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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/86273344?noj=FRM86273344-5DC" width="1" height="1"></div>

Teikou Suru Onna.swf

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Flash #208408

(Click the ID number above for more basic data on this flash file.)


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<p align="center"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">5秒早送りする</font></p>

<p align="center"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">5秒戻る</font></p>

<p align="center"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">ゲームを終了する</font></p>

<p align="center"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">次のチャプターへ進む</font></p>

<p align="center"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">前のチャプターへ戻る</font></p>

<p align="center"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">メニュー画面に戻る</font></p>

<p align="center"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">一時停止する</font></p>

<p align="center"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">再生開始する</font></p>

<p align="center"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">全画面表示する</font></p>

<p align="center"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">ウィンドウ表示に戻る</font></p>

F  L  A  S  H - A  N  I  M  A  T  I  O  N

( ←・→ )

( B+←・→ )

( キー操作により変更可能 )

全体

音量

BGM





<p align="left"><font face="_ゴシック" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">[操作説明] ここにマウスポインタを移動させると操作ドックが出てきます。</font></p>

CHAPTER

POSTSCRIPT

<p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">あとがきです</font></p>

C

<p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">ナミの性感帯を連打<sbr />してイカせよう!</font></p>

1

<p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">CP9のカリファと対峙した</font></p><p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">ナミだったが…</font></p>

O

<p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">ナミ、堕ちる…!</font></p><p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">[おねだりモード]</font></p>

2

<p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">敵の特殊能力で力が入らず</font></p><p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">無抵抗の体を弄ばれる…</font></p>

3

<p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">捕らえられたナミは拷問を</font></p><p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">開始されて…</font></p>

4

<p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">拷問官によってナミは</font></p><p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">休む間もなくイカされ続ける…</font></p>

DancingQueen

あとがき

 
 こんにちは。半年ぶりのリリースですね。今回はナミのレズちっくな作
品でした。カリファの攻めはとってもえろくてハァハァ(*´д`*)して作
りました。今回はお手伝いさんが来られなかったので一人で時間がかかっ
てしまいましたが、その分アニメ部分など丁寧に作ることができたと思い
ます。
 今回は男性ボイスを収録しませんでした。やはり「男の声はいらん!」
という声が多かったので…。レイプされてる感的にはあったほうがいいよ
うな気もしますが、これからはしばらく男声なしでいこうかと思っていま
す。それと難しかったのは「泡」の表現ですね。これは比較的うまくいっ
たかと。
 次回は…乱菊さんあたりで巨乳にこだわった作品を考えています。来年
になると思いますが、またこつこつ、エロエロなアニメを作っていきたい
と思います。
 ご感想は右にある「ご感想はこちらへ」ボタンから行けるページにて受
け付けておりますので、リクエストやえっちな新ゲーム機能のアイディア
とかもらえると嬉しいです。
2008年11月4日 ダンシングクィーン あきな

クレジットタイトル

[キャスト]
ナミ…日向ほづみ
カリファ…三星りん
[スタッフ]
原作・協力…クリムゾン
制作…ダンシングクィーン
録音スタジオ…アブレス用賀スタジオ
プレス…PLESSCO
ご協力ありがとうございました。

MENU

あとがき

クレジット
タイトル

ご感想は
こちらへ

サークル
HPへ

ActionScript [AS1/AS2]

Frame 1
fscommand ("fullscreen", true); fscommand ("showmenu", false); fscommand ("fullscreen", false); fscommand ("allowscale", false); fscommand ("trapallkeys", true); System.useCodepage = true;
Frame 4
per = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); bar_mov._xscale = per; if (this.getBytesLoaded() < _this.getBytesTotal()) { this.gotoAndPlay(this._currentframe - 1); }
Frame 5
stop();
Frame 6
_root._quality = "high"; _root.nGameKey = 20080414 /* 0x132671E */; rootbgm = new Sound(this.rootbgm_mc); master = new Sound(_root); masterVol = 100; bgmVol = 20; master.setVolume(masterVol); rootbgm.setVolume(bgmVol); dockflag = 0; dockstart = 1; window = 0; normal = 0; poseCondition = 2; this.gotoAndStop("menu");
Instance of Symbol 146 MovieClip "showVolume_mc" in Frame 6
onClipEvent (keyDown) { if (Key.isDown(39)) { if (Key.isDown(66)) { if (_root.bgmVol < 100) { _root.bgmVol = _root.bgmVol + 1; } else { _root.bgmVol = 100; } _root.rootbgm.setVolume(_root.bgmVol); } else { if (_root.masterVol < 100) { _root.masterVol = _root.masterVol + 1; } else { _root.masterVol = 100; } _root.master.setVolume(_root.masterVol); } } if (Key.isDown(37)) { if (Key.isDown(66)) { if (_root.bgmVol > 0) { _root.bgmVol = _root.bgmVol - 1; } else { _root.bgmVol = 0; } _root.rootbgm.setVolume(_root.bgmVol); } else { if (_root.masterVol > 0) { _root.masterVol = _root.masterVol - 1; } else { _root.masterVol = 0; } _root.master.setVolume(_root.masterVol); } } } onClipEvent (enterFrame) { if ((Key.isDown(39) || (Key.isDown(37))) || (Key.isDown(66))) { this._alpha = 100; this._visible = true; } else { this._visible = false; } }
Frame 7
rootbgm.attachSound("BGM0"); rootbgm.setVolume(bgmVol); rootbgm.start(0, 999); bgmstart = true; _root.gotoAndStop("title");
Frame 8
stop(); if (bgmstart == false) { rootbgm.stop(); rootbgm = new Sound(this.rootbgm_mc); rootbgm.attachSound("BGM0"); rootbgm.setVolume(bgmVol); rootbgm.start(0, 999); bgmstart = true; } _root.normal = 0; _root.poseCondition = 2;
Instance of Symbol 106 MovieClip [dock_mc] "dock_mc" in Frame 8
onClipEvent (enterFrame) { if (_parent.dockstart == 1) { if (this._parent.dockflag == 1) { this._parent.dock_mc.gotoAndStop("out"); } else if (this._parent.dockflag == 2) { this._parent.dock_mc.gotoAndStop("move"); } } }
Instance of Symbol 207 MovieClip in Frame 8
onClipEvent (enterFrame) { if ((((_ymouse > 560) and (_ymouse < 590)) and (_xmouse < 710)) and (_xmouse > 90)) { this._parent.dockflag = 2; } else if (((((_ymouse < 561) or (_ymouse > 591)) or (_xmouse > 711)) or (_xmouse < 91)) && (this._parent.dockflag == 2)) { this._parent.dockflag = 1; } }
Frame 9
_root._quality = "high"; _root.normal = 1; _root.stage_mc.loadMovie("data/teikou_1.swf"); _root.stage_mc._x = 0; _root.stage_mc._y = 0; poseCondition = 1; rootbgm.stop(); rootbgm = new Sound(this.rootbgm_mc); rootbgm.attachSound("BGM1"); rootbgm.setVolume(bgmVol); rootbgm.start(0, 999); bgmstart = false;
Instance of Symbol 208 MovieClip "stage_mc" in Frame 9
onClipEvent (load) { this._lockroot = true; }
Frame 10
_root._quality = "high"; _root.normal = 1; _root.stage_mc.loadMovie("data/teikou_2.swf"); _root.stage_mc._x = 0; _root.stage_mc._y = 0; poseCondition = 1; rootbgm.stop(); rootbgm = new Sound(this.rootbgm_mc); rootbgm.attachSound("BGM2"); rootbgm.setVolume(bgmVol); rootbgm.start(0, 999); bgmstart = false;
Frame 11
_root._quality = "MEDIUM"; _root.normal = 2; poseCondition = 1; loadMovie ("data/teikou_a1.swf", stage_mc); rootbgm.stop(); rootbgm = new Sound(this.rootbgm_mc); rootbgm.setVolume(bgmVol); rootbgm.start(0, 999); bgmstart = false;
Frame 12
_root._quality = "high"; _root.normal = 1; _root.stage_mc.loadMovie("data/teikou_3.swf"); _root.stage_mc._x = 0; _root.stage_mc._y = 0; poseCondition = 1; rootbgm.stop(); rootbgm = new Sound(this.rootbgm_mc); rootbgm.attachSound("BGM3"); rootbgm.setVolume(bgmVol); rootbgm.start(0, 999); bgmstart = false;
Frame 13
_root._quality = "high"; _root.normal = 1; _root.stage_mc.loadMovie("data/teikou_4.swf"); _root.stage_mc._x = 0; _root.stage_mc._y = 0; poseCondition = 1; rootbgm.stop(); rootbgm = new Sound(this.rootbgm_mc); rootbgm.attachSound("BGM4"); rootbgm.setVolume(bgmVol); rootbgm.start(0, 999); bgmstart = false;
Frame 14
_root._quality = "MEDIUM"; _root.normal = 2; _root.stage_mc.loadMovie("data/teikou_a2.swf"); _root.stage_mc._x = 0; _root.stage_mc._y = 0; poseCondition = 1; rootbgm.stop(); rootbgm = new Sound(this.rootbgm_mc); rootbgm.setVolume(bgmVol); rootbgm.start(0, 999); bgmstart = false;
Frame 15
_root._quality = "high"; _root.normal = 0; _root.poseCondition = 0; rootbgm.stop(); rootbgm = new Sound(this.rootbgm_mc); rootbgm.attachSound("BGM0"); rootbgm.setVolume(bgmVol); rootbgm.start(0, 999); bgmstart = false; this.stop();
Symbol 22 Button
on (release) { _root.stage_mc.gotoAndPlay(_root.stage_mc._currentframe + 150); _root.poseCondition = 1; if (_root.stage_mc._currentframe >= (_root.stage_mc._totalframes - 150)) { _root.nextFrame(); } }
Symbol 31 Button
on (release) { _root.stage_mc.gotoAndPlay(_root.stage_mc._currentframe - 150); _root.poseCondition = 1; if (_root.stage_mc._currentframe <= 150) { _root.prevFrame(); } }
Symbol 38 Button
on (release) { fscommand ("quit"); }
Symbol 47 Button
on (release) { _root.nextFrame(); }
Symbol 57 Button
on (release) { _root.prevFrame(); }
Symbol 64 Button
on (release) { _root.gotoAndStop("title"); }
Symbol 73 Button
on (release) { _root.stage_mc.stop(); _root.poseCondition = 2; this.gotoAndStop(2); }
Symbol 79 Button
on (release) { if (_root.normal == 0) { _root.nextFrame(); } if (_root.normal == 1) { _root.stage_mc.play(); } _root.poseCondition = 1; this.gotoAndStop(1); }
Symbol 80 MovieClip Frame 1
this.stop();
Symbol 89 Button
on (release) { fscommand ("fullscreen", true); _root.window = 1; }
Symbol 99 Button
on (release) { fscommand ("fullscreen", false); _root.window = 0; }
Symbol 100 MovieClip Frame 1
stop();
Symbol 103 MovieClip Frame 1
this.stop();
Instance of Symbol 80 MovieClip "pose_mc" in Symbol 103 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.poseCondition == 1) { gotoAndStop (1); } else { gotoAndStop (2); } }
Instance of Symbol 102 MovieClip in Symbol 103 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.window == 0) { _parent.window_mc.gotoAndStop(1); } else { _parent.window_mc.gotoAndStop(2); } if (_root.normal == 0) { _root.poseCondition = 2; _parent.pose_mc.gotoAndStop(2); } if (_root.normal == 2) { this._parent.gotoAndStop(2); } else { this._parent.gotoAndStop(1); } }
Symbol 104 MovieClip Frame 20
stop();
Symbol 105 MovieClip Frame 20
stop();
Symbol 106 MovieClip [dock_mc] Frame 1
stop();
Instance of Symbol 105 MovieClip in Symbol 106 MovieClip [dock_mc] Frame 3
onClipEvent (load) { if (_root.poseCondition == 1) { this.dockOutAnime_mc.pose_mc.gotoAndStop(1); } else { this.dockOutAnime_mc.pose_mc.gotoAndStop(2); } if (_root.normal == 2) { this.dockOutAnime_mc.gotoAndStop(2); } }
Symbol 119 Button
on (release) { _root.nextFrame(); }
Symbol 132 MovieClip Frame 227
_root.nextFrame();
Instance of Symbol 141 MovieClip in Symbol 146 MovieClip Frame 1
onClipEvent (enterFrame) { this.volMask_mc._x = Math.floor((_root.masterVol * this.volMask_mc._width) / 100); }
Instance of Symbol 141 MovieClip in Symbol 146 MovieClip Frame 1
onClipEvent (enterFrame) { this.volMask_mc._x = Math.floor((_root.bgmVol * this.volMask_mc._width) / 100); }
Symbol 166 Button
on (release) { _root.gotoAndStop("postscript"); }
Symbol 173 Button
on (release) { _root.gotoAndStop("a1"); }
Symbol 178 Button
on (release) { _root.gotoAndStop("s1"); }
Symbol 183 Button
on (release) { _root.gotoAndStop("a2"); }
Symbol 188 Button
on (release) { _root.gotoAndStop("s2"); }
Symbol 193 Button
on (release) { _root.gotoAndStop("s3"); }
Symbol 198 Button
on (release) { _root.gotoAndStop("s4"); }
Instance of Symbol 201 MovieClip in Symbol 202 MovieClip Frame 1
on (release) { getURL (""); }
Symbol 218 MovieClip Frame 1
stop();
Symbol 221 Button
on (release) { _root.gotoAndStop("title"); }
Symbol 223 Button
on (release) { this.atogaki_mc.gotoAndStop(1); }
Symbol 225 Button
on (release) { this.atogaki_mc.gotoAndStop(2); }
Symbol 227 Button
on (release) { getURL (""); }
Symbol 229 Button
on (release) { getURL (""); }

Library Items

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Symbol 108 EditableTextUses:107Used by:Timeline
Symbol 109 TextUses:107Used by:Timeline
Symbol 110 TextUses:107Used by:Timeline
Symbol 111 GraphicUsed by:Timeline
Symbol 112 ShapeTweeningUsed by:115
Symbol 113 ShapeTweeningUsed by:115
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:112 113 114Used by:Timeline
Symbol 1 Sound [BGMa2]
Symbol 2 Sound [BGM0]
Symbol 3 Sound [BGM1]
Symbol 4 Sound [BGM4]
Symbol 5 Sound [BGMa1]
Symbol 6 Sound [BGM2]
Symbol 7 Sound [BGM3]
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Symbol 212 MovieClipUses:211Used by:230
Symbol 213 GraphicUsed by:218
Symbol 214 TextUses:160Used by:218
Symbol 215 TextUses:142Used by:218
Symbol 216 TextUses:160Used by:218
Symbol 217 TextUses:142Used by:218
Symbol 218 MovieClipUses:213 214 215 216 217Used by:230
Symbol 219 GraphicUsed by:221 223 225 227 229
Symbol 220 TextUses:160Used by:221
Symbol 221 ButtonUses:219 220 165 8Used by:230
Symbol 222 TextUses:160Used by:223
Symbol 223 ButtonUses:219 222 165 8Used by:230
Symbol 224 TextUses:160Used by:225
Symbol 225 ButtonUses:219 224 165 8Used by:230
Symbol 226 TextUses:160Used by:227
Symbol 227 ButtonUses:219 226 165 8Used by:230
Symbol 228 TextUses:160Used by:229
Symbol 229 ButtonUses:219 228 165 8Used by:230
Symbol 230 MovieClipUses:209 212 218 221 223 225 227 229Used by:Timeline
Streaming Sound 1Used by:Symbol 132 MovieClip

Instance Names

"bar_mov"Frame 1Symbol 115 MovieClip
"showVolume_mc"Frame 6Symbol 146 MovieClip
"rootbgm_mc"Frame 6Symbol 149 MovieClip
"dock_mc"Frame 8Symbol 106 MovieClip [dock_mc]
"stage_mc"Frame 9Symbol 208 MovieClip
"pose_mc"Symbol 103 MovieClip Frame 1Symbol 80 MovieClip
"window_mc"Symbol 103 MovieClip Frame 1Symbol 100 MovieClip
"dockOutAnime_mc"Symbol 105 MovieClip Frame 1Symbol 103 MovieClip
"dock_mc"Symbol 106 MovieClip [dock_mc] Frame 1Symbol 103 MovieClip
"volMask_mc"Symbol 141 MovieClip Frame 1Symbol 139 MovieClip
"atogaki_mc"Symbol 230 MovieClip Frame 1Symbol 218 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "BGMa2"
ExportAssets (56)Timeline Frame 1Symbol 2 as "BGM0"
ExportAssets (56)Timeline Frame 1Symbol 3 as "BGM1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "BGM4"
ExportAssets (56)Timeline Frame 1Symbol 5 as "BGMa1"
ExportAssets (56)Timeline Frame 1Symbol 6 as "BGM2"
ExportAssets (56)Timeline Frame 1Symbol 7 as "BGM3"
ExportAssets (56)Timeline Frame 1Symbol 8 as "kokon2"
ExportAssets (56)Timeline Frame 1Symbol 106 as "dock_mc"

Labels

"load"Frame 1
"init"Frame 6
"menu"Frame 7
"title"Frame 8
"s1"Frame 9
"s2"Frame 10
"a1"Frame 11
"s3"Frame 12
"s4"Frame 13
"a2"Frame 14
"postscript"Frame 15
"stop"Symbol 106 MovieClip [dock_mc] Frame 1
"move"Symbol 106 MovieClip [dock_mc] Frame 2
"out"Symbol 106 MovieClip [dock_mc] Frame 3

Dynamic Text Variables

perSymbol 108 EditableText"100"




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Created: 9/10 -2018 02:54:07 Last modified: 9/10 -2018 02:54:07 Server time: 05/11 -2024 06:43:13