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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/91854506?noj=FRM91854506-26DC" width="1" height="1"></div>

CR Hot Tub with Lexi.swf

This is the info page for
Flash #208540

(Click the ID number above for more basic data on this flash file.)


Text
COPYRIGHT 2016 - WWW.CHRISTIESROOM.COM

Christie's Room -
HOT TUB WITH LEXI
copyright 2016 Christie's Room
Now Loading - Please be patient!
This loading time will occur only ONCE
in the whole game.  After the initial
loading time, there will be absolutely
no waiting!

NOW LOADING.

100%

COMPLETE

START

- If you know the pass
word to view the movie
gallery, you may enter
it below...
otherwise click on the
game window to begin.
Movie Gallery Password:

only in full version

Hint...  Click anywhere on
the screen to advance
story scenes like this one
and look for more hints
throughout the game.

2 months ago...
- Nice!  The bathtub is
finally full.  The drain
needs fixed but I can
worry about that later...
Right now I just want a
nice relaxing bath.

- Got everything ready,
got the epson salts in
and now I can just relax
and listen to some nice
music.  I like to listen to
jazz when I'm relaxing.

- Once I'm done with my
bath, hopefully the
plumber I called will be
here to unclog the tub.
He said on the phone
that he'll be here later in
the day...

- But you never know
with repair people, they
sometimes show on time
and other times you got
to call them for days
before they show up.

- Oh, the water is really
nice!  A little on the hot
side but that's the way I
like it.  This is gonna
help me relax.

- I got this weird job lined
up where I will ship
myself to a guy who is
into bondage (see Lexi's
comic #2).  Hopefully
that turns out ok and
won't get out of control.

- Maybe I shouldn't have
taken the job but that
sounded like something
more interesting than the
usual get out of the rope
type gig I've been doing.

- Anyway, how bad can
it be?  The worst part will
be getting myself shipped
in this special case the
guy sent me.  It tooks
really tight in there.

- KNOCK, KNOCK!!!!
- What the hell?  Who can
it be?  I'm not expecting
anyone this early in the
day.  I hope it's not the
plumber guy.

- I really don't feel like
getting up out of the tub
and getting the door...
HEY!  THE DOOR IS NOT
LOCKED!  COME ON IN.
I'M IN THE BATH TUB!

- Who are you and more
important, what are you
doing all naked in my
bathroom?  GET OUT!
- I'm the plumber and you
called me and just told
me I could come in.  As
for my clothes, I thought
this would be more
appropriate since you
are naked too.
Why do women think
they can call the plumber
and answer the door all
naked but we have to be
all proper?

- What the fuck and now
you just get in the tub
with me?
- Sure, why not?  Didn't
you say you have a
clogged tub?  Isn't that
why I'm here?
- You have guts... I really
like that!

- You're a pretty good
kisser too!  How did I
end up with such a cool
plumber?
- I know.  You got really
lucky to call me.  Heh!

- Yeah, I can't wait to see
what else you can do
for me.  Hopefully you're
just as good at fixing the
tub when we're done...
- The question is not
what else I can do for
you.  But what can YOU
do for me?
- How about this?

INSTRUCTIONS FOR SEX SCENES....

Arrows fall from the top of
the screen...

Click the corresponding button
on your keyboard when the arrow
is in the green section.  In this case,
you'd click the left arrow button on
your keyboard.

Fill the blue bar to move on to
the next level.  There are a
total of 7 levels.  Complete them
all to unlock the movie theater.
Levels get progressively more
difficult to complete!

CLICK ANYWHERE TO START!

CONGRATULATIONS!!!
You completed the
PREVIEW version of
game!
Play the full version on
CHRISTIESROOM.COM
for more levels, twice
the frames of animation,
as well as a movie
theater mode.

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 14 MovieClip "progressbar" in Frame 1
onClipEvent (load) { totalFileSize = _root.getBytesTotal(); this._xscale = 0; } onClipEvent (enterFrame) { bytesLoaded = _root.getBytesLoaded(); amountLoaded = bytesLoaded / totalFileSize; percentLoaded = int(100 * amountLoaded); this._xscale = percentLoaded; _root.loadingMessage = percentLoaded + "%"; if (amountLoaded >= 1) { _root.gotoAndStop("complete"); } }
Frame 2
stop();
Frame 3
score = 0; passcode = "000000"; ahhh = new Sound(); ahhh.attachSound("ahhh"); ahhh2 = new Sound(); ahhh2.attachSound("ahhh2"); thud = new Sound(); thud.attachSound("thud"); tune1 = new Sound(); tune1.attachSound("tune1"); tune2 = new Sound(); tune2.attachSound("tune2"); water = new Sound(); water.attachSound("water"); gotoAndPlay (4);
Frame 4
stop();
Frame 5
myarrow = int((Math.random() * 4) + 1); arrow1.gotoAndPlay(1); arrow2.gotoAndPlay(1); arrow3.gotoAndPlay(1); arrow4.gotoAndPlay(1); tune2.onSoundComplete = function () { tune2.start(); };
Frame 6
_root["arrow" + myarrow]._y = _root["arrow" + myarrow]._y + 9; scorebar._yscale = score; if (score < 0) { score = 0; } else if (score > 99) { tune2.stop(); score = 0; tune1.start(); _root["arrow" + myarrow]._y = -175; gotoAndPlay (23); } tune2.onSoundComplete = function () { tune2.start(); };
Frame 7
if (_root["arrow" + myarrow]._y > 620) { _root["arrow" + myarrow]._y = -175; gotoAndPlay (5); } else { gotoAndPlay (6); }
Frame 8
water.start(); stop();
Frame 9
stop();
Frame 10
stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stop();
Frame 14
stop();
Frame 15
stop();
Frame 16
stop();
Frame 17
stop();
Frame 18
stop();
Frame 19
stop();
Frame 20
stop();
Frame 21
water.stop(); stop();
Frame 22
stop();
Frame 23
myarrow = int((Math.random() * 4) + 1); arrow1.gotoAndPlay(1); arrow2.gotoAndPlay(1); arrow3.gotoAndPlay(1); arrow4.gotoAndPlay(1); tune1.onSoundComplete = function () { tune1.start(); };
Frame 24
_root["arrow" + myarrow]._y = _root["arrow" + myarrow]._y + 10; scorebar._yscale = score; if (score < 0) { score = 0; } else if (score > 99) { tune1.stop(); score = 0; tune2.start(); _root["arrow" + myarrow]._y = -175; gotoAndPlay (26); } tune1.onSoundComplete = function () { tune1.start(); };
Frame 25
if (_root["arrow" + myarrow]._y > 620) { _root["arrow" + myarrow]._y = -175; gotoAndPlay (23); } else { gotoAndPlay (24); }
Frame 26
myarrow = int((Math.random() * 4) + 1); arrow1.gotoAndPlay(1); arrow2.gotoAndPlay(1); arrow3.gotoAndPlay(1); arrow4.gotoAndPlay(1); tune2.onSoundComplete = function () { tune2.start(); };
Frame 27
_root["arrow" + myarrow]._y = _root["arrow" + myarrow]._y + 11; scorebar._yscale = score; if (score < 0) { score = 0; } else if (score > 99) { tune2.stop(); score = 0; tune1.start(); _root["arrow" + myarrow]._y = -175; gotoAndPlay (41); } tune2.onSoundComplete = function () { tune2.start(); };
Frame 28
if (_root["arrow" + myarrow]._y > 620) { _root["arrow" + myarrow]._y = -175; gotoAndPlay (26); } else { gotoAndPlay (27); }
Frame 29
myarrow = int((Math.random() * 4) + 1); arrow1.gotoAndPlay(1); arrow2.gotoAndPlay(1); arrow3.gotoAndPlay(1); arrow4.gotoAndPlay(1); tune1.onSoundComplete = function () { tune1.start(); };
Frame 30
_root["arrow" + myarrow]._y = _root["arrow" + myarrow]._y + 12; scorebar._yscale = score; if (score < 0) { score = 0; } else if (score > 99) { tune1.stop(); score = 0; tune2.start(); _root["arrow" + myarrow]._y = -175; gotoAndPlay (32); } tune1.onSoundComplete = function () { tune1.start(); };
Frame 31
if (_root["arrow" + myarrow]._y > 620) { _root["arrow" + myarrow]._y = -175; gotoAndPlay (29); } else { gotoAndPlay (30); }
Frame 32
myarrow = int((Math.random() * 4) + 1); arrow1.gotoAndPlay(1); arrow2.gotoAndPlay(1); arrow3.gotoAndPlay(1); arrow4.gotoAndPlay(1); tune2.onSoundComplete = function () { tune2.start(); };
Frame 33
_root["arrow" + myarrow]._y = _root["arrow" + myarrow]._y + 13; scorebar._yscale = score; if (score < 0) { score = 0; } else if (score > 99) { tune2.stop(); score = 0; tune1.start(); _root["arrow" + myarrow]._y = -175; gotoAndPlay (35); } tune2.onSoundComplete = function () { tune2.start(); };
Frame 34
if (_root["arrow" + myarrow]._y > 620) { _root["arrow" + myarrow]._y = -175; gotoAndPlay (32); } else { gotoAndPlay (33); }
Frame 35
myarrow = int((Math.random() * 4) + 1); arrow1.gotoAndPlay(1); arrow2.gotoAndPlay(1); arrow3.gotoAndPlay(1); arrow4.gotoAndPlay(1); tune1.onSoundComplete = function () { tune1.start(); };
Frame 36
_root["arrow" + myarrow]._y = _root["arrow" + myarrow]._y + 14; scorebar._yscale = score; if (score < 0) { score = 0; } else if (score > 99) { tune1.stop(); score = 0; tune2.start(); _root["arrow" + myarrow]._y = -175; gotoAndPlay (38); } tune1.onSoundComplete = function () { tune1.start(); };
Frame 37
if (_root["arrow" + myarrow]._y > 620) { _root["arrow" + myarrow]._y = -175; gotoAndPlay (35); } else { gotoAndPlay (36); }
Frame 38
myarrow = int((Math.random() * 4) + 1); arrow1.gotoAndPlay(1); arrow2.gotoAndPlay(1); arrow3.gotoAndPlay(1); arrow4.gotoAndPlay(1); tune2.onSoundComplete = function () { tune2.start(); };
Frame 39
_root["arrow" + myarrow]._y = _root["arrow" + myarrow]._y + 15; scorebar._yscale = score; if (score < 0) { score = 0; } else if (score > 99) { tune2.stop(); score = 0; _root["arrow" + myarrow]._y = -175; gotoAndPlay (41); } tune2.onSoundComplete = function () { tune2.start(); };
Frame 40
if (_root["arrow" + myarrow]._y > 620) { _root["arrow" + myarrow]._y = -175; gotoAndPlay (38); } else { gotoAndPlay (39); }
Frame 41
ahhh.start(); stop();
Frame 42
if (passcode == 896214) { gotoAndPlay (3); } else { gotoAndPlay (8); }
Symbol 23 Button
on (press) { play(); }
Symbol 28 Button
on (press) { getURL (("http://hits.epochstats.com/hit.php?s=615&p=2&w=" + aff) + "&c=0", "blank"); }
Symbol 34 Button
on (press) { gotoAndPlay (8); }
Symbol 65 MovieClip Frame 30
gotoAndPlay (1);
Symbol 75 MovieClip Frame 2
stop();
Symbol 75 MovieClip Frame 4
stop();
Symbol 76 MovieClip Frame 2
stop();
Symbol 76 MovieClip Frame 4
stop();
Symbol 77 MovieClip Frame 2
stop();
Symbol 77 MovieClip Frame 4
stop();
Symbol 78 MovieClip Frame 2
stop();
Symbol 78 MovieClip Frame 4
stop();
Symbol 80 Button
on (keyPress "<Left>") { if ((arrow4._y > 360) and (arrow4._y < 440)) { arrow4.gotoAndPlay(3); ahhh2.start(); score = score + 4; } else { score = score - 1; thud.start(); } } on (keyPress "<Down>") { if ((arrow3._y > 360) and (arrow3._y < 440)) { arrow3.gotoAndPlay(3); score = score + 4; ahhh2.start(); } else { score = score - 1; thud.start(); } } on (keyPress "<Right>") { if ((arrow2._y > 360) and (arrow2._y < 440)) { arrow2.gotoAndPlay(3); score = score + 4; ahhh2.start(); } else { score = score - 1; thud.start(); } } on (keyPress "<Up>") { if ((arrow1._y > 360) and (arrow1._y < 440)) { arrow1.gotoAndPlay(3); score = score + 4; ahhh2.start(); } else { score = score - 1; thud.start(); } }
Symbol 84 Button
on (press) { gotoAndPlay (9); }
Symbol 87 Button
on (press) { gotoAndPlay (10); }
Symbol 91 Button
on (press) { gotoAndPlay (11); }
Symbol 95 Button
on (press) { gotoAndPlay (12); }
Symbol 99 Button
on (press) { gotoAndPlay (13); }
Symbol 103 Button
on (press) { gotoAndPlay (14); }
Symbol 107 Button
on (press) { gotoAndPlay (15); }
Symbol 111 Button
on (press) { gotoAndPlay (16); }
Symbol 115 Button
on (press) { gotoAndPlay (17); }
Symbol 119 Button
on (press) { gotoAndPlay (18); }
Symbol 123 Button
on (press) { gotoAndPlay (19); }
Symbol 127 Button
on (press) { gotoAndPlay (20); }
Symbol 131 Button
on (press) { gotoAndPlay (21); }
Symbol 135 Button
on (press) { gotoAndPlay (22); }
Symbol 142 Button
on (press) { tune2.start(); gotoAndPlay (5); }
Symbol 173 MovieClip Frame 30
gotoAndPlay (1);
Symbol 174 Button
on (keyPress "<Left>") { if ((arrow4._y > 360) and (arrow4._y < 440)) { arrow4.gotoAndPlay(3); ahhh2.start(); score = score + 3.8; } else { score = score - 1; thud.start(); } } on (keyPress "<Down>") { if ((arrow3._y > 360) and (arrow3._y < 440)) { arrow3.gotoAndPlay(3); score = score + 3.8; ahhh2.start(); } else { score = score - 1; thud.start(); } } on (keyPress "<Right>") { if ((arrow2._y > 360) and (arrow2._y < 440)) { arrow2.gotoAndPlay(3); score = score + 3.8; ahhh2.start(); } else { score = score - 1; thud.start(); } } on (keyPress "<Up>") { if ((arrow1._y > 360) and (arrow1._y < 440)) { arrow1.gotoAndPlay(3); score = score + 3.8; ahhh2.start(); } else { score = score - 1; thud.start(); } }
Symbol 205 MovieClip Frame 30
gotoAndPlay (1);
Symbol 206 Button
on (keyPress "<Left>") { if ((arrow4._y > 360) and (arrow4._y < 440)) { arrow4.gotoAndPlay(3); ahhh2.start(); score = score + 3.6; } else { score = score - 1; thud.start(); } } on (keyPress "<Down>") { if ((arrow3._y > 360) and (arrow3._y < 440)) { arrow3.gotoAndPlay(3); score = score + 3.6; ahhh2.start(); } else { score = score - 1; thud.start(); } } on (keyPress "<Right>") { if ((arrow2._y > 360) and (arrow2._y < 440)) { arrow2.gotoAndPlay(3); score = score + 3.6; ahhh2.start(); } else { score = score - 1; thud.start(); } } on (keyPress "<Up>") { if ((arrow1._y > 360) and (arrow1._y < 440)) { arrow1.gotoAndPlay(3); score = score + 3.6; ahhh2.start(); } else { score = score - 1; thud.start(); } }
Symbol 216 Button
on (press) { getURL (("http://hits.epochstats.com/hit.php?s=615&p=2&w=" + aff) + "&c=0", "blank"); }

Library Items

Symbol 1 Sound [water]
Symbol 2 Sound [tune2]
Symbol 3 Sound [tune1]
Symbol 4 Sound [thud]
Symbol 5 Sound [ahhh2]
Symbol 6 Sound [ahhh]
Symbol 7 GraphicUsed by:8
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Instance Names

"progressbar"Frame 1Symbol 14 MovieClip
"movie1"Frame 5Symbol 65 MovieClip
"scorebar"Frame 5Symbol 67 MovieClip
"arrow1"Frame 5Symbol 75 MovieClip
"arrow2"Frame 5Symbol 76 MovieClip
"arrow3"Frame 5Symbol 77 MovieClip
"arrow4"Frame 5Symbol 78 MovieClip
"scorebar"Frame 22Symbol 67 MovieClip
"arrow3"Frame 22Symbol 77 MovieClip
"arrow4"Frame 22Symbol 78 MovieClip
"movie1"Frame 23Symbol 173 MovieClip
"arrow1"Frame 23Symbol 75 MovieClip
"arrow2"Frame 23Symbol 76 MovieClip
"movie1"Frame 26Symbol 205 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "water"
ExportAssets (56)Timeline Frame 1Symbol 2 as "tune2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "tune1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "thud"
ExportAssets (56)Timeline Frame 1Symbol 5 as "ahhh2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "ahhh"

Labels

"loading"Frame 1
"complete"Frame 2
"level1"Frame 5
"level2"Frame 23
"level3"Frame 26
"level4"Frame 29
"level5"Frame 32
"level6"Frame 35
"level7"Frame 38
"ending"Frame 41

Dynamic Text Variables

loadingMessageSymbol 20 EditableText"100%"




http://swfchan.com/42/208540/info.shtml
Created: 9/10 -2018 01:46:05 Last modified: 9/10 -2018 01:46:05 Server time: 26/04 -2024 00:37:54