Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2CircleDef extends b2ShapeDef {
public var radius:Number;
public var localPosition:b2Vec2;
public function b2CircleDef(){
localPosition = new b2Vec2(0, 0);
super();
type = b2Shape.e_circleShape;
radius = 1;
}
}
}//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleShape extends b2Shape {
public var m_localPosition:b2Vec2;
public var m_radius:Number;
public function b2CircleShape(_arg1:b2ShapeDef){
m_localPosition = new b2Vec2();
super(_arg1);
var _local2:b2CircleDef = (_arg1 as b2CircleDef);
m_type = e_circleShape;
m_localPosition.SetV(_local2.localPosition);
m_radius = _local2.radius;
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local10:Number;
var _local6:b2Mat22 = _arg1.R;
var _local7:Number = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y)));
var _local8:Number = (_arg1.position.y + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y)));
var _local9:Number = (_arg4.p1.x - _local7);
_local10 = (_arg4.p1.y - _local8);
var _local11:Number = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius));
if (_local11 < 0){
return (false);
};
var _local12:Number = (_arg4.p2.x - _arg4.p1.x);
var _local13:Number = (_arg4.p2.y - _arg4.p1.y);
var _local14:Number = ((_local9 * _local12) + (_local10 * _local13));
var _local15:Number = ((_local12 * _local12) + (_local13 * _local13));
var _local16:Number = ((_local14 * _local14) - (_local15 * _local11));
if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){
return (false);
};
var _local17:Number = -((_local14 + Math.sqrt(_local16)));
if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){
_local17 = (_local17 / _local15);
_arg2[0] = _local17;
_arg3.x = (_local9 + (_local17 * _local12));
_arg3.y = (_local10 + (_local17 * _local13));
_arg3.Normalize();
return (true);
};
return (false);
}
public function GetLocalPosition():b2Vec2{
return (m_localPosition);
}
public function GetRadius():Number{
return (m_radius);
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2Mat22;
_local4 = _arg2.R;
var _local5:Number = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
var _local6:Number = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_local4 = _arg3.R;
var _local7:Number = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
var _local8:Number = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius));
_arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius));
}
override public function ComputeMass(_arg1:b2MassData):void{
_arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius);
_arg1.center.SetV(m_localPosition);
_arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y))));
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:Number = (m_localPosition.x - _arg1.x);
var _local3:Number = (m_localPosition.y - _arg1.y);
_local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3)));
m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22 = _arg2.R;
var _local4:Number = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
var _local5:Number = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius));
_arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius));
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Mat22 = _arg1.R;
var _local4:Number = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
var _local5:Number = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_local4 = (_arg2.x - _local4);
_local5 = (_arg2.y - _local5);
return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius)));
}
}
}//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData)
package Box2D.Collision.Shapes {
public class b2FilterData {
public var maskBits:uint;// = 0xFFFF
public var groupIndex:int;// = 0
public var categoryBits:uint;// = 1
public function Copy():b2FilterData{
var _local1:b2FilterData = new b2FilterData();
_local1.categoryBits = categoryBits;
_local1.maskBits = maskBits;
_local1.groupIndex = groupIndex;
return (_local1);
}
}
}//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2MassData {
public var mass:Number;// = 0
public var center:b2Vec2;
public var I:Number;// = 0
public function b2MassData(){
center = new b2Vec2(0, 0);
super();
}
}
}//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PolygonDef extends b2ShapeDef {
public var vertices:Array;
public var vertexCount:int;
private static var s_mat:b2Mat22 = new b2Mat22();
public function b2PolygonDef(){
vertices = new Array(b2Settings.b2_maxPolygonVertices);
super();
type = b2Shape.e_polygonShape;
vertexCount = 0;
var _local1:int;
while (_local1 < b2Settings.b2_maxPolygonVertices) {
vertices[_local1] = new b2Vec2();
_local1++;
};
}
public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{
var _local5:b2Vec2;
var _local6:b2Mat22;
var _local7:int;
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
if (_arg3){
_local5 = _arg3;
_local6 = s_mat;
_local6.Set(_arg4);
_local7 = 0;
while (_local7 < vertexCount) {
_arg3 = vertices[_local7];
_arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y)));
_arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y)));
_arg3.x = _arg1;
_local7++;
};
};
}
public function SetAsBox(_arg1:Number, _arg2:Number):void{
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
}
}
}//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolygonShape extends b2Shape {
public var m_coreVertices:Array;
public var m_vertices:Array;
private var s_supportVec:b2Vec2;
public var m_centroid:b2Vec2;
public var m_normals:Array;
public var m_obb:b2OBB;
public var m_vertexCount:int;
private static var s_computeMat:b2Mat22 = new b2Mat22();
private static var s_sweptAABB1:b2AABB = new b2AABB();
private static var s_sweptAABB2:b2AABB = new b2AABB();
public function b2PolygonShape(_arg1:b2ShapeDef){
var _local3:int;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
s_supportVec = new b2Vec2();
m_obb = new b2OBB();
m_vertices = new Array(b2Settings.b2_maxPolygonVertices);
m_normals = new Array(b2Settings.b2_maxPolygonVertices);
m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices);
super(_arg1);
m_type = e_polygonShape;
var _local2:b2PolygonDef = (_arg1 as b2PolygonDef);
m_vertexCount = _local2.vertexCount;
var _local4:int = _local3;
var _local5:int = _local3;
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3] = _local2.vertices[_local3].Copy();
_local3++;
};
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = _local3;
_local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0;
_local6 = (m_vertices[_local5].x - m_vertices[_local4].x);
_local7 = (m_vertices[_local5].y - m_vertices[_local4].y);
_local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7)));
m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8));
_local3++;
};
m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount);
ComputeOBB(m_obb, m_vertices, m_vertexCount);
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1);
_local5 = _local3;
_local9 = m_normals[_local4].x;
_local10 = m_normals[_local4].y;
_local11 = m_normals[_local5].x;
_local12 = m_normals[_local5].y;
_local13 = (m_vertices[_local3].x - m_centroid.x);
_local14 = (m_vertices[_local3].y - m_centroid.y);
_local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop);
_local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop);
_local17 = (1 / ((_local9 * _local12) - (_local10 * _local11)));
m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y));
_local3++;
};
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2AABB = s_sweptAABB1;
var _local5:b2AABB = s_sweptAABB2;
ComputeAABB(_local4, _arg2);
ComputeAABB(_local5, _arg3);
_arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y);
_arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y);
}
public function GetVertices():Array{
return (m_vertices);
}
public function GetCoreVertices():Array{
return (m_coreVertices);
}
public function GetCentroid():b2Vec2{
return (m_centroid);
}
public function GetOBB():b2OBB{
return (m_obb);
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_coreVertices[0]));
}
public function Centroid(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_centroid));
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local20:Number;
var _local21:Number;
var _local6:Number = 0;
var _local7:Number = _arg5;
_local8 = (_arg4.p1.x - _arg1.position.x);
_local9 = (_arg4.p1.y - _arg1.position.y);
_local10 = _arg1.R;
var _local12:Number = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
var _local13:Number = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local8 = (_arg4.p2.x - _arg1.position.x);
_local9 = (_arg4.p2.y - _arg1.position.y);
_local10 = _arg1.R;
var _local14:Number = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
var _local15:Number = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
var _local16:Number = (_local14 - _local12);
var _local17:Number = (_local15 - _local13);
var _local18 = -1;
var _local19:int;
while (_local19 < m_vertexCount) {
_local11 = m_vertices[_local19];
_local8 = (_local11.x - _local12);
_local9 = (_local11.y - _local13);
_local11 = m_normals[_local19];
_local20 = ((_local11.x * _local8) + (_local11.y * _local9));
_local21 = ((_local11.x * _local16) + (_local11.y * _local17));
if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){
_local6 = (_local20 / _local21);
_local18 = _local19;
} else {
if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){
_local7 = (_local20 / _local21);
};
};
if (_local7 < _local6){
return (false);
};
_local19++;
};
if (_local18 >= 0){
_arg2[0] = _local6;
_local10 = _arg1.R;
_local11 = m_normals[_local18];
_arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
return (true);
};
return (false);
}
override public function ComputeMass(_arg1:b2MassData):void{
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local2:Number = 0;
var _local3:Number = 0;
var _local4:Number = 0;
var _local5:Number = 0;
var _local6:Number = 0;
var _local7:Number = 0;
var _local8:Number = (1 / 3);
var _local9:int;
while (_local9 < m_vertexCount) {
_local10 = m_vertices[_local9];
_local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0];
_local12 = (_local10.x - _local6);
_local13 = (_local10.y - _local7);
_local14 = (_local11.x - _local6);
_local15 = (_local11.y - _local7);
_local16 = ((_local12 * _local15) - (_local13 * _local14));
_local17 = (0.5 * _local16);
_local4 = (_local4 + _local17);
_local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x)));
_local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y)));
_local18 = _local6;
_local19 = _local7;
_local20 = _local12;
_local21 = _local13;
_local22 = _local14;
_local23 = _local15;
_local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18));
_local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19));
_local5 = (_local5 + (_local16 * (_local24 + _local25)));
_local9++;
};
_arg1.mass = (m_density * _local4);
_local2 = (_local2 * (1 / _local4));
_local3 = (_local3 * (1 / _local4));
_arg1.center.Set(_local2, _local3);
_arg1.I = (m_density * _local5);
}
public function GetNormals():Array{
return (m_normals);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:b2Vec2;
var _local5:b2Mat22;
var _local11:Number;
_local5 = _arg1.R;
var _local6:Number = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y));
var _local7:Number = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y));
var _local8:int;
_local4 = m_coreVertices[0];
var _local9:Number = ((_local4.x * _local6) + (_local4.y * _local7));
var _local10 = 1;
while (_local10 < m_vertexCount) {
_local4 = m_coreVertices[_local10];
_local11 = ((_local4.x * _local6) + (_local4.y * _local7));
if (_local11 > _local9){
_local8 = _local10;
_local9 = _local11;
};
_local10++;
};
_local5 = _arg1.R;
_local4 = m_coreVertices[_local8];
s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y)));
s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y)));
return (s_supportVec);
}
public function GetVertexCount():int{
return (m_vertexCount);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Mat22 = s_computeMat;
_local3 = _arg2.R;
_local4 = m_obb.R.col1;
_local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local4 = m_obb.R.col2;
_local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local5.Abs();
var _local6:b2Mat22 = _local5;
_local4 = m_obb.extents;
var _local7:Number = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y));
var _local8:Number = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y));
_local3 = _arg2.R;
_local4 = m_obb.center;
var _local9:Number = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
var _local10:Number = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
_arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8));
_arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8));
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:b2Vec2;
var _local4:Number;
var _local5:Number;
m_sweepRadius = 0;
var _local3:int;
while (_local3 < m_vertexCount) {
_local2 = m_coreVertices[_local3];
_local4 = (_local2.x - _arg1.x);
_local5 = (_local2.y - _arg1.y);
_local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5)));
if (_local4 > m_sweepRadius){
m_sweepRadius = _local4;
};
_local3++;
};
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Vec2;
var _local10:Number;
var _local4:b2Mat22 = _arg1.R;
var _local5:Number = (_arg2.x - _arg1.position.x);
var _local6:Number = (_arg2.y - _arg1.position.y);
var _local7:Number = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y));
var _local8:Number = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y));
var _local9:int;
while (_local9 < m_vertexCount) {
_local3 = m_vertices[_local9];
_local5 = (_local7 - _local3.x);
_local6 = (_local8 - _local3.y);
_local3 = m_normals[_local9];
_local10 = ((_local3.x * _local5) + (_local3.y * _local6));
if (_local10 > 0){
return (false);
};
_local9++;
};
return (true);
}
public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{
var _local3:b2Vec2;
var _local7:Number;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local3 = new b2Vec2();
var _local4:Number = 0;
var _local5:Number = 0;
var _local6:Number = 0;
_local7 = (1 / 3);
var _local8:int;
while (_local8 < _arg2) {
_local9 = _arg1[_local8];
_local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0];
_local11 = (_local9.x - _local5);
_local12 = (_local9.y - _local6);
_local13 = (_local10.x - _local5);
_local14 = (_local10.y - _local6);
_local15 = ((_local11 * _local14) - (_local12 * _local13));
_local16 = (0.5 * _local15);
_local4 = (_local4 + _local16);
_local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x)));
_local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y)));
_local8++;
};
_local3.x = (_local3.x * (1 / _local4));
_local3.y = (_local3.y * (1 / _local4));
return (_local3);
}
public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{
var _local4:int;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:b2Mat22;
var _local5:Array = new Array((b2Settings.b2_maxPolygonVertices + 1));
_local4 = 0;
while (_local4 < _arg3) {
_local5[_local4] = _arg2[_local4];
_local4++;
};
_local5[_arg3] = _local5[0];
var _local6:Number = Number.MAX_VALUE;
_local4 = 1;
while (_local4 <= _arg3) {
_local7 = _local5[int((_local4 - 1))];
_local8 = (_local5[_local4].x - _local7.x);
_local9 = (_local5[_local4].y - _local7.y);
_local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local8 = (_local8 / _local10);
_local9 = (_local9 / _local10);
_local11 = -(_local9);
_local12 = _local8;
_local13 = Number.MAX_VALUE;
_local14 = Number.MAX_VALUE;
_local15 = -(Number.MAX_VALUE);
_local16 = -(Number.MAX_VALUE);
_local17 = 0;
while (_local17 < _arg3) {
_local19 = (_local5[_local17].x - _local7.x);
_local20 = (_local5[_local17].y - _local7.y);
_local21 = ((_local8 * _local19) + (_local9 * _local20));
_local22 = ((_local11 * _local19) + (_local12 * _local20));
if (_local21 < _local13){
_local13 = _local21;
};
if (_local22 < _local14){
_local14 = _local22;
};
if (_local21 > _local15){
_local15 = _local21;
};
if (_local22 > _local16){
_local16 = _local22;
};
_local17++;
};
_local18 = ((_local15 - _local13) * (_local16 - _local14));
if (_local18 < (0.95 * _local6)){
_local6 = _local18;
_arg1.R.col1.x = _local8;
_arg1.R.col1.y = _local9;
_arg1.R.col2.x = _local11;
_arg1.R.col2.y = _local12;
_local23 = (0.5 * (_local13 + _local15));
_local24 = (0.5 * (_local14 + _local16));
_local25 = _arg1.R;
_arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24)));
_arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24)));
_arg1.extents.x = (0.5 * (_local15 - _local13));
_arg1.extents.y = (0.5 * (_local16 - _local14));
};
_local4++;
};
}
}
}//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
public class b2Shape {
public var m_next:b2Shape;
public var m_type:int;
public var m_sweepRadius:Number;
public var m_density:Number;
public var m_filter:b2FilterData;
public var m_friction:Number;
public var m_isSensor:Boolean;
public var m_restitution:Number;
public var m_userData;
public var m_proxyId:uint;
public var m_body:b2Body;
public static const e_polygonShape:int = 1;
public static const e_unknownShape:int = -1;
public static const e_circleShape:int = 0;
public static const e_shapeTypeCount:int = 2;
private static var s_resetAABB:b2AABB = new b2AABB();
private static var s_syncAABB:b2AABB = new b2AABB();
private static var s_proxyAABB:b2AABB = new b2AABB();
public function b2Shape(_arg1:b2ShapeDef){
m_userData = _arg1.userData;
m_friction = _arg1.friction;
m_restitution = _arg1.restitution;
m_density = _arg1.density;
m_body = null;
m_sweepRadius = 0;
m_next = null;
m_proxyId = b2Pair.b2_nullProxy;
m_filter = _arg1.filter.Copy();
m_isSensor = _arg1.isSensor;
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetSweepRadius():Number{
return (m_sweepRadius);
}
public function GetNext():b2Shape{
return (m_next);
}
public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
}
public function GetType():int{
return (m_type);
}
public function GetRestitution():Number{
return (m_restitution);
}
public function GetFriction():Number{
return (m_friction);
}
public function GetFilterData():b2FilterData{
return (m_filter.Copy());
}
public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
return (false);
}
public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
if (m_proxyId == b2Pair.b2_nullProxy){
return;
};
_arg1.DestroyProxy(m_proxyId);
var _local3:b2AABB = s_resetAABB;
ComputeAABB(_local3, _arg2);
var _local4:Boolean = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function SetFilterData(_arg1:b2FilterData):void{
m_filter = _arg1.Copy();
}
public function GetUserData(){
return (m_userData);
}
public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{
if (m_proxyId == b2Pair.b2_nullProxy){
return (false);
};
var _local4:b2AABB = s_syncAABB;
ComputeSweptAABB(_local4, _arg2, _arg3);
if (_arg1.InRange(_local4)){
_arg1.MoveProxy(m_proxyId, _local4);
return (true);
};
return (false);
}
public function ComputeMass(_arg1:b2MassData):void{
}
public function IsSensor():Boolean{
return (m_isSensor);
}
public function DestroyProxy(_arg1:b2BroadPhase):void{
if (m_proxyId != b2Pair.b2_nullProxy){
_arg1.DestroyProxy(m_proxyId);
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function UpdateSweepRadius(_arg1:b2Vec2):void{
}
public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
}
public function GetBody():b2Body{
return (m_body);
}
public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB = s_proxyAABB;
ComputeAABB(_local3, _arg2);
var _local4:Boolean = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
return (false);
}
public static function Destroy(_arg1:b2Shape, _arg2):void{
}
public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{
switch (_arg1.type){
case e_circleShape:
return (new b2CircleShape(_arg1));
case e_polygonShape:
return (new b2PolygonShape(_arg1));
default:
return (null);
};
}
}
}//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef)
package Box2D.Collision.Shapes {
public class b2ShapeDef {
public var friction:Number;// = 0.2
public var isSensor:Boolean;// = false
public var density:Number;// = 0
public var restitution:Number;// = 0
public var userData;// = null
public var filter:b2FilterData;
public var type:int;// = -1
public function b2ShapeDef(){
filter = new b2FilterData();
super();
}
}
}//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2AABB {
public var upperBound:b2Vec2;
public var lowerBound:b2Vec2;
public function b2AABB(){
lowerBound = new b2Vec2();
upperBound = new b2Vec2();
super();
}
public function IsValid():Boolean{
var _local1:Number = (upperBound.x - lowerBound.x);
var _local2:Number = (upperBound.y - lowerBound.y);
var _local3:Boolean = (((_local1 >= 0)) && ((_local2 >= 0)));
_local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid()));
return (_local3);
}
}
}//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound)
package Box2D.Collision {
public class b2Bound {
public var value:uint;
public var proxyId:uint;
public var stabbingCount:uint;
public function Swap(_arg1:b2Bound):void{
var _local2:uint = value;
var _local3:uint = proxyId;
var _local4:uint = stabbingCount;
value = _arg1.value;
proxyId = _arg1.proxyId;
stabbingCount = _arg1.stabbingCount;
_arg1.value = _local2;
_arg1.proxyId = _local3;
_arg1.stabbingCount = _local4;
}
public function IsLower():Boolean{
return (((value & 1) == 0));
}
public function IsUpper():Boolean{
return (((value & 1) == 1));
}
}
}//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues)
package Box2D.Collision {
public class b2BoundValues {
public var lowerValues:Array;
public var upperValues:Array;
public function b2BoundValues(){
lowerValues = [0, 0];
upperValues = [0, 0];
super();
}
}
}//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2BroadPhase {
public var m_bounds:Array;
public var m_quantizationFactor:b2Vec2;
public var m_worldAABB:b2AABB;
public var m_freeProxy:uint;
public var m_proxyCount:int;
public var m_proxyPool:Array;
public var m_queryResultCount:int;
public var m_pairManager:b2PairManager;
public var m_timeStamp:uint;
public var m_queryResults:Array;
public static const b2_nullEdge:uint = b2Settings.USHRT_MAX;
public static const b2_invalid:uint = b2Settings.USHRT_MAX;
public static var s_validate:Boolean = false;
public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){
var _local3:int;
var _local5:Number;
var _local6:b2Proxy;
var _local7:int;
m_pairManager = new b2PairManager();
m_proxyPool = new Array(b2Settings.b2_maxPairs);
m_bounds = new Array((2 * b2Settings.b2_maxProxies));
m_queryResults = new Array(b2Settings.b2_maxProxies);
m_quantizationFactor = new b2Vec2();
super();
m_pairManager.Initialize(this, _arg2);
m_worldAABB = _arg1;
m_proxyCount = 0;
_local3 = 0;
while (_local3 < b2Settings.b2_maxProxies) {
m_queryResults[_local3] = 0;
_local3++;
};
m_bounds = new Array(2);
_local3 = 0;
while (_local3 < 2) {
m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies));
_local7 = 0;
while (_local7 < (2 * b2Settings.b2_maxProxies)) {
m_bounds[_local3][_local7] = new b2Bound();
_local7++;
};
_local3++;
};
var _local4:Number = (_arg1.upperBound.x - _arg1.lowerBound.x);
_local5 = (_arg1.upperBound.y - _arg1.lowerBound.y);
m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4);
m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5);
_local3 = 0;
while (_local3 < (b2Settings.b2_maxProxies - 1)) {
_local6 = new b2Proxy();
m_proxyPool[_local3] = _local6;
_local6.SetNext((_local3 + 1));
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
_local3++;
};
_local6 = new b2Proxy();
m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6;
_local6.SetNext(b2Pair.b2_nullProxy);
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
m_freeProxy = 0;
m_timeStamp = 1;
m_queryResultCount = 0;
}
public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{
var _local6:uint;
var _local7:uint;
var _local12:b2Proxy;
var _local4:Array = new Array();
var _local5:Array = new Array();
ComputeBounds(_local4, _local5, _arg1);
var _local8:Array = [_local6];
var _local9:Array = [_local7];
Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0);
Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1);
var _local10:int;
var _local11:int;
while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) {
_local12 = m_proxyPool[m_queryResults[_local11]];
_arg2[_local11] = _local12.userData;
_local11++;
_local10++;
};
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local10);
}
public function Commit():void{
m_pairManager.Commit();
}
public function GetProxy(_arg1:int):b2Proxy{
var _local2:b2Proxy = m_proxyPool[_arg1];
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){
return (null);
};
return (_local2);
}
private function IncrementTimeStamp():void{
var _local1:uint;
if (m_timeStamp == b2Settings.USHRT_MAX){
_local1 = 0;
while (_local1 < b2Settings.b2_maxProxies) {
(m_proxyPool[_local1] as b2Proxy).timeStamp = 0;
_local1++;
};
m_timeStamp = 1;
} else {
m_timeStamp++;
};
}
private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{
var _local10:b2Bound;
var _local12:int;
var _local13:int;
var _local14:b2Proxy;
var _local8:uint = BinarySearch(_arg5, _arg6, _arg3);
var _local9:uint = BinarySearch(_arg5, _arg6, _arg4);
var _local11:uint = _local8;
while (_local11 < _local9) {
_local10 = _arg5[_local11];
if (_local10.IsLower()){
IncrementOverlapCount(_local10.proxyId);
};
_local11++;
};
if (_local8 > 0){
_local12 = (_local8 - 1);
_local10 = _arg5[_local12];
_local13 = _local10.stabbingCount;
while (_local13) {
_local10 = _arg5[_local12];
if (_local10.IsLower()){
_local14 = m_proxyPool[_local10.proxyId];
if (_local8 <= _local14.upperBounds[_arg7]){
IncrementOverlapCount(_local10.proxyId);
_local13--;
};
};
_local12--;
};
};
_arg1[0] = _local8;
_arg2[0] = _local9;
}
private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{
var _local4:Array;
var _local5:b2Bound;
var _local6:b2Bound;
var _local3:int;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg1.lowerBounds[_local3]];
_local6 = _local4[_arg2.upperBounds[_local3]];
if (_local5.value > _local6.value){
return (false);
};
_local5 = _local4[_arg1.upperBounds[_local3]];
_local6 = _local4[_arg2.lowerBounds[_local3]];
if (_local5.value < _local6.value){
return (false);
};
_local3++;
};
return (true);
}
private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{
var _local4:Number = _arg3.lowerBound.x;
var _local5:Number = _arg3.lowerBound.y;
_local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x);
_local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y);
_local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x);
_local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y);
var _local6:Number = _arg3.upperBound.x;
var _local7:Number = _arg3.upperBound.y;
_local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x);
_local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y);
_local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x);
_local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y);
_arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1));
_arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1);
_arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1));
_arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1);
}
public function CreateProxy(_arg1:b2AABB, _arg2):uint{
var _local3:uint;
var _local4:b2Proxy;
var _local11:Array;
var _local12:uint;
var _local13:uint;
var _local14:Array;
var _local15:Array;
var _local16:Array;
var _local17:int;
var _local18:int;
var _local19:b2Bound;
var _local20:b2Bound;
var _local21:b2Bound;
var _local22:int;
var _local23:b2Proxy;
var _local5:uint = m_freeProxy;
_local4 = m_proxyPool[_local5];
m_freeProxy = _local4.GetNext();
_local4.overlapCount = 0;
_local4.userData = _arg2;
var _local6:uint = (2 * m_proxyCount);
var _local7:Array = new Array();
var _local8:Array = new Array();
ComputeBounds(_local7, _local8, _arg1);
var _local9:int;
while (_local9 < 2) {
_local11 = m_bounds[_local9];
_local14 = [_local12];
_local15 = [_local13];
Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9);
_local12 = _local14[0];
_local13 = _local15[0];
_local16 = new Array();
_local18 = (_local6 - _local13);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local13 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local13 + 2);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local16 = new Array();
_local18 = (_local13 - _local12);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local12 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local12 + 1);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local13++;
_local19 = _local11[_local12];
_local20 = _local11[_local13];
_local19.value = _local7[_local9];
_local19.proxyId = _local5;
_local20.value = _local8[_local9];
_local20.proxyId = _local5;
_local21 = _local11[int((_local12 - 1))];
_local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount;
_local21 = _local11[int((_local13 - 1))];
_local20.stabbingCount = _local21.stabbingCount;
_local3 = _local12;
while (_local3 < _local13) {
_local21 = _local11[_local3];
_local21.stabbingCount++;
_local3++;
};
_local3 = _local12;
while (_local3 < (_local6 + 2)) {
_local19 = _local11[_local3];
_local23 = m_proxyPool[_local19.proxyId];
if (_local19.IsLower()){
_local23.lowerBounds[_local9] = _local3;
} else {
_local23.upperBounds[_local9] = _local3;
};
_local3++;
};
_local9++;
};
m_proxyCount++;
var _local10:int;
while (_local10 < m_queryResultCount) {
m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]);
_local10++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local5);
}
public function DestroyProxy(_arg1:uint):void{
var _local2:b2Bound;
var _local3:b2Bound;
var _local8:Array;
var _local9:uint;
var _local10:uint;
var _local11:uint;
var _local12:uint;
var _local13:Array;
var _local14:int;
var _local15:int;
var _local16:int;
var _local17:uint;
var _local18:int;
var _local19:b2Proxy;
var _local4:b2Proxy = m_proxyPool[_arg1];
var _local5:int = (2 * m_proxyCount);
var _local6:int;
while (_local6 < 2) {
_local8 = m_bounds[_local6];
_local9 = _local4.lowerBounds[_local6];
_local10 = _local4.upperBounds[_local6];
_local2 = _local8[_local9];
_local11 = _local2.value;
_local3 = _local8[_local10];
_local12 = _local3.value;
_local13 = new Array();
_local15 = ((_local10 - _local9) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local9 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = _local9;
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local13 = new Array();
_local15 = ((_local5 - _local10) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local10 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = (_local10 - 1);
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = (_local5 - 2);
_local17 = _local9;
while (_local17 < _local15) {
_local2 = _local8[_local17];
_local19 = m_proxyPool[_local2.proxyId];
if (_local2.IsLower()){
_local19.lowerBounds[_local6] = _local17;
} else {
_local19.upperBounds[_local6] = _local17;
};
_local17++;
};
_local15 = (_local10 - 1);
_local18 = _local9;
while (_local18 < _local15) {
_local2 = _local8[_local18];
_local2.stabbingCount--;
_local18++;
};
Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6);
_local6++;
};
var _local7:int;
while (_local7 < m_queryResultCount) {
m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]);
_local7++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
_local4.userData = null;
_local4.overlapCount = b2_invalid;
_local4.lowerBounds[0] = b2_invalid;
_local4.lowerBounds[1] = b2_invalid;
_local4.upperBounds[0] = b2_invalid;
_local4.upperBounds[1] = b2_invalid;
_local4.SetNext(m_freeProxy);
m_freeProxy = _arg1;
m_proxyCount--;
}
public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{
var _local4:Array;
var _local5:b2Bound;
var _local3:int;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg2.upperBounds[_local3]];
if (_arg1.lowerValues[_local3] > _local5.value){
return (false);
};
_local5 = _local4[_arg2.lowerBounds[_local3]];
if (_arg1.upperValues[_local3] < _local5.value){
return (false);
};
_local3++;
};
return (true);
}
public function Validate():void{
var _local1:b2Pair;
var _local2:b2Proxy;
var _local3:b2Proxy;
var _local4:Boolean;
var _local6:b2Bound;
var _local7:uint;
var _local8:uint;
var _local9:uint;
var _local10:b2Bound;
var _local5:int;
while (_local5 < 2) {
_local6 = m_bounds[_local5];
_local7 = (2 * m_proxyCount);
_local8 = 0;
_local9 = 0;
while (_local9 < _local7) {
_local10 = _local6[_local9];
if (_local10.IsLower() == true){
_local8++;
} else {
_local8--;
};
_local9++;
};
_local5++;
};
}
private function IncrementOverlapCount(_arg1:uint):void{
var _local2:b2Proxy = m_proxyPool[_arg1];
if (_local2.timeStamp < m_timeStamp){
_local2.timeStamp = m_timeStamp;
_local2.overlapCount = 1;
} else {
_local2.overlapCount = 2;
m_queryResults[m_queryResultCount] = _arg1;
m_queryResultCount++;
};
}
public function InRange(_arg1:b2AABB):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local2 = _arg1.lowerBound.x;
_local3 = _arg1.lowerBound.y;
_local2 = (_local2 - m_worldAABB.upperBound.x);
_local3 = (_local3 - m_worldAABB.upperBound.y);
_local4 = m_worldAABB.lowerBound.x;
_local5 = m_worldAABB.lowerBound.y;
_local4 = (_local4 - _arg1.upperBound.x);
_local5 = (_local5 - _arg1.upperBound.y);
_local2 = b2Math.b2Max(_local2, _local4);
_local3 = b2Math.b2Max(_local3, _local5);
return ((b2Math.b2Max(_local2, _local3) < 0));
}
public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{
var _local3:Array;
var _local4:int;
var _local5:uint;
var _local6:uint;
var _local7:b2Bound;
var _local8:b2Bound;
var _local9:b2Bound;
var _local10:uint;
var _local11:b2Proxy;
var _local16:Array;
var _local17:uint;
var _local18:uint;
var _local19:uint;
var _local20:uint;
var _local21:int;
var _local22:int;
var _local23:uint;
var _local24:b2Proxy;
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){
return;
};
if (_arg2.IsValid() == false){
return;
};
var _local12:uint = (2 * m_proxyCount);
var _local13:b2Proxy = m_proxyPool[_arg1];
var _local14:b2BoundValues = new b2BoundValues();
ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2);
var _local15:b2BoundValues = new b2BoundValues();
_local5 = 0;
while (_local5 < 2) {
_local7 = m_bounds[_local5][_local13.lowerBounds[_local5]];
_local15.lowerValues[_local5] = _local7.value;
_local7 = m_bounds[_local5][_local13.upperBounds[_local5]];
_local15.upperValues[_local5] = _local7.value;
_local5++;
};
_local5 = 0;
while (_local5 < 2) {
_local16 = m_bounds[_local5];
_local17 = _local13.lowerBounds[_local5];
_local18 = _local13.upperBounds[_local5];
_local19 = _local14.lowerValues[_local5];
_local20 = _local14.upperValues[_local5];
_local7 = _local16[_local17];
_local21 = (_local19 - _local7.value);
_local7.value = _local19;
_local7 = _local16[_local18];
_local22 = (_local20 - _local7.value);
_local7.value = _local20;
if (_local21 < 0){
_local6 = _local17;
while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local8.proxyId];
_local8.stabbingCount++;
if (_local8.IsUpper() == true){
if (TestOverlap(_local14, _local24)){
m_pairManager.AddBufferedPair(_arg1, _local23);
};
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
if (_local22 > 0){
_local6 = _local18;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount++;
if (_local9.IsLower() == true){
if (TestOverlap(_local14, _local11)){
m_pairManager.AddBufferedPair(_arg1, _local10);
};
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local21 > 0){
_local6 = _local17;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount--;
if (_local9.IsUpper()){
if (TestOverlap(_local15, _local11)){
m_pairManager.RemoveBufferedPair(_arg1, _local10);
};
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local22 < 0){
_local6 = _local18;
while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local23];
_local8.stabbingCount--;
if (_local8.IsLower() == true){
if (TestOverlap(_local15, _local24)){
m_pairManager.RemoveBufferedPair(_arg1, _local23);
};
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
_local5++;
};
}
public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{
var _local6:int;
var _local7:b2Bound;
var _local4:int;
var _local5:int = (_arg2 - 1);
while (_local4 <= _local5) {
_local6 = ((_local4 + _local5) / 2);
_local7 = _arg1[_local6];
if (_local7.value > _arg3){
_local5 = (_local6 - 1);
} else {
if (_local7.value < _arg3){
_local4 = (_local6 + 1);
} else {
return (uint(_local6));
};
};
};
return (uint(_local4));
}
}
}//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair)
package Box2D.Collision {
public class b2BufferedPair {
public var proxyId1:uint;
public var proxyId2:uint;
}
}//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Collision {
public static const b2_nullFeature:uint = 0xFF;
private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2();
public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local11:b2Mat22;
var _local12:b2Vec2;
var _local25:Number;
var _local6:int = _arg1.m_vertexCount;
var _local7:Array = _arg1.m_vertices;
var _local8:Array = _arg1.m_normals;
var _local9:int = _arg4.m_vertexCount;
var _local10:Array = _arg4.m_vertices;
_local11 = _arg2.R;
_local12 = _local8[_arg3];
var _local13:Number = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y));
var _local14:Number = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y));
_local11 = _arg5.R;
var _local15:Number = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14));
var _local16:Number = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14));
var _local17:int;
var _local18:Number = Number.MAX_VALUE;
var _local19:int;
while (_local19 < _local9) {
_local12 = _local10[_local19];
_local25 = ((_local12.x * _local15) + (_local12.y * _local16));
if (_local25 < _local18){
_local18 = _local25;
_local17 = _local19;
};
_local19++;
};
_local12 = _local7[_arg3];
_local11 = _arg2.R;
var _local20:Number = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
var _local21:Number = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local12 = _local10[_local17];
_local11 = _arg5.R;
var _local22:Number = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
var _local23:Number = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local22 = (_local22 - _local20);
_local23 = (_local23 - _local21);
var _local24:Number = ((_local22 * _local13) + (_local23 * _local14));
return (_local24);
}
public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{
var _local3:b2Vec2 = _arg2.lowerBound;
var _local4:b2Vec2 = _arg1.upperBound;
var _local5:Number = (_local3.x - _local4.x);
var _local6:Number = (_local3.y - _local4.y);
_local3 = _arg1.lowerBound;
_local4 = _arg2.upperBound;
var _local7:Number = (_local3.x - _local4.x);
var _local8:Number = (_local3.y - _local4.y);
if ((((_local5 > 0)) || ((_local6 > 0)))){
return (false);
};
if ((((_local7 > 0)) || ((_local8 > 0)))){
return (false);
};
return (true);
}
public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{
var _local12:b2Mat22;
var _local13:b2Vec2;
var _local20:ClipVertex;
var _local23:Number;
var _local7:int = _arg2.m_vertexCount;
var _local8:Array = _arg2.m_normals;
var _local9:int = _arg5.m_vertexCount;
var _local10:Array = _arg5.m_vertices;
var _local11:Array = _arg5.m_normals;
_local12 = _arg3.R;
_local13 = _local8[_arg4];
var _local14:Number = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y));
var _local15:Number = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y));
_local12 = _arg6.R;
var _local16:Number = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15));
_local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15));
_local14 = _local16;
var _local17:int;
var _local18:Number = Number.MAX_VALUE;
var _local19:int;
while (_local19 < _local9) {
_local13 = _local11[_local19];
_local23 = ((_local14 * _local13.x) + (_local15 * _local13.y));
if (_local23 < _local18){
_local18 = _local23;
_local17 = _local19;
};
_local19++;
};
var _local21:int = _local17;
var _local22:int = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0;
_local20 = _arg1[0];
_local13 = _local10[_local21];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local21;
_local20.id.features.incidentVertex = 0;
_local20 = _arg1[1];
_local13 = _local10[_local22];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local22;
_local20.id.features.incidentVertex = 1;
}
public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{
var _local6:ClipVertex;
var _local13:b2PolygonShape;
var _local14:b2PolygonShape;
var _local17:int;
var _local18:uint;
var _local34:int;
var _local37:b2Vec2;
var _local38:Number;
var _local39:b2ManifoldPoint;
_arg1.pointCount = 0;
var _local7:int;
var _local8:Array = [_local7];
var _local9:Number = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5);
_local7 = _local8[0];
if (_local9 > 0){
return;
};
var _local10:int;
var _local11:Array = [_local10];
var _local12:Number = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3);
_local10 = _local11[0];
if (_local12 > 0){
return;
};
var _local15:b2XForm = new b2XForm();
var _local16:b2XForm = new b2XForm();
var _local19:Number = 0.98;
var _local20:Number = 0.001;
if (_local12 > ((_local19 * _local9) + _local20)){
_local13 = _arg4;
_local14 = _arg2;
_local15.Set(_arg5);
_local16.Set(_arg3);
_local17 = _local10;
_local18 = 1;
} else {
_local13 = _arg2;
_local14 = _arg4;
_local15.Set(_arg3);
_local16.Set(_arg5);
_local17 = _local7;
_local18 = 0;
};
var _local21:Array = [new ClipVertex(), new ClipVertex()];
FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16);
var _local22:int = _local13.m_vertexCount;
var _local23:Array = _local13.m_vertices;
var _local24:b2Vec2 = _local23[_local17];
var _local25:b2Vec2 = _local24.Copy();
if ((_local17 + 1) < _local22){
_local24 = _local23[int((_local17 + 1))];
_local37 = _local24.Copy();
} else {
_local24 = _local23[0];
_local37 = _local24.Copy();
};
var _local26:b2Vec2 = b2Math.SubtractVV(_local37, _local25);
var _local27:b2Vec2 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25));
_local27.Normalize();
var _local28:b2Vec2 = b2Math.b2CrossVF(_local27, 1);
_local25 = b2Math.b2MulX(_local15, _local25);
_local37 = b2Math.b2MulX(_local15, _local37);
var _local29:Number = b2Math.b2Dot(_local28, _local25);
var _local30:Number = -(b2Math.b2Dot(_local27, _local25));
var _local31:Number = b2Math.b2Dot(_local27, _local37);
var _local32:Array = [new ClipVertex(), new ClipVertex()];
var _local33:Array = [new ClipVertex(), new ClipVertex()];
_local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30);
if (_local34 < 2){
return;
};
_local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31);
if (_local34 < 2){
return;
};
_arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy();
var _local35:int;
var _local36:int;
while (_local36 < b2Settings.b2_maxManifoldPoints) {
_local6 = _local33[_local36];
_local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29);
if (_local38 <= 0){
_local39 = _arg1.points[_local35];
_local39.separation = _local38;
_local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v);
_local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v);
_local39.id.key = _local6.id._key;
_local39.id.features.flip = _local18;
_local35++;
};
_local36++;
};
_arg1.pointCount = _local35;
}
public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local8:b2Vec2;
var _local9:b2Mat22;
var _local22:int;
var _local23:Number;
var _local24:int;
var _local25:Number;
var _local6:int = _arg2.m_vertexCount;
var _local7:Array = _arg2.m_normals;
_local9 = _arg5.R;
_local8 = _arg4.m_centroid;
var _local10:Number = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)));
var _local11:Number = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)));
_local9 = _arg3.R;
_local8 = _arg2.m_centroid;
_local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))));
_local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))));
var _local12:Number = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y));
var _local13:Number = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y));
var _local14:int;
var _local15:Number = -(Number.MAX_VALUE);
var _local16:int;
while (_local16 < _local6) {
_local8 = _local7[_local16];
_local25 = ((_local8.x * _local12) + (_local8.y * _local13));
if (_local25 > _local15){
_local15 = _local25;
_local14 = _local16;
};
_local16++;
};
var _local17:Number = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
var _local18:int = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1);
var _local19:Number = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5);
if (_local19 > 0){
return (_local19);
};
var _local20:int = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0;
var _local21:Number = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5);
if (_local21 > 0){
return (_local21);
};
if ((((_local19 > _local17)) && ((_local19 > _local21)))){
_local24 = -1;
_local22 = _local18;
_local23 = _local19;
} else {
if (_local21 > _local17){
_local24 = 1;
_local22 = _local20;
_local23 = _local21;
} else {
_arg1[0] = _local14;
return (_local17);
};
};
while (true) {
if (_local24 == -1){
_local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1);
} else {
_local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
if (_local17 > _local23){
_local22 = _local14;
_local23 = _local17;
} else {
break;
};
};
_arg1[0] = _local22;
return (_local23);
}
public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{
var _local5:ClipVertex;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:Number;
var _local11:Number;
var _local12:b2Vec2;
var _local13:ClipVertex;
_local6 = 0;
_local5 = _arg2[0];
_local7 = _local5.v;
_local5 = _arg2[1];
_local8 = _local5.v;
_local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4);
var _local10:Number = (b2Math.b2Dot(_arg3, _local8) - _arg4);
if (_local9 <= 0){
var _temp1 = _local6;
_local6 = (_local6 + 1);
var _local14 = _temp1;
_arg1[_local14] = _arg2[0];
};
if (_local10 <= 0){
var _temp2 = _local6;
_local6 = (_local6 + 1);
_local14 = _temp2;
_arg1[_local14] = _arg2[1];
};
if ((_local9 * _local10) < 0){
_local11 = (_local9 / (_local9 - _local10));
_local5 = _arg1[_local6];
_local12 = _local5.v;
_local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x)));
_local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y)));
_local5 = _arg1[_local6];
if (_local9 > 0){
_local13 = _arg2[0];
_local5.id = _local13.id;
} else {
_local13 = _arg2[1];
_local5.id = _local13.id;
};
_local6++;
};
return (_local6);
}
public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2Mat22;
var _local7:b2Vec2;
var _local18:Number;
var _local24:Number;
var _local25:Number;
_arg1.pointCount = 0;
_local6 = _arg3.R;
_local7 = _arg2.m_localPosition;
var _local8:Number = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
var _local9:Number = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local6 = _arg5.R;
_local7 = _arg4.m_localPosition;
var _local10:Number = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
var _local11:Number = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
var _local12:Number = (_local10 - _local8);
var _local13:Number = (_local11 - _local9);
var _local14:Number = ((_local12 * _local12) + (_local13 * _local13));
var _local15:Number = _arg2.m_radius;
var _local16:Number = _arg4.m_radius;
var _local17:Number = (_local15 + _local16);
if (_local14 > (_local17 * _local17)){
return;
};
if (_local14 < Number.MIN_VALUE){
_local18 = -(_local17);
_arg1.normal.Set(0, 1);
} else {
_local24 = Math.sqrt(_local14);
_local18 = (_local24 - _local17);
_local25 = (1 / _local24);
_arg1.normal.x = (_local25 * _local12);
_arg1.normal.y = (_local25 * _local13);
};
_arg1.pointCount = 1;
var _local19:b2ManifoldPoint = _arg1.points[0];
_local19.id.key = 0;
_local19.separation = _local18;
_local8 = (_local8 + (_local15 * _arg1.normal.x));
_local9 = (_local9 + (_local15 * _arg1.normal.y));
_local10 = (_local10 - (_local16 * _arg1.normal.x));
_local11 = (_local11 - (_local16 * _arg1.normal.y));
var _local20:Number = (0.5 * (_local8 + _local10));
var _local21:Number = (0.5 * (_local9 + _local11));
var _local22:Number = (_local20 - _arg3.position.x);
var _local23:Number = (_local21 - _arg3.position.y);
_local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y));
_local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y));
_local22 = (_local20 - _arg5.position.x);
_local23 = (_local21 - _arg5.position.y);
_local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y));
_local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y));
}
public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2ManifoldPoint;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:b2Mat22;
var _local17:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
_arg1.pointCount = 0;
_local12 = _arg5.R;
_local11 = _arg4.m_localPosition;
var _local13:Number = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)));
var _local14:Number = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)));
_local7 = (_local13 - _arg3.position.x);
_local8 = (_local14 - _arg3.position.y);
_local12 = _arg3.R;
var _local15:Number = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
var _local16:Number = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
var _local18:int;
var _local19:Number = -(Number.MAX_VALUE);
var _local20:Number = _arg4.m_radius;
var _local21:int = _arg2.m_vertexCount;
var _local22:Array = _arg2.m_vertices;
var _local23:Array = _arg2.m_normals;
var _local24:int;
while (_local24 < _local21) {
_local11 = _local22[_local24];
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local11 = _local23[_local24];
_local34 = ((_local11.x * _local7) + (_local11.y * _local8));
if (_local34 > _local20){
return;
};
if (_local34 > _local19){
_local19 = _local34;
_local18 = _local24;
};
_local24++;
};
if (_local19 < Number.MIN_VALUE){
_arg1.pointCount = 1;
_local11 = _local23[_local18];
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y));
_arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y));
_local6 = _arg1.points[0];
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = b2_nullFeature;
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local19 - _local20);
return;
};
var _local25:int = _local18;
var _local26:int = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0;
_local11 = _local22[_local25];
var _local27:b2Vec2 = _local22[_local26];
var _local28:Number = (_local27.x - _local11.x);
var _local29:Number = (_local27.y - _local11.y);
var _local30:Number = Math.sqrt(((_local28 * _local28) + (_local29 * _local29)));
_local28 = (_local28 / _local30);
_local29 = (_local29 / _local30);
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
var _local31:Number = ((_local7 * _local28) + (_local8 * _local29));
_local6 = _arg1.points[0];
if (_local31 <= 0){
_local32 = _local11.x;
_local33 = _local11.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local25;
} else {
if (_local31 >= _local30){
_local32 = _local27.x;
_local33 = _local27.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local26;
} else {
_local32 = ((_local28 * _local31) + _local11.x);
_local33 = ((_local29 * _local31) + _local11.y);
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = b2_nullFeature;
};
};
_local7 = (_local15 - _local32);
_local8 = (_local16 - _local33);
_local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8)));
_local7 = (_local7 / _local17);
_local8 = (_local8 / _local17);
if (_local17 > _local20){
return;
};
_arg1.pointCount = 1;
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8));
_arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8));
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local17 - _local20);
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
}
}
}//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID)
package Box2D.Collision {
public class b2ContactID {
public var _key:uint;
public var features:Features;
public function b2ContactID(){
features = new Features();
super();
features._m_id = this;
}
public function Set(_arg1:b2ContactID):void{
key = _arg1._key;
}
public function Copy():b2ContactID{
var _local1:b2ContactID = new b2ContactID();
_local1.key = key;
return (_local1);
}
public function set key(_arg1:uint):void{
_key = _arg1;
features._referenceEdge = (_key & 0xFF);
features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF);
features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF);
features._flip = (((_key & 4278190080) >> 24) & 0xFF);
}
public function get key():uint{
return (_key);
}
}
}//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
public class b2ContactPoint {
public var friction:Number;
public var separation:Number;
public var normal:b2Vec2;
public var position:b2Vec2;
public var restitution:Number;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var id:b2ContactID;
public var velocity:b2Vec2;
public function b2ContactPoint(){
position = new b2Vec2();
velocity = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Distance {
private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var gPoint:b2Point = new b2Point();
public static var g_GJK_Iterations:int = 0;
public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local4:Number = (100 * Number.MIN_VALUE);
var _local5:int;
while (_local5 < _arg3) {
_local6 = _arg2[_local5];
_local7 = Math.abs((_arg1.x - _local6.x));
_local8 = Math.abs((_arg1.y - _local6.y));
_local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x));
_local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y));
if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){
return (true);
};
_local5++;
};
return (false);
}
public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{
var _local7:b2Vec2;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:int;
var _local8:Array = s_p1s;
var _local9:Array = s_p2s;
var _local10:Array = s_points;
var _local11:int;
_arg1.SetV(_arg3.GetFirstVertex(_arg4));
_arg2.SetV(_arg5.GetFirstVertex(_arg6));
var _local12:Number = 0;
var _local13 = 20;
var _local14:int;
while (_local14 < _local13) {
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local17 = _arg3.Support(_arg4, _local15, _local16);
_local18 = _arg5.Support(_arg6, -(_local15), -(_local16));
_local12 = ((_local15 * _local15) + (_local16 * _local16));
_local19 = (_local18.x - _local17.x);
_local20 = (_local18.y - _local17.y);
_local21 = ((_local15 * _local19) + (_local16 * _local20));
if ((_local12 - _local21) <= (0.01 * _local12)){
if (_local11 == 0){
_arg1.SetV(_local17);
_arg2.SetV(_local18);
};
g_GJK_Iterations = _local14;
return (Math.sqrt(_local12));
};
switch (_local11){
case 0:
_local7 = _local8[0];
_local7.SetV(_local17);
_local7 = _local9[0];
_local7.SetV(_local18);
_local7 = _local10[0];
_local7.x = _local19;
_local7.y = _local20;
_arg1.SetV(_local8[0]);
_arg2.SetV(_local9[0]);
_local11++;
break;
case 1:
_local7 = _local8[1];
_local7.SetV(_local17);
_local7 = _local9[1];
_local7.SetV(_local18);
_local7 = _local10[1];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10);
break;
case 2:
_local7 = _local8[2];
_local7.SetV(_local17);
_local7 = _local9[2];
_local7.SetV(_local18);
_local7 = _local10[2];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10);
break;
};
if (_local11 == 3){
g_GJK_Iterations = _local14;
return (0);
};
_local22 = -(Number.MAX_VALUE);
_local23 = 0;
while (_local23 < _local11) {
_local7 = _local10[_local23];
_local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y)));
_local23++;
};
if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){
g_GJK_Iterations = _local14;
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local12 = ((_local15 * _local15) + (_local16 * _local16));
return (Math.sqrt(_local12));
};
_local14++;
};
g_GJK_Iterations = _local13;
return (Math.sqrt(_local12));
}
public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local19:Number;
var _local20:Number;
_local7 = _arg4.R;
_local8 = _arg3.m_localPosition;
var _local9:Number = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
var _local10:Number = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local7 = _arg6.R;
_local8 = _arg5.m_localPosition;
var _local11:Number = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
var _local12:Number = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
var _local13:Number = (_local11 - _local9);
var _local14:Number = (_local12 - _local10);
var _local15:Number = ((_local13 * _local13) + (_local14 * _local14));
var _local16:Number = (_arg3.m_radius - b2Settings.b2_toiSlop);
var _local17:Number = (_arg5.m_radius - b2Settings.b2_toiSlop);
var _local18:Number = (_local16 + _local17);
if (_local15 > (_local18 * _local18)){
_local19 = Math.sqrt(_local15);
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_local20 = (_local19 - _local18);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = (_local11 - (_local17 * _local13));
_arg2.y = (_local12 - (_local17 * _local14));
return (_local20);
};
if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local19 = Math.sqrt(_local15);
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
};
_arg1.x = _local9;
_arg1.y = _local10;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
}
public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local35:Number;
_local6 = _arg5[0];
_local7 = _arg5[1];
_local8 = _arg5[2];
_local9 = _arg3[0];
_local10 = _arg3[1];
_local11 = _arg3[2];
_local12 = _arg4[0];
_local13 = _arg4[1];
var _local14:b2Vec2 = _arg4[2];
var _local15:Number = _local6.x;
var _local16:Number = _local6.y;
var _local17:Number = _local7.x;
var _local18:Number = _local7.y;
var _local19:Number = _local8.x;
var _local20:Number = _local8.y;
var _local21:Number = (_local17 - _local15);
var _local22:Number = (_local18 - _local16);
var _local23:Number = (_local19 - _local15);
var _local24:Number = (_local20 - _local16);
var _local25:Number = (_local19 - _local17);
var _local26:Number = (_local20 - _local18);
var _local27:Number = -(((_local15 * _local21) + (_local16 * _local22)));
var _local28:Number = ((_local17 * _local21) + (_local18 * _local22));
var _local29:Number = -(((_local15 * _local23) + (_local16 * _local24)));
var _local30:Number = ((_local19 * _local23) + (_local20 * _local24));
var _local31:Number = -(((_local17 * _local25) + (_local18 * _local26)));
var _local32:Number = ((_local19 * _local25) + (_local20 * _local26));
if ((((_local30 <= 0)) && ((_local32 <= 0)))){
_arg1.SetV(_local11);
_arg2.SetV(_local14);
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (1);
};
var _local33:Number = ((_local21 * _local24) - (_local22 * _local23));
var _local34:Number = (_local33 * ((_local15 * _local18) - (_local16 * _local17)));
var _local36:Number = (_local33 * ((_local17 * _local20) - (_local18 * _local19)));
if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){
_local35 = (_local31 / (_local31 + _local32));
_arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x)));
_arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y)));
_arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x)));
_arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y)));
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (2);
};
var _local37:Number = (_local33 * ((_local19 * _local16) - (_local20 * _local15)));
if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){
_local35 = (_local29 / (_local29 + _local30));
_arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x)));
_arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y)));
_arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x)));
_arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y)));
_local10.SetV(_local11);
_local13.SetV(_local14);
_local7.SetV(_local8);
return (2);
};
var _local38:Number = ((_local36 + _local37) + _local34);
_local38 = (1 / _local38);
var _local39:Number = (_local36 * _local38);
var _local40:Number = (_local37 * _local38);
var _local41:Number = ((1 - _local39) - _local40);
_arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x));
_arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y));
_arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x));
_arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y));
return (3);
}
public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local9:b2Point = gPoint;
_local8 = _arg5.m_localPosition;
_local7 = _arg6.R;
_local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
var _local10:Number = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity);
var _local11:Number = (_arg5.m_radius - b2Settings.b2_toiSlop);
if (_local10 > _local11){
_local10 = (_local10 - _local11);
_local12 = (_arg2.x - _arg1.x);
_local13 = (_arg2.y - _arg1.y);
_local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13)));
_local12 = (_local12 / _local14);
_local13 = (_local13 / _local14);
_arg2.x = (_arg2.x - (_local11 * _local12));
_arg2.y = (_arg2.y - (_local11 * _local13));
} else {
_local10 = 0;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
};
return (_local10);
}
public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{
var _local7:int = _arg3.m_type;
var _local8:int = _arg5.m_type;
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6));
};
return (0);
}
public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local17:Number;
var _local6:b2Vec2 = _arg5[0];
var _local7:b2Vec2 = _arg5[1];
var _local8:b2Vec2 = _arg3[0];
_local9 = _arg3[1];
_local10 = _arg4[0];
_local11 = _arg4[1];
var _local12:Number = -(_local7.x);
var _local13:Number = -(_local7.y);
var _local14:Number = (_local6.x - _local7.x);
var _local15:Number = (_local6.y - _local7.y);
var _local16:Number = Math.sqrt(((_local14 * _local14) + (_local15 * _local15)));
_local14 = (_local14 / _local16);
_local15 = (_local15 / _local16);
_local17 = ((_local12 * _local14) + (_local13 * _local15));
if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){
_arg1.SetV(_local9);
_arg2.SetV(_local11);
_local8.SetV(_local9);
_local10.SetV(_local11);
_local6.SetV(_local7);
return (1);
};
_local17 = (_local17 / _local16);
_arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x)));
_arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y)));
_arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x)));
_arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y)));
return (2);
}
}
}//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Manifold {
public var pointCount:int;// = 0
public var normal:b2Vec2;
public var points:Array;
public function b2Manifold(){
points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ManifoldPoint();
_local1++;
};
normal = new b2Vec2();
}
public function Set(_arg1:b2Manifold):void{
pointCount = _arg1.pointCount;
var _local2:int;
while (_local2 < b2Settings.b2_maxManifoldPoints) {
(points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]);
_local2++;
};
normal.SetV(_arg1.normal);
}
public function Reset():void{
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
(points[_local1] as b2ManifoldPoint).Reset();
_local1++;
};
normal.SetZero();
pointCount = 0;
}
}
}//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2ManifoldPoint {
public var separation:Number;
public var localPoint2:b2Vec2;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var localPoint1:b2Vec2;
public var id:b2ContactID;
public function b2ManifoldPoint(){
localPoint1 = new b2Vec2();
localPoint2 = new b2Vec2();
id = new b2ContactID();
super();
}
public function Set(_arg1:b2ManifoldPoint):void{
localPoint1.SetV(_arg1.localPoint1);
localPoint2.SetV(_arg1.localPoint2);
separation = _arg1.separation;
normalImpulse = _arg1.normalImpulse;
tangentImpulse = _arg1.tangentImpulse;
id.key = _arg1.id.key;
}
public function Reset():void{
localPoint1.SetZero();
localPoint2.SetZero();
separation = 0;
normalImpulse = 0;
tangentImpulse = 0;
id.key = 0;
}
}
}//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2OBB {
public var R:b2Mat22;
public var center:b2Vec2;
public var extents:b2Vec2;
public function b2OBB(){
R = new b2Mat22();
center = new b2Vec2();
extents = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair)
package Box2D.Collision {
import Box2D.Common.*;
public class b2Pair {
public var proxyId1:uint;
public var userData;// = null
public var proxyId2:uint;
public var status:uint;
public var next:uint;
public static var e_pairFinal:uint = 4;
public static var b2_tableMask:int = (b2_tableCapacity - 1);
public static var e_pairRemoved:uint = 2;
public static var b2_nullPair:uint = b2Settings.USHRT_MAX;
public static var e_pairBuffered:uint = 1;
public static var b2_nullProxy:uint = b2Settings.USHRT_MAX;
public static var b2_tableCapacity:int = b2Settings.b2_maxPairs;
public function SetBuffered():void{
status = (status | e_pairBuffered);
}
public function IsBuffered():Boolean{
return (((status & e_pairBuffered) == e_pairBuffered));
}
public function IsFinal():Boolean{
return (((status & e_pairFinal) == e_pairFinal));
}
public function ClearRemoved():void{
status = (status & ~(e_pairRemoved));
}
public function SetFinal():void{
status = (status | e_pairFinal);
}
public function IsRemoved():Boolean{
return (((status & e_pairRemoved) == e_pairRemoved));
}
public function ClearBuffered():void{
status = (status & ~(e_pairBuffered));
}
public function SetRemoved():void{
status = (status | e_pairRemoved);
}
}
}//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback)
package Box2D.Collision {
public class b2PairCallback {
public function PairRemoved(_arg1, _arg2, _arg3):void{
}
public function PairAdded(_arg1, _arg2){
return (null);
}
}
}//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PairManager {
public var m_pairCount:int;
public var m_pairBuffer:Array;
public var m_hashTable:Array;
public var m_callback:b2PairCallback;
public var m_pairs:Array;
public var m_pairBufferCount:int;
public var m_broadPhase:b2BroadPhase;
public var m_freePair:uint;
public function b2PairManager(){
var _local1:uint;
super();
m_hashTable = new Array(b2Pair.b2_tableCapacity);
_local1 = 0;
while (_local1 < b2Pair.b2_tableCapacity) {
m_hashTable[_local1] = b2Pair.b2_nullPair;
_local1++;
};
m_pairs = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1] = new b2Pair();
_local1++;
};
m_pairBuffer = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairBuffer[_local1] = new b2BufferedPair();
_local1++;
};
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy;
m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy;
m_pairs[_local1].userData = null;
m_pairs[_local1].status = 0;
m_pairs[_local1].next = (_local1 + 1);
_local1++;
};
m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair;
m_pairCount = 0;
m_pairBufferCount = 0;
}
private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{
var _local4:b2Pair;
var _local5:uint = m_hashTable[_arg3];
_local4 = m_pairs[_local5];
while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) {
_local5 = _local4.next;
_local4 = m_pairs[_local5];
};
if (_local5 == b2Pair.b2_nullPair){
return (null);
};
return (_local4);
}
private function Find(_arg1:uint, _arg2:uint):b2Pair{
var _local4:uint;
if (_arg1 > _arg2){
_local4 = _arg1;
_arg1 = _arg2;
_arg2 = _local4;
};
var _local3:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
return (FindHash(_arg1, _arg2, _local3));
}
private function ValidateBuffer():void{
}
public function Commit():void{
var _local1:b2BufferedPair;
var _local2:int;
var _local5:b2Pair;
var _local6:b2Proxy;
var _local7:b2Proxy;
var _local3:int;
var _local4:Array = m_broadPhase.m_proxyPool;
_local2 = 0;
while (_local2 < m_pairBufferCount) {
_local1 = m_pairBuffer[_local2];
_local5 = Find(_local1.proxyId1, _local1.proxyId2);
_local5.ClearBuffered();
_local6 = _local4[_local5.proxyId1];
_local7 = _local4[_local5.proxyId2];
if (_local5.IsRemoved()){
if (_local5.IsFinal() == true){
m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData);
};
_local1 = m_pairBuffer[_local3];
_local1.proxyId1 = _local5.proxyId1;
_local1.proxyId2 = _local5.proxyId2;
_local3++;
} else {
if (_local5.IsFinal() == false){
_local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData);
_local5.SetFinal();
};
};
_local2++;
};
_local2 = 0;
while (_local2 < _local3) {
_local1 = m_pairBuffer[_local2];
RemovePair(_local1.proxyId1, _local1.proxyId2);
_local2++;
};
m_pairBufferCount = 0;
if (b2BroadPhase.s_validate){
ValidateTable();
};
}
public function RemoveBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair = Find(_arg1, _arg2);
if (_local4 == null){
return;
};
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.SetRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function RemovePair(_arg1:uint, _arg2:uint){
var _local3:b2Pair;
var _local7:uint;
var _local8:uint;
var _local9:*;
if (_arg1 > _arg2){
_local7 = _arg1;
_arg1 = _arg2;
_arg2 = _local7;
};
var _local4:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
var _local5:uint = m_hashTable[_local4];
var _local6:b2Pair;
while (_local5 != b2Pair.b2_nullPair) {
if (Equals(m_pairs[_local5], _arg1, _arg2)){
_local8 = _local5;
_local3 = m_pairs[_local5];
if (_local6){
_local6.next = _local3.next;
} else {
m_hashTable[_local4] = _local3.next;
};
_local3 = m_pairs[_local8];
_local9 = _local3.userData;
_local3.next = m_freePair;
_local3.proxyId1 = b2Pair.b2_nullProxy;
_local3.proxyId2 = b2Pair.b2_nullProxy;
_local3.userData = null;
_local3.status = 0;
m_freePair = _local8;
m_pairCount--;
return (_local9);
} else {
_local6 = m_pairs[_local5];
_local5 = _local6.next;
};
};
return (null);
}
public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{
m_broadPhase = _arg1;
m_callback = _arg2;
}
public function AddBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair = AddPair(_arg1, _arg2);
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.ClearRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function AddPair(_arg1:uint, _arg2:uint):b2Pair{
var _local6:uint;
if (_arg1 > _arg2){
_local6 = _arg1;
_arg1 = _arg2;
_arg2 = _local6;
};
var _local3:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
var _local4 = FindHash(_arg1, _arg2, _local3);
if (_local4 != null){
return (_local4);
};
var _local5:uint = m_freePair;
_local4 = m_pairs[_local5];
m_freePair = _local4.next;
_local4.proxyId1 = _arg1;
_local4.proxyId2 = _arg2;
_local4.status = 0;
_local4.userData = null;
_local4.next = m_hashTable[_local3];
m_hashTable[_local3] = _local5;
m_pairCount++;
return (_local4);
}
private function ValidateTable():void{
}
public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{
return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2))));
}
public static function Hash(_arg1:uint, _arg2:uint):uint{
var _local3:uint = (((_arg2 << 16) & 4294901760) | _arg1);
_local3 = (~(_local3) + ((_local3 << 15) & 4294934528));
_local3 = (_local3 ^ ((_local3 >> 12) & 1048575));
_local3 = (_local3 + ((_local3 << 2) & 4294967292));
_local3 = (_local3 ^ ((_local3 >> 4) & 268435455));
_local3 = (_local3 * 2057);
_local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF));
return (_local3);
}
public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{
return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3))));
}
}
}//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Point {
public var p:b2Vec2;
public function b2Point(){
p = new b2Vec2();
super();
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (p);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
return (p);
}
}
}//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy)
package Box2D.Collision {
public class b2Proxy {
public var overlapCount:uint;
public var userData;// = null
public var lowerBounds:Array;
public var upperBounds:Array;
public var timeStamp:uint;
public function b2Proxy(){
lowerBounds = [uint(0), uint(0)];
upperBounds = [uint(0), uint(0)];
super();
}
public function GetNext():uint{
return (lowerBounds[0]);
}
public function IsValid():Boolean{
return (!((overlapCount == b2BroadPhase.b2_invalid)));
}
public function SetNext(_arg1:uint):void{
lowerBounds[0] = (_arg1 & 0xFFFF);
}
}
}//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Segment {
public var p1:b2Vec2;
public var p2:b2Vec2;
public function b2Segment(){
p1 = new b2Vec2();
p2 = new b2Vec2();
super();
}
public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local5:b2Vec2 = _arg3.p1;
var _local6:Number = (_arg3.p2.x - _local5.x);
var _local7:Number = (_arg3.p2.y - _local5.y);
var _local8:Number = (p2.x - p1.x);
var _local9:Number = (p2.y - p1.y);
var _local10:Number = _local9;
var _local11:Number = -(_local8);
var _local12:Number = (100 * Number.MIN_VALUE);
var _local13:Number = -(((_local6 * _local10) + (_local7 * _local11)));
if (_local13 > _local12){
_local14 = (_local5.x - p1.x);
_local15 = (_local5.y - p1.y);
_local16 = ((_local14 * _local10) + (_local15 * _local11));
if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){
_local17 = ((-(_local6) * _local15) + (_local7 * _local14));
if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){
_local16 = (_local16 / _local13);
_local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
_local10 = (_local10 / _local18);
_local11 = (_local11 / _local18);
_arg1[0] = _local16;
_arg2.Set(_local10, _local11);
return (true);
};
};
};
return (false);
}
}
}//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2TimeOfImpact {
public static var s_xf1:b2XForm = new b2XForm();
public static var s_xf2:b2XForm = new b2XForm();
public static var s_p1:b2Vec2 = new b2Vec2();
public static var s_p2:b2Vec2 = new b2Vec2();
public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{
var _local5:Number;
var _local6:Number;
var _local25:Number;
var _local26:b2XForm;
var _local27:b2XForm;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local7:Number = _arg1.m_sweepRadius;
var _local8:Number = _arg3.m_sweepRadius;
var _local9:Number = _arg2.t0;
var _local10:Number = (_arg2.c.x - _arg2.c0.x);
var _local11:Number = (_arg2.c.y - _arg2.c0.y);
var _local12:Number = (_arg4.c.x - _arg4.c0.x);
var _local13:Number = (_arg4.c.y - _arg4.c0.y);
var _local14:Number = (_arg2.a - _arg2.a0);
var _local15:Number = (_arg4.a - _arg4.a0);
var _local16:Number = 0;
var _local17:b2Vec2 = s_p1;
var _local18:b2Vec2 = s_p2;
var _local19 = 20;
var _local20:int;
var _local21:Number = 0;
var _local22:Number = 0;
var _local23:Number = 0;
var _local24:Number = 0;
while (true) {
_local25 = (((1 - _local16) * _local9) + _local16);
_local26 = s_xf1;
_local27 = s_xf2;
_arg2.GetXForm(_local26, _local25);
_arg4.GetXForm(_local27, _local25);
_local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27);
if (_local20 == 0){
if (_local23 > (2 * b2Settings.b2_toiSlop)){
_local24 = (1.5 * b2Settings.b2_toiSlop);
} else {
_local5 = (0.05 * b2Settings.b2_toiSlop);
_local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop));
_local24 = ((_local5 > _local6)) ? _local5 : _local6;
};
};
if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){
break;
};
_local21 = (_local18.x - _local17.x);
_local22 = (_local18.y - _local17.y);
_local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22)));
_local21 = (_local21 / _local28);
_local22 = (_local22 / _local28);
_local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8));
if (_local29 == 0){
_local16 = 1;
break;
};
_local30 = ((_local23 - _local24) / _local29);
_local31 = (_local16 + _local30);
if ((((_local31 < 0)) || ((1 < _local31)))){
_local16 = 1;
break;
};
if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){
break;
};
_local16 = _local31;
_local20++;
};
return (_local16);
}
}
}//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class ClipVertex {
public var id:b2ContactID;
public var v:b2Vec2;
public function ClipVertex(){
v = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features)
package Box2D.Collision {
public class Features {
public var _referenceEdge:int;
public var _incidentEdge:int;
public var _flip:int;
public var _incidentVertex:int;
public var _m_id:b2ContactID;
public function get referenceEdge():int{
return (_referenceEdge);
}
public function set incidentVertex(_arg1:int):void{
_incidentVertex = _arg1;
_m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000));
}
public function get flip():int{
return (_flip);
}
public function get incidentEdge():int{
return (_incidentEdge);
}
public function set referenceEdge(_arg1:int):void{
_referenceEdge = _arg1;
_m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF));
}
public function get incidentVertex():int{
return (_incidentVertex);
}
public function set flip(_arg1:int):void{
_flip = _arg1;
_m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080));
}
public function set incidentEdge(_arg1:int):void{
_incidentEdge = _arg1;
_m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00));
}
}
}//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22)
package Box2D.Common.Math {
public class b2Mat22 {
public var col1:b2Vec2;
public var col2:b2Vec2;
public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){
var _local4:Number;
var _local5:Number;
col1 = new b2Vec2();
col2 = new b2Vec2();
super();
if (((!((_arg2 == null))) && (!((_arg3 == null))))){
col1.SetV(_arg2);
col2.SetV(_arg3);
} else {
_local4 = Math.cos(_arg1);
_local5 = Math.sin(_arg1);
col1.x = _local4;
col2.x = -(_local5);
col1.y = _local5;
col2.y = _local4;
};
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col1.y = 0;
col2.y = 1;
}
public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
}
public function Set(_arg1:Number):void{
var _local2:Number;
_local2 = Math.cos(_arg1);
var _local3:Number = Math.sin(_arg1);
col1.x = _local2;
col2.x = -(_local3);
col1.y = _local3;
col2.y = _local2;
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col1.y = 0;
col2.y = 0;
}
public function SetM(_arg1:b2Mat22):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
}
public function AddM(_arg1:b2Mat22):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
}
public function Abs():void{
col1.Abs();
col2.Abs();
}
public function Copy():b2Mat22{
return (new b2Mat22(0, col1, col2));
}
public function Invert(_arg1:b2Mat22):b2Mat22{
var _local2:Number;
var _local4:Number;
var _local6:Number;
_local2 = col1.x;
var _local3:Number = col2.x;
_local4 = col1.y;
var _local5:Number = col2.y;
_local6 = ((_local2 * _local5) - (_local3 * _local4));
_local6 = (1 / _local6);
_arg1.col1.x = (_local6 * _local5);
_arg1.col2.x = (-(_local6) * _local3);
_arg1.col1.y = (-(_local6) * _local4);
_arg1.col2.y = (_local6 * _local2);
return (_arg1);
}
public function GetAngle():Number{
return (Math.atan2(col1.y, col1.x));
}
public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number = col1.x;
var _local5:Number = col2.x;
var _local6:Number = col1.y;
var _local7:Number = col2.y;
var _local8:Number = ((_local4 * _local7) - (_local5 * _local6));
_local8 = (1 / _local8);
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
}
}//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math)
package Box2D.Common.Math {
public class b2Math {
public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1));
public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity);
public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0);
public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x));
return (_local3);
}
public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y));
return (_local3);
}
public static function b2IsValid(_arg1:Number):Boolean{
return (isFinite(_arg1));
}
public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = b2MulMV(_arg1.R, _arg2);
_local3.x = (_local3.x + _arg1.position.x);
_local3.y = (_local3.y + _arg1.position.y);
return (_local3);
}
public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number = (_arg1.x - _arg2.x);
var _local4:Number = (_arg1.y - _arg2.y);
return (((_local3 * _local3) + (_local4 * _local4)));
}
public static function b2Swap(_arg1:Array, _arg2:Array):void{
var _local3:* = _arg1[0];
_arg1[0] = _arg2[0];
_arg2[0] = _local3;
}
public static function b2AbsM(_arg1:b2Mat22):b2Mat22{
var _local2:b2Mat22 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2));
return (_local2);
}
public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y));
return (_local3);
}
public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
_local3 = SubtractVV(_arg2, _arg1.position);
_local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y));
_local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y));
_local3.x = _local4;
return (_local3);
}
public static function b2Abs(_arg1:Number):Number{
return (((_arg1 > 0)) ? _arg1 : -(_arg1));
}
public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return (b2Max(_arg2, b2Min(_arg1, _arg3)));
}
public static function b2AbsV(_arg1:b2Vec2):b2Vec2{
var _local2:b2Vec2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y));
return (_local2);
}
public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y));
return (_local3);
}
public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x)));
}
public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y)));
}
public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x));
return (_local3);
}
public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2));
return (_local3);
}
public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number = (_arg1.x - _arg2.x);
var _local4:Number = (_arg1.y - _arg2.y);
return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4))));
}
public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Vec2 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1));
var _local4:b2Vec2 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2));
var _local5:b2Mat22 = new b2Mat22(0, _local3, _local4);
return (_local5);
}
public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2IsPowerOfTwo(_arg1:uint):Boolean{
var _local2:Boolean = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0)));
return (_local2);
}
public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{
return (b2MaxV(_arg2, b2MinV(_arg1, _arg3)));
}
public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{
var _local3:Number = Math.random();
_local3 = (((_arg2 - _arg1) * _local3) + _arg1);
return (_local3);
}
public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2));
return (_local3);
}
public static function b2Min(_arg1:Number, _arg2:Number):Number{
return (((_arg1 < _arg2)) ? _arg1 : _arg2);
}
public static function b2Random():Number{
return (((Math.random() * 2) - 1));
}
public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2));
return (_local3);
}
public static function b2NextPowerOfTwo(_arg1:uint):uint{
_arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647));
_arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823));
_arg1 = (_arg1 | ((_arg1 >> 4) & 268435455));
_arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF));
_arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF));
return ((_arg1 + 1));
}
public static function b2Max(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y)));
return (_local3);
}
}
}//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep)
package Box2D.Common.Math {
public class b2Sweep {
public var localCenter:b2Vec2;
public var a:Number;
public var c:b2Vec2;
public var a0:Number;
public var c0:b2Vec2;
public var t0:Number;
public function b2Sweep(){
localCenter = new b2Vec2();
c0 = new b2Vec2();
c = new b2Vec2();
super();
}
public function Advance(_arg1:Number):void{
var _local2:Number;
if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){
_local2 = ((_arg1 - t0) / (1 - t0));
c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x));
c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y));
a0 = (((1 - _local2) * a0) + (_local2 * a));
t0 = _arg1;
};
}
public function GetXForm(_arg1:b2XForm, _arg2:Number):void{
var _local4:Number;
var _local5:Number;
if ((1 - t0) > Number.MIN_VALUE){
_local4 = ((_arg2 - t0) / (1 - t0));
_arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x));
_arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y));
_local5 = (((1 - _local4) * a0) + (_local4 * a));
_arg1.R.Set(_local5);
} else {
_arg1.position.SetV(c);
_arg1.R.Set(a);
};
var _local3:b2Mat22 = _arg1.R;
_arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y)));
_arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y)));
}
}
}//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2)
package Box2D.Common.Math {
public class b2Vec2 {
public var y:Number;
public var x:Number;
public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Add(_arg1:b2Vec2):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
}
public function Set(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
}
public function Length():Number{
return (Math.sqrt(((x * x) + (y * y))));
}
public function LengthSquared():Number{
return (((x * x) + (y * y)));
}
public function MulM(_arg1:b2Mat22):void{
var _local2:Number = x;
x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y));
y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y));
}
public function SetZero():void{
x = 0;
y = 0;
}
public function MinV(_arg1:b2Vec2):void{
x = ((x < _arg1.x)) ? x : _arg1.x;
y = ((y < _arg1.y)) ? y : _arg1.y;
}
public function Normalize():Number{
var _local1:Number = Math.sqrt(((x * x) + (y * y)));
if (_local1 < Number.MIN_VALUE){
return (0);
};
var _local2:Number = (1 / _local1);
x = (x * _local2);
y = (y * _local2);
return (_local1);
}
public function CrossVF(_arg1:Number):void{
var _local2:Number = x;
x = (_arg1 * y);
y = (-(_arg1) * _local2);
}
public function MaxV(_arg1:b2Vec2):void{
x = ((x > _arg1.x)) ? x : _arg1.x;
y = ((y > _arg1.y)) ? y : _arg1.y;
}
public function SetV(_arg1:b2Vec2):void{
x = _arg1.x;
y = _arg1.y;
}
public function Negative():b2Vec2{
return (new b2Vec2(-(x), -(y)));
}
public function CrossFV(_arg1:Number):void{
var _local2:Number = x;
x = (-(_arg1) * y);
y = (_arg1 * _local2);
}
public function Abs():void{
if (x < 0){
x = -(x);
};
if (y < 0){
y = -(y);
};
}
public function Subtract(_arg1:b2Vec2):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
}
public function Copy():b2Vec2{
return (new b2Vec2(x, y));
}
public function MulTM(_arg1:b2Mat22):void{
var _local2:Number = b2Math.b2Dot(this, _arg1.col1);
y = b2Math.b2Dot(this, _arg1.col2);
x = _local2;
}
public function IsValid():Boolean{
return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y))));
}
public static function Make(_arg1:Number, _arg2:Number):b2Vec2{
return (new b2Vec2(_arg1, _arg2));
}
}
}//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm)
package Box2D.Common.Math {
public class b2XForm {
public var position:b2Vec2;
public var R:b2Mat22;
public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{
position = new b2Vec2();
R = new b2Mat22();
super();
if (_arg1){
position.SetV(_arg1);
R.SetM(_arg2);
};
}
public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{
position.SetV(_arg1);
R.SetM(_arg2);
}
public function Set(_arg1:b2XForm):void{
position.SetV(_arg1.position);
R.SetM(_arg1.R);
}
public function SetIdentity():void{
position.SetZero();
R.SetIdentity();
}
}
}//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Color {
private var _r:uint;// = 0
private var _g:uint;// = 0
private var _b:uint;// = 0
public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function set b(_arg1:Number):void{
_b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function get color():uint{
return (((_r | (_g << 8)) | (_b << 16)));
}
public function set r(_arg1:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set g(_arg1:Number):void{
_g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
}
}//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Settings {
public static const b2_angularSleepTolerance:Number = 0.0111111111111111;
public static const b2_linearSleepTolerance:Number = 0.01;
public static const b2_angularSlop:Number = 0.0349065850398866;
public static const b2_linearSlop:Number = 0.005;
public static const b2_pi:Number = 3.14159265358979;
public static const b2_maxProxies:int = 0x0200;
public static const b2_maxAngularVelocitySquared:Number = 62500;
public static const b2_maxPolygonVertices:int = 20;
public static const b2_velocityThreshold:Number = 1;
public static const b2_contactBaumgarte:Number = 0.2;
public static const b2_maxPairs:int = 4096;
public static const b2_maxTOIContactsPerIsland:int = 32;
public static const b2_timeToSleep:Number = 0.5;
public static const b2_maxManifoldPoints:int = 2;
public static const b2_maxAngularVelocity:Number = 250;
public static const b2_maxAngularCorrection:Number = 0.139626340159546;
public static const USHRT_MAX:int = 0xFFFF;
public static const b2_maxLinearVelocity:Number = 200;
public static const b2_maxLinearCorrection:Number = 0.2;
public static const b2_toiSlop:Number = 0.04;
public static const b2_maxLinearVelocitySquared:Number = 40000;
public static function b2Assert(_arg1:Boolean):void{
var _local2:b2Vec2;
if (!_arg1){
_local2.x++;
};
}
}
}//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleContact extends b2Contact {
private var m_manifolds:Array;
public var m_manifold:b2Manifold;
private var m0:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
var _local3:b2ManifoldPoint = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local8:b2ManifoldPoint;
var _local5:b2Body = m_shape1.m_body;
var _local6:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf);
var _local7:b2ContactPoint = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
m_manifoldCount = 1;
_local8 = m_manifold.points[0];
if (m0.pointCount == 0){
_local8.normalImpulse = 0;
_local8.tangentImpulse = 0;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Add(_local7);
};
} else {
_local4 = m0.points[0];
_local8.normalImpulse = _local4.normalImpulse;
_local8.tangentImpulse = _local4.tangentImpulse;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Persist(_local7);
};
};
} else {
m_manifoldCount = 0;
if ((((m0.pointCount > 0)) && (_arg1))){
_local4 = m0.points[0];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2CircleContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Contact {
public var m_shape1:b2Shape;
public var m_shape2:b2Shape;
public var m_prev:b2Contact;
public var m_toi:Number;
public var m_next:b2Contact;
public var m_friction:Number;
public var m_manifoldCount:int;
public var m_node1:b2ContactEdge;
public var m_node2:b2ContactEdge;
public var m_restitution:Number;
public var m_flags:uint;
public static var e_toiFlag:uint = 8;
public static var e_nonSolidFlag:uint = 1;
public static var e_slowFlag:uint = 2;
public static var e_islandFlag:uint = 4;
public static var s_registers:Array;
public static var s_initialized:Boolean = false;
public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){
m_node1 = new b2ContactEdge();
m_node2 = new b2ContactEdge();
super();
m_flags = 0;
if (((!(_arg1)) || (!(_arg2)))){
m_shape1 = null;
m_shape2 = null;
return;
};
if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){
m_flags = (m_flags | e_nonSolidFlag);
};
m_shape1 = _arg1;
m_shape2 = _arg2;
m_manifoldCount = 0;
m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction));
m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution);
m_prev = null;
m_next = null;
m_node1.contact = null;
m_node1.prev = null;
m_node1.next = null;
m_node1.other = null;
m_node2.contact = null;
m_node2.prev = null;
m_node2.next = null;
m_node2.other = null;
}
public function IsSolid():Boolean{
return (((m_flags & e_nonSolidFlag) == 0));
}
public function GetShape1():b2Shape{
return (m_shape1);
}
public function GetShape2():b2Shape{
return (m_shape2);
}
public function GetNext():b2Contact{
return (m_next);
}
public function GetManifoldCount():int{
return (m_manifoldCount);
}
public function GetManifolds():Array{
return (null);
}
public function Update(_arg1:b2ContactListener):void{
var _local2:int = m_manifoldCount;
Evaluate(_arg1);
var _local3:int = m_manifoldCount;
var _local4:b2Body = m_shape1.m_body;
var _local5:b2Body = m_shape2.m_body;
if ((((_local3 == 0)) && ((_local2 > 0)))){
_local4.WakeUp();
_local5.WakeUp();
};
if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){
m_flags = (m_flags & ~(e_slowFlag));
} else {
m_flags = (m_flags | e_slowFlag);
};
}
public function Evaluate(_arg1:b2ContactListener):void{
}
public static function InitializeRegisters():void{
var _local2:int;
s_registers = new Array(b2Shape.e_shapeTypeCount);
var _local1:int;
while (_local1 < b2Shape.e_shapeTypeCount) {
s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount);
_local2 = 0;
while (_local2 < b2Shape.e_shapeTypeCount) {
s_registers[_local1][_local2] = new b2ContactRegister();
_local2++;
};
_local1++;
};
AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
if (_arg1.m_manifoldCount > 0){
_arg1.m_shape1.m_body.WakeUp();
_arg1.m_shape2.m_body.WakeUp();
};
var _local3:int = _arg1.m_shape1.m_type;
var _local4:int = _arg1.m_shape2.m_type;
var _local5:b2ContactRegister = s_registers[_local3][_local4];
var _local6:Function = _local5.destroyFcn;
_local6(_arg1, _arg2);
}
public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{
s_registers[_arg3][_arg4].createFcn = _arg1;
s_registers[_arg3][_arg4].destroyFcn = _arg2;
s_registers[_arg3][_arg4].primary = true;
if (_arg3 != _arg4){
s_registers[_arg4][_arg3].createFcn = _arg1;
s_registers[_arg4][_arg3].destroyFcn = _arg2;
s_registers[_arg4][_arg3].primary = false;
};
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
var _local8:b2Contact;
var _local9:int;
var _local10:b2Manifold;
if (s_initialized == false){
InitializeRegisters();
s_initialized = true;
};
var _local4:int = _arg1.m_type;
var _local5:int = _arg2.m_type;
var _local6:b2ContactRegister = s_registers[_local4][_local5];
var _local7:Function = _local6.createFcn;
if (_local7 != null){
if (_local6.primary){
return (_local7(_arg1, _arg2, _arg3));
};
_local8 = _local7(_arg2, _arg1, _arg3);
_local9 = 0;
while (_local9 < _local8.m_manifoldCount) {
_local10 = _local8.GetManifolds()[_local9];
_local8.GetManifolds()[_local9].normal = _local10.normal.Negative();
_local9++;
};
return (_local8);
//unresolved jump
};
return (null);
}
}
}//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactConstraint {
public var points:Array;
public var normal:b2Vec2;
public var restitution:Number;
public var body1:b2Body;
public var manifold:b2Manifold;
public var body2:b2Body;
public var friction:Number;
public var pointCount:int;
public function b2ContactConstraint(){
normal = new b2Vec2();
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ContactConstraintPoint();
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
public class b2ContactConstraintPoint {
public var r2:b2Vec2;
public var separation:Number;
public var positionImpulse:Number;
public var normalImpulse:Number;
public var tangentMass:Number;
public var equalizedMass:Number;
public var tangentImpulse:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var normalMass:Number;
public var velocityBias:Number;
public var r1:b2Vec2;
public function b2ContactConstraintPoint(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
r1 = new b2Vec2();
r2 = new b2Vec2();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2ContactEdge {
public var other:b2Body;
public var prev:b2ContactEdge;
public var contact:b2Contact;
public var next:b2ContactEdge;
}
}//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister)
package Box2D.Dynamics.Contacts {
public class b2ContactRegister {
public var primary:Boolean;
public var createFcn:Function;
public var destroyFcn:Function;
}
}//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
public class b2ContactResult {
public var position:b2Vec2;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var normalImpulse:Number;
public var normal:b2Vec2;
public var tangentImpulse:Number;
public var id:b2ContactID;
public function b2ContactResult(){
position = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactSolver {
public var m_constraintCount:int;
public var m_constraints:Array;
public var m_allocator;
public var m_step:b2TimeStep;
public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){
var _local5:b2Contact;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local10:b2Body;
var _local11:b2Body;
var _local12:int;
var _local13:Array;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:int;
var _local23:b2Manifold;
var _local24:Number;
var _local25:Number;
var _local26:b2ContactConstraint;
var _local27:uint;
var _local28:b2ManifoldPoint;
var _local29:b2ContactConstraintPoint;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:Number;
var _local43:Number;
var _local44:Number;
var _local45:Number;
var _local46:Number;
var _local47:Number;
m_step = new b2TimeStep();
m_constraints = new Array();
super();
m_step.dt = _arg1.dt;
m_step.inv_dt = _arg1.inv_dt;
m_step.maxIterations = _arg1.maxIterations;
m_allocator = _arg4;
m_constraintCount = 0;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
m_constraintCount = (m_constraintCount + _local5.m_manifoldCount);
_local6++;
};
_local6 = 0;
while (_local6 < m_constraintCount) {
m_constraints[_local6] = new b2ContactConstraint();
_local6++;
};
var _local9:int;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
_local10 = _local5.m_shape1.m_body;
_local11 = _local5.m_shape2.m_body;
_local12 = _local5.m_manifoldCount;
_local13 = _local5.GetManifolds();
_local14 = _local5.m_friction;
_local15 = _local5.m_restitution;
_local16 = _local10.m_linearVelocity.x;
_local17 = _local10.m_linearVelocity.y;
_local18 = _local11.m_linearVelocity.x;
_local19 = _local11.m_linearVelocity.y;
_local20 = _local10.m_angularVelocity;
_local21 = _local11.m_angularVelocity;
_local22 = 0;
while (_local22 < _local12) {
_local23 = _local13[_local22];
_local24 = _local23.normal.x;
_local25 = _local23.normal.y;
_local26 = m_constraints[_local9];
_local26.body1 = _local10;
_local26.body2 = _local11;
_local26.manifold = _local23;
_local26.normal.x = _local24;
_local26.normal.y = _local25;
_local26.pointCount = _local23.pointCount;
_local26.friction = _local14;
_local26.restitution = _local15;
_local27 = 0;
while (_local27 < _local26.pointCount) {
_local28 = _local23.points[_local27];
_local29 = _local26.points[_local27];
_local29.normalImpulse = _local28.normalImpulse;
_local29.tangentImpulse = _local28.tangentImpulse;
_local29.separation = _local28.separation;
_local29.positionImpulse = 0;
_local29.localAnchor1.SetV(_local28.localPoint1);
_local29.localAnchor2.SetV(_local28.localPoint2);
_local8 = _local10.m_xf.R;
_local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x);
_local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33));
_local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33));
_local32 = _local30;
_local29.r1.Set(_local32, _local33);
_local8 = _local11.m_xf.R;
_local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x);
_local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35));
_local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35));
_local34 = _local30;
_local29.r2.Set(_local34, _local35);
_local36 = ((_local32 * _local32) + (_local33 * _local33));
_local37 = ((_local34 * _local34) + (_local35 * _local35));
_local38 = ((_local32 * _local24) + (_local33 * _local25));
_local39 = ((_local34 * _local24) + (_local35 * _local25));
_local40 = (_local10.m_invMass + _local11.m_invMass);
_local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39)))));
_local29.normalMass = (1 / _local40);
_local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass));
_local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39)))));
_local29.equalizedMass = (1 / _local41);
_local42 = _local25;
_local43 = -(_local24);
_local44 = ((_local32 * _local42) + (_local33 * _local43));
_local45 = ((_local34 * _local42) + (_local35 * _local43));
_local46 = (_local10.m_invMass + _local11.m_invMass);
_local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45)))));
_local29.tangentMass = (1 / _local46);
_local29.velocityBias = 0;
if (_local29.separation > 0){
_local29.velocityBias = (-60 * _local29.separation);
};
_local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33));
_local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32));
_local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31));
if (_local47 < -(b2Settings.b2_velocityThreshold)){
_local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47));
};
_local27++;
};
_local9++;
_local22++;
};
_local6++;
};
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:b2ContactConstraintPoint;
var _local21:Number;
var _local22:Number;
var _local23:b2ContactConstraintPoint;
var _local5:int;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_invMass;
_local10 = _local7.m_invI;
_local11 = _local8.m_invMass;
_local12 = _local8.m_invI;
_local13 = _local6.normal.x;
_local14 = _local6.normal.y;
_local15 = _local14;
_local16 = -(_local13);
if (_arg1.warmStarting){
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local20 = _local6.points[_local18];
_local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio);
_local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio);
_local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15));
_local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16));
_local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21))));
_local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21));
_local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22));
_local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21))));
_local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21));
_local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22));
_local18++;
};
} else {
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local23 = _local6.points[_local18];
_local23.normalImpulse = 0;
_local23.tangentImpulse = 0;
_local18++;
};
};
_local5++;
};
}
public function SolvePositionConstraints(_arg1:Number):Boolean{
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:b2Vec2;
var _local10:Number;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:int;
var _local20:int;
var _local21:b2ContactConstraintPoint;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local2:Number = 0;
var _local5:int;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_sweep.c;
_local10 = _local7.m_sweep.a;
_local11 = _local8.m_sweep.c;
_local12 = _local8.m_sweep.a;
_local13 = (_local7.m_mass * _local7.m_invMass);
_local14 = (_local7.m_mass * _local7.m_invI);
_local15 = (_local8.m_mass * _local8.m_invMass);
_local16 = (_local8.m_mass * _local8.m_invI);
_local17 = _local6.normal.x;
_local18 = _local6.normal.y;
_local19 = _local6.pointCount;
_local20 = 0;
while (_local20 < _local19) {
_local21 = _local6.points[_local20];
_local3 = _local7.m_xf.R;
_local4 = _local7.m_sweep.localCenter;
_local22 = (_local21.localAnchor1.x - _local4.x);
_local23 = (_local21.localAnchor1.y - _local4.y);
_local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23));
_local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23));
_local22 = _local26;
_local3 = _local8.m_xf.R;
_local4 = _local8.m_sweep.localCenter;
_local24 = (_local21.localAnchor2.x - _local4.x);
_local25 = (_local21.localAnchor2.y - _local4.y);
_local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25));
_local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25));
_local24 = _local26;
_local27 = (_local9.x + _local22);
_local28 = (_local9.y + _local23);
_local29 = (_local11.x + _local24);
_local30 = (_local11.y + _local25);
_local31 = (_local29 - _local27);
_local32 = (_local30 - _local28);
_local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation);
_local2 = b2Math.b2Min(_local2, _local33);
_local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0));
_local35 = (-(_local21.equalizedMass) * _local34);
_local36 = _local21.positionImpulse;
_local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0);
_local35 = (_local21.positionImpulse - _local36);
_local37 = (_local35 * _local17);
_local38 = (_local35 * _local18);
_local9.x = (_local9.x - (_local13 * _local37));
_local9.y = (_local9.y - (_local13 * _local38));
_local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37))));
_local7.m_sweep.a = _local10;
_local7.SynchronizeTransform();
_local11.x = (_local11.x + (_local15 * _local37));
_local11.y = (_local11.y + (_local15 * _local38));
_local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37))));
_local8.m_sweep.a = _local12;
_local8.SynchronizeTransform();
_local20++;
};
_local5++;
};
return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop)));
}
public function SolveVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraintPoint;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2Mat22;
var _local18:b2Vec2;
var _local20:b2ContactConstraint;
var _local21:b2Body;
var _local22:b2Body;
var _local23:Number;
var _local24:Number;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:int;
var _local38:Number;
var _local19:int;
while (_local19 < m_constraintCount) {
_local20 = m_constraints[_local19];
_local21 = _local20.body1;
_local22 = _local20.body2;
_local23 = _local21.m_angularVelocity;
_local24 = _local22.m_angularVelocity;
_local25 = _local21.m_linearVelocity;
_local26 = _local22.m_linearVelocity;
_local27 = _local21.m_invMass;
_local28 = _local21.m_invI;
_local29 = _local22.m_invMass;
_local30 = _local22.m_invI;
_local31 = _local20.normal.x;
_local32 = _local20.normal.y;
_local33 = _local32;
_local34 = -(_local31);
_local35 = _local20.friction;
_local37 = _local20.pointCount;
_local1 = 0;
while (_local1 < _local37) {
_local2 = _local20.points[_local1];
_local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y));
_local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x));
_local9 = ((_local7 * _local31) + (_local8 * _local32));
_local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias));
_local10 = ((_local7 * _local33) + (_local8 * _local34));
_local12 = (_local2.tangentMass * -(_local10));
_local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0);
_local11 = (_local13 - _local2.normalImpulse);
_local38 = (_local35 * _local2.normalImpulse);
_local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38);
_local12 = (_local14 - _local2.tangentImpulse);
_local15 = ((_local11 * _local31) + (_local12 * _local33));
_local16 = ((_local11 * _local32) + (_local12 * _local34));
_local25.x = (_local25.x - (_local27 * _local15));
_local25.y = (_local25.y - (_local27 * _local16));
_local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15))));
_local26.x = (_local26.x + (_local29 * _local15));
_local26.y = (_local26.y + (_local29 * _local16));
_local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15))));
_local2.normalImpulse = _local13;
_local2.tangentImpulse = _local14;
_local1++;
};
_local21.m_angularVelocity = _local23;
_local22.m_angularVelocity = _local24;
_local19++;
};
}
public function FinalizeVelocityConstraints():void{
var _local2:b2ContactConstraint;
var _local3:b2Manifold;
var _local4:int;
var _local5:b2ManifoldPoint;
var _local6:b2ContactConstraintPoint;
var _local1:int;
while (_local1 < m_constraintCount) {
_local2 = m_constraints[_local1];
_local3 = _local2.manifold;
_local4 = 0;
while (_local4 < _local2.pointCount) {
_local5 = _local3.points[_local4];
_local6 = _local2.points[_local4];
_local5.normalImpulse = _local6.normalImpulse;
_local5.tangentImpulse = _local6.tangentImpulse;
_local4++;
};
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2NullContact extends b2Contact {
override public function Evaluate(_arg1:b2ContactListener):void{
}
override public function GetManifolds():Array{
return (null);
}
}
}//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolyAndCircleContact extends b2Contact {
private var m_manifolds:Array;
public var m_manifold:b2Manifold;
private var m0:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape));
b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape));
m_manifold.pointCount = 0;
var _local3:b2ManifoldPoint = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:int;
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2ManifoldPoint;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
var _local6:b2Body = m_shape1.m_body;
var _local7:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf);
var _local8:Array = [false, false];
var _local9:b2ContactPoint = s_evalCP;
_local9.shape1 = m_shape1;
_local9.shape2 = m_shape2;
_local9.friction = m_friction;
_local9.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local2 = 0;
while (_local2 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local2];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local8[_local13] == true){
} else {
_local5 = m0.points[_local13];
if (_local5.id._key == _local12){
_local8[_local13] = true;
_local10.normalImpulse = _local5.normalImpulse;
_local10.tangentImpulse = _local5.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Persist(_local9);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Add(_local9);
};
_local2++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local2 = 0;
while (_local2 < m0.pointCount) {
if (_local8[_local2]){
} else {
_local5 = m0.points[_local2];
_local9.position = _local6.GetWorldPoint(_local5.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m0.normal);
_local9.separation = _local5.separation;
_local9.id.key = _local5.id._key;
_arg1.Remove(_local9);
};
_local2++;
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolyAndCircleContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolygonContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{
m0 = new b2Manifold();
m_manifolds = [new b2Manifold()];
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local7:b2ContactPoint;
var _local8:int;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
var _local5:b2Body = m_shape1.m_body;
var _local6:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf);
var _local9:Array = [false, false];
_local7 = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local8 = 0;
while (_local8 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local8];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local9[_local13] == true){
} else {
_local4 = m0.points[_local13];
if (_local4.id._key == _local12){
_local9[_local13] = true;
_local10.normalImpulse = _local4.normalImpulse;
_local10.tangentImpulse = _local4.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Persist(_local7);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Add(_local7);
};
_local8++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local8 = 0;
while (_local8 < m0.pointCount) {
if (_local9[_local8]){
} else {
_local4 = m0.points[_local8];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
_local8++;
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolygonContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2DistanceJoint extends b2Joint {
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_bias:Number;
public var m_gamma:Number;
public var m_u:b2Vec2;
public var m_mass:Number;
public var m_impulse:Number;
public var m_dampingRatio:Number;
public var m_frequencyHz:Number;
public var m_length:Number;
public function b2DistanceJoint(_arg1:b2DistanceJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_length = _arg1.length;
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_impulse = 0;
m_gamma = 0;
m_bias = 0;
m_inv_dt = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local8:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
m_inv_dt = _arg1.inv_dt;
_local4 = m_body1;
_local5 = m_body2;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
var _local10:Number = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y)));
if (_local10 > b2Settings.b2_linearSlop){
m_u.Multiply((1 / _local10));
} else {
m_u.SetZero();
};
var _local11:Number = ((_local6 * m_u.y) - (_local7 * m_u.x));
var _local12:Number = ((_local8 * m_u.y) - (_local9 * m_u.x));
var _local13:Number = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12));
m_mass = (1 / _local13);
if (m_frequencyHz > 0){
_local14 = (_local10 - m_length);
_local15 = ((2 * Math.PI) * m_frequencyHz);
_local16 = (((2 * m_mass) * m_dampingRatio) * _local15);
_local17 = ((m_mass * _local15) * _local15);
m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17))));
m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma);
m_mass = (1 / (_local13 + m_gamma));
};
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
_local18 = (m_impulse * m_u.x);
_local19 = (m_impulse * m_u.y);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18))));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18))));
} else {
m_impulse = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2 = new b2Vec2();
_local1.SetV(m_u);
_local1.Multiply((m_inv_dt * m_impulse));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Mat22;
if (m_frequencyHz > 0){
return (true);
};
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local1 = _local2.m_xf.R;
var _local4:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local5:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local6:Number = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5));
_local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5));
_local4 = _local6;
_local1 = _local3.m_xf.R;
var _local7:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8));
_local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8));
_local7 = _local6;
var _local9:Number = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4);
var _local10:Number = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5);
var _local11:Number = Math.sqrt(((_local9 * _local9) + (_local10 * _local10)));
_local9 = (_local9 / _local11);
_local10 = (_local10 / _local11);
var _local12:Number = (_local11 - m_length);
_local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
var _local13:Number = (-(m_mass) * _local12);
m_u.Set(_local9, _local10);
var _local14:Number = (_local13 * m_u.x);
var _local15:Number = (_local13 * m_u.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14))));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14))));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop));
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:b2Body = m_body1;
var _local4:b2Body = m_body2;
_local2 = _local3.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
var _local7:Number = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
var _local10:Number = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6));
var _local11:Number = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5));
var _local12:Number = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9));
var _local13:Number = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8));
var _local14:Number = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11)));
var _local15:Number = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse)));
m_impulse = (m_impulse + _local15);
var _local16:Number = (_local15 * m_u.x);
var _local17:Number = (_local15 * m_u.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16))));
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17));
_local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
}
}
}//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2DistanceJointDef extends b2JointDef {
public var localAnchor1:b2Vec2;
public var length:Number;
public var dampingRatio:Number;
public var localAnchor2:b2Vec2;
public var frequencyHz:Number;
public function b2DistanceJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_distanceJoint;
length = 1;
frequencyHz = 0;
dampingRatio = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1.SetV(body1.GetLocalPoint(_arg3));
localAnchor2.SetV(body2.GetLocalPoint(_arg4));
var _local5:Number = (_arg4.x - _arg3.x);
var _local6:Number = (_arg4.y - _arg3.y);
length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6)));
frequencyHz = 0;
dampingRatio = 0;
}
}
}//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2GearJoint extends b2Joint {
public var m_ground2:b2Body;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_ratio:Number;
public var m_revolute2:b2RevoluteJoint;
public var m_force:Number;
public var m_mass:Number;
public var m_prismatic2:b2PrismaticJoint;
public var m_ground1:b2Body;
public var m_revolute1:b2RevoluteJoint;
public var m_prismatic1:b2PrismaticJoint;
public var m_constant:Number;
public var m_J:b2Jacobian;
public function b2GearJoint(_arg1:b2GearJointDef){
var _local4:Number;
var _local5:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_J = new b2Jacobian();
super(_arg1);
var _local2:int = _arg1.joint1.m_type;
var _local3:int = _arg1.joint2.m_type;
m_revolute1 = null;
m_prismatic1 = null;
m_revolute2 = null;
m_prismatic2 = null;
m_ground1 = _arg1.joint1.m_body1;
m_body1 = _arg1.joint1.m_body2;
if (_local2 == b2Joint.e_revoluteJoint){
m_revolute1 = (_arg1.joint1 as b2RevoluteJoint);
m_groundAnchor1.SetV(m_revolute1.m_localAnchor1);
m_localAnchor1.SetV(m_revolute1.m_localAnchor2);
_local4 = m_revolute1.GetJointAngle();
} else {
m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint);
m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1);
m_localAnchor1.SetV(m_prismatic1.m_localAnchor2);
_local4 = m_prismatic1.GetJointTranslation();
};
m_ground2 = _arg1.joint2.m_body1;
m_body2 = _arg1.joint2.m_body2;
if (_local3 == b2Joint.e_revoluteJoint){
m_revolute2 = (_arg1.joint2 as b2RevoluteJoint);
m_groundAnchor2.SetV(m_revolute2.m_localAnchor1);
m_localAnchor2.SetV(m_revolute2.m_localAnchor2);
_local5 = m_revolute2.GetJointAngle();
} else {
m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint);
m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1);
m_localAnchor2.SetV(m_prismatic2.m_localAnchor2);
_local5 = m_prismatic2.GetJointTranslation();
};
m_ratio = _arg1.ratio;
m_constant = (_local4 + (m_ratio * _local5));
m_force = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local15:Number;
var _local2:b2Body = m_ground1;
var _local3:b2Body = m_ground2;
var _local4:b2Body = m_body1;
var _local5:b2Body = m_body2;
var _local14:Number = 0;
m_J.SetZero();
if (m_revolute1){
m_J.angular1 = -1;
_local14 = (_local14 + _local4.m_invI);
} else {
_local10 = _local2.m_xf.R;
_local11 = m_prismatic1.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local4.m_xf.R;
_local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear1.Set(-(_local6), -(_local7));
m_J.angular1 = -(_local12);
_local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12)));
};
if (m_revolute2){
m_J.angular2 = -(m_ratio);
_local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI));
} else {
_local10 = _local3.m_xf.R;
_local11 = m_prismatic2.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7));
m_J.angular2 = (-(m_ratio) * _local12);
_local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12))));
};
m_mass = (1 / _local14);
if (_arg1.warmStarting){
_local15 = (_arg1.dt * m_force);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2));
} else {
m_force = 0;
};
}
override public function GetReactionTorque():Number{
var _local1:b2Mat22 = m_body2.m_xf.R;
var _local2:Number = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x);
var _local3:Number = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y);
var _local4:Number = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3));
_local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3));
_local2 = _local4;
_local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x))));
return (_local4);
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local4:Number;
var _local5:Number;
var _local1:Number = 0;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
if (m_revolute1){
_local4 = m_revolute1.GetJointAngle();
} else {
_local4 = m_prismatic1.GetJointTranslation();
};
if (m_revolute2){
_local5 = m_revolute2.GetJointAngle();
} else {
_local5 = m_prismatic2.GetJointTranslation();
};
var _local6:Number = (m_constant - (_local4 + (m_ratio * _local5)));
var _local7:Number = (-(m_mass) * _local6);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y));
_local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((_local1 < b2Settings.b2_linearSlop));
}
public function GetRatio():Number{
return (m_ratio);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
var _local4:Number = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
var _local5:Number = ((-(_arg1.inv_dt) * m_mass) * _local4);
m_force = (m_force + _local5);
var _local6:Number = (_arg1.dt * _local5);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2));
}
}
}//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef)
package Box2D.Dynamics.Joints {
public class b2GearJointDef extends b2JointDef {
public var joint1:b2Joint;
public var joint2:b2Joint;
public var ratio:Number;
public function b2GearJointDef(){
type = b2Joint.e_gearJoint;
joint1 = null;
joint2 = null;
ratio = 1;
}
}
}//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2Jacobian {
public var linear1:b2Vec2;
public var linear2:b2Vec2;
public var angular1:Number;
public var angular2:Number;
public function b2Jacobian(){
linear1 = new b2Vec2();
linear2 = new b2Vec2();
super();
}
public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{
linear1.SetV(_arg1);
angular1 = _arg2;
linear2.SetV(_arg3);
angular2 = _arg4;
}
public function SetZero():void{
linear1.SetZero();
angular1 = 0;
linear2.SetZero();
angular2 = 0;
}
public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{
return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4)));
}
}
}//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2Joint {
public var m_islandFlag:Boolean;
public var m_body1:b2Body;
public var m_prev:b2Joint;
public var m_next:b2Joint;
public var m_type:int;
public var m_collideConnected:Boolean;
public var m_node1:b2JointEdge;
public var m_node2:b2JointEdge;
public var m_inv_dt:Number;
public var m_userData;
public var m_body2:b2Body;
public static const e_unknownJoint:int = 0;
public static const e_inactiveLimit:int = 0;
public static const e_atUpperLimit:int = 2;
public static const e_atLowerLimit:int = 1;
public static const e_gearJoint:int = 6;
public static const e_revoluteJoint:int = 1;
public static const e_equalLimits:int = 3;
public static const e_distanceJoint:int = 3;
public static const e_pulleyJoint:int = 4;
public static const e_prismaticJoint:int = 2;
public static const e_mouseJoint:int = 5;
public function b2Joint(_arg1:b2JointDef){
m_node1 = new b2JointEdge();
m_node2 = new b2JointEdge();
super();
m_type = _arg1.type;
m_prev = null;
m_next = null;
m_body1 = _arg1.body1;
m_body2 = _arg1.body2;
m_collideConnected = _arg1.collideConnected;
m_islandFlag = false;
m_userData = _arg1.userData;
}
public function GetBody2():b2Body{
return (m_body2);
}
public function GetAnchor1():b2Vec2{
return (null);
}
public function GetAnchor2():b2Vec2{
return (null);
}
public function GetNext():b2Joint{
return (m_next);
}
public function GetType():int{
return (m_type);
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
}
public function GetReactionTorque():Number{
return (0);
}
public function GetUserData(){
return (m_userData);
}
public function GetReactionForce():b2Vec2{
return (null);
}
public function SolvePositionConstraints():Boolean{
return (false);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetBody1():b2Body{
return (m_body1);
}
public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
}
public function InitPositionConstraints():void{
}
public static function Destroy(_arg1:b2Joint, _arg2):void{
}
public static function Create(_arg1:b2JointDef, _arg2):b2Joint{
var _local3:b2Joint;
switch (_arg1.type){
case e_distanceJoint:
_local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef));
break;
case e_mouseJoint:
_local3 = new b2MouseJoint((_arg1 as b2MouseJointDef));
break;
case e_prismaticJoint:
_local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef));
break;
case e_revoluteJoint:
_local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef));
break;
case e_pulleyJoint:
_local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef));
break;
case e_gearJoint:
_local3 = new b2GearJoint((_arg1 as b2GearJointDef));
break;
default:
break;
};
return (_local3);
}
}
}//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointDef {
public var body2:b2Body;
public var type:int;
public var userData;
public var collideConnected:Boolean;
public var body1:b2Body;
public function b2JointDef(){
type = b2Joint.e_unknownJoint;
userData = null;
body1 = null;
body2 = null;
collideConnected = false;
}
}
}//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointEdge {
public var other:b2Body;
public var next:b2JointEdge;
public var prev:b2JointEdge;
public var joint:b2Joint;
}
}//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2MouseJoint extends b2Joint {
private var K1:b2Mat22;
private var K:b2Mat22;
public var m_beta:Number;
public var m_mass:b2Mat22;
private var K2:b2Mat22;
public var m_target:b2Vec2;
public var m_gamma:Number;
public var m_impulse:b2Vec2;
public var m_C:b2Vec2;
public var m_localAnchor:b2Vec2;
public var m_maxForce:Number;
public function b2MouseJoint(_arg1:b2MouseJointDef){
var _local3:Number;
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
m_localAnchor = new b2Vec2();
m_target = new b2Vec2();
m_impulse = new b2Vec2();
m_mass = new b2Mat22();
m_C = new b2Vec2();
super(_arg1);
m_target.SetV(_arg1.target);
var _local2:Number = (m_target.x - m_body2.m_xf.position.x);
_local3 = (m_target.y - m_body2.m_xf.position.y);
var _local4:b2Mat22 = m_body2.m_xf.R;
m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y));
m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y));
m_maxForce = _arg1.maxForce;
m_impulse.SetZero();
var _local5:Number = m_body2.m_mass;
var _local6:Number = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz);
var _local7:Number = (((2 * _local5) * _arg1.dampingRatio) * _local6);
var _local8:Number = ((_arg1.timeStep * _local5) * (_local6 * _local6));
m_gamma = (1 / (_local7 + _local8));
m_beta = (_local8 / (_local7 + _local8));
}
public function SetTarget(_arg1:b2Vec2):void{
if (m_body2.IsSleeping()){
m_body2.WakeUp();
};
m_target = _arg1;
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local7:Number;
var _local8:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local7 = _local2.m_invMass;
_local8 = _local2.m_invI;
K1.col1.x = _local7;
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = _local7;
K2.col1.x = ((_local8 * _local5) * _local5);
K2.col2.x = ((-(_local8) * _local4) * _local5);
K2.col1.y = ((-(_local8) * _local4) * _local5);
K2.col2.y = ((_local8 * _local4) * _local4);
K.SetM(K1);
K.AddM(K2);
K.col1.x = (K.col1.x + m_gamma);
K.col2.y = (K.col2.y + m_gamma);
K.Invert(m_mass);
m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x);
m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y);
_local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98);
var _local9:Number = (_arg1.dt * m_impulse.x);
var _local10:Number = (_arg1.dt * m_impulse.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9))));
}
override public function GetAnchor1():b2Vec2{
return (m_target);
}
override public function GetReactionTorque():Number{
return (0);
}
override public function GetReactionForce():b2Vec2{
return (m_impulse);
}
override public function SolvePositionConstraints():Boolean{
return (true);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local2:b2Body = m_body2;
_local3 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7));
_local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7));
_local6 = _local4;
var _local8:Number = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7));
var _local9:Number = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6));
_local3 = m_mass;
_local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x));
_local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y));
var _local10:Number = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)));
var _local11:Number = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)));
var _local12:Number = m_impulse.x;
var _local13:Number = m_impulse.y;
m_impulse.x = (m_impulse.x + _local10);
m_impulse.y = (m_impulse.y + _local11);
var _local14:Number = m_impulse.Length();
if (_local14 > m_maxForce){
m_impulse.Multiply((m_maxForce / _local14));
};
_local10 = (m_impulse.x - _local12);
_local11 = (m_impulse.y - _local13);
var _local15:Number = (_arg1.dt * _local10);
var _local16:Number = (_arg1.dt * _local11);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
}
}
}//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2MouseJointDef extends b2JointDef {
public var timeStep:Number;
public var target:b2Vec2;
public var maxForce:Number;
public var dampingRatio:Number;
public var frequencyHz:Number;
public function b2MouseJointDef(){
target = new b2Vec2();
super();
type = b2Joint.e_mouseJoint;
maxForce = 0;
frequencyHz = 5;
dampingRatio = 0.7;
timeStep = (1 / 60);
}
}
}//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PrismaticJoint extends b2Joint {
public var m_limitForce:Number;
public var m_lowerTranslation:Number;
public var m_localXAxis1:b2Vec2;
public var m_refAngle:Number;
public var m_torque:Number;
public var m_motorForce:Number;
public var m_enableLimit:Boolean;
public var m_angularMass:Number;
public var m_maxMotorForce:Number;
public var m_localYAxis1:b2Vec2;
public var m_force:Number;
public var m_motorMass:Number;
public var m_upperTranslation:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_limitState:int;
public var m_linearMass:Number;
public var m_motorJacobian:b2Jacobian;
public var m_limitPositionImpulse:Number;
public var m_motorSpeed:Number;
public var m_enableMotor:Boolean;
public var m_linearJacobian:b2Jacobian;
public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_linearJacobian = new b2Jacobian();
m_motorJacobian = new b2Jacobian();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_localXAxis1.SetV(_arg1.localAxis1);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_refAngle = _arg1.referenceAngle;
m_linearJacobian.SetZero();
m_linearMass = 0;
m_force = 0;
m_angularMass = 0;
m_torque = 0;
m_motorJacobian.SetZero();
m_motorMass = 0;
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local8:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
var _local4:Number = _local2.m_invMass;
var _local5:Number = _local3.m_invMass;
var _local6:Number = _local2.m_invI;
var _local7:Number = _local3.m_invI;
var _local9:Number = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
var _local10:Number = ((-(_arg1.inv_dt) * m_linearMass) * _local9);
m_force = (m_force + _local10);
var _local11:Number = (_arg1.dt * _local10);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2));
var _local12:Number = (_local3.m_angularVelocity - _local2.m_angularVelocity);
var _local13:Number = ((-(_arg1.inv_dt) * m_angularMass) * _local12);
m_torque = (m_torque + _local13);
var _local14:Number = (_arg1.dt * _local13);
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed);
_local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15);
_local17 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce);
_local16 = (m_motorForce - _local17);
_local11 = (_arg1.dt * _local16);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local19);
} else {
if (m_limitState == e_atLowerLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
} else {
if (m_limitState == e_atUpperLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
};
};
};
_local11 = (_arg1.dt * _local19);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetJointTranslation():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_body1;
var _local2:b2Body = m_body2;
var _local4:b2Vec2 = _local1.GetWorldPoint(m_localAnchor1);
var _local5:b2Vec2 = _local2.GetWorldPoint(m_localAnchor2);
var _local6:Number = (_local5.x - _local4.x);
var _local7:Number = (_local5.y - _local4.y);
var _local8:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local9:Number = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Mat22 = m_body1.m_xf.R;
var _local2:Number = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y)));
var _local3:Number = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y)));
var _local4:Number = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y)));
var _local5:Number = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y)));
return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5))));
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local9:b2Mat22;
var _local10:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local3:b2Body = m_body1;
var _local4:b2Body = m_body2;
var _local5:Number = _local3.m_invMass;
var _local6:Number = _local4.m_invMass;
var _local7:Number = _local3.m_invI;
var _local8:Number = _local4.m_invI;
_local9 = _local3.m_xf.R;
var _local11:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local12:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
var _local13:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local14:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
var _local15:Number = (_local3.m_sweep.c.x + _local11);
var _local16:Number = (_local3.m_sweep.c.y + _local12);
var _local17:Number = (_local4.m_sweep.c.x + _local13);
var _local18:Number = (_local4.m_sweep.c.y + _local14);
var _local19:Number = (_local17 - _local15);
var _local20:Number = (_local18 - _local16);
_local9 = _local3.m_xf.R;
var _local21:Number = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y));
var _local22:Number = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y));
var _local23:Number = ((_local21 * _local19) + (_local22 * _local20));
_local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
var _local24:Number = (-(m_linearMass) * _local23);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2));
var _local25:Number = b2Math.b2Abs(_local23);
var _local26:Number = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle);
_local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
var _local27:Number = (-(m_angularMass) * _local26);
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
var _local28:Number = b2Math.b2Abs(_local26);
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y));
_local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y));
_local31 = ((_local29 * _local19) + (_local30 * _local20));
_local32 = 0;
if (m_limitState == e_equalLimits){
_local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26));
} else {
if (m_limitState == e_atLowerLimit){
_local1 = (_local31 - m_lowerTranslation);
_local25 = b2Math.b2Max(_local25, -(_local1));
_local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
} else {
if (m_limitState == e_atUpperLimit){
_local1 = (_local31 - m_upperTranslation);
_local25 = b2Math.b2Max(_local25, _local1);
_local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
};
};
};
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop))));
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
public function GetJointSpeed():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_body1;
var _local2:b2Body = m_body2;
_local3 = _local1.m_xf.R;
var _local4:Number = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
var _local5:Number = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
var _local7:Number = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
var _local9:Number = (_local1.m_sweep.c.x + _local4);
var _local10:Number = (_local1.m_sweep.c.y + _local5);
var _local11:Number = (_local2.m_sweep.c.x + _local7);
var _local12:Number = (_local2.m_sweep.c.y + _local8);
var _local13:Number = (_local11 - _local9);
var _local14:Number = (_local12 - _local10);
var _local15:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local16:b2Vec2 = _local1.m_linearVelocity;
var _local17:b2Vec2 = _local2.m_linearVelocity;
var _local18:Number = _local1.m_angularVelocity;
var _local19:Number = _local2.m_angularVelocity;
var _local20:Number = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local5:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
var _local10:Number = _local2.m_invMass;
var _local11:Number = _local3.m_invMass;
var _local12:Number = _local2.m_invI;
var _local13:Number = _local3.m_invI;
_local4 = _local2.m_xf.R;
var _local14:Number = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y));
var _local15:Number = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y));
var _local16:Number = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x);
var _local17:Number = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y);
m_linearJacobian.linear1.x = -(_local14);
m_linearJacobian.linear1.y = -(_local15);
m_linearJacobian.linear2.x = _local14;
m_linearJacobian.linear2.y = _local15;
m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14)));
m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14));
m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2));
m_linearMass = (1 / m_linearMass);
m_angularMass = (_local12 + _local13);
if (m_angularMass > Number.MIN_VALUE){
m_angularMass = (1 / m_angularMass);
};
if (((m_enableLimit) || (m_enableMotor))){
_local4 = _local2.m_xf.R;
_local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y));
_local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y));
m_motorJacobian.linear1.x = -(_local18);
m_motorJacobian.linear1.y = -(_local19);
m_motorJacobian.linear2.x = _local18;
m_motorJacobian.linear2.y = _local19;
m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18)));
m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18));
m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2));
m_motorMass = (1 / m_motorMass);
if (m_enableLimit){
_local20 = (_local16 - _local6);
_local21 = (_local17 - _local7);
_local22 = ((_local18 * _local20) + (_local19 * _local21));
if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local22 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local22 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
};
};
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit == false){
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x)));
_local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y)));
_local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x)));
_local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y)));
_local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1)));
_local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2)));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28));
} else {
m_force = 0;
m_torque = 0;
m_limitForce = 0;
m_motorForce = 0;
};
m_limitPositionImpulse = 0;
}
public function GetMotorForce():Number{
return (m_motorForce);
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
public function SetMaxMotorForce(_arg1:Number):void{
m_maxMotorForce = _arg1;
}
override public function GetReactionTorque():Number{
return (m_torque);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
}
}//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PrismaticJointDef extends b2JointDef {
public var motorSpeed:Number;
public var localAxis1:b2Vec2;
public var referenceAngle:Number;
public var upperTranslation:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public var maxMotorForce:Number;
public var lowerTranslation:Number;
public function b2PrismaticJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
localAxis1 = new b2Vec2();
super();
type = b2Joint.e_prismaticJoint;
localAxis1.Set(1, 0);
referenceAngle = 0;
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
localAxis1 = body1.GetLocalVector(_arg4);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PulleyJoint extends b2Joint {
public var m_limitState1:int;
public var m_limitState2:int;
public var m_ground:b2Body;
public var m_maxLength2:Number;
public var m_maxLength1:Number;
public var m_limitPositionImpulse1:Number;
public var m_limitPositionImpulse2:Number;
public var m_force:Number;
public var m_constant:Number;
public var m_positionImpulse:Number;
public var m_state:int;
public var m_ratio:Number;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_limitMass1:Number;
public var m_limitMass2:Number;
public var m_pulleyMass:Number;
public var m_u1:b2Vec2;
public var m_limitForce1:Number;
public var m_limitForce2:Number;
public var m_u2:b2Vec2;
public static const b2_minPulleyLength:Number = 2;
public function b2PulleyJoint(_arg1:b2PulleyJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u1 = new b2Vec2();
m_u2 = new b2Vec2();
super(_arg1);
m_ground = m_body1.m_world.m_groundBody;
m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x);
m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y);
m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x);
m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_ratio = _arg1.ratio;
m_constant = (_arg1.length1 + (m_ratio * _arg1.length2));
m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength)));
m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio));
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
}
public function GetGroundAnchor2():b2Vec2{
var _local1:b2Vec2 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor2);
return (_local1);
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2 = m_u2.Copy();
_local1.Multiply(m_force);
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local3:b2Mat22;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local1:b2Body = m_body1;
var _local2:b2Body = m_body2;
var _local4:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local5:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local6:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local7:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var _local23:Number = 0;
if (m_state == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local16 = m_u1.Length();
_local17 = m_u2.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local16));
} else {
m_u1.SetZero();
};
if (_local17 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = ((m_constant - _local16) - (m_ratio * _local17));
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_pulleyMass) * _local18);
_local20 = m_positionImpulse;
m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19));
_local19 = (m_positionImpulse - _local20);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local14 = ((-(m_ratio) * _local19) * m_u2.x);
_local15 = ((-(m_ratio) * _local19) * m_u2.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local1.SynchronizeTransform();
_local2.SynchronizeTransform();
};
if (m_limitState1 == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
_local16 = m_u1.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.x = (m_u1.x * (1 / _local16));
m_u1.y = (m_u1.y * (1 / _local16));
} else {
m_u1.SetZero();
};
_local18 = (m_maxLength1 - _local16);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass1) * _local18);
_local21 = m_limitPositionImpulse1;
m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19));
_local19 = (m_limitPositionImpulse1 - _local21);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local1.SynchronizeTransform();
};
if (m_limitState2 == e_atUpperLimit){
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local17 = m_u2.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u2.x = (m_u2.x * (1 / _local17));
m_u2.y = (m_u2.y * (1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = (m_maxLength2 - _local17);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass2) * _local18);
_local21 = m_limitPositionImpulse2;
m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19));
_local19 = (m_limitPositionImpulse2 - _local21);
_local14 = (-(_local19) * m_u2.x);
_local15 = (-(_local19) * m_u2.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local2.SynchronizeTransform();
};
return ((_local23 < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
var _local10:Number = (_local2.m_sweep.c.x + _local5);
var _local11:Number = (_local2.m_sweep.c.y + _local6);
var _local12:Number = (_local3.m_sweep.c.x + _local8);
var _local13:Number = (_local3.m_sweep.c.y + _local9);
var _local14:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local15:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local16:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local17:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
m_u1.Set((_local10 - _local14), (_local11 - _local15));
m_u2.Set((_local12 - _local16), (_local13 - _local17));
var _local18:Number = m_u1.Length();
var _local19:Number = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local18));
} else {
m_u1.SetZero();
};
if (_local19 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local19));
} else {
m_u2.SetZero();
};
var _local20:Number = ((m_constant - _local18) - (m_ratio * _local19));
if (_local20 > 0){
m_state = e_inactiveLimit;
m_force = 0;
} else {
m_state = e_atUpperLimit;
m_positionImpulse = 0;
};
if (_local18 < m_maxLength1){
m_limitState1 = e_inactiveLimit;
m_limitForce1 = 0;
} else {
m_limitState1 = e_atUpperLimit;
m_limitPositionImpulse1 = 0;
};
if (_local19 < m_maxLength2){
m_limitState2 = e_inactiveLimit;
m_limitForce2 = 0;
} else {
m_limitState2 = e_atUpperLimit;
m_limitPositionImpulse2 = 0;
};
var _local21:Number = ((_local5 * m_u1.y) - (_local6 * m_u1.x));
var _local22:Number = ((_local8 * m_u2.y) - (_local9 * m_u2.x));
m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21));
m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22));
m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2));
m_limitMass1 = (1 / m_limitMass1);
m_limitMass2 = (1 / m_limitMass2);
m_pulleyMass = (1 / m_pulleyMass);
if (_arg1.warmStarting){
_local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x);
_local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y);
_local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x);
_local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25))));
} else {
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
public function GetRatio():Number{
return (m_ratio);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
if (m_state == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13))));
_local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18);
_local20 = m_force;
m_force = b2Math.b2Max(0, (m_force + _local19));
_local19 = (m_force - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x);
_local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
if (m_limitState1 == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18);
_local20 = m_limitForce1;
m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19));
_local19 = (m_limitForce1 - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
};
if (m_limitState2 == e_atUpperLimit){
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18);
_local20 = m_limitForce2;
m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19));
_local19 = (m_limitForce2 - _local20);
_local16 = ((-(_arg1.dt) * _local19) * m_u2.x);
_local17 = ((-(_arg1.dt) * _local19) * m_u2.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
}
public function GetLength1():Number{
var _local1:b2Vec2 = m_body1.GetWorldPoint(m_localAnchor1);
var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local4:Number = (_local1.x - _local2);
var _local5:Number = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetLength2():Number{
var _local1:b2Vec2 = m_body2.GetWorldPoint(m_localAnchor2);
var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var _local4:Number = (_local1.x - _local2);
var _local5:Number = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetGroundAnchor1():b2Vec2{
var _local1:b2Vec2 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor1);
return (_local1);
}
}
}//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PulleyJointDef extends b2JointDef {
public var maxLength1:Number;
public var maxLength2:Number;
public var length1:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var groundAnchor1:b2Vec2;
public var groundAnchor2:b2Vec2;
public var ratio:Number;
public var length2:Number;
public function b2PulleyJointDef(){
groundAnchor1 = new b2Vec2();
groundAnchor2 = new b2Vec2();
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_pulleyJoint;
groundAnchor1.Set(-1, 1);
groundAnchor2.Set(1, 1);
localAnchor1.Set(-1, 0);
localAnchor2.Set(1, 0);
length1 = 0;
maxLength1 = 0;
length2 = 0;
maxLength2 = 0;
ratio = 1;
collideConnected = true;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{
body1 = _arg1;
body2 = _arg2;
groundAnchor1.SetV(_arg3);
groundAnchor2.SetV(_arg4);
localAnchor1 = body1.GetLocalPoint(_arg5);
localAnchor2 = body2.GetLocalPoint(_arg6);
var _local8:Number = (_arg5.x - _arg3.x);
var _local9:Number = (_arg5.y - _arg3.y);
length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
var _local10:Number = (_arg6.x - _arg4.x);
var _local11:Number = (_arg6.y - _arg4.y);
length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
ratio = _arg7;
var _local12:Number = (length1 + (ratio * length2));
maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength));
maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2RevoluteJoint extends b2Joint {
public var m_limitForce:Number;
public var m_pivotMass:b2Mat22;
public var m_motorForce:Number;
public var m_enableLimit:Boolean;
public var m_limitState:int;
public var m_motorMass:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K3:b2Mat22;
private var K:b2Mat22;
public var m_pivotForce:b2Vec2;
public var m_enableMotor:Boolean;
public var m_referenceAngle:Number;
public var m_limitPositionImpulse:Number;
public var m_motorSpeed:Number;
public var m_upperAngle:Number;
public var m_lowerAngle:Number;
public var m_maxMotorTorque:Number;
public static var tImpulse:b2Vec2 = new b2Vec2();
public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
K3 = new b2Mat22();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_pivotForce = new b2Vec2();
m_pivotMass = new b2Mat22();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_referenceAngle = _arg1.referenceAngle;
m_pivotForce.Set(0, 0);
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerAngle = _arg1.lowerAngle;
m_upperAngle = _arg1.upperAngle;
m_maxMotorTorque = _arg1.maxMotorTorque;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local5:Number;
var _local10:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
var _local11:Number = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7));
var _local12:Number = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6));
var _local13:Number = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12)));
var _local14:Number = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12)));
m_pivotForce.x = (m_pivotForce.x + _local13);
m_pivotForce.y = (m_pivotForce.y + _local14);
var _local15:Number = (_arg1.dt * _local13);
_local16 = (_arg1.dt * _local14);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15))));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed);
_local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17);
_local19 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque);
_local18 = (m_motorForce - _local19);
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local21);
} else {
if (m_limitState == e_atLowerLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
} else {
if (m_limitState == e_atUpperLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
};
};
};
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21));
};
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function GetUpperLimit():Number{
return (m_upperAngle);
}
public function GetLowerLimit():Number{
return (m_lowerAngle);
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
return (m_pivotForce);
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local6:b2Mat22;
var _local25:Number;
var _local26:Number;
var _local3:b2Body = m_body1;
var _local4:b2Body = m_body2;
var _local5:Number = 0;
_local6 = _local3.m_xf.R;
var _local7:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
var _local9:Number = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8));
_local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8));
_local7 = _local9;
_local6 = _local4.m_xf.R;
var _local10:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local11:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11));
_local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11));
_local10 = _local9;
var _local12:Number = (_local3.m_sweep.c.x + _local7);
var _local13:Number = (_local3.m_sweep.c.y + _local8);
var _local14:Number = (_local4.m_sweep.c.x + _local10);
var _local15:Number = (_local4.m_sweep.c.y + _local11);
var _local16:Number = (_local14 - _local12);
var _local17:Number = (_local15 - _local13);
_local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17)));
var _local18:Number = _local3.m_invMass;
var _local19:Number = _local4.m_invMass;
var _local20:Number = _local3.m_invI;
var _local21:Number = _local4.m_invI;
K1.col1.x = (_local18 + _local19);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local18 + _local19);
K2.col1.x = ((_local20 * _local8) * _local8);
K2.col2.x = ((-(_local20) * _local7) * _local8);
K2.col1.y = ((-(_local20) * _local7) * _local8);
K2.col2.y = ((_local20 * _local7) * _local7);
K3.col1.x = ((_local21 * _local11) * _local11);
K3.col2.x = ((-(_local21) * _local10) * _local11);
K3.col1.y = ((-(_local21) * _local10) * _local11);
K3.col2.y = ((_local21 * _local10) * _local10);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Solve(tImpulse, -(_local16), -(_local17));
var _local22:Number = tImpulse.x;
var _local23:Number = tImpulse.y;
_local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23));
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22))));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22))));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
var _local24:Number = 0;
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle);
_local26 = 0;
if (m_limitState == e_equalLimits){
_local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local24 = b2Math.b2Abs(_local2);
} else {
if (m_limitState == e_atLowerLimit){
_local2 = (_local25 - m_lowerAngle);
_local24 = b2Math.b2Max(0, -(_local2));
_local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
} else {
if (m_limitState == e_atUpperLimit){
_local2 = (_local25 - m_upperAngle);
_local24 = b2Math.b2Max(0, _local2);
_local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
};
};
};
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop))));
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
public function GetJointSpeed():Number{
return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity));
}
public function SetMaxMotorTorque(_arg1:Number):void{
m_maxMotorTorque = _arg1;
}
public function GetJointAngle():Number{
return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle));
}
public function GetMotorTorque():Number{
return (m_motorForce);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local7:Number;
var _local14:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
var _local10:Number = _local2.m_invMass;
var _local11:Number = _local3.m_invMass;
var _local12:Number = _local2.m_invI;
var _local13:Number = _local3.m_invI;
K1.col1.x = (_local10 + _local11);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local10 + _local11);
K2.col1.x = ((_local12 * _local7) * _local7);
K2.col2.x = ((-(_local12) * _local6) * _local7);
K2.col1.y = ((-(_local12) * _local6) * _local7);
K2.col2.y = ((_local12 * _local6) * _local6);
K3.col1.x = ((_local13 * _local9) * _local9);
K3.col2.x = ((-(_local13) * _local8) * _local9);
K3.col1.y = ((-(_local13) * _local8) * _local9);
K3.col2.y = ((_local13 * _local8) * _local8);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Invert(m_pivotMass);
m_motorMass = (1 / (_local12 + _local13));
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit){
_local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle);
if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){
m_limitState = e_equalLimits;
} else {
if (_local14 <= m_lowerAngle){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local14 >= m_upperAngle){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
} else {
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
} else {
m_pivotForce.SetZero();
m_motorForce = 0;
m_limitForce = 0;
};
m_limitPositionImpulse = 0;
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
override public function GetReactionTorque():Number{
return (m_limitForce);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerAngle = _arg1;
m_upperAngle = _arg2;
}
}
}//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2RevoluteJointDef extends b2JointDef {
public var upperAngle:Number;
public var enableMotor:Boolean;
public var referenceAngle:Number;
public var motorSpeed:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var lowerAngle:Number;
public var maxMotorTorque:Number;
public function b2RevoluteJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_revoluteJoint;
localAnchor1.Set(0, 0);
localAnchor2.Set(0, 0);
referenceAngle = 0;
lowerAngle = 0;
upperAngle = 0;
maxMotorTorque = 0;
motorSpeed = 0;
enableLimit = false;
enableMotor = false;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Contacts.*;
public class b2Body {
public var m_next:b2Body;
public var m_xf:b2XForm;
public var m_contactList:b2ContactEdge;
public var m_angularVelocity:Number;
public var m_shapeList:b2Shape;
public var m_force:b2Vec2;
public var m_mass:Number;
public var m_sweep:b2Sweep;
public var m_torque:Number;
public var m_userData;
public var m_flags:uint;
public var m_world:b2World;
public var m_prev:b2Body;
public var m_invMass:Number;
public var m_type:int;
public var m_linearDamping:Number;
public var m_shapeCount:int;
public var m_angularDamping:Number;
public var m_invI:Number;
public var m_linearVelocity:b2Vec2;
public var m_sleepTime:Number;
public var m_jointList:b2JointEdge;
public var m_I:Number;
public static var e_fixedRotationFlag:uint = 64;
public static var e_frozenFlag:uint = 2;
public static var e_maxTypes:uint = 3;
public static var e_sleepFlag:uint = 8;
private static var s_massData:b2MassData = new b2MassData();
public static var e_bulletFlag:uint = 32;
public static var e_staticType:uint = 1;
public static var e_islandFlag:uint = 4;
public static var e_allowSleepFlag:uint = 16;
private static var s_xf1:b2XForm = new b2XForm();
public static var e_dynamicType:uint = 2;
public function b2Body(_arg1:b2BodyDef, _arg2:b2World){
m_xf = new b2XForm();
m_sweep = new b2Sweep();
m_linearVelocity = new b2Vec2();
m_force = new b2Vec2();
super();
m_flags = 0;
if (_arg1.isBullet){
m_flags = (m_flags | e_bulletFlag);
};
if (_arg1.fixedRotation){
m_flags = (m_flags | e_fixedRotationFlag);
};
if (_arg1.allowSleep){
m_flags = (m_flags | e_allowSleepFlag);
};
if (_arg1.isSleeping){
m_flags = (m_flags | e_sleepFlag);
};
m_world = _arg2;
m_xf.position.SetV(_arg1.position);
m_xf.R.Set(_arg1.angle);
m_sweep.localCenter.SetV(_arg1.massData.center);
m_sweep.t0 = 1;
m_sweep.a0 = (m_sweep.a = _arg1.angle);
var _local3:b2Mat22 = m_xf.R;
var _local4:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_jointList = null;
m_contactList = null;
m_prev = null;
m_next = null;
m_linearDamping = _arg1.linearDamping;
m_angularDamping = _arg1.angularDamping;
m_force.Set(0, 0);
m_torque = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_sleepTime = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.massData.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.massData.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
m_userData = _arg1.userData;
m_shapeList = null;
m_shapeCount = 0;
}
public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{
return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_arg1.x - m_sweep.c.x)))));
}
public function SetLinearVelocity(_arg1:b2Vec2):void{
m_linearVelocity.SetV(_arg1);
}
public function WakeUp():void{
m_flags = (m_flags & ~(e_sleepFlag));
m_sleepTime = 0;
}
public function GetLocalCenter():b2Vec2{
return (m_sweep.localCenter);
}
public function ApplyTorque(_arg1:Number):void{
if (IsSleeping()){
WakeUp();
};
m_torque = (m_torque + _arg1);
}
public function IsFrozen():Boolean{
return (((m_flags & e_frozenFlag) == e_frozenFlag));
}
public function IsDynamic():Boolean{
return ((m_type == e_dynamicType));
}
public function GetLinearVelocity():b2Vec2{
return (m_linearVelocity);
}
public function SynchronizeTransform():void{
m_xf.R.Set(m_sweep.a);
var _local1:b2Mat22 = m_xf.R;
var _local2:b2Vec2 = m_sweep.localCenter;
m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y)));
m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y)));
}
public function GetInertia():Number{
return (m_I);
}
public function IsSleeping():Boolean{
return (((m_flags & e_sleepFlag) == e_sleepFlag));
}
public function SetMassFromShapes():void{
var _local1:b2Shape;
if (m_world.m_lock == true){
return;
};
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
var _local2:Number = 0;
var _local3:Number = 0;
var _local4:b2MassData = s_massData;
_local1 = m_shapeList;
while (_local1) {
_local1.ComputeMass(_local4);
m_mass = (m_mass + _local4.mass);
_local2 = (_local2 + (_local4.mass * _local4.center.x));
_local3 = (_local3 + (_local4.mass * _local4.center.y));
m_I = (m_I + _local4.I);
_local1 = _local1.m_next;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
_local2 = (_local2 * m_invMass);
_local3 = (_local3 * m_invMass);
};
if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3))));
m_invI = (1 / m_I);
} else {
m_I = 0;
m_invI = 0;
};
m_sweep.localCenter.Set(_local2, _local3);
var _local5:b2Mat22 = m_xf.R;
var _local6:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local1 = m_shapeList;
while (_local1) {
_local1.UpdateSweepRadius(m_sweep.localCenter);
_local1 = _local1.m_next;
};
var _local7:int = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local7 != m_type){
_local1 = m_shapeList;
while (_local1) {
_local1.RefilterProxy(m_world.m_broadPhase, m_xf);
_local1 = _local1.m_next;
};
};
}
public function PutToSleep():void{
m_flags = (m_flags | e_sleepFlag);
m_sleepTime = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_force.SetZero();
m_torque = 0;
}
public function GetJointList():b2JointEdge{
return (m_jointList);
}
public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{
var _local3:b2Shape;
var _local7:Boolean;
if (m_world.m_lock == true){
return (true);
};
if (IsFrozen()){
return (false);
};
m_xf.R.Set(_arg2);
m_xf.position.SetV(_arg1);
var _local4:b2Mat22 = m_xf.R;
var _local5:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y));
m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_sweep.a0 = (m_sweep.a = _arg2);
var _local6:Boolean;
_local3 = m_shapeList;
while (_local3) {
_local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf);
if (_local7 == false){
_local6 = true;
break;
};
_local3 = _local3.m_next;
};
if (_local6 == true){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local3 = m_shapeList;
while (_local3) {
_local3.DestroyProxy(m_world.m_broadPhase);
_local3 = _local3.m_next;
};
return (false);
};
m_world.m_broadPhase.Commit();
return (true);
}
public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulXT(m_xf, _arg1));
}
public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_force.x = (m_force.x + _arg1.x);
m_force.y = (m_force.y + _arg1.y);
m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)));
}
public function SynchronizeShapes():Boolean{
var _local4:b2Shape;
var _local1:b2XForm = s_xf1;
_local1.R.Set(m_sweep.a0);
var _local2:b2Mat22 = _local1.R;
var _local3:b2Vec2 = m_sweep.localCenter;
_local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y)));
_local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y)));
var _local5:Boolean;
_local4 = m_shapeList;
while (_local4) {
_local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf);
if (_local5 == false){
break;
};
_local4 = _local4.m_next;
};
if (_local5 == false){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local4 = m_shapeList;
while (_local4) {
_local4.DestroyProxy(m_world.m_broadPhase);
_local4 = _local4.m_next;
};
return (false);
};
return (true);
}
public function GetAngle():Number{
return (m_sweep.a);
}
public function GetXForm():b2XForm{
return (m_xf);
}
public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22 = m_xf.R;
var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x)))));
}
public function GetNext():b2Body{
return (m_next);
}
public function GetMass():Number{
return (m_mass);
}
public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x));
m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y));
m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))));
}
public function GetAngularVelocity():Number{
return (m_angularVelocity);
}
public function SetAngularVelocity(_arg1:Number):void{
m_angularVelocity = _arg1;
}
public function SetMass(_arg1:b2MassData):void{
var _local2:b2Shape;
if (m_world.m_lock == true){
return;
};
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
m_sweep.localCenter.SetV(_arg1.center);
var _local3:b2Mat22 = m_xf.R;
var _local4:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local2 = m_shapeList;
while (_local2) {
_local2.UpdateSweepRadius(m_sweep.localCenter);
_local2 = _local2.m_next;
};
var _local5:int = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local5 != m_type){
_local2 = m_shapeList;
while (_local2) {
_local2.RefilterProxy(m_world.m_broadPhase, m_xf);
_local2 = _local2.m_next;
};
};
}
public function IsStatic():Boolean{
return ((m_type == e_staticType));
}
public function GetWorldVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulMV(m_xf.R, _arg1));
}
public function GetShapeList():b2Shape{
return (m_shapeList);
}
public function Advance(_arg1:Number):void{
m_sweep.Advance(_arg1);
m_sweep.c.SetV(m_sweep.c0);
m_sweep.a = m_sweep.a0;
SynchronizeTransform();
}
public function SetBullet(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_bulletFlag);
} else {
m_flags = (m_flags & ~(e_bulletFlag));
};
}
public function CreateShape(_arg1:b2ShapeDef):b2Shape{
var _local2:b2Shape;
if (m_world.m_lock == true){
return (null);
};
_local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator);
_local2.m_next = m_shapeList;
m_shapeList = _local2;
m_shapeCount++;
_local2.m_body = this;
_local2.CreateProxy(m_world.m_broadPhase, m_xf);
_local2.UpdateSweepRadius(m_sweep.localCenter);
return (_local2);
}
public function IsConnected(_arg1:b2Body):Boolean{
var _local2:b2JointEdge = m_jointList;
while (_local2) {
if (_local2.other == _arg1){
return ((_local2.joint.m_collideConnected == false));
};
_local2 = _local2.next;
};
return (false);
}
public function DestroyShape(_arg1:b2Shape):void{
if (m_world.m_lock == true){
return;
};
_arg1.DestroyProxy(m_world.m_broadPhase);
var _local2:b2Shape = m_shapeList;
var _local3:b2Shape;
var _local4:Boolean;
while (_local2 != null) {
if (_local2 == _arg1){
if (_local3){
_local3.m_next = _arg1.m_next;
} else {
m_shapeList = _arg1.m_next;
};
_local4 = true;
break;
};
_local3 = _local2;
_local2 = _local2.m_next;
};
_arg1.m_body = null;
_arg1.m_next = null;
m_shapeCount--;
b2Shape.Destroy(_arg1, m_world.m_blockAllocator);
}
public function GetUserData(){
return (m_userData);
}
public function IsBullet():Boolean{
return (((m_flags & e_bulletFlag) == e_bulletFlag));
}
public function GetWorldCenter():b2Vec2{
return (m_sweep.c);
}
public function AllowSleeping(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_allowSleepFlag);
} else {
m_flags = (m_flags & ~(e_allowSleepFlag));
WakeUp();
};
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetLocalVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulTMV(m_xf.R, _arg1));
}
public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22 = m_xf.R;
var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (_local3);
}
public function GetWorld():b2World{
return (m_world);
}
public function GetPosition():b2Vec2{
return (m_xf.position);
}
}
}//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
public class b2BodyDef {
public var angularDamping:Number;
public var angle:Number;
public var isSleeping:Boolean;
public var position:b2Vec2;
public var isBullet:Boolean;
public var allowSleep:Boolean;
public var userData;
public var fixedRotation:Boolean;
public var linearDamping:Number;
public var massData:b2MassData;
public function b2BodyDef(){
massData = new b2MassData();
position = new b2Vec2();
super();
massData.center.SetZero();
massData.mass = 0;
massData.I = 0;
userData = null;
position.Set(0, 0);
angle = 0;
linearDamping = 0;
angularDamping = 0;
allowSleep = true;
isSleeping = false;
fixedRotation = false;
isBullet = false;
}
}
}//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener)
package Box2D.Dynamics {
public class b2BoundaryListener {
public function Violation(_arg1:b2Body):void{
}
}
}//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
public class b2ContactFilter {
public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter);
;
public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{
var _local3:b2FilterData = _arg1.GetFilterData();
var _local4:b2FilterData = _arg2.GetFilterData();
if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){
return ((_local3.groupIndex > 0));
};
var _local5:Boolean = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0))));
return (_local5);
}
}
}//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactListener {
public function Add(_arg1:b2ContactPoint):void{
}
public function Remove(_arg1:b2ContactPoint):void{
}
public function Persist(_arg1:b2ContactPoint):void{
}
public function Result(_arg1:b2ContactResult):void{
}
}
}//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactManager extends b2PairCallback {
public var m_world:b2World;
public var m_destroyImmediate:Boolean;
public var m_nullContact:b2NullContact;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2ContactManager(){
m_nullContact = new b2NullContact();
super();
m_world = null;
m_destroyImmediate = false;
}
override public function PairRemoved(_arg1, _arg2, _arg3):void{
if (_arg3 == null){
return;
};
var _local4:b2Contact = (_arg3 as b2Contact);
if (_local4 == m_nullContact){
return;
};
Destroy(_local4);
}
public function Destroy(_arg1:b2Contact):void{
var _local7:b2Body;
var _local8:b2Body;
var _local9:Array;
var _local10:b2ContactPoint;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local2:b2Shape = _arg1.m_shape1;
var _local3:b2Shape = _arg1.m_shape2;
var _local4:int = _arg1.m_manifoldCount;
if ((((_local4 > 0)) && (m_world.m_contactListener))){
_local7 = _local2.m_body;
_local8 = _local3.m_body;
_local9 = _arg1.GetManifolds();
_local10 = s_evalCP;
_local10.shape1 = _arg1.m_shape1;
_local10.shape2 = _arg1.m_shape2;
_local10.friction = _arg1.m_friction;
_local10.restitution = _arg1.m_restitution;
_local11 = 0;
while (_local11 < _local4) {
_local12 = _local9[_local11];
_local10.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local10.position = _local7.GetWorldPoint(_local14.localPoint1);
_local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1);
_local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2);
_local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y));
_local10.separation = _local14.separation;
_local10.id.key = _local14.id._key;
m_world.m_contactListener.Remove(_local10);
_local13++;
};
_local11++;
};
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_world.m_contactList){
m_world.m_contactList = _arg1.m_next;
};
var _local5:b2Body = _local2.m_body;
var _local6:b2Body = _local3.m_body;
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local5.m_contactList){
_local5.m_contactList = _arg1.m_node1.next;
};
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local6.m_contactList){
_local6.m_contactList = _arg1.m_node2.next;
};
b2Contact.Destroy(_arg1, m_world.m_blockAllocator);
m_world.m_contactCount--;
}
override public function PairAdded(_arg1, _arg2){
var _local3:b2Shape = (_arg1 as b2Shape);
var _local4:b2Shape = (_arg2 as b2Shape);
var _local5:b2Body = _local3.m_body;
var _local6:b2Body = _local4.m_body;
if (((_local5.IsStatic()) && (_local6.IsStatic()))){
return (m_nullContact);
};
if (_local3.m_body == _local4.m_body){
return (m_nullContact);
};
if (_local6.IsConnected(_local5)){
return (m_nullContact);
};
if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){
return (m_nullContact);
};
var _local7:b2Contact = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator);
if (_local7 == null){
return (m_nullContact);
};
_local3 = _local7.m_shape1;
_local4 = _local7.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local7.m_prev = null;
_local7.m_next = m_world.m_contactList;
if (m_world.m_contactList != null){
m_world.m_contactList.m_prev = _local7;
};
m_world.m_contactList = _local7;
_local7.m_node1.contact = _local7;
_local7.m_node1.other = _local6;
_local7.m_node1.prev = null;
_local7.m_node1.next = _local5.m_contactList;
if (_local5.m_contactList != null){
_local5.m_contactList.prev = _local7.m_node1;
};
_local5.m_contactList = _local7.m_node1;
_local7.m_node2.contact = _local7;
_local7.m_node2.other = _local5;
_local7.m_node2.prev = null;
_local7.m_node2.next = _local6.m_contactList;
if (_local6.m_contactList != null){
_local6.m_contactList.prev = _local7.m_node2;
};
_local6.m_contactList = _local7.m_node2;
m_world.m_contactCount++;
return (_local7);
}
public function Collide():void{
var _local2:b2Body;
var _local3:b2Body;
var _local1:b2Contact = m_world.m_contactList;
while (_local1) {
_local2 = _local1.m_shape1.m_body;
_local3 = _local1.m_shape2.m_body;
if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){
} else {
_local1.Update(m_world.m_contactListener);
};
_local1 = _local1.m_next;
};
}
}
}//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import flash.display.*;
import Box2D.Dynamics.Contacts.*;
public class b2DebugDraw {
public var m_xformScale:Number;// = 1
public var m_fillAlpha:Number;// = 1
public var m_alpha:Number;// = 1
public var m_drawFlags:uint;
public var m_lineThickness:Number;// = 1
public var m_drawScale:Number;// = 1
public var m_sprite:Sprite;
public static var e_coreShapeBit:uint = 4;
public static var e_shapeBit:uint = 1;
public static var e_centerOfMassBit:uint = 64;
public static var e_aabbBit:uint = 8;
public static var e_obbBit:uint = 16;
public static var e_pairBit:uint = 32;
public static var e_jointBit:uint = 2;
public function b2DebugDraw(){
m_drawFlags = 0;
}
public function ClearFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags & ~(_arg1));
}
public function SetFlags(_arg1:uint):void{
m_drawFlags = _arg1;
}
public function AppendFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags | _arg1);
}
public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale));
}
public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha);
var _local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.endFill();
}
public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
}
public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
var _local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
}
public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha);
m_sprite.graphics.moveTo(0, 0);
m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
m_sprite.graphics.endFill();
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale));
}
public function GetFlags():uint{
return (m_drawFlags);
}
public function DrawXForm(_arg1:b2XForm):void{
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale));
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale));
}
}
}//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Joints.*;
public class b2DestructionListener {
public function SayGoodbyeShape(_arg1:b2Shape):void{
}
public function SayGoodbyeJoint(_arg1:b2Joint):void{
}
}
}//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2Island {
public var m_listener:b2ContactListener;
public var m_positionIterationCount:int;
public var m_bodyCapacity:int;
public var m_bodies:Array;
public var m_joints:Array;
public var m_jointCapacity:int;
public var m_contactCount:int;
public var m_contacts:Array;
public var m_contactCapacity:int;
public var m_jointCount:int;
public var m_allocator;
public var m_bodyCount:int;
private static var s_reportCR:b2ContactResult = new b2ContactResult();
public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){
var _local6:int;
super();
m_bodyCapacity = _arg1;
m_contactCapacity = _arg2;
m_jointCapacity = _arg3;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allocator = _arg4;
m_listener = _arg5;
m_bodies = new Array(_arg1);
_local6 = 0;
while (_local6 < _arg1) {
m_bodies[_local6] = null;
_local6++;
};
m_contacts = new Array(_arg2);
_local6 = 0;
while (_local6 < _arg2) {
m_contacts[_local6] = null;
_local6++;
};
m_joints = new Array(_arg3);
_local6 = 0;
while (_local6 < _arg3) {
m_joints[_local6] = null;
_local6++;
};
m_positionIterationCount = 0;
}
public function AddBody(_arg1:b2Body):void{
var _local2 = m_bodyCount++;
m_bodies[_local2] = _arg1;
}
public function AddJoint(_arg1:b2Joint):void{
var _local2 = m_jointCount++;
m_joints[_local2] = _arg1;
}
public function Report(_arg1:Array):void{
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local5:b2Contact;
var _local6:b2ContactConstraint;
var _local7:b2ContactResult;
var _local8:b2Body;
var _local9:int;
var _local10:Array;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2ContactConstraintPoint;
if (m_listener == null){
return;
};
var _local4:int;
while (_local4 < m_contactCount) {
_local5 = m_contacts[_local4];
_local6 = _arg1[_local4];
_local7 = s_reportCR;
_local7.shape1 = _local5.m_shape1;
_local7.shape2 = _local5.m_shape2;
_local8 = _local7.shape1.m_body;
_local9 = _local5.m_manifoldCount;
_local10 = _local5.GetManifolds();
_local11 = 0;
while (_local11 < _local9) {
_local12 = _local10[_local11];
_local7.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local15 = _local6.points[_local13];
_local7.position = _local8.GetWorldPoint(_local14.localPoint1);
_local7.normalImpulse = _local15.normalImpulse;
_local7.tangentImpulse = _local15.tangentImpulse;
_local7.id.key = _local14.id.key;
m_listener.Result(_local7);
_local13++;
};
_local11++;
};
_local4++;
};
}
public function AddContact(_arg1:b2Contact):void{
var _local2 = m_contactCount++;
m_contacts[_local2] = _arg1;
}
public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{
var _local5:int;
var _local6:b2Body;
var _local7:b2Joint;
var _local9:int;
var _local10:Boolean;
var _local11:Boolean;
var _local12:Boolean;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x))));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y))));
_local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque));
_local6.m_force.SetZero();
_local6.m_torque = 0;
_local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1));
_local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1));
if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity);
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity);
};
if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity);
} else {
_local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity;
};
};
};
_local5++;
};
var _local8:b2ContactSolver = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local8.InitVelocityConstraints(_arg1);
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitVelocityConstraints(_arg1);
_local5++;
};
_local5 = 0;
while (_local5 < _arg1.maxIterations) {
_local8.SolveVelocityConstraints();
_local9 = 0;
while (_local9 < m_jointCount) {
_local7 = m_joints[_local9];
_local7.SolveVelocityConstraints(_arg1);
_local9++;
};
_local5++;
};
_local8.FinalizeVelocityConstraints();
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local5++;
};
if (_arg3){
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitPositionConstraints();
_local5++;
};
m_positionIterationCount = 0;
while (m_positionIterationCount < _arg1.maxIterations) {
_local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local11 = true;
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local12 = _local7.SolvePositionConstraints();
_local11 = ((_local11) && (_local12));
_local5++;
};
if (((_local10) && (_local11))){
break;
};
m_positionIterationCount++;
};
};
Report(_local8.m_constraints);
if (_arg4){
_local13 = Number.MAX_VALUE;
_local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance);
_local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance);
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.m_invMass == 0){
} else {
if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){
_local6.m_sleepTime = 0;
_local13 = 0;
};
if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){
_local6.m_sleepTime = 0;
_local13 = 0;
} else {
_local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt);
_local13 = b2Math.b2Min(_local13, _local6.m_sleepTime);
};
};
_local5++;
};
if (_local13 >= b2Settings.b2_timeToSleep){
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag);
_local6.m_linearVelocity.SetZero();
_local6.m_angularVelocity = 0;
_local5++;
};
};
};
}
public function Clear():void{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:int;
var _local5:b2Body;
var _local6:Boolean;
var _local3:b2ContactSolver = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local3.SolveVelocityConstraints();
_local2++;
};
_local2 = 0;
while (_local2 < m_bodyCount) {
_local5 = m_bodies[_local2];
if (_local5.IsStatic()){
} else {
_local5.m_sweep.c0.SetV(_local5.m_sweep.c);
_local5.m_sweep.a0 = _local5.m_sweep.a;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y));
_local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity));
_local5.SynchronizeTransform();
};
_local2++;
};
var _local4:Number = 0.75;
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local6 = _local3.SolvePositionConstraints(_local4);
if (_local6){
break;
};
_local2++;
};
Report(_local3.m_constraints);
}
}
}//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep)
package Box2D.Dynamics {
public class b2TimeStep {
public var warmStarting:Boolean;
public var positionCorrection:Boolean;
public var dt:Number;
public var maxIterations:int;
public var dtRatio:Number;
public var inv_dt:Number;
}
}//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2World {
public var m_inv_dt0:Number;
public var m_boundaryListener:b2BoundaryListener;
public var m_contactList:b2Contact;
public var m_blockAllocator;
public var m_contactListener:b2ContactListener;
public var m_allowSleep:Boolean;
public var m_broadPhase:b2BroadPhase;
public var m_destructionListener:b2DestructionListener;
public var m_jointCount:int;
public var m_bodyCount:int;
public var m_lock:Boolean;
public var m_positionIterationCount:int;
public var m_groundBody:b2Body;
public var m_contactCount:int;
public var m_debugDraw:b2DebugDraw;
public var m_contactFilter:b2ContactFilter;
public var m_bodyList:b2Body;
public var m_stackAllocator;
public var m_jointList:b2Joint;
public var m_gravity:b2Vec2;
public var m_contactManager:b2ContactManager;
private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8);
public static var m_continuousPhysics:Boolean;
public static var m_warmStarting:Boolean;
private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6);
public static var m_positionCorrection:Boolean;
private static var s_xf:b2XForm = new b2XForm();
public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){
m_contactManager = new b2ContactManager();
super();
m_destructionListener = null;
m_boundaryListener = null;
m_contactFilter = b2ContactFilter.b2_defaultFilter;
m_contactListener = null;
m_debugDraw = null;
m_bodyList = null;
m_contactList = null;
m_jointList = null;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_positionCorrection = true;
m_warmStarting = true;
m_continuousPhysics = true;
m_allowSleep = _arg3;
m_gravity = _arg2;
m_lock = false;
m_inv_dt0 = 0;
m_contactManager.m_world = this;
m_broadPhase = new b2BroadPhase(_arg1, m_contactManager);
var _local4:b2BodyDef = new b2BodyDef();
m_groundBody = CreateBody(_local4);
}
public function DrawJoint(_arg1:b2Joint):void{
var _local11:b2PulleyJoint;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local2:b2Body = _arg1.m_body1;
var _local3:b2Body = _arg1.m_body2;
var _local4:b2XForm = _local2.m_xf;
var _local5:b2XForm = _local3.m_xf;
var _local6:b2Vec2 = _local4.position;
var _local7:b2Vec2 = _local5.position;
var _local8:b2Vec2 = _arg1.GetAnchor1();
var _local9:b2Vec2 = _arg1.GetAnchor2();
var _local10:b2Color = s_jointColor;
switch (_arg1.m_type){
case b2Joint.e_distanceJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
case b2Joint.e_pulleyJoint:
_local11 = (_arg1 as b2PulleyJoint);
_local12 = _local11.GetGroundAnchor1();
_local13 = _local11.GetGroundAnchor2();
m_debugDraw.DrawSegment(_local12, _local8, _local10);
m_debugDraw.DrawSegment(_local13, _local9, _local10);
m_debugDraw.DrawSegment(_local12, _local13, _local10);
break;
case b2Joint.e_mouseJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
default:
if (_local2 != m_groundBody){
m_debugDraw.DrawSegment(_local6, _local8, _local10);
};
m_debugDraw.DrawSegment(_local8, _local9, _local10);
if (_local3 != m_groundBody){
m_debugDraw.DrawSegment(_local7, _local9, _local10);
};
};
}
public function Refilter(_arg1:b2Shape):void{
_arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf);
}
public function SetDebugDraw(_arg1:b2DebugDraw):void{
m_debugDraw = _arg1;
}
public function SetContinuousPhysics(_arg1:Boolean):void{
m_continuousPhysics = _arg1;
}
public function GetProxyCount():int{
return (m_broadPhase.m_proxyCount);
}
public function DrawDebugData():void{
var _local2:int;
var _local3:b2Body;
var _local4:b2Shape;
var _local5:b2Joint;
var _local6:b2BroadPhase;
var _local11:b2XForm;
var _local15:Boolean;
var _local16:uint;
var _local17:b2Pair;
var _local18:b2Proxy;
var _local19:b2Proxy;
var _local20:b2Vec2;
var _local21:b2Vec2;
var _local22:b2Proxy;
var _local23:b2PolygonShape;
var _local24:b2OBB;
var _local25:b2Vec2;
var _local26:b2Mat22;
var _local27:b2Vec2;
var _local28:Number;
if (m_debugDraw == null){
return;
};
m_debugDraw.m_sprite.graphics.clear();
var _local1:uint = m_debugDraw.GetFlags();
var _local7:b2Vec2 = new b2Vec2();
var _local8:b2Vec2 = new b2Vec2();
var _local9:b2Vec2 = new b2Vec2();
var _local10:b2Color = new b2Color(0, 0, 0);
var _local12:b2AABB = new b2AABB();
var _local13:b2AABB = new b2AABB();
var _local14:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
if ((_local1 & b2DebugDraw.e_shapeBit)){
_local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local3.IsStatic()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15);
} else {
if (_local3.IsSleeping()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15);
} else {
DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15);
};
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_jointBit)){
_local5 = m_jointList;
while (_local5) {
DrawJoint(_local5);
_local5 = _local5.m_next;
};
};
if ((_local1 & b2DebugDraw.e_pairBit)){
_local6 = m_broadPhase;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.9, 0.3);
_local2 = 0;
while (_local2 < b2Pair.b2_tableCapacity) {
_local16 = _local6.m_pairManager.m_hashTable[_local2];
while (_local16 != b2Pair.b2_nullPair) {
_local17 = _local6.m_pairManager.m_pairs[_local16];
_local18 = _local6.m_proxyPool[_local17.proxyId1];
_local19 = _local6.m_proxyPool[_local17.proxyId2];
_local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value));
_local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value));
_local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value));
_local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value));
_local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value));
_local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value));
_local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value));
_local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value));
_local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x));
_local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y));
_local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x));
_local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y));
m_debugDraw.DrawSegment(_local8, _local9, _local10);
_local16 = _local17.next;
};
_local2++;
};
};
if ((_local1 & b2DebugDraw.e_aabbBit)){
_local6 = m_broadPhase;
_local20 = _local6.m_worldAABB.lowerBound;
_local21 = _local6.m_worldAABB.upperBound;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.3, 0.9);
_local2 = 0;
while (_local2 < b2Settings.b2_maxProxies) {
_local22 = _local6.m_proxyPool[_local2];
if (_local22.IsValid() == false){
} else {
_local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value));
_local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value));
_local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value));
_local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value));
_local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y);
_local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y);
_local14[2].Set(_local12.upperBound.x, _local12.upperBound.y);
_local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y);
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local2++;
};
_local14[0].Set(_local20.x, _local20.y);
_local14[1].Set(_local21.x, _local20.y);
_local14[2].Set(_local21.x, _local21.y);
_local14[3].Set(_local20.x, _local21.y);
m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9));
};
if ((_local1 & b2DebugDraw.e_obbBit)){
_local10.Set(0.5, 0.3, 0.5);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local4.m_type != b2Shape.e_polygonShape){
} else {
_local23 = (_local4 as b2PolygonShape);
_local24 = _local23.GetOBB();
_local25 = _local24.extents;
_local14[0].Set(-(_local25.x), -(_local25.y));
_local14[1].Set(_local25.x, -(_local25.y));
_local14[2].Set(_local25.x, _local25.y);
_local14[3].Set(-(_local25.x), _local25.y);
_local2 = 0;
while (_local2 < 4) {
_local26 = _local24.R;
_local27 = _local14[_local2];
_local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local26 = _local11.R;
_local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local2++;
};
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_centerOfMassBit)){
_local3 = m_bodyList;
while (_local3) {
_local11 = s_xf;
_local11.R = _local3.m_xf.R;
_local11.position = _local3.GetWorldCenter();
m_debugDraw.DrawXForm(_local11);
_local3 = _local3.m_next;
};
};
}
public function DestroyBody(_arg1:b2Body):void{
var _local4:b2JointEdge;
var _local5:b2Shape;
if (m_lock == true){
return;
};
var _local2:b2JointEdge = _arg1.m_jointList;
while (_local2) {
_local4 = _local2;
_local2 = _local2.next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeJoint(_local4.joint);
};
DestroyJoint(_local4.joint);
};
var _local3:b2Shape = _arg1.m_shapeList;
while (_local3) {
_local5 = _local3;
_local3 = _local3.m_next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeShape(_local5);
};
_local5.DestroyProxy(m_broadPhase);
b2Shape.Destroy(_local5, m_blockAllocator);
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_bodyList){
m_bodyList = _arg1.m_next;
};
m_bodyCount--;
}
public function SetContactFilter(_arg1:b2ContactFilter):void{
m_contactFilter = _arg1;
}
public function GetGroundBody():b2Body{
return (m_groundBody);
}
public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{
var _local6:b2CircleShape;
var _local7:b2Vec2;
var _local8:Number;
var _local9:b2Vec2;
var _local10:int;
var _local11:b2PolygonShape;
var _local12:int;
var _local13:Array;
var _local14:Array;
var _local15:Array;
var _local5:b2Color = s_coreColor;
switch (_arg1.m_type){
case b2Shape.e_circleShape:
_local6 = (_arg1 as b2CircleShape);
_local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition);
_local8 = _local6.m_radius;
_local9 = _arg2.R.col1;
m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3);
if (_arg4){
m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5);
};
break;
case b2Shape.e_polygonShape:
_local11 = (_arg1 as b2PolygonShape);
_local12 = _local11.GetVertexCount();
_local13 = _local11.GetVertices();
_local14 = new Array(b2Settings.b2_maxPolygonVertices);
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]);
_local10++;
};
m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3);
if (_arg4){
_local15 = _local11.GetCoreVertices();
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]);
_local10++;
};
m_debugDraw.DrawPolygon(_local14, _local12, _local5);
};
break;
};
}
public function GetContactCount():int{
return (m_contactCount);
}
public function Solve(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local9:int;
var _local10:int;
var _local11:b2Body;
var _local12:b2ContactEdge;
var _local13:b2JointEdge;
var _local14:Boolean;
m_positionIterationCount = 0;
var _local3:b2Island = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2 = _local2.m_next;
};
var _local4:b2Contact = m_contactList;
while (_local4) {
_local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag));
_local4 = _local4.m_next;
};
var _local5:b2Joint = m_jointList;
while (_local5) {
_local5.m_islandFlag = false;
_local5 = _local5.m_next;
};
var _local6:int = m_bodyCount;
var _local7:Array = new Array(_local6);
var _local8:b2Body = m_bodyList;
while (_local8) {
if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){
} else {
if (_local8.IsStatic()){
} else {
_local3.Clear();
_local9 = 0;
var _temp1 = _local9;
_local9 = (_local9 + 1);
var _local15 = _temp1;
_local7[_local15] = _local8;
_local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag);
while (_local9 > 0) {
--_local9;
_local2 = _local7[_local9];
_local3.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local12 = _local2.m_contactList;
while (_local12) {
if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){
} else {
if (_local12.contact.m_manifoldCount == 0){
} else {
_local3.AddContact(_local12.contact);
_local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag);
_local11 = _local12.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp2 = _local9;
_local9 = (_local9 + 1);
var _local16 = _temp2;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
};
_local12 = _local12.next;
};
_local13 = _local2.m_jointList;
while (_local13) {
if (_local13.joint.m_islandFlag == true){
} else {
_local3.AddJoint(_local13.joint);
_local13.joint.m_islandFlag = true;
_local11 = _local13.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp3 = _local9;
_local9 = (_local9 + 1);
_local16 = _temp3;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
_local13 = _local13.next;
};
};
};
_local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep);
if (_local3.m_positionIterationCount > m_positionIterationCount){
m_positionIterationCount = _local3.m_positionIterationCount;
};
_local10 = 0;
while (_local10 < _local3.m_bodyCount) {
_local2 = _local3.m_bodies[_local10];
if (_local2.IsStatic()){
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
};
_local10++;
};
};
};
_local8 = _local8.m_next;
};
_local2 = m_bodyList;
while (_local2) {
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local14 = _local2.SynchronizeShapes();
if ((((_local14 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
};
};
_local2 = _local2.m_next;
};
m_broadPhase.Commit();
}
public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{
var _local4:Array = new Array(_arg3);
var _local5:int = m_broadPhase.QueryAABB(_arg1, _local4, _arg3);
var _local6:int;
while (_local6 < _local5) {
_arg2[_local6] = _local4[_local6];
_local6++;
};
return (_local5);
}
public function SetGravity(_arg1:b2Vec2):void{
m_gravity = _arg1;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactEdge;
var _local11:b2Contact;
var _local12:b2Contact;
var _local13:Number;
var _local14:b2Body;
var _local15:int;
var _local16:b2TimeStep;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:b2Body;
var _local21:Boolean;
var _local8:b2Island = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener);
var _local9:int = m_bodyCount;
var _local10:Array = new Array(_local9);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2.m_sweep.t0 = 0;
_local2 = _local2.m_next;
};
_local11 = m_contactList;
while (_local11) {
_local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local11 = _local11.m_next;
};
while (true) {
_local12 = null;
_local13 = 1;
_local11 = m_contactList;
for (;_local11;(_local11 = _local11.m_next)) {
if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){
} else {
_local18 = 1;
if ((_local11.m_flags & b2Contact.e_toiFlag)){
_local18 = _local11.m_toi;
} else {
_local3 = _local11.m_shape1;
_local4 = _local11.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){
continue;
};
_local19 = _local5.m_sweep.t0;
if (_local5.m_sweep.t0 < _local6.m_sweep.t0){
_local19 = _local6.m_sweep.t0;
_local5.m_sweep.Advance(_local19);
} else {
if (_local6.m_sweep.t0 < _local5.m_sweep.t0){
_local19 = _local5.m_sweep.t0;
_local6.m_sweep.Advance(_local19);
};
};
_local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep);
if ((((_local18 > 0)) && ((_local18 < 1)))){
_local18 = (((1 - _local18) * _local19) + _local18);
if (_local18 > 1){
_local18 = 1;
};
};
_local11.m_toi = _local18;
_local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag);
};
if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){
_local12 = _local11;
_local13 = _local18;
};
};
};
if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){
break;
};
_local3 = _local12.m_shape1;
_local4 = _local12.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local5.Advance(_local13);
_local6.Advance(_local13);
_local12.Update(m_contactListener);
_local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag));
if (_local12.m_manifoldCount == 0){
} else {
_local14 = _local5;
if (_local14.IsStatic()){
_local14 = _local6;
};
_local8.Clear();
_local15 = 0;
var _temp1 = _local15;
_local15 = (_local15 + 1);
var _local22 = _temp1;
_local10[_local22] = _local14;
_local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag);
while (_local15 > 0) {
--_local15;
_local2 = _local10[_local15];
_local8.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local7 = _local2.m_contactList;
while (_local7) {
if (_local8.m_contactCount == _local8.m_contactCapacity){
} else {
if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){
} else {
if (_local7.contact.m_manifoldCount == 0){
} else {
_local8.AddContact(_local7.contact);
_local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag);
_local20 = _local7.other;
if ((_local20.m_flags & b2Body.e_islandFlag)){
} else {
if (_local20.IsStatic() == false){
_local20.Advance(_local13);
_local20.WakeUp();
};
var _temp2 = _local15;
_local15 = (_local15 + 1);
var _local23 = _temp2;
_local10[_local23] = _local20;
_local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag);
};
};
};
};
_local7 = _local7.next;
};
};
};
_local16 = new b2TimeStep();
_local16.dt = ((1 - _local13) * _arg1.dt);
_local16.inv_dt = (1 / _local16.dt);
_local16.maxIterations = _arg1.maxIterations;
_local8.SolveTOI(_local16);
_local17 = 0;
while (_local17 < _local8.m_bodyCount) {
_local2 = _local8.m_bodies[_local17];
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local21 = _local2.SynchronizeShapes();
if ((((_local21 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
_local7 = _local2.m_contactList;
while (_local7) {
_local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag));
_local7 = _local7.next;
};
};
};
_local17++;
};
_local17 = 0;
while (_local17 < _local8.m_contactCount) {
_local11 = _local8.m_contacts[_local17];
_local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local17++;
};
m_broadPhase.Commit();
};
};
}
public function GetJointList():b2Joint{
return (m_jointList);
}
public function GetBodyList():b2Body{
return (m_bodyList);
}
public function GetPairCount():int{
return (m_broadPhase.m_pairManager.m_pairCount);
}
public function Validate():void{
m_broadPhase.Validate();
}
public function SetWarmStarting(_arg1:Boolean):void{
m_warmStarting = _arg1;
}
public function SetPositionCorrection(_arg1:Boolean):void{
m_positionCorrection = _arg1;
}
public function CreateJoint(_arg1:b2JointDef):b2Joint{
var _local3:b2Body;
var _local4:b2Shape;
var _local2:b2Joint = b2Joint.Create(_arg1, m_blockAllocator);
_local2.m_prev = null;
_local2.m_next = m_jointList;
if (m_jointList){
m_jointList.m_prev = _local2;
};
m_jointList = _local2;
m_jointCount++;
_local2.m_node1.joint = _local2;
_local2.m_node1.other = _local2.m_body2;
_local2.m_node1.prev = null;
_local2.m_node1.next = _local2.m_body1.m_jointList;
if (_local2.m_body1.m_jointList){
_local2.m_body1.m_jointList.prev = _local2.m_node1;
};
_local2.m_body1.m_jointList = _local2.m_node1;
_local2.m_node2.joint = _local2;
_local2.m_node2.other = _local2.m_body1;
_local2.m_node2.prev = null;
_local2.m_node2.next = _local2.m_body2.m_jointList;
if (_local2.m_body2.m_jointList){
_local2.m_body2.m_jointList.prev = _local2.m_node2;
};
_local2.m_body2.m_jointList = _local2.m_node2;
if (_arg1.collideConnected == false){
_local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2;
_local4 = _local3.m_shapeList;
while (_local4) {
_local4.RefilterProxy(m_broadPhase, _local3.m_xf);
_local4 = _local4.m_next;
};
};
return (_local2);
}
public function DestroyJoint(_arg1:b2Joint):void{
var _local5:b2Body;
var _local6:b2Shape;
var _local2:Boolean = _arg1.m_collideConnected;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_jointList){
m_jointList = _arg1.m_next;
};
var _local3:b2Body = _arg1.m_body1;
var _local4:b2Body = _arg1.m_body2;
_local3.WakeUp();
_local4.WakeUp();
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local3.m_jointList){
_local3.m_jointList = _arg1.m_node1.next;
};
_arg1.m_node1.prev = null;
_arg1.m_node1.next = null;
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local4.m_jointList){
_local4.m_jointList = _arg1.m_node2.next;
};
_arg1.m_node2.prev = null;
_arg1.m_node2.next = null;
b2Joint.Destroy(_arg1, m_blockAllocator);
m_jointCount--;
if (_local2 == false){
_local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4;
_local6 = _local5.m_shapeList;
while (_local6) {
_local6.RefilterProxy(m_broadPhase, _local5.m_xf);
_local6 = _local6.m_next;
};
};
}
public function SetContactListener(_arg1:b2ContactListener):void{
m_contactListener = _arg1;
}
public function CreateBody(_arg1:b2BodyDef):b2Body{
if (m_lock == true){
return (null);
};
var _local2:b2Body = new b2Body(_arg1, this);
_local2.m_prev = null;
_local2.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = _local2;
};
m_bodyList = _local2;
m_bodyCount++;
return (_local2);
}
public function SetBoundaryListener(_arg1:b2BoundaryListener):void{
m_boundaryListener = _arg1;
}
public function SetDestructionListener(_arg1:b2DestructionListener):void{
m_destructionListener = _arg1;
}
public function Step(_arg1:Number, _arg2:int):void{
m_lock = true;
var _local3:b2TimeStep = new b2TimeStep();
_local3.dt = _arg1;
_local3.maxIterations = _arg2;
if (_arg1 > 0){
_local3.inv_dt = (1 / _arg1);
} else {
_local3.inv_dt = 0;
};
_local3.dtRatio = (m_inv_dt0 * _arg1);
_local3.positionCorrection = m_positionCorrection;
_local3.warmStarting = m_warmStarting;
m_contactManager.Collide();
if (_local3.dt > 0){
Solve(_local3);
};
if (((m_continuousPhysics) && ((_local3.dt > 0)))){
SolveTOI(_local3);
};
DrawDebugData();
m_inv_dt0 = _local3.inv_dt;
m_lock = false;
}
public function GetBodyCount():int{
return (m_bodyCount);
}
public function GetJointCount():int{
return (m_jointCount);
}
}
}//package Box2D.Dynamics
Section 75
//AuxFunctions (caurina.transitions.AuxFunctions)
package caurina.transitions {
public class AuxFunctions {
public static function getObjectLength(_arg1:Object):uint{
var _local3:String;
var _local2:uint;
for (_local3 in _arg1) {
_local2++;
};
return (_local2);
}
public static function numberToG(_arg1:Number):Number{
return (((_arg1 & 0xFF00) >> 8));
}
public static function numberToB(_arg1:Number):Number{
return ((_arg1 & 0xFF));
}
public static function numberToR(_arg1:Number):Number{
return (((_arg1 & 0xFF0000) >> 16));
}
public static function concatObjects(... _args):Object{
var _local3:Object;
var _local5:String;
var _local2:Object = {};
var _local4:int;
while (_local4 < _args.length) {
_local3 = _args[_local4];
for (_local5 in _local3) {
if (_local3[_local5] == null){
delete _local2[_local5];
} else {
_local2[_local5] = _local3[_local5];
};
};
_local4++;
};
return (_local2);
}
}
}//package caurina.transitions
Section 76
//Equations (caurina.transitions.Equations)
package caurina.transitions {
public class Equations {
public function Equations(){
trace("Equations is a static class and should not be instantiated.");
}
public static function easeOutBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / _arg4);
if (_arg1 < (1 / 2.75)){
return (((_arg3 * ((7.5625 * _arg1) * _arg1)) + _arg2));
};
if (_arg1 < (2 / 2.75)){
_arg1 = (_arg1 - (1.5 / 2.75));
return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.75)) + _arg2));
};
if (_arg1 < (2.5 / 2.75)){
_arg1 = (_arg1 - (2.25 / 2.75));
return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.9375)) + _arg2));
};
_arg1 = (_arg1 - (2.625 / 2.75));
return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.984375)) + _arg2));
}
public static function easeInOutElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
var _local7:Number;
if (_arg1 == 0){
return (_arg2);
};
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 == 2){
return ((_arg2 + _arg3));
};
var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * (0.3 * 1.5)) : _arg5.period;
var _local8:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude;
if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){
_local8 = _arg3;
_local7 = (_local6 / 4);
} else {
_local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8)));
};
if (_arg1 < 1){
--_arg1;
return (((-0.5 * ((_local8 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6)))) + _arg2));
};
--_arg1;
return ((((((_local8 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6))) * 0.5) + _arg3) + _arg2));
}
public static function easeInOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 < 1){
return (((((_arg3 / 2) * _arg1) * _arg1) + _arg2));
};
--_arg1;
return ((((-(_arg3) / 2) * ((_arg1 * (_arg1 - 2)) - 1)) + _arg2));
}
public static function easeInOutBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (((easeInBounce((_arg1 * 2), 0, _arg3, _arg4) * 0.5) + _arg2));
};
return ((((easeOutBounce(((_arg1 * 2) - _arg4), 0, _arg3, _arg4) * 0.5) + (_arg3 * 0.5)) + _arg2));
}
public static function easeInOutBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot;
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 < 1){
_local6 = (_local6 * 1.525);
return ((((_arg3 / 2) * ((_arg1 * _arg1) * (((_local6 + 1) * _arg1) - _local6))) + _arg2));
};
_arg1 = (_arg1 - 2);
_local6 = (_local6 * 1.525);
return ((((_arg3 / 2) * (((_arg1 * _arg1) * (((_local6 + 1) * _arg1) + _local6)) + 2)) + _arg2));
}
public static function easeOutInCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutCubic((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInCubic(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
return ((((_arg3 * _arg1) / _arg4) + _arg2));
}
public static function easeOutBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot;
_arg1 = ((_arg1 / _arg4) - 1);
return (((_arg3 * (((_arg1 * _arg1) * (((_local6 + 1) * _arg1) + _local6)) + 1)) + _arg2));
}
public static function easeInOutSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
return ((((-(_arg3) / 2) * (Math.cos(((Math.PI * _arg1) / _arg4)) - 1)) + _arg2));
}
public static function easeInBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot;
_arg1 = (_arg1 / _arg4);
return (((((_arg3 * _arg1) * _arg1) * (((_local6 + 1) * _arg1) - _local6)) + _arg2));
}
public static function easeInQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / _arg4);
return ((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) + _arg2));
}
public static function easeOutInQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutQuint((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInQuint(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function easeOutInBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutBounce((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInBounce(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function init():void{
Tweener.registerTransition("easenone", easeNone);
Tweener.registerTransition("linear", easeNone);
Tweener.registerTransition("easeinquad", easeInQuad);
Tweener.registerTransition("easeoutquad", easeOutQuad);
Tweener.registerTransition("easeinoutquad", easeInOutQuad);
Tweener.registerTransition("easeoutinquad", easeOutInQuad);
Tweener.registerTransition("easeincubic", easeInCubic);
Tweener.registerTransition("easeoutcubic", easeOutCubic);
Tweener.registerTransition("easeinoutcubic", easeInOutCubic);
Tweener.registerTransition("easeoutincubic", easeOutInCubic);
Tweener.registerTransition("easeinquart", easeInQuart);
Tweener.registerTransition("easeoutquart", easeOutQuart);
Tweener.registerTransition("easeinoutquart", easeInOutQuart);
Tweener.registerTransition("easeoutinquart", easeOutInQuart);
Tweener.registerTransition("easeinquint", easeInQuint);
Tweener.registerTransition("easeoutquint", easeOutQuint);
Tweener.registerTransition("easeinoutquint", easeInOutQuint);
Tweener.registerTransition("easeoutinquint", easeOutInQuint);
Tweener.registerTransition("easeinsine", easeInSine);
Tweener.registerTransition("easeoutsine", easeOutSine);
Tweener.registerTransition("easeinoutsine", easeInOutSine);
Tweener.registerTransition("easeoutinsine", easeOutInSine);
Tweener.registerTransition("easeincirc", easeInCirc);
Tweener.registerTransition("easeoutcirc", easeOutCirc);
Tweener.registerTransition("easeinoutcirc", easeInOutCirc);
Tweener.registerTransition("easeoutincirc", easeOutInCirc);
Tweener.registerTransition("easeinexpo", easeInExpo);
Tweener.registerTransition("easeoutexpo", easeOutExpo);
Tweener.registerTransition("easeinoutexpo", easeInOutExpo);
Tweener.registerTransition("easeoutinexpo", easeOutInExpo);
Tweener.registerTransition("easeinelastic", easeInElastic);
Tweener.registerTransition("easeoutelastic", easeOutElastic);
Tweener.registerTransition("easeinoutelastic", easeInOutElastic);
Tweener.registerTransition("easeoutinelastic", easeOutInElastic);
Tweener.registerTransition("easeinback", easeInBack);
Tweener.registerTransition("easeoutback", easeOutBack);
Tweener.registerTransition("easeinoutback", easeInOutBack);
Tweener.registerTransition("easeoutinback", easeOutInBack);
Tweener.registerTransition("easeinbounce", easeInBounce);
Tweener.registerTransition("easeoutbounce", easeOutBounce);
Tweener.registerTransition("easeinoutbounce", easeInOutBounce);
Tweener.registerTransition("easeoutinbounce", easeOutInBounce);
}
public static function easeOutExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
return (((_arg1)==_arg4) ? (_arg2 + _arg3) : (((_arg3 * 1.001) * (-(Math.pow(2, ((-10 * _arg1) / _arg4))) + 1)) + _arg2));
}
public static function easeOutInBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutBack((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInBack(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function easeInExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
return (((_arg1)==0) ? _arg2 : (((_arg3 * Math.pow(2, (10 * ((_arg1 / _arg4) - 1)))) + _arg2) - (_arg3 * 0.001)));
}
public static function easeInCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / _arg4);
return (((((_arg3 * _arg1) * _arg1) * _arg1) + _arg2));
}
public static function easeInQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / _arg4);
return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2));
}
public static function easeInOutCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 < 1){
return ((((-(_arg3) / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2));
};
_arg1 = (_arg1 - 2);
return ((((_arg3 / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) + 1)) + _arg2));
}
public static function easeInQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / _arg4);
return ((((_arg3 * _arg1) * _arg1) + _arg2));
}
public static function easeInBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
return (((_arg3 - easeOutBounce((_arg4 - _arg1), 0, _arg3, _arg4)) + _arg2));
}
public static function easeOutInExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutExpo((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInExpo(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function easeOutQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = ((_arg1 / _arg4) - 1);
return (((-(_arg3) * ((((_arg1 * _arg1) * _arg1) * _arg1) - 1)) + _arg2));
}
public static function easeInSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
return ((((-(_arg3) * Math.cos(((_arg1 / _arg4) * (Math.PI / 2)))) + _arg3) + _arg2));
}
public static function easeInOutQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 < 1){
return (((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2));
};
_arg1 = (_arg1 - 2);
return ((((-(_arg3) / 2) * ((((_arg1 * _arg1) * _arg1) * _arg1) - 2)) + _arg2));
}
public static function easeOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / _arg4);
return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2));
}
public static function easeOutInElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutElastic((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInElastic(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function easeInElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
var _local7:Number;
if (_arg1 == 0){
return (_arg2);
};
_arg1 = (_arg1 / _arg4);
if (_arg1 == 1){
return ((_arg2 + _arg3));
};
var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * 0.3) : _arg5.period;
var _local8:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude;
if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){
_local8 = _arg3;
_local7 = (_local6 / 4);
} else {
_local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8)));
};
--_arg1;
return ((-(((_local8 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6)))) + _arg2));
}
public static function easeOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = ((_arg1 / _arg4) - 1);
return (((_arg3 * (((_arg1 * _arg1) * _arg1) + 1)) + _arg2));
}
public static function easeOutQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = ((_arg1 / _arg4) - 1);
return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2));
}
public static function easeOutInQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutQuad((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInQuad(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function easeOutSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
return (((_arg3 * Math.sin(((_arg1 / _arg4) * (Math.PI / 2)))) + _arg2));
}
public static function easeInOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 < 1){
return ((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) + _arg2));
};
_arg1 = (_arg1 - 2);
return ((((_arg3 / 2) * (((_arg1 * _arg1) * _arg1) + 2)) + _arg2));
}
public static function easeInOutQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 < 1){
return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2));
};
_arg1 = (_arg1 - 2);
return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2));
}
public static function easeInCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / _arg4);
return (((-(_arg3) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2));
}
public static function easeOutInSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutSine((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInSine(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function easeInOutExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 == 0){
return (_arg2);
};
if (_arg1 == _arg4){
return ((_arg2 + _arg3));
};
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 < 1){
return (((((_arg3 / 2) * Math.pow(2, (10 * (_arg1 - 1)))) + _arg2) - (_arg3 * 0.0005)));
};
--_arg1;
return (((((_arg3 / 2) * 1.0005) * (-(Math.pow(2, (-10 * _arg1))) + 2)) + _arg2));
}
public static function easeOutElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
var _local7:Number;
if (_arg1 == 0){
return (_arg2);
};
_arg1 = (_arg1 / _arg4);
if (_arg1 == 1){
return ((_arg2 + _arg3));
};
var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * 0.3) : _arg5.period;
var _local8:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude;
if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){
_local8 = _arg3;
_local7 = (_local6 / 4);
} else {
_local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8)));
};
return (((((_local8 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6))) + _arg3) + _arg2));
}
public static function easeOutCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = ((_arg1 / _arg4) - 1);
return (((_arg3 * Math.sqrt((1 - (_arg1 * _arg1)))) + _arg2));
}
public static function easeOutInQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutQuart((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInQuart(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function easeOutInCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutCirc((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInCirc(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
}
}//package caurina.transitions
Section 77
//PropertyInfoObj (caurina.transitions.PropertyInfoObj)
package caurina.transitions {
public class PropertyInfoObj {
public var modifierParameters:Array;
public var isSpecialProperty:Boolean;
public var valueComplete:Number;
public var modifierFunction:Function;
public var extra:Object;
public var valueStart:Number;
public var hasModifier:Boolean;
public var arrayIndex:Number;
public var originalValueComplete:Object;
public function PropertyInfoObj(_arg1:Number, _arg2:Number, _arg3:Object, _arg4:Number, _arg5:Object, _arg6:Boolean, _arg7:Function, _arg8:Array){
valueStart = _arg1;
valueComplete = _arg2;
originalValueComplete = _arg3;
arrayIndex = _arg4;
extra = _arg5;
isSpecialProperty = _arg6;
hasModifier = Boolean(_arg7);
modifierFunction = _arg7;
modifierParameters = _arg8;
}
public function toString():String{
var _local1 = "\n[PropertyInfoObj ";
_local1 = (_local1 + ("valueStart:" + String(valueStart)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("valueComplete:" + String(valueComplete)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("originalValueComplete:" + String(originalValueComplete)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("arrayIndex:" + String(arrayIndex)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("extra:" + String(extra)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("isSpecialProperty:" + String(isSpecialProperty)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("hasModifier:" + String(hasModifier)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("modifierFunction:" + String(modifierFunction)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("modifierParameters:" + String(modifierParameters)));
_local1 = (_local1 + "]\n");
return (_local1);
}
public function clone():PropertyInfoObj{
var _local1:PropertyInfoObj = new PropertyInfoObj(valueStart, valueComplete, originalValueComplete, arrayIndex, extra, isSpecialProperty, modifierFunction, modifierParameters);
return (_local1);
}
}
}//package caurina.transitions
Section 78
//SpecialProperty (caurina.transitions.SpecialProperty)
package caurina.transitions {
public class SpecialProperty {
public var parameters:Array;
public var getValue:Function;
public var preProcess:Function;
public var setValue:Function;
public function SpecialProperty(_arg1:Function, _arg2:Function, _arg3:Array=null, _arg4:Function=null){
getValue = _arg1;
setValue = _arg2;
parameters = _arg3;
preProcess = _arg4;
}
public function toString():String{
var _local1 = "";
_local1 = (_local1 + "[SpecialProperty ");
_local1 = (_local1 + ("getValue:" + String(getValue)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("setValue:" + String(setValue)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("parameters:" + String(parameters)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("preProcess:" + String(preProcess)));
_local1 = (_local1 + "]");
return (_local1);
}
}
}//package caurina.transitions
Section 79
//SpecialPropertyModifier (caurina.transitions.SpecialPropertyModifier)
package caurina.transitions {
public class SpecialPropertyModifier {
public var getValue:Function;
public var modifyValues:Function;
public function SpecialPropertyModifier(_arg1:Function, _arg2:Function){
modifyValues = _arg1;
getValue = _arg2;
}
public function toString():String{
var _local1 = "";
_local1 = (_local1 + "[SpecialPropertyModifier ");
_local1 = (_local1 + ("modifyValues:" + String(modifyValues)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("getValue:" + String(getValue)));
_local1 = (_local1 + "]");
return (_local1);
}
}
}//package caurina.transitions
Section 80
//SpecialPropertySplitter (caurina.transitions.SpecialPropertySplitter)
package caurina.transitions {
public class SpecialPropertySplitter {
public var parameters:Array;
public var splitValues:Function;
public function SpecialPropertySplitter(_arg1:Function, _arg2:Array){
splitValues = _arg1;
parameters = _arg2;
}
public function toString():String{
var _local1 = "";
_local1 = (_local1 + "[SpecialPropertySplitter ");
_local1 = (_local1 + ("splitValues:" + String(splitValues)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("parameters:" + String(parameters)));
_local1 = (_local1 + "]");
return (_local1);
}
}
}//package caurina.transitions
Section 81
//Tweener (caurina.transitions.Tweener)
package caurina.transitions {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
public class Tweener {
private static var _timeScale:Number = 1;
private static var _currentTimeFrame:Number;
private static var _specialPropertySplitterList:Object;
private static var _engineExists:Boolean = false;
private static var _specialPropertyModifierList:Object;
private static var _currentTime:Number;
private static var _tweenList:Array;
private static var _specialPropertyList:Object;
private static var _transitionList:Object;
private static var _inited:Boolean = false;
private static var __tweener_controller__:MovieClip;
public function Tweener(){
trace("Tweener is a static class and should not be instantiated.");
}
public static function registerSpecialPropertyModifier(_arg1:String, _arg2:Function, _arg3:Function):void{
if (!_inited){
init();
};
var _local4:SpecialPropertyModifier = new SpecialPropertyModifier(_arg2, _arg3);
_specialPropertyModifierList[_arg1] = _local4;
}
public static function registerSpecialProperty(_arg1:String, _arg2:Function, _arg3:Function, _arg4:Array=null, _arg5:Function=null):void{
if (!_inited){
init();
};
var _local6:SpecialProperty = new SpecialProperty(_arg2, _arg3, _arg4, _arg5);
_specialPropertyList[_arg1] = _local6;
}
public static function init(... _args):void{
_inited = true;
_transitionList = new Object();
Equations.init();
_specialPropertyList = new Object();
_specialPropertyModifierList = new Object();
_specialPropertySplitterList = new Object();
}
private static function updateTweens():Boolean{
var _local1:int;
if (_tweenList.length == 0){
return (false);
};
_local1 = 0;
while (_local1 < _tweenList.length) {
if ((((_tweenList[_local1] == undefined)) || (!(_tweenList[_local1].isPaused)))){
if (!updateTweenByIndex(_local1)){
removeTweenByIndex(_local1);
};
if (_tweenList[_local1] == null){
removeTweenByIndex(_local1, true);
_local1--;
};
};
_local1++;
};
return (true);
}
public static function addCaller(_arg1:Object=null, _arg2:Object=null):Boolean{
var _local3:Number;
var _local4:Array;
var _local8:Function;
var _local9:TweenListObj;
var _local10:Number;
var _local11:String;
if (!Boolean(_arg1)){
return (false);
};
if ((_arg1 is Array)){
_local4 = _arg1.concat();
} else {
_local4 = [_arg1];
};
var _local5:Object = _arg2;
if (!_inited){
init();
};
if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){
startEngine();
};
var _local6:Number = (isNaN(_local5.time)) ? 0 : _local5.time;
var _local7:Number = (isNaN(_local5.delay)) ? 0 : _local5.delay;
if (typeof(_local5.transition) == "string"){
_local11 = _local5.transition.toLowerCase();
_local8 = _transitionList[_local11];
} else {
_local8 = _local5.transition;
};
if (!Boolean(_local8)){
_local8 = _transitionList["easeoutexpo"];
};
_local3 = 0;
while (_local3 < _local4.length) {
if (_local5.useFrames == true){
_local9 = new TweenListObj(_local4[_local3], (_currentTimeFrame + (_local7 / _timeScale)), (_currentTimeFrame + ((_local7 + _local6) / _timeScale)), true, _local8, _local5.transitionParams);
} else {
_local9 = new TweenListObj(_local4[_local3], (_currentTime + ((_local7 * 1000) / _timeScale)), (_currentTime + (((_local7 * 1000) + (_local6 * 1000)) / _timeScale)), false, _local8, _local5.transitionParams);
};
_local9.properties = null;
_local9.onStart = _local5.onStart;
_local9.onUpdate = _local5.onUpdate;
_local9.onComplete = _local5.onComplete;
_local9.onOverwrite = _local5.onOverwrite;
_local9.onStartParams = _local5.onStartParams;
_local9.onUpdateParams = _local5.onUpdateParams;
_local9.onCompleteParams = _local5.onCompleteParams;
_local9.onOverwriteParams = _local5.onOverwriteParams;
_local9.onStartScope = _local5.onStartScope;
_local9.onUpdateScope = _local5.onUpdateScope;
_local9.onCompleteScope = _local5.onCompleteScope;
_local9.onOverwriteScope = _local5.onOverwriteScope;
_local9.onErrorScope = _local5.onErrorScope;
_local9.isCaller = true;
_local9.count = _local5.count;
_local9.waitFrames = _local5.waitFrames;
_tweenList.push(_local9);
if ((((_local6 == 0)) && ((_local7 == 0)))){
_local10 = (_tweenList.length - 1);
updateTweenByIndex(_local10);
removeTweenByIndex(_local10);
};
_local3++;
};
return (true);
}
public static function pauseAllTweens():Boolean{
var _local2:uint;
if (!Boolean(_tweenList)){
return (false);
};
var _local1:Boolean;
_local2 = 0;
while (_local2 < _tweenList.length) {
pauseTweenByIndex(_local2);
_local1 = true;
_local2++;
};
return (_local1);
}
public static function removeTweens(_arg1:Object, ... _args):Boolean{
var _local4:uint;
var _local5:SpecialPropertySplitter;
var _local6:Array;
var _local7:uint;
var _local3:Array = new Array();
_local4 = 0;
while (_local4 < _args.length) {
if ((((typeof(_args[_local4]) == "string")) && ((_local3.indexOf(_args[_local4]) == -1)))){
if (_specialPropertySplitterList[_args[_local4]]){
_local5 = _specialPropertySplitterList[_args[_local4]];
_local6 = _local5.splitValues(_arg1, null);
_local7 = 0;
while (_local7 < _local6.length) {
_local3.push(_local6[_local7].name);
_local7++;
};
} else {
_local3.push(_args[_local4]);
};
};
_local4++;
};
return (affectTweens(removeTweenByIndex, _arg1, _local3));
}
public static function splitTweens(_arg1:Number, _arg2:Array):uint{
var _local5:uint;
var _local6:String;
var _local7:Boolean;
var _local3:TweenListObj = _tweenList[_arg1];
var _local4:TweenListObj = _local3.clone(false);
_local5 = 0;
while (_local5 < _arg2.length) {
_local6 = _arg2[_local5];
if (Boolean(_local3.properties[_local6])){
_local3.properties[_local6] = undefined;
delete _local3.properties[_local6];
};
_local5++;
};
for (_local6 in _local4.properties) {
_local7 = false;
_local5 = 0;
while (_local5 < _arg2.length) {
if (_arg2[_local5] == _local6){
_local7 = true;
break;
};
_local5++;
};
if (!_local7){
_local4.properties[_local6] = undefined;
delete _local4.properties[_local6];
};
};
_tweenList.push(_local4);
return ((_tweenList.length - 1));
}
public static function updateFrame():void{
_currentTimeFrame++;
}
public static function resumeTweenByIndex(_arg1:Number):Boolean{
var _local2:TweenListObj = _tweenList[_arg1];
if ((((_local2 == null)) || (!(_local2.isPaused)))){
return (false);
};
var _local3:Number = getCurrentTweeningTime(_local2);
_local2.timeStart = (_local2.timeStart + (_local3 - _local2.timePaused));
_local2.timeComplete = (_local2.timeComplete + (_local3 - _local2.timePaused));
_local2.timePaused = undefined;
_local2.isPaused = false;
return (true);
}
public static function getVersion():String{
return ("AS3 1.31.74");
}
public static function onEnterFrame(_arg1:Event):void{
updateTime();
updateFrame();
var _local2:Boolean;
_local2 = updateTweens();
if (!_local2){
stopEngine();
};
}
public static function updateTime():void{
_currentTime = getTimer();
}
private static function updateTweenByIndex(_arg1:Number):Boolean{
var tTweening:TweenListObj;
var mustUpdate:Boolean;
var nv:Number;
var t:Number;
var b:Number;
var c:Number;
var d:Number;
var pName:String;
var eventScope:Object;
var tScope:Object;
var tProperty:Object;
var pv:Number;
var i = _arg1;
tTweening = _tweenList[i];
if ((((tTweening == null)) || (!(Boolean(tTweening.scope))))){
return (false);
};
var isOver:Boolean;
var cTime:Number = getCurrentTweeningTime(tTweening);
if (cTime >= tTweening.timeStart){
tScope = tTweening.scope;
if (tTweening.isCaller){
do {
t = (((tTweening.timeComplete - tTweening.timeStart) / tTweening.count) * (tTweening.timesCalled + 1));
b = tTweening.timeStart;
c = (tTweening.timeComplete - tTweening.timeStart);
d = (tTweening.timeComplete - tTweening.timeStart);
nv = tTweening.transition(t, b, c, d);
} while (!(cTime >= nv));
} else {
mustUpdate = (((((tTweening.skipUpdates < 1)) || (!(tTweening.skipUpdates)))) || ((tTweening.updatesSkipped >= tTweening.skipUpdates)));
if (cTime >= tTweening.timeComplete){
isOver = true;
mustUpdate = true;
};
if (!tTweening.hasStarted){
if (Boolean(tTweening.onStart)){
eventScope = (Boolean(tTweening.onStartScope)) ? tTweening.onStartScope : tScope;
try {
tTweening.onStart.apply(eventScope, tTweening.onStartParams);
} catch(e2:Error) {
handleError(tTweening, e2, "onStart");
};
};
for (pName in tTweening.properties) {
if (tTweening.properties[pName].isSpecialProperty){
if (Boolean(_specialPropertyList[pName].preProcess)){
tTweening.properties[pName].valueComplete = _specialPropertyList[pName].preProcess(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].originalValueComplete, tTweening.properties[pName].extra);
};
pv = _specialPropertyList[pName].getValue(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra);
} else {
pv = tScope[pName];
};
tTweening.properties[pName].valueStart = (isNaN(pv)) ? tTweening.properties[pName].valueComplete : pv;
};
mustUpdate = true;
tTweening.hasStarted = true;
};
if (mustUpdate){
for (pName in tTweening.properties) {
tProperty = tTweening.properties[pName];
if (isOver){
nv = tProperty.valueComplete;
} else {
if (tProperty.hasModifier){
t = (cTime - tTweening.timeStart);
d = (tTweening.timeComplete - tTweening.timeStart);
nv = tTweening.transition(t, 0, 1, d, tTweening.transitionParams);
nv = tProperty.modifierFunction(tProperty.valueStart, tProperty.valueComplete, nv, tProperty.modifierParameters);
} else {
t = (cTime - tTweening.timeStart);
b = tProperty.valueStart;
c = (tProperty.valueComplete - tProperty.valueStart);
d = (tTweening.timeComplete - tTweening.timeStart);
nv = tTweening.transition(t, b, c, d, tTweening.transitionParams);
};
};
if (tTweening.rounded){
nv = Math.round(nv);
};
if (tProperty.isSpecialProperty){
_specialPropertyList[pName].setValue(tScope, nv, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra);
} else {
tScope[pName] = nv;
};
};
tTweening.updatesSkipped = 0;
if (Boolean(tTweening.onUpdate)){
eventScope = (Boolean(tTweening.onUpdateScope)) ? tTweening.onUpdateScope : tScope;
try {
tTweening.onUpdate.apply(eventScope, tTweening.onUpdateParams);
} catch(e3:Error) {
handleError(tTweening, e3, "onUpdate");
};
};
} else {
tTweening.updatesSkipped++;
};
};
if (((isOver) && (Boolean(tTweening.onComplete)))){
eventScope = (Boolean(tTweening.onCompleteScope)) ? tTweening.onCompleteScope : tScope;
try {
tTweening.onComplete.apply(eventScope, tTweening.onCompleteParams);
} catch(e4:Error) {
handleError(tTweening, e4, "onComplete");
};
};
return (!(isOver));
};
return (true);
}
public static function setTimeScale(_arg1:Number):void{
var _local2:Number;
var _local3:Number;
if (isNaN(_arg1)){
_arg1 = 1;
};
if (_arg1 < 1E-5){
_arg1 = 1E-5;
};
if (_arg1 != _timeScale){
if (_tweenList != null){
_local2 = 0;
while (_local2 < _tweenList.length) {
_local3 = getCurrentTweeningTime(_tweenList[_local2]);
_tweenList[_local2].timeStart = (_local3 - (((_local3 - _tweenList[_local2].timeStart) * _timeScale) / _arg1));
_tweenList[_local2].timeComplete = (_local3 - (((_local3 - _tweenList[_local2].timeComplete) * _timeScale) / _arg1));
if (_tweenList[_local2].timePaused != undefined){
_tweenList[_local2].timePaused = (_local3 - (((_local3 - _tweenList[_local2].timePaused) * _timeScale) / _arg1));
};
_local2++;
};
};
_timeScale = _arg1;
};
}
public static function resumeAllTweens():Boolean{
var _local2:uint;
if (!Boolean(_tweenList)){
return (false);
};
var _local1:Boolean;
_local2 = 0;
while (_local2 < _tweenList.length) {
resumeTweenByIndex(_local2);
_local1 = true;
_local2++;
};
return (_local1);
}
private static function handleError(_arg1:TweenListObj, _arg2:Error, _arg3:String):void{
var eventScope:Object;
var pTweening = _arg1;
var pError = _arg2;
var pCallBackName = _arg3;
if (((Boolean(pTweening.onError)) && ((pTweening.onError is Function)))){
eventScope = (Boolean(pTweening.onErrorScope)) ? pTweening.onErrorScope : pTweening.scope;
try {
pTweening.onError.apply(eventScope, [pTweening.scope, pError]);
} catch(metaError:Error) {
printError(((((String(pTweening.scope) + " raised an error while executing the 'onError' handler. Original error:\n ") + pError.getStackTrace()) + "\nonError error: ") + metaError.getStackTrace()));
};
} else {
if (!Boolean(pTweening.onError)){
printError(((((String(pTweening.scope) + " raised an error while executing the '") + pCallBackName) + "'handler. \n") + pError.getStackTrace()));
};
};
}
private static function startEngine():void{
_engineExists = true;
_tweenList = new Array();
__tweener_controller__ = new MovieClip();
__tweener_controller__.addEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame);
_currentTimeFrame = 0;
updateTime();
}
public static function removeAllTweens():Boolean{
var _local2:uint;
if (!Boolean(_tweenList)){
return (false);
};
var _local1:Boolean;
_local2 = 0;
while (_local2 < _tweenList.length) {
removeTweenByIndex(_local2);
_local1 = true;
_local2++;
};
return (_local1);
}
public static function addTween(_arg1:Object=null, _arg2:Object=null):Boolean{
var _local3:Number;
var _local4:Number;
var _local5:String;
var _local6:Array;
var _local13:Function;
var _local14:Object;
var _local15:TweenListObj;
var _local16:Number;
var _local17:Array;
var _local18:Array;
var _local19:Array;
var _local20:String;
if (!Boolean(_arg1)){
return (false);
};
if ((_arg1 is Array)){
_local6 = _arg1.concat();
} else {
_local6 = [_arg1];
};
var _local7:Object = TweenListObj.makePropertiesChain(_arg2);
if (!_inited){
init();
};
if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){
startEngine();
};
var _local8:Number = (isNaN(_local7.time)) ? 0 : _local7.time;
var _local9:Number = (isNaN(_local7.delay)) ? 0 : _local7.delay;
var _local10:Array = new Array();
var _local11:Object = {time:true, delay:true, useFrames:true, skipUpdates:true, transition:true, transitionParams:true, onStart:true, onUpdate:true, onComplete:true, onOverwrite:true, onError:true, rounded:true, onStartParams:true, onUpdateParams:true, onCompleteParams:true, onOverwriteParams:true, onStartScope:true, onUpdateScope:true, onCompleteScope:true, onOverwriteScope:true, onErrorScope:true};
var _local12:Object = new Object();
for (_local5 in _local7) {
if (!_local11[_local5]){
if (_specialPropertySplitterList[_local5]){
_local17 = _specialPropertySplitterList[_local5].splitValues(_local7[_local5], _specialPropertySplitterList[_local5].parameters);
_local3 = 0;
while (_local3 < _local17.length) {
if (_specialPropertySplitterList[_local17[_local3].name]){
_local18 = _specialPropertySplitterList[_local17[_local3].name].splitValues(_local17[_local3].value, _specialPropertySplitterList[_local17[_local3].name].parameters);
_local4 = 0;
while (_local4 < _local18.length) {
_local10[_local18[_local4].name] = {valueStart:undefined, valueComplete:_local18[_local4].value, arrayIndex:_local18[_local4].arrayIndex, isSpecialProperty:false};
_local4++;
};
} else {
_local10[_local17[_local3].name] = {valueStart:undefined, valueComplete:_local17[_local3].value, arrayIndex:_local17[_local3].arrayIndex, isSpecialProperty:false};
};
_local3++;
};
} else {
if (_specialPropertyModifierList[_local5] != undefined){
_local19 = _specialPropertyModifierList[_local5].modifyValues(_local7[_local5]);
_local3 = 0;
while (_local3 < _local19.length) {
_local12[_local19[_local3].name] = {modifierParameters:_local19[_local3].parameters, modifierFunction:_specialPropertyModifierList[_local5].getValue};
_local3++;
};
} else {
_local10[_local5] = {valueStart:undefined, valueComplete:_local7[_local5]};
};
};
};
};
for (_local5 in _local10) {
if (_specialPropertyList[_local5] != undefined){
_local10[_local5].isSpecialProperty = true;
} else {
if (_local6[0][_local5] == undefined){
printError((((("The property '" + _local5) + "' doesn't seem to be a normal object property of ") + String(_local6[0])) + " or a registered special property."));
};
};
};
for (_local5 in _local12) {
if (_local10[_local5] != undefined){
_local10[_local5].modifierParameters = _local12[_local5].modifierParameters;
_local10[_local5].modifierFunction = _local12[_local5].modifierFunction;
};
};
if (typeof(_local7.transition) == "string"){
_local20 = _local7.transition.toLowerCase();
_local13 = _transitionList[_local20];
} else {
_local13 = _local7.transition;
};
if (!Boolean(_local13)){
_local13 = _transitionList["easeoutexpo"];
};
_local3 = 0;
while (_local3 < _local6.length) {
_local14 = new Object();
for (_local5 in _local10) {
_local14[_local5] = new PropertyInfoObj(_local10[_local5].valueStart, _local10[_local5].valueComplete, _local10[_local5].valueComplete, _local10[_local5].arrayIndex, {}, _local10[_local5].isSpecialProperty, _local10[_local5].modifierFunction, _local10[_local5].modifierParameters);
};
if (_local7.useFrames == true){
_local15 = new TweenListObj(_local6[_local3], (_currentTimeFrame + (_local9 / _timeScale)), (_currentTimeFrame + ((_local9 + _local8) / _timeScale)), true, _local13, _local7.transitionParams);
} else {
_local15 = new TweenListObj(_local6[_local3], (_currentTime + ((_local9 * 1000) / _timeScale)), (_currentTime + (((_local9 * 1000) + (_local8 * 1000)) / _timeScale)), false, _local13, _local7.transitionParams);
};
_local15.properties = _local14;
_local15.onStart = _local7.onStart;
_local15.onUpdate = _local7.onUpdate;
_local15.onComplete = _local7.onComplete;
_local15.onOverwrite = _local7.onOverwrite;
_local15.onError = _local7.onError;
_local15.onStartParams = _local7.onStartParams;
_local15.onUpdateParams = _local7.onUpdateParams;
_local15.onCompleteParams = _local7.onCompleteParams;
_local15.onOverwriteParams = _local7.onOverwriteParams;
_local15.onStartScope = _local7.onStartScope;
_local15.onUpdateScope = _local7.onUpdateScope;
_local15.onCompleteScope = _local7.onCompleteScope;
_local15.onOverwriteScope = _local7.onOverwriteScope;
_local15.onErrorScope = _local7.onErrorScope;
_local15.rounded = _local7.rounded;
_local15.skipUpdates = _local7.skipUpdates;
removeTweensByTime(_local15.scope, _local15.properties, _local15.timeStart, _local15.timeComplete);
_tweenList.push(_local15);
if ((((_local8 == 0)) && ((_local9 == 0)))){
_local16 = (_tweenList.length - 1);
updateTweenByIndex(_local16);
removeTweenByIndex(_local16);
};
_local3++;
};
return (true);
}
public static function registerTransition(_arg1:String, _arg2:Function):void{
if (!_inited){
init();
};
_transitionList[_arg1] = _arg2;
}
public static function printError(_arg1:String):void{
trace(("## [Tweener] Error: " + _arg1));
}
private static function affectTweens(_arg1:Function, _arg2:Object, _arg3:Array):Boolean{
var _local5:uint;
var _local6:Array;
var _local7:uint;
var _local8:uint;
var _local9:uint;
var _local4:Boolean;
if (!Boolean(_tweenList)){
return (false);
};
_local5 = 0;
while (_local5 < _tweenList.length) {
if (((_tweenList[_local5]) && ((_tweenList[_local5].scope == _arg2)))){
if (_arg3.length == 0){
_arg1(_local5);
_local4 = true;
} else {
_local6 = new Array();
_local7 = 0;
while (_local7 < _arg3.length) {
if (Boolean(_tweenList[_local5].properties[_arg3[_local7]])){
_local6.push(_arg3[_local7]);
};
_local7++;
};
if (_local6.length > 0){
_local8 = AuxFunctions.getObjectLength(_tweenList[_local5].properties);
if (_local8 == _local6.length){
_arg1(_local5);
_local4 = true;
} else {
_local9 = splitTweens(_local5, _local6);
_arg1(_local9);
_local4 = true;
};
};
};
};
_local5++;
};
return (_local4);
}
public static function getTweens(_arg1:Object):Array{
var _local2:uint;
var _local3:String;
if (!Boolean(_tweenList)){
return ([]);
};
var _local4:Array = new Array();
_local2 = 0;
while (_local2 < _tweenList.length) {
if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){
for (_local3 in _tweenList[_local2].properties) {
_local4.push(_local3);
};
};
_local2++;
};
return (_local4);
}
public static function isTweening(_arg1:Object):Boolean{
var _local2:uint;
if (!Boolean(_tweenList)){
return (false);
};
_local2 = 0;
while (_local2 < _tweenList.length) {
if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){
return (true);
};
_local2++;
};
return (false);
}
public static function pauseTweenByIndex(_arg1:Number):Boolean{
var _local2:TweenListObj = _tweenList[_arg1];
if ((((_local2 == null)) || (_local2.isPaused))){
return (false);
};
_local2.timePaused = getCurrentTweeningTime(_local2);
_local2.isPaused = true;
return (true);
}
public static function getCurrentTweeningTime(_arg1:Object):Number{
return ((_arg1.useFrames) ? _currentTimeFrame : _currentTime);
}
public static function getTweenCount(_arg1:Object):Number{
var _local2:uint;
if (!Boolean(_tweenList)){
return (0);
};
var _local3:Number = 0;
_local2 = 0;
while (_local2 < _tweenList.length) {
if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){
_local3 = (_local3 + AuxFunctions.getObjectLength(_tweenList[_local2].properties));
};
_local2++;
};
return (_local3);
}
private static function stopEngine():void{
_engineExists = false;
_tweenList = null;
_currentTime = 0;
_currentTimeFrame = 0;
__tweener_controller__.removeEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame);
__tweener_controller__ = null;
}
public static function removeTweensByTime(_arg1:Object, _arg2:Object, _arg3:Number, _arg4:Number):Boolean{
var removedLocally:Boolean;
var i:uint;
var pName:String;
var eventScope:Object;
var p_scope = _arg1;
var p_properties = _arg2;
var p_timeStart = _arg3;
var p_timeComplete = _arg4;
var removed:Boolean;
var tl:uint = _tweenList.length;
i = 0;
while (i < tl) {
if (((Boolean(_tweenList[i])) && ((p_scope == _tweenList[i].scope)))){
if ((((p_timeComplete > _tweenList[i].timeStart)) && ((p_timeStart < _tweenList[i].timeComplete)))){
removedLocally = false;
for (pName in _tweenList[i].properties) {
if (Boolean(p_properties[pName])){
if (Boolean(_tweenList[i].onOverwrite)){
eventScope = (Boolean(_tweenList[i].onOverwriteScope)) ? _tweenList[i].onOverwriteScope : _tweenList[i].scope;
try {
_tweenList[i].onOverwrite.apply(eventScope, _tweenList[i].onOverwriteParams);
} catch(e:Error) {
handleError(_tweenList[i], e, "onOverwrite");
};
};
_tweenList[i].properties[pName] = undefined;
delete _tweenList[i].properties[pName];
removedLocally = true;
removed = true;
};
};
if (removedLocally){
if (AuxFunctions.getObjectLength(_tweenList[i].properties) == 0){
removeTweenByIndex(i);
};
};
};
};
i = (i + 1);
};
return (removed);
}
public static function registerSpecialPropertySplitter(_arg1:String, _arg2:Function, _arg3:Array=null):void{
if (!_inited){
init();
};
var _local4:SpecialPropertySplitter = new SpecialPropertySplitter(_arg2, _arg3);
_specialPropertySplitterList[_arg1] = _local4;
}
public static function removeTweenByIndex(_arg1:Number, _arg2:Boolean=false):Boolean{
_tweenList[_arg1] = null;
if (_arg2){
_tweenList.splice(_arg1, 1);
};
return (true);
}
public static function resumeTweens(_arg1:Object, ... _args):Boolean{
var _local4:uint;
var _local3:Array = new Array();
_local4 = 0;
while (_local4 < _args.length) {
if ((((typeof(_args[_local4]) == "string")) && ((_local3.indexOf(_args[_local4]) == -1)))){
_local3.push(_args[_local4]);
};
_local4++;
};
return (affectTweens(resumeTweenByIndex, _arg1, _local3));
}
public static function pauseTweens(_arg1:Object, ... _args):Boolean{
var _local4:uint;
var _local3:Array = new Array();
_local4 = 0;
while (_local4 < _args.length) {
if ((((typeof(_args[_local4]) == "string")) && ((_local3.indexOf(_args[_local4]) == -1)))){
_local3.push(_args[_local4]);
};
_local4++;
};
return (affectTweens(pauseTweenByIndex, _arg1, _local3));
}
}
}//package caurina.transitions
Section 82
//TweenListObj (caurina.transitions.TweenListObj)
package caurina.transitions {
public class TweenListObj {
public var hasStarted:Boolean;
public var onUpdate:Function;
public var useFrames:Boolean;
public var count:Number;
public var onOverwriteParams:Array;
public var timeStart:Number;
public var timeComplete:Number;
public var onStartParams:Array;
public var onUpdateScope:Object;
public var rounded:Boolean;
public var onUpdateParams:Array;
public var properties:Object;
public var onComplete:Function;
public var transitionParams:Object;
public var updatesSkipped:Number;
public var onStart:Function;
public var onOverwriteScope:Object;
public var skipUpdates:Number;
public var onStartScope:Object;
public var scope:Object;
public var isCaller:Boolean;
public var timePaused:Number;
public var transition:Function;
public var onCompleteParams:Array;
public var onError:Function;
public var timesCalled:Number;
public var onErrorScope:Object;
public var onOverwrite:Function;
public var isPaused:Boolean;
public var waitFrames:Boolean;
public var onCompleteScope:Object;
public function TweenListObj(_arg1:Object, _arg2:Number, _arg3:Number, _arg4:Boolean, _arg5:Function, _arg6:Object){
scope = _arg1;
timeStart = _arg2;
timeComplete = _arg3;
useFrames = _arg4;
transition = _arg5;
transitionParams = _arg6;
properties = new Object();
isPaused = false;
timePaused = undefined;
isCaller = false;
updatesSkipped = 0;
timesCalled = 0;
skipUpdates = 0;
hasStarted = false;
}
public function clone(_arg1:Boolean):TweenListObj{
var _local3:String;
var _local2:TweenListObj = new TweenListObj(scope, timeStart, timeComplete, useFrames, transition, transitionParams);
_local2.properties = new Array();
for (_local3 in properties) {
_local2.properties[_local3] = properties[_local3].clone();
};
_local2.skipUpdates = skipUpdates;
_local2.updatesSkipped = updatesSkipped;
if (!_arg1){
_local2.onStart = onStart;
_local2.onUpdate = onUpdate;
_local2.onComplete = onComplete;
_local2.onOverwrite = onOverwrite;
_local2.onError = onError;
_local2.onStartParams = onStartParams;
_local2.onUpdateParams = onUpdateParams;
_local2.onCompleteParams = onCompleteParams;
_local2.onOverwriteParams = onOverwriteParams;
_local2.onStartScope = onStartScope;
_local2.onUpdateScope = onUpdateScope;
_local2.onCompleteScope = onCompleteScope;
_local2.onOverwriteScope = onOverwriteScope;
_local2.onErrorScope = onErrorScope;
};
_local2.rounded = rounded;
_local2.isPaused = isPaused;
_local2.timePaused = timePaused;
_local2.isCaller = isCaller;
_local2.count = count;
_local2.timesCalled = timesCalled;
_local2.waitFrames = waitFrames;
_local2.hasStarted = hasStarted;
return (_local2);
}
public function toString():String{
var _local3:String;
var _local1 = "\n[TweenListObj ";
_local1 = (_local1 + ("scope:" + String(scope)));
_local1 = (_local1 + ", properties:");
var _local2:Boolean;
for (_local3 in properties) {
if (!_local2){
_local1 = (_local1 + ",");
};
_local1 = (_local1 + ("[name:" + properties[_local3].name));
_local1 = (_local1 + (",valueStart:" + properties[_local3].valueStart));
_local1 = (_local1 + (",valueComplete:" + properties[_local3].valueComplete));
_local1 = (_local1 + "]");
_local2 = false;
};
_local1 = (_local1 + (", timeStart:" + String(timeStart)));
_local1 = (_local1 + (", timeComplete:" + String(timeComplete)));
_local1 = (_local1 + (", useFrames:" + String(useFrames)));
_local1 = (_local1 + (", transition:" + String(transition)));
_local1 = (_local1 + (", transitionParams:" + String(transitionParams)));
if (skipUpdates){
_local1 = (_local1 + (", skipUpdates:" + String(skipUpdates)));
};
if (updatesSkipped){
_local1 = (_local1 + (", updatesSkipped:" + String(updatesSkipped)));
};
if (Boolean(onStart)){
_local1 = (_local1 + (", onStart:" + String(onStart)));
};
if (Boolean(onUpdate)){
_local1 = (_local1 + (", onUpdate:" + String(onUpdate)));
};
if (Boolean(onComplete)){
_local1 = (_local1 + (", onComplete:" + String(onComplete)));
};
if (Boolean(onOverwrite)){
_local1 = (_local1 + (", onOverwrite:" + String(onOverwrite)));
};
if (Boolean(onError)){
_local1 = (_local1 + (", onError:" + String(onError)));
};
if (onStartParams){
_local1 = (_local1 + (", onStartParams:" + String(onStartParams)));
};
if (onUpdateParams){
_local1 = (_local1 + (", onUpdateParams:" + String(onUpdateParams)));
};
if (onCompleteParams){
_local1 = (_local1 + (", onCompleteParams:" + String(onCompleteParams)));
};
if (onOverwriteParams){
_local1 = (_local1 + (", onOverwriteParams:" + String(onOverwriteParams)));
};
if (onStartScope){
_local1 = (_local1 + (", onStartScope:" + String(onStartScope)));
};
if (onUpdateScope){
_local1 = (_local1 + (", onUpdateScope:" + String(onUpdateScope)));
};
if (onCompleteScope){
_local1 = (_local1 + (", onCompleteScope:" + String(onCompleteScope)));
};
if (onOverwriteScope){
_local1 = (_local1 + (", onOverwriteScope:" + String(onOverwriteScope)));
};
if (onErrorScope){
_local1 = (_local1 + (", onErrorScope:" + String(onErrorScope)));
};
if (rounded){
_local1 = (_local1 + (", rounded:" + String(rounded)));
};
if (isPaused){
_local1 = (_local1 + (", isPaused:" + String(isPaused)));
};
if (timePaused){
_local1 = (_local1 + (", timePaused:" + String(timePaused)));
};
if (isCaller){
_local1 = (_local1 + (", isCaller:" + String(isCaller)));
};
if (count){
_local1 = (_local1 + (", count:" + String(count)));
};
if (timesCalled){
_local1 = (_local1 + (", timesCalled:" + String(timesCalled)));
};
if (waitFrames){
_local1 = (_local1 + (", waitFrames:" + String(waitFrames)));
};
if (hasStarted){
_local1 = (_local1 + (", hasStarted:" + String(hasStarted)));
};
_local1 = (_local1 + "]\n");
return (_local1);
}
public static function makePropertiesChain(_arg1:Object):Object{
var _local3:Object;
var _local4:Object;
var _local5:Object;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local2:Object = _arg1.base;
if (_local2){
_local3 = {};
if ((_local2 is Array)){
_local4 = [];
_local8 = 0;
while (_local8 < _local2.length) {
_local4.push(_local2[_local8]);
_local8++;
};
} else {
_local4 = [_local2];
};
_local4.push(_arg1);
_local6 = _local4.length;
_local7 = 0;
while (_local7 < _local6) {
if (_local4[_local7]["base"]){
_local5 = AuxFunctions.concatObjects(makePropertiesChain(_local4[_local7]["base"]), _local4[_local7]);
} else {
_local5 = _local4[_local7];
};
_local3 = AuxFunctions.concatObjects(_local3, _local5);
_local7++;
};
if (_local3["base"]){
delete _local3["base"];
};
return (_local3);
//unresolved jump
};
return (_arg1);
}
}
}//package caurina.transitions
Section 83
//Main (com.midasplayer.particle.Main)
package com.midasplayer.particle {
import flash.events.*;
import flash.display.*;
public class Main extends Sprite {
private var maxSize:Number;// = 29
private var numParticles:int;// = 20
private var maxXVel:Number;// = 1
private var minYVel:Number;// = -1
private var maxAlpha:Number;// = 0.02
private var maxYVel:Number;// = 1
private var particles:Array;
private var minXVel:Number;// = -1
private var minSize:Number;// = 12
private var minAlpha:Number;// = 0.01
private var emitter;
public function Main(){
particles = new Array();
super();
addEventListener(Event.ENTER_FRAME, enterFrame);
}
public function setEmitterClip(_arg1):void{
emitter = _arg1;
}
public function kill():void{
removeEventListener(Event.ENTER_FRAME, enterFrame);
var _local1:Number = 0;
while (_local1 < particles.length) {
particles[_local1].destroy();
_local1++;
};
}
private function randRange(_arg1:Number, _arg2:Number):Number{
var _local3:Number = ((Math.random() * (_arg2 - _arg1)) + _arg1);
return (_local3);
}
private function createNewParticle():void{
var _local1:* = new Particle(spark, emitter, -10, -7, stage.stageWidth, stage.stageHeight);
_local1.setVel(randRange(minXVel, maxXVel), randRange(minYVel, maxYVel));
_local1.setSize(randRange(minSize, maxSize));
particles.push(_local1);
while (particles.length > numParticles) {
_local1 = particles.shift();
_local1.destroy();
};
var _local2:Number = 0;
while (_local2 < particles.length) {
particles[_local2].update();
_local2++;
};
}
private function enterFrame(_arg1:Event){
createNewParticle();
}
}
}//package com.midasplayer.particle
Section 84
//Particle (com.midasplayer.particle.Particle)
package com.midasplayer.particle {
import flash.display.*;
import flash.geom.*;
public class Particle {
private var _yVel:Number;
private var _xVel:Number;
private var _stageWidth:Number;
private var _stageHeight:Number;
private var _alphaDecr:Number;// = 0
private var clip:DisplayObject;
public function Particle(_arg1:Class, _arg2:DisplayObjectContainer, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number){
_stageWidth = _arg5;
_stageHeight = _arg6;
clip = new (_arg1);
_arg2.addChild(clip);
clip.x = _arg3;
clip.y = _arg4;
}
public function update(){
clip.x = (clip.x + _xVel);
clip.y = (clip.y + _yVel);
clip.alpha = (clip.alpha - _alphaDecr);
}
public function setSize(_arg1:Number){
clip.width = _arg1;
clip.height = _arg1;
}
public function setColour(_arg1:Number){
var _local2:ColorTransform = new ColorTransform();
_local2.color = _arg1;
clip.transform.colorTransform = _local2;
}
public function setAlphaDecr(_arg1:Number):void{
_alphaDecr = _arg1;
}
public function destroy():void{
clip.parent.removeChild(clip);
clip = null;
}
public function setVel(_arg1:Number, _arg2:Number){
_xVel = _arg1;
_yVel = _arg2;
}
}
}//package com.midasplayer.particle
Section 85
//DragonLoader (com.midasplayer.DragonLoader)
package com.midasplayer {
import flash.events.*;
import flash.display.*;
import fl.transitions.easing.*;
import fl.transitions.*;
import flash.media.*;
import flash.utils.*;
public class DragonLoader extends MovieClip {
public var m_fireLogoClip:MovieClip;
private var oldFrameRate:int;
private var m_glimmerTween:Tween;
public var mcPlayBtn:MovieClip;
public var fireLogoHolder:MovieClip;
private var m_dragonClip:MovieClip;
private var m_bg:Sprite;
public var m_bannedSign:MovieClip;
private var m_fireLogoTween:Tween;
private var m_glimmer:MovieClip;
private var m_playBtnTween:Tween;
private var m_sndBell:Sound;
public var bannedSign:MovieClip;
public var m_playBtn:MovieClip;
public static var LAUNCH_GAME:String = "launchGame";
public function DragonLoader(){
this.x = (this.y = 0);
m_bannedSign = bannedSign;
m_bannedSign.bg.width = stage.stageWidth;
m_bannedSign.bg.height = stage.stageHeight;
m_bannedSign.alpha = 0;
m_bannedSign.addEventListener(MouseEvent.CLICK, onMainMovie);
m_bannedSign.buttonMode = true;
m_fireLogoClip = fireLogoHolder;
m_fireLogoClip.x = ((m_bannedSign.bg.width - m_fireLogoClip.width) - 90);
m_fireLogoClip.y = (((m_bannedSign.bg.height / 2) - (m_fireLogoClip.height / 2)) - 60);
m_fireLogoClip.visible = false;
m_fireLogoClip.stop();
m_dragonClip = new mcDragon();
m_dragonClip.name = "dragon";
m_dragonClip.x = (m_bannedSign.bg.width - m_dragonClip.width);
m_dragonClip.y = ((m_bannedSign.bg.height / 2) - (m_dragonClip.height / 2));
m_dragonClip.stop();
m_playBtn = mcPlayBtn;
m_playBtn.buttonMode = true;
m_playBtn.alpha = 0;
m_sndBell = new sfxBell();
}
public function destroy():void{
m_playBtn.removeEventListener(MouseEvent.ROLL_OVER, btnOver);
m_playBtn.removeEventListener(MouseEvent.ROLL_OUT, btnOut);
m_playBtn.removeEventListener(MouseEvent.MOUSE_DOWN, btnDown);
m_playBtn.removeEventListener(MouseEvent.MOUSE_UP, launchGame);
if (m_fireLogoTween != null){
m_fireLogoTween.removeEventListener(TweenEvent.MOTION_FINISH, logoInPlace);
m_fireLogoTween = null;
};
var _local1:Sprite = (this.parent.getChildByName("clickBg") as Sprite);
this.parent.removeChild(_local1);
this.parent.removeChild(this);
}
public function launchGame(_arg1:Event):void{
root.stage.frameRate = oldFrameRate;
trace(LAUNCH_GAME);
this.dispatchEvent(new Event(LAUNCH_GAME));
}
public function showBannedScreen():void{
m_bannedSign.alpha = 1;
}
public function playLoaderMovie():void{
this.addChild(m_dragonClip);
this.setChildIndex(m_dragonClip, 0);
m_dragonClip.addEventListener(Event.ENTER_FRAME, animationDone);
m_dragonClip.play();
}
private function logoVisible(_arg1:Event):void{
if (m_fireLogoClip.currentFrame == m_fireLogoClip.totalFrames){
m_fireLogoClip.removeEventListener(Event.ENTER_FRAME, logoVisible);
m_playBtnTween = new Tween(m_playBtn, "alpha", None.easeNone, 0, 1, 0.5, true);
m_glimmer = new mcGlimmer();
m_glimmer.x = (m_fireLogoClip.x - m_glimmer.width);
m_glimmer.y = (m_fireLogoClip.y + 112);
this.addChild(m_glimmer);
setTimeout(onGlimmerTmr, 1000, null);
};
}
public function init(_arg1:String, _arg2:String=""):void{
if (_arg2 != ""){
MochiBot.track(this, _arg2);
};
oldFrameRate = root.stage.frameRate;
root.stage.frameRate = 30;
if (KingAPI.banned){
showBannedScreen();
} else {
if (KingAPI.isHome){
launchGame(null);
} else {
playLoaderMovie();
};
};
}
private function btnOut(_arg1:MouseEvent):void{
m_playBtn.gotoAndStop("idle");
}
private function btnDown(_arg1:MouseEvent):void{
m_playBtn.gotoAndStop("down");
}
private function glimmerDone(_arg1:Event):void{
m_glimmerTween.removeEventListener(TweenEvent.MOTION_FINISH, glimmerDone);
this.removeChild(m_glimmer);
}
public function onMainMovie(_arg1:MouseEvent):void{
KingAPI.openLoaderMovieLink();
}
private function btnOver(_arg1:MouseEvent):void{
m_playBtn.gotoAndStop("over");
}
public function animationDone(_arg1:Event):void{
if (m_dragonClip.currentFrame == 80){
m_fireLogoClip.visible = true;
m_fireLogoClip.play();
m_fireLogoTween = new Tween(m_fireLogoClip, "x", Regular.easeOut, m_fireLogoClip.x, (((stage.width / 2) - (m_dragonClip.width / 2)) - 51), 1, true);
m_fireLogoTween.addEventListener(TweenEvent.MOTION_FINISH, logoInPlace);
};
if (m_dragonClip.currentFrame == m_dragonClip.totalFrames){
m_dragonClip.removeEventListener(Event.ENTER_FRAME, animationDone);
m_dragonClip.stop();
m_playBtn.x = ((stage.width / 2) - (m_playBtn.width / 2));
m_playBtn.y = (m_fireLogoClip.y + 210);
m_playBtn.addEventListener(MouseEvent.ROLL_OVER, btnOver);
m_playBtn.addEventListener(MouseEvent.ROLL_OUT, btnOut);
m_playBtn.addEventListener(MouseEvent.MOUSE_DOWN, btnDown);
m_playBtn.addEventListener(MouseEvent.MOUSE_UP, launchGame);
};
}
private function logoInPlace(_arg1:Event):void{
m_fireLogoClip.addEventListener(Event.ENTER_FRAME, logoVisible);
}
private function onGlimmerTmr(_arg1:Event):void{
var _local2:Number = (m_fireLogoClip.x - m_glimmer.width);
var _local3:Number = ((m_fireLogoClip.x + m_fireLogoClip.width) - 80);
m_glimmerTween = new Tween(m_glimmer, "x", None.easeNone, _local2, _local3, 0.5, true);
m_glimmerTween.addEventListener(TweenEvent.MOTION_FINISH, glimmerDone);
m_sndBell.play();
}
}
}//package com.midasplayer
Section 86
//KingAPI (com.midasplayer.KingAPI)
package com.midasplayer {
import flash.events.*;
import flash.net.*;
import flash.external.*;
public class KingAPI {
public static const LINK_TYPE_RIGHT_CLICK:String = "rightclick";
public static const USER_TYPE_SUBSCRIPTION:int = 3;
public static const LINK_TYPE_HIGHSCORES:String = "highscores";
public static const LINK_TYPE_SIGN:String = "sign";
public static const INITIALIZED_EVENT:String = "initialized";
public static const LINK_TYPE_OTHER_GAMES:String = "other_games";
public static const USER_TYPE_REGISTERED:int = 1;
private static const SAK:String = "ggfd7sday923mdsfd8csfds34";
private static const loadHomeParametersURL:String = "http://www.king.com/servlet/FreeGameServlet?action=load";
public static const LINK_TYPE_LOADER_MOVIE:String = "loader_movie";
private static const bounceURL:String = "http://www.mygame.com/king/bounce.jsp";
public static const LINK_TYPE_PROTECT:String = "protect";
public static const LINK_TYPE_ADD_GAME:String = "add_game";
public static const USER_TYPE_GOLD:int = 2;
public static const USER_TYPE_UNREGISTERED:int = 0;
public static const HOST_BANNED_EVENT:String = "hostBanned";
private static const SK:String = "vf78hxcsjak77cxzhjkwad87s";
private static const loadCountURL:String = "http://www.mygame.com/king/loadcount.jsp";
public static const LINK_TYPE_LOADER_PROGRESS:String = "loader_progress";
private static var check:String = null;
public static var gameName:String;
public static var banned:Boolean = false;
protected static var dispatcher:EventDispatcher;
public static var isHome:Boolean = false;
private static var sessionID:String;
private static var iscore:int = 123;
public static var fromURL:String;
private static var SSK:String = "ng43ui54hy35tdsnd6f54rews";
private static function loadUrlErrorHandler(_arg1:Event):void{
trace(("Unable to load url: " + _arg1));
}
public static function resetScore():void{
iscore = 123;
check = null;
}
public static function openOfflineProtectionLink():void{
openKingPage(LINK_TYPE_PROTECT);
}
public static function init(_arg1:String, _arg2:String):void{
var so:SharedObject;
var rnd1:Number;
var rnd2:Number;
var name = _arg1;
var from = _arg2;
gameName = name;
fromURL = from;
var loadCounter:URLLoader = new URLLoader();
var reqvars:URLVariables = new URLVariables();
reqvars.game = gameName;
reqvars.from = fromURL;
try {
so = SharedObject.getLocal("sessionId");
if (so.data.sessionID == null){
rnd1 = Math.abs(Math.floor((Math.random() * 4294967295)));
rnd2 = Math.abs(Math.floor((Math.random() * 4294967295)));
so.data.sessionID = (rnd1.toString(16) + rnd2.toString(16));
so.flush();
};
sessionID = so.data.sessionID;
} catch(e:Error) {
sessionID = "error";
};
reqvars.session = sessionID;
var request:URLRequest = new URLRequest(((loadCountURL + "?") + reqvars.toString()));
loadCounter.addEventListener(Event.COMPLETE, loadCountHandler);
loadCounter.addEventListener(IOErrorEvent.IO_ERROR, loadUrlErrorHandler);
loadCounter.addEventListener(SecurityErrorEvent.SECURITY_ERROR, loadUrlErrorHandler);
try {
loadCounter.load(request);
} catch(error:Error) {
trace(("Unable to load loadcount url: " + loadCountURL));
trace(error.message);
};
}
private static function loadHomeParametersHandler(_arg1:Event):void{
var _local2:URLLoader = URLLoader(_arg1.target);
trace(("loadCounter.data" + _local2.data));
}
public static function submitInternalScore():void{
checkScore();
var _local1:int = ((iscore - 123) / 2);
submitScore(_local1);
}
public static function openOtherGamesLink():void{
openKingPage(LINK_TYPE_OTHER_GAMES);
}
public static function openKingPage(_arg1:String, _arg2:String=null):void{
var _local3:URLVariables = new URLVariables();
_local3.game = gameName;
_local3.from = fromURL;
_local3.type = _arg1;
_local3.session = sessionID;
if (_arg2 != null){
_local3.redirect = _arg2;
};
var _local4 = "_blank";
if (isHome){
_local4 = "_top";
};
navigateToURL(new URLRequest(((bounceURL + "?") + _local3.toString())), _local4);
}
private static function loadCountHandler(_arg1:Event):void{
var vars:URLVariables;
var event = _arg1;
var loadCounter:URLLoader = URLLoader(event.target);
trace(("loadCounter.data :" + loadCounter.data));
try {
vars = new URLVariables(loadCounter.data);
if (vars.h == "true"){
isHome = true;
};
if (vars.b == "true"){
banned = true;
dispatcher.dispatchEvent(new Event(HOST_BANNED_EVENT));
} else {
dispatcher.dispatchEvent(new Event(INITIALIZED_EVENT));
};
trace((("::" + vars.h) + "::"));
trace((("::" + vars.b) + "::"));
} catch(e:Error) {
trace(("Error reading data from loadcount url: " + e));
};
}
public static function addEventListener(_arg1:String, _arg2:Function):void{
if (dispatcher == null){
dispatcher = new EventDispatcher();
};
dispatcher.addEventListener(_arg1, _arg2);
}
public static function openLoaderMovieLink():void{
openKingPage(LINK_TYPE_LOADER_MOVIE);
}
public static function removeEventListener(_arg1:String, _arg2:Function):void{
if (dispatcher == null){
return;
};
dispatcher.removeEventListener(_arg1, _arg2);
}
public static function submitScore(_arg1:int):void{
var score = _arg1;
var hash:String = md5.encrypt(((((score + ":") + gameName) + ":") + SSK));
try {
if (isHome){
ExternalInterface.call("submitScore", score, hash);
} else {
openKingPage(LINK_TYPE_HIGHSCORES, ((((("game/" + gameName) + "/submit/") + score) + ":") + hash));
};
} catch(e:Error) {
trace(e);
};
}
public static function submitLevel(_arg1:int):void{
var level = _arg1;
var hash:String = md5.encrypt(((((level + ":") + gameName) + ":") + SSK));
try {
if (isHome){
ExternalInterface.call("submitLevel", level, hash);
};
} catch(e:Error) {
trace(e);
};
}
public static function openHighscoresLink():void{
openKingPage(LINK_TYPE_HIGHSCORES, (("game/" + gameName) + "/highscores"));
}
public static function openSignLink():void{
if (!isHome){
openKingPage(LINK_TYPE_SIGN);
};
}
public static function openRightClickLink():void{
openKingPage(LINK_TYPE_RIGHT_CLICK);
}
private static function checkScore():void{
if (check != null){
if (check != md5.encrypt(((((iscore + ":") + gameName) + ":") + SK))){
SSK = "ng41ui54hy35tdsnd6f54rews";
};
};
}
public static function addScore(_arg1:int):int{
checkScore();
var _local2:int = ((iscore - 123) / 2);
_local2 = (_local2 + _arg1);
iscore = ((_local2 * 2) + 123);
check = md5.encrypt(((((iscore + ":") + gameName) + ":") + SK));
return (_local2);
}
public static function openLoaderProgressLink():void{
openKingPage(LINK_TYPE_LOADER_PROGRESS);
}
public static function openAddToWebsiteLink():void{
openKingPage(LINK_TYPE_ADD_GAME, "website_content.jsp");
}
public static function submitAchievement(_arg1:String):void{
var achievement = _arg1;
var hash:String = md5.encrypt(((((achievement + ":") + gameName) + ":") + SAK));
try {
if (isHome){
ExternalInterface.call("submitAchievement", achievement, hash);
};
} catch(e:Error) {
trace(e);
};
}
}
}//package com.midasplayer
Section 87
//md5 (com.midasplayer.md5)
package com.midasplayer {
public class md5 {
public static const HEX_FORMAT_LOWERCASE:uint = 0;
public static const HEX_FORMAT_UPPERCASE:uint = 1;
public static const BASE64_PAD_CHARACTER_DEFAULT_COMPLIANCE:String = "";
public static const BASE64_PAD_CHARACTER_RFC_COMPLIANCE:String = "=";
public static var hexcase:uint = 0;
public static var b64pad:String = "";
public static function md5_gg(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{
return (md5_cmn(((_arg2 & _arg4) | (_arg3 & ~(_arg4))), _arg1, _arg2, _arg5, _arg6, _arg7));
}
public static function md5_cmn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Number{
return (safe_add(bit_rol(safe_add(safe_add(_arg2, _arg1), safe_add(_arg4, _arg6)), _arg5), _arg3));
}
public static function binl_md5(_arg1:Array, _arg2:Number):Array{
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
_arg1[(_arg2 >> 5)] = (_arg1[(_arg2 >> 5)] | (128 << (_arg2 % 32)));
_arg1[((((_arg2 + 64) >>> 9) << 4) + 14)] = _arg2;
var _local3:Number = 1732584193;
var _local4:Number = -271733879;
var _local5:Number = -1732584194;
var _local6:Number = 271733878;
var _local7:Number = 0;
while (_local7 < _arg1.length) {
_local8 = _local3;
_local9 = _local4;
_local10 = _local5;
_local11 = _local6;
_local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 0)], 7, -680876936);
_local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 1)], 12, -389564586);
_local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 2)], 17, 606105819);
_local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 3)], 22, -1044525330);
_local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 4)], 7, -176418897);
_local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 5)], 12, 1200080426);
_local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 6)], 17, -1473231341);
_local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 7)], 22, -45705983);
_local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 8)], 7, 1770035416);
_local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 9)], 12, -1958414417);
_local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 10)], 17, -42063);
_local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 11)], 22, -1990404162);
_local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 12)], 7, 1804603682);
_local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 13)], 12, -40341101);
_local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 14)], 17, -1502002290);
_local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 15)], 22, 1236535329);
_local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 1)], 5, -165796510);
_local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 6)], 9, -1069501632);
_local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 11)], 14, 643717713);
_local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 0)], 20, -373897302);
_local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 5)], 5, -701558691);
_local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 10)], 9, 38016083);
_local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 15)], 14, -660478335);
_local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 4)], 20, -405537848);
_local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 9)], 5, 568446438);
_local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 14)], 9, -1019803690);
_local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 3)], 14, -187363961);
_local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 8)], 20, 1163531501);
_local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 13)], 5, -1444681467);
_local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 2)], 9, -51403784);
_local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 7)], 14, 1735328473);
_local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 12)], 20, -1926607734);
_local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 5)], 4, -378558);
_local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 8)], 11, -2022574463);
_local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 11)], 16, 1839030562);
_local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 14)], 23, -35309556);
_local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 1)], 4, -1530992060);
_local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 4)], 11, 1272893353);
_local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 7)], 16, -155497632);
_local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 10)], 23, -1094730640);
_local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 13)], 4, 681279174);
_local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 0)], 11, -358537222);
_local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 3)], 16, -722521979);
_local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 6)], 23, 76029189);
_local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 9)], 4, -640364487);
_local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 12)], 11, -421815835);
_local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 15)], 16, 530742520);
_local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 2)], 23, -995338651);
_local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 0)], 6, -198630844);
_local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 7)], 10, 1126891415);
_local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 14)], 15, -1416354905);
_local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 5)], 21, -57434055);
_local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 12)], 6, 1700485571);
_local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 3)], 10, -1894986606);
_local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 10)], 15, -1051523);
_local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 1)], 21, -2054922799);
_local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 8)], 6, 1873313359);
_local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 15)], 10, -30611744);
_local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 6)], 15, -1560198380);
_local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 13)], 21, 1309151649);
_local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 4)], 6, -145523070);
_local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 11)], 10, -1120210379);
_local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 2)], 15, 718787259);
_local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 9)], 21, -343485551);
_local3 = safe_add(_local3, _local8);
_local4 = safe_add(_local4, _local9);
_local5 = safe_add(_local5, _local10);
_local6 = safe_add(_local6, _local11);
_local7 = (_local7 + 16);
};
return ([_local3, _local4, _local5, _local6]);
}
public static function str2rstr_utf16le(_arg1:String):String{
var _local2 = "";
var _local3:Number = 0;
while (_local3 < _arg1.length) {
_local2 = (_local2 + String.fromCharCode((_arg1.charCodeAt(_local3) & 0xFF), ((_arg1.charCodeAt(_local3) >>> 8) & 0xFF)));
_local3++;
};
return (_local2);
}
public static function hex_hmac_md5(_arg1:String, _arg2:String):String{
return (rstr2hex(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2))));
}
public static function binl2rstr(_arg1:Array):String{
var _local2 = "";
var _local3:Number = 0;
while (_local3 < (_arg1.length * 32)) {
_local2 = (_local2 + String.fromCharCode(((_arg1[(_local3 >> 5)] >>> (_local3 % 32)) & 0xFF)));
_local3 = (_local3 + 8);
};
return (_local2);
}
public static function md5_ff(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{
return (md5_cmn(((_arg2 & _arg3) | (~(_arg2) & _arg4)), _arg1, _arg2, _arg5, _arg6, _arg7));
}
public static function md5_ii(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{
return (md5_cmn((_arg3 ^ (_arg2 | ~(_arg4))), _arg1, _arg2, _arg5, _arg6, _arg7));
}
public static function rstr2binl(_arg1:String):Array{
var _local3:Number;
var _local2:Array = Array((_arg1.length >> 2));
_local3 = 0;
while (_local3 < _local2.length) {
_local2[_local3] = 0;
_local3++;
};
_local3 = 0;
while (_local3 < (_arg1.length * 8)) {
_local2[(_local3 >> 5)] = (_local2[(_local3 >> 5)] | ((_arg1.charCodeAt((_local3 / 8)) & 0xFF) << (_local3 % 32)));
_local3 = (_local3 + 8);
};
return (_local2);
}
public static function md5_vm_test():Boolean{
return ((hex_md5("abc") == "900150983cd24fb0d6963f7d28e17f72"));
}
public static function b64_md5(_arg1:String):String{
return (rstr2b64(rstr_md5(str2rstr_utf8(_arg1))));
}
public static function any_hmac_md5(_arg1:String, _arg2:String, _arg3:String):String{
return (rstr2any(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2)), _arg3));
}
public static function hex_md5(_arg1:String):String{
return (rstr2hex(rstr_md5(str2rstr_utf8(_arg1))));
}
public static function bit_rol(_arg1:Number, _arg2:Number):Number{
return (((_arg1 << _arg2) | (_arg1 >>> (32 - _arg2))));
}
public static function encrypt(_arg1:String):String{
return (hex_md5(_arg1));
}
public static function md5_hh(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{
return (md5_cmn(((_arg2 ^ _arg3) ^ _arg4), _arg1, _arg2, _arg5, _arg6, _arg7));
}
public static function rstr2hex(_arg1:String):String{
var _local4:Number;
var _local2:String = (hexcase) ? "0123456789ABCDEF" : "0123456789abcdef";
var _local3 = "";
var _local5:Number = 0;
while (_local5 < _arg1.length) {
_local4 = _arg1.charCodeAt(_local5);
_local3 = (_local3 + (_local2.charAt(((_local4 >>> 4) & 15)) + _local2.charAt((_local4 & 15))));
_local5++;
};
return (_local3);
}
public static function any_md5(_arg1:String, _arg2:String):String{
return (rstr2any(rstr_md5(str2rstr_utf8(_arg1)), _arg2));
}
public static function b64_hmac_md5(_arg1:String, _arg2:String):String{
return (rstr2b64(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2))));
}
public static function rstr2b64(_arg1:String):String{
var _local6:Number;
var _local7:Number;
var _local2 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
var _local3 = "";
var _local4:Number = _arg1.length;
var _local5:Number = 0;
while (_local5 < _local4) {
_local6 = (((_arg1.charCodeAt(_local5) << 16) | (((_local5 + 1) < _local4)) ? (_arg1.charCodeAt((_local5 + 1)) << 8) : 0) | (((_local5 + 2) < _local4)) ? _arg1.charCodeAt((_local5 + 2)) : 0);
_local7 = 0;
while (_local7 < 4) {
if (((_local5 * 8) + (_local7 * 6)) > (_arg1.length * 8)){
_local3 = (_local3 + b64pad);
} else {
_local3 = (_local3 + _local2.charAt(((_local6 >>> (6 * (3 - _local7))) & 63)));
};
_local7++;
};
_local5 = (_local5 + 3);
};
return (_local3);
}
public static function safe_add(_arg1:Number, _arg2:Number):Number{
var _local3:Number = ((_arg1 & 0xFFFF) + (_arg2 & 0xFFFF));
var _local4:Number = (((_arg1 >> 16) + (_arg2 >> 16)) + (_local3 >> 16));
return (((_local4 << 16) | (_local3 & 0xFFFF)));
}
public static function str2rstr_utf8(_arg1:String):String{
var _local4:Number;
var _local5:Number;
var _local2 = "";
var _local3:Number = -1;
while (++_local3 < _arg1.length) {
_local4 = _arg1.charCodeAt(_local3);
_local5 = (((_local3 + 1) < _arg1.length)) ? _arg1.charCodeAt((_local3 + 1)) : 0;
if ((((((((0xD800 <= _local4)) && ((_local4 <= 56319)))) && ((0xDC00 <= _local5)))) && ((_local5 <= 57343)))){
_local4 = ((65536 + ((_local4 & 1023) << 10)) + (_local5 & 1023));
_local3++;
};
if (_local4 <= 127){
_local2 = (_local2 + String.fromCharCode(_local4));
} else {
if (_local4 <= 2047){
_local2 = (_local2 + String.fromCharCode((192 | ((_local4 >>> 6) & 31)), (128 | (_local4 & 63))));
} else {
if (_local4 <= 0xFFFF){
_local2 = (_local2 + String.fromCharCode((224 | ((_local4 >>> 12) & 15)), (128 | ((_local4 >>> 6) & 63)), (128 | (_local4 & 63))));
} else {
if (_local4 <= 2097151){
_local2 = (_local2 + String.fromCharCode((240 | ((_local4 >>> 18) & 7)), (128 | ((_local4 >>> 12) & 63)), (128 | ((_local4 >>> 6) & 63)), (128 | (_local4 & 63))));
};
};
};
};
};
return (_local2);
}
public static function rstr_hmac_md5(_arg1:String, _arg2:String):String{
var _local3:Array = rstr2binl(_arg1);
if (_local3.length > 16){
_local3 = binl_md5(_local3, (_arg1.length * 8));
};
var _local4:Array = Array(16);
var _local5:Array = Array(16);
var _local6:Number = 0;
while (_local6 < 16) {
_local4[_local6] = (_local3[_local6] ^ 909522486);
_local5[_local6] = (_local3[_local6] ^ 1549556828);
_local6++;
};
var _local7:Array = binl_md5(_local4.concat(rstr2binl(_arg2)), (0x0200 + (_arg2.length * 8)));
return (binl2rstr(binl_md5(_local5.concat(_local7), (0x0200 + 128))));
}
public static function str2rstr_utf16be(_arg1:String):String{
var _local2 = "";
var _local3:Number = 0;
while (_local3 < _arg1.length) {
_local2 = (_local2 + String.fromCharCode(((_arg1.charCodeAt(_local3) >>> 8) & 0xFF), (_arg1.charCodeAt(_local3) & 0xFF)));
_local3++;
};
return (_local2);
}
public static function rstr2any(_arg1:String, _arg2:String):String{
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Array;
var _local3:Number = _arg2.length;
var _local4:Array = [];
var _local9:Array = Array((_arg1.length / 2));
_local5 = 0;
while (_local5 < _local9.length) {
_local9[_local5] = ((_arg1.charCodeAt((_local5 * 2)) << 8) | _arg1.charCodeAt(((_local5 * 2) + 1)));
_local5++;
};
while (_local9.length > 0) {
_local8 = [];
_local7 = 0;
_local5 = 0;
while (_local5 < _local9.length) {
_local7 = ((_local7 << 16) + _local9[_local5]);
_local6 = Math.floor((_local7 / _local3));
_local7 = (_local7 - (_local6 * _local3));
if ((((_local8.length > 0)) || ((_local6 > 0)))){
_local8[_local8.length] = _local6;
};
_local5++;
};
_local4[_local4.length] = _local7;
_local9 = _local8;
};
var _local10 = "";
_local5 = (_local4.length - 1);
while (_local5 >= 0) {
_local10 = (_local10 + _arg2.charAt(_local4[_local5]));
_local5--;
};
return (_local10);
}
public static function rstr_md5(_arg1:String):String{
return (binl2rstr(binl_md5(rstr2binl(_arg1), (_arg1.length * 8))));
}
}
}//package com.midasplayer
Section 88
//None (fl.transitions.easing.None)
package fl.transitions.easing {
public class None {
public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
return ((((_arg3 * _arg1) / _arg4) + _arg2));
}
public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
return ((((_arg3 * _arg1) / _arg4) + _arg2));
}
public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
return ((((_arg3 * _arg1) / _arg4) + _arg2));
}
public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
return ((((_arg3 * _arg1) / _arg4) + _arg2));
}
}
}//package fl.transitions.easing
Section 89
//Regular (fl.transitions.easing.Regular)
package fl.transitions.easing {
public class Regular {
public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
_arg1 = (_arg1 / _arg4);
return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2));
}
public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
_arg1 = (_arg1 / _arg4);
return ((((_arg3 * _arg1) * _arg1) + _arg2));
}
public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 < 1){
return (((((_arg3 / 2) * _arg1) * _arg1) + _arg2));
};
--_arg1;
return ((((-(_arg3) / 2) * ((_arg1 * (_arg1 - 2)) - 1)) + _arg2));
}
}
}//package fl.transitions.easing
Section 90
//Tween (fl.transitions.Tween)
package fl.transitions {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
public class Tween extends EventDispatcher {
private var _position:Number;// = NAN
public var prevTime:Number;// = NAN
public var prevPos:Number;// = NAN
public var isPlaying:Boolean;// = false
private var _fps:Number;// = NAN
private var _time:Number;// = NAN
public var begin:Number;// = NAN
private var _finish:Number;// = NAN
public var change:Number;// = NAN
public var looping:Boolean;// = false
private var _intervalID:uint;// = 0
public var func:Function;
private var _timer:Timer;// = null
private var _startTime:Number;// = NAN
public var prop:String;// = ""
private var _duration:Number;// = NAN
public var obj:Object;// = null
public var useSeconds:Boolean;// = false
protected static var _mc:MovieClip = new MovieClip();
public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){
this.func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
return ((((_arg3 * _arg1) / _arg4) + _arg2));
};
super();
if (!arguments.length){
return;
};
this.obj = _arg1;
this.prop = _arg2;
this.begin = _arg4;
this.position = _arg4;
this.duration = _arg6;
this.useSeconds = _arg7;
if ((_arg3 is Function)){
this.func = _arg3;
};
this.finish = _arg5;
this._timer = new Timer(100);
this.start();
}
public function continueTo(_arg1:Number, _arg2:Number):void{
this.begin = this.position;
this.finish = _arg1;
if (!isNaN(_arg2)){
this.duration = _arg2;
};
this.start();
}
protected function startEnterFrame():void{
var _local1:Number;
if (isNaN(this._fps)){
_mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true);
} else {
_local1 = (1000 / this._fps);
this._timer.delay = _local1;
this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true);
this._timer.start();
};
this.isPlaying = true;
}
public function stop():void{
this.stopEnterFrame();
this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position));
}
private function fixTime():void{
if (this.useSeconds){
this._startTime = (getTimer() - (this._time * 1000));
};
}
public function set FPS(_arg1:Number):void{
var _local2:Boolean = this.isPlaying;
this.stopEnterFrame();
this._fps = _arg1;
if (_local2){
this.startEnterFrame();
};
}
public function get finish():Number{
return ((this.begin + this.change));
}
public function get duration():Number{
return (this._duration);
}
protected function stopEnterFrame():void{
if (isNaN(this._fps)){
_mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame);
} else {
this._timer.stop();
};
this.isPlaying = false;
}
public function set time(_arg1:Number):void{
this.prevTime = this._time;
if (_arg1 > this.duration){
if (this.looping){
this.rewind((_arg1 - this._duration));
this.update();
this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position));
} else {
if (this.useSeconds){
this._time = this._duration;
this.update();
};
this.stop();
this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position));
};
} else {
if (_arg1 < 0){
this.rewind();
this.update();
} else {
this._time = _arg1;
this.update();
};
};
}
public function getPosition(_arg1:Number=NaN):Number{
if (isNaN(_arg1)){
_arg1 = this._time;
};
return (this.func(_arg1, this.begin, this.change, this._duration));
}
public function set finish(_arg1:Number):void{
this.change = (_arg1 - this.begin);
}
public function set duration(_arg1:Number):void{
this._duration = ((_arg1)<=0) ? Infinity : _arg1;
}
public function get position():Number{
return (this.getPosition(this._time));
}
public function setPosition(_arg1:Number):void{
this.prevPos = this._position;
if (this.prop.length){
this.obj[this.prop] = (this._position = _arg1);
};
this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position));
}
public function resume():void{
this.fixTime();
this.startEnterFrame();
this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position));
}
public function fforward():void{
this.time = this._duration;
this.fixTime();
}
protected function onEnterFrame(_arg1:Event):void{
this.nextFrame();
}
public function yoyo():void{
this.continueTo(this.begin, this.time);
}
public function nextFrame():void{
if (this.useSeconds){
this.time = ((getTimer() - this._startTime) / 1000);
} else {
this.time = (this._time + 1);
};
}
protected function timerHandler(_arg1:TimerEvent):void{
this.nextFrame();
_arg1.updateAfterEvent();
}
public function get FPS():Number{
return (this._fps);
}
public function rewind(_arg1:Number=0):void{
this._time = _arg1;
this.fixTime();
this.update();
}
public function set position(_arg1:Number):void{
this.setPosition(_arg1);
}
public function get time():Number{
return (this._time);
}
private function update():void{
this.setPosition(this.getPosition(this._time));
}
public function start():void{
this.rewind();
this.startEnterFrame();
this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position));
}
public function prevFrame():void{
if (!this.useSeconds){
this.time = (this._time - 1);
};
}
}
}//package fl.transitions
Section 91
//TweenEvent (fl.transitions.TweenEvent)
package fl.transitions {
import flash.events.*;
public class TweenEvent extends Event {
public var position:Number;// = NAN
public var time:Number;// = NAN
public static const MOTION_START:String = "motionStart";
public static const MOTION_STOP:String = "motionStop";
public static const MOTION_LOOP:String = "motionLoop";
public static const MOTION_CHANGE:String = "motionChange";
public static const MOTION_FINISH:String = "motionFinish";
public static const MOTION_RESUME:String = "motionResume";
public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){
super(_arg1, _arg4, _arg5);
this.time = _arg2;
this.position = _arg3;
}
override public function clone():Event{
return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable));
}
}
}//package fl.transitions
Section 92
//com (King.com)
package King {
import flash.display.*;
public dynamic class com extends SimpleButton {
}
}//package King
Section 93
//Level (Levels.Level)
package Levels {
import flash.events.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import flash.display.*;
import caurina.transitions.*;
import Box2D.Dynamics.Contacts.*;
import flash.media.*;
import flash.utils.*;
import flash.geom.*;
import flash.ui.*;
public class Level extends MovieClip {
private var ballDieSound:BallDieSound;
protected var checkPoints:Array;
private var ballDieSoundChannel:SoundChannel;
private var levelSoundChannel:SoundChannel;
protected var m_ground:b2Body;
protected var id:int;
protected var transformCheckBoxSound:SoundTransform;
private var levelAim:MovieClip;
private var scaleTimer:Timer;
private var Left:Boolean;// = false
protected var myContactListener:MyContactListener;
protected var playerBox:PlayerBox;
protected var checkBoxSound:CheckBoxSound;
protected var checkBoxSoundChannel:SoundChannel;
private var m_joint:Sprite;
private var Up:Boolean;// = false
private var jumpTimer:Timer;
protected var m_world:b2World;
private var Down:Boolean;// = false
protected var playerStartPosition:Point;
private var ballJumpSound:BallJumpSound;
protected var isWin:Boolean;// = false
private var backGround:BackGround;
protected var m_sprite:Sprite;
protected var jumpPlatformSoundChannel:SoundChannel;
protected var jumpPlatformSound:JumpPlatformSound;
protected var isLose:Boolean;// = false
private var ballJumpSoundChannel:SoundChannel;
private var levelSound:LevelSound;
private var transformLevelSound:SoundTransform;
private var transformDieSound:SoundTransform;
private var Right:Boolean;// = false
private var backGroundStartPosition:Point;
public static const m_physScale:Number = 30;
public static const defaultDensity:Number = 1;
public static const m_iterations:int = 10;
public static const defaultRestitution:Number = 0.2;
public static const m_timeStep:Number = 0.0333333333333333;
public static const defaultFriction:Number = 1;
public static var lastCheckNum:int = 0;
public function Level(){
playerStartPosition = new Point(0, 0);
backGroundStartPosition = new Point(0, 0);
jumpTimer = new Timer(20, 1);
jumpPlatformSound = new JumpPlatformSound();
levelSound = new LevelSound();
checkBoxSound = new CheckBoxSound();
ballJumpSound = new BallJumpSound();
ballDieSound = new BallDieSound();
transformDieSound = new SoundTransform(0.4, 0);
transformLevelSound = new SoundTransform(4, 0);
transformCheckBoxSound = new SoundTransform(4, 0);
checkPoints = new Array();
super();
m_sprite = this;
var _local1:b2AABB = new b2AABB();
_local1.lowerBound.Set(-1000, -1000);
_local1.upperBound.Set(1000, 1000);
var _local2:b2Vec2 = new b2Vec2(0, 10);
var _local3:Boolean;
m_world = new b2World(_local1, _local2, _local3);
m_ground = m_world.GetGroundBody();
myContactListener = new MyContactListener();
m_world.SetContactListener(myContactListener);
backGround = (m_sprite.getChildByName("backGroundMC") as BackGround);
backGroundStartPosition = new Point(backGround.x, backGround.y);
levelAim = (m_sprite.getChildByName("levelAim") as MovieClip);
levelAim.stop();
m_joint = new Sprite();
m_sprite.addChildAt(m_joint, m_sprite.numChildren);
SetControl();
var _local4:int;
while (_local4 < 5) {
if (this.getChildByName(("checkPoint" + _local4.toString()))){
checkPoints.push(this.getChildByName(("checkPoint" + _local4.toString())));
checkPoints[_local4].stop();
if (lastCheckNum > _local4){
checkPoints[_local4].gotoAndStop(5);
};
} else {
break;
};
_local4++;
};
playerStartPosition = new Point(checkPoints[lastCheckNum].x, checkPoints[lastCheckNum].y);
playerBox = new PlayerBox(playerStartPosition.x, playerStartPosition.y, m_world, m_sprite);
}
private function KeyDownHandler(_arg1:KeyboardEvent):void{
switch (_arg1.keyCode){
case Keyboard.LEFT:
case 65:
Left = true;
break;
case Keyboard.RIGHT:
case 68:
Right = true;
break;
case Keyboard.UP:
case 87:
Up = true;
break;
};
}
public function GetBodyAtPoint(_arg1:Number, _arg2:Number, _arg3:Boolean=false):b2Body{
var _local11:b2Shape;
var _local12:Boolean;
var _local4:b2Vec2 = new b2Vec2(_arg1, _arg2);
var _local5:b2AABB = new b2AABB();
_local5.lowerBound.Set((_arg1 - 0.001), (_arg2 - 0.001));
_local5.upperBound.Set((_arg1 + 0.001), (_arg2 + 0.001));
var _local6 = 10;
var _local7:Array = new Array();
var _local8:int = m_world.Query(_local5, _local7, _local6);
var _local9:b2Body;
var _local10:int;
while (_local10 < _local8) {
if ((((_local7[_local10].GetBody().IsStatic() == false)) || (_arg3))){
_local11 = (_local7[_local10] as b2Shape);
_local12 = (_local7[_local10] as b2Shape).TestPoint(_local11.GetBody().GetXForm(), _local4);
if (_local12){
_local9 = _local11.GetBody();
break;
};
};
_local10++;
};
return (_local9);
}
public function DrawJoint(_arg1:b2Joint):void{
var _local2:b2Body = _arg1.m_body1;
var _local3:b2Body = _arg1.m_body2;
var _local4:b2Vec2 = _local2.GetPosition();
var _local5:b2Vec2 = _local3.GetPosition();
var _local6:b2Vec2 = _arg1.GetAnchor1();
var _local7:b2Vec2 = _arg1.GetAnchor2();
switch (_arg1.m_type){
case b2Joint.e_distanceJoint:
m_joint.graphics.moveTo((_local6.x * m_physScale), (_local6.y * m_physScale));
m_joint.graphics.lineTo((_local7.x * m_physScale), (_local7.y * m_physScale));
break;
case b2Joint.e_revoluteJoint:
break;
};
}
private function playerWinHandler(_arg1:TimerEvent):void{
isWin = true;
}
private function ballDieCompleteHandler(_arg1:Event):void{
ballDieSoundChannel = null;
}
private function KeyUpHandler(_arg1:KeyboardEvent):void{
switch (_arg1.keyCode){
case Keyboard.LEFT:
case 65:
Left = false;
break;
case Keyboard.RIGHT:
case 68:
Right = false;
break;
case Keyboard.UP:
case 87:
Up = false;
break;
};
}
private function scaleTimerHandler(_arg1:TimerEvent):void{
var _local2:* = (0.001 * Math.pow(playerBox.body.GetLinearVelocity().Length(), 2));
Tweener.addTween(m_sprite, {scaleX:(1 - _local2), scaleY:(1 - _local2), time:1, transition:"easeInQuint"});
}
public function DestroyBody(_arg1:b2Body):void{
if (_arg1 != null){
_arg1.m_userData.parent.removeChild(_arg1.m_userData);
m_world.DestroyBody(_arg1);
};
}
public function Lose():Boolean{
return (isLose);
}
public function Win():Boolean{
return (isWin);
}
public function PlayerDie():void{
var _local3:PlayerDiePart;
var _local4:b2Body;
var _local1:Timer = new Timer(1200, 1);
_local1.addEventListener(TimerEvent.TIMER, playerDieHandler);
_local1.start();
OutControl();
var _local2:int;
while (_local2 < 8) {
_local3 = new PlayerDiePart();
_local3.x = (((playerBox.x - 4) + (5 * Math.random())) - (5 * Math.random()));
_local3.y = (((playerBox.y - 4) + (5 * Math.random())) - (5 * Math.random()));
_local3.name = ("playerDiePart" + _local2.toString());
m_sprite.addChild(_local3);
_local4 = CreateBody(("playerDiePart" + _local2.toString()), "Circle", defaultDensity, defaultFriction, 0, [8]);
_local4.SetLinearVelocity(new b2Vec2(((playerBox.body.GetLinearVelocity().x / 3) + (7 * Math.cos((((_local2 * 2) * Math.PI) / 8)))), ((playerBox.body.GetLinearVelocity().y / 3) + (7 * Math.sin((((_local2 * 2) * Math.PI) / 8))))));
_local2++;
};
playerBox.Kill();
if (((Game.soundIs) && (!(ballDieSoundChannel)))){
ballDieSoundChannel = ballDieSound.play(0, 1);
ballDieSoundChannel.soundTransform = transformDieSound;
ballDieSoundChannel.addEventListener(Event.SOUND_COMPLETE, ballDieCompleteHandler);
};
}
private function ballJumpCompleteHandler(_arg1:Event):void{
ballJumpSoundChannel = null;
}
public function PlayerWin():void{
var _local1:Timer;
if ((((id == 12)) || ((id == 17)))){
_local1 = new Timer(10000, 1);
} else {
_local1 = new Timer(2800, 1);
};
_local1.addEventListener(TimerEvent.TIMER, playerWinHandler);
_local1.start();
levelAim.play();
OutControl();
switch (id){
case 5:
case 11:
break;
default:
playerBox.body.m_linearDamping = 3;
playerBox.body.m_angularDamping = 3;
break;
};
}
public function OutControl():void{
Preloader.stageLink.removeEventListener(KeyboardEvent.KEY_DOWN, KeyDownHandler);
Preloader.stageLink.removeEventListener(KeyboardEvent.KEY_UP, KeyUpHandler);
Left = false;
Right = false;
Up = false;
Down = false;
}
public function SetControl():void{
Preloader.stageLink.addEventListener(KeyboardEvent.KEY_DOWN, KeyDownHandler);
Preloader.stageLink.addEventListener(KeyboardEvent.KEY_UP, KeyUpHandler);
Left = false;
Right = false;
Up = false;
Down = false;
}
public function CreateBody(_arg1:String, _arg2:String, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Array=null):b2Body{
var _local9:BitmapData;
var _local10:b2BodyDef;
var _local11:b2Body;
var _local12:b2PolygonDef;
var _local13:b2CircleDef;
var _local14:int;
var _local15:int;
var _local7:Sprite = (m_sprite.getChildByName(_arg1) as Sprite);
var _local8:Shape = new Shape();
_local10 = new b2BodyDef();
_local10.position = new b2Vec2((_local7.x / m_physScale), (_local7.y / m_physScale));
_local10.angle = (_local7.rotation * (Math.PI / 180));
_local10.userData = _local7;
_local11 = m_world.CreateBody(_local10);
switch (_arg2){
case "Polygon":
case "BluePolygon":
_local14 = 0;
while (_local14 < _arg6.length) {
_local12 = new b2PolygonDef();
_local12.vertexCount = _arg6[_local14].length;
_local15 = 0;
while (_local15 < _local12.vertexCount) {
_local12.vertices[_local15].Set((_arg6[_local14][_local15][0] / m_physScale), (_arg6[_local14][_local15][1] / m_physScale));
_local15++;
};
_local12.density = _arg3;
_local12.friction = _arg4;
_local12.restitution = _arg5;
_local11.CreateShape(_local12);
_local14++;
};
break;
case "Circle":
_local13 = new b2CircleDef();
_local13.radius = ((_arg6[0] / m_physScale) / 2);
_local13.localPosition.Set(((_arg6[0] / m_physScale) / 2), ((_arg6[0] / m_physScale) / 2));
_local13.density = _arg3;
_local13.friction = _arg4;
_local13.restitution = _arg5;
_local11.CreateShape(_local13);
break;
};
_local11.SetMassFromShapes();
return (_local11);
}
public function GetID():int{
return (id);
}
private function levelSoundCompleteHandler(_arg1:Event):void{
levelSoundChannel = null;
}
public function Update(_arg1:Event):void{
var _local8:int;
var _local9:*;
m_sprite.graphics.clear();
m_world.Step(m_timeStep, m_iterations);
var _local2:b2Body = m_world.m_bodyList;
while (_local2) {
if ((((_local2.m_userData is Sprite)) && (!(_local2.IsStatic())))){
_local2.m_userData.x = (_local2.GetPosition().x * m_physScale);
_local2.m_userData.y = (_local2.GetPosition().y * m_physScale);
_local2.m_userData.rotation = ((_local2.GetAngle() * (180 / Math.PI)) % 360);
};
_local2 = _local2.m_next;
};
m_joint.graphics.clear();
m_joint.graphics.lineStyle(1, 0, (1 / 1));
var _local3:b2Joint = m_world.m_jointList;
while (_local3) {
DrawJoint(_local3);
_local3 = _local3.m_next;
};
var _local4:Boolean = GetBodyAtPoint(playerBox.body.GetPosition().x, (playerBox.body.GetPosition().y + 0.4), true);
var _local5:Boolean = GetBodyAtPoint((playerBox.body.GetPosition().x - 0.2), (playerBox.body.GetPosition().y + 0.38), true);
var _local6:Boolean = GetBodyAtPoint((playerBox.body.GetPosition().x + 0.2), (playerBox.body.GetPosition().y + 0.38), true);
var _local7:b2Vec2 = playerBox.body.GetLinearVelocity();
if (Left){
playerBox.body.WakeUp();
if (((((_local4) || (_local5))) || (_local6))){
if (playerBox.body.m_linearVelocity.x > -5){
playerBox.body.SetLinearVelocity(new b2Vec2((_local7.x - 0.5), _local7.y));
};
} else {
if (playerBox.body.m_linearVelocity.x > (-5 / 2)){
playerBox.body.SetLinearVelocity(new b2Vec2((_local7.x - 0.25), _local7.y));
};
};
};
if (Right){
playerBox.body.WakeUp();
if (((((_local4) || (_local5))) || (_local6))){
if (playerBox.body.m_linearVelocity.x < 5){
playerBox.body.SetLinearVelocity(new b2Vec2((_local7.x + 0.5), _local7.y));
};
} else {
if (playerBox.body.m_linearVelocity.x < (5 / 2)){
playerBox.body.SetLinearVelocity(new b2Vec2((_local7.x + 0.25), _local7.y));
};
};
};
if (Up){
playerBox.body.WakeUp();
if ((((myContactListener.playerContactBodies.length > 0)) && (((((_local4) || (_local5))) || (_local6))))){
playerBox.body.ApplyForce(new b2Vec2(0, -65), playerBox.body.GetWorldCenter());
if (((Game.soundIs) && (!(ballJumpSoundChannel)))){
ballJumpSoundChannel = ballJumpSound.play(0, 1);
ballJumpSoundChannel.addEventListener(Event.SOUND_COMPLETE, ballJumpCompleteHandler);
};
} else {
if (playerBox.body.m_linearVelocity.y < 0){
playerBox.body.ApplyForce(new b2Vec2(0, -1), playerBox.body.GetWorldCenter());
};
};
};
Tweener.addTween(m_sprite, {x:(m_sprite.scaleX * (-(playerBox.x) + (Game.stageWidth / 2))), y:(m_sprite.scaleY * (-(playerBox.y) + (Game.stageHeight / 2))), time:1, transition:"easeOutExpo"});
backGround.x = ((-(m_sprite.x) / 10) + backGroundStartPosition.x);
backGround.y = ((-(m_sprite.y) / 10) + backGroundStartPosition.y);
if (((playerBox.hitTestObject(levelAim)) && ((levelAim.currentFrame == 1)))){
if (((Game.soundIs) && (!(levelSoundChannel)))){
levelSoundChannel = levelSound.play(0, 1);
levelSoundChannel.soundTransform = transformLevelSound;
levelSoundChannel.addEventListener(Event.SOUND_COMPLETE, levelSoundCompleteHandler);
};
PlayerWin();
};
if (levelAim.currentFrame == 20){
levelAim.stop();
};
_local8 = 0;
while (_local8 < m_sprite.numChildren) {
_local9 = m_sprite.getChildAt(_local8);
if ((((_local9 is Shipik)) || ((_local9 is Ships10)))){
if (playerBox.HitTestObjectControlPoints(_local9)){
if (playerBox.IsLive()){
PlayerDie();
};
};
};
_local8++;
};
_local8 = 0;
while (_local8 < 5) {
if (((((checkPoints[_local8]) && (playerBox.hitTestObject(checkPoints[_local8])))) && ((checkPoints[_local8].currentFrame == 1)))){
if (_local8 > lastCheckNum){
lastCheckNum = _local8;
playerStartPosition = new Point(checkPoints[_local8].x, checkPoints[_local8].y);
};
checkPoints[_local8].play();
};
if (((checkPoints[_local8]) && ((checkPoints[_local8].currentFrame == 5)))){
checkPoints[_local8].stop();
};
_local8++;
};
}
private function playerDieHandler(_arg1:TimerEvent):void{
isLose = true;
}
}
}//package Levels
Section 94
//Level_1 (Levels.Level_1)
package Levels {
import flash.events.*;
import flash.display.*;
public class Level_1 extends Level {
public var levelAim:MovieClip;
public var barier:MovieClip;
public var backGroundMC:MovieClip;
public var checkPoint0:MovieClip;
public var exitPlatform:MovieClip;
public var startPlatform:MovieClip;
public function Level_1(){
id = 1;
CreateBody("startPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[200, 0], [200, 20], [0, 20], [0, 0]]]);
CreateBody("exitPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[300, 0], [300, 20], [0, 20], [0, 0]]]);
CreateBody("barier", "Polygon", 0, defaultFriction, defaultRestitution, [[[0, 0], [20, 0], [20, 50], [0, 50]]]);
}
override public function Update(_arg1:Event):void{
super.Update(_arg1);
if (playerBox.y > 550){
if (playerBox.IsLive()){
PlayerDie();
};
};
}
}
}//package Levels
Section 95
//Level_10 (Levels.Level_10)
package Levels {
import flash.events.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import flash.display.*;
public class Level_10 extends Level {
public var goBall:MovieClip;
public var jumpPlatform2:MovieClip;
public var jumpPlatform1:MovieClip;
private var jumpPlatform3Joint:b2PrismaticJoint;
public var jumpPlatform3:MovieClip;
public var cube1:MovieClip;
public var cube2:MovieClip;
public var cube3:MovieClip;
public var roundBlock:MovieClip;
public var levelAim:MovieClip;
public var thirdBarier:MovieClip;
public var afterJump:MovieClip;
public var firstBarier:MovieClip;
public var forthBarier:MovieClip;
public var firstPlatform:MovieClip;
public var checkPoint1:MovieClip;
public var checkPoint2:MovieClip;
public var checkPoint3:MovieClip;
public var checkPoint0:MovieClip;
private var jumpPlatform1Body:b2Body;
private var jumpPlatform2Body:b2Body;
public var mainRampa:MovieClip;
private var jumpPlatform1Joint:b2PrismaticJoint;
private var cube1Body:b2Body;
private var cube2Body:b2Body;
private var cube3Body:b2Body;
private var roundBlockBody:b2Body;
private var jumpPlatform3Body:b2Body;
public var backGroundMC:MovieClip;
public var barierPlatform:MovieClip;
public var secondBarier:MovieClip;
private var jumpPlatform2Joint:b2PrismaticJoint;
public function Level_10(){
var _local1:b2PrismaticJointDef;
var _local2:b2RevoluteJointDef;
super();
id = 10;
CreateBody("firstPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[112, 0], [112, 20], [0, 20], [0, 0]]]);
CreateBody("barierPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[610, 0], [610, 20], [0, 20], [0, 0]]]);
CreateBody("firstBarier", "Polygon", 0, defaultFriction, defaultRestitution, [[[23.5, 0], [20, 3.55], [0, 3.55], [-3.75, 0]], [[0, 3.55], [20, 3.55], [20, 30], [0, 30]]]);
CreateBody("secondBarier", "Polygon", 0, defaultFriction, defaultRestitution, [[[23.5, 0], [20, 4], [0, 3.75], [-3.5, 0]], [[0, 3.75], [20, 4], [20, 50], [0, 50]]]);
CreateBody("thirdBarier", "Polygon", 0, defaultFriction, defaultRestitution, [[[23.5, 0], [20, 3.75], [0, 4], [-3.75, 0]], [[0, 4], [20, 3.75], [20, 70], [0, 70]]]);
CreateBody("forthBarier", "Polygon", 0, defaultFriction, defaultRestitution, [[[27.25, 0], [23.75, 4.8], [3.75, 5.15], [0, 0]], [[3.75, 5.15], [23.75, 4.8], [23.75, 90], [3.75, 90]]]);
jumpPlatform1Body = CreateBody("jumpPlatform1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]);
jumpPlatform2Body = CreateBody("jumpPlatform2", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]);
jumpPlatform3Body = CreateBody("jumpPlatform3", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]);
CreateBody("afterJump", "Polygon", 0, defaultFriction, defaultRestitution, [[[301.45, -0.25], [372.45, -0.25], [301.45, 20.25], [232.95, 30]], [[71, 0], [138.95, 30], [71, 20.5], [0, 0]], [[0, 20.5], [0, 0], [71, 20.5]], [[71, 20.5], [138.95, 30], [139.45, 50]], [[138.95, 30], [232.95, 30], [232.95, 50], [139.45, 50]], [[232.95, 50], [232.95, 30], [301.45, 20.25]], [[372.45, 20.25], [301.45, 20.25], [372.45, -0.25]]]);
cube1Body = CreateBody("cube1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-50, 50], [-50, -50], [50, -50], [50, 50]]]);
cube2Body = CreateBody("cube2", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-50, 50], [-50, -50], [50, -50], [50, 50]]]);
cube3Body = CreateBody("cube3", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-50, 50], [-50, -50], [50, -50], [50, 50]]]);
CreateBody("mainRampa", "Polygon", 0, defaultFriction, defaultRestitution, [[[1285.9, 164.95], [1287.9, 174.45], [1276.4, 177.95], [1282.9, 153.95]], [[1287.9, 174.45], [1290.9, 182.45], [1276.4, 177.95]], [[1290.9, 182.45], [1294.9, 189.45], [1276.4, 177.95]], [[1294.9, 189.45], [1298.4, 193.45], [1271.4, 188.95], [1276.4, 177.95]], [[1298.4, 193.45], [1303.4, 196.45], [1265.9, 194.95], [1271.4, 188.95]], [[1265.9, 194.95], [1303.4, 196.45], [1257.9, 198.95]], [[1257.9, 198.95], [1303.4, 196.45], [1309.65, 199.2], [1243.95, 200.95]], [[434.45, 165.5], [436.45, 175], [424.95, 178.5], [431.45, 154.5]], [[436.45, 175], [439.45, 183], [424.95, 178.5]], [[439.45, 183], [443.45, 190], [424.95, 178.5]], [[443.45, 190], [446.95, 194], [419.95, 189.5], [424.95, 178.5]], [[446.95, 194], [451.95, 197], [419.95, 189.5]], [[451.95, 197], [458.2, 199.75], [414.45, 195.5], [419.95, 189.5]], [[414.45, 195.5], [458.2, 199.75], [406.45, 199.5]], [[458.2, 199.75], [476.2, 200.95], [392.5, 201.5], [406.45, 199.5]], [[476.2, 200.95], [1243.95, 200.95], [1388.9, 223], [0, 223], [392.5, 201.5]], [[161.5, 109.5], [183, 148.5], [103.95, 39], [140.95, 78.95], [150.5, 91.5]], [[183, 148.5], [192, 163], [58, 4], [76, 14], [103.95, 39]], [[192, 163], [202, 175], [0, 223], [0, 0], [42, 0], [58, 4]], [[202, 175], [215.5, 186.5], [0, 223]], [[215.5, 186.5], [236, 196.5], [0, 223]], [[236, 196.5], [0x0100, 201.5], [0, 223]], [[0x0100, 201.5], [392.5, 201.5], [0, 223]], [[1388.9, 223], [1243.95, 200.95], [1327.4, 200.4], [1388.9, 200.4]], [[1327.4, 200.4], [1243.95, 200.95], [1309.65, 199.2]]]);
CreateBody("goBall", "Circle", (defaultDensity / 2), defaultFriction, defaultRestitution, [80]);
roundBlockBody = CreateBody("roundBlock", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[127.3, 26.5], [122, 33.3], [107, 20.8], [109.7, 12.85]], [[84.2, 2.4], [109.7, 12.85], [82, 10.3], [54, 0]], [[24.95, 6.5], [54, 0], [27.5, 13.8], [0, 21.7]], [[3.75, 28.05], [0, 21.7], [27.5, 13.8]], [[27.5, 13.8], [54, 0], [54.5, 8.3]], [[54.5, 8.3], [54, 0], [82, 10.3]], [[82, 10.3], [109.7, 12.85], [107, 20.8]]]);
_local1 = new b2PrismaticJointDef();
_local2 = new b2RevoluteJointDef();
_local1.Initialize(jumpPlatform1Body, m_ground, jumpPlatform1Body.GetWorldCenter(), new b2Vec2(0, 1));
_local1.lowerTranslation = 0;
_local1.upperTranslation = 1;
_local1.enableLimit = true;
_local1.maxMotorForce = 0;
_local1.motorSpeed = 200;
_local1.enableMotor = true;
jumpPlatform1Joint = (m_world.CreateJoint(_local1) as b2PrismaticJoint);
_local1.Initialize(jumpPlatform2Body, m_ground, jumpPlatform2Body.GetWorldCenter(), new b2Vec2(0, 1));
_local1.lowerTranslation = 0;
_local1.upperTranslation = 1;
_local1.enableLimit = true;
_local1.maxMotorForce = 0;
_local1.motorSpeed = 200;
_local1.enableMotor = true;
jumpPlatform2Joint = (m_world.CreateJoint(_local1) as b2PrismaticJoint);
_local1.Initialize(jumpPlatform3Body, m_ground, jumpPlatform3Body.GetWorldCenter(), new b2Vec2(0, 1));
_local1.lowerTranslation = 0;
_local1.upperTranslation = 1;
_local1.enableLimit = true;
_local1.maxMotorForce = 0;
_local1.motorSpeed = 200;
_local1.enableMotor = true;
jumpPlatform3Joint = (m_world.CreateJoint(_local1) as b2PrismaticJoint);
_local2.Initialize(cube1Body, m_ground, cube1Body.GetPosition());
_local2.motorSpeed = (0.3 * Math.PI);
_local2.maxMotorTorque = 5000;
_local2.enableMotor = true;
m_world.CreateJoint(_local2);
_local2.Initialize(cube2Body, m_ground, cube2Body.GetPosition());
_local2.motorSpeed = (-0.3 * Math.PI);
_local2.maxMotorTorque = 5000;
_local2.enableMotor = true;
m_world.CreateJoint(_local2);
_local2.Initialize(cube3Body, m_ground, cube3Body.GetPosition());
_local2.motorSpeed = (0.3 * Math.PI);
_local2.maxMotorTorque = 5000;
_local2.enableMotor = true;
m_world.CreateJoint(_local2);
_local2.Initialize(roundBlockBody, m_ground, new b2Vec2((-675 / m_physScale), (-152 / m_physScale)));
_local2.motorSpeed = (-0.9 * Math.PI);
_local2.maxMotorTorque = 5000;
_local2.enableMotor = true;
m_world.CreateJoint(_local2);
}
private function jumpPlatformSoundCompleteHandler(_arg1:Event):void{
jumpPlatformSoundChannel = null;
}
override public function Update(_arg1:Event):void{
super.Update(_arg1);
if ((((playerBox.y > 500)) || (!((myContactListener.playerContactBodies.indexOf(roundBlockBody) == -1))))){
if (playerBox.IsLive()){
PlayerDie();
};
};
if (myContactListener.playerContactBodies.indexOf(jumpPlatform1Body) != -1){
jumpPlatform1Joint.SetMaxMotorForce(150);
if (((Game.soundIs) && (!(jumpPlatformSoundChannel)))){
jumpPlatformSoundChannel = jumpPlatformSound.play(0, 1);
jumpPlatformSoundChannel.addEventListener(Event.SOUND_COMPLETE, jumpPlatformSoundCompleteHandler);
};
} else {
jumpPlatform1Joint.SetMaxMotorForce(0);
};
if (myContactListener.playerContactBodies.indexOf(jumpPlatform2Body) != -1){
jumpPlatform2Joint.SetMaxMotorForce(150);
if (((Game.soundIs) && (!(jumpPlatformSoundChannel)))){
jumpPlatformSoundChannel = jumpPlatformSound.play(0, 1);
jumpPlatformSoundChannel.addEventListener(Event.SOUND_COMPLETE, jumpPlatformSoundCompleteHandler);
};
} else {
jumpPlatform2Joint.SetMaxMotorForce(0);
};
if (myContactListener.playerContactBodies.indexOf(jumpPlatform3Body) != -1){
jumpPlatform3Joint.SetMaxMotorForce(150);
if (((Game.soundIs) && (!(jumpPlatformSoundChannel)))){
jumpPlatformSoundChannel = jumpPlatformSound.play(0, 1);
jumpPlatformSoundChannel.addEventListener(Event.SOUND_COMPLETE, jumpPlatformSoundCompleteHandler);
};
} else {
jumpPlatform3Joint.SetMaxMotorForce(0);
};
}
}
}//package Levels
Section 96
//Level_11 (Levels.Level_11)
package Levels {
import flash.events.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import flash.display.*;
import Box2D.Dynamics.Contacts.*;
import flash.media.*;
import flash.utils.*;
public class Level_11 extends Level {
public var triangle:MovieClip;
public var killCeil1:MovieClip;
public var train:MovieClip;
public var koleso_2_1:MovieClip;
public var koleso_2_2:MovieClip;
public var levelAim:MovieClip;
public var koleso_6_1:MovieClip;
public var koleso_6_2:MovieClip;
private var kolesoTrain1Joint;
private var trainSoundChannel:SoundChannel;
private var kolesoBody:Array;
private var vagonBody:Array;
public var ceil2_1:MovieClip;
public var upCeil:MovieClip;
public var ceil2_2:MovieClip;
private var kolesoTrain1Body;
public var koleso_11_1:MovieClip;
public var killRotate:MovieClip;
public var vagon10:MovieClip;
public var vagon11:MovieClip;
public var koleso_1_1:MovieClip;
public var koleso_1_2:MovieClip;
public var killStar1:MovieClip;
public var koleso_9_1:MovieClip;
public var koleso_9_2:MovieClip;
public var killStar0:MovieClip;
public var koleso_11_2:MovieClip;
public var koleso_5_2:MovieClip;
public var backGroundMC:MovieClip;
public var koleso_5_1:MovieClip;
public var killStar2:MovieClip;
public var platform:MovieClip;
public var kolesoTrain1:MovieClip;
public var kolesoTrain2:MovieClip;
private var transformTrainSound:SoundTransform;
private var killBrevno:Array;
private var killStarBody:Array;
public var vagon1:MovieClip;
public var koleso_10_1:MovieClip;
public var koleso_10_2:MovieClip;
public var vagon4:MovieClip;
public var vagon5:MovieClip;
public var vagon6:MovieClip;
public var vagon7:MovieClip;
public var vagon8:MovieClip;
public var vagon9:MovieClip;
public var vagon3:MovieClip;
public var koleso_4_1:MovieClip;
public var koleso_4_2:MovieClip;
private var killRotateBody:b2Body;
public var koleso_8_1:MovieClip;
public var koleso_8_2:MovieClip;
public var vagon2:MovieClip;
private var trainSoundTimer:Timer;
public var killBrevno1:MovieClip;
public var killBrevno3:MovieClip;
public var killBrevno0:MovieClip;
public var killBrevno2:MovieClip;
private var kolesoTrain2Body:b2Body;
private var kolesoTrain2Joint:b2RevoluteJoint;
public var checkPoint0:MovieClip;
private var killCeil1Body:b2Body;
private var trainBody:b2Body;
public var ceil1:MovieClip;
public var koleso_3_1:MovieClip;
public var koleso_3_2:MovieClip;
public var koleso_7_1:MovieClip;
public var koleso_7_2:MovieClip;
private var trainSound:TrainSound;
public function Level_11(){
var _local1:int;
kolesoBody = new Array();
vagonBody = new Array();
killStarBody = new Array();
killBrevno = new Array();
trainSound = new TrainSound();
transformTrainSound = new SoundTransform(0.5, 0);
trainSoundTimer = new Timer(10000, 2);
super();
id = 11;
trainSoundTimer.addEventListener(TimerEvent.TIMER, onTimerSoundHandler);
trainSoundTimer.start();
addEventListener(Event.REMOVED_FROM_STAGE, onRemovedHandler);
CreateBody("levelAim", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[7.9, 12.9], [15.65, 30.15], [-9.6, 30.15], [-0.35, 12.9]]]);
trainBody = CreateBody("train", "Polygon", (5 * defaultDensity), defaultFriction, defaultRestitution, [[[23.75, -21.05], [23.75, -9.3], [3.35, -1.2], [3.35, -21.05]], [[0.45, -2.6], [3.35, -1.2], [3.35, 1.3], [0.45, 2.9]], [[3.35, -1.2], [23.75, -9.3], [3.35, 1.3]], [[3.35, 1.3], [23.75, -9.3], [41.75, -9.3], [46.15, -9.2], [58, 2.35], [61.75, 6.35], [3.35, 6.35]], [[58, -9.2], [58, 2.35], [46.15, -9.2]], [[47.25, -15.9], [46.15, -9.2], [41.75, -9.3], [40, -15.9]]]);
kolesoTrain1Body = CreateBody("kolesoTrain1", "Circle", defaultDensity, defaultFriction, defaultRestitution, [8]);
kolesoTrain2Body = CreateBody("kolesoTrain2", "Circle", defaultDensity, defaultFriction, defaultRestitution, [8]);
_local1 = 1;
while (_local1 <= 11) {
switch (_local1){
case 3:
case 4:
case 5:
case 9:
vagonBody.push(CreateBody(("vagon" + _local1.toString()), "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-71.35, -20.45], [-3.4, -20.5], [-3.4, 5.6], [-71.35, 5.6]]]));
break;
default:
vagonBody.push(CreateBody(("vagon" + _local1.toString()), "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-71.35, -20.45], [-66.4, -20.45], [-71.35, -1.2]], [[-74.15, -2.8], [-71.35, -1.2], [-71.35, 1.05], [-74.15, 2.7]], [[-71.35, -1.2], [-66.4, -20.45], [-71.35, 1.05]], [[-71.35, 1.05], [-66.4, -20.45], [-66.4, 1], [-71.35, 5.6]], [[-3.4, 5.6], [-71.35, 5.6], [-66.4, 1], [-8.15, 1], [-3.4, 1.05]], [[-0.6, 2.7], [-3.4, 1.05], [-3.4, -1.2], [-0.6, -2.8]], [[-3.4, -1.2], [-3.4, 1.05], [-3.4, -20.5]], [[-3.4, -20.5], [-3.4, 1.05], [-8.15, 1], [-8.15, -20.5]]]));
break;
};
kolesoBody.push(new Array());
kolesoBody[(_local1 - 1)].push(CreateBody((("koleso_" + _local1.toString()) + "_1"), "Circle", defaultDensity, defaultFriction, defaultRestitution, [8]));
kolesoBody[(_local1 - 1)].push(CreateBody((("koleso_" + _local1.toString()) + "_2"), "Circle", defaultDensity, defaultFriction, defaultRestitution, [8]));
_local1++;
};
CreateBody("platform", "Polygon", 0, defaultFriction, defaultRestitution, [[[2658.9, -33.95], [2857.8, -33.95], [3289.85, 0], [2100.95, 0]], [[0, 0], [2100.95, 0], [3718.9, 7.95], [3650, 20], [0, 20]], [[3793, 80.7], [3777.9, 60.65], [3808.7, 69.5]], [[3777.9, 60.65], [3755.7, 40.8], [3791.3, 45.7], [3808.7, 69.5]], [[3755.7, 40.8], [3714.1, 28.3], [3762.1, 21.5], [3791.3, 45.7]], [[3714.1, 28.3], [3650, 20], [3718.9, 7.95], [3762.1, 21.5]], [[3655.75, 0], [3718.9, 7.95], [3289.85, 0]], [[3718.9, 7.95], [2100.95, 0], [3289.85, 0]]]);
CreateBody("ceil1", "Polygon", 0, defaultFriction, defaultRestitution, [[[659.95, 0], [659.95, 20], [0, 20], [0, 0]]]);
killCeil1Body = CreateBody("killCeil1", "Polygon", 0, defaultFriction, defaultRestitution, [[[250, 5], [250, 20], [37, 14.15], [16.05, 12.95], [0, 5]], [[0, 20], [0, 5], [16.05, 12.95], [9.1, 27.5]], [[22.4, 20], [16.05, 12.95], [22.4, 17]], [[29.35, 32.6], [22.4, 17], [37, 14.15]], [[22.4, 17], [16.05, 12.95], [37, 14.15]], [[48.9, 35.5], [37, 14.15], [53.15, 26.1]], [[57.25, 29.5], [53.15, 26.1], [62.15, 15.75]], [[53.15, 26.1], [37, 14.15], [62.15, 15.75]], [[37, 14.15], [250, 20], [111.05, 16.95], [62.15, 15.75]], [[71.25, 26.5], [62.15, 15.75], [84.5, 17.3]], [[91.5, 34.55], [84.5, 17.3], [95.75, 23.8]], [[102.65, 32.65], [95.75, 23.8], [111.05, 16.95]], [[95.75, 23.8], [84.5, 17.3], [111.05, 16.95]], [[84.5, 17.3], [62.15, 15.75], [111.05, 16.95]], [[118, 28.2], [111.05, 16.95], [121.5, 23.8]], [[125.75, 37.1], [121.5, 23.8], [137, 20]], [[121.5, 23.8], [111.05, 16.95], [137, 20]], [[142.45, 29], [137, 20], [148.75, 20]], [[137, 20], [111.05, 16.95], [148.75, 20]], [[153.65, 34], [148.75, 20], [166.25, 20], [161.45, 40.4]], [[148.75, 20], [111.05, 16.95], [166.25, 20]], [[173.2, 35.5], [166.25, 20], [179.2, 27.25], [179.2, 39.8]], [[184.3, 33.15], [179.2, 27.25], [189.95, 23.5]], [[179.2, 27.25], [166.25, 20], [189.95, 23.5]], [[199.15, 39.45], [189.95, 23.5], [209.9, 20]], [[189.95, 23.5], [166.25, 20], [209.9, 20]], [[166.25, 20], [111.05, 16.95], [209.9, 20]], [[111.05, 16.95], [250, 20], [209.9, 20]], [[209.9, 20], [250, 20], [232.15, 31], [219.3, 31]], [[242.3, 39], [235.55, 20], [250, 20]], [[235.55, 20], [250, 20], [232.15, 31]]]);
CreateBody("ceil2_1", "Polygon", 0, defaultFriction, defaultRestitution, [[[100, 0], [100, 10], [0, 10], [0, 0]]]);
CreateBody("ceil2_2", "Polygon", 0, defaultFriction, defaultRestitution, [[[100, 0], [100, 10], [0, 10], [0, 0]]]);
killRotateBody = CreateBody("killRotate", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[5, -40], [5, 40], [-5, 40], [-5, -40]]]);
_local1 = 0;
while (_local1 < 3) {
killStarBody.push(CreateBody(("killStar" + _local1.toString()), "Circle", defaultDensity, defaultFriction, defaultRestitution, [40]));
_local1++;
};
_local1 = 0;
while (_local1 < 4) {
killBrevno.push(CreateBody(("killBrevno" + _local1.toString()), "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[52.75, 0], [52.75, 3], [0, 3], [0, 0]]]));
_local1++;
};
CreateBody("triangle", "Polygon", 0, defaultFriction, defaultRestitution, [[[0, 40], [185, 0], [187, 27]]]);
CreateBody("upCeil", "Polygon", 0, defaultFriction, defaultRestitution, [[[-30.5, 34.5], [-13.5, 13.05], [0, 36], [-30.5, 38.5]], [[0, 36], [-13.5, 13.05], [175, 24]], [[175, 24], [-13.5, 13.05], [174.95, 0], [389, 0], [602.45, 18.6], [390.95, 24]], [[621.45, 41.5], [390.95, 24], [602.45, 18.6], [621.45, 36.65]]]);
var _local2:b2DistanceJointDef = new b2DistanceJointDef();
var _local3:b2RevoluteJointDef = new b2RevoluteJointDef();
_local3.Initialize(killRotateBody, m_ground, killRotateBody.GetPosition());
_local3.motorSpeed = -(Math.PI);
_local3.maxMotorTorque = 5000;
_local3.enableMotor = true;
m_world.CreateJoint(_local3);
_local1 = 0;
while (_local1 < 3) {
_local3.Initialize(killStarBody[_local1], m_ground, new b2Vec2((killStarBody[_local1].GetPosition().x + (20 / m_physScale)), (killStarBody[_local1].GetPosition().y + (20 / m_physScale))));
_local3.motorSpeed = (-5 * Math.PI);
_local3.maxMotorTorque = 5000;
_local3.enableMotor = true;
m_world.CreateJoint(_local3);
_local1++;
};
_local3.Initialize(trainBody, kolesoTrain1Body, new b2Vec2((kolesoTrain1Body.GetPosition().x + (4 / m_physScale)), (kolesoTrain1Body.GetPosition().y + (4 / m_physScale))));
_local3.motorSpeed = (7 * Math.PI);
_local3.maxMotorTorque = 5000;
_local3.enableMotor = true;
kolesoTrain1Joint = (m_world.CreateJoint(_local3) as b2RevoluteJoint);
_local3.Initialize(trainBody, kolesoTrain2Body, new b2Vec2((kolesoTrain2Body.GetPosition().x + (4 / m_physScale)), (kolesoTrain2Body.GetPosition().y + (4 / m_physScale))));
_local3.motorSpeed = (7 * Math.PI);
_local3.maxMotorTorque = 5000;
_local3.enableMotor = true;
kolesoTrain2Joint = (m_world.CreateJoint(_local3) as b2RevoluteJoint);
_local3.enableMotor = false;
_local1 = 1;
while (_local1 <= 11) {
_local3.Initialize(vagonBody[(_local1 - 1)], kolesoBody[(_local1 - 1)][0], new b2Vec2((kolesoBody[(_local1 - 1)][0].GetPosition().x + (4 / m_physScale)), (kolesoBody[(_local1 - 1)][0].GetPosition().y + (4 / m_physScale))));
m_world.CreateJoint(_local3);
_local3.Initialize(vagonBody[(_local1 - 1)], kolesoBody[(_local1 - 1)][1], new b2Vec2((kolesoBody[(_local1 - 1)][1].GetPosition().x + (4 / m_physScale)), (kolesoBody[(_local1 - 1)][1].GetPosition().y + (4 / m_physScale))));
m_world.CreateJoint(_local3);
_local1++;
};
_local2.Initialize(trainBody, vagonBody[0], trainBody.GetPosition(), vagonBody[0].GetPosition());
m_world.CreateJoint(_local2);
_local1 = 1;
while (_local1 <= 10) {
_local2.Initialize(vagonBody[(_local1 - 1)], vagonBody[((_local1 - 1) + 1)], new b2Vec2((vagonBody[(_local1 - 1)].GetPosition().x - (75 / m_physScale)), vagonBody[(_local1 - 1)].GetPosition().y), new b2Vec2(vagonBody[((_local1 - 1) + 1)].GetPosition().x, vagonBody[((_local1 - 1) + 1)].GetPosition().y));
m_world.CreateJoint(_local2);
_local1++;
};
}
private function onTimerSoundHandler(_arg1:TimerEvent):void{
if (Game.soundIs){
trainSoundChannel = trainSound.play(0, 1);
};
if (trainSoundChannel){
trainSoundChannel.soundTransform = transformTrainSound;
};
}
private function onRemovedHandler(_arg1:Event):void{
if (trainSoundChannel){
trainSoundChannel.stop();
trainSoundChannel = null;
};
trainSoundTimer.stop();
}
override public function Update(_arg1:Event):void{
super.Update(_arg1);
if ((((((((((((((((((((((((((playerBox.y > 500)) || (!((myContactListener.playerContactBodies.indexOf(killCeil1Body) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killRotateBody) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killStarBody[0]) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killStarBody[1]) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killStarBody[2]) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killStarBody[3]) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killStarBody[4]) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killStarBody[5]) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killBrevno[0]) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killBrevno[1]) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killBrevno[2]) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killBrevno[3]) == -1))))){
if (playerBox.IsLive()){
PlayerDie();
};
};
}
}
}//package Levels
Section 97
//Level_12 (Levels.Level_12)
package Levels {
import flash.events.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import flash.display.*;
import com.midasplayer.*;
import King.*;
import flash.text.*;
import flash.net.*;
public class Level_12 extends Level {
public var fiveMoreLevelsText:TextField;
public var ceil:MovieClip;
public var box1:MovieClip;
public var box2:MovieClip;
public var checkPoint0:MovieClip;
public var checkPoint1:MovieClip;
public var checkPoint3:MovieClip;
public var mainPlatform:MovieClip;
public var rampa:MovieClip;
public var checkPoint2:MovieClip;
public var roll1:MovieClip;
public var roll2:MovieClip;
public var killStar:MovieClip;
public var levelAim:MovieClip;
public var kingLogo:com;
public var backGroundMC:MovieClip;
public var boxPlatform:MovieClip;
public var steps:MovieClip;
public var bigBox:MovieClip;
private var killStarDirection:int;// = 1
public var box0:MovieClip;
private var killStarBody:b2Body;
public var goPlat:MovieClip;
private var boxStarBody:b2Body;
public function Level_12(){
id = 12;
kingLogo.addEventListener(MouseEvent.CLICK, kingClickHandler);
if (KingAPI.isHome){
kingLogo.visible = false;
fiveMoreLevelsText.visible = false;
};
var _local1:b2FilterData = new b2FilterData();
_local1.groupIndex = -1;
CreateBody("steps", "Polygon", 0, defaultFriction, defaultRestitution, [[[0x0100, 0], [0x0100, 18], [164, 18], [138, 0]], [[112, 18], [138, 18], [164, 106], [112, 37]], [[87, 37], [112, 37], [164, 106], [87, 55]], [[62, 55], [87, 55], [62, 72]], [[38.5, 72], [62, 72], [38.5, 88.5]], [[62, 72], [87, 55], [164, 106], [38.5, 88.5]], [[0, 88.5], [38.5, 88.5], [164, 106], [0, 106]], [[138, 18], [138, 0], [164, 18], [164, 106]]]);
var _local2:b2Body = CreateBody("mainPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[1962.2, 0], [1962.2, 18.05], [1817.45, 7.75], [1817.45, 0]], [[1817.45, 7.75], [1962.2, 18.05], [1799.45, 15.75], [1799.45, 7.75]], [[1799.45, 15.75], [1962.2, 18.05], [1883.2, 18.05], [1779.95, 15.75]], [[1761.2, 24], [1779.95, 24], [1761.2, 31.5]], [[1741.95, 31.5], [1761.2, 31.5], [1741.95, 39.25]], [[1761.2, 31.5], [1779.95, 24], [1883.2, 193.25], [1741.95, 39.25]], [[1431.65, 39.25], [1741.95, 39.25], [1883.2, 193.25], [1431.65, 127.4]], [[884.25, 127.4], [1431.65, 127.4], [1883.2, 193.25], [884.25, 168.2]], [[533, 127.2], [533, 168.2], [511.5, 168.25], [511.5, 127.2]], [[533, 168.2], [884.25, 168.2], [1883.2, 193.25], [0, 193.25], [511.5, 168.25]], [[0, 168.25], [511.5, 168.25], [0, 193.25]], [[1779.95, 24], [1779.95, 15.75], [1883.2, 18.05], [1883.2, 193.25]]]);
var _local3:b2Shape = _local2.GetShapeList();
while (_local3) {
_local3.SetFilterData(_local1);
m_world.Refilter(_local3);
_local3 = _local3.m_next;
};
CreateBody("boxPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[100, 0], [100, 18], [0, 18], [0, 0]]]);
var _local4:int;
while (_local4 < 3) {
CreateBody(("box" + _local4.toString()), "Polygon", (defaultDensity / 5), defaultFriction, defaultRestitution, [[[20, 0], [20, 20], [0, 20], [0, 0]]]);
_local4++;
};
CreateBody("ceil", "Polygon", 0, defaultFriction, defaultRestitution, [[[184, 0], [184, 140.25], [0, 140.25], [0, 0]]]);
CreateBody("bigBox", "Polygon", (defaultDensity / 8), defaultFriction, defaultRestitution, [[[0, 0], [40, 0], [40, 40], [0, 40]]]);
killStarBody = CreateBody("killStar", "Circle", defaultDensity, defaultFriction, defaultRestitution, [40]);
killStarBody.GetShapeList().SetFilterData(_local1);
m_world.Refilter(killStarBody.GetShapeList());
var _local5:b2Body = CreateBody("rampa", "Polygon", 0, 0.1, defaultRestitution, [[[11.6, -14.25], [11.6, -8.2], [5.6, -8.2], [0, -14.25]], [[435.5, 84.5], [354.5, 64.5], [451, 87.5]], [[354.5, 64.5], [210.95, 30], [505.5, 94], [483.5, 92.5], [451, 87.5]], [[210.95, 30], [157.95, 18], [450, 81.5], [505.5, 94]], [[996, 70.6], [1015, 70.6], [1009, 76.6], [996, 76.6]], [[1015, 70.6], [1015, 94], [1009, 88.5], [1009, 76.6]], [[1015, 94], [505.5, 94], [507.5, 88.5], [1009, 88.5]], [[507.5, 88.5], [505.5, 94], [483, 86.5]], [[483, 86.5], [505.5, 94], [450, 81.5]], [[450, 81.5], [157.95, 18], [420, 74.5]], [[420, 74.5], [157.95, 18], [211, 23.5], [353.5, 57.5]], [[157.95, 18], [110, 12], [158, 11.5], [211, 23.5]], [[110, 12], [58.75, 7], [110, 5.5], [158, 11.5]], [[58.75, 7], [0, 7], [5.6, 0], [58.75, 0], [110, 5.5]], [[0, 7], [0, -14.25], [5.6, -8.2], [5.6, 0]]]);
var _local6:b2Body = CreateBody("roll1", "Circle", defaultDensity, 0.1, defaultRestitution, [8]);
var _local7:b2Body = CreateBody("roll2", "Circle", defaultDensity, 0.1, defaultRestitution, [8]);
var _local8:b2Body = CreateBody("goPlat", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[5.45, 0.75], [5.45, 10.1], [0, 15.75], [0, 0.75]], [[5.45, 10.1], [54.05, 10.1], [59.75, 15.75], [0, 15.75]], [[54.05, 10.1], [54.05, 0], [59.75, 0], [59.75, 15.75]]]);
var _local9:b2DistanceJointDef = new b2DistanceJointDef();
var _local10:b2PrismaticJointDef = new b2PrismaticJointDef();
var _local11:b2RevoluteJointDef = new b2RevoluteJointDef();
_local10.Initialize(killStarBody, m_ground, new b2Vec2((killStarBody.GetPosition().x + (20 / m_physScale)), (killStarBody.GetPosition().y + (20 / m_physScale))), new b2Vec2(1, 0));
m_world.CreateJoint(_local10);
_local9.Initialize(_local8, _local6, new b2Vec2((_local8.GetPosition().x + (3 / m_physScale)), (_local8.GetPosition().y + (1 / m_physScale))), new b2Vec2((_local6.GetPosition().x + (4 / m_physScale)), (_local6.GetPosition().y + (4 / m_physScale))));
m_world.CreateJoint(_local9);
_local9.Initialize(_local8, _local7, new b2Vec2((_local8.GetPosition().x + (57 / m_physScale)), (_local8.GetPosition().y + (1 / m_physScale))), new b2Vec2((_local7.GetPosition().x + (4 / m_physScale)), (_local7.GetPosition().y + (4 / m_physScale))));
m_world.CreateJoint(_local9);
_local9.Initialize(_local6, _local7, new b2Vec2((_local6.GetPosition().x + (4 / m_physScale)), (_local6.GetPosition().y + (4 / m_physScale))), new b2Vec2((_local7.GetPosition().x + (4 / m_physScale)), (_local7.GetPosition().y + (4 / m_physScale))));
m_world.CreateJoint(_local9);
}
override public function Update(_arg1:Event):void{
super.Update(_arg1);
if ((((playerBox.y > 500)) || (!((myContactListener.playerContactBodies.indexOf(killStarBody) == -1))))){
if (playerBox.IsLive()){
PlayerDie();
};
};
if (killStar.x < -1050){
killStarDirection = 1;
};
if (killStar.x > -824){
killStarDirection = -1;
};
killStarBody.SetLinearVelocity(new b2Vec2((4 * killStarDirection), 0));
}
function kingClickHandler(_arg1:MouseEvent):void{
navigateToURL(new URLRequest("http://www.king.com/game/"), "_blank");
}
}
}//package Levels
Section 98
//Level_13 (Levels.Level_13)
package Levels {
import flash.events.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import flash.display.*;
public class Level_13 extends Level {
public var mainPlat:MovieClip;
private var movePlat2BodyDirection:int;
private var greenBarierBody:b2Body;
public var movePlat1:MovieClip;
public var pereval2:MovieClip;
public var levelAim:MovieClip;
private var killStar1Body:b2Body;
public var movePlat2:MovieClip;
private var killStar2Body:b2Body;
private var ballI:int;// = 0
public var pereval:MovieClip;
public var greenCheck:MovieClip;
public var greenBarier:MovieClip;
private var kingStarBody2:b2Body;
public var checkPoint0:MovieClip;
public var checkPoint1:MovieClip;
public var checkPoint2:MovieClip;
private var kingStarBody1:b2Body;
public var kingStar1:MovieClip;
private var movePlat1Body:b2Body;
private var movePlat2Body:b2Body;
private var kingStarBody3:b2Body;
public var skyLeft:MovieClip;
public var killStar1:MovieClip;
public var killStar2:MovieClip;
public var backGroundMC:MovieClip;
private var movePlat1BodyDirection:int;
public var skyRight:MovieClip;
public static var greenCheckLevel:Boolean = false;
public function Level_13(){
id = 13;
CreateBody("mainPlat", "Polygon", 0, defaultFriction, defaultRestitution, [[[-208.5, -55], [-208.5, -34.05], [-268.45, -34.05], [-268.45, -55]], [[-695.55, 11], [-624.5, 11], [-695.55, 29]], [[-624.5, 11], [-268.45, -55], [-268.45, -34.05], [-622.5, 29], [-695.55, 29]]]);
kingStarBody1 = CreateBody("kingStar1", "Polygon", (2 * defaultDensity), defaultFriction, defaultRestitution, [[[30.65, -67.7], [53, -53], [-18.6, -7.65], [-53.05, -53], [-28.3, -69.35], [-0.05, -75]], [[-75.05, 0], [-18.6, -7.65], [-68.9, 30.1]], [[-18.6, -7.65], [53, -53], [69.2, -27.7], [74.95, 0], [67.9, 28.8], [53, 53.05], [30.3, 67.25], [-0.05, 75], [-27.65, 68.1], [-53.05, 53.05], [-68.9, 30.1]]]);
movePlat1Body = CreateBody("movePlat1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[65, -5], [65, 5], [-65, 5], [-65, -5]]]);
movePlat2Body = CreateBody("movePlat2", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[65, -5], [65, 5], [-65, 5], [-65, -5]]]);
CreateBody("skyLeft", "Polygon", 0, defaultFriction, defaultRestitution, [[[0, 191.25], [10.25, 191.25], [10.25, 236.25], [0, 245.5]], [[199.75, 460], [114.75, 444.2], [123.75, 435.85], [199.75, 451]], [[114.75, 444.2], [114.75, 245.5], [123.75, 345.25], [123.75, 435.85]], [[199.75, 359], [123.75, 345.25], [123.75, 336.25], [199.75, 350]], [[123.75, 345.25], [114.75, 245.5], [123.75, 336.25]], [[123.75, 336.25], [114.75, 245.5], [123.75, 245.25]], [[114.75, 245.5], [0, 245.5], [10.25, 236.25], [123.75, 236.25], [123.75, 245.25]], [[199.75, 259], [123.75, 245.25], [123.75, 236.25], [199.75, 250]]]);
CreateBody("skyRight", "Polygon", 0, defaultFriction, defaultRestitution, [[[76, 132], [85, 132], [76, 286.85]], [[0, 300], [76, 286.85], [76, 295.85], [0, 309]], [[76, 286.85], [85, 132], [76, 295.85]], [[76, 295.85], [85, 132], [85, 394.8], [76, 386.85]], [[0, 400], [76, 386.85], [85, 394.8], [0, 409]]]);
greenBarierBody = CreateBody("greenBarier", "Polygon", 0, defaultFriction, defaultRestitution, [[[10, -75], [10, 75], [-10, 75], [-10, -75]]]);
CreateBody("pereval", "Polygon", 0, defaultFriction, defaultRestitution, [[[-56, 10], [-56, -10], [56, -10], [56, 10]]]);
CreateBody("pereval2", "Polygon", 0, defaultFriction, defaultRestitution, [[[-56, 10], [-56, -10], [56, -10], [56, 10]]]);
killStar1Body = CreateBody("killStar1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-15, 0.2], [-2.15, -2.05], [-2.05, 2.1]], [[-2.15, -2.05], [-0.25, -15], [2, -2.15], [2.1, 2], [0.2, 15], [-2.05, 2.1]], [[15, -0.25], [2.1, 2], [2, -2.15]]]);
killStar2Body = CreateBody("killStar2", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-15, 0.2], [-2.15, -2.05], [-2.05, 2.1]], [[-2.15, -2.05], [-0.25, -15], [2, -2.15], [2.1, 2], [0.2, 15], [-2.05, 2.1]], [[15, -0.25], [2.1, 2], [2, -2.15]]]);
if (greenCheckLevel){
DestroyBody(greenBarierBody);
};
var _local1:b2DistanceJointDef = new b2DistanceJointDef();
var _local2:b2PrismaticJointDef = new b2PrismaticJointDef();
_local2.Initialize(movePlat1Body, m_ground, movePlat1Body.GetWorldCenter(), new b2Vec2(1, 0));
_local2.enableLimit = false;
_local2.enableMotor = false;
m_world.CreateJoint(_local2);
movePlat1BodyDirection = -1;
_local2.Initialize(movePlat2Body, m_ground, movePlat2Body.GetWorldCenter(), new b2Vec2(1, 0));
_local2.enableLimit = false;
_local2.enableMotor = false;
m_world.CreateJoint(_local2);
movePlat2BodyDirection = -1;
_local1.Initialize(killStar1Body, m_ground, killStar1Body.GetPosition(), new b2Vec2((killStar1Body.GetPosition().x - (100 / m_physScale)), (killStar1Body.GetPosition().y - (100 / m_physScale))));
m_world.CreateJoint(_local1);
_local1.Initialize(killStar2Body, m_ground, killStar2Body.GetPosition(), new b2Vec2((killStar2Body.GetPosition().x + (100 / m_physScale)), (killStar2Body.GetPosition().y - (100 / m_physScale))));
m_world.CreateJoint(_local1);
killStar1Body.SetAngularVelocity(10);
killStar2Body.SetAngularVelocity(10);
greenCheck.stop();
}
private function checkBoxSoundCompleteHandler(_arg1:Event):void{
checkBoxSoundChannel = null;
}
override public function Update(_arg1:Event):void{
super.Update(_arg1);
if ((((((((playerBox.y > 500)) || (!((myContactListener.playerContactBodies.indexOf(kingStarBody1) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killStar1Body) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killStar2Body) == -1))))){
if (playerBox.IsLive()){
PlayerDie();
};
};
if (movePlat1.x < -1237){
movePlat1BodyDirection = 1;
};
if (movePlat1.x > -863){
movePlat1BodyDirection = -1;
};
movePlat1Body.SetLinearVelocity(new b2Vec2((3 * movePlat1BodyDirection), 0));
if (movePlat2.x < -572){
movePlat2BodyDirection = 1;
};
if (movePlat2.x > -68){
movePlat2BodyDirection = -1;
};
movePlat2Body.SetLinearVelocity(new b2Vec2((3 * movePlat2BodyDirection), 0));
if (((playerBox.hitTestObject(greenCheck)) && ((greenCheck.currentFrame == 1)))){
greenCheck.gotoAndStop(2);
greenCheckLevel = true;
DestroyBody(greenBarierBody);
if (((Game.soundIs) && (!(checkBoxSoundChannel)))){
checkBoxSoundChannel = checkBoxSound.play(0, 1);
checkBoxSoundChannel.addEventListener(Event.SOUND_COMPLETE, checkBoxSoundCompleteHandler);
};
};
}
}
}//package Levels
Section 99
//Level_14 (Levels.Level_14)
package Levels {
import flash.events.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import flash.display.*;
public class Level_14 extends Level {
public var firstPlatform:MovieClip;
public var checkPoint0:MovieClip;
public var checkPoint1:MovieClip;
public var floor:MovieClip;
public var blueCheck:MovieClip;
public var movePlatform1:MovieClip;
private var movePlatform1Body:b2Body;
public var checkPlat:MovieClip;
public var killRollBall:MovieClip;
private var killRollGo:Boolean;// = false
public var catapult:MovieClip;
public var levelAim:MovieClip;
public var finishPlat:MovieClip;
public var barier:MovieClip;
public var backGroundMC:MovieClip;
public var catapultOpora:MovieClip;
public var catapultPlat:MovieClip;
public var bluePlat:MovieClip;
private var bluePlatBody:b2Body;
private var drop1Body:b2Body;
private var movePlatform1BodyDirection:int;
public var ball40:MovieClip;
public var dropPlat:MovieClip;
private var killRollBallBody:b2Body;
public function Level_14(){
var _local3:b2PrismaticJointDef;
super();
id = 14;
CreateBody("firstPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[140, 10], [-110, 10], [-110, -10], [140, -10]]]);
movePlatform1Body = CreateBody("movePlatform1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-60, -5.35], [-52.1, -17.1], [-52.1, -5], [-60, 5]], [[60, 5], [-60, 5], [-52.1, -5], [60, -5]]]);
CreateBody("catapultPlat", "Polygon", 0, defaultFriction, defaultRestitution, [[[94.8, -44], [247.5, -44], [-16.1, -12.95]], [[-247.5, -12.95], [-16.1, -12.95], [-247.5, 44]], [[-16.1, -12.95], [247.5, -44], [247.5, 44], [-247.5, 44]]]);
CreateBody("ball40", "Circle", 2, 0.2, defaultRestitution, [45]);
var _local1:b2Body = CreateBody("catapultOpora", "Polygon", 0, defaultFriction, defaultRestitution, [[[-0.25, -4.75], [18.25, 24.75], [-18.25, 24.75]]]);
var _local2:b2Body = CreateBody("catapult", "Polygon", 0.5, defaultFriction, defaultRestitution, [[[-72.05, -16.75], [-71.3, -10.4], [-77.25, -16.75]], [[-71.3, -10.4], [-69.4, -5.75], [-70.25, 1], [-74.25, -3.65], [-76.55, -10.1], [-77.25, -16.75]], [[-70.25, 1], [-69.4, -5.75], [-65.15, -3], [-65, 3]], [[54.4, 3], [-65, 3], [-46.65, -3], [54.4, -3]], [[-46.65, -3], [-65, 3], [-53.8, -3], [-44.1, -7.1]], [[-42.6, -11.9], [-44.1, -7.1], [-47.15, -13.55], [-47.15, -17], [-41.9, -17]], [[-47.15, -13.55], [-44.1, -7.1], [-48.15, -9.7]], [[-48.15, -9.7], [-44.1, -7.1], [-50.25, -5.75]], [[-50.25, -5.75], [-44.1, -7.1], [-53.8, -3]], [[-53.8, -3], [-65, 3], [-60, -2.25]], [[-60, -2.25], [-65, 3], [-65.15, -3]]]);
CreateBody("floor", "Polygon", 0, defaultFriction, defaultRestitution, [[[-199.9, 9], [-199.9, -9], [257.1, -9], [257.1, 9]]]);
bluePlatBody = CreateBody("bluePlat", "Polygon", 0, defaultFriction, defaultRestitution, [[[-44.8, -5], [39.05, -5], [47.6, 5], [-44.8, 5]], [[39.05, -5], [39.05, -17.3], [47.6, -4.9], [47.6, 5]]]);
CreateBody("checkPlat", "Polygon", 0, defaultFriction, defaultRestitution, [[[158, -10], [158, 10], [-62, 10], [-62, -10]]]);
drop1Body = CreateBody("dropPlat", "Polygon", 0, defaultFriction, defaultRestitution, [[[-62, 5], [-62, -5], [62, -5], [62, 5]]]);
CreateBody("finishPlat", "Polygon", 0, defaultFriction, defaultRestitution, [[[79.9, -10], [162.5, -10], [162.5, 83.5], [17.9, 27.1]], [[-135.25, 27.1], [17.9, 27.1], [162.5, 83.5], [-118.25, 59.5]], [[-250.45, 59.5], [-118.25, 59.5], [162.5, 83.5], [-250.45, 79.5]]]);
killRollBallBody = CreateBody("killRollBall", "Circle", defaultDensity, defaultFriction, defaultRestitution, [50]);
CreateBody("barier", "Polygon", 0, defaultFriction, defaultRestitution, [[[0, 0], [20, 0], [20, 50], [0, 50]]]);
_local3 = new b2PrismaticJointDef();
var _local4:b2RevoluteJointDef = new b2RevoluteJointDef();
_local3.Initialize(movePlatform1Body, m_ground, movePlatform1Body.GetWorldCenter(), new b2Vec2(0, 1));
_local3.enableLimit = false;
_local3.enableMotor = false;
m_world.CreateJoint(_local3);
movePlatform1BodyDirection = 1;
_local4.Initialize(_local2, _local1, _local2.GetPosition());
m_world.CreateJoint(_local4);
blueCheck.stop();
}
override public function Update(_arg1:Event):void{
super.Update(_arg1);
if ((((playerBox.y > 750)) || (!((myContactListener.playerContactBodies.indexOf(killRollBallBody) == -1))))){
if (playerBox.IsLive()){
PlayerDie();
};
};
if (movePlatform1.y < 232){
movePlatform1BodyDirection = 1;
};
if (movePlatform1.y > 640){
movePlatform1BodyDirection = -1;
};
movePlatform1Body.SetLinearVelocity(new b2Vec2(0, (3 * movePlatform1BodyDirection)));
if (((playerBox.hitTestObject(blueCheck)) && ((blueCheck.currentFrame == 1)))){
blueCheck.gotoAndStop(2);
DestroyBody(bluePlatBody);
if (((Game.soundIs) && (!(checkBoxSoundChannel)))){
checkBoxSoundChannel = checkBoxSound.play(0, 1);
checkBoxSoundChannel.addEventListener(Event.SOUND_COMPLETE, checkBoxSoundCompleteHandler);
};
};
if (myContactListener.playerContactBodies.indexOf(drop1Body) != -1){
m_world.DestroyBody(drop1Body);
drop1Body = CreateBody("dropPlat", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-62, 5], [-62, -5], [62, -5], [62, 5]]]);
};
if ((((playerBox.x > 1410)) && (!(killRollGo)))){
killRollGo = true;
killRollBallBody.ApplyImpulse(new b2Vec2(-5, 0), killRollBallBody.GetPosition());
};
}
private function checkBoxSoundCompleteHandler(_arg1:Event):void{
checkBoxSoundChannel = null;
}
}
}//package Levels
Section 100
//Level_15 (Levels.Level_15)
package Levels {
import flash.events.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import flash.display.*;
import caurina.transitions.*;
public class Level_15 extends Level {
public var luk:MovieClip;
public var rampa2:MovieClip;
public var redGate:MovieClip;
public var shopLeftSide:MovieClip;
public var skateWheel11:MovieClip;
public var skateWheel12:MovieClip;
private var movePlatformBody:b2Body;
public var levelAim:MovieClip;
public var shopRightSide:MovieClip;
private var redGateBody:b2Body;
public var money:MovieClip;
public var checkPoint0:MovieClip;
public var checkPoint1:MovieClip;
public var checkPoint2:MovieClip;
private var shopLeftSideBody:b2Body;
public var finishPlat:MovieClip;
public var barier:MovieClip;
public var movePlatform:MovieClip;
public var skateBoard1:MovieClip;
public var step2:MovieClip;
public var step3:MovieClip;
public var step1:MovieClip;
public var killLine:MovieClip;
public var backGroundMC:MovieClip;
public var underShop:MovieClip;
public var redCheck:MovieClip;
private var movePlatformBodyDirection:int;
public function Level_15(){
id = 15;
CreateBody("rampa2", "Polygon", 0, defaultFriction, defaultRestitution, [[[-543.75, -135.5], [-487.75, -116.5], [-147.8, 14.5], [-24.8, 89.05], [-128.4, 77.55], [-659.1, -3.15], [-866.95, -54.4], [-866.95, -170], [-766.65, -170], [-726.65, -167.5], [-630.7, -154.5], [-588.65, -146.5]], [[-1606.85, -54.4], [-866.95, -54.4], [-659.1, -3.15], [-1606.85, -3.15]], [[291.95, 40.05], [291.95, 89.05], [281.45, 45.05]], [[281.45, 45.05], [291.95, 89.05], [267.95, 49.55]], [[267.95, 49.55], [291.95, 89.05], [252, 52.55]], [[291.95, 89.05], [-24.8, 89.05], [227.5, 55.05], [252, 52.55]], [[227.5, 55.05], [-24.8, 89.05], [163.45, 57.5]], [[163.45, 57.5], [-24.8, 89.05], [142.45, 57.5]], [[142.45, 57.5], [-24.8, 89.05], [46.45, 51.55]], [[46.45, 51.55], [-24.8, 89.05], [-13.55, 44.55]], [[-13.55, 44.55], [-24.8, 89.05], [-75.8, 33.5], [-41.05, 39.65]], [[-75.8, 33.5], [-24.8, 89.05], [-121.3, 22.5]], [[-121.3, 22.5], [-24.8, 89.05], [-147.8, 14.5]]]);
shopLeftSideBody = CreateBody("shopLeftSide", "Polygon", 0, defaultFriction, defaultRestitution, [[[81.95, -91.5], [81.95, -53.5], [-230.7, -53.5], [-263, -91.5]], [[182.95, 91.5], [-263, 91.5], [-230.7, 81.75], [182.95, 81.75]], [[-263, 91.5], [-263, -91.5], [-230.7, -53.5], [-230.7, 81.75]]]);
CreateBody("shopRightSide", "Polygon", 0, defaultFriction, defaultRestitution, [[[105.35, -10.9], [105.35, -48.7], [175.45, -48.7], [153.35, -10.9]], [[-175.5, 20.95], [153.35, 20.95], [175.45, 48.7], [-175.5, 48.7]], [[153.35, 20.95], [153.35, -10.9], [175.45, -48.7], [175.45, 48.7]]]);
CreateBody("step1", "Polygon", 0, defaultFriction, defaultRestitution, [[[14.75, -3.5], [14.75, 3.5], [-14.75, 3.5], [-14.75, -3.5]]]);
CreateBody("step2", "Polygon", 0, defaultFriction, defaultRestitution, [[[14.75, -3.5], [14.75, 3.5], [-14.75, 3.5], [-14.75, -3.5]]]);
CreateBody("step3", "Polygon", 0, defaultFriction, defaultRestitution, [[[14.75, -3.5], [14.75, 3.5], [-14.75, 3.5], [-14.75, -3.5]]]);
redGateBody = CreateBody("redGate", "Polygon", 0, defaultFriction, defaultRestitution, [[[-4, -77.65], [4, -77.65], [4, 5.35], [-4, 5.35]]]);
CreateBody("finishPlat", "Polygon", 0, defaultFriction, defaultRestitution, [[[-160, -87.5], [-115, -61.5], [-160, 0]], [[-115, -61.5], [-99, -56], [-160, 0]], [[160, 0], [-160, 0], [-62, -48], [160, -48]], [[-62, -48], [-160, 0], [-80.3, -50.5]], [[-80.3, -50.5], [-160, 0], [-99, -56]]]);
CreateBody("barier", "Polygon", 0, defaultFriction, defaultRestitution, [[[0, 0], [20, 0], [20, 50], [0, 50]]]);
movePlatformBody = CreateBody("movePlatform", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[30, -21], [30, -11], [-30, -11], [-30, -21]]]);
CreateBody("underShop", "Polygon", 0, defaultFriction, defaultRestitution, [[[-353.55, 42.3], [-353.55, -42.3], [353.6, -42.3], [353.6, 42.3]]]);
if (lastCheckNum == 0){
CreateBody("luk", "Polygon", (defaultDensity / 3), (defaultFriction / 3), defaultRestitution, [[[-20, 2], [-20, -2], [20, -2], [20, 2]]]);
} else {
m_sprite.removeChild(luk);
};
var _local1:b2Body = CreateBody("skateBoard1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-19.6, -31.95], [-14.9, -31.95], [-16.3, -30], [-19.6, -30]], [[-14.9, -31.95], [-7.05, -3.2], [-11.7, 0.3], [-16.3, -30]], [[-7.05, -3.2], [9.9, -3.2], [14.55, 0.3], [-11.7, 0.3]], [[9.9, -3.2], [15.4, -12], [16.7, -12], [14.55, 0.3]]]);
var _local2:b2Body = CreateBody("skateWheel11", "Circle", defaultDensity, defaultFriction, defaultRestitution, [6]);
var _local3:b2Body = CreateBody("skateWheel12", "Circle", defaultDensity, defaultFriction, defaultRestitution, [6]);
var _local4:b2PrismaticJointDef = new b2PrismaticJointDef();
_local4.Initialize(movePlatformBody, m_ground, movePlatformBody.GetWorldCenter(), new b2Vec2(0, 1));
m_world.CreateJoint(_local4);
movePlatformBodyDirection = 1;
var _local5:b2RevoluteJointDef = new b2RevoluteJointDef();
_local5.Initialize(_local1, _local2, new b2Vec2((_local2.GetPosition().x + (3 / m_physScale)), (_local2.GetPosition().y + (3 / m_physScale))));
m_world.CreateJoint(_local5);
_local5.Initialize(_local1, _local3, new b2Vec2((_local3.GetPosition().x + (3 / m_physScale)), (_local3.GetPosition().y + (3 / m_physScale))));
m_world.CreateJoint(_local5);
redCheck.stop();
}
private function checkBoxSoundCompleteHandler(_arg1:Event):void{
checkBoxSoundChannel = null;
}
override public function Update(_arg1:Event):void{
var _local2:b2RevoluteJointDef;
super.Update(_arg1);
if ((((playerBox.y > 860)) || (playerBox.hitTestObject(killLine)))){
if (playerBox.IsLive()){
PlayerDie();
};
};
if (((playerBox.hitTestObject(redCheck)) && ((redCheck.currentFrame == 1)))){
redCheck.gotoAndStop(2);
m_world.DestroyBody(redGateBody);
redGateBody = CreateBody("redGate", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-4, -77.65], [4, -77.65], [4, 5.35], [-4, 5.35]]]);
_local2 = new b2RevoluteJointDef();
_local2.Initialize(shopLeftSideBody, redGateBody, redGateBody.GetPosition());
m_world.CreateJoint(_local2);
redGateBody.SetAngularVelocity(3);
if (((Game.soundIs) && (!(checkBoxSoundChannel)))){
checkBoxSoundChannel = checkBoxSound.play(0, 1);
checkBoxSoundChannel.addEventListener(Event.SOUND_COMPLETE, checkBoxSoundCompleteHandler);
};
};
if (movePlatform.y < 211){
movePlatformBodyDirection = 1;
};
if (movePlatform.y > 368){
movePlatformBodyDirection = -1;
};
movePlatformBody.SetLinearVelocity(new b2Vec2(0, (3 * movePlatformBodyDirection)));
if (killLine.x < 73){
killLine.x = 387;
} else {
killLine.x = (killLine.x - 4);
};
if (playerBox.hitTestObject(money)){
Tweener.addTween(money, {scaleX:0, scaleY:0, time:0.3, transition:"easeOutQuint"});
};
}
}
}//package Levels
Section 101
//Level_16 (Levels.Level_16)
package Levels {
import flash.events.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import flash.display.*;
public class Level_16 extends Level {
public var wrongWay:MovieClip;
private var killRollBall2Direction:int;// = -1
public var dropPlatform:MovieClip;
private var movePlatform1Body:b2Body;
public var jumpPlatform1:MovieClip;
private var killRollBall1Body:b2Body;
private var movePlatform2Body:b2Body;
public var levelAim:MovieClip;
public var blueCheck1:MovieClip;
public var blueCheck2:MovieClip;
public var blueCheck3:MovieClip;
private var axe1Body:b2Body;
private var bluePlatformBody:b2Body;
private var movePlatform1BodyDirection:int;
private var killRollBall2Body:b2Body;
public var dangerPlato:MovieClip;
public var checkPoint1:MovieClip;
public var checkPoint2:MovieClip;
private var dropPlatformBody:b2Body;
public var finishPlato:MovieClip;
public var movePlatform2:MovieClip;
public var checkPoint0:MovieClip;
private var jumpPlatform1Body:b2Body;
public var movePlatform1:MovieClip;
private var movePlatform2BodyDirection:int;
public var killRollBall2:MovieClip;
private var jumpPlatform1Joint:b2PrismaticJoint;
public var killRollBall1:MovieClip;
public var plat1:MovieClip;
public var plat2:MovieClip;
public var backGroundMC:MovieClip;
public var bluePlato:MovieClip;
public var axe1:MovieClip;
public var strelka:MovieClip;
private var killRollBall1Direction:int;// = 1
public var firstPlat:MovieClip;
public static var isStrelka:Boolean = false;
public function Level_16(){
id = 16;
strelka.visible = isStrelka;
CreateBody("firstPlat", "Polygon", 0, defaultFriction, defaultRestitution, [[[218.95, 252], [-95, 252], [218.95, 220.05]], [[218.95, 220.05], [-95, 252], [-69, 197.05], [245.95, 197.05], [245.95, 207.05]], [[-95, 252], [-95, -251.95], [-69, 124], [-69, 197.05]], [[-95, -251.95], [217.95, -251.95], [89, 151], [-69, 124]], [[89, 151], [217.95, -251.95], [217.95, 171.95], [89, 171.95]]]);
CreateBody("plat2", "Polygon", 0, defaultFriction, defaultRestitution, [[[-131, 10], [-131, -10], [131, -10], [131, 10]]]);
CreateBody("plat1", "Polygon", 0, defaultFriction, defaultRestitution, [[[-55, -10], [55, -10], [55, 10], [-55, 10]]]);
movePlatform1Body = CreateBody("movePlatform1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-40, 5], [-40, -5], [40, -5], [40, 5]]]);
movePlatform2Body = CreateBody("movePlatform2", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-40, 5], [-40, -5], [40, -5], [40, 5]]]);
jumpPlatform1Body = CreateBody("jumpPlatform1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]);
CreateBody("dangerPlato", "Polygon", 0, defaultFriction, defaultRestitution, [[[-210, 10], [-210, -10], [210, -10], [210, 10]]]);
bluePlatformBody = CreateBody("bluePlato", "Polygon", 0, defaultFriction, defaultRestitution, [[[-210, 10], [-210, -10], [210, -10], [210, 10]]]);
dropPlatformBody = CreateBody("dropPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[-62, -5], [62, -5], [62, 5], [-62, 5]]]);
killRollBall1Body = CreateBody("killRollBall1", "Circle", defaultDensity, defaultFriction, defaultRestitution, [50]);
killRollBall2Body = CreateBody("killRollBall2", "Circle", defaultDensity, defaultFriction, defaultRestitution, [50]);
CreateBody("finishPlato", "Polygon", 0, defaultFriction, defaultRestitution, [[[74.7, -41.95], [316, -41.95], [316, 42], [-13.75, 22]], [[-316, 22], [-13.75, 22], [316, 42], [-316, 42]]]);
axe1Body = CreateBody("axe1", "Polygon", (2 * defaultDensity), defaultFriction, defaultRestitution, [[[25.5, -1.5], [40.5, -1.5], [40.5, 113.5], [25.5, 113.5]], [[0.5, 116.5], [25.5, 113.5], [40.5, 113.5], [67.5, 116.5], [67.5, 175.5], [0.5, 175.5]]]);
var _local1:b2PrismaticJointDef = new b2PrismaticJointDef();
_local1.Initialize(movePlatform1Body, m_ground, movePlatform1Body.GetWorldCenter(), new b2Vec2(1, 0));
_local1.enableLimit = false;
_local1.enableMotor = false;
m_world.CreateJoint(_local1);
movePlatform1BodyDirection = 1;
_local1.Initialize(movePlatform2Body, m_ground, movePlatform2Body.GetWorldCenter(), new b2Vec2(1, 0));
_local1.enableLimit = false;
_local1.enableMotor = false;
m_world.CreateJoint(_local1);
movePlatform2BodyDirection = 1;
_local1.Initialize(jumpPlatform1Body, m_ground, jumpPlatform1Body.GetWorldCenter(), new b2Vec2(0, 1));
_local1.lowerTranslation = 0;
_local1.upperTranslation = 1;
_local1.enableLimit = true;
_local1.maxMotorForce = 0;
_local1.motorSpeed = 200;
_local1.enableMotor = true;
jumpPlatform1Joint = (m_world.CreateJoint(_local1) as b2PrismaticJoint);
var _local2:b2RevoluteJointDef = new b2RevoluteJointDef();
_local2.Initialize(axe1Body, m_ground, new b2Vec2((2767 / m_physScale), (-60 / m_physScale)));
m_world.CreateJoint(_local2);
blueCheck1.stop();
blueCheck2.stop();
blueCheck3.stop();
}
private function checkBoxSoundCompleteHandler(_arg1:Event):void{
checkBoxSoundChannel = null;
}
private function jumpPlatformSoundCompleteHandler(_arg1:Event):void{
jumpPlatformSoundChannel = null;
}
override public function Update(_arg1:Event):void{
super.Update(_arg1);
if ((((((((playerBox.y > 1000)) || (!((myContactListener.playerContactBodies.indexOf(killRollBall1Body) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killRollBall2Body) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(axe1Body) == -1))))){
if (playerBox.IsLive()){
PlayerDie();
};
};
if (playerBox.hitTestObject(wrongWay)){
lastCheckNum = 0;
isStrelka = true;
};
if (movePlatform1.x < 457){
movePlatform1BodyDirection = 1;
};
if (movePlatform1.x > 787){
movePlatform1BodyDirection = -1;
};
movePlatform1Body.SetLinearVelocity(new b2Vec2((3 * movePlatform1BodyDirection), 0));
if (movePlatform2.x < 999){
movePlatform2BodyDirection = 1;
};
if (movePlatform2.x > 1350){
movePlatform2BodyDirection = -1;
};
movePlatform2Body.SetLinearVelocity(new b2Vec2((3 * movePlatform2BodyDirection), 0));
if (myContactListener.playerContactBodies.indexOf(jumpPlatform1Body) != -1){
jumpPlatform1Joint.SetMaxMotorForce(250);
if (((Game.soundIs) && (!(jumpPlatformSoundChannel)))){
jumpPlatformSoundChannel = jumpPlatformSound.play(0, 1);
jumpPlatformSoundChannel.addEventListener(Event.SOUND_COMPLETE, jumpPlatformSoundCompleteHandler);
};
} else {
jumpPlatform1Joint.SetMaxMotorForce(0);
};
if (((playerBox.hitTestObject(blueCheck1)) && ((blueCheck1.currentFrame == 1)))){
blueCheck1.gotoAndStop(2);
DestroyBody(bluePlatformBody);
if (((Game.soundIs) && (!(checkBoxSoundChannel)))){
checkBoxSoundChannel = checkBoxSound.play(0, 1);
checkBoxSoundChannel.soundTransform = transformCheckBoxSound;
checkBoxSoundChannel.addEventListener(Event.SOUND_COMPLETE, checkBoxSoundCompleteHandler);
};
};
if (((playerBox.hitTestObject(blueCheck2)) && ((blueCheck2.currentFrame == 1)))){
blueCheck2.gotoAndStop(2);
DestroyBody(bluePlatformBody);
if (((Game.soundIs) && (!(checkBoxSoundChannel)))){
checkBoxSoundChannel = checkBoxSound.play(0, 1);
checkBoxSoundChannel.soundTransform = transformCheckBoxSound;
checkBoxSoundChannel.addEventListener(Event.SOUND_COMPLETE, checkBoxSoundCompleteHandler);
};
};
if (((playerBox.hitTestObject(blueCheck3)) && ((blueCheck3.currentFrame == 1)))){
blueCheck3.gotoAndStop(2);
DestroyBody(bluePlatformBody);
if (((Game.soundIs) && (!(checkBoxSoundChannel)))){
checkBoxSoundChannel = checkBoxSound.play(0, 1);
checkBoxSoundChannel.soundTransform = transformCheckBoxSound;
checkBoxSoundChannel.addEventListener(Event.SOUND_COMPLETE, checkBoxSoundCompleteHandler);
};
};
if (myContactListener.playerContactBodies.indexOf(dropPlatformBody) != -1){
m_world.DestroyBody(dropPlatformBody);
dropPlatformBody = CreateBody("dropPlatform", "Polygon", (3 * defaultDensity), defaultFriction, defaultRestitution, [[[-62, -5], [62, -5], [62, 5], [-62, 5]]]);
};
if (killRollBall1.x < 1450){
killRollBall1Direction = 1;
};
if (killRollBall1.x > 1750){
killRollBall1Direction = -1;
};
killRollBall1Body.SetAngularVelocity((5 * killRollBall1Direction));
if (killRollBall2.x < 2120){
killRollBall2Direction = 1;
};
if (killRollBall2.x > 2495){
killRollBall2Direction = -1;
};
killRollBall2Body.SetAngularVelocity((5 * killRollBall2Direction));
}
}
}//package Levels
Section 102
//Level_17 (Levels.Level_17)
package Levels {
import flash.events.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import flash.display.*;
import King.*;
import flash.net.*;
public class Level_17 extends Level {
public var checkPoint0:MovieClip;
public var checkPoint1:MovieClip;
public var movePlatform1:MovieClip;
public var movePlatform2:MovieClip;
public var kingCrown1:MovieClip;
public var kingCrown2:MovieClip;
private var starBody:b2Body;
private var movePlatform1Body:b2Body;
public var jumpPlatform1:MovieClip;
public var star:MovieClip;
private var movePlatform2Body:b2Body;
public var levelAim:MovieClip;
public var kingLogo:com;
public var killStarPart:MovieClip;
private var killStarPartBody:b2Body;
private var movePlatform1BodyDirection:int;
private var movePlatform2BodyDirection:int;
private var jumpPlatform1Joint:b2PrismaticJoint;
public var backGroundMC:MovieClip;
private var jumpPlatform1Body:b2Body;
public function Level_17(){
var _local2:b2PrismaticJointDef;
var _local3:b2RevoluteJointDef;
super();
id = 17;
kingLogo.addEventListener(MouseEvent.CLICK, kingClickHandler);
var _local1:b2Body = CreateBody("kingCrown1", "Polygon", 0, defaultFriction, defaultRestitution, [[[686.25, 10.5], [706.05, -27.4], [717.65, 5.45]], [[508.8, -8.85], [505.8, 112.95], [455.85, 100.95], [500.65, -10.1]], [[505.8, 112.95], [509.8, 180.9], [429.85, 146.9], [455.85, 100.95]], [[509.8, 180.9], [533.8, 212.9], [387.85, 186.9], [429.85, 146.9]], [[387.85, 186.9], [533.8, 212.9], [-58, 224.9], [-33.3, 205.4], [113.95, 190.9], [143.95, 188.9], [343.85, 186.9]], [[273.5, -120.6], [248.6, -134.35], [217, -197.85], [253.95, -198.4], [266.4, -162.65]], [[296.45, -192.45], [266.4, -162.65], [253.95, -198.4]], [[248.6, -134.35], [271.9, 78.95], [222.25, -133.95], [217, -197.85]], [[175.1, -192.05], [217, -197.85], [205.15, -162.9]], [[205.15, -162.9], [217, -197.85], [222.25, -133.95], [197.8, -120.65]], [[222.25, -133.95], [271.9, 78.95], [203.9, 86.95]], [[271.9, 78.95], [287.9, 128.95], [203.9, 86.95]], [[287.9, 128.95], [309.9, 166.9], [171.95, 158.9], [203.9, 86.95]], [[309.9, 166.9], [343.85, 186.9], [143.95, 188.9], [171.95, 158.9]], [[18.3, 39.4], [-10.15, 29.25], [5.75, -1.4]], [[-10.15, 29.25], [-10.3, 29.3], [-47.9, -29.8], [-34.85, -69.95], [-11.3, -35.2], [5.75, -1.4]], [[31.65, -34.9], [5.75, -1.4], [-11.3, -35.2]], [[-10.3, 29.3], [34, 120.95], [-33.3, 32.95], [-47.9, -29.8]], [[-88.65, -18.6], [-47.9, -29.8], [-55.05, 6.4]], [[-55.05, 6.4], [-47.9, -29.8], [-33.35, 32.9], [-56.75, 49.3]], [[-33.35, 32.9], [-47.9, -29.8], [-33.3, 32.95]], [[-33.3, 32.95], [34, 120.95], [-33.3, 205.4]], [[34, 120.95], [81.95, 176.9], [-33.3, 205.4]], [[81.95, 176.9], [113.95, 190.9], [-33.3, 205.4]], [[533.8, 212.9], [571.8, 212.9], [629.75, 402.85], [-135.95, 402.85], [-58, 224.9]], [[-205.45, 10.5], [-237.6, 5.3], [-225.25, -27.4]], [[-237.6, 5.3], [-238.15, 5.7], [-283.2, -45.5], [-277.7, -87.35], [-248.2, -57.5], [-225.25, -27.4]], [[-205.9, -65.05], [-225.25, -27.4], [-248.2, -57.5]], [[-238.15, 5.7], [-108.55, 188.9], [-257.95, 14.15], [-283.2, -45.5]], [[-321.25, -27], [-283.2, -45.5], [-283.65, -8.6]], [[-283.65, -8.6], [-283.2, -45.5], [-258, 14.1], [-277.45, 33.95]], [[-258, 14.1], [-283.2, -45.5], [-257.95, 14.15]], [[-257.95, 14.15], [-108.55, 188.9], [-135.95, 402.85]], [[-108.55, 188.9], [-83.95, 216.9], [-135.95, 402.85]], [[-83.95, 216.9], [-58, 224.9], [-135.95, 402.85]], [[571.8, 212.9], [627.75, 150.9], [629.75, 402.85]], [[627.75, 150.9], [717.65, 5.45], [736.95, 13.45], [629.75, 402.85]], [[717.65, 5.45], [706.05, -27.4], [736.95, 13.45]], [[706.05, -27.4], [686.7, -65.05], [764.45, -8.6], [758.25, 33.95], [736.95, 13.45]], [[764.45, -8.6], [686.7, -65.05], [729, -57.5], [764, -45.5], [801.2, -27.4], [801.05, -26.55]], [[758.5, -87.35], [764, -45.5], [729, -57.5]]]);
CreateBody("kingCrown2", "Polygon", 0, defaultFriction, defaultRestitution, [[[686.25, 10.5], [706.05, -27.4], [717.65, 5.45]], [[516.8, 68.9], [505.8, 112.95], [468.85, 119.45]], [[505.8, 112.95], [509.8, 180.9], [448.35, 138.9], [468.85, 119.45]], [[509.8, 180.9], [533.8, 212.9], [386.35, 173.9], [448.35, 138.9]], [[386.35, 173.9], [533.8, 212.9], [373, 176.4]], [[373, 176.4], [533.8, 212.9], [352.35, 176.4]], [[352.35, 176.4], [533.8, 212.9], [143.95, 188.9], [171.95, 158.9], [337.1, 174.2]], [[273.5, -120.6], [248.6, -134.35], [235.5, -238.15], [253.95, -198.4], [266.4, -162.65]], [[296.45, -192.45], [266.4, -162.65], [253.95, -198.4]], [[248.6, -134.35], [273.4, 78.95], [222.25, -133.95], [217, -197.85], [235.5, -238.15]], [[175.1, -192.05], [217, -197.85], [205.15, -162.9]], [[205.15, -162.9], [217, -197.85], [222.25, -133.95], [197.8, -120.65]], [[222.25, -133.95], [273.4, 78.95], [203.9, 86.95]], [[273.4, 78.95], [290.9, 127.95], [203.9, 86.95]], [[290.9, 127.95], [305.1, 152.05], [203.9, 86.95]], [[305.1, 152.05], [321.9, 167.4], [171.95, 158.9], [203.9, 86.95]], [[321.9, 167.4], [337.1, 174.2], [171.95, 158.9]], [[143.95, 188.9], [533.8, 212.9], [-58, 224.9], [-33.3, 205.4], [113.95, 190.9]], [[18.3, 39.4], [-10.15, 29.25], [5.75, -1.4]], [[-10.15, 29.25], [-10.3, 29.3], [-47.9, -29.8], [-34.85, -69.95], [-11.3, -35.2], [5.75, -1.4]], [[31.65, -34.9], [5.75, -1.4], [-11.3, -35.2]], [[-10.3, 29.3], [34, 120.95], [-33.3, 32.95], [-47.9, -29.8]], [[-88.65, -18.6], [-47.9, -29.8], [-55.05, 6.4]], [[-55.05, 6.4], [-47.9, -29.8], [-33.35, 32.9], [-56.75, 49.3]], [[-33.35, 32.9], [-47.9, -29.8], [-33.3, 32.95]], [[-33.3, 32.95], [34, 120.95], [-33.3, 205.4]], [[34, 120.95], [81.95, 176.9], [-33.3, 205.4]], [[81.95, 176.9], [113.95, 190.9], [-33.3, 205.4]], [[533.8, 212.9], [571.8, 212.9], [629.75, 402.85], [-135.95, 402.85], [-58, 224.9]], [[-205.45, 10.5], [-237.6, 5.3], [-225.25, -27.4]], [[-237.6, 5.3], [-238.15, 5.7], [-283.2, -45.5], [-277.7, -87.35], [-248.2, -57.5], [-225.25, -27.4]], [[-205.9, -65.05], [-225.25, -27.4], [-248.2, -57.5]], [[-238.15, 5.7], [-108.55, 188.9], [-257.95, 14.15], [-283.2, -45.5]], [[-321.25, -27], [-283.2, -45.5], [-283.65, -8.6]], [[-283.65, -8.6], [-283.2, -45.5], [-258, 14.1], [-277.45, 33.95]], [[-258, 14.1], [-283.2, -45.5], [-257.95, 14.15]], [[-257.95, 14.15], [-108.55, 188.9], [-135.95, 402.85]], [[-108.55, 188.9], [-83.95, 216.9], [-135.95, 402.85]], [[-83.95, 216.9], [-58, 224.9], [-135.95, 402.85]], [[571.8, 212.9], [627.75, 150.9], [629.75, 402.85]], [[627.75, 150.9], [717.65, 5.45], [736.95, 13.45], [629.75, 402.85]], [[717.65, 5.45], [706.05, -27.4], [736.95, 13.45]], [[706.05, -27.4], [686.7, -65.05], [764.45, -8.6], [758.25, 33.95], [736.95, 13.45]], [[764.45, -8.6], [686.7, -65.05], [729, -57.5], [764, -45.5], [801.2, -27.4], [801.05, -26.55]], [[758.5, -87.35], [764, -45.5], [729, -57.5]]]);
jumpPlatform1Body = CreateBody("jumpPlatform1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]);
killStarPartBody = CreateBody("killStarPart", "Polygon", 0, defaultFriction, defaultRestitution, [[[-0.3, -19], [18.5, 18.5], [-18.45, 19.05]]]);
starBody = CreateBody("star", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[6.35, -59.65], [19.4, -19.5], [-17.2, -24.9]], [[-17.2, -24.9], [19.4, -19.5], [-34.25, 8.9], [-60.15, -24.6]], [[-34.25, 8.9], [19.4, -19.5], [-4.55, 34.9], [-46.8, 49.7]], [[-4.55, 34.9], [19.4, -19.5], [26.55, 16.7], [28.25, 59.6], [4.3, 42.2]], [[60.15, -8.3], [26.55, 16.7], [19.4, -19.5]]]);
movePlatform1Body = CreateBody("movePlatform1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-40, 5], [-40, -5], [40, -5], [40, 5]]]);
movePlatform2Body = CreateBody("movePlatform2", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-40, 5], [-40, -5], [40, -5], [40, 5]]]);
_local2 = new b2PrismaticJointDef();
_local3 = new b2RevoluteJointDef();
_local2.Initialize(jumpPlatform1Body, m_ground, jumpPlatform1Body.GetWorldCenter(), new b2Vec2(0, 1));
_local2.lowerTranslation = 0;
_local2.upperTranslation = 1;
_local2.enableLimit = true;
_local2.maxMotorForce = 0;
_local2.motorSpeed = 200;
_local2.enableMotor = true;
jumpPlatform1Joint = (m_world.CreateJoint(_local2) as b2PrismaticJoint);
_local2.Initialize(movePlatform1Body, m_ground, movePlatform1Body.GetWorldCenter(), new b2Vec2(1, 0));
_local2.enableLimit = false;
_local2.enableMotor = false;
m_world.CreateJoint(_local2);
movePlatform1BodyDirection = 1;
_local2.Initialize(movePlatform2Body, m_ground, movePlatform2Body.GetWorldCenter(), new b2Vec2(0, 1));
_local2.enableLimit = false;
_local2.enableMotor = false;
m_world.CreateJoint(_local2);
movePlatform1BodyDirection = -1;
_local3.Initialize(starBody, _local1, starBody.GetPosition());
m_world.CreateJoint(_local3);
}
private function jumpPlatformSoundCompleteHandler(_arg1:Event):void{
jumpPlatformSoundChannel = null;
}
function kingClickHandler(_arg1:MouseEvent):void{
navigateToURL(new URLRequest("http://www.king.com/game/"), "_blank");
}
override public function Update(_arg1:Event):void{
super.Update(_arg1);
if ((((playerBox.y > 960)) || (!((myContactListener.playerContactBodies.indexOf(killStarPartBody) == -1))))){
if (playerBox.IsLive()){
PlayerDie();
};
};
if (myContactListener.playerContactBodies.indexOf(jumpPlatform1Body) != -1){
jumpPlatform1Joint.SetMaxMotorForce(150);
if (((Game.soundIs) && (!(jumpPlatformSoundChannel)))){
jumpPlatformSoundChannel = jumpPlatformSound.play(0, 1);
jumpPlatformSoundChannel.addEventListener(Event.SOUND_COMPLETE, jumpPlatformSoundCompleteHandler);
};
} else {
jumpPlatform1Joint.SetMaxMotorForce(0);
};
starBody.SetAngularVelocity(-1);
if (movePlatform1.x < 903){
movePlatform1BodyDirection = 1;
};
if (movePlatform1.x > 1123){
movePlatform1BodyDirection = -1;
};
movePlatform1Body.SetLinearVelocity(new b2Vec2((3 * movePlatform1BodyDirection), 0));
if (movePlatform2.y < 272){
movePlatform2BodyDirection = 1;
};
if (movePlatform2.y > 430){
movePlatform2BodyDirection = -1;
};
movePlatform2Body.SetLinearVelocity(new b2Vec2(0, (3 * movePlatform2BodyDirection)));
}
}
}//package Levels
Section 103
//Level_2 (Levels.Level_2)
package Levels {
import flash.events.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import flash.display.*;
public class Level_2 extends Level {
public var firstPlatform:MovieClip;
public var checkPoint1:MovieClip;
public var jump1:MovieClip;
public var triangleBarier:MovieClip;
public var checkPoint0:MovieClip;
public var ballPlatform:MovieClip;
public var platformTriangle:MovieClip;
public var levelAim:MovieClip;
public var kickBall:MovieClip;
private var movePlatformBody:b2Body;
public var movePlatform:MovieClip;
public var exitPlatform:MovieClip;
public var backGroundMC:MovieClip;
private var movePlatformBodyDirection:int;
public function Level_2(){
id = 2;
CreateBody("firstPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[166, 0], [166, 20], [0, 20], [0, 0]]]);
CreateBody("platformTriangle", "Polygon", 0, defaultFriction, defaultRestitution, [[[166, 0], [166, 20], [0, 20], [0, 0]]]);
CreateBody("triangleBarier", "Polygon", 0, defaultFriction, defaultRestitution, [[[68, 67], [0, 67], [68, 15]]]);
CreateBody("ballPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[166, 0], [166, 20], [0, 20], [0, 0]]]);
var _local1:b2Body = CreateBody("kickBall", "Circle", (3 * defaultDensity), defaultFriction, defaultRestitution, [54]);
CreateBody("jump1", "Polygon", 0, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]);
movePlatformBody = CreateBody("movePlatform", "Polygon", defaultDensity, (3 * defaultFriction), defaultRestitution, [[[40, -5], [40, 5], [-40, 5], [-40, -5]]]);
CreateBody("exitPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[166, 0], [166, 20], [0, 20], [0, 0]]]);
var _local2:b2DistanceJointDef = new b2DistanceJointDef();
var _local3:b2PrismaticJointDef = new b2PrismaticJointDef();
var _local4:b2MouseJointDef = new b2MouseJointDef();
_local2.Initialize(_local1, m_ground, new b2Vec2((148 / m_physScale), (305 / m_physScale)), new b2Vec2((87 / m_physScale), (209 / m_physScale)));
m_world.CreateJoint(_local2);
_local3.Initialize(movePlatformBody, m_ground, movePlatformBody.GetWorldCenter(), new b2Vec2(1, 0));
_local3.enableLimit = false;
_local3.enableMotor = false;
movePlatformBodyDirection = 1;
m_world.CreateJoint(_local3);
}
override public function Update(_arg1:Event):void{
super.Update(_arg1);
if (playerBox.y > 550){
if (playerBox.IsLive()){
PlayerDie();
};
};
if (movePlatform.x < 390){
movePlatformBodyDirection = 1;
};
if (movePlatform.x > 550){
movePlatformBodyDirection = -1;
};
movePlatformBody.SetLinearVelocity(new b2Vec2((2 * movePlatformBodyDirection), 0));
}
}
}//package Levels
Section 104
//Level_3 (Levels.Level_3)
package Levels {
import flash.events.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import flash.display.*;
public class Level_3 extends Level {
public var shipPlatform1:MovieClip;
public var firstPlatform:MovieClip;
public var checkPoint0:MovieClip;
public var shipPlatform2:MovieClip;
public var movePlatform1:MovieClip;
public var movePlatform2:MovieClip;
private var movePlatform1Body:b2Body;
private var movePlatform2Body:b2Body;
public var checkPoint1:MovieClip;
public var levelAim:MovieClip;
public var backGroundMC:MovieClip;
private var movePlatform1BodyDirection:int;
public var exitPlatform:MovieClip;
public var ship1:Ships10;
public var ship2:Ships10;
public var ship3:Ships10;
private var movePlatform2BodyDirection:int;
public function Level_3(){
id = 3;
CreateBody("firstPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[150, 0], [150, 20], [0, 20], [0, 0]]]);
CreateBody("shipPlatform1", "Polygon", 0, defaultFriction, defaultRestitution, [[[250, 0], [250, 20], [0, 20], [0, 0]]]);
CreateBody("shipPlatform2", "Polygon", 0, defaultFriction, defaultRestitution, [[[250, 0], [250, 20], [0, 20], [0, 0]]]);
movePlatform1Body = CreateBody("movePlatform1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[150, 0], [150, 10], [0, 10], [0, 0]]]);
movePlatform2Body = CreateBody("movePlatform2", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[150, 0], [150, 10], [0, 10], [0, 0]]]);
CreateBody("exitPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[450, 0], [450, 20], [0, 20], [0, 0]]]);
var _local1:b2PrismaticJointDef = new b2PrismaticJointDef();
_local1.Initialize(movePlatform1Body, m_ground, movePlatform1Body.GetWorldCenter(), new b2Vec2(0, 1));
_local1.enableLimit = false;
_local1.enableMotor = false;
m_world.CreateJoint(_local1);
movePlatform1BodyDirection = 1;
_local1.Initialize(movePlatform2Body, m_ground, movePlatform2Body.GetWorldCenter(), new b2Vec2(0, 1));
_local1.enableLimit = false;
_local1.enableMotor = false;
m_world.CreateJoint(_local1);
movePlatform2BodyDirection = 1;
}
override public function Update(_arg1:Event):void{
super.Update(_arg1);
if (playerBox.y > 650){
if (playerBox.IsLive()){
PlayerDie();
};
};
if (movePlatform1.y < 270){
movePlatform1BodyDirection = 1;
};
if (movePlatform1.y > 425){
movePlatform1BodyDirection = -1;
};
movePlatform1Body.SetLinearVelocity(new b2Vec2(0, (3 * movePlatform1BodyDirection)));
if (movePlatform2.y < 116){
movePlatform2BodyDirection = 1;
};
if (movePlatform2.y > 271){
movePlatform2BodyDirection = -1;
};
movePlatform2Body.SetLinearVelocity(new b2Vec2(0, (3 * movePlatform2BodyDirection)));
}
}
}//package Levels
Section 105
//Level_4 (Levels.Level_4)
package Levels {
import flash.events.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import flash.display.*;
public class Level_4 extends Level {
public var dropPlatform:MovieClip;
public var axePlatform:MovieClip;
private var killBoom1Up:Boolean;
private var killBoom3Up:Boolean;
private var axe2Body:b2Body;
public var levelAim:MovieClip;
private var killBoom1Body:b2Body;
private var killBoom2Body:b2Body;
private var axe1Body:b2Body;
private var killBoom3Body:b2Body;
public var secondFloor1:MovieClip;
public var secondFloor2:MovieClip;
public var secondFloor3:MovieClip;
public var firstFloor:MovieClip;
private var dropPlatformBody:b2Body;
public var checkPoint0:MovieClip;
public var checkPoint1:MovieClip;
public var mainPlatform:MovieClip;
public var step:MovieClip;
public var axe1:MovieClip;
public var axe2:MovieClip;
public var killBoom1:MovieClip;
public var killBoom2:MovieClip;
public var killBoom3:MovieClip;
public var backGroundMC:MovieClip;
private var killBoom2Up:Boolean;
public function Level_4(){
var _local2:b2RevoluteJointDef;
super();
id = 4;
CreateBody("mainPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[810, 0], [810, 20], [0, 20], [0, 0]]]);
CreateBody("firstFloor", "Polygon", 0, defaultFriction, defaultRestitution, [[[200, 0], [200, 20], [0, 20], [0, 0]]]);
CreateBody("secondFloor1", "Polygon", 0, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]);
CreateBody("secondFloor2", "Polygon", 0, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]);
CreateBody("secondFloor3", "Polygon", 0, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]);
CreateBody("step", "Polygon", 0, defaultFriction, defaultRestitution, [[[117, -10], [202, -10], [117, 12]], [[92, 12], [117, 12], [92, 34]], [[117, 12], [202, -10], [150, 16], [92, 34]], [[70, 34], [92, 34], [150, 122], [70, 57]], [[45, 57], [70, 57], [45, 76]], [[24, 76], [45, 76], [24, 99]], [[45, 76], [70, 57], [24, 99]], [[0, 99], [24, 99], [0, 122]], [[24, 99], [70, 57], [150, 122], [0, 122]], [[150, 122], [92, 34], [150, 16]], [[202, 16], [150, 16], [202, -10]]]);
dropPlatformBody = CreateBody("dropPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[130, 0], [130, 10], [0, 10], [0, 0]]]);
CreateBody("axePlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[850, 0], [850, 20], [0, 20], [0, 0]]]);
killBoom1Body = CreateBody("killBoom1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[19.5, -267.5], [19.5, -31.5], [-19.5, -31.5], [-19.5, -267.5]], [[-19.5, -31.5], [19.5, -31.5], [50.5, 0.5], [-47.5, 0.5]]]);
killBoom2Body = CreateBody("killBoom2", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[19.5, -267.5], [19.5, -31.5], [-19.5, -31.5], [-19.5, -267.5]], [[-19.5, -31.5], [19.5, -31.5], [50.5, 0.5], [-47.5, 0.5]]]);
killBoom3Body = CreateBody("killBoom3", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[19.5, -267.5], [19.5, -31.5], [-19.5, -31.5], [-19.5, -267.5]], [[-19.5, -31.5], [19.5, -31.5], [50.5, 0.5], [-47.5, 0.5]]]);
axe1Body = CreateBody("axe1", "Polygon", (2 * defaultDensity), defaultFriction, defaultRestitution, [[[25.5, -1.5], [40.5, -1.5], [40.5, 113.5], [25.5, 113.5]], [[0.5, 116.5], [25.5, 113.5], [40.5, 113.5], [67.5, 116.5], [67.5, 175.5], [0.5, 175.5]]]);
axe2Body = CreateBody("axe2", "Polygon", (2 * defaultDensity), defaultFriction, defaultRestitution, [[[25.5, -1.5], [40.5, -1.5], [40.5, 113.5], [25.5, 113.5]], [[0.5, 116.5], [25.5, 113.5], [40.5, 113.5], [67.5, 116.5], [67.5, 175.5], [0.5, 175.5]]]);
var _local1:b2PrismaticJointDef = new b2PrismaticJointDef();
_local2 = new b2RevoluteJointDef();
_local1.Initialize(killBoom1Body, m_ground, killBoom1Body.GetWorldCenter(), new b2Vec2(0, 1));
_local1.enableLimit = false;
_local1.enableMotor = false;
m_world.CreateJoint(_local1);
killBoom1Up = true;
_local1.Initialize(killBoom2Body, m_ground, killBoom2Body.GetWorldCenter(), new b2Vec2(0, 1));
_local1.enableLimit = false;
_local1.enableMotor = false;
m_world.CreateJoint(_local1);
killBoom1Up = true;
_local1.Initialize(killBoom3Body, m_ground, killBoom3Body.GetWorldCenter(), new b2Vec2(0, 1));
_local1.enableLimit = false;
_local1.enableMotor = false;
m_world.CreateJoint(_local1);
killBoom1Up = true;
_local2.Initialize(axe1Body, m_ground, new b2Vec2((785 / m_physScale), (127 / m_physScale)));
m_world.CreateJoint(_local2);
_local2.Initialize(axe2Body, m_ground, new b2Vec2((1077 / m_physScale), (127 / m_physScale)));
m_world.CreateJoint(_local2);
}
override public function Update(_arg1:Event):void{
super.Update(_arg1);
if ((((((((((((playerBox.y > 650)) || (!((myContactListener.playerContactBodies.indexOf(killBoom1Body) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killBoom2Body) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killBoom3Body) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(axe1Body) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(axe2Body) == -1))))){
if (playerBox.IsLive()){
PlayerDie();
};
};
if (myContactListener.playerContactBodies.indexOf(dropPlatformBody) != -1){
m_world.DestroyBody(dropPlatformBody);
dropPlatformBody = CreateBody("dropPlatform", "Polygon", (3 * defaultDensity), defaultFriction, defaultRestitution, [[[130, 0], [130, 10], [0, 10], [0, 0]]]);
};
if (killBoom1.y > 436){
killBoom1Up = true;
};
if (killBoom1.y < 327){
killBoom1Up = false;
};
if (killBoom1Up){
killBoom1Body.SetLinearVelocity(new b2Vec2(0, -2));
};
if (killBoom2.y > 436){
killBoom2Up = true;
};
if (killBoom2.y < 327){
killBoom2Up = false;
};
if (killBoom2Up){
killBoom2Body.SetLinearVelocity(new b2Vec2(0, -2));
};
if (killBoom3.y > 436){
killBoom3Up = true;
};
if (killBoom3.y < 327){
killBoom3Up = false;
};
if (killBoom3Up){
killBoom3Body.SetLinearVelocity(new b2Vec2(0, -2));
};
}
}
}//package Levels
Section 106
//Level_5 (Levels.Level_5)
package Levels {
import flash.events.*;
import Box2D.Dynamics.*;
import flash.display.*;
public class Level_5 extends Level {
public var jumpPlatform:MovieClip;
public var firstPlatform:MovieClip;
public var greenCheck:MovieClip;
public var checkPoint0:MovieClip;
public var mainPlatform:MovieClip;
public var blueCheck:MovieClip;
public var littleBall:MovieClip;
public var greenPlatform:MovieClip;
public var blueBarier:MovieClip;
public var bigBall:MovieClip;
public var levelAim:MovieClip;
public var backGroundMC:MovieClip;
public var rightBarier:MovieClip;
private var greenPlatformBody:b2Body;
private var blueBarierBody:b2Body;
public function Level_5(){
id = 5;
CreateBody("firstPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[298.45, 0], [298.45, 0.3], [0, 20], [0, 0]], [[298.45, 0.3], [300, 0.3], [300, 20], [0, 20]]]);
blueBarierBody = CreateBody("blueBarier", "Polygon", 0, defaultFriction, defaultRestitution, [[[0, 0], [10, 0], [10, 100], [0, 100]]]);
CreateBody("mainPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[594.9, 0], [594.9, 136], [0, 136], [0, 116], [195.95, 0]]]);
CreateBody("rightBarier", "Polygon", 0, defaultFriction, defaultRestitution, [[[0, 0], [30, 0], [1.05, 251], [0, 251]], [[1.05, 251], [30, 0], [30, 251.95], [1.05, 251.95]]]);
CreateBody("jumpPlatform", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[226.95, 0], [226.95, 7], [0, 7], [0, 0]]]);
greenPlatformBody = CreateBody("greenPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[85, 0], [85, 15], [0, 15], [0, 0]]]);
CreateBody("littleBall", "Circle", defaultDensity, defaultFriction, defaultRestitution, [13]);
CreateBody("bigBall", "Circle", (2 * defaultDensity), defaultFriction, defaultRestitution, [83.5]);
blueCheck.stop();
greenCheck.stop();
}
private function checkBoxSoundCompleteHandler(_arg1:Event):void{
checkBoxSoundChannel = null;
}
override public function Update(_arg1:Event):void{
super.Update(_arg1);
if (playerBox.y > 650){
if (playerBox.IsLive()){
PlayerDie();
};
};
if (((playerBox.hitTestObject(blueCheck)) && ((blueCheck.currentFrame == 1)))){
blueCheck.gotoAndStop(2);
DestroyBody(blueBarierBody);
if (((Game.soundIs) && (!(checkBoxSoundChannel)))){
checkBoxSoundChannel = checkBoxSound.play(0, 1);
checkBoxSoundChannel.addEventListener(Event.SOUND_COMPLETE, checkBoxSoundCompleteHandler);
};
};
if (((playerBox.hitTestObject(greenCheck)) && ((greenCheck.currentFrame == 1)))){
greenCheck.gotoAndStop(2);
DestroyBody(greenPlatformBody);
if (((Game.soundIs) && (!(checkBoxSoundChannel)))){
checkBoxSoundChannel = checkBoxSound.play(0, 1);
checkBoxSoundChannel.soundTransform = transformCheckBoxSound;
checkBoxSoundChannel.addEventListener(Event.SOUND_COMPLETE, checkBoxSoundCompleteHandler);
};
};
}
}
}//package Levels
Section 107
//Level_6 (Levels.Level_6)
package Levels {
import flash.events.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import flash.display.*;
public class Level_6 extends Level {
public var rampa2:MovieClip;
private var drop2Body:b2Body;
public var checkPoint1:MovieClip;
public var checkPoint0:MovieClip;
public var spin:MovieClip;
private var drop3Body:b2Body;
public var rampa:MovieClip;
private var blueBarierBody:b2Body;
public var levelAim:MovieClip;
public var drop1:MovieClip;
public var drop2:MovieClip;
public var drop3:MovieClip;
public var finishPlatform:MovieClip;
private var greenPlatformBody:b2Body;
public var backBall1:MovieClip;
public var backBall2:MovieClip;
public var backBall3:MovieClip;
public var beforeBackBalls:MovieClip;
public var afterJump:MovieClip;
public var backGroundMC:MovieClip;
public var voronkaLeft:MovieClip;
private var drop1Body:b2Body;
public var voronkaRight:MovieClip;
public function Level_6(){
var _local3:b2Body;
var _local4:b2Body;
super();
id = 6;
CreateBody("rampa", "Polygon", 0, defaultFriction, defaultRestitution, [[[66.9, 0], [66.9, 22.15], [0, 0]], [[66.9, 22.15], [69.8, 47.2], [0, 0]], [[69.8, 47.2], [72.9, 68.15], [0, 0]], [[72.9, 68.15], [77.9, 90.15], [0, 0]], [[77.9, 90.15], [83.9, 108.15], [0, 0]], [[83.9, 108.15], [92.9, 127.15], [0, 0]], [[92.9, 127.15], [103.9, 146.15], [0, 0]], [[103.9, 146.15], [114.9, 162.15], [0, 261.1], [0, 0]], [[114.9, 162.15], [127.9, 174.15], [0, 261.1]], [[127.9, 174.15], [146.35, 187.35], [0, 261.1]], [[146.35, 187.35], [165.9, 194.65], [0, 261.1]], [[165.9, 194.65], [183.4, 197.65], [279.9, 261.1], [0, 261.1]], [[279.9, 138.15], [279.9, 261.1], [271.9, 155.65]], [[271.9, 155.65], [279.9, 261.1], [261.9, 171.65]], [[261.9, 171.65], [279.9, 261.1], [250.4, 183.65]], [[250.4, 183.65], [279.9, 261.1], [234.9, 194.15]], [[234.9, 194.15], [279.9, 261.1], [218.9, 198.15]], [[218.9, 198.15], [279.9, 261.1], [200.4, 198.65]], [[200.4, 198.65], [279.9, 261.1], [183.4, 197.65]]]);
CreateBody("afterJump", "Polygon", 0, defaultFriction, defaultRestitution, [[[182, 0], [182, 20], [0, 20], [0, 0]]]);
drop1Body = CreateBody("drop1", "Polygon", 0, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]);
drop2Body = CreateBody("drop2", "Polygon", 0, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]);
drop3Body = CreateBody("drop3", "Polygon", 0, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]);
var _local1:b2Body = CreateBody("spin", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[60.55, -65.5], [67.75, -58.6], [26.3, -30.2]], [[5, -89.5], [5, -39.75], [-5, -39.75], [-5, -89.5]], [[5, -39.75], [26.3, -30.2], [-24.35, -31.4], [-24.6, -31.65], [-5, -39.75]], [[-24.6, -31.65], [-24.35, -31.4], [-31.7, -24.5], [-67.9, -57.8], [-61.1, -65.2]], [[-24.35, -31.4], [26.3, -30.2], [-31.45, 24.8], [-39.8, 4.3], [-39.65, -5.7], [-31.7, -24.5]], [[-88.95, -6.1], [-39.65, -5.7], [-39.8, 4.3], [-89.05, 3.9]], [[26.3, -30.2], [67.75, -58.6], [32.8, -23], [-24.65, 31.55], [-66.7, 60.1], [-31.45, 24.8]], [[-31.7, 24.55], [-31.45, 24.8], [-66.7, 60.1]], [[-59.6, 67.1], [-66.7, 60.1], [-24.65, 31.55]], [[-4.2, 39.8], [-24.65, 31.55], [-4.2, 39.4]], [[-4.85, 89.4], [-4.2, 39.8], [5.15, 89.5]], [[-4.2, 39.8], [-4.2, 39.4], [5.8, 39.6], [5.15, 89.5]], [[-4.2, 39.4], [-24.65, 31.55], [32.4, 23], [32.65, 23.2], [26.15, 30.3], [5.8, 39.6]], [[25.9, 30.6], [26.15, 30.3], [32.65, 23.2], [70.2, 55.6], [63.7, 63.2]], [[32.65, 23.2], [32.4, 23], [39.75, 4.45]], [[32.4, 23], [-24.65, 31.55], [32.8, -23], [39.65, -5.55], [39.75, 4.45]], [[89.05, 4], [39.75, 4.45], [39.65, -5.55], [88.95, -6]], [[33, -22.8], [32.8, -23], [67.75, -58.6]]]);
CreateBody("voronkaLeft", "Polygon", 0, 0, defaultRestitution, [[[0, 284.45], [105.5, 224], [107.5, 227], [1.5, 288]], [[105.5, 224], [112.5, 216.5], [115.5, 219], [107.5, 227]], [[112.5, 216.5], [115.5, 208], [115.5, 219]], [[115.5, 208], [115.5, 68.5], [115.5, 219]], [[115.5, 219], [115.5, 68.5], [119.5, 67.5], [119.5, 208]], [[115.5, 68.5], [88.5, 34.5], [92.5, 32], [119.5, 67.5]], [[88.5, 34.5], [83.5, 0], [88, 0], [92.5, 32]]]);
CreateBody("voronkaRight", "Polygon", 0, 0, defaultRestitution, [[[0, 306.2], [105.5, 245.75], [107.5, 248.75], [1.5, 309.75]], [[105.5, 245.75], [113.65, 240.2], [107.5, 248.75]], [[113.65, 240.2], [120.4, 233.95], [115.4, 243.2], [107.5, 248.75]], [[120.4, 233.95], [124.9, 226.45], [123.4, 235.7], [115.4, 243.2]], [[124.9, 226.45], [128.65, 216.95], [127.9, 227.45], [123.4, 235.7]], [[128.65, 216.95], [130.25, 207.95], [131.9, 218.2], [127.9, 227.45]], [[130.25, 207.95], [130.25, 67.5], [134.25, 68.5], [134.25, 207.95], [133.4, 212.95], [131.9, 218.2]], [[130.25, 67.5], [157.25, 32], [161.25, 34.5], [134.25, 68.5]], [[157.25, 32], [161.75, 0], [166.25, 0], [161.25, 34.5]]]);
CreateBody("rampa2", "Polygon", 0, defaultFriction, defaultRestitution, [[[129.9, 0], [129.9, 26.4], [58.9, 26.4], [0, 0]], [[279.9, 191.15], [279.9, 284.1], [271.9, 208.65]], [[271.9, 208.65], [279.9, 284.1], [261.9, 224.65]], [[261.9, 224.65], [279.9, 284.1], [250.4, 236.65]], [[250.4, 236.65], [279.9, 284.1], [234.9, 247.15]], [[234.9, 247.15], [279.9, 284.1], [218.9, 251.15]], [[279.9, 284.1], [0, 284.1], [200.4, 251.65], [218.9, 251.15]], [[200.4, 251.65], [0, 284.1], [183.4, 250.65]], [[183.4, 250.65], [0, 284.1], [165.9, 247.65]], [[165.9, 247.65], [0, 284.1], [146.35, 240.35]], [[146.35, 240.35], [0, 284.1], [127.9, 227.15]], [[127.9, 227.15], [0, 284.1], [114.9, 215.15]], [[114.9, 215.15], [0, 284.1], [103.9, 199.15]], [[103.9, 199.15], [0, 284.1], [92.9, 180.15]], [[0, 284.1], [0, 0], [83.9, 161.15], [92.9, 180.15]], [[83.9, 161.15], [0, 0], [77.9, 143.15]], [[77.9, 143.15], [0, 0], [72.9, 121.15]], [[72.9, 121.15], [0, 0], [58.9, 26.4]]]);
CreateBody("beforeBackBalls", "Polygon", 0, defaultFriction, defaultRestitution, [[[182, 0], [182, 20], [0, 20], [0, 0]]]);
var _local2:b2Body = CreateBody("backBall1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[14.75, -16.85], [18.5, -12.7], [22.25, -3.1], [22.35, 2.5], [18.3, 13], [14.65, 16.95], [3.25, 22.15], [-2.4, 22.25], [-13.85, 17.7], [-17.65, 13.9], [-22.35, 2.4], [-22.25, -3.15], [-17.8, -13.65], [-13.8, -17.65], [-2.85, -22.15], [2.8, -22.15]], [[2.8, -50], [2.8, -22.15], [-2.85, -22.15], [-2.85, -50]], [[-49.95, -3.4], [-22.25, -3.15], [-22.35, 2.4], [-50, 2.2]], [[-2.75, 49.95], [-2.4, 22.25], [3.25, 22.15], [2.85, 50]], [[50, 2.25], [22.35, 2.5], [22.25, -3.1], [49.9, -3.35]]]);
_local3 = CreateBody("backBall2", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[14.75, -16.85], [18.5, -12.7], [22.25, -3.1], [22.35, 2.5], [18.3, 13], [14.65, 16.95], [3.25, 22.15], [-2.4, 22.25], [-13.85, 17.7], [-17.65, 13.9], [-22.35, 2.4], [-22.25, -3.15], [-17.8, -13.65], [-13.8, -17.65], [-2.85, -22.15], [2.8, -22.15]], [[2.8, -50], [2.8, -22.15], [-2.85, -22.15], [-2.85, -50]], [[-49.95, -3.4], [-22.25, -3.15], [-22.35, 2.4], [-50, 2.2]], [[-2.75, 49.95], [-2.4, 22.25], [3.25, 22.15], [2.85, 50]], [[50, 2.25], [22.35, 2.5], [22.25, -3.1], [49.9, -3.35]]]);
_local4 = CreateBody("backBall3", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[14.75, -16.85], [18.5, -12.7], [22.25, -3.1], [22.35, 2.5], [18.3, 13], [14.65, 16.95], [3.25, 22.15], [-2.4, 22.25], [-13.85, 17.7], [-17.65, 13.9], [-22.35, 2.4], [-22.25, -3.15], [-17.8, -13.65], [-13.8, -17.65], [-2.85, -22.15], [2.8, -22.15]], [[2.8, -50], [2.8, -22.15], [-2.85, -22.15], [-2.85, -50]], [[-49.95, -3.4], [-22.25, -3.15], [-22.35, 2.4], [-50, 2.2]], [[-2.75, 49.95], [-2.4, 22.25], [3.25, 22.15], [2.85, 50]], [[50, 2.25], [22.35, 2.5], [22.25, -3.1], [49.9, -3.35]]]);
CreateBody("finishPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]);
var _local5:b2RevoluteJointDef = new b2RevoluteJointDef();
_local5.Initialize(_local1, m_ground, new b2Vec2((722 / m_physScale), (323 / m_physScale)));
_local5.motorSpeed = (0.3 * -(Math.PI));
_local5.maxMotorTorque = 5000;
_local5.enableMotor = true;
m_world.CreateJoint(_local5);
_local5.Initialize(_local2, m_ground, _local2.GetPosition());
_local5.motorSpeed = (0.2 * Math.PI);
_local5.maxMotorTorque = 5000;
_local5.enableMotor = true;
m_world.CreateJoint(_local5);
_local5.Initialize(_local3, m_ground, _local3.GetPosition());
_local5.motorSpeed = (0.2 * Math.PI);
_local5.maxMotorTorque = 5000;
_local5.enableMotor = true;
m_world.CreateJoint(_local5);
_local5.Initialize(_local4, m_ground, _local4.GetPosition());
_local5.motorSpeed = (0.2 * Math.PI);
_local5.maxMotorTorque = 5000;
_local5.enableMotor = true;
m_world.CreateJoint(_local5);
}
override public function Update(_arg1:Event):void{
super.Update(_arg1);
if (playerBox.y > 1060){
if (playerBox.IsLive()){
PlayerDie();
};
};
if (myContactListener.playerContactBodies.indexOf(drop1Body) != -1){
m_world.DestroyBody(drop1Body);
drop1Body = CreateBody("drop1", "Polygon", (3 * defaultDensity), defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]);
};
if (myContactListener.playerContactBodies.indexOf(drop2Body) != -1){
m_world.DestroyBody(drop2Body);
drop2Body = CreateBody("drop2", "Polygon", (3 * defaultDensity), defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]);
};
if (myContactListener.playerContactBodies.indexOf(drop3Body) != -1){
m_world.DestroyBody(drop3Body);
drop3Body = CreateBody("drop3", "Polygon", (3 * defaultDensity), defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]);
};
}
}
}//package Levels
Section 108
//Level_7 (Levels.Level_7)
package Levels {
import flash.events.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import flash.display.*;
public class Level_7 extends Level {
public var triangle:MovieClip;
private var starBody:b2Body;
public var vanna:MovieClip;
private var movePlatform2Body:b2Body;
public var levelAim:MovieClip;
public var box11:MovieClip;
public var box12:MovieClip;
public var box13:MovieClip;
public var box15:MovieClip;
public var box16:MovieClip;
public var box17:MovieClip;
public var box18:MovieClip;
private var bluePlatformBody:b2Body;
public var box14:MovieClip;
public var firstPlatform:MovieClip;
public var box10:MovieClip;
public var movePlatform1:MovieClip;
public var movePlatform2:MovieClip;
private var movePlatform2BodyDirection:int;
public var star:MovieClip;
public var potolok:MovieClip;
private var jumpPlatform1Body:b2Body;
private var redWallBody:b2Body;
public var backGroundMC:MovieClip;
public var endPlatform:MovieClip;
private var jumpPlatform2Joint:b2PrismaticJoint;
public var bigMovePlatform:MovieClip;
private var movePlatform1Body:b2Body;
public var jumpPlatform2:MovieClip;
public var bigPlatform:MovieClip;
public var shipik2:Ships10;
public var shipik3:Ships10;
public var shipik4:Ships10;
public var kill3:Ships10;
public var shipik5:Ships10;
public var jumpPlatform1:MovieClip;
public var shipik1:Ships10;
public var kill4:Ships10;
public var kill1:Ships10;
public var kill2:Ships10;
private var movePlatform1BodyDirection:int;
public var box1:MovieClip;
public var box2:MovieClip;
public var box3:MovieClip;
public var checkPoint1:MovieClip;
public var box5:MovieClip;
public var box6:MovieClip;
public var box7:MovieClip;
public var box8:MovieClip;
public var box9:MovieClip;
public var checkPoint0:MovieClip;
public var box4:MovieClip;
public var checkPoint2:MovieClip;
private var jumpPlatform2Body:b2Body;
public var blueCheck:MovieClip;
private var jumpPlatform1Joint:b2PrismaticJoint;
public var bluePlatform:MovieClip;
public var redCheck:MovieClip;
public var redWall:MovieClip;
public static var redCheckLevel:Boolean = false;
public function Level_7(){
id = 7;
CreateBody("firstPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[150, 0], [150, 20], [0, 20], [0, 0]]]);
jumpPlatform1Body = CreateBody("jumpPlatform1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]);
CreateBody("bigPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[228.2, -82.45], [228.2, -59.45], [-264.8, -47.45], [-264.8, -82.45]], [[-264.8, -47.45], [228.2, -59.45], [-339.8, 11.55]], [[-441.75, 11.55], [-339.8, 11.55], [-527.75, 61.5]], [[-339.8, 11.55], [228.2, -59.45], [254.2, -59.45], [254.2, -36.45], [-527.75, 82.5], [-527.75, 61.5]], [[527.75, 29], [527.75, 82.5], [512.1, 42.5]], [[512.1, 42.5], [527.75, 82.5], [492.9, 51.2]], [[492.9, 51.2], [527.75, 82.5], [475.55, 53.2]], [[527.75, 82.5], [-527.75, 82.5], [457.5, 51.7], [475.55, 53.2]], [[457.5, 51.7], [-527.75, 82.5], [415.55, 41.25]], [[415.55, 41.25], [-527.75, 82.5], [309.2, 8.55]], [[309.2, 8.55], [-527.75, 82.5], [280.2, -14.45], [309.2, -14.45]], [[280.2, -14.45], [-527.75, 82.5], [254.2, -36.45], [280.2, -36.45]]]);
var _local1 = CreateBody("potolok", "Polygon", 0, defaultFriction, defaultRestitution, [[[0x0101, -78], [0x0101, -19], [-200, 44], [-257, -10], [-257, -78]], [[-200, 44], [0x0101, -19], [205, 33], [-200, 78]], [[205, 78], [-200, 78], [205, 33]]]);
CreateBody("triangle", "Polygon", 0, defaultFriction, defaultRestitution, [[[-375.95, -58], [-155.95, -36.75], [257.1, 31.15], [-373.9, 55]], [[404, 55], [-373.9, 55], [257.1, 31.15], [404, 31.2]], [[257.1, 31.15], [-155.95, -36.75], [112.1, -53.75]], [[112.1, -53.75], [-155.95, -36.75], [-0.4, -126.95]]]);
movePlatform1Body = CreateBody("movePlatform1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[75, -5], [75, 5], [-75, 5], [-75, -5]]]);
movePlatform2Body = CreateBody("movePlatform2", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[75, -5], [75, 5], [-75, 5], [-75, -5]]]);
jumpPlatform2Body = CreateBody("jumpPlatform2", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[100, 0], [100, 20], [0, 20], [0, 0]]]);
CreateBody("vanna", "Polygon", 0, defaultFriction, defaultRestitution, [[[415.5, -92.5], [415.5, -59.05], [194.55, 92.45], [164.55, 50.45], [234.55, -92.5]], [[-156.45, -89.5], [-63.45, 50.45], [-74.45, 92.45], [-415.45, -59.55], [-415.45, -89.5]], [[-63.45, 50.45], [164.55, 50.45], [194.55, 92.45], [-74.45, 92.45]]]);
redWallBody = CreateBody("redWall", "Polygon", 0, defaultFriction, defaultRestitution, [[[1.5, -61.5], [1.5, 61.5], [-18.5, 61.5], [-18.5, -61.5]]]);
if (redCheckLevel){
DestroyBody(redWallBody);
};
var _local2:b2Body = CreateBody("bigMovePlatform", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-75, -5], [75, -5], [75, 5], [-75, 5]]]);
CreateBody("endPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[150, 0], [150, 20], [0, 20], [0, 0]]]);
var _local3 = 1;
while (_local3 <= 18) {
CreateBody(("box" + _local3.toString()), "Polygon", 0.3, defaultFriction, defaultRestitution, [[[10, -10], [10, 10], [-10, 10], [-10, -10]]]);
_local3++;
};
bluePlatformBody = CreateBody("bluePlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[140, 0], [140, 20], [0, 20], [0, 0]]]);
starBody = CreateBody("star", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-0.25, 15], [2, 27.85], [-2.15, 27.95]], [[2, 27.85], [15, 29.75], [2.1, 32], [-2.05, 32.1], [-15, 30.2], [-2.15, 27.95]], [[0.2, 45], [-2.05, 32.1], [2.1, 32]]]);
starBody.SetAngularVelocity(-4);
var _local4:b2DistanceJointDef = new b2DistanceJointDef();
var _local5:b2PrismaticJointDef = new b2PrismaticJointDef();
_local4.Initialize(_local2, m_ground, new b2Vec2((3077 / m_physScale), (-190 / m_physScale)), new b2Vec2((3005 / m_physScale), (-305 / m_physScale)));
m_world.CreateJoint(_local4);
_local4.Initialize(_local2, m_ground, new b2Vec2((2944 / m_physScale), (-190 / m_physScale)), new b2Vec2((2873 / m_physScale), (-305 / m_physScale)));
m_world.CreateJoint(_local4);
_local4.Initialize(starBody, _local1, new b2Vec2((619 / m_physScale), (-51.5 / m_physScale)), new b2Vec2((552 / m_physScale), (-111 / m_physScale)));
m_world.CreateJoint(_local4);
_local5.Initialize(jumpPlatform1Body, m_ground, jumpPlatform1Body.GetWorldCenter(), new b2Vec2(0, 1));
_local5.lowerTranslation = 0;
_local5.upperTranslation = 1;
_local5.enableLimit = true;
_local5.maxMotorForce = 0;
_local5.motorSpeed = 200;
_local5.enableMotor = true;
jumpPlatform1Joint = (m_world.CreateJoint(_local5) as b2PrismaticJoint);
_local5.Initialize(jumpPlatform2Body, m_ground, jumpPlatform2Body.GetWorldCenter(), new b2Vec2(0, 1));
_local5.lowerTranslation = 0;
_local5.upperTranslation = 1;
_local5.enableLimit = true;
_local5.maxMotorForce = 0;
_local5.motorSpeed = 200;
_local5.enableMotor = true;
jumpPlatform2Joint = (m_world.CreateJoint(_local5) as b2PrismaticJoint);
_local5.Initialize(movePlatform1Body, m_ground, movePlatform1Body.GetWorldCenter(), new b2Vec2(0, 1));
_local5.enableLimit = false;
_local5.enableMotor = false;
m_world.CreateJoint(_local5);
movePlatform1BodyDirection = 1;
_local5.Initialize(movePlatform2Body, m_ground, movePlatform2Body.GetWorldCenter(), new b2Vec2(1, 0));
_local5.enableLimit = false;
_local5.enableMotor = false;
m_world.CreateJoint(_local5);
movePlatform2BodyDirection = 1;
redCheck.stop();
blueCheck.stop();
}
private function checkBoxSoundCompleteHandler(_arg1:Event):void{
checkBoxSoundChannel = null;
}
private function jumpPlatformSoundCompleteHandler(_arg1:Event):void{
jumpPlatformSoundChannel = null;
}
override public function Update(_arg1:Event):void{
super.Update(_arg1);
if ((((playerBox.y > 500)) || (!((myContactListener.playerContactBodies.indexOf(starBody) == -1))))){
if (playerBox.IsLive()){
PlayerDie();
};
};
if (myContactListener.playerContactBodies.indexOf(jumpPlatform1Body) != -1){
jumpPlatform1Joint.SetMaxMotorForce(150);
if (((Game.soundIs) && (!(jumpPlatformSoundChannel)))){
jumpPlatformSoundChannel = jumpPlatformSound.play(0, 1);
jumpPlatformSoundChannel.addEventListener(Event.SOUND_COMPLETE, jumpPlatformSoundCompleteHandler);
};
} else {
jumpPlatform1Joint.SetMaxMotorForce(0);
};
if (myContactListener.playerContactBodies.indexOf(jumpPlatform2Body) != -1){
jumpPlatform2Joint.SetMaxMotorForce(170);
if (((Game.soundIs) && (!(jumpPlatformSoundChannel)))){
jumpPlatformSoundChannel = jumpPlatformSound.play(0, 1);
jumpPlatformSoundChannel.addEventListener(Event.SOUND_COMPLETE, jumpPlatformSoundCompleteHandler);
};
} else {
jumpPlatform2Joint.SetMaxMotorForce(0);
};
if (movePlatform1.y < -30){
movePlatform1BodyDirection = 1;
};
if (movePlatform1.y > 115){
movePlatform1BodyDirection = -1;
};
movePlatform1Body.SetLinearVelocity(new b2Vec2(0, (3 * movePlatform1BodyDirection)));
if (movePlatform2.x < 1495){
movePlatform2BodyDirection = 1;
};
if (movePlatform2.x > 1645){
movePlatform2BodyDirection = -1;
};
movePlatform2Body.SetLinearVelocity(new b2Vec2((3 * movePlatform2BodyDirection), 0));
if (((playerBox.hitTestObject(redCheck)) && ((redCheck.currentFrame == 1)))){
redCheck.gotoAndStop(2);
DestroyBody(redWallBody);
if (((Game.soundIs) && (!(checkBoxSoundChannel)))){
checkBoxSoundChannel = checkBoxSound.play(0, 1);
checkBoxSoundChannel.soundTransform = transformCheckBoxSound;
checkBoxSoundChannel.addEventListener(Event.SOUND_COMPLETE, checkBoxSoundCompleteHandler);
};
redCheckLevel = true;
};
if (((playerBox.hitTestObject(blueCheck)) && ((blueCheck.currentFrame == 1)))){
blueCheck.gotoAndStop(2);
DestroyBody(bluePlatformBody);
if (((Game.soundIs) && (!(checkBoxSoundChannel)))){
checkBoxSoundChannel = checkBoxSound.play(0, 1);
checkBoxSoundChannel.soundTransform = transformCheckBoxSound;
checkBoxSoundChannel.addEventListener(Event.SOUND_COMPLETE, checkBoxSoundCompleteHandler);
};
};
}
}
}//package Levels
Section 109
//Level_8 (Levels.Level_8)
package Levels {
import flash.events.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import flash.display.*;
import flash.media.*;
public class Level_8 extends Level {
public var killer1:MovieClip;
public var killer2:MovieClip;
public var killer3:MovieClip;
private var killer2Up:Boolean;
public var shipik1:Ships10;
public var shipik2:Ships10;
public var shipik3:Ships10;
public var shipik4:Ships10;
public var shipik5:Ships10;
public var shipik6:Ships10;
public var shipik9:Ships10;
private var carBody:b2Body;
public var shipik7:Ships10;
public var shipik8:Ships10;
private var carSound:Sound;
public var potolok1:MovieClip;
public var potolok2:MovieClip;
public var potolok3:MovieClip;
public var killSpusk2:MovieClip;
public var potolok4:MovieClip;
public var finishPlatform:MovieClip;
public var levelAim:MovieClip;
public var firstRampa:MovieClip;
private var killer3Up:Boolean;
public var checkPoint0:MovieClip;
public var koleco2:MovieClip;
public var pol:MovieClip;
public var checkPoint1:MovieClip;
private var killer3Body:b2Body;
public var killSpusk:MovieClip;
public var car:MovieClip;
private var killer2Body:b2Body;
private var killer1Up:Boolean;
private var killSpuskBody:b2Body;
public var koleco1:MovieClip;
private var killSpusk2Body:b2Body;
public var barier:MovieClip;
public var backGroundMC:MovieClip;
private var carSoundChannel:SoundChannel;
private var killer1Body:b2Body;
public var shipik10:Ships10;
public var shipik11:Ships10;
public function Level_8(){
carSound = new CarSound();
super();
id = 8;
CreateBody("firstRampa", "Polygon", 0, defaultFriction, defaultRestitution, [[[217, 189], [247, 270], [84, 4], [102, 11], [115, 24], [127, 37], [145, 60], [174, 100], [197, 143]], [[247, 270], [288, 338.95], [0, 480.95], [0, 0], [68, 0], [84, 4]], [[288, 338.95], [315.95, 365.95], [0, 480.95]], [[315.95, 365.95], [348.95, 380.95], [0, 480.95]], [[348.95, 380.95], [390.95, 386.95], [478.95, 480.95], [0, 480.95]], [[478.95, 354.95], [478.95, 480.95], [428.95, 378.95]], [[428.95, 378.95], [478.95, 480.95], [390.95, 386.95]]]);
CreateBody("pol", "Polygon", 0, defaultFriction, defaultRestitution, [[[683, 0], [683, 34.05], [500, 34.05], [0, 0]], [[0, 200.05], [0, 0], [500, 34.05], [500, 200.05]]]);
CreateBody("potolok1", "Polygon", 0, defaultFriction, defaultRestitution, [[[198, 0], [198, 200.05], [0, 200.05], [0, 0]]]);
CreateBody("potolok2", "Polygon", 0, defaultFriction, defaultRestitution, [[[0, 0], [45, 0], [45, 200], [0, 200]]]);
CreateBody("potolok3", "Polygon", 0, defaultFriction, defaultRestitution, [[[0, 0], [45, 0], [45, 200], [0, 200]]]);
CreateBody("potolok4", "Polygon", 0, defaultFriction, defaultRestitution, [[[0, 0], [125, 0], [125, 200], [0, 200]]]);
killSpuskBody = CreateBody("killSpusk", "Polygon", 0, defaultFriction, defaultRestitution, [[[954.95, 494.95], [963.95, 524.95], [874.95, 514.95]], [[874.95, 514.95], [963.95, 524.95], [882.95, 547.95], [792.95, 547.95], [798.95, 514.95]], [[182.95, 26], [544.95, 393.95], [522.95, 419.95], [164, 53.95], [115.95, 0]], [[0, 0], [115.95, 0], [111, 33.95], [0, 33.95]], [[111, 33.95], [115.95, 0], [164, 53.95]], [[544.95, 393.95], [646.95, 458.95], [522.95, 419.95]], [[646.95, 458.95], [798.95, 514.95], [792.95, 547.95], [632.95, 491], [522.95, 419.95]]]);
carBody = CreateBody("car", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[98, 40.75], [91.5, 41.75], [91.5, 39.25], [98, 24.25]], [[62, 0], [68, 16.5], [65.75, 17], [59.75, 0]], [[68, 16.5], [98, 24.25], [65.75, 26], [65.75, 17]], [[17.25, 0.5], [20.5, 21.75], [13.5, 28.5], [9.5, 31.5], [0, 0.5]], [[0, 41.5], [0, 0.5], [6.5, 36.25], [5.5, 41.5]], [[6.5, 36.25], [0, 0.5], [9.5, 31.5]], [[13.5, 28.5], [20.5, 21.75], [17.25, 27.5]], [[20.5, 21.75], [33.25, 26], [17.25, 27.5]], [[33.25, 26], [65.75, 26], [21.25, 27.5], [17.25, 27.5]], [[21.25, 27.5], [65.75, 26], [25.5, 28.5]], [[65.75, 26], [98, 24.25], [28.5, 30.25], [25.5, 28.5]], [[28.5, 30.25], [98, 24.25], [75.25, 27.5], [30.75, 32.75]], [[33.75, 41.5], [33.5, 39.25], [63.5, 41.5]], [[33.5, 39.25], [32.25, 35.5], [63.5, 41.5]], [[32.25, 35.5], [30.75, 32.75], [64.5, 36.25], [63.5, 41.5]], [[64.5, 36.25], [30.75, 32.75], [67.5, 31.5]], [[67.5, 31.5], [30.75, 32.75], [71.5, 28.5]], [[71.5, 28.5], [30.75, 32.75], [75.25, 27.5]], [[75.25, 27.5], [98, 24.25], [79.25, 27.5]], [[79.25, 27.5], [98, 24.25], [83.5, 28.5]], [[83.5, 28.5], [98, 24.25], [86.5, 30.25]], [[86.5, 30.25], [98, 24.25], [88.75, 32.75]], [[88.75, 32.75], [98, 24.25], [90.25, 35.5]], [[90.25, 35.5], [98, 24.25], [91.5, 39.25]]]);
killSpusk2Body = CreateBody("killSpusk2", "Polygon", 0, defaultFriction, defaultRestitution, [[[290, 76], [631.05, 409.05], [275, 105.95], [199, 34]], [[0, 0], [199, 34], [191, 65.95], [-6, 34.95]], [[191, 65.95], [199, 34], [275, 105.95]], [[275, 105.95], [631.05, 409.05], [618, 439.95]], [[631.05, 409.05], [717.05, 457.05], [618, 439.95]], [[717.05, 457.05], [891.05, 494.05], [882.95, 523.95], [705.95, 485.95], [618, 439.95]], [[891.05, 494.05], [965.05, 494.05], [964.95, 523.95], [882.95, 523.95]], [[964.95, 523.95], [965.05, 494.05], [1049.05, 468.05], [1057.95, 493.95]]]);
var _local1:b2Body = CreateBody("koleco1", "Circle", defaultDensity, defaultFriction, defaultRestitution, [23.3]);
var _local2:b2Body = CreateBody("koleco2", "Circle", defaultDensity, defaultFriction, defaultRestitution, [23.3]);
killer1Body = CreateBody("killer1", "Polygon", (10 * defaultDensity), defaultFriction, defaultRestitution, [[[8.9, 0], [34.9, 0], [34.9, 200], [22.2, 218.5], [8.9, 200]]]);
killer2Body = CreateBody("killer2", "Polygon", (10 * defaultDensity), defaultFriction, defaultRestitution, [[[8.9, 0], [34.9, 0], [34.9, 200], [22.2, 218.5], [8.9, 200]]]);
killer3Body = CreateBody("killer3", "Polygon", (10 * defaultDensity), defaultFriction, defaultRestitution, [[[8.9, 0], [34.9, 0], [34.9, 200], [22.2, 218.5], [8.9, 200]]]);
CreateBody("finishPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[482.85, -107], [500.05, -107], [500.05, 20], [482.85, 0]], [[0, 0], [482.85, 0], [500.05, 20], [0, 20]]]);
CreateBody("barier", "Polygon", 0, defaultFriction, defaultRestitution, [[[24.75, 0], [34.5, 33.75], [0, 33.75], [10, 0]]]);
var _local3:b2RevoluteJointDef = new b2RevoluteJointDef();
var _local4:b2PrismaticJointDef = new b2PrismaticJointDef();
_local4.Initialize(killer1Body, m_ground, killer1Body.GetWorldCenter(), new b2Vec2(0, 1));
m_world.CreateJoint(_local4);
_local4.Initialize(killer2Body, m_ground, killer2Body.GetWorldCenter(), new b2Vec2(0, 1));
m_world.CreateJoint(_local4);
_local4.Initialize(killer3Body, m_ground, killer3Body.GetWorldCenter(), new b2Vec2(0, 1));
m_world.CreateJoint(_local4);
_local3.Initialize(carBody, _local1, new b2Vec2(((koleco1.x + 11.65) / m_physScale), ((koleco1.y + 11.65) / m_physScale)));
m_world.CreateJoint(_local3);
_local3.Initialize(carBody, _local2, new b2Vec2(((koleco2.x + 11.65) / m_physScale), ((koleco2.y + 11.65) / m_physScale)));
m_world.CreateJoint(_local3);
addEventListener(Event.REMOVED_FROM_STAGE, onRemovedHandler);
}
private function onRemovedHandler(_arg1:Event):void{
if (carSoundChannel){
carSoundChannel.stop();
carSoundChannel = null;
};
}
override public function Update(_arg1:Event):void{
super.Update(_arg1);
if ((((((((((((playerBox.y > 1800)) || (!((myContactListener.playerContactBodies.indexOf(killer1Body) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killer2Body) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killer3Body) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killSpuskBody) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(killSpusk2Body) == -1))))){
if (playerBox.IsLive()){
PlayerDie();
};
};
if (myContactListener.playerContactBodies.indexOf(carBody) != -1){
if (((Game.soundIs) && (!(carSoundChannel)))){
carSoundChannel = carSound.play(0, int.MAX_VALUE, new SoundTransform(0.8, 0));
};
};
if (!Game.soundIs){
if (carSoundChannel){
carSoundChannel.stop();
carSoundChannel = null;
};
};
if (killer1.y > 70){
killer1Up = true;
};
if (killer1.y < -4){
killer1Up = false;
};
if (killer1Up){
killer1Body.SetLinearVelocity(new b2Vec2(0, -4));
};
if (killer2.y > 70){
killer2Up = true;
};
if (killer2.y < -4){
killer2Up = false;
};
if (killer2Up){
killer2Body.SetLinearVelocity(new b2Vec2(0, -4));
};
if (killer3.y > 70){
killer3Up = true;
};
if (killer3.y < -4){
killer3Up = false;
};
if (killer3Up){
killer3Body.SetLinearVelocity(new b2Vec2(0, -4));
};
}
}
}//package Levels
Section 110
//Level_9 (Levels.Level_9)
package Levels {
import flash.events.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import flash.display.*;
public class Level_9 extends Level {
private var firstCrankBody:b2Body;
public var jumpBall1:MovieClip;
public var jumpBall2:MovieClip;
private var greenPlatformBodyDirection:int;// = 1
public var greenCheck1:MovieClip;
public var greenCheck2:MovieClip;
public var greenCheck3:MovieClip;
public var bridgeElement10:MovieClip;
public var jumpBall3:MovieClip;
public var greenPlatform:MovieClip;
public var killRollBall:MovieClip;
public var levelAim:MovieClip;
public var finishPlatform:MovieClip;
private var killRollBallDirection:int;// = 1
public var middlePlatform:MovieClip;
private var boomCrankBody:b2Body;
public var upPlatform:MovieClip;
public var firstCrank:MovieClip;
public var firstBigPlatform:MovieClip;
public var checkPoint1:MovieClip;
public var checkPoint3:MovieClip;
public var checkPoint0:MovieClip;
public var checkPoint2:MovieClip;
private var greenPlatformBody:b2Body;
public var bridgeElement1:MovieClip;
public var bridgeElement2:MovieClip;
public var bridgeElement3:MovieClip;
public var bridgeElement4:MovieClip;
public var bridgeElement5:MovieClip;
public var bridgeElement6:MovieClip;
public var backGroundMC:MovieClip;
public var bridgeElement8:MovieClip;
public var bridgeElement9:MovieClip;
public var lowPlatform:MovieClip;
public var bridgeElement7:MovieClip;
public var low2Platform:MovieClip;
public var boomCrank:MovieClip;
private var killRollBallBody:b2Body;
public var secondCrank:MovieClip;
public function Level_9(){
id = 9;
firstCrankBody = CreateBody("firstCrank", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[6.8, -7.65], [6.8, 7.35], [-73.2, 7.35], [-73.2, -7.65]]]);
var _local1:b2Body = CreateBody("secondCrank", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[7.2, -6.6], [7.2, 8.4], [-142.8, 8.4], [-142.8, -6.6]]]);
boomCrankBody = CreateBody("boomCrank", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[5, -15], [5, 15], [-53.5, 15], [-64.25, -0.25], [-53.5, -15]]]);
CreateBody("firstBigPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[1327.45, 378.95], [1327.45, 400.95], [0, 400.95], [1121.45, 378.95]], [[1121.45, 361.95], [1121.45, 378.95], [1103.9, 361.9]], [[1103.9, 342.9], [1103.9, 361.9], [1085.9, 342.9]], [[1085.9, 323.95], [1085.9, 342.9], [1067.9, 323.95]], [[1085.9, 342.9], [1103.9, 361.9], [953.4, 251.95], [1067.9, 323.95]], [[1067.9, 304.95], [1067.9, 323.95], [1049.9, 304.95]], [[1049.9, 281.95], [1049.9, 304.95], [1029.05, 281.95]], [[1029.05, 281.95], [1049.9, 304.95], [953.4, 251.95], [1001.6, 251.95]], [[1049.9, 304.95], [1067.9, 323.95], [953.4, 251.95]], [[1103.9, 361.9], [1121.45, 378.95], [953.4, 281.95], [953.4, 251.95]], [[953.4, 281.95], [1121.45, 378.95], [896.9, 281.95]], [[896.9, 281.95], [1121.45, 378.95], [850.9, 280.95]], [[850.9, 280.95], [1121.45, 378.95], [800.9, 273.95]], [[800.9, 273.95], [1121.45, 378.95], [0, 400.95], [777.95, 266.95]], [[441.95, 57], [458.95, 117], [190, 46]], [[458.95, 117], [755.95, 257.95], [190, 46]], [[755.95, 257.95], [777.95, 266.95], [0, 400.95], [0, 0], [190, 46]], [[196, 20], [190, 46], [0, 0]]]);
greenPlatformBody = CreateBody("greenPlatform", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[49, -5], [49, 5], [-49, 5], [-49, -5]]]);
var _local2:b2Body = CreateBody("lowPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[-581.95, -109.1], [-522.95, -109.1], [-522.95, -9], [-705.95, -35]], [[-795.95, -35], [-705.95, -35], [-522.95, -9], [-795.95, -9]]]);
var _local3:b2Body = CreateBody("low2Platform", "Polygon", 0, defaultFriction, defaultRestitution, [[[286.95, -10.95], [399.95, -10.95], [286.95, 14.05]], [[262.95, 14.05], [286.95, 14.05], [262.95, 37.05]], [[286.95, 14.05], [399.95, -10.95], [262.95, 37.05]], [[239.95, 37.05], [262.95, 37.05], [239.95, 59.05]], [[262.95, 37.05], [399.95, -10.95], [239.95, 59.05]], [[215, 59.05], [239.95, 59.05], [215, 82]], [[239.95, 59.05], [399.95, -10.95], [399.95, 113], [215, 82]], [[-399.95, -112.95], [-288, -112.95], [-318, -13], [-399.95, -13]], [[-288, -112.95], [-288, 82], [-318, 113], [-318, -13]], [[-288, 82], [215, 82], [399.95, 113], [-318, 113]]]);
CreateBody("upPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[163, -58], [163, -26], [29, 1.5], [-162.95, -58]], [[-162.95, 47], [-162.95, -58], [29, 1.5], [29, 58], [-150.95, 58]]]);
CreateBody("middlePlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[-48.6, -81.9], [-48.6, -26.05], [-96, 81.9], [-96, -81.9]], [[-96, 81.9], [-48.6, -26.05], [96, -9.05], [96, 81.9]]]);
CreateBody("finishPlatform", "Polygon", 0, defaultFriction, defaultRestitution, [[[-58, -12.5], [58, -12.5], [58, 12.5], [-58, 12.5]]]);
var _local4:b2Body = CreateBody("bridgeElement1", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-4, -4], [56, -4], [56, 4], [-4, 4]]]);
var _local5:b2Body = CreateBody("bridgeElement2", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-4, -4], [56, -4], [56, 4], [-4, 4]]]);
var _local6:b2Body = CreateBody("bridgeElement3", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-4, -4], [56, -4], [56, 4], [-4, 4]]]);
var _local7:b2Body = CreateBody("bridgeElement4", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-4, -4], [56, -4], [56, 4], [-4, 4]]]);
var _local8:b2Body = CreateBody("bridgeElement5", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-4, -4], [56, -4], [56, 4], [-4, 4]]]);
var _local9:b2Body = CreateBody("bridgeElement6", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-4, -4], [56, -4], [56, 4], [-4, 4]]]);
var _local10:b2Body = CreateBody("bridgeElement7", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-4, -4], [56, -4], [56, 4], [-4, 4]]]);
var _local11:b2Body = CreateBody("bridgeElement8", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-4, -4], [56, -4], [56, 4], [-4, 4]]]);
var _local12:b2Body = CreateBody("bridgeElement9", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-4, -4], [56, -4], [56, 4], [-4, 4]]]);
var _local13:b2Body = CreateBody("bridgeElement10", "Polygon", defaultDensity, defaultFriction, defaultRestitution, [[[-4, -4], [56, -4], [56, 4], [-4, 4]]]);
killRollBallBody = CreateBody("killRollBall", "Circle", defaultDensity, defaultFriction, defaultRestitution, [50]);
var _local14:b2Body = CreateBody("jumpBall1", "Circle", defaultDensity, defaultFriction, defaultRestitution, [75]);
var _local15:b2Body = CreateBody("jumpBall2", "Circle", defaultDensity, defaultFriction, defaultRestitution, [75]);
var _local16:b2Body = CreateBody("jumpBall3", "Circle", defaultDensity, defaultFriction, defaultRestitution, [75]);
var _local17:b2DistanceJointDef = new b2DistanceJointDef();
var _local18:b2RevoluteJointDef = new b2RevoluteJointDef();
var _local19:b2PrismaticJointDef = new b2PrismaticJointDef();
_local19.Initialize(greenPlatformBody, m_ground, greenPlatformBody.GetWorldCenter(), new b2Vec2(1, 0));
m_world.CreateJoint(_local19);
_local18.Initialize(_local2, _local4, _local4.GetPosition());
m_world.CreateJoint(_local18);
_local18.Initialize(_local4, _local5, _local5.GetPosition());
m_world.CreateJoint(_local18);
_local18.Initialize(_local5, _local6, _local6.GetPosition());
m_world.CreateJoint(_local18);
_local18.Initialize(_local6, _local7, _local7.GetPosition());
m_world.CreateJoint(_local18);
_local18.Initialize(_local7, _local8, _local8.GetPosition());
m_world.CreateJoint(_local18);
_local18.Initialize(_local8, _local9, _local9.GetPosition());
m_world.CreateJoint(_local18);
_local18.Initialize(_local9, _local10, _local10.GetPosition());
m_world.CreateJoint(_local18);
_local18.Initialize(_local10, _local11, _local11.GetPosition());
m_world.CreateJoint(_local18);
_local18.Initialize(_local11, _local12, _local12.GetPosition());
m_world.CreateJoint(_local18);
_local18.Initialize(_local12, _local13, _local13.GetPosition());
m_world.CreateJoint(_local18);
_local18.Initialize(_local13, _local3, new b2Vec2((_local13.GetPosition().x + (50 / m_physScale)), _local13.GetPosition().y));
m_world.CreateJoint(_local18);
_local18.Initialize(firstCrankBody, m_ground, firstCrankBody.GetPosition());
_local18.motorSpeed = (1.8 * Math.PI);
_local18.maxMotorTorque = 5000;
_local18.enableMotor = true;
m_world.CreateJoint(_local18);
_local18.enableMotor = false;
_local18.Initialize(_local1, firstCrankBody, _local1.GetPosition());
m_world.CreateJoint(_local18);
_local18.Initialize(boomCrankBody, _local1, boomCrankBody.GetPosition());
m_world.CreateJoint(_local18);
_local19.Initialize(boomCrankBody, m_ground, boomCrankBody.GetWorldCenter(), new b2Vec2(1, 0));
m_world.CreateJoint(_local19);
_local17.Initialize(_local14, m_ground, new b2Vec2((2236 / m_physScale), (63 / m_physScale)), new b2Vec2((2172 / m_physScale), (-56 / m_physScale)));
m_world.CreateJoint(_local17);
_local17.Initialize(_local15, m_ground, new b2Vec2((2370 / m_physScale), (63 / m_physScale)), new b2Vec2((2435 / m_physScale), (-56 / m_physScale)));
m_world.CreateJoint(_local17);
_local17.Initialize(_local16, m_ground, new b2Vec2((2761 / m_physScale), (63 / m_physScale)), new b2Vec2((2698 / m_physScale), (-56 / m_physScale)));
m_world.CreateJoint(_local17);
greenCheck1.stop();
greenCheck2.stop();
greenCheck3.stop();
}
private function checkBoxSoundCompleteHandler(_arg1:Event):void{
checkBoxSoundChannel = null;
}
override public function Update(_arg1:Event):void{
super.Update(_arg1);
if ((((((playerBox.y > 530)) || (!((myContactListener.playerContactBodies.indexOf(killRollBallBody) == -1))))) || (!((myContactListener.playerContactBodies.indexOf(boomCrankBody) == -1))))){
if (playerBox.IsLive()){
PlayerDie();
};
};
if (greenPlatform.x < 55){
greenPlatformBodyDirection = 1;
};
if (greenPlatform.x > 387){
greenPlatformBodyDirection = -1;
};
greenPlatformBody.SetLinearVelocity(new b2Vec2((2 * greenPlatformBodyDirection), 0));
if (((playerBox.hitTestObject(greenCheck1)) && ((greenCheck1.currentFrame == 1)))){
greenCheck1.gotoAndStop(2);
DestroyBody(greenPlatformBody);
if (((Game.soundIs) && (!(checkBoxSoundChannel)))){
checkBoxSoundChannel = checkBoxSound.play(0, 1);
checkBoxSoundChannel.soundTransform = transformCheckBoxSound;
checkBoxSoundChannel.addEventListener(Event.SOUND_COMPLETE, checkBoxSoundCompleteHandler);
};
};
if (((playerBox.hitTestObject(greenCheck2)) && ((greenCheck2.currentFrame == 1)))){
greenCheck2.gotoAndStop(2);
DestroyBody(greenPlatformBody);
if (((Game.soundIs) && (!(checkBoxSoundChannel)))){
checkBoxSoundChannel = checkBoxSound.play(0, 1);
checkBoxSoundChannel.soundTransform = transformCheckBoxSound;
checkBoxSoundChannel.addEventListener(Event.SOUND_COMPLETE, checkBoxSoundCompleteHandler);
};
};
if (((playerBox.hitTestObject(greenCheck3)) && ((greenCheck3.currentFrame == 1)))){
greenCheck3.gotoAndStop(2);
DestroyBody(greenPlatformBody);
if (((Game.soundIs) && (!(checkBoxSoundChannel)))){
checkBoxSoundChannel = checkBoxSound.play(0, 1);
checkBoxSoundChannel.soundTransform = transformCheckBoxSound;
checkBoxSoundChannel.addEventListener(Event.SOUND_COMPLETE, checkBoxSoundCompleteHandler);
};
};
if (killRollBall.x < 740){
killRollBallDirection = 1;
};
if (killRollBall.x > 1200){
killRollBallDirection = -1;
};
killRollBallBody.SetAngularVelocity((5 * killRollBallDirection));
}
}
}//package Levels
Section 111
//mcFireLogo_4 (movie_fla.mcFireLogo_4)
package movie_fla {
import flash.display.*;
public dynamic class mcFireLogo_4 extends MovieClip {
public function mcFireLogo_4(){
addFrameScript(72, frame73);
}
function frame73(){
stop();
}
}
}//package movie_fla
Section 112
//mcPlayBtn_7 (movie_fla.mcPlayBtn_7)
package movie_fla {
import flash.display.*;
public dynamic class mcPlayBtn_7 extends MovieClip {
public function mcPlayBtn_7(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package movie_fla
Section 113
//PauseSprite_84 (movie_fla.PauseSprite_84)
package movie_fla {
import flash.events.*;
import flash.display.*;
import flash.text.*;
import com.midasplayer.*;
public dynamic class PauseSprite_84 extends MovieClip {
public var returnButton:SimpleButton;
public var pauseText:TextField;
public var backToMenuButton:SimpleButton;
public var walkButton:SimpleButton;
public var kingGamesButton:SimpleButton;
public function PauseSprite_84(){
addFrameScript(0, frame1);
}
public function returnButtonHandler(_arg1:MouseEvent):void{
(this.parent as Game).PressP();
}
function frame1(){
stop();
returnButton.addEventListener(MouseEvent.CLICK, returnButtonHandler);
backToMenuButton.addEventListener(MouseEvent.CLICK, backToMenuButtonHandler);
walkButton.addEventListener(MouseEvent.CLICK, walkButtonHandler);
kingGamesButton.addEventListener(MouseEvent.CLICK, kingGamesButtonHandler);
}
public function kingGamesButtonHandler(_arg1:MouseEvent):void{
KingAPI.openOtherGamesLink();
}
public function walkButtonHandler(_arg1:MouseEvent):void{
KingAPI.openSignLink();
}
public function backToMenuButtonHandler(_arg1:MouseEvent):void{
(this.parent as Game).ExitGame();
}
}
}//package movie_fla
Section 114
//BackGround (BackGround)
package {
import flash.display.*;
public dynamic class BackGround extends MovieClip {
}
}//package
Section 115
//BallDieSound (BallDieSound)
package {
import flash.media.*;
public dynamic class BallDieSound extends Sound {
}
}//package
Section 116
//BallDownSound (BallDownSound)
package {
import flash.media.*;
public dynamic class BallDownSound extends Sound {
}
}//package
Section 117
//BallJumpSound (BallJumpSound)
package {
import flash.media.*;
public dynamic class BallJumpSound extends Sound {
}
}//package
Section 118
//CarSound (CarSound)
package {
import flash.media.*;
public dynamic class CarSound extends Sound {
}
}//package
Section 119
//CheckBoxSound (CheckBoxSound)
package {
import flash.media.*;
public dynamic class CheckBoxSound extends Sound {
}
}//package
Section 120
//ClickButtonSound (ClickButtonSound)
package {
import flash.media.*;
public dynamic class ClickButtonSound extends Sound {
}
}//package
Section 121
//Game (Game)
package {
import flash.events.*;
import flash.display.*;
import com.midasplayer.*;
import flash.media.*;
import King.*;
import flash.text.*;
import Levels.*;
import flash.net.*;
public class Game extends Sprite {
private var gameLoop1:GameLoop1;
private var gameLoop1Channel:SoundChannel;
public var pauseSprite:MovieClip;
public var quitText:MovieClip;
public var scoreText:TextField;
public var m_currLevel:Level;
private var beforePauseSoundIs:Boolean;
private var loopPosition:Number;// = 0
private var transformGameLoop1:SoundTransform;
public var menuButton:TextField;
private var quitSprite:Sprite;
private var wasInPause:Boolean;
public var soundCheck:SoundCheck;
public var kingGameButton:com;
private var pause:Boolean;
private var m_currId:int;// = 1
public static const stageHeight:Number = 400;
public static const stageWidth:Number = 550;
public static var scoreKills:int = 0;
public static var scoreAvailable:Boolean;
public static var soundIs:Boolean = true;
public function Game(){
gameLoop1 = new GameLoop1();
transformGameLoop1 = new SoundTransform(1, 0);
super();
m_currId = Preloader.startLevelNum;
SetLevel(m_currId);
addEventListener(Event.ENTER_FRAME, Update);
Preloader.stageLink.addEventListener(KeyboardEvent.KEY_DOWN, KeyDownHandler);
pauseSprite.visible = false;
quitSprite = (getChildByName("quitText") as Sprite);
quitSprite.visible = false;
addEventListener(Event.DEACTIVATE, deactivateHandler);
addEventListener(Event.ACTIVATE, activateHandler);
SetSound(Game.soundIs);
soundCheck.addEventListener(MouseEvent.CLICK, onCheckSoundHandler);
menuButton.addEventListener(MouseEvent.CLICK, onMenuButtonHandler);
kingGameButton.addEventListener(MouseEvent.CLICK, kingClickHandler);
}
private function KeyDownHandler(_arg1:KeyboardEvent):void{
switch (_arg1.keyCode){
case 80:
PressP();
break;
case 82:
if (!pause){
SetLevel(m_currId);
};
if (Game.scoreAvailable){
Game.scoreKills++;
scoreText.text = ("Death: " + Game.scoreKills.toString());
};
break;
case 27:
PressEsc();
break;
case 89:
if (quitSprite.visible){
ExitGame();
};
break;
case 78:
if (quitSprite.visible){
m_currLevel.SetControl();
addEventListener(Event.ENTER_FRAME, Update);
m_currLevel.alpha = 1;
quitSprite.visible = false;
};
break;
};
}
private function onCheckSoundHandler(_arg1:MouseEvent):void{
if (!pause){
soundIs = !(soundIs);
SetSound(soundIs);
};
}
public function SetLevel(_arg1:int):void{
if (m_currLevel){
m_currLevel.OutControl();
removeChild(m_currLevel);
};
m_currId = _arg1;
if (Game.scoreAvailable){
scoreText.text = ("Death: " + Game.scoreKills.toString());
} else {
scoreText.text = "";
};
switch (m_currId){
case 1:
m_currLevel = new Level_1();
break;
case 2:
m_currLevel = new Level_2();
break;
case 3:
m_currLevel = new Level_3();
break;
case 4:
m_currLevel = new Level_4();
break;
case 5:
m_currLevel = new Level_5();
break;
case 6:
m_currLevel = new Level_6();
break;
case 7:
m_currLevel = new Level_7();
break;
case 8:
m_currLevel = new Level_8();
break;
case 9:
m_currLevel = new Level_9();
break;
case 10:
m_currLevel = new Level_10();
break;
case 11:
m_currLevel = new Level_11();
break;
case 12:
m_currLevel = new Level_12();
break;
case 13:
m_currLevel = new Level_13();
break;
case 14:
m_currLevel = new Level_14();
break;
case 15:
m_currLevel = new Level_15();
break;
case 16:
m_currLevel = new Level_16();
break;
case 17:
m_currLevel = new Level_17();
break;
};
addChildAt(m_currLevel, 0);
}
public function PressEsc():void{
if (!pause){
if (!quitSprite.visible){
m_currLevel.OutControl();
removeEventListener(Event.ENTER_FRAME, Update);
m_currLevel.alpha = 0.5;
this.setChildIndex(quitSprite, (this.numChildren - 1));
quitSprite.visible = true;
} else {
m_currLevel.SetControl();
addEventListener(Event.ENTER_FRAME, Update);
m_currLevel.alpha = 1;
quitSprite.visible = false;
};
};
}
public function PressP():void{
if (!quitSprite.visible){
pause = !(pause);
SetPause(pause);
};
}
public function ExitGame():void{
if (m_currLevel){
removeChild(m_currLevel);
};
if (gameLoop1Channel){
gameLoop1Channel.stop();
};
Level.lastCheckNum = 0;
Level_7.redCheckLevel = false;
Level_13.greenCheckLevel = false;
Level_16.isStrelka = false;
removeEventListener(Event.DEACTIVATE, deactivateHandler);
removeEventListener(Event.ACTIVATE, activateHandler);
removeEventListener(Event.ENTER_FRAME, Update);
Preloader.stageLink.removeEventListener(KeyboardEvent.KEY_DOWN, KeyDownHandler);
(this.parent as MovieClip).gotoAndStop("menu_main");
soundIs = true;
}
private function deactivateHandler(_arg1:Event):void{
if (!quitSprite.visible){
if (!pause){
SetPause(true);
} else {
wasInPause = true;
};
};
}
private function kingClickHandler(_arg1:MouseEvent):void{
KingAPI.openSignLink();
}
private function SetPause(_arg1:Boolean):void{
pause = _arg1;
if (pause){
m_currLevel.OutControl();
removeEventListener(Event.ENTER_FRAME, Update);
m_currLevel.alpha = 0.5;
this.setChildIndex(pauseSprite, (this.numChildren - 1));
pauseSprite.visible = true;
beforePauseSoundIs = soundIs;
SetSound(false);
} else {
m_currLevel.SetControl();
addEventListener(Event.ENTER_FRAME, Update);
m_currLevel.alpha = 1;
this.setChildIndex(pauseSprite, (this.numChildren - 1));
pauseSprite.visible = false;
SetSound(beforePauseSoundIs);
wasInPause = false;
};
}
private function activateHandler(_arg1:Event):void{
if (!quitSprite.visible){
if (!wasInPause){
SetPause(false);
};
};
}
private function Update(_arg1:Event):void{
m_currLevel.Update(_arg1);
if (m_currLevel.Win()){
m_currId++;
Level.lastCheckNum = 0;
if ((((m_currId < 13)) || ((((m_currId < 18)) && (Preloader.isHome))))){
if (((!(Preloader.mySo.data.levelsAvaiable)) || ((Preloader.mySo.data.levelsAvaiable < m_currId)))){
Preloader.mySo.data.levelsAvaiable = m_currId;
Preloader.mySo.flush(100);
Preloader.levelsAvaiable = m_currId;
};
SetLevel(m_currId);
} else {
if ((((m_currId == 18)) && (Game.scoreAvailable))){
KingAPI.submitScore(Game.scoreKills);
};
ExitGame();
};
};
if (m_currLevel.Lose()){
if (Game.scoreAvailable){
Game.scoreKills++;
scoreText.text = ("Death: " + Game.scoreKills.toString());
};
SetLevel(m_currId);
};
}
private function onMenuButtonHandler(_arg1:MouseEvent):void{
PressP();
}
private function SetSound(_arg1:Boolean):void{
soundIs = _arg1;
if (soundIs){
soundCheck.gotoAndStop(1);
gameLoop1Channel = gameLoop1.play(loopPosition, int.MAX_VALUE, transformGameLoop1);
} else {
soundCheck.gotoAndStop(2);
if (gameLoop1Channel){
loopPosition = gameLoop1Channel.position;
gameLoop1Channel.stop();
};
};
}
}
}//package
Section 122
//GameLoop1 (GameLoop1)
package {
import flash.media.*;
public dynamic class GameLoop1 extends Sound {
}
}//package
Section 123
//JumpPlatformSound (JumpPlatformSound)
package {
import flash.media.*;
public dynamic class JumpPlatformSound extends Sound {
}
}//package
Section 124
//LevelButton (LevelButton)
package {
import flash.display.*;
import flash.text.*;
public class LevelButton extends MovieClip {
private var levelNum:int;
public var avaliable:Boolean;
private var textNum:TextField;
public function LevelButton(_arg1:int):void{
levelNum = _arg1;
if (levelNum <= Preloader.levelsAvaiable){
avaliable = true;
gotoAndStop(1);
} else {
avaliable = false;
gotoAndStop(4);
};
textNum = new TextField();
textNum.x = 1;
textNum.y = 1;
textNum.width = 25;
textNum.height = 25;
textNum.embedFonts = true;
textNum.selectable = false;
var _local2:TextFormat = new TextFormat("Kronika", 14, 0);
_local2.align = TextFormatAlign.CENTER;
textNum.defaultTextFormat = _local2;
textNum.text = num.toString();
this.mouseChildren = false;
addChild(textNum);
}
public function get num():int{
return (levelNum);
}
}
}//package
Section 125
//LevelSound (LevelSound)
package {
import flash.media.*;
public dynamic class LevelSound extends Sound {
}
}//package
Section 126
//libGlow (libGlow)
package {
import flash.display.*;
public dynamic class libGlow extends MovieClip {
}
}//package
Section 127
//mcDragon (mcDragon)
package {
import flash.display.*;
public dynamic class mcDragon extends MovieClip {
}
}//package
Section 128
//mcGlimmer (mcGlimmer)
package {
import flash.display.*;
public dynamic class mcGlimmer extends MovieClip {
}
}//package
Section 129
//MochiBot (MochiBot)
package {
import flash.display.*;
import flash.net.*;
import flash.system.*;
public dynamic class MochiBot extends Sprite {
public static function track(_arg1:Sprite, _arg2:String):MochiBot{
if (Security.sandboxType == "localWithFile"){
return (null);
};
var _local3:MochiBot = new (MochiBot);
_arg1.addChild(_local3);
Security.allowDomain("*");
Security.allowInsecureDomain("*");
var _local4 = "http://core.mochibot.com/my/core.swf";
var _local5:URLVariables = new URLVariables();
_local5["sb"] = Security.sandboxType;
_local5["v"] = Capabilities.version;
_local5["swfid"] = _arg2;
_local5["mv"] = "8";
_local5["fv"] = "9";
var _local6:String = _local3.root.loaderInfo.loaderURL;
if (_local6.indexOf("http") == 0){
_local5["url"] = _local6;
} else {
_local5["url"] = "local";
};
var _local7:URLRequest = new URLRequest(_local4);
_local7.contentType = "application/x-www-form-urlencoded";
_local7.method = URLRequestMethod.POST;
_local7.data = _local5;
var _local8:Loader = new Loader();
_local3.addChild(_local8);
_local8.load(_local7);
return (_local3);
}
}
}//package
Section 130
//MyContactListener (MyContactListener)
package {
import flash.events.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
import flash.media.*;
public class MyContactListener extends b2ContactListener {
private var transformBallDownSound:SoundTransform;
private var ballDownSound:BallDownSound;
private var ballDownSoundChannel:SoundChannel;
public var playerContactBodies:Array;
public function MyContactListener(){
playerContactBodies = new Array();
ballDownSound = new BallDownSound();
transformBallDownSound = new SoundTransform(0.6, 0);
super();
}
override public function Add(_arg1:b2ContactPoint):void{
var _local2:b2Body = _arg1.shape1.GetBody();
var _local3:b2Body = _arg1.shape2.GetBody();
if ((_local2.m_userData is PlayerBox)){
playerContactBodies.push(_local3);
};
if ((_local3.m_userData is PlayerBox)){
playerContactBodies.push(_local2);
};
}
private function ballDownSoundCompleteHandler(_arg1:Event):void{
ballDownSoundChannel = null;
}
override public function Remove(_arg1:b2ContactPoint):void{
var _local2:b2Body = _arg1.shape1.GetBody();
var _local3:b2Body = _arg1.shape2.GetBody();
if ((((_local2.m_userData is PlayerBox)) && (!((playerContactBodies.indexOf(_local3) == -1))))){
playerContactBodies.splice(_local3, 1);
};
if ((((_local3.m_userData is PlayerBox)) && (!((playerContactBodies.indexOf(_local2) == -1))))){
playerContactBodies.splice(_local2, 1);
};
}
override public function Persist(_arg1:b2ContactPoint):void{
}
override public function Result(_arg1:b2ContactResult):void{
var _local2:b2Body = _arg1.shape1.GetBody();
var _local3:b2Body = _arg1.shape2.GetBody();
if (((Game.soundIs) && ((((_local2.m_userData is PlayerBox)) || ((_local3.m_userData is PlayerBox)))))){
if (_arg1.normalImpulse > 2){
if (!ballDownSoundChannel){
ballDownSoundChannel = ballDownSound.play(0, 1);
ballDownSoundChannel.soundTransform = transformBallDownSound;
ballDownSoundChannel.addEventListener(Event.SOUND_COMPLETE, ballDownSoundCompleteHandler);
};
};
};
}
}
}//package
Section 131
//OverButtonSound (OverButtonSound)
package {
import flash.media.*;
public dynamic class OverButtonSound extends Sound {
}
}//package
Section 132
//PlayerBox (PlayerBox)
package {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import flash.display.*;
import Box2D.Dynamics.Contacts.*;
import Levels.*;
import flash.geom.*;
public class PlayerBox extends MovieClip {
public var body:b2Body;
private var m_worldIn:b2World;
private var live:Boolean;// = true
private var testPoints:Array;
private var m_spriteIn:Sprite;
public function PlayerBox(_arg1:Number, _arg2:Number, _arg3:b2World, _arg4:Sprite){
var _local5:b2BodyDef;
var _local6:b2CircleDef;
testPoints = new Array();
super();
_local5 = new b2BodyDef();
_local6 = new b2CircleDef();
m_worldIn = _arg3;
m_spriteIn = _arg4;
x = _arg1;
y = _arg2;
_arg4.x = (-(this.x) + (Game.stageWidth / 2));
_arg4.y = (-(this.y) + (Game.stageHeight / 2));
_local6.radius = ((width / Level.m_physScale) / 2);
_local6.localPosition.Set(0, 0);
_local6.density = 1;
_local6.friction = 0.4;
_local6.restitution = 0.2;
_local5.position.Set((_arg1 / Level.m_physScale), (_arg2 / Level.m_physScale));
_local5.userData = this;
body = _arg3.CreateBody(_local5);
body.SetBullet(true);
body.CreateShape(_local6);
body.SetMassFromShapes();
_arg4.addChild(this);
var _local7 = 16;
var _local8:Number = (this.width / 2);
var _local9:Number = ((2 * Math.PI) / _local7);
var _local10:int;
while (_local10 < _local7) {
testPoints.push(new Point((_local8 * Math.cos((_local9 * _local10))), (_local8 * Math.sin((_local9 * _local10)))));
_local10++;
};
}
public function HitTestObjectControlPoints(_arg1:DisplayObject):Boolean{
var _local3:Point;
var _local2:int;
while (_local2 < 16) {
_local3 = this.localToGlobal(testPoints[_local2]);
if (_arg1.hitTestPoint(_local3.x, _local3.y, true)){
return (true);
};
_local2++;
};
return (false);
}
public function IsLive():Boolean{
return (live);
}
public function Kill():void{
if (this.live){
m_worldIn.DestroyBody(this.body);
m_spriteIn.removeChild(this);
live = false;
};
}
}
}//package
Section 133
//PlayerDiePart (PlayerDiePart)
package {
import flash.display.*;
public dynamic class PlayerDiePart extends MovieClip {
}
}//package
Section 134
//Preloader (Preloader)
package {
import flash.events.*;
import flash.display.*;
import com.midasplayer.*;
import com.midasplayer.particle.*;
import flash.media.*;
import flash.utils.*;
import King.*;
import flash.text.*;
import flash.filters.*;
import flash.net.*;
public class Preloader extends MovieClip {
public var highscoreButton:SimpleButton;
public var transformSound:SoundTransform;
public var playButton:SimpleButton;
public var showLevel:MovieClip;
public var mcLoadLogoBg:MovieClip;
public var kingLogo1:com;
public var overButtonSound:OverButtonSound;
public var newLevelButton:LevelButton;
public var bar:Sprite;
public var newLevelNum:int;
public var holder:Sprite;
public var particles:Main;
public var kingLevelsLabel:MovieClip;
public var levelName:Array;
public var walkthroughButton:SimpleButton;
public var game_name:String;
public var moreGamesButton:SimpleButton;
public var mcKingLoader:DragonLoader;
public var matrix:Array;
public var mochi:String;
public var bg:Sprite;
public var highscoreAvailableText:TextField;
public var levelText:TextField;
public var clickButtonSound:ClickButtonSound;
public var _mochiads_game_id:String;
public var downloadButton:SimpleButton;
public var kingLogo:com;
public var kingLevels:com;
public var selectSprite:Sprite;
public var j:int;
public var EFLogo:MovieClip;
public var EFText:TextField;
public var creditsButton:SimpleButton;
public var i:int;
public var backButton:SimpleButton;
public var l:int;
public var filter:BitmapFilter;
public static var startLevelNum:int = 1;
public static var levelsAvaiable:int;
public static var mySo:SharedObject;
public static var isHome:Boolean;
public static var stageLink:Stage;
public static var stageLoaderInfo:LoaderInfo;
public function Preloader(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5);
stage.showDefaultContextMenu = false;
stageLoaderInfo = loaderInfo;
stageLink = stage;
if (isUrl(["notdoppler.com"])){
Preloader.isHome = true;
} else {
Preloader.isHome = false;
};
mySo = SharedObject.getLocal("RedBall", "/");
if (mySo.data.levelsAvaiable != undefined){
levelsAvaiable = mySo.data.levelsAvaiable;
} else {
levelsAvaiable = 1;
};
if (((!(Preloader.isHome)) && ((levelsAvaiable > 12)))){
levelsAvaiable = 12;
};
}
public function highscoreClickHandler(_arg1:MouseEvent):void{
clickButtonSound.play(0, 1);
KingAPI.openHighscoresLink();
}
public function preload(_arg1:Event):void{
bg = new Sprite();
bg.buttonMode = true;
bg.name = "clickBg";
bg.graphics.beginFill(0, 0);
bg.graphics.lineTo(stage.stageWidth, 0);
bg.graphics.lineTo(stage.stageWidth, stage.stageHeight);
bg.graphics.lineTo(0, stage.stageHeight);
bg.graphics.lineTo(0, 0);
bg.graphics.endFill();
bg.addEventListener(MouseEvent.CLICK, openKingPage);
this.addChildAt(bg, this.getChildIndex(mcLoadLogoBg));
mcLoadLogoBg.x = ((stage.stageWidth / 2) - (mcLoadLogoBg.width / 2));
mcLoadLogoBg.y = ((stage.stageHeight / 2) - (mcLoadLogoBg.height / 2));
bar = new Sprite();
bar.graphics.beginFill(0xFFFFFF, 0);
bar.x = (mcLoadLogoBg.x + 5);
bar.y = (mcLoadLogoBg.y + 34);
bar.graphics.drawRect(0, 0, 96, 5);
bar.graphics.endFill();
this.addChild(bar);
holder = new Sprite();
this.addChild(holder);
holder.x = bar.x;
holder.y = bar.y;
particles = new Main();
particles.setEmitterClip(holder);
this.addChild(particles);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
public function backButtonHandler(_arg1:MouseEvent):void{
gotoAndStop("menu_main");
clickButtonSound.play(0, 1);
}
public function boxCheckMoveHandler(_arg1:MouseEvent):void{
overButtonSound.play(0, 1, transformSound);
}
public function backButtonOverHandler(_arg1:MouseEvent):void{
overButtonSound.play(0, 1, transformSound);
}
public function onClickHandler(_arg1:MouseEvent):void{
Preloader.startLevelNum = _arg1.target.num;
if ((((_arg1.target.num == 1)) && (Preloader.isHome))){
Game.scoreAvailable = true;
Game.scoreKills = 0;
} else {
Game.scoreAvailable = false;
};
removeChild(selectSprite);
_arg1.target.removeEventListener(MouseEvent.MOUSE_OVER, onOverHandler);
_arg1.target.removeEventListener(MouseEvent.MOUSE_DOWN, onDownHandler);
_arg1.target.removeEventListener(MouseEvent.MOUSE_OUT, onOutHandler);
gotoAndStop("game");
clickButtonSound.play(0, 1);
}
public function openKingPage(_arg1:Event):void{
KingAPI.openLoaderProgressLink();
}
public function onEnterFrame(_arg1:Event):void{
holder.x = (bar.x + bar.width);
if (framesLoaded == totalFrames){
particles.kill();
this.removeChild(particles);
removeEventListener(Event.ENTER_FRAME, onEnterFrame);
bg.removeEventListener(MouseEvent.CLICK, openKingPage);
this.removeChild(bar);
if (!KingAPI.isHome){
gotoAndStop(2);
} else {
gotoAndStop(3);
};
} else {
bar.scaleX = (stage.loaderInfo.bytesLoaded / stage.loaderInfo.bytesTotal);
mcLoadLogoBg.bar.scaleX = (1 - (stage.loaderInfo.bytesLoaded / stage.loaderInfo.bytesTotal));
};
}
public function moreGamesClickHandler(_arg1:MouseEvent):void{
clickButtonSound.play(0, 1);
KingAPI.openOtherGamesLink();
}
public function playButtonClickHandler(_arg1:MouseEvent):void{
gotoAndStop("menu_select_level");
clickButtonSound.play(0, 1);
}
public function downloadClickHandler(_arg1:MouseEvent):void{
clickButtonSound.play(0, 1);
KingAPI.openAddToWebsiteLink();
}
public function creditsButtonClickHandler(_arg1:MouseEvent):void{
gotoAndStop("credits");
clickButtonSound.play(0, 1);
}
public function launchGame(_arg1):void{
mcKingLoader.destroy();
gotoAndStop(3);
}
public function kingClickHandler(_arg1:MouseEvent):void{
KingAPI.openOtherGamesLink();
}
function frame1(){
stop();
game_name = "red-ball";
mochi = "193158d9";
_mochiads_game_id = "8836e503bdb21d70";
stage.scaleMode = StageScaleMode.NO_SCALE;
KingAPI.addEventListener(KingAPI.INITIALIZED_EVENT, preload);
KingAPI.addEventListener(KingAPI.HOST_BANNED_EVENT, preload);
KingAPI.init(game_name, root.loaderInfo.url);
MochiBot.track(this, mochi);
}
public function isUrl(_arg1:Array):Boolean{
var _local2:String = this.stage.loaderInfo.loaderURL;
var _local3:Number = (_local2.indexOf("://") + 3);
var _local4:Number = _local2.indexOf("/", _local3);
var _local5:String = _local2.substring(_local3, _local4);
var _local6:Number = (_local5.lastIndexOf(".") - 1);
var _local7:Number = (_local5.lastIndexOf(".", _local6) + 1);
_local5 = _local5.substring(_local7, _local5.length);
var _local8:int;
while (_local8 < _arg1.length) {
if (_local5 == _arg1[_local8]){
return (true);
};
_local8++;
};
return (false);
}
public function walkthroughtClickHandler(_arg1:MouseEvent):void{
clickButtonSound.play(0, 1);
KingAPI.openSignLink();
}
public function onDownHandler(_arg1:MouseEvent):void{
_arg1.target.gotoAndStop(3);
}
function frame5(){
stop();
showLevel.stop();
selectSprite = new Sprite();
l = 0;
levelName = new Array("Select the level you want to play!", "Level 1: Move and jump", "Level 2: Funny ball", "Level 3: Lifts and thorns", "Level 4: Axes", "Level 5: Jump!", "Level 6: Springboards", "Level 7: Box bridge", "Level 8: Car", "Level 9: Ninja on the bridge", "Level 10: Red ball on the ball", "Level 11: Train", "Level 12: Sleep slope", "Level 13: Pacman", "Level 14: Catapult", "Level 15: Shop burglary", "Level 16: Short cut", "Level 17: The King");
levelText.text = levelName[0];
showLevel.gotoAndStop(21);
kingLevels.addEventListener(MouseEvent.CLICK, kingClickHandler);
if (((Preloader.isHome) || ((Preloader.levelsAvaiable <= 11)))){
kingLevelsLabel.visible = false;
highscoreAvailableText.visible = false;
kingLevels.visible = false;
};
i = 0;
while (i < 2) {
j = 0;
while (j < ((i == 0)) ? 12 : 5) {
l++;
newLevelNum = l;
newLevelButton = new LevelButton(newLevelNum);
newLevelButton.x = (((i == 0)) ? 100 : 205 + (30 * j));
newLevelButton.y = (65 + (50 * i));
selectSprite.addChild(newLevelButton);
if (newLevelButton.avaliable){
newLevelButton.addEventListener(MouseEvent.CLICK, onClickHandler);
newLevelButton.addEventListener(MouseEvent.MOUSE_OVER, onOverHandler);
newLevelButton.addEventListener(MouseEvent.MOUSE_DOWN, onDownHandler);
newLevelButton.addEventListener(MouseEvent.MOUSE_OUT, onOutHandler);
} else {
newLevelButton.addEventListener(MouseEvent.MOUSE_OVER, onOverHandler);
newLevelButton.addEventListener(MouseEvent.MOUSE_OUT, onOutHandler);
};
j++;
};
i++;
};
addChild(selectSprite);
matrix = new Array();
matrix = matrix.concat([0.4, 0.4, 0.4, 0, 0]);
matrix = matrix.concat([0.4, 0.4, 0.4, 0, 0]);
matrix = matrix.concat([0.4, 0.4, 0.4, 0, 0]);
matrix = matrix.concat([0, 0, 0, 1, 0]);
filter = new ColorMatrixFilter(matrix);
}
function frame2(){
mcKingLoader.addEventListener(DragonLoader.LAUNCH_GAME, launchGame);
mcKingLoader.init(game_name, mochi);
}
function frame3(){
stop();
overButtonSound = new OverButtonSound();
clickButtonSound = new ClickButtonSound();
playButton.addEventListener(MouseEvent.CLICK, playButtonClickHandler);
moreGamesButton.addEventListener(MouseEvent.CLICK, moreGamesClickHandler);
creditsButton.addEventListener(MouseEvent.CLICK, creditsButtonClickHandler);
downloadButton.addEventListener(MouseEvent.CLICK, downloadClickHandler);
walkthroughButton.addEventListener(MouseEvent.CLICK, walkthroughtClickHandler);
highscoreButton.addEventListener(MouseEvent.CLICK, highscoreClickHandler);
transformSound = new SoundTransform(0.5, 0);
playButton.addEventListener(MouseEvent.MOUSE_OVER, boxCheckMoveHandler);
moreGamesButton.addEventListener(MouseEvent.MOUSE_OVER, boxCheckMoveHandler);
creditsButton.addEventListener(MouseEvent.MOUSE_OVER, boxCheckMoveHandler);
downloadButton.addEventListener(MouseEvent.MOUSE_OVER, boxCheckMoveHandler);
walkthroughButton.addEventListener(MouseEvent.MOUSE_OVER, boxCheckMoveHandler);
highscoreButton.addEventListener(MouseEvent.MOUSE_OVER, boxCheckMoveHandler);
kingLogo1.addEventListener(MouseEvent.CLICK, kingClickHandler);
}
function frame4(){
backButton.addEventListener(MouseEvent.CLICK, backButtonHandler);
backButton.addEventListener(MouseEvent.MOUSE_OVER, backButtonOverHandler);
kingLogo.addEventListener(MouseEvent.CLICK, kingClickHandler);
}
public function onOutHandler(_arg1:MouseEvent):void{
if (_arg1.target.avaliable){
_arg1.target.gotoAndStop(1);
};
showLevel.gotoAndStop(21);
levelText.text = levelName[0];
}
public function onOverHandler(_arg1:MouseEvent):void{
if (_arg1.target.avaliable){
_arg1.target.gotoAndStop(2);
showLevel.filters = [];
} else {
showLevel.filters = [filter];
};
showLevel.gotoAndStop(_arg1.target.num);
levelText.text = levelName[_arg1.target.num];
overButtonSound.play(0, 1, transformSound);
}
}
}//package
Section 135
//sfxBell (sfxBell)
package {
import flash.media.*;
public dynamic class sfxBell extends Sound {
}
}//package
Section 136
//Shipik (Shipik)
package {
import flash.display.*;
public dynamic class Shipik extends MovieClip {
}
}//package
Section 137
//Ships10 (Ships10)
package {
import flash.display.*;
public dynamic class Ships10 extends MovieClip {
}
}//package
Section 138
//SoundCheck (SoundCheck)
package {
import flash.display.*;
public dynamic class SoundCheck extends MovieClip {
}
}//package
Section 139
//spark (spark)
package {
import flash.display.*;
public dynamic class spark extends MovieClip {
public function spark(){
addFrameScript(22, frame23);
}
function frame23(){
gotoAndStop("loop");
}
}
}//package
Section 140
//TrainSound (TrainSound)
package {
import flash.media.*;
public dynamic class TrainSound extends Sound {
}
}//package