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503275_rr1202c.swf

This is the info page for
Flash #209471

(Click the ID number above for more basic data on this flash file.)


Text
A game by Gaz creator of

Play Game

Play Game

A game by Gaz, creator of

RED shapes are MISERABLE
Remove them all by clicking on them

Note: Half white shapes are fixed and don't fall

DARK RED shapes are STRONG - you can't click them!
Make them fall off the screen instead

GREEN SHAPES are LOVELY!
Keep them on the screen :)

BLUE shapes are NEUTRAL
It doesn't matter if they stay or go

Look at the shapes faces to see which way they will fall

There are 4 planes of gravity!

RED REMOVER

Play

Play

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Exit

Exit

Exit

Clear

Clear

Clear

Shape

X

C

C

Tools:

Gravity

Color

888

888

+

+

+

-

-

-

Width

Height

888

Angle

x:

y:

40.5

40.5

BG

888

Step:

Edit LVL

Main Menu

Fail!

Try Again

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Success!

By Gaz

By Gaz

By Gaz

Red Remover

Main Menu

Main Menu

Main Menu

Make Level

Make Level

Make Level

20

More Levels

More Levels

More Levels

Locked

Bonus Mode

OFF

ON

Faces

--. .- --..

Russian

Walkthrough

Walkthrough

Walkthrough

now available on iTunes

now available on iTunes

C

C

X

Submit Level:

and it may be featured in the next game, you'll be famous!

Post it here:

Player Levels

Player Levels

Super Stacker 2 Levels

Level Name:

Your Name:

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Here is the link to your level:

Add to your site

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TheGameHomepage.com

TheGameHomepage.com

1.8

Play

More

About

Edit

-contact-

-contact-

-site-

-site-

with music by Incompetech

with music by Incompetech

with music by Incompetech

Play Red Remover on your iPhone!

Menu

A game by Gaz Thomas

created using BOX2DAS3

and SFX by
acclivity, Prokur, Walter_Odington & totya

Message

ok

ok

<p align="right"><font face="Segoe UI" size="14" color="#000000" letterSpacing="0.000000" kerning="1">1/40</font></p>

<p align="left"><font face="Segoe UI" size="14" color="#000000" letterSpacing="0.000000" kerning="1">Level Name</font></p>

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Retrieving Level Data
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ActionScript [AS3]

Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_radius:Number; public var m_localPosition:b2Vec2; public function b2CircleShape(_arg1:b2ShapeDef){ var _local2:b2CircleDef; m_localPosition = new b2Vec2(); super(_arg1); _local2 = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg1.R; _local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg1.R; _local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); _local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); _local9 = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); _local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ return (false); }; _local12 = (_arg4.p2.x - _arg4.p1.x); _local13 = (_arg4.p2.y - _arg4.p1.y); _local14 = ((_local9 * _local12) + (_local10 * _local13)); _local15 = ((_local12 * _local12) + (_local13 * _local13)); _local16 = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (false); }; _local17 = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (true); }; return (false); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg2.R; _local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; _local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } public function GetRadius():Number{ return (m_radius); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; _local2 = (m_localPosition.x - _arg1.x); _local3 = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } } }//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; super(); } public function Copy():b2FilterData{ var _local1:b2FilterData; _local1 = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_vertices:Array; public var m_normals:Array; private var s_supportVec:b2Vec2; public var m_obb:b2OBB; public var m_coreVertices:Array; public var m_centroid:b2Vec2; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local2:b2PolygonDef; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; _local2 = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; _local4 = _local3; _local5 = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; _local4 = _arg1.R; _local5 = (_arg2.x - _arg1.position.x); _local6 = (_arg2.y - _arg1.position.y); _local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); _local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); _local9 = 0; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public function GetCoreVertices():Array{ return (m_coreVertices); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:Number; var _local21:Number; _local6 = 0; _local7 = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; _local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; _local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local18 = -1; _local19 = 0; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (false); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (true); }; return (false); } public function GetCentroid():b2Vec2{ return (m_centroid); } override public function ComputeMass(_arg1:b2MassData):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = (1 / 3); _local9 = 0; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:int; var _local11:Number; _local5 = _arg1.R; _local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); _local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); _local8 = 0; _local4 = m_coreVertices[0]; _local9 = ((_local4.x * _local6) + (_local4.y * _local7)); _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB; var _local5:b2AABB; _local4 = s_sweptAABB1; _local5 = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetNormals():Array{ return (m_normals); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local3:int; var _local4:Number; var _local5:Number; m_sweepRadius = 0; _local3 = 0; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); _local6 = _local5; _local4 = m_obb.extents; _local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); _local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; _local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); _local4 = 0; _local5 = 0; _local6 = 0; _local7 = (1 / 3); _local8 = 0; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; _local5 = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; _local6 = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2Shape { public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_next:b2Shape; public var m_restitution:Number; public var m_userData; public var m_isSensor:Boolean; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ return (false); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); _local3 = s_resetAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ var _local4:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; _local4 = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; _local3 = s_proxyAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public static function Destroy(_arg1:b2Shape, _arg2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var isSensor:Boolean;// = false public var density:Number;// = 0 public var type:int;// = -1 public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var friction:Number;// = 0.2 public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; friction = 0.2; restitution = 0; density = 0; isSensor = false; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = (upperBound.x - lowerBound.x); _local2 = (upperBound.y - lowerBound.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local11:uint; var _local12:int; var _local13:int; var _local14:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local11 = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.lowerBound.x; _local5 = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); _local6 = _arg3.upperBound.x; _local7 = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local4:b2Proxy; var _local5:int; var _local6:int; var _local7:int; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local4 = m_proxyPool[_arg1]; _local5 = (2 * m_proxyCount); _local6 = 0; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; _local7 = 0; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local12:uint; var _local13:b2Proxy; var _local14:b2BoundValues; var _local15:b2BoundValues; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local12 = (2 * m_proxyCount); _local13 = m_proxyPool[_arg1]; _local14 = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); _local15 = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; var _local7:b2Bound; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; var _local10:Array; var _local11:b2Mat22; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local6 = _arg1.m_vertexCount; _local7 = _arg1.m_vertices; _local8 = _arg1.m_normals; _local9 = _arg4.m_vertexCount; _local10 = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; _local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); _local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; _local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); _local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; _local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; _local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); _local24 = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.lowerBound; _local4 = _arg1.upperBound; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local7:int; var _local8:Array; var _local9:int; var _local10:Array; var _local11:Array; var _local12:b2Mat22; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:ClipVertex; var _local21:int; var _local22:int; var _local23:Number; _local7 = _arg2.m_vertexCount; _local8 = _arg2.m_normals; _local9 = _arg5.m_vertexCount; _local10 = _arg5.m_vertices; _local11 = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; _local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); _local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; _local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; _local21 = _local17; _local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local7:int; var _local8:Array; var _local9:Number; var _local10:int; var _local11:Array; var _local12:Number; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local15:b2XForm; var _local16:b2XForm; var _local17:int; var _local18:uint; var _local19:Number; var _local20:Number; var _local21:Array; var _local22:int; var _local23:Array; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Array; var _local33:Array; var _local34:int; var _local35:int; var _local36:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; _local7 = 0; _local8 = [_local7]; _local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; _local10 = 0; _local11 = [_local10]; _local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; _local15 = new b2XForm(); _local16 = new b2XForm(); _local19 = 0.98; _local20 = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; _local21 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); _local22 = _local13.m_vertexCount; _local23 = _local13.m_vertices; _local24 = _local23[_local17]; _local25 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; _local26 = b2Math.SubtractVV(_local37, _local25); _local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); _local28 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); _local29 = b2Math.b2Dot(_local28, _local25); _local30 = -(b2Math.b2Dot(_local27, _local25)); _local31 = b2Math.b2Dot(_local27, _local37); _local32 = [new ClipVertex(), new ClipVertex()]; _local33 = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); _local35 = 0; _local36 = 0; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; _local6 = _arg2.m_vertexCount; _local7 = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; _local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); _local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); _local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); _local14 = 0; _local15 = -(Number.MAX_VALUE); _local16 = 0; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; _local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); _local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; _local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; _local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); _local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2ManifoldPoint; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; _local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; _local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local14 = ((_local12 * _local12) + (_local13 * _local13)); _local15 = _arg2.m_radius; _local16 = _arg4.m_radius; _local17 = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; _local19 = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); _local20 = (0.5 * (_local8 + _local10)); _local21 = (0.5 * (_local9 + _local11)); _local22 = (_local20 - _arg3.position.x); _local23 = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; var _local21:int; var _local22:Array; var _local23:Array; var _local24:int; var _local25:int; var _local26:int; var _local27:b2Vec2; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; _local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); _local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; _local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local18 = 0; _local19 = -(Number.MAX_VALUE); _local20 = _arg4.m_radius; _local21 = _arg2.m_vertexCount; _local22 = _arg2.m_vertices; _local23 = _arg2.m_normals; _local24 = 0; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; _local25 = _local18; _local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; _local27 = _local22[_local26]; _local28 = (_local27.x - _local11.x); _local29 = (_local27.y - _local11.y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local31 = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = 0; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactPoint { public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var friction:Number; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local4:Number; var _local5:int; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = (100 * Number.MIN_VALUE); _local5 = 0; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:int; var _local12:Number; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; _local8 = s_p1s; _local9 = s_p2s; _local10 = s_points; _local11 = 0; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); _local12 = 0; _local13 = 20; _local14 = 0; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; _local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; _local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); _local16 = (_arg3.m_radius - b2Settings.b2_toiSlop); _local17 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local18 = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; _local14 = _arg4[2]; _local15 = _local6.x; _local16 = _local6.y; _local17 = _local7.x; _local18 = _local7.y; _local19 = _local8.x; _local20 = _local8.y; _local21 = (_local17 - _local15); _local22 = (_local18 - _local16); _local23 = (_local19 - _local15); _local24 = (_local20 - _local16); _local25 = (_local19 - _local17); _local26 = (_local20 - _local18); _local27 = -(((_local15 * _local21) + (_local16 * _local22))); _local28 = ((_local17 * _local21) + (_local18 * _local22)); _local29 = -(((_local15 * _local23) + (_local16 * _local24))); _local30 = ((_local19 * _local23) + (_local20 * _local24)); _local31 = -(((_local17 * _local25) + (_local18 * _local26))); _local32 = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; _local33 = ((_local21 * _local24) - (_local22 * _local23)); _local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); _local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; _local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; _local38 = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); _local39 = (_local36 * _local38); _local40 = (_local37 * _local38); _local41 = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int; var _local8:int; _local7 = _arg3.m_type; _local8 = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6)); }; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; _local12 = -(_local7.x); _local13 = -(_local7.y); _local14 = (_local6.x - _local7.x); _local15 = (_local6.y - _local7.y); _local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int;// = 0 public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; pointCount = 0; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ var _local2:int; pointCount = _arg1.pointCount; _local2 = 0; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint; _local5 = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local3:int; var _local4:Array; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; _local3 = 0; _local4 = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local4:uint; var _local5:uint; var _local6:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; _local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local5 = m_hashTable[_local4]; _local6 = null; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local5 = _arg3.p1; _local6 = (_arg3.p2.x - _local5.x); _local7 = (_arg3.p2.y - _local5.y); _local8 = (p2.x - p1.x); _local9 = (p2.y - p1.y); _local10 = _local9; _local11 = -(_local8); _local12 = (100 * Number.MIN_VALUE); _local13 = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local7) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:int; var _local20:int; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local7 = _arg1.m_sweepRadius; _local8 = _arg3.m_sweepRadius; _local9 = _arg2.t0; _local10 = (_arg2.c.x - _arg2.c0.x); _local11 = (_arg2.c.y - _arg2.c0.y); _local12 = (_arg4.c.x - _arg4.c0.x); _local13 = (_arg4.c.y - _arg4.c0.y); _local14 = (_arg2.a - _arg2.a0); _local15 = (_arg4.a - _arg4.a0); _local16 = 0; _local17 = s_p1; _local18 = s_p2; _local19 = 20; _local20 = 0; _local21 = 0; _local22 = 0; _local23 = 0; _local24 = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var c:b2Vec2; public var a:Number; public var c0:b2Vec2; public var a0:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; _local3 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function SetZero():void{ x = 0; y = 0; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var R:b2Mat22; public var position:b2Vec2; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _g:uint;// = 0 private var _b:uint;// = 0 private var _r:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = 0; _g = 0; _b = 0; super(); _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 0x0200; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 8; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 4096; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function Update(_arg1:b2ContactListener):void{ var _local2:int; var _local3:int; var _local4:b2Body; var _local5:b2Body; _local2 = m_manifoldCount; Evaluate(_arg1); _local3 = m_manifoldCount; _local4 = m_shape1.m_body; _local5 = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:b2ContactRegister; var _local6:Function; if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4]; _local6 = _local5.destroyFcn; _local6(_arg1, _arg2); } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:b2ContactRegister; var _local7:Function; var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5]; _local7 = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var equalizedMass:Number; public var tangentMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var next:b2ContactEdge; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; public class b2ContactResult { public var normal:b2Vec2; public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:int; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; _local9 = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local19:int; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; _local19 = 0; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function GetManifolds():Array{ return (null); } override public function Evaluate(_arg1:b2ContactListener):void{ } } }//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:int; var _local9:Array; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); _local9 = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_mass:Number; public var m_u:b2Vec2; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_localAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; if (m_frequencyHz > 0){ return (true); }; _local2 = m_body1; _local3 = m_body2; _local1 = _local2.m_xf.R; _local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; _local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; _local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); _local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); _local12 = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local13 = (-(m_mass) * _local12); m_u.Set(_local9, _local10); _local14 = (_local13 * m_u.x); _local15 = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; _local11 = ((_local6 * m_u.y) - (_local7 * m_u.x)); _local12 = ((_local8 * m_u.y) - (_local9 * m_u.x)); _local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local3 = m_body1; _local4 = m_body2; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); _local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); _local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); _local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); _local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); _local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); _local16 = (_local15 * m_u.x); _local17 = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2DistanceJointDef extends b2JointDef { public var length:Number; public var dampingRatio:Number; public var frequencyHz:Number; public var localAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ var _local5:Number; var _local6:Number; body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); _local5 = (_arg4.x - _arg3.x); _local6 = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_force:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); _local2 = _arg1.joint1.m_type; _local3 = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local2 = m_ground1; _local3 = m_ground2; _local4 = m_body1; _local5 = m_body2; _local14 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = m_body2.m_xf.R; _local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); _local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); _local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); _local6 = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var joint:b2Joint; public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_mass:b2Mat22; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); _local4 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local5 = m_body2.m_mass; _local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6); _local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); _local9 = (_arg1.dt * m_impulse.x); _local10 = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function GetReactionTorque():Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; _local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); _local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); _local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); _local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local15 = (_arg1.dt * _local10); _local16 = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } } }//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_refAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_torque:Number; public var m_enableLimit:Boolean; public var m_motorForce:Number; public var m_force:Number; public var m_localYAxis1:b2Vec2; public var m_motorMass:Number; public var m_maxMotorForce:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_angularMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_linearJacobian:b2Jacobian; public var m_enableMotor:Boolean; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_body1; _local2 = m_body2; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_xf.R; _local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); _local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); _local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); _local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local23 = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local24 = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); _local25 = b2Math.b2Abs(_local23); _local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local27 = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local28 = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; _local4 = _local2.m_xf.R; _local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); _local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); _local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); _local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function SetMaxMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); _local11 = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); _local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); _local14 = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PrismaticJointDef extends b2JointDef { public var localAxis1:b2Vec2; public var referenceAngle:Number; public var maxMotorForce:Number; public var motorSpeed:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitForce1:Number; public var m_maxLength1:Number; public var m_limitState1:int; public var m_limitState2:int; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_positionImpulse:Number; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitForce2:Number; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local23 = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; _local10 = (_local2.m_sweep.c.x + _local5); _local11 = (_local2.m_sweep.c.y + _local6); _local12 = (_local3.m_sweep.c.x + _local8); _local13 = (_local3.m_sweep.c.y + _local9); _local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); _local18 = m_u1.Length(); _local19 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; _local20 = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); _local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.GetWorldPoint(m_localAnchor2); _local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetLength1():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.GetWorldPoint(m_localAnchor1); _local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength2:Number; public var length1:Number; public var length2:Number; public var maxLength1:Number; public var ratio:Number; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); _local8 = (_arg5.x - _arg3.x); _local9 = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local10 = (_arg6.x - _arg4.x); _local11 = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; _local12 = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_motorForce:Number; public var m_pivotMass:b2Mat22; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_referenceAngle:Number; public var m_lowerAngle:Number; public var m_upperAngle:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_xf.R; _local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; _local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; _local12 = (_local3.m_sweep.c.x + _local7); _local13 = (_local3.m_sweep.c.y + _local8); _local14 = (_local4.m_sweep.c.x + _local10); _local15 = (_local4.m_sweep.c.y + _local11); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); _local18 = _local3.m_invMass; _local19 = _local4.m_invMass; _local20 = _local3.m_invI; _local21 = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local22 = tImpulse.x; _local23 = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local24 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function GetMotorTorque():Number{ return (m_motorForce); } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); _local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); _local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); _local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); _local15 = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } } }//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2RevoluteJointDef extends b2JointDef { public var referenceAngle:Number; public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var maxMotorTorque:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_next:b2Body; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_xf:b2XForm; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:b2Mat22; var _local4:b2Vec2; m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ var _local1:b2Mat22; var _local2:b2Vec2; m_xf.R.Set(m_sweep.a); _local1 = m_xf.R; _local2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var _local1:b2Shape; var _local2:Number; var _local3:Number; var _local4:b2MassData; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:int; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; _local2 = 0; _local3 = 0; _local4 = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); _local5 = m_xf.R; _local6 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; _local7 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:Boolean; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); _local4 = m_xf.R; _local5 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); _local6 = false; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SynchronizeShapes():Boolean{ var _local1:b2XForm; var _local2:b2Mat22; var _local3:b2Vec2; var _local4:b2Shape; var _local5:Boolean; _local1 = s_xf1; _local1.R.Set(m_sweep.a0); _local2 = _local1.R; _local3 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); _local5 = true; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; _local5 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; if (m_world.m_lock == true){ return (null); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge; _local2 = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function DestroyShape(_arg1:b2Shape):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:Boolean; if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); _local2 = m_shapeList; _local3 = null; _local4 = false; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_shapeList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2BodyDef { public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var angularDamping:Number; public var fixedRotation:Boolean; public var angle:Number; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData; var _local4:b2FilterData; var _local5:Boolean; _local3 = _arg1.GetFilterData(); _local4 = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; _local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Persist(_arg1:b2ContactPoint):void{ } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:int; var _local5:b2Body; var _local6:b2Body; var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; _local2 = _arg1.m_shape1; _local3 = _arg1.m_shape2; _local4 = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape1; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; _local5 = _local2.m_body; _local6 = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; _local1 = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import flash.display.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_lineThickness:Number;// = 1 public var m_drawFlags:uint; public var m_sprite:Sprite; public var m_drawScale:Number;// = 1 public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawScale = 1; m_lineThickness = 1; m_alpha = 1; m_fillAlpha = 1; m_xformScale = 1; super(); m_drawFlags = 0; } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } } }//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Island { public var m_joints:Array; public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local4:int; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; _local4 = 0; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local8:b2ContactSolver; var _local9:int; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; var _local13:Number; var _local14:Number; var _local15:Number; _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; _local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local8.SolveVelocityConstraints(); _local9 = 0; while (_local9 < m_jointCount) { _local7 = m_joints[_local9]; _local7.SolveVelocityConstraints(_arg1); _local9++; }; _local5++; }; _local8.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local12 = _local7.SolvePositionConstraints(); _local11 = ((_local11) && (_local12)); _local5++; }; if (((_local10) && (_local11))){ break; }; m_positionIterationCount++; }; }; Report(_local8.m_constraints); if (_arg4){ _local13 = Number.MAX_VALUE; _local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local13 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){ _local6.m_sleepTime = 0; _local13 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local13 = b2Math.b2Min(_local13, _local6.m_sleepTime); }; }; _local5++; }; if (_local13 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:b2ContactSolver; var _local4:Number; var _local5:b2Body; var _local6:Boolean; _local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; _local4 = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } } }//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2XForm; var _local5:b2XForm; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; _local2 = _arg1.m_body1; _local3 = _arg1.m_body2; _local4 = _local2.m_xf; _local5 = _local3.m_xf; _local6 = _local4.position; _local7 = _local5.position; _local8 = _arg1.GetAnchor1(); _local9 = _arg1.GetAnchor2(); _local10 = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var _local1:uint; var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2XForm; var _local12:b2AABB; var _local13:b2AABB; var _local14:Array; var _local15:Boolean; var _local16:uint; var _local17:b2Pair; var _local18:b2Proxy; var _local19:b2Proxy; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Proxy; var _local23:b2PolygonShape; var _local24:b2OBB; var _local25:b2Vec2; var _local26:b2Mat22; var _local27:b2Vec2; var _local28:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); _local1 = m_debugDraw.GetFlags(); _local7 = new b2Vec2(); _local8 = new b2Vec2(); _local9 = new b2Vec2(); _local10 = new b2Color(0, 0, 0); _local12 = new b2AABB(); _local13 = new b2AABB(); _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); _local2 = 0; while (_local2 < b2Pair.b2_tableCapacity) { _local16 = _local6.m_pairManager.m_hashTable[_local2]; while (_local16 != b2Pair.b2_nullPair) { _local17 = _local6.m_pairManager.m_pairs[_local16]; _local18 = _local6.m_proxyPool[_local17.proxyId1]; _local19 = _local6.m_proxyPool[_local17.proxyId2]; _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); _local16 = _local17.next; }; _local2++; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local20 = _local6.m_worldAABB.lowerBound; _local21 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < b2Settings.b2_maxProxies) { _local22 = _local6.m_proxyPool[_local2]; if (_local22.IsValid() == false){ } else { _local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value)); _local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value)); _local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value)); _local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local20.x, _local20.y); _local14[1].Set(_local21.x, _local20.y); _local14[2].Set(_local21.x, _local21.y); _local14[3].Set(_local20.x, _local21.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local23 = (_local4 as b2PolygonShape); _local24 = _local23.GetOBB(); _local25 = _local24.extents; _local14[0].Set(-(_local25.x), -(_local25.y)); _local14[1].Set(_local25.x, -(_local25.y)); _local14[2].Set(_local25.x, _local25.y); _local14[3].Set(-(_local25.x), _local25.y); _local2 = 0; while (_local2 < 4) { _local26 = _local24.R; _local27 = _local14[_local2]; _local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local26 = _local11.R; _local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local2:b2JointEdge; var _local3:b2Shape; var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; _local2 = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; _local3 = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local5:b2Color; var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; _local5 = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; }; } public function GetContactCount():int{ return (m_contactCount); } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Island; var _local4:b2Contact; var _local5:b2Joint; var _local6:int; var _local7:Array; var _local8:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; _local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; _local4 = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; _local5 = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; _local6 = m_bodyCount; _local7 = new Array(_local6); _local8 = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(_arg3); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Island; var _local9:int; var _local10:Array; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; _local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); _local9 = m_bodyCount; _local10 = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function Validate():void{ m_broadPhase.Validate(); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function GetBodyList():b2Body{ return (m_bodyList); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetPositionCorrection(_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; if (m_lock == true){ return (null); }; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2TimeStep; m_lock = true; _local3 = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 75
//AdLoader (CPMStar.AdLoader) package CPMStar { import flash.display.*; import flash.system.*; import flash.net.*; public class AdLoader { private static var cpmstarLoader:Loader; public static function LoadAd(_arg1:int, _arg2:int):DisplayObject{ var _local3:String; Security.allowDomain("server.cpmstar.com"); _local3 = "http://server.cpmstar.com/adviewas3.swf"; cpmstarLoader = new Loader(); cpmstarLoader.load(new URLRequest(((((_local3 + "?poolid=") + _arg1) + "&subpoolid=") + _arg2))); return (cpmstarLoader); } } }//package CPMStar
Section 76
//bgeyes_5 (rr1_fla.bgeyes_5) package rr1_fla { import flash.display.*; public dynamic class bgeyes_5 extends MovieClip { public function bgeyes_5(){ addFrameScript(0, frame1, 712, frame713); } function frame713(){ gotoAndPlay(2); } function frame1(){ gotoAndPlay((Math.ceil((Math.random() * 500)) + 1)); } } }//package rr1_fla
Section 77
//btnsplusandminus_22 (rr1_fla.btnsplusandminus_22) package rr1_fla { import flash.display.*; public dynamic class btnsplusandminus_22 extends MovieClip { public var m:SimpleButton; public var p:SimpleButton; } }//package rr1_fla
Section 78
//levelselecttile_41 (rr1_fla.levelselecttile_41) package rr1_fla { import flash.display.*; import flash.text.*; public dynamic class levelselecttile_41 extends MovieClip { public var bg:MovieClip; public var stat:String; public var i:int; public var n:TextField; public function levelselecttile_41(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package rr1_fla
Section 79
//ls_bg_btn_25 (rr1_fla.ls_bg_btn_25) package rr1_fla { import flash.display.*; public dynamic class ls_bg_btn_25 extends MovieClip { public var l:SimpleButton; public var r:SimpleButton; } }//package rr1_fla
Section 80
//LSbtnbg_42 (rr1_fla.LSbtnbg_42) package rr1_fla { import flash.display.*; public dynamic class LSbtnbg_42 extends MovieClip { public function LSbtnbg_42(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package rr1_fla
Section 81
//rewardbonusmode_44 (rr1_fla.rewardbonusmode_44) package rr1_fla { import flash.display.*; public dynamic class rewardbonusmode_44 extends MovieClip { public function rewardbonusmode_44(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package rr1_fla
Section 82
//rewardfaces_46 (rr1_fla.rewardfaces_46) package rr1_fla { import flash.display.*; public dynamic class rewardfaces_46 extends MovieClip { public var eye2:MovieClip; public var eye1:MovieClip; public function rewardfaces_46(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package rr1_fla
Section 83
//rewardmorse_47 (rr1_fla.rewardmorse_47) package rr1_fla { import flash.display.*; public dynamic class rewardmorse_47 extends MovieClip { public function rewardmorse_47(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package rr1_fla
Section 84
//rewardrussian_49 (rr1_fla.rewardrussian_49) package rr1_fla { import flash.display.*; public dynamic class rewardrussian_49 extends MovieClip { public function rewardrussian_49(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package rr1_fla
Section 85
//sel_btn_19 (rr1_fla.sel_btn_19) package rr1_fla { import flash.display.*; public dynamic class sel_btn_19 extends MovieClip { public function sel_btn_19(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package rr1_fla
Section 86
//sel_dir_bg_14 (rr1_fla.sel_dir_bg_14) package rr1_fla { import flash.display.*; public dynamic class sel_dir_bg_14 extends MovieClip { public function sel_dir_bg_14(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package rr1_fla
Section 87
//sel_icon_13 (rr1_fla.sel_icon_13) package rr1_fla { import flash.display.*; public dynamic class sel_icon_13 extends MovieClip { public var eye2:MovieClip; public var eye1:MovieClip; public var bg:MovieClip; public function sel_icon_13(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package rr1_fla
Section 88
//sel_mc_18 (rr1_fla.sel_mc_18) package rr1_fla { import flash.events.*; import flash.display.*; public dynamic class sel_mc_18 extends MovieClip { public var b:MovieClip; public var g:MovieClip; public var isSelected:Boolean; public function sel_mc_18(){ addFrameScript(0, frame1); } public function select(){ isSelected = true; b.gotoAndStop(2); } function frame1(){ isSelected = false; mouseChildren = false; g.gotoAndStop(name); g.mouseEnabled = false; addEventListener(MouseEvent.MOUSE_OVER, mover); addEventListener(MouseEvent.MOUSE_OUT, mout); stop(); } public function deselect(){ isSelected = false; b.gotoAndStop(1); } public function mover(_arg1:MouseEvent){ b.gotoAndStop(2); } public function mout(_arg1:MouseEvent){ if (!isSelected){ b.gotoAndStop(1); }; } } }//package rr1_fla
Section 89
//title_37 (rr1_fla.title_37) package rr1_fla { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class title_37 extends MovieClip { public var bygazbtn:SimpleButton; public function title_37(){ addFrameScript(0, frame1); } function frame1(){ bygazbtn.addEventListener(MouseEvent.CLICK, mgPressed, false, 0, true); } public function mgPressed(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = "http://www.thegamehomepage.com/"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } } }//package rr1_fla
Section 90
//TGHServices (tgh.TGHServices) package tgh { import flash.events.*; import flash.display.*; import flash.system.*; import flash.net.*; import flash.xml.*; public class TGHServices { private static var _uid:int; private static var _lvlXML:XML; private static var sub_mc:MovieClip; private static var lvlTitle:String = ""; private static var _main:Object; public static function onIOError(_arg1:IOErrorEvent){ trace("ERROR"); _main.ShowMessage("Sorry", "\nThere was an error submitting your level :( \n\nIf this problem persists please let me know by right clicking and pressing \"Contact Author\"."); } public static function SaveLevel(_arg1:XML){ var _local2:URLLoader; var _local3:URLRequest; _local2 = new URLLoader(); _local3 = new URLRequest("http://levels.thegamehomepage.com/swfcoms/SaveLevel.php"); _local3.contentType = "text/xml"; _local3.data = _arg1.toXMLString(); _local3.method = URLRequestMethod.POST; _local2.load(_local3); _local2.addEventListener(Event.COMPLETE, onComplete, false, 0, true); _local2.addEventListener(IOErrorEvent.IO_ERROR, onIOError, false, 0, true); } public static function GetLevel(_arg1:int){ var _local2:URLLoader; var _local3:XML; _local2 = new URLLoader(); _local3 = new XML(); _local2.addEventListener(Event.COMPLETE, LoadedXML); _local2.load(new URLRequest(("http://levels.thegamehomepage.com/swfcoms/GetLevel.php?lid=" + _arg1))); } public static function LoadedXML(_arg1:Event):void{ _lvlXML = new XML(_arg1.target.data); _main.CustomLevelLoaded(_lvlXML); } public static function init(_arg1:Object){ _main = _arg1; _uid = 0; Security.allowDomain("thegamehomepage.com"); Security.loadPolicyFile("http://levels.thegamehomepage.com/crossdomain.xml"); } public static function onComplete(_arg1:Event){ trace("COMPLETE"); _main.CustomLevelSaved(_arg1.target.data); } } }//package tgh
Section 91
//__ASSETS (__ASSETS) package { import flash.display.*; public dynamic class __ASSETS extends MovieClip { public function __ASSETS(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 92
//alt_face (alt_face) package { import flash.display.*; public dynamic class alt_face extends MovieClip { } }//package
Section 93
//alt_face_angry (alt_face_angry) package { import flash.display.*; public dynamic class alt_face_angry extends MovieClip { public var eye2:MovieClip; public var eye1:MovieClip; public function alt_face_angry(){ addFrameScript(53, frame54, 57, frame58); } function frame54(){ play(); } function frame58(){ gotoAndPlay(4); } } }//package
Section 94
//bg_mc (bg_mc) package { import flash.display.*; import flash.text.*; public dynamic class bg_mc extends MovieClip { public var lvltxt:TextField; public var toplefttxt:TextField; public var bg:MovieClip; public function bg_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 95
//bg_mc_e (bg_mc_e) package { import flash.display.*; public dynamic class bg_mc_e extends MovieClip { } }//package
Section 96
//bonus_cover (bonus_cover) package { import flash.display.*; public dynamic class bonus_cover extends MovieClip { } }//package
Section 97
//c (c) package { import flash.display.*; public dynamic class c extends MovieClip { public function c(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 98
//checking_mc (checking_mc) package { import flash.display.*; public dynamic class checking_mc extends MovieClip { } }//package
Section 99
//code_popup (code_popup) package { import flash.display.*; import flash.text.*; public dynamic class code_popup extends MovieClip { public var okbtn:SimpleButton; public var urlBox:TextField; public var bg_cover:MovieClip; public var submitbtn:SimpleButton; public var titleBox:TextField; public var authorBox:TextField; public var cancelbtn:SimpleButton; public var forumbtn:SimpleButton; public var urlt:String; public function code_popup(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ urlBox.text = urlt; } function frame1(){ urlt = ""; stop(); } function frame2(){ stop(); } } }//package
Section 100
//copy (copy) package { import flash.display.*; public dynamic class copy extends MovieClip { } }//package
Section 101
//custom_lvlfailed_mc (custom_lvlfailed_mc) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.net.*; import flash.xml.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; public dynamic class custom_lvlfailed_mc extends MovieClip { public var editbtn:SimpleButton; public var retrybtn:SimpleButton; public var mmbtn:SimpleButton; public function custom_lvlfailed_mc(){ addFrameScript(0, frame1); } function frame1(){ if (MovieClip(root).sfxOn){ MovieClip(root).s_fail.play(); }; stop(); } } }//package
Section 102
//custom_lvlpassed_mc (custom_lvlpassed_mc) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.net.*; import flash.xml.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; public dynamic class custom_lvlpassed_mc extends MovieClip { public var editbtn:SimpleButton; public var sharebtn:SimpleButton; public var retrybtn:SimpleButton; public function custom_lvlpassed_mc(){ addFrameScript(0, frame1); } function frame1(){ if (MovieClip(root).sfxOn){ MovieClip(root).s_pass.play(); }; stop(); } } }//package
Section 103
//custom_lvlpaused_mc (custom_lvlpaused_mc) package { import flash.display.*; public dynamic class custom_lvlpaused_mc extends MovieClip { public var editbtn:SimpleButton; public var resumebtn:SimpleButton; public var resetbtn:SimpleButton; } }//package
Section 104
//cut (cut) package { import flash.display.*; public dynamic class cut extends MovieClip { } }//package
Section 105
//del (del) package { import flash.display.*; public dynamic class del extends MovieClip { } }//package
Section 106
//e_shapeHolder (e_shapeHolder) package { import flash.display.*; public dynamic class e_shapeHolder extends MovieClip { public var hh:MovieClip; } }//package
Section 107
//editor (editor) package { import flash.display.*; import flash.text.*; public dynamic class editor extends MovieClip { public var yBox:TextField; public var btn_testStack:SimpleButton; public var selcolred:MovieClip; public var hpm:MovieClip; public var apm:MovieClip; public var btn_exit:SimpleButton; public var xBox:TextField; public var iconbtn:MovieClip; public var bg:MovieClip; public var selr:MovieClip; public var selgravdown:MovieClip; public var stepBox:TextField; public var bgbtns:MovieClip; public var selcolblue:MovieClip; public var hBox:TextField; public var seldel:MovieClip; public var btn_getCode:SimpleButton; public var selc:MovieClip; public var selcut:MovieClip; public var selgravright:MovieClip; public var shapeHolder:e_shapeHolder; public var aBox:TextField; public var selcoldarkred:MovieClip; public var btn_clear:SimpleButton; public var wpm:MovieClip; public var selgravleft:MovieClip; public var steppm:MovieClip; public var selcopy:MovieClip; public var wBox:TextField; public var selgravup:MovieClip; public var selcolgreen:MovieClip; public var selgravnone:MovieClip; public function editor(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 108
//EShapePreview (EShapePreview) package { import flash.events.*; import flash.display.*; import flash.utils.*; public class EShapePreview extends MovieClip { var h:MovieClip; var step:Number; public function EShapePreview(_arg1:XML, _arg2:Number){ step = _arg2; init(_arg1); } public function init(_arg1:XML){ addShape(_arg1); } public function updateShape(_arg1:XML){ removeChild(h); addShape(_arg1); } public function MoveShapePreview(_arg1){ h.x = (Math.round((mouseX / step)) * step); h.y = (Math.round((mouseY / step)) * step); } public function addShape(_arg1:XML){ if ((((((_arg1.s == "del")) || ((_arg1.s == "copy")))) || ((_arg1.s == "cut")))){ h = new tool_holder(); h.gotoAndStop(_arg1.s); } else { alpha = 0.5; h = new MovieClip(); h.shape = new ((getDefinitionByName(_arg1.s) as Class)); if (_arg1.d == 0){ h.shape.gotoAndStop(("f" + _arg1.t)); } else { h.shape.gotoAndStop(_arg1.t); }; h.shape.width = _arg1.w; if (_arg1.s == "c"){ h.shape.height = h.shape.width; } else { h.shape.height = _arg1.h; }; h.shape.rotation = _arg1.a; h.addChild(h.shape); h.icon = new shape_icons(); h.icon.gotoAndStop(_arg1.i); if (_arg1.d != 0){ h.icon.rotation = ((_arg1.d * 90) - 90); h.addChild(h.icon); }; h.mouseEnabled = false; h.mouseChildren = false; }; h.x = (Math.round((mouseX / step)) * step); h.y = (Math.round((mouseY / step)) * step); addChild(h); h.s = _arg1.s; addEventListener(Event.ENTER_FRAME, MoveShapePreview, false, 0, true); } } }//package
Section 109
//face (face) package { import flash.display.*; public dynamic class face extends MovieClip { public var eye2:MovieClip; public var eye1:MovieClip; } }//package
Section 110
//face_angry (face_angry) package { import flash.display.*; public dynamic class face_angry extends MovieClip { public var eye2:MovieClip; public var eye1:MovieClip; public function face_angry(){ addFrameScript(53, frame54, 57, frame58); } function frame54(){ play(); } function frame58(){ gotoAndPlay(4); } } }//package
Section 111
//LayoutEditor (LayoutEditor) package { import flash.events.*; import flash.display.*; import flash.xml.*; import flash.ui.*; import flash.utils.*; public dynamic class LayoutEditor extends editor { var bgRef:int;// = 0 var nChars:String;// = "0123456789" var replacement:String; var selAo:Number;// = 0 var selStep:Number;// = 1 var sel:XML; var h:MovieClip; var bgA:Array; var selWo:Number;// = 50 var selHo:Number;// = 50 var selStepo:Number;// = 1 var shapePrev:MovieClip; var curChar:String; var main:Object; public function LayoutEditor(_arg1:Object){ sel = new XML("<sel></sel>"); selWo = 50; selHo = 50; selAo = 0; selStep = 1; selStepo = 1; nChars = "0123456789"; bgA = new Array("a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o"); bgRef = 0; super(); main = _arg1; Array2Layout(); init(); } function bgClicked(_arg1:MouseEvent){ if (sel.s != ""){ if ((((((sel.s == "del")) || ((sel.s == "cut")))) || ((sel.s == "copy")))){ } else { if ((((sel.t == "hardkill")) && ((sel.d == 0)))){ main.ShowMessage("Sorry!", "You cannot use a fixed hard red shape. It would make the level impossible to beat!"); } else { addShape(sel); }; }; }; } function iconOut(_arg1:MouseEvent){ iconbtn.bg.gotoAndStop(1); } function getCode(_arg1:MouseEvent):void{ main.ShowMessage("Not yet...", "You must beat this level before you can submit it. Click \"Play\" to give it a go!"); } function updateBoxes(){ xBox.text = sel.x; yBox.text = sel.y; correctBox(wBox); correctBox(hBox); correctBox(stepBox); if (Number(wBox.text) < 0){ wBox.text = "25"; }; if (Number(hBox.text) < 0){ hBox.text = "25"; }; if (Number(stepBox.text) < 1){ stepBox.text = "1"; }; if (Number(aBox.text) >= 360){ aBox.text = (Number(aBox.text) - 360).toString(); } else { if (Number(aBox.text) < 0){ aBox.text = (Number(aBox.text) + 360).toString(); }; }; correctBox(aBox); sel.w = Number(wBox.text); if (sel.w != selWo){ selWo = sel.w; if (sel.s == "c"){ hBox.text = sel.w; }; redrawPreview(); }; sel.h = Number(hBox.text); if (sel.h != selHo){ selHo = sel.h; if (sel.s == "c"){ wBox.text = sel.h.toString(); }; redrawPreview(); }; sel.a = Number(aBox.text); if (sel.a != selAo){ selAo = sel.a; redrawPreview(); }; selStep = Number(stepBox.text); if (selStep != selStepo){ selStepo = selStep; redrawPreview(); }; } function BgL(_arg1:MouseEvent){ if (bgRef == 0){ bgRef = (bgA.length - 1); } else { bgRef--; }; bg.gotoAndStop(bgA[bgRef]); main.customLevelXML.bg = bgA[bgRef]; } function colPressed(_arg1:MouseEvent){ selcolblue.deselect(); selcolgreen.deselect(); selcolred.deselect(); selcoldarkred.deselect(); switch (_arg1.target.name){ case "selcolblue": sel.t = "neutral"; selcolblue.select(); break; case "selcolgreen": sel.t = "save"; selcolgreen.select(); break; case "selcolred": sel.t = "kill"; selcolred.select(); break; case "selcoldarkred": sel.t = "hardkill"; selcoldarkred.select(); break; }; redrawPreview(); } function redrawSH():void{ shapeHolder.removeChild(shapeHolder.hh); shapeHolder.hh = new MovieClip(); shapeHolder.addChild(shapeHolder.hh); shapeHolder.mouseEnabled = false; Array2Layout(); redrawPreview(); } function BgR(_arg1:MouseEvent){ if (bgRef == (bgA.length - 1)){ bgRef = 0; } else { bgRef++; }; bg.gotoAndStop(bgA[bgRef]); main.customLevelXML.bg = bgA[bgRef]; } function leRemoved(_arg1){ bgbtns.l.removeEventListener(MouseEvent.CLICK, BgL); bgbtns.r.removeEventListener(MouseEvent.CLICK, BgR); selcolblue.removeEventListener(MouseEvent.CLICK, colPressed); selcolgreen.removeEventListener(MouseEvent.CLICK, colPressed); selcolred.removeEventListener(MouseEvent.CLICK, colPressed); selcoldarkred.removeEventListener(MouseEvent.CLICK, colPressed); selgravdown.removeEventListener(MouseEvent.CLICK, gravPressed); selgravup.removeEventListener(MouseEvent.CLICK, gravPressed); selgravleft.removeEventListener(MouseEvent.CLICK, gravPressed); selgravright.removeEventListener(MouseEvent.CLICK, gravPressed); selgravnone.removeEventListener(MouseEvent.CLICK, gravPressed); iconbtn.removeEventListener(MouseEvent.MOUSE_OVER, iconOver); iconbtn.removeEventListener(MouseEvent.MOUSE_OUT, iconOut); iconbtn.removeEventListener(MouseEvent.CLICK, iconPressed); btn_testStack.removeEventListener(MouseEvent.CLICK, TestStack); bg.removeEventListener(MouseEvent.CLICK, bgClicked); selr.removeEventListener(MouseEvent.CLICK, shapeSelected); selc.removeEventListener(MouseEvent.CLICK, shapeSelected); seldel.removeEventListener(MouseEvent.CLICK, shapeSelected); selcopy.removeEventListener(MouseEvent.CLICK, shapeSelected); selcut.removeEventListener(MouseEvent.CLICK, shapeSelected); btn_exit.removeEventListener(MouseEvent.CLICK, exit); btn_getCode.removeEventListener(MouseEvent.CLICK, getCode); btn_clear.removeEventListener(MouseEvent.CLICK, ClearPressed); removeEventListener(Event.ENTER_FRAME, enterFrame); wpm.p.removeEventListener(MouseEvent.CLICK, ppressed); wpm.m.removeEventListener(MouseEvent.CLICK, mpressed); hpm.p.removeEventListener(MouseEvent.CLICK, ppressed); hpm.m.removeEventListener(MouseEvent.CLICK, mpressed); apm.p.removeEventListener(MouseEvent.CLICK, ppressed); apm.m.removeEventListener(MouseEvent.CLICK, mpressed); steppm.p.removeEventListener(MouseEvent.CLICK, ppressed); steppm.m.removeEventListener(MouseEvent.CLICK, mpressed); removeEventListener(Event.REMOVED_FROM_STAGE, leRemoved); shapePrev.removeEventListener(Event.ENTER_FRAME, shapePrev.MoveShapePreview); Mouse.show(); } function iconOver(_arg1:MouseEvent){ iconbtn.bg.gotoAndStop(2); } function TestStack(_arg1){ MovieClip(parent).PlayCustomLevel("l"); } function correctBox(_arg1:Object){ var _local2:int; replacement = ""; _local2 = 0; while (_local2 < _arg1.text.length) { curChar = _arg1.text.charAt(_local2); if (nChars.indexOf(curChar) != -1){ replacement = (replacement + curChar); }; _local2++; }; _arg1.text = replacement; } public function init(){ main.lvlAttempts = 0; sel.s = "r"; selr.select(); sel.w = 50; sel.h = 50; sel.a = 0; sel.x = mouseX; sel.y = mouseY; sel.d = 0; selgravnone.select(); sel.t = "neutral"; selcolblue.select(); sel.i = "face"; shapePrev = new EShapePreview(sel, selStep); shapePrev.mouseEnabled = false; shapeHolder.addChild(shapePrev); shapeHolder.mouseEnabled = false; redrawPreview(); wBox.text = sel.w.toString(); hBox.text = sel.h.toString(); aBox.text = sel.a.toString(); stepBox.text = sel.step.toString(); btn_testStack.addEventListener(MouseEvent.CLICK, TestStack, false, 0, true); bg.addEventListener(MouseEvent.CLICK, bgClicked, false, 0, true); bg.gotoAndStop(main.customLevelXML.bg); bgbtns.l.addEventListener(MouseEvent.CLICK, BgL, false, 0, true); bgbtns.r.addEventListener(MouseEvent.CLICK, BgR, false, 0, true); selcolblue.addEventListener(MouseEvent.CLICK, colPressed, false, 0, true); selcolgreen.addEventListener(MouseEvent.CLICK, colPressed, false, 0, true); selcolred.addEventListener(MouseEvent.CLICK, colPressed, false, 0, true); selcoldarkred.addEventListener(MouseEvent.CLICK, colPressed, false, 0, true); selgravdown.addEventListener(MouseEvent.CLICK, gravPressed, false, 0, true); selgravup.addEventListener(MouseEvent.CLICK, gravPressed, false, 0, true); selgravleft.addEventListener(MouseEvent.CLICK, gravPressed, false, 0, true); selgravright.addEventListener(MouseEvent.CLICK, gravPressed, false, 0, true); selgravnone.addEventListener(MouseEvent.CLICK, gravPressed, false, 0, true); iconbtn.addEventListener(MouseEvent.MOUSE_OVER, iconOver, false, 0, true); iconbtn.addEventListener(MouseEvent.MOUSE_OUT, iconOut, false, 0, true); iconbtn.addEventListener(MouseEvent.CLICK, iconPressed, false, 0, true); selr.addEventListener(MouseEvent.CLICK, shapeSelected, false, 0, true); selc.addEventListener(MouseEvent.CLICK, shapeSelected, false, 0, true); seldel.addEventListener(MouseEvent.CLICK, shapeSelected, false, 0, true); selcopy.addEventListener(MouseEvent.CLICK, shapeSelected, false, 0, true); selcut.addEventListener(MouseEvent.CLICK, shapeSelected, false, 0, true); btn_exit.addEventListener(MouseEvent.CLICK, exit, false, 0, true); btn_getCode.addEventListener(MouseEvent.CLICK, getCode, false, 0, true); btn_clear.addEventListener(MouseEvent.CLICK, ClearPressed, false, 0, true); this.addEventListener(Event.ENTER_FRAME, enterFrame, false, 0, true); wpm.p.addEventListener(MouseEvent.CLICK, ppressed, false, 0, true); wpm.m.addEventListener(MouseEvent.CLICK, mpressed, false, 0, true); hpm.p.addEventListener(MouseEvent.CLICK, ppressed, false, 0, true); hpm.m.addEventListener(MouseEvent.CLICK, mpressed, false, 0, true); apm.p.addEventListener(MouseEvent.CLICK, ppressed, false, 0, true); apm.m.addEventListener(MouseEvent.CLICK, mpressed, false, 0, true); steppm.p.addEventListener(MouseEvent.CLICK, ppressed, false, 0, true); steppm.m.addEventListener(MouseEvent.CLICK, mpressed, false, 0, true); this.addEventListener(Event.REMOVED_FROM_STAGE, leRemoved, false, 0, true); } function mpressed(_arg1:MouseEvent){ switch (_arg1.target.parent.name){ case "wpm": wBox.text = (Number(wBox.text) - 25).toString(); break; case "hpm": hBox.text = (Number(hBox.text) - 25).toString(); break; case "apm": aBox.text = (Number(aBox.text) - 45).toString(); break; case "steppm": stepBox.text = (Number(stepBox.text) - 1).toString(); break; }; } function exit(_arg1:MouseEvent){ main.ReMakeMainMenu("l"); } function ClearPressed(_arg1:MouseEvent){ main.ShowYesNo("Clear Level", "Are you sure you want to delete this level?", main.ClearLevel); } function shapeClicked(_arg1:MouseEvent){ if (sel.s == "del"){ delete main.customLevelXML.shapes.sel[_arg1.target.ref]; } else { if (sel.s == "copy"){ sel = main.customLevelXML.shapes.sel[_arg1.target.ref].copy(); UpdateBoxesFromSel(); } else { if (sel.s == "cut"){ sel = main.customLevelXML.shapes.sel[_arg1.target.ref].copy(); delete main.customLevelXML.shapes.sel[_arg1.target.ref]; UpdateBoxesFromSel(); }; }; }; redrawSH(); } function iconPressed(_arg1:MouseEvent){ if (iconbtn.currentFrame >= 2){ iconbtn.gotoAndStop(1); } else { iconbtn.gotoAndStop((iconbtn.currentFrame + 1)); }; if (iconbtn.currentFrame == 1){ sel.i = "face"; } else { if (iconbtn.currentFrame == 2){ sel.i = "bomb"; }; }; redrawPreview(); } function enterFrame(_arg1){ if (main.popupActive){ Mouse.show(); shapePrev.alpha = 0; shapePrev.h.mouseEnabled = false; } else { sel.x = shapePrev.h.x; sel.y = shapePrev.h.y; shapePrev.alpha = 0.5; }; updateBoxes(); } function shapeSelected(_arg1:MouseEvent){ selr.deselect(); selc.deselect(); seldel.deselect(); selcut.deselect(); selcopy.deselect(); switch (_arg1.target.name){ case "selr": sel.s = "r"; selr.select(); break; case "selc": sel.s = "c"; selc.select(); hBox.text = wBox.text; break; case "seldel": sel.s = "del"; seldel.select(); if (!main.seenDeleteMsg){ main.ShowMessage("The Delete Tool", "Click on a shape to delete it."); main.seenDeleteMsg = true; }; break; case "selcut": sel.s = "cut"; selcut.select(); if (!main.seenCutMsg){ main.ShowMessage("The Cut Tool", "Click on a shape you have already placed to cut it out so you can edit or move it."); main.seenCutMsg = true; }; break; case "selcopy": sel.s = "copy"; selcopy.select(); if (!main.seenCopyMsg){ main.ShowMessage("The Copy Tool", "Click on a shape you have already placed to copy it."); main.seenCopyMsg = true; }; break; }; redrawPreview(); } function addShape(_arg1:XML, _arg2:Boolean=true, _arg3:int=0){ h = new MovieClip(); h.mouseChildren = false; h.shape = new ((getDefinitionByName(_arg1.s) as Class)); if (_arg1.d == 0){ h.shape.gotoAndStop(("f" + _arg1.t)); } else { h.shape.gotoAndStop(_arg1.t); }; if (_arg1.w < 25){ _arg1.w = 25; wBox.text = "25"; }; if (_arg1.h < 25){ _arg1.h = 25; hBox.text = "25"; }; h.shape.width = _arg1.w; h.shape.height = _arg1.h; h.x = _arg1.x; h.y = _arg1.y; h.shape.rotation = _arg1.a; h.shape.mouseChildren = false; h.addChild(h.shape); h.icon = new shape_icons(); h.icon.gotoAndStop(_arg1.i); if (_arg1.d != 0){ h.icon.rotation = ((_arg1.d * 90) - 90); h.addChild(h.icon); }; h.addEventListener(MouseEvent.CLICK, shapeClicked); if (_arg2){ main.customLevelXML.shapes.appendChild(_arg1.copy()); h.ref = (main.customLevelXML.shapes.sel.length() - 1); } else { h.ref = _arg3; }; shapeHolder.hh.addChild(h); } function gravPressed(_arg1:MouseEvent){ trace(_arg1.target.name); selgravup.deselect(); selgravdown.deselect(); selgravleft.deselect(); selgravright.deselect(); selgravnone.deselect(); switch (_arg1.target.name){ case "selgravup": sel.d = 3; selgravup.select(); break; case "selgravdown": sel.d = 1; selgravdown.select(); break; case "selgravleft": sel.d = 2; selgravleft.select(); break; case "selgravright": sel.d = 4; selgravright.select(); break; case "selgravnone": sel.d = 0; selgravnone.select(); break; }; redrawPreview(); } function ppressed(_arg1:MouseEvent){ switch (_arg1.target.parent.name){ case "wpm": wBox.text = (Number(wBox.text) + 25).toString(); break; case "hpm": hBox.text = (Number(hBox.text) + 25).toString(); break; case "apm": aBox.text = (Number(aBox.text) + 45).toString(); break; case "steppm": stepBox.text = (Number(stepBox.text) + 1).toString(); break; }; } function Array2Layout():void{ var _local1:XMLList; var _local2:int; var _local3:XML; _local1 = main.customLevelXML.shapes.children(); _local2 = 0; for each (_local3 in _local1) { addShape(_local3, false, _local2); _local2++; }; } function redrawPreview(){ shapeHolder.removeChild(shapePrev); shapePrev = new EShapePreview(sel, selStep); shapePrev.mouseEnabled = false; shapePrev.mouseChildren = false; shapeHolder.addChild(shapePrev); } function UpdateBoxesFromSel(){ xBox.text = sel.x; yBox.text = sel.y; wBox.text = sel.w; hBox.text = sel.h; aBox.text = sel.a; selgravup.deselect(); selgravdown.deselect(); selgravleft.deselect(); selgravright.deselect(); selgravnone.deselect(); switch (sel.d){ case 0: selgravnone.select(); break; case 1: selgravdown.select(); break; case 2: selgravleft.select(); break; case 3: selgravup.select(); break; case 4: selgravright.select(); break; }; selr.deselect(); selc.deselect(); switch (sel.s){ case "r": selr.select(); break; case "c": selc.select(); break; }; selcolblue.deselect(); selcolgreen.deselect(); selcolred.deselect(); selcoldarkred.deselect(); switch (sel.t){ case "neutral": selcolblue.select(); break; case "save": selcolgreen.select(); break; case "kill": selcolred.select(); break; case "hardkill": selcoldarkred.select(); break; }; } } }//package
Section 112
//level_selector (level_selector) package { import flash.display.*; import flash.text.*; public dynamic class level_selector extends MovieClip { public var lvlsubtitle:TextField; public var walkthrough_btn:SimpleButton; public var bonusmode_mc:MovieClip; public var faces_mc:MovieClip; public var btn_exit:SimpleButton; public var app_btn:SimpleButton; public var m10:MovieClip; public var m11:MovieClip; public var m12:MovieClip; public var m13:MovieClip; public var m14:MovieClip; public var m17:MovieClip; public var m19:MovieClip; public var m18:MovieClip; public var m1:MovieClip; public var m2:MovieClip; public var m15:MovieClip; public var m16:MovieClip; public var m8:MovieClip; public var m22:MovieClip; public var m23:MovieClip; public var m24:MovieClip; public var m25:MovieClip; public var m26:MovieClip; public var m20:MovieClip; public var m9:MovieClip; public var m3:MovieClip; public var lvltitle:TextField; public var m5:MovieClip; public var m27:MovieClip; public var m28:MovieClip; public var m21:MovieClip; public var m4:MovieClip; public var m6:MovieClip; public var m7:MovieClip; public var m29:MovieClip; public var m30:MovieClip; public var m31:MovieClip; public var m34:MovieClip; public var m35:MovieClip; public var m36:MovieClip; public var m37:MovieClip; public var m38:MovieClip; public var morse_mc:MovieClip; public var m39:MovieClip; public var m33:MovieClip; public var m32:MovieClip; public var m40:MovieClip; public var m41:MovieClip; public var m43:MovieClip; public var m44:MovieClip; public var m42:MovieClip; public var m45:MovieClip; public var ml_btn:SimpleButton; public var russian_mc:MovieClip; public var makeyourown_btn:SimpleButton; } }//package
Section 113
//Levels (Levels) package { public class Levels { public var levels:XML; public function Levels(){ levels = <levels> <level> <title>Tutorial: Red Shapes</title> <author>Gaz</author> <bg noblur="true">tut1</bg> <par>3</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>532</x> <y>340</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>86</x> <y>346</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>374</x> <y>365</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>269</x> <y>362</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>322</x> <y>364</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>352</x> <y>313</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>313</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>328</x> <y>264</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>319</x> <y>403</y> <d>0</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Tutorial: Dark Red Shapes</title> <author>Gaz</author> <bg noblur="true">tut2</bg> <par>3</par> <shapes> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>320</x> <y>430</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>487</x> <y>391</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>464</x> <y>340</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>439</x> <y>288</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>346</x> <y>390</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>370</x> <y>340</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>388</x> <y>288</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>416</x> <y>238</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>298</x> <y>385</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>271</x> <y>336</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>151</x> <y>389</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>170</x> <y>338</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>196</x> <y>288</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>223</x> <y>238</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>244</x> <y>288</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>149</x> <y>428</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>487</x> <y>428</y> <d>0</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Tutorial: Green Shapes</title> <author>Gaz</author> <bg noblur="true">tut3</bg> <par>3</par> <shapes> <sel> <s>r</s> <w>220</w> <h>25</h> <a>0</a> <x>319</x> <y>394</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>50</h> <a>0</a> <x>320</x> <y>355</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>50</h> <a>0</a> <x>421</x> <y>354</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>50</h> <a>0</a> <x>220</x> <y>354</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>50</h> <a>0</a> <x>268</x> <y>304</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>50</h> <a>0</a> <x>373</x> <y>305</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Tiimmbbeerr!</title> <author>Gaz</author> <bg noblur="true">n</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>400</x> <y>439</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>90</a> <x>464</x> <y>378</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>151</x> <y>443</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>186</x> <y>404</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>116</x> <y>403</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>354</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>151</x> <y>304</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>152</x> <y>252</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>152</x> <y>202</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>152</x> <y>149</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Move Over</title> <author>Gaz</author> <bg>e</bg> <par>5</par> <shapes> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>502</x> <y>379</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>394</x> <y>379</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>395</x> <y>340</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>395</x> <y>288</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>395</x> <y>236</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>300</w> <h>25</h> <a>0</a> <x>272</x> <y>198</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>146</x> <y>236</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>146</x> <y>287</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>146</x> <y>338</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>146</x> <y>378</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>272</x> <y>128</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>272</x> <y>89</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Tutorial: Blue Shapes</title> <author>Gaz</author> <bg noblur="true">tut4</bg> <par>1</par> <shapes> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>320</x> <y>415</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>50</h> <a>0</a> <x>419</x> <y>376</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>50</h> <a>0</a> <x>220</x> <y>378</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>262</x> <y>326</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>178</x> <y>326</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>218</x> <y>278</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>458</x> <y>323</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>379</x> <y>323</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>421</x> <y>270</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>130</x> <y>416</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>506</x> <y>415</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Together now</title> <author>Gaz</author> <bg noblur="true">f</bg> <par>3</par> <shapes> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>120</x> <y>396</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>235</x> <y>395</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>368</x> <y>391</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>516</x> <y>390</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>448</x> <y>365</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>178</x> <y>367</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>308</x> <y>338</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>178</x> <y>328</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>463</x> <y>326</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>180</x> <y>276</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>463</x> <y>275</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>284</x> <y>299</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>335</x> <y>299</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>308</x> <y>241</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Rollin&#x27;</title> <author>Gaz</author> <bg>g</bg> <par>1</par> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>10</a> <x>38</x> <y>172</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>0</a> <x>209</x> <y>221</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>10</a> <x>84</x> <y>205</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>0</a> <x>335</x> <y>226</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>0</a> <x>461</x> <y>230</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>467</x> <y>116</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>467</x> <y>152</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Level 9</title> <author>Gaz</author> <bg noblur="true">h</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>450</x> <y>412</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>156</x> <y>412</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>156</x> <y>373</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>451</x> <y>373</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>350</w> <h>25</h> <a>0</a> <x>304</x> <y>334</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>296</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>156</x> <y>295</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>295</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>156</x> <y>220</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>222</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>302</x> <y>154</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>301</x> <y>192</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>235</w> <h>25</h> <a>0</a> <x>419</x> <y>259</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>235</w> <h>25</h> <a>0</a> <x>185</x> <y>260</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Ti.</title> <author>Gaz</author> <par>2</par> <bg>i</bg> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>104</x> <y>336</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>350</w> <h>25</h> <a>0</a> <x>253</x> <y>299</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>170</x> <y>260</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>547</x> <y>416</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>344</x> <y>419</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>398</x> <y>342</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>250</w> <h>25</h> <a>0</a> <x>444</x> <y>380</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>344</x> <y>262</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>104</x> <y>259</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>462</x> <y>341</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>106</x> <y>221</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>55</x> <y>184</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>154</x> <y>180</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>107</x> <y>178</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Okay what?</title> <author>Gaz</author> <bg>n</bg> <par>1</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>248</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>199</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>148</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>96</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>356</x> <y>250</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>407</x> <y>250</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>461</x> <y>251</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>300</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>302</x> <y>350</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>301</x> <y>401</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>254</x> <y>248</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>202</x> <y>247</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>145</x> <y>247</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>44</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>511</x> <y>251</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>298</x> <y>446</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>94</x> <y>246</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Tutorial: Gravity</title> <author>Gaz</author> <bg noblur="true">tutgrav2</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>318</x> <y>232</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>368</x> <y>287</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>265</x> <y>287</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>317</x> <y>342</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>318</x> <y>287</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>266</x> <y>233</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>264</x> <y>341</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>370</x> <y>341</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>368</x> <y>233</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Wrecking Ball</title> <author>Gaz</author> <bg>l</bg> <par>1</par> <shapes> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>284</x> <y>397</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>286</x> <y>338</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>286</x> <y>274</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>300</h> <a>3</a> <x>430</x> <y>295</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>488</x> <y>165</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>284</x> <y>461</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Diffusion</title> <author>Gaz</author> <bg>jr</bg> <par>2</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>433</x> <y>373</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>364</x> <y>371</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>290</x> <y>372</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>218</x> <y>368</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>439</x> <y>238</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>361</x> <y>236</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>293</x> <y>235</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>223</x> <y>230</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>350</w> <h>25</h> <a>5</a> <x>320</x> <y>424</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>350</w> <h>25</h> <a>5</a> <x>325</x> <y>100</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>300</w> <h>25</h> <a>90</a> <x>487</x> <y>277</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>300</w> <h>25</h> <a>90</a> <x>162</x> <y>245</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>90</a> <x>211</x> <y>132</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>90</a> <x>292</x> <y>137</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>90</a> <x>354</x> <y>143</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>90</a> <x>433</x> <y>149</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Trap em</title> <author>Gaz</author> <bg>n</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>29</x> <y>246</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>580</x> <y>247</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>475</w> <h>25</h> <a>0</a> <x>305</x> <y>247</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>300</w> <h>50</h> <a>0</a> <x>300</x> <y>410</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>300</w> <h>50</h> <a>0</a> <x>313</x> <y>29</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>300</w> <h>25</h> <a>0</a> <x>312</x> <y>71</y> <d>0</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Saboteur</title> <author>Gaz</author> <bg>b</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>344</x> <y>239</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>346</x> <y>190</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>295</x> <y>241</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>329</x> <y>373</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>278</x> <y>374</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>66</x> <y>439</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>67</x> <y>388</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Redirect</title> <author>Gaz</author> <bg>n</bg> <par>2</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>122</x> <y>43</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>25</h> <a>10</a> <x>173</x> <y>95</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>10</a> <x>157</x> <y>65</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>450</x> <y>257</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>497</x> <y>258</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>344</x> <y>433</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>397</x> <y>433</y> <d>2</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Punch Out</title> <author>Gaz</author> <bg>e</bg> <par>4</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>310</x> <y>244</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>307</x> <y>41</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>448</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>29</x> <y>296</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>595</x> <y>199</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>307</x> <y>83</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>305</x> <y>406</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>90</a> <x>552</x> <y>198</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>90</a> <x>80</x> <y>299</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Push Up</title> <author>Gaz</author> <bg>b</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>250</w> <h>25</h> <a>10</a> <x>260</x> <y>335</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>350</a> <x>384</x> <y>115</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>350</a> <x>437</x> <y>347</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>250</w> <h>25</h> <a>350</a> <x>376</x> <y>152</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>108</x> <y>360</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>104</x> <y>320</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>362</x> <y>209</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>362</x> <y>252</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Popup</title> <author>Gaz</author> <bg>n</bg> <par>3</par> <shapes> <sel> <s>r</s> <w>200</w> <h>25</h> <a>2</a> <x>437</x> <y>268</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>25</h> <a>0</a> <x>187</x> <y>266</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>25</h> <a>90</a> <x>551</x> <y>155</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>75</h> <a>90</a> <x>49</x> <y>205</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>75</h> <a>90</a> <x>313</x> <y>444</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>310</x> <y>391</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>90</a> <x>104</x> <y>204</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>90</a> <x>314</x> <y>364</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Sliding Doors</title> <author>Gaz</author> <bg>c</bg> <par>6</par> <shapes> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>90</x> <y>162</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>91</x> <y>318</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>121</x> <y>317</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>119</x> <y>163</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>100</h> <a>0</a> <x>26</x> <y>320</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>100</h> <a>0</a> <x>25</x> <y>162</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>284</x> <y>244</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>284</x> <y>74</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>284</x> <y>401</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>311</x> <y>364</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>312</x> <y>112</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>311</x> <y>236</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>312</x> <y>288</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>311</x> <y>46</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Tricky</title> <author>Gaz</author> <bg>e</bg> <par>6</par> <shapes> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>306</x> <y>246</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>25</h> <a>0</a> <x>182</x> <y>250</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>25</h> <a>0</a> <x>425</x> <y>251</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>545</x> <y>253</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>305</x> <y>439</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>64</x> <y>252</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>306</x> <y>342</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>545</x> <y>349</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>59</x> <y>355</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>25</h> <a>0</a> <x>425</x> <y>346</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>25</h> <a>0</a> <x>181</x> <y>353</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>308</x> <y>41</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>150</h> <a>0</a> <x>308</x> <y>139</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Pinch</title> <author>Gaz</author> <bg>m</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>292</x> <y>409</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>364</x> <y>410</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>292</x> <y>356</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>292</x> <y>300</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>293</x> <y>247</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>294</x> <y>193</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>294</x> <y>143</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>356</x> <y>204</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>352</x> <y>154</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>300</h> <a>0</a> <x>454</x> <y>288</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>300</h> <a>0</a> <x>126</x> <y>286</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>228</x> <y>408</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>238</x> <y>202</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>236</x> <y>150</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Quickly</title> <author>Gaz</author> <bg>m</bg> <par>4</par> <shapes> <sel> <s>c</s> <w>60</w> <h>60</h> <a>0</a> <x>402</x> <y>281</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>60</w> <h>60</h> <a>0</a> <x>200</x> <y>182</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>250</w> <h>25</h> <a>1</a> <x>304</x> <y>231</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>345</x> <y>88</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>283</x> <y>88</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>218</x> <y>88</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>158</x> <y>88</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>97</x> <y>88</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>35</x> <y>88</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>271</x> <y>422</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>338</x> <y>422</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>403</x> <y>422</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>468</x> <y>422</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>530</x> <y>422</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>592</x> <y>422</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>209</x> <y>422</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>406</x> <y>88</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>145</x> <y>422</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>465</x> <y>88</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Clear Off</title> <author>Gaz</author> <bg>a</bg> <par>3</par> <shapes> <sel> <s>r</s> <w>25</w> <h>100</h> <a>90</a> <x>312</x> <y>406</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>90</a> <x>308</x> <y>94</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>314</x> <y>366</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>311</x> <y>133</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>75</h> <a>0</a> <x>310</x> <y>42</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>391</x> <y>260</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>517</x> <y>260</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>314</x> <y>316</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>311</x> <y>185</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>455</x> <y>260</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>581</x> <y>259</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>75</h> <a>0</a> <x>312</x> <y>458</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>388</x> <y>169</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>224</x> <y>172</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>388</x> <y>331</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>222</x> <y>328</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Through the Gap</title> <author>Gaz</author> <bg>a</bg> <par>1</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>557</x> <y>415</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>85</x> <y>418</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>142</x> <y>418</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>194</x> <y>418</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>248</x> <y>418</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>503</x> <y>416</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>452</x> <y>416</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>396</x> <y>414</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>75</w> <h>75</h> <a>2</a> <x>132</x> <y>126</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>300</w> <h>25</h> <a>3</a> <x>245</x> <y>182</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Beer Mat</title> <author>Gaz</author> <bg>l</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>408</x> <y>366</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>239</x> <y>457</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>250</w> <h>25</h> <a>0</a> <x>300</x> <y>198</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>308</x> <y>230</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>408</x> <y>325</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>232</x> <y>28</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>25</h> <a>0</a> <x>233</x> <y>74</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Dominoes</title> <author>Gaz</author> <bg>m</bg> <par>7</par> <shapes> <sel> <s>r</s> <w>25</w> <h>125</h> <a>0</a> <x>122</x> <y>218</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>0</a> <x>206</x> <y>217</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>0</a> <x>287</x> <y>215</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>0</a> <x>362</x> <y>216</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>0</a> <x>439</x> <y>216</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>0</a> <x>508</x> <y>214</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>475</h> <a>90</a> <x>310</x> <y>299</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>90</a> <x>6</x> <y>166</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>35</x> <y>166</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>103</x> <y>40</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>103</x> <y>79</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>560</x> <y>40</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>560</x> <y>79</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>610</x> <y>414</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>502</x> <y>415</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>212</x> <y>80</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>322</x> <y>82</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>434</x> <y>80</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>212</x> <y>41</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>320</x> <y>43</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>434</x> <y>43</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Solenoids</title> <author>Gaz</author> <bg>m</bg> <par>8</par> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>200</x> <y>200</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>200</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>300</x> <y>200</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>350</x> <y>200</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>400</x> <y>200</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>169</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>276</x> <y>167</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>305</x> <y>124</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>300</h> <a>0</a> <x>300</x> <y>470</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>300</x> <y>305</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>200</x> <y>250</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>200</x> <y>300</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>200</x> <y>350</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>200</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>166</x> <y>223</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>168</x> <y>370</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>162</x> <y>275</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>163</x> <y>323</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>116</x> <y>294</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>120</x> <y>244</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>119</x> <y>346</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>380</x> <y>168</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>229</x> <y>169</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>355</x> <y>124</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>247</x> <y>120</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>334</x> <y>78</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>280</x> <y>77</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>312</x> <y>29</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>300</h> <a>90</a> <x>524</x> <y>298</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>90</a> <x>358</x> <y>300</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>90</a> <x>73</x> <y>264</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>90</a> <x>72</x> <y>322</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>90</a> <x>30</x> <y>294</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Quick Trick</title> <author>Gaz</author> <bg>b</bg> <par>2</par> <shapes> <sel> <s>c</s> <w>75</w> <h>75</h> <a>0</a> <x>478</x> <y>334</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>426</x> <y>335</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>90</a> <x>296</x> <y>415</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>175</h> <a>0</a> <x>295</x> <y>312</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>175</h> <a>0</a> <x>294</x> <y>136</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Solvaball</title> <author>Gaz</author> <bg>b</bg> <par>10</par> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>150</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>200</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>300</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>350</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>450</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>400</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>500</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>600</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>550</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>100</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>50</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>575</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>551</x> <y>330</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>499</x> <y>331</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>329</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>398</x> <y>329</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>349</x> <y>328</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>302</x> <y>326</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>252</x> <y>326</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>324</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>151</x> <y>324</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>103</x> <y>325</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>329</x> <y>281</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>228</x> <y>278</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>421</x> <y>280</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>254</x> <y>235</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>312</x> <y>232</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>376</x> <y>278</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>358</x> <y>233</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>280</x> <y>278</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>406</x> <y>229</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>335</x> <y>186</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>385</x> <y>184</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>280</x> <y>185</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>307</x> <y>139</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>358</x> <y>139</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>332</x> <y>92</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>127</x> <y>281</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>523</x> <y>284</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Directors</title> <author>Gaz</author> <bg>c</bg> <par>4</par> <shapes> <sel> <s>r</s> <w>25</w> <h>200</h> <a>10</a> <x>90</x> <y>374</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>200</h> <a>10</a> <x>538</x> <y>122</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>10</a> <x>596</x> <y>50</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>10</a> <x>26</x> <y>445</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>504</x> <y>47</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>127</x> <y>444</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>574</x> <y>91</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>52</x> <y>407</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>404</x> <y>421</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>248</x> <y>102</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>75</h> <a>0</a> <x>248</x> <y>50</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>75</h> <a>0</a> <x>404</x> <y>474</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>An Unstable Personality</title> <author>Gaz</author> <bg>m</bg> <par>1</par> <shapes> <sel> <s>r</s> <w>300</w> <h>50</h> <a>0</a> <x>319</x> <y>391</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>50</h> <a>45</a> <x>365</x> <y>313</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>50</h> <a>315</a> <x>258</x> <y>312</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>100</w> <h>100</h> <a>315</a> <x>312</x> <y>222</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>100</h> <a>0</a> <x>314</x> <y>121</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>50</h> <a>0</a> <x>413</x> <y>222</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>50</h> <a>0</a> <x>206</x> <y>221</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Backspin</title> <author>Gaz</author> <bg>n</bg> <par>6</par> <shapes> <sel> <s>r</s> <w>100</w> <h>75</h> <a>0</a> <x>232</x> <y>344</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>235</x> <y>266</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>272</x> <y>466</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>209</x> <y>446</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>150</h> <a>90</a> <x>376</x> <y>433</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>90</a> <x>232</x> <y>295</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>90</a> <x>268</x> <y>181</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>90</a> <x>196</x> <y>181</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>90</a> <x>158</x> <y>149</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>300</w> <h>25</h> <a>0</a> <x>-4</x> <y>149</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>200</h> <a>0</a> <x>438</x> <y>319</y> <d>0</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Train Tracks</title> <author>Gaz</author> <bg>n</bg> <par>3</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>605</x> <y>239</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>300</h> <a>0</a> <x>565</x> <y>246</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>300</h> <a>0</a> <x>485</x> <y>246</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>300</h> <a>0</a> <x>401</x> <y>248</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>300</h> <a>0</a> <x>322</x> <y>248</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>397</x> <y>72</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>482</x> <y>70</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>564</x> <y>71</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>422</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>485</x> <y>421</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>564</x> <y>422</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>300</h> <a>0</a> <x>236</x> <y>247</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>300</h> <a>0</a> <x>150</x> <y>245</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>300</h> <a>0</a> <x>65</x> <y>244</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>64</x> <y>68</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>149</x> <y>70</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>234</x> <y>70</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>234</x> <y>421</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>148</x> <y>421</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>60</x> <y>420</y> <d>3</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Hmm?</title> <author>Gaz</author> <bg>a</bg> <par>4</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>248</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>148</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>96</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>356</x> <y>250</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>407</x> <y>250</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>461</x> <y>251</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>300</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>302</x> <y>350</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>301</x> <y>401</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>254</x> <y>248</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>202</x> <y>247</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>145</x> <y>247</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>44</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>511</x> <y>251</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>298</x> <y>446</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>94</x> <y>246</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>198</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>355</x> <y>304</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>302</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>252</x> <y>197</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>359</x> <y>196</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>75</w> <h>75</h> <a>0</a> <x>434</x> <y>50</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>434</x> <y>103</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Orderly</title> <author>Gaz</author> <bg>e</bg> <par>5</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>294</x> <y>175</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>295</x> <y>120</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>293</x> <y>304</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>242</x> <y>304</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>187</x> <y>118</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>136</x> <y>116</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>118</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>451</x> <y>66</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>302</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>601</x> <y>115</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>499</x> <y>305</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>139</x> <y>306</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>139</x> <y>358</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>293</x> <y>410</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>240</x> <y>413</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>601</x> <y>407</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>604</x> <y>353</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>605</x> <y>65</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Gridlock</title> <author>Gaz</author> <bg>m</bg> <par>23</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>260</x> <y>156</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>312</x> <y>156</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>364</x> <y>156</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>416</x> <y>156</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>416</x> <y>208</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>416</x> <y>260</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>416</x> <y>312</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>364</x> <y>364</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>312</x> <y>364</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>260</x> <y>364</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>208</x> <y>364</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>208</x> <y>312</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>208</x> <y>260</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>208</x> <y>208</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>260</x> <y>208</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>312</x> <y>208</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>364</x> <y>208</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>364</x> <y>260</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>312</x> <y>260</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>260</x> <y>260</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>260</x> <y>312</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>312</x> <y>312</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>364</x> <y>312</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>260</x> <y>104</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>312</x> <y>104</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>364</x> <y>104</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>416</x> <y>104</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>156</x> <y>208</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>156</x> <y>260</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>156</x> <y>312</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>156</x> <y>364</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>468</x> <y>260</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>468</x> <y>312</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>468</x> <y>364</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>468</x> <y>416</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>416</x> <y>416</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>364</x> <y>416</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>312</x> <y>416</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Slow Door</title> <author>Gaz</author> <bg>a</bg> <par>11</par> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>45</a> <x>217</x> <y>214</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>45</a> <x>218</x> <y>150</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>45</a> <x>218</x> <y>79</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>45</a> <x>91</x> <y>216</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>45</a> <x>95</x> <y>154</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>45</a> <x>101</x> <y>77</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>95</x> <y>244</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>95</x> <y>180</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>100</x> <y>102</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>217</x> <y>101</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>217</x> <y>175</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>215</x> <y>239</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>400</h> <a>0</a> <x>17</x> <y>274</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>600</h> <a>90</a> <x>329</x> <y>463</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>350</h> <a>0</a> <x>618</x> <y>172</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>45</a> <x>218</x> <y>415</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>45</a> <x>100</x> <y>413</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>175</h> <a>0</a> <x>565</x> <y>162</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>89</h> <a>0</a> <x>565</x> <y>32</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>340</x> <y>244</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>342</x> <y>179</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>343</x> <y>101</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>340</x> <y>217</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>341</x> <y>151</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>341</x> <y>76</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>45</a> <x>335</x> <y>413</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Framed</title> <author>Gaz</author> <bg>m</bg> <par>32</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>307</x> <y>54</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>557</x> <y>257</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>305</x> <y>463</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>56</x> <y>252</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>108</x> <y>204</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>108</x> <y>154</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>108</x> <y>106</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>108</x> <y>253</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>108</x> <y>302</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>108</x> <y>350</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>108</x> <y>402</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>305</x> <y>410</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>254</x> <y>412</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>204</x> <y>410</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>155</x> <y>410</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>254</x> <y>108</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>205</x> <y>109</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>156</x> <y>108</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>355</x> <y>410</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>404</x> <y>409</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>456</x> <y>409</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>508</x> <y>257</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>356</x> <y>107</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>407</x> <y>106</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>458</x> <y>107</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>306</x> <y>107</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>508</x> <y>206</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>506</x> <y>158</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>506</x> <y>108</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>509</x> <y>308</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>509</x> <y>358</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>509</x> <y>408</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>307</x> <y>362</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>307</x> <y>158</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>457</x> <y>256</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>160</x> <y>252</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>75</h> <a>0</a> <x>308</x> <y>253</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Catch Me!</title> <author>Gaz</author> <par>5</par> <bg>a</bg> <shapes> <sel> <s>r</s> <w>125</w> <h>125</h> <a>0</a> <x>306</x> <y>409</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>25</h> <a>0</a> <x>504</x> <y>334</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>389</x> <y>334</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>310</x> <y>306</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>0</a> <x>304</x> <y>334</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>113</x> <y>396</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>45</a> <x>59</x> <y>407</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>348</x> <y>179</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>253</x> <y>179</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>41</x> <y>337</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>115</x> <y>289</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>118</x> <y>194</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>The See-Saw</title> <author>Gaz</author> <bg>a</bg> <par>7</par> <shapes> <sel> <s>r</s> <w>450</w> <h>25</h> <a>0</a> <x>300</x> <y>300</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>100</x> <y>269</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>125</h> <a>0</a> <x>92</x> <y>77</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>92</x> <y>156</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>157</x> <y>77</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>300</x> <y>330</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>500</x> <y>270</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>157</x> <y>38</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>208</x> <y>156</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>482</x> <y>120</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>125</h> <a>0</a> <x>484</x> <y>44</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>75</h> <a>0</a> <x>247</x> <y>107</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>75</h> <a>0</a> <x>238</x> <y>31</y> <d>1</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Through The Gap 2</title> <author>Gaz</author> <bg>a</bg> <par>4</par> <shapes> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>581</x> <y>431</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>581</x> <y>402</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>580</x> <y>377</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>580</x> <y>352</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>580</x> <y>324</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>580</x> <y>298</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>578</x> <y>222</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>577</x> <y>196</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>577</x> <y>168</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>577</x> <y>140</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>576</x> <y>113</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>576</x> <y>86</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>575</x> <y>60</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>580</x> <y>462</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>3</a> <x>380</x> <y>382</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>175</h> <a>3</a> <x>418</x> <y>325</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>250</h> <a>1</a> <x>196</x> <y>348</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>250</h> <a>358</a> <x>343</x> <y>174</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>2</a> <x>293</x> <y>89</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>2</a> <x>149</x> <y>452</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>325</h> <a>359</a> <x>73</x> <y>124</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>2</a> <x>43</x> <y>-14</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>574</x> <y>34</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>359</a> <x>97</x> <y>-13</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Solvaball 2</title> <author>Gaz</author> <bg>a</bg> <par>31</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>150</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>200</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>300</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>350</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>400</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>450</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>500</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>100</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>350</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>350</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>300</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>250</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>200</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>150</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>125</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>125</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>125</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>125</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>125</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>125</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>125</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>125</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>300</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>250</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>200</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>150</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>50</x> <y>325</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>50</x> <y>275</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>50</x> <y>225</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>50</x> <y>175</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>50</x> <y>125</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>100</x> <y>100</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>150</x> <y>100</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>200</x> <y>100</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>100</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>300</x> <y>100</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>350</x> <y>100</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>400</x> <y>100</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>450</x> <y>100</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>500</x> <y>100</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>550</x> <y>175</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>550</x> <y>125</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>550</x> <y>225</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>550</x> <y>275</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>550</x> <y>325</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>550</x> <y>375</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>325</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>325</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>325</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>325</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>325</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>325</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>175</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>175</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>175</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>175</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>175</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>175</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>275</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>275</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>275</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>275</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>275</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>225</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>225</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>225</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>225</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>225</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>325</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>225</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>175</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>275</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>225</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>275</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>50</x> <y>375</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Clip It</title> <author>Gaz</author> <bg>a</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>174</x> <y>133</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>32</x> <y>130</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>72</x> <y>132</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>462</x> <y>206</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>225</w> <h>25</h> <a>0</a> <x>136</x> <y>419</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>11</x> <y>418</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>625</x> <y>421</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>225</w> <h>25</h> <a>0</a> <x>497</x> <y>422</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>504</x> <y>206</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>125</h> <a>0</a> <x>175</x> <y>220</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> </levels> ; super(); } } }//package
Section 114
//LevelSelector (LevelSelector) package { import flash.events.*; import flash.net.*; public dynamic class LevelSelector extends level_selector { var tot_levels:int;// = 40 var main:Object; public function LevelSelector(_arg1:Object){ tot_levels = 40; super(); main = _arg1; init(); } function UpdateGroups(){ if (main.levelBeaten >= 10){ morse_mc.gotoAndStop(2); morse_mc.addEventListener(MouseEvent.CLICK, MorsePressed, false, 0, true); }; if (main.levelBeaten >= 20){ if (main.artSet == "alt_"){ faces_mc.gotoAndStop(3); } else { faces_mc.gotoAndStop(2); }; faces_mc.addEventListener(MouseEvent.CLICK, FacesPressed, false, 0, true); }; if (main.levelBeaten >= 45){ russian_mc.gotoAndStop(2); russian_mc.addEventListener(MouseEvent.CLICK, RussianPressed, false, 0, true); }; if (main.levelBeaten >= 40){ if (main.bonusMode){ bonusmode_mc.gotoAndStop(3); } else { bonusmode_mc.gotoAndStop(2); }; bonusmode_mc.addEventListener(MouseEvent.CLICK, BonusModePressed, false, 0, true); }; } function MoreLevelsPressed(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = "http://forums.thegamehomepage.com/red-remover-levels/"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } function myoPressed(_arg1:MouseEvent){ main.MakeLayoutEditor("ls"); } function srOut(_arg1:MouseEvent){ _arg1.target.gotoAndStop(2); } function MorsePressed(_arg1:MouseEvent){ main.musicSC = main.s_morse.play(0, 1); } function srPressed(_arg1:MouseEvent){ main.lvl = (1 + (10 * _arg1.target.ref)); main.speedrunref = _arg1.target.ref; main.speedrun = true; main.gameTime = 0; main.MakePlayLevel(true); } function mOver(_arg1:MouseEvent){ _arg1.target.bg.gotoAndStop((_arg1.target.stat + "over")); lvltitle.text = main.levels.child("level")[(_arg1.target.i - 1)].child("title"); if ((((main.clicksArray[(_arg1.target.i - 1)] < 999)) && ((main.levelBeaten > 30)))){ lvlsubtitle.text = ((("Clicks=" + main.clicksArray[(_arg1.target.i - 1)]) + " Par=") + main.levels.child("level")[(_arg1.target.i - 1)].child("par")); }; } function mPressed(_arg1:MouseEvent){ if (_arg1.target.stat == "extralocked"){ main.ShowMessage("Locked", "Beat 40 levels on PAR and in Bonus Mode to unlock."); } else { main.lvl = _arg1.target.i; main.MakePlayLevel(true); }; } function init(){ var _local1:int; var _local2:int; var _local3:int; var _local4:Object; var _local5:Object; var _local6:int; var _local7:int; trace(main.groupNames[0]); UpdateGroups(); _local6 = 0; _local7 = 0; _local1 = 1; while (_local1 <= tot_levels) { _local2 = 0; _local3 = (_local1 - _local2); _local5 = this[("m" + _local3)]; _local5.mouseChildren = false; if (_local1 > (main.levelBeaten + 1)){ _local5.i = -1; _local5.stat = "na"; _local5.n.text = ""; _local5.bg.gotoAndStop("locked"); } else { _local5.i = _local1; _local5.n.text = _local1.toString(); _local5.addEventListener(MouseEvent.CLICK, mPressed, false, 0, true); _local5.addEventListener(MouseEvent.MOUSE_OVER, mOver, false, 0, true); _local5.addEventListener(MouseEvent.MOUSE_OUT, mOut, false, 0, true); _local5.stat = ""; if ((((main.levelBeaten >= 30)) && ((main.clicksArray[(_local1 - 1)] <= main.levels.child("level")[(_local1 - 1)].child("par"))))){ _local5.stat = (_local5.stat + "par"); _local7++; }; if (main.bonusBeaten[(_local1 - 1)] == 1){ _local5.stat = (_local5.stat + "bonus"); _local6++; }; if (_local5.stat == ""){ if (main.levelBeaten == (_local1 - 1)){ _local5.stat = "open"; } else { _local5.stat = "beaten"; }; }; _local5.bg.gotoAndStop(_local5.stat); }; _local1++; }; _local1 = 41; while (_local1 <= 45) { _local3 = (_local1 - _local2); _local5 = this[("m" + _local3)]; _local5.mouseChildren = false; if ((((_local6 >= 40)) && ((_local7 >= 40)))){ if (_local1 > (main.levelBeaten + 1)){ _local5.i = -1; _local5.stat = "locked"; _local5.n.text = ""; _local5.bg.gotoAndStop("locked"); } else { _local5.i = _local1; _local5.n.text = _local1.toString(); _local5.addEventListener(MouseEvent.CLICK, mPressed, false, 0, true); _local5.addEventListener(MouseEvent.MOUSE_OVER, mOver, false, 0, true); _local5.addEventListener(MouseEvent.MOUSE_OUT, mOut, false, 0, true); _local5.stat = ""; if (main.clicksArray[(_local1 - 1)] <= main.levels.child("level")[(_local1 - 1)].child("par")){ _local5.stat = (_local5.stat + "par"); }; if (main.bonusBeaten[(_local1 - 1)] == 1){ _local5.stat = (_local5.stat + "bonus"); }; if (_local5.stat == ""){ if (main.levelBeaten == (_local1 - 1)){ _local5.stat = "open"; } else { _local5.stat = "beaten"; }; }; _local5.bg.gotoAndStop(_local5.stat); }; } else { _local5.i = -1; _local5.stat = "extralocked"; _local5.n.text = "?"; _local5.bg.gotoAndStop("extralocked"); _local5.addEventListener(MouseEvent.CLICK, mPressed, false, 0, true); _local5.addEventListener(MouseEvent.MOUSE_OVER, mOver, false, 0, true); _local5.addEventListener(MouseEvent.MOUSE_OUT, mOut, false, 0, true); }; _local1++; }; app_btn.addEventListener(MouseEvent.CLICK, main.AppPressed, false, 0, true); btn_exit.addEventListener(MouseEvent.CLICK, exit, false, 0, true); makeyourown_btn.addEventListener(MouseEvent.CLICK, myoPressed, false, 0, true); ml_btn.addEventListener(MouseEvent.CLICK, MoreLevelsPressed, false, 0, true); walkthrough_btn.addEventListener(MouseEvent.CLICK, main.WalkthroughPressed, false, 0, true); this.addEventListener(Event.REMOVED_FROM_STAGE, pqRemoved, false, 0, true); } function pqRemoved(_arg1){ app_btn.removeEventListener(MouseEvent.CLICK, main.AppPressed); btn_exit.removeEventListener(MouseEvent.CLICK, exit); this.removeEventListener(Event.REMOVED_FROM_STAGE, pqRemoved); } function RussianPressed(_arg1:MouseEvent){ main.musicSC = main.s_russian.play(0, 1); } function exit(_arg1:MouseEvent){ main.ReMakeMainMenu("ls"); } function BonusModePressed(_arg1:MouseEvent){ if (main.bonusMode){ main.bonusMode = false; bonusmode_mc.gotoAndStop(2); } else { main.bonusMode = true; bonusmode_mc.gotoAndStop(3); }; } function mOut(_arg1:MouseEvent){ _arg1.target.bg.gotoAndStop(_arg1.target.stat); lvltitle.text = ""; lvlsubtitle.text = ""; } function FacesPressed(_arg1:MouseEvent){ if (main.artSet == "alt_"){ main.artSet = ""; faces_mc.gotoAndStop(2); } else { main.artSet = "alt_"; faces_mc.gotoAndStop(3); }; } function srOver(_arg1:MouseEvent){ _arg1.target.gotoAndStop(3); } } }//package
Section 115
//loading_level (loading_level) package { import flash.display.*; import flash.text.*; public dynamic class loading_level extends MovieClip { public var lvlauthor:TextField; public var lvltitle:TextField; public var playbtn:SimpleButton; public function loading_level(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 116
//lvlfailed_mc (lvlfailed_mc) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.net.*; import flash.xml.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; public dynamic class lvlfailed_mc extends MovieClip { public var walkthroughbtn:SimpleButton; public var lsbtn:SimpleButton; public var mgbtn:SimpleButton; public var retrybtn:SimpleButton; public function lvlfailed_mc(){ addFrameScript(0, frame1); } function frame1(){ if (MovieClip(root).sfxOn){ MovieClip(root).s_fail.play(); }; stop(); } } }//package
Section 117
//lvlpassed_mc (lvlpassed_mc) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.net.*; import flash.xml.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; public dynamic class lvlpassed_mc extends MovieClip { public var sharebtn:SimpleButton; public var lsbtn:SimpleButton; public var mgbtn:SimpleButton; public function lvlpassed_mc(){ addFrameScript(0, frame1); } function frame1(){ if (MovieClip(root).sfxOn){ MovieClip(root).s_pass.play(); }; stop(); } } }//package
Section 118
//lvlpaused_mc (lvlpaused_mc) package { import flash.display.*; public dynamic class lvlpaused_mc extends MovieClip { public var walkthroughbtn:SimpleButton; public var resumebtn:SimpleButton; public var lsbtn:SimpleButton; public var resetbtn:SimpleButton; } }//package
Section 119
//Main (Main) package { import flash.events.*; import flash.display.*; import tgh.*; import flash.media.*; import flash.net.*; import flash.xml.*; import flash.ui.*; public dynamic class Main extends MovieClip { public var groupNames:Array; var gComp:MovieClip; var lvlSelector:MovieClip; var lvl:int;// = 1 public var SRTimes:Array; var seenCutMsg:Boolean;// = false public var s_pass:sfx_pass; public var bonusMode:Boolean;// = false var playLvl:MovieClip; var preloader:MovieClip; public var s_piano:sfx_piano; public var s_pop:sfx_pop; public var s_morse:sfx_morse; public var customLevelXML:XML; var mochiLB:Boolean;// = false public var justCompleted:String;// = "n" var lvlLoading:MovieClip; var codePopup:MovieClip; var lvlLoaded:Boolean;// = false var seenCopyMsg:Boolean;// = false public var popupActive:Boolean;// = false var version:String;// = "cpmstar" public var speedrun:Boolean;// = false var musicOn:Boolean;// = true var artSet:String;// = "" public var SOName:String;// = "tgh-rr-f" public var clicksArray:Array; public var speedrunref:int; var musicSC:SoundChannel; var layoutEditor:MovieClip; var sfxOn:Boolean;// = true public var s_fail:sfx_fail; public var customTitle:String;// = "" public var levels:XML; var mMenu:MovieClip; public var levelBeaten:int; var lvlAttempts:int;// = 0 var seenDeleteMsg:Boolean;// = false var msgPopup:MovieClip; var tghcode:Boolean; public var s_russian:sfx_russian; public var bonusBeaten:Array; var gameTime:Number;// = 0 var queueEditor:MovieClip; public static var aroot:Main; public function Main(){ mochiLB = false; version = "cpmstar"; customTitle = ""; customLevelXML = new XML("<level><title>untitled</title><author>anon</author><bg>a</bg><shapes></shapes></level>"); popupActive = false; groupNames = new Array("Easy", "Medium", "Hard", "Nightmare"); bonusBeaten = new Array(); clicksArray = new Array(); SRTimes = new Array(); speedrun = false; bonusMode = false; justCompleted = "n"; SOName = "tgh-rr-f"; artSet = ""; musicOn = true; sfxOn = true; lvl = 1; gameTime = 0; seenDeleteMsg = false; seenCopyMsg = false; seenCutMsg = false; lvlAttempts = 0; lvlLoaded = false; super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); aroot = this; TGHServices.init(this); init(); } public function CMPlayMusic(_arg1:ContextMenuEvent):void{ musicSC.stop(); musicSC = s_piano.play(0, 1); } public function MakePreloader(_arg1:Number){ if (version == "cpmstar"){ preloader = new preloader_mc(); } else { preloader = new preloader_mc_noad(); }; preloader.jump = _arg1; addChild(preloader); } public function EndPreloader(){ removeChild(preloader); this.play(); } public function MakeLevelSelector(){ removeChild(playLvl); lvlSelector = new LevelSelector(this); addChild(lvlSelector); trace(("jc " + justCompleted)); if (justCompleted == "10"){ ShowMessage("WELL DONE!", "You have beaten 10 levels. I shall now communicate to you in morse code."); musicSC.stop(); musicSC = s_morse.play(0, 1); } else { if (justCompleted == "20"){ ShowMessage("WELL DONE!", "You have beaten 20 levels. You have unlocked a set of alternative faces! Click on 'Faces' to use them."); } else { if (justCompleted == "30"){ ShowMessage("WELL DONE!", "You have beaten 30 levels. You have now unlocked the PAR feature. Can you turn all of the levels gold by beating them on PAR?"); } else { if (justCompleted == "40"){ ShowMessage("WELL DONE!", "You've beaten 40 level! You have unlocked 'Bonus Mode'. Turn it on and see what happens!\n\nCan you unlock the final 5 levels?"); musicSC.stop(); musicSC = s_piano.play(0, 1); } else { if (justCompleted == "45"){ ShowMessage("WOAH", "You have beaten all the levels. As a reward please enjoy this Russian broadcast."); musicSC.stop(); musicSC = s_russian.play(0, 1); musicSC.addEventListener(Event.SOUND_COMPLETE, musicbcomplete1); } else { if (justCompleted == "bp"){ ShowMessage("NICE!", "You have unlocked 5 extra levels. Good luck beating them :)"); musicSC.stop(); musicSC = s_piano.play(0, 1); }; }; }; }; }; }; justCompleted = "n"; } public function CMGotoTGH(_arg1:ContextMenuEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.thegamehomepage.com/"); navigateToURL(_local2, "_blank"); } public function ShowMessage(_arg1:String, _arg2:String){ var okPressed:Function; var mTitle = _arg1; var msg = _arg2; okPressed = function (){ popupActive = false; msgPopup.okbtn.removeEventListener(MouseEvent.CLICK, okPressed); removeChild(msgPopup); }; popupActive = true; msgPopup = new MessagePopup(this, mTitle, msg); msgPopup.x = 320; msgPopup.y = 275; addChild(msgPopup); msgPopup.okbtn.addEventListener(MouseEvent.CLICK, okPressed); } public function NextLevel(){ if (justCompleted != "n"){ MakeLevelSelector(); } else { removeChild(playLvl); if (((speedrun) && (((lvl % 10) == 0)))){ gameTime = (Math.round((gameTime * 1000)) / 1000); lvlSelector = new LevelSelector(this); addChild(lvlSelector); if (gameTime < SRTimes[speedrunref]){ SRTimes[speedrunref] = gameTime; UpdateSRTime(); ShowMessage("Speedrun Complete", (((("You beat the " + groupNames[speedrunref]) + " speedrun in ") + toMins(gameTime)) + " minutes. That's your new personal best!")); lvlSelector.UpdateGroups(); } else { ShowMessage("Speedrun Complete", (((((("You beat the " + groupNames[speedrunref]) + " speedrun in ") + toMins(gameTime)) + " minutes. Not bad but it didn't beat your best time of ") + toMins(SRTimes[speedrunref])) + ".")); }; } else { if (lvl == 40){ lvlSelector = new LevelSelector(this); addChild(lvlSelector); ShowMessage("Message", "That's the last stack! :D"); } else { lvl++; MakePlayLevel(); }; }; }; } public function cancelPressed(_arg1:MouseEvent){ popupActive = false; codePopup.cancelbtn.removeEventListener(MouseEvent.CLICK, cancelPressed); removeChild(codePopup); } public function CustomLevelLoaded(_arg1:XML){ customLevelXML = _arg1; lvlLoading.lvltitle.text = _arg1.title; lvlLoading.lvlauthor.text = ("A level by " + _arg1.author); lvlLoaded = true; lvlLoading.gotoAndStop(2); } function PlayLoadedCustomLevel(_arg1:MouseEvent){ if (lvlLoaded){ MakePlayLevel(); }; } function frame1(){ stop(); } function frame3(){ AssetsLoaded(); stop(); } public function EditThisLevel(){ removeChild(playLvl); MakeLayoutEditor(); } public function MakeLayoutEditor(_arg1:String="n"):void{ if (_arg1 == "ls"){ removeChild(lvlSelector); }; layoutEditor = new LayoutEditor(this); addChild(layoutEditor); } function mmPlayPressed(_arg1){ removeChild(mMenu); lvlSelector = new LevelSelector(this); addChild(lvlSelector); } public function PlayCustomLevel(_arg1:String="n"){ lvl = -1; if (_arg1 == "l"){ removeChild(layoutEditor); }; playLvl = new PlayLevel(this, -1); addChild(playLvl); } public function MakePlayLevel(_arg1:Boolean=false){ if (_arg1){ removeChild(lvlSelector); }; playLvl = new PlayLevel(this, lvl); addChild(playLvl); } function mmRemoved(_arg1){ mMenu.playbtn.removeEventListener(MouseEvent.CLICK, mmPlayPressed); mMenu.lebtn.removeEventListener(MouseEvent.CLICK, mmLEPressed); mMenu.mgbtn.removeEventListener(MouseEvent.CLICK, mgPressed); mMenu.tghbtn.removeEventListener(MouseEvent.CLICK, mgPressed); mMenu.atysbtn.removeEventListener(MouseEvent.CLICK, atysPressed); mMenu.removeEventListener(Event.REMOVED_FROM_STAGE, mmRemoved); mMenu.appbtn.removeEventListener(MouseEvent.CLICK, AppPressed); } function frame2(){ } public function ShowCode(_arg1:String="n"):void{ var submitPressed:Function; var calledFrom = _arg1; submitPressed = function (){ codePopup.submitbtn.removeEventListener(MouseEvent.CLICK, submitPressed); customLevelXML.title = codePopup.titleBox.text; customLevelXML.author = codePopup.authorBox.text; codePopup.gotoAndStop(2); TGHServices.SaveLevel(customLevelXML); trace(customLevelXML); }; popupActive = true; codePopup = new code_popup(); codePopup.x = 320; codePopup.y = 275; addChild(codePopup); codePopup.titleBox.text = customLevelXML.title; codePopup.authorBox.text = customLevelXML.author; codePopup.submitbtn.addEventListener(MouseEvent.CLICK, submitPressed); codePopup.cancelbtn.addEventListener(MouseEvent.CLICK, cancelPressed); } public function ReMakeMainMenu(_arg1:String="p"){ if (_arg1 == "q"){ removeChild(queueEditor); } else { if (_arg1 == "l"){ removeChild(layoutEditor); } else { if (_arg1 == "ls"){ removeChild(lvlSelector); } else { if (_arg1 == "p"){ removeChild(playLvl); }; }; }; }; MakeMainMenu(); } function mmLEPressed(_arg1){ removeChild(mMenu); MakeLayoutEditor(); } public function MakeContextMenu(){ var _local1:ContextMenu; var _local2:ContextMenuItem; var _local3:ContextMenuItem; var _local4:ContextMenuItem; var _local5:ContextMenuItem; var _local6:ContextMenuItem; var _local7:ContextMenuItem; _local1 = new ContextMenu(); _local1.hideBuiltInItems(); _local1.builtInItems.quality = true; _local2 = new ContextMenuItem("Stop Music"); _local2.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMStopMusic); _local3 = new ContextMenuItem("Play Music"); _local3.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMPlayMusic); _local4 = new ContextMenuItem("SFX On"); _local4.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMSfxOn); _local5 = new ContextMenuItem("SFX Off"); _local5.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMSfxOff); _local6 = new ContextMenuItem("Contact Author"); _local6.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, GotoContact); _local7 = new ContextMenuItem("More Fun Games"); _local7.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMGotoTGH); _local1.customItems.push(_local2, _local3, _local5, _local4, _local7, _local6); this.contextMenu = _local1; } public function atysPressed(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = "http://www.thegamehomepage.com/freesitecontent/"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } function UpdateLevelBeaten(_arg1:int, _arg2:int){ var _local3:SharedObject; if (_arg1 > levelBeaten){ if (_arg1 == 10){ justCompleted = "10"; } else { if (_arg1 == 20){ justCompleted = "20"; } else { if (_arg1 == 30){ justCompleted = "30"; } else { if (_arg1 == 40){ justCompleted = "40"; } else { if (_arg1 == 45){ justCompleted = "45"; }; }; }; }; }; levelBeaten = _arg1; }; if (_arg2 < clicksArray[(_arg1 - 1)]){ if ((((clicksArray[(_arg1 - 1)] > levels.child("level")[(_arg1 - 1)].child("par"))) && ((_arg2 <= levels.child("level")[(_arg1 - 1)].child("par"))))){ clicksArray[(_arg1 - 1)] = _arg2; CheckIfShouldUnlockBonusLevels(); }; clicksArray[(_arg1 - 1)] = _arg2; }; if ((((bonusBeaten[(_arg1 - 1)] == 0)) && (bonusMode))){ bonusBeaten[(_arg1 - 1)] = 1; CheckIfShouldUnlockBonusLevels(); }; _local3 = SharedObject.getLocal(SOName); _local3.data.levelBeaten = levelBeaten; _local3.data.bonusBeaten = bonusBeaten; _local3.data.clicksArray = clicksArray; _local3.flush(); } public function AppPressed(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://bit.ly/aVUNQd"); navigateToURL(_local2, "_blank"); } public function MakeMainMenu(){ lvl = 1; gameTime = 0; mMenu = new mm_mc(); addChild(mMenu); mMenu.appbtn.addEventListener(MouseEvent.CLICK, AppPressed, false, 0, true); mMenu.playbtn.addEventListener(MouseEvent.CLICK, mmPlayPressed, false, 0, true); mMenu.lebtn.addEventListener(MouseEvent.CLICK, mmLEPressed, false, 0, true); mMenu.mgbtn.addEventListener(MouseEvent.CLICK, mgPressed, false, 0, true); mMenu.tghbtn.addEventListener(MouseEvent.CLICK, mgPressed, false, 0, true); mMenu.atysbtn.addEventListener(MouseEvent.CLICK, atysPressed, false, 0, true); mMenu.link_btn.addEventListener(MouseEvent.CLICK, mgPressed, false, 0, true); mMenu.contact_btn.addEventListener(MouseEvent.CLICK, GotoContact, false, 0, true); mMenu.incompetech_btn.addEventListener(MouseEvent.CLICK, GotoIncompetech, false, 0, true); mMenu.addEventListener(Event.REMOVED_FROM_STAGE, mmRemoved, false, 0, true); } public function CMSfxOn(_arg1:ContextMenuEvent):void{ sfxOn = true; } public function init(){ var _local1:Object; var _local2:Number; _local1 = new Levels(); levels = _local1.levels; LoadProgress(); _local2 = 0.5; if (root.loaderInfo.parameters.tghcode){ _local2 = 1; }; MakePreloader(_local2); MochiBot.track(this, "f14f505a"); } function CheckIfShouldUnlockBonusLevels(){ var _local1:int; var _local2:int; var _local3:int; _local1 = 0; _local2 = 0; _local3 = 0; while (_local3 < 45) { if (bonusBeaten[_local3] == 1){ _local1++; }; if (clicksArray[_local3] <= levels.child("level")[_local3].child("par")){ _local2++; }; _local3++; }; if ((((_local1 == 40)) && ((_local2 == 40)))){ justCompleted = "bp"; }; } public function GotoContact(_arg1:Event):void{ var _local2:URLRequest; _local2 = new URLRequest("http://forums.thegamehomepage.com/sendmessage.php"); navigateToURL(_local2, "_blank"); } public function CMToggleSfx(_arg1:ContextMenuEvent):void{ if (sfxOn){ sfxOn = false; } else { sfxOn = true; }; trace(("sfx " + sfxOn)); } function LoadProgress(){ var _local1:SharedObject; var _local2:int; _local1 = SharedObject.getLocal(SOName); if (_local1.data.levelBeaten == undefined){ levelBeaten = 0; _local2 = 0; while (_local2 < 45) { bonusBeaten[_local2] = 0; clicksArray[_local2] = 999; _local2++; }; } else { levelBeaten = _local1.data.levelBeaten; bonusBeaten = _local1.data.bonusBeaten; clicksArray = _local1.data.clicksArray; }; } function mgPressed(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = "http://www.thegamehomepage.com/"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } function ClearLevel(){ customLevelXML = new XML("<level><title>untitled</title><author>anon</author><bg>a</bg><shapes></shapes></level>"); removeChild(layoutEditor); layoutEditor = new LayoutEditor(this); addChild(layoutEditor); } public function toMins(_arg1:Number){ if ((_arg1 % 60) < 10){ return (((Math.floor((_arg1 / 60)).toString() + ":0") + (Math.floor(((_arg1 % 60) * 1)) / 1).toString())); }; return (((Math.floor((_arg1 / 60)).toString() + ":") + (Math.floor(((_arg1 % 60) * 1)) / 1).toString())); } public function AssetsLoaded(){ s_piano = new sfx_piano(); s_morse = new sfx_morse(); s_russian = new sfx_russian(); s_pass = new sfx_pass(); s_fail = new sfx_fail(); s_pop = new sfx_pop(); musicOn = true; MakeContextMenu(); if (root.loaderInfo.parameters.tghcode){ lvl = -1; TGHServices.GetLevel(root.loaderInfo.parameters.tghcode); lvlLoading = new loading_level(); addChild(lvlLoading); lvlLoading.playbtn.addEventListener(MouseEvent.CLICK, PlayLoadedCustomLevel, false, 0, true); } else { MakeMainMenu(); musicSC = s_piano.play(0, 1); ShowMessage("Welcome to Red Remover", "You can turn off the music and SFX in the right click menu."); }; } public function CMSfxOff(_arg1:ContextMenuEvent):void{ sfxOn = false; } public function WalkthroughPressed(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = "http://www.thegamehomepage.com/red-remover-walkthrough.html"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } public function GotoIncompetech(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.incompetech.com/"); navigateToURL(_local2, "_blank"); } public function CustomLevelSaved(_arg1){ var okChars:String; var curTitle:String; var replacement:String; var curChar:String; var i:int; var okPressed:Function; var lid = _arg1; okPressed = function (){ popupActive = false; codePopup.okbtn.removeEventListener(MouseEvent.CLICK, okPressed); removeChild(codePopup); }; okChars = " 0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; curTitle = customLevelXML.title; replacement = ""; i = 0; while (i < curTitle.length) { curChar = curTitle.charAt(i); if (((!((okChars.indexOf(curChar) == -1))) && ((i <= 30)))){ if (curChar == " "){ replacement = (replacement + "-"); } else { replacement = (replacement + curChar); }; }; i = (i + 1); }; if (replacement == ""){ replacement = "untitled"; }; codePopup.urlt = ((("http://www.thegamehomepage.com/play/red-remover/" + replacement) + "/") + lid); codePopup.gotoAndStop(3); codePopup.okbtn.addEventListener(MouseEvent.CLICK, okPressed); } public function musicbcomplete1(_arg1:Event){ musicSC = s_piano.play(0, 1); } public function musicbcomplete3(_arg1:Event){ } public function musicbcomplete2(_arg1:Event){ } public function ShowYesNo(_arg1:String, _arg2:String, _arg3:Function){ var yesPressed:Function; var noPressed:Function; var mTitle = _arg1; var msg = _arg2; var yesFunction = _arg3; yesPressed = function (){ trace("YES"); popupActive = false; msgPopup.yes_btn.removeEventListener(MouseEvent.CLICK, yesPressed); msgPopup.no_btn.removeEventListener(MouseEvent.CLICK, noPressed); removeChild(msgPopup); yesFunction(); }; noPressed = function (){ trace("NO"); popupActive = false; msgPopup.yes_btn.removeEventListener(MouseEvent.CLICK, yesPressed); msgPopup.no_btn.removeEventListener(MouseEvent.CLICK, noPressed); removeChild(msgPopup); }; popupActive = true; msgPopup = new YesNoPopup(this, mTitle, msg); msgPopup.x = 320; msgPopup.y = 275; addChild(msgPopup); msgPopup.yes_btn.addEventListener(MouseEvent.CLICK, yesPressed, false, 0, true); msgPopup.no_btn.addEventListener(MouseEvent.CLICK, noPressed, false, 0, true); } public function musicbcomplete4(_arg1:Event){ } public function RetryLevel(){ removeChild(playLvl); MakePlayLevel(); } public function CMStopMusic(_arg1:ContextMenuEvent):void{ musicSC.stop(); } function UpdateSRTime(){ var _local1:SharedObject; _local1 = SharedObject.getLocal(SOName); _local1.data.SRTimes = SRTimes; _local1.flush(); } } }//package
Section 120
//MessagePopup (MessagePopup) package { public dynamic class MessagePopup extends msg_popup { var main:Object; public function MessagePopup(_arg1:Object, _arg2:String, _arg3:String){ main = _arg1; init(_arg2, _arg3); } public function init(_arg1:String, _arg2:String):void{ msgt.text = _arg1; msgbox.text = _arg2; } } }//package
Section 121
//mm_mc (mm_mc) package { import flash.events.*; import flash.display.*; public dynamic class mm_mc extends MovieClip { public var lebtn:SimpleButton; public var incompetech_btn:SimpleButton; public var mgbtn:SimpleButton; public var link_btn:SimpleButton; public var playbtn:SimpleButton; public var aboutbtn:SimpleButton; public var appbtn:SimpleButton; public var contact_btn:SimpleButton; public var atysbtn:SimpleButton; public var mmbtn:SimpleButton; public var tghbtn:SimpleButton; public function mm_mc(){ addFrameScript(0, frame1, 1, frame2); } public function mmPressed(_arg1){ gotoAndStop(1); } function frame1(){ aboutbtn.addEventListener(MouseEvent.CLICK, aboutPressed); stop(); } function frame2(){ mmbtn.addEventListener(MouseEvent.CLICK, mmPressed); stop(); } public function aboutPressed(_arg1){ gotoAndStop(2); } } }//package
Section 122
//MochiBot (MochiBot) package { import flash.display.*; import flash.system.*; import flash.net.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 123
//msg_popup (msg_popup) package { import flash.display.*; import flash.text.*; public dynamic class msg_popup extends MovieClip { public var okbtn:SimpleButton; public var msgt:TextField; public var bg_cover:MovieClip; public var msgbox:TextField; } }//package
Section 124
//msg_popup_yn (msg_popup_yn) package { import flash.display.*; import flash.text.*; public dynamic class msg_popup_yn extends MovieClip { public var yes_btn:SimpleButton; public var msgt:TextField; public var bg_cover:MovieClip; public var msgbox:TextField; public var no_btn:SimpleButton; } }//package
Section 125
//pausebtn_mc (pausebtn_mc) package { import flash.display.*; public dynamic class pausebtn_mc extends MovieClip { public var pausebtn:SimpleButton; } }//package
Section 126
//PlayLevel (PlayLevel) package { import flash.events.*; import flash.display.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import flash.media.*; import flash.xml.*; import flash.utils.*; public class PlayLevel extends MovieClip { var lXML:XML; var lvlTime:Number;// = 0 var lvl:int; var allStable:Boolean;// = false var clicksUsed:int;// = 0 var lvlPassedmc:MovieClip; var bgframe:String; var endLvlCDCnt:Number;// = 0 var lvlStartTime:Number;// = 0 public var m_iterations:int;// = 15 var bonusCoverMC:MovieClip; var cdSC:SoundChannel; public var m_timeStep:Number;// = 0.0266666666666667 var lvlFailedmc:MovieClip; var cdStarted:Boolean;// = false var checkingmc:MovieClip; var lvlFailed:Boolean;// = false var pausebtn_h:MovieClip; var ticking:Boolean; var lvlPassed:Boolean;// = false public var m_world:b2World; private var mousePVec:b2Vec2; var allKilled:Boolean;// = false var lvlPausedmc:MovieClip; var allStableCD:int;// = 0 var main:Object; var walkthroughbtn_h:MovieClip; var lvlPaused:Boolean;// = false var exitSRP:MovieClip; var bgbtn:MovieClip; public static var mouseYWorld:Number; public static var mouseXWorld:Number; public function PlayLevel(_arg1, _arg2):void{ lvlFailed = false; lvlPassed = false; lvlPaused = false; cdStarted = false; lvlTime = 0; lvlStartTime = 0; clicksUsed = 0; allStable = false; allKilled = false; allStableCD = 0; endLvlCDCnt = 0; mousePVec = new b2Vec2(); m_iterations = 15; m_timeStep = (0.8 / 30); super(); main = _arg1; lvl = _arg2; lvlStartTime = getTimer(); box2dinit(); init(); } public function box2dinit(){ var _local1:b2AABB; var _local2:b2Vec2; var _local3:Boolean; addEventListener(Event.ENTER_FRAME, Update, false, 0, true); _local1 = new b2AABB(); _local1.lowerBound.Set(-100, -100); _local1.upperBound.Set(100, 100); _local2 = new b2Vec2(0, 0); _local3 = true; m_world = new b2World(_local1, _local2, _local3); } public function mmPressed(_arg1){ main.ReMakeMainMenu(); } function getCode(_arg1:MouseEvent):void{ main.ShowCode("p"); } function UnpausePressed(_arg1:MouseEvent){ lvlPaused = false; removeChild(lvlPausedmc); } public function EditPressed(_arg1){ main.EditThisLevel(); } public function lsPressed(_arg1){ main.MakeLevelSelector(); } function UpdateT(_arg1){ if (((!(cdStarted)) && (!(lvlFailed)))){ lvlTime = ((getTimer() - lvlStartTime) / 1000); }; } public function RetryPressed(_arg1:MouseEvent){ main.RetryLevel(); } public function OutOfBounds(){ if (((!(lvlFailed)) && (!(lvlPassed)))){ lvlFailed = true; if (cdStarted){ trace("remove it"); removeChild(checkingmc); }; if (lvl == -1){ lvlFailedmc = new custom_lvlfailed_mc(); lvlFailedmc.retrybtn.addEventListener(MouseEvent.CLICK, RetryPressed); lvlFailedmc.mmbtn.addEventListener(MouseEvent.CLICK, mmPressed); lvlFailedmc.editbtn.addEventListener(MouseEvent.CLICK, EditPressed); } else { main.gameTime = (main.gameTime + lvlTime); lvlFailedmc = new lvlfailed_mc(); lvlFailedmc.retrybtn.addEventListener(MouseEvent.CLICK, RetryPressed); lvlFailedmc.lsbtn.addEventListener(MouseEvent.CLICK, lsPressed); lvlFailedmc.mgbtn.addEventListener(MouseEvent.CLICK, mgPressed); lvlFailedmc.walkthroughbtn.addEventListener(MouseEvent.CLICK, main.WalkthroughPressed); }; addChild(lvlFailedmc); if (ticking){ cdSC.stop(); ticking = false; }; }; } function MouseDown(_arg1:MouseEvent){ var _local2:b2Body; var _local3:MovieClip; var _local4:SoundChannel; if (((!(lvlPaused)) && (!((GetBodyAtMouse(true) == null))))){ _local2 = GetBodyAtMouse(true); if ((((_local2.m_userData.s.t == "save")) || ((_local2.m_userData.s.t == "hardkill")))){ trace("SQUEEK"); } else { clicksUsed++; _local3 = new pop_mc(); _local3.x = _local2.m_userData.x; _local3.y = _local2.m_userData.y; addChild(_local3); DestroyMe(_local2); if (main.sfxOn){ _local4 = main.s_pop.play(0, 1); }; }; }; } function PauseGame(_arg1:MouseEvent){ trace("friggin pause ok!"); lvlPaused = true; if (lvl == -1){ lvlPausedmc = new custom_lvlpaused_mc(); lvlPausedmc.resetbtn.addEventListener(MouseEvent.CLICK, RetryPressed); lvlPausedmc.resumebtn.addEventListener(MouseEvent.CLICK, UnpausePressed); lvlPausedmc.editbtn.addEventListener(MouseEvent.CLICK, EditPressed); } else { lvlPausedmc = new lvlpaused_mc(); lvlPausedmc.resetbtn.addEventListener(MouseEvent.CLICK, RetryPressed); lvlPausedmc.resumebtn.addEventListener(MouseEvent.CLICK, UnpausePressed); lvlPausedmc.lsbtn.addEventListener(MouseEvent.CLICK, lsPressed); lvlPausedmc.walkthroughbtn.addEventListener(MouseEvent.CLICK, main.WalkthroughPressed); }; addChild(lvlPausedmc); } public function CreateLandscape(){ var _local1:b2Body; var _local2:b2BodyDef; var _local3:b2PolygonDef; var _local4:b2CircleDef; var _local5:XMLList; var _local6:XML; _local5 = lXML.shapes.children(); for each (_local6 in _local5) { AddShape(_local6); }; } public function Update(_arg1:Event):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:b2Body; bonusCoverMC.x = mouseX; bonusCoverMC.y = mouseY; if (((!(lvlPassed)) && (!(lvlPaused)))){ UpdateMouseWorld(); allKilled = true; allStable = true; m_world.Step(m_timeStep, m_iterations); _local6 = m_world.m_bodyList; while (_local6) { if ((_local6.m_userData is Sprite)){ _local2 = _local6.GetWorldCenter(); if (_local6.m_userData.s.d == 1){ _local3 = new b2Vec2(0, (_local6.GetMass() * 10)); } else { if (_local6.m_userData.s.d == 2){ _local3 = new b2Vec2((_local6.GetMass() * -10), 0); } else { if (_local6.m_userData.s.d == 3){ _local3 = new b2Vec2(0, (_local6.GetMass() * -10)); } else { if (_local6.m_userData.s.d == 4){ _local3 = new b2Vec2((_local6.GetMass() * 10), 0); } else { _local3 = new b2Vec2(0, 0); }; }; }; }; _local4 = _local6.GetLinearVelocity(); _local5 = (Math.abs(_local4.x) + Math.abs(_local4.y)); if (_local5 < 0.2){ if (_local6.m_userData.icon.currentFrame != 1){ _local6.m_userData.icon.gotoAndStop(1); }; } else { if (_local5 < 1){ if (_local6.m_userData.icon.currentFrame != 2){ _local6.m_userData.icon.gotoAndStop(2); }; } else { if (_local5 < 4){ if (_local6.m_userData.icon.currentFrame != 3){ _local6.m_userData.icon.gotoAndStop(3); }; } else { if (_local5 < 20){ if (_local6.m_userData.icon.currentFrame != 4){ _local6.m_userData.icon.gotoAndStop(4); }; }; }; }; }; if (_local5 > 0.001){ allStable = false; }; if (_local6.IsSleeping()){ } else { _local6.ApplyForce(_local3, _local2); }; if ((((_local6.m_userData.s.t == "kill")) || ((_local6.m_userData.s.t == "hardkill")))){ allKilled = false; }; _local6.m_userData.x = (_local6.GetPosition().x * 30); _local6.m_userData.y = (_local6.GetPosition().y * 30); _local6.m_userData.shape.rotation = ((_local6.GetAngle() * 180) / Math.PI); if ((((((((_local6.m_userData.y > 800)) || ((_local6.m_userData.y < -500)))) || ((_local6.m_userData.x > 800)))) || ((_local6.m_userData.x < -500)))){ if (_local6.m_userData.s.t == "save"){ OutOfBounds(); }; DestroyMe(_local6); }; }; _local6 = _local6.m_next; }; if (((((((((allKilled) && (allStable))) && ((lvlTime > 3)))) && (!(cdStarted)))) && (!(lvlFailed)))){ cdStarted = true; checkingmc = new checking_mc(); checkingmc.x = 5; checkingmc.y = 457; addChild(checkingmc); }; if (((cdStarted) && (!(lvlFailed)))){ if (allStable){ allStableCD++; if (allStableCD > 30){ removeChild(checkingmc); lvlComplete(); }; }; endLvlCDCnt = (endLvlCDCnt + 1.5); if (endLvlCDCnt > 358){ lvlComplete(); }; }; }; } public function init(){ addEventListener(MouseEvent.MOUSE_DOWN, MouseDown, false, 0, true); bgbtn = new bg_mc(); if (lvl == -1){ main.lvlAttempts++; bgbtn.lvltxt.text = ("attempt " + main.lvlAttempts); lXML = main.customLevelXML; } else { bgbtn.lvltxt.text = (lvl + "/45"); lXML = main.levels.child("level")[(lvl - 1)].copy(); }; bgbtn.bg.gotoAndStop(lXML.bg); bgbtn.toplefttxt.text = lXML.title; addChild(bgbtn); CreateLandscape(); pausebtn_h = new pausebtn_mc(); pausebtn_h.x = 595; pausebtn_h.y = 463; pausebtn_h.pausebtn.addEventListener(MouseEvent.MOUSE_DOWN, PauseGame, false, 0, true); addChild(pausebtn_h); if ((((lvl > -1)) && (false))){ walkthroughbtn_h = new walkthroughbtn_mc(); walkthroughbtn_h.x = -30; walkthroughbtn_h.y = 463; walkthroughbtn_h.pausebtn.addEventListener(MouseEvent.MOUSE_DOWN, PauseGame, false, 0, true); addChild(walkthroughbtn_h); }; addEventListener(Event.ENTER_FRAME, UpdateT, false, 0, true); this.addEventListener(Event.REMOVED_FROM_STAGE, RemovedFromStage, false, 0, true); main.stage.focus = main.stage; bonusCoverMC = new bonus_cover(); if (main.bonusMode){ addChild(bonusCoverMC); }; } function DestroyMe(_arg1:b2Body){ removeChild(_arg1.GetUserData()); m_world.DestroyBody(_arg1); } function RemovedFromStage(_arg1:Event){ pausebtn_h.pausebtn.removeEventListener(MouseEvent.MOUSE_DOWN, PauseGame); removeEventListener(Event.ENTER_FRAME, UpdateT); this.removeEventListener(Event.REMOVED_FROM_STAGE, RemovedFromStage); removeEventListener(Event.ENTER_FRAME, Update); } public function GetBodyAtMouse(_arg1:Boolean=false):b2Body{ var _local2:b2AABB; var _local3:int; var _local4:Array; var _local5:int; var _local6:b2Body; var _local7:int; var _local8:b2Shape; var _local9:Boolean; mousePVec.Set(mouseXWorld, mouseYWorld); _local2 = new b2AABB(); _local2.lowerBound.Set((mouseXWorld - 0.001), (mouseYWorld - 0.001)); _local2.upperBound.Set((mouseXWorld + 0.001), (mouseYWorld + 0.001)); _local3 = 10; _local4 = new Array(); _local5 = m_world.Query(_local2, _local4, _local3); _local6 = null; _local7 = 0; while (_local7 < _local5) { if ((((_local4[_local7].GetBody().IsStatic() == false)) || (_arg1))){ _local8 = (_local4[_local7] as b2Shape); _local9 = (_local4[_local7] as b2Shape).TestPoint(_local8.GetBody().GetXForm(), mousePVec); if (_local9){ _local6 = _local8.GetBody(); break; }; }; _local7++; }; return (_local6); } public function mgPressed(_arg1){ main.mgPressed(_arg1); } public function lvlComplete():void{ var _local1:b2Body; if (((!(lvlFailed)) && (!(lvlPassed)))){ _local1 = m_world.m_bodyList; while (_local1) { if ((_local1.m_userData is Sprite)){ _local1.m_userData.icon.gotoAndStop(4); }; _local1 = _local1.m_next; }; lvlPassed = true; if (lvl == -1){ main.gameTime = (main.gameTime + lvlTime); lvlPassedmc = new custom_lvlpassed_mc(); addChild(lvlPassedmc); lvlPassedmc.sharebtn.addEventListener(MouseEvent.CLICK, getCode, false, 0, true); lvlPassedmc.retrybtn.addEventListener(MouseEvent.CLICK, RetryPressed); lvlPassedmc.editbtn.addEventListener(MouseEvent.CLICK, EditPressed); } else { main.UpdateLevelBeaten(lvl, clicksUsed); main.gameTime = (main.gameTime + lvlTime); lvlPassedmc = new lvlpassed_mc(); addChild(lvlPassedmc); lvlPassedmc.lsbtn.addEventListener(MouseEvent.CLICK, lsPressed); }; if (ticking){ cdSC.stop(); ticking = false; }; }; } public function AddShape(_arg1){ var _local2:b2CircleDef; var _local3:b2PolygonDef; var _local4:b2Body; var _local5:b2BodyDef; trace("addshape"); _local5 = new b2BodyDef(); _local5.position.x = (_arg1.x / 30); _local5.position.y = (_arg1.y / 30); switch (_arg1.s.toString()){ case "r": _local3 = new b2PolygonDef(); _local3.SetAsBox((_arg1.w / 60), (_arg1.h / 60)); _local3.density = 1; _local3.friction = 0.5; _local3.restitution = 0.2; break; case "c": _local2 = new b2CircleDef(); _local2.radius = (_arg1.w / 60); _local2.density = 1; _local2.friction = 0.5; _local2.restitution = 0.2; break; case "t": _local3 = new b2PolygonDef(); _local3.vertexCount = 3; _local3.vertices[0].Set(((_arg1.w / 30) * 0.25), (-((_arg1.h / 30)) * 0.75)); _local3.vertices[1].Set(((_arg1.w / 30) * 0.25), ((_arg1.h / 30) * 0.25)); _local3.vertices[2].Set((-((_arg1.w / 30)) * 0.75), ((_arg1.h / 30) * 0.25)); _local3.density = 1; _local3.friction = 0.5; _local3.restitution = 0.2; break; }; _local5.userData = new MovieClip(); _local5.userData.shape = new ((getDefinitionByName(_arg1.s) as Class)); if (_arg1.d == 0){ _local5.userData.shape.gotoAndStop(("f" + _arg1.t)); } else { _local5.userData.shape.gotoAndStop(_arg1.t); }; _local5.userData.shape.width = _arg1.w; _local5.userData.shape.height = _arg1.h; _local5.userData.addChild(_local5.userData.shape); _local5.userData.s = _arg1.copy(); if ((((_arg1.t == "kill")) || ((_arg1.t == "hardkill")))){ _local5.userData.icon = new ((getDefinitionByName((main.artSet + "face_angry")) as Class)); } else { _local5.userData.icon = new ((getDefinitionByName((main.artSet + "face")) as Class)); }; if (_arg1.d != 0){ _local5.userData.icon.rotation = ((_arg1.d * 90) - 90); _local5.userData.addChild(_local5.userData.icon); }; _local5.angle = ((_arg1.a / 180) * Math.PI); _local4 = m_world.CreateBody(_local5); if (_arg1.s == "c"){ _local4.CreateShape(_local2); } else { _local4.CreateShape(_local3); }; if (_arg1.d == 0){ _local4.PutToSleep(); } else { _local4.SetMassFromShapes(); }; addChild(_local5.userData); } public function nextPressed(_arg1:MouseEvent){ main.NextLevel(); } public function UpdateMouseWorld():void{ mouseXWorld = (mouseX / 30); mouseYWorld = (mouseY / 30); } function ExitSRN(_arg1:MouseEvent){ exitSRP.ybtn.removeEventListener(MouseEvent.CLICK, ExitSRY); exitSRP.nbtn.removeEventListener(MouseEvent.CLICK, ExitSRN); removeChild(exitSRP); } function ExitSRY(_arg1:MouseEvent){ exitSRP.ybtn.removeEventListener(MouseEvent.CLICK, ExitSRY); exitSRP.nbtn.removeEventListener(MouseEvent.CLICK, ExitSRN); removeChild(exitSRP); main.speedrun = false; main.MakeLevelSelector(); } } }//package
Section 127
//pop_mc (pop_mc) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.net.*; import flash.xml.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; public dynamic class pop_mc extends MovieClip { public function pop_mc(){ addFrameScript(7, frame8); } function frame8(){ Object(parent).removeChild(this); stop(); } } }//package
Section 128
//preloader_mc (preloader_mc) package { import flash.events.*; import flash.display.*; import CPMStar.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.net.*; import flash.xml.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; public dynamic class preloader_mc extends MovieClip { public var pcLoaded:Number; public var ad:DisplayObject; public var jump:Number; public var cnt:int; public var barpc:Number; public var dif:Number; public var playBtn:SimpleButton; public var adBox:MovieClip; public var tghbar:MovieClip; public var CPMStarSubPoolID:int; public var CPMStarPoolID:int; public var tghBtn:SimpleButton; public function preloader_mc(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 20, frame21, 70, frame71); } function frame71(){ stop(); } public function tghButtonClickHandler(_arg1:Event):void{ navigateToURL(new URLRequest("http://www.thegamehomepage.com"), "_blank"); } public function playButtonClickHandler(_arg1:Event):void{ tghBtn.removeEventListener(MouseEvent.CLICK, tghButtonClickHandler, false); playBtn.removeEventListener(MouseEvent.CLICK, playButtonClickHandler, false); MovieClip(root).EndPreloader(); } function frame3(){ gotoAndPlay(2); } function frame1(){ cnt = 0; barpc = 0; pcLoaded = 0; dif = 0; trace(jump); CPMStarPoolID = 1577; CPMStarSubPoolID = 20; try { ad = AdLoader.LoadAd(CPMStarPoolID, CPMStarSubPoolID); adBox.addChild(ad); } catch(e:Error) { trace("Error occurred!"); }; tghBtn.addEventListener(MouseEvent.CLICK, tghButtonClickHandler, false, 0, true); } function frame21(){ playBtn.addEventListener(MouseEvent.CLICK, playButtonClickHandler, false, 0, true); } function frame2(){ cnt++; if (cnt > 8){ stage.frameRate = 40; cnt = 0; }; pcLoaded = ((loaderInfo.bytesLoaded / loaderInfo.bytesTotal) * 100); dif = (pcLoaded - barpc); if (dif >= jump){ barpc = (barpc + jump); }; if (barpc != 100){ tghbar.scaleX = (barpc / 100); } else { gotoAndPlay("loaded"); }; } } }//package
Section 129
//preloader_mc_noad (preloader_mc_noad) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.net.*; import flash.xml.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; public dynamic class preloader_mc_noad extends MovieClip { public var pcLoaded:Number; public var barpc:int; public var dif:Number; public var playBtn:SimpleButton; public var tghbar:MovieClip; public var tghBtn:SimpleButton; public function preloader_mc_noad(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 20, frame21, 70, frame71); } function frame71(){ stop(); } public function tghButtonClickHandler(_arg1:Event):void{ navigateToURL(new URLRequest("http://www.thegamehomepage.com"), "_blank"); } public function playButtonClickHandler(_arg1:Event):void{ tghBtn.removeEventListener(MouseEvent.CLICK, tghButtonClickHandler, false); playBtn.removeEventListener(MouseEvent.CLICK, playButtonClickHandler, false); MovieClip(root).EndPreloader(); } function frame3(){ gotoAndPlay(2); } function frame1(){ barpc = 0; pcLoaded = 0; dif = 0; tghBtn.addEventListener(MouseEvent.CLICK, tghButtonClickHandler, false, 0, true); } function frame21(){ playBtn.addEventListener(MouseEvent.CLICK, playButtonClickHandler, false, 0, true); } function frame2(){ pcLoaded = ((loaderInfo.bytesLoaded / loaderInfo.bytesTotal) * 100); barpc = pcLoaded; if (barpc != 100){ tghbar.scaleX = (barpc / 100); } else { gotoAndPlay("loaded"); }; } } }//package
Section 130
//r (r) package { import flash.display.*; public dynamic class r extends MovieClip { } }//package
Section 131
//sfx_fail (sfx_fail) package { import flash.media.*; public dynamic class sfx_fail extends Sound { } }//package
Section 132
//sfx_morse (sfx_morse) package { import flash.media.*; public dynamic class sfx_morse extends Sound { } }//package
Section 133
//sfx_pass (sfx_pass) package { import flash.media.*; public dynamic class sfx_pass extends Sound { } }//package
Section 134
//sfx_piano (sfx_piano) package { import flash.media.*; public dynamic class sfx_piano extends Sound { } }//package
Section 135
//sfx_pop (sfx_pop) package { import flash.media.*; public dynamic class sfx_pop extends Sound { } }//package
Section 136
//sfx_russian (sfx_russian) package { import flash.media.*; public dynamic class sfx_russian extends Sound { } }//package
Section 137
//shape_icons (shape_icons) package { import flash.display.*; public dynamic class shape_icons extends MovieClip { public var eye2:MovieClip; public var eye1:MovieClip; } }//package
Section 138
//tool_holder (tool_holder) package { import flash.display.*; public dynamic class tool_holder extends MovieClip { } }//package
Section 139
//walkthroughbtn_mc (walkthroughbtn_mc) package { import flash.display.*; public dynamic class walkthroughbtn_mc extends MovieClip { public var pausebtn:SimpleButton; } }//package
Section 140
//YesNoPopup (YesNoPopup) package { public dynamic class YesNoPopup extends msg_popup_yn { var main:Object; public function YesNoPopup(_arg1:Object, _arg2:String, _arg3:String){ main = _arg1; init(_arg2, _arg3); } public function init(_arg1:String, _arg2:String):void{ msgt.text = _arg1; msgbox.text = _arg2; } } }//package

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Symbol 164 TextUses:163Used by:166
Symbol 165 GraphicUsed by:166 168 171 176 178 362 369 371 373 376
Symbol 166 ButtonUses:162 164 165Used by:172 180 365
Symbol 167 TextUses:163Used by:168
Symbol 168 ButtonUses:162 167 165Used by:172
Symbol 169 TextUses:163Used by:172 374
Symbol 170 TextUses:163Used by:171
Symbol 171 ButtonUses:162 170 165Used by:172 374
Symbol 172 MovieClip {custom_lvlfailed_mc}Uses:161 166 168 169 171Used by:433
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173Used by:180 377
Symbol 175 TextUses:163Used by:176
Symbol 176 ButtonUses:162 175 165Used by:180 365 379
Symbol 177 TextUses:163Used by:178
Symbol 178 ButtonUses:162 177 165Used by:180 377
Symbol 179 TextUses:163Used by:180 377
Symbol 180 MovieClip {custom_lvlpassed_mc}Uses:174 166 176 178 179Used by:433
Symbol 181 TextUses:48Used by:186
Symbol 182 TextUses:48Used by:186
Symbol 183 GraphicUsed by:186
Symbol 184 FontUsed by:185 347 348 353 354 355 356 364 380 384 385
Symbol 185 TextUses:184Used by:186
Symbol 186 ButtonUses:181 182 183 185Used by:188
Symbol 187 TextUses:48Used by:188
Symbol 188 MovieClip {rr1_fla.title_37}Uses:186 187Used by:242 336 426
Symbol 189 TextUses:79Used by:193
Symbol 190 TextUses:79Used by:193
Symbol 191 GraphicUsed by:193
Symbol 192 TextUses:79Used by:193
Symbol 193 ButtonUses:189 190 191 192Used by:242
Symbol 194 EditableTextUses:2Used by:242
Symbol 195 TextUses:79Used by:199
Symbol 196 TextUses:79Used by:199
Symbol 197 GraphicUsed by:199
Symbol 198 TextUses:79Used by:199
Symbol 199 ButtonUses:195 196 197 198Used by:242
Symbol 200 GraphicUsed by:205 264
Symbol 201 GraphicUsed by:205 264
Symbol 202 GraphicUsed by:205 264
Symbol 203 GraphicUsed by:205
Symbol 204 GraphicUsed by:205 264
Symbol 205 MovieClip {rr1_fla.LSbtnbg_42}Uses:200 103 102 100 201 202 203 204Used by:207
Symbol 206 EditableTextUses:79Used by:207
Symbol 207 MovieClip {rr1_fla.levelselecttile_41}Uses:205 206Used by:242
Symbol 208 TextUses:79Used by:212
Symbol 209 TextUses:79Used by:212
Symbol 210 GraphicUsed by:212
Symbol 211 TextUses:79Used by:212
Symbol 212 ButtonUses:208 209 210 211Used by:242
Symbol 213 GraphicUsed by:221 224
Symbol 214 TextUses:48Used by:221 224 230 232
Symbol 215 GraphicUsed by:217
Symbol 216 GraphicUsed by:217
Symbol 217 ButtonUses:215 216Used by:221 224
Symbol 218 TextUses:48Used by:221
Symbol 219 TextUses:48Used by:221
Symbol 220 TextUses:48Used by:221
Symbol 221 MovieClip {rr1_fla.rewardbonusmode_44}Uses:213 214 217 218 219 220Used by:242
Symbol 222 TextUses:48Used by:224
Symbol 223 GraphicUsed by:224 391 404
Symbol 224 MovieClip {rr1_fla.rewardfaces_46}Uses:213 214 217 222 84 85 87 223Used by:242
Symbol 225 GraphicUsed by:230 232
Symbol 226 GraphicUsed by:228
Symbol 227 GraphicUsed by:228
Symbol 228 ButtonUses:226 227Used by:230 232
Symbol 229 TextUses:48Used by:230
Symbol 230 MovieClip {rr1_fla.rewardmorse_47}Uses:225 214 228 229Used by:242
Symbol 231 TextUses:48Used by:232
Symbol 232 MovieClip {rr1_fla.rewardrussian_49}Uses:225 214 228 231Used by:242
Symbol 233 EditableTextUses:2Used by:242
Symbol 234 TextUses:79Used by:237
Symbol 235 TextUses:79Used by:237
Symbol 236 TextUses:79Used by:237
Symbol 237 ButtonUses:234 235 4 236Used by:242
Symbol 238 TextUses:79Used by:241
Symbol 239 TextUses:79Used by:241
Symbol 240 GraphicUsed by:241
Symbol 241 ButtonUses:238 239 240Used by:242
Symbol 242 MovieClip {level_selector}Uses:30 27 188 193 194 199 207 212 221 224 230 232 233 237 241Used by:433
Symbol 243 GraphicUsed by:250
Symbol 244 GraphicUsed by:250
Symbol 245 GraphicUsed by:250
Symbol 246 GraphicUsed by:250
Symbol 247 GraphicUsed by:250
Symbol 248 GraphicUsed by:250
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClip {c}Uses:104 105 243 244 245 246 247 248 249Used by:433
Symbol 251 GraphicUsed by:253
Symbol 252 TextUses:79Used by:253
Symbol 253 MovieClip {copy}Uses:251 252Used by:350 433
Symbol 254 GraphicUsed by:256 258
Symbol 255 TextUses:79Used by:256
Symbol 256 MovieClip {cut}Uses:254 255Used by:350 433
Symbol 257 TextUses:79Used by:258
Symbol 258 MovieClip {del}Uses:254 257Used by:350 433
Symbol 259 GraphicUsed by:264
Symbol 260 GraphicUsed by:264
Symbol 261 GraphicUsed by:264
Symbol 262 GraphicUsed by:264
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClip {r}Uses:102 103 201 200 259 260 261 262 263 100 202 204 99Used by:433
Symbol 265 GraphicUsed by:266 300 303
Symbol 266 MovieClipUses:265Used by:297 345 422
Symbol 267 GraphicUsed by:297
Symbol 268 TextUses:66Used by:297
Symbol 269 TextUses:11Used by:297
Symbol 270 TextUses:11Used by:297
Symbol 271 FontUsed by:272 273 275 296 338 339 415 416
Symbol 272 TextUses:271Used by:276
Symbol 273 TextUses:271Used by:276
Symbol 274 GraphicUsed by:276
Symbol 275 TextUses:271Used by:276
Symbol 276 ButtonUses:272 273 274 275Used by:297
Symbol 277 EditableTextUses:68Used by:297
Symbol 278 TextUses:66Used by:297
Symbol 279 EditableTextUses:68Used by:297
Symbol 280 TextUses:163Used by:297
Symbol 281 TextUses:163Used by:284
Symbol 282 TextUses:163Used by:284
Symbol 283 TextUses:163Used by:284
Symbol 284 ButtonUses:281 282 71 283Used by:297
Symbol 285 TextUses:163Used by:288
Symbol 286 TextUses:163Used by:288 293
Symbol 287 GraphicUsed by:288 293
Symbol 288 ButtonUses:285 286 287Used by:297
Symbol 289 TextUses:66Used by:297
Symbol 290 TextUses:163Used by:297
Symbol 291 TextUses:163Used by:293
Symbol 292 TextUses:163Used by:293
Symbol 293 ButtonUses:291 292 287 286Used by:297
Symbol 294 TextUses:163Used by:297
Symbol 295 TextUses:163Used by:297
Symbol 296 EditableTextUses:271Used by:297
Symbol 297 MovieClip {code_popup}Uses:266 267 268 269 270 276 277 278 279 280 284 288 289 290 293 294 295 296Used by:433
Symbol 298 TextUses:48Used by:300
Symbol 299 TextUses:48Used by:300
Symbol 300 ButtonUses:298 299 265Used by:336
Symbol 301 TextUses:48Used by:303
Symbol 302 TextUses:48Used by:303
Symbol 303 ButtonUses:301 302 265Used by:336
Symbol 304 TextUses:50Used by:336
Symbol 305 GraphicUsed by:308 310 312 314 332
Symbol 306 TextUses:163Used by:308
Symbol 307 GraphicUsed by:308 310 312 314
Symbol 308 ButtonUses:305 306 307Used by:336 426
Symbol 309 TextUses:163Used by:310
Symbol 310 ButtonUses:305 309 307Used by:336
Symbol 311 TextUses:163Used by:312
Symbol 312 ButtonUses:305 311 307Used by:336
Symbol 313 TextUses:163Used by:314
Symbol 314 ButtonUses:305 313 307Used by:336
Symbol 315 TextUses:163Used by:317
Symbol 316 TextUses:163Used by:317
Symbol 317 ButtonUses:315 316Used by:336
Symbol 318 TextUses:163Used by:320
Symbol 319 TextUses:163Used by:320
Symbol 320 ButtonUses:318 319Used by:336
Symbol 321 TextUses:163Used by:325
Symbol 322 TextUses:163Used by:325
Symbol 323 GraphicUsed by:325
Symbol 324 TextUses:163Used by:325
Symbol 325 ButtonUses:321 322 323 324Used by:336
Symbol 326 GraphicUsed by:329
Symbol 327 TextUses:163Used by:329
Symbol 328 GraphicUsed by:329
Symbol 329 ButtonUses:326 327 328Used by:336
Symbol 330 TextUses:163Used by:332
Symbol 331 GraphicUsed by:332
Symbol 332 ButtonUses:305 330 331Used by:336
Symbol 333 TextUses:163Used by:336
Symbol 334 TextUses:163Used by:336
Symbol 335 TextUses:163Used by:336
Symbol 336 MovieClip {mm_mc}Uses:30 27 300 303 188 304 308 310 312 314 317 320 325 329 332 333 334 335Used by:433
Symbol 337 GraphicUsed by:345 422
Symbol 338 EditableTextUses:271Used by:345
Symbol 339 EditableTextUses:271Used by:345
Symbol 340 TextUses:163Used by:344
Symbol 341 GraphicUsed by:344
Symbol 342 FontUsed by:343
Symbol 343 TextUses:342Used by:344
Symbol 344 ButtonUses:340 341 343Used by:345
Symbol 345 MovieClip {msg_popup}Uses:266 337 338 339 344Used by:433
Symbol 346 FontUsed by:347 348
Symbol 347 EditableTextUses:184 346Used by:349
Symbol 348 EditableTextUses:184 346Used by:349
Symbol 349 MovieClip {bg_mc}Uses:58 347 348Used by:433
Symbol 350 MovieClip {tool_holder}Uses:258 253 256Used by:433
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClip {bonus_cover}Uses:351Used by:433
Symbol 353 TextUses:184Used by:357
Symbol 354 TextUses:184Used by:357
Symbol 355 TextUses:184Used by:357
Symbol 356 TextUses:184Used by:357
Symbol 357 MovieClip {checking_mc}Uses:353 354 355 356Used by:433
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClipUses:358Used by:365 379
Symbol 360 GraphicUsed by:365 379 382 386
Symbol 361 TextUses:163Used by:362
Symbol 362 ButtonUses:162 361 165Used by:365 379
Symbol 363 TextUses:163Used by:365 379
Symbol 364 TextUses:184Used by:365 379
Symbol 365 MovieClip {custom_lvlpaused_mc}Uses:359 360 362 166 176 363 364Used by:433
Symbol 366 GraphicUsed by:374
Symbol 367 TextUses:163Used by:369
Symbol 368 TextUses:163Used by:369
Symbol 369 ButtonUses:162 367 165 368Used by:374 377
Symbol 370 TextUses:163Used by:371
Symbol 371 ButtonUses:162 370 165Used by:374 379
Symbol 372 TextUses:163Used by:373
Symbol 373 ButtonUses:162 372 165Used by:374 379
Symbol 374 MovieClip {lvlfailed_mc}Uses:366 161 171 369 169 371 373Used by:433
Symbol 375 TextUses:163Used by:376
Symbol 376 ButtonUses:162 375 165Used by:377
Symbol 377 MovieClip {lvlpassed_mc}Uses:174 376 369 178 179Used by:433
Symbol 378 GraphicUsed by:379
Symbol 379 MovieClip {lvlpaused_mc}Uses:360 359 378 362 371 176 363 373 364Used by:433
Symbol 380 TextUses:184Used by:382
Symbol 381 GraphicUsed by:382 386
Symbol 382 ButtonUses:360 380 381Used by:383
Symbol 383 MovieClip {pausebtn_mc}Uses:382Used by:433
Symbol 384 TextUses:184Used by:386
Symbol 385 TextUses:184Used by:386
Symbol 386 ButtonUses:360 384 381 385Used by:387
Symbol 387 MovieClip {walkthroughbtn_mc}Uses:386Used by:433
Symbol 388 GraphicUsed by:391 404 409
Symbol 389 GraphicUsed by:391 404 406 409
Symbol 390 GraphicUsed by:391 404 406 409
Symbol 391 MovieClip {alt_face}Uses:84 223 388 389 390Used by:433
Symbol 392 GraphicUsed by:404 409
Symbol 393 GraphicUsed by:404 409
Symbol 394 GraphicUsed by:404 409
Symbol 395 GraphicUsed by:404 409
Symbol 396 GraphicUsed by:404 409
Symbol 397 GraphicUsed by:404 409
Symbol 398 GraphicUsed by:404 409
Symbol 399 GraphicUsed by:404 409
Symbol 400 GraphicUsed by:404 409
Symbol 401 GraphicUsed by:404
Symbol 402 GraphicUsed by:404 409
Symbol 403 GraphicUsed by:404 409
Symbol 404 MovieClip {alt_face_angry}Uses:390 223 388 389 392 85 87 393 394 395 396 397 398 399 400 401 402 403Used by:433
Symbol 405 GraphicUsed by:406
Symbol 406 MovieClip {face}Uses:84 85 87 405 389 390Used by:433
Symbol 407 GraphicUsed by:409
Symbol 408 GraphicUsed by:409
Symbol 409 MovieClip {face_angry}Uses:390 395 87 388 407 389 392 85 393 394 396 397 398 399 400 408 402 403Used by:433
Symbol 410 GraphicUsed by:411
Symbol 411 MovieClip {pop_mc}Uses:410Used by:433
Symbol 412 GraphicUsed by:413
Symbol 413 MovieClipUses:412Used by:414
Symbol 414 MovieClip {shape_icons}Uses:84 85 87 88 89 413Used by:433
Symbol 415 EditableTextUses:271Used by:422
Symbol 416 EditableTextUses:271Used by:422
Symbol 417 TextUses:163Used by:419
Symbol 418 GraphicUsed by:419 421
Symbol 419 ButtonUses:417 418Used by:422
Symbol 420 TextUses:163Used by:421
Symbol 421 ButtonUses:420 418Used by:422
Symbol 422 MovieClip {msg_popup_yn}Uses:266 337 415 416 419 421Used by:433
Symbol 423 EditableTextUses:48Used by:426
Symbol 424 EditableTextUses:48Used by:426
Symbol 425 TextUses:48Used by:426
Symbol 426 MovieClip {loading_level}Uses:30 27 188 423 424 425 308Used by:433
Symbol 427 Sound {sfx_morse}Used by:433
Symbol 428 Sound {sfx_russian}Used by:433
Symbol 429 Sound {sfx_pass}Used by:433
Symbol 430 Sound {sfx_fail}Used by:433
Symbol 431 Sound {sfx_piano}Used by:433
Symbol 432 Sound {sfx_pop}Used by:433
Symbol 433 MovieClip {__ASSETS}Uses:22 159 61 172 180 242 250 253 256 258 264 113 297 336 345 349 350 352 357 365 374 377 379 383 387 391 404 406 409 411 414 422 426 427 428 429 430 431 432Used by:Timeline

Instance Names

"tghbar"Symbol 16 MovieClip {preloader_mc_noad} Frame 1Symbol 5 MovieClip
"tghBtn"Symbol 16 MovieClip {preloader_mc_noad} Frame 1Symbol 10 Button
"tghbar"Symbol 16 MovieClip {preloader_mc_noad} Frame 7Symbol 5 MovieClip
"playBtn"Symbol 16 MovieClip {preloader_mc_noad} Frame 21Symbol 15 Button
"tghbar"Symbol 20 MovieClip {preloader_mc} Frame 1Symbol 5 MovieClip
"tghBtn"Symbol 20 MovieClip {preloader_mc} Frame 1Symbol 10 Button
"adBox"Symbol 20 MovieClip {preloader_mc} Frame 1Symbol 19 MovieClip
"tghbar"Symbol 20 MovieClip {preloader_mc} Frame 7Symbol 5 MovieClip
"playBtn"Symbol 20 MovieClip {preloader_mc} Frame 21Symbol 15 Button
"hh"Symbol 61 MovieClip {e_shapeHolder} Frame 1Symbol 60 MovieClip
"bg"Symbol 90 MovieClip {rr1_fla.sel_icon_13} Frame 1Symbol 83 MovieClip {rr1_fla.sel_dir_bg_14}
"eye2"Symbol 90 MovieClip {rr1_fla.sel_icon_13} Frame 1Symbol 87 MovieClip
"eye1"Symbol 90 MovieClip {rr1_fla.sel_icon_13} Frame 1Symbol 87 MovieClip
"b"Symbol 127 MovieClip {rr1_fla.sel_mc_18} Frame 1Symbol 101 MovieClip {rr1_fla.sel_btn_19}
"g"Symbol 127 MovieClip {rr1_fla.sel_mc_18} Frame 1Symbol 126 MovieClip
"p"Symbol 143 MovieClip {rr1_fla.btnsplusandminus_22} Frame 1Symbol 137 Button
"m"Symbol 143 MovieClip {rr1_fla.btnsplusandminus_22} Frame 1Symbol 142 Button
"r"Symbol 156 MovieClip {rr1_fla.ls_bg_btn_25} Frame 1Symbol 155 Button
"l"Symbol 156 MovieClip {rr1_fla.ls_bg_btn_25} Frame 1Symbol 155 Button
"bg"Symbol 159 MovieClip {editor} Frame 1Symbol 58 MovieClip
"shapeHolder"Symbol 159 MovieClip {editor} Frame 1Symbol 61 MovieClip {e_shapeHolder}
"btn_testStack"Symbol 159 MovieClip {editor} Frame 1Symbol 72 Button
"btn_getCode"Symbol 159 MovieClip {editor} Frame 1Symbol 75 Button
"btn_exit"Symbol 159 MovieClip {editor} Frame 1Symbol 81 Button
"iconbtn"Symbol 159 MovieClip {editor} Frame 1Symbol 90 MovieClip {rr1_fla.sel_icon_13}
"btn_clear"Symbol 159 MovieClip {editor} Frame 1Symbol 95 Button
"seldel"Symbol 159 MovieClip {editor} Frame 1Symbol 127 MovieClip {rr1_fla.sel_mc_18}
"selcopy"Symbol 159 MovieClip {editor} Frame 1Symbol 127 MovieClip {rr1_fla.sel_mc_18}
"selcut"Symbol 159 MovieClip {editor} Frame 1Symbol 127 MovieClip {rr1_fla.sel_mc_18}
"wBox"Symbol 159 MovieClip {editor} Frame 1Symbol 131 EditableText
"hBox"Symbol 159 MovieClip {editor} Frame 1Symbol 132 EditableText
"wpm"Symbol 159 MovieClip {editor} Frame 1Symbol 143 MovieClip {rr1_fla.btnsplusandminus_22}
"hpm"Symbol 159 MovieClip {editor} Frame 1Symbol 143 MovieClip {rr1_fla.btnsplusandminus_22}
"aBox"Symbol 159 MovieClip {editor} Frame 1Symbol 146 EditableText
"apm"Symbol 159 MovieClip {editor} Frame 1Symbol 143 MovieClip {rr1_fla.btnsplusandminus_22}
"xBox"Symbol 159 MovieClip {editor} Frame 1Symbol 151 EditableText
"yBox"Symbol 159 MovieClip {editor} Frame 1Symbol 152 EditableText
"bgbtns"Symbol 159 MovieClip {editor} Frame 1Symbol 156 MovieClip {rr1_fla.ls_bg_btn_25}
"selc"Symbol 159 MovieClip {editor} Frame 1Symbol 127 MovieClip {rr1_fla.sel_mc_18}
"selr"Symbol 159 MovieClip {editor} Frame 1Symbol 127 MovieClip {rr1_fla.sel_mc_18}
"selcolgreen"Symbol 159 MovieClip {editor} Frame 1Symbol 127 MovieClip {rr1_fla.sel_mc_18}
"selcolblue"Symbol 159 MovieClip {editor} Frame 1Symbol 127 MovieClip {rr1_fla.sel_mc_18}
"selcoldarkred"Symbol 159 MovieClip {editor} Frame 1Symbol 127 MovieClip {rr1_fla.sel_mc_18}
"selcolred"Symbol 159 MovieClip {editor} Frame 1Symbol 127 MovieClip {rr1_fla.sel_mc_18}
"selgravright"Symbol 159 MovieClip {editor} Frame 1Symbol 127 MovieClip {rr1_fla.sel_mc_18}
"selgravleft"Symbol 159 MovieClip {editor} Frame 1Symbol 127 MovieClip {rr1_fla.sel_mc_18}
"selgravdown"Symbol 159 MovieClip {editor} Frame 1Symbol 127 MovieClip {rr1_fla.sel_mc_18}
"selgravup"Symbol 159 MovieClip {editor} Frame 1Symbol 127 MovieClip {rr1_fla.sel_mc_18}
"selgravnone"Symbol 159 MovieClip {editor} Frame 1Symbol 127 MovieClip {rr1_fla.sel_mc_18}
"stepBox"Symbol 159 MovieClip {editor} Frame 1Symbol 157 EditableText
"steppm"Symbol 159 MovieClip {editor} Frame 1Symbol 143 MovieClip {rr1_fla.btnsplusandminus_22}
"editbtn"Symbol 172 MovieClip {custom_lvlfailed_mc} Frame 1Symbol 166 Button
"mmbtn"Symbol 172 MovieClip {custom_lvlfailed_mc} Frame 1Symbol 168 Button
"retrybtn"Symbol 172 MovieClip {custom_lvlfailed_mc} Frame 1Symbol 171 Button
"editbtn"Symbol 180 MovieClip {custom_lvlpassed_mc} Frame 1Symbol 166 Button
"retrybtn"Symbol 180 MovieClip {custom_lvlpassed_mc} Frame 1Symbol 176 Button
"sharebtn"Symbol 180 MovieClip {custom_lvlpassed_mc} Frame 1Symbol 178 Button
"bygazbtn"Symbol 188 MovieClip {rr1_fla.title_37} Frame 1Symbol 186 Button
"bg"Symbol 207 MovieClip {rr1_fla.levelselecttile_41} Frame 1Symbol 205 MovieClip {rr1_fla.LSbtnbg_42}
"n"Symbol 207 MovieClip {rr1_fla.levelselecttile_41} Frame 1Symbol 206 EditableText
"eye2"Symbol 224 MovieClip {rr1_fla.rewardfaces_46} Frame 2Symbol 87 MovieClip
"eye1"Symbol 224 MovieClip {rr1_fla.rewardfaces_46} Frame 2Symbol 87 MovieClip
"btn_exit"Symbol 242 MovieClip {level_selector} Frame 1Symbol 193 Button
"lvltitle"Symbol 242 MovieClip {level_selector} Frame 1Symbol 194 EditableText
"makeyourown_btn"Symbol 242 MovieClip {level_selector} Frame 1Symbol 199 Button
"m1"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m2"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m3"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m4"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m5"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m6"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m7"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m8"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m9"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m10"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m11"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m12"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m13"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m14"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m15"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m16"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m17"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m18"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m19"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m20"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m21"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m22"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m23"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m24"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m25"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m26"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m27"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m28"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m29"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m30"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m31"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m32"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m33"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m34"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m35"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m36"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m37"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m38"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m39"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m40"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"ml_btn"Symbol 242 MovieClip {level_selector} Frame 1Symbol 212 Button
"bonusmode_mc"Symbol 242 MovieClip {level_selector} Frame 1Symbol 221 MovieClip {rr1_fla.rewardbonusmode_44}
"faces_mc"Symbol 242 MovieClip {level_selector} Frame 1Symbol 224 MovieClip {rr1_fla.rewardfaces_46}
"morse_mc"Symbol 242 MovieClip {level_selector} Frame 1Symbol 230 MovieClip {rr1_fla.rewardmorse_47}
"russian_mc"Symbol 242 MovieClip {level_selector} Frame 1Symbol 232 MovieClip {rr1_fla.rewardrussian_49}
"lvlsubtitle"Symbol 242 MovieClip {level_selector} Frame 1Symbol 233 EditableText
"m41"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m42"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m43"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m44"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"m45"Symbol 242 MovieClip {level_selector} Frame 1Symbol 207 MovieClip {rr1_fla.levelselecttile_41}
"walkthrough_btn"Symbol 242 MovieClip {level_selector} Frame 1Symbol 237 Button
"app_btn"Symbol 242 MovieClip {level_selector} Frame 1Symbol 241 Button
"bg_cover"Symbol 297 MovieClip {code_popup} Frame 1Symbol 266 MovieClip
"forumbtn"Symbol 297 MovieClip {code_popup} Frame 1Symbol 276 Button
"titleBox"Symbol 297 MovieClip {code_popup} Frame 1Symbol 277 EditableText
"authorBox"Symbol 297 MovieClip {code_popup} Frame 1Symbol 279 EditableText
"submitbtn"Symbol 297 MovieClip {code_popup} Frame 1Symbol 284 Button
"cancelbtn"Symbol 297 MovieClip {code_popup} Frame 1Symbol 288 Button
"okbtn"Symbol 297 MovieClip {code_popup} Frame 2Symbol 293 Button
"urlBox"Symbol 297 MovieClip {code_popup} Frame 3Symbol 296 EditableText
"atysbtn"Symbol 336 MovieClip {mm_mc} Frame 1Symbol 300 Button
"tghbtn"Symbol 336 MovieClip {mm_mc} Frame 1Symbol 303 Button
"playbtn"Symbol 336 MovieClip {mm_mc} Frame 1Symbol 308 Button
"mgbtn"Symbol 336 MovieClip {mm_mc} Frame 1Symbol 310 Button
"aboutbtn"Symbol 336 MovieClip {mm_mc} Frame 1Symbol 312 Button
"lebtn"Symbol 336 MovieClip {mm_mc} Frame 1Symbol 314 Button
"contact_btn"Symbol 336 MovieClip {mm_mc} Frame 1Symbol 317 Button
"link_btn"Symbol 336 MovieClip {mm_mc} Frame 1Symbol 320 Button
"incompetech_btn"Symbol 336 MovieClip {mm_mc} Frame 1Symbol 325 Button
"appbtn"Symbol 336 MovieClip {mm_mc} Frame 1Symbol 329 Button
"mmbtn"Symbol 336 MovieClip {mm_mc} Frame 2Symbol 332 Button
"bg_cover"Symbol 345 MovieClip {msg_popup} Frame 1Symbol 266 MovieClip
"msgbox"Symbol 345 MovieClip {msg_popup} Frame 1Symbol 338 EditableText
"msgt"Symbol 345 MovieClip {msg_popup} Frame 1Symbol 339 EditableText
"okbtn"Symbol 345 MovieClip {msg_popup} Frame 1Symbol 344 Button
"bg"Symbol 349 MovieClip {bg_mc} Frame 1Symbol 58 MovieClip
"lvltxt"Symbol 349 MovieClip {bg_mc} Frame 1Symbol 347 EditableText
"toplefttxt"Symbol 349 MovieClip {bg_mc} Frame 1Symbol 348 EditableText
"resumebtn"Symbol 365 MovieClip {custom_lvlpaused_mc} Frame 1Symbol 362 Button
"editbtn"Symbol 365 MovieClip {custom_lvlpaused_mc} Frame 1Symbol 166 Button
"resetbtn"Symbol 365 MovieClip {custom_lvlpaused_mc} Frame 1Symbol 176 Button
"retrybtn"Symbol 374 MovieClip {lvlfailed_mc} Frame 1Symbol 171 Button
"mgbtn"Symbol 374 MovieClip {lvlfailed_mc} Frame 1Symbol 369 Button
"lsbtn"Symbol 374 MovieClip {lvlfailed_mc} Frame 1Symbol 371 Button
"walkthroughbtn"Symbol 374 MovieClip {lvlfailed_mc} Frame 1Symbol 373 Button
"lsbtn"Symbol 377 MovieClip {lvlpassed_mc} Frame 1Symbol 376 Button
"mgbtn"Symbol 377 MovieClip {lvlpassed_mc} Frame 1Symbol 369 Button
"sharebtn"Symbol 377 MovieClip {lvlpassed_mc} Frame 1Symbol 178 Button
"resumebtn"Symbol 379 MovieClip {lvlpaused_mc} Frame 1Symbol 362 Button
"lsbtn"Symbol 379 MovieClip {lvlpaused_mc} Frame 1Symbol 371 Button
"resetbtn"Symbol 379 MovieClip {lvlpaused_mc} Frame 1Symbol 176 Button
"walkthroughbtn"Symbol 379 MovieClip {lvlpaused_mc} Frame 1Symbol 373 Button
"pausebtn"Symbol 383 MovieClip {pausebtn_mc} Frame 1Symbol 382 Button
"pausebtn"Symbol 387 MovieClip {walkthroughbtn_mc} Frame 1Symbol 386 Button
"eye2"Symbol 404 MovieClip {alt_face_angry} Frame 34Symbol 87 MovieClip
"eye1"Symbol 404 MovieClip {alt_face_angry} Frame 34Symbol 87 MovieClip
"eye2"Symbol 406 MovieClip {face} Frame 1Symbol 87 MovieClip
"eye1"Symbol 406 MovieClip {face} Frame 1Symbol 87 MovieClip
"eye2"Symbol 409 MovieClip {face_angry} Frame 1Symbol 87 MovieClip
"eye1"Symbol 409 MovieClip {face_angry} Frame 1Symbol 87 MovieClip
"eye2"Symbol 414 MovieClip {shape_icons} Frame 1Symbol 87 MovieClip
"eye1"Symbol 414 MovieClip {shape_icons} Frame 1Symbol 87 MovieClip
"bg_cover"Symbol 422 MovieClip {msg_popup_yn} Frame 1Symbol 266 MovieClip
"msgbox"Symbol 422 MovieClip {msg_popup_yn} Frame 1Symbol 415 EditableText
"msgt"Symbol 422 MovieClip {msg_popup_yn} Frame 1Symbol 416 EditableText
"yes_btn"Symbol 422 MovieClip {msg_popup_yn} Frame 1Symbol 419 Button
"no_btn"Symbol 422 MovieClip {msg_popup_yn} Frame 1Symbol 421 Button
"lvltitle"Symbol 426 MovieClip {loading_level} Frame 1Symbol 423 EditableText
"lvlauthor"Symbol 426 MovieClip {loading_level} Frame 1Symbol 424 EditableText
"playbtn"Symbol 426 MovieClip {loading_level} Frame 1Symbol 308 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"loaded"Symbol 16 MovieClip {preloader_mc_noad} Frame 4
"loaded"Symbol 20 MovieClip {preloader_mc} Frame 4
"a"Symbol 58 MovieClip Frame 1
"b"Symbol 58 MovieClip Frame 2
"c"Symbol 58 MovieClip Frame 3
"d"Symbol 58 MovieClip Frame 4
"e"Symbol 58 MovieClip Frame 5
"f"Symbol 58 MovieClip Frame 6
"g"Symbol 58 MovieClip Frame 7
"h"Symbol 58 MovieClip Frame 8
"i"Symbol 58 MovieClip Frame 9
"j"Symbol 58 MovieClip Frame 10
"k"Symbol 58 MovieClip Frame 11
"l"Symbol 58 MovieClip Frame 12
"m"Symbol 58 MovieClip Frame 13
"n"Symbol 58 MovieClip Frame 14
"o"Symbol 58 MovieClip Frame 15
"jb"Symbol 58 MovieClip Frame 16
"jp"Symbol 58 MovieClip Frame 17
"jr"Symbol 58 MovieClip Frame 18
"tut1"Symbol 58 MovieClip Frame 24
"tut2"Symbol 58 MovieClip Frame 25
"tut3"Symbol 58 MovieClip Frame 26
"tut4"Symbol 58 MovieClip Frame 27
"tutgrav2"Symbol 58 MovieClip Frame 28
"black"Symbol 58 MovieClip Frame 32
"grey"Symbol 58 MovieClip Frame 33
"neutral"Symbol 113 MovieClip Frame 1
"save"Symbol 113 MovieClip Frame 2
"kill"Symbol 113 MovieClip Frame 3
"hardkill"Symbol 113 MovieClip Frame 4
"fneutral"Symbol 113 MovieClip Frame 5
"fsave"Symbol 113 MovieClip Frame 6
"fkill"Symbol 113 MovieClip Frame 7
"selr"Symbol 126 MovieClip Frame 1
"selc"Symbol 126 MovieClip Frame 2
"selt"Symbol 126 MovieClip Frame 3
"seldel"Symbol 126 MovieClip Frame 4
"selcopy"Symbol 126 MovieClip Frame 5
"selcut"Symbol 126 MovieClip Frame 6
"selcolblue"Symbol 126 MovieClip Frame 7
"selcolgreen"Symbol 126 MovieClip Frame 8
"selcolred"Symbol 126 MovieClip Frame 9
"selcoldarkred"Symbol 126 MovieClip Frame 10
"selgravdown"Symbol 126 MovieClip Frame 11
"selgravleft"Symbol 126 MovieClip Frame 12
"selgravup"Symbol 126 MovieClip Frame 13
"selgravright"Symbol 126 MovieClip Frame 14
"selgravnone"Symbol 126 MovieClip Frame 15
"locked"Symbol 205 MovieClip {rr1_fla.LSbtnbg_42} Frame 1
"open"Symbol 205 MovieClip {rr1_fla.LSbtnbg_42} Frame 2
"openover"Symbol 205 MovieClip {rr1_fla.LSbtnbg_42} Frame 3
"beaten"Symbol 205 MovieClip {rr1_fla.LSbtnbg_42} Frame 4
"beatenover"Symbol 205 MovieClip {rr1_fla.LSbtnbg_42} Frame 5
"par"Symbol 205 MovieClip {rr1_fla.LSbtnbg_42} Frame 6
"parover"Symbol 205 MovieClip {rr1_fla.LSbtnbg_42} Frame 7
"bonus"Symbol 205 MovieClip {rr1_fla.LSbtnbg_42} Frame 8
"bonusover"Symbol 205 MovieClip {rr1_fla.LSbtnbg_42} Frame 9
"parbonus"Symbol 205 MovieClip {rr1_fla.LSbtnbg_42} Frame 10
"parbonusover"Symbol 205 MovieClip {rr1_fla.LSbtnbg_42} Frame 11
"extralocked"Symbol 205 MovieClip {rr1_fla.LSbtnbg_42} Frame 12
"extralockedover"Symbol 205 MovieClip {rr1_fla.LSbtnbg_42} Frame 13
"neutral"Symbol 250 MovieClip {c} Frame 1
"save"Symbol 250 MovieClip {c} Frame 2
"kill"Symbol 250 MovieClip {c} Frame 3
"hardkill"Symbol 250 MovieClip {c} Frame 4
"fneutral"Symbol 250 MovieClip {c} Frame 5
"fsave"Symbol 250 MovieClip {c} Frame 6
"fkill"Symbol 250 MovieClip {c} Frame 7
"fhardkill"Symbol 250 MovieClip {c} Frame 8
"neutral"Symbol 264 MovieClip {r} Frame 1
"save"Symbol 264 MovieClip {r} Frame 2
"kill"Symbol 264 MovieClip {r} Frame 3
"hardkill"Symbol 264 MovieClip {r} Frame 4
"fneutral"Symbol 264 MovieClip {r} Frame 5
"fsave"Symbol 264 MovieClip {r} Frame 6
"fkill"Symbol 264 MovieClip {r} Frame 7
"fhardkill"Symbol 264 MovieClip {r} Frame 8
"default"Symbol 349 MovieClip {bg_mc} Frame 1
"noblur"Symbol 349 MovieClip {bg_mc} Frame 2
"del"Symbol 350 MovieClip {tool_holder} Frame 1
"copy"Symbol 350 MovieClip {tool_holder} Frame 2
"cut"Symbol 350 MovieClip {tool_holder} Frame 3
"save"Symbol 391 MovieClip {alt_face} Frame 1
"save"Symbol 404 MovieClip {alt_face_angry} Frame 1
"neutral"Symbol 404 MovieClip {alt_face_angry} Frame 35
"hardkill"Symbol 404 MovieClip {alt_face_angry} Frame 38
"hardkillb"Symbol 404 MovieClip {alt_face_angry} Frame 39
"kill"Symbol 404 MovieClip {alt_face_angry} Frame 40
"save"Symbol 406 MovieClip {face} Frame 1
"save"Symbol 409 MovieClip {face_angry} Frame 1
"neutral"Symbol 409 MovieClip {face_angry} Frame 35
"hardkill"Symbol 409 MovieClip {face_angry} Frame 38
"hardkillb"Symbol 409 MovieClip {face_angry} Frame 39
"kill"Symbol 409 MovieClip {face_angry} Frame 40
"face"Symbol 414 MovieClip {shape_icons} Frame 1
"bomb"Symbol 414 MovieClip {shape_icons} Frame 2
"cross"Symbol 414 MovieClip {shape_icons} Frame 3
"none"Symbol 414 MovieClip {shape_icons} Frame 4
"arrow"Symbol 414 MovieClip {shape_icons} Frame 5




http://swfchan.com/42/209471/info.shtml
Created: 8/10 -2018 17:45:19 Last modified: 8/10 -2018 17:45:19 Server time: 22/12 -2024 10:18:35