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eve-missiles101.swf

This is the info page for
Flash #203101

(Click the ID number above for more basic data on this flash file.)


Text
loaded

The damage done by a missile is based on:

whether the missile can reach the target or not:
if the missile can't reach the target,
it will not do any damage
the target's signature radius
compared with
the missile's explosion radius
the target's velocity
compared with
the missile's explosion velocity

This guide will explain these comparisons and help the eve-pilots to understand how their
missiles work.
At the end of this guide is a chart wizard that helps the pilots to understand the usage of
different missiles on different targets.
On each page of this guide you will find      -buttons. Moving the mouse cursor over them will
show some further explanation.

v 1.00

EVE MISSILE GUIDE

EVE MISSILE GUIDE

START GUIDE

START GUIDE

PRINT GUIDE

PRINT GUIDE

Print note: The guide
contains interactive and
dynamic elements wich
will be lost on the printed
version. Also the printed
version can of course not
contain the chart wizard.
Its thus recommended to
first read the guide online
and only print it as a
reminder.

The damage done by a missile is based on:

whether the missile can reach the target or not:
if the missile can't reach the target,
it will not do any damage
the target's signature radius
compared with
the missile's explosion radius
the target's velocity
compared with
the missile's explosion velocity

This guide will explain these comparisons and help the eve-pilots to understand how their
missiles work.
At the end of this guide is a chart wizard that helps the pilots to understand the usage of
different missiles on different targets.

Calculating the distance a missile can cover is rather easy:
Each missile has its max velocity in
meter
/
second
and its max flight time in seconds (miliseconds
on eve-o). Multiplying these two factors gives the distance in meters the missile can cover.
A missile's max velocity can be increased by the skill "missile projection" and by some ship boni
(i.e. the "caracal" and the "raven"), a missile's flight time can be increased by the skill "missile
bombardment" and also by some ship boni (i.e. the "cerberus").
rockets: very short range, 4,500m without boni
light missiles: short range, 18,750m without boni
heavy missiles: medium range, 37,500m without boni
cruise missiles: long range, 75,000m without boni
torpedos: medium range, 37,500m without boni
Now since missiles do not hit instantly - although they're very fast nowadays - and since the
target is moving during the missile's flight time the distance they need to cover might become
longer or shorter than the distance between the launcher and the target originally was. So your
torpedo still might have trouble catching an interceptor or other fast ships even when it was
launched from close.

Defender missiles are used to destroy incoming missiles before they reach the target. A missile
launcher containing defenders can only be activated if there is already a missile coming in and
will then start launching defenders at the closest missile until there is no incoming missile left.
For some incoming missiles it takes more than one defender to destroy.

FoF (Friend or Foe) missiles do less damage than standard missiles. Unlike their standard
counterparts however they can be launched even if the ship's targeting computer is jammed
and thus is unable to lock a target.

RANGE

1/4

FoF

DEFENDERS

RANGE

1/4

prev

prev

next

next

DEFENDERS

FoF

Calculating the distance a missile can cover is rather easy:
Each missile has its max velocity in
meter
/
second
and its max flight time in milliseconds. Multiplying
these two factors and dividing by 1000 gives the distance in meters the missile can cover.
A missile's max velocity can be increased by the skill "missile projection" and by some ship boni
(i.e. the "caracal" and the "raven"), a missile's flight time can be increased by the skill "missile
bombardment" and also by some ship boni (i.e. the "cerberus").
rockets: very short range, 4,500m without boni
light missiles: short range, 18,750m without boni
heavy missiles: medium range, 37,500m without boni
cruise missiles: long range, 75,000m without boni
torpedos: medium range, 37,500m without boni
Now since missiles do not hit instantly - although they're very fast nowadays - and since the
target is moving during the missile's flight time the distance they need to cover might become
longer or shorter than the distance between the launcher and the target originally was. So your
torpedo still might have trouble catching an interceptor or other fast ships even when it was
launched from close.

Defender missiles are used to destroy incoming missiles before they reach the target. A missile
launcher containing defenders can only be activated if there is already a missile coming in and
will then start launching defenders at the closest missile until there is no incoming missile left.
For some incoming missiles it takes more than one defender to destroy.

FoF (Friend or Foe) missiles do less damage than standard missiles. Unlike their standard
counterparts however they can be launched even if the ship's targeting computer is jammed
and thus is unable to lock a target.

Each missile has an explosion radius and each target has a signature radius.
If the target's signature radius is bigger than or as big as the missile's explosion radius the
missile can deal full damage (the damage can still be reduced by the velocity factor described
on the next page though). If the target's signature radius is smaller than the missile's explosion
radius the damage done will be reduced.
In other words: Big missiles will do less damage on small ships than on big ships and small
missiles will do as much damage to small ships as to big ships. So torpedos will do a huge
amount of damage to battleships but will just scratch a frigate. Rockets do nice damage to
frigates however, and do the same damage to battleships, but that will be hardly enough to
break the battleship's tank.

battleships is 400m
cruisers is 125m
frigates is 40m

Typical signature radius for:

explosion radius for:

torpedos is 400m
cruise missiles is 300m
heavy missiles is 150m
light missiles is 50m
rockets is 20m

For light, heavy and cruise missiles, the explosion radius can be reduced with the skill "guided
missile precision". With target painters the signature radius of the target can be increased.

target's signature radius

missile's explosion radius

damage reduction:

999 %

Drag up and down the two handlers to get a feeling for the radius comparison:

999 %

999 %

EXPLOSION RADIUS

2/4

EXPLOSION RADIUS

2/4

Each missile has an explosion radius and each target has a signature radius.
If the target's signature radius is bigger than or as big as the missile's explosion radius the
missile can deal full damage (the damage can still be reduced by the velocity factor described
on the next page though). If the target's signature radius is smaller than the missile's explosion
radius the damage done will be reduced.
In other words: Big missiles will do less damage on small ships than on big ships and small
missiles will do as much damage to small ships as to big ships. So torpedos will do a huge
amount of damage to battleships but will just scratch a frigate. Rockets do nice damage to
frigates however, and do the same damage to battleships, but that will be hardly enough to
break the battleship's tank.

battleships is 400m
cruisers is 125m
frigates is 40m

Typical signature radius for:

explosion radius for:

torpedos is 400m
cruise missiles is 300m
heavy missiles is 150m
light missiles is 50m
rockets is 20m

For light, heavy and cruise missiles, the explosion radius can be reduced with the skill "guided
missile precision". With target painters the signature radius of the target can be increased.

target's signature radius

missile's explosion radius

damage reduction:

50 %

Drag up and down the two handlers to get a feeling for the radius comparison:

Each missile has an explosion velocity.
If the target is slower or as fast as the missile's explosion velocity (not the missile's travelling
velocity!) the missile can deal full damage (the damage can still be reduced by the radius factor
described on the previous page though). If the target is faster than the missile's explosion
velocity the damage done will be reduced.
In other words: Missiles with low explosion velocity will do less damage on fast ships than on
slow ships and missiles with high explosion velocity will do as much damage to fast ships as to
slow ships. So torpedos will do a huge amount of damage to slow targets like battleships but
will just scratch a fast frigate. Rockets do nice damage to fast frigates however, and do the
same damage to slow battleships, but that will be hardly enough to break the battleship's tank.

explosion velocity for:

torpedos is 250
m
/
s
without boni
cruise missiles is 500
m
/
s
without boni
heavy missiles is 750
m
/
s
without boni
light missiles is 1000
m
/
s
without boni
rockets is 2000
m
/
s
without boni

A missile's explosion velocity can be increased with the skill "target navigation prediction". With
webifiers the targets velocity can be decreased.

Drag up and down the two handlers to get a feeling for the velocity comparison:

explosion velocity

target velocity

999 %

2000 m/s

2000 m/s

EXPLOSION VELOCITY

3/4

EXPLOSION VELOCITY

3/4

Each missile has an explosion velocity.
If the target is slower or as fast as the missile's explosion velocity (not the missile's travelling
velocity!) the missile can deal full damage (the damage can still be reduced by the radius factor
described on the previous page though). If the target is faster than the missile's explosion
velocity the damage done will be reduced.
In other words: Missiles with low explosion velocity will do less damage on fast ships than on
slow ships and missiles with high explosion velocity will do as much damage to fast ships as to
slow ships. So torpedos will do a huge amount of damage to slow targets like battleships but
will just scratch a fast frigate. Rockets do nice damage to fast frigates however, and do the
same damage to slow battleships, but that will be hardly enough to break the battleship's tank.

explosion velocity for:

torpedos is 250
m
/
s
without boni
cruise missiles is 500
m
/
s
without boni
heavy missiles is 750
m
/
s
without boni
light missiles is 1000
m
/
s
without boni
rockets is 2000
m
/
s
without boni

A missile's explosion velocity can be increased with the skill "target navigation prediction". With
webifiers the targets velocity can be decreased.

Drag up and down the two handlers to get a feeling for the velocity comparison:

explosion velocity

target velocity

63 %

1500 m/s

3000 m/s

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

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9999.9

target velocity:

target radius:

target velocity:
target signature:
damage:
damage per sec:

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

target velocity:
target signature:
damage:
damage per sec:

target velocity:
target signature:
damage:
damage per sec:

update graph

update graph

Radius:

Velocity:

Missiles:

damage per missile:

damage per second:

data window

tips

MISSILES:
rocket
light missile
heavy missile
cruise missile
torpedo
citadel torpedo
Tech 2

BASE ATTRIBUTES:

SHIP BONUS:
rate of fire
damage
explosion radius
explosion velocity

%
%
%
%

m
m
/
s
%

LAUNCHER:
rate of fire
quantity

s

rof
dam
quantity
bonus
quantity
malus
quantity

%
%
%
%

0000

0000

0000

0000

0000

0000

0000

0000

0000

0000

0000

0000

0000

0000

0000

CALCULATED STATS:

rate of fire
damage
explosion radius
explosion velocity
signature radius
target velocity

base

+ boni

+ skills

0000

0000

0000

0000

0000

0000

s
m
m
/
s
m
m
/
s

00000

0000

0000

0000

0000

0000

s
m
m
/
s
m
m
/
s

0000

0000

0000

0000

0000

0000

s
m
m
/
s
m
m
/
s

SKILLS:
missile type
missile spec
warhead upgr.

missile launcher op.
rapid launch
guided missile pre.
target navigation pre.

Save

Save

Load

Load

MODULES ON/OFF:
MWD
painter
webifier

Print

Print

MODULE BONUS/MALUS:
ballistic cs
painter
webifier

0000

TARGET:
signature radius
velocity
resistance

BONUS ATTRIBUTES:

MOD-BUTTONS INFO:
Painter/Webifier:
if you have entered the stats of a painter or
webifier, you can turn them on and off here.
MWD:
With this button you can see how the damage
changes when the target turns on his MWD.
The signature radius is blown up to 600% and
the velocity to 450%. The velocity increase is
a rough estimation only though since it
depends on quality of the MWD and weight of
the ship. If you want to have that more
accurate you can calculate the speed
increase yourself: keep the MWD button
turned off and set the targets signature
radius and velocity with MWD manually at the
target-section.

The data has been saved.

The data has been loaded.

MODULES INFO:
Ballistic Control System:
Enter the modifiers of the ballistic control
system if you are using any.
Example:
You got two Ballistic control system I's
eqipped. Enter 7.5 at the rate fo fire input
field, 7 at the damage field and 2 at the
quantity input field.
Painter:
Enter the final painter bonus if you use any,
and turn on/off the painter using the button at
the bottom of this section.
Example:
You got a Target Painter II equipped (30%)
and got "signature focusing" skill at level 4
(+20%). Enter 36 at the bonus input field and
1 at the quantity input field.
Webifier:
Enter the webifier malus of the webifier you
use, and turn on/off the painter using the
button on the bottom of this section.

STATS INFO:
Base:
This column shows the stats ignoring ship
and module boni and ignoring skills.
+boni:
This column adds the ship and modules boni
to the base stats.
+skills:
This column shows the final stats adding ship
and modules boni and adding skills to the
base stats.

SKILLS INFO:
Set the skills you want to see the graph with.
Skills changeing rof and damage output will
of course only change the numbers at the y-
axis. The two skills changeing explosion
radius and explosion velocity change the
graphs and the x-axis.
Missile type:
Set the skill of the type of missile you
entered above.
Missile Spec:
Set the specialization skill of the same
missile type.
Example:
You chose light missiles above and got
standard missiles at level 5 and standard
missile specialization at level 3. Set missile
type to 5 and missile spec to 3

SHIP BONUS INFO:
Enter the final bonus if your ship has a
missile damage or RoF bonus (atm no ship
has an explosion radius or explosion velocity
bonus). Remember that the damage bonus
usually is only applied on one damage type!
Example:
You got a frigate decreaseing the rate of fire
by 5% per level and you got frigate skill at
level 4. Enter 20% at the "rate of fire" input
field.

BASE ATTRIBUTES INFO:
Enter the unaltered base values only (unfitted
launcher, unpainted unwebbed target).
The skills and mods changeing a launchers
and targets attributes can be entered at the
"bonus attributes" and "skills" section.

CALCULATING

The red bar shows the damage done to a target flying at a
static speed of
m
/
s
with a static signature radius of            m.
If the red bar is below the yellow peak, some damage is lost due to a too high target
speed. If its below the green peak, some damage is lost due to a too small target
radius. So if the red bar is on top of the graph, neither speed nor radius are
decreaseing the missiles damage.

0000

0000

0000

The yellow graph shows the damage done to a target with a
static signature radius of             m flying at a variable speed from 0
m
/
s
to
m
/
s
.
So this graph displays, how damage would decrease or increase if the target moved
faster or slower than the speed entered above. The yellow dashed line marks the
speed entered above - that's naturally where the red bar and the yellow graph cross.

0000

0000

The green graph shows the damage done to a target flying at a
static speed of
m
/
s
with a variable signature radius from 0m to            m.
So this graph displays, how damage would decrease or increase if the target was
smaller or bigger than the signature radius entered above. The green dashed line
marks the signature radius entered above - that's naturally where the red bar and the
green graph cross.

0000

CHART WIZARD

4/4

CHART WIZARD

4/4

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

9999.9

target velocity:

target radius:

damage per missile:

damage per second:

data window

tips

MISSILES:
rocket
light missile
heavy missile
cruise missile
torpedo
citadel torpedo
Tech 2

BASE ATTRIBUTES:

SHIP BONUS:
rate of fire
damage
explosion radius
explosion velocity

%
%
%
%

m
m
/
s
%

LAUNCHER:
rate of fire
quantity

s

rof
dam
quantity
bonus
quantity
malus
quantity

%
%
%
%

0000

0000

0000

0000

0000

0000

0000

0000

0000

0000

0000

0000

0000

0000

0000

rate of fire
damage
explosion radius
explosion velocity
signature radius
target velocity

base

+ boni

+ skills

0000

0000

0000

0000

0000

0000

s
m
m
/
s
m
m
/
s

00000

0000

0000

0000

0000

0000

s
m
m
/
s
m
m
/
s

0000

0000

0000

0000

0000

0000

s
m
m
/
s
m
m
/
s

SKILLS:
missile type
missile spec
warhead upgr.

missile launcher op.
rapid launch
guided missile pre.
target navigation pre.

MODULES ON/OFF:
MWD
painter
webifier

MODULE BONUS/MALUS:
ballistic cs
painter
webifier

0000

TARGET:
signature radius
velocity
resistance

BONUS ATTRIBUTES:

ActionScript [AS1/AS2]

Frame 1
percentage = math.round(100 * (_root.getBytesLoaded() / _root.getBytesTotal())); RotationMC.gotoAndStop(math.round(100 * (_root.getBytesLoaded() / _root.getBytesTotal())));
Frame 2
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Frame 3
stop();
Frame 5
ScreenieRange._visible = false; stop();
Frame 7
ScreenieExRad._visible = false; dmgreduction = "0 %"; ExRad = "500 m"; SigRad = ExRad; stop();
Frame 9
ScreenieExVel._visible = false; dmgreduction = "0 %"; ExVel = "3000 m/s"; TaVel = ExVel; stop();
Frame 11
Main.infotemp._visible = false; stop();
Symbol 7 MovieClip Frame 1
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Symbol 33 Button
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Symbol 38 Button
on (release) { getURL ("printAsBitmap:", "/"); }
Symbol 48 Button
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Symbol 65 Button
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Symbol 70 Button
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Symbol 85 Button
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Symbol 86 MovieClip Frame 1
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Symbol 92 Button
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Symbol 101 Button
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Symbol 119 Button
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Symbol 120 Button
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Symbol 137 Button
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Symbol 138 MovieClip Frame 1
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Symbol 142 Button
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Symbol 143 MovieClip Frame 1
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Symbol 146 Button
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Symbol 162 Button
on (press) { gotoAndStop (7); }
Symbol 163 Button
on (press) { gotoAndStop (11); }
Symbol 231 Button
on (rollOver) { McInfoCha._visible = true; McGraphInfo._visible = true; } on (rollOut) { McInfoCha._visible = false; McGraphInfo._visible = false; }
Symbol 260 Button
on (press) { _parent.McDraw.gotoAndPlay(1); _parent.UpdaterBoolean = false; }
Symbol 265 MovieClip Frame 1
if (_parent.UpdaterBoolean == false) { stop(); }
Symbol 279 Button
on (release) { _parent.McChartData._visible = true; _parent.McTveMark._visible = true; _parent.McTraMark._visible = true; _parent.McChartTips._visible = false; _parent.McCheckChartTips.gotoAndStop(1); gotoAndStop (2); }
Symbol 282 Button
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Symbol 283 MovieClip Frame 1
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Symbol 283 MovieClip Frame 2
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Symbol 286 Button
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Symbol 287 Button
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Symbol 288 MovieClip Frame 1
stop();
Symbol 288 MovieClip Frame 2
stop();
Symbol 316 Button
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Symbol 320 MovieClip Frame 1
stop();
Symbol 320 MovieClip Frame 2
stop();
Symbol 321 Button
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Symbol 322 MovieClip Frame 1
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Symbol 322 MovieClip Frame 2
stop();
Symbol 323 Button
on (release) { _parent.McCheckRocket.gotoAndStop(1); _parent.McCheckLight.gotoAndStop(1); _parent.McCheckCruise.gotoAndStop(1); _parent.McCheckTorp.gotoAndStop(1); _parent.McCheckCita.gotoAndStop(1); _parent.MisDam = _parent.MisDamHea; _parent.MisXra = _parent.MisXraHea; _parent.MisXve = _parent.MisXveHea; _parent.McDraw.gotoAndPlay(1); _parent.UpdaterBoolean = false; gotoAndStop (2); }
Symbol 324 MovieClip Frame 1
stop();
Symbol 324 MovieClip Frame 2
stop();
Symbol 325 Button
on (release) { _parent.McCheckRocket.gotoAndStop(1); _parent.McCheckLight.gotoAndStop(1); _parent.McCheckHeavy.gotoAndStop(1); _parent.McCheckTorp.gotoAndStop(1); _parent.McCheckCita.gotoAndStop(1); _parent.MisDam = _parent.MisDamCru; _parent.MisXra = _parent.MisXraCru; _parent.MisXve = _parent.MisXveCru; _parent.McDraw.gotoAndPlay(1); _parent.UpdaterBoolean = false; gotoAndStop (2); }
Symbol 326 MovieClip Frame 1
stop();
Symbol 326 MovieClip Frame 2
stop();
Symbol 327 Button
on (release) { _parent.McCheckRocket.gotoAndStop(1); _parent.McCheckLight.gotoAndStop(1); _parent.McCheckHeavy.gotoAndStop(1); _parent.McCheckCruise.gotoAndStop(1); _parent.McCheckCita.gotoAndStop(1); _parent.MisDam = _parent.MisDamTor; _parent.MisXra = _parent.MisXraTor; _parent.MisXve = _parent.MisXveTor; _parent.McDraw.gotoAndPlay(1); _parent.UpdaterBoolean = false; gotoAndStop (2); }
Symbol 328 MovieClip Frame 1
stop();
Symbol 328 MovieClip Frame 2
stop();
Symbol 329 Button
on (release) { _parent.McCheckRocket.gotoAndStop(1); _parent.McCheckLight.gotoAndStop(1); _parent.McCheckHeavy.gotoAndStop(1); _parent.McCheckCruise.gotoAndStop(1); _parent.McCheckTorp.gotoAndStop(1); _parent.MisDam = _parent.MisDamCit; _parent.MisXra = _parent.MisXraCit; _parent.MisXve = _parent.MisXveCit; _parent.McDraw.gotoAndPlay(1); _parent.UpdaterBoolean = false; gotoAndStop (2); }
Symbol 330 MovieClip Frame 1
stop();
Symbol 330 MovieClip Frame 2
stop();
Symbol 331 Button
on (release) { gotoAndStop (2); }
Symbol 332 Button
on (release) { gotoAndStop (1); }
Symbol 333 MovieClip Frame 1
stop();
Symbol 333 MovieClip Frame 2
stop();
Symbol 364 MovieClip Frame 1
stop();
Symbol 364 MovieClip Frame 2
stop();
Symbol 364 MovieClip Frame 3
stop();
Symbol 364 MovieClip Frame 4
stop();
Symbol 364 MovieClip Frame 5
stop();
Symbol 364 MovieClip Frame 6
stop();
Symbol 371 Button
on (press) { update(); local_data.data.MisDam = MisDam; local_data.data.MisXra = MisXra; local_data.data.MisXve = MisXve; local_data.data.InShiRof = InShiRof; local_data.data.InShiDam = InShiDam; local_data.data.InShiXra = InShiXra; local_data.data.InShiXve = InShiXve; local_data.data.InTarTra = InTarTra; local_data.data.InTarTve = InTarTve; local_data.data.InTarRes = InTarRes; local_data.data.InLauRof = InLauRof; local_data.data.InLauQua = InLauQua; local_data.data.InModRofBon = InModRofBon; local_data.data.InModDamBon = InModDamBon; local_data.data.InModRofQua = InModRofQua; local_data.data.InModPaiBon = InModPaiBon; local_data.data.InModPaiQua = InModPaiQua; local_data.data.InModWebMal = InModWebMal; local_data.data.InModWebQua = InModWebQua; local_data.data.MWDTra = MWDTra; local_data.data.MWDTve = MWDTve; local_data.data.BtnPaiOn = BtnPaiOn; local_data.data.BtnWebOn = BtnWebOn; local_data.data.SkiMisTypBon = SkiMisTypBon; local_data.data.SkiMisSpeBon = SkiMisSpeBon; local_data.data.SkiWarHeaUpgBon = SkiWarHeaUpgBon; local_data.data.SkiMisLauOpsBon = SkiMisLauOpsBon; local_data.data.SkiRapLauBon = SkiRapLauBon; local_data.data.SkiGuiMisPreBon = SkiGuiMisPreBon; local_data.data.SkiTarNavPreBon = SkiTarNavPreBon; local_data.flush(); McInfoSav._visible = true; McInfoSav.gotoAndPlay(2); }
Symbol 375 Button
on (press) { MisDam = local_data.data.MisDam; MisXra = local_data.data.MisXra; MisXve = local_data.data.MisXve; McCheckRocket.gotoAndStop(1); McCheckLight.gotoAndStop(1); McCheckHeavy.gotoAndStop(1); McCheckCruise.gotoAndStop(1); McCheckTorp.gotoAndStop(1); McCheckCita.gotoAndStop(1); if (MisDam == MisDamRoc) { McCheckRocket.gotoAndStop(2); } if (MisDam == MisDamLig) { McCheckLight.gotoAndStop(2); } if (MisDam == MisDamHea) { McCheckHeavy.gotoAndStop(2); } if (MisDam == MisDamCru) { McCheckCruise.gotoAndStop(2); } if (MisDam == MisDamTor) { McCheckTorp.gotoAndStop(2); } if (MisDam == MisDamCit) { McCheckCita.gotoAndStop(2); } InShiRof = local_data.data.InShiRof; InShiDam = local_data.data.InShiDam; InShiXra = local_data.data.InShiXra; InShiXve = local_data.data.InShiXve; InTarTra = local_data.data.InTarTra; InTarTve = local_data.data.InTarTve; InTarRes = local_data.data.InTarRes; InLauRof = local_data.data.InLauRof; InLauQua = local_data.data.InLauQua; InModRofBon = local_data.data.InModRofBon; InModDamBon = local_data.data.InModDamBon; InModRofQua = local_data.data.InModRofQua; InModPaiBon = local_data.data.InModPaiBon; InModPaiQua = local_data.data.InModPaiQua; InModWebMal = local_data.data.InModWebMal; InModWebQua = local_data.data.InModWebQua; MWDTra = local_data.data.MWDTra; MWDTve = local_data.data.MWDTve; if (MWDTra == 1) { McCheckMWD.gotoAndStop(1); } else { McCheckMWD.gotoAndStop(2); } BtnPaiOn = local_data.data.BtnPaiOn; if (BtnPaiOn) { McCheckPaint.gotoAndStop(2); } else { McCheckPaint.gotoAndStop(1); } BtnWebOn = local_data.data.BtnWebOn; if (BtnWebOn) { McCheckWeb.gotoAndStop(2); } else { McCheckWeb.gotoAndStop(1); } SkiMisTypBon = local_data.data.SkiMisTypBon; SkiMisSpeBon = local_data.data.SkiMisSpeBon; SkiWarHeaUpgBon = local_data.data.SkiWarHeaUpgBon; SkiMisLauOpsBon = local_data.data.SkiMisLauOpsBon; SkiRapLauBon = local_data.data.SkiRapLauBon; SkiGuiMisPreBon = local_data.data.SkiGuiMisPreBon; SkiTarNavPreBon = local_data.data.SkiTarNavPreBon; McSkillType.gotoAndStop((SkiMisTypBon / 0.05) + 1); McSkillSpec.gotoAndStop((SkiMisSpeBon / 0.02) + 1); McSkillWarhead.gotoAndStop((SkiWarHeaUpgBon / 0.02) + 1); McSkillOps.gotoAndStop((SkiMisLauOpsBon / 0.02) + 1); McSkillRapid.gotoAndStop((SkiRapLauBon / 0.03) + 1); McSkillGuide.gotoAndStop((SkiGuiMisPreBon / 0.05) + 1); McSkillNav.gotoAndStop((SkiTarNavPreBon / 0.1) + 1); McInfoLoa._visible = true; McInfoLoa.gotoAndPlay(2); McDraw.gotoAndPlay(1); UpdaterChecksum = ((((((((((((((InLauRof + InLauQua) + InTarTra) + InTarTve) + InTarRes) + InShiRof) + InShiDam) + InShiXra) + InShiXve) + InModRofBon) + InModDamBon) + InModRofQua) + InModPaiBon) + InModPaiQua) + InModWebMal) + InModWebQua; UpdaterBoolean = false; }
Symbol 378 Button
on (release) { _parent.MWDTra = 6; _parent.MWDTve = 4.5; _parent.McDraw.gotoAndPlay(1); _parent.UpdaterBoolean = false; gotoAndStop (2); }
Symbol 381 Button
on (release) { _parent.MWDTra = 1; _parent.MWDTve = 1; _parent.McDraw.gotoAndPlay(1); _parent.UpdaterBoolean = false; gotoAndStop (1); }
Symbol 382 MovieClip Frame 1
stop();
Symbol 382 MovieClip Frame 2
stop();
Symbol 383 Button
on (release) { _parent.BtnPaiOn = true; _parent.McDraw.gotoAndPlay(1); _parent.UpdaterBoolean = false; gotoAndStop (2); }
Symbol 384 Button
on (release) { _parent.BtnPaiOn = false; _parent.McDraw.gotoAndPlay(1); _parent.UpdaterBoolean = false; gotoAndStop (1); }
Symbol 385 MovieClip Frame 1
stop();
Symbol 385 MovieClip Frame 2
stop();
Symbol 386 Button
on (release) { _parent.BtnWebOn = true; _parent.McDraw.gotoAndPlay(1); _parent.UpdaterBoolean = false; gotoAndStop (2); }
Symbol 387 Button
on (release) { _parent.BtnWebOn = false; _parent.McDraw.gotoAndPlay(1); _parent.UpdaterBoolean = false; gotoAndStop (1); }
Symbol 388 MovieClip Frame 1
stop();
Symbol 388 MovieClip Frame 2
stop();
Symbol 389 Button
on (rollOver) { McInfoSki._visible = true; } on (rollOut) { McInfoSki._visible = false; }
Symbol 390 Button
on (rollOver) { McInfoCal._visible = true; } on (rollOut) { McInfoCal._visible = false; }
Symbol 391 Button
on (rollOver) { McInfoBas._visible = true; } on (rollOut) { McInfoBas._visible = false; }
Symbol 392 Button
on (rollOver) { McInfoSbo._visible = true; } on (rollOut) { McInfoSbo._visible = false; }
Symbol 395 Button
on (release) { if (McSkillType._currentframe > 1) { McSkillType.gotoAndStop(McSkillType._currentframe - 1); SkiMisTypBon = 0.05 * (McSkillType._currentframe - 1); McDraw.gotoAndPlay(1); UpdaterBoolean = false; } }
Symbol 398 Button
on (release) { if (McSkillType._currentframe < 6) { McSkillType.gotoAndStop(McSkillType._currentframe + 1); SkiMisTypBon = 0.05 * (McSkillType._currentframe - 1); McDraw.gotoAndPlay(1); UpdaterBoolean = false; } }
Symbol 399 Button
on (release) { if (McSkillSpec._currentframe > 1) { McSkillSpec.gotoAndStop(McSkillSpec._currentframe - 1); SkiMisSpeBon = 0.02 * (McSkillSpec._currentframe - 1); McDraw.gotoAndPlay(1); UpdaterBoolean = false; } }
Symbol 400 Button
on (release) { if (McSkillSpec._currentframe < 6) { McSkillSpec.gotoAndStop(McSkillSpec._currentframe + 1); SkiMisSpeBon = 0.02 * (McSkillSpec._currentframe - 1); McDraw.gotoAndPlay(1); UpdaterBoolean = false; } }
Symbol 401 Button
on (release) { if (McSkillWarhead._currentframe > 1) { McSkillWarhead.gotoAndStop(McSkillWarhead._currentframe - 1); SkiWarHeaUpgBon = 0.02 * (McSkillWarhead._currentframe - 1); McDraw.gotoAndPlay(1); UpdaterBoolean = false; } }
Symbol 402 Button
on (release) { if (McSkillWarhead._currentframe < 6) { McSkillWarhead.gotoAndStop(McSkillWarhead._currentframe + 1); SkiWarHeaUpgBon = 0.02 * (McSkillWarhead._currentframe - 1); McDraw.gotoAndPlay(1); UpdaterBoolean = false; } }
Symbol 403 Button
on (release) { if (McSkillOps._currentframe > 1) { McSkillOps.gotoAndStop(McSkillOps._currentframe - 1); SkiMisLauOpsBon = 0.02 * (McSkillOps._currentframe - 1); McDraw.gotoAndPlay(1); UpdaterBoolean = false; } }
Symbol 404 Button
on (release) { if (McSkillOps._currentframe < 6) { McSkillOps.gotoAndStop(McSkillOps._currentframe + 1); SkiMisLauOpsBon = 0.02 * (McSkillOps._currentframe - 1); McDraw.gotoAndPlay(1); UpdaterBoolean = false; } }
Symbol 405 Button
on (release) { if (McSkillRapid._currentframe > 1) { McSkillRapid.gotoAndStop(McSkillRapid._currentframe - 1); SkiRapLauBon = 0.03 * (McSkillRapid._currentframe - 1); McDraw.gotoAndPlay(1); UpdaterBoolean = false; } }
Symbol 406 Button
on (release) { if (McSkillRapid._currentframe < 6) { McSkillRapid.gotoAndStop(McSkillRapid._currentframe + 1); SkiRapLauBon = 0.03 * (McSkillRapid._currentframe - 1); McDraw.gotoAndPlay(1); UpdaterBoolean = false; } }
Symbol 407 Button
on (release) { if (McSkillGuide._currentframe > 1) { McSkillGuide.gotoAndStop(McSkillGuide._currentframe - 1); SkiGuiMisPreBon = 0.05 * (McSkillGuide._currentframe - 1); McDraw.gotoAndPlay(1); UpdaterBoolean = false; } }
Symbol 408 Button
on (release) { if (McSkillGuide._currentframe < 6) { McSkillGuide.gotoAndStop(McSkillGuide._currentframe + 1); SkiGuiMisPreBon = 0.05 * (McSkillGuide._currentframe - 1); McDraw.gotoAndPlay(1); UpdaterBoolean = false; } }
Symbol 409 Button
on (release) { if (McSkillNav._currentframe > 1) { McSkillNav.gotoAndStop(McSkillNav._currentframe - 1); SkiTarNavPreBon = 0.1 * (McSkillNav._currentframe - 1); McDraw.gotoAndPlay(1); UpdaterBoolean = false; } }
Symbol 410 Button
on (release) { if (McSkillNav._currentframe < 6) { McSkillNav.gotoAndStop(McSkillNav._currentframe + 1); SkiTarNavPreBon = 0.1 * (McSkillNav._currentframe - 1); McDraw.gotoAndPlay(1); UpdaterBoolean = false; } }
Symbol 413 Button
on (release) { printAsBitmap (this, "bmovie"); }
Symbol 418 Button
on (rollOver) { McInfoMod._visible = true; } on (rollOut) { McInfoMod._visible = false; }
Symbol 419 Button
on (rollOver) { McInfoMWD._visible = true; } on (rollOut) { McInfoMWD._visible = false; }
Symbol 425 MovieClip Frame 1
stop();
Symbol 425 MovieClip Frame 40
this._visible = false;
Symbol 427 MovieClip Frame 1
stop();
Symbol 427 MovieClip Frame 40
this._visible = false;
Symbol 445 MovieClip Frame 1
stop();
Symbol 463 MovieClip Frame 1
_parent.update(); if (_parent.UpdaterChecksum != (((((((((((((((_parent.InLauRof + _parent.InLauQua) + _parent.InTarTra) + _parent.InTarTve) + _parent.InTarRes) + _parent.InShiRof) + _parent.InShiDam) + _parent.InShiXra) + _parent.InShiXve) + _parent.InModRofBon) + _parent.InModDamBon) + _parent.InModRofQua) + _parent.InModPaiBon) + _parent.InModPaiQua) + _parent.InModWebMal) + _parent.InModWebQua)) { _parent.UpdaterBoolean = true; _parent.McBtnStartCalc.gotoAndPlay(2); } _parent.UpdaterChecksum = ((((((((((((((_parent.InLauRof + _parent.InLauQua) + _parent.InTarTra) + _parent.InTarTve) + _parent.InTarRes) + _parent.InShiRof) + _parent.InShiDam) + _parent.InShiXra) + _parent.InShiXve) + _parent.InModRofBon) + _parent.InModDamBon) + _parent.InModRofQua) + _parent.InModPaiBon) + _parent.InModPaiQua) + _parent.InModWebMal) + _parent.InModWebQua;
Symbol 464 MovieClip Frame 1
_parent.McCalcInfo._visible = true;
Symbol 464 MovieClip Frame 2
_parent.update();
Symbol 464 MovieClip Frame 3
_parent.calculate(); _parent.draw();
Symbol 464 MovieClip Frame 4
_parent.McCalcInfo._visible = false; stop();
Symbol 573 MovieClip Frame 1
if (varsloaded != true) { varsloaded = true; InShiRof = 20; InShiDam = 0; InShiXra = 0; InShiXve = 0; InTarTra = 35; InTarTve = 450; InTarRes = 25; InLauRof = 15; InLauQua = 4; InModRofBon = 7.5; InModDamBon = 7; InModRofQua = 2; InModPaiBon = 36; InModPaiQua = 2; InModWebMal = 85; InModWebQua = 1; fInShiRof.tabIndex = 1; fInShiDam.tabIndex = 2; fInShiXra.tabIndex = 3; fInShiXve.tabIndex = 4; fInTarTra.tabIndex = 5; fInTarTve.tabIndex = 6; fInTarRes.tabIndex = 7; fInLauRof.tabIndex = 8; fInLauQua.tabIndex = 9; fInModRofBon.tabIndex = 10; fInModDamBon.tabIndex = 11; fInModRofQua.tabIndex = 12; fInModPaiBon.tabIndex = 13; fInModPaiQua.tabIndex = 14; fInModWebMal.tabIndex = 15; fInModWebQua.tabIndex = 16; MisDamRoc = 25; MisXraRoc = 20; MisXveRoc = 2000; MisDamLig = 75; MisXraLig = 50; MisXveLig = 1000; MisDamHea = 150; MisXraHea = 150; MisXveHea = 750; MisDamCru = 300; MisXraCru = 300; MisXveCru = 500; MisDamTor = 450; MisXraTor = 400; MisXveTor = 250; MisDamCit = 1800; MisXraCit = 1000; MisXveCit = 125; MisDam = MisDamHea; MisXra = MisXraHea; MisXve = MisXveHea; McCheckHeavy.gotoAndStop(2); MWDTra = 1; MWDTve = 1; BtnPaiOn = false; BtnWebOn = false; DyBasRof = 0; DyBasDam = 0; DyBasXra = 0; DyBasXve = 0; DyBasTra = 0; DyBasTve = 0; DyBonRof = 0; DyBonDam = 0; DyBonXra = 0; DyBonXve = 0; DyBonTra = 0; DyBonTve = 0; DySkiRof = 0; DySkiDam = 0; DySkiXra = 0; DySkiXve = 0; DySkiTra = 0; DySkiTve = 0; UpdaterChecksum = 689.5; UpdaterBoolean = false; ChartTipsRad = "Radius: -"; ChartTipsVel = "Velocity: -"; ChartTipsMis = "Missile: -"; SkiMisTypBon = 0; SkiMisSpeBon = 0; SkiWarHeaUpgBon = 0; SkiMisLauOpsBon = 0; SkiRapLauBon = 0; SkiGuiMisPreBon = 0; SkiTarNavPreBon = 0; Falloff = 1500; steps = 501; TveRange = 2000; TraRange = 1000; TveX = new Array(steps); TraX = new Array(steps); TveY = new Array(steps); TraY = new Array(steps); i = 0; while (i < steps) { TveX[i] = i * (550 / (steps - 1)); TraX[i] = i * (550 / (steps - 1)); TveY[i] = i * (550 / (steps - 1)); TraY[i] = i * (550 / (steps - 1)); i++; } local_data = SharedObject.getLocal("user_missile_data"); McChartData._visible = false; McChartTips._visible = false; McTveMark._visible = false; McTraMark._visible = false; } McInfoSbo._visible = false; McInfoMod._visible = false; McInfoMWD._visible = false; McInfoBas._visible = false; McInfoCal._visible = false; McInfoSki._visible = false; McInfoSav._visible = false; McInfoLoa._visible = false; McGraphInfo._visible = false; McCalcInfo._visible = false; stop(); function update() { DyBasRof = InLauRof; DyBasDam = MisDam * (1 - (Math.min(InTarRes, 100) / 100)); DyBasXra = MisXra; DyBasXve = MisXve; DyBasTra = InTarTra; DyBasTve = InTarTve; if (InModRofQua > 0) { DyBonRof = (DyBasRof * (1 - (InShiRof / 100))) * Math.pow(Math.pow(1 - (InModRofBon / 100), InModRofQua), Math.pow(1 / InModRofQua, 0.25)); DyBonDam = (DyBasDam * (1 + (InShiDam / 100))) * Math.pow(Math.pow(1 + (InModDamBon / 100), InModRofQua), Math.pow(1 / InModRofQua, 0.25)); } else { DyBonRof = DyBasRof * (1 - (InShiRof / 100)); DyBonDam = DyBasDam * (1 + (InShiDam / 100)); } DyBonXra = DyBasXra; DyBonXve = DyBasXve; if (BtnPaiOn and (InModPaiQua > 0)) { DyBonTra = (DyBasTra * MWDTra) * Math.pow(Math.pow(1 + (InModPaiBon / 100), InModPaiQua), Math.pow(1 / InModPaiQua, 0.25)); } else { DyBonTra = DyBasTra * MWDTra; } if (BtnWebOn and (InModWebQua > 0)) { DyBonTve = (DyBasTve * MWDTve) * Math.pow(Math.pow(1 - (InModWebMal / 100), InModWebQua), Math.pow(1 / InModWebQua, 0.25)); } else { DyBonTve = DyBasTve * MWDTve; } DySkiRof = ((DyBonRof * (1 - SkiMisLauOpsBon)) * (1 - SkiRapLauBon)) * (1 - SkiMisSpeBon); DySkiDam = (DyBonDam * (1 + SkiMisTypBon)) * (1 + SkiWarHeaUpgBon); if ((DyBasXra > 20) and (DyBasXra < 400)) { DySkiXra = DyBonXra * (1 - SkiGuiMisPreBon); } else { DySkiXra = DyBonXra; } DySkiXve = DyBonXve * (1 + SkiTarNavPreBon); DySkiTra = DyBonTra; DySkiTve = DyBonTve; } function calculate() { TveRange = Math.max(2808.87081742289 + DySkiXve, DySkiTve * 1.1); TveRange = Math.max(100, 100 * Math.round(TveRange / 100)); i = 0; while (i < steps) { VelocityFactor = 1 / Math.exp(Math.pow((Math.max((i * TveRange) / (steps - 1), DySkiXve) - DySkiXve) / Falloff, 2)); RadiusFactor = Math.min(DySkiTra / DySkiXra, 1); TveX[i] = i; TveY[i] = (DySkiDam * VelocityFactor) * RadiusFactor; i++; } TraRange = Math.round(Math.max(DySkiTra, DySkiXra) * 1.1); TraRange = Math.max(10, 10 * Math.round(TraRange / 10)); i = 0; while (i < steps) { VelocityFactor = 1 / Math.exp(Math.pow((Math.max(DySkiTve, DySkiXve) - DySkiXve) / Falloff, 2)); RadiusFactor = Math.min(((i * TraRange) / (steps - 1)) / DySkiXra, 1); TraX[i] = i; TraY[i] = (DySkiDam * VelocityFactor) * RadiusFactor; i++; } VelocityFactor = 1 / Math.exp(Math.pow((Math.max(DySkiTve, DySkiXve) - DySkiXve) / Falloff, 2)); RadiusFactor = Math.min(DySkiTra / DySkiXra, 1); StaticDam = (DySkiDam * VelocityFactor) * RadiusFactor; } function draw() { McChartData.redTve = Math.round(10 * DySkiTve) / 10; McChartData.redTra = Math.round(10 * DySkiTra) / 10; McChartData.redDam = Math.round(10 * StaticDam) / 10; McChartData.redDamPerSec = Math.round(((10 * StaticDam) * InLauQua) / DySkiRof) / 10; McChartData.yelTve = "-"; McChartData.yelTra = "-"; McChartData.yelDam = "-"; McChartData.yelDamPerSec = "-"; McChartData.greTve = "-"; McChartData.greTra = "-"; McChartData.greDam = "-"; McChartData.greDamPerSec = "-"; McTraMark._x = 0; McTraMark._y = 0; McTveMark._x = 0; McTveMark._y = 0; ChartTipsVel = "VELOCITY: the target's velocity is not reducing your missile's damage."; ChartTipsRad = "RADIUS: the target's signature radius is not reducing your missile's damage."; ChartTipsMis = "MISSILE: compare this missile with smaller or bigger missiles. Don't forget to change the launcher's rate of fire."; if (DySkiXve < DySkiTve) { ChartTipsVel = "VELOCITY: the target's velocity is reducing your missile's damage. To get more damage you could:"; if (McCheckWeb._currentframe == 1) { ChartTipsVel = ChartTipsVel + "\n- use a webifier."; } if ((InModWebQua < 2) and (McCheckWeb._currentframe == 2)) { ChartTipsVel = ChartTipsVel + "\n- use more webifiers"; } if ((McSkillNav._currentframe - 1) < 5) { ChartTipsVel = ChartTipsVel + "\n- increase \"target navigation prediction\""; } if (ChartTipsVel.length == 96) { ChartTipsVel = "VELOCITY: the target's velocity is reducing your missile's damage. There's not much you can do about that though."; } } if (DySkiXra > DySkiTra) { ChartTipsRad = "RADIUS: the target's radius is reducing your missile's damage. To get more damage you could:"; if (McCheckPaint._currentframe == 1) { ChartTipsRad = ChartTipsRad + "\n- use target painters"; } if ((InModPaiQua < 3) and (McCheckPaint._currentframe == 2)) { ChartTipsRad = ChartTipsRad + "\n- use more target painters"; } if ((((McSkillGuide._currentframe - 1) < 5) and (DyBasXra > 20)) and (DyBasXra < 400)) { ChartTipsRad = ChartTipsRad + "\n- increase \"guided missile precision\""; } if (ChartTipsRad.length == 92) { ChartTipsRad = "RADIUS: the target's radius is reducing your missile's damage. There's not much you can do about that though."; } } if (((DySkiXve < DySkiTve) and (DySkiXra > DySkiTra)) and (DyBasXra > 20)) { ChartTipsMis = ChartTipsMis + " Since the target is too fast and too small, chances are good that a smaller missile would do more damage."; } if (((DySkiXve > DySkiTve) and (DySkiXra < DySkiTra)) and (DyBasXra < 1000)) { ChartTipsMis = ChartTipsMis + " Since the target is slower and bigger than the missile, a bigger missile might do more damage."; } DyGraTve00 = 0; DyGraTve01 = TveRange / 10; DyGraTve02 = (TveRange / 10) * 2; DyGraTve03 = (TveRange / 10) * 3; DyGraTve04 = (TveRange / 10) * 4; DyGraTve05 = (TveRange / 10) * 5; DyGraTve06 = (TveRange / 10) * 6; DyGraTve07 = (TveRange / 10) * 7; DyGraTve08 = (TveRange / 10) * 8; DyGraTve09 = (TveRange / 10) * 9; DyGraTve10 = TveRange; DyGraTra00 = 0; DyGraTra01 = TraRange / 10; DyGraTra02 = (TraRange / 10) * 2; DyGraTra03 = (TraRange / 10) * 3; DyGraTra04 = (TraRange / 10) * 4; DyGraTra05 = (TraRange / 10) * 5; DyGraTra06 = (TraRange / 10) * 6; DyGraTra07 = (TraRange / 10) * 7; DyGraTra08 = (TraRange / 10) * 8; DyGraTra09 = (TraRange / 10) * 9; DyGraTra10 = TraRange; PeakDam = Math.max(TveY[0], TraY[steps - 1]); DyGraDamPerMis00 = 0; DyGraDamPerMis01 = Math.round(PeakDam) / 10; DyGraDamPerMis02 = Math.round(PeakDam * 2) / 10; DyGraDamPerMis03 = Math.round(PeakDam * 3) / 10; DyGraDamPerMis04 = Math.round(PeakDam * 4) / 10; DyGraDamPerMis05 = Math.round(PeakDam * 5) / 10; DyGraDamPerMis06 = Math.round(PeakDam * 6) / 10; DyGraDamPerMis07 = Math.round(PeakDam * 7) / 10; DyGraDamPerMis08 = Math.round(PeakDam * 8) / 10; DyGraDamPerMis09 = Math.round(PeakDam * 9) / 10; DyGraDamPerMis10 = Math.round(PeakDam * 10) / 10; DyGraDamPerSec00 = 0; DyGraDamPerSec01 = Math.round((PeakDam * InLauQua) / DySkiRof) / 10; DyGraDamPerSec02 = Math.round(((PeakDam * 2) * InLauQua) / DySkiRof) / 10; DyGraDamPerSec03 = Math.round(((PeakDam * 3) * InLauQua) / DySkiRof) / 10; DyGraDamPerSec04 = Math.round(((PeakDam * 4) * InLauQua) / DySkiRof) / 10; DyGraDamPerSec05 = Math.round(((PeakDam * 5) * InLauQua) / DySkiRof) / 10; DyGraDamPerSec06 = Math.round(((PeakDam * 6) * InLauQua) / DySkiRof) / 10; DyGraDamPerSec07 = Math.round(((PeakDam * 7) * InLauQua) / DySkiRof) / 10; DyGraDamPerSec08 = Math.round(((PeakDam * 8) * InLauQua) / DySkiRof) / 10; DyGraDamPerSec09 = Math.round(((PeakDam * 9) * InLauQua) / DySkiRof) / 10; DyGraDamPerSec10 = Math.round(((PeakDam * 10) * InLauQua) / DySkiRof) / 10; McGraphs.clear(); McGraphs.McStaticLine._y = ((-StaticDam) * 300) / PeakDam; McGraphs.McStaticLineTra._x = (DySkiTra * 500) / TraRange; McGraphs.McStaticLineTra._y = McGraphs.McStaticLine._y; McGraphs.McStaticLineTve._x = (DySkiTve * 500) / TveRange; McGraphs.McStaticLineTve._y = McGraphs.McStaticLine._y; McGraphs.beginFill(16776960, 10); McGraphs.moveTo(0, 0); McGraphs.lineStyle(1, 16776960, 0); McGraphs.lineTo(TveX[0], ((-TveY[0]) * 300) / PeakDam); McGraphs.lineStyle(1, 16776960, 100); i = 1; while (i < steps) { McGraphs.lineTo(TveX[i], ((-TveY[i]) * 300) / PeakDam); i++; } McGraphs.lineStyle(1, 16776960, 0); McGraphs.lineTo(500, 0); McGraphs.endFill(); McGraphs.beginFill(65280, 10); McGraphs.moveTo(0, 0); McGraphs.lineStyle(1, 65280, 0); McGraphs.lineTo(TraX[0], ((-TraY[0]) * 300) / PeakDam); McGraphs.lineStyle(1, 65280, 100); i = 1; while (i < steps) { McGraphs.lineTo(TraX[i], ((-TraY[i]) * 300) / PeakDam); i++; } McGraphs.lineStyle(1, 65280, 0); McGraphs.lineTo(500, 0); McGraphs.endFill(); } update(); calculate(); draw();
Instance of Symbol 250 MovieClip "McChartData" in Symbol 573 MovieClip Frame 1
onClipEvent (enterFrame) { if ((((_root._xmouse > 70) and (_root._xmouse < 570)) and (_root._ymouse > 640)) and (_root._ymouse < 940)) { if (_root._xmouse > 320) { this._x = 70; } else { this._x = 395; } localX = Math.round(_root._xmouse - 70); redTve = Math.round(10 * _parent.DySkiTve) / 10; redTra = Math.round(10 * _parent.DySkiTra) / 10; redDam = Math.round(10 * _parent.StaticDam) / 10; redDamPerSec = Math.round(((10 * _parent.StaticDam) * _parent.InLauQua) / _parent.DySkiRof) / 10; yelTve = Math.round(((10 * localX) * _parent.TveRange) / 500) / 10; yelTra = redTra; yelDam = Math.round(10 * _parent.TveY[localX]) / 10; yelDamPerSec = Math.round(((10 * _parent.TveY[localX]) * _parent.InLauQua) / _parent.DySkiRof) / 10; greTve = redTve; greTra = Math.round(((10 * localX) * _parent.TraRange) / 500) / 10; greDam = Math.round(10 * _parent.TraY[localX]) / 10; greDamPerSec = Math.round(((10 * _parent.TraY[localX]) * _parent.InLauQua) / _parent.DySkiRof) / 10; } }
Instance of Symbol 267 MovieClip "McTveMark" in Symbol 573 MovieClip Frame 1
onClipEvent (enterFrame) { if ((((_root._xmouse > 70) and (_root._xmouse < 570)) and (_root._ymouse > 640)) and (_root._ymouse < 940)) { this._x = _root._xmouse; this._y = 940 - ((_parent.TveY[Math.round(_root._xmouse - 70)] * 300) / _parent.PeakDam); } }
Instance of Symbol 269 MovieClip "McTraMark" in Symbol 573 MovieClip Frame 1
onClipEvent (enterFrame) { if ((((_root._xmouse > 70) and (_root._xmouse < 570)) and (_root._ymouse > 640)) and (_root._ymouse < 940)) { this._x = _root._xmouse; this._y = 940 - ((_parent.TraY[Math.round(_root._xmouse - 70)] * 300) / _parent.PeakDam); } }
Instance of Symbol 274 MovieClip "McChartTips" in Symbol 573 MovieClip Frame 1
onClipEvent (enterFrame) { if ((((_root._xmouse > 70) and (_root._xmouse < 570)) and (_root._ymouse > 640)) and (_root._ymouse < 940)) { if (_root._xmouse > 320) { this._x = 70; } else { this._x = 330; } } }
Instance of Symbol 445 MovieClip "McCalcInfo" in Symbol 573 MovieClip Frame 1
onClipEvent (enterFrame) { this._x = _root._xmouse - 100; this._y = _root._ymouse + 30; }
Instance of Symbol 463 MovieClip "McUpdate" in Symbol 573 MovieClip Frame 1
/* no clip actions */
Symbol 574 Button
on (press) { gotoAndStop (9); }

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Symbol 364 MovieClipUses:362 64 363Used by:573
Symbol 365 BitmapUsed by:366
Symbol 366 GraphicUses:365Used by:371 375 413
Symbol 367 TextUses:43Used by:371
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Symbol 372 FontUsed by:373 411
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Symbol 378 ButtonUses:377Used by:382
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Symbol 380 GraphicUsed by:381 384 387
Symbol 381 ButtonUses:380Used by:382
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Symbol 386 ButtonUses:377Used by:388
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Symbol 389 ButtonUses:16 47Used by:573
Symbol 390 ButtonUses:16 47Used by:573
Symbol 391 ButtonUses:16 47Used by:573
Symbol 392 ButtonUses:16 47Used by:573
Symbol 393 GraphicUsed by:395 399 401 403 405 407 409
Symbol 394 GraphicUsed by:395 399 401 403 405 407 409
Symbol 395 ButtonUses:393 394 64Used by:573
Symbol 396 GraphicUsed by:398 400 402 404 406 408 410
Symbol 397 GraphicUsed by:398 400 402 404 406 408 410
Symbol 398 ButtonUses:396 397 64Used by:573
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Symbol 414 TextUses:43 11Used by:573
Symbol 415 EditableTextUses:11Used by:573
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Symbol 420 GraphicUsed by:422
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Symbol 422 MovieClipUses:420 421Used by:573
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Symbol 461 BitmapUsed by:462
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Symbol 569 TextUses:43 11Used by:573
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Symbol 572 TextUses:43Used by:573
Symbol 573 MovieClipUses:176 178 179 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 250 265 267 269 274 275 276 277 283 284 285 288 289 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 320 322 324 326 328 330 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 364 371 375 376 382 385 388 389 390 391 392 395 398 399 400 401 402 403 404 405 406 407 408 409 410 413 414 415 416 417 418 419 422 425 427 430 433 436 439 442 445 456 19 20 457 458 459 460 462 25 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572Used by:Timeline
Symbol 574 ButtonUses:61 62 63 64Used by:Timeline

Instance Names

"RotationMC"Frame 1Symbol 7 MovieClip
"percentage"Frame 1Symbol 9 EditableText
"ScreenieRange"Frame 5Symbol 51 MovieClip
"MCSigRad"Frame 7Symbol 82 MovieClip
"McBtnSigRad"Frame 7Symbol 87 MovieClip
"MCExRad"Frame 7Symbol 89 MovieClip
"McBtnExRad"Frame 7Symbol 94 MovieClip
"dmgreduction"Frame 7Symbol 106 EditableText
"ExRad"Frame 7Symbol 109 EditableText
"SigRad"Frame 7Symbol 110 EditableText
"ScreenieExRad"Frame 7Symbol 113 MovieClip
"McBtnTaVel"Frame 9Symbol 139 MovieClip
"McBtnExVel"Frame 9Symbol 144 MovieClip
"dmgreduction"Frame 9Symbol 153 EditableText
"ExVel"Frame 9Symbol 154 EditableText
"TaVel"Frame 9Symbol 155 EditableText
"ScreenieExVel"Frame 9Symbol 157 MovieClip
"Main"Frame 11Symbol 573 MovieClip
"BtnSigRad"Symbol 87 MovieClip Frame 1Symbol 85 Button
"BtnExRad"Symbol 94 MovieClip Frame 1Symbol 92 Button
"McStaticLine"Symbol 186 MovieClip Frame 1Symbol 181 MovieClip
"McStaticLineTve"Symbol 186 MovieClip Frame 1Symbol 183 MovieClip
"McStaticLineTra"Symbol 186 MovieClip Frame 1Symbol 185 MovieClip
"fredTve"Symbol 250 MovieClip Frame 1Symbol 236 EditableText
"fredTra"Symbol 250 MovieClip Frame 1Symbol 237 EditableText
"fredDam"Symbol 250 MovieClip Frame 1Symbol 238 EditableText
"fredDamPerSec"Symbol 250 MovieClip Frame 1Symbol 239 EditableText
"fyelTve"Symbol 250 MovieClip Frame 1Symbol 240 EditableText
"fyelTra"Symbol 250 MovieClip Frame 1Symbol 241 EditableText
"fyelDam"Symbol 250 MovieClip Frame 1Symbol 242 EditableText
"fyelDamPerSec"Symbol 250 MovieClip Frame 1Symbol 243 EditableText
"fgreTve"Symbol 250 MovieClip Frame 1Symbol 244 EditableText
"fgreTra"Symbol 250 MovieClip Frame 1Symbol 245 EditableText
"fgreDam"Symbol 250 MovieClip Frame 1Symbol 246 EditableText
"fgreDamPerSec"Symbol 250 MovieClip Frame 1Symbol 247 EditableText
"fChartTipsRad"Symbol 274 MovieClip Frame 1Symbol 271 EditableText
"fChartTipsVel"Symbol 274 MovieClip Frame 1Symbol 272 EditableText
"fChartTipsMis"Symbol 274 MovieClip Frame 1Symbol 273 EditableText
"BtnCheckOffOn"Symbol 320 MovieClip Frame 1Symbol 316 Button
"BtnCheckOnOff"Symbol 320 MovieClip Frame 2Symbol 319 Button
"BtnCheckOffOn"Symbol 322 MovieClip Frame 1Symbol 321 Button
"BtnCheckOnOff"Symbol 322 MovieClip Frame 2Symbol 319 Button
"BtnCheckOffOn"Symbol 324 MovieClip Frame 1Symbol 323 Button
"BtnCheckOnOff"Symbol 324 MovieClip Frame 2Symbol 319 Button
"BtnCheckOffOn"Symbol 326 MovieClip Frame 1Symbol 325 Button
"BtnCheckOnOff"Symbol 326 MovieClip Frame 2Symbol 319 Button
"BtnCheckOffOn"Symbol 328 MovieClip Frame 1Symbol 327 Button
"BtnCheckOnOff"Symbol 328 MovieClip Frame 2Symbol 319 Button
"BtnCheckOffOn"Symbol 330 MovieClip Frame 1Symbol 329 Button
"BtnCheckOnOff"Symbol 330 MovieClip Frame 2Symbol 319 Button
"BtnCheckOffOn"Symbol 333 MovieClip Frame 1Symbol 331 Button
"BtnCheckOnOff"Symbol 333 MovieClip Frame 2Symbol 332 Button
"fRedisplayTra2"Symbol 456 MovieClip Frame 1Symbol 448 EditableText
"fRedisplayTve2"Symbol 456 MovieClip Frame 1Symbol 449 EditableText
"fRedisplayTra"Symbol 456 MovieClip Frame 1Symbol 450 EditableText
"fDisplayTveRange"Symbol 456 MovieClip Frame 1Symbol 452 EditableText
"fIRedisplayTve"Symbol 456 MovieClip Frame 1Symbol 453 EditableText
"fIRedisplayTraRange"Symbol 456 MovieClip Frame 1Symbol 455 EditableText
"McGraphs"Symbol 573 MovieClip Frame 1Symbol 186 MovieClip
"DyGraDamPerSec10"Symbol 573 MovieClip Frame 1Symbol 187 EditableText
"DyGraDamPerSec09"Symbol 573 MovieClip Frame 1Symbol 188 EditableText
"DyGraDamPerSec08"Symbol 573 MovieClip Frame 1Symbol 189 EditableText
"DyGraDamPerSec07"Symbol 573 MovieClip Frame 1Symbol 190 EditableText
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"DyGraDamPerSec01"Symbol 573 MovieClip Frame 1Symbol 196 EditableText
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"DyGraDamPerMis06"Symbol 573 MovieClip Frame 1Symbol 202 EditableText
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"DySkiXve"Symbol 573 MovieClip Frame 1Symbol 356 EditableText
"DySkiTra"Symbol 573 MovieClip Frame 1Symbol 357 EditableText
"DySkiTve"Symbol 573 MovieClip Frame 1Symbol 358 EditableText
"McSkillNav"Symbol 573 MovieClip Frame 1Symbol 364 MovieClip
"McSkillWarhead"Symbol 573 MovieClip Frame 1Symbol 364 MovieClip
"McSkillSpec"Symbol 573 MovieClip Frame 1Symbol 364 MovieClip
"McSkillType"Symbol 573 MovieClip Frame 1Symbol 364 MovieClip
"McSkillGuide"Symbol 573 MovieClip Frame 1Symbol 364 MovieClip
"McSkillRapid"Symbol 573 MovieClip Frame 1Symbol 364 MovieClip
"McSkillOps"Symbol 573 MovieClip Frame 1Symbol 364 MovieClip
"McCheckMwd"Symbol 573 MovieClip Frame 1Symbol 382 MovieClip
"McCheckPaint"Symbol 573 MovieClip Frame 1Symbol 385 MovieClip
"McCheckWeb"Symbol 573 MovieClip Frame 1Symbol 388 MovieClip
"fInModDamBon"Symbol 573 MovieClip Frame 1Symbol 415 EditableText
"McInfoMwd"Symbol 573 MovieClip Frame 1Symbol 422 MovieClip
"McInfoSav"Symbol 573 MovieClip Frame 1Symbol 425 MovieClip
"McInfoLoa"Symbol 573 MovieClip Frame 1Symbol 427 MovieClip
"McInfoMod"Symbol 573 MovieClip Frame 1Symbol 430 MovieClip
"McInfoCal"Symbol 573 MovieClip Frame 1Symbol 433 MovieClip
"McInfoSki"Symbol 573 MovieClip Frame 1Symbol 436 MovieClip
"McInfoSbo"Symbol 573 MovieClip Frame 1Symbol 439 MovieClip
"McInfoBas"Symbol 573 MovieClip Frame 1Symbol 442 MovieClip
"McCalcInfo"Symbol 573 MovieClip Frame 1Symbol 445 MovieClip
"McGraphInfo"Symbol 573 MovieClip Frame 1Symbol 456 MovieClip
"McUpdate"Symbol 573 MovieClip Frame 1Symbol 463 MovieClip
"McDraw"Symbol 573 MovieClip Frame 1Symbol 464 MovieClip
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"DyGraDamPerSec07"Symbol 573 MovieClip Frame 2Symbol 470 EditableText
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"DyGraDamPerSec00"Symbol 573 MovieClip Frame 2Symbol 477 EditableText
"DyGraDamPerMis00"Symbol 573 MovieClip Frame 2Symbol 478 EditableText
"DyGraDamPerMis03"Symbol 573 MovieClip Frame 2Symbol 479 EditableText
"DyGraDamPerMis02"Symbol 573 MovieClip Frame 2Symbol 480 EditableText
"DyGraDamPerMis01"Symbol 573 MovieClip Frame 2Symbol 481 EditableText
"DyGraDamPerMis06"Symbol 573 MovieClip Frame 2Symbol 482 EditableText
"DyGraDamPerMis05"Symbol 573 MovieClip Frame 2Symbol 483 EditableText
"DyGraDamPerMis04"Symbol 573 MovieClip Frame 2Symbol 484 EditableText
"DyGraDamPerMis09"Symbol 573 MovieClip Frame 2Symbol 485 EditableText
"DyGraDamPerMis08"Symbol 573 MovieClip Frame 2Symbol 486 EditableText
"DyGraDamPerMis07"Symbol 573 MovieClip Frame 2Symbol 487 EditableText
"DyGraDamPerMis10"Symbol 573 MovieClip Frame 2Symbol 488 EditableText
"DyGraTve00"Symbol 573 MovieClip Frame 2Symbol 489 EditableText
"DyGraTve01"Symbol 573 MovieClip Frame 2Symbol 490 EditableText
"DyGraTve10"Symbol 573 MovieClip Frame 2Symbol 491 EditableText
"DyGraTve02"Symbol 573 MovieClip Frame 2Symbol 492 EditableText
"DyGraTve03"Symbol 573 MovieClip Frame 2Symbol 493 EditableText
"DyGraTve04"Symbol 573 MovieClip Frame 2Symbol 494 EditableText
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"DyGraTve07"Symbol 573 MovieClip Frame 2Symbol 497 EditableText
"DyGraTve08"Symbol 573 MovieClip Frame 2Symbol 498 EditableText
"DyGraTve09"Symbol 573 MovieClip Frame 2Symbol 499 EditableText
"DyGraTra00"Symbol 573 MovieClip Frame 2Symbol 500 EditableText
"DyGraTra01"Symbol 573 MovieClip Frame 2Symbol 501 EditableText
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"DyGraTra03"Symbol 573 MovieClip Frame 2Symbol 503 EditableText
"DyGraTra04"Symbol 573 MovieClip Frame 2Symbol 504 EditableText
"DyGraTra05"Symbol 573 MovieClip Frame 2Symbol 505 EditableText
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"DyGraTra08"Symbol 573 MovieClip Frame 2Symbol 508 EditableText
"DyGraTra09"Symbol 573 MovieClip Frame 2Symbol 509 EditableText
"DyGraTra10"Symbol 573 MovieClip Frame 2Symbol 510 EditableText
"fInShiRof"Symbol 573 MovieClip Frame 2Symbol 526 EditableText
"fInShiDam"Symbol 573 MovieClip Frame 2Symbol 527 EditableText
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"fInShiXve"Symbol 573 MovieClip Frame 2Symbol 529 EditableText
"fInLauRof"Symbol 573 MovieClip Frame 2Symbol 530 EditableText
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"fInTarTra"Symbol 573 MovieClip Frame 2Symbol 532 EditableText
"fInTarTve"Symbol 573 MovieClip Frame 2Symbol 533 EditableText
"fInTarRes"Symbol 573 MovieClip Frame 2Symbol 534 EditableText
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"fInModRofQua"Symbol 573 MovieClip Frame 2Symbol 536 EditableText
"fInModPaiBon"Symbol 573 MovieClip Frame 2Symbol 537 EditableText
"fInModPaiQua"Symbol 573 MovieClip Frame 2Symbol 538 EditableText
"fInModWebMal"Symbol 573 MovieClip Frame 2Symbol 539 EditableText
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"DySkiXve"Symbol 573 MovieClip Frame 2Symbol 562 EditableText
"DySkiTra"Symbol 573 MovieClip Frame 2Symbol 563 EditableText
"DySkiTve"Symbol 573 MovieClip Frame 2Symbol 564 EditableText
"fInModDamBon"Symbol 573 MovieClip Frame 2Symbol 570 EditableText

Labels

"!#p"Frame 1
"#p"Frame 4
"#p"Frame 6
"#p"Frame 8
"#p"Frame 10
"#p"Symbol 573 MovieClip Frame 2

Dynamic Text Variables

percentageSymbol 9 EditableText"loaded"
dmgreductionSymbol 106 EditableText"999 %"
ExRadSymbol 109 EditableText"999 %"
SigRadSymbol 110 EditableText"999 %"
dmgreductionSymbol 153 EditableText"999 %"
ExVelSymbol 154 EditableText"2000 m/s"
TaVelSymbol 155 EditableText"2000 m/s"
DyGraDamPerSec10Symbol 187 EditableText"9999.9"
DyGraDamPerSec09Symbol 188 EditableText"9999.9"
DyGraDamPerSec08Symbol 189 EditableText"9999.9"
DyGraDamPerSec07Symbol 190 EditableText"9999.9"
DyGraDamPerSec06Symbol 191 EditableText"9999.9"
DyGraDamPerSec05Symbol 192 EditableText"9999.9"
DyGraDamPerSec04Symbol 193 EditableText"9999.9"
DyGraDamPerSec03Symbol 194 EditableText"9999.9"
DyGraDamPerSec02Symbol 195 EditableText"9999.9"
DyGraDamPerSec01Symbol 196 EditableText"9999.9"
DyGraDamPerSec00Symbol 197 EditableText"9999.9"
DyGraDamPerMis00Symbol 198 EditableText"9999.9"
DyGraDamPerMis03Symbol 199 EditableText"9999.9"
DyGraDamPerMis02Symbol 200 EditableText"9999.9"
DyGraDamPerMis01Symbol 201 EditableText"9999.9"
DyGraDamPerMis06Symbol 202 EditableText"9999.9"
DyGraDamPerMis05Symbol 203 EditableText"9999.9"
DyGraDamPerMis04Symbol 204 EditableText"9999.9"
DyGraDamPerMis09Symbol 205 EditableText"9999.9"
DyGraDamPerMis08Symbol 206 EditableText"9999.9"
DyGraDamPerMis07Symbol 207 EditableText"9999.9"
DyGraDamPerMis10Symbol 208 EditableText"9999.9"
DyGraTve00Symbol 209 EditableText"9999.9"
DyGraTve01Symbol 210 EditableText"9999.9"
DyGraTve10Symbol 211 EditableText"9999.9"
DyGraTve02Symbol 212 EditableText"9999.9"
DyGraTve03Symbol 213 EditableText"9999.9"
DyGraTve04Symbol 214 EditableText"9999.9"
DyGraTve05Symbol 215 EditableText"9999.9"
DyGraTve06Symbol 216 EditableText"9999.9"
DyGraTve07Symbol 217 EditableText"9999.9"
DyGraTve08Symbol 218 EditableText"9999.9"
DyGraTve09Symbol 219 EditableText"9999.9"
DyGraTra00Symbol 220 EditableText"9999.9"
DyGraTra01Symbol 221 EditableText"9999.9"
DyGraTra02Symbol 222 EditableText"9999.9"
DyGraTra03Symbol 223 EditableText"9999.9"
DyGraTra04Symbol 224 EditableText"9999.9"
DyGraTra05Symbol 225 EditableText"9999.9"
DyGraTra06Symbol 226 EditableText"9999.9"
DyGraTra07Symbol 227 EditableText"9999.9"
DyGraTra08Symbol 228 EditableText"9999.9"
DyGraTra09Symbol 229 EditableText"9999.9"
DyGraTra10Symbol 230 EditableText"9999.9"
redTveSymbol 236 EditableText"9999.9"
redTraSymbol 237 EditableText"9999.9"
redDamSymbol 238 EditableText"9999.9"
redDamPerSecSymbol 239 EditableText"9999.9"
yelTveSymbol 240 EditableText"9999.9"
yelTraSymbol 241 EditableText"9999.9"
yelDamSymbol 242 EditableText"9999.9"
yelDamPerSecSymbol 243 EditableText"9999.9"
greTveSymbol 244 EditableText"9999.9"
greTraSymbol 245 EditableText"9999.9"
greDamSymbol 246 EditableText"9999.9"
greDamPerSecSymbol 247 EditableText"9999.9"
_parent.ChartTipsRadSymbol 271 EditableText"Radius:"
_parent.ChartTipsVelSymbol 272 EditableText"Velocity:"
_parent.ChartTipsMisSymbol 273 EditableText"Missiles:"
InShiRofSymbol 300 EditableText"0000"
InShiDamSymbol 301 EditableText"0000"
InShiXraSymbol 302 EditableText"0000"
InShiXveSymbol 303 EditableText"0000"
InLauRofSymbol 304 EditableText"0000"
InLauQuaSymbol 305 EditableText"0000"
InTarTraSymbol 306 EditableText"0000"
InTarTveSymbol 307 EditableText"0000"
InTarResSymbol 308 EditableText"0000"
InModRofBonSymbol 309 EditableText"0000"
InModRofQuaSymbol 310 EditableText"0000"
InModPaiBonSymbol 311 EditableText"0000"
InModPaiQuaSymbol 312 EditableText"0000"
InModWebMalSymbol 313 EditableText"0000"
InModWebQuaSymbol 314 EditableText"0000"
DyBasRofSymbol 339 EditableText"0000"
DyBasDamSymbol 340 EditableText"0000"
DyBasXraSymbol 341 EditableText"0000"
DyBasXveSymbol 342 EditableText"0000"
DyBasTraSymbol 343 EditableText"0000"
DyBasTveSymbol 344 EditableText"0000"
DyBonRofSymbol 346 EditableText"00000"
DyBonDamSymbol 347 EditableText"0000"
DyBonXraSymbol 348 EditableText"0000"
DyBonXveSymbol 349 EditableText"0000"
DyBonTraSymbol 350 EditableText"0000"
DyBonTveSymbol 351 EditableText"0000"
DySkiRofSymbol 353 EditableText"0000"
DySkiDamSymbol 354 EditableText"0000"
DySkiXraSymbol 355 EditableText"0000"
DySkiXveSymbol 356 EditableText"0000"
DySkiTraSymbol 357 EditableText"0000"
DySkiTveSymbol 358 EditableText"0000"
InModDamBonSymbol 415 EditableText"0000"
_parent.DySkiTraSymbol 448 EditableText"0000"
_parent.DySkiTveSymbol 449 EditableText"0000"
_parent.DySkiTraSymbol 450 EditableText"0000"
_parent.DyGraTve10Symbol 452 EditableText"0000"
_parent.DySkiTveSymbol 453 EditableText"0000"
_parent.DyGraTra10Symbol 455 EditableText"0000"
DyGraDamPerSec10Symbol 467 EditableText"9999.9"
DyGraDamPerSec09Symbol 468 EditableText"9999.9"
DyGraDamPerSec08Symbol 469 EditableText"9999.9"
DyGraDamPerSec07Symbol 470 EditableText"9999.9"
DyGraDamPerSec06Symbol 471 EditableText"9999.9"
DyGraDamPerSec05Symbol 472 EditableText"9999.9"
DyGraDamPerSec04Symbol 473 EditableText"9999.9"
DyGraDamPerSec03Symbol 474 EditableText"9999.9"
DyGraDamPerSec02Symbol 475 EditableText"9999.9"
DyGraDamPerSec01Symbol 476 EditableText"9999.9"
DyGraDamPerSec00Symbol 477 EditableText"9999.9"
DyGraDamPerMis00Symbol 478 EditableText"9999.9"
DyGraDamPerMis03Symbol 479 EditableText"9999.9"
DyGraDamPerMis02Symbol 480 EditableText"9999.9"
DyGraDamPerMis01Symbol 481 EditableText"9999.9"
DyGraDamPerMis06Symbol 482 EditableText"9999.9"
DyGraDamPerMis05Symbol 483 EditableText"9999.9"
DyGraDamPerMis04Symbol 484 EditableText"9999.9"
DyGraDamPerMis09Symbol 485 EditableText"9999.9"
DyGraDamPerMis08Symbol 486 EditableText"9999.9"
DyGraDamPerMis07Symbol 487 EditableText"9999.9"
DyGraDamPerMis10Symbol 488 EditableText"9999.9"
DyGraTve00Symbol 489 EditableText"9999.9"
DyGraTve01Symbol 490 EditableText"9999.9"
DyGraTve10Symbol 491 EditableText"9999.9"
DyGraTve02Symbol 492 EditableText"9999.9"
DyGraTve03Symbol 493 EditableText"9999.9"
DyGraTve04Symbol 494 EditableText"9999.9"
DyGraTve05Symbol 495 EditableText"9999.9"
DyGraTve06Symbol 496 EditableText"9999.9"
DyGraTve07Symbol 497 EditableText"9999.9"
DyGraTve08Symbol 498 EditableText"9999.9"
DyGraTve09Symbol 499 EditableText"9999.9"
DyGraTra00Symbol 500 EditableText"9999.9"
DyGraTra01Symbol 501 EditableText"9999.9"
DyGraTra02Symbol 502 EditableText"9999.9"
DyGraTra03Symbol 503 EditableText"9999.9"
DyGraTra04Symbol 504 EditableText"9999.9"
DyGraTra05Symbol 505 EditableText"9999.9"
DyGraTra06Symbol 506 EditableText"9999.9"
DyGraTra07Symbol 507 EditableText"9999.9"
DyGraTra08Symbol 508 EditableText"9999.9"
DyGraTra09Symbol 509 EditableText"9999.9"
DyGraTra10Symbol 510 EditableText"9999.9"
InShiRofSymbol 526 EditableText"0000"
InShiDamSymbol 527 EditableText"0000"
InShiXraSymbol 528 EditableText"0000"
InShiXveSymbol 529 EditableText"0000"
InLauRofSymbol 530 EditableText"0000"
InLauQuaSymbol 531 EditableText"0000"
InTarTraSymbol 532 EditableText"0000"
InTarTveSymbol 533 EditableText"0000"
InTarResSymbol 534 EditableText"0000"
InModRofBonSymbol 535 EditableText"0000"
InModRofQuaSymbol 536 EditableText"0000"
InModPaiBonSymbol 537 EditableText"0000"
InModPaiQuaSymbol 538 EditableText"0000"
InModWebMalSymbol 539 EditableText"0000"
InModWebQuaSymbol 540 EditableText"0000"
DyBasRofSymbol 545 EditableText"0000"
DyBasDamSymbol 546 EditableText"0000"
DyBasXraSymbol 547 EditableText"0000"
DyBasXveSymbol 548 EditableText"0000"
DyBasTraSymbol 549 EditableText"0000"
DyBasTveSymbol 550 EditableText"0000"
DyBonRofSymbol 552 EditableText"00000"
DyBonDamSymbol 553 EditableText"0000"
DyBonXraSymbol 554 EditableText"0000"
DyBonXveSymbol 555 EditableText"0000"
DyBonTraSymbol 556 EditableText"0000"
DyBonTveSymbol 557 EditableText"0000"
DySkiRofSymbol 559 EditableText"0000"
DySkiDamSymbol 560 EditableText"0000"
DySkiXraSymbol 561 EditableText"0000"
DySkiXveSymbol 562 EditableText"0000"
DySkiTraSymbol 563 EditableText"0000"
DySkiTveSymbol 564 EditableText"0000"
InModDamBonSymbol 570 EditableText"0000"




http://swfchan.com/41/203101/info.shtml
Created: 11/10 -2018 06:20:20 Last modified: 11/10 -2018 06:20:20 Server time: 14/11 -2024 17:37:59