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BikiniGirlFightingAction.swf

This is the info page for
Flash #206173

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ActionScript [AS1/AS2]
Combined Code
movieClip 7 { } movieClip 9 { } movieClip 10 { } movieClip 15 { } movieClip 16 mikatadan { frame 1 { stop(); } instance main of movieClip 7 { onClipEvent (load) { function mutekireset() { ii = 0; while (ii <= 101) { muteki[ii] = 0; ++ii; } } function hiteffect() { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('hit', 'item' + ii, int(this._parent._y) * 100 + ii); _root.main['item' + ii]._x = this._parent._x; _root.main['item' + ii]._y = this._parent._y + this._y; ii += 99; } ++ii; } } maai = this._parent._x - _root.main.player._x; maaiY = this._parent._y - _root.main.player._y + _root.main.player._height / 2; velX = 30 * (this._parent._xscale * 0.01); velY = 0; velZ = 0; if (this._parent.velZ != undefined) { velZ = this._parent.velZ; } damage = 0; ima = _root.main._currentframe; this._parent._yscale = Math.abs(this._parent._xscale); HP = 10; down = 0; if (this._parent.HP != undefined) { HP = this._parent.HP; } if (this._parent.down != undefined) { down = this._parent.down; } var muteki = new Array(100); mutekireset(); var hitSE = new Sound(); hitSE.attachSound('hit10_b.wav'); } onClipEvent (enterFrame) { hanteix1 = (this.getBounds(_root)).xMin; hanteix2 = (this.getBounds(_root)).xMax; hanteiy1 = (this.getBounds(_root)).yMin; hanteiy2 = (this.getBounds(_root)).yMax; muki = (this._parent._xscale > 0) - (this._parent._xscale < 0); this._parent._x += velX; this._parent._y += velY; this._y += velZ; i = 1; while (i < 2) { if (_root.main.player.main.e.hantei1 == null || _root.main.player.main.damagedown < 0 || muteki[i] > 0) { } else { if (this._parent.hitTest(_root.main.player.main.e.hantei1) && this._parent._y - 20 < _root.main.player._y && this._parent._y + 20 > _root.main.player._y) { damage = 1; muteki[i] = 1; _root.main.player.main.damage = 1; _root.main.player.main.HP -= this.HP; _root.main.player.main.velX = this._parent._xscale * 0.06; _root.main.player.main.velY = 0; _root.main.player.main.damagedown += 60; if (this.down >= 1 || _root.main.player.main.HP < 0 || _root.main.player.main._z < 0 || _root.main.player.main.damagedown >= 200) { _root.main.player.main.damage = 2; _root.main.player.main.velX = this._parent._xscale * 0.06; _root.main.player.main.velY = 0; _root.main.player.main.velZ = -6; } } } ++i; } i = 1; while (i <= 100) { if (_root.main['enemy' + i].main.e.hantei1 == null || _root.main['enemy' + i].main.damagedown < 0 || muteki[i] > 0) { } else { if (this._parent.hitTest(_root.main['enemy' + i].main.e.hantei1) && this._parent._y - 20 < _root.main['enemy' + i]._y && this._parent._y + 20 > _root.main['enemy' + i]._y && muteki[i] == 0) { damage = 1; muteki[i] = 1; _root.main['enemy' + i].main.damage = 1; _root.main['enemy' + i].main.HP -= this.HP; _root.main['enemy' + i].main.velX = this._parent._xscale * 0.06; _root.main['enemy' + i].main.velY = 0; _root.score += 100; _root.main['enemy' + i].main.damagedown += 60; if (this._parent.sarawari.hitTest(_root.main['enemy' + i].main.e.head.sara) && this._parent._y - 2 < _root.main['enemy' + i]._y && this._parent._y + 2 > _root.main['enemy' + i]._y) { _root.main['enemy' + i].main.HP = 0; _root.main['enemy' + i].main.sara = 0; _root.score += 2000; } _root.status.enemybar.MHP = _root.main['enemy' + i].main.MHP; _root.status.enemybar.HP = _root.main['enemy' + i].main.HP; _root.status.enemyname = _root.main['enemy' + i].main.charaname; _root.status.enemybar.hyouji = 180; if (this.down >= 1 || _root.main['enemy' + i].main.HP <= 0 || _root.main['enemy' + i].main._z < 0 || _root.main['enemy' + i].main.damagedown >= 200) { _root.main['enemy' + i].main.damage = 2; _root.main['enemy' + i].main.velX = this._parent._xscale * 0.06; _root.main['enemy' + i].main.velY = 0; _root.main['enemy' + i].main.velZ = -6; } } } ++i; } if (damage == 1 || this._y >= 0 || _root.main.jimen.chikei1.hitTest((hanteix1 + hanteix2) / 2, (hanteiy1 + hanteiy2) / 2, true) && _root.main.jimen.chikei1.hitTest((hanteix1 + hanteix2) / 2, (hanteiy1 + hanteiy2) / 2 - this._y, true)) { damage = 0; hiteffect(); hitSE.start(); this._parent.removeMovieClip(); } else { if (_root.main._currentframe != ima || this._parent.hitTest(_root.sotowaku) == 0) { this._parent.removeMovieClip(); } } } } instance sarawari of movieClip 10 { onClipEvent (load) { this._y = this._parent.main._y; } onClipEvent (enterFrame) { this._y = this._parent.main._y; } } instance of movieClip 15 { onClipEvent (enterFrame) { if (this._currentframe >= 10) { this._parent.removeMovieClip(); } } } } movieClip 20 { } movieClip 22 fire { frame 1 { stop(); } instance main of movieClip 20 { onClipEvent (load) { function mutekireset() { ii = 0; while (ii <= 101) { muteki[ii] = 0; ++ii; } } function hiteffect() { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('hit', 'item' + ii, int(this._parent._y) * 100 + ii); _root.main['item' + ii]._x = this._parent._x; _root.main['item' + ii]._y = this._parent._y + this._y; ii += 99; } ++ii; } } maai = this._parent._x - _root.main.player._x; maaiY = this._parent._y - _root.main.player._y + _root.main.player._height / 2; velX = 15 * (this._parent._xscale * 0.01); velY = 0; velZ = 0; if (this._parent.velZ != undefined) { velZ = this._parent.velZ; } damage = 0; ima = _root.main._currentframe; this._parent._yscale = Math.abs(this._parent._xscale); HP = 10; down = 0; if (this._parent.HP != undefined) { HP = this._parent.HP; } if (this._parent.down != undefined) { down = this._parent.down; } var muteki = new Array(100); mutekireset(); var hitSE = new Sound(); hitSE.attachSound('hit10_b.wav'); } onClipEvent (enterFrame) { hanteix1 = (this.getBounds(_root)).xMin; hanteix2 = (this.getBounds(_root)).xMax; hanteiy1 = (this.getBounds(_root)).yMin; hanteiy2 = (this.getBounds(_root)).yMax; muki = (this._parent._xscale > 0) - (this._parent._xscale < 0); this._parent._x += velX; this._parent._y += velY; this._y += velZ; i = 1; while (i <= 100) { if (_root.main['enemy' + i].main.e.hantei1 == null || _root.main['enemy' + i].main.damagedown < 0 || muteki[i] > 0) { } else { if (this._parent.hitTest(_root.main['enemy' + i].main.e.hantei1) && this._parent._y - 20 < _root.main['enemy' + i]._y && this._parent._y + 20 > _root.main['enemy' + i]._y && muteki[i] == 0) { damage = 1; muteki[i] = 1; _root.main['enemy' + i].main.damage = 1; _root.main['enemy' + i].main.HP -= this.HP; _root.main['enemy' + i].main.velX = this._parent._xscale * 0.06; _root.main['enemy' + i].main.velY = 0; _root.score += 100; _root.main['enemy' + i].main.damagedown += 60; if (this._parent.sarawari.hitTest(_root.main['enemy' + i].main.e.head.sara) && this._parent._y - 2 < _root.main['enemy' + i]._y && this._parent._y + 2 > _root.main['enemy' + i]._y) { _root.main['enemy' + i].main.HP = 0; _root.main['enemy' + i].main.sara = 0; _root.score += 2000; } _root.status.enemybar.MHP = _root.main['enemy' + i].main.MHP; _root.status.enemybar.HP = _root.main['enemy' + i].main.HP; _root.status.enemyname = _root.main['enemy' + i].main.charaname; _root.status.enemybar.hyouji = 180; if (this.down >= 1 || _root.main['enemy' + i].main.HP <= 0 || _root.main['enemy' + i].main._z < 0 || _root.main['enemy' + i].main.damagedown >= 200) { _root.main['enemy' + i].main.damage = 2; _root.main['enemy' + i].main.velX = this._parent._xscale * 0.06; _root.main['enemy' + i].main.velY = 0; _root.main['enemy' + i].main.velZ = -6; } } } ++i; } if (damage == 1 || this._y >= 0 || _root.main.jimen.chikei1.hitTest((hanteix1 + hanteix2) / 2, (hanteiy1 + hanteiy2) / 2, true) && _root.main.jimen.chikei1.hitTest((hanteix1 + hanteix2) / 2, (hanteiy1 + hanteiy2) / 2 - this._y, true)) { damage = 0; hiteffect(); hitSE.start(); this._parent.removeMovieClip(); } else { if (_root.main._currentframe != ima || this._parent.hitTest(_root.sotowaku) == 0) { this._parent.removeMovieClip(); } } } } instance sarawari of movieClip 10 { onClipEvent (load) { this._y = this._parent.main._y; } onClipEvent (enterFrame) { this._y = this._parent.main._y; } } instance of movieClip 15 { onClipEvent (enterFrame) { if (this._currentframe >= 10) { this._parent.removeMovieClip(); } } } } movieClip 27 tree { frame 1 { stop(); } frame 14 { stop(); } } movieClip 28 hit { instance of movieClip 15 { onClipEvent (enterFrame) { if (this._currentframe >= 10) { this._parent.removeMovieClip(); } } } } movieClip 30 { } movieClip 32 { } movieClip 34 { } movieClip 36 { } movieClip 38 { } movieClip 40 { } movieClip 42 { } movieClip 44 { } movieClip 46 { } movieClip 48 weapon { frame 1 { stop(); } instance hantei of movieClip 9 { onClipEvent (load) { HP = 0; if (jj == undefined) { jj = 99; } if (velX == undefined) { velX = 0; } this._parent.swapDepths(int(this._parent._y) * 100 + jj); velY = -2 + Math.random() * 4; velZ = -5; ima = _root.main._currentframe; if (weaponID == undefined) { weaponID = 1; } this._parent.gotoAndStop(weaponID); var weaponname = ['', 'トンファー', '鉄パイプ', 'バールのようなもの', '刀', '', '', '丸太', '大型スレッジハンマー', '皿薙の剣', '', '拳銃', 'マシンガン', '', '', '']; name = weaponname[weaponID]; } onClipEvent (enterFrame) { hanteix1 = (this._parent.hantei.getBounds(_root)).xMin; hanteix2 = (this._parent.hantei.getBounds(_root)).xMax; hanteiy1 = (this._parent.hantei.getBounds(_root)).yMin; hanteiy2 = (this._parent.hantei.getBounds(_root)).yMax; hanteix15 = hanteix2 - (hanteix2 - hanteix1) / 2; hanteiy15 = hanteiy2 - (hanteiy2 - hanteiy1) / 2; if (this._parent.main._y >= 0) { this._parent.main._y = 0; velZ = 0; } else { velZ += 0.5; this._parent.main._y += velZ; this._parent._x += velX; this._parent._y += velY; } i = 1; while (i <= 2) { if (velX > 0 && (_root.main.jimen['chikei' + i].hitTest(hanteix2, hanteiy15, true) || _root.main.jimen['chikei' + i].hitTest(hanteix2, hanteiy1, true) && velY < 0 || _root.main.jimen['chikei' + i].hitTest(hanteix2, hanteiy2, true) && velY > 0)) { this._parent._x -= velX; } if (velX < 0 && (_root.main.jimen['chikei' + i].hitTest(hanteix1, hanteiy15, true) || _root.main.jimen['chikei' + i].hitTest(hanteix1, hanteiy1, true) && velY < 0 || _root.main.jimen['chikei' + i].hitTest(hanteix1, hanteiy2, true) && velY > 0)) { this._parent._x -= velX; } if (velY > 0 && (_root.main.jimen['chikei' + i].hitTest(hanteix15, hanteiy2, true) || _root.main.jimen['chikei' + i].hitTest(hanteix1, hanteiy2, true) && velX < 0 || _root.main.jimen['chikei' + i].hitTest(hanteix2, hanteiy2, true) && velX > 0)) { this._parent._y -= velY; } if (velY < 0 && (_root.main.jimen['chikei' + i].hitTest(hanteix15, hanteiy1, true) || _root.main.jimen['chikei' + i].hitTest(hanteix1, hanteiy1, true) && velX < 0 || _root.main.jimen['chikei' + i].hitTest(hanteix2, hanteiy1, true) && velX > 0)) { this._parent._y -= velY; } ++i; } this._parent.swapDepths(int(this._parent._y) * 100 + jj); if (_root.main._currentframe != ima || this._parent._currentframe == this._parent._totalframes()) { this._parent.removeMovieClip(); } } } } movieClip 50 { } movieClip 52 { } movieClip 54 { } movieClip 59 { } movieClip 60 { } movieClip 62 { } movieClip 64 { } movieClip 66 { } movieClip 67 { } movieClip 69 { } movieClip 70 { } movieClip 72 { } movieClip 73 { } movieClip 75 food { frame 1 { stop(); } instance hantei of movieClip 9 { onClipEvent (load) { var foodname = ['空', 'キュウリ', 'バナナ', 'フランクフルト', '尻小玉', 'レッドベコ', '河童巻き(本当の意味での)', 'きびだんご', '絶品河童ロース']; var kaifuku = [0, 5, 10, 20, 30, 40, 50, 70, 99]; var foodscore = [0, 300, 500, 800, 1000, 1500, 2000, 5000, 10000]; if (jj == undefined) { jj = 99; } if (velX == undefined) { velX = 0; } this._parent.swapDepths(int(this._parent._y) * 100 + jj); velY = -2 + Math.random() * 4; velZ = -5; ima = _root.main._currentframe; if (foodID == undefined) { foodID = 1; } this._parent.gotoAndStop(foodID); HP = kaifuku[foodID]; score = foodscore[foodID]; name = foodname[foodID]; } onClipEvent (enterFrame) { hanteix1 = (this._parent.hantei.getBounds(_root)).xMin; hanteix2 = (this._parent.hantei.getBounds(_root)).xMax; hanteiy1 = (this._parent.hantei.getBounds(_root)).yMin; hanteiy2 = (this._parent.hantei.getBounds(_root)).yMax; hanteix15 = hanteix2 - (hanteix2 - hanteix1) / 2; hanteiy15 = hanteiy2 - (hanteiy2 - hanteiy1) / 2; if (this._parent.main._y >= 0) { this._parent.main._y = 0; velZ = 0; } else { velZ += 0.5; this._parent.main._y += velZ; this._parent._x += velX; this._parent._y += velY; } i = 1; while (i <= 2) { if (velX > 0 && (_root.main.jimen['chikei' + i].hitTest(hanteix2, hanteiy15, true) || _root.main.jimen['chikei' + i].hitTest(hanteix2, hanteiy1, true) && velY < 0 || _root.main.jimen['chikei' + i].hitTest(hanteix2, hanteiy2, true) && velY > 0)) { this._parent._x -= velX; } if (velX < 0 && (_root.main.jimen['chikei' + i].hitTest(hanteix1, hanteiy15, true) || _root.main.jimen['chikei' + i].hitTest(hanteix1, hanteiy1, true) && velY < 0 || _root.main.jimen['chikei' + i].hitTest(hanteix1, hanteiy2, true) && velY > 0)) { this._parent._x -= velX; } if (velY > 0 && (_root.main.jimen['chikei' + i].hitTest(hanteix15, hanteiy2, true) || _root.main.jimen['chikei' + i].hitTest(hanteix1, hanteiy2, true) && velX < 0 || _root.main.jimen['chikei' + i].hitTest(hanteix2, hanteiy2, true) && velX > 0)) { this._parent._y -= velY; } if (velY < 0 && (_root.main.jimen['chikei' + i].hitTest(hanteix15, hanteiy1, true) || _root.main.jimen['chikei' + i].hitTest(hanteix1, hanteiy1, true) && velX < 0 || _root.main.jimen['chikei' + i].hitTest(hanteix2, hanteiy1, true) && velX > 0)) { this._parent._y -= velY; } ++i; } this._parent.swapDepths(int(this._parent._y) * 100 + jj); if (_root.main._currentframe != ima || this._parent._currentframe == this._parent._totalframes()) { this._parent.removeMovieClip(); } } } } frame 1 { var enemyMHP = [20, 40, 60, 99, 200, 300, 500]; var enemyxpower = [2, 3, 4, 2, 3, 4, 7]; var enemyzpower = [11, 10, 12, 10, 9, 8, 10]; var enemydpower = [2, 2, 2, 5, 4, 3, 1.5]; var enemydzpower = [1.2, 1.5, 1.8, 2, 2, 2, 2]; var enemyname = ['屁の河童', '陸に上がった河童', '川流れの河童', '寒稽古の河童', '水を得た河童', '狂河童', '最強の河童']; nude = 0; naked = 0; score = 0; main.men = 1; main.cont = 0; } movieClip 79 { } movieClip 80 { frame 1 { stop(); } instance hantei of movieClip 9 { onClipEvent (load) { this._parent.gotoAndStop(1 + int(this._parent._parent._parent.weaponID)); } onClipEvent (enterFrame) { this._parent.gotoAndStop(1 + int(this._parent._parent._parent.weaponID)); } } } movieClip 91 { } movieClip 136 { frame 1 { stop(); } instance hantei of movieClip 9 { onClipEvent (load) { this._parent.gotoAndStop(1 + int(this._parent._parent._parent.weaponID)); var weaponpower = [0, 8, 12, 14, 18, 16, 20, 30, 35, 50, 0, 8, 4, 10.5, 5]; var weapondown = [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1]; this._parent.HP = weaponpower[int(this._parent._parent._parent.weaponID)]; this._parent.down = weapondown[int(this._parent._parent._parent.weaponID)]; } onClipEvent (enterFrame) { this._parent.gotoAndStop(1 + int(this._parent._parent._parent.weaponID)); this._parent.HP = weaponpower[int(this._parent._parent._parent.weaponID)]; this._parent.down = weapondown[int(this._parent._parent._parent.weaponID)]; } } } movieClip 158 { frame 1 { } frame 10 { gotoAndPlay('stop'); } frame 34 { gotoAndPlay('run'); } frame 61 { gotoAndPlay('walk'); } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 3; wide = 5; hit = 0; down = 0; } } frame 76 { this._parent.attack = 0; gotoAndStop('stop'); } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 4; wide = 5; hit = 0; down = 0; } } frame 97 { this._parent.attack = 0; gotoAndStop('stop'); } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 5; wide = 5; hit = 0; down = 0; } } frame 130 { this._parent.attack = 0; gotoAndStop('stop'); } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 10; wide = 5; hit = 0; down = 1; } } frame 162 { this._parent.attack = 0; gotoAndStop('stop'); } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 13; wide = 5; hit = 0; down = 1; } } frame 188 { this._parent.attack = 0; this._parent.dash = 0; gotoAndStop('stop'); } instance sarawari of movieClip 10 { onClipEvent (load) { _x = (this._parent.kougeki1.getBounds(this._parent)).xMax; _y = (this._parent.kougeki1.getBounds(this._parent)).yMax; } onClipEvent (enterFrame) { _x = (this._parent.kougeki1.getBounds(this._parent)).xMax; _y = (this._parent.kougeki1.getBounds(this._parent)).yMax; } } frame 212 { this._parent.attack = 0; this._parent.dash = 0; gotoAndStop('stop'); } frame 224 { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('mikatadan', 'item' + ii, int(this._parent._parent._y - 20) * 100 + ii); _root.main['item' + ii].hantei.weaponID = weaponID; _root.main['item' + ii]._x = this._parent._parent._x + this.gun._x * this._xscale * this._parent._parent._xscale * 0.0001; _root.main['item' + ii]._y = this._parent._parent._y; _root.main['item' + ii].main._y += (this.gun._y - 10 - (this._parent.weaponID == 12) * 10) * this._yscale * 0.01; _root.main['item' + ii]._xscale = this._parent._parent._xscale; _root.main['item' + ii].HP = this.gun.hantei.weaponpower[this._parent.weaponID]; _root.main['item' + ii].down = this.gun.hantei.weapondown[this._parent.weaponID]; ii += 99; } ++ii; } } frame 227 { if (this._parent.weaponID == 12) { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('mikatadan', 'item' + ii, int(this._parent._parent._y - 20) * 100 + ii); _root.main['item' + ii].hantei.weaponID = weaponID; _root.main['item' + ii]._x = this._parent._parent._x + this.gun._x * this._xscale * this._parent._parent._xscale * 0.0001; _root.main['item' + ii]._y = this._parent._parent._y; _root.main['item' + ii].main._y += (this.gun._y - 10 - (this._parent.weaponID == 12) * 10) * this._yscale * 0.01; _root.main['item' + ii]._xscale = this._parent._parent._xscale; _root.main['item' + ii].HP = this.gun.hantei.weaponpower[this._parent.weaponID]; _root.main['item' + ii].down = this.gun.hantei.weapondown[this._parent.weaponID]; ii += 99; } ++ii; } } } frame 230 { if (this._parent.weaponID == 12) { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('mikatadan', 'item' + ii, int(this._parent._parent._y - 20) * 100 + ii); _root.main['item' + ii].hantei.weaponID = weaponID; _root.main['item' + ii]._x = this._parent._parent._x + this.gun._x * this._xscale * this._parent._parent._xscale * 0.0001; _root.main['item' + ii]._y = this._parent._parent._y; _root.main['item' + ii].main._y += (this.gun._y - 10 - (this._parent.weaponID == 12) * 10) * this._yscale * 0.01; _root.main['item' + ii]._xscale = this._parent._parent._xscale; _root.main['item' + ii].HP = this.gun.hantei.weaponpower[this._parent.weaponID]; _root.main['item' + ii].down = this.gun.hantei.weapondown[this._parent.weaponID]; ii += 99; } ++ii; } } } frame 233 { if (this._parent.weaponID == 12) { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('mikatadan', 'item' + ii, int(this._parent._parent._y - 20) * 100 + ii); _root.main['item' + ii].hantei.weaponID = weaponID; _root.main['item' + ii]._x = this._parent._parent._x + this.gun._x * this._xscale * this._parent._parent._xscale * 0.0001; _root.main['item' + ii]._y = this._parent._parent._y; _root.main['item' + ii].main._y += (this.gun._y - 10 - (this._parent.weaponID == 12) * 10) * this._yscale * 0.01; _root.main['item' + ii]._xscale = this._parent._parent._xscale; _root.main['item' + ii].HP = this.gun.hantei.weaponpower[this._parent.weaponID]; _root.main['item' + ii].down = this.gun.hantei.weapondown[this._parent.weaponID]; ii += 99; } ++ii; } } } frame 236 { if (this._parent.weaponID == 12) { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('mikatadan', 'item' + ii, int(this._parent._parent._y - 20) * 100 + ii); _root.main['item' + ii].hantei.weaponID = weaponID; _root.main['item' + ii]._x = this._parent._parent._x + this.gun._x * this._xscale * this._parent._parent._xscale * 0.0001; _root.main['item' + ii]._y = this._parent._parent._y; _root.main['item' + ii].main._y += (this.gun._y - 10 - (this._parent.weaponID == 12) * 10) * this._yscale * 0.01; _root.main['item' + ii]._xscale = this._parent._parent._xscale; _root.main['item' + ii].HP = this.gun.hantei.weaponpower[this._parent.weaponID]; _root.main['item' + ii].down = this.gun.hantei.weapondown[this._parent.weaponID]; ii += 99; } ++ii; } } } frame 248 { this._parent.attack = 0; this._parent.dash = 0; gotoAndStop('stop'); } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 9; wide = 5; hit = 0; down = 0; } } frame 262 { this._parent.attack = 0; this._parent.dash = 0; gotoAndStop('stop'); } frame 268 { gotoAndPlay('jump'); } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 7; wide = 5; hit = 0; down = 1; } } frame 287 { this._parent.attack = 0; gotoAndPlay('jump'); } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 10; wide = 5; hit = 0; down = 1; } } frame 298 { this._parent.dash = 0; stop(); } frame 318 { if (this._parent.damagedown < 200) { this._parent.damage = 0; gotoAndPlay('stop'); } else { this._parent.damage = 2; this._parent.velY = 0; this._parent.velZ = -5; gotoAndPlay('damage2'); } } frame 323 { stop(); } frame 347 { if (this._parent.HP <= 0) { stop(); } else { this._parent.damagedown = -10; } } frame 375 { this._parent.damage = 0; gotoAndPlay('stop'); } } movieClip 168 { frame 1 { stop(); } frame 20 { stop(); } } movieClip 170 { frame 1 { stop(); } instance sara of movieClip 168 { onClipEvent (load) { if (this._parent._parent._parent._parent._name == 'enemy99') { var color_transform = new flash.geom.ColorTransform(); color_transform.redMultiplier = 0.5; color_transform.greenMultiplier = 1; color_transform.blueMultiplier = 0.5; color_transform.alphaMultiplier = 1; color_transform.redOffset = 255; color_transform.greenOffset = 0; color_transform.blueOffset = 0; color_transform.alphaOffset = 0; this.transform.colorTransform = color_transform; } } onClipEvent (enterFrame) { if (this._parent._parent._parent.damage > 0) { this._parent.gotoAndStop('damage'); } else { this._parent.gotoAndStop('stop'); } if (this._parent._parent._parent.sara == 0) { this.gotoAndStop(2); } } } } movieClip 222 { frame 20 { gotoAndPlay('stop'); } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 3; wide = 5; hit = 0; down = 0; } } frame 42 { this._parent.attack = 0; gotoAndStop('stop'); } instance sarawari of movieClip 10 { onClipEvent (load) { _x = (this._parent.kougeki1.getBounds(this._parent)).xMin; _y = (this._parent.kougeki1.getBounds(this._parent)).yMax; } onClipEvent (enterFrame) { _x = (this._parent.kougeki1.getBounds(this._parent)).xMin; _y = (this._parent.kougeki1.getBounds(this._parent)).yMax; } } frame 76 { this._parent.attack = 0; gotoAndStop('stop'); } frame 89 { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('mikatadan', 'item' + ii, int(this._parent._parent._y - 20) * 100 + ii); _root.main['item' + ii].hantei.weaponID = weaponID; _root.main['item' + ii]._x = this._parent._parent._x - this.gun._x * this._xscale * this._parent._parent._xscale * 0.0001; _root.main['item' + ii]._y = this._parent._parent._y; _root.main['item' + ii].main._y += (this.gun._y - 20 - (this._parent.weaponID == 12) * 25) * this._yscale * 0.01; _root.main['item' + ii]._xscale = this._parent._parent._xscale; _root.main['item' + ii].HP = this.gun.hantei.weaponpower[this._parent.weaponID]; _root.main['item' + ii].down = this.gun.hantei.weapondown[this._parent.weaponID]; ii += 99; } ++ii; } } frame 92 { if (this._parent.weaponID == 12) { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('mikatadan', 'item' + ii, int(this._parent._parent._y - 20) * 100 + ii); _root.main['item' + ii].hantei.weaponID = weaponID; _root.main['item' + ii]._x = this._parent._parent._x - this.gun._x * this._xscale * this._parent._parent._xscale * 0.0001; _root.main['item' + ii]._y = this._parent._parent._y; _root.main['item' + ii].main._y += (this.gun._y - 20 - (this._parent.weaponID == 12) * 25) * this._yscale * 0.01; _root.main['item' + ii]._xscale = this._parent._parent._xscale; _root.main['item' + ii].HP = this.gun.hantei.weaponpower[this._parent.weaponID]; _root.main['item' + ii].down = this.gun.hantei.weapondown[this._parent.weaponID]; ii += 99; } ++ii; } } } frame 95 { if (this._parent.weaponID == 12) { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('mikatadan', 'item' + ii, int(this._parent._parent._y - 20) * 100 + ii); _root.main['item' + ii].hantei.weaponID = weaponID; _root.main['item' + ii]._x = this._parent._parent._x - this.gun._x * this._xscale * this._parent._parent._xscale * 0.0001; _root.main['item' + ii]._y = this._parent._parent._y; _root.main['item' + ii].main._y += (this.gun._y - 20 - (this._parent.weaponID == 12) * 25) * this._yscale * 0.01; _root.main['item' + ii]._xscale = this._parent._parent._xscale; _root.main['item' + ii].HP = this.gun.hantei.weaponpower[this._parent.weaponID]; _root.main['item' + ii].down = this.gun.hantei.weapondown[this._parent.weaponID]; ii += 99; } ++ii; } } } frame 98 { if (this._parent.weaponID == 12) { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('mikatadan', 'item' + ii, int(this._parent._parent._y - 20) * 100 + ii); _root.main['item' + ii].hantei.weaponID = weaponID; _root.main['item' + ii]._x = this._parent._parent._x - this.gun._x * this._xscale * this._parent._parent._xscale * 0.0001; _root.main['item' + ii]._y = this._parent._parent._y; _root.main['item' + ii].main._y += (this.gun._y - 20 - (this._parent.weaponID == 12) * 25) * this._yscale * 0.01; _root.main['item' + ii]._xscale = this._parent._parent._xscale; _root.main['item' + ii].HP = this.gun.hantei.weaponpower[this._parent.weaponID]; _root.main['item' + ii].down = this.gun.hantei.weapondown[this._parent.weaponID]; ii += 99; } ++ii; } } } frame 101 { if (this._parent.weaponID == 12) { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('mikatadan', 'item' + ii, int(this._parent._parent._y - 20) * 100 + ii); _root.main['item' + ii].hantei.weaponID = weaponID; _root.main['item' + ii]._x = this._parent._parent._x - this.gun._x * this._xscale * this._parent._parent._xscale * 0.0001; _root.main['item' + ii]._y = this._parent._parent._y; _root.main['item' + ii].main._y += (this.gun._y - 20 - (this._parent.weaponID == 12) * 25) * this._yscale * 0.01; _root.main['item' + ii]._xscale = this._parent._parent._xscale; _root.main['item' + ii].HP = this.gun.hantei.weaponpower[this._parent.weaponID]; _root.main['item' + ii].down = this.gun.hantei.weapondown[this._parent.weaponID]; ii += 99; } ++ii; } } } frame 120 { this._parent.attack = 0; gotoAndStop('stop'); } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 5; wide = 5; hit = 0; down = 0; } } frame 150 { this._parent.attack = 0; gotoAndStop('stop'); } frame 171 { gotoAndPlay('walk'); } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 4; wide = 5; hit = 0; down = 0; } } frame 222 { this._parent.attack = 0; gotoAndStop('stop'); } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 8; wide = 5; hit = 0; down = 1; } } frame 253 { this._parent.attack = 0; gotoAndStop('stop'); } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 12; wide = 5; hit = 0; down = 1; } } frame 279 { this._parent.attack = 0; this._parent.dash = 0; gotoAndStop('stop'); } frame 304 { stop(); } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 8; hit = 0; down = 1; } } frame 330 { stop(); } frame 331 { this._parent.velX = 0; this._parent.velY = 0; this._parent.velZ = -2; } frame 351 { this._parent.velX = this._parent._parent._xscale * 0.15; } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 11; hit = 0; down = 1; } } frame 358 { stop(); } frame 391 { this._parent.dash = 0; gotoAndPlay('stop'); } frame 411 { if (this._parent.damagedown < 200) { this._parent.damage = 0; gotoAndPlay('stop'); } else { this._parent.damage = 2; this._parent.velY = 0; this._parent.velZ = -5; gotoAndPlay('damage2'); } } frame 421 { stop(); } frame 454 { if (this._parent.HP <= 0) { stop(); } else { this._parent.damagedown = -10; } } frame 491 { this._parent.damage = 0; gotoAndPlay('stop'); } } // unknown tag 88 length 64 // unknown tag 88 length 90 button 231 { on (release) { this.gotoAndStop('select'); } } button 235 { on (release) { this.gotoAndStop('4'); } } // unknown tag 88 length 35 // unknown tag 88 length 73 button 243 { on (release) { this.gotoAndStop('2'); } } // unknown tag 88 length 19 button 249 { on (release) { this.gotoAndStop('3'); } } button 260 { on (release) { this.gotoAndStop('title'); } } // unknown tag 88 length 70 movieClip 266 { frame 1 { stop(); } } movieClip 267 { } // unknown tag 88 length 19 // unknown tag 88 length 38 // unknown tag 88 length 22 movieClip 275 { frame 1 { stop(); } } movieClip 278 { } movieClip 282 { frame 1 { if (_root.nude >= 4) { gotoAndStop(2); } else { stop(); } this.onEnterFrame = function () { if (_root.nude >= 4) { gotoAndStop(2); } else { gotoAndStop(1); } }; } } movieClip 284 { frame 1 { if (_root.nude >= 4) { gotoAndStop(2); } else { stop(); } this.onEnterFrame = function () { if (_root.nude >= 4) { gotoAndStop(2); } else { gotoAndStop(1); } }; } } movieClip 287 { } movieClip 291 { frame 1 { if (_root.naked >= 5) { gotoAndStop(2); } else { stop(); } this.onEnterFrame = function () { if (_root.naked >= 5) { gotoAndStop(2); } else { gotoAndStop(1); } }; } } movieClip 293 { frame 1 { if (_root.naked >= 5) { gotoAndStop(2); } else { stop(); } this.onEnterFrame = function () { if (_root.naked >= 5) { gotoAndStop(2); } else { gotoAndStop(1); } }; } } movieClip 297 { } movieClip 299 { } movieClip 303 { frame 1 { if (_root.nude >= 4) { gotoAndStop(2); } else { stop(); } this.onEnterFrame = function () { if (_root.nude >= 4) { gotoAndStop(2); } else { gotoAndStop(1); } }; } } movieClip 306 { frame 1 { if (_root.nude >= 4) { gotoAndStop(2); } else { stop(); } this.onEnterFrame = function () { if (_root.nude >= 4) { gotoAndStop(2); } else { gotoAndStop(1); } }; } } movieClip 317 { frame 1 { if (_root.naked >= 5) { gotoAndStop(2); } else { stop(); } this.onEnterFrame = function () { if (_root.naked >= 5) { gotoAndStop(2); } else { gotoAndStop(1); } }; } } movieClip 319 { frame 1 { if (_root.naked >= 5) { gotoAndStop(2); } else { stop(); } this.onEnterFrame = function () { if (_root.naked >= 5) { gotoAndStop(2); } else { gotoAndStop(1); } }; } } movieClip 327 { } movieClip 329 { } movieClip 331 { } movieClip 333 { } movieClip 334 { instance of movieClip 287 { onClipEvent (load) { if (_root.nude == 4 && _root.naked == 5 && _root.main.cont == 0) { this._visible = false; } else { this._visible = true; } } } instance of movieClip 297 { onClipEvent (load) { if (_root.nude == 4 && _root.naked == 5 && _root.main.cont == 0) { this._visible = false; } else { this._visible = true; } } } instance of movieClip 327 { onClipEvent (load) { if (_root.nude == 4 && _root.naked == 5 && _root.main.cont == 0) { this._visible = true; } else { this._visible = false; } } } frame 7300 { stop(); } instance of movieClip 329 { onClipEvent (load) { if (_root.main.cont == 0 && _root.main.playerID == 1 && _root.nude < 4) { this._visible = true; } else { this._visible = false; } } } instance of movieClip 331 { onClipEvent (load) { if (_root.main.cont == 0 && _root.main.playerID == 2 && _root.naked < 5) { this._visible = true; } else { this._visible = false; } } } instance of movieClip 333 { onClipEvent (load) { if (_root.main.cont == 0 && (_root.main.playerID == 1 && _root.nude == 4) || _root.main.playerID == 2 && _root.naked == 5 && !(_root.nude == 4 && _root.naked == 5)) { this._visible = true; } else { this._visible = false; } } } } // unknown tag 88 length 64 movieClip 338 { } movieClip 381 { frame 1 { if (_root.nude >= 4) { gotoAndStop(2); } else { stop(); } this.onEnterFrame = function () { if (_root.nude >= 4) { gotoAndStop(2); } else { gotoAndStop(1); } }; } } movieClip 384 { frame 1 { if (_root.nude >= 4) { gotoAndStop(2); } else { stop(); } this.onEnterFrame = function () { if (_root.nude >= 4) { gotoAndStop(2); } else { gotoAndStop(1); } }; } } movieClip 396 { frame 1 { if (_root.nude >= 4) { gotoAndStop(2); } else { stop(); } this.onEnterFrame = function () { if (_root.nude >= 4) { gotoAndStop(2); } else { gotoAndStop(1); } }; } } movieClip 399 { frame 1 { if (_root.nude >= 4) { gotoAndStop(2); } else { stop(); } this.onEnterFrame = function () { if (_root.nude >= 4) { gotoAndStop(2); } else { gotoAndStop(1); } }; } } movieClip 413 { frame 1 { if (_root.nude >= 4) { gotoAndStop(2); } else { stop(); } this.onEnterFrame = function () { if (_root.nude >= 4) { gotoAndStop(2); } else { gotoAndStop(1); } }; } } movieClip 415 { frame 1 { if (_root.nude >= 4) { gotoAndStop(2); } else { stop(); } this.onEnterFrame = function () { if (_root.nude >= 4) { gotoAndStop(2); } else { gotoAndStop(1); } }; } } movieClip 455 { frame 10 { gotoAndPlay('stop'); } instance sarawari of movieClip 10 { onClipEvent (load) { _x = (this._parent.kougeki1.getBounds(this._parent)).xMin; _y = (this._parent.kougeki1.getBounds(this._parent)).yMax; } onClipEvent (enterFrame) { _x = (this._parent.kougeki1.getBounds(this._parent)).xMin; _y = (this._parent.kougeki1.getBounds(this._parent)).yMax; } } frame 34 { this._parent.attack = 0; this._parent.dash = 0; gotoAndStop('stop'); } frame 41 { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('mikatadan', 'item' + ii, int(this._parent._parent._y - 20) * 100 + ii); _root.main['item' + ii].hantei.weaponID = weaponID; _root.main['item' + ii]._x = this._parent._parent._x - this.gun._x * this._xscale * this._parent._parent._xscale * 0.0001; _root.main['item' + ii]._y = this._parent._parent._y; _root.main['item' + ii].main._y += (this.gun._y - 30 - (this._parent.weaponID == 12) * 35) * this._yscale * 0.01; _root.main['item' + ii]._xscale = this._parent._parent._xscale; _root.main['item' + ii].HP = this.gun.hantei.weaponpower[this._parent.weaponID]; _root.main['item' + ii].down = this.gun.hantei.weapondown[this._parent.weaponID]; ii += 99; } ++ii; } } frame 44 { if (this._parent.weaponID == 12) { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('mikatadan', 'item' + ii, int(this._parent._parent._y - 20) * 100 + ii); _root.main['item' + ii].hantei.weaponID = weaponID; _root.main['item' + ii]._x = this._parent._parent._x - this.gun._x * this._xscale * this._parent._parent._xscale * 0.0001; _root.main['item' + ii]._y = this._parent._parent._y; _root.main['item' + ii].main._y += (this.gun._y - 30 - (this._parent.weaponID == 12) * 35) * this._yscale * 0.01; _root.main['item' + ii]._xscale = this._parent._parent._xscale; _root.main['item' + ii].HP = this.gun.hantei.weaponpower[this._parent.weaponID]; _root.main['item' + ii].down = this.gun.hantei.weapondown[this._parent.weaponID]; ii += 99; } ++ii; } } } frame 47 { if (this._parent.weaponID == 12) { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('mikatadan', 'item' + ii, int(this._parent._parent._y - 20) * 100 + ii); _root.main['item' + ii].hantei.weaponID = weaponID; _root.main['item' + ii]._x = this._parent._parent._x - this.gun._x * this._xscale * this._parent._parent._xscale * 0.0001; _root.main['item' + ii]._y = this._parent._parent._y; _root.main['item' + ii].main._y += (this.gun._y - 30 - (this._parent.weaponID == 12) * 35) * this._yscale * 0.01; _root.main['item' + ii]._xscale = this._parent._parent._xscale; _root.main['item' + ii].HP = this.gun.hantei.weaponpower[this._parent.weaponID]; _root.main['item' + ii].down = this.gun.hantei.weapondown[this._parent.weaponID]; ii += 99; } ++ii; } } } frame 50 { if (this._parent.weaponID == 12) { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('mikatadan', 'item' + ii, int(this._parent._parent._y - 20) * 100 + ii); _root.main['item' + ii].hantei.weaponID = weaponID; _root.main['item' + ii]._x = this._parent._parent._x - this.gun._x * this._xscale * this._parent._parent._xscale * 0.0001; _root.main['item' + ii]._y = this._parent._parent._y; _root.main['item' + ii].main._y += (this.gun._y - 30 - (this._parent.weaponID == 12) * 35) * this._yscale * 0.01; _root.main['item' + ii]._xscale = this._parent._parent._xscale; _root.main['item' + ii].HP = this.gun.hantei.weaponpower[this._parent.weaponID]; _root.main['item' + ii].down = this.gun.hantei.weapondown[this._parent.weaponID]; ii += 99; } ++ii; } } } frame 53 { if (this._parent.weaponID == 12) { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('mikatadan', 'item' + ii, int(this._parent._parent._y - 20) * 100 + ii); _root.main['item' + ii].hantei.weaponID = weaponID; _root.main['item' + ii]._x = this._parent._parent._x - this.gun._x * this._xscale * this._parent._parent._xscale * 0.0001; _root.main['item' + ii]._y = this._parent._parent._y; _root.main['item' + ii].main._y += (this.gun._y - 30 - (this._parent.weaponID == 12) * 35) * this._yscale * 0.01; _root.main['item' + ii]._xscale = this._parent._parent._xscale; _root.main['item' + ii].HP = this.gun.hantei.weaponpower[this._parent.weaponID]; _root.main['item' + ii].down = this.gun.hantei.weapondown[this._parent.weaponID]; ii += 99; } ++ii; } } } frame 70 { this._parent.attack = 0; this._parent.dash = 0; gotoAndStop('stop'); } frame 91 { if (this._parent.damagedown < 200) { this._parent.damage = 0; gotoAndPlay('stop'); } else { this._parent.damage = 2; this._parent.velY = 0; this._parent.velZ = -5; gotoAndPlay('damage2'); } } frame 99 { gotoAndPlay('jump'); } frame 126 { gotoAndPlay('walk'); } frame 180 { gotoAndPlay('run'); } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 14; wide = 5; hit = 0; down = 1; } } frame 221 { this._parent.attack = 0; this._parent.dash = 0; gotoAndStop('stop'); } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 6; wide = 5; hit = 0; down = 0; } } frame 243 { this._parent.attack = 0; gotoAndStop('stop'); } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 7; wide = 5; hit = 0; down = 0; } } frame 275 { this._parent.attack = 0; gotoAndStop('stop'); } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 5; wide = 5; hit = 0; down = 0; } } frame 299 { this._parent.attack = 0; this._parent.dash = 0; gotoAndStop('stop'); } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 7; wide = 5; hit = 0; down = 1; } } frame 318 { this._parent.attack = 0; gotoAndPlay('jump'); } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 15; wide = 5; hit = 0; down = 1; } } frame 329 { this._parent.dash = 0; stop(); } frame 334 { stop(); } frame 358 { if (this._parent.HP <= 0) { stop(); } else { this._parent.damagedown = -10; } } frame 396 { this._parent.damage = 0; gotoAndPlay('stop'); } } movieClip 475 { frame 1 { if (_root.naked >= 5) { gotoAndStop(2); } else { stop(); } this.onEnterFrame = function () { if (_root.naked >= 5) { gotoAndStop(2); } else { gotoAndStop(1); } }; } } movieClip 477 { frame 1 { if (_root.naked >= 5) { gotoAndStop(2); } else { stop(); } this.onEnterFrame = function () { if (_root.naked >= 5) { gotoAndStop(2); } else { gotoAndStop(1); } }; } } movieClip 507 { frame 1 { if (_root.naked >= 5) { gotoAndStop(2); } else { stop(); } this.onEnterFrame = function () { if (_root.naked >= 5) { gotoAndStop(2); } else { gotoAndStop(1); } }; } } movieClip 509 { frame 1 { if (_root.naked >= 5) { gotoAndStop(2); } else { stop(); } this.onEnterFrame = function () { if (_root.naked >= 5) { gotoAndStop(2); } else { gotoAndStop(1); } }; } } movieClip 545 { frame 10 { gotoAndPlay('stop'); } frame 25 { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('fire', 'item' + ii, int(this._parent._parent._y) * 100 + ii); _root.main['item' + ii]._x = this._parent._parent._x - this.gun._x * this._xscale * this._parent._parent._xscale * 0.0001; _root.main['item' + ii]._y = this._parent._parent._y; _root.main['item' + ii].main._y += this.gun._y * this._yscale * 0.01; _root.main['item' + ii]._xscale = this._parent._parent._xscale; _root.main['item' + ii].HP = 5 + (this._parent.dash > 0) * 5; _root.main['item' + ii].down = +(this._parent.dash > 0); ii += 99; } ++ii; } } frame 44 { this._parent.attack = 0; this._parent.dash = 0; gotoAndStop('stop'); } instance sarawari of movieClip 10 { onClipEvent (load) { _x = (this._parent.kougeki1.getBounds(this._parent)).xMin; _y = (this._parent.kougeki1.getBounds(this._parent)).yMax; } onClipEvent (enterFrame) { _x = (this._parent.kougeki1.getBounds(this._parent)).xMin; _y = (this._parent.kougeki1.getBounds(this._parent)).yMax; } } frame 72 { this._parent.attack = 0; this._parent.dash = 0; gotoAndStop('stop'); } frame 79 { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('mikatadan', 'item' + ii, int(this._parent._parent._y - 20) * 100 + ii); _root.main['item' + ii].hantei.weaponID = weaponID; _root.main['item' + ii]._x = this._parent._parent._x - this.gun._x * this._xscale * this._parent._parent._xscale * 0.0001; _root.main['item' + ii]._y = this._parent._parent._y; _root.main['item' + ii].main._y += (this.gun._y - 35 - (this._parent.weaponID == 12) * 30) * this._yscale * 0.01; _root.main['item' + ii]._xscale = this._parent._parent._xscale; _root.main['item' + ii].HP = this.gun.hantei.weaponpower[this._parent.weaponID]; _root.main['item' + ii].down = this.gun.hantei.weapondown[this._parent.weaponID]; ii += 99; } ++ii; } } frame 82 { if (this._parent.weaponID == 12) { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('mikatadan', 'item' + ii, int(this._parent._parent._y - 20) * 100 + ii); _root.main['item' + ii].hantei.weaponID = weaponID; _root.main['item' + ii]._x = this._parent._parent._x - this.gun._x * this._xscale * this._parent._parent._xscale * 0.0001; _root.main['item' + ii]._y = this._parent._parent._y; _root.main['item' + ii].main._y += (this.gun._y - 35 - (this._parent.weaponID == 12) * 30) * this._yscale * 0.01; _root.main['item' + ii]._xscale = this._parent._parent._xscale; _root.main['item' + ii].HP = this.gun.hantei.weaponpower[this._parent.weaponID]; _root.main['item' + ii].down = this.gun.hantei.weapondown[this._parent.weaponID]; ii += 99; } ++ii; } } } frame 85 { if (this._parent.weaponID == 12) { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('mikatadan', 'item' + ii, int(this._parent._parent._y - 20) * 100 + ii); _root.main['item' + ii].hantei.weaponID = weaponID; _root.main['item' + ii]._x = this._parent._parent._x - this.gun._x * this._xscale * this._parent._parent._xscale * 0.0001; _root.main['item' + ii]._y = this._parent._parent._y; _root.main['item' + ii].main._y += (this.gun._y - 35 - (this._parent.weaponID == 12) * 30) * this._yscale * 0.01; _root.main['item' + ii]._xscale = this._parent._parent._xscale; _root.main['item' + ii].HP = this.gun.hantei.weaponpower[this._parent.weaponID]; _root.main['item' + ii].down = this.gun.hantei.weapondown[this._parent.weaponID]; ii += 99; } ++ii; } } } frame 88 { if (this._parent.weaponID == 12) { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('mikatadan', 'item' + ii, int(this._parent._parent._y - 20) * 100 + ii); _root.main['item' + ii].hantei.weaponID = weaponID; _root.main['item' + ii]._x = this._parent._parent._x - this.gun._x * this._xscale * this._parent._parent._xscale * 0.0001; _root.main['item' + ii]._y = this._parent._parent._y; _root.main['item' + ii].main._y += (this.gun._y - 35 - (this._parent.weaponID == 12) * 30) * this._yscale * 0.01; _root.main['item' + ii]._xscale = this._parent._parent._xscale; _root.main['item' + ii].HP = this.gun.hantei.weaponpower[this._parent.weaponID]; _root.main['item' + ii].down = this.gun.hantei.weapondown[this._parent.weaponID]; ii += 99; } ++ii; } } } frame 91 { if (this._parent.weaponID == 12) { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('mikatadan', 'item' + ii, int(this._parent._parent._y - 20) * 100 + ii); _root.main['item' + ii].hantei.weaponID = weaponID; _root.main['item' + ii]._x = this._parent._parent._x - this.gun._x * this._xscale * this._parent._parent._xscale * 0.0001; _root.main['item' + ii]._y = this._parent._parent._y; _root.main['item' + ii].main._y += (this.gun._y - 35 - (this._parent.weaponID == 12) * 30) * this._yscale * 0.01; _root.main['item' + ii]._xscale = this._parent._parent._xscale; _root.main['item' + ii].HP = this.gun.hantei.weaponpower[this._parent.weaponID]; _root.main['item' + ii].down = this.gun.hantei.weapondown[this._parent.weaponID]; ii += 99; } ++ii; } } } frame 110 { this._parent.attack = 0; this._parent.dash = 0; gotoAndStop('stop'); } frame 131 { if (this._parent.damagedown < 200) { this._parent.damage = 0; gotoAndPlay('stop'); } else { this._parent.damage = 2; this._parent.velY = 0; this._parent.velZ = -5; gotoAndPlay('damage2'); } } frame 137 { gotoAndPlay('jump'); } frame 154 { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('fire', 'item' + ii, int(this._parent._parent._y) * 100 + ii); _root.main['item' + ii]._x = this._parent._parent._x - this.gun._x * this._xscale * this._parent._parent._xscale * 0.0001; _root.main['item' + ii]._y = this._parent._parent._y; _root.main['item' + ii].main._y += this._parent._y + this.gun._y * this._yscale * 0.01; _root.main['item' + ii]._xscale = this._parent._parent._xscale; _root.main['item' + ii].HP = 8 + (this._parent.dash > 0) * 7; _root.main['item' + ii].down = +((this._parent.dash > 0) * 5); _root.main['item' + ii].velX = 10 + (this._parent.dash > 0) * 5; _root.main['item' + ii].velZ = 5 + (this._parent.dash > 0) * 3; ii += 99; } ++ii; } } frame 169 { this._parent.attack = 0; gotoAndPlay('jump'); } frame 196 { gotoAndPlay('walk'); } frame 250 { gotoAndPlay('run'); } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 14; wide = 5; hit = 0; down = 1; } } frame 291 { this._parent.attack = 0; gotoAndStop('stop'); } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 6; wide = 5; hit = 0; down = 0; } } frame 316 { this._parent.attack = 0; gotoAndStop('stop'); } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 7; wide = 5; hit = 0; down = 0; } } frame 348 { this._parent.attack = 0; gotoAndStop('stop'); } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 5; wide = 5; hit = 0; down = 0; } } frame 374 { this._parent.attack = 0; this._parent.dash = 0; gotoAndStop('stop'); } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 7; wide = 5; hit = 0; down = 1; } } frame 393 { this._parent.attack = 0; gotoAndPlay('jump'); } instance kougeki1 of movieClip 10 { onClipEvent (load) { HP = 15; wide = 5; hit = 0; down = 1; } } frame 404 { this._parent.dash = 0; stop(); } frame 409 { stop(); } frame 433 { if (this._parent.HP <= 0) { stop(); } else { this._parent.damagedown = -10; } } frame 471 { this._parent.damage = 0; gotoAndPlay('stop'); } } movieClip 547 { } movieClip 552 { } movieClip 557 { } movieClip 561 { } movieClip 564 { instance sara of movieClip 168 { onClipEvent (load) { if (this._parent._parent._parent._parent._name == 'enemy99') { var color_transform = new flash.geom.ColorTransform(); color_transform.redMultiplier = 0.5; color_transform.greenMultiplier = 1; color_transform.blueMultiplier = 0.5; color_transform.alphaMultiplier = 1; color_transform.redOffset = 255; color_transform.greenOffset = 0; color_transform.blueOffset = 0; color_transform.alphaOffset = 0; this.transform.colorTransform = color_transform; } } onClipEvent (enterFrame) { if (this._parent._parent._parent.damage > 0) { this._parent.gotoAndStop('damage'); } else { this._parent.gotoAndStop('stop'); } if (this._parent._parent._parent.sara == 0) { this.gotoAndStop(2); } } } } movieClip 566 { } button 570 { on (release) { ++cont; _root.score = 0; this.gotoAndStop('select'); } } movieClip 576 { frame 6 { stop(); } frame 12 { stop(); } frame 14 { stop(); } frame 16 { stop(); } frame 18 { stop(); } frame 20 { stop(); } frame 22 { stop(); } frame 52 { stop(); } frame 54 { stop(); } frame 56 { stop(); } } movieClip 578 { } movieClip 581 { } movieClip 583 { } movieClip 584 { } movieClip 585 { } movieClip 587 { frame 1 { stop(); } } movieClip 588 { instance of movieClip 587 { } } movieClip 589 { } movieClip 590 { } movieClip 592 { } movieClip 594 { } movieClip 596 { instance bar of movieClip 594 { onClipEvent (load) { this._xscale = 100 * (this._parent._parent.HP / this._parent._parent.MHP); hyouji = 0; if (this._parent._parent.charaname != undefined) { this._parent.charaname = this._parent._parent.charaname; } } onClipEvent (enterFrame) { if (this._parent._parent.HP < 0) { this._xscale = 0; } else { this._xscale = 100 * (this._parent._parent.HP / this._parent._parent.MHP); } } } } movieClip 597 { frame 1 { stop(); e.gotoAndStop('stop'); } frame 2 { e.gotoAndPlay('walk'); } frame 3 { e.gotoAndPlay('run'); } frame 4 { e.gotoAndPlay('jump'); } frame 5 { e.gotoAndPlay('attack1'); } frame 6 { e.gotoAndPlay('attack2'); } frame 7 { e.gotoAndPlay('attack3'); } frame 8 { e.gotoAndPlay('attack4'); } frame 9 { e.gotoAndPlay('attack5'); } frame 10 { e.gotoAndPlay('jattack1'); } frame 11 { e.gotoAndPlay('jattack5'); } frame 12 { if (weaponID >= 11) { e.gotoAndPlay('weapon2'); } else { e.gotoAndPlay('weapon1'); } } frame 16 { e.gotoAndPlay('get'); } frame 21 { e.gotoAndPlay('damage1'); } frame 22 { e.gotoAndPlay('damage'); } frame 23 { e.gotoAndPlay('damage2'); } frame 24 { e.gotoAndPlay('down'); } frame 25 { e.gotoAndPlay('wake'); } } movieClip 598 { instance main of movieClip 597 { onClipEvent (load) { function mutekireset() { wazahit = 0; ii = 0; while (ii <= 100) { muteki[ii] = 0; ++ii; } } function weapondrop() { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('weapon', 'item' + ii, int(this._parent._y) * 100 + ii); _root.main['item' + ii].hantei.weaponID = weaponID; _root.main['item' + ii]._x = this._parent._x; _root.main['item' + ii]._y = this._parent._y; _root.main['item' + ii].main._y += this._y - 50; _root.main['item' + ii].hantei.velX = this._parent._xscale * 0.05; _root.main['item' + ii].hantei.jj = ii; ii += 99; } ++ii; } weaponID = 0; } function hiteffect() { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('hit', 'item' + ii, int(this._parent._y) * 100 + ii); _root.main['item' + ii]._x = this._parent._x + e.sarawari._x * (1 - (e.sarawari._x < 0) * 2) * e._xscale * this._parent._xscale * 0.0001; _root.main['item' + ii]._y = this._parent._y + this._y + (e.sarawari._y + _y) * e._yscale * 0.01; ii += 99; } ++ii; } } function fooddrop() { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('food', 'item' + ii, int(this._parent._y) * 100 + ii); _root.main['item' + ii]._x = this._parent._x; _root.main['item' + ii]._y = this._parent._y; _root.main['item' + ii].main._y += this._y - 50; _root.main['item' + ii].hantei.jj = ii; ii += 99; } ++ii; } } _z = 0; velX = 0; velY = 0; velZ = 0; jump = 0; dash = 0; attack = 0; damage = 0; MHP = 99; HP = MHP; key_a = 1; key_b = 1; key_dash = 0; key_dash2 = 0; tame_a = 0; tame_b = 0; menkuri = 0; dead = 0; damagedown = 0; attackmukou = 0; nokezori = 0; mukiX = 1; mukiY = 0; wazahit = 0; if (this._parent.LEVEL == undefined) { LEVEL = 0; } else { LEVEL = this._parent.LEVEL; } xpower = _root.enemyxpower[LEVEL]; ypower = xpower; zpower = _root.enemyzpower[LEVEL]; dpower = _root.enemydpower[LEVEL]; dzpower = _root.enemydzpower[LEVEL]; charaname = _root.enemyname[LEVEL]; MHP = _root.enemyMHP[LEVEL]; HP = MHP; if (this._parent.playerID == undefined) { playerID = 0; } else { playerID = this._parent.playerID; } if (this._parent.weaponID == undefined) { weaponID = 0; } else { weaponID = this._parent.weaponID; } if (this._parent.MHP != undefined) { MHP = this._parent.MHP; HP = MHP; } if (this._parent.charaname != undefined) { charaname = this._parent.charaname; } time = 0; cpu = 0; sara = 1; score = (LEVEL + 1) * 500; sousaX = 0; sousaY = 0; if (this._parent.cpu != undefined) { cpu = this._parent.cpu; } if (this._parent.score != undefined) { score = this._parent.score; } var muteki = new Array(100); mutekireset(); var hitSE = new Sound(); hitSE.attachSound('hit_p01_a.wav'); var stepSE = new Sound(); stepSE.attachSound('step07.wav'); } onClipEvent (enterFrame) { hanteix1 = (this._parent.kage.getBounds(_root)).xMin; hanteix2 = (this._parent.kage.getBounds(_root)).xMax; hanteiy1 = (this._parent.kage.getBounds(_root)).yMin; hanteiy2 = (this._parent.kage.getBounds(_root)).yMax; hanteix15 = hanteix2 - (hanteix2 - hanteix1) / 2; hanteiy15 = hanteiy2 - (hanteiy2 - hanteiy1) / 2; muki = (this._parent._xscale >= 0) - (this._parent._xscale < 0); maaiX = this._parent._x - _root.main.player._x; maaiY = this._parent._y - _root.main.player._y; maai = Math.abs(maaiX) + Math.abs(maaiY); if (damage > 0) { attack = 0; dash = 0; jump = 0; if (damage == 2) { gotoAndStop('damage2' + playerID); velZ += 0.5; if (_z > 0) { _z = 0; velX = 0; velY = 0; velZ = 0; damage = 3; } } else { if (damage == 3) { gotoAndStop('down' + playerID); } else { if (damage == 4) { gotoAndStop('wake' + playerID); } else { if (damage == 5) { gotoAndStop('get' + playerID); } else { velX *= 0.9; velY = 0; if (nokezori > 0) { gotoAndStop('damage1' + playerID); --nokezori; } else { gotoAndStop('damage15' + playerID); } } } } } if (damage != 2) { _z = 0; velY = 0; velZ = 0; } if (damage >= 3) { _z = 0; velX = 0; velY = 0; velZ = 0; } if (weaponID > 0 && damage <= 3) { weapondrop(); } if (HP <= 0) { ++dead; if (dead == 1) { _root.score += score; if (Math.random() > 0.5) { fooddrop(); } } if (this._parent.hitTest(_root.sotowaku) == 0) { this._parent.removeMovieClip(); } } } else { if (jump == 1) { if (attack == 0) { gotoAndStop('jump' + playerID); } if (cpu > 0 && _root.main.player.main.damage <= 1 && Math.abs(maaiY) <= 20 && maai <= 200 + (dash > 0) * 200 && Math.random() < (1 + LEVEL) * 0.05 && attack == 0 && menkuri == 0) { attack = 1; mutekireset(); if (dash > 0) { gotoAndStop('jattack5' + playerID); } else { gotoAndStop('jattack1' + playerID); } } if (_z >= 0) { jump = 0; _z = 0; velX = 0; velY = 0; velZ = 0; attack = 0; dash = 0; stepSE.start(); } else { velZ += 0.5; } } else { _z = 0; velZ = 0; if (attack == 0 && menkuri == 0) { velX = sousaX * xpower; velY = sousaY * ypower; if (velX != 0 && dash > 0) { this._parent._xscale = this._parent._yscale * ((velX > 0) - (velX < 0)); } else { this._parent._xscale = this._parent._yscale * ((maaiX < 0) - (maaiX >= 0)); } } if (velX != 0 || velY != 0) { if (dash > 0 && attack == 0) { velX *= dpower; velY *= dpower; --dash; gotoAndStop('run' + playerID); } else { if (attack > 0) { velX *= 0.9; velY *= 0.9; } else { gotoAndStop('walk' + playerID); } } } else { if (attack == 0 && menkuri == 0) { gotoAndStop('stop' + playerID); if (dash > 0) { dash = 0; } } } if (_root.main.player.main.damage <= 1 && cpu > 0 && Math.random() < 0.001 + (Math.abs(maaiY) <= 20 + Math.abs(velY) * 10 && cpu >= 4) * (0.01 + (dash > 0) * 0.01) * LEVEL && attack == 0 && menkuri == 0) { jump = 1; velZ = -zpower; if (dash > 0) { velZ = -zpower * dzpower; } } else { if (cpu > 0 && _root.main.player.main.damage <= 1 && Math.abs(maaiY) <= 20 + (dash > 0) * Math.abs(velY) * 5 && maai >= 0 && maai <= 70 + (LEVEL >= 2) * 10 + (LEVEL >= 3) * 70 + (LEVEL >= 4) * 60 + (weaponID >= 11) * 500 && Math.random() < (1 + LEVEL) * 0.05 && attack == 0 && menkuri == 0) { i = 1; while (i <= 99) { if (dash <= 0 && weaponID == 0 && _root.main['item' + i].main._y >= 0 && this._parent.kage.hitTest(_root.main['item' + i]) && this._parent._y - 20 < _root.main['item' + i]._y && this._parent._y + 20 > _root.main['item' + i]._y) { HP += _root.main['item' + i].hantei.HP; if (_root.main['item' + i].hantei.weaponID != undefined) { if (weaponID > 0) { weapondrop(); } weaponID = _root.main['item' + i].hantei.weaponID; } _root.main['item' + i].gotoAndStop('get'); gotoAndStop('get' + playerID); _root.main['item' + i].removeMovieClip(); damage = 5; velX = 0; velY = 0; i += 99; } ++i; } if (damage == 0) { attack = 1; mutekireset(); if (weaponID > 0) { gotoAndStop('weapon' + playerID); } else { if (dash > 0) { gotoAndStop('attack5' + playerID); } else { j = 1 + (Math.abs(maaiX) >= 80 && LEVEL >= 2) + (Math.abs(maaiX) >= 140 && LEVEL >= 3) + (Math.abs(maaiX) >= 200 && LEVEL >= 4); gotoAndStop('attack' + j + playerID); velX = 0; velY = 0; } } } } else { if (wazahit == 1 && key_b == 0 && dash == 0 && attack >= 1 && attack <= 3 && attack < Math.random() * (1 + LEVEL) * 0.001 && weaponID == 0 && menkuri == 0) { ++attack; mutekireset(); gotoAndStop('attack' + attack + playerID); } } } } } if (attack > 0 && e.kougeki1 != null) { i = 1; while (i < 2) { if (_root.main.player.main.e.hantei1 == null || _root.main.player.main.damagedown < 0 || muteki[i] > 0) { } else { if (e.kougeki1.hitTest(_root.main.player.main.e.hantei1) && maaiY <= 20 && maaiY >= -20) { muteki[i] = 1; _root.main.player.main.damage = 1; _root.main.player.main.HP -= e.kougeki1.HP; hiteffect(); hitSE.start(); _root.main.player.main.velX = this._parent._xscale * 0.06; _root.main.player.main.velY = 0; _root.main.player.main.damagedown += 60; _root.main.player.main.nokezori = 2; if (e.sarawari.hitTest(_root.main.player.main.e.head.sara) && maaiY <= 2 && maaiY >= -2) { _root.main.player.main.HP = 0; _root.main.player.main.sara = 0; } if (e.kougeki1.down >= 1 || _root.main.player.main.HP <= 0 || _root.main.player.main._z < 0 || _root.main.player.main.damagedown >= 200) { _root.main.player.main.damage = 2; _root.main.player.main.velX = this._parent._xscale * 0.06; _root.main.player.main.velY = 0; _root.main.player.main.velZ = -6; } } } ++i; } } this._parent._x += velX; this._parent._y += velY; _z += velZ; _y = _z; this._parent.swapDepths(int(this._parent._y) * 100); if (damagedown > 0 && damage == 0) { --damagedown; } else { if (damagedown < 0 && damage == 0) { ++damagedown; } } key_a = 1; key_b = 1; i = 1; while (i <= 2) { if (velX > 0 && _root.main.jimen['chikei' + i].hitTest(hanteix2, hanteiy15, true)) { this._parent._x -= velX; } if (velX < 0 && _root.main.jimen['chikei' + i].hitTest(hanteix1, hanteiy15, true)) { this._parent._x -= velX; } if (velY > 0 && _root.main.jimen['chikei' + i].hitTest(hanteix15, hanteiy2, true)) { this._parent._y -= velY; } if (velY < 0 && _root.main.jimen['chikei' + i].hitTest(hanteix15, hanteiy1, true)) { this._parent._y -= velY; } ++i; } if (time == 0 && cpu > 0) { cpu = Math.floor(1.5 + Math.random()) * LEVEL; time = 1; } else { ++time; if (time >= 60) { time = 0; } } if (cpu == 0 && this._parent.hitTest(_root.sotowaku) && (maai <= 600 || damage > 0) || cpu == -1 && this._parent.hitTest(_root.sotowaku) == false) { cpu = Math.floor(1 + Math.random() * LEVEL); this._parent._visible = true; } if (cpu == -2 && this._parent.hitTest(_root.sotowaku)) { cpu = -1; } if (cpu < 0) { gotoAndStop('taiki'); this._parent._visible = false; } if (attack == 0 && jump == 0 && dash <= 0 && menkuri == 0) { if (cpu <= 0) { sousaX = 0; sousaY = 0; } else { if (cpu >= 3 && _root.main.player.main.attack > 0 && _root.main.player._xscale == -this._parent._xscale) { sousaX = (maaiX >= 0 && maaiX < 200) - (maaiX < 0 && maaiX > -200); sousaY = (maaiY >= 0 && maaiY <= 20) - (maaiY < 0 && maaiY >= -20); } else { if (cpu == 2) { sousaX = (muki == 1 && maaiX <= -300) - (muki == -1 && maaiX >= 300); sousa = (muki == 1 && maaiY <= -30 && maaiY >= -100) - (muki == -1 && maaiY >= 30 && maaiY <= 100); } else { sousaX = (muki == 1 && maaiX <= -50) - (muki == -1 && maaiX >= 50); sousaY = (maaiY <= 2 + LEVEL * 3) - (maaiY >= -2 - LEVEL * 3); } } } } if (cpu >= 4 && dash <= 0 && Math.abs(maaiY) >= 400 - LEVEL * 50 && Math.random() < (1 + LEVEL) * 0.05) { dash = 120; sousaX = (muki == 1 && maaiX <= -100) - (muki == -1 && maaiX >= 100); sousaY = (maaiY < 0) - (maaiY >= 0); } else { if (cpu == 1 && dash <= 0 && maai >= 500 - LEVEL * 50 && weaponID <= 10 && Math.random() < (1 + LEVEL) * 0.05) { dash = 120; sousaX = (maaiX < 0) - (maaiX >= 0); sousaY = (cpu >= 3) * ((maaiY < 0) - (maaiY >= 0)); } } } } } movieClip 599 { frame 1 { stop(); } frame 129 { e.gotoAndStop('get'); } frame 159 { e.gotoAndStop('down'); stop(); } } movieClip 600 { frame 1 { stop(); } instance kappa2 of movieClip 222 { onClipEvent (load) { gotoAndPlay('stop'); } } instance of movieClip 9 { onClipEvent (load) { ima = _root.main._currentframe; this._parent.swapDepths(int(this._parent._y) * 100); } onClipEvent (enterFrame) { if (_root.main._currentframe != ima) { this._parent.removeMovieClip(); } } } instance yarare of movieClip 599 { onClipEvent (load) { e.gotoAndStop('stop'); sara = 1; damage = 0; } } instance kappa2 of movieClip 222 { onClipEvent (load) { gotoAndPlay('walk'); } } instance of movieClip 222 { onClipEvent (load) { gotoAndPlay('stop'); } } instance of movieClip 222 { onClipEvent (load) { gotoAndPlay('weapon1'); } } frame 70 { yarare.sara = 0; yarare.damage = 3; yarare.gotoAndPlay('yarare'); } instance of movieClip 222 { onClipEvent (load) { gotoAndPlay('run'); } onClipEvent (enterFrame) { if (_currentframe < 10) { gotoAndPlay('run'); } } } frame 186 { stop(); } } movieClip 601 { frame 1 { stop(); e.gotoAndStop('stop'); } frame 2 { e.gotoAndPlay('walk'); } frame 3 { e.gotoAndPlay('run'); } frame 4 { e.gotoAndPlay('jump'); } frame 5 { e.gotoAndPlay('attack1'); } frame 6 { e.gotoAndPlay('attack2'); } frame 7 { e.gotoAndPlay('attack3'); } frame 8 { e.gotoAndPlay('attack4'); } frame 9 { e.gotoAndPlay('attack5'); } frame 10 { e.gotoAndPlay('jattack1'); } frame 11 { e.gotoAndPlay('jattack5'); } frame 12 { if (this._parent._parent.playerID == 0 && weaponID == 1) { e.gotoAndPlay('weapon3'); } else { if (weaponID >= 11) { e.gotoAndPlay('weapon2'); } else { e.gotoAndPlay('weapon1'); } } } frame 16 { e.gotoAndPlay('get'); } frame 21 { e.gotoAndPlay('damage1'); } frame 22 { e.gotoAndPlay('damage'); } frame 23 { e.gotoAndPlay('damage2'); } frame 24 { e.gotoAndPlay('down'); } frame 25 { e.gotoAndPlay('wake'); } frame 30 { stop(); e.gotoAndStop('stop'); } frame 31 { e.gotoAndPlay('walk'); } frame 32 { e.gotoAndPlay('run'); } frame 33 { e.gotoAndPlay('jump'); } frame 34 { e.gotoAndPlay('attack1'); } frame 35 { e.gotoAndPlay('attack2'); } frame 36 { e.gotoAndPlay('attack3'); } frame 37 { e.gotoAndPlay('attack4'); } frame 38 { e.gotoAndPlay('attack5'); } frame 39 { e.gotoAndPlay('jattack1'); } frame 40 { e.gotoAndPlay('jattack5'); } frame 41 { if (weaponID >= 11) { e.gotoAndPlay('weapon2'); } else { e.gotoAndPlay('weapon1'); } } frame 45 { e.gotoAndPlay('get'); } frame 50 { e.gotoAndPlay('damage1'); } frame 51 { e.gotoAndPlay('damage'); } frame 52 { e.gotoAndPlay('damage2'); } frame 53 { e.gotoAndPlay('down'); } frame 54 { e.gotoAndPlay('wake'); } frame 56 { stop(); e.gotoAndStop('stop'); } frame 57 { e.gotoAndPlay('walk'); } frame 58 { e.gotoAndPlay('run'); } frame 59 { e.gotoAndPlay('jump'); } frame 60 { e.gotoAndPlay('attack1'); } frame 61 { e.gotoAndPlay('attack2'); } frame 62 { e.gotoAndPlay('attack3'); } frame 63 { e.gotoAndPlay('attack4'); } frame 64 { e.gotoAndPlay('attack5'); } frame 65 { e.gotoAndPlay('jattack1'); } frame 66 { e.gotoAndPlay('jattack5'); } frame 67 { if (weaponID >= 11) { e.gotoAndPlay('weapon2'); } else { e.gotoAndPlay('weapon1'); } } frame 71 { e.gotoAndPlay('get'); } frame 76 { e.gotoAndPlay('damage1'); } frame 77 { e.gotoAndPlay('damage'); } frame 78 { e.gotoAndPlay('damage2'); } frame 79 { e.gotoAndPlay('down'); } frame 80 { e.gotoAndPlay('wake'); } frame 82 { stop(); e.gotoAndStop('stop'); } frame 83 { e.gotoAndPlay('walk'); } frame 84 { e.gotoAndPlay('run'); } frame 85 { e.gotoAndPlay('jump'); } frame 86 { e.gotoAndPlay('attack1'); } frame 87 { e.gotoAndPlay('attack2'); } frame 88 { e.gotoAndPlay('attack3'); } frame 89 { e.gotoAndPlay('attack4'); } frame 90 { e.gotoAndPlay('attack5'); } frame 91 { e.gotoAndPlay('jattack1'); } frame 92 { e.gotoAndPlay('jattack5'); } frame 93 { if (weaponID >= 11) { e.gotoAndPlay('weapon2'); } else { e.gotoAndPlay('weapon1'); } } frame 97 { e.gotoAndPlay('get'); } frame 102 { e.gotoAndPlay('damage1'); } frame 103 { e.gotoAndPlay('damage'); } frame 104 { e.gotoAndPlay('damage2'); } frame 105 { e.gotoAndPlay('down'); } frame 106 { e.gotoAndPlay('wake'); } } movieClip 602 { instance kage of movieClip 592 { onClipEvent (load) { yoko = this._parent.main._width; this._width = this._parent.main._xscale * 0.01 * yoko; } onClipEvent (enterFrame) { yoko = this._parent.main._width; this._width = this._parent.main._xscale * 0.01 * yoko; } } instance main of movieClip 601 { onClipEvent (load) { function mutekireset() { ii = 0; while (ii <= 101) { muteki[ii] = 0; ++ii; } attackmukou = 1; } function weapondrop() { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('weapon', 'item' + ii, int(this._parent._y) * 100 + ii); _root.main['item' + ii].hantei.weaponID = weaponID; _root.main['item' + ii]._x = this._parent._x; _root.main['item' + ii]._y = this._parent._y; _root.main['item' + ii].main._y += this._y - 50; _root.main['item' + ii].hantei.velX = this._parent._xscale * 0.05; _root.main['item' + ii].hantei.jj = ii; ii += 99; } ++ii; } weaponID = 0; } function hiteffect() { ii = 1; while (ii <= 99) { if (_root.main['item' + ii] == null) { _root.main.attachMovie('hit', 'item' + ii, int(this._parent._y) * 100 + ii); _root.main['item' + ii]._x = this._parent._x + e.sarawari._x * (1 - (e.sarawari._x < 0) * 2) * e._xscale * this._parent._xscale * 0.0001; _root.main['item' + ii]._y = this._parent._y + this._y + (e.sarawari._y + _y) * e._yscale * 0.01; ii += 99; } ++ii; } } _z = 0; velX = 0; velY = 0; velZ = 0; playerID = _root.main.playerID; xpower = _root.main.xpower; ypower = _root.main.ypower; zpower = _root.main.zpower; dpower = _root.main.dpower; dzpower = _root.main.dzpower; charaname = _root.main.charaname; MHP = _root.main.MHP; HP = MHP; jump = 0; dash = 0; attack = 0; damage = 0; key_a = 1; key_b = 1; key_dash = 0; key_dash2 = 0; tame_a = 0; tame_b = 0; weaponID = 0; menkuri = 0; dead = 0; damagedown = 0; attackmukou = 0; nokezori = 0; mukiX = 1; mukiY = 0; time = 0; sara = 1; if (_root.main.charaname == undefined) { charaname = 'プレイヤー'; } var muteki = new Array(100); mutekireset(); var hitSE = new Sound(); hitSE.attachSound('hit_p01_a.wav'); var stepSE = new Sound(); stepSE.attachSound('step07.wav'); } onClipEvent (enterFrame) { hanteix1 = (this._parent.kage.getBounds(_root)).xMin; hanteix2 = (this._parent.kage.getBounds(_root)).xMax; hanteiy1 = (this._parent.kage.getBounds(_root)).yMin; hanteiy2 = (this._parent.kage.getBounds(_root)).yMax; hanteix15 = hanteix2 - (hanteix2 - hanteix1) / 2; hanteiy15 = hanteiy2 - (hanteiy2 - hanteiy1) / 2; ++time; if (damage > 0) { attack = 0; dash = 0; jump = 0; if (damage == 2) { gotoAndStop('damage2' + playerID); velZ += 0.5; if (_z > 0) { _z = 0; velX = 0; velY = 0; velZ = 0; damage = 3; } } else { if (damage == 3) { gotoAndStop('down' + playerID); } else { if (damage == 4) { gotoAndStop('wake' + playerID); } else { if (damage == 5) { gotoAndStop('get' + playerID); } else { velX *= 0.9; velY = 0; if (nokezori > 0) { gotoAndStop('damage1' + playerID); --nokezori; } else { gotoAndStop('damage15' + playerID); } } } } } if (damage != 2) { _z = 0; velY = 0; velZ = 0; } if (damage >= 3) { _z = 0; velX = 0; velY = 0; velZ = 0; } if (weaponID > 0 && damage <= 3) { weapondrop(); } if (HP <= 0) { ++dead; } } else { if (jump == 1) { if (attack == 0) { gotoAndStop('jump' + playerID); } if (Key.isDown(88) && key_b == 0 && attack == 0 && menkuri == 0) { attack = 1; mutekireset(); if (dash > 0) { gotoAndStop('jattack5' + playerID); } else { gotoAndStop('jattack1' + playerID); } } if (_z >= 0) { jump = 0; _z = 0; velX = 0; velY = 0; velZ = 0; attack = 0; dash = 0; stepSE.start(); } else { velZ += 0.5; } } else { _z = 0; velZ = 0; if (attack == 0 && menkuri == 0) { velX = (Key.isDown(39) - Key.isDown(37)) * xpower; velY = (Key.isDown(40) - Key.isDown(38)) * ypower; if (velX != 0) { this._parent._xscale = this._parent._yscale * ((velX > 0) - (velX < 0)); } } if (menkuri > 0) { ++menkuri; gotoAndStop('clear' + playerID); } if (velX != 0 || velY != 0) { if (dash > 0 && attack == 0) { velX *= dpower; velY *= dpower; --dash; gotoAndStop('run' + playerID); } else { if (attack > 0) { velX *= 0.9; velY *= 0.9; } else { gotoAndStop('walk' + playerID); } } } else { if (attack == 0 && menkuri == 0) { gotoAndStop('stop' + playerID); if (dash > 0) { dash = 0; } } } if (Key.isDown(90) && key_a == 0 && attack == 0 && menkuri == 0) { jump = 1; velZ = -zpower; if (dash > 0) { velZ = -zpower * dzpower; } } else { if (Key.isDown(88) && key_b == 0 && attack == 0 && menkuri == 0) { i = 1; while (i <= 99) { if (dash <= 0 && _root.main['item' + i].main._y >= 0 && this._parent.kage.hitTest(_root.main['item' + i]) && this._parent._y - 20 < _root.main['item' + i]._y && this._parent._y + 20 > _root.main['item' + i]._y) { if (HP >= MHP && _root.main['item' + i].hantei.HP > 0) { _root.score += _root.main['item' + i].hantei.score; } HP += _root.main['item' + i].hantei.HP; if (_root.main['item' + i].hantei.weaponID != undefined) { if (weaponID > 0) { weapondrop(); } weaponID = _root.main['item' + i].hantei.weaponID; } _root.main['item' + i].gotoAndStop('get'); gotoAndStop('get' + playerID); _root.status.enemybar.MHP = 0.1; _root.status.enemybar.HP = 0.1; _root.status.enemyname = _root.main['item' + i].hantei.name; _root.status.enemybar.hyouji = 180; _root.main['item' + i].removeMovieClip(); damage = 5; velX = 0; velY = 0; i += 99; } ++i; } if (damage == 0) { attack = 1; mutekireset(); if (weaponID > 0) { gotoAndStop('weapon' + playerID); } else { if (dash > 0) { gotoAndStop('attack5' + playerID); } else { gotoAndStop('attack1' + playerID); velX = 0; velY = 0; } } } } else { if (Key.isDown(88) && key_b == 0 && dash == 0 && attack >= 1 && attack <= 3 && weaponID == 0 && menkuri == 0) { ++attack; mutekireset(); gotoAndStop('attack' + attack + playerID); } } } } } if (attack > 0 && e.kougeki1 != null && attackmukou == 0) { i = 1; while (i <= 100) { if (_root.main['enemy' + i].main.e.hantei1 == null || _root.main['enemy' + i].main.damagedown < 0 || muteki[i] > 0) { } else { if (e.kougeki1.hitTest(_root.main['enemy' + i].main.e.hantei1) && this._parent._y - 20 < _root.main['enemy' + i]._y && this._parent._y + 20 > _root.main['enemy' + i]._y) { muteki[i] = 1; _root.main['enemy' + i].main.damage = 1; _root.main['enemy' + i].main.HP -= e.kougeki1.HP; hiteffect(); hitSE.start(); _root.main['enemy' + i].main.velX = this._parent._xscale * 0.06; _root.main['enemy' + i].main.velY = 0; _root.score += 100; _root.main['enemy' + i].main.damagedown += 60; _root.main['enemy' + i].main.nokezori = 2; if (e.sarawari.hitTest(_root.main['enemy' + i].main.e.head.sara) && this._parent._y - 2 < _root.main['enemy' + i]._y && this._parent._y + 2 > _root.main['enemy' + i]._y) { _root.main['enemy' + i].main.HP = 0; _root.main['enemy' + i].main.sara = 0; _root.score += 2000; } _root.status.enemybar.MHP = _root.main['enemy' + i].main.MHP; _root.status.enemybar.HP = _root.main['enemy' + i].main.HP; _root.status.enemyname = _root.main['enemy' + i].main.charaname; _root.status.enemybar.hyouji = 180; if (e.kougeki1.down >= 1 || _root.main['enemy' + i].main.HP <= 0 || _root.main['enemy' + i].main._z < 0 || _root.main['enemy' + i].main.damagedown >= 200) { _root.main['enemy' + i].main.damage = 2; _root.main['enemy' + i].main.velX = this._parent._xscale * 0.06; _root.main['enemy' + i].main.velY = 0; _root.main['enemy' + i].main.velZ = -6; } } } ++i; } } this._parent._x += velX; this._parent._y += velY; _z += velZ; _y = _z; this._parent.swapDepths(int(this._parent._y) * 100); if (damagedown > 0 && damage == 0) { --damagedown; } else { if (damagedown < 0 && damage == 0) { ++damagedown; } } if (attackmukou > 0) { --attackmukou; } i = 1; while (i <= 2) { if (velX > 0 && _root.main.jimen['chikei' + i].hitTest(hanteix2, hanteiy15, true)) { this._parent._x -= velX; } if (velX < 0 && _root.main.jimen['chikei' + i].hitTest(hanteix1, hanteiy15, true)) { this._parent._x -= velX; } if (velY > 0 && _root.main.jimen['chikei' + i].hitTest(hanteix15, hanteiy2, true)) { this._parent._y -= velY; } if (velY < 0 && _root.main.jimen['chikei' + i].hitTest(hanteix15, hanteiy1, true)) { this._parent._y -= velY; } ++i; } key_a = Key.isDown(90); key_b = Key.isDown(88); key_dash = (velX == 0) * velY + (velX > 0) * (velY + 3) + (velX < 0) * (velY + 6); if (key_dash != 0 && dash == 0 && jump == 0) { dash = -20; key_dash2 = key_dash; } else { if (key_dash2 != 0 && dash < -11 && key_dash == 0) { dash = -10; } else { if (key_dash2 != 0 && dash > -10 && dash < 0 && key_dash == key_dash2) { dash = 120; key_dash2 = 0; } } } if (dash == 0 || dash == -11) { dash = 0; key_dash2 = 0; } else { if (dash < 0) { ++dash; } } } } } movieClip 609 { } movieClip 610 { } movieClip 611 { } movieClip 612 { } movieClip 616 { } movieClip 621 { frame 1 { stop(); } } movieClip 623 { } movieClip 624 { } movieClip 625 { } movieClip 629 { } movieClip 631 { } movieClip 632 { } movieClip 634 { } movieClip 636 { } movieClip 638 { } movieClip 639 { } movieClip 642 { } movieClip 643 { } movieClip 645 { } movieClip 646 { } movieClip 647 { } movieClip 648 { frame 1 { _root.main.xpower = 3; _root.main.ypower = 3; _root.main.zpower = 10; _root.main.dpower = 5; _root.main.dzpower = 1.2; _root.main.MHP = 120; _root.main.charaname = '8頭身オクト'; stopAllSounds(); nude = 0; naked = 0; _root.score = 0; men = 1; stop(); } instance of movieClip 338 { onClipEvent (enterFrame) { moji = escape('【ベルトアクションゲーム #アンチ河童コマンドー】 '); moji2 = escape('プレイヤー:' + _root.main.charaname + ' SCORE:' + _root.score); if (_root.main.cont == 0) { moji3 = escape(' ノーコンティニューでクリアしてやったぜ! '); } else { moji3 = escape(' コンティニュー:' + _root.main.cont + '回でクリア! '); } moji4 = escape('\r http://nrf-flash.sakura.ne.jp/flash/untikappa.html \r http://mogera.jp/gameplay?gid=gm0000003278 #NRF_Flash'); } onClipEvent (release) { getURL('http://twitter.com/home?status=' + moji + moji2 + moji3 + moji4, '_blank'); } } instance of movieClip 158 { onClipEvent (load) { playerID = 0; xpower = 3; ypower = 3; zpower = 10; dpower = 3; dzpower = 1.2; MHP = 99; var param = new flash.filters.GlowFilter(); param.color = 16711935; param.alpha = 1; } onClipEvent (rollOver) { msg1 = ''; msg2 = ' \r・通常技のリーチが長くて速い\r・くらい判定が大きく機動力は低め。体力は多め。\r・トンファーを拾うとリーチの長い連打のきく攻撃が出せる。'; this._parent.msg.text = '8頭身オクト\rアスキーアートコマンドー。パールの剣術指南役。\rパールと一緒に河童の居住地である神河内で\r河童がさらわれる現場を目撃。大勢の河童にとり囲まれる状況になる。\r' + msg2; param.blurX = 10; param.blurY = 10; param.strength = 5; this.filters = new Array(param); } onClipEvent (rollOut) { this._parent.msg.text = 'キャラセレクト'; param.blurX = 0; param.blurY = 0; param.strength = 0; this.filters = new Array(param); } onClipEvent (release) { _root.main.playerID = playerID; _root.main.xpower = xpower; _root.main.ypower = ypower; _root.main.zpower = zpower; _root.main.dpower = dpower; _root.main.dzpower = dzpower; _root.main.MHP = MHP; _root.main.charaname = '8頭身オクト'; _root.main.gotoAndStop('men' + _root.main.men); } } instance of movieClip 455 { onClipEvent (load) { playerID = 1; xpower = 4; ypower = 4; zpower = 9; dpower = 3; dzpower = 1.5; MHP = 80; msg1 = '瞬殺王女パール\rヒューマンコマンドー。ガルバディ王国王女。\r神河内に観光に来ていた所、一匹の河童がさらわれるのを見て争いに巻き込まれる。\r'; msg2 = ' \r・通常技の威力が高い反面動作は遅い。\r・くらい判定が小さく機動力が高い。体力は低め。\r'; msg3 = '露出王女パール\rヒューマンコマンドー。ガルバディ王国王女。\r大勢の河童にとり囲まれて犯される事を妄想してビキニ鎧を脱ぎ捨てる。まだ処女。\r'; msg4 = ' \r・通常技の威力が高い反面動作は遅い。\r・通常より機動力が高く。さらに体力は低くなる。\r'; var param = new flash.filters.GlowFilter(); param.color = 16711935; param.alpha = 1; roll = 0; } onClipEvent (enterFrame) { if (_root.nude < 4) { charaname = '瞬殺王女パール'; } else { charaname = '露出王女パール'; } } onClipEvent (rollOver) { roll = 1; this._parent.msg.text = msg1 + msg2; if (_root.nude >= 4) { this._parent.msg.text = msg3 + msg4; } param.blurX = 10; param.blurY = 10; param.strength = 5; this.filters = new Array(param); } onClipEvent (rollOut) { roll = 0; this._parent.msg.text = 'キャラセレクト'; param.blurX = 0; param.blurY = 0; param.strength = 0; this.filters = new Array(param); } onClipEvent (release) { _root.main.playerID = playerID; _root.main.xpower = xpower + (_root.nude >= 4); _root.main.ypower = ypower + (_root.nude >= 4); _root.main.zpower = zpower; _root.main.dpower = dpower; _root.main.dzpower = dzpower; _root.main.MHP = MHP - (_root.nude >= 4) * 20; _root.main.charaname = charaname; _root.main.gotoAndStop('men' + _root.main.men); } onClipEvent (keyDown) { if (roll == 1) { if (Key.isDown(78) && _root.nude == 0 || Key.isDown(85) && _root.nude == 1 || Key.isDown(68) && _root.nude == 2 || Key.isDown(69) && _root.nude == 3) { ++_root.nude; } else { _root.nude = 0; } } } } instance of movieClip 222 { onClipEvent (load) { playerID = 3; xpower = 2; ypower = 2; zpower = 11; dpower = 5; dzpower = 2; MHP = 90; var param = new flash.filters.GlowFilter(); param.color = 16711935; param.alpha = 1; } onClipEvent (rollOver) { msg1 = ''; msg2 = ' \r・敵河童と絵が同じため、技のモーションリーチ速度が同じで主導権を握りにくい。\r・ディッシュブレイク判定が大きく狙いやすい反面、自分もディッシュブレイクされやすい。'; this._parent.msg.text = '河童のカック\rカッパコマンドー。河童族の住む秘境「神河内」の住人。\r恋人のパックが目の前で大勢の河童にとり囲まれてさらわれたため、その復讐に向かう。\r' + msg2; param.blurX = 10; param.blurY = 10; param.strength = 5; this.filters = new Array(param); } onClipEvent (rollOut) { this._parent.msg.text = 'キャラセレクト'; param.blurX = 0; param.blurY = 0; param.strength = 0; this.filters = new Array(param); } onClipEvent (release) { _root.main.playerID = playerID; _root.main.xpower = xpower; _root.main.ypower = ypower; _root.main.zpower = zpower; _root.main.dpower = dpower; _root.main.dzpower = dzpower; _root.main.MHP = MHP; _root.main.charaname = '河童のカック'; _root.main.gotoAndStop('men' + _root.main.men); } } instance of movieClip 545 { onClipEvent (load) { playerID = 2; xpower = 4.5; ypower = 4.5; zpower = 12; dpower = 3; dzpower = 1.3; MHP = 70; msg1 = 'エルフ姫ネフライト\rエルフコマンドー。インニックス市国王女。\r友人のパールと一緒に神河内に観光に来ていた所、争いに巻き込まれる。\r'; msg2 = ' \r・通常技は魔法による射撃で接近されると弱い。\r・機動力は最高、体力は最低。\r'; msg3 = 'エルフ全裸姫ネフライト\rエルフコマンドー。インニックス市国王女。\r恋人のパールとシェルドッキングしたくてビキニを脱ぐが運悪く大勢の河童にとり囲まれる。\r'; msg4 = ' \r・通常技は魔法による射撃で接近されると弱い。\r・通常より機動力が高く。さらに体力は低くなる。\r'; var param = new flash.filters.GlowFilter(); param.color = 16711935; param.alpha = 1; roll = 0; } onClipEvent (enterFrame) { if (_root.naked < 5) { charaname = 'エルフ姫ネフライト'; } else { charaname = 'エルフ全裸姫ネフライト'; } } onClipEvent (rollOver) { roll = 1; this._parent.msg.text = msg1 + msg2; if (_root.naked >= 5) { this._parent.msg.text = msg3 + msg4; } param.blurX = 10; param.blurY = 10; param.strength = 5; this.filters = new Array(param); } onClipEvent (rollOut) { roll = 0; this._parent.msg.text = 'キャラセレクト'; param.blurX = 0; param.blurY = 0; param.strength = 0; this.filters = new Array(param); } onClipEvent (release) { _root.main.playerID = playerID; _root.main.xpower = xpower + (_root.naked >= 5); _root.main.ypower = ypower + (_root.naked >= 5); _root.main.zpower = zpower; _root.main.dpower = dpower; _root.main.dzpower = dzpower; _root.main.MHP = MHP - (_root.naked >= 5) * 20; _root.main.charaname = charaname; _root.main.gotoAndStop('men' + _root.main.men); } onClipEvent (keyDown) { if (roll == 1) { if (Key.isDown(78) && _root.naked == 0 || Key.isDown(65) && _root.naked == 1 || Key.isDown(75) && _root.naked == 2 || Key.isDown(69) && _root.naked == 3 || Key.isDown(68) && _root.naked == 4) { ++_root.naked; } else { _root.naked = 0; } } } } instance of movieClip 547 { onClipEvent (load) { time = 0; i = 1; while (i <= 100) { _root.main['enemy' + i].removeMovieClip(); _root.main['item' + i].removeMovieClip(); _root.main['tama' + i].removeMovieClip(); ++i; } _root.main.player.removeMovieClip(); } onClipEvent (enterFrame) { ++time; if (time >= 240) { ++_root.main.men; if (_root.main.men >= 7) { _root.main.gotoAndStop('ending'); } else { _root.main.gotoAndStop('men' + _root.main.men); } } } } instance of movieClip 564 { onClipEvent (load) { gotoAndStop(int(_root.main.playerID + 1)); } } instance of movieClip 566 { onClipEvent (load) { time = 0; i = 1; while (i <= 100) { _root.main['enemy' + i].removeMovieClip(); _root.main['item' + i].removeMovieClip(); _root.main['tama' + i].removeMovieClip(); ++i; } _root.main.player.removeMovieClip(); } onClipEvent (enterFrame) { } } instance of movieClip 338 { onClipEvent (enterFrame) { moji = escape('【ベルトアクションゲーム #アンチ河童コマンドー】 '); moji2 = escape('プレイヤー:' + _root.main.charaname + ' SCORE:' + _root.score); moji3 = escape(' 到達ステージ:' + _root.main.men + ' コンティニュー:' + _root.main.cont + '回 ' + '\r http://nrf-flash.sakura.ne.jp/flash/untikappa.html \r http://mogera.jp/gameplay?gid=gm0000003278 #NRF_Flash'); } onClipEvent (release) { getURL('http://twitter.com/home?status=' + moji + moji2 + moji3, '_blank'); } } instance of movieClip 576 { onClipEvent (load) { stopAllSounds(); gotoAndPlay('gaov'); } } instance of movieClip 578 { onClipEvent (enterFrame) { _x = _root.main.scr_x; _y = _root.main.scr_y; } } instance enemy99 of movieClip 598 { onClipEvent (load) { sibou = 0; menkuri = 0; weaponID = 0; cpu = 0; LEVEL = 1; MHP = 99; } } instance enemy4 of movieClip 598 { onClipEvent (load) { weaponID = 1; } } instance enemy2 of movieClip 598 { onClipEvent (load) { weaponID = 0; } } instance enemy3 of movieClip 598 { onClipEvent (load) { weaponID = 0; } } instance enemy5 of movieClip 598 { onClipEvent (load) { weaponID = 0; } } instance enemy6 of movieClip 598 { onClipEvent (load) { weaponID = 0; cpu = -2; } } instance enemy7 of movieClip 598 { onClipEvent (load) { weaponID = 1; cpu = -2; } } instance item1 of movieClip 75 food { onClipEvent (load) { hantei.foodID = 2; } } instance item2 of movieClip 48 weapon { onClipEvent (load) { hantei.weaponID = 2; } } instance event of movieClip 600 { onClipEvent (load) { time = 0; weaponID = 2; stop(); } onClipEvent (enterFrame) { maaiX = this._x - _root.main.player._x; maaiY = this._y - _root.main.player._y; maai = Math.abs(maaiX) + Math.abs(maaiY); if (Math.abs(maaiY) <= 200 && Math.abs(maaiX) <= 600 && _currentframe == 1) { gotoAndPlay(2); } } } instance of movieClip 576 { onClipEvent (load) { stopAllSounds(); gotoAndPlay('men1'); boss = 0; sibou = 0; } onClipEvent (enterFrame) { if (sibou == 0 && boss == 0 && _root.main.enemy99.main.cpu > 0) { boss = 1; gotoAndPlay('boss1'); } if (sibou == 0 && boss == 1 && _root.main.enemy99.main.HP <= 0) { boss = 2; sibou = 1; gotoAndPlay('kill1'); } if (sibou == 0 && _root.main.player.main.HP <= 0) { boss = 3; sibou = 1001; gotoAndPlay('kill1'); } if (sibou > 0) { ++sibou; if (sibou == 1120) { _root.main.gotoAndStop('gaov'); } else { if (sibou == 120) { _root.main.gotoAndStop('clear'); } } } } } frame 12 { stop(); } instance enemy99 of movieClip 598 { onClipEvent (load) { sibou = 0; menkuri = 0; weaponID = 3; cpu = 0; LEVEL = 2; MHP = 120; } } instance enemy14 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 2; cpu = -2; } } instance enemy11 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy12 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy13 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 1; cpu = -2; } } instance enemy15 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = -2; } } instance enemy16 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = -2; } } instance enemy17 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 1; cpu = 0; } } instance enemy18 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 2; cpu = 0; } } instance enemy19 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy20 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 11; cpu = 0; } } instance enemy4 of movieClip 598 { onClipEvent (load) { weaponID = 3; } } instance enemy2 of movieClip 598 { onClipEvent (load) { weaponID = 1; } } instance enemy3 of movieClip 598 { onClipEvent (load) { weaponID = 2; } } instance enemy10 of movieClip 598 { onClipEvent (load) { weaponID = 3; } } instance item1 of movieClip 75 food { onClipEvent (load) { hantei.foodID = 3; } } instance item2 of movieClip 75 food { onClipEvent (load) { hantei.foodID = 2; } } instance item3 of movieClip 75 food { onClipEvent (load) { hantei.foodID = 5; } } instance event of movieClip 600 { onClipEvent (load) { time = 0; weaponID = 3; stop(); } onClipEvent (enterFrame) { maaiX = this._x - _root.main.player._x; maaiY = this._y - _root.main.player._y; maai = Math.abs(maaiX) + Math.abs(maaiY); if (Math.abs(maaiY) <= 200 && Math.abs(maaiX) <= 600 && _currentframe == 1) { gotoAndPlay(2); } } } frame 14 { stop(); } instance of movieClip 625 { onClipEvent (load) { HP = 0; this.swapDepths(int(this._y + 5) * 100 + 99); ima = _root.main._currentframe; } onClipEvent (enterFrame) { if (_root.main._currentframe != ima) { this.removeMovieClip(); } } } instance enemy99 of movieClip 598 { onClipEvent (load) { sibou = 0; menkuri = 0; weaponID = 3; cpu = -2; LEVEL = 3; MHP = 180; } } instance enemy14 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy12 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = -2; } } instance enemy13 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 0; cpu = -2; } } instance enemy15 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy16 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy17 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy18 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 1; cpu = 0; } } instance enemy20 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 4; cpu = 0; } } instance enemy2 of movieClip 598 { onClipEvent (load) { weaponID = 11; } } instance enemy5 of movieClip 598 { onClipEvent (load) { weaponID = 12; } } instance item2 of movieClip 75 food { onClipEvent (load) { hantei.foodID = 6; } } instance item3 of movieClip 75 food { onClipEvent (load) { hantei.foodID = 4; } } instance event of movieClip 600 { onClipEvent (load) { time = 0; weaponID = 4; } onClipEvent (enterFrame) { maaiX = this._x - _root.main.player._x; maaiY = this._y - _root.main.player._y; maai = Math.abs(maaiX) + Math.abs(maaiY); if (Math.abs(maaiY) <= 200 && Math.abs(maaiX) <= 600 && _currentframe == 1) { gotoAndPlay(2); } } } frame 16 { stop(); } instance of movieClip 578 { onClipEvent (enterFrame) { _x = _root.main.scr_x; _y = _root.main.scr_y; } } instance enemy99 of movieClip 598 { onClipEvent (load) { sibou = 0; menkuri = 0; weaponID = 4; LEVEL = 4; MHP = 200; } } instance enemy24 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy21 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy22 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = -2; } } instance enemy23 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 0; cpu = -2; } } instance enemy25 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy26 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy27 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy28 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy29 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy30 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 7; cpu = 0; } } instance enemy14 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy12 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy13 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy15 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy16 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = -2; } } instance enemy18 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = -2; } } instance enemy19 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = -2; } } instance enemy20 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy4 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 0; cpu = 0; } } instance enemy1 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 1; cpu = 0; } } instance enemy2 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 3; cpu = 0; } } instance enemy3 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 0; cpu = 0; } } instance enemy5 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 0; cpu = -2; } } instance enemy6 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 0; cpu = -2; } } instance enemy7 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 0; cpu = -2; } } instance enemy8 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 11; cpu = 0; } } instance enemy9 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 11; cpu = 0; } } instance enemy10 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 11; cpu = 0; } } instance item1 of movieClip 75 food { onClipEvent (load) { hantei.foodID = 8; } } instance item2 of movieClip 75 food { onClipEvent (load) { hantei.foodID = 3; } } instance item3 of movieClip 75 food { onClipEvent (load) { hantei.foodID = 7; } } instance item5 of movieClip 75 food { onClipEvent (load) { hantei.foodID = 2; } } instance item4 of movieClip 75 food { onClipEvent (load) { hantei.foodID = 4; } } instance event of movieClip 600 { onClipEvent (load) { time = 0; weaponID = 7; } onClipEvent (enterFrame) { maaiX = this._x - _root.main.player._x; maaiY = this._y - _root.main.player._y; maai = Math.abs(maaiX) + Math.abs(maaiY); if (Math.abs(maaiY) <= 200 && Math.abs(maaiX) <= 600 && _currentframe == 1) { gotoAndPlay(2); } } } frame 18 { stop(); } instance enemy99 of movieClip 598 { onClipEvent (load) { sibou = 0; menkuri = 0; weaponID = 4; LEVEL = 5; MHP = 250; } } instance enemy34 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy31 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 8; cpu = 0; } } instance enemy32 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy33 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy35 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy36 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 2; cpu = 0; } } instance enemy37 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy38 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy39 of movieClip 598 { onClipEvent (load) { LEVEL = 4; weaponID = 0; cpu = 0; } } instance enemy40 of movieClip 598 { onClipEvent (load) { LEVEL = 4; weaponID = 0; cpu = 0; } } instance enemy24 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy21 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 2; cpu = 0; } } instance enemy22 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy23 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 4; cpu = 0; } } instance enemy25 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 2; cpu = 0; } } instance enemy26 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 12; cpu = 0; } } instance enemy27 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 11; cpu = 0; } } instance enemy28 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 4; cpu = 0; } } instance enemy29 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy30 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy14 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 4; cpu = 0; } } instance enemy11 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 2; cpu = 0; } } instance enemy12 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 3; cpu = 0; } } instance enemy13 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 12; cpu = 0; } } instance enemy15 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 2; cpu = 0; } } instance enemy16 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy17 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 0; cpu = 0; } } instance enemy18 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 3; cpu = 0; } } instance enemy19 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 0; cpu = 0; } } instance enemy20 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 0; cpu = 0; } } instance enemy1 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 11; cpu = 0; } } instance enemy2 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 2; cpu = 0; } } instance enemy5 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 11; cpu = 0; } } instance enemy6 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 0; cpu = 0; } } instance enemy7 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 0; cpu = 0; } } instance enemy8 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 3; cpu = 0; } } instance enemy9 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 0; cpu = 0; } } instance enemy10 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 12; cpu = 0; } } instance item1 of movieClip 75 food { onClipEvent (load) { hantei.foodID = 2; } } instance item3 of movieClip 75 food { onClipEvent (load) { hantei.foodID = 4; } } instance item4 of movieClip 75 food { onClipEvent (load) { hantei.foodID = 5; } } instance item5 of movieClip 75 food { onClipEvent (load) { hantei.foodID = 6; } } instance item6 of movieClip 75 food { onClipEvent (load) { hantei.foodID = 7; } } instance item7 of movieClip 75 food { onClipEvent (load) { hantei.foodID = 8; } } instance event of movieClip 600 { onClipEvent (load) { time = 0; weaponID = 8; } onClipEvent (enterFrame) { maaiX = this._x - _root.main.player._x; maaiY = this._y - _root.main.player._y; maai = Math.abs(maaiX) + Math.abs(maaiY); if (Math.abs(maaiY) <= 200 && Math.abs(maaiX) <= 600 && _currentframe == 1) { gotoAndPlay(2); } } } instance of movieClip 576 { onClipEvent (load) { stopAllSounds(); gotoAndPlay('men5'); boss = 0; sibou = 0; } onClipEvent (enterFrame) { if (sibou == 0 && boss == 0 && _root.main.enemy99.main.cpu > 0) { boss = 1; gotoAndPlay('boss1'); } if (sibou == 0 && boss == 1 && _root.main.enemy99.main.HP <= 0) { boss = 2; sibou = 1; gotoAndPlay('kill1'); } if (sibou == 0 && _root.main.player.main.HP <= 0) { boss = 3; sibou = 1001; gotoAndPlay('kill1'); } if (sibou > 0) { ++sibou; if (sibou == 1120) { _root.main.gotoAndStop('gaov'); } else { if (sibou == 120) { _root.main.gotoAndStop('clear'); } } } } } frame 20 { stop(); } instance enemy99 of movieClip 598 { onClipEvent (load) { sibou = 0; menkuri = 0; weaponID = 0; LEVEL = 6; MHP = 500; } } instance enemy44 of movieClip 598 { onClipEvent (load) { LEVEL = 4; weaponID = 4; cpu = 0; } } instance enemy41 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy42 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy43 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 12; cpu = 0; } } instance enemy45 of movieClip 598 { onClipEvent (load) { LEVEL = 4; weaponID = 0; cpu = 0; } } instance enemy46 of movieClip 598 { onClipEvent (load) { LEVEL = 4; weaponID = 7; cpu = 0; } } instance enemy47 of movieClip 598 { onClipEvent (load) { LEVEL = 4; weaponID = 0; cpu = 0; } } instance enemy48 of movieClip 598 { onClipEvent (load) { LEVEL = 4; weaponID = 0; cpu = 0; } } instance enemy49 of movieClip 598 { onClipEvent (load) { LEVEL = 4; weaponID = 8; cpu = 0; } } instance enemy50 of movieClip 598 { onClipEvent (load) { LEVEL = 5; weaponID = 0; cpu = 0; } } instance enemy34 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy31 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy33 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy35 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 12; cpu = 0; } } instance enemy37 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy38 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy39 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy40 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy24 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy21 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy22 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 11; cpu = 0; } } instance enemy25 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 12; cpu = 0; } } instance enemy26 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy27 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy28 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 12; cpu = 0; } } instance enemy29 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 3; cpu = 0; } } instance enemy30 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy14 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy11 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 2; cpu = 0; } } instance enemy12 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 3; cpu = 0; } } instance enemy13 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy15 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 1; cpu = 0; } } instance enemy17 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy18 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy19 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy20 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy1 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 1; cpu = 0; } } instance enemy2 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 0; cpu = 0; } } instance enemy8 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 1; cpu = 0; } } instance enemy10 of movieClip 598 { onClipEvent (load) { LEVEL = 5; weaponID = 9; cpu = 0; } } instance event of movieClip 600 { onClipEvent (load) { time = 0; weaponID = 9; } onClipEvent (enterFrame) { maaiX = this._x - _root.main.player._x; maaiY = this._y - _root.main.player._y; maai = Math.abs(maaiX) + Math.abs(maaiY); if (Math.abs(maaiY) <= 200 && Math.abs(maaiX) <= 600 && _currentframe == 1) { gotoAndPlay(2); } } } instance of movieClip 576 { onClipEvent (load) { stopAllSounds(); gotoAndPlay('men5'); boss = 0; sibou = 0; } onClipEvent (enterFrame) { if (sibou == 0 && boss == 0 && _root.main.enemy99.main.cpu > 0) { boss = 1; gotoAndPlay('boss2'); } if (sibou == 0 && boss == 1 && _root.main.enemy99.main.HP <= 0) { boss = 2; sibou = 1; gotoAndPlay('kill1'); } if (sibou == 0 && _root.main.player.main.HP <= 0) { boss = 3; sibou = 1001; gotoAndPlay('kill1'); } if (sibou > 0) { ++sibou; if (sibou == 1120) { _root.main.gotoAndStop('gaov'); } else { if (sibou == 120) { _root.main.gotoAndStop('clear'); } } } } } frame 22 { stop(); } instance enemy99 of movieClip 598 { onClipEvent (load) { sibou = 0; menkuri = 0; weaponID = 3; charaname = 'ラスボス河童'; LEVEL = 6; MHP = 500; } } instance enemy44 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy41 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy42 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy43 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy45 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy46 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy47 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy48 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy49 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy50 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy35 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy36 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy22 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy23 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy25 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy28 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy29 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy11 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy12 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy15 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy94 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy91 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy92 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy93 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy95 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy96 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy97 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy98 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy84 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy81 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy82 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy83 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy85 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy86 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy87 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy88 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy89 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy90 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy74 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy71 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy72 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy73 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy75 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy76 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy77 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy78 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy79 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy80 of movieClip 598 { onClipEvent (load) { LEVEL = 2; weaponID = 0; cpu = 0; } } instance enemy64 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy61 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy62 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy63 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy65 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy66 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy67 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy68 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy69 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy70 of movieClip 598 { onClipEvent (load) { LEVEL = 3; weaponID = 0; cpu = 0; } } instance enemy54 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy51 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy52 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy53 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy55 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy56 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy57 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy58 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy59 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy60 of movieClip 598 { onClipEvent (load) { LEVEL = 1; weaponID = 0; cpu = 0; } } instance enemy1 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 0; cpu = 0; } } instance enemy5 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 0; cpu = 0; } } instance enemy8 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 0; cpu = 0; } } instance enemy10 of movieClip 598 { onClipEvent (load) { LEVEL = 0; weaponID = 9; cpu = 0; } } } instance main of movieClip 648 { onClipEvent (load) { var scr_x = 0; var scr_y = 0; } onClipEvent (enterFrame) { if (_currentframe >= 11 && _currentframe <= 30) { fieldX = (this.jimen.chikei2.sotowaku.sotowaku2.getBounds(_root.main)).xMin; fieldY = (this.jimen.chikei2.sotowaku.sotowaku4.getBounds(_root.main)).yMin; scr_x = this.player._x * (_xscale * 0.01) - 425; scr_y = this.player._y * (_yscale * 0.01) - 100 - 240; if (scr_x < 0) { scr_x = 0; } if (scr_x > this.fieldX * (_xscale * 0.01) - 850) { scr_x = this.fieldX * (_xscale * 0.01) - 850; } if (scr_y < 0) { scr_y = 0; } if (scr_y > this.fieldY * (_yscale * 0.01) - 480) { scr_y = this.fieldY * (_yscale * 0.01) - 480; } _x = -scr_x; _y = -scr_y; if (this.main.player.main.damage >= 4) { this.gotoAndStop('gaov' + (1 + this.miss % 3)); } if (this.player.main.menkuri > 200) { this['miss' + men] = imamiss; this['gosya' + men] = imagosya; if (men >= 9) { this.gotoAndStop('ending'); } else { ++men; this.gotoAndStop('clear'); } } } else { _xscale = 100; _yscale = 100; _x = 0; _y = 0; } } } movieClip 656 { instance bar of movieClip 594 { onClipEvent (load) { this._parent.max._xscale = 1 * _root.main.player.main.MHP; this._xscale = this._parent.max._xscale * (_root.main.player.main.HP / _root.main.player.main.MHP); hyouji = 0; score = _root.score; men = _root.main.men; if (_root.main.player.main.charaname != undefined) { this._parent.charaname = _root.main.player.main.charaname; } } onClipEvent (enterFrame) { this._parent.max._xscale = 1 * _root.main.player.main.MHP; if (_root.main.player.main.HP > _root.main.player.main.MHP) { _root.main.player.main.HP = _root.main.player.main.MHP; } if (_root.main.player.main.HP < 0) { this._xscale = 0; } else { this._xscale = this._parent.max._xscale * (_root.main.player.main.HP / _root.main.player.main.MHP); } score = _root.score; men = _root.main.men; } } instance enemybar of movieClip 594 { onClipEvent (load) { HP = 0; MHP = 0; hyouji = 0; } onClipEvent (enterFrame) { if (hyouji > 0) { this._alpha = 100; this._parent.enemymax._alpha = 100; this._parent.enemy._alpha = 100; --hyouji; this._parent.enemymax._xscale = 1 * MHP; if (HP < 0) { this._xscale = 0; } else { this._xscale = this._parent.enemymax._xscale * (HP / MHP); } } else { this._alpha = 0; this._parent.enemymax._alpha = 0; this._parent.enemy._alpha = 0; } } } } instance status of movieClip 656 { onClipEvent (enterFrame) { if (_root.main._currentframe >= 11) { gotoAndStop(2); } else { gotoAndStop(1); } } } movieClip 658 { }




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Created: 9/10 -2018 23:36:21 Last modified: 9/10 -2018 23:36:21 Server time: 21/12 -2024 12:23:19