STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #204380 |
COPYRIGHT 2017 - WWW.CHRISTIESROOM.COM |
Christie's Room - CAPTIVE copyright 2017 Christie's Room Now Loading - Please be patient! This loading time will occur only ONCE in the whole game. After the initial loading time, there will be absolutely no waiting! |
NOW LOADING. |
100% |
COMPLETE |
START |
Lexi is the daughter of a wealthy millionaire. You have kidnapped her and are currently holding her in your makeshift prison. Hope to get a good ransom for her but until then, you must keep her healthy and obedient! |
HINT: Click anywhere to advance story scenes like this one. Look for more hints... |
INSTRUCTIONS The objective of the game is to raise Lexi's submission bar to the maximum Only then can you call her parents and get your money But Lexi has needs: hygene, sleep, exercise and food, You must balance these so their respective bars don't drop to zero. You can take care of Lexi's needs by clicking on the respective icons, under the bars. You can also advance time by clicking on the time icon. Good luck! |
Hey! Let me out of here! My dad find out about this and you're dead!!! |
Did you hear me? I said let me out! Or just let me call my dad and he'll give you whatever you want. |
You're gonna get in so much trouble when I get out of here. Hope you like spending time in jail! |
Damn, this is so boring stuck in here... can you give me a tv or something to do? |
HINT: Some scenes are interactive... click on her hand... |
What the hell are you doing? Let go off my fucking hand! |
Fuck you, man! Let go off my hand right now!!! |
I'm gonna think twice before getting close to you again... |
I'm bored out of my mind here. Even if you don't kill me, I'll just loose my mind! |
It's so quiet here that I can hear you breathing... |
What good is a desk if I don't get any paper or pen to write with? |
So when are you going to let me out of here? I'm sure my dad will pay whatever you ask for. |
Whatever man, this isn't so bad. At least I get to rest... |
I want to use the toilet but could you not look? It's embarassing... |
HINT: Help her take off her shorts to use the toilet... |
I hate this... I want to go home to my own private bathroom... |
Would you stop looking at me like that it's very creepy! |
I got to flush or this place will start to stink up really bad! |
I'm tired. I want to get some sleep... WHAT?! You want me to sleep all nude? That's dumb... |
HINT: Take her clothes off so she can go to bed... |
Whatever man, you are a creeper. Anyway I'm going to bed. Stop staring at me like that! |
HINT: Some scenes can have secret hotspots that may lead to... |
Interactive sex scenes available in full game only on Christiesroom.com Click to continue... |
You want me to do what??? You want me to do pushups? What the hell for? |
HINT: Time for a workout. Take off her shoes and shirt. |
Pushups with no shirt on? You are a pervert, you know that? |
Alright, alright... I'll do your pushups... Give me a minute. |
Damnit! That was really hard! Now I'm really hungry! |
Did you get me some thing to eat? I'm so hungry! I hope it's not crap food... |
What is that you just slid under the bars? It smells alright... |
Yummy! I love pizza! But couldn't you get me something besides just a cheese pizza? |
Oh my god, I'm so damn horny right now. I know I shouldn't but put it in me! I can't take it anymore! |
You won't let me out even for sex? Fine, whatever... put it in me through the bars. |
Asshole! You didn't have to cum inside me. Now I'm hugry! I worked up an apetite. |
Listen, I know I'm your captive and all that. But my life at home isn't that great!! I don't even want to |
go back there. But lets get as much money from my dad as we can. But until then... lets have some fun! |
Congratulations!!! Thanks for playing the preview vsersion. Play the full version on Christiesoom.com to |
unlock all scenes, plus the four interctive sex scenes. |
Game Over! You need to pay more attention to her four needs. Don't let them drop to zero! |
ActionScript [AS1/AS2]
Frame 1stop();Instance of Symbol 10 MovieClip "progressbar" in Frame 1onClipEvent (load) { totalFileSize = _root.getBytesTotal(); this._xscale = 0; } onClipEvent (enterFrame) { bytesLoaded = _root.getBytesLoaded(); amountLoaded = bytesLoaded / totalFileSize; percentLoaded = int(100 * amountLoaded); this._xscale = percentLoaded; _root.loadingMessage = percentLoaded + "%"; if (amountLoaded >= 1) { _root.gotoAndStop("complete"); } }Frame 2stop();Frame 3movetime = 0; toilets = 50; sleeps = 50; gyms = 50; foods = 50; adv = 1; compliances = 0; timr = 0; orgmove = 0; orgbar3 = 0; sex1 = new Sound(); sex1.attachSound("sex1"); ahhh = new Sound(); ahhh.attachSound("ahhh"); click = new Sound(); click.attachSound("click"); introtune = new Sound(); introtune.attachSound("introtune"); gotoAndPlay (4);Frame 4introtune.start(); stop();Frame 5stop();Frame 6toilets = toilets - 10; sleeps = sleeps - 10; gyms = gyms - 10; foods = foods - 10; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 7toilets = toilets - 10; sleeps = sleeps - 10; gyms = gyms - 10; foods = foods - 10; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } if (movetime == 1) { gotoAndPlay (8); } else if (movetime == 2) { gotoAndPlay (9); } else if (movetime == 3) { gotoAndPlay (13); } else if (movetime == 4) { gotoAndPlay (14); } else if (movetime == 5) { gotoAndPlay (15); } else if (movetime == 6) { gotoAndPlay (16); } else if (movetime == 7) { gotoAndPlay (17); } stop();Frame 8adv = 3; toilets = toilets - 10; sleeps = sleeps - 10; gyms = gyms - 10; foods = foods - 10; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 9adv = 4; toilets = toilets - 10; sleeps = sleeps - 10; gyms = gyms - 10; foods = foods - 10; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 10if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 11if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 12if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 13adv = 5; toilets = toilets - 10; sleeps = sleeps - 10; gyms = gyms - 10; foods = foods - 10; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 14adv = 6; toilets = toilets - 10; sleeps = sleeps - 10; gyms = gyms - 10; foods = foods - 10; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 15adv = 7; toilets = toilets - 10; sleeps = sleeps - 10; gyms = gyms - 10; foods = foods - 10; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 16adv = 8; toilets = toilets - 10; sleeps = sleeps - 10; gyms = gyms - 10; foods = foods - 10; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 17adv = 1; toilets = toilets - 10; sleeps = sleeps - 10; gyms = gyms - 10; foods = foods - 10; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 18if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 19if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 20timr = timr + 1;Frame 21if (timr < 20) { gotoAndPlay (20); } else { timr = 0; gotoAndPlay (22); }Frame 22if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 23toilets = toilets + 50; compliances = compliances + 5; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 24if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 25if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 26if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 27timr = timr + 1;Frame 28if (timr < 20) { gotoAndPlay (27); } else { timr = 0; gotoAndPlay (29); }Frame 29if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 30timr = timr + 1;Frame 31if (timr < 20) { gotoAndPlay (30); } else { timr = 0; gotoAndPlay (32); }Frame 32if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 33sleeps = sleeps + 50; foods = foods - 20; gyms = gyms - 20; toilets = toilets - 20; compliances = compliances + 5; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 34if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 35stop();Frame 39compliances = compliances + 5; foods = foods - 10; toilets = toilets - 10; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 40if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 41if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 42if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 43stop();Frame 47gyms = gyms + 50; foods = foods - 20; sleeps = sleeps - 20; toilets = toilets - 20; compliances = compliances + 5; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 48if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 49if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 50if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 51foods = foods + 50; compliances = compliances + 5; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 52if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 53if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 54stop();Frame 58sleeps = sleeps - 20; toilets = toilets - 20; foods = foods - 30; compliances = compliances + 5; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();Frame 59stop();Frame 60stop();Frame 64stop();Frame 65stop();Symbol 19 Buttonon (press) { play(); }Symbol 25 Buttonon (press) { getURL (("http://refer.ccbill.com/cgi-bin/clicks.cgi?CA=948888-0000&PA=" + aff) + "", "blank"); }Symbol 33 Buttonon (press) { gotoAndPlay (5); }Symbol 36 Buttonon (press) { gotoAndPlay (18); }Symbol 39 Buttonon (press) { gotoAndPlay (25); }Symbol 42 Buttonon (press) { gotoAndPlay (40); }Symbol 45 Buttonon (press) { gotoAndPlay (48); }Symbol 52 Buttonon (press) { gotoAndPlay (3); }Symbol 55 Buttonon (press) { gotoAndPlay (6); }Symbol 62 Buttonon (press) { click.start(); gotoAndPlay (18); }Symbol 63 Buttonon (press) { click.start(); gotoAndPlay (25); }Symbol 64 Buttonon (press) { click.start(); gotoAndPlay (40); }Symbol 65 Buttonon (press) { click.start(); gotoAndPlay (48); }Symbol 66 Buttonon (press) { click.start(); _root.gotoAndPlay("advance" + adv); }Symbol 77 Buttonon (press) { gotoAndPlay (10); }Symbol 81 Buttonon (press) { gotoAndPlay (11); }Symbol 85 Buttonon (press) { gotoAndPlay (12); }Symbol 104 Buttonon (press) { gotoAndPlay (19); }Symbol 107 Buttonon (press) { gotoAndPlay (20); }Symbol 113 Buttonon (press) { gotoAndPlay (23); }Symbol 124 Buttonon (press) { gotoAndPlay (26); }Symbol 127 Buttonon (press) { gotoAndPlay (27); }Symbol 133 Buttonon (press) { gotoAndPlay (30); }Symbol 139 Buttonon (press) { gotoAndPlay (33); }Symbol 143 Buttonon (press) { gotoAndPlay (34); }Symbol 146 Buttonon (press) { gotoAndPlay (35); }Symbol 150 Buttonon (press) { gotoAndPlay (39); }Symbol 151 Buttonon (press) { if (compliances > 50) { gotoAndPlay (52); } }Symbol 156 Buttonon (press) { gotoAndPlay (41); }Symbol 160 Buttonon (press) { gotoAndPlay (42); }Symbol 164 Buttonon (press) { gotoAndPlay (43); }Symbol 167 Buttonon (press) { gotoAndPlay (47); }Symbol 174 Buttonon (press) { gotoAndPlay (49); }Symbol 178 Buttonon (press) { gotoAndPlay (50); }Symbol 182 Buttonon (press) { gotoAndPlay (51); }Symbol 186 Buttonon (press) { gotoAndPlay (53); }Symbol 190 Buttonon (press) { gotoAndPlay (54); }Symbol 191 Buttonon (press) { gotoAndPlay (58); }Symbol 197 Buttonon (press) { gotoAndPlay (60); }Symbol 200 Buttonon (press) { gotoAndPlay (64); }Symbol 205 Buttonon (press) { getURL (("http://refer.ccbill.com/cgi-bin/clicks.cgi?CA=948888-0000&PA=" + aff) + "", "blank"); }Symbol 207 Buttonon (press) { gotoAndPlay (3); }
Library Items
Symbol 1 Sound [sex1] | ||
Symbol 2 Sound [introtune] | ||
Symbol 3 Sound [click] | ||
Symbol 4 Sound [ahhh] | ||
Symbol 5 Bitmap | Used by:6 67 | |
Symbol 6 Graphic | Uses:5 | Used by:Timeline |
Symbol 7 Font | Used by:8 | |
Symbol 8 Text | Uses:7 | Used by:24 25 Timeline |
Symbol 9 Graphic | Used by:10 | |
Symbol 10 MovieClip | Uses:9 | Used by:Timeline |
Symbol 11 Graphic | Used by:Timeline | |
Symbol 12 Font | Used by:13 30 31 54 59 68 71 74 75 80 84 86 89 92 95 98 101 102 103 112 116 119 122 123 138 142 149 154 155 159 163 170 173 177 181 185 189 194 195 196 203 204 206 | |
Symbol 13 Text | Uses:12 | Used by:Timeline |
Symbol 14 Font | Used by:15 16 17 20 | |
Symbol 15 Text | Uses:14 | Used by:Timeline |
Symbol 16 EditableText | Uses:14 | Used by:Timeline |
Symbol 17 Text | Uses:14 | Used by:Timeline |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 Button | Uses:18 | Used by:Timeline |
Symbol 20 Text | Uses:14 | Used by:Timeline |
Symbol 21 Bitmap | Used by:22 | |
Symbol 22 Graphic | Uses:21 | Used by:Timeline |
Symbol 23 Graphic | Used by:24 25 | |
Symbol 24 MovieClip | Uses:23 8 | Used by:25 |
Symbol 25 Button | Uses:24 23 8 | Used by:Timeline |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip | Uses:26 | Used by:Timeline |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip | Uses:28 | Used by:Timeline |
Symbol 30 Text | Uses:12 | Used by:Timeline |
Symbol 31 Text | Uses:12 | Used by:Timeline |
Symbol 32 Graphic | Used by:33 55 113 139 150 164 167 174 178 182 186 190 191 197 200 205 207 | |
Symbol 33 Button | Uses:32 | Used by:Timeline |
Symbol 34 Bitmap | Used by:35 | |
Symbol 35 Graphic | Uses:34 | Used by:36 62 |
Symbol 36 Button | Uses:35 | Used by:Timeline |
Symbol 37 Bitmap | Used by:38 | |
Symbol 38 Graphic | Uses:37 | Used by:39 63 |
Symbol 39 Button | Uses:38 | Used by:Timeline |
Symbol 40 Bitmap | Used by:41 | |
Symbol 41 Graphic | Uses:40 | Used by:42 64 |
Symbol 42 Button | Uses:41 | Used by:Timeline |
Symbol 43 Bitmap | Used by:44 | |
Symbol 44 Graphic | Uses:43 | Used by:45 65 |
Symbol 45 Button | Uses:44 | Used by:Timeline |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip | Uses:46 | Used by:Timeline |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip | Uses:48 | Used by:Timeline |
Symbol 50 Bitmap | Used by:51 | |
Symbol 51 Graphic | Uses:50 | Used by:52 66 |
Symbol 52 Button | Uses:51 | Used by:Timeline |
Symbol 53 Graphic | Used by:Timeline | |
Symbol 54 Text | Uses:12 | Used by:Timeline |
Symbol 55 Button | Uses:32 | Used by:Timeline |
Symbol 56 Graphic | Used by:57 | |
Symbol 57 MovieClip | Uses:56 | Used by:Timeline |
Symbol 58 Graphic | Used by:Timeline | |
Symbol 59 Text | Uses:12 | Used by:Timeline |
Symbol 60 Graphic | Used by:61 | |
Symbol 61 MovieClip | Uses:60 | Used by:Timeline |
Symbol 62 Button | Uses:35 | Used by:Timeline |
Symbol 63 Button | Uses:38 | Used by:Timeline |
Symbol 64 Button | Uses:41 | Used by:Timeline |
Symbol 65 Button | Uses:44 | Used by:Timeline |
Symbol 66 Button | Uses:51 | Used by:Timeline |
Symbol 67 Graphic | Uses:5 | Used by:Timeline |
Symbol 68 Text | Uses:12 | Used by:Timeline |
Symbol 69 Bitmap | Used by:70 | |
Symbol 70 Graphic | Uses:69 | Used by:Timeline |
Symbol 71 Text | Uses:12 | Used by:Timeline |
Symbol 72 Bitmap | Used by:73 | |
Symbol 73 Graphic | Uses:72 | Used by:Timeline |
Symbol 74 Text | Uses:12 | Used by:Timeline |
Symbol 75 Text | Uses:12 | Used by:Timeline |
Symbol 76 Graphic | Used by:77 81 85 104 107 124 127 133 143 146 151 156 160 | |
Symbol 77 Button | Uses:76 | Used by:Timeline |
Symbol 78 Bitmap | Used by:79 | |
Symbol 79 Graphic | Uses:78 | Used by:Timeline |
Symbol 80 Text | Uses:12 | Used by:Timeline |
Symbol 81 Button | Uses:76 | Used by:Timeline |
Symbol 82 Bitmap | Used by:83 | |
Symbol 83 Graphic | Uses:82 | Used by:Timeline |
Symbol 84 Text | Uses:12 | Used by:Timeline |
Symbol 85 Button | Uses:76 | Used by:Timeline |
Symbol 86 Text | Uses:12 | Used by:Timeline |
Symbol 87 Bitmap | Used by:88 | |
Symbol 88 Graphic | Uses:87 | Used by:Timeline |
Symbol 89 Text | Uses:12 | Used by:Timeline |
Symbol 90 Bitmap | Used by:91 | |
Symbol 91 Graphic | Uses:90 | Used by:Timeline |
Symbol 92 Text | Uses:12 | Used by:Timeline |
Symbol 93 Bitmap | Used by:94 | |
Symbol 94 Graphic | Uses:93 | Used by:Timeline |
Symbol 95 Text | Uses:12 | Used by:Timeline |
Symbol 96 Bitmap | Used by:97 | |
Symbol 97 Graphic | Uses:96 | Used by:Timeline |
Symbol 98 Text | Uses:12 | Used by:Timeline |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:Timeline |
Symbol 101 Text | Uses:12 | Used by:Timeline |
Symbol 102 Text | Uses:12 | Used by:Timeline |
Symbol 103 Text | Uses:12 | Used by:Timeline |
Symbol 104 Button | Uses:76 | Used by:Timeline |
Symbol 105 Bitmap | Used by:106 | |
Symbol 106 Graphic | Uses:105 | Used by:Timeline |
Symbol 107 Button | Uses:76 | Used by:Timeline |
Symbol 108 Bitmap | Used by:109 | |
Symbol 109 Graphic | Uses:108 | Used by:Timeline |
Symbol 110 Bitmap | Used by:111 | |
Symbol 111 Graphic | Uses:110 | Used by:Timeline |
Symbol 112 Text | Uses:12 | Used by:Timeline |
Symbol 113 Button | Uses:32 | Used by:Timeline |
Symbol 114 Bitmap | Used by:115 | |
Symbol 115 Graphic | Uses:114 | Used by:Timeline |
Symbol 116 Text | Uses:12 | Used by:Timeline |
Symbol 117 Bitmap | Used by:118 | |
Symbol 118 Graphic | Uses:117 | Used by:Timeline |
Symbol 119 Text | Uses:12 | Used by:Timeline |
Symbol 120 Bitmap | Used by:121 | |
Symbol 121 Graphic | Uses:120 | Used by:Timeline |
Symbol 122 Text | Uses:12 | Used by:Timeline |
Symbol 123 Text | Uses:12 | Used by:Timeline |
Symbol 124 Button | Uses:76 | Used by:Timeline |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:Timeline |
Symbol 127 Button | Uses:76 | Used by:Timeline |
Symbol 128 Bitmap | Used by:129 | |
Symbol 129 Graphic | Uses:128 | Used by:Timeline |
Symbol 130 Graphic | Used by:Timeline | |
Symbol 131 Bitmap | Used by:132 | |
Symbol 132 Graphic | Uses:131 | Used by:Timeline |
Symbol 133 Button | Uses:76 | Used by:Timeline |
Symbol 134 Bitmap | Used by:135 | |
Symbol 135 Graphic | Uses:134 | Used by:Timeline |
Symbol 136 Bitmap | Used by:137 | |
Symbol 137 Graphic | Uses:136 | Used by:Timeline |
Symbol 138 Text | Uses:12 | Used by:Timeline |
Symbol 139 Button | Uses:32 | Used by:Timeline |
Symbol 140 Bitmap | Used by:141 | |
Symbol 141 Graphic | Uses:140 | Used by:Timeline |
Symbol 142 Text | Uses:12 | Used by:Timeline |
Symbol 143 Button | Uses:76 | Used by:Timeline |
Symbol 144 Bitmap | Used by:145 | |
Symbol 145 Graphic | Uses:144 | Used by:Timeline |
Symbol 146 Button | Uses:76 | Used by:Timeline |
Symbol 147 Bitmap | Used by:148 | |
Symbol 148 Graphic | Uses:147 | Used by:Timeline |
Symbol 149 Text | Uses:12 | Used by:Timeline |
Symbol 150 Button | Uses:32 | Used by:Timeline |
Symbol 151 Button | Uses:76 | Used by:Timeline |
Symbol 152 Bitmap | Used by:153 | |
Symbol 153 Graphic | Uses:152 | Used by:Timeline |
Symbol 154 Text | Uses:12 | Used by:Timeline |
Symbol 155 Text | Uses:12 | Used by:Timeline |
Symbol 156 Button | Uses:76 | Used by:Timeline |
Symbol 157 Bitmap | Used by:158 | |
Symbol 158 Graphic | Uses:157 | Used by:Timeline |
Symbol 159 Text | Uses:12 | Used by:Timeline |
Symbol 160 Button | Uses:76 | Used by:Timeline |
Symbol 161 Bitmap | Used by:162 | |
Symbol 162 Graphic | Uses:161 | Used by:Timeline |
Symbol 163 Text | Uses:12 | Used by:Timeline |
Symbol 164 Button | Uses:32 | Used by:Timeline |
Symbol 165 Bitmap | Used by:166 | |
Symbol 166 Graphic | Uses:165 | Used by:Timeline |
Symbol 167 Button | Uses:32 | Used by:Timeline |
Symbol 168 Bitmap | Used by:169 | |
Symbol 169 Graphic | Uses:168 | Used by:Timeline |
Symbol 170 Text | Uses:12 | Used by:Timeline |
Symbol 171 Bitmap | Used by:172 | |
Symbol 172 Graphic | Uses:171 | Used by:Timeline |
Symbol 173 Text | Uses:12 | Used by:Timeline |
Symbol 174 Button | Uses:32 | Used by:Timeline |
Symbol 175 Bitmap | Used by:176 | |
Symbol 176 Graphic | Uses:175 | Used by:Timeline |
Symbol 177 Text | Uses:12 | Used by:Timeline |
Symbol 178 Button | Uses:32 | Used by:Timeline |
Symbol 179 Bitmap | Used by:180 | |
Symbol 180 Graphic | Uses:179 | Used by:Timeline |
Symbol 181 Text | Uses:12 | Used by:Timeline |
Symbol 182 Button | Uses:32 | Used by:Timeline |
Symbol 183 Bitmap | Used by:184 | |
Symbol 184 Graphic | Uses:183 | Used by:Timeline |
Symbol 185 Text | Uses:12 | Used by:Timeline |
Symbol 186 Button | Uses:32 | Used by:Timeline |
Symbol 187 Bitmap | Used by:188 | |
Symbol 188 Graphic | Uses:187 | Used by:Timeline |
Symbol 189 Text | Uses:12 | Used by:Timeline |
Symbol 190 Button | Uses:32 | Used by:Timeline |
Symbol 191 Button | Uses:32 | Used by:Timeline |
Symbol 192 Bitmap | Used by:193 | |
Symbol 193 Graphic | Uses:192 | Used by:Timeline |
Symbol 194 Text | Uses:12 | Used by:Timeline |
Symbol 195 Text | Uses:12 | Used by:Timeline |
Symbol 196 Text | Uses:12 | Used by:Timeline |
Symbol 197 Button | Uses:32 | Used by:Timeline |
Symbol 198 Bitmap | Used by:199 | |
Symbol 199 Graphic | Uses:198 | Used by:Timeline |
Symbol 200 Button | Uses:32 | Used by:Timeline |
Symbol 201 Bitmap | Used by:202 | |
Symbol 202 Graphic | Uses:201 | Used by:Timeline |
Symbol 203 Text | Uses:12 | Used by:Timeline |
Symbol 204 Text | Uses:12 | Used by:Timeline |
Symbol 205 Button | Uses:32 | Used by:Timeline |
Symbol 206 Text | Uses:12 | Used by:Timeline |
Symbol 207 Button | Uses:32 | Used by:Timeline |
Instance Names
"progressbar" | Frame 1 | Symbol 10 MovieClip |
"food" | Frame 5 | Symbol 47 MovieClip |
"gym" | Frame 5 | Symbol 47 MovieClip |
"sleep" | Frame 5 | Symbol 47 MovieClip |
"toilet" | Frame 5 | Symbol 47 MovieClip |
"compliance" | Frame 6 | Symbol 61 MovieClip |
"food" | Frame 39 | Symbol 47 MovieClip |
"gym" | Frame 39 | Symbol 47 MovieClip |
"sleep" | Frame 39 | Symbol 47 MovieClip |
"toilet" | Frame 39 | Symbol 47 MovieClip |
"compliance" | Frame 39 | Symbol 61 MovieClip |
"food" | Frame 47 | Symbol 47 MovieClip |
"gym" | Frame 47 | Symbol 47 MovieClip |
"sleep" | Frame 47 | Symbol 47 MovieClip |
"toilet" | Frame 47 | Symbol 47 MovieClip |
"compliance" | Frame 47 | Symbol 61 MovieClip |
"food" | Frame 58 | Symbol 47 MovieClip |
"gym" | Frame 58 | Symbol 47 MovieClip |
"sleep" | Frame 58 | Symbol 47 MovieClip |
"toilet" | Frame 58 | Symbol 47 MovieClip |
"compliance" | Frame 58 | Symbol 61 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "sex1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "introtune" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "click" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "ahhh" |
Labels
"loading" | Frame 1 |
"complete" | Frame 2 |
"advance1" | Frame 7 |
"advance2" | Frame 8 |
"advance3" | Frame 9 |
"advance4" | Frame 13 |
"advance5" | Frame 14 |
"advance6" | Frame 15 |
"advance7" | Frame 16 |
"advance8" | Frame 17 |
"toilet" | Frame 18 |
"sleep" | Frame 25 |
"gym" | Frame 40 |
"food" | Frame 48 |
"secrets" | Frame 52 |
"sexend" | Frame 59 |
"gameover" | Frame 65 |
Dynamic Text Variables
loadingMessage | Symbol 16 EditableText | "100%" |
|