Combined Code
frame 1 {
Stage.showMenu = false;
}
frame 57 {
levelpoint = 28;
}
frame 58 {
stop();
}
// unknown tag 88 length 138
button 16 {
on (release) {
play();
}
}
frame 59 {
stop();
}
frame 60 {
stop();
}
frame 61 {
stop();
}
frame 62 {
stop();
}
frame 63 {
stop();
}
frame 157 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
movieClip 82 {
}
frame 230 {
stop();
}
button 90 {
on (release) {
levelpoint -= 1;
play();
}
}
button 91 {
on (release) {
gotoAndPlay('next1');
}
}
frame 231 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 300 {
stop();
}
button 102 {
on (release) {
gotoAndPlay('next1');
}
}
frame 301 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 423 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 423 {
stop();
}
button 109 {
on (release) {
gotoAndPlay('next1');
}
}
frame 424 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 542 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 542 {
stop();
}
button 113 {
on (release) {
gotoAndPlay('next1');
}
}
frame 543 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 711 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 711 {
stop();
}
button 117 {
on (release) {
gotoAndPlay('next1');
}
}
frame 712 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 880 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 880 {
stop();
}
button 124 {
on (release) {
gotoAndPlay('bad');
}
}
frame 881 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 1010 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 1010 {
stop();
}
button 157 {
on (release) {
gotoAndPlay('next2');
}
}
frame 1011 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 1124 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 1124 {
stop();
}
button 160 {
on (release) {
gotoAndPlay('next2');
}
}
frame 1125 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 1259 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 1259 {
stop();
}
button 163 {
on (release) {
gotoAndPlay('next2');
}
}
frame 1260 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 1399 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 1399 {
stop();
}
button 166 {
on (release) {
gotoAndPlay('next2');
}
}
frame 1400 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 1504 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 1504 {
stop();
}
button 171 {
on (release) {
gotoAndPlay('next2');
}
}
frame 1505 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 1609 {
stop();
}
frame 1609 {
stop();
}
button 174 {
on (release) {
gotoAndPlay('bad');
}
}
frame 1610 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 1626 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 1626 {
stop();
}
button 177 {
on (release) {
levelpoint -= 1;
gotoAndPlay('S4-action2');
}
}
button 178 {
on (release) {
gotoAndPlay('S3-x1');
}
}
button 179 {
on (release) {
gotoAndPlay('S4end');
}
}
frame 1627 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 1731 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 1731 {
stop();
}
button 182 {
on (release) {
levelpoint -= 1;
gotoAndPlay('S4-action2');
}
}
button 183 {
on (release) {
gotoAndPlay('good');
}
}
frame 1732 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 1850 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 1850 {
stop();
}
button 187 {
on (release) {
levelpoint -= 1;
gotoAndPlay('S4-action2');
}
}
button 188 {
on (release) {
gotoAndPlay('good');
}
}
frame 1851 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 1946 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 1946 {
stop();
}
button 190 {
on (release) {
levelpoint -= 1;
gotoAndPlay('S4-action2');
}
}
button 191 {
on (release) {
gotoAndPlay('good');
}
}
frame 1947 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 2051 {
if (levelpoint >= 28) {
level._x = 410;
level._y = 455;
} else {
if (levelpoint == 26 || levelpoint == 25 || levelpoint == 27) {
level._x = 395;
level._y = 455;
} else {
if (levelpoint == 24 || levelpoint == 23) {
level._x = 380;
level._y = 455;
} else {
if (levelpoint == 22 || levelpoint == 20 || levelpoint == 21) {
level._x = 365;
level._y = 455;
} else {
if (levelpoint == 20 || levelpoint == 19) {
level._x = 350;
level._y = 455;
} else {
if (levelpoint == 18 || levelpoint == 17) {
level._x = 335;
level._y = 455;
} else {
if (levelpoint == 16 || levelpoint == 15) {
level._x = 320;
level._y = 455;
} else {
if (levelpoint == 14 || levelpoint == 13) {
level._x = 305;
level._y = 455;
} else {
if (levelpoint == 12 || levelpoint == 11) {
level._x = 290;
level._y = 455;
} else {
if (levelpoint == 10 || levelpoint == 9) {
level._x = 275;
level._y = 455;
} else {
if (levelpoint == 8 || levelpoint == 7) {
level._x = 260;
level._y = 455;
} else {
if (levelpoint == 6 || levelpoint == 5) {
level._x = 245;
level._y = 455;
} else {
if (levelpoint == 4 || levelpoint == 3) {
level._x = 230;
level._y = 455;
} else {
if (levelpoint == 2 || levelpoint == 1) {
level._x = 215;
level._y = 455;
} else {
level._x = 200;
level._y = 455;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
frame 2051 {
stop();
}
button 195 {
on (release) {
levelpoint -= 1;
gotoAndPlay('S4-action2');
}
}
button 196 {
on (release) {
gotoAndPlay('good');
}
}
frame 2052 {
stop();
}
frame 2053 {
stop();
}
frame 2054 {
stop();
}
frame 2055 {
stop();
}
frame 2150 {
gotoAndPlay('logo');
}
frame 2151 {
stop();
}
frame 2152 {
stop();
}
frame 2153 {
stop();
}
frame 2154 {
stop();
}
frame 2240 {
gotoAndPlay('logo');
}