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The Last Stand 2.swf

This is the info page for
Flash #203292

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1"> </font></p>

00

o

/

ARMORGAMES.COM

ARMORGAMES.COM

THE LAST STAND 2
IS EXCLUSIVE TO

hundreds

of

online

games

awesome

VISIT

v1.31

SOUND CONTROLLERvv

THREAT LEVEL

TOWN MAX:

00

00

NIGHT

LOCATION

OPTIONS

TXT

BUTTONTEXT

ON

ON

OFF

REMOVE

PUT GUN HERE

WEAPONS FOR
TONIGHT

MAIN:

BACKUP:

NEED A
WEA{PON HERE!

SURVIVOR WEAPONS

ACCEPT

SETUP
TRAPS

ACCEPT

TRAPS

WAlL

TRAP SPOTS

EVERYTHING IS MADE OF EXPLOSIONS.

x0

x0

x0

CLOSE

SOMETHING IS STILL
CONTROLLING ME!

MOVE:

:RELOAD

:SWITCH WEAPONS

W

A

S

D

R

SPACE

ESC

:OPTIONS

AIM &

SHOOT!

kILL!
KILl!

00

1

INCLUDING ME

00

0

0

0

0

00

00

PTS

TOOL STORE

QUICKSTOP

SUPERMARKET

MORE HOUSES

HOUSES

CHURCH

PARK STORAGE

BIG
HOUSE

SHERRIFS
OFFICE

?

DEPT.
STORE

$

GAS STATION

OFFICE

STORES

GUN STORE

POLICE

ALL RETAIL

APARTMENTS

CHURCH

CORNER
STORE

ALL HOUSES

HALL

YOU
ARE
HERE

GLENDALE

HUGE YARDS

RUNDOWN
HOUSE

MED.
CENTRE

BARN

DINER

FARMHOUSE

SHERRIF's

GAS STATION

TAlk ABOUT BEING IN
THE MIDDLE OF NOWHERE...

POLICE

CAMPING STORE

SECURITY
CoMPANY

RETAIL DISTRICT

UNION
CITY

ARMY
BASE

TO GLENDALE

NO-MANS

LAND

WEAPON
STORAGE

HOUSE

POLICE
STATION

GUNSHOP

STORES

MEDICAL
CLINIC

HALL

MARK LOCATIONS TO SEARCH IN RED

12

00

00

00

00

00

INCLUDING ME

<p align="left"></p>

DAY 1

SEARCHING

HOURS LEFT

REPAIRS

PER HOUR

0

00

00

10

PTS

NO VACANCY

00

TRAVEL

<p align="center"><font face="HarleyHand1" size="24" color="#990000" letterSpacing="-1.000000" kerning="0">0</font></p>

SEARCH TIME:

WEAPON STORAGE

MORE POPULATION = MORE OF EVERYTHING

YOU ARE
HERE!

EXCLUSION
ZONE

<p align="center"><font face="HarleyHand1" size="48" color="#000000" letterSpacing="-5.000000" kerning="0">00</font></p>

<p align="center"><font face="HarleyHand1" size="38" color="#000000" letterSpacing="-5.000000" kerning="0">00</font></p>

TO GET TO UNION CITY

<p align="center"><font face="HarleyHand1" size="23" color="#ffffff" letterSpacing="-2.500000" kerning="0">GLENDALE</font></p>

POP:

<p align="center"><font face="HarleyHand1" size="24" color="#ffffff" letterSpacing="-2.000000" kerning="0">100,000</font></p>

DAYS TRAVEL:

<p align="center"><font face="HarleyHand1" size="25" color="#ffffff" letterSpacing="-2.000000" kerning="0">5</font></p>

NOT ENOUGH
SUPPLIES

<p align="center"><font face="HarleyHand1" size="36" color="#000000" letterSpacing="-2.500000" kerning="0">JONESTOWN ?</font></p>

<p align="center"><font face="HarleyHand1" size="37" color="#000000" letterSpacing="-2.500000" kerning="0">5 DAYS</font></p>

TO

TRAVEL

AND IT WAS OVER.

I MISSED THE DEADLINE.

UNION CITY WAS GONE.

SO WAS MY CHANCE AT SURVIVAL.

TXT

DAYS SURVIVED

ZOMBIES PUT TO REST

0000

0000

UNION CITY...

SAFE AT LAST.

IT'S FINALLY OVER.

THE LAST STAND 2

A CON ARTISTS PRODUCTION

DESIGN, PROGRAMMING, ANIMATION AND SOUND DESIGN BY

CHRIS "CON" CONDON

ORIGINAL MUSIC BY

JAMES CUSSEN
VISIT WWW.EVIL-LIVES.COM

ADDITIONAL PROGRAMMING GURU ADVICE

STEPHEN WOOLCOCK

SPECIAL THANKS FOR TESTING & FEEDBACK

THE VISUAL JAZZ CREW

3D ARTWORK

JUSTIN ARTHUR

CREDITS

INSTRUCTIONS

W

A

S

D

R

SPACE

MOVEMENT:

:RELOAD

:SWAP WEAPON

- DURING THE NIGHT, PROTECT YOUR BARRICADE AGAINST
THE ONCOMING HORDES

- MANAGE YOUR TIME DURING THE
DAYLIGHT HOURS TO SEARCH FOR WEAPONS,
SURVIVORS  AND TO REPAIR.

- SEARCH FOR SUPPLIES TO TRAVEL BETWEEN TOWNS

TXT

YOU ARE DEAD.
(WELL KIND OF, YOU'RE A ZOMBIE NOW)

AFTER SURVIVING X DAYS

TXT

ORIGINAL MUSIC BY:

FOR EXCLUSIVE
WEAPONS & LOCATION PLAY AT:

WELL DONE. YOU SURVIVED 20 DAYS AND NIGHTS.

WHERE TO FROM HERE?

WHO KNOWS, IT'S A NEW DAY.

MUSIC & AMBIENCE

BIRD!

THE  LAST STAND 2

0

SKIP

USE THE WASD KEYS TO MOVE

HINT:

THATS IT...

IT 'S OVER.

SAFE AT LAST

HE'S INFECTED

INFECTED

GAME CONTROLLER

ENEMY  CONTROLLER

TIME CONTROLLER

MENU

ActionScript [AS1/AS2]

Frame 1
function urlChecker() { if (urlCheckerOn == true) { urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; pfixEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(pfixEnd, domain.length); if ((((domain != "") || (domain != "addictinggames.com")) || (domain != "agstage.com")) || (domain != "shockwave.com")) { securityImage._visible = true; preloaderPlayButton._x = -30000; preloaderPlayButton._y = -30000; } else { securityImage._visible = false; init(); } } else { securityImage._visible = false; init(); } } function init() { _quality = "high"; mouseInitialised = "notyet"; this.onEnterFrame = function () { update(); }; } function update() { var _local3 = this.getBytesLoaded(); var _local4 = this.getBytesTotal(); var _local2 = Math.round((_local3 / _local4) * 100); percentage = _local2 + "%"; preLoaderCombo.percentageTotal.text = percentage; preLoaderCombo.gameTitle._alpha = _local2; preLoaderCombo.preloader.loadBar._xscale = _local2; if (_local2 >= 100) { onLoadComplete(); delete this.onEnterFrame; } } function onLoadComplete() { firstLoad = true; mainMenuLoadedOnce = false; preloaderPlayButton._alpha = 100; preloaderPlayButton._visible = true; preloaderPlayButton.scribbleCircle.play(); } Stage.showMenu = false; stop(); goodURL = false; urlCheckerOn = false; urlChecker();
Instance of Symbol 32 MovieClip "preloaderPlayButton" in Frame 1
onClipEvent (load) { this._visible = false; this.onRelease = function () { _root.gotoAndPlay("firstLoad"); }; }
Frame 3
function theZombieDirector(currentZombieThreat) { if (currentZombieThreat < (location[currentTownLocation].zombieThreat + (levelUp / 0.25))) { delay--; if ((delay <= 0) && (liveZombieCount < zombieLimit)) { delay = delayMax; threatDeficit = location[currentTownLocation].zombieThreat - currentZombieThreat; hud.locationNameText.text = location[currentTownLocation].name; hud.zombieThreatText.text = location[currentTownLocation].zombieThreat; findZombieType(threatDeficit); } } } function findZombieType(threatDeficit) { isArmed = false; semiRareZombieChance = random(100) + 1; rareZombieChance = random(100) + 1; veryRareZombieChance = random(100) + 1; armedZombieChance = random(100) + 1; if (semiRareZombieChance <= location[currentTownLocation].semiRareZombieChance) { currentZombieType = semiRareZombies[random(semiRareZombies.length)]; } else if (rareZombieChance <= location[currentTownLocation].rareZombieChance) { currentZombieType = rareZombies[random(rareZombies.length)]; } else if (veryRareZombieChance <= location[currentTownLocation].veryRareZombieChance) { currentZombieType = veryRareZombies[random(veryRareZombies.length)]; } else if (armedZombieChance <= location[currentTownLocation].armedZombieChance) { currentZombieType = armedZombies[random(armedZombies.length)]; isArmed = true; } else { currentZombieType = commonZombies[random(commonZombies.length)]; } assessZombieThreat(currentZombieType, isArmed); } function assessZombieThreat(currentZombieType, isArmed) { if (currentZombieType.threat <= threatDeficit) { addNewZombie(currentZombieType.name, isArmed); if ((threatDeficit - currentZombieType.threat) > 0) { delay = delay - maxDelay; } else if ((threatDeficit - currentZombieType.threat) > 0) { delay = delay - maxDelay; } } } function addNewZombie(zombieType, isArmed) { zombieDepthCount++; liveZombieCount++; if (zombieType == "zombieDog") { _root.attachMovie("zombieDog", "enemy" + zombieDepthCount, zombieDepthCount + 3); } else { _root.attachMovie("newZombie", "enemy" + zombieDepthCount, zombieDepthCount + 3); } zombiesCreated++; _root["enemy" + zombieDepthCount]._visible = false; _root["enemy" + zombieDepthCount].colorTransformTo(location[currentTownLocation].brightnessLevelZombies, 0, location[currentTownLocation].brightnessLevelZombies, 0, location[currentTownLocation].brightnessLevelZombies, 0, 100, 0, 0); var _local3 = random(location[currentTownLocation].numSpawnZones); var _local4 = location[currentTownLocation][("spawnZone" + _local3) + "_min"]; var _local6 = location[currentTownLocation][("spawnZone" + _local3) + "_max"]; var _local7 = _local6 - _local4; _root["enemy" + zombieDepthCount]._y = random(_local7) + _local4; _root["enemy" + zombieDepthCount]._x = random(150) - 200; _root["enemy" + zombieDepthCount].cacheAsBitmap = true; _root["enemy" + zombieDepthCount]._visible = true; _root["enemy" + zombieDepthCount].attackingWall = false; enemyOnScreen.push({ref:_root["enemy" + zombieDepthCount], depth:_root["enemy" + zombieDepthCount]._y}); aliveZombies.push({ref:_root["enemy" + zombieDepthCount], type:zombieType, health:_root[zombieType].health, speed:_root[zombieType].speed, damage:_root[zombieType].damage, depth:_root["enemy" + zombieDepthCount]._y, idle:false, animating:false, eating:false, dead:false, proximity:0, proximityToExplosion:0, targetX:0, targetY:0, tempNum:0, beingExploded:false, arrowsStuckTorso:0, arrowsStuckHead:0, arrowsStuckLegs:0, threat:_root[zombieType].threat, directionCount:200, directionCountMax:120, currentDirection:"straight", burnDamageCountHead:0, burnDamageCountTorso:0, burnDamageCountLegs:0, armed:isArmed, targetYDiff:0, trapped:false}); if ((((zombieType == "zombieSlow") || (zombieType == "zombieFast")) || (zombieType == "zombieSprint")) || (zombieType == "zombieEater")) { zombieAppearance("enemy" + zombieDepthCount, isArmed); } else { zombieAppearanceCustom("enemy" + zombieDepthCount, zombieType, isArmed); } currentZombieThreat = currentZombieThreat + _root[zombieType].threat; } function spawnFragments(numFrags, grenadeX, grenadeY, range, type, damage) { i = 0; while (i <= numFrags) { bullet++; var _local4 = new Object(); _local4.x = grenadeX; _local4.y = grenadeY; var _local3 = _root.attachMovie("round", "round" + bullet, bullet + 310000); _root["round" + bullet].gotoAndStop("frag"); var _local5 = 100 - random(40); _root["round" + bullet]._xscale = _local5; _root["round" + bullet]._yscale = _local5; _local3._x = _local4.x; _local3._y = _local4.y; _local3.angle = random(360); _local3._rotation = _local3.angle; _local3.originX = grenadeX; _local3.originY = grenadeY; _local3.proximity = 0; _local3.ref = _root["round" + bullet]; roundsOnScreen.push({ref:_root["round" + bullet], type:type, range:range + random(50), damage:damage, headShotDamage:damage * 2, owner:"hero", originX:grenadeX, originY:grenadeY, proximity:0}); _local3.onEnterFrame = function () { this.x = Math.cos((this.angle * Math.PI) / 180) * (80 - random(20)); this.y = Math.sin((this.angle * Math.PI) / 180) * (80 - random(20)); this._x = this._x - this.x; this._y = this._y - this.y; }; i++; } } function moveFragRounds(roundName, grenadeX, grenadeY) { roundName.x = Math.cos((roundName.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; roundName.y = Math.sin((roundName.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; roundName._x = roundName._x - roundName.x; roundName._y = roundName._y - roundName.y; } function particleEmitter(particleType, particleName, particleDepth, particleX, particleY, particleGravity, particleQuantity, particleHorizontalEnergy, particleVerticalEnergy, particleFade, particleRotationRate, particleScaling, particleSplash) { i = 0; while (i <= particleQuantity) { particleCount++; var _local2 = attachMovie(particleType, particleName + i, particleCount); _local2.ref = particleName + i; _local2.partType = particleType; _local2.gravity = particleGravity; _local2.HorzEnergy = (Math.random() * particleHorizontalEnergy) - (particleHorizontalEnergy / 4); _local2.VertEnergy = (Math.random() * particleVerticalEnergy) - (particleVerticalEnergy / 2); if (particleScaling == true) { _local2._xscale = (_local2._yscale = random(60) + 30); } _local2._x = particleX; _local2._y = particleY; _local2.angle = 180; _local2._rotation = _local2.angle; _local2.rotation = particleRotationRate; _local2.acceleration = 5; _local2.particleFade = particleFade; _local2.splash = particleSplash; _local2.onEnterFrame = _root.moveParticle; i++; } } function moveParticle() { with (this) { _alpha = _alpha - particleFade; if (_alpha < 8) { removeMovieClip(); } this._rotation = this._rotation + rotation; this.x = Math.cos((this.angle * Math.PI) / 180) * HorzEnergy; _x = _x - this.x; _y = _y + ((VertEnergy = VertEnergy + gravity)); } } function zombieBloodParticle(targetX, targetY) { particleEmitter("bloodParticle", "bloodPart", 100, targetX, targetY, 0.35, Math.round(_root[currentWeapon].damage / 8), 9, 8, 8, 0, true, false); } function zombieHeadBloodParticle(targetX, targetY) { particleEmitter("bloodParticle", "bloodPart", 100, targetX, targetY, 0.35, Math.round(_root[currentWeapon].headShotDamage / 8), 9, 8, 8, 0, true, false); } function zombieLegBloodParticle(targetX, targetY) { particleEmitter("bloodParticle", "bloodPart", 100, targetX, targetY, 0.35, 1, 10, 8, 8, 0, true, false); } function zombieChainsawBloodParticle(targetX, targetY) { particleEmitter("bloodParticle", "bloodPart", 100, targetX, targetY, 0.35, 8, 9, 8, 4, 0, true, false); } function survivorBloodParticle(targetX, targetY) { particleEmitter("bloodParticle", "bloodPart", 100, targetX, targetY, 0.35, 15, 9, 8, 8, 0, true, false); } function depthSortFriendlies() { var _local2 = new Array(); for (var _local1 in friendliesOnScreen) { if (friendliesOnScreen[_local1].ref != null) { friendliesOnScreen[_local1].depth = friendliesOnScreen[_local1].ref._y; _local2.push(friendliesOnScreen[_local1]); } } _local2.sortOn("depth", Array.NUMERIC, Array.DESCENDING); var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1].ref.swapDepths((survivorDepthCount + _local1) + 163486); _local1++; } } function openJournal() { timeManager.journal.journalScribbles.gotoAndStop("blank"); timeManager.journal.journalDayNumber.text = "DAY " + levelUp; timeManager.journal.journalText.text = location[currentTownLocation].journalText; timeManager.journal.journalEntryHeading.text = location[currentTownLocation].journalHeading; timeManager.journal.ySlideTo(10, 0.8, "easeOutSine", 0); } function openIntroJournal() { introJournal.journalDayNumber.text = "DAY " + levelUp; introJournal.journalText.text = location.glenDale.journalText; introJournal.journalEntryHeading.text = location.glenDale.journalHeading; introJournal.ySlideTo(10, 0.8, "easeOutSine", 1); } function closeIntroJournal() { _root.introBlackOut.alphaTo(100, 3, "easeOutSine", 0, startGameFromJournal); } function startGameFromJournal() { _root.gotoAndStop("game"); } function closeJournal() { timeManager.journal.ySlideTo(420, 1.2, "easeOutSine", 0); clipBoardUp(); } _global.$createTweenController = function () { var _local3 = _root.createEmptyMovieClip("__tweenController__", 123432); _local3.$_tweenPropList = new Array(); _local3.$_tTime = getTimer(); _local3.onEnterFrame = _global.$updateTweens; }; ASSetPropFlags(_global, "$createTweenController", 1, 0); _global.$removeTweenController = function () { delete _root.__tweenController__.$_tweenPropList; delete _root.__tweenController__.$_tTime; delete _root.__tweenController__.onEnterFrame; _root.__tweenController__.removeMovieClip(); }; ASSetPropFlags(_global, "$removeTweenController", 1, 0); _global.$addTween = function (mtarget, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2, extras) { if (timeSeconds == undefined) { timeSeconds = 0; } if ((animType == undefined) || (animType == "")) { animType = "easeOutExpo"; } if (delay == undefined) { delay = 0; } if (typeof(prop) == "string") { var _local7 = [prop]; var _local11 = [mtarget[prop]]; var _local9 = [propDest]; } else { var _local7 = []; var _local11 = []; var _local9 = []; for (var _local32 in prop) { _local11.push(mtarget[prop[_local32]]); } for (var _local32 in prop) { _local7.push(prop[_local32]); } for (var _local32 in propDest) { _local9.push(propDest[_local32]); } } var _local12 = false; if (_root.__tweenController__ == undefined) { _global.$createTweenController(); } var _local4 = _root.__tweenController__.$_tweenPropList; var _local8 = _root.__tweenController__.$_tTime; for (var _local32 in _local11) { if ((_local9[_local32] != undefined) && (!mtarget.$_isTweenLocked)) { if (mtarget.$_tweenCount > 0) { var _local3 = 0; while (_local3 < _local4.length) { if ((_local4[_local3]._targ == mtarget) && (_local4[_local3]._prop == _local7[_local32])) { if ((_local8 + (delay * 1000)) < _local4[_local3]._timeDest) { _local4.splice(_local3, 1); 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(mtarget.$_tweenCount + 1) : 1); _local12 = true; } } ASSetPropFlags(mtarget, "$_tweenCount", 1, 0); }; ASSetPropFlags(_global, "$addTween", 1, 0); _global.$updateTweens = function () { var _local8 = (this.$_tTime = getTimer()); var _local6 = 0; while (_local6 < this.$_tweenPropList.length) { var _local3 = this.$_tweenPropList[_local6]; if (_local3._targ.toString() == undefined) { this.$_tweenPropList.splice(_local6, 1); _local6--; } else if (((_local3._timeStart + (_local3._delay * 1000)) <= _local8) && (!_local3._isPaused)) { if (_local3._propStart == undefined) { if (_local3._prop.substr(0, 10) == "__special_") { if (_local3._prop == "__special_mc_frame__") { _local3._propStart = _local3._targ._currentframe; } else if (_local3._prop == "__special_mc_ra__") { _local3._propStart = new Color(_local3._targ).getTransform().ra; } else if (_local3._prop == "__special_mc_rb__") { _local3._propStart = new Color(_local3._targ).getTransform().rb; } else if (_local3._prop == "__special_mc_ga__") { _local3._propStart = new Color(_local3._targ).getTransform().ga; } else if (_local3._prop == "__special_mc_gb__") { _local3._propStart = new Color(_local3._targ).getTransform().gb; } else if (_local3._prop == "__special_mc_ba__") { _local3._propStart = new Color(_local3._targ).getTransform().ba; } else if (_local3._prop == "__special_mc_bb__") { _local3._propStart = new Color(_local3._targ).getTransform().bb; } else if (_local3._prop == "__special_mc_aa__") { _local3._propStart = new Color(_local3._targ).getTransform().aa; } else if (_local3._prop == "__special_mc_ab__") { _local3._propStart = new Color(_local3._targ).getTransform().ab; } else if (_local3._prop == "__special_text_r__") { _local3._propStart = _local3._targ.textColor >> 16; } else if (_local3._prop == "__special_text_g__") { _local3._propStart = (_local3._targ.textColor & 65280) >> 8; } else if (_local3._prop == "__special_text_b__") { _local3._propStart = _local3._targ.textColor & 255; } else if (_local3._prop == "__special_sound_volume__") { _local3._propStart = _local3._targ.getVolume(); } else if (_local3._prop == "__special_sound_pan__") { _local3._propStart = _local3._targ.getPan(); } else if (_local3._prop == "__special_bst_t__") { _local3._propStart = 0; _local3._extras.__special_bst_ix__ = _local3._targ._x; _local3._extras.__special_bst_iy__ = _local3._targ._y; } else if (_local3._prop == "__special_blur_x__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BlurFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_blur_y__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BlurFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_color__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].color; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 16777215 /* 0xFFFFFF */; } } else if (_local3._prop == "__special_glow_alpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].alpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_glow_blurX__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_blurY__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_strength__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].strength; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_distance__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].distance; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_angle__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].angle; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 45; } } else if (_local3._prop == "__special_bevel_highlightColor__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].highlightColor; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 16777215 /* 0xFFFFFF */; } } else if (_local3._prop == "__special_bevel_highlightAlpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].highlightAlpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_shadowColor__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].shadowColor; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_shadowAlpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].shadowAlpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_blurX__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_blurY__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_strength__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].strength; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else { _local3._propStart = _local3._targ[_local3._prop]; } } else { _local3._propStart = _local3._targ[_local3._prop]; } } var _local10 = _local3._timeDest + (_local3._delay * 1000); if (_local10 <= _local8) { var _local4 = _local3._propDest; } else { var _local4 = _global.findTweenValue(_local3._propStart, _local3._propDest, _local3._timeStart, _local8 - (_local3._delay * 1000), _local3._timeDest, _local3._animType, _local3._extra1, _local3._extra2); } _local3._targ[_local3._prop] = (_local3._extras.mustRound ? (Math.round(_local4)) : (_local4)); if (_local3._prop == "__special_mc_frame__") { _local3._targ.gotoAndStop(Math.round(_local4)); } else if (_local3._prop == "__special_mc_ra__") { new Color(_local3._targ).setTransform({ra:_local4}); } else if (_local3._prop == "__special_mc_rb__") { new Color(_local3._targ).setTransform({rb:_local4}); } else if (_local3._prop == "__special_mc_ga__") { new Color(_local3._targ).setTransform({ga:_local4}); } else if (_local3._prop == "__special_mc_gb__") { new Color(_local3._targ).setTransform({gb:_local4}); } else if (_local3._prop == "__special_mc_ba__") { new Color(_local3._targ).setTransform({ba:_local4}); } else if (_local3._prop == "__special_mc_bb__") { new Color(_local3._targ).setTransform({bb:_local4}); } else if (_local3._prop == "__special_mc_aa__") { new Color(_local3._targ).setTransform({aa:_local4}); } else if (_local3._prop == "__special_mc_ab__") { new Color(_local3._targ).setTransform({ab:_local4}); } if (_local3._prop == "__special_bst_t__") { var _local7 = _local3._extras; var _local9 = _global.findPointOnCurve(_local7.__special_bst_ix__, _local7.__special_bst_iy__, _local7.__special_bst_cx__, _local7.__special_bst_cy__, _local7.__special_bst_dx__, _local7.__special_bst_dy__, _local4); if (_local3._extras.mustRound) { _local3._targ._x = Math.round(_local9.x); _local3._targ._y = Math.round(_local9.y); } else { _local3._targ._x = _local9.x; _local3._targ._y = _local9.y; } } if ((typeof(_local3._targ) != "movieclip") && (_local3._prop == "__special_text_b__")) { _local3._targ.textColor = ((_local3._targ.__special_text_r__ << 16) + (_local3._targ.__special_text_g__ << 8)) + _local3._targ.__special_text_b__; } if (_local3._prop == "__special_sound_volume__") { _local3._targ.setVolume(_local4); } if (_local3._prop == "__special_sound_pan__") { _local3._targ.setPan(_local4); } if (_local3._prop == "__special_blur_x__") { _global.$setFilterProperty(_local3._targ, "blur_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_blur_y__") { _global.$setFilterProperty(_local3._targ, "blur_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_glow_color__") { _global.$setFilterProperty(_local3._targ, "glow_color", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_glow_alpha__") { _global.$setFilterProperty(_local3._targ, "glow_alpha", _local4, _local3._extras); } if (_local3._prop == "__special_glow_blurX__") { _global.$setFilterProperty(_local3._targ, "glow_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_glow_blurY__") { _global.$setFilterProperty(_local3._targ, "glow_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_glow_strength__") { _global.$setFilterProperty(_local3._targ, "glow_strength", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_distance__") { _global.$setFilterProperty(_local3._targ, "bevel_distance", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_angle__") { _global.$setFilterProperty(_local3._targ, "bevel_angle", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_highlightColor__") { _global.$setFilterProperty(_local3._targ, "bevel_highlightColor", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_bevel_highlightAlpha__") { _global.$setFilterProperty(_local3._targ, "bevel_highlightAlpha", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_shadowColor__") { _global.$setFilterProperty(_local3._targ, "bevel_shadowColor", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_bevel_shadowAlpha__") { _global.$setFilterProperty(_local3._targ, "bevel_shadowAlpha", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_blurX__") { _global.$setFilterProperty(_local3._targ, "bevel_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_blurY__") { _global.$setFilterProperty(_local3._targ, "bevel_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_strength__") { _global.$setFilterProperty(_local3._targ, "bevel_strength", _local4, _local3._extras); } if (_local3._targ.onTweenUpdate != undefined) { _local3._targ.onTweenUpdate(_local3._prop); } if (_local10 <= _local8) { if (_local3._targ.onTweenComplete != undefined) { _local3._targ.onTweenComplete(_local3._prop); } _global.$stopTween(_local3._targ, [_local3._prop], false); _local6--; if (_local3._callback != undefined) { if (_global.backwardCallbackTweening) { var _local11 = _local3._targ.createEmptyMovieClip("__child__", 122344); _local3._callback.apply(_local11, null); _local11.removeMovieClip(); } else { _local3._callback.apply(_local3._targ, null); } } } } _local6++; } if (this.$_tweenPropList.length == 0) { _global.$removeTweenController(); } }; ASSetPropFlags(_global, "$updateTween", 1, 0); _global.$stopTween = function (mtarget, props, wipeFuture) { var _local4 = _root.__tweenController__.$_tweenPropList; var _local7; for (var _local9 in _local4) { _local7 = _local4[_local9]._prop; var _local5 = 0; while ((_local5 < props.length) || ((_local5 < 1) && (props == undefined))) { if (((_local4[_local9]._targ == mtarget) && ((_local7 == props[_local5]) || (props == undefined))) && (wipeFuture || ((_local4[_local9]._timeDest + (_local4[_local9]._delay * 1000)) <= getTimer()))) { switch (_local7) { case "__special_mc_frame__" : case "__special_mc_ra__" : case "__special_mc_rb__" : case "__special_mc_ga__" : case "__special_mc_gb__" : case "__special_mc_ba__" : case "__special_mc_bb__" : case "__special_mc_aa__" : case "__special_mc_ab__" : case "__special_sound_volume__" : case "__special_bst_t__" : delete mtarget[_local7]; break; case "__special_text_b__" : delete mtarget.__special_text_r__; delete mtarget.__special_text_g__; delete mtarget.__special_text_b__; } _local4.splice(_local9, 1); } _local5++; } } if (props == undefined) { delete mtarget.$_tweenCount; } else { mtarget.$_tweenCount = 0; for (var _local9 in _local4) { if (_local4[_local9]._targ == mtarget) { mtarget.$_tweenCount++; } } if (mtarget.$_tweenCount == 0) { delete mtarget.$_tweenCount; } } if (_local4.length == 0) { _global.$removeTweenController(); } }; ASSetPropFlags(_global, "$stopTween", 1, 0); _global.$setFilterProperty = function (mtarget, propName, propValue, extras) { var _local1; var _local7 = false; var _local3 = []; _local1 = 0; while (_local1 < mtarget.filters.length) { _local3.push(mtarget.filters[_local1]); _local1++; } if (propName.substr(0, 5) == "blur_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.BlurFilter) { _local3[_local1][propName.substr(5)] = propValue; if (extras.__special_blur_quality__ != undefined) { _local3[_local1].quality = extras.__special_blur_quality__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local9; var _local8 = ((extras.__special_blur_quality__ == undefined) ? 2 : (extras.__special_blur_quality__)); if (propName == "blur_blurX") { _local9 = new flash.filters.BlurFilter(propValue, 0, _local8); } if (propName == "blur_blurY") { _local9 = new flash.filters.BlurFilter(0, propValue, _local8); } _local3.push(_local9); } } else if (propName.substr(0, 5) == "glow_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.GlowFilter) { _local3[_local1][propName.substr(5)] = propValue; if (extras.__special_glow_quality__ != undefined) { _local3[_local1].quality = extras.__special_glow_quality__; } if (extras.__special_glow_inner__ != undefined) { _local3[_local1].inner = extras.__special_glow_inner__; } if (extras.__special_glow_knockout__ != undefined) { _local3[_local1].knockout = extras.__special_glow_knockout__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local8 = ((extras.__special_glow_quality__ == undefined) ? 2 : (extras.__special_glow_quality__)); var _local12 = ((extras.__special_glow_inner__ == undefined) ? false : (extras.__special_glow_inner__)); var _local10 = ((extras.__special_glow_knockout__ == undefined) ? false : (extras.__special_glow_knockout__)); if (propName == "glow_color") { var _local9 = new flash.filters.GlowFilter(propValue, 1, 0, 0, 1, _local8, _local12, _local10); } if (propName == "glow_alpha") { var _local9 = new flash.filters.GlowFilter(16777215, propValue, 0, 0, 1, _local8, _local12, _local10); } if (propName == "glow_blurX") { var _local9 = new flash.filters.GlowFilter(16777215, 1, propValue, 0, 1, _local8, _local12, _local10); } if (propName == "glow_blurY") { var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, propValue, 1, _local8, _local12, _local10); } if (propName == "glow_strength") { var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, 0, propValue, _local8, _local12, _local10); } _local3.push(_local9); } } else if (propName.substr(0, 6) == "bevel_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.BevelFilter) { _local3[_local1][propName.substr(6)] = propValue; if (extras.__special_bevel_quality__ != undefined) { _local3[_local1].quality = extras.__special_bevel_quality__; } if (extras.__special_bevel_type__ != undefined) { _local3[_local1].inner = extras.__special_bevel_type__; } if (extras.__special_bevel_knockout__ != undefined) { _local3[_local1].knockout = extras.__special_bevel_knockout__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local8 = ((extras.__special_bevel_quality__ == undefined) ? 2 : (extras.__special_bevel_quality__)); var _local11 = ((extras.__special_bevel_type__ == undefined) ? "inner" : (extras.__special_bevel_type__)); var _local10 = ((extras.__special_bevel_knockout__ == undefined) ? false : (extras.__special_bevel_knockout__)); if (propName == "bevel_distance") { var _local9 = new flash.filters.BevelFilter(propValue, 45, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_angle") { var _local9 = new flash.filters.BevelFilter(0, propValue, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_highlightColor") { var _local9 = new flash.filters.BevelFilter(0, 45, propValue, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_highlightAlpha") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, propValue, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_shadowColor") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, propValue, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_shadowAlpha") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, propValue, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_blurX") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, propValue, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_blurY") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, propValue, 1, _local8, _local11, _local10); } if (propName == "bevel_strength") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, 0, propValue, _local8, _local11, _local10); } _local3.push(_local9); } } else { return(undefined); } mtarget.filters = _local3; }; MovieClip.prototype.tween = (TextField.prototype.tween = (Sound.prototype.tween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2); })); ASSetPropFlags(MovieClip.prototype, "tween", 1, 0); ASSetPropFlags(TextField.prototype, "tween", 1, 0); ASSetPropFlags(Sound.prototype, "tween", 1, 0); MovieClip.prototype.roundedTween = (TextField.prototype.roundedTween = (Sound.prototype.roundedTween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); })); ASSetPropFlags(MovieClip.prototype, "roundedTween", 1, 0); ASSetPropFlags(TextField.prototype, "roundedTween", 1, 0); ASSetPropFlags(Sound.prototype, "roundedTween", 1, 0); MovieClip.prototype.stopTween = (TextField.prototype.stopTween = (Sound.prototype.stopTween = function (props) { if (typeof(props) == "string") { props = [props]; } if (props != undefined) { var _local4 = 1; while (_local4 < arguments.length) { props.push(arguments[_local4]); _local4++; } } _global.$stopTween(this, props, true); })); ASSetPropFlags(MovieClip.prototype, "stopTween", 1, 0); ASSetPropFlags(TextField.prototype, "stopTween", 1, 0); ASSetPropFlags(Sound.prototype, "stopTween", 1, 0); MovieClip.prototype.pauseTween = (TextField.prototype.pauseTween = (Sound.prototype.pauseTween = function (props) { if (props != undefined) { if (typeof(props) == "string") { props = [props]; } var _local6 = 1; while (_local6 < Arguments.length) { props.push(Arguments[_local6]); _local6++; } } var _local4 = _root.__tweenController__.$_tweenPropList; var _local5; for (var _local7 in _local4) { if ((_local4[_local7]._targ == this) && (!_local4[_local7]._isPaused)) { if (props != undefined) { _local5 = false; for (var _local6 in props) { if (props[_local6] == _local4[_local7]._prop) { _local5 = true; break; } } } if ((props == undefined) || (_local5)) { _local4[_local7]._isPaused = true; _local4[_local7]._timePaused = _root.__tweenController__.$_tTime; } } } })); ASSetPropFlags(MovieClip.prototype, "pauseTween", 1, 0); ASSetPropFlags(TextField.prototype, "pauseTween", 1, 0); ASSetPropFlags(Sound.prototype, "pauseTween", 1, 0); MovieClip.prototype.resumeTween = (TextField.prototype.resumeTween = (Sound.prototype.resumeTween = function (props) { if (props != undefined) { if (typeof(props) == "string") { props = [props]; } var _local7 = 1; while (_local7 < Arguments.length) { props.push(Arguments[_local7]); _local7++; } } var _local3 = _root.__tweenController__.$_tweenPropList; var _local5; var _local6; for (var _local8 in _local3) { if ((_local3[_local8]._targ == this) && (_local3[_local8]._isPaused)) { if (props != undefined) { _local5 = false; for (var _local7 in props) { if (props[_local7] == _local3[_local8]._prop) { _local5 = true; break; } } } if ((props == undefined) || (_local5)) { _local3[_local8]._isPaused = false; _local6 = _root.__tweenController__.$_tTime - _local3[_local8]._timePaused; _local3[_local8]._timeStart = _local3[_local8]._timeStart + _local6; _local3[_local8]._timeDest = _local3[_local8]._timeDest + _local6; _local3[_local8]._timePaused = 0; } } } })); ASSetPropFlags(MovieClip.prototype, "resumeTween", 1, 0); ASSetPropFlags(TextField.prototype, "resumeTween", 1, 0); ASSetPropFlags(Sound.prototype, "resumeTween", 1, 0); MovieClip.prototype.lockTween = (TextField.prototype.lockTween = (Sound.prototype.lockTween = function () { this.$_isTweenLocked = true; ASSetPropFlags(this, "this.$_isTweenLocked", 1, 0); })); ASSetPropFlags(MovieClip.prototype, "lockTween", 1, 0); ASSetPropFlags(TextField.prototype, "lockTween", 1, 0); ASSetPropFlags(Sound.prototype, "lockTween", 1, 0); MovieClip.prototype.unlockTween = (TextField.prototype.unlockTween = (Sound.prototype.unlockTween = function () { delete this.$_isTweenLocked; })); ASSetPropFlags(MovieClip.prototype, "unlockTween", 1, 0); ASSetPropFlags(TextField.prototype, "unlockTween", 1, 0); ASSetPropFlags(Sound.prototype, "unlockTween", 1, 0); MovieClip.prototype.getTweens = (TextField.prototype.getTweens = (Sound.prototype.getTweens = function () { return(this.$_tweenCount); })); ASSetPropFlags(MovieClip.prototype, "getTweens", 1, 0); ASSetPropFlags(TextField.prototype, "getTweens", 1, 0); ASSetPropFlags(Sound.prototype, "getTweens", 1, 0); MovieClip.prototype.isTweening = (TextField.prototype.isTweening = (Sound.prototype.isTweening = function () { return(((this.$_tweenCount > 0) ? true : false)); })); ASSetPropFlags(MovieClip.prototype, "isTweening", 1, 0); ASSetPropFlags(TextField.prototype, "isTweening", 1, 0); ASSetPropFlags(Sound.prototype, "isTweening", 1, 0); MovieClip.prototype.alphaTo = (TextField.prototype.alphaTo = function (propDest_a, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_alpha", propDest_a, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "alphaTo", 1, 0); ASSetPropFlags(TextField.prototype, "alphaTo", 1, 0); MovieClip.prototype.frameTo = function (propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_mc_frame__", propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(MovieClip.prototype, "frameTo", 1, 0); MovieClip.prototype.resizeTo = (TextField.prototype.resizeTo = function (propDest_width, propDest_height, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_width", "_height"], [propDest_width, propDest_height], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "resizeTo", 1, 0); ASSetPropFlags(TextField.prototype, "resizeTo", 1, 0); MovieClip.prototype.rotateTo = (TextField.prototype.rotateTo = function (propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_rotation", propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "rotateTo", 1, 0); ASSetPropFlags(TextField.prototype, "rotateTo", 1, 0); MovieClip.prototype.scaleTo = (TextField.prototype.scaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_xscale", "_yscale"], [propDest_scale, propDest_scale], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "scaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "scaleTo", 1, 0); MovieClip.prototype.xScaleTo = (TextField.prototype.xScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_xscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "xScaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "xScaleTo", 1, 0); MovieClip.prototype.yScaleTo = (TextField.prototype.yScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_yscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "yScaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "yScaleTo", 1, 0); TextField.prototype.scrollTo = function (propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "scroll", propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(TextField.prototype, "scrollTo", 1, 0); MovieClip.prototype.slideTo = (TextField.prototype.slideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "slideTo", 1, 0); ASSetPropFlags(TextField.prototype, "slideTo", 1, 0); MovieClip.prototype.roundedSlideTo = (TextField.prototype.roundedSlideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedSlideTo", 1, 0); MovieClip.prototype.xSlideTo = (TextField.prototype.xSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "xSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "xSlideTo", 1, 0); MovieClip.prototype.roundedXSlideTo = (TextField.prototype.roundedXSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedXSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedXSlideTo", 1, 0); MovieClip.prototype.ySlideTo = (TextField.prototype.ySlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "ySlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "ySlideTo", 1, 0); MovieClip.prototype.roundedYSlideTo = (TextField.prototype.roundedYSlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedYSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedYSlideTo", 1, 0); MovieClip.prototype.bezierSlideTo = (TextField.prototype.bezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = new Object(); _local3.__special_bst_ix__ = undefined; _local3.__special_bst_iy__ = undefined; _local3.__special_bst_cx__ = cpoint_x; _local3.__special_bst_cy__ = cpoint_y; _local3.__special_bst_dx__ = propDest_x; _local3.__special_bst_dy__ = propDest_y; _global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3); }); ASSetPropFlags(MovieClip.prototype, "bezierSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "bezierSlideTo", 1, 0); MovieClip.prototype.roundedBezierSlideTo = (TextField.prototype.roundedBezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = new Object(); _local3.__special_bst_ix__ = undefined; _local3.__special_bst_iy__ = undefined; _local3.__special_bst_cx__ = cpoint_x; _local3.__special_bst_cy__ = cpoint_y; _local3.__special_bst_dx__ = propDest_x; _local3.__special_bst_dy__ = propDest_y; _local3.mustRound = true; _global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3); }); ASSetPropFlags(MovieClip.prototype, "roundedBezierSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedBezierSlideTo", 1, 0); Sound.prototype.volumeTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_sound_volume__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(Sound.prototype, "volumeTo", 1, 0); Sound.prototype.panTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_sound_pan__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(Sound.prototype, "panTo", 1, 0); MovieClip.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) { if (propDest_color == null) { this.colorTransformTo(100, 0, 100, 0, 100, 0, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2); } else { var _local3 = propDest_color >> 16; var _local5 = (propDest_color & 65280) >> 8; var _local4 = propDest_color & 255; this.colorTransformTo(0, _local3, 0, _local5, 0, _local4, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2); } }; ASSetPropFlags(MovieClip.prototype, "colorTo", 1, 0); TextField.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = propDest_color >> 16; var _local6 = (propDest_color & 65280) >> 8; var _local4 = propDest_color & 255; _global.$addTween(this, ["__special_text_r__", "__special_text_g__", "__special_text_b__"], [_local3, _local6, _local4], timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(TextField.prototype, "colorTo", 1, 0); MovieClip.prototype.colorTransformTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0].ra, arguments[0].rb, arguments[0].ga, arguments[0].gb, arguments[0].ba, arguments[0].bb, arguments[0].aa, arguments[0].ab], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6]); } else { _global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7]], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], arguments[13]); } }; ASSetPropFlags(MovieClip.prototype, "colorTransformTo", 1, 0); MovieClip.prototype.blurTo = (TextField.prototype.blurTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0].blurX, arguments[0].blurY], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_blur_quality__:arguments[0].quality}); } else { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0], arguments[0]], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7], {__special_blur_quality__:arguments[1]}); } }); ASSetPropFlags(MovieClip.prototype, "blurTo", 1, 0); ASSetPropFlags(TextField.prototype, "blurTo", 1, 0); MovieClip.prototype.xyBlurTo = (TextField.prototype.xyBlurTo = function (propDest_blurX, propDest_blurY, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [propDest_blurX, propDest_blurY], timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "xyBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyBlurTo", 1, 0); MovieClip.prototype.xBlurTo = (TextField.prototype.xBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_blur_x__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "xBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "xBlurTo", 1, 0); MovieClip.prototype.yBlurTo = (TextField.prototype.yBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_blur_y__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "yBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "yBlurTo", 1, 0); MovieClip.prototype.glowTo = (TextField.prototype.glowTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0].color, arguments[0].alpha, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_glow_quality__:arguments[0].quality, __special_glow_inner__:arguments[0].inner, __special_glow_knockout__:arguments[0].knockout}); } else { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0], arguments[1], arguments[2], arguments[2], arguments[3]], arguments[7], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], {__special_glow_quality__:arguments[4], __special_glow_inner__:arguments[5], __special_glow_knockout__:arguments[6]}); } }); ASSetPropFlags(MovieClip.prototype, "glowTo", 1, 0); ASSetPropFlags(TextField.prototype, "glowTo", 1, 0); MovieClip.prototype.xyGlowTo = (TextField.prototype.xyGlowTo = function (propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xyGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyGlowTo", 1, 0); MovieClip.prototype.xGlowTo = (TextField.prototype.xGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "xGlowTo", 1, 0); MovieClip.prototype.yGlowTo = (TextField.prototype.yGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "yGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "yGlowTo", 1, 0); MovieClip.prototype.bevelTo = (TextField.prototype.bevelTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0].distance, arguments[0].angle, arguments[0].highlightColor, arguments[0].highlightAlpha * 100, arguments[0].shadowColor, arguments[0].shadowAlpha * 100, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_bevel_quality__:arguments[0].quality, __special_bevel_type__:arguments[0].type, __special_bevel_knockout__:arguments[0].knockout}); } else { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[6], arguments[7]], arguments[11], arguments[12], arguments[13], arguments[14], arguments[15], arguments[16], {__special_bevel_quality__:arguments[8], __special_bevel_type__:arguments[9], __special_bevel_knockout__:arguments[10]}); } }); ASSetPropFlags(MovieClip.prototype, "bevelTo", 1, 0); ASSetPropFlags(TextField.prototype, "bevelTo", 1, 0); MovieClip.prototype.xyBevelTo = (TextField.prototype.xyBevelTo = function (propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blurX, propDest_blurY, propDest_strength, quality, type, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_blurY__", "__special_bevel_strength__"], [propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blur, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_bevel_quality__:quality, __special_bevel_type__:type, __special_bevel_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xyBevelTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyBevelTo", 1, 0); _global.findPointOnCurve = function (p1x, p1y, cx, cy, p2x, p2y, t) { return({x:p1x + (t * (((2 * (1 - t)) * (cx - p1x)) + (t * (p2x - p1x)))), y:p1y + (t * (((2 * (1 - t)) * (cy - p1y)) + (t * (p2y - p1y))))}); }; ASSetPropFlags(_global, "findPointOnCurve", 1, 0); _global.findTweenColor = function (objProp, tTime) { var _local8 = objProp._propStart >> 16; var _local4 = objProp._propDest >> 16; var _local5 = (objProp._propStart >> 8) & 255; var _local6 = (objProp._propDest >> 8) & 255; var _local9 = objProp._propStart & 255; var _local7 = objProp._propDest & 255; var _local12 = Math.round(_global.findTweenValue(_local8, _local4, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); var _local10 = Math.round(_global.findTweenValue(_local5, _local6, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); var _local3 = Math.round(_global.findTweenValue(_local9, _local7, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); return(((_local12 << 16) + (_local10 << 8)) + _local3); }; _global.findTweenValue = function (_propStart, _propDest, _timeStart, _timeNow, _timeDest, _animType, _extra1, _extra2) { var _local1 = _timeNow - _timeStart; var _local4 = _propStart; var _local2 = _propDest - _propStart; var _local3 = _timeDest - _timeStart; var _local6 = _extra1; var _local7 = _extra2; var _local5 = _extra1; switch (_animType.toLowerCase()) { case "linear" : return(((_local2 * _local1) / _local3) + _local4); case "easeinquad" : _local1 = _local1 / _local3; return(((_local2 * _local1) * _local1) + _local4); case "easeoutquad" : _local1 = _local1 / _local3; return((((-_local2) * _local1) * (_local1 - 2)) + _local4); case "easeinoutquad" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((_local2 / 2) * _local1) * _local1) + _local4); } _local1--; return((((-_local2) / 2) * ((_local1 * (_local1 - 2)) - 1)) + _local4); case "easeoutinquad" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuad") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuad") * 0.5) + (_local2 * 0.5)) + _local4); case "easeincubic" : _local1 = _local1 / _local3; return((((_local2 * _local1) * _local1) * _local1) + _local4); case "easeoutcubic" : _local1 = (_local1 / _local3) - 1; return((_local2 * (((_local1 * _local1) * _local1) + 1)) + _local4); case "easeinoutcubic" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((((_local2 / 2) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (((_local1 * _local1) * _local1) + 2)) + _local4); case "easeoutincubic" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCubic") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCubic") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinquart" : _local1 = _local1 / _local3; return(((((_local2 * _local1) * _local1) * _local1) * _local1) + _local4); case "easeoutquart" : _local1 = (_local1 / _local3) - 1; return(((-_local2) * ((((_local1 * _local1) * _local1) * _local1) - 1)) + _local4); case "easeinoutquart" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return((((-_local2) / 2) * ((((_local1 * _local1) * _local1) * _local1) - 2)) + _local4); case "easeoutinquart" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuart") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuart") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinquint" : _local1 = _local1 / _local3; return((((((_local2 * _local1) * _local1) * _local1) * _local1) * _local1) + _local4); case "easeoutquint" : _local1 = (_local1 / _local3) - 1; return((_local2 * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 1)) + _local4); case "easeinoutquint" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 2)) + _local4); case "easeoutinquint" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuint") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuint") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinsine" : return((((-_local2) * Math.cos((_local1 / _local3) * (Math.PI/2))) + _local2) + _local4); case "easeoutsine" : return((_local2 * Math.sin((_local1 / _local3) * (Math.PI/2))) + _local4); case "easeinoutsine" : return((((-_local2) / 2) * (Math.cos((Math.PI * _local1) / _local3) - 1)) + _local4); case "easeoutinsine" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutSine") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInSine") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinexpo" : return(((_local1 == 0) ? (_local4) : ((_local2 * Math.pow(2, 10 * ((_local1 / _local3) - 1))) + _local4))); case "easeoutexpo" : return(((_local1 == _local3) ? (_local4 + _local2) : ((_local2 * ((-Math.pow(2, (-10 * _local1) / _local3)) + 1)) + _local4))); case "easeinoutexpo" : if (_local1 == 0) { return(_local4); } if (_local1 == _local3) { return(_local4 + _local2); } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((_local2 / 2) * Math.pow(2, 10 * (_local1 - 1))) + _local4); } _local1--; return(((_local2 / 2) * ((-Math.pow(2, -10 * _local1)) + 2)) + _local4); case "easeoutinexpo" : if (_local1 == 0) { return(_local4); } if (_local1 == _local3) { return(_local4 + _local2); } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((_local2 / 2) * ((-Math.pow(2, (-10 * _local1) / 1)) + 1)) + _local4); } return(((_local2 / 2) * (Math.pow(2, (10 * (_local1 - 2)) / 1) + 1)) + _local4); case "easeincirc" : _local1 = _local1 / _local3; return(((-_local2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4); case "easeoutcirc" : _local1 = (_local1 / _local3) - 1; return((_local2 * Math.sqrt(1 - (_local1 * _local1))) + _local4); case "easeinoutcirc" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((-_local2) / 2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (Math.sqrt(1 - (_local1 * _local1)) + 1)) + _local4); case "easeoutincirc" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCirc") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCirc") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / _local3; if (_local1 == 1) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.3; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } _local1 = _local1 - 1; return((-((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4); case "easeoutelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / _local3; if (_local1 == 1) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.3; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } return((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) + _local2) + _local4); case "easeinoutelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / (_local3 / 2); if (_local1 == 2) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.45; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } if (_local1 < 1) { _local1 = _local1 - 1; return((-0.5 * ((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4); } _local1 = _local1 - 1; return(((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) * 0.5) + _local2) + _local4); case "easeoutinelastic" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutElastic") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInElastic") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = _local1 / _local3; return((((_local2 * _local1) * _local1) * (((_local5 + 1) * _local1) - _local5)) + _local4); case "easeoutback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = (_local1 / _local3) - 1; return((_local2 * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 1)) + _local4); case "easeinoutback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { _local5 = _local5 * 1.525; return(((_local2 / 2) * ((_local1 * _local1) * (((_local5 + 1) * _local1) - _local5))) + _local4); } _local1 = _local1 - 2; _local5 = _local5 * 1.525; return(((_local2 / 2) * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 2)) + _local4); case "easeoutinback" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBack") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBack") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinbounce" : return((_local2 - findTweenValue(0, _local2, 0, _local3 - _local1, _local3, "easeOutBounce")) + _local4); case "easeoutbounce" : _local1 = _local1 / _local3; if (_local1 < 0.363636363636364) { return((_local2 * ((7.5625 * _local1) * _local1)) + _local4); } if (_local1 < 0.727272727272727) { _local1 = _local1 - 0.545454545454545; return((_local2 * (((7.5625 * _local1) * _local1) + 0.75)) + _local4); } if (_local1 < 0.909090909090909) { _local1 = _local1 - 0.818181818181818; return((_local2 * (((7.5625 * _local1) * _local1) + 0.9375)) + _local4); } _local1 = _local1 - 0.954545454545455; return((_local2 * (((7.5625 * _local1) * _local1) + 0.984375)) + _local4); case "easeinoutbounce" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeInBounce") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeOutBounce") * 0.5) + (_local2 * 0.5)) + _local4); case "easeoutinbounce" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBounce") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBounce") * 0.5) + (_local2 * 0.5)) + _local4); } return(0); }; ASSetPropFlags(_global, "findTweenValue", 1, 0); var currentZombieThreat = 0; var threatDeficit = 0; var liveZombieCount = 0; var zombieLimit = 10; var delayMax = 40; var delay = delayMax; var rareZombie = false; var findZombieRetry = false; var commonZombieChance = 0; var semiRareZombieChance = 0; var rareZombieChance = 0; var veryRareZombieChance = 0; var isArmed = false; var zombieDepthCount = 0; var particleCount = 480000; var friendlyDepthSortCount = 0; var friendlyDepthSortCountMax = 0; loadJournal();
Frame 5
function timer(timerTarget) { timerCount--; if ((timerCount <= 0) && (gamePaused != true)) { timerCount = timerMax + (levelUp / 1.25); targetCount++; if ((targetCount >= (timerTarget - (timerTarget / 6))) && (sunriseStarted == false)) { startSunRise(); } if (targetCount >= (timerTarget - (timerTarget / 8))) { delete makeEnemy.onEnterFrame; } if ((targetCount >= timerTarget) && (aliveZombies.length == 0)) { stopTimer(); } } } function startTimer(levelTime) { levelClock.onEnterFrame = function () { timer(levelTime); }; } function stopTimer() { delete levelClock.onEnterFrame; targetCount = 0; _root.reloadAnimPlaying = false; _root.reloadMagazine(); loadTimeManager(); } function startSunRise() { if (sunriseStarted == false) { sunriseStarted = true; bgImage.dawn._visible = true; bgImage.dawn._alpha = 0; alphaSun = setInterval(alphaUpSun, 500); } } function alphaUpSun() { if (bgImage.dawn._alpha <= 100) { bgImage.dawn._alpha = bgImage.dawn._alpha + 2; } else { clearInterval(alphaSun); } } function resetSunRise() { sunriseStarted = false; clearInterval(alphaSun); bgImage.dawn._alpha = 0; bgImage.dawn._visible = false; } function variableReset() { bullet = 0; bulletLevel = 1; projectile = 0; smokePuff = 0; zombieDepthCount = 0; particleCount = 480000 /* 0x075300 */; explosionNumber = 0; } function addTrap(trapType, trapLocationNumber) { trapNumber++; _root.attachMovie("trap_" + trapType, "trap" + trapNumber, 29500 + trapNumber); _root["trap" + trapNumber]._x = _root["trapSpot" + trapLocationNumber].x; _root["trap" + trapNumber]._y = _root["trapSpot" + trapLocationNumber].y; activeTraps.push({ref:_root["trap" + trapNumber], type:trapType, range:_root[trapType].range, damage:_root[trapType].damage, location:trapLocationNumber}); enemyOnScreen.push({ref:_root["trap" + trapNumber], depth:_root["trap" + trapNumber]._y}); } function cleanUpTraps() { for (x in activeTraps) { removeMovieClip(_root[activeTraps[x].ref]); trapLocations[activeTraps[x].location].empty = true; trapLocations[activeTraps[x].location].type = "empty"; timeManager.trapMap["location" + activeTraps[x].location].trapIcon.gotoAndStop("empty"); activeTraps.splice(x, 1); } } function trapLocationObjects() { i = 0; while (i < 20) { trapLocations.push({ref:_root.trapMap["location" + i], type:"empty", empty:true}); i++; } } function populateTrapMap() { for (v in _root.trapLocations) { timeManager.trapMap["location" + v].trapIcon.gotoAndStop(_root.trapLocations[v].type); timeManager.trapMap["location" + v].cross.alphaTo(0, 0.5); if (_root.trapLocations[v].type != "empty") { addTrap(_root.trapLocations[v].type, v); } } } function placeTrapOnMap(trapButton, trapType) { if ((currentSelectedTrap != "empty") && (_root["total_" + trapType] > 0)) { _root["total_" + trapType]--; updateTrapMapText(); trapLocations[trapButton].empty = false; trapLocations[trapButton].type = trapType; } } function removeTrapOnMap(trapButton, trapType) { _root["total_" + trapType]++; updateTrapMapText(); trapLocations[trapButton].empty = true; trapLocations[trapButton].type = "empty"; timeManager.trapMap["location" + trapButton].trapIcon.gotoAndStop("empty"); } function removeTrapOnMapFromExplosion(trapButton) { updateTrapMapText(); trapLocations[trapButton].empty = true; trapLocations[trapButton].type = "empty"; } function updateTrapMapText() { timeManager.trapMap.gasCylinderText.text = "x" + total_gasCylinder; timeManager.trapMap.mineText.text = "x" + total_mine; timeManager.trapMap.bearTrapText.text = "x" + total_bearTrap; } function trapSetupButton(butName) { timeManager.trapMap[butName].onRollOver = function () { this.colorTo(10027008, 0.5, "easeOutSine"); }; timeManager.trapMap[butName].onRollOut = function () { this.colorTo(null, 0.5, "easeOutSine"); }; timeManager.trapMap[butName].onRelease = function () { if (trapMapOpen == false) { openTrapMap(); timeManager.trapMap[butName].gotoAndStop("accept"); trapMapOpen = true; } else { closeTrapMap(); timeManager.trapMap[butName].gotoAndStop("setup"); trapMapOpen = false; } }; } function trapMapPlacementButtons(butName) { timeManager.trapMap[butName]._rotation = random(10) - 5; timeManager.trapMap[butName]._xscale = (timeManager.trapMap[butName]._yscale = random(5) + 95); timeManager.trapMap[butName].cross._alpha = 0; timeManager.trapMap[butName].onRollOver = function () { this.colorTo(10027008, 0.5, "easeOutSine"); var _local3 = butName.substring(8, 10); for (v in _root.trapLocations) { if (v == _local3) { if ((_root.trapLocations[v].empty == true) && (_root["total_" + currentSelectedTrap] > 0)) { _root.timeManager.trapMap["location" + v].trapIcon.gotoAndStop(currentSelectedTrap); } else if (_root.trapLocations[v].empty == false) { _root.timeManager.trapMap["location" + v].cross.alphaTo(100, 0.5); } } } }; timeManager.trapMap[butName].onRollOut = function () { this.colorTo(null, 0.5, "easeOutSine"); this.cross.alphaTo(0, 0.5); for (v in _root.trapLocations) { timeManager.trapMap["location" + v].trapIcon.gotoAndStop(_root.trapLocations[v].type); } }; timeManager.trapMap[butName].onRelease = function () { var _local2 = butName.substring(8, 10); for (v in _root.trapLocations) { if (v == _local2) { if (_root.trapLocations[v].empty == true) { placeTrapOnMap(_local2, currentSelectedTrap); } else { removeTrapOnMap(_local2, _root.trapLocations[v].type); } } } }; } function trapSelectionButtons(butName) { timeManager.trapMap[butName].onRollOver = function () { this.colorTo(10027008, 0.5, "easeOutSine"); }; timeManager.trapMap[butName].onRollOut = function () { this.colorTo(null, 0.5, "easeOutSine"); }; timeManager.trapMap[butName].onRelease = function () { if (trapMapOpen == false) { openTrapMap(); trapMapOpen = true; } currentSelectedTrap = butName.substring(4, 50); }; } function loadTimeManager() { _root.mainBlackOut.alphaTo(0, 1, "easeOutSine"); chainsawSound.stop("sound_chainsawIdle"); stopChainsawIdle(); timeManagerOpen = true; if (retryLevel == false) { levelUp++; } pauseGame(); _root.attachMovie("timeManager", "timeManager", 900021); timeManager.blackOut.alphaTo(100, 1, "easeOutSine", 0.2, startTimeManager); hoursSpentSurvivors = 0; hoursSpentWeapons = 0; hoursSpentRepairingWall = 0; hoursSpentSupplies = 0; wallRepairs = 0; survivorsFound = 0; suppliesFound = 0; searchPartyMembersKilled = 0; hoursInDay = 12; searchFoundAWeapon = 0; currentZombieThreat = 0; threatDeficit = 0; liveZombieCount = 0; tempFoundSurvivors = 0; tempFoundSupplies = 0; for (v in searchWeaponsFound) { searchWeaponsFound.pop(); } } function startTimeManager() { hideCrosshairs(); bgMusic.volumeTo(20, 3, "easeOutSine"); cleanUpZombies(); timeManager.gotoAndStop("timeManage"); cleanUpSurvivors(); setupTravelMap(); firstTravelSetup(currentTownLocation); changeClipBoardMap(currentTownLocation); setupSearchedBuildings(); changeBackdrops(currentTownLocation); timeManager.blackOut.alphaTo(0, 2, "easeOutSine"); updateClipBoardText(); weaponMeter(); if (survivors >= maxHelpers) { timeManager.theClipBoard.noVacancy._visible = true; } else { timeManager.theClipBoard.noVacancy._visible = false; } if (retryLevel == true) { calculateFindings(); confirmResults(); } else { clipBoardUp(); } loadHints(); } function closeManager() { dropWeapon(); cleanUpZombies(); removeMapOverlay(); createTownMapOverlay(currentTownLocation); populateTrapMap(); if (_root.primaryWeapon != undefined) { showCrosshairs(); bgMusic.volumeTo(100, 8, "easeOutSine"); retryLevel = false; startOfLevelWallHealth = wall.health; _root.timeManager.blackOut.alphaTo(100, 2, "easeOutSine", 0, startNextLevel); assignSurvivorWeapons(); swapWeapon(primaryWeapon.name); variableReset(); if (bgMusicPlaying == false) { changeMusic(); } } else { _root.timeManager.tm_backgrounds.needAWeapon.alphaTo(100, 1); } } function updateClipBoardText() { clearInterval(updateClipBoard); timeManager.theClipBoard.hoursRemaining.text = hoursInDay; timeManager.theClipBoard.hoursSurvivors.text = hoursSpentSurvivors; timeManager.theClipBoard.hoursWeapons.text = hoursSpentWeapons; timeManager.theClipBoard.hoursSupplies.text = hoursSpentSupplies; timeManager.theClipBoard.hoursRepairingWallText.text = hoursSpentRepairingWall; timeManager.theClipBoard.repairRateText.text = Math.round((repairRate * Math.round(survivors / 2)) / 100); timeManager.clipBoardResults.wallRepairedBy.text = Math.round(wallRepairs / 100); timeManager.clipBoardResults.survivorsFoundText.text = tempFoundSurvivors; timeManager.clipBoardResults.suppliesFoundText.text = tempFoundSupplies; timeManager.clipBoardResults.survivorsKilledText.text = searchPartyMembersKilled; timeManager.clipBoardResults.clipBoardDay.text = levelUp; timeManager.theClipBoard.barricadeTotal.text = Math.round(wall.health / 100); timeManager.theClipBoard.barricadeMax.text = Math.round(wall.maxHealth / 100); timeManager.clipBoardResults.barricadeTotal.text = Math.round(wall.health / 100); timeManager.clipBoardResults.barricadeMax.text = Math.round(wall.maxHealth / 100); timeManager.theClipBoard.survivorsTotal.text = survivors; timeManager.clipBoardResults.survivorsTotal.text = survivors; timeManager.theClipBoard.suppliesTotal.text = supplies; timeManager.clipBoardResults.suppliesTotal.text = supplies; timeManager.theClipBoard.townNameText.text = location[currentTownLocation].name; timeManager.theClipBoard.dayNumberText.text = "DAY " + levelUp; } function resetClipBoardText() { timeManager.theClipBoard.hoursRemaining.text = "12"; timeManager.theClipBoard.hoursSurvivors.text = "0"; timeManager.theClipBoard.hoursWeapons.text = "0"; timeManager.theClipBoard.hoursSupplies.text = "0"; timeManager.theClipBoard.hoursRepairingWall.text = "0"; timeManager.clipBoardResults.wallRepairedTo.text = "0"; timeManager.clipBoardResults.survivorsFound.text = "0"; timeManager.clipBoardResults.suppliesFoundText.text = "0"; timeManager.clipBoardResults.barricadeTotal.text = Math.round(wall.health / 100); timeManager.theClipBoard.barricadeTotal.text = Math.round(wall.health / 100); timeManager.clipBoardResults.foundWeapons.text = ""; timeManager.clipBoardResults.survivorsFoundText.text = "0"; timeManager.clipBoardResults.suppliesFoundText.text = "0"; } function calculateFindings() { tempWallHealth = wall.health; wallRepairs = (hoursSpentRepairingWall * repairRate) * Math.round(survivors / 2); wall.health = wall.health + wallRepairs; checkWallStatus(); if (wall.health > 0) { wall.destroyed = false; } if (wall.health >= wall.maxHealth) { wallRepairs = wall.maxHealth - tempWallHealth; wall.health = wall.maxHealth; } checkWallStatus(); startOfLevelWallHealth = wall.health; if (survivors <= maxSurvivorsOnScreen) { survivors = survivors + tempFoundSurvivors; } if (survivors > maxSurvivorsOnScreen) { survivors = maxSurvivorsOnScreen; } scroungedSupplies = scroungedSupplies + 0.25; if (scroungedSupplies >= 1) { supplies = supplies + scroungedSupplies; scroungedSupplies = 0; } supplies = supplies + tempFoundSupplies; v = 0; while (v < searchWeaponsFound.length) { _root[searchWeaponsFound[v]].found = true; timeManager.clipBoardResults.foundWeapons.text = timeManager.clipBoardResults.foundWeapons.text + _root[searchWeaponsFound[v]].description; if (((searchWeaponsFound.length - 1) - v) > 0) { timeManager.clipBoardResults.foundWeapons.text = timeManager.clipBoardResults.foundWeapons.text + ", "; } v++; } if (searchWeaponsFound[0] == undefined) { timeManager.clipBoardResults.foundWeapons.text = "NONE"; } setupSurvivors(); checkWeaponSlots(); for (i in allWeapons) { if (_root[allWeapons[i]].found == true) { timeManager.tm_backgrounds["shadow_" + _root[allWeapons[i]].name].attachMovie(_root[allWeapons[i]].name + "_Icon", _root[allWeapons[i]].name + "_Weapon", this.getNextHighestDepth); } if (_root[allWeapons[i]].inUse == true) { timeManager.tm_backgrounds["shadow_" + _root[allWeapons[i]].name][_root[allWeapons[i]].name + "_Weapon"].alphaTo(0, 0); } else { timeManager.tm_backgrounds["shadow_" + _root[allWeapons[i]].name][_root[allWeapons[i]].name + "_Weapon"].alphaTo(100, 0); } } _root.timeManager.tm_backgrounds.primary.attachMovie(primaryWeapon.name + "_Icon", "primaryWeapon", this.getNextHighestDepth); _root.timeManager.tm_backgrounds.secondary.attachMovie(secondaryWeapon.name + "_Icon", "secondaryWeapon", this.getNextHighestDepth); _root.timeManager.tm_backgrounds.slot3.attachMovie(slot3Weapon.name + "_Icon", "slot3Weapon", this.getNextHighestDepth); _root.timeManager.tm_backgrounds.slot4.attachMovie(slot4Weapon.name + "_Icon", "slot4Weapon", this.getNextHighestDepth); _root.timeManager.tm_backgrounds.slot5.attachMovie(slot5Weapon.name + "_Icon", "slot5Weapon", this.getNextHighestDepth); _root.timeManager.tm_backgrounds.slot6.attachMovie(slot6Weapon.name + "_Icon", "slot6Weapon", this.getNextHighestDepth); debugDay++; updateClipBoard = setInterval(updateClipBoardText, 1000); } function weaponMeter() { for (i in weaponPoints) { i = nextWeaponPoint; if (weaponPoints[i] != undefined) { pointsDifference = weaponPoints[i] - weaponPoints[i - 1]; earnedPointsPastDiff = foundWeaponsTotal - weaponPoints[i - 1]; if (earnedPointsPastDiff <= 0) { earnedPointsPastDiff = 0; } } else { pointsDifference = weaponPoints[i]; earnedPointsPastDiff = foundWeaponsTotal; } var _local1 = Math.round((earnedPointsPastDiff / pointsDifference) * 100); timeManager.theClipBoard.findOmeter.findBar.bar._xscale = _local1; break; } } function slideToToolBench() { timeManager.tm_backgrounds.xSlideTo(-1695, 1.2, "easeOutSine", 0.5); timeManager.trapMap.xSlideTo(-400, 0.5, "easeOutSine", 2); populateTrapMap(); updateTrapMapText(); } function openTrapMap() { dropWeapon(); timeManager.trapMap.xSlideTo(20, 0.8, "easeOutSine"); } function closeTrapMap() { dropWeapon(); timeManager.trapMap.xSlideTo(-400, 0.8, "easeOutSine"); } function openPostCard() { timeManager.theClipBoard.postCard.xSlideTo(-320, 1, "easeOutSine"); } function closePostCard() { timeManager.theClipBoard.postCard.xSlideTo(-520, 1, "easeOutSine"); } function openTravelMap() { travelMapOpen = true; timeManager.travelMap.blockerButton._visible = false; clipBoardDown(); timeManager.travelMap.ySlideTo(220, 1.5, "easeOutSine", 1); } function closeTravelMap() { travelMapOpen = false; timeManager.travelMap.blockerButton._visible = true; timeManager.travelMap.ySlideTo(629, 2, "easeOutSine", 1, openJournal); updateClipBoardText(); updateClipBoardResultsText(); } function clipBoardUp() { checkIfCanTravel(); timeManager.theClipBoard.ySlideTo(30, 0.5, "easeOutSine", 1); } function clipBoardDown() { timeManager.theClipBoard.ySlideTo(420, 0.5, "easeOutSine"); timeManager.tm_backgrounds.xSlideTo(-950, 1.8, "easeOutSine", 0.5); } function clipBoardResultsUp() { timeManager.clipBoardResults.ySlideTo(15, 0.5, "easeOutSine"); } function clipBoardResultsDown() { timeManager.clipBoardResults.ySlideTo(420, 0.5, "easeOutSine"); } function confirmTimeManagement() { clipBoardDown(); calculateFindings(); timeManager.tm_backgrounds.night.alphaTo(100, 1.8, "easeOutSine", 0, clipBoardResultsUp); } function confirmResults() { clipBoardResultsDown(); resetClipBoardText(); slideToToolBench(); } function clipBoardButtons(btnName) { _root.timeManager.theClipBoard[btnName].onRelease = function () { switch (btnName) { case "barricadePlus" : if (hoursInDay > 0) { hoursSpentRepairingWall++; hoursInDay--; updateClipBoardText(); } return; case "barricadeMinus" : if (hoursSpentRepairingWall > 0) { hoursSpentRepairingWall--; hoursInDay++; updateClipBoardText(); } return; case "weaponsMinus" : if (hoursSpentWeapons > 0) { hoursSpentWeapons--; hoursInDay++; updateClipBoardText(); } return; case "weaponsPlus" : if (hoursInDay > 0) { hoursSpentWeapons++; hoursInDay--; updateClipBoardText(); } return; case "survivorsMinus" : if (hoursSpentSurvivors > 0) { hoursSpentSurvivors--; hoursInDay++; updateClipBoardText(); } return; case "survivorsPlus" : if (hoursInDay > 0) { hoursSpentSurvivors++; hoursInDay--; updateClipBoardText(); } return; case "suppliesPlus" : if (hoursInDay > 0) { hoursSpentSupplies++; hoursInDay--; updateClipBoardText(); } return; case "suppliesMinus" : if (hoursSpentSupplies > 0) { hoursSpentSupplies--; hoursInDay++; updateClipBoardText(); } return; } }; } function setupTravelMap() { _root.timeManager.travelMap.supplyWarning._alpha = 0; for (m in _root.allTownLocations) { timeManager.travelMap[allTownLocations[m]].gotoAndStop("noTravel"); } for (v in location[currentTownLocation].destinations) { timeManager.travelMap[location[currentTownLocation].destinations[v]].gotoAndStop("yesTravel"); timeManager.travelMap[currentTownLocation].gotoAndStop("youAreHere"); } for (v in travelledLocations) { _root.timeManager.travelMap.travelLines[travelledLocations[v]].lineMask.xScaleTo(100, 0); } timeManager.travelMap.blockerButton._visible = false; if (travelMapOpen) { closeTravelMap(); timeManager.travelMap.blockerButton._visible = true; } timeManager.travelMap.suppliesTotalText.text = supplies; timeManager.travelMap.daysLeftText.text = (40 - levelUp) + 1; } function changeBackdrops(townName) { timeManager.tm_backgrounds.colorTo(0, 1, "easeOutSine", null, function () { timeManager.tm_backgrounds.gotoAndStop(townName); }); timeManager.tm_backgrounds.colorTo(null, 2, "easeOutSine", 2); bgImage.gotoAndStop(townName); } function createTownMapOverlay(townName) { townNameOverlays++; _root.attachMovie(("bg_" + townName) + "_overlay", "mapOverlay", 864235 + townNameOverlays); _root.mapOverlay._x = 0; _root.mapOverlay._y = 420; } function removeMapOverlay() { removeMovieClip(mapOverlay); } function changeClipBoardMap(townName) { timeManager.theClipBoard.searchMap.gotoAndStop(townName); updateClipBoardText(); } function townButton(townName) { _root.timeManager.travelMap[townName].onRollOver = function () { this.scribble.gotoAndPlay(1); for (v in location[currentTownLocation].destinations) { if (location[currentTownLocation].destinations[v] == townName) { _root.validTownRollOver = true; } } if (_root.validTownRollOver) { calculateTravelTime(currentTownLocation, townName); _root.timeManager.travelMap.townInfoCard.townNameText.text = location[townName].name; _root.timeManager.travelMap.townInfoCard.townPopText.text = location[townName].population; _root.timeManager.travelMap.townInfoCard.daysTravelText.text = travelTime; _root.timeManager.travelMap.townInfoCard.slideTo(_root.timeManager.travelMap[townName]._x, _root.timeManager.travelMap[townName]._y, 1); _root.timeManager.travelMap.townInfoCard.rotateTo(random(10) - 15, 1); _root.validTownRollOver = false; } }; _root.timeManager.travelMap[townName].onRollOut = function () { _root.timeManager.travelMap.townInfoCard.slideTo(-600, 50, 0.5); _root.timeManager.travelMap.townInfoCard.rotateTo(random(30), 0.5); }; _root.timeManager.travelMap[townName].onRelease = function () { _root.travelToLocation(townName); }; } function checkIfCanTravel() { for (v in location[currentTownLocation].destinations) { calculateTravelTime(currentTownLocation, location[currentTownLocation].destinations[v]); if (travelTime <= supplies) { openPostCard(); } else { closePostCard(); } } } function travelToLocation(townName) { for (v in location[currentTownLocation].destinations) { if (location[currentTownLocation].destinations[v] == townName) { validTravelDestination = true; } } calculateTravelTime(currentTownLocation, townName); if (validTravelDestination && (travelTime <= supplies)) { _root.timeManager.travelMap.blockerButton._visible = true; currentTownTarget = townName; if (travelTime <= 1) { _root.timeManager.travelMap.confirmTravel.travelTimeText.text = travelTime + " DAY"; } else { _root.timeManager.travelMap.confirmTravel.travelTimeText.text = travelTime + " DAYS"; } _root.timeManager.travelMap.confirmTravel.townNameText.text = location[currentTownTarget].name + " ?"; _root.timeManager.travelMap.confirmTravel.slideTo(-13, 1.5, 0.8); } else if ((travelTime > supplies) && (validTravelDestination)) { validTravelDestination = false; _root.timeManager.travelMap.supplyWarning.slideTo(_root.timeManager.travelMap[townName]._x, _root.timeManager.travelMap[townName]._y - 50, 0); _root.timeManager.travelMap.supplyWarning.scaleTo(5, 0); _root.timeManager.travelMap.supplyWarning.alphaTo(100, 0, "easeOutSine"); _root.timeManager.travelMap.supplyWarning.scaleTo(110, 0.25, "easeOutBounce"); _root.timeManager.travelMap.supplyWarning.scaleTo(5, 0.25, "easeOutBounce", 2); _root.timeManager.travelMap.supplyWarning.alphaTo(0, 0, "easeOutSine", 2.2); } } function travelConfirmed(currentTown, targetTown) { cleanUpTraps(); hoursSpentRepairingWall = 0; supplies = supplies - travelTime; levelUp = levelUp + travelTime; validTravelDestination = false; if (targetTown == "unionCity") { endGame(); endingGame = true; } if (endingGame == false) { _root.timeManager.travelMap.travelLines[(currentTown + "_") + targetTown].lineMask.xScaleTo(100, travelTime, "linear", null, setupTravelMap); var _local5 = (currentTown + "_") + targetTown; travelledLocations.push(_local5); var _local3 = currentTownLocation; currentTownLocation = targetTown; currentTownTarget = ""; changeBackdrops(currentTownLocation); changeClipBoardMap(currentTownLocation); firstTravelSetup(currentTownLocation); setupSearchedBuildings(); resetNonConfirmedSearches(_local3); setupWall(currentTownLocation); fadeAndChangeMusic(); } } function firstTravelSetup(townName) { if (location[townName].travelledTo == false) { setupBuildings("weapons", townName); setupBuildings("supplies", townName); setupBuildings("survivors", townName); location[townName].travelledTo = true; } } function cancelTravel(butName) { _root.timeManager.travelMap[butName].onRelease = function () { this._parent.ySlideTo(629, 1, "easeOutSine"); _root.updateClipBoardText(); _root.updateClipBoardResultsText(); _root.clipBoardUp(); }; } function cancelTravelConfirm(butName) { _root.timeManager.travelMap.confirmTravel[butName].onRelease = function () { this._parent.slideTo(-13, 420, 0.5); _root.validTravelDestination = false; _root.timeManager.travelMap.blockerButton._visible = false; }; } function calculateTravelTime(depart, arrive) { if (((depart == "glenDale") && (arrive == "whistlersGrove")) || ((depart == "whistlersGrove") && (arrive == "glenDale"))) { travelTime = 4; } else if (((depart == "glenDale") && (arrive == "claysBurg")) || ((depart == "claysBurg") && (arrive == "glenDale"))) { travelTime = 4; } else if (((depart == "whistlersGrove") && (arrive == "claysBurg")) || ((depart == "claysBurg") && (arrive == "whistlersGrove"))) { travelTime = 5; } else if (((depart == "whistlersGrove") && (arrive == "aspenWood")) || ((depart == "aspenWood") && (arrive == "whistlersGrove"))) { travelTime = 4; } else if (((depart == "claysBurg") && (arrive == "aspenWood")) || ((depart == "aspenWood") && (arrive == "claysBurg"))) { travelTime = 3; } else if (((depart == "whistlersGrove") && (arrive == "aspenWood")) || ((depart == "aspenWood") && (arrive == "whistlersGrove"))) { travelTime = 4; } else if (((depart == "whistlersGrove") && (arrive == "jonesTown")) || ((depart == "jonesTown") && (arrive == "whistlersGrove"))) { travelTime = 4; } else if (((depart == "aspenWood") && (arrive == "jonesTown")) || ((depart == "jonesTown") && (arrive == "aspenWood"))) { travelTime = 3; } else if (((depart == "jonesTown") && (arrive == "armyBase")) || ((depart == "armyBase") && (arrive == "jonesTown"))) { travelTime = 3; } else if (((depart == "armyBase") && (arrive == "unionCity")) || ((depart == "unionCity") && (arrive == "armyBase"))) { travelTime = 4; } else if (((depart == "jonesTown") && (arrive == "unionCity")) || ((depart == "unionCity") && (arrive == "jonesTown"))) { travelTime = 6; } } function shuffleArray() { var _local1 = Math.round(Math.random() * 2); return(_local1); } function searchBuilding(buildingName, townName, buildingType) { _root[townName + "BuildingsSearched"].push({butName:buildingName, buildingType:buildingType}); for (v in _root[buildingType + "Buildings"]) { if (_root[buildingType + "Buildings"][v].ref == buildingName) { if ((_root.hoursInDay - _root[buildingType + "Buildings"][v].searchTime) >= 0) { _root.hoursInDay = _root.hoursInDay - _root[buildingType + "Buildings"][v].searchTime; _root.updateClipBoardText(); switch (buildingType) { case "weapons" : if (_root[buildingType + "Buildings"][v].hasItem != "empty") { _root[_root[buildingType + "Buildings"][v].hasItem].found = true; searchWeaponsFound.push(_root[buildingType + "Buildings"][v].hasItem); allWeaponsFound.push(_root[buildingType + "Buildings"][v].hasItem); } break; case "survivors" : if (_root[buildingType + "Buildings"][v].hasItem == "survivor") { if (survivors < maxSurvivorsOnScreen) { tempFoundSurvivors++; } } if (_root[buildingType + "Buildings"][v].hasItem == "survivors2") { if (survivors < maxSurvivorsOnScreen) { tempFoundSurvivors = tempFoundSurvivors + 2; } } if (_root[buildingType + "Buildings"][v].hasItem == "supplies") { tempFoundSupplies++; } if (_root[buildingType + "Buildings"][v].hasItem == "supplies2") { tempFoundSupplies = tempFoundSupplies + 2; } if (_root[buildingType + "Buildings"][v].hasItem == "gasCylinder") { total_gasCylinder = total_gasCylinder + 4; searchWeaponsFound.push("gasCylinder"); } if (_root[buildingType + "Buildings"][v].hasItem == "mine") { total_mine = total_mine + 4; searchWeaponsFound.push("mine"); } if (_root[buildingType + "Buildings"][v].hasItem == "bearTrap") { total_bearTrap = total_bearTrap + 4; searchWeaponsFound.push("bearTrap"); } break; case "supplies" : if (_root[buildingType + "Buildings"][v].hasItem == "supplies") { tempFoundSupplies++; } if (_root[buildingType + "Buildings"][v].hasItem == "supplies2") { tempFoundSupplies = tempFoundSupplies + 2; } if (_root[buildingType + "Buildings"][v].hasItem == "survivor") { if (survivors < maxSurvivorsOnScreen) { tempFoundSurvivors++; } } if (_root[buildingType + "Buildings"][v].hasItem == "survivors2") { if (survivors < maxSurvivorsOnScreen) { tempFoundSurvivors = tempFoundSurvivors + 2; } } break; } } } } } function cancelSearchBuilding(buildingName, townName, buildingType) { for (v in _root[buildingType + "Buildings"]) { if (_root[buildingType + "Buildings"][v].ref == buildingName) { if ((_root.hoursInDay + _root[buildingType + "Buildings"][v].searchTime) <= 12) { _root.hoursInDay = _root.hoursInDay + _root[buildingType + "Buildings"][v].searchTime; _root.updateClipBoardText(); switch (buildingType) { case "weapons" : if (_root[buildingType + "Buildings"][v].hasItem != "empty") { for (x in searchWeaponsFound) { if (_root[buildingType + "Buildings"][v].hasItem == searchWeaponsFound[x]) { _root[searchWeaponsFound[x]].found = false; searchWeaponsFound.splice(x, 1); } } } break; case "survivors" : if (_root[buildingType + "Buildings"][v].hasItem == "survivor") { if (tempFoundSurvivors > 0) { tempFoundSurvivors--; } } if (_root[buildingType + "Buildings"][v].hasItem == "supplies") { if (tempFoundSupplies > 0) { tempFoundSupplies--; } } if (_root[buildingType + "Buildings"][v].hasItem == "mine") { for (x in searchWeaponsFound) { if (searchWeaponsFound[x] == "mine") { searchWeaponsFound.splice(x, 1); if (total_mine > 0) { total_mine = total_mine - 4; } } } } if (_root[buildingType + "Buildings"][v].hasItem == "gasCylinder") { for (x in searchWeaponsFound) { if (searchWeaponsFound[x] == "gasCylinder") { searchWeaponsFound.splice(x, 1); if (total_gasCylinder > 0) { total_gasCylinder = total_gasCylinder - 4; } } } } if (_root[buildingType + "Buildings"][v].hasItem == "bearTrap") { for (x in searchWeaponsFound) { if (searchWeaponsFound[x] == "bearTrap") { searchWeaponsFound.splice(x, 1); if (total_bearTrap > 0) { total_bearTrap = total_bearTrap - 4; } } } } break; case "supplies" : if (_root[buildingType + "Buildings"][v].hasItem == "supplies") { if (tempFoundSupplies > 0) { tempFoundSupplies--; } } if (_root[buildingType + "Buildings"][v].hasItem == "survivor") { if (tempFoundSurvivors > 0) { tempFoundSurvivors--; } } break; } } } } for (v in _root[townName + "BuildingsSearched"]) { if (_root[townName + "BuildingsSearched"][v].butName == buildingName) { _root[townName + "BuildingsSearched"].splice(v, 1); } } } function clearBuildings() { delete suppliesBuildings; delete survivorBuildings; delete weaponBuildings; delete glenDaleBuildingsSearched; delete claysBurgBuildingsSearched; delete whistlersGroveBuildingsSearched; delete aspenWoodBuildingsSearched; delete jonesTownBuildingsSearched; delete armyBaseBuildingsSearched; } function setupBuildings(buildingType, townName) { updateClipBoardText(); _root.timeManager.theClipBoard.searchMap.gotoAndStop(currentTownLocation); if (_root[townName + "BuildingsSearched"][0].butName == undefined) { _root[townName + "BuildingsSearched"] = new Array(); } _root[buildingType + "Buildings"] = new Array(); _root[buildingType + "Buildings"] = location[townName][buildingType + "Buildings"]; _root[(townName + buildingType) + "ToFind"] = new Array(); _root[(townName + buildingType) + "ToFind"] = location[townName][buildingType].sort(shuffleArray); for (v in _root[buildingType + "Buildings"]) { _root[buildingType + "Buildings"][v].hasItem = _root[(townName + buildingType) + "ToFind"][v]; } } function resetNonConfirmedSearches(townName) { for (e in searchWeaponsFound) { searchWeaponsFound.splice(e, 1); } hoursInDay = 12; updateClipBoardText(); } function setupSearchedBuildings() { for (v in _root[currentTownLocation + "BuildingsSearched"]) { _root.timeManager.theClipBoard.searchMap[_root[currentTownLocation + "BuildingsSearched"][v].buildingType][_root[currentTownLocation + "BuildingsSearched"][v].butName].gotoAndStop("searched"); _root.timeManager.theClipBoard.searchMap[_root[currentTownLocation + "BuildingsSearched"][v].buildingType][_root[currentTownLocation + "BuildingsSearched"][v].butName].enabled = false; } } function searchBuildingButtons(buildingType, butName) { _root.timeManager.theClipBoard.searchMap[buildingType][butName].onLoad = function () { this.searched = false; }; _root.timeManager.theClipBoard.searchMap[buildingType][butName].onRollOver = function () { _root.timeManager.theClipBoard.searchInfoCard._alpha = 100; mapPoint = new Object(); mapPoint.x = this._x; mapPoint.y = this._y; _root.timeManager.theClipBoard.searchMap[buildingType].localToGlobal(mapPoint); _root.timeManager.theClipBoard.searchInfoCard.slideTo(mapPoint.x, mapPoint.y, 0.2); for (v in _root[buildingType + "Buildings"]) { if (_root[buildingType + "Buildings"][v].ref == butName) { _root.timeManager.theClipBoard.searchInfoCard.hasItem.text = _root[buildingType + "Buildings"][v].hasItem; _root.timeManager.theClipBoard.searchInfoCard.searchTime.text = _root[buildingType + "Buildings"][v].searchTime; _root.timeManager.theClipBoard.searchInfoCard.buildingName.text = _root[buildingType + "Buildings"][v].ref; _root.timeManager.theClipBoard.searchInfoCard.searchTypeText.text = buildingType; _root.timeManager.theClipBoard.searchInfoCard.buildingNameText.text = _root[buildingType + "Buildings"][v].name; } } }; _root.timeManager.theClipBoard.searchMap[buildingType][butName].onRollOut = function () { _root.timeManager.theClipBoard.searchInfoCard._alpha = 0; }; _root.timeManager.theClipBoard.searchMap[buildingType][butName].onRelease = function () { if (this.searched == false) { for (v in _root[buildingType + "Buildings"]) { if (_root[buildingType + "Buildings"][v].ref == butName) { if ((_root.hoursInDay - _root[buildingType + "Buildings"][v].searchTime) >= 0) { this.searched = true; _root[currentTownLocation + "BuildingsSearched"].push({butName:butName, buildingType:buildingType}); this.scribbleCircle.play(); _root.searchBuilding(butName, currentTownLocation, buildingType); } } } } else { this.searched = false; _root.cancelSearchBuilding(butName, currentTownLocation, buildingType); this.scribbleCircle.gotoAndStop(1); } }; } function setupSurvivorSlots() { survivorPosition1 = new Object(); survivorPosition1.free = true; survivorPosition1.weapon = "snubnose"; survivorPosition1.x = 645; survivorPosition1.y = 100; survivorPosition1.section = "section1"; survivorPosition2 = new Object(); survivorPosition2.free = true; survivorPosition2.weapon = "snubnose"; survivorPosition2.x = 683; survivorPosition2.y = 202; survivorPosition2.section = "section3"; survivorPosition3 = new Object(); survivorPosition3.free = true; survivorPosition3.weapon = "snubnose"; survivorPosition3.x = 664; survivorPosition3.y = 245; survivorPosition3.section = "section3"; survivorPosition4 = new Object(); survivorPosition4.free = true; survivorPosition4.weapon = "snubnose"; survivorPosition4.x = 650; survivorPosition4.y = 72; survivorPosition4.section = "section1"; survivorSlot.push(survivorPosition1, survivorPosition2, survivorPosition3, survivorPosition4); for (x in survivorSlot) { } } function cleanUpSurvivors() { for (v in survivorsOnScreen) { if (survivorsOnScreen[v].dead == true) { survivorSlot[survivorsOnScreen[v].slotNumber].free = true; for (x in friendliesOnScreen) { if (survivorsOnScreen[v].ref == friendliesOnScreen[x].ref) { friendliesOnScreen.splice(x, 1); } } removeMovieClip(survivorsOnScreen[v].ref); survivorsOnScreen.splice(v, 1); } } } function removeSurvivors() { survivors = 0; for (v in survivorsOnScreen) { survivorSlot[survivorsOnScreen[v].slotNumber].free = true; removeMovieClip(survivorsOnScreen[v].ref); survivorsOnScreen.splice(v, 1); } } function assignSurvivorWeapons() { for (v in survivorsOnScreen) { _root.survivorsOnScreen[v].weapon = survivorSlot[survivorsOnScreen[v].slotNumber].weapon; _root.survivorsOnScreen[v].holdType = _root[survivorSlot[survivorsOnScreen[v].slotNumber].weapon].holdType; _root.survivorsOnScreen[v].ammo = _root[survivorSlot[survivorsOnScreen[v].slotNumber].weapon].magazineCapacity; _root.survivorsOnScreen[v].maxAmmo = _root[survivorSlot[survivorsOnScreen[v].slotNumber].weapon].magazineCapacity; _root.survivorsOnScreen[v].shotCounter = _root[survivorSlot[survivorsOnScreen[v].slotNumber].weapon].survivorRPM; _root.survivorsOnScreen[v].shotCounterMax = _root[survivorSlot[survivorsOnScreen[v].slotNumber].weapon].survivorRPM; _root.survivorsOnScreen[v].ref.gotoAndStop(1); _root.survivorsOnScreen[v].ref.helperMainGun.helperGun.gotoAndStop(survivorsOnScreen[v].weapon); _root.survivorsOnScreen[v].ref.helperMainGun.gotoAndStop(survivorsOnScreen[v].holdType); _root.survivorsOnScreen[v].running = false; _root.survivorsOnScreen[v].firing = false; _root.survivorsOnScreen[v].reloading = false; } } function setupSurvivors() { v = 0; while (v <= survivorSlot.length) { if ((survivorSlot[v].free == true) && (survivorOnScreenCount < survivors)) { survivorSlot[v].free = false; survivorOnScreenCount++; survivorInc++; _root.attachMovie("survivorDummy", "survivor" + survivorInc, survivorDepthCount + survivorSlot[v].y); _root["survivor" + survivorInc]._x = survivorSlot[v].x; _root["survivor" + survivorInc]._y = survivorSlot[v].y; _root["survivor" + survivorInc].reloading = false; randomTorsoColour = survivorTorsoColours[random(survivorTorsoColours.length)]; _root["survivor" + survivorInc].helperMainGun.dummyHead.gotoAndStop("survivor_head" + random(10)); _root["survivor" + survivorInc].helperMainGun.dummyFrontHand.attachMovie("survivorHand" + randomZombieTorso, "torso", x); _root["survivor" + survivorInc].helperMainGun.dummyBackHand.attachMovie("survivorHand" + randomZombieTorso, "torso", x); _root["survivor" + survivorInc].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory); _root["survivor" + survivorInc].dummyTorso.torsoAddons.gotoAndStop(randomTorsoAccessory); _root["survivor" + survivorInc].dummyTorso.torso.colorTo(randomTorsoColour, 0); _root["survivor" + survivorInc].helperMainGun.dummyFrontUpperArm.upperArm.colorTo(randomTorsoColour, 0); _root["survivor" + survivorInc].helperMainGun.dummyFrontLowerArm.lowerArm.colorTo(randomTorsoColour, 0); _root["survivor" + survivorInc].helperMainGun.dummyBackUpperArm.upperArm.colorTo(randomTorsoColour, 0); _root["survivor" + survivorInc].helperMainGun.dummyBackLowerArm.lowerArm.colorTo(randomTorsoColour, 0); randomLegColour = survivorLegColours[random(survivorLegColours.length)]; _root["survivor" + survivorInc].dummyFrontUpperLeg.upperLeg.colorTo(randomLegColour, 0); _root["survivor" + survivorInc].dummyFrontLowerLeg.lowerLeg.colorTo(randomLegColour, 0); _root["survivor" + survivorInc].dummyBackUpperLeg.upperLeg.colorTo(randomLegColour, 0); _root["survivor" + survivorInc].dummyBackLowerLeg.lowerLeg.colorTo(randomLegColour, 0); survivorsOnScreen.push({ref:_root["survivor" + survivorInc], depth:_root["survivor" + survivorInc]._y, running:false, firing:false, reloading:false, dead:false, ammo:_root[survivorSlot[v].weapon].magazineCapacity, maxAmmo:_root[survivorSlot[v].weapon].magazineCapacity, weapon:survivorSlot[v].weapon, holdType:_root[survivorSlot[v].weapon].holdType, shotCounter:_root[survivorSlot[v].weapon].survivorRPM, shotCounterMax:_root[survivorSlot[v].weapon].survivorRPM, burstCounter:0, targetDiffX:1000, targetDiffY:1000, sectionName:survivorSlot[v].section, slotNumber:v}); friendliesOnScreen.push({ref:_root["survivor" + survivorInc], depth:_root["survivor" + survivorInc]._y}); } v++; } } function survivorFindTarget() { findTargetTimer--; if ((findTargetTimer < 0) && (survivors > 0)) { _root.survivorSection_1.occupied = false; _root.survivorSection_2.occupied = false; _root.survivorSection_3.occupied = false; findTargetTimer = findTargetTimerMax; i = 1; while (i <= 3) { for (z in aliveZombies) { if (((aliveZombies[z].ref._x >= _root["survivorSection_" + i].startX) && (aliveZombies[z].ref._y >= _root["survivorSection_" + i].startY)) && (aliveZombies[z].ref._y <= _root["survivorSection_" + i].endY)) { _root["survivorSection_" + i].occupied = true; } } i++; } } } function survivorWeaponFire() { v = 0; while (v <= survivorsOnScreen.length) { if (((wall.health < 400) && (survivorsOnScreen[v].running == false)) && (survivorsOnScreen[v].dead == false)) { survivorsOnScreen[v].running = true; survivorsOnScreen[v].ref.reloading = false; survivorsOnScreen[v].firing = false; survivorsOnScreen[v].ref.gotoAndPlay("runAway"); survivorsOnScreen[v].ref.helperMainGun.gotoAndPlay("scared"); } if ((((survivorsOnScreen[v].firing == false) && (survivorsOnScreen[v].ref.reloading == false)) && (survivorsOnScreen[v].dead == false)) && (survivorsOnScreen[v].running == false)) { survivorsOnScreen[v].shotCounter--; if ((survivorsOnScreen[v].ammo > 0) && (survivorsOnScreen[v].shotCounter < 0)) { i = 0; while (i <= 3) { if ((survivorsOnScreen[v].sectionName == _root["survivorSection_" + i].name) && (_root["survivorSection_" + i].occupied == true)) { survivorsOnScreen[v].burstCounter--; if (survivorsOnScreen[v].burstCounter < 5) { if (survivorsOnScreen[v].burstCounter < 0) { survivorsOnScreen[v].burstCounter = 45 - survivorsOnScreen[v].shotCounterMax; } firingHelperSound = new Sound(survivorsOnScreen[v].ref); firingHelperSound.attachSound(("sound_" + survivorsOnScreen[v].weapon) + "Fire"); firingHelperSound.setVolume(40); firingHelperSound.start(0, 1); survivorsOnScreen[v].firing = true; survivorsOnScreen[v].shotCounter = survivorsOnScreen[v].shotCounterMax + (random(survivorsOnScreen[v].shotCounterMax) / 2); bullet++; survivorsOnScreen[v].ref.helperMainGun.helperGun.muzzleFlash.play(); var _local4 = new Object(); _local4.x = survivorsOnScreen[v].ref.helperMainGun.helperGun.barrelEnd._x + random(30); _local4.y = survivorsOnScreen[v].ref.helperMainGun.helperGun.barrelEnd._y - 15; survivorsOnScreen[v].ref.helperMainGun.localToGlobal(_local4); survivorsOnScreen[v].ammo--; var _local3 = _root.attachMovie("round", "helperRound" + bullet, bullet + 100); _local3.gotoAndStop("off"); _local3._x = _local4.x; _local3._y = _local4.y; _local3.angle = random(8) - 4; _local3._rotation = _local3.angle; _local3.onEnterFrame = function () { this._x = this._x - 90; }; if ((survivorsOnScreen[v].weapon == "shotgun") || (survivorsOnScreen[v].weapon == "sawnOff")) { roundsOnScreen.push({ref:_root["helperRound" + bullet], damage:_root[survivorsOnScreen[v].weapon].survivorDamage, headShotDamage:_root[survivorsOnScreen[v].weapon].survivorHeadShotDamage, owner:"helper"}); } else { roundsOnScreen.push({ref:_root["helperRound" + bullet], damage:_root[survivorsOnScreen[v].weapon].damage, headShotDamage:_root[survivorsOnScreen[v].weapon].headShotDamage, owner:"helper"}); } survivorsOnScreen[v].ref.helperMainGun.gotoAndPlay(survivorsOnScreen[v].holdType + "_fire"); survivorsOnScreen[v].firing = false; } if (((survivorsOnScreen[v].ammo <= 0) && (survivorsOnScreen[v].ref.reloading == false)) && (survivorsOnScreen[v].firing == false)) { survivorsOnScreen[v].ref.helperMainGun.gotoAndPlay(survivorsOnScreen[v].holdType + "_reload"); survivorsOnScreen[v].ammo = survivorsOnScreen[v].maxAmmo; } } i++; } } } v++; } } function checkHitsOnSurvivors() { for (s in survivorsOnScreen) { for (v in aliveZombies) { if ((aliveZombies[v].armed == true) && (survivorsOnScreen[s].dead == false)) { aliveZombies[v].targetYDiff = (aliveZombies[v].ref._y - 60) - survivorsOnScreen[s].ref._y; if ((aliveZombies[v].targetYDiff <= 20) && (aliveZombies[v].targetYDiff >= -20)) { if (aliveZombies[v].ref.dummyFrontHand.frontHand.accessories.weapon.collision.hitTest(survivorsOnScreen[s].ref.collision)) { var _local1 = new Object(); _local1.x = survivorsOnScreen[s].ref.collision._x; _local1.y = survivorsOnScreen[s].ref.collision._y; survivorsOnScreen[s].ref.collision.localToGlobal(_local1); survivorBloodParticle(_local1.x, _local1.y); survivorsOnScreen[s].dead = true; survivors = survivors - 1; survivorOnScreenCount--; survivorsOnScreen[s].ref.helperMainGun.gotoAndPlay("dead"); survivorsOnScreen[s].ref.gotoAndPlay("death"); killingHelperSound = new Sound(survivorsOnScreen[s].ref); killingHelperSound.attachSound("sound_survivorHeadExplode"); killingHelperSound.setVolume(100); killingHelperSound.start(0, 1); } } } } } } function fadeAndChangeMusic() { bgMusic.volumeTo(0, 3, "linear", 0, changeMusic); } function changeMusic() { bgMusic.stop(); bgMusicPlaying = true; bgMusic = new Sound(stageBG); bgMusic.attachSound("music_" + location[currentTownLocation].musicTrack); bgMusic.setVolume(0); bgMusic.start(0, 999999); bgMusic.volumeTo(20, 3); } function stopMusic() { bgMusicPlaying = false; _root.bgMusic.stop(); } levelUp = 1; clearBuildings(); var timerMax = 35; var timerCount = timerMax; var targetCount = 0; var sunriseStarted = false; testingWeapons = false; allWeapons = new Array(); allWeapons.push("chainsaw", "pistol", "revolver", "shotgun", "barrett", "huntingRifle", "UZI", "UMP", "M4A1", "AK47", "sawnOff", "M249", "RPG", "grenade", "compoundBow"); snubnose = new Object(); snubnose.name = "snubnose"; snubnose.description = "snubnose revolver"; snubnose.fireMode = "semi"; snubnose.weaponGroup = "pistol"; snubnose.holdType = "handgun"; snubnose.damage = 5; snubnose.headShotDamage = 10; snubnose.weaponRPM = 200; snubnose.survivorRPM = 6; snubnose.roundSpeed = 120; snubnose.reloadTime = 2280; snubnose.reloadType = "auto"; snubnose.magazineCapacity = 6; snubnose.shotsPerRound = 1; snubnose.recoil = 4; snubnose.casingEject = false; snubnose.showTracers = true; snubnose.accuracy = 8; snubnose.powerRating = 2; snubnose.inUse = false; pistol = new Object(); pistol.name = "pistol"; pistol.description = ".45 Pistol"; pistol.weaponGroup = "pistol"; pistol.holdType = "handgun"; pistol.fireMode = "semi"; pistol.damage = 5; pistol.headShotDamage = 8; pistol.weaponRPM = 200; pistol.survivorRPM = 7; pistol.roundSpeed = 120; pistol.reloadTime = 1000; pistol.reloadType = "auto"; pistol.pumpWeapon = true; pistol.pumpTime = 125; pistol.magazineCapacity = 17; pistol.shotsPerRound = 1; pistol.recoil = 4; pistol.casingEject = true; pistol.showTracers = true; pistol.accuracy = 3; pistol.powerRating = 3; pistol.inUse = true; revolver = new Object(); revolver.name = "revolver"; revolver.description = ".357 Revolver"; revolver.fireMode = "semi"; revolver.weaponGroup = "pistol"; revolver.holdType = "handgun"; revolver.damage = 10; revolver.headShotDamage = 30; revolver.weaponRPM = 200; revolver.survivorRPM = 8; revolver.roundSpeed = 120; revolver.reloadTime = 2280; revolver.reloadType = "auto"; revolver.pumpWeapon = true; revolver.pumpTime = 425; revolver.magazineCapacity = 6; revolver.shotsPerRound = 1; revolver.recoil = 8; revolver.casingEject = false; revolver.showTracers = true; revolver.accuracy = 3; revolver.powerRating = 5; revolver.inUse = false; UMP = new Object(); UMP.name = "UMP"; UMP.description = "UMP 45"; UMP.fireMode = "auto"; UMP.weaponGroup = "pistol"; UMP.holdType = "rifle"; UMP.damage = 3; UMP.headShotDamage = 4; UMP.weaponRPM = 75; UMP.survivorRPM = 3; UMP.roundSpeed = 120; UMP.reloadTime = 1800; UMP.reloadType = "auto"; UMP.magazineCapacity = 25; UMP.shotsPerRound = 1; UMP.recoil = 3; UMP.casingEject = true; UMP.showTracers = true; UMP.accuracy = 3; UMP.recoilAnimated = true; UMP.recoiling = false; UMP.powerRating = 7; UMP.inUse = false; UZI = new Object(); UZI.name = "UZI"; UZI.description = "UZI"; UZI.fireMode = "auto"; UZI.weaponGroup = "pistol"; UZI.holdType = "handgun"; UZI.damage = 2.5; UZI.headShotDamage = 3; UZI.weaponRPM = 60; UZI.survivorRPM = 2; UZI.roundSpeed = 120; UZI.reloadTime = 1800; UZI.reloadType = "auto"; UZI.magazineCapacity = 50; UZI.shotsPerRound = 1; UZI.recoil = 5; UZI.casingEject = true; UZI.showTracers = true; UZI.accuracy = 6; UZI.powerRating = 8; UZI.inUse = false; huntingRifle = new Object(); huntingRifle.name = "huntingRifle"; huntingRifle.description = "HUNTING RIFLE"; huntingRifle.weaponGroup = "rifle"; huntingRifle.holdType = "rifle"; huntingRifle.fireMode = "semi"; huntingRifle.damage = 30; huntingRifle.headShotDamage = 40; huntingRifle.weaponRPM = 500; huntingRifle.survivorRPM = 40; huntingRifle.roundSpeed = 150; huntingRifle.reloadTime = 1800; huntingRifle.penetrates = true; huntingRifle.goesThrough = 2; huntingRifle.pumpWeapon = false; huntingRifle.pumpTime = 800; huntingRifle.reloadType = "auto"; huntingRifle.magazineCapacity = 1; huntingRifle.shotsPerRound = 1; huntingRifle.accuracy = 0; huntingRifle.casingEject = true; huntingRifle.showTracers = true; huntingRifle.recoil = 10; huntingRifle.powerRating = 10; huntingRifle.inUse = false; barrett = new Object(); barrett.name = "barrett"; barrett.description = "BARRETT"; barrett.weaponGroup = "rifle"; barrett.fireMode = "semi"; barrett.damage = 40; barrett.headShotDamage = 100; barrett.weaponRPM = 500; barrett.roundSpeed = 150; barrett.reloadTime = 1800; barrett.penetrates = true; barrett.goesThrough = 5; barrett.pumpWeapon = true; barrett.pumpTime = 1200; barrett.reloadType = "auto"; barrett.magazineCapacity = 10; barrett.shotsPerRound = 1; barrett.accuracy = 1; barrett.casingEject = true; barrett.showTracers = true; barrett.recoil = 10; sawnOff = new Object(); sawnOff.name = "sawnOff"; sawnOff.description = "Sawn-off shotgun"; sawnOff.fireMode = "semi"; sawnOff.weaponGroup = "shotgun"; sawnOff.holdType = "handgun"; sawnOff.damage = 5; sawnOff.headShotDamage = 7; sawnOff.survivorDamage = 30; sawnOff.survivorHeadShotDamage = 42; sawnOff.weaponRPM = 500; sawnOff.roundSpeed = 120; sawnOff.reloadTime = 2000; sawnOff.reloadType = "manual"; sawnOff.pumpWeapon = true; sawnOff.pumpTime = 400; sawnOff.magazineCapacity = 2; sawnOff.shotsPerRound = 6; sawnOff.accuracy = 15; sawnOff.casingEject = true; sawnOff.showTracers = true; sawnOff.recoil = 8; sawnOff.survivorRPM = 12; sawnOff.inUse = false; shotgun = new Object(); shotgun.name = "shotgun"; shotgun.description = "shotgun"; shotgun.fireMode = "semi"; shotgun.weaponGroup = "shotgun"; shotgun.holdType = "rifle"; shotgun.damage = 3.5; shotgun.headShotDamage = 2.5; shotgun.survivorDamage = 30; shotgun.survivorHeadShotDamage = 42; shotgun.weaponRPM = 500; shotgun.roundSpeed = 120; shotgun.reloadTime = 700; shotgun.reloadType = "manual"; shotgun.pumpWeapon = true; shotgun.pumpTime = 700; shotgun.magazineCapacity = 8; shotgun.shotsPerRound = 8; shotgun.accuracy = 5; shotgun.casingEject = true; shotgun.showTracers = true; shotgun.recoil = 5; shotgun.survivorRPM = 15; shotgun.inUse = false; autoShotgun = new Object(); autoShotgun.name = "autoShotgun"; autoShotgun.description = "Auto Shotgun"; autoShotgun.fireMode = "auto"; autoShotgun.weaponGroup = "shotgun"; autoShotgun.damage = 7; autoShotgun.headShotDamage = 7; autoShotgun.weaponRPM = 250; autoShotgun.roundSpeed = 120; autoShotgun.reloadTime = 700; autoShotgun.reloadType = "automatic"; autoShotgun.pumpWeapon = false; autoShotgun.pumpTime = 700; autoShotgun.magazineCapacity = 12; autoShotgun.shotsPerRound = 3; autoShotgun.accuracy = 5; autoShotgun.casingEject = true; autoShotgun.showTracers = true; autoShotgun.recoil = 5; autoShotgun.recoilAnimated = true; autoShotgun.recoiling = false; M4A1 = new Object(); M4A1.name = "M4A1"; M4A1.description = "M4A1"; M4A1.fireMode = "auto"; M4A1.weaponGroup = "rifle"; M4A1.holdType = "rifle"; M4A1.damage = 3.25; M4A1.headShotDamage = 5.5; M4A1.weaponRPM = 90; M4A1.survivorRPM = 3; M4A1.roundSpeed = 150; M4A1.reloadTime = 1800; M4A1.reloadType = "auto"; M4A1.magazineCapacity = 30; M4A1.shotsPerRound = 1; M4A1.accuracy = 3; M4A1.casingEject = true; M4A1.showTracers = true; M4A1.recoil = 5; M4A1.recoilAnimated = true; M4A1.recoiling = false; M4A1.powerRating = 12; M4A1.inUse = false; AK47 = new Object(); AK47.name = "AK47"; AK47.description = "AK47"; AK47.fireMode = "auto"; AK47.weaponGroup = "rifle"; AK47.holdType = "rifle"; AK47.damage = 4.5; AK47.headShotDamage = 5.5; AK47.weaponRPM = 101; AK47.survivorRPM = 3; AK47.roundSpeed = 120; AK47.reloadTime = 1800; AK47.reloadType = "auto"; AK47.magazineCapacity = 30; AK47.shotsPerRound = 1; AK47.accuracy = 5; AK47.casingEject = true; AK47.showTracers = true; AK47.recoil = 8; AK47.recoilAnimated = true; AK47.recoiling = false; AK47.powerRating = 15; AK47.inUse = false; M249 = new Object(); M249.name = "M249"; M249.description = "M249 Minimi"; M249.fireMode = "auto"; M249.weaponGroup = "rifle"; M249.holdType = "rifle"; M249.recoilAnimated = true; M249.recoiling = false; M249.damage = 3.5; M249.headShotDamage = 4; M249.weaponRPM = 90; M249.survivorRPM = 3; M249.roundSpeed = 120; M249.reloadTime = 3600; M249.reloadType = "auto"; M249.magazineCapacity = 200; M249.shotsPerRound = 1; M249.accuracy = 8; M249.casingEject = true; M249.showTracers = true; M249.recoil = 8; M249.powerRating = 13; M249.inUse = false; grenade = new Object(); grenade.name = "grenade"; grenade.type = "explosive"; grenade.description = "HAND GRENADES"; grenade.fireMode = "thrown"; grenade.damage = 90; grenade.headShotDamage = 90; grenade.weaponRPM = 90; grenade.frags = 10; grenade.fragDistance = 150; grenade.roundSpeed = 90; grenade.reloadTime = 1700; grenade.reloadType = "auto"; grenade.magazineCapacity = 1; grenade.shotsPerRound = 1; grenade.timer = 25; grenade.inUse = false; chainsaw = new Object(); chainsaw.name = "chainsaw"; chainsaw.description = "CHAINSAW"; chainsaw.fireMode = "auto"; chainsaw.weaponGroup = "rifle"; chainsaw.damage = 8; chainsaw.headShotDamage = 12; chainsaw.weaponRPM = 150; chainsaw.roundSpeed = 80; chainsaw.reloadTime = 1000; chainsaw.reloadType = "auto"; chainsaw.magazineCapacity = 50; chainsaw.shotsPerRound = 1; chainsaw.accuracy = 0; chainsaw.type = "melee"; chainsaw.range = 120; chainsaw.casingEject = false; chainsaw.showTracers = true; chainsaw.recoil = 0; chainsaw.inUse = false; var roundsBeforeBurn = 10; flameThrower = new Object(); flameThrower.name = "flameThrower"; flameThrower.description = "FLAMETHROWER"; flameThrower.fireMode = "auto"; flameThrower.weaponGroup = "rifle"; flameThrower.damage = 1; flameThrower.headShotDamage = 1; flameThrower.weaponRPM = 20; flameThrower.roundSpeed = 80; flameThrower.reloadTime = 1000; flameThrower.reloadType = "auto"; flameThrower.magazineCapacity = 1000; flameThrower.shotsPerRound = 1; flameThrower.accuracy = 0; flameThrower.type = "melee"; flameThrower.range = 130; flameThrower.penetrates = false; flameThrower.casingEject = false; flameThrower.showTracers = false; flameThrower.recoil = 0; RPG = new Object(); RPG.name = "RPG"; RPG.description = "RPG"; RPG.fireMode = "semi"; RPG.weaponGroup = "impactExplosives"; RPG.damage = 100; RPG.headShotDamage = 100; RPG.weaponRPM = 150; RPG.roundSpeed = 120; RPG.reloadTime = 800; RPG.reloadType = "auto"; RPG.magazineCapacity = 1; RPG.shotsPerRound = 1; RPG.accuracy = 0; RPG.type = "impactExplosive"; RPG.range = 120; RPG.penetrates = false; RPG.casingEject = false; RPG.showTracers = true; RPG.recoil = 0; RPG.inUse = false; compoundBow = new Object(); compoundBow.description = "Compound Bow"; compoundBow.name = "compoundBow"; compoundBow.fireMode = "semi"; compoundBow.weaponGroup = "bow"; compoundBow.damage = 15; compoundBow.explodeDamage = 0; compoundBow.headShotDamage = 30; compoundBow.weaponRPM = 150; compoundBow.roundSpeed = 80; compoundBow.reloadTime = 800; compoundBow.reloadType = "auto"; compoundBow.magazineCapacity = 1; compoundBow.shotsPerRound = 1; compoundBow.accuracy = 5; compoundBow.penetrates = false; compoundBow.casingEject = false; compoundBow.showTracers = true; compoundBow.recoil = 0; compoundBow.inUse = false; snubnose.found = false; pistol.found = true; revolver.found = false; huntingRifle.found = false; chainsaw.found = false; shotgun.found = false; sawnOff.found = false; grenade.found = false; UMP.found = false; UZI.found = false; M4A1.found = false; AK47.found = false; M249.found = false; barrett.found = false; compoundBow.found = false; RPG.found = false; if (testingWeapons == true) { snubnose.found = true; pistol.found = true; revolver.found = true; huntingRifle.found = true; chainsaw.found = true; shotgun.found = true; sawnOff.found = true; grenade.found = true; UMP.found = true; UZI.found = true; M4A1.found = true; AK47.found = true; M249.found = true; barrett.found = true; compoundBow.found = true; RPG.found = true; } var trapNumber = 0; var currentSelectedTrap = "empty"; var trapMapOpen = false; var total_gasCylinder = 0; var total_mine = 0; var total_bearTrap = 0; activeTraps = new Array(); trapLocations = new Array(); gasCylinder = new Object(); gasCylinder.name = "gasCylinder"; gasCylinder.description = "GAS CYLINDER"; gasCylinder.health = 5; gasCylinder.damage = 400; gasCylinder.range = 120; mine = new Object(); mine.name = "mine"; mine.description = "LAND MINE"; mine.health = 0; mine.damage = 800; mine.range = 90; bearTrap = new Object(); bearTrap.name = "bearTrap"; bearTrap.description = "BEAR TRAP"; bearTrap.health = 0; bearTrap.damage = 0; bearTrap.range = 0; trapSpot0 = new Object(); trapSpot0.x = 80; trapSpot0.y = 130; trapSpot1 = new Object(); trapSpot1.x = 200; trapSpot1.y = 136; trapSpot2 = new Object(); trapSpot2.x = 320; trapSpot2.y = 135; trapSpot3 = new Object(); trapSpot3.x = 440; trapSpot3.y = 132; trapSpot4 = new Object(); trapSpot4.x = 560; trapSpot4.y = 131; trapSpot5 = new Object(); trapSpot5.x = 75; trapSpot5.y = 180; trapSpot6 = new Object(); trapSpot6.x = 195; trapSpot6.y = 181; trapSpot7 = new Object(); trapSpot7.x = 322; trapSpot7.y = 183; trapSpot8 = new Object(); trapSpot8.x = 445; trapSpot8.y = 188; trapSpot9 = new Object(); trapSpot9.x = 562; trapSpot9.y = 180; trapSpot10 = new Object(); trapSpot10.x = 75; trapSpot10.y = 235; trapSpot11 = new Object(); trapSpot11.x = 196; trapSpot11.y = 236; trapSpot12 = new Object(); trapSpot12.x = 325; trapSpot12.y = 238; trapSpot13 = new Object(); trapSpot13.x = 440; trapSpot13.y = 234; trapSpot14 = new Object(); trapSpot14.x = 557; trapSpot14.y = 237; trapSpot15 = new Object(); trapSpot15.x = 75; trapSpot15.y = 301; trapSpot16 = new Object(); trapSpot16.x = 190; trapSpot16.y = 300; trapSpot17 = new Object(); trapSpot17.x = 322; trapSpot17.y = 302; trapSpot18 = new Object(); trapSpot18.x = 439; trapSpot18.y = 309; trapSpot19 = new Object(); trapSpot19.x = 560; trapSpot19.y = 300; trapLocationObjects(); updateTrapMapText(); timeManager._visible = false; blackOut._visible = false; timeManagerOpen = false; nextWeaponPoint = 1; retryLevel = false; var beenHere = true; var previousTownLocation = ""; repairRate = 505; hoursInDay = 12; hoursSpentRepairingWall = 0; hoursSpentWeapons = 0; hoursSpentSurvivors = 0; survivorsFound = 0; foundSurvivors = 0; foundWeaponsTotal = 1; searchPartyMembersKilled = 0; debugDay = 0; searchFoundAWeapon = 0; var supplies = 0; var suppliesFound = 0; var hoursSpentSupplies = 0; var scroungedSupplies = 0; var allTownLocations = new Array("glenDale", "claysBurg", "whistlersGrove", "aspenWood", "jonesTown", "armyBase", "unionCity"); var currentTownLocation = "glenDale"; location = new Object(); location.armyBase = new Object(); location.armyBase.ref = "armyBase"; location.armyBase.name = "FORT TRAN"; location.armyBase.description = "The small Army base where I arrived in this area."; location.armyBase.population = "Unknown"; location.armyBase.destinations = ["jonesTown", "unionCity"]; location.armyBase.journalHeading = "FORT TRAN"; location.armyBase.journalText = "I ASSUME THIS IS WHERE THE CHOPPER WAS SUPPOSED TO BE HEADED.\r\rIT'S BEEN COMPLETELY OVERRUN, MANAGED STILL TO PULL TOGETHER SOME SANDBAGS TO PUT TOGETHER A STURDY WALL THOUGH."; location.armyBase.weaponsBuildings = [{ref:"weaponsPlace0", name:"WEAPON STORAGE", searchTime:2, hasItem:"empty"}, {ref:"weaponsPlace1", name:"POLICE STATION", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"GUN SHOP", searchTime:5, hasItem:"empty"}]; location.armyBase.weapons = ["RPG", "M249", "empty"]; location.armyBase.survivorsBuildings = [{ref:"survivorsPlace0", name:"MEDICAL CLINIC", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace2", name:"TOWN HALL", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}]; location.armyBase.survivors = ["mine", "mine", "mine", "bearTrap"]; location.armyBase.suppliesBuildings = [{ref:"suppliesPlace0", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace1", name:"SMALL STORE", searchTime:3, hasItem:"empty"}]; location.armyBase.supplies = ["supplies2", "supplies2"]; location.armyBase.maxWallHealth = 5000; location.armyBase.zombieThreat = 8; location.armyBase.semiRareZombieChance = 20; location.armyBase.rareZombieChance = 5; location.armyBase.veryRareZombieChance = 1; location.armyBase.armedZombieChance = 0; location.armyBase.levelTime = 30; location.armyBase.gunLevel = 1; location.armyBase.supplyLevel = 1; location.armyBase.survivorLevel = 1; location.armyBase.numSpawnZones = 1; location.armyBase.spawnZone0_min = 120; location.armyBase.spawnZone0_max = 300; location.armyBase.brightnessLevelZombies = 60; location.armyBase.brightnessLevelHero = 70; location.armyBase.travelledTo = false; location.glenDale = new Object(); location.glenDale.ref = "glenDale"; location.glenDale.name = "GLENDALE"; location.glenDale.description = "A rural town."; location.glenDale.population = "20,420"; location.glenDale.journalHeading = "40 DAYS"; location.glenDale.journalText = "IT'S BEEN A MONTH. BACK AT SQUARE ONE. THE CRASH STILL HAUNTS ME. THEY'RE STILL EVERYWHERE\r\rRADIO BROADCAST SAID TODAY THAT THEY'RE SEALING OFF THE MAINLAND.\r\r40 DAYS UNTIL THE LAST BOATS AND AIRCRAFT LEAVE. GOT TO MAKE IT TO UNION CITY."; location.glenDale.destinations = ["claysBurg", "whistlersGrove"]; location.glenDale.weaponsBuildings = [{ref:"weaponsPlace0", name:"SHERRIF'S OFFICE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace1", name:"QUICKSTOP", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"weaponsPlace3", name:"HOUSE", searchTime:4, hasItem:"empty"}]; location.glenDale.weapons = ["empty", "chainsaw", "empty", "revolver"]; location.glenDale.survivorsBuildings = [{ref:"survivorsPlace0", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"CHURCH", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace2", name:"PARK", searchTime:3, hasItem:"empty"}]; location.glenDale.survivors = ["bearTrap", "gasCylinder", "supplies"]; location.glenDale.suppliesBuildings = [{ref:"suppliesPlace0", name:"OLD HOUSE", searchTime:5, hasItem:"empty"}, {ref:"suppliesPlace1", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace2", name:"SUPERMARKET", searchTime:4, hasItem:"empty"}, {ref:"suppliesPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace4", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace5", name:"BIG HOUSE", searchTime:4, hasItem:"empty"}]; location.glenDale.supplies = ["supplies", "supplies", "supplies", "survivor", "survivor", "empty"]; location.glenDale.maxWallHealth = 8000; location.glenDale.zombieThreat = 4.5; location.glenDale.commonZombieChance = 80; location.glenDale.semiRareZombieChance = 40; location.glenDale.rareZombieChance = 20; location.glenDale.veryRareZombieChance = 0; location.glenDale.armedZombieChance = 0; location.glenDale.levelTime = 25; location.glenDale.gunLevel = 0.5; location.glenDale.supplyLevel = 1.2; location.glenDale.survivorLevel = 0.5; location.glenDale.numSpawnZones = 1; location.glenDale.spawnZone0_min = 160; location.glenDale.spawnZone0_max = 220; location.glenDale.brightnessLevelZombies = 40; location.glenDale.brightnessLevelHero = 50; location.glenDale.travelledTo = false; location.whistlersGrove = new Object(); location.whistlersGrove.ref = "whistlersGrove"; location.whistlersGrove.name = "WHISTLER'S GROVE"; location.whistlersGrove.description = "Just another small rural town."; location.whistlersGrove.population = "10,913"; location.whistlersGrove.journalHeading = "WHISTLERS GROVE"; location.whistlersGrove.journalText = "BASEMENTS. NOT A FAN BUT IT'S A NECESSITY AT THE MOMENT.\r\rBUILT A CRUDE BARRICADE UPSTAIRS TO HOLD THEM OFF TONIGHT, SHOULD DO THE TRICK. DON'T HAVE MUCH TIME OR ENERGY TO BUILD ANYTHING SUBSTANTIAL.\r\rBEST BET IS TO FIND WHAT I CAN AND KEEP MOVING TOWARDS UNION CITY."; location.whistlersGrove.destinations = ["glenDale", "claysBurg", "aspenWood"]; location.whistlersGrove.weaponsBuildings = [{ref:"weaponsPlace0", name:"HALL", searchTime:4, hasItem:"empty"}, {ref:"weaponsPlace1", name:"STORE", searchTime:4, hasItem:"empty"}, {ref:"weaponsPlace2", name:"BIG HOUSE", searchTime:5, hasItem:"empty"}, {ref:"weaponsPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace4", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace5", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"weaponsPlace6", name:"HOUSE", searchTime:4, hasItem:"empty"}]; location.whistlersGrove.weapons = ["shotgun", "compoundBow", "empty", "empty", "empty", "empty", "empty"]; location.whistlersGrove.survivorsBuildings = [{ref:"survivorsPlace0", name:"RUNDOWN HOUSE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace2", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace3", name:"MEDICAL CENTRE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace4", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace5", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace6", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace7", name:"HOUSE", searchTime:3, hasItem:"empty"}]; location.whistlersGrove.survivors = ["survivor", "supplies", "gasCylinder", "bearTrap", "empty", "survivor", "supplies2", "empty"]; location.whistlersGrove.suppliesBuildings = [{ref:"suppliesPlace0", name:"STORE", searchTime:4, hasItem:"empty"}, {ref:"suppliesPlace1", name:"CORNER STORE", searchTime:3, hasItem:"empty"}]; location.whistlersGrove.supplies = ["supplies", "supplies"]; location.whistlersGrove.maxWallHealth = 6000; location.whistlersGrove.zombieThreat = 6; location.whistlersGrove.commonZombieChance = 80; location.whistlersGrove.semiRareZombieChance = 30; location.whistlersGrove.rareZombieChance = 15; location.whistlersGrove.veryRareZombieChance = 5; location.whistlersGrove.armedZombieChance = 25; location.whistlersGrove.levelTime = 35; location.whistlersGrove.gunLevel = 0.75; location.whistlersGrove.supplyLevel = 1; location.whistlersGrove.survivorLevel = 0.75; location.whistlersGrove.numSpawnZones = 1; location.whistlersGrove.spawnZone0_min = 160; location.whistlersGrove.spawnZone0_max = 215; location.whistlersGrove.brightnessLevelZombies = 40; location.whistlersGrove.brightnessLevelHero = 50; location.whistlersGrove.travelledTo = false; location.claysBurg = new Object(); location.claysBurg.ref = "claysBurg"; location.claysBurg.name = "CLAYSBURG"; location.claysBurg.description = "Larger rural centre, large industry."; location.claysBurg.population = "60,044"; location.claysBurg.destinations = ["glenDale", "whistlersGrove", "aspenWood"]; location.claysBurg.weaponsBuildings = [{ref:"weaponsPlace0", name:"GAS STATION", searchTime:4, hasItem:"empty"}, {ref:"weaponsPlace1", name:"7/11", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"POLICE STATION", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace4", name:"GUN STORE", searchTime:4, hasItem:"empty"}]; location.claysBurg.journalHeading = "HOLY GROUND"; location.claysBurg.journalText = "HAH! DON'T THINK IT'LL MAKE A DIFFERENCE TO THEM, THE BASTARDS, THE PEWS MAKE A FAIRLY DECENT BARRICADE THOUGH.\r\rA LOT OF STORES AROUND HERE, HOPEFULLY I CAN DIG UP SOME SUPPLIES.\r\rNOTE: I'VE SEEN A NUMBER OF THEM CARRYING WEAPONS, COULD GET NASTY."; location.claysBurg.weapons = ["empty", "UMP", "empty", "empty", "UZI"]; location.claysBurg.survivorsBuildings = [{ref:"survivorsPlace0", name:"DEPT.STORE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace1", name:"DRESS SHOP", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace2", name:"SHOE SHOP", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace3", name:"HANDBAGS", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace4", name:"STORE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace5", name:"APARTMENT", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace6", name:"OFFICE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace7", name:"APARTMENTS", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace8", name:"LARGE STORE", searchTime:5, hasItem:"empty"}, {ref:"survivorsPlace9", name:"APARTMENT", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace10", name:"STORE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace11", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace12", name:"WAREHOUSE", searchTime:5, hasItem:"empty"}]; location.claysBurg.survivors = ["survivor", "supplies", "empty", "supplies2", "survivor", "bearTrap", "empty", "gasCylinder", "empty", "bearTrap", "empty", "survivor", "empty"]; location.claysBurg.suppliesBuildings = [{ref:"suppliesPlace0", name:"BLANK", searchTime:4, hasItem:"empty"}, {ref:"suppliesPlace1", name:"BLANK", searchTime:4, hasItem:"empty"}]; location.claysBurg.supplies = ["supplies", "empty"]; location.claysBurg.maxWallHealth = 5500; location.claysBurg.zombieThreat = 6; location.claysBurg.commonZombieChance = 80; location.claysBurg.semiRareZombieChance = 35; location.claysBurg.rareZombieChance = 10; location.claysBurg.veryRareZombieChance = 4; location.claysBurg.armedZombieChance = 20; location.claysBurg.levelTime = 40; location.claysBurg.gunLevel = 1.25; location.claysBurg.supplyLevel = 1.5; location.claysBurg.survivorLevel = 0.5; location.claysBurg.numSpawnZones = 1; location.claysBurg.spawnZone0_min = 120; location.claysBurg.spawnZone0_max = 300; location.claysBurg.brightnessLevelZombies = 50; location.claysBurg.brightnessLevelHero = 55; location.claysBurg.travelledTo = false; location.aspenWood = new Object(); location.aspenWood.ref = "aspenWood"; location.aspenWood.name = "ASPENWOOD"; location.aspenWood.description = "Farmland on the outskirts of Jonestown."; location.aspenWood.population = "1040"; location.aspenWood.destinations = ["jonesTown", "whistlersGrove", "claysBurg"]; location.aspenWood.journalHeading = "MIDDLE OF NOWHERE"; location.aspenWood.journalText = "HAVEN'T HEARD ANYTHING MORE ON THE RADIO ABOUT THE EVACUATION, CAN ONLY HOPE THEY STICK TO THEIR TIMEFRAME.\r\rDON'T LIKE MY CHANCES OF FINDING MUCH HERE, BEST TO GET WHAT I CAN AND KEEP MOVING.\r\rUNION CITY OR BUST."; location.aspenWood.weaponsBuildings = [{ref:"weaponsPlace0", name:"GAS STATION", searchTime:5, hasItem:"empty"}, {ref:"weaponsPlace1", name:"STORE", searchTime:4, hasItem:"empty"}, {ref:"weaponsPlace2", name:"STORE", searchTime:4, hasItem:"empty"}, {ref:"weaponsPlace3", name:"SHERRIF'S", searchTime:4, hasItem:"empty"}]; location.aspenWood.weapons = ["huntingRifle", "empty", "sawnOff", "empty"]; location.aspenWood.survivorsBuildings = [{ref:"survivorsPlace0", name:"DINER", searchTime:5, hasItem:"empty"}, {ref:"survivorsPlace1", name:"FARMHOUSE", searchTime:5, hasItem:"empty"}, {ref:"survivorsPlace2", name:"FARMHOUSE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace3", name:"FARMHOUSE", searchTime:5, hasItem:"empty"}, {ref:"survivorsPlace4", name:"OLD HOUSE", searchTime:5, hasItem:"empty"}]; location.aspenWood.survivors = ["survivors2", "supplies2", "bearTrap", "mine", "supplies2"]; location.aspenWood.suppliesBuildings = [{ref:"suppliesPlace0", name:"STORE", searchTime:4, hasItem:"empty"}, {ref:"suppliesPlace1", name:"STORE", searchTime:4, hasItem:"empty"}]; location.aspenWood.supplies = ["supplies", "supplies"]; location.aspenWood.maxWallHealth = 5000; location.aspenWood.zombieThreat = 8; location.aspenWood.commonZombieChance = 80; location.aspenWood.semiRareZombieChance = 40; location.aspenWood.rareZombieChance = 10; location.aspenWood.veryRareZombieChance = 5; location.aspenWood.armedZombieChance = 40; location.aspenWood.levelTime = 45; location.aspenWood.gunLevel = 2; location.aspenWood.supplyLevel = 1; location.aspenWood.survivorLevel = 1; location.aspenWood.numSpawnZones = 1; location.aspenWood.spawnZone0_min = 120; location.aspenWood.spawnZone0_max = 300; location.aspenWood.brightnessLevelZombies = 40; location.aspenWood.brightnessLevelHero = 50; location.aspenWood.travelledTo = false; location.jonesTown = new Object(); location.jonesTown.ref = "jonesTown"; location.jonesTown.name = "JONESTOWN"; location.jonesTown.description = "There's something about this place."; location.jonesTown.population = "100,027"; location.jonesTown.journalHeading = "LAST STOP"; location.jonesTown.journalText = "UNION CITY IS ONLY A FEW DAYS FROM HERE, BETTER HURRY. MISS THAT BOAT AND I GET THE FEELING IT'S ALL OVER."; location.jonesTown.destinations = ["unionCity", "aspenWood", "armyBase"]; location.jonesTown.weaponsBuildings = [{ref:"weaponsPlace0", name:"APARTMENT", searchTime:2, hasItem:"empty"}, {ref:"weaponsPlace1", name:"SECURITY CO.", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"STORE", searchTime:5, hasItem:"empty"}, {ref:"weaponsPlace3", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace4", name:"POLICE", searchTime:3, hasItem:"empty"}]; location.jonesTown.weapons = ["grenade", "AK47", "M4A1", "empty", "empty"]; location.jonesTown.survivorsBuildings = [{ref:"survivorsPlace0", name:"APARTMENT", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"APARTMENT", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace2", name:"APARTMENT", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace3", name:"APARTMENT", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace4", name:"APARTMENT", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace5", name:"APARTMENT", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace6", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace7", name:"APARTMENT", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace8", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace9", name:"APARTMENT", searchTime:3, hasItem:"empty"}]; location.jonesTown.survivors = ["survivor", "supplies2", "survivor", "mine", "empty", "empty", "gasCylinder", "empty", "bearTrap", "empty"]; location.jonesTown.suppliesBuildings = [{ref:"suppliesPlace0", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace1", name:"CAMPING STORE", searchTime:3, hasItem:"empty"}]; location.jonesTown.supplies = ["supplies", "supplies"]; location.jonesTown.maxWallHealth = 5000; location.jonesTown.zombieThreat = 8; location.jonesTown.commonZombieChance = 80; location.jonesTown.semiRareZombieChance = 60; location.jonesTown.rareZombieChance = 15; location.jonesTown.veryRareZombieChance = 10; location.jonesTown.armedZombieChance = 50; location.jonesTown.levelTime = 50; location.jonesTown.gunLevel = 1.25; location.jonesTown.supplyLevel = 1.5; location.jonesTown.survivorLevel = 0.5; location.jonesTown.numSpawnZones = 1; location.jonesTown.spawnZone0_min = 120; location.jonesTown.spawnZone0_max = 300; location.jonesTown.brightnessLevelZombies = 50; location.jonesTown.brightnessLevelHero = 50; location.jonesTown.travelledTo = false; location.unionCity = new Object(); location.unionCity.ref = "unionCity"; location.unionCity.name = "UNION CITY"; location.unionCity.description = "The population is huge here, makes it dangerous."; location.unionCity.population = "350,148"; location.unionCity.destinations = ["jonesTown"]; location.unionCity.weaponsBuildings = [{ref:"weaponsPlace0", name:"WEAPON STORAGE", searchTime:2, hasItem:"empty"}, {ref:"weaponsPlace1", name:"POLICE STATION", searchTime:3, hasItem:"empty"}, {ref:"weaponsPlace2", name:"GUN SHOP", searchTime:5, hasItem:"empty"}]; location.unionCity.weapons = ["revolver", "empty", "empty"]; location.unionCity.survivorsBuildings = [{ref:"survivorsPlace0", name:"MEDICAL CLINIC", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace1", name:"HOUSE", searchTime:4, hasItem:"empty"}, {ref:"survivorsPlace2", name:"TOWN HALL", searchTime:3, hasItem:"empty"}, {ref:"survivorsPlace3", name:"HOUSE", searchTime:3, hasItem:"empty"}]; location.unionCity.survivors = ["survivor", "supplies", "mine", "mine"]; location.unionCity.suppliesBuildings = [{ref:"suppliesPlace0", name:"STORE", searchTime:3, hasItem:"empty"}, {ref:"suppliesPlace1", name:"SMALL STORE", searchTime:3, hasItem:"empty"}]; location.unionCity.supplies = ["supplies", "supplies"]; location.unionCity.maxWallHealth = 3000; location.unionCity.zombieThreat = 20; location.unionCity.commonZombieChance = 80; location.unionCity.semiRareZombieChance = 60; location.unionCity.rareZombieChance = 50; location.unionCity.veryRareZombieChance = 20; location.unionCity.armedZombieChance = 80; location.unionCity.levelTime = 60; location.unionCity.numSpawnZones = 1; location.unionCity.spawnZone0_min = 120; location.unionCity.spawnZone0_max = 300; location.unionCity.brightnessLevelZombies = 60; location.unionCity.brightnessLevelHero = 70; location.unionCity.travelledTo = false; var travelTime = 0; var daysAtCurrentLocation = 0; var currentTownLocation = "armyBase"; var currentTownTarget = ""; var validTravelDestination = false; var validTownRollOver = false; var canTravel = false; var travelMapOpen = false; var travelledLocations = new Array(); var townNameOverlays = 0; var endingGame = false; var tempFoundSurvivors = 0; var tempFoundSupplies = 0; var searchWeaponsFound = new Array(); var allWeaponsFound = new Array(); var survivors = 0; var maxSurvivorsOnScreen = 5; var survivorDepthCount = 350; var survivorOnScreenCount = 0; var survivorInc = 0; var currentSurvivorBurstModeCount = 0; var findTargetTimerMax = 100; var findTargetTimer = findTargetTimerMax; var survivorsOnScreen = new Array(); var friendliesOnScreen = new Array(); var survivorSlot = new Array(); var tempWeaponPower = new Array(); var survivorSection_1 = new Object(); survivorSection_1.name = "section1"; survivorSection_1.startY = 0; survivorSection_1.endY = 230; survivorSection_1.startX = 50; survivorSection_1.occupied = false; var survivorSection_2 = new Object(); survivorSection_2.name = "section2"; survivorSection_2.startY = 0; survivorSection_2.endY = 0; survivorSection_2.startX = 0; survivorSection_2.occupied = false; var survivorSection_3 = new Object(); survivorSection_3.name = "section3"; survivorSection_3.startY = 210; survivorSection_3.endY = 420; survivorSection_3.startX = 50; survivorSection_3.occupied = false; survivorTorsoColours = new Array("0x53552F", "0x993333", "0x333333", "0x996600", "0x888888", "0x4E462C", "0x3A4958", "0x3E373A", "0xB2987F", "0x222222", "0xcccccc", "0x451616", "0x571542", "0x6A6846"); survivorLegColours = new Array("0x333333", "0x182746", "0x333300", "0x111111"); var bgMusicPlaying = false; location.glenDale.musicTrack = "track1"; location.claysBurg.musicTrack = "track2"; location.whistlersGrove.musicTrack = "track3"; location.aspenWood.musicTrack = "track4"; location.jonesTown.musicTrack = "track5"; location.unionCity.musicTrack = "track6"; function showCrosshairs() { _root.aimer.gotoAndStop("crosshair"); Mouse.hide(); } function hideCrosshairs() { _root.aimer.gotoAndStop("cursor"); Mouse.show(); } stop(); fscommand ("allowscale", false); stopChainsawIdle(); if (firstLoad == true) { firstLoad = false; preLoaderCombo.alphaTo(0, 2, "easeOutSine"); } else { preLoaderCombo._visible = false; } if (mouseInitialised == "notyet") { _root.attachMovie("aimingReticle", "aimer", 900300); aimer.startDrag("true"); Mouse.hide(); hideCrosshairs(); mouseInitialised = "soup"; } hideCrosshairs(); Key.removeListener(keyListener); function loadCredits() { mainMenu.credits.creditsButton._visible = true; mainMenu.credits.creditList._alpha = 0; mainMenu.credits.creditList._visible = true; mainMenu.credits._alpha = 0; mainMenu.credits._visible = true; mainMenu.credits.alphaTo(100, 2, "easeInSine"); mainMenu.credits.creditList.alphaTo(100, 3, "easeOutSine", 2, hideMenuAnims); mainMenu.credits.creditList.ySlideTo(-1500, 45, "easeOutSine", 2); mainMenu.credits.creditList.alphaTo(0, 3, "easeOutSine", 24); mainMenu.credits.alphaTo(100, 0, "easeOutSine", 27, closeCredits); } function hideMenuAnims() { mainMenu.mainButtons._visible = false; mainMenu.bloodSplatter._visible = false; } function closeCredits() { mainMenu.credits.creditsButton._visible = false; mainMenu.mainButtons._visible = true; mainMenu.bloodSplatter._visible = true; mainMenu.credits.alphaTo(0, 3, "easeOutSine", 0, function () { this._visible = false; }); mainMenu.credits.creditList.ySlideTo(890, 0, "easeOutSine", 0); } function optionsButtons(butName) { _root.optionsMenu[butName].butLabel.text = butName; switch (butName) { case "QUALITY" : _root.optionsMenu[butName].onRelease = function () { _root.setCurrentQuality(); _root.toggleQuality(); }; _root.optionsMenu[butName].onRollOver = function () { _root.setCurrentQuality(); _root.optionsMenu.submenu_Quality.alphaTo(100, 0.5, "easeOutSine"); }; _root.optionsMenu[butName].onRollOut = (_root.optionsMenu[butName].onDragOut = function () { _root.optionsMenu.submenu_Quality.alphaTo(0, 0.5, "easeOutSine"); }); break; case "MUSIC" : _root.optionsMenu[butName].onRollOver = function () { _root.optionsMenu.submenu_Music.alphaTo(100, 0.5, "easeOutSine"); }; _root.optionsMenu[butName].onRollOut = (_root.optionsMenu[butName].onDragOut = function () { _root.optionsMenu.submenu_Music.alphaTo(0, 0.5, "easeOutSine"); }); _root.optionsMenu[butName].onRelease = function () { _root.toggleMusic(); }; break; case "MAIN MENU" : _root.optionsMenu[butName].onRelease = function () { _root.mainChar.removeMovieClip(); _root.hud.removeMovieClip(); cleanUpScreen(); cleanUpSurvivors(); removeSurvivors(); loadOptions(); delete game.onEnterFrame; gotoAndStop ("main"); delete this.onRelease; }; break; case "RESUME" : _root.optionsMenu[butName].onRelease = function () { loadOptions(); }; break; } } function loadOptions() { if ((optionsLoaded == false) && (timeManagerOpen == false)) { hideWholeMenu(); pauseGame(); hideCrosshairs(); bgMusic.volumeTo(10, 3, "easeOutSine"); _root.attachMovie("optionsMenu", "optionsMenu", 891039); optionsMenu._alpha = 0; optionsMenu.alphaTo(100, 1, "easeOutSine"); optionsLoaded = true; } else if (timeManagerOpen == false) { loadWholeMenuNow(); pauseGame(); showCrosshairs(); bgMusic.volumeTo(20, 3, "easeOutSine"); optionsMenu.alphaTo(0, 0.5, "easeOutSine", null, removeOptions); optionsLoaded = false; } } function removeOptions() { showCrosshairs(); optionsMenu.removeMovieClip(); } function setCurrentQuality() { _root.optionsMenu.submenu_Quality.currentQuality.text = _root._quality; } function toggleQuality() { switch (_root._quality) { case "HIGH" : _root._quality = "medium"; setCurrentQuality(); break; case "MEDIUM" : _root._quality = "low"; setCurrentQuality(); break; case "LOW" : _root._quality = "high"; setCurrentQuality(); break; default : setCurrentQuality(); } } function toggleMusic() { if (musicIsPlaying) { bgMusic.stop(); musicIsPlaying = false; _root.optionsMenu.submenu_Music.gotoAndStop("off"); } else { musicIsPlaying = true; bgMusic = new Sound(musicAmbience); bgMusic.attachSound("inGameMusic"); bgMusic.setVolume(0); bgMusic.start(0, 999999); bgMusic.volumeTo(20, 8); _root.optionsMenu.submenu_Music.gotoAndStop("on"); } } timeManagerOpen = false; optionsLoaded = false; function unhideAllMenu() { mainMenu.dawn._visible = true; mainMenu.bgLawn._visible = true; mainMenu.noise._visible = true; } function loadWholeMenuNow() { _root.alphaTo(100, 1); mainMenuLoadedOnce = true; mainMenu.dawn._visible = true; mainMenu.bgLawn._visible = true; mainMenu.skipButton.alphaTo(0, 2, "easeOutSine", null, disableSkipButton); mainMenu.conArtistsLogo.stop(); mainMenu.conArtistsLogo.alphaTo(0, 0, "easeOutSine"); mainMenu.dawn.alphaTo(100, 5, "easeOutSine"); mainMenu.logo.stopTween(); mainMenu.logo.alphaTo(0, 1, "easeOutSine"); mainMenu.gameTitle.blurTo(2, 2, 3, "easeOutSine"); mainMenu.gameTitle.alphaTo(100, 2, "easeOutSine", null, playSplatter); mainMenu.mainMenuButtons.alphaTo(100, 2); } function enableSkipButton() { unhideAllMenu(); mainMenu.skipButton._alpha = 0; mainMenu.skipButton._visible = true; mainMenu.skipButton.alphaTo(100, 1); } function disableSkipButton() { mainMenu.skipButton._visible = false; } function hideWholeMenu() { mainMenu.gameTitle.stopTween(); mainMenu.gameTitle.blurTo(2, 2, 3, "easeOutSine"); mainMenu.gameTitle.alphaTo(0, 2, "easeOutSine"); mainMenu.mainMenuButtons.alphaTo(0, 2); } function playSplatter() { mainMenu.mainMenuButtons._visible = true; mainMenu.bloodSplatter.play(); mainMenu.noise.play(); } function mainButtons(butName) { _root.mainMenu.mainButtons._visible = false; _root.mainMenu.mainMenuButtons._alpha = 0; _root.mainMenu.mainMenuButtons.alphaTo(100, 2, "easeOutSine", 18, playSplatter); currentX = _root.mainMenu[butName]._x; currentY = _root.mainMenu[butName]._y; _root.mainMenu.mainMenuButtons[butName].butLabel.text = butName; if (butName == "PLAYTLS1") { _root.mainMenu.mainMenuButtons[butName].butLabel.text = "PLAY THE LAST STAND - PART 1"; } if (butName == "PLAY MORE GAMES") { _root.mainMenu.mainMenuButtons[butName].butLabel.text = "PLAY MORE ZOMBIE GAMES"; } _root.mainMenu.mainMenuButtons[butName].blurTo(3, 2, 0.1, "easeOutSine"); _root.mainMenu.mainMenuButtons[butName].onRollOver = function () { this.blurTo(1, 2, 0.8, "easeOutSine"); }; _root.mainMenu.mainMenuButtons[butName].onRollOut = (_root.mainMenu.mainMenuButtons[butName].onDragOut = function () { this.blurTo(3.5, 2, 2, "easeOutSine", 0.2); }); _root.mainMenu.mainMenuButtons[butName].onRelease = function () { switch (butName) { case "PLAY" : menuMusic.stop(); showCrosshairs(); _root.gotoAndStop("firstLevel"); break; case "INSTRUCTIONS" : showInstructions("mainMenu"); break; case "OPTIONS" : _root.loadOptions(); break; case "CREDITS" : _root.loadCredits(); break; case "PLAY MORE GAMES" : getURL ("http://armorgames.com/tag/zombie/", "_blank"); break; case "PLAYTLS1" : getURL ("http://armorgames.com/play/269/the-last-stand", "_blank"); break; } }; } stop(); mainMenu.dawn._visible = false; mainMenu.bgLawn._visible = false; mainMenu.noise._visible = false; menuMusic = new Sound(mainMenu); menuMusic.attachSound("menuMusic"); menuMusic.setVolume(0); menuMusic.start(0, 1); menuMusic.volumeTo(80, 0.5, "easeOutSine", 13); if (mainMenuLoadedOnce != true) { _root.alphaTo(100, 1); mainMenuLoadedOnce = true; mainMenu.setVolume(0); mainMenu._alpha = 0; mainMenu.alphaTo(100, 0, "easeOutSine"); mainMenu.skipButton.alphaTo(0, 0, "easeOutSine", 15, enableSkipButton); mainMenu.conArtistsLogo.alphaTo(0, 4, "easeOutSine", 13); mainMenu.dawn.alphaTo(100, 30, "easeOutSine", 15); mainMenu.gameTitle.blurTo(2, 2, 8, "easeOutSine", 15, disableSkipButton); mainMenu.gameTitle.alphaTo(100, 2, "easeOutSine", 15, playSplatter); mainMenu.skipButton.alphaTo(0, 2, "easeOutSine", 20); } else { _root.alphaTo(100, 1); unhideAllMenu(); loadWholeMenuNow(); } function showInstructions(loadedFrom) { hideWholeMenu(); instructionsLoadedFrom = loadedFrom; mainMenu.instructionsHolder.attachMovie("instructionsMenu", "instructionsMenuIn", 15000); mainMenu.instructionsHolder._alpha = 0; mainMenu.instructionsHolder.alphaTo(100, 1.2, "easeOutSine"); } function loadFromInstructions() { switch (instructionsLoadedFrom) { case "mainMenu" : loadWholeMenuNow(); return; case "options" : return; } }
Instance of Symbol 95 MovieClip "musicAmbience" in Frame 5
onClipEvent (load) { _root.gameStopStart(this._name); }
Frame 6
stop(); hideCrosshairs();
Frame 7
function setupLighting() { for (v in friendliesOnScreen) { friendliesOnScreen[v].ref.colorTransformTo(location[currentTownLocation].brightnessLevelHero, 0, location[currentTownLocation].brightnessLevelHero, 0, location[currentTownLocation].brightnessLevelHero, 0, 100, 0, 0); } } function addHeroToSurvivorArray() { friendliesOnScreen.push({ref:mainChar, depth:mainChar._y}); survivorOnScreenCount++; survivors++; } function gameStopStart(butName) { _root[butName].onEnterFrame = function () { _root.turretControl(); _root.collisionTest(); _root.survivorFindTarget(); _root.survivorWeaponFire(); _root.checkHitsOnSurvivors(); _root.depthSortFriendlies(); }; } function enemyStopStart(butName) { _root[butName].onEnterFrame = function () { theZombieDirector(currentZombieThreat); }; } function pauseGame() { if (gamePaused == true) { if (reloading == true) { mainChar.mainGun.play(); } gameStopStart("game"); enemyStopStart("makeEnemy"); fireButton("stageBG"); mainChar.onEnterFrame = moveCharacter; gamePaused = false; timeClock = setInterval(passingTime, 1000); startTimer(location[currentTownLocation].levelTime); for (v in aliveZombies) { aliveZombies[v].ref.play(); } } else { if (reloading == true) { mainChar.mainGun.stop(); } delete game.onEnterFrame; delete mainChar.onEnterFrame; delete makeEnemy.onEnterFrame; delete stageBG.onPress; delete stageBG.onRelease; gamePaused = true; clearInterval(timeClock); mainChar.legs.gotoAndStop("idle"); for (v in aliveZombies) { aliveZombies[v].ref.stop(); } stopFire(); } } function cleanUpZombies() { for (i in deadZombies) { deadZombies[i].ref.removeMovieClip(); deadZombies.splice(i, 1); deadZombieCount = 0; } for (o in enemyOnScreen) { enemyOnScreen[o].ref.removeMovieClip(); enemyOnScreen.splice(o, 1); } for (p in aliveZombies) { aliveZombies[p].ref.removeMovieClip(); aliveZombies.splice(p, 1); } } function cleanUpScreen() { _root.stopMusic(); cleanUpSurvivors(); removeMapOverlay(); for (p in enemyOnScreen) { enemyOnScreen[p].ref.removeMovieClip(); enemyOnScreen.splice(p, 1); } for (i in deadZombies) { deadZombies[i].ref.removeMovieClip(); deadZombies.splice(i, 1); deadZombieCount = 0; } for (e in roundsOnScreen) { roundsOnScreen[e].ref.removeMovieClip(); roundsOnScreen.splice(e, 1); } for (p in aliveZombies) { aliveZombies[p].ref.removeMovieClip(); aliveZombies.splice(p, 1); } } function startNextLevel() { removeMovieClip(_root.timeManager); _root.mainBlackOut._visible = true; _root.mainBlackOut.alphaTo(100, 0); _root.mainBlackOut.alphaTo(0, 2, "easeOutSine", 0.1, hideBlackOut); timeManagerOpen = false; currentLevel = "day_" + _root.levelUp; zombiesKilled = 0; zombiesCreated = 0; bullet = 0; x = 0; resetSunRise(); fillWeaponMagazines(); pauseGame(); timeClock = setInterval(passingTime, 700); mainChar.gotoAndStop("alive"); startTimer(location[currentTownLocation].levelTime); setupLighting(); if (_root[currentWeapon].name == "chainsaw") { chainsawSound = new Sound(stageBG); chainsawSound.attachSound("sound_chainsawIdle"); chainsawSound.setVolume(100); chainsawSound.start(0, 999); } else { chainsawSound.stop("sound_chainsawIdle"); } } function playChainsawIdle() { chainsawSound = new Sound(stageBG); chainsawSound.attachSound("sound_chainsawIdle"); chainsawSound.setVolume(100); chainsawSound.start(0, 999); } function playChainsawPullSound() { chainsawPullSound = new Sound(stageBg); chainsawPullSound.attachSound("sound_chainsawPull"); chainsawPullSound.volumeTo(100); chainsawPullSound.start(0, 1); } function playChainsawOffSound() { chainsawPullSound = new Sound(stageBg); chainsawPullSound.attachSound("sound_chainsawOff"); chainsawPullSound.volumeTo(100); chainsawPullSound.start(0, 1); } function fireButton(butName) { _root[butName].onPress = function () { _root.fire(); }; _root[butName].onRelease = function () { _root.stopFire(); }; } function swapWeapon(weaponName) { currentWeapon = weaponName; mainGunRef.gotoAndStop(weaponName); if (_root[currentWeapon].name != "chainsaw") { chainsawSound.stop("sound_chainsawIdle"); } } function stopChainsawIdle() { chainsawSound.stop("sound_chainsawWorking"); chainsawSound.stop("sound_chainsawIdle"); } function fire() { if (((ammoInMag > 0) && (reloading == false)) && (pumping == false)) { if ((_root[currentWeapon].fireMode == "auto") && (firing == false)) { firing = true; attachRound("hero"); automaticFire = setInterval(attachRound, _root[currentWeapon].weaponRPM, "hero"); if (_root[currentWeapon].name == "chainsaw") { chainsawSound = new Sound(stageBG); chainsawSound.attachSound("sound_chainsawWorking"); chainsawSound.setVolume(20); chainsawSound.start(0, 999); } } else { if ((_root[currentWeapon].fireMode == "thrown") && (reloading == false)) { throwingAWeapon = true; chargingThrow = setInterval(chargeThrow, 20); } else { firing = true; attachRound("hero"); } if (_root[currentWeapon].pumpWeapon == true) { pumpWeapon(); } } mainGunRef.muzzleFlash.play(); } else if (((reloading == false) && (ammoInMag <= 0)) && (_root[currentWeapon].fireMode != "auto")) { reloadWeapon(); } else if ((((_root[currentWeapon].name == "shotgun") && (reloading)) && (!interruptingReload)) && (ammoInMag >= 1)) { interruptingReload = true; reloadAnimPlaying = false; bringBackWeapon = setInterval(raiseWeapon, 800); mainGunRef.gotoAndPlay("shogtun_bringUpWeapon"); } } function stopFire() { if ((_root[currentWeapon].fireMode == "thrown") && (throwingAWeapon == true)) { throwingAWeapon = false; thrownWeapon(); } firing = false; mainGunRef.muzzleFlash.gotoAndStop("off"); if (_root[currentWeapon].name == "flameThrower") { mainGunRef.muzzleFlash.gotoAndPlay("off"); } clearInterval(automaticFire); if (_root[currentWeapon].name == "chainsaw") { chainsawSound.stop("sound_chainsawWorking"); chainsawSound = new Sound(stageBG); chainsawSound.attachSound("sound_chainsawEnd"); chainsawSound.setVolume(60); chainsawSound.start(0, 1); } } function reloadWeapon() { _root[currentWeapon].recoiling = false; stopFire(); clearInterval(reloadinTime); if (_root[currentWeapon].name == "shotgun") { shellsToLoad = shotgun.magazineCapacity - ammoInMag; totalReloadTime = (_root[currentWeapon].reloadTime * shellsToLoad) + 800; reloading = true; pumping = false; mainGunRef.gotoAndPlay(_root[currentWeapon].name + "_Reloading"); clearInterval(pumpTime); } else { clearInterval(pumpTime); reloading = true; playReloadSound(); mainGunRef.gotoAndPlay(_root[currentWeapon].name + "_Reloading"); reloadAnimPlaying = true; } } function reloadEmptyWeapon() { if (((_root[currentWeapon].reloadType == "auto") && (ammoInMag <= 0)) && (!autoReloading)) { autoReloading = true; reloadWeapon(); } } function playReloadSound() { reloadingSound = new Sound(stageBG); reloadingSound.attachSound(("sound_" + _root[currentWeapon].name) + "Reload"); reloadingSound.setVolume(100); reloadingSound.start(0, 1); } function reloadMagazine() { autoReloading = false; reloading = false; pumping = false; ammoInMag = ammoInMag; if (_root[currentWeapon].name != "shotgun") { ammoInMag = _root[currentWeapon].magazineCapacity; } clearInterval(reloadinTime); clearInterval(pumpTime); } function pumpWeapon() { pumping = true; reloading = false; interruptingReload = false; clearInterval(reloadinTime); mainGunRef.gotoAndPlay(_root[currentWeapon].name + "_Pumping"); pumpTime = setInterval(pumpedWeapon, _root[currentWeapon].pumpTime); } function pumpedWeapon() { pumping = false; reloading = false; clearInterval(pumpTime); clearInterval(reloadinTime); } function raiseWeapon() { reloading = false; autoReloading = false; pumping = false; interruptingReload = false; clearInterval(pumpTime); clearInterval(reloadinTime); clearInterval(bringBackWeapon); } function pumpWeaponSound() { pumpSound = new Sound(stageBG); pumpSound.attachSound(("sound_" + _root[currentWeapon].name) + "Pump"); pumpSound.setVolume(100); pumpSound.start(0, 1); } function shellReloadSound() { shellSound = new Sound(stageBG); shellSound.attachSound(("sound_" + _root[currentWeapon].name) + "ShellReload"); shellSound.setVolume(100); shellSound.start(0, 1); } function bowReloadSound() { shellSound = new Sound(stageBG); shellSound.attachSound("sound_bowDraw"); shellSound.setVolume(100); shellSound.start(0, 1); } function attachRound(ownerName) { bullet++; ammoInMag--; if (ammoInMag <= 0) { stopFire(); } if (((_root[currentWeapon].recoilAnimated == true) && (_root[currentWeapon].recoiling == false)) && (!reloading)) { _root[currentWeapon].recoiling = true; mainGunRef.gotoAndPlay(_root[currentWeapon].name + "_Recoil"); } firing = true; firingSound = new Sound(stageBG); firingSound.attachSound(("sound_" + _root[currentWeapon].name) + "Fire"); firingSound.setVolume(100); firingSound.start(0, 1); var _local3 = new Object(); _local3.x = mainGunRef.barrelEnd._x; _local3.y = mainGunRef.barrelEnd._y; mainGunRef.localToGlobal(_local3); if (_root[currentWeapon].shotsPerRound > 1) { bullet++; shellCasing = random(4) + 1; if (_root[currentWeapon].name == "shotgun") { mainGunRef.ejectionPort.attachMovie("shellcasing_Shotgun" + shellCasing, "casing" + bullet, bullet + 98); } else { mainGunRef.ejectionPort.attachMovie("shellcasing_noPumpShotgun" + shellCasing, "casing" + bullet, bullet + 98); } roundsToFire = _root[currentWeapon].shotsPerRound; while (roundsToFire > -1) { bullet++; var round = _root.attachMovie("round", "round" + bullet, bullet + 350000); if (_root[currentWeapon].showTracers == true) { randomlyShowATracer = random(2) + 1; if (randomlyShowATracer > 1) { round.gotoAndPlay("on"); } else { round.gotoAndStop("off"); } } else { round.gotoAndStop("off"); } round._x = _local3.x - random(50); round._y = _local3.y; round.angle = currentAngle - random(_root[currentWeapon].accuracy); round._rotation = round.angle; round.onEnterFrame = function () { this.x = Math.cos((this.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; this.y = Math.sin((this.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; this._x = this._x - this.x; this._y = this._y - this.y; }; roundsOnScreen.push({ref:_root["round" + bullet], damage:_root[currentWeapon].damage, headShotDamage:_root[currentWeapon].headShotDamage, owner:ownerName}); roundsToFire--; } } else { if (_root[currentWeapon].casingEject == true) { shellCasing = random(3) + 1; mainGunRef.ejectionPort.attachMovie((("shellcasing_" + _root[currentWeapon].weaponGroup) + "_") + shellCasing, "casing" + bullet, bullet + 98); } if ((_root[currentWeapon].name == "flameThrower") && (ownerName == "hero")) { var _local5 = _root.attachMovie("flameParticle", "flame" + bullet, bullet + 320000); _local5._x = _local3.x; _local5._y = _local3.y; _local5._xscale = (_local5._yscale = random(40) + 65); _local5._rotation = _local5._rotation + (random(10) - 5); roundsOnScreen.push({ref:_root["flame" + bullet], penetrateCount:0, damage:_root[currentWeapon].damage, headShotDamage:_root[currentWeapon].headShotDamage, owner:ownerName, range:_root[currentWeapon].range, type:_root[currentWeapon].type, originX:_local3.x, originY:_local3.y, proximity:0}); } else { var round = _root.attachMovie("round", "round" + bullet, bullet + 350000); } if ((_root[currentWeapon].showTracers == true) && (ownerName == "hero")) { if (_root[currentWeapon].name == "RPG") { round.gotoAndPlay("RPG"); } else if (_root[currentWeapon].name == "compoundBow") { round.gotoAndPlay("compoundBow"); } else { randomlyShowATracer = random(2) + 1; if (randomlyShowATracer > 1) { round.gotoAndPlay("on"); } else { round.gotoAndStop("off"); } } } else { round.gotoAndStop("off"); } round._x = _local3.x; round._y = _local3.y; round.angle = currentAngle - random(_root[currentWeapon].accuracy); round._rotation = round.angle; round.onEnterFrame = function () { var _local4 = Math.cos((round.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; var _local3 = Math.sin((round.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; this._x = this._x - _local4; this._y = this._y - _local3; }; roundsOnScreen.push({ref:_root["round" + bullet], penetrateCount:0, damage:_root[currentWeapon].damage, headShotDamage:_root[currentWeapon].headShotDamage, owner:ownerName, range:_root[currentWeapon].range, type:_root[currentWeapon].type, originX:_local3.x, originY:_local3.y, proximity:0}); } } function sortZombieDepths() { var _local2 = new Array(); for (var _local1 in enemyOnScreen) { if (enemyOnScreen[_local1].ref != null) { enemyOnScreen[_local1].depth = enemyOnScreen[_local1].ref._y + 71651; _local2.push(enemyOnScreen[_local1]); } } _local2.sortOn("depth", Array.NUMERIC, Array.DESCENDING); var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1].ref.swapDepths(_local1 + 71651); _local1++; } } function sortDeadCats() { var _local2 = new Array(); for (var _local1 in deadZombies) { if (deadZombies[_local1].ref != null) { deadZombies[_local1].ref.depth = deadZombies[_local1].ref._y + 2124; _local2.push(deadZombies[_local1]); } } _local2.sortOn("depth", Array.NUMERIC); var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1].ref.swapDepths(_local1 + 2124); _local1++; } } function collisionTest() { reloadEmptyWeapon(); sortZombieDepths(); hud.ammoCountHud.debug_ammoCount.text = ammoInMag; hud.dayNumber.text = "NIGHT " + levelUp; deathToll.text = zombiesKilled; hud.wallHealthIndicator.wallhealth.text = Math.round(wall.health / 100); zombieProximityCheck(); zombieProximitySort(); for (i in roundsOnScreen) { if (((roundsOnScreen[i].ref._x < -150) || (roundsOnScreen[i].ref._x > 900)) || (roundsOnScreen[i].ref._y < -50)) { roundsOnScreen[i].ref.removeMovieClip(); roundsOnScreen.splice(i, 1); } if ((roundsOnScreen[i].type == "frag") || (roundsOnScreen[i].type == "melee")) { currentRoundProx = Math.round(Math.sqrt(((roundsOnScreen[i].originX - roundsOnScreen[i].ref._x) * (roundsOnScreen[i].originX - roundsOnScreen[i].ref._x)) + ((roundsOnScreen[i].originY - roundsOnScreen[i].ref._y) * (roundsOnScreen[i].originY - roundsOnScreen[i].ref._y)))); if (currentRoundProx >= roundsOnScreen[i].range) { roundsOnScreen[i].ref.removeMovieClip(); roundsOnScreen.splice(i, 1); } } } for (j in aliveZombies) { if ((aliveZombies[j].ref == null) || (aliveZombies[j].ref == undefined)) { aliveZombies.splice(j, 1); } enemyOnScreen[j].ref.zombieHealth.text = enemyOnScreen[j].health; enemyOnScreen[j].ref.zombieDead.text = enemyOnScreen[j].dead; if (aliveZombies[j].dead == false) { for (t in activeTraps) { if (activeTraps[t].ref.collisionFeet.hitTest(aliveZombies[j].ref.collisionFeet)) { if (activeTraps[t].type == "bearTrap") { aliveZombies[j].trapped = true; bearTrapCloseSound = new Sound(stageBG); bearTrapCloseSound.attachSound("sound_trapShut"); bearTrapCloseSound.setVolume(100); bearTrapCloseSound.start(0, 1); zombieTrapScream = new Sound(stageBG); zombieTrapScream.attachSound("sound_zombieFast"); zombieTrapScream.setVolume(100); zombieTrapScream.start(0, 1); activeTraps[t].ref.gotoAndStop("snap"); aliveZombies[j].ref.gotoAndPlay("trapped"); removeTrapOnMapFromExplosion(activeTraps[t].location); activeTraps.splice(t, 1); } else if (activeTraps[t].type == "mine") { spawnFragments(30, activeTraps[t].ref._x, activeTraps[t].ref._y + 60, activeTraps[t].range, "frag", activeTraps[t].damage); explosionNumber++; _root.attachMovie("explosion_grenade", "grensplosion" + explosionNumber, explosionNumber + 88213); _root["grensplosion" + explosionNumber]._x = activeTraps[t].ref._x; _root["grensplosion" + explosionNumber]._y = activeTraps[t].ref._y + 60; _root["grensplosion" + explosionNumber].play; removeTrapOnMapFromExplosion(activeTraps[t].location); activeTraps[t].ref.removeMovieClip(); activeTraps.splice(t, 1); } } } if (aliveZombies[j].trapped) { aliveZombies[j].health = aliveZombies[j].health - (random(0.5) + 0.1); if ((aliveZombies[j].health <= 0) && (aliveZombies[j].beingExploded == false)) { deathSound = new Sound(stageBG); deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1)); deathSound.setVolume(100); deathSound.start(0, 1); deadZombies.push({ref:aliveZombies[j].ref}); randomDeath = random(3) + 1; aliveZombies[j].ref.gotoAndPlay("fallBackwards" + randomDeath); zombiesKilled++; overallDeadZombies++; deadZombieCount++; currentZombieThreat = currentZombieThreat - aliveZombies[j].threat; aliveZombies[j].dead = true; aliveZombies.splice(j, 1); liveZombieCount--; } } if (((aliveZombies[j].ref._x > (520 + ((aliveZombies[j].ref._y * 20) / 100))) && ((!aliveZombies[j].idle) == true)) && (aliveZombies[j].dead == false)) { aliveZombies[j].ref.gotoAndPlay("idlestop1"); aliveZombies[j].idle = true; } else if (((aliveZombies[j].idle == true) && (!wall.destroyed)) && (aliveZombies[j].dead == false)) { if (aliveZombies[j].ref.attackingWall == false) { aliveZombies[j].ref.gotoAndPlay("attackWall" + random(2)); } if (aliveZombies[j].armed) { wall.health = wall.health - ((aliveZombies[j].damage * 1.5) * zombieDamageMultiplier); } else { wall.health = wall.health - (aliveZombies[j].damage * zombieDamageMultiplier); } checkWallStatus(); if (wall.health <= -1) { wall.destroyed = true; } } else if ((((aliveZombies[j].idle == false) && (aliveZombies[j].dead == false)) && (aliveZombies[j].beingExploded == false)) && (aliveZombies[j].trapped == false)) { aliveZombies[j].ref._x = aliveZombies[j].ref._x + aliveZombies[j].speed; aliveZombies[j].directionCount--; if (aliveZombies[j].directionCount < 0) { var _local5 = "direction" + (random(3) + 1); aliveZombies[j].directionCount = aliveZombies[j].directionCountMax; switch (_local5) { case "direction1" : aliveZombies[j].currentDirection = "up"; break; case "direction2" : aliveZombies[j].currentDirection = "down"; break; case "direction3" : aliveZombies[j].currentDirection = "straight"; break; default : aliveZombies[j].currentDirection = "straight"; } } if ((aliveZombies[j].ref._y > 120) && (aliveZombies[j].ref._y < 300)) { switch (aliveZombies[j].currentDirection) { case "straight" : break; case "up" : aliveZombies[j].ref._y = aliveZombies[j].ref._y - (aliveZombies[j].speed / 3.5); break; case "down" : aliveZombies[j].ref._y = aliveZombies[j].ref._y + (aliveZombies[j].speed / 3.5); break; } } } else if ((wall.destroyed && (aliveZombies[j].idle == true)) && (aliveZombies[j].dead == false)) { wall.health = 0; if ((aliveZombies[j].animating == false) && (aliveZombies[j].type != "zombieDog")) { aliveZombies[j].ref.gotoAndPlay(random(10) + 25); aliveZombies[j].animating = true; } else if ((aliveZombies[j].type == "zombieDog") && (aliveZombies[j].animating == false)) { aliveZombies[j].ref.gotoAndPlay("walk1"); aliveZombies[j].animating = true; } if ((aliveZombies[j].ref._x <= (_root.mainChar._x + 39)) && (!aliveZombies[j].eating)) { aliveZombies[j].ref._xscale = 100; aliveZombies[j].ref._x = aliveZombies[j].ref._x + 1; } if ((aliveZombies[j].ref._x >= (_root.mainChar._x + 40)) && (!aliveZombies[j].eating)) { aliveZombies[j].ref._xscale = -100; aliveZombies[j].ref._x = aliveZombies[j].ref._x - 1; } if ((aliveZombies[j].ref._y <= (_root.mainChar._y + 40)) && (!aliveZombies[j].eating)) { aliveZombies[j].ref._y = aliveZombies[j].ref._y + 1; } if ((aliveZombies[j].ref._y >= (_root.mainChar._y + 40)) && (!aliveZombies[j].eating)) { aliveZombies[j].ref._y = aliveZombies[j].ref._y - 1; } if (aliveZombies[j].ref.reach.hitTest(_root.mainChar._x + 70, _root.mainChar._y + 10, true)) { if (hero.isAlive) { aliveZombies[j].eating = true; _root.mainChar.gotoAndPlay("dead"); aliveZombies[j].ref.gotoAndPlay("lunge"); _root.attachMovie("gameOver", "gameOver", 993900); if (levelUp == 1) { gameOver.gameOverDays.gameOverDaysText.text = ("AFTER SURVIVING " + levelUp) + " DAY"; } else { gameOver.gameOverDays.gameOverDaysText.text = ("AFTER SURVIVING " + levelUp) + " DAYS"; } gameOver._alpha = 0; gameOver.alphaTo(100, 8, "easeOutSine"); hideCrosshairs(); hero.isAlive = false; delete mainChar.onEnterFrame; delete stageBG.onPress; delete stageBG.onRelease; } else if (!hero.isAlive) { aliveZombies[j].eating = true; aliveZombies[j].ref.gotoAndPlay("bendDown"); } } } } for (k in roundsOnScreen) { randomBloodPack = random(3) + 1; randomBloodAnim = random(fx_totalBloodAnims) + 1; randomBloodAnimHead = random(fx_totalBloodAnimsHead) + 1; randomBloodAnimChainsaw = random(fx_totalBloodAnimsChainsaw) + 1; if (roundsOnScreen[k].type == "impactExplosive") { for (v in aliveZombies) { if (((aliveZombies[v].ref.head.hitTest(roundsOnScreen[k].ref.collision) || (aliveZombies[v].ref.torso.hitTest(roundsOnScreen[k].ref.collision))) || (aliveZombies[v].ref.legs.hitTest(roundsOnScreen[k].ref.collision))) && (aliveZombies[v].dead == false)) { var _local2 = new Object(); _local2.x = roundsOnScreen[k].ref.collision._x + 70; _local2.y = roundsOnScreen[k].ref.collision._y; roundsOnScreen[k].ref.localToGlobal(_local2); roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); spawnFragments(30, _local2.x, _local2.y, _root[currentWeapon].range, "frag", _root[currentWeapon].damage); explosionNumber++; _root.attachMovie("explosion_grenade", "grensplosion" + explosionNumber, explosionNumber + 163040); _root["grensplosion" + explosionNumber]._x = _local2.x; _root["grensplosion" + explosionNumber]._y = _local2.y; _root["grensplosion" + explosionNumber]._rotation = -90; _root["grensplosion" + explosionNumber].play; } } } for (t in activeTraps) { if ((activeTraps[t].ref.collision.hitTest(roundsOnScreen[k].ref.collision) && (activeTraps[t].type == "gasCylinder")) && (roundsOnScreen[k].owner == "hero")) { spawnFragments(30, activeTraps[t].ref._x, activeTraps[t].ref._y + 60, activeTraps[t].range, "frag", activeTraps[t].damage); explosionNumber++; _root.attachMovie("explosion_grenade", "grensplosion" + explosionNumber, explosionNumber + 142300); _root["grensplosion" + explosionNumber]._x = activeTraps[t].ref._x; _root["grensplosion" + explosionNumber]._y = activeTraps[t].ref._y + 60; _root["grensplosion" + explosionNumber].play; removeTrapOnMapFromExplosion(activeTraps[t].location); activeTraps[t].ref.removeMovieClip(); activeTraps.splice(t, 1); roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } } for (v in aliveZombies) { if (((roundsOnScreen[k].ref._x - aliveZombies[v].ref._x) < 100) && ((roundsOnScreen[k].ref._y - aliveZombies[v].ref._y) < 100)) { if (aliveZombies[v].ref.head.hitTest(roundsOnScreen[k].ref.collision) && (aliveZombies[v].dead == false)) { hitHelmet = random(5); if ((hitHelmet <= 2) && ((aliveZombies[v].type == "zombieSoldier") || (aliveZombies[v].type == "zombieSoldierSprint"))) { hitBodySound = new Sound(stageBG); hitBodySound.attachSound("zombie_hitBody2"); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["thudPackHead" + randomBloodPack].gotoAndPlay("base1"); roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } else { aliveZombies[v].health = aliveZombies[v].health - (roundsOnScreen[k].headShotDamage + random(3)); if (roundsOnScreen[k].owner == "hero") { switch (_root[currentWeapon].name) { case "chainsaw" : aliveZombies[v].ref["bloodPackHead" + randomBloodPack].gotoAndPlay("chainsaw" + randomBloodAnimChainsaw); hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitChainsaw" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); var _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y + 45; aliveZombies[v].ref["bloodPackHead" + randomBloodPack].localToGlobal(_local3); if (aliveZombies[v].type == "zombieDog") { _local3.x = aliveZombies[v].ref.head._x + 5; _local3.y = aliveZombies[v].ref.head._y + 5; aliveZombies[v].ref.head.localToGlobal(_local3); } zombieChainsawBloodParticle(_local3.x, _local3.y); break; case "compoundBow" : hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitHead" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackHead" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); aliveZombies[v].arrowsStuckHead++; aliveZombies[v].ref.dummyHead.head.arrowPack.gotoAndStop("arrow" + aliveZombies[v].arrowsStuckHead); _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y + 45; if (aliveZombies[v].type == "zombieDog") { _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y; } aliveZombies[v].ref["bloodPackHead" + randomBloodPack].localToGlobal(_local3); zombieBloodParticle(_local3.x, _local3.y); break; case "flameThrower" : aliveZombies[v].burnDamageCountHead++; if (aliveZombies[v].burnDamageCountHead > roundsBeforeBurn) { aliveZombies[v].ref.dummyHead.head.flamepack.play(); } break; default : aliveZombies[v].ref["bloodPackHead" + randomBloodPack].gotoAndPlay("head" + randomBloodAnimHead); hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitHead1"); hitBodySound.setVolume(100); hitBodySound.start(0, 1); _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y + 45; if (aliveZombies[v].type == "zombieDog") { _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y; } aliveZombies[v].ref["bloodPackHead" + randomBloodPack].localToGlobal(_local3); zombieHeadBloodParticle(_local3.x, _local3.y); } } else { hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitHead" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackHead" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); } aliveZombies[v].ref._x = aliveZombies[v].ref._x - 1; aliveZombies[v].ref.prevFrame; checkPenetration(); if ((aliveZombies[v].health <= 0) && (aliveZombies[v].beingExploded == false)) { deathSound = new Sound(stageBG); if (aliveZombies[v].type == "zombieDog") { deathSound.attachSound("sound_dogDeath_" + (random(5) + 1)); } else { deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1)); } deathSound.setVolume(100); deathSound.start(0, 1); deadZombies.push({ref:aliveZombies[v].ref}); if (_root[currentWeapon].name == "compoundBow") { randomDeath = random(2) + 1; } else { randomDeath = random(3) + 1; } if (aliveZombies[v].ref._x > 450) { aliveZombies[v].ref.gotoAndPlay("fallBackwards" + randomDeath); zombiesKilled++; overallDeadZombies++; deadZombieCount++; currentZombieThreat = currentZombieThreat - aliveZombies[v].threat; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); liveZombieCount--; } else { aliveZombies[v].ref.gotoAndPlay("fallHead" + randomDeath); zombiesKilled++; overallDeadZombies++; deadZombieCount++; currentZombieThreat = currentZombieThreat - aliveZombies[v].threat; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); liveZombieCount--; } } } } if (aliveZombies[v].ref.torso.hitTest(roundsOnScreen[k].ref.collision) && (aliveZombies[j].dead == false)) { if ((((aliveZombies[v].type == "zombieSoldier") || (aliveZombies[v].type == "zombieSoldierSprint")) || (aliveZombies[v].type == "zombieSWAT")) || (aliveZombies[v].type == "zombieSWATSprint")) { hitBodySound = new Sound(stageBG); hitBodySound.attachSound("zombie_hitBody2"); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["thudPackTorso" + randomBloodPack].gotoAndPlay("base1"); roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } else { aliveZombies[v].health = aliveZombies[v].health - (roundsOnScreen[k].damage + random(2)); if (roundsOnScreen[k].owner == "hero") { switch (_root[currentWeapon].name) { case "chainsaw" : aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("chainsaw" + randomBloodAnimChainsaw); hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitChainsaw" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); var _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._y; if (aliveZombies[v].type == "zombieDog") { _local3.x = aliveZombies[v].ref.torso._x - 30; _local3.y = aliveZombies[v].ref.torso._y - 30; } aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].localToGlobal(_local3); zombieChainsawBloodParticle(_local3.x, _local3.y); break; case "flameThrower" : aliveZombies[v].burnDamageCountTorso++; if (aliveZombies[v].burnDamageCountTorso > roundsBeforeBurn) { aliveZombies[v].ref.flamePackTorso.play(); } break; case "compoundBow" : hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitBody" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); aliveZombies[v].arrowsStuckTorso++; aliveZombies[v].ref.dummyTorso.torso.arrowPack.gotoAndStop("arrow" + aliveZombies[v].arrowsStuckTorso); _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._y; if (aliveZombies[v].type == "zombieDog") { _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y; } aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].localToGlobal(_local3); zombieBloodParticle(_local3.x, _local3.y); break; default : hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitBody" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackTorso" + randomBloodPack]._y; if (aliveZombies[v].type == "zombieDog") { _local3.y = aliveZombies[v].ref["bloodPackHead" + randomBloodPack]._y; } aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].localToGlobal(_local3); zombieBloodParticle(_local3.x, _local3.y); } } else { hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitBody" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); } currentRoundType = roundsOnScreen[k].type; checkPenetration(); aliveZombies[v].ref._x = aliveZombies[v].ref._x - _root[currentWeapon].knockBack; aliveZombies[v].ref.prevFrame; if ((aliveZombies[v].health <= 0) && (aliveZombies[v].beingExploded == false)) { deathSound = new Sound(stageBG); if (aliveZombies[v].type == "zombieDog") { deathSound.attachSound("sound_dogDeath_" + (random(5) + 1)); } else { deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1)); } deathSound.setVolume(100); deathSound.start(0, 1); deadZombies.push({ref:enemyOnScreen[j].ref}); randomDeath = random(3) + 1; if ((currentRoundType == "frag") && (randomDeath > 1)) { aliveZombies[v].ref.gotoAndPlay("exploded1"); } else { aliveZombies[v].ref.gotoAndPlay("fallBackwards" + randomDeath); } zombiesKilled++; overallDeadZombies++; deadZombieCount++; currentZombieThreat = currentZombieThreat - aliveZombies[v].threat; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); liveZombieCount--; sunRiseCheck(); } } } if (aliveZombies[v].ref.legs.hitTest(roundsOnScreen[k].ref.collision) && (aliveZombies[j].dead == false)) { aliveZombies[v].health = aliveZombies[v].health - (roundsOnScreen[k].damage + random(1)); if (roundsOnScreen[k].owner == "hero") { switch (_root[currentWeapon].name) { case "chainsaw" : aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("chainsaw" + randomBloodAnimChainsaw); hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitChainsaw" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); break; case "flameThrower" : aliveZombies[v].burnDamageCountLegs++; if (aliveZombies[v].burnDamageCountLegs > roundsBeforeBurn) { aliveZombies[v].ref.burnDamageCountLegs.play(); } break; case "compoundBow" : hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitBody" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackLegs" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); aliveZombies[v].arrowsStuckLegs++; aliveZombies[v].ref.dummyFrontUpperLeg.arrowPack.gotoAndStop("arrow" + aliveZombies[v].arrowsStuckLegs); break; default : aliveZombies[v].ref["bloodPackLegs" + randomBloodPack].play(); hitLegSound = new Sound(stageBG); hitLegSound.attachSound("sound_hitBody1"); hitLegSound.setVolume(100); hitLegSound.start(0, 1); var _local3 = new Object(); _local3.x = aliveZombies[v].ref["bloodPackLegs" + randomBloodPack]._x; _local3.y = aliveZombies[v].ref["bloodPackLegs" + randomBloodPack]._y; aliveZombies[v].ref["bloodPackLegs" + randomBloodPack].localToGlobal(_local3); zombieLegBloodParticle(_local3.x, _local3.y); } } else { hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitBody" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackLegs" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); } checkPenetration(); aliveZombies[v].ref._x = aliveZombies[v].ref._x - 2; aliveZombies[v].ref.prevFrame; if ((aliveZombies[v].health <= 0) && (aliveZombies[v].beingExploded == false)) { deathSound = new Sound(stageBG); if (aliveZombies[v].type == "zombieDog") { deathSound.attachSound("sound_dogDeath_" + (random(5) + 1)); } else { deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1)); } deathSound.setVolume(100); deathSound.start(0, 1); randomDeath = random(3) + 1; if (aliveZombies[v].ref._x > 450) { aliveZombies[v].ref.gotoAndPlay("fallBackwards" + randomDeath); zombiesKilled++; overallDeadZombies++; deadZombieCount++; liveZombieCount--; currentZombieThreat = currentZombieThreat - aliveZombies[v].threat; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); } else { aliveZombies[v].ref.gotoAndPlay("fallForward" + randomDeath); zombiesKilled++; overallDeadZombies++; deadZombieCount++; liveZombieCount--; currentZombieThreat = currentZombieThreat - aliveZombies[v].threat; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); sunRiseCheck(); } } } } } } } } function ceaseFire() { firing = false; clearInterval(weaponDelay); mainGunRef.muzzleFlash.gotoAndStop(1); } function turretControl() { var _local2 = new Object(); _local2.x = mainGunRef._x; _local2.y = mainGunRef._y; mainGunRef._parent.localToGlobal(_local2); var _local4 = _local2.x - _root._xmouse; var _local3 = _local2.y - _root._ymouse; var _local5 = Math.atan2(_local3, _local4) * 57.2957795130823; currentAngle = _local5; if (currentAngle > 15) { currentAngle = 15; } if (currentAngle < -10) { currentAngle = -10; } mainGunRef._rotation = currentAngle; } stop(); var overallDeadZombies = 0; delete game.onEnterFrame; delete mainChar.onEnterFrame; delete makeEnemy.onEnterFrame; delete stageBG.onPress; delete stageBG.onRelease; fscommand ("allowscale", false); enemyStopStart("makeEnemy"); if ((_quality != "MEDIUM") && (_quality != "LOW")) { _quality = "medium"; } mouseInitialised = "notyet"; _root.attachMovie("blackOut", "mainBlackOut", 999788); _root.mainBlackOut.alphaTo(0, 1.5, "easeOutSine", 0.5, hideBlackOut); _root.mainBlackOut.depth = 994000 /* 0x0F2AD0 */; _root.attachMovie("hud", "hud", 894351); _root.hud._x = 660; _root.hud._y = 335.4; _root.attachMovie("mainCharacter", "mainChar", 97500); mainChar._x = 605; mainChar._y = 175; setupSurvivorSlots(); setupSurvivors(); assignSurvivorWeapons(); addHeroToSurvivorArray(); bullet = 0; bulletLevel = 1; projectile = 0; smokePuff = 0; firstRound = true; reloading = false; reloadAnimPlaying = false; autoReloading = false; pumping = false; firing = false; interruptingReload = false; wall_health = 1000; currentLevel = "day_1"; levelUp = 1; zombiesKilled = 0; chainsawSoundPlaying = false; optionsLoaded = false; zombiesAnimating = false; gamePaused = false; endGameStarted = false; currentZombieThreat = 0; switchingWeapons = false; currentTownLocation = "glenDale"; createTownMapOverlay(currentTownLocation); setupLighting(); delay = 6; roundsOnScreen = new Array(); enemyOnScreen = new Array(); deadZombies = new Array(); aliveZombies = new Array(); x = 1; zombiesCreated = 0; var bodysOnScreenTime = 50; showCrosshairs(); startTimer(location[currentTownLocation].levelTime); mainGunRef = mainChar.mainGun; bgMusic = new Sound(musicAmbience); bgMusic.attachSound("music_track1"); bgMusic.setVolume(100); bgMusic.start(0, 999999); function removeThisZombie(zombieRef) { if (deadZombieCount >= deadZombieCountMax) { _root[zombieRef].alphaTo(0, 0.3, "linear", 0, function () { removeMovieClip(_root[zombieRef]); }); deadZombieCount--; } } deadZombieCount = 0; deadZombieCountMax = 5; removeZombieDelay = 8000; function zombieProximityCheck() { var _local2 = {x:_root.mainChar.mainGun.barrelEnd._x, y:_root.mainChar.mainGun.barrelEnd._y}; _root.mainChar.mainGun.barrelEnd.localToGlobal(_local2); for (v in aliveZombies) { _root.aliveZombies[v].targetX = _root.aliveZombies[v].ref._x; _root.aliveZombies[v].targetY = _root.aliveZombies[v].ref._y - 45; _root.aliveZombies[v].proximity = Math.round(Math.sqrt(((_local2.x - _root.aliveZombies[v].targetX) * (_local2.x - _root.aliveZombies[v].targetX)) + ((_local2.y - _root.aliveZombies[v].targetY) * (_local2.y - _root.aliveZombies[v].targetY)))); aliveZombies[v].ref.zombieProximity.text = v; } } function zombieProximitySort() { _root.aliveZombies.sortOn("proximity", Array.DESCENDING, Array.NUMERIC); } function hideBlackOut() { _root.mainBlackOut._visible = false; } function endGame() { hideCrosshairs(); if (levelUp > 40) { _root.attachMovie("ending2_badEnding", "endingAnim", 999002); _root.endingAnim.gotoAndPlay(1); } else { _root.HPScoreService.postScore(overallDeadZombies, ""); _root.attachMovie("ending2_goodEnding", "endingAnim", 999002); _root.endingAnim.gotoAndPlay(1); } } function loadHints() { if (hints[_root.levelUp] == "") { timeManager.theClipBoard.hintCard._alpha = 0; } else { timeManager.theClipBoard.hintCard._alpha = 100; timeManager.theClipBoard.hintCard.hintText.text = hints[_root.levelUp]; } } hints = new Array(); hints.push("", "MORE SURVIVORS MEANS MORE CAN BE DONE", "TIME SEARCHING FOR WEAPONS ADDS UP", "SOME ZOMBIES CARRY WEAPONS YOU CAN USE", "", "SPACEBAR SWITCHES WEAPONS", "HIT 'R' TO RELOAD YOUR WEAPON", "", "ANY SEARCHING CAN BE DANGEROUS", "BETTER WEAPONS TAKE TIME TO FIND", "", "REMEMBER TO WRITE TOMMOROW'S NOTE", "DON'T WASTE TIME OVER REPAIRING", "ESCAPE OPENS THE OPTIONS", "", "CALL MUM IF I LIVE", "BROKEN WALL PLUS ZOMBIES EQUALS DEATH", "", "OH I DON'T KNOW", "", "", "DON'T DIE", "", "KILL ZOMBIES...AND STUFF", "", "", "I THINK I CAN. I THINK I CAN.", "", "", "ZOMBIE ARMS AREN'T FOOD"); fx_totalBloodAnims = 4; fx_totalBloodAnimsHead = 2; fx_totalBloodAnimsChainsaw = 2; function moveCharacter() { if ((((((((!Key.isDown(65)) && (!Key.isDown(68))) && (!Key.isDown(87))) && (!Key.isDown(83))) && (!Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) { characterWalkAnim("idle"); } if ((Key.isDown(65) || (Key.isDown(37))) && (!blockFront.hitTest(mainChar._x + 90, mainChar._y + 100, true))) { this._x = this._x - hero.speed; characterWalkAnim("forward"); } if ((Key.isDown(68) || (Key.isDown(39))) && (!blockBack.hitTest(mainChar._x + 90, mainChar._y + 100, true))) { this._x = this._x + hero.speed; characterWalkAnim("backward"); } if (((Key.isDown(87) || (Key.isDown(38))) && (!blockTop.hitTest(mainChar._x + 90, mainChar._y + 100, true))) && (!blockBack.hitTest(mainChar._x + 90, mainChar._y + 100, true))) { this._y = this._y - hero.speed; if (Key.isDown(68)) { characterWalkAnim("backward"); } else if (Key.isDown(65)) { characterWalkAnim("forward"); } else { characterWalkAnim("up"); } } if (((Key.isDown(83) || (Key.isDown(40))) && (!blockFront.hitTest(mainChar._x + 90, mainChar._y + 100, true))) && (!blockBottom.hitTest(mainChar._x + 90, mainChar._y + 100, true))) { this._y = this._y + hero.speed; if (Key.isDown(68) || (Key.isDown(39))) { characterWalkAnim("backward"); } else if (Key.isDown(65) || (Key.isDown(37))) { characterWalkAnim("forward"); } else { characterWalkAnim("down"); } } if (Key.isDown(82)) { if ((reloading == false) && (ammoInMag != _root[currentWeapon].magazineCapacity)) { reloadWeapon(); } if (Key.isDown(49)) { _root.swapWeapon("pistol"); } } } function characterWalkAnim(currentDirection) { _root.mainChar.legs.gotoAndStop(currentDirection); } hero = new Object(); hero.health = 100; hero.speed = 5; hero.isAlive = true; mainChar.depthSwappedWith5 = false; keyListener = new Object(); keyListener.onKeyDown = function () { if (((Key.isDown(32) && (switchingWeapons == false)) && (firing == false)) && (secondaryWeapon != null)) { switchWeapons(); handlingSound = new Sound(stageBG); handlingSound.attachSound("sound_switchWeapons"); handlingSound.setVolume(100); handlingSound.start(0, 1); if (_root[currentWeapon].name == "chainsaw") { chainsawSound = new Sound(stageBG); chainsawSound.attachSound("sound_chainsawIdle"); chainsawSound.setVolume(100); chainsawSound.start(0, 999); } } if (Key.isDown(27)) { loadOptions(); } }; keyListener.onKeyUp = function () { if ((switchingWeapons == true) && (Key.isDown(32) == false)) { switchingWeapons = false; } }; Key.addListener(keyListener); _root.mainChar.onEnterFrame = moveCharacter; function zombieGroanSound(zombieType) { playASound = random(10) + 1; if (playASound == 1) { zombieGroan = new Sound(stageBG); zombieGroan.attachSound("sound_zombie" + zombieType); zombieGroan.setVolume(100); zombieGroan.start(0, 1); } } function zombieHitWallSound() { zombieHitWallSnd = new Sound(stageBG); zombieHitWallSnd.attachSound("zombie_hitWall" + (random(2) + 1)); zombieHitWallSnd.setVolume(50); zombieHitWallSnd.start(0, 1); } function destroyBody() { this.removeMovieClip; } function zombieAppearance(zombieRef, isArmed) { randomZombieHead = random(zombieHeads) + 1; randomZombieTorso = random(zombieTorsos) + 1; randomHeadAccessory = random(zombieHeadAccessories) + 1; randomTorsoAccessory = random(zombieTorsoAccessories) + 1; randomTorsoColour = torsoColours[random(torsoColours.length)]; _root[zombieRef].dummyHead.attachMovie("zombieHead" + randomZombieHead, "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso" + randomZombieTorso, "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); if (isArmed) { _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons)); } _root[zombieRef].dummyTorso.torso.play(); _root[zombieRef].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop(randomTorsoAccessory); _root[zombieRef].dummyTorso.torso.torso.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop(randomTorsoColour); randomLegColour = legColours[random(legColours.length)]; _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop(randomLegColour); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop(randomLegColour); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop(randomLegColour); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop(randomLegColour); _root[zombieRef].cacheAsBitmap = true; if (currentZombieType.name == "zombieSlow") { _root[zombieRef].gotoAndPlay(random(20) + 45); } if (currentZombieType.name == "zombieFast") { _root[zombieRef].gotoAndPlay(random(20) + 1); } if (currentZombieType.name == "zombieSprint") { _root[zombieRef].gotoAndPlay(random(10) + 80); } } function zombieAppearanceCustom(zombieRef, zombieType, zombieArmed) { randomZombieHead = random(zombieHeads) + 1; randomZombieTorso = random(zombieTorsos) + 1; randomHeadAccessory = random(zombieHeadAccessories) + 1; randomTorsoAccessory = random(zombieTorsoAccessories) + 1; randomTorsoColour = torsoColours[random(torsoColours.length)]; randomLegColour = legColours[random(legColours.length)]; if (zombieType == "zombieFatManSprint") { zombieType = "zombieFatMan"; } if (zombieType == "zombieFatWomanSprint") { zombieType = "zombieFatWoman"; } if (zombieType == "zombieSoldierSprint") { zombieType = "zombieSoldier"; } if (zombieType == "zombieSWATSprint") { zombieType = "zombieSWAT"; } switch (zombieType) { case "zombieSoldier" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("armyHelmet"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("armyVest"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("armyM4"); _root[zombieRef].dummyTorso.torso.torso.gotoAndStop("khaki"); _root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop("khaki"); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop("khaki"); _root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop("khaki"); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop("khaki"); _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop("khaki"); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop("khaki"); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop("khaki"); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop("khaki"); _root[zombieRef].cacheAsBitmap = true; break; case "zombieSWAT" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("SWAT"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("SWAT"); _root[zombieRef].dummyTorso.torso.torso.gotoAndStop("denim"); _root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop("denim"); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop("denim"); _root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop("denim"); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop("denim"); _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop("denim"); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop("denim"); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop("denim"); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop("denim"); _root[zombieRef].cacheAsBitmap = true; break; case "zombieFatCop" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("copFat" + (random(3) + 1)); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("copFat"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("copNightStick"); _root[zombieRef].dummyTorso.torso.torso.colorTo(6737151, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(6737151, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop("skin"); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(6737151, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop("skin"); _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop("nearBlack"); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop("nearBlack"); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop("nearBlack"); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop("nearBlack"); _root[zombieRef].cacheAsBitmap = true; break; case "zombieDropRevolver" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("copFat" + (random(3) + 1)); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("copFat"); _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("copRevolver"); _root[zombieRef].dummyTorso.torso.torso.colorTo(6737151, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(6737151, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(6737151, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(7208, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(7208, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(7208, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(7208, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieClown" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso2", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("clown"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("clown"); _root[zombieRef].dummyTorso.torso.torso.colorTo(6710988, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(39168, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(39168, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(6710988, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(6710988, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(13382400, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(13382400, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(13260, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(13260, 0); _root[zombieRef].dummyFrontFoot.foot.colorTo(10027008, 0); _root[zombieRef].dummyBackFoot.foot.colorTo(10027008, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieMechanic" : _root[zombieRef].dummyHead.attachMovie("zombieHead2", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("mechanic"); if (isArmed) { _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons)); } _root[zombieRef].dummyTorso.torso.torso.colorTo(3691610, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(3691610, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(3691610, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(3691610, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(3691610, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(3691610, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(3691610, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(3691610, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(3691610, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombiePriest" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso2", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("priest"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("priest"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("bible"); _root[zombieRef].dummyTorso.torso.torso.gotoAndStop("nearBlack"); _root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop("nearBlack"); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop("nearBlack"); _root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop("nearBlack"); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop("nearBlack"); _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop("nearBlack"); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop("nearBlack"); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop("nearBlack"); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop("nearBlack"); _root[zombieRef].cacheAsBitmap = true; break; case "zombieNewsReporter" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("newsReporter"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("newsReporter"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("microphone"); _root[zombieRef].dummyTorso.torso.torso.colorTo(13412704, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(13412704, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(13412704, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(13412704, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(13412704, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(3355443, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(3355443, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(3355443, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(3355443, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieNewsCameraman" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("newsCameraman"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("newsCameraman"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("newsCamera"); _root[zombieRef].dummyTorso.torso.torso.colorTo(10040115, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(10040115, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(10040115, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(3355443, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(3355443, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(3355443, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(3355443, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieFatWoman" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("fatWoman" + (random(5) + 1)); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatWoman" + (random(5) + 1)); if (isArmed) { _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons)); } _root[zombieRef].dummyTorso.torso.torso.gotoAndStop("skin"); _root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop("skin"); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop("skin"); _root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop("skin"); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop("skin"); _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop("skin"); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop("skin"); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop("skin"); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop("skin"); _root[zombieRef].cacheAsBitmap = true; break; case "zombieFatMan" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("fatMan" + (random(4) + 1)); if (isArmed) { _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons)); } zombieRandomClothesSet = "" + (random(4) + 1); switch (zombieRandomClothesSet) { case "1" : _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan1"); _root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(6697728, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(6697728, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(15260631, 0); break; case "2" : _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan2"); _root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(13158, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(13158, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(13158, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(13158, 0); break; case "3" : _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan3"); _root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(5266279, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(5266279, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(5266279, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(5266279, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(1510144, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(1510144, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(1510144, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(1510144, 0); break; case "4" : _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan4"); _root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(5780532, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(5780532, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(5780532, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(5780532, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(4993566, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(4993566, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(4993566, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(4993566, 0); break; } _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(6697728, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(6697728, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(15260631, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombiePrisoner" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("prisoner"); _root[zombieRef].dummyTorso.torso.torso.colorTo(16750848, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(16750848, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(16750848, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(16750848, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(16750848, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(16750848, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(16750848, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(16750848, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(16750848, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieDropShotgun" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("biker"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("biker"); _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("bikerShotgun"); _root[zombieRef].dummyTorso.torso.torso.colorTo(6737151, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(1313280, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(1313280, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(1313280, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(1313280, 0); _root[zombieRef].cacheAsBitmap = true; break; default : break; case "zombieDecayed" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("decayed" + (random(4) + 1)); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("decayed" + (random(4) + 1)); if (isArmed) { _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons)); } _root[zombieRef].dummyFrontHand.frontHand.handskin.colorTo(8223810, 0); _root[zombieRef].dummyBackHand.backHand.handskin.colorTo(8223810, 0); _root[zombieRef].dummyTorso.torso.torso.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyFrontUpperArm.upperArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyFrontLowerArm.lowerArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyBackUpperArm.upperArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyBackLowerArm.lowerArm.gotoAndStop(randomTorsoColour); _root[zombieRef].dummyFrontUpperLeg.upperLeg.gotoAndStop(randomLegColour); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.gotoAndStop(randomLegColour); _root[zombieRef].dummyBackUpperLeg.upperLeg.gotoAndStop(randomLegColour); _root[zombieRef].dummyBackLowerLeg.lowerLeg.gotoAndStop(randomLegColour); _root[zombieRef].cacheAsBitmap = true; } _root[zombieRef].cacheAsBitmap = false; if (zombieArmed) { _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("armedWeapon" + random(numberZombieWeapons)); } switch (currentZombieType.walkAnimation) { case "slow" : _root[zombieRef].gotoAndPlay(random(20) + 45); break; case "fast" : _root[zombieRef].gotoAndPlay(random(20) + 1); break; case "sprint" : _root[zombieRef].gotoAndPlay(random(10) + 80); break; } } var numberZombieWeapons = 5; var zombieDamageMultiplier = 1.5; zombieSlow = new Object(); zombieSlow.speed = 1.3; zombieSlow.health = 50; zombieSlow.damage = 3; zombieSlow.threat = 0.5; zombieSlow.common = true; zombieSlow.name = "zombieSlow"; zombieFast = new Object(); zombieFast.speed = 3; zombieFast.health = 40; zombieFast.damage = 2; zombieFast.threat = 0.75; zombieFast.common = true; zombieFast.name = "zombieFast"; zombieSprint = new Object(); zombieSprint.speed = 13; zombieSprint.health = 40; zombieSprint.damage = 2; zombieSprint.threat = 1; zombieSprint.common = true; zombieSprint.name = "zombieSprint"; zombieDog = new Object(); zombieDog.speed = 13.5; zombieDog.health = 30; zombieDog.damage = 1.5; zombieDog.threat = 0.25; zombieDog.common = true; zombieDog.name = "zombieDog"; zombieSoldier = new Object(); zombieSoldier.speed = 1.3; zombieSoldier.health = 40; zombieSoldier.damage = 2; zombieSoldier.threat = 1.5; zombieSoldier.common = false; zombieSoldier.name = "zombieSoldier"; zombieSoldier.walkAnimation = "fast"; zombieSoldierSprint = new Object(); zombieSoldierSprint.speed = 13; zombieSoldierSprint.health = 40; zombieSoldierSprint.damage = 2; zombieSoldierSprint.threat = 2; zombieSoldierSprint.common = false; zombieSoldierSprint.name = "zombieSoldierSprint"; zombieSoldierSprint.walkAnimation = "sprint"; zombieSWAT = new Object(); zombieSWAT.speed = 1.3; zombieSWAT.health = 40; zombieSWAT.damage = 2; zombieSWAT.threat = 1.25; zombieSWAT.common = false; zombieSWAT.name = "zombieSWAT"; zombieSWAT.walkAnimation = "fast"; zombieSWATSprint = new Object(); zombieSWATSprint.speed = 13; zombieSWATSprint.health = 40; zombieSWATSprint.damage = 2; zombieSWATSprint.threat = 2; zombieSWATSprint.common = false; zombieSWATSprint.name = "zombieSWATSprint"; zombieSWATSprint.walkAnimation = "sprint"; zombieFatCop = new Object(); zombieFatCop.speed = 1.3; zombieFatCop.health = 65; zombieFatCop.damage = 2; zombieFatCop.threat = 1; zombieFatCop.common = false; zombieFatCop.name = "zombieFatCop"; zombieFatCop.walkAnimation = "slow"; zombieDropRevolver = new Object(); zombieDropRevolver.speed = 1.3; zombieDropRevolver.health = 65; zombieDropRevolver.damage = 2; zombieDropRevolver.threat = 1; zombieDropRevolver.common = false; zombieDropRevolver.name = "zombieDropRevolver"; zombieDropRevolver.walkAnimation = "slow"; zombieDropShotgun = new Object(); zombieDropShotgun.speed = 1.3; zombieDropShotgun.health = 65; zombieDropShotgun.damage = 2; zombieDropShotgun.threat = 1; zombieDropShotgun.common = false; zombieDropShotgun.name = "zombieDropShotgun"; zombieDropShotgun.walkAnimation = "slow"; zombieFatWoman = new Object(); zombieFatWoman.speed = 1; zombieFatWoman.health = 65; zombieFatWoman.damage = 3; zombieFatWoman.threat = 1.25; zombieFatWoman.common = false; zombieFatWoman.name = "zombieFatWoman"; zombieFatWoman.walkAnimation = "slow"; zombieFatWomanSprint = new Object(); zombieFatWomanSprint.speed = 13; zombieFatWomanSprint.health = 65; zombieFatWomanSprint.damage = 3; zombieFatWomanSprint.threat = 1.5; zombieFatWomanSprint.common = false; zombieFatWomanSprint.name = "zombieFatWomanSprint"; zombieFatWomanSprint.walkAnimation = "sprint"; zombieFatManSprint = new Object(); zombieFatManSprint.speed = 10; zombieFatManSprint.health = 70; zombieFatManSprint.damage = 3; zombieFatManSprint.threat = 1.75; zombieFatManSprint.common = false; zombieFatManSprint.name = "zombieFatManSprint"; zombieFatManSprint.walkAnimation = "sprint"; zombieFatMan = new Object(); zombieFatMan.speed = 1.3; zombieFatMan.health = 70; zombieFatMan.damage = 3; zombieFatMan.threat = 1.5; zombieFatMan.common = false; zombieFatMan.name = "zombieFatMan"; zombieFatMan.walkAnimation = "fast"; zombieClown = new Object(); zombieClown.speed = 13; zombieClown.health = 40; zombieClown.damage = 2; zombieClown.threat = 1; zombieClown.common = false; zombieClown.name = "zombieClown"; zombieClown.walkAnimation = "sprint"; zombieMechanic = new Object(); zombieMechanic.speed = 3; zombieMechanic.health = 40; zombieMechanic.damage = 2; zombieMechanic.threat = 1; zombieMechanic.common = false; zombieMechanic.name = "zombieMechanic"; zombieMechanic.walkAnimation = "fast"; zombiePriest = new Object(); zombiePriest.speed = 3; zombiePriest.health = 40; zombiePriest.damage = 2; zombiePriest.threat = 1; zombiePriest.common = false; zombiePriest.name = "zombiePriest"; zombiePriest.walkAnimation = "fast"; zombieNewsReporter = new Object(); zombieNewsReporter.speed = 3; zombieNewsReporter.health = 40; zombieNewsReporter.damage = 2; zombieNewsReporter.threat = 1; zombieNewsReporter.common = false; zombieNewsReporter.name = "zombieNewsReporter"; zombieNewsReporter.walkAnimation = "fast"; zombieNewsCameraman = new Object(); zombieNewsCameraman.speed = 1.3; zombieNewsCameraman.health = 40; zombieNewsCameraman.damage = 2; zombieNewsCameraman.threat = 1; zombieNewsCameraman.common = false; zombieNewsCameraman.name = "zombieNewsCameraman"; zombieNewsCameraman.walkAnimation = "slow"; zombiePrisoner = new Object(); zombiePrisoner.speed = 3; zombiePrisoner.health = 40; zombiePrisoner.damage = 2; zombiePrisoner.threat = 1; zombiePrisoner.common = false; zombiePrisoner.name = "zombiePrisoner"; zombiePrisoner.walkAnimation = "fast"; zombieCrawler = new Object(); zombieCrawler.speed = 1.2; zombieCrawler.health = 60; zombieCrawler.damage = 2; zombieCrawler.threat = 1.5; zombieCrawler.common = false; zombieCrawler.name = "zombieCrawler"; zombieCrawler.walkAnimation = "crawl"; zombieDecayed = new Object(); zombieDecayed.speed = 1.2; zombieDecayed.health = 80; zombieDecayed.damage = 1; zombieDecayed.threat = 1.5; zombieDecayed.common = true; zombieDecayed.name = "zombieDecayed"; zombieDecayed.walkAnimation = "slow"; zombieEater = new Object(); zombieEater.speed = 3; zombieEater.health = 50; zombieEater.damage = 2; zombieEater.threat = 1.25; zombieEater.common = false; zombieEater.name = "zombieEater"; zombieEater.walkAnimation = "slow"; allZombies = new Array(zombieSlow, zombieFast, zombieDog, zombieSprint, zombieSoldier, zombieFatCop, zombieClown, zombieMechanic, zombiePriest, zombieNewsReporter, zombieNewsCameraman, zombieFatWoman, zombieFatWomanSprint, zombieFatMan, zombieFatManSprint, zombiePrisoner, zombieDropRevolver, zombieDropShotgun, zombieCrawler, zombieEater, zombieDecayed, zombieArmedFast, zombieArmedSprint, zombieArmedSlow); commonZombies = new Array(zombieSlow, zombieFast, zombieSprint, zombieDecayed, zombieSprint); semiRareZombies = new Array(zombieDog, zombieFatWoman, zombieFatWomanSprint, zombieFatMan, zombieFatManSprint); rareZombies = new Array(zombieSprint, zombieFatCop, zombieMechanic, zombiePriest, zombieNewsReporter, zombieNewsCameraman, zombiePrisoner, zombieDropRevolver, zombieDropShotgun); veryRareZombies = new Array(zombieSoldier, zombieSoldierSprint, zombieSoldier, zombieSoldierSprint, zombieSWAT, zombieSWATSprint); armedZombies = new Array(zombieSprint, zombieMechanic, zombieFatMan, zombieSlow, zombieFast, zombieFatManSprint, zombieFatWomanSprint, zombieFatWoman, zombieDecayed, zombieSoldier, zombieSWAT); zombieHeads = 3; zombieTorsos = 4; zombieHeadAccessories = 25; zombieTorsoAccessories = 15; torsoColours = new Array("khaki", "rose", "darkGrey", "tan", "lightGrey", "darkKhaki", "denim", "plum", "camel", "nearBlack", "nearWhite", "darkMaroon", "darkPurple", "gold"); legColours = new Array("darkGrey", "darkBlue", "darkKhaki", "nearBlack", "brown", "darkBrown", "lightGrey"); function enemyGenerator() { delay--; liveZombieCount = zombiesCreated - zombiesKilled; if (((delay <= 0) && (zombiesCreated <= _root[currentLevel].zombiePool)) && (liveZombieCount < zombieLimit)) { delay = _root[currentLevel].spawnRate; x++; currentZombieType = _root[currentLevel].zombieTypes[random(_root[currentLevel].totalTypes)]; if (_root[currentLevel][currentZombieType] > 0) { if (currentZombieType == "zombieDog") { _root.attachMovie("zombieDog", "enemy" + x, x + 3); } else { _root.attachMovie("newZombie", "enemy" + x, x + 3); } _root[currentLevel][currentZombieType]--; zombiesCreated++; if (_root[currentLevel][currentZombieType] <= 0) { _root[currentLevel].totalTypes--; removeZombieType(currentZombieType); } } _root["enemy" + x]._visible = false; _root["enemy" + x].colorTransformTo(60, 0, 60, 0, 60, 0, 100, 0, 0); _root["enemy" + x]._y = random(180) + 120; _root["enemy" + x]._x = -90; _root["enemy" + x].cacheAsBitmap = true; _root["enemy" + x]._visible = true; enemyOnScreen.push({ref:_root["enemy" + x], depth:_root["enemy" + x]._y}); aliveZombies.push({ref:_root["enemy" + x], type:currentZombieType, health:_root[currentZombieType].health, speed:_root[currentZombieType].speed, damage:_root[currentZombieType].damage, depth:_root["enemy" + x]._y, idle:false, animating:false, eating:false, dead:false, proximity:0, proximityToExplosion:0, targetX:0, targetY:0, tempNum:0, beingExploded:false}); if ((((currentZombieType == "zombieSlow") || (currentZombieType == "zombieFast")) || (currentZombieType == "zombieSprint")) || (currentZombieType == "zombieEater")) { zombieAppearance("enemy" + x); } else { zombieAppearanceCustom("enemy" + x, currentZombieType); } } if (zombiesCreated == _root[currentLevel].zombiePool) { delete makeEnemy.onEnterFrame; } } function removeZombieType(zombieTypeName) { for (i in _root[currentLevel].zombieTypes) { if (_root[currentLevel].zombieTypes[i] == zombieTypeName) { _root[currentLevel].zombieTypes.splice(i, 1); break; } } } function removeSmoke(smokeName) { removeMovieClip(_root[smokeName]); } function fillWeaponMagazines() { ammoInMag = _root[primaryWeapon.name].magazineCapacity; primaryAmmo = _root[primaryWeapon.name].magazineCapacity; secondaryAmmo = _root[secondaryWeapon.name].magazineCapacity; currentWeaponInHand = "primary"; } function switchWeapons() { if (((currentWeaponInHand == "primary") && (secondaryWeapon != undefined)) && (!reloading)) { switchingWeapons = true; primaryAmmo = ammoInMag; swapWeapon(secondaryWeapon.name); currentWeaponInHand = "secondary"; ammoInMag = secondaryAmmo; } else if ((!reloading) && (secondaryWeapon != undefined)) { switchingWeapons = true; secondaryAmmo = ammoInMag; swapWeapon(primaryWeapon.name); currentWeaponInHand = "primary"; ammoInMag = primaryAmmo; } } function checkWeaponSlots() { timeManager.tm_backgrounds.slot3_outline._alpha = 100; timeManager.tm_backgrounds.slot4_outline._alpha = 100; timeManager.tm_backgrounds.slot5_outline._alpha = 100; timeManager.tm_backgrounds.slot6_outline._alpha = 100; if (secondaryWeaponSlot == "full") { timeManager.tm_backgrounds.secondary.isAvailable = false; } if (survivorSlot[0].free == true) { slot3WeaponSlot = "empty"; slot3Weapon.inUse = false; slot3Weapon = snubnose; _root.timeManager.tm_backgrounds.slot3.onRelease = null; _root.timeManager.tm_backgrounds.slot3_outline._alpha = 0; } if (survivorSlot[1].free == true) { slot4WeaponSlot = "empty"; slot4Weapon.inUse = false; slot4Weapon = snubnose; _root.timeManager.tm_backgrounds.slot4.onRelease = null; _root.timeManager.tm_backgrounds.slot4_outline._alpha = 0; } if (survivorSlot[2].free == true) { slot5WeaponSlot = "empty"; _root[slot5Weapon.name].inUse = false; slot5Weapon = snubnose; _root.timeManager.tm_backgrounds.slot5.onRelease = null; _root.timeManager.tm_backgrounds.slot5_outline._alpha = 0; } if (survivorSlot[3].free == true) { slot6WeaponSlot = "empty"; _root[slot6Weapon.name].inUse = false; slot6Weapon = snubnose; _root.timeManager.tm_backgrounds.slot6.onRelease = null; _root.timeManager.tm_backgrounds.slot6_outline._alpha = 0; } } function pickupWeapon(wpnName) { if ((_root[wpnName].found == true) && (_root[wpnName].inUse == false)) { handlingSound = new Sound(stageBG); handlingSound.attachSound("sound_gunUp"); handlingSound.setVolume(100); handlingSound.start(0, 1); timeManager.tm_backgrounds["shadow_" + _root[wpnName].name][_root[wpnName].name + "_Weapon"].alphaTo(0, 0); weaponInHand = true; weaponToAssign = wpnName; _root.attachMovie(wpnName + "_Icon", "floatingGunIcon", 900034); _root.attachMovie(wpnName + "_Icon", "floatingGunShadow", 900033); floatingGunIcon._x = -3000; floatingGunIcon._y = -3000; floatingGunShadow._x = -3000; floatingGunShadow._y = -3000; floatingGunIcon.onEnterFrame = function () { this._x = _xmouse; this._y = _ymouse; }; floatingGunShadow.onEnterFrame = function () { this._x = _xmouse + 5; this._y = _ymouse + 5; }; floatingGunShadow.alphaTo(20); floatingGunShadow.colorTo(0, 0); floatingGunShadow.blurTo(5, 0); } } function dropWeapon() { timeManager.tm_backgrounds["shadow_" + _root[weaponToAssign].name][_root[weaponToAssign].name + "_Weapon"].alphaTo(100, 0); weaponInHand = false; weaponToAssign = null; removeMovieClip(floatingGunIcon); removeMovieClip(floatingGunShadow); handlingSound = new Sound(stageBG); handlingSound.attachSound("sound_gunDown"); handlingSound.setVolume(100); handlingSound.start(0, 1); } function weaponRackButtons(btnName) { _root.timeManager.tm_backgrounds[btnName].onRelease = function () { if (weaponInHand && (btnName != weaponToAssign)) { _root.dropWeapon(); _root.pickupWeapon(btnName); } else { _root.pickupWeapon(btnName); } }; } function weaponSlotButtons(btnName) { _root.timeManager.tm_backgrounds.primary.isAvailable = false; _root.timeManager.tm_backgrounds[btnName].onRelease = function () { if (weaponInHand && (_root[btnName + "Weapon"].name != weaponToAssign)) { assignWeapon(btnName, weaponToAssign); } else { unassignWeapon(btnName); if (weaponInHand && (_root[btnName + "Weapon"].name != weaponToAssign)) { assignWeapon(btnName, weaponToAssign); } } }; _root.timeManager.tm_backgrounds[btnName].onRollOver = function () { if (_root[btnName + "WeaponSlot"] == "full") { _root.timeManager.tm_backgrounds["remove_" + btnName].alphaTo(100, 0.2); } }; _root.timeManager.tm_backgrounds[btnName].onRollOut = function () { _root.timeManager.tm_backgrounds["remove_" + btnName].alphaTo(0, 0.2); }; } function assignWeapon(btnName, wpnName) { if (((((btnName == "slot3") || (btnName == "slot4")) || (btnName == "slot5")) || (btnName == "slot6")) && ((((wpnName == "chainsaw") || (wpnName == "grenade")) || (wpnName == "RPG")) || (wpnName == "compoundBow"))) { handlingSound = new Sound(stageBG); handlingSound.attachSound("sound_scratch"); handlingSound.setVolume(100); handlingSound.start(0, 1); } else if ((_root[wpnName].found == true) && (_root[wpnName].inUse == false)) { if (_root[btnName + "WeaponSlot"] == "empty") { _root.timeManager.tm_backgrounds[btnName].isAvailable = false; handlingSound = new Sound(stageBG); handlingSound.attachSound("sound_gunDown"); handlingSound.setVolume(100); handlingSound.start(0, 1); weaponToAssign = null; weaponInHand = false; removeMovieClip(floatingGunIcon); removeMovieClip(floatingGunShadow); _root.timeManager.tm_backgrounds.needAWeapon.alphaTo(0, 0.2); _root[btnName + "WeaponSlot"] = "full"; _root.timeManager.tm_backgrounds[btnName].attachMovie(_root[wpnName].name + "_Icon", btnName + "Weapon", this.getNextHighestDepth); _root[wpnName].inUse = true; _root[btnName + "Weapon"] = _root[wpnName]; swapWeapon(_root[btnName + "Weapon"].name); fillWeaponMagazines(); switch (btnName) { case "slot3" : survivorSlot[0].weapon = slot3Weapon.name; break; case "slot4" : survivorSlot[1].weapon = slot4Weapon.name; break; case "slot5" : survivorSlot[2].weapon = slot5Weapon.name; break; case "slot6" : survivorSlot[3].weapon = slot6Weapon.name; break; } } } } function unassignWeapon(btnName) { for (v in survivorSlot) { if (survivorSlot[v].weapon == _root[btnName + "Weapon"].name) { survivorSlot[v].weapon = "snubnose"; } } _root.timeManager.tm_backgrounds["shadow_" + _root[btnName + "Weapon"].name][_root[btnName + "Weapon"].name + "_Weapon"].alphaTo(100, 0); handlingSound = new Sound(stageBG); handlingSound.attachSound("sound_gunUnassign"); handlingSound.setVolume(100); handlingSound.start(0, 1); _root.timeManager.tm_backgrounds[btnName][btnName + "Weapon"].removeMovieClip(); _root.timeManager.tm_backgrounds[btnName].isAvailable = true; _root[btnName + "Weapon"].inUse = false; _root[btnName + "WeaponSlot"] = "empty"; _root[btnName + "Weapon"] = null; } currentWeapon = "pistol"; primaryWeapon = _root.pistol; secondaryWeapon = null; var primaryWeaponSlot = "full"; var secondaryWeaponSlot = "empty"; var slot3WeaponSlot = "empty"; var slot3Weapon = null; var slot4WeaponSlot = "empty"; var slot4Weapon = null; var slot5WeaponSlot = "empty"; var slot5Weapon = null; var slot6WeaponSlot = "empty"; var slot6Weapon = null; var weaponToAssign = ""; var weaponInHand = false; currentWeaponInHand = "primary"; primaryAmmo = 0; secondaryAmmo = 0; slot3Ammo = 0; slot4Ammo = 0; slot5Ammo = 0; slot6Ammo = 0; primaryWeaponSlot.free = true; secondaryWeaponSlot.free = true; ammoInMag = _root[primaryWeapon.name].magazineCapacity; primaryAmmo = _root[primaryWeapon.name].magazineCapacity; secondaryAmmo = _root[secondaryWeapon.name].magazineCapacity; function removeParentGameOverRetry() { _root.cleanUpScreen(); _root.retryLevelAgain(); removeMovieClip(_root.gameOver); } function retryLevelAgain() { hero.isAlive = true; mainChar.gotoAndStop("alive"); wall.health = startOfLevelWallHealth; checkWallStatus(); retryLevel = true; stopTimer(); } var startOfLevelWallHealth = 8000; function checkPenetration() { if (_root[currentWeapon].penetrates == true) { roundsOnScreen[k].penetrateCount++; if (roundsOnScreen[k].penetrateCount >= _root[currentWeapon].goesThrough) { enemyOnScreen[j].ref.penetrateCount.text = roundsOnScreen[k].penetrateCount; roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } } else { roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } } function chargeThrow() { throwCharge++; } function thrownWeapon(weaponName) { if ((ammoInMag >= 1) && (reloading == false)) { clearInterval(chargingThrow); ammoInMag = ammoInMag - 1; if (_root.throwCharge >= _root.throwChargeMax) { _root.throwCharge = _root.throwChargeMax; } thrownNumber++; var _local3 = _root.attachMovie(_root[currentWeapon].name, "thrown" + thrownNumber, thrownNumber + 37000); thrownWeaponsOnScreen.push({ref:_root["thrown" + _local3]}); var _local4 = new Object(); _local4.x = mainGunRef.barrelEnd._x; _local4.y = mainGunRef.barrelEnd._y; mainGunRef.localToGlobal(_local4); _local3.grenadeGraph._rotation = random(360); _local3._x = _local4.x - random(50); _local3._y = _local4.y; _local3.angle = currentAngle - random(_root[currentWeapon].accuracy); _local3._rotation = round.angle; _local3.initGravity = false; _local3.thrownWeaponTimer = 0; _local3.onEnterFrame = function () { this.thrownWeaponTimer++; if (this.initGravity == false) { this.ySpeed = _root.ySpeed; this.xSpeed = -_root.throwCharge; this.gravity = _root.gravity; this.bounce = _root.bounce; this.ground = _root.mainChar._y + 100; this.initGravity = true; _root.throwCharge = _root.throwChargeMin; } if (this._y < this.ground) { this.ySpeed = this.ySpeed + this.gravity; } else if (this.ySpeed > (this.gravity * 4)) { this._y = this.ground; this.ySpeed = this.ySpeed * (-this.bounce); } else { this.ySpeed = 0; this._y = this.ground; } this._y = this._y + this.ySpeed; if (this.xSpeed < 2) { this._x = this._x + this.xSpeed; this.xSpeed = this.xSpeed * 0.95; this.grenadeGraph._rotation = this.grenadeGraph._rotation + (random(4) + 3); } if (this.thrownWeaponTimer >= _root[currentWeapon].timer) { explosionNumber++; _root.attachMovie("explosion_grenade", "grensplosion" + explosionNumber, explosionNumber + 48000); _root["grensplosion" + explosionNumber]._x = this._x; _root["grensplosion" + explosionNumber]._y = this._y; _root["grensplosion" + explosionNumber].play; this.thrownWeaponTimer = 0; _root.spawnFragments(_root[currentWeapon].frags, this._x, this._y, _root[currentWeapon].fragDistance, "frag", _root[currentWeapon].damage); delete this.onEnterFrame; removeMovieClip(this); } }; } } function blowThisZombie(zombieToExplode) { zombieToExplode.gotoAndPlay("exploded1"); } thrownNumber = 0; explosionNumber = 0; zombieExplodeCount = 0; throwCharge = 0; throwChargeMin = 15; throwChargeMax = 50; ySpeed = -15; xSpeed = -32; gravity = 3; bounce = 0.5; ground = _root.mainChar._y + 100; function setupWall(townName) { wall = new Object(); wall.health = location[townName].maxWallHealth; wall.maxHealth = location[townName].maxWallHealth; wall.destroyed = false; startOfLevelWallHealth = wall.health; wallAnimatedDestroyed = false; } function checkWallStatus() { if ((wall.health == wall.maxHealth) || (wall.health >= ((wall.maxHealth * 51) / 100))) { _root.theWall.gotoAndStop(location[currentTownLocation].ref + "_full"); wallAnimatedDestroyed = false; wall.destroyed = false; } else if ((wall.health <= ((wall.maxHealth * 50) / 100)) && (wall.health >= ((wall.maxHealth * 1) / 100))) { _root.theWall.gotoAndStop(location[currentTownLocation].ref + "_half"); wallAnimatedDestroyed = false; wall.destroyed = false; } else if ((wall.health <= 0) && (!wallAnimatedDestroyed)) { _root.theWall.gotoAndStop(location[currentTownLocation].ref + "_dead"); wallAnimatedDestroyed = true; } } setupWall(currentTownLocation);
Instance of Symbol 2126 MovieClip "stageBG" in Frame 7
onClipEvent (load) { _root.fireButton(this._name); }
Instance of Symbol 2128 MovieClip "blockFront" in Frame 7
onClipEvent (load) { _visible = false; }
Instance of Symbol 2130 MovieClip "blockTop" in Frame 7
onClipEvent (load) { _visible = false; }
Instance of Symbol 2132 MovieClip "blockBack" in Frame 7
onClipEvent (load) { _visible = false; }
Instance of Symbol 2133 MovieClip "blockBottom" in Frame 7
onClipEvent (load) { _visible = false; }
Instance of Symbol 95 MovieClip "game" in Frame 7
onClipEvent (load) { _root.gameStopStart(this._name); }
Instance of Symbol 2181 MovieClip in Frame 7
on (release) { _root.loadOptions(); } on (rollOver) { this.menuText.alphaTo(100, 0.5, "easeOutSine"); } on (rollOut) { this.menuText.alphaTo(0, 0.8, "easeOutSine"); }
Symbol 4 MovieClip [performanceTester] Frame 1
function doEnterFrame() { f++; if ((f % c) == 0) { var _local2 = getTimer(); var _local3 = _local2 - lastMeasured; lastMeasured = _local2; var _local1 = (c / _local3) * 1000; framerate_txt.text = "fps = " + String(setFloatPrecision(_local1, 2)); createGraphPixel(f / c, displayRoot.bg._height - _local1); } } function createBackdrop() { var _local4 = [2, 128, 40, false, "normal", "round", "round", 3]; var _local1 = 200; bgWidth = _local1; var _local3 = 120; var _local2 = createRectangle(displayRoot, "bg", 16777215, 100, _local1, _local3, _local4); _local2._x = 10; _local2._y = 50; } function createGraphDisplay(yval) { var _local1 = createMc(displayRoot.bg, "displayClip"); _local1.lineStyle(1, 10485760, 70, false, "normal", "round", "round", 3); if (yval == undefined) { yval = displayRoot.bg._height - 12; } _local1.moveTo(1, yval); } function createGraphPixel(x, y) { var _local1 = x % bgWidth; if (_local1 == 0) { displayRoot.bg.displayClip.removeMovieClip(); createGraphDisplay(y); } if (_local1 > 0) { history.push({frame:x * 10, fps:y}); displayRoot.bg.displayClip.lineTo(_local1, y); } } function setFloatPrecision(inValue, decimals) { d = Math.pow(10, decimals); return(Math.round(inValue * d) / d); } function createRectangle(attachTimeLine, idName, bgCol, alpha, width, height, lineStyle, depth) { if (depth == undefined) { depth = attachTimeLine.getNextHighestDepth(); } var _local1 = attachTimeLine.createEmptyMovieClip(idName, depth); _local1.beginFill(bgCol, alpha); _local1.lineStyle.apply(_local1, lineStyle); _local1.lineTo(0, height); _local1.lineTo(width, height); _local1.lineTo(width, 0); _local1.lineTo(0, 0); return(_local1); } function createMc(attachTimeLine, idName, depth, dynamicNaming) { if (depth == undefined) { depth = attachTimeLine.getNextHighestDepth(); } if (dynamicNaming) { var _local2 = attachTimeLine.createEmptyMovieClip(idName + String(depth), depth); } else { var _local2 = attachTimeLine.createEmptyMovieClip(idName, depth); } return(_local2); } var displayRoot = this; var history; var lastMeasured = getTimer(); var f = 0; var c = 10; var bgWidth; createBackdrop(); createGraphDisplay(); this.onEnterFrame = doEnterFrame; this.onPress = function () { this.onMouseMove = function () { updateAfterEvent(); }; this.startDrag(); }; this.onRelease = function () { this.onMouseMove = null; this.stopDrag(); };
Symbol 10 Button
on (release) { getURL ("http://armorgames.com/play/1443/the-last-stand-2", "_blank"); }
Symbol 31 MovieClip Frame 1
stop();
Symbol 31 MovieClip Frame 11
stop();
Symbol 38 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 70 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 72 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 1
stop();
Symbol 129 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 1
this._rotation = this._rotation + (random(20) - 10); stop();
Symbol 169 MovieClip Frame 1
stop();
Symbol 190 MovieClip Frame 1
stop();
Symbol 204 MovieClip Frame 1
stop();
Symbol 243 MovieClip Frame 7
stop();
Symbol 243 MovieClip Frame 17
stop();
Symbol 243 MovieClip Frame 26
stop();
Symbol 243 MovieClip Frame 65
stop();
Symbol 268 MovieClip Frame 1
stop();
Symbol 273 MovieClip Frame 1
stop();
Instance of Symbol 268 MovieClip "dummyHead" in Symbol 273 MovieClip Frame 1
/* no clip actions */
Symbol 273 MovieClip Frame 21
gotoAndStop ("rifle");
Symbol 273 MovieClip Frame 24
_root[this._parent._name].reloading = true;
Symbol 273 MovieClip Frame 79
_root[this._parent._name].reloading = false; gotoAndStop ("rifle");
Symbol 273 MovieClip Frame 107
gotoAndStop ("handgun");
Symbol 273 MovieClip Frame 119
_root[this._parent._name].reloading = true;
Symbol 273 MovieClip Frame 182
_root[this._parent._name].reloading = false; gotoAndStop ("handgun");
Symbol 273 MovieClip Frame 198
stop();
Symbol 273 MovieClip Frame 212
stop();
Symbol 286 MovieClip [survivorDummy] Frame 1
stop();
Instance of Symbol 275 MovieClip "collision" in Symbol 286 MovieClip [survivorDummy] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 286 MovieClip [survivorDummy] Frame 33
stop();
Symbol 286 MovieClip [survivorDummy] Frame 56
stop();
Symbol 301 MovieClip Frame 1
stop();
Symbol 309 MovieClip Frame 1
this._rotation = this._rotation + (random(20) - 10); stop();
Instance of Symbol 309 MovieClip "arrowPack" in Symbol 310 MovieClip [zombieTorso3] Frame 1
/* no clip actions */
Symbol 325 MovieClip Frame 1
stop();
Symbol 342 MovieClip Frame 1
stop();
Symbol 358 MovieClip Frame 1
stop();
Symbol 422 MovieClip Frame 1
Symbol 495 MovieClip Frame 1
stop();
Symbol 497 MovieClip Frame 1
this._rotation = this._rotation + (random(20) - 10); stop();
Symbol 550 MovieClip Frame 1
stop();
Symbol 596 MovieClip Frame 1
stop();
Symbol 674 MovieClip [bloodPack1] Frame 1
stop();
Symbol 674 MovieClip [bloodPack1] Frame 9
stop();
Symbol 674 MovieClip [bloodPack1] Frame 19
stop();
Symbol 674 MovieClip [bloodPack1] Frame 26
stop();
Symbol 674 MovieClip [bloodPack1] Frame 34
stop();
Symbol 674 MovieClip [bloodPack1] Frame 41
stop();
Symbol 674 MovieClip [bloodPack1] Frame 50
stop();
Symbol 674 MovieClip [bloodPack1] Frame 58
stop();
Symbol 674 MovieClip [bloodPack1] Frame 67
stop();
Symbol 686 MovieClip [zombieDog] Frame 1
_root.zombieGroanSound("dog");
Instance of Symbol 275 MovieClip "torso" in Symbol 686 MovieClip [zombieDog] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 275 MovieClip "reach" in Symbol 686 MovieClip [zombieDog] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 686 MovieClip [zombieDog] Frame 10
gotoAndPlay ("walk1");
Symbol 686 MovieClip [zombieDog] Frame 32
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 686 MovieClip [zombieDog] Frame 76
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 686 MovieClip [zombieDog] Frame 103
gotoAndPlay ("idlestop1");
Symbol 686 MovieClip [zombieDog] Frame 147
gotoAndPlay ("eating");
Instance of Symbol 275 MovieClip "collision" in Symbol 695 MovieClip [round] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 695 MovieClip [round] Frame 3
stop();
Symbol 695 MovieClip [round] Frame 4
stop();
Symbol 695 MovieClip [round] Frame 14
_root.smokePuff++; _root.attachMovie("RPG_Smoke", "RPG_Smoke" + _root.smokePuff, _root.smokePuff + 534346); _root["RPG_Smoke" + _root.smokePuff]._x = this._x; _root["RPG_Smoke" + _root.smokePuff]._y = this._y + (random(10) - 5); _root["RPG_Smoke" + _root.smokePuff]._rotation = _root.mainGunRef._rotation; gotoAndPlay ("RPG");
Symbol 695 MovieClip [round] Frame 22
stop();
Symbol 702 MovieClip [bloodPack2] Frame 1
stop();
Instance of Symbol 704 MovieClip "hand" in Symbol 705 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 707 MovieClip in Symbol 708 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 710 MovieClip in Symbol 711 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 719 MovieClip Frame 1
stop();
Symbol 719 MovieClip Frame 16
stop();
Symbol 719 MovieClip Frame 26
stop();
Symbol 719 MovieClip Frame 33
stop();
Symbol 719 MovieClip Frame 41
stop();
Symbol 719 MovieClip Frame 48
stop();
Symbol 719 MovieClip Frame 57
stop();
Symbol 719 MovieClip Frame 65
stop();
Symbol 719 MovieClip Frame 74
stop();
Symbol 906 MovieClip [newZombie] Frame 1
_root.zombieGroanSound("fast");
Instance of Symbol 708 MovieClip "dummyHead" in Symbol 906 MovieClip [newZombie] Frame 1
/* no clip actions */
Instance of Symbol 275 MovieClip "head" in Symbol 906 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 275 MovieClip "legs" in Symbol 906 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 275 MovieClip "torso" in Symbol 906 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 275 MovieClip "reach" in Symbol 906 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 275 MovieClip "collisionFeet" in Symbol 906 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 906 MovieClip [newZombie] Frame 35
gotoAndPlay ("walk1");
Symbol 906 MovieClip [newZombie] Frame 41
_root.zombieGroanSound("slow");
Symbol 906 MovieClip [newZombie] Frame 72
gotoAndPlay ("walk2");
Symbol 906 MovieClip [newZombie] Frame 80
_root.zombieGroanSound("Sprint");
Instance of Symbol 275 MovieClip "head" in Symbol 906 MovieClip [newZombie] Frame 80
onClipEvent (load) { this._visible = false; }
Instance of Symbol 275 MovieClip "legs" in Symbol 906 MovieClip [newZombie] Frame 80
onClipEvent (load) { this._visible = false; }
Instance of Symbol 275 MovieClip "torso" in Symbol 906 MovieClip [newZombie] Frame 80
onClipEvent (load) { this._visible = false; }
Instance of Symbol 275 MovieClip "reach" in Symbol 906 MovieClip [newZombie] Frame 80
onClipEvent (load) { this._visible = false; }
Symbol 906 MovieClip [newZombie] Frame 96
gotoAndPlay ("walk3");
Symbol 906 MovieClip [newZombie] Frame 163
gotoAndPlay ("idlestop1");
Symbol 906 MovieClip [newZombie] Frame 186
gotoAndPlay ("trapped"); _root.zombieLegBloodParticle(this._x, this._y + 45);
Symbol 906 MovieClip [newZombie] Frame 191
_root[this._name].attackingWall = true;
Symbol 906 MovieClip [newZombie] Frame 205
_root.zombieHitWallSound();
Symbol 906 MovieClip [newZombie] Frame 214
gotoAndPlay ("idlestop1"); _root[this._name].attackingWall = false;
Symbol 906 MovieClip [newZombie] Frame 215
_root[this._name].attackingWall = true;
Symbol 906 MovieClip [newZombie] Frame 235
_root.zombieHitWallSound();
Symbol 906 MovieClip [newZombie] Frame 236
_root.zombieHitWallSound();
Symbol 906 MovieClip [newZombie] Frame 246
gotoAndPlay ("idlestop1"); _root[this._name].attackingWall = false;
Symbol 906 MovieClip [newZombie] Frame 274
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 906 MovieClip [newZombie] Frame 295
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 906 MovieClip [newZombie] Frame 321
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 906 MovieClip [newZombie] Frame 348
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 906 MovieClip [newZombie] Frame 369
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 906 MovieClip [newZombie] Frame 397
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 906 MovieClip [newZombie] Frame 436
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 906 MovieClip [newZombie] Frame 469
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 906 MovieClip [newZombie] Frame 512
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 906 MovieClip [newZombie] Frame 539
_root.hero.isAlive = false;
Symbol 906 MovieClip [newZombie] Frame 592
gotoAndPlay ("eat");
Symbol 906 MovieClip [newZombie] Frame 616
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Instance of Symbol 275 MovieClip "collision" in Symbol 915 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 275 MovieClip "collision" in Symbol 917 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 275 MovieClip "collision" in Symbol 919 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 275 MovieClip "collision" in Symbol 921 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 275 MovieClip "collision" in Symbol 923 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 924 MovieClip Frame 1
stop();
Symbol 933 MovieClip [RPG_Smoke] Frame 34
_root.removeSmoke(this._name); stop();
Instance of Symbol 939 MovieClip "collision" in Symbol 940 MovieClip [trap_gasCylinder] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 943 MovieClip in Symbol 944 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 943 MovieClip in Symbol 944 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 943 MovieClip in Symbol 944 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 943 MovieClip in Symbol 944 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 943 MovieClip in Symbol 944 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 943 MovieClip in Symbol 944 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 943 MovieClip in Symbol 944 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 943 MovieClip in Symbol 944 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 943 MovieClip in Symbol 944 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 943 MovieClip in Symbol 944 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 943 MovieClip in Symbol 944 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 943 MovieClip in Symbol 944 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 943 MovieClip in Symbol 944 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 943 MovieClip in Symbol 944 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 943 MovieClip in Symbol 944 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 943 MovieClip in Symbol 944 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 943 MovieClip in Symbol 944 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Instance of Symbol 943 MovieClip in Symbol 944 MovieClip [bloodParticle] Frame 1
onClipEvent (load) { this._x = this._x + random(15); this._y = this._y + random(15); this._rotation = this._rotation + random(360); }
Symbol 960 MovieClip Frame 1
stop();
Symbol 960 MovieClip Frame 12
stop();
Symbol 960 MovieClip Frame 22
stop();
Symbol 960 MovieClip Frame 31
stop();
Symbol 984 MovieClip [muzzleFlash_pistol] Frame 1
stop();
Symbol 998 MovieClip Frame 1
stop();
Symbol 1006 MovieClip [shellcasing_rifle_2] Frame 19
stop(); removeMovieClip(this);
Symbol 1007 MovieClip [shellcasing_rifle_1] Frame 19
stop(); removeMovieClip(this);
Symbol 1015 MovieClip Frame 1
stop();
Symbol 1022 MovieClip Frame 1
stop();
Symbol 1034 MovieClip Frame 1
stop();
Symbol 1034 MovieClip Frame 15
gotoAndPlay ("loop");
Symbol 1044 MovieClip Frame 1
stop();
Symbol 1044 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1047 MovieClip Frame 1
stop();
Symbol 1047 MovieClip Frame 7
gotoAndPlay ("loop");
Symbol 1052 MovieClip Frame 1
stop();
Symbol 1052 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1068 MovieClip Frame 1
stop();
Symbol 1068 MovieClip Frame 15
gotoAndPlay ("loop");
Symbol 1068 MovieClip Frame 21
gotoAndStop (1);
Symbol 1074 MovieClip Frame 1
stop();
Symbol 1074 MovieClip Frame 26
gotoAndPlay ("loop");
Symbol 1077 MovieClip Frame 56
stop();
Symbol 1085 MovieClip Frame 1
stop();
Symbol 1091 MovieClip Frame 1
stop();
Symbol 1091 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1100 MovieClip Frame 1
stop();
Symbol 1118 MovieClip Frame 1
stop();
Symbol 1118 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1125 MovieClip Frame 1
stop();
Symbol 1125 MovieClip Frame 6
gotoAndPlay ("loop");
Symbol 1150 MovieClip Frame 1
stop();
Symbol 1150 MovieClip Frame 17
gotoAndPlay ("loop");
Symbol 1151 MovieClip Frame 1
stop();
Symbol 1151 MovieClip Frame 15
gotoAndStop ("pistol");
Symbol 1151 MovieClip Frame 61
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("pistol");
Symbol 1151 MovieClip Frame 88
gotoAndStop ("revolver");
Symbol 1151 MovieClip Frame 167
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("revolver");
Symbol 1151 MovieClip Frame 168
stop();
Symbol 1151 MovieClip Frame 193
_root.pumpWeaponSound();
Symbol 1151 MovieClip Frame 218
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("huntingRifle");
Symbol 1151 MovieClip Frame 274
gotoAndStop ("huntingRifle");
Symbol 1151 MovieClip Frame 294
_root.pumpWeaponSound();
Symbol 1151 MovieClip Frame 313
gotoAndStop ("shotgun");
Symbol 1151 MovieClip Frame 343
gotoAndPlay(("load_" + _root.shellsToLoad) + "_Shells");
Symbol 1151 MovieClip Frame 351
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1151 MovieClip Frame 367
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1151 MovieClip Frame 380
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1151 MovieClip Frame 396
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1151 MovieClip Frame 408
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1151 MovieClip Frame 421
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1151 MovieClip Frame 435
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1151 MovieClip Frame 448
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1151 MovieClip Frame 459
_root.pumpWeaponSound();
Symbol 1151 MovieClip Frame 482
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("shotgun");
Symbol 1151 MovieClip Frame 493
_root[_root.currentWeapon].recoiling = false; gotoAndStop ("M4A1");
Symbol 1151 MovieClip Frame 549
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("M4A1");
Symbol 1151 MovieClip Frame 557
_root[_root.currentWeapon].recoiling = false; gotoAndStop ("AK47");
Symbol 1151 MovieClip Frame 613
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("AK47");
Symbol 1151 MovieClip Frame 620
_root[_root.currentWeapon].recoiling = false; gotoAndStop ("UMP");
Symbol 1151 MovieClip Frame 663
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("UMP");
Symbol 1151 MovieClip Frame 664
gun.gotoAndPlay("loop");
Symbol 1151 MovieClip Frame 676
_root.stopChainsawIdle();
Symbol 1151 MovieClip Frame 692
_root.playChainsawOffSound();
Symbol 1151 MovieClip Frame 711
_root.playChainsawPullSound();
Symbol 1151 MovieClip Frame 749
_root.playChainsawPullSound();
Symbol 1151 MovieClip Frame 761
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("chainsaw"); _root.playChainsawIdle();
Symbol 1151 MovieClip Frame 799
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("flameThrower");
Symbol 1151 MovieClip Frame 872
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("grenade");
Symbol 1151 MovieClip Frame 873
stop();
Symbol 1151 MovieClip Frame 897
gotoAndStop ("sawnOff");
Symbol 1151 MovieClip Frame 910
_root.pumpWeaponSound();
Symbol 1151 MovieClip Frame 929
_root.shellReloadSound();
Symbol 1151 MovieClip Frame 940
_root.shellReloadSound();
Symbol 1151 MovieClip Frame 954
_root.pumpWeaponSound();
Symbol 1151 MovieClip Frame 959
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("sawnOff");
Symbol 1151 MovieClip Frame 1029
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("UZI");
Symbol 1151 MovieClip Frame 1067
gotoAndStop ("barrett");
Symbol 1151 MovieClip Frame 1117
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("barrett");
Symbol 1151 MovieClip Frame 1127
_root[_root.currentWeapon].recoiling = false; gotoAndStop ("M249");
Symbol 1151 MovieClip Frame 1257
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("M249");
Symbol 1151 MovieClip Frame 1327
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("RPG");
Symbol 1151 MovieClip Frame 1365
_root.bowReloadSound();
Symbol 1151 MovieClip Frame 1376
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("compoundBow");
Symbol 1151 MovieClip Frame 1394
_root[_root.currentWeapon].recoiling = false; gotoAndStop ("autoShotgun");
Symbol 1151 MovieClip Frame 1421
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("autoShotgun");
Symbol 1167 MovieClip [mainCharacter] Frame 1
stop();
Symbol 1167 MovieClip [mainCharacter] Frame 65
gotoAndPlay ("loop");
Symbol 1182 MovieClip Frame 1
stop();
Symbol 1194 MovieClip Frame 1
Symbol 1217 MovieClip [aimingReticle] Frame 1
stop();
Symbol 1217 MovieClip [aimingReticle] Frame 10
stop();
Symbol 1218 MovieClip [grenade] Frame 1
stop();
Symbol 1227 MovieClip [explosion_grenade] Frame 2
boomSound = new Sound(stageBG); boomSound.attachSound("sound_explosion"); boomSound.setVolume(100); boomSound.start(0, 1);
Symbol 1227 MovieClip [explosion_grenade] Frame 59
stop(); removeMovieClip(this);
Instance of Symbol 275 MovieClip "collision" in Symbol 1230 MovieClip [RPG_Explosion] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1230 MovieClip [RPG_Explosion] Frame 11
this.removeMovieClip();
Symbol 1231 MovieClip [shellcasing_pistol_3] Frame 20
removeMovieClip(this);
Symbol 1232 MovieClip [shellcasing_Pistol_1] Frame 21
removeMovieClip(this);
Symbol 1233 MovieClip [shellcasing_Pistol_2] Frame 21
removeMovieClip(this);
Symbol 1234 MovieClip [shellcasing_rifle_3] Frame 19
stop(); removeMovieClip(this);
Symbol 1235 MovieClip [shellcasing_Shotgun1] Frame 36
removeMovieClip(this);
Symbol 1236 MovieClip [shellcasing_Shotgun2] Frame 37
removeMovieClip(this);
Symbol 1305 MovieClip [soundHolder] Frame 1
stop();
Symbol 1308 MovieClip [shellcasing_noPumpShotgun1] Frame 22
removeMovieClip(this);
Symbol 1309 MovieClip [shellcasing_noPumpShotgun2] Frame 22
removeMovieClip(this);
Symbol 1310 MovieClip [shellcasing_noPumpShotgun3] Frame 22
removeMovieClip(this);
Symbol 1311 MovieClip [shellcasing_noPumpShotgun4] Frame 22
removeMovieClip(this);
Symbol 1312 MovieClip [shellcasing_Shotgun3] Frame 37
removeMovieClip(this);
Symbol 1313 MovieClip [shellcasing_Shotgun4] Frame 36
removeMovieClip(this);
Symbol 1341 MovieClip Frame 1
stop();
Symbol 1344 MovieClip Frame 1
stop();
Symbol 1345 MovieClip [optionsMenu] Frame 1
stop();
Instance of Symbol 1338 MovieClip "MAIN MENU" in Symbol 1345 MovieClip [optionsMenu] Frame 1
onClipEvent (load) { _root.optionsButtons(this._name); }
Instance of Symbol 1338 MovieClip "RESUME" in Symbol 1345 MovieClip [optionsMenu] Frame 1
onClipEvent (load) { _root.optionsButtons(this._name); }
Instance of Symbol 1338 MovieClip "QUALITY" in Symbol 1345 MovieClip [optionsMenu] Frame 1
onClipEvent (load) { _root.optionsButtons(this._name); }
Symbol 1407 Button
on (release) { _root.closeManager(); }
Symbol 1436 MovieClip Frame 1
stop();
Instance of Symbol 939 MovieClip "empty" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 939 MovieClip "pistol" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 939 MovieClip "revolver" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 939 MovieClip "UMP" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 939 MovieClip "huntingRifle" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 939 MovieClip "AK47" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 939 MovieClip "M4A1" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 939 MovieClip "shotgun" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 939 MovieClip "sawnOff" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 939 MovieClip "UZI" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 939 MovieClip "chainsaw" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 939 MovieClip "M249" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 939 MovieClip "compoundBow" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 939 MovieClip "RPG" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 939 MovieClip "pistol" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 939 MovieClip "revolver" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 939 MovieClip "UMP" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 939 MovieClip "huntingRifle" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 939 MovieClip "AK47" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 939 MovieClip "M4A1" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 939 MovieClip "shotgun" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 939 MovieClip "sawnOff" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 939 MovieClip "UZI" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 939 MovieClip "grenade" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 939 MovieClip "barrett" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 1403 MovieClip "slot3" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Instance of Symbol 1403 MovieClip "slot4" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Instance of Symbol 1403 MovieClip "slot5" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Instance of Symbol 1403 MovieClip "slot6" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Instance of Symbol 1403 MovieClip "secondary" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Instance of Symbol 1403 MovieClip "primary" in Symbol 1436 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Symbol 1445 MovieClip Frame 1
stop();
Symbol 1455 MovieClip Frame 1
stop();
Instance of Symbol 1446 MovieClip "location1" in Symbol 1467 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1446 MovieClip "location2" in Symbol 1467 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1446 MovieClip "location3" in Symbol 1467 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1446 MovieClip "location4" in Symbol 1467 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1446 MovieClip "location6" in Symbol 1467 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1446 MovieClip "location7" in Symbol 1467 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1446 MovieClip "location8" in Symbol 1467 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1446 MovieClip "location9" in Symbol 1467 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1446 MovieClip "location11" in Symbol 1467 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1446 MovieClip "location12" in Symbol 1467 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1446 MovieClip "location13" in Symbol 1467 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1446 MovieClip "location14" in Symbol 1467 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1446 MovieClip "location16" in Symbol 1467 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1446 MovieClip "location17" in Symbol 1467 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1446 MovieClip "location18" in Symbol 1467 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1446 MovieClip "location19" in Symbol 1467 MovieClip Frame 1
onClipEvent (load) { _root.trapMapPlacementButtons(this._name); }
Instance of Symbol 1448 MovieClip "but_gasCylinder" in Symbol 1467 MovieClip Frame 1
onClipEvent (load) { _root.trapSelectionButtons(this._name); }
Instance of Symbol 1450 MovieClip "but_mine" in Symbol 1467 MovieClip Frame 1
onClipEvent (load) { _root.trapSelectionButtons(this._name); }
Instance of Symbol 1455 MovieClip "trapSetupButton" in Symbol 1467 MovieClip Frame 1
onClipEvent (load) { _root.trapSetupButton(this._name); }
Instance of Symbol 1458 MovieClip "but_bearTrap" in Symbol 1467 MovieClip Frame 1
onClipEvent (load) { _root.trapSelectionButtons(this._name); }
Symbol 1477 Button
on (release) { _root.closeJournal(); }
Symbol 1509 MovieClip Frame 1
stop();
Symbol 1513 Button
on (release) { _root.confirmResults(); }
Symbol 1534 MovieClip Frame 1
stop();
Symbol 1536 MovieClip Frame 1
stop();
Symbol 1541 MovieClip Frame 1
stop();
Instance of Symbol 1541 MovieClip "survivorsPlace0" in Symbol 1542 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1541 MovieClip "survivorsPlace1" in Symbol 1542 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1541 MovieClip "survivorsPlace2" in Symbol 1542 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1541 MovieClip "suppliesPlace1" in Symbol 1543 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1541 MovieClip "suppliesPlace0" in Symbol 1543 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1541 MovieClip "suppliesPlace2" in Symbol 1543 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1541 MovieClip "suppliesPlace3" in Symbol 1543 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1541 MovieClip "suppliesPlace4" in Symbol 1543 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1541 MovieClip "suppliesPlace5" in Symbol 1543 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace1" in Symbol 1544 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace2" in Symbol 1544 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace3" in Symbol 1544 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace0" in Symbol 1544 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Symbol 1562 MovieClip Frame 1
stop();
Instance of Symbol 1562 MovieClip "survivorsPlace0" in Symbol 1563 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1541 MovieClip "survivorsPlace1" in Symbol 1563 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace2" in Symbol 1563 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace3" in Symbol 1563 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace4" in Symbol 1563 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace5" in Symbol 1563 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace6" in Symbol 1563 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace7" in Symbol 1563 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace8" in Symbol 1563 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace9" in Symbol 1563 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace10" in Symbol 1563 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace11" in Symbol 1563 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace12" in Symbol 1563 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace2" in Symbol 1564 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace0" in Symbol 1564 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace1" in Symbol 1564 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace3" in Symbol 1564 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace4" in Symbol 1564 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1562 MovieClip "survivorsPlace3" in Symbol 1580 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace2" in Symbol 1580 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace1" in Symbol 1580 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace0" in Symbol 1580 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace4" in Symbol 1580 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace5" in Symbol 1580 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace6" in Symbol 1580 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace7" in Symbol 1580 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1541 MovieClip "suppliesPlace1" in Symbol 1581 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1541 MovieClip "suppliesPlace0" in Symbol 1581 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace1" in Symbol 1582 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace4" in Symbol 1582 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace5" in Symbol 1582 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace2" in Symbol 1582 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace0" in Symbol 1582 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace3" in Symbol 1582 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace6" in Symbol 1582 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace0" in Symbol 1594 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace2" in Symbol 1594 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace1" in Symbol 1594 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace3" in Symbol 1594 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace4" in Symbol 1594 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace0" in Symbol 1595 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace3" in Symbol 1595 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace2" in Symbol 1595 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace1" in Symbol 1595 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1562 MovieClip "survivorsPlace0" in Symbol 1605 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1541 MovieClip "survivorsPlace1" in Symbol 1605 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace2" in Symbol 1605 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace3" in Symbol 1605 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace4" in Symbol 1605 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace5" in Symbol 1605 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace6" in Symbol 1605 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace7" in Symbol 1605 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace8" in Symbol 1605 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "survivorsPlace9" in Symbol 1605 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace2" in Symbol 1606 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace0" in Symbol 1606 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace1" in Symbol 1606 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace3" in Symbol 1606 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace4" in Symbol 1606 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1541 MovieClip "suppliesPlace0" in Symbol 1608 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1541 MovieClip "suppliesPlace1" in Symbol 1608 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1541 MovieClip "suppliesPlace0" in Symbol 1617 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1541 MovieClip "suppliesPlace1" in Symbol 1617 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("supplies", this._name); }
Instance of Symbol 1562 MovieClip "survivorsPlace0" in Symbol 1620 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1562 MovieClip "survivorsPlace1" in Symbol 1620 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1562 MovieClip "survivorsPlace2" in Symbol 1620 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1562 MovieClip "survivorsPlace3" in Symbol 1620 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1562 MovieClip "survivorsPlace3" in Symbol 1620 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("survivors", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace1" in Symbol 1621 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace2" in Symbol 1621 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Instance of Symbol 1534 MovieClip "weaponsPlace0" in Symbol 1621 MovieClip Frame 1
onClipEvent (load) { _root.searchBuildingButtons("weapons", this._name); }
Symbol 1634 MovieClip Frame 1
stop();
Symbol 1653 Button
on (release) { _root.confirmTimeManagement(); }
Instance of Symbol 1669 MovieClip in Symbol 1670 MovieClip Frame 1
on (release) { _root.openTravelMap(); }
Instance of Symbol 1657 MovieClip "barricadeMinus" in Symbol 1678 MovieClip Frame 1
onClipEvent (load) { _root.clipBoardButtons(this._name); }
Instance of Symbol 1657 MovieClip "barricadePlus" in Symbol 1678 MovieClip Frame 1
onClipEvent (load) { _root.clipBoardButtons(this._name); }
Symbol 1697 MovieClip Frame 14
stop();
Symbol 1708 MovieClip Frame 1
Symbol 1708 MovieClip Frame 10
stop();
Symbol 1709 MovieClip Frame 1
stop();
Symbol 1709 MovieClip Frame 13
Symbol 1747 Button
on (release) { _root.travelConfirmed(_root.currentTownLocation, _root.currentTownTarget); this.slideTo(-13, 420, 0.5); }
Instance of Symbol 1711 MovieClip "cancel" in Symbol 1748 MovieClip Frame 1
onClipEvent (load) { _root.cancelTravelConfirm(this._name); }
Instance of Symbol 1709 MovieClip "glenDale" in Symbol 1749 MovieClip Frame 1
onClipEvent (load) { _root.townButton(this._name); }
Instance of Symbol 1709 MovieClip "claysBurg" in Symbol 1749 MovieClip Frame 1
onClipEvent (load) { _root.townButton(this._name); }
Instance of Symbol 1709 MovieClip "whistlersGrove" in Symbol 1749 MovieClip Frame 1
onClipEvent (load) { _root.townButton(this._name); }
Instance of Symbol 1709 MovieClip "aspenWood" in Symbol 1749 MovieClip Frame 1
onClipEvent (load) { _root.townButton(this._name); }
Instance of Symbol 1709 MovieClip "jonesTown" in Symbol 1749 MovieClip Frame 1
onClipEvent (load) { _root.townButton(this._name); }
Instance of Symbol 1709 MovieClip "unionCity" in Symbol 1749 MovieClip Frame 1
onClipEvent (load) { _root.townButton(this._name); }
Instance of Symbol 1711 MovieClip "cancel" in Symbol 1749 MovieClip Frame 1
onClipEvent (load) { _root.cancelTravel(this._name); }
Instance of Symbol 1715 MovieClip "blockerButton" in Symbol 1749 MovieClip Frame 1
onClipEvent (load) { this.onRollOver = function () { this.useHandCursor = false; }; this._visible = false; }
Instance of Symbol 1738 MovieClip "townInfoCard" in Symbol 1749 MovieClip Frame 1
/* no clip actions */
Symbol 1750 MovieClip [timeManager] Frame 1
stop();
Symbol 1750 MovieClip [timeManager] Frame 2
stop();
Instance of Symbol 275 MovieClip "collision" in Symbol 1775 MovieClip [flameParticle] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1775 MovieClip [flameParticle] Frame 18
this.removeMovieClip();
Symbol 1786 MovieClip Frame 40
stop();
Instance of Symbol 1778 MovieClip in Symbol 1813 MovieClip [ending2_badEnding] Frame 1
onClipEvent (load) { this.useHandCursor = false; this.onRelease = function () { }; }
Instance of Symbol 1807 MovieClip "mainMenuButton" in Symbol 1813 MovieClip [ending2_badEnding] Frame 679
onClipEvent (load) { this.butLabel.text = "MAIN MENU"; this.onRelease = function () { function removeParentGameOver() { _root.mainChar.removeMovieClip(); _root.hud.removeMovieClip(); _root.cleanUpScreen(); _root.cleanUpSurvivors(); _root.removeSurvivors(); delete game.onEnterFrame; _root.gotoAndStop("main"); _root.mainBlackOut.removeMovieClip(); _root.timeManager.removeMovieClip(); _parent.removeMovieClip(); } _root.mainBlackOut.alphaTo(100, 2, "easeOutSine", 0, removeParentGameOver); }; }
Symbol 1813 MovieClip [ending2_badEnding] Frame 746
stop();
Instance of Symbol 1778 MovieClip in Symbol 1820 MovieClip [ending2_goodEnding] Frame 1
onClipEvent (load) { this.useHandCursor = false; this.onRelease = function () { }; }
Instance of Symbol 1807 MovieClip "mainMenuButton" in Symbol 1820 MovieClip [ending2_goodEnding] Frame 693
onClipEvent (load) { this.butLabel.text = "MAIN MENU"; this.onRelease = function () { function removeParentGameOver() { _root.mainChar.removeMovieClip(); _root.hud.removeMovieClip(); _root.cleanUpScreen(); _root.cleanUpSurvivors(); _root.removeSurvivors(); delete game.onEnterFrame; _root.gotoAndStop("main"); _root.mainBlackOut.removeMovieClip(); _root.timeManager.removeMovieClip(); _parent.removeMovieClip(); } _root.mainBlackOut.alphaTo(100, 2, "easeOutSine", 0, removeParentGameOver); }; }
Symbol 1820 MovieClip [ending2_goodEnding] Frame 782
stop();
Instance of Symbol 1821 MovieClip "creditsButton" in Symbol 1836 MovieClip [credits] Frame 1
onClipEvent (load) { this.onRelease = function () { _root.closeCredits(); }; }
Instance of Symbol 1834 MovieClip "creditList" in Symbol 1836 MovieClip [credits] Frame 1
/* no clip actions */
Instance of Symbol 1330 MovieClip in Symbol 1863 MovieClip [instructionsMenu] Frame 1
onClipEvent (load) { this.useHandCursor = false; this.onRelease = function () { }; }
Instance of Symbol 1862 MovieClip "BACK" in Symbol 1863 MovieClip [instructionsMenu] Frame 1
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { function removeParent() { removeMovieClip(_parent); loadFromInstructions(mainMenu); } _parent.alphaTo(0, 0.8, "easeOutSine", 0, removeParent); }; }
Symbol 1867 MovieClip Frame 36
stop();
Instance of Symbol 1807 MovieClip "MAIN MENU" in Symbol 1878 MovieClip [gameOver] Frame 1
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { function removeParentGameOver() { _root.mainChar.removeMovieClip(); _root.hud.removeMovieClip(); _root.cleanUpScreen(); _root.removeSurvivors(); delete game.onEnterFrame; _root.gotoAndStop("main"); removeMovieClip(_parent); } _parent.mainBlackOut.alphaTo(100, 2, "easeOutSine", 0, removeParentGameOver); }; }
Instance of Symbol 1874 MovieClip "RETRY" in Symbol 1878 MovieClip [gameOver] Frame 1
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { _root.mainBlackOut._visible = true; _root.mainBlackOut.alphaTo(100, 2, "easeOutSine", 0, _root.removeParentGameOverRetry); }; }
Instance of Symbol 1807 MovieClip "VISIT ARMORGAMES.COM" in Symbol 1878 MovieClip [gameOver] Frame 1
onClipEvent (load) { this.butLabel.text = "ARMORGAMES.COM"; this.onRelease = function () { getURL ("http://armorgames.com/play/1443/the-last-stand-2", "_blank"); }; }
Instance of Symbol 1807 MovieClip "musicBy" in Symbol 1878 MovieClip [gameOver] Frame 1
onClipEvent (load) { this.butLabel.text = "EVIL-LIVES.COM"; this.onRelease = function () { getURL ("http://www.evil-lives.com/", "_blank"); }; }
Symbol 1911 MovieClip Frame 1
Symbol 1916 MovieClip Frame 1
Symbol 1922 MovieClip Frame 1
Symbol 1922 MovieClip Frame 13
Symbol 1930 MovieClip Frame 29
Symbol 1939 MovieClip [endingAnimation] Frame 393
this.blackhawk1.frontWindowGunner.gotoAndPlay("waving");
Instance of Symbol 1807 MovieClip "MAIN MENU" in Symbol 1939 MovieClip [endingAnimation] Frame 829
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { _root.cleanUpScreen(); _root.gotoAndPlay(1); removeMovieClip(_root.endingAnim); }; }
Instance of Symbol 1807 MovieClip "VISIT ARMORGAMES.COM" in Symbol 1939 MovieClip [endingAnimation] Frame 833
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); }; }
Instance of Symbol 1807 MovieClip "MAIN MENU" in Symbol 1939 MovieClip [endingAnimation] Frame 839
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { _root.cleanUpScreen(); _root.gotoAndStop("main"); removeMovieClip(_root.endingAnim); }; }
Symbol 1939 MovieClip [endingAnimation] Frame 1384
stop();
Instance of Symbol 939 MovieClip "collisionFeet" in Symbol 1942 MovieClip [trap_mine] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1948 MovieClip [trap_bearTrap] Frame 1
stop();
Instance of Symbol 939 MovieClip "collisionFeet" in Symbol 1948 MovieClip [trap_bearTrap] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1972 MovieClip Frame 63
gotoAndPlay (2);
Instance of Symbol 1978 MovieClip "PLAY MORE GAMES" in Symbol 1979 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1978 MovieClip "OPTIONS" in Symbol 1979 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1978 MovieClip "INSTRUCTIONS" in Symbol 1979 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1978 MovieClip "PLAY" in Symbol 1979 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1978 MovieClip "CREDITS" in Symbol 1979 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1978 MovieClip "PLAYTLS1" in Symbol 1979 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Symbol 1989 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 1996 MovieClip Frame 2
menuMusic = new Sound(mainMenu); menuMusic.attachSound("AG_beat"); menuMusic.setVolume(100); menuMusic.start(0, 1);
Symbol 1996 MovieClip Frame 11
menuMusic = new Sound(mainMenu); menuMusic.attachSound("AG_chorus"); menuMusic.setVolume(100); menuMusic.start(0, 1);
Symbol 1996 MovieClip Frame 53
menuMusic = new Sound(mainMenu); menuMusic.attachSound("AG_sword"); menuMusic.setVolume(100); menuMusic.start(0, 1);
Symbol 1996 MovieClip Frame 82
stop();
Symbol 2030 MovieClip Frame 201
stop();
Symbol 2031 MovieClip Frame 110
conArtistSting = new Sound(mainMenu); conArtistSting.attachSound("conArtistSting"); conArtistSting.setVolume(100); conArtistSting.start(0, 1);
Instance of Symbol 2030 MovieClip in Symbol 2031 MovieClip Frame 110
onClipEvent (load) { this.onRelease = function () { getURL ("http://www.con-artists-productions.com", "_blank"); }; }
Symbol 2031 MovieClip Frame 335
stop(); _root.mainMenu.bloodSplatter._visible = true; _root.mainMenu.noise._visible = true;
Instance of Symbol 1972 MovieClip "noise" in Symbol 2032 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1979 MovieClip "mainMenuButtons" in Symbol 2032 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1985 MovieClip "skipButton" in Symbol 2032 MovieClip Frame 1
onClipEvent (load) { this._visible = false; this.onRelease = function () { _root.loadWholeMenuNow(); }; }
Instance of Symbol 1836 MovieClip [credits] "credits" in Symbol 2032 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 2032 MovieClip Frame 25
stop();
Symbol 2036 Button
on (release) { _root.closeIntroJournal(); }
Instance of Symbol 1985 MovieClip "skipButton" in Symbol 2097 MovieClip Frame 13
onClipEvent (load) { this.onRelease = function () { _parent.gotoAndPlay("endThis"); }; }
Symbol 2097 MovieClip Frame 849
stop(); this._visible = false; _root.introBlackOut.alphaTo(0, 10, "easeOutSine"); _root.openIntroJournal();
Symbol 2123 MovieClip Frame 1
stop();
Instance of Symbol 2102 MovieClip "dawn" in Symbol 2123 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 2105 MovieClip "dawn" in Symbol 2123 MovieClip Frame 12
onClipEvent (load) { this._visible = false; }
Instance of Symbol 2112 MovieClip "dawn" in Symbol 2123 MovieClip Frame 37
onClipEvent (load) { this.visible = false; }
Instance of Symbol 2117 MovieClip "dawn" in Symbol 2123 MovieClip Frame 48
onClipEvent (load) { this.visible = false; }
Instance of Symbol 2122 MovieClip "dawn" in Symbol 2123 MovieClip Frame 67
onClipEvent (load) { this._visible = false; }
Symbol 2149 MovieClip Frame 21
stop();
Symbol 2174 MovieClip Frame 1
stop();

Library Items

Symbol 1 GraphicUsed by:4
Symbol 2 FontUsed by:3
Symbol 3 EditableTextUses:2Used by:4
Symbol 4 MovieClip [performanceTester]Uses:1 3
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:20
Symbol 7 GraphicUsed by:10
Symbol 8 GraphicUsed by:10
Symbol 9 GraphicUsed by:10
Symbol 10 ButtonUses:7 8 9Used by:20
Symbol 11 FontUsed by:12 13 14 73 1360 1406 1452 1454 1456 1460 1461 1462 1464 1465 1466 1471 1476 1514 1515 1516 1518 1519 1520 1521 1522 1523 1526 1527 1637 1638 1639 1640 1641 1642 1644 1645 1650 1651 1654 1663 1668 1674 1675 1676 1681 1687 1727 1728 1729 1733 1734 1735 1736 1737 1739 1743 1744 1745 1746 2034
Symbol 12 EditableTextUses:11Used by:20
Symbol 13 TextUses:11Used by:20
Symbol 14 TextUses:11Used by:20
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:20
Symbol 17 GraphicUsed by:18 1336 2133
Symbol 18 MovieClipUses:17Used by:19
Symbol 19 MovieClipUses:18Used by:20
Symbol 20 MovieClipUses:6 10 12 13 14 16 19Used by:Timeline
Symbol 21 GraphicUsed by:32
Symbol 22 GraphicUsed by:31
Symbol 23 GraphicUsed by:31
Symbol 24 GraphicUsed by:31
Symbol 25 GraphicUsed by:31
Symbol 26 GraphicUsed by:31
Symbol 27 GraphicUsed by:31
Symbol 28 GraphicUsed by:31
Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:22 23 24 25 26 27 28 29 30Used by:32 1534 1536 1541 1562
Symbol 32 MovieClipUses:21 31Used by:Timeline
Symbol 33 GraphicUsed by:41
Symbol 34 GraphicUsed by:38
Symbol 35 FontUsed by:36 37 39 1357 1371 1372 1373 1374 1401 1470 1472 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1517 1546 1547 1548 1549 1550 1551 1552 1553 1554 1557 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1584 1585 1586 1587 1588 1589 1590 1591 1597 1598 1599 1600 1601 1602 1610 1611 1612 1613 1614 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1635 1643 1646 1647 1648 1649 1655 1658 1674 1713 1727 1728 1733 1735 1737 1743 1744 2033 2035
Symbol 36 TextUses:35Used by:38
Symbol 37 TextUses:35Used by:38
Symbol 38 ButtonUses:34 36 37Used by:41
Symbol 39 TextUses:35Used by:41
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:33 38 39 40Used by:Timeline
Symbol 42 GraphicUsed by:72 1989 2097
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:45
Symbol 45 MovieClipUses:44Used by:72
Symbol 46 FontUsed by:47 48 49 50 51 63
Symbol 47 TextUses:46Used by:68
Symbol 48 TextUses:46Used by:68
Symbol 49 TextUses:46Used by:68
Symbol 50 TextUses:46Used by:68
Symbol 51 TextUses:46Used by:68
Symbol 52 GraphicUsed by:62
Symbol 53 GraphicUsed by:62
Symbol 54 GraphicUsed by:62
Symbol 55 GraphicUsed by:62
Symbol 56 GraphicUsed by:62
Symbol 57 GraphicUsed by:62
Symbol 58 GraphicUsed by:62
Symbol 59 GraphicUsed by:62
Symbol 60 GraphicUsed by:62
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:52 53 54 55 56 57 58 59 60 61Used by:68
Symbol 63 TextUses:46Used by:68
Symbol 64 GraphicUsed by:68
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:68
Symbol 67 GraphicUsed by:68 1030 1034 1345 1346 1782 1821 1986 1996 2049 2078
Symbol 68 MovieClipUses:47 48 49 50 51 62 63 64 66 67Used by:72
Symbol 69 GraphicUsed by:70
Symbol 70 ButtonUses:69Used by:72
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:42 45 68 70 71Used by:Timeline
Symbol 73 TextUses:11Used by:Timeline
Symbol 74 GraphicUsed by:81
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:77 2099
Symbol 77 MovieClipUses:76Used by:81
Symbol 78 GraphicUsed by:81
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:81
Symbol 81 MovieClip [bg_glenDale_overlay]Uses:74 77 78 80Used by:Timeline
Symbol 82 GraphicUsed by:87
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:87 2123
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:87
Symbol 87 MovieClip [bg_whistlersGrove_overlay]Uses:82 84 86Used by:Timeline
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:90
Symbol 90 MovieClip [bg_aspenWood_overlay]Uses:89Used by:Timeline
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:93
Symbol 93 MovieClip [bg_claysBurg_overlay]Uses:92Used by:Timeline
Symbol 94 GraphicUsed by:95 1305
Symbol 95 MovieClipUses:94Used by:Timeline
Symbol 96 GraphicUsed by:97 1208
Symbol 97 MovieClipUses:96Used by:286 686 906 936 1167 1948
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:100
Symbol 100 MovieClipUses:99Used by:286 906
Symbol 101 GraphicUsed by:112
Symbol 102 GraphicUsed by:112
Symbol 103 GraphicUsed by:112
Symbol 104 GraphicUsed by:112
Symbol 105 GraphicUsed by:112
Symbol 106 GraphicUsed by:112
Symbol 107 GraphicUsed by:112
Symbol 108 GraphicUsed by:112
Symbol 109 GraphicUsed by:112
Symbol 110 GraphicUsed by:112
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:101 102 103 104 105 106 107 108 109 110 111Used by:117
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:117
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:117
Symbol 117 MovieClipUses:112 114 116Used by:286 906
Symbol 118 GraphicUsed by:129
Symbol 119 GraphicUsed by:129
Symbol 120 GraphicUsed by:129
Symbol 121 GraphicUsed by:129
Symbol 122 GraphicUsed by:129
Symbol 123 GraphicUsed by:129
Symbol 124 GraphicUsed by:129
Symbol 125 GraphicUsed by:129
Symbol 126 GraphicUsed by:129
Symbol 127 GraphicUsed by:129
Symbol 128 GraphicUsed by:129
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Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:142
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:142 143
Symbol 134 GraphicUsed by:141
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:141 309 497 695 1151
Symbol 137 GraphicUsed by:141
Symbol 138 GraphicUsed by:141
Symbol 139 GraphicUsed by:141
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:134 136 137 138 139 140Used by:142
Symbol 142 MovieClipUses:129 131 133 141Used by:286 906
Symbol 143 MovieClipUses:129 133Used by:286
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:149
Symbol 146 GraphicUsed by:149
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:147Used by:149
Symbol 149 MovieClipUses:145 146 148Used by:286
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:286
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:152Used by:273
Symbol 154 GraphicUsed by:169
Symbol 155 GraphicUsed by:169
Symbol 156 GraphicUsed by:169
Symbol 157 GraphicUsed by:169
Symbol 158 GraphicUsed by:169
Symbol 159 GraphicUsed by:169
Symbol 160 GraphicUsed by:169
Symbol 161 GraphicUsed by:169
Symbol 162 GraphicUsed by:169
Symbol 163 GraphicUsed by:169
Symbol 164 GraphicUsed by:169
Symbol 165 GraphicUsed by:169
Symbol 166 GraphicUsed by:169
Symbol 167 GraphicUsed by:169
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:154 155 156 157 158 159 160 161 162 163 164 165 166 167 168Used by:174 269
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:170Used by:174
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:174 269
Symbol 174 MovieClipUses:169 171 173Used by:273 906
Symbol 175 GraphicUsed by:190
Symbol 176 GraphicUsed by:190
Symbol 177 GraphicUsed by:190
Symbol 178 GraphicUsed by:190
Symbol 179 GraphicUsed by:190
Symbol 180 GraphicUsed by:190
Symbol 181 GraphicUsed by:190
Symbol 182 GraphicUsed by:190
Symbol 183 GraphicUsed by:190
Symbol 184 GraphicUsed by:190
Symbol 185 GraphicUsed by:190
Symbol 186 GraphicUsed by:190
Symbol 187 GraphicUsed by:190
Symbol 188 GraphicUsed by:190
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:175 176 177 178 179 180 181 182 183 184 185 186 187 188 189Used by:195 270
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:195
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:195 270
Symbol 195 MovieClipUses:190 192 194Used by:273 906
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:196Used by:243 1376
Symbol 198 MovieClipUsed by:243 1436 2032 2123  Timeline
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:199Used by:201
Symbol 201 MovieClipUses:200Used by:204 984 998 1022 1034 1044 1085 1091 1100 1118 1150
Symbol 202 GraphicUsed by:203 1033
Symbol 203 MovieClipUses:202Used by:204 719 984 998 1015 1022 1085 1091 1100 1118 1125
Symbol 204 MovieClipUses:201 203Used by:243
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:205Used by:207 1766
Symbol 207 MovieClipUses:206Used by:243 1151
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208Used by:210 1759
Symbol 210 MovieClipUses:209Used by:243 1151
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:211Used by:243 1151
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:243 1088 1397
Symbol 215 GraphicUsed by:217
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:215 216Used by:243 1151
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClipUses:218Used by:243 1151 1199
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:220Used by:243 1151
Symbol 222 GraphicUsed by:225
Symbol 223 GraphicUsed by:225
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:222 223 224Used by:243 1151
Symbol 226 GraphicUsed by:230
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClipUses:227Used by:230
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClipUses:226 228 229Used by:243 1038 1751
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:231Used by:243
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClipUses:233Used by:243 1019
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:235Used by:237
Symbol 237 MovieClipUses:236Used by:243 1151 1387 1762
Symbol 238 GraphicUsed by:242
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:239Used by:242
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClip [sawnOff_Icon]Uses:238 240 241Used by:243 1395  Timeline
Symbol 243 MovieClipUses:197 198 204 207 210 212 214 217 219 221 225 230 232 234 237 242Used by:273
Symbol 244 GraphicUsed by:273
Symbol 245 GraphicUsed by:268
Symbol 246 GraphicUsed by:268
Symbol 247 GraphicUsed by:268
Symbol 248 GraphicUsed by:268
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:249Used by:268 495
Symbol 251 GraphicUsed by:268
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:252Used by:268 495 550 596
Symbol 254 GraphicUsed by:268
Symbol 255 GraphicUsed by:256
Symbol 256 MovieClipUses:255Used by:268 495 550 596
Symbol 257 GraphicUsed by:268
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClipUses:258Used by:268 495
Symbol 260 GraphicUsed by:268
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClipUses:261Used by:268 495 550 596
Symbol 263 GraphicUsed by:268
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClipUses:264Used by:268 495 550 596
Symbol 266 GraphicUsed by:268
Symbol 267 GraphicUsed by:268
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Symbol 269 MovieClipUses:169 173Used by:273
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Symbol 272 MovieClipUses:271Used by:273
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Symbol 274 GraphicUsed by:275
Symbol 275 MovieClipUses:274Used by:286 686 695 906 915 917 919 921 923 1230 1775
Symbol 276 GraphicUsed by:286
Symbol 277 GraphicUsed by:286
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Symbol 279 GraphicUsed by:286
Symbol 280 GraphicUsed by:286
Symbol 281 GraphicUsed by:286
Symbol 282 GraphicUsed by:286
Symbol 283 GraphicUsed by:286
Symbol 284 GraphicUsed by:286
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClip [survivorDummy]Uses:97 100 117 142 143 149 151 273 275 276 277 278 279 280 281 282 283 284 285Used by:Timeline
Symbol 287 GraphicUsed by:301
Symbol 288 GraphicUsed by:301
Symbol 289 GraphicUsed by:301
Symbol 290 GraphicUsed by:301
Symbol 291 GraphicUsed by:301
Symbol 292 GraphicUsed by:301
Symbol 293 GraphicUsed by:301
Symbol 294 GraphicUsed by:301
Symbol 295 GraphicUsed by:301
Symbol 296 GraphicUsed by:301
Symbol 297 GraphicUsed by:301
Symbol 298 GraphicUsed by:301
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Symbol 942 GraphicUses:941Used by:943
Symbol 943 MovieClipUses:942Used by:944
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Symbol 1006 MovieClip [shellcasing_rifle_2]Uses:1005Used by:1151  Timeline
Symbol 1007 MovieClip [shellcasing_rifle_1]Uses:1005Used by:1151  Timeline
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Symbol 1016 Sound [sound_huntingRiflePump]Used by:1151 1305
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Symbol 1152 GraphicUsed by:1153
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Symbol 1154 GraphicUsed by:1167
Symbol 1155 Sound [sound_hitChainsaw1]Used by:1167 1305
Symbol 1156 GraphicUsed by:1167
Symbol 1157 GraphicUsed by:1167
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Symbol 1160 GraphicUsed by:1167
Symbol 1161 Sound [sound_zombieDeath_5]Used by:1167 1305
Symbol 1162 GraphicUsed by:1167
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Symbol 1164 GraphicUsed by:1167
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Symbol 1168 GraphicUsed by:1182
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Symbol 1195 MovieClip [zombieTorso4]Uses:1182 1184 1194 309Used by:Timeline
Symbol 1196 GraphicUsed by:1197
Symbol 1197 MovieClipUses:1196Used by:1199 1367
Symbol 1198 GraphicUsed by:1199
Symbol 1199 MovieClip [M249_Icon]Uses:1197 219 1198Used by:Timeline
Symbol 1200 GraphicUsed by:1201
Symbol 1201 MovieClipUses:1200Used by:1202
Symbol 1202 MovieClip [compoundBow_Icon]Uses:1201 1134 1130Used by:Timeline
Symbol 1203 GraphicUsed by:1206
Symbol 1204 GraphicUsed by:1205
Symbol 1205 MovieClipUses:1204Used by:1206
Symbol 1206 MovieClipUses:1203 1205Used by:1207 1368
Symbol 1207 MovieClip [RPG_Icon]Uses:692 1206Used by:Timeline
Symbol 1208 MovieClipUses:96Used by:1212 1370
Symbol 1209 GraphicUsed by:1210
Symbol 1210 MovieClipUses:1209Used by:1212 1370
Symbol 1211 GraphicUsed by:1212
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Symbol 1213 GraphicUsed by:1214
Symbol 1214 MovieClip [barrett_Icon]Uses:1213Used by:Timeline
Symbol 1215 GraphicUsed by:1216
Symbol 1216 MovieClipUses:1215Used by:1217
Symbol 1217 MovieClip [aimingReticle]Uses:1216Used by:Timeline
Symbol 1218 MovieClip [grenade]Uses:1073Used by:Timeline
Symbol 1219 GraphicUsed by:1220
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Symbol 1221 GraphicUsed by:1222
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Symbol 1223 GraphicUsed by:1224
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Symbol 1225 GraphicUsed by:1226
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Symbol 1228 GraphicUsed by:1229
Symbol 1229 MovieClipUses:1228Used by:1230
Symbol 1230 MovieClip [RPG_Explosion]Uses:1229 275Used by:Timeline
Symbol 1231 MovieClip [shellcasing_pistol_3]Uses:1005Used by:Timeline
Symbol 1232 MovieClip [shellcasing_Pistol_1]Uses:1005Used by:Timeline
Symbol 1233 MovieClip [shellcasing_Pistol_2]Uses:1005Used by:Timeline
Symbol 1234 MovieClip [shellcasing_rifle_3]Uses:1005Used by:Timeline
Symbol 1235 MovieClip [shellcasing_Shotgun1]Uses:1024Used by:Timeline
Symbol 1236 MovieClip [shellcasing_Shotgun2]Uses:1024Used by:Timeline
Symbol 1237 Sound [sound_chainsawOff]Used by:1305
Symbol 1238 Sound [sound_chainsawPull]Used by:1305
Symbol 1239 Sound [sound_scratch]Used by:1305
Symbol 1240 Sound [music_track6]Used by:1305
Symbol 1241 Sound [music_track5]Used by:1305
Symbol 1242 Sound [music_track4]Used by:1305
Symbol 1243 Sound [music_track3]Used by:1305
Symbol 1244 Sound [music_track2]Used by:1305
Symbol 1245 Sound [music_track1]Used by:1305
Symbol 1246 Sound [sound_switchWeapons]Used by:1305
Symbol 1247 Sound [sound_gunUnassign]Used by:1305
Symbol 1248 Sound [sound_gunDown]Used by:1305
Symbol 1249 Sound [sound_gunUp]Used by:1305
Symbol 1250 SoundUsed by:1305
Symbol 1251 Sound [sound_RPGFire]Used by:1305
Symbol 1252 Sound [sound_trapShut]Used by:1305
Symbol 1253 Sound [sound_M249Reload]Used by:1305
Symbol 1254 Sound [sound_survivorHeadExplode]Used by:1305
Symbol 1255 Sound [sound_shotgunFire]Used by:1305
Symbol 1256 Sound [sound_autoShotgunFire]Used by:1305
Symbol 1257 Sound [inGameMusic]Used by:1305
Symbol 1258 Sound [sound_bowDraw]Used by:1305
Symbol 1259 Sound [sound_compoundBowFire]Used by:1305
Symbol 1260 Sound [sound_M249Fire]Used by:1305
Symbol 1261 Sound [sound_barrettReload]Used by:1305
Symbol 1262 Sound [sound_AK47Reload]Used by:1305
Symbol 1263 Sound [conArtistSting]Used by:1305
Symbol 1264 Sound [sound_explosion]Used by:1305
Symbol 1265 Sound [sound_UZIReload]Used by:1305
Symbol 1266 Sound [sound_UMPReload]Used by:1305
Symbol 1267 Sound [sound_dogDeath_1]Used by:1305
Symbol 1268 Sound [AG_chorus]Used by:1305
Symbol 1269 Sound [AG_beat]Used by:1305
Symbol 1270 Sound [AG_sword]Used by:1305
Symbol 1271 Sound [sound_zombieSprint]Used by:1305
Symbol 1272 Sound [zombie_hitWall2]Used by:1305
Symbol 1273 Sound [zombie_hitWall1]Used by:1305
Symbol 1274 Sound [BGAmbience]Used by:1305
Symbol 1275 Sound [sound_barrettFire]Used by:1305
Symbol 1276 Sound [sound_UZIFire]Used by:1305
Symbol 1277 Sound [sound_snubnoseFire]Used by:1305
Symbol 1278 Sound [sound_sawnOffShellReload]Used by:1305
Symbol 1279 Sound [sound_sawnOffPump]Used by:1305
Symbol 1280 Sound [sound_sawnOffFire]Used by:1305
Symbol 1281 Sound [sound_shotgunShellReload]Used by:1305
Symbol 1282 Sound [menuMusic]Used by:1305
Symbol 1283 Sound [sound_chainsawWorking]Used by:1305
Symbol 1284 Sound [sound_chainsawStart]Used by:1305
Symbol 1285 Sound [sound_chainsawEnd]Used by:1305
Symbol 1286 Sound [sound_chainsawIdle]Used by:1305
Symbol 1287 Sound [sound_zombieDog]Used by:1305
Symbol 1288 Sound [sound_zombieSlow]Used by:1305
Symbol 1289 Sound [sound_zombieFast]Used by:1305
Symbol 1290 Sound [sound_zombieDeath_4]Used by:1305
Symbol 1291 Sound [sound_zombieDeath_3]Used by:1305
Symbol 1292 Sound [sound_zombieDeath_2]Used by:1305
Symbol 1293 Sound [sound_zombieDeath_1]Used by:1305
Symbol 1294 Sound [sound_UMPFire]Used by:1305
Symbol 1295 Sound [sound_pistolFire]Used by:1305
Symbol 1296 Sound [sound_M4A1Reload]Used by:1305
Symbol 1297 Sound [sound_m4a1Fire]Used by:1305
Symbol 1298 Sound [sound_huntingRifleFire]Used by:1305
Symbol 1299 Sound [sound_hitBody1]Used by:1305
Symbol 1300 Sound [sound_hitBody2]Used by:1305
Symbol 1301 Sound [sound_hitHead1]Used by:1305
Symbol 1302 Sound [sound_revolverFire]Used by:1305
Symbol 1303 Sound [sound_AK47Fire]Used by:1305
Symbol 1304 Sound [sound_pistolReload]Used by:1305
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Symbol 1309 MovieClip [shellcasing_noPumpShotgun2]Uses:1024Used by:Timeline
Symbol 1310 MovieClip [shellcasing_noPumpShotgun3]Uses:1024Used by:Timeline
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Symbol 1397 MovieClip [uzi_Icon]Uses:1396 214Used by:1398  Timeline
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Symbol 1883 GraphicUsed by:1886
Symbol 1884 BitmapUsed by:1885
Symbol 1885 GraphicUses:1884Used by:1886
Symbol 1886 MovieClipUses:1883 1885Used by:1889 1895
Symbol 1887 GraphicUsed by:1888
Symbol 1888 MovieClipUses:1887Used by:1889 1895
Symbol 1889 MovieClipUses:1882 1886 1888Used by:1891
Symbol 1890 GraphicUsed by:1891
Symbol 1891 MovieClipUses:1880 1889 1890Used by:1939
Symbol 1892 GraphicUsed by:1893
Symbol 1893 MovieClipUses:1892Used by:1939
Symbol 1894 MovieClipUses:1881Used by:1895
Symbol 1895 MovieClipUses:1894 1886 1888Used by:1924
Symbol 1896 GraphicUsed by:1899
Symbol 1897 BitmapUsed by:1898
Symbol 1898 GraphicUses:1897Used by:1899 1926
Symbol 1899 MovieClipUses:1896 1898Used by:1924
Symbol 1900 GraphicUsed by:1924
Symbol 1901 GraphicUsed by:1911
Symbol 1902 GraphicUsed by:1903
Symbol 1903 MovieClipUses:1902Used by:1911 1916 1922
Symbol 1904 GraphicUsed by:1911
Symbol 1905 GraphicUsed by:1906
Symbol 1906 MovieClipUses:1905Used by:1911 1916
Symbol 1907 GraphicUsed by:1911
Symbol 1908 GraphicUsed by:1909
Symbol 1909 MovieClipUses:1908Used by:1911 1916 1922
Symbol 1910 GraphicUsed by:1911
Symbol 1911 MovieClipUses:1901 1903 1904 1906 1907 1909 1910Used by:1924
Symbol 1912 GraphicUsed by:1916
Symbol 1913 GraphicUsed by:1916
Symbol 1914 GraphicUsed by:1916
Symbol 1915 GraphicUsed by:1916
Symbol 1916 MovieClipUses:1912 1903 1913 1906 1914 1909 1915Used by:1924
Symbol 1917 GraphicUsed by:1924
Symbol 1918 GraphicUsed by:1924
Symbol 1919 GraphicUsed by:1922
Symbol 1920 GraphicUsed by:1922
Symbol 1921 GraphicUsed by:1922
Symbol 1922 MovieClipUses:1919 1903 1909 1920 1921Used by:1924
Symbol 1923 GraphicUsed by:1924
Symbol 1924 MovieClipUses:1895 1899 1900 1911 1916 1917 1918 1922 1923Used by:1939
Symbol 1925 GraphicUsed by:1926
Symbol 1926 MovieClipUses:1925 1898Used by:1939
Symbol 1927 BitmapUsed by:1928
Symbol 1928 GraphicUses:1927Used by:1929
Symbol 1929 MovieClipUses:1928Used by:1930 1931
Symbol 1930 MovieClipUses:1929Used by:1932
Symbol 1931 MovieClipUses:1929Used by:1932
Symbol 1932 MovieClipUses:1930 1931Used by:1939
Symbol 1933 TextUses:1306Used by:1934
Symbol 1934 MovieClipUses:1933Used by:1939
Symbol 1935 TextUses:1306Used by:1936
Symbol 1936 MovieClipUses:1935Used by:1939
Symbol 1937 TextUses:1306Used by:1938
Symbol 1938 MovieClipUses:1937Used by:1939
Symbol 1939 MovieClip [endingAnimation]Uses:1879 1891 1893 1924 1926 1932 1346 1934 1936 1938 1807 SS3Used by:Timeline
Symbol 1940 GraphicUsed by:1941
Symbol 1941 MovieClipUses:1940Used by:1942
Symbol 1942 MovieClip [trap_mine]Uses:1941 939Used by:Timeline
Symbol 1943 GraphicUsed by:1948
Symbol 1944 GraphicUsed by:1945
Symbol 1945 MovieClipUses:1944Used by:1948
Symbol 1946 GraphicUsed by:1947
Symbol 1947 MovieClipUses:1946Used by:1948
Symbol 1948 MovieClip [trap_bearTrap]Uses:1943 97 1945 939 1947Used by:Timeline
Symbol 1949 TextUses:1306Used by:Timeline
Symbol 1950 BitmapUsed by:1951
Symbol 1951 GraphicUses:1950Used by:1952
Symbol 1952 MovieClipUses:1951Used by:2032
Symbol 1953 BitmapUsed by:1954
Symbol 1954 GraphicUses:1953Used by:1955
Symbol 1955 MovieClipUses:1954Used by:2032
Symbol 1956 FontUsed by:1957
Symbol 1957 TextUses:1956Used by:1968 1969
Symbol 1958 GraphicUsed by:1967
Symbol 1959 GraphicUsed by:1967
Symbol 1960 GraphicUsed by:1967
Symbol 1961 GraphicUsed by:1967
Symbol 1962 GraphicUsed by:1967
Symbol 1963 GraphicUsed by:1967
Symbol 1964 GraphicUsed by:1967
Symbol 1965 GraphicUsed by:1967
Symbol 1966 GraphicUsed by:1967
Symbol 1967 MovieClipUses:1958 1959 1960 1961 1962 1963 1964 1965 1966Used by:1968 1969
Symbol 1968 MovieClipUses:1957 1967Used by:2032
Symbol 1969 MovieClipUses:1957 1967Used by:2032
Symbol 1970 MovieClipUses:1329Used by:1971
Symbol 1971 MovieClipUses:1970Used by:1972
Symbol 1972 MovieClipUses:1971 1330Used by:2032
Symbol 1973 GraphicUsed by:1974
Symbol 1974 MovieClipUses:1973Used by:2032
Symbol 1975 TextUses:1306Used by:1976
Symbol 1976 MovieClipUses:1975Used by:2032
Symbol 1977 EditableTextUses:1797Used by:1978
Symbol 1978 MovieClipUses:1977Used by:1979
Symbol 1979 MovieClipUses:1978Used by:2032
Symbol 1980 GraphicUsed by:1985
Symbol 1981 GraphicUsed by:1985
Symbol 1982 FontUsed by:1983
Symbol 1983 TextUses:1982Used by:1985
Symbol 1984 GraphicUsed by:1985
Symbol 1985 MovieClipUses:1980 1981 1983 1984Used by:2032 2097
Symbol 1986 MovieClipUses:67Used by:2031
Symbol 1987 GraphicUsed by:1988
Symbol 1988 MovieClipUses:1987Used by:1996
Symbol 1989 ButtonUses:42Used by:1996
Symbol 1990 GraphicUsed by:1991
Symbol 1991 MovieClipUses:1990Used by:1996
Symbol 1992 GraphicUsed by:1993
Symbol 1993 MovieClipUses:1992Used by:1996
Symbol 1994 GraphicUsed by:1995
Symbol 1995 MovieClipUses:1994Used by:1996
Symbol 1996 MovieClipUses:67 1988 1989 1991 1993 1995Used by:2031
Symbol 1997 GraphicUsed by:1998
Symbol 1998 MovieClipUses:1997Used by:2030
Symbol 1999 GraphicUsed by:2030
Symbol 2000 BitmapUsed by:2001
Symbol 2001 GraphicUses:2000Used by:2002
Symbol 2002 MovieClipUses:2001Used by:2030
Symbol 2003 GraphicUsed by:2030
Symbol 2004 GraphicUsed by:2005
Symbol 2005 MovieClipUses:2004Used by:2010
Symbol 2006 GraphicUsed by:2010
Symbol 2007 GraphicUsed by:2008
Symbol 2008 MovieClipUses:2007Used by:2009
Symbol 2009 MovieClipUses:2008Used by:2010
Symbol 2010 MovieClipUses:2005 2006 2009Used by:2030
Symbol 2011 GraphicUsed by:2012
Symbol 2012 MovieClipUses:2011Used by:2030
Symbol 2013 GraphicUsed by:2014
Symbol 2014 MovieClipUses:2013Used by:2029
Symbol 2015 GraphicUsed by:2028
Symbol 2016 GraphicUsed by:2028
Symbol 2017 GraphicUsed by:2028
Symbol 2018 GraphicUsed by:2028
Symbol 2019 GraphicUsed by:2028
Symbol 2020 GraphicUsed by:2028
Symbol 2021 GraphicUsed by:2028
Symbol 2022 GraphicUsed by:2028
Symbol 2023 GraphicUsed by:2028
Symbol 2024 GraphicUsed by:2028
Symbol 2025 GraphicUsed by:2028
Symbol 2026 GraphicUsed by:2028
Symbol 2027 GraphicUsed by:2028
Symbol 2028 MovieClipUses:2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027Used by:2029
Symbol 2029 MovieClipUses:2014 2028Used by:2030
Symbol 2030 MovieClipUses:1998 1999 2002 2003 2010 2012 2029Used by:2031
Symbol 2031 MovieClipUses:1986 1996 2030Used by:2032
Symbol 2032 MovieClipUses:1952 1955 1968 1969 1972 1974 1976 1979 1985 1836 198 2031Used by:Timeline
Symbol 2033 EditableTextUses:35Used by:2037
Symbol 2034 EditableTextUses:11Used by:2037
Symbol 2035 EditableTextUses:35Used by:2037
Symbol 2036 ButtonUses:1473 1475 1476 1474Used by:2037
Symbol 2037 MovieClipUses:1469 2033 2034 2035 2036 1509Used by:Timeline
Symbol 2038 GraphicUsed by:2042
Symbol 2039 FontUsed by:2040 2041
Symbol 2040 EditableTextUses:2039Used by:2042
Symbol 2041 TextUses:2039Used by:2042
Symbol 2042 MovieClipUses:2038 2040 2041Used by:Timeline
Symbol 2043 BitmapUsed by:2044
Symbol 2044 GraphicUses:2043Used by:2045
Symbol 2045 MovieClipUses:2044Used by:2097
Symbol 2046 BitmapUsed by:2047
Symbol 2047 GraphicUses:2046Used by:2048
Symbol 2048 MovieClipUses:2047Used by:2097
Symbol 2049 MovieClipUses:67Used by:2097
Symbol 2050 BitmapUsed by:2051
Symbol 2051 GraphicUses:2050Used by:2052
Symbol 2052 MovieClipUses:2051Used by:2097
Symbol 2053 BitmapUsed by:2054
Symbol 2054 GraphicUses:2053Used by:2055
Symbol 2055 MovieClipUses:2054Used by:2097
Symbol 2056 TextUses:1306Used by:2057
Symbol 2057 MovieClipUses:2056Used by:2097
Symbol 2058 TextUses:1306Used by:2059
Symbol 2059 MovieClipUses:2058Used by:2097
Symbol 2060 BitmapUsed by:2061
Symbol 2061 GraphicUses:2060Used by:2062
Symbol 2062 MovieClipUses:2061Used by:2097
Symbol 2063 TextUses:1306Used by:2064
Symbol 2064 MovieClipUses:2063Used by:2097
Symbol 2065 BitmapUsed by:2066
Symbol 2066 GraphicUses:2065Used by:2067
Symbol 2067 MovieClipUses:2066Used by:2097
Symbol 2068 TextUses:1306Used by:2069
Symbol 2069 MovieClipUses:2068Used by:2097
Symbol 2070 TextUses:1306Used by:2071
Symbol 2071 MovieClipUses:2070Used by:2097
Symbol 2072 BitmapUsed by:2073
Symbol 2073 GraphicUses:2072Used by:2074
Symbol 2074 MovieClipUses:2073Used by:2097
Symbol 2075 BitmapUsed by:2076
Symbol 2076 GraphicUses:2075Used by:2077
Symbol 2077 MovieClipUses:2076Used by:2097
Symbol 2078 MovieClipUses:67Used by:2097
Symbol 2079 BitmapUsed by:2080 2081 2082
Symbol 2080 GraphicUses:2079Used by:2097
Symbol 2081 GraphicUses:2079Used by:2097
Symbol 2082 GraphicUses:2079Used by:2097
Symbol 2083 BitmapUsed by:2084 2085
Symbol 2084 GraphicUses:2083Used by:2097
Symbol 2085 GraphicUses:2083Used by:2086
Symbol 2086 MovieClipUses:2085Used by:2097
Symbol 2087 BitmapUsed by:2088
Symbol 2088 GraphicUses:2087Used by:2089
Symbol 2089 MovieClipUses:2088Used by:2097
Symbol 2090 GraphicUsed by:2097
Symbol 2091 BitmapUsed by:2092
Symbol 2092 GraphicUses:2091Used by:2093
Symbol 2093 MovieClipUses:2092Used by:2097
Symbol 2094 BitmapUsed by:2095
Symbol 2095 GraphicUses:2094Used by:2096
Symbol 2096 MovieClipUses:2095Used by:2097
Symbol 2097 MovieClipUses:2045 2048 2049 1985 2052 2055 2057 2059 2062 2064 2067 2069 2071 2074 2077 2078 2080 2081 2082 2084 2086 42 2089 2090 2093 2096 SS4Used by:Timeline
Symbol 2098 GraphicUsed by:Timeline
Symbol 2099 MovieClipUses:76Used by:2123
Symbol 2100 BitmapUsed by:2101
Symbol 2101 GraphicUses:2100Used by:2102
Symbol 2102 MovieClipUses:2101Used by:2123
Symbol 2103 BitmapUsed by:2104
Symbol 2104 GraphicUses:2103Used by:2105
Symbol 2105 MovieClipUses:2104Used by:2123
Symbol 2106 BitmapUsed by:2107
Symbol 2107 GraphicUses:2106Used by:2123
Symbol 2108 BitmapUsed by:2109
Symbol 2109 GraphicUses:2108Used by:2123
Symbol 2110 BitmapUsed by:2111
Symbol 2111 GraphicUses:2110Used by:2112
Symbol 2112 MovieClipUses:2111Used by:2123
Symbol 2113 BitmapUsed by:2114
Symbol 2114 GraphicUses:2113Used by:2123
Symbol 2115 BitmapUsed by:2116
Symbol 2116 GraphicUses:2115Used by:2117
Symbol 2117 MovieClipUses:2116Used by:2123
Symbol 2118 BitmapUsed by:2119
Symbol 2119 GraphicUses:2118Used by:2123
Symbol 2120 BitmapUsed by:2121
Symbol 2121 GraphicUses:2120Used by:2122
Symbol 2122 MovieClipUses:2121Used by:2123
Symbol 2123 MovieClipUses:1027 2099 2102 198 84 2105 2107 2109 2112 2114 2117 2119 2122Used by:Timeline
Symbol 2124 GraphicUsed by:2126
Symbol 2125 MovieClipUses:706Used by:2126
Symbol 2126 MovieClipUses:2124 2125Used by:Timeline
Symbol 2127 GraphicUsed by:2128
Symbol 2128 MovieClipUses:2127Used by:Timeline
Symbol 2129 GraphicUsed by:2130
Symbol 2130 MovieClipUses:2129Used by:Timeline
Symbol 2131 GraphicUsed by:2132
Symbol 2132 MovieClipUses:2131Used by:Timeline
Symbol 2133 MovieClipUses:17Used by:Timeline
Symbol 2134 GraphicUsed by:2174
Symbol 2135 BitmapUsed by:2136
Symbol 2136 GraphicUses:2135Used by:2137
Symbol 2137 MovieClipUses:2136Used by:2174
Symbol 2138 BitmapUsed by:2139
Symbol 2139 GraphicUses:2138Used by:2174
Symbol 2140 BitmapUsed by:2141
Symbol 2141 GraphicUses:2140Used by:2174
Symbol 2142 BitmapUsed by:2143
Symbol 2143 GraphicUses:2142Used by:2174
Symbol 2144 BitmapUsed by:2145
Symbol 2145 GraphicUses:2144Used by:2174
Symbol 2146 BitmapUsed by:2147
Symbol 2147 GraphicUses:2146Used by:2148
Symbol 2148 MovieClipUses:2147Used by:2149
Symbol 2149 MovieClipUses:2148Used by:2174
Symbol 2150 BitmapUsed by:2151
Symbol 2151 GraphicUses:2150Used by:2174
Symbol 2152 BitmapUsed by:2153
Symbol 2153 GraphicUses:2152Used by:2174
Symbol 2154 BitmapUsed by:2155
Symbol 2155 GraphicUses:2154Used by:2174
Symbol 2156 BitmapUsed by:2157
Symbol 2157 GraphicUses:2156Used by:2174
Symbol 2158 BitmapUsed by:2159
Symbol 2159 GraphicUses:2158Used by:2174
Symbol 2160 BitmapUsed by:2161
Symbol 2161 GraphicUses:2160Used by:2174
Symbol 2162 BitmapUsed by:2163
Symbol 2163 GraphicUses:2162Used by:2174
Symbol 2164 BitmapUsed by:2165
Symbol 2165 GraphicUses:2164Used by:2174
Symbol 2166 BitmapUsed by:2167
Symbol 2167 GraphicUses:2166Used by:2174
Symbol 2168 BitmapUsed by:2169
Symbol 2169 GraphicUses:2168Used by:2174
Symbol 2170 BitmapUsed by:2171
Symbol 2171 GraphicUses:2170Used by:2174
Symbol 2172 BitmapUsed by:2173
Symbol 2173 GraphicUses:2172Used by:2174
Symbol 2174 MovieClipUses:2134 2137 2139 2141 2143 2145 2149 2151 2153 2155 2157 2159 2161 2163 2165 2167 2169 2171 2173Used by:Timeline
Symbol 2175 TextUses:1306Used by:Timeline
Symbol 2176 TextUses:1306Used by:Timeline
Symbol 2177 TextUses:1306Used by:Timeline
Symbol 2178 TextUses:1306Used by:2179
Symbol 2179 MovieClipUses:2178Used by:2181
Symbol 2180 GraphicUsed by:2181
Symbol 2181 MovieClipUses:2179 2180Used by:Timeline
Streaming Sound 1Used by:Symbol 1813 MovieClip [ending2_badEnding]
Streaming Sound 2Used by:Symbol 1820 MovieClip [ending2_goodEnding]
Streaming Sound 3Used by:Symbol 1939 MovieClip [endingAnimation]
Streaming Sound 4Used by:Symbol 2097 MovieClip

Instance Names

"preLoaderCombo"Frame 1Symbol 20 MovieClip
"preloaderPlayButton"Frame 1Symbol 32 MovieClip
"securityImage"Frame 1Symbol 41 MovieClip
"adBox"Frame 1Symbol 72 MovieClip
"factory1"Frame 2Symbol 95 MovieClip
"suvirovr"Frame 2Symbol 286 MovieClip [survivorDummy]
"zombie1"Frame 2Symbol 906 MovieClip [newZombie]
"zombieThreatText"Frame 2Symbol 1314 EditableText
"mainBlackOut"Frame 2Symbol 1346 MovieClip [blackOut]
"overlay"Frame 5Symbol 81 MovieClip [bg_glenDale_overlay]
"musicAmbience"Frame 5Symbol 95 MovieClip
"mainMenu"Frame 5Symbol 2032 MovieClip
"optionsHolder"Frame 5Symbol 198 MovieClip
"creditsHolder"Frame 5Symbol 198 MovieClip
"day"Frame 6Symbol 1350 MovieClip
"journalHolder"Frame 6Symbol 198 MovieClip
"introJournal"Frame 6Symbol 2037 MovieClip
"introBlackOut"Frame 6Symbol 1346 MovieClip [blackOut]
"bgImage"Frame 7Symbol 2123 MovieClip
"stageBG"Frame 7Symbol 2126 MovieClip
"blockFront"Frame 7Symbol 2128 MovieClip
"blockTop"Frame 7Symbol 2130 MovieClip
"blockBack"Frame 7Symbol 2132 MovieClip
"blockBottom"Frame 7Symbol 2133 MovieClip
"theWall"Frame 7Symbol 2174 MovieClip
"game"Frame 7Symbol 95 MovieClip
"makeEnemy"Frame 7Symbol 95 MovieClip
"levelClock"Frame 7Symbol 95 MovieClip
"gameOverHolder"Frame 7Symbol 198 MovieClip
"framerate_txt"Symbol 4 MovieClip [performanceTester] Frame 1Symbol 3 EditableText
"loadBar"Symbol 19 MovieClip Frame 1Symbol 18 MovieClip
"percentageTotal"Symbol 20 MovieClip Frame 1Symbol 12 EditableText
"preloader"Symbol 20 MovieClip Frame 1Symbol 19 MovieClip
"scribbleCircle"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"foot"Symbol 100 MovieClip Frame 1Symbol 99 MovieClip
"lowerLeg"Symbol 117 MovieClip Frame 1Symbol 112 MovieClip
"upperLeg"Symbol 142 MovieClip Frame 1Symbol 129 MovieClip
"addons"Symbol 142 MovieClip Frame 1Symbol 131 MovieClip
"arrowPack"Symbol 142 MovieClip Frame 1Symbol 141 MovieClip
"upperLeg"Symbol 143 MovieClip Frame 1Symbol 129 MovieClip
"torso"Symbol 149 MovieClip Frame 1Symbol 145 MovieClip
"lowerArm"Symbol 174 MovieClip Frame 1Symbol 169 MovieClip
"upperArm"Symbol 195 MovieClip Frame 1Symbol 190 MovieClip
"barrelEnd"Symbol 243 MovieClip Frame 1Symbol 198 MovieClip
"muzzleFlash"Symbol 243 MovieClip Frame 1Symbol 204 MovieClip
"helperGun"Symbol 243 MovieClip Frame 17Symbol 210 MovieClip
"lowerArm"Symbol 269 MovieClip Frame 1Symbol 169 MovieClip
"upperArm"Symbol 270 MovieClip Frame 1Symbol 190 MovieClip
"dummyBackHand"Symbol 273 MovieClip Frame 1Symbol 153 MovieClip
"dummyBackLowerArm"Symbol 273 MovieClip Frame 1Symbol 174 MovieClip
"dummyBackUpperArm"Symbol 273 MovieClip Frame 1Symbol 195 MovieClip
"helperGun"Symbol 273 MovieClip Frame 1Symbol 243 MovieClip
"dummyHead"Symbol 273 MovieClip Frame 1Symbol 268 MovieClip
"dummyFrontHand"Symbol 273 MovieClip Frame 1Symbol 153 MovieClip
"dummyFrontLowerArm"Symbol 273 MovieClip Frame 1Symbol 269 MovieClip
"dummyFrontUpperArm"Symbol 273 MovieClip Frame 1Symbol 270 MovieClip
"dummyFrontHand"Symbol 273 MovieClip Frame 12Symbol 272 MovieClip
"dummyFrontHand"Symbol 273 MovieClip Frame 101Symbol 153 MovieClip
"dummyBackFoot"Symbol 286 MovieClip [survivorDummy] Frame 1Symbol 100 MovieClip
"dummyBackLowerLeg"Symbol 286 MovieClip [survivorDummy] Frame 1Symbol 117 MovieClip
"dummyBackUpperLeg"Symbol 286 MovieClip [survivorDummy] Frame 1Symbol 142 MovieClip
"dummyFrontFoot"Symbol 286 MovieClip [survivorDummy] Frame 1Symbol 100 MovieClip
"dummyFrontLowerLeg"Symbol 286 MovieClip [survivorDummy] Frame 1Symbol 117 MovieClip
"dummyFrontUpperLeg"Symbol 286 MovieClip [survivorDummy] Frame 1Symbol 143 MovieClip
"dummyTorso"Symbol 286 MovieClip [survivorDummy] Frame 1Symbol 149 MovieClip
"helperMainGun"Symbol 286 MovieClip [survivorDummy] Frame 1Symbol 273 MovieClip
"collision"Symbol 286 MovieClip [survivorDummy] Frame 1Symbol 275 MovieClip
"torso"Symbol 310 MovieClip [zombieTorso3] Frame 1Symbol 301 MovieClip
"arrowPack"Symbol 310 MovieClip [zombieTorso3] Frame 1Symbol 309 MovieClip
"torso"Symbol 343 MovieClip [zombieTorso2] Frame 1Symbol 325 MovieClip
"torsoAddons"Symbol 343 MovieClip [zombieTorso2] Frame 1Symbol 342 MovieClip
"arrowPack"Symbol 343 MovieClip [zombieTorso2] Frame 1Symbol 309 MovieClip
"torso"Symbol 423 MovieClip [zombieTorso1] Frame 1Symbol 358 MovieClip
"torsoAddons"Symbol 423 MovieClip [zombieTorso1] Frame 1Symbol 422 MovieClip
"arrowPack"Symbol 423 MovieClip [zombieTorso1] Frame 1Symbol 309 MovieClip
"accessories"Symbol 498 MovieClip [zombieHead3] Frame 1Symbol 495 MovieClip
"arrowPack"Symbol 498 MovieClip [zombieHead3] Frame 1Symbol 497 MovieClip
"accessories"Symbol 551 MovieClip [zombieHead2] Frame 1Symbol 550 MovieClip
"arrowPack"Symbol 551 MovieClip [zombieHead2] Frame 1Symbol 497 MovieClip
"accessories"Symbol 597 MovieClip [zombieHead1] Frame 1Symbol 596 MovieClip
"arrowPack"Symbol 597 MovieClip [zombieHead1] Frame 1Symbol 497 MovieClip
"background_backLegTop"Symbol 686 MovieClip [zombieDog] Frame 1Symbol 604 MovieClip
"background_backLegBottom"Symbol 686 MovieClip [zombieDog] Frame 1Symbol 606 MovieClip
"background_frontLegTop"Symbol 686 MovieClip [zombieDog] Frame 1Symbol 608 MovieClip
"background_frontLegBottom"Symbol 686 MovieClip [zombieDog] Frame 1Symbol 610 MovieClip
"doghead"Symbol 686 MovieClip [zombieDog] Frame 1Symbol 614 MovieClip
"dogbody"Symbol 686 MovieClip [zombieDog] Frame 1Symbol 616 MovieClip
"foreground_backLegTop"Symbol 686 MovieClip [zombieDog] Frame 1Symbol 604 MovieClip
"foreground_backLegBottom"Symbol 686 MovieClip [zombieDog] Frame 1Symbol 606 MovieClip
"foreground_frontLegTop"Symbol 686 MovieClip [zombieDog] Frame 1Symbol 608 MovieClip
"foreground_frontLegBottom"Symbol 686 MovieClip [zombieDog] Frame 1Symbol 610 MovieClip
"bloodPackTorso2"Symbol 686 MovieClip [zombieDog] Frame 1Symbol 674 MovieClip [bloodPack1]
"bloodPackTorso3"Symbol 686 MovieClip [zombieDog] Frame 1Symbol 674 MovieClip [bloodPack1]
"bloodPackTorso1"Symbol 686 MovieClip [zombieDog] Frame 1Symbol 674 MovieClip [bloodPack1]
"bloodPackHead3"Symbol 686 MovieClip [zombieDog] Frame 1Symbol 674 MovieClip [bloodPack1]
"bloodPackHead2"Symbol 686 MovieClip [zombieDog] Frame 1Symbol 674 MovieClip [bloodPack1]
"bloodPackHead1"Symbol 686 MovieClip [zombieDog] Frame 1Symbol 674 MovieClip [bloodPack1]
"head"Symbol 686 MovieClip [zombieDog] Frame 1Symbol 275 MovieClip
"torso"Symbol 686 MovieClip [zombieDog] Frame 1Symbol 275 MovieClip
"reach"Symbol 686 MovieClip [zombieDog] Frame 1Symbol 275 MovieClip
"head"Symbol 686 MovieClip [zombieDog] Frame 2Symbol 614 MovieClip
"body"Symbol 686 MovieClip [zombieDog] Frame 2Symbol 616 MovieClip
"head"Symbol 686 MovieClip [zombieDog] Frame 77Symbol 275 MovieClip
"torso"Symbol 686 MovieClip [zombieDog] Frame 77Symbol 275 MovieClip
"collision"Symbol 695 MovieClip [round] Frame 1Symbol 275 MovieClip
"hand"Symbol 705 MovieClip Frame 1Symbol 704 MovieClip
"dummyBackHand"Symbol 906 MovieClip [newZombie] Frame 1Symbol 705 MovieClip
"dummyBackLowerArm"Symbol 906 MovieClip [newZombie] Frame 1Symbol 174 MovieClip
"dummyBackUpperArm"Symbol 906 MovieClip [newZombie] Frame 1Symbol 195 MovieClip
"dummyBackFoot"Symbol 906 MovieClip [newZombie] Frame 1Symbol 100 MovieClip
"dummyBackLowerLeg"Symbol 906 MovieClip [newZombie] Frame 1Symbol 117 MovieClip
"dummyBackUpperLeg"Symbol 906 MovieClip [newZombie] Frame 1Symbol 142 MovieClip
"dummyFrontFoot"Symbol 906 MovieClip [newZombie] Frame 1Symbol 100 MovieClip
"dummyFrontLowerLeg"Symbol 906 MovieClip [newZombie] Frame 1Symbol 117 MovieClip
"dummyFrontUpperLeg"Symbol 906 MovieClip [newZombie] Frame 1Symbol 142 MovieClip
"dummyHead"Symbol 906 MovieClip [newZombie] Frame 1Symbol 708 MovieClip
"dummyTorso"Symbol 906 MovieClip [newZombie] Frame 1Symbol 711 MovieClip
"dummyFrontHand"Symbol 906 MovieClip [newZombie] Frame 1Symbol 705 MovieClip
"dummyFrontLowerArm"Symbol 906 MovieClip [newZombie] Frame 1Symbol 174 MovieClip
"dummyFrontUpperArm"Symbol 906 MovieClip [newZombie] Frame 1Symbol 195 MovieClip
"head"Symbol 906 MovieClip [newZombie] Frame 1Symbol 275 MovieClip
"legs"Symbol 906 MovieClip [newZombie] Frame 1Symbol 275 MovieClip
"torso"Symbol 906 MovieClip [newZombie] Frame 1Symbol 275 MovieClip
"reach"Symbol 906 MovieClip [newZombie] Frame 1Symbol 275 MovieClip
"collisionFeet"Symbol 906 MovieClip [newZombie] Frame 1Symbol 275 MovieClip
"bloodPackTorso2"Symbol 906 MovieClip [newZombie] Frame 1Symbol 674 MovieClip [bloodPack1]
"bloodPackTorso3"Symbol 906 MovieClip [newZombie] Frame 1Symbol 674 MovieClip [bloodPack1]
"bloodPackTorso1"Symbol 906 MovieClip [newZombie] Frame 1Symbol 674 MovieClip [bloodPack1]
"bloodPackLegs3"Symbol 906 MovieClip [newZombie] Frame 1Symbol 674 MovieClip [bloodPack1]
"bloodPackLegs2"Symbol 906 MovieClip [newZombie] Frame 1Symbol 674 MovieClip [bloodPack1]
"bloodPackLegs1"Symbol 906 MovieClip [newZombie] Frame 1Symbol 674 MovieClip [bloodPack1]
"bloodPackHead3"Symbol 906 MovieClip [newZombie] Frame 1Symbol 674 MovieClip [bloodPack1]
"bloodPackHead2"Symbol 906 MovieClip [newZombie] Frame 1Symbol 674 MovieClip [bloodPack1]
"bloodPackHead1"Symbol 906 MovieClip [newZombie] Frame 1Symbol 674 MovieClip [bloodPack1]
"thudPackHead3"Symbol 906 MovieClip [newZombie] Frame 1Symbol 719 MovieClip
"thudPackHead2"Symbol 906 MovieClip [newZombie] Frame 1Symbol 719 MovieClip
"thudPackTorso2"Symbol 906 MovieClip [newZombie] Frame 1Symbol 719 MovieClip
"thudPackTorso3"Symbol 906 MovieClip [newZombie] Frame 1Symbol 719 MovieClip
"thudPackTorso1"Symbol 906 MovieClip [newZombie] Frame 1Symbol 719 MovieClip
"thudPackHead1"Symbol 906 MovieClip [newZombie] Frame 1Symbol 719 MovieClip
"head"Symbol 906 MovieClip [newZombie] Frame 80Symbol 275 MovieClip
"legs"Symbol 906 MovieClip [newZombie] Frame 80Symbol 275 MovieClip
"torso"Symbol 906 MovieClip [newZombie] Frame 80Symbol 275 MovieClip
"reach"Symbol 906 MovieClip [newZombie] Frame 80Symbol 275 MovieClip
"collision"Symbol 915 MovieClip Frame 1Symbol 275 MovieClip
"collision"Symbol 917 MovieClip Frame 1Symbol 275 MovieClip
"collision"Symbol 919 MovieClip Frame 1Symbol 275 MovieClip
"collision"Symbol 921 MovieClip Frame 1Symbol 275 MovieClip
"collision"Symbol 923 MovieClip Frame 1Symbol 275 MovieClip
"weapon"Symbol 924 MovieClip Frame 97Symbol 915 MovieClip
"weapon"Symbol 924 MovieClip Frame 109Symbol 917 MovieClip
"weapon"Symbol 924 MovieClip Frame 120Symbol 919 MovieClip
"weapon"Symbol 924 MovieClip Frame 133Symbol 921 MovieClip
"weapon"Symbol 924 MovieClip Frame 145Symbol 923 MovieClip
"handskin"Symbol 927 MovieClip [zombieHand] Frame 1Symbol 926 MovieClip
"accessories"Symbol 928 MovieClip [zombie_Hand] Frame 1Symbol 924 MovieClip
"handskin"Symbol 928 MovieClip [zombie_Hand] Frame 1Symbol 927 MovieClip [zombieHand]
"collision"Symbol 940 MovieClip [trap_gasCylinder] Frame 1Symbol 939 MovieClip
"beard"Symbol 976 MovieClip Frame 1Symbol 975 MovieClip
"frontHand"Symbol 1074 MovieClip Frame 1Symbol 1071 MovieClip
"head"Symbol 1074 MovieClip Frame 1Symbol 976 MovieClip
"frontHand"Symbol 1074 MovieClip Frame 1Symbol 995 MovieClip
"head"Symbol 1077 MovieClip Frame 1Symbol 976 MovieClip
"frontHand"Symbol 1077 MovieClip Frame 1Symbol 981 MovieClip
"frontHand"Symbol 1077 MovieClip Frame 1Symbol 1075 MovieClip
"frontHand"Symbol 1077 MovieClip Frame 3Symbol 1076 MovieClip
"frontHand"Symbol 1077 MovieClip Frame 8Symbol 1075 MovieClip
"frontHand"Symbol 1077 MovieClip Frame 9Symbol 981 MovieClip
"frontHand"Symbol 1077 MovieClip Frame 13Symbol 981 MovieClip
"frontHand"Symbol 1077 MovieClip Frame 19Symbol 995 MovieClip
"frontHand"Symbol 1077 MovieClip Frame 31Symbol 995 MovieClip
"frontHand"Symbol 1077 MovieClip Frame 51Symbol 1071 MovieClip
"frontHand"Symbol 1077 MovieClip Frame 53Symbol 981 MovieClip
"frontHand"Symbol 1077 MovieClip Frame 55Symbol 995 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
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Labels

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http://swfchan.com/41/203292/info.shtml
Created: 27/7 -2019 01:21:10 Last modified: 27/7 -2019 01:21:10 Server time: 18/04 -2024 23:56:51