STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229456 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #208540 |
COPYRIGHT 2016 - WWW.CHRISTIESROOM.COM |
Christie's Room - HOT TUB WITH LEXI copyright 2016 Christie's Room Now Loading - Please be patient! This loading time will occur only ONCE in the whole game. After the initial loading time, there will be absolutely no waiting! |
NOW LOADING. |
100% |
COMPLETE |
START |
- If you know the pass word to view the movie gallery, you may enter it below... otherwise click on the game window to begin. Movie Gallery Password: |
only in full version |
Hint... Click anywhere on the screen to advance story scenes like this one and look for more hints throughout the game. |
2 months ago... - Nice! The bathtub is finally full. The drain needs fixed but I can worry about that later... Right now I just want a nice relaxing bath. |
- Got everything ready, got the epson salts in and now I can just relax and listen to some nice music. I like to listen to jazz when I'm relaxing. |
- Once I'm done with my bath, hopefully the plumber I called will be here to unclog the tub. He said on the phone that he'll be here later in the day... |
- But you never know with repair people, they sometimes show on time and other times you got to call them for days before they show up. |
- Oh, the water is really nice! A little on the hot side but that's the way I like it. This is gonna help me relax. |
- I got this weird job lined up where I will ship myself to a guy who is into bondage (see Lexi's comic #2). Hopefully that turns out ok and won't get out of control. |
- Maybe I shouldn't have taken the job but that sounded like something more interesting than the usual get out of the rope type gig I've been doing. |
- Anyway, how bad can it be? The worst part will be getting myself shipped in this special case the guy sent me. It tooks really tight in there. |
- KNOCK, KNOCK!!!! - What the hell? Who can it be? I'm not expecting anyone this early in the day. I hope it's not the plumber guy. |
- I really don't feel like getting up out of the tub and getting the door... HEY! THE DOOR IS NOT LOCKED! COME ON IN. I'M IN THE BATH TUB! |
- Who are you and more important, what are you doing all naked in my bathroom? GET OUT! - I'm the plumber and you called me and just told me I could come in. As for my clothes, I thought this would be more appropriate since you are naked too. Why do women think they can call the plumber and answer the door all naked but we have to be all proper? |
- What the fuck and now you just get in the tub with me? - Sure, why not? Didn't you say you have a clogged tub? Isn't that why I'm here? - You have guts... I really like that! |
- You're a pretty good kisser too! How did I end up with such a cool plumber? - I know. You got really lucky to call me. Heh! |
- Yeah, I can't wait to see what else you can do for me. Hopefully you're just as good at fixing the tub when we're done... - The question is not what else I can do for you. But what can YOU do for me? - How about this? |
INSTRUCTIONS FOR SEX SCENES.... |
Arrows fall from the top of the screen... |
Click the corresponding button on your keyboard when the arrow is in the green section. In this case, you'd click the left arrow button on your keyboard. |
Fill the blue bar to move on to the next level. There are a total of 7 levels. Complete them all to unlock the movie theater. Levels get progressively more difficult to complete! |
CLICK ANYWHERE TO START! |
CONGRATULATIONS!!! You completed the PREVIEW version of game! Play the full version on CHRISTIESROOM.COM for more levels, twice the frames of animation, as well as a movie theater mode. |
ActionScript [AS1/AS2]
Frame 1stop();Instance of Symbol 14 MovieClip "progressbar" in Frame 1onClipEvent (load) { totalFileSize = _root.getBytesTotal(); this._xscale = 0; } onClipEvent (enterFrame) { bytesLoaded = _root.getBytesLoaded(); amountLoaded = bytesLoaded / totalFileSize; percentLoaded = int(100 * amountLoaded); this._xscale = percentLoaded; _root.loadingMessage = percentLoaded + "%"; if (amountLoaded >= 1) { _root.gotoAndStop("complete"); } }Frame 2stop();Frame 3score = 0; passcode = "000000"; ahhh = new Sound(); ahhh.attachSound("ahhh"); ahhh2 = new Sound(); ahhh2.attachSound("ahhh2"); thud = new Sound(); thud.attachSound("thud"); tune1 = new Sound(); tune1.attachSound("tune1"); tune2 = new Sound(); tune2.attachSound("tune2"); water = new Sound(); water.attachSound("water"); gotoAndPlay (4);Frame 4stop();Frame 5myarrow = int((Math.random() * 4) + 1); arrow1.gotoAndPlay(1); arrow2.gotoAndPlay(1); arrow3.gotoAndPlay(1); arrow4.gotoAndPlay(1); tune2.onSoundComplete = function () { tune2.start(); };Frame 6_root["arrow" + myarrow]._y = _root["arrow" + myarrow]._y + 9; scorebar._yscale = score; if (score < 0) { score = 0; } else if (score > 99) { tune2.stop(); score = 0; tune1.start(); _root["arrow" + myarrow]._y = -175; gotoAndPlay (23); } tune2.onSoundComplete = function () { tune2.start(); };Frame 7if (_root["arrow" + myarrow]._y > 620) { _root["arrow" + myarrow]._y = -175; gotoAndPlay (5); } else { gotoAndPlay (6); }Frame 8water.start(); stop();Frame 9stop();Frame 10stop();Frame 11stop();Frame 12stop();Frame 13stop();Frame 14stop();Frame 15stop();Frame 16stop();Frame 17stop();Frame 18stop();Frame 19stop();Frame 20stop();Frame 21water.stop(); stop();Frame 22stop();Frame 23myarrow = int((Math.random() * 4) + 1); arrow1.gotoAndPlay(1); arrow2.gotoAndPlay(1); arrow3.gotoAndPlay(1); arrow4.gotoAndPlay(1); tune1.onSoundComplete = function () { tune1.start(); };Frame 24_root["arrow" + myarrow]._y = _root["arrow" + myarrow]._y + 10; scorebar._yscale = score; if (score < 0) { score = 0; } else if (score > 99) { tune1.stop(); score = 0; tune2.start(); _root["arrow" + myarrow]._y = -175; gotoAndPlay (26); } tune1.onSoundComplete = function () { tune1.start(); };Frame 25if (_root["arrow" + myarrow]._y > 620) { _root["arrow" + myarrow]._y = -175; gotoAndPlay (23); } else { gotoAndPlay (24); }Frame 26myarrow = int((Math.random() * 4) + 1); arrow1.gotoAndPlay(1); arrow2.gotoAndPlay(1); arrow3.gotoAndPlay(1); arrow4.gotoAndPlay(1); tune2.onSoundComplete = function () { tune2.start(); };Frame 27_root["arrow" + myarrow]._y = _root["arrow" + myarrow]._y + 11; scorebar._yscale = score; if (score < 0) { score = 0; } else if (score > 99) { tune2.stop(); score = 0; tune1.start(); _root["arrow" + myarrow]._y = -175; gotoAndPlay (41); } tune2.onSoundComplete = function () { tune2.start(); };Frame 28if (_root["arrow" + myarrow]._y > 620) { _root["arrow" + myarrow]._y = -175; gotoAndPlay (26); } else { gotoAndPlay (27); }Frame 29myarrow = int((Math.random() * 4) + 1); arrow1.gotoAndPlay(1); arrow2.gotoAndPlay(1); arrow3.gotoAndPlay(1); arrow4.gotoAndPlay(1); tune1.onSoundComplete = function () { tune1.start(); };Frame 30_root["arrow" + myarrow]._y = _root["arrow" + myarrow]._y + 12; scorebar._yscale = score; if (score < 0) { score = 0; } else if (score > 99) { tune1.stop(); score = 0; tune2.start(); _root["arrow" + myarrow]._y = -175; gotoAndPlay (32); } tune1.onSoundComplete = function () { tune1.start(); };Frame 31if (_root["arrow" + myarrow]._y > 620) { _root["arrow" + myarrow]._y = -175; gotoAndPlay (29); } else { gotoAndPlay (30); }Frame 32myarrow = int((Math.random() * 4) + 1); arrow1.gotoAndPlay(1); arrow2.gotoAndPlay(1); arrow3.gotoAndPlay(1); arrow4.gotoAndPlay(1); tune2.onSoundComplete = function () { tune2.start(); };Frame 33_root["arrow" + myarrow]._y = _root["arrow" + myarrow]._y + 13; scorebar._yscale = score; if (score < 0) { score = 0; } else if (score > 99) { tune2.stop(); score = 0; tune1.start(); _root["arrow" + myarrow]._y = -175; gotoAndPlay (35); } tune2.onSoundComplete = function () { tune2.start(); };Frame 34if (_root["arrow" + myarrow]._y > 620) { _root["arrow" + myarrow]._y = -175; gotoAndPlay (32); } else { gotoAndPlay (33); }Frame 35myarrow = int((Math.random() * 4) + 1); arrow1.gotoAndPlay(1); arrow2.gotoAndPlay(1); arrow3.gotoAndPlay(1); arrow4.gotoAndPlay(1); tune1.onSoundComplete = function () { tune1.start(); };Frame 36_root["arrow" + myarrow]._y = _root["arrow" + myarrow]._y + 14; scorebar._yscale = score; if (score < 0) { score = 0; } else if (score > 99) { tune1.stop(); score = 0; tune2.start(); _root["arrow" + myarrow]._y = -175; gotoAndPlay (38); } tune1.onSoundComplete = function () { tune1.start(); };Frame 37if (_root["arrow" + myarrow]._y > 620) { _root["arrow" + myarrow]._y = -175; gotoAndPlay (35); } else { gotoAndPlay (36); }Frame 38myarrow = int((Math.random() * 4) + 1); arrow1.gotoAndPlay(1); arrow2.gotoAndPlay(1); arrow3.gotoAndPlay(1); arrow4.gotoAndPlay(1); tune2.onSoundComplete = function () { tune2.start(); };Frame 39_root["arrow" + myarrow]._y = _root["arrow" + myarrow]._y + 15; scorebar._yscale = score; if (score < 0) { score = 0; } else if (score > 99) { tune2.stop(); score = 0; _root["arrow" + myarrow]._y = -175; gotoAndPlay (41); } tune2.onSoundComplete = function () { tune2.start(); };Frame 40if (_root["arrow" + myarrow]._y > 620) { _root["arrow" + myarrow]._y = -175; gotoAndPlay (38); } else { gotoAndPlay (39); }Frame 41ahhh.start(); stop();Frame 42if (passcode == 896214) { gotoAndPlay (3); } else { gotoAndPlay (8); }Symbol 23 Buttonon (press) { play(); }Symbol 28 Buttonon (press) { getURL (("http://hits.epochstats.com/hit.php?s=615&p=2&w=" + aff) + "&c=0", "blank"); }Symbol 34 Buttonon (press) { gotoAndPlay (8); }Symbol 65 MovieClip Frame 30gotoAndPlay (1);Symbol 75 MovieClip Frame 2stop();Symbol 75 MovieClip Frame 4stop();Symbol 76 MovieClip Frame 2stop();Symbol 76 MovieClip Frame 4stop();Symbol 77 MovieClip Frame 2stop();Symbol 77 MovieClip Frame 4stop();Symbol 78 MovieClip Frame 2stop();Symbol 78 MovieClip Frame 4stop();Symbol 80 Buttonon (keyPress "<Left>") { if ((arrow4._y > 360) and (arrow4._y < 440)) { arrow4.gotoAndPlay(3); ahhh2.start(); score = score + 4; } else { score = score - 1; thud.start(); } } on (keyPress "<Down>") { if ((arrow3._y > 360) and (arrow3._y < 440)) { arrow3.gotoAndPlay(3); score = score + 4; ahhh2.start(); } else { score = score - 1; thud.start(); } } on (keyPress "<Right>") { if ((arrow2._y > 360) and (arrow2._y < 440)) { arrow2.gotoAndPlay(3); score = score + 4; ahhh2.start(); } else { score = score - 1; thud.start(); } } on (keyPress "<Up>") { if ((arrow1._y > 360) and (arrow1._y < 440)) { arrow1.gotoAndPlay(3); score = score + 4; ahhh2.start(); } else { score = score - 1; thud.start(); } }Symbol 84 Buttonon (press) { gotoAndPlay (9); }Symbol 87 Buttonon (press) { gotoAndPlay (10); }Symbol 91 Buttonon (press) { gotoAndPlay (11); }Symbol 95 Buttonon (press) { gotoAndPlay (12); }Symbol 99 Buttonon (press) { gotoAndPlay (13); }Symbol 103 Buttonon (press) { gotoAndPlay (14); }Symbol 107 Buttonon (press) { gotoAndPlay (15); }Symbol 111 Buttonon (press) { gotoAndPlay (16); }Symbol 115 Buttonon (press) { gotoAndPlay (17); }Symbol 119 Buttonon (press) { gotoAndPlay (18); }Symbol 123 Buttonon (press) { gotoAndPlay (19); }Symbol 127 Buttonon (press) { gotoAndPlay (20); }Symbol 131 Buttonon (press) { gotoAndPlay (21); }Symbol 135 Buttonon (press) { gotoAndPlay (22); }Symbol 142 Buttonon (press) { tune2.start(); gotoAndPlay (5); }Symbol 173 MovieClip Frame 30gotoAndPlay (1);Symbol 174 Buttonon (keyPress "<Left>") { if ((arrow4._y > 360) and (arrow4._y < 440)) { arrow4.gotoAndPlay(3); ahhh2.start(); score = score + 3.8; } else { score = score - 1; thud.start(); } } on (keyPress "<Down>") { if ((arrow3._y > 360) and (arrow3._y < 440)) { arrow3.gotoAndPlay(3); score = score + 3.8; ahhh2.start(); } else { score = score - 1; thud.start(); } } on (keyPress "<Right>") { if ((arrow2._y > 360) and (arrow2._y < 440)) { arrow2.gotoAndPlay(3); score = score + 3.8; ahhh2.start(); } else { score = score - 1; thud.start(); } } on (keyPress "<Up>") { if ((arrow1._y > 360) and (arrow1._y < 440)) { arrow1.gotoAndPlay(3); score = score + 3.8; ahhh2.start(); } else { score = score - 1; thud.start(); } }Symbol 205 MovieClip Frame 30gotoAndPlay (1);Symbol 206 Buttonon (keyPress "<Left>") { if ((arrow4._y > 360) and (arrow4._y < 440)) { arrow4.gotoAndPlay(3); ahhh2.start(); score = score + 3.6; } else { score = score - 1; thud.start(); } } on (keyPress "<Down>") { if ((arrow3._y > 360) and (arrow3._y < 440)) { arrow3.gotoAndPlay(3); score = score + 3.6; ahhh2.start(); } else { score = score - 1; thud.start(); } } on (keyPress "<Right>") { if ((arrow2._y > 360) and (arrow2._y < 440)) { arrow2.gotoAndPlay(3); score = score + 3.6; ahhh2.start(); } else { score = score - 1; thud.start(); } } on (keyPress "<Up>") { if ((arrow1._y > 360) and (arrow1._y < 440)) { arrow1.gotoAndPlay(3); score = score + 3.6; ahhh2.start(); } else { score = score - 1; thud.start(); } }Symbol 216 Buttonon (press) { getURL (("http://hits.epochstats.com/hit.php?s=615&p=2&w=" + aff) + "&c=0", "blank"); }
Library Items
Symbol 1 Sound [water] | ||
Symbol 2 Sound [tune2] | ||
Symbol 3 Sound [tune1] | ||
Symbol 4 Sound [thud] | ||
Symbol 5 Sound [ahhh2] | ||
Symbol 6 Sound [ahhh] | ||
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip | Uses:7 | Used by:Timeline |
Symbol 9 Bitmap | Used by:10 85 | |
Symbol 10 Graphic | Uses:9 | Used by:Timeline |
Symbol 11 Font | Used by:12 | |
Symbol 12 Text | Uses:11 | Used by:28 Timeline |
Symbol 13 Graphic | Used by:14 | |
Symbol 14 MovieClip | Uses:13 | Used by:Timeline |
Symbol 15 Graphic | Used by:Timeline | |
Symbol 16 Font | Used by:17 | |
Symbol 17 Text | Uses:16 | Used by:Timeline |
Symbol 18 Font | Used by:19 20 21 24 | |
Symbol 19 Text | Uses:18 | Used by:Timeline |
Symbol 20 EditableText | Uses:18 | Used by:Timeline |
Symbol 21 Text | Uses:18 | Used by:Timeline |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 Button | Uses:22 | Used by:Timeline |
Symbol 24 Text | Uses:18 | Used by:Timeline |
Symbol 25 Bitmap | Used by:26 | |
Symbol 26 Graphic | Uses:25 | Used by:Timeline |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 Button | Uses:27 12 | Used by:Timeline |
Symbol 29 Graphic | Used by:Timeline | |
Symbol 30 Font | Used by:31 32 81 83 86 90 94 98 102 106 110 114 118 122 126 130 134 137 138 139 140 141 215 | |
Symbol 31 Text | Uses:30 | Used by:Timeline |
Symbol 32 Text | Uses:30 | Used by:Timeline |
Symbol 33 Graphic | Used by:34 84 87 91 95 99 103 107 111 115 119 123 127 131 135 142 216 | |
Symbol 34 Button | Uses:33 | Used by:Timeline |
Symbol 35 Bitmap | Used by:36 | |
Symbol 36 Graphic | Uses:35 | Used by:65 136 |
Symbol 37 Bitmap | Used by:38 | |
Symbol 38 Graphic | Uses:37 | Used by:65 |
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Symbol 40 Graphic | Uses:39 | Used by:65 |
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Symbol 58 Graphic | Uses:57 | Used by:65 |
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Symbol 60 Graphic | Uses:59 | Used by:65 |
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Symbol 62 Graphic | Uses:61 | Used by:65 |
Symbol 63 Bitmap | Used by:64 | |
Symbol 64 Graphic | Uses:63 | Used by:65 |
Symbol 65 MovieClip | Uses:36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 | Used by:Timeline |
Symbol 66 Graphic | Used by:67 | |
Symbol 67 MovieClip | Uses:66 | Used by:Timeline |
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Symbol 69 MovieClip | Uses:68 | Used by:Timeline |
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Symbol 72 Graphic | Uses:71 | Used by:73 74 |
Symbol 73 MovieClip | Uses:72 | Used by:75 76 77 78 |
Symbol 74 MovieClip | Uses:72 | Used by:75 76 77 78 |
Symbol 75 MovieClip | Uses:73 74 | Used by:Timeline |
Symbol 76 MovieClip | Uses:73 74 | Used by:Timeline |
Symbol 77 MovieClip | Uses:73 74 | Used by:Timeline |
Symbol 78 MovieClip | Uses:73 74 | Used by:Timeline |
Symbol 79 Graphic | Used by:80 174 206 | |
Symbol 80 Button | Uses:79 | Used by:Timeline |
Symbol 81 Text | Uses:30 | Used by:Timeline |
Symbol 82 Font | Used by:83 | |
Symbol 83 Text | Uses:82 30 | Used by:Timeline |
Symbol 84 Button | Uses:33 | Used by:Timeline |
Symbol 85 Graphic | Uses:9 | Used by:Timeline |
Symbol 86 Text | Uses:30 | Used by:Timeline |
Symbol 87 Button | Uses:33 | Used by:Timeline |
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Symbol 94 Text | Uses:30 | Used by:Timeline |
Symbol 95 Button | Uses:33 | Used by:Timeline |
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Symbol 98 Text | Uses:30 | Used by:Timeline |
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Symbol 110 Text | Uses:30 | Used by:Timeline |
Symbol 111 Button | Uses:33 | Used by:Timeline |
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Symbol 113 Graphic | Uses:112 | Used by:Timeline |
Symbol 114 Text | Uses:30 | Used by:Timeline |
Symbol 115 Button | Uses:33 | Used by:Timeline |
Symbol 116 Bitmap | Used by:117 | |
Symbol 117 Graphic | Uses:116 | Used by:Timeline |
Symbol 118 Text | Uses:30 | Used by:Timeline |
Symbol 119 Button | Uses:33 | Used by:Timeline |
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Symbol 121 Graphic | Uses:120 | Used by:Timeline |
Symbol 122 Text | Uses:30 | Used by:Timeline |
Symbol 123 Button | Uses:33 | Used by:Timeline |
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Symbol 125 Graphic | Uses:124 | Used by:Timeline |
Symbol 126 Text | Uses:30 | Used by:Timeline |
Symbol 127 Button | Uses:33 | Used by:Timeline |
Symbol 128 Bitmap | Used by:129 | |
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Symbol 130 Text | Uses:30 | Used by:Timeline |
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Symbol 133 Graphic | Uses:132 | Used by:Timeline |
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Symbol 135 Button | Uses:33 | Used by:Timeline |
Symbol 136 MovieClip | Uses:36 | Used by:Timeline |
Symbol 137 Text | Uses:30 | Used by:Timeline |
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Symbol 142 Button | Uses:33 | Used by:Timeline |
Symbol 143 Bitmap | Used by:144 | |
Symbol 144 Graphic | Uses:143 | Used by:173 |
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Symbol 170 Graphic | Uses:169 | Used by:173 |
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Symbol 172 Graphic | Uses:171 | Used by:173 |
Symbol 173 MovieClip | Uses:144 146 148 150 152 154 156 158 160 162 164 166 168 170 172 | Used by:Timeline |
Symbol 174 Button | Uses:79 | Used by:Timeline |
Symbol 175 Bitmap | Used by:176 | |
Symbol 176 Graphic | Uses:175 | Used by:205 |
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Symbol 178 Graphic | Uses:177 | Used by:205 |
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Symbol 180 Graphic | Uses:179 | Used by:205 |
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Symbol 182 Graphic | Uses:181 | Used by:205 |
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Symbol 184 Graphic | Uses:183 | Used by:205 |
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Symbol 186 Graphic | Uses:185 | Used by:205 |
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Symbol 188 Graphic | Uses:187 | Used by:205 |
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Symbol 190 Graphic | Uses:189 | Used by:205 |
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Symbol 192 Graphic | Uses:191 | Used by:205 |
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Symbol 202 Graphic | Uses:201 | Used by:205 |
Symbol 203 Bitmap | Used by:204 | |
Symbol 204 Graphic | Uses:203 | Used by:205 |
Symbol 205 MovieClip | Uses:176 178 180 182 184 186 188 190 192 194 196 198 200 202 204 | Used by:Timeline |
Symbol 206 Button | Uses:79 | Used by:Timeline |
Symbol 207 Bitmap | Used by:208 | |
Symbol 208 Graphic | Uses:207 | Used by:209 |
Symbol 209 MovieClip | Uses:208 | Used by:Timeline |
Symbol 210 Bitmap | Used by:214 | |
Symbol 211 Bitmap | Used by:214 | |
Symbol 212 Bitmap | Used by:214 | |
Symbol 213 Bitmap | Used by:214 | |
Symbol 214 Graphic | Uses:210 211 212 213 | Used by:Timeline |
Symbol 215 Text | Uses:30 | Used by:Timeline |
Symbol 216 Button | Uses:33 | Used by:Timeline |
Instance Names
"progressbar" | Frame 1 | Symbol 14 MovieClip |
"movie1" | Frame 5 | Symbol 65 MovieClip |
"scorebar" | Frame 5 | Symbol 67 MovieClip |
"arrow1" | Frame 5 | Symbol 75 MovieClip |
"arrow2" | Frame 5 | Symbol 76 MovieClip |
"arrow3" | Frame 5 | Symbol 77 MovieClip |
"arrow4" | Frame 5 | Symbol 78 MovieClip |
"scorebar" | Frame 22 | Symbol 67 MovieClip |
"arrow3" | Frame 22 | Symbol 77 MovieClip |
"arrow4" | Frame 22 | Symbol 78 MovieClip |
"movie1" | Frame 23 | Symbol 173 MovieClip |
"arrow1" | Frame 23 | Symbol 75 MovieClip |
"arrow2" | Frame 23 | Symbol 76 MovieClip |
"movie1" | Frame 26 | Symbol 205 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "water" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "tune2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "tune1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "thud" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "ahhh2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "ahhh" |
Labels
"loading" | Frame 1 |
"complete" | Frame 2 |
"level1" | Frame 5 |
"level2" | Frame 23 |
"level3" | Frame 26 |
"level4" | Frame 29 |
"level5" | Frame 32 |
"level6" | Frame 35 |
"level7" | Frame 38 |
"ending" | Frame 41 |
Dynamic Text Variables
loadingMessage | Symbol 20 EditableText | "100%" |
|