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christie-s-room-captive.swf

This is the info page for
Flash #204380

(Click the ID number above for more basic data on this flash file.)


Text
COPYRIGHT 2017 - WWW.CHRISTIESROOM.COM

Christie's Room -
CAPTIVE
copyright 2017 Christie's Room
Now Loading - Please be patient!
This loading time will occur only ONCE
in the whole game.  After the initial
loading time, there will be absolutely
no waiting!

NOW LOADING.

100%

COMPLETE

START

Lexi is the daughter of a wealthy
millionaire.  You have kidnapped
her and are currently holding
her in your makeshift prison.  Hope
to get a good ransom for her but
until then, you must keep her
healthy and obedient!

HINT:  Click anywhere to advance story scenes like this one.  Look for more hints...

INSTRUCTIONS
The objective of the game is to raise Lexi's submission bar to the maximum
Only then can you call her parents and get your money
But Lexi has needs: hygene, sleep, exercise and food,  You must balance these
so their respective bars don't drop to zero.
You can take care of Lexi's needs by clicking on the respective icons, under
the bars.
You can also advance time by clicking on the time icon.
Good luck!

Hey!  Let me out of
here!  My dad find out
about this and you're
dead!!!

Did you hear me?  I
said let me out!  Or
just let me call my dad
and he'll give you
whatever you want.

You're gonna get in
so much trouble when
I get out of here.  Hope
you like spending time
in jail!

Damn, this is so boring
stuck in here...  can
you give me a tv or
something to do?

HINT:  Some scenes are interactive...  click on her hand...

What the hell are you
doing?  Let go off my
fucking hand!

Fuck you, man!  Let
go off my hand right
now!!!

I'm gonna think twice
before getting close to
you again...

I'm bored out of my
mind here.  Even if
you don't kill me, I'll
just loose my mind!

It's so quiet here that
I can hear you
breathing...

What good is a desk
if I don't get any
paper or pen to write
with?

So when are you
going to let me out of
here?  I'm sure my dad
will pay whatever you
ask for.

Whatever man, this
isn't so bad.  At least
I get to rest...

I want to use the toilet
but could you not
look?
It's embarassing...

HINT:  Help her take off her shorts to use the toilet...

I hate this...  I want to
go home to my own
private bathroom...

Would you stop
looking at me like that
it's very creepy!

I got to flush or this
place will start to stink
up really bad!

I'm tired.  I want to get
some sleep...
WHAT?!  You want
me to sleep all nude?
That's dumb...

HINT:  Take her clothes off so she can go to bed...

Whatever man, you
are a creeper.  Anyway
I'm going to bed.
Stop staring at me
like that!

HINT:  Some scenes can have secret hotspots that may lead to...

Interactive sex scenes
available in full game
only on
Christiesroom.com
Click to continue...

You want me to do
what???  You want me
to do pushups?
What the hell for?

HINT:  Time for a workout.  Take off her shoes and shirt.

Pushups with no shirt
on?
You are a pervert, you
know that?

Alright, alright...
I'll do your pushups...
Give me a minute.

Damnit!  That was
really hard!
Now I'm really hungry!

Did you get me some
thing to eat?
I'm so hungry!  I hope
it's not crap food...

What is that you just
slid under the bars?
It smells alright...

Yummy! I love pizza!
But couldn't you get
me something besides
just a cheese pizza?

Oh my god, I'm so
damn horny right now.
I know I shouldn't but
put it in me!  I can't
take it anymore!

You won't let me out
even for sex?  Fine,
whatever...  put it in
me through the bars.

Asshole!  You didn't
have to cum inside me.
Now I'm hugry!  I
worked up an apetite.

Listen, I know I'm
your captive and all
that.  But my life at
home isn't that great!!
I don't even want to

go back there.  But
lets get as much money
from my dad as we
can.  But until then...
lets have some fun!

Congratulations!!!
Thanks for playing the
preview vsersion.  Play
the full version on
Christiesoom.com to

unlock all scenes, plus
the four interctive sex
scenes.

Game Over!
You need to pay more
attention to her four
needs.  Don't let them
drop to zero!

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 10 MovieClip "progressbar" in Frame 1
onClipEvent (load) { totalFileSize = _root.getBytesTotal(); this._xscale = 0; } onClipEvent (enterFrame) { bytesLoaded = _root.getBytesLoaded(); amountLoaded = bytesLoaded / totalFileSize; percentLoaded = int(100 * amountLoaded); this._xscale = percentLoaded; _root.loadingMessage = percentLoaded + "%"; if (amountLoaded >= 1) { _root.gotoAndStop("complete"); } }
Frame 2
stop();
Frame 3
movetime = 0; toilets = 50; sleeps = 50; gyms = 50; foods = 50; adv = 1; compliances = 0; timr = 0; orgmove = 0; orgbar3 = 0; sex1 = new Sound(); sex1.attachSound("sex1"); ahhh = new Sound(); ahhh.attachSound("ahhh"); click = new Sound(); click.attachSound("click"); introtune = new Sound(); introtune.attachSound("introtune"); gotoAndPlay (4);
Frame 4
introtune.start(); stop();
Frame 5
stop();
Frame 6
toilets = toilets - 10; sleeps = sleeps - 10; gyms = gyms - 10; foods = foods - 10; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 7
toilets = toilets - 10; sleeps = sleeps - 10; gyms = gyms - 10; foods = foods - 10; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } if (movetime == 1) { gotoAndPlay (8); } else if (movetime == 2) { gotoAndPlay (9); } else if (movetime == 3) { gotoAndPlay (13); } else if (movetime == 4) { gotoAndPlay (14); } else if (movetime == 5) { gotoAndPlay (15); } else if (movetime == 6) { gotoAndPlay (16); } else if (movetime == 7) { gotoAndPlay (17); } stop();
Frame 8
adv = 3; toilets = toilets - 10; sleeps = sleeps - 10; gyms = gyms - 10; foods = foods - 10; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 9
adv = 4; toilets = toilets - 10; sleeps = sleeps - 10; gyms = gyms - 10; foods = foods - 10; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 10
if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 11
if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 12
if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 13
adv = 5; toilets = toilets - 10; sleeps = sleeps - 10; gyms = gyms - 10; foods = foods - 10; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 14
adv = 6; toilets = toilets - 10; sleeps = sleeps - 10; gyms = gyms - 10; foods = foods - 10; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 15
adv = 7; toilets = toilets - 10; sleeps = sleeps - 10; gyms = gyms - 10; foods = foods - 10; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 16
adv = 8; toilets = toilets - 10; sleeps = sleeps - 10; gyms = gyms - 10; foods = foods - 10; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 17
adv = 1; toilets = toilets - 10; sleeps = sleeps - 10; gyms = gyms - 10; foods = foods - 10; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 18
if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 19
if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 20
timr = timr + 1;
Frame 21
if (timr < 20) { gotoAndPlay (20); } else { timr = 0; gotoAndPlay (22); }
Frame 22
if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 23
toilets = toilets + 50; compliances = compliances + 5; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 24
if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 25
if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 26
if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 27
timr = timr + 1;
Frame 28
if (timr < 20) { gotoAndPlay (27); } else { timr = 0; gotoAndPlay (29); }
Frame 29
if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 30
timr = timr + 1;
Frame 31
if (timr < 20) { gotoAndPlay (30); } else { timr = 0; gotoAndPlay (32); }
Frame 32
if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 33
sleeps = sleeps + 50; foods = foods - 20; gyms = gyms - 20; toilets = toilets - 20; compliances = compliances + 5; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 34
if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 35
stop();
Frame 39
compliances = compliances + 5; foods = foods - 10; toilets = toilets - 10; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 40
if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 41
if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 42
if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 43
stop();
Frame 47
gyms = gyms + 50; foods = foods - 20; sleeps = sleeps - 20; toilets = toilets - 20; compliances = compliances + 5; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 48
if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 49
if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 50
if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 51
foods = foods + 50; compliances = compliances + 5; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 52
if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 53
if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 54
stop();
Frame 58
sleeps = sleeps - 20; toilets = toilets - 20; foods = foods - 30; compliances = compliances + 5; if (compliances > 90) { gotoAndPlay (59); } else if ((((toilets < 10) or (sleeps < 10)) or (gyms < 10)) or (foods < 10)) { gotoAndPlay (65); } toilet._yscale = toilets; sleep._yscale = sleeps; gym._yscale = gyms; food._yscale = foods; compliance._yscale = compliances; if (toilets < 0) { toilets = 0; } if (toilets > 100) { toilets = 100; } if (sleeps < 0) { sleeps = 0; } if (sleeps > 100) { sleeps = 100; } if (gyms < 0) { gyms = 0; } if (gyms > 100) { gyms = 100; } if (foods < 0) { foods = 0; } if (foods > 100) { foods = 100; } stop();
Frame 59
stop();
Frame 60
stop();
Frame 64
stop();
Frame 65
stop();
Symbol 19 Button
on (press) { play(); }
Symbol 25 Button
on (press) { getURL (("http://refer.ccbill.com/cgi-bin/clicks.cgi?CA=948888-0000&PA=" + aff) + "", "blank"); }
Symbol 33 Button
on (press) { gotoAndPlay (5); }
Symbol 36 Button
on (press) { gotoAndPlay (18); }
Symbol 39 Button
on (press) { gotoAndPlay (25); }
Symbol 42 Button
on (press) { gotoAndPlay (40); }
Symbol 45 Button
on (press) { gotoAndPlay (48); }
Symbol 52 Button
on (press) { gotoAndPlay (3); }
Symbol 55 Button
on (press) { gotoAndPlay (6); }
Symbol 62 Button
on (press) { click.start(); gotoAndPlay (18); }
Symbol 63 Button
on (press) { click.start(); gotoAndPlay (25); }
Symbol 64 Button
on (press) { click.start(); gotoAndPlay (40); }
Symbol 65 Button
on (press) { click.start(); gotoAndPlay (48); }
Symbol 66 Button
on (press) { click.start(); _root.gotoAndPlay("advance" + adv); }
Symbol 77 Button
on (press) { gotoAndPlay (10); }
Symbol 81 Button
on (press) { gotoAndPlay (11); }
Symbol 85 Button
on (press) { gotoAndPlay (12); }
Symbol 104 Button
on (press) { gotoAndPlay (19); }
Symbol 107 Button
on (press) { gotoAndPlay (20); }
Symbol 113 Button
on (press) { gotoAndPlay (23); }
Symbol 124 Button
on (press) { gotoAndPlay (26); }
Symbol 127 Button
on (press) { gotoAndPlay (27); }
Symbol 133 Button
on (press) { gotoAndPlay (30); }
Symbol 139 Button
on (press) { gotoAndPlay (33); }
Symbol 143 Button
on (press) { gotoAndPlay (34); }
Symbol 146 Button
on (press) { gotoAndPlay (35); }
Symbol 150 Button
on (press) { gotoAndPlay (39); }
Symbol 151 Button
on (press) { if (compliances > 50) { gotoAndPlay (52); } }
Symbol 156 Button
on (press) { gotoAndPlay (41); }
Symbol 160 Button
on (press) { gotoAndPlay (42); }
Symbol 164 Button
on (press) { gotoAndPlay (43); }
Symbol 167 Button
on (press) { gotoAndPlay (47); }
Symbol 174 Button
on (press) { gotoAndPlay (49); }
Symbol 178 Button
on (press) { gotoAndPlay (50); }
Symbol 182 Button
on (press) { gotoAndPlay (51); }
Symbol 186 Button
on (press) { gotoAndPlay (53); }
Symbol 190 Button
on (press) { gotoAndPlay (54); }
Symbol 191 Button
on (press) { gotoAndPlay (58); }
Symbol 197 Button
on (press) { gotoAndPlay (60); }
Symbol 200 Button
on (press) { gotoAndPlay (64); }
Symbol 205 Button
on (press) { getURL (("http://refer.ccbill.com/cgi-bin/clicks.cgi?CA=948888-0000&PA=" + aff) + "", "blank"); }
Symbol 207 Button
on (press) { gotoAndPlay (3); }

Library Items

Symbol 1 Sound [sex1]
Symbol 2 Sound [introtune]
Symbol 3 Sound [click]
Symbol 4 Sound [ahhh]
Symbol 5 BitmapUsed by:6 67
Symbol 6 GraphicUses:5Used by:Timeline
Symbol 7 FontUsed by:8
Symbol 8 TextUses:7Used by:24 25  Timeline
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:Timeline
Symbol 11 GraphicUsed by:Timeline
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Symbol 14 FontUsed by:15 16 17 20
Symbol 15 TextUses:14Used by:Timeline
Symbol 16 EditableTextUses:14Used by:Timeline
Symbol 17 TextUses:14Used by:Timeline
Symbol 18 GraphicUsed by:19
Symbol 19 ButtonUses:18Used by:Timeline
Symbol 20 TextUses:14Used by:Timeline
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:Timeline
Symbol 23 GraphicUsed by:24 25
Symbol 24 MovieClipUses:23 8Used by:25
Symbol 25 ButtonUses:24 23 8Used by:Timeline
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:Timeline
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:Timeline
Symbol 30 TextUses:12Used by:Timeline
Symbol 31 TextUses:12Used by:Timeline
Symbol 32 GraphicUsed by:33 55 113 139 150 164 167 174 178 182 186 190 191 197 200 205 207
Symbol 33 ButtonUses:32Used by:Timeline
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:36 62
Symbol 36 ButtonUses:35Used by:Timeline
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:39 63
Symbol 39 ButtonUses:38Used by:Timeline
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:42 64
Symbol 42 ButtonUses:41Used by:Timeline
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:45 65
Symbol 45 ButtonUses:44Used by:Timeline
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:Timeline
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:Timeline
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:52 66
Symbol 52 ButtonUses:51Used by:Timeline
Symbol 53 GraphicUsed by:Timeline
Symbol 54 TextUses:12Used by:Timeline
Symbol 55 ButtonUses:32Used by:Timeline
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:Timeline
Symbol 58 GraphicUsed by:Timeline
Symbol 59 TextUses:12Used by:Timeline
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:Timeline
Symbol 62 ButtonUses:35Used by:Timeline
Symbol 63 ButtonUses:38Used by:Timeline
Symbol 64 ButtonUses:41Used by:Timeline
Symbol 65 ButtonUses:44Used by:Timeline
Symbol 66 ButtonUses:51Used by:Timeline
Symbol 67 GraphicUses:5Used by:Timeline
Symbol 68 TextUses:12Used by:Timeline
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:Timeline
Symbol 71 TextUses:12Used by:Timeline
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:Timeline
Symbol 74 TextUses:12Used by:Timeline
Symbol 75 TextUses:12Used by:Timeline
Symbol 76 GraphicUsed by:77 81 85 104 107 124 127 133 143 146 151 156 160
Symbol 77 ButtonUses:76Used by:Timeline
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:Timeline
Symbol 80 TextUses:12Used by:Timeline
Symbol 81 ButtonUses:76Used by:Timeline
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:Timeline
Symbol 84 TextUses:12Used by:Timeline
Symbol 85 ButtonUses:76Used by:Timeline
Symbol 86 TextUses:12Used by:Timeline
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:Timeline
Symbol 89 TextUses:12Used by:Timeline
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:Timeline
Symbol 92 TextUses:12Used by:Timeline
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:Timeline
Symbol 95 TextUses:12Used by:Timeline
Symbol 96 BitmapUsed by:97
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Symbol 98 TextUses:12Used by:Timeline
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:Timeline
Symbol 101 TextUses:12Used by:Timeline
Symbol 102 TextUses:12Used by:Timeline
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Symbol 104 ButtonUses:76Used by:Timeline
Symbol 105 BitmapUsed by:106
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Symbol 107 ButtonUses:76Used by:Timeline
Symbol 108 BitmapUsed by:109
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Symbol 110 BitmapUsed by:111
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Symbol 114 BitmapUsed by:115
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Symbol 127 ButtonUses:76Used by:Timeline
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Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:Timeline
Symbol 133 ButtonUses:76Used by:Timeline
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:Timeline
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:Timeline
Symbol 138 TextUses:12Used by:Timeline
Symbol 139 ButtonUses:32Used by:Timeline
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:Timeline
Symbol 142 TextUses:12Used by:Timeline
Symbol 143 ButtonUses:76Used by:Timeline
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:Timeline
Symbol 146 ButtonUses:76Used by:Timeline
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:Timeline
Symbol 149 TextUses:12Used by:Timeline
Symbol 150 ButtonUses:32Used by:Timeline
Symbol 151 ButtonUses:76Used by:Timeline
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:Timeline
Symbol 154 TextUses:12Used by:Timeline
Symbol 155 TextUses:12Used by:Timeline
Symbol 156 ButtonUses:76Used by:Timeline
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:Timeline
Symbol 159 TextUses:12Used by:Timeline
Symbol 160 ButtonUses:76Used by:Timeline
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:Timeline
Symbol 163 TextUses:12Used by:Timeline
Symbol 164 ButtonUses:32Used by:Timeline
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:Timeline
Symbol 167 ButtonUses:32Used by:Timeline
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:Timeline
Symbol 170 TextUses:12Used by:Timeline
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:Timeline
Symbol 173 TextUses:12Used by:Timeline
Symbol 174 ButtonUses:32Used by:Timeline
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:Timeline
Symbol 177 TextUses:12Used by:Timeline
Symbol 178 ButtonUses:32Used by:Timeline
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:Timeline
Symbol 181 TextUses:12Used by:Timeline
Symbol 182 ButtonUses:32Used by:Timeline
Symbol 183 BitmapUsed by:184
Symbol 184 GraphicUses:183Used by:Timeline
Symbol 185 TextUses:12Used by:Timeline
Symbol 186 ButtonUses:32Used by:Timeline
Symbol 187 BitmapUsed by:188
Symbol 188 GraphicUses:187Used by:Timeline
Symbol 189 TextUses:12Used by:Timeline
Symbol 190 ButtonUses:32Used by:Timeline
Symbol 191 ButtonUses:32Used by:Timeline
Symbol 192 BitmapUsed by:193
Symbol 193 GraphicUses:192Used by:Timeline
Symbol 194 TextUses:12Used by:Timeline
Symbol 195 TextUses:12Used by:Timeline
Symbol 196 TextUses:12Used by:Timeline
Symbol 197 ButtonUses:32Used by:Timeline
Symbol 198 BitmapUsed by:199
Symbol 199 GraphicUses:198Used by:Timeline
Symbol 200 ButtonUses:32Used by:Timeline
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:Timeline
Symbol 203 TextUses:12Used by:Timeline
Symbol 204 TextUses:12Used by:Timeline
Symbol 205 ButtonUses:32Used by:Timeline
Symbol 206 TextUses:12Used by:Timeline
Symbol 207 ButtonUses:32Used by:Timeline

Instance Names

"progressbar"Frame 1Symbol 10 MovieClip
"food"Frame 5Symbol 47 MovieClip
"gym"Frame 5Symbol 47 MovieClip
"sleep"Frame 5Symbol 47 MovieClip
"toilet"Frame 5Symbol 47 MovieClip
"compliance"Frame 6Symbol 61 MovieClip
"food"Frame 39Symbol 47 MovieClip
"gym"Frame 39Symbol 47 MovieClip
"sleep"Frame 39Symbol 47 MovieClip
"toilet"Frame 39Symbol 47 MovieClip
"compliance"Frame 39Symbol 61 MovieClip
"food"Frame 47Symbol 47 MovieClip
"gym"Frame 47Symbol 47 MovieClip
"sleep"Frame 47Symbol 47 MovieClip
"toilet"Frame 47Symbol 47 MovieClip
"compliance"Frame 47Symbol 61 MovieClip
"food"Frame 58Symbol 47 MovieClip
"gym"Frame 58Symbol 47 MovieClip
"sleep"Frame 58Symbol 47 MovieClip
"toilet"Frame 58Symbol 47 MovieClip
"compliance"Frame 58Symbol 61 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "sex1"
ExportAssets (56)Timeline Frame 1Symbol 2 as "introtune"
ExportAssets (56)Timeline Frame 1Symbol 3 as "click"
ExportAssets (56)Timeline Frame 1Symbol 4 as "ahhh"

Labels

"loading"Frame 1
"complete"Frame 2
"advance1"Frame 7
"advance2"Frame 8
"advance3"Frame 9
"advance4"Frame 13
"advance5"Frame 14
"advance6"Frame 15
"advance7"Frame 16
"advance8"Frame 17
"toilet"Frame 18
"sleep"Frame 25
"gym"Frame 40
"food"Frame 48
"secrets"Frame 52
"sexend"Frame 59
"gameover"Frame 65

Dynamic Text Variables

loadingMessageSymbol 16 EditableText"100%"




http://swfchan.com/41/204380/info.shtml
Created: 25/7 -2019 23:34:11 Last modified: 25/7 -2019 23:34:11 Server time: 29/04 -2024 15:08:12