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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/27883617?noj=FRM27883617-22DC" width="1" height="1"></div>

Medieval Rampage 3.swf

This is the info page for
Flash #211634

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ActionScript [AS1/AS2]
Combined Code
movieClip 4 spike5 { } movieClip 20 { frame 16 { _parent.removeMovieClip(); } } movieClip 34 { frame 16 { _parent.removeMovieClip(); } } movieClip 49 { frame 16 { _parent.removeMovieClip(); } } movieClip 50 floorShot { } movieClip 131 Blood3 { frame 40 { _parent.removeMovieClip(); } } movieClip 212 Blood1 { frame 40 { _parent.removeMovieClip(); } } movieClip 293 Blood2 { frame 40 { _parent.removeMovieClip(); } } movieClip 374 Blood4 { frame 40 { _parent.removeMovieClip(); } } movieClip 375 blood { } movieClip 377 { } movieClip 378 spike3 { } movieClip 380 { } movieClip 382 { } movieClip 383 spike { } movieClip 385 spike4 { } frame 1 { function onEnterFrame() { if (!testing) { if (clickor) { clickor = false; __com_mochibot__('0c909317', this, 10301, true); } if (this._currentframe == 1) { bytes_loaded = Math.round(this.getBytesLoaded()); bytes_total = Math.round(this.getBytesTotal()); getPercent = bytes_loaded / bytes_total; loader._xscale = getPercent * 100; if (bytes_loaded == bytes_total && thePlay._x < 0) { if (domain == 'jaludo.com' || domain == 'media.jaludo.com') { } loader._x = 1000; outer._x = 1000; thePlay._x = Stage.width / 2; createStartHoverer(thePlay.s1); createStartHoverer(thePlay.s2); thePlay.s1.onRelease = function () { gotoAndStop(2); muted2 = false; }; thePlay.s2.onRelease = function () { gotoAndStop(2); muted2 = true; }; } } } else { bytes_loaded = Math.round(this.getBytesLoaded()); bytes_total = Math.round(this.getBytesTotal()); if (bytes_loaded == bytes_total && secretRelease._x == undefined) { if (domain == 'armorgames.com' || domain == 'www.armorgames.com') { gotoAndStop(2); } } } } stop(); testing = false; secretRelease.swapDepths(800333); if (testing) { } else { muted = false; clickor = false; createStartHoverer(secretRelease.a1); createStartHoverer(secretRelease.d1); secretRelease.a1.onRelease = function () { secretRelease.removeMovieClip(); }; secretRelease.d1.onRelease = function () { getURL('http://www.armorgames.com/', '_BLANK'); }; var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); var mainItem = new ContextMenuItem('Play More Games', goToThisURL); myMenu.customItems.push(mainItem); createContextMenu(myMenu); urlStart = _url.indexOf('://') + 3; urlEnd = _url.indexOf('/', urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf('.') - 1; domEnd = domain.lastIndexOf('.', LastDot) + 1; domain = domain.substring(domEnd, domain.length); __com_mochibot__('22e6f813', this, 10301, true); if (domain == 'armorgames.com' || domain == 'www.armorgames.com') { } else {} } } movieClip 389 { frame 1 { stop(); } } // unknown tag 88 length 99 movieClip 393 { } movieClip 395 { } movieClip 401 { } instance of movieClip 401 { onClipEvent (release) { getURL('http://armorgames.com', '_BLANK'); } } // unknown tag 88 length 94 movieClip 408 starter { frame 1 { stop(); } } movieClip 413 starter2 { frame 1 { stop(); } } movieClip 414 { } frame 2 { var blah = new Sound(); blah.attachSound('ashot.mp3'); ag.onRelease = function () { getURL('http://armorgames.com/', '_BLANK'); }; if (muted2) { blah.setVolume(0); } } movieClip 419 { } movieClip 425 { } movieClip 428 { frame 1 { _root.stop(); gotoAndPlay(2); } frame 225 { _root.nextFrame(); } } frame 3 { function resetValues() { achievements = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); weaponSpeedLevels = new Array(0, 0, 0, 0, 0, 0); weaponPowerLevels = new Array(0, 0, 0, 0, 0, 0); weaponAmmoLevels = new Array(0, 0, 0, 0, 0, 0); skillLevels = new Array(0, 0, 0); ability = 0; yourName = ''; totAwards = 0; totalKills = 0; level = 1; money = 0; bowKills = new Array(0, 0, 0, 0, 0, 0); startingWep = 1; levelsUnlocked = 1; abilitiesOwned = new Array(false, false, false); weaponsOwned = new Array(false, false, false, false, false); } function loadGame() { if (sObject.data.totAwards != undefined) { totAwards = sObject.data.totAwards; } if (sObject.data.totalKills != undefined) { totalKills = sObject.data.totalKills; } if (sObject.data.level1 != undefined) { level = sObject.data.level1; } if (sObject.data.money != undefined) { money = sObject.data.money; } if (sObject.data.startingWep != undefined) { startingWep = sObject.data.startingWep; } if (sObject.data.ability != undefined) { ability = sObject.data.ability; } if (sObject.data.yourName != undefined) { yourName = sObject.data.yourName; } if (sObject.data.levelsUnlocked != undefined) { levelsUnlocked = sObject.data.levelsUnlocked; } i = 0; while (i <= achievements.length) { if (sObject.data.achievements[i] != undefined) { achievements[i] = sObject.data.achievements[i]; } ++i; } i = 0; while (i <= bowKills.length) { if (sObject.data.bowKills[i] != undefined) { bowKills[i] = sObject.data.bowKills[i]; } ++i; } i = 0; while (i <= weaponSpeedLevels.length) { if (sObject.data.weaponSpeedLevels[i] != undefined) { weaponSpeedLevels[i] = sObject.data.weaponSpeedLevels[i]; } ++i; } i = 0; while (i <= weaponPowerLevels.length) { if (sObject.data.weaponPowerLevels[i] != undefined) { weaponPowerLevels[i] = sObject.data.weaponPowerLevels[i]; } ++i; } i = 0; while (i <= weaponAmmoLevels.length) { if (sObject.data.weaponAmmoLevels[i] != undefined) { weaponAmmoLevels[i] = sObject.data.weaponAmmoLevels[i]; } ++i; } i = 0; while (i <= skillLevels.length) { if (sObject.data.skillLevels[i] != undefined) { skillLevels[i] = sObject.data.skillLevels[i]; } ++i; } i = 0; while (i <= abilitiesOwned.length) { if (sObject.data.abilitiesOwned[i] != undefined) { abilitiesOwned[i] = sObject.data.abilitiesOwned[i]; } ++i; } i = 0; while (i <= weaponsOwned.length) { if (sObject.data.weaponsOwned[i] != undefined) { weaponsOwned[i] = sObject.data.weaponsOwned[i]; } ++i; } } function saveGame() { sObject.data.totAwards = totAwards; sObject.data.totalKills = totalKills; sObject.data.level1 = level; sObject.data.money = money; sObject.data.startingWep = startingWep; sObject.data.ability = ability; sObject.data.yourName = yourName; sObject.data.levelsUnlocked = levelsUnlocked; sObject.data.achievements = achievements; sObject.data.bowKills = bowKills; sObject.data.weaponSpeedLevels = weaponSpeedLevels; sObject.data.weaponPowerLevels = weaponPowerLevels; sObject.data.weaponAmmoLevels = weaponAmmoLevels; sObject.data.skillLevels = skillLevels; sObject.data.weaponsOwned = weaponsOwned; sObject.data.abilitiesOwned = abilitiesOwned; sObject.flush(); } function createGenHoverC(button) { button.onRollOver = function () { if (button._currentframe != 3) { button.gotoAndStop(2); } }; button.onRollOut = function () { if (button._currentframe != 3) { button.gotoAndStop(1); } }; button.onReleaseOutside = function () { if (button._currentframe != 3) { button.gotoAndStop(1); } }; } function createGenHover(button) { button.onRollOver = function () { button.gotoAndStop(2); }; button.onRollOut = function () { button.gotoAndStop(1); }; button.onReleaseOutside = function () { button.gotoAndStop(1); }; } function onEnterFrame() { if (tran._currentframe == 60) { gotoAndStop(4); } if (toSet) { if (yourName != '') { c1.cIn.nameTxt.htmlText = yourName; } else { Selection.setFocus(_root.c1.cIn.nameTxt); } toSet = false; } if (!madeButton) { c1.cIn.nameTxt.onSetFocus = function () { toSet = true; }; madeButton = true; createGenHover(c1.cIn.contBtn); c1.cIn.contBtn.onRelease = function () { yourName = _root.c1.cIn.nameTxt.text; tran._x = Stage.width / 2; tran.play(); }; } } stop(); skirmishMode = false; descros = new Array('Start the Game', 'Kill 100 Enemies', 'Kill 300 Enemies', 'Kill 1000 Enemies', 'Kill 3000 Enemies', 'Play for 15 Minutes', 'Play for 120 Minutes', 'Pause The Game', 'Walk to the edge of the map', 'Shield Kill', 'Die', '5-0 in CTF', 'Never die in Survivor', 'First Blood', '2 Kill Streak', '4 Kill Streak', '6 Kill Streak', '8 Kill Streak', '10 Kill Streak', 'Double Kill', 'Triple Kill', 'Quadruple Kill', 'Quintuple Kill', '100 Kills w/ Regular Bow', '100 Kills w/ Composite Bow', '100 Kills w/ Cross Bow', '100 Kills w/ Compound Bow', '100 Kills w/ Blood Bow', '100 Kills w/ Dark Bow', 'Team Battle won on Insane', 'CTF won on Insane', 'FFF won on Insane', 'Survivor won on Insane', 'Territory won on Insane', 'Game Complete', 'Secret Achievement'); resetValues(); sObject = SharedObject.getLocal('saveFile'); loadGame(); g1.onRelease = function () { toRev.gotoAndPlay(2); }; gButtons = new Array(g1, g2, g3, g4, g5, g6, g7); g = 0; while (g < gButtons.length) { createGenHover(gButtons[g]); ++g; } g1.onRelease = function () { gotoAndStop(6); }; g2.onRelease = function () { gotoAndStop(7); }; g3.onRelease = function () { gotoAndStop(10); }; g4.onRelease = function () { gotoAndStop(8); }; g5.onRelease = function () { gotoAndStop(5); if (Key.isDown(40)) { gotoAndStop(10); } }; g6.onRelease = function () { getURL('http://armor.ag/MoreGames', '_blank'); }; g7.onRelease = function () { getURL('http://www.facebook.com/ArmorGames', '_blank'); }; madeButton = false; toSet = true; } instance of movieClip 401 { onClipEvent (release) { getURL('http://armorgames.com', '_BLANK'); } } movieClip 433 { } movieClip 435 { } movieClip 440 { frame 1 { stop(); } } movieClip 441 { frame 1 { stop(); } } movieClip 442 { } movieClip 445 { frame 1 { stop(); } } movieClip 453 { } movieClip 454 { frame 1 { stop(); } frame 20 { stop(); } } movieClip 455 { } movieClip 456 { frame 1 { stop(); } } movieClip 459 { frame 1 { stop(); } } frame 4 { function alphaHover(button) { button.onRollOver = function () { button._alpha = 75; }; button.onRollOut = function () { button._alpha = 100; }; } function pauseStuff() { if (playerPause) { ps = attachMovie('pauseScreen', 'pauseScreen' + higherDepth, higherDepth++); ps._x = Stage.width / 2; ps._y = Stage.height / 2; ps.ctu.onRelease = function () { ps.removeMovieClip(); playerPause = false; }; ps.qtm.onRelease = function () { ps.removeMovieClip(); removeGame(); gotoAndStop(3); }; } else { ps.removeMovieClip(); } } function createSecondHover(button, num) { button.onRollOver = function () { button.gotoAndStop(2); }; button.onRollOut = function () { button.gotoAndStop(1); }; button.onReleaseOutside = function () { button.gotoAndStop(1); }; button.onRelease = function () { helpScreen.gotoAndStop(num + 2); if (num == 3) { helpScreen.bowImg1.gotoAndStop(1); helpScreen.bowImg1.t1.gotoAndStop(2); helpScreen.bowImg2.gotoAndStop(2); helpScreen.bowImg2.t1.gotoAndStop(2); helpScreen.bowImg3.gotoAndStop(3); helpScreen.bowImg3.t1.gotoAndStop(2); helpScreen.bowImg4.gotoAndStop(4); helpScreen.bowImg4.t1.gotoAndStop(2); helpScreen.bowImg5.gotoAndStop(5); helpScreen.bowImg5.t1.gotoAndStop(2); helpScreen.bowImg6.gotoAndStop(6); helpScreen.bowImg6.t1.gotoAndStop(2); } }; } function bold(item) { return '<b>' + item + '</b>'; } function giveAward(awardnum) { if (award._currentframe == 1 && achievements[awardnum - 1] != 1) { award.aname.awardName.htmlText = bold(descros[awardnum - 1]); totAwards += 1; achievements[awardnum - 1] = 1; award.gotoAndPlay(2); } else { if (achievements[awardnum - 1] != 1) { awardqueue.push(awardnum); } } } function awardWait() { if (award._currentframe != 1) { award.play(); } if (award._currentframe == 1) { if (awardqueue.length != 0) { giveAward(awardqueue[0]); awardqueue.splice(0, 1); } } } function testKills() { h = 0; while (h < bowKills.length) { if (bowKills[h] >= 100) { giveAward(24 + h); } ++h; } if (timeToNextKill > 0) { killStreak += 1; if (killStreak == 2) { giveAward(20); } if (killStreak == 3) { giveAward(21); } if (killStreak == 4) { giveAward(22); } if (killStreak == 5) { giveAward(23); } } else { killStreak = 1; } killsWithoutDeath += 1; if (killsWithoutDeath == 2) { startInfo(21); giveAward(15); } if (killsWithoutDeath == 4) { startInfo(22); giveAward(16); } if (killsWithoutDeath == 6) { startInfo(23); giveAward(17); } if (killsWithoutDeath == 8) { startInfo(24); giveAward(18); } if (killsWithoutDeath == 10) { startInfo(25); giveAward(19); } timeToNextKill = 90; giveAward(14); if (totalKills >= 100) { giveAward(2); } if (totalKills >= 300) { giveAward(3); } if (totalKills >= 1000) { giveAward(4); } if (totalKills >= 3000) { giveAward(5); } } function startInfo(num) { tellInfo.c1.descTxt.htmlText = bold(infos[num - 1].toUpperCase()); tellInfo.gotoAndPlay(2); } function selectLevel(num) { bgItems.gotoAndStop(num); bg.bgIn.gotoAndStop(num); bgItems.fieldItems._alpha = 0; bgItems.fieldItems2._alpha = 0; bgItems.fieldItems3._alpha = 0; bgItems.fieldItems4._alpha = 0; bgItems.fieldItems5._alpha = 0; } function manageModes() { bgItems.z1.gotoAndStop(1); bgItems.z2.gotoAndStop(1); bgItems.f1._alpha = 100; bgItems.f2._alpha = 100; theArrow._alpha = 100; bgItems.t1.z1.gotoAndStop(1); bgItems.t2.z1.gotoAndStop(1); bgItems.t3.z1.gotoAndStop(1); hud.bh._alpha = 100; if (gameMode == 1 || gameMode == 6 && (teacherNum == 7 || teacherNum == 8)) { } else { bgItems.z1.gotoAndStop(2); bgItems.z2.gotoAndStop(2); bgItems.f1._alpha = 0; bgItems.f2._alpha = 0; if (gameMode != 1 && gameMode != 5) { theArrow._alpha = 0; } } if (gameMode == 3 || gameMode == 6 && (teacherNum == 10 || teacherNum == 11)) { if (gameMode != 6) { theSurvivor = 0; char.gotoAndStop(2); } else { theSurvivor = 1; } } if (gameMode == 4 || gameMode == 6 && teacherNum == 13) { bgItems.t1.gotoAndStop(45); bgItems.t2.gotoAndStop(45); bgItems.t3.gotoAndStop(45); } else { bgItems.t1.z1.gotoAndStop(2); bgItems.t2.z1.gotoAndStop(2); bgItems.t3.z1.gotoAndStop(2); } if (gameMode != 5) { hud.bh._alpha = 0; } } function useWeapon(weaponNum) { b = hudBs.length - 1; while (b >= 0) { hudBs[b].gotoAndStop(1); hudVs[b].gotoAndStop(1); --b; } hudBs[weaponNum - 1].gotoAndStop(2); hudVs[weaponNum - 1].gotoAndStop(2); weaponUsed = weaponNum; manageAmmo(); char.charIn.t.o.bow.gotoAndStop(weaponUsed); char.charIn.t.o.arrow.gotoAndStop(weaponUsed); } function firstToUpper(word) { firstLetter = word.substring(1, 0); restOfWord = word.substring(1); return firstLetter.toUpperCase() + restOfWord; } function setStats() { teacher._alpha = 0; im.removeMovieClip(); ib.removeMovieClip(); it2.removeMovieClip(); im2.removeMovieClip(); ib2.removeMovieClip(); charBar.removeMovieClip(); s = statThings.length - 1; while (s >= 0) { statThings[s].removeMovieClip(); statThings.splice(s, 1); --s; } statThings = []; foundBad = false; im = statInfo.attachMovie('itemMiddle', 'itemMiddle' + depth, depth++); im._y = -17.5; ib = statInfo.attachMovie('itemBottom', 'itemBottom' + depth, depth++); eGood = 0; eBad = 0; j = 0; while (j < enemiesOnLevel) { if (enemiesGood[j] || gameMode == 2 || (gameMode == 3 || gameMode == 6 && (teacherNum == 10 || teacherNum == 11))) { eGood += 1; enBar = statInfo.attachMovie('enBar', 'enBar' + depth, depth++); enBar._y = 23.5 + 25 * j; statThings.push(enBar); } else { if (!foundBad) { eBad += 1; im._yscale = (j + 1) * 25 - 5; ib._y = -17.5 + im._yscale; foundBad = true; it2 = statInfo.attachMovie('itemTop', 'itemTop' + depth, depth++); it2.teamTxt.htmlText = bold('Team 2'); im2 = statInfo.attachMovie('itemMiddle', 'itemMiddle' + depth, depth++); ib2 = statInfo.attachMovie('itemBottom', 'itemBottom' + depth, depth++); it2._y = 46.5 + j * 25; im2._y = it2._y + 12; im2._yscale = (enemiesOnLevel - j) * 25 - 5; ib2._y = im2._y + im2._yscale; } enBar = statInfo.attachMovie('enBar', 'enBar' + depth, depth++); enBar._y = 72 + 25 * j; statThings.push(enBar); } ++j; } charBar = statInfo.attachMovie('enBar', 'enBar' + depth, depth++); charBar._y = -1.5; charBar.nameTxt.htmlText = yourName; charBar.killsTxt.htmlText = playerKills; charBar.deathsTxt.htmlText = playerDeaths; if (gameMode == 3 || gameMode == 6 && (teacherNum == 10 || teacherNum == 11)) { playerScore = points; } charBar.scoreTxt.htmlText = playerScore; e = enemyKillsAmt.length - 1; while (e >= 0) { if (!enemiesGood[e]) { statThings[e].backing.gotoAndStop(2); } if (gameMode == 2 || (gameMode == 3 || gameMode == 6 && (teacherNum == 10 || teacherNum == 11))) { statThings[e].backing.gotoAndStop(3); } statThings[e].backing._alpha = 50; statThings[e].nameTxt.htmlText = firstToUpper(enemyNames[e].toLowerCase()); statThings[e].killsTxt.htmlText = enemyKillsAmt[e]; statThings[e].deathsTxt.htmlText = enemyDeaths[e]; statThings[e].scoreTxt.htmlText = enemyScores[e]; --e; } } function manageTeacher(num) { if (num == teacherNum + 1 && gameMode == 6) { newTeachDelay = 120; if (teacherNum == 12) { newTeachDelay = 300; } teacherNum += 1; teacher._alpha = 100; teacher.talkTxt.htmlText = teacherInformations[num - 1]; teacher.toShow.gotoAndPlay(1); if (teacherNum == 7 || teacherNum == 9) { manageModes(); } if (teacherNum == 10 || teacherNum == 13 || teacherNum == 14) { manageModes(); } if (teacherNum == 12) { char.gotoAndStop(1); } } } function teacherManagement() { if (gameMode == 6) { manageTeacher(1); newTeachDelay -= 1; if (newTeachDelay <= 0) { newTeachDelay = 200; manageTeacher(13); manageTeacher(12); manageTeacher(10); manageTeacher(7); manageTeacher(6); manageTeacher(2); } } else { teacher._alpha = 0; } } function createFunEnemy() { enType = random(4) + 1; en = attachMovie(enemyList[enType - 1], enemyList[enType - 1] + highDepth, highDepth++); en.enType = enType; side = random(4); en.beenOnStage = false; en.Health = 20; en.shootDelay = 30; en.xSpeed = 0; en.ySpeed = 0; en.dir = 0; if (side < 2) { en._x = random(Stage.width - en._width) + en._width / 2; if (side == 1) { en._y = -en._height / 2; en.ySpeed = 5; } else { en._y = Stage.height + en._height / 2; en.ySpeed = -5; } } else { en._y = random(Stage.height - en._height) + en._height / 2; if (side == 3) { en._x = -en._width / 2; en.xSpeed = 5; } else { en._x = Stage.width + en._width / 2; en.xSpeed = -5; } } en.Shadow = attachMovie('shadow', 'shadow' + depth, depth++); en.Shadow._x = en._x; en.Shadow._y = en._y; funEnemies.push(en); } function hypot(a, b) { return Math.sqrt((a._x - b._x) * (a._x - b._x) + (a._y - b._y) * (a._y - b._y)); } function closestPerson(en, returnType) { closestDist = 350; closestPersonA = null; charDist = hypot(char, en); if (charDist <= closestDist) { closestDist = charDist; closestPersonA = char; } e = enemies.length - 1; while (e >= 0) { enemy = enemies[e]; enDist = hypot(enemy, en); if (enDist <= closestDist) { closestDist = enDist; closestPersonA = enemy; } --e; } if (returnType == 1) { return closestPersonA; } else { return closestDist; } } function manageFunEnemies() { funEnDelay -= 1; if (funEnDelay <= 0 && gameMode != 6 && (gameMode == 5 || level > 5)) { funEnDelay = 75 + random(150); if (gameMode == 5) { funEnDelay = 50 + random(100); } createFunEnemy(); } f = funEnemies.length - 1; while (f >= 0) { en = funEnemies[f]; if (!en.beenOnStage) { en._x += en.xSpeed; en._y += en.ySpeed; if (bg.hitTest(en._x - en.xSpeed * 3, en._y - en.ySpeed * 3, true)) { en.beenOnStage = true; en.changeDir = 0; } en._rotation = Math.atan2(en.ySpeed, en.xSpeed) * 180 / Math.PI; } else { if (en._currentframe != 2) { closeP = closestPerson(en, 1); if (en.hitTest(closeP._x, closeP._y, true) && (en.enType == 1 || en.enType == 2)) { en.gotoAndStop(2); } else { en.changeDir -= 1; if (en.changeDir <= 0 && closeP == null) { en.changeDir = 30 + random(50); en.dir = Math.random() * Math.PI * 2; en.xSpeed = Math.cos(en.dir) * 3; en.ySpeed = Math.sin(en.dir) * 3; en._rotation = Math.atan2(en.ySpeed, en.xSpeed) * 180 / Math.PI; } if (closeP != null) { en.shootDelay -= 1; if (en.shootDelay <= 0 && (en.enType == 3 || en.enType == 4)) { en.shootDelay = 30; createFunEnemyArrow(en, random(20) - 10, closeP != char); } var v2 = en._rotation; var v3 = 0; var v5; var v4; v5 = closeP._x - en._x; v4 = closeP._y - en._y; var v6 = Math.atan2(v4, v5); v3 = v6 * 180 / Math.PI; var v1 = (v2 - v3) % 360; if (v1 > 180) { v1 -= 360; } else { if (v1 < -180) { v1 += 360; } } if (Math.abs(v1) < 3) { v2 = v3; } else { if (v1 < 0) { v2 += 5; } else { v2 -= 5; } } en._rotation = v2; en.xSpeed = Math.cos(en._rotation * Math.PI / 180) * 5; en.ySpeed = Math.sin(en._rotation * Math.PI / 180) * 5; theDist = closestPerson(en, 2); if (en.enType == 3 || en.enType == 4) { if (theDist <= 150) { en.xSpeed -= Math.cos(en._rotation * Math.PI / 180) * 8; en.ySpeed -= Math.sin(en._rotation * Math.PI / 180) * 8; en.h.stop(); } else { if (theDist <= 250) { en.xSpeed -= Math.cos(en._rotation * Math.PI / 180) * 5; en.ySpeed -= Math.sin(en._rotation * Math.PI / 180) * 5; en.h.play(); } else { en.xSpeed -= Math.cos(en._rotation * Math.PI / 180) * 2; en.ySpeed -= Math.sin(en._rotation * Math.PI / 180) * 2; en.h.play(); } } } } en._x += en.xSpeed; en._y += en.ySpeed; if (en._x + en._width / 2 >= bg._x + bg._width) { en._x = bg._x + bg._width - en._width / 2; en.xSpeed = -Math.abs(en.xSpeed); } if (en._y + en._height / 2 >= bg._y + bg._height) { en._y = bg._y + bg._height - en._height / 2; en.ySpeed = -Math.abs(en.ySpeed); } if (en._x - en._width / 2 <= bg._x) { en._x = bg._x + en._width / 2; en.xSpeed = Math.abs(en.xSpeed); } if (en._y - en._height / 2 <= bg._y) { en._y = bg._y + en._height / 2; en.ySpeed = Math.abs(en.ySpeed); } } } } if (en._currentframe == 2 && en.inder._currentframe == 14) { closeP = closestPerson(en, 1); if (en.hitTest(closeP.charIn.enBody)) { if (closeP == char) { testAgainst(6); } else { enemy = closeP; enemy.charIn.gotoAndPlay(2); blood = attachMovie('blood', 'blood' + depth, depth++); blood.gotoAndStop(random(4) + 1); blood._x = enemy._x; blood._y = enemy._y; blood._rotation = ar._rotation; bloods.push(blood); dmg = 5 + random(6); enemy.health -= dmg; ahit.start(); damageStuff(enemy, dmg); enemy.hBar.inBar._xscale = (enemy.health / enemy.healthMax) * 100; if (enemy.health <= 0) { if ((gameMode == 3 || gameMode == 6 && (teacherNum == 10 || teacherNum == 11)) && theSurvivor == enemy.ID) { theId = random(enemies.length) + 1; k = enemies.length - 1; while (k >= 0) { if (k == theID) { theSurvivor = enemies[k].ID; enemies[k].gotoAndStop(2); } --k; } } removeEnemy(); } } } } if (bgItems.fieldItems4.hitTest(en._x, en._y, true)) { en._x += en.xSpeed * 1; en._y += en.ySpeed * 1; } if (bgItems.fieldItems2.hitTest(en._x, en._y, true)) { en._x -= en.xSpeed * 0.75; en._y -= en.ySpeed * 0.75; } for (;;) { if (!(bgItems.fieldItems.hitTest(en._x + 10, en._y, true) || bgItems.fieldItems3.hitTest(en._x + 10, en._y, true))) break; en._x -= 0.5; } for (;;) { if (!(bgItems.fieldItems.hitTest(en._x - 10, en._y, true) || bgItems.fieldItems3.hitTest(en._x - 10, en._y, true))) break; en._x += 0.5; } for (;;) { if (!(bgItems.fieldItems.hitTest(en._x, en._y + 10, true) || bgItems.fieldItems3.hitTest(en._x, en._y + 10, true))) break; en._y -= 0.5; } for (;;) { if (!(bgItems.fieldItems.hitTest(en._x, en._y - 10, true) || bgItems.fieldItems3.hitTest(en._x, en._y - 10, true))) break; en._y += 0.5; } en.Shadow._x = en._x; en.Shadow._y = en._y; a = arrows.length - 1; while (a >= 0) { ar = arrows[a]; if (en.hitTest(ar._x, ar._y, true) && ar.hurtsFunEnemies) { blood = attachMovie('blood', 'blood' + depth, depth++); blood.gotoAndStop(random(4) + 1); blood._x = en._x; blood._y = en._y; blood._rotation = ar._rotation; bloods.push(blood); ahit.start(); dmg = approx(ar.Damage); damageStuff(en, dmg); en.Health -= dmg; if (en.Health <= 0) { removeFunEnemy(); } removeArrow(); a = -1; } --a; } --f; } manageEnBullets(); manageDeadEnemies(); } function manageEnBullets() { eb = enBullets.length - 1; while (eb >= 0) { enB = enBullets[eb]; enB._x += enB.xSpeed; enB._y += enB.ySpeed; if (enB._x <= bg._x || enB._y <= bg._y || enB._x >= bg._width + bg._x || enB._y >= bg._height + bg._y) { enB.removeMovieClip(); enBullets.splice(eb, 1); } else { if (char.charIn.enBody.hitTest(enB._x, enB._y, true)) { testAgainst(7); enB.removeMovieClip(); enBullets.splice(eb, 1); } else { e = enemies.length - 1; while (e >= 0) { enemy = enemies[e]; if (enemy.charIn.enBody.hitTest(enB._x, enB._y, true)) { enemy.charIn.gotoAndPlay(2); blood = attachMovie('blood', 'blood' + depth, depth++); blood.gotoAndStop(random(4) + 1); blood._x = enemy._x; blood._y = enemy._y; blood._rotation = ar._rotation; bloods.push(blood); dmg = 3 + random(5); enemy.health -= dmg; ahit.start(); damageStuff(enemy, dmg); enemy.hBar.inBar._xscale = (enemy.health / enemy.healthMax) * 100; if (enemy.health <= 0) { if ((gameMode == 3 || gameMode == 6 && (teacherNum == 10 || teacherNum == 11)) && theSurvivor == enemy.ID) { theId = random(enemies.length) + 1; k = enemies.length - 1; while (k >= 0) { if (k == theID) { theSurvivor = enemies[k].ID; enemies[k].gotoAndStop(2); } --k; } } removeEnemy(); } enB.removeMovieClip(); enBullets.splice(eb, 1); e = -1; } --e; } } } --eb; } } function removeFunEnemy() { if (en.enType == 2) { q = explosionParts.length - 1; while (q >= 0) { pt = attachMovie(explosionParts[q], 'ep' + depth, depth); ++depth; pt._x = en._x; pt._y = en._y; enBullets.push(pt); var v1 = random(10) + 10; var v2 = Math.random() * Math.PI * 2; pt.xSpeed = Math.cos(v2) * v1; pt.ySpeed = Math.sin(v2) * v1; --q; } } shake = 1; explosion = attachMovie('explosion', 'explosion' + highDepth, highDepth++); explosion._x = en._x; explosion._y = en._y; enemyRewards.push(explosion); en.Shadow.removeMovieClip(); deadEnemies.push(en); en.gotoAndStop(3); funEnemies.splice(f, 1); en = null; } function manageDeadEnemies() { d = deadEnemies.length - 1; while (d >= 0) { if (deadEnemies[d]._x == undefined) { deadEnemies.splice(d, 1); } --d; } } function manageHud() { endGame = 0; hud.modeTxt.htmlText = bold(modeNames[gameMode]); if (gameMode == 0) { if (kills >= killsGoal && !gameDone) { endGame = 1; } if (enemyKills >= killsGoal && !gameDone) { endGame = 2; } hud.killsTxt.htmlText = kills + '/' + killsGoal; hud.enemyKillsTxt.htmlText = enemyKills + '/' + killsGoal; hud.gBar._xscale = (kills / killsGoal) * 100; hud.bBar._xscale = (enemyKills / killsGoal) * 100; } if (gameMode == 1 || gameMode == 6 && (teacherNum == 7 || teacherNum == 8)) { if (points >= flagsGoal && !gameDone) { if (enemyPoints == 0) { giveAward(12); } endGame = 1; } if (enemyPoints >= flagsGoal && !gameDone) { endGame = 2; } hud.killsTxt.htmlText = points + '/' + flagsGoal; hud.enemyKillsTxt.htmlText = enemyPoints + '/' + flagsGoal; hud.gBar._xscale = (points / flagsGoal) * 100; hud.bBar._xscale = (enemyPoints / flagsGoal) * 100; } if (gameMode == 2) { if (playerKills >= killsGoal && !gameDone) { endGame = 1; } highestEnKills = 0; e = enemyKillsAmt.length - 1; while (e >= 0) { highestEnKills = enemyKillsAmt[e] >= highestEnKills ? enemyKillsAmt[e] : highestEnKills; --e; } if (highestEnKills >= killsGoal && !gameDone) { endGame = 2; } hud.killsTxt.htmlText = playerKills + '/' + killsGoal; hud.enemyKillsTxt.htmlText = highestEnKills + '/' + killsGoal; hud.gBar._xscale = (playerKills / killsGoal) * 100; hud.bBar._xscale = (highestEnKills / killsGoal) * 100; } if (gameMode == 3 || gameMode == 6 && (teacherNum == 10 || teacherNum == 11)) { if (points >= timeGoal && !gameDone) { endGame = 1; if (perfectSurvivor) { giveAward(13); } } highestEnScore = 0; test = false; e = enemyScores.length - 1; while (e >= 0) { highestEnScore = enemyScores[e] >= highestEnScore ? enemyScores[e] : highestEnScore; --e; } if (highestEnScore >= timeGoal && !gameDone) { endGame = 2; } hud.killsTxt.htmlText = Math.floor(points / 30) + '/' + Math.floor(timeGoal / 30); hud.enemyKillsTxt.htmlText = Math.floor(highestEnScore / 30) + '/' + Math.floor(timeGoal / 30); hud.gBar._xscale = (points / timeGoal) * 100; hud.bBar._xscale = (highestEnScore / timeGoal) * 100; } if ((gameMode == 4 || gameMode == 6 && teacherNum == 13) && !playerPause) { t = territories.length - 1; while (t >= 0) { hudTs[t]._alpha = 100; territory = territories[t]; if (territory._currentframe == 45) { hudTs[t].gotoAndStop(1); } else { if (territory._currentframe < 10) { if (!gameDone) { points += 1; } hudTs[t].gotoAndStop(2); } if (territory._currentframe > 45) { if (!gameDone) { enemyPoints += 1; } hudTs[t].gotoAndStop(3); } } --t; } if (points >= pointsGoal && !gameDone) { endGame = 1; } if (enemyPoints >= pointsGoal && !gameDone) { endGame = 2; } hud.killsTxt.htmlText = Math.floor(points / 30) + '/' + Math.floor(pointsGoal / 30); hud.enemyKillsTxt.htmlText = Math.floor(enemyPoints / 30) + '/' + Math.floor(pointsGoal / 30); hud.gBar._xscale = (points / pointsGoal) * 100; hud.bBar._xscale = (enemyPoints / pointsGoal) * 100; } else { t = hudTs.length - 1; while (t >= 0) { hudTs[t]._alpha = 0; --t; } } if (gameMode == 5) { if (char.respawnTime > 150 && !gameDone) { endGame = 2; } if (dragonKilled && !gameDone) { endGame = 1; } } if (gameMode == 6 && teacherNum == 14) { if (!gameDone) { endGame = 1; } } if (endGame == 0 || gameMode == 6 && teacherNum < 14) { } else { if (!skirmishMode) { setStats(); rada._alpha = 0; gameDone = true; t1.play(); t1.tt.winLose.gotoAndStop(endGame); if (endGame == 2) { level -= 1; } char.hBar._alpha = 0; e = enemies.length - 1; while (e >= 0) { enemies[e].hBar._alpha = 0; --e; } statInfo._x = Stage.width / 2; } else { removeGame(); gotoAndStop(3); } } b = hudBs.length - 1; while (b >= 0) { hudVs[b].ammoTxt.htmlText = ammos[b]; if (ammos[b] > 0 || b == 0) { hudVs[b]._alpha = 100; hudBs[b]._alpha = 100; } else { hudVs[b]._alpha = 20; hudBs[b]._alpha = 20; } if (b == 0) { hudVs[b].ammoTxt.htmlText = '∞'; } if (hudBs[b]._currentframe == 1) { hudSpeeds[b] += (75 - hudBs[b]._xscale) / 10; } if (hudBs[b]._currentframe == 2) { hudSpeeds[b] += (100 - hudBs[b]._xscale) / 10; } if (b != 0) { hudBs[b]._x = hudBs[b - 1]._x + 10 + hudVs[b]._width / 2 + hudVs[b - 1]._width / 2; hudVs[b]._x = hudBs[b]._x; } hudSpeeds[b] *= 0.8; hudVs[b]._yscale += hudSpeeds[b]; hudVs[b]._xscale = hudVs[b]._yscale; hudBs[b]._yscale = hudVs[b]._yscale; hudBs[b]._xscale = hudVs[b]._yscale; --b; } hud.abilityTxt.htmlText = bold(abilityNames[ability - 1]); if (ability == 0) { hud.abilityTxt.htmlText = bold(''); hud.sBar._alpha = 0; hud.aBar._alpha = 0; } else { hud.sBar._alpha = 100; hud.aBar._alpha = 100; } hud.aBar.a1._xscale = (abilityLeft / abilityMax) * 100; } function findExactPoint(object, pointX, pointY, degrees, stageIn, distToTravel) { if (stageIn == 10) { pointHolder = new Object(); pointHolder.xPoint = pointX; pointHolder.yPoint = pointY; return pointHolder; } didHit = object.hitTest(pointX, pointY, true); if (!didHit) { return findExactPoint(object, pointX + Math.cos(degrees * Math.PI / 180) * distToTravel * 1, pointY + Math.sin(degrees * Math.PI / 180) * distToTravel * (didHit ? -1 : 1), degrees, stageIn + 1, distToTravel / 2); } return findExactPoint(object, pointX + Math.cos(degrees * Math.PI / 180) * distToTravel * -1, pointY + Math.sin(degrees * Math.PI / 180) * distToTravel * (didHit ? -1 : 1), degrees, stageIn + 1, distToTravel / 2); } function findAngle(object, middlePointX, middlePointY, radius, degrees, stageIn, didHit) { if (stageIn == 10) { return degrees; } newPointX = middlePointX + Math.cos(degrees * Math.PI / 180) * radius; newPointY = middlePointY + Math.sin(degrees * Math.PI / 180) * radius; didHit = object.hitTest(newPointX, newPointY, true); if (!didHit) { angle = findAngle(object, middlePointX, middlePointY, radius, degrees + -(180 / Math.pow(2, stageIn)), stageIn + 1, didHit); return angle; } angle = findAngle(object, middlePointX, middlePointY, radius, degrees + 180 / Math.pow(2, stageIn), stageIn + 1, didHit); return angle; } function findNewDirection(arrowDir, objectDir) { newDir = arrowDir - objectDir; return (objectDir + 180 - newDir) * -1; } function pointTheArrow(objecter, pointer, deger) { thePoint = findExactPoint(objecter, pointer._x, pointer._y, 360 - deger, 1, 50); return findNewDirection(Math.atan2(pointer._y - thePoint.yPoint, pointer._x - thePoint.xPoint) * 180 / Math.PI, findAngle(objecter, thePoint.xPoint, thePoint.yPoint, 5, deger, 1, true)); } function startGens() { g = genSpots.length - 1; while (g >= 0) { genSpot = genSpots[g]; pick = 0; theN = random(100) + 1; l = 0; while (l < genChances.length) { theN -= genChances[l]; if (theN <= 0) { pick = l; break; } ++l; } genSpot.newWepDelay = newWepDelayConst; spotPick = pick + 2; if (spotPick <= 6) { genSpot.gotoAndStop(spotPick); genSpot.t1.gotoAndStop(2); } else { if (spotPick == 7) { genSpot.gotoAndStop(13); } } --g; } } function enemyUseWeapon(weaponNum) { enemy.weaponUsed = weaponNum; enemy.charIn.t.o.bow.gotoAndStop(enemy.weaponUsed); enemy.charIn.t.o.arrow.gotoAndStop(enemy.weaponUsed); } function manageBowPickups() { g = genSpots.length - 1; while (g >= 0) { genSpot = genSpots[g]; if (genSpot._currentframe != 1) { if (genSpot.hitTest(char.charIn.enBody)) { if (genSpot._currentframe == 13) { health += 50; if (health >= healthMax) { health = healthMax; } char.hBar.inBar._xscale = (health / healthMax) * 100; } else { if (genSpot._currentframe >= weaponUsed) { useWeapon(genSpot._currentframe); } ammos[genSpot._currentframe - 1] += weaponAmmos[weaponLevels[2][genSpot._currentframe - 1]][genSpot._currentframe - 1]; if (ammos[genSpot._currentframe - 1] >= 32) { ammos[genSpot._currentframe - 1] = 32; } manageAmmo(); } genSpot.gotoAndStop(1); } e = enemies.length - 1; while (e >= 0) { enemy = enemies[e]; if (genSpot.hitTest(enemy.charIn.enBody)) { if (genSpot._currentframe == 13) { enemy.health += 50; if (enemy.health > 100) { enemy.health = 100; } enemy.hBar.inBar._xscale = (enemy.health / enemy.healthMax) * 100; } else { enemy.ammos[genSpot._currentframe - 1] += 30; enemyUseWeapon(genSpot._currentframe); } genSpot.gotoAndStop(1); } --e; } } else { genSpot.newWepDelay -= 1; if (genSpot.newWepDelay <= 0) { genSpot.newWepDelay = newWepDelayConst; pick = 0; theN = random(100) + 1; l = 0; while (l < genChances.length) { theN -= genChances[l]; if (theN <= 0) { pick = l; break; } ++l; } genSpot.newWepDelay = newWepDelayConst; spotPick = pick + 2; if (spotPick <= 6) { genSpot.gotoAndStop(spotPick); genSpot.t1.gotoAndStop(2); } else { if (spotPick == 7) { genSpot.gotoAndStop(13); } } } } --g; } } function changeArmor(archer, frame) { archer.charIn.t.o.q.gotoAndStop(frame); archer.charIn.t.o.w.gotoAndStop(frame); archer.charIn.t.o.e.gotoAndStop(frame); archer.charIn.t.o.r.gotoAndStop(frame); archer.charIn.hat.gotoAndStop(frame); archer.charIn.w.w.gotoAndStop(frame); archer.charIn.q.f.gotoAndStop(frame); archer.charIn.q.d.gotoAndStop(frame); } function characterManagement() { if (money == NaN) { money = lastMoney; } else { lastMoney = money; } if (frozen) { frozenDelay -= 1; if (frozenDelay <= 0) { frozen = false; } } rotter = char._rotation; dirX = 0; dirY = 0; isMoving = false; if (Key.isDown(32)) { if (!spacePressed) { abilityOn = !abilityOn; spacePressed = true; } } else { spacePressed = false; } if (abilityOn) { abilityLeft -= 10; if (abilityLeft <= 0) { abilityLeft = 0; abilityOn = false; } } else { abilityLeft += 2; if (abilityLeft >= abilityMax) { abilityLeft = abilityMax; } } if (char.respawnTime < 0) { if (abilityOn && ability == 1 || char.respawnTime > 0) { char._alpha = 30; } else { char._alpha = 100; } } if (abilityOn && ability == 3) { char.shield._alpha = 100; } else { char.shield._alpha = 0; } if (Key.isDown(39) || Key.isDown(68)) { isMoving = true; dirX += 1; } if (Key.isDown(37) || Key.isDown(65)) { isMoving = true; dirX -= 1; } if (Key.isDown(38) || Key.isDown(87)) { isMoving = true; dirY -= 1; } if (Key.isDown(40) || Key.isDown(83)) { isMoving = true; dirY += 1; } if (isMoving && !frozen) { xSpeed += Math.cos(Math.atan2(dirY, dirX)) * speed; ySpeed += Math.sin(Math.atan2(dirY, dirX)) * speed; } if (bgItems.fieldItems4.hitTest(char._x, char._y, true)) { xSpeed *= 0.8; ySpeed *= 0.8; } else { if (bgItems.fieldItems2.hitTest(char._x, char._y, true)) { xSpeed *= 0.6; ySpeed *= 0.6; } else { if (bgItems.fieldItems5.hitTest(char._x, char._y, true)) { testAgainst(4); xSpeed *= 0.6; ySpeed *= 0.6; } else { xSpeed *= friction; ySpeed *= friction; } } } if (!isDead) { if (char.respawnTime <= 0) { char._x += xSpeed; char._y += ySpeed; if (abilityOn && ability == 2) { char._x += xSpeed * 0.5; char._y += ySpeed * 0.5; } } } else { deadDelay -= 1; if (deadDelay <= 0) { isDead = false; char._alpha = 100; char.Shadow._alpha = 100; rings._alpha = 100; char.hBar._alpha = 100; createParticles(20, mainAppear); mainAppear.removeMovieClip(); } } for (;;) { if (!(bgItems.fieldItems.hitTest(char._x + 10, char._y, true) || bgItems.fieldItems3.hitTest(char._x + 10, char._y, true))) break; char._x -= 0.5; } for (;;) { if (!(bgItems.fieldItems.hitTest(char._x - 10, char._y, true) || bgItems.fieldItems3.hitTest(char._x - 10, char._y, true))) break; char._x += 0.5; } for (;;) { if (!(bgItems.fieldItems.hitTest(char._x, char._y + 10, true) || bgItems.fieldItems3.hitTest(char._x, char._y + 10, true))) break; char._y -= 0.5; } for (;;) { if (!(bgItems.fieldItems.hitTest(char._x, char._y - 10, true) || bgItems.fieldItems3.hitTest(char._x, char._y - 10, true))) break; char._y += 0.5; } if (char._x >= bg._x + bg.rb._width - 10) { char._x = bg._x + bg.rb._width - 10; giveAward(9); } if (char._y >= bg._y + bg.rb._height - 10) { char._y = bg._y + bg.rb._height - 10; giveAward(9); } if (char._x <= bg._x + 10) { char._x = bg._x + 10; giveAward(9); } if (char._y <= bg._y + 10) { char._y = bg._y + 10; giveAward(9); } if (char.charIn.enBody.hitTest(bg.bgIn.pp1)) { if (!teledTo1) { bg.bgIn.pp1.play(); if (bg.bgIn.pp1._currentframe == 15) { char._x = bg._x + bg.bgIn.pp2._x; char._y = bg._y + bg.bgIn.pp2._y; teledTo2 = true; } } } else { teledTo1 = false; } if (char.charIn.enBody.hitTest(bg.bgIn.pp2)) { if (!teledTo2) { bg.bgIn.pp2.play(); if (bg.bgIn.pp2._currentframe == 15) { char._x = bg._x + bg.bgIn.pp1._x; char._y = bg._y + bg.bgIn.pp1._y; teledTo1 = true; } } } else { teledTo2 = false; } if (char.charIn.enBody.hitTest(bg.bgIn.pp3)) { if (!teledTo3) { bg.bgIn.pp3.play(); if (bg.bgIn.pp3._currentframe == 15) { char._x = bg._x + bg.bgIn.pp4._x; char._y = bg._y + bg.bgIn.pp4._y; teledTo4 = true; } } } else { teledTo3 = false; } if (char.charIn.enBody.hitTest(bg.bgIn.pp4)) { if (!teledTo4) { bg.bgIn.pp4.play(); if (bg.bgIn.pp4._currentframe == 15) { char._x = bg._x + bg.bgIn.pp3._x; char._y = bg._y + bg.bgIn.pp3._y; teledTo3 = true; } } } else { teledTo4 = false; } xChange = bg._x; yChange = bg._y; bg._x -= char._x - Stage.width / 2; bg._y -= char._y - stageHeight / 2; char._x = Stage.width / 2; char._y = stageHeight / 2; if (bg._x >= 0) { char._x -= bg._x; bg._x = 0; } if (bg._y >= 0) { char._y -= bg._y; bg._y = 0; } if (bg._x <= Stage.width - bg.rb._width) { char._x -= bg._x - (Stage.width - bg.rb._width); bg._x = Stage.width - bg.rb._width; } if (bg._y <= stageHeight - bg.rb._height) { char._y -= bg._y - (stageHeight - bg.rb._height); bg._y = stageHeight - bg.rb._height; } if (Math.abs(xSpeed) + Math.abs(ySpeed) < 2) { char.charIn.w.stop(); char.charIn.q.stop(); } else { char.charIn.w.play(); char.charIn.q.play(); char.charIn.q._rotation = Math.atan2(ySpeed, xSpeed) * 180 / Math.PI - char._rotation - 90; } char.Shadow._x = char._x; char.Shadow._y = char._y; char.hBar._x = char._x; char.hBar._y = char._y - 40; if (frozen) { bg._x = xChange; bg._y = yChange; } xChange -= bg._x; yChange -= bg._y; rings._x = char._x; rings._y = char._y; if (im._x == undefined && rada._alpha > 1) { if (char._x >= Stage.width / 2 + 100 && char._y <= Stage.height / 2 - 100) { rada._alpha = 50; } else { rada._alpha = 100; } } else { rada._alpha = 0; } char.respawnTime -= 1; if (char.respawnTime == 0) { tempHolder = random(goodPortals.length + nuetralPortals.length); portalShow = tempHolder >= goodPortals.length ? nuetralPortals[tempHolder - goodPortals.length] : goodPortals[tempHolder]; bgX = bg._x; bgY = bg._y; bg._x = -enemyPortals[portalShow - 1]._x; bg._y = -enemyPortals[portalShow - 1]._y; bgItems._x = -enemyPortals[portalShow - 1]._x; bgItems._y = -enemyPortals[portalShow - 1]._y; char._x = bgItems._x + enemyPortals[portalShow - 1]._x; char._y = bgItems._y + enemyPortals[portalShow - 1]._y; moveEverything(bgX - bg._x, bgY - bg._y); c = arrows.length - 1; while (c >= 0) { arrows[c].removeMovieClip(); arrows.splice(c, 1); --c; } mainAppear = bgItems.attachMovie('appear', 'appear' + highDepth, highDepth++); mainAppear._x = enemyPortals[portalShow - 1]._x; mainAppear._y = enemyPortals[portalShow - 1]._y; isDead = true; char._alpha = 0; killsWithoutDeath = 0; deadDelay = 30; health = healthMax; char.hBar.inBar._xscale = (health / healthMax) * 100; } arrowManagement(); } function approx(num) { range = 0.3; return Math.round(num + Math.random() * (num * range) - num * range / 2); } function manageLoss() { if (!mDown && wasMDown && gameDone && t1._currentframe == 50 && hasReleased) { createShop(); if (level == levelsUnlocked) { levelsUnlocked += 1; if (level == 21) { removeGame(); gotoAndStop(9); } } if (level != 21) { saveGame(); t1.gotoAndStop(1); gamePause = true; } } if (t1._currentframe >= 49) { if (!mDown) { hasReleased = true; } } } function manageGameModes() { if (gameMode == 1 || gameMode == 6 && (teacherNum == 7 || teacherNum == 8)) { theArrow._x = char._x; theArrow._y = char._y; if (enemyFlagState == 1) { theArrow._alpha = 100; theArrow._rotation = Math.atan2(bgItems._y + bgItems.f2._y - char._y, bgItems._x + bgItems.f2._x - char._x) * 180 / Math.PI; if (char.hitTest(bgItems.f2)) { bgItems.f2._alpha = 0; char.flager = attachMovie('flag', 'flag' + highDepth, highDepth++); char.flager.f1.gotoAndStop(2); char.hasFlag = true; manageTeacher(8); enemyFlagState = 2; startInfo(7); } } if (enemyFlagState == 2) { theArrow._alpha = 100; theArrow._rotation = Math.atan2(bgItems._y + bgItems.f1._y - char._y, bgItems._x + bgItems.f1._x - char._x) * 180 / Math.PI; char.flager._x = char._x; char.flager._y = char._y - 60; if (char.hitTest(bgItems.f1)) { manageTeacher(9); if (!gameDone) { playerScore += 1; points += 1; } char.flager.removeMovieClip(); enemyFlagState = 1; bgItems.f2._alpha = 100; startInfo(8); } } if (enemyFlagState == 3) { f = flags.length - 1; while (f >= 0) { flag = flags[f]; if (!flag.isGood) { theArrow._alpha = 100; theArrow._rotation = Math.atan2(flag._y - char._y, flag._x - char._x) * 180 / Math.PI; } if (char.hitTest(flag) && char._alpha >= 50) { if (!flag.isGood) { startInfo(9); char.hasFlag = true; char.flager = attachMovie('flag', 'flag' + highDepth, highDepth++); char.flager.f1.gotoAndStop(2); char.hasFlag = true; enemyFlagState = 2; removeFlag(); } else { startInfo(10); removeFlag(); bgItems.f1._alpha = 100; flagState = 1; } } --f; } } } if (gameMode == 3 || gameMode == 6 && (teacherNum == 10 || teacherNum == 11)) { if (theSurvivor == -1) { tHold = random(enemies.length); theSurvivor = enemies[tHold].ID; enemies[tHold].gotoAndStop(2); if (enemies.length == 0) { theSurvivor = 0; char.gotoAndStop(2); } } if (theSurvivor == 0) { theArrow._alpha = 0; if (!gameDone) { points += 1; } } else { theArrow._alpha = 100; theArrow._x = char._x; theArrow._y = char._y; foundEnemy = false; e = enemies.length - e; while (e >= 0) { enemy = enemies[e]; if (enemy.ID == theSurvivor) { theArrow._rotation = Math.atan2(enemy._y - char._y, enemy._x - char._x) * 180 / Math.PI; if (enemy == undefined) { enemies.splice(e, 1); } else { foundEnemy = true; } } --e; } if (!foundEnemy) { theArrow._alpha = 0; foundDelay += 1; if (foundDelay >= 100) { foundDelay = 0; sPicked = random(enemies.length + 1); if (sPicked == 0) { theSurvivor = 0; char.gotoAndStop(2); } else { theSurvivor = enemies[sPicked - 1].ID; enemies[sPicked - 1].gotoAndStop(2); } } } else { foundDelay = 0; } if (!gameDone && gameMode != 6) { enemyScores[theSurvivor - 1] += 1; } } } if (gameMode == 4 || gameMode == 6 && teacherNum == 13) { theArrow._alpha = 100; theArrow._x = char._x; theArrow._y = char._y; ct = findClosestTerritory(char, true); if (ct == null) { theArrow._alpha = 0; manageTeacher(14); endGame = 1; } else { theArrow._rotation = Math.atan2(ct._y + bgItems._y - char._y, ct._x + bgItems._x - char._x) * 180 / Math.PI; } t = territories.length - 1; while (t >= 0) { territory = territories[t]; if (char.hitTest(territory)) { if (territory._currentframe == 44) { startInfo(26 + t); } if (territory._currentframe != 1) { territory.prevFrame(); } } e = enemies.length - 1; while (e >= 0) { enemy = enemies[e]; if (enemy.hitTest(territory)) { if (enemy.isGood) { if (territory._currentframe == 44) { startInfo(26 + t); } if (territory._currentframe != 1) { territory.prevFrame(); } } else { if (territory._currentframe == 46) { startInfo(29 + t); } if (territory._currentframe != 90) { territory.nextFrame(); } } } --e; } --t; } } if (gameMode == 5) { fireBallDelay -= 1; if (fireBallDelay == 50 || fireBallDelay == 40 || fireBallDelay == 30 || fireBallDelay == 20 || fireBallDelay == 10 || fireBallDelay == 0) { createFireBall(fireBallDelay * 12); } if (fireBallDelay <= 0) { fireBallDelay = 100 + random(200); } } } function createFireBall(yVal) { createFunEnemyArrow(null, yVal, false); } function findClosestTerritory(playr, good) { closestTerritory = null; closestDist = 10000; t = territories.length - 1; while (t >= 0) { ter = territories[t]; dist = Math.sqrt((playr._x - (ter._x + bgItems._x)) * (playr._x - (ter._x + bgItems._x)) + (playr._y - (ter._y + bgItems._y)) * (playr._y - (ter._y + bgItems._y))); if (dist <= closestDist && (ter._currentframe >= 15 && good || ter._currentframe <= 75 && !good)) { closestDist = dist; closestTerritory = ter; } --t; } return closestTerritory; } function removeFlag() { flag.removeMovieClip(); flags.splice(f, 1); } function createDragon() { dragon = attachMovie('dragon', 'dragon' + highDepth, highDepth++); dragon._yscale = 40; dragon._xscale = 40; dragon.Type = 1; if (level > 10) { dragon.Type = 2; dragon.gotoAndStop(11); } if (level > 18) { dragon.Type = 3; dragon.gotoAndStop(21); } dragon.State = 1; dragon.revertDelay = 90; dragon.walkSpeed = 5; dragon.flySpeed = 10; dragon.xSpeed = 0; dragon.ySpeed = 0; dragon.healthMax = dragonHealthMaxes[dragon.Type - 1]; dragon.health = dragon.healthMax; dragon.dIn.gotoAndStop(4); dragons.push(dragon); } function dragonManagement() { if (dragons.length < dragonMax && gameMode == 5 && !dragonKilled) { createDragon(); } d = dragons.length - 1; while (d >= 0) { dragon = dragons[d]; if (hypot(dragon, char) >= 400) { theArrow._alpha = 100; theArrow._rotation = Math.atan2(dragon._y - char._y, dragon._x - char._x) * 180 / Math.PI; theArrow._x = char._x; theArrow._y = char._y; } else { theArrow._alpha = 0; } if (hypot(dragon, char) <= 150 && dragon.State != 3) { if (Math.abs((dragon._rotation - Math.atan2(char._y - dragon._y, char._x - dragon._x) * 180 / Math.PI) % 360) <= 90) { dragon.State = 3; dragon.dIn.gotoAndStop(2); } } if (hypot(dragon, char) <= 250 && dragon.State != 3) { if (Math.abs((dragon._rotation - Math.atan2(char._y - dragon._y, char._x - dragon._x) * 180 / Math.PI) % 360) <= 30) { dragon.State = 3; dragon.dIn.gotoAndStop(3); } } hud.bh.tBar._xscale = (dragon.health / dragon.healthMax) * 100; if (dragon.State != 3) { if (hypot(dragon, char) < 500) { dragon.State = 4; } else { if (dragon.State != 2) { dragon.State = 1; } } } if (dragon.State == 1 && random(30) == 0) { dragon.State = 2; dir = (random(360) / 180) * Math.PI; if (random(2) == 0) { dragon.xSpeed = Math.cos(dir) * dragon.walkSpeed; dragon.ySpeed = Math.sin(dir) * dragon.walkSpeed; dragon.dIn.gotoAndStop(1); } else { dragon.xSpeed = Math.cos(dir) * dragon.flySpeed; dragon.ySpeed = Math.sin(dir) * dragon.flySpeed; dragon.dIn.gotoAndStop(6); } dragon._rotation = dir * 180 / Math.PI; } if (dragon.State == 2) { dragon._x += dragon.xSpeed; dragon._y += dragon.ySpeed; if (dragon._y <= bg._y + dragon._height / 2) { dragon.ySpeed *= -1; dragon._y = bg._y + dragon._height / 2; dragon._rotation = Math.atan2(dragon.ySpeed, dragon.xSpeed) * 180 / Math.PI; } if (dragon._y >= bg._y + bg.rb._height - dragon._height / 2) { dragon.ySpeed *= -1; dragon._y = bg._y + bg.rb._height - dragon._height / 2; dragon._rotation = Math.atan2(dragon.ySpeed, dragon.xSpeed) * 180 / Math.PI; } if (dragon._x <= bg._x + dragon._width / 2) { dragon.xSpeed *= -1; dragon._x = bg._x + dragon._width / 2; dragon._rotation = Math.atan2(dragon.ySpeed, dragon.xSpeed) * 180 / Math.PI; } if (dragon._x >= bg._x + bg.rb._width - dragon._width / 2) { dragon.xSpeed *= -1; dragon._x = bg._x + bg.rb._width - dragon._width / 2; dragon._rotation = Math.atan2(dragon.ySpeed, dragon.xSpeed) * 180 / Math.PI; } dragon.revertDelay -= 1; if (dragon.revertDelay <= 0) { dragon.State = 1; dragon.revertDelay = 90; dragon.dIn.gotoAndStop(4); } } if (dragon.State == 3) { if (dragon.dIn.d1._currentframe == 13) { if (char.hitTest(dragon.dIn.d1.hBox)) { testAgainst(3); } } if (dragon.dIn._currentframe == 4) { dragon.State = 1; } } if (dragon.State == 4) { dragon.dIn.gotoAndStop(6); tempRot = dragon._rotation; qx2 = char._x - dragon._x; qy2 = char._y - dragon._y; radians = Math.atan2(qy2, qx2); tempTurn = radians * 180 / Math.PI; diffRot = (tempRot - tempTurn) % 360; if (diffRot > 180) { diffRot -= 360; } else { if (diffRot < -180) { diffRot += 360; } } if (Math.abs(diffRot) < 5) { tempRot = tempTurn; } else { if (diffRot < 0) { tempRot += 5; } else { tempRot -= 5; } } dragon._rotation = tempRot; dragon._x += Math.cos(dragon._rotation * Math.PI / 180) * 10; dragon._y += Math.sin(dragon._rotation * Math.PI / 180) * 10; } --d; } } function removeDragon() { dragonKilled = true; dragon.removeMovieClip(); dragons.splice(d, 1); } function createSmoke(n) { smoke = attachMovie('smoke', 'smokes' + depth, depth++); smoke.p1.gotoAndStop(n); smoke._x = char._x + (Math.random() * 20 - 10); smoke._y = char._y + (Math.random() * 20 - 10); smoke._yscale = random(50) + 50; smoke._xscale = smoke._yscale; smokes.push(smoke); } function smokeManagement() { smokeDelay -= 1; if (smokeDelay <= 0 && Math.abs(xSpeed) + Math.abs(ySpeed) > 3) { smokeDelay = 3; manageTeacher(3); if (bgItems.fieldItems4.hitTest(char._x, char._y, true)) { createSmoke(4); } else { createSmoke(3); } } s = smokes.length - 1; while (s >= 0) { smoke = smokes[s]; if (smoke._currentframe == 19 || smoke._x == undefined) { smokes[s].removeMovieClip(); smokes.splice(s, 1); } --s; } } function onEnterFrame() { rada.rada._rotation -= 10; qx = _xmouse - char._x; qy = _ymouse - char._y; if (qx != 0 || qy != 0) { radians = Math.atan2(qy, qx); topRotation = radians * 180 / Math.PI; } char._rotation = topRotation; if (!gameStarted) { if (tran._currentframe == 60) { countDown.play(); } if (!counting && !inShop) { tran.removeMovieClip(); gameStarted = true; gamePause = false; if (gameMode == 6) { teacherNum = 0; startInfo(33); } else { startInfo(gameMode + 1); } } } if (countDown._currentframe == 21 && countDown.t1._currentframe == 4) { countDown.removeMovieClip(); counting = false; } framesPlayed += 1; timeToNextKill -= 1; if (timeToNextKill <= 0) { killStreak = 0; } if (framesPlayed / 30 / 60 >= 15) { giveAward(6); if (framesPlayed / 30 / 60 >= 120) { giveAward(7); } } awardWait(); manageHud(); if (!gamePause && !playerPause && !screenOn) { bg._x = bg.StoreX; bg._y = bg.StoreY; characterManagement(); manageFunEnemies(); manageBowPickups(); enemyManagement(); particleManagement(); smokeManagement(); teacherManagement(); manageLoss(); manageGameModes(); manageDamages(); dragonManagement(); explosionManagement(); moveEverything(xChange, yChange); bg.StoreX = bg._x; bg.StoreY = bg._y; bg._x = Math.floor(bg._x); bg._y = Math.floor(bg._y); bgItems._x = bg._x; bgItems._y = bg._y; } shaker(); wasMDown = mDown; } function moveEverything(xer, yer) { d = dragons.length - 1; while (d >= 0) { dragon = dragons[d]; dragon._x -= xer; dragon._y -= yer; --d; } d = dis.length - 1; while (d >= 0) { di = dis[d]; di._x -= xer; di._y -= yer; --d; } f = flags.length - 1; while (f >= 0) { flag = flags[f]; flag._x -= xer; flag._y -= yer; --f; } a = arrows.length - 1; while (a >= 0) { ar = arrows[a]; ar._x -= xer; ar._y -= yer; --a; } e = enemies.length - 1; while (e >= 0) { en = enemies[e]; en._x -= xer; en._y -= yer; --e; } f = funEnemies.length - 1; while (f >= 0) { en = funEnemies[f]; en._x -= xer; en._y -= yer; --f; } p = particles.length - 1; while (p >= 0) { pa = particles[p]; pa._x -= xer; pa._y -= yer; --p; } s = smokes.length - 1; while (s >= 0) { smoke = smokes[s]; smoke._x -= xer; smoke._y -= yer; --s; } e = enBullets.length - 1; while (e >= 0) { enB = enBullets[e]; enB._x -= xer; enB._y -= yer; --e; } d = deadEnemies.length - 1; while (d >= 0) { de = deadEnemies[d]; de._x -= xer; de._y -= yer; --d; } b = bloods.length - 1; while (b >= 0) { blood = bloods[b]; blood._x -= xer; blood._y -= yer; --b; } e = enemyRewards.length - 1; while (e >= 0) { er = enemyRewards[e]; er._x -= xer; er._y -= yer; --e; } f = floorShots.length - 1; while (f >= 0) { fs = floorShots[f]; fs._x -= xer; fs._y -= yer; --f; } e = explosions.length - 1; while (e >= 0) { exp = explosions[e]; exp._x -= xer; exp._y -= yer; --e; } } function clearScreen() { flags = new Array(); a = specArrows.length - 1; while (a >= 0) { specArrow = specArrows[a]; specArrow.removeMovieClip(); specArrows.splice(a, 1); --a; } d = dragons.length - 1; while (d >= 0) { dragon = dragons[d]; dragon.removeMovieClip(); dragons.splice(d, 1); --d; } d = dis.length - 1; while (d >= 0) { di = dis[d]; di.removeMovieClip(); dis.splice(d, 1); --d; } f = flags.length - 1; while (f >= 0) { flag = flags[f]; flag.removeMovieClip(); flags.splice(f, 1); --f; } a = arrows.length - 1; while (a >= 0) { ar = arrows[a]; ar.removeMovieClip(); arrows.splice(a, 1); --a; } e = enemies.length - 1; while (e >= 0) { enemy = enemies[e]; removeEnemy(); --e; } f = funEnemies.length - 1; while (f >= 0) { en = funEnemies[f]; en.Shadow.removeMovieClip(); en.removeMovieClip(); funEnemies.splice(f, 1); --f; } p = particles.length - 1; while (p >= 0) { pa = particles[p]; pa.removeMovieClip(); particles.splice(p, 1); --p; } s = smokes.length - 1; while (s >= 0) { sm = smokes[s]; sm.removeMovieClip(); smokes.splice(s, 1); --s; } e = enBullets.length - 1; while (e >= 0) { enB = enBullets[e]; enB.removeMovieClip(); enBullets.splice(e, 1); --e; } d = deadEnemies.length - 1; while (d >= 0) { de = deadEnemies[d]; de.removeMovieClip(); deadEnemies.splice(d, 1); --d; } b = bloods.length - 1; while (b >= 0) { blood = bloods[b]; blood.removeMovieClip(); bloods.splice(b, 1); --b; } e = enemyRewards.length - 1; while (e >= 0) { er = enemyRewards[e]; er.removeMovieClip(); enemyRewards.splice(e, 1); --e; } f = floorShots.length - 1; while (f >= 0) { fs = floorShots[f]; fs.removeMovieClip(); fs.splice(f, 1); --f; } e = explosions.length - 1; while (e >= 0) { exp = explosions[e]; exp.removeMovieClip(); explosions.splice(e, 1); --e; } } function removeGame() { loop.stop(); teacher.removeMovieClip(); char.Shadow.removeMovieClip(); countDown.removeMovieClip(); pbtn.removeMovieClip(); mbtn.removeMovieClip(); qbtn.removeMovieClip(); hbtn.removeMovieClip(); tran.removeMovieClip(); award.removeMovieClip(); hBar.removeMovieClip(); char.removeMovieClip(); bgItems.removeMovieClip(); rings.removeMovieClip(); hud.removeMovieClip(); tellInfo.removeMovieClip(); t1.removeMovieClip(); statInfo.removeMovieClip(); theArrow.removeMovieClip(); helpScreen.removeMovieClip(); to1.removeMovieClip(); rada.removeMovieClip(); shop.removeMovieClip(); clearScreen(); } function manageAmmo() { if (ammos[weaponUsed - 1] <= 5 && weaponUsed != 1) { hud.lowImg._alpha = 100; } else { hud.lowImg._alpha = 0; } d = ammoMCs.length; while (d < ammos[weaponUsed - 1]) { ammo = hud.attachMovie('ammo', 'ammo' + depth, depth++); ammo._x = 252 + d * 3; ammo._y = 18; ammoMCs.push(ammo); ++d; } d = ammoMCs.length - 1; while (d >= ammos[weaponUsed - 1]) { ammoMCs[d].removeMovieClip(); ammoMCs.splice(d, 1); --d; } } function damageStuff(object, num) { di = attachMovie('damageInfo', 'damgaeInfo' + higherDepth, higherDepth++); di._x = object._x; di._y = object._y - 10; di.d1.damageTxt.htmlText = bold(num); dis.push(di); } function manageDamages() { d = dis.length - 1; while (d >= 0) { di = dis[d]; if (di._currentframe == 25) { di.removeMovieClip(); dis.splice(d, 1); } --d; } } function arrowManagement() { shotDelay -= 1; if (mDown && shotDelay <= 0 && !isDead && char.respawnTime <= 0 && !frozen) { manageTeacher(4); if (ammos[weaponUsed - 1] > 0 || weaponUsed == 1) { ammos[weaponUsed - 1] -= 1; manageAmmo(); ashot.start(); if (abilityOn && ability == 1) { abilityOn = false; } if (weaponUsed != 2 && weaponUsed != 5 && weaponUsed != 3) { createArrow(0); } if (weaponUsed == 2) { createArrow(random(40) - 20); createArrow(random(40) - 20); createArrow(random(40) - 20); createArrow(random(40) - 20); createArrow(random(40) - 20); } if (weaponUsed == 3) { createArrow(random(30) - 15); } if (weaponUsed == 4) { ar.Homing = true; } if (weaponUsed == 5) { shoot(char, true); } shotDelay = weaponSpeeds[weaponLevels[0][weaponUsed - 1]][weaponUsed - 1]; char.charIn.t.o.gotoAndPlay(2); char.charIn.t.o.wepTrails.r.gotoAndPlay(2); } if (ammos[weaponUsed - 1] <= 0 && weaponUsed != 1) { m = ammos.length - 1; while (m > 0) { if (ammos[m - 1] > 0 || m == 1) { useWeapon(m); break; } --m; } } } arrowMovement(); } function arrowMovement() { a = specArrows.length - 1; while (a >= 0) { specArrow = specArrows[a]; specArrow.arrowMC.removeMovieClip(); specArrow.arRealSpeed += 2; arrowMC = specArrow.createEmptyMovieClip('arrowMC' + depth++, 600556); specArrow.arrowMC = arrowMC; arrowMC.lineStyle(1, 16777215); arrowMC.moveTo(specArrow.startX + bg._x, specArrow.startY + bg._y); xmoveAdd = Math.cos(specArrow.rot * Math.PI / 180) * 30; ymoveAdd = Math.sin(specArrow.rot * Math.PI / 180) * 30; currentX = specArrow.startX + bg._x; currentY = specArrow.startY + bg._y; arLeft = false; arSpeed = -0.5; t = 0; while (t <= specArrow.tsIn) { if (t % 2 + specArrow.arRealSpeed == 0) { arLeft = !arLeft; } arSpeed = arLeft ? specArrow.arRealSpeed : -specArrow.arRealSpeed; arDir = (specArrow.rot + 90) * Math.PI / 180; currentX += xmoveAdd; currentY += ymoveAdd; arrowMC.lineTo(currentX + Math.cos(t / 5) * specArrow.arRealSpeed, currentY + Math.sin(t / 5) * specArrow.arRealSpeed); ++t; } specArrow._alpha -= 5; if (specArrow._alpha <= 0) { specArrow.removeMovieClip(); specArrows.splice(a, 1); } --a; } a = arrows.length - 1; while (a >= 0) { ar = arrows[a]; ar._x += ar.xSpeed; ar._y += ar.ySpeed; if (ar.Type == 2) { ar.xSpeed *= 0.9; ar.ySpeed *= 0.9; } if (ar.Type == 4) { ar.xSpeed *= 1.2; ar.ySpeed *= 1.2; } if (ar._x >= 0 && ar._x <= Stage.width && ar._y >= 0 && ar._y <= stageHeight) { if (random(3) == 0) { createParticles2(ar._x, ar._y, 1); } } if (ar.Homing) { closestEnemy = null; closestDist = 10000000; if (!ar.isGood) { closestEnemy = char; closestDist = hypot(ar, char); } e = enemies.length - 1; while (e >= 0) { enemy = enemies[e]; if (!enemy.isGood == ar.isGood || (gameMode == 2 || (gameMode == 3 || gameMode == 6 && (teacherNum == 10 || teacherNum == 11)))) { if (hypot(ar, enemy) <= closestDist) { closestDist = hypot(ar, enemy); closestEnemy = enemy; } } --e; } if (closestEnemy != null && closestEnemy.onScreen) { tempRot = ar._rotation; qx2 = closestEnemy._x - ar._x; qy2 = closestEnemy._y - ar._y; radians = Math.atan2(qy2, qx2); tempTurn = radians * 180 / Math.PI; diffRot = (tempRot - tempTurn) % 360; if (diffRot > 180) { diffRot -= 360; } else { if (diffRot < -180) { diffRot += 360; } } if (Math.abs(diffRot) < 5) { tempRot = tempTurn; } else { if (diffRot < 0) { tempRot += 2.5; } else { tempRot -= 2.5; } } ar._rotation = tempRot; ar.xSpeed = Math.cos(ar._rotation * Math.PI / 180) * 40; ar.ySpeed = Math.sin(ar._rotation * Math.PI / 180) * 40; } } if (ar._x >= bg._x + bg.rb._width + ar._width / 2 || ar._y >= bg._y + bg.rb._height + ar._height / 2 || ar._x <= bg._x - ar._width / 2 || ar._y <= bg._y - ar._height / 2) { removeArrow(); } else { if (bgItems.fieldItems.hitTest(ar._x, ar._y, true)) { fs = attachMovie('floorShot', 'floorShot' + depth, depth++); fs._yscale = 200; fs._xscale = 200; fs._x = ar._x; fs._y = ar._y; fs._rotation = ar._rotation - 90; fs.gotoAndStop(random(3) + 1); floorShots.push(fs); if (ar.Homing) { ar._x -= ar.xSpeed; ar._y -= ar.ySpeed; ar._rotation = pointTheArrow(bgItems.fieldItems, ar, ar._rotation); ar.xSpeed = Math.cos(ar._rotation * Math.PI / 180) * 40; ar.ySpeed = Math.sin(ar._rotation * Math.PI / 180) * 40; } else { removeArrow(); } } else { if (ar.Type == 2) { ar._alpha -= 100.15 - ar._alpha; if (ar._alpha <= 0) { removeArrow(); } } } } --a; } a = arrows.length - 1; while (a >= 0) { ar = arrows[a]; hitEnemy = false; e = enemies.length - 1; while (e >= 0) { enemy = enemies[e]; if (enemy.charIn.enBody.hitTest(ar.center) && (!enemy.isGood == ar.isGood || (gameMode == 2 || (gameMode == 3 || gameMode == 6 && (teacherNum == 10 || teacherNum == 11))))) { enemy.charIn.gotoAndPlay(2); blood = attachMovie('blood', 'blood' + depth, depth++); blood.gotoAndStop(random(4) + 1); blood._x = enemy._x; blood._y = enemy._y; blood._rotation = ar._rotation; bloods.push(blood); if (ar.Homing) { if (random(5) == 1) { health += 25; if (health > healthMax) { health = healthMax; } char.hBar.inBar._xscale = (health / healthMax) * 100; } } if (ar.Type == 6 && !enemy.frozen) { enemy.iced.gotoAndStop(2); enemy.iced.inn.gotoAndPlay(1); enemy.frozen = true; enemy.frozenDelay = 60; } dmg = approx(ar.Damage + (Math.random() > criticalChance[skillLevels[2]] ? ar.Damage : 0)); enemy.health -= dmg; ahit.start(); damageStuff(enemy, dmg); enemy.lastAttacker = ar.ID; enemy.hBar.inBar._xscale = (enemy.health / enemy.healthMax) * 100; if (enemy.health <= 0) { if ((gameMode == 3 || gameMode == 6 && (teacherNum == 10 || teacherNum == 11)) && theSurvivor == enemy.ID) { theSurvivor = ar.ID; if (ar.ID == 0) { startInfo(18); char.gotoAndStop(2); } else { k = enemies.length - 1; while (k >= 0) { if (enemies[k].ID == ar.ID) { enemies[k].gotoAndStop(2); } --k; } } } shake = 1; explosion = attachMovie('explosion', 'explosion' + highDepth, highDepth++); explosion._x = enemy._x; explosion._y = enemy._y; er = explosion.attachMovie('enemyReward', 'enemyReward' + highDepth, highDepth++); er.r1.moneyTxt.htmlText = bold(enemyValue[level - 1]); money += enemyValue[level - 1]; enemyRewards.push(explosion); if (!gameDone) { if (enemy.isGood) { enemyKills += 1; } else { kills += 1; } if (ar.ID != 0) { enemyKillsAmt[ar.ID - 1] += 1; } else { if (ar.reflected) { giveAward(10); } playerKills += 1; bowKills[ar.Type - 1] += 1; totalKills += 1; testKills(); } enemyDeaths[enemy.ID - 1] += 1; } removeEnemy(); } removeArrow(); hitEnemy = true; e = -1; } --e; } if (!ar.isGood && !hitEnemy && char._alpha > 5 && ar._x != undefined) { if (char.charIn.abox.hitTest(ar.center)) { testAgainst(1); } } --a; } a = arrows.length - 1; while (a >= 0) { ar = arrows[a]; d = dragons.length - 1; while (d >= 0) { dragon = dragons[d]; if (dragon.dIn.hBox.hitTest(ar.center)) { shake = 1; dragon.gotoAndPlay((dragon.Type - 1) * 10 + 2); blood = attachMovie('blood', 'blood' + highDepth, highDepth++); blood.gotoAndStop(random(4) + 1); blood._x = dragon._x; blood._y = dragon._y; blood._rotation = ar._rotation; bloods.push(blood); if (ar.Homing) { if (random(5) == 1) { health += 25; if (health > healthMax) { health = healthMax; } char.hBar.inBar._xscale = (health / healthMax) * 100; } } dmg = approx(ar.Damage + (Math.random() > criticalChance[skillLevels[2]] ? ar.Damage : 0)); dragon.health -= dmg; ahit.start(); damageStuff(dragon, dmg); hud.bh.tBar._xscale = (dragon.health / dragon.healthMax) * 100; if (dragon.health <= 0) { hud.bh.tBar._xscale = 0; explosion = attachMovie('explosion', 'explosion' + highDepth, highDepth++); explosion._x = dragon._x; explosion._y = dragon._y; er = explosion.attachMovie('enemyReward', 'enemyReward' + highDepth, highDepth++); er.r1.moneyTxt.htmlText = bold(1000); enemyRewards.push(explosion); removeDragon(); } removeArrow(); } --d; } --a; } a = arrows.length - 1; while (a >= 0) { ar = arrows[a]; if (ar._x == undefined || ar.xSpeed == undefined || ar.xSpeed == NaN || ar.xSpeed == 0) { ar.removeMovieClip(); arrows.splice(a, 1); } --a; } b = bloods.length - 1; while (b >= 0) { blood = bloods[b]; if (blood.ina._currentframe == 39) { blood.removeMovieClip(); bloods.splice(b, 1); } --b; } e = enemyRewards.length - 1; while (e >= 0) { er = enemyRewards[e]; if (er._currentframe == 44) { er.removeMovieClip(); enemyRewards.splice(e, 1); } --e; } f = floorShots.length - 1; while (f >= 0) { fs = floorShots[f]; if (fs.f1._currentframe == 15) { fs.removeMovieClip(); floorShots.splice(f, 1); } --f; } } function testAgainst(hitType) { if (abilityOn && ability == 3) { if (hitType == 1) { ar._rotation += 180; ar._x -= ar.xSpeed; ar._y -= ar.ySpeed; ar.reflected = true; ar.isGood = true; ar.xSpeed *= -1; ar.ySpeed *= -1; } } else { if (char.respawnTime <= 0 && !isDead) { char.charIn.gotoAndPlay(2); blood = attachMovie('blood', 'blood' + depth, depth++); blood.gotoAndStop(random(4) + 1); blood._x = char._x; blood._y = char._y; if (hitType == 1) { blood._rotation = ar._rotation; if (ar.Type == 6 && !frozen) { char.iced.gotoAndStop(2); char.iced.inn.gotoAndPlay(1); frozen = true; frozenDelay = 60; } } else { if (hitType == 2) { blood._rotation = shooter._rotation; } else { if (hitType == 3) { blood._rotation = dragon._rotation; } else { blood._rotation = random(360); } } } bloods.push(blood); if (hitType == 1) { dmg = approx(ar.Damage); } else { if (hitType == 2) { dmg = approx(40 + (Math.random() > criticalChance[skillLevels[2]] ? 40 : 0)); } else { if (hitType == 3) { dmg = approx(20 + (Math.random() > criticalChance[skillLevels[2]] ? 20 : 0)); } else { if (hitType == 4) { dmg = random(5) + 1; } else { if (hitType == 5) { dmg = 20 + random(10); } else { if (hitType == 6) { dmg = 5 + random(5); } else { dmg = 1; } } } } } } health -= dmg; ahit.start(); damageStuff(char, dmg); char.hBar.inBar._xscale = (health / healthMax) * 100; if (health <= 0) { if (gameMode == 1 || gameMode == 6 && (teacherNum == 7 || teacherNum == 8)) { if (enemyFlagState == 2) { if (char.hasFlag) { startInfo(11); enemyFlagState = 3; enemyFlag = attachMovie('flag', 'flag' + highDepth, highDepth++); char.hasFlag = false; enemyFlag._x = char._x; enemyFlag._y = char._y; enemyFlag.f1.gotoAndStop(2); enemyFlag.isGood = false; flags.push(enemyFlag); char.flager.removeMovieClip(); } } } if ((gameMode == 3 || gameMode == 6 && (teacherNum == 10 || teacherNum == 11)) && theSurvivor == 0) { perfectSurvivor = false; if (hitType == 1) { theSurvivor = ar.ID; } else { if (hitType == 2) { theSurvivor = arrower.ID; } else { if (hitType == 5) { theSurvivor = exp.ID; } else { tHold = random(enemies.length); theSurvivor = enemies[tHold].ID; if (enemies.length == 0) { theSurvivor = 0; char.gotoAndStop(2); } } } } startInfo(12); char.gotoAndStop(1); if (hitType != 4) { k = enemies.length - 1; while (k >= 0) { if (enemies[k].ID == (hitType == 1) ? ar.ID : arrower.ID) { enemies[k].gotoAndStop(2); } --k; } } else { if (theSurvivor == 0) { char.gotoAndStop(2); } else { enemies[tHold].gotoAndStop(2); } } } if (!gameDone) { killWithoutDeath = 0; playerDeaths += 1; giveAward(11); if (hitType != 3 && hitType != 4) { if (hitType == 1) { enemyKillsAmt[ar.ID - 1] += 1; } else { if (hitType == 5) { enemyKillsAmt[exp.ID - 1] += 1; } else { enemyKillsAmt[arrower.ID - 1] += 1; } } enemyKills += 1; } } char.Shadow._alpha = 0; char.hBar._alpha = 0; theArrow._alpha = 0; rings._alpha = 0; char._alpha = 0; char.respawnTime = 90; if (gameMode == 5) { char.respawnTime = 200; } else { spawn = attachMovie('spawn', 'spawn' + higherDepth, higherDepth++); spawn._x = Stage.width / 2; spawn._y = Stage.height / 2; } } if (hitType == 1) { removeArrow(); } if (hitType == 7 || hitType == 6) { } } } } function findAngle(object, middlePointX, middlePointY, radius, degrees, stageIn, didHit) { if (stageIn == 10) { return degrees; } newPointX = middlePointX + Math.cos(degrees * Math.PI / 180) * radius; newPointY = middlePointY + Math.sin(degrees * Math.PI / 180) * radius; if (!didHit) { angle = findAngle(object, middlePointX, middlePointY, radius, degrees + -(180 / stageIn), stageIn + 1, object.hitTest(newPointX, newPointY, true)); return angle; } angle = findAngle(object, middlePointX, middlePointY, radius, degrees + 180 / stageIn, stageIn + 1, object.hitTest(newPointX, newPointY, true)); return angle; } function removeArrow() { if (ar._x != undefined) { if (ar.Type == 4) { createExplosion(ar.ID); } ar.removeMovieClip(); arrows.splice(a, 1); } } function createArrow(angle) { ar = attachMovie('arrow', 'arrow' + depth, depth++); ar.Damage = weaponPowers[weaponLevels[1][weaponUsed - 1]][weaponUsed - 1]; ar.gotoAndStop(weaponUsed); ar.Type = weaponUsed; ar._x = char._x; ar._y = char._y; ar.Homing = false; ar.ID = 0; ar.isGood = true; ar.hurtsFunEnemies = true; ar.reflected = false; ar._rotation = topRotation + angle; ar.xSpeed = Math.cos(ar._rotation * Math.PI / 180) * 40; ar.ySpeed = Math.sin(ar._rotation * Math.PI / 180) * 40; if (ar.Type == 2) { tAmt = Math.random() + 0.5; ar.xSpeed *= tAmt; ar.ySpeed *= tAmt; } if (ar.Type == 4) { tAmt = 0.1; ar.xSpeed *= tAmt; ar.ySpeed *= tAmt; } arrows.push(ar); } function createEnemyArrow(goodArrow, enemy, angle) { ar = attachMovie('arrow', 'arrow' + depth, depth++); ar.Damage = weaponStrengths[enemy.weaponUsed - 1]; ar.gotoAndStop(enemy.weaponUsed); ar.ID = enemy.ID; ar._x = enemy._x; ar._y = enemy._y; ar.Type = enemy.weaponUsed; ar.hurtsFunEnemies = true; ar.Homing = false; ar.reflected = false; ar.isGood = goodArrow; ar._rotation = enemy._rotation + angle; ar.xSpeed = Math.cos(ar._rotation * Math.PI / 180) * 40; ar.ySpeed = Math.sin(ar._rotation * Math.PI / 180) * 40; arrows.push(ar); } function createFunEnemyArrow(theShooter, angle, isGood) { if (theShooter == null) { ar = attachMovie('fireBall', 'fireBall' + depth, depth++); ar._x = -ar._width / 2; ar._y = angle; ar._rotation = 0; } else { ar = attachMovie('arrow', 'arrow' + depth, depth++); ar._x = theShooter._x; ar._y = theShooter._y; ar._rotation = theShooter._rotation + angle; } ar.Damage = 15 + random(15); ar.gotoAndStop(theShooter.enType); ar.hurtsFunEnemies = false; ar.ID = -1; ar.Type = 1; ar.Homing = false; ar.reflected = false; ar.isGood = isGood; ar.xSpeed = Math.cos(ar._rotation * Math.PI / 180) * 40; ar.ySpeed = Math.sin(ar._rotation * Math.PI / 180) * 40; if (theShooter == null) { ar.ySpeed = 0; ar.xSpeed = 10; } arrows.push(ar); } function setUpEnemyArrays() { enemyMax = enemiesPerLevel[level - 1] + alliesPerLevel[level - 1]; enemiesOnLevel = enemyMax; enemyKillsAmt = new Array(enemyMax); enemyDeaths = new Array(enemyMax); enemyScores = new Array(enemyMax); enemiesGood = new Array(enemyMax); enemiesAlive = new Array(enemyMax); d = 0; while (d < enemyMax) { enemyKillsAmt[d] = 0; enemyDeaths[d] = 0; enemyScores[d] = 0; enemiesGood[d] = d < alliesPerLevel[level - 1] ? true : false; enemiesAlive[d] = false; ++d; } } function createEnemy() { trackI = 0; toPick = new Array(); i = 0; while (i < enemiesAlive.length) { if (!enemiesAlive[i]) { toPick.push(i); } ++i; } trackI = toPick[random(toPick.length)]; if (gameMode == 6) { trackI = 0; } if (enemyNames[trackI] != undefined) { enemiesAlive[trackI] = true; enemy = attachMovie('char', 'enemy' + highDepth, highDepth++); enemy.rada = rada.empt.attachMovie('enemyRadar', 'enemyRadar' + depth, depth++); enemy.rada._x = 1000; enemy.Shadow = attachMovie('shadow', 'shadow' + depth, depth++); enemy.hBar = attachMovie('healthBar', 'hBar' + highDepth, highDepth++); enemy.ID = trackI + 1; enemy.lastAttacker = enemy.ID; enemy.Name = enemyNames[enemy.ID - 1]; enemy.hBar.nameTxt.htmlText = enemy.Name; changeArmor(enemy, enemy.ID + 1); enemy.accuracy = enemyAccuracies[level - 1]; enemy.shotDelay = 0; enemy.onScreen = false; enemy.charOnScreen = false; enemy.weaponUsed = 1; enemy.frozen = false; enemy.frozenDelay = 0; enemy.ammos = new Array(-1, 0, 0, 0, 0, 0); if (enemyStartingWeps[level - 1] != 1) { enemy.ammos[enemyStartingWeps[level - 1] - 1] += 30; enemyUseWeapon(enemyStartingWeps[level - 1]); } enemy.Speed = enemySpeeds[level - 1]; enemy.Speed2 = enemySpeeds2[level - 1]; enemy.Ability = enemyAbiltiies[level - 1]; if (gameMode == 1 || gameMode == 6 && (teacherNum == 7 || teacherNum == 8)) { enemy.hasFlag = false; } enemy.State = 1; enemy.newDir = 0; enemy.healthMax = enemyHealthMaxes[level - 1]; enemy.health = enemy.healthMax; if (gameMode == 6) { enemy.healthMax = 20; enemy.health = 20; } enemy._x = bgItems._x + appear._x; enemy._y = bgItems._y + appear._y; enemy.Shadow._x = enemy._x; enemy.Shadow._y = enemy._y; enemy.xSpeed = 0; enemy.ySpeed = 0; if (gameMode != 2 && gameMode != 3 && gameMode != 6) { if (enemiesGood[enemy.ID - 1]) { enemy.isGood = true; enemy.rada.gotoAndStop(2); enemy.hBar.inBar.gotoAndStop(1); enemy.hBar.backer.gotoAndStop(1); } else { enemy.isGood = false; enemy.hBar.inBar.gotoAndStop(2); enemy.hBar.backer.gotoAndStop(2); } } else { enemy.isGood = false; enemy.hBar.inBar.gotoAndStop(enemy.ID + 1); enemy.hBar.backer.gotoAndStop(enemy.ID + 1); } enemy.hBar._x = Math.floor(enemy._x); enemy.hBar._y = Math.floor(enemy._y) - 40; enemies.push(enemy); if (gameMode == 6 && (teacherNum == 10 || teacherNum == 11)) { enemy.gotoAndStop(1); enemy.gotoAndStop(2); theSurvivor = enemy.ID; } } } function removeEnemy() { manageTeacher(11); manageTeacher(5); if (enemy.hasFlag) { flagState = 3; enemyFlag = attachMovie('flag', 'flag' + highDepth, highDepth++); enemy.hasFlag = false; enemyFlag._x = enemy._x; enemyFlag._y = enemy._y; enemyFlag.isGood = true; flags.push(enemyFlag); startInfo(15); enemy.flager.removeMovieClip(); } enemiesAlive[enemy.ID - 1] = false; enemy.rada.removeMovieClip(); enemy.hBar.removeMovieClip(); enemy.Shadow.removeMovieClip(); enemy.removeMovieClip(); enemies.splice(e, 1); } function removeEnemyB() { manageTeacher(11); manageTeacher(5); if (enemyB.hasFlag) { flagState = 3; enemyFlag = attachMovie('flag', 'flag' + highDepth, highDepth++); enemyB.hasFlag = false; enemyFlag._x = enemyB._x; enemyFlag._y = enemyB._y; enemyFlag.isGood = true; flags.push(enemyFlag); startInfo(15); enemyB.flager.removeMovieClip(); } enemiesAlive[enemyB.ID - 1] = false; enemyB.rada.removeMovieClip(); enemyB.hBar.removeMovieClip(); enemyB.Shadow.removeMovieClip(); enemyB.removeMovieClip(); enemies.splice(bb, 1); } function hypot(object1, object2) { return Math.sqrt((object1._x - object2._x) * (object1._x - object2._x) + (object1._y - object2._y) * (object1._y - object2._y)); } function createExplosion(theID) { exp = attachMovie('explosion', 'explosion' + depth, depth++); exp._x = ar._x; exp._y = ar._y; exp.ID = theID; explosions.push(exp); } function explosionManagement() { if (char.respawnTime > 0) { theArrow._alpha = 0; } a = explosions.length - 1; while (a >= 0) { exp = explosions[a]; if (exp.ina._currentframe == 1) { if (exp.hitBox.hitTest(char)) { testAgainst(5); } e = enemies.length - 1; while (e >= 0) { enemy = enemies[e]; if (exp.hitBox.hitTest(enemy)) { enemy.charIn.gotoAndPlay(2); blood = attachMovie('blood', 'blood' + depth, depth++); blood.gotoAndStop(random(4) + 1); blood._x = enemy._x; blood._y = enemy._y; blood._rotation = char._rotation; bloods.push(blood); dmg = 20 + random(10); if (exp.ID != enemy.ID) { enemy.lastAttacker = exp.ID; } enemy.health -= dmg; ahit.start(); damageStuff(enemy, dmg); enemy.hBar.inBar._xscale = (enemy.health / enemy.healthMax) * 100; if (enemy.health <= 0) { if (!gameDone) { if (exp.ID == enemy.ID) { exp.ID = enemy.lastAttacker; } if (enemy.isGood) { enemyKills += 1; } else { kills += 1; } if (exp.ID != 0) { enemyKillsAmt[exp.ID - 1] += 1; } else { playerKills += 1; bowKills[weaponUsed - 1] += 1; totalKills += 1; testKills(); } enemyDeaths[enemy.ID - 1] += 1; } if ((gameMode == 3 || gameMode == 6 && (teacherNum == 10 || teacherNum == 11)) && theSurvivor == enemy.ID) { enemy.gotoAndStop(1); tHold = random(enemies.length); enemies[tHold].gotoAndStop(2); theSurvivor = exp.ID; if (exp.ID == 0) { startInfo(18); char.gotoAndStop(2); } else { k = enemies.length - 1; while (k >= 0) { if (enemies[k].ID == exp.ID) { enemies[k].gotoAndStop(2); } --k; } } } shake = 1; removeEnemy(); } } --e; } } --a; } } function removeExplosion() { exp.removeMovieClip(); explosions.splice(a, 1); } function enemyManagement() { enemyDelay -= 1; if (enemyDelay <= 0 && enemies.length + appears.length < enemyMax && gameMode != 5 && gameMode != 6 || enemyDelay <= 0 && gameMode == 6 && enemies.length == 0 && !enCreated && teacherNum == 4 || enemyDelay <= 0 && gameMode == 6 && !enCreated2 && teacherNum == 10) { if (gameMode != 5) { enCreated = true; if (teacherNum == 10) { enCreated2 = true; } enemyDelay = enemyDelayConst; ap = bgItems.attachMovie('appear', 'appear' + depth, depth++); portalSelected = random(enemyPortals.length) + 1; if (gameMode == 1 || gameMode == 6 && (teacherNum == 7 || teacherNum == 8 || teacherNum == 10)) { trackI = 0; i = 0; while (i < enemiesAlive.length) { if (!enemiesAlive[i]) { trackI = i; break; } ++i; } ID = trackI + 1; if (enemiesGood[ID - 1]) { tempHolder = random(goodPortals.length + nuetralPortals.length); portalSelected = tempHolder >= goodPortals.length ? nuetralPortals[tempHolder - goodPortals.length] : goodPortals[tempHolder]; } else { tempHolder = random(badPortals.length + nuetralPortals.length); portalSelected = tempHolder >= badPortals.length ? nuetralPortals[tempHolder - badPortals.length] : badPortals[tempHolder]; } } ap._x = enemyPortals[portalSelected - 1]._x; ap._y = enemyPortals[portalSelected - 1]._y; if (gameMode == 6) { if (char._x <= Stage.width / 2) { ap._x = char._x + 200 - bgItems._x; } else { ap._x = char._x - 200 - bgItems._y; } ap._y = char._y - bgItems._y; } appears.push(ap); } } e = enemies.length - 1; while (e >= 0) { enemy = enemies[e]; rotter = enemy._rotation; if (theSurvivor == enemy.ID && enemy._currentframe != 2) { enemy.gotoAndStop(2); } if (enemy._currentframe != 1 && enemy.ID != theSurvivor) { enemy.gotoAndStop(1); } closestFoe = null; closestDist = 0; if (gameMode != 2 && gameMode != 3) { if (!enemy.isGood) { closestFoe = null; closestDist = 9999999; if (abilityOn && ability == 1 || char.respawnTime > 0) { } else { closestFoe = char; closestDist = hypot(char, enemy); } k = enemies.length - 1; while (k >= 0) { if (enemies[k].isGood && hypot(enemies[k], enemy) <= closestDist) { closestDist = hypot(enemies[k], enemy); closestFoe = enemies[k]; } --k; } } else { closestDist = 9999999; k = enemies.length - 1; while (k >= 0) { if (!enemies[k].isGood && hypot(enemies[k], enemy) <= closestDist) { closestDist = hypot(enemies[k], enemy); closestFoe = enemies[k]; } --k; } } } else { closestFoe = null; closestDist = 9999999; if (abilityOn && ability == 1 || char.respawnTime > 0) { } else { closestFoe = char; closestDist = hypot(char, enemy); } k = enemies.length - 1; while (k >= 0) { if (enemies[k] != enemy && hypot(enemies[k], enemy) <= closestDist) { closestDist = hypot(enemies[k], enemy); closestFoe = enemies[k]; } --k; } } enDir = Math.atan2(closestFoe._y - enemy._y, closestFoe._x - enemy._x); enemy.newDir -= 1; if (enemy.newDir <= 0 && enemy.State == 2) { enemy.newDir = 30 + random(150); dir = Math.PI * Math.random() * 2; enemy.xSpeed = Math.cos(dir) * enemy.Speed2; enemy.ySpeed = Math.sin(dir) * enemy.Speed2; enemy._rotation = dir * 180 / Math.PI; g = genSpots.length - 1; while (g >= 0) { genSpot = genSpots[g]; dister = Math.sqrt((bg._x + genSpot._x - enemy._x) * (bg._x + genSpot._x - enemy._x) + (bg._y + genSpot._y - enemy._y) * (bg._y + genSpot._y - enemy._y)); if (dister <= 300) { dir = Math.atan2(bg._y + genSpot._y - enemy._y, bg._x + genSpot._x - enemy._x); enemy.xSpeed = Math.cos(dir) * enemy.Speed2; enemy.ySpeed = Math.sin(dir) * enemy.Speed2; enemy._rotation = dir * 180 / Math.PI; } --g; } } if ((gameMode == 3 || gameMode == 6 && (teacherNum == 10 || teacherNum == 11)) && enemy.State == 2) { if (theSurvivor != enemy.ID) { theTarget = null; if (theSurvivor == 0) { if (abilityOn && ability == 1) { } else { theTarget = char; } } else { k = enemies.length - 1; while (k >= 0) { if (theSurvivor == enemies[k].ID) { theTarget = enemies[k]; } --k; } } if (theTarget != null) { dir = Math.atan2(theTarget._y - enemy._y, theTarget._x - enemy._x); enemy.xSpeed = Math.cos(dir) * enemy.Speed2; enemy.ySpeed = Math.sin(dir) * enemy.Speed2; enemy._rotation = dir * 180 / Math.PI; } else { enemy.State = 1; } } } if (enemy.State == 1 || enemy.State == 3) { enemy._rotation = enDir * 180 / Math.PI; } else { if (enemy.State == 2) { } } if (enemy.newDir <= 0 && (enemy.State == 1 || enemy.State == 3)) { enemy.newDir = 10 + random(20); closestFoeDir = Math.atan2(ySpeed, xSpeed); closestFoeNewX = closestFoe._x + Math.cos(closestFoeDir) * enemy.Speed2 * (enemy.newDir / 2); closestFoeNewY = closestFoe._y + Math.sin(closestFoeDir) * enemy.Speed2 * (enemy.newDir / 2); spot1X = closestFoeNewX + Math.cos(closestFoeDir + 1.570796326794897) * enemy.Speed2 * (enemy.newDir / 2); spot1Y = closestFoeNewY + Math.sin(closestFoeDir + 1.570796326794897) * enemy.Speed2 * (enemy.newDir / 2); spot2X = closestFoeNewX + Math.cos(closestFoeDir - 1.570796326794897) * enemy.Speed2 * (enemy.newDir / 2); spot2Y = closestFoeNewY + Math.sin(closestFoeDir - 1.570796326794897) * enemy.Speed2 * (enemy.newDir / 2); d1 = calcDist(enemy._x, enemy._y, Math.atan2(spot1Y - closestFoeNewY, spot1X - closestFoeNewX), closestFoeNewX, closestFoeNewY, enemy.newDir); d2 = calcDist(enemy._x, enemy._y, Math.atan2(spot2Y - closestFoeNewY, spot2X - closestFoeNewX), closestFoeNewX, closestFoeNewY, enemy.newDir); lowest = d1 < d2 ? 1 : 2; if (d1 <= 150) { lowest = 2; } if (d2 <= 150) { lowest = 1; } if (lowest == 1 && d1 >= 150) { enemy.xSpeed = Math.cos(Math.atan2(spot1Y - closestFoeNewY, spot1X - closestFoeNewX)) * enemy.Speed2; enemy.ySpeed = Math.sin(Math.atan2(spot1Y - closestFoeNewY, spot1X - closestFoeNewX)) * enemy.Speed2; } else { if (lowest == 2 && d2 >= 150) { enemy.xSpeed = Math.cos(Math.atan2(spot2Y - closestFoeNewY, spot2X - closestFoeNewX)) * enemy.Speed2; enemy.ySpeed = Math.sin(Math.atan2(spot2Y - closestFoeNewY, spot2X - closestFoeNewX)) * enemy.Speed2; } else { enemy.xSpeed = Math.cos(Math.atan2(enemy._y - closestFoe._y, enemy._x - closestFoe._x)) * enemy.Speed2; enemy.ySpeed = Math.cos(Math.atan2(enemy._y - closestFoe._y, enemy._x - closestFoe._x)) * enemy.Speed2; } } } if (gameMode == 1 || gameMode == 6 && (teacherNum == 7 || teacherNum == 8)) { if (enemy.hasFlag) { enemy.flager._x = enemy._x; enemy.flager._y = enemy._y - 60; } if (!enemy.isGood) { if (flagState == 1 && enemy.State == 2) { dir = Math.atan2(bgItems._y + bgItems.f1._y - enemy._y, bgItems._x + bgItems.f1._x - enemy._x); enemy.xSpeed = Math.cos(dir) * enemy.Speed2; enemy.ySpeed = Math.sin(dir) * enemy.Speed2; if (enemy.hitTest(bgItems.f1)) { bgItems.f1._alpha = 0; enemy.flager = attachMovie('flag', 'flag' + highDepth, highDepth++); enemy.hasFlag = true; flagState = 2; startInfo(13); } } if (flagState == 3 || enemyFlagState == 3) { targetFlag = null; f = flags.length - 1; while (f >= 0) { flag = flags[f]; if (flags[f].isGood) { targetFlag = flags[f]; dir = Math.atan2(targetFlag._x - enemy._y, targetFlag._x - enemy._x); enemy.xSpeed = Math.cos(dir) * enemy.Speed2; enemy.ySpeed = Math.sin(dir) * enemy.Speed2; if (enemy.hitTest(targetFlag)) { targetFlag.removeMovieClip(); flags.splice(f, 1); startInfo(17); enemy.flager = attachMovie('flag', 'flag' + highDepth, highDepth++); enemy.hasFlag = true; flagState = 2; } else { if (char.hitTest(targetFlag)) { targetFlag.removeMovieClip(); flags.splice(f, 1); startInfo(10); bgItems.f1._alpha = 100; flagState = 1; } } } else { if (!enemy.isGood) { if (hypot(enemy, flags[f]) <= 300) { dir = Math.atan2(flags[f]._y - enemy._y, flags[f]._x - enemy._x); enemy.xSpeed = Math.cos(dir) * enemy.Speed2; enemy.ySpeed = Math.sin(dir) * enemy.Speed2; if (enemy.hitTest(flags[f])) { removeFlag(); startInfo(16); bgItems.f2._alpha = 100; enemyFlagState = 1; } } } } --f; } } if (enemy.hasFlag) { dir = Math.atan2(bgItems._y + bgItems.f2._y - enemy._y, bgItems._x + bgItems.f2._x - enemy._x); enemy.xSpeed = Math.cos(dir) * enemy.Speed2; enemy.ySpeed = Math.sin(dir) * enemy.Speed2; if (enemy.State == 2) { enemy._rotation = dir * 180 / Math.PI; } if (enemy.hitTest(bgItems.f2)) { flagState = 1; startInfo(14); enemy.flager.removeMovieClip(); enemy.hasFlag = false; bgItems.f1._alpha = 100; if (!gameDone) { enemyScores[enemy.ID - 1] += 1; enemyPoints += 1; } } } } } if ((gameMode == 4 || gameMode == 6 && teacherNum == 13) && enemy.State == 2) { closestPortal = null; closestPortalDist = 9999999999.0; t = territories.length - 1; while (t >= 0) { territory = territories[t]; trueDist = Math.sqrt((bgItems._x + territory._x - enemy._x) * (bgItems._x + territory._x - enemy._x) + (bgItems._y + territory._y - enemy._y) * (bgItems._y + territory._y - enemy._y)); if (trueDist <= cloestPortalDist) { if (enemy.isGood && territory._currentframe > 2 || !enemy.isGood && territory._currentframe < 89) { closestPortalDist = trueDist; closestPortal = territory; } } --t; } closestPortal = findClosestTerritory(enemy, enemy.isGood); trueDist = Math.sqrt((bgItems._x + closestPortal._x - enemy._x) * (bgItems._x + closestPortal._x - enemy._x) + (bgItems._y + closestPortal._y - enemy._y) * (bgItems._y + closestPortal._y - enemy._y)); dir = Math.atan2(bgItems._y + closestPortal._y - enemy._y, bgItems._x + closestPortal._x - enemy._x); enemy.xSpeed = Math.cos(dir) * enemy.Speed2; enemy.ySpeed = Math.sin(dir) * enemy.Speed2; if (trueDist <= 20) { enemy.xSpeed = 0; enemy.ySpeed = 0; } } if (enemy.frozen) { enemy._rotation = rotter; enemy.frozenDelay -= 1; if (enemy.frozenDelay <= 0) { enemy.frozen = false; enemy.newDir = 0; enemy.State = 2; } else { enemy.xSpeed = 0; enemy.ySpeed = 0; } } enemy._x += enemy.xSpeed * enemy.Speed; enemy._y += enemy.ySpeed * enemy.Speed; enemy.rada._x = (enemy._x - char._x) / 20; enemy.rada._y = (enemy._y - char._y) / 20; if (bgItems.fieldItems4.hitTest(enemy._x, enemy._y, true)) { enemy._x += enemy.xSpeed * 1; enemy._y += enemy.ySpeed * 1; } if (bgItems.fieldItems2.hitTest(enemy._x, enemy._y, true)) { enemy._x -= enemy.xSpeed * 0.75; enemy._y -= enemy.ySpeed * 0.75; } if (bgItems.fieldItems5.hitTest(enemy._x, enemy._y, true)) { enemy.charIn.gotoAndPlay(2); blood = attachMovie('blood', 'blood' + depth, depth++); blood.gotoAndStop(random(4) + 1); blood._x = enemy._x; blood._y = enemy._y; blood._rotation = char._rotation; bloods.push(blood); dmg = random(5) + 1; enemy.health -= dmg; ahit.start(); damageStuff(enemy, dmg); enemy.hBar.inBar._xscale = (enemy.health / enemy.healthMax) * 100; if (enemy.health <= 0) { if ((gameMode == 3 || gameMode == 6 && (teacherNum == 10 || teacherNum == 11)) && theSurvivor == enemy.ID) { enemy.gotoAndStop(1); tHold = random(enemies.length); enemies[tHold].gotoAndStop(2); theSurvivor = enemies[tHold].ID; if (enemies.length == 0) { theSurvivor = 0; char.gotoAndStop(2); } } shake = 1; explosion = attachMovie('explosion', 'explosion' + highDepth, highDepth++); explosion._x = enemy._x; explosion._y = enemy._y; enemyRewards.push(explosion); removeEnemy(); } xSpeed *= 0.6; ySpeed *= 0.6; } if (enemy._x != undefined) { enemy.onScreen = false; if (Math.abs(closestFoe._x - enemy._x) <= Stage.width / 2 && Math.abs(closestFoe._y - enemy._y) <= stageHeight / 2) { enemy.onScreen = true; } enemy.charOnScreen = false; if (enemy._x >= 0 && enemy._x <= Stage.width && enemy._y >= 0 && enemy._y <= stageHeight) { enemy.charOnScreen = true; } if (!enemy.onScreen || closestFoe == null) { enemy.State = 2; } else { hitWall = false; eDist = hypot(enemy, closestFoe); eDir = Math.atan2(closestFoe._y - enemy._y, closestFoe._x - enemy._x); pointX = enemy._x; pointY = enemy._y; l = 0; while (l < 20) { pointX += Math.cos(eDir) * (eDist / 20); pointY += Math.sin(eDir) * (eDist / 20); if (bgItems.fieldItems.hitTest(pointX, pointY, true)) { hitWall = true; break; } ++l; } if (bgItems.fieldItems.hitTest(en._x + 10, en._y, true) || bgItems.fieldItems3.hitTest(en._x + 10, en._y, true)) { hitWall = true; } if (bgItems.fieldItems.hitTest(en._x - 10, en._y, true) || bgItems.fieldItems3.hitTest(en._x - 10, en._y, true)) { hitWall = true; } if (bgItems.fieldItems.hitTest(en._x, en._y + 10, true) || bgItems.fieldItems3.hitTest(en._x, en._y + 10, true)) { hitWall = true; } if (bgItems.fieldItems.hitTest(en._x, en._y - 10, true) || bgItems.fieldItems3.hitTest(en._x, en._y - 10, true)) { hitWall = true; } if (hitWall) { enemy.State = 2; } else { if (enemy.health > 1) { enemy.State = 1; } else { enemy.State = 3; } } } enemy.shotDelay -= 1; if (enemy.shotDelay <= 0 && (!isDead || closestFoe != char) && closestFoe != null && enemy.onScreen && enemy.State != 2 && !enemy.frozen) { enemy.ammos[enemy.weaponUsed - 1] -= 1; enemy.shotDelay = weaponSpeeds[enLevels[level - 1]][enemy.weaponUsed - 1]; theAng = Math.random() * enemy.accuracy - enemy.accuracy / 2; if (enemy.weaponUsed != 2 && enemy.weaponUsed != 3 && enemy.weaponUsed != 5) { createEnemyArrow(enemy.isGood, enemy, theAng); } if (enemy.weaponUsed == 2) { createEnemyArrow(enemy.isGood, enemy, theAng + random(40) - 20); createEnemyArrow(enemy.isGood, enemy, theAng + random(40) - 20); createEnemyArrow(enemy.isGood, enemy, theAng + random(40) - 20); createEnemyArrow(enemy.isGood, enemy, theAng + random(40) - 20); createEnemyArrow(enemy.isGood, enemy, theAng + random(40) - 20); } if (enemy.weaponUsed == 3) { createEnemyArrow(enemy.isGood, enemy, theAng + random(30) - 15); } if (enemy.weaponUsed == 4) { ar.Homing = true; } if (enemy.weaponUsed == 5) { shoot(enemy, enemy.isGood); } enemy._rotation = enDir * 180 / Math.PI; enemy.charIn.t.o.gotoAndPlay(2); } if (enemy.ammos[enemy.weaponUsed - 1] <= 0 && enemy.weaponUsed != 1) { m = enemy.ammos.length - 1; while (m > 0) { if (enemy.ammos[m - 1] > 0 || m == 1) { enemyUseWeapon(m); break; } --m; } } for (;;) { if (!(bgItems.fieldItems.hitTest(enemy._x + 10, enemy._y, true) || bgItems.fieldItems3.hitTest(enemy._x + 10, enemy._y, true))) break; enemy._x -= 0.5; } for (;;) { if (!(bgItems.fieldItems.hitTest(enemy._x - 10, enemy._y, true) || bgItems.fieldItems3.hitTest(enemy._x - 10, enemy._y, true))) break; enemy._x += 0.5; } for (;;) { if (!(bgItems.fieldItems.hitTest(enemy._x, enemy._y + 10, true) || bgItems.fieldItems3.hitTest(enemy._x, enemy._y + 10, true))) break; enemy._y -= 0.5; } for (;;) { if (!(bgItems.fieldItems.hitTest(enemy._x, enemy._y - 10, true) || bgItems.fieldItems3.hitTest(enemy._x, enemy._y - 10, true))) break; enemy._y += 0.5; } if (enemy._x >= bg._x + bg.rb._width - 10) { enemy._x = bg._x + bg.rb._width - 10; if (enemy.State == 2) { enemy.newDir = 0; } } if (enemy._y >= bg._y + bg.rb._height - 10) { enemy._y = bg._y + bg.rb._height - 10; if (enemy.State == 2) { enemy.newDir = 0; } } if (enemy._x <= bg._x + 10) { enemy._x = bg._x + 10; if (enemy.State == 2) { enemy.newDir = 0; } } if (enemy._y <= bg._y + 10) { enemy._y = bg._y + 10; if (enemy.State == 2) { enemy.newDir = 0; } } enemy.Shadow._x = enemy._x; enemy.Shadow._y = enemy._y; enemy.hBar._x = Math.floor(enemy._x); enemy.hBar._y = Math.floor(enemy._y) - 40; } if (enemy._x == undefined) { removeEnemy(); } --e; } a = appears.length - 1; while (a >= 0) { appear = appears[a]; if (appear._currentframe == 30) { createParticles(20, appear); createEnemy(); appear.removeMovieClip(); appears.splice(a, 1); } --a; } } function calcDist(origX, origY, rot, targetX, targetY, frames) { newX = origX + Math.cos(rot) * speed * frames; newY = origY + Math.sin(rot) * speed * frames; dist = Math.sqrt((newX - targetX) * (newX - targetX) + (newY - targetY) * (newY - targetY)); return dist; } function formatNumber(number) { var v1 = number.toString(); var v3 = ''; while (v1.length > 3) { var v2 = v1.substr(-3); v1 = v1.substr(0, v1.length - 3); v3 = ',' + v2 + v3; } if (v1.length > 0) { v3 = v1 + v3; } return v3; } function createShop() { shop = attachMovie('shop', 'shop', 953500); shop._x = Stage.width / 2; shop._y = Stage.height / 2; inShop = true; bg._x = -(bg.rb._width - Stage.width) / 2; bg._y = -(bg.rb._height - Stage.height) / 2; shop.moneyTxt.htmlText = bold('$' + formatNumber(money)); shop.nameTxt.htmlText = bold(yourName); if (ability == 0) { shop.abilityTxt.htmlText = bold('None'); } else { shop.abilityTxt.htmlText = bold(abilityNames[ability - 1]); } if (startingWep == 1) { shop.bowNameTxt.htmlText = bold('No Weapon'); } else { shop.bowNameTxt.htmlText = bold(weaponNames[startingWep - 2]); } shop.char.charIn.t.o.bow.gotoAndStop(startingWep); shop.char.charIn.t.o.arrow.gotoAndStop(startingWep); shop.mLTxt.htmlText = bold('Level ' + (level + 1) + '/25'); shop.mTTxt.htmlText = modeNames[gameModes[level]]; shop.mMTxt.htmlText = bold(mapNames[mapOrder[level] - 1]); shop.mD.sBalls = new Array(shop.mD.s1, shop.mD.s2, shop.mD.s3, shop.mD.s4, shop.mD.s5, shop.mD.s6, shop.mD.s7, shop.mD.s8, shop.mD.s9, shop.mD.s10); s = 0; while (s < levelDifficulties[level]) { shop.mD.sBalls[s].gotoAndStop(2); ++s; } shop.nextLevel.onRollOver = function () { shop.nextLevel.b1.gotoAndStop(2); }; shop.nextLevel.onRollOut = function () { shop.nextLevel.b1.gotoAndStop(1); }; shop.nextLevel.onReleaseOutside = function () { shop.nextLevel.b1.gotoAndStop(1); }; shop.nextLevel.onRelease = function () { lSelected = levelsUnlocked; shop.removeMovieClip(); ls = attachMovie('levelSelectScreen', 'levelSelectScreen', 953510); ls._x = Stage.width / 2; ls._y = Stage.height / 2; lsButtons = new Array(ls.a1, ls.a2, ls.a3, ls.a4, ls.a5, ls.a6, ls.a7, ls.a8, ls.a9, ls.a10, ls.a11, ls.a12, ls.a13, ls.a14, ls.a15, ls.a16, ls.a17, ls.a18, ls.a19, ls.a20, ls.a21, ls.a22); l = 0; while (l < levelsUnlocked) { lB = lsButtons[l]; lB.gotoAndStop(2); if (l == levelsUnlocked - 1) { lB.c1._alpha = 0; } createLSButton(lB, l); ++l; } createGenHover(ls.b1); ls.b1.onRelease = function () { ls.removeMovieClip(); createShop(); }; createGenHover(ls.p1); ls.p1.onRelease = function () { ls.removeMovieClip(); hasReleased = false; dragonKilled = false; im.removeMovieClip(); ib.removeMovieClip(); it2.removeMovieClip(); im2.removeMovieClip(); ib2.removeMovieClip(); rada._alpha = 100; inShop = false; char.gotoAndStop(1); speed = speeds[skillLevels[0]]; healthMax = healthMaxes[skillLevels[1]]; bg._x = -(bg.rb._width - Stage.width) / 2; bg._y = -(bg.rb._height - Stage.height) / 2; bgItems._x = bg._x; bgItems._y = bg._y; char._x = Stage.width / 2; char._y = stageHeight / 2; char.hBar._alpha = 100; statInfo._x = -1000; health = healthMax; char.hBar.inBar._xscale = 100; e = enemies.length - 1; while (e >= 0) { enemy = enemies[e]; removeEnemy(); --e; } f = flags.length - 1; while (f >= 0) { flag = flags[f]; removeFlag(); --f; } playerKills = 0; playerDeaths = 0; playerScore = 0; char._alpha = 100; char.respawnTime = 0; isDead = false; bgItems.t1.gotoAndStop(45); bgItems.t2.gotoAndStop(45); bgItems.t3.gotoAndStop(45); perfectSurvivor = true; killsWithoutDeath = 0; killStreak = 0; points = 0; enemyPoints = 0; char.hasFlag = false; bgItems.f2.f1.gotoAndStop(2); flagState = 1; enemyFlagState = 1; foundDelay = 0; hasReleased = false; ammos = new Array(-1, 0, 0, 0, 0, 0); useWeapon(startingWep); ammos[weaponUsed - 1] = weaponAmmos[weaponLevels[2][weaponUsed - 1]][weaponUsed - 1]; manageAmmo(); changeArmor(char, ability + 1); kills = 0; enemyKills = 0; gameDone = false; gamePause = true; clearScreen(); level = lSelected; setUpEnemyArrays(); char.Shadow._x = char._x; char.Shadow._y = char._y; char.hBar._x = char._x; char.hBar._y = char._y - 40; theArrow._x = char._x; theArrow._y = char._y; rings._x = char._x; rings._y = char._y; countDown = attachMovie('countDown', 'countDown', 851550); countDown._x = Stage.width / 2; countDown._y = stageHeight / 2; counting = true; gameStarted = false; startGens(); saveGame(); enemies = new Array(); selectLevel(levelBgs[level - 1]); bg.gotoAndStop(mapOrder[level - 1]); gameMode = gameModes[level - 1]; manageModes(); }; }; shopAbilityInfo[ability - 1].e1._alpha = 100; changeArmor(shop.char, ability + 1); shopSkillLefts = new Array(shop.d1, shop.d2, shop.d3); shopAbilityInfo = new Array(shop.aa1, shop.aa2, shop.aa3); shopSkillInfo = new Array(shop.ss1, shop.ss2, shop.ss3); shopWeaponInfo = new Array(shop.ww1, shop.ww2, shop.ww3, shop.ww4, shop.ww5); shopAbilityButtons = new Array(shop.a1, shop.a2, shop.a3); shopSkillButtons = new Array(shop.s1, shop.s2, shop.s3); shopWeaponButtons = new Array(shop.w1, shop.w2, shop.w3, shop.w4, shop.w5); shopWeaponUpgrades = new Array(shop.q1, shop.q2, shop.q3); if (startingWep != 1) { shopWeaponInfo[startingWep - 2].e1._alpha = 100; } if (ability != 0) { shopAbilityInfo[ability - 1].e1._alpha = 100; } a = shopAbilityButtons.length - 1; while (a >= 0) { shopAbilityButtons[a].bowImg.gotoAndStop(a + 7); shopAbilityInfo[a].descTxt.htmlText = abilityDescriptions[a]; shopAbilityInfo[a].infoer.nameTxt.htmlText = abilityNames[a]; shopAbilityInfo[a].infoer.costTxt.htmlText = '$' + formatNumber(abilityCosts[a]); createShopOverButton(shopAbilityButtons[a], shopAbilityInfo[a]); createAbilityBuy(shopAbilityButtons[a], a); --a; } a = shopSkillButtons.length - 1; while (a >= 0) { shopSkillButtons[a].bowImg.gotoAndStop(a + 10); createShopOverButton(shopSkillButtons[a], shopSkillInfo[a]); createSkillBuy(shopSkillButtons[a], a); --a; } a = shopWeaponButtons.length - 1; while (a >= 0) { shopWeaponButtons[a].bowImg.gotoAndStop(a + 2); shopWeaponInfo[a].descTxt.htmlText = weaponDescriptions[a]; shopWeaponInfo[a].infoer.nameTxt.htmlText = weaponNames[a]; shopWeaponInfo[a].infoer.costTxt.htmlText = '$' + formatNumber(weaponCosts[a]); createShopOverButton(shopWeaponButtons[a], shopWeaponInfo[a]); createWeaponBuy(shopWeaponButtons[a], a); --a; } createShopWeaponUpgrades(startingWep - 1); } function createLSButton(button, num) { button.aTxt.htmlText = levelNames[num]; button.onRollOver = function () { if (button.ba._currentframe != 3) { button.ba.gotoAndStop(2); } }; button.onRollOut = function () { if (button.ba._currentframe != 3) { button.ba.gotoAndStop(1); } }; button.onReleaseOutside = function () { if (button.ba._currentframe != 3) { button.ba.gotoAndStop(1); } }; button.onRelease = function () { l = 0; while (l < lsButtons.length) { lB = lsButtons[l]; lB.ba.gotoAndStop(1); ++l; } lSelected = num + 1; button.ba.gotoAndStop(3); }; } function createGenHover(button) { button.onRollOver = function () { button.gotoAndStop(2); }; button.onRollOut = function () { button.gotoAndStop(1); }; button.onReleaseOutside = function () { button.gotoAndStop(1); }; } function createShopWeaponUpgrades(bow) { if (bow == 0) { a = shopWeaponUpgrades.length - 1; while (a >= 0) { shopWeaponUpgrades[a]._alpha = 0; --a; } } else { a = shopWeaponUpgrades.length - 1; while (a >= 0) { shopWeaponUpgrades[a]._alpha = 100; createShopWeaponUpgradeButton(shopWeaponUpgrades[a], a, bow); --a; } } } function createShopWeaponUpgradeButton(button, num, bow) { createGenHover(button.b1); button.n1.htmlText = weaponUpgradeNames[num]; button.c1.htmlText = '$' + weaponUpgradeCosts[num][bow][weaponLevels[num][bow]]; button.u1.htmlText = bold(weaponStats[num][weaponLevels[num][bow]][bow] + ' to ' + weaponStats[num][weaponLevels[num][bow] + 1][bow]); if (weaponLevels[num][bow] == 3) { button.u1.htmlText = bold(weaponStats[num][weaponLevels[num][bow]][bow] + ' to Maxed'); button.c1.htmlText = '$Maxed'; } if (num == 0) { button.u1.htmlText = bold(35 - weaponStats[num][weaponLevels[num][bow]][bow] + ' to ' + (35 - weaponStats[num][weaponLevels[num][bow] + 1][bow])); if (weaponLevels[num][bow] == 3) { button.u1.htmlText = bold(35 - weaponStats[num][weaponLevels[num][bow]][bow] + ' to Maxed'); } } button.s1.inArray = new Array(button.s1.s1, button.s1.s2, button.s1.s3); k = 0; while (k < weaponLevels[num][bow]) { button.s1.inArray[k].gotoAndStop(2); ++k; } k = weaponLevels[num][bow]; while (k < button.s1.inArray.length) { button.s1.inArray[k].gotoAndStop(1); ++k; } button.b1.onRelease = function () { if (money >= weaponUpgradeCosts[num][bow][weaponLevels[num][bow]] && weaponLevels[num][bow] != 3) { money -= weaponUpgradeCosts[num][bow][weaponLevels[num][bow]]; weaponLevels[num][bow] += 1; createShopWeaponUpgradeButton(button, num, bow); shop.moneyTxt.htmlText = bold('$' + formatNumber(money)); } }; } function createAbilityBuy(button, num) { if (money < abilityCosts[num] && !abilitiesOwned[num]) { shopAbilityButtons[num].l1._alpha = 100; shopAbilityButtons[num].bowImg.gotoAndStop(1); } else { shopAbilityButtons[num].l1._alpha = 0; shopAbilityButtons[num].bowImg.t1.gotoAndStop(abilitiesOwned[num] ? 2 : 1); } button.onRelease = function () { if (money >= abilityCosts[num] && !abilitiesOwned[num]) { abilitiesOwned[num] = true; money -= abilityCosts[num]; c = shopWeaponButtons.length - 1; while (c >= 0) { createWeaponBuy(shopWeaponButtons[c], c); --c; } c = shopAbilityButtons.length - 1; while (c >= 0) { createAbilityBuy(shopAbilityButtons[c], c); --c; } c = shopSkillButtons.length - 1; while (c >= 0) { createSkillBuy(shopSkillButtons[c], c); --c; } ability = num + 1; shopAbilityButtons[num].bowImg.t1.gotoAndStop(2); shop.moneyTxt.htmlText = bold('$' + formatNumber(money)); t = 0; while (t < 3) { shopAbilityInfo[t].e1._alpha = 0; ++t; } shopAbilityInfo[num].e1._alpha = 100; changeArmor(shop.char, num + 2); shop.abilityTxt.htmlText = bold(abilityNames[num]); } if (abilitiesOwned[num]) { t = 0; while (t < 3) { shopAbilityInfo[t].e1._alpha = 0; ++t; } ability = num + 1; shopAbilityInfo[num].e1._alpha = 100; changeArmor(shop.char, num + 2); shop.abilityTxt.htmlText = bold(abilityNames[num]); } }; } function createSkillBuy(button, num) { shopSkillInfo[num].infoer.nameTxt.htmlText = skillNames[num]; shopSkillInfo[num].infoer.costTxt.htmlText = '$' + formatNumber(skillCosts[num][skillLevels[num]]); shopSkillInfo[num].descTxt.htmlText = skillDescs[num]; shopSkillLefts[num].dotArrays = new Array(shopSkillLefts[num].s1, shopSkillLefts[num].s2, shopSkillLefts[num].s3, shopSkillLefts[num].s4); tArray = new Array(button.bowImg.v1, button.bowImg.v2, button.bowImg.v3, button.bowImg.v4); s = 0; while (s < skillLevels[num]) { tArray[s].gotoAndStop(2); shopSkillInfo[num].dotArray[s].gotoAndStop(2); shopSkillLefts[num].dotArrays[s].gotoAndStop(2); ++s; } if (money < skillCosts[num][skillLevels[num]]) { shopSkillButtons[num].l1._alpha = 100; } else { shopSkillButtons[num].l1._alpha = 0; } button.onRelease = function () { if (money >= skillCosts[num][skillLevels[num]] && skillLevels[num] != 4) { money -= skillCosts[num][skillLevels[num]]; skillLevels[num] += 1; c = shopWeaponButtons.length - 1; while (c >= 0) { createWeaponBuy(shopWeaponButtons[c], c); --c; } c = shopAbilityButtons.length - 1; while (c >= 0) { createAbilityBuy(shopAbilityButtons[c], c); --c; } c = shopSkillButtons.length - 1; while (c >= 0) { createSkillBuy(shopSkillButtons[c], c); --c; } shop.moneyTxt.htmlText = bold('$' + formatNumber(money)); } if (skillsOwned[num]) { t = 0; while (t < 5) { shopSkillInfo[t].e1._alpha = 0; ++t; } shopSkillInfo[num].e1._alpha = 100; shop.char.charIn.t.o.bow.gotoAndStop(num + 2); shop.char.charIn.t.o.arrow.gotoAndStop(num + 2); } }; } function createWeaponBuy(button, num) { if (money < weaponCosts[num] && !weaponsOwned[num]) { shopWeaponButtons[num].l1._alpha = 100; shopWeaponButtons[num].bowImg.gotoAndStop(1); } else { shopWeaponButtons[num].l1._alpha = 0; shopWeaponButtons[num].bowImg.t1.gotoAndStop(weaponsOwned[num] ? 2 : 1); } button.onRelease = function () { if (money >= weaponCosts[num] && !weaponsOwned[num]) { weaponsOwned[num] = true; money -= weaponCosts[num]; createShopWeaponUpgrades(num + 1); startingWep = num + 2; c = shopWeaponButtons.length - 1; while (c >= 0) { createWeaponBuy(shopWeaponButtons[c], c); --c; } c = shopAbilityButtons.length - 1; while (c >= 0) { createAbilityBuy(shopAbilityButtons[c], c); --c; } c = shopSkillButtons.length - 1; while (c >= 0) { createSkillBuy(shopSkillButtons[c], c); --c; } shopWeaponButtons[num].bowImg.t1.gotoAndStop(2); shop.moneyTxt.htmlText = bold('$' + formatNumber(money)); t = 0; while (t < 5) { shopWeaponInfo[t].e1._alpha = 0; ++t; } shopWeaponInfo[num].e1._alpha = 100; shop.char.charIn.t.o.bow.gotoAndStop(num + 2); shop.char.charIn.t.o.arrow.gotoAndStop(num + 2); shop.bowNameTxt.htmlText = bold(weaponNames[num]); } if (weaponsOwned[num]) { t = 0; while (t < 5) { shopWeaponInfo[t].e1._alpha = 0; ++t; } startingWep = num + 2; shopWeaponInfo[num].e1._alpha = 100; shop.char.charIn.t.o.bow.gotoAndStop(num + 2); shop.char.charIn.t.o.arrow.gotoAndStop(num + 2); shop.bowNameTxt.htmlText = bold(weaponNames[num]); createShopWeaponUpgrades(num + 1); } }; } function createShopOverButton(button, buttonInfo) { button.onRollOver = function () { buttonInfo.infoer._alpha = 100; button.gotoAndStop(2); }; button.onRollOut = function () { buttonInfo.infoer._alpha = 0; button.gotoAndStop(1); }; button.onReleaseOutside = function () { buttonInfo.infoer._alpha = 0; button.gotoAndStop(1); }; } function createParticles(amount, object) { p = 0; while (p < amount) { particle = attachMovie('particle', 'particle' + highDepth, highDepth++); particle._yscale = random(60) + 20; particle._xscale = particle._yscale; particle.Speed = 1 + Math.random() * 25; particle.Dir = Math.PI * Math.random() * 2; particle.xSpeed = Math.cos(particle.Dir) * particle.Speed; particle.ySpeed = Math.sin(particle.Dir) * particle.Speed; particle._x = bgItems._x + object._x; particle._y = bgItems._y + object._y; particle.Type = 1; particles.push(particle); ++p; } } function createParticles2(xVal, yVal, amount) { p = 0; while (p < amount) { particle = attachMovie('particle2', 'particle' + highDepth, highDepth++); particle._yscale = random(60) + 20; particle._xscale = particle._yscale; particle._alpha = random(100); particle.Speed = 1 + Math.random() * 10; particle.Dir = Math.PI * Math.random() * 2; particle.xSpeed = Math.cos(particle.Dir) * particle.Speed; particle.ySpeed = Math.sin(particle.Dir) * particle.Speed; particle._rotation = particle.Dir * 180 / Math.PI; particle._x = xVal; particle._y = yVal; particle.Type = 2; particle.timeDelay = 10 + random(10); particles.push(particle); ++p; } } function particleManagement() { p = particles.length - 1; while (p >= 0) { particle = particles[p]; particle._x += particle.xSpeed; particle._y += particle.ySpeed; particle.ySpeed *= 0.85; particle.xSpeed = particle.ySpeed; if (particle.Type == 1) { particle._alpha -= (100 - particle._alpha) / 10 + 1; if (particle._alpha <= 0) { removeParticle(); } } if (particle.Type == 2) { particle.timeDelay -= 1; if (particle.timeDelay <= 0) { removeParticle(); } } --p; } } function removeParticle() { particle.removeMovieClip(); particles.splice(p, 1); } function shaker() { if (gameDone && shake != 0) { shake = 3; } if (shake == 0) { } else { if (shake == 1) { shake += 1; _root._x += 2; _root._y += 2; } else { if (shake == 2) { shake += 1; _root._y -= 3; _root._x -= 3; } else { if (shake == 3) { shake = 0; _root._x = 0; _root._y = 0; } } } } } function shoot(shooter, goodArrow) { eBefore = e; if (shake == 0) { shake = 1; } arrower = createEmptyMovieClip('arrower' + depth, depth++); if (shooter != char) { arrower.ID = shooter.ID; } else { arrower.ID = 0; } arrower.isGood = goodArrow; arrower.rot = shooter._rotation + Math.random() * 14 - 7; arrower.tsIn = 30; arrowMC = arrower.createEmptyMovieClip('arrowMC' + depth, depth++); arrower.arrowMC = arrowMC; arrowMC.lineStyle(1, 16777215); arrower.startX = shooter._x - bg._x; arrower.startY = shooter._y - bg._y; arrowMC.moveTo(shooter._x, shooter._y); if (!goodArrow) { xmoveAdd = Math.cos(arrower.rot * Math.PI / 180) * 30; ymoveAdd = Math.sin(arrower.rot * Math.PI / 180) * 30; } else { xmoveAdd = Math.cos(shooter._rotation * Math.PI / 180) * 30; ymoveAdd = Math.sin(shooter._rotation * Math.PI / 180) * 30; } currentX = shooter._x; currentY = shooter._y; arrower.arRealSpeed = 0; t = 0; while (t <= 30) { currentX += xmoveAdd; currentY += ymoveAdd; arrowMC.lineTo(currentX, currentY); Stopped = false; bb = enemies.length - 1; while (bb >= 0) { enemyB = enemies[bb]; if (enemyB != shooter) { if (enemyB.charOnScreen && (enemyB.isGood == !goodArrow || gameMode == 2) && enemyB != shooter) { if (enemyB.charIn.enBody2.hitTest(currentX, currentY, true)) { Stopped = true; arrower.tsIn = t; t = 31; enemyB.charIn.gotoAndPlay(2); blood = attachMovie('blood', 'blood' + depth, depth++); blood.gotoAndStop(random(4) + 1); blood._x = enemyB._x; blood._y = enemyB._y; blood._rotation = char._rotation; bloods.push(blood); dmg = approx(50 + (Math.random() > criticalChance[skillLevels[2]] ? 50 : 0)); if (shooter == char) { dmg = approx(weaponPowers[weaponLevels[1][weaponUsed - 1]][weaponUsed - 1] + (Math.random() > criticalChance[skillLevels[2]] ? weaponPowers[weaponLevels[1][weaponUsed - 1]][weaponUsed - 1] : 0)); } enemyB.health -= dmg; enemyB.lastAttacker = shooter.ID; ahit.start(); damageStuff(enemyB, dmg); enemyB.hBar.inBar._xscale = (enemyB.health / enemyB.healthMax) * 100; if (enemyB.health <= 0) { if ((gameMode == 3 || gameMode == 6 && (teacherNum == 10 || teacherNum == 11)) && theSurvivor == enemyB.ID) { theSurvivor = arrower.ID; if (shooter == char) { char.gotoAndStop(2); startInfo(18); } else { k = enemies.length - 1; while (k >= 0) { if (enemies[k].ID == arrower.ID) { enemies[k].gotoAndStop(2); } --k; } } } shake = 1; explosion = attachMovie('explosion', 'explosion' + highDepth, highDepth++); explosion._x = enemyB._x; explosion._y = enemyB._y; er = explosion.attachMovie('enemyReward', 'enemyReward' + highDepth, highDepth++); er.r1.moneyTxt.htmlText = bold(enemyValue[level - 1]); money += enemyValue[level - 1]; enemyRewards.push(explosion); if (!gameDone) { if (enemyB.isGood) { enemyKills += 1; } else { kills += 1; } bowKills[4] += 1; playerKills += 1; totalKills += 1; testKills(); enemyDeaths[enemy.ID - 1] += 1; } removeEnemyB(); } hitEnemy = true; bb = -1; } } } --bb; } if (!Stopped) { d = dragons.length - 1; while (d >= 0) { dragon = dragons[d]; if (dragon.dIn.hBox.hitTest(currentX, currentY, true)) { Stopped = true; arrower.tsIn = t; t = 31; dragon.gotoAndPlay((dragon.Type - 1) * 10 + 2); blood = attachMovie('blood', 'blood' + depth, depth++); blood.gotoAndStop(random(4) + 1); blood._x = dragon._x; blood._y = dragon._y; blood._rotation = char._rotation; bloods.push(blood); dmg = approx(weaponPowers[weaponLevels[1][weaponUsed - 1]][weaponUsed - 1] + (Math.random() > criticalChance[skillLevels[2]] ? weaponPowers[weaponLevels[1][weaponUsed - 1]][weaponUsed - 1] : 0)); dragon.health -= dmg; ahit.start(); damageStuff(dragon, dmg); hud.bh.tBar._xscale = (dragon.health / dragon.healthMax) * 100; if (dragon.health <= 0) { hud.bh.tBar._xscale = 0; shake = 1; explosion = attachMovie('explosion', 'explosion' + highDepth, highDepth++); explosion._x = dragon._x; explosion._y = dragon._y; er = explosion.attachMovie('enemyReward', 'enemyReward' + highDepth, highDepth++); er.r1.moneyTxt.htmlText = bold(dragonValue[(level - 1) / 7 - 1]); money += dragonValue[dragon.Type - 1]; enemyRewards.push(explosion); removeDragon(); } } --d; } } if (!Stopped) { f = funEnemies.length - 1; while (f >= 0) { en = funEnemies[f]; if (en.hitTest(currentX, currentY, true)) { Stopped = true; arrower.tsIn = t; t = 31; blood = attachMovie('blood', 'blood' + depth, depth++); blood.gotoAndStop(random(4) + 1); blood._x = en._x; blood._y = en._y; blood._rotation = char._rotation; bloods.push(blood); dmg = approx(weaponPowers[weaponLevels[1][weaponUsed - 1]][weaponUsed - 1] + (Math.random() > criticalChance[skillLevels[2]] ? weaponPowers[weaponLevels[1][weaponUsed - 1]][weaponUsed - 1] : 0)); en.Health -= dmg; ahit.start(); damageStuff(en, dmg); if (en.Health <= 0) { shake = 1; removeFunEnemy(); } } --f; } } if (!Stopped) { if (bgItems.fieldItems.hitTest(currentX, currentY, true)) { arrower.tsIn = t; t = 31; } if (shooter != char) { if (char.charIn.abox.hitTest(currentX, currentY, true)) { Stopped = true; arrower.tsIn = t; t = 31; testAgainst(2); e = -1; } } } ++t; } specArrows.push(arrower); e = eBefore; } stop(); _quality = 'MEDIUM'; var loop = new Sound(); loop.attachSound('song.wav'); loop.start(0, 100000); var ashot = new Sound(); ashot.attachSound('ashot.mp3'); var ahit = new Sound(); ahit.attachSound('ahit.mp3'); qualityLevel = 2; playerPause = false; alphaHover(pbtn); alphaHover(mbtn); alphaHover(qbtn); alphaHover(hbtn); pbtn.onRelease = function () { playerPause = !playerPause; pauseStuff(); }; if (muted2) { song.setVolume(0); } mbtn.onRelease = function () { if (muted2) { muted2 = !muted2; loop.setVolume(100); } else { muted2 = !muted2; loop.setVolume(0); } }; if (qualityLevel == 1) { _quality = 'LOW'; } if (qualityLevel == 2) { _quality = 'MEDIUM'; } if (qualityLevel == 3) { _quality = 'HIGH'; } qbtn.onRelease = function () { if (_quality == 'LOW') { _quality = 'MEDIUM'; qualityLevel = 2; } else { if (_quality == 'MEDIUM') { _quality = 'HIGH'; qualityLevel = 3; } else { _quality = 'LOW'; qualityLevel = 1; } } }; screenOn = false; hButtons = new Array(helpScreen.h1, helpScreen.h2, helpScreen.h3, helpScreen.h4, helpScreen.h5, helpScreen.h6); hButtonsAll = new Array(helpScreen.h1, helpScreen.h2, helpScren.h3, helpScreen.h4, helpScreen.h5, helpScreen.h6, helpScreen.h7, helpScreen.h8); hbtn.onRelease = function () { if (!screenOn) { screenOn = true; h = 0; while (h < hButtons.length) { createSecondHover(hButtons[h], h); ++h; } helpScreen.h7.onRollOver = function () { helpScreen.h7.gotoAndStop(2); }; helpScreen.h7.onRollOut = function () { helpScreen.h7.gotoAndStop(1); }; helpScreen.h7.onReleaseOutside = function () { helpScreen.h7.gotoAndStop(1); }; helpScreen.h7.onRelease = function () { screenOn = false; helpScreen._alpha = 0; rada._alpha = 100; h = 0; while (h < hButtonsAll.length) { delete hButtonsAll[h].onRollOver; delete hButtonsAll[h].onRollOut; delete hButtonsAll[h].onRelease; delete hButtonsAll[h].onReleaseOutside; ++h; } }; helpScreen.h8.onRollOver = function () { helpScreen.h8.gotoAndStop(2); }; helpScreen.h8.onRollOut = function () { helpScreen.h8.gotoAndStop(1); }; helpScreen.h8.onReleaseOutside = function () { helpScreen.h8.gotoAndStop(1); }; helpScreen.h8.onRelease = function () { helpScreen.gotoAndStop(1); h = 0; while (h < hButtons.length) { createSecondHover(hButtons[h], h); ++h; } }; rada._alpha = 0; helpScreen._alpha = 100; } else { screenOn = false; helpScreen._alpha = 0; rada._alpha = 100; h = 0; while (h < hButtonsAll.length) { delete hButtonsAll[h].onRollOver; delete hButtonsAll[h].onRollOut; delete hButtonsAll[h].onRelease; delete hButtonsAll[h].onReleaseOutside; ++h; } } }; awardqueue = new Array(); timeToNextKill = 0; killStreak = 0; killsWithoutDeath = 0; teacher.swapDepths(864333); pbtn.swapDepths(850220); mbtn.swapDepths(850221); qbtn.swapDepths(850222); hbtn.swapDepths(850223); tran.swapDepths(870332); award.swapDepths(880554); hBar.swapDepths(700001); char.swapDepths(500500); bgItems.swapDepths(500400); rings.swapDepths(500302); hud.swapDepths(850700); tellInfo.swapDepths(850362); t1.swapDepths(860100); statInfo.swapDepths(860550); theArrow.swapDepths(860033); to1.swapDepths(600333); helpScreen.swapDepths(860022); rada.swapDepths(866553); helpScreen._alpha = 0; teacher._alpha = 0; to1.removeMovieClip(); tellInfo.c1.nameTxt.htmlText = bold(yourName.toUpperCase()); infos = new Array('Mode: Team Battle', 'Mode: Capture the Flag', 'Mode: Free for All', 'Mode: Survivor', 'Mode: Territory Battle', 'Mode: Dragon Battle', 'You have stolen the flag', 'You have captured the flag', 'You have recovered the enemies flag', 'You have recovered your flag', 'You have dropped the flag', 'You have lost survivor', 'The enemy has stolen the flag', 'The enemy has captured the flag', 'The enemy has dropped the flag', 'The enemy has recovered their flag', 'The enemy has recovered your flag', 'You have obtained survivor', '', '', '2 Kill Streak', '4 Kill Streak', '6 Kill Streak', '8 Kill Streak', '10 Kill Streak', 'You have captured Territory 1', 'You have captured Territory 2', 'You have captured Territory 3', 'You have lost Territory 1', 'You have lost Territory 2', 'You have lost Territory 3', 'You have obtained a compound bow', 'Mode: Tutorial'); tutorialInfo = new Array('Welcome to the tutorial.', 'Press WASD or Arrow Keys', 'Click to shoot'); stageHeight = Stage.height - 50; if (achievements[0] != 1) { countDown = attachMovie('countDown', 'countDown', 851550); countDown._x = Stage.width / 2; countDown._y = stageHeight / 2; counting = true; } countDown.stop(); t1._y = Stage.height / 2; gameStarted = false; gamePause = true; tran._x = Stage.width / 2; tran._y = Stage.height / 2; mapOrder = new Array(2, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 2, 3, 2, 1, 2, 2, 1, 3); TEAM = 0; CAPTURE = 1; FREE = 2; SURVIVOR = 3; TERRITORY = 4; BOSS = 5; TUTORIAL = 6; levelNames = new Array('Tutorial', 'Level 1 - Team Battle', 'Level 2 - Free For All', 'Level 3 - Survivor', 'Level 4 - Capture The Flag', 'Level 5 - Territory Battle', 'Level 6 - Boss Battle', 'Level 7 - Team Battle', 'Level 8 - Free For All', 'Level 9 - Survivor', 'Level 10 - Capture The Flag', 'Level 11 - Territory Battle', 'Level 12 - Boss Battle', 'Level 13 - Team Battle', 'Level 14 - Free For All', 'Level 15 - Survivor', 'Level 16 - Capture The Flag', 'Level 17 - Territory Battle', 'Level 18 - Free For All', 'Level 19 - Team Battle', 'Level 20 - Capture The Flag', 'Level 21 - Final Boss'); gameModes = new Array(TUTORIAL, TEAM, FREE, SURVIVOR, CAPTURE, TERRITORY, BOSS, TEAM, FREE, SURVIVOR, CAPTURE, TERRITORY, BOSS, TEAM, FREE, SURVIVOR, CAPTURE, TERRITORY, FREE, TEAM, CAPTURE, BOSS); gameMode = gameModes[level - 1]; if (skirmishMode) { gameMode = arraySpots[5]; } bg.gotoAndStop(mapOrder[level - 1]); bgItems.gotoAndStop(1); bgItems.fieldItems.gotoAndStop(1); bgItems2.fieldItems.gotoAndStop(1); bgItems3.fieldItems.gotoAndStop(1); bgItems4.fieldItems.gotoAndStop(1); bgItems5.fieldItems.gotoAndStop(1); bg.bgIn.gotoAndStop(1); manageModes(); bg._x = -(bg.rb._width - Stage.width) / 2; bg._y = -(bg.rb._height - Stage.height) / 2; bgItems._x = bg._x; bgItems._y = bg._y; speeds = new Array(3.5, 4, 4.5, 5, 5.5); healthMaxes = new Array(100, 150, 200, 250, 300); criticalChance = new Array(5, 7, 10, 12, 15); speed = speeds[skillLevels[0]]; friction = 0.7; xSpeed = 0; ySpeed = 0; topRotation = 0; frozen = false; frozenDelay = 60; healthMax = healthMaxes[skillLevels[1]]; health = healthMax; depth = 100; highDepth = 600500; higherDepth = 700500; char.Shadow = attachMovie('shadow', 'shadow' + depth, depth++); char.hBar = hBar; char.hBar.nameTxt.htmlText = yourName.toUpperCase(); char.Shadow._x = char._x; char.Shadow._y = char._y; char.charIn.w.stop(); char.charIn.q.stop(); hudBs = new Array(hud.b1, hud.b2, hud.b3, hud.b4, hud.b5, hud.b6); hudVs = new Array(hud.v1, hud.v2, hud.v3, hud.v4, hud.v5, hud.v6); v = hudVs.length - 1; while (v >= 0) { hudVs[v].theNumTxt.htmlText = bold(v + 1); --v; } hudSpeeds = new Array(0, 0, 0, 0, 0, 0); ammos = new Array(-1, 0, 0, 0, 0, 0); ammoMCs = new Array(); territories = new Array(bgItems.t1, bgItems.t2, bgItems.t3); hudTs = new Array(hud.t1, hud.t2, hud.t3); kills = 0; playerKills = 0; playerDeaths = 0; playerScore = 0; killsGoal = 10; enemyKills = 0; gameDone = false; statThings = new Array(); teacherInformations = new Array('First things first, you need to learn how to move and shoot.', 'Try moving with WASD or arrow keys.', 'Try aiming and shooting with the mouse.', 'Great job, now here comes another player, use your new skills to kill him.', 'Good, now it\'s time to teach you about the different game modes.', 'The first two modes are team battle and free for all.', 'Now let\'s play capture the flag. Walk over the enemies flag to take it. Follow the arrow.', 'Nice, now take it to your flag post to score a point. Follow the white pointer.', 'That was easy, now let\'s play survivor.', 'Shoot the glowing enemy to gain survivor status.', 'Good job, the goal of this mode is to maintain survivor status for as long as possible.', 'Alright, now let\'s try territory battle. The goal is control as many territories as possible.', 'Walk over the territory to gain control of it, defend it from enemy players.', 'Congratulations, you have completed the tutorial, good luck with the rest of the game!'); teacherNum = 0; newTeachDelay = 120; enemyList = new Array('enemy12', 'enemy13', 'enemy14', 'enemy16'); funEnemies = new Array(); funEnDelay = 100; deadEnemies = new Array(); explosionParts = new Array('expp1', 'expp2', 'expp3', 'expp4', 'expp5', 'expp6', 'expp7', 'expp8', 'expp9', 'expp10', 'expp11', 'expp12', 'expp13', 'expp14'); enBullets = new Array(); flagsGoal = 5; points = 0; enemyPoints = 0; timeGoal = 1800; pointsGoal = 8100; playerSelected = char; useWeapon(1); keyListener = new Object(); keyListener.onKeyDown = function () { num = Key.getAscii(); if (num >= 49 && num <= 54) { if (ammos[num - 49] > 0 || num == 49) { useWeapon(num - 48); } } if (num == 112) { playerPause = !playerPause; pauseStuff(); } if (num == 113) { if (_quality == 'LOW') { _quality = 'MEDIUM'; qualityLevel = 2; } else { if (_quality == 'MEDIUM') { _quality = 'HIGH'; qualityLevel = 3; } else { _quality = 'LOW'; qualityLevel = 1; } } } }; Key.addListener(keyListener); genSpots = new Array(bg.bgIn.theBow, bg.bgIn.theBow2, bg.bgIn.theBow3); newWepDelayConst = 150; genChances = new Array(26, 22, 18, 14, 10, 10); startGens(); changeArmor(char, 1); bgItems.fieldItems._alpha = 0; bgItems.fieldItems2._alpha = 0; bgItems.fieldItems3._alpha = 0; bgItems.fieldItems4._alpha = 0; bgItems.fieldItems5._alpha = 0; abilityOn = false; spacePressed = false; abilityMax = 1000; abilityLeft = abilityMax; teledTo1 = false; teledTo2 = false; teledTo3 = false; teledTo4 = false; lastMoney = money; xChange = 0; yChange = 0; hasReleased = false; flags = new Array(); char.hasFlag = false; bgItems.f2.f1.gotoAndStop(2); flagState = 1; enemyFlagState = 1; foundDelay = 0; fireBallDelay = 100 + random(200); dragons = new Array(); dragonHealthMaxes = new Array(1000, 2000, 5000); dragonMax = 1; dragonKilled = false; framesPlayed = 0; smokes = new Array(); smokeDelay = 0; dis = new Array(); shotDelayConst = 15; shotDelay = 0; perfectSurvivor = true; char.respawnTime = 0; floorShots = new Array(); isDead = false; deadDelay = 0; enemyRewards = new Array(); bloods = new Array(); arrows = new Array(); mDown = false; wasMDown = false; onMouseDown = function () { mDown = true; }; onMouseUp = function () { mDown = false; }; enemies = new Array(); enemiesOnLevel = 9; enemyKillsAmt = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0); enemyDeaths = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0); enemyScores = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0); enemiesGood = new Array(true, true, false, false, false, false, false, false, false); enemiesAlive = new Array(false, false, false, false, false, false, false, false, false); enemyNames = new Array('CRAZY GOOSE', 'KEEN FOX', 'DYING BIRD', 'BRAZEN BEAR', 'FREED SNAIL', 'SNEAKY FROG', 'DEVIL SHEEP', 'FROZEN DUCK', 'LUCKY BIRD'); enemiesPerLevel = new Array(3, 3, 2, 3, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3); alliesPerLevel = new Array(2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2); enemyMax = 9; if (skirmishMode) { enemyMax = enemiesPerLevel[level - 1] + alliesPerLevel[level - 1]; enemiesOnLevel = enemyMax; enemyKillsAmt = new Array(enemyMax); enemyDeaths = new Array(enemyMax); enemyScores = new Array(enemyMax); enemiesGood = new Array(enemyMax); enemiesAlive = new Array(enemyMax); d = 0; while (d < enemyMax) { enemyKillsAmt[d] = 0; enemyDeaths[d] = 0; enemyScores[d] = 0; enemiesGood[d] = d < alliesPerLevel[level - 1] ? true : false; enemiesAlive[d] = false; ++d; } enemiesOnLevel = arraySpots[3] + arraySpots[4] + 1; enemiesGood = new Array(); enemyMax = enemiesOnLevel; enemyKillsAmt = new Array(enemyMax); enemyDeaths = new Array(enemyMax); enemyScores = new Array(enemyMax); enemiesAlive = new Array(enemyMax); level = arraySpots[1] * 3; if (arraySpots[5] == 2 || arraySpots[5] == 3) { i = 0; while (i < arraySpots[3] + 1) { enemiesGood.push(true); ++i; } } else { i = 0; while (i < arraySpots[3]) { enemiesGood.push(true); ++i; } } i = 0; while (i < arraySpots[4]) { enemiesGood.push(false); ++i; } } enemyHealthMaxes = new Array(100, 100, 100, 110, 110, 110, 120, 120, 120, 130, 130, 130, 140, 140, 140, 150, 150, 150, 150, 150, 150); enemySpeeds = new Array(1.5, 1.5, 1.5, 1.75, 1.75, 1.75, 2, 2, 2, 2, 2, 2, 2, 2, 2.25, 2.25, 2.25, 2.25, 2.25, 2.25, 2.25); enemySpeeds2 = new Array(3.5, 3.5, 3.5, 3.75, 3.75, 3.75, 3.75, 4, 4.25, 4.5, 4.5, 4.5, 4.75, 4.75, 5, 5, 5, 5, 5, 5, 5); enemyStartingWeps = new Array(1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5); enemyAbiltiies = new Array(0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3); enemyAccuracies = new Array(40, 38, 36, 34, 32, 30, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 18, 18, 18); enemyPortals = new Array(bgItems.p1, bgItems.p2, bgItems.p3, bgItems.p4); goodPortals = new Array(); badPortals = new Array(); nuetralPortals = new Array(3, 4); goodPortals.push(1); badPortals.push(2); enemyDelayConst = 10; enemyDelay = 0; appears = new Array(); explosions = new Array(); enCreated = false; enCreated2 = false; enLevels = new Array(0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3); abilityDescriptions = new Array('Invisibilty from enemies', 'Move Twice as fast', 'Block enemy arrows'); abilityNames = new Array('Invisibility', 'Sprint', 'Shield'); abilityCosts = new Array(100, 5000, 50000); weaponDescriptions = new Array('Triple Shot', 'Rapid Fire', 'Homing, Life Steal, Reflective', 'Insane Power', 'Flaming, Explosive'); weaponNames = new Array('Composite Bow', 'Cross Bow', 'Compound Bow', 'Blood Bow', 'Dark Bow'); weaponCosts = new Array(100, 1000, 5000, 20000, 100000); weaponUpgradeNames = new Array('Speed', 'Power', 'Ammo'); bleh = new Array(); levelBgs = new Array(1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4); weaponSpeed1UpgradeCosts = new Array(10, 50, 150); weaponSpeed2UpgradeCosts = new Array(200, 750, 1500); weaponSpeed3UpgradeCosts = new Array(1000, 2000, 5000); weaponSpeed4UpgradeCosts = new Array(5000, 10000, 20000); weaponSpeed5UpgradeCosts = new Array(20000, 50000, 100000); weaponSpeedUpgradeCosts = new Array(bleh, weaponSpeed1UpgradeCosts, weaponSpeed2UpgradeCosts, weaponSpeed3UpgradeCosts, weaponSpeed4UpgradeCosts, weaponSpeed5UpgradeCosts); weaponPower1UpgradeCosts = new Array(10, 50, 150); weaponPower2UpgradeCosts = new Array(200, 750, 1500); weaponPower3UpgradeCosts = new Array(1000, 2000, 5000); weaponPower4UpgradeCosts = new Array(5000, 10000, 20000); weaponPower5UpgradeCosts = new Array(20000, 50000, 100000); weaponPowerUpgradeCosts = new Array(bleh, weaponPower1UpgradeCosts, weaponPower2UpgradeCosts, weaponPower3UpgradeCosts, weaponPower4UpgradeCosts, weaponPower5UpgradeCosts); weaponAmmo1UpgradeCosts = new Array(10, 50, 150); weaponAmmo2UpgradeCosts = new Array(200, 750, 1500); weaponAmmo3UpgradeCosts = new Array(1000, 2000, 5000); weaponAmmo4UpgradeCosts = new Array(5000, 10000, 20000); weaponAmmo5UpgradeCosts = new Array(20000, 50000, 100000); weaponAmmoUpgradeCosts = new Array(bleh, weaponAmmo1UpgradeCosts, weaponAmmo2UpgradeCosts, weaponAmmo3UpgradeCosts, weaponAmmo4UpgradeCosts, weaponAmmo5UpgradeCosts); weaponUpgradeCosts = new Array(weaponSpeedUpgradeCosts, weaponPowerUpgradeCosts, weaponAmmoUpgradeCosts); weaponLevels = new Array(weaponSpeedLevels, weaponPowerLevels, weaponAmmoLevels); weapon1Speeds = new Array(20, 20, 5, 20, 30, 20); weapon2Speeds = new Array(18, 18, 4, 18, 27, 18); weapon3Speeds = new Array(16, 16, 3, 16, 23, 16); weapon4Speeds = new Array(14, 14, 2, 14, 20, 14); weaponSpeeds = new Array(weapon1Speeds, weapon2Speeds, weapon3Speeds, weapon4Speeds); weapon1Powers = new Array(15, 12, 10, 20, 40, 25); weapon2Powers = new Array(17, 13, 9, 22, 45, 30); weapon3Powers = new Array(19, 15, 8, 24, 50, 35); weapon4Powers = new Array(21, 17, 7, 26, 60, 40); weaponPowers = new Array(weapon1Powers, weapon2Powers, weapon3Powers, weapon4Powers); weaponStrengths = new Array(15, 12, 10, 12, 40, 25); weapon1Ammos = new Array(-1, 15, 40, 15, 8, 15); weapon2Ammos = new Array(-1, 18, 44, 18, 10, 18); weapon3Ammos = new Array(-1, 21, 48, 21, 12, 21); weapon4Ammos = new Array(-1, 24, 52, 24, 15, 24); weaponAmmos = new Array(weapon1Ammos, weapon2Ammos, weapon3Ammos, weapon4Ammos); weaponStats = new Array(weaponSpeeds, weaponPowers, weaponAmmos); speedCosts = new Array(100, 1000, 10000, 50000); armorCosts = new Array(100, 1000, 10000, 50000); powerCosts = new Array(100, 1000, 10000, 50000); skillCosts = new Array(speedCosts, armorCosts, powerCosts); skillNames = new Array('Speed', 'Armor', 'Power'); mapNames = new Array('Wasteland', 'Grassy Field', 'Volcano', 'Darkness'); modeNames = new Array('Team Battle', 'Capture the Flag', 'Free For All', 'Survivor', 'Territory', 'Boss Battle', 'Tutorial'); levelDifficulties = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10); inShop = false; lSelected = levelsUnlocked; skillDescs = new Array('Speed Increase', 'Health Increase', 'Critical Chance Increase'); particles = new Array(); shake = 0; Object.prototype.getFps = function () { if (signal == true) { time = getTimer(); signal = !signal; return tempo; } tempo = int(1000 / (getTimer() - time)); signal = !signal; return tempo; }; arSpeed = 0; arRealSpeed = 0; arLeft = true; enemyValue = new Array(10, 15, 20, 30, 40, 50, 65, 80, 100, 125, 150, 175, 200, 230, 260, 290, 320, 350, 400, 450, 500, 600); dragonValue = new Array(1000, 2000, 3000); moreShots = 0; specArrows = new Array(); if (achievements[0] == 1 && !skirmishMode) { createShop(); } else { giveAward(1); } if (skirmishMode) { bg.gotoAndStop(mapChoice + 1); if (arraySpots[5] == 0) { } } changeArmor(teacher.char, 4); if (!skirmishMode) { setUpEnemyArrays(); } selectLevel(random(4) + 1); manageModes(); } movieClip 462 { } movieClip 468 { } movieClip 469 { } movieClip 470 { frame 1 { stop(); } } movieClip 473 { } movieClip 475 { } movieClip 476 { } movieClip 477 generator { } movieClip 480 { } movieClip 481 { frame 1 { stop(); } } movieClip 483 { } movieClip 484 { frame 1 { stop(); } } movieClip 486 { } movieClip 487 { frame 1 { stop(); } } movieClip 490 w6 { } movieClip 491 { frame 1 { stop(); } } movieClip 493 w7 { } movieClip 494 { frame 1 { stop(); } } movieClip 497 { } movieClip 498 { frame 1 { stop(); } } movieClip 501 { } movieClip 502 { frame 1 { stop(); } } movieClip 505 { } movieClip 506 { frame 1 { stop(); } } movieClip 509 { } movieClip 511 { frame 1 { stop(); } } movieClip 515 { } movieClip 519 { } movieClip 522 { } movieClip 524 { } movieClip 527 { frame 1 { stop(); } } movieClip 535 { frame 1 { stop(); } } movieClip 538 { } movieClip 541 { } movieClip 542 { frame 1 { stop(); } } movieClip 545 { } movieClip 547 { } movieClip 548 { } movieClip 549 { frame 1 { stop(); } } movieClip 550 { frame 1 { stop(); } frame 90 { stop(); } } movieClip 556 { frame 1 { stop(); } } movieClip 559 { frame 1 { stop(); } } movieClip 562 { frame 1 { stop(); } } movieClip 565 { } movieClip 567 { } movieClip 568 { } movieClip 569 { } movieClip 574 flager { frame 1 { stop(); } } movieClip 575 flag { } movieClip 577 { frame 1 { stop(); } } movieClip 579 { frame 1 { stop(); } } movieClip 581 { frame 1 { stop(); } } movieClip 583 { frame 1 { stop(); } } movieClip 585 { frame 1 { stop(); } } movieClip 587 { frame 1 { stop(); } } movieClip 589 { frame 1 { stop(); } } movieClip 590 { frame 1 { stop(); } } movieClip 592 reticle { } movieClip 599 { } movieClip 601 { } movieClip 602 { frame 1 { stop(); } } movieClip 603 smoke { frame 20 { this.removeMovieClip(); } } movieClip 605 { } movieClip 606 { } movieClip 607 { } movieClip 609 { } movieClip 611 { } movieClip 613 { } movieClip 615 spike9 { } movieClip 617 { } movieClip 619 spike8 { } movieClip 621 { } movieClip 622 arrow { frame 1 { stop(); } } movieClip 625 shadow { } movieClip 638 { frame 1 { stop(); } } movieClip 645 { frame 1 { stop(); } } movieClip 646 { } movieClip 659 { frame 1 { stop(); } } movieClip 672 { frame 1 { stop(); } } movieClip 679 { frame 1 { stop(); } } movieClip 684 { frame 1 { stop(); } } movieClip 686 { } movieClip 688 { } movieClip 689 { frame 1 { stop(); } } movieClip 706 { frame 1 { stop(); } } movieClip 707 { } movieClip 708 { frame 1 { stop(); } } movieClip 709 { frame 1 { stop(); } } movieClip 710 { frame 1 { stop(); } } movieClip 711 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 724 { frame 1 { stop(); } } movieClip 725 { } movieClip 738 hat { frame 1 { stop(); } } movieClip 739 { } movieClip 740 { } movieClip 741 { } movieClip 742 { frame 1 { stop(); } } movieClip 744 { } movieClip 745 { frame 60 { _parent.gotoAndStop(1); } } movieClip 746 { frame 1 { stop(); } } movieClip 748 { } movieClip 749 { } movieClip 750 char { frame 1 { stop(); } } movieClip 751 { } movieClip 752 appear { } movieClip 753 particle { } movieClip 758 { } movieClip 761 { frame 1 { stop(); } } movieClip 768 { frame 1 { stop(); } } // unknown tag 88 length 63 movieClip 771 healthBar { } movieClip 774 { } // unknown tag 88 length 151 movieClip 777 { } movieClip 778 enemyReward { frame 45 { this.removeMovieClip(); } } movieClip 875 { frame 48 { _parent.removeMovieClip(); } } movieClip 876 { } movieClip 877 explosion { } movieClip 889 { } movieClip 890 { } movieClip 893 { } movieClip 912 { frame 30 { _parent.gotoAndStop(4); } } movieClip 915 { } movieClip 939 { frame 25 { _parent.gotoAndStop(4); } } movieClip 968 { } movieClip 977 { frame 8 { _parent.gotoAndStop(4); } } movieClip 994 { frame 15 { gotoAndPlay(1); } } movieClip 1018 { } movieClip 1019 dragonDeath { frame 14 { _parent.removeMovieClip(); } } movieClip 1020 { frame 1 { stop(); } } movieClip 1031 { } movieClip 1050 { } movieClip 1065 { frame 25 { _parent.gotoAndStop(4); } } movieClip 1094 { } movieClip 1103 { frame 8 { _parent.gotoAndStop(4); } } movieClip 1120 { frame 16 { gotoAndPlay(1); } } movieClip 1143 { } movieClip 1144 dragonDeath2 { frame 14 { _parent.removeMovieClip(); } } movieClip 1145 { frame 1 { stop(); } } movieClip 1156 { } movieClip 1175 { frame 30 { _parent.gotoAndStop(4); } } movieClip 1190 { frame 25 { _parent.gotoAndStop(4); } } movieClip 1217 { } movieClip 1226 { frame 8 { _parent.gotoAndStop(4); } } movieClip 1241 { frame 15 { gotoAndPlay(1); } } movieClip 1264 { } movieClip 1265 dragonDeath3 { frame 14 { _parent.removeMovieClip(); } } movieClip 1266 { frame 1 { stop(); } } movieClip 1267 dragon { frame 1 { stop(); } frame 10 { gotoAndStop(1); } frame 11 { stop(); } frame 20 { gotoAndStop(11); } frame 21 { stop(); } frame 30 { gotoAndStop(21); } } movieClip 1271 { } movieClip 1274 { } movieClip 1275 tellPlayer { frame 1 { stop(); } } movieClip 1278 { } movieClip 1281 { } movieClip 1283 { } // unknown tag 88 length 146 movieClip 1292 { frame 1 { stop(); } } movieClip 1293 { frame 1 { stop(); } } movieClip 1294 { frame 1 { stop(); } } movieClip 1295 { frame 1 { stop(); } } movieClip 1296 { frame 1 { stop(); } } movieClip 1299 { frame 1 { stop(); } } movieClip 1300 { frame 1 { stop(); } } movieClip 1304 { } movieClip 1307 { } movieClip 1310 { frame 1 { stop(); } } movieClip 1312 { } movieClip 1313 { } // unknown tag 88 length 67 movieClip 1317 { } movieClip 1320 { } movieClip 1322 { } movieClip 1324 { } movieClip 1325 { } movieClip 1330 { } movieClip 1336 itemTop { } movieClip 1337 { } movieClip 1339 { } movieClip 1340 ammo { } movieClip 1342 { } movieClip 1343 damageInfo { } movieClip 1345 itemBottom { } movieClip 1347 itemMiddle { } movieClip 1351 { frame 1 { stop(); } } movieClip 1356 enBar { } movieClip 1358 { } movieClip 1361 { } movieClip 1363 { } movieClip 1365 { } movieClip 1372 spawn { frame 90 { this.removeMovieClip(); } } movieClip 1377 { } movieClip 1378 { frame 15 { stop(); } } movieClip 1379 { } movieClip 1414 { } movieClip 1449 { } movieClip 1484 { } movieClip 1519 { } movieClip 1554 { } movieClip 1555 fireball { frame 1 { stop(); } } movieClip 1560 winLose { frame 1 { stop(); } } movieClip 1561 { } movieClip 1562 { frame 1 { stop(); } frame 50 { stop(); } } movieClip 1567 { frame 1 { stop(); } } movieClip 1568 { frame 1 { stop(); } } movieClip 1573 { frame 1 { stop(); } } movieClip 1574 { } movieClip 1576 { } movieClip 1577 { } movieClip 1588 { frame 1 { stop(); } } movieClip 1589 { } movieClip 1595 { frame 1 { stop(); } } movieClip 1598 { } movieClip 1601 { } movieClip 1603 { frame 1 { stop(); } } movieClip 1605 { frame 1 { stop(); } } movieClip 1612 { } movieClip 1614 { } movieClip 1615 { } movieClip 1617 { } movieClip 1618 shop { } movieClip 1619 particle2 { } movieClip 1625 { frame 1 { stop(); } frame 3 { stop(); } } movieClip 1626 countDown { frame 8 { _root.shake = 1; } frame 22 { t1.nextFrame(); } } movieClip 1628 { } movieClip 1631 { } movieClip 1633 pauseScreen { } movieClip 1640 { frame 11 { stop(); } } movieClip 1642 { frame 1 { stop(); } } movieClip 1646 { frame 1 { stop(); } } movieClip 1651 { } movieClip 1652 { frame 1 { stop(); } } movieClip 1656 { frame 1 { stop(); } } movieClip 1657 levelSelectScreen { } movieClip 1662 { frame 1 { stop(); } } movieClip 1706 { } movieClip 1711 { } movieClip 1713 { } movieClip 1742 { } movieClip 1764 { frame 1 { stop(); } } movieClip 1766 { } movieClip 1769 { } movieClip 1770 { } movieClip 1772 { } movieClip 1773 { } movieClip 1775 { } movieClip 1777 enemyRadar { frame 1 { stop(); } } movieClip 1778 { } movieClip 1782 { } movieClip 1783 { frame 1 { stop(); } } movieClip 1784 { frame 60 { stop(); } } movieClip 1785 { } movieClip 1846 { } movieClip 1847 { } movieClip 1848 { } movieClip 1879 { frame 15 { _parent.gotoAndStop(1); } } movieClip 1900 { frame 10 { _parent.removeMovieClip(); } } movieClip 1901 enemy12 { frame 1 { stop(); } frame 1 { stop(); } } movieClip 1932 { } movieClip 1973 { frame 20 { _parent.gotoAndStop(1); } } movieClip 1974 { frame 1 { _parent.removeMovieClip(); } } movieClip 1975 enemy13 { frame 1 { stop(); } } movieClip 1978 { } movieClip 1979 expp1 { } movieClip 1982 expp2 { } movieClip 1985 expp3 { } movieClip 1988 expp4 { } movieClip 1991 expp5 { } movieClip 1994 expp6 { } movieClip 1997 expp7 { } movieClip 2000 expp8 { } movieClip 2003 exp9 { } movieClip 2006 expp10 { } movieClip 2009 expp11 { } movieClip 2012 expp12 { } movieClip 2015 expp13 { } movieClip 2018 expp14 { } movieClip 2049 { } movieClip 2066 { frame 10 { _parent.gotoAndStop(1); } } movieClip 2097 { frame 15 { _parent.removeMovieClip(); } } movieClip 2098 enemy14 { frame 1 { stop(); } } movieClip 2129 { } movieClip 2150 { frame 10 { _parent.gotoAndStop(1); } } movieClip 2171 { frame 10 { _parent.removeMovieClip(); } } movieClip 2172 enemy16 { frame 1 { stop(); } } frame 5 { createGenHover(b1); b1.onRelease = function () { gotoAndStop(3); }; } movieClip 2183 { } instance of movieClip 2183 { onClipEvent (release) { getURL('http://armorgames.com', '_BLANK'); } } frame 6 { function bold(item) { return '<b>' + item + '</b>'; } function createLButton(button) { button.onRollOver = function () { button.gotoAndStop(2); }; button.onRollOut = function () { button.gotoAndStop(1); }; button.onReleaseOutside = function () { button.gotoAndStop(1); }; } function createRButton(button) { button.onRollOver = function () { button.gotoAndStop(2); }; button.onRollOut = function () { button.gotoAndStop(1); }; button.onReleaseOutside = function () { button.gotoAndStop(1); }; } function blackButton(num) { lButtons[num].gotoAndStop(3); delete lButtons[num].onRollOver; delete lButtons[num].onRollOut; delete lButtons[num].onReleaseOutside; delete lButtons[num].onRelease; rButtons[num].gotoAndStop(3); delete rButtons[num].onRollOver; delete rButtons[num].onRollOut; delete rButtons[num].onReleaseOutside; delete rButtons[num].onRelease; } function createLRButton(button1, button2, num) { createLButton(button1); createRButton(button2); button1.gotoAndStop(1); button2.gotoAndStop(1); infoArray[num].htmlText = bold(skirmishArrays[num][arraySpots[num]]); if (num == 3) { if (arraySpots[5] == 2 || arraySpots[5] == 3) { infoArray[3].htmlText = bold(allies2Array[arraySpots[3]]); } else { if (arraySpots[3] >= 3) { arraySpots[3] = 3; infoArray[num].htmlText = bold(skirmishArrays[num][arraySpots[num]]); } } } if (num == 0) { infoArray[num].htmlText = bold(skirmishArrays[num][arraySpots[5]][arraySpots[num]]); } button1.onRelease = function () { arraySpots[num] -= 1; if (arraySpots[num] == -1 && num != 0 && (num != 3 || arraySpots[5] != 2 && arraySpots[5] != 3)) { arraySpots[num] = skirmishArrays[num].length - 1; } else { if (arraySpots[num] == -1 && num == 0) { arraySpots[num] = skirmishArrays[num][arraySpots[5]].length - 1; } else { if (arraySpots[num] == -1 && num == 3) { arraySpots[num] = allies2Array.length - 1; } } } infoArray[num].htmlText = bold(skirmishArrays[num][arraySpots[num]]); if (num == 0 || num == 5) { infoArray[0].htmlText = bold(skirmishArrays[0][arraySpots[5]][arraySpots[0]]); } if (num == 3) { if (arraySpots[5] == 2 || arraySpots[5] == 3) { infoArray[3].htmlText = bold(allies2Array[arraySpots[3]]); } } if (num == 5) { gameModeTxt.htmlText = modeDescriptions[arraySpots[num]]; if (arraySpots[num] == 2 || arraySpots[num] == 3) { als.gotoAndStop(2); ens.gotoAndStop(2); blackButton(4); infoArray[4].htmlText = ''; } else { als.gotoAndStop(1); ens.gotoAndStop(1); createLRButton(lButtons[4], rButtons[4], 4); } if (arraySpots[num] == 5) { blackButton(3); blackButton(4); infoArray[3].htmlText = ''; infoArray[4].htmlText = ''; als.gotoAndStop(3); ens.gotoAndStop(2); } else { createLRButton(lButtons[3], rButtons[3], 3); if (arraySpots[num] != 2 && arraySpots[num] != 3) { createLRButton(lButtons[4], rButtons[4], 4); } } } }; button2.onRelease = function () { arraySpots[num] += 1; if (arraySpots[num] == skirmishArrays[num].length && num != 0 && (num != 3 || arraySpots[5] != 2 && arraySpots[5] != 3)) { arraySpots[num] = 0; } else { if (arraySpots[num] == skirmishArrays[num][arraySpots[5]].length && num == 0) { arraySpots[num] = 0; } else { if (arraySpots[num] == allies2Array.length && num == 3) { arraySpots[num] = 0; } } } infoArray[num].htmlText = bold(skirmishArrays[num][arraySpots[num]]); if (num == 0 || num == 5) { infoArray[0].htmlText = bold(skirmishArrays[0][arraySpots[5]][arraySpots[0]]); } if (num == 3) { if (arraySpots[5] == 2 || arraySpots[5] == 3) { infoArray[3].htmlText = bold(allies2Array[arraySpots[3]]); } } if (num == 5) { gameModeTxt.htmlText = modeDescriptions[arraySpots[num]]; if (arraySpots[num] == 2 || arraySpots[num] == 3) { als.gotoAndStop(2); ens.gotoAndStop(2); blackButton(4); infoArray[4].htmlText = ''; } else { als.gotoAndStop(1); ens.gotoAndStop(1); createLRButton(lButtons[4], rButtons[4], 4); } if (arraySpots[num] == 5) { blackButton(3); blackButton(4); infoArray[3].htmlText = ''; infoArray[4].htmlText = ''; als.gotoAndStop(3); ens.gotoAndStop(2); } else { createLRButton(lButtons[3], rButtons[3], 3); if (arraySpots[num] != 2 && arraySpots[num] != 3) { createLRButton(lButtons[4], rButtons[4], 4); } } } }; } function onEnterFrame() { trace(arraySpots); } createGenHover(b1); createGenHover(p1); lButtons = new Array(l1, l2, l3, l4, l5, l6); rButtons = new Array(r1, r2, r3, r4, r5, r6); arraySpots = new Array(2, 1, 1, 1, 2, 0); points1Array = new Array('3 Kills', '5 Kills', '10 Kills', '25 Kills', '100 Kills'); points2Array = new Array('1 Flag', '2 Flags', '3 Flags', '5 Flags', '10 Flags'); points3Array = new Array('1 Kill', '5 Kills', '10 Kills', '25 Kills', '100 Kills'); points4Array = new Array('30 Seconds', '1 Minute', '2 Minutes', '3 Minutes', '5 Minutes'); points5Array = new Array('3 Minutes', '5 Minutes', '10 Minutes', '15 Minutes', '20 Minutes'); points6Array = new Array('1 Kill', '1 Kill', '1 Kill', '1 Kill', '1 Kill'); pointsArray = new Array(points1Array, points2Array, points3Array, points4Array, points5Array, points6Array); difficultyArray = new Array('Easy', 'Medium', 'Hard', 'Insane'); obstacleArray = new Array('Few', 'Some', 'Many'); alliesArray = new Array('0', '1', '2', '3'); allies2Array = new Array('1', '2', '3', '4', '5', '6'); enemiesArray = new Array('1', '2', '3', '4', '5'); modeNames = new Array('Team Battle', 'Capture the Flag', 'Free For All', 'Survivor', 'Territory', 'Boss Battle'); alliesArrayNums = new Array(0, 1, 2, 3); allies2ArrayNums = new Array(1, 2, 3, 4, 5, 6); modeDescriptions = new Array('In \'Team Battle\' the objective of the game is to kill as many of the enemy team as possible until you reach the point cap.', 'In \'Capture the Flag\' the objective of the game is to fight your way to the enemies spawn point and take their flag. You must then return the flag to your spawn point to score.', 'In \'Free For All\' your goal is to reach the point target before anyone else by killing enemies.', 'In \'Survivor\' your objective is to kill the current the current survivor and then survive as long as possible to gain points.', 'In \'Territory\' the objective of the game is to stand in the territories until you have captured them to gain point.s', 'In \'Boss Battle\' the objective is to kill the dragon without dying.'); skirmishArrays = new Array(pointsArray, difficultyArray, obstacleArray, alliesArray, enemiesArray, modeNames); infoArray = new Array(i1, i2, i3, i4, i5, i6); mapNames = new Array('Wasteland', 'Grassy Field', 'Volcano', 'Darkness'); gameModeTxt.htmlText = modeDescriptions[arraySpots[5]]; i = 0; while (i < lButtons.length) { createLRButton(lButtons[i], rButtons[i], i); ++i; } createLButton(m1, 1); createRButton(m2, 2); mapChoice = 0; mapChoices = 3; m1.onRelease = function () { mapChoice -= 1; if (mapChoice < 0) { mapChoice = mapChoices - 1; } mapImage.gotoAndStop(mapChoice + 1); }; m2.onRelease = function () { mapChoice += 1; if (mapChoice == mapChoices) { mapChoice = 0; } mapImage.gotoAndStop(mapChoice + 1); }; b1.onRelease = function () { gotoAndStop(3); }; p1.onRelease = function () { skirmishMode = true; gotoAndStop(4); }; } movieClip 2194 { frame 1 { stop(); } } movieClip 2199 { frame 1 { stop(); } } // unknown tag 88 length 62 movieClip 2210 { frame 1 { stop(); } } movieClip 2217 { frame 1 { stop(); } } movieClip 2219 { frame 1 { stop(); } } frame 7 { createGenHover(b1); b1.onRelease = function () { gotoAndStop(3); }; createGenHover(p1); p1.onRelease = function () { gotoAndStop(4); }; } frame 8 { theAs = new Array(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22, a23, a24, a25, a26, a27, a28, a29, a30, a31, a32, a33, a34, a35, a36); a = 0; while (a < theAs.length) { theA = theAs[a]; theA.aTxt.htmlText = descros[a]; if (achievements[a] == 1) { theA.c1._alpha = 100; } else { theA.c1._alpha = 0; } ++a; } createGenHover(b1); b1.onRelease = function () { gotoAndStop(3); }; } movieClip 2228 { } frame 9 { function onEnterFrame() {} createGenHover(b1); b1.onRelease = function () { gotoAndStop(3); }; } movieClip 2236 { } movieClip 2237 { frame 430 { stop(); } } frame 10 { function createGameButton(button, num) { button.goMax = false; button.onRollOver = function () { button.goMax = true; }; button.onRollOut = function () { button.goMax = false; }; button.onReleaseOutside = function () { button.goMax = false; }; } function manageMaxes() { g = 0; while (g < gameButtons.length) { gameButton = gameButtons[g]; if (gameButton.goMax) { gameButton._yscale += (150 - gameButton._xscale) / 2; gameButton._xscale = gameButton._yscale; } else { gameButton._yscale += (100 - gameButton._xscale) / 2; gameButton._xscale = gameButton._yscale; } ++g; } } function onEnterFrame() { manageMaxes(); } createGenHover(b1); b1.onRelease = function () { gotoAndStop(3); }; bb2.onRelease = function () { gotoAndStop(3); }; ays._alpha = 0; gameButtons = new Array(qBtn, mBtn, cBtn); if (_quality == 'LOW') { ll.gotoAndStop(1); } else { if (_quality == 'MEDIUM') { ll.gotoAndStop(2); } else { if (_quality == 'HIGH') { ll.gotoAndStop(3); } else { if (_quality == 'BEST') { ll.gotoAndStop(4); } } } } qBtn.onRelease = function () { if (_quality == 'LOW') { _quality = 'MEDIUM'; ll.gotoAndStop(2); } else { if (_quality == 'MEDIUM') { _quality = 'HIGH'; ll.gotoAndStop(3); } else { if (_quality == 'HIGH') { _quality = 'BEST'; ll.gotoAndStop(4); } else { if (_quality == 'BEST') { _quality = 'LOW'; ll.gotoAndStop(1); } } } } }; ll.onRelease = function () { if (_quality == 'LOW') { _quality = 'MEDIUM'; ll.gotoAndStop(2); } else { if (_quality == 'MEDIUM') { _quality = 'HIGH'; ll.gotoAndStop(3); } else { if (_quality == 'HIGH') { _quality = 'BEST'; ll.gotoAndStop(4); } else { if (_quality == 'BEST') { _quality = 'LOW'; ll.gotoAndStop(1); } } } } }; mm.gotoAndStop(muted2 ? 2 : 1); mBtn.onRelease = function () { muted2 = !muted2; mm.gotoAndStop(muted ? 2 : 1); }; mm.onRelease = function () { muted = !muted; mm.gotoAndStop(muted ? 2 : 1); }; cBtn.onRelease = function () { ays._alpha = 100; ays.gotoAndStop(1); ays.yBtn.onRelease = function () { sObject.clear(); delete ays.yBtn.onRelease; delete ays.nBtn.onRelease; ays.gotoAndStop(2); }; ays.nBtn.onRelease = function () { ays._alpha = 0; delete ays.yBtn.onRelease; delete ays.nBtn.onRelease; }; }; g = 0; while (g < gameButtons.length) { gameButton = gameButtons[g]; createGameButton(gameButton, g); ++g; } } movieClip 2244 { frame 1 { stop(); } } movieClip 2247 { frame 1 { stop(); } } movieClip 2249 { } movieClip 2251 { } movieClip 2253 { } movieClip 2255 { } movieClip 2260 { } movieClip 2261 { frame 34 { stop(); } } movieClip 2262 { frame 1 { stop(); } }




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Created: 7/10 -2018 22:05:40 Last modified: 7/10 -2018 22:05:40 Server time: 22/12 -2024 08:38:35