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Autopsy Ward - Another Victim That Day.swf

This is the info page for
Flash #203492

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
frame 1 { Stage.showMenu = false; } frame 57 { levelpoint = 28; } frame 58 { stop(); } // unknown tag 88 length 138 button 16 { on (release) { play(); } } frame 59 { stop(); } frame 60 { stop(); } frame 61 { stop(); } frame 62 { stop(); } frame 63 { stop(); } frame 157 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } movieClip 82 { } frame 230 { stop(); } button 90 { on (release) { levelpoint -= 1; play(); } } button 91 { on (release) { gotoAndPlay('next1'); } } frame 231 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 300 { stop(); } button 102 { on (release) { gotoAndPlay('next1'); } } frame 301 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 423 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 423 { stop(); } button 109 { on (release) { gotoAndPlay('next1'); } } frame 424 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 542 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 542 { stop(); } button 113 { on (release) { gotoAndPlay('next1'); } } frame 543 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 711 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 711 { stop(); } button 117 { on (release) { gotoAndPlay('next1'); } } frame 712 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 880 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 880 { stop(); } button 124 { on (release) { gotoAndPlay('bad'); } } frame 881 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 1010 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 1010 { stop(); } button 157 { on (release) { gotoAndPlay('next2'); } } frame 1011 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 1124 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 1124 { stop(); } button 160 { on (release) { gotoAndPlay('next2'); } } frame 1125 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 1259 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 1259 { stop(); } button 163 { on (release) { gotoAndPlay('next2'); } } frame 1260 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 1399 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 1399 { stop(); } button 166 { on (release) { gotoAndPlay('next2'); } } frame 1400 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 1504 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 1504 { stop(); } button 171 { on (release) { gotoAndPlay('next2'); } } frame 1505 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 1609 { stop(); } frame 1609 { stop(); } button 174 { on (release) { gotoAndPlay('bad'); } } frame 1610 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 1626 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 1626 { stop(); } button 177 { on (release) { levelpoint -= 1; gotoAndPlay('S4-action2'); } } button 178 { on (release) { gotoAndPlay('S3-x1'); } } button 179 { on (release) { gotoAndPlay('S4end'); } } frame 1627 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 1731 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 1731 { stop(); } button 182 { on (release) { levelpoint -= 1; gotoAndPlay('S4-action2'); } } button 183 { on (release) { gotoAndPlay('good'); } } frame 1732 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 1850 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 1850 { stop(); } button 187 { on (release) { levelpoint -= 1; gotoAndPlay('S4-action2'); } } button 188 { on (release) { gotoAndPlay('good'); } } frame 1851 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 1946 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 1946 { stop(); } button 190 { on (release) { levelpoint -= 1; gotoAndPlay('S4-action2'); } } button 191 { on (release) { gotoAndPlay('good'); } } frame 1947 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 2051 { if (levelpoint >= 28) { level._x = 410; level._y = 455; } else { if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) { level._x = 395; level._y = 455; } else { if (levelpoint == 24 || levelpoint == 23) { level._x = 380; level._y = 455; } else { if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) { level._x = 365; level._y = 455; } else { if (levelpoint == 20 || levelpoint == 19) { level._x = 350; level._y = 455; } else { if (levelpoint == 18 || levelpoint == 17) { level._x = 335; level._y = 455; } else { if (levelpoint == 16 || levelpoint == 15) { level._x = 320; level._y = 455; } else { if (levelpoint == 14 || levelpoint == 13) { level._x = 305; level._y = 455; } else { if (levelpoint == 12 || levelpoint == 11) { level._x = 290; level._y = 455; } else { if (levelpoint == 10 || levelpoint == 9) { level._x = 275; level._y = 455; } else { if (levelpoint == 8 || levelpoint == 7) { level._x = 260; level._y = 455; } else { if (levelpoint == 6 || levelpoint == 5) { level._x = 245; level._y = 455; } else { if (levelpoint == 4 || levelpoint == 3) { level._x = 230; level._y = 455; } else { if (levelpoint == 2 || levelpoint == 1) { level._x = 215; level._y = 455; } else { level._x = 200; level._y = 455; } } } } } } } } } } } } } } } frame 2051 { stop(); } button 195 { on (release) { levelpoint -= 1; gotoAndPlay('S4-action2'); } } button 196 { on (release) { gotoAndPlay('good'); } } frame 2052 { stop(); } frame 2053 { stop(); } frame 2054 { stop(); } frame 2055 { stop(); } frame 2150 { gotoAndPlay('logo'); } frame 2151 { stop(); } frame 2152 { stop(); } frame 2153 { stop(); } frame 2154 { stop(); } frame 2240 { gotoAndPlay('logo'); }




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Created: 26/7 -2019 22:09:07 Last modified: 26/7 -2019 22:09:07 Server time: 14/11 -2024 23:11:39