Section 1
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleShape extends b2Shape {
b2internal var m_p:b2Vec2;
public function b2CircleShape(_arg1:Number=0){
m_p = new b2Vec2();
super();
m_type = e_circleShape;
m_radius = _arg1;
}
override public function Copy():b2Shape{
var _local1:b2Shape = new b2CircleShape();
_local1.Set(this);
return (_local1);
}
override public function Set(_arg1:b2Shape):void{
var _local2:b2CircleShape;
super.Set(_arg1);
if ((_arg1 is b2CircleShape)){
_local2 = (_arg1 as b2CircleShape);
m_p.SetV(_local2.m_p);
};
}
override public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{
var _local3:b2Mat22 = _arg1.R;
var _local4:Number = (_arg1.position.x + ((_local3.col1.x * m_p.x) + (_local3.col2.x * m_p.y)));
var _local5:Number = (_arg1.position.y + ((_local3.col1.y * m_p.x) + (_local3.col2.y * m_p.y)));
_local4 = (_arg2.x - _local4);
_local5 = (_arg2.y - _local5);
return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius)));
}
override public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{
var _local8:Number;
var _local4:b2Mat22 = _arg3.R;
var _local5:Number = (_arg3.position.x + ((_local4.col1.x * m_p.x) + (_local4.col2.x * m_p.y)));
var _local6:Number = (_arg3.position.y + ((_local4.col1.y * m_p.x) + (_local4.col2.y * m_p.y)));
var _local7:Number = (_arg2.p1.x - _local5);
_local8 = (_arg2.p1.y - _local6);
var _local9:Number = (((_local7 * _local7) + (_local8 * _local8)) - (m_radius * m_radius));
var _local10:Number = (_arg2.p2.x - _arg2.p1.x);
var _local11:Number = (_arg2.p2.y - _arg2.p1.y);
var _local12:Number = ((_local7 * _local10) + (_local8 * _local11));
var _local13:Number = ((_local10 * _local10) + (_local11 * _local11));
var _local14:Number = ((_local12 * _local12) - (_local13 * _local9));
if ((((_local14 < 0)) || ((_local13 < Number.MIN_VALUE)))){
return (false);
};
var _local15:Number = -((_local12 + Math.sqrt(_local14)));
if ((((0 <= _local15)) && ((_local15 <= (_arg2.maxFraction * _local13))))){
_local15 = (_local15 / _local13);
_arg1.fraction = _local15;
_arg1.normal.x = (_local7 + (_local15 * _local10));
_arg1.normal.y = (_local8 + (_local15 * _local11));
_arg1.normal.Normalize();
return (true);
};
return (false);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{
var _local3:b2Mat22 = _arg2.R;
var _local4:Number = (_arg2.position.x + ((_local3.col1.x * m_p.x) + (_local3.col2.x * m_p.y)));
var _local5:Number = (_arg2.position.y + ((_local3.col1.y * m_p.x) + (_local3.col2.y * m_p.y)));
_arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius));
_arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius));
}
override public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{
_arg1.mass = (((_arg2 * b2Settings.b2_pi) * m_radius) * m_radius);
_arg1.center.SetV(m_p);
_arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_p.x * m_p.x) + (m_p.y * m_p.y))));
}
override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{
var _local9:Number;
var _local5:b2Vec2 = b2Math.MulX(_arg3, m_p);
var _local6:Number = -((b2Math.Dot(_arg1, _local5) - _arg2));
if (_local6 < (-(m_radius) + Number.MIN_VALUE)){
return (0);
};
if (_local6 > m_radius){
_arg4.SetV(_local5);
return (((Math.PI * m_radius) * m_radius));
};
var _local7:Number = (m_radius * m_radius);
var _local8:Number = (_local6 * _local6);
_local9 = ((_local7 * (Math.asin((_local6 / m_radius)) + (Math.PI / 2))) + (_local6 * Math.sqrt((_local7 - _local8))));
var _local10:Number = (((-2 / 3) * Math.pow((_local7 - _local8), 1.5)) / _local9);
_arg4.x = (_local5.x + (_arg1.x * _local10));
_arg4.y = (_local5.y + (_arg1.y * _local10));
return (_local9);
}
public function GetLocalPosition():b2Vec2{
return (m_p);
}
public function SetLocalPosition(_arg1:b2Vec2):void{
m_p.SetV(_arg1);
}
public function GetRadius():Number{
return (m_radius);
}
public function SetRadius(_arg1:Number):void{
m_radius = _arg1;
}
}
}//package Box2D.Collision.Shapes
Section 2
//b2EdgeShape (Box2D.Collision.Shapes.b2EdgeShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2EdgeShape extends b2Shape {
private var s_supportVec:b2Vec2;
b2internal var m_v1:b2Vec2;
b2internal var m_v2:b2Vec2;
b2internal var m_coreV1:b2Vec2;
b2internal var m_coreV2:b2Vec2;
b2internal var m_length:Number;
b2internal var m_normal:b2Vec2;
b2internal var m_direction:b2Vec2;
b2internal var m_cornerDir1:b2Vec2;
b2internal var m_cornerDir2:b2Vec2;
b2internal var m_cornerConvex1:Boolean;
b2internal var m_cornerConvex2:Boolean;
b2internal var m_nextEdge:b2EdgeShape;
b2internal var m_prevEdge:b2EdgeShape;
public function b2EdgeShape(_arg1:b2Vec2, _arg2:b2Vec2){
s_supportVec = new b2Vec2();
m_v1 = new b2Vec2();
m_v2 = new b2Vec2();
m_coreV1 = new b2Vec2();
m_coreV2 = new b2Vec2();
m_normal = new b2Vec2();
m_direction = new b2Vec2();
m_cornerDir1 = new b2Vec2();
m_cornerDir2 = new b2Vec2();
super();
m_type = e_edgeShape;
m_prevEdge = null;
m_nextEdge = null;
m_v1 = _arg1;
m_v2 = _arg2;
m_direction.Set((m_v2.x - m_v1.x), (m_v2.y - m_v1.y));
m_length = m_direction.Normalize();
m_normal.Set(m_direction.y, -(m_direction.x));
m_coreV1.Set(((-(b2Settings.b2_toiSlop) * (m_normal.x - m_direction.x)) + m_v1.x), ((-(b2Settings.b2_toiSlop) * (m_normal.y - m_direction.y)) + m_v1.y));
m_coreV2.Set(((-(b2Settings.b2_toiSlop) * (m_normal.x + m_direction.x)) + m_v2.x), ((-(b2Settings.b2_toiSlop) * (m_normal.y + m_direction.y)) + m_v2.y));
m_cornerDir1 = m_normal;
m_cornerDir2.Set(-(m_normal.x), -(m_normal.y));
}
override public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{
return (false);
}
override public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{
var _local4:b2Mat22;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local5:Number = (_arg2.p2.x - _arg2.p1.x);
var _local6:Number = (_arg2.p2.y - _arg2.p1.y);
_local4 = _arg3.R;
var _local7:Number = (_arg3.position.x + ((_local4.col1.x * m_v1.x) + (_local4.col2.x * m_v1.y)));
var _local8:Number = (_arg3.position.y + ((_local4.col1.y * m_v1.x) + (_local4.col2.y * m_v1.y)));
var _local9:Number = ((_arg3.position.y + ((_local4.col1.y * m_v2.x) + (_local4.col2.y * m_v2.y))) - _local8);
var _local10:Number = -(((_arg3.position.x + ((_local4.col1.x * m_v2.x) + (_local4.col2.x * m_v2.y))) - _local7));
var _local11:Number = (100 * Number.MIN_VALUE);
var _local12:Number = -(((_local5 * _local9) + (_local6 * _local10)));
if (_local12 > _local11){
_local13 = (_arg2.p1.x - _local7);
_local14 = (_arg2.p1.y - _local8);
_local15 = ((_local13 * _local9) + (_local14 * _local10));
if ((((0 <= _local15)) && ((_local15 <= (_arg2.maxFraction * _local12))))){
_local16 = ((-(_local5) * _local14) + (_local6 * _local13));
if (((((-(_local11) * _local12) <= _local16)) && ((_local16 <= (_local12 * (1 + _local11)))))){
_local15 = (_local15 / _local12);
_arg1.fraction = _local15;
_local17 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10)));
_arg1.normal.x = (_local9 / _local17);
_arg1.normal.y = (_local10 / _local17);
return (true);
};
};
};
return (false);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local3:b2Mat22 = _arg2.R;
_local4 = (_arg2.position.x + ((_local3.col1.x * m_v1.x) + (_local3.col2.x * m_v1.y)));
_local5 = (_arg2.position.y + ((_local3.col1.y * m_v1.x) + (_local3.col2.y * m_v1.y)));
_local6 = (_arg2.position.x + ((_local3.col1.x * m_v2.x) + (_local3.col2.x * m_v2.y)));
_local7 = (_arg2.position.y + ((_local3.col1.y * m_v2.x) + (_local3.col2.y * m_v2.y)));
if (_local4 < _local6){
_arg1.lowerBound.x = _local4;
_arg1.upperBound.x = _local6;
} else {
_arg1.lowerBound.x = _local6;
_arg1.upperBound.x = _local4;
};
if (_local5 < _local7){
_arg1.lowerBound.y = _local5;
_arg1.upperBound.y = _local7;
} else {
_arg1.lowerBound.y = _local7;
_arg1.upperBound.y = _local5;
};
}
override public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{
_arg1.mass = 0;
_arg1.center.SetV(m_v1);
_arg1.I = 0;
}
override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{
var _local5:b2Vec2 = new b2Vec2((_arg1.x * _arg2), (_arg1.y * _arg2));
var _local6:b2Vec2 = b2Math.MulX(_arg3, m_v1);
var _local7:b2Vec2 = b2Math.MulX(_arg3, m_v2);
var _local8:Number = (b2Math.Dot(_arg1, _local6) - _arg2);
var _local9:Number = (b2Math.Dot(_arg1, _local7) - _arg2);
if (_local8 > 0){
if (_local9 > 0){
return (0);
};
_local6.x = (((-(_local9) / (_local8 - _local9)) * _local6.x) + ((_local8 / (_local8 - _local9)) * _local7.x));
_local6.y = (((-(_local9) / (_local8 - _local9)) * _local6.y) + ((_local8 / (_local8 - _local9)) * _local7.y));
} else {
if (_local9 > 0){
_local7.x = (((-(_local9) / (_local8 - _local9)) * _local6.x) + ((_local8 / (_local8 - _local9)) * _local7.x));
_local7.y = (((-(_local9) / (_local8 - _local9)) * _local6.y) + ((_local8 / (_local8 - _local9)) * _local7.y));
};
};
_arg4.x = (((_local5.x + _local6.x) + _local7.x) / 3);
_arg4.y = (((_local5.y + _local6.y) + _local7.y) / 3);
return ((0.5 * (((_local6.x - _local5.x) * (_local7.y - _local5.y)) - ((_local6.y - _local5.y) * (_local7.x - _local5.x)))));
}
public function GetLength():Number{
return (m_length);
}
public function GetVertex1():b2Vec2{
return (m_v1);
}
public function GetVertex2():b2Vec2{
return (m_v2);
}
public function GetCoreVertex1():b2Vec2{
return (m_coreV1);
}
public function GetCoreVertex2():b2Vec2{
return (m_coreV2);
}
public function GetNormalVector():b2Vec2{
return (m_normal);
}
public function GetDirectionVector():b2Vec2{
return (m_direction);
}
public function GetCorner1Vector():b2Vec2{
return (m_cornerDir1);
}
public function GetCorner2Vector():b2Vec2{
return (m_cornerDir2);
}
public function Corner1IsConvex():Boolean{
return (m_cornerConvex1);
}
public function Corner2IsConvex():Boolean{
return (m_cornerConvex2);
}
public function GetFirstVertex(_arg1:b2Transform):b2Vec2{
var _local2:b2Mat22 = _arg1.R;
return (new b2Vec2((_arg1.position.x + ((_local2.col1.x * m_coreV1.x) + (_local2.col2.x * m_coreV1.y))), (_arg1.position.y + ((_local2.col1.y * m_coreV1.x) + (_local2.col2.y * m_coreV1.y)))));
}
public function GetNextEdge():b2EdgeShape{
return (m_nextEdge);
}
public function GetPrevEdge():b2EdgeShape{
return (m_prevEdge);
}
public function Support(_arg1:b2Transform, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:b2Mat22 = _arg1.R;
var _local5:Number = (_arg1.position.x + ((_local4.col1.x * m_coreV1.x) + (_local4.col2.x * m_coreV1.y)));
var _local6:Number = (_arg1.position.y + ((_local4.col1.y * m_coreV1.x) + (_local4.col2.y * m_coreV1.y)));
var _local7:Number = (_arg1.position.x + ((_local4.col1.x * m_coreV2.x) + (_local4.col2.x * m_coreV2.y)));
var _local8:Number = (_arg1.position.y + ((_local4.col1.y * m_coreV2.x) + (_local4.col2.y * m_coreV2.y)));
if (((_local5 * _arg2) + (_local6 * _arg3)) > ((_local7 * _arg2) + (_local8 * _arg3))){
s_supportVec.x = _local5;
s_supportVec.y = _local6;
} else {
s_supportVec.x = _local7;
s_supportVec.y = _local8;
};
return (s_supportVec);
}
b2internal function SetPrevEdge(_arg1:b2EdgeShape, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Boolean):void{
m_prevEdge = _arg1;
m_coreV1 = _arg2;
m_cornerDir1 = _arg3;
m_cornerConvex1 = _arg4;
}
b2internal function SetNextEdge(_arg1:b2EdgeShape, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Boolean):void{
m_nextEdge = _arg1;
m_coreV2 = _arg2;
m_cornerDir2 = _arg3;
m_cornerConvex2 = _arg4;
}
}
}//package Box2D.Collision.Shapes
Section 3
//b2MassData (Box2D.Collision.Shapes.b2MassData)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2MassData {
public var mass:Number;// = 0
public var center:b2Vec2;
public var I:Number;// = 0
public function b2MassData(){
center = new b2Vec2(0, 0);
super();
}
}
}//package Box2D.Collision.Shapes
Section 4
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolygonShape extends b2Shape {
b2internal var m_centroid:b2Vec2;
b2internal var m_vertices:Array;
b2internal var m_normals:Array;
b2internal var m_vertexCount:int;
private static var s_mat:b2Mat22 = new b2Mat22();
public function b2PolygonShape(){
m_type = e_polygonShape;
m_centroid = new b2Vec2();
m_vertices = new Array();
m_normals = new Array();
}
override public function Copy():b2Shape{
var _local1:b2PolygonShape = new b2PolygonShape();
_local1.Set(this);
return (_local1);
}
override public function Set(_arg1:b2Shape):void{
var _local2:b2PolygonShape;
var _local3:int;
super.Set(_arg1);
if ((_arg1 is b2PolygonShape)){
_local2 = (_arg1 as b2PolygonShape);
m_centroid.SetV(_local2.m_centroid);
m_vertexCount = _local2.m_vertexCount;
Reserve(m_vertexCount);
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3].SetV(_local2.m_vertices[_local3]);
m_normals[_local3].SetV(_local2.m_normals[_local3]);
_local3++;
};
};
}
public function SetAsArray(_arg1:Array, _arg2:Number=0):void{
var _local4:b2Vec2;
var _local3:Array = new Array();
for each (_local4 in _arg1) {
_local3.push(_local4);
};
SetAsVector(_local3, _arg2);
}
public function SetAsVector(_arg1:Array, _arg2:Number=0):void{
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:b2Vec2;
if (_arg2 == 0){
_arg2 = _arg1.length;
};
b2Settings.b2Assert((2 <= _arg2));
m_vertexCount = _arg2;
Reserve(_arg2);
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3].SetV(_arg1[_local3]);
_local3++;
};
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = _local3;
_local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0;
_local6 = b2Math.SubtractVV(m_vertices[_local5], m_vertices[_local4]);
b2Settings.b2Assert((_local6.LengthSquared() > Number.MIN_VALUE));
m_normals[_local3].SetV(b2Math.CrossVF(_local6, 1));
m_normals[_local3].Normalize();
_local3++;
};
m_centroid = ComputeCentroid(m_vertices, m_vertexCount);
}
public function SetAsBox(_arg1:Number, _arg2:Number):void{
m_vertexCount = 4;
Reserve(4);
m_vertices[0].Set(-(_arg1), -(_arg2));
m_vertices[1].Set(_arg1, -(_arg2));
m_vertices[2].Set(_arg1, _arg2);
m_vertices[3].Set(-(_arg1), _arg2);
m_normals[0].Set(0, -1);
m_normals[1].Set(1, 0);
m_normals[2].Set(0, 1);
m_normals[3].Set(-1, 0);
m_centroid.SetZero();
}
public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{
m_vertexCount = 4;
Reserve(4);
m_vertices[0].Set(-(_arg1), -(_arg2));
m_vertices[1].Set(_arg1, -(_arg2));
m_vertices[2].Set(_arg1, _arg2);
m_vertices[3].Set(-(_arg1), _arg2);
m_normals[0].Set(0, -1);
m_normals[1].Set(1, 0);
m_normals[2].Set(0, 1);
m_normals[3].Set(-1, 0);
m_centroid = _arg3;
var _local5:b2Transform = new b2Transform();
_local5.position = _arg3;
_local5.R.Set(_arg4);
var _local6:int;
while (_local6 < m_vertexCount) {
m_vertices[_local6] = b2Math.MulX(_local5, m_vertices[_local6]);
m_normals[_local6] = b2Math.MulMV(_local5.R, m_normals[_local6]);
_local6++;
};
}
public function SetAsEdge(_arg1:b2Vec2, _arg2:b2Vec2):void{
m_vertexCount = 2;
Reserve(2);
m_vertices[0].SetV(_arg1);
m_vertices[1].SetV(_arg2);
m_centroid.x = (0.5 * (_arg1.x + _arg2.x));
m_centroid.y = (0.5 * (_arg1.y + _arg2.y));
m_normals[0] = b2Math.CrossVF(b2Math.SubtractVV(_arg2, _arg1), 1);
m_normals[0].Normalize();
m_normals[1].x = -(m_normals[0].x);
m_normals[1].y = -(m_normals[0].y);
}
override public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{
var _local3:b2Vec2;
var _local10:Number;
var _local4:b2Mat22 = _arg1.R;
var _local5:Number = (_arg2.x - _arg1.position.x);
var _local6:Number = (_arg2.y - _arg1.position.y);
var _local7:Number = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y));
var _local8:Number = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y));
var _local9:int;
while (_local9 < m_vertexCount) {
_local3 = m_vertices[_local9];
_local5 = (_local7 - _local3.x);
_local6 = (_local8 - _local3.y);
_local3 = m_normals[_local9];
_local10 = ((_local3.x * _local5) + (_local3.y * _local6));
if (_local10 > 0){
return (false);
};
_local9++;
};
return (true);
}
override public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{
var _local6:Number;
var _local7:Number;
var _local8:b2Mat22;
var _local9:b2Vec2;
var _local18:Number;
var _local19:Number;
var _local4:Number = 0;
var _local5:Number = _arg2.maxFraction;
_local6 = (_arg2.p1.x - _arg3.position.x);
_local7 = (_arg2.p1.y - _arg3.position.y);
_local8 = _arg3.R;
var _local10:Number = ((_local6 * _local8.col1.x) + (_local7 * _local8.col1.y));
var _local11:Number = ((_local6 * _local8.col2.x) + (_local7 * _local8.col2.y));
_local6 = (_arg2.p2.x - _arg3.position.x);
_local7 = (_arg2.p2.y - _arg3.position.y);
_local8 = _arg3.R;
var _local12:Number = ((_local6 * _local8.col1.x) + (_local7 * _local8.col1.y));
var _local13:Number = ((_local6 * _local8.col2.x) + (_local7 * _local8.col2.y));
var _local14:Number = (_local12 - _local10);
var _local15:Number = (_local13 - _local11);
var _local16 = -1;
var _local17:int;
while (_local17 < m_vertexCount) {
_local9 = m_vertices[_local17];
_local6 = (_local9.x - _local10);
_local7 = (_local9.y - _local11);
_local9 = m_normals[_local17];
_local18 = ((_local9.x * _local6) + (_local9.y * _local7));
_local19 = ((_local9.x * _local14) + (_local9.y * _local15));
if (_local19 == 0){
if (_local18 < 0){
return (false);
};
} else {
if ((((_local19 < 0)) && ((_local18 < (_local4 * _local19))))){
_local4 = (_local18 / _local19);
_local16 = _local17;
} else {
if ((((_local19 > 0)) && ((_local18 < (_local5 * _local19))))){
_local5 = (_local18 / _local19);
};
};
};
if (_local5 < (_local4 - Number.MIN_VALUE)){
return (false);
};
_local17++;
};
if (_local16 >= 0){
_arg1.fraction = _local4;
_local8 = _arg3.R;
_local9 = m_normals[_local16];
_arg1.normal.x = ((_local8.col1.x * _local9.x) + (_local8.col2.x * _local9.y));
_arg1.normal.y = ((_local8.col1.y * _local9.x) + (_local8.col2.y * _local9.y));
return (true);
};
return (false);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{
var _local10:Number;
var _local11:Number;
var _local3:b2Mat22 = _arg2.R;
var _local4:b2Vec2 = m_vertices[0];
var _local5:Number = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
var _local6:Number = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
var _local7:Number = _local5;
var _local8:Number = _local6;
var _local9 = 1;
while (_local9 < m_vertexCount) {
_local4 = m_vertices[_local9];
_local10 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
_local11 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
_local5 = ((_local5 < _local10)) ? _local5 : _local10;
_local6 = ((_local6 < _local11)) ? _local6 : _local11;
_local7 = ((_local7 > _local10)) ? _local7 : _local10;
_local8 = ((_local8 > _local11)) ? _local8 : _local11;
_local9++;
};
_arg1.lowerBound.x = (_local5 - m_radius);
_arg1.lowerBound.y = (_local6 - m_radius);
_arg1.upperBound.x = (_local7 + m_radius);
_arg1.upperBound.y = (_local8 + m_radius);
}
override public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
if (m_vertexCount == 2){
_arg1.center.x = (0.5 * (m_vertices[0].x + m_vertices[1].x));
_arg1.center.y = (0.5 * (m_vertices[0].y + m_vertices[1].y));
_arg1.mass = 0;
_arg1.I = 0;
return;
};
var _local3:Number = 0;
var _local4:Number = 0;
var _local5:Number = 0;
var _local6:Number = 0;
var _local7:Number = 0;
var _local8:Number = 0;
var _local9:Number = (1 / 3);
var _local10:int;
while (_local10 < m_vertexCount) {
_local11 = m_vertices[_local10];
_local12 = (((_local10 + 1) < m_vertexCount)) ? m_vertices[int((_local10 + 1))] : m_vertices[0];
_local13 = (_local11.x - _local7);
_local14 = (_local11.y - _local8);
_local15 = (_local12.x - _local7);
_local16 = (_local12.y - _local8);
_local17 = ((_local13 * _local16) - (_local14 * _local15));
_local18 = (0.5 * _local17);
_local5 = (_local5 + _local18);
_local3 = (_local3 + ((_local18 * _local9) * ((_local7 + _local11.x) + _local12.x)));
_local4 = (_local4 + ((_local18 * _local9) * ((_local8 + _local11.y) + _local12.y)));
_local19 = _local7;
_local20 = _local8;
_local21 = _local13;
_local22 = _local14;
_local23 = _local15;
_local24 = _local16;
_local25 = ((_local9 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19));
_local26 = ((_local9 * ((0.25 * (((_local22 * _local22) + (_local24 * _local22)) + (_local24 * _local24))) + ((_local20 * _local22) + (_local20 * _local24)))) + ((0.5 * _local20) * _local20));
_local6 = (_local6 + (_local17 * (_local25 + _local26)));
_local10++;
};
_arg1.mass = (_arg2 * _local5);
_local3 = (_local3 * (1 / _local5));
_local4 = (_local4 * (1 / _local5));
_arg1.center.Set(_local3, _local4);
_arg1.I = (_arg2 * _local6);
}
override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{
var _local12:int;
var _local22:b2Vec2;
var _local23:Boolean;
var _local24:b2MassData;
var _local25:Number;
var _local5:b2Vec2 = b2Math.MulTMV(_arg3.R, _arg1);
var _local6:Number = (_arg2 - b2Math.Dot(_arg1, _arg3.position));
var _local7:Array = new Array();
var _local8:int;
var _local9 = -1;
var _local10 = -1;
var _local11:Boolean;
_local12 = 0;
while (_local12 < m_vertexCount) {
_local7[_local12] = (b2Math.Dot(_local5, m_vertices[_local12]) - _local6);
_local23 = (_local7[_local12] < -(Number.MIN_VALUE));
if (_local12 > 0){
if (_local23){
if (!_local11){
_local9 = (_local12 - 1);
_local8++;
};
} else {
if (_local11){
_local10 = (_local12 - 1);
_local8++;
};
};
};
_local11 = _local23;
_local12++;
};
switch (_local8){
case 0:
if (_local11){
_local24 = new b2MassData();
ComputeMass(_local24, 1);
_arg4.SetV(b2Math.MulX(_arg3, _local24.center));
return (_local24.mass);
};
return (0);
case 1:
if (_local9 == -1){
_local9 = (m_vertexCount - 1);
} else {
_local10 = (m_vertexCount - 1);
};
break;
};
var _local13:int = ((_local9 + 1) % m_vertexCount);
var _local14:int = ((_local10 + 1) % m_vertexCount);
var _local15:Number = ((0 - _local7[_local9]) / (_local7[_local13] - _local7[_local9]));
var _local16:Number = ((0 - _local7[_local10]) / (_local7[_local14] - _local7[_local10]));
var _local17:b2Vec2 = new b2Vec2(((m_vertices[_local9].x * (1 - _local15)) + (m_vertices[_local13].x * _local15)), ((m_vertices[_local9].y * (1 - _local15)) + (m_vertices[_local13].y * _local15)));
var _local18:b2Vec2 = new b2Vec2(((m_vertices[_local10].x * (1 - _local16)) + (m_vertices[_local14].x * _local16)), ((m_vertices[_local10].y * (1 - _local16)) + (m_vertices[_local14].y * _local16)));
var _local19:Number = 0;
var _local20:b2Vec2 = new b2Vec2();
var _local21:b2Vec2 = m_vertices[_local13];
_local12 = _local13;
while (_local12 != _local14) {
_local12 = ((_local12 + 1) % m_vertexCount);
if (_local12 == _local14){
_local22 = _local18;
} else {
_local22 = m_vertices[_local12];
};
_local25 = (0.5 * (((_local21.x - _local17.x) * (_local22.y - _local17.y)) - ((_local21.y - _local17.y) * (_local22.x - _local17.x))));
_local19 = (_local19 + _local25);
_local20.x = (_local20.x + ((_local25 * ((_local17.x + _local21.x) + _local22.x)) / 3));
_local20.y = (_local20.y + ((_local25 * ((_local17.y + _local21.y) + _local22.y)) / 3));
_local21 = _local22;
};
_local20.Multiply((1 / _local19));
_arg4.SetV(b2Math.MulX(_arg3, _local20));
return (_local19);
}
public function GetVertexCount():int{
return (m_vertexCount);
}
public function GetVertices():Array{
return (m_vertices);
}
public function GetNormals():Array{
return (m_normals);
}
public function GetSupport(_arg1:b2Vec2):int{
var _local5:Number;
var _local2:int;
var _local3:Number = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y));
var _local4 = 1;
while (_local4 < m_vertexCount) {
_local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y));
if (_local5 > _local3){
_local2 = _local4;
_local3 = _local5;
};
_local4++;
};
return (_local2);
}
public function GetSupportVertex(_arg1:b2Vec2):b2Vec2{
var _local5:Number;
var _local2:int;
var _local3:Number = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y));
var _local4 = 1;
while (_local4 < m_vertexCount) {
_local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y));
if (_local5 > _local3){
_local2 = _local4;
_local3 = _local5;
};
_local4++;
};
return (m_vertices[_local2]);
}
private function Validate():Boolean{
return (false);
}
private function Reserve(_arg1:int):void{
var _local2:int = m_vertices.length;
while (_local2 < _arg1) {
m_vertices[_local2] = new b2Vec2();
m_normals[_local2] = new b2Vec2();
_local2++;
};
}
public static function AsArray(_arg1:Array, _arg2:Number):b2PolygonShape{
var _local3:b2PolygonShape = new (b2PolygonShape);
_local3.SetAsArray(_arg1, _arg2);
return (_local3);
}
public static function AsVector(_arg1:Array, _arg2:Number):b2PolygonShape{
var _local3:b2PolygonShape = new (b2PolygonShape);
_local3.SetAsVector(_arg1, _arg2);
return (_local3);
}
public static function AsBox(_arg1:Number, _arg2:Number):b2PolygonShape{
var _local3:b2PolygonShape = new (b2PolygonShape);
_local3.SetAsBox(_arg1, _arg2);
return (_local3);
}
public static function AsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):b2PolygonShape{
var _local5:b2PolygonShape = new (b2PolygonShape);
_local5.SetAsOrientedBox(_arg1, _arg2, _arg3, _arg4);
return (_local5);
}
public static function AsEdge(_arg1:b2Vec2, _arg2:b2Vec2):b2PolygonShape{
var _local3:b2PolygonShape = new (b2PolygonShape);
_local3.SetAsEdge(_arg1, _arg2);
return (_local3);
}
public static function ComputeCentroid(_arg1:Array, _arg2:uint):b2Vec2{
var _local3:b2Vec2;
var _local7:Number;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local3 = new b2Vec2();
var _local4:Number = 0;
var _local5:Number = 0;
var _local6:Number = 0;
_local7 = (1 / 3);
var _local8:int;
while (_local8 < _arg2) {
_local9 = _arg1[_local8];
_local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0];
_local11 = (_local9.x - _local5);
_local12 = (_local9.y - _local6);
_local13 = (_local10.x - _local5);
_local14 = (_local10.y - _local6);
_local15 = ((_local11 * _local14) - (_local12 * _local13));
_local16 = (0.5 * _local15);
_local4 = (_local4 + _local16);
_local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x)));
_local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y)));
_local8++;
};
_local3.x = (_local3.x * (1 / _local4));
_local3.y = (_local3.y * (1 / _local4));
return (_local3);
}
b2internal static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{
var _local4:int;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:b2Mat22;
var _local5:Array = new Array((_arg3 + 1));
_local4 = 0;
while (_local4 < _arg3) {
_local5[_local4] = _arg2[_local4];
_local4++;
};
_local5[_arg3] = _local5[0];
var _local6:Number = Number.MAX_VALUE;
_local4 = 1;
while (_local4 <= _arg3) {
_local7 = _local5[int((_local4 - 1))];
_local8 = (_local5[_local4].x - _local7.x);
_local9 = (_local5[_local4].y - _local7.y);
_local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local8 = (_local8 / _local10);
_local9 = (_local9 / _local10);
_local11 = -(_local9);
_local12 = _local8;
_local13 = Number.MAX_VALUE;
_local14 = Number.MAX_VALUE;
_local15 = -(Number.MAX_VALUE);
_local16 = -(Number.MAX_VALUE);
_local17 = 0;
while (_local17 < _arg3) {
_local19 = (_local5[_local17].x - _local7.x);
_local20 = (_local5[_local17].y - _local7.y);
_local21 = ((_local8 * _local19) + (_local9 * _local20));
_local22 = ((_local11 * _local19) + (_local12 * _local20));
if (_local21 < _local13){
_local13 = _local21;
};
if (_local22 < _local14){
_local14 = _local22;
};
if (_local21 > _local15){
_local15 = _local21;
};
if (_local22 > _local16){
_local16 = _local22;
};
_local17++;
};
_local18 = ((_local15 - _local13) * (_local16 - _local14));
if (_local18 < (0.95 * _local6)){
_local6 = _local18;
_arg1.R.col1.x = _local8;
_arg1.R.col1.y = _local9;
_arg1.R.col2.x = _local11;
_arg1.R.col2.y = _local12;
_local23 = (0.5 * (_local13 + _local15));
_local24 = (0.5 * (_local14 + _local16));
_local25 = _arg1.R;
_arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24)));
_arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24)));
_arg1.extents.x = (0.5 * (_local15 - _local13));
_arg1.extents.y = (0.5 * (_local16 - _local14));
};
_local4++;
};
}
}
}//package Box2D.Collision.Shapes
Section 5
//b2Shape (Box2D.Collision.Shapes.b2Shape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Shape {
b2internal var m_type:int;
b2internal var m_radius:Number;
b2internal static const e_unknownShape:int = -1;
b2internal static const e_circleShape:int = 0;
b2internal static const e_polygonShape:int = 1;
b2internal static const e_edgeShape:int = 2;
b2internal static const e_shapeTypeCount:int = 3;
public static const e_hitCollide:int = 1;
public static const e_missCollide:int = 0;
public static const e_startsInsideCollide:int = -1;
public function b2Shape(){
m_type = e_unknownShape;
m_radius = b2Settings.b2_linearSlop;
}
public function Copy():b2Shape{
return (null);
}
public function Set(_arg1:b2Shape):void{
m_radius = _arg1.m_radius;
}
public function GetType():int{
return (m_type);
}
public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{
return (false);
}
public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{
return (false);
}
public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{
}
public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{
}
public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{
return (0);
}
public static function TestOverlap(_arg1:b2Shape, _arg2:b2Transform, _arg3:b2Shape, _arg4:b2Transform):Boolean{
var _local5:b2DistanceInput = new b2DistanceInput();
_local5.proxyA = new b2DistanceProxy();
_local5.proxyA.Set(_arg1);
_local5.proxyB = new b2DistanceProxy();
_local5.proxyB.Set(_arg3);
_local5.transformA = _arg2;
_local5.transformB = _arg4;
_local5.useRadii = true;
var _local6:b2SimplexCache = new b2SimplexCache();
_local6.count = 0;
var _local7:b2DistanceOutput = new b2DistanceOutput();
b2Distance.Distance(_local7, _local6, _local5);
return ((_local7.distance < (10 * Number.MIN_VALUE)));
}
}
}//package Box2D.Collision.Shapes
Section 6
//b2AABB (Box2D.Collision.b2AABB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2AABB {
public var lowerBound:b2Vec2;
public var upperBound:b2Vec2;
public function b2AABB(){
lowerBound = new b2Vec2();
upperBound = new b2Vec2();
super();
}
public function IsValid():Boolean{
var _local1:Number = (upperBound.x - lowerBound.x);
var _local2:Number = (upperBound.y - lowerBound.y);
var _local3:Boolean = (((_local1 >= 0)) && ((_local2 >= 0)));
_local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid()));
return (_local3);
}
public function GetCenter():b2Vec2{
return (new b2Vec2(((lowerBound.x + upperBound.x) / 2), ((lowerBound.y + upperBound.y) / 2)));
}
public function GetExtents():b2Vec2{
return (new b2Vec2(((upperBound.x - lowerBound.x) / 2), ((upperBound.y - lowerBound.y) / 2)));
}
public function Contains(_arg1:b2AABB):Boolean{
var _local2:Boolean;
_local2 = ((_local2) && ((lowerBound.x <= _arg1.lowerBound.x)));
_local2 = ((_local2) && ((lowerBound.y <= _arg1.lowerBound.y)));
_local2 = ((_local2) && ((_arg1.upperBound.x <= upperBound.x)));
_local2 = ((_local2) && ((_arg1.upperBound.y <= upperBound.y)));
return (_local2);
}
public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput):Boolean{
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local3:Number = -(Number.MAX_VALUE);
var _local4:Number = Number.MAX_VALUE;
var _local5:Number = _arg2.p1.x;
var _local6:Number = _arg2.p1.y;
var _local7:Number = (_arg2.p2.x - _arg2.p1.x);
var _local8:Number = (_arg2.p2.y - _arg2.p1.y);
var _local9:Number = Math.abs(_local7);
var _local10:Number = Math.abs(_local8);
_local11 = _arg1.normal;
if (_local9 < Number.MIN_VALUE){
if ((((_local5 < lowerBound.x)) || ((upperBound.x < _local5)))){
return (false);
};
} else {
_local12 = (1 / _local7);
_local13 = ((lowerBound.x - _local5) * _local12);
_local14 = ((upperBound.x - _local5) * _local12);
_local16 = -1;
if (_local13 > _local14){
_local15 = _local13;
_local13 = _local14;
_local14 = _local15;
_local16 = 1;
};
if (_local13 > _local3){
_local11.x = _local16;
_local11.y = 0;
_local3 = _local13;
};
_local4 = Math.min(_local4, _local14);
if (_local3 > _local4){
return (false);
};
};
if (_local10 < Number.MIN_VALUE){
if ((((_local6 < lowerBound.y)) || ((upperBound.y < _local6)))){
return (false);
};
} else {
_local12 = (1 / _local8);
_local13 = ((lowerBound.y - _local6) * _local12);
_local14 = ((upperBound.y - _local6) * _local12);
_local16 = -1;
if (_local13 > _local14){
_local15 = _local13;
_local13 = _local14;
_local14 = _local15;
_local16 = 1;
};
if (_local13 > _local3){
_local11.y = _local16;
_local11.x = 0;
_local3 = _local13;
};
_local4 = Math.min(_local4, _local14);
if (_local3 > _local4){
return (false);
};
};
_arg1.fraction = _local3;
return (true);
}
public function TestOverlap(_arg1:b2AABB):Boolean{
var _local2:Number = (_arg1.lowerBound.x - upperBound.x);
var _local3:Number = (_arg1.lowerBound.y - upperBound.y);
var _local4:Number = (lowerBound.x - _arg1.upperBound.x);
var _local5:Number = (lowerBound.y - _arg1.upperBound.y);
if ((((_local2 > 0)) || ((_local3 > 0)))){
return (false);
};
if ((((_local4 > 0)) || ((_local5 > 0)))){
return (false);
};
return (true);
}
public function Combine(_arg1:b2AABB, _arg2:b2AABB):void{
lowerBound.x = Math.min(_arg1.lowerBound.x, _arg2.lowerBound.x);
lowerBound.y = Math.min(_arg1.lowerBound.y, _arg2.lowerBound.y);
upperBound.x = Math.max(_arg1.upperBound.x, _arg2.upperBound.x);
upperBound.y = Math.max(_arg1.upperBound.y, _arg2.upperBound.y);
}
public static function Combine(_arg1:b2AABB, _arg2:b2AABB):b2AABB{
var _local3:b2AABB = new (b2AABB);
_local3.Combine(_arg1, _arg2);
return (_local3);
}
}
}//package Box2D.Collision
Section 7
//b2Collision (Box2D.Collision.b2Collision)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Collision {
public static const b2_nullFeature:uint = 0xFF;
private static var s_incidentEdge:Array = MakeClipPointVector();
private static var s_clipPoints1:Array = MakeClipPointVector();
private static var s_clipPoints2:Array = MakeClipPointVector();
private static var s_edgeAO:Array = new Array(1);
private static var s_edgeBO:Array = new Array(1);
private static var s_localTangent:b2Vec2 = new b2Vec2();
private static var s_localNormal:b2Vec2 = new b2Vec2();
private static var s_planePoint:b2Vec2 = new b2Vec2();
private static var s_normal:b2Vec2 = new b2Vec2();
private static var s_tangent:b2Vec2 = new b2Vec2();
private static var s_tangent2:b2Vec2 = new b2Vec2();
private static var s_v11:b2Vec2 = new b2Vec2();
private static var s_v12:b2Vec2 = new b2Vec2();
private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2();
public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{
var _local5:ClipVertex;
var _local6:int;
var _local7:b2Vec2;
var _local9:Number;
var _local11:Number;
var _local12:b2Vec2;
var _local13:ClipVertex;
_local6 = 0;
_local5 = _arg2[0];
_local7 = _local5.v;
_local5 = _arg2[1];
var _local8:b2Vec2 = _local5.v;
_local9 = (((_arg3.x * _local7.x) + (_arg3.y * _local7.y)) - _arg4);
var _local10:Number = (((_arg3.x * _local8.x) + (_arg3.y * _local8.y)) - _arg4);
if (_local9 <= 0){
var _temp1 = _local6;
_local6 = (_local6 + 1);
_arg1[_temp1].Set(_arg2[0]);
};
if (_local10 <= 0){
var _temp2 = _local6;
_local6 = (_local6 + 1);
_arg1[_temp2].Set(_arg2[1]);
};
if ((_local9 * _local10) < 0){
_local11 = (_local9 / (_local9 - _local10));
_local5 = _arg1[_local6];
_local12 = _local5.v;
_local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x)));
_local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y)));
_local5 = _arg1[_local6];
if (_local9 > 0){
_local13 = _arg2[0];
_local5.id = _local13.id;
} else {
_local13 = _arg2[1];
_local5.id = _local13.id;
};
_local6++;
};
return (_local6);
}
public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2Transform, _arg3:int, _arg4:b2PolygonShape, _arg5:b2Transform):Number{
var _local11:b2Mat22;
var _local12:b2Vec2;
var _local25:Number;
var _local6:int = _arg1.m_vertexCount;
var _local7:Array = _arg1.m_vertices;
var _local8:Array = _arg1.m_normals;
var _local9:int = _arg4.m_vertexCount;
var _local10:Array = _arg4.m_vertices;
_local11 = _arg2.R;
_local12 = _local8[_arg3];
var _local13:Number = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y));
var _local14:Number = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y));
_local11 = _arg5.R;
var _local15:Number = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14));
var _local16:Number = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14));
var _local17:int;
var _local18:Number = Number.MAX_VALUE;
var _local19:int;
while (_local19 < _local9) {
_local12 = _local10[_local19];
_local25 = ((_local12.x * _local15) + (_local12.y * _local16));
if (_local25 < _local18){
_local18 = _local25;
_local17 = _local19;
};
_local19++;
};
_local12 = _local7[_arg3];
_local11 = _arg2.R;
var _local20:Number = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
var _local21:Number = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local12 = _local10[_local17];
_local11 = _arg5.R;
var _local22:Number = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
var _local23:Number = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local22 = (_local22 - _local20);
_local23 = (_local23 - _local21);
var _local24:Number = ((_local22 * _local13) + (_local23 * _local14));
return (_local24);
}
public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2PolygonShape, _arg5:b2Transform):Number{
var _local8:b2Vec2;
var _local9:b2Mat22;
var _local22:int;
var _local23:Number;
var _local24:int;
var _local25:Number;
var _local6:int = _arg2.m_vertexCount;
var _local7:Array = _arg2.m_normals;
_local9 = _arg5.R;
_local8 = _arg4.m_centroid;
var _local10:Number = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)));
var _local11:Number = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)));
_local9 = _arg3.R;
_local8 = _arg2.m_centroid;
_local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))));
_local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))));
var _local12:Number = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y));
var _local13:Number = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y));
var _local14:int;
var _local15:Number = -(Number.MAX_VALUE);
var _local16:int;
while (_local16 < _local6) {
_local8 = _local7[_local16];
_local25 = ((_local8.x * _local12) + (_local8.y * _local13));
if (_local25 > _local15){
_local15 = _local25;
_local14 = _local16;
};
_local16++;
};
var _local17:Number = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
var _local18:int = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1);
var _local19:Number = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5);
var _local20:int = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0;
var _local21:Number = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5);
if ((((_local19 > _local17)) && ((_local19 > _local21)))){
_local24 = -1;
_local22 = _local18;
_local23 = _local19;
} else {
if (_local21 > _local17){
_local24 = 1;
_local22 = _local20;
_local23 = _local21;
} else {
_arg1[0] = _local14;
return (_local17);
};
};
while (true) {
if (_local24 == -1){
_local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1);
} else {
_local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > _local23){
_local22 = _local14;
_local23 = _local17;
} else {
break;
};
};
_arg1[0] = _local22;
return (_local23);
}
public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:int, _arg5:b2PolygonShape, _arg6:b2Transform):void{
var _local12:b2Mat22;
var _local13:b2Vec2;
var _local20:ClipVertex;
var _local23:Number;
var _local7:int = _arg2.m_vertexCount;
var _local8:Array = _arg2.m_normals;
var _local9:int = _arg5.m_vertexCount;
var _local10:Array = _arg5.m_vertices;
var _local11:Array = _arg5.m_normals;
_local12 = _arg3.R;
_local13 = _local8[_arg4];
var _local14:Number = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y));
var _local15:Number = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y));
_local12 = _arg6.R;
var _local16:Number = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15));
_local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15));
_local14 = _local16;
var _local17:int;
var _local18:Number = Number.MAX_VALUE;
var _local19:int;
while (_local19 < _local9) {
_local13 = _local11[_local19];
_local23 = ((_local14 * _local13.x) + (_local15 * _local13.y));
if (_local23 < _local18){
_local18 = _local23;
_local17 = _local19;
};
_local19++;
};
var _local21:int = _local17;
var _local22:int = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0;
_local20 = _arg1[0];
_local13 = _local10[_local21];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local21;
_local20.id.features.incidentVertex = 0;
_local20 = _arg1[1];
_local13 = _local10[_local22];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local22;
_local20.id.features.incidentVertex = 1;
}
private static function MakeClipPointVector():Array{
var _local1:Array = new Array(2);
_local1[0] = new ClipVertex();
_local1[1] = new ClipVertex();
return (_local1);
}
public static function CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2PolygonShape, _arg5:b2Transform):void{
var _local6:ClipVertex;
var _local12:b2PolygonShape;
var _local13:b2PolygonShape;
var _local14:b2Transform;
var _local15:b2Transform;
var _local16:int;
var _local17:uint;
var _local20:b2Mat22;
var _local25:b2Vec2;
var _local39:int;
var _local42:Number;
var _local43:b2ManifoldPoint;
var _local44:Number;
var _local45:Number;
_arg1.m_pointCount = 0;
var _local7:Number = (_arg2.m_radius + _arg4.m_radius);
var _local8:int;
s_edgeAO[0] = _local8;
var _local9:Number = FindMaxSeparation(s_edgeAO, _arg2, _arg3, _arg4, _arg5);
_local8 = s_edgeAO[0];
if (_local9 > _local7){
return;
};
var _local10:int;
s_edgeBO[0] = _local10;
var _local11:Number = FindMaxSeparation(s_edgeBO, _arg4, _arg5, _arg2, _arg3);
_local10 = s_edgeBO[0];
if (_local11 > _local7){
return;
};
var _local18:Number = 0.98;
var _local19:Number = 0.001;
if (_local11 > ((_local18 * _local9) + _local19)){
_local12 = _arg4;
_local13 = _arg2;
_local14 = _arg5;
_local15 = _arg3;
_local16 = _local10;
_arg1.m_type = b2Manifold.e_faceB;
_local17 = 1;
} else {
_local12 = _arg2;
_local13 = _arg4;
_local14 = _arg3;
_local15 = _arg5;
_local16 = _local8;
_arg1.m_type = b2Manifold.e_faceA;
_local17 = 0;
};
var _local21:Array = s_incidentEdge;
FindIncidentEdge(_local21, _local12, _local14, _local16, _local13, _local15);
var _local22:int = _local12.m_vertexCount;
var _local23:Array = _local12.m_vertices;
var _local24:b2Vec2 = _local23[_local16];
if ((_local16 + 1) < _local22){
_local25 = _local23[int((_local16 + 1))];
} else {
_local25 = _local23[0];
};
var _local26:b2Vec2 = s_localTangent;
_local26.Set((_local25.x - _local24.x), (_local25.y - _local24.y));
_local26.Normalize();
var _local27:b2Vec2 = s_localNormal;
_local27.x = _local26.y;
_local27.y = -(_local26.x);
var _local28:b2Vec2 = s_planePoint;
_local28.Set((0.5 * (_local24.x + _local25.x)), (0.5 * (_local24.y + _local25.y)));
var _local29:b2Vec2 = s_tangent;
_local20 = _local14.R;
_local29.x = ((_local20.col1.x * _local26.x) + (_local20.col2.x * _local26.y));
_local29.y = ((_local20.col1.y * _local26.x) + (_local20.col2.y * _local26.y));
var _local30:b2Vec2 = s_tangent2;
_local30.x = -(_local29.x);
_local30.y = -(_local29.y);
var _local31:b2Vec2 = s_normal;
_local31.x = _local29.y;
_local31.y = -(_local29.x);
var _local32:b2Vec2 = s_v11;
var _local33:b2Vec2 = s_v12;
_local32.x = (_local14.position.x + ((_local20.col1.x * _local24.x) + (_local20.col2.x * _local24.y)));
_local32.y = (_local14.position.y + ((_local20.col1.y * _local24.x) + (_local20.col2.y * _local24.y)));
_local33.x = (_local14.position.x + ((_local20.col1.x * _local25.x) + (_local20.col2.x * _local25.y)));
_local33.y = (_local14.position.y + ((_local20.col1.y * _local25.x) + (_local20.col2.y * _local25.y)));
var _local34:Number = ((_local31.x * _local32.x) + (_local31.y * _local32.y));
var _local35:Number = (((-(_local29.x) * _local32.x) - (_local29.y * _local32.y)) + _local7);
var _local36:Number = (((_local29.x * _local33.x) + (_local29.y * _local33.y)) + _local7);
var _local37:Array = s_clipPoints1;
var _local38:Array = s_clipPoints2;
_local39 = ClipSegmentToLine(_local37, _local21, _local30, _local35);
if (_local39 < 2){
return;
};
_local39 = ClipSegmentToLine(_local38, _local37, _local29, _local36);
if (_local39 < 2){
return;
};
_arg1.m_localPlaneNormal.SetV(_local27);
_arg1.m_localPoint.SetV(_local28);
var _local40:int;
var _local41:int;
while (_local41 < b2Settings.b2_maxManifoldPoints) {
_local6 = _local38[_local41];
_local42 = (((_local31.x * _local6.v.x) + (_local31.y * _local6.v.y)) - _local34);
if (_local42 <= _local7){
_local43 = _arg1.m_points[_local40];
_local20 = _local15.R;
_local44 = (_local6.v.x - _local15.position.x);
_local45 = (_local6.v.y - _local15.position.y);
_local43.m_localPoint.x = ((_local44 * _local20.col1.x) + (_local45 * _local20.col1.y));
_local43.m_localPoint.y = ((_local44 * _local20.col2.x) + (_local45 * _local20.col2.y));
_local43.m_id.Set(_local6.id);
_local43.m_id.features.flip = _local17;
_local40++;
};
_local41++;
};
_arg1.m_pointCount = _local40;
}
public static function CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2Transform, _arg4:b2CircleShape, _arg5:b2Transform):void{
var _local6:b2Mat22;
var _local7:b2Vec2;
_arg1.m_pointCount = 0;
_local6 = _arg3.R;
_local7 = _arg2.m_p;
var _local8:Number = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
var _local9:Number = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local6 = _arg5.R;
_local7 = _arg4.m_p;
var _local10:Number = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
var _local11:Number = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
var _local12:Number = (_local10 - _local8);
var _local13:Number = (_local11 - _local9);
var _local14:Number = ((_local12 * _local12) + (_local13 * _local13));
var _local15:Number = (_arg2.m_radius + _arg4.m_radius);
if (_local14 > (_local15 * _local15)){
return;
};
_arg1.m_type = b2Manifold.e_circles;
_arg1.m_localPoint.SetV(_arg2.m_p);
_arg1.m_localPlaneNormal.SetZero();
_arg1.m_pointCount = 1;
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
}
public static function CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2CircleShape, _arg5:b2Transform):void{
var _local6:b2ManifoldPoint;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:b2Mat22;
var _local17:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
_arg1.m_pointCount = 0;
_local12 = _arg5.R;
_local11 = _arg4.m_p;
var _local13:Number = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)));
var _local14:Number = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)));
_local7 = (_local13 - _arg3.position.x);
_local8 = (_local14 - _arg3.position.y);
_local12 = _arg3.R;
var _local15:Number = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
var _local16:Number = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
var _local18:int;
var _local19:Number = -(Number.MAX_VALUE);
var _local20:Number = (_arg2.m_radius + _arg4.m_radius);
var _local21:int = _arg2.m_vertexCount;
var _local22:Array = _arg2.m_vertices;
var _local23:Array = _arg2.m_normals;
var _local24:int;
while (_local24 < _local21) {
_local11 = _local22[_local24];
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local11 = _local23[_local24];
_local31 = ((_local11.x * _local7) + (_local11.y * _local8));
if (_local31 > _local20){
return;
};
if (_local31 > _local19){
_local19 = _local31;
_local18 = _local24;
};
_local24++;
};
var _local25:int = _local18;
var _local26:int = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0;
var _local27:b2Vec2 = _local22[_local25];
var _local28:b2Vec2 = _local22[_local26];
if (_local19 < Number.MIN_VALUE){
_arg1.m_pointCount = 1;
_arg1.m_type = b2Manifold.e_faceA;
_arg1.m_localPlaneNormal.SetV(_local23[_local18]);
_arg1.m_localPoint.x = (0.5 * (_local27.x + _local28.x));
_arg1.m_localPoint.y = (0.5 * (_local27.y + _local28.y));
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
return;
};
var _local29:Number = (((_local15 - _local27.x) * (_local28.x - _local27.x)) + ((_local16 - _local27.y) * (_local28.y - _local27.y)));
var _local30:Number = (((_local15 - _local28.x) * (_local27.x - _local28.x)) + ((_local16 - _local28.y) * (_local27.y - _local28.y)));
if (_local29 <= 0){
if ((((_local15 - _local27.x) * (_local15 - _local27.x)) + ((_local16 - _local27.y) * (_local16 - _local27.y))) > (_local20 * _local20)){
return;
};
_arg1.m_pointCount = 1;
_arg1.m_type = b2Manifold.e_faceA;
_arg1.m_localPlaneNormal.x = (_local15 - _local27.x);
_arg1.m_localPlaneNormal.y = (_local16 - _local27.y);
_arg1.m_localPlaneNormal.Normalize();
_arg1.m_localPoint.SetV(_local27);
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
} else {
if (_local30 <= 0){
if ((((_local15 - _local28.x) * (_local15 - _local28.x)) + ((_local16 - _local28.y) * (_local16 - _local28.y))) > (_local20 * _local20)){
return;
};
_arg1.m_pointCount = 1;
_arg1.m_type = b2Manifold.e_faceA;
_arg1.m_localPlaneNormal.x = (_local15 - _local28.x);
_arg1.m_localPlaneNormal.y = (_local16 - _local28.y);
_arg1.m_localPlaneNormal.Normalize();
_arg1.m_localPoint.SetV(_local28);
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
} else {
_local32 = (0.5 * (_local27.x + _local28.x));
_local33 = (0.5 * (_local27.y + _local28.y));
_local19 = (((_local15 - _local32) * _local23[_local25].x) + ((_local16 - _local33) * _local23[_local25].y));
if (_local19 > _local20){
return;
};
_arg1.m_pointCount = 1;
_arg1.m_type = b2Manifold.e_faceA;
_arg1.m_localPlaneNormal.x = _local23[_local25].x;
_arg1.m_localPlaneNormal.y = _local23[_local25].y;
_arg1.m_localPlaneNormal.Normalize();
_arg1.m_localPoint.Set(_local32, _local33);
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
};
};
}
public static function TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{
var _local3:b2Vec2 = _arg2.lowerBound;
var _local4:b2Vec2 = _arg1.upperBound;
var _local5:Number = (_local3.x - _local4.x);
var _local6:Number = (_local3.y - _local4.y);
_local3 = _arg1.lowerBound;
_local4 = _arg2.upperBound;
var _local7:Number = (_local3.x - _local4.x);
var _local8:Number = (_local3.y - _local4.y);
if ((((_local5 > 0)) || ((_local6 > 0)))){
return (false);
};
if ((((_local7 > 0)) || ((_local8 > 0)))){
return (false);
};
return (true);
}
}
}//package Box2D.Collision
Section 8
//b2ContactID (Box2D.Collision.b2ContactID)
package Box2D.Collision {
import Box2D.Common.*;
public class b2ContactID {
public var features:Features;
b2internal var _key:uint;
public function b2ContactID(){
features = new Features();
super();
features._m_id = this;
}
public function Set(_arg1:b2ContactID):void{
key = _arg1._key;
}
public function Copy():b2ContactID{
var _local1:b2ContactID = new b2ContactID();
_local1.key = key;
return (_local1);
}
public function get key():uint{
return (_key);
}
public function set key(_arg1:uint):void{
_key = _arg1;
features._referenceEdge = (_key & 0xFF);
features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF);
features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF);
features._flip = (((_key & 4278190080) >> 24) & 0xFF);
}
}
}//package Box2D.Collision
Section 9
//b2ContactPoint (Box2D.Collision.b2ContactPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2ContactPoint {
public var shape1:b2Shape;
public var shape2:b2Shape;
public var position:b2Vec2;
public var velocity:b2Vec2;
public var normal:b2Vec2;
public var separation:Number;
public var friction:Number;
public var restitution:Number;
public var id:b2ContactID;
public function b2ContactPoint(){
position = new b2Vec2();
velocity = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 10
//b2Distance (Box2D.Collision.b2Distance)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Distance {
private static var b2_gjkCalls:int;
private static var b2_gjkIters:int;
private static var b2_gjkMaxIters:int;
private static var s_simplex:b2Simplex = new b2Simplex();
private static var s_saveA:Array = new Array(3);
private static var s_saveB:Array = new Array(3);
public static function Distance(_arg1:b2DistanceOutput, _arg2:b2SimplexCache, _arg3:b2DistanceInput):void{
var _local17:int;
var _local18:b2Vec2;
var _local20:b2Vec2;
var _local21:b2SimplexVertex;
var _local22:Boolean;
var _local23:Number;
var _local24:Number;
var _local25:b2Vec2;
b2_gjkCalls++;
var _local4:b2DistanceProxy = _arg3.proxyA;
var _local5:b2DistanceProxy = _arg3.proxyB;
var _local6:b2Transform = _arg3.transformA;
var _local7:b2Transform = _arg3.transformB;
var _local8:b2Simplex = s_simplex;
_local8.ReadCache(_arg2, _local4, _local6, _local5, _local7);
var _local9:Array = _local8.m_vertices;
var _local10 = 20;
var _local11:Array = s_saveA;
var _local12:Array = s_saveB;
var _local13:int;
var _local14:b2Vec2 = _local8.GetClosestPoint();
var _local15:Number = _local14.LengthSquared();
var _local16:Number = _local15;
var _local19:int;
while (_local19 < _local10) {
_local13 = _local8.m_count;
_local17 = 0;
while (_local17 < _local13) {
_local11[_local17] = _local9[_local17].indexA;
_local12[_local17] = _local9[_local17].indexB;
_local17++;
};
switch (_local8.m_count){
case 1:
break;
case 2:
_local8.Solve2();
break;
case 3:
_local8.Solve3();
break;
default:
b2Settings.b2Assert(false);
};
if (_local8.m_count == 3){
break;
};
_local18 = _local8.GetClosestPoint();
_local16 = _local18.LengthSquared();
if (_local16 > _local15){
};
_local15 = _local16;
_local20 = _local8.GetSearchDirection();
if (_local20.LengthSquared() < (Number.MIN_VALUE * Number.MIN_VALUE)){
break;
};
_local21 = _local9[_local8.m_count];
_local21.indexA = _local4.GetSupport(b2Math.MulTMV(_local6.R, _local20.GetNegative()));
_local21.wA = b2Math.MulX(_local6, _local4.GetVertex(_local21.indexA));
_local21.indexB = _local5.GetSupport(b2Math.MulTMV(_local7.R, _local20));
_local21.wB = b2Math.MulX(_local7, _local5.GetVertex(_local21.indexB));
_local21.w = b2Math.SubtractVV(_local21.wB, _local21.wA);
_local19++;
b2_gjkIters++;
_local22 = false;
_local17 = 0;
while (_local17 < _local13) {
if ((((_local21.indexA == _local11[_local17])) && ((_local21.indexB == _local12[_local17])))){
_local22 = true;
break;
};
_local17++;
};
if (_local22){
break;
};
_local8.m_count++;
};
b2_gjkMaxIters = b2Math.Max(b2_gjkMaxIters, _local19);
_local8.GetWitnessPoints(_arg1.pointA, _arg1.pointB);
_arg1.distance = b2Math.SubtractVV(_arg1.pointA, _arg1.pointB).Length();
_arg1.iterations = _local19;
_local8.WriteCache(_arg2);
if (_arg3.useRadii){
_local23 = _local4.m_radius;
_local24 = _local5.m_radius;
if ((((_arg1.distance > (_local23 + _local24))) && ((_arg1.distance > Number.MIN_VALUE)))){
_arg1.distance = (_arg1.distance - (_local23 + _local24));
_local25 = b2Math.SubtractVV(_arg1.pointB, _arg1.pointA);
_local25.Normalize();
_arg1.pointA.x = (_arg1.pointA.x + (_local23 * _local25.x));
_arg1.pointA.y = (_arg1.pointA.y + (_local23 * _local25.y));
_arg1.pointB.x = (_arg1.pointB.x - (_local24 * _local25.x));
_arg1.pointB.y = (_arg1.pointB.y - (_local24 * _local25.y));
} else {
_local18 = new b2Vec2();
_local18.x = (0.5 * (_arg1.pointA.x + _arg1.pointB.x));
_local18.y = (0.5 * (_arg1.pointA.y + _arg1.pointB.y));
_arg1.pointA.x = (_arg1.pointB.x = _local18.x);
_arg1.pointA.y = (_arg1.pointB.y = _local18.y);
_arg1.distance = 0;
};
};
}
}
}//package Box2D.Collision
Section 11
//b2DistanceInput (Box2D.Collision.b2DistanceInput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2DistanceInput {
public var proxyA:b2DistanceProxy;
public var proxyB:b2DistanceProxy;
public var transformA:b2Transform;
public var transformB:b2Transform;
public var useRadii:Boolean;
}
}//package Box2D.Collision
Section 12
//b2DistanceOutput (Box2D.Collision.b2DistanceOutput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2DistanceOutput {
public var pointA:b2Vec2;
public var pointB:b2Vec2;
public var distance:Number;
public var iterations:int;
public function b2DistanceOutput(){
pointA = new b2Vec2();
pointB = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 13
//b2DistanceProxy (Box2D.Collision.b2DistanceProxy)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2DistanceProxy {
public var m_vertices:Array;
public var m_count:int;
public var m_radius:Number;
public function Set(_arg1:b2Shape):void{
var _local2:b2CircleShape;
var _local3:b2PolygonShape;
switch (_arg1.GetType()){
case b2Shape.e_circleShape:
_local2 = (_arg1 as b2CircleShape);
m_vertices = new Array(1, true);
m_vertices[0] = _local2.m_p;
m_count = 1;
m_radius = _local2.m_radius;
break;
case b2Shape.e_polygonShape:
_local3 = (_arg1 as b2PolygonShape);
m_vertices = _local3.m_vertices;
m_count = _local3.m_vertexCount;
m_radius = _local3.m_radius;
break;
default:
b2Settings.b2Assert(false);
};
}
public function GetSupport(_arg1:b2Vec2):Number{
var _local5:Number;
var _local2:int;
var _local3:Number = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y));
var _local4 = 1;
while (_local4 < m_count) {
_local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y));
if (_local5 > _local3){
_local2 = _local4;
_local3 = _local5;
};
_local4++;
};
return (_local2);
}
public function GetSupportVertex(_arg1:b2Vec2):b2Vec2{
var _local5:Number;
var _local2:int;
var _local3:Number = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y));
var _local4 = 1;
while (_local4 < m_count) {
_local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y));
if (_local5 > _local3){
_local2 = _local4;
_local3 = _local5;
};
_local4++;
};
return (m_vertices[_local2]);
}
public function GetVertexCount():int{
return (m_count);
}
public function GetVertex(_arg1:int):b2Vec2{
b2Settings.b2Assert((((0 <= _arg1)) && ((_arg1 < m_count))));
return (m_vertices[_arg1]);
}
}
}//package Box2D.Collision
Section 14
//b2DynamicTree (Box2D.Collision.b2DynamicTree)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2DynamicTree {
private var m_root:b2DynamicTreeNode;
private var m_freeList:b2DynamicTreeNode;
private var m_path:uint;
private var m_insertionCount:int;
public function b2DynamicTree(){
m_root = null;
m_freeList = null;
m_path = 0;
m_insertionCount = 0;
}
public function CreateProxy(_arg1:b2AABB, _arg2):b2DynamicTreeNode{
var _local3:b2DynamicTreeNode;
var _local4:Number;
var _local5:Number;
_local3 = AllocateNode();
_local4 = b2Settings.b2_aabbExtension;
_local5 = b2Settings.b2_aabbExtension;
_local3.aabb.lowerBound.x = (_arg1.lowerBound.x - _local4);
_local3.aabb.lowerBound.y = (_arg1.lowerBound.y - _local5);
_local3.aabb.upperBound.x = (_arg1.upperBound.x + _local4);
_local3.aabb.upperBound.y = (_arg1.upperBound.y + _local5);
_local3.userData = _arg2;
InsertLeaf(_local3);
return (_local3);
}
public function DestroyProxy(_arg1:b2DynamicTreeNode):void{
RemoveLeaf(_arg1);
FreeNode(_arg1);
}
public function MoveProxy(_arg1:b2DynamicTreeNode, _arg2:b2AABB, _arg3:b2Vec2):Boolean{
var _local4:Number;
var _local5:Number;
b2Settings.b2Assert(_arg1.IsLeaf());
if (_arg1.aabb.Contains(_arg2)){
return (false);
};
RemoveLeaf(_arg1);
_local4 = (b2Settings.b2_aabbExtension + (b2Settings.b2_aabbMultiplier * ((_arg3.x > 0)) ? _arg3.x : -(_arg3.x)));
_local5 = (b2Settings.b2_aabbExtension + (b2Settings.b2_aabbMultiplier * ((_arg3.y > 0)) ? _arg3.y : -(_arg3.y)));
_arg1.aabb.lowerBound.x = (_arg2.lowerBound.x - _local4);
_arg1.aabb.lowerBound.y = (_arg2.lowerBound.y - _local5);
_arg1.aabb.upperBound.x = (_arg2.upperBound.x + _local4);
_arg1.aabb.upperBound.y = (_arg2.upperBound.y + _local5);
InsertLeaf(_arg1);
return (true);
}
public function Rebalance(_arg1:int):void{
var _local3:b2DynamicTreeNode;
var _local4:uint;
if (m_root == null){
return;
};
var _local2:int;
while (_local2 < _arg1) {
_local3 = m_root;
_local4 = 0;
while (_local3.IsLeaf() == false) {
_local3 = (((m_path >> _local4) & 1)) ? _local3.child2 : _local3.child1;
_local4 = ((_local4 + 1) & 31);
};
m_path++;
RemoveLeaf(_local3);
InsertLeaf(_local3);
_local2++;
};
}
public function GetFatAABB(_arg1:b2DynamicTreeNode):b2AABB{
return (_arg1.aabb);
}
public function GetUserData(_arg1:b2DynamicTreeNode){
return (_arg1.userData);
}
public function Query(_arg1:Function, _arg2:b2AABB):void{
var _local5:b2DynamicTreeNode;
var _local6:Boolean;
if (m_root == null){
return;
};
var _local3:Array = new Array();
var _local4:int;
var _temp1 = _local4;
_local4 = (_local4 + 1);
var _local7 = _temp1;
_local3[_local7] = m_root;
while (_local4 > 0) {
--_local4;
_local5 = _local3[_local4];
if (_local5.aabb.TestOverlap(_arg2)){
if (_local5.IsLeaf()){
_local6 = _arg1(_local5);
if (!_local6){
return;
};
} else {
var _temp2 = _local4;
_local4 = (_local4 + 1);
var _local8 = _temp2;
_local3[_local8] = _local5.child1;
var _temp3 = _local4;
_local4 = (_local4 + 1);
var _local9 = _temp3;
_local3[_local9] = _local5.child2;
};
};
};
}
public function RayCast(_arg1:Function, _arg2:b2RayCastInput):void{
var _local3:b2Vec2;
var _local9:b2AABB;
var _local10:Number;
var _local11:Number;
var _local14:b2DynamicTreeNode;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local17:Number;
var _local18:b2RayCastInput;
if (m_root == null){
return;
};
_local3 = _arg2.p1;
var _local4:b2Vec2 = _arg2.p2;
var _local5:b2Vec2 = b2Math.SubtractVV(_local3, _local4);
_local5.Normalize();
var _local6:b2Vec2 = b2Math.CrossFV(1, _local5);
var _local7:b2Vec2 = b2Math.AbsV(_local6);
var _local8:Number = _arg2.maxFraction;
_local9 = new b2AABB();
_local10 = (_local3.x + (_local8 * (_local4.x - _local3.x)));
_local11 = (_local3.y + (_local8 * (_local4.y - _local3.y)));
_local9.lowerBound.x = Math.min(_local3.x, _local10);
_local9.lowerBound.y = Math.min(_local3.y, _local11);
_local9.upperBound.x = Math.max(_local3.x, _local10);
_local9.upperBound.y = Math.max(_local3.y, _local11);
var _local12:Array = new Array();
var _local13:int;
var _temp1 = _local13;
_local13 = (_local13 + 1);
var _local19 = _temp1;
_local12[_local19] = m_root;
while (_local13 > 0) {
--_local13;
_local14 = _local12[_local13];
if (_local14.aabb.TestOverlap(_local9) == false){
} else {
_local15 = _local14.aabb.GetCenter();
_local16 = _local14.aabb.GetExtents();
_local17 = ((Math.abs(((_local6.x * (_local3.x - _local15.x)) + (_local6.y * (_local3.y - _local15.y)))) - (_local7.x * _local16.x)) - (_local7.y * _local16.y));
if (_local17 > 0){
} else {
if (_local14.IsLeaf()){
_local18 = new b2RayCastInput();
_local18.p1 = _arg2.p1;
_local18.p2 = _arg2.p2;
_local18.maxFraction = _arg2.maxFraction;
_local8 = _arg1(_local18, _local14);
if (_local8 == 0){
return;
};
_local10 = (_local3.x + (_local8 * (_local4.x - _local3.x)));
_local11 = (_local3.y + (_local8 * (_local4.y - _local3.y)));
_local9.lowerBound.x = Math.min(_local3.x, _local10);
_local9.lowerBound.y = Math.min(_local3.y, _local11);
_local9.upperBound.x = Math.max(_local3.x, _local10);
_local9.upperBound.y = Math.max(_local3.y, _local11);
} else {
var _temp2 = _local13;
_local13 = (_local13 + 1);
var _local20 = _temp2;
_local12[_local20] = _local14.child1;
var _temp3 = _local13;
_local13 = (_local13 + 1);
var _local21 = _temp3;
_local12[_local21] = _local14.child2;
};
};
};
};
}
private function AllocateNode():b2DynamicTreeNode{
var _local1:b2DynamicTreeNode;
if (m_freeList){
_local1 = m_freeList;
m_freeList = _local1.parent;
_local1.parent = null;
_local1.child1 = null;
_local1.child2 = null;
return (_local1);
};
return (new b2DynamicTreeNode());
}
private function FreeNode(_arg1:b2DynamicTreeNode):void{
_arg1.parent = m_freeList;
m_freeList = _arg1;
}
private function InsertLeaf(_arg1:b2DynamicTreeNode):void{
var _local6:b2DynamicTreeNode;
var _local7:b2DynamicTreeNode;
var _local8:Number;
var _local9:Number;
m_insertionCount++;
if (m_root == null){
m_root = _arg1;
m_root.parent = null;
return;
};
var _local2:b2Vec2 = _arg1.aabb.GetCenter();
var _local3:b2DynamicTreeNode = m_root;
if (_local3.IsLeaf() == false){
do {
_local6 = _local3.child1;
_local7 = _local3.child2;
_local8 = (Math.abs((((_local6.aabb.lowerBound.x + _local6.aabb.upperBound.x) / 2) - _local2.x)) + Math.abs((((_local6.aabb.lowerBound.y + _local6.aabb.upperBound.y) / 2) - _local2.y)));
_local9 = (Math.abs((((_local7.aabb.lowerBound.x + _local7.aabb.upperBound.x) / 2) - _local2.x)) + Math.abs((((_local7.aabb.lowerBound.y + _local7.aabb.upperBound.y) / 2) - _local2.y)));
if (_local8 < _local9){
_local3 = _local6;
} else {
_local3 = _local7;
};
} while (_local3.IsLeaf() == false);
};
var _local4:b2DynamicTreeNode = _local3.parent;
var _local5:b2DynamicTreeNode = AllocateNode();
_local5.parent = _local4;
_local5.userData = null;
_local5.aabb.Combine(_arg1.aabb, _local3.aabb);
if (_local4){
if (_local3.parent.child1 == _local3){
_local4.child1 = _local5;
} else {
_local4.child2 = _local5;
};
_local5.child1 = _local3;
_local5.child2 = _arg1;
_local3.parent = _local5;
_arg1.parent = _local5;
do {
} while (!(_local4.aabb.Contains(_local5.aabb)));
} else {
_local5.child1 = _local3;
_local5.child2 = _arg1;
_local3.parent = _local5;
_arg1.parent = _local5;
m_root = _local5;
};
}
private function RemoveLeaf(_arg1:b2DynamicTreeNode):void{
var _local4:b2DynamicTreeNode;
var _local5:b2AABB;
if (_arg1 == m_root){
m_root = null;
return;
};
var _local2:b2DynamicTreeNode = _arg1.parent;
var _local3:b2DynamicTreeNode = _local2.parent;
if (_local2.child1 == _arg1){
_local4 = _local2.child2;
} else {
_local4 = _local2.child1;
};
if (_local3){
if (_local3.child1 == _local2){
_local3.child1 = _local4;
} else {
_local3.child2 = _local4;
};
_local4.parent = _local3;
FreeNode(_local2);
while (_local3) {
_local5 = _local3.aabb;
_local3.aabb = b2AABB.Combine(_local3.child1.aabb, _local3.child2.aabb);
if (_local5.Contains(_local3.aabb)){
break;
};
_local3 = _local3.parent;
};
} else {
m_root = _local4;
_local4.parent = null;
FreeNode(_local2);
};
}
}
}//package Box2D.Collision
Section 15
//b2DynamicTreeBroadPhase (Box2D.Collision.b2DynamicTreeBroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2DynamicTreeBroadPhase implements IBroadPhase {
private var m_tree:b2DynamicTree;
private var m_proxyCount:int;
private var m_moveBuffer:Array;
private var m_pairBuffer:Array;
private var m_pairCount:int;// = 0
public function b2DynamicTreeBroadPhase(){
m_tree = new b2DynamicTree();
m_moveBuffer = new Array();
m_pairBuffer = new Array();
super();
}
public function CreateProxy(_arg1:b2AABB, _arg2){
var _local3:b2DynamicTreeNode = m_tree.CreateProxy(_arg1, _arg2);
m_proxyCount++;
BufferMove(_local3);
return (_local3);
}
public function DestroyProxy(_arg1):void{
UnBufferMove(_arg1);
m_proxyCount--;
m_tree.DestroyProxy(_arg1);
}
public function MoveProxy(_arg1, _arg2:b2AABB, _arg3:b2Vec2):void{
var _local4:Boolean = m_tree.MoveProxy(_arg1, _arg2, _arg3);
if (_local4){
BufferMove(_arg1);
};
}
public function TestOverlap(_arg1, _arg2):Boolean{
var _local3:b2AABB = m_tree.GetFatAABB(_arg1);
var _local4:b2AABB = m_tree.GetFatAABB(_arg2);
return (_local3.TestOverlap(_local4));
}
public function GetUserData(_arg1){
return (m_tree.GetUserData(_arg1));
}
public function GetFatAABB(_arg1):b2AABB{
return (m_tree.GetFatAABB(_arg1));
}
public function GetProxyCount():int{
return (m_proxyCount);
}
public function UpdatePairs(_arg1:Function):void{
var queryProxy:b2DynamicTreeNode;
var i:int;
var fatAABB:b2AABB;
var primaryPair:b2DynamicTreePair;
var userDataA:*;
var userDataB:*;
var pair:b2DynamicTreePair;
var callback = _arg1;
m_pairCount = 0;
for each (queryProxy in m_moveBuffer) {
var QueryCallback:Function = function (_arg1:b2DynamicTreeNode):Boolean{
if (_arg1 == queryProxy){
return (true);
};
if (m_pairCount == m_pairBuffer.length){
m_pairBuffer[m_pairCount] = new b2DynamicTreePair();
};
var _local2:b2DynamicTreePair = m_pairBuffer[m_pairCount];
_local2.proxyA = ((_arg1 < queryProxy)) ? _arg1 : queryProxy;
_local2.proxyB = ((_arg1 >= queryProxy)) ? _arg1 : queryProxy;
m_pairCount++;
return (true);
};
fatAABB = m_tree.GetFatAABB(queryProxy);
m_tree.Query(QueryCallback, fatAABB);
};
m_moveBuffer.length = 0;
i = 0;
while (i < m_pairCount) {
primaryPair = m_pairBuffer[i];
userDataA = m_tree.GetUserData(primaryPair.proxyA);
userDataB = m_tree.GetUserData(primaryPair.proxyB);
callback(userDataA, userDataB);
i = (i + 1);
while (i < m_pairCount) {
pair = m_pairBuffer[i];
if (((!((pair.proxyA == primaryPair.proxyA))) || (!((pair.proxyB == primaryPair.proxyB))))){
break;
};
i = (i + 1);
};
};
}
public function Query(_arg1:Function, _arg2:b2AABB):void{
m_tree.Query(_arg1, _arg2);
}
public function RayCast(_arg1:Function, _arg2:b2RayCastInput):void{
m_tree.RayCast(_arg1, _arg2);
}
public function Validate():void{
}
public function Rebalance(_arg1:int):void{
m_tree.Rebalance(_arg1);
}
private function BufferMove(_arg1:b2DynamicTreeNode):void{
m_moveBuffer[m_moveBuffer.length] = _arg1;
}
private function UnBufferMove(_arg1:b2DynamicTreeNode):void{
var _local2:int = m_moveBuffer.indexOf(_arg1);
m_moveBuffer.splice(_local2, 1);
}
private function ComparePairs(_arg1:b2DynamicTreePair, _arg2:b2DynamicTreePair):int{
return (0);
}
}
}//package Box2D.Collision
Section 16
//b2DynamicTreeNode (Box2D.Collision.b2DynamicTreeNode)
package Box2D.Collision {
public class b2DynamicTreeNode {
public var userData;
public var aabb:b2AABB;
public var parent:b2DynamicTreeNode;
public var child1:b2DynamicTreeNode;
public var child2:b2DynamicTreeNode;
public function b2DynamicTreeNode(){
aabb = new b2AABB();
super();
}
public function IsLeaf():Boolean{
return ((child1 == null));
}
}
}//package Box2D.Collision
Section 17
//b2DynamicTreePair (Box2D.Collision.b2DynamicTreePair)
package Box2D.Collision {
public class b2DynamicTreePair {
public var proxyA:b2DynamicTreeNode;
public var proxyB:b2DynamicTreeNode;
}
}//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Manifold {
public var m_points:Array;
public var m_localPlaneNormal:b2Vec2;
public var m_localPoint:b2Vec2;
public var m_type:int;
public var m_pointCount:int;// = 0
public static const e_circles:int = 1;
public static const e_faceA:int = 2;
public static const e_faceB:int = 4;
public function b2Manifold(){
m_points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
m_points[_local1] = new b2ManifoldPoint();
_local1++;
};
m_localPlaneNormal = new b2Vec2();
m_localPoint = new b2Vec2();
}
public function Reset():void{
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
(m_points[_local1] as b2ManifoldPoint).Reset();
_local1++;
};
m_localPlaneNormal.SetZero();
m_localPoint.SetZero();
m_type = 0;
m_pointCount = 0;
}
public function Set(_arg1:b2Manifold):void{
m_pointCount = _arg1.m_pointCount;
var _local2:int;
while (_local2 < b2Settings.b2_maxManifoldPoints) {
(m_points[_local2] as b2ManifoldPoint).Set(_arg1.m_points[_local2]);
_local2++;
};
m_localPlaneNormal.SetV(_arg1.m_localPlaneNormal);
m_localPoint.SetV(_arg1.m_localPoint);
m_type = _arg1.m_type;
}
public function Copy():b2Manifold{
var _local1:b2Manifold = new b2Manifold();
_local1.Set(this);
return (_local1);
}
}
}//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2ManifoldPoint {
public var m_localPoint:b2Vec2;
public var m_normalImpulse:Number;
public var m_tangentImpulse:Number;
public var m_id:b2ContactID;
public function b2ManifoldPoint(){
m_localPoint = new b2Vec2();
m_id = new b2ContactID();
super();
Reset();
}
public function Reset():void{
m_localPoint.SetZero();
m_normalImpulse = 0;
m_tangentImpulse = 0;
m_id.key = 0;
}
public function Set(_arg1:b2ManifoldPoint):void{
m_localPoint.SetV(_arg1.m_localPoint);
m_normalImpulse = _arg1.m_normalImpulse;
m_tangentImpulse = _arg1.m_tangentImpulse;
m_id.Set(_arg1.m_id);
}
}
}//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2OBB {
public var R:b2Mat22;
public var center:b2Vec2;
public var extents:b2Vec2;
public function b2OBB(){
R = new b2Mat22();
center = new b2Vec2();
extents = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 21
//b2RayCastInput (Box2D.Collision.b2RayCastInput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2RayCastInput {
public var p1:b2Vec2;
public var p2:b2Vec2;
public var maxFraction:Number;
public function b2RayCastInput(_arg1:b2Vec2=null, _arg2:b2Vec2=null, _arg3:Number=1){
p1 = new b2Vec2();
p2 = new b2Vec2();
super();
if (_arg1){
this.p1.SetV(_arg1);
};
if (_arg2){
this.p2.SetV(_arg2);
};
this.maxFraction = _arg3;
}
}
}//package Box2D.Collision
Section 22
//b2RayCastOutput (Box2D.Collision.b2RayCastOutput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2RayCastOutput {
public var normal:b2Vec2;
public var fraction:Number;
public function b2RayCastOutput(){
normal = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 23
//b2SeparationFunction (Box2D.Collision.b2SeparationFunction)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
class b2SeparationFunction {
public var m_proxyA:b2DistanceProxy;
public var m_proxyB:b2DistanceProxy;
public var m_type:int;
public var m_localPoint:b2Vec2;
public var m_axis:b2Vec2;
public static const e_points:int = 1;
public static const e_faceA:int = 2;
public static const e_faceB:int = 4;
function b2SeparationFunction(){
m_localPoint = new b2Vec2();
m_axis = new b2Vec2();
super();
}
public function Initialize(_arg1:b2SimplexCache, _arg2:b2DistanceProxy, _arg3:b2Transform, _arg4:b2DistanceProxy, _arg5:b2Transform):void{
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:b2Mat22;
var _local20:b2Vec2;
var _local21:Number;
var _local22:Number;
var _local23:b2Vec2;
var _local24:b2Vec2;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:Number;
var _local28:Number;
var _local29:b2Vec2;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
m_proxyA = _arg2;
m_proxyB = _arg4;
var _local6:int = _arg1.count;
b2Settings.b2Assert((((0 < _local6)) && ((_local6 < 3))));
if (_local6 == 1){
m_type = e_points;
_local7 = m_proxyA.GetVertex(_arg1.indexA[0]);
_local10 = m_proxyB.GetVertex(_arg1.indexB[0]);
_local20 = _local7;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local10;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
m_axis.x = (_local15 - _local13);
m_axis.y = (_local16 - _local14);
m_axis.Normalize();
} else {
if (_arg1.indexB[0] == _arg1.indexB[1]){
m_type = e_faceA;
_local8 = m_proxyA.GetVertex(_arg1.indexA[0]);
_local9 = m_proxyA.GetVertex(_arg1.indexA[1]);
_local10 = m_proxyB.GetVertex(_arg1.indexB[0]);
m_localPoint.x = (0.5 * (_local8.x + _local9.x));
m_localPoint.y = (0.5 * (_local8.y + _local9.y));
m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local9, _local8), 1);
m_axis.Normalize();
_local20 = m_axis;
_local19 = _arg3.R;
_local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y));
_local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y));
_local20 = m_localPoint;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local10;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local21 = (((_local15 - _local13) * _local17) + ((_local16 - _local14) * _local18));
if (_local21 < 0){
m_axis.NegativeSelf();
};
} else {
if (_arg1.indexA[0] == _arg1.indexA[0]){
m_type = e_faceB;
_local11 = m_proxyB.GetVertex(_arg1.indexB[0]);
_local12 = m_proxyB.GetVertex(_arg1.indexB[1]);
_local7 = m_proxyA.GetVertex(_arg1.indexA[0]);
m_localPoint.x = (0.5 * (_local11.x + _local12.x));
m_localPoint.y = (0.5 * (_local11.y + _local12.y));
m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local12, _local11), 1);
m_axis.Normalize();
_local20 = m_axis;
_local19 = _arg5.R;
_local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y));
_local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y));
_local20 = m_localPoint;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local7;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local21 = (((_local13 - _local15) * _local17) + ((_local14 - _local16) * _local18));
if (_local21 < 0){
m_axis.NegativeSelf();
};
} else {
_local8 = m_proxyA.GetVertex(_arg1.indexA[0]);
_local9 = m_proxyA.GetVertex(_arg1.indexA[1]);
_local11 = m_proxyB.GetVertex(_arg1.indexB[0]);
_local12 = m_proxyB.GetVertex(_arg1.indexB[1]);
_local23 = b2Math.MulX(_arg3, _local7);
_local24 = b2Math.MulMV(_arg3.R, b2Math.SubtractVV(_local9, _local8));
_local25 = b2Math.MulX(_arg5, _local10);
_local26 = b2Math.MulMV(_arg5.R, b2Math.SubtractVV(_local12, _local11));
_local27 = ((_local24.x * _local24.x) + (_local24.y * _local24.y));
_local28 = ((_local26.x * _local26.x) + (_local26.y * _local26.y));
_local29 = b2Math.SubtractVV(_local26, _local24);
_local30 = ((_local24.x * _local29.x) + (_local24.y * _local29.y));
_local31 = ((_local26.x * _local29.x) + (_local26.y * _local29.y));
_local32 = ((_local24.x * _local26.x) + (_local24.y * _local26.y));
_local33 = ((_local27 * _local28) - (_local32 * _local32));
_local21 = 0;
if (_local33 != 0){
_local21 = b2Math.Clamp((((_local32 * _local31) - (_local30 * _local28)) / _local33), 0, 1);
};
_local34 = (((_local32 * _local21) + _local31) / _local28);
if (_local34 < 0){
_local34 = 0;
_local21 = b2Math.Clamp(((_local32 - _local30) / _local27), 0, 1);
};
_local7 = new b2Vec2();
_local7.x = (_local8.x + (_local21 * (_local9.x - _local8.x)));
_local7.y = (_local8.y + (_local21 * (_local9.y - _local8.y)));
_local10 = new b2Vec2();
_local10.x = (_local11.x + (_local21 * (_local12.x - _local11.x)));
_local10.y = (_local11.y + (_local21 * (_local12.y - _local11.y)));
if ((((_local21 == 0)) || ((_local21 == 1)))){
m_type = e_faceB;
m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local12, _local11), 1);
m_axis.Normalize();
m_localPoint = _local10;
_local20 = m_axis;
_local19 = _arg5.R;
_local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y));
_local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y));
_local20 = m_localPoint;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local7;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local22 = (((_local13 - _local15) * _local17) + ((_local14 - _local16) * _local18));
if (_local21 < 0){
m_axis.NegativeSelf();
};
} else {
m_type = e_faceA;
m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local9, _local8), 1);
m_localPoint = _local7;
_local20 = m_axis;
_local19 = _arg3.R;
_local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y));
_local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y));
_local20 = m_localPoint;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local10;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local22 = (((_local15 - _local13) * _local17) + ((_local16 - _local14) * _local18));
if (_local21 < 0){
m_axis.NegativeSelf();
};
};
};
};
};
}
public function Evaluate(_arg1:b2Transform, _arg2:b2Transform):Number{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2Vec2;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:Number;
var _local10:b2Vec2;
switch (m_type){
case e_points:
_local3 = b2Math.MulTMV(_arg1.R, m_axis);
_local4 = b2Math.MulTMV(_arg2.R, m_axis.GetNegative());
_local5 = m_proxyA.GetSupportVertex(_local3);
_local6 = m_proxyB.GetSupportVertex(_local4);
_local7 = b2Math.MulX(_arg1, _local5);
_local8 = b2Math.MulX(_arg2, _local6);
_local9 = (((_local8.x - _local7.x) * m_axis.x) + ((_local8.y - _local7.y) * m_axis.y));
return (_local9);
case e_faceA:
_local10 = b2Math.MulMV(_arg1.R, m_axis);
_local7 = b2Math.MulX(_arg1, m_localPoint);
_local4 = b2Math.MulTMV(_arg2.R, _local10.GetNegative());
_local6 = m_proxyB.GetSupportVertex(_local4);
_local8 = b2Math.MulX(_arg2, _local6);
_local9 = (((_local8.x - _local7.x) * _local10.x) + ((_local8.y - _local7.y) * _local10.y));
return (_local9);
case e_faceB:
_local10 = b2Math.MulMV(_arg2.R, m_axis);
_local8 = b2Math.MulX(_arg2, m_localPoint);
_local3 = b2Math.MulTMV(_arg1.R, _local10.GetNegative());
_local5 = m_proxyA.GetSupportVertex(_local3);
_local7 = b2Math.MulX(_arg1, _local5);
_local9 = (((_local7.x - _local8.x) * _local10.x) + ((_local7.y - _local8.y) * _local10.y));
return (_local9);
default:
b2Settings.b2Assert(false);
return (0);
};
}
}
}//package Box2D.Collision
Section 24
//b2Simplex (Box2D.Collision.b2Simplex)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
class b2Simplex {
public var m_v1:b2SimplexVertex;
public var m_v2:b2SimplexVertex;
public var m_v3:b2SimplexVertex;
public var m_vertices:Array;
public var m_count:int;
function b2Simplex(){
m_v1 = new b2SimplexVertex();
m_v2 = new b2SimplexVertex();
m_v3 = new b2SimplexVertex();
m_vertices = new Array(3);
super();
m_vertices[0] = m_v1;
m_vertices[1] = m_v2;
m_vertices[2] = m_v3;
}
public function ReadCache(_arg1:b2SimplexCache, _arg2:b2DistanceProxy, _arg3:b2Transform, _arg4:b2DistanceProxy, _arg5:b2Transform):void{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local10:b2SimplexVertex;
var _local11:Number;
var _local12:Number;
b2Settings.b2Assert((((0 <= _arg1.count)) && ((_arg1.count <= 3))));
m_count = _arg1.count;
var _local8:Array = m_vertices;
var _local9:int;
while (_local9 < m_count) {
_local10 = _local8[_local9];
_local10.indexA = _arg1.indexA[_local9];
_local10.indexB = _arg1.indexB[_local9];
_local6 = _arg2.GetVertex(_local10.indexA);
_local7 = _arg4.GetVertex(_local10.indexB);
_local10.wA = b2Math.MulX(_arg3, _local6);
_local10.wB = b2Math.MulX(_arg5, _local7);
_local10.w = b2Math.SubtractVV(_local10.wB, _local10.wA);
_local10.a = 0;
_local9++;
};
if (m_count > 1){
_local11 = _arg1.metric;
_local12 = GetMetric();
if ((((((_local12 < (0.5 * _local11))) || (((2 * _local11) < _local12)))) || ((_local12 < Number.MIN_VALUE)))){
m_count = 0;
};
};
if (m_count == 0){
_local10 = _local8[0];
_local10.indexA = 0;
_local10.indexB = 0;
_local6 = _arg2.GetVertex(0);
_local7 = _arg4.GetVertex(0);
_local10.wA = b2Math.MulX(_arg3, _local6);
_local10.wB = b2Math.MulX(_arg5, _local7);
_local10.w = b2Math.SubtractVV(_local10.wB, _local10.wA);
m_count = 1;
};
}
public function WriteCache(_arg1:b2SimplexCache):void{
_arg1.metric = GetMetric();
_arg1.count = uint(m_count);
var _local2:Array = m_vertices;
var _local3:int;
while (_local3 < m_count) {
_arg1.indexA[_local3] = uint(_local2[_local3].indexA);
_arg1.indexB[_local3] = uint(_local2[_local3].indexB);
_local3++;
};
}
public function GetSearchDirection():b2Vec2{
var _local1:b2Vec2;
var _local2:Number;
switch (m_count){
case 1:
return (m_v1.w.GetNegative());
case 2:
_local1 = b2Math.SubtractVV(m_v2.w, m_v1.w);
_local2 = b2Math.CrossVV(_local1, m_v1.w.GetNegative());
if (_local2 > 0){
return (b2Math.CrossFV(1, _local1));
};
return (b2Math.CrossVF(_local1, 1));
default:
b2Settings.b2Assert(false);
return (new b2Vec2());
};
}
public function GetClosestPoint():b2Vec2{
switch (m_count){
case 0:
b2Settings.b2Assert(false);
return (new b2Vec2());
case 1:
return (m_v1.w);
case 2:
return (new b2Vec2(((m_v1.a * m_v1.w.x) + (m_v2.a * m_v2.w.x)), ((m_v1.a * m_v1.w.y) + (m_v2.a * m_v2.w.y))));
default:
b2Settings.b2Assert(false);
return (new b2Vec2());
};
}
public function GetWitnessPoints(_arg1:b2Vec2, _arg2:b2Vec2):void{
switch (m_count){
case 0:
b2Settings.b2Assert(false);
break;
case 1:
_arg1.SetV(m_v1.wA);
_arg2.SetV(m_v1.wB);
break;
case 2:
_arg1.x = ((m_v1.a * m_v1.wA.x) + (m_v2.a * m_v2.wA.x));
_arg1.y = ((m_v1.a * m_v1.wA.y) + (m_v2.a * m_v2.wA.y));
_arg2.x = ((m_v1.a * m_v1.wB.x) + (m_v2.a * m_v2.wB.x));
_arg2.y = ((m_v1.a * m_v1.wB.y) + (m_v2.a * m_v2.wB.y));
break;
case 3:
_arg2.x = (_arg1.x = (((m_v1.a * m_v1.wA.x) + (m_v2.a * m_v2.wA.x)) + (m_v3.a * m_v3.wA.x)));
_arg2.y = (_arg1.y = (((m_v1.a * m_v1.wA.y) + (m_v2.a * m_v2.wA.y)) + (m_v3.a * m_v3.wA.y)));
break;
default:
b2Settings.b2Assert(false);
break;
};
}
public function GetMetric():Number{
switch (m_count){
case 0:
b2Settings.b2Assert(false);
return (0);
case 1:
return (0);
case 2:
return (b2Math.SubtractVV(m_v1.w, m_v2.w).Length());
case 3:
return (b2Math.CrossVV(b2Math.SubtractVV(m_v2.w, m_v1.w), b2Math.SubtractVV(m_v3.w, m_v1.w)));
default:
b2Settings.b2Assert(false);
return (0);
};
}
public function Solve2():void{
var _local1:b2Vec2 = m_v1.w;
var _local2:b2Vec2 = m_v2.w;
var _local3:b2Vec2 = b2Math.SubtractVV(_local2, _local1);
var _local4:Number = -(((_local1.x * _local3.x) + (_local1.y * _local3.y)));
if (_local4 <= 0){
m_v1.a = 1;
m_count = 1;
return;
};
var _local5:Number = ((_local2.x * _local3.x) + (_local2.y * _local3.y));
if (_local5 <= 0){
m_v2.a = 1;
m_count = 1;
m_v1.Set(m_v2);
return;
};
var _local6:Number = (1 / (_local5 + _local4));
m_v1.a = (_local5 * _local6);
m_v2.a = (_local4 * _local6);
m_count = 2;
}
public function Solve3():void{
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local1:b2Vec2 = m_v1.w;
var _local2:b2Vec2 = m_v2.w;
var _local3:b2Vec2 = m_v3.w;
var _local4:b2Vec2 = b2Math.SubtractVV(_local2, _local1);
var _local5:Number = b2Math.Dot(_local1, _local4);
var _local6:Number = b2Math.Dot(_local2, _local4);
var _local7:Number = _local6;
var _local8:Number = -(_local5);
var _local9:b2Vec2 = b2Math.SubtractVV(_local3, _local1);
var _local10:Number = b2Math.Dot(_local1, _local9);
var _local11:Number = b2Math.Dot(_local3, _local9);
var _local12:Number = _local11;
var _local13:Number = -(_local10);
var _local14:b2Vec2 = b2Math.SubtractVV(_local3, _local2);
var _local15:Number = b2Math.Dot(_local2, _local14);
var _local16:Number = b2Math.Dot(_local3, _local14);
var _local17:Number = _local16;
var _local18:Number = -(_local15);
var _local19:Number = b2Math.CrossVV(_local4, _local9);
var _local20:Number = (_local19 * b2Math.CrossVV(_local2, _local3));
var _local21:Number = (_local19 * b2Math.CrossVV(_local3, _local1));
var _local22:Number = (_local19 * b2Math.CrossVV(_local1, _local2));
if ((((_local8 <= 0)) && ((_local13 <= 0)))){
m_v1.a = 1;
m_count = 1;
return;
};
if ((((((_local7 > 0)) && ((_local8 > 0)))) && ((_local22 <= 0)))){
_local24 = (1 / (_local7 + _local8));
m_v1.a = (_local7 * _local24);
m_v2.a = (_local8 * _local24);
m_count = 2;
return;
};
if ((((((_local12 > 0)) && ((_local13 > 0)))) && ((_local21 <= 0)))){
_local25 = (1 / (_local12 + _local13));
m_v1.a = (_local12 * _local25);
m_v3.a = (_local13 * _local25);
m_count = 2;
m_v2.Set(m_v3);
return;
};
if ((((_local7 <= 0)) && ((_local18 <= 0)))){
m_v2.a = 1;
m_count = 1;
m_v1.Set(m_v2);
return;
};
if ((((_local12 <= 0)) && ((_local17 <= 0)))){
m_v3.a = 1;
m_count = 1;
m_v1.Set(m_v3);
return;
};
if ((((((_local17 > 0)) && ((_local18 > 0)))) && ((_local20 <= 0)))){
_local26 = (1 / (_local17 + _local18));
m_v2.a = (_local17 * _local26);
m_v3.a = (_local18 * _local26);
m_count = 2;
m_v1.Set(m_v3);
return;
};
var _local23:Number = (1 / ((_local20 + _local21) + _local22));
m_v1.a = (_local20 * _local23);
m_v2.a = (_local21 * _local23);
m_v3.a = (_local22 * _local23);
m_count = 3;
}
}
}//package Box2D.Collision
Section 25
//b2SimplexCache (Box2D.Collision.b2SimplexCache)
package Box2D.Collision {
public class b2SimplexCache {
public var metric:Number;
public var count:uint;
public var indexA:Array;
public var indexB:Array;
public function b2SimplexCache(){
indexA = new Array(3);
indexB = new Array(3);
super();
}
}
}//package Box2D.Collision
Section 26
//b2SimplexVertex (Box2D.Collision.b2SimplexVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
class b2SimplexVertex {
public var wA:b2Vec2;
public var wB:b2Vec2;
public var w:b2Vec2;
public var a:Number;
public var indexA:int;
public var indexB:int;
public function Set(_arg1:b2SimplexVertex):void{
wA.SetV(_arg1.wA);
wB.SetV(_arg1.wB);
w.SetV(_arg1.w);
a = _arg1.a;
indexA = _arg1.indexA;
indexB = _arg1.indexB;
}
}
}//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2TimeOfImpact {
private static var b2_toiCalls:int = 0;
private static var b2_toiIters:int = 0;
private static var b2_toiMaxIters:int = 0;
private static var b2_toiRootIters:int = 0;
private static var b2_toiMaxRootIters:int = 0;
private static var s_cache:b2SimplexCache = new b2SimplexCache();
private static var s_distanceInput:b2DistanceInput = new b2DistanceInput();
private static var s_xfA:b2Transform = new b2Transform();
private static var s_xfB:b2Transform = new b2Transform();
private static var s_fcn:b2SeparationFunction = new b2SeparationFunction();
private static var s_distanceOutput:b2DistanceOutput = new b2DistanceOutput();
public static function TimeOfImpact(_arg1:b2TOIInput):Number{
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:Number;
b2_toiCalls++;
var _local2:b2DistanceProxy = _arg1.proxyA;
var _local3:b2DistanceProxy = _arg1.proxyB;
var _local4:b2Sweep = _arg1.sweepA;
var _local5:b2Sweep = _arg1.sweepB;
b2Settings.b2Assert((_local4.t0 == _local5.t0));
b2Settings.b2Assert(((1 - _local4.t0) > Number.MIN_VALUE));
var _local6:Number = (_local2.m_radius + _local3.m_radius);
var _local7:Number = _arg1.tolerance;
var _local8:Number = 0;
var _local9 = 1000;
var _local10:int;
var _local11:Number = 0;
s_cache.count = 0;
s_distanceInput.useRadii = false;
while (true) {
_local4.GetTransform(s_xfA, _local8);
_local5.GetTransform(s_xfB, _local8);
s_distanceInput.proxyA = _local2;
s_distanceInput.proxyB = _local3;
s_distanceInput.transformA = s_xfA;
s_distanceInput.transformB = s_xfB;
b2Distance.Distance(s_distanceOutput, s_cache, s_distanceInput);
if (s_distanceOutput.distance <= 0){
_local8 = 1;
break;
};
s_fcn.Initialize(s_cache, _local2, s_xfA, _local3, s_xfB);
_local12 = s_fcn.Evaluate(s_xfA, s_xfB);
if (_local12 <= 0){
_local8 = 1;
break;
};
if (_local10 == 0){
if (_local12 > _local6){
_local11 = b2Math.Max((_local6 - _local7), (0.75 * _local6));
} else {
_local11 = b2Math.Max((_local12 - _local7), (0.02 * _local6));
};
};
if ((_local12 - _local11) < (0.5 * _local7)){
if (_local10 == 0){
_local8 = 1;
break;
};
break;
};
_local13 = _local8;
_local14 = _local8;
_local15 = 1;
_local16 = _local12;
_local4.GetTransform(s_xfA, _local15);
_local5.GetTransform(s_xfB, _local15);
_local17 = s_fcn.Evaluate(s_xfA, s_xfB);
if (_local17 >= _local11){
_local8 = 1;
break;
};
_local18 = 0;
while (true) {
if ((_local18 & 1)){
_local19 = (_local14 + (((_local11 - _local16) * (_local15 - _local14)) / (_local17 - _local16)));
} else {
_local19 = (0.5 * (_local14 + _local15));
};
_local4.GetTransform(s_xfA, _local19);
_local5.GetTransform(s_xfB, _local19);
_local20 = s_fcn.Evaluate(s_xfA, s_xfB);
if (b2Math.Abs((_local20 - _local11)) < (0.025 * _local7)){
_local13 = _local19;
break;
};
if (_local20 > _local11){
_local14 = _local19;
_local16 = _local20;
} else {
_local15 = _local19;
_local17 = _local20;
};
_local18++;
b2_toiRootIters++;
if (_local18 == 50){
break;
};
};
b2_toiMaxRootIters = b2Math.Max(b2_toiMaxRootIters, _local18);
if (_local13 < ((1 + (100 * Number.MIN_VALUE)) * _local8)){
break;
};
_local8 = _local13;
_local10++;
b2_toiIters++;
if (_local10 == _local9){
break;
};
};
b2_toiMaxIters = b2Math.Max(b2_toiMaxIters, _local10);
return (_local8);
}
}
}//package Box2D.Collision
Section 28
//b2TOIInput (Box2D.Collision.b2TOIInput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2TOIInput {
public var proxyA:b2DistanceProxy;
public var proxyB:b2DistanceProxy;
public var sweepA:b2Sweep;
public var sweepB:b2Sweep;
public var tolerance:Number;
public function b2TOIInput(){
proxyA = new b2DistanceProxy();
proxyB = new b2DistanceProxy();
sweepA = new b2Sweep();
sweepB = new b2Sweep();
super();
}
}
}//package Box2D.Collision
Section 29
//b2WorldManifold (Box2D.Collision.b2WorldManifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2WorldManifold {
public var m_normal:b2Vec2;
public var m_points:Array;
public function b2WorldManifold(){
m_normal = new b2Vec2();
super();
m_points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
m_points[_local1] = new b2Vec2();
_local1++;
};
}
public function Initialize(_arg1:b2Manifold, _arg2:b2Transform, _arg3:Number, _arg4:b2Transform, _arg5:Number):void{
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
if (_arg1.m_pointCount == 0){
return;
};
switch (_arg1.m_type){
case b2Manifold.e_circles:
_local8 = _arg2.R;
_local7 = _arg1.m_localPoint;
_local15 = ((_arg2.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local16 = ((_arg2.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
_local8 = _arg4.R;
_local7 = _arg1.m_points[0].m_localPoint;
_local17 = ((_arg4.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local18 = ((_arg4.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local21 = ((_local19 * _local19) + (_local20 * _local20));
if (_local21 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local26 = Math.sqrt(_local21);
m_normal.x = (_local19 / _local26);
m_normal.y = (_local20 / _local26);
} else {
m_normal.x = 1;
m_normal.y = 0;
};
_local22 = (_local15 + (_arg3 * m_normal.x));
_local23 = (_local16 + (_arg3 * m_normal.y));
_local24 = (_local17 - (_arg5 * m_normal.x));
_local25 = (_local18 - (_arg5 * m_normal.y));
m_points[0].x = (0.5 * (_local22 + _local24));
m_points[0].y = (0.5 * (_local23 + _local25));
break;
case b2Manifold.e_faceA:
_local8 = _arg2.R;
_local7 = _arg1.m_localPlaneNormal;
_local9 = ((_local8.col1.x * _local7.x) + (_local8.col2.x * _local7.y));
_local10 = ((_local8.col1.y * _local7.x) + (_local8.col2.y * _local7.y));
_local8 = _arg2.R;
_local7 = _arg1.m_localPoint;
_local11 = ((_arg2.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local12 = ((_arg2.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
m_normal.x = _local9;
m_normal.y = _local10;
_local6 = 0;
while (_local6 < _arg1.m_pointCount) {
_local8 = _arg4.R;
_local7 = _arg1.m_points[_local6].m_localPoint;
_local13 = ((_arg4.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local14 = ((_arg4.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
m_points[_local6].x = (_local13 + ((0.5 * (((_arg3 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg5)) * _local9));
m_points[_local6].y = (_local14 + ((0.5 * (((_arg3 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg5)) * _local10));
_local6++;
};
break;
case b2Manifold.e_faceB:
_local8 = _arg4.R;
_local7 = _arg1.m_localPlaneNormal;
_local9 = ((_local8.col1.x * _local7.x) + (_local8.col2.x * _local7.y));
_local10 = ((_local8.col1.y * _local7.x) + (_local8.col2.y * _local7.y));
_local8 = _arg4.R;
_local7 = _arg1.m_localPoint;
_local11 = ((_arg4.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local12 = ((_arg4.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
m_normal.x = -(_local9);
m_normal.y = -(_local10);
_local6 = 0;
while (_local6 < _arg1.m_pointCount) {
_local8 = _arg2.R;
_local7 = _arg1.m_points[_local6].m_localPoint;
_local13 = ((_arg2.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local14 = ((_arg2.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
m_points[_local6].x = (_local13 + ((0.5 * (((_arg5 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg3)) * _local9));
m_points[_local6].y = (_local14 + ((0.5 * (((_arg5 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg3)) * _local10));
_local6++;
};
break;
};
}
}
}//package Box2D.Collision
Section 30
//ClipVertex (Box2D.Collision.ClipVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class ClipVertex {
public var v:b2Vec2;
public var id:b2ContactID;
public function ClipVertex(){
v = new b2Vec2();
id = new b2ContactID();
super();
}
public function Set(_arg1:ClipVertex):void{
v.SetV(_arg1.v);
id.Set(_arg1.id);
}
}
}//package Box2D.Collision
Section 31
//Features (Box2D.Collision.Features)
package Box2D.Collision {
import Box2D.Common.*;
public class Features {
b2internal var _referenceEdge:int;
b2internal var _incidentEdge:int;
b2internal var _incidentVertex:int;
b2internal var _flip:int;
b2internal var _m_id:b2ContactID;
public function get referenceEdge():int{
return (_referenceEdge);
}
public function set referenceEdge(_arg1:int):void{
_referenceEdge = _arg1;
_m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF));
}
public function get incidentEdge():int{
return (_incidentEdge);
}
public function set incidentEdge(_arg1:int):void{
_incidentEdge = _arg1;
_m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00));
}
public function get incidentVertex():int{
return (_incidentVertex);
}
public function set incidentVertex(_arg1:int):void{
_incidentVertex = _arg1;
_m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000));
}
public function get flip():int{
return (_flip);
}
public function set flip(_arg1:int):void{
_flip = _arg1;
_m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080));
}
}
}//package Box2D.Collision
Section 32
//IBroadPhase (Box2D.Collision.IBroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
public interface IBroadPhase {
function CreateProxy(_arg1:b2AABB, _arg2);
function DestroyProxy(_arg1):void;
function MoveProxy(_arg1, _arg2:b2AABB, _arg3:b2Vec2):void;
function TestOverlap(_arg1, _arg2):Boolean;
function GetUserData(_arg1);
function GetFatAABB(_arg1):b2AABB;
function GetProxyCount():int;
function UpdatePairs(_arg1:Function):void;
function Query(_arg1:Function, _arg2:b2AABB):void;
function RayCast(_arg1:Function, _arg2:b2RayCastInput):void;
function Validate():void;
function Rebalance(_arg1:int):void;
}
}//package Box2D.Collision
Section 33
//b2Mat22 (Box2D.Common.Math.b2Mat22)
package Box2D.Common.Math {
public class b2Mat22 {
public var col1:b2Vec2;
public var col2:b2Vec2;
public function b2Mat22(){
col1 = new b2Vec2();
col2 = new b2Vec2();
super();
col1.x = (col2.y = 1);
}
public function Set(_arg1:Number):void{
var _local2:Number;
_local2 = Math.cos(_arg1);
var _local3:Number = Math.sin(_arg1);
col1.x = _local2;
col2.x = -(_local3);
col1.y = _local3;
col2.y = _local2;
}
public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
}
public function Copy():b2Mat22{
var _local1:b2Mat22 = new b2Mat22();
_local1.SetM(this);
return (_local1);
}
public function SetM(_arg1:b2Mat22):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
}
public function AddM(_arg1:b2Mat22):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col1.y = 0;
col2.y = 1;
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col1.y = 0;
col2.y = 0;
}
public function GetAngle():Number{
return (Math.atan2(col1.y, col1.x));
}
public function GetInverse(_arg1:b2Mat22):b2Mat22{
var _local3:Number;
var _local6:Number;
var _local2:Number = col1.x;
_local3 = col2.x;
var _local4:Number = col1.y;
var _local5:Number = col2.y;
_local6 = ((_local2 * _local5) - (_local3 * _local4));
if (_local6 != 0){
_local6 = (1 / _local6);
};
_arg1.col1.x = (_local6 * _local5);
_arg1.col2.x = (-(_local6) * _local3);
_arg1.col1.y = (-(_local6) * _local4);
_arg1.col2.y = (_local6 * _local2);
return (_arg1);
}
public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number = col1.x;
var _local5:Number = col2.x;
var _local6:Number = col1.y;
var _local7:Number = col2.y;
var _local8:Number = ((_local4 * _local7) - (_local5 * _local6));
if (_local8 != 0){
_local8 = (1 / _local8);
};
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
public function Abs():void{
col1.Abs();
col2.Abs();
}
public static function FromAngle(_arg1:Number):b2Mat22{
var _local2:b2Mat22 = new (b2Mat22);
_local2.Set(_arg1);
return (_local2);
}
public static function FromVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Mat22{
var _local3:b2Mat22 = new (b2Mat22);
_local3.SetVV(_arg1, _arg2);
return (_local3);
}
}
}//package Box2D.Common.Math
Section 34
//b2Mat33 (Box2D.Common.Math.b2Mat33)
package Box2D.Common.Math {
public class b2Mat33 {
public var col1:b2Vec3;
public var col2:b2Vec3;
public var col3:b2Vec3;
public function b2Mat33(_arg1:b2Vec3=null, _arg2:b2Vec3=null, _arg3:b2Vec3=null){
col1 = new b2Vec3();
col2 = new b2Vec3();
col3 = new b2Vec3();
super();
if (((((!(_arg1)) && (!(_arg2)))) && (!(_arg3)))){
col1.SetZero();
col2.SetZero();
col3.SetZero();
} else {
col1.SetV(_arg1);
col2.SetV(_arg2);
col3.SetV(_arg3);
};
}
public function SetVVV(_arg1:b2Vec3, _arg2:b2Vec3, _arg3:b2Vec3):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
col3.SetV(_arg3);
}
public function Copy():b2Mat33{
return (new b2Mat33(col1, col2, col3));
}
public function SetM(_arg1:b2Mat33):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
col3.SetV(_arg1.col3);
}
public function AddM(_arg1:b2Mat33):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col1.z = (col1.z + _arg1.col1.z);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
col2.z = (col2.z + _arg1.col2.z);
col3.x = (col3.x + _arg1.col3.x);
col3.y = (col3.y + _arg1.col3.y);
col3.z = (col3.z + _arg1.col3.z);
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col3.x = 0;
col1.y = 0;
col2.y = 1;
col3.y = 0;
col1.z = 0;
col2.z = 0;
col3.z = 1;
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col3.x = 0;
col1.y = 0;
col2.y = 0;
col3.y = 0;
col1.z = 0;
col2.z = 0;
col3.z = 0;
}
public function Solve22(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number;
var _local6:Number;
_local4 = col1.x;
var _local5:Number = col2.x;
_local6 = col1.y;
var _local7:Number = col2.y;
var _local8:Number = ((_local4 * _local7) - (_local5 * _local6));
if (_local8 != 0){
_local8 = (1 / _local8);
};
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
public function Solve33(_arg1:b2Vec3, _arg2:Number, _arg3:Number, _arg4:Number):b2Vec3{
var _local5:Number = col1.x;
var _local6:Number = col1.y;
var _local7:Number = col1.z;
var _local8:Number = col2.x;
var _local9:Number = col2.y;
var _local10:Number = col2.z;
var _local11:Number = col3.x;
var _local12:Number = col3.y;
var _local13:Number = col3.z;
var _local14:Number = (((_local5 * ((_local9 * _local13) - (_local10 * _local12))) + (_local6 * ((_local10 * _local11) - (_local8 * _local13)))) + (_local7 * ((_local8 * _local12) - (_local9 * _local11))));
if (_local14 != 0){
_local14 = (1 / _local14);
};
_arg1.x = (_local14 * (((_arg2 * ((_local9 * _local13) - (_local10 * _local12))) + (_arg3 * ((_local10 * _local11) - (_local8 * _local13)))) + (_arg4 * ((_local8 * _local12) - (_local9 * _local11)))));
_arg1.y = (_local14 * (((_local5 * ((_arg3 * _local13) - (_arg4 * _local12))) + (_local6 * ((_arg4 * _local11) - (_arg2 * _local13)))) + (_local7 * ((_arg2 * _local12) - (_arg3 * _local11)))));
_arg1.z = (_local14 * (((_local5 * ((_local9 * _arg4) - (_local10 * _arg3))) + (_local6 * ((_local10 * _arg2) - (_local8 * _arg4)))) + (_local7 * ((_local8 * _arg3) - (_local9 * _arg2)))));
return (_arg1);
}
}
}//package Box2D.Common.Math
Section 35
//b2Math (Box2D.Common.Math.b2Math)
package Box2D.Common.Math {
public class b2Math {
public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0);
public static const b2Mat22_identity:b2Mat22 = b2Mat22.FromVV(new b2Vec2(1, 0), new b2Vec2(0, 1));
public static const b2Transform_identity:b2Transform = new b2Transform(b2Vec2_zero, b2Mat22_identity);
public static function IsValid(_arg1:Number):Boolean{
return (isFinite(_arg1));
}
public static function Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y)));
}
public static function CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x)));
}
public static function CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x));
return (_local3);
}
public static function CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x));
return (_local3);
}
public static function MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y)));
return (_local3);
}
public static function MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(Dot(_arg2, _arg1.col1), Dot(_arg2, _arg1.col2));
return (_local3);
}
public static function MulX(_arg1:b2Transform, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = MulMV(_arg1.R, _arg2);
_local3.x = (_local3.x + _arg1.position.x);
_local3.y = (_local3.y + _arg1.position.y);
return (_local3);
}
public static function MulXT(_arg1:b2Transform, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
_local3 = SubtractVV(_arg2, _arg1.position);
_local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y));
_local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y));
_local3.x = _local4;
return (_local3);
}
public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y));
return (_local3);
}
public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y));
return (_local3);
}
public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number = (_arg1.x - _arg2.x);
var _local4:Number = (_arg1.y - _arg2.y);
return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4))));
}
public static function DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number = (_arg1.x - _arg2.x);
var _local4:Number = (_arg1.y - _arg2.y);
return (((_local3 * _local3) + (_local4 * _local4)));
}
public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y));
return (_local3);
}
public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22 = b2Mat22.FromVV(AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2));
return (_local3);
}
public static function MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22 = b2Mat22.FromVV(MulMV(_arg1, _arg2.col1), MulMV(_arg1, _arg2.col2));
return (_local3);
}
public static function MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Vec2 = new b2Vec2(Dot(_arg1.col1, _arg2.col1), Dot(_arg1.col2, _arg2.col1));
var _local4:b2Vec2 = new b2Vec2(Dot(_arg1.col1, _arg2.col2), Dot(_arg1.col2, _arg2.col2));
var _local5:b2Mat22 = b2Mat22.FromVV(_local3, _local4);
return (_local5);
}
public static function Abs(_arg1:Number):Number{
return (((_arg1 > 0)) ? _arg1 : -(_arg1));
}
public static function AbsV(_arg1:b2Vec2):b2Vec2{
var _local2:b2Vec2 = new b2Vec2(Abs(_arg1.x), Abs(_arg1.y));
return (_local2);
}
public static function AbsM(_arg1:b2Mat22):b2Mat22{
var _local2:b2Mat22 = b2Mat22.FromVV(AbsV(_arg1.col1), AbsV(_arg1.col2));
return (_local2);
}
public static function Min(_arg1:Number, _arg2:Number):Number{
return (((_arg1 < _arg2)) ? _arg1 : _arg2);
}
public static function MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(Min(_arg1.x, _arg2.x), Min(_arg1.y, _arg2.y));
return (_local3);
}
public static function Max(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(Max(_arg1.x, _arg2.x), Max(_arg1.y, _arg2.y));
return (_local3);
}
public static function Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return (((_arg1 < _arg2)) ? _arg2 : ((_arg1 > _arg3)) ? _arg3 : _arg1);
}
public static function ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{
return (MaxV(_arg2, MinV(_arg1, _arg3)));
}
public static function Swap(_arg1:Array, _arg2:Array):void{
var _local3:* = _arg1[0];
_arg1[0] = _arg2[0];
_arg2[0] = _local3;
}
public static function Random():Number{
return (((Math.random() * 2) - 1));
}
public static function RandomRange(_arg1:Number, _arg2:Number):Number{
var _local3:Number = Math.random();
_local3 = (((_arg2 - _arg1) * _local3) + _arg1);
return (_local3);
}
public static function NextPowerOfTwo(_arg1:uint):uint{
_arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647));
_arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823));
_arg1 = (_arg1 | ((_arg1 >> 4) & 268435455));
_arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF));
_arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF));
return ((_arg1 + 1));
}
public static function IsPowerOfTwo(_arg1:uint):Boolean{
var _local2:Boolean = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0)));
return (_local2);
}
}
}//package Box2D.Common.Math
Section 36
//b2Sweep (Box2D.Common.Math.b2Sweep)
package Box2D.Common.Math {
public class b2Sweep {
public var localCenter:b2Vec2;
public var c0:b2Vec2;
public var c:b2Vec2;
public var a0:Number;
public var a:Number;
public var t0:Number;
public function b2Sweep(){
localCenter = new b2Vec2();
c0 = new b2Vec2();
c = new b2Vec2();
super();
}
public function Set(_arg1:b2Sweep):void{
localCenter.SetV(_arg1.localCenter);
c0.SetV(_arg1.c0);
c.SetV(_arg1.c);
a0 = _arg1.a0;
a = _arg1.a;
t0 = _arg1.t0;
}
public function Copy():b2Sweep{
var _local1:b2Sweep = new b2Sweep();
_local1.localCenter.SetV(localCenter);
_local1.c0.SetV(c0);
_local1.c.SetV(c);
_local1.a0 = a0;
_local1.a = a;
_local1.t0 = t0;
return (_local1);
}
public function GetTransform(_arg1:b2Transform, _arg2:Number):void{
_arg1.position.x = (((1 - _arg2) * c0.x) + (_arg2 * c.x));
_arg1.position.y = (((1 - _arg2) * c0.y) + (_arg2 * c.y));
var _local3:Number = (((1 - _arg2) * a0) + (_arg2 * a));
_arg1.R.Set(_local3);
var _local4:b2Mat22 = _arg1.R;
_arg1.position.x = (_arg1.position.x - ((_local4.col1.x * localCenter.x) + (_local4.col2.x * localCenter.y)));
_arg1.position.y = (_arg1.position.y - ((_local4.col1.y * localCenter.x) + (_local4.col2.y * localCenter.y)));
}
public function Advance(_arg1:Number):void{
var _local2:Number;
if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){
_local2 = ((_arg1 - t0) / (1 - t0));
c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x));
c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y));
a0 = (((1 - _local2) * a0) + (_local2 * a));
t0 = _arg1;
};
}
}
}//package Box2D.Common.Math
Section 37
//b2Transform (Box2D.Common.Math.b2Transform)
package Box2D.Common.Math {
public class b2Transform {
public var position:b2Vec2;
public var R:b2Mat22;
public function b2Transform(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{
position = new b2Vec2();
R = new b2Mat22();
super();
if (_arg1){
position.SetV(_arg1);
R.SetM(_arg2);
};
}
public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{
position.SetV(_arg1);
R.SetM(_arg2);
}
public function SetIdentity():void{
position.SetZero();
R.SetIdentity();
}
public function Set(_arg1:b2Transform):void{
position.SetV(_arg1.position);
R.SetM(_arg1.R);
}
public function GetAngle():Number{
return (Math.atan2(R.col1.y, R.col1.x));
}
}
}//package Box2D.Common.Math
Section 38
//b2Vec2 (Box2D.Common.Math.b2Vec2)
package Box2D.Common.Math {
public class b2Vec2 {
public var x:Number;
public var y:Number;
public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function SetZero():void{
x = 0;
y = 0;
}
public function Set(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function SetV(_arg1:b2Vec2):void{
x = _arg1.x;
y = _arg1.y;
}
public function GetNegative():b2Vec2{
return (new b2Vec2(-(x), -(y)));
}
public function NegativeSelf():void{
x = -(x);
y = -(y);
}
public function Copy():b2Vec2{
return (new b2Vec2(x, y));
}
public function Add(_arg1:b2Vec2):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
}
public function Subtract(_arg1:b2Vec2):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
}
public function MulM(_arg1:b2Mat22):void{
var _local2:Number = x;
x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y));
y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y));
}
public function MulTM(_arg1:b2Mat22):void{
var _local2:Number = b2Math.Dot(this, _arg1.col1);
y = b2Math.Dot(this, _arg1.col2);
x = _local2;
}
public function CrossVF(_arg1:Number):void{
var _local2:Number = x;
x = (_arg1 * y);
y = (-(_arg1) * _local2);
}
public function CrossFV(_arg1:Number):void{
var _local2:Number = x;
x = (-(_arg1) * y);
y = (_arg1 * _local2);
}
public function MinV(_arg1:b2Vec2):void{
x = ((x < _arg1.x)) ? x : _arg1.x;
y = ((y < _arg1.y)) ? y : _arg1.y;
}
public function MaxV(_arg1:b2Vec2):void{
x = ((x > _arg1.x)) ? x : _arg1.x;
y = ((y > _arg1.y)) ? y : _arg1.y;
}
public function Abs():void{
if (x < 0){
x = -(x);
};
if (y < 0){
y = -(y);
};
}
public function Length():Number{
return (Math.sqrt(((x * x) + (y * y))));
}
public function LengthSquared():Number{
return (((x * x) + (y * y)));
}
public function Normalize():Number{
var _local1:Number = Math.sqrt(((x * x) + (y * y)));
if (_local1 < Number.MIN_VALUE){
return (0);
};
var _local2:Number = (1 / _local1);
x = (x * _local2);
y = (y * _local2);
return (_local1);
}
public function IsValid():Boolean{
return (((b2Math.IsValid(x)) && (b2Math.IsValid(y))));
}
public static function Make(_arg1:Number, _arg2:Number):b2Vec2{
return (new b2Vec2(_arg1, _arg2));
}
}
}//package Box2D.Common.Math
Section 39
//b2Vec3 (Box2D.Common.Math.b2Vec3)
package Box2D.Common.Math {
public class b2Vec3 {
public var x:Number;
public var y:Number;
public var z:Number;
public function b2Vec3(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0){
this.x = _arg1;
this.y = _arg2;
this.z = _arg3;
}
public function SetZero():void{
x = (y = (z = 0));
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
this.x = _arg1;
this.y = _arg2;
this.z = _arg3;
}
public function SetV(_arg1:b2Vec3):void{
x = _arg1.x;
y = _arg1.y;
z = _arg1.z;
}
public function GetNegative():b2Vec3{
return (new b2Vec3(-(x), -(y), -(z)));
}
public function NegativeSelf():void{
x = -(x);
y = -(y);
z = -(z);
}
public function Copy():b2Vec3{
return (new b2Vec3(x, y, z));
}
public function Add(_arg1:b2Vec3):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
z = (z + _arg1.z);
}
public function Subtract(_arg1:b2Vec3):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
z = (z - _arg1.z);
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
z = (z * _arg1);
}
}
}//package Box2D.Common.Math
Section 40
//b2Color (Box2D.Common.b2Color)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Color {
private var _r:uint;// = 0
private var _g:uint;// = 0
private var _b:uint;// = 0
public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){
_r = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.Clamp(_arg3, 0, 1)));
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
_r = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.Clamp(_arg3, 0, 1)));
}
public function set r(_arg1:Number):void{
_r = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
}
public function set g(_arg1:Number):void{
_g = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
}
public function set b(_arg1:Number):void{
_b = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
}
public function get color():uint{
return ((((_r << 16) | (_g << 8)) | _b));
}
}
}//package Box2D.Common
Section 41
//b2internal (Box2D.Common.b2internal)
package Box2D.Common {
public namespace b2internal = "http://www.box2d.org/ns/b2internal";
}//package Box2D.Common
Section 42
//b2Settings (Box2D.Common.b2Settings)
package Box2D.Common {
public class b2Settings {
public static const VERSION:String = "2.1alpha";
public static const USHRT_MAX:int = 0xFFFF;
public static const b2_pi:Number = 3.14159265358979;
public static const b2_maxManifoldPoints:int = 2;
public static const b2_aabbExtension:Number = 0.1;
public static const b2_aabbMultiplier:Number = 2;
public static const b2_polygonRadius:Number = (2 * b2_linearSlop);
public static const b2_linearSlop:Number = 0.005;
public static const b2_angularSlop:Number = 0.0349065850398866;
public static const b2_toiSlop:Number = 0.04;
public static const b2_maxTOIContactsPerIsland:int = 32;
public static const b2_maxTOIJointsPerIsland:int = 32;
public static const b2_velocityThreshold:Number = 1;
public static const b2_maxLinearCorrection:Number = 0.2;
public static const b2_maxAngularCorrection:Number = 0.139626340159546;
public static const b2_maxTranslation:Number = 2;
public static const b2_maxTranslationSquared:Number = 4;
public static const b2_maxRotation:Number = 1.5707963267949;
public static const b2_maxRotationSquared:Number = 2.46740110027234;
public static const b2_contactBaumgarte:Number = 0.2;
public static const b2_timeToSleep:Number = 0.5;
public static const b2_linearSleepTolerance:Number = 0.01;
public static const b2_angularSleepTolerance:Number = 0.0349065850398866;
public static function b2MixFriction(_arg1:Number, _arg2:Number):Number{
return (Math.sqrt((_arg1 * _arg2)));
}
public static function b2MixRestitution(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function b2Assert(_arg1:Boolean):void{
if (!_arg1){
throw ("Assertion Failed");
};
}
}
}//package Box2D.Common
Section 43
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2CircleContact extends b2Contact {
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
}
override b2internal function Evaluate():void{
var _local1:b2Body = m_fixtureA.GetBody();
var _local2:b2Body = m_fixtureB.GetBody();
b2Collision.CollideCircles(m_manifold, (m_fixtureA.GetShape() as b2CircleShape), _local1.m_xf, (m_fixtureB.GetShape() as b2CircleShape), _local2.m_xf);
}
public static function Create(_arg1):b2Contact{
return (new (b2CircleContact));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 44
//b2Contact (Box2D.Dynamics.Contacts.b2Contact)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Contact {
b2internal var m_flags:uint;
b2internal var m_prev:b2Contact;
b2internal var m_next:b2Contact;
b2internal var m_nodeA:b2ContactEdge;
b2internal var m_nodeB:b2ContactEdge;
b2internal var m_fixtureA:b2Fixture;
b2internal var m_fixtureB:b2Fixture;
b2internal var m_manifold:b2Manifold;
b2internal var m_oldManifold:b2Manifold;
b2internal var m_toi:Number;
b2internal static var e_sensorFlag:uint = 1;
b2internal static var e_continuousFlag:uint = 2;
b2internal static var e_islandFlag:uint = 4;
b2internal static var e_toiFlag:uint = 8;
b2internal static var e_touchingFlag:uint = 16;
b2internal static var e_enabledFlag:uint = 32;
b2internal static var e_filterFlag:uint = 64;
private static var s_input:b2TOIInput = new b2TOIInput();
public function b2Contact(){
m_nodeA = new b2ContactEdge();
m_nodeB = new b2ContactEdge();
m_manifold = new b2Manifold();
m_oldManifold = new b2Manifold();
super();
}
public function GetManifold():b2Manifold{
return (m_manifold);
}
public function GetWorldManifold(_arg1:b2WorldManifold):void{
var _local2:b2Body = m_fixtureA.GetBody();
var _local3:b2Body = m_fixtureB.GetBody();
var _local4:b2Shape = m_fixtureA.GetShape();
var _local5:b2Shape = m_fixtureB.GetShape();
_arg1.Initialize(m_manifold, _local2.GetTransform(), _local4.m_radius, _local3.GetTransform(), _local5.m_radius);
}
public function IsTouching():Boolean{
return (((m_flags & e_touchingFlag) == e_touchingFlag));
}
public function IsContinuous():Boolean{
return (((m_flags & e_continuousFlag) == e_continuousFlag));
}
public function SetSensor(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_sensorFlag);
} else {
m_flags = (m_flags & ~(e_sensorFlag));
};
}
public function IsSensor():Boolean{
return (((m_flags & e_sensorFlag) == e_sensorFlag));
}
public function SetEnabled(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_enabledFlag);
} else {
m_flags = (m_flags & ~(e_enabledFlag));
};
}
public function IsEnabled():Boolean{
return (((m_flags & e_enabledFlag) == e_enabledFlag));
}
public function GetNext():b2Contact{
return (m_next);
}
public function GetFixtureA():b2Fixture{
return (m_fixtureA);
}
public function GetFixtureB():b2Fixture{
return (m_fixtureB);
}
public function FlagForFiltering():void{
m_flags = (m_flags | e_filterFlag);
}
b2internal function Reset(_arg1:b2Fixture=null, _arg2:b2Fixture=null):void{
m_flags = e_enabledFlag;
if (((!(_arg1)) || (!(_arg2)))){
m_fixtureA = null;
m_fixtureB = null;
return;
};
if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){
m_flags = (m_flags | e_sensorFlag);
};
var _local3:b2Body = _arg1.GetBody();
var _local4:b2Body = _arg2.GetBody();
if (((((((!((_local3.GetType() == b2Body.b2_dynamicBody))) || (_local3.IsBullet()))) || (!((_local4.GetType() == b2Body.b2_dynamicBody))))) || (_local4.IsBullet()))){
m_flags = (m_flags | e_continuousFlag);
};
m_fixtureA = _arg1;
m_fixtureB = _arg2;
m_manifold.m_pointCount = 0;
m_prev = null;
m_next = null;
m_nodeA.contact = null;
m_nodeA.prev = null;
m_nodeA.next = null;
m_nodeA.other = null;
m_nodeB.contact = null;
m_nodeB.prev = null;
m_nodeB.next = null;
m_nodeB.other = null;
}
b2internal function Update(_arg1:b2ContactListener):void{
var _local8:b2Shape;
var _local9:b2Shape;
var _local10:b2Transform;
var _local11:b2Transform;
var _local12:int;
var _local13:b2ManifoldPoint;
var _local14:b2ContactID;
var _local15:int;
var _local16:b2ManifoldPoint;
var _local2:b2Manifold = m_oldManifold;
m_oldManifold = m_manifold;
m_manifold = _local2;
m_flags = (m_flags | e_enabledFlag);
var _local3:Boolean;
var _local4 = ((m_flags & e_touchingFlag) == e_touchingFlag);
var _local5:b2Body = m_fixtureA.m_body;
var _local6:b2Body = m_fixtureB.m_body;
var _local7:Boolean = m_fixtureA.m_aabb.TestOverlap(m_fixtureB.m_aabb);
if ((m_flags & e_sensorFlag)){
if (_local7){
_local8 = m_fixtureA.GetShape();
_local9 = m_fixtureB.GetShape();
_local10 = _local5.GetTransform();
_local11 = _local6.GetTransform();
_local3 = b2Shape.TestOverlap(_local8, _local10, _local9, _local11);
};
m_manifold.m_pointCount = 0;
} else {
if (((((((!((_local5.GetType() == b2Body.b2_dynamicBody))) || (_local5.IsBullet()))) || (!((_local6.GetType() == b2Body.b2_dynamicBody))))) || (_local6.IsBullet()))){
m_flags = (m_flags | e_continuousFlag);
} else {
m_flags = (m_flags & ~(e_continuousFlag));
};
if (_local7){
Evaluate();
_local3 = (m_manifold.m_pointCount > 0);
_local12 = 0;
while (_local12 < m_manifold.m_pointCount) {
_local13 = m_manifold.m_points[_local12];
_local13.m_normalImpulse = 0;
_local13.m_tangentImpulse = 0;
_local14 = _local13.m_id;
_local15 = 0;
while (_local15 < m_oldManifold.m_pointCount) {
_local16 = m_oldManifold.m_points[_local15];
if (_local16.m_id.key == _local14.key){
_local13.m_normalImpulse = _local16.m_normalImpulse;
_local13.m_tangentImpulse = _local16.m_tangentImpulse;
break;
};
_local15++;
};
_local12++;
};
} else {
m_manifold.m_pointCount = 0;
};
if (_local3 != _local4){
_local5.SetAwake(true);
_local6.SetAwake(true);
};
};
if (_local3){
m_flags = (m_flags | e_touchingFlag);
} else {
m_flags = (m_flags & ~(e_touchingFlag));
};
if ((((_local4 == false)) && ((_local3 == true)))){
_arg1.BeginContact(this);
};
if ((((_local4 == true)) && ((_local3 == false)))){
_arg1.EndContact(this);
};
if ((m_flags & e_sensorFlag) == 0){
_arg1.PreSolve(this, m_oldManifold);
};
}
b2internal function Evaluate():void{
}
b2internal function ComputeTOI(_arg1:b2Sweep, _arg2:b2Sweep):Number{
s_input.proxyA.Set(m_fixtureA.GetShape());
s_input.proxyB.Set(m_fixtureB.GetShape());
s_input.sweepA = _arg1;
s_input.sweepB = _arg2;
s_input.tolerance = b2Settings.b2_linearSlop;
return (b2TimeOfImpact.TimeOfImpact(s_input));
}
}
}//package Box2D.Dynamics.Contacts
Section 45
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactConstraint {
public var points:Array;
public var localPlaneNormal:b2Vec2;
public var localPoint:b2Vec2;
public var normal:b2Vec2;
public var normalMass:b2Mat22;
public var K:b2Mat22;
public var bodyA:b2Body;
public var bodyB:b2Body;
public var type:int;
public var radius:Number;
public var friction:Number;
public var restitution:Number;
public var pointCount:int;
public var manifold:b2Manifold;
public function b2ContactConstraint(){
localPlaneNormal = new b2Vec2();
localPoint = new b2Vec2();
normal = new b2Vec2();
normalMass = new b2Mat22();
K = new b2Mat22();
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ContactConstraintPoint();
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 46
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
public class b2ContactConstraintPoint {
public var localPoint:b2Vec2;
public var rA:b2Vec2;
public var rB:b2Vec2;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var normalMass:Number;
public var tangentMass:Number;
public var equalizedMass:Number;
public var velocityBias:Number;
public function b2ContactConstraintPoint(){
localPoint = new b2Vec2();
rA = new b2Vec2();
rB = new b2Vec2();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 47
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2ContactEdge {
public var other:b2Body;
public var contact:b2Contact;
public var prev:b2ContactEdge;
public var next:b2ContactEdge;
}
}//package Box2D.Dynamics.Contacts
Section 48
//b2ContactFactory (Box2D.Dynamics.Contacts.b2ContactFactory)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2ContactFactory {
private var m_registers:Array;
private var m_allocator;
public function b2ContactFactory(_arg1){
m_allocator = _arg1;
InitializeRegisters();
}
b2internal function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{
m_registers[_arg3][_arg4].createFcn = _arg1;
m_registers[_arg3][_arg4].destroyFcn = _arg2;
m_registers[_arg3][_arg4].primary = true;
if (_arg3 != _arg4){
m_registers[_arg4][_arg3].createFcn = _arg1;
m_registers[_arg4][_arg3].destroyFcn = _arg2;
m_registers[_arg4][_arg3].primary = false;
};
}
b2internal function InitializeRegisters():void{
var _local2:int;
m_registers = new Array(b2Shape.e_shapeTypeCount);
var _local1:int;
while (_local1 < b2Shape.e_shapeTypeCount) {
m_registers[_local1] = new Array(b2Shape.e_shapeTypeCount);
_local2 = 0;
while (_local2 < b2Shape.e_shapeTypeCount) {
m_registers[_local1][_local2] = new b2ContactRegister();
_local2++;
};
_local1++;
};
AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
AddType(b2EdgeAndCircleContact.Create, b2EdgeAndCircleContact.Destroy, b2Shape.e_edgeShape, b2Shape.e_circleShape);
AddType(b2PolyAndEdgeContact.Create, b2PolyAndEdgeContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_edgeShape);
}
public function Create(_arg1:b2Fixture, _arg2:b2Fixture):b2Contact{
var _local6:b2Contact;
var _local3:int = _arg1.GetType();
var _local4:int = _arg2.GetType();
var _local5:b2ContactRegister = m_registers[_local3][_local4];
if (_local5.pool){
_local6 = _local5.pool;
_local5.pool = _local6.m_next;
_local5.poolCount--;
_local6.Reset(_arg1, _arg2);
return (_local6);
};
var _local7:Function = _local5.createFcn;
if (_local7 != null){
if (_local5.primary){
_local6 = _local7(m_allocator);
_local6.Reset(_arg1, _arg2);
return (_local6);
};
_local6 = _local7(m_allocator);
_local6.Reset(_arg2, _arg1);
return (_local6);
//unresolved jump
};
return (null);
}
public function Destroy(_arg1:b2Contact):void{
if (_arg1.m_manifold.m_pointCount > 0){
_arg1.m_fixtureA.m_body.SetAwake(true);
_arg1.m_fixtureB.m_body.SetAwake(true);
};
var _local2:int = _arg1.m_fixtureA.GetType();
var _local3:int = _arg1.m_fixtureB.GetType();
var _local4:b2ContactRegister = m_registers[_local2][_local3];
_local4.poolCount++;
_arg1.m_next = _local4.pool;
_local4.pool = _arg1;
var _local5:Function = _local4.destroyFcn;
_local5(_arg1, m_allocator);
}
}
}//package Box2D.Dynamics.Contacts
Section 49
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister)
package Box2D.Dynamics.Contacts {
public class b2ContactRegister {
public var createFcn:Function;
public var destroyFcn:Function;
public var primary:Boolean;
public var pool:b2Contact;
public var poolCount:int;
}
}//package Box2D.Dynamics.Contacts
Section 50
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2ContactSolver {
private var m_step:b2TimeStep;
private var m_allocator;
b2internal var m_constraints:Array;
private var m_constraintCount:int;
private static var s_worldManifold:b2WorldManifold = new b2WorldManifold();
private static var s_psm:b2PositionSolverManifold = new b2PositionSolverManifold();
public function b2ContactSolver(){
m_step = new b2TimeStep();
m_constraints = new Array();
super();
}
public function Initialize(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4):void{
var _local5:b2Contact;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local9:b2Fixture;
var _local10:b2Fixture;
var _local11:b2Shape;
var _local12:b2Shape;
var _local13:Number;
var _local14:Number;
var _local15:b2Body;
var _local16:b2Body;
var _local17:b2Manifold;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:b2ContactConstraint;
var _local29:uint;
var _local30:b2ManifoldPoint;
var _local31:b2ContactConstraintPoint;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:Number;
var _local43:Number;
var _local44:Number;
var _local45:Number;
var _local46:Number;
var _local47:Number;
var _local48:b2ContactConstraintPoint;
var _local49:b2ContactConstraintPoint;
var _local50:Number;
var _local51:Number;
var _local52:Number;
var _local53:Number;
var _local54:Number;
var _local55:Number;
var _local56:Number;
var _local57:Number;
var _local58:Number;
var _local59:Number;
var _local60:Number;
var _local61:Number;
m_step.Set(_arg1);
m_allocator = _arg4;
m_constraintCount = _arg3;
while (m_constraints.length < m_constraintCount) {
m_constraints[m_constraints.length] = new b2ContactConstraint();
};
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
_local9 = _local5.m_fixtureA;
_local10 = _local5.m_fixtureB;
_local11 = _local9.m_shape;
_local12 = _local10.m_shape;
_local13 = _local11.m_radius;
_local14 = _local12.m_radius;
_local15 = _local9.m_body;
_local16 = _local10.m_body;
_local17 = _local5.GetManifold();
_local18 = b2Settings.b2MixFriction(_local9.GetFriction(), _local10.GetFriction());
_local19 = b2Settings.b2MixRestitution(_local9.GetRestitution(), _local10.GetRestitution());
_local20 = _local15.m_linearVelocity.x;
_local21 = _local15.m_linearVelocity.y;
_local22 = _local16.m_linearVelocity.x;
_local23 = _local16.m_linearVelocity.y;
_local24 = _local15.m_angularVelocity;
_local25 = _local16.m_angularVelocity;
b2Settings.b2Assert((_local17.m_pointCount > 0));
s_worldManifold.Initialize(_local17, _local15.m_xf, _local13, _local16.m_xf, _local14);
_local26 = s_worldManifold.m_normal.x;
_local27 = s_worldManifold.m_normal.y;
_local28 = m_constraints[_local6];
_local28.bodyA = _local15;
_local28.bodyB = _local16;
_local28.manifold = _local17;
_local28.normal.x = _local26;
_local28.normal.y = _local27;
_local28.pointCount = _local17.m_pointCount;
_local28.friction = _local18;
_local28.restitution = _local19;
_local28.localPlaneNormal.x = _local17.m_localPlaneNormal.x;
_local28.localPlaneNormal.y = _local17.m_localPlaneNormal.y;
_local28.localPoint.x = _local17.m_localPoint.x;
_local28.localPoint.y = _local17.m_localPoint.y;
_local28.radius = (_local13 + _local14);
_local28.type = _local17.m_type;
_local29 = 0;
while (_local29 < _local28.pointCount) {
_local30 = _local17.m_points[_local29];
_local31 = _local28.points[_local29];
_local31.normalImpulse = _local30.m_normalImpulse;
_local31.tangentImpulse = _local30.m_tangentImpulse;
_local31.localPoint.SetV(_local30.m_localPoint);
_local32 = (_local31.rA.x = (s_worldManifold.m_points[_local29].x - _local15.m_sweep.c.x));
_local33 = (_local31.rA.y = (s_worldManifold.m_points[_local29].y - _local15.m_sweep.c.y));
_local34 = (_local31.rB.x = (s_worldManifold.m_points[_local29].x - _local16.m_sweep.c.x));
_local35 = (_local31.rB.y = (s_worldManifold.m_points[_local29].y - _local16.m_sweep.c.y));
_local36 = ((_local32 * _local27) - (_local33 * _local26));
_local37 = ((_local34 * _local27) - (_local35 * _local26));
_local36 = (_local36 * _local36);
_local37 = (_local37 * _local37);
_local38 = (((_local15.m_invMass + _local16.m_invMass) + (_local15.m_invI * _local36)) + (_local16.m_invI * _local37));
_local31.normalMass = (1 / _local38);
_local39 = ((_local15.m_mass * _local15.m_invMass) + (_local16.m_mass * _local16.m_invMass));
_local39 = (_local39 + (((_local15.m_mass * _local15.m_invI) * _local36) + ((_local16.m_mass * _local16.m_invI) * _local37)));
_local31.equalizedMass = (1 / _local39);
_local40 = _local27;
_local41 = -(_local26);
_local42 = ((_local32 * _local41) - (_local33 * _local40));
_local43 = ((_local34 * _local41) - (_local35 * _local40));
_local42 = (_local42 * _local42);
_local43 = (_local43 * _local43);
_local44 = (((_local15.m_invMass + _local16.m_invMass) + (_local15.m_invI * _local42)) + (_local16.m_invI * _local43));
_local31.tangentMass = (1 / _local44);
_local31.velocityBias = 0;
_local45 = (((_local22 + (-(_local25) * _local35)) - _local20) - (-(_local24) * _local33));
_local46 = (((_local23 + (_local25 * _local34)) - _local21) - (_local24 * _local32));
_local47 = ((_local28.normal.x * _local45) + (_local28.normal.y * _local46));
if (_local47 < -(b2Settings.b2_velocityThreshold)){
_local31.velocityBias = (_local31.velocityBias + (-(_local28.restitution) * _local47));
};
_local29++;
};
if (_local28.pointCount == 2){
_local48 = _local28.points[0];
_local49 = _local28.points[1];
_local50 = _local15.m_invMass;
_local51 = _local15.m_invI;
_local52 = _local16.m_invMass;
_local53 = _local16.m_invI;
_local54 = ((_local48.rA.x * _local27) - (_local48.rA.y * _local26));
_local55 = ((_local48.rB.x * _local27) - (_local48.rB.y * _local26));
_local56 = ((_local49.rA.x * _local27) - (_local49.rA.y * _local26));
_local57 = ((_local49.rB.x * _local27) - (_local49.rB.y * _local26));
_local58 = (((_local50 + _local52) + ((_local51 * _local54) * _local54)) + ((_local53 * _local55) * _local55));
_local59 = (((_local50 + _local52) + ((_local51 * _local56) * _local56)) + ((_local53 * _local57) * _local57));
_local60 = (((_local50 + _local52) + ((_local51 * _local54) * _local56)) + ((_local53 * _local55) * _local57));
_local61 = 100;
if ((_local58 * _local58) < (_local61 * ((_local58 * _local59) - (_local60 * _local60)))){
_local28.K.col1.Set(_local58, _local60);
_local28.K.col2.Set(_local60, _local59);
_local28.K.GetInverse(_local28.normalMass);
} else {
_local28.pointCount = 1;
};
};
_local6++;
};
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:b2ContactConstraintPoint;
var _local21:Number;
var _local22:Number;
var _local23:b2ContactConstraintPoint;
var _local5:int;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.bodyA;
_local8 = _local6.bodyB;
_local9 = _local7.m_invMass;
_local10 = _local7.m_invI;
_local11 = _local8.m_invMass;
_local12 = _local8.m_invI;
_local13 = _local6.normal.x;
_local14 = _local6.normal.y;
_local15 = _local14;
_local16 = -(_local13);
if (_arg1.warmStarting){
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local20 = _local6.points[_local18];
_local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio);
_local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio);
_local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15));
_local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16));
_local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.rA.x * _local22) - (_local20.rA.y * _local21))));
_local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21));
_local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22));
_local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.rB.x * _local22) - (_local20.rB.y * _local21))));
_local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21));
_local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22));
_local18++;
};
} else {
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local23 = _local6.points[_local18];
_local23.normalImpulse = 0;
_local23.tangentImpulse = 0;
_local18++;
};
};
_local5++;
};
}
public function SolveVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraintPoint;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:b2Mat22;
var _local23:b2Vec2;
var _local25:b2ContactConstraint;
var _local26:b2Body;
var _local27:b2Body;
var _local28:Number;
var _local29:Number;
var _local30:b2Vec2;
var _local31:b2Vec2;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:int;
var _local43:b2ContactConstraintPoint;
var _local44:b2ContactConstraintPoint;
var _local45:Number;
var _local46:Number;
var _local47:Number;
var _local48:Number;
var _local49:Number;
var _local50:Number;
var _local51:Number;
var _local52:Number;
var _local53:Number;
var _local54:Number;
var _local55:Number;
var _local56:Number;
var _local57:Number;
var _local24:int;
while (_local24 < m_constraintCount) {
_local25 = m_constraints[_local24];
_local26 = _local25.bodyA;
_local27 = _local25.bodyB;
_local28 = _local26.m_angularVelocity;
_local29 = _local27.m_angularVelocity;
_local30 = _local26.m_linearVelocity;
_local31 = _local27.m_linearVelocity;
_local32 = _local26.m_invMass;
_local33 = _local26.m_invI;
_local34 = _local27.m_invMass;
_local35 = _local27.m_invI;
_local36 = _local25.normal.x;
_local37 = _local25.normal.y;
_local38 = _local37;
_local39 = -(_local36);
_local40 = _local25.friction;
_local1 = 0;
while (_local1 < _local25.pointCount) {
_local2 = _local25.points[_local1];
_local7 = (((_local31.x - (_local29 * _local2.rB.y)) - _local30.x) + (_local28 * _local2.rA.y));
_local8 = (((_local31.y + (_local29 * _local2.rB.x)) - _local30.y) - (_local28 * _local2.rA.x));
_local10 = ((_local7 * _local38) + (_local8 * _local39));
_local11 = (_local2.tangentMass * -(_local10));
_local12 = (_local40 * _local2.normalImpulse);
_local13 = b2Math.Clamp((_local2.tangentImpulse + _local11), -(_local12), _local12);
_local11 = (_local13 - _local2.tangentImpulse);
_local14 = (_local11 * _local38);
_local15 = (_local11 * _local39);
_local30.x = (_local30.x - (_local32 * _local14));
_local30.y = (_local30.y - (_local32 * _local15));
_local28 = (_local28 - (_local33 * ((_local2.rA.x * _local15) - (_local2.rA.y * _local14))));
_local31.x = (_local31.x + (_local34 * _local14));
_local31.y = (_local31.y + (_local34 * _local15));
_local29 = (_local29 + (_local35 * ((_local2.rB.x * _local15) - (_local2.rB.y * _local14))));
_local2.tangentImpulse = _local13;
_local1++;
};
_local42 = _local25.pointCount;
if (_local25.pointCount == 1){
_local2 = _local25.points[0];
_local7 = (((_local31.x + (-(_local29) * _local2.rB.y)) - _local30.x) - (-(_local28) * _local2.rA.y));
_local8 = (((_local31.y + (_local29 * _local2.rB.x)) - _local30.y) - (_local28 * _local2.rA.x));
_local9 = ((_local7 * _local36) + (_local8 * _local37));
_local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias));
_local13 = (_local2.normalImpulse + _local11);
_local13 = ((_local13 > 0)) ? _local13 : 0;
_local11 = (_local13 - _local2.normalImpulse);
_local14 = (_local11 * _local36);
_local15 = (_local11 * _local37);
_local30.x = (_local30.x - (_local32 * _local14));
_local30.y = (_local30.y - (_local32 * _local15));
_local28 = (_local28 - (_local33 * ((_local2.rA.x * _local15) - (_local2.rA.y * _local14))));
_local31.x = (_local31.x + (_local34 * _local14));
_local31.y = (_local31.y + (_local34 * _local15));
_local29 = (_local29 + (_local35 * ((_local2.rB.x * _local15) - (_local2.rB.y * _local14))));
_local2.normalImpulse = _local13;
} else {
_local43 = _local25.points[0];
_local44 = _local25.points[1];
_local45 = _local43.normalImpulse;
_local46 = _local44.normalImpulse;
_local47 = (((_local31.x - (_local29 * _local43.rB.y)) - _local30.x) + (_local28 * _local43.rA.y));
_local48 = (((_local31.y + (_local29 * _local43.rB.x)) - _local30.y) - (_local28 * _local43.rA.x));
_local49 = (((_local31.x - (_local29 * _local44.rB.y)) - _local30.x) + (_local28 * _local44.rA.y));
_local50 = (((_local31.y + (_local29 * _local44.rB.x)) - _local30.y) - (_local28 * _local44.rA.x));
_local51 = ((_local47 * _local36) + (_local48 * _local37));
_local52 = ((_local49 * _local36) + (_local50 * _local37));
_local53 = (_local51 - _local43.velocityBias);
_local54 = (_local52 - _local44.velocityBias);
_local22 = _local25.K;
_local53 = (_local53 - ((_local22.col1.x * _local45) + (_local22.col2.x * _local46)));
_local54 = (_local54 - ((_local22.col1.y * _local45) + (_local22.col2.y * _local46)));
_local55 = 0.001;
while (true) {
_local22 = _local25.normalMass;
_local56 = -(((_local22.col1.x * _local53) + (_local22.col2.x * _local54)));
_local57 = -(((_local22.col1.y * _local53) + (_local22.col2.y * _local54)));
if ((((_local56 >= 0)) && ((_local57 >= 0)))){
_local16 = (_local56 - _local45);
_local17 = (_local57 - _local46);
_local18 = (_local16 * _local36);
_local19 = (_local16 * _local37);
_local20 = (_local17 * _local36);
_local21 = (_local17 * _local37);
_local30.x = (_local30.x - (_local32 * (_local18 + _local20)));
_local30.y = (_local30.y - (_local32 * (_local19 + _local21)));
_local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20))));
_local31.x = (_local31.x + (_local34 * (_local18 + _local20)));
_local31.y = (_local31.y + (_local34 * (_local19 + _local21)));
_local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20))));
_local43.normalImpulse = _local56;
_local44.normalImpulse = _local57;
break;
};
_local56 = (-(_local43.normalMass) * _local53);
_local57 = 0;
_local51 = 0;
_local52 = ((_local25.K.col1.y * _local56) + _local54);
if ((((_local56 >= 0)) && ((_local52 >= 0)))){
_local16 = (_local56 - _local45);
_local17 = (_local57 - _local46);
_local18 = (_local16 * _local36);
_local19 = (_local16 * _local37);
_local20 = (_local17 * _local36);
_local21 = (_local17 * _local37);
_local30.x = (_local30.x - (_local32 * (_local18 + _local20)));
_local30.y = (_local30.y - (_local32 * (_local19 + _local21)));
_local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20))));
_local31.x = (_local31.x + (_local34 * (_local18 + _local20)));
_local31.y = (_local31.y + (_local34 * (_local19 + _local21)));
_local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20))));
_local43.normalImpulse = _local56;
_local44.normalImpulse = _local57;
break;
};
_local56 = 0;
_local57 = (-(_local44.normalMass) * _local54);
_local51 = ((_local25.K.col2.x * _local57) + _local53);
_local52 = 0;
if ((((_local57 >= 0)) && ((_local51 >= 0)))){
_local16 = (_local56 - _local45);
_local17 = (_local57 - _local46);
_local18 = (_local16 * _local36);
_local19 = (_local16 * _local37);
_local20 = (_local17 * _local36);
_local21 = (_local17 * _local37);
_local30.x = (_local30.x - (_local32 * (_local18 + _local20)));
_local30.y = (_local30.y - (_local32 * (_local19 + _local21)));
_local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20))));
_local31.x = (_local31.x + (_local34 * (_local18 + _local20)));
_local31.y = (_local31.y + (_local34 * (_local19 + _local21)));
_local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20))));
_local43.normalImpulse = _local56;
_local44.normalImpulse = _local57;
break;
};
_local56 = 0;
_local57 = 0;
_local51 = _local53;
_local52 = _local54;
if ((((_local51 >= 0)) && ((_local52 >= 0)))){
_local16 = (_local56 - _local45);
_local17 = (_local57 - _local46);
_local18 = (_local16 * _local36);
_local19 = (_local16 * _local37);
_local20 = (_local17 * _local36);
_local21 = (_local17 * _local37);
_local30.x = (_local30.x - (_local32 * (_local18 + _local20)));
_local30.y = (_local30.y - (_local32 * (_local19 + _local21)));
_local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20))));
_local31.x = (_local31.x + (_local34 * (_local18 + _local20)));
_local31.y = (_local31.y + (_local34 * (_local19 + _local21)));
_local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20))));
_local43.normalImpulse = _local56;
_local44.normalImpulse = _local57;
break;
};
break;
};
};
_local26.m_angularVelocity = _local28;
_local27.m_angularVelocity = _local29;
_local24++;
};
}
public function FinalizeVelocityConstraints():void{
var _local2:b2ContactConstraint;
var _local3:b2Manifold;
var _local4:int;
var _local5:b2ManifoldPoint;
var _local6:b2ContactConstraintPoint;
var _local1:int;
while (_local1 < m_constraintCount) {
_local2 = m_constraints[_local1];
_local3 = _local2.manifold;
_local4 = 0;
while (_local4 < _local2.pointCount) {
_local5 = _local3.m_points[_local4];
_local6 = _local2.points[_local4];
_local5.m_normalImpulse = _local6.normalImpulse;
_local5.m_tangentImpulse = _local6.tangentImpulse;
_local4++;
};
_local1++;
};
}
public function SolvePositionConstraints(_arg1:Number):Boolean{
var _local4:b2ContactConstraint;
var _local5:b2Body;
var _local6:b2Body;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:int;
var _local13:b2ContactConstraintPoint;
var _local14:b2Vec2;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local2:Number = 0;
var _local3:int;
while (_local3 < m_constraintCount) {
_local4 = m_constraints[_local3];
_local5 = _local4.bodyA;
_local6 = _local4.bodyB;
_local7 = (_local5.m_mass * _local5.m_invMass);
_local8 = (_local5.m_mass * _local5.m_invI);
_local9 = (_local6.m_mass * _local6.m_invMass);
_local10 = (_local6.m_mass * _local6.m_invI);
s_psm.Initialize(_local4);
_local11 = s_psm.m_normal;
_local12 = 0;
while (_local12 < _local4.pointCount) {
_local13 = _local4.points[_local12];
_local14 = s_psm.m_points[_local12];
_local15 = s_psm.m_separations[_local12];
_local16 = (_local14.x - _local5.m_sweep.c.x);
_local17 = (_local14.y - _local5.m_sweep.c.y);
_local18 = (_local14.x - _local6.m_sweep.c.x);
_local19 = (_local14.y - _local6.m_sweep.c.y);
_local2 = ((_local2 < _local15)) ? _local2 : _local15;
_local20 = b2Math.Clamp((_arg1 * (_local15 + b2Settings.b2_linearSlop)), -(b2Settings.b2_maxLinearCorrection), 0);
_local21 = (-(_local13.equalizedMass) * _local20);
_local22 = (_local21 * _local11.x);
_local23 = (_local21 * _local11.y);
_local5.m_sweep.c.x = (_local5.m_sweep.c.x - (_local7 * _local22));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y - (_local7 * _local23));
_local5.m_sweep.a = (_local5.m_sweep.a - (_local8 * ((_local16 * _local23) - (_local17 * _local22))));
_local5.SynchronizeTransform();
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_local9 * _local22));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_local9 * _local23));
_local6.m_sweep.a = (_local6.m_sweep.a + (_local10 * ((_local18 * _local23) - (_local19 * _local22))));
_local6.SynchronizeTransform();
_local12++;
};
_local3++;
};
return ((_local2 > (-1.5 * b2Settings.b2_linearSlop)));
}
}
}//package Box2D.Dynamics.Contacts
Section 51
//b2EdgeAndCircleContact (Box2D.Dynamics.Contacts.b2EdgeAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2EdgeAndCircleContact extends b2Contact {
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
}
override b2internal function Evaluate():void{
var _local1:b2Body = m_fixtureA.GetBody();
var _local2:b2Body = m_fixtureB.GetBody();
b2CollideEdgeAndCircle(m_manifold, (m_fixtureA.GetShape() as b2EdgeShape), _local1.m_xf, (m_fixtureB.GetShape() as b2CircleShape), _local2.m_xf);
}
private function b2CollideEdgeAndCircle(_arg1:b2Manifold, _arg2:b2EdgeShape, _arg3:b2Transform, _arg4:b2CircleShape, _arg5:b2Transform):void{
}
public static function Create(_arg1):b2Contact{
return (new (b2EdgeAndCircleContact));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 52
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2PolyAndCircleContact extends b2Contact {
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
b2Settings.b2Assert((_arg1.GetType() == b2Shape.e_polygonShape));
b2Settings.b2Assert((_arg2.GetType() == b2Shape.e_circleShape));
}
override b2internal function Evaluate():void{
var _local1:b2Body = m_fixtureA.m_body;
var _local2:b2Body = m_fixtureB.m_body;
b2Collision.CollidePolygonAndCircle(m_manifold, (m_fixtureA.GetShape() as b2PolygonShape), _local1.m_xf, (m_fixtureB.GetShape() as b2CircleShape), _local2.m_xf);
}
public static function Create(_arg1):b2Contact{
return (new (b2PolyAndCircleContact));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 53
//b2PolyAndEdgeContact (Box2D.Dynamics.Contacts.b2PolyAndEdgeContact)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2PolyAndEdgeContact extends b2Contact {
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
b2Settings.b2Assert((_arg1.GetType() == b2Shape.e_polygonShape));
b2Settings.b2Assert((_arg2.GetType() == b2Shape.e_edgeShape));
}
override b2internal function Evaluate():void{
var _local1:b2Body = m_fixtureA.GetBody();
var _local2:b2Body = m_fixtureB.GetBody();
b2CollidePolyAndEdge(m_manifold, (m_fixtureA.GetShape() as b2PolygonShape), _local1.m_xf, (m_fixtureB.GetShape() as b2EdgeShape), _local2.m_xf);
}
private function b2CollidePolyAndEdge(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2EdgeShape, _arg5:b2Transform):void{
}
public static function Create(_arg1):b2Contact{
return (new (b2PolyAndEdgeContact));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 54
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2PolygonContact extends b2Contact {
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
}
override b2internal function Evaluate():void{
var _local1:b2Body = m_fixtureA.GetBody();
var _local2:b2Body = m_fixtureB.GetBody();
b2Collision.CollidePolygons(m_manifold, (m_fixtureA.GetShape() as b2PolygonShape), _local1.m_xf, (m_fixtureB.GetShape() as b2PolygonShape), _local2.m_xf);
}
public static function Create(_arg1):b2Contact{
return (new (b2PolygonContact));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 55
//b2PositionSolverManifold (Box2D.Dynamics.Contacts.b2PositionSolverManifold)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.*;
class b2PositionSolverManifold {
public var m_normal:b2Vec2;
public var m_points:Array;
public var m_separations:Array;
private static var circlePointA:b2Vec2 = new b2Vec2();
private static var circlePointB:b2Vec2 = new b2Vec2();
function b2PositionSolverManifold(){
m_normal = new b2Vec2();
m_separations = new Array(b2Settings.b2_maxManifoldPoints);
m_points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
m_points[_local1] = new b2Vec2();
_local1++;
};
}
public function Initialize(_arg1:b2ContactConstraint):void{
var _local2:int;
var _local3:Number;
var _local4:Number;
var _local5:b2Mat22;
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
b2Settings.b2Assert((_arg1.pointCount > 0));
switch (_arg1.type){
case b2Manifold.e_circles:
_local5 = _arg1.bodyA.m_xf.R;
_local6 = _arg1.localPoint;
_local9 = (_arg1.bodyA.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local10 = (_arg1.bodyA.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
_local5 = _arg1.bodyB.m_xf.R;
_local6 = _arg1.points[0].localPoint;
_local11 = (_arg1.bodyB.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local12 = (_arg1.bodyB.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = ((_local13 * _local13) + (_local14 * _local14));
if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local16 = Math.sqrt(_local15);
m_normal.x = (_local13 / _local16);
m_normal.y = (_local14 / _local16);
} else {
m_normal.x = 1;
m_normal.y = 0;
};
m_points[0].x = (0.5 * (_local9 + _local11));
m_points[0].y = (0.5 * (_local10 + _local12));
m_separations[0] = (((_local13 * m_normal.x) + (_local14 * m_normal.y)) - _arg1.radius);
break;
case b2Manifold.e_faceA:
_local5 = _arg1.bodyA.m_xf.R;
_local6 = _arg1.localPlaneNormal;
m_normal.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_normal.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
_local5 = _arg1.bodyA.m_xf.R;
_local6 = _arg1.localPoint;
_local7 = (_arg1.bodyA.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local8 = (_arg1.bodyA.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
_local5 = _arg1.bodyB.m_xf.R;
_local2 = 0;
while (_local2 < _arg1.pointCount) {
_local6 = _arg1.points[_local2].localPoint;
_local3 = (_arg1.bodyB.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local4 = (_arg1.bodyB.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
m_separations[_local2] = ((((_local3 - _local7) * m_normal.x) + ((_local4 - _local8) * m_normal.y)) - _arg1.radius);
m_points[_local2].x = _local3;
m_points[_local2].y = _local4;
_local2++;
};
break;
case b2Manifold.e_faceB:
_local5 = _arg1.bodyB.m_xf.R;
_local6 = _arg1.localPlaneNormal;
m_normal.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_normal.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
_local5 = _arg1.bodyB.m_xf.R;
_local6 = _arg1.localPoint;
_local7 = (_arg1.bodyB.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local8 = (_arg1.bodyB.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
_local5 = _arg1.bodyA.m_xf.R;
_local2 = 0;
while (_local2 < _arg1.pointCount) {
_local6 = _arg1.points[_local2].localPoint;
_local3 = (_arg1.bodyA.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local4 = (_arg1.bodyA.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
m_separations[_local2] = ((((_local3 - _local7) * m_normal.x) + ((_local4 - _local8) * m_normal.y)) - _arg1.radius);
m_points[_local2].Set(_local3, _local4);
_local2++;
};
m_normal.x = (m_normal.x * -1);
m_normal.y = (m_normal.y * -1);
break;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 56
//b2BuoyancyController (Box2D.Dynamics.Controllers.b2BuoyancyController)
package Box2D.Dynamics.Controllers {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2BuoyancyController extends b2Controller {
public var normal:b2Vec2;
public var offset:Number;// = 0
public var density:Number;// = 0
public var velocity:b2Vec2;
public var linearDrag:Number;// = 2
public var angularDrag:Number;// = 1
public var useDensity:Boolean;// = false
public var useWorldGravity:Boolean;// = true
public var gravity:b2Vec2;// = null
public function b2BuoyancyController(){
normal = new b2Vec2(0, -1);
velocity = new b2Vec2(0, 0);
super();
}
override public function Step(_arg1:b2TimeStep):void{
var _local3:b2Body;
var _local4:b2Vec2;
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:b2Fixture;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
if (!m_bodyList){
return;
};
if (useWorldGravity){
gravity = GetWorld().GetGravity().Copy();
};
var _local2:b2ControllerEdge = m_bodyList;
while (_local2) {
_local3 = _local2.body;
if (_local3.IsAwake() == false){
} else {
_local4 = new b2Vec2();
_local5 = new b2Vec2();
_local6 = 0;
_local7 = 0;
_local8 = _local3.GetFixtureList();
while (_local8) {
_local11 = new b2Vec2();
_local12 = _local8.GetShape().ComputeSubmergedArea(normal, offset, _local3.GetTransform(), _local11);
_local6 = (_local6 + _local12);
_local4.x = (_local4.x + (_local12 * _local11.x));
_local4.y = (_local4.y + (_local12 * _local11.y));
if (useDensity){
_local13 = 1;
} else {
_local13 = 1;
};
_local7 = (_local7 + (_local12 * _local13));
_local5.x = (_local5.x + ((_local12 * _local11.x) * _local13));
_local5.y = (_local5.y + ((_local12 * _local11.y) * _local13));
_local8 = _local8.GetNext();
};
_local4.x = (_local4.x / _local6);
_local4.y = (_local4.y / _local6);
_local5.x = (_local5.x / _local7);
_local5.y = (_local5.y / _local7);
if (_local6 < Number.MIN_VALUE){
} else {
_local9 = gravity.GetNegative();
_local9.Multiply((density * _local6));
_local3.ApplyForce(_local9, _local5);
_local10 = _local3.GetLinearVelocityFromWorldPoint(_local4);
_local10.Subtract(velocity);
_local10.Multiply((-(linearDrag) * _local6));
_local3.ApplyForce(_local10, _local4);
_local3.ApplyTorque(((((-(_local3.GetInertia()) / _local3.GetMass()) * _local6) * _local3.GetAngularVelocity()) * angularDrag));
};
};
_local2 = _local2.nextBody;
};
}
override public function Draw(_arg1:b2DebugDraw):void{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local2:Number = 1000;
_local3 = new b2Vec2();
_local4 = new b2Vec2();
_local3.x = ((normal.x * offset) + (normal.y * _local2));
_local3.y = ((normal.y * offset) - (normal.x * _local2));
_local4.x = ((normal.x * offset) - (normal.y * _local2));
_local4.y = ((normal.y * offset) + (normal.x * _local2));
var _local5:b2Color = new b2Color(0, 0, 1);
_arg1.DrawSegment(_local3, _local4, _local5);
}
}
}//package Box2D.Dynamics.Controllers
Section 57
//b2ConstantAccelController (Box2D.Dynamics.Controllers.b2ConstantAccelController)
package Box2D.Dynamics.Controllers {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2ConstantAccelController extends b2Controller {
public var A:b2Vec2;
public function b2ConstantAccelController(){
A = new b2Vec2(0, 0);
super();
}
override public function Step(_arg1:b2TimeStep):void{
var _local4:b2Body;
var _local2:b2Vec2 = new b2Vec2((A.x * _arg1.dt), (A.y * _arg1.dt));
var _local3:b2ControllerEdge = m_bodyList;
while (_local3) {
_local4 = _local3.body;
if (!_local4.IsAwake()){
} else {
_local4.SetLinearVelocity(new b2Vec2((_local4.GetLinearVelocity().x + _local2.x), (_local4.GetLinearVelocity().y + _local2.y)));
};
_local3 = _local3.nextBody;
};
}
}
}//package Box2D.Dynamics.Controllers
Section 58
//b2Controller (Box2D.Dynamics.Controllers.b2Controller)
package Box2D.Dynamics.Controllers {
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2Controller {
b2internal var m_next:b2Controller;
b2internal var m_prev:b2Controller;
protected var m_bodyList:b2ControllerEdge;
protected var m_bodyCount:int;
b2internal var m_world:b2World;
public function Step(_arg1:b2TimeStep):void{
}
public function Draw(_arg1:b2DebugDraw):void{
}
public function AddBody(_arg1:b2Body):void{
var _local2:b2ControllerEdge = new b2ControllerEdge();
_local2.controller = this;
_local2.body = _arg1;
_local2.nextBody = m_bodyList;
_local2.prevBody = null;
m_bodyList = _local2;
if (_local2.nextBody){
_local2.nextBody.prevBody = _local2;
};
m_bodyCount++;
_local2.nextController = _arg1.m_controllerList;
_local2.prevController = null;
_arg1.m_controllerList = _local2;
if (_local2.nextController){
_local2.nextController.prevController = _local2;
};
_arg1.m_controllerCount++;
}
public function RemoveBody(_arg1:b2Body):void{
var _local2:b2ControllerEdge = _arg1.m_controllerList;
while (((_local2) && (!((_local2.controller == this))))) {
_local2 = _local2.nextController;
};
if (_local2.prevBody){
_local2.prevBody.nextBody = _local2.nextBody;
};
if (_local2.nextBody){
_local2.nextBody.prevBody = _local2.prevBody;
};
if (_local2.nextController){
_local2.nextController.prevController = _local2.prevController;
};
if (_local2.prevController){
_local2.prevController.nextController = _local2.nextController;
};
if (m_bodyList == _local2){
m_bodyList = _local2.nextBody;
};
if (_arg1.m_controllerList == _local2){
_arg1.m_controllerList = _local2.nextController;
};
_arg1.m_controllerCount--;
m_bodyCount--;
}
public function Clear():void{
while (m_bodyList) {
RemoveBody(m_bodyList.body);
};
}
public function GetNext():b2Controller{
return (m_next);
}
public function GetWorld():b2World{
return (m_world);
}
public function GetBodyList():b2ControllerEdge{
return (m_bodyList);
}
}
}//package Box2D.Dynamics.Controllers
Section 59
//b2ControllerEdge (Box2D.Dynamics.Controllers.b2ControllerEdge)
package Box2D.Dynamics.Controllers {
import Box2D.Dynamics.*;
public class b2ControllerEdge {
public var controller:b2Controller;
public var body:b2Body;
public var prevBody:b2ControllerEdge;
public var nextBody:b2ControllerEdge;
public var prevController:b2ControllerEdge;
public var nextController:b2ControllerEdge;
}
}//package Box2D.Dynamics.Controllers
Section 60
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2DistanceJoint extends b2Joint {
private var m_localAnchor1:b2Vec2;
private var m_localAnchor2:b2Vec2;
private var m_u:b2Vec2;
private var m_frequencyHz:Number;
private var m_dampingRatio:Number;
private var m_gamma:Number;
private var m_bias:Number;
private var m_impulse:Number;
private var m_mass:Number;
private var m_length:Number;
public function b2DistanceJoint(_arg1:b2DistanceJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_length = _arg1.length;
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_impulse = 0;
m_gamma = 0;
m_bias = 0;
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2(((_arg1 * m_impulse) * m_u.x), ((_arg1 * m_impulse) * m_u.y)));
}
override public function GetReactionTorque(_arg1:Number):Number{
return (0);
}
public function GetLength():Number{
return (m_length);
}
public function SetLength(_arg1:Number):void{
m_length = _arg1;
}
public function GetFrequency():Number{
return (m_frequencyHz);
}
public function SetFrequency(_arg1:Number):void{
m_frequencyHz = _arg1;
}
public function GetDampingRatio():Number{
return (m_dampingRatio);
}
public function SetDampingRatio(_arg1:Number):void{
m_dampingRatio = _arg1;
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local7:Number;
var _local9:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local2 = _local4.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
var _local10:Number = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y)));
if (_local10 > b2Settings.b2_linearSlop){
m_u.Multiply((1 / _local10));
} else {
m_u.SetZero();
};
var _local11:Number = ((_local6 * m_u.y) - (_local7 * m_u.x));
var _local12:Number = ((_local8 * m_u.y) - (_local9 * m_u.x));
var _local13:Number = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12));
m_mass = ((_local13)!=0) ? (1 / _local13) : 0;
if (m_frequencyHz > 0){
_local14 = (_local10 - m_length);
_local15 = ((2 * Math.PI) * m_frequencyHz);
_local16 = (((2 * m_mass) * m_dampingRatio) * _local15);
_local17 = ((m_mass * _local15) * _local15);
m_gamma = (_arg1.dt * (_local16 + (_arg1.dt * _local17)));
m_gamma = ((m_gamma)!=0) ? (1 / m_gamma) : 0;
m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma);
m_mass = (_local13 + m_gamma);
m_mass = ((m_mass)!=0) ? (1 / m_mass) : 0;
};
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
_local18 = (m_impulse * m_u.x);
_local19 = (m_impulse * m_u.y);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18))));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18))));
} else {
m_impulse = 0;
};
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:b2Body = m_bodyA;
var _local4:b2Body = m_bodyB;
_local2 = _local3.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
var _local7:Number = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
var _local10:Number = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6));
var _local11:Number = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5));
var _local12:Number = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9));
var _local13:Number = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8));
var _local14:Number = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11)));
var _local15:Number = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse)));
m_impulse = (m_impulse + _local15);
var _local16:Number = (_local15 * m_u.x);
var _local17:Number = (_local15 * m_u.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16))));
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17));
_local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:b2Mat22;
if (m_frequencyHz > 0){
return (true);
};
var _local3:b2Body = m_bodyA;
var _local4:b2Body = m_bodyB;
_local2 = _local3.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
var _local7:Number = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
var _local10:Number = (((_local4.m_sweep.c.x + _local8) - _local3.m_sweep.c.x) - _local5);
var _local11:Number = (((_local4.m_sweep.c.y + _local9) - _local3.m_sweep.c.y) - _local6);
var _local12:Number = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
_local10 = (_local10 / _local12);
_local11 = (_local11 / _local12);
var _local13:Number = (_local12 - m_length);
_local13 = b2Math.Clamp(_local13, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
var _local14:Number = (-(m_mass) * _local13);
m_u.Set(_local10, _local11);
var _local15:Number = (_local14 * m_u.x);
var _local16:Number = (_local14 * m_u.y);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local15));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local16));
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local5 * _local16) - (_local6 * _local15))));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local15));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local16));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local8 * _local16) - (_local9 * _local15))));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
return ((b2Math.Abs(_local13) < b2Settings.b2_linearSlop));
}
}
}//package Box2D.Dynamics.Joints
Section 61
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2DistanceJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var length:Number;
public var frequencyHz:Number;
public var dampingRatio:Number;
public function b2DistanceJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_distanceJoint;
length = 1;
frequencyHz = 0;
dampingRatio = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA.SetV(bodyA.GetLocalPoint(_arg3));
localAnchorB.SetV(bodyB.GetLocalPoint(_arg4));
var _local5:Number = (_arg4.x - _arg3.x);
var _local6:Number = (_arg4.y - _arg3.y);
length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6)));
frequencyHz = 0;
dampingRatio = 0;
}
}
}//package Box2D.Dynamics.Joints
Section 62
//b2FrictionJoint (Box2D.Dynamics.Joints.b2FrictionJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2FrictionJoint extends b2Joint {
private var m_localAnchorA:b2Vec2;
private var m_localAnchorB:b2Vec2;
public var m_linearMass:b2Mat22;
public var m_angularMass:Number;
private var m_linearImpulse:b2Vec2;
private var m_angularImpulse:Number;
private var m_maxForce:Number;
private var m_maxTorque:Number;
public function b2FrictionJoint(_arg1:b2FrictionJointDef){
m_localAnchorA = new b2Vec2();
m_localAnchorB = new b2Vec2();
m_linearMass = new b2Mat22();
m_linearImpulse = new b2Vec2();
super(_arg1);
m_localAnchorA.SetV(_arg1.localAnchorA);
m_localAnchorB.SetV(_arg1.localAnchorB);
m_linearMass.SetZero();
m_angularMass = 0;
m_linearImpulse.SetZero();
m_angularImpulse = 0;
m_maxForce = _arg1.maxForce;
m_maxTorque = _arg1.maxTorque;
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchorA));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchorB));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * m_linearImpulse.x), (_arg1 * m_linearImpulse.y)));
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_angularImpulse));
}
public function SetMaxForce(_arg1:Number):void{
m_maxForce = _arg1;
}
public function GetMaxForce():Number{
return (m_maxForce);
}
public function SetMaxTorque(_arg1:Number):void{
m_maxTorque = _arg1;
}
public function GetMaxTorque():Number{
return (m_maxTorque);
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local8:Number;
var _local10:Number;
var _local12:Number;
var _local13:Number;
var _local14:b2Mat22;
var _local15:b2Vec2;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
_local10 = _local4.m_invMass;
var _local11:Number = _local5.m_invMass;
_local12 = _local4.m_invI;
_local13 = _local5.m_invI;
_local14 = new b2Mat22();
_local14.col1.x = (_local10 + _local11);
_local14.col2.x = 0;
_local14.col1.y = 0;
_local14.col2.y = (_local10 + _local11);
_local14.col1.x = (_local14.col1.x + ((_local12 * _local7) * _local7));
_local14.col2.x = (_local14.col2.x + ((-(_local12) * _local6) * _local7));
_local14.col1.y = (_local14.col1.y + ((-(_local12) * _local6) * _local7));
_local14.col2.y = (_local14.col2.y + ((_local12 * _local6) * _local6));
_local14.col1.x = (_local14.col1.x + ((_local13 * _local9) * _local9));
_local14.col2.x = (_local14.col2.x + ((-(_local13) * _local8) * _local9));
_local14.col1.y = (_local14.col1.y + ((-(_local13) * _local8) * _local9));
_local14.col2.y = (_local14.col2.y + ((_local13 * _local8) * _local8));
_local14.GetInverse(m_linearMass);
m_angularMass = (_local12 + _local13);
if (m_angularMass > 0){
m_angularMass = (1 / m_angularMass);
};
if (_arg1.warmStarting){
m_linearImpulse.x = (m_linearImpulse.x * _arg1.dtRatio);
m_linearImpulse.y = (m_linearImpulse.y * _arg1.dtRatio);
m_angularImpulse = (m_angularImpulse * _arg1.dtRatio);
_local15 = m_linearImpulse;
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local10 * _local15.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local10 * _local15.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local12 * (((_local6 * _local15.y) - (_local7 * _local15.x)) + m_angularImpulse)));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local11 * _local15.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local11 * _local15.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local13 * (((_local8 * _local15.y) - (_local9 * _local15.x)) + m_angularImpulse)));
} else {
m_linearImpulse.SetZero();
m_angularImpulse = 0;
};
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local18:Number;
var _local4:b2Body = m_bodyA;
var _local5:b2Body = m_bodyB;
var _local6:b2Vec2 = _local4.m_linearVelocity;
var _local7:Number = _local4.m_angularVelocity;
var _local8:b2Vec2 = _local5.m_linearVelocity;
var _local9:Number = _local5.m_angularVelocity;
var _local10:Number = _local4.m_invMass;
var _local11:Number = _local5.m_invMass;
var _local12:Number = _local4.m_invI;
var _local13:Number = _local5.m_invI;
_local2 = _local4.m_xf.R;
var _local14:Number = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
var _local15:Number = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local14) + (_local2.col2.x * _local15));
_local15 = ((_local2.col1.y * _local14) + (_local2.col2.y * _local15));
_local14 = _local3;
_local2 = _local5.m_xf.R;
var _local16:Number = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
var _local17:Number = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local16) + (_local2.col2.x * _local17));
_local17 = ((_local2.col1.y * _local16) + (_local2.col2.y * _local17));
_local16 = _local3;
var _local19:Number = (_local9 - _local7);
var _local20:Number = (-(m_angularMass) * _local19);
var _local21:Number = m_angularImpulse;
_local18 = (_arg1.dt * m_maxTorque);
m_angularImpulse = b2Math.Clamp((m_angularImpulse + _local20), -(_local18), _local18);
_local20 = (m_angularImpulse - _local21);
_local7 = (_local7 - (_local12 * _local20));
_local9 = (_local9 + (_local13 * _local20));
var _local22:Number = (((_local8.x - (_local9 * _local17)) - _local6.x) + (_local7 * _local15));
var _local23:Number = (((_local8.y + (_local9 * _local16)) - _local6.y) - (_local7 * _local14));
var _local24:b2Vec2 = b2Math.MulMV(m_linearMass, new b2Vec2(-(_local22), -(_local23)));
var _local25:b2Vec2 = m_linearImpulse.Copy();
m_linearImpulse.Add(_local24);
_local18 = (_arg1.dt * m_maxForce);
if (m_linearImpulse.LengthSquared() > (_local18 * _local18)){
m_linearImpulse.Normalize();
m_linearImpulse.Multiply(_local18);
};
_local24 = b2Math.SubtractVV(m_linearImpulse, _local25);
_local6.x = (_local6.x - (_local10 * _local24.x));
_local6.y = (_local6.y - (_local10 * _local24.y));
_local7 = (_local7 - (_local12 * ((_local14 * _local24.y) - (_local15 * _local24.x))));
_local8.x = (_local8.x + (_local11 * _local24.x));
_local8.y = (_local8.y + (_local11 * _local24.y));
_local9 = (_local9 + (_local13 * ((_local16 * _local24.y) - (_local17 * _local24.x))));
_local4.m_angularVelocity = _local7;
_local5.m_angularVelocity = _local9;
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
return (true);
}
}
}//package Box2D.Dynamics.Joints
Section 63
//b2FrictionJointDef (Box2D.Dynamics.Joints.b2FrictionJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2FrictionJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var maxForce:Number;
public var maxTorque:Number;
public function b2FrictionJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_frictionJoint;
maxForce = 0;
maxTorque = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA.SetV(bodyA.GetLocalPoint(_arg3));
localAnchorB.SetV(bodyB.GetLocalPoint(_arg3));
}
}
}//package Box2D.Dynamics.Joints
Section 64
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2GearJoint extends b2Joint {
private var m_ground1:b2Body;
private var m_ground2:b2Body;
private var m_revolute1:b2RevoluteJoint;
private var m_prismatic1:b2PrismaticJoint;
private var m_revolute2:b2RevoluteJoint;
private var m_prismatic2:b2PrismaticJoint;
private var m_groundAnchor1:b2Vec2;
private var m_groundAnchor2:b2Vec2;
private var m_localAnchor1:b2Vec2;
private var m_localAnchor2:b2Vec2;
private var m_J:b2Jacobian;
private var m_constant:Number;
private var m_ratio:Number;
private var m_mass:Number;
private var m_impulse:Number;
public function b2GearJoint(_arg1:b2GearJointDef){
var _local4:Number;
var _local5:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_J = new b2Jacobian();
super(_arg1);
var _local2:int = _arg1.joint1.m_type;
var _local3:int = _arg1.joint2.m_type;
m_revolute1 = null;
m_prismatic1 = null;
m_revolute2 = null;
m_prismatic2 = null;
m_ground1 = _arg1.joint1.GetBodyA();
m_bodyA = _arg1.joint1.GetBodyB();
if (_local2 == b2Joint.e_revoluteJoint){
m_revolute1 = (_arg1.joint1 as b2RevoluteJoint);
m_groundAnchor1.SetV(m_revolute1.m_localAnchor1);
m_localAnchor1.SetV(m_revolute1.m_localAnchor2);
_local4 = m_revolute1.GetJointAngle();
} else {
m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint);
m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1);
m_localAnchor1.SetV(m_prismatic1.m_localAnchor2);
_local4 = m_prismatic1.GetJointTranslation();
};
m_ground2 = _arg1.joint2.GetBodyA();
m_bodyB = _arg1.joint2.GetBodyB();
if (_local3 == b2Joint.e_revoluteJoint){
m_revolute2 = (_arg1.joint2 as b2RevoluteJoint);
m_groundAnchor2.SetV(m_revolute2.m_localAnchor1);
m_localAnchor2.SetV(m_revolute2.m_localAnchor2);
_local5 = m_revolute2.GetJointAngle();
} else {
m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint);
m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1);
m_localAnchor2.SetV(m_prismatic2.m_localAnchor2);
_local5 = m_prismatic2.GetJointTranslation();
};
m_ratio = _arg1.ratio;
m_constant = (_local4 + (m_ratio * _local5));
m_impulse = 0;
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2(((_arg1 * m_impulse) * m_J.linearB.x), ((_arg1 * m_impulse) * m_J.linearB.y)));
}
override public function GetReactionTorque(_arg1:Number):Number{
var _local2:b2Mat22 = m_bodyB.m_xf.R;
var _local3:Number = (m_localAnchor1.x - m_bodyB.m_sweep.localCenter.x);
var _local4:Number = (m_localAnchor1.y - m_bodyB.m_sweep.localCenter.y);
var _local5:Number = ((_local2.col1.x * _local3) + (_local2.col2.x * _local4));
_local4 = ((_local2.col1.y * _local3) + (_local2.col2.y * _local4));
_local3 = _local5;
var _local6:Number = (m_impulse * m_J.linearB.x);
var _local7:Number = (m_impulse * m_J.linearB.y);
return ((_arg1 * (((m_impulse * m_J.angularB) - (_local3 * _local7)) + (_local4 * _local6))));
}
public function GetRatio():Number{
return (m_ratio);
}
public function SetRatio(_arg1:Number):void{
m_ratio = _arg1;
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local2:b2Body = m_ground1;
var _local3:b2Body = m_ground2;
_local4 = m_bodyA;
var _local5:b2Body = m_bodyB;
var _local14:Number = 0;
m_J.SetZero();
if (m_revolute1){
m_J.angularA = -1;
_local14 = (_local14 + _local4.m_invI);
} else {
_local10 = _local2.m_xf.R;
_local11 = m_prismatic1.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local4.m_xf.R;
_local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linearA.Set(-(_local6), -(_local7));
m_J.angularA = -(_local12);
_local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12)));
};
if (m_revolute2){
m_J.angularB = -(m_ratio);
_local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI));
} else {
_local10 = _local3.m_xf.R;
_local11 = m_prismatic2.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linearB.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7));
m_J.angularB = (-(m_ratio) * _local12);
_local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12))));
};
m_mass = ((_local14 > 0)) ? (1 / _local14) : 0;
if (_arg1.warmStarting){
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * m_impulse) * m_J.linearA.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * m_impulse) * m_J.linearA.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * m_impulse) * m_J.angularA));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * m_impulse) * m_J.linearB.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * m_impulse) * m_J.linearB.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * m_impulse) * m_J.angularB));
} else {
m_impulse = 0;
};
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
var _local4:Number = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
var _local5:Number = (-(m_mass) * _local4);
m_impulse = (m_impulse + _local5);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local5) * m_J.linearA.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local5) * m_J.linearA.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local5) * m_J.angularA));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local5) * m_J.linearB.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local5) * m_J.linearB.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local5) * m_J.angularB));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local5:Number;
var _local6:Number;
var _local2:Number = 0;
var _local3:b2Body = m_bodyA;
var _local4:b2Body = m_bodyB;
if (m_revolute1){
_local5 = m_revolute1.GetJointAngle();
} else {
_local5 = m_prismatic1.GetJointTranslation();
};
if (m_revolute2){
_local6 = m_revolute2.GetJointAngle();
} else {
_local6 = m_prismatic2.GetJointTranslation();
};
var _local7:Number = (m_constant - (_local5 + (m_ratio * _local6)));
var _local8:Number = (-(m_mass) * _local7);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local8) * m_J.linearA.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local8) * m_J.linearA.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local8) * m_J.angularA));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local4.m_invMass * _local8) * m_J.linearB.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local4.m_invMass * _local8) * m_J.linearB.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local4.m_invI * _local8) * m_J.angularB));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
return ((_local2 < b2Settings.b2_linearSlop));
}
}
}//package Box2D.Dynamics.Joints
Section 65
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef)
package Box2D.Dynamics.Joints {
public class b2GearJointDef extends b2JointDef {
public var joint1:b2Joint;
public var joint2:b2Joint;
public var ratio:Number;
public function b2GearJointDef(){
type = b2Joint.e_gearJoint;
joint1 = null;
joint2 = null;
ratio = 1;
}
}
}//package Box2D.Dynamics.Joints
Section 66
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2Jacobian {
public var linearA:b2Vec2;
public var angularA:Number;
public var linearB:b2Vec2;
public var angularB:Number;
public function b2Jacobian(){
linearA = new b2Vec2();
linearB = new b2Vec2();
super();
}
public function SetZero():void{
linearA.SetZero();
angularA = 0;
linearB.SetZero();
angularB = 0;
}
public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{
linearA.SetV(_arg1);
angularA = _arg2;
linearB.SetV(_arg3);
angularB = _arg4;
}
public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{
return ((((((linearA.x * _arg1.x) + (linearA.y * _arg1.y)) + (angularA * _arg2)) + ((linearB.x * _arg3.x) + (linearB.y * _arg3.y))) + (angularB * _arg4)));
}
}
}//package Box2D.Dynamics.Joints
Section 67
//b2Joint (Box2D.Dynamics.Joints.b2Joint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2Joint {
b2internal var m_type:int;
b2internal var m_prev:b2Joint;
b2internal var m_next:b2Joint;
b2internal var m_edgeA:b2JointEdge;
b2internal var m_edgeB:b2JointEdge;
b2internal var m_bodyA:b2Body;
b2internal var m_bodyB:b2Body;
b2internal var m_islandFlag:Boolean;
b2internal var m_collideConnected:Boolean;
private var m_userData;
b2internal var m_localCenterA:b2Vec2;
b2internal var m_localCenterB:b2Vec2;
b2internal var m_invMassA:Number;
b2internal var m_invMassB:Number;
b2internal var m_invIA:Number;
b2internal var m_invIB:Number;
b2internal static const e_unknownJoint:int = 0;
b2internal static const e_revoluteJoint:int = 1;
b2internal static const e_prismaticJoint:int = 2;
b2internal static const e_distanceJoint:int = 3;
b2internal static const e_pulleyJoint:int = 4;
b2internal static const e_mouseJoint:int = 5;
b2internal static const e_gearJoint:int = 6;
b2internal static const e_lineJoint:int = 7;
b2internal static const e_weldJoint:int = 8;
b2internal static const e_frictionJoint:int = 9;
b2internal static const e_inactiveLimit:int = 0;
b2internal static const e_atLowerLimit:int = 1;
b2internal static const e_atUpperLimit:int = 2;
b2internal static const e_equalLimits:int = 3;
public function b2Joint(_arg1:b2JointDef){
m_edgeA = new b2JointEdge();
m_edgeB = new b2JointEdge();
m_localCenterA = new b2Vec2();
m_localCenterB = new b2Vec2();
super();
b2Settings.b2Assert(!((_arg1.bodyA == _arg1.bodyB)));
m_type = _arg1.type;
m_prev = null;
m_next = null;
m_bodyA = _arg1.bodyA;
m_bodyB = _arg1.bodyB;
m_collideConnected = _arg1.collideConnected;
m_islandFlag = false;
m_userData = _arg1.userData;
}
public function GetType():int{
return (m_type);
}
public function GetAnchorA():b2Vec2{
return (null);
}
public function GetAnchorB():b2Vec2{
return (null);
}
public function GetReactionForce(_arg1:Number):b2Vec2{
return (null);
}
public function GetReactionTorque(_arg1:Number):Number{
return (0);
}
public function GetBodyA():b2Body{
return (m_bodyA);
}
public function GetBodyB():b2Body{
return (m_bodyB);
}
public function GetNext():b2Joint{
return (m_next);
}
public function GetUserData(){
return (m_userData);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function IsActive():Boolean{
return (((m_bodyA.IsActive()) && (m_bodyB.IsActive())));
}
b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
}
b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
}
b2internal function FinalizeVelocityConstraints():void{
}
b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
return (false);
}
b2internal static function Create(_arg1:b2JointDef, _arg2):b2Joint{
var _local3:b2Joint;
switch (_arg1.type){
case e_distanceJoint:
_local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef));
break;
case e_mouseJoint:
_local3 = new b2MouseJoint((_arg1 as b2MouseJointDef));
break;
case e_prismaticJoint:
_local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef));
break;
case e_revoluteJoint:
_local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef));
break;
case e_pulleyJoint:
_local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef));
break;
case e_gearJoint:
_local3 = new b2GearJoint((_arg1 as b2GearJointDef));
break;
case e_lineJoint:
_local3 = new b2LineJoint((_arg1 as b2LineJointDef));
break;
case e_weldJoint:
_local3 = new b2WeldJoint((_arg1 as b2WeldJointDef));
break;
case e_frictionJoint:
_local3 = new b2FrictionJoint((_arg1 as b2FrictionJointDef));
break;
default:
break;
};
return (_local3);
}
b2internal static function Destroy(_arg1:b2Joint, _arg2):void{
}
}
}//package Box2D.Dynamics.Joints
Section 68
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointDef {
public var type:int;
public var userData;
public var bodyA:b2Body;
public var bodyB:b2Body;
public var collideConnected:Boolean;
public function b2JointDef(){
type = b2Joint.e_unknownJoint;
userData = null;
bodyA = null;
bodyB = null;
collideConnected = false;
}
}
}//package Box2D.Dynamics.Joints
Section 69
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointEdge {
public var other:b2Body;
public var joint:b2Joint;
public var prev:b2JointEdge;
public var next:b2JointEdge;
}
}//package Box2D.Dynamics.Joints
Section 70
//b2LineJoint (Box2D.Dynamics.Joints.b2LineJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2LineJoint extends b2Joint {
b2internal var m_localAnchor1:b2Vec2;
b2internal var m_localAnchor2:b2Vec2;
b2internal var m_localXAxis1:b2Vec2;
private var m_localYAxis1:b2Vec2;
private var m_axis:b2Vec2;
private var m_perp:b2Vec2;
private var m_s1:Number;
private var m_s2:Number;
private var m_a1:Number;
private var m_a2:Number;
private var m_K:b2Mat22;
private var m_impulse:b2Vec2;
private var m_motorMass:Number;
private var m_motorImpulse:Number;
private var m_lowerTranslation:Number;
private var m_upperTranslation:Number;
private var m_maxMotorForce:Number;
private var m_motorSpeed:Number;
private var m_enableLimit:Boolean;
private var m_enableMotor:Boolean;
private var m_limitState:int;
public function b2LineJoint(_arg1:b2LineJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_axis = new b2Vec2();
m_perp = new b2Vec2();
m_K = new b2Mat22();
m_impulse = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_localXAxis1.SetV(_arg1.localAxisA);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_impulse.SetZero();
m_motorMass = 0;
m_motorImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
m_limitState = e_inactiveLimit;
m_axis.SetZero();
m_perp.SetZero();
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.y) * m_axis.x))), (_arg1 * ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.y) * m_axis.y)))));
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_impulse.y));
}
public function GetJointTranslation():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_bodyA;
var _local2:b2Body = m_bodyB;
var _local4:b2Vec2 = _local1.GetWorldPoint(m_localAnchor1);
var _local5:b2Vec2 = _local2.GetWorldPoint(m_localAnchor2);
var _local6:Number = (_local5.x - _local4.x);
var _local7:Number = (_local5.y - _local4.y);
var _local8:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local9:Number = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function GetJointSpeed():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_bodyA;
var _local2:b2Body = m_bodyB;
_local3 = _local1.m_xf.R;
var _local4:Number = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
var _local5:Number = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
var _local7:Number = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
var _local9:Number = (_local1.m_sweep.c.x + _local4);
var _local10:Number = (_local1.m_sweep.c.y + _local5);
var _local11:Number = (_local2.m_sweep.c.x + _local7);
var _local12:Number = (_local2.m_sweep.c.y + _local8);
var _local13:Number = (_local11 - _local9);
var _local14:Number = (_local12 - _local10);
var _local15:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local16:b2Vec2 = _local1.m_linearVelocity;
var _local17:b2Vec2 = _local2.m_linearVelocity;
var _local18:Number = _local1.m_angularVelocity;
var _local19:Number = _local2.m_angularVelocity;
var _local20:Number = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function EnableLimit(_arg1:Boolean):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_enableLimit = _arg1;
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function EnableMotor(_arg1:Boolean):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_enableMotor = _arg1;
}
public function SetMotorSpeed(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_motorSpeed = _arg1;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
public function SetMaxMotorForce(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_maxMotorForce = _arg1;
}
public function GetMaxMotorForce():Number{
return (m_maxMotorForce);
}
public function GetMotorForce():Number{
return (m_motorImpulse);
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local5:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
m_localCenterA.SetV(_local2.GetLocalCenter());
m_localCenterB.SetV(_local3.GetLocalCenter());
var _local6:b2Transform = _local2.GetTransform();
var _local7:b2Transform = _local3.GetTransform();
_local4 = _local2.m_xf.R;
var _local8:Number = (m_localAnchor1.x - m_localCenterA.x);
var _local9:Number = (m_localAnchor1.y - m_localCenterA.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local4 = _local3.m_xf.R;
var _local10:Number = (m_localAnchor2.x - m_localCenterB.x);
var _local11:Number = (m_localAnchor2.y - m_localCenterB.y);
_local5 = ((_local4.col1.x * _local10) + (_local4.col2.x * _local11));
_local11 = ((_local4.col1.y * _local10) + (_local4.col2.y * _local11));
_local10 = _local5;
var _local12:Number = (((_local3.m_sweep.c.x + _local10) - _local2.m_sweep.c.x) - _local8);
var _local13:Number = (((_local3.m_sweep.c.y + _local11) - _local2.m_sweep.c.y) - _local9);
m_invMassA = _local2.m_invMass;
m_invMassB = _local3.m_invMass;
m_invIA = _local2.m_invI;
m_invIB = _local3.m_invI;
m_axis.SetV(b2Math.MulMV(_local6.R, m_localXAxis1));
m_a1 = (((_local12 + _local8) * m_axis.y) - ((_local13 + _local9) * m_axis.x));
m_a2 = ((_local10 * m_axis.y) - (_local11 * m_axis.x));
m_motorMass = (((m_invMassA + m_invMassB) + ((m_invIA * m_a1) * m_a1)) + ((m_invIB * m_a2) * m_a2));
m_motorMass = ((m_motorMass > Number.MIN_VALUE)) ? (1 / m_motorMass) : 0;
m_perp.SetV(b2Math.MulMV(_local6.R, m_localYAxis1));
m_s1 = (((_local12 + _local8) * m_perp.y) - ((_local13 + _local9) * m_perp.x));
m_s2 = ((_local10 * m_perp.y) - (_local11 * m_perp.x));
var _local14:Number = m_invMassA;
var _local15:Number = m_invMassB;
var _local16:Number = m_invIA;
var _local17:Number = m_invIB;
m_K.col1.x = (((_local14 + _local15) + ((_local16 * m_s1) * m_s1)) + ((_local17 * m_s2) * m_s2));
m_K.col1.y = (((_local16 * m_s1) * m_a1) + ((_local17 * m_s2) * m_a2));
m_K.col2.x = m_K.col1.y;
m_K.col2.y = (((_local14 + _local15) + ((_local16 * m_a1) * m_a1)) + ((_local17 * m_a2) * m_a2));
if (m_enableLimit){
_local18 = ((m_axis.x * _local12) + (m_axis.y * _local13));
if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local18 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitState = e_atLowerLimit;
m_impulse.y = 0;
};
} else {
if (_local18 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitState = e_atUpperLimit;
m_impulse.y = 0;
};
} else {
m_limitState = e_inactiveLimit;
m_impulse.y = 0;
};
};
};
} else {
m_limitState = e_inactiveLimit;
};
if (m_enableMotor == false){
m_motorImpulse = 0;
};
if (_arg1.warmStarting){
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
m_motorImpulse = (m_motorImpulse * _arg1.dtRatio);
_local19 = ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.y) * m_axis.x));
_local20 = ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.y) * m_axis.y));
_local21 = ((m_impulse.x * m_s1) + ((m_motorImpulse + m_impulse.y) * m_a1));
_local22 = ((m_impulse.x * m_s2) + ((m_motorImpulse + m_impulse.y) * m_a2));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (m_invMassA * _local19));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (m_invMassA * _local20));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (m_invIA * _local21));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (m_invMassB * _local19));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (m_invMassB * _local20));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (m_invIB * _local22));
} else {
m_impulse.SetZero();
m_motorImpulse = 0;
};
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:b2Vec2;
var _local19:b2Vec2;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
var _local4:b2Vec2 = _local2.m_linearVelocity;
var _local5:Number = _local2.m_angularVelocity;
var _local6:b2Vec2 = _local3.m_linearVelocity;
var _local7:Number = _local3.m_angularVelocity;
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local13 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5));
_local14 = (m_motorMass * (m_motorSpeed - _local13));
_local15 = m_motorImpulse;
_local16 = (_arg1.dt * m_maxMotorForce);
m_motorImpulse = b2Math.Clamp((m_motorImpulse + _local14), -(_local16), _local16);
_local14 = (m_motorImpulse - _local15);
_local8 = (_local14 * m_axis.x);
_local9 = (_local14 * m_axis.y);
_local10 = (_local14 * m_a1);
_local11 = (_local14 * m_a2);
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
};
var _local12:Number = ((((m_perp.x * (_local6.x - _local4.x)) + (m_perp.y * (_local6.y - _local4.y))) + (m_s2 * _local7)) - (m_s1 * _local5));
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local17 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5));
_local18 = m_impulse.Copy();
_local19 = m_K.Solve(new b2Vec2(), -(_local12), -(_local17));
m_impulse.Add(_local19);
if (m_limitState == e_atLowerLimit){
m_impulse.y = b2Math.Max(m_impulse.y, 0);
} else {
if (m_limitState == e_atUpperLimit){
m_impulse.y = b2Math.Min(m_impulse.y, 0);
};
};
_local20 = (-(_local12) - ((m_impulse.y - _local18.y) * m_K.col2.x));
if (m_K.col1.x != 0){
_local21 = ((_local20 / m_K.col1.x) + _local18.x);
} else {
_local21 = _local18.x;
};
m_impulse.x = _local21;
_local19.x = (m_impulse.x - _local18.x);
_local19.y = (m_impulse.y - _local18.y);
_local8 = ((_local19.x * m_perp.x) + (_local19.y * m_axis.x));
_local9 = ((_local19.x * m_perp.y) + (_local19.y * m_axis.y));
_local10 = ((_local19.x * m_s1) + (_local19.y * m_a1));
_local11 = ((_local19.x * m_s2) + (_local19.y * m_a2));
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
} else {
if (m_K.col1.x != 0){
_local22 = (-(_local12) / m_K.col1.x);
} else {
_local22 = 0;
};
m_impulse.x = (m_impulse.x + _local22);
_local8 = (_local22 * m_perp.x);
_local9 = (_local22 * m_perp.y);
_local10 = (_local22 * m_s1);
_local11 = (_local22 * m_s2);
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
};
_local2.m_linearVelocity.SetV(_local4);
_local2.m_angularVelocity = _local5;
_local3.m_linearVelocity.SetV(_local6);
_local3.m_angularVelocity = _local7;
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:Number;
var _local10:b2Mat22;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local4:b2Body = m_bodyA;
var _local5:b2Body = m_bodyB;
var _local6:b2Vec2 = _local4.m_sweep.c;
var _local7:Number = _local4.m_sweep.a;
var _local8:b2Vec2 = _local5.m_sweep.c;
var _local9:Number = _local5.m_sweep.a;
var _local16:Number = 0;
var _local17:Number = 0;
var _local18:Boolean;
var _local19:Number = 0;
var _local20:b2Mat22 = b2Mat22.FromAngle(_local7);
var _local21:b2Mat22 = b2Mat22.FromAngle(_local9);
_local10 = _local20;
var _local22:Number = (m_localAnchor1.x - m_localCenterA.x);
var _local23:Number = (m_localAnchor1.y - m_localCenterA.y);
_local11 = ((_local10.col1.x * _local22) + (_local10.col2.x * _local23));
_local23 = ((_local10.col1.y * _local22) + (_local10.col2.y * _local23));
_local22 = _local11;
_local10 = _local21;
var _local24:Number = (m_localAnchor2.x - m_localCenterB.x);
var _local25:Number = (m_localAnchor2.y - m_localCenterB.y);
_local11 = ((_local10.col1.x * _local24) + (_local10.col2.x * _local25));
_local25 = ((_local10.col1.y * _local24) + (_local10.col2.y * _local25));
_local24 = _local11;
var _local26:Number = (((_local8.x + _local24) - _local6.x) - _local22);
var _local27:Number = (((_local8.y + _local25) - _local6.y) - _local23);
if (m_enableLimit){
m_axis = b2Math.MulMV(_local20, m_localXAxis1);
m_a1 = (((_local26 + _local22) * m_axis.y) - ((_local27 + _local23) * m_axis.x));
m_a2 = ((_local24 * m_axis.y) - (_local25 * m_axis.x));
_local34 = ((m_axis.x * _local26) + (m_axis.y * _local27));
if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
_local19 = b2Math.Clamp(_local34, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local16 = b2Math.Abs(_local34);
_local18 = true;
} else {
if (_local34 <= m_lowerTranslation){
_local19 = b2Math.Clamp(((_local34 - m_lowerTranslation) + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local16 = (m_lowerTranslation - _local34);
_local18 = true;
} else {
if (_local34 >= m_upperTranslation){
_local19 = b2Math.Clamp(((_local34 - m_upperTranslation) + b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local16 = (_local34 - m_upperTranslation);
_local18 = true;
};
};
};
};
m_perp = b2Math.MulMV(_local20, m_localYAxis1);
m_s1 = (((_local26 + _local22) * m_perp.y) - ((_local27 + _local23) * m_perp.x));
m_s2 = ((_local24 * m_perp.y) - (_local25 * m_perp.x));
var _local28:b2Vec2 = new b2Vec2();
var _local29:Number = ((m_perp.x * _local26) + (m_perp.y * _local27));
_local16 = b2Math.Max(_local16, b2Math.Abs(_local29));
_local17 = 0;
if (_local18){
_local12 = m_invMassA;
_local13 = m_invMassB;
_local14 = m_invIA;
_local15 = m_invIB;
m_K.col1.x = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2));
m_K.col1.y = (((_local14 * m_s1) * m_a1) + ((_local15 * m_s2) * m_a2));
m_K.col2.x = m_K.col1.y;
m_K.col2.y = (((_local12 + _local13) + ((_local14 * m_a1) * m_a1)) + ((_local15 * m_a2) * m_a2));
m_K.Solve(_local28, -(_local29), -(_local19));
} else {
_local12 = m_invMassA;
_local13 = m_invMassB;
_local14 = m_invIA;
_local15 = m_invIB;
_local35 = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2));
if (_local35 != 0){
_local36 = (-(_local29) / _local35);
} else {
_local36 = 0;
};
_local28.x = _local36;
_local28.y = 0;
};
var _local30:Number = ((_local28.x * m_perp.x) + (_local28.y * m_axis.x));
var _local31:Number = ((_local28.x * m_perp.y) + (_local28.y * m_axis.y));
var _local32:Number = ((_local28.x * m_s1) + (_local28.y * m_a1));
var _local33:Number = ((_local28.x * m_s2) + (_local28.y * m_a2));
_local6.x = (_local6.x - (m_invMassA * _local30));
_local6.y = (_local6.y - (m_invMassA * _local31));
_local7 = (_local7 - (m_invIA * _local32));
_local8.x = (_local8.x + (m_invMassB * _local30));
_local8.y = (_local8.y + (m_invMassB * _local31));
_local9 = (_local9 + (m_invIB * _local33));
_local4.m_sweep.a = _local7;
_local5.m_sweep.a = _local9;
_local4.SynchronizeTransform();
_local5.SynchronizeTransform();
return ((((_local16 <= b2Settings.b2_linearSlop)) && ((_local17 <= b2Settings.b2_angularSlop))));
}
}
}//package Box2D.Dynamics.Joints
Section 71
//b2LineJointDef (Box2D.Dynamics.Joints.b2LineJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2LineJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var localAxisA:b2Vec2;
public var enableLimit:Boolean;
public var lowerTranslation:Number;
public var upperTranslation:Number;
public var enableMotor:Boolean;
public var maxMotorForce:Number;
public var motorSpeed:Number;
public function b2LineJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
localAxisA = new b2Vec2();
super();
type = b2Joint.e_lineJoint;
localAxisA.Set(1, 0);
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA = bodyA.GetLocalPoint(_arg3);
localAnchorB = bodyB.GetLocalPoint(_arg3);
localAxisA = bodyA.GetLocalVector(_arg4);
}
}
}//package Box2D.Dynamics.Joints
Section 72
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2MouseJoint extends b2Joint {
private var K:b2Mat22;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var m_localAnchor:b2Vec2;
private var m_target:b2Vec2;
private var m_impulse:b2Vec2;
private var m_mass:b2Mat22;
private var m_C:b2Vec2;
private var m_maxForce:Number;
private var m_frequencyHz:Number;
private var m_dampingRatio:Number;
private var m_beta:Number;
private var m_gamma:Number;
public function b2MouseJoint(_arg1:b2MouseJointDef){
var _local2:Number;
var _local4:b2Mat22;
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
m_localAnchor = new b2Vec2();
m_target = new b2Vec2();
m_impulse = new b2Vec2();
m_mass = new b2Mat22();
m_C = new b2Vec2();
super(_arg1);
m_target.SetV(_arg1.target);
_local2 = (m_target.x - m_bodyB.m_xf.position.x);
var _local3:Number = (m_target.y - m_bodyB.m_xf.position.y);
_local4 = m_bodyB.m_xf.R;
m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y));
m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y));
m_maxForce = _arg1.maxForce;
m_impulse.SetZero();
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_beta = 0;
m_gamma = 0;
}
override public function GetAnchorA():b2Vec2{
return (m_target);
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y)));
}
override public function GetReactionTorque(_arg1:Number):Number{
return (0);
}
public function GetTarget():b2Vec2{
return (m_target);
}
public function SetTarget(_arg1:b2Vec2):void{
if (m_bodyB.IsAwake() == false){
m_bodyB.SetAwake(true);
};
m_target = _arg1;
}
public function GetMaxForce():Number{
return (m_maxForce);
}
public function SetMaxForce(_arg1:Number):void{
m_maxForce = _arg1;
}
public function GetFrequency():Number{
return (m_frequencyHz);
}
public function SetFrequency(_arg1:Number):void{
m_frequencyHz = _arg1;
}
public function GetDampingRatio():Number{
return (m_dampingRatio);
}
public function SetDampingRatio(_arg1:Number):void{
m_dampingRatio = _arg1;
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local7:b2Mat22;
var _local11:Number;
var _local12:Number;
var _local2:b2Body = m_bodyB;
var _local3:Number = _local2.GetMass();
var _local4:Number = ((2 * Math.PI) * m_frequencyHz);
var _local5:Number = (((2 * _local3) * m_dampingRatio) * _local4);
var _local6:Number = ((_local3 * _local4) * _local4);
m_gamma = (_arg1.dt * (_local5 + (_arg1.dt * _local6)));
m_gamma = ((m_gamma)!=0) ? (1 / m_gamma) : 0;
m_beta = ((_arg1.dt * _local6) * m_gamma);
_local7 = _local2.m_xf.R;
var _local8:Number = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
var _local10:Number = ((_local7.col1.x * _local8) + (_local7.col2.x * _local9));
_local9 = ((_local7.col1.y * _local8) + (_local7.col2.y * _local9));
_local8 = _local10;
_local11 = _local2.m_invMass;
_local12 = _local2.m_invI;
K1.col1.x = _local11;
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = _local11;
K2.col1.x = ((_local12 * _local9) * _local9);
K2.col2.x = ((-(_local12) * _local8) * _local9);
K2.col1.y = ((-(_local12) * _local8) * _local9);
K2.col2.y = ((_local12 * _local8) * _local8);
K.SetM(K1);
K.AddM(K2);
K.col1.x = (K.col1.x + m_gamma);
K.col2.y = (K.col2.y + m_gamma);
K.GetInverse(m_mass);
m_C.x = ((_local2.m_sweep.c.x + _local8) - m_target.x);
m_C.y = ((_local2.m_sweep.c.y + _local9) - m_target.y);
_local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98);
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local11 * m_impulse.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local11 * m_impulse.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * ((_local8 * m_impulse.y) - (_local9 * m_impulse.x))));
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local2:b2Body = m_bodyB;
_local3 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7));
_local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7));
_local6 = _local4;
var _local8:Number = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7));
var _local9:Number = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6));
_local3 = m_mass;
_local4 = ((_local8 + (m_beta * m_C.x)) + (m_gamma * m_impulse.x));
_local5 = ((_local9 + (m_beta * m_C.y)) + (m_gamma * m_impulse.y));
var _local10:Number = -(((_local3.col1.x * _local4) + (_local3.col2.x * _local5)));
var _local11:Number = -(((_local3.col1.y * _local4) + (_local3.col2.y * _local5)));
var _local12:Number = m_impulse.x;
var _local13:Number = m_impulse.y;
m_impulse.x = (m_impulse.x + _local10);
m_impulse.y = (m_impulse.y + _local11);
var _local14:Number = (_arg1.dt * m_maxForce);
if (m_impulse.LengthSquared() > (_local14 * _local14)){
m_impulse.Multiply((_local14 / m_impulse.Length()));
};
_local10 = (m_impulse.x - _local12);
_local11 = (m_impulse.y - _local13);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local10));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local11));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local11) - (_local7 * _local10))));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
return (true);
}
}
}//package Box2D.Dynamics.Joints
Section 73
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2MouseJointDef extends b2JointDef {
public var target:b2Vec2;
public var maxForce:Number;
public var frequencyHz:Number;
public var dampingRatio:Number;
public function b2MouseJointDef(){
target = new b2Vec2();
super();
type = b2Joint.e_mouseJoint;
maxForce = 0;
frequencyHz = 5;
dampingRatio = 0.7;
}
}
}//package Box2D.Dynamics.Joints
Section 74
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PrismaticJoint extends b2Joint {
b2internal var m_localAnchor1:b2Vec2;
b2internal var m_localAnchor2:b2Vec2;
b2internal var m_localXAxis1:b2Vec2;
private var m_localYAxis1:b2Vec2;
private var m_refAngle:Number;
private var m_axis:b2Vec2;
private var m_perp:b2Vec2;
private var m_s1:Number;
private var m_s2:Number;
private var m_a1:Number;
private var m_a2:Number;
private var m_K:b2Mat33;
private var m_impulse:b2Vec3;
private var m_motorMass:Number;
private var m_motorImpulse:Number;
private var m_lowerTranslation:Number;
private var m_upperTranslation:Number;
private var m_maxMotorForce:Number;
private var m_motorSpeed:Number;
private var m_enableLimit:Boolean;
private var m_enableMotor:Boolean;
private var m_limitState:int;
public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_axis = new b2Vec2();
m_perp = new b2Vec2();
m_K = new b2Mat33();
m_impulse = new b2Vec3();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_localXAxis1.SetV(_arg1.localAxisA);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_refAngle = _arg1.referenceAngle;
m_impulse.SetZero();
m_motorMass = 0;
m_motorImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
m_limitState = e_inactiveLimit;
m_axis.SetZero();
m_perp.SetZero();
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.z) * m_axis.x))), (_arg1 * ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.z) * m_axis.y)))));
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_impulse.y));
}
public function GetJointTranslation():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_bodyA;
var _local2:b2Body = m_bodyB;
var _local4:b2Vec2 = _local1.GetWorldPoint(m_localAnchor1);
var _local5:b2Vec2 = _local2.GetWorldPoint(m_localAnchor2);
var _local6:Number = (_local5.x - _local4.x);
var _local7:Number = (_local5.y - _local4.y);
var _local8:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local9:Number = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function GetJointSpeed():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_bodyA;
var _local2:b2Body = m_bodyB;
_local3 = _local1.m_xf.R;
var _local4:Number = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
var _local5:Number = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
var _local7:Number = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
var _local9:Number = (_local1.m_sweep.c.x + _local4);
var _local10:Number = (_local1.m_sweep.c.y + _local5);
var _local11:Number = (_local2.m_sweep.c.x + _local7);
var _local12:Number = (_local2.m_sweep.c.y + _local8);
var _local13:Number = (_local11 - _local9);
var _local14:Number = (_local12 - _local10);
var _local15:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local16:b2Vec2 = _local1.m_linearVelocity;
var _local17:b2Vec2 = _local2.m_linearVelocity;
var _local18:Number = _local1.m_angularVelocity;
var _local19:Number = _local2.m_angularVelocity;
var _local20:Number = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function EnableLimit(_arg1:Boolean):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_enableLimit = _arg1;
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function EnableMotor(_arg1:Boolean):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_enableMotor = _arg1;
}
public function SetMotorSpeed(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_motorSpeed = _arg1;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
public function SetMaxMotorForce(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_maxMotorForce = _arg1;
}
public function GetMotorForce():Number{
return (m_motorImpulse);
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local5:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
m_localCenterA.SetV(_local2.GetLocalCenter());
m_localCenterB.SetV(_local3.GetLocalCenter());
var _local6:b2Transform = _local2.GetTransform();
var _local7:b2Transform = _local3.GetTransform();
_local4 = _local2.m_xf.R;
var _local8:Number = (m_localAnchor1.x - m_localCenterA.x);
var _local9:Number = (m_localAnchor1.y - m_localCenterA.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local4 = _local3.m_xf.R;
var _local10:Number = (m_localAnchor2.x - m_localCenterB.x);
var _local11:Number = (m_localAnchor2.y - m_localCenterB.y);
_local5 = ((_local4.col1.x * _local10) + (_local4.col2.x * _local11));
_local11 = ((_local4.col1.y * _local10) + (_local4.col2.y * _local11));
_local10 = _local5;
var _local12:Number = (((_local3.m_sweep.c.x + _local10) - _local2.m_sweep.c.x) - _local8);
var _local13:Number = (((_local3.m_sweep.c.y + _local11) - _local2.m_sweep.c.y) - _local9);
m_invMassA = _local2.m_invMass;
m_invMassB = _local3.m_invMass;
m_invIA = _local2.m_invI;
m_invIB = _local3.m_invI;
m_axis.SetV(b2Math.MulMV(_local6.R, m_localXAxis1));
m_a1 = (((_local12 + _local8) * m_axis.y) - ((_local13 + _local9) * m_axis.x));
m_a2 = ((_local10 * m_axis.y) - (_local11 * m_axis.x));
m_motorMass = (((m_invMassA + m_invMassB) + ((m_invIA * m_a1) * m_a1)) + ((m_invIB * m_a2) * m_a2));
if (m_motorMass > Number.MIN_VALUE){
m_motorMass = (1 / m_motorMass);
};
m_perp.SetV(b2Math.MulMV(_local6.R, m_localYAxis1));
m_s1 = (((_local12 + _local8) * m_perp.y) - ((_local13 + _local9) * m_perp.x));
m_s2 = ((_local10 * m_perp.y) - (_local11 * m_perp.x));
var _local14:Number = m_invMassA;
var _local15:Number = m_invMassB;
var _local16:Number = m_invIA;
var _local17:Number = m_invIB;
m_K.col1.x = (((_local14 + _local15) + ((_local16 * m_s1) * m_s1)) + ((_local17 * m_s2) * m_s2));
m_K.col1.y = ((_local16 * m_s1) + (_local17 * m_s2));
m_K.col1.z = (((_local16 * m_s1) * m_a1) + ((_local17 * m_s2) * m_a2));
m_K.col2.x = m_K.col1.y;
m_K.col2.y = (_local16 + _local17);
m_K.col2.z = ((_local16 * m_a1) + (_local17 * m_a2));
m_K.col3.x = m_K.col1.z;
m_K.col3.y = m_K.col2.z;
m_K.col3.z = (((_local14 + _local15) + ((_local16 * m_a1) * m_a1)) + ((_local17 * m_a2) * m_a2));
if (m_enableLimit){
_local18 = ((m_axis.x * _local12) + (m_axis.y * _local13));
if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local18 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitState = e_atLowerLimit;
m_impulse.z = 0;
};
} else {
if (_local18 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitState = e_atUpperLimit;
m_impulse.z = 0;
};
} else {
m_limitState = e_inactiveLimit;
m_impulse.z = 0;
};
};
};
} else {
m_limitState = e_inactiveLimit;
};
if (m_enableMotor == false){
m_motorImpulse = 0;
};
if (_arg1.warmStarting){
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
m_motorImpulse = (m_motorImpulse * _arg1.dtRatio);
_local19 = ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.z) * m_axis.x));
_local20 = ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.z) * m_axis.y));
_local21 = (((m_impulse.x * m_s1) + m_impulse.y) + ((m_motorImpulse + m_impulse.z) * m_a1));
_local22 = (((m_impulse.x * m_s2) + m_impulse.y) + ((m_motorImpulse + m_impulse.z) * m_a2));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (m_invMassA * _local19));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (m_invMassA * _local20));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (m_invIA * _local21));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (m_invMassB * _local19));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (m_invMassB * _local20));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (m_invIB * _local22));
} else {
m_impulse.SetZero();
m_motorImpulse = 0;
};
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:b2Vec3;
var _local20:b2Vec3;
var _local21:Number;
var _local22:Number;
var _local23:b2Vec2;
var _local24:b2Vec2;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
var _local4:b2Vec2 = _local2.m_linearVelocity;
var _local5:Number = _local2.m_angularVelocity;
var _local6:b2Vec2 = _local3.m_linearVelocity;
var _local7:Number = _local3.m_angularVelocity;
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local14 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5));
_local15 = (m_motorMass * (m_motorSpeed - _local14));
_local16 = m_motorImpulse;
_local17 = (_arg1.dt * m_maxMotorForce);
m_motorImpulse = b2Math.Clamp((m_motorImpulse + _local15), -(_local17), _local17);
_local15 = (m_motorImpulse - _local16);
_local8 = (_local15 * m_axis.x);
_local9 = (_local15 * m_axis.y);
_local10 = (_local15 * m_a1);
_local11 = (_local15 * m_a2);
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
};
var _local12:Number = ((((m_perp.x * (_local6.x - _local4.x)) + (m_perp.y * (_local6.y - _local4.y))) + (m_s2 * _local7)) - (m_s1 * _local5));
var _local13:Number = (_local7 - _local5);
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local18 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5));
_local19 = m_impulse.Copy();
_local20 = m_K.Solve33(new b2Vec3(), -(_local12), -(_local13), -(_local18));
m_impulse.Add(_local20);
if (m_limitState == e_atLowerLimit){
m_impulse.z = b2Math.Max(m_impulse.z, 0);
} else {
if (m_limitState == e_atUpperLimit){
m_impulse.z = b2Math.Min(m_impulse.z, 0);
};
};
_local21 = (-(_local12) - ((m_impulse.z - _local19.z) * m_K.col3.x));
_local22 = (-(_local13) - ((m_impulse.z - _local19.z) * m_K.col3.y));
_local23 = m_K.Solve22(new b2Vec2(), _local21, _local22);
m_K.Solve22(new b2Vec2(), _local21, _local22).x = (_local23.x + _local19.x);
_local23.y = (_local23.y + _local19.y);
m_impulse.x = _local23.x;
m_impulse.y = _local23.y;
_local20.x = (m_impulse.x - _local19.x);
_local20.y = (m_impulse.y - _local19.y);
_local20.z = (m_impulse.z - _local19.z);
_local8 = ((_local20.x * m_perp.x) + (_local20.z * m_axis.x));
_local9 = ((_local20.x * m_perp.y) + (_local20.z * m_axis.y));
_local10 = (((_local20.x * m_s1) + _local20.y) + (_local20.z * m_a1));
_local11 = (((_local20.x * m_s2) + _local20.y) + (_local20.z * m_a2));
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
} else {
_local24 = m_K.Solve22(new b2Vec2(), -(_local12), -(_local13));
m_impulse.x = (m_impulse.x + _local24.x);
m_impulse.y = (m_impulse.y + _local24.y);
_local8 = (_local24.x * m_perp.x);
_local9 = (_local24.x * m_perp.y);
_local10 = ((_local24.x * m_s1) + _local24.y);
_local11 = ((_local24.x * m_s2) + _local24.y);
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
};
_local2.m_linearVelocity.SetV(_local4);
_local2.m_angularVelocity = _local5;
_local3.m_linearVelocity.SetV(_local6);
_local3.m_angularVelocity = _local7;
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:Number;
var _local10:b2Mat22;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:b2Vec2;
var _local4:b2Body = m_bodyA;
var _local5:b2Body = m_bodyB;
var _local6:b2Vec2 = _local4.m_sweep.c;
var _local7:Number = _local4.m_sweep.a;
var _local8:b2Vec2 = _local5.m_sweep.c;
var _local9:Number = _local5.m_sweep.a;
var _local16:Number = 0;
var _local17:Number = 0;
var _local18:Boolean;
var _local19:Number = 0;
var _local20:b2Mat22 = b2Mat22.FromAngle(_local7);
var _local21:b2Mat22 = b2Mat22.FromAngle(_local9);
_local10 = _local20;
var _local22:Number = (m_localAnchor1.x - m_localCenterA.x);
var _local23:Number = (m_localAnchor1.y - m_localCenterA.y);
_local11 = ((_local10.col1.x * _local22) + (_local10.col2.x * _local23));
_local23 = ((_local10.col1.y * _local22) + (_local10.col2.y * _local23));
_local22 = _local11;
_local10 = _local21;
var _local24:Number = (m_localAnchor2.x - m_localCenterB.x);
var _local25:Number = (m_localAnchor2.y - m_localCenterB.y);
_local11 = ((_local10.col1.x * _local24) + (_local10.col2.x * _local25));
_local25 = ((_local10.col1.y * _local24) + (_local10.col2.y * _local25));
_local24 = _local11;
var _local26:Number = (((_local8.x + _local24) - _local6.x) - _local22);
var _local27:Number = (((_local8.y + _local25) - _local6.y) - _local23);
if (m_enableLimit){
m_axis = b2Math.MulMV(_local20, m_localXAxis1);
m_a1 = (((_local26 + _local22) * m_axis.y) - ((_local27 + _local23) * m_axis.x));
m_a2 = ((_local24 * m_axis.y) - (_local25 * m_axis.x));
_local35 = ((m_axis.x * _local26) + (m_axis.y * _local27));
if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
_local19 = b2Math.Clamp(_local35, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local16 = b2Math.Abs(_local35);
_local18 = true;
} else {
if (_local35 <= m_lowerTranslation){
_local19 = b2Math.Clamp(((_local35 - m_lowerTranslation) + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local16 = (m_lowerTranslation - _local35);
_local18 = true;
} else {
if (_local35 >= m_upperTranslation){
_local19 = b2Math.Clamp(((_local35 - m_upperTranslation) + b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local16 = (_local35 - m_upperTranslation);
_local18 = true;
};
};
};
};
m_perp = b2Math.MulMV(_local20, m_localYAxis1);
m_s1 = (((_local26 + _local22) * m_perp.y) - ((_local27 + _local23) * m_perp.x));
m_s2 = ((_local24 * m_perp.y) - (_local25 * m_perp.x));
var _local28:b2Vec3 = new b2Vec3();
var _local29:Number = ((m_perp.x * _local26) + (m_perp.y * _local27));
var _local30:Number = ((_local9 - _local7) - m_refAngle);
_local16 = b2Math.Max(_local16, b2Math.Abs(_local29));
_local17 = b2Math.Abs(_local30);
if (_local18){
_local12 = m_invMassA;
_local13 = m_invMassB;
_local14 = m_invIA;
_local15 = m_invIB;
m_K.col1.x = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2));
m_K.col1.y = ((_local14 * m_s1) + (_local15 * m_s2));
m_K.col1.z = (((_local14 * m_s1) * m_a1) + ((_local15 * m_s2) * m_a2));
m_K.col2.x = m_K.col1.y;
m_K.col2.y = (_local14 + _local15);
m_K.col2.z = ((_local14 * m_a1) + (_local15 * m_a2));
m_K.col3.x = m_K.col1.z;
m_K.col3.y = m_K.col2.z;
m_K.col3.z = (((_local12 + _local13) + ((_local14 * m_a1) * m_a1)) + ((_local15 * m_a2) * m_a2));
m_K.Solve33(_local28, -(_local29), -(_local30), -(_local19));
} else {
_local12 = m_invMassA;
_local13 = m_invMassB;
_local14 = m_invIA;
_local15 = m_invIB;
_local36 = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2));
_local37 = ((_local14 * m_s1) + (_local15 * m_s2));
_local38 = (_local14 + _local15);
m_K.col1.Set(_local36, _local37, 0);
m_K.col2.Set(_local37, _local38, 0);
_local39 = m_K.Solve22(new b2Vec2(), -(_local29), -(_local30));
_local28.x = _local39.x;
_local28.y = _local39.y;
_local28.z = 0;
};
var _local31:Number = ((_local28.x * m_perp.x) + (_local28.z * m_axis.x));
var _local32:Number = ((_local28.x * m_perp.y) + (_local28.z * m_axis.y));
var _local33:Number = (((_local28.x * m_s1) + _local28.y) + (_local28.z * m_a1));
var _local34:Number = (((_local28.x * m_s2) + _local28.y) + (_local28.z * m_a2));
_local6.x = (_local6.x - (m_invMassA * _local31));
_local6.y = (_local6.y - (m_invMassA * _local32));
_local7 = (_local7 - (m_invIA * _local33));
_local8.x = (_local8.x + (m_invMassB * _local31));
_local8.y = (_local8.y + (m_invMassB * _local32));
_local9 = (_local9 + (m_invIB * _local34));
_local4.m_sweep.a = _local7;
_local5.m_sweep.a = _local9;
_local4.SynchronizeTransform();
_local5.SynchronizeTransform();
return ((((_local16 <= b2Settings.b2_linearSlop)) && ((_local17 <= b2Settings.b2_angularSlop))));
}
}
}//package Box2D.Dynamics.Joints
Section 75
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PrismaticJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var localAxisA:b2Vec2;
public var referenceAngle:Number;
public var enableLimit:Boolean;
public var lowerTranslation:Number;
public var upperTranslation:Number;
public var enableMotor:Boolean;
public var maxMotorForce:Number;
public var motorSpeed:Number;
public function b2PrismaticJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
localAxisA = new b2Vec2();
super();
type = b2Joint.e_prismaticJoint;
localAxisA.Set(1, 0);
referenceAngle = 0;
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA = bodyA.GetLocalPoint(_arg3);
localAnchorB = bodyB.GetLocalPoint(_arg3);
localAxisA = bodyA.GetLocalVector(_arg4);
referenceAngle = (bodyB.GetAngle() - bodyA.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 76
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PulleyJoint extends b2Joint {
private var m_ground:b2Body;
private var m_groundAnchor1:b2Vec2;
private var m_groundAnchor2:b2Vec2;
private var m_localAnchor1:b2Vec2;
private var m_localAnchor2:b2Vec2;
private var m_u1:b2Vec2;
private var m_u2:b2Vec2;
private var m_constant:Number;
private var m_ratio:Number;
private var m_maxLength1:Number;
private var m_maxLength2:Number;
private var m_pulleyMass:Number;
private var m_limitMass1:Number;
private var m_limitMass2:Number;
private var m_impulse:Number;
private var m_limitImpulse1:Number;
private var m_limitImpulse2:Number;
private var m_state:int;
private var m_limitState1:int;
private var m_limitState2:int;
b2internal static const b2_minPulleyLength:Number = 2;
public function b2PulleyJoint(_arg1:b2PulleyJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u1 = new b2Vec2();
m_u2 = new b2Vec2();
super(_arg1);
m_ground = m_bodyA.m_world.m_groundBody;
m_groundAnchor1.x = (_arg1.groundAnchorA.x - m_ground.m_xf.position.x);
m_groundAnchor1.y = (_arg1.groundAnchorA.y - m_ground.m_xf.position.y);
m_groundAnchor2.x = (_arg1.groundAnchorB.x - m_ground.m_xf.position.x);
m_groundAnchor2.y = (_arg1.groundAnchorB.y - m_ground.m_xf.position.y);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_ratio = _arg1.ratio;
m_constant = (_arg1.lengthA + (m_ratio * _arg1.lengthB));
m_maxLength1 = b2Math.Min(_arg1.maxLengthA, (m_constant - (m_ratio * b2_minPulleyLength)));
m_maxLength2 = b2Math.Min(_arg1.maxLengthB, ((m_constant - b2_minPulleyLength) / m_ratio));
m_impulse = 0;
m_limitImpulse1 = 0;
m_limitImpulse2 = 0;
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2(((_arg1 * m_impulse) * m_u2.x), ((_arg1 * m_impulse) * m_u2.y)));
}
override public function GetReactionTorque(_arg1:Number):Number{
return (0);
}
public function GetGroundAnchorA():b2Vec2{
var _local1:b2Vec2 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor1);
return (_local1);
}
public function GetGroundAnchorB():b2Vec2{
var _local1:b2Vec2 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor2);
return (_local1);
}
public function GetLength1():Number{
var _local1:b2Vec2 = m_bodyA.GetWorldPoint(m_localAnchor1);
var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local4:Number = (_local1.x - _local2);
var _local5:Number = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetLength2():Number{
var _local1:b2Vec2 = m_bodyB.GetWorldPoint(m_localAnchor2);
var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var _local4:Number = (_local1.x - _local2);
var _local5:Number = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetRatio():Number{
return (m_ratio);
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local6:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local2 = m_bodyA;
_local3 = m_bodyB;
_local4 = _local2.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
var _local10:Number = (_local2.m_sweep.c.x + _local5);
var _local11:Number = (_local2.m_sweep.c.y + _local6);
var _local12:Number = (_local3.m_sweep.c.x + _local8);
var _local13:Number = (_local3.m_sweep.c.y + _local9);
var _local14:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local15:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local16:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local17:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
m_u1.Set((_local10 - _local14), (_local11 - _local15));
m_u2.Set((_local12 - _local16), (_local13 - _local17));
var _local18:Number = m_u1.Length();
var _local19:Number = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local18));
} else {
m_u1.SetZero();
};
if (_local19 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local19));
} else {
m_u2.SetZero();
};
var _local20:Number = ((m_constant - _local18) - (m_ratio * _local19));
if (_local20 > 0){
m_state = e_inactiveLimit;
m_impulse = 0;
} else {
m_state = e_atUpperLimit;
};
if (_local18 < m_maxLength1){
m_limitState1 = e_inactiveLimit;
m_limitImpulse1 = 0;
} else {
m_limitState1 = e_atUpperLimit;
};
if (_local19 < m_maxLength2){
m_limitState2 = e_inactiveLimit;
m_limitImpulse2 = 0;
} else {
m_limitState2 = e_atUpperLimit;
};
var _local21:Number = ((_local5 * m_u1.y) - (_local6 * m_u1.x));
var _local22:Number = ((_local8 * m_u2.y) - (_local9 * m_u2.x));
m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21));
m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22));
m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2));
m_limitMass1 = (1 / m_limitMass1);
m_limitMass2 = (1 / m_limitMass2);
m_pulleyMass = (1 / m_pulleyMass);
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
m_limitImpulse1 = (m_limitImpulse1 * _arg1.dtRatio);
m_limitImpulse2 = (m_limitImpulse2 * _arg1.dtRatio);
_local23 = ((-(m_impulse) - m_limitImpulse1) * m_u1.x);
_local24 = ((-(m_impulse) - m_limitImpulse1) * m_u1.y);
_local25 = (((-(m_ratio) * m_impulse) - m_limitImpulse2) * m_u2.x);
_local26 = (((-(m_ratio) * m_impulse) - m_limitImpulse2) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25))));
} else {
m_impulse = 0;
m_limitImpulse1 = 0;
m_limitImpulse2 = 0;
};
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
_local4 = _local2.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
if (m_state == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13))));
_local19 = (m_pulleyMass * -(_local18));
_local20 = m_impulse;
m_impulse = b2Math.Max(0, (m_impulse + _local19));
_local19 = (m_impulse - _local20);
_local14 = (-(_local19) * m_u1.x);
_local15 = (-(_local19) * m_u1.y);
_local16 = ((-(m_ratio) * _local19) * m_u2.x);
_local17 = ((-(m_ratio) * _local19) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
if (m_limitState1 == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11)));
_local19 = (-(m_limitMass1) * _local18);
_local20 = m_limitImpulse1;
m_limitImpulse1 = b2Math.Max(0, (m_limitImpulse1 + _local19));
_local19 = (m_limitImpulse1 - _local20);
_local14 = (-(_local19) * m_u1.x);
_local15 = (-(_local19) * m_u1.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
};
if (m_limitState2 == e_atUpperLimit){
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13)));
_local19 = (-(m_limitMass2) * _local18);
_local20 = m_limitImpulse2;
m_limitImpulse2 = b2Math.Max(0, (m_limitImpulse2 + _local19));
_local19 = (m_limitImpulse2 - _local20);
_local16 = (-(_local19) * m_u2.x);
_local17 = (-(_local19) * m_u2.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local4:b2Mat22;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
var _local5:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local6:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local7:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local8:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var _local24:Number = 0;
if (m_state == e_atUpperLimit){
_local4 = _local2.m_xf.R;
_local9 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local10 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local23 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10));
_local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10));
_local9 = _local23;
_local4 = _local3.m_xf.R;
_local11 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local23 = ((_local4.col1.x * _local11) + (_local4.col2.x * _local12));
_local12 = ((_local4.col1.y * _local11) + (_local4.col2.y * _local12));
_local11 = _local23;
_local13 = (_local2.m_sweep.c.x + _local9);
_local14 = (_local2.m_sweep.c.y + _local10);
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
m_u1.Set((_local13 - _local5), (_local14 - _local6));
m_u2.Set((_local15 - _local7), (_local16 - _local8));
_local17 = m_u1.Length();
_local18 = m_u2.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local17));
} else {
m_u1.SetZero();
};
if (_local18 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local18));
} else {
m_u2.SetZero();
};
_local19 = ((m_constant - _local17) - (m_ratio * _local18));
_local24 = b2Math.Max(_local24, -(_local19));
_local19 = b2Math.Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local20 = (-(m_pulleyMass) * _local19);
_local13 = (-(_local20) * m_u1.x);
_local14 = (-(_local20) * m_u1.y);
_local15 = ((-(m_ratio) * _local20) * m_u2.x);
_local16 = ((-(m_ratio) * _local20) * m_u2.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local13));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local14));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local9 * _local14) - (_local10 * _local13))));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local15));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local16));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local11 * _local16) - (_local12 * _local15))));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
};
if (m_limitState1 == e_atUpperLimit){
_local4 = _local2.m_xf.R;
_local9 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local10 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local23 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10));
_local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10));
_local9 = _local23;
_local13 = (_local2.m_sweep.c.x + _local9);
_local14 = (_local2.m_sweep.c.y + _local10);
m_u1.Set((_local13 - _local5), (_local14 - _local6));
_local17 = m_u1.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u1.x = (m_u1.x * (1 / _local17));
m_u1.y = (m_u1.y * (1 / _local17));
} else {
m_u1.SetZero();
};
_local19 = (m_maxLength1 - _local17);
_local24 = b2Math.Max(_local24, -(_local19));
_local19 = b2Math.Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local20 = (-(m_limitMass1) * _local19);
_local13 = (-(_local20) * m_u1.x);
_local14 = (-(_local20) * m_u1.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local13));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local14));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local9 * _local14) - (_local10 * _local13))));
_local2.SynchronizeTransform();
};
if (m_limitState2 == e_atUpperLimit){
_local4 = _local3.m_xf.R;
_local11 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local23 = ((_local4.col1.x * _local11) + (_local4.col2.x * _local12));
_local12 = ((_local4.col1.y * _local11) + (_local4.col2.y * _local12));
_local11 = _local23;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
m_u2.Set((_local15 - _local7), (_local16 - _local8));
_local18 = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u2.x = (m_u2.x * (1 / _local18));
m_u2.y = (m_u2.y * (1 / _local18));
} else {
m_u2.SetZero();
};
_local19 = (m_maxLength2 - _local18);
_local24 = b2Math.Max(_local24, -(_local19));
_local19 = b2Math.Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local20 = (-(m_limitMass2) * _local19);
_local15 = (-(_local20) * m_u2.x);
_local16 = (-(_local20) * m_u2.y);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local15));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local16));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local11 * _local16) - (_local12 * _local15))));
_local3.SynchronizeTransform();
};
return ((_local24 < b2Settings.b2_linearSlop));
}
}
}//package Box2D.Dynamics.Joints
Section 77
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PulleyJointDef extends b2JointDef {
public var groundAnchorA:b2Vec2;
public var groundAnchorB:b2Vec2;
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var lengthA:Number;
public var maxLengthA:Number;
public var lengthB:Number;
public var maxLengthB:Number;
public var ratio:Number;
public function b2PulleyJointDef(){
groundAnchorA = new b2Vec2();
groundAnchorB = new b2Vec2();
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_pulleyJoint;
groundAnchorA.Set(-1, 1);
groundAnchorB.Set(1, 1);
localAnchorA.Set(-1, 0);
localAnchorB.Set(1, 0);
lengthA = 0;
maxLengthA = 0;
lengthB = 0;
maxLengthB = 0;
ratio = 1;
collideConnected = true;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{
bodyA = _arg1;
bodyB = _arg2;
groundAnchorA.SetV(_arg3);
groundAnchorB.SetV(_arg4);
localAnchorA = bodyA.GetLocalPoint(_arg5);
localAnchorB = bodyB.GetLocalPoint(_arg6);
var _local8:Number = (_arg5.x - _arg3.x);
var _local9:Number = (_arg5.y - _arg3.y);
lengthA = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
var _local10:Number = (_arg6.x - _arg4.x);
var _local11:Number = (_arg6.y - _arg4.y);
lengthB = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
ratio = _arg7;
var _local12:Number = (lengthA + (ratio * lengthB));
maxLengthA = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength));
maxLengthB = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 78
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2RevoluteJoint extends b2Joint {
private var K:b2Mat22;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K3:b2Mat22;
private var impulse3:b2Vec3;
private var impulse2:b2Vec2;
private var reduced:b2Vec2;
b2internal var m_localAnchor1:b2Vec2;
b2internal var m_localAnchor2:b2Vec2;
private var m_impulse:b2Vec3;
private var m_motorImpulse:Number;
private var m_mass:b2Mat33;
private var m_motorMass:Number;
private var m_enableMotor:Boolean;
private var m_maxMotorTorque:Number;
private var m_motorSpeed:Number;
private var m_enableLimit:Boolean;
private var m_referenceAngle:Number;
private var m_lowerAngle:Number;
private var m_upperAngle:Number;
private var m_limitState:int;
private static var tImpulse:b2Vec2 = new b2Vec2();
public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
K3 = new b2Mat22();
impulse3 = new b2Vec3();
impulse2 = new b2Vec2();
reduced = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_impulse = new b2Vec3();
m_mass = new b2Mat33();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_referenceAngle = _arg1.referenceAngle;
m_impulse.SetZero();
m_motorImpulse = 0;
m_lowerAngle = _arg1.lowerAngle;
m_upperAngle = _arg1.upperAngle;
m_maxMotorTorque = _arg1.maxMotorTorque;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
m_limitState = e_inactiveLimit;
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y)));
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_impulse.z));
}
public function GetJointAngle():Number{
return (((m_bodyB.m_sweep.a - m_bodyA.m_sweep.a) - m_referenceAngle));
}
public function GetJointSpeed():Number{
return ((m_bodyB.m_angularVelocity - m_bodyA.m_angularVelocity));
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
public function GetLowerLimit():Number{
return (m_lowerAngle);
}
public function GetUpperLimit():Number{
return (m_upperAngle);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerAngle = _arg1;
m_upperAngle = _arg2;
}
public function IsMotorEnabled():Boolean{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
return (m_enableMotor);
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function SetMotorSpeed(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_motorSpeed = _arg1;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
public function SetMaxMotorTorque(_arg1:Number):void{
m_maxMotorTorque = _arg1;
}
public function GetMotorTorque():Number{
return (m_maxMotorTorque);
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local7:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local2 = m_bodyA;
_local3 = m_bodyB;
if (((m_enableMotor) || (m_enableLimit))){
};
_local4 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
var _local10:Number = _local2.m_invMass;
var _local11:Number = _local3.m_invMass;
var _local12:Number = _local2.m_invI;
var _local13:Number = _local3.m_invI;
m_mass.col1.x = (((_local10 + _local11) + ((_local7 * _local7) * _local12)) + ((_local9 * _local9) * _local13));
m_mass.col2.x = (((-(_local7) * _local6) * _local12) - ((_local9 * _local8) * _local13));
m_mass.col3.x = ((-(_local7) * _local12) - (_local9 * _local13));
m_mass.col1.y = m_mass.col2.x;
m_mass.col2.y = (((_local10 + _local11) + ((_local6 * _local6) * _local12)) + ((_local8 * _local8) * _local13));
m_mass.col3.y = ((_local6 * _local12) + (_local8 * _local13));
m_mass.col1.z = m_mass.col3.x;
m_mass.col2.z = m_mass.col3.y;
m_mass.col3.z = (_local12 + _local13);
m_motorMass = (1 / (_local12 + _local13));
if (m_enableMotor == false){
m_motorImpulse = 0;
};
if (m_enableLimit){
_local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle);
if (b2Math.Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){
m_limitState = e_equalLimits;
} else {
if (_local14 <= m_lowerAngle){
if (m_limitState != e_atLowerLimit){
m_impulse.z = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local14 >= m_upperAngle){
if (m_limitState != e_atUpperLimit){
m_impulse.z = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_impulse.z = 0;
};
};
};
} else {
m_limitState = e_inactiveLimit;
};
if (_arg1.warmStarting){
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
m_motorImpulse = (m_motorImpulse * _arg1.dtRatio);
_local15 = m_impulse.x;
_local16 = m_impulse.y;
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local10 * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local10 * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local12 * ((((_local6 * _local16) - (_local7 * _local15)) + m_motorImpulse) + m_impulse.z)));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local15));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local16));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * ((((_local8 * _local16) - (_local9 * _local15)) + m_motorImpulse) + m_impulse.z)));
} else {
m_impulse.SetZero();
m_motorImpulse = 0;
};
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
var _local11:b2Vec2 = _local2.m_linearVelocity;
var _local12:Number = _local2.m_angularVelocity;
var _local13:b2Vec2 = _local3.m_linearVelocity;
var _local14:Number = _local3.m_angularVelocity;
var _local15:Number = _local2.m_invMass;
var _local16:Number = _local3.m_invMass;
var _local17:Number = _local2.m_invI;
var _local18:Number = _local3.m_invI;
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local19 = ((_local14 - _local12) - m_motorSpeed);
_local20 = (m_motorMass * -(_local19));
_local21 = m_motorImpulse;
_local22 = (_arg1.dt * m_maxMotorTorque);
m_motorImpulse = b2Math.Clamp((m_motorImpulse + _local20), -(_local22), _local22);
_local20 = (m_motorImpulse - _local21);
_local12 = (_local12 - (_local17 * _local20));
_local14 = (_local14 + (_local18 * _local20));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local4 = _local2.m_xf.R;
_local7 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local8 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local7) + (_local4.col2.x * _local8));
_local8 = ((_local4.col1.y * _local7) + (_local4.col2.y * _local8));
_local7 = _local5;
_local4 = _local3.m_xf.R;
_local9 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local10 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10));
_local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10));
_local9 = _local5;
_local23 = (((_local13.x + (-(_local14) * _local10)) - _local11.x) - (-(_local12) * _local8));
_local24 = (((_local13.y + (_local14 * _local9)) - _local11.y) - (_local12 * _local7));
_local25 = (_local14 - _local12);
m_mass.Solve33(impulse3, -(_local23), -(_local24), -(_local25));
if (m_limitState == e_equalLimits){
m_impulse.Add(impulse3);
} else {
if (m_limitState == e_atLowerLimit){
_local6 = (m_impulse.z + impulse3.z);
if (_local6 < 0){
m_mass.Solve22(reduced, -(_local23), -(_local24));
impulse3.x = reduced.x;
impulse3.y = reduced.y;
impulse3.z = -(m_impulse.z);
m_impulse.x = (m_impulse.x + reduced.x);
m_impulse.y = (m_impulse.y + reduced.y);
m_impulse.z = 0;
};
} else {
if (m_limitState == e_atUpperLimit){
_local6 = (m_impulse.z + impulse3.z);
if (_local6 > 0){
m_mass.Solve22(reduced, -(_local23), -(_local24));
impulse3.x = reduced.x;
impulse3.y = reduced.y;
impulse3.z = -(m_impulse.z);
m_impulse.x = (m_impulse.x + reduced.x);
m_impulse.y = (m_impulse.y + reduced.y);
m_impulse.z = 0;
};
};
};
};
_local11.x = (_local11.x - (_local15 * impulse3.x));
_local11.y = (_local11.y - (_local15 * impulse3.y));
_local12 = (_local12 - (_local17 * (((_local7 * impulse3.y) - (_local8 * impulse3.x)) + impulse3.z)));
_local13.x = (_local13.x + (_local16 * impulse3.x));
_local13.y = (_local13.y + (_local16 * impulse3.y));
_local14 = (_local14 + (_local18 * (((_local9 * impulse3.y) - (_local10 * impulse3.x)) + impulse3.z)));
} else {
_local4 = _local2.m_xf.R;
_local7 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local8 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local7) + (_local4.col2.x * _local8));
_local8 = ((_local4.col1.y * _local7) + (_local4.col2.y * _local8));
_local7 = _local5;
_local4 = _local3.m_xf.R;
_local9 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local10 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10));
_local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10));
_local9 = _local5;
_local26 = (((_local13.x + (-(_local14) * _local10)) - _local11.x) - (-(_local12) * _local8));
_local27 = (((_local13.y + (_local14 * _local9)) - _local11.y) - (_local12 * _local7));
m_mass.Solve22(impulse2, -(_local26), -(_local27));
m_impulse.x = (m_impulse.x + impulse2.x);
m_impulse.y = (m_impulse.y + impulse2.y);
_local11.x = (_local11.x - (_local15 * impulse2.x));
_local11.y = (_local11.y - (_local15 * impulse2.y));
_local12 = (_local12 - (_local17 * ((_local7 * impulse2.y) - (_local8 * impulse2.x))));
_local13.x = (_local13.x + (_local16 * impulse2.x));
_local13.y = (_local13.y + (_local16 * impulse2.y));
_local14 = (_local14 + (_local18 * ((_local9 * impulse2.y) - (_local10 * impulse2.x))));
};
_local2.m_linearVelocity.SetV(_local11);
_local2.m_angularVelocity = _local12;
_local3.m_linearVelocity.SetV(_local13);
_local3.m_angularVelocity = _local14;
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:b2Mat22;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local5:b2Body = m_bodyA;
var _local6:b2Body = m_bodyB;
var _local7:Number = 0;
var _local8:Number = 0;
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local25 = ((_local6.m_sweep.a - _local5.m_sweep.a) - m_referenceAngle);
_local26 = 0;
if (m_limitState == e_equalLimits){
_local3 = b2Math.Clamp((_local25 - m_lowerAngle), -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local3);
_local7 = b2Math.Abs(_local3);
} else {
if (m_limitState == e_atLowerLimit){
_local3 = (_local25 - m_lowerAngle);
_local7 = -(_local3);
_local3 = b2Math.Clamp((_local3 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0);
_local26 = (-(m_motorMass) * _local3);
} else {
if (m_limitState == e_atUpperLimit){
_local3 = (_local25 - m_upperAngle);
_local7 = _local3;
_local3 = b2Math.Clamp((_local3 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local3);
};
};
};
_local5.m_sweep.a = (_local5.m_sweep.a - (_local5.m_invI * _local26));
_local6.m_sweep.a = (_local6.m_sweep.a + (_local6.m_invI * _local26));
_local5.SynchronizeTransform();
_local6.SynchronizeTransform();
};
_local4 = _local5.m_xf.R;
var _local12:Number = (m_localAnchor1.x - _local5.m_sweep.localCenter.x);
var _local13:Number = (m_localAnchor1.y - _local5.m_sweep.localCenter.y);
_local9 = ((_local4.col1.x * _local12) + (_local4.col2.x * _local13));
_local13 = ((_local4.col1.y * _local12) + (_local4.col2.y * _local13));
_local12 = _local9;
_local4 = _local6.m_xf.R;
var _local14:Number = (m_localAnchor2.x - _local6.m_sweep.localCenter.x);
var _local15:Number = (m_localAnchor2.y - _local6.m_sweep.localCenter.y);
_local9 = ((_local4.col1.x * _local14) + (_local4.col2.x * _local15));
_local15 = ((_local4.col1.y * _local14) + (_local4.col2.y * _local15));
_local14 = _local9;
var _local16:Number = (((_local6.m_sweep.c.x + _local14) - _local5.m_sweep.c.x) - _local12);
var _local17:Number = (((_local6.m_sweep.c.y + _local15) - _local5.m_sweep.c.y) - _local13);
var _local18:Number = ((_local16 * _local16) + (_local17 * _local17));
var _local19:Number = Math.sqrt(_local18);
_local8 = _local19;
var _local20:Number = _local5.m_invMass;
var _local21:Number = _local6.m_invMass;
var _local22:Number = _local5.m_invI;
var _local23:Number = _local6.m_invI;
var _local24:Number = (10 * b2Settings.b2_linearSlop);
if (_local18 > (_local24 * _local24)){
_local27 = (_local16 / _local19);
_local28 = (_local17 / _local19);
_local29 = (_local20 + _local21);
_local30 = (1 / _local29);
_local10 = (_local30 * -(_local16));
_local11 = (_local30 * -(_local17));
_local31 = 0.5;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x - ((_local31 * _local20) * _local10));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y - ((_local31 * _local20) * _local11));
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + ((_local31 * _local21) * _local10));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + ((_local31 * _local21) * _local11));
_local16 = (((_local6.m_sweep.c.x + _local14) - _local5.m_sweep.c.x) - _local12);
_local17 = (((_local6.m_sweep.c.y + _local15) - _local5.m_sweep.c.y) - _local13);
};
K1.col1.x = (_local20 + _local21);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local20 + _local21);
K2.col1.x = ((_local22 * _local13) * _local13);
K2.col2.x = ((-(_local22) * _local12) * _local13);
K2.col1.y = ((-(_local22) * _local12) * _local13);
K2.col2.y = ((_local22 * _local12) * _local12);
K3.col1.x = ((_local23 * _local15) * _local15);
K3.col2.x = ((-(_local23) * _local14) * _local15);
K3.col1.y = ((-(_local23) * _local14) * _local15);
K3.col2.y = ((_local23 * _local14) * _local14);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Solve(tImpulse, -(_local16), -(_local17));
_local10 = tImpulse.x;
_local11 = tImpulse.y;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x - (_local5.m_invMass * _local10));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y - (_local5.m_invMass * _local11));
_local5.m_sweep.a = (_local5.m_sweep.a - (_local5.m_invI * ((_local12 * _local11) - (_local13 * _local10))));
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_local6.m_invMass * _local10));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_local6.m_invMass * _local11));
_local6.m_sweep.a = (_local6.m_sweep.a + (_local6.m_invI * ((_local14 * _local11) - (_local15 * _local10))));
_local5.SynchronizeTransform();
_local6.SynchronizeTransform();
return ((((_local8 <= b2Settings.b2_linearSlop)) && ((_local7 <= b2Settings.b2_angularSlop))));
}
}
}//package Box2D.Dynamics.Joints
Section 79
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2RevoluteJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var referenceAngle:Number;
public var enableLimit:Boolean;
public var lowerAngle:Number;
public var upperAngle:Number;
public var enableMotor:Boolean;
public var motorSpeed:Number;
public var maxMotorTorque:Number;
public function b2RevoluteJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_revoluteJoint;
localAnchorA.Set(0, 0);
localAnchorB.Set(0, 0);
referenceAngle = 0;
lowerAngle = 0;
upperAngle = 0;
maxMotorTorque = 0;
motorSpeed = 0;
enableLimit = false;
enableMotor = false;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA = bodyA.GetLocalPoint(_arg3);
localAnchorB = bodyB.GetLocalPoint(_arg3);
referenceAngle = (bodyB.GetAngle() - bodyA.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 80
//b2WeldJoint (Box2D.Dynamics.Joints.b2WeldJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2WeldJoint extends b2Joint {
private var m_localAnchorA:b2Vec2;
private var m_localAnchorB:b2Vec2;
private var m_referenceAngle:Number;
private var m_impulse:b2Vec3;
private var m_mass:b2Mat33;
public function b2WeldJoint(_arg1:b2WeldJointDef){
m_localAnchorA = new b2Vec2();
m_localAnchorB = new b2Vec2();
m_impulse = new b2Vec3();
m_mass = new b2Mat33();
super(_arg1);
m_localAnchorA.SetV(_arg1.localAnchorA);
m_localAnchorB.SetV(_arg1.localAnchorB);
m_referenceAngle = _arg1.referenceAngle;
m_impulse.SetZero();
m_mass = new b2Mat33();
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchorA));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchorB));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y)));
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_impulse.z));
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
_local7 = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
_local10 = _local4.m_invMass;
_local11 = _local5.m_invMass;
_local12 = _local4.m_invI;
_local13 = _local5.m_invI;
m_mass.col1.x = (((_local10 + _local11) + ((_local7 * _local7) * _local12)) + ((_local9 * _local9) * _local13));
m_mass.col2.x = (((-(_local7) * _local6) * _local12) - ((_local9 * _local8) * _local13));
m_mass.col3.x = ((-(_local7) * _local12) - (_local9 * _local13));
m_mass.col1.y = m_mass.col2.x;
m_mass.col2.y = (((_local10 + _local11) + ((_local6 * _local6) * _local12)) + ((_local8 * _local8) * _local13));
m_mass.col3.y = ((_local6 * _local12) + (_local8 * _local13));
m_mass.col1.z = m_mass.col3.x;
m_mass.col2.z = m_mass.col3.y;
m_mass.col3.z = (_local12 + _local13);
if (_arg1.warmStarting){
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
m_impulse.z = (m_impulse.z * _arg1.dtRatio);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local10 * m_impulse.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local10 * m_impulse.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local12 * (((_local6 * m_impulse.y) - (_local7 * m_impulse.x)) + m_impulse.z)));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local11 * m_impulse.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local11 * m_impulse.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local13 * (((_local8 * m_impulse.y) - (_local9 * m_impulse.x)) + m_impulse.z)));
} else {
m_impulse.SetZero();
};
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body = m_bodyA;
var _local5:b2Body = m_bodyB;
var _local6:b2Vec2 = _local4.m_linearVelocity;
var _local7:Number = _local4.m_angularVelocity;
var _local8:b2Vec2 = _local5.m_linearVelocity;
var _local9:Number = _local5.m_angularVelocity;
var _local10:Number = _local4.m_invMass;
var _local11:Number = _local5.m_invMass;
var _local12:Number = _local4.m_invI;
var _local13:Number = _local5.m_invI;
_local2 = _local4.m_xf.R;
var _local14:Number = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
var _local15:Number = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local14) + (_local2.col2.x * _local15));
_local15 = ((_local2.col1.y * _local14) + (_local2.col2.y * _local15));
_local14 = _local3;
_local2 = _local5.m_xf.R;
var _local16:Number = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
var _local17:Number = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local16) + (_local2.col2.x * _local17));
_local17 = ((_local2.col1.y * _local16) + (_local2.col2.y * _local17));
_local16 = _local3;
var _local18:Number = (((_local8.x - (_local9 * _local17)) - _local6.x) + (_local7 * _local15));
var _local19:Number = (((_local8.y + (_local9 * _local16)) - _local6.y) - (_local7 * _local14));
var _local20:Number = (_local9 - _local7);
var _local21:b2Vec3 = new b2Vec3();
m_mass.Solve33(_local21, -(_local18), -(_local19), -(_local20));
m_impulse.Add(_local21);
_local6.x = (_local6.x - (_local10 * _local21.x));
_local6.y = (_local6.y - (_local10 * _local21.y));
_local7 = (_local7 - (_local12 * (((_local14 * _local21.y) - (_local15 * _local21.x)) + _local21.z)));
_local8.x = (_local8.x + (_local11 * _local21.x));
_local8.y = (_local8.y + (_local11 * _local21.y));
_local9 = (_local9 + (_local13 * (((_local16 * _local21.y) - (_local17 * _local21.x)) + _local21.z)));
_local4.m_angularVelocity = _local7;
_local5.m_angularVelocity = _local9;
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body = m_bodyA;
var _local5:b2Body = m_bodyB;
_local2 = _local4.m_xf.R;
var _local6:Number = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
var _local8:Number = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
var _local10:Number = _local4.m_invMass;
var _local11:Number = _local5.m_invMass;
var _local12:Number = _local4.m_invI;
var _local13:Number = _local5.m_invI;
var _local14:Number = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
var _local15:Number = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
var _local16:Number = ((_local5.m_sweep.a - _local4.m_sweep.a) - m_referenceAngle);
var _local17:Number = (10 * b2Settings.b2_linearSlop);
var _local18:Number = Math.sqrt(((_local14 * _local14) + (_local15 * _local15)));
var _local19:Number = b2Math.Abs(_local16);
if (_local18 > _local17){
_local12 = (_local12 * 1);
_local13 = (_local13 * 1);
};
m_mass.col1.x = (((_local10 + _local11) + ((_local7 * _local7) * _local12)) + ((_local9 * _local9) * _local13));
m_mass.col2.x = (((-(_local7) * _local6) * _local12) - ((_local9 * _local8) * _local13));
m_mass.col3.x = ((-(_local7) * _local12) - (_local9 * _local13));
m_mass.col1.y = m_mass.col2.x;
m_mass.col2.y = (((_local10 + _local11) + ((_local6 * _local6) * _local12)) + ((_local8 * _local8) * _local13));
m_mass.col3.y = ((_local6 * _local12) + (_local8 * _local13));
m_mass.col1.z = m_mass.col3.x;
m_mass.col2.z = m_mass.col3.y;
m_mass.col3.z = (_local12 + _local13);
var _local20:b2Vec3 = new b2Vec3();
m_mass.Solve33(_local20, -(_local14), -(_local15), -(_local16));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x - (_local10 * _local20.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y - (_local10 * _local20.y));
_local4.m_sweep.a = (_local4.m_sweep.a - (_local12 * (((_local6 * _local20.y) - (_local7 * _local20.x)) + _local20.z)));
_local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_local11 * _local20.x));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_local11 * _local20.y));
_local5.m_sweep.a = (_local5.m_sweep.a + (_local13 * (((_local8 * _local20.y) - (_local9 * _local20.x)) + _local20.z)));
_local4.SynchronizeTransform();
_local5.SynchronizeTransform();
return ((((_local18 <= b2Settings.b2_linearSlop)) && ((_local19 <= b2Settings.b2_angularSlop))));
}
}
}//package Box2D.Dynamics.Joints
Section 81
//b2WeldJointDef (Box2D.Dynamics.Joints.b2WeldJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2WeldJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var referenceAngle:Number;
public function b2WeldJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_weldJoint;
referenceAngle = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA.SetV(bodyA.GetLocalPoint(_arg3));
localAnchorB.SetV(bodyB.GetLocalPoint(_arg3));
referenceAngle = (bodyB.GetAngle() - bodyA.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 82
//b2Body (Box2D.Dynamics.b2Body)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Controllers.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.*;
public class b2Body {
b2internal var m_flags:uint;
b2internal var m_type:int;
b2internal var m_islandIndex:int;
b2internal var m_xf:b2Transform;
b2internal var m_sweep:b2Sweep;
b2internal var m_linearVelocity:b2Vec2;
b2internal var m_angularVelocity:Number;
b2internal var m_force:b2Vec2;
b2internal var m_torque:Number;
b2internal var m_world:b2World;
b2internal var m_prev:b2Body;
b2internal var m_next:b2Body;
b2internal var m_fixtureList:b2Fixture;
b2internal var m_fixtureCount:int;
b2internal var m_controllerList:b2ControllerEdge;
b2internal var m_controllerCount:int;
b2internal var m_jointList:b2JointEdge;
b2internal var m_contactList:b2ContactEdge;
b2internal var m_mass:Number;
b2internal var m_invMass:Number;
b2internal var m_I:Number;
b2internal var m_invI:Number;
b2internal var m_inertiaScale:Number;
b2internal var m_linearDamping:Number;
b2internal var m_angularDamping:Number;
b2internal var m_sleepTime:Number;
private var m_userData;
private static var s_xf1:b2Transform = new b2Transform();
b2internal static var e_islandFlag:uint = 1;
b2internal static var e_awakeFlag:uint = 2;
b2internal static var e_allowSleepFlag:uint = 4;
b2internal static var e_bulletFlag:uint = 8;
b2internal static var e_fixedRotationFlag:uint = 16;
b2internal static var e_activeFlag:uint = 32;
public static var b2_staticBody:uint = 0;
public static var b2_kinematicBody:uint = 1;
public static var b2_dynamicBody:uint = 2;
public function b2Body(_arg1:b2BodyDef, _arg2:b2World){
m_xf = new b2Transform();
m_sweep = new b2Sweep();
m_linearVelocity = new b2Vec2();
m_force = new b2Vec2();
super();
m_flags = 0;
if (_arg1.bullet){
m_flags = (m_flags | e_bulletFlag);
};
if (_arg1.fixedRotation){
m_flags = (m_flags | e_fixedRotationFlag);
};
if (_arg1.allowSleep){
m_flags = (m_flags | e_allowSleepFlag);
};
if (_arg1.awake){
m_flags = (m_flags | e_awakeFlag);
};
if (_arg1.active){
m_flags = (m_flags | e_activeFlag);
};
m_world = _arg2;
m_xf.position.SetV(_arg1.position);
m_xf.R.Set(_arg1.angle);
m_sweep.localCenter.SetZero();
m_sweep.t0 = 1;
m_sweep.a0 = (m_sweep.a = _arg1.angle);
var _local3:b2Mat22 = m_xf.R;
var _local4:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_jointList = null;
m_controllerList = null;
m_contactList = null;
m_controllerCount = 0;
m_prev = null;
m_next = null;
m_linearVelocity.SetV(_arg1.linearVelocity);
m_angularVelocity = _arg1.angularVelocity;
m_linearDamping = _arg1.linearDamping;
m_angularDamping = _arg1.angularDamping;
m_force.Set(0, 0);
m_torque = 0;
m_sleepTime = 0;
m_type = _arg1.type;
if (m_type == b2_dynamicBody){
m_mass = 1;
m_invMass = 1;
} else {
m_mass = 0;
m_invMass = 0;
};
m_I = 0;
m_invI = 0;
m_inertiaScale = _arg1.inertiaScale;
m_userData = _arg1.userData;
m_fixtureList = null;
m_fixtureCount = 0;
}
private function connectEdges(_arg1:b2EdgeShape, _arg2:b2EdgeShape, _arg3:Number):Number{
var _local4:Number = Math.atan2(_arg2.GetDirectionVector().y, _arg2.GetDirectionVector().x);
var _local5:Number = Math.tan(((_local4 - _arg3) * 0.5));
var _local6:b2Vec2 = b2Math.MulFV(_local5, _arg2.GetDirectionVector());
_local6 = b2Math.SubtractVV(_local6, _arg2.GetNormalVector());
_local6 = b2Math.MulFV(b2Settings.b2_toiSlop, _local6);
_local6 = b2Math.AddVV(_local6, _arg2.GetVertex1());
var _local7:b2Vec2 = b2Math.AddVV(_arg1.GetDirectionVector(), _arg2.GetDirectionVector());
_local7.Normalize();
var _local8 = (b2Math.Dot(_arg1.GetDirectionVector(), _arg2.GetNormalVector()) > 0);
_arg1.SetNextEdge(_arg2, _local6, _local7, _local8);
_arg2.SetPrevEdge(_arg1, _local6, _local7, _local8);
return (_local4);
}
public function CreateFixture(_arg1:b2FixtureDef):b2Fixture{
var _local3:IBroadPhase;
if (m_world.IsLocked() == true){
return (null);
};
var _local2:b2Fixture = new b2Fixture();
_local2.Create(this, m_xf, _arg1);
if ((m_flags & e_activeFlag)){
_local3 = m_world.m_contactManager.m_broadPhase;
_local2.CreateProxy(_local3, m_xf);
};
_local2.m_next = m_fixtureList;
m_fixtureList = _local2;
m_fixtureCount++;
_local2.m_body = this;
if (_local2.m_density > 0){
ResetMassData();
};
m_world.m_flags = (m_world.m_flags | b2World.e_newFixture);
return (_local2);
}
public function CreateFixture2(_arg1:b2Shape, _arg2:Number=0):b2Fixture{
var _local3:b2FixtureDef = new b2FixtureDef();
_local3.shape = _arg1;
_local3.density = _arg2;
return (CreateFixture(_local3));
}
public function DestroyFixture(_arg1:b2Fixture):void{
var _local6:b2Contact;
var _local7:b2Fixture;
var _local8:b2Fixture;
var _local9:IBroadPhase;
if (m_world.IsLocked() == true){
return;
};
var _local2:b2Fixture = m_fixtureList;
var _local3:b2Fixture;
var _local4:Boolean;
while (_local2 != null) {
if (_local2 == _arg1){
if (_local3){
_local3.m_next = _arg1.m_next;
} else {
m_fixtureList = _arg1.m_next;
};
_local4 = true;
break;
};
_local3 = _local2;
_local2 = _local2.m_next;
};
var _local5:b2ContactEdge = m_contactList;
while (_local5) {
_local6 = _local5.contact;
_local5 = _local5.next;
_local7 = _local6.GetFixtureA();
_local8 = _local6.GetFixtureB();
if ((((_arg1 == _local7)) || ((_arg1 == _local8)))){
m_world.m_contactManager.Destroy(_local6);
};
};
if ((m_flags & e_activeFlag)){
_local9 = m_world.m_contactManager.m_broadPhase;
_arg1.DestroyProxy(_local9);
};
_arg1.Destroy();
_arg1.m_body = null;
_arg1.m_next = null;
m_fixtureCount--;
ResetMassData();
}
public function SetPositionAndAngle(_arg1:b2Vec2, _arg2:Number):void{
var _local3:b2Fixture;
if (m_world.IsLocked() == true){
return;
};
m_xf.R.Set(_arg2);
m_xf.position.SetV(_arg1);
var _local4:b2Mat22 = m_xf.R;
var _local5:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y));
m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_sweep.a0 = (m_sweep.a = _arg2);
var _local6:IBroadPhase = m_world.m_contactManager.m_broadPhase;
_local3 = m_fixtureList;
while (_local3) {
_local3.Synchronize(_local6, m_xf, m_xf);
_local3 = _local3.m_next;
};
m_world.m_contactManager.FindNewContacts();
}
public function SetTransform(_arg1:b2Transform):void{
SetPositionAndAngle(_arg1.position, _arg1.GetAngle());
}
public function GetTransform():b2Transform{
return (m_xf);
}
public function GetPosition():b2Vec2{
return (m_xf.position);
}
public function SetPosition(_arg1:b2Vec2):void{
SetPositionAndAngle(_arg1, GetAngle());
}
public function GetAngle():Number{
return (m_sweep.a);
}
public function SetAngle(_arg1:Number):void{
SetPositionAndAngle(GetPosition(), _arg1);
}
public function GetWorldCenter():b2Vec2{
return (m_sweep.c);
}
public function GetLocalCenter():b2Vec2{
return (m_sweep.localCenter);
}
public function SetLinearVelocity(_arg1:b2Vec2):void{
if (m_type == b2_staticBody){
return;
};
m_linearVelocity.SetV(_arg1);
}
public function GetLinearVelocity():b2Vec2{
return (m_linearVelocity);
}
public function SetAngularVelocity(_arg1:Number):void{
if (m_type == b2_staticBody){
return;
};
m_angularVelocity = _arg1;
}
public function GetAngularVelocity():Number{
return (m_angularVelocity);
}
public function GetDefinition():b2BodyDef{
var _local1:b2BodyDef = new b2BodyDef();
_local1.type = GetType();
_local1.allowSleep = ((m_flags & e_allowSleepFlag) == e_allowSleepFlag);
_local1.angle = GetAngle();
_local1.angularDamping = m_angularDamping;
_local1.angularVelocity = m_angularVelocity;
_local1.fixedRotation = ((m_flags & e_fixedRotationFlag) == e_fixedRotationFlag);
_local1.bullet = ((m_flags & e_bulletFlag) == e_bulletFlag);
_local1.awake = ((m_flags & e_awakeFlag) == e_awakeFlag);
_local1.linearDamping = m_linearDamping;
_local1.linearVelocity.SetV(GetLinearVelocity());
_local1.position = GetPosition();
_local1.userData = GetUserData();
return (_local1);
}
public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (m_type != b2_dynamicBody){
return;
};
if (IsAwake() == false){
SetAwake(true);
};
m_force.x = (m_force.x + _arg1.x);
m_force.y = (m_force.y + _arg1.y);
m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)));
}
public function ApplyTorque(_arg1:Number):void{
if (m_type != b2_dynamicBody){
return;
};
if (IsAwake() == false){
SetAwake(true);
};
m_torque = (m_torque + _arg1);
}
public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (m_type != b2_dynamicBody){
return;
};
if (IsAwake() == false){
SetAwake(true);
};
m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x));
m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y));
m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))));
}
public function Split(_arg1:Function):b2Body{
var _local7:b2Fixture;
var _local13:b2Fixture;
var _local2:b2Vec2 = GetLinearVelocity().Copy();
var _local3:Number = GetAngularVelocity();
var _local4:b2Vec2 = GetWorldCenter();
var _local5:b2Body = this;
var _local6:b2Body = m_world.CreateBody(GetDefinition());
var _local8:b2Fixture = _local5.m_fixtureList;
while (_local8) {
if (_arg1(_local8)){
_local13 = _local8.m_next;
if (_local7){
_local7.m_next = _local13;
} else {
_local5.m_fixtureList = _local13;
};
_local5.m_fixtureCount--;
_local8.m_next = _local6.m_fixtureList;
_local6.m_fixtureList = _local8;
_local6.m_fixtureCount++;
_local8.m_body = _local6;
_local8 = _local13;
} else {
_local7 = _local8;
_local8 = _local8.m_next;
};
};
_local5.ResetMassData();
_local6.ResetMassData();
var _local9:b2Vec2 = _local5.GetWorldCenter();
var _local10:b2Vec2 = _local6.GetWorldCenter();
var _local11:b2Vec2 = b2Math.AddVV(_local2, b2Math.CrossFV(_local3, b2Math.SubtractVV(_local9, _local4)));
var _local12:b2Vec2 = b2Math.AddVV(_local2, b2Math.CrossFV(_local3, b2Math.SubtractVV(_local10, _local4)));
_local5.SetLinearVelocity(_local11);
_local6.SetLinearVelocity(_local12);
_local5.SetAngularVelocity(_local3);
_local6.SetAngularVelocity(_local3);
_local5.SynchronizeFixtures();
_local6.SynchronizeFixtures();
return (_local6);
}
public function Merge(_arg1:b2Body):void{
var _local2:b2Fixture;
var _local3:b2Body;
var _local4:b2Body;
var _local11:b2Fixture;
_local2 = _arg1.m_fixtureList;
while (_local2) {
_local11 = _local2.m_next;
_arg1.m_fixtureCount--;
_local2.m_next = m_fixtureList;
m_fixtureList = _local2;
m_fixtureCount++;
_local2.m_body = _local4;
_local2 = _local11;
};
_local3.m_fixtureCount = 0;
_local3 = this;
_local4 = _arg1;
var _local5:b2Vec2 = _local3.GetWorldCenter();
var _local6:b2Vec2 = _local4.GetWorldCenter();
var _local7:b2Vec2 = _local3.GetLinearVelocity().Copy();
var _local8:b2Vec2 = _local4.GetLinearVelocity().Copy();
var _local9:Number = _local3.GetAngularVelocity();
var _local10:Number = _local4.GetAngularVelocity();
_local3.ResetMassData();
SynchronizeFixtures();
}
public function GetMass():Number{
return (m_mass);
}
public function GetInertia():Number{
return (m_I);
}
public function GetMassData(_arg1:b2MassData):void{
_arg1.mass = m_mass;
_arg1.I = m_I;
_arg1.center.SetV(m_sweep.localCenter);
}
public function SetMassData(_arg1:b2MassData):void{
b2Settings.b2Assert((m_world.IsLocked() == false));
if (m_world.IsLocked() == true){
return;
};
if (m_type != b2_dynamicBody){
return;
};
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.mass;
if (m_mass <= 0){
m_mass = 1;
};
m_invMass = (1 / m_mass);
if ((((_arg1.I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (_arg1.I - (m_mass * ((_arg1.center.x * _arg1.center.x) + (_arg1.center.y * _arg1.center.y))));
m_invI = (1 / m_I);
};
var _local2:b2Vec2 = m_sweep.c.Copy();
m_sweep.localCenter.SetV(_arg1.center);
m_sweep.c0.SetV(b2Math.MulX(m_xf, m_sweep.localCenter));
m_sweep.c.SetV(m_sweep.c0);
m_linearVelocity.x = (m_linearVelocity.x + (m_angularVelocity * -((m_sweep.c.y - _local2.y))));
m_linearVelocity.y = (m_linearVelocity.y + (m_angularVelocity * (m_sweep.c.x - _local2.x)));
}
public function ResetMassData():void{
var _local4:b2MassData;
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_sweep.localCenter.SetZero();
if ((((m_type == b2_staticBody)) || ((m_type == b2_kinematicBody)))){
return;
};
var _local1:b2Vec2 = b2Vec2.Make(0, 0);
var _local2:b2Fixture = m_fixtureList;
while (_local2) {
if (_local2.m_density == 0){
} else {
_local4 = _local2.GetMassData();
m_mass = (m_mass + _local4.mass);
_local1.x = (_local1.x + (_local4.center.x * _local4.mass));
_local1.y = (_local1.y + (_local4.center.y * _local4.mass));
m_I = (m_I + _local4.I);
};
_local2 = _local2.m_next;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
_local1.x = (_local1.x * m_invMass);
_local1.y = (_local1.y * m_invMass);
} else {
m_mass = 1;
m_invMass = 1;
};
if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (m_I - (m_mass * ((_local1.x * _local1.x) + (_local1.y * _local1.y))));
m_I = (m_I * m_inertiaScale);
b2Settings.b2Assert((m_I > 0));
m_invI = (1 / m_I);
} else {
m_I = 0;
m_invI = 0;
};
var _local3:b2Vec2 = m_sweep.c.Copy();
m_sweep.localCenter.SetV(_local1);
m_sweep.c0.SetV(b2Math.MulX(m_xf, m_sweep.localCenter));
m_sweep.c.SetV(m_sweep.c0);
m_linearVelocity.x = (m_linearVelocity.x + (m_angularVelocity * -((m_sweep.c.y - _local3.y))));
m_linearVelocity.y = (m_linearVelocity.y + (m_angularVelocity * (m_sweep.c.x - _local3.x)));
}
public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22 = m_xf.R;
var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (_local3);
}
public function GetWorldVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.MulMV(m_xf.R, _arg1));
}
public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{
return (b2Math.MulXT(m_xf, _arg1));
}
public function GetLocalVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.MulTMV(m_xf.R, _arg1));
}
public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{
return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_arg1.x - m_sweep.c.x)))));
}
public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22 = m_xf.R;
var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_local3.x - m_sweep.c.x)))));
}
public function GetLinearDamping():Number{
return (m_linearDamping);
}
public function SetLinearDamping(_arg1:Number):void{
m_linearDamping = _arg1;
}
public function GetAngularDamping():Number{
return (m_angularDamping);
}
public function SetAngularDamping(_arg1:Number):void{
m_angularDamping = _arg1;
}
public function SetType(_arg1:uint):void{
if (m_type == _arg1){
return;
};
m_type = _arg1;
ResetMassData();
if (m_type == b2_staticBody){
m_linearVelocity.SetZero();
m_angularVelocity = 0;
};
SetAwake(true);
m_force.SetZero();
m_torque = 0;
var _local2:b2ContactEdge = m_contactList;
while (_local2) {
_local2.contact.FlagForFiltering();
_local2 = _local2.next;
};
}
public function GetType():uint{
return (m_type);
}
public function SetBullet(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_bulletFlag);
} else {
m_flags = (m_flags & ~(e_bulletFlag));
};
}
public function IsBullet():Boolean{
return (((m_flags & e_bulletFlag) == e_bulletFlag));
}
public function SetSleepingAllowed(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_allowSleepFlag);
} else {
m_flags = (m_flags & ~(e_allowSleepFlag));
SetAwake(true);
};
}
public function SetAwake(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_awakeFlag);
m_sleepTime = 0;
} else {
m_flags = (m_flags & ~(e_awakeFlag));
m_sleepTime = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_force.SetZero();
m_torque = 0;
};
}
public function IsAwake():Boolean{
return (((m_flags & e_awakeFlag) == e_awakeFlag));
}
public function SetFixedRotation(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_fixedRotationFlag);
} else {
m_flags = (m_flags & ~(e_fixedRotationFlag));
};
ResetMassData();
}
public function IsFixedRotation():Boolean{
return (((m_flags & e_fixedRotationFlag) == e_fixedRotationFlag));
}
public function SetActive(_arg1:Boolean):void{
var _local2:IBroadPhase;
var _local3:b2Fixture;
var _local4:b2ContactEdge;
var _local5:b2ContactEdge;
if (_arg1 == IsActive()){
return;
};
if (_arg1){
m_flags = (m_flags | e_activeFlag);
_local2 = m_world.m_contactManager.m_broadPhase;
_local3 = m_fixtureList;
while (_local3) {
_local3.CreateProxy(_local2, m_xf);
_local3 = _local3.m_next;
};
} else {
m_flags = (m_flags & ~(e_activeFlag));
_local2 = m_world.m_contactManager.m_broadPhase;
_local3 = m_fixtureList;
while (_local3) {
_local3.DestroyProxy(_local2);
_local3 = _local3.m_next;
};
_local4 = m_contactList;
while (_local4) {
_local5 = _local4;
_local4 = _local4.next;
m_world.m_contactManager.Destroy(_local5.contact);
};
m_contactList = null;
};
}
public function IsActive():Boolean{
return (((m_flags & e_activeFlag) == e_activeFlag));
}
public function IsSleepingAllowed():Boolean{
return (((m_flags & e_allowSleepFlag) == e_allowSleepFlag));
}
public function GetFixtureList():b2Fixture{
return (m_fixtureList);
}
public function GetJointList():b2JointEdge{
return (m_jointList);
}
public function GetControllerList():b2ControllerEdge{
return (m_controllerList);
}
public function GetContactList():b2ContactEdge{
return (m_contactList);
}
public function GetNext():b2Body{
return (m_next);
}
public function GetUserData(){
return (m_userData);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetWorld():b2World{
return (m_world);
}
b2internal function SynchronizeFixtures():void{
var _local4:b2Fixture;
var _local1:b2Transform = s_xf1;
_local1.R.Set(m_sweep.a0);
var _local2:b2Mat22 = _local1.R;
var _local3:b2Vec2 = m_sweep.localCenter;
_local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y)));
_local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y)));
var _local5:IBroadPhase = m_world.m_contactManager.m_broadPhase;
_local4 = m_fixtureList;
while (_local4) {
_local4.Synchronize(_local5, _local1, m_xf);
_local4 = _local4.m_next;
};
}
b2internal function SynchronizeTransform():void{
m_xf.R.Set(m_sweep.a);
var _local1:b2Mat22 = m_xf.R;
var _local2:b2Vec2 = m_sweep.localCenter;
m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y)));
m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y)));
}
b2internal function ShouldCollide(_arg1:b2Body):Boolean{
if (((!((m_type == b2_dynamicBody))) && (!((_arg1.m_type == b2_dynamicBody))))){
return (false);
};
var _local2:b2JointEdge = m_jointList;
while (_local2) {
if (_local2.other == _arg1){
if (_local2.joint.m_collideConnected == false){
return (false);
};
};
_local2 = _local2.next;
};
return (true);
}
b2internal function Advance(_arg1:Number):void{
m_sweep.Advance(_arg1);
m_sweep.c.SetV(m_sweep.c0);
m_sweep.a = m_sweep.a0;
SynchronizeTransform();
}
}
}//package Box2D.Dynamics
Section 83
//b2BodyDef (Box2D.Dynamics.b2BodyDef)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
public class b2BodyDef {
public var type:uint;
public var position:b2Vec2;
public var angle:Number;
public var linearVelocity:b2Vec2;
public var angularVelocity:Number;
public var linearDamping:Number;
public var angularDamping:Number;
public var allowSleep:Boolean;
public var awake:Boolean;
public var fixedRotation:Boolean;
public var bullet:Boolean;
public var active:Boolean;
public var userData;
public var inertiaScale:Number;
public function b2BodyDef(){
position = new b2Vec2();
linearVelocity = new b2Vec2();
super();
userData = null;
position.Set(0, 0);
angle = 0;
linearVelocity.Set(0, 0);
angularVelocity = 0;
linearDamping = 0;
angularDamping = 0;
allowSleep = true;
awake = true;
fixedRotation = false;
bullet = false;
type = b2Body.b2_staticBody;
active = true;
inertiaScale = 1;
}
}
}//package Box2D.Dynamics
Section 84
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter)
package Box2D.Dynamics {
import Box2D.Common.*;
public class b2ContactFilter {
b2internal static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter);
;
public function ShouldCollide(_arg1:b2Fixture, _arg2:b2Fixture):Boolean{
var _local3:b2FilterData = _arg1.GetFilterData();
var _local4:b2FilterData = _arg2.GetFilterData();
if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){
return ((_local3.groupIndex > 0));
};
var _local5:Boolean = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0))));
return (_local5);
}
public function RayCollide(_arg1, _arg2:b2Fixture):Boolean{
if (!_arg1){
return (true);
};
return (ShouldCollide((_arg1 as b2Fixture), _arg2));
}
}
}//package Box2D.Dynamics
Section 85
//b2ContactImpulse (Box2D.Dynamics.b2ContactImpulse)
package Box2D.Dynamics {
import Box2D.Common.*;
public class b2ContactImpulse {
public var normalImpulses:Array;
public var tangentImpulses:Array;
public function b2ContactImpulse(){
normalImpulses = new Array(b2Settings.b2_maxManifoldPoints);
tangentImpulses = new Array(b2Settings.b2_maxManifoldPoints);
super();
}
}
}//package Box2D.Dynamics
Section 86
//b2ContactListener (Box2D.Dynamics.b2ContactListener)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.*;
public class b2ContactListener {
b2internal static var b2_defaultListener:b2ContactListener = new (b2ContactListener);
;
public function BeginContact(_arg1:b2Contact):void{
}
public function EndContact(_arg1:b2Contact):void{
}
public function PreSolve(_arg1:b2Contact, _arg2:b2Manifold):void{
}
public function PostSolve(_arg1:b2Contact, _arg2:b2ContactImpulse):void{
}
}
}//package Box2D.Dynamics
Section 87
//b2ContactManager (Box2D.Dynamics.b2ContactManager)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.*;
public class b2ContactManager {
b2internal var m_world:b2World;
b2internal var m_broadPhase:IBroadPhase;
b2internal var m_contactList:b2Contact;
b2internal var m_contactCount:int;
b2internal var m_contactFilter:b2ContactFilter;
b2internal var m_contactListener:b2ContactListener;
b2internal var m_contactFactory:b2ContactFactory;
b2internal var m_allocator;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2ContactManager(){
m_world = null;
m_contactCount = 0;
m_contactFilter = b2ContactFilter.b2_defaultFilter;
m_contactListener = b2ContactListener.b2_defaultListener;
m_contactFactory = new b2ContactFactory(m_allocator);
m_broadPhase = new b2DynamicTreeBroadPhase();
}
public function AddPair(_arg1, _arg2):void{
var _local9:b2Fixture;
var _local10:b2Fixture;
var _local3:b2Fixture = (_arg1 as b2Fixture);
var _local4:b2Fixture = (_arg2 as b2Fixture);
var _local5:b2Body = _local3.GetBody();
var _local6:b2Body = _local4.GetBody();
if (_local5 == _local6){
return;
};
var _local7:b2ContactEdge = _local6.GetContactList();
while (_local7) {
if (_local7.other == _local5){
_local9 = _local7.contact.GetFixtureA();
_local10 = _local7.contact.GetFixtureB();
if ((((_local9 == _local3)) && ((_local10 == _local4)))){
return;
};
if ((((_local9 == _local4)) && ((_local10 == _local3)))){
return;
};
};
_local7 = _local7.next;
};
if (_local6.ShouldCollide(_local5) == false){
return;
};
if (m_contactFilter.ShouldCollide(_local3, _local4) == false){
return;
};
var _local8:b2Contact = m_contactFactory.Create(_local3, _local4);
_local3 = _local8.GetFixtureA();
_local4 = _local8.GetFixtureB();
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local8.m_prev = null;
_local8.m_next = m_world.m_contactList;
if (m_world.m_contactList != null){
m_world.m_contactList.m_prev = _local8;
};
m_world.m_contactList = _local8;
_local8.m_nodeA.contact = _local8;
_local8.m_nodeA.other = _local6;
_local8.m_nodeA.prev = null;
_local8.m_nodeA.next = _local5.m_contactList;
if (_local5.m_contactList != null){
_local5.m_contactList.prev = _local8.m_nodeA;
};
_local5.m_contactList = _local8.m_nodeA;
_local8.m_nodeB.contact = _local8;
_local8.m_nodeB.other = _local5;
_local8.m_nodeB.prev = null;
_local8.m_nodeB.next = _local6.m_contactList;
if (_local6.m_contactList != null){
_local6.m_contactList.prev = _local8.m_nodeB;
};
_local6.m_contactList = _local8.m_nodeB;
m_world.m_contactCount++;
}
public function FindNewContacts():void{
m_broadPhase.UpdatePairs(AddPair);
}
public function Destroy(_arg1:b2Contact):void{
var _local2:b2Fixture = _arg1.GetFixtureA();
var _local3:b2Fixture = _arg1.GetFixtureB();
var _local4:b2Body = _local2.GetBody();
var _local5:b2Body = _local3.GetBody();
if (_arg1.IsTouching()){
m_contactListener.EndContact(_arg1);
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_world.m_contactList){
m_world.m_contactList = _arg1.m_next;
};
if (_arg1.m_nodeA.prev){
_arg1.m_nodeA.prev.next = _arg1.m_nodeA.next;
};
if (_arg1.m_nodeA.next){
_arg1.m_nodeA.next.prev = _arg1.m_nodeA.prev;
};
if (_arg1.m_nodeA == _local4.m_contactList){
_local4.m_contactList = _arg1.m_nodeA.next;
};
if (_arg1.m_nodeB.prev){
_arg1.m_nodeB.prev.next = _arg1.m_nodeB.next;
};
if (_arg1.m_nodeB.next){
_arg1.m_nodeB.next.prev = _arg1.m_nodeB.prev;
};
if (_arg1.m_nodeB == _local5.m_contactList){
_local5.m_contactList = _arg1.m_nodeB.next;
};
m_contactFactory.Destroy(_arg1);
m_contactCount--;
}
public function Collide():void{
var _local2:b2Fixture;
var _local3:b2Fixture;
var _local4:b2Body;
var _local5:b2Body;
var _local6:*;
var _local7:*;
var _local8:Boolean;
var _local9:b2Contact;
var _local1:b2Contact = m_world.m_contactList;
while (_local1) {
_local2 = _local1.GetFixtureA();
_local3 = _local1.GetFixtureB();
_local4 = _local2.GetBody();
_local5 = _local3.GetBody();
if ((((_local4.IsAwake() == false)) && ((_local5.IsAwake() == false)))){
_local1 = _local1.GetNext();
} else {
if ((_local1.m_flags & b2Contact.e_filterFlag)){
if (_local5.ShouldCollide(_local4) == false){
_local9 = _local1;
_local1 = _local9.GetNext();
Destroy(_local9);
continue;
};
if (m_contactFilter.ShouldCollide(_local2, _local3) == false){
_local9 = _local1;
_local1 = _local9.GetNext();
Destroy(_local9);
continue;
};
_local1.m_flags = (_local1.m_flags & ~(b2Contact.e_filterFlag));
};
_local6 = _local2.m_proxy;
_local7 = _local3.m_proxy;
_local8 = m_broadPhase.TestOverlap(_local6, _local7);
if (_local8 == false){
_local9 = _local1;
_local1 = _local9.GetNext();
Destroy(_local9);
} else {
_local1.Update(m_contactListener);
_local1 = _local1.GetNext();
};
};
};
}
}
}//package Box2D.Dynamics
Section 88
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.*;
import flash.display.*;
public class b2DebugDraw {
private var m_drawFlags:uint;
b2internal var m_sprite:Sprite;
private var m_drawScale:Number;// = 1
private var m_lineThickness:Number;// = 1
private var m_alpha:Number;// = 1
private var m_fillAlpha:Number;// = 1
private var m_xformScale:Number;// = 1
public static var e_shapeBit:uint = 1;
public static var e_jointBit:uint = 2;
public static var e_aabbBit:uint = 4;
public static var e_pairBit:uint = 8;
public static var e_centerOfMassBit:uint = 16;
public static var e_controllerBit:uint = 32;
public function b2DebugDraw(){
m_drawFlags = 0;
}
public function SetFlags(_arg1:uint):void{
m_drawFlags = _arg1;
}
public function GetFlags():uint{
return (m_drawFlags);
}
public function AppendFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags | _arg1);
}
public function ClearFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags & ~(_arg1));
}
public function SetSprite(_arg1:Sprite):void{
m_sprite = _arg1;
}
public function GetSprite():Sprite{
return (m_sprite);
}
public function SetDrawScale(_arg1:Number):void{
m_drawScale = _arg1;
}
public function GetDrawScale():Number{
return (m_drawScale);
}
public function SetLineThickness(_arg1:Number):void{
m_lineThickness = _arg1;
}
public function GetLineThickness():Number{
return (m_lineThickness);
}
public function SetAlpha(_arg1:Number):void{
m_alpha = _arg1;
}
public function GetAlpha():Number{
return (m_alpha);
}
public function SetFillAlpha(_arg1:Number):void{
m_fillAlpha = _arg1;
}
public function GetFillAlpha():Number{
return (m_fillAlpha);
}
public function SetXFormScale(_arg1:Number):void{
m_xformScale = _arg1;
}
public function GetXFormScale():Number{
return (m_xformScale);
}
public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
var _local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
}
public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha);
var _local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.endFill();
}
public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
}
public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha);
m_sprite.graphics.moveTo(0, 0);
m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
m_sprite.graphics.endFill();
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale));
}
public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale));
}
public function DrawTransform(_arg1:b2Transform):void{
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale));
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale));
}
}
}//package Box2D.Dynamics
Section 89
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener)
package Box2D.Dynamics {
import Box2D.Dynamics.Joints.*;
public class b2DestructionListener {
public function SayGoodbyeJoint(_arg1:b2Joint):void{
}
public function SayGoodbyeFixture(_arg1:b2Fixture):void{
}
}
}//package Box2D.Dynamics
Section 90
//b2FilterData (Box2D.Dynamics.b2FilterData)
package Box2D.Dynamics {
public class b2FilterData {
public var categoryBits:uint;// = 1
public var maskBits:uint;// = 0xFFFF
public var groupIndex:int;// = 0
public function Copy():b2FilterData{
var _local1:b2FilterData = new b2FilterData();
_local1.categoryBits = categoryBits;
_local1.maskBits = maskBits;
_local1.groupIndex = groupIndex;
return (_local1);
}
}
}//package Box2D.Dynamics
Section 91
//b2Fixture (Box2D.Dynamics.b2Fixture)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.*;
public class b2Fixture {
private var m_massData:b2MassData;
b2internal var m_aabb:b2AABB;
b2internal var m_density:Number;
b2internal var m_next:b2Fixture;
b2internal var m_body:b2Body;
b2internal var m_shape:b2Shape;
b2internal var m_friction:Number;
b2internal var m_restitution:Number;
b2internal var m_proxy;
b2internal var m_filter:b2FilterData;
b2internal var m_isSensor:Boolean;
b2internal var m_userData;
public function b2Fixture(){
m_filter = new b2FilterData();
super();
m_aabb = new b2AABB();
m_userData = null;
m_body = null;
m_next = null;
m_shape = null;
m_density = 0;
m_friction = 0;
m_restitution = 0;
}
public function GetType():int{
return (m_shape.GetType());
}
public function GetShape():b2Shape{
return (m_shape);
}
public function SetSensor(_arg1:Boolean):void{
var _local3:b2Contact;
var _local4:b2Fixture;
var _local5:b2Fixture;
if (m_isSensor == _arg1){
return;
};
m_isSensor = _arg1;
if (m_body == null){
return;
};
var _local2:b2ContactEdge = m_body.GetContactList();
while (_local2) {
_local3 = _local2.contact;
_local4 = _local3.GetFixtureA();
_local5 = _local3.GetFixtureB();
if ((((_local4 == this)) || ((_local5 == this)))){
_local3.SetSensor(((_local4.IsSensor()) || (_local5.IsSensor())));
};
_local2 = _local2.next;
};
}
public function IsSensor():Boolean{
return (m_isSensor);
}
public function SetFilterData(_arg1:b2FilterData):void{
var _local3:b2Contact;
var _local4:b2Fixture;
var _local5:b2Fixture;
m_filter = _arg1.Copy();
if (m_body){
return;
};
var _local2:b2ContactEdge = m_body.GetContactList();
while (_local2) {
_local3 = _local2.contact;
_local4 = _local3.GetFixtureA();
_local5 = _local3.GetFixtureB();
if ((((_local4 == this)) || ((_local5 == this)))){
_local3.FlagForFiltering();
};
_local2 = _local2.next;
};
}
public function GetFilterData():b2FilterData{
return (m_filter.Copy());
}
public function GetBody():b2Body{
return (m_body);
}
public function GetNext():b2Fixture{
return (m_next);
}
public function GetUserData(){
return (m_userData);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function TestPoint(_arg1:b2Vec2):Boolean{
return (m_shape.TestPoint(m_body.GetTransform(), _arg1));
}
public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput):Boolean{
return (m_shape.RayCast(_arg1, _arg2, m_body.GetTransform()));
}
public function GetMassData(_arg1:b2MassData=null):b2MassData{
if (_arg1 == null){
_arg1 = new b2MassData();
};
m_shape.ComputeMass(_arg1, m_density);
return (_arg1);
}
public function SetDensity(_arg1:Number):void{
m_density = _arg1;
}
public function GetDensity():Number{
return (m_density);
}
public function GetFriction():Number{
return (m_friction);
}
public function SetFriction(_arg1:Number):void{
m_friction = _arg1;
}
public function GetRestitution():Number{
return (m_restitution);
}
public function SetRestitution(_arg1:Number):void{
m_restitution = _arg1;
}
public function GetAABB():b2AABB{
return (m_aabb);
}
b2internal function Create(_arg1:b2Body, _arg2:b2Transform, _arg3:b2FixtureDef):void{
m_userData = _arg3.userData;
m_friction = _arg3.friction;
m_restitution = _arg3.restitution;
m_body = _arg1;
m_next = null;
m_filter = _arg3.filter.Copy();
m_isSensor = _arg3.isSensor;
m_shape = _arg3.shape.Copy();
m_density = _arg3.density;
}
b2internal function Destroy():void{
m_shape = null;
}
b2internal function CreateProxy(_arg1:IBroadPhase, _arg2:b2Transform):void{
m_shape.ComputeAABB(m_aabb, _arg2);
m_proxy = _arg1.CreateProxy(m_aabb, this);
}
b2internal function DestroyProxy(_arg1:IBroadPhase):void{
if (m_proxy == null){
return;
};
_arg1.DestroyProxy(m_proxy);
m_proxy = null;
}
b2internal function Synchronize(_arg1:IBroadPhase, _arg2:b2Transform, _arg3:b2Transform):void{
if (!m_proxy){
return;
};
var _local4:b2AABB = new b2AABB();
var _local5:b2AABB = new b2AABB();
m_shape.ComputeAABB(_local4, _arg2);
m_shape.ComputeAABB(_local5, _arg3);
m_aabb.Combine(_local4, _local5);
var _local6:b2Vec2 = b2Math.SubtractVV(_arg3.position, _arg2.position);
_arg1.MoveProxy(m_proxy, m_aabb, _local6);
}
}
}//package Box2D.Dynamics
Section 92
//b2FixtureDef (Box2D.Dynamics.b2FixtureDef)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
public class b2FixtureDef {
public var shape:b2Shape;
public var userData;
public var friction:Number;
public var restitution:Number;
public var density:Number;
public var isSensor:Boolean;
public var filter:b2FilterData;
public function b2FixtureDef(){
filter = new b2FilterData();
super();
shape = null;
userData = null;
friction = 0.2;
restitution = 0;
density = 0;
filter.categoryBits = 1;
filter.maskBits = 0xFFFF;
filter.groupIndex = 0;
isSensor = false;
}
}
}//package Box2D.Dynamics
Section 93
//b2Island (Box2D.Dynamics.b2Island)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.*;
public class b2Island {
private var m_allocator;
private var m_listener:b2ContactListener;
private var m_contactSolver:b2ContactSolver;
b2internal var m_bodies:Array;
b2internal var m_contacts:Array;
b2internal var m_joints:Array;
b2internal var m_bodyCount:int;
b2internal var m_jointCount:int;
b2internal var m_contactCount:int;
private var m_bodyCapacity:int;
b2internal var m_contactCapacity:int;
b2internal var m_jointCapacity:int;
private static var s_impulse:b2ContactImpulse = new b2ContactImpulse();
public function b2Island(){
m_bodies = new Array();
m_contacts = new Array();
m_joints = new Array();
}
public function Initialize(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener, _arg6:b2ContactSolver):void{
var _local7:int;
m_bodyCapacity = _arg1;
m_contactCapacity = _arg2;
m_jointCapacity = _arg3;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allocator = _arg4;
m_listener = _arg5;
m_contactSolver = _arg6;
_local7 = m_bodies.length;
while (_local7 < _arg1) {
m_bodies[_local7] = null;
_local7++;
};
_local7 = m_contacts.length;
while (_local7 < _arg2) {
m_contacts[_local7] = null;
_local7++;
};
_local7 = m_joints.length;
while (_local7 < _arg3) {
m_joints[_local7] = null;
_local7++;
};
}
public function Clear():void{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean):void{
var _local4:int;
var _local5:int;
var _local6:b2Body;
var _local7:b2Joint;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Boolean;
var _local13:Boolean;
var _local14:Boolean;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local4 = 0;
while (_local4 < m_bodyCount) {
_local6 = m_bodies[_local4];
if (_local6.GetType() != b2Body.b2_dynamicBody){
} else {
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x))));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y))));
_local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque));
_local6.m_linearVelocity.Multiply(b2Math.Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1));
_local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1));
};
_local4++;
};
m_contactSolver.Initialize(_arg1, m_contacts, m_contactCount, m_allocator);
var _local8:b2ContactSolver = m_contactSolver;
_local8.InitVelocityConstraints(_arg1);
_local4 = 0;
while (_local4 < m_jointCount) {
_local7 = m_joints[_local4];
_local7.InitVelocityConstraints(_arg1);
_local4++;
};
_local4 = 0;
while (_local4 < _arg1.velocityIterations) {
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.SolveVelocityConstraints(_arg1);
_local5++;
};
_local8.SolveVelocityConstraints();
_local4++;
};
_local4 = 0;
while (_local4 < m_jointCount) {
_local7 = m_joints[_local4];
_local7.FinalizeVelocityConstraints();
_local4++;
};
_local8.FinalizeVelocityConstraints();
_local4 = 0;
while (_local4 < m_bodyCount) {
_local6 = m_bodies[_local4];
if (_local6.GetType() == b2Body.b2_staticBody){
} else {
_local9 = (_arg1.dt * _local6.m_linearVelocity.x);
_local10 = (_arg1.dt * _local6.m_linearVelocity.y);
if (((_local9 * _local9) + (_local10 * _local10)) > b2Settings.b2_maxTranslationSquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * (b2Settings.b2_maxTranslation * _arg1.inv_dt));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * (b2Settings.b2_maxTranslation * _arg1.inv_dt));
};
_local11 = (_arg1.dt * _local6.m_angularVelocity);
if (((_arg1.dt * _local6.m_angularVelocity) * _local11) > b2Settings.b2_maxRotationSquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = (-(b2Settings.b2_maxRotation) * _arg1.inv_dt);
} else {
_local6.m_angularVelocity = (b2Settings.b2_maxRotation * _arg1.inv_dt);
};
};
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local4++;
};
_local4 = 0;
while (_local4 < _arg1.positionIterations) {
_local12 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local13 = true;
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local14 = _local7.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local13 = ((_local13) && (_local14));
_local5++;
};
if (((_local12) && (_local13))){
break;
};
_local4++;
};
Report(_local8.m_constraints);
if (_arg3){
_local15 = Number.MAX_VALUE;
_local16 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance);
_local17 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance);
_local4 = 0;
while (_local4 < m_bodyCount) {
_local6 = m_bodies[_local4];
if (_local6.GetType() == b2Body.b2_staticBody){
} else {
if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){
_local6.m_sleepTime = 0;
_local15 = 0;
};
if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local17)))) || ((b2Math.Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local16)))){
_local6.m_sleepTime = 0;
_local15 = 0;
} else {
_local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt);
_local15 = b2Math.Min(_local15, _local6.m_sleepTime);
};
};
_local4++;
};
if (_local15 >= b2Settings.b2_timeToSleep){
_local4 = 0;
while (_local4 < m_bodyCount) {
_local6 = m_bodies[_local4];
_local6.SetAwake(false);
_local4++;
};
};
};
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:int;
var _local3:int;
var _local6:b2Body;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Boolean;
var _local11:Boolean;
var _local12:Boolean;
m_contactSolver.Initialize(_arg1, m_contacts, m_contactCount, m_allocator);
var _local4:b2ContactSolver = m_contactSolver;
_local2 = 0;
while (_local2 < m_jointCount) {
m_joints[_local2].InitVelocityConstraints(_arg1);
_local2++;
};
_local2 = 0;
while (_local2 < _arg1.velocityIterations) {
_local4.SolveVelocityConstraints();
_local3 = 0;
while (_local3 < m_jointCount) {
m_joints[_local3].SolveVelocityConstraints(_arg1);
_local3++;
};
_local2++;
};
_local2 = 0;
while (_local2 < m_bodyCount) {
_local6 = m_bodies[_local2];
if (_local6.GetType() == b2Body.b2_staticBody){
} else {
_local7 = (_arg1.dt * _local6.m_linearVelocity.x);
_local8 = (_arg1.dt * _local6.m_linearVelocity.y);
if (((_local7 * _local7) + (_local8 * _local8)) > b2Settings.b2_maxTranslationSquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * (b2Settings.b2_maxTranslation * _arg1.inv_dt));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * (b2Settings.b2_maxTranslation * _arg1.inv_dt));
};
_local9 = (_arg1.dt * _local6.m_angularVelocity);
if (((_arg1.dt * _local6.m_angularVelocity) * _local9) > b2Settings.b2_maxRotationSquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = (-(b2Settings.b2_maxRotation) * _arg1.inv_dt);
} else {
_local6.m_angularVelocity = (b2Settings.b2_maxRotation * _arg1.inv_dt);
};
};
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local2++;
};
var _local5:Number = 0.75;
_local2 = 0;
while (_local2 < _arg1.positionIterations) {
_local10 = _local4.SolvePositionConstraints(_local5);
_local11 = true;
_local3 = 0;
while (_local3 < m_jointCount) {
_local12 = m_joints[_local3].SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local11 = ((_local11) && (_local12));
_local3++;
};
if (((_local10) && (_local11))){
break;
};
_local2++;
};
Report(_local4.m_constraints);
}
public function Report(_arg1:Array):void{
var _local3:b2Contact;
var _local4:b2ContactConstraint;
var _local5:int;
if (m_listener == null){
return;
};
var _local2:int;
while (_local2 < m_contactCount) {
_local3 = m_contacts[_local2];
_local4 = _arg1[_local2];
_local5 = 0;
while (_local5 < _local4.pointCount) {
s_impulse.normalImpulses[_local5] = _local4.points[_local5].normalImpulse;
s_impulse.tangentImpulses[_local5] = _local4.points[_local5].tangentImpulse;
_local5++;
};
m_listener.PostSolve(_local3, s_impulse);
_local2++;
};
}
public function AddBody(_arg1:b2Body):void{
_arg1.m_islandIndex = m_bodyCount;
var _local2 = m_bodyCount++;
m_bodies[_local2] = _arg1;
}
public function AddContact(_arg1:b2Contact):void{
var _local2 = m_contactCount++;
m_contacts[_local2] = _arg1;
}
public function AddJoint(_arg1:b2Joint):void{
var _local2 = m_jointCount++;
m_joints[_local2] = _arg1;
}
}
}//package Box2D.Dynamics
Section 94
//b2TimeStep (Box2D.Dynamics.b2TimeStep)
package Box2D.Dynamics {
public class b2TimeStep {
public var dt:Number;
public var inv_dt:Number;
public var dtRatio:Number;
public var velocityIterations:int;
public var positionIterations:int;
public var warmStarting:Boolean;
public function Set(_arg1:b2TimeStep):void{
dt = _arg1.dt;
inv_dt = _arg1.inv_dt;
positionIterations = _arg1.positionIterations;
velocityIterations = _arg1.velocityIterations;
warmStarting = _arg1.warmStarting;
}
}
}//package Box2D.Dynamics
Section 95
//b2World (Box2D.Dynamics.b2World)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Controllers.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.*;
public class b2World {
private var s_stack:Array;
b2internal var m_flags:int;
b2internal var m_contactManager:b2ContactManager;
private var m_contactSolver:b2ContactSolver;
private var m_island:b2Island;
b2internal var m_bodyList:b2Body;
private var m_jointList:b2Joint;
b2internal var m_contactList:b2Contact;
private var m_bodyCount:int;
b2internal var m_contactCount:int;
private var m_jointCount:int;
private var m_controllerList:b2Controller;
private var m_controllerCount:int;
private var m_gravity:b2Vec2;
private var m_allowSleep:Boolean;
b2internal var m_groundBody:b2Body;
private var m_destructionListener:b2DestructionListener;
private var m_debugDraw:b2DebugDraw;
private var m_inv_dt0:Number;
public static const e_newFixture:int = 1;
public static const e_locked:int = 2;
private static var s_timestep2:b2TimeStep = new b2TimeStep();
private static var s_xf:b2Transform = new b2Transform();
private static var s_backupA:b2Sweep = new b2Sweep();
private static var s_backupB:b2Sweep = new b2Sweep();
private static var s_timestep:b2TimeStep = new b2TimeStep();
private static var s_queue:Array = new Array();
private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8);
private static var m_warmStarting:Boolean;
private static var m_continuousPhysics:Boolean;
public function b2World(_arg1:b2Vec2, _arg2:Boolean){
s_stack = new Array();
m_contactManager = new b2ContactManager();
m_contactSolver = new b2ContactSolver();
m_island = new b2Island();
super();
m_destructionListener = null;
m_debugDraw = null;
m_bodyList = null;
m_contactList = null;
m_jointList = null;
m_controllerList = null;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_controllerCount = 0;
m_warmStarting = true;
m_continuousPhysics = true;
m_allowSleep = _arg2;
m_gravity = _arg1;
m_inv_dt0 = 0;
m_contactManager.m_world = this;
var _local3:b2BodyDef = new b2BodyDef();
m_groundBody = CreateBody(_local3);
}
public function SetDestructionListener(_arg1:b2DestructionListener):void{
m_destructionListener = _arg1;
}
public function SetContactFilter(_arg1:b2ContactFilter):void{
m_contactManager.m_contactFilter = _arg1;
}
public function SetContactListener(_arg1:b2ContactListener):void{
m_contactManager.m_contactListener = _arg1;
}
public function SetDebugDraw(_arg1:b2DebugDraw):void{
m_debugDraw = _arg1;
}
public function SetBroadPhase(_arg1:IBroadPhase):void{
var _local4:b2Fixture;
var _local2:IBroadPhase = m_contactManager.m_broadPhase;
m_contactManager.m_broadPhase = _arg1;
var _local3:b2Body = m_bodyList;
while (_local3) {
_local4 = _local3.m_fixtureList;
while (_local4) {
_local4.m_proxy = _arg1.CreateProxy(_local2.GetFatAABB(_local4.m_proxy), _local4);
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
}
public function Validate():void{
m_contactManager.m_broadPhase.Validate();
}
public function GetProxyCount():int{
return (m_contactManager.m_broadPhase.GetProxyCount());
}
public function CreateBody(_arg1:b2BodyDef):b2Body{
if (IsLocked() == true){
return (null);
};
var _local2:b2Body = new b2Body(_arg1, this);
_local2.m_prev = null;
_local2.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = _local2;
};
m_bodyList = _local2;
m_bodyCount++;
return (_local2);
}
public function DestroyBody(_arg1:b2Body):void{
var _local6:b2JointEdge;
var _local7:b2ControllerEdge;
var _local8:b2ContactEdge;
var _local9:b2Fixture;
if (IsLocked() == true){
return;
};
var _local2:b2JointEdge = _arg1.m_jointList;
while (_local2) {
_local6 = _local2;
_local2 = _local2.next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeJoint(_local6.joint);
};
DestroyJoint(_local6.joint);
};
var _local3:b2ControllerEdge = _arg1.m_controllerList;
while (_local3) {
_local7 = _local3;
_local3 = _local3.nextController;
_local7.controller.RemoveBody(_arg1);
};
var _local4:b2ContactEdge = _arg1.m_contactList;
while (_local4) {
_local8 = _local4;
_local4 = _local4.next;
m_contactManager.Destroy(_local8.contact);
};
_arg1.m_contactList = null;
var _local5:b2Fixture = _arg1.m_fixtureList;
while (_local5) {
_local9 = _local5;
_local5 = _local5.m_next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeFixture(_local9);
};
_local9.DestroyProxy(m_contactManager.m_broadPhase);
_local9.Destroy();
};
_arg1.m_fixtureList = null;
_arg1.m_fixtureCount = 0;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_bodyList){
m_bodyList = _arg1.m_next;
};
m_bodyCount--;
}
public function CreateJoint(_arg1:b2JointDef):b2Joint{
var _local5:b2ContactEdge;
var _local2:b2Joint = b2Joint.Create(_arg1, null);
_local2.m_prev = null;
_local2.m_next = m_jointList;
if (m_jointList){
m_jointList.m_prev = _local2;
};
m_jointList = _local2;
m_jointCount++;
_local2.m_edgeA.joint = _local2;
_local2.m_edgeA.other = _local2.m_bodyB;
_local2.m_edgeA.prev = null;
_local2.m_edgeA.next = _local2.m_bodyA.m_jointList;
if (_local2.m_bodyA.m_jointList){
_local2.m_bodyA.m_jointList.prev = _local2.m_edgeA;
};
_local2.m_bodyA.m_jointList = _local2.m_edgeA;
_local2.m_edgeB.joint = _local2;
_local2.m_edgeB.other = _local2.m_bodyA;
_local2.m_edgeB.prev = null;
_local2.m_edgeB.next = _local2.m_bodyB.m_jointList;
if (_local2.m_bodyB.m_jointList){
_local2.m_bodyB.m_jointList.prev = _local2.m_edgeB;
};
_local2.m_bodyB.m_jointList = _local2.m_edgeB;
var _local3:b2Body = _arg1.bodyA;
var _local4:b2Body = _arg1.bodyB;
if (_arg1.collideConnected == false){
_local5 = _local4.GetContactList();
while (_local5) {
if (_local5.other == _local3){
_local5.contact.FlagForFiltering();
};
_local5 = _local5.next;
};
};
return (_local2);
}
public function DestroyJoint(_arg1:b2Joint):void{
var _local5:b2ContactEdge;
var _local2:Boolean = _arg1.m_collideConnected;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_jointList){
m_jointList = _arg1.m_next;
};
var _local3:b2Body = _arg1.m_bodyA;
var _local4:b2Body = _arg1.m_bodyB;
_local3.SetAwake(true);
_local4.SetAwake(true);
if (_arg1.m_edgeA.prev){
_arg1.m_edgeA.prev.next = _arg1.m_edgeA.next;
};
if (_arg1.m_edgeA.next){
_arg1.m_edgeA.next.prev = _arg1.m_edgeA.prev;
};
if (_arg1.m_edgeA == _local3.m_jointList){
_local3.m_jointList = _arg1.m_edgeA.next;
};
_arg1.m_edgeA.prev = null;
_arg1.m_edgeA.next = null;
if (_arg1.m_edgeB.prev){
_arg1.m_edgeB.prev.next = _arg1.m_edgeB.next;
};
if (_arg1.m_edgeB.next){
_arg1.m_edgeB.next.prev = _arg1.m_edgeB.prev;
};
if (_arg1.m_edgeB == _local4.m_jointList){
_local4.m_jointList = _arg1.m_edgeB.next;
};
_arg1.m_edgeB.prev = null;
_arg1.m_edgeB.next = null;
b2Joint.Destroy(_arg1, null);
m_jointCount--;
if (_local2 == false){
_local5 = _local4.GetContactList();
while (_local5) {
if (_local5.other == _local3){
_local5.contact.FlagForFiltering();
};
_local5 = _local5.next;
};
};
}
public function AddController(_arg1:b2Controller):b2Controller{
_arg1.m_next = m_controllerList;
_arg1.m_prev = null;
m_controllerList = _arg1;
_arg1.m_world = this;
m_controllerCount++;
return (_arg1);
}
public function RemoveController(_arg1:b2Controller):void{
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (m_controllerList == _arg1){
m_controllerList = _arg1.m_next;
};
m_controllerCount--;
}
public function CreateController(_arg1:b2Controller):b2Controller{
if (_arg1.m_world != this){
throw (new Error("Controller can only be a member of one world"));
};
_arg1.m_next = m_controllerList;
_arg1.m_prev = null;
if (m_controllerList){
m_controllerList.m_prev = _arg1;
};
m_controllerList = _arg1;
m_controllerCount++;
_arg1.m_world = this;
return (_arg1);
}
public function DestroyController(_arg1:b2Controller):void{
_arg1.Clear();
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1 == m_controllerList){
m_controllerList = _arg1.m_next;
};
m_controllerCount--;
}
public function SetWarmStarting(_arg1:Boolean):void{
m_warmStarting = _arg1;
}
public function SetContinuousPhysics(_arg1:Boolean):void{
m_continuousPhysics = _arg1;
}
public function GetBodyCount():int{
return (m_bodyCount);
}
public function GetJointCount():int{
return (m_jointCount);
}
public function GetContactCount():int{
return (m_contactCount);
}
public function SetGravity(_arg1:b2Vec2):void{
m_gravity = _arg1;
}
public function GetGravity():b2Vec2{
return (m_gravity);
}
public function GetGroundBody():b2Body{
return (m_groundBody);
}
public function Step(_arg1:Number, _arg2:int, _arg3:int):void{
if ((m_flags & e_newFixture)){
m_contactManager.FindNewContacts();
m_flags = (m_flags & ~(e_newFixture));
};
m_flags = (m_flags | e_locked);
var _local4:b2TimeStep = s_timestep2;
_local4.dt = _arg1;
_local4.velocityIterations = _arg2;
_local4.positionIterations = _arg3;
if (_arg1 > 0){
_local4.inv_dt = (1 / _arg1);
} else {
_local4.inv_dt = 0;
};
_local4.dtRatio = (m_inv_dt0 * _arg1);
_local4.warmStarting = m_warmStarting;
m_contactManager.Collide();
if (_local4.dt > 0){
Solve(_local4);
};
if (((m_continuousPhysics) && ((_local4.dt > 0)))){
SolveTOI(_local4);
};
if (_local4.dt > 0){
m_inv_dt0 = _local4.inv_dt;
};
m_flags = (m_flags & ~(e_locked));
}
public function ClearForces():void{
var _local1:b2Body = m_bodyList;
while (_local1) {
_local1.m_force.SetZero();
_local1.m_torque = 0;
_local1 = _local1.m_next;
};
}
public function DrawDebugData():void{
var _local2:int;
var _local3:b2Body;
var _local4:b2Fixture;
var _local5:b2Shape;
var _local6:b2Joint;
var _local7:IBroadPhase;
var _local11:b2Transform;
var _local16:b2Controller;
var _local17:b2Contact;
var _local18:b2Fixture;
var _local19:b2Fixture;
var _local20:b2Vec2;
var _local21:b2Vec2;
var _local22:b2AABB;
if (m_debugDraw == null){
return;
};
m_debugDraw.m_sprite.graphics.clear();
var _local1:uint = m_debugDraw.GetFlags();
var _local8:b2Vec2 = new b2Vec2();
var _local9:b2Vec2 = new b2Vec2();
var _local10:b2Vec2 = new b2Vec2();
var _local12:b2AABB = new b2AABB();
var _local13:b2AABB = new b2AABB();
var _local14:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
var _local15:b2Color = new b2Color(0, 0, 0);
if ((_local1 & b2DebugDraw.e_shapeBit)){
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetFixtureList();
while (_local4) {
_local5 = _local4.GetShape();
if (_local3.IsActive() == false){
_local15.Set(0.5, 0.5, 0.3);
DrawShape(_local5, _local11, _local15);
} else {
if (_local3.GetType() == b2Body.b2_staticBody){
_local15.Set(0.5, 0.9, 0.5);
DrawShape(_local5, _local11, _local15);
} else {
if (_local3.GetType() == b2Body.b2_kinematicBody){
_local15.Set(0.5, 0.5, 0.9);
DrawShape(_local5, _local11, _local15);
} else {
if (_local3.IsAwake() == false){
_local15.Set(0.6, 0.6, 0.6);
DrawShape(_local5, _local11, _local15);
} else {
_local15.Set(0.9, 0.7, 0.7);
DrawShape(_local5, _local11, _local15);
};
};
};
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_jointBit)){
_local6 = m_jointList;
while (_local6) {
DrawJoint(_local6);
_local6 = _local6.m_next;
};
};
if ((_local1 & b2DebugDraw.e_controllerBit)){
_local16 = m_controllerList;
while (_local16) {
_local16.Draw(m_debugDraw);
_local16 = _local16.m_next;
};
};
if ((_local1 & b2DebugDraw.e_pairBit)){
_local15.Set(0.3, 0.9, 0.9);
_local17 = m_contactManager.m_contactList;
while (_local17) {
_local18 = _local17.GetFixtureA();
_local19 = _local17.GetFixtureB();
_local20 = _local18.GetAABB().GetCenter();
_local21 = _local19.GetAABB().GetCenter();
m_debugDraw.DrawSegment(_local20, _local21, _local15);
_local17 = _local17.GetNext();
};
};
if ((_local1 & b2DebugDraw.e_aabbBit)){
_local7 = m_contactManager.m_broadPhase;
_local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
_local3 = m_bodyList;
while (_local3) {
if (_local3.IsActive() == false){
} else {
_local4 = _local3.GetFixtureList();
while (_local4) {
_local22 = _local7.GetFatAABB(_local4.m_proxy);
_local14[0].Set(_local22.lowerBound.x, _local22.lowerBound.y);
_local14[1].Set(_local22.upperBound.x, _local22.lowerBound.y);
_local14[2].Set(_local22.upperBound.x, _local22.upperBound.y);
_local14[3].Set(_local22.lowerBound.x, _local22.upperBound.y);
m_debugDraw.DrawPolygon(_local14, 4, _local15);
_local4 = _local4.GetNext();
};
};
_local3 = _local3.GetNext();
};
};
if ((_local1 & b2DebugDraw.e_centerOfMassBit)){
_local3 = m_bodyList;
while (_local3) {
_local11 = s_xf;
_local11.R = _local3.m_xf.R;
_local11.position = _local3.GetWorldCenter();
m_debugDraw.DrawTransform(_local11);
_local3 = _local3.m_next;
};
};
}
public function QueryAABB(_arg1:Function, _arg2:b2AABB):void{
var broadPhase:IBroadPhase;
var WorldQueryWrapper:Function;
var callback = _arg1;
var aabb = _arg2;
WorldQueryWrapper = function (_arg1):Boolean{
return (callback(broadPhase.GetUserData(_arg1)));
};
broadPhase = m_contactManager.m_broadPhase;
broadPhase.Query(WorldQueryWrapper, aabb);
}
public function QueryShape(_arg1:Function, _arg2:b2Shape, _arg3:b2Transform=null):void{
var broadPhase:IBroadPhase;
var WorldQueryWrapper:Function;
var callback = _arg1;
var shape = _arg2;
var transform = _arg3;
WorldQueryWrapper = function (_arg1):Boolean{
var _local2:b2Fixture = (broadPhase.GetUserData(_arg1) as b2Fixture);
if (b2Shape.TestOverlap(shape, transform, _local2.GetShape(), _local2.GetBody().GetTransform())){
return (callback(_local2));
};
return (true);
};
if (transform == null){
transform = new b2Transform();
transform.SetIdentity();
};
broadPhase = m_contactManager.m_broadPhase;
var aabb:b2AABB = new b2AABB();
shape.ComputeAABB(aabb, transform);
broadPhase.Query(WorldQueryWrapper, aabb);
}
public function QueryPoint(_arg1:Function, _arg2:b2Vec2):void{
var broadPhase:IBroadPhase;
var WorldQueryWrapper:Function;
var callback = _arg1;
var p = _arg2;
WorldQueryWrapper = function (_arg1):Boolean{
var _local2:b2Fixture = (broadPhase.GetUserData(_arg1) as b2Fixture);
if (_local2.TestPoint(p)){
return (callback(_local2));
};
return (true);
};
broadPhase = m_contactManager.m_broadPhase;
var aabb:b2AABB = new b2AABB();
aabb.lowerBound.Set((p.x - b2Settings.b2_linearSlop), (p.y - b2Settings.b2_linearSlop));
aabb.upperBound.Set((p.x + b2Settings.b2_linearSlop), (p.y + b2Settings.b2_linearSlop));
broadPhase.Query(WorldQueryWrapper, aabb);
}
public function RayCast(_arg1:Function, _arg2:b2Vec2, _arg3:b2Vec2):void{
var broadPhase:IBroadPhase;
var output:b2RayCastOutput;
var RayCastWrapper:Function;
var callback = _arg1;
var point1 = _arg2;
var point2 = _arg3;
RayCastWrapper = function (_arg1:b2RayCastInput, _arg2):Number{
var _local6:Number;
var _local7:b2Vec2;
var _local3:* = broadPhase.GetUserData(_arg2);
var _local4:b2Fixture = (_local3 as b2Fixture);
var _local5:Boolean = _local4.RayCast(output, _arg1);
if (_local5){
_local6 = output.fraction;
_local7 = new b2Vec2((((1 - _local6) * point1.x) + (_local6 * point2.x)), (((1 - _local6) * point1.y) + (_local6 * point2.y)));
return (callback(_local4, _local7, output.normal, _local6));
};
return (_arg1.maxFraction);
};
broadPhase = m_contactManager.m_broadPhase;
output = new b2RayCastOutput();
var input:b2RayCastInput = new b2RayCastInput(point1, point2);
broadPhase.RayCast(RayCastWrapper, input);
}
public function RayCastOne(_arg1:b2Vec2, _arg2:b2Vec2):b2Fixture{
var result:b2Fixture;
var RayCastOneWrapper:Function;
var point1 = _arg1;
var point2 = _arg2;
RayCastOneWrapper = function (_arg1:b2Fixture, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Number):Number{
result = _arg1;
return (_arg4);
};
RayCast(RayCastOneWrapper, point1, point2);
return (result);
}
public function RayCastAll(_arg1:b2Vec2, _arg2:b2Vec2):Array{
var result:Array;
var RayCastAllWrapper:Function;
var point1 = _arg1;
var point2 = _arg2;
RayCastAllWrapper = function (_arg1:b2Fixture, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Number):Number{
result[result.length] = _arg1;
return (1);
};
result = new Array();
RayCast(RayCastAllWrapper, point1, point2);
return (result);
}
public function GetBodyList():b2Body{
return (m_bodyList);
}
public function GetJointList():b2Joint{
return (m_jointList);
}
public function GetContactList():b2Contact{
return (m_contactList);
}
public function IsLocked():Boolean{
return (((m_flags & e_locked) > 0));
}
b2internal function Solve(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local10:int;
var _local11:int;
var _local12:b2Body;
var _local13:b2ContactEdge;
var _local14:b2JointEdge;
var _local3:b2Controller = m_controllerList;
while (_local3) {
_local3.Step(_arg1);
_local3 = _local3.m_next;
};
var _local4:b2Island = m_island;
_local4.Initialize(m_bodyCount, m_contactCount, m_jointCount, null, m_contactManager.m_contactListener, m_contactSolver);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2 = _local2.m_next;
};
var _local5:b2Contact = m_contactList;
while (_local5) {
_local5.m_flags = (_local5.m_flags & ~(b2Contact.e_islandFlag));
_local5 = _local5.m_next;
};
var _local6:b2Joint = m_jointList;
while (_local6) {
_local6.m_islandFlag = false;
_local6 = _local6.m_next;
};
var _local7:int = m_bodyCount;
var _local8:Array = s_stack;
var _local9:b2Body = m_bodyList;
while (_local9) {
if ((_local9.m_flags & b2Body.e_islandFlag)){
} else {
if ((((_local9.IsAwake() == false)) || ((_local9.IsActive() == false)))){
} else {
if (_local9.GetType() == b2Body.b2_staticBody){
} else {
_local4.Clear();
_local10 = 0;
var _temp1 = _local10;
_local10 = (_local10 + 1);
var _local15 = _temp1;
_local8[_local15] = _local9;
_local9.m_flags = (_local9.m_flags | b2Body.e_islandFlag);
while (_local10 > 0) {
--_local10;
_local2 = _local8[_local10];
_local4.AddBody(_local2);
if (_local2.IsAwake() == false){
_local2.SetAwake(true);
};
if (_local2.GetType() == b2Body.b2_staticBody){
} else {
_local13 = _local2.m_contactList;
while (_local13) {
if ((_local13.contact.m_flags & b2Contact.e_islandFlag)){
} else {
if ((((((_local13.contact.IsSensor() == true)) || ((_local13.contact.IsEnabled() == false)))) || ((_local13.contact.IsTouching() == false)))){
} else {
_local4.AddContact(_local13.contact);
_local13.contact.m_flags = (_local13.contact.m_flags | b2Contact.e_islandFlag);
_local12 = _local13.other;
if ((_local12.m_flags & b2Body.e_islandFlag)){
} else {
var _temp2 = _local10;
_local10 = (_local10 + 1);
var _local16 = _temp2;
_local8[_local16] = _local12;
_local12.m_flags = (_local12.m_flags | b2Body.e_islandFlag);
};
};
};
_local13 = _local13.next;
};
_local14 = _local2.m_jointList;
while (_local14) {
if (_local14.joint.m_islandFlag == true){
} else {
_local12 = _local14.other;
if (_local12.IsActive() == false){
} else {
_local4.AddJoint(_local14.joint);
_local14.joint.m_islandFlag = true;
if ((_local12.m_flags & b2Body.e_islandFlag)){
} else {
var _temp3 = _local10;
_local10 = (_local10 + 1);
_local16 = _temp3;
_local8[_local16] = _local12;
_local12.m_flags = (_local12.m_flags | b2Body.e_islandFlag);
};
};
};
_local14 = _local14.next;
};
};
};
_local4.Solve(_arg1, m_gravity, m_allowSleep);
_local11 = 0;
while (_local11 < _local4.m_bodyCount) {
_local2 = _local4.m_bodies[_local11];
if (_local2.GetType() == b2Body.b2_staticBody){
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
};
_local11++;
};
};
};
};
_local9 = _local9.m_next;
};
_local11 = 0;
while (_local11 < _local8.length) {
if (!_local8[_local11]){
break;
};
_local8[_local11] = null;
_local11++;
};
_local2 = m_bodyList;
while (_local2) {
if ((((_local2.IsAwake() == false)) || ((_local2.IsActive() == false)))){
} else {
if (_local2.GetType() == b2Body.b2_staticBody){
} else {
_local2.SynchronizeFixtures();
};
};
_local2 = _local2.m_next;
};
m_contactManager.FindNewContacts();
}
b2internal function SolveTOI(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Fixture;
var _local4:b2Fixture;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactEdge;
var _local8:b2Joint;
var _local11:b2Contact;
var _local12:b2Contact;
var _local13:Number;
var _local14:b2Body;
var _local15:int;
var _local16:int;
var _local17:b2TimeStep;
var _local18:int;
var _local19:Number;
var _local20:Number;
var _local21:b2JointEdge;
var _local22:b2Body;
var _local9:b2Island = m_island;
_local9.Initialize(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, b2Settings.b2_maxTOIJointsPerIsland, null, m_contactManager.m_contactListener, m_contactSolver);
var _local10:Array = s_queue;
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2.m_sweep.t0 = 0;
_local2 = _local2.m_next;
};
_local11 = m_contactList;
while (_local11) {
_local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local11 = _local11.m_next;
};
_local8 = m_jointList;
while (_local8) {
_local8.m_islandFlag = false;
_local8 = _local8.m_next;
};
while (true) {
_local12 = null;
_local13 = 1;
_local11 = m_contactList;
for (;_local11;(_local11 = _local11.m_next)) {
if ((((((_local11.IsSensor() == true)) || ((_local11.IsEnabled() == false)))) || ((_local11.IsContinuous() == false)))){
} else {
_local19 = 1;
if ((_local11.m_flags & b2Contact.e_toiFlag)){
_local19 = _local11.m_toi;
} else {
_local3 = _local11.m_fixtureA;
_local4 = _local11.m_fixtureB;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((((!((_local5.GetType() == b2Body.b2_dynamicBody))) || ((_local5.IsAwake() == false)))) && (((!((_local6.GetType() == b2Body.b2_dynamicBody))) || ((_local6.IsAwake() == false)))))){
continue;
};
_local20 = _local5.m_sweep.t0;
if (_local5.m_sweep.t0 < _local6.m_sweep.t0){
_local20 = _local6.m_sweep.t0;
_local5.m_sweep.Advance(_local20);
} else {
if (_local6.m_sweep.t0 < _local5.m_sweep.t0){
_local20 = _local5.m_sweep.t0;
_local6.m_sweep.Advance(_local20);
};
};
_local19 = _local11.ComputeTOI(_local5.m_sweep, _local6.m_sweep);
b2Settings.b2Assert((((0 <= _local19)) && ((_local19 <= 1))));
if ((((_local19 > 0)) && ((_local19 < 1)))){
_local19 = (((1 - _local19) * _local20) + _local19);
if (_local19 > 1){
_local19 = 1;
};
};
_local11.m_toi = _local19;
_local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag);
};
if ((((Number.MIN_VALUE < _local19)) && ((_local19 < _local13)))){
_local12 = _local11;
_local13 = _local19;
};
};
};
if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){
break;
};
_local3 = _local12.m_fixtureA;
_local4 = _local12.m_fixtureB;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
s_backupA.Set(_local5.m_sweep);
s_backupB.Set(_local6.m_sweep);
_local5.Advance(_local13);
_local6.Advance(_local13);
_local12.Update(m_contactManager.m_contactListener);
_local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag));
if ((((_local12.IsSensor() == true)) || ((_local12.IsEnabled() == false)))){
_local5.m_sweep.Set(s_backupA);
_local6.m_sweep.Set(s_backupB);
_local5.SynchronizeTransform();
_local6.SynchronizeTransform();
} else {
if (_local12.IsTouching() == false){
} else {
_local14 = _local5;
if (_local14.GetType() != b2Body.b2_dynamicBody){
_local14 = _local6;
};
_local9.Clear();
_local15 = 0;
_local16 = 0;
var _temp1 = _local16;
_local16 = (_local16 + 1);
_local10[(_local15 + _temp1)] = _local14;
_local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag);
while (_local16 > 0) {
var _temp2 = _local15;
_local15 = (_local15 + 1);
_local2 = _local10[_temp2];
_local16--;
_local9.AddBody(_local2);
if (_local2.IsAwake() == false){
_local2.SetAwake(true);
};
if (_local2.GetType() != b2Body.b2_dynamicBody){
} else {
_local7 = _local2.m_contactList;
while (_local7) {
if (_local9.m_contactCount == _local9.m_contactCapacity){
break;
};
if ((_local7.contact.m_flags & b2Contact.e_islandFlag)){
} else {
if ((((((_local7.contact.IsSensor() == true)) || ((_local7.contact.IsEnabled() == false)))) || ((_local7.contact.IsTouching() == false)))){
} else {
_local9.AddContact(_local7.contact);
_local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag);
_local22 = _local7.other;
if ((_local22.m_flags & b2Body.e_islandFlag)){
} else {
if (_local22.GetType() != b2Body.b2_staticBody){
_local22.Advance(_local13);
_local22.SetAwake(true);
};
_local10[(_local15 + _local16)] = _local22;
_local16++;
_local22.m_flags = (_local22.m_flags | b2Body.e_islandFlag);
};
};
};
_local7 = _local7.next;
};
_local21 = _local2.m_jointList;
while (_local21) {
if (_local9.m_jointCount == _local9.m_jointCapacity){
} else {
if (_local21.joint.m_islandFlag == true){
} else {
_local22 = _local21.other;
if (_local22.IsActive() == false){
} else {
_local9.AddJoint(_local21.joint);
_local21.joint.m_islandFlag = true;
if ((_local22.m_flags & b2Body.e_islandFlag)){
} else {
if (_local22.GetType() != b2Body.b2_staticBody){
_local22.Advance(_local13);
_local22.SetAwake(true);
};
_local10[(_local15 + _local16)] = _local22;
_local16++;
_local22.m_flags = (_local22.m_flags | b2Body.e_islandFlag);
};
};
};
};
_local21 = _local21.next;
};
};
};
_local17 = s_timestep;
_local17.warmStarting = false;
_local17.dt = ((1 - _local13) * _arg1.dt);
_local17.inv_dt = (1 / _local17.dt);
_local17.dtRatio = 0;
_local17.velocityIterations = _arg1.velocityIterations;
_local17.positionIterations = _arg1.positionIterations;
_local9.SolveTOI(_local17);
_local18 = 0;
while (_local18 < _local9.m_bodyCount) {
_local2 = _local9.m_bodies[_local18];
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
if (_local2.IsAwake() == false){
} else {
if (_local2.GetType() != b2Body.b2_dynamicBody){
} else {
_local2.SynchronizeFixtures();
_local7 = _local2.m_contactList;
while (_local7) {
_local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag));
_local7 = _local7.next;
};
};
};
_local18++;
};
_local18 = 0;
while (_local18 < _local9.m_contactCount) {
_local11 = _local9.m_contacts[_local18];
_local9.m_contacts[_local18].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local18++;
};
_local18 = 0;
while (_local18 < _local9.m_jointCount) {
_local8 = _local9.m_joints[_local18];
_local8.m_islandFlag = false;
_local18++;
};
m_contactManager.FindNewContacts();
};
};
};
}
b2internal function DrawJoint(_arg1:b2Joint):void{
var _local11:b2PulleyJoint;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local2:b2Body = _arg1.GetBodyA();
var _local3:b2Body = _arg1.GetBodyB();
var _local4:b2Transform = _local2.m_xf;
var _local5:b2Transform = _local3.m_xf;
var _local6:b2Vec2 = _local4.position;
var _local7:b2Vec2 = _local5.position;
var _local8:b2Vec2 = _arg1.GetAnchorA();
var _local9:b2Vec2 = _arg1.GetAnchorB();
var _local10:b2Color = s_jointColor;
switch (_arg1.m_type){
case b2Joint.e_distanceJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
case b2Joint.e_pulleyJoint:
_local11 = (_arg1 as b2PulleyJoint);
_local12 = _local11.GetGroundAnchorA();
_local13 = _local11.GetGroundAnchorB();
m_debugDraw.DrawSegment(_local12, _local8, _local10);
m_debugDraw.DrawSegment(_local13, _local9, _local10);
m_debugDraw.DrawSegment(_local12, _local13, _local10);
break;
case b2Joint.e_mouseJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
default:
if (_local2 != m_groundBody){
m_debugDraw.DrawSegment(_local6, _local8, _local10);
};
m_debugDraw.DrawSegment(_local8, _local9, _local10);
if (_local3 != m_groundBody){
m_debugDraw.DrawSegment(_local7, _local9, _local10);
};
};
}
b2internal function DrawShape(_arg1:b2Shape, _arg2:b2Transform, _arg3:b2Color):void{
var _local4:b2CircleShape;
var _local5:b2Vec2;
var _local6:Number;
var _local7:b2Vec2;
var _local8:int;
var _local9:b2PolygonShape;
var _local10:int;
var _local11:Array;
var _local12:Array;
var _local13:b2EdgeShape;
switch (_arg1.m_type){
case b2Shape.e_circleShape:
_local4 = (_arg1 as b2CircleShape);
_local5 = b2Math.MulX(_arg2, _local4.m_p);
_local6 = _local4.m_radius;
_local7 = _arg2.R.col1;
m_debugDraw.DrawSolidCircle(_local5, _local6, _local7, _arg3);
break;
case b2Shape.e_polygonShape:
_local9 = (_arg1 as b2PolygonShape);
_local10 = _local9.GetVertexCount();
_local11 = _local9.GetVertices();
_local12 = new Array(_local10);
_local8 = 0;
while (_local8 < _local10) {
_local12[_local8] = b2Math.MulX(_arg2, _local11[_local8]);
_local8++;
};
m_debugDraw.DrawSolidPolygon(_local12, _local10, _arg3);
break;
case b2Shape.e_edgeShape:
_local13 = (_arg1 as b2EdgeShape);
m_debugDraw.DrawSegment(b2Math.MulX(_arg2, _local13.GetVertex1()), b2Math.MulX(_arg2, _local13.GetVertex2()), _arg3);
break;
};
}
}
}//package Box2D.Dynamics
Section 96
//eggbreak_67 (BuryMyBones_JuegosGratis_NoLock_fla.eggbreak_67)
package BuryMyBones_JuegosGratis_NoLock_fla {
import flash.display.*;
public dynamic class eggbreak_67 extends MovieClip {
public function eggbreak_67(){
addFrameScript(45, frame46);
}
function frame46(){
stop();
}
}
}//package BuryMyBones_JuegosGratis_NoLock_fla
Section 97
//loader_6 (BuryMyBones_JuegosGratis_NoLock_fla.loader_6)
package BuryMyBones_JuegosGratis_NoLock_fla {
import flash.display.*;
public dynamic class loader_6 extends MovieClip {
public function loader_6(){
addFrameScript(299, frame300);
}
function frame300(){
stop();
}
}
}//package BuryMyBones_JuegosGratis_NoLock_fla
Section 98
//shade_mc_71 (BuryMyBones_JuegosGratis_NoLock_fla.shade_mc_71)
package BuryMyBones_JuegosGratis_NoLock_fla {
import flash.display.*;
public dynamic class shade_mc_71 extends MovieClip {
public function shade_mc_71(){
addFrameScript(8, frame9);
}
function frame9(){
stop();
}
}
}//package BuryMyBones_JuegosGratis_NoLock_fla
Section 99
//star_mc_69 (BuryMyBones_JuegosGratis_NoLock_fla.star_mc_69)
package BuryMyBones_JuegosGratis_NoLock_fla {
import flash.display.*;
public dynamic class star_mc_69 extends MovieClip {
public function star_mc_69(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package BuryMyBones_JuegosGratis_NoLock_fla
Section 100
//star_s_mc_73 (BuryMyBones_JuegosGratis_NoLock_fla.star_s_mc_73)
package BuryMyBones_JuegosGratis_NoLock_fla {
import flash.display.*;
public dynamic class star_s_mc_73 extends MovieClip {
public function star_s_mc_73(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package BuryMyBones_JuegosGratis_NoLock_fla
Section 101
//stonesJUMP_66 (BuryMyBones_JuegosGratis_NoLock_fla.stonesJUMP_66)
package BuryMyBones_JuegosGratis_NoLock_fla {
import flash.display.*;
public dynamic class stonesJUMP_66 extends MovieClip {
public function stonesJUMP_66(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package BuryMyBones_JuegosGratis_NoLock_fla
Section 102
//PropTween (com.greensock.core.PropTween)
package com.greensock.core {
public final class PropTween {
public var target:Object;
public var property:String;
public var start:Number;
public var change:Number;
public var name:String;
public var priority:int;
public var isPlugin:Boolean;
public var nextNode:PropTween;
public var prevNode:PropTween;
public function PropTween(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean, _arg7:PropTween=null, _arg8:int=0){
this.target = _arg1;
this.property = _arg2;
this.start = _arg3;
this.change = _arg4;
this.name = _arg5;
this.isPlugin = _arg6;
if (_arg7){
_arg7.prevNode = this;
this.nextNode = _arg7;
};
this.priority = _arg8;
}
}
}//package com.greensock.core
Section 103
//SimpleTimeline (com.greensock.core.SimpleTimeline)
package com.greensock.core {
public class SimpleTimeline extends TweenCore {
protected var _firstChild:TweenCore;
protected var _lastChild:TweenCore;
public var autoRemoveChildren:Boolean;
public function SimpleTimeline(_arg1:Object=null){
super(0, _arg1);
}
public function insert(_arg1:TweenCore, _arg2=0):TweenCore{
var _local3:SimpleTimeline = _arg1.timeline;
if (((!(_arg1.cachedOrphan)) && (_local3))){
_local3.remove(_arg1, true);
};
_arg1.timeline = this;
_arg1.cachedStartTime = (Number(_arg2) + _arg1.delay);
if (_arg1.gc){
_arg1.setEnabled(true, true);
};
if (((_arg1.cachedPaused) && (!((_local3 == this))))){
_arg1.cachedPauseTime = (_arg1.cachedStartTime + ((this.rawTime - _arg1.cachedStartTime) / _arg1.cachedTimeScale));
};
if (_lastChild){
_lastChild.nextNode = _arg1;
} else {
_firstChild = _arg1;
};
_arg1.prevNode = _lastChild;
_lastChild = _arg1;
_arg1.nextNode = null;
_arg1.cachedOrphan = false;
return (_arg1);
}
public function remove(_arg1:TweenCore, _arg2:Boolean=false):void{
if (_arg1.cachedOrphan){
return;
};
if (!_arg2){
_arg1.setEnabled(false, true);
};
if (_arg1.nextNode){
_arg1.nextNode.prevNode = _arg1.prevNode;
} else {
if (_lastChild == _arg1){
_lastChild = _arg1.prevNode;
};
};
if (_arg1.prevNode){
_arg1.prevNode.nextNode = _arg1.nextNode;
} else {
if (_firstChild == _arg1){
_firstChild = _arg1.nextNode;
};
};
_arg1.cachedOrphan = true;
}
override public function renderTime(_arg1:Number, _arg2:Boolean=false, _arg3:Boolean=false):void{
var _local5:Number;
var _local6:TweenCore;
var _local4:TweenCore = _firstChild;
this.cachedTotalTime = _arg1;
this.cachedTime = _arg1;
while (_local4) {
_local6 = _local4.nextNode;
if (((_local4.active) || ((((((_arg1 >= _local4.cachedStartTime)) && (!(_local4.cachedPaused)))) && (!(_local4.gc)))))){
if (!_local4.cachedReversed){
_local4.renderTime(((_arg1 - _local4.cachedStartTime) * _local4.cachedTimeScale), _arg2, false);
} else {
_local5 = (_local4.cacheIsDirty) ? _local4.totalDuration : _local4.cachedTotalDuration;
_local4.renderTime((_local5 - ((_arg1 - _local4.cachedStartTime) * _local4.cachedTimeScale)), _arg2, false);
};
};
_local4 = _local6;
};
}
public function get rawTime():Number{
return (this.cachedTotalTime);
}
}
}//package com.greensock.core
Section 104
//TweenCore (com.greensock.core.TweenCore)
package com.greensock.core {
import com.greensock.*;
public class TweenCore {
protected var _delay:Number;
protected var _hasUpdate:Boolean;
protected var _rawPrevTime:Number;// = -1
public var vars:Object;
public var active:Boolean;
public var gc:Boolean;
public var initted:Boolean;
public var timeline:SimpleTimeline;
public var cachedStartTime:Number;
public var cachedTime:Number;
public var cachedTotalTime:Number;
public var cachedDuration:Number;
public var cachedTotalDuration:Number;
public var cachedTimeScale:Number;
public var cachedPauseTime:Number;
public var cachedReversed:Boolean;
public var nextNode:TweenCore;
public var prevNode:TweenCore;
public var cachedOrphan:Boolean;
public var cacheIsDirty:Boolean;
public var cachedPaused:Boolean;
public var data;
public static const version:Number = 1.693;
protected static var _classInitted:Boolean;
public function TweenCore(_arg1:Number=0, _arg2:Object=null){
this.vars = ((_arg2)!=null) ? _arg2 : {};
if (this.vars.isGSVars){
this.vars = this.vars.vars;
};
this.cachedDuration = (this.cachedTotalDuration = _arg1);
_delay = (this.vars.delay) ? Number(this.vars.delay) : 0;
this.cachedTimeScale = (this.vars.timeScale) ? Number(this.vars.timeScale) : 1;
this.active = Boolean((((((_arg1 == 0)) && ((_delay == 0)))) && (!((this.vars.immediateRender == false)))));
this.cachedTotalTime = (this.cachedTime = 0);
this.data = this.vars.data;
if (!_classInitted){
if (isNaN(TweenLite.rootFrame)){
TweenLite.initClass();
_classInitted = true;
} else {
return;
};
};
var _local3:SimpleTimeline = ((this.vars.timeline is SimpleTimeline)) ? this.vars.timeline : (this.vars.useFrames) ? TweenLite.rootFramesTimeline : TweenLite.rootTimeline;
_local3.insert(this, _local3.cachedTotalTime);
if (this.vars.reversed){
this.cachedReversed = true;
};
if (this.vars.paused){
this.paused = true;
};
}
public function play():void{
this.reversed = false;
this.paused = false;
}
public function pause():void{
this.paused = true;
}
public function resume():void{
this.paused = false;
}
public function restart(_arg1:Boolean=false, _arg2:Boolean=true):void{
this.reversed = false;
this.paused = false;
this.setTotalTime((_arg1) ? -(_delay) : 0, _arg2);
}
public function reverse(_arg1:Boolean=true):void{
this.reversed = true;
if (_arg1){
this.paused = false;
} else {
if (this.gc){
this.setEnabled(true, false);
};
};
}
public function renderTime(_arg1:Number, _arg2:Boolean=false, _arg3:Boolean=false):void{
}
public function complete(_arg1:Boolean=false, _arg2:Boolean=false):void{
if (!_arg1){
renderTime(this.totalDuration, _arg2, false);
return;
};
if (this.timeline.autoRemoveChildren){
this.setEnabled(false, false);
} else {
this.active = false;
};
if (!_arg2){
if (((((this.vars.onComplete) && ((this.cachedTotalTime >= this.cachedTotalDuration)))) && (!(this.cachedReversed)))){
this.vars.onComplete.apply(null, this.vars.onCompleteParams);
} else {
if (((((this.cachedReversed) && ((this.cachedTotalTime == 0)))) && (this.vars.onReverseComplete))){
this.vars.onReverseComplete.apply(null, this.vars.onReverseCompleteParams);
};
};
};
}
public function invalidate():void{
}
public function setEnabled(_arg1:Boolean, _arg2:Boolean=false):Boolean{
this.gc = !(_arg1);
if (_arg1){
this.active = Boolean(((((!(this.cachedPaused)) && ((this.cachedTotalTime > 0)))) && ((this.cachedTotalTime < this.cachedTotalDuration))));
if (((!(_arg2)) && (this.cachedOrphan))){
this.timeline.insert(this, (this.cachedStartTime - _delay));
};
} else {
this.active = false;
if (((!(_arg2)) && (!(this.cachedOrphan)))){
this.timeline.remove(this, true);
};
};
return (false);
}
public function kill():void{
setEnabled(false, false);
}
protected function setDirtyCache(_arg1:Boolean=true):void{
var _local2:TweenCore = (_arg1) ? this : this.timeline;
while (_local2) {
_local2.cacheIsDirty = true;
_local2 = _local2.timeline;
};
}
protected function setTotalTime(_arg1:Number, _arg2:Boolean=false):void{
var _local3:Number;
var _local4:Number;
if (this.timeline){
_local3 = (this.cachedPaused) ? this.cachedPauseTime : this.timeline.cachedTotalTime;
if (this.cachedReversed){
_local4 = (this.cacheIsDirty) ? this.totalDuration : this.cachedTotalDuration;
this.cachedStartTime = (_local3 - ((_local4 - _arg1) / this.cachedTimeScale));
} else {
this.cachedStartTime = (_local3 - (_arg1 / this.cachedTimeScale));
};
if (!this.timeline.cacheIsDirty){
setDirtyCache(false);
};
if (this.cachedTotalTime != _arg1){
renderTime(_arg1, _arg2, false);
};
};
}
public function get delay():Number{
return (_delay);
}
public function set delay(_arg1:Number):void{
this.startTime = (this.startTime + (_arg1 - _delay));
_delay = _arg1;
}
public function get duration():Number{
return (this.cachedDuration);
}
public function set duration(_arg1:Number):void{
var _local2:Number = (_arg1 / this.cachedDuration);
this.cachedDuration = (this.cachedTotalDuration = _arg1);
setDirtyCache(true);
if (((((this.active) && (!(this.cachedPaused)))) && (!((_arg1 == 0))))){
this.setTotalTime((this.cachedTotalTime * _local2), true);
};
}
public function get totalDuration():Number{
return (this.cachedTotalDuration);
}
public function set totalDuration(_arg1:Number):void{
this.duration = _arg1;
}
public function get currentTime():Number{
return (this.cachedTime);
}
public function set currentTime(_arg1:Number):void{
setTotalTime(_arg1, false);
}
public function get totalTime():Number{
return (this.cachedTotalTime);
}
public function set totalTime(_arg1:Number):void{
setTotalTime(_arg1, false);
}
public function get startTime():Number{
return (this.cachedStartTime);
}
public function set startTime(_arg1:Number):void{
if (((!((this.timeline == null))) && (((!((_arg1 == this.cachedStartTime))) || (this.gc))))){
this.timeline.insert(this, (_arg1 - _delay));
} else {
this.cachedStartTime = _arg1;
};
}
public function get reversed():Boolean{
return (this.cachedReversed);
}
public function set reversed(_arg1:Boolean):void{
if (_arg1 != this.cachedReversed){
this.cachedReversed = _arg1;
setTotalTime(this.cachedTotalTime, true);
};
}
public function get paused():Boolean{
return (this.cachedPaused);
}
public function set paused(_arg1:Boolean):void{
if (((!((_arg1 == this.cachedPaused))) && (this.timeline))){
if (_arg1){
this.cachedPauseTime = this.timeline.rawTime;
} else {
this.cachedStartTime = (this.cachedStartTime + (this.timeline.rawTime - this.cachedPauseTime));
this.cachedPauseTime = NaN;
setDirtyCache(false);
};
this.cachedPaused = _arg1;
this.active = Boolean(((((!(this.cachedPaused)) && ((this.cachedTotalTime > 0)))) && ((this.cachedTotalTime < this.cachedTotalDuration))));
};
if (((!(_arg1)) && (this.gc))){
this.setEnabled(true, false);
};
}
}
}//package com.greensock.core
Section 105
//TweenLite (com.greensock.TweenLite)
package com.greensock {
import flash.events.*;
import flash.display.*;
import com.greensock.core.*;
import flash.utils.*;
import com.greensock.plugins.*;
public class TweenLite extends TweenCore {
public var target:Object;
public var propTweenLookup:Object;
public var ratio:Number;// = 0
public var cachedPT1:PropTween;
protected var _ease:Function;
protected var _overwrite:int;
protected var _overwrittenProps:Object;
protected var _hasPlugins:Boolean;
protected var _notifyPluginsOfEnabled:Boolean;
public static const version:Number = 11.698;
public static var plugins:Object = {};
public static var fastEaseLookup:Dictionary = new Dictionary(false);
public static var onPluginEvent:Function;
public static var killDelayedCallsTo:Function = TweenLite.killTweensOf;
public static var defaultEase:Function = TweenLite.easeOut;
public static var overwriteManager:Object;
public static var rootFrame:Number;
public static var rootTimeline:SimpleTimeline;
public static var rootFramesTimeline:SimpleTimeline;
public static var masterList:Dictionary = new Dictionary(false);
private static var _shape:Shape = new Shape();
protected static var _reservedProps:Object = {ease:1, delay:1, overwrite:1, onComplete:1, onCompleteParams:1, useFrames:1, runBackwards:1, startAt:1, onUpdate:1, onUpdateParams:1, onStart:1, onStartParams:1, onInit:1, onInitParams:1, onReverseComplete:1, onReverseCompleteParams:1, onRepeat:1, onRepeatParams:1, proxiedEase:1, easeParams:1, yoyo:1, onCompleteListener:1, onUpdateListener:1, onStartListener:1, onReverseCompleteListener:1, onRepeatListener:1, orientToBezier:1, timeScale:1, immediateRender:1, repeat:1, repeatDelay:1, timeline:1, data:1, paused:1, reversed:1};
public function TweenLite(_arg1:Object, _arg2:Number, _arg3:Object){
var _local5:TweenLite;
super(_arg2, _arg3);
if (_arg1 == null){
throw (new Error("Cannot tween a null object."));
};
this.target = _arg1;
if ((((this.target is TweenCore)) && (this.vars.timeScale))){
this.cachedTimeScale = 1;
};
propTweenLookup = {};
_ease = defaultEase;
_overwrite = (((!((Number(_arg3.overwrite) > -1))) || (((!(overwriteManager.enabled)) && ((_arg3.overwrite > 1)))))) ? overwriteManager.mode : int(_arg3.overwrite);
var _local4:Array = masterList[_arg1];
if (!_local4){
masterList[_arg1] = [this];
} else {
if (_overwrite == 1){
for each (_local5 in _local4) {
if (!_local5.gc){
_local5.setEnabled(false, false);
};
};
masterList[_arg1] = [this];
} else {
_local4[_local4.length] = this;
};
};
if (((this.active) || (this.vars.immediateRender))){
renderTime(0, false, true);
};
}
protected function init():void{
var _local1:String;
var _local2:int;
var _local3:*;
var _local4:Boolean;
var _local5:Array;
var _local6:PropTween;
if (this.vars.onInit){
this.vars.onInit.apply(null, this.vars.onInitParams);
};
if (typeof(this.vars.ease) == "function"){
_ease = this.vars.ease;
};
if (this.vars.easeParams){
this.vars.proxiedEase = _ease;
_ease = easeProxy;
};
this.cachedPT1 = null;
this.propTweenLookup = {};
for (_local1 in this.vars) {
if ((((_local1 in _reservedProps)) && (!((((_local1 == "timeScale")) && ((this.target is TweenCore))))))){
} else {
if ((((_local1 in plugins)) && (new ((plugins[_local1] as Class)).onInitTween(this.target, this.vars[_local1], this)))){
this.cachedPT1 = new PropTween(_local3, "changeFactor", 0, 1, ((_local3.overwriteProps.length)==1) ? _local3.overwriteProps[0] : "_MULTIPLE_", true, this.cachedPT1);
if (this.cachedPT1.name == "_MULTIPLE_"){
_local2 = _local3.overwriteProps.length;
while (--_local2 > -1) {
this.propTweenLookup[_local3.overwriteProps[_local2]] = this.cachedPT1;
};
} else {
this.propTweenLookup[this.cachedPT1.name] = this.cachedPT1;
};
if (_local3.priority){
this.cachedPT1.priority = _local3.priority;
_local4 = true;
};
if (((_local3.onDisable) || (_local3.onEnable))){
_notifyPluginsOfEnabled = true;
};
_hasPlugins = true;
} else {
this.cachedPT1 = new PropTween(this.target, _local1, Number(this.target[_local1]), ((typeof(this.vars[_local1]))=="number") ? (Number(this.vars[_local1]) - this.target[_local1]) : Number(this.vars[_local1]), _local1, false, this.cachedPT1);
this.propTweenLookup[_local1] = this.cachedPT1;
};
};
};
if (_local4){
onPluginEvent("onInitAllProps", this);
};
if (this.vars.runBackwards){
_local6 = this.cachedPT1;
while (_local6) {
_local6.start = (_local6.start + _local6.change);
_local6.change = -(_local6.change);
_local6 = _local6.nextNode;
};
};
_hasUpdate = Boolean(!((this.vars.onUpdate == null)));
if (_overwrittenProps){
killVars(_overwrittenProps);
if (this.cachedPT1 == null){
this.setEnabled(false, false);
};
};
if ((((((((_overwrite > 1)) && (this.cachedPT1))) && (masterList[this.target]))) && ((_local5.length > 1)))){
if (overwriteManager.manageOverwrites(this, this.propTweenLookup, _local5, _overwrite)){
init();
};
};
this.initted = true;
}
override public function renderTime(_arg1:Number, _arg2:Boolean=false, _arg3:Boolean=false):void{
var _local4:Boolean;
var _local5:Number = this.cachedTime;
if (_arg1 >= this.cachedDuration){
this.cachedTotalTime = (this.cachedTime = this.cachedDuration);
this.ratio = 1;
_local4 = !(this.cachedReversed);
if (this.cachedDuration == 0){
if ((((((_arg1 == 0)) || ((_rawPrevTime < 0)))) && (!((_rawPrevTime == _arg1))))){
_arg3 = true;
};
_rawPrevTime = _arg1;
};
} else {
if (_arg1 <= 0){
this.cachedTotalTime = (this.cachedTime = (this.ratio = 0));
if (_arg1 < 0){
this.active = false;
if (this.cachedDuration == 0){
if (_rawPrevTime >= 0){
_arg3 = true;
_local4 = (_rawPrevTime > 0);
};
_rawPrevTime = _arg1;
};
};
if (((this.cachedReversed) && (!((_local5 == 0))))){
_local4 = true;
};
} else {
this.cachedTotalTime = (this.cachedTime = _arg1);
this.ratio = _ease(_arg1, 0, 1, this.cachedDuration);
};
};
if ((((this.cachedTime == _local5)) && (!(_arg3)))){
return;
};
if (!this.initted){
init();
if (((!(_local4)) && (this.cachedTime))){
this.ratio = _ease(this.cachedTime, 0, 1, this.cachedDuration);
};
};
if (((!(this.active)) && (!(this.cachedPaused)))){
this.active = true;
};
if ((((((((_local5 == 0)) && (this.vars.onStart))) && (((!((this.cachedTime == 0))) || ((this.cachedDuration == 0)))))) && (!(_arg2)))){
this.vars.onStart.apply(null, this.vars.onStartParams);
};
var _local6:PropTween = this.cachedPT1;
while (_local6) {
_local6.target[_local6.property] = (_local6.start + (this.ratio * _local6.change));
_local6 = _local6.nextNode;
};
if (((_hasUpdate) && (!(_arg2)))){
this.vars.onUpdate.apply(null, this.vars.onUpdateParams);
};
if (((_local4) && (!(this.gc)))){
if (((_hasPlugins) && (this.cachedPT1))){
onPluginEvent("onComplete", this);
};
complete(true, _arg2);
};
}
public function killVars(_arg1:Object, _arg2:Boolean=true):Boolean{
var _local3:String;
var _local4:PropTween;
var _local5:Boolean;
if (_overwrittenProps == null){
_overwrittenProps = {};
};
for (_local3 in _arg1) {
if ((_local3 in propTweenLookup)){
_local4 = propTweenLookup[_local3];
if (((_local4.isPlugin) && ((_local4.name == "_MULTIPLE_")))){
_local4.target.killProps(_arg1);
if (_local4.target.overwriteProps.length == 0){
_local4.name = "";
};
if (((!((_local3 == _local4.target.propName))) || ((_local4.name == "")))){
delete propTweenLookup[_local3];
};
};
if (_local4.name != "_MULTIPLE_"){
if (_local4.nextNode){
_local4.nextNode.prevNode = _local4.prevNode;
};
if (_local4.prevNode){
_local4.prevNode.nextNode = _local4.nextNode;
} else {
if (this.cachedPT1 == _local4){
this.cachedPT1 = _local4.nextNode;
};
};
if (((_local4.isPlugin) && (_local4.target.onDisable))){
_local4.target.onDisable();
if (_local4.target.activeDisable){
_local5 = true;
};
};
delete propTweenLookup[_local3];
};
};
if (((_arg2) && (!((_arg1 == _overwrittenProps))))){
_overwrittenProps[_local3] = 1;
};
};
return (_local5);
}
override public function invalidate():void{
if (((_notifyPluginsOfEnabled) && (this.cachedPT1))){
onPluginEvent("onDisable", this);
};
this.cachedPT1 = null;
_overwrittenProps = null;
_hasUpdate = (this.initted = (this.active = (_notifyPluginsOfEnabled = false)));
this.propTweenLookup = {};
}
override public function setEnabled(_arg1:Boolean, _arg2:Boolean=false):Boolean{
var _local3:Array;
if (_arg1){
_local3 = TweenLite.masterList[this.target];
if (!_local3){
TweenLite.masterList[this.target] = [this];
} else {
if (_local3.indexOf(this) == -1){
_local3[_local3.length] = this;
};
};
};
super.setEnabled(_arg1, _arg2);
if (((_notifyPluginsOfEnabled) && (this.cachedPT1))){
return (onPluginEvent((_arg1) ? "onEnable" : "onDisable", this));
};
return (false);
}
protected function easeProxy(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
return (this.vars.proxiedEase.apply(null, arguments.concat(this.vars.easeParams)));
}
public static function initClass():void{
rootFrame = 0;
rootTimeline = new SimpleTimeline(null);
rootFramesTimeline = new SimpleTimeline(null);
rootTimeline.cachedStartTime = (getTimer() * 0.001);
rootFramesTimeline.cachedStartTime = rootFrame;
rootTimeline.autoRemoveChildren = true;
rootFramesTimeline.autoRemoveChildren = true;
_shape.addEventListener(Event.ENTER_FRAME, updateAll, false, 0, true);
if (overwriteManager == null){
overwriteManager = {mode:1, enabled:false};
};
}
public static function to(_arg1:Object, _arg2:Number, _arg3:Object):TweenLite{
return (new TweenLite(_arg1, _arg2, _arg3));
}
public static function from(_arg1:Object, _arg2:Number, _arg3:Object):TweenLite{
if (_arg3.isGSVars){
_arg3 = _arg3.vars;
};
_arg3.runBackwards = true;
if (!("immediateRender" in _arg3)){
_arg3.immediateRender = true;
};
return (new TweenLite(_arg1, _arg2, _arg3));
}
public static function delayedCall(_arg1:Number, _arg2:Function, _arg3:Array=null, _arg4:Boolean=false):TweenLite{
return (new TweenLite(_arg2, 0, {delay:_arg1, onComplete:_arg2, onCompleteParams:_arg3, immediateRender:false, useFrames:_arg4, overwrite:0}));
}
protected static function updateAll(_arg1:Event=null):void{
var _local2:Dictionary;
var _local3:Object;
var _local4:Array;
var _local5:int;
rootTimeline.renderTime((((getTimer() * 0.001) - rootTimeline.cachedStartTime) * rootTimeline.cachedTimeScale), false, false);
rootFrame = (rootFrame + 1);
rootFramesTimeline.renderTime(((rootFrame - rootFramesTimeline.cachedStartTime) * rootFramesTimeline.cachedTimeScale), false, false);
if (!(rootFrame % 60)){
_local2 = masterList;
for (_local3 in _local2) {
_local4 = _local2[_local3];
_local5 = _local4.length;
while (--_local5 > -1) {
if (TweenLite(_local4[_local5]).gc){
_local4.splice(_local5, 1);
};
};
if (_local4.length == 0){
delete _local2[_local3];
};
};
};
}
public static function killTweensOf(_arg1:Object, _arg2:Boolean=false, _arg3:Object=null):void{
var _local4:Array;
var _local5:int;
var _local6:TweenLite;
if ((_arg1 in masterList)){
_local4 = masterList[_arg1];
_local5 = _local4.length;
while (--_local5 > -1) {
_local6 = _local4[_local5];
if (!_local6.gc){
if (_arg2){
_local6.complete(false, false);
};
if (_arg3 != null){
_local6.killVars(_arg3);
};
if ((((_arg3 == null)) || ((((_local6.cachedPT1 == null)) && (_local6.initted))))){
_local6.setEnabled(false, false);
};
};
};
if (_arg3 == null){
delete masterList[_arg1];
};
};
}
protected static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
_arg1 = (1 - (_arg1 / _arg4));
return ((1 - (_arg1 * _arg1)));
}
}
}//package com.greensock
Section 106
//AirBaloonCrashed (Fla.AirBaloonCrashed)
package Fla {
import flash.display.*;
public class AirBaloonCrashed extends MovieClip {
public function AirBaloonCrashed(){
addFrameScript(12, frame1);
}
private function frame1():void{
stop();
}
}
}//package Fla
Section 107
//AirShipMC (Fla.AirShipMC)
package Fla {
import flash.display.*;
public class AirShipMC extends MovieClip {
public function AirShipMC(){
this.buttonMode = true;
addFrameScript(0, frame1, 8, frame1, 16, frame1);
}
private function frame1():void{
stop();
}
}
}//package Fla
Section 108
//AnimateCompleteMC (Fla.AnimateCompleteMC)
package Fla {
import flash.display.*;
public dynamic class AnimateCompleteMC extends MovieClip {
public var board:MovieClip;
public function AnimateCompleteMC(){
addFrameScript(17, frame66);
}
private function frame66():void{
stop();
}
}
}//package Fla
Section 109
//BaloonCrashMC (Fla.BaloonCrashMC)
package Fla {
import flash.display.*;
public class BaloonCrashMC extends MovieClip {
public function BaloonCrashMC(){
addFrameScript(6, frame1);
}
private function frame1():void{
stop();
}
}
}//package Fla
Section 110
//BaloonMC (Fla.BaloonMC)
package Fla {
import flash.display.*;
public class BaloonMC extends MovieClip {
public function BaloonMC(){
this.buttonMode = true;
addFrameScript(0, frame1, 13, frame1);
}
private function frame1():void{
stop();
}
}
}//package Fla
Section 111
//BaloonUnpopCrashMC (Fla.BaloonUnpopCrashMC)
package Fla {
import flash.display.*;
public class BaloonUnpopCrashMC extends MovieClip {
public function BaloonUnpopCrashMC(){
addFrameScript(6, frame1);
}
private function frame1():void{
stop();
}
}
}//package Fla
Section 112
//BaloonUnpopMC (Fla.BaloonUnpopMC)
package Fla {
import flash.display.*;
public class BaloonUnpopMC extends MovieClip {
public function BaloonUnpopMC(){
addFrameScript(0, frame1, 8, frame8);
}
private function frame1():void{
stop();
}
private function frame8():void{
stop();
}
}
}//package Fla
Section 113
//BeamPirate1 (Fla.BeamPirate1)
package Fla {
import flash.display.*;
public class BeamPirate1 extends MovieClip {
public function BeamPirate1(){
addFrameScript(57, frame1);
}
private function frame1():void{
stop();
}
private function frame8():void{
stop();
}
}
}//package Fla
Section 114
//BeamPirate2 (Fla.BeamPirate2)
package Fla {
import flash.display.*;
public class BeamPirate2 extends MovieClip {
public function BeamPirate2(){
addFrameScript(57, frame1);
}
private function frame1():void{
stop();
}
private function frame8():void{
stop();
}
}
}//package Fla
Section 115
//BeamPirate3 (Fla.BeamPirate3)
package Fla {
import flash.display.*;
public class BeamPirate3 extends MovieClip {
public function BeamPirate3(){
addFrameScript(57, frame1);
}
private function frame1():void{
stop();
}
private function frame8():void{
stop();
}
}
}//package Fla
Section 116
//BeamPirate4 (Fla.BeamPirate4)
package Fla {
import flash.display.*;
public class BeamPirate4 extends MovieClip {
public function BeamPirate4(){
addFrameScript(57, frame1);
}
private function frame1():void{
stop();
}
private function frame8():void{
stop();
}
}
}//package Fla
Section 117
//BeamPirate5 (Fla.BeamPirate5)
package Fla {
import flash.display.*;
public class BeamPirate5 extends MovieClip {
public function BeamPirate5(){
addFrameScript(57, frame1);
}
private function frame1():void{
stop();
}
private function frame8():void{
stop();
}
}
}//package Fla
Section 118
//BlowerMC (Fla.BlowerMC)
package Fla {
import flash.display.*;
public class BlowerMC extends MovieClip {
public function BlowerMC(){
this.buttonMode = true;
addFrameScript((1 - 1), stopFrame);
}
private function stopFrame():void{
stop();
}
}
}//package Fla
Section 119
//BombaTleetMC (Fla.BombaTleetMC)
package Fla {
import flash.display.*;
public class BombaTleetMC extends MovieClip {
public function BombaTleetMC(){
addFrameScript(59, frame60);
}
private function frame60():void{
stop();
}
}
}//package Fla
Section 120
//BombaVzryvMC (Fla.BombaVzryvMC)
package Fla {
import flash.display.*;
public class BombaVzryvMC extends MovieClip {
public function BombaVzryvMC(){
addFrameScript(14, frame15);
}
private function frame15():void{
stop();
}
}
}//package Fla
Section 121
//BombMC (Fla.BombMC)
package Fla {
import flash.display.*;
public class BombMC extends MovieClip {
public var bombSizeMC:MovieClip;
public function BombMC(){
addFrameScript(0, frame1, 1, frame2);
}
private function frame1():void{
stop();
}
private function frame2():void{
stop();
}
}
}//package Fla
Section 122
//BrevnoMC (Fla.BrevnoMC)
package Fla {
import flash.display.*;
public class BrevnoMC extends MovieClip {
public function BrevnoMC(){
this.visible = false;
}
}
}//package Fla
Section 123
//BulletMC (Fla.BulletMC)
package Fla {
import flash.display.*;
public class BulletMC extends MovieClip {
public function BulletMC(){
addFrameScript(0, frame1, 8, frame8);
}
private function frame1():void{
stop();
}
private function frame8():void{
stop();
}
}
}//package Fla
Section 124
//CannonMC (Fla.CannonMC)
package Fla {
import flash.display.*;
public class CannonMC extends MovieClip {
public function CannonMC(){
this.buttonMode = true;
addFrameScript(0, frame1);
}
private function frame1():void{
stop();
}
}
}//package Fla
Section 125
//CarBodyMC (Fla.CarBodyMC)
package Fla {
import flash.display.*;
public class CarBodyMC extends MovieClip {
public function CarBodyMC(){
addFrameScript((1 - 1), stopFrame);
}
private function stopFrame():void{
stop();
}
}
}//package Fla
Section 126
//CompleteOutOfAmmoMC (Fla.CompleteOutOfAmmoMC)
package Fla {
import flash.display.*;
public dynamic class CompleteOutOfAmmoMC extends MovieClip {
public var board:MovieClip;
public function CompleteOutOfAmmoMC(){
addFrameScript(17, frame66);
}
private function frame66():void{
stop();
}
}
}//package Fla
Section 127
//CurrentInsideMC (Fla.CurrentInsideMC)
package Fla {
import flash.display.*;
public class CurrentInsideMC extends MovieClip {
public function CurrentInsideMC(){
this.visible = false;
}
}
}//package Fla
Section 128
//CurrentMC (Fla.CurrentMC)
package Fla {
import flash.display.*;
public class CurrentMC extends MovieClip {
public function CurrentMC(){
addFrameScript((1 - 1), stopFrame);
}
private function stopFrame():void{
stop();
}
}
}//package Fla
Section 129
//CyfraAnimatedMC (Fla.CyfraAnimatedMC)
package Fla {
import flash.display.*;
public class CyfraAnimatedMC extends MovieClip {
public function CyfraAnimatedMC(){
addFrameScript(19, stopFunc);
}
private function stopFunc():void{
stop();
}
}
}//package Fla
Section 130
//DBRe_wood (Fla.DBRe_wood)
package Fla {
import flash.display.*;
public class DBRe_wood extends MovieClip {
public function DBRe_wood(){
this.buttonMode = true;
addFrameScript((1 - 1), stopFrame);
}
private function stopFrame():void{
stop();
}
}
}//package Fla
Section 131
//DestroyRopeMC (Fla.DestroyRopeMC)
package Fla {
import flash.display.*;
public class DestroyRopeMC extends MovieClip {
public function DestroyRopeMC(){
addFrameScript((5 - 1), stopFrame);
}
private function stopFrame():void{
stop();
}
}
}//package Fla
Section 132
//DistanceJointMC (Fla.DistanceJointMC)
package Fla {
import flash.display.*;
public class DistanceJointMC extends MovieClip {
public function DistanceJointMC(){
addFrameScript(0, frame1);
}
private function frame1():void{
stop();
}
}
}//package Fla
Section 133
//DragonMC (Fla.DragonMC)
package Fla {
import flash.display.*;
public class DragonMC extends MovieClip {
public var _flameLength:MovieClip;
public var _5:MovieClip;
public function DragonMC(){
addFrameScript(0, this.frame1);
this._flameLength.visible = false;
}
private function frame1():void{
stop();
}
}
}//package Fla
Section 134
//DRec_woodMC (Fla.DRec_woodMC)
package Fla {
import flash.display.*;
public class DRec_woodMC extends MovieClip {
public function DRec_woodMC(){
this.buttonMode = true;
addFrameScript((1 - 1), stopFrame);
}
private function stopFrame():void{
stop();
}
}
}//package Fla
Section 135
//DynamicWoodCrush (Fla.DynamicWoodCrush)
package Fla {
import flash.display.*;
public class DynamicWoodCrush extends MovieClip {
public function DynamicWoodCrush(){
addFrameScript((24 - 1), stopFrame);
}
private function stopFrame():void{
stop();
}
}
}//package Fla
Section 136
//DynamicWoodWheelCrush (Fla.DynamicWoodWheelCrush)
package Fla {
import flash.display.*;
public class DynamicWoodWheelCrush extends MovieClip {
public function DynamicWoodWheelCrush(){
addFrameScript((24 - 1), stopFrame);
}
private function stopFrame():void{
stop();
}
}
}//package Fla
Section 137
//DynIcePlatformMC (Fla.DynIcePlatformMC)
package Fla {
import flash.display.*;
public class DynIcePlatformMC extends MovieClip {
public function DynIcePlatformMC(){
addFrameScript(0, frame1, 2, frame3);
}
private function frame1():void{
stop();
}
private function frame3():void{
stop();
}
}
}//package Fla
Section 138
//ExplosionShort (Fla.ExplosionShort)
package Fla {
import flash.display.*;
public class ExplosionShort extends MovieClip {
public function ExplosionShort(){
addFrameScript(11, frame12);
}
private function frame12():void{
stop();
}
}
}//package Fla
Section 139
//FanMC (Fla.FanMC)
package Fla {
import flash.display.*;
public class FanMC extends MovieClip {
public function FanMC(){
this.buttonMode = true;
addFrameScript(0, frame1);
}
private function frame1():void{
stop();
}
}
}//package Fla
Section 140
//GoalSensorMC (Fla.GoalSensorMC)
package Fla {
import flash.display.*;
public class GoalSensorMC extends MovieClip {
public function GoalSensorMC(){
this.visible = false;
}
}
}//package Fla
Section 141
//GraveDigger (Fla.GraveDigger)
package Fla {
import flash.display.*;
public class GraveDigger extends MovieClip {
public function GraveDigger(){
addFrameScript(0, frame1, 84, frame1);
}
private function frame1():void{
stop();
}
}
}//package Fla
Section 142
//GraveSensorMC (Fla.GraveSensorMC)
package Fla {
import flash.display.*;
public class GraveSensorMC extends MovieClip {
public function GraveSensorMC(){
this.visible = false;
}
}
}//package Fla
Section 143
//IntroAnimation (Fla.IntroAnimation)
package Fla {
import flash.events.*;
import flash.display.*;
import flash.net.*;
public class IntroAnimation extends MovieClip {
public var btn_PlayIntro:SimpleButton;
public var btn_Sponsor99:SimpleButton;
public var btn_Sponsor44:SimpleButton;
public var introBtnoSponsor:SimpleButton;
public function IntroAnimation(){
addFrameScript(0, frame1);
addFrameScript(0, stopAnimation, 299, playGame);
this.btn_Sponsor99.addEventListener(MouseEvent.MOUSE_DOWN, gotoSponsorPage);
this.introBtnoSponsor.addEventListener(MouseEvent.MOUSE_DOWN, gotoSponsorPage);
this.btn_PlayIntro.addEventListener(MouseEvent.MOUSE_DOWN, StartIntro);
}
private function playGame():void{
trace("strt game");
this.btn_Sponsor99.removeEventListener(MouseEvent.MOUSE_DOWN, gotoSponsorPage);
this.introBtnoSponsor.removeEventListener(MouseEvent.MOUSE_DOWN, gotoSponsorPage);
this.btn_PlayIntro.removeEventListener(MouseEvent.MOUSE_DOWN, StartIntro);
GlobalStorage.main.StartGame();
}
private function stopAnimation():void{
this.gotoAndStop(1);
}
private function gotoSponsorPage(_arg1:MouseEvent):void{
navigateToURL(new URLRequest(GlobalStorage.sponsorUrlAtGameStart), "_blank");
}
private function StartIntro(_arg1:MouseEvent):void{
this.gotoAndPlay(2);
this.btn_Sponsor99.visible = false;
this.btn_PlayIntro.visible = false;
}
function frame1(){
}
}
}//package Fla
Section 144
//LDRe_cartSide (Fla.LDRe_cartSide)
package Fla {
import flash.display.*;
public class LDRe_cartSide extends MovieClip {
public function LDRe_cartSide(){
this.visible = false;
}
}
}//package Fla
Section 145
//MaskLvlMC (Fla.MaskLvlMC)
package Fla {
import flash.display.*;
public dynamic class MaskLvlMC extends MovieClip {
public function MaskLvlMC(){
addFrameScript(0, this.frame1);
}
function frame1(){
stop();
}
}
}//package Fla
Section 146
//MedalsForLvlMC (Fla.MedalsForLvlMC)
package Fla {
import flash.display.*;
public class MedalsForLvlMC extends MovieClip {
public function MedalsForLvlMC(){
addFrameScript(0, stopFrame, 37, stopFrame, 71, stopFrame, 104, stopFrame);
}
private function stopFrame():void{
stop();
}
}
}//package Fla
Section 147
//MedalsForLvlsBtn (Fla.MedalsForLvlsBtn)
package Fla {
import flash.display.*;
public class MedalsForLvlsBtn extends MovieClip {
public function MedalsForLvlsBtn(){
gotoAndStop(4);
}
private function stopFrame():void{
stop();
}
}
}//package Fla
Section 148
//MusicBtnMC (Fla.MusicBtnMC)
package Fla {
import flash.display.*;
public class MusicBtnMC extends MovieClip {
public function MusicBtnMC(){
addFrameScript(0, frame1);
}
private function frame1():void{
stop();
}
}
}//package Fla
Section 149
//MusicBtnMC2 (Fla.MusicBtnMC2)
package Fla {
import flash.display.*;
public class MusicBtnMC2 extends MovieClip {
public function MusicBtnMC2(){
addFrameScript(0, frame1);
}
private function frame1():void{
stop();
}
}
}//package Fla
Section 150
//platform_break (Fla.platform_break)
package Fla {
import flash.display.*;
public dynamic class platform_break extends MovieClip {
public function platform_break(){
addFrameScript(4, this.frame6);
}
private function frame6():void{
stop();
}
}
}//package Fla
Section 151
//PunchBoxMC (Fla.PunchBoxMC)
package Fla {
import flash.display.*;
public class PunchBoxMC extends MovieClip {
public function PunchBoxMC(){
this.buttonMode = true;
addFrameScript(0, stopThatFrame, 51, stopThatFrame);
}
private function stopThatFrame():void{
stop();
}
}
}//package Fla
Section 152
//PunchBoxSensorMC (Fla.PunchBoxSensorMC)
package Fla {
import flash.display.*;
public class PunchBoxSensorMC extends MovieClip {
public function PunchBoxSensorMC(){
this.visible = false;
}
}
}//package Fla
Section 153
//RevoluteJointReverseMotorMC (Fla.RevoluteJointReverseMotorMC)
package Fla {
import flash.display.*;
public class RevoluteJointReverseMotorMC extends MovieClip {
public function RevoluteJointReverseMotorMC(){
visible = false;
}
}
}//package Fla
Section 154
//RopeMC (Fla.RopeMC)
package Fla {
import flash.display.*;
public class RopeMC extends MovieClip {
public function RopeMC(){
addFrameScript(0, frame1);
}
private function frame1():void{
stop();
}
}
}//package Fla
Section 155
//RopeShortMC (Fla.RopeShortMC)
package Fla {
import flash.display.*;
public class RopeShortMC extends MovieClip {
public function RopeShortMC(){
addFrameScript(0, frame1);
}
private function frame1():void{
stop();
}
}
}//package Fla
Section 156
//SawMC (Fla.SawMC)
package Fla {
import flash.display.*;
public dynamic class SawMC extends MovieClip {
}
}//package Fla
Section 157
//SBRe_wood (Fla.SBRe_wood)
package Fla {
import flash.display.*;
public class SBRe_wood extends MovieClip {
public function SBRe_wood(){
this.buttonMode = true;
addFrameScript((1 - 1), stopFrame);
}
private function stopFrame():void{
stop();
}
}
}//package Fla
Section 158
//sensorOfHandMC (Fla.sensorOfHandMC)
package Fla {
import flash.display.*;
public class sensorOfHandMC extends MovieClip {
public function sensorOfHandMC(){
visible = false;
}
}
}//package Fla
Section 159
//ShipSensorMC (Fla.ShipSensorMC)
package Fla {
import flash.display.*;
public class ShipSensorMC extends MovieClip {
public function ShipSensorMC(){
this.visible = false;
}
}
}//package Fla
Section 160
//SizeMeterMC (Fla.SizeMeterMC)
package Fla {
import flash.display.*;
public class SizeMeterMC extends MovieClip {
}
}//package Fla
Section 161
//SkeletonHandElectricity (Fla.SkeletonHandElectricity)
package Fla {
import flash.display.*;
public class SkeletonHandElectricity extends MovieClip {
public function SkeletonHandElectricity(){
addFrameScript((17 - 1), stopFrame);
}
private function stopFrame():void{
stop();
}
}
}//package Fla
Section 162
//SkeletonLegElectricity (Fla.SkeletonLegElectricity)
package Fla {
import flash.display.*;
public class SkeletonLegElectricity extends MovieClip {
public function SkeletonLegElectricity(){
addFrameScript((17 - 1), stopFrame);
}
private function stopFrame():void{
stop();
}
}
}//package Fla
Section 163
//SkeletonsBodyElectricity (Fla.SkeletonsBodyElectricity)
package Fla {
import flash.display.*;
public class SkeletonsBodyElectricity extends MovieClip {
public function SkeletonsBodyElectricity(){
addFrameScript((17 - 1), stopFrame);
}
private function stopFrame():void{
stop();
}
}
}//package Fla
Section 164
//SkeletonsBodyMC (Fla.SkeletonsBodyMC)
package Fla {
import flash.display.*;
public class SkeletonsBodyMC extends MovieClip {
public function SkeletonsBodyMC(){
addFrameScript((1 - 1), stopFrame);
}
private function stopFrame():void{
stop();
}
}
}//package Fla
Section 165
//SkeletonsBurnBody (Fla.SkeletonsBurnBody)
package Fla {
import flash.display.*;
public class SkeletonsBurnBody extends MovieClip {
public function SkeletonsBurnBody(){
addFrameScript((24 - 1), stopFrame);
}
private function stopFrame():void{
stop();
}
}
}//package Fla
Section 166
//SkeletonsBurnHand (Fla.SkeletonsBurnHand)
package Fla {
import flash.display.*;
public class SkeletonsBurnHand extends MovieClip {
public function SkeletonsBurnHand(){
addFrameScript((24 - 1), stopFrame);
}
private function stopFrame():void{
stop();
}
}
}//package Fla
Section 167
//SkeletonsBurnHead (Fla.SkeletonsBurnHead)
package Fla {
import flash.display.*;
public class SkeletonsBurnHead extends MovieClip {
public function SkeletonsBurnHead(){
addFrameScript((24 - 1), stopFrame);
}
private function stopFrame():void{
stop();
}
}
}//package Fla
Section 168
//SkeletonsBurnLeg (Fla.SkeletonsBurnLeg)
package Fla {
import flash.display.*;
public class SkeletonsBurnLeg extends MovieClip {
public function SkeletonsBurnLeg(){
addFrameScript((24 - 1), stopFrame);
}
private function stopFrame():void{
stop();
}
}
}//package Fla
Section 169
//SkeletonsHandMC (Fla.SkeletonsHandMC)
package Fla {
import flash.display.*;
public class SkeletonsHandMC extends MovieClip {
public function SkeletonsHandMC(){
addFrameScript((1 - 1), stopFrame);
}
private function stopFrame():void{
stop();
}
}
}//package Fla
Section 170
//SkeletonsHeadElectricity (Fla.SkeletonsHeadElectricity)
package Fla {
import flash.display.*;
public class SkeletonsHeadElectricity extends MovieClip {
public function SkeletonsHeadElectricity(){
addFrameScript((17 - 1), stopFrame);
}
private function stopFrame():void{
stop();
}
}
}//package Fla
Section 171
//SkeletonsHeadMC (Fla.SkeletonsHeadMC)
package Fla {
import flash.display.*;
public class SkeletonsHeadMC extends MovieClip {
public function SkeletonsHeadMC(){
addFrameScript((1 - 1), stopFrame);
}
private function stopFrame():void{
stop();
}
}
}//package Fla
Section 172
//SkeletonsLegMC (Fla.SkeletonsLegMC)
package Fla {
import flash.display.*;
public class SkeletonsLegMC extends MovieClip {
public function SkeletonsLegMC(){
addFrameScript((1 - 1), stopFrame);
}
private function stopFrame():void{
stop();
}
}
}//package Fla
Section 173
//SkullBallMC (Fla.SkullBallMC)
package Fla {
import flash.display.*;
public class SkullBallMC extends MovieClip {
public function SkullBallMC(){
addFrameScript(30, frame31, 41, frame42);
}
private function frame31():void{
stop();
}
private function frame42():void{
stop();
}
}
}//package Fla
Section 174
//SlowTimeSensorMC (Fla.SlowTimeSensorMC)
package Fla {
import flash.display.*;
public class SlowTimeSensorMC extends MovieClip {
public function SlowTimeSensorMC(){
this.visible = false;
}
}
}//package Fla
Section 175
//SoundBtn (Fla.SoundBtn)
package Fla {
import flash.display.*;
public dynamic class SoundBtn extends MovieClip {
public function SoundBtn(){
addFrameScript(0, frame1);
}
private function frame1():void{
stop();
}
}
}//package Fla
Section 176
//SoundBtn2 (Fla.SoundBtn2)
package Fla {
import flash.display.*;
public dynamic class SoundBtn2 extends MovieClip {
public function SoundBtn2(){
addFrameScript(0, frame1);
}
private function frame1():void{
stop();
}
}
}//package Fla
Section 177
//SplashSoGood (Fla.SplashSoGood)
package Fla {
import flash.display.*;
public class SplashSoGood extends MovieClip {
public function SplashSoGood(){
addFrameScript(0, stopAnimation);
}
private function stopAnimation():void{
stop();
}
}
}//package Fla
Section 178
//SRou_WoodWheelMC (Fla.SRou_WoodWheelMC)
package Fla {
import flash.display.*;
public class SRou_WoodWheelMC extends MovieClip {
public function SRou_WoodWheelMC(){
this.buttonMode = true;
addFrameScript((1 - 1), stopFrame);
}
private function stopFrame():void{
stop();
}
}
}//package Fla
Section 179
//StaticWoodCrush (Fla.StaticWoodCrush)
package Fla {
import flash.display.*;
public class StaticWoodCrush extends MovieClip {
public function StaticWoodCrush(){
addFrameScript((24 - 1), stopFrame);
}
private function stopFrame():void{
stop();
}
}
}//package Fla
Section 180
//TambourineMC (Fla.TambourineMC)
package Fla {
import flash.display.*;
public class TambourineMC extends MovieClip {
public function TambourineMC(){
addFrameScript(0, this.frame1);
}
private function frame1():void{
stop();
}
}
}//package Fla
Section 181
//WindSensorMC (Fla.WindSensorMC)
package Fla {
import flash.display.*;
public class WindSensorMC extends MovieClip {
public var windDirect:MovieClip;
public function WindSensorMC(){
addFrameScript(0, frame1);
this.windDirect.visible = false;
}
private function frame1():void{
stop();
}
}
}//package Fla
Section 182
//DistanceJoint (Joints.DistanceJoint)
package Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Dynamics.Joints.*;
import flash.display.*;
public class DistanceJoint extends MovieClip {
private var mechanism:String;
private var _myMotorJoint:b2RevoluteJoint;
private var speed:Number;
private var _myRevoluteJoint:b2RevoluteJoint;// = null
private var _myDistanceJoint:b2DistanceJoint;// = null
private var _myRevoluteJointDef:b2RevoluteJointDef;
private var _myDistanceJointDef:b2DistanceJointDef;
private var myTimerStartJoint:int;// = 67
private var jointsName:String;
private var movieX:Number;
private var movieY:Number;
private var movieWidth:Number;
private var movieHeight:Number;
public var objectMC:MovieClip;
private var bodyA;
private var bodyB;
public function DistanceJoint(_arg1:MovieClip, _arg2:b2World, _arg3:String=" ", _arg4:String="0"){
var _local5:b2Body;
var _local6:b2Body;
var _local7:int;
var _local8:b2Fixture;
var _local9:b2RevoluteJoint;
var _local10:b2RevoluteJoint;
var _local11:Number = _arg1.x;
var _local12:Number = _arg1.y;
movieX = _local11;
movieY = _local12;
movieWidth = _arg1.width;
movieHeight = _arg1.height;
objectMC = _arg1;
speed = Number(_arg4);
var _local13 = 1;
var _local14:Array = new Array();
var _local15:b2Body = _arg2.GetBodyList();
while (_local15) {
if (_local15.GetFixtureList()){
if (_local15.GetFixtureList().TestPoint(new b2Vec2(((_local11 - (movieWidth / 2)) / GlobalStorage.physScale), ((_local12 - (movieHeight / 2)) / GlobalStorage.physScale)))){
_local14.push(_local15);
};
};
_local15 = _local15.GetNext();
};
while (_local7 < _local14.length) {
_local7++;
};
var _local16:b2Body = _arg2.GetBodyList();
while (_local16) {
if (_local16.GetFixtureList()){
_local8 = _local16.GetFixtureList();
while (_local8) {
if (_local8.TestPoint(new b2Vec2(((_local11 + (movieWidth / 2)) / GlobalStorage.physScale), ((_local12 + (movieHeight / 2)) / GlobalStorage.physScale)))){
if (_local13 == 1){
_local5 = _local16;
_local13++;
break;
} else {
_local6 = _local16;
break;
};
};
_local8 = _local8.GetNext();
};
};
_local16 = _local16.GetNext();
};
if (!_local6){
_local6 = _arg2.GetGroundBody();
};
if (_local5){
};
if (!_local6){
trace("hm... no bodies...");
return;
};
if (!_local6.GetUserData()){
_local6 = _local5;
_local5 = _arg2.GetGroundBody();
};
bodyA = _local5;
bodyB = _local6;
trace((((" first body " + _local5.GetUserData()) + "secondBody ") + _local6.GetUserData()));
_myDistanceJointDef = new b2DistanceJointDef();
trace((" point A " + (calculatePoints("A").x * GlobalStorage.physScale)));
trace((" point B " + (calculatePoints("B").x * GlobalStorage.physScale)));
_myDistanceJointDef.Initialize(_local5, _local6, calculatePoints("A"), calculatePoints("B"));
_myDistanceJoint = (_arg2.CreateJoint(_myDistanceJointDef) as b2DistanceJoint);
_myDistanceJoint.SetFrequency(1);
_myDistanceJoint.SetDampingRatio(0);
_myDistanceJoint.SetUserData(this);
}
private function calculatePoints(_arg1:String):b2Vec2{
var _local2:Number;
var _local3:Number;
var _local4:b2Vec2;
if (_arg1 == "A"){
_local2 = ((movieX - (movieWidth / 2)) / GlobalStorage.physScale);
_local3 = ((movieY - (movieHeight / 2)) / GlobalStorage.physScale);
} else {
_local2 = ((movieX + (movieWidth / 2)) / GlobalStorage.physScale);
_local3 = ((movieY + (movieHeight / 2)) / GlobalStorage.physScale);
};
_local4 = new b2Vec2(_local2, _local3);
return (_local4);
}
public function GetUserData():MovieClip{
trace("I worked");
return (objectMC);
}
public function SetUserData(_arg1:MovieClip):void{
objectMC = _arg1;
}
public function getAngleOfDistanceJoint():Number{
var _local1:Number = ((movieX - (movieWidth / 2)) / GlobalStorage.physScale);
var _local2:Number = ((movieY - (movieHeight / 2)) / GlobalStorage.physScale);
var _local3:Number = MathUtils.getAngle(_local1, _local2, bodyB.GetPosition().x, bodyB.GetPosition().y);
return (_local3);
}
public function getCoordinates():b2Vec2{
var _local1:Number = ((movieX - (movieWidth / 2)) / GlobalStorage.physScale);
var _local2:Number = ((movieY - (movieHeight / 2)) / GlobalStorage.physScale);
trace((((("startX " + (_local1 * GlobalStorage.physScale)) + " - ") + " body get position ") + (bodyB.GetPosition().x * GlobalStorage.physScale)));
var _local3:b2Vec2 = new b2Vec2(bodyB.GetPosition().x, bodyB.GetPosition().y);
return (_local3);
}
}
}//package Joints
Section 183
//RevoluteJoint (Joints.RevoluteJoint)
package Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Dynamics.Joints.*;
import flash.display.*;
public class RevoluteJoint extends MovieClip {
private var mechanism:String;
private var _myMotorJoint:b2RevoluteJoint;
private var speed:Number;
private var _myRevoluteJoint:b2RevoluteJoint;// = null
private var _myDistanceJoint:b2DistanceJoint;// = null
private var _myRevoluteJointDef:b2RevoluteJointDef;
private var _myDistanceJointDef:b2DistanceJointDef;
private var myTimerStartJoint:int;// = 67
private var jointsName:String;
public function RevoluteJoint(_arg1:MovieClip, _arg2:b2World, _arg3:String, _arg4:String="0"){
var _local5:b2Body;
var _local6:b2Body;
var _local7:int;
var _local8:b2Fixture;
var _local9:b2RevoluteJoint;
var _local10:b2RevoluteJoint;
var _local11:Number = _arg1.x;
var _local12:Number = _arg1.y;
speed = Number(_arg4);
var _local13 = 1;
var _local14:Array = new Array();
var _local15:b2Body = _arg2.GetBodyList();
while (_local15) {
if (_local15.GetFixtureList()){
if (_local15.GetFixtureList().TestPoint(new b2Vec2((_local11 / GlobalStorage.physScale), (_local12 / GlobalStorage.physScale)))){
_local14.push(_local15);
};
};
_local15 = _local15.GetNext();
};
while (_local7 < _local14.length) {
_local7++;
};
var _local16:b2Body = _arg2.GetBodyList();
while (_local16) {
if (_local16.GetFixtureList()){
_local8 = _local16.GetFixtureList();
while (_local8) {
if (_local8.TestPoint(new b2Vec2((_local11 / GlobalStorage.physScale), (_local12 / GlobalStorage.physScale)))){
if (_local13 == 1){
_local5 = _local16;
_local13++;
break;
} else {
_local6 = _local16;
break;
};
};
_local8 = _local8.GetNext();
};
};
_local16 = _local16.GetNext();
};
if (!_local6){
_local6 = _arg2.GetGroundBody();
};
if (_local5){
};
if (!_local6){
trace("hm... no bodies...");
return;
};
if (!_local6.GetUserData()){
_local6 = _local5;
_local5 = _arg2.GetGroundBody();
};
_myRevoluteJointDef = new b2RevoluteJointDef();
_myRevoluteJointDef.Initialize(_local5, _local6, new b2Vec2((_local11 / GlobalStorage.physScale), (_local12 / GlobalStorage.physScale)));
jointsName = _arg3;
if (_arg3 == "static"){
_myRevoluteJointDef.enableLimit = true;
_myRevoluteJointDef.lowerAngle = 0;
_myRevoluteJointDef.upperAngle = 0;
};
if (_arg3 == "motor"){
_myRevoluteJointDef.enableLimit = false;
_myRevoluteJointDef.enableMotor = true;
_myRevoluteJointDef.motorSpeed = speed;
_myRevoluteJointDef.maxMotorTorque = 3000;
_myMotorJoint = (_arg2.CreateJoint(_myRevoluteJointDef) as b2RevoluteJoint);
};
if (this.mechanism != "catapult"){
_myRevoluteJointDef.enableMotor = true;
_myRevoluteJointDef.enableMotor = false;
_myRevoluteJointDef.motorSpeed = -1;
_myRevoluteJointDef.maxMotorTorque = 10;
_myRevoluteJoint = (_arg2.CreateJoint(_myRevoluteJointDef) as b2RevoluteJoint);
};
if (_arg3 != "dynamic"){
};
if (_arg3 == "static"){
_local10 = (_arg2.CreateJoint(_myRevoluteJointDef) as b2RevoluteJoint);
};
}
public function startJointMotor(){
if (jointsName == "motor"){
trace("MOTOR!");
};
}
}
}//package Joints
Section 184
//AirShip (Objects.AirShip)
package Objects {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class AirShip extends GameObject {
public var objectInWater:Boolean;// = false
public var fireOn:Boolean;// = false
public var airShipForce:b2Vec2;
public function AirShip(_arg1:MovieClip, _arg2:b2World){
super(_arg1, _arg2);
airShipForce = GlobalStorage.airShipForce;
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_dynamicBody;
_local3.position.Set(xPos, yPos);
body = _arg2.CreateBody(_local3);
var _local4:b2CircleShape = new b2CircleShape((objWidth / 2));
var _local5:b2FixtureDef = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 0.1;
_local5.restitution = 0.05;
_local5.friction = 0.1;
body.CreateFixture(_local5);
body.SetAngle(objRotation);
body.SetUserData(this);
this.mouseEnabled = false;
this.mouseChildren = false;
}
public function changeForce():b2Vec2{
if (fireOn){
airShipForce = GlobalStorage.airShipForceUp;
} else {
airShipForce = GlobalStorage.airShipForce;
};
return (airShipForce);
}
}
}//package Objects
Section 185
//Arrow (Objects.Arrow)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class Arrow extends GameObject {
public function Arrow(_arg1:MovieClip, _arg2:b2World){
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_staticBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
var _local5:b2FixtureDef = new b2FixtureDef();
_local5.shape = _local4;
_local5.isSensor = true;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
body.SetBullet(true);
}
}
}//package Objects
Section 186
//Baloon (Objects.Baloon)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class Baloon extends GameObject {
public var objectInWater:Boolean;// = false
public function Baloon(_arg1:MovieClip, _arg2:b2World){
var _local5:b2FixtureDef;
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_dynamicBody;
_local3.position.Set(xPos, yPos);
body = _arg2.CreateBody(_local3);
var _local4:b2CircleShape = new b2CircleShape((objWidth / 2));
_local5 = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 0.5;
_local5.restitution = 0.05;
_local5.friction = 0.5;
body.CreateFixture(_local5);
body.SetAngle(objRotation);
body.SetUserData(this);
this.mouseEnabled = false;
this.mouseChildren = false;
}
}
}//package Objects
Section 187
//BaloonUnpop (Objects.BaloonUnpop)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class BaloonUnpop extends GameObject {
public var objectInWater:Boolean;// = false
public function BaloonUnpop(_arg1:MovieClip, _arg2:b2World){
var _local5:b2FixtureDef;
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_dynamicBody;
_local3.position.Set(xPos, yPos);
body = _arg2.CreateBody(_local3);
var _local4:b2CircleShape = new b2CircleShape((objWidth / 2));
_local5 = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 0.5;
_local5.restitution = 0.05;
_local5.friction = 0.5;
body.CreateFixture(_local5);
body.SetAngle(objRotation);
body.SetUserData(this);
this.mouseEnabled = false;
this.mouseChildren = false;
}
}
}//package Objects
Section 188
//BigSpike (Objects.BigSpike)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class BigSpike extends GameObject {
public function BigSpike(_arg1:MovieClip, _arg2:b2World){
var _local5:b2FixtureDef;
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_staticBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
_local5 = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 0.5;
_local5.restitution = 0.6;
_local5.filter.groupIndex = -3;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
body.SetBullet(true);
}
}
}//package Objects
Section 189
//Blower (Objects.Blower)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class Blower extends GameObject {
public function Blower(_arg1:MovieClip, _arg2:b2World){
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_staticBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
var _local5:b2FixtureDef = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 0.5;
_local5.isSensor = true;
_local5.filter.groupIndex = -3;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
body.SetBullet(true);
}
}
}//package Objects
Section 190
//Bomb (Objects.Bomb)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.events.*;
import flash.display.*;
public class Bomb extends GameObject {
private var contdown:int;// = 60
private var destroyed:Boolean;// = false
private var bombActivated:Boolean;// = false
public var objectInWater:Boolean;// = false
public function Bomb(_arg1:MovieClip, _arg2:b2World){
var _local3:MovieClip;
super(_arg1, _arg2);
_local3 = _arg1.bombSizeMC;
var _local4:b2BodyDef = new b2BodyDef();
_local4.type = b2Body.b2_dynamicBody;
_local4.position.Set(xPos, yPos);
body = _arg2.CreateBody(_local4);
var _local5:b2CircleShape = new b2CircleShape(((_local3.width / GlobalStorage.physScale) / 2));
var _local6:b2FixtureDef = new b2FixtureDef();
_local6.shape = _local5;
_local6.density = 0.5;
_local6.restitution = 0;
_local6.friction = 0.8;
body.CreateFixture(_local6);
body.SetAngle(objRotation);
body.SetUserData(this);
}
public function activate():void{
if (!bombActivated){
bombActivated = true;
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, bombTick);
bombActivated = true;
objectMC.gotoAndStop(2);
Sounds.PlaySnd("FuseSnd");
trace("FUSE FIRE");
};
}
private function bombTick(_arg1:Event):void{
contdown--;
if (contdown == 0){
explosion();
} else {
if (contdown == -1){
GlobalStorage.stageLink.removeEventListener(Event.ENTER_FRAME, bombTick);
bombActivated = false;
};
};
}
public function removeBombTick():void{
if (bombActivated){
bombActivated = false;
GlobalStorage.stageLink.removeEventListener(Event.ENTER_FRAME, bombTick);
};
}
private function explosion():void{
if (!destroyed){
GlobalStorage.createExplosionsList.push(body.GetPosition());
GlobalStorage.destroyBodiesList.push(body);
destroyed = true;
objectMC.gotoAndStop(3);
Sounds.PlaySnd("BombExplosion");
};
}
}
}//package Objects
Section 191
//Bottle1 (Objects.Bottle1)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
import Fla.*;
public class Bottle1 extends GameObject {
public var destroyed:Boolean;// = false
private var typeOfBottle:String;
public function Bottle1(_arg1:MovieClip, _arg2:b2World, _arg3:String){
super(_arg1, _arg2);
typeOfBottle = _arg3;
var _local4:b2BodyDef = new b2BodyDef();
_local4.type = b2Body.b2_dynamicBody;
_local4.position.Set(xPos, yPos);
body = _arg2.CreateBody(_local4);
var _local5:b2PolygonShape = new b2PolygonShape();
_local5.SetAsBox((objWidth / 2), (objHeight / 2));
var _local6:b2FixtureDef = new b2FixtureDef();
_local6.shape = _local5;
_local6.density = 0.5;
_local6.restitution = 0.1;
_local6.friction = 0.5;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local6);
body.SetBullet(true);
}
public function destroy():void{
var _local1:MovieClip;
if (!destroyed){
switch (typeOfBottle){
case "Bottle1MC":
_local1 = new BeamPirate1();
break;
case "Bottle2MC":
_local1 = new BeamPirate5();
break;
case "Bottle3MC":
_local1 = new BeamPirate3();
break;
case "Bottle4MC":
_local1 = new BeamPirate2();
break;
case "Bottle5MC":
_local1 = new BeamPirate4();
break;
default:
break;
};
_local1.x = (body.GetPosition().x * GlobalStorage.physScale);
_local1.y = (body.GetPosition().y * GlobalStorage.physScale);
GlobalStorage.destroyBodiesList.push(body);
destroyed = true;
objectMC.gotoAndPlay(2);
GlobalStorage._globalLvlvMC.addChild(_local1);
GlobalStorage.bottleObjectRemaining--;
trace(("bottle remain " + GlobalStorage.bottleObjectRemaining));
Sounds.PlaySnd("Beam3");
};
}
}
}//package Objects
Section 192
//BreakablePlatform (Objects.BreakablePlatform)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class BreakablePlatform extends GameObject {
private var destroyed:Boolean;// = false
public function BreakablePlatform(_arg1:MovieClip, _arg2:b2World):void{
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_staticBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
var _local5:b2FixtureDef = new b2FixtureDef();
_local5.shape = _local4;
_local5.restitution = 1;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
}
}
}//package Objects
Section 193
//Brevno (Objects.Brevno)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class Brevno extends GameObject {
public function Brevno(_arg1:MovieClip, _arg2:b2World, _arg3:b2World=null){
super(_arg1, _arg2);
var _local4:b2BodyDef = new b2BodyDef();
_local4.type = b2Body.b2_staticBody;
_local4.position.Set(xPos, yPos);
body = world.CreateBody(_local4);
var _local5:b2PolygonShape = new b2PolygonShape();
_local5.SetAsBox((objWidth / 2), (objHeight / 2));
var _local6:b2FixtureDef = new b2FixtureDef();
_local6.shape = _local5;
_local6.density = 0.5;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local6);
}
}
}//package Objects
Section 194
//Bullet (Objects.Bullet)
package Objects {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.events.*;
import flash.display.*;
public class Bullet extends GameObject {
var collisionsNum:Number;// = 0
public function Bullet(_arg1:MovieClip, _arg2:b2World, _arg3){
var _local6:b2FixtureDef;
super(_arg1, _arg2);
var _local4:b2BodyDef = new b2BodyDef();
_local4.type = b2Body.b2_dynamicBody;
_local4.position.Set(xPos, yPos);
body = GlobalStorage.world.CreateBody(_local4);
var _local5:b2CircleShape = new b2CircleShape((objWidth / 2));
_local6 = new b2FixtureDef();
_local6.shape = _local5;
_local6.density = 1;
_local6.restitution = 0.2;
_local6.friction = 0.1;
body.SetBullet(true);
body.CreateFixture(_local6);
body.SetAngle(objRotation);
body.SetUserData(this);
shoot(_arg3);
}
public function shoot(_arg1):void{
this.GetBody().ApplyImpulse(new b2Vec2((Math.cos(_arg1) * GlobalStorage.bulletsPower), (Math.sin(_arg1) * GlobalStorage.bulletsPower)), body.GetWorldCenter());
}
private function checkSpeed(_arg1:Event):void{
var _local4:Number;
var _local5:b2Vec2;
var _local2:Number = (Math.abs(this.GetBody().GetLinearVelocity().x) + Math.abs(this.GetBody().GetLinearVelocity().y));
var _local3:Number = 40;
if (_local2 < _local3){
_local4 = (_local3 / _local2);
_local5 = new b2Vec2((this.GetBody().GetLinearVelocity().x * _local4), (this.GetBody().GetLinearVelocity().y * _local4));
this.GetBody().SetLinearVelocity(_local5);
};
}
public function destroy():void{
GlobalStorage.destroyBodiesList.push(body);
objectMC.gotoAndPlay(2);
GlobalStorage.stageLink.removeEventListener(Event.ENTER_FRAME, checkSpeed);
}
public function calculateCollisions():void{
collisionsNum++;
if (collisionsNum > GlobalStorage.maxNumOfCollisions){
destroy();
};
}
}
}//package Objects
Section 195
//Cannon (Objects.Cannon)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class Cannon extends GameObject {
public function Cannon(_arg1:MovieClip, _arg2:b2World){
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_dynamicBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
var _local5:b2FixtureDef = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 1.2;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
}
}
}//package Objects
Section 196
//CarBody (Objects.CarBody)
package Objects {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class CarBody extends GameObject {
public var carOn:Boolean;// = false
private var carsAngle:Number;
private var bodyOfCar:b2Body;
public var objectInWater:Boolean;// = false
public function CarBody(_arg1:MovieClip, _arg2:b2World){
super(_arg1, _arg2);
_arg1.buttonMode = true;
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_dynamicBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
bodyOfCar = body;
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
var _local5:b2FixtureDef = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 0.5;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
body.SetBullet(true);
}
public function carMoveOnOff(_arg1:Number):void{
var _local2:Number;
if (carOn){
moveTheCar(0);
carOn = false;
Sounds.PlaySnd("CarOff", 1);
} else {
_local2 = Math.cos(_arg1);
carOn = true;
Sounds.PlaySnd("CarOn", 1);
if ((((_local2 >= 0)) && ((_local2 <= 1)))){
moveTheCar(-1);
} else {
moveTheCar(1);
};
};
}
public function moveTheCar(_arg1:Number):void{
var _local2:*;
_local2 = bodyOfCar.GetJointList();
while (_local2) {
if (_local2.other.GetUserData() != null){
trace(("Joints " + _local2.joint));
_local2.joint.SetMotorSpeed(((GlobalStorage.carSpeed * _arg1) * GlobalStorage.gravitationForBaloon));
};
_local2 = _local2.next;
};
}
}
}//package Objects
Section 197
//ChainLink (Objects.ChainLink)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class ChainLink extends GameObject {
public var markAsBreak:Boolean;// = false
public var markAsLight:Boolean;// = false
public function ChainLink(_arg1:MovieClip, _arg2:b2World){
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_dynamicBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
var _local5:b2FixtureDef = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 5;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
body.SetBullet(true);
}
public function destroy():void{
GlobalStorage.destroyBodiesList.push(body);
objectMC.gotoAndStop(3);
}
}
}//package Objects
Section 198
//Curretn (Objects.Curretn)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.events.*;
import flash.display.*;
public class Curretn extends GameObject {
public var electricityOn:Boolean;// = true
private var tempFrameDelay:int;
public function Curretn(_arg1:MovieClip, _arg2:b2World){
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_staticBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
var _local5:b2FixtureDef = new b2FixtureDef();
_local5.isSensor = true;
_local5.shape = _local4;
_local5.restitution = 0.1;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
body.SetBullet(true);
stratElectricity();
}
private function stratElectricity():void{
objectMC.gotoAndPlay(2);
startElectricityDelay();
}
public function checkFrameName():String{
return (objectMC.currentLabel);
}
private function startElectricityDelay():void{
tempFrameDelay = (GlobalStorage.electricityDelay * 2);
electricityOn = true;
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, countDelay);
}
private function countDelay(_arg1:Event):void{
tempFrameDelay--;
if (tempFrameDelay <= 0){
GlobalStorage.stageLink.removeEventListener(Event.ENTER_FRAME, countDelay);
stratElectricity();
};
if (tempFrameDelay <= (GlobalStorage.electricityDelay / 2)){
electricityOn = false;
};
}
}
}//package Objects
Section 199
//Dragon (Objects.Dragon)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.events.*;
import flash.display.*;
public class Dragon extends GameObject {
private var myWidth:Number;// = 121
private var myHeight:Number;// = 16
private var delayBeforeFlame:int;// = 11
private var countDelayBeforeFlame:int;
private var flameDuration:int;// = 30
private var countFlamDuration:int;
public var flameOn:Boolean;// = false
public var contactDetected:Boolean;// = false
private var frameDelay:int;
private var tempFrameDelay:int;
private var startDragonFrame:int;// = 10
private var startFlameFrame:int;// = 11
private var endFlameFrame:int;// = 41
private var frameCount:int;// = 0
private var endDragonFlame:int;// = 52
public function Dragon(_arg1:MovieClip, _arg2:b2World, _arg3:Number, _arg4:String="1"){
var _local5:b2BodyDef;
super(_arg1, _arg2);
_local5 = new b2BodyDef();
_local5.type = b2Body.b2_staticBody;
_local5.position.Set(xPos, yPos);
body = world.CreateBody(_local5);
var _local6:b2PolygonShape = new b2PolygonShape();
_local6.SetAsBox((((myWidth / GlobalStorage.physScale) / 2) * _arg3), (((myHeight / GlobalStorage.physScale) / 2) * _arg3));
var _local7:b2FixtureDef = new b2FixtureDef();
_local7.shape = _local6;
_local7.isSensor = true;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local7);
body.SetBullet(true);
frameDelay = Number(_arg4);
trace(("_frameDelay " + _arg4));
objectMC.gotoAndStop(1);
startFlame();
}
private function startFlame():void{
tempFrameDelay = (GlobalStorage.dragonFireDelay * 2);
objectMC.gotoAndPlay(2);
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, countDelay);
}
private function countDelay(_arg1:Event):void{
tempFrameDelay--;
if (tempFrameDelay <= 0){
GlobalStorage.stageLink.removeEventListener(Event.ENTER_FRAME, countDelay);
startFlame();
};
}
private function startDragon():void{
objectMC.gotoAndPlay(2);
}
public function checkFrameName():String{
return (objectMC.currentLabel);
}
}
}//package Objects
Section 200
//DynamicBrekableRecObject (Objects.DynamicBrekableRecObject)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class DynamicBrekableRecObject extends GameObject {
public var objectInWater:Boolean;// = false
public function DynamicBrekableRecObject(_arg1:MovieClip, _arg2:b2World){
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_dynamicBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
var _local5:b2FixtureDef = new b2FixtureDef();
_local5.shape = _local4;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
}
}
}//package Objects
Section 201
//DynamicBrevno (Objects.DynamicBrevno)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class DynamicBrevno extends GameObject {
public var objectInWater:Boolean;// = false
public function DynamicBrevno(_arg1:MovieClip, _arg2:b2World){
var _local5:b2FixtureDef;
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_dynamicBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
_local5 = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 0;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
body.SetBullet(true);
}
}
}//package Objects
Section 202
//DynamicRectangle (Objects.DynamicRectangle)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class DynamicRectangle extends GameObject {
public var objectInWater:Boolean;// = false
public function DynamicRectangle(_arg1:MovieClip, _arg2:b2World, _arg3){
var _local6:b2FixtureDef;
super(_arg1, _arg2);
var _local4:b2BodyDef = new b2BodyDef();
_local4.type = b2Body.b2_dynamicBody;
_local4.position.Set(xPos, yPos);
body = world.CreateBody(_local4);
var _local5:b2PolygonShape = new b2PolygonShape();
_local5.SetAsBox((objWidth / 2), (objHeight / 2));
_local6 = new b2FixtureDef();
_local6.shape = _local5;
_local6.density = _arg3;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local6);
body.SetBullet(true);
}
}
}//package Objects
Section 203
//DynamicRoundObject (Objects.DynamicRoundObject)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class DynamicRoundObject extends GameObject {
public var objectInWater:Boolean;// = false
public function DynamicRoundObject(_arg1:MovieClip, _arg2:b2World, _arg3){
var _local6:b2FixtureDef;
super(_arg1, _arg2);
var _local4:b2BodyDef = new b2BodyDef();
_local4.type = b2Body.b2_dynamicBody;
_local4.position.Set(xPos, yPos);
body = _arg2.CreateBody(_local4);
var _local5:b2CircleShape = new b2CircleShape((objWidth / 2));
_local6 = new b2FixtureDef();
_local6.shape = _local5;
_local6.density = _arg3;
_local6.restitution = 0.05;
_local6.friction = 0.5;
body.CreateFixture(_local6);
body.SetAngle(objRotation);
body.SetUserData(this);
}
}
}//package Objects
Section 204
//ExplosionSensor (Objects.ExplosionSensor)
package Objects {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import flash.events.*;
import flash.geom.*;
import flash.display.*;
public class ExplosionSensor {
private var mybody:b2Body;
private var centerOfExplosion:b2Body;
private var explosionRadius:int;// = 100
private var position:b2Vec2;
private var bombForce:Number;
private var countdown:int;// = 2
public function ExplosionSensor(_arg1:b2Vec2, _arg2:Number=1, _arg3:String="bomb"):void{
var _local5:b2CircleShape;
var _local6:b2FixtureDef;
var _local7:b2BodyDef;
var _local8:b2CircleShape;
var _local9:b2FixtureDef;
super();
position = _arg1;
bombForce = _arg2;
var _local4:b2BodyDef = new b2BodyDef();
_local4.type = b2Body.b2_staticBody;
_local4.position.Set(_arg1.x, _arg1.y);
mybody = GlobalStorage.world.CreateBody(_local4);
trace(("BODY = " + mybody));
_local5 = new b2CircleShape(((this.explosionRadius / GlobalStorage.physScale) / 2));
_local6 = new b2FixtureDef();
_local6.shape = _local5;
_local6.isSensor = true;
mybody.CreateFixture(_local6);
mybody.SetUserData(this);
_local7 = new b2BodyDef();
_local7.type = b2Body.b2_staticBody;
_local7.position.Set(_arg1.x, _arg1.y);
centerOfExplosion = GlobalStorage.world.CreateBody(_local7);
_local8 = new b2CircleShape(((1 / GlobalStorage.physScale) / 2));
_local9 = new b2FixtureDef();
_local9.shape = _local8;
_local9.isSensor = true;
centerOfExplosion.CreateFixture(_local9);
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, activate);
}
private function activate(_arg1:Event):void{
countdown--;
if (countdown == 1){
explosion();
};
if (countdown == -1){
GlobalStorage.stageLink.removeEventListener(Event.ENTER_FRAME, activate);
GlobalStorage.destroyBodiesList.push(mybody);
};
}
private function explosion():void{
var _local1:*;
var _local2:*;
var _local3:*;
var _local4:*;
var _local5:*;
var _local6:*;
var _local7:*;
var _local8:*;
var _local9:*;
_local1 = null;
_local2 = null;
_local3 = null;
_local4 = null;
_local5 = null;
_local6 = NaN;
_local7 = NaN;
_local8 = null;
trace("start explosion");
_local9 = GlobalStorage.world.GetBodyList();
while (_local9) {
if ((((_local9.GetUserData() as GameObject)) && ((_local9.GetType() == b2Body.b2_dynamicBody)))){
if (_local9.GetType() == b2Body.b2_dynamicBody){
if (MathUtils.distanceBetweenMC(new Point((this.position.x * GlobalStorage.physScale), (this.position.y * GlobalStorage.physScale)), new Point((_local9.GetPosition().x * GlobalStorage.physScale), (_local9.GetPosition().y * GlobalStorage.physScale))) < this.explosionRadius){
if ((_local9.GetUserData() is Bomb)){
Bomb(_local9.GetUserData()).activate();
};
if ((_local9.GetUserData() is TntBarrel)){
TntBarrel(_local9.GetUserData()).activate();
};
_local1 = new b2DistanceOutput();
_local2 = new b2DistanceInput();
_local3 = new b2SimplexCache();
_local3.count = 0;
_local2.transformA = _local9.GetTransform();
_local2.transformB = this.mybody.GetTransform();
_local2.proxyA = new b2DistanceProxy();
_local2.proxyB = new b2DistanceProxy();
_local2.proxyA.Set(_local9.GetFixtureList().GetShape());
_local2.proxyB.Set(this.mybody.GetFixtureList().GetShape());
_local2.useRadii = true;
b2Distance.Distance(_local1, _local3, _local2);
_local4 = _local1.pointA;
if (_local1.distance == 0){
trace("breaking");
};
trace("Explosion:", (_local1.pointA.x - this.mybody.GetPosition().x));
if (_local1.distance < (this.explosionRadius / GlobalStorage.physScale)){
_local5 = new b2Vec2((_local1.pointA.x - this.mybody.GetPosition().x), (_local1.pointA.y - this.mybody.GetPosition().y));
_local6 = _local5.Normalize();
_local7 = (((this.explosionRadius - _local6) / this.explosionRadius) * this.bombForce);
_local8 = new b2Vec2((_local5.x * _local7), (_local5.y * _local7));
trace("impulse: ", _local8.x, ", ", _local8.y);
_local9.ApplyImpulse(_local8, _local4);
trace("object:", _local9.GetUserData());
};
};
};
};
_local9 = _local9.GetNext();
};
}
}
}//package Objects
Section 205
//Fan (Objects.Fan)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class Fan extends GameObject {
public var punched:Boolean;// = false
public function Fan(_arg1:MovieClip, _arg2:b2World){
var _local5:b2FixtureDef;
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_staticBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
_local5 = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 0.5;
_local5.filter.groupIndex = -3;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
body.SetBullet(true);
}
}
}//package Objects
Section 206
//GameObject (Objects.GameObject)
package Objects {
import Box2D.Dynamics.*;
import flash.display.*;
import Fla.*;
public class GameObject extends Sprite {
protected var world:b2World;
public var objWidth:Number;
public var objHeight:Number;
protected var xPos:Number;
protected var yPos:Number;
protected var objRotation:Number;
protected var body:b2Body;
protected var fakeBody:b2Body;
public var isBreakable:Boolean;
public var objectMC:MovieClip;
private var broken:Boolean;// = false
private var fixture:b2Fixture;
private var powerOfArrow:int;// = 50
public function GameObject(_arg1:MovieClip, _arg2:b2World){
objectMC = _arg1;
world = _arg2;
objWidth = (objectMC.width / GlobalStorage.physScale);
objHeight = (objectMC.height / GlobalStorage.physScale);
xPos = (objectMC.x / GlobalStorage.physScale);
yPos = (objectMC.y / GlobalStorage.physScale);
objRotation = (objectMC.rotation / (180 / Math.PI));
objectMC.rotation = 0;
objWidth = (this.objectMC.width / GlobalStorage.physScale);
objHeight = (this.objectMC.height / GlobalStorage.physScale);
objectMC.rotation = (objRotation * (180 / Math.PI));
if ((((((((((((((objectMC is BreakablePlatformMC)) || ((objectMC is DRec_woodMC)))) || ((objectMC is DynIcePlatformMC)))) || ((objectMC is BaloonMC)))) || ((objectMC is SBRe_wood)))) || ((objectMC is DBRe_wood)))) || ((objectMC is SRou_WoodWheelMC)))){
isBreakable = true;
};
if (isBreakable){
};
}
public function mouseOver():void{
objectMC.gotoAndStop(2);
}
public function mouseOut():void{
objectMC.gotoAndStop(1);
}
public function GetUserData():MovieClip{
return (objectMC);
}
public function GetBody():b2Body{
return (body);
}
public function GetFixture():b2Fixture{
return (fixture);
}
public function SetUserData(_arg1:MovieClip):void{
objectMC = _arg1;
}
public function breakTheBody():void{
var _local1:*;
if (!broken){
trace(("Object 2 destroy is " + body.GetUserData()));
objectMC.gotoAndStop("crash");
_local1 = body.GetJointList();
while (_local1) {
trace(_local1.other.GetUserData());
if (((!((_local1.other.GetUserData() == null))) && ((_local1.other.GetUserData().toString() == "[object Rope]")))){
trace(("ROPE " + _local1.joint));
GameObject(_local1.other.GetUserData()).breakTheBody();
};
_local1 = _local1.next;
};
if ((((((body.GetUserData() is Baloon)) || ((body.GetUserData() is BaloonUnpop)))) || ((body.GetUserData() is AirShip)))){
Sounds.PlaySnd("BaloonPops", 0.5);
} else {
if ((((((((body.GetUserData() is StaticBrekableRecObject)) || ((body.GetUserData() is DynamicRectangle)))) || ((body.GetUserData() is DynamicRoundObject)))) || ((body.GetUserData() is DynamicBrekableRecObject)))){
Sounds.PlaySnd("WoodBoom", 0.2);
};
};
GlobalStorage.destroyBodiesList.push(body);
broken = true;
};
}
private function rollOverChain(_arg1):void{
var _local2:*;
if (_arg1 != null){
if (_arg1.markAsBreak == false){
_arg1.markAsBreak = true;
_local2 = _arg1.GetBody().GetJointList();
while (_local2) {
trace(_local2.other.GetUserData());
if (((!((_local2.other.GetUserData() == null))) && ((_local2.other.GetUserData().toString() == "[object ChainLink]")))){
rollOverChain(_local2.other.GetUserData());
};
_local2 = _local2.next;
};
};
};
}
private function rollOutChain(_arg1):void{
var _local2:*;
if (_arg1 != null){
if (_arg1.markAsBreak == false){
_arg1.markAsBreak = true;
_local2 = _arg1.GetBody().GetJointList();
while (_local2) {
trace(_local2.other.GetUserData());
if (((!((_local2.other.GetUserData() == null))) && ((_local2.other.GetUserData().toString() == "[object ChainLink]")))){
rollOutChain(_local2.other.GetUserData());
};
_local2 = _local2.next;
};
};
};
}
public function shootWithPunchBox(_arg1, _arg2):void{
trace("Push This!!!");
}
}
}//package Objects
Section 207
//GoalObject (Objects.GoalObject)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
import Fla.*;
public class GoalObject extends GameObject {
public var destroyed:Boolean;// = false
private var scoreNotPlayed:Boolean;// = true
public function GoalObject(_arg1:MovieClip, _arg2:b2World){
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_dynamicBody;
_local3.position.Set(xPos, yPos);
body = _arg2.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
var _local5:b2FixtureDef = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 1;
_local5.friction = 1;
body.CreateFixture(_local5);
body.SetAngle(objRotation);
body.SetUserData(this);
this.mouseEnabled = false;
this.mouseChildren = false;
GlobalStorage.goalsObjectRemaining++;
}
public function destroy():void{
objectMC.gotoAndPlay(2);
destroyed = true;
}
public function addScore(_arg1:Number, _arg2:Number):void{
var _local3:MovieClip;
if (scoreNotPlayed){
_local3 = new CyfraAnimatedMC();
_local3.x = _arg1;
_local3.y = (_arg2 - 40);
GlobalStorage._globalLvlvMC.addChild(_local3);
scoreNotPlayed = false;
};
}
}
}//package Objects
Section 208
//GoalSensor (Objects.GoalSensor)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class GoalSensor extends GameObject {
public function GoalSensor(_arg1:MovieClip, _arg2:b2World){
var _local5:b2FixtureDef;
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_staticBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
_local5 = new b2FixtureDef();
_local5.isSensor = true;
_local5.shape = _local4;
_local5.restitution = 0.1;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
body.SetBullet(true);
}
}
}//package Objects
Section 209
//GraveSensor (Objects.GraveSensor)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class GraveSensor extends GameObject {
public var sensorNotTrigger:Boolean;// = true
public function GraveSensor(_arg1:MovieClip, _arg2:b2World){
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_staticBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
var _local5:b2FixtureDef = new b2FixtureDef();
_local5.isSensor = true;
_local5.shape = _local4;
_local5.restitution = 0.1;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
body.SetBullet(true);
}
}
}//package Objects
Section 210
//Ground (Objects.Ground)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class Ground extends GameObject {
public function Ground(_arg1:MovieClip, _arg2:b2World){
var _local5:b2FixtureDef;
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_staticBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
_local5 = new b2FixtureDef();
_local5.isSensor = true;
_local5.shape = _local4;
_local5.restitution = 0.1;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
body.SetBullet(true);
}
}
}//package Objects
Section 211
//HandsTurnAround (Objects.HandsTurnAround)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class HandsTurnAround extends GameObject {
public var objectInWater:Boolean;// = false
private var myObjectWidth:Number;// = 243
private var myObjectHeight:Number;// = 10
public function HandsTurnAround(_arg1:MovieClip, _arg2:b2World, _arg3:Number){
super(_arg1, _arg2);
var _local4:b2BodyDef = new b2BodyDef();
_local4.type = b2Body.b2_dynamicBody;
_local4.position.Set(xPos, yPos);
body = world.CreateBody(_local4);
var _local5:b2PolygonShape = new b2PolygonShape();
_local5.SetAsBox((((myObjectWidth / GlobalStorage.physScale) / 2) * _arg3), (((myObjectHeight / GlobalStorage.physScale) / 2) * _arg3));
var _local6:b2FixtureDef = new b2FixtureDef();
_local6.shape = _local5;
_local6.density = 2;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local6);
}
}
}//package Objects
Section 212
//HandUnderGround (Objects.HandUnderGround)
package Objects {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class HandUnderGround extends GameObject {
private var speed:Number;// = 7
private var movingDirection:Number;// = 1
public var widthMC:Number;// = 10
public var heightMC:Number;// = 107
public var topMargin:Number;
public var bottomMargin:Number;
private var movingDirectionNew:Number;
public var movingDirectionOld:Number;
public function HandUnderGround(_arg1:MovieClip, _arg2:b2World, _arg3:Number, _arg4:Number, _arg5:Number=1){
super(_arg1, _arg2);
var _local6:b2BodyDef = new b2BodyDef();
_local6.type = b2Body.b2_kinematicBody;
_local6.position.Set(xPos, yPos);
body = world.CreateBody(_local6);
var _local7:b2PolygonShape = new b2PolygonShape();
_local7.SetAsBox((((widthMC / GlobalStorage.physScale) / 2) * _arg4), (((heightMC / GlobalStorage.physScale) / 2) * _arg4));
var _local8:b2FixtureDef = new b2FixtureDef();
_local8.isSensor = false;
_local8.shape = _local7;
_local8.restitution = 0.1;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local8);
if (_arg5 == 1){
topMargin = ((yPos * GlobalStorage.physScale) - 1);
bottomMargin = ((yPos * GlobalStorage.physScale) + heightMC);
} else {
topMargin = ((yPos * GlobalStorage.physScale) - heightMC);
bottomMargin = ((yPos * GlobalStorage.physScale) + 1);
trace(("Else var TOP MARGIN " + topMargin));
};
trace(("HandSpeed " + _arg3));
speed = Number(_arg3);
movingDirectionOld = _arg5;
movingDirectionNew = _arg5;
move();
movingDirectionNew = 1;
}
public function move():void{
movingDirection = (movingDirection * -1);
movingDirection = (movingDirection * movingDirectionNew);
body.SetLinearVelocity(new b2Vec2(0, (speed * movingDirection)));
}
}
}//package Objects
Section 213
//HeadSpinZombie (Objects.HeadSpinZombie)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class HeadSpinZombie extends GameObject {
var myDiameter:Number;// = 37
public function HeadSpinZombie(_arg1:MovieClip, _arg2:b2World, _arg3:Number, _arg4:b2World){
super(_arg1, _arg2);
var _local5:b2BodyDef = new b2BodyDef();
_local5.type = b2Body.b2_staticBody;
_local5.position.Set(xPos, yPos);
body = _arg2.CreateBody(_local5);
fakeBody = _arg4.CreateBody(_local5);
var _local6:b2CircleShape = new b2CircleShape((((myDiameter / GlobalStorage.physScale) / 2) * _arg3));
var _local7:b2FixtureDef = new b2FixtureDef();
_local7.shape = _local6;
_local7.density = 0.5;
_local7.restitution = 0.05;
_local7.friction = 0.5;
body.CreateFixture(_local7);
body.SetAngle(objRotation);
body.SetUserData(this);
fakeBody.SetAngle(objRotation);
fakeBody.SetUserData(this);
fakeBody.CreateFixture(_local7);
fakeBody.SetBullet(true);
}
}
}//package Objects
Section 214
//IceDynPlatform (Objects.IceDynPlatform)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class IceDynPlatform extends GameObject {
public var markAsBreak:Boolean;// = false
public var markAsLight:Boolean;// = false
public function IceDynPlatform(_arg1:MovieClip, _arg2:b2World){
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_dynamicBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
var _local5:b2FixtureDef = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 1;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
body.SetBullet(true);
}
public function destroy():void{
GlobalStorage.destroyBodiesList.push(body);
objectMC.gotoAndStop(3);
}
}
}//package Objects
Section 215
//IcePlatform (Objects.IcePlatform)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class IcePlatform extends GameObject {
public var markAsBreak:Boolean;// = false
public var markAsLight:Boolean;// = false
public function IcePlatform(_arg1:MovieClip, _arg2:b2World){
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_staticBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
var _local5:b2FixtureDef = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 5;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
body.SetBullet(true);
}
public function destroy():void{
GlobalStorage.destroyBodiesList.push(body);
objectMC.gotoAndStop(3);
}
}
}//package Objects
Section 216
//JustBarrel (Objects.JustBarrel)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class JustBarrel extends GameObject {
private var myObjHeight:Number;// = 58
public function JustBarrel(_arg1:MovieClip, _arg2:b2World, _arg3){
var _local6:b2FixtureDef;
super(_arg1, _arg2);
var _local4:b2BodyDef = new b2BodyDef();
_local4.type = b2Body.b2_dynamicBody;
_local4.position.Set(xPos, yPos);
body = _arg2.CreateBody(_local4);
var _local5:b2PolygonShape = new b2PolygonShape();
_local5.SetAsBox((objWidth / 2), (((myObjHeight / GlobalStorage.physScale) / 2) * _arg3));
_local6 = new b2FixtureDef();
_local6.shape = _local5;
_local6.density = 0.5;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local6);
body.SetBullet(true);
}
}
}//package Objects
Section 217
//MineCart (Objects.MineCart)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class MineCart extends GameObject {
public var objectInWater:Boolean;// = false
private var myObjectWidth:Number;// = 51
private var myObjectHeight:Number;// = 10
public function MineCart(_arg1:MovieClip, _arg2:b2World, _arg3:Number){
super(_arg1, _arg2);
var _local4:b2BodyDef = new b2BodyDef();
_local4.type = b2Body.b2_dynamicBody;
_local4.position.Set(xPos, yPos);
body = world.CreateBody(_local4);
var _local5:b2PolygonShape = new b2PolygonShape();
_local5.SetAsBox((((myObjectWidth / GlobalStorage.physScale) / 2) * _arg3), (((myObjectHeight / GlobalStorage.physScale) / 2) * _arg3));
var _local6:b2FixtureDef = new b2FixtureDef();
_local6.shape = _local5;
_local6.density = 2;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local6);
}
}
}//package Objects
Section 218
//Monster (Objects.Monster)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class Monster extends GameObject {
public function Monster(_arg1:MovieClip, _arg2:b2World){
var _local5:b2FixtureDef;
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_dynamicBody;
_local3.position.Set(xPos, yPos);
body = _arg2.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox(((26 / GlobalStorage.physScale) / 2), ((33.7 / GlobalStorage.physScale) / 2));
_local5 = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 0.5;
_local5.restitution = 0;
_local5.friction = 0.8;
body.CreateFixture(_local5);
body.SetAngle(objRotation);
body.SetUserData(this);
}
}
}//package Objects
Section 219
//MovingPlatformSensor (Objects.MovingPlatformSensor)
package Objects {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class MovingPlatformSensor extends GameObject {
private var movingDirection:Number;// = 1
public function MovingPlatformSensor(_arg1:MovieClip, _arg2:b2World){
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_dynamicBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
var _local5:b2FixtureDef = new b2FixtureDef();
_local5.isSensor = true;
_local5.shape = _local4;
_local5.restitution = 0.1;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
this.mouseEnabled = false;
this.mouseChildren = false;
}
public function move():void{
movingDirection = (movingDirection * -1);
body.SetLinearVelocity(new b2Vec2((1 * movingDirection), 0));
}
}
}//package Objects
Section 220
//MovingPlatformX (Objects.MovingPlatformX)
package Objects {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class MovingPlatformX extends GameObject {
private var movingDirection:Number;// = 1
public function MovingPlatformX(_arg1:MovieClip, _arg2:b2World){
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_kinematicBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
var _local5:b2FixtureDef = new b2FixtureDef();
_local5.isSensor = false;
_local5.shape = _local4;
_local5.restitution = 0.1;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
move();
}
public function move():void{
movingDirection = (movingDirection * -1);
body.SetLinearVelocity(new b2Vec2((GlobalStorage.platformXSpeed * movingDirection), 0));
}
}
}//package Objects
Section 221
//MovingPlatformY (Objects.MovingPlatformY)
package Objects {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class MovingPlatformY extends GameObject {
private var movingDirection:Number;// = 1
public function MovingPlatformY(_arg1:MovieClip, _arg2:b2World){
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_kinematicBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
var _local5:b2FixtureDef = new b2FixtureDef();
_local5.isSensor = false;
_local5.shape = _local4;
_local5.restitution = 0.1;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
move();
}
public function move():void{
movingDirection = (movingDirection * -1);
body.SetLinearVelocity(new b2Vec2(0, (GlobalStorage.platformXSpeed * movingDirection)));
}
}
}//package Objects
Section 222
//OneHand (Objects.OneHand)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class OneHand extends GameObject {
private var myObjectWidth:Number;// = 108
private var myObjectHeight:Number;// = 12
public function OneHand(_arg1:MovieClip, _arg2:b2World, _arg3:Number){
super(_arg1, _arg2);
var _local4:b2BodyDef = new b2BodyDef();
_local4.type = b2Body.b2_dynamicBody;
_local4.position.Set(xPos, yPos);
body = world.CreateBody(_local4);
var _local5:b2PolygonShape = new b2PolygonShape();
_local5.SetAsBox((((myObjectWidth / GlobalStorage.physScale) / 2) * _arg3), (((myObjectHeight / GlobalStorage.physScale) / 2) * _arg3));
var _local6:b2FixtureDef = new b2FixtureDef();
_local6.shape = _local5;
_local6.density = 1;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local6);
body.SetBullet(true);
}
}
}//package Objects
Section 223
//PartOfTombStone (Objects.PartOfTombStone)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class PartOfTombStone extends GameObject {
public var objectInWater:Boolean;// = false
public function PartOfTombStone(_arg1:MovieClip, _arg2:b2World, _arg3:b2World=null){
super(_arg1, _arg2);
var _local4:b2BodyDef = new b2BodyDef();
_local4.type = b2Body.b2_staticBody;
_local4.position.Set(xPos, yPos);
body = _arg2.CreateBody(_local4);
fakeBody = _arg3.CreateBody(_local4);
var _local5:b2CircleShape = new b2CircleShape((objWidth / 2));
var _local6:b2FixtureDef = new b2FixtureDef();
_local6.shape = _local5;
_local6.density = 0.5;
_local6.restitution = 0.05;
_local6.friction = 0.5;
body.CreateFixture(_local6);
body.SetAngle(objRotation);
body.SetUserData(this);
body.SetBullet(true);
fakeBody.SetAngle(objRotation);
fakeBody.SetUserData(this);
fakeBody.CreateFixture(_local6);
fakeBody.SetBullet(true);
}
}
}//package Objects
Section 224
//PunchBox (Objects.PunchBox)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class PunchBox extends GameObject {
public var punched:Boolean;// = false
public function PunchBox(_arg1:MovieClip, _arg2:b2World){
var _local5:b2FixtureDef;
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_staticBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
_local5 = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 0.5;
_local5.filter.groupIndex = -3;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
body.SetBullet(true);
}
}
}//package Objects
Section 225
//PunchBoxSensor (Objects.PunchBoxSensor)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class PunchBoxSensor extends GameObject {
public var sensorOn:Boolean;// = false
public function PunchBoxSensor(_arg1:MovieClip, _arg2:b2World){
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_staticBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
var _local5:b2FixtureDef = new b2FixtureDef();
_local5.isSensor = true;
_local5.shape = _local4;
_local5.restitution = 0.1;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
body.SetBullet(true);
}
}
}//package Objects
Section 226
//Rope (Objects.Rope)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class Rope extends GameObject {
public var objectInWater:Boolean;// = false
public function Rope(_arg1:MovieClip, _arg2:b2World){
var _local5:b2FixtureDef;
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_dynamicBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
_local5 = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 1;
_local5.filter.groupIndex = -3;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
body.SetBullet(true);
}
}
}//package Objects
Section 227
//Saw (Objects.Saw)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class Saw extends GameObject {
public var objectInWater:Boolean;// = false
public function Saw(_arg1:MovieClip, _arg2:b2World){
var _local5:b2FixtureDef;
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_dynamicBody;
_local3.position.Set(xPos, yPos);
body = _arg2.CreateBody(_local3);
var _local4:b2CircleShape = new b2CircleShape((objWidth / 2));
_local5 = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 0.8;
_local5.restitution = 1;
_local5.friction = 0.01;
_local5.filter.groupIndex = -1;
body.CreateFixture(_local5);
body.SetAngle(objRotation);
body.SetUserData(this);
}
}
}//package Objects
Section 228
//SensorHandUnderGround (Objects.SensorHandUnderGround)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class SensorHandUnderGround extends GameObject {
public function SensorHandUnderGround(_arg1:MovieClip, _arg2:b2World){
var _local5:b2FixtureDef;
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_dynamicBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
_local5 = new b2FixtureDef();
_local5.isSensor = true;
_local5.shape = _local4;
_local5.restitution = 0.1;
body.SetBullet(true);
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
}
}
}//package Objects
Section 229
//SkeletonsBody (Objects.SkeletonsBody)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class SkeletonsBody extends GameObject {
public var objectInWater:Boolean;// = false
public function SkeletonsBody(_arg1:MovieClip, _arg2:b2World){
var _local5:b2FixtureDef;
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_dynamicBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
_local5 = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 1;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
body.SetBullet(true);
GlobalStorage.skeleonsPartsArray.push(this);
}
}
}//package Objects
Section 230
//SkeletonsHand (Objects.SkeletonsHand)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class SkeletonsHand extends GameObject {
public var objectInWater:Boolean;// = false
public function SkeletonsHand(_arg1:MovieClip, _arg2:b2World){
var _local5:b2FixtureDef;
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_dynamicBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
_local5 = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 1;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
body.SetBullet(true);
GlobalStorage.skeleonsPartsArray.push(this);
}
}
}//package Objects
Section 231
//SkeletonsHead (Objects.SkeletonsHead)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class SkeletonsHead extends GameObject {
public var objectInWater:Boolean;// = false
public function SkeletonsHead(_arg1:MovieClip, _arg2:b2World){
var _local5:b2FixtureDef;
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_dynamicBody;
_local3.position.Set(xPos, yPos);
body = _arg2.CreateBody(_local3);
var _local4:b2CircleShape = new b2CircleShape((objWidth / 2));
_local5 = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 1;
_local5.restitution = 0.05;
_local5.friction = 0.5;
body.CreateFixture(_local5);
body.SetAngle(objRotation);
body.SetUserData(this);
GlobalStorage.skeleonsPartsArray.push(this);
}
}
}//package Objects
Section 232
//SkeletonsLeg (Objects.SkeletonsLeg)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class SkeletonsLeg extends GameObject {
public var objectInWater:Boolean;// = false
public function SkeletonsLeg(_arg1:MovieClip, _arg2:b2World){
var _local5:b2FixtureDef;
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_dynamicBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
_local5 = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 1;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
body.SetBullet(true);
GlobalStorage.skeleonsPartsArray.push(this);
}
}
}//package Objects
Section 233
//Skull (Objects.Skull)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class Skull extends GameObject {
public var objectInWater:Boolean;// = false
public function Skull(_arg1:MovieClip, _arg2:b2World){
var _local5:b2FixtureDef;
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_dynamicBody;
_local3.position.Set(xPos, yPos);
body = _arg2.CreateBody(_local3);
var _local4:b2CircleShape = new b2CircleShape((objWidth / 2));
_local5 = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 0.5;
_local5.restitution = 0.05;
_local5.friction = 0.5;
body.CreateFixture(_local5);
body.SetAngle(objRotation);
body.SetUserData(this);
this.mouseEnabled = false;
this.mouseChildren = false;
}
}
}//package Objects
Section 234
//SkullForShoot (Objects.SkullForShoot)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
import Fla.*;
public class SkullForShoot extends GameObject {
public var destroyed:Boolean;// = false
private var scoreNotPlayed:Boolean;// = true
public function SkullForShoot(_arg1:MovieClip, _arg2:b2World){
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_dynamicBody;
_local3.position.Set(xPos, yPos);
body = _arg2.CreateBody(_local3);
var _local4:b2CircleShape = new b2CircleShape((objWidth / 2));
var _local5:b2FixtureDef = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 0.5;
_local5.restitution = 0.05;
_local5.friction = 0.5;
body.CreateFixture(_local5);
body.SetAngle(objRotation);
body.SetUserData(this);
this.mouseEnabled = false;
this.mouseChildren = false;
}
public function destroy():void{
GlobalStorage.destroyBodiesList.push(body);
objectMC.gotoAndPlay(2);
destroyed = true;
}
public function addScore(_arg1:Number, _arg2:Number):void{
var _local3:MovieClip;
if (scoreNotPlayed){
_local3 = new CyfraAnimatedMC();
_local3.x = _arg1;
_local3.y = (_arg2 - 40);
GlobalStorage._globalLvlvMC.addChild(_local3);
scoreNotPlayed = false;
};
}
}
}//package Objects
Section 235
//SlowTimeSensor (Objects.SlowTimeSensor)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class SlowTimeSensor extends GameObject {
public function SlowTimeSensor(_arg1:MovieClip, _arg2:b2World){
var _local5:b2FixtureDef;
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_staticBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
_local5 = new b2FixtureDef();
_local5.isSensor = true;
_local5.shape = _local4;
_local5.restitution = 0.1;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
body.SetBullet(true);
}
}
}//package Objects
Section 236
//SpikeBall (Objects.SpikeBall)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class SpikeBall extends GameObject {
public var objectInWater:Boolean;// = false
public function SpikeBall(_arg1:MovieClip, _arg2:b2World){
var _local5:b2FixtureDef;
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_dynamicBody;
_local3.position.Set(xPos, yPos);
body = _arg2.CreateBody(_local3);
var _local4:b2CircleShape = new b2CircleShape((objWidth / 2));
_local5 = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 0.1;
_local5.restitution = 0;
_local5.friction = 0.1;
body.CreateFixture(_local5);
body.SetAngle(objRotation);
body.SetUserData(this);
}
}
}//package Objects
Section 237
//SpikePlant (Objects.SpikePlant)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.events.*;
import flash.display.*;
public class SpikePlant extends GameObject {
private var myWidth:Number;// = 47
private var myHeight:Number;// = 85
private var delayFrame:int;
private var spikeDelay:int;// = 20
private var tempSpikeDelay:int;
public var turnOn:Boolean;// = false
public var contactDetected:Boolean;// = false
public function SpikePlant(_arg1:MovieClip, _arg2:b2World, _arg3:b2World, _arg4:Number, _arg5:String="1"){
var _local6:b2BodyDef;
super(_arg1, _arg2);
_local6 = new b2BodyDef();
_local6.type = b2Body.b2_staticBody;
_local6.position.Set(xPos, yPos);
body = world.CreateBody(_local6);
fakeBody = _arg3.CreateBody(_local6);
var _local7:b2PolygonShape = new b2PolygonShape();
_local7.SetAsBox((((myWidth / GlobalStorage.physScale) / 2) * _arg4), (((myHeight / GlobalStorage.physScale) / 2) * _arg4));
var _local8:b2FixtureDef = new b2FixtureDef();
_local8.shape = _local7;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local8);
body.SetBullet(true);
_local8.density = 0.5;
fakeBody.SetAngle(objRotation);
fakeBody.SetUserData(this);
fakeBody.CreateFixture(_local8);
fakeBody.SetBullet(true);
delayFrame = Number(_arg5);
startSpikeDelay();
}
private function startSpikeDelay():void{
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, delayBeforeSpike);
}
private function delayBeforeSpike(_arg1:Event):void{
if (delayFrame <= 0){
GlobalStorage.stageLink.removeEventListener(Event.ENTER_FRAME, delayBeforeSpike);
startSpike();
};
delayFrame--;
}
private function startSpike():void{
turnOn = true;
objectMC.gotoAndPlay(1);
tempSpikeDelay = spikeDelay;
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, spikeOnDelay);
}
private function endSpike():void{
turnOn = false;
objectMC.gotoAndPlay(5);
tempSpikeDelay = spikeDelay;
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, spikeOnDelay);
}
private function spikeOnDelay(_arg1:Event):void{
if ((((tempSpikeDelay <= 0)) && (turnOn))){
GlobalStorage.stageLink.removeEventListener(Event.ENTER_FRAME, spikeOnDelay);
endSpike();
} else {
if ((((tempSpikeDelay <= 0)) && (!(turnOn)))){
GlobalStorage.stageLink.removeEventListener(Event.ENTER_FRAME, spikeOnDelay);
startSpike();
};
};
tempSpikeDelay--;
}
}
}//package Objects
Section 238
//StaticBrekableRecObject (Objects.StaticBrekableRecObject)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class StaticBrekableRecObject extends GameObject {
public var markAsBreak:Boolean;// = false
public var markAsLight:Boolean;// = false
public function StaticBrekableRecObject(_arg1:MovieClip, _arg2:b2World){
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_staticBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
var _local5:b2FixtureDef = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 5;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
body.SetBullet(true);
}
public function destroy():void{
GlobalStorage.destroyBodiesList.push(body);
objectMC.gotoAndStop(3);
}
}
}//package Objects
Section 239
//StaticBrevno (Objects.StaticBrevno)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class StaticBrevno extends GameObject {
public function StaticBrevno(_arg1:MovieClip, _arg2:b2World){
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_staticBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
var _local5:b2FixtureDef = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 0.5;
_local5.filter.groupIndex = -3;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
body.SetBullet(true);
}
}
}//package Objects
Section 240
//Tambourine (Objects.Tambourine)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class Tambourine extends GameObject {
public var widthMC:Number;// = 81
public var heightMC:Number;// = 34
public function Tambourine(_arg1:MovieClip, _arg2:b2World, _arg3:Number, _arg4:b2World=null){
super(_arg1, _arg2);
var _local5:b2BodyDef = new b2BodyDef();
_local5.type = b2Body.b2_dynamicBody;
_local5.position.Set(xPos, yPos);
body = world.CreateBody(_local5);
var _local6:b2PolygonShape = new b2PolygonShape();
_local6.SetAsBox((((widthMC / GlobalStorage.physScale) / 2) * _arg3), (((heightMC / GlobalStorage.physScale) / 2) * _arg3));
var _local7:b2FixtureDef = new b2FixtureDef();
_local7.shape = _local6;
_local7.density = 0.5;
_local7.restitution = 3.5;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local7);
body.SetBullet(true);
}
}
}//package Objects
Section 241
//TntBarrel (Objects.TntBarrel)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class TntBarrel extends GameObject {
private var destroyed:Boolean;// = false
public var objectInWater:Boolean;// = false
public function TntBarrel(_arg1:MovieClip, _arg2:b2World){
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_dynamicBody;
_local3.position.Set(xPos, yPos);
body = _arg2.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
var _local5:b2FixtureDef = new b2FixtureDef();
_local5.shape = _local4;
_local5.density = 0.5;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
body.SetBullet(true);
}
public function activate():void{
destroy();
}
public function destroy():void{
if (!destroyed){
GlobalStorage.destroyBodiesList.push(body);
GlobalStorage.createExplosionsList.push(body.GetPosition());
destroyed = true;
objectMC.gotoAndPlay(2);
Sounds.PlaySnd("TNTExplosion");
};
}
}
}//package Objects
Section 242
//Viking (Objects.Viking)
package Objects {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import flash.events.*;
import flash.display.*;
public class Viking extends GameObject {
private var direction:String;// = "right"
private var hasGoal:Boolean;// = true
private var stopMe:Boolean;// = false
private var speedOfShip:Number;// = 0.13
private var playingSound:String;
public function Viking(_arg1:MovieClip, _arg2:b2World){
var _local4:Number;
var _local5:Number;
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local4 = (70 / GlobalStorage.physScale);
_local5 = (170 / GlobalStorage.physScale);
_local3.type = b2Body.b2_staticBody;
_local3.position.Set(xPos, yPos);
body = _arg2.CreateBody(_local3);
var _local6:b2PolygonShape = new b2PolygonShape();
_local6.SetAsBox((_local4 / 2), (_local5 / 2));
var _local7:b2FixtureDef = new b2FixtureDef();
_local7.shape = _local6;
_local7.isSensor = true;
body.CreateFixture(_local7);
body.SetBullet(true);
body.SetAngle(objRotation);
body.SetUserData(this);
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, moveViking);
Sounds.PlaySnd("StartShip");
}
private function moveViking(_arg1:Event):void{
var _local2:b2Body;
var _local3:b2ContactEdge;
var _local4:b2Body;
if (!hasGoal){
_local2 = GlobalStorage.world.GetBodyList();
while (_local2) {
if ((_local2.GetUserData() is GoalObject)){
if (!GoalObject(_local2.GetUserData()).destroyed){
if (_local2.GetContactList()){
_local3 = _local2.GetContactList();
while (_local3) {
if (!(_local3.contact.GetFixtureA().GetBody().GetUserData() is Ground)){
};
if ((_local3.contact.GetFixtureB().GetBody().GetUserData() is Ground)){
_local4 = _local2;
stopMe = false;
};
_local3 = _local3.next;
};
};
};
};
_local2 = _local2.GetNext();
};
if (_local4){
if (body.GetPosition().x > _local4.GetPosition().x){
if (direction == "right"){
objectMC.scaleX = (objectMC.scaleX * -1);
};
direction = "left";
} else {
if (direction == "left"){
objectMC.scaleX = (objectMC.scaleX * -1);
};
direction = "right";
};
hasGoal = true;
};
};
if (direction == "right"){
if (!stopMe){
body.SetPosition(new b2Vec2((body.GetPosition().x + speedOfShip), body.GetPosition().y));
};
} else {
if (direction == "left"){
if (!stopMe){
body.SetPosition(new b2Vec2((body.GetPosition().x - speedOfShip), body.GetPosition().y));
};
};
};
if (body.GetPosition().x > (850 / GlobalStorage.physScale)){
stopMe = true;
};
if (body.GetPosition().x < (-270 / GlobalStorage.physScale)){
stopMe = true;
};
}
public function getGift():void{
if (playingSound){
Sounds.StopSnd(playingSound);
};
var _local1:int = (Math.random() * 3);
switch (_local1){
case 0:
playingSound = "YoHoHo2";
break;
case 1:
playingSound = "YoHoHo4";
break;
case 2:
playingSound = "YoHoHo4";
break;
case 3:
playingSound = "YoHoHo4";
break;
default:
break;
};
if (GlobalStorage.alreadyHasGoals == 1){
objectMC.gotoAndPlay("firstChest");
} else {
if (GlobalStorage.alreadyHasGoals == 2){
objectMC.gotoAndPlay("secondChest");
playingSound = "";
};
};
hasGoal = false;
}
}
}//package Objects
Section 243
//WindSensor (Objects.WindSensor)
package Objects {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class WindSensor extends GameObject {
public var sensorOn:Boolean;// = false
public function WindSensor(_arg1:MovieClip, _arg2:b2World){
super(_arg1, _arg2);
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_staticBody;
_local3.position.Set(xPos, yPos);
body = world.CreateBody(_local3);
var _local4:b2PolygonShape = new b2PolygonShape();
_local4.SetAsBox((objWidth / 2), (objHeight / 2));
var _local5:b2FixtureDef = new b2FixtureDef();
_local5.isSensor = true;
_local5.shape = _local4;
_local5.restitution = 0.1;
body.SetAngle(objRotation);
body.SetUserData(this);
body.CreateFixture(_local5);
body.SetBullet(true);
}
}
}//package Objects
Section 244
//AeroOff (AeroOff)
package {
import flash.media.*;
public dynamic class AeroOff extends Sound {
}
}//package
Section 245
//AeroOn (AeroOn)
package {
import flash.media.*;
public dynamic class AeroOn extends Sound {
}
}//package
Section 246
//BaloonPops (BaloonPops)
package {
import flash.media.*;
public dynamic class BaloonPops extends Sound {
}
}//package
Section 247
//BaloonPops1 (BaloonPops1)
package {
import flash.media.*;
public dynamic class BaloonPops1 extends Sound {
}
}//package
Section 248
//BigSpikeMC (BigSpikeMC)
package {
import flash.display.*;
public dynamic class BigSpikeMC extends MovieClip {
}
}//package
Section 249
//BombaTleetMC (BombaTleetMC)
package {
import Fla.*;
public dynamic class BombaTleetMC extends BombaTleetMC {
}
}//package
Section 250
//BombaVzryvMC (BombaVzryvMC)
package {
import Fla.*;
public dynamic class BombaVzryvMC extends BombaVzryvMC {
}
}//package
Section 251
//BombExplosion (BombExplosion)
package {
import flash.media.*;
public dynamic class BombExplosion extends Sound {
}
}//package
Section 252
//BrandingSettings (BrandingSettings)
package {
public class BrandingSettings {
public static const GAME_NAME:String = "Pirates: Arctic Treasure";
public static const _GAME_CODE:String = "pirates-arctic-treasure";
public static const CPMSTAR_POOL_ID:String = "33359";
public static const CPMSTAR_SUBPOOL_ID:String = "13";
public static const MOCHIBOT_ID:String = "8c245f28";
public static const MOCHIMEDIA_GAME_ID:String = "70c0b621411efe8f";
public static const INTERGI_UNIQUE_GAME_ID:String = "pirates-arctic-treasure";
public static const INTERGI_AD_URL:String = "http://ads.intergi.com/adrawdata/3.0/5205/2407424/0/4057/ADTECH;referring_url=__WEB_URL__;number=__RANDOM__;time=__TIME__";
private static const _TDS_URL:String = "http://links-123.com/go.php?";
private static const _MAIN_URL:String = (((_TDS_URL + "sid=1&utm_source=our_game&utm_campaign=") + _GAME_CODE) + "&utm_medium=");
public static const PRELOADER_LOGO_URL:String = (_MAIN_URL + "preloader_logo");
public static const PRELOADER_BACKGROUND_URL:String = (_MAIN_URL + "preloader_background");
public static const PRELOADER_GODVILGAMES = 0;
public static const PRELOADER_Y8 = 1;
public static const PRELOADER_CPMSTAR_ADVERTISE = 2;
public static const PRELOADER_MOCHIMEDIA_ADVERTISE = 3;
public static const PRELOADER_INTERGI_ADVERTISE = 4;
public static const PRELOADER_CONFIGURATION = 0;
public static const WIDTH:Number = 640;
public static const HEIGHT:Number = 480;
public static const MENU_MORE_GAMES_URL:String = (_MAIN_URL + "menu_more_games");
public static const MENU_LOGO_URL:String = (_MAIN_URL + "menu_logo");
public static const LEVELS_MORE_GAMES_URL:String = (_MAIN_URL + "levels_more_games");
public static const LEVELS_LOGO_URL:String = (_MAIN_URL + "levels_logo");
public static const RETRY_MORE_GAMES_URL:String = (_MAIN_URL + "retry_more_games");
public static const RETRY_LOGO_URL:String = (_MAIN_URL + "retry_logo");
public static const INTERLEVEL_MORE_GAMES_URL:String = (_MAIN_URL + "interlevel_more_games");
public static const INTERLEVEL_LOGO_URL:String = (_MAIN_URL + "interlevel_logo");
public static const GAMEPLAY_MORE_GAMES_URL:String = (_MAIN_URL + "gameplay_more_games");
public static const GAMEPLAY_LOGO_URL:String = (_MAIN_URL + "gameplay_logo");
public static const WALKTHROUGH_URL:String = (((((_TDS_URL + "sid=2&tds-cname=") + _GAME_CODE) + "&tds-gname=") + _GAME_CODE) + ".html");
public static const ANY_GAME_URL_START:String = (((_TDS_URL + "sid=3&tds-cname=") + _GAME_CODE) + "&tds-gname=");
public static const AD_GAME_1_URL:String = (ANY_GAME_URL_START + "foxnroll-pro.html");
public static const AD_GAME_2_URL:String = (ANY_GAME_URL_START + "werebox.html");
public static const FACEBOOK_PAGE_URL:String = "http://www.facebook.com/GodvilGames";
public static const TWITTER_PAGE_URL:String = "http://www.twitter.com/GodvilGames";
public static const SHARING_URL_DESCRIPTION:String = "This is cool and stylish physical puzzle";
public static const DIRECT_GAME_URL:String = (("http://www.godvilgames.com/games/" + _GAME_CODE) + ".html");
public static const SHARING_URL:String = ((((("http://api.addthis.com/oexchange/0.8/offer?url=" + DIRECT_GAME_URL) + "&title=") + GAME_NAME) + "&pubid=godvilgames&description=") + SHARING_URL_DESCRIPTION);
public static const LOCKED_DOMAINS:Array = [];
public static const Y8:String = "y8";
public static const Y8_URL:String = "http://y8.com/";
public static var BLOCKED_DOMAINS:Array = ["N2s3ay5jb20sMzgzOS5jb20sam9xb28uY29tLDY1NDMuY29tLGRpZ3VhMTIzLmNvbSwyMTQ0LmNuLDMzNjYuY29tLDM1MjUuY29tLDM4MzkuY29tLDQxOTkuY24sNDM5OXBrLmNvbSw0OTlway5jb20sNTE0Mzk5LmNvbSw1MjUzLmNvbSw2NTQ1LmNuLDY5NDkuY29tLDdrOGs4LmNvbSw4ODYuY29tLDg4eXguY29tLDk1NTUubmV0LGJhb2ZlbmcuY29tLGRpZ3VhMTIzLmNvbSxkdW93YW4uY29tLGYxMzMuY29tLGdhbWVhbmdlbC5jb20saDQzOTkuY29tLGpvcW9vLmNvbSxqb3lnYW1lcy5jb20sa280Mzk5LmNvbSxrdTQzOTkuY29tLGx5b3V4aS5jb20scWsxMDAuY29tLHMzMzY2LmNvbSx0b202MS5jb20sdTE0OC5uZXQseDQzOTkuY29tLHh1aXRlLm5ldCx5eDAwNy5jb20sNTUyMy5jb20sOTQ3Ny5jb20sMjM5OWcuY29tLDUwNjguY29tLDM4MzkuY29tLDdrNzcubmV0LDUwNjguY29tLDR1c2t5LmNvbSwzODM5LmNvbSw0Mzk5OS5jb20sMzM2Ni5jb20sNDM5OS5jb20="];
public static var LITE_BRANDED_DOMAINS:Array = ["a29uZ3JlZ2F0ZS5jb20sbmV3Z3JvdW5kcy5jb20sdXBsb2Fkcy51bmdyb3VuZGVkLm5ldCxnb2R2aWxnYW1lcy5jb20sbG9jYWxob3N0LGZsYXNoZ2FtZWRpc3RyaWJ1dGlvbi5jb20sZmxhc2hnYW1lbGljZW5zZS5jb20sbW9jaGltZWRpYS5jb20sbm90ZG9wcGxlci5jb20sdGFsa2FyY2FkZXMuY29tLHBsYXlqdXRzdS5jb20sa2Fpc2VyZ2FtZXMuZGUsbW9mdW56b25lLmNvbSxmZXR0c3BpZWxlbi5kZSxqYXlpc2dhbWVzLmNvbSx5OA=="];
}
}//package
Section 253
//BreakablePlatformMC (BreakablePlatformMC)
package {
import flash.display.*;
public class BreakablePlatformMC extends MovieClip {
public function BreakablePlatformMC():void{
addFrameScript(0, this.frame1, 1, this.frame2, 2, this.frame3);
}
function frame1():void{
stop();
}
function frame2():void{
stop();
}
function frame3():void{
stop();
}
}
}//package
Section 254
//CannonSound (CannonSound)
package {
import flash.media.*;
public dynamic class CannonSound extends Sound {
}
}//package
Section 255
//CannonSound1 (CannonSound1)
package {
import flash.media.*;
public dynamic class CannonSound1 extends Sound {
}
}//package
Section 256
//CannonSound8 (CannonSound8)
package {
import flash.media.*;
public dynamic class CannonSound8 extends Sound {
}
}//package
Section 257
//CarOff (CarOff)
package {
import flash.media.*;
public dynamic class CarOff extends Sound {
}
}//package
Section 258
//CarOn (CarOn)
package {
import flash.media.*;
public dynamic class CarOn extends Sound {
}
}//package
Section 259
//CarOn1 (CarOn1)
package {
import flash.media.*;
public dynamic class CarOn1 extends Sound {
}
}//package
Section 260
//CarsWheelMC (CarsWheelMC)
package {
import flash.display.*;
public dynamic class CarsWheelMC extends MovieClip {
}
}//package
Section 261
//ContactManager (ContactManager)
package {
import Box2D.Dynamics.*;
import Box2D.Dynamics.Contacts.*;
import Objects.*;
public class ContactManager extends b2ContactListener {
private var MAX_IMPULSE:int;// = 1
private var MAX_IMPULSE_HIT:int;// = 6
override public function BeginContact(_arg1:b2Contact):void{
var _local4:*;
var _local5:*;
var _local2:* = _arg1.GetFixtureA().GetBody();
var _local3:* = _arg1.GetFixtureB().GetBody();
if ((_local2.GetUserData() is Bullet)){
_local2.GetUserData().calculateCollisions();
};
if ((_local3.GetUserData() is Bullet)){
_local3.GetUserData().calculateCollisions();
};
if ((((_local2.GetUserData() is Bullet)) && ((_local3.GetUserData() is AirShip)))){
_local3.GetUserData().breakTheBody();
};
if ((((_local3.GetUserData() is Bullet)) && ((_local2.GetUserData() is AirShip)))){
_local2.GetUserData().breakTheBody();
};
if ((((_local2.GetUserData() is Bullet)) && ((_local3.GetUserData() is Baloon)))){
_local3.GetUserData().breakTheBody();
_local2.GetUserData().destroy();
};
if ((((_local3.GetUserData() is Bullet)) && ((_local2.GetUserData() is Baloon)))){
_local2.GetUserData().breakTheBody();
_local3.GetUserData().destroy();
};
if ((((_local2.GetUserData() is Bullet)) && ((_local3.GetUserData() is BaloonUnpop)))){
_local3.GetUserData().breakTheBody();
_local2.GetUserData().destroy();
};
if ((((_local3.GetUserData() is Bullet)) && ((_local2.GetUserData() is BaloonUnpop)))){
_local2.GetUserData().breakTheBody();
_local3.GetUserData().destroy();
};
if ((((_local2.GetUserData() is MovingPlatformSensor)) && ((_local3.GetUserData() is MovingPlatformSensor)))){
_local4 = _local2.GetUserData().GetBody().GetJointList();
while (_local4) {
if (_local4.other.GetUserData() != null){
_local4.other.GetUserData().move();
};
_local4 = _local4.next;
};
};
if ((((_local3.GetUserData() is MovingPlatformSensor)) && ((_local2.GetUserData() is MovingPlatformSensor)))){
_local5 = _local3.GetUserData().GetBody().GetJointList();
while (_local5) {
if (_local5.other.GetUserData() != null){
_local5.other.GetUserData().move();
};
_local5 = _local5.next;
};
};
if ((((_local2.GetUserData() is SkeletonsBody)) && ((_local3.GetUserData() is GraveSensor)))){
if (_local3.GetUserData().sensorNotTrigger){
_local3.GetUserData().sensorNotTrigger = false;
GlobalStorage.curLevel.win();
};
};
if ((((_local3.GetUserData() is SkeletonsBody)) && ((_local2.GetUserData() is GraveSensor)))){
if (_local2.GetUserData().sensorNotTrigger){
_local2.GetUserData().sensorNotTrigger = false;
GlobalStorage.curLevel.win();
};
};
if ((_local2.GetUserData() is Tambourine)){
if (_local3.GetType() != 0){
_local2.GetUserData().objectMC.gotoAndPlay(2);
};
trace(("my type " + _local3.GetType()));
Sounds.PlaySnd("Drum", 0.3);
};
if ((_local3.GetUserData() is Tambourine)){
if (_local2.GetType() != 0){
_local3.GetUserData().objectMC.gotoAndPlay(2);
};
trace(("my type " + _local2.GetType()));
Sounds.PlaySnd("Drum", 0.3);
};
if ((((_local2.GetUserData() is SkeletonsHead)) && ((_local3.GetUserData() is BigSpike)))){
GlobalStorage.gameLogic.removeSkeletonJoints();
};
if ((((_local3.GetUserData() is SkeletonsHead)) && ((_local2.GetUserData() is BigSpike)))){
GlobalStorage.gameLogic.removeSkeletonJoints();
};
if ((((_local2.GetUserData() is SkeletonsLeg)) && ((_local3.GetUserData() is BigSpike)))){
GlobalStorage.gameLogic.removeSkeletonJoints();
};
if ((((_local3.GetUserData() is SkeletonsLeg)) && ((_local2.GetUserData() is BigSpike)))){
GlobalStorage.gameLogic.removeSkeletonJoints();
};
if ((((_local2.GetUserData() is SkeletonsHand)) && ((_local3.GetUserData() is BigSpike)))){
GlobalStorage.gameLogic.removeSkeletonJoints();
};
if ((((_local3.GetUserData() is SkeletonsHand)) && ((_local2.GetUserData() is BigSpike)))){
GlobalStorage.gameLogic.removeSkeletonJoints();
};
if ((((_local2.GetUserData() is Baloon)) && ((_local3.GetUserData() is BigSpike)))){
_local2.GetUserData().breakTheBody();
};
if ((((_local3.GetUserData() is Baloon)) && ((_local2.GetUserData() is BigSpike)))){
_local3.GetUserData().breakTheBody();
};
if ((((_local2.GetUserData() is BaloonUnpop)) && ((_local3.GetUserData() is BigSpike)))){
_local2.GetUserData().breakTheBody();
};
if ((((_local3.GetUserData() is BaloonUnpop)) && ((_local2.GetUserData() is BigSpike)))){
_local3.GetUserData().breakTheBody();
};
if ((((_local2.GetUserData() is AirShip)) && ((_local3.GetUserData() is BigSpike)))){
_local2.GetUserData().breakTheBody();
};
if ((((_local3.GetUserData() is AirShip)) && ((_local2.GetUserData() is BigSpike)))){
_local3.GetUserData().breakTheBody();
};
if ((((_local2.GetUserData() is Baloon)) && ((_local3.GetUserData() is Saw)))){
_local2.GetUserData().breakTheBody();
Sounds.PlaySnd("Saw");
};
if ((((_local3.GetUserData() is Baloon)) && ((_local2.GetUserData() is Saw)))){
_local3.GetUserData().breakTheBody();
Sounds.PlaySnd("Saw");
};
if ((((_local2.GetUserData() is BaloonUnpop)) && ((_local3.GetUserData() is Saw)))){
_local2.GetUserData().breakTheBody();
Sounds.PlaySnd("Saw");
};
if ((((_local3.GetUserData() is BaloonUnpop)) && ((_local2.GetUserData() is Saw)))){
_local3.GetUserData().breakTheBody();
Sounds.PlaySnd("Saw");
};
if ((((_local2.GetUserData() is AirShip)) && ((_local3.GetUserData() is Saw)))){
_local2.GetUserData().breakTheBody();
Sounds.PlaySnd("Saw");
};
if ((((_local3.GetUserData() is AirShip)) && ((_local2.GetUserData() is Saw)))){
_local3.GetUserData().breakTheBody();
Sounds.PlaySnd("Saw");
};
if ((((_local2.GetUserData() is Baloon)) && ((_local3.GetUserData() is SpikeBall)))){
_local2.GetUserData().breakTheBody();
};
if ((((_local3.GetUserData() is Baloon)) && ((_local2.GetUserData() is SpikeBall)))){
_local3.GetUserData().breakTheBody();
};
if ((((_local2.GetUserData() is BaloonUnpop)) && ((_local3.GetUserData() is SpikeBall)))){
_local2.GetUserData().breakTheBody();
};
if ((((_local3.GetUserData() is BaloonUnpop)) && ((_local2.GetUserData() is SpikeBall)))){
_local3.GetUserData().breakTheBody();
};
if ((((_local2.GetUserData() is AirShip)) && ((_local3.GetUserData() is SpikeBall)))){
_local2.GetUserData().breakTheBody();
};
if ((((_local3.GetUserData() is AirShip)) && ((_local2.GetUserData() is SpikeBall)))){
_local3.GetUserData().breakTheBody();
};
if ((((_local2.GetUserData() is SkeletonsLeg)) && ((_local3.GetUserData() is Saw)))){
GlobalStorage.gameLogic.removeSkeletonJoints();
Sounds.PlaySnd("Saw");
};
if ((((_local3.GetUserData() is SkeletonsLeg)) && ((_local2.GetUserData() is Saw)))){
GlobalStorage.gameLogic.removeSkeletonJoints();
Sounds.PlaySnd("Saw");
};
if ((((_local2.GetUserData() is SkeletonsHand)) && ((_local3.GetUserData() is Saw)))){
GlobalStorage.gameLogic.removeSkeletonJoints();
Sounds.PlaySnd("Saw");
};
if ((((_local3.GetUserData() is SkeletonsHand)) && ((_local2.GetUserData() is Saw)))){
GlobalStorage.gameLogic.removeSkeletonJoints();
Sounds.PlaySnd("Saw");
};
if ((((_local2.GetUserData() is SkeletonsHead)) && ((_local3.GetUserData() is Saw)))){
GlobalStorage.gameLogic.removeSkeletonJoints();
Sounds.PlaySnd("Saw");
};
if ((((_local3.GetUserData() is SkeletonsHead)) && ((_local2.GetUserData() is Saw)))){
GlobalStorage.gameLogic.removeSkeletonJoints();
Sounds.PlaySnd("Saw");
};
if ((((_local2.GetUserData() is PunchBoxSensor)) && ((_local3.GetUserData() is DynamicRoundObject)))){
trace("ContactOn");
if (_local2.GetUserData().sensorOn){
_local3.GetUserData().shootWithPunchBox(_local3.GetUserData(), _local2.GetUserData());
};
};
if ((((_local3.GetUserData() is PunchBoxSensor)) && ((_local2.GetUserData() is DynamicRoundObject)))){
trace("ContactOn");
if (_local3.GetUserData().sensorOn){
_local2.GetUserData().shootWithPunchBox(_local2.GetUserData(), _local3.GetUserData());
};
};
}
override public function EndContact(_arg1:b2Contact):void{
var _local2:* = _arg1.GetFixtureA().GetBody();
var _local3:* = _arg1.GetFixtureB().GetBody();
}
override public function PostSolve(_arg1:b2Contact, _arg2:b2ContactImpulse):void{
var _local3:* = _arg1.GetFixtureA().GetBody();
var _local4:* = _arg1.GetFixtureB().GetBody();
if ((_local4.GetUserData() as SkeletonsBody)){
if (_arg2.normalImpulses[0] >= MAX_IMPULSE_HIT){
Sounds.PlaySnd("Tuk");
if ((_local3.GetUserData() as Bullet)){
};
};
};
if ((_local3.GetUserData() as SkeletonsBody)){
if (_arg2.normalImpulses[0] >= MAX_IMPULSE_HIT){
Sounds.PlaySnd("Tuk");
if ((_local4.GetUserData() as Bullet)){
};
};
};
if ((_local4.GetUserData() as SkeletonsHand)){
if (_arg2.normalImpulses[0] >= MAX_IMPULSE_HIT){
Sounds.PlaySnd("Tuk");
if ((_local3.GetUserData() as Bullet)){
};
};
};
if ((_local3.GetUserData() as SkeletonsHand)){
if (_arg2.normalImpulses[0] >= MAX_IMPULSE_HIT){
Sounds.PlaySnd("Tuk");
if ((_local4.GetUserData() as Bullet)){
};
};
};
if ((_local4.GetUserData() as SkeletonsHead)){
if (_arg2.normalImpulses[0] >= MAX_IMPULSE_HIT){
Sounds.PlaySnd("Tuk");
if ((_local3.GetUserData() as Bullet)){
};
};
};
if ((_local3.GetUserData() as SkeletonsHead)){
if (_arg2.normalImpulses[0] >= MAX_IMPULSE_HIT){
Sounds.PlaySnd("Tuk");
if ((_local4.GetUserData() as Bullet)){
};
};
};
if ((_local4.GetUserData() as SkeletonsLeg)){
if (_arg2.normalImpulses[0] >= MAX_IMPULSE_HIT){
Sounds.PlaySnd("Tuk");
if ((_local3.GetUserData() as Bullet)){
};
};
};
if ((_local3.GetUserData() as SkeletonsLeg)){
if (_arg2.normalImpulses[0] >= MAX_IMPULSE_HIT){
Sounds.PlaySnd("Tuk");
if ((_local4.GetUserData() as Bullet)){
};
};
};
if ((_local3.GetUserData() is Bomb)){
if (_arg2.normalImpulses[0] >= MAX_IMPULSE){
_local3.GetUserData().activate();
};
};
if ((_local4.GetUserData() as Bomb)){
if (_arg2.normalImpulses[0] >= MAX_IMPULSE){
_local4.GetUserData().activate();
};
};
if ((_local3.GetUserData() is TntBarrel)){
if (_arg2.normalImpulses[0] >= MAX_IMPULSE){
_local3.GetUserData().activate();
};
};
if ((_local4.GetUserData() as TntBarrel)){
if (_arg2.normalImpulses[0] >= MAX_IMPULSE){
_local4.GetUserData().activate();
};
};
}
}
}//package
Section 262
//DRec_carsShovel (DRec_carsShovel)
package {
import flash.display.*;
public dynamic class DRec_carsShovel extends MovieClip {
}
}//package
Section 263
//DRec_palka2 (DRec_palka2)
package {
import flash.display.*;
public dynamic class DRec_palka2 extends MovieClip {
}
}//package
Section 264
//Drum (Drum)
package {
import flash.media.*;
public dynamic class Drum extends Sound {
}
}//package
Section 265
//DynamicBrevnoMC (DynamicBrevnoMC)
package {
import flash.display.*;
public dynamic class DynamicBrevnoMC extends MovieClip {
}
}//package
Section 266
//ExplosionCentreMC (ExplosionCentreMC)
package {
import flash.display.*;
public class ExplosionCentreMC extends MovieClip {
}
}//package
Section 267
//FanOff (FanOff)
package {
import flash.media.*;
public dynamic class FanOff extends Sound {
}
}//package
Section 268
//FanOn (FanOn)
package {
import flash.media.*;
public dynamic class FanOn extends Sound {
}
}//package
Section 269
//Flame (Flame)
package {
import flash.media.*;
public dynamic class Flame extends Sound {
}
}//package
Section 270
//GameLogic (GameLogic)
package {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import flash.events.*;
import flash.geom.*;
import flash.display.*;
import Objects.*;
import Fla.*;
public class GameLogic {
private var degrees:Number;
private var transformCoef:Number;
private var distance:Number;
private var radians:Number;
private var limitForDistancePlayerAnim:Number;// = 80
private var bulletsAngleRadians:Number;
private var skeletonNotDestroyed:Boolean;// = true
public function GameLogic(){
GlobalStorage.stageLink.addEventListener(MouseEvent.MOUSE_DOWN, click);
}
private function checkIfBodyUnderMouse():b2Body{
var mouseXWorldPhys:Number;
var mouseYWorldPhys:Number;
var aabb:b2AABB;
var bodyUnderMouse:b2Body;
var fixtureOfbodyUnderMouse:b2Fixture;
var GetBodyCallback:Function;
GetBodyCallback = function (_arg1:b2Fixture):Boolean{
bodyUnderMouse = GlobalStorage.world.GetBodyList();
return (true);
};
var mousePVec:b2Vec2 = new b2Vec2();
var prmRadius:Number = 1;
mouseXWorldPhys = (GlobalStorage.stageLink.mouseX / GlobalStorage.physScale);
mouseYWorldPhys = (GlobalStorage.stageLink.mouseY / GlobalStorage.physScale);
mousePVec.Set(mouseXWorldPhys, mouseYWorldPhys);
aabb = new b2AABB();
aabb.lowerBound.Set((mouseXWorldPhys - prmRadius), (mouseYWorldPhys - prmRadius));
aabb.upperBound.Set((mouseXWorldPhys + prmRadius), (mouseYWorldPhys + prmRadius));
GlobalStorage.world.QueryAABB(GetBodyCallback, aabb);
trace(("bodyUnderMouse " + bodyUnderMouse.GetUserData()));
return (bodyUnderMouse);
}
private function click(_arg1:MouseEvent):void{
var _local3:*;
var _local4:*;
var _local5:*;
var _local2:b2Body = GlobalStorage.world.GetBodyList();
while (_local2) {
if ((_local2.GetUserData() is GameObject)){
if (GameObject(_local2.GetUserData()).isBreakable){
if (_local2.GetFixtureList().TestPoint(new b2Vec2((GlobalStorage.stageLink.mouseX / GlobalStorage.physScale), (GlobalStorage.stageLink.mouseY / GlobalStorage.physScale)))){
destroyObject(GameObject(_local2.GetUserData()));
};
};
if (_local2.GetFixtureList().TestPoint(new b2Vec2((GlobalStorage.stageLink.mouseX / GlobalStorage.physScale), (GlobalStorage.stageLink.mouseY / GlobalStorage.physScale)))){
if ((_local2.GetUserData() is Cannon)){
_local2.GetUserData().objectMC.gotoAndPlay(2);
_local2.GetUserData().GetBody().GetAngle();
addCannonBullet(_local2.GetUserData());
Sounds.PlaySnd("CannonShot", 0.4);
};
if ((_local2.GetUserData() is CarBody)){
_local2.GetUserData().carMoveOnOff(_local2.GetUserData().GetBody().GetAngle());
_local2.GetUserData().objectMC.gotoAndPlay(2);
};
if ((_local2.GetUserData() is AirShip)){
if (_local2.GetUserData().fireOn){
_local2.GetUserData().fireOn = false;
_local2.GetUserData().objectMC.gotoAndPlay(10);
Sounds.PlaySnd("AeroOff", 0.5);
} else {
_local2.GetUserData().fireOn = true;
_local2.GetUserData().objectMC.gotoAndPlay(2);
Sounds.PlaySnd("AeroOn", 0.5);
};
};
if ((_local2.GetUserData() is PunchBox)){
if (!_local2.GetUserData().punched){
_local2.GetUserData().punched = true;
_local2.GetUserData().objectMC.gotoAndPlay(2);
_local3 = _local2.GetUserData().GetBody().GetJointList();
_local3.other.GetUserData().sensorOn;
punchWithGlove(_local3.other.GetUserData(), "PunchBox");
Sounds.PlaySnd("Punch");
};
};
if ((_local2.GetUserData() is Blower)){
_local2.GetUserData().objectMC.gotoAndPlay(2);
_local4 = _local2.GetUserData().GetBody().GetJointList();
_local4.other.GetUserData().sensorOn;
punchWithGlove(_local4.other.GetUserData(), "Blower");
Sounds.PlaySnd("Porh", 0.2);
};
if ((_local2.GetUserData() is Fan)){
_local5 = _local2.GetUserData().GetBody().GetJointList();
if (!_local5.other.GetUserData().sensorOn){
_local5.other.GetUserData().sensorOn = true;
_local5.other.GetUserData().objectMC.gotoAndStop(2);
_local2.GetUserData().objectMC.gotoAndStop(2);
Sounds.PlaySnd("FanOn", 1);
} else {
_local5.other.GetUserData().sensorOn = false;
_local5.other.GetUserData().objectMC.gotoAndStop(1);
_local2.GetUserData().objectMC.gotoAndStop(1);
Sounds.PlaySnd("FanOff", 1);
trace("end of wind");
};
};
};
};
_local2 = _local2.GetNext();
};
}
public function windMaker(_arg1):void{
var _local3:*;
var _local4:Number;
var _local5:Number;
var _local6:b2Vec2;
var _local2:* = _arg1.GetBody().GetContactList();
while (_local2) {
_local3 = _local2.contact;
_local5 = 1000;
if ((_local3.GetFixtureA().GetBody().GetUserData() is WindSensor)){
_local4 = _local3.GetFixtureA().GetBody().GetAngle();
_local6 = new b2Vec2((Math.cos(_local4) * _local5), (Math.sin(_local4) * _local5));
_local3.GetFixtureB().GetBody().SetLinearVelocity(_local6);
trace(((((("_I MAKE WIND!!! " + _local3.GetFixtureB().GetBody().GetUserData()) + " ") + _local6.x) + " ") + _local6.y));
};
if ((_local3.GetFixtureB().GetBody().GetUserData() is WindSensor)){
_local4 = _local3.GetFixtureB().GetBody().GetAngle();
_local6 = new b2Vec2((Math.cos(_local4) * _local5), (Math.sin(_local4) * _local5));
_local3.GetFixtureA().GetBody().SetLinearVelocity(_local6);
trace(((((("_I MAKE WIND!!! " + _local3.GetFixtureA().GetBody().GetUserData()) + " ") + _local6.x) + " ") + _local6.y));
};
_local2 = _local2.next;
};
}
private function punchWithGlove(_arg1:Object, _arg2:String):void{
var _local4:*;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:b2Vec2;
var _local3:* = _arg1.GetBody().GetContactList();
while (_local3) {
_local4 = _local3.contact;
_local5 = _local4.GetFixtureB().GetBody();
_local6 = _local4.GetFixtureA().GetBody().GetAngle();
_local7 = GlobalStorage.powerOfPunch;
_local8 = new b2Vec2((Math.cos(_local6) * _local7), (Math.sin(_local6) * _local7));
_local8.Normalize();
if (_arg2 == "Blower"){
_local8.Multiply(1);
} else {
_local8.Multiply(GlobalStorage.multiplyOfPunch);
};
if ((_local4.GetFixtureA().GetBody().GetUserData() is PunchBoxSensor)){
_local5.ApplyImpulse(_local8, _local5.GetWorldCenter());
};
if ((_local4.GetFixtureB().GetBody().GetUserData() is PunchBoxSensor)){
_local5.ApplyImpulse(_local8, _local5.GetWorldCenter());
};
_local3 = _local3.next;
};
}
private function createForce(_arg1):b2Vec2{
var _local3:b2Vec2;
var _local2:Number = _arg1.GetAngle();
_local3 = new b2Vec2();
_local3.x = Math.cos(_local2);
_local3.y = Math.sin(_local2);
_local3.Normalize();
_local3.Multiply(140);
return (_local3);
}
private function destroyObject(_arg1):void{
var _local2:*;
if (_arg1 != null){
_local2 = _arg1.GetBody().GetJointList();
while (_local2) {
trace(_local2.other.GetUserData());
if (((!((_local2.other.GetUserData() == null))) && ((_local2.other.GetUserData().toString() == "[object Rope]")))){
trace(("ROPE " + _local2.joint));
GameObject(_local2.other.GetUserData()).breakTheBody();
};
_local2 = _local2.next;
};
};
_arg1.breakTheBody();
}
public function destroySkeletonsParts(_arg1:String):void{
var _local2:*;
var _local3:*;
if ((((_arg1 == "flame")) && (!(GlobalStorage.curLevel.winGame)))){
for each (_local2 in GlobalStorage.skeleonsPartsArray) {
trace(("obj " + _local2.GetUserData()));
_local2.GetUserData().gotoAndStop("fire");
GlobalStorage.destroyBodiesList.push(_local2.GetBody());
};
if (!GlobalStorage.curLevel.skeletonDead){
Sounds.PlaySnd("Flame", 0.1);
Sounds.PlaySnd("Scream", 0.5);
};
GlobalStorage.curLevel.skeletonDeath();
} else {
for each (_local3 in GlobalStorage.skeleonsPartsArray) {
trace(("obj " + _local3.GetUserData()));
_local3.GetUserData().gotoAndStop("tok");
GlobalStorage.destroyBodiesList.push(_local3.GetBody());
if (!GlobalStorage.curLevel.skeletonDead){
Sounds.PlaySnd("Tok", 0.3);
Sounds.PlaySnd("Scream", 0.3);
};
GlobalStorage.curLevel.skeletonDeath();
};
};
}
private function addCannonBullet(_arg1):void{
var _local2:BombMC;
var _local3:Bomb;
var _local4:BulletMC;
var _local5:Bullet;
trace((" my cannon " + _arg1.GetBody().GetUserData().objectMC.name));
if (_arg1.GetBody().GetUserData().objectMC.name == "_yadro"){
_local2 = new BombMC();
_local2.x = ((_arg1.GetBody().GetPosition().x * GlobalStorage.physScale) + (((_arg1.objectMC.width / 2) + 20) * Math.cos(_arg1.GetBody().GetAngle())));
_local2.y = ((_arg1.GetBody().GetPosition().y * GlobalStorage.physScale) + (((_arg1.objectMC.height / 2) + 20) * Math.sin(_arg1.GetBody().GetAngle())));
GlobalStorage._globalLvlvMC.addChild(_local2);
_local3 = new Bomb(_local2, GlobalStorage.world);
_local3.GetBody().ApplyImpulse(new b2Vec2((Math.cos(_arg1.GetBody().GetAngle()) * GlobalStorage.bulletsPower), (Math.sin(_arg1.GetBody().GetAngle()) * GlobalStorage.bulletsPower)), _local3.GetBody().GetWorldCenter());
} else {
_local4 = new BulletMC();
_local4.x = ((_arg1.GetBody().GetPosition().x * GlobalStorage.physScale) + (((_arg1.objectMC.width / 2) + 10) * Math.cos(_arg1.GetBody().GetAngle())));
_local4.y = ((_arg1.GetBody().GetPosition().y * GlobalStorage.physScale) + (((_arg1.objectMC.height / 2) + 10) * Math.sin(_arg1.GetBody().GetAngle())));
GlobalStorage._globalLvlvMC.addChild(_local4);
_local5 = new Bullet(_local4, GlobalStorage.world, _arg1.GetBody().GetAngle());
};
}
public function removeSkeletonJoints():void{
var _local1:b2RevoluteJoint;
if (skeletonNotDestroyed){
skeletonNotDestroyed = false;
for each (_local1 in GlobalStorage.skeletosJointsArray) {
GlobalStorage.world.DestroyJoint(_local1);
};
};
if (!GlobalStorage.curLevel.skeletonDead){
Sounds.PlaySnd("SkeletonDeath", 1);
Sounds.PlaySnd("Ouch", 0.5);
};
GlobalStorage.curLevel.skeletonDeath();
}
private function mouseMove(_arg1:MouseEvent):void{
mathCalculateUtils();
handWithGunMove(degrees, transformCoef);
}
private function mathCalculateUtils():void{
var _local1:Number = GlobalStorage.stageLink.mouseX;
var _local2:Number = GlobalStorage.stageLink.mouseY;
var _local3:Number = (_local1 - GlobalStorage.parrotsHand.x);
var _local4:Number = (_local2 - GlobalStorage.parrotsHand.y);
distance = Math.sqrt(((_local3 * _local3) + (_local4 * _local4)));
radians = Math.atan2(_local4, _local3);
if (radians <= -1.3){
radians = -1.3;
} else {
if (radians >= 0.01){
radians = 0.01;
};
};
degrees = ((radians * 180) / Math.PI);
transformCoef = (Math.sqrt(((_local3 * _local3) + (_local4 * _local4))) / 100);
if (transformCoef >= 1){
transformCoef = 1;
};
if (distance >= GlobalStorage.maxForceOrDistance){
distance = GlobalStorage.maxForceOrDistance;
};
}
private function shoot():void{
var _local1:MovieClip = GlobalStorage.parrotsHand;
var _local2:Point = new Point(_local1.bulletsBositionMC.x, _local1.bulletsBositionMC.y);
var _local3:Point = _local1.localToGlobal(_local2);
var _local4:BulletMC = new BulletMC();
_local4.x = _local3.x;
_local4.y = _local3.y;
GlobalStorage._globalLvlvMC.addChild(_local4);
var _local5:Bullet = new Bullet(_local4, GlobalStorage.world, calculateBulletsDirection(_local3));
GlobalStorage.numOfShots++;
trace(("Num of shots " + GlobalStorage.numOfShots));
}
private function handWithGunMove(_arg1:Number, _arg2:Number):void{
GlobalStorage.parrotsHand.rotation = _arg1;
}
private function calculateBulletsDirection(_arg1:Point):Number{
var _local2:Number = GlobalStorage.stageLink.mouseX;
var _local3:Number = GlobalStorage.stageLink.mouseY;
var _local4:Number = (_local2 - _arg1.x);
var _local5:Number = (_local3 - _arg1.y);
bulletsAngleRadians = Math.atan2(_local5, _local4);
if (bulletsAngleRadians <= -1.3){
bulletsAngleRadians = -1.3;
} else {
if (bulletsAngleRadians >= 0.01){
bulletsAngleRadians = 0.01;
};
};
return ((bulletsAngleRadians - GlobalStorage.bulletsGravitationCorrectionInRadians));
}
public function breakTheChain(_arg1):void{
var _local2:*;
if (_arg1.markAsBreak == false){
_arg1.markAsBreak = true;
_local2 = _arg1.GetBody().GetJointList();
while (_local2) {
if (((!((_local2.other.GetUserData() == null))) && ((_local2.other.GetUserData().toString() == "[object ChainLink]")))){
breakTheChain(_local2.other.GetUserData());
_local2.other.GetUserData().destroy();
};
_local2 = _local2.next;
};
};
}
public function destroy():void{
GlobalStorage.stageLink.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMove);
GlobalStorage.stageLink.removeEventListener(MouseEvent.MOUSE_DOWN, click);
}
}
}//package
Section 271
//GameUpdate (GameUpdate)
package {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import flash.events.*;
import flash.display.*;
import Objects.*;
import Fla.*;
import flash.text.*;
public class GameUpdate {
private var trailParticlesCounter:int;// = 0
public var windSensor;// = null
public function GameUpdate(){
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, update);
}
private function update(_arg1:Event):void{
GlobalStorage.world.Step((1 / 35), 10, 10);
var _local2:MovieClip;
GlobalStorage.stageLink.focus = GlobalStorage.stageLink;
var _local3:b2Body = GlobalStorage.world.GetBodyList();
managePhysicsChanges();
while (_local3) {
if ((_local3.GetUserData() is GameObject)){
_local2 = GameObject(_local3.GetUserData()).objectMC;
_local2.y = (_local3.GetPosition().y * GlobalStorage.physScale);
_local2.x = (_local3.GetPosition().x * GlobalStorage.physScale);
_local2.rotation = ((_local3.GetAngle() * (180 / Math.PI)) % 360);
};
if ((((_local3.GetUserData() is Baloon)) || ((_local3.GetUserData() is BaloonUnpop)))){
_local3.ApplyImpulse(GlobalStorage.baloonForce, _local3.GetWorldCenter());
};
if ((_local3.GetUserData() is AirShip)){
_local3.ApplyImpulse(_local3.GetUserData().changeForce(), _local3.GetWorldCenter());
};
if ((_local3.GetUserData() is WindSensor)){
if (_local3.GetUserData().sensorOn){
windMaker(_local3.GetUserData());
};
};
if ((_local3.GetUserData() is Curretn)){
if (_local3.GetUserData().checkFrameName() == "on"){
electricityShoker(_local3.GetUserData());
};
};
if ((_local3.GetUserData() is Dragon)){
if (_local3.GetUserData().checkFrameName() == "flame"){
dragonFlame(_local3.GetUserData());
};
};
_local3 = _local3.GetNext();
};
GlobalStorage.world.ClearForces();
GlobalStorage.world.DrawDebugData();
}
private function dragonFlame(_arg1):void{
var _local3:*;
var _local2:* = _arg1.GetBody().GetContactList();
while (_local2) {
_local3 = _local2.contact;
if ((_local3.GetFixtureA().GetBody().GetUserData() is Dragon)){
if ((((((((_local3.GetFixtureB().GetBody().GetUserData() is SkeletonsHead)) || ((_local3.GetFixtureB().GetBody().GetUserData() is SkeletonsBody)))) || ((_local3.GetFixtureB().GetBody().GetUserData() is SkeletonsHand)))) || ((_local3.GetFixtureB().GetBody().GetUserData() is SkeletonsLeg)))){
GlobalStorage.gameLogic.destroySkeletonsParts("flame");
};
};
if ((_local3.GetFixtureB().GetBody().GetUserData() is Dragon)){
if ((((((((_local3.GetFixtureA().GetBody().GetUserData() is SkeletonsHead)) || ((_local3.GetFixtureA().GetBody().GetUserData() is SkeletonsBody)))) || ((_local3.GetFixtureA().GetBody().GetUserData() is SkeletonsHand)))) || ((_local3.GetFixtureA().GetBody().GetUserData() is SkeletonsLeg)))){
GlobalStorage.gameLogic.destroySkeletonsParts("flame");
};
};
_local2 = _local2.next;
};
}
private function electricityShoker(_arg1):void{
var _local3:*;
var _local2:* = _arg1.GetBody().GetContactList();
while (_local2) {
_local3 = _local2.contact;
if ((_local3.GetFixtureA().GetBody().GetUserData() is Curretn)){
if ((((((((_local3.GetFixtureB().GetBody().GetUserData() is SkeletonsHead)) || ((_local3.GetFixtureB().GetBody().GetUserData() is SkeletonsBody)))) || ((_local3.GetFixtureB().GetBody().GetUserData() is SkeletonsHand)))) || ((_local3.GetFixtureB().GetBody().GetUserData() is SkeletonsLeg)))){
trace("DEAD");
GlobalStorage.gameLogic.destroySkeletonsParts("tok");
};
};
if ((_local3.GetFixtureB().GetBody().GetUserData() is Curretn)){
if ((((((((_local3.GetFixtureA().GetBody().GetUserData() is SkeletonsHead)) || ((_local3.GetFixtureA().GetBody().GetUserData() is SkeletonsBody)))) || ((_local3.GetFixtureA().GetBody().GetUserData() is SkeletonsHand)))) || ((_local3.GetFixtureA().GetBody().GetUserData() is SkeletonsLeg)))){
trace("DEAD");
GlobalStorage.gameLogic.destroySkeletonsParts("tok");
};
};
_local2 = _local2.next;
};
}
public function windMaker(_arg1):void{
var _local3:*;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local2:* = _arg1.GetBody().GetContactList();
while (_local2) {
_local3 = _local2.contact;
_local6 = GlobalStorage.powerOfWind;
if ((_local3.GetFixtureA().GetBody().GetUserData() is WindSensor)){
_local4 = _local3.GetFixtureA().GetBody().GetAngle();
_local5 = (_local4 * (180 / Math.PI));
if ((((_local5 >= 0)) && ((_local5 <= 90)))){
_local11 = 1;
} else {
if ((((_local5 > 90)) && ((_local5 <= 180)))){
_local11 = -1;
};
};
_local9 = ((_local3.GetFixtureA().GetBody().GetPosition().x + ((_local3.GetFixtureA().GetBody().GetUserData().objWidth / 2) * _local11)) - _local3.GetFixtureB().GetBody().GetPosition().x);
_local10 = ((_local3.GetFixtureA().GetBody().GetPosition().y + (_local3.GetFixtureA().GetBody().GetUserData().objHeight / 2)) - _local3.GetFixtureB().GetBody().GetPosition().y);
_local8 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10)));
_local12 = (_local8 / _local3.GetFixtureA().GetBody().GetUserData().objWidth);
_local7 = new b2Vec2(((Math.cos(_local4) * _local6) * _local12), (Math.sin(_local4) * _local6));
trace(("koef force " + _local12));
_local3.GetFixtureB().GetBody().ApplyImpulse(_local7, _local3.GetFixtureB().GetBody().GetWorldCenter());
};
if ((_local3.GetFixtureB().GetBody().GetUserData() is WindSensor)){
_local4 = _local3.GetFixtureB().GetBody().GetAngle();
_local5 = (_local4 * (180 / Math.PI));
if ((((_local5 >= 0)) && ((_local5 <= 90)))){
_local11 = 1;
} else {
if ((((_local5 > 90)) && ((_local5 <= 180)))){
_local11 = -1;
};
};
_local9 = ((_local3.GetFixtureB().GetBody().GetPosition().x + ((_local3.GetFixtureB().GetBody().GetUserData().objWidth / 2) * _local11)) - _local3.GetFixtureA().GetBody().GetPosition().x);
_local10 = ((_local3.GetFixtureB().GetBody().GetPosition().y + (_local3.GetFixtureB().GetBody().GetUserData().objHeight / 2)) - _local3.GetFixtureA().GetBody().GetPosition().y);
_local8 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10)));
_local12 = (_local8 / _local3.GetFixtureA().GetBody().GetUserData().objWidth);
_local7 = new b2Vec2(((Math.cos(_local4) * _local6) * _local12), (Math.sin(_local4) * _local6));
trace(("koef force " + _local12));
_local3.GetFixtureA().GetBody().ApplyImpulse(_local7, _local3.GetFixtureA().GetBody().GetWorldCenter());
};
_local2 = _local2.next;
};
}
private function managePhysicsChanges():void{
var _local1:int;
var _local2:MovieClip;
var _local3:Viking;
var _local4:ExplosionSensor;
var _local5:int;
if (GlobalStorage.createViking){
GlobalStorage.createViking = false;
GlobalStorage.vikingRunning = true;
_local2 = new VikingMC();
_local2.x = -40;
_local2.y = 509;
GlobalStorage.curLevel._LevelMC.addChildAt(_local2, (GlobalStorage.seaChildNum - 1));
_local3 = new Viking(_local2, GlobalStorage.world);
};
if (GlobalStorage.destroyBodiesList.length > 0){
_local1 = 0;
while (_local1 < GlobalStorage.destroyBodiesList.length) {
if ((GlobalStorage.destroyBodiesList[_local1] is b2Body)){
GlobalStorage.world.DestroyBody(b2Body(GlobalStorage.destroyBodiesList[_local1]));
};
_local1++;
};
GlobalStorage.destroyBodiesList = new Array();
};
if (GlobalStorage.createExplosionsList.length > 0){
_local5 = 0;
while (_local5 < GlobalStorage.createExplosionsList.length) {
if ((GlobalStorage.createExplosionsList[_local5] as b2Vec2)){
_local4 = new ExplosionSensor(b2Vec2(GlobalStorage.createExplosionsList[_local5]), 10);
};
_local5++;
};
GlobalStorage.createExplosionsList = new Array();
};
}
private function checkWin():void{
if ((((GlobalStorage.bottleObjectRemaining <= 0)) && (!(GlobalStorage.win)))){
GlobalStorage.curLevel.win();
GlobalStorage.win = true;
};
}
private function debugDraw():void{
var _local1:b2DebugDraw = new b2DebugDraw();
var _local2:Sprite = new Sprite();
GlobalStorage.stageLink.addChild(_local2);
_local1.SetSprite(_local2);
_local1.SetLineThickness(0.5);
_local1.SetFillAlpha(0.1);
_local1.SetDrawScale(GlobalStorage.physScale);
_local1.SetFlags((b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit));
GlobalStorage.world.SetDebugDraw(_local1);
}
public function destroy():void{
GlobalStorage.stageLink.removeEventListener(Event.ENTER_FRAME, update);
}
}
}//package
Section 272
//GlobalStorage (GlobalStorage)
package {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import flash.geom.*;
import flash.display.*;
import Objects.*;
import flash.net.*;
public class GlobalStorage {
public static const MAIN_MENU:int = 1;
public static const LEVEL_CHOOSE_MENU:int = 2;
public static const LEVEL_PLAY:int = 3;
public static const COMICS_SCREEN:int = 4;
public static var world:b2World;
public static var main:VikingMain;
public static var physScale:int = 35;
public static var lvlID:int;
public static var stageLink:Stage;
public static var curLevel:Level;
public static var gameUpdate:GameUpdate;
public static var gameLogic:GameLogic;
public static var frameRate:Number = 35;
public static var slowTime:Number = 5;
public static var zoomIn:Number = 3;
public static var destroyBodiesList:Array;
public static var createExplosionsList:Array;
public static var goalsObjectRemaining:int = 0;
public static var bottleObjectRemaining:int = 0;
public static var alreadyHasGoals:int = 0;
public static var createViking:Boolean = false;
public static var vikingRunning:Boolean = false;
public static var addWater:Boolean = false;
public static var waterPoint:Number;
public static var totalNumOfLevels:int = 28;
public static var soundOn:Boolean = true;
public static var musicOn:Boolean = true;
public static var curZastavka:MovieClip;
public static var curState:int;
public static var waitSplash:int = 41;
public static var waitChangeGameState:int = 16;
public static var splashScreen:MovieClip;
public static var maxLvlID:int = 1;
public static var curTime:int;
public static var seaChildNum:int;
public static var customCursor:MovieClip;
public static var arrowCursorVisible:Boolean = true;
public static var sharedCache:SharedObject;
public static var skullBallX:Number;
public static var skullBallY:Number;
public static var shootPointer:MovieClip;
public static var minRadiusOfTraectoryCircle:Number = 0.2;
public static var cameraMC:Sprite;
public static var zombiePlayer:MovieClip;
public static var centerOfZoom:Point;
public static var allowZoomSensor:Boolean;
public static var trailParticlesArray:Array;
public static var _globalLvlvMC:Sprite;
public static var skullChildNum:int;
public static var fakeWorld:b2World;
public static var headTrail:HeadTrail;
public static var timeBeforeLvlEnd:Number = 45;
public static var timeBeforeFailScreenAppear:Number = 30;
public static var maxForceOrDistance:Number = 70;
public static var numOfSkull:int = 0;
public static var skullBallScale:Number;
public static var allowZoomOutSound:Boolean = false;
public static var motorJointsArray:Array;
public static var parrotsHand:MovieClip;
public static var parrotsBody:MovieClip;
public static var bulletsPower:Number = 10;
public static var bulletsGravitationCorrectionInRadians:Number = 0.01;
public static var maxNumOfCollisions:Number = 6;
public static var medals:Medals;
public static var numOfShots:int = 0;
public static var win:Boolean = false;
public static var numOfBulletForSilver:int = 2;
public static var platformXSpeed:int = 5;
public static var totallNumsOfBulletPerLvl:int;
public static var bonusScore:int = 150;
public static var skeletonsBody:SkeletonsBody;
public static var skeletosJointsArray:Array;
public static var gravitationForBaloon:Number = 1;
public static var baloonForce:b2Vec2 = new b2Vec2(0, -0.7);
public static var airShipForce:b2Vec2 = new b2Vec2(0, -0.7);
public static var airShipForceUp:b2Vec2 = new b2Vec2(0, -0.9);
public static var carSpeed:Number = 10;
public static var powerOfPunch:Number = 1;
public static var multiplyOfPunch:Number = 20;
public static var multiplyOfBlower:Number = 150;
public static var reverseWorld:Number = 1;
public static var powerOfWind:Number = 0.02;
public static var electricityDelay:int = 60;
public static var dragonFireDelay:int = 52;
public static var skeleonsPartsArray:Array;
public static var sponsorUrlAtGameStart:String = "http://juegosgratis.com";
public function GlobalStorage():void{
}
}
}//package
Section 273
//GroundMC (GroundMC)
package {
import flash.display.*;
public dynamic class GroundMC extends MovieClip {
}
}//package
Section 274
//GUI (GUI)
package {
import flash.events.*;
import flash.display.*;
import Fla.*;
import flash.text.*;
import flash.net.*;
import ru.antkarlov.animation.*;
public class GUI {
public static var curScreen:MovieClip;
private static var keyboardEventAdded:Boolean = false;
private static var spaceKeyTimePress:int = 25;
private static var spaceKeyAllow:Boolean = true;
private static var spaceKeyTimerI:int = 0;
private static var sponsorUrl:String;
private static var iGetDomain:String;
private static var showComics:Boolean = false;
private static var sponsorURL:String = "http://juegosgratis.com";
private static var sponsorFB:String = "https://www.facebook.com/pages/Juegosgratiscom/298192023616643";
private static var sponsorTwitter:String = "https://twitter.com/JuegosGratisTM";
public function GUI(){
getDomain();
}
public static function newScreen(_arg1:int):void{
if (curScreen){
GlobalStorage.stageLink.removeChild(curScreen);
curScreen = null;
};
switch (_arg1){
case GlobalStorage.MAIN_MENU:
curScreen = new MainMenuMC();
GlobalStorage.stageLink.addChild(curScreen);
setVars(curScreen);
addListeners(curScreen);
removeKeyboardEvent();
break;
case GlobalStorage.LEVEL_CHOOSE_MENU:
curScreen = new LevelChooseMenuMC();
GlobalStorage.stageLink.addChild(curScreen);
setVars(curScreen);
addListeners(curScreen);
showMedals(curScreen);
removeKeyboardEvent();
break;
case GlobalStorage.LEVEL_PLAY:
curScreen = new LvlMenuMC();
GlobalStorage.stageLink.addChild(curScreen);
setVars(curScreen);
addListeners(curScreen);
break;
};
}
public static function showMedals(_arg1):void{
var _local3:*;
var _local4:*;
var _local5:String;
var _local6:String;
var _local2:int;
while (_arg1.numChildren > _local2) {
if ((_arg1.getChildAt(_local2) as MedalsForLvlsBtn)){
_local4 = curScreen.getChildAt(_local2);
_local5 = _local4.name;
if (_local5.charAt(0) == "m"){
_local3 = curScreen.getChildAt(_local2).name.substr(1);
_local6 = GlobalStorage.medals.medalsGet(int(_local3));
};
};
switch (_local6){
case "gold":
_local4.gotoAndStop("gold");
break;
case "silver":
_local4.gotoAndStop("silver");
break;
case "bronze":
_local4.gotoAndStop("bronze");
break;
case "none":
_local4.gotoAndStop("none");
break;
};
_local2++;
};
}
public static function addListeners(_arg1:MovieClip):void{
var _local2:int;
while (_local2 < _arg1.numChildren) {
if ((_arg1.getChildAt(_local2) is SimpleButton)){
SimpleButton(_arg1.getChildAt(_local2)).addEventListener(MouseEvent.CLICK, btnClicked);
};
if ((_arg1.getChildAt(_local2) as MovieClip)){
if (MovieClip(_arg1.getChildAt(_local2)).name == "sound"){
if (GlobalStorage.soundOn){
MovieClip(_arg1.getChildAt(_local2)).gotoAndStop("soundOn");
} else {
MovieClip(_arg1.getChildAt(_local2)).gotoAndStop("soundOff");
};
MovieClip(_arg1.getChildAt(_local2)).addEventListener(MouseEvent.CLICK, btnClicked);
};
if (MovieClip(_arg1.getChildAt(_local2)).name == "music"){
if (GlobalStorage.musicOn){
MovieClip(_arg1.getChildAt(_local2)).gotoAndStop("musicOn");
} else {
MovieClip(_arg1.getChildAt(_local2)).gotoAndStop("musicOff");
};
MovieClip(_arg1.getChildAt(_local2)).addEventListener(MouseEvent.CLICK, btnClicked);
};
};
_local2++;
};
}
public static function addKeyListener():void{
GlobalStorage.stageLink.addEventListener(KeyboardEvent.KEY_DOWN, keyDown);
keyboardEventAdded = true;
}
private static function keyDown(_arg1:KeyboardEvent):void{
if (((spaceKeyAllow) && ((_arg1.keyCode == 32)))){
spaceKeyAllow = false;
trace("space");
GlobalStorage.curLevel.destroy();
GlobalStorage.gameLogic.destroy();
GlobalStorage.main.changeGameState(GlobalStorage.LEVEL_PLAY);
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, spaceKeyAllowFunc);
};
}
private static function spaceKeyAllowFunc(_arg1:Event){
spaceKeyTimerI++;
if (spaceKeyTimerI > spaceKeyTimePress){
spaceKeyTimerI = 0;
GlobalStorage.stageLink.removeEventListener(Event.ENTER_FRAME, spaceKeyAllowFunc);
spaceKeyAllow = true;
};
}
private static function removeKeyboardEvent():void{
if (keyboardEventAdded){
GlobalStorage.stageLink.removeEventListener(KeyboardEvent.KEY_DOWN, keyDown);
keyboardEventAdded = false;
};
}
public static function removeBtnListeners():void{
var _local1:int;
while (_local1 < curScreen.numChildren) {
if ((curScreen.getChildAt(_local1) is SimpleButton)){
SimpleButton(curScreen.getChildAt(_local1)).removeEventListener(MouseEvent.CLICK, btnClicked);
};
_local1++;
};
removeKeyboardEvent();
}
private static function btnClicked(_arg1:MouseEvent):void{
var _local2:String;
var _local3:*;
var _local4:*;
var _local5:Number;
var _local6:String;
var _local7:String;
if ((_arg1.currentTarget is MovieClip)){
if (MovieClip(_arg1.currentTarget).name == "sound"){
trace("Sound");
if (GlobalStorage.soundOn){
GlobalStorage.soundOn = false;
MovieClip(_arg1.currentTarget).gotoAndStop("soundOff");
trace("soundOff");
Sounds.sndEnable = false;
} else {
GlobalStorage.soundOn = true;
MovieClip(_arg1.currentTarget).gotoAndStop("soundOn");
trace("soundOn");
Sounds.sndEnable = true;
};
};
if (MovieClip(_arg1.currentTarget).name == "music"){
trace("Music");
if (GlobalStorage.musicOn){
GlobalStorage.musicOn = false;
MovieClip(_arg1.currentTarget).gotoAndStop("musicOff");
trace("musicOff");
Music.played(false);
Music.musEnable = false;
} else {
GlobalStorage.musicOn = true;
MovieClip(_arg1.currentTarget).gotoAndStop("musicOn");
trace("musicOn");
Music.played(true);
Music.musEnable = true;
Music.fadeTo("MainTheme");
};
};
};
if ((((_arg1.currentTarget is SimpleButton)) && (spaceKeyAllow))){
getDomain();
switch (SimpleButton(_arg1.currentTarget).name){
case "start":
GlobalStorage.main.changeGameState(GlobalStorage.LEVEL_CHOOSE_MENU);
spaceKeyAllow = false;
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, spaceKeyAllowFunc);
break;
case "nextLvl":
GlobalStorage.lvlID++;
trace(("GlobalStorage.lvlID " + GlobalStorage.lvlID));
GlobalStorage.main.changeGameState(GlobalStorage.LEVEL_PLAY);
spaceKeyAllow = false;
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, spaceKeyAllowFunc);
break;
case "retry":
GlobalStorage.curLevel.destroy();
GlobalStorage.gameLogic.destroy();
GlobalStorage.main.changeGameState(GlobalStorage.LEVEL_PLAY);
spaceKeyAllow = false;
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, spaceKeyAllowFunc);
break;
case "toLvlMenu":
GlobalStorage.curLevel.destroy();
GlobalStorage.gameLogic.destroy();
GlobalStorage.main.changeGameState(GlobalStorage.LEVEL_CHOOSE_MENU);
spaceKeyAllow = false;
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, spaceKeyAllowFunc);
break;
case "toMainMenu":
GlobalStorage.main.changeGameState(GlobalStorage.MAIN_MENU);
spaceKeyAllow = false;
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, spaceKeyAllowFunc);
break;
case "moreGames":
navigateToURL(new URLRequest(sponsorURL), "_blank");
spaceKeyAllow = false;
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, spaceKeyAllowFunc);
break;
case "LOGO_btn":
navigateToURL(new URLRequest(sponsorURL), "_blank");
spaceKeyAllow = false;
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, spaceKeyAllowFunc);
break;
case "FB_btn":
navigateToURL(new URLRequest(sponsorFB), "_blank");
spaceKeyAllow = false;
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, spaceKeyAllowFunc);
break;
case "TWTR_btn":
navigateToURL(new URLRequest(sponsorTwitter), "_blank");
spaceKeyAllow = false;
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, spaceKeyAllowFunc);
break;
case "submitBtn":
_local2 = "index.php?act=Arcade&do=newscore";
_local3 = new URLRequest(_local2);
_local4 = new URLVariables();
_local5 = ScoreManager.getTotalScore();
_local4.gname = "BuryMyBonesJG";
_local4.gscore = _local5;
trace("Score:", _local5);
_local3.data = _local4;
_local3.method = URLRequestMethod.POST;
navigateToURL(_local3, "_blank");
break;
case "btnSponsorLogoLvl":
navigateToURL(new URLRequest(sponsorUrl), "_blank");
spaceKeyAllow = false;
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, spaceKeyAllowFunc);
break;
case "moreGamesInterLvl":
navigateToURL(new URLRequest(sponsorUrl), "_blank");
spaceKeyAllow = false;
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, spaceKeyAllowFunc);
break;
case "btnSponsorLogoInterLvl":
navigateToURL(new URLRequest(sponsorUrl), "_blank");
spaceKeyAllow = false;
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, spaceKeyAllowFunc);
break;
case "moreGamesGamePlay":
navigateToURL(new URLRequest(BrandingSettings.GAMEPLAY_MORE_GAMES_URL), "_blank");
spaceKeyAllow = false;
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, spaceKeyAllowFunc);
break;
case "btnSponsorLogoGamePlay":
navigateToURL(new URLRequest(BrandingSettings.GAMEPLAY_LOGO_URL), "_blank");
spaceKeyAllow = false;
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, spaceKeyAllowFunc);
break;
case "helpBtn":
_local6 = "http://www.sogood.com/game/474/Bury_My_Bones_Official_Walkthrough..html";
navigateToURL(new URLRequest(_local6), "_blank");
break;
case "comicsNext":
GlobalStorage.main.changeGameState(GlobalStorage.LEVEL_CHOOSE_MENU);
spaceKeyAllow = false;
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, spaceKeyAllowFunc);
break;
};
if ((((SimpleButton(_arg1.currentTarget).name.charAt(0) == "_")) && (spaceKeyAllow))){
_local7 = SimpleButton(_arg1.currentTarget).name;
_local7 = _local7.substr(1);
GlobalStorage.lvlID = int(_local7);
trace(("LVL " + GlobalStorage.lvlID));
GlobalStorage.main.changeGameState(GlobalStorage.LEVEL_PLAY);
spaceKeyAllow = false;
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, spaceKeyAllowFunc);
};
};
}
private static function getDomain():void{
var _local1:String = GlobalStorage.stageLink.loaderInfo.loaderURL;
var _local2:int = (_local1.indexOf("://") + 3);
var _local3:String = _local1.substr(_local2, 4);
if (_local3 == "www."){
_local2 = (_local2 + 4);
};
var _local4:Number = _local1.indexOf("/", _local2);
var _local5:String = _local1.substring(_local2, _local4);
var _local6:LocalConnection = new LocalConnection();
if (_local6.domain == "localhost"){
_local5 = "localhost";
};
var _local7 = "http://www.myfootballgames.co.uk/?utm_source=";
var _local8 = "&utm_medium=referral-games&utm_campaign=zombie-soccer";
iGetDomain = ((_local7 + _local5) + _local8);
sponsorUrl = iGetDomain;
}
public static function setVars(_arg1:MovieClip):void{
var _local3:MovieClip;
var _local4:TextField;
var _local2:int;
while (_local2 < _arg1.numChildren) {
if ((_arg1.getChildAt(_local2) is TextField)){
_local4 = (_arg1.getChildAt(_local2) as TextField);
switch (_local4.name){
case "scoreTxt":
_local4.text = String(ScoreManager.getTotalScore());
break;
case "scoreAtLvlCompleteTxt":
_local4.text = String(GlobalStorage.curLevel.curScore);
break;
case "lvlTxt":
_local4.text = String(GlobalStorage.lvlID);
break;
case "bulletTxt":
_local4.text = String(GlobalStorage.totallNumsOfBulletPerLvl);
break;
case "higScorePerLvlTxt":
_local4.text = String(ScoreManager.getHighScorePerLvl(GlobalStorage.lvlID));
trace(("HigScore " + ScoreManager.getHighScorePerLvl(GlobalStorage.lvlID)));
break;
default:
break;
};
};
if ((_arg1.getChildAt(_local2) is MovieClip)){
_local3 = (_arg1.getChildAt(_local2) as MovieClip);
if (_local3.name){
switch (_local3.name){
case "lvlMask":
_local3.gotoAndStop(GlobalStorage.maxLvlID);
break;
};
};
};
_local2++;
};
}
public static function setScores(_arg1:int){
var _local2:TextField;
var _local3:int;
while (_local3 < curScreen.numChildren) {
if ((curScreen.getChildAt(_local3) is TextField)){
_local2 = (curScreen.getChildAt(_local3) as TextField);
switch (_local2.name){
case "scoreTxt":
_local2.text = String(_arg1);
break;
default:
break;
};
};
_local3++;
};
}
public static function refreshBulletTxt(){
var _local1:TextField;
var _local2:int;
while (_local2 < curScreen.numChildren) {
if ((curScreen.getChildAt(_local2) is TextField)){
_local1 = (curScreen.getChildAt(_local2) as TextField);
switch (_local1.name){
case "bulletTxt":
_local1.text = String(GlobalStorage.totallNumsOfBulletPerLvl);
break;
default:
break;
};
};
_local2++;
};
}
}
}//package
Section 275
//HeadTrail (HeadTrail)
package {
import flash.display.*;
public class HeadTrail extends MovieClip {
private var trailParticlesCounter:int;// = 0
private var childIndex:int;
public function HeadTrail(_arg1:int){
childIndex = _arg1;
GlobalStorage.trailParticlesArray = [];
initParticles();
}
private function initParticles():void{
var _local1:HeadTrailParticle;
var _local2 = 180;
var _local3:int;
while (_local3 < _local2) {
_local1 = new HeadTrailParticle();
_local1.visible = true;
GlobalStorage._globalLvlvMC.addChildAt(_local1, (childIndex - 1));
GlobalStorage.trailParticlesArray.push(_local1);
_local3++;
};
}
public function removeTrail():void{
var _local1:HeadTrailParticle;
for each (_local1 in GlobalStorage.trailParticlesArray) {
GlobalStorage._globalLvlvMC.addChildAt(_local1, (childIndex - 1));
};
}
}
}//package
Section 276
//HeadTrailParticle (HeadTrailParticle)
package {
import flash.display.*;
import com.greensock.*;
public class HeadTrailParticle extends MovieClip {
private var tween:TweenLite;
private var skullSpeed:Number;
public function HeadTrailParticle(){
initTween();
}
private function initShape():void{
var _local1:Shape = new Shape();
_local1.graphics.beginFill(0xFFF000, 0.33);
_local1.graphics.drawCircle(100, 100, 100);
var _local2:* = _local1;
GlobalStorage._globalLvlvMC.addChildAt(_local2, (GlobalStorage.skullChildNum + 1));
_local2.x = (_local2.x - (_local2.width * 0.5));
_local2.y = (_local2.y - (_local2.height * 0.5));
}
private function initTween():void{
tween = new TweenLite(this, 0.75, {scaleX:0, scaleY:0, onComplete:reset});
}
public function start(_arg1:Number):void{
tween.restart();
skullSpeed = _arg1;
}
private function reset():void{
scaleX = 1;
scaleY = 1;
visible = false;
}
}
}//package
Section 277
//LDRec_palka (LDRec_palka)
package {
import flash.display.*;
public dynamic class LDRec_palka extends MovieClip {
}
}//package
Section 278
//LDRec_palka2 (LDRec_palka2)
package {
import flash.display.*;
public dynamic class LDRec_palka2 extends MovieClip {
}
}//package
Section 279
//LDRec_YashchikMC (LDRec_YashchikMC)
package {
import flash.display.*;
public dynamic class LDRec_YashchikMC extends MovieClip {
}
}//package
Section 280
//Level (Level)
package {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Dynamics.Controllers.*;
import Box2D.Collision.Shapes.*;
import flash.events.*;
import flash.geom.*;
import flash.display.*;
import Objects.*;
import flash.utils.*;
import Fla.*;
import Joints.*;
public class Level extends Sprite {
public var _LevelMC:Sprite;
public var ground:b2Body;
public var world:b2World;
public var weightController:b2ConstantAccelController;
public var lightController:b2ConstantAccelController;
public var lightningController:b2ConstantAccelController;
public var waterController:b2BuoyancyController;
public var curScore:int;// = 1000
private var timer:Timer;
private var timePerLvl:int;// = 1000
private var boardCount:int;// = 0
private var bombsArray:Array;
private var scoreTime:int;// = 5
private var childNumSkull:int;
private var fakeWorld:b2World;
private var fakeGround:b2Body;
private var graveDigger:MovieClip;
public var skeletonDead:Boolean;
public var winGame:Boolean;
public function Level():void{
bombsArray = [];
super();
GlobalStorage.curLevel = this;
GlobalStorage.createViking = false;
GlobalStorage.vikingRunning = false;
GlobalStorage.addWater = false;
GlobalStorage.win = false;
boardCount = 0;
skeletonDead = false;
winGame = false;
trace(("skeleton dead " + skeletonDead));
var _local1:Class = (GlobalStorage.stageLink.loaderInfo.applicationDomain.getDefinition(("Level" + GlobalStorage.lvlID)) as Class);
trace(("GlobalStorage.lvlID Cur LVL " + GlobalStorage.lvlID));
_LevelMC = new (_local1);
GlobalStorage._globalLvlvMC = _LevelMC;
GlobalStorage.main.addChild(_LevelMC);
GlobalStorage.skeleonsPartsArray = [];
createBox2DWorld();
createBox2DObjects();
createBox2DJoints();
addSkeletonJoints2Array();
var _local2:ContactManager = new ContactManager();
GlobalStorage.world.SetContactListener(_local2);
createBox2DControllers();
if (GlobalStorage.addWater){
AddBodiesToWater();
};
GlobalStorage.destroyBodiesList = new Array();
GlobalStorage.createExplosionsList = new Array();
GlobalStorage.gameUpdate = new GameUpdate();
GlobalStorage.gameLogic = new GameLogic();
GUI.addKeyListener();
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, scoreDecrease);
}
private function scoreDecrease(_arg1:Event):void{
if (curScore == 1000){
GUI.setScores(curScore);
};
scoreTime--;
if (scoreTime == 0){
scoreTime = 5;
curScore--;
GUI.setScores(curScore);
if (curScore <= 0){
GlobalStorage.stageLink.removeEventListener(Event.ENTER_FRAME, scoreDecrease);
};
};
}
public function addBonusScore(){
curScore = (curScore + GlobalStorage.bonusScore);
var _local1:int = (curScore + GlobalStorage.bonusScore);
trace(("curScore added " + _local1));
}
private function createBox2DWorld():void{
world = new b2World(new b2Vec2(0, 10), true);
GlobalStorage.gravitationForBaloon = 1;
ground = world.GetGroundBody();
GlobalStorage.world = world;
}
private function createBox2DReverseWorld():void{
world = new b2World(new b2Vec2(0, -10), true);
GlobalStorage.gravitationForBaloon = -1;
ground = world.GetGroundBody();
GlobalStorage.world = world;
}
private function createBox2DObjects():void{
var _local1:MovieClip;
var _local2:MovieClip;
var _local5:Brevno;
var _local6:DynamicBrevno;
var _local7:GoalObject;
var _local8:Ground;
var _local9:DynamicRectangle;
var _local10:ChainLink;
var _local11:TntBarrel;
var _local12:Bomb;
var _local13:Monster;
var _local14:Arrow;
var _local15:MovingPlatformX;
var _local16:MovingPlatformY;
var _local17:MovingPlatformSensor;
var _local18:IcePlatform;
var _local19:IceDynPlatform;
var _local20:StaticBrevno;
var _local21:DynamicRoundObject;
var _local22:SlowTimeSensor;
var _local23:GoalSensor;
var _local24:HandUnderGround;
var _local25:SensorHandUnderGround;
var _local26:Tambourine;
var _local27:HandsTurnAround;
var _local28:HeadSpinZombie;
var _local29:Dragon;
var _local30:SpikePlant;
var _local31:OneHand;
var _local32:PartOfTombStone;
var _local33:Bottle1;
var _local34:JustBarrel;
var _local35:SkullForShoot;
var _local36:SkeletonsHead;
var _local37:SkeletonsHand;
var _local38:SkeletonsLeg;
var _local39:SkeletonsBody;
var _local40:GraveSensor;
var _local41:Rope;
var _local42:Cannon;
var _local43:Baloon;
var _local44:BigSpike;
var _local45:CarBody;
var _local46:PunchBox;
var _local47:PunchBoxSensor;
var _local48:WindSensor;
var _local49:Fan;
var _local50:AirShip;
var _local51:StaticBrekableRecObject;
var _local52:DynamicBrekableRecObject;
var _local53:Blower;
var _local54:MineCart;
var _local55:Saw;
var _local56:Curretn;
var _local57:SpikeBall;
var _local58:BaloonUnpop;
var _local60:String;
var _local61:String;
var _local62:String;
var _local63:Number;
var _local64:Number;
var _local3:BreakablePlatform;
var _local4:Skull;
var _local59:int;
while (_local59 < this._LevelMC.numChildren) {
if ((this._LevelMC.getChildAt(_local59) is MovieClip)){
_local1 = MovieClip(_LevelMC.getChildAt(_local59));
_local60 = _local1.toString();
_local61 = _local60.substring(0, 12);
switch (_local1.toString().substring(0, 12)){
case "[object DRec":
_local9 = new DynamicRectangle(_local1, world, 2);
break;
case "[object LDRe":
_local9 = new DynamicRectangle(_local1, world, 0.5);
break;
case "[object SRec":
_local20 = new StaticBrevno(_local1, world);
break;
case "[object SRou":
_local21 = new DynamicRoundObject(_local1, world, 1.9);
break;
case "[object SBRe":
_local51 = new StaticBrekableRecObject(_local1, world);
break;
case "[object DBRe":
_local52 = new DynamicBrekableRecObject(_local1, world);
break;
default:
break;
};
switch (_local60){
case "[object SkullMC]":
_local4 = new Skull(_local1, world);
break;
case "[object SkullForShoot]":
_local35 = new SkullForShoot(_local1, world);
break;
case "[object HandWithGun]":
GlobalStorage.parrotsHand = _local1;
break;
case "[object GraveDigger]":
graveDigger = _local1;
trace((graveDigger + " Grave digger"));
break;
case "[object WheelMC]":
_local21 = new DynamicRoundObject(_local1, world, 1);
break;
case "[object CarsWheelMC]":
_local21 = new DynamicRoundObject(_local1, world, 1);
break;
case "[object BreakablePlatformMC]":
_local3 = new BreakablePlatform(_local1, world);
break;
case "[object BrevnoMC]":
_local5 = new Brevno(_local1, world, fakeWorld);
break;
case "[object DynamicBrevnoMC]":
_local6 = new DynamicBrevno(_local1, world);
break;
case "[object GoalObjectMC]":
_local7 = new GoalObject(_local1, world);
break;
case "[object GroundMC]":
_local8 = new Ground(_local1, world);
break;
case "[object WaterPointMC]":
GlobalStorage.addWater = true;
GlobalStorage.waterPoint = (_local1.y / GlobalStorage.physScale);
break;
case "[object ChainLinkMC]":
_local10 = new ChainLink(_local1, world);
break;
case "[object TntBarrelMC]":
_local11 = new TntBarrel(_local1, world);
break;
case "[object BombMC]":
_local12 = new Bomb(_local1, world);
bombsArray.push(_local12);
break;
case "[object MonsterMC]":
_local13 = new Monster(_local1, world);
break;
case "[object ArrowMC]":
_local14 = new Arrow(_local1, world);
break;
case "[object MovingPlatformMC]":
_local15 = new MovingPlatformX(_local1, world);
break;
case "[object MovingPlatformYMC]":
_local16 = new MovingPlatformY(_local1, world);
break;
case "[object MovingPlatformSensorMC]":
_local17 = new MovingPlatformSensor(_local1, world);
break;
case "[object SeaMC]":
GlobalStorage.seaChildNum = _LevelMC.getChildIndex(_local1);
break;
case "[object DynIcePlatformMC]":
_local19 = new IceDynPlatform(_local1, world);
break;
case "[object IcePlatformMC]":
_local18 = new IcePlatform(_local1, world);
break;
case "[object SlowTimeSensorMC]":
_local22 = new SlowTimeSensor(_local1, world);
GlobalStorage.centerOfZoom = new Point(_local1.x, _local1.y);
break;
case "[object PlayerZombieMC]":
GlobalStorage.zombiePlayer = _local1;
break;
case "[object GoalSensorMC]":
_local23 = new GoalSensor(_local1, world);
break;
case "[object HandUnderGroundMC]":
_local62 = _local1.name.substr(1);
_local64 = 1;
_local63 = Number(_local62);
if (_local1.name.charAt(0) == "m"){
_local63 = (_local63 * -1);
_local64 = (_local64 * -1);
};
_local24 = new HandUnderGround(_local1, world, _local63, _local1.scaleX, _local64);
break;
case "[object sensorOfHandMC]":
_local25 = new SensorHandUnderGround(_local1, world);
break;
case "[object TambourineMC]":
_local26 = new Tambourine(_local1, world, _local1.scaleX);
break;
case "[object HandsTurnAroundMC]":
_local27 = new HandsTurnAround(_local1, world, _local1.scaleX);
break;
case "[object HeadSpinZombieMC]":
_local28 = new HeadSpinZombie(_local1, world, _local1.scaleX, fakeWorld);
break;
case "[object DragonMC]":
_local29 = new Dragon(_local1, world, _local1.scaleX, _local1.name.substr(1));
break;
case "[object SpikePlantMC]":
_local30 = new SpikePlant(_local1, world, fakeWorld, _local1.scaleX, _local1.name.substr(1));
break;
case "[object OneHandMC]":
_local31 = new OneHand(_local1, world, _local1.scaleX);
break;
case "[object PartOfTombStoneMC]":
_local32 = new PartOfTombStone(_local1, world, fakeWorld);
break;
case "[object Bottle1MC]":
_local33 = new Bottle1(_local1, world, "Bottle1MC");
GlobalStorage.bottleObjectRemaining++;
break;
case "[object Bottle2MC]":
_local33 = new Bottle1(_local1, world, "Bottle2MC");
GlobalStorage.bottleObjectRemaining++;
break;
case "[object Bottle3MC]":
_local33 = new Bottle1(_local1, world, "Bottle3MC");
GlobalStorage.bottleObjectRemaining++;
break;
case "[object Bottle4MC]":
_local33 = new Bottle1(_local1, world, "Bottle4MC");
GlobalStorage.bottleObjectRemaining++;
break;
case "[object Bottle5MC]":
_local33 = new Bottle1(_local1, world, "Bottle5MC");
GlobalStorage.bottleObjectRemaining++;
break;
case "[object JustBarrelMC]":
_local34 = new JustBarrel(_local1, world, _local1.scaleX);
break;
case "[object SkeletonsHeadMC]":
_local36 = new SkeletonsHead(_local1, world);
break;
case "[object SkeletonsHandMC]":
_local37 = new SkeletonsHand(_local1, world);
break;
case "[object SkeletonsLegMC]":
_local38 = new SkeletonsLeg(_local1, world);
break;
case "[object SkeletonsBodyMC]":
_local39 = new SkeletonsBody(_local1, world);
GlobalStorage.skeletonsBody = _local39;
break;
case "[object GraveSensorMC]":
_local40 = new GraveSensor(_local1, world);
break;
case "[object RopeMC]":
_local41 = new Rope(_local1, world);
break;
case "[object RopeShortMC]":
_local41 = new Rope(_local1, world);
break;
case "[object CannonMC]":
_local42 = new Cannon(_local1, world);
break;
case "[object BaloonMC]":
_local43 = new Baloon(_local1, world);
break;
case "[object AirShipMC]":
_local50 = new AirShip(_local1, world);
break;
case "[object BigSpikeMC]":
_local44 = new BigSpike(_local1, world);
break;
case "[object CarBodyMC]":
_local45 = new CarBody(_local1, world);
break;
case "[object PunchBoxMC]":
_local46 = new PunchBox(_local1, world);
break;
case "[object BlowerMC]":
_local53 = new Blower(_local1, world);
break;
case "[object PunchBoxSensorMC]":
_local47 = new PunchBoxSensor(_local1, world);
break;
case "[object WindSensorMC]":
_local48 = new WindSensor(_local1, world);
break;
case "[object FanMC]":
_local49 = new Fan(_local1, world);
break;
case "[object MineCartMC]":
_local54 = new MineCart(_local1, world, _local1.scaleX);
break;
case "[object SawMC]":
_local55 = new Saw(_local1, world);
break;
case "[object CurrentMC]":
_local56 = new Curretn(_local1, world);
break;
case "[object SpikeBallMC]":
_local57 = new SpikeBall(_local1, world);
break;
case "[object BaloonUnpopMC]":
_local58 = new BaloonUnpop(_local1, world);
break;
default:
break;
};
};
_local59++;
};
}
private function addSkeletonJoints2Array():void{
var _local1:*;
GlobalStorage.skeletosJointsArray = [];
_local1 = GlobalStorage.skeletonsBody.GetBody().GetJointList();
while (_local1) {
GlobalStorage.skeletosJointsArray.push(_local1.joint);
_local1 = _local1.next;
};
}
private function AddBodiesToWater():void{
var _local1:b2Body = GlobalStorage.world.GetBodyList();
while (_local1) {
if (_local1.GetType() == b2Body.b2_dynamicBody){
waterController.AddBody(_local1);
};
_local1 = _local1.GetNext();
};
}
private function createBox2DControllers():void{
if (GlobalStorage.addWater){
waterController = new b2BuoyancyController();
waterController.density = 2;
waterController.linearDrag = 5;
waterController.angularDrag = 2;
waterController.offset = (GlobalStorage.waterPoint * -1);
waterController.normal = new b2Vec2(0, -1);
waterController.useDensity = true;
GlobalStorage.world.AddController(waterController);
};
}
private function createBox2DJoints():void{
var _local6:*;
var _local1:RevoluteJoint;
var _local2:RevoluteJoint;
var _local3:RevoluteJoint;
var _local4:DistanceJoint;
var _local5:int;
while (_local5 < _LevelMC.numChildren) {
if ((_LevelMC.getChildAt(_local5) is RevoluteJointDynamicMC)){
_local1 = new RevoluteJoint(MovieClip(_LevelMC.getChildAt(_local5)), world, "dynamic");
};
if ((_LevelMC.getChildAt(_local5) is RevoluteJointMotorMC)){
_local6 = _LevelMC.getChildAt(_local5).name.substr(1);
if (_LevelMC.getChildAt(_local5).name.charAt(0) == "m"){
_local6 = (_local6 * -1);
};
_local2 = new RevoluteJoint(MovieClip(_LevelMC.getChildAt(_local5)), world, "motor", _local6);
trace((("Motor Joint : " + _local2) + " "));
};
if ((_LevelMC.getChildAt(_local5) is RevoluteJointStaticMC)){
_local3 = new RevoluteJoint(MovieClip(_LevelMC.getChildAt(_local5)), this.world, "static");
};
if ((_LevelMC.getChildAt(_local5) is DistanceJointMC)){
_local4 = new DistanceJoint(MovieClip(_LevelMC.getChildAt(_local5)), this.world, "static");
};
_local5++;
};
}
public function win():void{
if (!skeletonDead){
winGame = true;
GlobalStorage.stageLink.removeEventListener(Event.ENTER_FRAME, scoreDecrease);
ScoreManager.setCurScore(curScore);
ScoreManager.updateScores(GlobalStorage.lvlID);
GUI.removeBtnListeners();
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, addBoardTimer);
if (GlobalStorage.lvlID == GlobalStorage.maxLvlID){
GlobalStorage.maxLvlID++;
GlobalStorage.sharedCache.data.maxLvlID = GlobalStorage.maxLvlID;
};
GlobalStorage.gameLogic.destroy();
graveDigger.gotoAndPlay(2);
trace(("WIN! " + graveDigger));
Sounds.PlaySnd("WinSound", 1);
};
}
public function skeletonDeath():void{
if (!winGame){
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, skeletonDeathTimer);
skeletonDead = true;
trace(("skeleton dead " + skeletonDead));
};
}
private function addBoardTimer(_arg1:Event):void{
boardCount++;
if (boardCount == GlobalStorage.timeBeforeLvlEnd){
addBetweenLevelBoard();
};
}
private function skeletonDeathTimer(_arg1:Event):void{
boardCount++;
if (boardCount == GlobalStorage.timeBeforeFailScreenAppear){
GlobalStorage.stageLink.removeEventListener(Event.ENTER_FRAME, skeletonDeathTimer);
if (skeletonDead){
addOutOfAmmoBoard();
};
};
}
private function addOutOfAmmoBoard():void{
var _local2:MovieClip;
trace("DEATH");
GlobalStorage.gameLogic.destroy();
var _local1:MovieClip = new LevelOutOfAmmoMC();
GUI.curScreen.addChild(_local1);
_local2 = MovieClip(MovieClip(_local1.getChildByName("completeMC")).getChildByName("board"));
GUI.addListeners(_local2);
GUI.addKeyListener();
}
private function addBetweenLevelBoard():void{
var _local1:MovieClip;
var _local2:MovieClip;
var _local3:MovieClip;
var _local4:String;
_local1 = new LevelCompleteMC();
GUI.curScreen.addChild(_local1);
_local2 = MovieClip(MovieClip(_local1.getChildByName("completeMC")).getChildByName("board"));
GUI.addListeners(_local2);
GUI.setVars(_local2);
boardCount = 0;
GlobalStorage.stageLink.removeEventListener(Event.ENTER_FRAME, addBoardTimer);
GUI.addKeyListener();
}
public function destroy():void{
var _local2:Bomb;
var _local1:b2Body = GlobalStorage.world.GetBodyList();
if (skeletonDead){
GlobalStorage.stageLink.removeEventListener(Event.ENTER_FRAME, skeletonDeathTimer);
};
if (bombsArray.length > 0){
for each (_local2 in bombsArray) {
_local2.removeBombTick();
};
};
GlobalStorage.gameUpdate.destroy();
while (_local1) {
GlobalStorage.world.DestroyBody(_local1);
_local1 = _local1.GetNext();
};
world = null;
if (GlobalStorage.addWater){
GlobalStorage.world.DestroyController(waterController);
};
if (_LevelMC){
GlobalStorage.main.removeChild(_LevelMC);
_LevelMC = null;
};
GlobalStorage.goalsObjectRemaining = 0;
GlobalStorage.stageLink.removeEventListener(Event.ENTER_FRAME, scoreDecrease);
GlobalStorage.seaChildNum = 0;
GlobalStorage.alreadyHasGoals = 0;
GlobalStorage.cameraMC = null;
}
}
}//package
Section 281
//Level1 (Level1)
package {
import flash.display.*;
public class Level1 extends Sprite {
public function Level1():void{
}
}
}//package
Section 282
//Level10 (Level10)
package {
import flash.display.*;
public dynamic class Level10 extends MovieClip {
public var _0:RevoluteJointMotorMC;
}
}//package
Section 283
//Level11 (Level11)
package {
import flash.display.*;
public dynamic class Level11 extends MovieClip {
}
}//package
Section 284
//Level12 (Level12)
package {
import flash.display.*;
public dynamic class Level12 extends MovieClip {
public var m20:RevoluteJointMotorMC;
}
}//package
Section 285
//Level13 (Level13)
package {
import flash.display.*;
public dynamic class Level13 extends MovieClip {
}
}//package
Section 286
//Level14 (Level14)
package {
import flash.display.*;
public dynamic class Level14 extends MovieClip {
public var m1:RevoluteJointMotorMC;
public var _0:RevoluteJointMotorMC;
}
}//package
Section 287
//Level15 (Level15)
package {
import flash.display.*;
public dynamic class Level15 extends MovieClip {
public var _0:RevoluteJointMotorMC;
}
}//package
Section 288
//Level16 (Level16)
package {
import flash.display.*;
public dynamic class Level16 extends MovieClip {
}
}//package
Section 289
//Level17 (Level17)
package {
import flash.display.*;
public dynamic class Level17 extends MovieClip {
}
}//package
Section 290
//Level18 (Level18)
package {
import flash.display.*;
public dynamic class Level18 extends MovieClip {
public var _0:RevoluteJointMotorMC;
}
}//package
Section 291
//Level19 (Level19)
package {
import flash.display.*;
public dynamic class Level19 extends MovieClip {
public var _0:RevoluteJointMotorMC;
}
}//package
Section 292
//Level2 (Level2)
package {
import flash.display.*;
public dynamic class Level2 extends MovieClip {
}
}//package
Section 293
//Level20 (Level20)
package {
import flash.display.*;
public dynamic class Level20 extends MovieClip {
public var m10:RevoluteJointMotorMC;
}
}//package
Section 294
//Level21 (Level21)
package {
import flash.display.*;
public dynamic class Level21 extends MovieClip {
public var _0:RevoluteJointMotorMC;
}
}//package
Section 295
//Level22 (Level22)
package {
import flash.display.*;
public dynamic class Level22 extends MovieClip {
}
}//package
Section 296
//Level23 (Level23)
package {
import flash.display.*;
public dynamic class Level23 extends MovieClip {
public var _0:RevoluteJointMotorMC;
}
}//package
Section 297
//Level24 (Level24)
package {
import flash.display.*;
public dynamic class Level24 extends MovieClip {
public var m10:RevoluteJointMotorMC;
}
}//package
Section 298
//Level25 (Level25)
package {
import flash.display.*;
public dynamic class Level25 extends MovieClip {
public var _0:RevoluteJointMotorMC;
}
}//package
Section 299
//Level26 (Level26)
package {
import flash.display.*;
public dynamic class Level26 extends MovieClip {
public var _10:RevoluteJointMotorMC;
public var m10:RevoluteJointMotorMC;
}
}//package
Section 300
//Level27 (Level27)
package {
import flash.display.*;
public dynamic class Level27 extends MovieClip {
public var _0:RevoluteJointMotorMC;
}
}//package
Section 301
//Level28 (Level28)
package {
import flash.display.*;
public dynamic class Level28 extends MovieClip {
}
}//package
Section 302
//Level3 (Level3)
package {
import flash.display.*;
public dynamic class Level3 extends MovieClip {
}
}//package
Section 303
//Level4 (Level4)
package {
import flash.display.*;
public dynamic class Level4 extends MovieClip {
}
}//package
Section 304
//Level5 (Level5)
package {
import flash.display.*;
public dynamic class Level5 extends MovieClip {
}
}//package
Section 305
//Level6 (Level6)
package {
import flash.display.*;
public dynamic class Level6 extends MovieClip {
}
}//package
Section 306
//Level7 (Level7)
package {
import flash.display.*;
public dynamic class Level7 extends MovieClip {
public var _0:RevoluteJointMotorMC;
}
}//package
Section 307
//Level8 (Level8)
package {
import flash.display.*;
public dynamic class Level8 extends MovieClip {
}
}//package
Section 308
//Level9 (Level9)
package {
import flash.display.*;
public dynamic class Level9 extends MovieClip {
public var _0:RevoluteJointMotorMC;
}
}//package
Section 309
//LevelChooseMenuMC (LevelChooseMenuMC)
package {
import flash.display.*;
import Fla.*;
import flash.text.*;
public dynamic class LevelChooseMenuMC extends MovieClip {
public var _7:SimpleButton;
public var FB_btn:SimpleButton;
public var _8:SimpleButton;
public var _9:SimpleButton;
public var scoreTxt:TextField;
public var _10:SimpleButton;
public var _20:SimpleButton;
public var _11:SimpleButton;
public var _21:SimpleButton;
public var _12:SimpleButton;
public var _22:SimpleButton;
public var _13:SimpleButton;
public var _23:SimpleButton;
public var _14:SimpleButton;
public var toMainMenu:SimpleButton;
public var _24:SimpleButton;
public var _15:SimpleButton;
public var _25:SimpleButton;
public var _16:SimpleButton;
public var _1:SimpleButton;
public var _26:SimpleButton;
public var _17:SimpleButton;
public var _2:SimpleButton;
public var TWTR_btn:SimpleButton;
public var _27:SimpleButton;
public var _18:SimpleButton;
public var _3:SimpleButton;
public var lvlMask:MaskLvlMC;
public var _28:SimpleButton;
public var _19:SimpleButton;
public var _4:SimpleButton;
public var LOGO_btn:SimpleButton;
public var moreGames:SimpleButton;
public var _5:SimpleButton;
public var _6:SimpleButton;
}
}//package
Section 310
//LevelCompleteMC (LevelCompleteMC)
package {
import flash.display.*;
import Fla.*;
public class LevelCompleteMC extends MovieClip {
public var completeMC:AnimateCompleteMC;
}
}//package
Section 311
//LevelOutOfAmmoMC (LevelOutOfAmmoMC)
package {
import flash.display.*;
import Fla.*;
public dynamic class LevelOutOfAmmoMC extends MovieClip {
public var completeMC:CompleteOutOfAmmoMC;
}
}//package
Section 312
//LvlMenuMC (LvlMenuMC)
package {
import flash.display.*;
import Fla.*;
import flash.text.*;
public dynamic class LvlMenuMC extends MovieClip {
public var FB_btn:SimpleButton;
public var retry:SimpleButton;
public var scoreTxt:TextField;
public var sound:SoundBtn;
public var toLvlMenu:SimpleButton;
public var higScorePerLvlTxt:TextField;
public var TWTR_btn:SimpleButton;
public var music:MusicBtnMC;
public var helpBtn:SimpleButton;
public var lvlTxt:TextField;
public var LOGO_btn:SimpleButton;
}
}//package
Section 313
//MainMenuMC (MainMenuMC)
package {
import flash.display.*;
import Fla.*;
public dynamic class MainMenuMC extends MovieClip {
public var FB_btn:SimpleButton;
public var start:SimpleButton;
public var sound:SoundBtn2;
public var music:MusicBtnMC2;
public var TWTR_btn:SimpleButton;
public var LOGO_btn:SimpleButton;
public var moreGames:SimpleButton;
}
}//package
Section 314
//MainTheme (MainTheme)
package {
import flash.media.*;
public dynamic class MainTheme extends Sound {
}
}//package
Section 315
//MathUtils (MathUtils)
package {
import flash.geom.*;
import flash.display.*;
public class MathUtils extends Sprite {
public static function distanceBetweenMC(_arg1:Point, _arg2:Point):int{
var _local3:Number = _arg1.x;
var _local4:Number = _arg1.y;
var _local5:Number = _arg2.x;
var _local6:Number = _arg2.y;
return (Math.sqrt((((_local3 - _local5) * (_local3 - _local5)) + ((_local4 - _local6) * (_local4 - _local6)))));
}
public static function getAngle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
var _local5:Number = Math.atan2((_arg2 - _arg4), (_arg1 - _arg3));
return (_local5);
}
}
}//package
Section 316
//Medals (Medals)
package {
import flash.display.*;
public class Medals extends MovieClip {
private var goldReqArray:Array;
public var medalGotArray:Array;
public var numOfShotPerLvl:Array;
public var curMedal:String;
public function Medals(){
goldReqArray = new Array(11, 12, 12, 11, 10, 10, 13, 11, 11, 11, 14, 11, 12, 10, 12, 12, 10, 13, 14, 18);
medalGotArray = new Array();
numOfShotPerLvl = new Array();
var _local1:int;
while (_local1 < GlobalStorage.totalNumOfLevels) {
medalGotArray.push("none");
numOfShotPerLvl.push(0);
_local1++;
};
}
public function medalsSet(_arg1:int, _arg2:int):void{
if (goldReqArray[(_arg2 - 1)] >= _arg1){
curMedal = "gold";
} else {
if ((((goldReqArray[(_arg2 - 1)] < _arg1)) && (((goldReqArray[(_arg2 - 1)] + GlobalStorage.numOfBulletForSilver) >= _arg1)))){
curMedal = "silver";
} else {
if ((goldReqArray[(_arg2 - 1)] + GlobalStorage.numOfBulletForSilver) <= _arg1){
curMedal = "bronze";
};
};
};
if (numOfShotPerLvl[(_arg2 - 1)] != 0){
if (numOfShotPerLvl[(_arg2 - 1)] > _arg1){
medalGotArray[(_arg2 - 1)] = curMedal;
numOfShotPerLvl[(_arg2 - 1)] = _arg1;
trace(((("numOfShotPerLvl[(numOfLvl - 1)] > numOfShots " + numOfShotPerLvl[(_arg2 - 1)]) + ">") + _arg1));
};
} else {
numOfShotPerLvl[(_arg2 - 1)] = _arg1;
medalGotArray[(_arg2 - 1)] = curMedal;
trace("Just curMedal");
};
trace(("numOfShotPerLvl[(numOfLvl - 1)] " + numOfShotPerLvl[(_arg2 - 1)]));
GlobalStorage.sharedCache.data.bullets = numOfShotPerLvl;
GlobalStorage.sharedCache.data.medals = medalGotArray;
}
public function medalsGet(_arg1:int):String{
return (String(medalGotArray[(_arg1 - 1)]));
}
}
}//package
Section 317
//MineCartMC (MineCartMC)
package {
import flash.display.*;
public dynamic class MineCartMC extends MovieClip {
}
}//package
Section 318
//MochiBot (MochiBot)
package {
import flash.display.*;
import flash.net.*;
import flash.system.*;
public dynamic class MochiBot extends Sprite {
public static function track(_arg1:Sprite, _arg2:String):MochiBot{
if (Security.sandboxType == "localWithFile"){
return (null);
};
var _local3:MochiBot = new (MochiBot);
_arg1.addChild(_local3);
Security.allowDomain("*");
Security.allowInsecureDomain("*");
var _local4 = "http://core.mochibot.com/my/core.swf";
var _local5:URLVariables = new URLVariables();
_local5["sb"] = Security.sandboxType;
_local5["v"] = Capabilities.version;
_local5["swfid"] = _arg2;
_local5["mv"] = "8";
_local5["fv"] = "9";
var _local6:String = _local3.root.loaderInfo.loaderURL;
if (_local6.indexOf("http") == 0){
_local5["url"] = _local6;
} else {
_local5["url"] = "local";
};
var _local7:URLRequest = new URLRequest(_local4);
_local7.contentType = "application/x-www-form-urlencoded";
_local7.method = URLRequestMethod.POST;
_local7.data = _local5;
var _local8:Loader = new Loader();
_local3.addChild(_local8);
_local8.load(_local7);
return (_local3);
}
}
}//package
Section 319
//MovingPlatformMC (MovingPlatformMC)
package {
import flash.display.*;
public dynamic class MovingPlatformMC extends MovieClip {
}
}//package
Section 320
//MovingPlatformSensorMC (MovingPlatformSensorMC)
package {
import flash.display.*;
public class MovingPlatformSensorMC extends MovieClip {
public function MovingPlatformSensorMC(){
this.visible = false;
}
}
}//package
Section 321
//MovingPlatformYMC (MovingPlatformYMC)
package {
import flash.display.*;
public dynamic class MovingPlatformYMC extends MovieClip {
}
}//package
Section 322
//Music (Music)
package {
import flash.events.*;
import flash.geom.*;
import flash.display.*;
import flash.media.*;
import flash.utils.*;
public dynamic class Music {
private static var parellelSound:Object;
private static var parellelSoundChannell:SoundChannel;
static var t1:SoundTransform = new SoundTransform();
static var curCh:SoundChannel;
static var timerVolFader:Timer = new Timer(10);
static var mus:Object;
public static var vol:Number = 0;
public static var curMusName:String = "";
public static var volFadeSpeed:Number = 0.05;
static var offVol:Number = 0;
public static var musEnable:Boolean = true;
static var curVol:Number = 0;
static var offCh:SoundChannel;
static var curPos:Number = 0;
static var isplayed:Boolean = false;
static var t2:SoundTransform = new SoundTransform();
public static function init(){
timerVolFader.stop();
mus = new Object();
mus["MainTheme"] = new MainTheme();
}
public static function played(_arg1:Boolean):void{
if (_arg1 == isplayed){
return;
};
if (_arg1){
if (curMusName != ""){
fadeTo(curMusName);
};
} else {
isplayed = false;
if (curCh){
curCh.stop();
curPos = curCh.position;
};
if (offCh){
offCh.stop();
};
offVol = 0;
curVol = vol;
if (timerVolFader.running){
timerVolFader.stop();
timerVolFader.removeEventListener(TimerEvent.TIMER, timerVolFader_Timer);
};
};
}
public static function fadeTo(_arg1:String){
var _local2:*;
_local2 = null;
curMusName = _arg1;
if (!musEnable){
return;
};
isplayed = true;
_local2 = new SoundTransform();
_local2.volume = 0;
if (offCh){
offCh.stop();
};
offCh = curCh;
curCh = mus[_arg1].play(0, int.MAX_VALUE, _local2);
curVol = 0;
offVol = vol;
if (!timerVolFader.running){
timerVolFader.addEventListener(TimerEvent.TIMER, timerVolFader_Timer, false, 0, true);
timerVolFader.start();
};
}
public static function setVolume(_arg1:Number):void{
t2.volume = _arg1;
curCh.soundTransform = t2;
trace("SET NEW VOLUME");
}
public static function timerVolFader_Timer(_arg1:TimerEvent):void{
if (offCh != null){
if (offVol > 0){
offVol = (offVol - volFadeSpeed);
} else {
offVol = 0;
};
t1.volume = offVol;
offCh.soundTransform = t1;
};
if (((!((curCh == null))) && ((((offVol < (vol / 2))) || ((offCh == null)))))){
if (curVol < vol){
curVol = (curVol + volFadeSpeed);
} else {
curVol = vol;
};
t2.volume = curVol;
curCh.soundTransform = t2;
};
if (curVol > vol){
if (offCh != null){
offCh.stop();
};
timerVolFader.stop();
timerVolFader.removeEventListener(TimerEvent.TIMER, timerVolFader_Timer);
};
}
vol = 0.2;
volFadeSpeed = 0.5;
musEnable = true;
curMusName = "";
curVol = 0;
curPos = 0;
offVol = 0;
isplayed = false;
}
}//package
Section 323
//Ouch (Ouch)
package {
import flash.media.*;
public dynamic class Ouch extends Sound {
}
}//package
Section 324
//Porh (Porh)
package {
import flash.media.*;
public dynamic class Porh extends Sound {
}
}//package
Section 325
//Porh1 (Porh1)
package {
import flash.media.*;
public dynamic class Porh1 extends Sound {
}
}//package
Section 326
//PreloaderMine (PreloaderMine)
package {
import flash.events.*;
import flash.display.*;
import flash.text.*;
import flash.net.*;
public class PreloaderMine extends MovieClip {
public var btn_preloader:SimpleButton;
public var mc_Loadbarre:MovieClip;
private var mainClassForCompiller:VikingMain;
private var lockedUrlsArray:Array;
public function PreloaderMine():void{
lockedUrlsArray = ["juegosgratis.com", "localhost", "osinski.ws"];
super();
startPreloader();
}
private function checkSiteLock():void{
if (CheckDomain(GetDomain(), lockedUrlsArray)){
startPreloader();
};
}
private function CheckDomain(_arg1:String, _arg2:Array):Boolean{
var _local4:int;
var _local3:int;
while (_local3 < _arg2.length) {
_local4 = _arg1.indexOf(_arg2[_local3]);
if (_local4 != -1){
if (_local4 == 0){
return (true);
};
if (_arg1.charAt((_local4 - 1)) == "."){
return (true);
};
};
_local3++;
};
return (false);
}
private function GetDomain():String{
var _local1:LocalConnection = new LocalConnection();
if (_local1.domain == "localhost"){
return ("localhost");
};
var _local2:String = stage.loaderInfo.loaderURL;
var _local3:int = (_local2.indexOf("://") + 3);
var _local4:String = _local2.substr(_local3, 4);
if (_local4 == "www."){
_local3 = (_local3 + 4);
};
var _local5:Number = _local2.indexOf("/", _local3);
var _local6:String = _local2.substring(_local3, _local5);
return (_local6);
}
private function startPreloader(){
addEventListener(Event.ENTER_FRAME, this.checkFrame);
if (btn_preloader != null){
btn_preloader.addEventListener(MouseEvent.MOUSE_DOWN, clickOnPreloaderScreen);
};
}
private function clickOnPreloaderScreen(_arg1:MouseEvent):void{
navigateToURL(new URLRequest(GlobalStorage.sponsorUrlAtGameStart), "_blank");
}
private function checkFrame(_arg1:Event):void{
var _local4:String;
var _local5:Number;
var _local2:Number = stage.loaderInfo.bytesLoaded;
var _local3:Number = stage.loaderInfo.bytesTotal;
if ((((_local3 > 0)) && (!((loaderInfo.bytesLoaded == loaderInfo.bytesTotal))))){
_local5 = (loaderInfo.bytesLoaded / loaderInfo.bytesTotal);
if (mc_Loadbarre != null){
mc_Loadbarre.gotoAndStop(Math.round((_local5 * 300)));
trace(("frame nm " + Math.round((_local5 * 300))));
};
trace(("loadLeft: " + _local5));
};
if (currentFrame == totalFrames){
trace("StartUp");
stop();
startup();
};
}
private function startup():void{
var _local1:Class = (loaderInfo.applicationDomain.getDefinition("VikingMain") as Class);
removeListeners();
if (parent == stage){
stage.addChildAt((new (_local1) as DisplayObject), 0);
} else {
addChildAt((new (_local1) as DisplayObject), 0);
};
}
private function removeListeners():void{
removeEventListener(Event.ENTER_FRAME, this.checkFrame);
if (btn_preloader != null){
btn_preloader.removeEventListener(MouseEvent.MOUSE_DOWN, clickOnPreloaderScreen);
};
}
}
}//package
Section 327
//PunchSound (PunchSound)
package {
import flash.media.*;
public dynamic class PunchSound extends Sound {
}
}//package
Section 328
//RevoluteJointDynamicMC (RevoluteJointDynamicMC)
package {
import flash.display.*;
public class RevoluteJointDynamicMC extends MovieClip {
public function RevoluteJointDynamicMC(){
this.visible = false;
}
}
}//package
Section 329
//RevoluteJointMotorMC (RevoluteJointMotorMC)
package {
import flash.display.*;
public class RevoluteJointMotorMC extends MovieClip {
public function RevoluteJointMotorMC(){
this.visible = false;
}
}
}//package
Section 330
//RevoluteJointStaticMC (RevoluteJointStaticMC)
package {
import flash.display.*;
public class RevoluteJointStaticMC extends MovieClip {
public function RevoluteJointStaticMC(){
this.visible = false;
}
}
}//package
Section 331
//SawSound (SawSound)
package {
import flash.media.*;
public dynamic class SawSound extends Sound {
}
}//package
Section 332
//ScoreManager (ScoreManager)
package {
import flash.display.*;
public class ScoreManager {
private static var curScreen:DisplayObjectContainer;
private static var curScore:int;
private static var scoresArray:Array;
private static var highScoresArray:Array;
private static var totalScores:int;
public static function initScores():void{
var _local1:int;
scoresArray = new Array();
highScoresArray = new Array();
while (_local1 < GlobalStorage.totalNumOfLevels) {
scoresArray.push(0);
highScoresArray.push(0);
_local1++;
};
}
public static function setCurScore(_arg1:int):void{
curScore = _arg1;
}
public static function updateScores(_arg1:int):Boolean{
var _local2:int;
if (curScore > scoresArray[(_arg1 - 1)]){
scoresArray[(_arg1 - 1)] = curScore;
highScoresArray[(_arg1 - 1)] = curScore;
curScore = 0;
totalScores = 0;
_local2 = 0;
while (_local2 < scoresArray.length) {
totalScores = (totalScores + int(scoresArray[_local2]));
_local2++;
};
GlobalStorage.sharedCache.data.scores = scoresArray;
return (true);
};
totalScores = 0;
_local2 = 0;
while (_local2 < scoresArray.length) {
totalScores = (totalScores + int(scoresArray[_local2]));
_local2++;
};
return (false);
}
public static function getTotalScore():int{
return (totalScores);
}
public static function getHighScorePerLvl(_arg1:int):int{
var _local2:Number = scoresArray[(_arg1 - 1)];
trace(("highcore in scoremanager" + _local2));
return (_local2);
}
public static function SetScoresArray(_arg1:Array):void{
var _local2:int;
scoresArray = _arg1;
totalScores = 0;
while (_local2 < scoresArray.length) {
totalScores = (totalScores + int(scoresArray[_local2]));
_local2++;
};
}
}
}//package
Section 333
//Scream (Scream)
package {
import flash.media.*;
public dynamic class Scream extends Sound {
}
}//package
Section 334
//SkeletonDeathSound1 (SkeletonDeathSound1)
package {
import flash.media.*;
public dynamic class SkeletonDeathSound1 extends Sound {
}
}//package
Section 335
//Sounds (Sounds)
package {
import flash.events.*;
import flash.geom.*;
import flash.display.*;
import flash.media.*;
import flash.utils.*;
public dynamic class Sounds {
public static var vol:Number = 0.3;
static var snd:Object;
public static var sndEnable:Boolean = true;
public static function init(){
snd = new Object();
snd["Flame"] = new Flame();
snd["Drum"] = new Drum();
snd["BaloonPops"] = new BaloonPops1();
snd["Saw"] = new SawSound();
snd["Punch"] = new PunchSound();
snd["Tok"] = new TokSound();
snd["Porh"] = new Porh();
snd["SkeletonDeath"] = new SkeletonDeathSound1();
snd["CannonShot"] = new CannonSound8();
snd["WoodBoom"] = new WoodBoom1();
snd["AeroOn"] = new AeroOn();
snd["AeroOff"] = new AeroOff();
snd["CarOff"] = new CarOff();
snd["CarOn"] = new CarOn();
snd["FanOn"] = new FanOn();
snd["FanOff"] = new FanOff();
snd["WinSound"] = new WinSound();
snd["Scream"] = new Scream();
snd["Ouch"] = new Ouch();
snd["Tuk"] = new Tuk();
}
public static function PlaySnd(_arg1:String, _arg2:Number=1):void{
var _local3:*;
_local3 = null;
if (((!(sndEnable)) || ((vol < 0.001)))){
return;
};
_local3 = new SoundTransform();
_local3.volume = _arg2;
snd[_arg1].play(0, 0, _local3);
if (_arg1 == "TimeOut"){
trace("begin plzy normal");
};
}
private static function playNormal(_arg1:Event):void{
Music.setVolume(0.2);
}
public static function StopSnd(_arg1:String):void{
snd[_arg1].stop;
trace(("stopSnd " + _arg1));
}
vol = 0.3;
sndEnable = true;
}
}//package
Section 336
//SpikeBallMC (SpikeBallMC)
package {
import flash.display.*;
public dynamic class SpikeBallMC extends MovieClip {
}
}//package
Section 337
//SRec_ElectricityBoxMC (SRec_ElectricityBoxMC)
package {
import flash.display.*;
public dynamic class SRec_ElectricityBoxMC extends MovieClip {
}
}//package
Section 338
//SRec_stone1 (SRec_stone1)
package {
import flash.display.*;
public dynamic class SRec_stone1 extends MovieClip {
}
}//package
Section 339
//SRec_stone2 (SRec_stone2)
package {
import flash.display.*;
public dynamic class SRec_stone2 extends MovieClip {
}
}//package
Section 340
//SRoundBall (SRoundBall)
package {
import flash.display.*;
public dynamic class SRoundBall extends MovieClip {
}
}//package
Section 341
//TNTExplosion (TNTExplosion)
package {
import flash.media.*;
public dynamic class TNTExplosion extends Sound {
}
}//package
Section 342
//TokSound (TokSound)
package {
import flash.media.*;
public dynamic class TokSound extends Sound {
}
}//package
Section 343
//Tuk (Tuk)
package {
import flash.media.*;
public dynamic class Tuk extends Sound {
}
}//package
Section 344
//WheelMC (WheelMC)
package {
import flash.display.*;
public dynamic class WheelMC extends MovieClip {
}
}//package
Section 345
//VikingMain (VikingMain)
package {
import flash.events.*;
import flash.display.*;
import flash.media.*;
import Fla.*;
import flash.net.*;
import ru.antkarlov.animation.*;
public class VikingMain extends MovieClip {
private var tempWaitChangeGameState:int;
private var medals:Medals;
public function VikingMain():void{
if (stage){
this.init();
} else {
addEventListener(Event.ADDED_TO_STAGE, this.init);
};
}
private function init(_arg1:Event=null):void{
removeEventListener(Event.ADDED_TO_STAGE, this.init);
medals = new Medals();
GlobalStorage.medals = medals;
GlobalStorage.stageLink = stage;
GlobalStorage.main = this;
ScoreManager.initScores();
GlobalStorage.sharedCache = SharedObject.getLocal("BuryMyBones");
if (GlobalStorage.sharedCache.data.maxLvlID){
GlobalStorage.maxLvlID = int(GlobalStorage.sharedCache.data.maxLvlID);
};
if (GlobalStorage.sharedCache.data.scores){
ScoreManager.SetScoresArray((GlobalStorage.sharedCache.data.scores as Array));
};
if (GlobalStorage.sharedCache.data.medals){
GlobalStorage.medals.medalGotArray = (GlobalStorage.sharedCache.data.medals as Array);
};
if (GlobalStorage.sharedCache.data.bullets){
GlobalStorage.medals.numOfShotPerLvl = (GlobalStorage.sharedCache.data.bullets as Array);
};
GlobalStorage.splashScreen = new SplashSoGood();
GlobalStorage.stageLink.addChild(GlobalStorage.splashScreen);
MochiBot.track(this, "447aa017");
}
public function StartGame():void{
trace("StartGame");
Sounds.init();
Music.init();
Music.fadeTo("MainTheme");
Music.played(true);
GlobalStorage.stageLink.removeChild(GlobalStorage.splashScreen);
changeGameState(GlobalStorage.MAIN_MENU);
}
private function stratSplash(_arg1:Event):void{
GlobalStorage.waitSplash--;
if (GlobalStorage.waitSplash == 0){
GlobalStorage.stageLink.removeChild(GlobalStorage.splashScreen);
GlobalStorage.stageLink.removeEventListener(Event.ENTER_FRAME, stratSplash);
changeGameState(GlobalStorage.MAIN_MENU);
};
}
public function changeGameState(_arg1:int):void{
GlobalStorage.curState = _arg1;
tempWaitChangeGameState = GlobalStorage.waitChangeGameState;
GlobalStorage.curZastavka = new ZastavkaMC2();
GlobalStorage.stageLink.addChild(GlobalStorage.curZastavka);
GlobalStorage.stageLink.addEventListener(Event.ENTER_FRAME, waitChangeGameState);
}
private function waitChangeGameState(_arg1:Event):void{
tempWaitChangeGameState--;
if (tempWaitChangeGameState == 0){
GlobalStorage.stageLink.removeChild(GlobalStorage.curZastavka);
GlobalStorage.stageLink.removeEventListener(Event.ENTER_FRAME, waitChangeGameState);
};
if (tempWaitChangeGameState == (GlobalStorage.waitChangeGameState / 2)){
if (GlobalStorage.curLevel){
GlobalStorage.curLevel.destroy();
};
switch (GlobalStorage.curState){
case GlobalStorage.MAIN_MENU:
GUI.newScreen(GlobalStorage.curState);
break;
case GlobalStorage.LEVEL_CHOOSE_MENU:
GUI.newScreen(GlobalStorage.curState);
break;
case GlobalStorage.COMICS_SCREEN:
GUI.newScreen(GlobalStorage.curState);
break;
case GlobalStorage.LEVEL_PLAY:
if (GlobalStorage.lvlID > GlobalStorage.totalNumOfLevels){
GUI.newScreen(GlobalStorage.LEVEL_CHOOSE_MENU);
break;
};
new Level();
GUI.newScreen(GlobalStorage.curState);
break;
};
};
}
}
}//package
Section 346
//VikingMC (VikingMC)
package {
import flash.display.*;
public class VikingMC extends MovieClip {
public function VikingMC(){
addFrameScript(0, frame1, 41, frame42, 82, frame83);
}
private function frame1():void{
stop();
}
private function frame42():void{
stop();
}
private function frame83():void{
stop();
}
}
}//package
Section 347
//WinSound (WinSound)
package {
import flash.media.*;
public dynamic class WinSound extends Sound {
}
}//package
Section 348
//WoodBoom (WoodBoom)
package {
import flash.media.*;
public dynamic class WoodBoom extends Sound {
}
}//package
Section 349
//WoodBoom1 (WoodBoom1)
package {
import flash.media.*;
public dynamic class WoodBoom1 extends Sound {
}
}//package
Section 350
//WoodHit (WoodHit)
package {
import flash.media.*;
public dynamic class WoodHit extends Sound {
}
}//package
Section 351
//ZastavkaMC (ZastavkaMC)
package {
import flash.display.*;
public dynamic class ZastavkaMC extends MovieClip {
}
}//package
Section 352
//ZastavkaMC2 (ZastavkaMC2)
package {
import flash.display.*;
public dynamic class ZastavkaMC2 extends MovieClip {
}
}//package