Section 1
//Main (flash.Main)
package flash {
import flash.display.*;
public dynamic class Main extends MovieClip {
var b:Bitmap;
var t;// = 0
var v;// = 0
public function Main(){
this.b = new Bitmap();
super();
this.addEventListener("enterFrame", this.l);
this.addChild(this.b);
this.b.bitmapData = new BitmapData(360, 360);
}
function l(_arg1){
this.b.bitmapData.lock();
var _local2:* = 0;
if ((_local2 < 360)){
var _local4:* = 0;
if ((_local4 < 360)){
this.b.bitmapData.setPixel((_local2 + (_local4 * this.v)), (_local4 + (_local2 * this.v)), (_local2 ^ _local4));
_local4++;
//unresolved jump
};
this.t = ((this.t + 1) % 360);
this.v = Math.sin(((this.t * Math.PI) / 180));
_local2++;
//unresolved jump
};
this.t = ((this.t + 1) % 360);
this.b.bitmapData.unlock();
}
}
var _slot1 = [OP_NEWCLASS ClassInfo:0 base:MovieClip];
}//package flash