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Humbird0 - shooter_demo.swf

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Flash #203668

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="_sans" size="24" color="#ffff99" letterSpacing="0.000000" kerning="0">Loading</font></p>

file

<p align="center"><font face="_sans" size="24" color="#ffff99" letterSpacing="0.000000" kerning="0">Loading</font></p>

file

Shooter

- Press to start -

HP:

ActionScript [AS1/AS2]

Frame 1
setLevel = function (newLevel, newStart_point) { levelData = newLevel; start_point = newStart_point; levelFromEditor = true; }; stop(); var randInterface = ("loadInterface" + Math.floor(Math.random() * 2)); this.attachMovie(randInterface, "loadInterface", 0, {filename:"data"}); var total = this.getBytesTotal(); this.onEnterFrame = function () { var _local2 = this.getBytesLoaded(); this.loadInterface.fill_mc._xscale = (_local2 * 100) / total; if (_local2 == total) { this.loadInterface.removeMovieClip(); this.play(); delete randInterface; delete total; this.onEnterFrame = function () { }; } }; onUnload = function () { mdm.Exception.DebugWindow.trace("game.swf unload()"); };
Frame 3
stop(); _quality = "LOW"; _global.ROOT = this; _global.RAM = {firstLevel:"levels/level1.lvl"}; makeStereoMusic = function (target_mc, newName, newDepth) { target_mc = ((target_mc != undefined) ? (target_mc) : this); newName = ((newName != undefined) ? (newName) : "musicSystem_mc"); _global.nextDepth = function (this_mc) { this_mc = (this_mc ? (this_mc) : _root); var _local4 = 1; var _local5 = 1048676 /* 0x100064 */; for (var _local6 in this_mc) { var _local2 = this_mc[_local6].getDepth(); if ((_local2 < _local5) && (_local2 >= _local4)) { _local4 = _local2 + 1; } } return(_local4); }; newDepth = (newDepth ? (newDepth) : (nextDepth(target_mc))); var _this = target_mc.createEmptyMovieClip(newName, newDepth); _this.createEmptyMovieClip("right_mc", 1); _this.createEmptyMovieClip("left_mc", 0); _this.rightSound = new Sound(_this.right_mc); _this.leftSound = new Sound(_this.left_mc); _this.songName = " "; _this.loops = 999999 /* 0x0F423F */; _this.stereoDelay = 0.02; _this._volume = 1; _this._songVolume = 1; _this.isPlaying = false; _this.onID3 = function () { }; _this.onLoad = function () { }; _this.onSoundComplete = function () { }; _this.onFadeComplete = function () { }; _this.playSong = function (songName) { if (_this.songName != songName) { _this.rightSound.stop(); _this.leftSound.stop(); _this.rightSound.onSoundComplete = function () { }; _this.rightSound = new Sound(_this.right_mc); _this.leftSound = new Sound(_this.left_mc); var _local2 = songName.lastIndexOf("."); var _local1 = (songName.substr(0, _local2) + "_intro") + ".mp3"; _this.songName = songName; _this.isPlaying = false; if (_this._songVolume == 0) { _this.songVolume = 100; } _this.gotoLoop = function () { var _local1 = _this.songName; _this.songName = ""; _this.playLoop(_local1); _this.applyVolume(); _this.broadcastMessage("onSoundComplete"); _this.onSoundComplete(); }; _this.rightSound.onSoundComplete = function () { _this.gotoLoop(); }; _this.rightSound.attachSound(_local1); _this.leftSound.attachSound(_local1); if (_this.leftSound.duration == undefined) { _this.gotoLoop(); } } if (_this.isPlaying == false) { _this.rightSound.start(0 + _this.stereoDelay, 1); _this.leftSound.start(0, 1); _this.setChannels(); _this.applyVolume(); _this.isPlaying = true; } }; _this.play = _this.playSong; _this.playLoop = function (songName) { if (_this.songName != songName) { _this.rightSound.stop(); _this.leftSound.stop(); _this.rightSound.onSoundComplete = function () { }; _this.rightSound = new Sound(_this.right_mc); _this.leftSound = new Sound(_this.left_mc); _this.rightSound.attachSound(songName); _this.leftSound.attachSound(songName); _this.songName = songName; _this.isPlaying = false; _this.rightSound.onSoundComplete = function () { _this.broadcastMessage("onSoundComplete"); _this.onSoundComplete(); }; } if (_this.isPlaying == false) { _this.rightSound.start(0 + _this.stereoDelay); _this.leftSound.start(0); _this.setChannels(); _this.applyVolume(); _this.isPlaying = true; _this.rightSound.onSoundComplete = function () { _this.rightSound.start(0 + _this.stereoDelay); _this.leftSound.start(0); _this.broadcastMessage("onSoundComplete"); _this.onSoundComplete(); }; } }; _this.stopMusic = function () { _this.fade.stop(); delete _this.fade; delete _this.fadeVol; _this.rightSound.stop(); _this.leftSound.stop(); _this.isPlaying = false; _this.songName = ""; }; _this.stop = _this.stopMusic; _this.getVolume = function () { return(_this._volume * 100); }; _this.setVolume = function (newVolume) { _this._volume = newVolume / 100; _this.applyVolume(); }; _this.addProperty("volume", _this.getVolume, _this.setVolume); _this.getSongVolume = function () { return(_this._songVolume * 100); }; _this.setSongVolume = function (newVolume) { _this._songVolume = newVolume / 100; _this.applyVolume(); }; _this.addProperty("songVolume", _this.getSongVolume, _this.setSongVolume); _this.getDuration = function () { return(_this.leftSound.duration); }; _this.addProperty("duration", _this.getDuration, null); _this.fadeTo = function (endVolume, seconds) { var _local2 = _this._songVolume * 100; delete _this.fade; _this.fadeVol = _local2; _this.fade = new mx.transitions.Tween(_this, "fadeVol", null, _local2, endVolume, seconds, true); _this.fade.onMotionChanged = function () { _this.setSongVolume(this.position); }; _this.fade.onMotionFinished = function () { _this.fade.stop(); delete _this.fade; delete _this.fadeVol; if (_this._songVolume == 0) { _this.stopMusic(); } _this.broadcastMessage("onFadeComplete"); _this.onFadeComplete(); }; }; _this.setChannels = function () { _this.rightSound.setPan(100); _this.leftSound.setPan(-100); }; _this.applyVolume = function () { _this.rightSound.setVolume((100 * _this._volume) * _this._songVolume); _this.leftSound.setVolume((100 * _this._volume) * _this._songVolume); }; _this.passSoundEvents = function () { _this.leftSound.onID3 = function () { _this.broadcastMessage("onID3"); _this.onID3(); }; _this.leftSound.onLoad = function (success) { _this.broadcastMessage("onLoad"); _this.onLoad(success); }; }; AsBroadcaster.initialize(this); _this.setChannels(); _this.passSoundEvents(); return(_this); }; _global.MUSIC = makeStereoMusic(ROOT, "music_mc", 1); makeSoundSystem = function (target_mc, name, depth) { target_mc = ((target_mc != undefined) ? (target_mc) : this); name = ((target_mc != undefined) ? (name) : "soundSystem_mc"); _global.nextDepth = function (this_mc) { this_mc = (this_mc ? (this_mc) : _root); var _local4 = 1; var _local5 = 1048676 /* 0x100064 */; for (var _local6 in this_mc) { var _local2 = this_mc[_local6].getDepth(); if ((_local2 < _local5) && (_local2 >= _local4)) { _local4 = _local2 + 1; } } return(_local4); }; depth = ((depth != undefined) ? (depth) : (nextDepth(target_mc))); var _this = target_mc.createEmptyMovieClip(name, depth); _this.sound_array = new Array(); _this.soundVolume = 100; _this.play = function (soundName, volume, loop) { volume = ((volume != undefined) ? (volume) : 100); loop = ((loop != undefined) ? (loop) : false); var _local5 = "transformClip_" + Math.floor(Math.random() * 999); var _local4 = _this.createEmptyMovieClip(_local5, nextDepth(_this)); var new_sound = new Sound(_local4); _this.sound_array.push(new_sound); new_sound.transformClip = _local4; new_sound.volume = volume; new_sound.setVolume(new_sound.volume * (_this.soundVolume / 100)); new_sound.attachSound(soundName); if (loop) { new_sound.start(0, 99999); } else { new_sound.start(); } new_sound.remove = function () { var _local2 = 0; while (_local2 < _this.sound_array.length) { if (this == _this.sound_array[_local2]) { _this.sound_array[_local2].stop(); _this.sound_array[_local2].transformClip.removeMovieClip(); _this.sound_array.splice(_local2, 1); break; } _local2++; } }; if (!loop) { new_sound.onSoundComplete = function () { new_sound.onSoundDone(); new_sound.remove(); }; } if (new_sound.duration == undefined) { new_sound.remove(); } else { return(new_sound); } }; _this.stopAll = function () { for (var _local1 in _this.sound_array) { _this.sound_array[_local1].stop(); _this.sound_array.pop(); } }; _this.setVolume = function (newVolume) { _this.soundVolume = newVolume; var _local1 = 0; while (_local1 < _this.sound_array.length) { _this.sound_array[_local1].setVolume(_this.sound_array[_local1].volume * (_this.soundVolume / 100)); _local1++; } }; _this.getVolume = function () { return(_this.soundVolume); }; _this.addProperty("volume", _this.getVolume, _this.setVolume); return(_this); }; _global.SOUND = makeSoundSystem(ROOT, "sound_mc", 2); placeLevel = function (data) { ROOT.game_mc.removeMovieClip(); ROOT.attachMovie("game_mc", "game_mc", 4, {levelData:data}); }; readXml = function (parentPath, targetData) { for (childName in parentPath.attributes) { if (childName != "xmlType") { var _local1 = parentPath.attributes[childName]; if (isNaN(Number(_local1))) { if (_local1 == "true") { targetData[childName] = true; } else if (_local1 == "false") { targetData[childName] = false; } else { var _local7 = ""; var _local9 = String.fromCharCode(10); var _local4 = 0; var _local2 = 0; while (_local2 != undefined) { _local2 = _local1.indexOf(_local9, _local4); if (_local2 == -1) { _local2 = undefined; } stringSlice = _local1.slice(_local4, _local2); _local4 = _local2 + 1; _local7 = _local7 + stringSlice; } _local1 = _local7; targetData[childName] = _local1; } } else { targetData[childName] = Number(_local1); } } delete childName; } for (childIndex in parentPath.childNodes) { var _local5 = parentPath.childNodes[childIndex]; var childName = _local5.nodeName; var _local6 = _local5.attributes.xmlType; if (_local6 == "array") { targetData[childName] = new Array(); var _local10 = targetData[childName]; readXml(_local5, _local10); } else if (_local6 == "variable") { var _local1 = _local5.attributes.value; if (isNaN(Number(_local1))) { if (_local1 == "true") { targetData[childName] = true; } else if (_local1 == "false") { targetData[childName] = false; } else { var _local7 = ""; var _local9 = String.fromCharCode(10); var _local4 = 0; var _local2 = 0; while (_local2 != undefined) { _local2 = _local1.indexOf(_local9, _local4); if (_local2 == -1) { _local2 = undefined; } stringSlice = _local1.slice(_local4, _local2); _local4 = _local2 + 1; _local7 = _local7 + stringSlice; } _local1 = _local7; targetData[childName] = _local1; } } else { targetData[childName] = Number(_local1); } } else if (_local6 == "object") { targetData[childName] = new Object(); var _local10 = targetData[childName]; readXml(_local5, _local10); } } delete childIndex; delete stringSlice; }; loadLevel = function (file) { var level_xml = new XML(); level_xml.file = file; level_xml.onLoad = function (success) { if (success) { var _local1 = {}; readXml(level_xml.firstChild, _local1); ROOT.placeLevel(_local1.level); } else { var _local2 = function (internal_xml) { ROOT.internalLevel.removeMovieClip(); var _local1 = {}; readXml(internal_xml.firstChild, _local1); setTimeout(ROOT.placeLevel, 34, _local1.level); }; ROOT.attachMovie(level_xml.file, "internalLevel", 5, {onLoad:_local2}); } }; level_xml.load(file); }; if (levelFromEditor) { placeLevel(levelData); } else { ROOT.attachMovie("titleScreen", "titleScreen", 3); } restartLevel = function () { var _local1 = game_mc.levelData; placeLevel(_local1); }; onUnload = function () { game_mc.removeMovieClip(); _global.ROOT = null; delete _global.ROOT; _global.RAM = null; delete _global.RAM; _global.SPRITES = null; delete _global.SPRITES; _global.PLAYER_SHOTS = null; delete _global.PLAYER_SHOTS; _global.ENEMY_SPRITES = null; delete _global.ENEMY_SPRITES; _global.OVERLAY = null; delete _global.OVERLAY; _global.PLAYER = null; delete _global.PLAYER; _global.BACKGROUND = null; delete _global.BACKGROUND; _global.MAP = null; delete _global.MAP; _global.HUD = null; delete _global.HUD; _global.SCROLLER = null; delete _global.SCROLLER; MUSIC.stopMusic(); _global.MUSIC = null; delete _global.MUSIC; SOUND.stopAll(); _global.SOUND = null; delete _global.SOUND; };
Symbol 9 MovieClip [loadInterface1] Frame 1
Symbol 20 MovieClip [loadInterface0] Frame 1
this.onEnterFrame = function () { glow_mc._x = fill_mc._x + fill_mc._width; };
Symbol 28 MovieClip [titleScreen] Frame 1
MUSIC.play("music/title.mp3"); newGame = function () { ROOT.loadLevel(RAM.firstLevel); this.removeMovieClip(); }; key = {}; key.onKeyUp = function () { newGame(); }; Key.addListener(key); onPress = function () { newGame(); }; onUnload = function () { Key.removeListener(key); };
Symbol 29 MovieClip [game_mc] Frame 1
_this = this; _global.nextDepth = function (this_mc) { this_mc = (this_mc ? (this_mc) : _root); var _local4 = 1; var _local5 = 1048676 /* 0x100064 */; for (var _local6 in this_mc) { var _local2 = this_mc[_local6].getDepth(); if ((_local2 < _local5) && (_local2 >= _local4)) { _local4 = _local2 + 1; } } return(_local4); }; _global.BACKGROUND = this.attachMovie("background", "background", 1); makeMap = function (instanceName, target_mc, depth, width, height) { function addCollisionMethods(_this) { _this.twoPointCollide = function (side, sprite_mc, velocity_obj, xOffset, yOffset) { xOffset = (xOffset ? (xOffset) : 0); yOffset = (yOffset ? (yOffset) : 0); var _local1 = new flash.geom.Point(sprite_mc._x + velocity_obj.xVel, sprite_mc._y + velocity_obj.yVel); var _local3 = _local1.clone(); buffer = 4; switch (side) { case "up" : _local1.x = _local1.x - (sprite_mc.width - buffer); _local1.y = _local1.y - sprite_mc.height; _local3.x = _local3.x + (sprite_mc.width - buffer); _local3.y = _local3.y - sprite_mc.height; break; case "down" : _local1.x = _local1.x - (sprite_mc.width - buffer); _local1.y = _local1.y + sprite_mc.height; _local3.x = _local3.x + (sprite_mc.width - buffer); _local3.y = _local3.y + sprite_mc.height; break; case "left" : _local1.x = _local1.x - sprite_mc.width; _local1.y = _local1.y - (sprite_mc.height - buffer); _local3.x = _local3.x - sprite_mc.width; _local3.y = _local3.y + (sprite_mc.height - buffer); break; case "right" : _local1.x = _local1.x + sprite_mc.width; _local1.y = _local1.y - (sprite_mc.height - buffer); _local3.x = _local3.x + sprite_mc.width; _local3.y = _local3.y + (sprite_mc.height - buffer); } _local1.x = _local1.x + xOffset; _local1.y = _local1.y + yOffset; _local3.x = _local3.x + xOffset; _local3.y = _local3.y + yOffset; _local1.x = Math.floor(_local1.x / 16); _local1.y = Math.floor(_local1.y / 16); _local3.x = Math.floor(_local3.x / 16); _local3.y = Math.floor(_local3.y / 16); var _local5 = _this[_local1.x][_local1.y]; var _local7 = _this[_local3.x][_local3.y]; var _local4 = 0; if ((_local5 > 0) || (_local7 > 0)) { if ((_local5 == 1) || (_local7 == 1)) { _local4 = 1; } else { _local4 = _local5; } } return(_local4); }; _this.getPixelCollision = function (x, y) { x = Math.floor(x / 16); y = Math.floor(y / 16); return(_this[x][y]); }; _this.getTileCollision(x, y); return(_this[x][y]); } _global.nextDepth = function (this_mc) { this_mc = (this_mc ? (this_mc) : _root); var _local4 = 1; var _local5 = 1048676 /* 0x100064 */; for (var _local6 in this_mc) { var _local2 = this_mc[_local6].getDepth(); if ((_local2 < _local5) && (_local2 >= _local4)) { _local4 = _local2 + 1; } } return(_local4); }; target_mc = (target_mc ? (target_mc) : this); depth = ((depth != undefined) ? (depth) : (nextDepth(target_mc))); width = (width ? (width) : 20); height = (height ? (height) : 15); var _this = target_mc.createEmptyMovieClip(instanceName, depth); _this.width = width; _this.height = height; _this.chipset_pic = new flash.display.BitmapData(480, 256, true, 0); _this.collision_array = new Array(); var x = 0; while (x < width) { _this.collision_array[x] = new Array(); var y = 0; while (y < height) { _this.collision_array[x][y] = 0; y++; } x++; } addCollisionMethods(_this.collision_array); _this.reset = function (width, height) { function addCollisionMethods(_this) { _this.twoPointCollide = function (side, sprite_mc, velocity_obj, xOffset, yOffset) { xOffset = (xOffset ? (xOffset) : 0); yOffset = (yOffset ? (yOffset) : 0); var _local1 = new flash.geom.Point(sprite_mc._x + velocity_obj.xVel, sprite_mc._y + velocity_obj.yVel); var _local3 = _local1.clone(); buffer = 4; switch (side) { case "up" : _local1.x = _local1.x - (sprite_mc.width - buffer); _local1.y = _local1.y - sprite_mc.height; _local3.x = _local3.x + (sprite_mc.width - buffer); _local3.y = _local3.y - sprite_mc.height; break; case "down" : _local1.x = _local1.x - (sprite_mc.width - buffer); _local1.y = _local1.y + sprite_mc.height; _local3.x = _local3.x + (sprite_mc.width - buffer); _local3.y = _local3.y + sprite_mc.height; break; case "left" : _local1.x = _local1.x - sprite_mc.width; _local1.y = _local1.y - (sprite_mc.height - buffer); _local3.x = _local3.x - sprite_mc.width; _local3.y = _local3.y + (sprite_mc.height - buffer); break; case "right" : _local1.x = _local1.x + sprite_mc.width; _local1.y = _local1.y - (sprite_mc.height - buffer); _local3.x = _local3.x + sprite_mc.width; _local3.y = _local3.y + (sprite_mc.height - buffer); } _local1.x = _local1.x + xOffset; _local1.y = _local1.y + yOffset; _local3.x = _local3.x + xOffset; _local3.y = _local3.y + yOffset; _local1.x = Math.floor(_local1.x / 16); _local1.y = Math.floor(_local1.y / 16); _local3.x = Math.floor(_local3.x / 16); _local3.y = Math.floor(_local3.y / 16); var _local5 = _this[_local1.x][_local1.y]; var _local7 = _this[_local3.x][_local3.y]; var _local4 = 0; if ((_local5 > 0) || (_local7 > 0)) { if ((_local5 == 1) || (_local7 == 1)) { _local4 = 1; } else { _local4 = _local5; } } return(_local4); }; _this.getPixelCollision = function (x, y) { x = Math.floor(x / 16); y = Math.floor(y / 16); return(_this[x][y]); }; _this.getTileCollision(x, y); return(_this[x][y]); } for (var _local4 in _this) { var _local1 = _this[_local4]; if (typeof(_local1) == "movieclip") { if (_local4.slice(0, 5) == "layer") { _local1.removeMovieClip(); } } else if (_local1 instanceof flash.display.BitmapData) { if ((_local4.slice(0, 5) == "layer") || (_local4 == "chipset_pic")) { _this[_local4].dispose(); delete _this[_local4]; } } } _this.width = (width ? (width) : (_this.width)); _this.height = (height ? (height) : (_this.height)); _this.chipset_pic = new flash.display.BitmapData(480, 256, true, 0); _this.collision_array = new Array(); var x = 0; while (x < _this.width) { _this.collision_array[x] = new Array(); var y = 0; while (y < _this.height) { _this.collision_array[x][y] = 0; y++; } x++; } addCollisionMethods(_this.collision_array); }; _this.setTile = function (x, y, id, layer) { layer = ((layer != undefined) ? (layer) : 0); var _local4 = 30; var _local9 = id % _local4; var _local8 = Math.floor(id / _local4); var _local5 = new flash.geom.Rectangle(_local9 * 16, _local8 * 16, 16, 16); var _local6 = new flash.geom.Point(x * 16, y * 16); var _local2 = ("layer" + layer) + "_mc"; var _local3 = ("layer" + layer) + "_pic"; if (_this[_local2] == undefined) { var _local7 = (_this[_local3] = new flash.display.BitmapData(_this.width * 16, _this.height * 16, true, 0)); _this.createEmptyMovieClip(_local2, layer * 10); _this[_local2].attachBitmap(_local7, 0, true, false); } _this[_local3].copyPixels(_this.chipset_pic, _local5, _local6); }; _this.loadChipset = function (fileName) { var _local2 = new flash.geom.Rectangle(0, 0, 480, 256); _this.chipset_pic.fillRect(_local2, 0); var _local1 = flash.display.BitmapData.loadBitmap(fileName); if (_local1.width > -1) { _this.chipset_pic = _local1.clone(); _local1.dispose(); _this.onLoad(); } else { _this.createEmptyMovieClip("load_mc", 99); _this.load_mc._xscale = 1; _this.load_mc._yscale = 1; _this.loader = new MovieClipLoader(); _this.loader.loadClip(fileName, _this.load_mc); _this.loader.onLoadInit = function (load_mc) { var _local1 = new flash.display.BitmapData(480, 256, true, 0); _local1.draw(_this.load_mc); _this.chipset_pic = _local1.clone(); _local1.dispose(); _this.onLoad(); _this.loader.unloadClip(load_mc); delete _this.loader; }; } }; _this.drawObj = function (data_obj) { switch (data_obj.format) { case 2 : _this.drawCompactObj(data_obj); break; default : _this.drawLargeObj(data_obj); } }; _this.drawLargeObj = function (data_obj) { _this.reset(); _this.width = data_obj.width; _this.height = data_obj.height; if (data_obj.collision != undefined) { _this.collision_array = new Array(); var x = 0; while (x < data_obj.width) { _this.collision_array[x] = new Array(); var y = 0; while (y < data_obj.height) { _this.collision_array[x][y] = data_obj.collision[x][y]; y++; } x++; } addCollisionMethods(_this.collision_array); } var _local10 = new flash.geom.Rectangle(0, 0, 480, 256); _this.chipset_pic.fillRect(_local10, 0); var _local9 = flash.display.BitmapData.loadBitmap(data_obj.chipset); if (_local9.width > -1) { _this.chipset_pic = _local9.clone(); _local9.dispose(); lay = 0; while (lay < data_obj.layers.length) { var x = 0; while (x < _this.width) { var y = 0; while (y < _this.height) { var _local1 = data_obj.layers[lay][x][y]; _this.setTile(x, y, _local1, lay); y++; } x++; } lay++; } _this.onLoad(); delete _this.loadData; } else { _this.createEmptyMovieClip("load_mc", 99); _this.load_mc._xscale = 1; _this.load_mc._yscale = 1; _this.loader = new MovieClipLoader(); _this.loader.loadClip(data_obj.chipset, _this.load_mc); _this.loader.onLoadInit = function (load_mc) { var _local4 = new flash.display.BitmapData(480, 256, true, 0); _local4.draw(_this.load_mc); var _local5 = new flash.geom.Rectangle(0, 0, 480, 256); _this.chipset_pic.copyPixels(_local4, _local5, {x:0, y:0}); _this.loader.unloadClip(_this.load_mc); lay = 0; while (lay < data_obj.layers.length) { var _local2 = 0; while (_local2 < _this.width) { var _local1 = 0; while (_local1 < _this.height) { var _local3 = data_obj.layers[lay][_local2][_local1]; _this.setTile(_local2, _local1, _local3, lay); _local1++; } _local2++; } lay++; } _this.onLoad(); delete _this.loadData; delete _this.loader; }; } }; _this.drawCompactObj = function (data_obj) { _this.reset(); _this.width = data_obj.width; _this.height = data_obj.height; var _local3 = 1; if (data_obj.collision != undefined) { _this.collision_array = new Array(); var x = 0; while (x < data_obj.width) { _this.collision_array[x] = new Array(); var y = 0; while (y < data_obj.height) { var _local1 = data_obj.collision.charAt(_local3); if (_local1 == "0x") { var _local2 = 33; } else { var _local2 = parseInt(_local1, 36); } _local3++; _this.collision_array[x][y] = _local2; y++; } x++; } addCollisionMethods(_this.collision_array); } var _local12 = new flash.geom.Rectangle(0, 0, 480, 256); _this.chipset_pic.fillRect(_local12, 0); var drawLayers = function () { lay = 0; while (lay < data_obj.layers.length) { var _local5 = 1; var _local3 = 0; while (_local3 < _this.width) { var _local1 = 0; while (_local1 < _this.height) { var _local2 = data_obj.layers[lay].substr(_local5, 2); if (_local2 == "0x") { var _local4 = 33; } else { var _local4 = parseInt(_local2, 36); } _local5 = _local5 + 2; _this.setTile(_local3, _local1, _local4, lay); _local1++; } _local3++; } lay++; } }; var _local11 = flash.display.BitmapData.loadBitmap(data_obj.chipset); if (_local11.width > -1) { _this.chipset_pic = _local11.clone(); _local11.dispose(); drawLayers(); _this.onLoad(); delete _this.loadData; delete drawLayers; } else { _this.createEmptyMovieClip("load_mc", 99); _this.load_mc._xscale = 1; _this.load_mc._yscale = 1; _this.loader = new MovieClipLoader(); _this.loader.loadClip(data_obj.chipset, _this.load_mc); _this.loader.onLoadInit = function (load_mc) { var _local1 = new flash.display.BitmapData(480, 256, true, 0); _local1.draw(_this.load_mc); var _local2 = new flash.geom.Rectangle(0, 0, 480, 256); _this.chipset_pic.copyPixels(_local1, _local2, {x:0, y:0}); _this.loader.unloadClip(_this.load_mc); drawLayers(); _this.onLoad(); delete _this.loadData; delete _this.loader; delete drawLayers; }; } }; _this.load = function (fileName) { XML.prototype.ignoreWhite = true; _this.attachMovie(fileName, "loadMap_mc", 98); if (_this.loadMap_mc) { _this.loadMap_mc.onLoad = function (data) { _this.load_xml = data; _this.loadData = new Object(); readXml = function (parentPath, targetData) { for (childName in parentPath.attributes) { if (childName != "xmlType") { var _local1 = parentPath.attributes[childName]; if (isNaN(Number(_local1))) { if (_local1 == "true") { targetData[childName] = true; } else if (_local1 == "false") { targetData[childName] = false; } else { var _local7 = ""; var _local9 = String.fromCharCode(10); var _local4 = 0; var _local2 = 0; while (_local2 != undefined) { _local2 = _local1.indexOf(_local9, _local4); if (_local2 == -1) { _local2 = undefined; } stringSlice = _local1.slice(_local4, _local2); _local4 = _local2 + 1; _local7 = _local7 + stringSlice; } _local1 = _local7; targetData[childName] = _local1; } } else { targetData[childName] = Number(_local1); } } delete childName; } for (childIndex in parentPath.childNodes) { var _local5 = parentPath.childNodes[childIndex]; var childName = _local5.nodeName; var _local6 = _local5.attributes.xmlType; if (_local6 == "array") { targetData[childName] = new Array(); var _local10 = targetData[childName]; readXml(_local5, _local10); } else if (_local6 == "variable") { var _local1 = _local5.attributes.value; if (isNaN(Number(_local1))) { if (_local1 == "true") { targetData[childName] = true; } else if (_local1 == "false") { targetData[childName] = false; } else { var _local7 = ""; var _local9 = String.fromCharCode(10); var _local4 = 0; var _local2 = 0; while (_local2 != undefined) { _local2 = _local1.indexOf(_local9, _local4); if (_local2 == -1) { _local2 = undefined; } stringSlice = _local1.slice(_local4, _local2); _local4 = _local2 + 1; _local7 = _local7 + stringSlice; } _local1 = _local7; targetData[childName] = _local1; } } else { targetData[childName] = Number(_local1); } } else if (_local6 == "object") { targetData[childName] = new Object(); var _local10 = targetData[childName]; readXml(_local5, _local10); } } delete childIndex; delete stringSlice; }; readXml(_this.load_xml, _this.loadData); _this.drawObj(_this.loadData.map); loadMap_mc.removeMovieClip(); }; } else { _this.load_xml = new XML(); _this.load_xml.load(fileName); _this.load_xml.onLoad = function (success) { readXml = function (parentPath, targetData) { for (childName in parentPath.attributes) { if (childName != "xmlType") { var _local1 = parentPath.attributes[childName]; if (isNaN(Number(_local1))) { if (_local1 == "true") { targetData[childName] = true; } else if (_local1 == "false") { targetData[childName] = false; } else { var _local7 = ""; var _local9 = String.fromCharCode(10); var _local4 = 0; var _local2 = 0; while (_local2 != undefined) { _local2 = _local1.indexOf(_local9, _local4); if (_local2 == -1) { _local2 = undefined; } stringSlice = _local1.slice(_local4, _local2); _local4 = _local2 + 1; _local7 = _local7 + stringSlice; } _local1 = _local7; targetData[childName] = _local1; } } else { targetData[childName] = Number(_local1); } } delete childName; } for (childIndex in parentPath.childNodes) { var _local5 = parentPath.childNodes[childIndex]; var childName = _local5.nodeName; var _local6 = _local5.attributes.xmlType; if (_local6 == "array") { targetData[childName] = new Array(); var _local10 = targetData[childName]; readXml(_local5, _local10); } else if (_local6 == "variable") { var _local1 = _local5.attributes.value; if (isNaN(Number(_local1))) { if (_local1 == "true") { targetData[childName] = true; } else if (_local1 == "false") { targetData[childName] = false; } else { var _local7 = ""; var _local9 = String.fromCharCode(10); var _local4 = 0; var _local2 = 0; while (_local2 != undefined) { _local2 = _local1.indexOf(_local9, _local4); if (_local2 == -1) { _local2 = undefined; } stringSlice = _local1.slice(_local4, _local2); _local4 = _local2 + 1; _local7 = _local7 + stringSlice; } _local1 = _local7; targetData[childName] = _local1; } } else { targetData[childName] = Number(_local1); } } else if (_local6 == "object") { targetData[childName] = new Object(); var _local10 = targetData[childName]; readXml(_local5, _local10); } } delete childIndex; delete stringSlice; }; if (success) { _this.loadData = new Object(); readXml(_this.load_xml, _this.loadData); _this.drawObj(_this.loadData.map); } }; } }; _this.scroll = function (x, y, screenWidth, screenHeight, smoothness) { screenWidth = (screenWidth ? (screenWidth) : 320); screenHeight = (screenHeight ? (screenHeight) : 240); smoothness = (smoothness ? (smoothness) : 1); var _local5 = screenWidth / 2; var _local6 = screenHeight / 2; var _local2 = _this.width * 16; var _local4 = _this.height * 16; if (x < _local5) { var _local8 = 0; } else if (x > (_local2 - _local5)) { var _local8 = (-_local2) + screenWidth; } else { var _local8 = (-x) + _local5; } if (y < _local6) { var _local9 = 0; } else if (y > (_local4 - _local6)) { var _local9 = (-_local4) + screenHeight; } else { var _local9 = (-y) + _local6; } if (_local2 < screenWidth) { var _local11 = screenWidth - _local2; _this._x = _local11 / 2; } else { _this._x = _this._x + ((_local8 - _this._x) * smoothness); } if (_local4 < screenHeight) { var _local10 = screenHeight - _local4; _this._y = _local10 / 2; } else { _this._y = _this._y + ((_local9 - _this._y) * smoothness); } }; return(_this); }; _global.MAP = makeMap("map_mc", _this, 2); map_mc.onLoad = function () { function newSprite(newSettings, newTarget, newName, newDepth) { newTarget = (newTarget ? (newTarget) : this); newName = (newName ? (newName) : ("sprite_" + Math.floor(Math.random() * 9999))); while (newTarget[newName]) { newName = "sprite_" + Math.floor(Math.random() * 9999); } _global.nextDepth = function (this_mc) { this_mc = (this_mc ? (this_mc) : _root); var _local4 = 1; var _local5 = 1048676 /* 0x100064 */; for (var _local6 in this_mc) { var _local2 = this_mc[_local6].getDepth(); if ((_local2 < _local5) && (_local2 >= _local4)) { _local4 = _local2 + 1; } } return(_local4); }; newDepth = ((newDepth != undefined) ? (newDepth) : (nextDepth(newTarget))); var _this = newTarget.createEmptyMovieClip(newName, newDepth); newSettings.direction = ((newSettings.direction != undefined) ? (newSettings.direction) : 0); newSettings.directions = ((newSettings.directions != undefined) ? (newSettings.directions) : 1); newSettings.frame = ((newSettings.frame != undefined) ? (newSettings.frame) : 0); newSettings.frames = ((newSettings.frames != undefined) ? (newSettings.frames) : 1); newSettings.pose = ((newSettings.pose != undefined) ? (newSettings.pose) : 0); newSettings.columns = ((newSettings.columns != undefined) ? (newSettings.columns) : 1); newSettings.rows = ((newSettings.rows != undefined) ? (newSettings.rows) : 1); newSettings.animType = ((newSettings.animType != undefined) ? (newSettings.animType) : "loop"); newSettings.animDirection = ((newSettings.animDirection != undefined) ? (newSettings.animDirection) : 1); newSettings.delay = ((newSettings.delay != undefined) ? (newSettings.delay) : 4); newSettings.isAnimating = ((newSettings.isAnimating != undefined) ? (newSettings.isAnimating) : true); _this.init = {}; _this.internal = {}; _this.spriteWidth = 0; _this.spriteHeight = 0; _this.mask_mc = _this.createEmptyMovieClip("mask_mc", 1); _this.mask_mc.beginFill(16711680, 0); _this.mask_mc.lineTo(16, 0); _this.mask_mc.lineTo(16, 16); _this.mask_mc.lineTo(0, 16); _this.mask_mc.lineTo(0, 0); _this.mask_mc.endFill(); _this.offsetX = 0; _this.offsetY = 0; _this.refresh = false; _this.loader = new MovieClipLoader(); _this.update = function () { var _local2 = _this.internal.pose % _this.internal.columns; _this.image_mc._x = (_this.offsetX - ((_local2 * _this.spriteWidth) * _this.internal.frames)) - (_this.internal.frame * _this.spriteWidth); var _local1 = Math.floor(_this.internal.pose / _this.internal.columns); _this.image_mc._y = (_this.offsetY - ((_local1 * _this.spriteHeight) * _this.internal.directions)) - (_this.internal.direction * _this.spriteHeight); _this.refresh = false; }; _this.updateMask = function () { _this.mask_mc._width = _this.spriteWidth; _this.mask_mc._height = _this.spriteHeight; _this.mask_mc._x = _this.offsetX; _this.mask_mc._y = _this.offsetY; }; _this.updateSize = function () { _this.spriteWidth = (_this.image_mc._width / _this.internal.columns) / _this.internal.frames; _this.spriteHeight = (_this.image_mc._height / _this.internal.rows) / _this.internal.directions; _this.offsetX = (-_this.spriteWidth) / 2; _this.offsetY = -_this.spriteHeight; _this.updateMask(); }; _this.set_charset = function (new_charset) { _this.removeSnapshot = function () { removeMovieClip(_this.previous_mc); }; delete _this.previous_pic; _this.previous_pic = new flash.display.BitmapData(_this.mask_mc._width, _this.mask_mc._height, true, 0); var _local2 = new flash.geom.Matrix(); _local2.translate(-_this.offsetX, -_this.offsetY); _this.previous_pic.draw(_this, _local2); removeMovieClip(_this.previous_mc); _this.createEmptyMovieClip("previous_mc", 0); _this.previous_mc.attachBitmap(_this.previous_pic, 0); _this.previous_mc._x = _this.offsetX; _this.previous_mc._y = _this.offsetY; _this.loader.new_charset = new_charset; _this.loader._this = _this; _this.loader.onLoadInit = function () { _this.internal.frame = _this.init.frame; _this.updateSize(); _this.image_mc.setMask(_this.mask_mc); _this.previous_mc.removeMovieClip(); _this.image_mc._alpha = 100; _this.update(); _this.onLoad(); }; _this.loader.onLoadError = function () { }; _this.loader.externalFile = false; _this.image_mc.removeMovieClip(); _this.createEmptyMovieClip("image_mc", 2); _this.image_mc._alpha = 0; _this.image_mc.attachMovie(new_charset, "image", 2); if ((_this.image_mc._width == undefined) || (_this.image_mc._width == 0)) { _this.image_pic.dispose(); _this.image_pic = flash.display.BitmapData.loadBitmap(new_charset); _this.image_mc.attachBitmap(_this.image_pic, 0); if ((_this.image_mc._width == undefined) || (_this.image_mc._width == 0)) { _this.loader.externalFile = true; _this.loader.loadClip(new_charset, _this.image_mc); } else { _this.loader.onLoadInit(); } } else { _this.loader.onLoadInit(); } _this.internal.charset = new_charset; }; _this.set_directions = function (new_directions) { if (new_directions < 0) { new_directions = 1; } _this.internal.directions = Math.floor(Math.abs(Number(new_directions))); _this.updateSize(); _this.refresh = true; }; _this.set_direction = function (new_direction) { var _local2 = _this.internal.directions / 4; if (new_direction == "up") { new_direction = 0; } else if (new_direction == "right") { new_direction = Math.round(1 * _local2); } else if (new_direction == "down") { new_direction = Math.round(2 * _local2); } else if (new_direction == "left") { new_direction = Math.round(3 * _local2); } while (new_direction < 0) { new_direction = new_direction + _this.internal.directions; } _this.refresh = true; _this.internal.direction = Math.floor(Number(new_direction) % _this.internal.directions); }; _this.set_frames = function (new_frames) { if (_this.internal.frame > (new_frames - 1)) { _this.internal.frame = new_frames - 1; } _this.internal.frames = Math.floor(Math.abs(Number(new_frames))); _this.updateSize(); _this.refresh = true; }; _this.set_frame = function (new_frame) { if (new_frame < 0) { new_frame = 0; } if (new_frame > (_this.internal.frames - 1)) { new_frame = _this.internal.frames - 1; } _this.refresh = true; _this.internal.frame = Math.floor(Math.abs(Number(new_frame))); }; _this.set_columns = function (new_columns) { _this.internal.columns = Math.floor(Math.abs(Number(new_columns))); _this.updateSize(); _this.refresh = true; }; _this.set_rows = function (new_rows) { _this.internal.rows = Math.floor(Math.abs(Number(new_rows))); _this.updateSize(); _this.refresh = true; }; _this.set_pose = function (new_pose) { var _local1 = (_this.internal.columns * _this.internal.rows) - 1; if (new_pose < 0) { new_pose = 0; } if (new_pose > _local1) { new_pose = _local1; } _this.refresh = true; _this.internal.pose = Math.floor(Math.abs(Number(new_pose))); }; _this.set_animType = function (new_animType) { if (((new_animType == "loop") || (new_animType == "yoyo")) || (new_animType == "once")) { _this.internal.animType = String(new_animType); } }; _this.set_animDirection = function (new_animDirection) { if (new_animDirection < -1) { new_animDirection = -1; } if (new_animDirection > 1) { new_animDirection = 1; } if ((new_animDirection == -1) || (new_animDirection == 1)) { _this.internal.animDirection = Number(new_animDirection); } }; _this.set_delay = function (new_delay) { if (new_delay <= 0) { new_delay = 1; } _this.internal.delay = Number(new_delay); }; _this.set_isAnimating = function (new_isAnimating) { if (new_isAnimating.toLowerCase() == "true") { new_isAnimating = true; } if (new_isAnimating.toLowerCase() == "false") { new_isAnimating = false; } if (new_isAnimating != _this.internal.isAnimating) { if (new_isAnimating) { _this.advanceAnimation(); } else { _this.internal.frame = Number(_this.init.frame); } _this.refresh = true; } _this.internal.isAnimating = Boolean(new_isAnimating); }; _this.setParams = function (newSettings) { if ((newSettings.charset != undefined) && (newSettings.charset != _this.internal.charset)) { _this.set_charset(newSettings.charset); _this.init.charset = _this.internal.charset; } if ((newSettings.directions != undefined) && (newSettings.directions != _this.internal.directions)) { _this.set_directions(newSettings.directions); _this.init.directions = _this.internal.directions; } if ((newSettings.direction != undefined) && (newSettings.direction != _this.internal.direction)) { _this.set_direction(newSettings.direction); _this.init.direction = _this.internal.direction; } if ((newSettings.frames != undefined) && (newSettings.frames != _this.internal.frames)) { _this.set_frames(newSettings.frames); _this.init.frames = _this.internal.frames; } if ((newSettings.frame != undefined) && (newSettings.frame != _this.internal.frame)) { _this.set_frame(newSettings.frame); _this.init.frame = _this.internal.frame; } if ((newSettings.columns != undefined) && (newSettings.columns != _this.internal.columns)) { _this.set_columns(newSettings.columns); _this.init.columns = _this.internal.columns; } if ((newSettings.rows != undefined) && (newSettings.rows != _this.internal.rows)) { _this.set_rows(newSettings.rows); _this.init.rows = _this.internal.rows; } if ((newSettings.pose != undefined) && (newSettings.pose != _this.internal.pose)) { _this.set_pose(newSettings.pose); _this.init.pose = _this.internal.pose; } if ((newSettings.animType != undefined) && (newSettings.animType != _this.internal.animType)) { _this.set_animType(newSettings.animType); _this.init.animType = _this.internal.animType; } if ((newSettings.animDirection != undefined) && (newSettings.animDirection != _this.internal.animDirection)) { _this.set_animDirection(newSettings.animDirection); _this.init.animDirection = _this.internal.animDirection; } if ((newSettings.delay != undefined) && (newSettings.delay != _this.internal.delay)) { _this.set_delay(newSettings.delay); _this.init.delay = _this.internal.delay; } if ((newSettings.isAnimating != undefined) && (newSettings.isAnimating != _this.internal.isAnimating)) { _this.set_isAnimating(newSettings.isAnimating); _this.init.isAnimating = _this.internal.isAnimating; } if (_this.refresh) { _this.update(); } }; _this.getParams = function () { var _local1 = {}; for (var _local2 in _this.init) { _local1[_local2] = _this.init[_local2]; } return(_local1); }; _this.advanceAnimation = function () { _this.internal.frame = _this.internal.frame + _this.internal.animDirection; switch (_this.internal.animType) { case "loop" : if (_this.internal.frame < 0) { _this.internal.frame = _this.internal.frame + _this.internal.frames; } else if (_this.internal.frame >= _this.internal.frames) { _this.internal.frame = _this.internal.frame - _this.internal.frames; } return; case "once" : if (_this.internal.frame < 0) { _this.internal.frame = 0; } else if (_this.internal.frame >= _this.internal.frames) { _this.internal.frame = _this.internal.frames - 1; } return; case "yoyo" : if (_this.internal.frame < 0) { _this.internal.frame = _this.internal.frame + 2; _this.internal.animDirection = _this.internal.animDirection * -1; } else if (_this.internal.frame >= _this.internal.frames) { _this.internal.frame = _this.internal.frame - 2; _this.internal.animDirection = _this.internal.animDirection * -1; } if (_this.internal.frame < 0) { _this.internal.frame = 0; } if (_this.internal.frame < _this.internal.frames) { break; } _this.internal.frame = _this.internal.frames - 1; } }; _this.fps = 30; _this.loop = function () { if (_this.internal.isAnimating) { _this.advanceAnimation(); } _this.update(); _this.loopInterval = setTimeout(_this.loop, (1000 / _this.fps) * _this.internal.delay); }; _this.loopInterval = setTimeout(_this.loop, 0); _this.lookAt = function (sprite1, sprite2) { var _local2 = sprite2._x - sprite1._x; var _local1 = sprite2._y - sprite1._y; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); var _local4 = _local2 / _local3; var _local5 = _local1 / _local3; if (Math.abs(_local5) > Math.abs(_local4)) { if (_local5 < 0) { _this.setParams({direction:"up"}); } else { _this.setParams({direction:"down"}); } } else if (_local4 < 0) { _this.setParams({direction:"left"}); } else { _this.setParams({direction:"right"}); } }; _this.setParams(newSettings); _this.onUnload = function () { clearTimeout(_this.loopInterval); }; return(_this); } _global.ENEMY_SPRITES.removeMovieClip(); _global.ENEMY_SPRITES = map_mc.createEmptyMovieClip("ENEMY_SPRITES", 11); _global.PLAYER_SHOTS.removeMovieClip(); _global.PLAYER_SHOTS = map_mc.createEmptyMovieClip("PLAYER_SHOTS", 12); _global.SPRITES.removeMovieClip(); _global.SPRITES = map_mc.createEmptyMovieClip("SPRITES", 13); _global.PLAYER = SPRITES.attachMovie("player", "player", nextDepth(SPRITES)); PLAYER._x = 16; PLAYER._y = 112; addSprite = function (thisSprite) { if (ENEMY_SPRITES[thisSprite.name] == undefined) { var _local7 = thisSprite.type; var _local2 = thisSprite.name; var _local3 = nextDepth(ENEMY_SPRITES); var _local6 = thisSprite.position.x; var _local5 = thisSprite.position.y; var _local4 = thisSprite.data; var _local10 = ENEMY_SPRITES.attachMovie(_local7, _local2, _local3, {_x:_local6, _y:_local5, data:_local4}); } }; for (var _local10 in levelData.sprites) { addSprite(levelData.sprites[_local10]); } _global.HUD.removeMovieClip(); _global.HUD = _this.attachMovie("hud", "hud", 3); _global.SCROLLER.removeMovieClip(); _global.SCROLLER = SPRITES.attachMovie("scroller", "scroller", nextDepth(SPRITES)); }; map_mc.drawObj(levelData.map); this.onUnload = function () { trace("game_mc unload"); var _local3 = function (varName) { _global[varName].removeMovieClip(); _global[varName] = null; delete _global[varName]; }; var _local2 = ["BACKGROUND", "MAP", "ENEMY_SPRITES", "PLAYER_SHOTS", "SPRITES", "PLAYER", "HUD", "SCROLLER"]; for (var _local4 in _local2) { _local3(_local2[_local4]); } };
Symbol 33 MovieClip [playerWin] Frame 1
function newSprite(newSettings, newTarget, newName, newDepth) { newTarget = (newTarget ? (newTarget) : this); newName = (newName ? (newName) : ("sprite_" + Math.floor(Math.random() * 9999))); while (newTarget[newName]) { newName = "sprite_" + Math.floor(Math.random() * 9999); } _global.nextDepth = function (this_mc) { this_mc = (this_mc ? (this_mc) : _root); var _local4 = 1; var _local5 = 1048676 /* 0x100064 */; for (var _local6 in this_mc) { var _local2 = this_mc[_local6].getDepth(); if ((_local2 < _local5) && (_local2 >= _local4)) { _local4 = _local2 + 1; } } return(_local4); }; newDepth = ((newDepth != undefined) ? (newDepth) : (nextDepth(newTarget))); var _this = newTarget.createEmptyMovieClip(newName, newDepth); newSettings.direction = ((newSettings.direction != undefined) ? (newSettings.direction) : 0); newSettings.directions = ((newSettings.directions != undefined) ? (newSettings.directions) : 1); newSettings.frame = ((newSettings.frame != undefined) ? (newSettings.frame) : 0); newSettings.frames = ((newSettings.frames != undefined) ? (newSettings.frames) : 1); newSettings.pose = ((newSettings.pose != undefined) ? (newSettings.pose) : 0); newSettings.columns = ((newSettings.columns != undefined) ? (newSettings.columns) : 1); newSettings.rows = ((newSettings.rows != undefined) ? (newSettings.rows) : 1); newSettings.animType = ((newSettings.animType != undefined) ? (newSettings.animType) : "loop"); newSettings.animDirection = ((newSettings.animDirection != undefined) ? (newSettings.animDirection) : 1); newSettings.delay = ((newSettings.delay != undefined) ? (newSettings.delay) : 4); newSettings.isAnimating = ((newSettings.isAnimating != undefined) ? (newSettings.isAnimating) : true); _this.init = {}; _this.internal = {}; _this.spriteWidth = 0; _this.spriteHeight = 0; _this.mask_mc = _this.createEmptyMovieClip("mask_mc", 1); _this.mask_mc.beginFill(16711680, 0); _this.mask_mc.lineTo(16, 0); _this.mask_mc.lineTo(16, 16); _this.mask_mc.lineTo(0, 16); _this.mask_mc.lineTo(0, 0); _this.mask_mc.endFill(); _this.offsetX = 0; _this.offsetY = 0; _this.refresh = false; _this.loader = new MovieClipLoader(); _this.update = function () { var _local2 = _this.internal.pose % _this.internal.columns; _this.image_mc._x = (_this.offsetX - ((_local2 * _this.spriteWidth) * _this.internal.frames)) - (_this.internal.frame * _this.spriteWidth); var _local1 = Math.floor(_this.internal.pose / _this.internal.columns); _this.image_mc._y = (_this.offsetY - ((_local1 * _this.spriteHeight) * _this.internal.directions)) - (_this.internal.direction * _this.spriteHeight); _this.refresh = false; }; _this.updateMask = function () { _this.mask_mc._width = _this.spriteWidth; _this.mask_mc._height = _this.spriteHeight; _this.mask_mc._x = _this.offsetX; _this.mask_mc._y = _this.offsetY; }; _this.updateSize = function () { _this.spriteWidth = (_this.image_mc._width / _this.internal.columns) / _this.internal.frames; _this.spriteHeight = (_this.image_mc._height / _this.internal.rows) / _this.internal.directions; _this.offsetX = (-_this.spriteWidth) / 2; _this.offsetY = -_this.spriteHeight; _this.updateMask(); }; _this.set_charset = function (new_charset) { _this.removeSnapshot = function () { removeMovieClip(_this.previous_mc); }; delete _this.previous_pic; _this.previous_pic = new flash.display.BitmapData(_this.mask_mc._width, _this.mask_mc._height, true, 0); var _local2 = new flash.geom.Matrix(); _local2.translate(-_this.offsetX, -_this.offsetY); _this.previous_pic.draw(_this, _local2); removeMovieClip(_this.previous_mc); _this.createEmptyMovieClip("previous_mc", 0); _this.previous_mc.attachBitmap(_this.previous_pic, 0); _this.previous_mc._x = _this.offsetX; _this.previous_mc._y = _this.offsetY; _this.loader.new_charset = new_charset; _this.loader._this = _this; _this.loader.onLoadInit = function () { _this.internal.frame = _this.init.frame; _this.updateSize(); _this.image_mc.setMask(_this.mask_mc); _this.previous_mc.removeMovieClip(); _this.image_mc._alpha = 100; _this.update(); _this.onLoad(); }; _this.loader.onLoadError = function () { }; _this.loader.externalFile = false; _this.image_mc.removeMovieClip(); _this.createEmptyMovieClip("image_mc", 2); _this.image_mc._alpha = 0; _this.image_mc.attachMovie(new_charset, "image", 2); if ((_this.image_mc._width == undefined) || (_this.image_mc._width == 0)) { _this.image_pic.dispose(); _this.image_pic = flash.display.BitmapData.loadBitmap(new_charset); _this.image_mc.attachBitmap(_this.image_pic, 0); if ((_this.image_mc._width == undefined) || (_this.image_mc._width == 0)) { _this.loader.externalFile = true; _this.loader.loadClip(new_charset, _this.image_mc); } else { _this.loader.onLoadInit(); } } else { _this.loader.onLoadInit(); } _this.internal.charset = new_charset; }; _this.set_directions = function (new_directions) { if (new_directions < 0) { new_directions = 1; } _this.internal.directions = Math.floor(Math.abs(Number(new_directions))); _this.updateSize(); _this.refresh = true; }; _this.set_direction = function (new_direction) { var _local2 = _this.internal.directions / 4; if (new_direction == "up") { new_direction = 0; } else if (new_direction == "right") { new_direction = Math.round(1 * _local2); } else if (new_direction == "down") { new_direction = Math.round(2 * _local2); } else if (new_direction == "left") { new_direction = Math.round(3 * _local2); } while (new_direction < 0) { new_direction = new_direction + _this.internal.directions; } _this.refresh = true; _this.internal.direction = Math.floor(Number(new_direction) % _this.internal.directions); }; _this.set_frames = function (new_frames) { if (_this.internal.frame > (new_frames - 1)) { _this.internal.frame = new_frames - 1; } _this.internal.frames = Math.floor(Math.abs(Number(new_frames))); _this.updateSize(); _this.refresh = true; }; _this.set_frame = function (new_frame) { if (new_frame < 0) { new_frame = 0; } if (new_frame > (_this.internal.frames - 1)) { new_frame = _this.internal.frames - 1; } _this.refresh = true; _this.internal.frame = Math.floor(Math.abs(Number(new_frame))); }; _this.set_columns = function (new_columns) { _this.internal.columns = Math.floor(Math.abs(Number(new_columns))); _this.updateSize(); _this.refresh = true; }; _this.set_rows = function (new_rows) { _this.internal.rows = Math.floor(Math.abs(Number(new_rows))); _this.updateSize(); _this.refresh = true; }; _this.set_pose = function (new_pose) { var _local1 = (_this.internal.columns * _this.internal.rows) - 1; if (new_pose < 0) { new_pose = 0; } if (new_pose > _local1) { new_pose = _local1; } _this.refresh = true; _this.internal.pose = Math.floor(Math.abs(Number(new_pose))); }; _this.set_animType = function (new_animType) { if (((new_animType == "loop") || (new_animType == "yoyo")) || (new_animType == "once")) { _this.internal.animType = String(new_animType); } }; _this.set_animDirection = function (new_animDirection) { if (new_animDirection < -1) { new_animDirection = -1; } if (new_animDirection > 1) { new_animDirection = 1; } if ((new_animDirection == -1) || (new_animDirection == 1)) { _this.internal.animDirection = Number(new_animDirection); } }; _this.set_delay = function (new_delay) { if (new_delay <= 0) { new_delay = 1; } _this.internal.delay = Number(new_delay); }; _this.set_isAnimating = function (new_isAnimating) { if (new_isAnimating.toLowerCase() == "true") { new_isAnimating = true; } if (new_isAnimating.toLowerCase() == "false") { new_isAnimating = false; } if (new_isAnimating != _this.internal.isAnimating) { if (new_isAnimating) { _this.advanceAnimation(); } else { _this.internal.frame = Number(_this.init.frame); } _this.refresh = true; } _this.internal.isAnimating = Boolean(new_isAnimating); }; _this.setParams = function (newSettings) { if ((newSettings.charset != undefined) && (newSettings.charset != _this.internal.charset)) { _this.set_charset(newSettings.charset); _this.init.charset = _this.internal.charset; } if ((newSettings.directions != undefined) && (newSettings.directions != _this.internal.directions)) { _this.set_directions(newSettings.directions); _this.init.directions = _this.internal.directions; } if ((newSettings.direction != undefined) && (newSettings.direction != _this.internal.direction)) { _this.set_direction(newSettings.direction); _this.init.direction = _this.internal.direction; } if ((newSettings.frames != undefined) && (newSettings.frames != _this.internal.frames)) { _this.set_frames(newSettings.frames); _this.init.frames = _this.internal.frames; } if ((newSettings.frame != undefined) && (newSettings.frame != _this.internal.frame)) { _this.set_frame(newSettings.frame); _this.init.frame = _this.internal.frame; } if ((newSettings.columns != undefined) && (newSettings.columns != _this.internal.columns)) { _this.set_columns(newSettings.columns); _this.init.columns = _this.internal.columns; } if ((newSettings.rows != undefined) && (newSettings.rows != _this.internal.rows)) { _this.set_rows(newSettings.rows); _this.init.rows = _this.internal.rows; } if ((newSettings.pose != undefined) && (newSettings.pose != _this.internal.pose)) { _this.set_pose(newSettings.pose); _this.init.pose = _this.internal.pose; } if ((newSettings.animType != undefined) && (newSettings.animType != _this.internal.animType)) { _this.set_animType(newSettings.animType); _this.init.animType = _this.internal.animType; } if ((newSettings.animDirection != undefined) && (newSettings.animDirection != _this.internal.animDirection)) { _this.set_animDirection(newSettings.animDirection); _this.init.animDirection = _this.internal.animDirection; } if ((newSettings.delay != undefined) && (newSettings.delay != _this.internal.delay)) { _this.set_delay(newSettings.delay); _this.init.delay = _this.internal.delay; } if ((newSettings.isAnimating != undefined) && (newSettings.isAnimating != _this.internal.isAnimating)) { _this.set_isAnimating(newSettings.isAnimating); _this.init.isAnimating = _this.internal.isAnimating; } if (_this.refresh) { _this.update(); } }; _this.getParams = function () { var _local1 = {}; for (var _local2 in _this.init) { _local1[_local2] = _this.init[_local2]; } return(_local1); }; _this.advanceAnimation = function () { _this.internal.frame = _this.internal.frame + _this.internal.animDirection; switch (_this.internal.animType) { case "loop" : if (_this.internal.frame < 0) { _this.internal.frame = _this.internal.frame + _this.internal.frames; } else if (_this.internal.frame >= _this.internal.frames) { _this.internal.frame = _this.internal.frame - _this.internal.frames; } return; case "once" : if (_this.internal.frame < 0) { _this.internal.frame = 0; } else if (_this.internal.frame >= _this.internal.frames) { _this.internal.frame = _this.internal.frames - 1; } return; case "yoyo" : if (_this.internal.frame < 0) { _this.internal.frame = _this.internal.frame + 2; _this.internal.animDirection = _this.internal.animDirection * -1; } else if (_this.internal.frame >= _this.internal.frames) { _this.internal.frame = _this.internal.frame - 2; _this.internal.animDirection = _this.internal.animDirection * -1; } if (_this.internal.frame < 0) { _this.internal.frame = 0; } if (_this.internal.frame < _this.internal.frames) { break; } _this.internal.frame = _this.internal.frames - 1; } }; _this.fps = 30; _this.loop = function () { if (_this.internal.isAnimating) { _this.advanceAnimation(); } _this.update(); _this.loopInterval = setTimeout(_this.loop, (1000 / _this.fps) * _this.internal.delay); }; _this.loopInterval = setTimeout(_this.loop, 0); _this.lookAt = function (sprite1, sprite2) { var _local2 = sprite2._x - sprite1._x; var _local1 = sprite2._y - sprite1._y; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); var _local4 = _local2 / _local3; var _local5 = _local1 / _local3; if (Math.abs(_local5) > Math.abs(_local4)) { if (_local5 < 0) { _this.setParams({direction:"up"}); } else { _this.setParams({direction:"down"}); } } else if (_local4 < 0) { _this.setParams({direction:"left"}); } else { _this.setParams({direction:"right"}); } }; _this.setParams(newSettings); _this.onUnload = function () { clearTimeout(_this.loopInterval); }; return(_this); } _global.nextDepth = function (this_mc) { this_mc = (this_mc ? (this_mc) : _root); var _local4 = 1; var _local5 = 1048676 /* 0x100064 */; for (var _local6 in this_mc) { var _local2 = this_mc[_local6].getDepth(); if ((_local2 < _local5) && (_local2 >= _local4)) { _local4 = _local2 + 1; } } return(_local4); }; var settings = {charset:"charset/player.png", direction:0, directions:3, frame:0, frames:1, pose:0, columns:1, rows:1, animType:"loop", animDirection:1, delay:3, isAnimating:true}; image = newSprite(settings); image._y = 8;
Symbol 33 MovieClip [playerWin] Frame 10
stop(); xVel = 0; onEnterFrame = function () { xVel = xVel + 1; _x = (_x + xVel); };
Symbol 34 MovieClip [player] Frame 1
function newSprite(newSettings, newTarget, newName, newDepth) { newTarget = (newTarget ? (newTarget) : this); newName = (newName ? (newName) : ("sprite_" + Math.floor(Math.random() * 9999))); while (newTarget[newName]) { newName = "sprite_" + Math.floor(Math.random() * 9999); } _global.nextDepth = function (this_mc) { this_mc = (this_mc ? (this_mc) : _root); var _local4 = 1; var _local5 = 1048676 /* 0x100064 */; for (var _local6 in this_mc) { var _local2 = this_mc[_local6].getDepth(); if ((_local2 < _local5) && (_local2 >= _local4)) { _local4 = _local2 + 1; } } return(_local4); }; newDepth = ((newDepth != undefined) ? (newDepth) : (nextDepth(newTarget))); var _this = newTarget.createEmptyMovieClip(newName, newDepth); newSettings.direction = ((newSettings.direction != undefined) ? (newSettings.direction) : 0); newSettings.directions = ((newSettings.directions != undefined) ? (newSettings.directions) : 1); newSettings.frame = ((newSettings.frame != undefined) ? (newSettings.frame) : 0); newSettings.frames = ((newSettings.frames != undefined) ? (newSettings.frames) : 1); newSettings.pose = ((newSettings.pose != undefined) ? (newSettings.pose) : 0); newSettings.columns = ((newSettings.columns != undefined) ? (newSettings.columns) : 1); newSettings.rows = ((newSettings.rows != undefined) ? (newSettings.rows) : 1); newSettings.animType = ((newSettings.animType != undefined) ? (newSettings.animType) : "loop"); newSettings.animDirection = ((newSettings.animDirection != undefined) ? (newSettings.animDirection) : 1); newSettings.delay = ((newSettings.delay != undefined) ? (newSettings.delay) : 4); newSettings.isAnimating = ((newSettings.isAnimating != undefined) ? (newSettings.isAnimating) : true); _this.init = {}; _this.internal = {}; _this.spriteWidth = 0; _this.spriteHeight = 0; _this.mask_mc = _this.createEmptyMovieClip("mask_mc", 1); _this.mask_mc.beginFill(16711680, 0); _this.mask_mc.lineTo(16, 0); _this.mask_mc.lineTo(16, 16); _this.mask_mc.lineTo(0, 16); _this.mask_mc.lineTo(0, 0); _this.mask_mc.endFill(); _this.offsetX = 0; _this.offsetY = 0; _this.refresh = false; _this.loader = new MovieClipLoader(); _this.update = function () { var _local2 = _this.internal.pose % _this.internal.columns; _this.image_mc._x = (_this.offsetX - ((_local2 * _this.spriteWidth) * _this.internal.frames)) - (_this.internal.frame * _this.spriteWidth); var _local1 = Math.floor(_this.internal.pose / _this.internal.columns); _this.image_mc._y = (_this.offsetY - ((_local1 * _this.spriteHeight) * _this.internal.directions)) - (_this.internal.direction * _this.spriteHeight); _this.refresh = false; }; _this.updateMask = function () { _this.mask_mc._width = _this.spriteWidth; _this.mask_mc._height = _this.spriteHeight; _this.mask_mc._x = _this.offsetX; _this.mask_mc._y = _this.offsetY; }; _this.updateSize = function () { _this.spriteWidth = (_this.image_mc._width / _this.internal.columns) / _this.internal.frames; _this.spriteHeight = (_this.image_mc._height / _this.internal.rows) / _this.internal.directions; _this.offsetX = (-_this.spriteWidth) / 2; _this.offsetY = -_this.spriteHeight; _this.updateMask(); }; _this.set_charset = function (new_charset) { _this.removeSnapshot = function () { removeMovieClip(_this.previous_mc); }; delete _this.previous_pic; _this.previous_pic = new flash.display.BitmapData(_this.mask_mc._width, _this.mask_mc._height, true, 0); var _local2 = new flash.geom.Matrix(); _local2.translate(-_this.offsetX, -_this.offsetY); _this.previous_pic.draw(_this, _local2); removeMovieClip(_this.previous_mc); _this.createEmptyMovieClip("previous_mc", 0); _this.previous_mc.attachBitmap(_this.previous_pic, 0); _this.previous_mc._x = _this.offsetX; _this.previous_mc._y = _this.offsetY; _this.loader.new_charset = new_charset; _this.loader._this = _this; _this.loader.onLoadInit = function () { _this.internal.frame = _this.init.frame; _this.updateSize(); _this.image_mc.setMask(_this.mask_mc); _this.previous_mc.removeMovieClip(); _this.image_mc._alpha = 100; _this.update(); _this.onLoad(); }; _this.loader.onLoadError = function () { }; _this.loader.externalFile = false; _this.image_mc.removeMovieClip(); _this.createEmptyMovieClip("image_mc", 2); _this.image_mc._alpha = 0; _this.image_mc.attachMovie(new_charset, "image", 2); if ((_this.image_mc._width == undefined) || (_this.image_mc._width == 0)) { _this.image_pic.dispose(); _this.image_pic = flash.display.BitmapData.loadBitmap(new_charset); _this.image_mc.attachBitmap(_this.image_pic, 0); if ((_this.image_mc._width == undefined) || (_this.image_mc._width == 0)) { _this.loader.externalFile = true; _this.loader.loadClip(new_charset, _this.image_mc); } else { _this.loader.onLoadInit(); } } else { _this.loader.onLoadInit(); } _this.internal.charset = new_charset; }; _this.set_directions = function (new_directions) { if (new_directions < 0) { new_directions = 1; } _this.internal.directions = Math.floor(Math.abs(Number(new_directions))); _this.updateSize(); _this.refresh = true; }; _this.set_direction = function (new_direction) { var _local2 = _this.internal.directions / 4; if (new_direction == "up") { new_direction = 0; } else if (new_direction == "right") { new_direction = Math.round(1 * _local2); } else if (new_direction == "down") { new_direction = Math.round(2 * _local2); } else if (new_direction == "left") { new_direction = Math.round(3 * _local2); } while (new_direction < 0) { new_direction = new_direction + _this.internal.directions; } _this.refresh = true; _this.internal.direction = Math.floor(Number(new_direction) % _this.internal.directions); }; _this.set_frames = function (new_frames) { if (_this.internal.frame > (new_frames - 1)) { _this.internal.frame = new_frames - 1; } _this.internal.frames = Math.floor(Math.abs(Number(new_frames))); _this.updateSize(); _this.refresh = true; }; _this.set_frame = function (new_frame) { if (new_frame < 0) { new_frame = 0; } if (new_frame > (_this.internal.frames - 1)) { new_frame = _this.internal.frames - 1; } _this.refresh = true; _this.internal.frame = Math.floor(Math.abs(Number(new_frame))); }; _this.set_columns = function (new_columns) { _this.internal.columns = Math.floor(Math.abs(Number(new_columns))); _this.updateSize(); _this.refresh = true; }; _this.set_rows = function (new_rows) { _this.internal.rows = Math.floor(Math.abs(Number(new_rows))); _this.updateSize(); _this.refresh = true; }; _this.set_pose = function (new_pose) { var _local1 = (_this.internal.columns * _this.internal.rows) - 1; if (new_pose < 0) { new_pose = 0; } if (new_pose > _local1) { new_pose = _local1; } _this.refresh = true; _this.internal.pose = Math.floor(Math.abs(Number(new_pose))); }; _this.set_animType = function (new_animType) { if (((new_animType == "loop") || (new_animType == "yoyo")) || (new_animType == "once")) { _this.internal.animType = String(new_animType); } }; _this.set_animDirection = function (new_animDirection) { if (new_animDirection < -1) { new_animDirection = -1; } if (new_animDirection > 1) { new_animDirection = 1; } if ((new_animDirection == -1) || (new_animDirection == 1)) { _this.internal.animDirection = Number(new_animDirection); } }; _this.set_delay = function (new_delay) { if (new_delay <= 0) { new_delay = 1; } _this.internal.delay = Number(new_delay); }; _this.set_isAnimating = function (new_isAnimating) { if (new_isAnimating.toLowerCase() == "true") { new_isAnimating = true; } if (new_isAnimating.toLowerCase() == "false") { new_isAnimating = false; } if (new_isAnimating != _this.internal.isAnimating) { if (new_isAnimating) { _this.advanceAnimation(); } else { _this.internal.frame = Number(_this.init.frame); } _this.refresh = true; } _this.internal.isAnimating = Boolean(new_isAnimating); }; _this.setParams = function (newSettings) { if ((newSettings.charset != undefined) && (newSettings.charset != _this.internal.charset)) { _this.set_charset(newSettings.charset); _this.init.charset = _this.internal.charset; } if ((newSettings.directions != undefined) && (newSettings.directions != _this.internal.directions)) { _this.set_directions(newSettings.directions); _this.init.directions = _this.internal.directions; } if ((newSettings.direction != undefined) && (newSettings.direction != _this.internal.direction)) { _this.set_direction(newSettings.direction); _this.init.direction = _this.internal.direction; } if ((newSettings.frames != undefined) && (newSettings.frames != _this.internal.frames)) { _this.set_frames(newSettings.frames); _this.init.frames = _this.internal.frames; } if ((newSettings.frame != undefined) && (newSettings.frame != _this.internal.frame)) { _this.set_frame(newSettings.frame); _this.init.frame = _this.internal.frame; } if ((newSettings.columns != undefined) && (newSettings.columns != _this.internal.columns)) { _this.set_columns(newSettings.columns); _this.init.columns = _this.internal.columns; } if ((newSettings.rows != undefined) && (newSettings.rows != _this.internal.rows)) { _this.set_rows(newSettings.rows); _this.init.rows = _this.internal.rows; } if ((newSettings.pose != undefined) && (newSettings.pose != _this.internal.pose)) { _this.set_pose(newSettings.pose); _this.init.pose = _this.internal.pose; } if ((newSettings.animType != undefined) && (newSettings.animType != _this.internal.animType)) { _this.set_animType(newSettings.animType); _this.init.animType = _this.internal.animType; } if ((newSettings.animDirection != undefined) && (newSettings.animDirection != _this.internal.animDirection)) { _this.set_animDirection(newSettings.animDirection); _this.init.animDirection = _this.internal.animDirection; } if ((newSettings.delay != undefined) && (newSettings.delay != _this.internal.delay)) { _this.set_delay(newSettings.delay); _this.init.delay = _this.internal.delay; } if ((newSettings.isAnimating != undefined) && (newSettings.isAnimating != _this.internal.isAnimating)) { _this.set_isAnimating(newSettings.isAnimating); _this.init.isAnimating = _this.internal.isAnimating; } if (_this.refresh) { _this.update(); } }; _this.getParams = function () { var _local1 = {}; for (var _local2 in _this.init) { _local1[_local2] = _this.init[_local2]; } return(_local1); }; _this.advanceAnimation = function () { _this.internal.frame = _this.internal.frame + _this.internal.animDirection; switch (_this.internal.animType) { case "loop" : if (_this.internal.frame < 0) { _this.internal.frame = _this.internal.frame + _this.internal.frames; } else if (_this.internal.frame >= _this.internal.frames) { _this.internal.frame = _this.internal.frame - _this.internal.frames; } return; case "once" : if (_this.internal.frame < 0) { _this.internal.frame = 0; } else if (_this.internal.frame >= _this.internal.frames) { _this.internal.frame = _this.internal.frames - 1; } return; case "yoyo" : if (_this.internal.frame < 0) { _this.internal.frame = _this.internal.frame + 2; _this.internal.animDirection = _this.internal.animDirection * -1; } else if (_this.internal.frame >= _this.internal.frames) { _this.internal.frame = _this.internal.frame - 2; _this.internal.animDirection = _this.internal.animDirection * -1; } if (_this.internal.frame < 0) { _this.internal.frame = 0; } if (_this.internal.frame < _this.internal.frames) { break; } _this.internal.frame = _this.internal.frames - 1; } }; _this.fps = 30; _this.loop = function () { if (_this.internal.isAnimating) { _this.advanceAnimation(); } _this.update(); _this.loopInterval = setTimeout(_this.loop, (1000 / _this.fps) * _this.internal.delay); }; _this.loopInterval = setTimeout(_this.loop, 0); _this.lookAt = function (sprite1, sprite2) { var _local2 = sprite2._x - sprite1._x; var _local1 = sprite2._y - sprite1._y; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); var _local4 = _local2 / _local3; var _local5 = _local1 / _local3; if (Math.abs(_local5) > Math.abs(_local4)) { if (_local5 < 0) { _this.setParams({direction:"up"}); } else { _this.setParams({direction:"down"}); } } else if (_local4 < 0) { _this.setParams({direction:"left"}); } else { _this.setParams({direction:"right"}); } }; _this.setParams(newSettings); _this.onUnload = function () { clearTimeout(_this.loopInterval); }; return(_this); } _global.nextDepth = function (this_mc) { this_mc = (this_mc ? (this_mc) : _root); var _local4 = 1; var _local5 = 1048676 /* 0x100064 */; for (var _local6 in this_mc) { var _local2 = this_mc[_local6].getDepth(); if ((_local2 < _local5) && (_local2 >= _local4)) { _local4 = _local2 + 1; } } return(_local4); }; var settings = {charset:"charset/player.png", direction:0, directions:3, frame:0, frames:1, pose:0, columns:1, rows:1, animType:"loop", animDirection:1, delay:3, isAnimating:true}; image = newSprite(settings); image._y = 8; radius = 8; maxSpeed = 6; accel = 2; decel = 0.7; xVel = 0; yVel = 0; getVelocity = function () { if (Key.isDown(37)) { if (xVel > (-maxSpeed)) { xVel = xVel - accel; } } else if (Key.isDown(39)) { if (xVel < maxSpeed) { xVel = xVel + accel; } } else { xVel = xVel * decel; xVel = ((Math.abs(xVel) < 1) ? 0 : (xVel)); } if (Key.isDown(38)) { image.setParams({direction:1}); if (yVel > (-maxSpeed)) { yVel = yVel - accel; } } else if (Key.isDown(40)) { image.setParams({direction:2}); if (yVel < maxSpeed) { yVel = yVel + accel; } } else { image.setParams({direction:0}); yVel = yVel * decel; yVel = ((Math.abs(yVel) < 1) ? 0 : (yVel)); } }; hitWalls = function () { var _local6 = ((xVel == 0) ? 0 : (xVel / Math.abs(xVel))); var _local4 = (_x + xVel) + (_local6 * radius); var _local5 = _y + yVel; var _local2 = Math.floor(_local4 / 16); var _local3 = Math.floor(_local5 / 16); var _local1 = MAP.collision_array[_local2][_local3]; if (_local1 == 1) { xVel = 0; } var _local7 = ((yVel == 0) ? 0 : (yVel / Math.abs(yVel))); _local4 = _x + xVel; _local5 = (_y + yVel) + (_local7 * radius); _local2 = Math.floor(_local4 / 16); _local3 = Math.floor(_local5 / 16); _local1 = MAP.collision_array[_local2][_local3]; if (_local1 == 1) { yVel = 0; } }; getsCrushed = function () { var _local4 = _x + radius; var _local2 = Math.floor(_local4 / 16); var _local3 = Math.floor(_y / 16); var _local1 = MAP.collision_array[_local2][_local3]; if (_local1 == 1) { itDies(); } }; hitScreen = function () { xNext = _x + xVel; if (xNext < SCROLLER._x) { xVel = 0; _x = (SCROLLER._x + SCROLLER.speed); getsCrushed(); } if (xNext > (SCROLLER._x + SCROLLER._width)) { xVel = 0; _x = (SCROLLER._x + SCROLLER._width); } yNext = _y + yVel; if (yNext < (SCROLLER._y + 4)) { yVel = 0; _y = (SCROLLER._y + 4); } if (yNext > (SCROLLER._y + SCROLLER._height)) { yVel = 0; _y = (SCROLLER._y + SCROLLER._height); } }; applyMotion = function () { _x = (_x + xVel); _y = (_y + yVel); }; itMoves = function () { getVelocity(); hitWalls(); hitScreen(); applyMotion(); }; reload = 0; reloadTime = 5; itShoots = function () { if (reload > 0) { reload--; } else if (Key.isDown(32)) { var _local1 = nextDepth(PLAYER_SHOTS); var _local2 = "shot_" + _local1; PLAYER_SHOTS.attachMovie("playerShot", _local2, _local1, {_x:_x + 8, _y:_y}); SOUND.play("sound/playerShot.mp3"); reload = reloadTime; } if (!Key.isDown(32)) { reload = 0; } }; maxHp = 3; hp = maxHp; HUD.update(); invince = 0; invinceTime = 30; itHurts = function () { if (invince > 0) { invince--; _visible = (!_visible); } else { _visible = true; var _local1 = new flash.geom.Point(_x, _y); MAP.localToGlobal(_local1); if (ENEMY_SPRITES.hitTest(_local1.x, _local1.y, true)) { hp--; HUD.update(); SOUND.play("sound/playerHurt.mp3"); invince = invinceTime; } } }; itDies = function () { this.onEnterFrame = null; var _local2 = nextDepth(SPRITES); var _local3 = "boom_" + _local2; SPRITES.attachMovie("bigExplosion", _local3, _local2, {_x:_x, _y:_y}); _visible = false; MUSIC.stopMusic(); setTimeout(ROOT.restartLevel, 2000); }; onEnterFrame = function () { itMoves(); itShoots(); itHurts(); if (hp <= 0) { itDies(); } };
Symbol 41 MovieClip Frame 15
gotoAndPlay (1);
Symbol 42 MovieClip [enemyShot] Frame 1
_this = this; speed = (speed ? (speed) : 8); itMoves = function () { _x = (_x - speed); }; removeThis = function () { _this.removeMovieClip(); }; itCollides = function () { var _local2 = new flash.geom.Point(_x, _y); MAP.localToGlobal(_local2); if (PLAYER.hitTest(_local2.x, _local2.y, true)) { setTimeout(removeThis, 67); this.onEnterFrame = null; _visible = false; } }; itHitsWalls = function () { var _local3 = Math.floor(_x / 16); var _local4 = Math.floor(_y / 16); var _local2 = MAP.collision_array[_local3][_local4]; if (_local2 == 1) { setTimeout(removeThis, 67); this.onEnterFrame = null; _visible = false; } }; itExpires = function () { var _local2 = this.hitTest(SCROLLER); if (!_local2) { this.removeMovieClip(); } }; maxHp = 1; hp = maxHp; invince = 0; invinceTime = 3; itHurts = function () { if (invince > 0) { invince--; _visible = (!_visible); } else { _visible = true; var _local1 = new flash.geom.Point(_x + 8, _y); MAP.localToGlobal(_local1); if (PLAYER_SHOTS.hitTest(_local1.x, _local1.y, true)) { hp--; SOUND.play("sound/enemyHurt.mp3"); invince = invinceTime; } } }; removeThis = function () { _this.removeMovieClip(); }; itDies = function () { _visible = false; setTimeout(removeThis, 34); this.onEnterFrame = null; }; onEnterFrame = function () { itMoves(); itCollides(); itHitsWalls(); itExpires(); itHurts(); if (hp <= 0) { itDies(); } };
Symbol 43 MovieClip Frame 15
gotoAndPlay (1);
Symbol 44 MovieClip [playerShot] Frame 1
_this = this; speed = (speed ? (speed) : 8); itMoves = function () { _x = (_x + speed); }; removeThis = function () { _this.removeMovieClip(); }; itCollides = function () { var _local2 = new flash.geom.Point(_x, _y); MAP.localToGlobal(_local2); if (ENEMY_SPRITES.hitTest(_local2.x, _local2.y, true)) { setTimeout(removeThis, 34); this.onEnterFrame = null; _visible = false; } }; itHitsWalls = function () { var _local3 = Math.floor(_x / 16); var _local4 = Math.floor(_y / 16); var _local2 = MAP.collision_array[_local3][_local4]; if (_local2 == 1) { setTimeout(removeThis, 34); this.onEnterFrame = null; _visible = false; } }; itExpires = function () { var _local2 = this.hitTest(SCROLLER); if (!_local2) { this.removeMovieClip(); } }; onEnterFrame = function () { itMoves(); itCollides(); itHitsWalls(); itExpires(); };
Symbol 71 MovieClip [smallExplosion] Frame 1
SOUND.play("sound/smallExplosion.mp3");
Symbol 71 MovieClip [smallExplosion] Frame 14
this.removeMovieClip();
Symbol 72 MovieClip [bigExplosion] Frame 1
SOUND.play("sound/bigExplosion.mp3");
Symbol 72 MovieClip [bigExplosion] Frame 14
this.removeMovieClip();
Symbol 74 MovieClip [scroller] Frame 1
speed = 0.5; mapWidth = MAP.width * 16; itMoves = function () { if ((_x + _width) < mapWidth) { _x = (_x + speed); MAP._x = -_x; } }; onEnterFrame = function () { itMoves(); };
Symbol 77 MovieClip [enemy2] Frame 1
function newSprite(newSettings, newTarget, newName, newDepth) { newTarget = (newTarget ? (newTarget) : this); newName = (newName ? (newName) : ("sprite_" + Math.floor(Math.random() * 9999))); while (newTarget[newName]) { newName = "sprite_" + Math.floor(Math.random() * 9999); } _global.nextDepth = function (this_mc) { this_mc = (this_mc ? (this_mc) : _root); var _local4 = 1; var _local5 = 1048676 /* 0x100064 */; for (var _local6 in this_mc) { var _local2 = this_mc[_local6].getDepth(); if ((_local2 < _local5) && (_local2 >= _local4)) { _local4 = _local2 + 1; } } return(_local4); }; newDepth = ((newDepth != undefined) ? (newDepth) : (nextDepth(newTarget))); var _this = newTarget.createEmptyMovieClip(newName, newDepth); newSettings.direction = ((newSettings.direction != undefined) ? (newSettings.direction) : 0); newSettings.directions = ((newSettings.directions != undefined) ? (newSettings.directions) : 1); newSettings.frame = ((newSettings.frame != undefined) ? (newSettings.frame) : 0); newSettings.frames = ((newSettings.frames != undefined) ? (newSettings.frames) : 1); newSettings.pose = ((newSettings.pose != undefined) ? (newSettings.pose) : 0); newSettings.columns = ((newSettings.columns != undefined) ? (newSettings.columns) : 1); newSettings.rows = ((newSettings.rows != undefined) ? (newSettings.rows) : 1); newSettings.animType = ((newSettings.animType != undefined) ? (newSettings.animType) : "loop"); newSettings.animDirection = ((newSettings.animDirection != undefined) ? (newSettings.animDirection) : 1); newSettings.delay = ((newSettings.delay != undefined) ? (newSettings.delay) : 4); newSettings.isAnimating = ((newSettings.isAnimating != undefined) ? (newSettings.isAnimating) : true); _this.init = {}; _this.internal = {}; _this.spriteWidth = 0; _this.spriteHeight = 0; _this.mask_mc = _this.createEmptyMovieClip("mask_mc", 1); _this.mask_mc.beginFill(16711680, 0); _this.mask_mc.lineTo(16, 0); _this.mask_mc.lineTo(16, 16); _this.mask_mc.lineTo(0, 16); _this.mask_mc.lineTo(0, 0); _this.mask_mc.endFill(); _this.offsetX = 0; _this.offsetY = 0; _this.refresh = false; _this.loader = new MovieClipLoader(); _this.update = function () { var _local2 = _this.internal.pose % _this.internal.columns; _this.image_mc._x = (_this.offsetX - ((_local2 * _this.spriteWidth) * _this.internal.frames)) - (_this.internal.frame * _this.spriteWidth); var _local1 = Math.floor(_this.internal.pose / _this.internal.columns); _this.image_mc._y = (_this.offsetY - ((_local1 * _this.spriteHeight) * _this.internal.directions)) - (_this.internal.direction * _this.spriteHeight); _this.refresh = false; }; _this.updateMask = function () { _this.mask_mc._width = _this.spriteWidth; _this.mask_mc._height = _this.spriteHeight; _this.mask_mc._x = _this.offsetX; _this.mask_mc._y = _this.offsetY; }; _this.updateSize = function () { _this.spriteWidth = (_this.image_mc._width / _this.internal.columns) / _this.internal.frames; _this.spriteHeight = (_this.image_mc._height / _this.internal.rows) / _this.internal.directions; _this.offsetX = (-_this.spriteWidth) / 2; _this.offsetY = -_this.spriteHeight; _this.updateMask(); }; _this.set_charset = function (new_charset) { _this.removeSnapshot = function () { removeMovieClip(_this.previous_mc); }; delete _this.previous_pic; _this.previous_pic = new flash.display.BitmapData(_this.mask_mc._width, _this.mask_mc._height, true, 0); var _local2 = new flash.geom.Matrix(); _local2.translate(-_this.offsetX, -_this.offsetY); _this.previous_pic.draw(_this, _local2); removeMovieClip(_this.previous_mc); _this.createEmptyMovieClip("previous_mc", 0); _this.previous_mc.attachBitmap(_this.previous_pic, 0); _this.previous_mc._x = _this.offsetX; _this.previous_mc._y = _this.offsetY; _this.loader.new_charset = new_charset; _this.loader._this = _this; _this.loader.onLoadInit = function () { _this.internal.frame = _this.init.frame; _this.updateSize(); _this.image_mc.setMask(_this.mask_mc); _this.previous_mc.removeMovieClip(); _this.image_mc._alpha = 100; _this.update(); _this.onLoad(); }; _this.loader.onLoadError = function () { }; _this.loader.externalFile = false; _this.image_mc.removeMovieClip(); _this.createEmptyMovieClip("image_mc", 2); _this.image_mc._alpha = 0; _this.image_mc.attachMovie(new_charset, "image", 2); if ((_this.image_mc._width == undefined) || (_this.image_mc._width == 0)) { _this.image_pic.dispose(); _this.image_pic = flash.display.BitmapData.loadBitmap(new_charset); _this.image_mc.attachBitmap(_this.image_pic, 0); if ((_this.image_mc._width == undefined) || (_this.image_mc._width == 0)) { _this.loader.externalFile = true; _this.loader.loadClip(new_charset, _this.image_mc); } else { _this.loader.onLoadInit(); } } else { _this.loader.onLoadInit(); } _this.internal.charset = new_charset; }; _this.set_directions = function (new_directions) { if (new_directions < 0) { new_directions = 1; } _this.internal.directions = Math.floor(Math.abs(Number(new_directions))); _this.updateSize(); _this.refresh = true; }; _this.set_direction = function (new_direction) { var _local2 = _this.internal.directions / 4; if (new_direction == "up") { new_direction = 0; } else if (new_direction == "right") { new_direction = Math.round(1 * _local2); } else if (new_direction == "down") { new_direction = Math.round(2 * _local2); } else if (new_direction == "left") { new_direction = Math.round(3 * _local2); } while (new_direction < 0) { new_direction = new_direction + _this.internal.directions; } _this.refresh = true; _this.internal.direction = Math.floor(Number(new_direction) % _this.internal.directions); }; _this.set_frames = function (new_frames) { if (_this.internal.frame > (new_frames - 1)) { _this.internal.frame = new_frames - 1; } _this.internal.frames = Math.floor(Math.abs(Number(new_frames))); _this.updateSize(); _this.refresh = true; }; _this.set_frame = function (new_frame) { if (new_frame < 0) { new_frame = 0; } if (new_frame > (_this.internal.frames - 1)) { new_frame = _this.internal.frames - 1; } _this.refresh = true; _this.internal.frame = Math.floor(Math.abs(Number(new_frame))); }; _this.set_columns = function (new_columns) { _this.internal.columns = Math.floor(Math.abs(Number(new_columns))); _this.updateSize(); _this.refresh = true; }; _this.set_rows = function (new_rows) { _this.internal.rows = Math.floor(Math.abs(Number(new_rows))); _this.updateSize(); _this.refresh = true; }; _this.set_pose = function (new_pose) { var _local1 = (_this.internal.columns * _this.internal.rows) - 1; if (new_pose < 0) { new_pose = 0; } if (new_pose > _local1) { new_pose = _local1; } _this.refresh = true; _this.internal.pose = Math.floor(Math.abs(Number(new_pose))); }; _this.set_animType = function (new_animType) { if (((new_animType == "loop") || (new_animType == "yoyo")) || (new_animType == "once")) { _this.internal.animType = String(new_animType); } }; _this.set_animDirection = function (new_animDirection) { if (new_animDirection < -1) { new_animDirection = -1; } if (new_animDirection > 1) { new_animDirection = 1; } if ((new_animDirection == -1) || (new_animDirection == 1)) { _this.internal.animDirection = Number(new_animDirection); } }; _this.set_delay = function (new_delay) { if (new_delay <= 0) { new_delay = 1; } _this.internal.delay = Number(new_delay); }; _this.set_isAnimating = function (new_isAnimating) { if (new_isAnimating.toLowerCase() == "true") { new_isAnimating = true; } if (new_isAnimating.toLowerCase() == "false") { new_isAnimating = false; } if (new_isAnimating != _this.internal.isAnimating) { if (new_isAnimating) { _this.advanceAnimation(); } else { _this.internal.frame = Number(_this.init.frame); } _this.refresh = true; } _this.internal.isAnimating = Boolean(new_isAnimating); }; _this.setParams = function (newSettings) { if ((newSettings.charset != undefined) && (newSettings.charset != _this.internal.charset)) { _this.set_charset(newSettings.charset); _this.init.charset = _this.internal.charset; } if ((newSettings.directions != undefined) && (newSettings.directions != _this.internal.directions)) { _this.set_directions(newSettings.directions); _this.init.directions = _this.internal.directions; } if ((newSettings.direction != undefined) && (newSettings.direction != _this.internal.direction)) { _this.set_direction(newSettings.direction); _this.init.direction = _this.internal.direction; } if ((newSettings.frames != undefined) && (newSettings.frames != _this.internal.frames)) { _this.set_frames(newSettings.frames); _this.init.frames = _this.internal.frames; } if ((newSettings.frame != undefined) && (newSettings.frame != _this.internal.frame)) { _this.set_frame(newSettings.frame); _this.init.frame = _this.internal.frame; } if ((newSettings.columns != undefined) && (newSettings.columns != _this.internal.columns)) { _this.set_columns(newSettings.columns); _this.init.columns = _this.internal.columns; } if ((newSettings.rows != undefined) && (newSettings.rows != _this.internal.rows)) { _this.set_rows(newSettings.rows); _this.init.rows = _this.internal.rows; } if ((newSettings.pose != undefined) && (newSettings.pose != _this.internal.pose)) { _this.set_pose(newSettings.pose); _this.init.pose = _this.internal.pose; } if ((newSettings.animType != undefined) && (newSettings.animType != _this.internal.animType)) { _this.set_animType(newSettings.animType); _this.init.animType = _this.internal.animType; } if ((newSettings.animDirection != undefined) && (newSettings.animDirection != _this.internal.animDirection)) { _this.set_animDirection(newSettings.animDirection); _this.init.animDirection = _this.internal.animDirection; } if ((newSettings.delay != undefined) && (newSettings.delay != _this.internal.delay)) { _this.set_delay(newSettings.delay); _this.init.delay = _this.internal.delay; } if ((newSettings.isAnimating != undefined) && (newSettings.isAnimating != _this.internal.isAnimating)) { _this.set_isAnimating(newSettings.isAnimating); _this.init.isAnimating = _this.internal.isAnimating; } if (_this.refresh) { _this.update(); } }; _this.getParams = function () { var _local1 = {}; for (var _local2 in _this.init) { _local1[_local2] = _this.init[_local2]; } return(_local1); }; _this.advanceAnimation = function () { _this.internal.frame = _this.internal.frame + _this.internal.animDirection; switch (_this.internal.animType) { case "loop" : if (_this.internal.frame < 0) { _this.internal.frame = _this.internal.frame + _this.internal.frames; } else if (_this.internal.frame >= _this.internal.frames) { _this.internal.frame = _this.internal.frame - _this.internal.frames; } return; case "once" : if (_this.internal.frame < 0) { _this.internal.frame = 0; } else if (_this.internal.frame >= _this.internal.frames) { _this.internal.frame = _this.internal.frames - 1; } return; case "yoyo" : if (_this.internal.frame < 0) { _this.internal.frame = _this.internal.frame + 2; _this.internal.animDirection = _this.internal.animDirection * -1; } else if (_this.internal.frame >= _this.internal.frames) { _this.internal.frame = _this.internal.frame - 2; _this.internal.animDirection = _this.internal.animDirection * -1; } if (_this.internal.frame < 0) { _this.internal.frame = 0; } if (_this.internal.frame < _this.internal.frames) { break; } _this.internal.frame = _this.internal.frames - 1; } }; _this.fps = 30; _this.loop = function () { if (_this.internal.isAnimating) { _this.advanceAnimation(); } _this.update(); _this.loopInterval = setTimeout(_this.loop, (1000 / _this.fps) * _this.internal.delay); }; _this.loopInterval = setTimeout(_this.loop, 0); _this.lookAt = function (sprite1, sprite2) { var _local2 = sprite2._x - sprite1._x; var _local1 = sprite2._y - sprite1._y; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); var _local4 = _local2 / _local3; var _local5 = _local1 / _local3; if (Math.abs(_local5) > Math.abs(_local4)) { if (_local5 < 0) { _this.setParams({direction:"up"}); } else { _this.setParams({direction:"down"}); } } else if (_local4 < 0) { _this.setParams({direction:"left"}); } else { _this.setParams({direction:"right"}); } }; _this.setParams(newSettings); _this.onUnload = function () { clearTimeout(_this.loopInterval); }; return(_this); } _this = this; _global.nextDepth = function (this_mc) { this_mc = (this_mc ? (this_mc) : _root); var _local4 = 1; var _local5 = 1048676 /* 0x100064 */; for (var _local6 in this_mc) { var _local2 = this_mc[_local6].getDepth(); if ((_local2 < _local5) && (_local2 >= _local4)) { _local4 = _local2 + 1; } } return(_local4); }; var settings = {charset:"charset/enemy2.png", direction:0, directions:1, frame:0, frames:8, pose:0, columns:1, rows:1, animType:"loop", animDirection:1, delay:1, isAnimating:true}; image = newSprite(settings); image._y = 12; xStart = _x; yStart = _y; speed = 2; itMoves = function () { xStart = xStart - speed; _x = (xStart + controller._x); _y = (yStart + controller._y); }; maxHp = 1; hp = maxHp; invince = 0; invinceTime = 3; itHurts = function () { if (invince > 0) { invince--; _visible = (!_visible); } else { _visible = true; var _local1 = new flash.geom.Point(_x, _y); MAP.localToGlobal(_local1); if (PLAYER_SHOTS.hitTest(_local1.x, _local1.y, true)) { hp--; SOUND.play("sound/enemyHurt.mp3"); invince = invinceTime; } } }; removeThis = function () { _this.removeMovieClip(); }; itDies = function () { var _local2 = nextDepth(SPRITES); var _local3 = "boom_" + _local2; SPRITES.attachMovie("smallExplosion", _local3, _local2, {_x:_x, _y:_y}); _visible = false; setTimeout(removeThis, 34); this.onEnterFrame = null; }; idle = true; itActivates = function () { if (_x < ((SCROLLER._x + SCROLLER._width) + 64)) { idle = false; } }; itExpires = function () { if (_x < SCROLLER._x) { this.removeMovieClip(); } }; onEnterFrame = function () { if (idle) { itActivates(); } else { itMoves(); itHurts(); if (hp <= 0) { itDies(); } itExpires(); } };
Symbol 77 MovieClip [enemy2] Frame 36
gotoAndPlay ("loop");
Symbol 78 MovieClip [enemy3] Frame 1
function newSprite(newSettings, newTarget, newName, newDepth) { newTarget = (newTarget ? (newTarget) : this); newName = (newName ? (newName) : ("sprite_" + Math.floor(Math.random() * 9999))); while (newTarget[newName]) { newName = "sprite_" + Math.floor(Math.random() * 9999); } _global.nextDepth = function (this_mc) { this_mc = (this_mc ? (this_mc) : _root); var _local4 = 1; var _local5 = 1048676 /* 0x100064 */; for (var _local6 in this_mc) { var _local2 = this_mc[_local6].getDepth(); if ((_local2 < _local5) && (_local2 >= _local4)) { _local4 = _local2 + 1; } } return(_local4); }; newDepth = ((newDepth != undefined) ? (newDepth) : (nextDepth(newTarget))); var _this = newTarget.createEmptyMovieClip(newName, newDepth); newSettings.direction = ((newSettings.direction != undefined) ? (newSettings.direction) : 0); newSettings.directions = ((newSettings.directions != undefined) ? (newSettings.directions) : 1); newSettings.frame = ((newSettings.frame != undefined) ? (newSettings.frame) : 0); newSettings.frames = ((newSettings.frames != undefined) ? (newSettings.frames) : 1); newSettings.pose = ((newSettings.pose != undefined) ? (newSettings.pose) : 0); newSettings.columns = ((newSettings.columns != undefined) ? (newSettings.columns) : 1); newSettings.rows = ((newSettings.rows != undefined) ? (newSettings.rows) : 1); newSettings.animType = ((newSettings.animType != undefined) ? (newSettings.animType) : "loop"); newSettings.animDirection = ((newSettings.animDirection != undefined) ? (newSettings.animDirection) : 1); newSettings.delay = ((newSettings.delay != undefined) ? (newSettings.delay) : 4); newSettings.isAnimating = ((newSettings.isAnimating != undefined) ? (newSettings.isAnimating) : true); _this.init = {}; _this.internal = {}; _this.spriteWidth = 0; _this.spriteHeight = 0; _this.mask_mc = _this.createEmptyMovieClip("mask_mc", 1); _this.mask_mc.beginFill(16711680, 0); _this.mask_mc.lineTo(16, 0); _this.mask_mc.lineTo(16, 16); _this.mask_mc.lineTo(0, 16); _this.mask_mc.lineTo(0, 0); _this.mask_mc.endFill(); _this.offsetX = 0; _this.offsetY = 0; _this.refresh = false; _this.loader = new MovieClipLoader(); _this.update = function () { var _local2 = _this.internal.pose % _this.internal.columns; _this.image_mc._x = (_this.offsetX - ((_local2 * _this.spriteWidth) * _this.internal.frames)) - (_this.internal.frame * _this.spriteWidth); var _local1 = Math.floor(_this.internal.pose / _this.internal.columns); _this.image_mc._y = (_this.offsetY - ((_local1 * _this.spriteHeight) * _this.internal.directions)) - (_this.internal.direction * _this.spriteHeight); _this.refresh = false; }; _this.updateMask = function () { _this.mask_mc._width = _this.spriteWidth; _this.mask_mc._height = _this.spriteHeight; _this.mask_mc._x = _this.offsetX; _this.mask_mc._y = _this.offsetY; }; _this.updateSize = function () { _this.spriteWidth = (_this.image_mc._width / _this.internal.columns) / _this.internal.frames; _this.spriteHeight = (_this.image_mc._height / _this.internal.rows) / _this.internal.directions; _this.offsetX = (-_this.spriteWidth) / 2; _this.offsetY = -_this.spriteHeight; _this.updateMask(); }; _this.set_charset = function (new_charset) { _this.removeSnapshot = function () { removeMovieClip(_this.previous_mc); }; delete _this.previous_pic; _this.previous_pic = new flash.display.BitmapData(_this.mask_mc._width, _this.mask_mc._height, true, 0); var _local2 = new flash.geom.Matrix(); _local2.translate(-_this.offsetX, -_this.offsetY); _this.previous_pic.draw(_this, _local2); removeMovieClip(_this.previous_mc); _this.createEmptyMovieClip("previous_mc", 0); _this.previous_mc.attachBitmap(_this.previous_pic, 0); _this.previous_mc._x = _this.offsetX; _this.previous_mc._y = _this.offsetY; _this.loader.new_charset = new_charset; _this.loader._this = _this; _this.loader.onLoadInit = function () { _this.internal.frame = _this.init.frame; _this.updateSize(); _this.image_mc.setMask(_this.mask_mc); _this.previous_mc.removeMovieClip(); _this.image_mc._alpha = 100; _this.update(); _this.onLoad(); }; _this.loader.onLoadError = function () { }; _this.loader.externalFile = false; _this.image_mc.removeMovieClip(); _this.createEmptyMovieClip("image_mc", 2); _this.image_mc._alpha = 0; _this.image_mc.attachMovie(new_charset, "image", 2); if ((_this.image_mc._width == undefined) || (_this.image_mc._width == 0)) { _this.image_pic.dispose(); _this.image_pic = flash.display.BitmapData.loadBitmap(new_charset); _this.image_mc.attachBitmap(_this.image_pic, 0); if ((_this.image_mc._width == undefined) || (_this.image_mc._width == 0)) { _this.loader.externalFile = true; _this.loader.loadClip(new_charset, _this.image_mc); } else { _this.loader.onLoadInit(); } } else { _this.loader.onLoadInit(); } _this.internal.charset = new_charset; }; _this.set_directions = function (new_directions) { if (new_directions < 0) { new_directions = 1; } _this.internal.directions = Math.floor(Math.abs(Number(new_directions))); _this.updateSize(); _this.refresh = true; }; _this.set_direction = function (new_direction) { var _local2 = _this.internal.directions / 4; if (new_direction == "up") { new_direction = 0; } else if (new_direction == "right") { new_direction = Math.round(1 * _local2); } else if (new_direction == "down") { new_direction = Math.round(2 * _local2); } else if (new_direction == "left") { new_direction = Math.round(3 * _local2); } while (new_direction < 0) { new_direction = new_direction + _this.internal.directions; } _this.refresh = true; _this.internal.direction = Math.floor(Number(new_direction) % _this.internal.directions); }; _this.set_frames = function (new_frames) { if (_this.internal.frame > (new_frames - 1)) { _this.internal.frame = new_frames - 1; } _this.internal.frames = Math.floor(Math.abs(Number(new_frames))); _this.updateSize(); _this.refresh = true; }; _this.set_frame = function (new_frame) { if (new_frame < 0) { new_frame = 0; } if (new_frame > (_this.internal.frames - 1)) { new_frame = _this.internal.frames - 1; } _this.refresh = true; _this.internal.frame = Math.floor(Math.abs(Number(new_frame))); }; _this.set_columns = function (new_columns) { _this.internal.columns = Math.floor(Math.abs(Number(new_columns))); _this.updateSize(); _this.refresh = true; }; _this.set_rows = function (new_rows) { _this.internal.rows = Math.floor(Math.abs(Number(new_rows))); _this.updateSize(); _this.refresh = true; }; _this.set_pose = function (new_pose) { var _local1 = (_this.internal.columns * _this.internal.rows) - 1; if (new_pose < 0) { new_pose = 0; } if (new_pose > _local1) { new_pose = _local1; } _this.refresh = true; _this.internal.pose = Math.floor(Math.abs(Number(new_pose))); }; _this.set_animType = function (new_animType) { if (((new_animType == "loop") || (new_animType == "yoyo")) || (new_animType == "once")) { _this.internal.animType = String(new_animType); } }; _this.set_animDirection = function (new_animDirection) { if (new_animDirection < -1) { new_animDirection = -1; } if (new_animDirection > 1) { new_animDirection = 1; } if ((new_animDirection == -1) || (new_animDirection == 1)) { _this.internal.animDirection = Number(new_animDirection); } }; _this.set_delay = function (new_delay) { if (new_delay <= 0) { new_delay = 1; } _this.internal.delay = Number(new_delay); }; _this.set_isAnimating = function (new_isAnimating) { if (new_isAnimating.toLowerCase() == "true") { new_isAnimating = true; } if (new_isAnimating.toLowerCase() == "false") { new_isAnimating = false; } if (new_isAnimating != _this.internal.isAnimating) { if (new_isAnimating) { _this.advanceAnimation(); } else { _this.internal.frame = Number(_this.init.frame); } _this.refresh = true; } _this.internal.isAnimating = Boolean(new_isAnimating); }; _this.setParams = function (newSettings) { if ((newSettings.charset != undefined) && (newSettings.charset != _this.internal.charset)) { _this.set_charset(newSettings.charset); _this.init.charset = _this.internal.charset; } if ((newSettings.directions != undefined) && (newSettings.directions != _this.internal.directions)) { _this.set_directions(newSettings.directions); _this.init.directions = _this.internal.directions; } if ((newSettings.direction != undefined) && (newSettings.direction != _this.internal.direction)) { _this.set_direction(newSettings.direction); _this.init.direction = _this.internal.direction; } if ((newSettings.frames != undefined) && (newSettings.frames != _this.internal.frames)) { _this.set_frames(newSettings.frames); _this.init.frames = _this.internal.frames; } if ((newSettings.frame != undefined) && (newSettings.frame != _this.internal.frame)) { _this.set_frame(newSettings.frame); _this.init.frame = _this.internal.frame; } if ((newSettings.columns != undefined) && (newSettings.columns != _this.internal.columns)) { _this.set_columns(newSettings.columns); _this.init.columns = _this.internal.columns; } if ((newSettings.rows != undefined) && (newSettings.rows != _this.internal.rows)) { _this.set_rows(newSettings.rows); _this.init.rows = _this.internal.rows; } if ((newSettings.pose != undefined) && (newSettings.pose != _this.internal.pose)) { _this.set_pose(newSettings.pose); _this.init.pose = _this.internal.pose; } if ((newSettings.animType != undefined) && (newSettings.animType != _this.internal.animType)) { _this.set_animType(newSettings.animType); _this.init.animType = _this.internal.animType; } if ((newSettings.animDirection != undefined) && (newSettings.animDirection != _this.internal.animDirection)) { _this.set_animDirection(newSettings.animDirection); _this.init.animDirection = _this.internal.animDirection; } if ((newSettings.delay != undefined) && (newSettings.delay != _this.internal.delay)) { _this.set_delay(newSettings.delay); _this.init.delay = _this.internal.delay; } if ((newSettings.isAnimating != undefined) && (newSettings.isAnimating != _this.internal.isAnimating)) { _this.set_isAnimating(newSettings.isAnimating); _this.init.isAnimating = _this.internal.isAnimating; } if (_this.refresh) { _this.update(); } }; _this.getParams = function () { var _local1 = {}; for (var _local2 in _this.init) { _local1[_local2] = _this.init[_local2]; } return(_local1); }; _this.advanceAnimation = function () { _this.internal.frame = _this.internal.frame + _this.internal.animDirection; switch (_this.internal.animType) { case "loop" : if (_this.internal.frame < 0) { _this.internal.frame = _this.internal.frame + _this.internal.frames; } else if (_this.internal.frame >= _this.internal.frames) { _this.internal.frame = _this.internal.frame - _this.internal.frames; } return; case "once" : if (_this.internal.frame < 0) { _this.internal.frame = 0; } else if (_this.internal.frame >= _this.internal.frames) { _this.internal.frame = _this.internal.frames - 1; } return; case "yoyo" : if (_this.internal.frame < 0) { _this.internal.frame = _this.internal.frame + 2; _this.internal.animDirection = _this.internal.animDirection * -1; } else if (_this.internal.frame >= _this.internal.frames) { _this.internal.frame = _this.internal.frame - 2; _this.internal.animDirection = _this.internal.animDirection * -1; } if (_this.internal.frame < 0) { _this.internal.frame = 0; } if (_this.internal.frame < _this.internal.frames) { break; } _this.internal.frame = _this.internal.frames - 1; } }; _this.fps = 30; _this.loop = function () { if (_this.internal.isAnimating) { _this.advanceAnimation(); } _this.update(); _this.loopInterval = setTimeout(_this.loop, (1000 / _this.fps) * _this.internal.delay); }; _this.loopInterval = setTimeout(_this.loop, 0); _this.lookAt = function (sprite1, sprite2) { var _local2 = sprite2._x - sprite1._x; var _local1 = sprite2._y - sprite1._y; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); var _local4 = _local2 / _local3; var _local5 = _local1 / _local3; if (Math.abs(_local5) > Math.abs(_local4)) { if (_local5 < 0) { _this.setParams({direction:"up"}); } else { _this.setParams({direction:"down"}); } } else if (_local4 < 0) { _this.setParams({direction:"left"}); } else { _this.setParams({direction:"right"}); } }; _this.setParams(newSettings); _this.onUnload = function () { clearTimeout(_this.loopInterval); }; return(_this); } _this = this; _global.nextDepth = function (this_mc) { this_mc = (this_mc ? (this_mc) : _root); var _local4 = 1; var _local5 = 1048676 /* 0x100064 */; for (var _local6 in this_mc) { var _local2 = this_mc[_local6].getDepth(); if ((_local2 < _local5) && (_local2 >= _local4)) { _local4 = _local2 + 1; } } return(_local4); }; var settings = {charset:"charset/enemy3.png", direction:0, directions:1, frame:0, frames:1, pose:0, columns:1, rows:1, animType:"loop", animDirection:1, delay:1, isAnimating:true}; image = newSprite(settings); image._y = 16; xAccel = 0.1; yAccel = 0.2; xSpeed = 0.8; ySpeed = 2; xVel = 0; yVel = 0; itMoves = function () { if (_x < PLAYER._x) { if (xVel < xSpeed) { xVel = xVel + xAccel; } } else if (_x > PLAYER._x) { if (xVel > (-xSpeed)) { xVel = xVel - xAccel; } } if (_y < PLAYER._y) { if (yVel < ySpeed) { yVel = yVel + yAccel; } } else if (_y > PLAYER._y) { if (yVel > (-ySpeed)) { yVel = yVel - yAccel; } } _x = (_x + xVel); _y = (_y + yVel); }; shootReload = 15; shootTimer = shootReload; itShoots = function () { if (shootTimer > 0) { shootTimer--; } else { var _local1 = nextDepth(ENEMY_SPRITES); var _local2 = "shot_" + _local1; ENEMY_SPRITES.attachMovie("enemyShot", _local2, _local1, {_x:_x - 8, _y:_y}); SOUND.play("sound/enemyShot.mp3"); shootTimer = shootReload; } }; maxHp = 3; hp = maxHp; invince = 0; invinceTime = 3; itHurts = function () { if (invince > 0) { invince--; _visible = (!_visible); } else { _visible = true; var _local1 = new flash.geom.Point(_x, _y); MAP.localToGlobal(_local1); if (PLAYER_SHOTS.hitTest(_local1.x, _local1.y, true)) { hp--; SOUND.play("sound/enemyHurt.mp3"); invince = invinceTime; } } }; removeThis = function () { _this.removeMovieClip(); }; itDies = function () { var _local2 = nextDepth(SPRITES); var _local3 = "boom_" + _local2; SPRITES.attachMovie("smallExplosion", _local3, _local2, {_x:_x, _y:_y}); _visible = false; setTimeout(removeThis, 34); this.onEnterFrame = null; }; idle = true; itActivates = function () { if (_x < ((SCROLLER._x + SCROLLER._width) + 16)) { idle = false; } }; itExpires = function () { if (_x < SCROLLER._x) { this.removeMovieClip(); } }; onEnterFrame = function () { if (idle) { itActivates(); } else { itMoves(); itShoots(); itHurts(); if (hp <= 0) { itDies(); } itExpires(); } };
Symbol 79 MovieClip [scrollSpeed] Frame 1
_this = this; _global.nextDepth = function (this_mc) { this_mc = (this_mc ? (this_mc) : _root); var _local4 = 1; var _local5 = 1048676 /* 0x100064 */; for (var _local6 in this_mc) { var _local2 = this_mc[_local6].getDepth(); if ((_local2 < _local5) && (_local2 >= _local4)) { _local4 = _local2 + 1; } } return(_local4); }; if (_parent == ENEMY_SPRITES) { SPRITES.attachMovie("scrollSpeed", _name, nextDepth(SPRITES), {data:data, _x:_x, _y:_y}); _this.removeMovieClip(); } itActivates = function () { if (_x < (SCROLLER._x + SCROLLER._width)) { this.onEnterFrame = null; SCROLLER.speed = data.speed; _this.removeMovieClip(); } }; onEnterFrame = function () { itActivates(); };
Symbol 80 MovieClip [changeMusic] Frame 1
_this = this; _global.nextDepth = function (this_mc) { this_mc = (this_mc ? (this_mc) : _root); var _local4 = 1; var _local5 = 1048676 /* 0x100064 */; for (var _local6 in this_mc) { var _local2 = this_mc[_local6].getDepth(); if ((_local2 < _local5) && (_local2 >= _local4)) { _local4 = _local2 + 1; } } return(_local4); }; if (_parent == ENEMY_SPRITES) { SPRITES.attachMovie("changeMusic", _name, nextDepth(SPRITES), {data:data, _x:_x, _y:_y}); _this.removeMovieClip(); } itActivates = function () { if (_x < (SCROLLER._x + SCROLLER._width)) { this.onEnterFrame = null; changeSong = function () { if (data.file == "") { MUSIC.stopMusic(); } else { MUSIC.play(data.file); } _this.removeMovieClip(); }; setTimeout(changeSong, 33.3333333333333); } }; onEnterFrame = function () { itActivates(); };
Symbol 81 MovieClip [changeBackground] Frame 1
_this = this; _global.nextDepth = function (this_mc) { this_mc = (this_mc ? (this_mc) : _root); var _local4 = 1; var _local5 = 1048676 /* 0x100064 */; for (var _local6 in this_mc) { var _local2 = this_mc[_local6].getDepth(); if ((_local2 < _local5) && (_local2 >= _local4)) { _local4 = _local2 + 1; } } return(_local4); }; if (_parent == ENEMY_SPRITES) { SPRITES.attachMovie("changeBackground", _name, nextDepth(SPRITES), {data:data, _x:_x, _y:_y}); _this.removeMovieClip(); } itActivates = function () { if (_x < (SCROLLER._x + SCROLLER._width)) { this.onEnterFrame = null; BACKGROUND.file = data.file; _this.removeMovieClip(); } }; onEnterFrame = function () { itActivates(); };
Symbol 82 MovieClip [nextLevel] Frame 1
_this = this; _global.nextDepth = function (this_mc) { this_mc = (this_mc ? (this_mc) : _root); var _local4 = 1; var _local5 = 1048676 /* 0x100064 */; for (var _local6 in this_mc) { var _local2 = this_mc[_local6].getDepth(); if ((_local2 < _local5) && (_local2 >= _local4)) { _local4 = _local2 + 1; } } return(_local4); }; if (_parent == ENEMY_SPRITES) { SPRITES.attachMovie("nextLevel", _name, nextDepth(SPRITES), {data:data, _x:_x, _y:_y}); _this.removeMovieClip(); } itActivates = function () { if ((_x < ((SCROLLER._x + SCROLLER._width) + 16)) && (PLAYER.hp > 0)) { this.onEnterFrame = null; PLAYER.onEnterFrame = null; var _local2 = function () { SPRITES.attachMovie("playerWin", "playerWin", nextDepth(SPRITES), {_x:PLAYER._x, _y:PLAYER._y}); PLAYER._visible = false; }; setTimeout(_local2, 1000); setTimeout(ROOT.loadLevel, 3000, data.file); } }; onEnterFrame = function () { itActivates(); };
Symbol 83 MovieClip [enemy1] Frame 1
function newSprite(newSettings, newTarget, newName, newDepth) { newTarget = (newTarget ? (newTarget) : this); newName = (newName ? (newName) : ("sprite_" + Math.floor(Math.random() * 9999))); while (newTarget[newName]) { newName = "sprite_" + Math.floor(Math.random() * 9999); } _global.nextDepth = function (this_mc) { this_mc = (this_mc ? (this_mc) : _root); var _local4 = 1; var _local5 = 1048676 /* 0x100064 */; for (var _local6 in this_mc) { var _local2 = this_mc[_local6].getDepth(); if ((_local2 < _local5) && (_local2 >= _local4)) { _local4 = _local2 + 1; } } return(_local4); }; newDepth = ((newDepth != undefined) ? (newDepth) : (nextDepth(newTarget))); var _this = newTarget.createEmptyMovieClip(newName, newDepth); newSettings.direction = ((newSettings.direction != undefined) ? (newSettings.direction) : 0); newSettings.directions = ((newSettings.directions != undefined) ? (newSettings.directions) : 1); newSettings.frame = ((newSettings.frame != undefined) ? (newSettings.frame) : 0); newSettings.frames = ((newSettings.frames != undefined) ? (newSettings.frames) : 1); newSettings.pose = ((newSettings.pose != undefined) ? (newSettings.pose) : 0); newSettings.columns = ((newSettings.columns != undefined) ? (newSettings.columns) : 1); newSettings.rows = ((newSettings.rows != undefined) ? (newSettings.rows) : 1); newSettings.animType = ((newSettings.animType != undefined) ? (newSettings.animType) : "loop"); newSettings.animDirection = ((newSettings.animDirection != undefined) ? (newSettings.animDirection) : 1); newSettings.delay = ((newSettings.delay != undefined) ? (newSettings.delay) : 4); newSettings.isAnimating = ((newSettings.isAnimating != undefined) ? (newSettings.isAnimating) : true); _this.init = {}; _this.internal = {}; _this.spriteWidth = 0; _this.spriteHeight = 0; _this.mask_mc = _this.createEmptyMovieClip("mask_mc", 1); _this.mask_mc.beginFill(16711680, 0); _this.mask_mc.lineTo(16, 0); _this.mask_mc.lineTo(16, 16); _this.mask_mc.lineTo(0, 16); _this.mask_mc.lineTo(0, 0); _this.mask_mc.endFill(); _this.offsetX = 0; _this.offsetY = 0; _this.refresh = false; _this.loader = new MovieClipLoader(); _this.update = function () { var _local2 = _this.internal.pose % _this.internal.columns; _this.image_mc._x = (_this.offsetX - ((_local2 * _this.spriteWidth) * _this.internal.frames)) - (_this.internal.frame * _this.spriteWidth); var _local1 = Math.floor(_this.internal.pose / _this.internal.columns); _this.image_mc._y = (_this.offsetY - ((_local1 * _this.spriteHeight) * _this.internal.directions)) - (_this.internal.direction * _this.spriteHeight); _this.refresh = false; }; _this.updateMask = function () { _this.mask_mc._width = _this.spriteWidth; _this.mask_mc._height = _this.spriteHeight; _this.mask_mc._x = _this.offsetX; _this.mask_mc._y = _this.offsetY; }; _this.updateSize = function () { _this.spriteWidth = (_this.image_mc._width / _this.internal.columns) / _this.internal.frames; _this.spriteHeight = (_this.image_mc._height / _this.internal.rows) / _this.internal.directions; _this.offsetX = (-_this.spriteWidth) / 2; _this.offsetY = -_this.spriteHeight; _this.updateMask(); }; _this.set_charset = function (new_charset) { _this.removeSnapshot = function () { removeMovieClip(_this.previous_mc); }; delete _this.previous_pic; _this.previous_pic = new flash.display.BitmapData(_this.mask_mc._width, _this.mask_mc._height, true, 0); var _local2 = new flash.geom.Matrix(); _local2.translate(-_this.offsetX, -_this.offsetY); _this.previous_pic.draw(_this, _local2); removeMovieClip(_this.previous_mc); _this.createEmptyMovieClip("previous_mc", 0); _this.previous_mc.attachBitmap(_this.previous_pic, 0); _this.previous_mc._x = _this.offsetX; _this.previous_mc._y = _this.offsetY; _this.loader.new_charset = new_charset; _this.loader._this = _this; _this.loader.onLoadInit = function () { _this.internal.frame = _this.init.frame; _this.updateSize(); _this.image_mc.setMask(_this.mask_mc); _this.previous_mc.removeMovieClip(); _this.image_mc._alpha = 100; _this.update(); _this.onLoad(); }; _this.loader.onLoadError = function () { }; _this.loader.externalFile = false; _this.image_mc.removeMovieClip(); _this.createEmptyMovieClip("image_mc", 2); _this.image_mc._alpha = 0; _this.image_mc.attachMovie(new_charset, "image", 2); if ((_this.image_mc._width == undefined) || (_this.image_mc._width == 0)) { _this.image_pic.dispose(); _this.image_pic = flash.display.BitmapData.loadBitmap(new_charset); _this.image_mc.attachBitmap(_this.image_pic, 0); if ((_this.image_mc._width == undefined) || (_this.image_mc._width == 0)) { _this.loader.externalFile = true; _this.loader.loadClip(new_charset, _this.image_mc); } else { _this.loader.onLoadInit(); } } else { _this.loader.onLoadInit(); } _this.internal.charset = new_charset; }; _this.set_directions = function (new_directions) { if (new_directions < 0) { new_directions = 1; } _this.internal.directions = Math.floor(Math.abs(Number(new_directions))); _this.updateSize(); _this.refresh = true; }; _this.set_direction = function (new_direction) { var _local2 = _this.internal.directions / 4; if (new_direction == "up") { new_direction = 0; } else if (new_direction == "right") { new_direction = Math.round(1 * _local2); } else if (new_direction == "down") { new_direction = Math.round(2 * _local2); } else if (new_direction == "left") { new_direction = Math.round(3 * _local2); } while (new_direction < 0) { new_direction = new_direction + _this.internal.directions; } _this.refresh = true; _this.internal.direction = Math.floor(Number(new_direction) % _this.internal.directions); }; _this.set_frames = function (new_frames) { if (_this.internal.frame > (new_frames - 1)) { _this.internal.frame = new_frames - 1; } _this.internal.frames = Math.floor(Math.abs(Number(new_frames))); _this.updateSize(); _this.refresh = true; }; _this.set_frame = function (new_frame) { if (new_frame < 0) { new_frame = 0; } if (new_frame > (_this.internal.frames - 1)) { new_frame = _this.internal.frames - 1; } _this.refresh = true; _this.internal.frame = Math.floor(Math.abs(Number(new_frame))); }; _this.set_columns = function (new_columns) { _this.internal.columns = Math.floor(Math.abs(Number(new_columns))); _this.updateSize(); _this.refresh = true; }; _this.set_rows = function (new_rows) { _this.internal.rows = Math.floor(Math.abs(Number(new_rows))); _this.updateSize(); _this.refresh = true; }; _this.set_pose = function (new_pose) { var _local1 = (_this.internal.columns * _this.internal.rows) - 1; if (new_pose < 0) { new_pose = 0; } if (new_pose > _local1) { new_pose = _local1; } _this.refresh = true; _this.internal.pose = Math.floor(Math.abs(Number(new_pose))); }; _this.set_animType = function (new_animType) { if (((new_animType == "loop") || (new_animType == "yoyo")) || (new_animType == "once")) { _this.internal.animType = String(new_animType); } }; _this.set_animDirection = function (new_animDirection) { if (new_animDirection < -1) { new_animDirection = -1; } if (new_animDirection > 1) { new_animDirection = 1; } if ((new_animDirection == -1) || (new_animDirection == 1)) { _this.internal.animDirection = Number(new_animDirection); } }; _this.set_delay = function (new_delay) { if (new_delay <= 0) { new_delay = 1; } _this.internal.delay = Number(new_delay); }; _this.set_isAnimating = function (new_isAnimating) { if (new_isAnimating.toLowerCase() == "true") { new_isAnimating = true; } if (new_isAnimating.toLowerCase() == "false") { new_isAnimating = false; } if (new_isAnimating != _this.internal.isAnimating) { if (new_isAnimating) { _this.advanceAnimation(); } else { _this.internal.frame = Number(_this.init.frame); } _this.refresh = true; } _this.internal.isAnimating = Boolean(new_isAnimating); }; _this.setParams = function (newSettings) { if ((newSettings.charset != undefined) && (newSettings.charset != _this.internal.charset)) { _this.set_charset(newSettings.charset); _this.init.charset = _this.internal.charset; } if ((newSettings.directions != undefined) && (newSettings.directions != _this.internal.directions)) { _this.set_directions(newSettings.directions); _this.init.directions = _this.internal.directions; } if ((newSettings.direction != undefined) && (newSettings.direction != _this.internal.direction)) { _this.set_direction(newSettings.direction); _this.init.direction = _this.internal.direction; } if ((newSettings.frames != undefined) && (newSettings.frames != _this.internal.frames)) { _this.set_frames(newSettings.frames); _this.init.frames = _this.internal.frames; } if ((newSettings.frame != undefined) && (newSettings.frame != _this.internal.frame)) { _this.set_frame(newSettings.frame); _this.init.frame = _this.internal.frame; } if ((newSettings.columns != undefined) && (newSettings.columns != _this.internal.columns)) { _this.set_columns(newSettings.columns); _this.init.columns = _this.internal.columns; } if ((newSettings.rows != undefined) && (newSettings.rows != _this.internal.rows)) { _this.set_rows(newSettings.rows); _this.init.rows = _this.internal.rows; } if ((newSettings.pose != undefined) && (newSettings.pose != _this.internal.pose)) { _this.set_pose(newSettings.pose); _this.init.pose = _this.internal.pose; } if ((newSettings.animType != undefined) && (newSettings.animType != _this.internal.animType)) { _this.set_animType(newSettings.animType); _this.init.animType = _this.internal.animType; } if ((newSettings.animDirection != undefined) && (newSettings.animDirection != _this.internal.animDirection)) { _this.set_animDirection(newSettings.animDirection); _this.init.animDirection = _this.internal.animDirection; } if ((newSettings.delay != undefined) && (newSettings.delay != _this.internal.delay)) { _this.set_delay(newSettings.delay); _this.init.delay = _this.internal.delay; } if ((newSettings.isAnimating != undefined) && (newSettings.isAnimating != _this.internal.isAnimating)) { _this.set_isAnimating(newSettings.isAnimating); _this.init.isAnimating = _this.internal.isAnimating; } if (_this.refresh) { _this.update(); } }; _this.getParams = function () { var _local1 = {}; for (var _local2 in _this.init) { _local1[_local2] = _this.init[_local2]; } return(_local1); }; _this.advanceAnimation = function () { _this.internal.frame = _this.internal.frame + _this.internal.animDirection; switch (_this.internal.animType) { case "loop" : if (_this.internal.frame < 0) { _this.internal.frame = _this.internal.frame + _this.internal.frames; } else if (_this.internal.frame >= _this.internal.frames) { _this.internal.frame = _this.internal.frame - _this.internal.frames; } return; case "once" : if (_this.internal.frame < 0) { _this.internal.frame = 0; } else if (_this.internal.frame >= _this.internal.frames) { _this.internal.frame = _this.internal.frames - 1; } return; case "yoyo" : if (_this.internal.frame < 0) { _this.internal.frame = _this.internal.frame + 2; _this.internal.animDirection = _this.internal.animDirection * -1; } else if (_this.internal.frame >= _this.internal.frames) { _this.internal.frame = _this.internal.frame - 2; _this.internal.animDirection = _this.internal.animDirection * -1; } if (_this.internal.frame < 0) { _this.internal.frame = 0; } if (_this.internal.frame < _this.internal.frames) { break; } _this.internal.frame = _this.internal.frames - 1; } }; _this.fps = 30; _this.loop = function () { if (_this.internal.isAnimating) { _this.advanceAnimation(); } _this.update(); _this.loopInterval = setTimeout(_this.loop, (1000 / _this.fps) * _this.internal.delay); }; _this.loopInterval = setTimeout(_this.loop, 0); _this.lookAt = function (sprite1, sprite2) { var _local2 = sprite2._x - sprite1._x; var _local1 = sprite2._y - sprite1._y; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); var _local4 = _local2 / _local3; var _local5 = _local1 / _local3; if (Math.abs(_local5) > Math.abs(_local4)) { if (_local5 < 0) { _this.setParams({direction:"up"}); } else { _this.setParams({direction:"down"}); } } else if (_local4 < 0) { _this.setParams({direction:"left"}); } else { _this.setParams({direction:"right"}); } }; _this.setParams(newSettings); _this.onUnload = function () { clearTimeout(_this.loopInterval); }; return(_this); } _this = this; _global.nextDepth = function (this_mc) { this_mc = (this_mc ? (this_mc) : _root); var _local4 = 1; var _local5 = 1048676 /* 0x100064 */; for (var _local6 in this_mc) { var _local2 = this_mc[_local6].getDepth(); if ((_local2 < _local5) && (_local2 >= _local4)) { _local4 = _local2 + 1; } } return(_local4); }; var settings = {charset:"charset/enemy1.png", direction:0, directions:1, frame:0, frames:8, pose:0, columns:1, rows:1, animType:"loop", animDirection:1, delay:1, isAnimating:true}; image = newSprite(settings); image._y = 12; speed = 2; itMoves = function () { _x = (_x - speed); }; maxHp = 1; hp = maxHp; invince = 0; invinceTime = 3; itHurts = function () { if (invince > 0) { invince--; _visible = (!_visible); } else { _visible = true; var _local1 = new flash.geom.Point(_x, _y); MAP.localToGlobal(_local1); if (PLAYER_SHOTS.hitTest(_local1.x, _local1.y, true)) { hp--; SOUND.play("sound/enemyHurt.mp3"); invince = invinceTime; } } }; removeThis = function () { _this.removeMovieClip(); }; itDies = function () { var _local2 = nextDepth(SPRITES); var _local3 = "boom_" + _local2; SPRITES.attachMovie("smallExplosion", _local3, _local2, {_x:_x, _y:_y}); _visible = false; setTimeout(removeThis, 34); this.onEnterFrame = null; }; idle = true; itActivates = function () { if (_x < ((SCROLLER._x + SCROLLER._width) + 16)) { idle = false; } }; itExpires = function () { if (_x < SCROLLER._x) { this.removeMovieClip(); } }; onEnterFrame = function () { if (idle) { itActivates(); } else { itMoves(); itHurts(); if (hp <= 0) { itDies(); } itExpires(); } };
Symbol 84 MovieClip [background] Frame 1
_this = this; initFile = file; _file = ""; loader = new MovieClipLoader(); loader.onLoadInit = function () { _this.dispatchEvent({type:"complete"}); _this.complete(); }; loader.onLoadError = function () { _this.dispatchEvent({type:"error"}); _this.error(); }; _this.getFile = function () { return(_file); }; _this.setFile = function (newValue, doEvent) { _file = newValue; _this.image_mc.removeMovieClip(); _this.attachMovie(newValue, "image_mc", 0); if ((_this.image_mc._width == undefined) || (_this.image_mc._width == 0)) { _this.createEmptyMovieClip("image_mc", 0); _this.image_pic = flash.display.BitmapData.loadBitmap(newValue); _this.image_mc.attachBitmap(_this.image_pic, 0); if ((_this.image_mc._width == undefined) || (_this.image_mc._width == 0)) { _this.loader.loadClip(newValue, _this.image_mc); } else { _this.dispatchEvent({type:"complete"}); _this.complete(); } } else { _this.dispatchEvent({type:"complete"}); _this.complete(); } }; _this.addProperty("file", _this.getFile, _this.setFile); file = initFile; this.dispatchEvent({type:"load"}); this.load();
Symbol 85 MovieClip [shotBlock2] Frame 1
function newSprite(newSettings, newTarget, newName, newDepth) { newTarget = (newTarget ? (newTarget) : this); newName = (newName ? (newName) : ("sprite_" + Math.floor(Math.random() * 9999))); while (newTarget[newName]) { newName = "sprite_" + Math.floor(Math.random() * 9999); } _global.nextDepth = function (this_mc) { this_mc = (this_mc ? (this_mc) : _root); var _local4 = 1; var _local5 = 1048676 /* 0x100064 */; for (var _local6 in this_mc) { var _local2 = this_mc[_local6].getDepth(); if ((_local2 < _local5) && (_local2 >= _local4)) { _local4 = _local2 + 1; } } return(_local4); }; newDepth = ((newDepth != undefined) ? (newDepth) : (nextDepth(newTarget))); var _this = newTarget.createEmptyMovieClip(newName, newDepth); newSettings.direction = ((newSettings.direction != undefined) ? (newSettings.direction) : 0); newSettings.directions = ((newSettings.directions != undefined) ? (newSettings.directions) : 1); newSettings.frame = ((newSettings.frame != undefined) ? (newSettings.frame) : 0); newSettings.frames = ((newSettings.frames != undefined) ? (newSettings.frames) : 1); newSettings.pose = ((newSettings.pose != undefined) ? (newSettings.pose) : 0); newSettings.columns = ((newSettings.columns != undefined) ? (newSettings.columns) : 1); newSettings.rows = ((newSettings.rows != undefined) ? (newSettings.rows) : 1); newSettings.animType = ((newSettings.animType != undefined) ? (newSettings.animType) : "loop"); newSettings.animDirection = ((newSettings.animDirection != undefined) ? (newSettings.animDirection) : 1); newSettings.delay = ((newSettings.delay != undefined) ? (newSettings.delay) : 4); newSettings.isAnimating = ((newSettings.isAnimating != undefined) ? (newSettings.isAnimating) : true); _this.init = {}; _this.internal = {}; _this.spriteWidth = 0; _this.spriteHeight = 0; _this.mask_mc = _this.createEmptyMovieClip("mask_mc", 1); _this.mask_mc.beginFill(16711680, 0); _this.mask_mc.lineTo(16, 0); _this.mask_mc.lineTo(16, 16); _this.mask_mc.lineTo(0, 16); _this.mask_mc.lineTo(0, 0); _this.mask_mc.endFill(); _this.offsetX = 0; _this.offsetY = 0; _this.refresh = false; _this.loader = new MovieClipLoader(); _this.update = function () { var _local2 = _this.internal.pose % _this.internal.columns; _this.image_mc._x = (_this.offsetX - ((_local2 * _this.spriteWidth) * _this.internal.frames)) - (_this.internal.frame * _this.spriteWidth); var _local1 = Math.floor(_this.internal.pose / _this.internal.columns); _this.image_mc._y = (_this.offsetY - ((_local1 * _this.spriteHeight) * _this.internal.directions)) - (_this.internal.direction * _this.spriteHeight); _this.refresh = false; }; _this.updateMask = function () { _this.mask_mc._width = _this.spriteWidth; _this.mask_mc._height = _this.spriteHeight; _this.mask_mc._x = _this.offsetX; _this.mask_mc._y = _this.offsetY; }; _this.updateSize = function () { _this.spriteWidth = (_this.image_mc._width / _this.internal.columns) / _this.internal.frames; _this.spriteHeight = (_this.image_mc._height / _this.internal.rows) / _this.internal.directions; _this.offsetX = (-_this.spriteWidth) / 2; _this.offsetY = -_this.spriteHeight; _this.updateMask(); }; _this.set_charset = function (new_charset) { _this.removeSnapshot = function () { removeMovieClip(_this.previous_mc); }; delete _this.previous_pic; _this.previous_pic = new flash.display.BitmapData(_this.mask_mc._width, _this.mask_mc._height, true, 0); var _local2 = new flash.geom.Matrix(); _local2.translate(-_this.offsetX, -_this.offsetY); _this.previous_pic.draw(_this, _local2); removeMovieClip(_this.previous_mc); _this.createEmptyMovieClip("previous_mc", 0); _this.previous_mc.attachBitmap(_this.previous_pic, 0); _this.previous_mc._x = _this.offsetX; _this.previous_mc._y = _this.offsetY; _this.loader.new_charset = new_charset; _this.loader._this = _this; _this.loader.onLoadInit = function () { _this.internal.frame = _this.init.frame; _this.updateSize(); _this.image_mc.setMask(_this.mask_mc); _this.previous_mc.removeMovieClip(); _this.image_mc._alpha = 100; _this.update(); _this.onLoad(); }; _this.loader.onLoadError = function () { }; _this.loader.externalFile = false; _this.image_mc.removeMovieClip(); _this.createEmptyMovieClip("image_mc", 2); _this.image_mc._alpha = 0; _this.image_mc.attachMovie(new_charset, "image", 2); if ((_this.image_mc._width == undefined) || (_this.image_mc._width == 0)) { _this.image_pic.dispose(); _this.image_pic = flash.display.BitmapData.loadBitmap(new_charset); _this.image_mc.attachBitmap(_this.image_pic, 0); if ((_this.image_mc._width == undefined) || (_this.image_mc._width == 0)) { _this.loader.externalFile = true; _this.loader.loadClip(new_charset, _this.image_mc); } else { _this.loader.onLoadInit(); } } else { _this.loader.onLoadInit(); } _this.internal.charset = new_charset; }; _this.set_directions = function (new_directions) { if (new_directions < 0) { new_directions = 1; } _this.internal.directions = Math.floor(Math.abs(Number(new_directions))); _this.updateSize(); _this.refresh = true; }; _this.set_direction = function (new_direction) { var _local2 = _this.internal.directions / 4; if (new_direction == "up") { new_direction = 0; } else if (new_direction == "right") { new_direction = Math.round(1 * _local2); } else if (new_direction == "down") { new_direction = Math.round(2 * _local2); } else if (new_direction == "left") { new_direction = Math.round(3 * _local2); } while (new_direction < 0) { new_direction = new_direction + _this.internal.directions; } _this.refresh = true; _this.internal.direction = Math.floor(Number(new_direction) % _this.internal.directions); }; _this.set_frames = function (new_frames) { if (_this.internal.frame > (new_frames - 1)) { _this.internal.frame = new_frames - 1; } _this.internal.frames = Math.floor(Math.abs(Number(new_frames))); _this.updateSize(); _this.refresh = true; }; _this.set_frame = function (new_frame) { if (new_frame < 0) { new_frame = 0; } if (new_frame > (_this.internal.frames - 1)) { new_frame = _this.internal.frames - 1; } _this.refresh = true; _this.internal.frame = Math.floor(Math.abs(Number(new_frame))); }; _this.set_columns = function (new_columns) { _this.internal.columns = Math.floor(Math.abs(Number(new_columns))); _this.updateSize(); _this.refresh = true; }; _this.set_rows = function (new_rows) { _this.internal.rows = Math.floor(Math.abs(Number(new_rows))); _this.updateSize(); _this.refresh = true; }; _this.set_pose = function (new_pose) { var _local1 = (_this.internal.columns * _this.internal.rows) - 1; if (new_pose < 0) { new_pose = 0; } if (new_pose > _local1) { new_pose = _local1; } _this.refresh = true; _this.internal.pose = Math.floor(Math.abs(Number(new_pose))); }; _this.set_animType = function (new_animType) { if (((new_animType == "loop") || (new_animType == "yoyo")) || (new_animType == "once")) { _this.internal.animType = String(new_animType); } }; _this.set_animDirection = function (new_animDirection) { if (new_animDirection < -1) { new_animDirection = -1; } if (new_animDirection > 1) { new_animDirection = 1; } if ((new_animDirection == -1) || (new_animDirection == 1)) { _this.internal.animDirection = Number(new_animDirection); } }; _this.set_delay = function (new_delay) { if (new_delay <= 0) { new_delay = 1; } _this.internal.delay = Number(new_delay); }; _this.set_isAnimating = function (new_isAnimating) { if (new_isAnimating.toLowerCase() == "true") { new_isAnimating = true; } if (new_isAnimating.toLowerCase() == "false") { new_isAnimating = false; } if (new_isAnimating != _this.internal.isAnimating) { if (new_isAnimating) { _this.advanceAnimation(); } else { _this.internal.frame = Number(_this.init.frame); } _this.refresh = true; } _this.internal.isAnimating = Boolean(new_isAnimating); }; _this.setParams = function (newSettings) { if ((newSettings.charset != undefined) && (newSettings.charset != _this.internal.charset)) { _this.set_charset(newSettings.charset); _this.init.charset = _this.internal.charset; } if ((newSettings.directions != undefined) && (newSettings.directions != _this.internal.directions)) { _this.set_directions(newSettings.directions); _this.init.directions = _this.internal.directions; } if ((newSettings.direction != undefined) && (newSettings.direction != _this.internal.direction)) { _this.set_direction(newSettings.direction); _this.init.direction = _this.internal.direction; } if ((newSettings.frames != undefined) && (newSettings.frames != _this.internal.frames)) { _this.set_frames(newSettings.frames); _this.init.frames = _this.internal.frames; } if ((newSettings.frame != undefined) && (newSettings.frame != _this.internal.frame)) { _this.set_frame(newSettings.frame); _this.init.frame = _this.internal.frame; } if ((newSettings.columns != undefined) && (newSettings.columns != _this.internal.columns)) { _this.set_columns(newSettings.columns); _this.init.columns = _this.internal.columns; } if ((newSettings.rows != undefined) && (newSettings.rows != _this.internal.rows)) { _this.set_rows(newSettings.rows); _this.init.rows = _this.internal.rows; } if ((newSettings.pose != undefined) && (newSettings.pose != _this.internal.pose)) { _this.set_pose(newSettings.pose); _this.init.pose = _this.internal.pose; } if ((newSettings.animType != undefined) && (newSettings.animType != _this.internal.animType)) { _this.set_animType(newSettings.animType); _this.init.animType = _this.internal.animType; } if ((newSettings.animDirection != undefined) && (newSettings.animDirection != _this.internal.animDirection)) { _this.set_animDirection(newSettings.animDirection); _this.init.animDirection = _this.internal.animDirection; } if ((newSettings.delay != undefined) && (newSettings.delay != _this.internal.delay)) { _this.set_delay(newSettings.delay); _this.init.delay = _this.internal.delay; } if ((newSettings.isAnimating != undefined) && (newSettings.isAnimating != _this.internal.isAnimating)) { _this.set_isAnimating(newSettings.isAnimating); _this.init.isAnimating = _this.internal.isAnimating; } if (_this.refresh) { _this.update(); } }; _this.getParams = function () { var _local1 = {}; for (var _local2 in _this.init) { _local1[_local2] = _this.init[_local2]; } return(_local1); }; _this.advanceAnimation = function () { _this.internal.frame = _this.internal.frame + _this.internal.animDirection; switch (_this.internal.animType) { case "loop" : if (_this.internal.frame < 0) { _this.internal.frame = _this.internal.frame + _this.internal.frames; } else if (_this.internal.frame >= _this.internal.frames) { _this.internal.frame = _this.internal.frame - _this.internal.frames; } return; case "once" : if (_this.internal.frame < 0) { _this.internal.frame = 0; } else if (_this.internal.frame >= _this.internal.frames) { _this.internal.frame = _this.internal.frames - 1; } return; case "yoyo" : if (_this.internal.frame < 0) { _this.internal.frame = _this.internal.frame + 2; _this.internal.animDirection = _this.internal.animDirection * -1; } else if (_this.internal.frame >= _this.internal.frames) { _this.internal.frame = _this.internal.frame - 2; _this.internal.animDirection = _this.internal.animDirection * -1; } if (_this.internal.frame < 0) { _this.internal.frame = 0; } if (_this.internal.frame < _this.internal.frames) { break; } _this.internal.frame = _this.internal.frames - 1; } }; _this.fps = 30; _this.loop = function () { if (_this.internal.isAnimating) { _this.advanceAnimation(); } _this.update(); _this.loopInterval = setTimeout(_this.loop, (1000 / _this.fps) * _this.internal.delay); }; _this.loopInterval = setTimeout(_this.loop, 0); _this.lookAt = function (sprite1, sprite2) { var _local2 = sprite2._x - sprite1._x; var _local1 = sprite2._y - sprite1._y; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); var _local4 = _local2 / _local3; var _local5 = _local1 / _local3; if (Math.abs(_local5) > Math.abs(_local4)) { if (_local5 < 0) { _this.setParams({direction:"up"}); } else { _this.setParams({direction:"down"}); } } else if (_local4 < 0) { _this.setParams({direction:"left"}); } else { _this.setParams({direction:"right"}); } }; _this.setParams(newSettings); _this.onUnload = function () { clearTimeout(_this.loopInterval); }; return(_this); } _this = this; _global.nextDepth = function (this_mc) { this_mc = (this_mc ? (this_mc) : _root); var _local4 = 1; var _local5 = 1048676 /* 0x100064 */; for (var _local6 in this_mc) { var _local2 = this_mc[_local6].getDepth(); if ((_local2 < _local5) && (_local2 >= _local4)) { _local4 = _local2 + 1; } } return(_local4); }; if (_parent == ENEMY_SPRITES) { SPRITES.attachMovie("shotBlock2", _name, nextDepth(SPRITES), {data:data, _x:_x, _y:_y}); _this.removeMovieClip(); } frame = 0; _global.nextDepth = function (this_mc) { this_mc = (this_mc ? (this_mc) : _root); var _local4 = 1; var _local5 = 1048676 /* 0x100064 */; for (var _local6 in this_mc) { var _local2 = this_mc[_local6].getDepth(); if ((_local2 < _local5) && (_local2 >= _local4)) { _local4 = _local2 + 1; } } return(_local4); }; var settings = {charset:"charset/shotBlock2.png", direction:0, directions:1, frame:0, frames:7, pose:0, columns:1, rows:1, animType:"once", animDirection:1, delay:1, isAnimating:false}; image = newSprite(settings); image._y = 8; maxHp = 3; hp = maxHp; invince = 0; invinceTime = 3; itHurts = function () { if (invince > 0) { invince--; } else { var _local1 = new flash.geom.Point(_x, _y); MAP.localToGlobal(_local1); if (PLAYER_SHOTS.hitTest(_local1.x, _local1.y, true)) { hp--; frame++; image.setParams({frame:frame}); SOUND.play("sound/enemyHurt.mp3"); invince = invinceTime; } } }; xTile = Math.floor(_x / 16); yTile = Math.floor(_y / 16); MAP.collision_array[xTile][yTile] = 1; removeThis = function () { MAP.collision_array[xTile][yTile] = 0; _this.removeMovieClip(); }; itDies = function () { image.setParams({isAnimating:true}); setTimeout(removeThis, 100); this.onEnterFrame = null; }; idle = true; itActivates = function () { if (_x < ((SCROLLER._x + SCROLLER._width) + 16)) { idle = false; } }; itExpires = function () { if (_x < SCROLLER._x) { this.removeMovieClip(); } }; onEnterFrame = function () { if (idle) { itActivates(); } else { itHurts(); if (hp <= 0) { itDies(); } itExpires(); } };
Symbol 86 MovieClip [shotBlock] Frame 1
function newSprite(newSettings, newTarget, newName, newDepth) { newTarget = (newTarget ? (newTarget) : this); newName = (newName ? (newName) : ("sprite_" + Math.floor(Math.random() * 9999))); while (newTarget[newName]) { newName = "sprite_" + Math.floor(Math.random() * 9999); } _global.nextDepth = function (this_mc) { this_mc = (this_mc ? (this_mc) : _root); var _local4 = 1; var _local5 = 1048676 /* 0x100064 */; for (var _local6 in this_mc) { var _local2 = this_mc[_local6].getDepth(); if ((_local2 < _local5) && (_local2 >= _local4)) { _local4 = _local2 + 1; } } return(_local4); }; newDepth = ((newDepth != undefined) ? (newDepth) : (nextDepth(newTarget))); var _this = newTarget.createEmptyMovieClip(newName, newDepth); newSettings.direction = ((newSettings.direction != undefined) ? (newSettings.direction) : 0); newSettings.directions = ((newSettings.directions != undefined) ? (newSettings.directions) : 1); newSettings.frame = ((newSettings.frame != undefined) ? (newSettings.frame) : 0); newSettings.frames = ((newSettings.frames != undefined) ? (newSettings.frames) : 1); newSettings.pose = ((newSettings.pose != undefined) ? (newSettings.pose) : 0); newSettings.columns = ((newSettings.columns != undefined) ? (newSettings.columns) : 1); newSettings.rows = ((newSettings.rows != undefined) ? (newSettings.rows) : 1); newSettings.animType = ((newSettings.animType != undefined) ? (newSettings.animType) : "loop"); newSettings.animDirection = ((newSettings.animDirection != undefined) ? (newSettings.animDirection) : 1); newSettings.delay = ((newSettings.delay != undefined) ? (newSettings.delay) : 4); newSettings.isAnimating = ((newSettings.isAnimating != undefined) ? (newSettings.isAnimating) : true); _this.init = {}; _this.internal = {}; _this.spriteWidth = 0; _this.spriteHeight = 0; _this.mask_mc = _this.createEmptyMovieClip("mask_mc", 1); _this.mask_mc.beginFill(16711680, 0); _this.mask_mc.lineTo(16, 0); _this.mask_mc.lineTo(16, 16); _this.mask_mc.lineTo(0, 16); _this.mask_mc.lineTo(0, 0); _this.mask_mc.endFill(); _this.offsetX = 0; _this.offsetY = 0; _this.refresh = false; _this.loader = new MovieClipLoader(); _this.update = function () { var _local2 = _this.internal.pose % _this.internal.columns; _this.image_mc._x = (_this.offsetX - ((_local2 * _this.spriteWidth) * _this.internal.frames)) - (_this.internal.frame * _this.spriteWidth); var _local1 = Math.floor(_this.internal.pose / _this.internal.columns); _this.image_mc._y = (_this.offsetY - ((_local1 * _this.spriteHeight) * _this.internal.directions)) - (_this.internal.direction * _this.spriteHeight); _this.refresh = false; }; _this.updateMask = function () { _this.mask_mc._width = _this.spriteWidth; _this.mask_mc._height = _this.spriteHeight; _this.mask_mc._x = _this.offsetX; _this.mask_mc._y = _this.offsetY; }; _this.updateSize = function () { _this.spriteWidth = (_this.image_mc._width / _this.internal.columns) / _this.internal.frames; _this.spriteHeight = (_this.image_mc._height / _this.internal.rows) / _this.internal.directions; _this.offsetX = (-_this.spriteWidth) / 2; _this.offsetY = -_this.spriteHeight; _this.updateMask(); }; _this.set_charset = function (new_charset) { _this.removeSnapshot = function () { removeMovieClip(_this.previous_mc); }; delete _this.previous_pic; _this.previous_pic = new flash.display.BitmapData(_this.mask_mc._width, _this.mask_mc._height, true, 0); var _local2 = new flash.geom.Matrix(); _local2.translate(-_this.offsetX, -_this.offsetY); _this.previous_pic.draw(_this, _local2); removeMovieClip(_this.previous_mc); _this.createEmptyMovieClip("previous_mc", 0); _this.previous_mc.attachBitmap(_this.previous_pic, 0); _this.previous_mc._x = _this.offsetX; _this.previous_mc._y = _this.offsetY; _this.loader.new_charset = new_charset; _this.loader._this = _this; _this.loader.onLoadInit = function () { _this.internal.frame = _this.init.frame; _this.updateSize(); _this.image_mc.setMask(_this.mask_mc); _this.previous_mc.removeMovieClip(); _this.image_mc._alpha = 100; _this.update(); _this.onLoad(); }; _this.loader.onLoadError = function () { }; _this.loader.externalFile = false; _this.image_mc.removeMovieClip(); _this.createEmptyMovieClip("image_mc", 2); _this.image_mc._alpha = 0; _this.image_mc.attachMovie(new_charset, "image", 2); if ((_this.image_mc._width == undefined) || (_this.image_mc._width == 0)) { _this.image_pic.dispose(); _this.image_pic = flash.display.BitmapData.loadBitmap(new_charset); _this.image_mc.attachBitmap(_this.image_pic, 0); if ((_this.image_mc._width == undefined) || (_this.image_mc._width == 0)) { _this.loader.externalFile = true; _this.loader.loadClip(new_charset, _this.image_mc); } else { _this.loader.onLoadInit(); } } else { _this.loader.onLoadInit(); } _this.internal.charset = new_charset; }; _this.set_directions = function (new_directions) { if (new_directions < 0) { new_directions = 1; } _this.internal.directions = Math.floor(Math.abs(Number(new_directions))); _this.updateSize(); _this.refresh = true; }; _this.set_direction = function (new_direction) { var _local2 = _this.internal.directions / 4; if (new_direction == "up") { new_direction = 0; } else if (new_direction == "right") { new_direction = Math.round(1 * _local2); } else if (new_direction == "down") { new_direction = Math.round(2 * _local2); } else if (new_direction == "left") { new_direction = Math.round(3 * _local2); } while (new_direction < 0) { new_direction = new_direction + _this.internal.directions; } _this.refresh = true; _this.internal.direction = Math.floor(Number(new_direction) % _this.internal.directions); }; _this.set_frames = function (new_frames) { if (_this.internal.frame > (new_frames - 1)) { _this.internal.frame = new_frames - 1; } _this.internal.frames = Math.floor(Math.abs(Number(new_frames))); _this.updateSize(); _this.refresh = true; }; _this.set_frame = function (new_frame) { if (new_frame < 0) { new_frame = 0; } if (new_frame > (_this.internal.frames - 1)) { new_frame = _this.internal.frames - 1; } _this.refresh = true; _this.internal.frame = Math.floor(Math.abs(Number(new_frame))); }; _this.set_columns = function (new_columns) { _this.internal.columns = Math.floor(Math.abs(Number(new_columns))); _this.updateSize(); _this.refresh = true; }; _this.set_rows = function (new_rows) { _this.internal.rows = Math.floor(Math.abs(Number(new_rows))); _this.updateSize(); _this.refresh = true; }; _this.set_pose = function (new_pose) { var _local1 = (_this.internal.columns * _this.internal.rows) - 1; if (new_pose < 0) { new_pose = 0; } if (new_pose > _local1) { new_pose = _local1; } _this.refresh = true; _this.internal.pose = Math.floor(Math.abs(Number(new_pose))); }; _this.set_animType = function (new_animType) { if (((new_animType == "loop") || (new_animType == "yoyo")) || (new_animType == "once")) { _this.internal.animType = String(new_animType); } }; _this.set_animDirection = function (new_animDirection) { if (new_animDirection < -1) { new_animDirection = -1; } if (new_animDirection > 1) { new_animDirection = 1; } if ((new_animDirection == -1) || (new_animDirection == 1)) { _this.internal.animDirection = Number(new_animDirection); } }; _this.set_delay = function (new_delay) { if (new_delay <= 0) { new_delay = 1; } _this.internal.delay = Number(new_delay); }; _this.set_isAnimating = function (new_isAnimating) { if (new_isAnimating.toLowerCase() == "true") { new_isAnimating = true; } if (new_isAnimating.toLowerCase() == "false") { new_isAnimating = false; } if (new_isAnimating != _this.internal.isAnimating) { if (new_isAnimating) { _this.advanceAnimation(); } else { _this.internal.frame = Number(_this.init.frame); } _this.refresh = true; } _this.internal.isAnimating = Boolean(new_isAnimating); }; _this.setParams = function (newSettings) { if ((newSettings.charset != undefined) && (newSettings.charset != _this.internal.charset)) { _this.set_charset(newSettings.charset); _this.init.charset = _this.internal.charset; } if ((newSettings.directions != undefined) && (newSettings.directions != _this.internal.directions)) { _this.set_directions(newSettings.directions); _this.init.directions = _this.internal.directions; } if ((newSettings.direction != undefined) && (newSettings.direction != _this.internal.direction)) { _this.set_direction(newSettings.direction); _this.init.direction = _this.internal.direction; } if ((newSettings.frames != undefined) && (newSettings.frames != _this.internal.frames)) { _this.set_frames(newSettings.frames); _this.init.frames = _this.internal.frames; } if ((newSettings.frame != undefined) && (newSettings.frame != _this.internal.frame)) { _this.set_frame(newSettings.frame); _this.init.frame = _this.internal.frame; } if ((newSettings.columns != undefined) && (newSettings.columns != _this.internal.columns)) { _this.set_columns(newSettings.columns); _this.init.columns = _this.internal.columns; } if ((newSettings.rows != undefined) && (newSettings.rows != _this.internal.rows)) { _this.set_rows(newSettings.rows); _this.init.rows = _this.internal.rows; } if ((newSettings.pose != undefined) && (newSettings.pose != _this.internal.pose)) { _this.set_pose(newSettings.pose); _this.init.pose = _this.internal.pose; } if ((newSettings.animType != undefined) && (newSettings.animType != _this.internal.animType)) { _this.set_animType(newSettings.animType); _this.init.animType = _this.internal.animType; } if ((newSettings.animDirection != undefined) && (newSettings.animDirection != _this.internal.animDirection)) { _this.set_animDirection(newSettings.animDirection); _this.init.animDirection = _this.internal.animDirection; } if ((newSettings.delay != undefined) && (newSettings.delay != _this.internal.delay)) { _this.set_delay(newSettings.delay); _this.init.delay = _this.internal.delay; } if ((newSettings.isAnimating != undefined) && (newSettings.isAnimating != _this.internal.isAnimating)) { _this.set_isAnimating(newSettings.isAnimating); _this.init.isAnimating = _this.internal.isAnimating; } if (_this.refresh) { _this.update(); } }; _this.getParams = function () { var _local1 = {}; for (var _local2 in _this.init) { _local1[_local2] = _this.init[_local2]; } return(_local1); }; _this.advanceAnimation = function () { _this.internal.frame = _this.internal.frame + _this.internal.animDirection; switch (_this.internal.animType) { case "loop" : if (_this.internal.frame < 0) { _this.internal.frame = _this.internal.frame + _this.internal.frames; } else if (_this.internal.frame >= _this.internal.frames) { _this.internal.frame = _this.internal.frame - _this.internal.frames; } return; case "once" : if (_this.internal.frame < 0) { _this.internal.frame = 0; } else if (_this.internal.frame >= _this.internal.frames) { _this.internal.frame = _this.internal.frames - 1; } return; case "yoyo" : if (_this.internal.frame < 0) { _this.internal.frame = _this.internal.frame + 2; _this.internal.animDirection = _this.internal.animDirection * -1; } else if (_this.internal.frame >= _this.internal.frames) { _this.internal.frame = _this.internal.frame - 2; _this.internal.animDirection = _this.internal.animDirection * -1; } if (_this.internal.frame < 0) { _this.internal.frame = 0; } if (_this.internal.frame < _this.internal.frames) { break; } _this.internal.frame = _this.internal.frames - 1; } }; _this.fps = 30; _this.loop = function () { if (_this.internal.isAnimating) { _this.advanceAnimation(); } _this.update(); _this.loopInterval = setTimeout(_this.loop, (1000 / _this.fps) * _this.internal.delay); }; _this.loopInterval = setTimeout(_this.loop, 0); _this.lookAt = function (sprite1, sprite2) { var _local2 = sprite2._x - sprite1._x; var _local1 = sprite2._y - sprite1._y; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); var _local4 = _local2 / _local3; var _local5 = _local1 / _local3; if (Math.abs(_local5) > Math.abs(_local4)) { if (_local5 < 0) { _this.setParams({direction:"up"}); } else { _this.setParams({direction:"down"}); } } else if (_local4 < 0) { _this.setParams({direction:"left"}); } else { _this.setParams({direction:"right"}); } }; _this.setParams(newSettings); _this.onUnload = function () { clearTimeout(_this.loopInterval); }; return(_this); } _this = this; _global.nextDepth = function (this_mc) { this_mc = (this_mc ? (this_mc) : _root); var _local4 = 1; var _local5 = 1048676 /* 0x100064 */; for (var _local6 in this_mc) { var _local2 = this_mc[_local6].getDepth(); if ((_local2 < _local5) && (_local2 >= _local4)) { _local4 = _local2 + 1; } } return(_local4); }; if (_parent == ENEMY_SPRITES) { SPRITES.attachMovie("shotBlock", _name, nextDepth(SPRITES), {data:data, _x:_x, _y:_y}); _this.removeMovieClip(); } _global.nextDepth = function (this_mc) { this_mc = (this_mc ? (this_mc) : _root); var _local4 = 1; var _local5 = 1048676 /* 0x100064 */; for (var _local6 in this_mc) { var _local2 = this_mc[_local6].getDepth(); if ((_local2 < _local5) && (_local2 >= _local4)) { _local4 = _local2 + 1; } } return(_local4); }; var settings = {charset:"charset/shotBlock.png", direction:0, directions:1, frame:0, frames:5, pose:0, columns:1, rows:1, animType:"once", animDirection:1, delay:1, isAnimating:false}; image = newSprite(settings); image._y = 8; maxHp = 1; hp = maxHp; invince = 0; invinceTime = 2; itHurts = function () { if (invince > 0) { invince--; _visible = (!_visible); } else { _visible = true; var _local1 = new flash.geom.Point(_x, _y); MAP.localToGlobal(_local1); if (PLAYER_SHOTS.hitTest(_local1.x, _local1.y, true)) { hp--; SOUND.play("sound/enemyHurt.mp3"); invince = invinceTime; } } }; xTile = Math.floor(_x / 16); yTile = Math.floor(_y / 16); MAP.collision_array[xTile][yTile] = 1; removeThis = function () { MAP.collision_array[xTile][yTile] = 0; _this.removeMovieClip(); }; itDies = function () { image.setParams({isAnimating:true}); setTimeout(removeThis, 100); this.onEnterFrame = null; }; idle = true; itActivates = function () { if (_x < ((SCROLLER._x + SCROLLER._width) + 16)) { idle = false; } }; itExpires = function () { if (_x < SCROLLER._x) { this.removeMovieClip(); } }; onEnterFrame = function () { if (idle) { itActivates(); } else { itHurts(); if (hp <= 0) { itDies(); } itExpires(); } };
Symbol 95 MovieClip [hud] Frame 1
update = function () { var _local1 = (PLAYER.hp * 100) / PLAYER.maxHp; fill._xscale = _local1; };
Symbol 96 MovieClip [ending] Frame 1
MUSIC.fadeTo(0, 2);
Symbol 96 MovieClip [ending] Frame 90
stop(); ROOT.attachMovie("titleScreen", "titleScreen", 3); ROOT.game_mc.removeMovieClip();
Symbol 97 MovieClip [theEnd] Frame 1
_this = this; itActivates = function () { if (_x < (SCROLLER._x + SCROLLER._width)) { _this.onEnterFrame = null; HUD.attachMovie("ending", "ending", nextDepth(SPRITES)); _this.removeMovieClip(); } }; onEnterFrame = function () { itActivates(); };
Symbol 181 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 182 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 183 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 103 MovieClip Frame 5
stop();
Symbol 107 MovieClip Frame 5
stop();
Symbol 111 MovieClip Frame 5
stop();
Symbol 115 MovieClip Frame 5
stop();
Symbol 116 MovieClip Frame 1
stop(); waitTimeout = null; boltTimeout = null; showBolt = function () { SOUND.play("sound/lightning.mp3"); var _local1 = Math.floor(Math.random() * 4) + 3; gotoAndStop(_local1); boltTimeout = setTimeout(hideBolt, 133.333333333333); }; hideBolt = function () { gotoAndStop (2); var _local1 = Math.floor((Math.random() * 5) * 1000); waitTimeout = setTimeout(showBolt, _local1); }; hideBolt(); onUnload = function () { clearTimeout(waitTimeout); clearTimeout(boltTimeout); };
Symbol 121 MovieClip Frame 300
gotoAndPlay (1);
Symbol 126 MovieClip Frame 200
gotoAndPlay (1);
Symbol 131 MovieClip Frame 101
gotoAndPlay (1);
Symbol 133 MovieClip [levels/level1.lvl] Frame 1
data_txt = "<data><level name=\"levels\\evel1.lvl\" xmlType=\"object\"><sprites xmlType=\"array\"><101 name=\"sprite_98\" type=\"enemy1\" xmlType=\"object\"><editSprite charset=\"charset/enemy1.png\" direction=\"0\" directions=\"1\" frame=\"0\" frames=\"8\" pose=\"0\" columns=\"1\" rows=\"1\" animType=\"loop\" animDirection=\"1\" delay=\"1\" isAnimating=\"true\" xmlType=\"object\" /><position x=\"1432\" y=\"216\" xmlType=\"object\" /><flags xmlType=\"array\" /><data xmlType=\"object\" /></101><100 name=\"sprite_88\" type=\"enemy2\" xmlType=\"object\"><editSprite charset=\"charset/enemy2.png\" direction=\"0\" directions=\"1\" frame=\"0\" frames=\"8\" pose=\"0\" columns=\"1\" rows=\"1\" animType=\"loop\" animDirection=\"1\" delay=\"1\" isAnimating=\"true\" xmlType=\"object\" /><position x=\"2488\" y=\"216\" xmlType=\"object\" /><flags xmlType=\"array\" /><data xmlType=\"object\" /></100><99 name=\"sprite_97\" type=\"enemy2\" xmlType=\"object\"><editSprite charset=\"charset/enemy2.png\" direction=\"0\" directions=\"1\" frame=\"0\" frames=\"8\" pose=\"0\" columns=\"1\" rows=\"1\" animType=\"loop\" animDirection=\"1\" delay=\"1\" isAnimating=\"true\" xmlType=\"object\" /><position x=\"2456\" y=\"216\" xmlType=\"object\" /><flags xmlType=\"array\" /><data xmlType=\"object\" /></99><98 name=\"sprite_96\" type=\"enemy2\" xmlType=\"object\"><editSprite charset=\"charset/enemy2.png\" direction=\"0\" directions=\"1\" frame=\"0\" frames=\"8\" pose=\"0\" columns=\"1\" rows=\"1\" animType=\"loop\" animDirection=\"1\" delay=\"1\" isAnimating=\"true\" xmlType=\"object\" /><position x=\"2424\" y=\"216\" xmlType=\"object\" /><flags xmlType=\"array\" /><data xmlType=\"object\" /></98><97 name=\"sprite_95\" type=\"enemy2\" xmlType=\"object\"><editSprite charset=\"charset/enemy2.png\" direction=\"0\" directions=\"1\" frame=\"0\" frames=\"8\" pose=\"0\" columns=\"1\" rows=\"1\" animType=\"loop\" animDirection=\"1\" delay=\"1\" isAnimating=\"true\" xmlType=\"object\" /><position 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Symbol 134 MovieClip [levels/level2.lvl] Frame 1
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Symbol 135 MovieClip [levels/level3.lvl] Frame 1
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Symbol 149 MovieClip Frame 900
gotoAndPlay (1);
Symbol 153 MovieClip Frame 600
gotoAndPlay (1);
Symbol 157 MovieClip Frame 300
gotoAndPlay (1);
Symbol 164 MovieClip Frame 90
gotoAndPlay (1);
Symbol 168 MovieClip Frame 60
gotoAndPlay (1);
Symbol 172 MovieClip Frame 30
gotoAndPlay (1);
Symbol 180 MovieClip Frame 1
stop();

Library Items

Symbol 1 GraphicUsed by:9 20
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:9 20
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:9
Symbol 6 FontUsed by:7 8 18 19 26
Symbol 7 EditableTextUses:6Used by:9
Symbol 8 EditableTextUses:6Used by:9
Symbol 9 MovieClip [loadInterface1]Uses:1 3 5 7 8
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:10 11Used by:20
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:17
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:17
Symbol 17 MovieClipUses:14 16Used by:20
Symbol 18 EditableTextUses:6Used by:20
Symbol 19 EditableTextUses:6Used by:20
Symbol 20 MovieClip [loadInterface0]Uses:1 12 17 18 19 3
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:28 96  Timeline
Symbol 23 FontUsed by:24
Symbol 24 TextUses:23Used by:25
Symbol 25 MovieClipUses:24Used by:28
Symbol 26 EditableTextUses:6Used by:27
Symbol 27 MovieClipUses:26Used by:28
Symbol 28 MovieClip [titleScreen]Uses:22 25 27
Symbol 29 MovieClip [game_mc]
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:32
Symbol 32 MovieClipUses:31Used by:33 34
Symbol 33 MovieClip [playerWin]Uses:32
Symbol 34 MovieClip [player]Uses:32
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:42 44
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:41 43
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:41 43
Symbol 41 MovieClipUses:38 40Used by:42
Symbol 42 MovieClip [enemyShot]Uses:36 41
Symbol 43 MovieClipUses:38 40Used by:44
Symbol 44 MovieClip [playerShot]Uses:36 43
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:71 72
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:71 72
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:71 72
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:71 72
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:71 72
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:71 72
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:71 72
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:71 72
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:71 72
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:71 72
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:71 72
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:71 72
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:71 72
Symbol 71 MovieClip [smallExplosion]Uses:46 48 50 52 54 56 58 60 62 64 66 68 70
Symbol 72 MovieClip [bigExplosion]Uses:46 48 50 52 54 56 58 60 62 64 66 68 70
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClip [scroller]Uses:73
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:77
Symbol 77 MovieClip [enemy2]Uses:76
Symbol 78 MovieClip [enemy3]
Symbol 79 MovieClip [scrollSpeed]
Symbol 80 MovieClip [changeMusic]
Symbol 81 MovieClip [changeBackground]
Symbol 82 MovieClip [nextLevel]
Symbol 83 MovieClip [enemy1]
Symbol 84 MovieClip [background]
Symbol 85 MovieClip [shotBlock2]
Symbol 86 MovieClip [shotBlock]
Symbol 87 FontUsed by:88
Symbol 88 TextUses:87Used by:95
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:95
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:95
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:95
Symbol 95 MovieClip [hud]Uses:88 90 92 94
Symbol 96 MovieClip [ending]Uses:22
Symbol 97 MovieClip [theEnd]
Symbol 181 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon]
Symbol 182 MovieClip [__Packages.mx.transitions.BroadcasterMX]
Symbol 183 MovieClip [__Packages.mx.transitions.Tween]
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:132
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:102
Symbol 102 MovieClipUses:101Used by:103
Symbol 103 MovieClipUses:102Used by:116
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:106
Symbol 106 MovieClipUses:105Used by:107
Symbol 107 MovieClipUses:106Used by:116
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:110
Symbol 110 MovieClipUses:109Used by:111
Symbol 111 MovieClipUses:110Used by:116
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:114
Symbol 114 MovieClipUses:113Used by:115
Symbol 115 MovieClipUses:114Used by:116
Symbol 116 MovieClipUses:103 107 111 115Used by:132
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:119
Symbol 119 MovieClipUses:118Used by:120
Symbol 120 MovieClipUses:119Used by:121
Symbol 121 MovieClipUses:120Used by:132
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:124
Symbol 124 MovieClipUses:123Used by:125
Symbol 125 MovieClipUses:124Used by:126
Symbol 126 MovieClipUses:125Used by:132
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:129
Symbol 129 MovieClipUses:128Used by:130
Symbol 130 MovieClipUses:129Used by:131
Symbol 131 MovieClipUses:130Used by:132
Symbol 132 MovieClip [swf/clouds.swf]Uses:99 116 121 126 131Used by:180
Symbol 133 MovieClip [levels/level1.lvl]Used by:180
Symbol 134 MovieClip [levels/level2.lvl]Used by:180
Symbol 135 MovieClip [levels/level3.lvl]Used by:180
Symbol 136 Bitmap [charset/shotBlock2.png]Used by:143
Symbol 137 Bitmap [charset/shotBlock.png]Used by:143
Symbol 138 Bitmap [charset/player.png]Used by:143
Symbol 139 Bitmap [charset/enemy3.png]Used by:143
Symbol 140 Bitmap [charset/enemy2.png]Used by:143
Symbol 141 Bitmap [charset/enemy1.png]Used by:143
Symbol 142 Bitmap [chipset/shooter1.png]Used by:143
Symbol 143 GraphicUses:136 137 138 139 140 141 142Used by:180
Symbol 144 Sound [music/title.mp3]Used by:180
Symbol 145 Sound [sound/bigExplosion.mp3]Used by:180
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:148
Symbol 148 MovieClipUses:147Used by:149
Symbol 149 MovieClipUses:148Used by:158
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:152
Symbol 152 MovieClipUses:151Used by:153
Symbol 153 MovieClipUses:152Used by:158
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:156
Symbol 156 MovieClipUses:155Used by:157
Symbol 157 MovieClipUses:156Used by:158
Symbol 158 MovieClip [swf/stars.swf]Uses:149 153 157Used by:180
Symbol 159 Sound [music/level.mp3]Used by:180
Symbol 160 Sound [sound/enemyHurt.mp3]Used by:180
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:163
Symbol 163 MovieClipUses:162Used by:164
Symbol 164 MovieClipUses:163Used by:173
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:167
Symbol 167 MovieClipUses:166Used by:168
Symbol 168 MovieClipUses:167Used by:173
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:171
Symbol 171 MovieClipUses:170Used by:172
Symbol 172 MovieClipUses:171Used by:173
Symbol 173 MovieClip [swf/warp.swf]Uses:164 168 172Used by:180
Symbol 174 Sound [music/level_intro.mp3]Used by:180
Symbol 175 Sound [sound/enemyShot.mp3]Used by:180
Symbol 176 Sound [sound/lightning.mp3]Used by:180
Symbol 177 Sound [sound/playerHurt.mp3]Used by:180
Symbol 178 Sound [sound/playerShot.mp3]Used by:180
Symbol 179 Sound [sound/smallExplosion.mp3]Used by:180
Symbol 180 MovieClipUses:132 133 134 135 143 144 145 158 159 160 173 174 175 176 177 178 179Used by:Timeline

Instance Names

"frame_mc"Symbol 9 MovieClip [loadInterface1] Frame 1Symbol 3 MovieClip
"fill_mc"Symbol 9 MovieClip [loadInterface1] Frame 1Symbol 5 MovieClip
"file_txt"Symbol 9 MovieClip [loadInterface1] Frame 1Symbol 8 EditableText
"glow_mc"Symbol 20 MovieClip [loadInterface0] Frame 1Symbol 12 MovieClip
"fill_mc"Symbol 20 MovieClip [loadInterface0] Frame 1Symbol 17 MovieClip
"file_txt"Symbol 20 MovieClip [loadInterface0] Frame 1Symbol 19 EditableText
"frame_mc"Symbol 20 MovieClip [loadInterface0] Frame 1Symbol 3 MovieClip
"flare"Symbol 33 MovieClip [playerWin] Frame 1Symbol 32 MovieClip
"flare"Symbol 34 MovieClip [player] Frame 1Symbol 32 MovieClip
"controller"Symbol 77 MovieClip [enemy2] Frame 1Symbol 76 MovieClip
"frame"Symbol 95 MovieClip [hud] Frame 1Symbol 90 MovieClip
"fill"Symbol 95 MovieClip [hud] Frame 1Symbol 92 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 9 as "loadInterface1"
ExportAssets (56)Timeline Frame 1Symbol 20 as "loadInterface0"
ExportAssets (56)Timeline Frame 1Symbol 28 as "titleScreen"
ExportAssets (56)Timeline Frame 1Symbol 29 as "game_mc"
ExportAssets (56)Timeline Frame 1Symbol 33 as "playerWin"
ExportAssets (56)Timeline Frame 1Symbol 34 as "player"
ExportAssets (56)Timeline Frame 1Symbol 42 as "enemyShot"
ExportAssets (56)Timeline Frame 1Symbol 44 as "playerShot"
ExportAssets (56)Timeline Frame 1Symbol 71 as "smallExplosion"
ExportAssets (56)Timeline Frame 1Symbol 72 as "bigExplosion"
ExportAssets (56)Timeline Frame 1Symbol 74 as "scroller"
ExportAssets (56)Timeline Frame 1Symbol 77 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 78 as "enemy3"
ExportAssets (56)Timeline Frame 1Symbol 79 as "scrollSpeed"
ExportAssets (56)Timeline Frame 1Symbol 80 as "changeMusic"
ExportAssets (56)Timeline Frame 1Symbol 81 as "changeBackground"
ExportAssets (56)Timeline Frame 1Symbol 82 as "nextLevel"
ExportAssets (56)Timeline Frame 1Symbol 83 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 84 as "background"
ExportAssets (56)Timeline Frame 1Symbol 85 as "shotBlock2"
ExportAssets (56)Timeline Frame 1Symbol 86 as "shotBlock"
ExportAssets (56)Timeline Frame 1Symbol 95 as "hud"
ExportAssets (56)Timeline Frame 1Symbol 96 as "ending"
ExportAssets (56)Timeline Frame 1Symbol 97 as "theEnd"
ExportAssets (56)Timeline Frame 1Symbol 181 as "__Packages.mx.transitions.OnEnterFrameBeacon"
ExportAssets (56)Timeline Frame 1Symbol 182 as "__Packages.mx.transitions.BroadcasterMX"
ExportAssets (56)Timeline Frame 1Symbol 183 as "__Packages.mx.transitions.Tween"
ExportAssets (56)Timeline Frame 2Symbol 132 as "swf/clouds.swf"
ExportAssets (56)Timeline Frame 2Symbol 133 as "levels/level1.lvl"
ExportAssets (56)Timeline Frame 2Symbol 134 as "levels/level2.lvl"
ExportAssets (56)Timeline Frame 2Symbol 135 as "levels/level3.lvl"
ExportAssets (56)Timeline Frame 2Symbol 136 as "charset/shotBlock2.png"
ExportAssets (56)Timeline Frame 2Symbol 137 as "charset/shotBlock.png"
ExportAssets (56)Timeline Frame 2Symbol 138 as "charset/player.png"
ExportAssets (56)Timeline Frame 2Symbol 139 as "charset/enemy3.png"
ExportAssets (56)Timeline Frame 2Symbol 140 as "charset/enemy2.png"
ExportAssets (56)Timeline Frame 2Symbol 141 as "charset/enemy1.png"
ExportAssets (56)Timeline Frame 2Symbol 142 as "chipset/shooter1.png"
ExportAssets (56)Timeline Frame 2Symbol 144 as "music/title.mp3"
ExportAssets (56)Timeline Frame 2Symbol 145 as "sound/bigExplosion.mp3"
ExportAssets (56)Timeline Frame 2Symbol 158 as "swf/stars.swf"
ExportAssets (56)Timeline Frame 2Symbol 159 as "music/level.mp3"
ExportAssets (56)Timeline Frame 2Symbol 160 as "sound/enemyHurt.mp3"
ExportAssets (56)Timeline Frame 2Symbol 173 as "swf/warp.swf"
ExportAssets (56)Timeline Frame 2Symbol 174 as "music/level_intro.mp3"
ExportAssets (56)Timeline Frame 2Symbol 175 as "sound/enemyShot.mp3"
ExportAssets (56)Timeline Frame 2Symbol 176 as "sound/lightning.mp3"
ExportAssets (56)Timeline Frame 2Symbol 177 as "sound/playerHurt.mp3"
ExportAssets (56)Timeline Frame 2Symbol 178 as "sound/playerShot.mp3"
ExportAssets (56)Timeline Frame 2Symbol 179 as "sound/smallExplosion.mp3"

Labels

"loop"Symbol 77 MovieClip [enemy2] Frame 2

Dynamic Text Variables

filenameSymbol 8 EditableText"file"
filenameSymbol 19 EditableText"file"




http://swfchan.com/41/203668/info.shtml
Created: 11/10 -2018 00:58:46 Last modified: 11/10 -2018 00:58:46 Server time: 22/12 -2024 05:50:16