Section 1
//eNum (barra.eNum)
package barra {
import flash.utils.*;
public class eNum {
private var nXor1:int;
private var nXor2:int;
private var nValue1:int;
private var nValue2:int;
private var byteArray:ByteArray;
public function eNum(_arg1:Number=0){
byteArray = new ByteArray();
nValue1 = 0;
nValue2 = 0;
nXor1 = ((Math.random() - 0.5) * 4294967296);
nXor2 = ((Math.random() - 0.5) * 4294967296);
val = _arg1;
}
public function set val(_arg1:Number):void{
byteArray.position = 0;
byteArray.writeDouble(_arg1);
byteArray.position = 0;
nValue1 = (byteArray.readInt() ^ nXor1);
nValue2 = (byteArray.readInt() ^ nXor2);
}
public function get val():Number{
byteArray.position = 0;
byteArray.writeInt((nValue1 ^ nXor1));
byteArray.writeInt((nValue2 ^ nXor2));
byteArray.position = 0;
return (byteArray.readDouble());
}
}
}//package barra
Section 2
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2CircleDef extends b2ShapeDef {
public var localPosition:b2Vec2;
public var radius:Number;
public function b2CircleDef(){
localPosition = new b2Vec2(0, 0);
super();
type = b2Shape.e_circleShape;
radius = 1;
}
}
}//package Box2D.Collision.Shapes
Section 3
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape)
package Box2D.Collision.Shapes {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2CircleShape extends b2Shape {
public var m_localPosition:b2Vec2;
public var m_radius:Number;
public function b2CircleShape(_arg1:b2ShapeDef){
m_localPosition = new b2Vec2();
super(_arg1);
var _local2:b2CircleDef = (_arg1 as b2CircleDef);
m_type = e_circleShape;
m_localPosition.SetV(_local2.localPosition);
m_radius = _local2.radius;
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Mat22 = _arg1.R;
var _local4:Number = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
var _local5:Number = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_local4 = (_arg2.x - _local4);
_local5 = (_arg2.y - _local5);
return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius)));
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local10:Number;
var _local6:b2Mat22 = _arg1.R;
var _local7:Number = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y)));
var _local8:Number = (_arg1.position.y + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y)));
var _local9:Number = (_arg4.p1.x - _local7);
_local10 = (_arg4.p1.y - _local8);
var _local11:Number = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius));
if (_local11 < 0){
return (false);
};
var _local12:Number = (_arg4.p2.x - _arg4.p1.x);
var _local13:Number = (_arg4.p2.y - _arg4.p1.y);
var _local14:Number = ((_local9 * _local12) + (_local10 * _local13));
var _local15:Number = ((_local12 * _local12) + (_local13 * _local13));
var _local16:Number = ((_local14 * _local14) - (_local15 * _local11));
if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){
return (false);
};
var _local17:Number = -((_local14 + Math.sqrt(_local16)));
if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){
_local17 = (_local17 / _local15);
_arg2[0] = _local17;
_arg3.x = (_local9 + (_local17 * _local12));
_arg3.y = (_local10 + (_local17 * _local13));
_arg3.Normalize();
return (true);
};
return (false);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22 = _arg2.R;
var _local4:Number = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
var _local5:Number = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius));
_arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius));
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2Mat22;
_local4 = _arg2.R;
var _local5:Number = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
var _local6:Number = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_local4 = _arg3.R;
var _local7:Number = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
var _local8:Number = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius));
_arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius));
}
override public function ComputeMass(_arg1:b2MassData):void{
_arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius);
_arg1.center.SetV(m_localPosition);
_arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y))));
}
public function GetLocalPosition():b2Vec2{
return (m_localPosition);
}
public function GetRadius():Number{
return (m_radius);
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:Number = (m_localPosition.x - _arg1.x);
var _local3:Number = (m_localPosition.y - _arg1.y);
_local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3)));
m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop);
}
}
}//package Box2D.Collision.Shapes
Section 4
//b2FilterData (Box2D.Collision.Shapes.b2FilterData)
package Box2D.Collision.Shapes {
public class b2FilterData {
public var categoryBits:uint;// = 1
public var maskBits:uint;// = 0xFFFF
public var groupIndex:int;// = 0
public function Copy():b2FilterData{
var _local1:b2FilterData = new b2FilterData();
_local1.categoryBits = categoryBits;
_local1.maskBits = maskBits;
_local1.groupIndex = groupIndex;
return (_local1);
}
}
}//package Box2D.Collision.Shapes
Section 5
//b2MassData (Box2D.Collision.Shapes.b2MassData)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2MassData {
public var mass:Number;// = 0
public var center:b2Vec2;
public var I:Number;// = 0
public function b2MassData(){
center = new b2Vec2(0, 0);
super();
}
}
}//package Box2D.Collision.Shapes
Section 6
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PolygonDef extends b2ShapeDef {
public var vertices:Array;
public var vertexCount:int;
private static var s_mat:b2Mat22 = new b2Mat22();
public function b2PolygonDef(){
vertices = new Array(b2Settings.b2_maxPolygonVertices);
super();
type = b2Shape.e_polygonShape;
vertexCount = 0;
var _local1:int;
while (_local1 < b2Settings.b2_maxPolygonVertices) {
vertices[_local1] = new b2Vec2();
_local1++;
};
}
public function SetAsBox(_arg1:Number, _arg2:Number):void{
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
}
public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{
var _local5:b2Vec2;
var _local6:b2Mat22;
var _local7:int;
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
if (_arg3){
_local5 = _arg3;
_local6 = s_mat;
_local6.Set(_arg4);
_local7 = 0;
while (_local7 < vertexCount) {
_arg3 = vertices[_local7];
_arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y)));
_arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y)));
_arg3.x = _arg1;
_local7++;
};
};
}
}
}//package Box2D.Collision.Shapes
Section 7
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape)
package Box2D.Collision.Shapes {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PolygonShape extends b2Shape {
private var s_supportVec:b2Vec2;
public var m_centroid:b2Vec2;
public var m_obb:b2OBB;
public var m_vertices:Array;
public var m_normals:Array;
public var m_coreVertices:Array;
public var m_vertexCount:int;
private static var s_computeMat:b2Mat22 = new b2Mat22();
private static var s_sweptAABB1:b2AABB = new b2AABB();
private static var s_sweptAABB2:b2AABB = new b2AABB();
public function b2PolygonShape(_arg1:b2ShapeDef){
var _local3:int;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
s_supportVec = new b2Vec2();
m_obb = new b2OBB();
m_vertices = new Array(b2Settings.b2_maxPolygonVertices);
m_normals = new Array(b2Settings.b2_maxPolygonVertices);
m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices);
super(_arg1);
m_type = e_polygonShape;
var _local2:b2PolygonDef = (_arg1 as b2PolygonDef);
m_vertexCount = _local2.vertexCount;
var _local4:int = _local3;
var _local5:int = _local3;
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3] = _local2.vertices[_local3].Copy();
_local3++;
};
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = _local3;
_local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0;
_local6 = (m_vertices[_local5].x - m_vertices[_local4].x);
_local7 = (m_vertices[_local5].y - m_vertices[_local4].y);
_local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7)));
m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8));
_local3++;
};
m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount);
ComputeOBB(m_obb, m_vertices, m_vertexCount);
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1);
_local5 = _local3;
_local9 = m_normals[_local4].x;
_local10 = m_normals[_local4].y;
_local11 = m_normals[_local5].x;
_local12 = m_normals[_local5].y;
_local13 = (m_vertices[_local3].x - m_centroid.x);
_local14 = (m_vertices[_local3].y - m_centroid.y);
_local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop);
_local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop);
_local17 = (1 / ((_local9 * _local12) - (_local10 * _local11)));
m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y));
_local3++;
};
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Vec2;
var _local10:Number;
var _local4:b2Mat22 = _arg1.R;
var _local5:Number = (_arg2.x - _arg1.position.x);
var _local6:Number = (_arg2.y - _arg1.position.y);
var _local7:Number = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y));
var _local8:Number = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y));
var _local9:int;
while (_local9 < m_vertexCount) {
_local3 = m_vertices[_local9];
_local5 = (_local7 - _local3.x);
_local6 = (_local8 - _local3.y);
_local3 = m_normals[_local9];
_local10 = ((_local3.x * _local5) + (_local3.y * _local6));
if (_local10 > 0){
return (false);
};
_local9++;
};
return (true);
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local20:Number;
var _local21:Number;
var _local6:Number = 0;
var _local7:Number = _arg5;
_local8 = (_arg4.p1.x - _arg1.position.x);
_local9 = (_arg4.p1.y - _arg1.position.y);
_local10 = _arg1.R;
var _local12:Number = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
var _local13:Number = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local8 = (_arg4.p2.x - _arg1.position.x);
_local9 = (_arg4.p2.y - _arg1.position.y);
_local10 = _arg1.R;
var _local14:Number = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
var _local15:Number = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
var _local16:Number = (_local14 - _local12);
var _local17:Number = (_local15 - _local13);
var _local18 = -1;
var _local19:int;
while (_local19 < m_vertexCount) {
_local11 = m_vertices[_local19];
_local8 = (_local11.x - _local12);
_local9 = (_local11.y - _local13);
_local11 = m_normals[_local19];
_local20 = ((_local11.x * _local8) + (_local11.y * _local9));
_local21 = ((_local11.x * _local16) + (_local11.y * _local17));
if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){
_local6 = (_local20 / _local21);
_local18 = _local19;
} else {
if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){
_local7 = (_local20 / _local21);
};
};
if (_local7 < _local6){
return (false);
};
_local19++;
};
if (_local18 >= 0){
_arg2[0] = _local6;
_local10 = _arg1.R;
_local11 = m_normals[_local18];
_arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
return (true);
};
return (false);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Mat22 = s_computeMat;
_local3 = _arg2.R;
_local4 = m_obb.R.col1;
_local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local4 = m_obb.R.col2;
_local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local5.Abs();
var _local6:b2Mat22 = _local5;
_local4 = m_obb.extents;
var _local7:Number = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y));
var _local8:Number = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y));
_local3 = _arg2.R;
_local4 = m_obb.center;
var _local9:Number = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
var _local10:Number = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
_arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8));
_arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8));
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2AABB = s_sweptAABB1;
var _local5:b2AABB = s_sweptAABB2;
ComputeAABB(_local4, _arg2);
ComputeAABB(_local5, _arg3);
_arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y);
_arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y);
}
override public function ComputeMass(_arg1:b2MassData):void{
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local2:Number = 0;
var _local3:Number = 0;
var _local4:Number = 0;
var _local5:Number = 0;
var _local6:Number = 0;
var _local7:Number = 0;
var _local8:Number = (1 / 3);
var _local9:int;
while (_local9 < m_vertexCount) {
_local10 = m_vertices[_local9];
_local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0];
_local12 = (_local10.x - _local6);
_local13 = (_local10.y - _local7);
_local14 = (_local11.x - _local6);
_local15 = (_local11.y - _local7);
_local16 = ((_local12 * _local15) - (_local13 * _local14));
_local17 = (0.5 * _local16);
_local4 = (_local4 + _local17);
_local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x)));
_local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y)));
_local18 = _local6;
_local19 = _local7;
_local20 = _local12;
_local21 = _local13;
_local22 = _local14;
_local23 = _local15;
_local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18));
_local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19));
_local5 = (_local5 + (_local16 * (_local24 + _local25)));
_local9++;
};
_arg1.mass = (m_density * _local4);
_local2 = (_local2 * (1 / _local4));
_local3 = (_local3 * (1 / _local4));
_arg1.center.Set(_local2, _local3);
_arg1.I = (m_density * _local5);
}
public function GetOBB():b2OBB{
return (m_obb);
}
public function GetCentroid():b2Vec2{
return (m_centroid);
}
public function GetVertexCount():int{
return (m_vertexCount);
}
public function GetVertices():Array{
return (m_vertices);
}
public function GetCoreVertices():Array{
return (m_coreVertices);
}
public function GetNormals():Array{
return (m_normals);
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_coreVertices[0]));
}
public function Centroid(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_centroid));
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:b2Vec2;
var _local5:b2Mat22;
var _local11:Number;
_local5 = _arg1.R;
var _local6:Number = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y));
var _local7:Number = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y));
var _local8:int;
_local4 = m_coreVertices[0];
var _local9:Number = ((_local4.x * _local6) + (_local4.y * _local7));
var _local10 = 1;
while (_local10 < m_vertexCount) {
_local4 = m_coreVertices[_local10];
_local11 = ((_local4.x * _local6) + (_local4.y * _local7));
if (_local11 > _local9){
_local8 = _local10;
_local9 = _local11;
};
_local10++;
};
_local5 = _arg1.R;
_local4 = m_coreVertices[_local8];
s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y)));
s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y)));
return (s_supportVec);
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:b2Vec2;
var _local4:Number;
var _local5:Number;
m_sweepRadius = 0;
var _local3:int;
while (_local3 < m_vertexCount) {
_local2 = m_coreVertices[_local3];
_local4 = (_local2.x - _arg1.x);
_local5 = (_local2.y - _arg1.y);
_local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5)));
if (_local4 > m_sweepRadius){
m_sweepRadius = _local4;
};
_local3++;
};
}
public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{
var _local3:b2Vec2;
var _local7:Number;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local3 = new b2Vec2();
var _local4:Number = 0;
var _local5:Number = 0;
var _local6:Number = 0;
_local7 = (1 / 3);
var _local8:int;
while (_local8 < _arg2) {
_local9 = _arg1[_local8];
_local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0];
_local11 = (_local9.x - _local5);
_local12 = (_local9.y - _local6);
_local13 = (_local10.x - _local5);
_local14 = (_local10.y - _local6);
_local15 = ((_local11 * _local14) - (_local12 * _local13));
_local16 = (0.5 * _local15);
_local4 = (_local4 + _local16);
_local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x)));
_local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y)));
_local8++;
};
_local3.x = (_local3.x * (1 / _local4));
_local3.y = (_local3.y * (1 / _local4));
return (_local3);
}
public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{
var _local4:int;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:b2Mat22;
var _local5:Array = new Array((b2Settings.b2_maxPolygonVertices + 1));
_local4 = 0;
while (_local4 < _arg3) {
_local5[_local4] = _arg2[_local4];
_local4++;
};
_local5[_arg3] = _local5[0];
var _local6:Number = Number.MAX_VALUE;
_local4 = 1;
while (_local4 <= _arg3) {
_local7 = _local5[int((_local4 - 1))];
_local8 = (_local5[_local4].x - _local7.x);
_local9 = (_local5[_local4].y - _local7.y);
_local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local8 = (_local8 / _local10);
_local9 = (_local9 / _local10);
_local11 = -(_local9);
_local12 = _local8;
_local13 = Number.MAX_VALUE;
_local14 = Number.MAX_VALUE;
_local15 = -(Number.MAX_VALUE);
_local16 = -(Number.MAX_VALUE);
_local17 = 0;
while (_local17 < _arg3) {
_local19 = (_local5[_local17].x - _local7.x);
_local20 = (_local5[_local17].y - _local7.y);
_local21 = ((_local8 * _local19) + (_local9 * _local20));
_local22 = ((_local11 * _local19) + (_local12 * _local20));
if (_local21 < _local13){
_local13 = _local21;
};
if (_local22 < _local14){
_local14 = _local22;
};
if (_local21 > _local15){
_local15 = _local21;
};
if (_local22 > _local16){
_local16 = _local22;
};
_local17++;
};
_local18 = ((_local15 - _local13) * (_local16 - _local14));
if (_local18 < (0.95 * _local6)){
_local6 = _local18;
_arg1.R.col1.x = _local8;
_arg1.R.col1.y = _local9;
_arg1.R.col2.x = _local11;
_arg1.R.col2.y = _local12;
_local23 = (0.5 * (_local13 + _local15));
_local24 = (0.5 * (_local14 + _local16));
_local25 = _arg1.R;
_arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24)));
_arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24)));
_arg1.extents.x = (0.5 * (_local15 - _local13));
_arg1.extents.y = (0.5 * (_local16 - _local14));
};
_local4++;
};
}
}
}//package Box2D.Collision.Shapes
Section 8
//b2Shape (Box2D.Collision.Shapes.b2Shape)
package Box2D.Collision.Shapes {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2Shape {
public var m_type:int;
public var m_next:b2Shape;
public var m_body:b2Body;
public var m_sweepRadius:Number;
public var m_density:Number;
public var m_friction:Number;
public var m_restitution:Number;
public var m_proxyId:uint;
public var m_filter:b2FilterData;
public var m_isSensor:Boolean;
public var m_userData;
public static const e_unknownShape:int = -1;
public static const e_circleShape:int = 0;
public static const e_polygonShape:int = 1;
public static const e_shapeTypeCount:int = 2;
private static var s_proxyAABB:b2AABB = new b2AABB();
private static var s_syncAABB:b2AABB = new b2AABB();
private static var s_resetAABB:b2AABB = new b2AABB();
public function b2Shape(_arg1:b2ShapeDef){
m_userData = _arg1.userData;
m_friction = _arg1.friction;
m_restitution = _arg1.restitution;
m_density = _arg1.density;
m_body = null;
m_sweepRadius = 0;
m_next = null;
m_proxyId = b2Pair.b2_nullProxy;
m_filter = _arg1.filter.Copy();
m_isSensor = _arg1.isSensor;
}
public function GetType():int{
return (m_type);
}
public function IsSensor():Boolean{
return (m_isSensor);
}
public function SetFilterData(_arg1:b2FilterData):void{
m_filter = _arg1.Copy();
}
public function GetFilterData():b2FilterData{
return (m_filter.Copy());
}
public function GetBody():b2Body{
return (m_body);
}
public function GetNext():b2Shape{
return (m_next);
}
public function GetUserData(){
return (m_userData);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
return (false);
}
public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
return (false);
}
public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
}
public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
}
public function ComputeMass(_arg1:b2MassData):void{
}
public function GetSweepRadius():Number{
return (m_sweepRadius);
}
public function GetFriction():Number{
return (m_friction);
}
public function GetRestitution():Number{
return (m_restitution);
}
public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB = s_proxyAABB;
ComputeAABB(_local3, _arg2);
var _local4:Boolean = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function DestroyProxy(_arg1:b2BroadPhase):void{
if (m_proxyId != b2Pair.b2_nullProxy){
_arg1.DestroyProxy(m_proxyId);
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{
if (m_proxyId == b2Pair.b2_nullProxy){
return (false);
};
var _local4:b2AABB = s_syncAABB;
ComputeSweptAABB(_local4, _arg2, _arg3);
if (_arg1.InRange(_local4)){
_arg1.MoveProxy(m_proxyId, _local4);
return (true);
};
return (false);
}
public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
if (m_proxyId == b2Pair.b2_nullProxy){
return;
};
_arg1.DestroyProxy(m_proxyId);
var _local3:b2AABB = s_resetAABB;
ComputeAABB(_local3, _arg2);
var _local4:Boolean = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function UpdateSweepRadius(_arg1:b2Vec2):void{
}
public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{
switch (_arg1.type){
case e_circleShape:
return (new b2CircleShape(_arg1));
case e_polygonShape:
return (new b2PolygonShape(_arg1));
default:
return (null);
};
}
public static function Destroy(_arg1:b2Shape, _arg2):void{
}
}
}//package Box2D.Collision.Shapes
Section 9
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef)
package Box2D.Collision.Shapes {
public class b2ShapeDef {
public var type:int;
public var userData;// = null
public var friction:Number;// = 0.2
public var restitution:Number;// = 0
public var density:Number;// = 0
public var isSensor:Boolean;// = false
public var filter:b2FilterData;
public function b2ShapeDef(){
type = b2Shape.e_unknownShape;
filter = new b2FilterData();
super();
}
}
}//package Box2D.Collision.Shapes
Section 10
//b2AABB (Box2D.Collision.b2AABB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2AABB {
public var lowerBound:b2Vec2;
public var upperBound:b2Vec2;
public function b2AABB(){
lowerBound = new b2Vec2();
upperBound = new b2Vec2();
super();
}
public function IsValid():Boolean{
var _local1:Number = (upperBound.x - lowerBound.x);
var _local2:Number = (upperBound.y - lowerBound.y);
var _local3:Boolean = (((_local1 >= 0)) && ((_local2 >= 0)));
_local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid()));
return (_local3);
}
}
}//package Box2D.Collision
Section 11
//b2Bound (Box2D.Collision.b2Bound)
package Box2D.Collision {
public class b2Bound {
public var value:uint;
public var proxyId:uint;
public var stabbingCount:uint;
public function IsLower():Boolean{
return (((value & 1) == 0));
}
public function IsUpper():Boolean{
return (((value & 1) == 1));
}
public function Swap(_arg1:b2Bound):void{
var _local2:uint = value;
var _local3:uint = proxyId;
var _local4:uint = stabbingCount;
value = _arg1.value;
proxyId = _arg1.proxyId;
stabbingCount = _arg1.stabbingCount;
_arg1.value = _local2;
_arg1.proxyId = _local3;
_arg1.stabbingCount = _local4;
}
}
}//package Box2D.Collision
Section 12
//b2BoundValues (Box2D.Collision.b2BoundValues)
package Box2D.Collision {
public class b2BoundValues {
public var lowerValues:Array;
public var upperValues:Array;
public function b2BoundValues(){
lowerValues = [0, 0];
upperValues = [0, 0];
super();
}
}
}//package Box2D.Collision
Section 13
//b2BroadPhase (Box2D.Collision.b2BroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2BroadPhase {
public var m_pairManager:b2PairManager;
public var m_proxyPool:Array;
public var m_freeProxy:uint;
public var m_bounds:Array;
public var m_queryResults:Array;
public var m_queryResultCount:int;
public var m_worldAABB:b2AABB;
public var m_quantizationFactor:b2Vec2;
public var m_proxyCount:int;
public var m_timeStamp:uint;
public static const b2_invalid:uint = b2Settings.USHRT_MAX;
public static const b2_nullEdge:uint = b2Settings.USHRT_MAX;
public static var s_validate:Boolean = false;
public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){
var _local3:int;
var _local5:Number;
var _local6:b2Proxy;
var _local7:int;
m_pairManager = new b2PairManager();
m_proxyPool = new Array(b2Settings.b2_maxPairs);
m_bounds = new Array((2 * b2Settings.b2_maxProxies));
m_queryResults = new Array(b2Settings.b2_maxProxies);
m_quantizationFactor = new b2Vec2();
super();
m_pairManager.Initialize(this, _arg2);
m_worldAABB = _arg1;
m_proxyCount = 0;
_local3 = 0;
while (_local3 < b2Settings.b2_maxProxies) {
m_queryResults[_local3] = 0;
_local3++;
};
m_bounds = new Array(2);
_local3 = 0;
while (_local3 < 2) {
m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies));
_local7 = 0;
while (_local7 < (2 * b2Settings.b2_maxProxies)) {
m_bounds[_local3][_local7] = new b2Bound();
_local7++;
};
_local3++;
};
var _local4:Number = (_arg1.upperBound.x - _arg1.lowerBound.x);
_local5 = (_arg1.upperBound.y - _arg1.lowerBound.y);
m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4);
m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5);
_local3 = 0;
while (_local3 < (b2Settings.b2_maxProxies - 1)) {
_local6 = new b2Proxy();
m_proxyPool[_local3] = _local6;
_local6.SetNext((_local3 + 1));
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
_local3++;
};
_local6 = new b2Proxy();
m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6;
_local6.SetNext(b2Pair.b2_nullProxy);
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
m_freeProxy = 0;
m_timeStamp = 1;
m_queryResultCount = 0;
}
public function InRange(_arg1:b2AABB):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local2 = _arg1.lowerBound.x;
_local3 = _arg1.lowerBound.y;
_local2 = (_local2 - m_worldAABB.upperBound.x);
_local3 = (_local3 - m_worldAABB.upperBound.y);
_local4 = m_worldAABB.lowerBound.x;
_local5 = m_worldAABB.lowerBound.y;
_local4 = (_local4 - _arg1.upperBound.x);
_local5 = (_local5 - _arg1.upperBound.y);
_local2 = b2Math.b2Max(_local2, _local4);
_local3 = b2Math.b2Max(_local3, _local5);
return ((b2Math.b2Max(_local2, _local3) < 0));
}
public function GetProxy(_arg1:int):b2Proxy{
var _local2:b2Proxy = m_proxyPool[_arg1];
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){
return (null);
};
return (_local2);
}
public function CreateProxy(_arg1:b2AABB, _arg2):uint{
var _local3:uint;
var _local4:b2Proxy;
var _local11:Array;
var _local12:uint;
var _local13:uint;
var _local14:Array;
var _local15:Array;
var _local16:Array;
var _local17:int;
var _local18:int;
var _local19:b2Bound;
var _local20:b2Bound;
var _local21:b2Bound;
var _local22:int;
var _local23:b2Proxy;
var _local5:uint = m_freeProxy;
_local4 = m_proxyPool[_local5];
m_freeProxy = _local4.GetNext();
_local4.overlapCount = 0;
_local4.userData = _arg2;
var _local6:uint = (2 * m_proxyCount);
var _local7:Array = new Array();
var _local8:Array = new Array();
ComputeBounds(_local7, _local8, _arg1);
var _local9:int;
while (_local9 < 2) {
_local11 = m_bounds[_local9];
_local14 = [_local12];
_local15 = [_local13];
Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9);
_local12 = _local14[0];
_local13 = _local15[0];
_local16 = new Array();
_local18 = (_local6 - _local13);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local13 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local13 + 2);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local16 = new Array();
_local18 = (_local13 - _local12);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local12 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local12 + 1);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local13++;
_local19 = _local11[_local12];
_local20 = _local11[_local13];
_local19.value = _local7[_local9];
_local19.proxyId = _local5;
_local20.value = _local8[_local9];
_local20.proxyId = _local5;
_local21 = _local11[int((_local12 - 1))];
_local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount;
_local21 = _local11[int((_local13 - 1))];
_local20.stabbingCount = _local21.stabbingCount;
_local3 = _local12;
while (_local3 < _local13) {
_local21 = _local11[_local3];
_local21.stabbingCount++;
_local3++;
};
_local3 = _local12;
while (_local3 < (_local6 + 2)) {
_local19 = _local11[_local3];
_local23 = m_proxyPool[_local19.proxyId];
if (_local19.IsLower()){
_local23.lowerBounds[_local9] = _local3;
} else {
_local23.upperBounds[_local9] = _local3;
};
_local3++;
};
_local9++;
};
m_proxyCount++;
var _local10:int;
while (_local10 < m_queryResultCount) {
m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]);
_local10++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local5);
}
public function DestroyProxy(_arg1:uint):void{
var _local2:b2Bound;
var _local3:b2Bound;
var _local8:Array;
var _local9:uint;
var _local10:uint;
var _local11:uint;
var _local12:uint;
var _local13:Array;
var _local14:int;
var _local15:int;
var _local16:int;
var _local17:uint;
var _local18:int;
var _local19:b2Proxy;
var _local4:b2Proxy = m_proxyPool[_arg1];
var _local5:int = (2 * m_proxyCount);
var _local6:int;
while (_local6 < 2) {
_local8 = m_bounds[_local6];
_local9 = _local4.lowerBounds[_local6];
_local10 = _local4.upperBounds[_local6];
_local2 = _local8[_local9];
_local11 = _local2.value;
_local3 = _local8[_local10];
_local12 = _local3.value;
_local13 = new Array();
_local15 = ((_local10 - _local9) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local9 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = _local9;
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local13 = new Array();
_local15 = ((_local5 - _local10) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local10 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = (_local10 - 1);
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = (_local5 - 2);
_local17 = _local9;
while (_local17 < _local15) {
_local2 = _local8[_local17];
_local19 = m_proxyPool[_local2.proxyId];
if (_local2.IsLower()){
_local19.lowerBounds[_local6] = _local17;
} else {
_local19.upperBounds[_local6] = _local17;
};
_local17++;
};
_local15 = (_local10 - 1);
_local18 = _local9;
while (_local18 < _local15) {
_local2 = _local8[_local18];
_local2.stabbingCount--;
_local18++;
};
Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6);
_local6++;
};
var _local7:int;
while (_local7 < m_queryResultCount) {
m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]);
_local7++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
_local4.userData = null;
_local4.overlapCount = b2_invalid;
_local4.lowerBounds[0] = b2_invalid;
_local4.lowerBounds[1] = b2_invalid;
_local4.upperBounds[0] = b2_invalid;
_local4.upperBounds[1] = b2_invalid;
_local4.SetNext(m_freeProxy);
m_freeProxy = _arg1;
m_proxyCount--;
}
public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{
var _local3:Array;
var _local4:int;
var _local5:uint;
var _local6:uint;
var _local7:b2Bound;
var _local8:b2Bound;
var _local9:b2Bound;
var _local10:uint;
var _local11:b2Proxy;
var _local16:Array;
var _local17:uint;
var _local18:uint;
var _local19:uint;
var _local20:uint;
var _local21:int;
var _local22:int;
var _local23:uint;
var _local24:b2Proxy;
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){
return;
};
if (_arg2.IsValid() == false){
return;
};
var _local12:uint = (2 * m_proxyCount);
var _local13:b2Proxy = m_proxyPool[_arg1];
var _local14:b2BoundValues = new b2BoundValues();
ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2);
var _local15:b2BoundValues = new b2BoundValues();
_local5 = 0;
while (_local5 < 2) {
_local7 = m_bounds[_local5][_local13.lowerBounds[_local5]];
_local15.lowerValues[_local5] = _local7.value;
_local7 = m_bounds[_local5][_local13.upperBounds[_local5]];
_local15.upperValues[_local5] = _local7.value;
_local5++;
};
_local5 = 0;
while (_local5 < 2) {
_local16 = m_bounds[_local5];
_local17 = _local13.lowerBounds[_local5];
_local18 = _local13.upperBounds[_local5];
_local19 = _local14.lowerValues[_local5];
_local20 = _local14.upperValues[_local5];
_local7 = _local16[_local17];
_local21 = (_local19 - _local7.value);
_local7.value = _local19;
_local7 = _local16[_local18];
_local22 = (_local20 - _local7.value);
_local7.value = _local20;
if (_local21 < 0){
_local6 = _local17;
while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local8.proxyId];
_local8.stabbingCount++;
if (_local8.IsUpper() == true){
if (TestOverlap(_local14, _local24)){
m_pairManager.AddBufferedPair(_arg1, _local23);
};
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
if (_local22 > 0){
_local6 = _local18;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount++;
if (_local9.IsLower() == true){
if (TestOverlap(_local14, _local11)){
m_pairManager.AddBufferedPair(_arg1, _local10);
};
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local21 > 0){
_local6 = _local17;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount--;
if (_local9.IsUpper()){
if (TestOverlap(_local15, _local11)){
m_pairManager.RemoveBufferedPair(_arg1, _local10);
};
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local22 < 0){
_local6 = _local18;
while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local23];
_local8.stabbingCount--;
if (_local8.IsLower() == true){
if (TestOverlap(_local15, _local24)){
m_pairManager.RemoveBufferedPair(_arg1, _local23);
};
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
_local5++;
};
}
public function Commit():void{
m_pairManager.Commit();
}
public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{
var _local6:uint;
var _local7:uint;
var _local12:b2Proxy;
var _local4:Array = new Array();
var _local5:Array = new Array();
ComputeBounds(_local4, _local5, _arg1);
var _local8:Array = [_local6];
var _local9:Array = [_local7];
Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0);
Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1);
var _local10:int;
var _local11:int;
while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) {
_local12 = m_proxyPool[m_queryResults[_local11]];
_arg2[_local11] = _local12.userData;
_local11++;
_local10++;
};
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local10);
}
public function Validate():void{
var _local1:b2Pair;
var _local2:b2Proxy;
var _local3:b2Proxy;
var _local4:Boolean;
var _local6:b2Bound;
var _local7:uint;
var _local8:uint;
var _local9:uint;
var _local10:b2Bound;
var _local5:int;
while (_local5 < 2) {
_local6 = m_bounds[_local5];
_local7 = (2 * m_proxyCount);
_local8 = 0;
_local9 = 0;
while (_local9 < _local7) {
_local10 = _local6[_local9];
if (_local10.IsLower() == true){
_local8++;
} else {
_local8--;
};
_local9++;
};
_local5++;
};
}
private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{
var _local4:Number = _arg3.lowerBound.x;
var _local5:Number = _arg3.lowerBound.y;
_local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x);
_local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y);
_local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x);
_local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y);
var _local6:Number = _arg3.upperBound.x;
var _local7:Number = _arg3.upperBound.y;
_local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x);
_local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y);
_local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x);
_local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y);
_arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1));
_arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1);
_arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1));
_arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1);
}
private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{
var _local4:Array;
var _local5:b2Bound;
var _local6:b2Bound;
var _local3:int;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg1.lowerBounds[_local3]];
_local6 = _local4[_arg2.upperBounds[_local3]];
if (_local5.value > _local6.value){
return (false);
};
_local5 = _local4[_arg1.upperBounds[_local3]];
_local6 = _local4[_arg2.lowerBounds[_local3]];
if (_local5.value < _local6.value){
return (false);
};
_local3++;
};
return (true);
}
public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{
var _local4:Array;
var _local5:b2Bound;
var _local3:int;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg2.upperBounds[_local3]];
if (_arg1.lowerValues[_local3] > _local5.value){
return (false);
};
_local5 = _local4[_arg2.lowerBounds[_local3]];
if (_arg1.upperValues[_local3] < _local5.value){
return (false);
};
_local3++;
};
return (true);
}
private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{
var _local10:b2Bound;
var _local12:int;
var _local13:int;
var _local14:b2Proxy;
var _local8:uint = BinarySearch(_arg5, _arg6, _arg3);
var _local9:uint = BinarySearch(_arg5, _arg6, _arg4);
var _local11:uint = _local8;
while (_local11 < _local9) {
_local10 = _arg5[_local11];
if (_local10.IsLower()){
IncrementOverlapCount(_local10.proxyId);
};
_local11++;
};
if (_local8 > 0){
_local12 = (_local8 - 1);
_local10 = _arg5[_local12];
_local13 = _local10.stabbingCount;
while (_local13) {
_local10 = _arg5[_local12];
if (_local10.IsLower()){
_local14 = m_proxyPool[_local10.proxyId];
if (_local8 <= _local14.upperBounds[_arg7]){
IncrementOverlapCount(_local10.proxyId);
_local13--;
};
};
_local12--;
};
};
_arg1[0] = _local8;
_arg2[0] = _local9;
}
private function IncrementOverlapCount(_arg1:uint):void{
var _local2:b2Proxy = m_proxyPool[_arg1];
if (_local2.timeStamp < m_timeStamp){
_local2.timeStamp = m_timeStamp;
_local2.overlapCount = 1;
} else {
_local2.overlapCount = 2;
m_queryResults[m_queryResultCount] = _arg1;
m_queryResultCount++;
};
}
private function IncrementTimeStamp():void{
var _local1:uint;
if (m_timeStamp == b2Settings.USHRT_MAX){
_local1 = 0;
while (_local1 < b2Settings.b2_maxProxies) {
(m_proxyPool[_local1] as b2Proxy).timeStamp = 0;
_local1++;
};
m_timeStamp = 1;
} else {
m_timeStamp++;
};
}
public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{
var _local6:int;
var _local7:b2Bound;
var _local4:int;
var _local5:int = (_arg2 - 1);
while (_local4 <= _local5) {
_local6 = ((_local4 + _local5) / 2);
_local7 = _arg1[_local6];
if (_local7.value > _arg3){
_local5 = (_local6 - 1);
} else {
if (_local7.value < _arg3){
_local4 = (_local6 + 1);
} else {
return (uint(_local6));
};
};
};
return (uint(_local4));
}
}
}//package Box2D.Collision
Section 14
//b2BufferedPair (Box2D.Collision.b2BufferedPair)
package Box2D.Collision {
public class b2BufferedPair {
public var proxyId1:uint;
public var proxyId2:uint;
}
}//package Box2D.Collision
Section 15
//b2Collision (Box2D.Collision.b2Collision)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Collision {
public static const b2_nullFeature:uint = 0xFF;
private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2();
public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{
var _local5:ClipVertex;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:Number;
var _local11:Number;
var _local12:b2Vec2;
var _local13:ClipVertex;
_local6 = 0;
_local5 = _arg2[0];
_local7 = _local5.v;
_local5 = _arg2[1];
_local8 = _local5.v;
_local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4);
var _local10:Number = (b2Math.b2Dot(_arg3, _local8) - _arg4);
if (_local9 <= 0){
var _temp1 = _local6;
_local6 = (_local6 + 1);
var _local14 = _temp1;
_arg1[_local14] = _arg2[0];
};
if (_local10 <= 0){
var _temp2 = _local6;
_local6 = (_local6 + 1);
_local14 = _temp2;
_arg1[_local14] = _arg2[1];
};
if ((_local9 * _local10) < 0){
_local11 = (_local9 / (_local9 - _local10));
_local5 = _arg1[_local6];
_local12 = _local5.v;
_local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x)));
_local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y)));
_local5 = _arg1[_local6];
if (_local9 > 0){
_local13 = _arg2[0];
_local5.id = _local13.id;
} else {
_local13 = _arg2[1];
_local5.id = _local13.id;
};
_local6++;
};
return (_local6);
}
public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local11:b2Mat22;
var _local12:b2Vec2;
var _local25:Number;
var _local6:int = _arg1.m_vertexCount;
var _local7:Array = _arg1.m_vertices;
var _local8:Array = _arg1.m_normals;
var _local9:int = _arg4.m_vertexCount;
var _local10:Array = _arg4.m_vertices;
_local11 = _arg2.R;
_local12 = _local8[_arg3];
var _local13:Number = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y));
var _local14:Number = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y));
_local11 = _arg5.R;
var _local15:Number = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14));
var _local16:Number = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14));
var _local17:int;
var _local18:Number = Number.MAX_VALUE;
var _local19:int;
while (_local19 < _local9) {
_local12 = _local10[_local19];
_local25 = ((_local12.x * _local15) + (_local12.y * _local16));
if (_local25 < _local18){
_local18 = _local25;
_local17 = _local19;
};
_local19++;
};
_local12 = _local7[_arg3];
_local11 = _arg2.R;
var _local20:Number = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
var _local21:Number = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local12 = _local10[_local17];
_local11 = _arg5.R;
var _local22:Number = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
var _local23:Number = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local22 = (_local22 - _local20);
_local23 = (_local23 - _local21);
var _local24:Number = ((_local22 * _local13) + (_local23 * _local14));
return (_local24);
}
public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local8:b2Vec2;
var _local9:b2Mat22;
var _local22:int;
var _local23:Number;
var _local24:int;
var _local25:Number;
var _local6:int = _arg2.m_vertexCount;
var _local7:Array = _arg2.m_normals;
_local9 = _arg5.R;
_local8 = _arg4.m_centroid;
var _local10:Number = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)));
var _local11:Number = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)));
_local9 = _arg3.R;
_local8 = _arg2.m_centroid;
_local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))));
_local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))));
var _local12:Number = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y));
var _local13:Number = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y));
var _local14:int;
var _local15:Number = -(Number.MAX_VALUE);
var _local16:int;
while (_local16 < _local6) {
_local8 = _local7[_local16];
_local25 = ((_local8.x * _local12) + (_local8.y * _local13));
if (_local25 > _local15){
_local15 = _local25;
_local14 = _local16;
};
_local16++;
};
var _local17:Number = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
var _local18:int = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1);
var _local19:Number = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5);
if (_local19 > 0){
return (_local19);
};
var _local20:int = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0;
var _local21:Number = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5);
if (_local21 > 0){
return (_local21);
};
if ((((_local19 > _local17)) && ((_local19 > _local21)))){
_local24 = -1;
_local22 = _local18;
_local23 = _local19;
} else {
if (_local21 > _local17){
_local24 = 1;
_local22 = _local20;
_local23 = _local21;
} else {
_arg1[0] = _local14;
return (_local17);
};
};
while (true) {
if (_local24 == -1){
_local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1);
} else {
_local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
if (_local17 > _local23){
_local22 = _local14;
_local23 = _local17;
} else {
break;
};
};
_arg1[0] = _local22;
return (_local23);
}
public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{
var _local12:b2Mat22;
var _local13:b2Vec2;
var _local20:ClipVertex;
var _local23:Number;
var _local7:int = _arg2.m_vertexCount;
var _local8:Array = _arg2.m_normals;
var _local9:int = _arg5.m_vertexCount;
var _local10:Array = _arg5.m_vertices;
var _local11:Array = _arg5.m_normals;
_local12 = _arg3.R;
_local13 = _local8[_arg4];
var _local14:Number = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y));
var _local15:Number = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y));
_local12 = _arg6.R;
var _local16:Number = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15));
_local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15));
_local14 = _local16;
var _local17:int;
var _local18:Number = Number.MAX_VALUE;
var _local19:int;
while (_local19 < _local9) {
_local13 = _local11[_local19];
_local23 = ((_local14 * _local13.x) + (_local15 * _local13.y));
if (_local23 < _local18){
_local18 = _local23;
_local17 = _local19;
};
_local19++;
};
var _local21:int = _local17;
var _local22:int = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0;
_local20 = _arg1[0];
_local13 = _local10[_local21];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local21;
_local20.id.features.incidentVertex = 0;
_local20 = _arg1[1];
_local13 = _local10[_local22];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local22;
_local20.id.features.incidentVertex = 1;
}
public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{
var _local6:ClipVertex;
var _local13:b2PolygonShape;
var _local14:b2PolygonShape;
var _local17:int;
var _local18:uint;
var _local34:int;
var _local37:b2Vec2;
var _local38:Number;
var _local39:b2ManifoldPoint;
_arg1.pointCount = 0;
var _local7:int;
var _local8:Array = [_local7];
var _local9:Number = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5);
_local7 = _local8[0];
if (_local9 > 0){
return;
};
var _local10:int;
var _local11:Array = [_local10];
var _local12:Number = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3);
_local10 = _local11[0];
if (_local12 > 0){
return;
};
var _local15:b2XForm = new b2XForm();
var _local16:b2XForm = new b2XForm();
var _local19:Number = 0.98;
var _local20:Number = 0.001;
if (_local12 > ((_local19 * _local9) + _local20)){
_local13 = _arg4;
_local14 = _arg2;
_local15.Set(_arg5);
_local16.Set(_arg3);
_local17 = _local10;
_local18 = 1;
} else {
_local13 = _arg2;
_local14 = _arg4;
_local15.Set(_arg3);
_local16.Set(_arg5);
_local17 = _local7;
_local18 = 0;
};
var _local21:Array = [new ClipVertex(), new ClipVertex()];
FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16);
var _local22:int = _local13.m_vertexCount;
var _local23:Array = _local13.m_vertices;
var _local24:b2Vec2 = _local23[_local17];
var _local25:b2Vec2 = _local24.Copy();
if ((_local17 + 1) < _local22){
_local24 = _local23[int((_local17 + 1))];
_local37 = _local24.Copy();
} else {
_local24 = _local23[0];
_local37 = _local24.Copy();
};
var _local26:b2Vec2 = b2Math.SubtractVV(_local37, _local25);
var _local27:b2Vec2 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25));
_local27.Normalize();
var _local28:b2Vec2 = b2Math.b2CrossVF(_local27, 1);
_local25 = b2Math.b2MulX(_local15, _local25);
_local37 = b2Math.b2MulX(_local15, _local37);
var _local29:Number = b2Math.b2Dot(_local28, _local25);
var _local30:Number = -(b2Math.b2Dot(_local27, _local25));
var _local31:Number = b2Math.b2Dot(_local27, _local37);
var _local32:Array = [new ClipVertex(), new ClipVertex()];
var _local33:Array = [new ClipVertex(), new ClipVertex()];
_local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30);
if (_local34 < 2){
return;
};
_local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31);
if (_local34 < 2){
return;
};
_arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy();
var _local35:int;
var _local36:int;
while (_local36 < b2Settings.b2_maxManifoldPoints) {
_local6 = _local33[_local36];
_local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29);
if (_local38 <= 0){
_local39 = _arg1.points[_local35];
_local39.separation = _local38;
_local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v);
_local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v);
_local39.id.key = _local6.id._key;
_local39.id.features.flip = _local18;
_local35++;
};
_local36++;
};
_arg1.pointCount = _local35;
}
public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2Mat22;
var _local7:b2Vec2;
var _local18:Number;
var _local24:Number;
var _local25:Number;
_arg1.pointCount = 0;
_local6 = _arg3.R;
_local7 = _arg2.m_localPosition;
var _local8:Number = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
var _local9:Number = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local6 = _arg5.R;
_local7 = _arg4.m_localPosition;
var _local10:Number = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
var _local11:Number = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
var _local12:Number = (_local10 - _local8);
var _local13:Number = (_local11 - _local9);
var _local14:Number = ((_local12 * _local12) + (_local13 * _local13));
var _local15:Number = _arg2.m_radius;
var _local16:Number = _arg4.m_radius;
var _local17:Number = (_local15 + _local16);
if (_local14 > (_local17 * _local17)){
return;
};
if (_local14 < Number.MIN_VALUE){
_local18 = -(_local17);
_arg1.normal.Set(0, 1);
} else {
_local24 = Math.sqrt(_local14);
_local18 = (_local24 - _local17);
_local25 = (1 / _local24);
_arg1.normal.x = (_local25 * _local12);
_arg1.normal.y = (_local25 * _local13);
};
_arg1.pointCount = 1;
var _local19:b2ManifoldPoint = _arg1.points[0];
_local19.id.key = 0;
_local19.separation = _local18;
_local8 = (_local8 + (_local15 * _arg1.normal.x));
_local9 = (_local9 + (_local15 * _arg1.normal.y));
_local10 = (_local10 - (_local16 * _arg1.normal.x));
_local11 = (_local11 - (_local16 * _arg1.normal.y));
var _local20:Number = (0.5 * (_local8 + _local10));
var _local21:Number = (0.5 * (_local9 + _local11));
var _local22:Number = (_local20 - _arg3.position.x);
var _local23:Number = (_local21 - _arg3.position.y);
_local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y));
_local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y));
_local22 = (_local20 - _arg5.position.x);
_local23 = (_local21 - _arg5.position.y);
_local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y));
_local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y));
}
public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2ManifoldPoint;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:b2Mat22;
var _local17:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
_arg1.pointCount = 0;
_local12 = _arg5.R;
_local11 = _arg4.m_localPosition;
var _local13:Number = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)));
var _local14:Number = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)));
_local7 = (_local13 - _arg3.position.x);
_local8 = (_local14 - _arg3.position.y);
_local12 = _arg3.R;
var _local15:Number = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
var _local16:Number = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
var _local18:int;
var _local19:Number = -(Number.MAX_VALUE);
var _local20:Number = _arg4.m_radius;
var _local21:int = _arg2.m_vertexCount;
var _local22:Array = _arg2.m_vertices;
var _local23:Array = _arg2.m_normals;
var _local24:int;
while (_local24 < _local21) {
_local11 = _local22[_local24];
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local11 = _local23[_local24];
_local34 = ((_local11.x * _local7) + (_local11.y * _local8));
if (_local34 > _local20){
return;
};
if (_local34 > _local19){
_local19 = _local34;
_local18 = _local24;
};
_local24++;
};
if (_local19 < Number.MIN_VALUE){
_arg1.pointCount = 1;
_local11 = _local23[_local18];
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y));
_arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y));
_local6 = _arg1.points[0];
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = b2_nullFeature;
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local19 - _local20);
return;
};
var _local25:int = _local18;
var _local26:int = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0;
_local11 = _local22[_local25];
var _local27:b2Vec2 = _local22[_local26];
var _local28:Number = (_local27.x - _local11.x);
var _local29:Number = (_local27.y - _local11.y);
var _local30:Number = Math.sqrt(((_local28 * _local28) + (_local29 * _local29)));
_local28 = (_local28 / _local30);
_local29 = (_local29 / _local30);
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
var _local31:Number = ((_local7 * _local28) + (_local8 * _local29));
_local6 = _arg1.points[0];
if (_local31 <= 0){
_local32 = _local11.x;
_local33 = _local11.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local25;
} else {
if (_local31 >= _local30){
_local32 = _local27.x;
_local33 = _local27.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local26;
} else {
_local32 = ((_local28 * _local31) + _local11.x);
_local33 = ((_local29 * _local31) + _local11.y);
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = b2_nullFeature;
};
};
_local7 = (_local15 - _local32);
_local8 = (_local16 - _local33);
_local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8)));
_local7 = (_local7 / _local17);
_local8 = (_local8 / _local17);
if (_local17 > _local20){
return;
};
_arg1.pointCount = 1;
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8));
_arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8));
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local17 - _local20);
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
}
public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{
var _local3:b2Vec2 = _arg2.lowerBound;
var _local4:b2Vec2 = _arg1.upperBound;
var _local5:Number = (_local3.x - _local4.x);
var _local6:Number = (_local3.y - _local4.y);
_local3 = _arg1.lowerBound;
_local4 = _arg2.upperBound;
var _local7:Number = (_local3.x - _local4.x);
var _local8:Number = (_local3.y - _local4.y);
if ((((_local5 > 0)) || ((_local6 > 0)))){
return (false);
};
if ((((_local7 > 0)) || ((_local8 > 0)))){
return (false);
};
return (true);
}
}
}//package Box2D.Collision
Section 16
//b2ContactID (Box2D.Collision.b2ContactID)
package Box2D.Collision {
public class b2ContactID {
public var features:Features;
public var _key:uint;
public function b2ContactID(){
features = new Features();
super();
features._m_id = this;
}
public function Set(_arg1:b2ContactID):void{
key = _arg1._key;
}
public function Copy():b2ContactID{
var _local1:b2ContactID = new b2ContactID();
_local1.key = key;
return (_local1);
}
public function get key():uint{
return (_key);
}
public function set key(_arg1:uint):void{
_key = _arg1;
features._referenceEdge = (_key & 0xFF);
features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF);
features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF);
features._flip = (((_key & 4278190080) >> 24) & 0xFF);
}
}
}//package Box2D.Collision
Section 17
//b2ContactPoint (Box2D.Collision.b2ContactPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2ContactPoint {
public var shape1:b2Shape;
public var shape2:b2Shape;
public var position:b2Vec2;
public var velocity:b2Vec2;
public var normal:b2Vec2;
public var separation:Number;
public var friction:Number;
public var restitution:Number;
public var id:b2ContactID;
public function b2ContactPoint(){
position = new b2Vec2();
velocity = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 18
//b2Distance (Box2D.Collision.b2Distance)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Distance {
private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var gPoint:b2Point = new b2Point();
public static var g_GJK_Iterations:int = 0;
public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local17:Number;
var _local6:b2Vec2 = _arg5[0];
var _local7:b2Vec2 = _arg5[1];
var _local8:b2Vec2 = _arg3[0];
_local9 = _arg3[1];
_local10 = _arg4[0];
_local11 = _arg4[1];
var _local12:Number = -(_local7.x);
var _local13:Number = -(_local7.y);
var _local14:Number = (_local6.x - _local7.x);
var _local15:Number = (_local6.y - _local7.y);
var _local16:Number = Math.sqrt(((_local14 * _local14) + (_local15 * _local15)));
_local14 = (_local14 / _local16);
_local15 = (_local15 / _local16);
_local17 = ((_local12 * _local14) + (_local13 * _local15));
if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){
_arg1.SetV(_local9);
_arg2.SetV(_local11);
_local8.SetV(_local9);
_local10.SetV(_local11);
_local6.SetV(_local7);
return (1);
};
_local17 = (_local17 / _local16);
_arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x)));
_arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y)));
_arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x)));
_arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y)));
return (2);
}
public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local35:Number;
_local6 = _arg5[0];
_local7 = _arg5[1];
_local8 = _arg5[2];
_local9 = _arg3[0];
_local10 = _arg3[1];
_local11 = _arg3[2];
_local12 = _arg4[0];
_local13 = _arg4[1];
var _local14:b2Vec2 = _arg4[2];
var _local15:Number = _local6.x;
var _local16:Number = _local6.y;
var _local17:Number = _local7.x;
var _local18:Number = _local7.y;
var _local19:Number = _local8.x;
var _local20:Number = _local8.y;
var _local21:Number = (_local17 - _local15);
var _local22:Number = (_local18 - _local16);
var _local23:Number = (_local19 - _local15);
var _local24:Number = (_local20 - _local16);
var _local25:Number = (_local19 - _local17);
var _local26:Number = (_local20 - _local18);
var _local27:Number = -(((_local15 * _local21) + (_local16 * _local22)));
var _local28:Number = ((_local17 * _local21) + (_local18 * _local22));
var _local29:Number = -(((_local15 * _local23) + (_local16 * _local24)));
var _local30:Number = ((_local19 * _local23) + (_local20 * _local24));
var _local31:Number = -(((_local17 * _local25) + (_local18 * _local26)));
var _local32:Number = ((_local19 * _local25) + (_local20 * _local26));
if ((((_local30 <= 0)) && ((_local32 <= 0)))){
_arg1.SetV(_local11);
_arg2.SetV(_local14);
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (1);
};
var _local33:Number = ((_local21 * _local24) - (_local22 * _local23));
var _local34:Number = (_local33 * ((_local15 * _local18) - (_local16 * _local17)));
var _local36:Number = (_local33 * ((_local17 * _local20) - (_local18 * _local19)));
if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){
_local35 = (_local31 / (_local31 + _local32));
_arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x)));
_arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y)));
_arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x)));
_arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y)));
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (2);
};
var _local37:Number = (_local33 * ((_local19 * _local16) - (_local20 * _local15)));
if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){
_local35 = (_local29 / (_local29 + _local30));
_arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x)));
_arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y)));
_arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x)));
_arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y)));
_local10.SetV(_local11);
_local13.SetV(_local14);
_local7.SetV(_local8);
return (2);
};
var _local38:Number = ((_local36 + _local37) + _local34);
_local38 = (1 / _local38);
var _local39:Number = (_local36 * _local38);
var _local40:Number = (_local37 * _local38);
var _local41:Number = ((1 - _local39) - _local40);
_arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x));
_arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y));
_arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x));
_arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y));
return (3);
}
public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local4:Number = (100 * Number.MIN_VALUE);
var _local5:int;
while (_local5 < _arg3) {
_local6 = _arg2[_local5];
_local7 = Math.abs((_arg1.x - _local6.x));
_local8 = Math.abs((_arg1.y - _local6.y));
_local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x));
_local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y));
if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){
return (true);
};
_local5++;
};
return (false);
}
public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{
var _local7:b2Vec2;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:int;
var _local8:Array = s_p1s;
var _local9:Array = s_p2s;
var _local10:Array = s_points;
var _local11:int;
_arg1.SetV(_arg3.GetFirstVertex(_arg4));
_arg2.SetV(_arg5.GetFirstVertex(_arg6));
var _local12:Number = 0;
var _local13 = 20;
var _local14:int;
while (_local14 < _local13) {
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local17 = _arg3.Support(_arg4, _local15, _local16);
_local18 = _arg5.Support(_arg6, -(_local15), -(_local16));
_local12 = ((_local15 * _local15) + (_local16 * _local16));
_local19 = (_local18.x - _local17.x);
_local20 = (_local18.y - _local17.y);
_local21 = ((_local15 * _local19) + (_local16 * _local20));
if ((_local12 - _local21) <= (0.01 * _local12)){
if (_local11 == 0){
_arg1.SetV(_local17);
_arg2.SetV(_local18);
};
g_GJK_Iterations = _local14;
return (Math.sqrt(_local12));
};
switch (_local11){
case 0:
_local7 = _local8[0];
_local7.SetV(_local17);
_local7 = _local9[0];
_local7.SetV(_local18);
_local7 = _local10[0];
_local7.x = _local19;
_local7.y = _local20;
_arg1.SetV(_local8[0]);
_arg2.SetV(_local9[0]);
_local11++;
break;
case 1:
_local7 = _local8[1];
_local7.SetV(_local17);
_local7 = _local9[1];
_local7.SetV(_local18);
_local7 = _local10[1];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10);
break;
case 2:
_local7 = _local8[2];
_local7.SetV(_local17);
_local7 = _local9[2];
_local7.SetV(_local18);
_local7 = _local10[2];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10);
break;
};
if (_local11 == 3){
g_GJK_Iterations = _local14;
return (0);
};
_local22 = -(Number.MAX_VALUE);
_local23 = 0;
while (_local23 < _local11) {
_local7 = _local10[_local23];
_local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y)));
_local23++;
};
if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){
g_GJK_Iterations = _local14;
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local12 = ((_local15 * _local15) + (_local16 * _local16));
return (Math.sqrt(_local12));
};
_local14++;
};
g_GJK_Iterations = _local13;
return (Math.sqrt(_local12));
}
public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local19:Number;
var _local20:Number;
_local7 = _arg4.R;
_local8 = _arg3.m_localPosition;
var _local9:Number = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
var _local10:Number = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local7 = _arg6.R;
_local8 = _arg5.m_localPosition;
var _local11:Number = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
var _local12:Number = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
var _local13:Number = (_local11 - _local9);
var _local14:Number = (_local12 - _local10);
var _local15:Number = ((_local13 * _local13) + (_local14 * _local14));
var _local16:Number = (_arg3.m_radius - b2Settings.b2_toiSlop);
var _local17:Number = (_arg5.m_radius - b2Settings.b2_toiSlop);
var _local18:Number = (_local16 + _local17);
if (_local15 > (_local18 * _local18)){
_local19 = Math.sqrt(_local15);
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_local20 = (_local19 - _local18);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = (_local11 - (_local17 * _local13));
_arg2.y = (_local12 - (_local17 * _local14));
return (_local20);
};
if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local19 = Math.sqrt(_local15);
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
};
_arg1.x = _local9;
_arg1.y = _local10;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
}
public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local9:b2Point = gPoint;
_local8 = _arg5.m_localPosition;
_local7 = _arg6.R;
_local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
var _local10:Number = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity);
var _local11:Number = (_arg5.m_radius - b2Settings.b2_toiSlop);
if (_local10 > _local11){
_local10 = (_local10 - _local11);
_local12 = (_arg2.x - _arg1.x);
_local13 = (_arg2.y - _arg1.y);
_local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13)));
_local12 = (_local12 / _local14);
_local13 = (_local13 / _local14);
_arg2.x = (_arg2.x - (_local11 * _local12));
_arg2.y = (_arg2.y - (_local11 * _local13));
} else {
_local10 = 0;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
};
return (_local10);
}
public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{
var _local7:int = _arg3.m_type;
var _local8:int = _arg5.m_type;
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6));
};
return (0);
}
}
}//package Box2D.Collision
Section 19
//b2Manifold (Box2D.Collision.b2Manifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Manifold {
public var points:Array;
public var normal:b2Vec2;
public var pointCount:int;// = 0
public function b2Manifold(){
points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ManifoldPoint();
_local1++;
};
normal = new b2Vec2();
}
public function Reset():void{
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
(points[_local1] as b2ManifoldPoint).Reset();
_local1++;
};
normal.SetZero();
pointCount = 0;
}
public function Set(_arg1:b2Manifold):void{
pointCount = _arg1.pointCount;
var _local2:int;
while (_local2 < b2Settings.b2_maxManifoldPoints) {
(points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]);
_local2++;
};
normal.SetV(_arg1.normal);
}
}
}//package Box2D.Collision
Section 20
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2ManifoldPoint {
public var localPoint1:b2Vec2;
public var localPoint2:b2Vec2;
public var separation:Number;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var id:b2ContactID;
public function b2ManifoldPoint(){
localPoint1 = new b2Vec2();
localPoint2 = new b2Vec2();
id = new b2ContactID();
super();
}
public function Reset():void{
localPoint1.SetZero();
localPoint2.SetZero();
separation = 0;
normalImpulse = 0;
tangentImpulse = 0;
id.key = 0;
}
public function Set(_arg1:b2ManifoldPoint):void{
localPoint1.SetV(_arg1.localPoint1);
localPoint2.SetV(_arg1.localPoint2);
separation = _arg1.separation;
normalImpulse = _arg1.normalImpulse;
tangentImpulse = _arg1.tangentImpulse;
id.key = _arg1.id.key;
}
}
}//package Box2D.Collision
Section 21
//b2OBB (Box2D.Collision.b2OBB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2OBB {
public var R:b2Mat22;
public var center:b2Vec2;
public var extents:b2Vec2;
public function b2OBB(){
R = new b2Mat22();
center = new b2Vec2();
extents = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 22
//b2Pair (Box2D.Collision.b2Pair)
package Box2D.Collision {
import Box2D.Common.*;
public class b2Pair {
public var userData;// = null
public var proxyId1:uint;
public var proxyId2:uint;
public var next:uint;
public var status:uint;
public static var b2_nullPair:uint = b2Settings.USHRT_MAX;
public static var b2_nullProxy:uint = b2Settings.USHRT_MAX;
public static var b2_tableCapacity:int = b2Settings.b2_maxPairs;
public static var b2_tableMask:int = (b2_tableCapacity - 1);
public static var e_pairBuffered:uint = 1;
public static var e_pairRemoved:uint = 2;
public static var e_pairFinal:uint = 4;
public function SetBuffered():void{
status = (status | e_pairBuffered);
}
public function ClearBuffered():void{
status = (status & ~(e_pairBuffered));
}
public function IsBuffered():Boolean{
return (((status & e_pairBuffered) == e_pairBuffered));
}
public function SetRemoved():void{
status = (status | e_pairRemoved);
}
public function ClearRemoved():void{
status = (status & ~(e_pairRemoved));
}
public function IsRemoved():Boolean{
return (((status & e_pairRemoved) == e_pairRemoved));
}
public function SetFinal():void{
status = (status | e_pairFinal);
}
public function IsFinal():Boolean{
return (((status & e_pairFinal) == e_pairFinal));
}
}
}//package Box2D.Collision
Section 23
//b2PairCallback (Box2D.Collision.b2PairCallback)
package Box2D.Collision {
public class b2PairCallback {
public function PairAdded(_arg1, _arg2){
return (null);
}
public function PairRemoved(_arg1, _arg2, _arg3):void{
}
}
}//package Box2D.Collision
Section 24
//b2PairManager (Box2D.Collision.b2PairManager)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PairManager {
public var m_broadPhase:b2BroadPhase;
public var m_callback:b2PairCallback;
public var m_pairs:Array;
public var m_freePair:uint;
public var m_pairCount:int;
public var m_pairBuffer:Array;
public var m_pairBufferCount:int;
public var m_hashTable:Array;
public function b2PairManager(){
var _local1:uint;
super();
m_hashTable = new Array(b2Pair.b2_tableCapacity);
_local1 = 0;
while (_local1 < b2Pair.b2_tableCapacity) {
m_hashTable[_local1] = b2Pair.b2_nullPair;
_local1++;
};
m_pairs = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1] = new b2Pair();
_local1++;
};
m_pairBuffer = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairBuffer[_local1] = new b2BufferedPair();
_local1++;
};
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy;
m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy;
m_pairs[_local1].userData = null;
m_pairs[_local1].status = 0;
m_pairs[_local1].next = (_local1 + 1);
_local1++;
};
m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair;
m_pairCount = 0;
m_pairBufferCount = 0;
}
public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{
m_broadPhase = _arg1;
m_callback = _arg2;
}
public function AddBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair = AddPair(_arg1, _arg2);
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.ClearRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
public function RemoveBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair = Find(_arg1, _arg2);
if (_local4 == null){
return;
};
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.SetRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
public function Commit():void{
var _local1:b2BufferedPair;
var _local2:int;
var _local5:b2Pair;
var _local6:b2Proxy;
var _local7:b2Proxy;
var _local3:int;
var _local4:Array = m_broadPhase.m_proxyPool;
_local2 = 0;
while (_local2 < m_pairBufferCount) {
_local1 = m_pairBuffer[_local2];
_local5 = Find(_local1.proxyId1, _local1.proxyId2);
_local5.ClearBuffered();
_local6 = _local4[_local5.proxyId1];
_local7 = _local4[_local5.proxyId2];
if (_local5.IsRemoved()){
if (_local5.IsFinal() == true){
m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData);
};
_local1 = m_pairBuffer[_local3];
_local1.proxyId1 = _local5.proxyId1;
_local1.proxyId2 = _local5.proxyId2;
_local3++;
} else {
if (_local5.IsFinal() == false){
_local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData);
_local5.SetFinal();
};
};
_local2++;
};
_local2 = 0;
while (_local2 < _local3) {
_local1 = m_pairBuffer[_local2];
RemovePair(_local1.proxyId1, _local1.proxyId2);
_local2++;
};
m_pairBufferCount = 0;
if (b2BroadPhase.s_validate){
ValidateTable();
};
}
private function AddPair(_arg1:uint, _arg2:uint):b2Pair{
var _local6:uint;
if (_arg1 > _arg2){
_local6 = _arg1;
_arg1 = _arg2;
_arg2 = _local6;
};
var _local3:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
var _local4 = FindHash(_arg1, _arg2, _local3);
if (_local4 != null){
return (_local4);
};
var _local5:uint = m_freePair;
_local4 = m_pairs[_local5];
m_freePair = _local4.next;
_local4.proxyId1 = _arg1;
_local4.proxyId2 = _arg2;
_local4.status = 0;
_local4.userData = null;
_local4.next = m_hashTable[_local3];
m_hashTable[_local3] = _local5;
m_pairCount++;
return (_local4);
}
private function RemovePair(_arg1:uint, _arg2:uint){
var _local3:b2Pair;
var _local7:uint;
var _local8:uint;
var _local9:*;
if (_arg1 > _arg2){
_local7 = _arg1;
_arg1 = _arg2;
_arg2 = _local7;
};
var _local4:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
var _local5:uint = m_hashTable[_local4];
var _local6:b2Pair;
while (_local5 != b2Pair.b2_nullPair) {
if (Equals(m_pairs[_local5], _arg1, _arg2)){
_local8 = _local5;
_local3 = m_pairs[_local5];
if (_local6){
_local6.next = _local3.next;
} else {
m_hashTable[_local4] = _local3.next;
};
_local3 = m_pairs[_local8];
_local9 = _local3.userData;
_local3.next = m_freePair;
_local3.proxyId1 = b2Pair.b2_nullProxy;
_local3.proxyId2 = b2Pair.b2_nullProxy;
_local3.userData = null;
_local3.status = 0;
m_freePair = _local8;
m_pairCount--;
return (_local9);
} else {
_local6 = m_pairs[_local5];
_local5 = _local6.next;
};
};
return (null);
}
private function Find(_arg1:uint, _arg2:uint):b2Pair{
var _local4:uint;
if (_arg1 > _arg2){
_local4 = _arg1;
_arg1 = _arg2;
_arg2 = _local4;
};
var _local3:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
return (FindHash(_arg1, _arg2, _local3));
}
private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{
var _local4:b2Pair;
var _local5:uint = m_hashTable[_arg3];
_local4 = m_pairs[_local5];
while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) {
_local5 = _local4.next;
_local4 = m_pairs[_local5];
};
if (_local5 == b2Pair.b2_nullPair){
return (null);
};
return (_local4);
}
private function ValidateBuffer():void{
}
private function ValidateTable():void{
}
public static function Hash(_arg1:uint, _arg2:uint):uint{
var _local3:uint = (((_arg2 << 16) & 4294901760) | _arg1);
_local3 = (~(_local3) + ((_local3 << 15) & 4294934528));
_local3 = (_local3 ^ ((_local3 >> 12) & 1048575));
_local3 = (_local3 + ((_local3 << 2) & 4294967292));
_local3 = (_local3 ^ ((_local3 >> 4) & 268435455));
_local3 = (_local3 * 2057);
_local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF));
return (_local3);
}
public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{
return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3))));
}
public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{
return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2))));
}
}
}//package Box2D.Collision
Section 25
//b2Point (Box2D.Collision.b2Point)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Point {
public var p:b2Vec2;
public function b2Point(){
p = new b2Vec2();
super();
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
return (p);
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (p);
}
}
}//package Box2D.Collision
Section 26
//b2Proxy (Box2D.Collision.b2Proxy)
package Box2D.Collision {
public class b2Proxy {
public var lowerBounds:Array;
public var upperBounds:Array;
public var overlapCount:uint;
public var timeStamp:uint;
public var userData;// = null
public function b2Proxy(){
lowerBounds = [uint(0), uint(0)];
upperBounds = [uint(0), uint(0)];
super();
}
public function GetNext():uint{
return (lowerBounds[0]);
}
public function SetNext(_arg1:uint):void{
lowerBounds[0] = (_arg1 & 0xFFFF);
}
public function IsValid():Boolean{
return (!((overlapCount == b2BroadPhase.b2_invalid)));
}
}
}//package Box2D.Collision
Section 27
//b2Segment (Box2D.Collision.b2Segment)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Segment {
public var p1:b2Vec2;
public var p2:b2Vec2;
public function b2Segment(){
p1 = new b2Vec2();
p2 = new b2Vec2();
super();
}
public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local5:b2Vec2 = _arg3.p1;
var _local6:Number = (_arg3.p2.x - _local5.x);
var _local7:Number = (_arg3.p2.y - _local5.y);
var _local8:Number = (p2.x - p1.x);
var _local9:Number = (p2.y - p1.y);
var _local10:Number = _local9;
var _local11:Number = -(_local8);
var _local12:Number = (100 * Number.MIN_VALUE);
var _local13:Number = -(((_local6 * _local10) + (_local7 * _local11)));
if (_local13 > _local12){
_local14 = (_local5.x - p1.x);
_local15 = (_local5.y - p1.y);
_local16 = ((_local14 * _local10) + (_local15 * _local11));
if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){
_local17 = ((-(_local6) * _local15) + (_local7 * _local14));
if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){
_local16 = (_local16 / _local13);
_local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
_local10 = (_local10 / _local18);
_local11 = (_local11 / _local18);
_arg1[0] = _local16;
_arg2.Set(_local10, _local11);
return (true);
};
};
};
return (false);
}
}
}//package Box2D.Collision
Section 28
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2TimeOfImpact {
public static var s_p1:b2Vec2 = new b2Vec2();
public static var s_p2:b2Vec2 = new b2Vec2();
public static var s_xf1:b2XForm = new b2XForm();
public static var s_xf2:b2XForm = new b2XForm();
public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{
var _local5:Number;
var _local6:Number;
var _local25:Number;
var _local26:b2XForm;
var _local27:b2XForm;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local7:Number = _arg1.m_sweepRadius;
var _local8:Number = _arg3.m_sweepRadius;
var _local9:Number = _arg2.t0;
var _local10:Number = (_arg2.c.x - _arg2.c0.x);
var _local11:Number = (_arg2.c.y - _arg2.c0.y);
var _local12:Number = (_arg4.c.x - _arg4.c0.x);
var _local13:Number = (_arg4.c.y - _arg4.c0.y);
var _local14:Number = (_arg2.a - _arg2.a0);
var _local15:Number = (_arg4.a - _arg4.a0);
var _local16:Number = 0;
var _local17:b2Vec2 = s_p1;
var _local18:b2Vec2 = s_p2;
var _local19 = 20;
var _local20:int;
var _local21:Number = 0;
var _local22:Number = 0;
var _local23:Number = 0;
var _local24:Number = 0;
while (true) {
_local25 = (((1 - _local16) * _local9) + _local16);
_local26 = s_xf1;
_local27 = s_xf2;
_arg2.GetXForm(_local26, _local25);
_arg4.GetXForm(_local27, _local25);
_local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27);
if (_local20 == 0){
if (_local23 > (2 * b2Settings.b2_toiSlop)){
_local24 = (1.5 * b2Settings.b2_toiSlop);
} else {
_local5 = (0.05 * b2Settings.b2_toiSlop);
_local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop));
_local24 = ((_local5 > _local6)) ? _local5 : _local6;
};
};
if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){
break;
};
_local21 = (_local18.x - _local17.x);
_local22 = (_local18.y - _local17.y);
_local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22)));
_local21 = (_local21 / _local28);
_local22 = (_local22 / _local28);
_local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8));
if (_local29 == 0){
_local16 = 1;
break;
};
_local30 = ((_local23 - _local24) / _local29);
_local31 = (_local16 + _local30);
if ((((_local31 < 0)) || ((1 < _local31)))){
_local16 = 1;
break;
};
if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){
break;
};
_local16 = _local31;
_local20++;
};
return (_local16);
}
}
}//package Box2D.Collision
Section 29
//ClipVertex (Box2D.Collision.ClipVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class ClipVertex {
public var v:b2Vec2;
public var id:b2ContactID;
public function ClipVertex(){
v = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 30
//Features (Box2D.Collision.Features)
package Box2D.Collision {
public class Features {
public var _referenceEdge:int;
public var _incidentEdge:int;
public var _incidentVertex:int;
public var _flip:int;
public var _m_id:b2ContactID;
public function set referenceEdge(_arg1:int):void{
_referenceEdge = _arg1;
_m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF));
}
public function get referenceEdge():int{
return (_referenceEdge);
}
public function set incidentEdge(_arg1:int):void{
_incidentEdge = _arg1;
_m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00));
}
public function get incidentEdge():int{
return (_incidentEdge);
}
public function set incidentVertex(_arg1:int):void{
_incidentVertex = _arg1;
_m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000));
}
public function get incidentVertex():int{
return (_incidentVertex);
}
public function set flip(_arg1:int):void{
_flip = _arg1;
_m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080));
}
public function get flip():int{
return (_flip);
}
}
}//package Box2D.Collision
Section 31
//b2Mat22 (Box2D.Common.Math.b2Mat22)
package Box2D.Common.Math {
public class b2Mat22 {
public var col1:b2Vec2;
public var col2:b2Vec2;
public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){
var _local4:Number;
var _local5:Number;
col1 = new b2Vec2();
col2 = new b2Vec2();
super();
if (((!((_arg2 == null))) && (!((_arg3 == null))))){
col1.SetV(_arg2);
col2.SetV(_arg3);
} else {
_local4 = Math.cos(_arg1);
_local5 = Math.sin(_arg1);
col1.x = _local4;
col2.x = -(_local5);
col1.y = _local5;
col2.y = _local4;
};
}
public function Set(_arg1:Number):void{
var _local2:Number;
_local2 = Math.cos(_arg1);
var _local3:Number = Math.sin(_arg1);
col1.x = _local2;
col2.x = -(_local3);
col1.y = _local3;
col2.y = _local2;
}
public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
}
public function Copy():b2Mat22{
return (new b2Mat22(0, col1, col2));
}
public function SetM(_arg1:b2Mat22):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
}
public function AddM(_arg1:b2Mat22):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col1.y = 0;
col2.y = 1;
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col1.y = 0;
col2.y = 0;
}
public function GetAngle():Number{
return (Math.atan2(col1.y, col1.x));
}
public function Invert(_arg1:b2Mat22):b2Mat22{
var _local2:Number;
var _local4:Number;
var _local6:Number;
_local2 = col1.x;
var _local3:Number = col2.x;
_local4 = col1.y;
var _local5:Number = col2.y;
_local6 = ((_local2 * _local5) - (_local3 * _local4));
_local6 = (1 / _local6);
_arg1.col1.x = (_local6 * _local5);
_arg1.col2.x = (-(_local6) * _local3);
_arg1.col1.y = (-(_local6) * _local4);
_arg1.col2.y = (_local6 * _local2);
return (_arg1);
}
public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number = col1.x;
var _local5:Number = col2.x;
var _local6:Number = col1.y;
var _local7:Number = col2.y;
var _local8:Number = ((_local4 * _local7) - (_local5 * _local6));
_local8 = (1 / _local8);
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
public function Abs():void{
col1.Abs();
col2.Abs();
}
}
}//package Box2D.Common.Math
Section 32
//b2Math (Box2D.Common.Math.b2Math)
package Box2D.Common.Math {
public class b2Math {
public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0);
public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1));
public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity);
public static function b2IsValid(_arg1:Number):Boolean{
return (isFinite(_arg1));
}
public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y)));
}
public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x)));
}
public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x));
return (_local3);
}
public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x));
return (_local3);
}
public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y)));
return (_local3);
}
public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2));
return (_local3);
}
public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = b2MulMV(_arg1.R, _arg2);
_local3.x = (_local3.x + _arg1.position.x);
_local3.y = (_local3.y + _arg1.position.y);
return (_local3);
}
public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
_local3 = SubtractVV(_arg2, _arg1.position);
_local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y));
_local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y));
_local3.x = _local4;
return (_local3);
}
public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y));
return (_local3);
}
public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y));
return (_local3);
}
public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number = (_arg1.x - _arg2.x);
var _local4:Number = (_arg1.y - _arg2.y);
return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4))));
}
public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number = (_arg1.x - _arg2.x);
var _local4:Number = (_arg1.y - _arg2.y);
return (((_local3 * _local3) + (_local4 * _local4)));
}
public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y));
return (_local3);
}
public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2));
return (_local3);
}
public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2));
return (_local3);
}
public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Vec2 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1));
var _local4:b2Vec2 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2));
var _local5:b2Mat22 = new b2Mat22(0, _local3, _local4);
return (_local5);
}
public static function b2Abs(_arg1:Number):Number{
return (((_arg1 > 0)) ? _arg1 : -(_arg1));
}
public static function b2AbsV(_arg1:b2Vec2):b2Vec2{
var _local2:b2Vec2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y));
return (_local2);
}
public static function b2AbsM(_arg1:b2Mat22):b2Mat22{
var _local2:b2Mat22 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2));
return (_local2);
}
public static function b2Min(_arg1:Number, _arg2:Number):Number{
return (((_arg1 < _arg2)) ? _arg1 : _arg2);
}
public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2Max(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return (b2Max(_arg2, b2Min(_arg1, _arg3)));
}
public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{
return (b2MaxV(_arg2, b2MinV(_arg1, _arg3)));
}
public static function b2Swap(_arg1:Array, _arg2:Array):void{
var _local3:* = _arg1[0];
_arg1[0] = _arg2[0];
_arg2[0] = _local3;
}
public static function b2Random():Number{
return (((Math.random() * 2) - 1));
}
public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{
var _local3:Number = Math.random();
_local3 = (((_arg2 - _arg1) * _local3) + _arg1);
return (_local3);
}
public static function b2NextPowerOfTwo(_arg1:uint):uint{
_arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647));
_arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823));
_arg1 = (_arg1 | ((_arg1 >> 4) & 268435455));
_arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF));
_arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF));
return ((_arg1 + 1));
}
public static function b2IsPowerOfTwo(_arg1:uint):Boolean{
var _local2:Boolean = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0)));
return (_local2);
}
}
}//package Box2D.Common.Math
Section 33
//b2Sweep (Box2D.Common.Math.b2Sweep)
package Box2D.Common.Math {
public class b2Sweep {
public var localCenter:b2Vec2;
public var c0:b2Vec2;
public var c:b2Vec2;
public var a0:Number;
public var a:Number;
public var t0:Number;
public function b2Sweep(){
localCenter = new b2Vec2();
c0 = new b2Vec2();
c = new b2Vec2();
super();
}
public function GetXForm(_arg1:b2XForm, _arg2:Number):void{
var _local4:Number;
var _local5:Number;
if ((1 - t0) > Number.MIN_VALUE){
_local4 = ((_arg2 - t0) / (1 - t0));
_arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x));
_arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y));
_local5 = (((1 - _local4) * a0) + (_local4 * a));
_arg1.R.Set(_local5);
} else {
_arg1.position.SetV(c);
_arg1.R.Set(a);
};
var _local3:b2Mat22 = _arg1.R;
_arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y)));
_arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y)));
}
public function Advance(_arg1:Number):void{
var _local2:Number;
if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){
_local2 = ((_arg1 - t0) / (1 - t0));
c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x));
c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y));
a0 = (((1 - _local2) * a0) + (_local2 * a));
t0 = _arg1;
};
}
}
}//package Box2D.Common.Math
Section 34
//b2Vec2 (Box2D.Common.Math.b2Vec2)
package Box2D.Common.Math {
public class b2Vec2 {
public var x:Number;
public var y:Number;
public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function SetZero():void{
x = 0;
y = 0;
}
public function Set(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function SetV(_arg1:b2Vec2):void{
x = _arg1.x;
y = _arg1.y;
}
public function Negative():b2Vec2{
return (new b2Vec2(-(x), -(y)));
}
public function Copy():b2Vec2{
return (new b2Vec2(x, y));
}
public function Add(_arg1:b2Vec2):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
}
public function Subtract(_arg1:b2Vec2):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
}
public function MulM(_arg1:b2Mat22):void{
var _local2:Number = x;
x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y));
y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y));
}
public function MulTM(_arg1:b2Mat22):void{
var _local2:Number = b2Math.b2Dot(this, _arg1.col1);
y = b2Math.b2Dot(this, _arg1.col2);
x = _local2;
}
public function CrossVF(_arg1:Number):void{
var _local2:Number = x;
x = (_arg1 * y);
y = (-(_arg1) * _local2);
}
public function CrossFV(_arg1:Number):void{
var _local2:Number = x;
x = (-(_arg1) * y);
y = (_arg1 * _local2);
}
public function MinV(_arg1:b2Vec2):void{
x = ((x < _arg1.x)) ? x : _arg1.x;
y = ((y < _arg1.y)) ? y : _arg1.y;
}
public function MaxV(_arg1:b2Vec2):void{
x = ((x > _arg1.x)) ? x : _arg1.x;
y = ((y > _arg1.y)) ? y : _arg1.y;
}
public function Abs():void{
if (x < 0){
x = -(x);
};
if (y < 0){
y = -(y);
};
}
public function Length():Number{
return (Math.sqrt(((x * x) + (y * y))));
}
public function LengthSquared():Number{
return (((x * x) + (y * y)));
}
public function Normalize():Number{
var _local1:Number = Math.sqrt(((x * x) + (y * y)));
if (_local1 < Number.MIN_VALUE){
return (0);
};
var _local2:Number = (1 / _local1);
x = (x * _local2);
y = (y * _local2);
return (_local1);
}
public function IsValid():Boolean{
return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y))));
}
public static function Make(_arg1:Number, _arg2:Number):b2Vec2{
return (new b2Vec2(_arg1, _arg2));
}
}
}//package Box2D.Common.Math
Section 35
//b2XForm (Box2D.Common.Math.b2XForm)
package Box2D.Common.Math {
public class b2XForm {
public var position:b2Vec2;
public var R:b2Mat22;
public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{
position = new b2Vec2();
R = new b2Mat22();
super();
if (_arg1){
position.SetV(_arg1);
R.SetM(_arg2);
};
}
public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{
position.SetV(_arg1);
R.SetM(_arg2);
}
public function SetIdentity():void{
position.SetZero();
R.SetIdentity();
}
public function Set(_arg1:b2XForm):void{
position.SetV(_arg1.position);
R.SetM(_arg1.R);
}
}
}//package Box2D.Common.Math
Section 36
//b2Color (Box2D.Common.b2Color)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Color {
private var _r:uint;// = 0
private var _g:uint;// = 0
private var _b:uint;// = 0
public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function set r(_arg1:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set g(_arg1:Number):void{
_g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set b(_arg1:Number):void{
_b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function get color():uint{
return (((_r | (_g << 8)) | (_b << 16)));
}
}
}//package Box2D.Common
Section 37
//b2Settings (Box2D.Common.b2Settings)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Settings {
public static const USHRT_MAX:int = 0xFFFF;
public static const b2_pi:Number = 3.14159265358979;
public static const b2_maxManifoldPoints:int = 2;
public static const b2_maxPolygonVertices:int = 8;
public static const b2_maxProxies:int = 0x0200;
public static const b2_maxPairs:int = 4096;
public static const b2_linearSlop:Number = 0.005;
public static const b2_angularSlop:Number = 0.0349065850398866;
public static const b2_toiSlop:Number = 0.04;
public static const b2_maxTOIContactsPerIsland:int = 32;
public static const b2_velocityThreshold:Number = 1;
public static const b2_maxLinearCorrection:Number = 0.2;
public static const b2_maxAngularCorrection:Number = 0.139626340159546;
public static const b2_maxLinearVelocity:Number = 200;
public static const b2_maxLinearVelocitySquared:Number = 40000;
public static const b2_maxAngularVelocity:Number = 250;
public static const b2_maxAngularVelocitySquared:Number = 62500;
public static const b2_contactBaumgarte:Number = 0.2;
public static const b2_timeToSleep:Number = 0.5;
public static const b2_linearSleepTolerance:Number = 0.01;
public static const b2_angularSleepTolerance:Number = 0.0111111111111111;
public static function b2Assert(_arg1:Boolean):void{
var _local2:b2Vec2;
if (!_arg1){
_local2.x++;
};
}
}
}//package Box2D.Common
Section 38
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2CircleContact extends b2Contact {
private var m_manifolds:Array;
public var m_manifold:b2Manifold;
private var m0:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
var _local3:b2ManifoldPoint = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local8:b2ManifoldPoint;
var _local5:b2Body = m_shape1.m_body;
var _local6:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf);
var _local7:b2ContactPoint = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
m_manifoldCount = 1;
_local8 = m_manifold.points[0];
if (m0.pointCount == 0){
_local8.normalImpulse = 0;
_local8.tangentImpulse = 0;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Add(_local7);
};
} else {
_local4 = m0.points[0];
_local8.normalImpulse = _local4.normalImpulse;
_local8.tangentImpulse = _local4.tangentImpulse;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Persist(_local7);
};
};
} else {
m_manifoldCount = 0;
if ((((m0.pointCount > 0)) && (_arg1))){
_local4 = m0.points[0];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2CircleContact(_arg1, _arg2));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 39
//b2Contact (Box2D.Dynamics.Contacts.b2Contact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Contact {
public var m_flags:uint;
public var m_prev:b2Contact;
public var m_next:b2Contact;
public var m_node1:b2ContactEdge;
public var m_node2:b2ContactEdge;
public var m_shape1:b2Shape;
public var m_shape2:b2Shape;
public var m_manifoldCount:int;
public var m_friction:Number;
public var m_restitution:Number;
public var m_toi:Number;
public static var e_nonSolidFlag:uint = 1;
public static var e_slowFlag:uint = 2;
public static var e_islandFlag:uint = 4;
public static var e_toiFlag:uint = 8;
public static var s_registers:Array;
public static var s_initialized:Boolean = false;
public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){
m_node1 = new b2ContactEdge();
m_node2 = new b2ContactEdge();
super();
m_flags = 0;
if (((!(_arg1)) || (!(_arg2)))){
m_shape1 = null;
m_shape2 = null;
return;
};
if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){
m_flags = (m_flags | e_nonSolidFlag);
};
m_shape1 = _arg1;
m_shape2 = _arg2;
m_manifoldCount = 0;
m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction));
m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution);
m_prev = null;
m_next = null;
m_node1.contact = null;
m_node1.prev = null;
m_node1.next = null;
m_node1.other = null;
m_node2.contact = null;
m_node2.prev = null;
m_node2.next = null;
m_node2.other = null;
}
public function GetManifolds():Array{
return (null);
}
public function GetManifoldCount():int{
return (m_manifoldCount);
}
public function IsSolid():Boolean{
return (((m_flags & e_nonSolidFlag) == 0));
}
public function GetNext():b2Contact{
return (m_next);
}
public function GetShape1():b2Shape{
return (m_shape1);
}
public function GetShape2():b2Shape{
return (m_shape2);
}
public function Update(_arg1:b2ContactListener):void{
var _local2:int = m_manifoldCount;
Evaluate(_arg1);
var _local3:int = m_manifoldCount;
var _local4:b2Body = m_shape1.m_body;
var _local5:b2Body = m_shape2.m_body;
if ((((_local3 == 0)) && ((_local2 > 0)))){
_local4.WakeUp();
_local5.WakeUp();
};
if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){
m_flags = (m_flags & ~(e_slowFlag));
} else {
m_flags = (m_flags | e_slowFlag);
};
}
public function Evaluate(_arg1:b2ContactListener):void{
}
public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{
s_registers[_arg3][_arg4].createFcn = _arg1;
s_registers[_arg3][_arg4].destroyFcn = _arg2;
s_registers[_arg3][_arg4].primary = true;
if (_arg3 != _arg4){
s_registers[_arg4][_arg3].createFcn = _arg1;
s_registers[_arg4][_arg3].destroyFcn = _arg2;
s_registers[_arg4][_arg3].primary = false;
};
}
public static function InitializeRegisters():void{
var _local2:int;
s_registers = new Array(b2Shape.e_shapeTypeCount);
var _local1:int;
while (_local1 < b2Shape.e_shapeTypeCount) {
s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount);
_local2 = 0;
while (_local2 < b2Shape.e_shapeTypeCount) {
s_registers[_local1][_local2] = new b2ContactRegister();
_local2++;
};
_local1++;
};
AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
var _local8:b2Contact;
var _local9:int;
var _local10:b2Manifold;
if (s_initialized == false){
InitializeRegisters();
s_initialized = true;
};
var _local4:int = _arg1.m_type;
var _local5:int = _arg2.m_type;
var _local6:b2ContactRegister = s_registers[_local4][_local5];
var _local7:Function = _local6.createFcn;
if (_local7 != null){
if (_local6.primary){
return (_local7(_arg1, _arg2, _arg3));
};
_local8 = _local7(_arg2, _arg1, _arg3);
_local9 = 0;
while (_local9 < _local8.m_manifoldCount) {
_local10 = _local8.GetManifolds()[_local9];
_local8.GetManifolds()[_local9].normal = _local10.normal.Negative();
_local9++;
};
return (_local8);
//unresolved jump
};
return (null);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
if (_arg1.m_manifoldCount > 0){
_arg1.m_shape1.m_body.WakeUp();
_arg1.m_shape2.m_body.WakeUp();
};
var _local3:int = _arg1.m_shape1.m_type;
var _local4:int = _arg1.m_shape2.m_type;
var _local5:b2ContactRegister = s_registers[_local3][_local4];
var _local6:Function = _local5.destroyFcn;
_local6(_arg1, _arg2);
}
}
}//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2ContactConstraint {
public var points:Array;
public var normal:b2Vec2;
public var manifold:b2Manifold;
public var body1:b2Body;
public var body2:b2Body;
public var friction:Number;
public var restitution:Number;
public var pointCount:int;
public function b2ContactConstraint(){
normal = new b2Vec2();
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ContactConstraintPoint();
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 41
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
public class b2ContactConstraintPoint {
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var r1:b2Vec2;
public var r2:b2Vec2;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var positionImpulse:Number;
public var normalMass:Number;
public var tangentMass:Number;
public var equalizedMass:Number;
public var separation:Number;
public var velocityBias:Number;
public function b2ContactConstraintPoint(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
r1 = new b2Vec2();
r2 = new b2Vec2();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 42
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2ContactEdge {
public var other:b2Body;
public var contact:b2Contact;
public var prev:b2ContactEdge;
public var next:b2ContactEdge;
}
}//package Box2D.Dynamics.Contacts
Section 43
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister)
package Box2D.Dynamics.Contacts {
public class b2ContactRegister {
public var createFcn:Function;
public var destroyFcn:Function;
public var primary:Boolean;
}
}//package Box2D.Dynamics.Contacts
Section 44
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2ContactResult {
public var shape1:b2Shape;
public var shape2:b2Shape;
public var position:b2Vec2;
public var normal:b2Vec2;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var id:b2ContactID;
public function b2ContactResult(){
position = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 45
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2ContactSolver {
public var m_step:b2TimeStep;
public var m_allocator;
public var m_constraints:Array;
public var m_constraintCount:int;
public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){
var _local5:b2Contact;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local10:b2Body;
var _local11:b2Body;
var _local12:int;
var _local13:Array;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:int;
var _local23:b2Manifold;
var _local24:Number;
var _local25:Number;
var _local26:b2ContactConstraint;
var _local27:uint;
var _local28:b2ManifoldPoint;
var _local29:b2ContactConstraintPoint;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:Number;
var _local43:Number;
var _local44:Number;
var _local45:Number;
var _local46:Number;
var _local47:Number;
m_step = new b2TimeStep();
m_constraints = new Array();
super();
m_step.dt = _arg1.dt;
m_step.inv_dt = _arg1.inv_dt;
m_step.maxIterations = _arg1.maxIterations;
m_allocator = _arg4;
m_constraintCount = 0;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
m_constraintCount = (m_constraintCount + _local5.m_manifoldCount);
_local6++;
};
_local6 = 0;
while (_local6 < m_constraintCount) {
m_constraints[_local6] = new b2ContactConstraint();
_local6++;
};
var _local9:int;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
_local10 = _local5.m_shape1.m_body;
_local11 = _local5.m_shape2.m_body;
_local12 = _local5.m_manifoldCount;
_local13 = _local5.GetManifolds();
_local14 = _local5.m_friction;
_local15 = _local5.m_restitution;
_local16 = _local10.m_linearVelocity.x;
_local17 = _local10.m_linearVelocity.y;
_local18 = _local11.m_linearVelocity.x;
_local19 = _local11.m_linearVelocity.y;
_local20 = _local10.m_angularVelocity;
_local21 = _local11.m_angularVelocity;
_local22 = 0;
while (_local22 < _local12) {
_local23 = _local13[_local22];
_local24 = _local23.normal.x;
_local25 = _local23.normal.y;
_local26 = m_constraints[_local9];
_local26.body1 = _local10;
_local26.body2 = _local11;
_local26.manifold = _local23;
_local26.normal.x = _local24;
_local26.normal.y = _local25;
_local26.pointCount = _local23.pointCount;
_local26.friction = _local14;
_local26.restitution = _local15;
_local27 = 0;
while (_local27 < _local26.pointCount) {
_local28 = _local23.points[_local27];
_local29 = _local26.points[_local27];
_local29.normalImpulse = _local28.normalImpulse;
_local29.tangentImpulse = _local28.tangentImpulse;
_local29.separation = _local28.separation;
_local29.positionImpulse = 0;
_local29.localAnchor1.SetV(_local28.localPoint1);
_local29.localAnchor2.SetV(_local28.localPoint2);
_local8 = _local10.m_xf.R;
_local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x);
_local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33));
_local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33));
_local32 = _local30;
_local29.r1.Set(_local32, _local33);
_local8 = _local11.m_xf.R;
_local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x);
_local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35));
_local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35));
_local34 = _local30;
_local29.r2.Set(_local34, _local35);
_local36 = ((_local32 * _local32) + (_local33 * _local33));
_local37 = ((_local34 * _local34) + (_local35 * _local35));
_local38 = ((_local32 * _local24) + (_local33 * _local25));
_local39 = ((_local34 * _local24) + (_local35 * _local25));
_local40 = (_local10.m_invMass + _local11.m_invMass);
_local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39)))));
_local29.normalMass = (1 / _local40);
_local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass));
_local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39)))));
_local29.equalizedMass = (1 / _local41);
_local42 = _local25;
_local43 = -(_local24);
_local44 = ((_local32 * _local42) + (_local33 * _local43));
_local45 = ((_local34 * _local42) + (_local35 * _local43));
_local46 = (_local10.m_invMass + _local11.m_invMass);
_local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45)))));
_local29.tangentMass = (1 / _local46);
_local29.velocityBias = 0;
if (_local29.separation > 0){
_local29.velocityBias = (-60 * _local29.separation);
};
_local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33));
_local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32));
_local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31));
if (_local47 < -(b2Settings.b2_velocityThreshold)){
_local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47));
};
_local27++;
};
_local9++;
_local22++;
};
_local6++;
};
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:b2ContactConstraintPoint;
var _local21:Number;
var _local22:Number;
var _local23:b2ContactConstraintPoint;
var _local5:int;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_invMass;
_local10 = _local7.m_invI;
_local11 = _local8.m_invMass;
_local12 = _local8.m_invI;
_local13 = _local6.normal.x;
_local14 = _local6.normal.y;
_local15 = _local14;
_local16 = -(_local13);
if (_arg1.warmStarting){
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local20 = _local6.points[_local18];
_local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio);
_local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio);
_local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15));
_local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16));
_local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21))));
_local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21));
_local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22));
_local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21))));
_local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21));
_local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22));
_local18++;
};
} else {
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local23 = _local6.points[_local18];
_local23.normalImpulse = 0;
_local23.tangentImpulse = 0;
_local18++;
};
};
_local5++;
};
}
public function SolveVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraintPoint;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2Mat22;
var _local18:b2Vec2;
var _local20:b2ContactConstraint;
var _local21:b2Body;
var _local22:b2Body;
var _local23:Number;
var _local24:Number;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:int;
var _local38:Number;
var _local19:int;
while (_local19 < m_constraintCount) {
_local20 = m_constraints[_local19];
_local21 = _local20.body1;
_local22 = _local20.body2;
_local23 = _local21.m_angularVelocity;
_local24 = _local22.m_angularVelocity;
_local25 = _local21.m_linearVelocity;
_local26 = _local22.m_linearVelocity;
_local27 = _local21.m_invMass;
_local28 = _local21.m_invI;
_local29 = _local22.m_invMass;
_local30 = _local22.m_invI;
_local31 = _local20.normal.x;
_local32 = _local20.normal.y;
_local33 = _local32;
_local34 = -(_local31);
_local35 = _local20.friction;
_local37 = _local20.pointCount;
_local1 = 0;
while (_local1 < _local37) {
_local2 = _local20.points[_local1];
_local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y));
_local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x));
_local9 = ((_local7 * _local31) + (_local8 * _local32));
_local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias));
_local10 = ((_local7 * _local33) + (_local8 * _local34));
_local12 = (_local2.tangentMass * -(_local10));
_local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0);
_local11 = (_local13 - _local2.normalImpulse);
_local38 = (_local35 * _local2.normalImpulse);
_local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38);
_local12 = (_local14 - _local2.tangentImpulse);
_local15 = ((_local11 * _local31) + (_local12 * _local33));
_local16 = ((_local11 * _local32) + (_local12 * _local34));
_local25.x = (_local25.x - (_local27 * _local15));
_local25.y = (_local25.y - (_local27 * _local16));
_local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15))));
_local26.x = (_local26.x + (_local29 * _local15));
_local26.y = (_local26.y + (_local29 * _local16));
_local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15))));
_local2.normalImpulse = _local13;
_local2.tangentImpulse = _local14;
_local1++;
};
_local21.m_angularVelocity = _local23;
_local22.m_angularVelocity = _local24;
_local19++;
};
}
public function FinalizeVelocityConstraints():void{
var _local2:b2ContactConstraint;
var _local3:b2Manifold;
var _local4:int;
var _local5:b2ManifoldPoint;
var _local6:b2ContactConstraintPoint;
var _local1:int;
while (_local1 < m_constraintCount) {
_local2 = m_constraints[_local1];
_local3 = _local2.manifold;
_local4 = 0;
while (_local4 < _local2.pointCount) {
_local5 = _local3.points[_local4];
_local6 = _local2.points[_local4];
_local5.normalImpulse = _local6.normalImpulse;
_local5.tangentImpulse = _local6.tangentImpulse;
_local4++;
};
_local1++;
};
}
public function SolvePositionConstraints(_arg1:Number):Boolean{
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:b2Vec2;
var _local10:Number;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:int;
var _local20:int;
var _local21:b2ContactConstraintPoint;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local2:Number = 0;
var _local5:int;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_sweep.c;
_local10 = _local7.m_sweep.a;
_local11 = _local8.m_sweep.c;
_local12 = _local8.m_sweep.a;
_local13 = (_local7.m_mass * _local7.m_invMass);
_local14 = (_local7.m_mass * _local7.m_invI);
_local15 = (_local8.m_mass * _local8.m_invMass);
_local16 = (_local8.m_mass * _local8.m_invI);
_local17 = _local6.normal.x;
_local18 = _local6.normal.y;
_local19 = _local6.pointCount;
_local20 = 0;
while (_local20 < _local19) {
_local21 = _local6.points[_local20];
_local3 = _local7.m_xf.R;
_local4 = _local7.m_sweep.localCenter;
_local22 = (_local21.localAnchor1.x - _local4.x);
_local23 = (_local21.localAnchor1.y - _local4.y);
_local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23));
_local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23));
_local22 = _local26;
_local3 = _local8.m_xf.R;
_local4 = _local8.m_sweep.localCenter;
_local24 = (_local21.localAnchor2.x - _local4.x);
_local25 = (_local21.localAnchor2.y - _local4.y);
_local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25));
_local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25));
_local24 = _local26;
_local27 = (_local9.x + _local22);
_local28 = (_local9.y + _local23);
_local29 = (_local11.x + _local24);
_local30 = (_local11.y + _local25);
_local31 = (_local29 - _local27);
_local32 = (_local30 - _local28);
_local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation);
_local2 = b2Math.b2Min(_local2, _local33);
_local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0));
_local35 = (-(_local21.equalizedMass) * _local34);
_local36 = _local21.positionImpulse;
_local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0);
_local35 = (_local21.positionImpulse - _local36);
_local37 = (_local35 * _local17);
_local38 = (_local35 * _local18);
_local9.x = (_local9.x - (_local13 * _local37));
_local9.y = (_local9.y - (_local13 * _local38));
_local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37))));
_local7.m_sweep.a = _local10;
_local7.SynchronizeTransform();
_local11.x = (_local11.x + (_local15 * _local37));
_local11.y = (_local11.y + (_local15 * _local38));
_local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37))));
_local8.m_sweep.a = _local12;
_local8.SynchronizeTransform();
_local20++;
};
_local5++;
};
return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop)));
}
}
}//package Box2D.Dynamics.Contacts
Section 46
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2NullContact extends b2Contact {
override public function Evaluate(_arg1:b2ContactListener):void{
}
override public function GetManifolds():Array{
return (null);
}
}
}//package Box2D.Dynamics.Contacts
Section 47
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2PolyAndCircleContact extends b2Contact {
private var m_manifolds:Array;
public var m_manifold:b2Manifold;
private var m0:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape));
b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape));
m_manifold.pointCount = 0;
var _local3:b2ManifoldPoint = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:int;
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2ManifoldPoint;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
var _local6:b2Body = m_shape1.m_body;
var _local7:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf);
var _local8:Array = [false, false];
var _local9:b2ContactPoint = s_evalCP;
_local9.shape1 = m_shape1;
_local9.shape2 = m_shape2;
_local9.friction = m_friction;
_local9.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local2 = 0;
while (_local2 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local2];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local8[_local13] == true){
} else {
_local5 = m0.points[_local13];
if (_local5.id._key == _local12){
_local8[_local13] = true;
_local10.normalImpulse = _local5.normalImpulse;
_local10.tangentImpulse = _local5.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Persist(_local9);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Add(_local9);
};
_local2++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local2 = 0;
while (_local2 < m0.pointCount) {
if (_local8[_local2]){
} else {
_local5 = m0.points[_local2];
_local9.position = _local6.GetWorldPoint(_local5.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m0.normal);
_local9.separation = _local5.separation;
_local9.id.key = _local5.id._key;
_arg1.Remove(_local9);
};
_local2++;
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolyAndCircleContact(_arg1, _arg2));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 48
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2PolygonContact extends b2Contact {
private var m0:b2Manifold;
private var m_manifolds:Array;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{
m0 = new b2Manifold();
m_manifolds = [new b2Manifold()];
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local7:b2ContactPoint;
var _local8:int;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
var _local5:b2Body = m_shape1.m_body;
var _local6:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf);
var _local9:Array = [false, false];
_local7 = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local8 = 0;
while (_local8 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local8];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local9[_local13] == true){
} else {
_local4 = m0.points[_local13];
if (_local4.id._key == _local12){
_local9[_local13] = true;
_local10.normalImpulse = _local4.normalImpulse;
_local10.tangentImpulse = _local4.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Persist(_local7);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Add(_local7);
};
_local8++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local8 = 0;
while (_local8 < m0.pointCount) {
if (_local9[_local8]){
} else {
_local4 = m0.points[_local8];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
_local8++;
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolygonContact(_arg1, _arg2));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 49
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2DistanceJoint extends b2Joint {
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_u:b2Vec2;
public var m_frequencyHz:Number;
public var m_dampingRatio:Number;
public var m_gamma:Number;
public var m_bias:Number;
public var m_impulse:Number;
public var m_mass:Number;
public var m_length:Number;
public function b2DistanceJoint(_arg1:b2DistanceJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_length = _arg1.length;
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_impulse = 0;
m_gamma = 0;
m_bias = 0;
m_inv_dt = 0;
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local8:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
m_inv_dt = _arg1.inv_dt;
_local4 = m_body1;
_local5 = m_body2;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
var _local10:Number = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y)));
if (_local10 > b2Settings.b2_linearSlop){
m_u.Multiply((1 / _local10));
} else {
m_u.SetZero();
};
var _local11:Number = ((_local6 * m_u.y) - (_local7 * m_u.x));
var _local12:Number = ((_local8 * m_u.y) - (_local9 * m_u.x));
var _local13:Number = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12));
m_mass = (1 / _local13);
if (m_frequencyHz > 0){
_local14 = (_local10 - m_length);
_local15 = ((2 * Math.PI) * m_frequencyHz);
_local16 = (((2 * m_mass) * m_dampingRatio) * _local15);
_local17 = ((m_mass * _local15) * _local15);
m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17))));
m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma);
m_mass = (1 / (_local13 + m_gamma));
};
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
_local18 = (m_impulse * m_u.x);
_local19 = (m_impulse * m_u.y);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18))));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18))));
} else {
m_impulse = 0;
};
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:b2Body = m_body1;
var _local4:b2Body = m_body2;
_local2 = _local3.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
var _local7:Number = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
var _local10:Number = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6));
var _local11:Number = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5));
var _local12:Number = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9));
var _local13:Number = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8));
var _local14:Number = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11)));
var _local15:Number = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse)));
m_impulse = (m_impulse + _local15);
var _local16:Number = (_local15 * m_u.x);
var _local17:Number = (_local15 * m_u.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16))));
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17));
_local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Mat22;
if (m_frequencyHz > 0){
return (true);
};
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local1 = _local2.m_xf.R;
var _local4:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local5:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local6:Number = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5));
_local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5));
_local4 = _local6;
_local1 = _local3.m_xf.R;
var _local7:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8));
_local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8));
_local7 = _local6;
var _local9:Number = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4);
var _local10:Number = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5);
var _local11:Number = Math.sqrt(((_local9 * _local9) + (_local10 * _local10)));
_local9 = (_local9 / _local11);
_local10 = (_local10 / _local11);
var _local12:Number = (_local11 - m_length);
_local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
var _local13:Number = (-(m_mass) * _local12);
m_u.Set(_local9, _local10);
var _local14:Number = (_local13 * m_u.x);
var _local15:Number = (_local13 * m_u.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14))));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14))));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop));
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2 = new b2Vec2();
_local1.SetV(m_u);
_local1.Multiply((m_inv_dt * m_impulse));
return (_local1);
}
override public function GetReactionTorque():Number{
return (0);
}
}
}//package Box2D.Dynamics.Joints
Section 50
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2DistanceJointDef extends b2JointDef {
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var length:Number;
public var frequencyHz:Number;
public var dampingRatio:Number;
public function b2DistanceJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_distanceJoint;
length = 1;
frequencyHz = 0;
dampingRatio = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1.SetV(body1.GetLocalPoint(_arg3));
localAnchor2.SetV(body2.GetLocalPoint(_arg4));
var _local5:Number = (_arg4.x - _arg3.x);
var _local6:Number = (_arg4.y - _arg3.y);
length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6)));
frequencyHz = 0;
dampingRatio = 0;
}
}
}//package Box2D.Dynamics.Joints
Section 51
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2GearJoint extends b2Joint {
public var m_ground1:b2Body;
public var m_ground2:b2Body;
public var m_revolute1:b2RevoluteJoint;
public var m_prismatic1:b2PrismaticJoint;
public var m_revolute2:b2RevoluteJoint;
public var m_prismatic2:b2PrismaticJoint;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_J:b2Jacobian;
public var m_constant:Number;
public var m_ratio:Number;
public var m_mass:Number;
public var m_force:Number;
public function b2GearJoint(_arg1:b2GearJointDef){
var _local4:Number;
var _local5:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_J = new b2Jacobian();
super(_arg1);
var _local2:int = _arg1.joint1.m_type;
var _local3:int = _arg1.joint2.m_type;
m_revolute1 = null;
m_prismatic1 = null;
m_revolute2 = null;
m_prismatic2 = null;
m_ground1 = _arg1.joint1.m_body1;
m_body1 = _arg1.joint1.m_body2;
if (_local2 == b2Joint.e_revoluteJoint){
m_revolute1 = (_arg1.joint1 as b2RevoluteJoint);
m_groundAnchor1.SetV(m_revolute1.m_localAnchor1);
m_localAnchor1.SetV(m_revolute1.m_localAnchor2);
_local4 = m_revolute1.GetJointAngle();
} else {
m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint);
m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1);
m_localAnchor1.SetV(m_prismatic1.m_localAnchor2);
_local4 = m_prismatic1.GetJointTranslation();
};
m_ground2 = _arg1.joint2.m_body1;
m_body2 = _arg1.joint2.m_body2;
if (_local3 == b2Joint.e_revoluteJoint){
m_revolute2 = (_arg1.joint2 as b2RevoluteJoint);
m_groundAnchor2.SetV(m_revolute2.m_localAnchor1);
m_localAnchor2.SetV(m_revolute2.m_localAnchor2);
_local5 = m_revolute2.GetJointAngle();
} else {
m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint);
m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1);
m_localAnchor2.SetV(m_prismatic2.m_localAnchor2);
_local5 = m_prismatic2.GetJointTranslation();
};
m_ratio = _arg1.ratio;
m_constant = (_local4 + (m_ratio * _local5));
m_force = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y));
return (_local1);
}
override public function GetReactionTorque():Number{
var _local1:b2Mat22 = m_body2.m_xf.R;
var _local2:Number = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x);
var _local3:Number = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y);
var _local4:Number = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3));
_local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3));
_local2 = _local4;
_local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x))));
return (_local4);
}
public function GetRatio():Number{
return (m_ratio);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local15:Number;
var _local2:b2Body = m_ground1;
var _local3:b2Body = m_ground2;
var _local4:b2Body = m_body1;
var _local5:b2Body = m_body2;
var _local14:Number = 0;
m_J.SetZero();
if (m_revolute1){
m_J.angular1 = -1;
_local14 = (_local14 + _local4.m_invI);
} else {
_local10 = _local2.m_xf.R;
_local11 = m_prismatic1.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local4.m_xf.R;
_local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear1.Set(-(_local6), -(_local7));
m_J.angular1 = -(_local12);
_local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12)));
};
if (m_revolute2){
m_J.angular2 = -(m_ratio);
_local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI));
} else {
_local10 = _local3.m_xf.R;
_local11 = m_prismatic2.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7));
m_J.angular2 = (-(m_ratio) * _local12);
_local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12))));
};
m_mass = (1 / _local14);
if (_arg1.warmStarting){
_local15 = (_arg1.dt * m_force);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2));
} else {
m_force = 0;
};
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
var _local4:Number = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
var _local5:Number = ((-(_arg1.inv_dt) * m_mass) * _local4);
m_force = (m_force + _local5);
var _local6:Number = (_arg1.dt * _local5);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2));
}
override public function SolvePositionConstraints():Boolean{
var _local4:Number;
var _local5:Number;
var _local1:Number = 0;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
if (m_revolute1){
_local4 = m_revolute1.GetJointAngle();
} else {
_local4 = m_prismatic1.GetJointTranslation();
};
if (m_revolute2){
_local5 = m_revolute2.GetJointAngle();
} else {
_local5 = m_prismatic2.GetJointTranslation();
};
var _local6:Number = (m_constant - (_local4 + (m_ratio * _local5)));
var _local7:Number = (-(m_mass) * _local6);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y));
_local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((_local1 < b2Settings.b2_linearSlop));
}
}
}//package Box2D.Dynamics.Joints
Section 52
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef)
package Box2D.Dynamics.Joints {
public class b2GearJointDef extends b2JointDef {
public var joint1:b2Joint;
public var joint2:b2Joint;
public var ratio:Number;
public function b2GearJointDef(){
type = b2Joint.e_gearJoint;
joint1 = null;
joint2 = null;
ratio = 1;
}
}
}//package Box2D.Dynamics.Joints
Section 53
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2Jacobian {
public var linear1:b2Vec2;
public var angular1:Number;
public var linear2:b2Vec2;
public var angular2:Number;
public function b2Jacobian(){
linear1 = new b2Vec2();
linear2 = new b2Vec2();
super();
}
public function SetZero():void{
linear1.SetZero();
angular1 = 0;
linear2.SetZero();
angular2 = 0;
}
public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{
linear1.SetV(_arg1);
angular1 = _arg2;
linear2.SetV(_arg3);
angular2 = _arg4;
}
public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{
return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4)));
}
}
}//package Box2D.Dynamics.Joints
Section 54
//b2Joint (Box2D.Dynamics.Joints.b2Joint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2Joint {
public var m_type:int;
public var m_prev:b2Joint;
public var m_next:b2Joint;
public var m_node1:b2JointEdge;
public var m_node2:b2JointEdge;
public var m_body1:b2Body;
public var m_body2:b2Body;
public var m_inv_dt:Number;
public var m_islandFlag:Boolean;
public var m_collideConnected:Boolean;
public var m_userData;
public static const e_unknownJoint:int = 0;
public static const e_revoluteJoint:int = 1;
public static const e_prismaticJoint:int = 2;
public static const e_distanceJoint:int = 3;
public static const e_pulleyJoint:int = 4;
public static const e_mouseJoint:int = 5;
public static const e_gearJoint:int = 6;
public static const e_inactiveLimit:int = 0;
public static const e_atLowerLimit:int = 1;
public static const e_atUpperLimit:int = 2;
public static const e_equalLimits:int = 3;
public function b2Joint(_arg1:b2JointDef){
m_node1 = new b2JointEdge();
m_node2 = new b2JointEdge();
super();
m_type = _arg1.type;
m_prev = null;
m_next = null;
m_body1 = _arg1.body1;
m_body2 = _arg1.body2;
m_collideConnected = _arg1.collideConnected;
m_islandFlag = false;
m_userData = _arg1.userData;
}
public function GetType():int{
return (m_type);
}
public function GetAnchor1():b2Vec2{
return (null);
}
public function GetAnchor2():b2Vec2{
return (null);
}
public function GetReactionForce():b2Vec2{
return (null);
}
public function GetReactionTorque():Number{
return (0);
}
public function GetBody1():b2Body{
return (m_body1);
}
public function GetBody2():b2Body{
return (m_body2);
}
public function GetNext():b2Joint{
return (m_next);
}
public function GetUserData(){
return (m_userData);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
}
public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
}
public function InitPositionConstraints():void{
}
public function SolvePositionConstraints():Boolean{
return (false);
}
public static function Create(_arg1:b2JointDef, _arg2):b2Joint{
var _local3:b2Joint;
switch (_arg1.type){
case e_distanceJoint:
_local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef));
break;
case e_mouseJoint:
_local3 = new b2MouseJoint((_arg1 as b2MouseJointDef));
break;
case e_prismaticJoint:
_local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef));
break;
case e_revoluteJoint:
_local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef));
break;
case e_pulleyJoint:
_local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef));
break;
case e_gearJoint:
_local3 = new b2GearJoint((_arg1 as b2GearJointDef));
break;
default:
break;
};
return (_local3);
}
public static function Destroy(_arg1:b2Joint, _arg2):void{
}
}
}//package Box2D.Dynamics.Joints
Section 55
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointDef {
public var type:int;
public var userData;
public var body1:b2Body;
public var body2:b2Body;
public var collideConnected:Boolean;
public function b2JointDef(){
type = b2Joint.e_unknownJoint;
userData = null;
body1 = null;
body2 = null;
collideConnected = false;
}
}
}//package Box2D.Dynamics.Joints
Section 56
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointEdge {
public var other:b2Body;
public var joint:b2Joint;
public var prev:b2JointEdge;
public var next:b2JointEdge;
}
}//package Box2D.Dynamics.Joints
Section 57
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2MouseJoint extends b2Joint {
private var K:b2Mat22;
private var K1:b2Mat22;
private var K2:b2Mat22;
public var m_localAnchor:b2Vec2;
public var m_target:b2Vec2;
public var m_impulse:b2Vec2;
public var m_mass:b2Mat22;
public var m_C:b2Vec2;
public var m_maxForce:Number;
public var m_beta:Number;
public var m_gamma:Number;
public function b2MouseJoint(_arg1:b2MouseJointDef){
var _local3:Number;
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
m_localAnchor = new b2Vec2();
m_target = new b2Vec2();
m_impulse = new b2Vec2();
m_mass = new b2Mat22();
m_C = new b2Vec2();
super(_arg1);
m_target.SetV(_arg1.target);
var _local2:Number = (m_target.x - m_body2.m_xf.position.x);
_local3 = (m_target.y - m_body2.m_xf.position.y);
var _local4:b2Mat22 = m_body2.m_xf.R;
m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y));
m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y));
m_maxForce = _arg1.maxForce;
m_impulse.SetZero();
var _local5:Number = m_body2.m_mass;
var _local6:Number = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz);
var _local7:Number = (((2 * _local5) * _arg1.dampingRatio) * _local6);
var _local8:Number = ((_arg1.timeStep * _local5) * (_local6 * _local6));
m_gamma = (1 / (_local7 + _local8));
m_beta = (_local8 / (_local7 + _local8));
}
override public function GetAnchor1():b2Vec2{
return (m_target);
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor));
}
override public function GetReactionForce():b2Vec2{
return (m_impulse);
}
override public function GetReactionTorque():Number{
return (0);
}
public function SetTarget(_arg1:b2Vec2):void{
if (m_body2.IsSleeping()){
m_body2.WakeUp();
};
m_target = _arg1;
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local7:Number;
var _local8:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local7 = _local2.m_invMass;
_local8 = _local2.m_invI;
K1.col1.x = _local7;
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = _local7;
K2.col1.x = ((_local8 * _local5) * _local5);
K2.col2.x = ((-(_local8) * _local4) * _local5);
K2.col1.y = ((-(_local8) * _local4) * _local5);
K2.col2.y = ((_local8 * _local4) * _local4);
K.SetM(K1);
K.AddM(K2);
K.col1.x = (K.col1.x + m_gamma);
K.col2.y = (K.col2.y + m_gamma);
K.Invert(m_mass);
m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x);
m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y);
_local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98);
var _local9:Number = (_arg1.dt * m_impulse.x);
var _local10:Number = (_arg1.dt * m_impulse.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9))));
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local2:b2Body = m_body2;
_local3 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7));
_local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7));
_local6 = _local4;
var _local8:Number = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7));
var _local9:Number = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6));
_local3 = m_mass;
_local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x));
_local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y));
var _local10:Number = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)));
var _local11:Number = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)));
var _local12:Number = m_impulse.x;
var _local13:Number = m_impulse.y;
m_impulse.x = (m_impulse.x + _local10);
m_impulse.y = (m_impulse.y + _local11);
var _local14:Number = m_impulse.Length();
if (_local14 > m_maxForce){
m_impulse.Multiply((m_maxForce / _local14));
};
_local10 = (m_impulse.x - _local12);
_local11 = (m_impulse.y - _local13);
var _local15:Number = (_arg1.dt * _local10);
var _local16:Number = (_arg1.dt * _local11);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
}
override public function SolvePositionConstraints():Boolean{
return (true);
}
}
}//package Box2D.Dynamics.Joints
Section 58
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2MouseJointDef extends b2JointDef {
public var target:b2Vec2;
public var maxForce:Number;
public var frequencyHz:Number;
public var dampingRatio:Number;
public var timeStep:Number;
public function b2MouseJointDef(){
target = new b2Vec2();
super();
type = b2Joint.e_mouseJoint;
maxForce = 0;
frequencyHz = 5;
dampingRatio = 0.7;
timeStep = (1 / 60);
}
}
}//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PrismaticJoint extends b2Joint {
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_localXAxis1:b2Vec2;
public var m_localYAxis1:b2Vec2;
public var m_refAngle:Number;
public var m_linearJacobian:b2Jacobian;
public var m_linearMass:Number;
public var m_force:Number;
public var m_angularMass:Number;
public var m_torque:Number;
public var m_motorJacobian:b2Jacobian;
public var m_motorMass:Number;
public var m_motorForce:Number;
public var m_limitForce:Number;
public var m_limitPositionImpulse:Number;
public var m_lowerTranslation:Number;
public var m_upperTranslation:Number;
public var m_maxMotorForce:Number;
public var m_motorSpeed:Number;
public var m_enableLimit:Boolean;
public var m_enableMotor:Boolean;
public var m_limitState:int;
public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_linearJacobian = new b2Jacobian();
m_motorJacobian = new b2Jacobian();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_localXAxis1.SetV(_arg1.localAxis1);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_refAngle = _arg1.referenceAngle;
m_linearJacobian.SetZero();
m_linearMass = 0;
m_force = 0;
m_angularMass = 0;
m_torque = 0;
m_motorJacobian.SetZero();
m_motorMass = 0;
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Mat22 = m_body1.m_xf.R;
var _local2:Number = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y)));
var _local3:Number = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y)));
var _local4:Number = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y)));
var _local5:Number = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y)));
return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5))));
}
override public function GetReactionTorque():Number{
return (m_torque);
}
public function GetJointTranslation():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_body1;
var _local2:b2Body = m_body2;
var _local4:b2Vec2 = _local1.GetWorldPoint(m_localAnchor1);
var _local5:b2Vec2 = _local2.GetWorldPoint(m_localAnchor2);
var _local6:Number = (_local5.x - _local4.x);
var _local7:Number = (_local5.y - _local4.y);
var _local8:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local9:Number = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function GetJointSpeed():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_body1;
var _local2:b2Body = m_body2;
_local3 = _local1.m_xf.R;
var _local4:Number = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
var _local5:Number = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
var _local7:Number = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
var _local9:Number = (_local1.m_sweep.c.x + _local4);
var _local10:Number = (_local1.m_sweep.c.y + _local5);
var _local11:Number = (_local2.m_sweep.c.x + _local7);
var _local12:Number = (_local2.m_sweep.c.y + _local8);
var _local13:Number = (_local11 - _local9);
var _local14:Number = (_local12 - _local10);
var _local15:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local16:b2Vec2 = _local1.m_linearVelocity;
var _local17:b2Vec2 = _local2.m_linearVelocity;
var _local18:Number = _local1.m_angularVelocity;
var _local19:Number = _local2.m_angularVelocity;
var _local20:Number = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
public function SetMaxMotorForce(_arg1:Number):void{
m_maxMotorForce = _arg1;
}
public function GetMotorForce():Number{
return (m_motorForce);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local5:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
var _local10:Number = _local2.m_invMass;
var _local11:Number = _local3.m_invMass;
var _local12:Number = _local2.m_invI;
var _local13:Number = _local3.m_invI;
_local4 = _local2.m_xf.R;
var _local14:Number = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y));
var _local15:Number = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y));
var _local16:Number = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x);
var _local17:Number = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y);
m_linearJacobian.linear1.x = -(_local14);
m_linearJacobian.linear1.y = -(_local15);
m_linearJacobian.linear2.x = _local14;
m_linearJacobian.linear2.y = _local15;
m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14)));
m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14));
m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2));
m_linearMass = (1 / m_linearMass);
m_angularMass = (_local12 + _local13);
if (m_angularMass > Number.MIN_VALUE){
m_angularMass = (1 / m_angularMass);
};
if (((m_enableLimit) || (m_enableMotor))){
_local4 = _local2.m_xf.R;
_local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y));
_local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y));
m_motorJacobian.linear1.x = -(_local18);
m_motorJacobian.linear1.y = -(_local19);
m_motorJacobian.linear2.x = _local18;
m_motorJacobian.linear2.y = _local19;
m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18)));
m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18));
m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2));
m_motorMass = (1 / m_motorMass);
if (m_enableLimit){
_local20 = (_local16 - _local6);
_local21 = (_local17 - _local7);
_local22 = ((_local18 * _local20) + (_local19 * _local21));
if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local22 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local22 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
};
};
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit == false){
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x)));
_local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y)));
_local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x)));
_local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y)));
_local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1)));
_local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2)));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28));
} else {
m_force = 0;
m_torque = 0;
m_limitForce = 0;
m_motorForce = 0;
};
m_limitPositionImpulse = 0;
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local8:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
var _local4:Number = _local2.m_invMass;
var _local5:Number = _local3.m_invMass;
var _local6:Number = _local2.m_invI;
var _local7:Number = _local3.m_invI;
var _local9:Number = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
var _local10:Number = ((-(_arg1.inv_dt) * m_linearMass) * _local9);
m_force = (m_force + _local10);
var _local11:Number = (_arg1.dt * _local10);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2));
var _local12:Number = (_local3.m_angularVelocity - _local2.m_angularVelocity);
var _local13:Number = ((-(_arg1.inv_dt) * m_angularMass) * _local12);
m_torque = (m_torque + _local13);
var _local14:Number = (_arg1.dt * _local13);
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed);
_local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15);
_local17 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce);
_local16 = (m_motorForce - _local17);
_local11 = (_arg1.dt * _local16);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local19);
} else {
if (m_limitState == e_atLowerLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
} else {
if (m_limitState == e_atUpperLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
};
};
};
_local11 = (_arg1.dt * _local19);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local9:b2Mat22;
var _local10:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local3:b2Body = m_body1;
var _local4:b2Body = m_body2;
var _local5:Number = _local3.m_invMass;
var _local6:Number = _local4.m_invMass;
var _local7:Number = _local3.m_invI;
var _local8:Number = _local4.m_invI;
_local9 = _local3.m_xf.R;
var _local11:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local12:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
var _local13:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local14:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
var _local15:Number = (_local3.m_sweep.c.x + _local11);
var _local16:Number = (_local3.m_sweep.c.y + _local12);
var _local17:Number = (_local4.m_sweep.c.x + _local13);
var _local18:Number = (_local4.m_sweep.c.y + _local14);
var _local19:Number = (_local17 - _local15);
var _local20:Number = (_local18 - _local16);
_local9 = _local3.m_xf.R;
var _local21:Number = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y));
var _local22:Number = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y));
var _local23:Number = ((_local21 * _local19) + (_local22 * _local20));
_local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
var _local24:Number = (-(m_linearMass) * _local23);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2));
var _local25:Number = b2Math.b2Abs(_local23);
var _local26:Number = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle);
_local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
var _local27:Number = (-(m_angularMass) * _local26);
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
var _local28:Number = b2Math.b2Abs(_local26);
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y));
_local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y));
_local31 = ((_local29 * _local19) + (_local30 * _local20));
_local32 = 0;
if (m_limitState == e_equalLimits){
_local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26));
} else {
if (m_limitState == e_atLowerLimit){
_local1 = (_local31 - m_lowerTranslation);
_local25 = b2Math.b2Max(_local25, -(_local1));
_local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
} else {
if (m_limitState == e_atUpperLimit){
_local1 = (_local31 - m_upperTranslation);
_local25 = b2Math.b2Max(_local25, _local1);
_local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
};
};
};
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop))));
}
}
}//package Box2D.Dynamics.Joints
Section 60
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PrismaticJointDef extends b2JointDef {
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var localAxis1:b2Vec2;
public var referenceAngle:Number;
public var enableLimit:Boolean;
public var lowerTranslation:Number;
public var upperTranslation:Number;
public var enableMotor:Boolean;
public var maxMotorForce:Number;
public var motorSpeed:Number;
public function b2PrismaticJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
localAxis1 = new b2Vec2();
super();
type = b2Joint.e_prismaticJoint;
localAxis1.Set(1, 0);
referenceAngle = 0;
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
localAxis1 = body1.GetLocalVector(_arg4);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PulleyJoint extends b2Joint {
public var m_ground:b2Body;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_u1:b2Vec2;
public var m_u2:b2Vec2;
public var m_constant:Number;
public var m_ratio:Number;
public var m_maxLength1:Number;
public var m_maxLength2:Number;
public var m_pulleyMass:Number;
public var m_limitMass1:Number;
public var m_limitMass2:Number;
public var m_force:Number;
public var m_limitForce1:Number;
public var m_limitForce2:Number;
public var m_positionImpulse:Number;
public var m_limitPositionImpulse1:Number;
public var m_limitPositionImpulse2:Number;
public var m_state:int;
public var m_limitState1:int;
public var m_limitState2:int;
public static const b2_minPulleyLength:Number = 2;
public function b2PulleyJoint(_arg1:b2PulleyJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u1 = new b2Vec2();
m_u2 = new b2Vec2();
super(_arg1);
m_ground = m_body1.m_world.m_groundBody;
m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x);
m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y);
m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x);
m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_ratio = _arg1.ratio;
m_constant = (_arg1.length1 + (m_ratio * _arg1.length2));
m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength)));
m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio));
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2 = m_u2.Copy();
_local1.Multiply(m_force);
return (_local1);
}
override public function GetReactionTorque():Number{
return (0);
}
public function GetGroundAnchor1():b2Vec2{
var _local1:b2Vec2 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor1);
return (_local1);
}
public function GetGroundAnchor2():b2Vec2{
var _local1:b2Vec2 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor2);
return (_local1);
}
public function GetLength1():Number{
var _local1:b2Vec2 = m_body1.GetWorldPoint(m_localAnchor1);
var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local4:Number = (_local1.x - _local2);
var _local5:Number = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetLength2():Number{
var _local1:b2Vec2 = m_body2.GetWorldPoint(m_localAnchor2);
var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var _local4:Number = (_local1.x - _local2);
var _local5:Number = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetRatio():Number{
return (m_ratio);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
var _local10:Number = (_local2.m_sweep.c.x + _local5);
var _local11:Number = (_local2.m_sweep.c.y + _local6);
var _local12:Number = (_local3.m_sweep.c.x + _local8);
var _local13:Number = (_local3.m_sweep.c.y + _local9);
var _local14:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local15:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local16:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local17:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
m_u1.Set((_local10 - _local14), (_local11 - _local15));
m_u2.Set((_local12 - _local16), (_local13 - _local17));
var _local18:Number = m_u1.Length();
var _local19:Number = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local18));
} else {
m_u1.SetZero();
};
if (_local19 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local19));
} else {
m_u2.SetZero();
};
var _local20:Number = ((m_constant - _local18) - (m_ratio * _local19));
if (_local20 > 0){
m_state = e_inactiveLimit;
m_force = 0;
} else {
m_state = e_atUpperLimit;
m_positionImpulse = 0;
};
if (_local18 < m_maxLength1){
m_limitState1 = e_inactiveLimit;
m_limitForce1 = 0;
} else {
m_limitState1 = e_atUpperLimit;
m_limitPositionImpulse1 = 0;
};
if (_local19 < m_maxLength2){
m_limitState2 = e_inactiveLimit;
m_limitForce2 = 0;
} else {
m_limitState2 = e_atUpperLimit;
m_limitPositionImpulse2 = 0;
};
var _local21:Number = ((_local5 * m_u1.y) - (_local6 * m_u1.x));
var _local22:Number = ((_local8 * m_u2.y) - (_local9 * m_u2.x));
m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21));
m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22));
m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2));
m_limitMass1 = (1 / m_limitMass1);
m_limitMass2 = (1 / m_limitMass2);
m_pulleyMass = (1 / m_pulleyMass);
if (_arg1.warmStarting){
_local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x);
_local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y);
_local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x);
_local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25))));
} else {
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
};
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
if (m_state == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13))));
_local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18);
_local20 = m_force;
m_force = b2Math.b2Max(0, (m_force + _local19));
_local19 = (m_force - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x);
_local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
if (m_limitState1 == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18);
_local20 = m_limitForce1;
m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19));
_local19 = (m_limitForce1 - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
};
if (m_limitState2 == e_atUpperLimit){
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18);
_local20 = m_limitForce2;
m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19));
_local19 = (m_limitForce2 - _local20);
_local16 = ((-(_arg1.dt) * _local19) * m_u2.x);
_local17 = ((-(_arg1.dt) * _local19) * m_u2.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
}
override public function SolvePositionConstraints():Boolean{
var _local3:b2Mat22;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local1:b2Body = m_body1;
var _local2:b2Body = m_body2;
var _local4:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local5:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local6:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local7:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var _local23:Number = 0;
if (m_state == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local16 = m_u1.Length();
_local17 = m_u2.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local16));
} else {
m_u1.SetZero();
};
if (_local17 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = ((m_constant - _local16) - (m_ratio * _local17));
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_pulleyMass) * _local18);
_local20 = m_positionImpulse;
m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19));
_local19 = (m_positionImpulse - _local20);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local14 = ((-(m_ratio) * _local19) * m_u2.x);
_local15 = ((-(m_ratio) * _local19) * m_u2.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local1.SynchronizeTransform();
_local2.SynchronizeTransform();
};
if (m_limitState1 == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
_local16 = m_u1.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.x = (m_u1.x * (1 / _local16));
m_u1.y = (m_u1.y * (1 / _local16));
} else {
m_u1.SetZero();
};
_local18 = (m_maxLength1 - _local16);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass1) * _local18);
_local21 = m_limitPositionImpulse1;
m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19));
_local19 = (m_limitPositionImpulse1 - _local21);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local1.SynchronizeTransform();
};
if (m_limitState2 == e_atUpperLimit){
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local17 = m_u2.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u2.x = (m_u2.x * (1 / _local17));
m_u2.y = (m_u2.y * (1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = (m_maxLength2 - _local17);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass2) * _local18);
_local21 = m_limitPositionImpulse2;
m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19));
_local19 = (m_limitPositionImpulse2 - _local21);
_local14 = (-(_local19) * m_u2.x);
_local15 = (-(_local19) * m_u2.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local2.SynchronizeTransform();
};
return ((_local23 < b2Settings.b2_linearSlop));
}
}
}//package Box2D.Dynamics.Joints
Section 62
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PulleyJointDef extends b2JointDef {
public var groundAnchor1:b2Vec2;
public var groundAnchor2:b2Vec2;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var length1:Number;
public var maxLength1:Number;
public var length2:Number;
public var maxLength2:Number;
public var ratio:Number;
public function b2PulleyJointDef(){
groundAnchor1 = new b2Vec2();
groundAnchor2 = new b2Vec2();
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_pulleyJoint;
groundAnchor1.Set(-1, 1);
groundAnchor2.Set(1, 1);
localAnchor1.Set(-1, 0);
localAnchor2.Set(1, 0);
length1 = 0;
maxLength1 = 0;
length2 = 0;
maxLength2 = 0;
ratio = 1;
collideConnected = true;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{
body1 = _arg1;
body2 = _arg2;
groundAnchor1.SetV(_arg3);
groundAnchor2.SetV(_arg4);
localAnchor1 = body1.GetLocalPoint(_arg5);
localAnchor2 = body2.GetLocalPoint(_arg6);
var _local8:Number = (_arg5.x - _arg3.x);
var _local9:Number = (_arg5.y - _arg3.y);
length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
var _local10:Number = (_arg6.x - _arg4.x);
var _local11:Number = (_arg6.y - _arg4.y);
length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
ratio = _arg7;
var _local12:Number = (length1 + (ratio * length2));
maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength));
maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2RevoluteJoint extends b2Joint {
private var K:b2Mat22;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K3:b2Mat22;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_pivotForce:b2Vec2;
public var m_motorForce:Number;
public var m_limitForce:Number;
public var m_limitPositionImpulse:Number;
public var m_pivotMass:b2Mat22;
public var m_motorMass:Number;
public var m_enableMotor:Boolean;
public var m_maxMotorTorque:Number;
public var m_motorSpeed:Number;
public var m_enableLimit:Boolean;
public var m_referenceAngle:Number;
public var m_lowerAngle:Number;
public var m_upperAngle:Number;
public var m_limitState:int;
public static var tImpulse:b2Vec2 = new b2Vec2();
public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
K3 = new b2Mat22();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_pivotForce = new b2Vec2();
m_pivotMass = new b2Mat22();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_referenceAngle = _arg1.referenceAngle;
m_pivotForce.Set(0, 0);
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerAngle = _arg1.lowerAngle;
m_upperAngle = _arg1.upperAngle;
m_maxMotorTorque = _arg1.maxMotorTorque;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
return (m_pivotForce);
}
override public function GetReactionTorque():Number{
return (m_limitForce);
}
public function GetJointAngle():Number{
return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle));
}
public function GetJointSpeed():Number{
return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity));
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
public function GetLowerLimit():Number{
return (m_lowerAngle);
}
public function GetUpperLimit():Number{
return (m_upperAngle);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerAngle = _arg1;
m_upperAngle = _arg2;
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
public function SetMaxMotorTorque(_arg1:Number):void{
m_maxMotorTorque = _arg1;
}
public function GetMotorTorque():Number{
return (m_motorForce);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local7:Number;
var _local14:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
var _local10:Number = _local2.m_invMass;
var _local11:Number = _local3.m_invMass;
var _local12:Number = _local2.m_invI;
var _local13:Number = _local3.m_invI;
K1.col1.x = (_local10 + _local11);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local10 + _local11);
K2.col1.x = ((_local12 * _local7) * _local7);
K2.col2.x = ((-(_local12) * _local6) * _local7);
K2.col1.y = ((-(_local12) * _local6) * _local7);
K2.col2.y = ((_local12 * _local6) * _local6);
K3.col1.x = ((_local13 * _local9) * _local9);
K3.col2.x = ((-(_local13) * _local8) * _local9);
K3.col1.y = ((-(_local13) * _local8) * _local9);
K3.col2.y = ((_local13 * _local8) * _local8);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Invert(m_pivotMass);
m_motorMass = (1 / (_local12 + _local13));
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit){
_local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle);
if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){
m_limitState = e_equalLimits;
} else {
if (_local14 <= m_lowerAngle){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local14 >= m_upperAngle){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
} else {
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
} else {
m_pivotForce.SetZero();
m_motorForce = 0;
m_limitForce = 0;
};
m_limitPositionImpulse = 0;
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local5:Number;
var _local10:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
var _local11:Number = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7));
var _local12:Number = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6));
var _local13:Number = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12)));
var _local14:Number = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12)));
m_pivotForce.x = (m_pivotForce.x + _local13);
m_pivotForce.y = (m_pivotForce.y + _local14);
var _local15:Number = (_arg1.dt * _local13);
_local16 = (_arg1.dt * _local14);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15))));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed);
_local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17);
_local19 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque);
_local18 = (m_motorForce - _local19);
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local21);
} else {
if (m_limitState == e_atLowerLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
} else {
if (m_limitState == e_atUpperLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
};
};
};
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21));
};
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local6:b2Mat22;
var _local25:Number;
var _local26:Number;
var _local3:b2Body = m_body1;
var _local4:b2Body = m_body2;
var _local5:Number = 0;
_local6 = _local3.m_xf.R;
var _local7:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
var _local9:Number = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8));
_local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8));
_local7 = _local9;
_local6 = _local4.m_xf.R;
var _local10:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local11:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11));
_local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11));
_local10 = _local9;
var _local12:Number = (_local3.m_sweep.c.x + _local7);
var _local13:Number = (_local3.m_sweep.c.y + _local8);
var _local14:Number = (_local4.m_sweep.c.x + _local10);
var _local15:Number = (_local4.m_sweep.c.y + _local11);
var _local16:Number = (_local14 - _local12);
var _local17:Number = (_local15 - _local13);
_local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17)));
var _local18:Number = _local3.m_invMass;
var _local19:Number = _local4.m_invMass;
var _local20:Number = _local3.m_invI;
var _local21:Number = _local4.m_invI;
K1.col1.x = (_local18 + _local19);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local18 + _local19);
K2.col1.x = ((_local20 * _local8) * _local8);
K2.col2.x = ((-(_local20) * _local7) * _local8);
K2.col1.y = ((-(_local20) * _local7) * _local8);
K2.col2.y = ((_local20 * _local7) * _local7);
K3.col1.x = ((_local21 * _local11) * _local11);
K3.col2.x = ((-(_local21) * _local10) * _local11);
K3.col1.y = ((-(_local21) * _local10) * _local11);
K3.col2.y = ((_local21 * _local10) * _local10);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Solve(tImpulse, -(_local16), -(_local17));
var _local22:Number = tImpulse.x;
var _local23:Number = tImpulse.y;
_local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23));
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22))));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22))));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
var _local24:Number = 0;
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle);
_local26 = 0;
if (m_limitState == e_equalLimits){
_local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local24 = b2Math.b2Abs(_local2);
} else {
if (m_limitState == e_atLowerLimit){
_local2 = (_local25 - m_lowerAngle);
_local24 = b2Math.b2Max(0, -(_local2));
_local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
} else {
if (m_limitState == e_atUpperLimit){
_local2 = (_local25 - m_upperAngle);
_local24 = b2Math.b2Max(0, _local2);
_local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
};
};
};
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop))));
}
}
}//package Box2D.Dynamics.Joints
Section 64
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2RevoluteJointDef extends b2JointDef {
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var referenceAngle:Number;
public var enableLimit:Boolean;
public var lowerAngle:Number;
public var upperAngle:Number;
public var enableMotor:Boolean;
public var motorSpeed:Number;
public var maxMotorTorque:Number;
public function b2RevoluteJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_revoluteJoint;
localAnchor1.Set(0, 0);
localAnchor2.Set(0, 0);
referenceAngle = 0;
lowerAngle = 0;
upperAngle = 0;
maxMotorTorque = 0;
motorSpeed = 0;
enableLimit = false;
enableMotor = false;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 65
//b2Body (Box2D.Dynamics.b2Body)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
public class b2Body {
public var m_flags:uint;
public var m_type:int;
public var m_xf:b2XForm;
public var m_sweep:b2Sweep;
public var m_linearVelocity:b2Vec2;
public var m_angularVelocity:Number;
public var m_force:b2Vec2;
public var m_torque:Number;
public var m_world:b2World;
public var m_prev:b2Body;
public var m_next:b2Body;
public var m_shapeList:b2Shape;
public var m_shapeCount:int;
public var m_jointList:b2JointEdge;
public var m_contactList:b2ContactEdge;
public var m_mass:Number;
public var m_invMass:Number;
public var m_I:Number;
public var m_invI:Number;
public var m_linearDamping:Number;
public var m_angularDamping:Number;
public var m_sleepTime:Number;
public var m_userData;
private static var s_massData:b2MassData = new b2MassData();
private static var s_xf1:b2XForm = new b2XForm();
public static var e_frozenFlag:uint = 2;
public static var e_islandFlag:uint = 4;
public static var e_sleepFlag:uint = 8;
public static var e_allowSleepFlag:uint = 16;
public static var e_bulletFlag:uint = 32;
public static var e_fixedRotationFlag:uint = 64;
public static var e_staticType:uint = 1;
public static var e_dynamicType:uint = 2;
public static var e_maxTypes:uint = 3;
public function b2Body(_arg1:b2BodyDef, _arg2:b2World){
m_xf = new b2XForm();
m_sweep = new b2Sweep();
m_linearVelocity = new b2Vec2();
m_force = new b2Vec2();
super();
m_flags = 0;
if (_arg1.isBullet){
m_flags = (m_flags | e_bulletFlag);
};
if (_arg1.fixedRotation){
m_flags = (m_flags | e_fixedRotationFlag);
};
if (_arg1.allowSleep){
m_flags = (m_flags | e_allowSleepFlag);
};
if (_arg1.isSleeping){
m_flags = (m_flags | e_sleepFlag);
};
m_world = _arg2;
m_xf.position.SetV(_arg1.position);
m_xf.R.Set(_arg1.angle);
m_sweep.localCenter.SetV(_arg1.massData.center);
m_sweep.t0 = 1;
m_sweep.a0 = (m_sweep.a = _arg1.angle);
var _local3:b2Mat22 = m_xf.R;
var _local4:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_jointList = null;
m_contactList = null;
m_prev = null;
m_next = null;
m_linearDamping = _arg1.linearDamping;
m_angularDamping = _arg1.angularDamping;
m_force.Set(0, 0);
m_torque = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_sleepTime = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.massData.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.massData.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
m_userData = _arg1.userData;
m_shapeList = null;
m_shapeCount = 0;
}
public function CreateShape(_arg1:b2ShapeDef):b2Shape{
var _local2:b2Shape;
if (m_world.m_lock == true){
return (null);
};
_local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator);
_local2.m_next = m_shapeList;
m_shapeList = _local2;
m_shapeCount++;
_local2.m_body = this;
_local2.CreateProxy(m_world.m_broadPhase, m_xf);
_local2.UpdateSweepRadius(m_sweep.localCenter);
return (_local2);
}
public function DestroyShape(_arg1:b2Shape):void{
if (m_world.m_lock == true){
return;
};
_arg1.DestroyProxy(m_world.m_broadPhase);
var _local2:b2Shape = m_shapeList;
var _local3:b2Shape;
var _local4:Boolean;
while (_local2 != null) {
if (_local2 == _arg1){
if (_local3){
_local3.m_next = _arg1.m_next;
} else {
m_shapeList = _arg1.m_next;
};
_local4 = true;
break;
};
_local3 = _local2;
_local2 = _local2.m_next;
};
_arg1.m_body = null;
_arg1.m_next = null;
m_shapeCount--;
b2Shape.Destroy(_arg1, m_world.m_blockAllocator);
}
public function SetMass(_arg1:b2MassData):void{
var _local2:b2Shape;
if (m_world.m_lock == true){
return;
};
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
m_sweep.localCenter.SetV(_arg1.center);
var _local3:b2Mat22 = m_xf.R;
var _local4:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local2 = m_shapeList;
while (_local2) {
_local2.UpdateSweepRadius(m_sweep.localCenter);
_local2 = _local2.m_next;
};
var _local5:int = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local5 != m_type){
_local2 = m_shapeList;
while (_local2) {
_local2.RefilterProxy(m_world.m_broadPhase, m_xf);
_local2 = _local2.m_next;
};
};
}
public function SetMassFromShapes():void{
var _local1:b2Shape;
if (m_world.m_lock == true){
return;
};
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
var _local2:Number = 0;
var _local3:Number = 0;
var _local4:b2MassData = s_massData;
_local1 = m_shapeList;
while (_local1) {
_local1.ComputeMass(_local4);
m_mass = (m_mass + _local4.mass);
_local2 = (_local2 + (_local4.mass * _local4.center.x));
_local3 = (_local3 + (_local4.mass * _local4.center.y));
m_I = (m_I + _local4.I);
_local1 = _local1.m_next;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
_local2 = (_local2 * m_invMass);
_local3 = (_local3 * m_invMass);
};
if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3))));
m_invI = (1 / m_I);
} else {
m_I = 0;
m_invI = 0;
};
m_sweep.localCenter.Set(_local2, _local3);
var _local5:b2Mat22 = m_xf.R;
var _local6:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local1 = m_shapeList;
while (_local1) {
_local1.UpdateSweepRadius(m_sweep.localCenter);
_local1 = _local1.m_next;
};
var _local7:int = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local7 != m_type){
_local1 = m_shapeList;
while (_local1) {
_local1.RefilterProxy(m_world.m_broadPhase, m_xf);
_local1 = _local1.m_next;
};
};
}
public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{
var _local3:b2Shape;
var _local7:Boolean;
if (m_world.m_lock == true){
return (true);
};
if (IsFrozen()){
return (false);
};
m_xf.R.Set(_arg2);
m_xf.position.SetV(_arg1);
var _local4:b2Mat22 = m_xf.R;
var _local5:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y));
m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_sweep.a0 = (m_sweep.a = _arg2);
var _local6:Boolean;
_local3 = m_shapeList;
while (_local3) {
_local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf);
if (_local7 == false){
_local6 = true;
break;
};
_local3 = _local3.m_next;
};
if (_local6 == true){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local3 = m_shapeList;
while (_local3) {
_local3.DestroyProxy(m_world.m_broadPhase);
_local3 = _local3.m_next;
};
return (false);
};
m_world.m_broadPhase.Commit();
return (true);
}
public function GetXForm():b2XForm{
return (m_xf);
}
public function GetPosition():b2Vec2{
return (m_xf.position);
}
public function GetAngle():Number{
return (m_sweep.a);
}
public function GetWorldCenter():b2Vec2{
return (m_sweep.c);
}
public function GetLocalCenter():b2Vec2{
return (m_sweep.localCenter);
}
public function SetLinearVelocity(_arg1:b2Vec2):void{
m_linearVelocity.SetV(_arg1);
}
public function GetLinearVelocity():b2Vec2{
return (m_linearVelocity);
}
public function SetAngularVelocity(_arg1:Number):void{
m_angularVelocity = _arg1;
}
public function GetAngularVelocity():Number{
return (m_angularVelocity);
}
public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_force.x = (m_force.x + _arg1.x);
m_force.y = (m_force.y + _arg1.y);
m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)));
}
public function ApplyTorque(_arg1:Number):void{
if (IsSleeping()){
WakeUp();
};
m_torque = (m_torque + _arg1);
}
public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x));
m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y));
m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))));
}
public function GetMass():Number{
return (m_mass);
}
public function GetInertia():Number{
return (m_I);
}
public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22 = m_xf.R;
var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (_local3);
}
public function GetWorldVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulMV(m_xf.R, _arg1));
}
public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulXT(m_xf, _arg1));
}
public function GetLocalVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulTMV(m_xf.R, _arg1));
}
public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{
return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_arg1.x - m_sweep.c.x)))));
}
public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22 = m_xf.R;
var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x)))));
}
public function IsBullet():Boolean{
return (((m_flags & e_bulletFlag) == e_bulletFlag));
}
public function SetBullet(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_bulletFlag);
} else {
m_flags = (m_flags & ~(e_bulletFlag));
};
}
public function IsStatic():Boolean{
return ((m_type == e_staticType));
}
public function IsDynamic():Boolean{
return ((m_type == e_dynamicType));
}
public function IsFrozen():Boolean{
return (((m_flags & e_frozenFlag) == e_frozenFlag));
}
public function IsSleeping():Boolean{
return (((m_flags & e_sleepFlag) == e_sleepFlag));
}
public function AllowSleeping(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_allowSleepFlag);
} else {
m_flags = (m_flags & ~(e_allowSleepFlag));
WakeUp();
};
}
public function WakeUp():void{
m_flags = (m_flags & ~(e_sleepFlag));
m_sleepTime = 0;
}
public function PutToSleep():void{
m_flags = (m_flags | e_sleepFlag);
m_sleepTime = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_force.SetZero();
m_torque = 0;
}
public function GetShapeList():b2Shape{
return (m_shapeList);
}
public function GetJointList():b2JointEdge{
return (m_jointList);
}
public function GetNext():b2Body{
return (m_next);
}
public function GetUserData(){
return (m_userData);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetWorld():b2World{
return (m_world);
}
public function SynchronizeShapes():Boolean{
var _local4:b2Shape;
var _local1:b2XForm = s_xf1;
_local1.R.Set(m_sweep.a0);
var _local2:b2Mat22 = _local1.R;
var _local3:b2Vec2 = m_sweep.localCenter;
_local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y)));
_local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y)));
var _local5:Boolean;
_local4 = m_shapeList;
while (_local4) {
_local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf);
if (_local5 == false){
break;
};
_local4 = _local4.m_next;
};
if (_local5 == false){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local4 = m_shapeList;
while (_local4) {
_local4.DestroyProxy(m_world.m_broadPhase);
_local4 = _local4.m_next;
};
return (false);
};
return (true);
}
public function SynchronizeTransform():void{
m_xf.R.Set(m_sweep.a);
var _local1:b2Mat22 = m_xf.R;
var _local2:b2Vec2 = m_sweep.localCenter;
m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y)));
m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y)));
}
public function IsConnected(_arg1:b2Body):Boolean{
var _local2:b2JointEdge = m_jointList;
while (_local2) {
if (_local2.other == _arg1){
return ((_local2.joint.m_collideConnected == false));
};
_local2 = _local2.next;
};
return (false);
}
public function Advance(_arg1:Number):void{
m_sweep.Advance(_arg1);
m_sweep.c.SetV(m_sweep.c0);
m_sweep.a = m_sweep.a0;
SynchronizeTransform();
}
}
}//package Box2D.Dynamics
Section 66
//b2BodyDef (Box2D.Dynamics.b2BodyDef)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2BodyDef {
public var massData:b2MassData;
public var userData;
public var position:b2Vec2;
public var angle:Number;
public var linearDamping:Number;
public var angularDamping:Number;
public var allowSleep:Boolean;
public var isSleeping:Boolean;
public var fixedRotation:Boolean;
public var isBullet:Boolean;
public function b2BodyDef(){
massData = new b2MassData();
position = new b2Vec2();
super();
massData.center.SetZero();
massData.mass = 0;
massData.I = 0;
userData = null;
position.Set(0, 0);
angle = 0;
linearDamping = 0;
angularDamping = 0;
allowSleep = true;
isSleeping = false;
fixedRotation = false;
isBullet = false;
}
}
}//package Box2D.Dynamics
Section 67
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener)
package Box2D.Dynamics {
public class b2BoundaryListener {
public function Violation(_arg1:b2Body):void{
}
}
}//package Box2D.Dynamics
Section 68
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
public class b2ContactFilter {
public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter);
;
public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{
var _local3:b2FilterData = _arg1.GetFilterData();
var _local4:b2FilterData = _arg2.GetFilterData();
if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){
return ((_local3.groupIndex > 0));
};
var _local5:Boolean = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0))));
return (_local5);
}
}
}//package Box2D.Dynamics
Section 69
//b2ContactListener (Box2D.Dynamics.b2ContactListener)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
import flash.media.*;
public class b2ContactListener {
var canjump:Boolean;// = false
public var zv8s:Sound;
public function b2ContactListener(){
zv8s = new zv8();
super();
}
public function can_jump(){
return (canjump);
}
public function Add(_arg1:b2ContactPoint):void{
if (_arg1.shape2.GetBody().GetUserData().name == "bullet"){
};
}
public function Persist(_arg1:b2ContactPoint):void{
}
public function Remove(_arg1:b2ContactPoint):void{
}
public function Result(_arg1:b2ContactResult):void{
}
}
}//package Box2D.Dynamics
Section 70
//b2ContactManager (Box2D.Dynamics.b2ContactManager)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactManager extends b2PairCallback {
public var m_world:b2World;
public var m_nullContact:b2NullContact;
public var m_destroyImmediate:Boolean;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2ContactManager(){
m_nullContact = new b2NullContact();
super();
m_world = null;
m_destroyImmediate = false;
}
override public function PairAdded(_arg1, _arg2){
var _local3:b2Shape = (_arg1 as b2Shape);
var _local4:b2Shape = (_arg2 as b2Shape);
var _local5:b2Body = _local3.m_body;
var _local6:b2Body = _local4.m_body;
if (((_local5.IsStatic()) && (_local6.IsStatic()))){
return (m_nullContact);
};
if (_local3.m_body == _local4.m_body){
return (m_nullContact);
};
if (_local6.IsConnected(_local5)){
return (m_nullContact);
};
if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){
return (m_nullContact);
};
var _local7:b2Contact = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator);
if (_local7 == null){
return (m_nullContact);
};
_local3 = _local7.m_shape1;
_local4 = _local7.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local7.m_prev = null;
_local7.m_next = m_world.m_contactList;
if (m_world.m_contactList != null){
m_world.m_contactList.m_prev = _local7;
};
m_world.m_contactList = _local7;
_local7.m_node1.contact = _local7;
_local7.m_node1.other = _local6;
_local7.m_node1.prev = null;
_local7.m_node1.next = _local5.m_contactList;
if (_local5.m_contactList != null){
_local5.m_contactList.prev = _local7.m_node1;
};
_local5.m_contactList = _local7.m_node1;
_local7.m_node2.contact = _local7;
_local7.m_node2.other = _local5;
_local7.m_node2.prev = null;
_local7.m_node2.next = _local6.m_contactList;
if (_local6.m_contactList != null){
_local6.m_contactList.prev = _local7.m_node2;
};
_local6.m_contactList = _local7.m_node2;
m_world.m_contactCount++;
return (_local7);
}
override public function PairRemoved(_arg1, _arg2, _arg3):void{
if (_arg3 == null){
return;
};
var _local4:b2Contact = (_arg3 as b2Contact);
if (_local4 == m_nullContact){
return;
};
Destroy(_local4);
}
public function Destroy(_arg1:b2Contact):void{
var _local7:b2Body;
var _local8:b2Body;
var _local9:Array;
var _local10:b2ContactPoint;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local2:b2Shape = _arg1.m_shape1;
var _local3:b2Shape = _arg1.m_shape2;
var _local4:int = _arg1.m_manifoldCount;
if ((((_local4 > 0)) && (m_world.m_contactListener))){
_local7 = _local2.m_body;
_local8 = _local3.m_body;
_local9 = _arg1.GetManifolds();
_local10 = s_evalCP;
_local10.shape1 = _arg1.m_shape1;
_local10.shape2 = _arg1.m_shape2;
_local10.friction = _arg1.m_friction;
_local10.restitution = _arg1.m_restitution;
_local11 = 0;
while (_local11 < _local4) {
_local12 = _local9[_local11];
_local10.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local10.position = _local7.GetWorldPoint(_local14.localPoint1);
_local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1);
_local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2);
_local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y));
_local10.separation = _local14.separation;
_local10.id.key = _local14.id._key;
m_world.m_contactListener.Remove(_local10);
_local13++;
};
_local11++;
};
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_world.m_contactList){
m_world.m_contactList = _arg1.m_next;
};
var _local5:b2Body = _local2.m_body;
var _local6:b2Body = _local3.m_body;
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local5.m_contactList){
_local5.m_contactList = _arg1.m_node1.next;
};
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local6.m_contactList){
_local6.m_contactList = _arg1.m_node2.next;
};
b2Contact.Destroy(_arg1, m_world.m_blockAllocator);
m_world.m_contactCount--;
}
public function Collide():void{
var _local2:b2Body;
var _local3:b2Body;
var _local1:b2Contact = m_world.m_contactList;
while (_local1) {
_local2 = _local1.m_shape1.m_body;
_local3 = _local1.m_shape2.m_body;
if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){
} else {
_local1.Update(m_world.m_contactListener);
};
_local1 = _local1.m_next;
};
}
}
}//package Box2D.Dynamics
Section 71
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw)
package Box2D.Dynamics {
import flash.display.*;
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2DebugDraw {
public var m_drawFlags:uint;
public var m_sprite:Sprite;
public var m_drawScale:Number;// = 1
public var m_lineThickness:Number;// = 1
public var m_alpha:Number;// = 1
public var m_fillAlpha:Number;// = 1
public var m_xformScale:Number;// = 1
public static var e_shapeBit:uint = 1;
public static var e_jointBit:uint = 2;
public static var e_coreShapeBit:uint = 4;
public static var e_aabbBit:uint = 8;
public static var e_obbBit:uint = 16;
public static var e_pairBit:uint = 32;
public static var e_centerOfMassBit:uint = 64;
public function b2DebugDraw(){
m_drawFlags = 0;
}
public function SetFlags(_arg1:uint):void{
m_drawFlags = _arg1;
}
public function GetFlags():uint{
return (m_drawFlags);
}
public function AppendFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags | _arg1);
}
public function ClearFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags & ~(_arg1));
}
public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
var _local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
}
public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha);
var _local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.endFill();
}
public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
}
public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha);
m_sprite.graphics.moveTo(0, 0);
m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
m_sprite.graphics.endFill();
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale));
}
public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale));
}
public function DrawXForm(_arg1:b2XForm):void{
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale));
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale));
}
}
}//package Box2D.Dynamics
Section 72
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener)
package Box2D.Dynamics {
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
public class b2DestructionListener {
public function SayGoodbyeJoint(_arg1:b2Joint):void{
}
public function SayGoodbyeShape(_arg1:b2Shape):void{
}
}
}//package Box2D.Dynamics
Section 73
//b2Island (Box2D.Dynamics.b2Island)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2Island {
public var m_allocator;
public var m_listener:b2ContactListener;
public var m_bodies:Array;
public var m_contacts:Array;
public var m_joints:Array;
public var m_bodyCount:int;
public var m_jointCount:int;
public var m_contactCount:int;
public var m_bodyCapacity:int;
public var m_contactCapacity:int;
public var m_jointCapacity:int;
public var m_positionIterationCount:int;
private static var s_reportCR:b2ContactResult = new b2ContactResult();
public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){
var _local6:int;
super();
m_bodyCapacity = _arg1;
m_contactCapacity = _arg2;
m_jointCapacity = _arg3;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allocator = _arg4;
m_listener = _arg5;
m_bodies = new Array(_arg1);
_local6 = 0;
while (_local6 < _arg1) {
m_bodies[_local6] = null;
_local6++;
};
m_contacts = new Array(_arg2);
_local6 = 0;
while (_local6 < _arg2) {
m_contacts[_local6] = null;
_local6++;
};
m_joints = new Array(_arg3);
_local6 = 0;
while (_local6 < _arg3) {
m_joints[_local6] = null;
_local6++;
};
m_positionIterationCount = 0;
}
public function Clear():void{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{
var _local5:int;
var _local6:b2Body;
var _local7:b2Joint;
var _local9:int;
var _local10:Boolean;
var _local11:Boolean;
var _local12:Boolean;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x))));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y))));
_local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque));
_local6.m_force.SetZero();
_local6.m_torque = 0;
_local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1));
_local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1));
if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity);
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity);
};
if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity);
} else {
_local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity;
};
};
};
_local5++;
};
var _local8:b2ContactSolver = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local8.InitVelocityConstraints(_arg1);
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitVelocityConstraints(_arg1);
_local5++;
};
_local5 = 0;
while (_local5 < _arg1.maxIterations) {
_local8.SolveVelocityConstraints();
_local9 = 0;
while (_local9 < m_jointCount) {
_local7 = m_joints[_local9];
_local7.SolveVelocityConstraints(_arg1);
_local9++;
};
_local5++;
};
_local8.FinalizeVelocityConstraints();
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local5++;
};
if (_arg3){
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitPositionConstraints();
_local5++;
};
m_positionIterationCount = 0;
while (m_positionIterationCount < _arg1.maxIterations) {
_local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local11 = true;
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local12 = _local7.SolvePositionConstraints();
_local11 = ((_local11) && (_local12));
_local5++;
};
if (((_local10) && (_local11))){
break;
};
m_positionIterationCount++;
};
};
Report(_local8.m_constraints);
if (_arg4){
_local13 = Number.MAX_VALUE;
_local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance);
_local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance);
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.m_invMass == 0){
} else {
if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){
_local6.m_sleepTime = 0;
_local13 = 0;
};
if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){
_local6.m_sleepTime = 0;
_local13 = 0;
} else {
_local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt);
_local13 = b2Math.b2Min(_local13, _local6.m_sleepTime);
};
};
_local5++;
};
if (_local13 >= b2Settings.b2_timeToSleep){
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag);
_local6.m_linearVelocity.SetZero();
_local6.m_angularVelocity = 0;
_local5++;
};
};
};
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:int;
var _local5:b2Body;
var _local6:Boolean;
var _local3:b2ContactSolver = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local3.SolveVelocityConstraints();
_local2++;
};
_local2 = 0;
while (_local2 < m_bodyCount) {
_local5 = m_bodies[_local2];
if (_local5.IsStatic()){
} else {
_local5.m_sweep.c0.SetV(_local5.m_sweep.c);
_local5.m_sweep.a0 = _local5.m_sweep.a;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y));
_local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity));
_local5.SynchronizeTransform();
};
_local2++;
};
var _local4:Number = 0.75;
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local6 = _local3.SolvePositionConstraints(_local4);
if (_local6){
break;
};
_local2++;
};
Report(_local3.m_constraints);
}
public function Report(_arg1:Array):void{
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local5:b2Contact;
var _local6:b2ContactConstraint;
var _local7:b2ContactResult;
var _local8:b2Body;
var _local9:int;
var _local10:Array;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2ContactConstraintPoint;
if (m_listener == null){
return;
};
var _local4:int;
while (_local4 < m_contactCount) {
_local5 = m_contacts[_local4];
_local6 = _arg1[_local4];
_local7 = s_reportCR;
_local7.shape1 = _local5.m_shape1;
_local7.shape2 = _local5.m_shape2;
_local8 = _local7.shape1.m_body;
_local9 = _local5.m_manifoldCount;
_local10 = _local5.GetManifolds();
_local11 = 0;
while (_local11 < _local9) {
_local12 = _local10[_local11];
_local7.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local15 = _local6.points[_local13];
_local7.position = _local8.GetWorldPoint(_local14.localPoint1);
_local7.normalImpulse = _local15.normalImpulse;
_local7.tangentImpulse = _local15.tangentImpulse;
_local7.id.key = _local14.id.key;
m_listener.Result(_local7);
_local13++;
};
_local11++;
};
_local4++;
};
}
public function AddBody(_arg1:b2Body):void{
var _local2 = m_bodyCount++;
m_bodies[_local2] = _arg1;
}
public function AddContact(_arg1:b2Contact):void{
var _local2 = m_contactCount++;
m_contacts[_local2] = _arg1;
}
public function AddJoint(_arg1:b2Joint):void{
var _local2 = m_jointCount++;
m_joints[_local2] = _arg1;
}
}
}//package Box2D.Dynamics
Section 74
//b2TimeStep (Box2D.Dynamics.b2TimeStep)
package Box2D.Dynamics {
public class b2TimeStep {
public var dt:Number;
public var inv_dt:Number;
public var dtRatio:Number;
public var maxIterations:int;
public var warmStarting:Boolean;
public var positionCorrection:Boolean;
}
}//package Box2D.Dynamics
Section 75
//b2World (Box2D.Dynamics.b2World)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2World {
public var m_blockAllocator;
public var m_stackAllocator;
public var m_lock:Boolean;
public var m_broadPhase:b2BroadPhase;
public var m_contactManager:b2ContactManager;
public var m_bodyList:b2Body;
public var m_jointList:b2Joint;
public var m_contactList:b2Contact;
public var m_bodyCount:int;
public var m_contactCount:int;
public var m_jointCount:int;
public var m_gravity:b2Vec2;
public var m_allowSleep:Boolean;
public var m_groundBody:b2Body;
public var m_destructionListener:b2DestructionListener;
public var m_boundaryListener:b2BoundaryListener;
public var m_contactFilter:b2ContactFilter;
public var m_contactListener:b2ContactListener;
public var m_debugDraw:b2DebugDraw;
public var m_inv_dt0:Number;
public var m_positionIterationCount:int;
private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8);
private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6);
private static var s_xf:b2XForm = new b2XForm();
public static var m_positionCorrection:Boolean;
public static var m_warmStarting:Boolean;
public static var m_continuousPhysics:Boolean;
public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){
m_contactManager = new b2ContactManager();
super();
m_destructionListener = null;
m_boundaryListener = null;
m_contactFilter = b2ContactFilter.b2_defaultFilter;
m_contactListener = null;
m_debugDraw = null;
m_bodyList = null;
m_contactList = null;
m_jointList = null;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_positionCorrection = true;
m_warmStarting = true;
m_continuousPhysics = true;
m_allowSleep = _arg3;
m_gravity = _arg2;
m_lock = false;
m_inv_dt0 = 0;
m_contactManager.m_world = this;
m_broadPhase = new b2BroadPhase(_arg1, m_contactManager);
var _local4:b2BodyDef = new b2BodyDef();
m_groundBody = CreateBody(_local4);
}
public function SetDestructionListener(_arg1:b2DestructionListener):void{
m_destructionListener = _arg1;
}
public function SetBoundaryListener(_arg1:b2BoundaryListener):void{
m_boundaryListener = _arg1;
}
public function SetContactFilter(_arg1:b2ContactFilter):void{
m_contactFilter = _arg1;
}
public function SetContactListener(_arg1:b2ContactListener):void{
m_contactListener = _arg1;
}
public function SetDebugDraw(_arg1:b2DebugDraw):void{
m_debugDraw = _arg1;
}
public function Validate():void{
m_broadPhase.Validate();
}
public function GetProxyCount():int{
return (m_broadPhase.m_proxyCount);
}
public function GetPairCount():int{
return (m_broadPhase.m_pairManager.m_pairCount);
}
public function CreateBody(_arg1:b2BodyDef):b2Body{
if (m_lock == true){
return (null);
};
var _local2:b2Body = new b2Body(_arg1, this);
_local2.m_prev = null;
_local2.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = _local2;
};
m_bodyList = _local2;
m_bodyCount++;
return (_local2);
}
public function DestroyBody(_arg1:b2Body):void{
var _local4:b2JointEdge;
var _local5:b2Shape;
if (m_lock == true){
return;
};
var _local2:b2JointEdge = _arg1.m_jointList;
while (_local2) {
_local4 = _local2;
_local2 = _local2.next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeJoint(_local4.joint);
};
DestroyJoint(_local4.joint);
};
var _local3:b2Shape = _arg1.m_shapeList;
while (_local3) {
_local5 = _local3;
_local3 = _local3.m_next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeShape(_local5);
};
_local5.DestroyProxy(m_broadPhase);
b2Shape.Destroy(_local5, m_blockAllocator);
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_bodyList){
m_bodyList = _arg1.m_next;
};
m_bodyCount--;
}
public function CreateJoint(_arg1:b2JointDef):b2Joint{
var _local3:b2Body;
var _local4:b2Shape;
var _local2:b2Joint = b2Joint.Create(_arg1, m_blockAllocator);
_local2.m_prev = null;
_local2.m_next = m_jointList;
if (m_jointList){
m_jointList.m_prev = _local2;
};
m_jointList = _local2;
m_jointCount++;
_local2.m_node1.joint = _local2;
_local2.m_node1.other = _local2.m_body2;
_local2.m_node1.prev = null;
_local2.m_node1.next = _local2.m_body1.m_jointList;
if (_local2.m_body1.m_jointList){
_local2.m_body1.m_jointList.prev = _local2.m_node1;
};
_local2.m_body1.m_jointList = _local2.m_node1;
_local2.m_node2.joint = _local2;
_local2.m_node2.other = _local2.m_body1;
_local2.m_node2.prev = null;
_local2.m_node2.next = _local2.m_body2.m_jointList;
if (_local2.m_body2.m_jointList){
_local2.m_body2.m_jointList.prev = _local2.m_node2;
};
_local2.m_body2.m_jointList = _local2.m_node2;
if (_arg1.collideConnected == false){
_local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2;
_local4 = _local3.m_shapeList;
while (_local4) {
_local4.RefilterProxy(m_broadPhase, _local3.m_xf);
_local4 = _local4.m_next;
};
};
return (_local2);
}
public function DestroyJoint(_arg1:b2Joint):void{
var _local5:b2Body;
var _local6:b2Shape;
var _local2:Boolean = _arg1.m_collideConnected;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_jointList){
m_jointList = _arg1.m_next;
};
var _local3:b2Body = _arg1.m_body1;
var _local4:b2Body = _arg1.m_body2;
_local3.WakeUp();
_local4.WakeUp();
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local3.m_jointList){
_local3.m_jointList = _arg1.m_node1.next;
};
_arg1.m_node1.prev = null;
_arg1.m_node1.next = null;
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local4.m_jointList){
_local4.m_jointList = _arg1.m_node2.next;
};
_arg1.m_node2.prev = null;
_arg1.m_node2.next = null;
b2Joint.Destroy(_arg1, m_blockAllocator);
m_jointCount--;
if (_local2 == false){
_local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4;
_local6 = _local5.m_shapeList;
while (_local6) {
_local6.RefilterProxy(m_broadPhase, _local5.m_xf);
_local6 = _local6.m_next;
};
};
}
public function Refilter(_arg1:b2Shape):void{
_arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf);
}
public function SetWarmStarting(_arg1:Boolean):void{
m_warmStarting = _arg1;
}
public function SetPositionCorrection(_arg1:Boolean):void{
m_positionCorrection = _arg1;
}
public function SetContinuousPhysics(_arg1:Boolean):void{
m_continuousPhysics = _arg1;
}
public function GetBodyCount():int{
return (m_bodyCount);
}
public function GetJointCount():int{
return (m_jointCount);
}
public function GetContactCount():int{
return (m_contactCount);
}
public function SetGravity(_arg1:b2Vec2):void{
m_gravity = _arg1;
}
public function GetGroundBody():b2Body{
return (m_groundBody);
}
public function Step(_arg1:Number, _arg2:int):void{
m_lock = true;
var _local3:b2TimeStep = new b2TimeStep();
_local3.dt = _arg1;
_local3.maxIterations = _arg2;
if (_arg1 > 0){
_local3.inv_dt = (1 / _arg1);
} else {
_local3.inv_dt = 0;
};
_local3.dtRatio = (m_inv_dt0 * _arg1);
_local3.positionCorrection = m_positionCorrection;
_local3.warmStarting = m_warmStarting;
m_contactManager.Collide();
if (_local3.dt > 0){
Solve(_local3);
};
if (((m_continuousPhysics) && ((_local3.dt > 0)))){
SolveTOI(_local3);
};
DrawDebugData();
m_inv_dt0 = _local3.inv_dt;
m_lock = false;
}
public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{
var _local4:Array = new Array(_arg3);
var _local5:int = m_broadPhase.QueryAABB(_arg1, _local4, _arg3);
var _local6:int;
while (_local6 < _local5) {
_arg2[_local6] = _local4[_local6];
_local6++;
};
return (_local5);
}
public function GetBodyList():b2Body{
return (m_bodyList);
}
public function GetJointList():b2Joint{
return (m_jointList);
}
public function Solve(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local9:int;
var _local10:int;
var _local11:b2Body;
var _local12:b2ContactEdge;
var _local13:b2JointEdge;
var _local14:Boolean;
m_positionIterationCount = 0;
var _local3:b2Island = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2 = _local2.m_next;
};
var _local4:b2Contact = m_contactList;
while (_local4) {
_local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag));
_local4 = _local4.m_next;
};
var _local5:b2Joint = m_jointList;
while (_local5) {
_local5.m_islandFlag = false;
_local5 = _local5.m_next;
};
var _local6:int = m_bodyCount;
var _local7:Array = new Array(_local6);
var _local8:b2Body = m_bodyList;
while (_local8) {
if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){
} else {
if (_local8.IsStatic()){
} else {
_local3.Clear();
_local9 = 0;
var _temp1 = _local9;
_local9 = (_local9 + 1);
var _local15 = _temp1;
_local7[_local15] = _local8;
_local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag);
while (_local9 > 0) {
--_local9;
_local2 = _local7[_local9];
_local3.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local12 = _local2.m_contactList;
while (_local12) {
if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){
} else {
if (_local12.contact.m_manifoldCount == 0){
} else {
_local3.AddContact(_local12.contact);
_local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag);
_local11 = _local12.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp2 = _local9;
_local9 = (_local9 + 1);
var _local16 = _temp2;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
};
_local12 = _local12.next;
};
_local13 = _local2.m_jointList;
while (_local13) {
if (_local13.joint.m_islandFlag == true){
} else {
_local3.AddJoint(_local13.joint);
_local13.joint.m_islandFlag = true;
_local11 = _local13.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp3 = _local9;
_local9 = (_local9 + 1);
_local16 = _temp3;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
_local13 = _local13.next;
};
};
};
_local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep);
if (_local3.m_positionIterationCount > m_positionIterationCount){
m_positionIterationCount = _local3.m_positionIterationCount;
};
_local10 = 0;
while (_local10 < _local3.m_bodyCount) {
_local2 = _local3.m_bodies[_local10];
if (_local2.IsStatic()){
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
};
_local10++;
};
};
};
_local8 = _local8.m_next;
};
_local2 = m_bodyList;
while (_local2) {
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local14 = _local2.SynchronizeShapes();
if ((((_local14 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
};
};
_local2 = _local2.m_next;
};
m_broadPhase.Commit();
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactEdge;
var _local11:b2Contact;
var _local12:b2Contact;
var _local13:Number;
var _local14:b2Body;
var _local15:int;
var _local16:b2TimeStep;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:b2Body;
var _local21:Boolean;
var _local8:b2Island = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener);
var _local9:int = m_bodyCount;
var _local10:Array = new Array(_local9);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2.m_sweep.t0 = 0;
_local2 = _local2.m_next;
};
_local11 = m_contactList;
while (_local11) {
_local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local11 = _local11.m_next;
};
while (true) {
_local12 = null;
_local13 = 1;
_local11 = m_contactList;
for (;_local11;(_local11 = _local11.m_next)) {
if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){
} else {
_local18 = 1;
if ((_local11.m_flags & b2Contact.e_toiFlag)){
_local18 = _local11.m_toi;
} else {
_local3 = _local11.m_shape1;
_local4 = _local11.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){
continue;
};
_local19 = _local5.m_sweep.t0;
if (_local5.m_sweep.t0 < _local6.m_sweep.t0){
_local19 = _local6.m_sweep.t0;
_local5.m_sweep.Advance(_local19);
} else {
if (_local6.m_sweep.t0 < _local5.m_sweep.t0){
_local19 = _local5.m_sweep.t0;
_local6.m_sweep.Advance(_local19);
};
};
_local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep);
if ((((_local18 > 0)) && ((_local18 < 1)))){
_local18 = (((1 - _local18) * _local19) + _local18);
if (_local18 > 1){
_local18 = 1;
};
};
_local11.m_toi = _local18;
_local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag);
};
if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){
_local12 = _local11;
_local13 = _local18;
};
};
};
if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){
break;
};
_local3 = _local12.m_shape1;
_local4 = _local12.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local5.Advance(_local13);
_local6.Advance(_local13);
_local12.Update(m_contactListener);
_local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag));
if (_local12.m_manifoldCount == 0){
} else {
_local14 = _local5;
if (_local14.IsStatic()){
_local14 = _local6;
};
_local8.Clear();
_local15 = 0;
var _temp1 = _local15;
_local15 = (_local15 + 1);
var _local22 = _temp1;
_local10[_local22] = _local14;
_local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag);
while (_local15 > 0) {
--_local15;
_local2 = _local10[_local15];
_local8.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local7 = _local2.m_contactList;
while (_local7) {
if (_local8.m_contactCount == _local8.m_contactCapacity){
} else {
if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){
} else {
if (_local7.contact.m_manifoldCount == 0){
} else {
_local8.AddContact(_local7.contact);
_local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag);
_local20 = _local7.other;
if ((_local20.m_flags & b2Body.e_islandFlag)){
} else {
if (_local20.IsStatic() == false){
_local20.Advance(_local13);
_local20.WakeUp();
};
var _temp2 = _local15;
_local15 = (_local15 + 1);
var _local23 = _temp2;
_local10[_local23] = _local20;
_local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag);
};
};
};
};
_local7 = _local7.next;
};
};
};
_local16 = new b2TimeStep();
_local16.dt = ((1 - _local13) * _arg1.dt);
_local16.inv_dt = (1 / _local16.dt);
_local16.maxIterations = _arg1.maxIterations;
_local8.SolveTOI(_local16);
_local17 = 0;
while (_local17 < _local8.m_bodyCount) {
_local2 = _local8.m_bodies[_local17];
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local21 = _local2.SynchronizeShapes();
if ((((_local21 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
_local7 = _local2.m_contactList;
while (_local7) {
_local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag));
_local7 = _local7.next;
};
};
};
_local17++;
};
_local17 = 0;
while (_local17 < _local8.m_contactCount) {
_local11 = _local8.m_contacts[_local17];
_local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local17++;
};
m_broadPhase.Commit();
};
};
}
public function DrawJoint(_arg1:b2Joint):void{
var _local11:b2PulleyJoint;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local2:b2Body = _arg1.m_body1;
var _local3:b2Body = _arg1.m_body2;
var _local4:b2XForm = _local2.m_xf;
var _local5:b2XForm = _local3.m_xf;
var _local6:b2Vec2 = _local4.position;
var _local7:b2Vec2 = _local5.position;
var _local8:b2Vec2 = _arg1.GetAnchor1();
var _local9:b2Vec2 = _arg1.GetAnchor2();
var _local10:b2Color = s_jointColor;
switch (_arg1.m_type){
case b2Joint.e_distanceJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
case b2Joint.e_pulleyJoint:
_local11 = (_arg1 as b2PulleyJoint);
_local12 = _local11.GetGroundAnchor1();
_local13 = _local11.GetGroundAnchor2();
m_debugDraw.DrawSegment(_local12, _local8, _local10);
m_debugDraw.DrawSegment(_local13, _local9, _local10);
m_debugDraw.DrawSegment(_local12, _local13, _local10);
break;
case b2Joint.e_mouseJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
default:
if (_local2 != m_groundBody){
m_debugDraw.DrawSegment(_local6, _local8, _local10);
};
m_debugDraw.DrawSegment(_local8, _local9, _local10);
if (_local3 != m_groundBody){
m_debugDraw.DrawSegment(_local7, _local9, _local10);
};
};
}
public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{
var _local6:b2CircleShape;
var _local7:b2Vec2;
var _local8:Number;
var _local9:b2Vec2;
var _local10:int;
var _local11:b2PolygonShape;
var _local12:int;
var _local13:Array;
var _local14:Array;
var _local15:Array;
var _local5:b2Color = s_coreColor;
switch (_arg1.m_type){
case b2Shape.e_circleShape:
_local6 = (_arg1 as b2CircleShape);
_local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition);
_local8 = _local6.m_radius;
_local9 = _arg2.R.col1;
m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3);
if (_arg4){
m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5);
};
break;
case b2Shape.e_polygonShape:
_local11 = (_arg1 as b2PolygonShape);
_local12 = _local11.GetVertexCount();
_local13 = _local11.GetVertices();
_local14 = new Array(b2Settings.b2_maxPolygonVertices);
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]);
_local10++;
};
m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3);
if (_arg4){
_local15 = _local11.GetCoreVertices();
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]);
_local10++;
};
m_debugDraw.DrawPolygon(_local14, _local12, _local5);
};
break;
};
}
public function DrawDebugData():void{
var _local2:int;
var _local3:b2Body;
var _local4:b2Shape;
var _local5:b2Joint;
var _local6:b2BroadPhase;
var _local11:b2XForm;
var _local15:Boolean;
var _local16:uint;
var _local17:b2Pair;
var _local18:b2Proxy;
var _local19:b2Proxy;
var _local20:b2Vec2;
var _local21:b2Vec2;
var _local22:b2Proxy;
var _local23:b2PolygonShape;
var _local24:b2OBB;
var _local25:b2Vec2;
var _local26:b2Mat22;
var _local27:b2Vec2;
var _local28:Number;
if (m_debugDraw == null){
return;
};
m_debugDraw.m_sprite.graphics.clear();
var _local1:uint = m_debugDraw.GetFlags();
var _local7:b2Vec2 = new b2Vec2();
var _local8:b2Vec2 = new b2Vec2();
var _local9:b2Vec2 = new b2Vec2();
var _local10:b2Color = new b2Color(0, 0, 0);
var _local12:b2AABB = new b2AABB();
var _local13:b2AABB = new b2AABB();
var _local14:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
if ((_local1 & b2DebugDraw.e_shapeBit)){
_local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local3.IsStatic()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15);
} else {
if (_local3.IsSleeping()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15);
} else {
DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15);
};
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_jointBit)){
_local5 = m_jointList;
while (_local5) {
DrawJoint(_local5);
_local5 = _local5.m_next;
};
};
if ((_local1 & b2DebugDraw.e_pairBit)){
_local6 = m_broadPhase;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.9, 0.3);
_local2 = 0;
while (_local2 < b2Pair.b2_tableCapacity) {
_local16 = _local6.m_pairManager.m_hashTable[_local2];
while (_local16 != b2Pair.b2_nullPair) {
_local17 = _local6.m_pairManager.m_pairs[_local16];
_local18 = _local6.m_proxyPool[_local17.proxyId1];
_local19 = _local6.m_proxyPool[_local17.proxyId2];
_local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value));
_local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value));
_local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value));
_local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value));
_local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value));
_local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value));
_local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value));
_local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value));
_local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x));
_local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y));
_local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x));
_local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y));
m_debugDraw.DrawSegment(_local8, _local9, _local10);
_local16 = _local17.next;
};
_local2++;
};
};
if ((_local1 & b2DebugDraw.e_aabbBit)){
_local6 = m_broadPhase;
_local20 = _local6.m_worldAABB.lowerBound;
_local21 = _local6.m_worldAABB.upperBound;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.3, 0.9);
_local2 = 0;
while (_local2 < b2Settings.b2_maxProxies) {
_local22 = _local6.m_proxyPool[_local2];
if (_local22.IsValid() == false){
} else {
_local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value));
_local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value));
_local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value));
_local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value));
_local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y);
_local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y);
_local14[2].Set(_local12.upperBound.x, _local12.upperBound.y);
_local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y);
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local2++;
};
_local14[0].Set(_local20.x, _local20.y);
_local14[1].Set(_local21.x, _local20.y);
_local14[2].Set(_local21.x, _local21.y);
_local14[3].Set(_local20.x, _local21.y);
m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9));
};
if ((_local1 & b2DebugDraw.e_obbBit)){
_local10.Set(0.5, 0.3, 0.5);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local4.m_type != b2Shape.e_polygonShape){
} else {
_local23 = (_local4 as b2PolygonShape);
_local24 = _local23.GetOBB();
_local25 = _local24.extents;
_local14[0].Set(-(_local25.x), -(_local25.y));
_local14[1].Set(_local25.x, -(_local25.y));
_local14[2].Set(_local25.x, _local25.y);
_local14[3].Set(-(_local25.x), _local25.y);
_local2 = 0;
while (_local2 < 4) {
_local26 = _local24.R;
_local27 = _local14[_local2];
_local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local26 = _local11.R;
_local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local2++;
};
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_centerOfMassBit)){
_local3 = m_bodyList;
while (_local3) {
_local11 = s_xf;
_local11.R = _local3.m_xf.R;
_local11.position = _local3.GetWorldCenter();
m_debugDraw.DrawXForm(_local11);
_local3 = _local3.m_next;
};
};
}
}
}//package Box2D.Dynamics
Section 76
//Input (General.Input)
package General {
import flash.display.*;
import flash.events.*;
public class Input {
public static var ascii:Array;
private static var keyState:Array;
private static var keyArr:Array;
private static var keyBuffer:Array;
private static var bufferSize:int;
public static var lastKey:int = 0;
public static var timeSinceLastKey = 0;
public static var mouseDown:Boolean = false;
public static var mouseReleased:Boolean = false;
public static var mousePressed:Boolean = false;
public static var mouseOver:Boolean = false;
public static var mouseX:Number = 0;
public static var mouseY:Number = 0;
public static var mouseOffsetX:Number = 0;
public static var mouseOffsetY:Number = 0;
public static var mouseDragX:Number = 0;
public static var mouseDragY:Number = 0;
public static var mouse:Sprite = new Sprite();
public static var m_stageMc:Sprite;
public function Input(_arg1:Sprite){
m_stageMc = _arg1;
ascii = new Array(222);
fillAscii();
keyState = new Array(222);
keyArr = new Array();
var _local2:int;
while (_local2 < 222) {
keyState[_local2] = new int(0);
if (ascii[_local2] != undefined){
keyArr.push(_local2);
};
_local2++;
};
bufferSize = 5;
keyBuffer = new Array(bufferSize);
var _local3:int;
while (_local3 < bufferSize) {
keyBuffer[_local3] = new Array(0, 0);
_local3++;
};
_arg1.stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPress, false, 0, true);
_arg1.stage.addEventListener(KeyboardEvent.KEY_UP, keyRelease, false, 0, true);
_arg1.stage.addEventListener(MouseEvent.MOUSE_DOWN, mousePress, false, 0, true);
_arg1.stage.addEventListener(MouseEvent.CLICK, mouseRelease, false, 0, true);
_arg1.stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMove, false, 0, true);
_arg1.stage.addEventListener(Event.MOUSE_LEAVE, mouseLeave, false, 0, true);
mouse.graphics.lineStyle(0.1, 0, 100);
mouse.graphics.moveTo(0, 0);
mouse.graphics.lineTo(0, 0.1);
}
public function mousePress(_arg1:MouseEvent){
mousePressed = true;
mouseDown = true;
mouseDragX = 0;
mouseDragY = 0;
}
public function mouseRelease(_arg1:MouseEvent){
mouseDown = false;
mouseReleased = true;
}
public function mouseLeave(_arg1:Event){
mouseReleased = mouseDown;
mouseDown = false;
}
public function mouseMove(_arg1:MouseEvent){
if (mouseDown != _arg1.buttonDown){
mouseDown = _arg1.buttonDown;
mouseReleased = !(_arg1.buttonDown);
mousePressed = _arg1.buttonDown;
mouseDragX = 0;
mouseDragY = 0;
};
mouseX = (_arg1.stageX - m_stageMc.x);
mouseY = (_arg1.stageY - m_stageMc.y);
mouseOffsetX = (mouseX - mouse.x);
mouseOffsetY = (mouseY - mouse.y);
if (mouseDown){
mouseDragX = (mouseDragX + mouseOffsetX);
mouseDragY = (mouseDragY + mouseOffsetY);
};
mouse.x = mouseX;
mouse.y = mouseY;
}
public function keyPress(_arg1:KeyboardEvent){
keyState[_arg1.keyCode] = Math.max(keyState[_arg1.keyCode], 1);
lastKey = _arg1.keyCode;
}
public function keyRelease(_arg1:KeyboardEvent){
keyState[_arg1.keyCode] = -1;
var _local2:int = (bufferSize - 1);
while (_local2 > 0) {
keyBuffer[_local2] = keyBuffer[(_local2 - 1)];
_local2--;
};
keyBuffer[0] = [_arg1.keyCode, 0];
}
private function fillAscii(){
ascii[65] = "A";
ascii[66] = "B";
ascii[67] = "C";
ascii[68] = "D";
ascii[69] = "E";
ascii[70] = "F";
ascii[71] = "G";
ascii[72] = "H";
ascii[73] = "I";
ascii[74] = "J";
ascii[75] = "K";
ascii[76] = "L";
ascii[77] = "M";
ascii[78] = "N";
ascii[79] = "O";
ascii[80] = "P";
ascii[81] = "Q";
ascii[82] = "R";
ascii[83] = "S";
ascii[84] = "T";
ascii[85] = "U";
ascii[86] = "V";
ascii[87] = "W";
ascii[88] = "X";
ascii[89] = "Y";
ascii[90] = "Z";
ascii[48] = "0";
ascii[49] = "1";
ascii[50] = "2";
ascii[51] = "3";
ascii[52] = "4";
ascii[53] = "5";
ascii[54] = "6";
ascii[55] = "7";
ascii[56] = "8";
ascii[57] = "9";
ascii[32] = "Spacebar";
ascii[17] = "Ctrl";
ascii[16] = "Shift";
ascii[192] = "~";
ascii[38] = "up";
ascii[40] = "down";
ascii[37] = "left";
ascii[39] = "right";
ascii[96] = "Numpad 0";
ascii[97] = "Numpad 1";
ascii[98] = "Numpad 2";
ascii[99] = "Numpad 3";
ascii[100] = "Numpad 4";
ascii[101] = "Numpad 5";
ascii[102] = "Numpad 6";
ascii[103] = "Numpad 7";
ascii[104] = "Numpad 8";
ascii[105] = "Numpad 9";
ascii[111] = "Numpad /";
ascii[106] = "Numpad *";
ascii[109] = "Numpad -";
ascii[107] = "Numpad +";
ascii[110] = "Numpad .";
ascii[45] = "Insert";
ascii[46] = "Delete";
ascii[33] = "Page Up";
ascii[34] = "Page Down";
ascii[35] = "End";
ascii[36] = "Home";
ascii[112] = "F1";
ascii[113] = "F2";
ascii[114] = "F3";
ascii[115] = "F4";
ascii[116] = "F5";
ascii[117] = "F6";
ascii[118] = "F7";
ascii[119] = "F8";
ascii[188] = ",";
ascii[190] = ".";
ascii[186] = ";";
ascii[222] = "'";
ascii[219] = "[";
ascii[221] = "]";
ascii[189] = "-";
ascii[187] = "+";
ascii[220] = "\\";
ascii[191] = "/";
ascii[9] = "TAB";
ascii[8] = "Backspace";
}
public static function update(){
var _local1:int;
while (_local1 < keyArr.length) {
if (keyState[keyArr[_local1]] != 0){
var _local3 = keyState;
var _local4 = keyArr[_local1];
var _local5 = (_local3[_local4] + 1);
_local3[_local4] = _local5;
};
_local1++;
};
var _local2:int;
while (_local2 < bufferSize) {
_local3 = keyBuffer[_local2];
_local4 = 1;
_local5 = (_local3[_local4] + 1);
_local3[_local4] = _local5;
_local2++;
};
mouseReleased = false;
mousePressed = false;
mouseOver = false;
}
public static function getKeyHold(_arg1:int):int{
return (Math.max(0, keyState[_arg1]));
}
public static function isKeyDown(_arg1:int):Boolean{
return ((keyState[_arg1] > 0));
}
public static function isKeyPressed(_arg1:int):Boolean{
timeSinceLastKey = 0;
return ((keyState[_arg1] == 1));
}
public static function isKeyReleased(_arg1:int):Boolean{
return ((keyState[_arg1] == -1));
}
public static function isKeyInBuffer(_arg1:int, _arg2:int, _arg3:int){
return ((((keyBuffer[_arg2][0] == _arg1)) && ((keyBuffer[_arg2][1] <= _arg3))));
}
public static function getKeyString(_arg1:uint):String{
return (ascii[_arg1]);
}
}
}//package General
Section 77
//allall_6 (YASHER_orig_fla.allall_6)
package YASHER_orig_fla {
import flash.display.*;
public dynamic class allall_6 extends MovieClip {
public function allall_6(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package YASHER_orig_fla
Section 78
//awardmc (awardmc)
package {
import flash.display.*;
public dynamic class awardmc extends MovieClip {
public var aw4:MovieClip;
public var aw5:MovieClip;
public var aw6:MovieClip;
public var aw7:MovieClip;
public var aw8:MovieClip;
public var menubtn:SimpleButton;
public var mfz:SimpleButton;
public var aw1:MovieClip;
public var aw2:MovieClip;
public var aw3:MovieClip;
}
}//package
Section 79
//backgroundmc (backgroundmc)
package {
import flash.display.*;
public dynamic class backgroundmc extends MovieClip {
public function backgroundmc(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
function frame3(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
}
}//package
Section 80
//bochkamc (bochkamc)
package {
import flash.display.*;
public dynamic class bochkamc extends MovieClip {
}
}//package
Section 81
//box (box)
package {
import flash.display.*;
public dynamic class box extends MovieClip {
}
}//package
Section 82
//btnbtn (btnbtn)
package {
import flash.display.*;
public dynamic class btnbtn extends MovieClip {
}
}//package
Section 83
//btndown (btndown)
package {
import flash.display.*;
public dynamic class btndown extends MovieClip {
}
}//package
Section 84
//btnup (btnup)
package {
import flash.display.*;
public dynamic class btnup extends MovieClip {
}
}//package
Section 85
//circmc (circmc)
package {
import flash.display.*;
public dynamic class circmc extends MovieClip {
}
}//package
Section 86
//exitmc (exitmc)
package {
import flash.display.*;
public dynamic class exitmc extends MovieClip {
}
}//package
Section 87
//explosion (explosion)
package {
import flash.display.*;
public dynamic class explosion extends MovieClip {
}
}//package
Section 88
//explosion2 (explosion2)
package {
import flash.display.*;
public dynamic class explosion2 extends MovieClip {
}
}//package
Section 89
//flongamove (flongamove)
package {
import flash.display.*;
import flash.text.*;
public dynamic class flongamove extends MovieClip {
public var fText:TextField;
public var fBar:MovieClip;
public var b1:SimpleButton;
public var playy:SimpleButton;
public var bl:MovieClip;
}
}//package
Section 90
//Font1 (Font1)
package {
import flash.text.*;
public dynamic class Font1 extends Font {
}
}//package
Section 91
//gran1 (gran1)
package {
import flash.display.*;
public dynamic class gran1 extends MovieClip {
}
}//package
Section 92
//gran2 (gran2)
package {
import flash.display.*;
public dynamic class gran2 extends MovieClip {
}
}//package
Section 93
//gravmc (gravmc)
package {
import flash.display.*;
public dynamic class gravmc extends MovieClip {
}
}//package
Section 94
//gravz (gravz)
package {
import flash.media.*;
public dynamic class gravz extends Sound {
}
}//package
Section 95
//grenade (grenade)
package {
import flash.display.*;
public dynamic class grenade extends MovieClip {
}
}//package
Section 96
//gvozdmc (gvozdmc)
package {
import flash.display.*;
public dynamic class gvozdmc extends MovieClip {
}
}//package
Section 97
//HelloWorld (HelloWorld)
package {
import flash.display.*;
import flash.events.*;
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import General.*;
import barra.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.filters.*;
import flash.errors.*;
import flash.system.*;
import flash.ui.*;
import flash.external.*;
import flash.geom.*;
public class HelloWorld extends Sprite {
public var m_world:b2World;
public var pixels_in_a_meter:int;// = 30
public var bodyDef:b2BodyDef;
public var boxDef:b2PolygonDef;
public var bodyDef2:b2BodyDef;
public var boxDef2:b2PolygonDef;
public var m_mouseJoint:b2MouseJoint;
public var m_input:Input;
public var format1:TextFormat;
public var xspeed:int;// = 0
public var btnupm;
public var btndownm;
public var timbtnm;
public var gmenu;
public var robodeadm;
public var stardeadm;
public var medal_panm;
public var exitbtn;
public var soundbtn;
public var musicbtn;
public var resbtnmc;
public var mgbtnmc;
public var nextbtnmc;
public var btnbtnmc;
public var btnbtnmc2;
public var btnbtnmc3;
public var oporazm;
public var oporazmd;
public var oporabm;
public var medalm;
public var lockm;
public var zv1s:Sound;
public var zv2s:Sound;
public var zv3s:Sound;
public var zv4s:Sound;
public var zv4_1s:Sound;
public var zv4_2s:Sound;
public var zv5s:Sound;
public var zv6s:Sound;
public var zv7s:Sound;
public var zv9s:Sound;
public var zv10s:Sound;
public var zv11s:Sound;
public var zv12s:Sound;
public var gravzs:Sound;
public var zvmuss:Sound;
public var zvmuss2:Sound;
public var sc:SoundChannel;
public var scm:SoundChannel;
public var trans:SoundTransform;
public var menum;
public var selectm;
public var pantf:TextField;
public var medpantf:TextField;
public var resbtntf:TextField;
public var nextbtntf:TextField;
public var mgbtntf:TextField;
public var allscore:eNum;
public var damenu:Boolean;// = false
public var glmenu:Boolean;// = true
public var yessound:Boolean;// = true
public var yesmusic:Boolean;// = true
public var bazooka;
public var vzr:vzriv;
public var vzr2:vzrivdva;
public var bazooka_angle:Number;
public var m_contactListener;
public var tf:TextField;
public var scoretf:TextField;
public var lc:LocalConnection;
public var power:int;// = 1
public var mySharedObject;
public var stringkup:String;
public var charging:int;// = 0
public var tlevel:int;// = 0
public var estvrag:int;
public var mpgold:int;
public var mpsilver:int;
public var mpbronze:int;
public var scoreint:eNum;
public var boomt:uint;// = 0
public var backgroundm;
public var menTimer:Timer;
public var scoreTimer:Timer;
public var est_gr:int;// = 0
public var timevz:int;// = 300
public var listvr:Array;
public var listvz:Array;
public var listsens:Array;
public var listkrig:Array;
public var liststar:Array;
public var listgran:Array;
public var listgrant:Array;
public var all_mcs:Array;
public var all_mcsmen:Array;
public var listgranbody:Array;
public var listvrbody:Array;
public var all_obj:Array;
public var all_objmen:Array;
public var btnsm:Array;
public var listboch:Array;
public var listbochbody:Array;
public var myfont:Font1;
public var glow:GlowFilter;
public var m_shadow:DropShadowFilter;
public var radiance:Number;// = 57.2957795130823
public var menupanm;
public var powerlinem;
public var numbum:int;// = 0
public var my_canvas:Sprite;
public var listjoint:Array;
public var kvadmcar:Array;
public var kvadobjar:Array;
public var pixels_in_a_meter2:int;// = 60
public var polygon:b2PolygonDef;
public var panelnextm;
public var togom;
public var togomd:int;// = 0
public var awardm;
public var menushar:Array;
public var sharint:int;// = 0
public var allscore2:eNum;
public var allscore3:eNum;
public var allshots:int;// = 0
public var sdelv:int;// = 0
public var listgrav:Array;
public var gravint:int;// = 1
public var pricelm;
public var shotint;
public var sloy1:Sprite;
public var sloy2:Sprite;
public var sloy3:Sprite;
var body:b2Body;
var body2:b2Body;
var body3:b2Body;
var body4:b2Body;
var body5:b2Body;
var body6:b2Body;
var circleDef:b2CircleDef;
private var input:Input;
private var m_sprite:Sprite;
private var worldAABB:b2AABB;
private var doSleep:Boolean;// = false
private var dbgSprite:Sprite;
private var gravity:b2Vec2;
private var gravityniz:b2Vec2;
public static var instance;
public function HelloWorld(){
format1 = new TextFormat();
zv1s = new zv1();
zv2s = new zv2();
zv3s = new zv3();
zv4s = new zv4();
zv4_1s = new zv4_1();
zv4_2s = new zv4_2();
zv5s = new zv5();
zv6s = new zv6();
zv7s = new zv7();
zv9s = new zv9();
zv10s = new zv10();
zv11s = new zv11();
zv12s = new zv12();
gravzs = new gravz();
zvmuss = new zvmus();
zvmuss2 = new zvmus2();
sc = new SoundChannel();
scm = new SoundChannel();
trans = new SoundTransform(0.5, 0);
pantf = new TextField();
medpantf = new TextField();
resbtntf = new TextField();
nextbtntf = new TextField();
mgbtntf = new TextField();
allscore = new eNum();
vzr = new vzriv();
vzr2 = new vzrivdva();
m_contactListener = new b2ContactListener();
tf = new TextField();
scoretf = new TextField();
lc = new LocalConnection();
mySharedObject = SharedObject.getLocal("pagdollspree2");
scoreint = new eNum();
listvr = [];
listvz = [];
listsens = [];
listkrig = [];
liststar = [];
listgran = [];
listgrant = [];
all_mcs = [];
all_mcsmen = [];
listgranbody = [];
listvrbody = [];
all_obj = [];
all_objmen = [];
btnsm = [];
listboch = [];
listbochbody = [];
myfont = new Font1();
glow = new GlowFilter(15785405, 1, 4, 4, 3, 2);
m_shadow = new DropShadowFilter(0, 90, 0, 1, 15, 15, 1.3, 1);
my_canvas = new Sprite();
listjoint = [];
kvadmcar = [];
kvadobjar = [];
polygon = new b2PolygonDef();
menushar = [];
allscore2 = new eNum();
allscore3 = new eNum();
listgrav = [];
sloy1 = new Sprite();
sloy2 = new Sprite();
sloy3 = new Sprite();
worldAABB = new b2AABB();
dbgSprite = new Sprite();
gravity = new b2Vec2(0, 10);
gravityniz = new b2Vec2(0, -10);
super();
instance = this;
HelloWorld.instance.addEventListener(Event.ADDED_TO_STAGE, UpdateGov);
}
private function init():void{
gravint = 1;
if (gravint == 1){
m_world.SetGravity(gravity);
};
if (gravint == 2){
m_world.SetGravity(gravityniz);
};
if (tlevel == 0){
estvrag = 10;
mpgold = 2;
mpsilver = 2;
mpbronze = 2;
scoreint.val = 1000;
cannon(70, 395, 50, 30, 0, 0, 0, 0);
};
if (tlevel == 1){
scoreint.val = 1000;
cannon(30, 455, 50, 30, 0, 0, 0, 0);
create_star(345, 355, 30, 40, 0, 0, 1, 0);
create_star(385, 355, 30, 40, 0, 0, 2, 0);
create_star(425, 355, 30, 40, 0, 0, 3, 0);
create_palka(520, 405, 10, 80, 0, 0, 5, 0);
create_palka(520, 325, 10, 80, 0, 0, 5, 0);
create_palka(520, 245, 10, 80, 0, 0, 5, 0);
create_border(1);
estvrag = 3;
backgroundm.gotoAndStop(4);
};
if (tlevel == 2){
scoreint.val = 1000;
create_grav(330, 190, 30, 30, 0, 0, 1, 0);
create_palka(530, 210, 10, 80, 0, 0, 5, 0);
create_palka(530, 290, 10, 80, 0, 0, 5, 0);
create_palka(540, 210, 80, 10, 0, 0, 3, 0);
create_palka(620, 210, 80, 10, 0, 0, 3, 0);
create_star(650, 230, 30, 40, 0, 0, 2, 0);
create_star(615, 320, 30, 40, 0, 0, 4, 0);
create_star(615, 275, 30, 40, 0, 0, 3, 0);
create_star(615, 230, 30, 40, 0, 0, 1, 0);
create_star(650, 275, 30, 40, 0, 0, 1, 0);
create_star(650, 320, 30, 40, 0, 0, 4, 0);
cannon(70, 340, 50, 30, 0, 0, 0, 0);
create_palka(40, 370, 80, 10, 0, 0, 3, 0);
create_palka(-25, 370, 80, 10, 0, 0, 3, 0);
create_border(1);
estvrag = 6;
backgroundm.gotoAndStop(5);
};
if (tlevel == 3){
scoreint.val = 1000;
create_palka(350, 405, 10, 80, 0, 0, 5, 0);
create_palka(350, 325, 10, 80, 0, 0, 5, 0);
create_palka(430, 405, 10, 80, 0, 0, 5, 0);
create_palka(430, 325, 10, 80, 0, 0, 5, 0);
create_palka(430, 245, 10, 80, 0, 0, 5, 0);
create_palka(505, 405, 10, 80, 0, 0, 5, 0);
create_palka(505, 325, 10, 80, 0, 0, 5, 0);
create_palka(505, 245, 10, 80, 0, 0, 5, 0);
create_palka(505, 165, 10, 80, 0, 0, 5, 0);
create_palka(595, 405, 10, 80, 0, 0, 5, 0);
create_palka(595, 325, 10, 80, 0, 0, 5, 0);
create_palka(595, 245, 10, 80, 0, 0, 5, 0);
create_palka(595, 165, 10, 80, 0, 0, 5, 0);
create_palka(595, 85, 10, 80, 0, 0, 5, 0);
create_palka(286, 160, 160, 20, 0, 0, 1, 0);
create_star(380, 425, 30, 40, 0, 0, 1, 0);
create_star(380, 345, 30, 40, 0, 0, 1, 0);
create_star(458, 429, 30, 40, 0, 0, 2, 0);
create_star(457, 348, 30, 40, 0, 0, 2, 0);
create_star(456, 267, 30, 40, 0, 0, 2, 0);
create_star(541, 426, 30, 40, 0, 0, 3, 0);
create_star(542, 342, 30, 40, 0, 0, 3, 0);
create_star(539, 263, 30, 40, 0, 0, 3, 0);
create_star(539, 180, 30, 40, 0, 0, 3, 0);
create_star(631, 426, 30, 40, 0, 0, 5, 0);
create_star(630, 344, 30, 40, 0, 0, 5, 0);
create_star(629, 266, 30, 40, 0, 0, 5, 0);
create_star(630, 180, 30, 40, 0, 0, 5, 0);
create_star(629, 98, 30, 40, 0, 0, 5, 0);
cannon(34, 450, 50, 30, 0, 0, 0, 0);
create_rjoint(364.3, 169.05, 4);
create_border(1);
estvrag = 14;
};
if (tlevel == 4){
scoreint.val = 1000;
create_palka(10, 310, 80, 10, 0, 0, 3, 0);
cannon(40, 280, 50, 30, 0, 0, 0, 0);
create_palka(427, 412, 10, 80, 45, 0, 4, 0);
create_palka(465, 405, 10, 80, 0, 0, 4, 0);
create_palka(600, 405, 10, 80, 0, 0, 4, 0);
create_palka(602, 447, 80, 10, 45, 0, 1, 0);
create_palka(455, 395, 80, 10, 0, 0, 1, 0);
create_palka(535, 395, 80, 10, 0, 0, 1, 0);
create_palka(495, 315, 10, 80, 0, 0, 4, 0);
create_palka(565, 315, 10, 80, 0, 0, 4, 0);
create_palka(495, 305, 80, 10, 0, 0, 1, 0);
create_palka(553, 351, 80, 10, 70, 0, 1, 0);
create_palka(437, 351, 80, 10, -70, 0, 1, 0);
create_palka(522, 261, 80, 10, 70, 0, 1, 0);
create_palka(467, 260, 80, 10, -70, 0, 1, 0);
create_kvad(525, 221, 20, 20, 0, 0, 1, 0);
create_star(519, 253, 30, 40, 0, 0, 1, 0);
create_star(521, 330, 30, 40, 0, 0, 2, 0);
create_star(490, 428, 30, 40, 0, 0, 3, 0);
create_star(553, 429, 30, 40, 0, 0, 3, 0);
create_palka(530, 406, 10, 80, 0, 0, 5, 0);
create_kvad(382, 465, 20, 20, 0, 0, 1, 0);
create_kvad(670, 464, 20, 20, 0, 0, 1, 0);
create_star(547, 154, 30, 40, 0, 0, 1, 0);
create_star(494, 154, 30, 40, 0, 0, 1, 0);
create_palka(528, 141, 10, 80, 0, 0, 4, 0);
create_triangle(518, 109, 30, 30, 0, 0, 2, 0);
create_border(1);
estvrag = 6;
};
if (tlevel == 5){
scoreint.val = 1000;
create_palka(345, 195, 10, 80, 0, 0, 4, 0);
create_kvad(435, 190, 20, 20, 0, 0, 5, 0);
create_kvad(240, 260, 20, 20, 0, 0, 5, 0);
cannon(20, 450, 50, 30, 0, 0, 0, 0);
create_palka(475, 115, 80, 10, 0, 0, 3, 0);
create_palka(540, 310, 10, 80, 0, 0, 5, 0);
create_palka(158, 113, 120, 15, 0, 0, 3, 0);
create_star(560, 355, 30, 40, 0, 0, 1, 0);
create_star(560, 305, 30, 40, 0, 0, 1, 0);
create_star(600, 325, 30, 40, 0, 0, 1, 0);
create_star(485, 70, 30, 40, 0, 0, 1, 0);
create_star(515, 70, 30, 40, 0, 0, 1, 0);
create_star(160, 65, 30, 40, 0, 0, 2, 0);
create_star(0xFF, 65, 30, 40, 0, 0, 2, 0);
create_grav(575, 250, 30, 30, 0, 0, 1, 0);
create_circ(355, 60, 30, 30, 0, 0, 2, 0);
create_grav(205, 70, 30, 30, 0, 0, 1, 0);
create_rjoint(349.8, 235.6, 4);
create_djoint(443.5, 199.95, 349.8, 199.3);
create_djoint(351.1, 268.6, 249.6, 270.55);
create_border(1);
estvrag = 7;
};
if (tlevel == 6){
scoreint.val = 1000;
create_palka(267, 412, 10, 80, 45, 0, 5, 0);
create_palka(322, 357, 10, 80, 45, 0, 5, 0);
create_palka(402, 417, 10, 80, 45, 0, 5, 0);
create_palka(457, 362, 10, 80, 45, 0, 5, 0);
create_circ(235, 450, 20, 20, 0, 0, 4, 0);
create_circ(280, 405, 20, 20, 0, 0, 4, 0);
create_circ(325, 360, 20, 20, 0, 0, 4, 0);
create_circ(370, 455, 20, 20, 0, 0, 4, 0);
create_circ(415, 410, 20, 20, 0, 0, 4, 0);
create_circ(460, 365, 20, 20, 0, 0, 4, 0);
create_palka(275, 525, 10, 80, 0, 0, 5, 0);
create_palka(533, 414, 10, 80, 45, 0, 5, 0);
create_palka(609, 332, 80, 10, 0, 0, 3, 0);
create_kvad(114, 580, 20, 20, 0, 0, 1, 0);
create_kvad(145, 566, 20, 20, 0, 0, 1, 0);
create_star(304, 437, 30, 40, 0, 0, 1, 0);
create_star(354, 394, 30, 40, 0, 0, 1, 0);
create_star(447, 440, 30, 40, 0, 0, 1, 0);
create_star(490, 394, 30, 40, 0, 0, 1, 0);
create_star(608, 353, 30, 40, 0, 0, 2, 0);
create_star(576, 434, 30, 40, 0, 0, 3, 0);
create_star(629, 433, 30, 40, 0, 0, 3, 0);
create_kvad(635, 292, 40, 40, 0, 0, 1, 0);
create_palka(556, 305, 80, 10, 0, 0, 3, 0);
create_palka(445, 124, 10, 80, 45, 0, 5, 0);
create_palka(348, 158, 80, 10, 45, 0, 3, 0);
create_palka(473, 160, 80, 10, 45, 0, 3, 0);
create_palka(537, 160, 80, 10, 135, 0, 3, 0);
create_star(403, 128, 30, 40, 0, 0, 2, 0);
create_star(670, 555, 30, 40, 0, 0, 5, 0);
create_star(641, 230, 30, 40, 0, 0, 2, 0);
cannon(17, 445, 50, 30, 0, 0, 0, 0);
create_star(531, 121, 30, 40, 0, 0, 2, 0);
create_star(280, 252, 30, 40, 0, 0, 1, 0);
create_palka(421, 273, 80, 10, 0, 0, 1, 0);
create_rjoint(461.95, 277.85, 2);
create_border(1);
estvrag = 10;
};
if (tlevel == 7){
scoreint.val = 1000;
create_palka(85, 405, 10, 80, 0, 0, 5, 0);
create_palka(130, 405, 10, 80, 0, 0, 5, 0);
create_palka(165, 10, 10, 80, 0, 0, 5, 0);
create_palka(245, 10, 10, 80, 0, 0, 5, 0);
create_palka(280, 405, 10, 80, 0, 0, 5, 0);
create_palka(275, 510, 10, 80, 0, 0, 5, 0);
create_palka(275, 510, 10, 80, 0, 0, 5, 0);
create_palka(280, 325, 10, 80, 0, 0, 5, 0);
create_palka(365, 405, 10, 80, 0, 0, 5, 0);
create_palka(365, 325, 10, 80, 0, 0, 5, 0);
create_palka(392, 252, 10, 80, 45, 0, 5, 0);
create_palka(156, 253, 10, 80, 45, 0, 5, 0);
create_palka(272, 82, 10, 80, 135, 0, 5, 0);
create_grav(195, 15, 30, 30, 0, 0, 1, 0);
create_grav(310, 450, 30, 30, 0, 0, 1, 0);
create_star(310, 395, 30, 40, 0, 0, 3, 0);
create_star(310, 345, 30, 40, 0, 0, 3, 0);
create_star(310, 285, 30, 40, 0, 0, 3, 0);
create_star(195, 55, 30, 40, 0, 0, 2, 0);
create_star(180, 116, 30, 40, 0, 0, 2, 0);
create_star(228, 118, 30, 40, 0, 0, 2, 0);
create_star(98, 441, 30, 40, 0, 0, 5, 0);
create_star(99, 394, 30, 40, 0, 0, 5, 0);
create_star(99, 339, 30, 40, 0, 0, 5, 0);
create_palka(607, 242, 80, 10, 0, 0, 3, 0);
cannon(625, 211, 50, 30, 0, 0, 0, 0);
create_palka(165, 90, 10, 80, 0, 0, 5, 0);
create_palka(85, 325, 10, 80, 0, 0, 5, 0);
create_palka(186, 293, 10, 80, 0, 0, 4, 0);
create_palka(419, 294, 10, 80, 0, 0, 4, 0);
create_palka(302, 166, 10, 80, 0, 0, 4, 0);
create_palka(72, 484, 80, 10, 0, 0, 3, 0);
create_palka(286, 482, 80, 10, 0, 0, 3, 0);
create_palka(170, 1, 80, 10, 0, 0, 3, 0);
create_palka(131, 325, 10, 80, 0, 0, 5, 0);
create_djoint(301.6, 147.2, 308.1, 168.7);
create_djoint(421.75, 266.65, 423.7, 298.35);
create_djoint(192.05, 300, 186.8, 270.5);
estvrag = 9;
};
if (tlevel == 8){
scoreint.val = 1000;
create_palka(412, 37, 80, 10, 45, 0, 3, 0);
create_palka(222, 102, 80, 10, 45, 0, 3, 0);
create_palka(447, 67, 10, 80, 45, 0, 5, 0);
create_palka(0x0101, 2, 10, 80, 45, 0, 5, 0);
create_star(305, 15, 30, 40, 0, 0, 1, 0);
create_star(320, 55, 30, 40, 0, 0, 1, 0);
create_star(360, 55, 30, 40, 0, 0, 1, 0);
create_star(375, 15, 30, 40, 0, 0, 1, 0);
create_star(340, 15, 30, 40, 0, 0, 1, 0);
create_star(340, 95, 30, 40, 0, 0, 1, 0);
create_palka(285, 140, 10, 80, 0, 0, 5, 0);
create_palka(415, 140, 10, 80, 0, 0, 5, 0);
create_palka(298, 283, 120, 15, 0, 0, 1, 0);
create_palka(165, 405, 10, 80, 0, 0, 5, 0);
create_palka(165, 325, 10, 80, 0, 0, 5, 0);
create_grav(70, 420, 30, 30, 0, 0, 1, 0);
create_star(25, 375, 30, 40, 0, 0, 2, 0);
create_star(115, 375, 30, 40, 0, 0, 2, 0);
create_star(70, 325, 30, 40, 0, 0, 3, 0);
create_palka(620, 335, 80, 10, 0, 0, 3, 0);
cannon(640, 305, 50, 30, 0, 0, 0, 0);
create_palka(5, 220, 10, 80, 0, 0, 5, 0);
create_palka(5, 140, 10, 80, 0, 0, 5, 0);
create_palka(5, 300, 10, 80, 0, 0, 5, 0);
create_rjoint(357.05, 290.05, 3);
estvrag = 9;
};
if (tlevel == 9){
scoreint.val = 1000;
cannon(615, 270, 50, 30, 0, 0, 0, 0);
create_palka(405, 150, 10, 80, 0, 0, 4, 0);
create_palka(283, 198, 15, 120, 0, 0, 4, 0);
create_palka(405, 265, 10, 80, 0, 0, 4, 0);
create_palka(340, 110, 80, 10, 0, 0, 3, 0);
create_palka(350, 375, 80, 10, 0, 0, 3, 0);
create_kvad(370, 415, 20, 20, 0, 0, 1, 0);
create_star(240, 425, 30, 40, 0, 0, 1, 0);
create_palka(260, 110, 80, 10, 0, 0, 3, 0);
create_palka(270, 375, 80, 10, 0, 0, 3, 0);
create_palka(450, 405, 10, 80, 0, 0, 5, 0);
create_palka(440, 10, 10, 80, 0, 0, 5, 0);
create_circ(420, 90, 50, 50, 0, 0, 2, 0);
create_circ(430, 355, 50, 50, 0, 0, 2, 0);
create_palka(365, 245, 80, 10, 0, 0, 3, 0);
create_palka(182, 72, 10, 80, 45, 0, 5, 0);
create_palka(27, 337, 80, 10, 45, 0, 3, 0);
create_palka(157, 372, 80, 10, 45, 0, 3, 0);
create_palka(67, 107, 10, 80, 45, 0, 5, 0);
create_palka(25, 245, 80, 10, 0, 0, 3, 0);
create_palka(105, 245, 80, 10, 0, 0, 3, 0);
create_star(105, 420, 30, 40, 0, 0, 1, 0);
create_star(140, 420, 30, 40, 0, 0, 1, 0);
create_star(105, 35, 30, 40, 0, 0, 1, 0);
create_star(135, 35, 30, 40, 0, 0, 1, 0);
create_star(220, 20, 30, 40, 0, 0, 1, 0);
create_star(250, 20, 30, 40, 0, 0, 1, 0);
create_grav(270, 430, 30, 30, 0, 0, 1, 0);
create_rjoint(410, 225.5, 0);
create_rjoint(290.3, 259.3, 8);
create_djoint(290.3, 205, 409.75, 156.25);
create_djoint(289.65, 311.7, 409.55, 342.95);
create_rjoint(409.85, 270.3, 0);
estvrag = 7;
};
if (tlevel == 10){
scoreint.val = 1000;
create_palka(210, 155, 10, 80, 0, 0, 4, 0);
cannon(320, 376, 50, 30, 0, 0, 0, 0);
create_palka(480, 155, 10, 80, 0, 0, 4, 0);
create_palka(4, 347, 80, 10, -30, 0, 3, 0);
create_palka(89, 332, 80, 10, -30, 0, 3, 0);
create_palka(144, 267, 80, 10, -30, 0, 3, 0);
create_palka(529, 337, 80, 10, 30, 0, 3, 0);
create_palka(614, 347, 80, 10, 30, 0, 3, 0);
create_palka(474, 267, 80, 10, 30, 0, 3, 0);
create_circ(475, 125, 20, 20, 0, 0, 4, 0);
create_circ(205, 120, 20, 20, 0, 0, 4, 0);
create_star(530, 220, 30, 40, 0, 0, 1, 0);
create_star(635, 290, 30, 40, 0, 0, 1, 0);
create_star(145, 225, 30, 40, 0, 0, 1, 0);
create_star(40, 285, 30, 40, 0, 0, 1, 0);
create_palka(310, 65, 80, 10, 0, 0, 1, 0);
create_palka(585, 125, 80, 10, 0, 0, 1, 0);
create_palka(35, 125, 80, 10, 0, 0, 1, 0);
create_palka(315, 415, 10, 80, 0, 0, 5, 0);
create_palka(370, 415, 10, 80, 0, 0, 5, 0);
create_palka(307, 406, 80, 10, 0, 0, 3, 0);
create_star(32, 36, 30, 40, 0, 0, 1, 0);
create_star(66, 36, 30, 40, 0, 0, 2, 0);
create_star(100, 36, 30, 40, 0, 0, 3, 0);
create_star(567, 36, 30, 40, 0, 0, 1, 0);
create_star(603, 36, 30, 40, 0, 0, 2, 0);
create_star(637, 37, 30, 40, 0, 0, 3, 0);
create_star(552, 283, 30, 40, 0, 0, 4, 0);
create_star(583, 302, 30, 40, 0, 0, 4, 0);
create_star(86, 304, 30, 40, 0, 0, 4, 0);
create_star(116, 279, 30, 40, 0, 0, 4, 0);
create_djoint(484.5, 135.25, 485.9, 159.85);
create_djoint(214.5, 130.2, 214.5, 158.8);
create_rjoint(349.15, 69.3, 8);
create_rjoint(594.45, 129.4, 0);
create_rjoint(108.55, 127.4, 0);
create_djoint(388.05, 68.65, 656.7, 130.6);
create_djoint(316.15, 69.3, 41.6, 127.65);
create_border(0);
estvrag = 14;
};
if (tlevel == 11){
scoreint.val = 1000;
create_palka(380, 0xFF, 10, 60, 0, 0, 4, 0);
cannon(645, 265, 50, 30, 0, 0, 0, 0);
create_star(40, 380, 30, 40, 0, 0, 1, 0);
create_palka(170, 325, 10, 80, 0, 0, 5, 0);
create_palka(170, 405, 10, 80, 0, 0, 5, 0);
create_palka(310, 325, 10, 80, 0, 0, 5, 0);
create_palka(310, 405, 10, 80, 0, 0, 5, 0);
create_palka(445, 325, 10, 80, 0, 0, 5, 0);
create_palka(445, 405, 10, 80, 0, 0, 5, 0);
create_star(345, 376, 30, 40, 0, 0, 2, 0);
create_star(230, 345, 30, 40, 0, 0, 3, 0);
create_star(70, 343, 30, 40, 0, 0, 1, 0);
create_star(370, 335, 30, 40, 0, 0, 2, 0);
create_star(200, 384, 30, 40, 0, 0, 3, 0);
create_palka(240, 0xFF, 10, 60, 0, 0, 4, 0);
create_palka(90, 250, 10, 60, 0, 0, 4, 0);
create_palka(445, 10, 10, 80, 0, 0, 5, 0);
create_palka(445, 90, 10, 80, 0, 0, 5, 0);
create_palka(310, 10, 10, 80, 0, 0, 5, 0);
create_palka(310, 90, 10, 80, 0, 0, 5, 0);
create_palka(170, 10, 10, 80, 0, 0, 5, 0);
create_palka(170, 90, 10, 80, 0, 0, 5, 0);
create_star(100, 380, 30, 40, 0, 0, 1, 0);
create_grav(70, 430, 30, 30, 0, 0, 1, 0);
create_star(0x0101, 384, 30, 40, 0, 0, 3, 0);
create_grav(70, 20, 30, 30, 0, 0, 1, 0);
create_star(397, 374, 30, 40, 0, 0, 2, 0);
create_star(374, 417, 30, 40, 0, 0, 2, 0);
create_star(40, 60, 30, 40, 0, 0, 1, 0);
create_star(104, 60, 30, 40, 0, 0, 1, 0);
create_star(72, 96, 30, 40, 0, 0, 1, 0);
create_star(229, 424, 30, 40, 0, 0, 3, 0);
create_star(226, 30, 30, 40, 0, 0, 3, 0);
create_star(196, 70, 30, 40, 0, 0, 3, 0);
create_star(264, 70, 30, 40, 0, 0, 3, 0);
create_star(226, 110, 30, 40, 0, 0, 3, 0);
create_star(369, 106, 30, 40, 0, 0, 2, 0);
create_star(338, 64, 30, 40, 0, 0, 2, 0);
create_star(400, 65, 30, 40, 0, 0, 2, 0);
create_star(369, 24, 30, 40, 0, 0, 2, 0);
create_palka(0, 284, 10, 80, 0, 0, 5, 0);
create_palka(0, 205, 10, 80, 0, 0, 5, 0);
create_palka(0, 125, 10, 80, 0, 0, 5, 0);
create_rjoint(92.85, 247.8, 10);
create_rjoint(245.2, 252, 10);
create_rjoint(385.55, 253.45, 10);
estvrag = 22;
};
if (tlevel == 12){
scoreint.val = 1000;
create_kvad(298, 209, 20, 20, 0, 0, 1, 0);
create_kvad(385, 209, 20, 20, 0, 0, 1, 0);
create_palka(298, 128, 10, 80, 0, 0, 4, 0);
create_palka(394, 129, 10, 80, 0, 0, 4, 0);
create_palka(343, 61, 15, 120, 90, 0, 4, 0);
cannon(325, 450, 50, 30, 0, 0, 0, 0);
create_star(336, 30, 30, 40, 0, 0, 1, 0);
create_palka(433, 517, 80, 10, 0, 0, 1, 0);
create_palka(311, 198, 80, 10, 0, 0, 1, 0);
create_star(297, 57, 30, 40, 0, 0, 1, 0);
create_star(374, 61, 30, 40, 0, 0, 1, 0);
create_kvad(278, 228, 20, 20, 0, 0, 1, 0);
create_kvad(406, 225, 20, 20, 0, 0, 1, 0);
create_kvad(499, 225, 20, 20, 0, 0, 1, 0);
create_kvad(191, 228, 20, 20, 0, 0, 1, 0);
create_palka(420, 215, 80, 10, 0, 0, 1, 0);
create_palka(205, 216, 80, 10, 0, 0, 1, 0);
create_kvad(104, 229, 20, 20, 0, 0, 1, 0);
create_kvad(586, 224, 20, 20, 0, 0, 1, 0);
create_palka(114, 216, 80, 10, 0, 0, 1, 0);
create_palka(513, 210, 80, 10, 0, 0, 1, 0);
create_kvad(14, 228, 20, 20, 0, 0, 1, 0);
create_kvad(666, 226, 20, 20, 0, 0, 1, 0);
create_palka(598, 211, 80, 10, 0, 0, 1, 0);
create_palka(28, 214, 80, 10, 0, 0, 1, 0);
create_star(53, 150, 30, 40, 0, 0, 2, 0);
create_star(141, 154, 30, 40, 0, 0, 2, 0);
create_star(230, 157, 30, 40, 0, 0, 2, 0);
create_star(442, 154, 30, 40, 0, 0, 2, 0);
create_star(536, 156, 30, 40, 0, 0, 2, 0);
create_star(618, 157, 30, 40, 0, 0, 2, 0);
create_palka(502, 143, 10, 80, 0, 0, 4, 0);
create_palka(589, 144, 10, 80, 0, 0, 4, 0);
create_palka(195, 145, 10, 80, 0, 0, 4, 0);
create_palka(108, 147, 10, 80, 0, 0, 4, 0);
create_star(336, 145, 30, 40, 0, 0, 3, 0);
create_border(1);
estvrag = 10;
};
if (tlevel == 13){
scoreint.val = 1000;
cannon(320, 445, 50, 30, 0, 0, 0, 0);
create_star(185, 145, 30, 40, 0, 0, 1, 0);
create_palka(435, 240, 80, 10, 0, 0, 1, 0);
create_palka(180, 240, 80, 10, 0, 0, 1, 0);
create_circ(120, 185, 30, 30, 0, 0, 2, 0);
create_circ(320, 50, 30, 30, 0, 0, 2, 0);
create_circ(530, 185, 30, 30, 0, 0, 2, 0);
create_circ(190, 90, 30, 30, 0, 0, 2, 0);
create_circ(460, 85, 30, 30, 0, 0, 2, 0);
create_circ(250, 150, 30, 30, 0, 0, 2, 0);
create_circ(405, 150, 30, 30, 0, 0, 2, 0);
create_triangle(0, 260, 50, 50, 90, 0, 1, 0);
create_triangle(650, 0xFF, 50, 50, -90, 0, 1, 0);
create_star(465, 145, 30, 40, 0, 0, 1, 0);
create_star(250, 65, 30, 40, 0, 0, 3, 0);
create_star(395, 65, 30, 40, 0, 0, 3, 0);
create_star(515, 45, 30, 40, 0, 0, 5, 0);
create_star(135, 45, 30, 40, 0, 0, 5, 0);
create_star(50, 105, 30, 40, 0, 0, 1, 0);
create_star(615, 110, 30, 40, 0, 0, 1, 0);
create_palka(305, 155, 80, 10, 0, 0, 1, 0);
create_rjoint(476.25, 244.85, 4);
create_rjoint(219.05, 244.85, 4);
create_rjoint(341.95, 161.15, 4);
create_border(0);
estvrag = 8;
};
if (tlevel == 14){
scoreint.val = 1000;
create_palka(150, 110, 10, 80, 0, 0, 5, 0);
create_palka(150, 295, 10, 80, 0, 0, 5, 0);
create_palka(230, 15, 10, 80, 0, 0, 5, 0);
create_palka(230, 405, 10, 80, 0, 0, 5, 0);
create_palka(235, 205, 10, 80, 0, 0, 5, 0);
create_palka(165, 145, 80, 10, 0, 0, 1, 0);
create_palka(165, 330, 80, 10, 0, 0, 1, 0);
create_star(100, 135, 30, 40, 0, 0, 1, 0);
create_star(105, 320, 30, 40, 0, 0, 1, 0);
create_star(180, 225, 30, 40, 0, 0, 2, 0);
create_star(175, 420, 30, 40, 0, 0, 2, 0);
create_star(180, 30, 30, 40, 0, 0, 2, 0);
create_star(25, 225, 30, 40, 0, 0, 5, 0);
create_star(50, 60, 30, 40, 0, 0, 5, 0);
create_star(55, 390, 30, 40, 0, 0, 5, 0);
create_grav(105, 230, 30, 30, 0, 0, 1, 0);
create_palka(610, 275, 80, 10, 0, 0, 3, 0);
cannon(610, 245, 50, 30, 0, 0, 0, 0);
create_grav(115, 25, 30, 30, 0, 0, 1, 0);
create_grav(115, 435, 30, 30, 0, 0, 1, 0);
create_palka(75, 210, 10, 80, 0, 0, 4, 0);
create_star(285, 130, 30, 40, 0, 0, 3, 0);
create_star(290, 320, 30, 40, 0, 0, 3, 0);
create_rjoint(203.5, 150.85, 1);
create_rjoint(206.6, 333.7, 1);
create_rjoint(81.6, 246.9, 1);
create_border(1);
estvrag = 10;
};
if (tlevel == 15){
scoreint.val = 1000;
create_palka(365, 195, 80, 10, 0, 0, 1, 0);
create_kvad(220, 260, 20, 20, 0, 0, 1, 0);
create_kvad(485, 260, 20, 20, 0, 0, 1, 0);
create_palka(275, 195, 80, 10, 0, 0, 1, 0);
create_palka(410, 250, 80, 10, 0, 0, 1, 0);
create_palka(235, 250, 80, 10, 0, 0, 1, 0);
cannon(340, 450, 50, 30, 0, 0, 0, 0);
create_palka(320, 250, 80, 10, 0, 0, 1, 0);
create_kvad(305, 260, 20, 20, 0, 0, 1, 0);
create_kvad(395, 260, 20, 20, 0, 0, 1, 0);
create_kvad(265, 205, 20, 20, 0, 0, 1, 0);
create_kvad(435, 205, 20, 20, 0, 0, 1, 0);
create_kvad(300, 155, 20, 20, 0, 0, 1, 0);
create_kvad(410, 155, 20, 20, 0, 0, 1, 0);
create_palka(320, 100, 80, 10, 0, 0, 1, 0);
create_kvad(180, 205, 20, 20, 0, 0, 1, 0);
create_kvad(520, 205, 20, 20, 0, 0, 1, 0);
create_kvad(130, 260, 20, 20, 0, 0, 1, 0);
create_kvad(575, 260, 20, 20, 0, 0, 1, 0);
create_palka(585, 180, 10, 80, 0, 0, 4, 0);
create_palka(530, 125, 10, 80, 0, 0, 4, 0);
create_palka(180, 125, 10, 80, 0, 0, 4, 0);
create_palka(130, 180, 10, 80, 0, 0, 4, 0);
create_palka(145, 250, 80, 10, 0, 0, 1, 0);
create_palka(500, 250, 80, 10, 0, 0, 1, 0);
create_palka(190, 195, 80, 10, 0, 0, 1, 0);
create_palka(450, 195, 80, 10, 0, 0, 1, 0);
create_kvad(270, 85, 20, 20, 0, 0, 1, 0);
create_kvad(430, 80, 20, 20, 0, 0, 1, 0);
create_kvad(350, 25, 20, 20, 0, 0, 1, 0);
create_star(215, 210, 30, 40, 0, 0, 5, 0);
create_star(480, 210, 30, 40, 0, 0, 5, 0);
create_star(390, 210, 30, 40, 0, 0, 4, 0);
create_star(300, 210, 30, 40, 0, 0, 4, 0);
create_star(215, 140, 30, 40, 0, 0, 1, 0);
create_star(475, 130, 30, 40, 0, 0, 1, 0);
create_star(345, 150, 30, 40, 0, 0, 2, 0);
create_star(295, 25, 30, 40, 0, 0, 2, 0);
create_star(390, 25, 30, 40, 0, 0, 2, 0);
create_triangle(335, 200, 50, 50, 0, 0, 2, 0);
create_star(545, 180, 30, 40, 0, 0, 4, 0);
create_star(145, 175, 30, 40, 0, 0, 4, 0);
create_rjoint(361.6, 104.35, 3);
create_border(1);
estvrag = 11;
};
if (tlevel == 16){
scoreint.val = 1000;
create_palka(275, 405, 10, 80, 0, 0, 5, 0);
create_palka(275, 170, 10, 80, 0, 0, 5, 0);
create_palka(275, 10, 10, 80, 0, 0, 5, 0);
create_palka(275, 90, 10, 80, 0, 0, 5, 0);
create_palka(395, 405, 10, 80, 0, 0, 5, 0);
create_palka(395, 325, 10, 80, 0, 0, 5, 0);
create_palka(395, 10, 10, 80, 0, 0, 5, 0);
create_palka(510, 405, 10, 80, 0, 0, 5, 0);
create_palka(510, 325, 10, 80, 0, 0, 5, 0);
create_palka(510, 245, 10, 80, 0, 0, 5, 0);
create_star(540, 375, 30, 40, 0, 0, 1, 0);
cannon(25, 455, 50, 30, 0, 0, 0, 0);
create_palka(350, 193, 120, 15, 0, 0, 1, 0);
create_grav(590, 435, 30, 30, 0, 0, 1, 0);
create_star(635, 375, 30, 40, 0, 0, 1, 0);
create_star(445, 325, 30, 40, 0, 0, 2, 0);
create_star(445, 385, 30, 40, 0, 0, 2, 0);
create_star(445, 435, 30, 40, 0, 0, 2, 0);
create_star(300, 395, 30, 40, 0, 0, 3, 0);
create_star(345, 395, 30, 40, 0, 0, 3, 0);
create_star(325, 440, 30, 40, 0, 0, 3, 0);
create_star(525, 30, 30, 40, 0, 0, 4, 0);
create_star(580, 30, 30, 40, 0, 0, 4, 0);
create_star(585, 165, 30, 40, 0, 0, 5, 0);
create_star(530, 100, 30, 40, 0, 0, 5, 0);
create_star(585, 100, 30, 40, 0, 0, 5, 0);
create_palka(240, 320, 80, 10, 0, 0, 1, 0);
create_star(325, 15, 30, 40, 0, 0, 2, 0);
create_grav(330, 75, 30, 30, 0, 0, 1, 0);
create_rjoint(410.2, 198.65, 3);
create_rjoint(279.9, 323.25, 2);
create_border(1);
estvrag = 14;
};
if (tlevel == 17){
scoreint.val = 1000;
create_palka(65, 60, 80, 10, 0, 0, 3, 0);
create_palka(55, 60, 10, 80, 0, 0, 5, 0);
create_palka(145, 60, 10, 80, 0, 0, 5, 0);
create_palka(65, 240, 80, 10, 0, 0, 3, 0);
create_palka(145, 210, 10, 80, 0, 0, 5, 0);
create_palka(135, 375, 10, 80, 0, 0, 5, 0);
create_palka(55, 410, 80, 10, 0, 0, 3, 0);
create_palka(145, 410, 80, 10, 0, 0, 3, 0);
create_palka(225, 350, 10, 80, 0, 0, 5, 0);
create_palka(155, 210, 80, 10, 0, 0, 3, 0);
create_palka(235, 170, 10, 80, 0, 0, 5, 0);
create_palka(155, 75, 80, 10, 0, 0, 3, 0);
create_palka(235, 10, 10, 80, 0, 0, 5, 0);
create_palka(245, 210, 80, 10, 0, 0, 3, 0);
create_palka(325, 210, 80, 10, 0, 0, 3, 0);
create_palka(235, 370, 80, 10, 0, 0, 3, 0);
create_palka(315, 355, 10, 80, 0, 0, 5, 0);
create_palka(320, 420, 80, 10, 0, 0, 3, 0);
create_palka(395, 355, 10, 80, 0, 0, 5, 0);
create_palka(315, 180, 10, 80, 0, 0, 5, 0);
create_star(265, 225, 30, 40, 0, 0, 1, 0);
create_star(345, 375, 30, 40, 0, 0, 1, 0);
create_star(170, 360, 30, 40, 0, 0, 5, 0);
create_star(175, 225, 30, 40, 0, 0, 5, 0);
create_star(85, 265, 30, 40, 0, 0, 5, 0);
create_star(85, 360, 30, 40, 0, 0, 4, 0);
create_star(90, 85, 30, 40, 0, 0, 2, 0);
create_star(90, 190, 30, 40, 0, 0, 1, 0);
create_star(270, 155, 30, 40, 0, 0, 2, 0);
create_star(170, 90, 30, 40, 0, 0, 4, 0);
create_star(265, 25, 30, 40, 0, 0, 1, 0);
create_palka(320, 15, 10, 80, 0, 0, 5, 0);
create_palka(595, 220, 80, 10, 0, 0, 3, 0);
cannon(595, 190, 50, 30, 0, 0, 0, 0);
create_grav(265, 305, 30, 30, 0, 0, 1, 0);
create_grav(175, 150, 30, 30, 0, 0, 1, 0);
create_grav(130, 315, 30, 30, 0, 0, 1, 0);
create_palka(320, 100, 80, 10, 0, 0, 1, 0);
create_palka(325, 340, 80, 10, 0, 0, 1, 0);
create_djoint(324.4, 87.8, 325.45, 105.65);
create_djoint(317.15, 362.6, 328.7, 345.85);
estvrag = 11;
};
if (tlevel == 18){
scoreint.val = 1000;
create_palka(450, 200, 10, 80, 0, 0, 5, 0);
create_palka(450, 120, 10, 80, 0, 0, 5, 0);
create_palka(450, 280, 10, 80, 0, 0, 5, 0);
create_palka(460, 235, 80, 10, 0, 0, 3, 0);
create_palka(370, 235, 80, 10, 0, 0, 3, 0);
create_palka(280, 235, 80, 10, 0, 0, 3, 0);
create_palka(550, 235, 80, 10, 0, 0, 3, 0);
create_palka(360, 200, 10, 80, 0, 0, 5, 0);
create_palka(540, 195, 10, 80, 0, 0, 5, 0);
create_palka(280, 155, 10, 80, 0, 0, 5, 0);
create_palka(280, 245, 10, 80, 0, 0, 5, 0);
create_palka(620, 155, 10, 80, 0, 0, 5, 0);
create_palka(620, 245, 10, 80, 0, 0, 5, 0);
create_palka(330, 410, 80, 10, 0, 0, 1, 0);
create_palka(515, 415, 80, 10, 0, 0, 1, 0);
create_palka(325, 50, 80, 10, 0, 0, 1, 0);
create_palka(510, 45, 80, 10, 0, 0, 1, 0);
create_star(310, 0xFF, 30, 40, 0, 0, 1, 0);
create_star(305, 185, 30, 40, 0, 0, 1, 0);
create_star(395, 180, 30, 40, 0, 0, 2, 0);
create_star(395, 0xFF, 30, 40, 0, 0, 2, 0);
create_star(485, 0xFF, 30, 40, 0, 0, 2, 0);
create_star(485, 180, 30, 40, 0, 0, 2, 0);
create_star(570, 175, 30, 40, 0, 0, 1, 0);
create_star(530, 295, 30, 40, 0, 0, 1, 0);
create_grav(570, 0xFF, 30, 30, 0, 0, 1, 0);
create_grav(530, 135, 30, 30, 0, 0, 1, 0);
create_star(350, 135, 30, 40, 0, 0, 3, 0);
create_star(350, 305, 30, 40, 0, 0, 3, 0);
create_palka(0, 275, 80, 10, 0, 0, 3, 0);
cannon(35, 245, 50, 30, 0, 0, 0, 0);
create_rjoint(363.65, 55.8, 3);
create_rjoint(553.8, 49.55, 5);
create_rjoint(370.85, 415.25, 3);
create_rjoint(559.95, 418.35, 5);
estvrag = 10;
};
if (tlevel == 19){
scoreint.val = 1000;
create_palka(225, 480, 80, 10, 0, 0, 3, 0);
create_palka(305, 480, 80, 10, 0, 0, 3, 0);
create_palka(385, 480, 80, 10, 0, 0, 3, 0);
create_palka(465, 480, 80, 10, 0, 0, 3, 0);
create_palka(545, 480, 80, 10, 0, 0, 3, 0);
create_palka(300, 400, 10, 80, 0, 0, 4, 0);
create_palka(380, 400, 10, 80, 0, 0, 4, 0);
create_palka(460, 400, 10, 80, 0, 0, 4, 0);
create_palka(540, 400, 10, 80, 0, 0, 4, 0);
create_palka(615, 400, 10, 80, 0, 0, 4, 0);
create_palka(225, 400, 10, 80, 0, 0, 4, 0);
create_palka(225, 390, 80, 10, 0, 0, 1, 0);
create_palka(305, 390, 80, 10, 0, 0, 1, 0);
create_palka(385, 390, 80, 10, 0, 0, 1, 0);
create_palka(465, 390, 80, 10, 0, 0, 1, 0);
create_palka(545, 390, 80, 10, 0, 0, 1, 0);
create_palka(300, 310, 10, 80, 0, 0, 4, 0);
create_palka(380, 310, 10, 80, 0, 0, 4, 0);
create_palka(460, 310, 10, 80, 0, 0, 4, 0);
create_palka(540, 310, 10, 80, 0, 0, 4, 0);
create_palka(305, 300, 80, 10, 0, 0, 1, 0);
create_palka(385, 300, 80, 10, 0, 0, 1, 0);
create_palka(465, 300, 80, 10, 0, 0, 1, 0);
create_palka(380, 220, 10, 80, 0, 0, 4, 0);
create_palka(460, 220, 10, 80, 0, 0, 4, 0);
create_palka(385, 210, 80, 10, 0, 0, 1, 0);
create_triangle(410, 180, 30, 30, 0, 0, 2, 0);
create_palka(620, 275, 80, 10, 0, 0, 3, 0);
create_palka(620, 185, 80, 10, 0, 0, 3, 0);
create_palka(620, 195, 10, 80, 0, 0, 4, 0);
create_palka(645, 195, 10, 80, 0, 0, 4, 0);
create_grav(660, 220, 30, 30, 0, 0, 1, 0);
create_palka(0, 300, 80, 10, 0, 0, 3, 0);
create_star(250, 420, 30, 40, 0, 0, 1, 0);
create_star(330, 420, 30, 40, 0, 0, 1, 0);
create_star(410, 420, 30, 40, 0, 0, 1, 0);
create_star(490, 420, 30, 40, 0, 0, 1, 0);
create_star(570, 420, 30, 40, 0, 0, 1, 0);
create_star(410, 330, 30, 40, 0, 0, 2, 0);
create_star(490, 330, 30, 40, 0, 0, 3, 0);
create_star(330, 330, 30, 40, 0, 0, 5, 0);
create_star(410, 240, 30, 40, 0, 0, 4, 0);
cannon(45, 270, 50, 30, 0, 0, 0, 0);
create_kvad(235, 400, 20, 20, 0, 0, 1, 0);
create_kvad(310, 400, 20, 20, 0, 0, 1, 0);
create_kvad(390, 400, 20, 20, 0, 0, 1, 0);
create_kvad(470, 400, 20, 20, 0, 0, 1, 0);
create_kvad(550, 400, 20, 20, 0, 0, 1, 0);
create_kvad(310, 310, 20, 20, 0, 0, 1, 0);
create_kvad(390, 310, 20, 20, 0, 0, 1, 0);
create_kvad(470, 310, 20, 20, 0, 0, 1, 0);
create_kvad(390, 220, 20, 20, 0, 0, 1, 0);
estvrag = 9;
};
if (tlevel == 20){
scoreint.val = 1000;
create_circ(320, 215, 30, 30, 0, 0, 2, 0);
create_circ(400, 110, 30, 30, 0, 0, 2, 0);
create_circ(470, 215, 30, 30, 0, 0, 2, 0);
create_circ(565, 105, 30, 30, 0, 0, 2, 0);
create_circ(405, 325, 30, 30, 0, 0, 2, 0);
create_circ(565, 325, 30, 30, 0, 0, 2, 0);
create_palka(330, 270, 10, 80, 0, 0, 4, 0);
create_palka(410, 160, 10, 80, 0, 0, 4, 0);
create_palka(415, 380, 10, 80, 0, 0, 4, 0);
create_palka(480, 260, 10, 80, 0, 0, 4, 0);
create_palka(575, 375, 10, 80, 0, 0, 4, 0);
create_palka(575, 150, 10, 80, 0, 0, 4, 0);
create_palka(10, 300, 80, 10, 0, 0, 3, 0);
cannon(40, 270, 50, 30, 0, 0, 0, 0);
create_star(525, 265, 30, 40, 0, 0, 1, 0);
create_star(450, 370, 30, 40, 0, 0, 2, 0);
create_star(400, 265, 30, 40, 0, 0, 1, 0);
create_star(525, 370, 30, 40, 0, 0, 2, 0);
create_star(490, 420, 30, 40, 0, 0, 4, 0);
create_star(335, 145, 30, 40, 0, 0, 3, 0);
create_star(330, 395, 30, 40, 0, 0, 3, 0);
create_circ(320, 10, 30, 30, 0, 0, 2, 0);
create_circ(470, 10, 30, 30, 0, 0, 2, 0);
create_palka(330, 50, 10, 80, 0, 0, 4, 0);
create_palka(480, 50, 10, 80, 0, 0, 4, 0);
create_star(400, 45, 30, 40, 0, 0, 2, 0);
create_star(525, 45, 30, 40, 0, 0, 2, 0);
create_star(530, 190, 30, 40, 0, 0, 3, 0);
create_star(510, 100, 30, 40, 0, 0, 3, 0);
create_grav(470, 165, 30, 30, 0, 0, 1, 0);
create_djoint(415.3, 134.3, 415.3, 165.8);
create_djoint(580.6, 129.15, 580.6, 158.45);
create_djoint(579.55, 348.15, 579.55, 380.35);
create_djoint(484.5, 240.7, 484.5, 265.8);
create_djoint(419.45, 350.2, 419.45, 384.1);
create_djoint(334.7, 238.65, 334.7, 276.25);
create_djoint(335.75, 36.15, 335.75, 58.2);
create_djoint(484.55, 35.15, 484.55, 57.15);
estvrag = 11;
};
if (tlevel == 21){
scoreint.val = 1000;
create_palka(652, 77, 10, 80, 45, 0, 5, 0);
create_palka(482, -3, 10, 80, 45, 0, 5, 0);
create_palka(460, 335, 20, 160, 0, 0, 5, 0);
create_palka(460, 175, 20, 160, 0, 0, 5, 0);
create_palka(365, 335, 20, 160, 0, 0, 5, 0);
create_palka(365, 175, 20, 160, 0, 0, 5, 0);
create_palka(415, 80, 10, 80, 0, 0, 4, 0);
create_star(575, 190, 30, 40, 0, 0, 1, 0);
create_star(580, 250, 30, 40, 0, 0, 1, 0);
create_star(580, 305, 30, 40, 0, 0, 1, 0);
create_star(580, 360, 30, 40, 0, 0, 1, 0);
create_star(580, 415, 30, 40, 0, 0, 2, 0);
create_star(405, 180, 30, 40, 0, 0, 3, 0);
create_star(405, 235, 30, 40, 0, 0, 3, 0);
create_star(410, 295, 30, 40, 0, 0, 3, 0);
create_star(410, 355, 30, 40, 0, 0, 3, 0);
create_star(410, 415, 30, 40, 0, 0, 5, 0);
create_palka(80, 415, 10, 80, 0, 0, 5, 0);
create_palka(80, 335, 10, 80, 0, 0, 5, 0);
create_palka(0, 335, 80, 10, 0, 0, 3, 0);
cannon(40, 305, 50, 30, 0, 0, 0, 0);
create_palka(430, 0, 80, 10, 0, 0, 3, 0);
create_palka(605, 75, 80, 10, 0, 0, 3, 0);
create_palka(480, 175, 80, 10, 0, 0, 3, 0);
create_rjoint(420.45, 119.85, 2);
create_border(0);
estvrag = 10;
};
if (tlevel == 22){
scoreint.val = 1000;
create_palka(608, 298, 15, 120, 0, 0, 5, 0);
create_palka(503, 418, 120, 15, 0, 0, 3, 0);
create_palka(608, 53, 15, 120, 0, 0, 5, 0);
create_palka(78, 53, 15, 120, 0, 0, 5, 0);
create_palka(78, 298, 15, 120, 0, 0, 5, 0);
create_palka(78, 418, 120, 15, 0, 0, 3, 0);
create_palka(93, 53, 120, 15, 0, 0, 3, 0);
create_palka(488, 53, 120, 15, 0, 0, 3, 0);
create_palka(305, 235, 80, 10, 0, 0, 3, 0);
cannon(320, 215, 50, 30, 0, 0, 0, 0);
create_triangle(325, 425, 60, 60, 0, 0, 1, 0);
create_triangle(315, 5, 60, 60, 180, 0, 1, 0);
create_triangle(630, 210, 60, 60, -90, 0, 1, 0);
create_triangle(10, 205, 60, 60, 90, 0, 1, 0);
create_palka(195, 420, 80, 10, 0, 0, 3, 0);
create_palka(425, 420, 80, 10, 0, 0, 3, 0);
create_palka(210, 55, 80, 10, 0, 0, 3, 0);
create_palka(410, 55, 80, 10, 0, 0, 3, 0);
create_star(430, 440, 30, 40, 0, 0, 1, 0);
create_palka(90, 230, 80, 10, 0, 0, 1, 0);
create_palka(525, 235, 80, 10, 0, 0, 1, 0);
create_palka(305, 115, 80, 10, 0, 0, 1, 0);
create_palka(310, 355, 80, 10, 0, 0, 1, 0);
create_star(475, 440, 30, 40, 0, 0, 1, 0);
create_star(520, 440, 30, 40, 0, 0, 1, 0);
create_grav(640, 450, 30, 30, 0, 0, 1, 0);
create_star(250, 440, 30, 40, 0, 0, 1, 0);
create_star(200, 440, 30, 40, 0, 0, 1, 0);
create_star(145, 440, 30, 40, 0, 0, 1, 0);
create_grav(30, 450, 30, 30, 0, 0, 1, 0);
create_star(25, 300, 30, 40, 0, 0, 2, 0);
create_star(25, 345, 30, 40, 0, 0, 2, 0);
create_star(25, 395, 30, 40, 0, 0, 2, 0);
create_grav(185, 135, 30, 30, 0, 0, 1, 0);
create_star(150, 15, 30, 40, 0, 0, 3, 0);
create_star(195, 15, 30, 40, 0, 0, 3, 0);
create_star(240, 15, 30, 40, 0, 0, 3, 0);
create_star(525, 15, 30, 40, 0, 0, 3, 0);
create_star(480, 15, 30, 40, 0, 0, 3, 0);
create_star(435, 15, 30, 40, 0, 0, 3, 0);
create_star(640, 300, 30, 40, 0, 0, 2, 0);
create_star(640, 350, 30, 40, 0, 0, 2, 0);
create_star(640, 400, 30, 40, 0, 0, 2, 0);
create_star(635, 60, 30, 40, 0, 0, 4, 0);
create_star(635, 105, 30, 40, 0, 0, 4, 0);
create_star(635, 150, 30, 40, 0, 0, 4, 0);
create_star(25, 55, 30, 40, 0, 0, 4, 0);
create_star(25, 95, 30, 40, 0, 0, 4, 0);
create_star(25, 135, 30, 40, 0, 0, 4, 0);
create_rjoint(567.2, 239.65, 2);
create_rjoint(346.1, 120.85, 2);
create_rjoint(351.3, 359.55, 2);
create_rjoint(131.2, 235.6, 2);
create_border(1);
estvrag = 24;
};
if (tlevel == 23){
scoreint.val = 1000;
create_palka(70, 295, 80, 10, 0, 0, 1, 0);
create_circ(75, 310, 20, 20, 0, 0, 3, 0);
create_circ(120, 310, 20, 20, 0, 0, 3, 0);
cannon(610, 0xFF, 50, 30, 0, 0, 0, 0);
create_palka(610, 285, 80, 10, 0, 0, 3, 0);
create_palka(455, 285, 80, 10, 0, 0, 3, 0);
create_palka(370, 285, 80, 10, 0, 0, 3, 0);
create_palka(290, 285, 80, 10, 0, 0, 3, 0);
create_palka(533, 464, 80, 10, -20, 0, 3, 0);
create_palka(305, 370, 80, 10, 0, 0, 3, 0);
create_palka(230, 370, 80, 10, 0, 0, 3, 0);
create_palka(159, 352, 80, 10, 30, 0, 3, 0);
create_palka(85, 335, 80, 10, 0, 0, 3, 0);
create_palka(53, 149, 15, 157, 0, 0, 4, 0);
create_kvad(55, 315, 20, 20, 0, 0, 5, 0);
create_palka(10, 335, 80, 10, 0, 0, 3, 0);
create_palka(610, 450, 80, 10, 0, 0, 3, 0);
create_star(370, 295, 30, 40, 0, 0, 2, 0);
create_star(335, 295, 30, 40, 0, 0, 2, 0);
create_star(300, 295, 30, 40, 0, 0, 2, 0);
create_palka(535, 285, 80, 10, 0, 0, 3, 0);
create_palka(383, 384, 80, 10, 20, 0, 3, 0);
create_grav(550, 425, 30, 30, 0, 0, 1, 0);
create_palka(265, 15, 10, 80, 0, 0, 5, 0);
create_palka(100, 15, 10, 80, 0, 0, 5, 0);
create_star(125, 15, 30, 40, 0, 0, 1, 0);
create_star(170, 15, 30, 40, 0, 0, 1, 0);
create_star(215, 15, 30, 40, 0, 0, 1, 0);
create_star(130, 65, 30, 40, 0, 0, 3, 0);
create_star(170, 65, 30, 40, 0, 0, 3, 0);
create_star(215, 65, 30, 40, 0, 0, 3, 0);
create_palka(265, 95, 10, 80, 0, 0, 5, 0);
create_kvad(70, 285, 10, 10, 0, 0, 5, 0);
create_kvad(140, 285, 10, 10, 0, 0, 5, 0);
create_djoint(93.75, 299.15, 84.35, 320.35);
create_djoint(84.6, 320.15, 77.1, 298.35);
create_rjoint(59.7, 229.3, 0);
create_djoint(119.75, 298.6, 128.9, 320.85);
create_djoint(127.95, 318.9, 143.55, 298.55);
create_djoint(77.4, 289.35, 81.6, 300.9);
create_djoint(143.6, 287.2, 142.55, 298.7);
create_border(1);
estvrag = 9;
};
if (tlevel == 24){
scoreint.val = 1000;
cannon(630, 455, 50, 30, 0, 0, 0, 0);
create_palka(100, 405, 10, 80, 0, 0, 5, 0);
create_palka(100, 325, 10, 80, 0, 0, 5, 0);
create_palka(610, 220, 80, 10, 0, 0, 3, 0);
create_palka(630, 115, 60, 10, 0, 0, 3, 0);
create_palka(535, 10, 10, 80, 0, 0, 5, 0);
create_palka(535, 90, 10, 80, 0, 0, 5, 0);
create_palka(535, 170, 10, 80, 0, 0, 5, 0);
create_star(615, 170, 30, 40, 0, 0, 1, 0);
create_star(630, 70, 30, 40, 0, 0, 2, 0);
create_star(660, 70, 30, 40, 0, 0, 2, 0);
create_star(40, 330, 30, 40, 0, 0, 5, 0);
create_star(40, 435, 30, 40, 0, 0, 5, 0);
create_grav(650, 175, 30, 30, 0, 0, 1, 0);
create_palka(187, 177, 10, 80, 45, 0, 5, 0);
create_star(75, 185, 30, 40, 0, 0, 1, 0);
create_star(110, 185, 30, 40, 0, 0, 2, 0);
create_star(145, 185, 30, 40, 0, 0, 3, 0);
create_palka(90, 240, 80, 10, 0, 0, 3, 0);
create_palka(22, 212, 80, 10, 45, 0, 3, 0);
create_palka(85, 120, 80, 10, 0, 0, 3, 0);
create_palka(187, 57, 10, 80, 45, 0, 5, 0);
create_palka(17, 92, 80, 10, 45, 0, 3, 0);
create_star(70, 65, 30, 40, 0, 0, 1, 0);
create_star(105, 65, 30, 40, 0, 0, 2, 0);
create_star(140, 65, 30, 40, 0, 0, 3, 0);
create_palka(275, 140, 80, 10, 0, 0, 1, 0);
create_palka(450, 10, 10, 80, 0, 0, 5, 0);
create_palka(450, 90, 10, 80, 0, 0, 5, 0);
create_star(480, 15, 30, 40, 0, 0, 2, 0);
create_star(480, 65, 30, 40, 0, 0, 5, 0);
create_star(480, 120, 30, 40, 0, 0, 3, 0);
create_star(480, 170, 30, 40, 0, 0, 2, 0);
create_palka(170, 405, 10, 80, 0, 0, 5, 0);
create_palka(170, 325, 10, 80, 0, 0, 5, 0);
create_star(130, 325, 30, 40, 0, 0, 3, 0);
create_star(130, 375, 30, 40, 0, 0, 2, 0);
create_star(130, 435, 30, 40, 0, 0, 1, 0);
create_star(40, 380, 30, 40, 0, 0, 4, 0);
create_rjoint(315.15, 145.65, 2);
create_border(1);
estvrag = 19;
};
if (tlevel == 25){
scoreint.val = 1000;
create_palka(490, 10, 10, 80, 0, 0, 5, 0);
create_palka(490, 90, 10, 80, 0, 0, 5, 0);
create_star(520, 20, 30, 40, 0, 0, 1, 0);
create_star(575, 20, 30, 40, 0, 0, 2, 0);
create_star(635, 20, 30, 40, 0, 0, 3, 0);
create_star(520, 85, 30, 40, 0, 0, 4, 0);
create_star(575, 85, 30, 40, 0, 0, 5, 0);
create_star(635, 85, 30, 40, 0, 0, 1, 0);
create_grav(395, 305, 30, 30, 0, 0, 1, 0);
create_palka(218, 98, 40, 5, 0, 0, 3, 0);
cannon(215, 75, 50, 30, 0, 0, 0, 0);
create_palka(320, 285, 80, 10, 0, 0, 3, 0);
create_palka(150, 425, 80, 10, 0, 0, 3, 0);
create_palka(170, 365, 280, 20, 0, 0, 1, 0);
create_palka(275, 425, 80, 10, 0, 0, 3, 0);
create_star(360, 340, 30, 40, 0, 0, 3, 0);
create_kvad(175, 345, 20, 20, 0, 0, 5, 0);
create_kvad(430, 345, 20, 20, 0, 0, 5, 0);
create_palka(400, 285, 80, 10, 0, 0, 3, 0);
create_kvad(0xFF, 345, 20, 20, 0, 0, 5, 0);
create_star(360, 300, 30, 40, 0, 0, 5, 0);
create_star(395, 340, 30, 40, 0, 0, 2, 0);
create_palka(342, 222, 10, 80, 45, 0, 5, 0);
create_kvad(0xFF, 325, 20, 20, 0, 0, 5, 0);
create_rjoint(279.15, 376.1, 0);
create_djoint(263.3, 359.45, 264.3, 369.95);
create_djoint(176.5, 360.5, 176.5, 372);
create_djoint(440.4, 359.45, 440.2, 371.75);
create_djoint(263.45, 340.9, 263.45, 346.15);
create_border(1);
estvrag = 9;
};
if (tlevel == 26){
scoreint.val = 1000;
create_palka(70, 23, 15, 120, 45, 0, 5, 0);
create_palka(26, 156, 80, 10, 57, 0, 3, 0);
create_palka(125, 110, 80, 10, 0, 0, 3, 0);
create_palka(205, 110, 80, 10, 0, 0, 3, 0);
create_palka(275, 30, 10, 80, 0, 0, 5, 0);
create_palka(125, 21, 160, 20, -7, 0, 3, 0);
create_circ(335, 0xFF, 30, 30, 0, 0, 2, 0);
create_circ(260, 325, 30, 30, 0, 0, 2, 0);
create_circ(290, 365, 30, 30, 0, 0, 2, 0);
create_circ(335, 390, 30, 30, 0, 0, 2, 0);
create_circ(375, 285, 30, 30, 0, 0, 2, 0);
create_circ(405, 320, 30, 30, 0, 0, 2, 0);
create_circ(380, 365, 30, 30, 0, 0, 2, 0);
create_star(335, 290, 30, 40, 0, 0, 1, 0);
create_star(300, 320, 30, 40, 0, 0, 1, 0);
create_star(365, 320, 30, 40, 0, 0, 2, 0);
create_grav(335, 350, 30, 30, 0, 0, 1, 0);
create_star(130, 55, 30, 40, 0, 0, 1, 0);
create_star(165, 50, 30, 40, 0, 0, 1, 0);
create_star(205, 45, 30, 40, 0, 0, 1, 0);
create_palka(10, 300, 80, 10, 0, 0, 3, 0);
create_palka(90, 300, 80, 10, 0, 0, 3, 0);
create_palka(160, 220, 10, 80, 0, 0, 4, 0);
create_palka(85, 220, 10, 80, 0, 0, 4, 0);
create_palka(10, 220, 10, 80, 0, 0, 4, 0);
create_palka(10, 210, 80, 10, 0, 0, 1, 0);
create_palka(90, 210, 80, 10, 0, 0, 1, 0);
create_star(35, 240, 30, 40, 0, 0, 2, 0);
create_star(115, 240, 30, 40, 0, 0, 2, 0);
create_palka(605, 170, 80, 10, 0, 0, 3, 0);
cannon(605, 145, 50, 30, 0, 0, 0, 0);
create_border(1);
estvrag = 8;
};
if (tlevel == 27){
scoreint.val = 1000;
create_palka(75, 200, 80, 10, 0, 0, 3, 0);
create_circ(135, 165, 30, 30, 0, 0, 2, 0);
create_circ(135, 125, 30, 30, 0, 0, 2, 0);
create_palka(75, 120, 10, 80, 0, 0, 5, 0);
create_palka(23, 68, 120, 15, 0, 0, 1, 0);
create_palka(10, 375, 80, 10, 0, 0, 3, 0);
create_palka(164, 392, 80, 10, 30, 0, 3, 0);
create_palka(300, 375, 10, 80, 0, 0, 5, 0);
create_palka(220, 295, 80, 10, 0, 0, 3, 0);
create_palka(25, 305, 120, 10, 0, 0, 1, 0);
create_palka(224, 427, 80, 10, 30, 0, 3, 0);
create_palka(300, 295, 10, 80, 0, 0, 5, 0);
create_palka(145, 295, 80, 10, 0, 0, 3, 0);
create_palka(90, 375, 80, 10, 0, 0, 3, 0);
create_circ(285, 265, 30, 30, 0, 0, 1, 0);
cannon(610, 300, 50, 30, 0, 0, 0, 0);
create_star(195, 345, 30, 40, 0, 0, 1, 0);
create_circ(85, 240, 20, 20, 0, 0, 4, 0);
create_star(155, 330, 30, 40, 0, 0, 1, 0);
create_star(230, 370, 30, 40, 0, 0, 1, 0);
create_grav(260, 395, 30, 30, 0, 0, 1, 0);
create_star(95, 120, 30, 40, 0, 0, 3, 0);
create_star(95, 160, 30, 40, 0, 0, 3, 0);
create_palka(385, 120, 80, 10, 0, 0, 3, 0);
create_palka(297, 2, 10, 80, 135, 0, 5, 0);
create_palka(487, 57, 10, 80, 45, 0, 5, 0);
create_palka(317, 92, 80, 10, 45, 0, 3, 0);
create_palka(520, 65, 80, 10, 0, 0, 3, 0);
create_triangle(645, 10, 45, 45, 180, 0, 1, 0);
create_star(530, 15, 30, 40, 0, 0, 1, 0);
create_star(495, 15, 30, 40, 0, 0, 2, 0);
create_star(345, 15, 30, 40, 0, 0, 2, 0);
create_star(380, 15, 30, 40, 0, 0, 2, 0);
create_star(415, 15, 30, 40, 0, 0, 2, 0);
create_star(455, 15, 30, 40, 0, 0, 2, 0);
create_star(380, 75, 30, 40, 0, 0, 3, 0);
create_star(410, 75, 30, 40, 0, 0, 3, 0);
create_star(440, 75, 30, 40, 0, 0, 3, 0);
create_rjoint(82.7, 75.45, 0);
create_rjoint(85.75, 310, 0);
create_border(1);
estvrag = 14;
};
if (tlevel == 28){
scoreint.val = 1000;
create_circ(10, 125, 30, 30, 0, 0, 2, 0);
create_circ(35, 145, 30, 30, 0, 0, 2, 0);
create_circ(115, 150, 30, 30, 0, 0, 2, 0);
create_circ(140, 130, 30, 30, 0, 0, 2, 0);
create_circ(155, 105, 30, 30, 0, 0, 2, 0);
create_circ(135, 10, 30, 30, 0, 0, 2, 0);
create_grav(210, 10, 30, 30, 0, 0, 1, 0);
create_palka(145, 225, 80, 10, 0, 0, 3, 0);
create_palka(95, 295, 80, 10, 0, 0, 3, 0);
create_star(100, 0xFF, 30, 40, 0, 0, 1, 0);
create_star(135, 0xFF, 30, 40, 0, 0, 1, 0);
create_star(40, 55, 30, 40, 0, 0, 1, 0);
create_star(120, 55, 30, 40, 0, 0, 1, 0);
create_star(60, 100, 30, 40, 0, 0, 1, 0);
create_star(100, 100, 30, 40, 0, 0, 1, 0);
create_palka(2, 322, 80, 10, 45, 0, 3, 0);
create_palka(57, 377, 80, 10, 45, 0, 3, 0);
create_palka(130, 405, 10, 80, 0, 0, 4, 0);
create_circ(510, 410, 30, 30, 0, 0, 2, 0);
create_circ(525, 380, 30, 30, 0, 0, 2, 0);
create_circ(545, 355, 30, 30, 0, 0, 2, 0);
create_circ(565, 335, 30, 30, 0, 0, 2, 0);
create_star(545, 405, 30, 40, 0, 0, 5, 0);
create_star(570, 370, 30, 40, 0, 0, 3, 0);
create_star(590, 405, 30, 40, 0, 0, 1, 0);
create_star(15, 340, 30, 40, 0, 0, 5, 0);
create_star(45, 370, 30, 40, 0, 0, 3, 0);
create_star(75, 400, 30, 40, 0, 0, 2, 0);
create_star(15, 400, 30, 40, 0, 0, 1, 0);
create_star(80, 55, 30, 40, 0, 0, 2, 0);
create_palka(610, 140, 80, 10, 0, 0, 3, 0);
create_palka(530, 140, 80, 10, 0, 0, 3, 0);
create_palka(450, 140, 80, 10, 0, 0, 3, 0);
cannon(285, 455, 50, 30, 0, 0, 0, 0);
create_palka(382, 107, 80, 10, 45, 0, 3, 0);
create_star(480, 20, 30, 40, 0, 0, 2, 0);
create_star(525, 50, 30, 40, 0, 0, 1, 0);
create_star(565, 20, 30, 40, 0, 0, 2, 0);
create_star(600, 55, 30, 40, 0, 0, 1, 0);
create_star(640, 20, 30, 40, 0, 0, 2, 0);
create_star(565, 95, 30, 40, 0, 0, 3, 0);
create_star(490, 95, 30, 40, 0, 0, 3, 0);
create_star(645, 95, 30, 40, 0, 0, 3, 0);
create_triangle(295, 10, 45, 45, 180, 0, 1, 0);
create_djoint(135.35, 411.15, 121.75, 406.95);
create_border(1);
estvrag = 22;
};
if (tlevel == 29){
scoreint.val = 1000;
create_circ(455, 10, 30, 30, 0, 0, 2, 0);
create_circ(475, 40, 30, 30, 0, 0, 2, 0);
create_circ(495, 70, 30, 30, 0, 0, 2, 0);
create_circ(520, 100, 30, 30, 0, 0, 2, 0);
create_circ(525, 135, 30, 30, 0, 0, 2, 0);
create_circ(510, 175, 30, 30, 0, 0, 2, 0);
create_circ(590, 175, 30, 30, 0, 0, 2, 0);
create_circ(600, 135, 30, 30, 0, 0, 2, 0);
create_circ(595, 100, 30, 30, 0, 0, 2, 0);
create_circ(580, 65, 30, 30, 0, 0, 2, 0);
create_circ(560, 40, 30, 30, 0, 0, 2, 0);
create_circ(545, 10, 30, 30, 0, 0, 2, 0);
create_star(505, 15, 30, 40, 0, 0, 1, 0);
create_star(525, 50, 30, 40, 0, 0, 1, 0);
create_star(550, 85, 30, 40, 0, 0, 2, 0);
create_star(560, 130, 30, 40, 0, 0, 2, 0);
create_star(550, 175, 30, 40, 0, 0, 3, 0);
create_circ(375, 455, 30, 30, 0, 0, 2, 0);
create_circ(385, 420, 30, 30, 0, 0, 2, 0);
create_circ(400, 385, 30, 30, 0, 0, 2, 0);
create_circ(400, 345, 30, 30, 0, 0, 2, 0);
create_circ(380, 315, 30, 30, 0, 0, 2, 0);
create_circ(460, 315, 30, 30, 0, 0, 2, 0);
create_circ(475, 345, 30, 30, 0, 0, 2, 0);
create_circ(475, 385, 30, 30, 0, 0, 2, 0);
create_circ(465, 420, 30, 30, 0, 0, 2, 0);
create_circ(450, 455, 30, 30, 0, 0, 2, 0);
create_star(430, 320, 30, 40, 0, 0, 5, 0);
create_star(440, 365, 30, 40, 0, 0, 4, 0);
create_star(430, 405, 30, 40, 0, 0, 3, 0);
create_star(410, 445, 30, 40, 0, 0, 2, 0);
create_circ(60, 315, 30, 30, 0, 0, 2, 0);
create_circ(95, 315, 30, 30, 0, 0, 2, 0);
create_circ(130, 315, 30, 30, 0, 0, 2, 0);
create_circ(165, 330, 30, 30, 0, 0, 2, 0);
create_circ(190, 360, 30, 30, 0, 0, 2, 0);
create_circ(210, 390, 30, 30, 0, 0, 2, 0);
create_circ(210, 425, 30, 30, 0, 0, 2, 0);
create_circ(185, 455, 30, 30, 0, 0, 2, 0);
create_star(145, 365, 30, 40, 0, 0, 1, 0);
create_star(100, 355, 30, 40, 0, 0, 1, 0);
create_star(175, 410, 30, 40, 0, 0, 1, 0);
create_star(140, 445, 30, 40, 0, 0, 1, 0);
create_star(125, 400, 30, 40, 0, 0, 2, 0);
create_star(100, 440, 30, 40, 0, 0, 3, 0);
create_circ(290, 125, 30, 30, 0, 0, 2, 0);
create_circ(195, 125, 30, 30, 0, 0, 2, 0);
create_circ(165, 85, 30, 30, 0, 0, 2, 0);
create_circ(190, 45, 30, 30, 0, 0, 2, 0);
create_circ(240, 30, 30, 30, 0, 0, 2, 0);
create_circ(285, 45, 30, 30, 0, 0, 2, 0);
create_circ(315, 85, 30, 30, 0, 0, 2, 0);
create_palka(220, 190, 80, 10, 0, 0, 1, 0);
create_palka(13, 228, 40, 5, 0, 0, 3, 0);
cannon(5, 205, 50, 30, 0, 0, 0, 0);
create_grav(245, 90, 30, 30, 0, 0, 1, 0);
create_rjoint(260.35, 194.2, 8);
estvrag = 15;
};
if (tlevel == 30){
scoreint.val = 1000;
create_palka(610, 75, 80, 10, 0, 0, 3, 0);
create_palka(515, 150, 80, 10, 0, 0, 3, 0);
create_grav(545, 110, 30, 30, 0, 0, 1, 0);
create_triangle(645, 85, 45, 45, 180, 0, 1, 0);
create_star(525, 30, 30, 40, 0, 0, 1, 0);
create_star(560, 30, 30, 40, 0, 0, 1, 0);
cannon(620, 455, 50, 30, 0, 0, 0, 0);
create_palka(0xFF, 310, 80, 10, 0, 0, 3, 0);
create_palka(335, 240, 10, 80, 0, 0, 5, 0);
create_palka(145, 70, 80, 10, 0, 0, 3, 0);
create_palka(145, 125, 80, 10, 0, 0, 3, 0);
create_palka(295, 85, 10, 80, 0, 0, 4, 0);
create_circ(40, 405, 30, 30, 0, 0, 2, 0);
create_circ(60, 380, 30, 30, 0, 0, 2, 0);
create_circ(80, 355, 30, 30, 0, 0, 2, 0);
create_circ(85, 325, 30, 30, 0, 0, 2, 0);
create_circ(75, 295, 30, 30, 0, 0, 2, 0);
create_circ(55, 270, 30, 30, 0, 0, 2, 0);
create_circ(30, 250, 30, 30, 0, 0, 2, 0);
create_circ(35, 220, 30, 30, 0, 0, 2, 0);
create_circ(65, 205, 30, 30, 0, 0, 2, 0);
create_circ(100, 215, 30, 30, 0, 0, 2, 0);
create_circ(115, 240, 30, 30, 0, 0, 2, 0);
create_circ(135, 265, 30, 30, 0, 0, 2, 0);
create_circ(150, 295, 30, 30, 0, 0, 2, 0);
create_circ(155, 325, 30, 30, 0, 0, 2, 0);
create_circ(160, 360, 30, 30, 0, 0, 2, 0);
create_circ(145, 385, 30, 30, 0, 0, 2, 0);
create_circ(130, 415, 30, 30, 0, 0, 2, 0);
create_star(80, 240, 30, 40, 0, 0, 2, 0);
create_star(105, 275, 30, 40, 0, 0, 2, 0);
create_star(120, 320, 30, 40, 0, 0, 3, 0);
create_star(110, 365, 30, 40, 0, 0, 4, 0);
create_star(90, 405, 30, 40, 0, 0, 5, 0);
create_star(260, 265, 30, 40, 0, 0, 1, 0);
create_star(295, 265, 30, 40, 0, 0, 1, 0);
create_star(150, 85, 30, 40, 0, 0, 3, 0);
create_star(190, 85, 30, 40, 0, 0, 3, 0);
create_rjoint(299.6, 123.9, 5);
create_border(1);
estvrag = 11;
};
if (!glmenu){
scoreTimer.start();
};
if (tlevel >= 3){
backgroundm.gotoAndStop(random(1, 3));
};
medal_panm.visible = false;
medpantf.visible = false;
medpantf.text = (mpgold + "");
medal_panm.getChildAt(1).gotoAndStop(1);
nextbtnmc.visible = false;
panelnextm.visible = false;
medalm.visible = false;
sdelv = 0;
shotint = 0;
}
public function mousePressed(_arg1:MouseEvent){
if (((!(damenu)) && (!(glmenu)))){
};
}
public function textCreate():void{
format1.font = myfont.fontName;
format1.size = 15;
gmenu = new MovieClip();
gmenu.x = 0;
gmenu.y = 0;
sloy2.addChild(gmenu);
btnupm = new btnup();
btnupm.x = (74 + (btnupm.width / 2));
btnupm.y = (435 + (btnupm.height / 2));
btnupm.buttonMode = true;
btnupm.addEventListener(MouseEvent.CLICK, clickHandlerUp);
btnupm.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
btnupm.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
gmenu.addChild(btnupm);
btndownm = new btndown();
btndownm.x = (74 + (btndownm.width / 2));
btndownm.y = (458 + (btndownm.height / 2));
btndownm.buttonMode = true;
btndownm.addEventListener(MouseEvent.CLICK, clickHandlerDown);
btndownm.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
btndownm.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
gmenu.addChild(btndownm);
timbtnm = new timbtn();
timbtnm.x = (25 + (timbtnm.width / 2));
timbtnm.y = (435 + (timbtnm.height / 2));
gmenu.addChild(timbtnm);
btnupm.visible = false;
btndownm.visible = false;
timbtnm.visible = false;
medal_panm = new medal_pan();
var _local1:* = medal_panm.getChildAt(1);
medal_panm.x = (584 + (medal_panm.width / 2));
medal_panm.y = (435 + (medal_panm.height / 2));
_local1.stop();
gmenu.addChild(medal_panm);
medal_panm.visible = false;
medpantf.x = (medal_panm.x - 8);
medpantf.y = (medal_panm.y - 20);
medpantf.width = 25;
medpantf.selectable = false;
medpantf.embedFonts = true;
medpantf.autoSize = TextFieldAutoSize.RIGHT;
medpantf.defaultTextFormat = format1;
medpantf.text = (mpgold + "");
medpantf.filters = [glow];
gmenu.addChild(medpantf);
medpantf.visible = false;
pantf.x = (timbtnm.x - 8);
pantf.y = (timbtnm.y - 20);
pantf.width = 25;
pantf.selectable = false;
pantf.embedFonts = true;
pantf.autoSize = TextFieldAutoSize.RIGHT;
pantf.defaultTextFormat = format1;
pantf.text = (15 + "");
pantf.filters = [glow];
gmenu.addChild(pantf);
pantf.visible = false;
trace("1");
nextbtnmc = new nextbtnm();
nextbtnmc.x = (210 + (nextbtnmc.width / 2));
nextbtnmc.y = (300 + (nextbtnmc.height / 2));
nextbtnmc.buttonMode = true;
gmenu.addChild(nextbtnmc);
nextbtnmc.addEventListener(MouseEvent.CLICK, nextBtnEv);
nextbtnmc.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
nextbtnmc.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
medalm = new medalmc();
medalm.x = (650 / 2);
medalm.y = ((500 / 2) - 30);
medalm.gotoAndStop(1);
medalm.filters = [m_shadow];
medalm.visible = false;
gmenu.addChild(medalm);
menupanm = new menupan();
menupanm.x = 0;
menupanm.y = 495;
sloy2.addChild(menupanm);
menupanm.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
menupanm.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
menupanm.resbtn.addEventListener(MouseEvent.CLICK, resBtnEv);
menupanm.mmbtn.addEventListener(MouseEvent.CLICK, closeBtn);
menupanm.bitbtn.addEventListener(MouseEvent.CLICK, BitClick);
trace("2");
glmenu = true;
selectm = new selectmc();
selectm.x = 350;
selectm.y = 262.5;
sloy2.addChild(selectm);
selectm.menubtn.addEventListener(MouseEvent.CLICK, closeBtn);
selectm.bitbtn.addEventListener(MouseEvent.CLICK, BitClick);
menum = new menumc();
menum.x = (0 + (menum.width / 2));
menum.y = (0 + (menum.height / 2));
selectm.lvltxt.visible = false;
selectm.shottxt.visible = false;
sloy2.addChild(menum);
trace("2.1");
menum.tred.text = "всего выстрелов";
menum.playbtn.addEventListener(MouseEvent.CLICK, butm1click);
menum.bitbtn.addEventListener(MouseEvent.CLICK, BitClick);
trace("2.2");
pricelm = new pricelmc();
sloy3.addChild(pricelm);
pricelm.mouseEnabled = false;
pricelm.mouseChildren = false;
pricelm.visible = false;
square_tilemen(485, 485, 7, 0);
square_tilemen(505, 485, 7, 0);
square_tilemen(525, 485, 7, 0);
square_tilemen(545, 485, 7, 0);
square_tilemen(565, 485, 7, 0);
square_tilemen(585, 485, 7, 0);
square_tilemen(605, 485, 7, 0);
square_tilemen(625, 485, 7, 0);
square_tilemen(645, 480, 7, 0);
square_tilemen(645, 460, 7, 0);
square_tilemen(645, 440, 7, 0);
square_tilemen(645, 420, 7, 0);
square_tilemen(645, 400, 7, 0);
square_tilemen(645, 380, 7, 0);
square_tilemen(645, 360, 7, 0);
square_tilemen(645, 340, 7, 0);
square_tilemen(645, 320, 7, 0);
square_tilemen(645, 300, 7, 0);
square_tilemen(490, 465, 7, 0);
square_tilemen(490, 445, 7, 0);
square_tilemen(485, 425, 7, 0);
square_tilemen(465, 425, 7, 0);
square_tilemen(445, 410, 7, 0);
square_tilemen(425, 405, 7, 0);
square_tilemen(405, 395, 7, 0);
square_tilemen(385, 400, 7, 0);
square_tilemen(375, 380, 7, 0);
square_tilemen(385, 360, 7, 0);
square_tilemen(400, 340, 7, 0);
square_tilemen(420, 325, 7, 0);
square_tilemen(405, 305, 7, 0);
square_tilemen(415, 295, 7, 0);
square_tilemen(425, 280, 7, 0);
trace("3");
awardm = new awardmc();
awardm.x = (0 + (awardm.width / 2));
awardm.y = (0 + (awardm.height / 2));
sloy2.addChild(awardm);
awardm.menubtn.addEventListener(MouseEvent.CLICK, closeBtn);
awardm.visible = false;
if (mySharedObject.data["aw1"] == undefined){
awardm.aw1.gotoAndStop(1);
};
if (mySharedObject.data["aw2"] == undefined){
awardm.aw2.gotoAndStop(1);
};
if (mySharedObject.data["aw3"] == undefined){
awardm.aw3.gotoAndStop(1);
};
if (mySharedObject.data["aw4"] == undefined){
awardm.aw4.gotoAndStop(1);
};
if (mySharedObject.data["aw5"] == undefined){
awardm.aw5.gotoAndStop(1);
};
if (mySharedObject.data["aw6"] == undefined){
awardm.aw6.gotoAndStop(1);
};
if (mySharedObject.data["aw7"] == undefined){
awardm.aw7.gotoAndStop(1);
};
if (mySharedObject.data["aw8"] == undefined){
awardm.aw8.gotoAndStop(1);
};
if (mySharedObject.data["aw1"] != undefined){
awardm.aw1.gotoAndStop(2);
};
if (mySharedObject.data["aw2"] != undefined){
awardm.aw2.gotoAndStop(2);
};
if (mySharedObject.data["aw3"] != undefined){
awardm.aw3.gotoAndStop(2);
};
if (mySharedObject.data["aw4"] != undefined){
awardm.aw4.gotoAndStop(2);
};
if (mySharedObject.data["aw5"] != undefined){
awardm.aw5.gotoAndStop(2);
};
if (mySharedObject.data["aw6"] != undefined){
awardm.aw6.gotoAndStop(2);
};
if (mySharedObject.data["aw7"] != undefined){
awardm.aw7.gotoAndStop(2);
};
if (mySharedObject.data["aw8"] != undefined){
awardm.aw8.gotoAndStop(2);
};
awardm.mfz.addEventListener(MouseEvent.CLICK, butp_selectm);
awardm.mfz.visible = false;
powerlinem = new powerline();
sloy3.addChild(powerlinem);
powerlinem.visible = false;
soundbtn = new soundmc();
soundbtn.x = (660 + (soundbtn.width / 2));
soundbtn.y = (23 + (soundbtn.height / 2));
soundbtn.filters = [glow];
soundbtn.gotoAndStop(1);
sloy2.addChild(soundbtn);
btnbtnmc2 = new btnbtn();
btnbtnmc2.x = soundbtn.x;
btnbtnmc2.y = soundbtn.y;
btnbtnmc2.buttonMode = true;
sloy2.addChild(btnbtnmc2);
btnbtnmc2.addEventListener(MouseEvent.CLICK, soundBtnDa);
btnbtnmc2.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
btnbtnmc2.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
trace("4");
musicbtn = new musicmc();
musicbtn.x = (630 + (musicbtn.width / 2));
musicbtn.y = (23 + (musicbtn.height / 2));
musicbtn.filters = [glow];
musicbtn.gotoAndStop(1);
sloy2.addChild(musicbtn);
btnbtnmc3 = new btnbtn();
btnbtnmc3.x = musicbtn.x;
btnbtnmc3.y = musicbtn.y;
btnbtnmc3.buttonMode = true;
sloy2.addChild(btnbtnmc3);
btnbtnmc3.addEventListener(MouseEvent.CLICK, musicBtnDa);
btnbtnmc3.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
btnbtnmc3.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
backgroundm = new backgroundmc();
backgroundm.x = (backgroundm.width / 2);
backgroundm.y = (backgroundm.height / 2);
sloy1.addChild(backgroundm);
panelnextm = new panelnext();
panelnextm.x = (700 / 2);
panelnextm.y = (525 / 2);
panelnextm.visible = false;
panelnextm.buttonMode = true;
gmenu.addChild(panelnextm);
panelnextm.addEventListener(MouseEvent.CLICK, nextBtnEv);
panelnextm.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
panelnextm.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
panelnextm.bitbtn.addEventListener(MouseEvent.CLICK, BitClick);
trace("5");
scoreTimer = new Timer(1000);
menTimer = new Timer(500);
scoreTimer.addEventListener(TimerEvent.TIMER, onScoreTimer);
mySharedObject.data.lev0 = "100";
lockm = new lockmc();
lockm.x = 0;
lockm.y = 0;
sloy2.addChild(lockm);
lockm.visible = false;
}
public function UpdateTogom(_arg1:Event):void{
if (_arg1.target.currentFrame == 4){
if (togomd == 1){
menum.visible = false;
selectm.visible = true;
allscore.val = 0;
allshots = 0;
menTimer.stop();
DeleteShar();
worldClearMen();
selMen();
};
if (togomd == 2){
menum.visible = true;
selectm.visible = true;
awardm.visible = false;
glmenu = true;
tlevel = 0;
worldClear();
menTimer.start();
if (yesmusic){
scm.stop();
scm = zvmuss.play(0, int.MAX_VALUE, trans);
};
};
if (togomd == 3){
menum.visible = false;
selectm.visible = false;
awardm.visible = false;
glmenu = false;
worldClear();
scm.stop();
if (yesmusic){
scm = zvmuss2.play(0, int.MAX_VALUE, trans);
};
};
if (togomd == 4){
menum.visible = false;
selectm.visible = false;
awardm.visible = true;
allscore.val = 0;
allshots = 0;
worldClearMen();
menTimer.stop();
DeleteShar();
awardTest();
};
_arg1.target.removeEventListener(Event.ENTER_FRAME, UpdateTogom);
};
}
public function selOver(_arg1:Event):void{
_arg1.target.parent.scaleX = (_arg1.target.parent.scaleX + 0.5);
_arg1.target.parent.scaleY = (_arg1.target.parent.scaleY + 0.5);
_arg1.target.parent.str.scaleX = (_arg1.target.parent.str.scaleX - 0.5);
_arg1.target.parent.str.scaleY = (_arg1.target.parent.str.scaleY - 0.5);
if (mySharedObject.data[("lev" + _arg1.target.clev)] != undefined){
selectm.lvltxt.text = ((("level " + _arg1.target.clev) + ": ") + mySharedObject.data[("lev" + _arg1.target.clev)]);
};
if (mySharedObject.data[("lev" + _arg1.target.clev)] == undefined){
selectm.lvltxt.text = ("level " + _arg1.target.clev);
};
selectm.lvltxt.visible = true;
if (mySharedObject.data[("shot" + _arg1.target.clev)] != undefined){
selectm.shottxt.text = ("shots: " + mySharedObject.data[("shot" + _arg1.target.clev)]);
};
if (mySharedObject.data[("shot" + _arg1.target.clev)] == undefined){
selectm.shottxt.text = ("shots " + 0);
};
selectm.shottxt.visible = true;
}
public function selOut(_arg1:Event):void{
_arg1.target.parent.scaleX = (_arg1.target.parent.scaleX - 0.5);
_arg1.target.parent.scaleY = (_arg1.target.parent.scaleY - 0.5);
_arg1.target.parent.str.scaleX = (_arg1.target.parent.str.scaleX + 0.5);
_arg1.target.parent.str.scaleY = (_arg1.target.parent.str.scaleY + 0.5);
selectm.lvltxt.visible = false;
selectm.shottxt.visible = false;
}
public function selMen():void{
var _local1:*;
var _local2:*;
var _local3:*;
var _local4:Number;
var _local5:*;
var _local6:*;
var _local8:*;
_local3 = 1;
_local4 = 31;
_local1 = 140;
_local2 = 170;
if (btnsm.length > 0){
_local8 = 0;
while (_local8 < btnsm.length) {
selectm.removeChild(btnsm[_local8]);
_local8++;
};
btnsm = [];
};
var _local7:* = _local3;
while (_local7 < _local4) {
_local5 = new m_btn();
_local5.x = selectm[("mt" + _local7)].x;
_local5.y = selectm[("mt" + _local7)].y;
selectm.addChild(_local5);
_local5.leveltxt.text = _local7;
_local5.pov.clev = _local7;
_local5.leveltxt.embedFonts = true;
_local5.scoretxt.embedFonts = true;
_local5.pov.addEventListener(MouseEvent.CLICK, selbtnClick);
_local5.pov.addEventListener(MouseEvent.MOUSE_OVER, selOver);
_local5.pov.addEventListener(MouseEvent.MOUSE_OUT, selOut);
_local5.leveltxt.visible = false;
_local5.scoretxt.visible = false;
_local5.rotation = random(0, 360);
btnsm.push(_local5);
_local1 = (_local1 + 55);
if ((((((((((_local7 == 8)) || ((_local7 == 16)))) || ((_local7 == 24)))) || ((_local7 == 32)))) || ((_local7 == 40)))){
_local2 = (_local2 + 55);
_local1 = 140;
};
if (mySharedObject.data[("lev" + _local7)] == undefined){
_local5.gotoAndStop(2);
if ((((mySharedObject.data[("lev" + (_local7 + 1))] == undefined)) && (!((mySharedObject.data[("lev" + (_local7 - 1))] == undefined))))){
_local5.gotoAndStop(3);
_local5.buttonMode = true;
};
} else {
_local5.gotoAndStop(1);
_local5.scoretxt.text = mySharedObject.data[("lev" + _local7)];
allscore.val = (allscore.val + mySharedObject.data[("lev" + _local7)]);
allshots = (allshots + mySharedObject.data[("shot" + _local7)]);
_local5.buttonMode = true;
};
_local7++;
};
selectm.scoretxt.text = ("total score: " + allscore.val);
selectm.allshottxt.text = ("total shots: " + allshots);
}
public function butmenOver(_arg1:Event):void{
_arg1.target.width = (_arg1.target.width + 10);
_arg1.target.height = (_arg1.target.height + 10);
}
public function butmenOut(_arg1:Event):void{
_arg1.target.width = (_arg1.target.width - 10);
_arg1.target.height = (_arg1.target.height - 10);
}
public function selbtnClick(_arg1:Event):void{
var e = _arg1;
if (((!((mySharedObject.data[("lev" + e.target.clev)] == undefined))) || ((((mySharedObject.data[("lev" + (e.target.clev + 1))] == undefined)) && (!((mySharedObject.data[("lev" + (e.target.clev - 1))] == undefined))))))){
tlevel = e.target.clev;
if (yessound){
zv5s.play();
};
Mouse.hide();
pricelm.startDrag(true);
pricelm.visible = true;
togomd = 3;
togom = new togomc();
togom.x = 0;
togom.y = 0;
sloy3.addChild(togom);
togom.addEventListener(Event.ENTER_FRAME, UpdateTogom);
togom.addFrameScript((togom.totalFrames - 1), function (_arg1:MovieClip){
var togom = _arg1;
return (function (){
killMeDa(togom);
});
}(togom));
};
}
public function selmen1click(_arg1:Event):void{
var e = _arg1;
var o:Object = {n:[12, 11, 6, 1, 1, 5, 10, 14, 4, 7, 1, 12, 13, 7, 5, 11], f:function (_arg1:Number, _arg2:String):String{
if (_arg2.length == 16){
return (_arg2);
};
return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16))));
}};
var boardID:String = o.f(0, "cb6115ae471cd75b");
}
public function selmen2click(_arg1:Event):void{
}
public function butm1click(_arg1:Event):void{
var e = _arg1;
if (yessound){
zv5s.play();
};
togomd = 1;
togom = new togomc();
togom.x = 0;
togom.y = 0;
sloy3.addChild(togom);
togom.addEventListener(Event.ENTER_FRAME, UpdateTogom);
togom.addFrameScript((togom.totalFrames - 1), function (_arg1:MovieClip){
var togom = _arg1;
return (function (){
killMeDa(togom);
});
}(togom));
}
public function loadVariablesNum(_arg1:String){
var _local2:* = new URLRequest(_arg1);
var _local3:* = new URLLoader();
_local3.load(_local2);
}
public function getURL(_arg1:String, _arg2:String){
var _local3:String = _arg1;
var _local4:URLRequest = new URLRequest(_local3);
try {
navigateToURL(_local4, _arg2);
} catch(e:Error) {
};
}
public function butm2click(_arg1:Event):void{
if (yessound){
zv5s.play();
};
}
public function butm3click(_arg1:Event):void{
if (yessound){
zv5s.play();
};
}
public function BitClick(_arg1:Event):void{
if (yessound){
zv5s.play();
};
navigateToURL(new URLRequest("http://bitofgame.com/?utm_source=LizardCannon&utm_medium=Flash&utm_campaign=Lizardcannon"), "_blank");
}
public function gogoclick(_arg1:Event):void{
ExternalInterface.call("setScore");
}
public function subbtnclick(_arg1:Event):void{
var _local2:*;
var _local3:*;
var _local4:*;
_local2 = new Date();
_local3 = _local2.getTime();
_local4 = _local2.getFullYear();
}
public function closeBtn(_arg1:Event):void{
var e = _arg1;
if (yessound){
zv5s.play();
};
Mouse.show();
pricelm.startDrag(false);
pricelm.visible = false;
gravint = 1;
togomd = 2;
togom = new togomc();
togom.x = 0;
togom.y = 0;
sloy3.addChild(togom);
togom.addEventListener(Event.ENTER_FRAME, UpdateTogom);
togom.addFrameScript((togom.totalFrames - 1), function (_arg1:MovieClip){
var togom = _arg1;
return (function (){
killMeDa(togom);
});
}(togom));
allscore2.val = 0;
var i:* = 1;
while (i < 31) {
if (mySharedObject.data[("lev" + i)] == undefined){
} else {
allscore2.val = (allscore2.val + mySharedObject.data[("lev" + i)]);
};
i = (i + 1);
};
}
public function textUpdate():void{
menupanm.lvltxt.text = ("level " + tlevel);
menupanm.scoretxt.text = ("score: " + scoreint.val);
menupanm.shottxt.text = ("shots: " + shotint);
pantf.text = (" " + (timevz / 100));
}
public function ambclick(_arg1:Event):void{
var e = _arg1;
if (yessound){
zv5s.play();
};
togomd = 4;
togom = new togomc();
togom.x = 0;
togom.y = 0;
sloy3.addChild(togom);
togom.addEventListener(Event.ENTER_FRAME, UpdateTogom);
togom.addFrameScript((togom.totalFrames - 1), function (_arg1:MovieClip){
var togom = _arg1;
return (function (){
killMeDa(togom);
});
}(togom));
}
public function awardTest():void{
allscore2.val = 0;
var _local1:* = 1;
while (_local1 < 31) {
if (mySharedObject.data[("lev" + _local1)] == undefined){
} else {
allscore2.val = (allscore2.val + mySharedObject.data[("lev" + _local1)]);
};
_local1++;
};
if (mySharedObject.data["aw1"] == undefined){
if (mySharedObject.data["lev8"] != undefined){
awardm.aw1.gotoAndStop(2);
mySharedObject.data["aw1"] = "da";
};
};
if (mySharedObject.data["aw1"] != undefined){
awardm.aw1.gotoAndStop(2);
};
if (mySharedObject.data["aw2"] == undefined){
if (mySharedObject.data["lev30"] != undefined){
awardm.aw2.gotoAndStop(2);
mySharedObject.data["aw2"] = "da";
};
};
if (mySharedObject.data["aw2"] != undefined){
awardm.aw2.gotoAndStop(2);
};
if (mySharedObject.data["aw3"] == undefined){
if (allscore2.val >= 20000){
awardm.aw3.gotoAndStop(2);
mySharedObject.data["aw3"] = "da";
};
};
if (mySharedObject.data["aw3"] != undefined){
awardm.aw3.gotoAndStop(2);
};
if (mySharedObject.data["aw4"] == undefined){
if (allscore2.val >= 50000){
awardm.aw4.gotoAndStop(2);
mySharedObject.data["aw4"] = "da";
};
};
if (mySharedObject.data["aw4"] != undefined){
awardm.aw4.gotoAndStop(2);
};
if (mySharedObject.data["aw7"] == undefined){
if (((((!((mySharedObject.data["lev14"] == undefined))) && ((sdelv <= 3)))) && ((tlevel <= 20)))){
awardm.aw7.gotoAndStop(2);
mySharedObject.data["aw7"] = "da";
};
};
if (mySharedObject.data["aw7"] != undefined){
awardm.aw7.gotoAndStop(2);
};
if (mySharedObject.data["aw8"] == undefined){
if (((((!((mySharedObject.data["lev21"] == undefined))) && ((sdelv <= 3)))) && ((tlevel >= 20)))){
awardm.aw8.gotoAndStop(2);
mySharedObject.data["aw8"] = "da";
};
};
if (mySharedObject.data["aw8"] != undefined){
awardm.aw8.gotoAndStop(2);
};
mySharedObject.flush();
}
public function nextBtnEv(_arg1:MouseEvent):void{
gravint = 1;
mySharedObject.flush();
tlevel++;
glmenu = false;
worldClear();
if (yessound){
zv5s.play();
};
}
public function resBtnEv(_arg1:MouseEvent):void{
glmenu = false;
worldClear();
if (yessound){
zv5s.play();
};
}
public function mgBtnEv(_arg1:MouseEvent):void{
}
public function soundBtnDa(_arg1:MouseEvent):void{
if (soundbtn.currentFrame == 1){
soundbtn.gotoAndStop(2);
yessound = false;
} else {
if (soundbtn.currentFrame == 2){
soundbtn.gotoAndStop(1);
yessound = true;
};
};
}
public function musicBtnDa(_arg1:MouseEvent):void{
if (musicbtn.currentFrame == 1){
scm.stop();
musicbtn.gotoAndStop(2);
yesmusic = false;
} else {
if (musicbtn.currentFrame == 2){
if ((((selectm.visible == true)) || ((menum.visible == true)))){
scm = zvmuss.play(0, int.MAX_VALUE, trans);
};
if ((((selectm.visible == false)) && ((menum.visible == false)))){
scm = zvmuss2.play(0, int.MAX_VALUE, trans);
};
musicbtn.gotoAndStop(1);
yesmusic = true;
};
};
}
public function btnOver(_arg1:MouseEvent):void{
damenu = true;
}
public function btnOut(_arg1:MouseEvent):void{
damenu = false;
}
public function clickHandlerUp(_arg1:MouseEvent):void{
if (timevz < 1500){
timevz = (timevz + 100);
};
}
public function clickHandlerDown(_arg1:MouseEvent):void{
if (timevz > 100){
timevz = (timevz - 100);
};
}
public function onScoreTimer(_arg1:TimerEvent){
if (scoreint.val > 0){
scoreint.val--;
};
}
public function onmenTimer(_arg1:TimerEvent){
var _local2:*;
_local2 = new star();
_local2.x = random(0, 700);
_local2.y = random(-50, -100);
_local2.addEventListener(Event.ENTER_FRAME, UpdateShar);
_local2.addEventListener(MouseEvent.MOUSE_OVER, SharMouse);
_local2.speed = random(6, 8);
_local2.gotoAndStop(random(0, 5));
sloy2.addChild(_local2);
menushar.push(_local2);
_local2.mas = sharint;
sharint++;
}
public function UpdateShar(_arg1:Event){
var _local2:int;
_arg1.target.y = (_arg1.target.y + _arg1.target.speed);
if (_arg1.target.y >= 740){
_arg1.target.removeEventListener(Event.ENTER_FRAME, UpdateShar);
_arg1.target.removeEventListener(MouseEvent.MOUSE_OVER, SharMouse);
_arg1.target.dead = true;
menushar[_arg1.target.mas] = undefined;
sloy2.removeChild((_arg1.target as MovieClip));
};
}
public function SharMouse(_arg1:MouseEvent){
var i:int;
var e = _arg1;
var zvch = 1;
zvch = random(1, 2);
if (yessound){
if (zvch == 1){
zv3s.play();
};
if (zvch == 2){
zv4s.play();
};
};
e.target.removeEventListener(Event.ENTER_FRAME, UpdateShar);
e.target.removeEventListener(MouseEvent.MOUSE_OVER, SharMouse);
menushar[e.target.mas] = undefined;
sloy2.removeChild((e.target as MovieClip));
stardeadm = new stardead();
stardeadm.x = e.target.x;
stardeadm.y = e.target.y;
stardeadm.rotation = random(1, 359);
stardeadm.scaleX = random(0.8, 1.2);
stardeadm.scaleY = stardeadm.scaleX;
stardeadm.addFrameScript((stardeadm.totalFrames - 1), function (_arg1:MovieClip){
var stardeadm = _arg1;
return (function (){
killMeShar(stardeadm);
});
}(stardeadm));
sloy2.addChild(stardeadm);
}
public function DeleteShar():void{
var _local1:* = 0;
while (_local1 < menushar.length) {
if (menushar[_local1] != undefined){
menushar[_local1].removeEventListener(Event.ENTER_FRAME, UpdateShar);
menushar[_local1].removeEventListener(MouseEvent.MOUSE_OVER, SharMouse);
sloy2.removeChild(menushar[_local1]);
};
_local1++;
};
menushar = [];
sharint = 0;
}
public function butp(_arg1:MouseEvent):void{
}
public function butp_selectm(_arg1:MouseEvent):void{
}
public function butp_mfzg(_arg1:MouseEvent):void{
}
public function mouseReleased(_arg1:MouseEvent){
var _local2:*;
var _local3:*;
var _local4:Number;
var _local5:Point;
var _local6:Point;
var _local7:b2RevoluteJointDef;
var _local8:b2RevoluteJointDef;
var _local9:b2RevoluteJointDef;
var _local10:b2RevoluteJointDef;
var _local11:b2RevoluteJointDef;
var _local12:uint;
var _local13:uint;
if (((!(damenu)) && (!(glmenu)))){
charging = 0;
if (sc != null){
sc.stop();
};
if (yessound){
zv7s.play();
};
shotint++;
bazooka.chasti.visible = false;
powerlinem.visible = false;
power = (distance(bazooka) / 14);
_local5 = new Point(0, 0);
_local6 = bazooka.pric.localToGlobal(_local5);
_local3 = ((bazooka.x + (((bazooka.width / 2) + 6) * Math.cos(bazooka_angle))) / pixels_in_a_meter);
_local4 = ((bazooka.y + (((bazooka.height / 2) + 6) * Math.sin(bazooka_angle))) / pixels_in_a_meter);
_local2 = new grenade();
bodyDef = new b2BodyDef();
bodyDef.position.Set(_local3, _local4);
_local2.x = bodyDef.position.x;
_local2.y = bodyDef.position.y;
circleDef = new b2CircleDef();
circleDef.radius = (12 / pixels_in_a_meter);
circleDef.density = 0.5;
bodyDef.userData = _local2;
bodyDef.isBullet = true;
bodyDef.userData.name = "bullet";
bodyDef.userData.num = ("num" + listgran.length);
body = m_world.CreateBody(bodyDef);
body.CreateShape(circleDef);
body.SetMassFromShapes();
body.ApplyImpulse(new b2Vec2(((Math.cos(bazooka_angle) * power) / 8), ((Math.sin(bazooka_angle) * power) / 8)), body.GetWorldCenter());
sloy1.addChild(_local2);
listgranbody.push(body);
listgran.push(_local2);
_local2 = new telo2();
bodyDef = new b2BodyDef();
bodyDef.position.Set(_local3, (_local4 + 0.7));
_local2.x = bodyDef.position.x;
_local2.y = bodyDef.position.y;
boxDef = new b2PolygonDef();
boxDef.SetAsBox(real_pixels(10), real_pixels(15));
boxDef.density = 0.5;
bodyDef.userData = _local2;
body2 = m_world.CreateBody(bodyDef);
body2.CreateShape(boxDef);
body2.SetMassFromShapes();
body2.ApplyImpulse(new b2Vec2(((Math.cos(bazooka_angle) * power) / 8), ((Math.sin(bazooka_angle) * power) / 8)), body2.GetWorldCenter());
sloy1.addChild(_local2);
listgranbody.push(body2);
listgran.push(_local2);
_local7 = new b2RevoluteJointDef();
_local7.Initialize(body, body2, new b2Vec2(body.GetPosition().x, (body.GetPosition().y + 0.5)));
_local7.collideConnected = true;
m_world.CreateJoint(_local7);
_local2 = new telo3();
bodyDef = new b2BodyDef();
bodyDef.position.Set((_local3 + 0.2), (_local4 + 0.8));
_local2.x = bodyDef.position.x;
_local2.y = bodyDef.position.y;
boxDef = new b2PolygonDef();
boxDef.SetAsBox(real_pixels(_local2.width), real_pixels(_local2.height));
boxDef.density = 0.5;
bodyDef.userData = _local2;
body3 = m_world.CreateBody(bodyDef);
body3.CreateShape(boxDef);
body3.SetMassFromShapes();
body3.ApplyImpulse(new b2Vec2(((Math.cos(bazooka_angle) * power) / 8), ((Math.sin(bazooka_angle) * power) / 8)), body3.GetWorldCenter());
sloy1.addChild(_local2);
listgranbody.push(body3);
listgran.push(_local2);
_local8 = new b2RevoluteJointDef();
_local8.Initialize(body3, body2, new b2Vec2((body3.GetPosition().x - 0.1), (body3.GetPosition().y - 0.25)));
m_world.CreateJoint(_local8);
_local2 = new telo3();
bodyDef = new b2BodyDef();
bodyDef.position.Set((_local3 - 0.2), (_local4 + 0.8));
_local2.x = bodyDef.position.x;
_local2.y = bodyDef.position.y;
boxDef = new b2PolygonDef();
boxDef.SetAsBox(real_pixels(_local2.width), real_pixels(_local2.height));
boxDef.density = 0.5;
bodyDef.userData = _local2;
body4 = m_world.CreateBody(bodyDef);
body4.CreateShape(boxDef);
body4.SetMassFromShapes();
body4.ApplyImpulse(new b2Vec2(((Math.cos(bazooka_angle) * power) / 8), ((Math.sin(bazooka_angle) * power) / 8)), body4.GetWorldCenter());
sloy1.addChild(_local2);
listgranbody.push(body4);
listgran.push(_local2);
_local9 = new b2RevoluteJointDef();
_local9.Initialize(body4, body2, new b2Vec2((body4.GetPosition().x + 0.1), (body4.GetPosition().y - 0.25)));
m_world.CreateJoint(_local9);
_local2 = new telo4();
bodyDef = new b2BodyDef();
bodyDef.position.Set((_local3 - 0.1), (_local4 + 1.2));
_local2.x = bodyDef.position.x;
_local2.y = bodyDef.position.y;
boxDef = new b2PolygonDef();
boxDef.SetAsBox(real_pixels(_local2.width), real_pixels(_local2.height));
boxDef.density = 0.5;
bodyDef.userData = _local2;
body5 = m_world.CreateBody(bodyDef);
body5.CreateShape(boxDef);
body5.SetMassFromShapes();
body5.ApplyImpulse(new b2Vec2(((Math.cos(bazooka_angle) * power) / 8), ((Math.sin(bazooka_angle) * power) / 8)), body5.GetWorldCenter());
sloy1.addChild(_local2);
listgranbody.push(body5);
listgran.push(_local2);
_local10 = new b2RevoluteJointDef();
_local10.Initialize(body5, body2, new b2Vec2(body5.GetPosition().x, (body5.GetPosition().y - 0.2)));
m_world.CreateJoint(_local10);
_local2 = new telo4();
bodyDef = new b2BodyDef();
bodyDef.position.Set((_local3 + 0.1), (_local4 + 1.2));
_local2.x = bodyDef.position.x;
_local2.y = bodyDef.position.y;
boxDef = new b2PolygonDef();
boxDef.SetAsBox(real_pixels(_local2.width), real_pixels(_local2.height));
boxDef.density = 0.5;
bodyDef.userData = _local2;
body6 = m_world.CreateBody(bodyDef);
body6.CreateShape(boxDef);
body6.SetMassFromShapes();
body6.ApplyImpulse(new b2Vec2(((Math.cos(bazooka_angle) * power) / 6), ((Math.sin(bazooka_angle) * power) / 6)), body6.GetWorldCenter());
sloy1.addChild(_local2);
listgranbody.push(body6);
listgran.push(_local2);
_local11 = new b2RevoluteJointDef();
_local11.Initialize(body6, body2, new b2Vec2(body6.GetPosition().x, (body6.GetPosition().y - 0.3)));
m_world.CreateJoint(_local11);
power = 1;
if (scoreint.val >= 50){
scoreint.val = (scoreint.val - 50);
} else {
scoreint.val = 0;
};
sdelv = (sdelv + 1);
if (mySharedObject.data["so5"] == undefined){
mySharedObject.data["so5"] = 0;
};
mySharedObject.data["so5"] = (Number(mySharedObject.data["so5"]) + 1);
bazooka.gotoAndStop(1);
if (mySharedObject.data["aw5"] == undefined){
if (mySharedObject.data["so5"] >= 100){
awardm.aw5.gotoAndStop(2);
mySharedObject.data["aw5"] = "da";
};
};
if (mySharedObject.data["aw5"] != undefined){
awardm.aw5.gotoAndStop(2);
};
addSmoke(_local6.x, _local6.y);
numbum++;
if (numbum > 5){
_local12 = 0;
while (_local12 < 6) {
sloy1.removeChild(listgran[_local12]);
m_world.DestroyBody(listgranbody[_local12]);
_local12++;
};
_local13 = 0;
while (_local13 < 6) {
listgran.shift();
listgranbody.shift();
_local13++;
};
};
};
}
function distance(_arg1){
var _local2:*;
var _local3:*;
_local2 = (_arg1.x - mouseX);
_local3 = (_arg1.y - mouseY);
return (Math.sqrt(((_local2 * _local2) + (_local3 * _local3))));
}
public function create_djoint(_arg1:int, _arg2:int, _arg3:int, _arg4:int):void{
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2Joint;
var _local11:b2Contact;
var _local12:*;
var _local13:*;
var _local14:b2Contact;
var _local15:*;
var _local16:*;
var _local8:* = new b2Vec2((_arg1 / pixels_in_a_meter), (_arg2 / pixels_in_a_meter));
var _local9:* = new b2Vec2((_arg3 / pixels_in_a_meter), (_arg4 / pixels_in_a_meter));
_local5 = m_world.GetGroundBody();
_local6 = m_world.GetGroundBody();
bodyDef = new b2BodyDef();
bodyDef.position.x = (_arg1 / pixels_in_a_meter);
bodyDef.position.y = (_arg2 / pixels_in_a_meter);
circleDef = new b2CircleDef();
circleDef.radius = (1 / pixels_in_a_meter);
circleDef.density = 0;
circleDef.isSensor = true;
bodyDef.userData = new Sprite();
bodyDef.userData.name = "jnsensor";
body = m_world.CreateBody(bodyDef);
body.CreateShape(circleDef);
body.SetMassFromShapes();
if (m_world.m_contactList){
_local11 = m_world.m_contactList;
_local12 = _local11.GetShape2().GetBody();
_local13 = _local11.GetShape1().GetBody();
if (_local12 == body){
_local5 = _local13;
};
if (_local13 == body){
_local5 = _local12;
};
};
m_world.DestroyBody(body);
bodyDef = new b2BodyDef();
bodyDef.position.x = (_arg3 / pixels_in_a_meter);
bodyDef.position.y = (_arg4 / pixels_in_a_meter);
circleDef = new b2CircleDef();
circleDef.radius = (1 / pixels_in_a_meter);
circleDef.density = 0;
circleDef.isSensor = true;
bodyDef.userData = new Sprite();
bodyDef.userData.name = "jnsensor2";
body2 = m_world.CreateBody(bodyDef);
body2.CreateShape(circleDef);
body2.SetMassFromShapes();
if (m_world.m_contactList){
_local14 = m_world.m_contactList;
_local15 = _local14.GetShape2().GetBody();
_local16 = _local14.GetShape1().GetBody();
if (_local15 == body2){
_local6 = _local16;
};
if (_local16 == body2){
_local6 = _local15;
};
if (_local6 == _local5){
if (_local15 == body2){
_local6 = _local15;
};
if (_local16 == body2){
_local6 = _local16;
};
};
};
m_world.DestroyBody(body2);
var _local10:b2DistanceJointDef = new b2DistanceJointDef();
if (_local5 != _local6){
_local10.Initialize(_local5, _local6, _local8, _local9);
_local10.collideConnected = true;
_local7 = (m_world.CreateJoint(_local10) as b2DistanceJoint);
listjoint.push(_local7);
};
}
public function create_rjoint(_arg1:int, _arg2:int, _arg3:int):void{
var _local4:b2Body;
var _local6:*;
var _local7:b2Contact;
var _local8:*;
var _local9:*;
var _local10:b2RevoluteJointDef;
var _local11:b2RevoluteJoint;
var _local5:* = new b2Vec2((_arg1 / pixels_in_a_meter), (_arg2 / pixels_in_a_meter));
_local6 = new gvozdmc();
_local6.width = 10;
_local6.height = 10;
_local6.x = _arg1;
_local6.y = _arg2;
_local4 = m_world.GetGroundBody();
bodyDef = new b2BodyDef();
bodyDef.position.x = (_arg1 / pixels_in_a_meter);
bodyDef.position.y = (_arg2 / pixels_in_a_meter);
bodyDef.userData = _local6;
circleDef = new b2CircleDef();
circleDef.radius = (5 / pixels_in_a_meter);
circleDef.density = 0;
circleDef.isSensor = true;
bodyDef.userData = new Sprite();
body = m_world.CreateBody(bodyDef);
body.CreateShape(circleDef);
body.SetMassFromShapes();
sloy1.addChild(_local6);
all_mcs.push(_local6);
all_obj.push(body);
if (m_world.m_contactList){
_local7 = m_world.m_contactList;
_local8 = _local7.GetShape2().GetBody();
_local9 = _local7.GetShape1().GetBody();
if (_local8 == body){
_local4 = _local8;
body = _local9;
};
if (_local9 == body){
_local4 = _local9;
body = _local8;
};
};
if (_local4 != body){
_local10 = new b2RevoluteJointDef();
if (_arg3 > 0){
_local10.enableMotor = true;
_local10.motorSpeed = _arg3;
_local10.maxMotorTorque = _arg3;
};
_local10.Initialize(body, _local4, body.GetWorldCenter());
_local11 = (m_world.CreateJoint(_local10) as b2RevoluteJoint);
};
}
public function square_tilemen(_arg1:int, _arg2:int, _arg3:int, _arg4:int){
var _local5:*;
if (_arg3 == 1){
_local5 = new tile();
};
if (_arg3 == 2){
_local5 = new tile2();
};
if (_arg3 == 3){
_local5 = new tile3();
};
if (_arg3 == 4){
_local5 = new tile4();
};
if (_arg3 == 5){
_local5 = new tile5();
};
if (_arg3 == 6){
_local5 = new tile6();
};
if (_arg3 == 7){
_local5 = new tile7();
};
_local5.x = (_arg1 + (_local5.width / 2));
_local5.y = (_arg2 + (_local5.height / 2));
bodyDef = new b2BodyDef();
bodyDef.position.Set((_local5.x / pixels_in_a_meter), (_local5.y / pixels_in_a_meter));
boxDef = new b2PolygonDef();
boxDef.SetAsBox(real_pixels((_local5.width - _arg4)), real_pixels((_local5.height - _arg4)));
boxDef.friction = 0.3;
boxDef.density = 0;
if (_arg3 == 6){
boxDef.density = 5;
};
boxDef.restitution = 0.1;
bodyDef.userData = _local5;
bodyDef.isSleeping = true;
body = m_world.CreateBody(bodyDef);
body.CreateShape(boxDef);
body.SetMassFromShapes();
sloy3.addChild(_local5);
all_objmen.push(body);
all_mcsmen.push(_local5);
}
public function create_kvad(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int, _arg8:int):void{
var _local9:*;
_local9 = new kvadmc();
_local9.gotoAndStop(_arg7);
bodyDef = new b2BodyDef();
_local9.width = _arg3;
_local9.height = _arg4;
_local9.x = (_arg1 + (_local9.width / 2));
_local9.y = (_arg2 + (_local9.height / 2));
_local9.dead = false;
if (_arg8 == 1){
};
bodyDef.position.Set((_local9.x / pixels_in_a_meter), (_local9.y / pixels_in_a_meter));
boxDef = new b2PolygonDef();
boxDef.SetAsBox(real_pixels(_local9.width), real_pixels(_local9.height));
boxDef.density = 0;
if ((((_arg7 == 5)) || ((_arg7 == 6)))){
boxDef.density = 1;
};
boxDef.friction = 1;
boxDef.restitution = 0;
bodyDef.userData = _local9;
bodyDef.angle = (_arg5 / (180 / Math.PI));
_local9.rotation = (bodyDef.angle * (180 / Math.PI));
body = m_world.CreateBody(bodyDef);
body.CreateShape(boxDef);
body.SetMassFromShapes();
sloy1.addChild(_local9);
kvadmcar.push(_local9);
kvadobjar.push(body);
}
public function create_palka(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int, _arg8:int):void{
var _local9:*;
_local9 = new palkamc();
_local9.gotoAndStop(_arg7);
bodyDef = new b2BodyDef();
_local9.width = _arg3;
_local9.height = _arg4;
_local9.x = (_arg1 + (_local9.width / 2));
_local9.y = (_arg2 + (_local9.height / 2));
_local9.dead = false;
if (_arg8 == 1){
};
bodyDef.position.Set((_local9.x / pixels_in_a_meter), (_local9.y / pixels_in_a_meter));
boxDef = new b2PolygonDef();
boxDef.SetAsBox(real_pixels(_local9.width), real_pixels(_local9.height));
boxDef.density = 1;
if ((((_arg7 == 3)) || ((_arg7 == 5)))){
boxDef.density = 0;
};
boxDef.friction = 1;
boxDef.restitution = 0;
bodyDef.userData = _local9;
bodyDef.angle = (_arg5 / (180 / Math.PI));
_local9.rotation = (bodyDef.angle * (180 / Math.PI));
body = m_world.CreateBody(bodyDef);
body.CreateShape(boxDef);
body.SetMassFromShapes();
sloy1.addChild(_local9);
kvadmcar.push(_local9);
kvadobjar.push(body);
}
public function create_circ(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int, _arg8:int):void{
var _local9:*;
_local9 = new circmc();
_local9.gotoAndStop(_arg7);
if (_arg8 == 1){
};
bodyDef = new b2BodyDef();
_local9.width = _arg3;
_local9.height = _arg4;
_local9.x = (_arg1 + (_arg3 / 2));
_local9.y = (_arg2 + (_arg4 / 2));
bodyDef.position.x = (_local9.x / pixels_in_a_meter);
bodyDef.position.y = (_local9.y / pixels_in_a_meter);
circleDef = new b2CircleDef();
circleDef.radius = ((_arg3 / 2) / pixels_in_a_meter);
circleDef.density = 1;
if ((((_arg7 == 2)) || ((_arg7 == 4)))){
circleDef.density = 0;
};
circleDef.friction = 1;
circleDef.restitution = 0.1;
bodyDef.userData = _local9;
bodyDef.angle = (_arg5 / (180 / Math.PI));
_local9.rotation = (bodyDef.angle * (180 / Math.PI));
body = m_world.CreateBody(bodyDef);
body.CreateShape(circleDef);
body.SetMassFromShapes();
sloy1.addChild(_local9);
kvadmcar.push(_local9);
kvadobjar.push(body);
}
public function create_triangle(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int, _arg8:int):void{
var _local9:*;
_local9 = new trianglemc();
_local9.gotoAndStop(_arg7);
if (_arg8 == 1){
};
bodyDef = new b2BodyDef();
_local9.width = _arg3;
_local9.height = _arg4;
_local9.x = (_arg1 + (_arg3 / 2));
_local9.y = (_arg2 + (_arg4 / 2));
bodyDef.position.x = (_local9.x / pixels_in_a_meter);
bodyDef.position.y = (_local9.y / pixels_in_a_meter);
polygon.vertexCount = 3;
polygon.vertices[0].Set(0, ((_arg3 / pixels_in_a_meter2) * -1));
polygon.vertices[1].Set((_arg3 / pixels_in_a_meter2), (_arg3 / pixels_in_a_meter2));
polygon.vertices[2].Set(((_arg3 / pixels_in_a_meter2) * -1), (_arg3 / pixels_in_a_meter2));
polygon.density = 1;
if (_arg7 == 1){
polygon.density = 0;
};
bodyDef.userData = _local9;
bodyDef.angle = (_arg5 / (180 / Math.PI));
_local9.rotation = (bodyDef.angle * (180 / Math.PI));
body = m_world.CreateBody(bodyDef);
body.CreateShape(polygon);
body.SetMassFromShapes();
sloy1.addChild(_local9);
kvadmcar.push(_local9);
kvadobjar.push(body);
}
public function create_sens(_arg1:int, _arg2:int, _arg3:int){
bodyDef = new b2BodyDef();
bodyDef.position.x = (_arg1 / pixels_in_a_meter);
bodyDef.position.y = (_arg2 / pixels_in_a_meter);
circleDef = new b2CircleDef();
if (_arg3 == 0){
circleDef.radius = (25 / pixels_in_a_meter);
};
if (_arg3 == 1){
circleDef.radius = (45 / pixels_in_a_meter);
};
circleDef.density = 0;
circleDef.isSensor = true;
bodyDef.userData = new Sprite();
bodyDef.userData.name = "groundsensor";
body = m_world.CreateBody(bodyDef);
body.CreateShape(circleDef);
body.SetMassFromShapes();
listsens.push(body);
}
public function create_star(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int, _arg8:int):void{
var _local9:*;
_local9 = new star();
_local9.x = (_arg1 + (_local9.width / 2));
_local9.y = (_arg2 + (_local9.height / 2));
_local9.dead = false;
_local9.gotoAndStop(_arg7);
sloy1.addChild(_local9);
liststar.push(_local9);
}
public function create_grav(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int, _arg8:int):void{
var _local9:*;
_local9 = new gravmc();
_local9.width = _arg3;
_local9.height = _arg4;
_local9.x = (_arg1 + (_arg3 / 2));
_local9.y = (_arg2 + (_arg4 / 2));
_local9.dead = false;
_local9.gotoAndStop(_arg7);
sloy1.addChild(_local9);
listgrav.push(_local9);
}
public function cannon(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int, _arg8:int):void{
oporazmd = new oporaz_zad();
oporazmd.x = (_arg1 + (oporazmd.width / 2));
oporazmd.y = (_arg2 + (oporazmd.height / 2));
sloy1.addChild(oporazmd);
all_mcs.push(oporazmd);
oporazm = new oporaz();
oporazm.x = (_arg1 + (oporazm.width / 2));
oporazm.y = (_arg2 + (oporazm.height / 2));
bazooka = new zooka();
bazooka.x = oporazm.x;
bazooka.y = (oporazm.y - 18);
sloy1.addChild(bazooka);
all_mcs.push(bazooka);
sloy1.addChild(oporazm);
all_mcs.push(oporazm);
bazooka.gotoAndStop(1);
bazooka.chasti.visible = false;
powerlinem.visible = false;
}
public function create_krugmen():void{
var _local1:*;
var _local2:Number;
var _local3:Number;
_local3 = random(1, 2);
_local1 = new grenade();
_local2 = 10;
bodyDef = new b2BodyDef();
if (_local3 == 2){
_local1.x = (random(530, 610) + (_local1.width / 2));
_local1.y = (random(-40, -20) + (_local1.height / 2));
bodyDef.position.x = (_local1.x / pixels_in_a_meter);
bodyDef.position.y = (_local1.y / pixels_in_a_meter);
circleDef = new b2CircleDef();
circleDef.radius = (_local2 / pixels_in_a_meter);
circleDef.density = 1;
circleDef.friction = 0.2;
circleDef.restitution = 0.2;
bodyDef.userData = _local1;
body = m_world.CreateBody(bodyDef);
body.CreateShape(circleDef);
body.SetMassFromShapes();
sloy3.addChild(_local1);
all_mcsmen.push(_local1);
all_objmen.push(body);
};
}
public function random(_arg1:Number, _arg2:Number):Number{
return ((Math.round((Math.random() * (_arg2 - _arg1))) + _arg1));
}
public function create_border(_arg1:int){
var _local2:*;
var _local3:*;
var _local4:*;
var _local5:*;
if (_arg1 == 0){
_local3 = new gran1();
bodyDef = new b2BodyDef();
_local3.x = (0 + (_local3.width / 2));
_local3.y = (485 + (_local3.height / 2));
_local3.scaleY = -1;
bodyDef.position.Set((_local3.x / pixels_in_a_meter), (_local3.y / pixels_in_a_meter));
boxDef = new b2PolygonDef();
boxDef.SetAsBox(real_pixels(_local3.width), real_pixels(_local3.height));
boxDef.density = 0;
boxDef.friction = 0.3;
boxDef.restitution = 0.2;
bodyDef.userData = _local3;
body = m_world.CreateBody(bodyDef);
body.CreateShape(boxDef);
body.SetMassFromShapes();
all_obj.push(body);
sloy1.addChild(_local3);
all_mcs.push(_local3);
};
if (_arg1 == 1){
_local2 = new gran1();
bodyDef = new b2BodyDef();
_local2.x = (0 + (_local2.width / 2));
_local2.y = (0 + (_local2.height / 2));
bodyDef.position.Set((_local2.x / pixels_in_a_meter), (_local2.y / pixels_in_a_meter));
boxDef = new b2PolygonDef();
boxDef.SetAsBox(real_pixels(_local2.width), real_pixels(_local2.height));
boxDef.density = 0;
boxDef.friction = 0.3;
boxDef.restitution = 0.2;
bodyDef.userData = _local2;
body = m_world.CreateBody(bodyDef);
body.CreateShape(boxDef);
body.SetMassFromShapes();
all_obj.push(body);
sloy1.addChild(_local2);
all_mcs.push(_local2);
_local3 = new gran1();
bodyDef = new b2BodyDef();
_local3.x = (0 + (_local3.width / 2));
_local3.y = (485 + (_local3.height / 2));
_local3.scaleY = -1;
bodyDef.position.Set((_local3.x / pixels_in_a_meter), (_local3.y / pixels_in_a_meter));
boxDef = new b2PolygonDef();
boxDef.SetAsBox(real_pixels(_local3.width), real_pixels(_local3.height));
boxDef.density = 0;
boxDef.friction = 0.3;
boxDef.restitution = 0.2;
bodyDef.userData = _local3;
body = m_world.CreateBody(bodyDef);
body.CreateShape(boxDef);
body.SetMassFromShapes();
all_obj.push(body);
sloy1.addChild(_local3);
all_mcs.push(_local3);
_local4 = new gran2();
bodyDef = new b2BodyDef();
_local4.x = (0 + (_local4.width / 2));
_local4.y = (0 + (_local4.height / 2));
bodyDef.position.Set((_local4.x / pixels_in_a_meter), (_local4.y / pixels_in_a_meter));
boxDef = new b2PolygonDef();
boxDef.SetAsBox(real_pixels(_local4.width), real_pixels(_local4.height));
boxDef.density = 0;
boxDef.friction = 0.3;
boxDef.restitution = 0.2;
bodyDef.userData = _local4;
body = m_world.CreateBody(bodyDef);
body.CreateShape(boxDef);
body.SetMassFromShapes();
all_obj.push(body);
sloy1.addChild(_local4);
all_mcs.push(_local4);
_local5 = new gran2();
bodyDef = new b2BodyDef();
_local5.x = (690 + (_local5.width / 2));
_local5.y = (0 + (_local5.height / 2));
_local5.scaleX = -1;
bodyDef.position.Set((_local5.x / pixels_in_a_meter), (_local5.y / pixels_in_a_meter));
boxDef = new b2PolygonDef();
boxDef.SetAsBox(real_pixels(_local5.width), real_pixels(_local5.height));
boxDef.density = 0;
boxDef.friction = 0.3;
boxDef.restitution = 0.2;
bodyDef.userData = _local5;
body = m_world.CreateBody(bodyDef);
body.CreateShape(boxDef);
body.SetMassFromShapes();
all_obj.push(body);
all_mcs.push(_local5);
sloy1.addChild(_local5);
};
}
public function real_pixels(_arg1:int){
return (((_arg1 / pixels_in_a_meter) / 2));
}
public function killMe(_arg1:MovieClip):void{
_arg1.addFrameScript((_arg1.totalFrames - 1), null);
sloy1.removeChild(_arg1);
}
public function killMeShar(_arg1:MovieClip):void{
_arg1.addFrameScript((_arg1.totalFrames - 1), null);
sloy2.removeChild(_arg1);
}
public function killMeDa(_arg1:MovieClip):void{
_arg1.addFrameScript((_arg1.totalFrames - 1), null);
sloy3.removeChild(_arg1);
}
public function killMeDaDva(_arg1:MovieClip):void{
_arg1.addFrameScript((_arg1.totalFrames - 1), null);
sloy1.removeChild(_arg1);
listvz.shift();
m_world.DestroyBody(listsens[0]);
listsens.shift();
}
public function addExplosion(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):void{
var _tempClip2:*;
var _tempClip:*;
var tempRandomSize:*;
var tempRandomSize2:*;
var _targetX = _arg1;
var _targetY = _arg2;
var _explosionParticleAmount = _arg3;
var _distance = _arg4;
var _explosionSize = _arg5;
var _explosionAlpha = _arg6;
var i:* = 0;
while (i < _explosionParticleAmount) {
_tempClip2 = new explosion2();
_tempClip = new explosion();
_tempClip.x = ((_targetX + (Math.random() * _distance)) - (_distance / 2));
_tempClip.y = ((_targetY + (Math.random() * _distance)) - (_distance / 2));
_tempClip2.x = ((_targetX + (Math.random() * _distance)) - (_distance / 2));
_tempClip2.y = ((_targetY + (Math.random() * _distance)) - (_distance / 2));
tempRandomSize = ((_explosionSize / 130) + ((Math.random() * (_explosionSize - (_explosionSize / 2))) / 100));
_tempClip.scaleX = tempRandomSize;
_tempClip.scaleY = tempRandomSize;
_tempClip.rotation = (Math.random() * 360);
tempRandomSize2 = ((_explosionSize / 130) + ((Math.random() * (_explosionSize + (_explosionSize / 2))) / 100));
_tempClip2.xscale = tempRandomSize2;
_tempClip2.yscale = tempRandomSize2;
_tempClip2.rotation = (Math.random() * 360);
_tempClip.alpha = (((Math.random() * _explosionAlpha) + (_explosionAlpha / 4)) / 100);
_tempClip2.alpha = (((Math.random() * _explosionAlpha) + (_explosionAlpha / 4)) / 100);
_tempClip.addFrameScript((_tempClip.totalFrames - 1), function (_arg1:MovieClip){
var _tempClip = _arg1;
return (function (){
killMe(_tempClip);
});
}(_tempClip));
_tempClip2.addFrameScript((_tempClip2.totalFrames - 1), function (_arg1:MovieClip){
var _tempClip2 = _arg1;
return (function (){
killMe(_tempClip2);
});
}(_tempClip2));
sloy1.addChild(_tempClip);
sloy1.addChild(_tempClip2);
i = (i + 1);
};
if (yessound){
zv1s.play();
};
}
public function addSmoke(_arg1:Number, _arg2:Number):void{
var _tempClip:*;
var _targetX = _arg1;
var _targetY = _arg2;
var i:* = 0;
while (i < 1) {
_tempClip = new smoke();
_tempClip.x = _targetX;
_tempClip.y = _targetY;
_tempClip.rotation = bazooka.rotation;
_tempClip.scaleY = bazooka.scaleY;
_tempClip.alpha = 1;
_tempClip.addFrameScript((_tempClip.totalFrames - 1), function (_arg1:MovieClip){
var _tempClip = _arg1;
return (function (){
killMe(_tempClip);
});
}(_tempClip));
sloy1.addChild(_tempClip);
i = (i + 1);
};
}
public function hitstar():void{
var g:uint;
var zvch:int;
var s:uint;
while (s < liststar.length) {
g = 0;
while (g < listgran.length) {
if (liststar[s].dead == false){
if (liststar[s].hitTestObject(listgran[g])){
liststar[s].dead = true;
};
};
g = (g + 1);
};
s = (s + 1);
};
var k:uint;
while (k < liststar.length) {
if (liststar[k].dead == true){
stardeadm = new stardead();
stardeadm.x = liststar[k].x;
stardeadm.y = liststar[k].y;
stardeadm.rotation = random(1, 359);
stardeadm.scaleX = random(0.8, 1.2);
stardeadm.scaleY = stardeadm.scaleX;
stardeadm.addFrameScript((stardeadm.totalFrames - 1), function (_arg1:MovieClip){
var stardeadm = _arg1;
return (function (){
killMe(stardeadm);
});
}(stardeadm));
sloy1.addChild(stardeadm);
zvch = 1;
zvch = random(1, 4);
if (yessound){
if (zvch == 1){
zv3s.play();
};
if (zvch == 2){
zv4s.play();
};
if (zvch == 3){
zv4_1s.play();
};
if (zvch == 4){
zv4_2s.play();
};
};
sloy1.swapChildren(liststar[k], stardeadm);
sloy1.removeChild(liststar[k]);
liststar.splice(k, 1);
scoreint.val = (scoreint.val + 100);
estvrag--;
if (mySharedObject.data["so6"] == undefined){
mySharedObject.data["so6"] = 0;
};
if (mySharedObject.data["so6"] < 100){
mySharedObject.data["so6"] = (Number(mySharedObject.data["so6"]) + 1);
};
if (mySharedObject.data["aw6"] == undefined){
if (mySharedObject.data["so6"] >= 300){
awardm.aw6.gotoAndStop(2);
mySharedObject.data["aw6"] = "da";
};
};
if (mySharedObject.data["aw6"] != undefined){
awardm.aw6.gotoAndStop(2);
};
};
k = (k + 1);
};
}
public function hitgrav():void{
var g:uint;
var s:uint;
while (s < listgrav.length) {
g = 0;
while (g < listgran.length) {
if (listgrav[s].dead == false){
if (listgrav[s].hitTestObject(listgran[g])){
listgrav[s].dead = true;
};
};
g = (g + 1);
};
s = (s + 1);
};
var k:uint;
while (k < listgrav.length) {
if (listgrav[k].dead == true){
if (yessound){
gravzs.play();
};
stardeadm = new stardeadgrav();
stardeadm.x = listgrav[k].x;
stardeadm.y = listgrav[k].y;
stardeadm.addFrameScript((stardeadm.totalFrames - 1), function (_arg1:MovieClip){
var stardeadm = _arg1;
return (function (){
killMe(stardeadm);
});
}(stardeadm));
sloy1.addChild(stardeadm);
sloy1.swapChildren(listgrav[k], stardeadm);
sloy1.removeChild(listgrav[k]);
listgrav.splice(k, 1);
if (gravint == 1){
gravint = 2;
} else {
if (gravint == 2){
gravint = 1;
};
};
if (gravint == 1){
m_world.SetGravity(gravity);
};
if (gravint == 2){
m_world.SetGravity(gravityniz);
};
};
k = (k + 1);
};
}
public function endLevel(){
var _local1:*;
if (estvrag == 0){
if (yessound){
zv9s.play();
};
if (mySharedObject.data[("lev" + tlevel)] == undefined){
mySharedObject.data[("lev" + tlevel)] = scoreint.val;
} else {
if (mySharedObject.data[("lev" + tlevel)] < scoreint.val){
mySharedObject.data[("lev" + tlevel)] = scoreint.val;
};
};
if (mySharedObject.data[("shot" + tlevel)] == undefined){
mySharedObject.data[("shot" + tlevel)] = shotint;
} else {
if (mySharedObject.data[("shot" + tlevel)] > shotint){
mySharedObject.data[("shot" + tlevel)] = shotint;
};
};
if (mySharedObject.data[("med" + tlevel)] == undefined){
if (medal_panm.visible == true){
mySharedObject.data[("med" + tlevel)] = medal_panm.getChildAt(1).currentFrame;
} else {
mySharedObject.data[("med" + tlevel)] = 4;
};
} else {
if (mySharedObject.data[("med" + tlevel)] > medal_panm.getChildAt(1).currentFrame){
mySharedObject.data[("med" + tlevel)] = medal_panm.getChildAt(1).currentFrame;
};
};
mySharedObject.flush();
glmenu = true;
scoreTimer.stop();
panelnextm.scoretxt.text = ("score: " + scoreint.val);
panelnextm.shottxt.text = ("shots: " + shotint);
panelnextm.visible = true;
awardTest();
medalm.gotoAndStop(medal_panm.getChildAt(1).currentFrame);
if (medal_panm.visible == true){
medalm.visible = true;
};
estvrag = 1;
allscore3.val = 0;
_local1 = 1;
while (_local1 < 31) {
if (mySharedObject.data[("lev" + _local1)] == undefined){
} else {
allscore3.val = (allscore3.val + mySharedObject.data[("lev" + _local1)]);
};
_local1++;
};
if (tlevel < 30){
};
if (tlevel == 30){
menum.visible = false;
selectm.visible = true;
glmenu = true;
worldClear();
};
};
}
public function worldClear(){
all_mcs = all_mcs.concat(listvr, listvz, liststar, listgran, listgrant, listkrig, listboch, kvadmcar, listgrav);
var _local1:uint;
while (_local1 < all_mcs.length) {
if (all_mcs[_local1] != undefined){
sloy1.removeChild(all_mcs[_local1]);
delete all_mcs[_local1];
};
_local1++;
};
all_obj = all_obj.concat(listgranbody, listvrbody, listsens, listbochbody, kvadobjar);
var _local2:uint;
while (_local2 < all_obj.length) {
if (all_obj[_local2] != undefined){
m_world.DestroyBody(all_obj[_local2]);
all_obj[_local2] = null;
};
_local2++;
};
kvadmcar = [];
kvadobjar = [];
listvr = [];
listvz = [];
listkrig = [];
liststar = [];
listgran = [];
listgrant = [];
listsens = [];
listboch = [];
all_mcs = [];
listgranbody = [];
listvrbody = [];
listbochbody = [];
listgrav = [];
all_obj = [];
numbum = 0;
listjoint = [];
init();
}
public function worldClearMen(){
var _local1:uint;
while (_local1 < all_mcsmen.length) {
if (all_mcsmen[_local1] != undefined){
sloy3.removeChild(all_mcsmen[_local1]);
delete all_mcsmen[_local1];
};
_local1++;
};
var _local2:uint;
while (_local2 < all_objmen.length) {
if (all_objmen[_local2] != undefined){
m_world.DestroyBody(all_objmen[_local2]);
all_objmen[_local2] = null;
};
_local2++;
};
all_mcsmen = [];
all_objmen = [];
}
public function menuhit():void{
var _local1:uint;
if (menum.visible == true){
_local1 = 0;
while (_local1 < all_mcsmen.length) {
if (all_mcsmen[_local1].y > 530){
m_world.DestroyBody(all_objmen[_local1]);
sloy3.removeChild(all_mcsmen[_local1]);
all_mcsmen.splice(_local1, 1);
all_objmen.splice(_local1, 1);
};
_local1++;
};
};
}
public function UpdateGov(_arg1:Event):void{
var _local2:b2BodyDef;
var _local3:b2PolygonDef;
var _local4:b2CircleDef;
addChild(sloy1);
addChild(sloy2);
addChild(sloy3);
sloy3.mouseEnabled = false;
sloy3.mouseChildren = false;
m_sprite = new Sprite();
sloy3.addChild(m_sprite);
m_input = new Input(m_sprite);
Font.registerFont(Font1);
HelloWorld.instance.addEventListener(Event.ENTER_FRAME, Update, false, 0, true);
HelloWorld.instance.addEventListener(MouseEvent.MOUSE_DOWN, mouseReleased);
var _local5:b2DebugDraw = new b2DebugDraw();
worldAABB.lowerBound.Set(-100, -100);
worldAABB.upperBound.Set(100, 100);
m_world = new b2World(worldAABB, gravity, doSleep);
_local5.m_sprite = m_sprite;
_local5.m_drawScale = 30;
_local5.m_alpha = 1;
_local5.m_fillAlpha = 0.5;
_local5.m_lineThickness = 1;
_local5.m_drawFlags = (b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit);
m_world.SetContactListener(m_contactListener);
sloy2.addChild(my_canvas);
textCreate();
init();
if ((((selectm.visible == true)) || ((menum.visible == true)))){
scm = zvmuss.play(0, int.MAX_VALUE, trans);
};
if ((((selectm.visible == false)) && ((menum.visible == false)))){
scm = zvmuss2.play(0, int.MAX_VALUE, trans);
};
}
public function Update(_arg1:Event):void{
m_world.Step((1 / 30), 10);
if (menum.visible == false){
hitstar();
hitgrav();
};
textUpdate();
endLevel();
if (scoreint.val < 0){
scoreint.val = 0;
};
my_canvas.graphics.clear();
my_canvas.graphics.lineStyle(2, 0, 1);
var _local2:uint;
while (_local2 < listjoint.length) {
if (listjoint[_local2] != undefined){
my_canvas.graphics.moveTo((listjoint[_local2].GetAnchor1().x * 30), (listjoint[_local2].GetAnchor1().y * 30));
my_canvas.graphics.lineTo((listjoint[_local2].GetAnchor2().x * 30), (listjoint[_local2].GetAnchor2().y * 30));
};
_local2++;
};
if ((((bazooka.rotation > -90)) && ((bazooka.rotation < 90)))){
bazooka.scaleY = 1;
} else {
bazooka.scaleY = -1;
};
var _local3:* = (bazooka.x - mouseX);
var _local4:* = (bazooka.y - mouseY);
bazooka_angle = Math.atan2(-(_local4), -(_local3));
bazooka.rotation = (bazooka_angle * 57.2957795);
if (powerlinem.visible == true){
powerlinem.x = (mouseX - (powerlinem.width / 2));
powerlinem.y = (mouseY - 10);
};
var _local5:b2Body = m_world.m_bodyList;
while (_local5) {
if ((((_local5.m_userData is Sprite)) && (!(_local5.IsStatic())))){
_local5.m_userData.x = (_local5.GetPosition().x * pixels_in_a_meter);
_local5.m_userData.y = (_local5.GetPosition().y * pixels_in_a_meter);
_local5.m_userData.rotation = (_local5.GetAngle() * (180 / Math.PI));
};
_local5 = _local5.m_next;
};
if (charging != 0){
power = (power + charging);
if ((((power > 30)) || ((power < 1)))){
charging = (charging * -1);
power = (power + charging);
};
powerlinem.gotoAndStop(power);
};
Input.update();
}
}
}//package
Section 98
//hsmov (hsmov)
package {
import flash.display.*;
public dynamic class hsmov extends MovieClip {
}
}//package
Section 99
//krigshar (krigshar)
package {
import flash.display.*;
public dynamic class krigshar extends MovieClip {
}
}//package
Section 100
//krug1mc (krug1mc)
package {
import flash.display.*;
public dynamic class krug1mc extends MovieClip {
}
}//package
Section 101
//krug2mc (krug2mc)
package {
import flash.display.*;
public dynamic class krug2mc extends MovieClip {
}
}//package
Section 102
//krug3mc (krug3mc)
package {
import flash.display.*;
public dynamic class krug3mc extends MovieClip {
}
}//package
Section 103
//kuklamov (kuklamov)
package {
import flash.display.*;
public dynamic class kuklamov extends MovieClip {
}
}//package
Section 104
//kvadmc (kvadmc)
package {
import flash.display.*;
public dynamic class kvadmc extends MovieClip {
}
}//package
Section 105
//loadermmc (loadermmc)
package {
import flash.display.*;
import flash.events.*;
import flash.text.*;
import flash.net.*;
import flash.external.*;
public dynamic class loadermmc extends MovieClip {
public var playB:SimpleButton;
public var sitelink:SimpleButton;
public var loadBar:MovieClip;
public var loadLeft:TextField;
public var link:String;
public function loadermmc(){
addFrameScript(0, frame1, 39, frame40);
}
public function loading(_arg1:Event):void{
if (loaderInfo){
if ((loaderInfo.bytesLoaded / loaderInfo.bytesTotal) >= 1){
removeEventListener(Event.ENTER_FRAME, loading);
play();
} else {
loadLeft.text = String((Math.ceil(((loaderInfo.bytesTotal - loaderInfo.bytesLoaded) / 100000)) / 10));
loadBar.scaleX = (loaderInfo.bytesLoaded / loaderInfo.bytesTotal);
};
};
}
public function onClick(_arg1:MouseEvent):void{
var event = _arg1;
try {
ExternalInterface.call("window.open", link, "_blank", "");
} catch(error:Error) {
navigateToURL(new URLRequest(link), "_blank");
};
}
public function playRoot(_arg1:MouseEvent){
if (((root) && ((root is MovieClip)))){
MovieClip(root).play();
playB.removeEventListener(MouseEvent.CLICK, playRoot);
};
}
function frame1(){
stop();
if (((root) && ((root is MovieClip)))){
MovieClip(root).stop();
};
addEventListener(Event.ENTER_FRAME, loading);
link = "http://www.maxgames.com/";
sitelink.addEventListener(MouseEvent.CLICK, onClick, false, 0, true);
}
function frame40(){
stop();
playB.addEventListener(MouseEvent.CLICK, playRoot);
}
}
}//package
Section 106
//lockmc (lockmc)
package {
import flash.display.*;
public dynamic class lockmc extends MovieClip {
}
}//package
Section 107
//m_btn (m_btn)
package {
import flash.display.*;
import flash.text.*;
public dynamic class m_btn extends MovieClip {
public var scoretxt:TextField;
public var leveltxt:TextField;
public var str:MovieClip;
public var pov:MovieClip;
}
}//package
Section 108
//m_btn2 (m_btn2)
package {
import flash.display.*;
public dynamic class m_btn2 extends MovieClip {
}
}//package
Section 109
//mainclass (mainclass)
package {
public dynamic class mainclass extends HelloWorld {
}
}//package
Section 110
//medal_pan (medal_pan)
package {
import flash.display.*;
public dynamic class medal_pan extends MovieClip {
public var medal:medalmc;
}
}//package
Section 111
//medalmc (medalmc)
package {
import flash.display.*;
public dynamic class medalmc extends MovieClip {
}
}//package
Section 112
//menumc (menumc)
package {
import flash.display.*;
import flash.text.*;
public dynamic class menumc extends MovieClip {
public var tred:TextField;
public var bitbtn:SimpleButton;
public var playbtn:SimpleButton;
}
}//package
Section 113
//menupan (menupan)
package {
import flash.display.*;
import flash.text.*;
public dynamic class menupan extends MovieClip {
public var resbtn:SimpleButton;
public var scoretxt:TextField;
public var lvltxt:TextField;
public var mmbtn:SimpleButton;
public var bitbtn:SimpleButton;
public var shottxt:TextField;
}
}//package
Section 114
//mgbtnm (mgbtnm)
package {
import flash.display.*;
public dynamic class mgbtnm extends MovieClip {
}
}//package
Section 115
//musicmc (musicmc)
package {
import flash.display.*;
public dynamic class musicmc extends MovieClip {
}
}//package
Section 116
//nextbtnm (nextbtnm)
package {
import flash.display.*;
public dynamic class nextbtnm extends MovieClip {
}
}//package
Section 117
//oporab (oporab)
package {
import flash.display.*;
public dynamic class oporab extends MovieClip {
}
}//package
Section 118
//oporaz (oporaz)
package {
import flash.display.*;
public dynamic class oporaz extends MovieClip {
}
}//package
Section 119
//oporaz_zad (oporaz_zad)
package {
import flash.display.*;
public dynamic class oporaz_zad extends MovieClip {
}
}//package
Section 120
//palkamc (palkamc)
package {
import flash.display.*;
public dynamic class palkamc extends MovieClip {
}
}//package
Section 121
//panelnext (panelnext)
package {
import flash.display.*;
import flash.text.*;
public dynamic class panelnext extends MovieClip {
public var scoretxt:TextField;
public var bitbtn:SimpleButton;
public var shottxt:TextField;
}
}//package
Section 122
//powerline (powerline)
package {
import flash.display.*;
public dynamic class powerline extends MovieClip {
}
}//package
Section 123
//Preloaderda (Preloaderda)
package {
import flash.events.*;
import flash.display.*;
public class Preloaderda extends MovieClip {
public var pBar:MovieClip;
public var chasti:MovieClip;
public var glav:MovieClip;
private var progressBar:Sprite;
private var glava:Sprite;
private var chas:Sprite;
public static const ENTRY_FRAME:Number = 3;
public static const DOCUMENT_CLASS:String = "Main";
public function Preloaderda(){
addFrameScript(0, frame1, 1, frame2);
super();
stop();
progressBar = (getChildByName("pBar") as Sprite);
glava = (getChildByName("glav") as Sprite);
chas = (getChildByName("chasti") as Sprite);
progressBar.scaleX = 0;
loaderInfo.addEventListener(ProgressEvent.PROGRESS, progressHandler);
loaderInfo.addEventListener(Event.COMPLETE, completeHandler);
}
function onFinish():void{
play();
}
private function progressHandler(_arg1:ProgressEvent):void{
var _local2:uint = _arg1.bytesLoaded;
var _local3:uint = _arg1.bytesTotal;
progressBar.scaleX = (_local2 / _local3);
}
private function completeHandler(_arg1:Event):void{
play();
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package
Section 124
//pricelmc (pricelmc)
package {
import flash.display.*;
public dynamic class pricelmc extends MovieClip {
}
}//package
Section 125
//resbtnm (resbtnm)
package {
import flash.display.*;
public dynamic class resbtnm extends MovieClip {
}
}//package
Section 126
//robodead (robodead)
package {
import flash.display.*;
public dynamic class robodead extends MovieClip {
}
}//package
Section 127
//robodead2 (robodead2)
package {
import flash.display.*;
public dynamic class robodead2 extends MovieClip {
}
}//package
Section 128
//robot (robot)
package {
import flash.display.*;
public dynamic class robot extends MovieClip {
}
}//package
Section 129
//selectmc (selectmc)
package {
import flash.display.*;
import flash.text.*;
public dynamic class selectmc extends MovieClip {
public var allshottxt:TextField;
public var mt3:SimpleButton;
public var mt10:SimpleButton;
public var mt4:SimpleButton;
public var mt20:SimpleButton;
public var mt11:SimpleButton;
public var mt5:SimpleButton;
public var scoretxt:TextField;
public var mt30:SimpleButton;
public var mt21:SimpleButton;
public var mt12:SimpleButton;
public var mt6:SimpleButton;
public var mt22:SimpleButton;
public var mt13:SimpleButton;
public var mt7:SimpleButton;
public var mt23:SimpleButton;
public var mt14:SimpleButton;
public var mt8:SimpleButton;
public var mt24:SimpleButton;
public var mt15:SimpleButton;
public var mt9:SimpleButton;
public var mt25:SimpleButton;
public var mt16:SimpleButton;
public var mt26:SimpleButton;
public var mt17:SimpleButton;
public var menubtn:SimpleButton;
public var mt27:SimpleButton;
public var mt18:SimpleButton;
public var lvltxt:TextField;
public var mt28:SimpleButton;
public var mt19:SimpleButton;
public var mt29:SimpleButton;
public var bitbtn:SimpleButton;
public var shottxt:TextField;
public var mt1:SimpleButton;
public var mt2:SimpleButton;
}
}//package
Section 130
//smoke (smoke)
package {
import flash.display.*;
public dynamic class smoke extends MovieClip {
}
}//package
Section 131
//soundmc (soundmc)
package {
import flash.display.*;
public dynamic class soundmc extends MovieClip {
}
}//package
Section 132
//star (star)
package {
import flash.display.*;
public dynamic class star extends MovieClip {
}
}//package
Section 133
//stardead (stardead)
package {
import flash.display.*;
public dynamic class stardead extends MovieClip {
}
}//package
Section 134
//stardeadgrav (stardeadgrav)
package {
import flash.display.*;
public dynamic class stardeadgrav extends MovieClip {
}
}//package
Section 135
//telo2 (telo2)
package {
import flash.display.*;
public dynamic class telo2 extends MovieClip {
}
}//package
Section 136
//telo3 (telo3)
package {
import flash.display.*;
public dynamic class telo3 extends MovieClip {
}
}//package
Section 137
//telo4 (telo4)
package {
import flash.display.*;
public dynamic class telo4 extends MovieClip {
}
}//package
Section 138
//tile (tile)
package {
import flash.display.*;
public dynamic class tile extends MovieClip {
}
}//package
Section 139
//tile2 (tile2)
package {
import flash.display.*;
public dynamic class tile2 extends MovieClip {
}
}//package
Section 140
//tile3 (tile3)
package {
import flash.display.*;
public dynamic class tile3 extends MovieClip {
}
}//package
Section 141
//tile4 (tile4)
package {
import flash.display.*;
public dynamic class tile4 extends MovieClip {
}
}//package
Section 142
//tile5 (tile5)
package {
import flash.display.*;
public dynamic class tile5 extends MovieClip {
}
}//package
Section 143
//tile6 (tile6)
package {
import flash.display.*;
public dynamic class tile6 extends MovieClip {
}
}//package
Section 144
//tile7 (tile7)
package {
import flash.display.*;
public dynamic class tile7 extends MovieClip {
}
}//package
Section 145
//timbtn (timbtn)
package {
import flash.display.*;
public dynamic class timbtn extends MovieClip {
}
}//package
Section 146
//togomc (togomc)
package {
import flash.display.*;
public dynamic class togomc extends MovieClip {
}
}//package
Section 147
//togomcnew (togomcnew)
package {
import flash.display.*;
public dynamic class togomcnew extends MovieClip {
}
}//package
Section 148
//trianglemc (trianglemc)
package {
import flash.display.*;
public dynamic class trianglemc extends MovieClip {
}
}//package
Section 149
//voda1 (voda1)
package {
import flash.display.*;
public dynamic class voda1 extends MovieClip {
}
}//package
Section 150
//voda2 (voda2)
package {
import flash.display.*;
public dynamic class voda2 extends MovieClip {
}
}//package
Section 151
//voda3 (voda3)
package {
import flash.display.*;
public dynamic class voda3 extends MovieClip {
}
}//package
Section 152
//vzriv (vzriv)
package {
import flash.display.*;
public dynamic class vzriv extends MovieClip {
}
}//package
Section 153
//vzrivdva (vzrivdva)
package {
import flash.display.*;
public dynamic class vzrivdva extends MovieClip {
}
}//package
Section 154
//zooka (zooka)
package {
import flash.display.*;
public dynamic class zooka extends MovieClip {
public var chasti:MovieClip;
public var pric:MovieClip;
}
}//package
Section 155
//zv1 (zv1)
package {
import flash.media.*;
public dynamic class zv1 extends Sound {
}
}//package
Section 156
//zv10 (zv10)
package {
import flash.media.*;
public dynamic class zv10 extends Sound {
}
}//package
Section 157
//zv11 (zv11)
package {
import flash.media.*;
public dynamic class zv11 extends Sound {
}
}//package
Section 158
//zv12 (zv12)
package {
import flash.media.*;
public dynamic class zv12 extends Sound {
}
}//package
Section 159
//zv2 (zv2)
package {
import flash.media.*;
public dynamic class zv2 extends Sound {
}
}//package
Section 160
//zv3 (zv3)
package {
import flash.media.*;
public dynamic class zv3 extends Sound {
}
}//package
Section 161
//zv4 (zv4)
package {
import flash.media.*;
public dynamic class zv4 extends Sound {
}
}//package
Section 162
//zv4_1 (zv4_1)
package {
import flash.media.*;
public dynamic class zv4_1 extends Sound {
}
}//package
Section 163
//zv4_2 (zv4_2)
package {
import flash.media.*;
public dynamic class zv4_2 extends Sound {
}
}//package
Section 164
//zv5 (zv5)
package {
import flash.media.*;
public dynamic class zv5 extends Sound {
}
}//package
Section 165
//zv6 (zv6)
package {
import flash.media.*;
public dynamic class zv6 extends Sound {
}
}//package
Section 166
//zv7 (zv7)
package {
import flash.media.*;
public dynamic class zv7 extends Sound {
}
}//package
Section 167
//zv8 (zv8)
package {
import flash.media.*;
public dynamic class zv8 extends Sound {
}
}//package
Section 168
//zv9 (zv9)
package {
import flash.media.*;
public dynamic class zv9 extends Sound {
}
}//package
Section 169
//zvmus (zvmus)
package {
import flash.media.*;
public dynamic class zvmus extends Sound {
}
}//package
Section 170
//zvmus2 (zvmus2)
package {
import flash.media.*;
public dynamic class zvmus2 extends Sound {
}
}//package