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498326_barbarian202c.swf

This is the info page for
Flash #213993

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
movieClip 32 death_01 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 29 { gotoAndStop('prevFram'); } } frame 1 { function dead_click() {} function HE() { if (interfaceLayer.Encyclopedia.EncyclopediaCanShow and !game.levelFinished and !player.fallDeath) { MD.forcePointer = true; if (!game.inWorldmap) { unpauseGame(); MD.forcePointer = true; showCursor(); game.isPaused = true; key.spacePressed = false; key.spaceTabbed = false; key.rightPressed = false; key.leftPressed = false; key.upPressed = false; key.spacePower = 0; } showEncyclopedia = true; interfaceLayer.Encyclopedia.showEncyclopedia(); not3.enabled = false; not4.enabled = false; } } function PA() { pauseGame(); } function TB() { if (options.blurEffects) { options.blurEffects = false; } else { options.blurEffects = true; } optionsChanged(); } function TZ() { if (options.zoomEffects) { options.zoomEffects = false; } else { options.zoomEffects = true; } optionsChanged(); } function TR() { if (options.rotationEffects) { options.rotationEffects = false; } else { options.rotationEffects = true; } optionsChanged(); } NewgroundsAPI.connectMovie(6012); fscommand('allowscale', 'true'); Stage.scaleMode = 'showAll'; var my_customized_menu = new ContextMenu(); my_customized_menu.hideBuiltInItems(); my_customized_menu.builtInItems.quality = true; my_customized_menu.builtInItems.showRedrawRegions = false; showRedrawRegions(false, 1); var not4 = new ContextMenuItem('Encyclopedia', HE); not4.enabled = false; my_customized_menu.customItems.push(not4); var not3 = new ContextMenuItem('Pause', PA); not3.enabled = false; my_customized_menu.customItems.push(not3); var not0 = new ContextMenuItem('Toggle Blur', TB); not0.enabled = false; not0.separatorBefore = true; my_customized_menu.customItems.push(not0); var not1 = new ContextMenuItem('Toggle Zoom', TZ); not1.enabled = false; my_customized_menu.customItems.push(not1); var not2 = new ContextMenuItem('Toggle Rotation', TR); not2.enabled = false; my_customized_menu.customItems.push(not2); _root.menu = my_customized_menu; not0.visible = false; not1.visible = false; not2.visible = false; not3.visible = false; not4.visible = false; play(); } movieClip 3742 __Packages.NewgroundsAPI { #initclip if (!_global.NewgroundsAPI) { var v1 = function () {}; _global.NewgroundsAPI = v1; var v2 = v1.prototype; v1.connectMovie = function (id) { if (!id) { NewgroundsAPI.SendError('Missing required \'id\' parameter in NewgroundsAPI.connectMovie(id:Number)'); } else { if (!NewgroundsAPI.tracker_id) { NewgroundsAPI.SendMessage('Connecting to API gateway...'); NewgroundsAPI.tracker_id = id; NewgroundsAPI.host = (_url.split('/'))[2].toLowerCase(); if (NewgroundsAPI.host.length < 1) { NewgroundsAPI.host = 'localhost'; } var v2 = new Object(); NewgroundsAPI.SendEvent(NewgroundsAPI.MOVIE_VIEWS); } } }; v1.setMovieVersion = function (movie_version) { if (!movie_version) { NewgroundsAPI.SendError('Missing required \'version\' in NewgroundsAPI.setMovieVersion(version:String)'); } else { NewgroundsAPI.version = movie_version; } }; v1.debugMode = function () { NewgroundsAPI.debug = true; }; v1.addCustomEvent = function (stat_id, stat_name) { if (!stat_id) { NewgroundsAPI.SendError('Missing required \'id\' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)'); } else { if (!stat_name) { NewgroundsAPI.SendError('Missing required \'event_name\' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)'); } else { NewgroundsAPI.custom_events[stat_name] = NewgroundsAPI.CUSTOM_STATS + stat_id; NewgroundsAPI.SendMessage('Created custom event: ' + stat_name); } } }; v1.addCustomLink = function (stat_id, stat_name) { if (!stat_id) { NewgroundsAPI.SendError('Missing required \'id\' parameter in NewgroundsAPI.AddCustomLink(id:Number, link_name:String)'); } else { if (!stat_name) { NewgroundsAPI.SendError('Missing required \'link_name\' parameter in NewgroundsAPI.AddCustomLink(id:Number, link_name:String)'); } else { NewgroundsAPI.custom_links[stat_name] = NewgroundsAPI.CUSTOM_STATS + stat_id; NewgroundsAPI.SendMessage('Created custom link ' + stat_id + ': ' + stat_name); } } }; v1.loadMySite = function () { NewgroundsAPI.SendLink(NewgroundsAPI.AUTHOR_SITE); }; v1.loadNewgrounds = function (special) { if (special) { var v1 = {'page': special}; } NewgroundsAPI.SendLink(NewgroundsAPI.NEWGROUNDS, v1); }; v1.logCustomEvent = function (event_name) { if (!event_name) { NewgroundsAPI.SendError('Missing required \'event_name\' parameter in NewgroundsAPI.logCustomEvent(event_name:String)'); } else { if (!NewgroundsAPI.custom_events[event_name]) { NewgroundsAPI.SendError('Attempted to log undefined custom event: ' + event_name); } else { NewgroundsAPI.SendEvent(NewgroundsAPI.custom_events[event_name]); } } }; v1.loadCustomLink = function (link_name) { if (!link_name) { NewgroundsAPI.SendError('Missing required \'link_name\' parameter in NewgroundsAPI.loadCustomLink(link_name:String)'); } else { if (!NewgroundsAPI.custom_links[link_name]) { NewgroundsAPI.SendError('Attempted to open undefined custom link: ' + link_name); } else { NewgroundsAPI.SendLink(NewgroundsAPI.custom_links[link_name]); } } }; v1.getAdURL = function () { return NewgroundsAPI.movie_options.ad_url; }; v1.getMovieURL = function () { if (NewgroundsAPI.movie_options.movie_url) { return NewgroundsAPI.movie_options.movie_url; } else { return 'Newgrounds.com'; } }; v1.getNewVersionURL = function () { return NewgroundsAPI.GATEWAY_URL + '?&id=' + NewgroundsAPI.tracker_id + '&host=' + escape(NewgroundsAPI.host) + '&stat=' + NewgroundsAPI.NEW_VERSION; }; v1.SendEvent = function (id) { NewgroundsAPI.SendStat(id, false); }; v1.SendLink = function (id, extra) { NewgroundsAPI.SendStat(id, true, extra); }; v1.ReadGatewayData = function (params) { for (var v2 in params) { params[v2] = unescape(params[v2]); NewgroundsAPI.movie_options[v2] = params[v2]; } if (params.settings_loaded) { NewgroundsAPI.SendMessage('You have successfully connected to the Newgrounds API gateway!'); NewgroundsAPI.SendMessage('Movie Identified as \'' + NewgroundsAPI.movie_options.movie_name + '\''); if (NewgroundsAPI.movie_options.message) { NewgroundsAPI.SendMessage(NewgroundsAPI.movie_options.message); } if (NewgroundsAPI.movie_options.ad_url) { NewgroundsAPI.SendMessage('Your movie has been approved to run Flash Ads'); NewgroundsAPI.onAdsApproved(NewgroundsAPI.movie_options.ad_url); } if (NewgroundsAPI.movie_options.movie_version and NewgroundsAPI.movie_options.movie_version.toString() != NewgroundsAPI.version.toString()) { NewgroundsAPI.SendMessage('WARNING: The movie version configured in your API settings does not match this movie\'s version!'); NewgroundsAPI.onNewVersionAvailable(NewgroundsAPI.movie_options.movie_version, NewgroundsAPI.getMovieURL(), NewgroundsAPI.getNewVersionURL()); } if (NewgroundsAPI.movie_options.deny_host) { NewgroundsAPI.SendMessage('You have blocked \'localHost\' in your API settings.'); NewgroundsAPI.SendMessage('If you wish to test your movie you will need to remove this block.'); NewgroundsAPI.onDenyHost(NewgroundsAPI.host, NewgroundsAPI.getMovieURL(), NewgroundsAPI.getNewVersionURL()); } if (NewgroundsAPI.movie_options.request_portal_url == 1) { var v4 = NewgroundsAPI.GATEWAY_URL + '?&id=' + NewgroundsAPI.tracker_id + '&portal_url=' + escape(_url); var v3 = new XML(); v3.ignoreWhite = true; v3.load(v4); } } else { if (!NewgroundsAPI.movie_options.settings_loaded) { NewgroundsAPI.SendError('Could not establish connection to the API gateway.'); } } }; v1.SendStat = function (stat_id, open_in_browser, extra) { if (!NewgroundsAPI.tracker_id) { NewgroundsAPI.SendError('API calls cannot be made without a valid movie id.'); NewgroundsAPI.SendError('Did you remember to add the "NewgroundsAPI.connectMovie()" code?'); } else { var v7 = NewgroundsAPI.GATEWAY_URL + '?&id=' + NewgroundsAPI.tracker_id + '&host=' + escape(NewgroundsAPI.host) + '&stat=' + stat_id; for (var v9 in extra) { v7 += '&' + escape(v9) + '=' + escape(extra[v9]); } trace(v7); if (NewgroundsAPI.debug) { v7 += '&debug=1'; } if (open_in_browser) { getURL(v7, '_blank'); } else { var v10 = new XML(); v10.ignoreWhite = true; v10.onLoad = function (success) { var v6 = new Object(); var v3 = 0; while (v3 < this.firstChild.childNodes.length) { var v4 = this.firstChild.childNodes[v3]; var v5 = v4.nodeName; var v2 = v4.attributes.value; if (v2 == Number(v2)) { v2 = Number(v2); } v6[v5] = v2; ++v3; } NewgroundsAPI.ReadGatewayData(v6); }; v10.load(v7); } } }; v1.SendError = function (msg) { trace('[NEWGROUNDS API ERROR] :: ' + msg); }; v1.SendMessage = function (msg) { trace('[NEWGROUNDS API] :: ' + msg); }; v1.InitTextFormats = function () { if (!NewgroundsAPI.error_format) { NewgroundsAPI.error_format = new TextFormat(); NewgroundsAPI.error_format.font = 'Arial Black'; NewgroundsAPI.error_format.size = 48; NewgroundsAPI.error_format.color = 16711680; } if (!NewgroundsAPI.header_format) { NewgroundsAPI.header_format = new TextFormat(); NewgroundsAPI.header_format.font = 'Arial Black'; NewgroundsAPI.header_format.size = 24; NewgroundsAPI.header_format.color = 16777215; } if (!NewgroundsAPI.normal_format) { NewgroundsAPI.normal_format = new TextFormat(); NewgroundsAPI.normal_format.font = 'Arial'; NewgroundsAPI.normal_format.bold = true; NewgroundsAPI.normal_format.size = 12; NewgroundsAPI.normal_format.color = 16777215; } if (!NewgroundsAPI.link_format) { NewgroundsAPI.link_format = new TextFormat(); NewgroundsAPI.link_format.color = 16776960; NewgroundsAPI.link_format.underline = true; } }; v1.onNewVersionAvailable = function (version, movie_url, redirect_url) { NewgroundsAPI.InitTextFormats(); var v2 = new Object(); v2.x = Stage.width / 2; v2.y = Stage.height / 2; _root.createEmptyMovieClip('NGAPI_new_version_overlay', _root.getNextHighestDepth()); _root.NGAPI_new_version_overlay.lineStyle(1, 0, 100); _root.NGAPI_new_version_overlay.beginFill(0, 70); _root.NGAPI_new_version_overlay.moveTo(-10, -10); _root.NGAPI_new_version_overlay.lineTo(-10, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, -10); _root.NGAPI_new_version_overlay.lineTo(-10, -10); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.lineStyle(10, 0, 100); _root.NGAPI_new_version_overlay.beginFill(51); _root.NGAPI_new_version_overlay.moveTo(v2.x - 240, v2.y - 120); _root.NGAPI_new_version_overlay.lineTo(v2.x + 240, v2.y - 120); _root.NGAPI_new_version_overlay.lineTo(v2.x + 240, v2.y + 80); _root.NGAPI_new_version_overlay.lineTo(v2.x - 240, v2.y + 80); _root.NGAPI_new_version_overlay.lineTo(v2.x - 240, v2.y - 120); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.createEmptyMovieClip('exit', 1000); _root.NGAPI_new_version_overlay.exit.lineStyle(2, 39423, 100); _root.NGAPI_new_version_overlay.exit.beginFill(0, 50); _root.NGAPI_new_version_overlay.exit.moveTo(v2.x + 210, v2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(v2.x + 230, v2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(v2.x + 230, v2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(v2.x + 210, v2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(v2.x + 210, v2.y - 110); _root.NGAPI_new_version_overlay.exit.endFill(); _root.NGAPI_new_version_overlay.exit.moveTo(v2.x + 214, v2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(v2.x + 226, v2.y - 94); _root.NGAPI_new_version_overlay.exit.moveTo(v2.x + 226, v2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(v2.x + 214, v2.y - 94); _root.NGAPI_new_version_overlay.exit.onMouseUp = function () { if (_root.NGAPI_new_version_overlay.exit.hitTest(_root._xmouse, _root._ymouse)) { _root.NGAPI_new_version_overlay.removeMovieClip(); } }; var v3 = 'Version ' + version + ' is now available at:' + '\n'; var v5 = v3.length; v3 += movie_url; var v4 = v3.length; _root.NGAPI_new_version_overlay.createTextField('mouseblocker', 99, -10, -10, 1000, 1000); _root.NGAPI_new_version_overlay.createTextField('newversion', 100, v2.x - 210, v2.y - 90, 400, 80); _root.NGAPI_new_version_overlay.newversion.text = 'New Version Available!'; _root.NGAPI_new_version_overlay.newversion.setTextFormat(NewgroundsAPI.header_format); _root.NGAPI_new_version_overlay.createTextField('message', 101, (Stage.width - 400) / 2, Stage.height / 2, 400, 40); _root.NGAPI_new_version_overlay.message.text = v3; _root.NGAPI_new_version_overlay.message.multiline = true; _root.NGAPI_new_version_overlay.message.wordWrap = true; _root.NGAPI_new_version_overlay.message.html = true; _root.NGAPI_new_version_overlay.message.setTextFormat(NewgroundsAPI.normal_format); NewgroundsAPI.link_format.url = redirect_url; _root.NGAPI_new_version_overlay.message.setTextFormat(v5, v4, NewgroundsAPI.link_format); }; v1.onDenyHost = function (hostname, movie_url, redirect_url) { NewgroundsAPI.InitTextFormats(); _root.createEmptyMovieClip('NGAPI_deny_host_overlay', _root.getNextHighestDepth()); _root.NGAPI_deny_host_overlay.lineStyle(20, 0, 100); _root.NGAPI_deny_host_overlay.beginFill(6684672); _root.NGAPI_deny_host_overlay.moveTo(0, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, 0); _root.NGAPI_deny_host_overlay.endFill(); var v2 = 'This movie has not been approved for use on ' + hostname + '.'; v2 += '\r\rFor an aproved copy, please visit:\r'; var v4 = v2.length; v2 += movie_url; var v3 = v2.length; _root.NGAPI_deny_host_overlay.createTextField('mousekill', 100, 0, 0, Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.createTextField('error', 101, (Stage.width - 400) / 2, Stage.height / 2 - 100, 400, 200); _root.NGAPI_deny_host_overlay.error.text = 'ERROR!'; _root.NGAPI_deny_host_overlay.error.setTextFormat(NewgroundsAPI.error_format); _root.NGAPI_deny_host_overlay.createTextField('message', 102, (Stage.width - 400) / 2, Stage.height / 2, 400, 200); _root.NGAPI_deny_host_overlay.message.text = v2; _root.NGAPI_deny_host_overlay.message.multiline = true; _root.NGAPI_deny_host_overlay.message.wordWrap = true; _root.NGAPI_deny_host_overlay.message.html = true; _root.NGAPI_deny_host_overlay.message.setTextFormat(NewgroundsAPI.normal_format); NewgroundsAPI.link_format.url = redirect_url; _root.NGAPI_deny_host_overlay.message.setTextFormat(v4, v3, NewgroundsAPI.link_format); }; v1.isInstalled = function () { return true; }; v1.onAdsApproved = function (ad_url) {}; v1.movie_options = new Object(); v1.custom_events = new Object(); v1.custom_links = new Object(); v1.MOVIE_VIEWS = 1; v1.AUTHOR_SITE = 2; v1.NEWGROUNDS = 3; v1.NEW_VERSION = 4; v1.CUSTOM_STATS = 50; v1.GATEWAY_URL = 'http://www.ngads.com/gateway.php'; ASSetPropFlags(_global.NewgroundsAPI.prototype, null, 1); } #endinitclip } // unknown tag 88 length 66 // unknown tag 88 length 66 frame 3 { var antiSpeedProgress = 96; var phase = false; var firstRun = true; var switchAdd = true; loadMeter._alpha = 0; loading_txt._alpha = 100; this.onEnterFrame = function () { if (!phase) { loadMeter._alpha += 2; loading_txt._alpha -= 2; if (loading_txt._alpha <= 0 and loadMeter._alpha >= 100) { phase = true; } } else { loadMeter._alpha -= 2; loading_txt._alpha += 2; if (loading_txt._alpha >= 100 and loadMeter._alpha <= 0) { phase = false; } } antiSpeedProgress -= 1; loadMeter.text = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + ' %'; if (_root.getBytesLoaded() >= _root.getBytesTotal()) { if (firstRun == true) { switchAdd = false; } if (antiSpeedProgress <= 0) { if (switchAdd == true) { gotoAndPlay(2); } else { gotoAndStop(4); } } else { loadMeter.text = Math.floor(antiSpeedProgress / 24 + 1) + ' seconds remaining'; } } firstRun = false; }; stop(); } button 45 { on (release) { NewgroundsAPI.loadNewgrounds(); } } button 51 { on (release) { NewgroundsAPI.loadNewgrounds(); } } movieClip 52 { } movieClip 53 { frame 1 { function startAd(ngad_url) { trace('opening ' + ngad_url); System.security.allowDomain('70.87.128.99'); System.security.allowInsecureDomain('70.87.128.99'); System.security.allowDomain('ads.shizmoo.com'); System.security.allowInsecureDomain('ads.shizmoo.com'); System.security.allowDomain('www.cpmstar.com'); System.security.allowInsecureDomain('www.cpmstar.com'); System.security.allowDomain('server.cpmstar.com'); System.security.allowInsecureDomain('server.cpmstar.com'); var ngads_redirect = new XML(); ngads_redirect.ignoreWhite = true; ngads_redirect.onLoad = function (success) { trace('[NEWGROUNDS FLASH ADS] :: You may get a \'Security Sandbox Violation\' ... this is normal, do not freak out!'); if (success) { ng_ad.loadMovie(ngads_redirect.toString(), 'GET'); } else {} }; ngads_redirect.load(ngad_url); } if (NewgroundsAPI.getAdURL()) { startAd(NewgroundsAPI.getAdURL()); } NewgroundsAPI.onAdsApproved = function (ad_url) { startAd(ad_url); }; stop(); } } frame 4 { cnt_btn.onRelease = function () { gotoAndStop(6); }; } frame 5 { gotoAndStop(4); } movieClip 64 { } movieClip 69 { } movieClip 73 { } movieClip 79 { } movieClip 82 { } movieClip 84 { } movieClip 87 { } movieClip 89 { } movieClip 91 { } movieClip 93 { } movieClip 98 { } movieClip 101 { } movieClip 105 { } movieClip 109 { } movieClip 118 { } movieClip 120 { } movieClip 121 { frame 1 { stop(); } } movieClip 122 { } movieClip 124 { } movieClip 131 { } movieClip 134 { } movieClip 142 { } movieClip 144 { } movieClip 152 { } movieClip 154 { } movieClip 161 { } movieClip 164 { } movieClip 166 { } movieClip 168 { } movieClip 190 { } movieClip 195 { } movieClip 197 { } movieClip 203 { } movieClip 204 { } movieClip 205 { } movieClip 211 { } movieClip 220 { frame 14 { stop(); } } movieClip 223 { } movieClip 236 { } movieClip 255 { } movieClip 257 { } movieClip 261 movie_intro { frame 830 { _root.endMovie(); } } movieClip 275 { } movieClip 283 { } movieClip 291 { } movieClip 302 { frame 20 { _parent.gotoAndStop('idle'); } } movieClip 307 { } movieClip 316 { } movieClip 325 { } movieClip 332 { } movieClip 361 { } movieClip 405 { } movieClip 412 { } movieClip 413 movie_outro { frame 641 { _root.endOutroMovie(); } } movieClip 428 { } movieClip 440 { } movieClip 441 weather { frame 1 { stop(); } } movieClip 443 { } movieClip 444 { frame 1 { stop(); } frame 2 { if (Math.random() * 100 < 40) { _root.addSound('thunder_' + Math.floor(Math.random() * 4 + 1) + '.wav', 50 + Math.random() * 50, -50 + Math.random() * 100, 0); _root.thunderValues.firstSoundDone = true; } else { _root.thunderValues.firstSoundDone = false; } } frame 3 { function randomizeMark(mc) { if (Math.random() * 100 < 80 or _root.thunderValues.firstSoundDone) { mc._alpha = 40 + Math.random() * 60; } else { mc._alpha = 0; } if (Math.random() * 100 < 50) { gotoAndPlay(_currentframe + 1); } } randomizeMark(mark1); } frame 6 { if (Math.random() * 100 < 70 or !_root.thunderValues.firstSoundDone) { if (Math.random() * 100 < 50) { gotoAndPlay(_currentframe + 1); } if (!_root.thunderValues.firstSoundDone) { _root.addSound('thunder_' + Math.floor(Math.random() * 4 + 1) + '.wav', 60 + Math.random() * 50, -50 + Math.random() * 100, 0); _root.thunderValues.firstSoundDone = true; } } else { if (!_root.thunderValues.firstSoundDone) { _root.addSound('thunder_' + Math.floor(Math.random() * 4 + 1) + '.wav', 60 + Math.random() * 50, -100 + Math.random() * 200, 0); _root.thunderValues.firstSoundDone = true; } gotoAndStop(1); } } frame 8 { function randomizeMark(mc) { if (Math.random() * 100 < 80 or _root.thunderValues.firstSoundDone) { mc._alpha = 40 + Math.random() * 60; } else { mc._alpha = 0; } if (Math.random() * 100 < 50) { gotoAndPlay(_currentframe + 1); } } randomizeMark(mark1); } frame 11 { if (Math.random() * 100 < 50) { _root.addSound('thunder_' + Math.floor(Math.random() * 4 + 1) + '.wav', 70 + Math.random() * 50, -60 + Math.random() * 120, 0); if (Math.random() * 100 < 15) { _root.addSound('crow_01.wav', 50, 0, 0); } } else { if (Math.random() * 100 < 20) { gotoAndPlay(2); } } } } movieClip 446 { } movieClip 448 { } movieClip 455 { frame 1 { stop(); } frame 13 { gotoAndPlay(2); } } movieClip 457 { frame 1 { stop(); } frame 11 { gotoAndPlay(2); } } movieClip 458 { } movieClip 461 { } // unknown tag 88 length 68 movieClip 471 { frame 1 { stop(); } } movieClip 472 { } movieClip 474 { } movieClip 493 { frame 1 { _root.fadeMusic(); } frame 143 { _root.stageCleared(); } } movieClip 509 { } movieClip 526 { } movieClip 529 { frame 1 { gotoAndStop(2); } frame 2 { stop(); } } movieClip 532 { } movieClip 534 { } movieClip 536 xmarker { frame 1 { gotoAndStop(2); } frame 2 { stop(); } } movieClip 540 { } // unknown tag 88 length 61 movieClip 556 { frame 2 { gotoAndStop('g'); } frame 2 { back_btn.onRelease = function () { _root.addBtnSound(); _parent.optShow = false; gotoAndStop(1); }; y_btn.onRelease = function () { _root.addBtnSound(); gotoAndStop(3); }; n_btn.onRelease = function () { _root.addBtnSound(); gotoAndStop(4); }; gameTab_btn.onRelease = function () { _root.addBtnSound(); gotoAndStop(5); }; } frame 3 { function playBlood() { _root.addSound('finishing_06.wav', 70, 0, 0); } function setQuality() { var v3 = (slider_end._x - slider._x) / 2; if (_root._quality == 'LOW') { head._x = slider._x; } else { if (_root._quality == 'MEDIUM') { head._x = slider._x + v3; } else { head._x = slider_end._x; } } this.LMH.gotoAndStop(_root._quality); qualitySet = true; } function changeQuality() { if (qualitySet) { var v4 = (slider_end._x - slider._x) / 3; var v3 = head._x - slider._x; if (Math.sqrt((oldHeadXPos - v3) * (oldHeadXPos - v3)) >= 20) { _root.addSound('finishing_06.wav', 70, 0, 0); } if (v4 > v3) { if (_root._quality != 'LOW') { playBlood(); } _root._quality = 'LOW'; } else { if (v4 * 2 > v3) { if (_root._quality != 'MEDIUM') { playBlood(); } _root._quality = 'MEDIUM'; } else { if (_root._quality != 'HIGH') { playBlood(); } _root._quality = 'HIGH'; } } this.LMH.gotoAndStop(_root._quality); oldHeadXPos = v3; } } head._x = slider._x; head._y = slider._y; slider_end._y = slider._y; var draggingHead = false; var qualitySet = false; setQuality(); this.onEnterFrame = function () { if (_currentframe == 3) { if (draggingHead) { changeQuality(); } } }; var oldHeadXPos = head._x - slider._x; head.onPress = function () { draggingHead = true; startDrag(head, false, slider._x, slider._y, slider_end._x, slider._y); }; head.onRelease = function () { draggingHead = false; head.stopDrag(); changeQuality(); }; head.onReleaseOutside = function () { draggingHead = false; head.stopDrag(); changeQuality(); }; if (Stage.displayState == 'fullScreen') { indicator_fs.gotoAndStop('ON'); } else { indicator_fs.gotoAndStop('OFF'); } if (_root.options.blurEffects) { indicator_be.gotoAndStop('ON'); } else { indicator_be.gotoAndStop('OFF'); } if (_root.options.rotationEffects) { indicator_cr.gotoAndStop('ON'); } else { indicator_cr.gotoAndStop('OFF'); } if (_root.options.zoomEffects) { indicator_ze.gotoAndStop('ON'); } else { indicator_ze.gotoAndStop('OFF'); } btn_be.onRelease = function () { _root.addBtnSound(); if (!_root.options.blurEffects) { _root.options.blurEffects = true; indicator_be.gotoAndStop('ON'); } else { _root.options.blurEffects = false; indicator_be.gotoAndStop('OFF'); } _root.optionsChanged(); }; btn_cr.onRelease = function () { _root.addBtnSound(); if (!_root.options.rotationEffects) { _root.options.rotationEffects = true; indicator_cr.gotoAndStop('ON'); } else { _root.options.rotationEffects = false; indicator_cr.gotoAndStop('OFF'); } _root.optionsChanged(); }; btn_ze.onRelease = function () { _root.addBtnSound(); if (!_root.options.zoomEffects) { _root.options.zoomEffects = true; indicator_ze.gotoAndStop('ON'); } else { _root.options.zoomEffects = false; indicator_ze.gotoAndStop('OFF'); } _root.optionsChanged(); }; btn_fs.onRelease = function () { _root.addBtnSound(); _root.toggleFullscreenMode(); if (Stage.displayState == 'fullScreen') { indicator_fs.gotoAndStop('ON'); } else { indicator_fs.gotoAndStop('OFF'); } setQuality(); }; } frame 4 { function setVolume() { var v2 = slider_end_v._x - slider_v._x; head_v._y = slider_v._y; head_v._x = slider_v._x + v2 * (_root.globalSoundVolume / 100); v2 = slider_end_m._x - slider_m._x; head_m._y = slider_m._y; head_m._x = slider_m._x + v2 * (_root.globalMusicVolume / 100); } function changeVolume() { var v3 = slider_end_v._x - slider_v._x; var v2 = slider_end_v._x - head_v._x; _root.globalSoundVolume = Math.round(100 - (v2 / v3) * 100); if (_root.globalSoundVolume < 1) { _root.globalSoundVolume = 1; } _root.globalSound.setVolume(_root.globalSoundVolume); _root.globalMusicVolumeChanged(); } function changeMusic() { var v3 = slider_end_m._x - slider_m._x; var v2 = slider_end_m._x - head_m._x; _root.globalMusicVolume = Math.round(100 - (v2 / v3) * 100); _root.globalMusicVolumeChanged(); } slider_end._y = slider._y; var draggingHead_v = false; var draggingHead_m = false; setVolume(); this.onEnterFrame = function () { if (_currentframe == 4) { if (draggingHead_v) { changeVolume(); } if (draggingHead_m) { changeMusic(); } } }; head_v.onPress = function () { draggingHead_v = true; startDrag(head_v, false, slider_v._x, slider_v._y, slider_end_v._x, slider_v._y); }; head_v.onRelease = function () { draggingHead_v = false; head_v.stopDrag(); changeVolume(); }; head_v.onReleaseOutside = function () { draggingHead_v = false; head_v.stopDrag(); changeVolume(); }; head_m.onPress = function () { draggingHead_m = true; startDrag(head_m, false, slider_m._x, slider_m._y, slider_end_m._x, slider_m._y); }; head_m.onRelease = function () { draggingHead_m = false; head_m.stopDrag(); changeMusic(); }; head_m.onReleaseOutside = function () { draggingHead_m = false; head_m.stopDrag(); changeMusic(); }; } frame 5 { if (_root.showTutorialInGame) { indicator_tutorial.gotoAndStop('ON'); } else { indicator_tutorial.gotoAndStop('OFF'); } btn_tutorial.onRelease = function () { _root.addBtnSound(); if (_root.showTutorialInGame) { _root.showTutorialInGame = false; } else { _root.showTutorialInGame = true; } if (_root.showTutorialInGame) { indicator_tutorial.gotoAndStop('ON'); } else { indicator_tutorial.gotoAndStop('OFF'); } }; } } movieClip 570 { frame 1 { _root.fadeMusic(); } frame 36 { _root.addSound('game_over.mp3', 140, 0); } frame 55 { if (_root.player.fallDeath) { _root.addEffect_knockdownSmoke(_root.player); _root.setCameraShake(5, 5); _root.updateHPRage(-100, -100); } } frame 72 { _root.forceThunder(); } frame 128 { _root.gameOver(); } } movieClip 572 RatioFix { frame 3 { btn_exit.onRelease = function () { _root.addBtnSound(); _root.exitLevelNow(); }; btn_resumeGame.onRelease = function () { _root.addBtnSound(); _root.unpauseGame(); }; var optShow = false; this.opt.gotoAndStop('hide'); btn_options.onRelease = function () { _root.addBtnSound(); if (optShow) { optShow = false; opt.gotoAndStop('hide'); } else { optShow = true; opt.gotoAndStop('show'); } }; } } movieClip 582 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 603 { } movieClip 631 { frame 2 { hyp1_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('finishing'); }; hyp2_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('barrels'); }; } frame 4 { hyp1_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('stun'); }; hyp2_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('knockdown'); }; } frame 5 { hyp1_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('stun'); }; hyp2_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('knockdown'); }; hyp3_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('knockdown'); }; } frame 6 { hyp1_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('stun'); }; hyp2_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('stagger'); }; } frame 9 { hyp1_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('stun'); }; hyp2_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('knockdown'); }; } frame 10 { hyp1_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('stagger'); }; hyp2_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('stun'); }; hyp3_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('knockdown'); }; } frame 11 { hyp1_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('strongatt'); }; hyp2_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('strongatt'); }; hyp3_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('stagger'); }; } frame 12 { hyp1_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('fastatt'); }; hyp2_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('stagger'); }; hyp3_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('stun'); }; hyp4_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('knockdown'); }; } frame 13 { hyp1_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('pickup'); }; } frame 14 { hyp1_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('kick'); }; hyp2_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('pickup'); }; hyp3_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('finishing'); }; hyp4_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('finishing'); }; } frame 15 { hyp1_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('kick'); }; hyp2_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('finishing'); }; hyp3_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('finishing'); }; } frame 16 { hyp1_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('strongatt'); }; hyp2_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('stagger'); }; hyp3_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('rage'); }; hyp4_btn.onRelease = function () { _root.interfaceLayer.Encyclopedia.hyperlinkTo('stun'); }; } } movieClip 633 { } movieClip 659 { } movieClip 663 Encyclopedia { frame 1 { function getTopicPosition(topic) { var v1 = 0; while (v1 < EncyclopediaTopics.length) { if (EncyclopediaTopics[v1][0] == topic) { return v1; } ++v1; } return 0; } function hyperlinkTo(topic) { var v1 = getTopicPosition(topic); changeEntryBy(v1 - EncyclopediaCurrentEntry); } function setReadTopic(nrOfMyTopics) { var v1 = 0; while (v1 < EncyclopediaTopics.length) { if (EncyclopediaMyTopics[nrOfMyTopics][0] == EncyclopediaTopics[v1][0]) { if (!EncyclopediaUnlockedTopics[v1][1]) { EncyclopediaMoveToNextUnread = false; } EncyclopediaUnlockedTopics[v1][1] = true; } ++v1; } } function mouseTouchingTextField(tf_txt) { var v6 = tf_txt._x; var v4 = tf_txt._x + tf_txt._width; var v3 = tf_txt._y; var v5 = tf_txt._y + tf_txt._height; if (_root._xmouse >= v6 and _root._xmouse <= v4 and _root._ymouse >= v3 and _root._ymouse <= v5) { return true; } return false; } function initScroller() { var v1 = scr_bck._height; EncyclopediaScrollerYScale = v1 / EncyclopediaMyTopics.length; scroller._yscale = EncyclopediaScrollerYScale; scroller._y = scr_bck._y; } function updateScroller() { if (!EncyclopediaScrollerDragging) { scroller._y = scr_bck._y + EncyclopediaCurrentEntry * EncyclopediaScrollerYScale; } } function getEntryPosition() { this['ent_' + (EncyclopediaCurrentEntry + 1 - EncyclopediaScrollListPosition)].textColor = '0xF3F3C2'; this['ent_' + (EncyclopediaCurrentEntry + 1 - EncyclopediaScrollListPosition)]._x += 3; EncyclopediaLastEntry = EncyclopediaCurrentEntry + 1 - EncyclopediaScrollListPosition; description.gotoAndStop(EncyclopediaMyTopics[EncyclopediaCurrentEntry][0]); } function getUnreadTopics() { var v2 = 0; var v1 = 0; while (v1 < EncyclopediaUnlockedTopics.length) { if (!EncyclopediaUnlockedTopics[v1][1] and EncyclopediaUnlockedTopics[v1][0]) { v2 += 1; } ++v1; } return v2; } function addEntry(id) { var v2 = 0; while (v2 < EncyclopediaTopics.length) { if (EncyclopediaTopics[v2][0] == id) { EncyclopediaCanShow = true; if (!EncyclopediaUnlockedTopics[v2][0]) { EncyclopediaUnlockedTopics[v2][0] = true; _root.showTopicIndicator(EncyclopediaTopics[v2][1]); } } ++v2; } } function createMyTopics() { EncyclopediaMyTopics = new Array(); var v1 = 0; while (v1 < EncyclopediaTopics.length) { if (EncyclopediaUnlockedTopics[v1][0] == true) { EncyclopediaMyTopics.push(EncyclopediaTopics[v1]); } ++v1; } } function writeEntryList() { var v3 = new TextFormat(); v3.letterSpacing = -0.5; v3.size = 11; v3.bold = true; v3.font = 'Tahoma'; var v4 = EncyclopediaMyTopics.length; if (v4 > 15) { v4 = 15; } var v2 = 0; while (v2 < v4) { this['ent_' + (v2 + 1)].text = EncyclopediaMyTopics[v2 + EncyclopediaScrollListPosition][1]; this['ent_' + (v2 + 1)].setTextFormat(v3); if (topicRead(EncyclopediaMyTopics[v2 + EncyclopediaScrollListPosition][0])) { this['mak_' + (v2 + 1)].gotoAndStop(2); } else { this['mak_' + (v2 + 1)].gotoAndStop(1); } ++v2; } } function topicRead(topicID) { var v1 = 0; while (v1 < EncyclopediaTopics.length) { if (EncyclopediaTopics[v1][0] == topicID and EncyclopediaUnlockedTopics[v1][1]) { return true; } ++v1; } return false; } function whitenTopicList() { var v2 = 1; while (v2 <= 15) { this['ent_' + v2].textColor = '0xFFFFFF'; ++v2; } } function keyEncyclopediaLEFT() { changeEntry(-1); } function keyEncyclopediaRIGHT() { changeEntry(1); } function changeEntryBy(steps) { var v3 = steps / Math.sqrt(steps * steps); var v1 = 1; while (v1 <= Math.sqrt(steps * steps)) { if (v1 == Math.sqrt(steps * steps) and !EncyclopediaScrollerDragging) { EncyclopediaClearTopics = true; } changeEntry(v3); ++v1; } } function changeEntry(dir) { this['ent_' + EncyclopediaLastEntry]._x -= 3; whitenTopicList(); if (EncyclopediaMyTopics.length > EncyclopediaCurrentEntry + dir and EncyclopediaCurrentEntry + dir >= 0) { EncyclopediaCurrentEntry += dir; if (dir > 0 and EncyclopediaCurrentEntry > 7 and EncyclopediaMyTopics.length > EncyclopediaCurrentEntry + 7) { EncyclopediaScrollListPosition += 1; } else { if (dir < 0 and EncyclopediaScrollListPosition > 0 and EncyclopediaMyTopics.length > EncyclopediaCurrentEntry + 8) { EncyclopediaScrollListPosition -= 1; } } } if (EncyclopediaClearTopics) { setReadTopic(EncyclopediaCurrentEntry); } writeEntryList(); getEntryPosition(); updateScroller(); } function hideEncyclopedia() { _y = 480; _alpha = 0; resetEncyclopedia(); } function showEncyclopedia() { if (EncyclopediaCanShow) { resetEncyclopedia(); _root.hideAllTopicIndicators(); _y = 0; _alpha = 100; var v3 = 1; while (v3 <= 15) { this['mak_' + v3].gotoAndStop(2); ++v3; } createMyTopics(); writeEntryList(); getEntryPosition(); initScroller(); moveToUnreadTopic(); if (_root.game.inWorldmap) { hyperlinkTo('worldmap'); } else { hyperlinkTo('running'); } } } function isUnknownTopic(topicID) { var v1 = 0; while (v1 < EncyclopediaTopics.length) { if (EncyclopediaTopics[v1][0] == topicID and !EncyclopediaUnlockedTopics[v1][0]) { return true; } ++v1; } return false; } function moveToUnreadTopic() { EncyclopediaMoveToNextUnread = true; changeEntry(-1); if (EncyclopediaMoveToNextUnread) { var v1 = 0; while (v1 < EncyclopediaMyTopics.length) { if (EncyclopediaMoveToNextUnread) { changeEntry(1); } ++v1; } } if (EncyclopediaMoveToNextUnread) { changeEntryBy(-EncyclopediaMyTopics.length); } EncyclopediaMoveToNextUnread = false; } function resetEncyclopedia() { this['ent_' + EncyclopediaLastEntry]._x -= 3; whitenTopicList(); EncyclopediaCurrentEntry = 0; EncyclopediaScrollListPosition = 0; var v2 = 1; while (v2 <= 15) { this['ent_' + v2].text = ''; this['ent_' + v2]._x = this.ent_0._x; ++v2; } } var EncyclopediaUnlockedTopics = new Array([true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true], [true, true]); var EncyclopediaMyTopics = new Array(); var EncyclopediaCanShow = false; var EncyclopediaCurrentEntry = 0; var EncyclopediaLastEntry = 0; var EncyclopediaScrollListPosition = 0; var EncyclopediaScrollerYScale = 0; var EncyclopediaScrollerDragging = false; var EncyclopediaClearTopics = true; var EncyclopediaMoveToNextUnread = false; var EncyclopediaTopics = new Array(['barrels', 'BARRELS'], ['block', 'BLOCKING'], ['contest', 'CONTEST'], ['fastatt', 'FAST ATTACKS'], ['finishing', 'FINISHING MOVES'], ['food', 'FOOD'], ['health', 'HEALTH'], ['jumpatt', 'JUMP ATTACK'], ['kick', 'KICK'], ['knockdown', 'KNOCKDOWN'], ['rage', 'RAGE'], ['running', 'RUNNING AND JUMPING'], ['pickup', 'PICKUP'], ['stagger', 'STAGGER'], ['strongatt', 'STRONG ATTACKS'], ['stun', 'STUN'], ['worldmap', 'WORLD MAP']); this.onMouseUp = function () { if (EncyclopediaScrollerDragging) { EncyclopediaScrollerDragging = false; EncyclopediaClearTopics = true; setReadTopic(EncyclopediaCurrentEntry); writeEntryList(); stopDrag(); } else { var v2 = 1; while (v2 <= 15) { if (mouseTouchingTextField(this['ent_' + v2]) and v2 + EncyclopediaScrollListPosition <= EncyclopediaMyTopics.length) { if (v2 + EncyclopediaScrollListPosition - EncyclopediaCurrentEntry - 1 != 0) { EncyclopediaClearTopics = false; } changeEntryBy(v2 + EncyclopediaScrollListPosition - EncyclopediaCurrentEntry - 1); } ++v2; } } }; this.onMouseDown = function () { if (scroller.hitTest(_root._xmouse, _root._ymouse, true)) { EncyclopediaScrollerDragging = true; EncyclopediaClearTopics = false; startDrag(scroller, false, scr_bck._x, scr_bck._y, scr_bck._x, scr_bck._y + scr_bck._height - EncyclopediaScrollerYScale); } }; this.onMouseMove = function () { if (EncyclopediaScrollerDragging) { var v2 = scroller._y - scr_bck._y; var v1 = Math.round(v2 / EncyclopediaScrollerYScale) + 1; changeEntryBy(v1 - EncyclopediaCurrentEntry - 1); } }; prev_btn.onRelease = function () { changeEntry(-1); }; next_btn.onRelease = function () { changeEntry(1); }; close_btn.onRelease = function () { _root.closeEncyclopediaFromIt(); }; hideEncyclopedia(); description.gotoAndStop(1); stop(); } } movieClip 667 new_topic_indicator { } movieClip 668 screenSize { } movieClip 675 arrow { frame 1 { stop(); } frame 2 { play(); } frame 10 { stop(); } } movieClip 677 arrow_head_01 { } movieClip 679 arrow_part_01 { } movieClip 682 { } movieClip 683 barrel { frame 1 { stop(); } } movieClip 685 barrel_part_01 { } movieClip 687 barrel_part_02 { } movieClip 689 barrel_part_03 { } movieClip 691 barrel_part_04 { } movieClip 693 barrel_part_05 { } movieClip 695 { } movieClip 697 { } movieClip 698 food { } movieClip 709 food_crate { frame 1 { stop(); } frame 10 { stop(); } } movieClip 711 gib_part_human_01 { } movieClip 712 gib_part_chaosknight_01 { frame 1 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 6 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 10 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 15 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 19 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 24 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 28 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 33 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 37 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 42 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 46 { stop(); } } movieClip 714 gib_part_human_02 { } movieClip 715 gib_part_chaosknight_02 { frame 1 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 6 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 10 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 15 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 19 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 24 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 28 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 33 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 37 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 42 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 46 { stop(); } } movieClip 731 gib_part_human_03 { } movieClip 732 gib_part_chaosknight_03 { frame 1 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 6 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 10 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 15 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 19 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 24 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 28 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 33 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 37 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 42 { _root.addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), this._x, this._y, 0, 2, 1); } frame 46 { stop(); } } movieClip 734 gib_part_skel_01 { } movieClip 736 gib_part_skel_02 { } movieClip 738 gib_part_skel_03 { } movieClip 741 { frame 1 { stop(); } } movieClip 742 gameCursor { frame 1 { stop(); } } movieClip 744 { } movieClip 746 arm_chaosKnight01 { } movieClip 748 arm_swordorc01 { } movieClip 750 head_boworc01 { } movieClip 752 head_spearorc01 { } movieClip 754 head_swordorc01 { } movieClip 760 arrow_hedgehog { frame 1 { stop(); } frame 2 { play(); } frame 18 { stop(); } } movieClip 761 arrow_launch { frame 11 { stop(); } } movieClip 762 { } movieClip 776 { } movieClip 777 miniboss_sign { } movieClip 785 boss_princess_wave { frame 9 { stop(); } } movieClip 798 princess_head01 { frame 23 { stop(); } } movieClip 800 boss_witch_molotov { } movieClip 801 arrow2 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } } movieClip 805 { } movieClip 806 { } movieClip 833 { frame 1 { stop(); } frame 45 { stop(); } } movieClip 849 { } movieClip 878 { frame 1 { stop(); } frame 74 { stop(); } } movieClip 886 { } movieClip 895 { } movieClip 899 { } movieClip 905 { } movieClip 906 { frame 138 { stop(); } } movieClip 913 { frame 1 { stop(); } frame 29 { stop(); } } movieClip 920 { } movieClip 926 { } movieClip 936 fire_01 { frame 9 { stop(); } } movieClip 945 fire_02 { frame 9 { stop(); } } movieClip 952 fire_03 { frame 9 { stop(); } } movieClip 960 fire_04 { frame 8 { stop(); } } movieClip 967 { frame 1 { stop(); } frame 88 { stop(); } } movieClip 971 { frame 1 { stop(); } frame 91 { stop(); } frame 213 { stop(); } } movieClip 977 { } movieClip 983 { frame 1 { stop(); } } movieClip 987 { frame 44 { gotoAndPlay(1); } } movieClip 993 { } movieClip 994 { } movieClip 995 { frame 1 { var i = 1; while (i <= _root.player.levelsCompletedTotal) { this['crow' + i].gotoAndPlay(Math.round(Math.random() * 80 + 1)); ++i; } var i = _root.player.levelsCompletedTotal + 1; while (i <= 20) { this['crow' + i]._alpha = 0; ++i; } } } movieClip 998 { frame 1 { gotoAndStop(3); } frame 2 { gotoAndStop(3); } } movieClip 1000 { frame 1 { stop(); } frame 2 { _root.hideMaps(); _parent.bridge.gotoAndStop(1); this.play(); } frame 24 { _parent.bridge.gotoAndPlay(2); } frame 138 { _root.showMaps(); } } movieClip 1002 { frame 1 { stop(); } frame 2 { _root.hideMaps(); _parent.mtDam.gotoAndStop(1); _parent.sunbeams.gotoAndStop(1); this.play(); } frame 12 { _parent.mtDam.gotoAndPlay(2); } frame 36 { _parent.sunbeams.gotoAndPlay(2); } frame 131 { _root.showMaps(); } } movieClip 1004 { frame 1 { var moffing = false; this.onEnterFrame = function () { if (moffing) { _parent._x += 3; } }; } frame 1 { stop(); } frame 2 { moffing = true; _root.hideMaps(); _parent.pass.gotoAndStop(1); _parent.dragons.play(); this.play(); } frame 31 { _parent.pass.gotoAndPlay(2); } frame 139 { moffing = false; _root.showMaps(); } } movieClip 1006 { frame 1 { stop(); } frame 2 { _root.menuLayer.worldMap_fixed.worldMap._x = -_root.menuLayer.worldMap_fixed.worldMap.mapPosUAW._x; _root.menuLayer.worldMap_fixed.worldMap._y = -_root.menuLayer.worldMap_fixed.worldMap.mapPosUAW._y; _root.hideMaps(); _parent.undeadArmyWalk.gotoAndPlay(2); this.play(); } frame 116 { _root.showMaps(); } } movieClip 1008 { frame 1 { stop(); } frame 2 { _root.hideMaps(); _parent.undeadArmyWalk.gotoAndPlay('end_middle'); this.play(); } frame 138 { _root.showMaps(); } } movieClip 1009 { } movieClip 1036 { } movieClip 1037 { } movieClip 1048 { frame 1 { stop(); } frame 2 { btn_start.onRelease = function () { _root.reset_second(); }; back_btn.onRelease = function () { _root.hideBossySign(); }; } frame 3 { btn_start.onRelease = function () { _root.reset_second(); }; btn_boss.onRelease = function () { _root.player.startFromCheckpoint = true; _root.reset_second(); }; back_btn.onRelease = function () { _root.hideBossySign(); }; } } movieClip 1052 { frame 27 { stop(); } } movieClip 1053 worldMap_fixed { frame 1 { _root.startMusic(11); } } movieClip 1055 { } movieClip 1056 { } movieClip 1059 { } movieClip 1061 { } movieClip 1063 { } movieClip 1065 { } movieClip 1067 { } movieClip 1069 { } movieClip 1071 { } movieClip 1073 { } movieClip 1083 { } movieClip 1101 { frame 1 { stop(); } frame 2 { back_btn.onRelease = function () { _root.addBtnSound(); gotoAndStop('hide'); }; hzlancer_btn.onRelease = function () { getURL('http://hzlancer.newgrounds.com/', '_blank'); }; gurt_btn.onRelease = function () { getURL('http://gurt.newgrounds.com/', '_blank'); }; } } movieClip 1110 { frame 1 { function hideThisMSG() { this._x -= 1000; } btnBack.onRelease = function () { _root.addBtnSound(); _parent.showingWarning = false; hideThisMSG(); }; newGame.onRelease = function () { _root.startNewGame(); _parent.showingWarning = false; hideThisMSG(); }; } } movieClip 1111 { frame 1 { function changeWarningMSG() { warningMsg._x += 1000; } function hideWarningMSG() { warningMsg._x -= 1000; } var showingWarning = false; var optShow = false; this.warningMsg._x -= 1000; this.opt.gotoAndStop('hide'); btn_credits.onRelease = function () { _root.addBtnSound(); if (optShow) { optShow = false; opt.gotoAndStop('hide'); } if (showingWarning) { hideWarningMSG(); showingWarning = false; } if (cred._currentFrame == 1) { cred.gotoAndStop('show'); } else { cred.gotoAndStop('hide'); } }; btn_options.onRelease = function () { _root.addBtnSound(); cred.gotoAndStop('hide'); if (optShow) { optShow = false; opt.gotoAndStop('hide'); } else { optShow = true; opt.gotoAndStop('show'); if (showingWarning) { hideWarningMSG(); showingWarning = false; } } }; btn_cheat.onRelease = function () {}; btn_continue.onRelease = function () { _root.addBtnSound(); _root.showMap(); }; btn_newGame.onRelease = function () { _root.addBtnSound(); cred.gotoAndStop('hide'); optShow = false; opt.gotoAndStop('hide'); if (!_root.oldSavedGameExist) { _root.startNewGame(); } else { if (!showingWarning) { changeWarningMSG(); showingWarning = true; } else { if (showingWarning) { hideWarningMSG(); showingWarning = false; } } } }; if (!_root.oldSavedGameExist) { continue_fade._x += 200; btn_continue._x -= 200; } } } movieClip 1112 menu_fixed { frame 1 { _root.startMusic(10); } } movieClip 1118 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 4 { _root.addStepSound(); } } movieClip 1127 { frame 3 { _root.startPlayerJump(); } frame 5 { stop(); } frame 8 { stop(); } } movieClip 1132 { frame 5 { _root.pickupBarrel(); } frame 6 { stop(); } } movieClip 1136 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 1 { _root.pickupBarrel(); } frame 2 { _root.player.immortal = true; } frame 3 { _root.pickupBarrel(); _root.barrelAway(); } frame 12 { _root.player.immortal = false; _root.barrelThrowFinished(); } } movieClip 1142 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 1 { _root.addSound('swing_f_01.wav', 70, 0, 0); } frame 2 { _root.player.velX = _root.player.dirX; _root.playerAttack('att_f_1'); } frame 3 { _root.player.velX = 0; _root.player.nextAttackPossible = true; } frame 9 { _root.endAttack(); } } movieClip 1149 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 1 { _root.addSound('swing_f_02.wav', 140, 0, 0); } frame 3 { _root.player.velX = _root.player.dirX; _root.playerAttack('att_f_2'); } frame 4 { _root.player.velX = 0; _root.player.nextAttackPossible = true; } frame 9 { _root.endAttack(); } } movieClip 1156 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 1 { _root.addSound('swing_f_03.wav', 120, 0, 0); } frame 3 { _root.player.velX = _root.player.dirX; _root.playerAttack('att_f_3'); } frame 5 { _root.player.velX = 0; } frame 9 { _root.endAttack(); } } movieClip 1160 { frame 1 { _root.playerAttack('attack_jump'); } frame 4 { stop(); } } movieClip 1165 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 5 { _root.addSound('swing_s_01.wav', 90, 0, 0); } frame 7 { _root.player.velX = _root.player.dirX * 4; _root.playerAttack('att_s'); } frame 8 { _root.player.velX = 0; } frame 13 { _root.endAttack(); } } movieClip 1173 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 3 { _root.addSound('swing_s_02.wav', 80, 0, 0); } frame 5 { _root.player.velX = _root.player.dirX * 4; _root.playerAttack('att_s_run'); } frame 6 { _root.player.velX = 0; } frame 13 { _root.endAttack(); } } movieClip 1181 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 5 { _root.addStepSound(); } frame 8 { _root.addStepSound(); } } movieClip 1187 { frame 1 { stop(); } frame 5 { stop(); } } movieClip 1191 { frame 3 { stop(); } } movieClip 1195 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1197 { } movieClip 1202 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 5 { stop(); } } movieClip 1206 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 5 { stop(); } } movieClip 1208 { } movieClip 1216 { frame 5 { _root.addSound('kick_0' + Math.round(Math.random() * 1 + 1) + '.wav', 70, 0, 0); } frame 6 { _root.attack_pickup(); } frame 12 { _root.attack_pickup_done(); } } movieClip 1222 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 2 { _root.addSound('kick_0' + Math.round(Math.random() * 1 + 1) + '.wav', 70, 0, 0); } frame 4 { _root.kick(); } } movieClip 1226 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1227 { frame 3 { stop(); } } movieClip 1232 { frame 10 { _root.contest_win(); } } movieClip 1243 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 5 { _root.addSound('finishing_01.wav', 75, 0, 0); _root.setCameraShake(5, 4); } frame 18 { _root.addSound('hitFlesh_01.wav', 100, 0, 0); } frame 39 { _root.finishingKnock(); } frame 42 { _root.finishing_end(); } } movieClip 1254 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 8 { _root.addSound('finishing_04.wav', 100, 0, 0); } frame 9 { _root.setCameraShake(5, 4); } frame 11 { _root.finishingKnock(); } frame 23 { _root.finishing_end(); } } movieClip 1266 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 8 { _root.finishingJumpyRage(); _root.finishingKnock(); } frame 15 { _root.finishing_end(); } } movieClip 1273 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 5 { _root.addSound('swing_s_03.wav', 65, 0, 0); } frame 6 { _root.setCameraShake(5, 4); } frame 7 { _root.finishingJumpy(); _root.finishingKnock(); } frame 13 { _root.finishing_end(); } } movieClip 1280 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 5 { _root.addSound('swing_s_03.wav', 65, 0, 0); } frame 6 { _root.setCameraShake(5, 4); } frame 7 { _root.finishingJumpyRage(); _root.finishingKnock(); } frame 13 { _root.finishing_end(); } } movieClip 1290 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 7 { _root.setCameraShake(5, 5); _root.decap(); _root.finishingKnock(); } frame 13 { _root.finishing_end(); } } movieClip 1291 Actor_PC { } movieClip 1318 { frame 62 { stop(); } } movieClip 1319 Actor_PC_Death { } movieClip 1321 actor_shadow { } movieClip 1352 { frame 34 { stop(); } } movieClip 1359 { } movieClip 1367 { frame 9 { stop(); } } movieClip 1373 { } movieClip 1379 { frame 1 { stop(); } frame 2 { play(); } frame 5 { stop(); } } movieClip 1384 { } movieClip 1386 { } movieClip 1388 { } movieClip 1396 { frame 17 { stop(); } } movieClip 1398 { } movieClip 1402 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1403 { frame 3 { stop(); } } movieClip 1406 { } movieClip 1414 { frame 7 { stop(); } } movieClip 1415 Actor_SkeletonSwordsman { frame 1 { var _paused = false; this.onEnterFrame = function () { if (_root.game.isPaused) { mc.stop(); _paused = true; } else { if (_paused) { _paused = false; mc.play(); } } }; } } movieClip 1420 skel_blood { frame 8 { stop(); } } movieClip 1421 Actor_SkeletonSwordsman_Death { } movieClip 1424 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1433 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 5 { _root.addSound('swing_02.wav', 100, 0, 0); } } movieClip 1444 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1447 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1451 { frame 2 { stop(); } frame 5 { stop(); } } movieClip 1453 { } movieClip 1455 { } movieClip 1457 { } movieClip 1460 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1471 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1485 blood_squirt { frame 1 { _root.addSound('blood_squirt_01.wav', 80, 0, 0); } frame 13 { stop(); } } movieClip 1500 { frame 1 { this.onEnterFrame = function () { if (_currentframe >= 34) { stop(); } else { if (_root.game.isPaused) { stop(); } else { play(); } } }; } frame 10 { _root.addBloodstain(_root.player.posX + 30, _root.player.posY - 10); _root.addBloodstain(_root.player.posX - 30, _root.player.posY - 10); } } movieClip 1514 blood_s_02 { frame 8 { stop(); } } movieClip 1522 blood_s_01 { frame 9 { stop(); } } movieClip 1534 blood_s_03 { frame 9 { stop(); } } movieClip 1542 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 6 { _root.addBloodstain(_root.player.posX + 40 * _root.player.dirX, _root.player.posY - 10); _root.addBloodstain(_root.player.posX + 10 * _root.player.dirX, _root.player.posY - 10); } } movieClip 1555 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1560 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1565 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1566 Actor_OrcSpearman { } movieClip 1595 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 29 { gotoAndStop('prevFram'); } } movieClip 1614 { frame 15 { stop(); } } movieClip 1639 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 34 { gotoAndStop('prevFram'); } } movieClip 1640 Actor_OrcSpearman_Death { } movieClip 1643 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1648 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1652 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 3 { _root.addSound('swing_02.wav', 100, 0, 0); } } movieClip 1659 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 4 { _root.addSound('swing_01.wav', 100, 0, 0); } } movieClip 1668 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1671 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1675 { frame 2 { stop(); } frame 5 { stop(); } } movieClip 1680 { frame 4 { stop(); } } movieClip 1684 { frame 3 { stop(); } } movieClip 1686 { } movieClip 1690 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 3 { _root.addSound('swing_02.wav', 100, 0, 0); } } movieClip 1695 { frame 1 { stop(); } } movieClip 1703 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 7 { _root.addSound('swing_s_03.wav', 70, 0, 0); } } movieClip 1707 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1708 { frame 3 { stop(); } } movieClip 1720 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 7 { _root.addBloodstain(_root.player.posX + 40 * _root.player.dirX, _root.player.posY - 10); _root.addBloodstain(_root.player.posX + 10 * _root.player.dirX, _root.player.posY - 10); } } movieClip 1723 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1732 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1751 { frame 1 { this.onEnterFrame = function () { if (_currentframe >= 34) { stop(); } else { if (_root.game.isPaused) { stop(); } else { play(); } } }; } frame 10 { _root.addBloodstain(_root.player.posX + 30, _root.player.posY - 10); _root.addBloodstain(_root.player.posX - 30, _root.player.posY - 10); } } movieClip 1754 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1763 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1764 Actor_OrcSwordsman { } movieClip 1775 { frame 12 { stop(); } } movieClip 1785 { frame 12 { stop(); } } movieClip 1815 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 49 { gotoAndStop('prevFram'); } } movieClip 1816 Actor_OrcSwordsman_Death { } movieClip 1817 Actor_Crow { frame 1 { var _paused = false; this.onEnterFrame = function () { if (_root.game.isPaused) { mc.stop(); _paused = true; } else { if (_paused) { _paused = false; mc.play(); } } }; } } movieClip 1828 { frame 18 { stop(); } } movieClip 1829 Actor_Crow_Death { } movieClip 1832 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1837 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1848 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1857 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1860 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1864 { frame 2 { stop(); } frame 5 { stop(); } } movieClip 1866 { } movieClip 1871 { frame 1 { stop(); } } movieClip 1873 { } movieClip 1876 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1885 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1908 { frame 1 { this.onEnterFrame = function () { if (_currentframe >= 34) { stop(); } else { if (_root.game.isPaused) { stop(); } else { play(); } } }; } frame 11 { _root.addBloodstain(_root.player.posX + 30, _root.player.posY - 10); _root.addBloodstain(_root.player.posX - 30, _root.player.posY - 10); } } movieClip 1918 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 6 { _root.addBloodstain(_root.player.posX + 40 * _root.player.dirX, _root.player.posY - 10); _root.addBloodstain(_root.player.posX + 10 * _root.player.dirX, _root.player.posY - 10); } } movieClip 1925 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1926 Actor_OrcArcher { } movieClip 1947 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 20 { gotoAndStop('prevFram'); } } movieClip 1961 { frame 11 { stop(); } } movieClip 1980 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 34 { gotoAndStop('prevFram'); } } movieClip 1981 Actor_OrcArcher_Death { } movieClip 1984 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1988 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 1999 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 2007 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 2012 { frame 1 { stop(); } frame 4 { stop(); } } movieClip 2014 { } movieClip 2016 { } movieClip 2020 { frame 4 { gotoAndPlay(2); } } movieClip 2021 { frame 3 { stop(); } } movieClip 2035 blood_fire_02 { frame 14 { stop(); } } movieClip 2046 blood_fire_01 { frame 13 { stop(); } } movieClip 2053 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 2069 { frame 1 { this.onEnterFrame = function () { if (_currentframe >= 34) { stop(); } else { if (_root.game.isPaused) { stop(); } else { play(); } } }; } } movieClip 2073 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 4 { stop(); } } movieClip 2084 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 7 { _root.setCameraShake(3, 3); } } movieClip 2095 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 2100 { frame 1 { stop(); } frame 4 { stop(); } } movieClip 2101 Actor_ChaosKnight_Mace { } movieClip 2114 { frame 13 { stop(); } } movieClip 2136 { frame 40 { stop(); } } movieClip 2137 Actor_ChaosKnight_Mace_Death { } movieClip 2140 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 2144 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 2153 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 2161 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 2166 { frame 1 { stop(); } frame 4 { stop(); } } movieClip 2168 { } movieClip 2170 { } movieClip 2174 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 2175 { frame 3 { stop(); } } movieClip 2189 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 2201 { frame 1 { this.onEnterFrame = function () { if (_currentframe >= 34) { stop(); } else { if (_root.game.isPaused) { stop(); } else { play(); } } }; } } movieClip 2210 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 2214 { frame 4 { stop(); } } movieClip 2225 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 2230 { frame 2 { stop(); } frame 5 { stop(); } frame 5 { stop(); } } movieClip 2231 Actor_ChaosKnight_Sword { } movieClip 2255 { frame 40 { stop(); } } movieClip 2256 Actor_ChaosKnight_Sword_Death { } movieClip 2270 { frame 14 { stop(); } } movieClip 2275 { } movieClip 2286 { } movieClip 2301 { } movieClip 2312 { frame 13 { stop(); } } movieClip 2313 Actor_SwampMonster_Arm { frame 1 { var _paused = false; this.onEnterFrame = function () { if (_root.game.isPaused) { mc.stop(); _paused = true; } else { if (_paused) { _paused = false; mc.play(); } } }; } } movieClip 2319 land_water { frame 7 { stop(); } } movieClip 2332 { frame 19 { stop(); } } movieClip 2333 Actor_SwampMonster_Arm_Death { } movieClip 2336 { } movieClip 2342 { } movieClip 2353 { } movieClip 2358 { } movieClip 2378 { } movieClip 2387 { } movieClip 2398 { } movieClip 2399 Actor_Boss_Hedgehog { frame 1 { var _paused = false; this.onEnterFrame = function () { if (_root.game.isPaused) { mc.stop(); _paused = true; } else { if (_paused) { _paused = false; mc.play(); } } }; } } movieClip 2402 { } movieClip 2407 { } movieClip 2413 { } movieClip 2419 { } movieClip 2430 { } movieClip 2431 Actor_Boss_Princess { frame 1 { var _paused = false; this.onEnterFrame = function () { if (_root.game.isPaused) { mc.stop(); _paused = true; } else { if (_paused) { _paused = false; mc.play(); } } }; } } movieClip 2466 { frame 65 { stop(); } } movieClip 2467 Actor_Boss_Princess_Death { } movieClip 2471 { } movieClip 2484 { } movieClip 2485 Actor_Boss_SwampMonster { frame 1 { var _paused = false; this.onEnterFrame = function () { if (_root.game.isPaused) { mc.stop(); _paused = true; } else { if (_paused) { _paused = false; mc.play(); } } }; } } movieClip 2531 { frame 1 { _root.changeBossPlateHP(0, 1); } frame 15 { _root.addPart('gib_part_human_', 3, _parent._x, _parent._y - 50, 10, -10, true, false, 10, 5); _root.addPart('gib_part_human_', 3, _parent._x, _parent._y - 50, -10, -10, true, false, 10, 5); _root.addPart('gib_part_human_', 3, _parent._x, _parent._y - 50, 0, -10, true, false, 20, 5); _root.addPart('gib_part_human_', 3, _parent._x, _parent._y - 50, 0, -10, true, false, 20, 5); _root.addPart('gib_part_human_', 3, _parent._x, _parent._y - 50, -20, -10, true, false, 10, 5); _root.addPart('gib_part_human_', 3, _parent._x, _parent._y - 50, -10, -10, true, false, 10, 5); _root.addPart('gib_part_human_', 3, _parent._x, _parent._y - 50, -5, -10, true, false, 20, 5); _root.addPart('gib_part_human_', 3, _parent._x, _parent._y - 50, 0, -10, true, false, 20, 5); } frame 39 { gotoAndPlay('loop'); } } movieClip 2532 Actor_Boss_SwampMonster_Death { } movieClip 2535 { } movieClip 2551 land_dirt { frame 10 { stop(); } } movieClip 2557 jump_dirt { frame 10 { stop(); } } movieClip 2565 { frame 30 { _root.setCameraShake(6, 6); } } movieClip 2577 { frame 2 { _root.BOSS_TROLL_pickup(); } frame 3 { _root.BOSS_TROLL_pickup(); } frame 4 { _root.BOSS_TROLL_pickup(); } frame 15 { _root.BOSS_TROLL_pickup(); } frame 16 { _root.BOSS_TROLL_pickup(); } frame 27 { stop(); } } movieClip 2592 { } movieClip 2636 { frame 1 { _root.changeBossPlateHP(0, 1); } frame 49 { _root.BOSS_TROLL_DEAD_HIT_MTDAM(); } frame 66 { stop(); } } movieClip 2659 { frame 1 { _root.setCameraShake(6, 6); } frame 27 { _root.setCameraShake(6, 6); } frame 34 { stop(); } } movieClip 2660 Actor_Boss_Troll { frame 1 { var _paused = false; this.onEnterFrame = function () { if (_root.game.isPaused) { mc.stop(); _paused = true; } else { if (_paused) { _paused = false; mc.play(); } } }; } } movieClip 2661 Actor_Boss_Troll_Death { } movieClip 2664 { } movieClip 2669 { } movieClip 2675 { frame 11 { _parent.gotoAndStop('idle'); } } movieClip 2679 { frame 6 { _parent.gotoAndStop('idle'); } } movieClip 2680 Actor_Boss_Witch { frame 1 { var _paused = false; this.onEnterFrame = function () { if (_root.game.isPaused) { mc.stop(); _paused = true; } else { if (_paused) { _paused = false; mc.play(); } } }; } } movieClip 2720 { frame 13 { stop(); } } movieClip 2754 { frame 110 { _root.levelFinished(); } frame 133 { stop(); } } movieClip 2755 Actor_Boss_DemonOMG_Death { } movieClip 2758 { } movieClip 2765 { } movieClip 2769 { } movieClip 2773 { frame 13 { _root.demonOMGSummon(); _parent.gotoAndStop('idle'); } } movieClip 2781 { } movieClip 2793 { } movieClip 2816 { frame 17 { _root.demonOMGChain(); } } movieClip 2825 { } movieClip 2859 { } movieClip 2860 Actor_Boss_DemonOMG { frame 1 { var _paused = false; this.onEnterFrame = function () { if (_root.game.isPaused) { mc.stop(); _paused = true; } else { if (_paused) { _paused = false; mc.play(); } } }; } } movieClip 2867 { frame 5 { stop(); } } movieClip 2868 boss_troll_stone_01 { frame 26 { _root.BOSS_TROLL_stoneImpact(); } frame 27 { stop(); } } movieClip 2871 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } } movieClip 2877 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 2 { _root.addSound('swing_f_01.wav', 70, 0, 0); } } movieClip 2884 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 2 { _root.addSound('swing_f_02.wav', 140, 0, 0); } } movieClip 2891 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 2 { _root.addSound('swing_f_03.wav', 120, 0, 0); } } movieClip 2896 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 5 { _root.addSound('swing_s_01.wav', 90, 0, 0); } } movieClip 2904 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 3 { _root.addSound('swing_s_02.wav', 80, 0, 0); } } movieClip 2908 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 4 { _root.addStepSound(); } } movieClip 2917 { frame 5 { stop(); } frame 8 { stop(); } } movieClip 2919 { } movieClip 2925 { frame 1 { stop(); } frame 5 { stop(); } } movieClip 2933 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 5 { _root.addStepSound(); } frame 8 { _root.addStepSound(); } } movieClip 2937 { frame 5 { _root.addEffect_sparks(_root.player); gotoAndPlay('loop'); } } movieClip 2942 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 6 { stop(); } } movieClip 2946 { frame 1 { this.onEnterFrame = function () { if (_root.game.isPaused) { stop(); } else { play(); } }; } frame 5 { stop(); } } movieClip 2950 { frame 4 { stop(); } } movieClip 2952 { } movieClip 2960 { frame 5 { _root.addSound('kick_0' + Math.round(Math.random() * 1 + 1) + '.wav', 70, 0, 0); } frame 12 { stop(); } } movieClip 2964 { } movieClip 2965 Actor_Boss_DarkCopy { } movieClip 2977 barrel_explosion { frame 26 { stop(); } } movieClip 2983 barrel_part_trail_01 { frame 11 { stop(); } } movieClip 2989 barrel_part_trail_02 { frame 11 { stop(); } } movieClip 2995 barrel_part_trail_03 { frame 11 { stop(); } } movieClip 3000 bash_effect { frame 8 { stop(); } } movieClip 3007 blood_gib_01 { frame 8 { stop(); } } movieClip 3010 bloodstain_01 { frame 2 { stop(); } } movieClip 3013 bloodstain_02 { frame 2 { stop(); } } movieClip 3016 bloodstain_03 { frame 2 { stop(); } } movieClip 3036 bloodstain_water_01 { frame 31 { stop(); } } movieClip 3052 bloodstain_water_02 { frame 28 { stop(); } } movieClip 3069 bloodstain_water_03 { frame 28 { stop(); } } movieClip 3075 impact_smoke { frame 10 { stop(); } } movieClip 3082 jump_snow { frame 10 { stop(); } } movieClip 3086 jump_water { frame 10 { stop(); } } movieClip 3094 knockdown_dirt { frame 11 { stop(); } } movieClip 3099 knockdown_water { frame 7 { stop(); } } movieClip 3105 land_snow { frame 7 { stop(); } } movieClip 3111 matchwood { frame 10 { stop(); } } movieClip 3117 matchwood_l { frame 10 { stop(); } } movieClip 3125 sparks_01 { frame 9 { stop(); } } movieClip 3133 sparks_02 { frame 9 { stop(); } } movieClip 3141 sparks_03 { frame 9 { stop(); } } movieClip 3146 knockdown_snow { frame 6 { stop(); } } movieClip 3155 blood_slime_01 { frame 9 { stop(); } } movieClip 3163 blood_slime_02 { frame 8 { stop(); } } movieClip 3171 blood_slime_03 { frame 9 { stop(); } } movieClip 3176 chaos_deathblood_link { frame 13 { stop(); } } movieClip 3187 boss_witch_molo_explosion { frame 21 { stop(); } } movieClip 3194 boss_witch_molotov_trace { frame 8 { stop(); } } movieClip 3198 { } movieClip 3200 { } movieClip 3202 { } movieClip 3204 { } movieClip 3206 { } movieClip 3208 { } movieClip 3210 { } movieClip 3212 { } movieClip 3213 { } movieClip 3214 { } movieClip 3216 { } movieClip 3218 { } movieClip 3220 { } movieClip 3222 { } movieClip 3224 { } movieClip 3226 { } movieClip 3228 { } movieClip 3230 { } movieClip 3232 { } movieClip 3234 { } movieClip 3236 { } movieClip 3238 { } movieClip 3240 { } movieClip 3241 { } movieClip 3243 { } movieClip 3244 level_01_foreground { } movieClip 3246 { } movieClip 3251 { } movieClip 3253 { } movieClip 3255 { frame 2 { stop(); } } movieClip 3257 { frame 2 { stop(); } } movieClip 3259 { frame 2 { stop(); } } movieClip 3261 { frame 2 { stop(); } } movieClip 3263 { frame 2 { stop(); } } movieClip 3264 level_01 { frame 1 { function lvl01_zoneCave_wave01dead() { _root.tutorialRage(); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); _root.spawnEnemy(this.archer_after_first_cave, 'ARCHER_1_S', -1, 'nothing'); } function lvl01_zoneEnd_wave01dead() { this.end_enemy_3._x += 40; _root.addEntryInEncyclopedia('t_uni'); _root.spawnEnemy(this.end_enemy_3, 'SWORDSMAN_1', -1, '/waveID-w2/onDeathRunScript-w2Death/'); this.end_enemy_3._x += 40; _root.spawnEnemy(this.end_enemy_3, 'SWORDSMAN_1', -1, '/waveID-w2/onDeathRunScript-w2Death/'); this.end_enemy_3._x -= 80; _root.spawnEnemy(this.end_enemy_3, 'UNI_LVL_1', -1, '/waveID-w2/onDeathRunScript-w2Death/'); } function w2Death() { _root.levelFinished(); } function lvl01_enemy01dead() { this.jumpacross._y += 300; _root.setMaxCamPos(this.region_border_max_1); } _root.startMusic(5); _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_first); this.groundCollision._alpha = 0; this.deathgaps._alpha = 0; _root.setThunder(0, 0); } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1_TUTORIAL', 1, '/waveID-lvl01_enemy01/onDeathRunScript-lvl01_enemy01dead/'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 540 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_2); _root.setMaxCamPos(_parent.region_border_max_2); _root.spawnEnemy(_parent.first_skeleton, 'SKELETON_1', -1, '/waveID-lvl01_zoneCave_wave01/onDeathRunScript-lvl01_zoneCave_wave01dead/'); this._x -= 5000; } } } instance first_skeleton of movieClip 3263 { } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { this._x -= 5000; _root.spawnEnemy(_parent.end_enemy_1, 'SWORDSMAN_1', -1, '/waveID-lvl01_zoneEnd_wave01/onDeathRunScript-lvl01_zoneEnd_wave01dead/'); _root.spawnEnemy(_parent.end_enemy_2, 'SWORDSMAN_1', -1, '/waveID-lvl01_zoneEnd_wave01/onDeathRunScript-lvl01_zoneEnd_wave01dead/'); _root.spawnEnemy(_parent.end_enemy_3, 'SWORDSMAN_1', -1, '/waveID-lvl01_zoneEnd_wave01/onDeathRunScript-lvl01_zoneEnd_wave01dead/'); } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 200 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-70/explosive-0/mustCheckExplosive-1/'); this._y -= 5000; this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.addEntryInEncyclopedia('t_ba2'); _root.addEntryInEncyclopedia('t_ba1'); this._x -= 5000; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 200 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { this._y -= 500; _root.showTutorialGuide(2); } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { this._y -= 500; _root.showTutorialGuide(3); } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { this._y -= 500; _root.fadeTutorialGuide(); } } } instance jumpacross of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { this._y -= 500; _root.showTutorialGuide(4); } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { this._y -= 500; _root.showTutorialGuide(5); } } } } movieClip 3268 { } movieClip 3271 { } movieClip 3273 { } movieClip 3275 { } movieClip 3277 { } movieClip 3279 { } movieClip 3280 { } movieClip 3282 { } movieClip 3284 { } movieClip 3286 { } movieClip 3288 { } movieClip 3291 { } movieClip 3293 { } movieClip 3294 level_02_foreground { } movieClip 3297 { } movieClip 3299 { } movieClip 3316 { } movieClip 3318 { } movieClip 3319 Level_02 { frame 1 { function lvl02_zoneWaterEnd_wave01dead() { _root.spawnEnemy(this.marker_right, 'SWORDSMAN_1', 1, '/waveID-lvl02_zoneWaterEnd_wave02/onDeathRunScript-lvl02_zoneWaterEnd_wave02dead/'); _root.spawnEnemy(this.marker_left, 'SPEARMAN_1', -1, '/waveID-lvl02_zoneWaterEnd_wave02/onDeathRunScript-lvl02_zoneWaterEnd_wave02dead/'); } function lvl02_zoneWaterEnd_wave02dead() { _root.setMaxCamPos(this.region_border_max_1); _root.spawnEnemy(this.marker_right, 'SWORDSMAN_1', 1, '/waveID-lvl02_zoneEnd_wave01/onDeathRunScript-lvl02_zoneEnd_wave01dead/'); _root.spawnEnemy(this.marker_last_enemies, 'SWORDSMAN_1', 1, '/waveID-lvl02_zoneEnd_wave01/onDeathRunScript-lvl02_zoneEnd_wave01dead/'); this.marker_last_enemies._x += 40; _root.spawnEnemy(this.marker_last_enemies, 'SWORDSMAN_1', 1, '/waveID-lvl02_zoneEnd_wave01/onDeathRunScript-lvl02_zoneEnd_wave01dead/'); this.marker_last_enemies._x += 40; _root.spawnEnemy(this.marker_last_enemies, 'ARCHER_1', -1, '/waveID-lvl02_zoneEnd_wave01/onDeathRunScript-lvl02_zoneEnd_wave01dead/'); } function lvl02_zoneEnd_wave01dead() { _root.levelFinished(); } function lvl02_zoneBurningHouse_wave01dead() { _root.spawnEnemy(this.burning_house_right, 'SWORDSMAN_1', 1, '/waveID-lvl02_zoneBurningHouse_wave02/onDeathRunScript-lvl02_zoneBurningHouse_wave02dead/'); _root.spawnEnemy(this.burning_house_left, 'SWORDSMAN_1', 1, '/waveID-lvl02_zoneBurningHouse_wave02/onDeathRunScript-lvl02_zoneBurningHouse_wave02dead/'); this.burning_house_right._x += 40; _root.spawnEnemy(this.burning_house_right, 'SWORDSMAN_1', 1, '/waveID-lvl02_zoneBurningHouse_wave02/onDeathRunScript-lvl02_zoneBurningHouse_wave02dead/'); this.burning_house_right._x -= 40; } function lvl02_zoneBurningHouse_wave02dead() { _root.spawnEnemy(this.burning_house_right, 'SWORDSMAN_1', 1, 'nothing'); _root.setMaxCamPos(this.region_border_max_1); } function lvl02_zoneBurningHouse_wave03dead() { _root.setMaxCamPos(this.region_border_max_1); } function changeSound(point, maxDist, maxVol) { var v2 = _root.player.posX - point; if (Math.sqrt(v2 * v2) < maxDist * 1) { sound_fire_1.setVolume(((maxDist - Math.sqrt(v2 * v2)) / maxDist) * maxVol * 1.4); sound_fire_1.setPan(-(v2 / (maxDist / 100))); } } _root.startMusic(6); _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); this.groundCollision._alpha = 0; this.water._alpha = 0; this.deathgaps._alpha = 0; _root.setThunder(0, 0); _root.createEmptyMovieClip('myFireSound_1', 12303); var sound_fire_1 = new Sound(_root.myFireSound_1); sound_fire_1.attachSound('firebig1.wav'); sound_fire_1.setVolume(0); sound_fire_1.start(); sound_fire_1.onSoundComplete = function () { sound_fire_1.start(); }; this.onEnterFrame = function () { if (_root.player.movingInXAxis) { changeSound(this.fire_1._x, 350, 100); changeSound(this.fire_2._x, 250, 75); } }; } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_3); _root.setMaxCamPos(_parent.region_border_max_3); _root.spawnEnemy(_parent.burning_house_left, 'SWORDSMAN_1', 1, '/waveID-lvl02_zoneBurningHouse_wave01/onDeathRunScript-lvl02_zoneBurningHouse_wave01dead/'); _root.spawnEnemy(_parent.burning_house_right, 'SWORDSMAN_1', 1, '/waveID-lvl02_zoneBurningHouse_wave01/onDeathRunScript-lvl02_zoneBurningHouse_wave01dead/'); _root.gameEvent.nrLeftInWave -= 1; this._x -= 5000; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-70/explosive-0/'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1_S', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 307 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_2); _root.setMaxCamPos(_parent.region_border_max_2); _root.spawnEnemy(_parent.marker_left, 'SWORDSMAN_1', 1, '/waveID-lvl02_zoneWaterEnd_wave01/onDeathRunScript-lvl02_zoneWaterEnd_wave01dead/'); _root.spawnEnemy(_parent.marker_right, 'SWORDSMAN_1', 1, '/waveID-lvl02_zoneWaterEnd_wave01/onDeathRunScript-lvl02_zoneWaterEnd_wave01dead/'); this._x -= 5000; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 307 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 307 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } } movieClip 3323 { } movieClip 3326 { } movieClip 3327 { } movieClip 3329 { } movieClip 3330 level_03_foreground { } movieClip 3332 { } movieClip 3333 Level_03 { frame 1 { function lvl03_zoneBurningHouse_wave01dead() { _root.spawnEnemy(this.marker_left_1_0, 'SWORDSMAN_1', 1, '/waveID-lvl03_zoneBurningHouse_wave02/onDeathRunScript-lvl03_zoneBurningHouse_wave02dead/'); _root.spawnEnemy(this.marker_right_1_1, 'SWORDSMAN_1', 1, '/waveID-lvl03_zoneBurningHouse_wave02/onDeathRunScript-lvl03_zoneBurningHouse_wave02dead/'); _root.spawnEnemy(this.marker_right_1_0, 'SWORDSMAN_1', 1, '/waveID-lvl03_zoneBurningHouse_wave02/onDeathRunScript-lvl03_zoneBurningHouse_wave02dead/'); } function lvl03_zoneBurningHouse_wave02dead() { _root.setMaxCamPos(this.region_border_max_1); _root.spawnEnemy(this.burning_house_enemy2, 'ARCHER_1', -1, 'nothing'); _root.spawnEnemy(this.burning_house_enemy1, 'ARCHER_1', -1, 'nothing'); } function wSpecialDeath() { _root.setMaxCamPos(this.region_border_max_1); } function lvl03_zoneEnd_wave01dead() { _root.spawnEnemy(this.marker_left_2_0, 'SWORDSMAN_1', 1, '/waveID-lvl03_zoneEnd_wave02/onDeathRunScript-lvl03_zoneEnd_wave02dead/'); _root.spawnEnemy(this.marker_right_2_0, 'SWORDSMAN_1', -1, '/waveID-lvl03_zoneEnd_wave02/onDeathRunScript-lvl03_zoneEnd_wave02dead/'); _root.gameEvent.nrLeftInWave -= 1; } function lvl03_zoneEnd_wave02dead() { _root.spawnEnemy(this.marker_left_2_0, 'SWORDSMAN_1', 1, '/waveID-lvl03_zoneEnd_wave03/onDeathRunScript-lvl03_zoneEnd_wave03dead/'); _root.spawnEnemy(this.marker_right_2_0, 'SWORDSMAN_1', -1, '/waveID-lvl03_zoneEnd_wave03/onDeathRunScript-lvl03_zoneEnd_wave03dead/'); } function lvl03_zoneEnd_wave03dead() { _root.spawnEnemy(this.marker_right_2_0, 'UNI_CHAOSKNIGHT', -1, '/waveID-w14/onDeathRunScript-wlastdeath/'); } function wlastdeath() { _root.levelFinished(); } function changeSound(point, maxDist, maxVol) { var v2 = _root.player.posX - point; if (Math.sqrt(v2 * v2) < maxDist * 1) { sound_fire_1.setVolume(((maxDist - Math.sqrt(v2 * v2)) / maxDist) * maxVol * 1.4); sound_fire_1.setPan(-(v2 / (maxDist / 100))); } } _root.startMusic(5); _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); this.groundCollision._alpha = 0; _root.setThunder(15, 5); _root.createEmptyMovieClip('myFireSound_1', 12303); var sound_fire_1 = new Sound(_root.myFireSound_1); sound_fire_1.attachSound('firebig1.wav'); sound_fire_1.setVolume(0); sound_fire_1.start(); sound_fire_1.onSoundComplete = function () { sound_fire_1.start(); }; this.onEnterFrame = function () { changeSound(this.fire_1._x, 350, 100); }; } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.addEntryInEncyclopedia('c_kik'); this._x -= 5000; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_2); _root.setMaxCamPos(_parent.region_border_max_2); _root.spawnEnemy(_parent.marker_left_1_0, 'SWORDSMAN_1', 1, '/waveID-lvl03_zoneBurningHouse_wave01/onDeathRunScript-lvl03_zoneBurningHouse_wave01dead/'); _root.spawnEnemy(_parent.marker_right_1_0, 'SWORDSMAN_1', 1, '/waveID-lvl03_zoneBurningHouse_wave01/onDeathRunScript-lvl03_zoneBurningHouse_wave01dead/'); _root.gameEvent.nrLeftInWave -= 1; this._x -= 5000; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_3); _root.spawnEnemy(_parent.marker_left_2_1, 'SWORDSMAN_1', 1, '/waveID-lvl03_zoneEnd_wave01/onDeathRunScript-lvl03_zoneEnd_wave01dead/'); _root.spawnEnemy(_parent.marker_right_2_0, 'SWORDSMAN_1', 1, '/waveID-lvl03_zoneEnd_wave01/onDeathRunScript-lvl03_zoneEnd_wave01dead/'); _root.gameEvent.nrLeftInWave -= 1; _root.startRain(20, 2); this._x -= 5000; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-100/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-100/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-100/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-100/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-100/explosive-1/'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-100/explosive-0/'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-100/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-100/explosive-0/'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 340 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.addEntryInEncyclopedia('c_jat'); this._x -= 5000; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_C); _root.setMaxCamPos(_parent.region_border_min_3); _root.spawnEnemy(_parent.skel_1, 'SKELETON_1', 1, '/waveID-wSpecial/onDeathRunScript-wSpecialDeath/'); _root.spawnEnemy(_parent.skel_2, 'SKELETON_1', 1, '/waveID-wSpecial/onDeathRunScript-wSpecialDeath/'); this._x -= 5000; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-5/explosive-0/'); this._alpha = 0; } } } } movieClip 3335 { } movieClip 3338 { } movieClip 3340 { } movieClip 3342 { } movieClip 3344 { } movieClip 3346 { } movieClip 3348 { } movieClip 3350 { } movieClip 3353 { } movieClip 3356 level_04_foreground { } movieClip 3358 { } movieClip 3360 { } movieClip 3362 { frame 2 { stop(); } } movieClip 3363 Level_04 { frame 1 { function lvl04_zoneFirst_wave01dead() { _root.spawnEnemy(this.marker_right_1_0, 'SWORDSMAN_1', -1, '/waveID-lvl04_zoneFirst_wave02/onDeathRunScript-lvl04_zoneFirst_wave02dead/'); _root.spawnEnemy(this.marker_left_1_0, 'SWORDSMAN_1', -1, '/waveID-lvl04_zoneFirst_wave02/onDeathRunScript-lvl04_zoneFirst_wave02dead/'); _root.gameEvent.nrLeftInWave -= 1; } function lvl04_zoneFirst_wave02dead() { _root.spawnEnemy(this.marker_right_1_0, 'SPEARMAN_1', -1, '/waveID-lvl04_zoneFirst_wave03/onDeathRunScript-lvl04_zoneFirst_wave03dead/'); _root.spawnEnemy(this.marker_right_1_0, 'SWORDSMAN_1', -1, '/waveID-lvl04_zoneFirst_wave03/onDeathRunScript-lvl04_zoneFirst_wave03dead/'); } function lvl04_zoneFirst_wave03dead() { _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); _root.spawnEnemy(this.marker_archer_spawn_1, 'ARCHER_1', -1, 'nothing'); _root.spawnEnemy(this.marker_archer_spawn_1, 'SPEARMAN_1', -1, 'nothing'); } function lvl04_zoneLast_wave01dead() { this.archer_end_trigger._y += 500; } function lvl04_zoneLast_wave02dead() { _root.spawnEnemy(this.marker_left_2_0, 'SKELETON_1', 1, '/waveID-lvl04_zoneLast_wave03/onDeathRunScript-lvl04_zoneLast_wave03dead/'); _root.spawnEnemy(this.archer_2, 'UNI_LVL_4', 1, '/waveID-lvl04_zoneLast_wave03/onDeathRunScript-lvl04_zoneLast_wave03dead/'); } function lvl04_zoneLast_wave03dead() { _root.levelFinished(); } function changeSound(point, maxDist, maxVol) { var v2 = _root.player.posX - point; if (Math.sqrt(v2 * v2) < maxDist * 1) { sound_fire_1.setVolume(((maxDist - Math.sqrt(v2 * v2)) / maxDist) * maxVol * 1.4); sound_fire_1.setPan(-(v2 / (maxDist / 100))); } } _root.startMusic(6); _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); this.groundCollision._alpha = 0; this.deathpits._alpha = 0; _root.createEmptyMovieClip('myFireSound_1', 12303); var sound_fire_1 = new Sound(_root.myFireSound_1); sound_fire_1.attachSound('firebig1.wav'); sound_fire_1.setVolume(0); sound_fire_1.start(); sound_fire_1.onSoundComplete = function () { sound_fire_1.start(); }; this.onEnterFrame = function () { if (_root.player.movingInXAxis) { changeSound(this.fire_1._x, 350, 100); } }; } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 200 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', 1, '/waveID-lvl01_zoneCave_wave01/onDeathRunScript-lvl01_zoneCave_wave01dead/'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_2); _root.setMaxCamPos(_parent.region_border_max_2); _root.spawnEnemy(_parent.marker_right_1_0, 'SWORDSMAN_1', -1, '/waveID-lvl04_zoneFirst_wave01/onDeathRunScript-lvl04_zoneFirst_wave01dead/'); _root.spawnEnemy(_parent.marker_left_1_0, 'SWORDSMAN_1', -1, '/waveID-lvl04_zoneFirst_wave01/onDeathRunScript-lvl04_zoneFirst_wave01dead/'); _root.setNextWaveIDTimer(3); this._x -= 5000; } } } instance of movieClip 3362 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 370 and this._alpha == 100) { _root.spawnEnemy(this, 'SPEARMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3362 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 360 and this._alpha == 100) { _root.spawnEnemy(this, 'SPEARMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.spawnEnemy(_parent.archer_2, 'ARCHER_1_S', -1, '/waveID-lvl04_zoneLast_wave01/onDeathRunScript-lvl04_zoneLast_wave01dead/'); _root.spawnEnemy(_parent.archer_3, 'ARCHER_1_S', -1, '/waveID-lvl04_zoneLast_wave01/onDeathRunScript-lvl04_zoneLast_wave01dead/'); this._x -= 5000; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-100/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-100/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-60/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-70/explosive-1/'); this._alpha = 0; } } } instance archer_end_trigger of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_3); _root.spawnEnemy(_parent.marker_right_2_0, 'SWORDSMAN_1', -1, '/waveID-lvl04_zoneLast_wave02/onDeathRunScript-lvl04_zoneLast_wave02dead/'); _root.spawnEnemy(_parent.marker_left_2_0, 'SPEARMAN_1', -1, '/waveID-lvl04_zoneLast_wave02/onDeathRunScript-lvl04_zoneLast_wave02dead/'); _root.spawnEnemy(_parent.marker_right_2_0, 'SPEARMAN_1', -1, '/waveID-lvl04_zoneLast_wave02/onDeathRunScript-lvl04_zoneLast_wave02dead/'); this._x -= 5000; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-100/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-70/explosive-0/'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-4/explosive-1/'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 430 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } } movieClip 3372 { } movieClip 3375 { } movieClip 3376 level_05_foreground { } movieClip 3377 { } movieClip 3381 { } movieClip 3383 { } movieClip 3384 { } movieClip 3385 Level_05 { frame 1 { function lvl05_wave1dead() { _root.spawnEnemy(this.mark_1_right, 'SWORDSMAN_1', 1, '/waveID-lvl05_wave2/onDeathRunScript-lvl05_wave2dead/'); _root.spawnEnemy(this.mark_1_right, 'SPEARMAN_1', 1, '/waveID-lvl05_wave2/onDeathRunScript-lvl05_wave2dead/'); _root.spawnEnemy(this.mark_1_left, 'SWORDSMAN_1', -1, '/waveID-lvl05_wave2/onDeathRunScript-lvl05_wave2dead/'); _root.setNextWaveIDTimer(8); } function lvl05_wave2dead() { lvl05_wave3dead(); } function lvl05_wave3dead() { _root.spawnEnemy(this.mark_1_right, 'SWORDSMAN_1', -1, '/waveID-lvl05_wave4/onDeathRunScript-lvl05_wave4dead/'); _root.spawnEnemy(this.mark_1_left, 'SWORDSMAN_1', 1, '/waveID-lvl05_wave4/onDeathRunScript-lvl05_wave4dead/'); _root.setNextWaveIDTimer(8); } function lvl05_wave4dead() { _root.spawnEnemy(this.mark_1_right, 'SPEARMAN_1', -1, '/waveID-lvl05_wave5/onDeathRunScript-lvl05_wave5dead/'); _root.spawnEnemy(this.mark_1_left, 'SPEARMAN_1', 1, '/waveID-lvl05_wave5/onDeathRunScript-lvl05_wave5dead/'); } function lvl05_wave5dead() { this.mark_1_right._x += 40; _root.spawnEnemy(this.mark_1_right, 'SPEARMAN_1', -1, 'nothing'); _root.setMaxCamPos(this.region_border_max_1); } function lvl05_wave10dead() { _root.spawnEnemy(this.skel_1, 'SKELETON_1', 1, '/waveID-lvl05_wave11/onDeathRunScript-lvl05_wave11dead/'); _root.spawnEnemy(this.mark_2_left, 'SKELETON_1', -1, '/waveID-lvl05_wave11/onDeathRunScript-lvl05_wave11dead/'); _root.spawnEnemy(this.mark_2_right, 'SKELETON_1', 1, '/waveID-lvl05_wave11/onDeathRunScript-lvl05_wave11dead/'); } function lvl05_wave11dead() { _root.levelFinished(); } function changeSound(point, maxDist, maxVol) { var v2 = _root.player.posX - point; if (Math.sqrt(v2 * v2) < maxDist * 1) { sound_fire_1.setVolume(((maxDist - Math.sqrt(v2 * v2)) / maxDist) * maxVol * 1.4); sound_fire_1.setPan(-(v2 / (maxDist / 100))); } } _root.startMusic(5); _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); this.groundCollision._alpha = 0; this.deathgaps._alpha = 0; this.deathpits._alpha = 0; _root.createEmptyMovieClip('myFireSound_1', 12303); var sound_fire_1 = new Sound(_root.myFireSound_1); sound_fire_1.attachSound('firebig1.wav'); sound_fire_1.setVolume(0); sound_fire_1.start(); sound_fire_1.onSoundComplete = function () { sound_fire_1.start(); }; this.onEnterFrame = function () { if (_root.player.movingInXAxis) { changeSound(this.fire_1._x, 250, 75); } }; } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_2); _root.setMaxCamPos(_parent.region_border_max_2); _root.spawnEnemy(_parent.mark_1_right, 'SPEARMAN_1', 1, '/waveID-lvl05_wave1/onDeathRunScript-lvl05_wave1dead/'); _root.spawnEnemy(_parent.mark_1_left, 'SPEARMAN_1', -1, '/waveID-lvl05_wave1/onDeathRunScript-lvl05_wave1dead/'); _root.setNextWaveIDTimer(8); this._x -= 5000; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.spawnEnemy(_parent.first_skeleton_2, 'SKELETON_1', 1, 'nothing'); _root.spawnEnemy(_parent.second_skeleton_2, 'SKELETON_1', -1, 'nothing'); this._x -= 5000; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 650 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3362 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'SPEARMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.spawnEnemy(_parent.archer_1, 'SPEARMAN_1', 1, 'nothing'); _root.spawnEnemy(_parent.archer_3, 'SWORDSMAN_1', 1, 'nothing'); this._x -= 5000; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 10 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_3); _root.spawnEnemy(_parent.mark_2_right, 'SWORDSMAN_1', 1, '/waveID-lvl05_wave10/onDeathRunScript-lvl05_wave10dead/'); _root.spawnEnemy(_parent.mark_2_left, 'SPEARMAN_1', -1, '/waveID-lvl05_wave10/onDeathRunScript-lvl05_wave10dead/'); _parent.mark_2_left._x -= 40; _root.spawnEnemy(_parent.mark_2_left, 'SWORDSMAN_1', -1, '/waveID-lvl05_wave10/onDeathRunScript-lvl05_wave10dead/'); this._x -= 5000; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/mustCheckExplosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 50 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } } movieClip 3390 { } movieClip 3395 { } movieClip 3397 { } movieClip 3400 { } movieClip 3402 { } movieClip 3410 { } movieClip 3426 { } movieClip 3427 { frame 1 { stop(); } frame 2 { _root.setCameraShake(200, 8); } frame 23 { stop(); } } movieClip 3428 level_06_foreground { } movieClip 3435 { frame 10 { gotoAndPlay(1); } frame 11 { stop(); } frame 12 { stop(); } } movieClip 3436 { } movieClip 3439 { } movieClip 3440 { } movieClip 3442 { } movieClip 3443 Level_06 { frame 1 { function w1Death() { _root.spawnEnemy(this.mark_1_0, 'SWORDSMAN_1', 1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.spawnEnemy(this.mark_2_0, 'SPEARMAN_1', 1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.spawnEnemy(this.mark_2_1, 'SWORDSMAN_1', 1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.gameEvent.nrLeftInWave -= 1; } function w2Death() { _root.spawnEnemy(this.mark_up_2, 'SWORDSMAN_1', -1, '/waveID-w3/onDeathRunScript-w3Death/'); _root.spawnEnemy(this.mark_2_1, 'ARCHER_1', -1, '/waveID-w3/onDeathRunScript-w3Death/'); } function w3Death() { _root.spawnEnemy(this.mark_1_0, 'SKELETON_1', -1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.spawnEnemy(this.mark_2_1, 'SKELETON_1', -1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.spawnEnemy(this.mark_S_1, 'SKELETON_1', -1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.spawnEnemy(this.mark_S_0, 'SKELETON_1', 1, '/waveID-w4/onDeathRunScript-w4Death/'); } function w4Death() { _root.setMaxCamPos(this.region_border_max_1); } _root.startMusic(7); if (!_root.player.startFromCheckpoint) { _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); } else { _root.spawnPlayer(this.playerSpawnPointCP); _root.setMinCamPos(this.region_border_min_CP); } _root.setMaxCamPos(this.region_border_max_1); this.groundCollision._alpha = 0; this.water._alpha = 0; this.deathgaps._alpha = 0; } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_bossF); _root.startMusic(1); _root.showBossPlate('troll'); _root.addEntryInEncyclopedia('t_bos'); _root.rollCameraYAxis = -30; this._x -= 5000; } } } instance of movieClip 2535 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'BOSS_TROLL', 1, 'nothing'); this._y -= 1000; this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_3); _root.setMaxCamPos(_parent.region_border_max_3); _root.spawnEnemy(_parent.burning_house_left, 'SWORDSMAN_1', 1, '/waveID-lvl02_zoneBurningHouse_wave01/onDeathRunScript-lvl02_zoneBurningHouse_wave01dead/'); _root.spawnEnemy(_parent.burning_house_right, 'SWORDSMAN_1', 1, '/waveID-lvl02_zoneBurningHouse_wave01/onDeathRunScript-lvl02_zoneBurningHouse_wave01dead/'); this._x -= 5000; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.spawnEnemy(_parent.spawn_up_1, 'SWORDSMAN_1', 1, 'nothing'); _root.spawnEnemy(_parent.spawn_up_1, 'SPEARMAN_1', 1, 'nothing'); this._x -= 5000; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 470 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'UNI_LVL_6', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3362 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'SPEARMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-10/explosive-1/'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 2); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_2); _root.setMaxCamPos(_parent.region_border_max_2); _root.spawnEnemy(_parent.mark_2_0, 'SWORDSMAN_1', 1, '/waveID-w1/onDeathRunScript-w1Death/'); _root.spawnEnemy(_parent.mark_2_1, 'SWORDSMAN_1', 1, '/waveID-w1/onDeathRunScript-w1Death/'); this._x -= 5000; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 650 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-5/explosive-0/'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 550 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_SPECIAL', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.player.startFromCheckpoint = false; this._x -= 5000; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 10) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 470 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 470 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } } movieClip 3446 { } movieClip 3449 { } movieClip 3451 { } movieClip 3453 { } movieClip 3454 level_07_foreground { } movieClip 3456 { } movieClip 3457 Level_07 { frame 1 { function wave01Dead() { _root.spawnEnemy(this.mark_2_1, 'SWORDSMAN_1', 1, '/waveID-w2/onDeathRunScript-wave02Dead/'); _root.spawnEnemy(this.mark_2_0, 'SWORDSMAN_1', 1, '/waveID-w2/onDeathRunScript-wave02Dead/'); _root.gameEvent.nrLeftInWave -= 1; } function wave02Dead() { _root.spawnEnemy(this.mark_1_1, 'SPEARMAN_1', -1, '/waveID-w35/onDeathRunScript-wave035Dead/'); this.mark_1_1._x += 40; _root.spawnEnemy(this.mark_1_1, 'SPEARMAN_1', -1, '/waveID-w35/onDeathRunScript-wave035Dead/'); } function wave035Dead() { _root.spawnEnemy(this.mark_2_0, 'SPEARMAN_1', 1, 'nothing'); _root.spawnEnemy(this.mark_1_0, 'SPEARMAN_1', -1, 'nothing'); _root.spawnEnemy(this.mark_1_1, 'UNI_LVL_7', -1, 'nothing'); _root.setMaxCamPos(this.region_border_max_2); } function wave04Dead() { _root.spawnEnemy(this.mark_4_0, 'SPEARMAN_1', 1, '/waveID-w5/onDeathRunScript-wave05Dead/'); _root.spawnEnemy(this.mark_4_1, 'SPEARMAN_1', 1, '/waveID-w5/onDeathRunScript-wave05Dead/'); _root.gameEvent.nrLeftInWave -= 1; } function wave05Dead() { _root.spawnEnemy(this.mark_4_0, 'SWORDSMAN_1', 1, '/waveID-w6/onDeathRunScript-wave06Dead/'); _root.spawnEnemy(this.mark_4_1, 'SWORDSMAN_1', 1, '/waveID-w6/onDeathRunScript-wave06Dead/'); } function wave06Dead() { _root.setMaxCamPos(this.region_border_max_3); } function waveStartFinale() { _root.spawnEnemy(this.mark_fr_0, 'SWORDSMAN_1', -1, '/waveID-wf1/onDeathRunScript-wave01finaleDead/'); _root.spawnEnemy(this.mark_fr_1, 'SWORDSMAN_1', -1, '/waveID-wf1/onDeathRunScript-wave01finaleDead/'); _root.spawnEnemy(this.mark_fl_1, 'SWORDSMAN_1', 1, '/waveID-wf1/onDeathRunScript-wave01finaleDead/'); _root.gameEvent.nrLeftInWave -= 1; } function wave01finaleDead() { _root.spawnEnemy(this.mark_fl_1, 'SPEARMAN_1', 1, '/waveID-wf2/onDeathRunScript-wave02finaleDead/'); _root.spawnEnemy(this.mark_fr_1, 'SWORDSMAN_1', -1, '/waveID-wf2/onDeathRunScript-wave02finaleDead/'); _root.spawnEnemy(this.mark_fl_1, 'SWORDSMAN_1', 1, '/waveID-wf2/onDeathRunScript-wave02finaleDead/'); } function wave02finaleDead() { _root.levelFinished(); } function changeSound(point, maxDist, maxVol) { var v2 = _root.player.posX - point; if (Math.sqrt(v2 * v2) < maxDist * 1) { sound_fire_1.setVolume(((maxDist - Math.sqrt(v2 * v2)) / maxDist) * maxVol * 1.4); sound_fire_1.setPan(-(v2 / (maxDist / 100))); } } _root.startMusic(6); _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); this.groundCollision._alpha = 0; _root.startAmbientMusic(1); _root.game.weatherType = 'rain'; _root.setThunder(20, 3); _root.createEmptyMovieClip('myFireSound_1', 12303); var sound_fire_1 = new Sound(_root.myFireSound_1); sound_fire_1.attachSound('firebig1.wav'); sound_fire_1.setVolume(0); sound_fire_1.start(); sound_fire_1.onSoundComplete = function () { sound_fire_1.start(); }; this.onEnterFrame = function () { if (_root.player.movingInXAxis) { changeSound(this.fire_1._x, 200, 100); changeSound(this.fire_2._x, 200, 100); changeSound(this.fire_3._x, 200, 100); } }; } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_2); _root.spawnEnemy(_parent.mark_1_1, 'SPEARMAN_1', 1, '/waveID-w1/onDeathRunScript-wave01Dead/'); _root.spawnEnemy(_parent.mark_2_0, 'SPEARMAN_1', 1, '/waveID-w1/onDeathRunScript-wave01Dead/'); _root.gameEvent.nrLeftInWave -= 1; this._x -= 5000; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_4); this._x -= 5000; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_3); _root.spawnEnemy(_parent.mark_3_0, 'SPEARMAN_1', 1, '/waveID-w4/onDeathRunScript-wave04Dead/'); _root.spawnEnemy(_parent.mark_3_1, 'SWORDSMAN_1', 1, '/waveID-w4/onDeathRunScript-wave04Dead/'); _root.spawnEnemy(_parent.mark_4_0, 'SWORDSMAN_1', 1, '/waveID-w4/onDeathRunScript-wave04Dead/'); _root.gameEvent.nrLeftInWave -= 1; this._x -= 5000; } } } instance of movieClip 3362 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 800 and this._alpha == 100) { _root.spawnEnemy(this, 'SPEARMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-70/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-70/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-40/explosive-0/'); this._alpha = 0; } } } instance of movieClip 3362 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'SPEARMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-70/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-70/explosive-0/'); this._alpha = 0; } } } instance of movieClip 3362 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 370 and this._alpha == 100) { _root.spawnEnemy(this, 'SPEARMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3362 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'SPEARMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3362 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'SPEARMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3362 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'SPEARMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3362 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'SPEARMAN_1', 1, '/waveID-wStartFinale/onDeathRunScript-waveStartFinale/'); _root.gameEvent.nrLeftInWave -= 1; this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 650 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 650 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-40/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-70/explosive-0/'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-40/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-40/explosive-0/'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_SPECIAL', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-70/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-70/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-70/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-70/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-70/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-40/explosive-0/'); this._alpha = 0; } } } instance of movieClip 307 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 307 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 650 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } } movieClip 3461 { } movieClip 3464 level_08_foreground { } movieClip 3466 { } movieClip 3468 { } movieClip 3469 Level_08 { frame 1 { function wave01Dead() { _root.spawnEnemy(this.mark_1_r0, 'SWORDSMAN_1', -1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.spawnEnemy(this.mark_1_l0, 'SWORDSMAN_1', 1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.setNextWaveIDTimer(4); } function w2Death() { _root.spawnEnemy(this.mark_1_r1, 'SPEARMAN_1', -1, '/waveID-w3/onDeathRunScript-w3Death/'); _root.spawnEnemy(this.mark_1_l0, 'SWORDSMAN_1', 1, '/waveID-w3/onDeathRunScript-w3Death/'); _root.spawnEnemy(this.mark_1_l1, 'SWORDSMAN_1', 1, '/waveID-w3/onDeathRunScript-w3Death/'); } function w3Death() { _root.spawnEnemy(this.mark_1_r0, 'ARCHER_1', -1, 'nothing'); _root.spawnEnemy(this.mark_1_r1, 'ARCHER_1', -1, 'nothing'); _root.setMaxCamPos(this.region_border_max_u); } function wave05Dead() { _root.spawnEnemy(this.mark_2_r0, 'SWORDSMAN_1', -1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.spawnEnemy(this.mark_2_l0, 'SWORDSMAN_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.gameEvent.nrLeftInWave -= 1; } function w6Death() { _root.spawnEnemy(this.mark_2_r0, 'SPEARMAN_1', -1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.spawnEnemy(this.mark_2_r0, 'ARCHER_1', -1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.spawnEnemy(this.mark_2_l1, 'SPEARMAN_1', 1, '/waveID-w7/onDeathRunScript-w7Death/'); } function w7Death() { this.mark_skel1._x += 80; _root.spawnEnemy(this.mark_skel1, 'SKELETON_1', 1, '/waveID-w8/onDeathRunScript-w8Death/'); this.mark_skel1._x -= 80; _root.spawnEnemy(this.mark_skel1, 'SKELETON_1', 1, '/waveID-w8/onDeathRunScript-w8Death/'); this.mark_skel1._x -= 80; _root.spawnEnemy(this.mark_skel1, 'SKELETON_1', 1, '/waveID-w8/onDeathRunScript-w8Death/'); } function w8Death() { _root.spawnBarrel(this.b1, '/HP-50/explosive-1/mustCheckExplosive-1/'); _root.spawnBarrel(this.b2, '/HP-7/explosive-1/mustCheckExplosive-1/'); _root.spawnBarrel(this.b3, '/HP-7/explosive-1/mustCheckExplosive-1/'); _root.spawnBarrel(this.b4, '/HP-7/explosive-1/mustCheckExplosive-1/'); _root.spawnEnemy(this.mark_a1, 'ARCHER_1_S', -1, '/waveID-warch/onDeathRunScript-warchDeath/'); _root.spawnEnemy(this.mark_a2, 'ARCHER_1_S', -1, '/waveID-warch/onDeathRunScript-warchDeath/'); _root.spawnEnemy(this.mark_a3, 'ARCHER_1_S', -1, '/waveID-warch/onDeathRunScript-warchDeath/'); _root.spawnEnemy(this.mark_a4, 'ARCHER_1_S', -1, '/waveID-warch/onDeathRunScript-warchDeath/'); _root.setMaxCamPos(this.region_border_max_4); } function warchDeath() { _root.setMaxCamPos(this.region_border_max_boss); } _root.startMusic(7); if (!_root.player.startFromCheckpoint) { _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); } else { _root.spawnPlayer(this.playerSpawnPointCP); _root.setMinCamPos(this.region_border_min_CP); _root.setMaxCamPos(this.region_border_max_boss); } this.groundCollision._alpha = 0; this.water._alpha = 0; _root.startAmbientMusic(1); _root.game.weatherType = 'rain'; _root.setThunder(15, 3); } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_3); _root.spawnEnemy(_parent.mark_2_l0, 'SWORDSMAN_1', 1, '/waveID-w5/onDeathRunScript-wave05Dead/'); _root.spawnEnemy(_parent.mark_2_l0, 'SPEARMAN_1', 1, '/waveID-w5/onDeathRunScript-wave05Dead/'); _root.spawnEnemy(_parent.mark_2_r0, 'ARCHER_1', 1, '/waveID-w5/onDeathRunScript-wave05Dead/'); _root.spawnEnemy(_parent.mark_2_l1, 'SWORDSMAN_1', 1, '/waveID-w5/onDeathRunScript-wave05Dead/'); _root.gameEvent.nrLeftInWave -= 2; this._x -= 5000; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 2471 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 230 and this._alpha == 100) { _root.setMinCamPos(_parent.region_border_min_boss); _root.spawnEnemy(this, 'BOSS_SWAMPMONSTER', -1, 'nothing'); _root.startMusic(1); _root.showBossPlate('zoggot'); this._x += 1000; this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_2); _root.spawnEnemy(_parent.mark_1_r0, 'SPEARMAN_1', 1, '/waveID-w1/onDeathRunScript-wave01Dead/'); _root.spawnEnemy(_parent.mark_1_r0, 'SWORDSMAN_1', 1, '/waveID-w1/onDeathRunScript-wave01Dead/'); _root.spawnEnemy(_parent.mark_1_l0, 'SPEARMAN_1', 1, '/waveID-w1/onDeathRunScript-wave01Dead/'); _root.gameEvent.nrLeftInWave -= 1; this._x -= 5000; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-60/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-60/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-60/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-60/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-60/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-60/explosive-0/'); this._alpha = 0; } } } instance of movieClip 307 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 307 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 307 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 307 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-60/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-60/explosive-0/'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 2); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-60/explosive-0/'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.player.startFromCheckpoint = false; this._x -= 5000; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-10/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-60/explosive-0/'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 307 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } } movieClip 3473 { } movieClip 3476 level_09_foreground { } movieClip 3478 { } movieClip 3480 { } movieClip 3481 Level_09 { frame 1 { function wave01Dead() { _root.spawnEnemy(this.mark_1_r0, 'SPEARMAN_1', -1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.spawnEnemy(this.mark_1_l0, 'SWORDSMAN_1', 1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.gameEvent.nrLeftInWave -= 1; } function w2Death() { _root.spawnEnemy(this.mark_1_l0, 'SPEARMAN_1', 1, '/waveID-w3/onDeathRunScript-w3Death/'); _root.spawnEnemy(this.mark_1_r0, 'ARCHER_1', 1, '/waveID-w3/onDeathRunScript-w3Death/'); _root.spawnEnemy(this.mark_1_r1, 'SWORDSMAN_1', -1, '/waveID-w3/onDeathRunScript-w3Death/'); } function w3Death() { _root.spawnEnemy(this.mark_1_r1, 'SWORDSMAN_1', -1, 'nothing'); _root.setMaxCamPos(this.region_border_max_2); } function wave05Dead() { _root.spawnEnemy(this.mark_2_r1, 'SWORDSMAN_1', -1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.spawnEnemy(this.mark_2_l1, 'SWORDSMAN_1', -1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.gameEvent.nrLeftInWave -= 1; } function w6Death() { w7Death(); } function w7Death() { _root.spawnEnemy(this.mark_2_l0, 'SWORDSMAN_1', 1, '/waveID-w8/onDeathRunScript-w8Death/'); _root.spawnEnemy(this.mark_2_l1, 'SPEARMAN_1', 1, '/waveID-w8/onDeathRunScript-w8Death/'); _root.spawnEnemy(this.mark_2_r1, 'SPEARMAN_1', -1, '/waveID-w8/onDeathRunScript-w8Death/'); } function w8Death() { _root.spawnEnemy(this.mark_2_r1, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w9/onDeathRunScript-w9Death/'); _root.spawnEnemy(this.mark_2_l0, 'CHAOSKNIGHT_MACE_1', 1, '/waveID-w9/onDeathRunScript-w9Death/'); } function w9Death() { _root.setMaxCamPos(this.region_border_max_3); } function wave10Dead() { _root.spawnEnemy(this.mark_3_l0, 'SWORDSMAN_1', 1, '/waveID-w11/onDeathRunScript-w11Death/'); _root.spawnEnemy(this.mark_3_l1, 'SWORDSMAN_1', 1, '/waveID-w11/onDeathRunScript-w11Death/'); _root.spawnEnemy(this.mark_3_l2, 'SWORDSMAN_1', 1, '/waveID-w11/onDeathRunScript-w11Death/'); _root.spawnEnemy(this.mark_3_r0, 'SWORDSMAN_1', -1, '/waveID-w11/onDeathRunScript-w11Death/'); _root.spawnEnemy(this.mark_3_r1, 'SWORDSMAN_1', -1, '/waveID-w11/onDeathRunScript-w11Death/'); _root.spawnEnemy(this.mark_3_r2, 'SWORDSMAN_1', -1, '/waveID-w11/onDeathRunScript-w11Death/'); _root.gameEvent.nrLeftInWave -= 1; } function w11Death() { _root.spawnEnemy(this.mark_3_l0, 'SWORDSMAN_1', 1, '/waveID-w12/onDeathRunScript-w12Death/'); _root.spawnEnemy(this.mark_3_l1, 'SPEARMAN_1', 1, '/waveID-w12/onDeathRunScript-w12Death/'); _root.spawnEnemy(this.mark_3_l2, 'SWORDSMAN_1', 1, '/waveID-w12/onDeathRunScript-w12Death/'); _root.spawnEnemy(this.mark_3_r0, 'SPEARMAN_1', -1, '/waveID-w12/onDeathRunScript-w12Death/'); _root.spawnEnemy(this.mark_3_r1, 'SWORDSMAN_1', -1, '/waveID-w12/onDeathRunScript-w12Death/'); _root.spawnEnemy(this.mark_3_r2, 'SPEARMAN_1', -1, '/waveID-w12/onDeathRunScript-w12Death/'); } function w12Death() { _root.spawnEnemy(this.mark_3_r1, 'ARCHER_1', -1, 'nothing'); _root.spawnEnemy(this.mark_3_r3, 'SPEARMAN_1', -1, 'nothing'); _root.setMaxCamPos(this.region_border_max_end); } function wave15Dead() { _root.spawnEnemy(this.mark_4_l0, 'ARCHER_1', 1, '/waveID-w16/onDeathRunScript-w16Death/'); _root.spawnEnemy(this.mark_4_l1, 'SPEARMAN_1', 1, '/waveID-w16/onDeathRunScript-w16Death/'); _root.spawnEnemy(this.mark_4_r1, 'SWORDSMAN_1', -1, '/waveID-w16/onDeathRunScript-w16Death/'); _root.gameEvent.nrLeftInWave -= 1; } function w16Death() { _root.spawnEnemy(this.mark_4_l0, 'SWORDSMAN_1', 1, '/waveID-w17/onDeathRunScript-w17Death/'); _root.spawnEnemy(this.mark_4_l1, 'SWORDSMAN_1', 1, '/waveID-w17/onDeathRunScript-w17Death/'); _root.spawnEnemy(this.mark_4_r0, 'SWORDSMAN_1', 1, '/waveID-w17/onDeathRunScript-w17Death/'); _root.spawnEnemy(this.mark_4_r1, 'SWORDSMAN_1', 1, '/waveID-w17/onDeathRunScript-w17Death/'); } function w17Death() { _root.levelFinished(); } _root.startMusic(5); _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); this.groundCollision._alpha = 0; this.deathgaps._alpha = 0; _root.setThunder(10, 5); } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_4); _root.spawnEnemy(_parent.mark_3_r0, 'SWORDSMAN_1', -1, '/waveID-w10/onDeathRunScript-wave10Dead/'); _root.spawnEnemy(_parent.mark_3_r1, 'SWORDSMAN_1', -1, '/waveID-w10/onDeathRunScript-wave10Dead/'); _root.spawnEnemy(_parent.mark_3_r2, 'SWORDSMAN_1', -1, '/waveID-w10/onDeathRunScript-wave10Dead/'); _root.spawnEnemy(_parent.mark_3_r3, 'SWORDSMAN_1', -1, '/waveID-w10/onDeathRunScript-wave10Dead/'); _root.spawnEnemy(_parent.mark_3_r4, 'SWORDSMAN_1', -1, '/waveID-w10/onDeathRunScript-wave10Dead/'); _root.gameEvent.nrLeftInWave -= 2; _root.startRain(30, 1); _root.changeColour(_root.theWorld, 87, 89, 92, -3, -2, -1); this._x -= 5000; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_2); _root.spawnEnemy(_parent.mark_1_r0, 'SPEARMAN_1', -1, '/waveID-w1/onDeathRunScript-wave01Dead/'); _root.spawnEnemy(_parent.mark_1_l0, 'SPEARMAN_1', 1, '/waveID-w1/onDeathRunScript-wave01Dead/'); _root.setNextWaveIDTimer(8); this._x -= 5000; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_3); _root.spawnEnemy(_parent.mark_2_r0, 'ARCHER_1', -1, '/waveID-w5/onDeathRunScript-wave05Dead/'); _root.spawnEnemy(_parent.mark_2_l0, 'SPEARMAN_1', 1, '/waveID-w5/onDeathRunScript-wave05Dead/'); _root.spawnEnemy(_parent.mark_2_l1, 'SPEARMAN_1', 1, '/waveID-w5/onDeathRunScript-wave05Dead/'); _root.setNextWaveIDTimer(5); _root.setThunder(25, 3); _root.forceThunder(); this._x -= 5000; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_end); _root.spawnEnemy(_parent.mark_4_r1, 'SPEARMAN_1', -1, '/waveID-w15/onDeathRunScript-wave15Dead/'); _root.spawnEnemy(_parent.mark_4_l1, 'SPEARMAN_1', 1, '/waveID-w15/onDeathRunScript-wave15Dead/'); _root.setNextWaveIDTimer(5); this._x -= 5000; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1_S', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3362 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SPEARMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 300 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1_S', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1_S', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 3362 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 430 and this._alpha == 100) { _root.spawnEnemy(this, 'SPEARMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 360 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 350 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 350 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 460 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 460 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 240 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/mustCheckExplosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 240 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/mustCheckExplosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } } movieClip 3485 { } movieClip 3507 { frame 1 { stop(); } frame 26 { gotoAndPlay('loop'); } frame 35 { stop(); } } movieClip 3508 level_10_foreground { } movieClip 3511 { } movieClip 3513 { } movieClip 3514 Level_10 { frame 1 { function wave01Dead() { _root.spawnEnemy(this.mark_1_l0, 'ARCHER_1', 1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.spawnEnemy(this.mark_1_l1, 'SWORDSMAN_1', 1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.setNextWaveIDTimer(4); _root.gameEvent.nrLeftInWave -= 1; } function w2Death() { _root.spawnEnemy(this.mark_1_r0, 'ARCHER_1', -1, '/waveID-w3/onDeathRunScript-w3Death/'); _root.spawnEnemy(this.mark_1_l0, 'SWORDSMAN_1', 1, '/waveID-w3/onDeathRunScript-w3Death/'); _root.spawnEnemy(this.mark_1_l1, 'SWORDSMAN_1', 1, '/waveID-w3/onDeathRunScript-w3Death/'); } function w3Death() { _root.spawnEnemy(this.mark_1_r0, 'SPEARMAN_1', -1, 'nothing'); _root.spawnEnemy(this.mark_1_r0, 'ARCHER_1', -1, 'nothing'); _root.setMaxCamPos(this.region_border_max_2); } function wave05Dead() { _root.spawnEnemy(this.mark_2_r0, 'SWORDSMAN_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.spawnEnemy(this.mark_2_l1, 'SWORDSMAN_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.spawnEnemy(this.mark_2_l0, 'UNI_LVL_10', 1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.spawnEnemy(this.mark_2_l2, 'SWORDSMAN_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); } function w6Death() { _root.spawnEnemy(this.mark_2_r1, 'ARCHER_1', -1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.spawnEnemy(this.mark_2_r1, 'SWORDSMAN_1', -1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.spawnEnemy(this.mark_2_r0, 'SWORDSMAN_1', -1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.spawnEnemy(this.mark_2_l1, 'SWORDSMAN_1', 1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.spawnEnemy(this.mark_2_l2, 'SPEARMAN_1', 1, '/waveID-w7/onDeathRunScript-w7Death/'); } function w7Death() { _root.stopRain('windAmbient.wav', 60); _root.setThunder(20, 4); w8Death(); } function w8Death() { _root.spawnEnemy(this.mark_2_r0, 'SWORDSMAN_1', -1, 'nothing'); _root.spawnEnemy(this.mark_2_r0, 'ARCHER_1', -1, 'nothing'); _root.setMaxCamPos(this.region_border_max_end); } function wave10Dead() { w13Death(); } function w11Death() { w13Death(); } function w13Death() { _root.spawnEnemy(this.skel_1, 'SKELETON_1', 1, '/waveID-w14/onDeathRunScript-w14Death/'); _root.spawnEnemy(this.skel_2, 'SKELETON_1', 1, '/waveID-w14/onDeathRunScript-w14Death/'); _root.spawnEnemy(this.skel_4, 'SKELETON_1', -1, '/waveID-w14/onDeathRunScript-w14Death/'); _root.gameEvent.nrLeftInWave -= 1; } function w14Death() { w15Death(); } function w15Death() { _root.spawnEnemy(this.skel_1, 'SKELETON_1', 1, '/waveID-w16/onDeathRunScript-w16Death/'); _root.spawnEnemy(this.skel_2, 'SKELETON_1', -1, '/waveID-w16/onDeathRunScript-w16Death/'); _root.spawnEnemy(this.mark_2_r0, 'SKELETON_1', 1, '/waveID-w16/onDeathRunScript-w16Death/'); _root.spawnEnemy(this.skel_4, 'SKELETON_1', -1, '/waveID-w16/onDeathRunScript-w16Death/'); } function w16Death() { _root.setThunder(0, 0); _root.setMaxCamPos(this.region_border_max_boss); } function changeSound(point, maxDist, maxVol) { var v2 = _root.player.posX - point; if (Math.sqrt(v2 * v2) < maxDist * 1) { sound_fire_1.setVolume(((maxDist - Math.sqrt(v2 * v2)) / maxDist) * maxVol * 1.4); sound_fire_1.setPan(-(v2 / (maxDist / 100))); } } _root.startMusic(7); if (!_root.player.startFromCheckpoint) { _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); _root.startAmbientMusic(1); _root.game.weatherType = 'rain'; _root.setThunder(17, 2); } else { _root.spawnPlayer(this.playerSpawnPointCP); _root.setMinCamPos(this.region_border_max_end); _root.setMaxCamPos(this.region_border_max_boss); } this.groundCollision._alpha = 0; this.deathgaps._alpha = 0; _root.createEmptyMovieClip('myFireSound_1', 12303); var sound_fire_1 = new Sound(_root.myFireSound_1); sound_fire_1.attachSound('firebig1.wav'); sound_fire_1.setVolume(0); sound_fire_1.start(); sound_fire_1.onSoundComplete = function () { sound_fire_1.start(); }; this.onEnterFrame = function () { if (_root.player.movingInXAxis) { changeSound(this.fire_1._x, 350, 100); } }; } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_2); _root.spawnEnemy(_parent.mark_1_r0, 'SWORDSMAN_1', -1, '/waveID-w1/onDeathRunScript-wave01Dead/'); _root.spawnEnemy(_parent.mark_1_l0, 'ARCHER_1', 1, '/waveID-w1/onDeathRunScript-wave01Dead/'); _root.gameEvent.nrLeftInWave -= 1; this._x -= 5000; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_3); _root.spawnEnemy(_parent.mark_2_l0, 'SWORDSMAN_1', 1, '/waveID-w5/onDeathRunScript-wave05Dead/'); _root.spawnEnemy(_parent.mark_2_l1, 'SWORDSMAN_1', 1, '/waveID-w5/onDeathRunScript-wave05Dead/'); _root.spawnEnemy(_parent.mark_2_l2, 'SWORDSMAN_1', 1, '/waveID-w5/onDeathRunScript-wave05Dead/'); _root.spawnEnemy(_parent.mark_2_r0, 'ARCHER_1', -1, '/waveID-w5/onDeathRunScript-wave05Dead/'); _root.gameEvent.nrLeftInWave -= 1; this._x -= 5000; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_end); _root.spawnEnemy(_parent.skel_1, 'SKELETON_1', 1, '/waveID-w10/onDeathRunScript-wave10Dead/'); _root.spawnEnemy(_parent.skel_4, 'SKELETON_1', -1, '/waveID-w10/onDeathRunScript-wave10Dead/'); _root.gameEvent.nrLeftInWave -= 1; this._x -= 5000; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 350 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 350 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 350 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 2664 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'BOSS_WITCH', -1, 'nothing'); this._y -= 1000; this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_boss); _root.showBossPlate('witch'); _root.startMusic(1); _root.myObject['enemy' + _root.game.fightingBoss].currAttack = 'startFight'; _root.rollCameraYAxis = -56; this._x -= 5000; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 2); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.player.startFromCheckpoint = false; this._x -= 5000; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 350 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1_S', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } } movieClip 3518 { } movieClip 3521 { } movieClip 3522 level_11_foreground { } movieClip 3525 { } movieClip 3526 Level_11 { frame 1 { function wave01Dead() { _root.spawnEnemy(this.mark_1_r0, 'ARCHER_1', 1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.spawnEnemy(this.mark_1_l1, 'SWORDSMAN_1', 1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.spawnEnemy(this.mark_1_r1, 'SWORDSMAN_1', -1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.gameEvent.nrLeftInWave -= 2; } function w2Death() { _root.spawnEnemy(this.mark_1_r0, 'SWORDSMAN_1', -1, '/waveID-w3/onDeathRunScript-w3Death/'); _root.spawnEnemy(this.mark_1_r0, 'ARCHER_1', 1, '/waveID-w3/onDeathRunScript-w3Death/'); _root.spawnEnemy(this.mark_1_l1, 'SPEARMAN_1', 1, '/waveID-w3/onDeathRunScript-w3Death/'); _root.spawnEnemy(this.mark_1_r1, 'SWORDSMAN_1', -1, '/waveID-w3/onDeathRunScript-w3Death/'); } function w3Death() { w4Death(); } function w4Death() { _root.spawnEnemy(this.mark_1_r1, 'SWORDSMAN_1', -1, 'nothing'); _root.spawnEnemy(this.mark_1_r0, 'ARCHER_1', -1, 'nothing'); _root.spawnEnemy(this.mark_1_r1, 'ARCHER_1', -1, 'nothing'); _root.setMaxCamPos(this.region_border_max_2); } function wave05Dead() { _root.spawnEnemy(this.mark_2_l0, 'SWORDSMAN_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.spawnEnemy(this.mark_2_r0, 'ARCHER_1', -1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.setNextWaveIDTimer(3); } function w6Death() { _root.spawnEnemy(this.mark_2_l0, 'SWORDSMAN_1', -1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.spawnEnemy(this.mark_2_r0, 'SWORDSMAN_1', -1, '/waveID-w7/onDeathRunScript-w7Death/'); } function w7Death() { _root.spawnEnemy(this.skel_1, 'SKELETON_1', 1, '/waveID-w8/onDeathRunScript-w8Death/'); _root.spawnEnemy(this.skel_2, 'SKELETON_1', -1, '/waveID-w8/onDeathRunScript-w8Death/'); _root.spawnEnemy(this.mark_2_r0, 'SKELETON_1', -1, '/waveID-w8/onDeathRunScript-w8Death/'); } function w8Death() { _root.spawnEnemy(this.mark_2_r0, 'ARCHER_1', -1, 'nothing'); _root.spawnEnemy(this.mark_2_r1, 'ARCHER_1', -1, 'nothing'); _root.setMaxCamPos(this.region_border_max_end); } function wave10Dead() { _root.spawnEnemy(this.mark_3_r1, 'SPEARMAN_1', -1, '/waveID-w11/onDeathRunScript-w11Death/'); _root.spawnEnemy(this.mark_3_r2, 'SPEARMAN_1', -1, '/waveID-w11/onDeathRunScript-w11Death/'); _root.spawnEnemy(this.mark_3_l1, 'SPEARMAN_1', 1, '/waveID-w11/onDeathRunScript-w11Death/'); _root.spawnEnemy(this.mark_3_l2, 'SPEARMAN_1', 1, '/waveID-w11/onDeathRunScript-w11Death/'); _root.gameEvent.nrLeftInWave -= 1; } function w11Death() { _root.spawnEnemy(this.mark_3_r0, 'SWORDSMAN_1', -1, '/waveID-w12/onDeathRunScript-w12Death/'); _root.spawnEnemy(this.mark_3_r1, 'SWORDSMAN_1', -1, '/waveID-w12/onDeathRunScript-w12Death/'); _root.spawnEnemy(this.mark_3_l0, 'SWORDSMAN_1', 1, '/waveID-w12/onDeathRunScript-w12Death/'); _root.spawnEnemy(this.mark_3_l1, 'SPEARMAN_1', 1, '/waveID-w12/onDeathRunScript-w12Death/'); _root.spawnEnemy(this.mark_3_l2, 'SPEARMAN_1', 1, '/waveID-w12/onDeathRunScript-w12Death/'); } function w12Death() { _root.levelFinished(); } _root.startMusic(6); _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); this.groundCollision._alpha = 0; this.deathpits._alpha = 0; this.water._alpha = 0; _root.setThunder(13, 1); } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_2); _root.spawnEnemy(_parent.mark_1_l0, 'SWORDSMAN_1', 1, '/waveID-w1/onDeathRunScript-wave01Dead/'); _root.spawnEnemy(_parent.mark_1_l1, 'SWORDSMAN_1', 1, '/waveID-w1/onDeathRunScript-wave01Dead/'); _root.setNextWaveIDTimer(5); this._x -= 5000; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_3); _root.spawnBarrel(_parent.mark_2_l0, '/HP-50/explosive-1/'); _root.spawnEnemy(_parent.mark_2_l1, 'SWORDSMAN_1', 1, '/waveID-w5/onDeathRunScript-wave05Dead/'); _root.setNextWaveIDTimer(3); this._x -= 5000; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_end); _root.spawnEnemy(_parent.mark_3_l0, 'SWORDSMAN_1', 1, '/waveID-w10/onDeathRunScript-wave10Dead/'); _root.spawnEnemy(_parent.mark_3_l1, 'SWORDSMAN_1', 1, '/waveID-w10/onDeathRunScript-wave10Dead/'); _root.spawnEnemy(_parent.mark_3_l2, 'SWORDSMAN_1', 1, '/waveID-w10/onDeathRunScript-wave10Dead/'); _root.spawnEnemy(_parent.mark_3_r0, 'SWORDSMAN_1', -1, '/waveID-w10/onDeathRunScript-wave10Dead/'); _root.spawnEnemy(_parent.mark_3_r1, 'SWORDSMAN_1', -1, '/waveID-w10/onDeathRunScript-wave10Dead/'); _root.spawnEnemy(_parent.mark_3_r2, 'SWORDSMAN_1', -1, '/waveID-w10/onDeathRunScript-wave10Dead/'); _root.gameEvent.nrLeftInWave -= 2; this._x -= 5000; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 700 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 700 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 700 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3362 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 350 and this._alpha == 100) { _root.spawnEnemy(this, 'SPEARMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 540 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1_S', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 150 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } } movieClip 3529 { } movieClip 3533 { } movieClip 3535 { } movieClip 3536 Level_12 { frame 1 { function wave01Dead() { _root.spawnEnemy(this.mark_1_r0, 'ARCHER_1', -1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.spawnEnemy(this.mark_1_r0, 'SWORDSMAN_1', -1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.spawnEnemy(this.mark_1_l0, 'SPEARMAN_1', -1, '/waveID-w2/onDeathRunScript-w2Death/'); } function w2Death() { var v3 = 1; while (v3 <= 3) { if (v3 <= 2) { _root.spawnEnemy(this.mark_fun_1, 'SPEARMAN_1', -1, 'nothing'); } else { _root.spawnEnemy(this.mark_fun_1, 'SWORDSMAN_1', -1, 'nothing'); } this.mark_fun_1._x += 50; ++v3; } _root.setMaxCamPos(this.region_border_max_2); } function wave05Dead() { var v3 = 1; while (v3 <= 4) { _root.spawnEnemy(this.mark_fun_2, 'SKELETON_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); this.mark_fun_2._x += 90; ++v3; } } function w6Death() { _root.setThunder(15, 3); _root.forceThunder(); _root.spawnEnemy(this.mark_2_r0, 'ARCHER_1', -1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.spawnEnemy(this.mark_2_l0, 'SPEARMAN_1', 1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.spawnEnemy(this.mark_2_l1, 'SPEARMAN_1', 1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.gameEvent.nrLeftInWave -= 2; } function w7Death() { _root.spawnEnemy(this.mark_2_r0, 'ARCHER_1', -1, '/waveID-w8/onDeathRunScript-w8Death/'); _root.spawnEnemy(this.mark_2_r0, 'SWORDSMAN_1', -1, '/waveID-w8/onDeathRunScript-w8Death/'); _root.spawnEnemy(this.mark_2_r1, 'ARCHER_1', -1, '/waveID-w8/onDeathRunScript-w8Death/'); _root.spawnEnemy(this.mark_2_r1, 'SWORDSMAN_1', -1, '/waveID-w8/onDeathRunScript-w8Death/'); _root.setMaxCamPos(this.region_border_max_3); } function w8Death() { var v3 = 1; while (v3 <= 4) { _root.spawnEnemy(this.mark_fun_3, 'SKELETON_1', -1, '/waveID-w11/onDeathRunScript-w11Death/'); this.mark_fun_3._x -= 90; ++v3; } } function w11Death() { _root.setMaxCamPos(this.region_border_max_end); } _root.startMusic(7); if (!_root.player.startFromCheckpoint) { _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); } else { _root.spawnPlayer(this.playerSpawnPointCP); _root.setMinCamPos(this.region_border_min_CP); _root.setMaxCamPos(this.region_border_max_end); } this.groundCollision._alpha = 0; this.deathgaps._alpha = 0; } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.player.startFromCheckpoint = false; this._x -= 5000; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_2); var l = 1; while (l <= 6) { _parent.mark_1_l0._x -= 30 + Math.random() * 20; if (l <= 5) { _root.spawnEnemy(_parent.mark_1_l0, 'SWORDSMAN_1', 1, '/waveID-w1/onDeathRunScript-wave01Dead/'); } else { _root.spawnEnemy(_parent.mark_1_l0, 'SPEARMAN_1', 1, '/waveID-w1/onDeathRunScript-wave01Dead/'); } ++l; } _root.gameEvent.nrLeftInWave -= 2; this._x -= 5000; } } } instance of movieClip 2402 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'BOSS_PRINCESS', -1, 'nothing'); this._y -= 1000; this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 440 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 700 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 700 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_3); _root.spawnEnemy(_parent.mark_2_l0, 'SPEARMAN_1', 1, '/waveID-w5/onDeathRunScript-wave05Dead/'); _root.spawnEnemy(_parent.mark_2_l1, 'SPEARMAN_1', 1, '/waveID-w5/onDeathRunScript-wave05Dead/'); this._x -= 5000; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'UNI_MULTIARCHER', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 2); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_boss); _root.showBossPlate('prin'); _root.startMusic(1); _root.myObject['enemy' + _root.game.fightingBoss].currAttack = 'startFight'; _root.rollCameraYAxis = -10; this._x -= 5000; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } } movieClip 3540 { } movieClip 3543 { } movieClip 3544 { frame 1 { stop(); } frame 2 { if (Math.random() * 100 < 40) { _root.addSound('thunder_' + Math.floor(Math.random() * 4 + 1) + '.wav', 90, -70 + Math.random() * 140, 0); _root.thunderValues.firstSoundDone = true; } else { _root.thunderValues.firstSoundDone = false; } } frame 3 { function randomizeMark(mc) { if (Math.random() * 100 < 80 or _root.thunderValues.firstSoundDone) { mc._alpha = 40 + Math.random() * 60; } else { mc._alpha = 0; } if (Math.random() * 100 < 50) { gotoAndPlay(_currentframe + 1); } } randomizeMark(mark1); } frame 6 { if (Math.random() * 100 < 60 or !_root.thunderValues.firstSoundDone) { if (Math.random() * 100 < 50) { gotoAndPlay(_currentframe + 1); } if (!_root.thunderValues.firstSoundDone) { _root.addSound('thunder_' + Math.floor(Math.random() * 4 + 1) + '.wav', 90, -70 + Math.random() * 140, 0); _root.thunderValues.firstSoundDone = true; } } else { if (!_root.thunderValues.firstSoundDone) { _root.addSound('thunder_' + Math.floor(Math.random() * 4 + 1) + '.wav', 90, -70 + Math.random() * 140, 0); _root.thunderValues.firstSoundDone = true; } gotoAndStop(1); } } frame 8 { function randomizeMark(mc) { if (Math.random() * 100 < 80 or _root.thunderValues.firstSoundDone) { mc._alpha = 40 + Math.random() * 60; } else { mc._alpha = 0; } if (Math.random() * 100 < 50) { gotoAndPlay(_currentframe + 1); } } randomizeMark(mark1); } frame 13 { if (Math.random() * 100 < 50) { _root.addSound('thunder_' + Math.floor(Math.random() * 4 + 1) + '.wav', 90, -70 + Math.random() * 140, 0); } } } movieClip 3547 { } movieClip 3549 { } movieClip 3552 { } movieClip 3554 { } movieClip 3556 { } movieClip 3558 level_13_foreground { } movieClip 3561 { } movieClip 3563 { } movieClip 3564 Level_13 { frame 1 { function wave01Dead() { _root.setMaxCamPos(this.region_border_max_2); _root.spawnEnemy(this.mark_1_r, 'SWORDSMAN_1', -1, 'nothing'); _root.spawnEnemy(this.mark_1_r, 'SPEARMAN_1', -1, 'nothing'); this.mark_1_r._x += 70; _root.spawnEnemy(this.mark_1_r, 'SPEARMAN_1', -1, 'nothing'); _root.spawnEnemy(this.mark_1_r, 'SWORDSMAN_1', -1, 'nothing'); } function wave04Dead() { _root.spawnEnemy(this.mark_2_r, 'SWORDSMAN_1', -1, '/waveID-w5/onDeathRunScript-w5Death/'); this.mark_2_r._x += 40; _root.spawnEnemy(this.mark_2_r, 'SWORDSMAN_1', -1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.spawnEnemy(this.mark_2_l0, 'SWORDSMAN_1', 1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.spawnEnemy(this.mark_2_l1, 'SWORDSMAN_1', 1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.gameEvent.nrLeftInWave -= 1; _root.setNextWaveIDTimer(7); } function w5Death() { this.mark_2_r._x -= 40; _root.spawnEnemy(this.mark_2_r, 'SWORDSMAN_1', -1, '/waveID-w6/onDeathRunScript-w6Death/'); this.mark_2_r._x += 40; _root.spawnEnemy(this.mark_2_r, 'SPEARMAN_1', -1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.spawnEnemy(this.mark_2_l0, 'SWORDSMAN_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.spawnEnemy(this.mark_2_l1, 'SPEARMAN_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); } function w6Death() { _root.setMaxCamPos(this.region_border_max_end); this.mark_2_r._x -= 40; _root.spawnEnemy(this.mark_2_r, 'SWORDSMAN_1', -1, 'nothing'); this.mark_2_r._x += 40; _root.spawnEnemy(this.mark_2_r, 'ARCHER_1', -1, 'nothing'); _root.spawnEnemy(this.mark_2_r, 'SPEARMAN_1', -1, 'nothing'); } function wave10Dead() { this.skel_1._x += 70; _root.spawnEnemy(this.skel_1, 'SKELETON_1', -1, '/waveID-w11/onDeathRunScript-w11Death/'); this.skel_1._x += 70; _root.spawnEnemy(this.skel_1, 'SKELETON_1', 1, '/waveID-w11/onDeathRunScript-w11Death/'); this.skel_1._x += 70; _root.spawnEnemy(this.skel_1, 'SKELETON_1', -1, '/waveID-w11/onDeathRunScript-w11Death/'); _root.gameEvent.nrLeftInWave -= 1; _root.setNextWaveIDTimer(7); } function w11Death() { _root.spawnEnemy(this.skel_2, 'SKELETON_1', -1, '/waveID-w12/onDeathRunScript-w12Death/'); this.skel_2._x += 70; _root.spawnEnemy(this.skel_2, 'SKELETON_1', 1, '/waveID-w12/onDeathRunScript-w12Death/'); this.skel_2._x += 70; _root.spawnEnemy(this.skel_2, 'SKELETON_1', -1, '/waveID-w12/onDeathRunScript-w12Death/'); this.skel_2._x += 70; _root.spawnEnemy(this.skel_2, 'SKELETON_1', 1, '/waveID-w12/onDeathRunScript-w12Death/'); } function w12Death() { _root.spawnEnemy(this.mark_3_l, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w13/onDeathRunScript-w13Death/'); this.mark_3_l._x -= 40; _root.spawnEnemy(this.mark_3_l, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w13/onDeathRunScript-w13Death/'); this.mark_3_l._x -= 40; _root.spawnEnemy(this.mark_3_l, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w13/onDeathRunScript-w13Death/'); } function w13Death() { _root.levelFinished(); } _root.startMusic(5); _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); this.groundCollision._alpha = 0; this.deathgaps._alpha = 0; this.snow._alpha = 0; _root.setThunder(15, 3); } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { var l = 1; while (l <= 4) { _parent.mark_1_l._x -= 50; _root.spawnEnemy(_parent.mark_1_l, 'SPEARMAN_1', 1, '/waveID-w1/onDeathRunScript-wave01Dead/'); ++l; } this._x -= 5000; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_end); _root.startSnow(15, 2); var l = 1; while (l <= 2) { _parent.mark_3_r._x += 60; _root.spawnEnemy(_parent.mark_3_r, 'SWORDSMAN_1', -1, '/waveID-w10/onDeathRunScript-wave10Dead/'); _parent.mark_3_l._x -= 60; _root.spawnEnemy(_parent.mark_3_l, 'SWORDSMAN_1', 1, '/waveID-w10/onDeathRunScript-wave10Dead/'); ++l; } _root.thunderValues.backgroundThunder = true; this._x -= 5000; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 500 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 200 and this._alpha == 100) { _root.setMinCamPos(_parent.region_border_min_2); _root.spawnEnemy(this, 'SWORDSMAN_1', 1, '/waveID-w4/onDeathRunScript-wave04Dead/'); _root.setNextWaveIDTimer(2); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 300 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3362 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 430 and this._alpha == 100) { _root.spawnEnemy(this, 'SPEARMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 20 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 3362 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 430 and this._alpha == 100) { _root.spawnEnemy(this, 'UNI_CHARGER', 1, 'nothing'); this._alpha = 0; } } } } movieClip 3568 { } movieClip 3571 { } movieClip 3573 { } movieClip 3575 { } movieClip 3577 { } movieClip 3578 { } movieClip 3579 level_14_foreground { } movieClip 3582 { } movieClip 3584 { } movieClip 3585 Level_14 { frame 1 { function wave01Dead() { _root.spawnEnemy(this.mark_1_l0, 'SPEARMAN_1', 1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.spawnEnemy(this.mark_1_l0, 'SWORDSMAN_1', 1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.spawnEnemy(this.mark_1_l1, 'SPEARMAN_1', 1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.setNextWaveIDTimer(8); } function w2Death() { _root.spawnEnemy(this.mark_1_l1, 'SPEARMAN_1', 1, '/waveID-w3/onDeathRunScript-w3Death/'); _root.spawnEnemy(this.mark_1_l0, 'SPEARMAN_1', 1, '/waveID-w3/onDeathRunScript-w3Death/'); _root.spawnEnemy(this.mark_1_r0, 'SWORDSMAN_1', -1, '/waveID-w3/onDeathRunScript-w3Death/'); } function w3Death() { _root.spawnEnemy(this.mark_1_r0, 'SKELETON_1', -1, 'nothing'); _root.setMaxCamPos(this.region_border_max_2); } function w4Death() { _root.spawnEnemy(this.skel_2, 'SKELETON_1', 1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.spawnEnemy(this.skel_4, 'SKELETON_1', -1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.spawnEnemy(this.skel_5, 'SKELETON_1', -1, '/waveID-w5/onDeathRunScript-w5Death/'); } function w5Death() { _root.spawnEnemy(this.mark_2_l0, 'SWORDSMAN_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); this.mark_2_l0._x -= 40; _root.spawnEnemy(this.mark_2_l0, 'SPEARMAN_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.spawnEnemy(this.mark_2_r0, 'SWORDSMAN_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); this.mark_2_r0._x += 40; _root.spawnEnemy(this.mark_2_r0, 'SPEARMAN_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); } function w6Death() { _root.spawnEnemy(this.mark_fire_r, 'SWORDSMAN_1_TUTORIAL', -1, '/waveID-w10/onDeathRunScript-w10Death/'); _root.spawnEnemy(this.mark_fire_l, 'SWORDSMAN_1_TUTORIAL', 1, '/waveID-w10/onDeathRunScript-w10Death/'); _root.spawnEnemy(this.mark_fire_e, 'ARCHER_1_S', -1, '/waveID-w10/onDeathRunScript-w10Death/'); this.mark_fire_e._x += 40; _root.spawnEnemy(this.mark_fire_e, 'ARCHER_1_S', -1, '/waveID-w10/onDeathRunScript-w10Death/'); _root.setMaxCamPos(this.region_border_max_3); } function w10Death() { _root.setMaxCamPos(this.region_border_max_end); } function w11Death() { var v3 = 1; while (v3 <= 6) { _root.spawnEnemy(this.mark_fun_2, 'SKELETON_1', 1, '/waveID-w14/onDeathRunScript-w14Death/'); this.mark_fun_2._x += 60; ++v3; } } function w14Death() { _root.levelFinished(); } function changeSound(point, maxDist, maxVol) { var v2 = _root.player.posX - point; if (Math.sqrt(v2 * v2) < maxDist * 1) { sound_fire_1.setVolume(((maxDist - Math.sqrt(v2 * v2)) / maxDist) * maxVol * 1.4); sound_fire_1.setPan(-(v2 / (maxDist / 100))); } } _root.startMusic(6); _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); this.groundCollision._alpha = 0; this.deathgaps._alpha = 0; this.snow._alpha = 0; _root.startAmbientMusic(2); _root.game.weatherType = 'snow'; _root.setThunder(20, 2); _root.thunderValues.backgroundThunder = true; _root.createEmptyMovieClip('myFireSound_1', 12303); var sound_fire_1 = new Sound(_root.myFireSound_1); sound_fire_1.attachSound('firebig1.wav'); sound_fire_1.setVolume(0); sound_fire_1.start(); sound_fire_1.onSoundComplete = function () { sound_fire_1.start(); }; this.onEnterFrame = function () { if (_root.player.movingInXAxis) { changeSound(this.fire_1._x, 300, 100); } }; } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.spawnEnemy(_parent.skel_1, 'SKELETON_1', 1, '/waveID-w1/onDeathRunScript-wave01Dead/'); _parent.skel_1._x += 70; _root.spawnEnemy(_parent.skel_1, 'SKELETON_1', 1, '/waveID-w1/onDeathRunScript-wave01Dead/'); _parent.skel_1._x += 70; _root.spawnEnemy(_parent.skel_1, 'SKELETON_1', 1, '/waveID-w1/onDeathRunScript-wave01Dead/'); this._x -= 5000; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.spawnEnemy(_parent.skel_2, 'SKELETON_1', 1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.spawnEnemy(_parent.skel_3, 'SKELETON_1', -1, '/waveID-w4/onDeathRunScript-w4Death/'); this._x -= 5000; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_end); _root.spawnEnemy(_parent.mark_tree, 'SWORDSMAN_1', 1, '/waveID-w11/onDeathRunScript-w11Death/'); _root.spawnEnemy(_parent.mark_fun_4, 'SWORDSMAN_1', -1, '/waveID-w11/onDeathRunScript-w11Death/'); _parent.mark_fun_4._x += 50; _root.spawnEnemy(_parent.mark_fun_4, 'SWORDSMAN_1', -1, '/waveID-w11/onDeathRunScript-w11Death/'); _root.spawnEnemy(_parent.mark_fun_2, 'SWORDSMAN_1', 1, '/waveID-w11/onDeathRunScript-w11Death/'); this._x -= 5000; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 440 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 440 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 440 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } } movieClip 3588 { } movieClip 3591 { } movieClip 3593 level_15_foreground { } movieClip 3595 { } movieClip 3597 { } movieClip 3599 { } movieClip 3600 Level_15 { frame 1 { function wave01Dead() { if (w1counter < 3) { _root.spawnEnemy(this.mark_1_l0, 'SWORDSMAN_1', 1, '/waveID-w1/onDeathRunScript-wave01Dead/'); if (w1counter == 3) { _root.spawnEnemy(this.mark_1_r0, 'ARCHER_1', -1, '/waveID-w1/onDeathRunScript-wave01Dead/'); } else { _root.spawnEnemy(this.mark_1_r0, 'SWORDSMAN_1', -1, '/waveID-w1/onDeathRunScript-wave01Dead/'); } w1counter += 1; _root.setNextWaveIDTimer(3); } else { _root.spawnEnemy(this.mark_1_l0, 'SPEARMAN_1', 1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.spawnEnemy(this.mark_1_r0, 'SPEARMAN_1', -1, '/waveID-w2/onDeathRunScript-w2Death/'); } } function w2Death() { _root.setMaxCamPos(this.region_border_max_2); } function wave05Dead() { _root.spawnEnemy(this.mark_2_r0, 'SPEARMAN_1', -1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.spawnEnemy(this.mark_2_l0, 'SPEARMAN_1', -1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.gameEvent.nrLeftInWave -= 2; } function w6Death() { _root.spawnEnemy(this.mark_2_r0, 'SPEARMAN_1', -1, '/waveID-w7/onDeathRunScript-w7Death/'); this.mark_2_r0._x += 40; _root.spawnEnemy(this.mark_2_l0, 'SPEARMAN_1', -1, '/waveID-w7/onDeathRunScript-w7Death/'); this.mark_2_l0._x -= 40; _root.spawnEnemy(this.mark_2_l1, 'SPEARMAN_1', -1, '/waveID-w7/onDeathRunScript-w7Death/'); } function w7Death() { this.mark_2_r0._x -= 50; var v3 = 1; while (v3 <= 5) { _root.spawnEnemy(this.mark_2_r0, 'SWORDSMAN_1', -1, 'nothing'); this.mark_2_r0._x += 40; ++v3; } _root.setMaxCamPos(this.region_border_max_end); } function wave10Dead() { _root.spawnEnemy(this.mark_3_r0, 'SKELETON_1', -1, '/waveID-w11/onDeathRunScript-w11Death/'); _root.spawnEnemy(this.mark_3_l0, 'SKELETON_1', 1, '/waveID-w11/onDeathRunScript-w11Death/'); _root.gameEvent.nrLeftInWave -= 1; } function w11Death() { _root.spawnEnemy(this.mark_3_r0, 'SKELETON_1', -1, '/waveID-w12/onDeathRunScript-w12Death/'); this.mark_3_r0._x += 50; _root.spawnEnemy(this.mark_3_l0, 'SKELETON_1', 1, '/waveID-w12/onDeathRunScript-w12Death/'); this.mark_3_l0._x += 50; _root.spawnEnemy(this.mark_3_r0, 'SKELETON_1', -1, '/waveID-w12/onDeathRunScript-w12Death/'); _root.spawnEnemy(this.mark_3_l0, 'SKELETON_1', 1, '/waveID-w12/onDeathRunScript-w12Death/'); _root.setNextWaveIDTimer(6); _root.gameEvent.nrLeftInWave -= 2; } function w12Death() { _root.spawnEnemy(this.mark_3_r0, 'SKELETON_1', -1, '/waveID-w13/onDeathRunScript-w13Death/'); _root.spawnEnemy(this.mark_3_l0, 'SKELETON_1', -1, '/waveID-w13/onDeathRunScript-w13Death/'); this.mark_3_l0._x -= 40; _root.spawnEnemy(this.mark_3_l0, 'SKELETON_1', -1, '/waveID-w13/onDeathRunScript-w13Death/'); this.mark_3_l0._x -= 40; _root.spawnEnemy(this.mark_3_l0, 'SKELETON_1', -1, '/waveID-w13/onDeathRunScript-w13Death/'); } function w13Death() { _root.spawnEnemy(this.mark_3_cr, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w15/onDeathRunScript-w15Death/'); _root.spawnEnemy(this.mark_3_cl, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w15/onDeathRunScript-w15Death/'); this.mark_3_cr._x += 40; this.mark_3_cl._x -= 40; _root.spawnEnemy(this.mark_3_cr, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w15/onDeathRunScript-w15Death/'); _root.spawnEnemy(this.mark_3_cl, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w15/onDeathRunScript-w15Death/'); } function w15Death() { _root.levelFinished(); } _root.startMusic(5); _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); this.groundCollision._alpha = 0; this.deathgaps._alpha = 0; this.snow._alpha = 0; _root.startAmbientMusic(2); _root.game.weatherType = 'snow'; _root.setThunder(20, 2); _root.thunderValues.backgroundThunder = true; var w1counter = 0; } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_2); _root.spawnEnemy(_parent.mark_1_l0, 'SWORDSMAN_1', 1, '/waveID-w1/onDeathRunScript-wave01Dead/'); _root.spawnEnemy(_parent.mark_1_r0, 'SWORDSMAN_1', 1, '/waveID-w1/onDeathRunScript-wave01Dead/'); _root.setNextWaveIDTimer(4); this._x -= 5000; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_max_1); _root.spawnEnemy(_parent.mark_2_l0, 'SPEARMAN_1', 1, '/waveID-w5/onDeathRunScript-wave05Dead/'); _root.spawnEnemy(_parent.mark_2_r0, 'SPEARMAN_1', 1, '/waveID-w5/onDeathRunScript-wave05Dead/'); _root.gameEvent.nrLeftInWave -= 1; this._x -= 5000; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 700 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1_S', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 700 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1_S', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 700 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1_S', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 3362 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 430 and this._alpha == 100) { _root.spawnEnemy(this, 'SPEARMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3362 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 430 and this._alpha == 100) { _root.spawnEnemy(this, 'SPEARMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_end); _root.spawnEnemy(_parent.mark_3_l0, 'SKELETON_1', 1, '/waveID-w10/onDeathRunScript-wave10Dead/'); _root.spawnEnemy(_parent.mark_3_r0, 'SKELETON_1', -1, '/waveID-w10/onDeathRunScript-wave10Dead/'); _root.setNextWaveIDTimer(5); this._x -= 5000; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { var m = 1; while (m <= 5) { _root.spawnEnemy(_parent.mark_fun_1, 'SKELETON_1', 1, 'nothing'); _parent.mark_fun_1._x -= 50; ++m; } _root.spawnEnemy(_parent.mark_fun_1, 'UNI_MOLOSKEL', 1, 'nothing'); this._x -= 5000; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3362 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 430 and this._alpha == 100) { _root.spawnEnemy(this, 'SPEARMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3259 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 700 and this._alpha == 100) { _root.spawnEnemy(this, 'ARCHER_1_S', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3257 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 420 and this._alpha == 100) { _root.spawnEnemy(this, 'SWORDSMAN_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } } movieClip 3603 { } movieClip 3606 { } movieClip 3608 { } movieClip 3610 { } movieClip 3612 { frame 2 { stop(); } } movieClip 3613 Level_16 { frame 1 { function wave01Dead() { _root.spawnEnemy(this.skel_2, 'SKELETON_1', -1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.spawnEnemy(this.skel_3, 'SKELETON_1', -1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.setNextWaveIDTimer(5); } function w2Death() { this.skel_4._x -= 50; this.skel_1._x += 40; _root.spawnEnemy(this.skel_4, 'SKELETON_1', 1, '/waveID-w3/onDeathRunScript-w3Death/'); _root.spawnEnemy(this.skel_1, 'SKELETON_1', -1, '/waveID-w3/onDeathRunScript-w3Death/'); _root.setNextWaveIDTimer(5); } function w3Death() { this.skel_2._x -= 50; this.skel_1._x += 50; this.skel_4._x -= 40; _root.spawnEnemy(this.skel_2, 'SKELETON_1', -1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.spawnEnemy(this.skel_4, 'SKELETON_1', 1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.spawnEnemy(this.skel_1, 'SKELETON_1', -1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.gameEvent.nrLeftInWave -= 2; } function w4Death() { _root.spawnEnemy(this.skel_2, 'SKELETON_1', -1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.spawnEnemy(this.skel_4, 'SKELETON_1', 1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.spawnEnemy(this.skel_3, 'SKELETON_1', -1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.spawnEnemy(this.skel_1, 'SKELETON_1', 1, '/waveID-w5/onDeathRunScript-w5Death/'); } function w5Death() { _root.spawnEnemy(this.mark_surprise, 'CHAOSKNIGHT_SWORD_1', -1, 'nothing'); this.mark_surprise._x += 40; _root.spawnEnemy(this.mark_surprise, 'CHAOSKNIGHT_SWORD_1', -1, 'nothing'); _root.setMaxCamPos(this.region_border_max_2); } function w8Death() { _root.spawnEnemy(this.mark_2_r0, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w9/onDeathRunScript-w9Death/'); _root.spawnEnemy(this.mark_2_l0, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w9/onDeathRunScript-w9Death/'); _root.spawnEnemy(this.mark_2_r0, 'SKELETON_1', -1, '/waveID-w9/onDeathRunScript-w9Death/'); _root.spawnEnemy(this.mark_2_l0, 'SKELETON_1', 1, '/waveID-w9/onDeathRunScript-w9Death/'); _root.gameEvent.nrLeftInWave -= 2; } function w9Death() { _root.spawnEnemy(this.mark_2_r0, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w10/onDeathRunScript-w10Death/'); this.mark_2_r0._x += 80; _root.spawnEnemy(this.mark_2_r0, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w10/onDeathRunScript-w10Death/'); _root.spawnEnemy(this.mark_2_r0, 'SKELETON_1', -1, '/waveID-w10/onDeathRunScript-w10Death/'); _root.spawnEnemy(this.mark_2_l0, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w10/onDeathRunScript-w10Death/'); this.mark_2_l0._x -= 80; _root.spawnEnemy(this.mark_2_l0, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w10/onDeathRunScript-w10Death/'); _root.spawnEnemy(this.mark_2_l0, 'SKELETON_1', 1, '/waveID-w10/onDeathRunScript-w10Death/'); } function w10Death() { _root.spawnEnemy(this.mark_2_r0, 'CHAOSKNIGHT_SWORD_1', -1, 'nothing'); this.mark_2_r0._x -= 50; _root.spawnEnemy(this.mark_2_r0, 'CHAOSKNIGHT_SWORD_1', -1, 'nothing'); _root.spawnEnemy(this.mark_2_r0, 'SKELETON_1', -1, 'nothing'); _root.setMaxCamPos(this.region_border_max_3); } function w15Death() { var v3 = 1; while (v3 <= 4) { _root.spawnEnemy(this.mark_fun_2, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w16/onDeathRunScript-w16Death/'); this.mark_fun_2._x -= 40; ++v3; } var v4 = 1; while (v4 <= 4) { _root.spawnEnemy(this.mark_fun_1, 'SKELETON_1', 1, '/waveID-w16/onDeathRunScript-w16Death/'); this.mark_fun_1._x += 60; ++v4; } } function w16Death() { _root.setMaxCamPos(this.region_border_max_4); } function w18Death() { counter_u_1 += 1; if (counter_u_1 < 4) { _root.spawnEnemy(this.mark_4_r0, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w18/onDeathRunScript-w18Death/'); _root.spawnEnemy(this.mark_4_l0, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w18/onDeathRunScript-w18Death/'); _root.gameEvent.nrLeftInWave -= 1; } else { _root.spawnEnemy(this.mark_4_r0, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w19/onDeathRunScript-w19Death/'); _root.spawnEnemy(this.mark_4_l0, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w19/onDeathRunScript-w19Death/'); } } function w19Death() { _root.setMaxCamPos(this.region_border_max_end); } function bossDeath() { counter_u_1 = 0; _root.spawnEnemy(this.boss_sr, 'SKELETON_1', -1, '/waveID-w20/onDeathRunScript-w20Death/'); _root.spawnEnemy(this.boss_sl, 'SKELETON_1', 1, '/waveID-w20/onDeathRunScript-w20Death/'); _root.setNextWaveIDTimer(1); } function w20Death() { counter_u_1 += 1; if (counter_u_1 < 8) { _root.spawnEnemy(this.boss_sr, 'SKELETON_1', -1, '/waveID-w20/onDeathRunScript-w20Death/'); _root.spawnEnemy(this.boss_sl, 'SKELETON_1', 1, '/waveID-w20/onDeathRunScript-w20Death/'); _root.setNextWaveIDTimer(1); } else { _root.spawnEnemy(this.boss_sr, 'SKELETON_1', -1, '/waveID-w21/onDeathRunScript-w21Death/'); _root.spawnEnemy(this.boss_sl, 'SKELETON_1', 1, '/waveID-w21/onDeathRunScript-w21Death/'); } } function w21Death() { _root.levelFinished(); } function changeSound(point, maxDist, maxVol) { var v2 = _root.player.posX - point; if (Math.sqrt(v2 * v2) < maxDist * 1) { sound_fire_1.setVolume(((maxDist - Math.sqrt(v2 * v2)) / maxDist) * maxVol * 1.4); sound_fire_1.setPan(-(v2 / (maxDist / 100))); } } _root.startMusic(7); if (!_root.player.startFromCheckpoint) { _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); } else { _root.spawnPlayer(this.playerSpawnPointCP); _root.setMinCamPos(this.region_border_min_CP); _root.setMaxCamPos(this.region_border_max_end); } this.groundCollision._alpha = 0; this.deathpits._alpha = 0; this.deathgaps._alpha = 0; this.snow._alpha = 0; _root.startAmbientMusic(2); _root.game.weatherType = 'snow'; _root.setThunder(20, 2); _root.thunderValues.backgroundThunder = true; var counter_u_1 = 0; _root.createEmptyMovieClip('myFireSound_1', 12303); var sound_fire_1 = new Sound(_root.myFireSound_1); sound_fire_1.attachSound('firebig1.wav'); sound_fire_1.setVolume(0); sound_fire_1.start(); sound_fire_1.onSoundComplete = function () { sound_fire_1.start(); }; this.onEnterFrame = function () { if (_root.player.movingInXAxis) { changeSound(this.fire_1._x, 350, 100); changeSound(this.fire_2._x, 250, 75); } }; } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.player.startFromCheckpoint = false; this._x -= 5000; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.spawnEnemy(_parent.skel_1, 'SKELETON_1', 1, '/waveID-w1/onDeathRunScript-wave01Dead/'); _root.spawnEnemy(_parent.skel_4, 'SKELETON_1', 1, '/waveID-w1/onDeathRunScript-wave01Dead/'); _root.gameEvent.nrLeftInWave -= 1; this._x -= 5000; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 3612 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 450 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_SWORD_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_max_1); _root.spawnEnemy(_parent.mark_2_l0, 'SKELETON_1', 1, '/waveID-w8/onDeathRunScript-w8Death/'); _root.spawnEnemy(_parent.mark_2_r0, 'SKELETON_1', 1, '/waveID-w8/onDeathRunScript-w8Death/'); _root.setNextWaveIDTimer(5); _root.gameEvent.nrLeftInWave -= 1; this._x -= 5000; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3612 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { if (!_root.player.startFromCheckpoint) { _root.setMinCamPos(_parent.region_border_min_3); } _root.spawnEnemy(this, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w15/onDeathRunScript-w15Death/'); _root.gameEvent.nrLeftInWave -= 1; this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_max_3); _root.spawnEnemy(_parent.mark_4_l0, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w18/onDeathRunScript-w18Death/'); _root.spawnEnemy(_parent.mark_4_r0, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w18/onDeathRunScript-w18Death/'); _root.setNextWaveIDTimer(3); this._x -= 5000; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 2); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_boss); _root.showBossPlate('darkcopy'); _root.rollCameraYAxis = -20; _root.startMusic(1); _root.myObject['enemy' + _root.game.fightingBoss].currAttack = 'startFight'; this._x -= 5000; } } } instance of movieClip 2871 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 440 and this._alpha == 100) { _root.spawnEnemy(this, 'BOSS_DARKCOPY', -1, '/waveID-wboss/onDeathRunScript-bossDeath/'); this._y -= 1000; this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } } movieClip 3634 { frame 1 { stop(); } } movieClip 3637 { } movieClip 3639 { } movieClip 3641 { frame 2 { stop(); } } movieClip 3642 Level_17 { frame 1 { function wave01Dead() { _root.spawnEnemy(this.mark_1_r0, 'SKELETON_1', -1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.spawnEnemy(this.mark_1_l0, 'SKELETON_1', 1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.setNextWaveIDTimer(3); } function w2Death() { _root.spawnEnemy(this.mark_1_r0, 'SKELETON_1', -1, '/waveID-w3/onDeathRunScript-w3Death/'); _root.spawnEnemy(this.mark_1_l0, 'SKELETON_1', 1, '/waveID-w3/onDeathRunScript-w3Death/'); _root.spawnEnemy(this.mark_1_r0, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w3/onDeathRunScript-w3Death/'); _root.spawnEnemy(this.mark_1_l0, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w3/onDeathRunScript-w3Death/'); } function w3Death() { _root.setMaxCamPos(this.region_border_max_2); } function w5Death() { if (counter_u_mace < 6) { counter_u_mace += 1; _root.spawnEnemy(this.mark_2_l0, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.setNextWaveIDTimer(1); } else { _root.spawnEnemy(this.mark_2_l0, 'CHAOSKNIGHT_MACE_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); } } function w6Death() { counter_u_mace = 0; _root.spawnEnemy(this.mark_2_r0, 'CHAOSKNIGHT_MACE_1', -1, 'nothing'); this.mark_2_r0._x += 40; _root.spawnEnemy(this.mark_2_r0, 'CHAOSKNIGHT_MACE_1', -1, 'nothing'); _root.setMaxCamPos(this.region_border_max_end); } function w10Death() { if (counter_u_mace < 8) { counter_u_mace += 1; _root.spawnEnemy(this.mark_f_l0, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w10/onDeathRunScript-w10Death/'); if (counter_u_mace <= 4) { _root.setNextWaveIDTimer(3); } else { if (counter_u_mace < 8) { _root.setNextWaveIDTimer(1); } } if (counter_u_mace == 3 or counter_u_mace == 5 or counter_u_mace == 7) { _root.spawnEnemy(this.skel_f, 'SKELETON_1', -1, '/waveID-w10/onDeathRunScript-w10Death/'); _root.gameEvent.nrLeftInWave -= 1; } } else { _root.spawnEnemy(this.mark_f_l0, 'CHAOSKNIGHT_MACE_1', 1, '/waveID-w11/onDeathRunScript-w11Death/'); _root.spawnEnemy(this.mark_f_l0, 'UNI_STRONGORC', 1, '/waveID-w11/onDeathRunScript-w11Death/'); _root.spawnEnemy(this.skel_f, 'SKELETON_1', -1, '/waveID-w11/onDeathRunScript-w11Death/'); } } function w11Death() { _root.levelFinished(); } _root.startMusic(6); _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); this.groundCollision._alpha = 0; this.deathpits._alpha = 0; this.deathgaps._alpha = 0; _root.setThunder(20, 2); _root.thunderValues.backgroundThunder = true; var counter_u_mace = 0; } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_2); _root.spawnEnemy(_parent.mark_1_l0, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w1/onDeathRunScript-wave01Dead/'); _root.spawnEnemy(_parent.mark_1_r0, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w1/onDeathRunScript-wave01Dead/'); _root.gameEvent.nrLeftInWave -= 1; this._x -= 5000; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_end); var p = 1; while (p <= 7) { _root.spawnEnemy(_parent.mark_fun_1, 'SKELETON_1', 1, '/waveID-w10/onDeathRunScript-w10Death/'); _parent.mark_fun_1._x -= 55; ++p; } _root.gameEvent.nrLeftInWave -= 1; this._x -= 5000; } } } instance of movieClip 3612 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_SWORD_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3612 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_SWORD_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3612 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_SWORD_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 3612 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_SWORD_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_3); _root.spawnEnemy(_parent.mark_1_l0, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.spawnEnemy(_parent.mark_1_r0, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.gameEvent.nrLeftInWave -= 1; this._x -= 5000; } } } instance of movieClip 3612 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_SWORD_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3612 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_SWORD_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 3612 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_SWORD_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3612 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_SWORD_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3612 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_SWORD_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3612 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_SWORD_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3641 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_MACE_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3641 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_MACE_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3641 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_MACE_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3641 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_MACE_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3641 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_MACE_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 3612 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_SWORD_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3612 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_SWORD_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3612 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_SWORD_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3641 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_MACE_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3641 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_MACE_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 3612 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_SWORD_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3612 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_SWORD_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3612 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_SWORD_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } } movieClip 3646 { } movieClip 3650 { } movieClip 3652 { } movieClip 3654 { } movieClip 3655 Level_18 { frame 1 { function wave01Dead() { _root.spawnEnemy(this.mark_1_r0, 'SKELETON_1', -1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.spawnEnemy(this.mark_1_l0, 'SKELETON_1', 1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.gameEvent.nrLeftInWave -= 1; } function w2Death() { _root.spawnEnemy(this.mark_1_r0, 'CHAOSKNIGHT_MACE_1', -1, '/waveID-w3/onDeathRunScript-w3Death/'); _root.spawnEnemy(this.mark_1_r1, 'CHAOSKNIGHT_MACE_1', -1, '/waveID-w3/onDeathRunScript-w3Death/'); _root.spawnEnemy(this.mark_1_l0, 'CHAOSKNIGHT_MACE_1', 1, '/waveID-w3/onDeathRunScript-w3Death/'); _root.gameEvent.nrLeftInWave -= 2; } function w3Death() { _root.spawnEnemy(this.mark_1_r0, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.spawnEnemy(this.mark_1_l0, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.spawnEnemy(this.mark_1_r1, 'CHAOSKNIGHT_MACE_1', -1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.spawnEnemy(this.mark_1_l1, 'CHAOSKNIGHT_MACE_1', 1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.gameEvent.nrLeftInWave -= 3; } function w4Death() { _root.spawnEnemy(this.mark_1_l0, 'SKELETON_1', 1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.spawnEnemy(this.mark_1_l1, 'SKELETON_1', 1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.spawnEnemy(this.mark_1_r0, 'SKELETON_1', -1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.spawnEnemy(this.mark_1_r1, 'SKELETON_1', -1, '/waveID-w5/onDeathRunScript-w5Death/'); } function w5Death() { _root.setMaxCamPos(this.region_border_max_2); } function w10Death() { if (skel_cont < 8) { _root.spawnEnemy(this['skel_' + skel_cont], 'SKELETON_1', -1, '/waveID-w10/onDeathRunScript-w10Death/'); skel_cont += 1; if (skel_cont < 8) { _root.setNextWaveIDTimer(1); } else { _root.gameEvent.nrLeftInWave -= 2; _root.setNextWaveIDTimer(10); } } else { _root.spawnEnemy(this.skel_1, 'SKELETON_1', -1, '/waveID-w11/onDeathRunScript-w11Death/'); _root.spawnEnemy(this.skel_4, 'SKELETON_1', 1, '/waveID-w11/onDeathRunScript-w11Death/'); _root.spawnEnemy(this.skel_5, 'SKELETON_1', -1, '/waveID-w11/onDeathRunScript-w11Death/'); _root.gameEvent.nrLeftInWave -= 2; skel_cont = 0; } } function w11Death() { if (skel_cont < 5) { skel_cont += 1; if (skel_count < 3) { _root.spawnEnemy(this.mark_2_r0, 'CHAOSKNIGHT_MACE_1', -1, '/waveID-w11/onDeathRunScript-w11Death/'); _root.spawnEnemy(this.mark_2_l0, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w11/onDeathRunScript-w11Death/'); } else { _root.spawnEnemy(this.mark_2_l0, 'CHAOSKNIGHT_MACE_1', 1, '/waveID-w11/onDeathRunScript-w11Death/'); _root.spawnEnemy(this.mark_2_r0, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w11/onDeathRunScript-w11Death/'); } _root.gameEvent.nrLeftInWave -= 1; _root.setNextWaveIDTimer(4); } else { _root.spawnEnemy(this.mark_2_l0, 'CHAOSKNIGHT_MACE_1', 1, '/waveID-w12/onDeathRunScript-w12Death/'); _root.spawnEnemy(this.mark_2_r0, 'CHAOSKNIGHT_MACE_1', -1, '/waveID-w12/onDeathRunScript-w12Death/'); } } function w12Death() { _root.spawnEnemy(this.mark_2_l0, 'UNI_CHAOSKNIGHT2', 1, '/waveID-w13/onDeathRunScript-w13Death/'); _root.spawnEnemy(this.mark_2_r0, 'CHAOSKNIGHT_MACE_1', -1, '/waveID-w13/onDeathRunScript-w13Death/'); this.mark_2_r0._x += 40; _root.spawnEnemy(this.mark_2_r0, 'CHAOSKNIGHT_MACE_1', -1, '/waveID-w13/onDeathRunScript-w13Death/'); } function w13Death() { _root.setMaxCamPos(this.region_border_max_end); } _root.startMusic(7); if (!_root.player.startFromCheckpoint) { _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); } else { _root.spawnPlayer(this.playerSpawnPointCP); _root.setMinCamPos(this.region_border_min_CP); _root.setMaxCamPos(this.region_border_max_end); } this.groundCollision._alpha = 0; this.deathgaps._alpha = 0; _root.setThunder(25, 1); _root.thunderValues.backgroundThunder = true; var skel_cont = 2; } instance of movieClip 3612 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_SWORD_1', -1, 'nothing'); this._alpha = 0; } } } instance cam1 of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.game.rootZoom = _root.countToNumber(_root.game.rootZoom, 85, 1.3); } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.player.startFromCheckpoint = false; this._x -= 5000; } } } instance of movieClip 2336 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 440 and this._alpha == 100) { _root.spawnEnemy(this, 'BOSS_HEDGEHOG', -1, 'nothing'); this._y -= 1000; this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { var n = 1; while (n <= 5) { _root.spawnEnemy(_parent.mark_fun_1, 'SKELETON_1', 1, 'nothing'); _parent.mark_fun_1._x += 50; ++n; } _root.spawnEnemy(_parent.mark_0_l0, 'CHAOSKNIGHT_SWORD_1', 1, 'nothing'); _parent.mark_0_l0._x -= 40; _root.spawnEnemy(_parent.mark_0_l0, 'CHAOSKNIGHT_MACE_1', 1, 'nothing'); _root.spawnEnemy(_parent.mark_0_r0, 'CHAOSKNIGHT_SWORD_1', -1, 'nothing'); this._x -= 5000; } } } instance of movieClip 3612 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_SWORD_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3641 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_MACE_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 3612 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { if (!_root.player.startFromCheckpoint) { _root.setMinCamPos(_parent.region_border_min_2); } _root.spawnEnemy(this, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w1/onDeathRunScript-wave01Dead/'); this._alpha = 0; } } } instance of movieClip 3641 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_MACE_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_3); _root.spawnEnemy(_parent.skel_1, 'SKELETON_1', -1, '/waveID-w10/onDeathRunScript-w10Death/'); _root.setNextWaveIDTimer(1); this._x -= 5000; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 2); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_boss); _root.showBossPlate('hedgehog'); _root.startMusic(1); _root.myObject['enemy' + _root.game.fightingBoss].currAttack = 'startFight'; _root.rollCameraYAxis = 0; this._x -= 5000; } } } instance of movieClip 3612 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_SWORD_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3612 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_SWORD_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.startRain(20, 1); _root.thunderValues.backgroundThunder = true; this._x -= 5000; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 3641 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_MACE_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3641 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_MACE_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3641 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_MACE_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 200 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', 1, 'nothing'); this._alpha = 0; } } } } movieClip 3659 { } movieClip 3663 { } movieClip 3665 { } movieClip 3677 { frame 1 { stop(); } } movieClip 3679 { } movieClip 3682 { } movieClip 3685 { } movieClip 3686 { frame 1 { stop(); } frame 3 { stop(); } } movieClip 3687 Level_19 { frame 1 { function wave01Dead() { _root.spawnEnemy(this.mark_1_l0, 'CHAOSKNIGHT_MACE_1', 1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.spawnEnemy(this.mark_1_l1, 'CHAOSKNIGHT_MACE_1', 1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.spawnEnemy(this.mark_1_lu, 'CHAOSKNIGHT_MACE_1', 1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.spawnEnemy(this.mark_1_r0, 'CHAOSKNIGHT_MACE_1', -1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.spawnEnemy(this.mark_1_r1, 'CHAOSKNIGHT_MACE_1', -1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.spawnEnemy(this.skel_1, 'SKELETON_1', -1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.spawnEnemy(this.skel_2, 'SKELETON_1', 1, '/waveID-w2/onDeathRunScript-w2Death/'); } function w2Death() { _root.setMaxCamPos(this.region_border_max_2); } function w4Death() { _root.spawnEnemy(this.mark_2_l0, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.spawnEnemy(this.mark_2_r0, 'CHAOSKNIGHT_MACE_1', -1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.setNextWaveIDTimer(4); } function w5Death() { _root.spawnEnemy(this.mark_2_l0, 'CHAOSKNIGHT_MACE_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.spawnEnemy(this.mark_2_r0, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.setNextWaveIDTimer(4); } function w6Death() { _root.spawnEnemy(this.mark_2_l0, 'CHAOSKNIGHT_MACE_1', 1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.spawnEnemy(this.mark_2_r0, 'CHAOSKNIGHT_MACE_1', -1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.gameEvent.nrLeftInWave -= 1; _root.setNextWaveIDTimer(12); } function w7Death() { var v4 = 1; while (v4 <= 4) { _root.spawnEnemy(this.mark_fun_1, 'SKELETON_1', 1, '/waveID-w8/onDeathRunScript-w8Death/'); this.mark_fun_1._x += 50; ++v4; } var v3 = 1; while (v3 <= 6) { _root.spawnEnemy(this.mark_fun_2, 'SKELETON_1', 1, '/waveID-w8/onDeathRunScript-w8Death/'); this.mark_fun_2._x += 50; ++v3; } } function w8Death() { _root.setMaxCamPos(this.region_border_max_3); } function w10Death() { _root.spawnEnemy(this.skel_3, 'SKELETON_1', -1, '/waveID-w11/onDeathRunScript-w11Death/'); _root.spawnEnemy(this.skel_4, 'SKELETON_1', -1, '/waveID-w11/onDeathRunScript-w11Death/'); _root.gameEvent.nrLeftInWave -= 2; } function w11Death() { _root.spawnEnemy(this.mark_3_l0, 'CHAOSKNIGHT_MACE_1', 1, '/waveID-w12/onDeathRunScript-w12Death/'); _root.spawnEnemy(this.mark_3_r0, 'CHAOSKNIGHT_MACE_1', -1, '/waveID-w12/onDeathRunScript-w12Death/'); _root.spawnEnemy(this.mark_3_l1, 'CHAOSKNIGHT_MACE_1', 1, '/waveID-w12/onDeathRunScript-w12Death/'); _root.spawnEnemy(this.mark_3_r1, 'CHAOSKNIGHT_MACE_1', -1, '/waveID-w12/onDeathRunScript-w12Death/'); _root.spawnEnemy(this.mark_3_l1, 'SKELETON_1', 1, '/waveID-w12/onDeathRunScript-w12Death/'); _root.spawnEnemy(this.mark_3_r1, 'SKELETON_1', -1, '/waveID-w12/onDeathRunScript-w12Death/'); _root.spawnEnemy(this.skel_3, 'SKELETON_1', -1, '/waveID-w12/onDeathRunScript-w12Death/'); _root.spawnEnemy(this.skel_4, 'SKELETON_1', -1, '/waveID-w12/onDeathRunScript-w12Death/'); } function w12Death() { _root.setMaxCamPos(this.region_border_max_boss); } function bossWaveDeath() { _root.myObject['enemy' + _root.game.fightingBoss].currAttack = 'lowerShield'; } _root.startMusic(7); if (!_root.player.startFromCheckpoint) { _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); } else { _root.spawnPlayer(this.playerSpawnPointCP); _root.setMinCamPos(this.region_border_min_CP); _root.setMaxCamPos(this.region_border_max_boss); } this.groundCollision._alpha = 0; this.deathpits._alpha = 0; _root.setThunder(30, 1); _root.thunderValues.backgroundThunder = true; } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_2); _root.spawnEnemy(_parent.mark_2_l0, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.spawnEnemy(_parent.mark_2_r0, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.gameEvent.nrLeftInWave -= 1; this._x -= 5000; } } } instance cam1 of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.game.rootZoom = _root.countToNumber(_root.game.rootZoom, 75, 1.5); } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.player.startFromCheckpoint = false; this._x -= 5000; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.spawnEnemy(_parent.mark_1_l0, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w1/onDeathRunScript-wave01Dead/'); _root.spawnEnemy(_parent.mark_1_l1, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w1/onDeathRunScript-wave01Dead/'); _root.spawnEnemy(_parent.mark_1_lu, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w1/onDeathRunScript-wave01Dead/'); _root.spawnEnemy(_parent.mark_1_r0, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w1/onDeathRunScript-wave01Dead/'); _root.spawnEnemy(_parent.mark_1_r1, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w1/onDeathRunScript-wave01Dead/'); _root.gameEvent.nrLeftInWave -= 2; this._x -= 5000; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 3641 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_MACE_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3641 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_MACE_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 2); this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_3); _root.spawnEnemy(_parent.mark_3_l0, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w10/onDeathRunScript-w10Death/'); _root.spawnEnemy(_parent.mark_3_r0, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w10/onDeathRunScript-w10Death/'); _root.spawnEnemy(_parent.mark_3_l1, 'CHAOSKNIGHT_MACE_1', 1, '/waveID-w10/onDeathRunScript-w10Death/'); _root.spawnEnemy(_parent.mark_3_r1, 'CHAOSKNIGHT_MACE_1', -1, '/waveID-w10/onDeathRunScript-w10Death/'); _root.spawnEnemy(_parent.mark_3_r1, 'UNI_NECROMANCER', -1, '/waveID-w10/onDeathRunScript-w10Death/'); this._x -= 5000; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { if (Math.random() * 100 <= 50) { _root.spawnBarrel(this, '/HP-50/explosive-0/'); } this._alpha = 0; } } } instance of movieClip 3641 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_MACE_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3641 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_MACE_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3641 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 600 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_MACE_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3641 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 650 and this._alpha == 100) { _root.spawnEnemy(this, 'CHAOSKNIGHT_MACE_1', -1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 3263 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 100 and this._alpha == 100) { _root.spawnEnemy(this, 'SKELETON_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 2758 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 700 and this._alpha == 100) { _root.spawnEnemy(this, 'BOSS_DEMONOMG', -1, 'nothing'); this._y -= 1000; this._alpha = 0; } } } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.setMinCamPos(_parent.region_border_min_boss); _root.showBossPlate('omg'); _root.startMusic(2); _root.myObject['enemy' + _root.game.fightingBoss].currAttack = 'startFight'; _root.rollCameraYAxis = -20; this._x -= 5000; } } } instance cam2 of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.game.rootZoom = _root.countToNumber(_root.game.rootZoom, 90, 1.5); } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x + 400 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } } movieClip 3690 { } movieClip 3695 { } movieClip 3697 { } movieClip 3698 Level_20 { frame 1 { function w1Death() { _root.spawnEnemy(this.mark_r0, 'SWORDSMAN_1', 1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.spawnEnemy(this.mark_l0, 'SWORDSMAN_1', 1, '/waveID-w2/onDeathRunScript-w2Death/'); _root.gameEvent.nrLeftInWave -= 2; } function w2Death() { _root.spawnEnemy(this.mark_r0, 'SWORDSMAN_1', 1, '/waveID-w3/onDeathRunScript-w3Death/'); _root.spawnEnemy(this.mark_l0, 'SWORDSMAN_1', 1, '/waveID-w3/onDeathRunScript-w3Death/'); _root.setNextWaveIDTimer(3); } function spawnBarrelsHere() { _root.spawnBarrel(this.mark_bl, '/HP-50/explosive-0/'); _root.spawnBarrel(this.mark_br, '/HP-50/explosive-0/'); } function w3Death() { if (wave_counter < 2) { wave_counter += 1; _root.spawnEnemy(this.mark_r0, 'SWORDSMAN_1', 1, '/waveID-w3/onDeathRunScript-w3Death/'); _root.spawnEnemy(this.mark_l0, 'SWORDSMAN_1', 1, '/waveID-w3/onDeathRunScript-w3Death/'); _root.spawnEnemy(this.mark_r1, 'SWORDSMAN_1', 1, '/waveID-w3/onDeathRunScript-w3Death/'); _root.spawnEnemy(this.mark_l1, 'SWORDSMAN_1', 1, '/waveID-w3/onDeathRunScript-w3Death/'); _root.gameEvent.nrLeftInWave -= 2; } else { spawnBarrelsHere(); _root.spawnEnemy(this.mark_r0, 'SWORDSMAN_1', 1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.spawnEnemy(this.mark_l0, 'SWORDSMAN_1', 1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.spawnEnemy(this.mark_r0, 'SPEARMAN_1', 1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.spawnEnemy(this.mark_l0, 'SPEARMAN_1', 1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.spawnEnemy(this.mark_r1, 'SWORDSMAN_1', 1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.spawnEnemy(this.mark_l1, 'SWORDSMAN_1', 1, '/waveID-w4/onDeathRunScript-w4Death/'); wave_counter = 0; _root.gameEvent.nrLeftInWave -= 2; } } function w4Death() { if (wave_counter < 2) { wave_counter += 1; _root.spawnEnemy(this.mark_r0, 'SWORDSMAN_1', 1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.spawnEnemy(this.mark_l0, 'SWORDSMAN_1', 1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.spawnEnemy(this.mark_r0, 'SPEARMAN_1', 1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.spawnEnemy(this.mark_l0, 'SPEARMAN_1', 1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.spawnEnemy(this.mark_r1, 'SWORDSMAN_1', 1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.spawnEnemy(this.mark_l1, 'SWORDSMAN_1', 1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.gameEvent.nrLeftInWave -= 3; } else { if (wave_counter < 4) { wave_counter += 1; spawnBarrelsHere(); _root.spawnEnemy(this.mark_r0, 'SWORDSMAN_1', 1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.spawnEnemy(this.mark_l0, 'SWORDSMAN_1', 1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.spawnEnemy(this.mark_r0, 'ARCHER_1', 1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.spawnEnemy(this.mark_l0, 'ARCHER_1', 1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.spawnEnemy(this.mark_r1, 'SPEARMAN_1', 1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.spawnEnemy(this.mark_l1, 'SPEARMAN_1', 1, '/waveID-w4/onDeathRunScript-w4Death/'); _root.gameEvent.nrLeftInWave -= 3; } else { _root.startMusic(6); spawnBarrelsHere(); _root.spawnEnemy(this.mark_r0, 'SWORDSMAN_1', 1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.spawnEnemy(this.mark_l0, 'SWORDSMAN_1', 1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.spawnEnemy(this.mark_r0, 'ARCHER_1', 1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.spawnEnemy(this.mark_l0, 'ARCHER_1', 1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.spawnEnemy(this.mark_r1, 'ARCHER_1', 1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.spawnEnemy(this.mark_l1, 'ARCHER_1', 1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.spawnEnemy(this.mark_r0, 'SPEARMAN_1', 1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.spawnEnemy(this.mark_l0, 'SPEARMAN_1', 1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.spawnEnemy(this.mark_r1, 'SPEARMAN_1', 1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.spawnEnemy(this.mark_l1, 'SPEARMAN_1', 1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.spawnEnemy(this.mark_r1, 'SWORDSMAN_1', 1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.spawnEnemy(this.mark_l1, 'SWORDSMAN_1', 1, '/waveID-w5/onDeathRunScript-w5Death/'); wave_counter = 0; } } } function randomSkelPlace() { this.mark_skel._x = this.mark_skel_l._x + Math.random() * (this.mark_skel_r._x - this.mark_skel_l._x); } function w5Death() { if (wave_counter < 8) { randomSkelPlace(); wave_counter += 1; _root.spawnEnemy(this.mark_skel, 'SKELETON_1', 1, '/waveID-w5/onDeathRunScript-w5Death/'); _root.setNextWaveIDTimer(2); } else { if (wave_counter < 16) { randomSkelPlace(); wave_counter += 1; _root.spawnEnemy(this.mark_skel, 'SKELETON_1', 1, '/waveID-w5/onDeathRunScript-w5Death/'); if (wave_counter < 13) { _root.setNextWaveIDTimer(1); } else { _root.gameEvent.nrLeftInWave -= 2; } } else { _root.startMusic(7); var v3 = 1; while (v3 <= 6) { randomSkelPlace(); _root.spawnEnemy(this.mark_skel, 'SKELETON_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); ++v3; } _root.spawnEnemy(this.mark_r0, 'SKELETON_1', -1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.spawnEnemy(this.mark_r1, 'SKELETON_1', -1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.spawnEnemy(this.mark_l0, 'SKELETON_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.spawnEnemy(this.mark_l1, 'SKELETON_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); wave_counter = 0; } } } function w6Death() { if (wave_counter < 2) { wave_counter += 1; spawnBarrelsHere(); _root.spawnEnemy(this.mark_r0, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.spawnEnemy(this.mark_r1, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.spawnEnemy(this.mark_l0, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.spawnEnemy(this.mark_l1, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.gameEvent.nrLeftInWave -= 2; } else { if (wave_counter < 4) { wave_counter += 1; _root.spawnEnemy(this.mark_r0, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.spawnEnemy(this.mark_r1, 'CHAOSKNIGHT_MACE_1', -1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.spawnEnemy(this.mark_l0, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.spawnEnemy(this.mark_l1, 'CHAOSKNIGHT_MACE_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); randomSkelPlace(); _root.spawnEnemy(this.mark_skel, 'SKELETON_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.gameEvent.nrLeftInWave -= 3; } else { if (wave_counter < 6) { wave_counter += 1; _root.spawnEnemy(this.mark_r0, 'CHAOSKNIGHT_MACE_1', -1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.spawnEnemy(this.mark_r1, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.spawnEnemy(this.mark_l0, 'CHAOSKNIGHT_MACE_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.spawnEnemy(this.mark_l1, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.spawnEnemy(this.mark_l0, 'SKELETON_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.spawnEnemy(this.mark_l1, 'SKELETON_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); randomSkelPlace(); _root.spawnEnemy(this.mark_skel, 'SKELETON_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); randomSkelPlace(); _root.spawnEnemy(this.mark_skel, 'SKELETON_1', 1, '/waveID-w6/onDeathRunScript-w6Death/'); _root.gameEvent.nrLeftInWave -= 4; } else { _root.startMusic(1); wave_counter = 0; _root.spawnEnemy(this.mark_r0, 'CHAOSKNIGHT_MACE_1', -1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.spawnEnemy(this.mark_r1, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.spawnEnemy(this.mark_l0, 'CHAOSKNIGHT_MACE_1', 1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.spawnEnemy(this.mark_l1, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.spawnEnemy(this.mark_l0, 'SKELETON_1', 1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.spawnEnemy(this.mark_l1, 'SKELETON_1', 1, '/waveID-w7/onDeathRunScript-w7Death/'); randomSkelPlace(); _root.spawnEnemy(this.mark_skel, 'SKELETON_1', 1, '/waveID-w7/onDeathRunScript-w7Death/'); randomSkelPlace(); _root.spawnEnemy(this.mark_skel, 'SKELETON_1', 1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.gameEvent.nrLeftInWave -= 4; } } } } function w7Death() { if (wave_counter == 0) { wave_counter = 1; _root.spawnEnemy(this.mark_r0, 'SWORDSMAN_1', 1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.spawnEnemy(this.mark_l0, 'SWORDSMAN_1', 1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.spawnEnemy(this.mark_r0, 'ARCHER_1', 1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.spawnEnemy(this.mark_l0, 'ARCHER_1', 1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.spawnEnemy(this.mark_r1, 'SPEARMAN_1', 1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.spawnEnemy(this.mark_l1, 'SPEARMAN_1', 1, '/waveID-w7/onDeathRunScript-w7Death/'); randomSkelPlace(); _root.spawnEnemy(this.mark_skel, 'SKELETON_1', 1, '/waveID-w7/onDeathRunScript-w7Death/'); randomSkelPlace(); _root.spawnEnemy(this.mark_skel, 'SKELETON_1', 1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.gameEvent.nrLeftInWave -= 9; wave_counter2 += 1; } else { wave_counter = 0; _root.spawnEnemy(this.mark_r0, 'CHAOSKNIGHT_MACE_1', -1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.spawnEnemy(this.mark_r1, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.spawnEnemy(this.mark_l0, 'CHAOSKNIGHT_MACE_1', 1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.spawnEnemy(this.mark_l1, 'CHAOSKNIGHT_SWORD_1', 1, '/waveID-w7/onDeathRunScript-w7Death/'); randomSkelPlace(); _root.spawnEnemy(this.mark_skel, 'SKELETON_1', 1, '/waveID-w7/onDeathRunScript-w7Death/'); randomSkelPlace(); _root.spawnEnemy(this.mark_skel, 'SKELETON_1', 1, '/waveID-w7/onDeathRunScript-w7Death/'); _root.gameEvent.nrLeftInWave -= 4; _root.setNextWaveIDTimer(5); } } _root.startMusic(5); _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); this.groundCollision._alpha = 0; this.deathpits._alpha = 0; var wave_counter = 0; var wave_counter2 = 0; var deathMessageShown = false; var recordMessageShown = false; var initMapBP = false; var list_fmt = new TextFormat(); list_fmt.letterSpacing = -0.5; list_fmt.size = 11; list_fmt.bold = true; list_fmt.font = 'Tahoma'; this.onEnterFrame = function () { if (_root.BSRecord > 0 and _root.player.nrOfKills > _root.BSRecord and !_root.player.deathInitiated) { _root.BSRecord = _root.player.nrOfKills; if (!recordMessageShown) { _root.showTopicInformation('NEW PERSONAL RECORD'); recordMessageShown = true; } } if (_root.player.deathInitiated) { if (!deathMessageShown) { if (_root.BSRecord < _root.player.nrOfKills) { _root.BSRecord = _root.player.nrOfKills; } _root.showTopicInformation('TOTAL KILLS: ' + _root.player.nrOfKills); deathMessageShown = true; } } if (!initMapBP) { if (_root.player.nrOfKills >= 125) { initMapBP = true; if (!_root.MapsCleared[21]) { _root.MapsCleared[21] = true; _root.showTopicInformation('NEW LEVEL UNLOCKED'); } } } if (_root.BSRecord > 0 and !recordMessageShown) { _root.interfaceLayer.ratioFix.cheat_txt.htmlText = 'PERSONAL BEST: ' + _root.BSRecord + '<br>KILLS: ' + _root.player.nrOfKills; } else { _root.interfaceLayer.ratioFix.cheat_txt.htmlText = 'KILLS: ' + _root.player.nrOfKills; } _root.interfaceLayer.ratioFix.cheat_txt.setTextFormat(list_fmt); }; } instance of movieClip 529 { onClipEvent (enterFrame) { if (this.hitTest(_root.player.posX + _root.camPos.difX, _root.player.posY + _root.camPos.difY, true)) { _root.spawnEnemy(_parent.mark_r0, 'SWORDSMAN_1', 1, '/waveID-w1/onDeathRunScript-w1Death/'); _root.spawnEnemy(_parent.mark_l0, 'SWORDSMAN_1', 1, '/waveID-w1/onDeathRunScript-w1Death/'); _root.setNextWaveIDTimer(3); this._x -= 5000; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 1); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 683 barrel { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 640 and this._alpha == 100) { _root.spawnBarrel(this, '/HP-50/explosive-1/'); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 2); this._alpha = 0; } } } instance of movieClip 709 food_crate { onClipEvent (enterFrame) { if (this._alpha == 100) { _root.spawnFoodCrate(this._x, this._y, 2); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } instance of movieClip 332 { onClipEvent (enterFrame) { if (_root.player.clip._x > this._x - 140 and this._alpha == 100) { _root.spawnEnemy(this, 'CROW_1', 1, 'nothing'); this._alpha = 0; } } } } movieClip 3702 { } movieClip 3705 { } movieClip 3709 { } movieClip 3710 { } movieClip 3711 { } movieClip 3712 { } movieClip 3715 { } movieClip 3717 { } movieClip 3719 Level_21 { frame 1 { _root.startMusic(5); _root.spawnPlayer(this.playerSpawnPoint); _root.setMinCamPos(this.region_border_min_1); _root.setMaxCamPos(this.region_border_max_1); this.groundCollision._alpha = 0; this.deathpits._alpha = 0; this.deathgaps._alpha = 0; _root.level21Started(); _root.BOSoS_CHEATS = true; this.onEnterFrame = function () { _root.level21Started(); }; } } movieClip 3741 { frame 1 { stop(); } frame 2 { gotoAndStop(1); } } frame 6 { function getLevelColour() { switch (game.currentLevel) { case 2: changeColour(theWorld, 100, 96, 97, 0, 0, 0); break; case 3: changeColour(theWorld, 80, 81, 85, -5, -4, -3); break; case 4: changeColour(theWorld, 91, 91, 91, -5, -5, -5); break; case 5: changeColour(theWorld, 85, 86, 90, -4, -3, -2); break; case 6: changeColour(theWorld, 90, 91, 94, -2, -1, 0); break; case 7: changeColour(theWorld, 94, 97, 100, 0, 0, 2); break; case 8: changeColour(theWorld, 95, 100, 95, 0, 1, 0); break; case 10: changeColour(theWorld, 100, 100, 95, 0, 0, 0); break; case 12: changeColour(theWorld, 100, 97, 96, 0, 1, 1); break; case 13: changeColour(theWorld, 96, 98, 100, 0, 1, 1); break; case 14: changeColour(theWorld, 93, 92, 100, 0, 0, 1); break; case 15: changeColour(theWorld, 92, 92, 100, 0, 0, 2); break; case 16: changeColour(theWorld, 90, 90, 100, 0, 0, 3); break; case 17: changeColour(theWorld, 100, 92, 92, 2, -1, 0); break; case 18: changeColour(theWorld, 100, 90, 90, 3, -1, 0); break; case 19: changeColour(theWorld, 100, 88, 88, 4, -2, 0); break; default: } } function getAI(enemyAI) { switch (enemyAI) { case 'SWORDSMAN_1': return '/uni-0/type-Actor_OrcSwordsman/AI-SWORDSMAN/HP-65/CanDropHead-1/CanDropArm-1/speed-3/runDist-45/canBlock-1/canParry-1/attRange1-55/attRange2-70/attDmg1-2/attDmg2-3/att_strongDmg-5/attChance-10/contestPushbacks-9/reactDist-2000/bloodType-blood_s_/bloodStain-1/groundSpawn-1/gibPart-gib_part_human_/barrelImmune-0/'; case 'SWORDSMAN_1_TUTORIAL': return '/uni-0/type-Actor_OrcSwordsman/AI-SWORDSMAN/HP-65/CanDropHead-1/CanDropArm-1/speed-3/runDist-45/canBlock-1/canParry-1/attRange1-55/attRange2-70/attDmg1-2/attDmg2-4/att_strongDmg-6/attChance-10/contestPushbacks-9/reactDist-200/bloodType-blood_s_/bloodStain-1/groundSpawn-1/gibPart-gib_part_human_/barrelImmune-0/'; case 'ARCHER_1': return '/uni-0/type-Actor_OrcArcher/AI-ARCHER/HP-45/CanDropHead-1/CanDropArm-0/speed-2/attRange-550/canBlock-0/canParry-0/bloodType-blood_s_/bloodStain-1/groundSpawn-1/gibPart-gib_part_human_/barrelImmune-0/'; case 'ARCHER_1_S': return '/uni-0/type-Actor_OrcArcher/AI-ARCHER/HP-45/CanDropHead-1/CanDropArm-0/speed-2/static-1/attRange-650/canBlock-0/canParry-0/bloodType-blood_s_/bloodStain-1/groundSpawn-1/gibPart-gib_part_human_/barrelImmune-0/'; case 'ARCHER_SPECIAL': return '/uni-0/type-Actor_OrcArcher/AI-ARCHER/HP-20/CanDropHead-1/CanDropArm-0/speed-2/attRange-600/canBlock-0/canParry-0/bloodType-blood_s_/bloodStain-1/groundSpawn-0/gibPart-gib_part_human_/barrelImmune-0/'; case 'SPEARMAN_1': return '/uni-0/type-Actor_OrcSpearman/AI-SPEARMAN/HP-50/CanDropHead-1/CanDropArm-0/speed-3/chargeSpeed-7/SpearDmg-3/runDist-42/canBlock-0/canParry-0/bloodType-blood_s_/bloodStain-1/att_strongDmg-3/attChance-20/reactDist-2000/groundSpawn-1/gibPart-gib_part_human_/barrelImmune-0/'; case 'SKELETON_1': return '/uni-0/type-Actor_SkeletonSwordsman/AI-SKELETON/HP-90/CanDropHead-0/CanDropArm-0/speed-2/runDist-45/canBlock-1/canParry-1/attRange1-65/attDmg1-3/attRange2-60/attDmg2-4/att_strongDmg-6/attChance-12/contestPushbacks-9/reactDist-2000/bloodType-skel_blood/bloodStain-2/groundSpawn-1/gibPart-gib_part_skel_/barrelImmune-1/'; case 'CHAOSKNIGHT_SWORD_1': return '/uni-0/type-Actor_ChaosKnight_Sword/AI-CHAOSKNIGHTSWORD/HP-110/CanDropHead-0/CanDropArm-1/speed-3/runDist-50/canBlock-1/canParry-1/attRange1-65/attDmg1-3/attRange2-65/att_strongDmg-7/attDmg2-5/attChance-12/contestPushbacks-14/reactDist-2000/bloodType-blood_fire_/bloodStain-3/groundSpawn-1/gibPart-gib_part_chaosknight_/barrelImmune-0/'; case 'CHAOSKNIGHT_MACE_1': return '/uni-0/type-Actor_ChaosKnight_Mace/AI-CHAOSKNIGHTMACE/HP-150/CanDropHead-0/CanDropArm-1/speed-3/runDist-50/canBlock-1/canParry-1/attRange1-65/attDmg1-5/attChance-15/att_strongDmg-8/contestPushbacks-14/reactDist-2000/bloodType-blood_fire_/bloodStain-3/groundSpawn-1/gibPart-gib_part_chaosknight_/barrelImmune-0/'; case 'SKELETON_WITCH': return '/uni-WITCHSKEL/type-Actor_SkeletonSwordsman/AI-SKELETON/HP-75/CanDropHead-0/CanDropArm-0/speed-2/runDist-45/canBlock-1/canParry-1/attRange1-65/attDmg1-3/attRange2-60/attDmg2-4/att_strongDmg-6/attChance-12/contestPushbacks-9/reactDist-2000/bloodType-skel_blood/bloodStain-2/groundSpawn-1/gibPart-gib_part_skel_/barrelImmune-1/instaJump-1/'; case 'SKELETON_BARREL': return '/uni-BARRELSKEL/type-Actor_SkeletonSwordsman/AI-SKELETON/HP-50/CanDropHead-0/CanDropArm-0/speed-2/runDist-45/canBlock-1/canParry-1/attRange1-65/attDmg1-3/attRange2-60/attDmg2-4/att_strongDmg-6/attChance-12/contestPushbacks-9/reactDist-2000/bloodType-skel_blood/bloodStain-2/groundSpawn-0/gibPart-gib_part_skel_/barrelImmune-1/instaJump-2/'; case 'UNI_LVL_1': return '/uni-LEVEL1/type-Actor_OrcSwordsman/AI-SWORDSMAN/HP-160/CanDropHead-1/CanDropArm-1/speed-2.5/runDist-55/canBlock-1/canParry-1/attRange1-65/attRange2-75/attDmg1-3/attDmg2-4/att_strongDmg-7/attChance-10/contestPushbacks-14/reactDist-2000/bloodType-blood_s_/bloodStain-1/groundSpawn-1/gibPart-gib_part_human_/barrelImmune-0/'; case 'UNI_LVL_4': return '/uni-LEVEL4/type-Actor_SkeletonSwordsman/AI-SKELETON/HP-160/CanDropHead-0/CanDropArm-0/speed-4/runDist-60/canBlock-1/canParry-1/attRange1-65/attDmg1-3/attRange2-70/attDmg2-4/att_strongDmg-6/attChance-20/contestPushbacks-15/reactDist-2000/bloodType-skel_blood/bloodStain-2/groundSpawn-1/gibPart-gib_part_skel_/barrelImmune-1/'; case 'UNI_LVL_6': return '/uni-LEVEL6/type-Actor_OrcArcher/AI-ARCHER/HP-160/CanDropHead-1/CanDropArm-0/speed-2/attRange-690/canBlock-0/canParry-0/bloodType-blood_s_/bloodStain-1/groundSpawn-1/gibPart-gib_part_human_/barrelImmune-0/static-1/'; case 'UNI_LVL_7': return '/uni-LEVEL7/type-Actor_OrcSpearman/AI-SPEARMAN/HP-170/CanDropHead-1/CanDropArm-0/speed-5/chargeSpeed-16/SpearDmg-5/runDist-50/canBlock-0/canParry-0/bloodType-blood_s_/bloodStain-1/att_strongDmg-5/attChance-20/reactDist-2000/groundSpawn-1/gibPart-gib_part_human_/barrelImmune-0/'; case 'UNI_LVL_10': return '/uni-LEVEL10/type-Actor_OrcSwordsman/AI-SWORDSMAN/HP-255/CanDropHead-1/CanDropArm-1/speed-3/runDist-65/canBlock-1/canParry-1/attRange1-75/attRange2-85/attDmg1-3/attDmg2-4/att_strongDmg-7/attChance-15/contestPushbacks-17/reactDist-2000/bloodType-blood_s_/bloodStain-1/groundSpawn-1/gibPart-gib_part_human_/barrelImmune-0/'; case 'UNI_STRONGORC': return '/uni-STRONGORC/type-Actor_OrcSwordsman/AI-SWORDSMAN/HP-250/CanDropHead-1/CanDropArm-1/speed-3/runDist-65/canBlock-1/canParry-1/attRange1-60/attRange2-65/attDmg1-3/attDmg2-4/att_strongDmg-7/attChance-15/contestPushbacks-17/reactDist-2000/bloodType-blood_s_/bloodStain-1/groundSpawn-1/gibPart-gib_part_human_/barrelImmune-0/'; case 'UNI_MOLOSKEL': return '/uni-MOLOSKEL/type-Actor_SkeletonSwordsman/AI-SKELETON/HP-250/CanDropHead-0/CanDropArm-0/speed-3/runDist-60/canBlock-1/canParry-1/attRange1-65/attDmg1-3/attRange2-70/attDmg2-4/att_strongDmg-6/attChance-15/contestPushbacks-18/reactDist-2000/bloodType-skel_blood/bloodStain-2/groundSpawn-1/gibPart-gib_part_skel_/barrelImmune-1/'; case 'UNI_MULTIARCHER': return '/uni-MULTIARCHER/type-Actor_OrcArcher/AI-ARCHER/HP-180/CanDropHead-1/CanDropArm-0/speed-2/attRange-690/canBlock-0/canParry-0/bloodType-blood_s_/bloodStain-1/groundSpawn-1/gibPart-gib_part_human_/barrelImmune-0/static-1/'; case 'UNI_CHAOSKNIGHT': return '/uni-CHAOSKNIGHT/type-Actor_ChaosKnight_Sword/AI-CHAOSKNIGHTSWORD/HP-120/CanDropHead-0/CanDropArm-1/speed-3/runDist-50/canBlock-1/canParry-1/attRange1-65/attDmg1-3/attRange2-65/att_strongDmg-7/attDmg2-5/attChance-12/contestPushbacks-14/reactDist-2000/bloodType-blood_fire_/bloodStain-3/groundSpawn-1/gibPart-gib_part_chaosknight_/barrelImmune-0/'; case 'UNI_NECROMANCER': return '/uni-NECROMANCER/type-Actor_ChaosKnight_Mace/AI-CHAOSKNIGHTMACE/HP-200/CanDropHead-0/CanDropArm-1/speed-2/runDist-50/canBlock-1/canParry-1/attRange1-65/attDmg1-5/attChance-15/att_strongDmg-8/contestPushbacks-14/reactDist-2000/bloodType-blood_fire_/bloodStain-3/groundSpawn-1/gibPart-gib_part_chaosknight_/barrelImmune-0/'; case 'UNI_CHARGER': return '/uni-CHARGER/type-Actor_OrcSpearman/AI-SPEARMAN/HP-200/CanDropHead-1/CanDropArm-0/speed-5/chargeSpeed-15/SpearDmg-4/runDist-50/canBlock-0/canParry-0/bloodType-blood_s_/bloodStain-1/att_strongDmg-5/attChance-20/reactDist-2000/groundSpawn-1/gibPart-gib_part_human_/barrelImmune-0/'; case 'UNI_CHAOSKNIGHT2': return '/uni-CHAOSKNIGHT2/type-Actor_ChaosKnight_Sword/AI-CHAOSKNIGHTSWORD/HP-230/CanDropHead-0/CanDropArm-1/speed-3/runDist-50/canBlock-1/canParry-1/attRange1-65/attDmg1-5/attRange2-65/att_strongDmg-7/attDmg2-6/attChance-20/contestPushbacks-20/reactDist-2000/bloodType-blood_fire_/bloodStain-3/groundSpawn-1/gibPart-gib_part_chaosknight_/barrelImmune-0/'; case 'BOSS_TROLL': return '/uni-0/type-Actor_Boss_Troll/AI-BOSSTROLL/HP-120/bloodType-blood_s_/bloodStain-1/canBlock-0/groundSpawn-1/canParry-0/barrelImmune-1/dontCheckWaveID-1/'; case 'BOSS_SWAMPMONSTER': return '/uni-0/type-Actor_Boss_SwampMonster/AI-BOSSSWAMPMONSTER/HP-888/bloodType-blood_slime_/bloodStain-3/canBlock-0/groundSpawn-1/canParry-0/barrelImmune-1/dontCheckWaveID-1/'; case 'SWAMPMONSTER_ARM': return '/uni-0/type-Actor_SwampMonster_Arm/AI-SWAMPMONSTERARM/HP-888/bloodType-blood_slime_/bloodStain-3/canBlock-0/groundSpawn-1/canParry-0/barrelImmune-1/dontCheckWaveID-1/'; case 'BOSS_WITCH': return '/uni-0/type-Actor_Boss_Witch/AI-BOSSWITCH/HP-888/bloodType-blood_s_/bloodStain-1/canBlock-0/groundSpawn-0/canParry-0/barrelImmune-1/dontCheckWaveID-1/'; case 'BOSS_PRINCESS': return '/uni-0/type-Actor_Boss_Princess/AI-BOSSPRINCESS/HP-888/bloodType-blood_s_/bloodStain-1/canBlock-0/groundSpawn-0/canParry-0/barrelImmune-1/dontCheckWaveID-1/'; case 'BOSS_HEDGEHOG': return '/uni-0/type-Actor_Boss_Hedgehog/AI-BOSSHEDGEHOG/HP-888/bloodType-blood_s_/bloodStain-1/canBlock-0/groundSpawn-0/canParry-0/barrelImmune-1/dontCheckWaveID-1/'; case 'BOSS_DARKCOPY': return '/uni-0/type-Actor_Boss_DarkCopy/AI-BOSSDARKCOPY/HP-450/bloodType-blood_fire_/bloodStain-1/canBlock-0/groundSpawn-0/canParry-0/barrelImmune-1/contestPushbacks-19/gibPart-gib_part_chaosknight_/barrelImmune-1/dontCheckWaveID-1/'; case 'BOSS_DEMONOMG': return '/uni-0/type-Actor_Boss_DemonOMG/AI-BOSSDEMONOMG/HP-888/bloodType-blood_s_/bloodStain-1/canBlock-1/groundSpawn-0/canParry-0/barrelImmune-1/dontCheckWaveID-1/'; case 'CROW_1': return '/type-Actor_Crow/AI-CROW/HP-1/bloodType-blood_s_/bloodStain-1/canBlock-0/canParry-0/groundSpawn-0/speed-4/gibPart-none/barrelImmune-0/dontCheckWaveID-1/'; } } function getUni(ob, ID) { ob.RGB_R2 = 0; ob.RGB_G2 = 0; ob.RGB_B2 = 0; ob.stunChance = 0; ob.knockdownChance = 0; switch (ID) { case 'LEVEL1': ob.isUNI = true; ob.nameID = 'UNI_LVL_1'; ob.UNI_stunR = 20; ob.UNI_staggerR = 20; ob.UNI_knockdownR = 20; ob.UNI_scale = 115; ob.clip._yscale = ob.UNI_scale; ob.stunChance = 15; ob.UNI_AI = '0'; ob.RGB_R1 = 50; ob.RGB_G1 = 50; ob.RGB_B1 = 50; changeColour(ob.clip, ob.RGB_R1, ob.RGB_G1, ob.RGB_B1, ob.RGB_R2, ob.RGB_G2, ob.RGB_B2); break; case 'CHAOSKNIGHT': ob.isUNI = true; ob.nameID = 'UNI_CHAOSKNIGHT'; ob.UNI_stunR = 0; ob.UNI_staggerR = 0; ob.UNI_knockdownR = 0; ob.UNI_scale = 100; ob.clip._yscale = ob.UNI_scale; ob.UNI_AI = '0'; ob.RGB_R1 = 100; ob.RGB_G1 = 100; ob.RGB_B1 = 100; changeColour(ob.clip, ob.RGB_R1, ob.RGB_G1, ob.RGB_B1, ob.RGB_R2, ob.RGB_G2, ob.RGB_B2); break; case 'CHAOSKNIGHT2': ob.isUNI = true; ob.nameID = 'UNI_CHAOSKNIGHT2'; ob.UNI_stunR = 70; ob.UNI_staggerR = 70; ob.UNI_knockdownR = 70; ob.UNI_scale = 110; ob.clip._yscale = ob.UNI_scale; ob.stunChance = 7; ob.knockdownChance = 7; ob.UNI_AI = '0'; ob.RGB_R1 = 40; ob.RGB_G1 = 40; ob.RGB_B1 = 100; changeColour(ob.clip, ob.RGB_R1, ob.RGB_G1, ob.RGB_B1, ob.RGB_R2, ob.RGB_G2, ob.RGB_B2); break; case 'LEVEL4': ob.isUNI = true; ob.nameID = 'UNI_LVL_4'; ob.UNI_stunR = 30; ob.UNI_staggerR = 50; ob.UNI_knockdownR = 30; ob.UNI_scale = 115; ob.clip._yscale = ob.UNI_scale; ob.knockdownChance = 15; ob.UNI_AI = '0'; ob.RGB_R1 = 100; ob.RGB_G1 = 100; ob.RGB_B1 = 0; changeColour(ob.clip, ob.RGB_R1, ob.RGB_G1, ob.RGB_B1, ob.RGB_R2, ob.RGB_G2, ob.RGB_B2); break; case 'LEVEL6': ob.isUNI = true; ob.nameID = 'UNI_LVL_6'; ob.UNI_stunR = 20; ob.UNI_staggerR = 50; ob.UNI_knockdownR = 50; ob.UNI_scale = 105; ob.clip._yscale = ob.UNI_scale; ob.UNI_AI = 'RAPIDFIRE'; ob.RGB_R1 = 0; ob.RGB_G1 = 50; ob.RGB_B1 = 100; changeColour(ob.clip, ob.RGB_R1, ob.RGB_G1, ob.RGB_B1, ob.RGB_R2, ob.RGB_G2, ob.RGB_B2); break; case 'LEVEL7': ob.isUNI = true; ob.nameID = 'UNI_LVL_7'; ob.UNI_stunR = 20; ob.UNI_staggerR = 60; ob.UNI_knockdownR = 70; ob.UNI_scale = 100; ob.clip._yscale = ob.UNI_scale; ob.UNI_AI = '0'; ob.RGB_R1 = 0; ob.RGB_G1 = 100; ob.RGB_B1 = 0; changeColour(ob.clip, ob.RGB_R1, ob.RGB_G1, ob.RGB_B1, ob.RGB_R2, ob.RGB_G2, ob.RGB_B2); break; case 'CHARGER': ob.isUNI = true; ob.nameID = 'UNI_CHARGER'; ob.UNI_stunR = 40; ob.UNI_staggerR = 60; ob.UNI_knockdownR = 60; ob.UNI_scale = 100; ob.clip._yscale = ob.UNI_scale; ob.knockdownChance = 10; ob.UNI_AI = 'CHARGE'; ob.RGB_R1 = 75; ob.RGB_G1 = 50; ob.RGB_B1 = 25; changeColour(ob.clip, ob.RGB_R1, ob.RGB_G1, ob.RGB_B1, ob.RGB_R2, ob.RGB_G2, ob.RGB_B2); break; case 'LEVEL10': ob.isUNI = true; ob.nameID = 'UNI_LVL_10'; ob.UNI_stunR = 30; ob.UNI_staggerR = 60; ob.UNI_knockdownR = 80; ob.UNI_scale = 125; ob.clip._yscale = ob.UNI_scale; ob.stunChance = 20; ob.UNI_AI = '0'; ob.RGB_R1 = 100; ob.RGB_G1 = 0; ob.RGB_B1 = 0; changeColour(ob.clip, ob.RGB_R1, ob.RGB_G1, ob.RGB_B1, ob.RGB_R2, ob.RGB_G2, ob.RGB_B2); break; case 'STRONGORC': ob.isUNI = true; ob.nameID = 'UNI_STRONGORC'; ob.UNI_stunR = 30; ob.UNI_staggerR = 70; ob.UNI_knockdownR = 30; ob.UNI_scale = 95; ob.clip._yscale = ob.UNI_scale; ob.stunChance = 10; ob.knockdownChance = 10; ob.UNI_AI = 'STRONGATTACKS'; ob.RGB_R1 = 100; ob.RGB_G1 = 0; ob.RGB_B1 = 50; changeColour(ob.clip, ob.RGB_R1, ob.RGB_G1, ob.RGB_B1, ob.RGB_R2, ob.RGB_G2, ob.RGB_B2); break; case 'MOLOSKEL': ob.isUNI = true; ob.nameID = 'UNI_MOLOSKEL'; ob.UNI_stunR = 0; ob.UNI_staggerR = 60; ob.UNI_knockdownR = 40; ob.UNI_scale = 105; ob.clip._yscale = ob.UNI_scale; ob.UNI_AI = 'MOLOSKEL'; ob.nextMoloIn = 72; ob.RGB_R1 = 0; ob.RGB_G1 = 100; ob.RGB_B1 = 0; changeColour(ob.clip, ob.RGB_R1, ob.RGB_G1, ob.RGB_B1, ob.RGB_R2, ob.RGB_G2, ob.RGB_B2); break; case 'NECROMANCER': ob.isUNI = true; ob.nameID = 'UNI_NECROMANCER'; ob.UNI_stunR = 50; ob.UNI_staggerR = 50; ob.UNI_knockdownR = 50; ob.UNI_scale = 110; ob.clip._yscale = ob.UNI_scale; ob.UNI_AI = 'NECROMANCER'; ob.nextSummonIn = 24; ob.RGB_R1 = 40; ob.RGB_G1 = 40; ob.RGB_B1 = 40; changeColour(ob.clip, ob.RGB_R1, ob.RGB_G1, ob.RGB_B1, ob.RGB_R2, ob.RGB_G2, ob.RGB_B2); break; case 'MULTIARCHER': ob.isUNI = true; ob.nameID = 'UNI_MULTIARCHER'; ob.UNI_stunR = 20; ob.UNI_staggerR = 80; ob.UNI_knockdownR = 20; ob.UNI_scale = 105; ob.clip._yscale = ob.UNI_scale; ob.UNI_AI = 'MULTIFIRE'; ob.RGB_R1 = 100; ob.RGB_G1 = 50; ob.RGB_B1 = 0; changeColour(ob.clip, ob.RGB_R1, ob.RGB_G1, ob.RGB_B1, ob.RGB_R2, ob.RGB_G2, ob.RGB_B2); break; case 'WITCHSKEL': ob.isUNI = false; ob.nameID = 'none'; ob.UNI_stunR = 0; ob.UNI_staggerR = 0; ob.UNI_knockdownR = 0; ob.UNI_scale = 95; ob.clip._yscale = ob.UNI_scale; ob.UNI_AI = '0'; ob.RGB_R1 = 75; ob.RGB_G1 = 0; ob.RGB_B1 = 100; changeColour(ob.clip, ob.RGB_R1, ob.RGB_G1, ob.RGB_B1, ob.RGB_R2, ob.RGB_G2, ob.RGB_B2); break; case 'BARRELSKEL': ob.isUNI = false; ob.nameID = 'none'; ob.UNI_stunR = 0; ob.UNI_staggerR = 0; ob.UNI_knockdownR = 0; ob.UNI_scale = 90; ob.clip._yscale = ob.UNI_scale; ob.UNI_AI = '0'; ob.RGB_R1 = 100; ob.RGB_G1 = 100; ob.RGB_B1 = 100; changeColour(ob.clip, ob.RGB_R1, ob.RGB_G1, ob.RGB_B1, ob.RGB_R2, ob.RGB_G2, ob.RGB_B2); break; default: ob.isUNI = false; ob.nameID = 'none'; ob.UNI_stunR = 0; ob.UNI_staggerR = 0; ob.UNI_knockdownR = 0; ob.UNI_scale = 100; ob.UNI_AI = '0'; ob.RGB_R1 = 100; ob.RGB_G1 = 100; ob.RGB_B1 = 100; changeColour(ob.clip, ob.RGB_R1, ob.RGB_G1, ob.RGB_B1, ob.RGB_R2, ob.RGB_G2, ob.RGB_B2); } } function optionsChanged() { if (options.blurEffects) { not0.caption = 'Toggle Blur'; } else { not0.caption = 'Toggle Blur (OFF)'; } if (options.zoomEffects) { not1.caption = 'Toggle Zoom'; } else { not1.caption = 'Toggle Zoom (OFF)'; } if (options.rotationEffects) { not2.caption = 'Toggle Rotation'; } else { not2.caption = 'Toggle Rotation (OFF)'; } } function getAttack(attackID) { switch (attackID) { return '/dmg-1/blockable-0/minStaggerTime-1/maxStaggerTime-1/showBashEffect-0/pushbackEffect-0/stunEffect-0/cutArmChance-0/cutHeadChance-0/'; case 'att_f_1': return '/dmg-9/blockable-1/parryable-0/deathAnimationType-death_01/minStaggerTime-8/maxStaggerTime-11/showBashEffect-0/pushbackEffect-0/stunEffect-0/cutArmChance-10/cutHeadChance-0/'; case 'att_f_2': return '/dmg-11/blockable-1/parryable-0/deathAnimationType-death_01/minStaggerTime-8/maxStaggerTime-13/showBashEffect-0/pushbackEffect-0/stunEffect-5/cutArmChance-20/cutHeadChance-15/'; case 'att_f_3': return '/dmg-14/blockable-1/parryable-0/deathAnimationType-death_01/minStaggerTime-9/maxStaggerTime-15/showBashEffect-0/pushbackEffect-5/stunEffect-9/cutArmChance-30/cutHeadChance-22/'; case 'att_s': return '/dmg-21/blockable-0/parryable-1/deathAnimationType-death_01/minStaggerTime-12/maxStaggerTime-19/showBashEffect-1/pushbackEffect-9/stunEffect-12/cutArmChance-30/cutHeadChance-10/'; case 'att_s_run': return '/dmg-20/blockable-0/parryable-1/deathAnimationType-death_01/minStaggerTime-15/maxStaggerTime-21/showBashEffect-1/pushbackEffect-15/stunEffect-10/cutArmChance-15/cutHeadChance-35/'; case 'attack_jump': return '/dmg-25/blockable-0/parryable-0/deathAnimationType-death_01/minStaggerTime-15/maxStaggerTime-25/showBashEffect-1/pushbackEffect-25/stunEffect-25/cutArmChance-50/cutHeadChance-10/'; } return '/dmg-1/blockable-0/minStaggerTime-1/maxStaggerTime-1/showBashEffect-0/pushbackEffect-0/stunEffect-0/cutArmChance-0/cutHeadChance-0/'; } function resetRoot() { _root._xscale = 100; _root._yscale = 100; _root._x = 0; _root._y = 0; _root._rotation = 0; interfaceLayer._x = 0; interfaceLayer._y = 0; interfaceLayer._xscale = 100; interfaceLayer._yscale = 100; interfaceLayer._rotation = 0; removeMovieClip(theWorld); game.rootZoom = 100; game.rootRotation = 0; player.fallDeath = false; hideTutorialGuide(); } function startNewGame() { addBtnSound(); clearBOSoSData(); stopAllSounds(); _root.stopAllSounds(); hideCursor(); Mouse.hide(); menuLayer.menu_fixed.removeMovieClip(); menuLayer.attachMovie('movie_intro', 'movie_intro', 1); } function endMovie() { stopAllSounds(); _root.stopAllSounds(); showCursor(); menuLayer.movie_intro.removeMovieClip(); showMap(); } function exitGame() { hideTutorialGuide(); resetRoot(); _root.stopAllSounds(); game.currentLevel += 1; openMenu(); } function openMenu() { interfaceLayer.Encyclopedia.EncyclopediaCanShow = false; hideAllTopicIndicators(); stopAllSounds(); _root.stopAllSounds(); game.levelFinished = false; showCursor(); game.inMenu = true; game.isPaused = true; game.inWorldmap = false; resetRoot(); _root.createEmptyMovieClip('menuLayer', 20); menuLayer.attachMovie('menu_fixed', 'menu_fixed', 1); menuLayer.setMask(interfaceLayer.screenSize); interfaceLayer.ratioFix.gotoAndStop('empty'); interfaceLayer.gameCursor.gotoAndStop('idle'); MD.inWorldMap = false; } function updateUniqueSign(ob) { if (ob.life >= 0) { interfaceLayer.miniboss_sign.hp_bar._xscale = (ob.life / ob.maxLife) * 100; } else { interfaceLayer.miniboss_sign.hp_bar._xscale = 0; } } function hideUniqueSign() { interfaceLayer.miniboss_sign.removeMovieClip(); } function showUniqueSign(ob) { interfaceLayer.attachMovie('miniboss_sign', 'miniboss_sign', 39); interfaceLayer.miniboss_sign.attachMovie(findString('/type-', ob.enemyValues, '/'), 'animation', 5); interfaceLayer.miniboss_sign.animation.gotoAndStop('idle'); interfaceLayer.miniboss_sign.animation._x = interfaceLayer.miniboss_sign.anim_spot._x; interfaceLayer.miniboss_sign.animation._y = interfaceLayer.miniboss_sign.anim_spot._y; interfaceLayer.miniboss_sign.animation._xscale = -75; interfaceLayer.miniboss_sign.animation._yscale = 75; changeColour(interfaceLayer.miniboss_sign.animation, ob.RGB_R1, ob.RGB_G1, ob.RGB_B1, ob.RGB_R2, ob.RGB_G2, ob.RGB_B2); interfaceLayer.miniboss_sign.name_sign.gotoAndStop(ob.nameID); } function getFreeTopicSpot() { var v1 = 0; while (v1 < timersEncy.length) { if (timersEncy[v1] == 0) { return v1; } ++v1; } return -1; } function showHelpTopic() { hideAllTopicIndicators(); var v1 = getFreeTopicSpot(); interfaceLayer.attachMovie('new_topic_indicator', 'new_topic_indicator' + v1, 28 + v1); interfaceLayer['new_topic_indicator' + v1].gotoAndStop(1); interfaceLayer['new_topic_indicator' + v1]._y -= 25 * v1; timersEncy[v1] = setInterval(hideTopicIndicator, 3000, v1); } function showTopicInformation(topicString) { var v2 = new TextFormat(); v2.letterSpacing = -0.5; v2.size = 11; v2.bold = true; v2.font = 'Tahoma'; var v1 = getFreeTopicSpot(); interfaceLayer.attachMovie('new_topic_indicator', 'new_topic_indicator' + v1, 28 + v1); interfaceLayer['new_topic_indicator' + v1].gotoAndStop(2); interfaceLayer['new_topic_indicator' + v1].info_txt.text = topicString; interfaceLayer['new_topic_indicator' + v1].info_txt.setTextFormat(v2); interfaceLayer['new_topic_indicator' + v1]._y -= 25 * v1; timersEncy[v1] = setInterval(hideTopicIndicator, 3000, v1); } function showTopicIndicator(topicString) { var v1 = getFreeTopicSpot(); interfaceLayer.attachMovie('new_topic_indicator', 'new_topic_indicator' + v1, 28 + v1); interfaceLayer['new_topic_indicator' + v1].gotoAndStop(1); interfaceLayer['new_topic_indicator' + v1].info_txt.text = 'New Topic \'' + topicString + '\''; interfaceLayer['new_topic_indicator' + v1]._y -= 25 * v1; timersEncy[v1] = setInterval(hideTopicIndicator, 3000, v1); } function hideAllTopicIndicators() { var v1 = 0; while (v1 < timersEncy.length) { if (timersEncy[v1] != 0) { clearInterval(timersEncy[v1]); timersEncy[v1] = 0; interfaceLayer['new_topic_indicator' + v1]._alpha = 100; interfaceLayer['new_topic_indicator' + v1].removeMovieClip(); } ++v1; } } function hideTopicIndicator(nr) { clearInterval(timersEncy[nr]); timersEncy[nr] = setInterval(fadeTopicIndicator, 20, nr); } function fadeTopicIndicator(nr) { interfaceLayer['new_topic_indicator' + nr]._alpha -= 1; if (interfaceLayer['new_topic_indicator' + nr]._alpha <= 0) { clearInterval(timersEncy[nr]); timersEncy[nr] = 0; interfaceLayer['new_topic_indicator' + nr]._alpha = 100; interfaceLayer['new_topic_indicator' + nr].removeMovieClip(); } } function hideTutorialGuide() { TG.traceAction = 'none'; TG.prio = 0; clearInterval(TG.forceFadeTimer); clearInterval(TG.fadeTimer); clearInterval(TG.stopTimer); interfaceLayer.ratioFix.TG._alpha = 100; interfaceLayer.ratioFix.TG.gotoAndStop(1); } function fadeTutorialGuide() { clearInterval(TG.forceFadeTimer); clearInterval(TG.stopTimer); clearInterval(TG.fadeTimer); TG.forceFadeTimer = 0; TG.traceAction = 'none'; TG.prio = 0; TG.fadeTimer = setInterval(fadeStepTutorialGuide, 135); } function fadeStepTutorialGuide() { interfaceLayer.ratioFix.TG._alpha -= 4; if (interfaceLayer.ratioFix.TG._alpha <= 0) { interfaceLayer.ratioFix.TG._alpha = 0; interfaceLayer.ratioFix.TG.gotoAndStop(1); clearInterval(TG.fadeTimer); } } function checkForKickTutorial() { if (TutorialGuide[10] >= 2) { TG.checkForKick = false; } else { if (canKick()) { showTutorialGuide(10); } } } function checkForFinTutorial() { if (TutorialGuide[12] >= 3) { TG.checkForFin = false; } else { if (player.rage >= 100) { var v4 = false; var v1 = 1; while (v1 <= enemyCounter) { if (myObject['enemy' + v1].currAttack != 'jump' and !myObject['enemy' + v1].finishingDone and !myObject['enemy' + v1].isFalling and myObject['enemy' + v1].enemyType != 'BOSS' and myObject['enemy' + v1].enemyType != 'Crow' and myObject['enemy' + v1].life > 0 and facingOb(player, myObject['enemy' + v1]) and myObject['enemy' + v1].inGame and (myObject['enemy' + v1].stunTimer > 1 or myObject['enemy' + v1].knockdownTimer > 1 or player.rage >= 100)) { var v3 = Math.sqrt((myObject['enemy' + v1].posX - player.posX) * (myObject['enemy' + v1].posX - player.posX)); if (v3 <= finishingXRange - 4) { var v2 = Math.sqrt((myObject['enemy' + v1].posY - player.posY) * (myObject['enemy' + v1].posY - player.posY)); if (v2 < 30) { v4 = true; } } } ++v1; } if (v4) { showTutorialGuide(12); } } } } function TGBoo() { clearInterval(TG.fadeTimer); TG.fadeTimer = 0; clearInterval(TG.forceFadeTimer); TG.forceFadeTimer = 0; interfaceLayer.ratioFix.TG._alpha = 100; } function showTutorialGuide(nr) { if (showTutorialInGame) { if (nr == 16) { if (TutorialGuide[nr] < 1) { TGBoo(); interfaceLayer.ratioFix.TG.gotoAndStop(nr + 1); TG.traceAction = 'level2E'; TG.prio = 1; clearInterval(TG.stopTimer); TG.stopTimer = setInterval(fadeTutorialGuide, 5000); } } else { if (nr == 15) { if (TutorialGuide[nr] < 1) { menuLayer.worldMap_fixed.t_all.gotoAndStop(nr + 1); TG.traceAction = 'worldmapE'; } } else { if (nr == 17) { if (TutorialGuide[nr] < 2) { menuLayer.worldMap_fixed.t_all.gotoAndStop(nr + 1); TG.traceAction = 'worldmapD'; } } else { if (nr == 1) { if (TutorialGuide[nr] < 1) { TGBoo(); interfaceLayer.ratioFix.TG.gotoAndStop(nr + 1); TG.prio = 1; TG.traceAction = 'move'; TutorialGuide[nr] += 1; } } else { if (nr == 2) { if (TutorialGuide[nr] < 1) { TGBoo(); interfaceLayer.ratioFix.TG.gotoAndStop(nr + 1); TG.prio = 1; TG.traceAction = 'jump'; TutorialGuide[nr] += 1; } } else { if (nr == 3) { if (TutorialGuide[nr] < 1) { TGBoo(); interfaceLayer.ratioFix.TG.gotoAndStop(nr + 1); TG.prio = 1; TG.traceAction = 'fastatt'; TutorialGuide[nr] += 1; } } else { if (nr == 4) { if (TutorialGuide[nr] < 1) { TGBoo(); interfaceLayer.ratioFix.TG.gotoAndStop(nr + 1); TG.prio = 1; TutorialGuide[nr] += 1; } } else { if (nr == 5) { if (TutorialGuide[nr] < 1) { TGBoo(); interfaceLayer.ratioFix.TG.gotoAndStop(nr + 1); TG.prio = 1; TG.traceAction = 'strongatt'; TutorialGuide[nr] += 1; TutorialGuide[0] = 1; } } else { if (TutorialGuide[0] == 1) { if (nr == 6) { if (TG.prio != 2 and TG.prio != 3) { if (TutorialGuide[7] < 3) { TGBoo(); interfaceLayer.ratioFix.TG.gotoAndStop(nr + 1); TG.prio = 3; TG.traceAction = 'barrelNear'; clearInterval(TG.stopTimer); } } } else { if (nr == 7) { if (TG.prio != 2 or TG.traceAction == 'barrelNear') { if (TutorialGuide[nr] < 3) { TGBoo(); interfaceLayer.ratioFix.TG.gotoAndStop(nr + 1); TG.prio = 2; TG.traceAction = 'barrelThrow'; TutorialGuide[nr] += 1; clearInterval(TG.stopTimer); } } } else { if (nr == 8) { if (TutorialGuide[nr] < 3) { TGBoo(); interfaceLayer.ratioFix.TG.gotoAndStop(nr + 1); TG.prio = 2; TG.traceAction = 'contest'; TutorialGuide[nr] += 1; clearInterval(TG.stopTimer); } } else { if (nr == 9) { if (TG.prio != 2) { if (TutorialGuide[nr] < 2) { TGBoo(); interfaceLayer.ratioFix.TG.gotoAndStop(nr + 1); TG.prio = 2; TG.traceAction = 'fin_kick'; clearInterval(TG.stopTimer); TG.stopTimer = setInterval(checkTGAimID, 300); } } } else { if (nr == 10) { if (TG.prio != 2 and TG.prio != 3) { if (TutorialGuide[nr] < 1) { TGBoo(); interfaceLayer.ratioFix.TG.gotoAndStop(nr + 1); TG.prio = 3; TG.traceAction = 'kick'; clearInterval(TG.stopTimer); TG.stopTimer = setInterval(checkTGAimID, 300); } } } else { if (nr == 11) { if (TG.prio != 2) { if (TutorialGuide[nr] < 2) { TGBoo(); interfaceLayer.ratioFix.TG.gotoAndStop(nr + 1); TG.prio = 2; TutorialGuide[nr] += 1; TG.traceAction = 'grab'; clearInterval(TG.stopTimer); } } } else { if (nr == 12) { if (TG.prio != 2) { if (TutorialGuide[nr] < 3) { TGBoo(); interfaceLayer.ratioFix.TG.gotoAndStop(nr + 1); TG.prio = 2; TG.traceAction = 'fin'; clearInterval(TG.stopTimer); TG.stopTimer = setInterval(checkTGAimID, 300); } } } else { if (nr == 13) { if (TG.prio != 2) { if (TutorialGuide[nr] < 2) { TGBoo(); interfaceLayer.ratioFix.TG.gotoAndStop(nr + 1); TG.prio = 2; TG.traceAction = 'stun'; clearInterval(TG.stopTimer); TG.stopTimer = setInterval(checkTGAimID, 300); checkTGAimID(); } } } } } } } } } } } } } } } } } } } } } function checkTGAimID() { if (TG.traceAction == 'fin_kick') { if (myObject['enemy' + TG.traceAimID].knockdownTimer <= 0) { fadeTutorialGuide(); } else { var v1 = Math.sqrt((myObject['enemy' + TG.traceAimID].posX - player.posX) * (myObject['enemy' + TG.traceAimID].posX - player.posX)); if (v1 > 65 or !facingOb(player, myObject['enemy' + TG.traceAimID])) { fadeTutorialGuide(); } } } else { if (TG.traceAction == 'kick') { if (!canKick()) { fadeTutorialGuide(); } } else { if (TG.traceAction == 'fin') { if (!theWorld.actorsLayer.hitTest(player.posX + camPos.difX + player.dirX * 45, player.posY + camPos.difY - 20, true) and !theWorld.actorsLayer.hitTest(player.posX + camPos.difX + player.dirX * 55, player.posY + camPos.difY - 30, true)) { fadeTutorialGuide(); } } else { if (TG.traceAction == 'stun') { var v1 = Math.sqrt((myObject['enemy' + TG.traceAimID].posX - player.posX) * (myObject['enemy' + TG.traceAimID].posX - player.posX)); if (myObject['enemy' + TG.traceAimID].stunTimer <= 0 or v1 > 65) { fadeTutorialGuide(); } else { if (myObject['enemy' + TG.traceAimID].posX > player.posX) { interfaceLayer.ratioFix.TG.gotoAndStop(14); } else { interfaceLayer.ratioFix.TG.gotoAndStop(15); } } } else { if (TG.traceAction == 'none') { clearInterval(TG.stopTimer); TG.stopTimer = setInterval(fadeTutorialGuide, 2000); } } } } } } function checkStunTutorial(ob) { var v2 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (v2 < 60) { TG.traceAimID = ob.ID; showTutorialGuide(13); } } function checkKnockdownTutorial(ob) { var v2 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (v2 < 60 and facingOb(player, ob)) { TG.traceAimID = ob.ID; showTutorialGuide(9); } } function initTimering() { clearInterval(timerEncyclopedia); loadBOSoS(); openMenu(); } function reset_second() { reset(); } function reset() { hideTutorialGuide(); BOSoS_CHEATS = false; stopAllSounds(); _root.stopAllSounds(); removeMovieClip(menuLayer); _root.stopAllSounds(); if (_root._quality == 'HIGH') { _root._quality = 'MEDIUM'; } sound_ambience3.setVolume(0); sound_ambience2.setVolume(0); fadingMusicing3 = 0; fadingMusicing2 = 0; musicTrack2Steps = 0; musicTrack3Steps = 0; musicTrack2Target = 0; musicTrack3Target = 0; setThunder(0, 0); resetRoot(); canToggleFullscreen = true; game.allSoundsStopped = true; game.inWorldmap = false; game.initSat = 0; game.levelFinished = false; game.fightingBoss = 0; camPos.difX = 0; camPos.difY = 0; camPos.virDifX = 0; camPos.virDifY = 0; camPos.minX = -9999; camPos.maxX = 9999; player.nrOfKills = 0; player.deathInitiated = false; player.gibbed = false; player.posX = 0; player.posY = 0; player.dirX = 1; player.velX = 0; player.velY = 0; player.isPreparingJump = false; player.isJumping = false; player.isFalling = false; player.shadowScale = 100; player.isCarringBarrel = 0; player.isHoldingBarrel = false; player.isThrowingBarrel = false; player.currentAttack = 0; player.performNextAttack = false; player.jumpAttackPerformed = false; player.staggerTimer = 0; player.uncontrollable = false; player.arrowCounter = 0; player.isKnockdowned = false; player.knockdownTimer = 0; player.blurTimer = 0; player.isStunned = false; player.contesting = 0; player.immortal = false; player.uncontrollable = false; player.finishingEnemy = 0; player.life = 100; player.rage = 0; player.fallDeath = false; player.resetDone = false; game.gravity = 0.6; game.physicAccuracy = 6; game.rootRotation = 0; game.rootZoom = 100; game.shadows = 0; game.stopCam = 0; game.isPaused = false; game.inMenu = false; game.camShakeTime = 0; game.camShakePower = 0; game.lockCam = false; game.weatherType = 'nothing'; gameEvent.waveID = 'none_0'; bgFar.posX = 0; bgFar.posY = 0; foodCounter = 0; foodCrateCounter = 0; circleCounter = 0; arrowCounter = 0; enemyCounter = 0; minArrowCounter = 0; effectCounter = 0; partCounter = 0; staticEffectsCounter = 0; bloodstainCounter = 0; deathObjects = 0; resetRoot(); _root.createEmptyMovieClip('theWorld', 6); getLevelColour(); theWorld.createEmptyMovieClip('backgroundNearLayer', 2); theWorld.createEmptyMovieClip('staticEffectsLayer', 3); theWorld.createEmptyMovieClip('staticEffectsLayerParts', 4); theWorld.createEmptyMovieClip('deadEnemiesLayer', 5); theWorld.createEmptyMovieClip('shadowLayer', 6); theWorld.createEmptyMovieClip('crowLayer', 7); theWorld.createEmptyMovieClip('actorsLayer', 8); theWorld.createEmptyMovieClip('objectsLayerBarrels', 9); theWorld.createEmptyMovieClip('partFlyingLayer', 10); theWorld.createEmptyMovieClip('effectsLayer', 12); theWorld.createEmptyMovieClip('objectsLayerArrows', 16); theWorld.createEmptyMovieClip('foodLayer', 17); theWorld.createEmptyMovieClip('foodLayer2', 18); theWorld.createEmptyMovieClip('foregroundLayer', 20); _root.attachMovie('xmarker', 'xmarker', 1); theWorld.setMask(interfaceLayer.screenSize); interfaceLayer.ratioFix.gotoAndStop('loading'); var v2 = 1; while (v2 <= 100) { _root.createEmptyMovieClip('mySound_' + v2, 1001 + v2); ++v2; } spawnMapTimer = 5; hideCursor(); } function globalMusicVolumeChanged() { var v1 = globalMusicVolume / globalSoundVolume; sound_ambience2.setVolume(musicTrack2BTarget * v1); sound_ambience3.setVolume(musicTrack3BTarget * v1); } function startAmbientMusic(nr) { if (nr == 0) { sound_ambience.stop(); } else { if (nr == 1) { sound_ambience.stop(); sound_ambience.attachSound('al_wt_rainhard1.wav'); sound_ambience.start(); sound_ambience.setVolume(60); sound_ambience.onSoundComplete = function () { sound_ambience.start(); }; } else { if (nr == 2) { } } } } function fadeMusic() { fadingMusicing2Step = sound_ambience2.getVolume() / 20; fadingMusicing3Step = sound_ambience3.getVolume() / 20; fadingMusicing2 = setInterval(lowerMusicVolume2Step, 50); fadingMusicing3 = setInterval(lowerMusicVolume3Step, 50); } function lowerMusicVolume2Step() { sound_ambience2.setVolume(sound_ambience2.getVolume() - fadingMusicing2Step); if (sound_ambience2.getVolume() <= 0) { sound_ambience2.stop(); clearInterval(fadingMusicing2); fadingMusicing2 = 0; } } function lowerMusicVolume3Step() { sound_ambience3.setVolume(sound_ambience3.getVolume() - fadingMusicing3Step); if (sound_ambience3.getVolume() <= 0) { sound_ambience3.stop(); clearInterval(fadingMusicing3); fadingMusicing3 = 0; } } function musicTrack2Fade() { sound_ambience2.setVolume(sound_ambience2.getVolume() + musicTrack2Steps); if (musicTrack2Steps <= 0 and sound_ambience2.getVolume() <= 0 or sound_ambience2.getVolume() >= musicTrack2Target and musicTrack2Steps > 0) { sound_ambience2.setVolume(musicTrack2Target); clearInterval(musicTrack2Transition); musicTrack2Transition = 0; if (musicTrack2Target <= 0) { musicTrack2BTarget = 0; sound_ambience2.stop(); } else { if (!globalMusicStartEnabled) { sound_ambience2.start(); } sound_ambience3.stop(); } } } function musicTrack3Fade() { sound_ambience3.setVolume(sound_ambience3.getVolume() + musicTrack3Steps); if (musicTrack3Steps <= 0 and sound_ambience3.getVolume() <= 0 or sound_ambience3.getVolume() >= musicTrack3Target and musicTrack3Steps > 0) { sound_ambience3.setVolume(musicTrack3Target); clearInterval(musicTrack3Transition); musicTrack3Transition = 0; if (musicTrack3Target <= 0) { musicTrack3BTarget = 0; sound_ambience3.stop(); } else { if (!globalMusicStartEnabled) { sound_ambience3.start(); } sound_ambience2.stop(); } } } function startMusic(nr) { globalMusicStartEnabled = false; if (!game.allSoundsStopped) { _root['musicTrack' + currMusicTrack + 'Target'] = 0; _root['musicTrack' + currMusicTrack + 'BTarget'] = 0; _root['musicTrack' + currMusicTrack + 'Steps'] = -_root['sound_ambience' + currMusicTrack].getVolume() / 20; clearInterval(_root['musicTrack' + currMusicTrack + 'Transition']); _root['musicTrack' + currMusicTrack + 'Transition'] = setInterval(_root['musicTrack' + currMusicTrack + 'Fade'], 50); } if (currMusicTrack == 3) { currMusicTrack = 2; } else { currMusicTrack = 3; } var v2 = 0; var v4 = globalMusicVolume / globalSoundVolume; if (nr == 1) { _root['sound_ambience' + currMusicTrack].stop(); _root['sound_ambience' + currMusicTrack].attachSound('boss.mp3'); _root['sound_ambience' + currMusicTrack].setVolume(0); v2 = 75; _root['sound_ambience' + currMusicTrack].onSoundComplete = function () { _root['sound_ambience' + currMusicTrack].start(); }; } else { if (nr == 2) { _root['sound_ambience' + currMusicTrack].stop(); _root['sound_ambience' + currMusicTrack].attachSound('boss_final.mp3'); _root['sound_ambience' + currMusicTrack].setVolume(0); v2 = 75; _root['sound_ambience' + currMusicTrack].onSoundComplete = function () { _root['sound_ambience' + currMusicTrack].start(); }; } else { if (nr == 5) { _root['sound_ambience' + currMusicTrack].stop(); _root['sound_ambience' + currMusicTrack].attachSound('battle_1.mp3'); _root['sound_ambience' + currMusicTrack].start(); globalMusicStartEnabled = true; _root['sound_ambience' + currMusicTrack].setVolume(0); v2 = 100; _root['sound_ambience' + currMusicTrack].onSoundComplete = function () { _root['sound_ambience' + currMusicTrack].start(); }; } else { if (nr == 6) { _root['sound_ambience' + currMusicTrack].stop(); _root['sound_ambience' + currMusicTrack].attachSound('battle_2.mp3'); _root['sound_ambience' + currMusicTrack].start(); globalMusicStartEnabled = true; _root['sound_ambience' + currMusicTrack].setVolume(0); v2 = 95; _root['sound_ambience' + currMusicTrack].onSoundComplete = function () { _root['sound_ambience' + currMusicTrack].start(); }; } else { if (nr == 7) { _root['sound_ambience' + currMusicTrack].stop(); _root['sound_ambience' + currMusicTrack].attachSound('battle_3.mp3'); _root['sound_ambience' + currMusicTrack].start(); globalMusicStartEnabled = true; _root['sound_ambience' + currMusicTrack].setVolume(0); v2 = 95; _root['sound_ambience' + currMusicTrack].onSoundComplete = function () { _root['sound_ambience' + currMusicTrack].start(); }; } else { if (nr == 10) { _root['sound_ambience' + currMusicTrack].stop(); _root['sound_ambience' + currMusicTrack].attachSound('168072_2008.08.25_Epic_Conan_Orch.mp3'); _root['sound_ambience' + currMusicTrack].start(); globalMusicStartEnabled = true; _root['sound_ambience' + currMusicTrack].setVolume(70 * v4); v2 = 70; _root['sound_ambience' + currMusicTrack].onSoundComplete = function () { _root['sound_ambience' + currMusicTrack].stop(); }; } else { if (nr == 11) { _root['sound_ambience' + currMusicTrack].stop(); _root['sound_ambience' + currMusicTrack].attachSound('map_loop.mp3'); _root['sound_ambience' + currMusicTrack].start(); globalMusicStartEnabled = true; _root['sound_ambience' + currMusicTrack].setVolume(160 * v4); v2 = 160; _root['sound_ambience' + currMusicTrack].onSoundComplete = function () { _root['sound_ambience' + currMusicTrack].start(); }; } } } } } } } _root['musicTrack' + currMusicTrack + 'BTarget'] = v2; _root['musicTrack' + currMusicTrack + 'Target'] = v2 * v4; _root['musicTrack' + currMusicTrack + 'Steps'] = v2 * v4 / 20; clearInterval(_root['musicTrack' + currMusicTrack + 'Transition']); if (!game.allSoundsStopped) { _root['musicTrack' + currMusicTrack + 'Transition'] = setInterval(_root['musicTrack' + currMusicTrack + 'Fade'], 50); } else { _root['sound_ambience' + currMusicTrack].setVolume(v2 * v4); game.allSoundsStopped = false; } } function gameOver() { hideUniqueSign(); resetRoot(); saveBOSoS(); openMenu(); game.currentLevel += 1; showMap(); } function levelFinished() { game.levelFinished = true; interfaceLayer.ratioFix.gotoAndStop('stage_cleared'); } function stageCleared() { var v2 = false; if (!MapsCleared[game.currentLevel]) { if (game.currentLevel == 19) { v2 = true; } MapScriptForThisLevelAble = true; } MapsCleared[game.currentLevel] = true; game.maxLevelCleared += 1; game.currentLevel += 1; saveBOSoS(); openMenu(); if (v2) { interfaceLayer.Encyclopedia.EncyclopediaCanShow = false; stopAllSounds(); _root.stopAllSounds(); hideCursor(); Mouse.hide(); menuLayer.menu_fixed.removeMovieClip(); menuLayer.attachMovie('movie_outro', 'movie_outro', 1); } else { showMap(); } } function endOutroMovie() { stopAllSounds(); _root.stopAllSounds(); showCursor(); menuLayer.movie_intro.removeMovieClip(); showMap(); showTopicInformation('NEW LEVEL UNLOCKED'); } function showCursor() { MD.showMouse = true; Mouse.hide(); interfaceLayer.gameCursor._alpha = 100; } function hideCursor() { MD.forcePointer = false; MD.showMouse = false; Mouse.show(); interfaceLayer.gameCursor._alpha = 0; } function fieldAreaClose() { if (menuLayer.worldMap_fixed.worldMap.barb_home.hitTest(_root._xmouse, _root._ymouse, true)) { menuLayer.worldMap_fixed.world_sign.name_mc.gotoAndStop('BARBARIAN STRONGHOLD'); menuLayer.worldMap_fixed.world_sign.name_mc._alpha = 100; return true; return false; } if (menuLayer.worldMap_fixed.worldMap.dead_mines.hitTest(_root._xmouse, _root._ymouse, true)) { menuLayer.worldMap_fixed.world_sign.name_mc.gotoAndStop(MapsName[4]); menuLayer.worldMap_fixed.world_sign.name_mc._alpha = 100; return true; return false; } if (menuLayer.worldMap_fixed.worldMap.mt_dam.hitTest(_root._xmouse, _root._ymouse, true)) { menuLayer.worldMap_fixed.world_sign.name_mc.gotoAndStop(MapsName[6]); menuLayer.worldMap_fixed.world_sign.name_mc._alpha = 100; return true; return false; } if (menuLayer.worldMap_fixed.worldMap.woods.hitTest(_root._xmouse, _root._ymouse, true)) { menuLayer.worldMap_fixed.world_sign.name_mc.gotoAndStop(MapsName[3]); menuLayer.worldMap_fixed.world_sign.name_mc._alpha = 100; return true; return false; } if (menuLayer.worldMap_fixed.worldMap.village.hitTest(_root._xmouse, _root._ymouse, true)) { menuLayer.worldMap_fixed.world_sign.name_mc.gotoAndStop(MapsName[7]); menuLayer.worldMap_fixed.world_sign.name_mc._alpha = 100; return true; return false; } if (menuLayer.worldMap_fixed.worldMap.pl_shire.hitTest(_root._xmouse, _root._ymouse, true)) { if (!MapsCleared[6]) { menuLayer.worldMap_fixed.world_sign.name_mc.gotoAndStop('PLEASANTSHIRE'); } else { menuLayer.worldMap_fixed.world_sign.name_mc.gotoAndStop('A MISERABLE SLOUGH'); } menuLayer.worldMap_fixed.world_sign.name_mc._alpha = 100; return true; return false; } if (menuLayer.worldMap_fixed.worldMap.lake.hitTest(_root._xmouse, _root._ymouse, true)) { if (!MapsCleared[6]) { menuLayer.worldMap_fixed.world_sign.name_mc.gotoAndStop('MARCHING LAKE'); } else { menuLayer.worldMap_fixed.world_sign.name_mc.gotoAndStop(MapsName[8]); } menuLayer.worldMap_fixed.world_sign.name_mc._alpha = 100; return true; return false; } if (menuLayer.worldMap_fixed.worldMap.thepass.hitTest(_root._xmouse, _root._ymouse, true)) { menuLayer.worldMap_fixed.world_sign.name_mc.gotoAndStop(MapsName[13]); menuLayer.worldMap_fixed.world_sign.name_mc._alpha = 100; return true; return false; } if (menuLayer.worldMap_fixed.worldMap.dragonmountain.hitTest(_root._xmouse, _root._ymouse, true)) { menuLayer.worldMap_fixed.world_sign.name_mc.gotoAndStop(MapsName[12]); menuLayer.worldMap_fixed.world_sign.name_mc._alpha = 100; return true; return false; } if (menuLayer.worldMap_fixed.worldMap.maw.hitTest(_root._xmouse, _root._ymouse, true)) { menuLayer.worldMap_fixed.world_sign.name_mc.gotoAndStop(MapsName[16]); menuLayer.worldMap_fixed.world_sign.name_mc._alpha = 100; return true; return false; } if (menuLayer.worldMap_fixed.worldMap.stair.hitTest(_root._xmouse, _root._ymouse, true)) { menuLayer.worldMap_fixed.world_sign.name_mc.gotoAndStop(MapsName[17]); menuLayer.worldMap_fixed.world_sign.name_mc._alpha = 100; return true; return false; } if (menuLayer.worldMap_fixed.worldMap.castle.hitTest(_root._xmouse, _root._ymouse, true)) { menuLayer.worldMap_fixed.world_sign.name_mc.gotoAndStop(MapsName[18]); menuLayer.worldMap_fixed.world_sign.name_mc._alpha = 100; return true; } return false; } function updateCursor() { if (MD.showMouse) { interfaceLayer.gameCursor._x = _root._xmouse * (game.rootZoom / 100) + (640 - 640 * (game.rootZoom / 100)) / 2; interfaceLayer.gameCursor._y = _root._ymouse * (game.rootZoom / 100) + (480 - 480 * (game.rootZoom / 100)) / 2; if (MD.forcePointer) { interfaceLayer.gameCursor.gotoAndStop('idle'); } else { if (MD.inWorldMap) { var v3 = false; var v2 = 1; while (v2 <= 21) { if (mapPointClose(v2)) { v3 = true; interfaceLayer.gameCursor.gotoAndStop('idle'); menuLayer.worldMap_fixed.world_sign.name_mc.gotoAndStop(MapsName[v2]); menuLayer.worldMap_fixed.world_sign.name_mc._alpha = 100; } ++v2; } if (!v3) { if (menuLayer.worldMap_fixed.world_sign.name_mc._alpha > 0) { menuLayer.worldMap_fixed.world_sign.name_mc._alpha -= 4; } if (!fieldAreaClose() or MD.dragging) { interfaceLayer.gameCursor.gotoAndStop('grab'); if (!MD.dragging) { interfaceLayer.gameCursor.mc.gotoAndStop('open'); } else { interfaceLayer.gameCursor.mc.gotoAndStop('closed'); if (TG.traceAction == 'worldmapD') { menuLayer.worldMap_fixed.t_all.gotoAndStop(1); TutorialGuide[17] = 2; } } } else { interfaceLayer.gameCursor.gotoAndStop('idle'); } } } } } } function updateMousePos() { MD.mPosX = _root._xmouse; MD.mPosY = _root._ymouse; } function GetRandom(MinValue, MaxValue, Rounded) { if (MinValue > MaxValue) { } if (Rounded) { return Math.round(Math.random() * (MaxValue - MinValue)) + MinValue; } else { return Math.random() * (MaxValue - MinValue) + MinValue; } } function findNumberTakenInArray(Arry, Nr) { if (Nr == undefined) { return true; } var v1 = 0; while (v1 < Arry.length) { if (Arry[v1] == Nr) { return true; } ++v1; } return false; } function findPathTo(currentLevel, targetLevel) { var v4 = 0; var v2 = 0; var v1 = new Array(); var v5 = 1; while (v5 <= 80) { v1 = new Array(); v1.push(currentLevel); var v3 = 1; while (v3 <= 80) { v2 = v1.length - 1; v4 = GetRandom(0, MapsConnected[v1[v2]].length - 1, true); if (!findNumberTakenInArray(v1, MapsConnected[v1[v2]][v4])) { v1.push(MapsConnected[v1[v2]][v4]); if (v1[v2 + 1] == targetLevel) { return v1; } } ++v3; } ++v5; } var v8 = new Array(); return v8; } function prepareMap(nr) { if (!WorldMapPlayerMoving) { if (game.currentLevel - 1 != nr) { WorldMapPlayerPath = findPathTo(game.currentLevel - 1, nr); if (WorldMapPlayerPath.length > 0) { StartMovePlayer(); } else { game.currentLevel = 2; menuLayer.worldMap_fixed.worldMap.playerWorldmap._x = menuLayer.worldMap_fixed.worldMap['L' + (game.currentLevel - 1)]._x; menuLayer.worldMap_fixed.worldMap.playerWorldmap._y = menuLayer.worldMap_fixed.worldMap['L' + (game.currentLevel - 1)]._y; } } else { player.startFromCheckpoint = false; if (isBossMap(nr)) { MD.forcePointer = true; game.currentLevel = nr; if (MapsCheckpointsReached[nr]) { menuLayer.worldMap_fixed.bossy.gotoAndStop(3); } else { menuLayer.worldMap_fixed.bossy.gotoAndStop(2); } } else { hideAllTopicIndicators(); game.currentLevel = nr; game.inWorldmap = false; reset(); } } } } function hideBossySign() { game.currentLevel += 1; MD.forcePointer = false; menuLayer.worldMap_fixed.bossy.gotoAndStop(1); } function isBossMap(nr) { var v1 = 0; while (v1 < MapsBoss.length) { if (MapsBoss[v1] == nr) { return true; } ++v1; } return false; } function updateMapSpecials() { if (MapsCleared[16]) { menuLayer.worldMap_fixed.worldMap.edges.gotoAndStop(4); } else { if (MapsCleared[12]) { menuLayer.worldMap_fixed.worldMap.edges.gotoAndStop(3); } else { if (MapsCleared[8]) { menuLayer.worldMap_fixed.worldMap.edges.gotoAndStop(2); } else { menuLayer.worldMap_fixed.worldMap.edges.gotoAndStop(1); } } } if (MapsCleared[1]) { menuLayer.worldMap_fixed.worldMap.tutorial._alpha = 0; } if (MapsCleared[6]) { menuLayer.worldMap_fixed.worldMap.mtDam.gotoAndStop('end'); menuLayer.worldMap_fixed.worldMap.sunbeams.gotoAndStop('end'); } if (MapsCleared[3]) { menuLayer.worldMap_fixed.worldMap.bridge.gotoAndStop('end'); } if (MapsCleared[12]) { menuLayer.worldMap_fixed.worldMap.pass.gotoAndStop('end'); } if (!MapsCleared[8]) { MD.ableToDrag = false; } if (!MapsCleared[12] or !MapsCleared[13]) { menuLayer.worldMap_fixed.worldMap.undeadArmyWalk._alpha = 0; } else { if (MapsCleared[15]) { menuLayer.worldMap_fixed.worldMap.undeadArmyWalk.gotoAndStop('end_last'); } else { if (MapsCleared[14]) { menuLayer.worldMap_fixed.worldMap.undeadArmyWalk.gotoAndStop('end_middle'); } } } menuLayer.worldMap_fixed.worldMap.dragons.gotoAndStop('end'); if (game.currentLevel <= 1) { game.currentLevel = 2; } menuLayer.worldMap_fixed.worldMap.playerWorldmap._x = menuLayer.worldMap_fixed.worldMap['L' + (game.currentLevel - 1)]._x; menuLayer.worldMap_fixed.worldMap.playerWorldmap._y = menuLayer.worldMap_fixed.worldMap['L' + (game.currentLevel - 1)]._y; if (game.currentLevel > 6 and game.currentLevel < 21) { if (game.currentLevel > 17) { menuLayer.worldMap_fixed.worldMap._x = -menuLayer.worldMap_fixed.worldMap.mapPos4._x; menuLayer.worldMap_fixed.worldMap._y = -menuLayer.worldMap_fixed.worldMap.mapPos4._y; } else { if (game.currentLevel == 17) { menuLayer.worldMap_fixed.worldMap._x = -menuLayer.worldMap_fixed.worldMap.mapPos16._x; menuLayer.worldMap_fixed.worldMap._y = -menuLayer.worldMap_fixed.worldMap.mapPos16._y; } else { if (game.currentLevel > 14) { menuLayer.worldMap_fixed.worldMap._x = -menuLayer.worldMap_fixed.worldMap.mapPos3._x; menuLayer.worldMap_fixed.worldMap._y = -menuLayer.worldMap_fixed.worldMap.mapPos3._y; } else { if (game.currentLevel == 13) { menuLayer.worldMap_fixed.worldMap._x = -menuLayer.worldMap_fixed.worldMap.mapPos12._x; menuLayer.worldMap_fixed.worldMap._y = -menuLayer.worldMap_fixed.worldMap.mapPos12._y; } else { if (game.currentLevel > 9) { menuLayer.worldMap_fixed.worldMap._x = -menuLayer.worldMap_fixed.worldMap.mapPos2._x; menuLayer.worldMap_fixed.worldMap._y = -menuLayer.worldMap_fixed.worldMap.mapPos2._y; } else { menuLayer.worldMap_fixed.worldMap._x = -menuLayer.worldMap_fixed.worldMap.mapPos1._x; menuLayer.worldMap_fixed.worldMap._y = -menuLayer.worldMap_fixed.worldMap.mapPos1._y; } } } } } updateWorldmap(); } var v2 = 1; while (v2 <= 21) { menuLayer.worldMap_fixed.worldMap['L' + v2]._alpha = 0; ++v2; } MapsToFadeIn = new Array(false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false); var v4 = 0; if (MapsCleared[19]) { MapsCleared[20] = true; } v2 = 0; while (v2 <= 21) { if (MapsCleared[v2]) { menuLayer.worldMap_fixed.worldMap['L' + v2]._alpha = 100; var v1 = 0; while (v1 < MapsConnected[v2].length) { if (MapsCleared[MapsConnected[v2][v1]]) { menuLayer.worldMap_fixed.worldMap['L' + MapsConnected[v2][v1]]._alpha = 100; } else { MapsToFadeIn[MapsConnected[v2][v1]] = true; } ++v1; } } ++v2; } if (!MapsCleared[6]) { MapsToFadeIn[8] = false; } if (!MapsCleared[12]) { MapsToFadeIn[14] = false; } if (!MapsCleared[19]) { MapsToFadeIn[20] = false; } if (!MapsCleared[21]) { MapsToFadeIn[21] = false; } var v3 = 1; while (v3 <= 21) { if (MapsToFadeIn[v3]) { v4 += 1; menuLayer.worldMap_fixed.worldMap['marker' + v4]._x = menuLayer.worldMap_fixed.worldMap['L' + v3]._x; menuLayer.worldMap_fixed.worldMap['marker' + v4]._y = menuLayer.worldMap_fixed.worldMap['L' + v3]._y; } ++v3; } if (MapScriptForThisLevelAble) { player.levelsCompletedTotal += 1; menuLayer.worldMap_fixed.worldMap.playerWorldmap['crow' + player.levelsCompletedTotal]._alpha = 100; if (menuLayer.worldMap_fixed.worldMap['script_' + (game.currentLevel - 1)]._x == undefined) { MD.showSign = true; } else { menuLayer.worldMap_fixed.worldMap['script_' + (game.currentLevel - 1)].gotoAndPlay(2); } MapScriptForThisLevelAble = false; } else { MD.showSign = true; } } function hideMaps() { if (showingAllMaps) { MD.fadeInMaps = false; var v1 = 1; while (v1 <= 21) { menuLayer.worldMap_fixed.worldMap['L' + v1]._x += 1000; menuLayer.worldMap_fixed.worldMap['L' + v1]._y += 1000; ++v1; } menuLayer.worldMap_fixed.worldMap.marker1._x += 1000; menuLayer.worldMap_fixed.worldMap.marker1._y += 1000; menuLayer.worldMap_fixed.worldMap.marker2._x += 1000; menuLayer.worldMap_fixed.worldMap.marker2._y += 1000; MD.ableToDrag = false; hideMapsFromScript = true; showingAllMaps = false; } } function showMaps() { if (!showingAllMaps) { MD.fadeInMaps = true; MD.showSign = true; var v1 = 1; while (v1 <= 21) { menuLayer.worldMap_fixed.worldMap['L' + v1]._x -= 1000; menuLayer.worldMap_fixed.worldMap['L' + v1]._y -= 1000; ++v1; } menuLayer.worldMap_fixed.worldMap.marker1._x -= 1000; menuLayer.worldMap_fixed.worldMap.marker1._y -= 1000; menuLayer.worldMap_fixed.worldMap.marker2._x -= 1000; menuLayer.worldMap_fixed.worldMap.marker2._y -= 1000; MD.ableToDrag = true; if (!MapsCleared[8]) { MD.ableToDrag = false; } showingAllMaps = true; } } function mapPointClose(point) { var v4 = Math.sqrt((_root._xmouse - (menuLayer.worldMap_fixed.worldMap['L' + point]._x + menuLayer.worldMap_fixed.worldMap._x)) * (_root._xmouse - (menuLayer.worldMap_fixed.worldMap['L' + point]._x + menuLayer.worldMap_fixed.worldMap._x))); var v3 = Math.sqrt((_root._ymouse - (menuLayer.worldMap_fixed.worldMap['L' + point]._y + menuLayer.worldMap_fixed.worldMap._y)) * (_root._ymouse - (menuLayer.worldMap_fixed.worldMap['L' + point]._y + menuLayer.worldMap_fixed.worldMap._y))); if (menuLayer.worldMap_fixed.worldMap['L' + point]._alpha >= 100 and v4 < menuLayer.worldMap_fixed.worldMap['L' + point]._width / 2 and v3 < menuLayer.worldMap_fixed.worldMap['L' + point]._height / 2) { return true; } return false; } function difMapDrag(xDif, yDif) { if (Math.sqrt(xDif * xDif) > 100 or Math.sqrt(yDif * yDif) > 100) { MD.dragging = false; return true; } return false; } function checkCorner(cX, cY) { if (menuLayer.worldMap_fixed.worldMap.edges.hitTest(cX + MD.moveX, cY + MD.moveY, true)) { return true; } return false; } function showMap() { canToggleFullscreen = true; not3.enabled = false; not4.enabled = true; game.inWorldmap = true; player.deathInitiated = false; MD.showSign = false; MD.dragging = false; MD.moved = false; MD.canDrag = true; MD.ableToDrag = true; MD.fadeInMaps = true; WorldMapPlayerMoving = false; stopAllSounds(); _root.stopAllSounds(); MD.ableToDrag = true; MD.inWorldMap = true; menuLayer.menu_fixed.removeMovieClip(); menuLayer.attachMovie('worldMap_fixed', 'worldMap_fixed', 1); menuLayer.worldMap_fixed.worldMap.onRelease = function () { MD.dragging = false; if (!hideMapsFromScript) { showMaps(); } if (!MD.moved) { var v1 = 1; while (v1 <= 21) { if (mapPointClose(v1)) { prepareMap(v1); } ++v1; } } }; menuLayer.worldMap_fixed.worldMap.onReleaseOutside = function () { if (!hideMapsFromScript) { showMaps(); } MD.dragging = false; }; menuLayer.worldMap_fixed.worldMap.onPress = function () { if (MD.ableToDrag) { MD.dragging = true; interfaceLayer.gameCursor.mc.gotoAndStop('closed'); MD.moved = false; updateMousePos(); } }; updateMapSpecials(); menuLayer.worldMap_fixed.world_sign.name_mc._alpha = 0; showHelpTopic(); interfaceLayer.Encyclopedia.EncyclopediaCanShow = true; menuLayer.worldMap_fixed.t_all.gotoAndStop(1); if (MapsCleared[1]) { showTutorialGuide(15); } if (MapsCleared[8]) { showTutorialGuide(17); } } function StartMovePlayer() { if (MD.ableToDrag) { if (game.currentLevel > 6 and game.currentLevel < 21) { if (game.currentLevel > 17) { menuLayer.worldMap_fixed.worldMap._x = -menuLayer.worldMap_fixed.worldMap.mapPos4._x; menuLayer.worldMap_fixed.worldMap._y = -menuLayer.worldMap_fixed.worldMap.mapPos4._y; } else { if (game.currentLevel == 17) { menuLayer.worldMap_fixed.worldMap._x = -menuLayer.worldMap_fixed.worldMap.mapPos16._x; menuLayer.worldMap_fixed.worldMap._y = -menuLayer.worldMap_fixed.worldMap.mapPos16._y; } else { if (game.currentLevel > 14) { menuLayer.worldMap_fixed.worldMap._x = -menuLayer.worldMap_fixed.worldMap.mapPos3._x; menuLayer.worldMap_fixed.worldMap._y = -menuLayer.worldMap_fixed.worldMap.mapPos3._y; } else { if (game.currentLevel == 13) { menuLayer.worldMap_fixed.worldMap._x = -menuLayer.worldMap_fixed.worldMap.mapPos12._x; menuLayer.worldMap_fixed.worldMap._y = -menuLayer.worldMap_fixed.worldMap.mapPos12._y; } else { if (game.currentLevel > 9) { menuLayer.worldMap_fixed.worldMap._x = -menuLayer.worldMap_fixed.worldMap.mapPos2._x; menuLayer.worldMap_fixed.worldMap._y = -menuLayer.worldMap_fixed.worldMap.mapPos2._y; } else { menuLayer.worldMap_fixed.worldMap._x = -menuLayer.worldMap_fixed.worldMap.mapPos1._x; menuLayer.worldMap_fixed.worldMap._y = -menuLayer.worldMap_fixed.worldMap.mapPos1._y; } } } } } } else { menuLayer.worldMap_fixed.worldMap._x = 0; menuLayer.worldMap_fixed.worldMap._y = 0; } updateWorldmap(); } WorldMapPlayerMoving = true; } function mapDrag() { if (MD.showSign) { if (menuLayer.worldMap_fixed.world_sign._y < 0) { menuLayer.worldMap_fixed.world_sign._y += 1; } if (menuLayer.worldMap_fixed.world_sign._y < -10) { menuLayer.worldMap_fixed.world_sign._y += 1; menuLayer.worldMap_fixed.world_sign.name_mc.gotoAndStop(MapsName[game.currentLevel - 1]); menuLayer.worldMap_fixed.world_sign.name_mc._alpha = 100; } if (menuLayer.worldMap_fixed.world_sign._y < -30) { menuLayer.worldMap_fixed.world_sign._y += 1; } } if (WorldMapPlayerMoving) { var v4 = menuLayer.worldMap_fixed.worldMap['L' + WorldMapPlayerPath[0]]._x - menuLayer.worldMap_fixed.worldMap.playerWorldmap._x; var v3 = menuLayer.worldMap_fixed.worldMap['L' + WorldMapPlayerPath[0]]._y - menuLayer.worldMap_fixed.worldMap.playerWorldmap._y; var v6 = (v4 / Math.sqrt(v4 * v4 + v3 * v3)) * 5; var v5 = (v3 / Math.sqrt(v4 * v4 + v3 * v3)) * 5; menuLayer.worldMap_fixed.worldMap.playerWorldmap._x += v6; menuLayer.worldMap_fixed.worldMap.playerWorldmap._y += v5; if (MD.ableToDrag) { var v11 = menuLayer.worldMap_fixed.worldMap._x + (menuLayer.worldMap_fixed.worldMap.playerWorldmap._x - 320); var v12 = menuLayer.worldMap_fixed.worldMap._y + (menuLayer.worldMap_fixed.worldMap.playerWorldmap._y - 240); var v8 = Math.sqrt(v11 * v11); var v7 = Math.sqrt(v12 * v12); if (Math.sqrt(v8 * v8) <= 50) { menuLayer.worldMap_fixed.worldMap._x -= v6; } else { if (v8 > 50 and v6 > 0 or v4 < -50 and v6 < 0) { menuLayer.worldMap_fixed.worldMap._x -= v6 * 0.4; } else { if (v8 > 50 and v6 < 0 or v4 < -50 and v6 > 0) { menuLayer.worldMap_fixed.worldMap._x -= v6 * 2; } } } if (Math.sqrt(v7 * v7) <= 50) { menuLayer.worldMap_fixed.worldMap._y -= v5; } else { if (v7 > 50 and v5 > 0 or v3 < -50 and v5 < 0) { menuLayer.worldMap_fixed.worldMap._y -= v5 * 0.4; } else { if (v7 > 50 and v5 < 0 or v3 < -50 and v5 > 0) { menuLayer.worldMap_fixed.worldMap._y -= v5 * 2; } } } } if (Math.sqrt(v4 * v4 + v3 * v3) < 5) { if (MapsCleared[1] and !MapsCleared[2]) { menuLayer.worldMap_fixed.worldMap.tutorial._alpha = 100; menuLayer.worldMap_fixed.worldMap.tutorial.gotoAndStop(2); } game.currentLevel = WorldMapPlayerPath[0] + 1; if (WorldMapPlayerPath.length > 1) { WorldMapPlayerPath.shift(); } else { WorldMapPlayerMoving = false; } } } else { if (MD.fadeInMaps) { var v2 = 0; while (v2 <= 20) { if (MapsToFadeIn[v2]) { if (menuLayer.worldMap_fixed.worldMap['L' + v2]._alpha < 100) { menuLayer.worldMap_fixed.worldMap['L' + v2]._alpha += 4; } } ++v2; } } if (MD.dragging and MD.ableToDrag) { var v10 = (_root._xmouse - MD.mPosX) * -1; var v9 = (_root._ymouse - MD.mPosY) * -1; if (v10 != 0 or v9 != 0) { MD.moved = true; hideMaps(); hideMapsFromScript = false; MD.ableToDrag = true; } if (!difMapDrag(v10, v9)) { updateMousePos(); MD.moveX = v10; MD.moveY = v9; while (checkCorner(0, 0) or checkCorner(640, 0) or checkCorner(0, 480) or checkCorner(640, 480)) { if (checkCorner(-10, 0)) { MD.moveX += 1; } if (checkCorner(-10, 480)) { MD.moveX += 1; } if (checkCorner(650, 0)) { MD.moveX -= 1; } if (checkCorner(650, 480)) { MD.moveX -= 1; } if (checkCorner(0, -10)) { MD.moveY += 1; } if (checkCorner(640, -10)) { MD.moveY += 1; } if (checkCorner(0, 490)) { MD.moveY -= 1; } if (checkCorner(640, 490)) { MD.moveY -= 1; } } menuLayer.worldMap_fixed.worldMap._y -= MD.moveY; menuLayer.worldMap_fixed.worldMap._x -= MD.moveX; } } } updateWorldmap(); } function updateWorldmap() { MD.moveX = 0; MD.moveY = 0; while (checkCorner(0, 0) or checkCorner(640, 0) or checkCorner(0, 480) or checkCorner(640, 480)) { if (checkCorner(-10, 0)) { MD.moveX += 1; } if (checkCorner(-10, 480)) { MD.moveX += 1; } if (checkCorner(650, 0)) { MD.moveX -= 1; } if (checkCorner(650, 480)) { MD.moveX -= 1; } if (checkCorner(0, -10)) { MD.moveY += 1; } if (checkCorner(640, -10)) { MD.moveY += 1; } if (checkCorner(0, 490)) { MD.moveY -= 1; } if (checkCorner(640, 490)) { MD.moveY -= 1; } } menuLayer.worldMap_fixed.worldMap._y -= MD.moveY; menuLayer.worldMap_fixed.worldMap._x -= MD.moveX; } function arrowPhysic() { if (arrowCounter > 0) { var v1 = 1; while (v1 <= arrowCounter) { if (myObject['arrow' + v1].inGame) { arrowMovement(myObject['arrow' + v1]); if (myObject['arrow' + v1].velY > 80) { checkObInGame(myObject['arrow' + v1]); } } else { if (v1 == arrowCounter) { arrowCounter -= 1; } } ++v1; } } } function barrelPhysic() { if (circleCounter > 0) { var v1 = 1; while (v1 <= circleCounter) { if (myObject['circle' + v1].inGame) { if (myObject['circle' + v1].inGame and myObject['circle' + v1].inMove) { circleMovement(myObject['circle' + v1]); moveShadow(myObject['circle' + v1]); } if (myObject['circle' + v1].inMove) { if (Math.sqrt(myObject['circle' + v1].velY * myObject['circle' + v1].velY + myObject['circle' + v1].velX * myObject['circle' + v1].velX) > 4) { barrelImpact(myObject['circle' + v1]); } } if (myObject['circle' + v1].inMove) { checkObInGame(myObject['circle' + v1]); checkBarrelDeathPit(myObject['circle' + v1]); } else { if (!player.isHoldingBarrel and !theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(myObject['circle' + v1].posX + camPos.difX, myObject['circle' + v1].posY + camPos.difY + myObject['circle' + v1].radius * 1.3, true)) { if (TG.traceAction == 'barrelThrow') { fadeTutorialGuide(); } myObject['circle' + v1].velY = 0; myObject['circle' + v1].velX = 0; myObject['circle' + v1].inMove = true; } } } else { if (v1 == circleCounter) { myObject['circle' + v1].posX = -9999; myObject['circle' + v1].posY = -9999; myObject['circle' + v1].inGame = false; myObject['circle' + v1].inMove = false; myObject['circle' + v1].clip.removeMovieClip(); myObject['circle' + v1].shadowClip.removeMovieClip(); circleCounter -= 1; } else { myObject['circle' + v1].posX = -9999; myObject['circle' + v1].posY = -9999; myObject['circle' + v1].inMove = false; } } ++v1; } } } function showExplosiveBarrels() { if (circleCounter > 0) { var v1 = 1; while (v1 <= circleCounter) { if (myObject['circle' + v1].inGame and myObject['circle' + v1].explosive == 1) { changeColour(myObject['circle' + v1].clip, 100, 80, 80, 0, 0, 0); } ++v1; } } } function hideExplosiveBarrels() { if (circleCounter > 0) { var v1 = 1; while (v1 <= circleCounter) { if (myObject['circle' + v1].inGame) { changeColour(myObject['circle' + v1].clip, 100, 100, 100, 0, 0, 0); } ++v1; } } } function checkBarrelDeathPit(ob) { if (theWorld.backgroundNearLayer.currentLevel.deathpits.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { ob.life = 0; damageOb(ob, 10); } } function checkObInGame(ob) { if (ob.velY > 40) { if (ob.isEnemy) { checkGameEventOnDeath(ob); } ob.posX = -9999; ob.posY = -9999; ob.inGame = false; ob.explosive = 0; ob.ID = 0; ob.clip._x = ob.posX; ob.clip._y = ob.posY; removeMovieClip(ob.clip); removeMovieClip(ob.shadowClip); } } function damageOb(ob, damage) { ob.life -= damage; if (ob.life <= 0 and ob.inGame) { var v3 = player.posX - ob.posX; var v2 = Math.sqrt(v3 * v3); if (v2 < 700) { var v8 = v3 / v2; var v7 = 100 - (v2 / 700) * 100; addSound('bustwood.wav', v7 * 0.4, -v8 * (v2 / 700) * 100, 0); addEffect('matchwood_l', ob.posX, ob.posY - 20, 0, 1, 1); addPart('barrel_part_', 5, ob.posX, ob.posY - 20, ob.velX, ob.velY - 4, false, true, 8, 5); } var v6 = false; var v5 = ob.posX; var v4 = ob.posY; if (ob.explosive == 1) { v6 = true; } else { if (v2 < 700 and ob.canSpawnSkeleton == true) { spawnBarrelSkeletonAt(v5, v4); } } ob.inGame = false; if (!myObject['circle' + player.isCarringBarrel].inGame and player.isCarringBarrel > 0) { dropBarrel(); } if (v6) { explosionAt(v5, v4); } ob.posX = -9999; ob.posY = -9999; ob.ID = 0; ob.clip._x = ob.posX; ob.clip._y = ob.posY; removeMovieClip(ob.shadowClip); removeMovieClip(ob.clip); } } function arrowMovement(ob) { var v7 = ob.posX; var v6 = ob.posY; ob.velY += game.gravity; var v4 = Math.sqrt(ob.velX * ob.velX + ob.velY * ob.velY); var v9 = false; if (ob.spec == 'molo') { ob.traceTimer -= 1; ob.clip.mc._rotation += ob.velX; if (ob.traceTimer <= 0) { ob.traceTimer = 3; addEffect('boss_witch_molotov_trace', ob.posX, ob.posY, 0, 2, 1); } } var v3 = 0; while (v3 <= v4) { ob.posX += (ob.velX / v4) * game.physicAccuracy; ob.posY += (ob.velY / v4) * game.physicAccuracy; if (theWorld.objectsLayerBarrels.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true) and ob.spec != 'molo') { ob.clip._rotation = Math.atan2(ob.posY - v6, ob.posX - v7) * 180 / Math.PI; v3 = v4; ob.inGame = false; var v2 = 1; while (v2 <= circleCounter) { if (myObject['circle' + v2].clip.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { if (player.isCarringBarrel != v2) { myObject['circle' + v2].inMove = true; } myObject['circle' + v2].velX += ob.velX * 0.05; myObject['circle' + v2].velY += ob.velY * 0.05; myObject['circle' + v2].arrowCounter += 1; myObject['circle' + v2].clip.attachMovie('arrow', 'myArrow' + myObject['circle' + v2].arrowCounter, myObject['circle' + v2].arrowCounter); myObject['circle' + v2].clip['myArrow' + myObject['circle' + v2].arrowCounter]._rotation = ob.clip._rotation - myObject['circle' + v2].clip._rotation; myObject['circle' + v2].clip['myArrow' + myObject['circle' + v2].arrowCounter]._x -= Math.sin((myObject['circle' + v2].clip['myArrow' + myObject['circle' + v2].arrowCounter]._rotation + 90) * 0.0174532925199433) * 15; myObject['circle' + v2].clip['myArrow' + myObject['circle' + v2].arrowCounter]._y -= Math.cos((myObject['circle' + v2].clip['myArrow' + myObject['circle' + v2].arrowCounter]._rotation + 90) * 0.0174532925199433) * -15; myObject['circle' + v2].clip['myArrow' + myObject['circle' + v2].arrowCounter].gotoAndPlay(2); addEffect('matchwood', myObject['circle' + v2].posX, myObject['circle' + v2].posY - 20, 0, 1, 1); damageOb(myObject['circle' + v2], Math.sqrt(ob.velX * ob.velX + ob.velY * ob.velY) / 2); } ++v2; } ob.inGame = false; v3 = v4; removeMovieClip(ob.clip); } else { if (ob.spec != 'molo' and !player.isThrowingEnemy and player.holdingEnemy > 0 and myObject['enemy' + player.holdingEnemy].clip.hitBox.hitTest(ob.posX + camPos.difX, ob.posY - 30 + camPos.difY, true)) { addSound('hitFlesh_0' + Math.floor(Math.random() * 2 + 1) + '.wav', 40, 0, 0); if (!myObject['enemy' + player.holdingEnemy].isUNI) { myObject['enemy' + player.holdingEnemy].life = 0; } else { myObject['enemy' + player.holdingEnemy].life -= 5; } myObject['enemy' + player.holdingEnemy].clip.attachMovie('arrow', 'arrow_stuck', 2); myObject['enemy' + player.holdingEnemy].clip.arrow_stuck._rotation = ob.clip._rotation; myObject['enemy' + player.holdingEnemy].clip.arrow_stuck.gotoAndPlay(2); addEffect_Blood(myObject['enemy' + player.holdingEnemy].bloodType, myObject['enemy' + player.holdingEnemy].posX, myObject['enemy' + player.holdingEnemy].posY); myObject['enemy' + player.holdingEnemy].velX = 0; myObject['enemy' + player.holdingEnemy].velY = 0; dropEnemy(0, 0); ob.inGame = false; v3 = v4; removeMovieClip(ob.clip); } else { if (ob.spec != 'molo' and !player.immortal and theWorld.actorsLayer.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true) and ob.posY > player.posY - 50 and ob.posY < player.posY and Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)) < player.normalWidth / 2) { var v5 = false; myObject['circle' + player.isCarringBarrel].inMove = true; addSound('hitFlesh_0' + Math.floor(Math.random() * 2 + 1) + '.wav', 40, 0, 0); if (player.isJumping and Math.random() * 100 < 50) { if (ob.velX < 0) { player.dirX = 1; } else { player.dirX = -1; } startStaggerPlayer(Math.floor(Math.random() * 3 + 3)); } else { if (!player.isJumping) { startStaggerPlayer(Math.floor(Math.random() * 3 + 3)); } } if (player.staggerTimer > 0) { v5 = true; } updateHPRage(-ob.damage, 2); player.arrowCounter += 1; if (player.arrowCounter > 5) { player.arrowCounter = 1; } if (v5) { if (player.isFalling or !player.isKnockdowned) { if (ob.velX < 0) { player.dirX = 1; } else { player.dirX = -1; } player.velX = -player.dirX; } if (player.isFalling) { player.velX += ob.velX / 20; player.velY += ob.velY / 20; } player.clip._xscale = 100 * player.dirX; } if (ob.spec == 'molo') { setCameraShake(6, 6); if (Math.random() * 100 <= 50) { addEffect('boss_witch_molo_explosion', ob.posX, ob.posY, 0, 2, 1); } else { addEffect('boss_witch_molo_explosion', ob.posX, ob.posY, 0, 2, -1); } molotovExplo(ob); } else { player.clip.attachMovie('arrow', 'myArrow' + player.arrowCounter, player.arrowCounter); player.clip['myArrow' + player.arrowCounter]._rotation = ob.clip._rotation - player.clip._rotation; player.clip['myArrow' + player.arrowCounter]._x += 3; if (!player.isKnockdowned) { player.clip['myArrow' + player.arrowCounter]._y -= 30; } else { if (player.knockdownTimer > 0 and player.isKnockdowned and !player.isFalling) { player.clip['myArrow' + player.arrowCounter]._y -= 16; player.clip['myArrow' + player.arrowCounter]._x -= 7; } } player.clip['myArrow' + player.arrowCounter].gotoAndPlay(2); addEffect_Blood(player.bloodType, player.posX + player.clip['myArrow' + player.arrowCounter]._x, player.posY + player.clip['myArrow' + player.arrowCounter]._y); if (player.dirX == -1) { player.clip['myArrow' + player.arrowCounter]._rotation = 180 - player.clip['myArrow' + player.arrowCounter]._rotation; } } ob.inGame = false; v3 = v4; removeMovieClip(ob.clip); } } } if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { if (ob.spec == 'molo') { setCameraShake(6, 6); if (Math.random() * 100 <= 50) { addEffect('boss_witch_molo_explosion', ob.posX, ob.posY, 0, 2, 1); } else { addEffect('boss_witch_molo_explosion', ob.posX, ob.posY, 0, 2, -1); } molotovExplo(ob); } ob.clip._rotation = Math.atan2(ob.posY - v6, ob.posX - v7) * 180 / Math.PI; v3 = v4; ob.inGame = false; ob.clip.gotoAndPlay(2); v9 = true; } v3 += 1 * game.physicAccuracy; } ob.clip._x = ob.posX; ob.clip._y = ob.posY; ob.clip._rotation = Math.atan2(ob.posY - v6, ob.posX - v7) * 180 / Math.PI; if (v9) { var v8 = 0; while (v8 <= 200 and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { ob.posX -= ob.velX / Math.sqrt(ob.velX * ob.velX); ob.posY -= ob.velY / Math.sqrt(ob.velY * ob.velY); v8 += 1; } } if (ob.posX + 120 < camPos.minX or ob.posX - 120 > camPos.maxX) { ob.inGame = false; removeMovieClip(ob.clip); } if (ob.inGame) { moveShadow(ob); } else { removeMovieClip(ob.shadowClip); } } function getVel(ob) { var v2 = Math.sqrt(ob.velX * ob.velX + ob.velY * ob.velY); return v2; } function barrelImpact(ob) { var v3 = -23; if (player.isKnockdowned) { v3 = -5; } if (Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX) + (ob.posY - (player.posY + v3)) * (ob.posY - (player.posY + v3))) < 25) { var v4 = getVel(ob) * 8; ob.life -= v4; if (!player.immortal) { if (ob.velX < 0) { player.dirX = 1; } else { player.dirX = -1; } } if (ob.velY > 6) { if (!player.immortal) { if (player.isJumping) { startStaggerPlayer(getVel(ob) * 3); } else { startStunPlayer(getVel(ob) * 3); } } ob.life -= ob.life + 1; } else { if (getVel(ob) > 12 and !player.immortal) { startKnockdownPlayer(getVel(ob) * 2); } else { if (!player.immortal) { startStaggerPlayer(getVel(ob) * 2); } } } ob.velY = -2; ob.posX -= ob.velX * 0.5; ob.velX = -0.5; addEffect_impactSmoke(ob, player, -30); if (ob.life <= 0) { damageOb(ob, 10); } else { ob.velX *= -1; ob.velX += player.dirX; } } var v1 = 1; while (v1 <= enemyCounter) { if (!myObject['enemy' + v1].immortal and myObject['enemy' + v1].barrelImmune != 1 and myObject['enemy' + v1].life > 0 and myObject['enemy' + v1].inGame and myObject['enemy' + v1].currAttack != 'finishing') { if (player.holdingEnemy == myObject['enemy' + v1].ID) { v3 = 0; } else { if (myObject['enemy' + v1].knockdownTimer > 0 or myObject['enemy' + v1].pickedup) { v3 = -5; } else { v3 = myObject['enemy' + v1].HB_posY; } } if (Math.sqrt((ob.posX - myObject['enemy' + v1].posX) * (ob.posX - myObject['enemy' + v1].posX) + (ob.posY - (myObject['enemy' + v1].posY + v3)) * (ob.posY - (myObject['enemy' + v1].posY + v3))) < 35) { checkEnemiesEffectedByBarrelImpact(ob, myObject['enemy' + v1]); ob.posX -= ob.velX * 0.5; ob.velX *= 0.5; ob.velY = -2; addEffect_impactSmoke(ob, myObject['enemy' + v1], -30); if (ob.life <= 1) { damageOb(ob, 10); } else { ob.velX *= -1; ob.velX += myObject['enemy' + v1].dirX; } if (myObject['enemy' + v1].pickedup) { dropEnemy(0, 0); } } } ++v1; } } function checkEnemiesEffectedByBarrelImpact(ob, enemy) { if (enemyCounter > 0) { var v1 = 1; while (v1 <= enemyCounter) { if (myObject['enemy' + v1].inGame and myObject['enemy' + v1].barrelImmune != 1) { if (Math.sqrt((myObject['enemy' + v1].posX - enemy.posX) * (myObject['enemy' + v1].posX - enemy.posX) + (myObject['enemy' + v1].posY - enemy.posY) * (myObject['enemy' + v1].posY - enemy.posY)) < 30) { if (ob.velX < 0 and ob.posX > myObject['enemy' + v1].posX) { myObject['enemy' + v1].dirX = 1; } else { if (ob.velX > 0 and ob.posX < myObject['enemy' + v1].posX) { myObject['enemy' + v1].dirX = -1; } } myObject['enemy' + v1].life -= getVel(ob) * 2; myObject['enemy' + v1].attackTimer = 0; if (myObject['enemy' + v1].life <= 0) { ob.life = 1; } if (myObject['enemy' + v1].currAttack == 'jump') { startFlyingEnemy(myObject['enemy' + v1], ob.velX / 10, 0); ob.life = 1; } else { if (getVel(ob) > 5 and myObject['enemy' + v1].life > 0) { if (myObject['enemy' + v1].stunTimer <= 0) { myObject['enemy' + v1].stunTimer += 40 + getVel(ob) * 4; myObject['enemy' + v1].stunTimer *= (101 - myObject['enemy' + v1].UNI_stunR) / 100; myObject['enemy' + v1].velX = 0; ob.life = 1; } else { myObject['enemy' + v1].velY = 0; myObject['enemy' + v1].velX = 0; startFlyingEnemy(myObject['enemy' + v1], ob.velX / 5, -4); ob.life = 1; } } else { if (getVel(ob) > 12 or myObject['enemy' + v1].life <= 0) { if (myObject['enemy' + v1].isFalling) { startFlyingEnemy(myObject['enemy' + v1], ob.velX / 5, 0); } else { myObject['enemy' + v1].velY = 0; myObject['enemy' + v1].velX = 0; startFlyingEnemy(myObject['enemy' + v1], ob.velX / 5, -4); } addEffect_Blood(myObject['enemy' + v1].bloodType, myObject['enemy' + v1].posX, myObject['enemy' + v1].posY); ob.life = 1; if (ob.explosive == 1 and myObject['enemy' + v1].life <= 0) { gibEnemyYey(myObject['enemy' + v1]); } } else { myObject['enemy' + v1].staggerTimer += getVel(ob) * 2; myObject['enemy' + v1].staggerTimer *= (101 - myObject['enemy' + v1].UNI_staggerR) / 100; } } } myObject['enemy' + v1].clip._xscale = myObject['enemy' + v1].UNI_scale * myObject['enemy' + v1].dirX; } } ++v1; } } } function circleMovement(ob) { ob.oldX = ob.posX; ob.oldY = ob.posY; ob.velY += game.gravity; var v8 = 0; if (ob.velY > 0) { v8 = 0.1; } else { if (ob.velY < 0) { v8 = -0.1; } } ob.clip.filters = null; var v3 = game.physicAccuracy; var v12 = Math.sqrt(ob.velY * ob.velY); var v9 = 0; while (v9 <= v12) { ob.posY += v8 * v3; if (ob.velY < 0 and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY - ob.radius * 1.5, true)) { ob.velY *= -1; v8 *= -1; ob.posY -= v8 * v3; } if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { var v2 = {'rSide': 0, 'lSide': 0}; var v4 = 0; while (v4 <= 500 and !theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX + 4, ob.posY + camPos.difY + v2.rSide, true)) { v2.rSide += 0.1 * v3; v4 += 1; } v4 = 0; while (v4 <= 500 and !theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX - 4, ob.posY + camPos.difY + v2.lSide, true)) { v2.lSide += 0.1 * v3; v4 += 1; } v4 = 0; while (v4 <= 500 and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + 4 + camPos.difX, ob.posY + camPos.difY + v2.rSide, true)) { v2.rSide -= 0.1 * v3; v4 += 1; } v4 = 0; while (v4 <= 500 and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX - 4 + camPos.difX, ob.posY + camPos.difY + v2.lSide, true)) { v2.lSide -= 0.1 * v3; v4 += 1; } v8 *= -1; if (Math.sqrt(ob.velY * ob.velY) >= 4) { ob.velX *= 0.5; addEffect_landSmoke(ob); damageOb(ob, Math.sqrt(ob.velY * ob.velY)); } if ((ob.clip._rotation > 45 or ob.clip._rotation < -45 or Math.sqrt(ob.velX * ob.velX + ob.velY * ob.velY) > 6) and ob.clip._currentFrame == 1) { ob.clip.gotoAndStop(2); addBlur(ob.clip, Math.sqrt(ob.velX * ob.velX) * 3, Math.sqrt(ob.velY * ob.velY) * 3); } ob.velY *= -ob.bounceForce; ob.tiltDiff = v2.rSide - v2.lSide; var v11 = Math.sqrt((v2.rSide - v2.lSide) * (v2.rSide - v2.lSide)); if (Math.sqrt(ob.velY * ob.velY) <= game.gravity) { ob.velY = 0; var v6 = (v2.rSide - v2.lSide) * 0.1; if (v11 < tiltDifForce) { ob.velX += v6 * (1.6 - ob.frictionForce / 4); if (v6 < 0 and ob.velX < 0 or v6 > 0 and ob.velX > 0) { ob.velX += v6 * (0.3 + ob.frictionForce / 3); } } } else { if (v11 < tiltDifForce) { ob.velX += (v2.rSide - v2.lSide) * 0.5; } } ob.posY += ob.velY; while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { ob.posY -= 0.1; } } v9 += 0.1 * v3; } var v10 = 0; if (ob.velX > 0) { v10 = 0.1; } else { if (ob.velX < 0) { v10 = -0.1; } } ob.clip._rotation += ob.velX * 4; v12 = Math.sqrt(ob.velX * ob.velX); v9 = 0; while (v9 <= v12) { ob.posX += v10 * v3; if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX + ob.radius, ob.posY + camPos.difY - ob.radius * 1.5, true) or theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX - ob.radius, ob.posY + camPos.difY - ob.radius * 1.5, true)) { while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX + ob.radius, ob.posY + camPos.difY - ob.radius * 1.5, true)) { ob.posX -= 1; } while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX - ob.radius, ob.posY + camPos.difY - ob.radius * 1.5, true)) { ob.posX += 1; } addEffect('impact_smoke', ob.posX + v10 * ob.radius, ob.posY - ob.radius, 0, 2, 1); v10 *= -1; ob.velX *= -0.2; damageOb(ob, Math.sqrt(ob.velX * ob.velX)); if (ob.velY == 0) { ob.velY = -Math.sqrt(ob.velX * ob.velX) / 2; } } else { if (ob.velY == 0) { v2 = {'rSide': 0, 'lSide': 0}; v4 = 0; while (v4 <= 500 and !theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX + 4, ob.posY + camPos.difY + v2.rSide, true)) { v2.rSide += 0.1 * v3; v4 += 1; } v4 = 0; while (v4 <= 500 and !theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX - 4, ob.posY + camPos.difY + v2.lSide, true)) { v2.lSide += 0.1 * v3; v4 += 1; } v4 = 0; while (v4 <= 500 and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX + 4, ob.posY + camPos.difY + v2.rSide, true)) { v2.rSide -= 0.1 * v3; v4 += 1; } v4 = 0; while (v4 <= 500 and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX - 4, ob.posY + camPos.difY + v2.lSide, true)) { v2.lSide -= 0.1 * v3; v4 += 1; } ob.tiltDiff = v2.rSide - v2.lSide; v11 = Math.sqrt((v2.rSide - v2.lSide) * (v2.rSide - v2.lSide)); if (v11 < tiltDifForce) { var v7 = ob.posY; while (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { ob.posY += 0.1; } while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { ob.posY -= 0.1; } if (Math.sqrt((ob.posY - v7) * (ob.posY - v7)) > 20) { ob.posY = v7; } else { if (v2.rSide == v2.lSide and ob.velX == 0 and ob.velY == 0) { ob.inMove = false; ob.velY = 0; ob.velX = 0; if (ob.clip._currentFrame == 1) { ob.clip._rotation = 0; } } } } else { if (ob.velX == 0) { ob.velX = Math.random() * 2 - 1; } ob.velY -= 1; } } } v9 += 0.1 * v3; } if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY + 0.2, true)) { if (ob.velX > 0) { ob.velX -= ob.frictionForce; } else { if (ob.velX < 0) { ob.velX += ob.frictionForce; } } if (Math.sqrt(ob.velX * ob.velX) <= ob.frictionForce) { ob.velX = 0; } } while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX + (ob.radius + 4), ob.posY + camPos.difY - ob.radius, true)) { ob.posX -= 1; if (ob.velX > 0) { ob.velX = 0; } } while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX - (ob.radius + 4), ob.posY + camPos.difY - ob.radius, true)) { ob.posX += 1; if (ob.velX < 0) { ob.velX = 0; } } groundCollision(ob); var v5 = 1; while (v5 <= circleCounter) { if (Math.sqrt((myObject['circle' + v5].posX - ob.posX) * (myObject['circle' + v5].posX - ob.posX) + (myObject['circle' + v5].posY - ob.posY) * (myObject['circle' + v5].posY - ob.posY)) < ob.radius + myObject['circle' + v5].radius and myObject['circle' + v5].ID != ob.ID) { if (v5 == player.isCarringBarrel) { if (!player.barrelThrowed) { dropBarrel(); } else { barrelThrowFinished(); } } circleCollision(ob, myObject['circle' + v5]); } ++v5; } ob.clip._x = ob.posX; ob.clip._y = ob.posY - ob.radius; if ((ob.clip._rotation > 45 or ob.clip._rotation < -45) and ob.clip._currentFrame == 1) { ob.clip.gotoAndStop(2); addBlur(ob.clip, Math.sqrt(ob.velX * ob.velX) * 3, Math.sqrt(ob.velY * ob.velY) * 3); } } function circleCollision(ob, obCol) { var v7 = Math.sqrt(ob.velX * ob.velX + ob.velY * ob.velY) + Math.sqrt(obCol.velX * obCol.velX + obCol.velY * obCol.velY); var v14 = Math.atan2(ob.posY - obCol.posY, ob.posX - obCol.posX) * 180 / Math.PI; var v6 = Math.cos(v14 * Math.PI / 180); var v5 = Math.sin(v14 * Math.PI / 180); while (Math.sqrt((ob.posX - obCol.posX) * (ob.posX - obCol.posX) + (ob.posY - obCol.posY) * (ob.posY - obCol.posY)) <= ob.radius * 2) { ob.posX += v6; ob.posY += v5; } ob.posX += v6; ob.posY += v5; var v10 = ob.posX - obCol.posX; var v9 = ob.posY - obCol.posY; var v13 = Math.sqrt(v10 * v10 + v9 * v9); var v4 = v10 / v13; var v3 = v9 / v13; var v12 = ob.velX * v4 + ob.velY * v3; var v16 = -ob.velX * v3 + ob.velY * v4; var v11 = obCol.velX * v4 + obCol.velY * v3; var v15 = -obCol.velX * v3 + obCol.velY * v4; var v8 = 1; var v19 = 1; var v18 = v12 + (1 + v19) * (v11 - v12) / (1 + v8 / v8); var v17 = v11 + (1 + v19) * (v12 - v11) / (1 + v8 / v8); ob.velX = v18 * v4 - v16 * v3; ob.velY = v18 * v3 + v16 * v4 - game.gravity; obCol.velX = v17 * v4 - v15 * v3; obCol.velY = v17 * v3 + v15 * v4 - game.gravity; ob.inMove = true; obCol.inMove = true; obCol.clip._rotation += obCol.velX * 4; ob.clip._rotation += ob.velX * 4; while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { ob.posY -= 1; if (ob.velY > 0) { ob.velY = 0; } } if (v7 > 5) { addEffect_impactSmoke(ob, obCol, -20); } if (v7 > 0) { damageOb(ob, v7 / 2); damageOb(obCol, v7 / 2); } } function groundCollision(ob) { var v5 = 0; var v4 = 0; var v3 = 0; var v2 = 0; var v7 = 0; while (v7 <= 360) { v3 = Math.sin(v7 * 0.0174532925199433); v2 = Math.cos(v7 * 0.0174532925199433) * -1; v5 = ob.posX; v4 = ob.posY; v5 += v3 * ob.radius * 0.8; v4 += v2 * ob.radius * 0.8 - ob.radius; if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(v5 + camPos.difX, v4 + camPos.difY, true)) { var v6 = 0; while (v6 <= 30 and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(v5 + camPos.difX, v4 + camPos.difY, true)) { v5 -= v3; v4 -= v2; ob.clip._rotation += ob.velX * 4; ob.velX -= v3; ob.velY -= v2; ob.posX -= v3; ob.posY -= v2; v6 += 1; } if (v6 >= 30) { textMessage('Error:Physics:groundCollision failed'); } } v7 += game.physicAccuracy * 4; } } function addEffect_knockdownSmoke(ob) { var v2 = getGroundType(ob.posX, ob.posY); if (v2 == 'water') { var v3 = 'knockdown_water'; } else { if (v2 == 'snow') { var v3 = 'knockdown_snow'; addSound('snow_01.wav', 250, 0, 0); } else { var v3 = 'knockdown_dirt'; } } addEffect(v3, ob.posX, ob.posY, 0, 2, 1); } function addEffect_landSmoke(ob) { var v2 = getGroundType(ob.posX, ob.posY); if (v2 == 'water') { var v3 = 'land_water'; } else { if (v2 == 'snow') { var v3 = 'land_snow'; } else { var v3 = 'land_dirt'; } } addEffect(v3, ob.posX, ob.posY, 0, 2, 1); } function addEffect_jumpSmoke(ob) { var v2 = getGroundType(ob.posX, ob.posY); if (v2 == 'water') { var v3 = 'jump_water'; } else { if (v2 == 'snow') { var v3 = 'jump_snow'; } else { var v3 = 'jump_dirt'; } } addEffect(v3, ob.posX, ob.posY, 0, 2, ob.dirX); } function addEffect_Blood(effectType, posX, posY) { addEffect(effectType + '0' + Math.floor(Math.random() * 3 + 1), posX, posY, 0, 2, 1); if (effectType == 'blood_s_') { addBloodstain(posX, posY); } } function addEffect_impactSmoke(ob1, ob2, diffY) { var v3 = ob2.posX + (ob1.posX - ob2.posX) / 2; var v2 = ob2.posY + diffY + (ob1.posY - ob2.posY) / 2; addEffect('impact_smoke', v3, v2, 0, 2, 1); } function addEffect_sparks(ob) { addEffect(['sparks_0' + Math.floor(Math.random() * 3 + 1)], ob.posX + 15 * ob.dirX, ob.posY - 35, 0, 3, 1); } function addFlyingHead(ob, power) { addBloodstain(ob.posX, ob.posY - 20); setScaleObTo(ob); if (power == 2) { addPart(ob.headDropType, 1, ob.posX, ob.posY - 35, player.dirX * 4, -7, true, false, 1, 2); } else { addPart(ob.headDropType, 1, ob.posX, ob.posY - 35, player.dirX * 3, -5.5, true, false, 1, 2); } } function addFlyingArm(ob) { addBloodstain(ob.posX, ob.posY - 20); setScaleObTo(ob); addPart(ob.armDropType, 1, ob.posX, ob.posY - 28, player.dirX * 3, -5.5, true, false, 1, 2); } function setScaleObTo(ob) { scaleOb.R1 = ob.RGB_R1; scaleOb.G1 = ob.RGB_G1; scaleOb.B1 = ob.RGB_B1; scaleOb.uni_scale = ob.UNI_scale; } function resetScaleOb() { scaleOb.R1 = 100; scaleOb.G1 = 100; scaleOb.B1 = 100; scaleOb.uni_scale = 100; } function addPart(type, counts, posX, posY, xForce, yForce, bloodstain, airTrail, power, blurTimer) { var v3 = 1; while (v3 <= counts) { var v1 = findEmptyObject('part', 'partCounter'); myObject['part' + v1] = new myObject.emptyPart(); if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(posX, posY, true)) { posY -= 5; } myObject['part' + v1].posX = posX; myObject['part' + v1].posY = posY; var v4 = Math.random() * (power - 1) + 1; var v5 = Math.random() * 360; myObject['part' + v1].velX = Math.sin(v5 * 0.0174532925199433) * v4 + xForce; myObject['part' + v1].velY = Math.cos(v5 * 0.0174532925199433) * v4 * -1 + yForce; staticEffectsCounterParts += 1; if (staticEffectsCounterParts > options.partParticles and options.partParticles > 0) { staticEffectsCounterParts = 1; } if (type == 'head_swordorc' or type == 'head_spearorc' or type == 'head_boworc' or type == 'arm_swordorc' or type == 'arm_chaosKnight' or type == 'princess_head') { theWorld.partFlyingLayer.attachMovie(type + '0' + v3, 'part_' + staticEffectsCounterParts, staticEffectsCounterParts); myObject['part' + v1].clip = theWorld.partFlyingLayer['part_' + staticEffectsCounterParts]; } else { theWorld.staticEffectsLayerParts.attachMovie(type + '0' + v3, 'part_' + staticEffectsCounterParts, staticEffectsCounterParts); myObject['part' + v1].clip = theWorld.staticEffectsLayerParts['part_' + staticEffectsCounterParts]; } changeColour(myObject['part' + v1].clip, scaleOb.R1, scaleOb.G1, scaleOb.B1, 0, 0, 0); myObject['part' + v1].clip._x = myObject['part' + v1].posX; myObject['part' + v1].clip._y = myObject['part' + v1].posY; myObject['part' + v1].clip._alpha = 100; myObject['part' + v1].clip._xscale = scaleOb.uni_scale; myObject['part' + v1].clip._yscale = scaleOb.uni_scale; myObject['part' + v1].bloodstain = bloodstain; myObject['part' + v1].airTrail = airTrail; myObject['part' + v1].blurTimer = blurTimer; myObject['part' + v1].clip._rotation = Math.random() * 360; if (myObject['part' + v1].blurTimer > 0) { addBlur(myObject['part' + v1].clip, 5, 5); } ++v3; } resetScaleOb(); } function trackParts() { if (partCounter > 0) { var v1 = 1; while (v1 <= partCounter) { if (myObject['part' + v1].inGame) { if (myObject['part' + v1].airTrail) { myObject['part' + v1].airTrailTimer -= 1; if (myObject['part' + v1].airTrailTimer <= 0) { addEffect(['barrel_part_trail_0' + Math.floor(Math.random() * 3 + 1)], myObject['part' + v1].posX, myObject['part' + v1].posY, Math.random() * 360, 2, 1); myObject['part' + v1].airTrailTimer = 8; } } if (myObject['part' + v1].blurTimer > 0) { myObject['part' + v1].blurTimer -= 1; if (myObject['part' + v1].blurTimer <= 0) { myObject['part' + v1].clip.filters = null; } } myObject['part' + v1].velY += game.gravity; myObject['part' + v1].posX += myObject['part' + v1].velX; myObject['part' + v1].clip._rotation += myObject['part' + v1].velX * 4; if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(myObject['part' + v1].posX + camPos.difX, myObject['part' + v1].posY + camPos.difY, true)) { myObject['part' + v1].posX -= myObject['part' + v1].velX * 1.1; myObject['part' + v1].velX *= -0.8; } if (myObject['part' + v1].velY < 0 and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(myObject['part' + v1].posX + camPos.difX, myObject['part' + v1].posY + camPos.difY + myObject['part' + v1].velY, true)) { myObject['part' + v1].velY = 0; } else { myObject['part' + v1].posY += myObject['part' + v1].velY; if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(myObject['part' + v1].posX + camPos.difX, myObject['part' + v1].posY + camPos.difY, true)) { while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(myObject['part' + v1].posX + camPos.difX, myObject['part' + v1].posY + camPos.difY, true)) { myObject['part' + v1].posY -= 2; } myObject['part' + v1].velY *= -0.4; myObject['part' + v1].velX *= 0.5; myObject['part' + v1].clip._rotation += myObject['part' + v1].velX * 3; if (Math.sqrt(myObject['part' + v1].velY * myObject['part' + v1].velY) + Math.sqrt(myObject['part' + v1].velX * myObject['part' + v1].velX) < 2) { myObject['part' + v1].inGame = false; myObject['part' + v1].clip.filters = null; } else { if (myObject['part' + v1].bloodstain and myObject['part' + v1].velY < 0) { addBloodstain(myObject['part' + v1].posX, myObject['part' + v1].posY - 6); } } } myObject['part' + v1].clip._x = myObject['part' + v1].posX; myObject['part' + v1].clip._y = myObject['part' + v1].posY; } checkObInGame(myObject['part' + v1]); } else { if (v1 == partCounter) { partCounter -= 1; } } ++v1; } } } function addBloodstain(posX, posY) { var v3 = Math.floor(Math.random() * 3 + 4); var v2 = 1; while (v2 <= v3) { var v1 = findEmptyObject('blood', 'bloodstainCounter'); myObject['blood' + v1] = new myObject.emptyBlood(); myObject['blood' + v1].posX = posX; myObject['blood' + v1].posY = posY; myObject['blood' + v1].velX = Math.sin(Math.random() * 360 * 0.0174532925199433) * 2; myObject['blood' + v1].velY = Math.cos(Math.random() * 360 * 0.0174532925199433) * 2 * -1; myObject['blood' + v1].velY += 1; ++v2; } } function trackBloodstain() { var v1 = 1; while (v1 <= bloodstainCounter) { if (myObject['blood' + v1].inGame) { if (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(myObject['blood' + v1].posX + myObject['blood' + v1].velX + camPos.difX, myObject['blood' + v1].posY + camPos.difY, true)) { myObject['blood' + v1].posX += myObject['blood' + v1].velX; } else { myObject['blood' + v1].velX *= -1; myObject['blood' + v1].posX += myObject['blood' + v1].velX; } myObject['blood' + v1].velY += game.gravity; if (myObject['blood' + v1].velY < 0) { if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(myObject['blood' + v1].posX + camPos.difX, myObject['blood' + v1].posY + myObject['blood' + v1].velY + camPos.difY, true)) { myObject['blood' + v1].velY *= -1; } } else { myObject['blood' + v1].posY += myObject['blood' + v1].velY; if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(myObject['blood' + v1].posX + camPos.difX, myObject['blood' + v1].posY + camPos.difY, true)) { while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(myObject['blood' + v1].posX + camPos.difX, myObject['blood' + v1].posY + camPos.difY, true)) { myObject['blood' + v1].posY -= 3; } myObject['blood' + v1].posY += Math.random() * 6; myObject['blood' + v1].inGame = false; staticEffectsCounter += 1; if (staticEffectsCounter > options.bloodParticles and options.bloodParticles > 0) { staticEffectsCounter = 1; } var v2 = getGroundType(myObject['blood' + v1].posX, myObject['blood' + v1].posY); if (v2 == 'water') { var v3 = 'bloodstain_water_0'; } else { var v3 = 'bloodstain_0'; } theWorld.staticEffectsLayer.attachMovie(v3 + '' + Math.floor(Math.random() * 3 + 1), ['bloodstain_' + staticEffectsCounter], staticEffectsCounter); theWorld.staticEffectsLayer['bloodstain_' + staticEffectsCounter]._x = myObject['blood' + v1].posX; theWorld.staticEffectsLayer['bloodstain_' + staticEffectsCounter]._y = myObject['blood' + v1].posY; } } checkObInGame(myObject['blood' + v1]); } else { if (v1 == bloodstainCounter) { bloodstainCounter -= 1; } } ++v1; } } function getGroundType(posX, posY) { if (theWorld.backgroundNearLayer.currentLevel.water.hitTest(posX + camPos.difX, posY + camPos.difY, true)) { return 'water'; } if (theWorld.backgroundNearLayer.currentLevel.snow.hitTest(posX + camPos.difX, posY + camPos.difY, true)) { return 'snow'; } return 'default'; } function addEffect(effectType, posX, posY, effectRotation, effectBlur, dirX) { effectCounter += 1; if (effectCounter > 125) { effectCounter = 1; } theWorld.effectsLayer.attachMovie(effectType, ['effect_nr' + effectCounter], effectCounter); theWorld.effectsLayer['effect_nr' + effectCounter]._x = posX; theWorld.effectsLayer['effect_nr' + effectCounter]._y = posY; theWorld.effectsLayer['effect_nr' + effectCounter]._rotation = effectRotation; theWorld.effectsLayer['effect_nr' + effectCounter]._xscale = dirX * 100; if (effectBlur > 0) { addBlur(theWorld.effectsLayer['effect_nr' + effectCounter], effectBlur, effectBlur); } } function fixShadow(ob) { ob.shadowClip._x = ob.posX; ob.shadowClip._y = ob.posY; } function scaleShadow(ob) { ob.shadowClip._xscale = (100 - ((ob.shadowClip._y - ob.clip._y) / 3) * 2) * (ob.shadowScale / 100); if (ob.shadowClip._xscale < 0) { ob.shadowClip._xscale = 0; } ob.shadowClip._yscale = ob.shadowClip._xscale; ob.shadowClip._alpha = 100 - ((ob.shadowClip._y - ob.clip._y) / 3) * 2; } function moveShadow(ob) { ob.shadowClip._x = ob.posX; var v2 = 0; ob.shadowClip._y = ob.posY - 4; while (v2 <= 150 and !theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.shadowClip._y + camPos.difY, true)) { ob.shadowClip._y += 10; v2 += 10; } v2 = 0; while (v2 <= 20 and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.shadowClip._y + camPos.difY, true)) { ob.shadowClip._y -= 1; v2 += 1; } v2 = 0; while (v2 <= 10 and !theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.shadowClip._y + camPos.difY, true)) { ob.shadowClip._y += 0.1; v2 += 1; } scaleShadow(ob); } function addShadow(ob) { game.shadows += 1; theWorld.shadowLayer.attachMovie('actor_shadow', ['shadow_' + game.shadows], game.shadows); ob.shadowClip = theWorld.shadowLayer['shadow_' + game.shadows]; ob.shadowClip._x = ob.posX; ob.shadowClip._y = ob.posY; ob.shadowClip._xscale = ob.shadowScale; ob.shadowClip._yscale = ob.shadowScale; } function addStepSound() { step += 1; if (step > 2) { step = 1; } var v1 = getGroundType(player.posX, player.posY); if (v1 == 'water') { var v2 = 'mud_0' + step + '.wav'; var v3 = 175; } else { if (v1 == 'snow') { var v2 = 'snow_0' + step + '.wav'; var v3 = 60; } else { var v2 = 'dirt_0' + step + '.wav'; var v3 = 15; } } addSound(v2, v3, 0, 0); } function addBtnSound() { addSound('a_menu_click.wav', 100, 0, 0); } function addSound(soundID, volumeID, panID, offsetID) { soundCounter += 1; if (soundCounter > 100) { soundCounter = 1; } var v1 = new Sound('mySound_' + soundCounter); v1.setVolume(volumeID); v1.setPan(panID); v1.attachSound(soundID); v1.start(offsetID); } function addBlur(ob, xValue, yValue) { if (options.blurEffects) { var v2 = new flash.filters.BlurFilter(xValue, yValue, 1); var v1 = ob.filters; v1.push(v2); ob.filters = v1; } } function changeColour(ob, rm, gm, bm, ro, go, bo) { var v2 = new flash.geom.Transform(ob); var v1 = v2.colorTransform; v1.redMultiplier = rm / 100; v1.greenMultiplier = gm / 100; v1.blueMultiplier = bm / 100; v1.redOffset = ro; v1.greenOffset = go; v1.blueOffset = bo; v2.colorTransform = v1; } function setSaturation(object, amount) { var v3 = new flash.filters.ColorMatrixFilter(); var v6 = [1, 0, 0, 0, 0]; var v7 = [0, 1, 0, 0, 0]; var v5 = [0, 0, 1, 0, 0]; var v4 = [0, 0, 0, 1, 0]; var v2 = [0.3, 0.59, 0.11, 0, 0]; var v1 = new Array(); v1 = v1.concat(interpolateArrays(v2, v6, amount)); v1 = v1.concat(interpolateArrays(v2, v7, amount)); v1 = v1.concat(interpolateArrays(v2, v5, amount)); v1 = v1.concat(v4); v3.matrix = v1; object.filters = [v3]; } function interpolateArrays(ary1, ary2, t) { var v3 = ary1.length >= ary2.length ? ary1.slice() : ary2.slice(); var v1 = v3.length; while (v1--) { v3[v1] = ary1[v1] + (ary2[v1] - ary1[v1]) * t; } return v3; } function setMinCamPos(myPoint) { if (myPoint._x == undefined) { trace('Error:Camera:MinValue is undefined, _parent/this problem'); } else { camPos.minX = myPoint._x; if (camPos.maxX - camPos.minX < 640) { trace('Error:Camera:MaxValue and MinValue are too near! Autofixing this problem'); camPos.minX = camPos.maxX - 640; } } } function setMaxCamPos(myPoint) { if (myPoint._x == undefined) { trace('Error:Camera:MaxValue is undefined, _parent/this problem'); } else { camPos.maxX = myPoint._x; if (camPos.maxX - camPos.minX < 640) { trace('Error:Camera:MaxValue and MinValue are too near! Autofixing this problem'); camPos.maxX = camPos.minX + 640; } } } function cameraStatic() { if (!game.lockCam) { if (player.posX + 320 < camPos.maxX and player.posX - 320 > camPos.minX) { game.stopCam = 0; var v1 = camPos.virDifX - camPos.difX; var v2 = camPos.virDifY - camPos.difY; if (Math.sqrt(v1 * v1) > 10) { camPos.difX += (v1 / Math.sqrt(v1 * v1)) * 10; } else { camPos.difX = camPos.virDifX; } camPos.difY = camPos.virDifY; } } } function setCameraShake(time, power) { if (game.camShakeTimer > 0) { if (game.camShakeTimer < time) { game.camShakeTimer = time; } if (game.camShakePower < power) { game.camShakePower = power; } } else { game.camShakePower = power; game.camShakeTimer = time; } } function cameraShake() { if (game.camShakeTimer > 0) { game.camShakeTimer = countToNumber(game.camShakeTimer, 0, 1); game.rootRotation = countToNumber(game.rootRotation, game.camShakePower - Math.random() * (game.camShakePower * 2), Math.random() * game.camShakePower); } } function cameraMovement(zoom) { if (!game.lockCam) { if (!options.zoomEffects) { zoom = 100; game.rootZoom = 100; } _root._xscale = zoom; _root._yscale = zoom; var v4 = 1 / (zoom / 100); interfaceLayer._xscale = v4 * 100; interfaceLayer._yscale = v4 * 100; var v10 = +(320 - 320 * (zoom / 100)); var v9 = +(240 - 240 * (zoom / 100)); _root._x = v10; _root._y = v9; interfaceLayer._x = -v10 * v4; interfaceLayer._y = -v9 * v4; game.rootRotation = countToNumber(game.rootRotation, 0, 0.1); cameraShake(); if (game.rootRotation != 0 and options.rotationEffects) { var v8 = -143.130102354156; var v5 = v8 + game.rootRotation + 90; var v2 = 400 * (zoom / 100); var v7 = Math.sin(v5 * 0.0174532925199433) * v2; var v6 = Math.cos(v5 * 0.0174532925199433) * v2 * -1; _root._x = 320 + v7; _root._y = 240 + v6; _root._rotation = game.rootRotation; v5 = v8 - game.rootRotation - 90; v2 = 400 * v4; v7 = Math.sin(v5 * 0.0174532925199433) * v2; v6 = Math.cos(v5 * 0.0174532925199433) * v2 * -1; interfaceLayer._x = 320 - v7; interfaceLayer._y = 240 - v6; interfaceLayer._rotation = -_root._rotation; screenSizeRoot._x = interfaceLayer._x; screenSizeRoot._y = interfaceLayer._y; screenSizeRoot._rotation = interfaceLayer._rotation; } else { if (_root._rotation != 0) { _root._rotation = 0; interfaceLayer._rotation = 0; screenSizeRoot._rotation = 0; } } cameraCollision(); if (Math.sqrt((theWorld._x - camPos.difX) * (theWorld._x - camPos.difX)) >= 1) { theWorld._x = camPos.difX; } theWorld.backgroundNearLayer.currentLevel.bg_far._x = bgFar.posX + (camPos.difX * -1 + 320 - bgFar.posX) / 2; if (Math.sqrt((theWorld._y - camPos.difY) * (theWorld._y - camPos.difY)) >= 1) { theWorld._y = camPos.difY; } theWorld.backgroundNearLayer.currentLevel.bg_far._y = bgFar.posY + (camPos.difY * -1 + 240 - bgFar.posY); } } function cameraCollision() { if (camPos.difX * -1 < camPos.minX) { game.stopCam = -1; camPos.difX = camPos.minX * -1; } else { if ((camPos.difX - 640) * -1 > camPos.maxX) { game.stopCam = 1; camPos.difX = camPos.maxX * -1 + 640; } } if (game.rootZoom > 100 and game.stopCam != 0) { var v1 = (1 / (game.rootZoom / 100)) * 640; var v3 = 640 - v1; if (game.stopCam < 0) { var v2 = player.posX * -1 - camPos.difX; } else { var v2 = camPos.difX - player.posX * -1 - 640; } camPos.difX -= (v3 / 2) * game.stopCam; if (game.stopCam < 0 and v1 / 2 < v2 * -1) { camPos.difX += (v2 * -1 - v1 / 2) * -1; } else { if (v1 / 2 < v2 * -1) { camPos.difX += v2 * -1 - v1 / 2; } } } } function traceKeys() { if (player.holdingEnemy == 0 and !player.isPreparingJump and player.currentAttack == 0 and !player.uncontrollable) { if (key.rightPressed and !key.leftPressed) { if (player.velX < 0) { player.velX = 0; } player.velX = countToNumber(player.velX, 5, 2); } else { if (!key.rightPressed and key.leftPressed) { if (player.velX > 0) { player.velX = 0; } player.velX = countToNumber(player.velX, -5, 2); } else { player.velX = 0; if (player.isCarringBarrel == 0) { player.clip.gotoAndStop('idle'); } } } } if (key.spacePressed) { key.spacePower += 1; } else { key.spacePower = 0; } if (player.contesting == 0 and player.staggerTimer <= 0 and !player.isKnockdowned) { if (!player.isThrowingEnemy and !traceKeysPressed.spacePressed and player.holdingEnemy > 0 and !player.doingHeadKnock) { if (checkRightPress()) { player.dirX = 1; player.clip._xscale = 100 * player.dirX; turnEnemy(); } else { if (checkLeftPress()) { player.dirX = -1; player.clip._xscale = 100 * player.dirX; turnEnemy(); } } } else { if (checkIdlePlayer()) { if (checkRightPress()) { key.rightPressed = true; } else { if (checkLeftPress()) { key.leftPressed = true; } } } else { if (player.isHoldingBarrel and !player.isThrowingBarrel and !player.isThrowingEnemy) { if (checkRightPress()) { player.dirX = 1; player.clip._xscale = 100 * player.dirX; pickupBarrel(); } else { if (checkLeftPress()) { player.dirX = -1; player.clip._xscale = 100 * player.dirX; pickupBarrel(); } } } else { if (!player.nextAttackPossible and player.performNextAttack) { if (checkRightPress()) { player.dirX = 1; } else { if (checkLeftPress()) { player.dirX = -1; } } player.clip._xscale = 100 * player.dirX; } } } } } } function startPlayerJump() { if (enemyCounter > 0) { var v3 = new Array(); var v1 = 1; while (v1 <= enemyCounter) { if (myObject['enemy' + v1].inGame and myObject['enemy' + v1].immortal != true and myObject['enemy' + v1].knockdownTimer <= 0 and myObject['enemy' + v1].staggerTimer <= 0 and myObject['enemy' + v1].stunTimer <= 0 and myObject['enemy' + v1].enemyType != 'Crow' and myObject['enemy' + v1].enemyType != 'BOSS') { var v5 = player.posX - myObject['enemy' + v1].posX; var v7 = Math.sqrt(v5 * v5); if (v7 < 40) { var v4 = player.posY - myObject['enemy' + v1].posY; var v6 = Math.sqrt(v4 * v4); if (v6 < 20) { v3.push(v1); } } } ++v1; } if (v3.length >= 1) { var v2 = 0; while (v2 < v3.length) { facePlayer(myObject['enemy' + v3[v2]]); myObject['enemy' + v3[v2]].staggerTimer = 12; ++v2; } } } if (checkRightPress() and player.dirX == 1) { player.velX = 3.5; } else { if (checkLeftPress() and player.dirX == -1) { player.velX = -3.5; } else { player.velX = player.dirX * 1.2; } } player.isJumping = true; } function activateCheat(cht) { xmarker._x = _root._xmouse - theWorld._x; xmarker._y = _root._ymouse - theWorld._y; switch (cht) { case 'Full Health': if (player.isKnockdowned or player.staggerTimer > 0 or player.stunTimer > 0 or player.knockdownTimer > 0) { player.knockdownTimer = 0; player.isKnockdowned = false; player.stunTimer = 0; player.isStunned = false; player.staggerTimer = 0; startStunPlayer(1); } updateHPRage(100, 0); break; case 'Full Rage': updateHPRage(0, 100); break; case 'Destroy All Barrels and Arrows': var v2 = 1; while (v2 <= circleCounter) { if (myObject['circle' + v2].inGame) { myObject['circle' + v2].life -= myObject['circle' + v2].life; damageOb(myObject['circle' + v2], 40); } ++v2; } v2 = 1; while (v2 <= arrowCounter) { if (myObject['arrow' + v2].inGame) { addEffect('matchwood', myObject['arrow' + v2].posX, myObject['arrow' + v2].posY, 0, 0, 1); addPart('arrow_part_', 1, myObject['arrow' + v2].posX, myObject['arrow' + v2].posY, player.dirX * 6, -2, false, false, 5, 5); addPart('arrow_head_', 1, myObject['arrow' + v2].posX, myObject['arrow' + v2].posY, myObject['arrow' + v2].velX, -2, false, false, 2, 5); myObject['arrow' + v2].inGame = false; removeMovieClip(myObject['arrow' + v2].shadowClip); removeMovieClip(myObject['arrow' + v2].clip); } ++v2; } break; case 'Stun All Enemies': dropEnemy(0, 0); var v2 = 1; while (v2 <= enemyCounter) { if (myObject['enemy' + v2].inGame and myObject['enemy' + v2].life > 0) { myObject['enemy' + v2].attackTimer = 0; myObject['enemy' + v2].stunTimer = 99; } ++v2; } break; case 'Kill All Enemies': dropEnemy(0, 0); var v2 = 1; while (v2 <= enemyCounter) { if (myObject['enemy' + v2].inGame) { myObject['enemy' + v2].staggerTimer = 1; myObject['enemy' + v2].stunTimer = 0; myObject['enemy' + v2].knockdownTimer = 0; if (Math.random() * 100 <= 50) { damageEnemy(myObject['enemy' + v2], 1000, 'death_01'); } else { gibEnemyYey(myObject['enemy' + v2]); } } ++v2; } break; case 'Finish Level': game.levelFinished = true; interfaceLayer.ratioFix.gotoAndStop('stage_cleared'); if (gameEvent.nextWaveTimer > 0) { showTopicInformation('Bad Time To Finish Level'); gameEvent.nextWaveTimer = 0; } break; case 'Track1': startMusic(5); break; case 'Track2': startMusic(6); break; case 'Track3': startMusic(7); break; case 'TrackBoss': startMusic(1); break; case 'TrackBossFinal': startMusic(2); break; case 'TrackWorldmap': startMusic(11); break; case 'TrackMenu': startMusic(10); break; case 'Spawn Barrel': spawnBarrel(xmarker, '/HP-50/explosive-0/mustCheckExplosive-1/'); break; case 'Spawn Explosive Barrel': spawnBarrel(xmarker, '/HP-50/explosive-1/mustCheckExplosive-1/'); break; case 'Spawn Barrel Random': spawnBarrel(xmarker, '/HP-50/explosive-0/'); break; case 'Spawn Swordsman': spawnEnemy(xmarker, 'SWORDSMAN_1', 1, 'nothing'); break; case 'Spawn Crow': spawnEnemy(xmarker, 'CROW_1', 1, 'nothing'); break; case 'Spawn Archer': spawnEnemy(xmarker, 'ARCHER_1', 1, 'nothing'); break; case 'Spawn Spearman': spawnEnemy(xmarker, 'SPEARMAN_1', 1, 'nothing'); break; case 'Spawn Skeleton': spawnEnemy(xmarker, 'SKELETON_1', 1, 'nothing'); break; case 'Spawn Chaos Knight (Sword)': spawnEnemy(xmarker, 'CHAOSKNIGHT_SWORD_1', 1, 'nothing'); break; case 'Spawn Chaos Knight (Mace)': spawnEnemy(xmarker, 'CHAOSKNIGHT_MACE_1', 1, 'nothing'); break; case 'Spawn Unique (Random)': var v3 = Math.random() * 120; if (v3 < 10) { spawnEnemy(xmarker, 'UNI_LVL_1', 1, 'nothing'); } else { if (v3 < 20) { spawnEnemy(xmarker, 'UNI_LVL_4', 1, 'nothing'); } else { if (v3 < 30) { spawnEnemy(xmarker, 'UNI_LVL_6', 1, 'nothing'); } else { if (v3 < 40) { spawnEnemy(xmarker, 'UNI_LVL_7', 1, 'nothing'); } else { if (v3 < 50) { spawnEnemy(xmarker, 'UNI_LVL_10', 1, 'nothing'); } else { if (v3 < 60) { spawnEnemy(xmarker, 'UNI_STRONGORC', 1, 'nothing'); } else { if (v3 < 70) { spawnEnemy(xmarker, 'UNI_MOLOSKEL', 1, 'nothing'); } else { if (v3 < 80) { spawnEnemy(xmarker, 'UNI_MULTIARCHER', 1, 'nothing'); } else { if (v3 < 90) { spawnEnemy(xmarker, 'UNI_CHAOSKNIGHT', 1, 'nothing'); } else { if (v3 < 100) { spawnEnemy(xmarker, 'UNI_NECROMANCER', 1, 'nothing'); } else { if (v3 < 110) { spawnEnemy(xmarker, 'UNI_CHARGER', 1, 'nothing'); } else { if (v3 < 120) { spawnEnemy(xmarker, 'UNI_CHAOSKNIGHT2', 1, 'nothing'); } } } } } } } } } } } } } } function closeEncyclopediaFromIt() { closeEncyclopediaNow(); } function closeEncyclopediaNow() { if (showEncyclopedia) { showEncyclopedia = false; interfaceLayer.Encyclopedia.hideEncyclopedia(); if (!game.inWorldmap) { unpauseGame(); } else { MD.forcePointer = false; } } not4.enabled = true; } function toggleFullscreenMode() { if (canToggleFullscreen) { var v2 = Stage.displayState; Stage.displayState = (Stage.displayState == 'normal') ? 'fullScreen' : 'normal'; if (Stage.displayState == 'fullScreen') { _root._quality = 'LOW'; } else { if (Stage.displayState == v2) { showTopicInformation('Can\'t on this site'); } else { _root._quality = 'MEDIUM'; } } } } function level21Started() { if (Stage.displayState == 'fullScreen') { theWorld.backgroundNearLayer.currentLevel.sign_fullscreen._alpha = 100; } else { theWorld.backgroundNearLayer.currentLevel.sign_fullscreen._alpha = 0; } } function pauseGame() { MD.forcePointer = true; showCursor(); game.isPaused = true; key.spacePressed = false; key.spaceTabbed = false; key.rightPressed = false; key.leftPressed = false; key.upPressed = false; key.spacePower = 0; interfaceLayer.ratioFix.gotoAndStop('paused'); not3.enabled = false; not4.enabled = true; } function unpauseGame() { MD.forcePointer = false; hideCursor(); game.isPaused = false; interfaceLayer.ratioFix.gotoAndStop('running'); not3.enabled = true; not4.enabled = true; } function kick() { if (player.finishingEnemy <= 0) { var v3 = -1; var v5 = 500; var v1 = 1; while (v1 <= enemyCounter) { if (myObject['enemy' + v1].enemyType != 'Crow' and !myObject['enemy' + v1].finishingDone and myObject['enemy' + v1].inGame and facingOb(player, myObject['enemy' + v1])) { var v2 = Math.sqrt((player.posX - myObject['enemy' + v1].posX) * (player.posX - myObject['enemy' + v1].posX)); var v4 = Math.sqrt((player.posY - myObject['enemy' + v1].posY) * (player.posY - myObject['enemy' + v1].posY)); if (Math.random() * 100 >= myObject['enemy' + v1].UNI_knockdownR and v2 <= 65 and v4 <= 55 and myObject['enemy' + v1].posY + 3 > player.posY) { if (v5 > v2) { v5 = v2; v3 = v1; } } } ++v1; } if (v3 > -1) { if (TG.traceAction == 'kick') { TutorialGuide[10] += 1; fadeTutorialGuide(); } myObject['enemy' + v3].dirX = -player.dirX; myObject['enemy' + v3].clip._xscale = myObject['enemy' + v3].dirX * 100; myObject['enemy' + v3].velX = 0; myObject['enemy' + v3].velY = 0; var v6 = myObject['enemy' + v3].UNI_knockdownR; myObject['enemy' + v3].UNI_knockdownR = 0; startFlyingEnemy(myObject['enemy' + v3], player.dirX * 5, -2); myObject['enemy' + v3].UNI_knockdownR = v6; myObject['enemy' + v3].knockdownTimer = 0; myObject['enemy' + v3].staggerTimer = 0; myObject['enemy' + v3].stunTimer = 0; addEffect_Blood(myObject['enemy' + v3].bloodType, player.posX + player.dirX * 35, player.posY); setCameraShake(3, 3); } } } function canKick() { if (checkIdlePlayer()) { var v4 = 0; var v1 = 1; while (v1 <= enemyCounter) { if (!myObject['enemy' + v1].finishingDone and myObject['enemy' + v1].enemyType != 'Crow' and myObject['enemy' + v1].enemyType != 'monster_arm' and myObject['enemy' + v1].inGame and facingOb(player, myObject['enemy' + v1])) { var v3 = Math.sqrt((player.posX - myObject['enemy' + v1].posX) * (player.posX - myObject['enemy' + v1].posX)); var v2 = Math.sqrt((player.posY - myObject['enemy' + v1].posY) * (player.posY - myObject['enemy' + v1].posY)); if (myObject['enemy' + v1].posY + 3 > player.posY and (v4 != 2 and v3 <= 60 and v2 <= 50) and (myObject['enemy' + v1].staggerTimer > 0 and myObject['enemy' + v1].life <= 0 or myObject['enemy' + v1].stunTimer > 0 or myObject['enemy' + v1].knockdownTimer > 0 or myObject['enemy' + v1].posY - 3 > player.posY)) { v4 = 1; } else { if (v3 <= 50 and v2 <= 15 and myObject['enemy' + v1].knockdownTimer <= 0) { v4 = 2; } } } ++v1; } if (v4 == 1) { return true; return false; } return false; } return false; } function turnGrip(dirX) { player.dirX = dirX; player.clip._xscale = 100 * player.dirX; myObject['enemy' + player.holdingEnemy].posX = player.posX + player.clip.mc.grip._x * player.dirX; myObject['enemy' + player.holdingEnemy].posY = player.posY + player.clip.mc.grip._y; myObject['enemy' + player.holdingEnemy].dirX = -player.dirX; myObject['enemy' + player.holdingEnemy].clip._xscale = myObject['enemy' + player.holdingEnemy].dirX * 100; myObject['enemy' + player.holdingEnemy].clip._x = myObject['enemy' + player.holdingEnemy].posX; myObject['enemy' + player.holdingEnemy].clip._y = myObject['enemy' + player.holdingEnemy].posY; moveShadow(myObject['enemy' + player.holdingEnemy]); } function performFinishing() { if (player.velX == 0) { var v1 = 1; while (v1 <= enemyCounter) { if (myObject['enemy' + v1].currAttack != 'jump' and !myObject['enemy' + v1].finishingDone and !myObject['enemy' + v1].isFalling and myObject['enemy' + v1].enemyType != 'BOSS' and myObject['enemy' + v1].enemyType != 'Crow' and myObject['enemy' + v1].life > 0 and facingOb(player, myObject['enemy' + v1]) and myObject['enemy' + v1].inGame and (myObject['enemy' + v1].stunTimer > 1 or myObject['enemy' + v1].knockdownTimer > 1 or player.rage >= 100)) { var v5 = Math.sqrt((myObject['enemy' + v1].posX - player.posX) * (myObject['enemy' + v1].posX - player.posX)); if (v5 <= finishingXRange - 4) { var v4 = Math.sqrt((myObject['enemy' + v1].posY - player.posY) * (myObject['enemy' + v1].posY - player.posY)); if (v4 < 30) { if (TG.traceAction == 'stun') { TutorialGuide[13] += 1; fadeTutorialGuide(); } var v3 = false; if (!(myObject['enemy' + v1].stunTimer > 0 or myObject['enemy' + v1].knockdownTimer > 0)) { v3 = true; } var v2 = Math.random() * 100; if (v3) { player.clip.filters = [myRageGlowAttacking]; if (v2 < 34) { finishHim(v1, 'finishing_1', true, 6); } else { if (v2 < 67) { finishHim(v1, 'finishing_2', false, 10); } else { finishHim(v1, 'finishing_0_rage', false, 30); } } setCameraShake(3, 5); updateHPRage(0, -100); return true; } else { player.clip.filters = [myRageGlow]; if (myObject['enemy' + v1].stunTimer > 0 and myObject['enemy' + v1].knockdownTimer <= 0) { if (v2 <= 50) { finishHim(v1, 'finishing_1', true, 6); } else { finishHim(v1, 'finishing_2', false, 10); } return true; } else { if (myObject['enemy' + v1].knockdownTimer > 0) { if (TG.traceAction == 'fin_kick') { TutorialGuide[9] += 1; } if (v2 <= 10) { finishHim(v1, 'finishing_kd_2', false, 10); } else { finishHim(v1, 'finishing_kd_1', false, 10); } return true; } } } } } } ++v1; } } return false; } function finishHim(nr, type, facePC, maxDistY) { if (TG.traceAction == 'fin') { TutorialGuide[12] += 1; fadeTutorialGuide(); } var v3 = false; if (type == 'finishing_2' and checkForLedge(myObject['enemy' + nr], 50)) { v3 = true; } player.velX = 0; if (facePC) { facePlayer(myObject['enemy' + nr]); } myObject['enemy' + nr].barrelImmune = 1; myObject['enemy' + nr].velX = 0; myObject['enemy' + nr].velY = 0; myObject['enemy' + nr].stunTimer = 0; myObject['enemy' + nr].knockdownTimer = 0; myObject['enemy' + nr].staggerTimer = 0; myObject['enemy' + nr].forceDownALedge = false; myObject['enemy' + nr].currAttack = 'finishing'; myObject['enemy' + nr].oldDepth = myObject['enemy' + nr].clip.getDepth(); if (type == 'finishing_2' or type == 'finishing_0_rage') { myObject['enemy' + nr].clip.gotoAndStop('idle'); myObject['enemy' + nr].frameTimer = 24; } else { if (type == 'finishing_kd_2') { myObject['enemy' + nr].frameTimer = 24; } else { if (!myObject['enemy' + nr].isUNI or myObject['enemy' + nr].isUNI and myObject['enemy' + nr].life < rageUniDamage) { myObject['enemy' + nr].clip.gotoAndStop(type); myObject['enemy' + nr].clip.swapDepths(1000); myObject['enemy' + nr].frameTimer = myObject['enemy' + nr].clip.mc._totalFrames; } } } if (myObject['enemy' + nr].isUNI and myObject['enemy' + nr].knockdownTimer > 0) { myObject['enemy' + nr].knockdownTimer = 1; } else { if (type == 'finishing_kd_1') { myObject['enemy' + nr].knockdownTimer += 10; } } player.finishingEnemy = nr; setuncontrollable(); player.immortal = true; player.clip.gotoAndStop(type); if (type != 'finishing_2' and (!myObject['enemy' + nr].isUNI or myObject['enemy' + nr].isUNI and myObject['enemy' + nr].life <= rageUniDamage)) { setEnemyPlayerPos(myObject['enemy' + nr]); myObject['enemy' + nr].isFalling = false; myObject['enemy' + nr].stunTimer = 0; myObject['enemy' + nr].knockdownTimer = 0; myObject['enemy' + nr].staggerTimer = 0; myObject['enemy' + nr].currAttack = 'finishing'; myObject['enemy' + nr].clip.gotoAndStop(type); } myObject['enemy' + nr].velX = 0; myObject['enemy' + nr].velY = 0; var v4 = Math.sqrt((myObject['enemy' + nr].posY - player.posY) * (myObject['enemy' + nr].posY - player.posY)); if (myObject['enemy' + nr].isUNI and myObject['enemy' + nr].life > rageUniDamage or v3 or v4 >= maxDistY) { myObject['enemy' + nr].currAttack = 'finishing_locked'; if (!myObject['enemy' + nr].isUNI) { myObject['enemy' + nr].life = 0.1; } else { facePlayer(myObject['enemy' + nr]); } myObject['enemy' + nr].clip.gotoAndStop('idle'); player.clip.gotoAndStop('finishing_0'); } if (!myObject['enemy' + nr].isUNI or myObject['enemy' + nr].life <= rageUniDamage) { if (myObject['enemy' + nr].enemyType == 'DARKCOPY') { myObject['enemy' + nr].currAttack = 'finishing_locked'; myObject['enemy' + nr].clip.gotoAndStop('idle'); player.clip.gotoAndStop('finishing_0'); } myObject['enemy' + nr].finishingDone = true; myObject['enemy' + nr].finishingType = type; if (!myObject['enemy' + nr].isUNI) { myObject['enemy' + nr].clip.filters = [myRageGlow]; } checkGameEventOnDeath(myObject['enemy' + nr]); } updateHPRage(0, 15); } function decap() { if (myObject['enemy' + player.finishingEnemy].canDropHead) { addSound('finishing_01.WAV', 70, 0, 0); decapitateEnemy(myObject['enemy' + player.finishingEnemy], 2); } else { addSound('hitFlesh_0' + Math.floor(Math.random() * 2 + 1) + '.wav', 40, 0, 0); damageEnemy(myObject['enemy' + player.finishingEnemy], 9999, 'death_01'); } } function finishingJumpy() { addSound('hitFlesh_0' + Math.floor(Math.random() * 2 + 1) + '.wav', 40, 0, 0); if (myObject['enemy' + player.finishingEnemy].life < 1) { addSound('flesh_squishy_impact_hard' + Math.floor(Math.random() * 3 + 2), 100, 0); if (myObject['enemy' + player.finishingEnemy].canDropArm) { cutArmEnemy(myObject['enemy' + player.finishingEnemy]); } else { damageEnemy(myObject['enemy' + player.finishingEnemy], 9999, 'death_01'); } } else { var v1 = -35; addEffect('bash_effect', myObject['enemy' + player.finishingEnemy].posX, myObject['enemy' + player.finishingEnemy].posY + v1, 0, 4, 1); if (myObject['enemy' + player.finishingEnemy].bloodStain == 1) { addEffect_Blood(myObject['enemy' + player.finishingEnemy].bloodType, myObject['enemy' + player.finishingEnemy].posX, myObject['enemy' + player.finishingEnemy].posY + v1); } else { if (myObject['enemy' + player.finishingEnemy].bloodStain == 2) { addEffect(myObject['enemy' + player.finishingEnemy].bloodType, myObject['enemy' + player.finishingEnemy].posX, myObject['enemy' + player.finishingEnemy].posY + v1, 0, 3, 1); } else { if (myObject['enemy' + player.finishingEnemy].bloodStain == 3) { addEffect(myObject['enemy' + player.finishingEnemy].bloodType + '0' + Math.round(Math.random() * 1 + 1), myObject['enemy' + player.finishingEnemy].posX, myObject['enemy' + player.finishingEnemy].posY + v1, 0, 3, 1); } } } myObject['enemy' + player.finishingEnemy].staggerTimer = 40; myObject['enemy' + player.finishingEnemy].knockdownTimer = 0; myObject['enemy' + player.finishingEnemy].stunTimer = 0; damageEnemy(myObject['enemy' + player.finishingEnemy], rageUniDamage, 'death_01'); } } function finishingJumpyRage() { gibVelXAxis = player.dirX * 8; myObject['enemy' + player.finishingEnemy].posY -= 20; gibEnemyYey(myObject['enemy' + player.finishingEnemy]); setCameraShake(3, 3); gibVelXAxis = 0; } function checkRightPress() { if (traceKeysPressed.rightPressed or traceKeysPressed.rightSecondPressed) { return true; } return false; } function checkLeftPress() { if (traceKeysPressed.leftPressed or traceKeysPressed.leftSecondPressed) { return true; } return false; } function checkStrongSpace() { if (key.spacePower == 4) { if (TG.traceAction == 'strongatt') { fadeTutorialGuide(); } if (player.holdingEnemy > 0) { if (!player.doingHeadKnock) { if (checkRightPress()) { turnGrip(1); } else { if (checkLeftPress()) { turnGrip(-1); } } player.isThrowingEnemy = true; player.clip.gotoAndStop('throw'); } } else { if (player.isHoldingBarrel) { if (checkRightPress()) { player.dirX = 1; player.clip._xscale = 100 * player.dirX; pickupBarrel(); } else { if (checkLeftPress()) { player.dirX = -1; player.clip._xscale = 100 * player.dirX; pickupBarrel(); } } player.isThrowingBarrel = true; player.clip.gotoAndStop('throw'); } else { if (performFinishing()) { } else { if (player.currentAttack == 0 and !player.isPreparingJump) { player.currentAttack = 10; if (Math.sqrt(player.velX * player.velX) >= 5 and player.canPerformStrongRun) { player.clip.gotoAndStop('att_s_run'); } else { player.clip.gotoAndStop('att_s'); player.velX = 0; } } } } } } } function endOfDemo() {} function stopRain(newBckSound, vlm) { thunderValues.backgroundThunder = false; game.weatherType = 'nothing'; setThunder(0, 0); forceThunderOverride(); interfaceLayer.ratioFix.weather.gotoAndStop(game.weatherType); startAmbientMusic(0); } function startSnow(thn1, thn2) { forceThunderOverride(); startAmbientMusic(2); game.weatherType = 'snow'; setThunder(thn1, thn2); interfaceLayer.ratioFix.weather.gotoAndStop(game.weatherType); thunderValues.backgroundThunder = true; } function startRain(thn1, thn2) { thunderValues.backgroundThunder = false; forceThunderOverride(); startAmbientMusic(1); game.weatherType = 'rain'; setThunder(thn1, thn2); interfaceLayer.ratioFix.weather.gotoAndStop(game.weatherType); } function setThunder(thundersEachMinute, CDBetweenThunders) { thunderValues.backgroundThunder = false; thunderValues.thunderChance = (thundersEachMinute / 60) * 100; thunderValues.thunderCD = CDBetweenThunders * 24; thunderValues.nextCheck = thunderValues.thunderCD; } function checkThunder() { thunderValues.nextCheck -= 1; if (thunderValues.nextCheck <= 0) { if (Math.random() * 100 <= thunderValues.thunderChance) { playThunder(); } thunderValues.nextCheck = thunderValues.thunderCD; } } function playThunder() { if (!thunderValues.backgroundThunder) { interfaceLayer.ratioFix.thunder.play(); } else { theWorld.backgroundNearLayer.currentLevel.thunder.play(); } } function forceThunderOverride() { playThunder(); } function forceThunder() { if (thunderValues.thunderCD > 0) { interfaceLayer.ratioFix.thunder.play(); thunderValues.nextCheck = thunderValues.thunderCD; } } function addEntryInEncyclopedia(entryID) {} function tutorialRage() { if (interfaceLayer.Encyclopedia.isUnknownTopic('t_rge')) { updateHPRage(0, 100); } } function showTutorial(TutorialID) {} function showBossPlate(str) { var v1 = 1; while (v1 <= circleCounter) { myObject['circle' + v1].explosive = 0; myObject['circle' + v1].canSpawnSkeleton = false; ++v1; } activateCheat('Destroy All Barrels and Arrows'); interfaceLayer.ratioFix.boss_plate._alpha = 100; interfaceLayer.ratioFix.boss_plate._y += 100; interfaceLayer.ratioFix.boss_plate.boss_txt.gotoAndStop(str); } function changeBossPlateHP(curr_hits_left, max_hit) { var v1 = (curr_hits_left / max_hit) * 100; if (v1 < 0) { v1 = 0; } interfaceLayer.ratioFix.boss_plate.hp_bar._xscale = v1; } function exitLevelNow() { unpauseGame(); gameOver(); } function updateRage() { if (player.rageTimer > 0) { player.rageTimer -= 1; } else { if (player.rage > 0) { player.rage -= 0.05; interfaceLayer.ratioFix.hp_rage.rageBar._yscale = player.rage; if (player.rageInit) { interfaceLayer.ratioFix.hp_rage.rage_indicator.gotoAndStop(1); player.clip.filters = null; changeColour(player.clip, 100, 100, 100, 0, 0, 0); hideExplosiveBarrels(); player.rageInit = false; } if (player.rage < 0) { player.rage = 0; } } } } function updateHPRage(HPChange, RageChange) { player.rage += RageChange; player.life += HPChange; if (player.rage > 100) { player.rage = 100; if (player.rageTimer > 0) { player.rageTimer = 240; } } if (player.life > 100) { player.life = 100; } if (player.life < 0) { player.life = 0; } if (player.rage < 0) { player.rage = 0; } if (player.isFalling and player.life == 0) { player.life = 0.1; } if (!player.deathInitiated) { interfaceLayer.ratioFix.hp_rage.rageBar._yscale = player.rage; interfaceLayer.ratioFix.hp_rage.hpBar._yscale = player.life; if (player.life < 100) { } if (player.life <= 10) { interfaceLayer.ratioFix.hp_rage.hp_indicator.play(); } else { interfaceLayer.ratioFix.hp_rage.hp_indicator.gotoAndStop(1); } if (player.rage >= 100 and player.rageTimer == 0) { player.rageTimer = 240; player.clip.filters = [myRageGlow]; changeColour(player.clip, 100, 60, 60, 0, 0, 0); showExplosiveBarrels(); interfaceLayer.ratioFix.hp_rage.rage_indicator.play(); player.rageInit = true; } else { if (player.rageTimer > 0 and player.rage < 100) { player.rageTimer = 0; if (player.rageInit) { interfaceLayer.ratioFix.hp_rage.rage_indicator.gotoAndStop(1); if (player.finishingEnemy <= 0) { player.clip.filters = null; } changeColour(player.clip, 100, 100, 100, 0, 0, 0); hideExplosiveBarrels(); player.rageInit = false; } } } if (player.life <= 0 and !player.gibbed) { setuncontrollable(); player.velX = 0; player.velY = 0; player.immortal = true; interfaceLayer.ratioFix.hp_rage.hpBar._yscale = 0; player.clip.removeMovieClip(); theWorld.actorsLayer.attachMovie('Actor_PC_Death', 'Actor_PC_Death', 999); player.clip = theWorld.actorsLayer.Actor_PC_Death; player.clip._x = player.posX; player.clip._y = player.posY; player.clip._alpha = 100; player.clip._xscale = player.dirX * 100; player.uncontrollable = true; if (!game.levelFinished) { interfaceLayer.ratioFix.gotoAndStop('game_over'); forceThunder(); } player.deathInitiated = true; game.initSat = 100; var v1 = 1; while (v1 <= 14) { xmarker._x = player.posX + Math.random() * 300 - 150; xmarker._y = player.posY - 245 - Math.random() * 200; spawnEnemy(xmarker, 'CROW_1', 1, 'nothing'); ++v1; } addSound('crow_01.wav', 60, 0, 0); } } } function cleaveArrows() { if (arrowCounter > 0) { var v6 = Math.sqrt(player.clip.mc.attackRange._x * player.clip.mc.attackRange._x); var v4 = player.clip.mc.minY_attackRange._y + 35; var v5 = player.clip.mc.maxY_attackRange._y; var v1 = minArrowCounter; while (v1 <= arrowCounter) { if (myObject['arrow' + v1].inGame and myObject['arrow' + v1].spec != 'molo' and facingOb(player, myObject['arrow' + v1])) { var v3 = Math.sqrt((myObject['arrow' + v1].posX - player.posX) * (myObject['arrow' + v1].posX - player.posX)); var v2 = myObject['arrow' + v1].posY - player.posY; if (v2 >= v5 and v2 <= v4 and v3 <= v6) { addEffect('matchwood', myObject['arrow' + v1].posX, myObject['arrow' + v1].posY, 0, 0, 1); addPart('arrow_part_', 1, myObject['arrow' + v1].posX, myObject['arrow' + v1].posY, player.dirX * 6, -2, false, false, 5, 5); addPart('arrow_head_', 1, myObject['arrow' + v1].posX, myObject['arrow' + v1].posY, myObject['arrow' + v1].velX, -2, false, false, 2, 5); myObject['arrow' + v1].inGame = false; removeMovieClip(myObject['arrow' + v1].shadowClip); removeMovieClip(myObject['arrow' + v1].clip); } } ++v1; } } } function cleaveBarrels(damage) { if (circleCounter > 0) { var v7 = Math.sqrt(player.clip.mc.attackRange._x * player.clip.mc.attackRange._x); var v5 = player.clip.mc.minY_attackRange._y + 35; var v6 = player.clip.mc.maxY_attackRange._y; var v1 = 1; while (v1 <= circleCounter) { if (myObject['circle' + v1].inGame and facingOb(player, myObject['circle' + v1])) { var v3 = Math.sqrt((myObject['circle' + v1].posX - player.posX) * (myObject['circle' + v1].posX - player.posX)); var v2 = myObject['circle' + v1].posY - player.posY; if (v2 >= v6 and v2 <= v5 and v3 <= v7) { myObject['circle' + v1].inMove = true; myObject['circle' + v1].velX += player.dirX * damage / 6; addSound('wood_crate_impact_hard2.wav', 35, 0, 0); addEffect('matchwood', myObject['circle' + v1].posX, myObject['circle' + v1].posY - 20, 0, 0, 1); damageOb(myObject['circle' + v1], damage); } } ++v1; } } } function cleaveEnemies(damage, attackValues) { var v6 = player.posX + Math.sqrt(player.clip.mc.attackRange._x * player.clip.mc.attackRange._x) * player.dirX; var v22 = player.posY + player.clip.mc.maxY_attackRange._y; var v21 = player.posY + player.clip.mc.minY_attackRange._y; var v24 = false; var v1 = 1; while (v1 <= enemyCounter) { if (myObject['enemy' + v1].inGame and facingOb(player, myObject['enemy' + v1]) and facingOb(myObject['enemy' + v1], player) and !myObject['enemy' + v1].immortal) { var v17 = myObject['enemy' + v1].posY + myObject['enemy' + v1].HB_posY - myObject['enemy' + v1].HB_height; var v13 = myObject['enemy' + v1].posY + myObject['enemy' + v1].HB_posY + myObject['enemy' + v1].HB_height; var v10 = myObject['enemy' + v1].posX + myObject['enemy' + v1].HB_width * -player.dirX; var v14 = Math.sqrt((myObject['enemy' + v1].posY - player.posY) * (myObject['enemy' + v1].posY - player.posY)); if (v14 <= 8 and (v22 < v13 and v21 > v17 and (v6 > v10 and player.dirX == 1 or v6 < v10 and player.dirX == -1))) { var v12 = parseInt(findString('/parryable-', attackValues, '/')); if (v12 == 1 and myObject['enemy' + v1].canParry == 1 and player.contesting == 0 and myObject['enemy' + v1].attackTimer > 0 and myObject['enemy' + v1].attackTimer <= 3 and myObject['enemy' + v1].currAttack != 'throw_barrel' and myObject['enemy' + v1].currAttack != 'uncontrollable') { showTutorialGuide(8); contest_sound.start(0.2); addSound('contest_begin.wav', 100, 0, 0); setCameraShake(3, 5); v24 = true; setuncontrollable(); player.contestingTimer = 75; player.velX = 0; player.contestingPower = 0; player.contestingPower -= parseInt(findString('/contestPushbacks-', myObject['enemy' + v1].enemyValues, '/')); player.contesting = v1; player.clip.gotoAndStop('contest'); player.immortal = true; myObject['enemy' + v1].currAttack = 'contesting'; myObject['enemy' + v1].clip.gotoAndStop('contest'); myObject['enemy' + v1].attackTimer = 0; myObject['enemy' + v1].oldDepth = myObject['enemy' + v1].clip.getDepth(); myObject['enemy' + v1].clip.swapDepths(1000); addEffect_sparks(player); addEffect_sparks(myObject['enemy' + v1]); forceThunder(); } } } ++v1; } var v19 = false; var v18 = false; var v11 = false; var v20 = parseInt(findString('/stunEffect-', attackValues, '/')); var v23 = parseInt(findString('/pushbackEffect-', attackValues, '/')); if (!v24) { v1 = 1; while (v1 <= enemyCounter) { if (!(myObject['enemy' + v1].staggerTimer > 0 and myObject['enemy' + v1].life <= 0) and myObject['enemy' + v1].currAttack != 'finishing' and myObject['enemy' + v1].inGame and facingOb(player, myObject['enemy' + v1]) and !myObject['enemy' + v1].immortal) { v17 = myObject['enemy' + v1].posY + myObject['enemy' + v1].HB_posY - myObject['enemy' + v1].HB_height; v13 = myObject['enemy' + v1].posY + myObject['enemy' + v1].HB_posY + myObject['enemy' + v1].HB_height; v10 = myObject['enemy' + v1].posX + myObject['enemy' + v1].HB_width * -player.dirX; if (v22 < v13 and v21 > v17 and (v6 > v10 and player.dirX == 1 or v6 < v10 and player.dirX == -1)) { var v16 = myObject['enemy' + v1].dirX; if (myObject['enemy' + v1].knockdownTimer <= 0) { myObject['enemy' + v1].dirX = player.dirX * -1; } myObject['enemy' + v1].clip._xscale = myObject['enemy' + v1].UNI_scale * myObject['enemy' + v1].dirX; var v5 = parseInt(findString('/blockable-', attackValues, '/')); var v8 = false; if (checkSkipBlock(myObject['enemy' + v1])) { myObject['enemy' + v1].blocksPerformed = 0; v8 = true; } if (myObject['enemy' + v1].isPrincessBoss == true) { myObject['enemy' + v1].dirX = v16; myObject['enemy' + v1].clip._xscale = myObject['enemy' + v1].UNI_scale * myObject['enemy' + v1].dirX; if (facingOb(myObject['enemy' + v1], player)) { myObject['enemy' + v1].currAttack = 'initInstaKnockback_longKnockdown'; } else { v19 = true; addEffect_Blood(myObject['enemy' + v1].bloodType, myObject['enemy' + v1].posX, myObject['enemy' + v1].posY - 20); myObject['enemy' + v1].hurtTimer = 5; myObject['enemy' + v1].clip.gotoAndStop('hurt'); myObject['enemy' + v1].life -= damage; changeBossPlateHP(myObject['enemy' + v1].life, myObject['enemy' + v1].maxLife); if (myObject['enemy' + v1].life <= 0) { myObject['enemy' + v1].immortal = true; myObject['enemy' + v1].currAttack = 'InitDeath'; } } } else { if (myObject['enemy' + v1].enemyType == 'DARKCOPY' and v5 == 1 and (myObject['enemy' + v1].currAttack == 'run' or myObject['enemy' + v1].currAttack == 'idle' or myObject['enemy' + v1].currAttack == 'att_1' or myObject['enemy' + v1].currAttack == 'att_2' or myObject['enemy' + v1].currAttack == 'att_3' or myObject['enemy' + v1].currAttack == 'att_s')) { startBlocking(myObject['enemy' + v1]); v18 = true; v11 = true; } else { if (myObject['enemy' + v1].isOMGBoss == true) { if (!myObject['enemy' + v1].canNowHitHead) { if (myObject['enemy' + v1].attackPhase == 0) { if (v5 == 0) { if (myObject['enemy' + v1].canContest and !player.isJumping) { myObject['enemy' + v1].canContest = false; myObject['enemy' + v1].currAttack = 'initContest'; } } else { if (myObject['enemy' + v1].canContest) { myObject['enemy' + v1].currAttack = 'initKick'; } } v11 = true; } } else { if (player.isJumping) { myObject['enemy' + v1].currAttack = 'hit'; } } } else { if (!v8 and v5 == 1 and (myObject['enemy' + v1].currAttack == 'idle' or myObject['enemy' + v1].currAttack == 'run') and myObject['enemy' + v1].canBlock == 1) { startBlocking(myObject['enemy' + v1]); v18 = true; if (myObject['enemy' + v1].enemyType == 'ChaosKnight') { v11 = true; } } else { if (myObject['enemy' + v1].enemyType != 'Crow') { updateHPRage(0, damage * 4 / 9); } var v7 = parseInt(findString('/cutArmChance-', attackValues, '/')); var v9 = parseInt(findString('/cutHeadChance-', attackValues, '/')); v19 = true; if (myObject['enemy' + v1].knockdownTimer > 0) { var v4 = -10; } else { var v4 = myObject['enemy' + v1].HB_posY; } var v15 = parseInt(findString('/showBashEffect-', attackValues, '/')); if (v15 == 1) { addEffect('bash_effect', myObject['enemy' + v1].posX, myObject['enemy' + v1].posY + v4, 0, 4, 1); } if (myObject['enemy' + v1].bloodStain == 1) { addEffect_Blood(myObject['enemy' + v1].bloodType, myObject['enemy' + v1].posX, myObject['enemy' + v1].posY + v4); } else { if (myObject['enemy' + v1].bloodStain == 2) { addEffect(myObject['enemy' + v1].bloodType, myObject['enemy' + v1].posX, myObject['enemy' + v1].posY + v4, 0, 3, 1); } else { if (myObject['enemy' + v1].bloodStain == 3) { addEffect(myObject['enemy' + v1].bloodType + '0' + Math.round(Math.random() * 1 + 1), myObject['enemy' + v1].posX, myObject['enemy' + v1].posY + v4, 0, 3, 1); } } } if (myObject['enemy' + v1].enemyType == 'BOSS') { v9 = -1; v7 = -1; v20 = -1; v23 = -1; } if (myObject['enemy' + v1].enemyType == 'monster_arm') { myObject['enemy' + v1].gotHit = true; } if (damage >= myObject['enemy' + v1].life and checkForLedge(myObject['enemy' + v1], 50)) { myObject['enemy' + v1].forceDownALedge = true; myObject['enemy' + v1].staggerTimer += 2; myObject['enemy' + v1].stunTimer = 0; } else { myObject['enemy' + v1].forceDownALedge = false; } if (!myObject['enemy' + v1].forceDownALedge and damage > myObject['enemy' + v1].life and Math.random() * 100 <= v9 and myObject['enemy' + v1].knockdownTimer <= 0 and myObject['enemy' + v1].canDropHead and !myObject['enemy' + v1].isFalling and myObject['enemy' + v1].currAttack != 'jump') { myObject['enemy' + v1].staggerTimer = 0; decapitateEnemy(myObject['enemy' + v1], 1); } else { if (!myObject['enemy' + v1].forceDownALedge and damage > myObject['enemy' + v1].life and Math.random() * 100 <= v7 and myObject['enemy' + v1].knockdownTimer <= 0 and myObject['enemy' + v1].canDropArm) { cutArmEnemy(myObject['enemy' + v1]); } else { if (myObject['enemy' + v1].knockdownTimer <= 0) { if (myObject['enemy' + v1].staggerTimer > 0) { myObject['enemy' + v1].stunTimer = 0; } myObject['enemy' + v1].staggerTimer += Math.floor((parseInt(findString('/minStaggerTime-', attackValues, '/')) + Math.random() * (parseInt(findString('/maxStaggerTime-', attackValues, '/')) - parseInt(findString('/minStaggerTime-', attackValues, '/')))) * ((101 - myObject['enemy' + v1].UNI_staggerR) / 100)); if (myObject['enemy' + v1].staggerTimer > 0) { myObject['enemy' + v1].clip.gotoAndStop('idle'); myObject['enemy' + v1].clip.gotoAndStop('eff_stagger'); } } else { myObject['enemy' + v1].knockdownTimer += Math.floor(parseInt(findString('/minStaggerTime-', attackValues, '/'))); } damageEnemy(myObject['enemy' + v1], damage, findString('/deathAnimationType-', attackValues, '/')); player.clip.mc.stop(); if (player.attackPause < 1) { player.attackPause = 1; } player.attackPause += 1; if (myObject['enemy' + v1].knockdownTimer <= 0 and Math.random() * 100 < v20 * ((101 - myObject['enemy' + v1].UNI_stunR) / 100) and myObject['enemy' + v1].life > 0) { myObject['enemy' + v1].stunTimer = Math.random() * 35 + 35; myObject['enemy' + v1].staggerTimer = 0; addEnemyBlurry(myObject['enemy' + v1], 4, 5, 5); setCameraShake(5, 5); } else { if (Math.random() * 100 < v23 * ((101 - myObject['enemy' + v1].UNI_knockdownR) / 100) and myObject['enemy' + v1].life > 0) { myObject['enemy' + v1].stunTimer = 0; myObject['enemy' + v1].staggerTimer = 0; myObject['enemy' + v1].velX = 0; myObject['enemy' + v1].velY = 0; myObject['enemy' + v1].dirX = player.dirX * -1; startFlyingEnemy(myObject['enemy' + v1], player.dirX * 2, -3); } else {} } } } } } } } } } ++v1; } } if (v19) { addSound('hitFlesh_0' + Math.floor(Math.random() * 2 + 1) + '.wav', 40, 0, 0); } if (v18) { if (v11) { addSound('parry_01.wav', 90, 0, 0); addEffect_sparks(player); } else { addSound('shield.wav', 55, 0, 0); } } } function checkSkipBlock(ob) { var v2 = Math.random() * 100; if (ob.enemyType == 'orc_sword') { if (ob.blocksPerformed == 2 and v2 <= 50) { return true; } else { if (ob.blocksPerformed == 1 and v2 <= 28) { return true; } else { if (ob.blocksPerformed == 0 and v2 <= 11) { return true; } } } return false; } if (ob.enemyType == 'Skeleton') { if (ob.blocksPerformed == 2 and v2 <= 35) { return true; return false; } if (ob.blocksPerformed == 1 and v2 <= 22) { return true; return false; } if (ob.blocksPerformed == 0 and v2 <= 7) { return true; } } return false; } function cutArmEnemy(ob) { ob.dirX = -player.dirX; ob.clip._xscale = ob.dirX * ob.UNI_scale; addFlyingArm(ob); ob.stunTimer = 0; ob.knockdownTimer = 0; ob.armDropped = true; ob.staggerTimer = 2; damageEnemy(ob, 99999, 'death_land_armless'); } function decapitateEnemy(ob, power) { addFlyingHead(ob, power); ob.stunTimer = 0; ob.knockdownTimer = 0; damageEnemy(ob, 99999, 'death_02'); } function facingOb(ob1, ob2) { if (ob1.dirX == (ob2.posX - ob1.posX) / Math.sqrt((ob2.posX - ob1.posX) * (ob2.posX - ob1.posX))) { return true; } return false; } function finishing_end() { if (player.rage < 100) { player.clip.filters = null; } player.finishingEnemy = 0; player.immortal = false; player.uncontrollable = false; player.clip.gotoAndStop('idle'); } function contest_win() { player.contesting = 0; player.immortal = false; player.uncontrollable = false; player.clip.gotoAndStop('idle'); } function checkForLedge(ob, dist) { var v2 = 1; while (v2 <= dist) { if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX - ob.dirX * v2, ob.posY + camPos.difY + 4, true) and !theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX - ob.dirX * (v2 + 4), ob.posY + camPos.difY + (yCheckAxis - 4), true)) { return true; } else { if (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX - ob.dirX * v2, ob.posY + camPos.difY + 4, true) and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX - ob.dirX * (v2 + 4), ob.posY + camPos.difY + (yCheckAxis - 4), true)) { return false; } } v2 += 2; } return false; } function damageEnemy(ob, damage, deathAnimationType) { ob.life -= damage; ob.attackTimer = 0; if (ob.nameID != 'none') { updateUniqueSign(ob); } if (player.attackLevel == 2) { setCameraShake(5, 8); } if (ob.enemyType == 'DARKCOPY' and ob.life <= 0) { checkGameEventOnDeath(ob); changeBossPlateHP(0, 2); gibEnemyYey(ob); } else { if (ob.currAttack == 'jump' or ob.isFalling) { startFlyingEnemy(ob, 0, 0); } else { if (ob.life <= 0) { if (ob.enemyType != 'BOSS' and (player.attackLevel == 2 and Math.random() * 100 <= 10) or player.attackLevel == 3) { gibEnemyYey(ob); if (player.attackLevel == 3) { setCameraShake(6, 12); } } else { if (ob.knockdownTimer > 0) { ob.knockdownTimer = 1; } if (ob.stunTimer > 0) { ob.stunTimer = 1; } if (ob.currAttack == 'jump' or ob.isFalling) { startFlyingEnemy(ob, 0, 0); } if (checkForLedge(ob, 130) and ob.staggerTimer > 0 and ob.knockdownTimer <= 0 or ob.forceDownALedge == true) { checkGameEventOnDeath(ob); ob.bloodTimer_stagger_death = 4; ob.staggerTimer = 999; ob.currAttack = 'stagger_down_a_cliff'; } else { if (ob.armDropped) { checkGameEventOnDeath(ob); ob.bloodTimer_stagger_death = 4; ob.staggerTimer = 40; ob.currAttack = 'death_stagger'; } else { checkGameEventOnDeath(ob); addDeadEnemy(ob, deathAnimationType); } } } player.attackLevel = 1; } } } } function attack_pickup() { player.headKnocksDone += 1; player.holdingEnemyTimer = 0; myObject['enemy' + player.holdingEnemy].clip.mc.play(); myObject['enemy' + player.holdingEnemy].life -= (8 + player.headKnocksDone) * 3; updateHPRage(0, 5); if (myObject['enemy' + player.holdingEnemy].bloodStain == 1) { addEffect_Blood(myObject['enemy' + player.holdingEnemy].bloodType, player.posX + player.dirX * 25, player.posY - 45, 0, 3, 1); } else { if (myObject['enemy' + player.holdingEnemy].bloodStain == 2) { addEffect(myObject['enemy' + player.holdingEnemy].bloodType, player.posX + player.dirX * 25, player.posY - 45, 0, 3, 1); } else { if (myObject['enemy' + player.holdingEnemy].bloodStain == 3) { addEffect(myObject['enemy' + player.holdingEnemy].bloodType + '0' + Math.round(Math.random() * 1 + 1), player.posX + player.dirX * 25, player.posY - 45, 0, 3, 1); } } } setCameraShake(6, 4); if (myObject['enemy' + player.holdingEnemy].life <= 0 or player.headKnocksDone >= 3) { myObject['enemy' + player.holdingEnemy].velX = 0; myObject['enemy' + player.holdingEnemy].velY = 0; dropEnemy(player.dirX * 4, -1.6); } } function attack_pickup_done() { player.doingHeadKnock = false; player.clip.gotoAndStop('pickup'); player.uncontrollable = false; } function playerAttack(attackID) { if (attackID != 'attack_jump') { player.attackLevel = 1; } var v2 = getAttack(attackID); var v1 = parseInt(findString('/dmg-', v2, '/')); if (player.attackLevel == 2) { v1 = 55; } else { if (player.attackLevel == 3) { v1 = 150; } } var v3 = parseInt(findString('/pushbackEffect-', v2, '/')); cleaveArrows(); cleaveBarrels(v1); cleaveEnemies(v1, v2); cleaveFoodCrates(); } function cleaveFoodCrates() { if (foodCrateCounter > 0) { var v1 = 1; while (v1 <= foodCrateCounter) { if (myObject['foodCrate' + v1].inGame and facingOb(player, myObject['foodCrate' + v1])) { var v2 = Math.sqrt((myObject['foodCrate' + v1].posX - player.posX) * (myObject['foodCrate' + v1].posX - player.posX) + (myObject['foodCrate' + v1].posY - player.posY) * (myObject['foodCrate' + v1].posY - player.posY)); if (v2 < 80) { spawnFood(myObject['foodCrate' + v1].posX, myObject['foodCrate' + v1].posY, myObject['foodCrate' + v1].FoodType); myObject['foodCrate' + v1].clip.play(); myObject['foodCrate' + v1].inGame = false; } } ++v1; } } } function dropEnemy(velX, velY) { if (TG.traceAction == 'grab') { fadeTutorialGuide(); } if (player.holdingEnemy > 0) { myObject['enemy' + player.holdingEnemy].pickedup = false; myObject['enemy' + player.holdingEnemy].clip.swapDepths(myObject['enemy' + player.holdingEnemy].oldDepth); player.isThrowingEnemy = false; player.doingHeadKnock = false; startFlyingEnemy(myObject['enemy' + player.holdingEnemy], velX, velY); player.holdingEnemy = 0; } } function turnEnemy() { player.velX = 0; player.clip.gotoAndStop('pickup'); myObject['enemy' + player.holdingEnemy].clip.gotoAndStop('eff_pickup'); myObject['enemy' + player.holdingEnemy].posX = player.posX + player.clip.mc.grip._x * player.dirX; myObject['enemy' + player.holdingEnemy].posY = player.posY + player.clip.mc.grip._y; myObject['enemy' + player.holdingEnemy].dirX = -player.dirX; myObject['enemy' + player.holdingEnemy].clip._xscale = myObject['enemy' + player.holdingEnemy].dirX * myObject['enemy' + player.holdingEnemy].UNI_scale; myObject['enemy' + player.holdingEnemy].clip._x = myObject['enemy' + player.holdingEnemy].posX; myObject['enemy' + player.holdingEnemy].clip._y = myObject['enemy' + player.holdingEnemy].posY; moveShadow(myObject['enemy' + player.holdingEnemy]); } function checkPickupEnemies() { if (!player.uncontrollable) { if (!Key.isDown(40) and !Key.isDown(83)) { var v1 = 1; while (v1 <= enemyCounter) { if (myObject['enemy' + v1].inGame and player.holdingEnemy <= 0 and facingOb(player, myObject['enemy' + v1])) { var v3 = Math.sqrt((myObject['enemy' + v1].posX - player.posX) * (myObject['enemy' + v1].posX - player.posX)); var v2 = Math.sqrt((myObject['enemy' + v1].posY - player.posY) * (myObject['enemy' + v1].posY - player.posY)); if (myObject['enemy' + v1].life > 0 and !myObject['enemy' + v1].isFalling and myObject['enemy' + v1].knockdownTimer <= 0 and checkIdlePlayer() and myObject['enemy' + v1].currAttack == 'uncontrollable' and v2 <= 40 and v3 <= 20) { if (TG.traceAction == 'stun') { TutorialGuide[13] += 1; } fadeTutorialGuide(); showTutorialGuide(11); addEnemyBlurry(myObject['enemy' + v1], 2, 5, 5); addSound('boss_playerPickup', 80, 0, 0); myObject['enemy' + v1].oldDepth = myObject['enemy' + v1].clip.getDepth(); myObject['enemy' + v1].clip.swapDepths(1000); myObject['enemy' + v1].currAttack = 'uncontrollable'; myObject['enemy' + v1].staggerTimer = 0; myObject['enemy' + v1].stunTimer = 0; myObject['enemy' + v1].knockdownTimer = 0; myObject['enemy' + v1].pickedup = true; myObject['enemy' + v1].isFalling = false; player.holdingEnemy = v1; player.headKnocksDone = 0; player.holdingEnemyTimer = 0; player.velX = 0; player.clip.gotoAndStop('pickup'); myObject['enemy' + v1].clip.gotoAndStop('eff_pickup'); myObject['enemy' + v1].posX = player.posX + player.clip.mc.grip._x * player.dirX; myObject['enemy' + v1].posY = player.posY + player.clip.mc.grip._y; myObject['enemy' + v1].dirX = -player.dirX; myObject['enemy' + v1].clip._xscale = myObject['enemy' + v1].dirX * myObject['enemy' + v1].UNI_scale; myObject['enemy' + v1].clip._x = myObject['enemy' + v1].posX; myObject['enemy' + v1].clip._y = myObject['enemy' + v1].posY; moveShadow(myObject['enemy' + v1]); grabingKnock(); } } ++v1; } } } } function checkBarrelPush(ob) { var v4 = true; var v1 = 1; while (v1 <= circleCounter) { if (myObject['circle' + v1].inGame) { if (Math.sqrt((myObject['circle' + v1].posX - ob.posX) * (myObject['circle' + v1].posX - ob.posX) + (myObject['circle' + v1].posY - ob.posY) * (myObject['circle' + v1].posY - ob.posY)) < 30) { if (ob.posX < myObject['circle' + v1].posX and ob.velX > 0 or ob.posX > myObject['circle' + v1].posX and ob.velX < 0) { var v3 = (ob.velX / Math.sqrt(ob.velX * ob.velX)) * 2.5; if (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(myObject['circle' + v1].posX + camPos.difX + v3, myObject['circle' + v1].posY + camPos.difY - myObject['circle' + v1].radius, true)) { myObject['circle' + v1].posX += v3; } myObject['circle' + v1].velX = 0; if (myObject['circle' + v1].clip._currentFrame == 2) { myObject['circle' + v1].clip._rotation += (ob.velX / Math.sqrt(ob.velX * ob.velX)) * 2; if (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(myObject['circle' + v1].posX + camPos.difX - ob.dirX, myObject['circle' + v1].posY + camPos.difY - myObject['circle' + v1].radius, true)) { myObject['circle' + v1].posX -= ob.dirX; } myObject['circle' + v1].velX = ob.dirX; } myObject['circle' + v1].inMove = true; return true; } } else { if (TutorialGuide[7] <= 3) { if (facingOb(player, myObject['circle' + v1]) and !myObject['circle' + v1].inMove and Math.sqrt((myObject['circle' + v1].posX - player.posX) * (myObject['circle' + v1].posX - player.posX) + (myObject['circle' + v1].posY - player.posY) * (myObject['circle' + v1].posY - player.posY)) < 50) { v4 = false; showTutorialGuide(6); } } } } ++v1; } if (TG.traceAction == 'barrelNear' and v4) { fadeTutorialGuide(); } return false; } function dropBarrel() { if (TG.traceAction == 'barrelThrow') { fadeTutorialGuide(); } var v1 = player.isCarringBarrel; myObject['circle' + v1].posX = player.posX + player.dirX * 30; myObject['circle' + v1].posY = player.posY - 25; myObject['circle' + v1].velY = -1; myObject['circle' + v1].velX = 0; myObject['circle' + v1].inMove = true; player.isHoldingBarrel = false; player.isThrowingBarrel = false; player.clip.gotoAndStop('idle'); myObject['circle' + v1].clip.gotoAndStop(1); myObject['circle' + v1].clip._rotation = 0; myObject['circle' + v1].clip._x = myObject['circle' + v1].posX; myObject['circle' + v1].clip._y = myObject['circle' + v1].posY - myObject['circle' + v1].radius; player.isCarringBarrel = 0; } function barrelAway() { if (TG.traceAction == 'barrelThrow') { fadeTutorialGuide(); } if (TG.traceAction == 'grab') { fadeTutorialGuide(); } if (player.holdingEnemy > 0) { myObject['enemy' + player.holdingEnemy].clip.swapDepths(myObject['enemy' + player.holdingEnemy].oldDepth); myObject['enemy' + player.holdingEnemy].velX = 0; myObject['enemy' + player.holdingEnemy].velY = 0; myObject['enemy' + player.holdingEnemy].posY += 15; myObject['enemy' + player.holdingEnemy].pickedup = true; if (myObject['enemy' + player.holdingEnemy].life <= 0) { myObject['enemy' + player.holdingEnemy].life = 1; } myObject['enemy' + player.holdingEnemy].inGame = true; player.isThrowingEnemy = true; startFlyingEnemy(myObject['enemy' + player.holdingEnemy], player.dirX * 9, -3); myObject['enemy' + player.holdingEnemy].pickedup = false; } else { player.barrelThrowed = true; myObject['circle' + player.isCarringBarrel].velY = -2; myObject['circle' + player.isCarringBarrel].velX = player.dirX * 14; myObject['circle' + player.isCarringBarrel].inMove = true; } } function barrelThrowFinished() { if (TG.traceAction == 'barrelThrow') { fadeTutorialGuide(); } if (TG.traceAction == 'grab') { fadeTutorialGuide(); } player.holdingEnemy = 0; player.isThrowingEnemy = false; player.barrelThrowed = false; player.isHoldingBarrel = false; player.isThrowingBarrel = false; player.isCarringBarrel = 0; player.clip.gotoAndStop('idle'); } function pickupBarrel() { if (player.isThrowingEnemy) { myObject['enemy' + player.holdingEnemy].posX = player.posX + player.clip.mc.barrel_marker._x * player.dirX; myObject['enemy' + player.holdingEnemy].posY = player.posY + player.clip.mc.barrel_marker._y; myObject['enemy' + player.holdingEnemy].clip._x = myObject['enemy' + player.holdingEnemy].posX; myObject['enemy' + player.holdingEnemy].clip._y = myObject['enemy' + player.holdingEnemy].posY; myObject['enemy' + player.holdingEnemy].clip.gotoAndStop('eff_knockdown'); myObject['enemy' + player.holdingEnemy].clip.mc.gotoAndStop('knockdowned'); } else { if (player.stunTimer <= 0 and player.staggerTimer <= 0) { showTutorialGuide(7); if (checkRightPress()) { player.dirX = 1; player.clip._xscale = 100 * player.dirX; } else { if (checkLeftPress()) { player.dirX = -1; player.clip._xscale = 100 * player.dirX; } } player.isHoldingBarrel = true; myObject['circle' + player.isCarringBarrel].posX = player.posX + player.clip.mc.barrel_marker._x * player.dirX; myObject['circle' + player.isCarringBarrel].posY = player.posY + player.clip.mc.barrel_marker._y; myObject['circle' + player.isCarringBarrel].velX = 0; myObject['circle' + player.isCarringBarrel].velY = 0; myObject['circle' + player.isCarringBarrel].clip.gotoAndStop(2); myObject['circle' + player.isCarringBarrel].clip._x = myObject['circle' + player.isCarringBarrel].posX; myObject['circle' + player.isCarringBarrel].clip._y = myObject['circle' + player.isCarringBarrel].posY - myObject['circle' + player.isCarringBarrel].radius; myObject['circle' + player.isCarringBarrel].inMove = false; moveShadow(myObject['circle' + player.isCarringBarrel]); } else { dropBarrel(); } } } function checkBarrelPickup(ob) { var v1 = 1; while (v1 <= enemyCounter) { if (!myObject['enemy' + v1].finishingDone and facingOb(player, myObject['enemy' + v1]) and myObject['enemy' + v1].knockdownTimer <= 0 and !myObject['enemy' + v1].isFalling and myObject['enemy' + v1].inGame) { var v3 = -30; if (Math.sqrt((myObject['enemy' + v1].posX - ob.posX) * (myObject['enemy' + v1].posX - ob.posX) + (myObject['enemy' + v1].posY + v3 - ob.posY) * (myObject['enemy' + v1].posY + v3 - ob.posY)) < 55) { return false; } } ++v1; } v1 = 1; while (v1 <= circleCounter) { if (Math.sqrt((myObject['circle' + v1].posX - ob.posX) * (myObject['circle' + v1].posX - ob.posX)) <= 45 and Math.sqrt((myObject['circle' + v1].posY - 15 - ob.posY) * (myObject['circle' + v1].posY - 15 - ob.posY)) <= 25) { if (myObject['circle' + v1].clip._x != undefined and (ob.posX < myObject['circle' + v1].posX and ob.dirX > 0) or ob.posX > myObject['circle' + v1].posX and ob.dirX < 0) { myObject['circle' + v1].velX = 0; myObject['circle' + v1].velY = 0; if (myObject['circle' + v1].life < 5) { myObject['circle' + v1].life = 5; } player.isCarringBarrel = v1; return true; } } ++v1; } return false; } function movePlayerXAxis() { var v5 = player.posX; var v1 = 0; var v4 = false; player.canPerformStrongRun = true; v1 = player.velX / Math.sqrt(player.velX * player.velX); if (v1 == 0) { textMessage('Error:GameFlow:xMovement:invalid for player (' + v1 + ')'); v1 = player.dirX; if (v1 == 0) { textMessage('Error:GameFlow:xMovement_secondLayer:invalid for player (' + v1 + ')'); v1 = 1; player.dirX = 1; } } if (player.staggerTimer <= 0 and !player.isKnockdowned) { player.dirX = v1; } if (checkBarrelPush(player)) { player.velX /= Math.sqrt(player.velX * player.velX); } var v3 = Math.sqrt(player.velX * player.velX); if (!player.isKnockdowned) { if (checkRightPress() and player.dirX == -1) { v3 *= 0.75; } else { if (checkLeftPress() and player.dirX == 1) { v3 *= 0.75; } else { if (player.isJumping) { if (checkRightPress() and player.dirX == 1) { v3 *= 1.2; } else { if (checkLeftPress() and player.dirX == -1) { v3 *= 1.2; } } } } } } var v2 = 0; while (v2 <= v3) { if (player.posX - 30 + v1 * 15 < camPos.minX or player.posX + 30 + v1 * 15 > camPos.maxX or theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(player.posX + camPos.difX + v1 * 15, player.posY + camPos.difY - yCheckAxis, true) or theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(player.posX + camPos.difX + v1 * 15, player.posY + camPos.difY, true) and player.isJumping or theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(player.posX + camPos.difX + v1 * 15, player.posY + camPos.difY - 50, true)) { while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(player.posX + camPos.difX + v1 * 15, player.posY + camPos.difY - yCheckAxis, true) or theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(player.posX + camPos.difX + v1 * 15, player.posY + camPos.difY - 50, true)) { player.posX -= v1; } v4 = true; player.canPerformStrongRun = false; } else { if (!player.isJumping and player.isPreparingJump) { } else { player.posX += v1; } } ++v2; } if (!v4 or player.isJumping) { if (player.isJumping) { game.rootRotation = countToNumber(game.rootRotation, 1.5 * v1, 0.5); } else { game.rootZoom = countToNumber(game.rootZoom, 95, 0.6); if (player.staggerTimer > 0 or player.isKnockdowned) { game.rootRotation = countToNumber(game.rootRotation, player.dirX * -1.5, 0.5); } else { game.rootRotation = countToNumber(game.rootRotation, 0.5 * v1, 1); } } } if (!player.uncontrollable and !player.isPreparingJump and player.currentAttack == 0) { if (!v4) { player.clip.gotoAndStop('run'); } else { player.clip.gotoAndStop('idle'); } } player.clip._x = player.posX; player.clip._xscale = 100 * player.dirX; if (!game.lockCam) { if (game.stopCam == 0) { camPos.difX -= player.posX - v5; } camPos.virDifX -= player.posX - v5; } eatFood(); } function eatFood() { if (foodCounter > 0 and player.life < 100) { var v1 = 1; while (v1 <= foodCounter) { if (myObject['food' + v1].inGame) { var v3 = Math.sqrt((myObject['food' + v1].posX - player.posX) * (myObject['food' + v1].posX - player.posX)); var v2 = Math.sqrt((myObject['food' + v1].posY - player.posY) * (myObject['food' + v1].posY - player.posY)); if (v3 <= 10 and v2 <= 30) { myObject['food' + v1].clip.removeMovieClip(); myObject['food' + v1].inGame = false; updateHPRage(myObject['food' + v1].Healing, 0); addEffect('blood_s_02', player.posX, player.posY, 0, 0, 1); addSound('flesh_squishy_impact_hard1', 100, 0, 0); } } ++v1; } } } function movePlayerYAxis() { var v2 = player.posY; if (!player.isJumping) { game.rootZoom = countToNumber(game.rootZoom, 100, 0.4); } if (player.isJumping) { player.velY += game.gravity; player.posY += player.velY; if (player.velY < 0) { if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(player.posX + camPos.difX + player.velX * player.dirX, player.posY - 50 + camPos.difY, true) or theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(player.posX + camPos.difX - player.velX * player.dirX, player.posY - 50 + camPos.difY, true)) { while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(player.posX + camPos.difX + player.velX * player.dirX, player.posY - 51 + camPos.difY, true) and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(player.posX + camPos.difX - player.velX * player.dirX, player.posY - 51 + camPos.difY, true)) { player.posY += 0.1; } player.velY = 0; } } if (player.velY >= 0) { player.velY += (100 - player.velY) / 100; game.rootZoom = countToNumber(game.rootZoom, 100, 0.4); } else { game.rootZoom = countToNumber(game.rootZoom, 90, 0.4); } if (player.velY >= -4 and !player.isFalling) { player.isFalling = true; player.currentAttack = 0; if (key.spacePressed) { key.spacePower = 6; } if (Math.sqrt(player.velX * player.velX) < 1.5) { player.velX = player.dirX * 1.5; } if (player.staggerTimer > 0 or player.stunTimer > 0 or player.knockdownTimer > 0) { player.staggerTimer = 0; player.stunTimer = 0; startKnockdownPlayer(5); player.velX *= -1; } else { player.clip.mc.gotoAndPlay('fall'); } } if (player.isKnockdowned) { checkBarrelsToDestroy(player); player.clip.mc.gotoAndStop(1); } if (player.velY >= 0) { if (theWorld.backgroundNearLayer.currentLevel.deathpits.hitTest(player.posX + camPos.difX, player.posY + camPos.difY, true)) { gibPlayer(); } else { if (theWorld.backgroundNearLayer.currentLevel.deathgaps.hitTest(player.posX + camPos.difX, player.posY + camPos.difY, true)) { game.lockCam = true; game.initSat = 100; player.fallDeath = true; player.velX = 0; if (!game.levelFinished) { interfaceLayer.ratioFix.gotoAndStop('game_over'); } } else { if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(player.posX + camPos.difX, player.posY + camPos.difY, true)) { if (enemiesToJumpKnock()) { setCameraShake(6, 9); } player.isJumping = false; player.isPreparingJump = false; player.isFalling = false; player.jumpAttackPerformed = false; while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(player.posX + camPos.difX, player.posY + camPos.difY, true)) { player.posY -= 1; } player.posY += 1; while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(player.posX + camPos.difX, player.posY + camPos.difY, true)) { player.posY -= 0.1; } setCameraShake(5, Math.sqrt(player.velY * player.velY) / 10); if (player.isKnockdowned) { addEffect_knockdownSmoke(player); player.knockdownTimer += 4; if (player.knockdownTimer <= 0) { player.knockdownTimer = 1; } if (game.fightingBoss <= 0) { if (player.velY > 3) { updateHPRage(-player.velY / 3, 0); } else { updateHPRage(-1, 0); } } player.velX = 0; player.velY = 0; player.clip.mc.play(); } else { addEffect_landSmoke(player); } } } } } player.clip._y = player.posY; if (!player.isPreparingJump and !player.isKnockdowned) { player.clip.gotoAndStop('idle'); } } else { if ((!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(player.posX + camPos.difX - 5, player.posY + camPos.difY + 0.1, true) or theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(player.posX + camPos.difX - 5, player.posY + camPos.difY, true)) and (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(player.posX + camPos.difX + 5, player.posY + camPos.difY + 0.1, true) or theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(player.posX + camPos.difX + 5, player.posY + camPos.difY, true))) { var v1 = 0; while (v1 <= yCheckAxis * 10 and (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(player.posX + camPos.difX + 3, player.posY + camPos.difY, true) and !theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(player.posX + camPos.difX - 3, player.posY + camPos.difY, true))) { player.posY += 0.1; v1 += 1; } if (v1 >= yCheckAxis * 10) { player.posY -= yCheckAxis; player.clip.gotoAndStop('jump'); player.clip.mc.gotoAndPlay('fall'); player.velY = 0; player.isPreparingJump = true; player.isJumping = true; player.velX /= 2; } v1 = 0; while (v1 <= yCheckAxis * 10 and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(player.posX + camPos.difX, player.posY + camPos.difY, true)) { player.posY -= 0.1; v1 += 1; } if (v1 >= yCheckAxis * 10) { player.posY += yCheckAxis; } } } if (!game.lockCam) { if (Math.sqrt((player.posY - v2) * (player.posY - v2)) >= 1) { player.clip._y = player.posY; camPos.difY -= player.posY - v2; camPos.virDifY -= player.posY - v2; } else { player.posY = v2; } } } function finishingKnock() { var v1 = 1; while (v1 <= enemyCounter) { if (!myObject['enemy' + v1].isFalling and myObject['enemy' + v1].currAttack != 'jump' and !myObject['enemy' + v1].pickedup and myObject['enemy' + v1].inGame and myObject['enemy' + v1].immortal != true and myObject['enemy' + v1].knockdownTimer <= 0 and myObject['enemy' + v1].enemyType != 'Crow' and myObject['enemy' + v1].enemyType != 'BOSS') { var v3 = player.posX - myObject['enemy' + v1].posX; var v5 = Math.sqrt(v3 * v3); var v2 = player.posY - myObject['enemy' + v1].posY; var v4 = Math.sqrt(v2 * v2); if (v5 <= 55 and v4 <= 50) { myObject['enemy' + v1].staggerTimer += 8 + Math.floor(Math.random() * 4); } } ++v1; } } function grabingKnock() { var v1 = 1; while (v1 <= enemyCounter) { if (!myObject['enemy' + v1].isFalling and myObject['enemy' + v1].currAttack != 'jump' and !myObject['enemy' + v1].pickedup and myObject['enemy' + v1].inGame and myObject['enemy' + v1].immortal != true and myObject['enemy' + v1].knockdownTimer <= 0 and myObject['enemy' + v1].enemyType != 'Crow' and myObject['enemy' + v1].enemyType != 'BOSS') { var v3 = player.posX - myObject['enemy' + v1].posX; var v5 = Math.sqrt(v3 * v3); var v2 = player.posY - myObject['enemy' + v1].posY; var v4 = Math.sqrt(v2 * v2); if (v5 <= 51 and v4 <= 50) { myObject['enemy' + v1].staggerTimer += 10 + Math.floor(Math.random() * 4); } } ++v1; } } function enemiesToJumpKnock() { if (enemyCounter > 0 and player.velY >= 5) { var v9 = false; var v3 = new Array(); var v1 = 1; while (v1 <= enemyCounter) { if (myObject['enemy' + v1].inGame and myObject['enemy' + v1].immortal != true and myObject['enemy' + v1].knockdownTimer <= 0 and myObject['enemy' + v1].enemyType != 'Crow' and myObject['enemy' + v1].enemyType != 'BOSS') { var v5 = player.posX - myObject['enemy' + v1].posX; var v8 = Math.sqrt(v5 * v5); if (v8 <= 40) { var v4 = player.posY - myObject['enemy' + v1].posY; var v6 = Math.sqrt(v4 * v4); if (v6 < 25) { v3.push(v1); if (facingOb(player, myObject['enemy' + v1])) { v9 = true; } } } } ++v1; } if (v3.length >= 2 and v9 or v3.length >= 1 and player.isKnockdowned) { v8 = 0; var v7 = 0; var v2 = 0; while (v2 < v3.length) { addEnemyBlurry(myObject['enemy' + v3[v2]], 4, 5, 5); facePlayer(myObject['enemy' + v3[v2]]); v8 = Math.sqrt((myObject['enemy' + v3[v2]].posX - player.posX) * (myObject['enemy' + v3[v2]].posX - player.posX)); myObject['enemy' + v3[v2]].velX = 0; myObject['enemy' + v3[v2]].velY = 0; v7 = (v8 / 40) * 80; if (Math.random() * 100 <= v7) { myObject['enemy' + v3[v2]].staggerTimer = 12; } else { startFlyingEnemy(myObject['enemy' + v3[v2]], myObject['enemy' + v3[v2]].dirX * -4, -5); } ++v2; } addSound('bodyfall.wav', 80, 0, 0); return true; } } return false; } function addEnemyBlurry(ob, t1, xb, yb) { if (options.blurEffects) { ob.blurTimer = t1; addBlur(ob.clip, xb, yb); } } function gibPlayer() { if (!player.gibbed) { player.gibbed = true; player.immortal = true; updateHPRage(-999, -999); player.velY = 1; player.velX = 0; player.uncontrollable = true; if (!game.levelFinished) { interfaceLayer.ratioFix.gotoAndStop('game_over'); } if (player.clip._alpha != 0) { player.clip.gotoAndStop('idle'); player.clip._alpha = 0; player.shadowClip.removeMovieClip(); addSound('gib_0' + Math.round(Math.random() * 1 + 1) + '.wav', 100, 0, 0); addBloodstain(player.posX, player.posY - 30); addEffect('blood_gib_01', player.posX, player.posY - 25, 0, 3, 1); addPart('gib_part_human_', 3, player.posX, player.posY - 25, playerGibVelX, -5, true, false, 8, 5); } player.isJumping = false; player.deathInitiated = true; game.initSat = 100; } } function checkBarrelsToDestroy(ob) { if (ob.velY > 0) { var v1 = 1; while (v1 <= circleCounter) { if (Math.sqrt((myObject['circle' + v1].posX - ob.posX) * (myObject['circle' + v1].posX - ob.posX) + (myObject['circle' + v1].posY - myObject['circle' + v1].radius - (ob.posY - 0)) * (myObject['circle' + v1].posY - myObject['circle' + v1].radius - (ob.posY - 0))) < 30) { myObject['circle' + v1].life = 0; damageOb(myObject['circle' + v1], 10); } ++v1; } } } function endAttack() { if (player.performNextAttack) { player.currentAttack += 1; if (player.currentAttack > 3) { player.currentAttack = 0; } else { if (checkRightPress()) { player.dirX = 1; } else { if (checkLeftPress()) { player.dirX = -1; } } player.clip._xscale = 100 * player.dirX; player.clip.gotoAndStop(['att_f_' + player.currentAttack]); } } else { player.currentAttack = 0; } player.performNextAttack = false; } function setuncontrollable() { player.contesting = 0; player.doingHeadKnock = false; player.uncontrollable = true; player.currentAttack = 0; key.rightPressed = false; key.leftPressed = false; key.spacePressed = false; key.spaceTabbed = false; key.spacePower = 0; } function startParryPlayer() { addSound('parry_01.wav', 90, 0, 0); player.clip.gotoAndStop(['parry_' + Math.floor(Math.random() * 2 + 1)]); addEffect_sparks(player); player.parryTimer = player.clip.mc._totalFrames; setuncontrollable(); } function dropDaBarrelNow() { if (player.isCarringBarrel > 0 or player.isHoldingBarrel) { if (!player.barrelThrowed) { dropBarrel(); } else { barrelThrowFinished(); } if (TG.traceAction == 'barrelThrow') { fadeTutorialGuide(); } } } function startStunPlayer(time) { dropDaBarrelNow(); if (!player.deathInitiated) { dropEnemy(0, 0); player.contesting = 0; player.immortal = false; if (!player.isStunned) { player.velX = 0; player.stunTimer = time + player.staggerTimer; player.staggerTimer = 0; player.parryTimer = 0; player.isStunned = true; setuncontrollable(); if (player.isJumping) { startStaggerPlayer(10); } else { player.clip.gotoAndStop('eff_stun'); player.isPreparingJump = false; } } else { player.stunTimer += 2; if (player.stunTimer <= 0) { player.stunTimer = 1; } } } } function startStaggerPlayer(time) { if (player.skipNextStagger <= 0 and player.staggerTimer <= 0 or (player.isCarringBarrel > 0 or player.isHoldingBarrel)) { dropDaBarrelNow(); if (!player.deathInitiated and !player.immortal) { dropEnemy(0, 0); player.contesting = 0; if (!player.isKnockdowned) { if (player.staggerTimer <= 0) { player.staggerTimer = time + player.stunTimer; } else { player.staggerTimer += Math.round(time / 2); } player.skipNextStagger = 20; player.stunTimer = 0; player.parryTimer = 0; player.isStunned = false; player.velX = player.dirX * -1; setuncontrollable(); if (player.isJumping) { startKnockdownPlayer(5); } else { player.clip.gotoAndStop('eff_stagger'); player.isPreparingJump = false; } } else { player.knockdownTimer += 1; if (player.knockdownTimer <= 0) { player.knockdownTimer = 1; } } } } else { player.skipNextStagger -= 4; } } function startKnockdownPlayer(time) { dropDaBarrelNow(); player.attackLevel = 1; if (!player.deathInitiated) { dropEnemy(0, 0); player.contesting = 0; player.immortal = false; if (!player.isKnockdowned) { player.clip.gotoAndStop('eff_knockdown'); player.knockdownTimer = time + player.stunTimer + player.staggerTimer; player.stunTimer = 0; player.staggerTimer = 0; player.parryTimer = 0; player.isJumping = true; player.staggerTimer = 0; player.isKnockdowned = true; player.isFalling = true; setuncontrollable(); } else { player.knockdownTimer -= 1; if (player.knockdownTimer <= 0) { player.knockdownTimer = 1; } } } } function checkTimerEffects() { if (rollCameraYAxis != 0) { if (rollCameraYAxis > 0) { rollCameraYAxis -= 2; camPos.difY -= 2; camPos.virDifY -= 2; } else { if (rollCameraYAxis < 0) { rollCameraYAxis += 2; camPos.difY += 2; camPos.virDifY += 2; } } } if (game.initSat > 0) { game.initSat -= 4; setSaturation(theWorld, game.initSat / 100); } if (player.holdingEnemy > 0) { game.rootZoom = countToNumber(game.rootZoom, 135, 2); player.holdingEnemyTimer += 1; if (player.holdingEnemyTimer > 70) { myObject['enemy' + player.holdingEnemy].velX = 0; myObject['enemy' + player.holdingEnemy].velY = 0; dropEnemy(player.dirX * 3, -0.5); } } if (player.deathInitiated) { game.rootZoom = countToNumber(game.rootZoom, 130, 0.6); } if (player.finishingEnemy > 0) { game.rootZoom = countToNumber(game.rootZoom, 108, 1.2); } if (player.contesting > 0) { game.rootZoom = countToNumber(game.rootZoom, 140, 1.4); setCameraShake(2, 2); player.contestingTimer -= 1; if (myObject['enemy' + player.contesting].staggerTimer > 0 or myObject['enemy' + player.contesting].stunTimer > 0 or myObject['enemy' + player.contesting].knockdownTimer > 0 or myObject['enemy' + player.contesting].isFalling) { player.contestingTimer = 0; player.contestingPower = 1; } if (player.contestingTimer == 0 or player.contestingPower > 0) { if (TG.traceAction == 'contest') { fadeTutorialGuide(); } if (myObject['enemy' + player.contesting].currAttack == 'BOSS_waitForContestToEnd') { contest_sound.stop(); addSound('contest_end.wav', 45, 0, 0); if (player.contestingPower > 0) { myObject['enemy' + player.contesting].currAttack = 'initContestLoss'; player.clip.gotoAndStop('contest_win'); player.contestingTimer = -1; } else { myObject['enemy' + player.contesting].currAttack = 'initInstaGib'; setCameraShake(5, 10); game.rootZoom += 10; setuncontrollable(); player.knockdownTimer = 0; player.isKnockdowned = false; player.stunTimer = 0; player.isStunned = false; player.staggerTimer = 0; startStunPlayer(60); setuncontrollable(); } player.contesting = 0; } else { contest_sound.stop(); addSound('contest_end.wav', 45, 0, 0); myObject['enemy' + player.contesting].clip.swapDepths(myObject['enemy' + player.contesting].oldDepth); if (player.contestingPower > 0) { player.clip.gotoAndStop('contest_win'); player.contestingTimer = -1; updateHPRage(0, 100); myObject['enemy' + player.contesting].currAttack = 'eff_stagger'; myObject['enemy' + player.contesting].staggerTimer = 40 * ((101 - myObject['enemy' + player.contesting].UNI_staggerR) / 100); finishingKnock(); } else { if (player.contestingPower < 0) { setCameraShake(5, 10); game.rootZoom += 10; startStunPlayer(40); setuncontrollable(); } else { game.rootZoom += 10; player.immortal = false; myObject['enemy' + player.contesting].currAttack = 'eff_stagger'; myObject['enemy' + player.contesting].staggerTimer = 24 * ((101 - myObject['enemy' + player.contesting].UNI_staggerR) / 100); startStaggerPlayer(30); setuncontrollable(); } } player.contesting = 0; } } } if (player.parryTimer > 0) { player.parryTimer -= 1; if (player.parryTimer <= 0) { player.uncontrollable = false; player.clip.gotoAndStop('idle'); } } else { if (player.knockdownTimer > 0 and player.isKnockdowned and !player.isFalling) { player.knockdownTimer -= 1; if (player.knockdownTimer <= 0) { player.isKnockdowned = false; player.uncontrollable = false; player.clip.gotoAndStop('idle'); } if (player.clip.mc._currentFrame == 1) { player.clip.mc.play(); } } else { if (player.stunTimer > 0) { player.stunTimer -= 1; game.rootZoom = countToNumber(game.rootZoom, 110, 0.5); if (player.stunTimer <= 0) { player.isStunned = false; player.uncontrollable = false; player.clip.gotoAndStop('idle'); } } else { if (player.staggerTimer > 0) { player.staggerTimer -= 1; game.rootZoom = countToNumber(game.rootZoom, 103, 1.5); if (player.staggerTimer <= 0) { player.uncontrollable = false; player.velX = 0; } } } } } if (player.skipNextStagger > 0) { player.skipNextStagger -= 1; } } function startLevel(myLevel) { if (myLevel < 10) { theWorld.backgroundNearLayer.attachMovie(['level_0' + myLevel], 'currentLevel', 2); theWorld.foregroundLayer.attachMovie(['level_0' + myLevel + '_foreground'], 'currentLevel_foreground', 2); } else { theWorld.backgroundNearLayer.attachMovie(['level_' + myLevel], 'currentLevel', 2); theWorld.foregroundLayer.attachMovie(['level_' + myLevel + '_foreground'], 'currentLevel_foreground', 2); } bgFar.posX = theWorld.backgroundNearLayer.currentLevel.bg_far._x; bgFar.posY = theWorld.backgroundNearLayer.currentLevel.bg_far._y; } function spawnPlayer(myPoint) { theWorld.actorsLayer.attachMovie('Actor_PC', 'Actor_PC', 999); player.clip = theWorld.actorsLayer.Actor_PC; player.posX = 320; player.posY = 275; camFollow = player.clip; var v2 = player.posX; var v3 = player.posY; player.posX = myPoint._x; player.posY = myPoint._y; var v1 = 0; while (v1 <= 5000 and !theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(player.posX + camPos.difX, player.posY + camPos.difY, true)) { player.posY += 0.1; v1 += 1; } if (v1 >= 5000) { textMessage('Error:GameFlow:No spawn for player on map ' + game.currentLevel); } player.clip._x = player.posX; player.clip._y = player.posY; player.clip.gotoAndStop('idle'); player.clip._xscale = 100 * player.dirX; camPos.difX -= player.posX - v2; camPos.difY -= player.posY - v3; camPos.virDifX = camPos.difX; camPos.virDifY = camPos.difY; player.clip._alpha = 100; addShadow(player); cameraMovement(game.rootZoom); player.knockdownTimer = 0; player.isKnockdowned = false; player.stunTimer = 0; player.isStunned = false; player.staggerTimer = 0; } function findEmptyObject(type, myCounter) { var v3 = 0; var v2 = 1; while (v2 <= _root[myCounter]) { if (!myObject[type + '' + v2].inGame and v3 == 0) { v3 = v2; } ++v2; } var v6 = 0; if (v3 == 0) { _root[myCounter] += 1; v6 = _root[myCounter]; return v6; } v6 = v3; delete myObject[type + '' + v6]; return v6; } function findString(startString, inString, endString) { var v1 = inString.indexOf(startString, 0); var v4 = inString.indexOf(endString, v1 + startString.length); var v3 = '0'; if (v1 >= 0 and v4 >= 0) { v3 = inString.substr(v1 + startString.length, v4 - v1 - startString.length); return v3; } if (startString != '/waveID-') { } return v3; } function spawnBarrelSkeletonAt(cordX, cordY) { xmarker._x = cordX; xmarker._y = cordY - 16; if (Math.random() * 100 <= 5) { var v1 = (player.posX - cordX) / Math.sqrt((player.posX - cordX) * (player.posX - cordX)); if (v1 == 0) { v1 = 1; } spawnEnemy(xmarker, 'SKELETON_BARREL', v1, 'nothing'); } } function spawnEnemy(myPoint, enemyAI, dirX, scriptEvent) { if (!player.startFromCheckpoint) { var v2 = getAI(enemyAI); var v1 = findEmptyObject('enemy', 'enemyCounter'); delete myObject['enemy' + v1]; if (v1 < 60) { myObject['enemy' + v1] = new myObject.emptyEnemy(); if (enemyAI == 'CROW_1') { theWorld.crowLayer.attachMovie(findString('/type-', v2, '/'), ['enemy' + v1], v1); myObject['enemy' + v1].clip = theWorld.crowLayer['enemy' + v1]; } else { theWorld.actorsLayer.attachMovie(findString('/type-', v2, '/'), ['enemy' + v1], v1); myObject['enemy' + v1].clip = theWorld.actorsLayer['enemy' + v1]; } myObject['enemy' + v1].clip._x = myPoint._x; myObject['enemy' + v1].clip._y = myPoint._y; myObject['enemy' + v1].dirX = dirX; myObject['enemy' + v1].posX = myPoint._x; myObject['enemy' + v1].posY = myPoint._y; myObject['enemy' + v1].clip._xscale = 100 * myObject['enemy' + v1].dirX; myObject['enemy' + v1].clip.gotoAndStop(1); myObject['enemy' + v1].AIType = findString('/AI-', v2, '/'); myObject['enemy' + v1].life = parseInt(findString('/HP-', v2, '/')); myObject['enemy' + v1].maxLife = myObject['enemy' + v1].life; myObject['enemy' + v1].barrelImmune = parseInt(findString('/barrelImmune-', v2, '/')); myObject['enemy' + v1].bloodType = findString('/bloodType-', v2, '/'); myObject['enemy' + v1].bloodStain = parseInt(findString('/bloodStain-', v2, '/')); myObject['enemy' + v1].instaJumpAtSpawn = parseInt(findString('/instaJump-', v2, '/')); if (findString('/type-', v2, '/') == 'Actor_SkeletonSwordsman') { if (myObject['enemy' + v1].instaJumpAtSpawn == 0) { myObject['enemy' + v1].immortal = true; myObject['enemy' + v1].barrelImmune = true; } } myObject['enemy' + v1].enemyValues = v2; getUni(myObject['enemy' + v1], findString('/uni-', v2, '/')); myObject['enemy' + v1].ID = v1; addShadow(myObject['enemy' + v1]); moveShadow(myObject['enemy' + v1]); if (parseInt(findString('/groundSpawn-', v2, '/')) == 1) { myObject['enemy' + v1].posY = myObject['enemy' + v1].shadowClip._y; } else { myObject['enemy' + v1].posY = myPoint._y; } myObject['enemy' + v1].clip._y = myObject['enemy' + v1].posY; myObject['enemy' + v1].HB_width = myObject['enemy' + v1].clip.hitBox._width / 2; myObject['enemy' + v1].HB_height = myObject['enemy' + v1].clip.hitBox._height / 2; myObject['enemy' + v1].HB_posY = myObject['enemy' + v1].clip.hitBox._y; var v3 = findString('/waveID-', scriptEvent, '/'); myObject['enemy' + v1].waveID = v3; if (v3 != '0' and v3 != gameEvent.waveID) { gameEvent.nextWaveTimer = 0; gameEvent.waveID = v3; gameEvent.nrLeftInWave = 1; gameEvent.onDeathRunScript = findString('/onDeathRunScript-', scriptEvent, '/'); convertEnemiesWaveID(); } else { if (v3 == gameEvent.waveID) { gameEvent.nrLeftInWave += 1; } else { if (gameEvent.waveID != 'none_0' and parseInt(findString('/dontCheckWaveID-', v2, '/')) != 1) { myObject['enemy' + v1].waveID = gameEvent.waveID; gameEvent.nrLeftInWave += 1; } } } if (myObject['enemy' + v1].nameID != 'none') { showUniqueSign(myObject['enemy' + v1]); } } else { textMessage('Caution: Enemy limit of 60 reached. Can\'t spawn more enemies.'); } } } function setNextWaveIDTimer(seconds) { convertEnemiesWaveID(); gameEvent.nextWaveTimer = seconds * 24; } function checkNextWaveIDTimer() { if (gameEvent.nextWaveTimer > 0) { gameEvent.nextWaveTimer -= 1; if (gameEvent.nextWaveTimer <= 0) { gameEvent.waveID = 'none_0'; theWorld.backgroundNearLayer.currentLevel[gameEvent.onDeathRunScript](); } } } function convertEnemiesWaveID() { if (gameEvent.waveID != 'none_0') { gameEvent.nrLeftInWave = 0; var v1 = 1; while (v1 <= enemyCounter) { if (myObject['enemy' + v1].inGame and myObject['enemy' + v1].deathScriptRun != true and myObject['enemy' + v1].enemyType != 'BOSS' and myObject['enemy' + v1].enemyType != 'Crow') { myObject['enemy' + v1].waveID = gameEvent.waveID; gameEvent.nrLeftInWave += 1; } ++v1; } } } function spawnFoodCrate(PosX, PosY, FoodType) { if (!player.startFromCheckpoint) { foodCrateCounter += 1; myObject['foodCrate' + foodCrateCounter] = new myObject.emptyFoodCrate(); theWorld.foodLayer.attachMovie('food_crate', 'food_crate_' + foodCrateCounter, foodCrateCounter); myObject['foodCrate' + foodCrateCounter].clip = theWorld.foodLayer['food_crate_' + foodCrateCounter]; myObject['foodCrate' + foodCrateCounter].posX = PosX; myObject['foodCrate' + foodCrateCounter].posY = PosY; myObject['foodCrate' + foodCrateCounter].clip._x = PosX; myObject['foodCrate' + foodCrateCounter].clip._y = PosY; myObject['foodCrate' + foodCrateCounter].FoodType = FoodType; } } function spawnFood(PosX, PosY, FoodType) { foodCounter += 1; myObject['food' + foodCounter] = new myObject.emptyFood(); theWorld.foodLayer2.attachMovie('food', 'food_' + foodCounter, foodCounter); myObject['food' + foodCounter].clip = theWorld.foodLayer2['food_' + foodCounter]; myObject['food' + foodCounter].posX = PosX; myObject['food' + foodCounter].posY = PosY; myObject['food' + foodCounter].clip._x = PosX; myObject['food' + foodCounter].clip._y = PosY; myObject['food' + foodCounter].FoodType = FoodType; myObject['food' + foodCounter].clip.gotoAndStop(FoodType); myObject['food' + foodCounter].Healing = 25; if (FoodType > 1) { myObject['food' + foodCounter].Healing = 100; } } function explosionAt(PosX, PosY) { addEffect('barrel_explosion', PosX, PosY - 20, 0, 2, 1); var v2 = 0; var v3 = 0; var v1 = 1; while (v1 <= enemyCounter) { if (myObject['enemy' + v1].inGame and (myObject['enemy' + v1].barrelImmune != 1 or myObject['enemy' + v1].enemyType == 'Crow')) { v2 = myObject['enemy' + v1].posX - PosX; var v6 = Math.sqrt(v2 * v2); var v7 = -30; if (myObject['enemy' + v1].knockdownTimer > 0) { v7 = -10; } if (myObject['enemy' + v1].enemyType == 'Crow') { v7 = -5; } v3 = myObject['enemy' + v1].posY + v7 - PosY; var v13 = Math.sqrt(v3 * v3); if (v13 <= 100) { if (v6 <= 110 and player.holdingEnemy == v1) { myObject['enemy' + player.holdingEnemy].knockdownTimer += 1; myObject['enemy' + player.holdingEnemy].pickedup = false; myObject['enemy' + player.holdingEnemy].clip.swapDepths(myObject['enemy' + player.holdingEnemy].oldDepth); player.isThrowingEnemy = false; player.doingHeadKnock = false; player.holdingEnemy = 0; if (TG.traceAction == 'grab') { fadeTutorialGuide(); } } if (myObject['enemy' + v1].enemyType == 'Crow') { myObject['enemy' + v1].life = 0; } else { if (v6 <= 60 and !myObject['enemy' + v1].isUNI) { gibEnemyYey(myObject['enemy' + v1]); } else { if (!myObject['enemy' + v1].isUNI and v6 <= 80 and myObject['enemy' + v1].knockdownTimer <= 0 and (myObject['enemy' + v1].canDropHead or myObject['enemy' + v1].canDropArm)) { if (myObject['enemy' + v1].canDropHead) { myObject['enemy' + v1].staggerTimer = 0; decapitateEnemy(myObject['enemy' + v1], 1); } else { cutArmEnemy(myObject['enemy' + i]); } } else { if (v6 <= 80 and !myObject['enemy' + v1].isUNI) { gibEnemyYey(myObject['enemy' + v1]); } else { if (v6 <= 120) { myObject['enemy' + v1].velX = 0; myObject['enemy' + v1].velY = 0; var v8 = ((myObject['enemy' + v1].posX - PosX) / Math.sqrt((myObject['enemy' + v1].posX - PosX) * (myObject['enemy' + v1].posX - PosX))) * 3; if (v8 == 0) { v8 = 1; } var v11 = myObject['enemy' + v1].UNI_knockdownR; myObject['enemy' + v1].UNI_knockdownR = 0; startFlyingEnemy(myObject['enemy' + v1], v8, -7); myObject['enemy' + v1].UNI_knockdownR = v11; myObject['enemy' + v1].life -= 40; if (myObject['enemy' + v1].nameID != 'none') { updateUniqueSign(myObject['enemy' + v1]); } } } } } } } } ++v1; } var i = 1; while (i <= arrowCounter) { if (myObject['arrow' + i].inGame) { v2 = myObject['arrow' + i].posX - PosX; v3 = myObject['arrow' + i].posY - PosY; var v10 = Math.sqrt(v2 * v2 + v3 * v3); if (v10 <= 150) { addEffect('matchwood', myObject['arrow' + i].posX, myObject['arrow' + i].posY, 0, 0, 1); addPart('arrow_part_', 1, myObject['arrow' + i].posX, myObject['arrow' + i].posY, player.dirX * 6, -2, false, false, 5, 5); addPart('arrow_head_', 1, myObject['arrow' + i].posX, myObject['arrow' + i].posY, myObject['arrow' + i].velX, -2, false, false, 2, 5); myObject['arrow' + i].inGame = false; removeMovieClip(myObject['arrow' + i].shadowClip); removeMovieClip(myObject['arrow' + i].clip); } } ++i; } var i = 1; while (i <= circleCounter) { if (myObject['circle' + i].inGame) { v2 = myObject['circle' + i].posX - PosX; v3 = myObject['circle' + i].posY - PosY; v10 = Math.sqrt(v2 * v2 + v3 * v3); if (v10 <= 80 and i == player.isCarringBarrel) { player.isHoldingBarrel = false; player.isThrowingBarrel = false; player.isCarringBarrel = 0; player.clip.gotoAndStop('idle'); } if (v10 <= 40) { damageOb(myObject['circle' + i], 9999); } else { if (v10 <= 80) { myObject['circle' + i].velX = 0; myObject['circle' + i].velY = 0; myObject['circle' + i].inMove = true; myObject['circle' + i].velY = -8; myObject['circle' + i].velX = (myObject['circle' + i].posX - PosX) * 0.1; } } } ++i; } var v4 = 1; while (v4 <= partCounter) { if (myObject['part' + v4].inGame) { v2 = myObject['part' + v4].posX - PosX; v3 = myObject['part' + v4].posY - PosY; v10 = Math.sqrt(v2 * v2 + v3 * v3); if (v10 <= 100) { var v12 = 1 - v10 / 100; myObject['part' + v4].velX += v2 * 0.1; myObject['part' + v4].velY -= 6 * v12 - 5; } } ++v4; } v2 = player.posX - PosX; if (v2 == 0) { v2 = 1; } v3 = player.posY - 25 - PosY; if (v3 == 0) { v3 = 1; } var v14 = Math.sqrt(v2 * v2 + v3 * v3); if (v14 <= 80) { player.attackLevel = 1; if (player.finishingEnemy > 0) { gibEnemyYey(myObject['enemy' + player.finishingEnemy]); } player.dirX = -v2 / Math.sqrt(v2 * v2); player.clip._xscale = player.dirX * 100; player.movementDisabled = false; player.knockdownTimer = 0; player.isKnockdowned = false; player.stunTimer = 0; player.isStunned = false; player.staggerTimer = 0; startStunPlayer(1); startKnockdownPlayer(5); player.velY = -6 - 6 * ((101 - v14) / 100); player.velX = -player.dirX * 6 * ((101 - v14) / 100); player.immortal = false; updateHPRage(-17 * ((101 - v14) / 100), 0); if (player.life <= 1) { gibPlayer(); } if (player.rage < 100) { player.clip.filters = null; } } if (v14 <= 690) { var v16 = v2 / Math.sqrt(v2 * v2); var v15 = 100 - (v14 / 700) * 100; addSound('barrel_explode.wav', v15, -v16 * (v14 / 700) * 100, 0); setCameraShake(0.08 * v15, 0.09 * v15); } } function checkGameEventOnDeath(ob) { if (ob.deathScriptRun != true) { ob.deathScriptRun = true; if (!player.deathInitiated and ob.enemyType != 'Crow') { player.nrOfKills += 1; } if (ob.enemyType == 'DARKCOPY') { changeBossPlateHP(0, 3); } if (ob.nameID != 'none') { hideUniqueSign(); } if (ob.waveID == gameEvent.waveID) { gameEvent.nrLeftInWave -= 1; if (gameEvent.nrLeftInWave <= 0) { gameEvent.waveID = 'none_0'; theWorld.backgroundNearLayer.currentLevel[gameEvent.onDeathRunScript](); } } } } function addDeadEnemy(ob, deathType) { ob.clip.filters = null; if (ob.deathBody) { deathObjects += 1; if (deathObjects > options.bodies and options.bodies > 0) { deathObjects = 1; } theWorld.deadEnemiesLayer.attachMovie([findString('/type-', ob.enemyValues, '/') + '_Death'], ['deathObject_' + deathObjects], deathObjects); if (theWorld.deadEnemiesLayer['deathObject_' + deathObjects] != undefined) { theWorld.deadEnemiesLayer['deathObject_' + deathObjects].gotoAndStop(deathType); theWorld.deadEnemiesLayer['deathObject_' + deathObjects]._x = ob.posX; theWorld.deadEnemiesLayer['deathObject_' + deathObjects]._y = ob.posY; theWorld.deadEnemiesLayer['deathObject_' + deathObjects]._xscale = ob.clip._xscale; theWorld.deadEnemiesLayer['deathObject_' + deathObjects]._yscale = ob.clip._yscale; changeColour(theWorld.deadEnemiesLayer['deathObject_' + deathObjects], ob.RGB_R1, ob.RGB_G1, ob.RGB_B1, ob.RGB_R2, ob.RGB_G2, ob.RGB_B2); } deleteEnemy(ob); } else { if (ob.enemyType != 'Crow') { if (ob.bloodStain == 1) { addBloodstain(ob.posX, ob.posY); } else { if (ob.bloodStain == 2) { addEffect(ob.bloodType, ob.posX, ob.posY + ob.HB_posY, 0, 3, 1); } else { if (ob.bloodStain == 3) { addEffect(ob.bloodType + '0' + Math.round(Math.random() * 1 + 1), ob.posX, ob.posY + ob.HB_posY, 0, 3, 1); } } } addEffect([findString('/type-', ob.enemyValues, '/') + '_Death'], ob.posX, ob.posY, 0, 0, ob.dirX); } } } function spawnBarrel(myPoint, barrelValues) { if (!player.startFromCheckpoint) { var v1 = findEmptyObject('circle', 'circleCounter'); if (v1 < 40) { myObject['circle' + v1] = new myObject.emptyCircle(); theWorld.objectsLayerBarrels.attachMovie('barrel', ['barrel' + v1], v1); myObject['circle' + v1].clip = theWorld.objectsLayerBarrels['barrel' + v1]; myObject['circle' + v1].clip._x = myPoint._x; myObject['circle' + v1].clip._y = myPoint._y - myObject['circle' + v1].radius; myObject['circle' + v1].posX = myPoint._x; myObject['circle' + v1].posY = myPoint._y; myObject['circle' + v1].ID = v1; myObject['circle' + v1].life = parseInt(findString('/HP-', barrelValues, '/')); if (myObject['circle' + v1].life > 50) { myObject['circle' + v1].life = 50; } if (parseInt(findString('/mustCheckExplosive-', barrelValues, '/')) == 1) { myObject['circle' + v1].explosive = parseInt(findString('/explosive-', barrelValues, '/')); } else { myObject['circle' + v1].explosive = 0; if (Math.random() * 100 <= 35) { myObject['circle' + v1].explosive = 1; } } addShadow(myObject['circle' + v1]); moveShadow(myObject['circle' + v1]); myObject['circle' + v1].clip._y = myObject['circle' + v1].posY - myObject['circle' + v1].radius; } else { textMessage('Caution: Barrel limit of 40 reached. Can\'t spawn more barrels.'); } if (player.rage >= 100 and myObject['circle' + v1].explosive == 1) { changeColour(myObject['circle' + v1].clip, 100, 80, 80, 0, 0, 0); } } } function countToNumber(myNumber, toNumber, countNumber) { if (myNumber > toNumber) { myNumber -= countNumber; if (myNumber < toNumber) { myNumber = toNumber; } } if (myNumber < toNumber) { myNumber += countNumber; if (myNumber > toNumber) { myNumber = toNumber; } } return myNumber; } function textMessage(myMessage) { if (myMessage != ' ' or myMessage != '') { if (cheatingActivated) { interfaceLayer.ratioFix.cheat_txt.htmlText = myMessage + '<br>'; } } } function groundAI(ob) { if (ob.currAttack == 'finishing') { ob.frameTimer -= 1; if (ob.frameTimer <= 0 or ob.frameTimer == undefined) { ob.clip.swapDepths(ob.oldDepth); ob.life = -1; if (ob.finishingType == 'finishing_1') { if (checkForLedge(ob, 130)) { ob.staggerTimer = 200; } else { ob.staggerTimer = 40; } ob.velX = player.dirX * 3; moveEnemyXAxis(ob); enemyUncontrollable(ob); } else { addDeadEnemy(ob, 'finishing_kd_1'); ob.inGame = false; enemyUncontrollable(ob); removeMovieClip(ob.shadowClip); ob.clip.filters = null; } } return true; return false; } if (ob.isFalling) { enemyUncontrollable(ob); enemyFalling(ob); return true; return false; } if (ob.knockdownTimer > 0) { addEntryInEncyclopedia('c_fmo'); enemyUncontrollable(ob); enemyKnockdowned(ob); return true; return false; } if (ob.stunTimer > 0) { enemyUncontrollable(ob); enemyStun(ob); return true; return false; } if (ob.staggerTimer > 0) { enemyUncontrollable(ob); enemyStagger(ob); return true; return false; } if (ob.currAttack == 'waitForPlayerToJump') { ob.waitTimer -= 1; if (ob.waitTimer <= 0) { ob.waitTimer = 8 + Math.floor(Math.random() * 5); var v2 = Math.sqrt((player.posY - ob.posY) * (player.posY - ob.posY)); if (v2 <= 90) { ob.currAttack = 'idle'; } } return true; } return false; } function aiSPEARMAN(ob) { if (groundAI(ob)) { } else { if (ob.currAttack == 'none') { ob.headDropType = 'head_spearorc'; ob.canDropHead = parseInt(findString('/CanDropHead-', ob.enemyValues, '/')); ob.canDropArm = parseInt(findString('/CanDropArm-', ob.enemyValues, '/')); ob.canBlock = parseInt(findString('/canBlock-', ob.enemyValues, '/')); ob.canParry = parseInt(findString('/canParry-', ob.enemyValues, '/')); ob.spearDmg = parseInt(findString('/SpearDmg-', ob.enemyValues, '/')); ob.currAttack = 'idle'; } else { if (ob.currAttack == 'throw_barrel') { ob.frameTimer -= 1; ob.attackTimer -= 1; if (ob.attackTimer == 0) { knockbackBarrels(ob); } if (ob.frameTimer <= 0) { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } } else { if (ob.currAttack == 'jump') { enemyJumping(ob); } else { if (ob.currAttack == 'charge_loop') { var v3 = ob.dirX * parseInt(findString('/chargeSpeed-', ob.enemyValues, '/')); ob.velX = countToNumber(ob.velX, v3, 1); moveEnemyXAxis(ob); var v5 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); var v4 = Math.sqrt((ob.posY - player.posY) * (ob.posY - player.posY)); if (!ob.hurtPlayer and v5 < 50 and facingOb(ob, player) and v4 < 30 and !player.immortal) { ob.hurtPlayer = true; cleavePlayer(ob, 60, ob.spearDmg, false); player.dirX = -ob.dirX; } if (!facingOb(ob, player) and v5 > 150) { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } } else { if (ob.currAttack == 'charge_start') { ob.hurtPlayer = false; ob.frameTimer -= 1; if (ob.frameTimer > 0) { if (!facingOb(ob, player)) { ob.velX = -ob.dirX; ob.dirX = -ob.dirX; } } else { ob.velX = 0; ob.currAttack = 'charge_loop'; ob.clip.gotoAndStop('charge_loop'); } } else { if (ob.currAttack == 'run') { facePlayer(ob); var v3 = ob.dirX * parseInt(findString('/speed-', ob.enemyValues, '/')); if (ob.velX < ob.dirX and ob.dirX == 1 or ob.velX > ob.dirX and ob.dirX == -1) { ob.velX = 0; } ob.velX = countToNumber(ob.velX, v3, 1); moveEnemyXAxis(ob); var v2 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (v2 < parseInt(findString('/runDist-', ob.enemyValues, '/'))) { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); ob.velX = 0; } else { if (ob.UNI_AI == 'CHARGE' or !player.isKnockdowned and Math.random() * 100 <= 8 and v2 < 270 and v2 > 80 and !player.immortal) { ob.currAttack = 'charge_start'; ob.clip.gotoAndStop('charge_start'); ob.frameTimer = ob.clip.mc._totalFrames; } } } else { if (ob.currAttack == 'attack') { ob.frameTimer -= 1; ob.attackTimer -= 1; if (ob.attackTimer == 0) { if (facingOb(ob, player) and !player.immorta) { var v5 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); var v4 = Math.sqrt((ob.posY - player.posY) * (ob.posY - player.posY)); if (v5 - 2 <= parseInt(findString('/runDist-', ob.enemyValues, '/')) and v4 <= 20) { addSound('kick_01.wav', 40, 0, 0); player.dirX = -ob.dirX; startStaggerPlayer(12 + Math.random() * 12); ob.currAttack = 'charge_start'; ob.clip.gotoAndStop('charge_start'); ob.frameTimer = ob.clip.mc._totalFrames; } } else { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } } if (ob.frameTimer <= 0) { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } } else { if (ob.currAttack == 'idle') { var v2 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (ob.seenPlayer or v2 <= parseInt(findString('/reactDist-', ob.enemyValues, '/'))) { ob.seenPlayer = true; facePlayer(ob); if (ob.UNI_AI == 'CHARGE') { ob.currAttack = 'charge_start'; ob.clip.gotoAndStop('charge_start'); ob.frameTimer = ob.clip.mc._totalFrames; } else { if (v2 > parseInt(findString('/runDist-', ob.enemyValues, '/'))) { ob.currAttack = 'run'; ob.clip.gotoAndStop('run'); } else { if (Math.random() * 100 <= parseInt(findString('/attChance-', ob.enemyValues, '/')) and !player.immortal) { var v4 = Math.sqrt((ob.posY - player.posY) * (ob.posY - player.posY)); if (v4 < 50) { startAttack(ob, 'attack'); } else { if (!player.isJumping) { if (player.posY - ob.posY > 0) { enemyJumps(ob, ob.dirX * 3, -5); } else { enemyJumps(ob, ob.dirX * 3, -11); } } } } } } } } } } } } } } } } } function aiSKELETON(ob) { if (ob.UNI_AI == 'MOLOSKEL') { ob.nextMoloIn -= 1; } if (ob.currAttack == 'waitForPlayerToJump') { ob.waitTimer -= 1; if (ob.waitTimer <= 0) { ob.waitTimer = 8 + Math.floor(Math.random() * 5); var v4 = Math.sqrt((player.posY - ob.posY) * (player.posY - ob.posY)); if (v4 <= 90) { ob.currAttack = 'idle'; } } } else { if (ob.currAttack != 'spawning') { ob.immortal = false; ob.barrelImmune = false; } } if (ob.isFalling) { enemyUncontrollable(ob); enemyFalling(ob); } else { if (ob.life <= 0) { ob.delayFinishingTimer -= 1; if (ob.delayFinishingTimer <= 0) { setScaleObTo(ob); addSound('skeleton_break_apart_0' + Math.round(Math.random() * 1 + 1) + '.wav', 70, 0, 0); addPart('gib_part_skel_', 3, ob.posX, ob.posY - 30, player.dirX * 4, -3, false, false, 12, 5); addDeadEnemy(ob, 'death_01'); setCameraShake(6, 4); deleteEnemy(ob); } } else { if (ob.currAttack == 'finishing') { ob.life = 0; if (ob.finishingType != 'finishing_kd_2') { ob.delayFinishingTimer = 7; player.clip.gotoAndStop('finishing_0'); } else { ob.delayFinishingTimer = 70; } } else { if (ob.knockdownTimer > 0) { enemyUncontrollable(ob); enemyKnockdowned(ob); } else { if (ob.stunTimer > 0) { enemyUncontrollable(ob); enemyStun(ob); } else { if (ob.staggerTimer > 0) { enemyUncontrollable(ob); enemyStagger(ob); } else { if (ob.currAttack == 'throw_barrel') { ob.frameTimer -= 1; ob.attackTimer -= 1; if (ob.attackTimer == 0) { knockbackBarrels(ob); } if (ob.frameTimer <= 0) { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } } else { if (ob.currAttack == 'none') { ob.checkIfGoIntoIdle = 4 + Math.round(Math.random() * 23); ob.idleWaitTimer = 0; ob.enemyType = 'Skeleton'; ob.canDropHead = parseInt(findString('/CanDropHead-', ob.enemyValues, '/')); ob.canDropArm = parseInt(findString('/CanDropArm-', ob.enemyValues, '/')); ob.canBlock = parseInt(findString('/canBlock-', ob.enemyValues, '/')); ob.canParry = parseInt(findString('/canParry-', ob.enemyValues, '/')); ob.runDistToPlayer = parseInt(findString('/runDist-', ob.enemyValues, '/')); ob.delayFinishingTimer = 0; ob.deathBody = false; ob.immortal = true; ob.barrelImmune = true; ob.currAttack = 'spawning'; ob.clip.gotoAndStop('spawn'); ob.frameTimer = ob.clip.mc._totalFrames; addEffect_landSmoke(ob); if (ob.instaJumpAtSpawn == 1) { ob.immortal = false; ob.barrelImmune = false; enemyJumps(ob, ob.dirX * 5, -7); } if (ob.instaJumpAtSpawn == 2) { ob.immortal = false; ob.barrelImmune = false; enemyJumps(ob, ob.dirX * 1, -2); } } else { if (ob.currAttack == 'spawning') { ob.frameTimer -= 1; if (ob.frameTimer <= 0) { ob.immortal = false; ob.barrelImmune = false; ob.clip.gotoAndStop('idle'); ob.currAttack = 'idle'; } } else { if (ob.currAttack == 'throwingMolo') { ob.attackTimer -= 1; if (ob.attackTimer == 0) { throwMoloAtPlayer(ob); } ob.frameTimer -= 1; if (ob.frameTimer <= 0) { ob.immortal = false; ob.clip.gotoAndStop('idle'); ob.currAttack = 'idle'; } } else { if (ob.currAttack == 'idle') { if (ob.nextMoloIn <= 0 and ob.UNI_AI == 'MOLOSKEL') { ob.nextMoloIn = 72; ob.immortal = true; ob.clip.gotoAndStop('attack_1'); getAttackFrame(ob); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = 'throwingMolo'; } else { if (ob.idleWaitTimer > 0) { ob.idleWaitTimer -= 1; } else { var v2 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (ob.seenPlayer or v2 <= parseInt(findString('/reactDist-', ob.enemyValues, '/'))) { ob.seenPlayer = true; facePlayer(ob); if (v2 > ob.runDistToPlayer) { ob.currAttack = 'run'; ob.clip.gotoAndStop('run'); } else { if (Math.random() * 100 <= parseInt(findString('/attChance-', ob.enemyValues, '/')) and !player.immortal) { var v4 = Math.sqrt((ob.posY - player.posY) * (ob.posY - player.posY)); if (v4 < 50) { startAttack(ob, 'attack_1'); } else { if (!player.isJumping) { if (player.posY - ob.posY > 0) { enemyJumps(ob, ob.dirX * 3, -5); } else { enemyJumps(ob, ob.dirX * 3, -11); } } } } } } } } } else { if (ob.currAttack == 'run') { facePlayer(ob); var v3 = ob.dirX * parseInt(findString('/speed-', ob.enemyValues, '/')); if (ob.velX < ob.dirX and ob.dirX == 1 or ob.velX > ob.dirX and ob.dirX == -1) { ob.velX = 0; } ob.velX = countToNumber(ob.velX, v3, 1); moveEnemyXAxis(ob); var v2 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (v2 < ob.runDistToPlayer) { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); ob.velX = 0; } else { if (ob.checkIfGoIntoIdle <= 0) { if (Math.random() * 100 <= 15 and v2 > ob.runDistToPlayer * 2) { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); ob.idleWaitTimer = Math.random() * 24 + 24; ob.checkIfGoIntoIdle = 120; } else { ob.checkIfGoIntoIdle = 24; } } else { ob.checkIfGoIntoIdle -= 1; if (ob.nextMoloIn <= 0 and ob.UNI_AI == 'MOLOSKEL') { ob.nextMoloIn = 72; ob.immortal = true; ob.clip.gotoAndStop('attack_1'); getAttackFrame(ob); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = 'throwingMolo'; } } } } else { if (ob.currAttack == 'attack_1') { ob.frameTimer -= 1; checkAttack(ob, parseInt(findString('/attRange1-', ob.enemyValues, '/')), parseInt(findString('/attDmg1-', ob.enemyValues, '/')), true); if (ob.frameTimer <= 0) { facePlayer(ob); startAttack(ob, 'attack_2'); } } else { if (ob.currAttack == 'attack_2') { ob.frameTimer -= 1; checkAttack(ob, parseInt(findString('/attRange2-', ob.enemyValues, '/')), parseInt(findString('/attDmg2-', ob.enemyValues, '/')), true); if (ob.frameTimer <= 0) { if (ob.attacksPlayerParried >= 3) { ob.attacksPlayerParried = 0; startAttack(ob, 'attack_strong'); } else { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } } } else { if (ob.currAttack == 'attack_strong') { ob.frameTimer -= 1; checkAttack(ob, parseInt(findString('/attRange1-', ob.enemyValues, '/')), parseInt(findString('/att_strongDmg-', ob.enemyValues, '/')), false); if (ob.frameTimer <= 0) { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } } else { if (ob.currAttack == 'blocking') { ob.frameTimer -= 1; if (ob.frameTimer <= 0) { if (ob.blocksPerformed >= 3) { ob.blocksPerformed = 0; startAttack(ob, 'attack_1'); } else { ob.frameTimer = 0; ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } } } else { if (ob.currAttack == 'contesting') { if (!player.immortal) { startAttack(ob, 'attack_1'); } else { setEnemyPlayerPos(ob); } } else { if (ob.currAttack == 'jump') { enemyJumping(ob); } } } } } } } } } } } } } } } } } } } function aiCHAOSKNIGHTSWORD(ob) { if (ob.currAttack == 'waitForPlayerToJump') { ob.waitTimer -= 1; if (ob.waitTimer <= 0) { ob.waitTimer = 8 + Math.floor(Math.random() * 5); var v3 = Math.sqrt((player.posY - ob.posY) * (player.posY - ob.posY)); if (v3 <= 90) { ob.currAttack = 'idle'; } } } else { if (ob.currAttack == 'stagger_down_a_cliff') { ob.velX = -ob.dirX; ob.velY = 0; if (ob.armDropped) { ob.clip.gotoAndStop('death_stagger_armless'); } else { ob.clip.gotoAndStop('death_stagger'); } ob.bloodTimer_stagger_death -= 1; if (ob.bloodTimer_stagger_death <= 0) { if (ob.armDropped) { addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), ob.posX + ob.clip.blood._x * ob.dirX, ob.posY + ob.clip.blood._y, 0, 3, ob.dirX); } else { addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), ob.posX, ob.posY - 20, 0, 3, ob.dirX); } ob.bloodTimer_stagger_death = 8; } ob.velX = countToNumber(ob.velX, -ob.dirX * 1.5, 1); moveEnemyXAxis(ob); } else { if (ob.currAttack == 'knockdown_from_edge') { if (ob.armDropped) { ob.clip.gotoAndStop('death_knockdown_armless'); } else { ob.clip.gotoAndStop('eff_knockdown'); } ob.dirX = -ob.dirX; ob.isFalling = true; ob.velX = ob.dirX * 3; ob.velY = 0; ob.rotationSpeed = -ob.dirX; ob.posY -= 20; ob.clip._y = ob.posY; ob.currAttack = 'WaitForFalling'; } else { if (ob.currAttack == 'start_falling') { if (!ob.isFalling) { startFlyingEnemy(ob, ob.velX * 0.5, 0); } ob.clip.gotoAndStop('eff_knockdown'); ob.isFalling = true; ob.currAttack = 'WaitForFalling'; } else { if (ob.isFalling) { enemyUncontrollable(ob); enemyFalling(ob); } else { if (ob.currAttack == 'death_landed') { setScaleObTo(ob); addPart('gib_part_chaosknight_', 3, ob.posX, ob.posY + ob.HB_posY, 0, -6, false, false, 10, 5); addSound('fireburst.wav', 100, 0, 0); deleteEnemy(ob); } else { if (ob.currAttack == 'death_stagger') { ob.staggerTimer -= 1; ob.velX = -ob.dirX; ob.velY = 0; if (ob.armDropped) { ob.clip.gotoAndStop('death_stagger_armless'); } else { ob.clip.gotoAndStop('death_stagger'); } ob.bloodTimer_stagger_death -= 1; if (ob.bloodTimer_stagger_death <= 0) { addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), ob.posX, ob.posY - 20, 0, 3, ob.dirX); ob.bloodTimer_stagger_death = 8; } ob.velX = countToNumber(ob.velX, -ob.dirX * 1.5, 1); moveEnemyXAxis(ob); if (ob.staggerTimer <= 0) { ob.velY = 0; ob.velX = -ob.dirX; startFlyingEnemy(ob, 0, 0); ob.currAttack = 'doNothing_JustWait'; } } else { if (ob.currAttack == 'none') { ob.enemyType = 'ChaosKnight'; ob.armDropType = 'arm_chaosKnight'; ob.canDropHead = parseInt(findString('/CanDropHead-', ob.enemyValues, '/')); ob.canDropArm = parseInt(findString('/CanDropArm-', ob.enemyValues, '/')); ob.canBlock = parseInt(findString('/canBlock-', ob.enemyValues, '/')); ob.canParry = parseInt(findString('/canParry-', ob.enemyValues, '/')); ob.currAttack = 'idle'; } else { if (ob.life <= 0) { ob.delayFinishingTimer -= 1; if (ob.delayFinishingTimer <= 0) { if (ob.finishingType == 'finishing_1') { ob.currAttack = 'death_stagger'; } else { setScaleObTo(ob); addPart('gib_part_chaosknight_', 3, ob.posX, ob.posY + ob.HB_posY, player.dirX * 4, -6, false, false, 10, 5); addSound('fireburst.wav', 100, 0, 0); deleteEnemy(ob); } } } else { if (ob.currAttack == 'finishing') { ob.life = 0; ob.delayFinishingTimer = 7; if (ob.finishingType == 'finishing_1') { ob.delayFinishingTimer = 37; if (checkForLedge(ob, 130)) { ob.staggerTimer = 999; } else { ob.staggerTimer = 40; } ob.velX = player.dirX * 3; moveEnemyXAxis(ob); ob.currAttack = 'waitForLife'; } else { if (ob.finishingType == 'finishing_kd_1') { ob.delayFinishingTimer = 23; } } } else { if (ob.staggerTimer > 0) { enemyUncontrollable(ob); enemyStagger(ob); } else { if (ob.knockdownTimer > 0) { enemyUncontrollable(ob); enemyKnockdowned(ob); } else { if (ob.stunTimer > 0) { enemyUncontrollable(ob); enemyStun(ob); } else { if (ob.currAttack == 'blocking') { ob.frameTimer -= 1; if (ob.frameTimer <= 0) { if (ob.blocksPerformed >= 3) { ob.blocksPerformed = 0; startAttack(ob, 'attack_1'); } else { ob.frameTimer = 0; ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } } } else { if (ob.currAttack == 'idle') { var v4 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (ob.seenPlayer or v4 <= parseInt(findString('/reactDist-', ob.enemyValues, '/'))) { ob.seenPlayer = true; facePlayer(ob); if (v4 > parseInt(findString('/runDist-', ob.enemyValues, '/'))) { ob.currAttack = 'run'; ob.clip.gotoAndStop('run'); } else { if (Math.random() * 100 <= parseInt(findString('/attChance-', ob.enemyValues, '/')) and !player.immortal) { var v3 = Math.sqrt((ob.posY - player.posY) * (ob.posY - player.posY)); if (v3 < 50) { startAttack(ob, 'attack_1'); } else { if (!player.isJumping) { if (player.posY - ob.posY > 0) { enemyJumps(ob, ob.dirX * 3, -5); } else { enemyJumps(ob, ob.dirX * 3, -11); } } } } } } } else { if (ob.currAttack == 'run') { facePlayer(ob); var v2 = ob.dirX * parseInt(findString('/speed-', ob.enemyValues, '/')); if (ob.velX < ob.dirX and ob.dirX == 1 or ob.velX > ob.dirX and ob.dirX == -1) { ob.velX = 0; } ob.velX = countToNumber(ob.velX, v2, 1); moveEnemyXAxis(ob); var v4 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (v4 < parseInt(findString('/runDist-', ob.enemyValues, '/'))) { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); ob.velX = 0; } } else { if (ob.currAttack == 'jump') { enemyJumping(ob); } else { if (ob.currAttack == 'throw_barrel') { ob.frameTimer -= 1; ob.attackTimer -= 1; if (ob.attackTimer == 0) { knockbackBarrels(ob); } if (ob.frameTimer <= 0) { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } } else { if (ob.currAttack == 'attack_1') { ob.frameTimer -= 1; checkAttack(ob, parseInt(findString('/attRange1-', ob.enemyValues, '/')), parseInt(findString('/attDmg1-', ob.enemyValues, '/')), true); if (ob.frameTimer <= 0) { facePlayer(ob); startAttack(ob, 'attack_2'); } } else { if (ob.currAttack == 'attack_2') { ob.frameTimer -= 1; checkAttack(ob, parseInt(findString('/attRange2-', ob.enemyValues, '/')), parseInt(findString('/attDmg2-', ob.enemyValues, '/')), true); if (ob.frameTimer <= 0) { if (ob.attacksPlayerParried >= 3) { ob.attacksPlayerParried = 0; startAttack(ob, 'attack_strong'); } else { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } } } else { if (ob.currAttack == 'attack_strong') { ob.frameTimer -= 1; checkAttack(ob, parseInt(findString('/attRange2-', ob.enemyValues, '/')), parseInt(findString('/att_strongDmg-', ob.enemyValues, '/')), false); if (ob.frameTimer <= 0) { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } } else { if (ob.currAttack == 'contesting') { if (!player.immortal) { startAttack(ob, 'attack_1'); } else { setEnemyPlayerPos(ob); } } } } } } } } } } } } } } } } } } } } } } } } function aiCHAOSKNIGHTMACE(ob) { if (ob.UNI_AI == 'NECROMANCER') { ob.nextSummonIn -= 1; if (ob.nextSummonIn <= 0) { if (ob.currAttack == 'run') { ob.clip.gotoAndStop('idle'); ob.currAttack = 'idle'; } } } if (ob.currAttack == 'waitForPlayerToJump') { ob.waitTimer -= 1; if (ob.waitTimer <= 0) { ob.waitTimer = 8 + Math.floor(Math.random() * 5); var v3 = Math.sqrt((player.posY - ob.posY) * (player.posY - ob.posY)); if (v3 <= 90) { ob.currAttack = 'idle'; } } } else { if (ob.currAttack == 'stagger_down_a_cliff') { ob.velX = -ob.dirX; ob.velY = 0; if (ob.armDropped) { ob.clip.gotoAndStop('death_stagger_armless'); } else { ob.clip.gotoAndStop('death_stagger'); } ob.bloodTimer_stagger_death -= 1; if (ob.bloodTimer_stagger_death <= 0) { if (ob.armDropped) { addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), ob.posX + ob.clip.blood._x * ob.dirX, ob.posY + ob.clip.blood._y, 0, 3, ob.dirX); } else { addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), ob.posX, ob.posY - 20, 0, 3, ob.dirX); } ob.bloodTimer_stagger_death = 8; } ob.velX = countToNumber(ob.velX, -ob.dirX * 1.5, 1); moveEnemyXAxis(ob); } else { if (ob.currAttack == 'knockdown_from_edge') { if (ob.armDropped) { ob.clip.gotoAndStop('death_knockdown_armless'); } else { ob.clip.gotoAndStop('eff_knockdown'); } ob.dirX = -ob.dirX; ob.isFalling = true; ob.velX = ob.dirX * 3; ob.velY = 0; ob.rotationSpeed = -ob.dirX; ob.posY -= 20; ob.clip._y = ob.posY; ob.currAttack = 'WaitForFalling'; } else { if (ob.currAttack == 'start_falling') { if (!ob.isFalling) { startFlyingEnemy(ob, ob.velX * 0.5, 0); } ob.isFalling = true; ob.currAttack = 'WaitForFalling'; } else { if (ob.isFalling) { enemyUncontrollable(ob); enemyFalling(ob); } else { if (ob.currAttack == 'death_landed') { setScaleObTo(ob); addPart('gib_part_chaosknight_', 3, ob.posX, ob.posY + ob.HB_posY, 0, -6, false, false, 10, 5); addSound('fireburst.wav', 100, 0, 0); deleteEnemy(ob); } else { if (ob.currAttack == 'death_stagger') { ob.staggerTimer -= 1; ob.velX = -ob.dirX; ob.velY = 0; if (ob.armDropped) { ob.clip.gotoAndStop('death_stagger_armless'); } else { ob.clip.gotoAndStop('death_stagger'); } ob.bloodTimer_stagger_death -= 1; if (ob.bloodTimer_stagger_death <= 0) { addEffect('blood_fire_0' + Math.round(Math.random() * 1 + 1), ob.posX, ob.posY - 20, 0, 3, ob.dirX); ob.bloodTimer_stagger_death = 8; } ob.velX = countToNumber(ob.velX, -ob.dirX * 1.5, 1); moveEnemyXAxis(ob); if (ob.staggerTimer <= 0) { ob.velY = 0; ob.velX = -ob.dirX; startFlyingEnemy(ob, 0, 0); ob.currAttack = 'WaitForFalling'; } } else { if (ob.currAttack == 'none') { ob.enemyType = 'ChaosKnight2'; ob.armDropType = 'arm_chaosKnight'; ob.canDropHead = parseInt(findString('/CanDropHead-', ob.enemyValues, '/')); ob.canDropArm = parseInt(findString('/CanDropArm-', ob.enemyValues, '/')); ob.canBlock = parseInt(findString('/canBlock-', ob.enemyValues, '/')); ob.canParry = parseInt(findString('/canParry-', ob.enemyValues, '/')); ob.currAttack = 'idle'; } else { if (ob.life <= 0) { ob.delayFinishingTimer -= 1; if (ob.delayFinishingTimer <= 0) { if (ob.finishingType == 'finishing_1') { ob.currAttack = 'death_stagger'; } else { setScaleObTo(ob); addPart('gib_part_chaosknight_', 3, ob.posX, ob.posY + ob.HB_posY, player.dirX * 4, -6, false, false, 10, 5); addSound('fireburst.wav', 100, 0, 0); deleteEnemy(ob); } } } else { if (ob.currAttack == 'finishing') { ob.life = 0; ob.delayFinishingTimer = 7; if (ob.finishingType == 'finishing_1') { ob.delayFinishingTimer = 37; if (checkForLedge(ob, 130)) { ob.staggerTimer = 999; } else { ob.staggerTimer = 40; } ob.velX = player.dirX * 3; moveEnemyXAxis(ob); ob.currAttack = 'waitForLife'; } else { if (ob.finishingType == 'finishing_kd_1') { ob.delayFinishingTimer = 23; } } } else { if (ob.staggerTimer > 0) { enemyUncontrollable(ob); enemyStagger(ob); } else { if (ob.knockdownTimer > 0) { enemyUncontrollable(ob); enemyKnockdowned(ob); } else { if (ob.stunTimer > 0) { enemyUncontrollable(ob); enemyStun(ob); } else { if (ob.currAttack == 'blocking') { ob.frameTimer -= 1; if (ob.frameTimer <= 0) { if (ob.blocksPerformed >= 3) { ob.blocksPerformed = 0; startAttack(ob, 'attack_1'); } else { ob.frameTimer = 0; ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } } } else { if (ob.currAttack == 'summonSkel') { ob.frameTimer -= 1; ob.attackTimer -= 1; if (ob.attackTimer == 0) { xmarker._x = ob.posX + ob.dirX * 25; xmarker._y = ob.posY - 15; spawnEnemy(xmarker, 'SKELETON_BARREL', ob.dirX, 'nothing'); } if (ob.frameTimer <= 0) { ob.immortal = false; ob.clip.filters = null; ob.clip.gotoAndStop('idle'); ob.currAttack = 'idle'; } } else { if (ob.currAttack == 'idle') { if (ob.nextSummonIn <= 0 and ob.UNI_AI == 'NECROMANCER') { ob.nextSummonIn = 72; ob.immortal = true; ob.clip.filters = [myRageGlow]; ob.clip.gotoAndStop('attack_1'); getAttackFrame(ob); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = 'summonSkel'; } else { var v4 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (ob.seenPlayer or v4 <= parseInt(findString('/reactDist-', ob.enemyValues, '/'))) { ob.seenPlayer = true; facePlayer(ob); if (v4 > parseInt(findString('/runDist-', ob.enemyValues, '/'))) { ob.currAttack = 'run'; ob.clip.gotoAndStop('run'); } else { if (Math.random() * 100 <= parseInt(findString('/attChance-', ob.enemyValues, '/')) and !player.immortal) { var v3 = Math.sqrt((ob.posY - player.posY) * (ob.posY - player.posY)); if (v3 < 50) { startAttack(ob, 'attack_1'); } else { if (!player.isJumping) { if (player.posY - ob.posY > 0) { enemyJumps(ob, ob.dirX * 3, -5); } else { enemyJumps(ob, ob.dirX * 3, -11); } } } } } } } } else { if (ob.currAttack == 'run') { facePlayer(ob); var v2 = ob.dirX * parseInt(findString('/speed-', ob.enemyValues, '/')); if (ob.velX < ob.dirX and ob.dirX == 1 or ob.velX > ob.dirX and ob.dirX == -1) { ob.velX = 0; } ob.velX = countToNumber(ob.velX, v2, 1); moveEnemyXAxis(ob); var v4 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (v4 < parseInt(findString('/runDist-', ob.enemyValues, '/'))) { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); ob.velX = 0; } } else { if (ob.currAttack == 'jump') { enemyJumping(ob); } else { if (ob.currAttack == 'throw_barrel') { ob.frameTimer -= 1; ob.attackTimer -= 1; if (ob.attackTimer == 0) { knockbackBarrels(ob); } if (ob.frameTimer <= 0) { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } } else { if (ob.currAttack == 'attack_1') { ob.frameTimer -= 1; checkAttack(ob, parseInt(findString('/attRange1-', ob.enemyValues, '/')), parseInt(findString('/attDmg1-', ob.enemyValues, '/')), true); if (ob.frameTimer <= 0) { if (ob.attacksPlayerParried >= 2) { ob.attacksPlayerParried = 0; startAttack(ob, 'attack_strong'); } else { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } } } else { if (ob.currAttack == 'attack_strong') { ob.frameTimer -= 1; checkAttack(ob, parseInt(findString('/attRange1-', ob.enemyValues, '/')), parseInt(findString('/att_strongDmg-', ob.enemyValues, '/')), false); if (ob.frameTimer <= 0) { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } } else { if (ob.currAttack == 'contesting') { if (!player.immortal) { startAttack(ob, 'attack_1'); } else { setEnemyPlayerPos(ob); } } } } } } } } } } } } } } } } } } } } } } } } function aiSWORDSMAN(ob) { if (groundAI(ob)) { } else { if (ob.currAttack == 'throw_barrel') { ob.frameTimer -= 1; ob.attackTimer -= 1; if (ob.attackTimer == 0) { knockbackBarrels(ob); } if (ob.frameTimer <= 0) { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } } else { if (ob.currAttack == 'jump') { enemyJumping(ob); } else { if (ob.currAttack == 'blocking') { ob.frameTimer -= 1; if (ob.frameTimer <= 0) { if (ob.blocksPerformed >= 3) { ob.blocksPerformed = 0; startAttack(ob, 'attack_1'); } else { ob.frameTimer = 0; ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } } } else { if (ob.currAttack == 'run') { facePlayer(ob); var v3 = ob.dirX * parseInt(findString('/speed-', ob.enemyValues, '/')); if (ob.velX < ob.dirX and ob.dirX == 1 or ob.velX > ob.dirX and ob.dirX == -1) { ob.velX = 0; } ob.velX = countToNumber(ob.velX, v3, 1); moveEnemyXAxis(ob); var v2 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (v2 < ob.runDistToPlayer) { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); ob.velX = 0; } else { if (ob.checkIfGoIntoIdle <= 0) { if (Math.random() * 100 <= 15 and v2 > ob.runDistToPlayer * 2) { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); ob.idleWaitTimer = Math.random() * 24 + 24; ob.checkIfGoIntoIdle = 120; } else { ob.checkIfGoIntoIdle = 24; } } else { ob.checkIfGoIntoIdle -= 1; } } } else { if (ob.currAttack == 'attack_1') { ob.frameTimer -= 1; checkAttack(ob, parseInt(findString('/attRange1-', ob.enemyValues, '/')), parseInt(findString('/attDmg1-', ob.enemyValues, '/')), true); if (ob.frameTimer <= 0) { facePlayer(ob); startAttack(ob, 'attack_2'); } } else { if (ob.currAttack == 'attack_2') { ob.frameTimer -= 1; checkAttack(ob, parseInt(findString('/attRange2-', ob.enemyValues, '/')), parseInt(findString('/attDmg2-', ob.enemyValues, '/')), true); if (ob.frameTimer <= 0) { if (ob.attacksPlayerParried >= 3) { ob.attacksPlayerParried = 0; startAttack(ob, 'attack_strong'); } else { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } } } else { if (ob.currAttack == 'attack_strong') { ob.frameTimer -= 1; checkAttack(ob, parseInt(findString('/attRange2-', ob.enemyValues, '/')), parseInt(findString('/att_strongDmg-', ob.enemyValues, '/')), false); if (ob.frameTimer <= 0) { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } } else { if (ob.currAttack == 'contesting') { if (!player.immortal) { startAttack(ob, 'attack_1'); } else { setEnemyPlayerPos(ob); } } else { if (ob.currAttack == 'idle') { if (ob.idleWaitTimer > 0) { ob.idleWaitTimer -= 1; } else { var v2 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (ob.seenPlayer or v2 <= parseInt(findString('/reactDist-', ob.enemyValues, '/'))) { ob.seenPlayer = true; facePlayer(ob); if (v2 > ob.runDistToPlayer) { ob.currAttack = 'run'; ob.clip.gotoAndStop('run'); } else { if (Math.random() * 100 <= parseInt(findString('/attChance-', ob.enemyValues, '/')) and !player.immortal) { var v4 = Math.sqrt((ob.posY - player.posY) * (ob.posY - player.posY)); if (v4 < 50) { if (ob.UNI_AI == 'STRONGATTACKS') { startAttack(ob, 'attack_strong'); } else { startAttack(ob, 'attack_1'); } } else { if (!player.isJumping) { if (player.posY - ob.posY > 0) { enemyJumps(ob, ob.dirX * 3, -5); } else { enemyJumps(ob, ob.dirX * 3, -11); } } } } } } } } else { if (ob.currAttack == 'none') { ob.checkIfGoIntoIdle = 4 + Math.round(Math.random() * 24); ob.idleWaitTimer = 0; ob.enemyType = 'orc_sword'; ob.headDropType = 'head_swordorc'; ob.armDropType = 'arm_swordorc'; ob.canDropHead = parseInt(findString('/CanDropHead-', ob.enemyValues, '/')); ob.canDropArm = parseInt(findString('/CanDropArm-', ob.enemyValues, '/')); ob.canBlock = parseInt(findString('/canBlock-', ob.enemyValues, '/')); ob.canParry = parseInt(findString('/canParry-', ob.enemyValues, '/')); ob.runDistToPlayer = parseInt(findString('/runDist-', ob.enemyValues, '/')); ob.currAttack = 'idle'; } } } } } } } } } } } } function aiARCHER(ob) { if (groundAI(ob)) { } else { if (ob.currAttack == 'none') { ob.headDropType = 'head_boworc'; ob.canDropHead = parseInt(findString('/CanDropHead-', ob.enemyValues, '/')); ob.canDropArm = parseInt(findString('/CanDropArm-', ob.enemyValues, '/')); ob.canBlock = parseInt(findString('/canBlock-', ob.enemyValues, '/')); ob.canParry = parseInt(findString('/canParry-', ob.enemyValues, '/')); ob.currAttack = 'idle'; } else { if (ob.currAttack == 'idle') { if (ob.posX + 30 > camPos.maxX or ob.posX - 30 < camPos.minX) { ob.currAttack = 'moveInsideScreen'; } else { if (!player.deathInitiated) { facePlayer(ob); var v10 = Math.sqrt((player.posX - ob.posX) * (player.posX - ob.posX)); if (v10 < parseInt(findString('/attRange-', ob.enemyValues, '/'))) { if (Math.random() * 100 <= 6 or v10 < 80 or ob.UNI_AI == 'RAPIDFIRE' or ob.UNI_AI == 'MULTIFIRE') { v10 = Math.sqrt((player.posX - ob.posX) * (player.posX - ob.posX)); var v6 = 700 - v10; var v11 = ((ob.posX - player.posX) / 700) * 100; addSound('bow_drawBack.wav', (v6 / 700) * 80, v11, 0); ob.clip.gotoAndStop('attack'); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = 'att_1'; if (ob.UNI_AI == 'RAPIDFIRE') { ob.frameTimer -= 8; } } } else { if (parseInt(findString('/static-', ob.enemyValues, '/')) == 0) { ob.currAttack = 'moveInsideScreen'; } } } } } else { if (ob.currAttack == 'throw_barrel') { knockbackBarrels(ob); ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } else { if (ob.currAttack == 'att_1') { ob.frameTimer -= 1; if (ob.frameTimer <= 0) { var v9 = Math.sqrt((player.posY - ob.posY) * (player.posY - ob.posY)); var v10 = Math.sqrt((player.posX - ob.posX) * (player.posX - ob.posX)); var v3 = v10 - v9; var v5 = (ob.posX - player.posX) / Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); var v2 = 0; var v7 = 1; if (ob.UNI_AI == 'MULTIFIRE') { v7 = 3; } var v4 = 1; while (v4 <= v7) { v2 = (v3 - v5 * player.velX * 5) / 31; if (v3 < 150) { v2 = (v3 - v5 * player.velX * (5 + v4) + 10) / 19; } else { if (v3 < 250) { v2 = ((v3 - v5 * player.velX * 10 + 10) / 21) * 0.9; } else { if (v3 < 400) { v2 = (v3 - v5 * player.velX * 10 - 50) / 20; } } } v2 += (Math.random() * v2 - v2 / 2) * 0.4; if (v2 < 4) { v2 = 4; } var v6 = 800 - v10; if (ob.UNI_AI == 'RAPIDFIRE') { releaseArrow(ob.posX, ob.posY - 30, 55 * ob.dirX, v2, 6, 'nothing'); } else { releaseArrow(ob.posX, ob.posY - 30, 55 * ob.dirX, v2, 2, 'nothing'); } ++v4; } ob.clip.gotoAndStop('attack_release'); var v11 = ((ob.posX - player.posX) / 700) * 100; addSound('swing_s_03.wav', (v6 / 800) * 50, v11, 0); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = 'att_2'; } } else { if (ob.currAttack == 'att_2') { ob.frameTimer -= 1; if (ob.frameTimer <= 0) { ob.clip.gotoAndStop('idle'); ob.currAttack = 'idle'; } } else { if (ob.currAttack == 'moveInsideScreen') { facePlayer(ob); ob.clip.gotoAndStop('run'); var v8 = parseInt(findString('/speed-', ob.enemyValues, '/')); ob.velX = ob.dirX * v8; moveEnemyXAxis(ob); if (ob.posX + 60 < camPos.maxX and ob.posX - 60 > camPos.minX) { var v10 = Math.sqrt((player.posX - ob.posX) * (player.posX - ob.posX)); if (v10 < parseInt(findString('/attRange-', ob.enemyValues, '/')) or parseInt(findString('/static-', ob.enemyValues, '/')) == 1) { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); ob.velX = 0; } } } else { if (ob.currAttack == 'jump') { enemyJumping(ob); } } } } } } } } } function throwMoloAtPlayer(ob) { var v5 = Math.sqrt((player.posY - ob.posY) * (player.posY - ob.posY)); var v6 = Math.sqrt((player.posX - ob.posX) * (player.posX - ob.posX)); var v3 = v6 - v5; var v4 = (ob.posX - player.posX) / Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); var v1 = 0; v1 = (v3 - v4 * player.velX * 5) / 31; if (v3 < 150) { v1 = (v3 - v4 * player.velX * (5 + i) + 10) / 19; } else { if (v3 < 250) { v1 = ((v3 - v4 * player.velX * 10 + 10) / 21) * 0.9; } else { if (v3 < 400) { v1 = (v3 - v4 * player.velX * 10 - 50) / 20; } } } v1 += (Math.random() * v1 - v1 / 2) * 0.4; if (v1 < 4) { v1 = 4; } releaseArrow(ob.posX, ob.posY - 30, 55 * ob.dirX, v1, 6, 'molo'); } function aiCROW(ob) { if (ob.knockdownTimer > 0) { ob.knockdownTimer = 0; ob.currAttack = 'liftoff_init'; } if (ob.stunTimer > 0) { ob.stunTimer = 0; ob.currAttack = 'liftoff_init'; } if (ob.staggerTimer > 0) { ob.staggerTimer = 0; ob.currAttack = 'liftoff_init'; } if (ob.life <= 0) { _root.attachMovie('xmarker', 'xmarker', 1); xmarker._x = player.posX; xmarker._y = player.posY - 280 - Math.random() * 50; spawnEnemy(xmarker, 'CROW_1', 1, 'nothing'); addBloodstain(ob.posX, ob.posY); addEffect('Actor_Crow_Death', ob.posX, ob.posY, 0, 0, 1); deleteEnemy(ob); } else { if (ob.isFalling) { ob.life = 0; } else { if (ob.currAttack == 'none') { ob.enemyType = 'Crow'; ob.deathScriptRun = true; ob.barrelImmune = 1; ob.canDropHead = 0; ob.canDropArm = 0; ob.flyingToPlayer = false; ob.peakOnCorpse = false; ob.canBlock = parseInt(findString('/canBlock-', ob.enemyValues, '/')); ob.canParry = parseInt(findString('/canParry-', ob.enemyValues, '/')); ob.deathBody = false; ob.shadowClip.removeMovieClip(); ob.speed = parseInt(findString('/speed-', ob.enemyValues, '/')); ob.speed_constant = ob.speed; ob.CS_max = 0; ob.CS = 0; var v7 = 1; while (theWorld.backgroundNearLayer.currentLevel['CS_' + v7]._x != undefined) { v7 += 1; } ob.CS_max = v7 - 1; ob.clip.gotoAndStop('soar'); ob.currAttack = 'followPlayer_init'; } else { if (!player.gibbed and player.deathInitiated and !ob.flyingToPlayer) { ob.CS_posX = player.posX + Math.random() * 20 - 10; ob.CS_posY = player.posY; ob.currAttack = 'flyToCS_init'; ob.peakOnCorpse = true; ob.flyingToPlayer = true; ob.speed += 5; } else { if (ob.currAttack == 'followPlayer_init') { ob.speed = ob.speed_constant; ob.dirX = (player.posX - ob.posX) / Math.sqrt((player.posX - ob.posX) * (player.posX - ob.posX)); ob.dirY = (player.posY - 230 - ob.posY) / Math.sqrt((player.posY - 230 - ob.posY) * (player.posY - 230 - ob.posY)); if (ob.dirY < 0) { ob.clip.gotoAndStop('flap'); } else { ob.clip.gotoAndStop('soar'); } ob.clip._rotation = ob.dirX * 10; ob.flyTimer = 12 + Math.round(Math.random() * 16 + 1); ob.currAttack = 'followPlayer'; } else { if (ob.currAttack == 'followPlayer') { var v9 = ob.dirX * ob.speed; if (ob.velX < v9) { ob.velX += 0.5; } else { if (ob.velX > v9) { ob.velX -= 0.5; } } var v11 = ob.dirY * ob.speed; if (ob.velY < v11) { ob.velY += 0.2; } else { if (ob.velY > v11) { ob.velY -= 0.5; } } ob.posX += ob.velX; ob.posY += ob.velY; while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { ob.posY -= 1; } ob.clip._x = ob.posX; ob.clip._y = ob.posY; ob.flyTimer -= 1; if (ob.flyTimer <= 0) { ob.currAttack = 'followPlayer_init'; if (Math.sqrt((player.posX - ob.posX) * (player.posX - ob.posX)) < 40) { if (Math.random() * 100 <= 40) { var v6 = false; var v3 = 0; var v4 = 0; if (deathObjects > 0) { var v5 = 1; while (v5 <= 50) { if (!v6) { ob.CS = Math.round(Math.random() * (deathObjects - 1) + 1); v3 = theWorld.deadEnemiesLayer['deathObject_' + ob.CS]._x; v4 = Math.sqrt((player.posX - v3) * (player.posX - v3)); if (v4 <= 400 and v4 > 60) { ob.CS_posX = theWorld.deadEnemiesLayer['deathObject_' + ob.CS]._x + (Math.random() * 10 - 5); ob.CS_posY = theWorld.deadEnemiesLayer['deathObject_' + ob.CS]._y - 5; ob.currAttack = 'flyToCS_init'; ob.peakOnCorpse = true; v6 = true; v5 = 50; } } ++v5; } } if (!v6) { v5 = 1; while (v5 <= 30) { if (!v6) { ob.CS = Math.round(Math.random() * (ob.CS_max - 1) + 1); v3 = theWorld.backgroundNearLayer.currentLevel['CS_' + ob.CS]._x; v4 = Math.sqrt((player.posX - v3) * (player.posX - v3)); if (v4 <= 340 and v4 > 30) { ob.CS_posX = theWorld.backgroundNearLayer.currentLevel['CS_' + ob.CS]._x; ob.CS_posY = theWorld.backgroundNearLayer.currentLevel['CS_' + ob.CS]._y; ob.currAttack = 'flyToCS_init'; ob.peakOnCorpse = false; v6 = true; v5 = 30; } } ++v5; } } } } } } else { if (ob.currAttack == 'flyToCS_init') { ob.speed = ob.speed_constant; ob.dirX = (ob.CS_posX - ob.posX) / Math.sqrt((ob.CS_posX - ob.posX) * (ob.CS_posX - ob.posX)); ob.dirY = (ob.CS_posY - ob.posY) / Math.sqrt((ob.CS_posY - ob.posY) * (ob.CS_posY - ob.posY)); ob.flyTimer = 6 + Math.round(Math.random() * 8 + 1); ob.currAttack = 'flyToCS'; if (ob.dirY < 0) { ob.clip.gotoAndStop('flap'); ob.flyTimer = ob.clip.mc._totalFrames; } else { if (Math.random() * 100 <= 25) { ob.clip.gotoAndStop('flap'); ob.flyTimer = ob.clip.mc._totalFrames; } else { ob.clip.gotoAndStop('soar'); } } } else { if (ob.currAttack == 'flyToCS') { ob.clip._rotation = ob.dirX * ob.speed * 2; var v9 = ob.dirX * ob.speed; if (ob.velX < v9) { ob.velX += 0.2; } else { if (ob.velX > v9) { ob.velX -= 0.2; } } var v11 = ob.dirY * ob.speed; if (ob.velY < v11) { ob.velY += 0.2; } else { if (ob.velY > v11) { ob.velY -= 0.5; } } if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { ob.velY = -0.2; } ob.posX += ob.velX; ob.posY += ob.velY; ob.clip._x = ob.posX; ob.clip._y = ob.posY; var v12 = Math.sqrt((ob.CS_posX - ob.posX) * (ob.CS_posX - ob.posX)); var v8 = Math.sqrt((ob.CS_posY - ob.posY) * (ob.CS_posY - ob.posY)); if (Math.sqrt(v12 * v12 + v8 * v8) <= 100) { ob.speed = Math.sqrt(v12 * v12 + v8 * v8) / 20; if (ob.speed < 1) { ob.speed = 1; } } ob.flyTimer -= 1; if (ob.flyTimer <= 0) { ob.currAttack = 'flyToCS_init'; } if (v12 <= 7 + Math.random() * 30 / 10 and v8 <= 3) { ob.velY = -3; ob.clip._rotation = 0; ob.clip.gotoAndStop('flap'); ob.currAttack = 'landing'; } v12 = Math.sqrt((player.posX - ob.posX) * (player.posX - ob.posX)); if (v12 > 340) { ob.currAttack = 'followPlayer_init'; } } else { if (ob.currAttack == 'landing') { ob.velY += game.gravity; ob.posY += ob.velY; ob.clip._y = ob.posY; moveShadow(ob); if (ob.velY >= 3) { ob.clip.gotoAndStop('idle'); ob.currAttack = 'landed'; ob.flyTimer = 0; } } else { if (ob.currAttack == 'landed') { if (Math.random() * 100 <= 10 and ob.peakOnCorpse) { ob.clip.gotoAndStop('peak'); } ob.flyTimer += 1; var v10 = Math.sqrt((player.posX - ob.posX) * (player.posX - ob.posX) + (player.posY - ob.posY) * (player.posY - ob.posY)); if (ob.flyTimer > 24 and v10 <= 80 and !ob.flyingToPlayer) { ob.clip.gotoAndStop('flap'); ob.dirY = -1; ob.velY = -3; ob.flyTimer = 24; ob.currAttack = 'liftoff'; ob.dirX = ((ob.CS_posX - ob.posX) / Math.sqrt((ob.CS_posX - ob.posX) * (ob.CS_posX - ob.posX))) * -1; ob.velX = ob.dirX * ob.speed * 1.2; } else { if (v10 > 420) { ob.currAttack = 'followPlayer_init'; } else { if (ob.flyTimer > 48) { if (Math.random() * 100 <= 15) { ob.currAttack = 'followPlayer_init'; } ob.flyTimer = 24; } } } } else { if (ob.currAttack == 'liftoff') { if (ob.velY > -6) { ob.velY -= 0.3; } ob.posX += ob.velX; ob.posY += ob.velY; ob.clip._x = ob.posX; ob.clip._y = ob.posY; ob.clip._rotation = ob.dirX * 14; ob.flyTimer -= 1; if (ob.flyTimer <= 0) { ob.currAttack = 'followPlayer_init'; } } else { if (ob.currAttack == 'liftoff_init') { ob.clip.gotoAndStop('flap'); ob.dirY = -1; ob.velY = -3; ob.flyTimer = 24; ob.currAttack = 'liftoff'; } } } } } } } } } } } } } function enemyAI() { player.hitSound = false; if (enemyCounter > 0) { var v2 = 1; while (v2 <= enemyCounter) { if (myObject['enemy' + v2].inGame) { if (myObject['enemy' + v2].blurTimer > 0) { myObject['enemy' + v2].blurTimer -= 1; if (myObject['enemy' + v2].blurTimer <= 0) { myObject['enemy' + v2].clip.filters = null; } } if (TutorialGuide[9] < 3) { if (myObject['enemy' + v2].knockdownTimer > 0) { checkKnockdownTutorial(myObject['enemy' + v2]); } } if (TutorialGuide[13] < 3) { if (myObject['enemy' + v2].stunTimer > 0) { checkStunTutorial(myObject['enemy' + v2]); } } _root['ai' + myObject['enemy' + v2].AIType](myObject['enemy' + v2]); checkObInGame(myObject['enemy' + v2]); if (myObject['enemy' + v2].posX == undefined or myObject['enemy' + v2].posY == undefined) { gibEnemyYey(myObject['enemy' + v2]); } } else { if (v2 == enemyCounter) { enemyCounter -= 1; } } ++v2; } } if (player.hitSound) { addSound('hitFlesh_0' + Math.floor(Math.random() * 2 + 1) + '.wav', 40, 0, 0); } } function setEnemyPlayerPos(ob) { var v2 = player.posX + player.clip.enemy._x * player.dirX * (ob.UNI_scale / 100) - ob.posX; ob.velX = v2; if (v2 != 0) { moveEnemyXAxis(ob); ob.clip._y = ob.posY; } } function startAttack(ob, attack) { ob.currAttack = attack; ob.clip.gotoAndStop(attack); getAttackFrame(ob); ob.frameTimer = ob.clip.mc._totalFrames; } function facePlayer(ob) { ob.dirX = (player.posX - ob.posX) / Math.sqrt((player.posX - ob.posX) * (player.posX - ob.posX)); if (ob.dirX != 1 and ob.dirX != -1) { ob.dirX = 1; } ob.clip._xscale = ob.UNI_scale * ob.dirX; } function aiCleaveBarrels(ob, range, damage) { if (circleCounter > 0) { var v1 = 1; while (v1 <= circleCounter) { if (myObject['circle' + v1].inGame) { var v4 = Math.sqrt((myObject['circle' + v1].posX - ob.posX) * (myObject['circle' + v1].posX - ob.posX)); var v3 = Math.sqrt((myObject['circle' + v1].posY - (ob.posY - ob.attackRangeY / 2)) * (myObject['circle' + v1].posY - (ob.posY - ob.attackRangeY / 2))); if (v3 <= 15 and v4 <= 60 and facingOb(ob, myObject['circle' + v1])) { myObject['circle' + v1].inMove = true; myObject['circle' + v1].velX += ob.dirX * damage / 10; addEffect('matchwood', myObject['circle' + v1].posX, myObject['circle' + v1].posY - 20, 0, 0, 1); damageOb(myObject['circle' + v1], damage); } } ++v1; } } } function checkIdlePlayer() { if (player.uncontrollable or player.currentAttack > 0 or player.isThrowingBarrel or player.isCarringBarrel > 0 or player.isPreparingJump or player.staggerTimer > 0 or player.stunTimer > 0 or player.knockdownTimer > 0 or player.finishingEnemy > 0) { return false; } else { return true; } } function knockbackBarrels(ob) { ob.barrelsKnocked += 1; var v1 = 1; while (v1 <= circleCounter) { if (Math.sqrt((myObject['circle' + v1].posX - ob.posX) * (myObject['circle' + v1].posX - ob.posX) + (myObject['circle' + v1].posY - ob.posY) * (myObject['circle' + v1].posY - ob.posY)) < 55) { if (facingOb(ob, myObject['circle' + v1])) { if (Math.sqrt((myObject['circle' + v1].posX - ob.posX) * (myObject['circle' + v1].posX - ob.posX)) > 15) { myObject['circle' + v1].posX = ob.posX + ob.dirX * 36; } myObject['circle' + v1].posY -= 2; myObject['circle' + v1].velY = -6; myObject['circle' + v1].velX = ob.dirX * 7; myObject['circle' + v1].inMove = true; damageOb(myObject['circle' + v1], 5); addSound('wood_crate_impact_hard2.wav', 30, 0, 0); } } ++v1; } } function cleavePlayer(ob, range, damage, blockable) { if (damage == undefined) { damage = 1; } else { if (damage >= 25) { damage = 3; } } if (!player.immortal) { var v3 = player.posY - ob.posY; var v4 = Math.sqrt((player.posX - ob.posX) * (player.posX - ob.posX)); var v5 = Math.sqrt(v3 * v3); if (v5 <= ob.attackRangeY and v4 <= range and facingOb(ob, player)) { ob.attacksMissedInRow = 0; if (player.holdingEnemy > 0 and facingOb(player, ob)) { if (myObject['enemy' + player.holdingEnemy].nameID == 'none') { myObject['enemy' + player.holdingEnemy].life = 0; } else { myObject['enemy' + player.holdingEnemy].life -= 5; } addEffect_Blood(myObject['enemy' + player.holdingEnemy].bloodType, myObject['enemy' + player.holdingEnemy].posX, myObject['enemy' + player.holdingEnemy].posY); player.hitSound = true; dropEnemy(player.dirX, 0); } else { if (v3 > -5 and blockable and checkIdlePlayer() and facingOb(player, ob)) { player.velX = 0; startParryPlayer(); ob.attacksPlayerParried += 1; } else { cleavingPlayer(ob, damage); } } } else { if (v4 > 100) { ob.attacksMissedInRow += 1; if (ob.attacksMissedInRow >= 5) { gibEnemyYey(ob); } } } } } function cleavingPlayer(ob, damage) { if (!player.immortal) { player.hitSound = true; dropEnemy(0, 0); if (!player.isKnockdowned) { player.dirX = -ob.dirX; player.clip._xscale = 100 * player.dirX; } addEffect_Blood(player.bloodType, player.posX, player.posY - 25); if (player.isJumping and Math.random() * 100 <= 50) { startStaggerPlayer(damage); } else { if (!player.isJumping) { if (ob.nameID != 'none') { startStaggerPlayer(damage + 6 + Math.floor(Math.random() * 6)); } else { startStaggerPlayer(damage); } } } if (Math.random() * 100 <= ob.stunChance) { startStunPlayer(24); } if (Math.random() * 100 <= ob.knockdownChance) { startKnockdownPlayer(24); } if (facingOb(ob, player)) { updateHPRage(-damage, damage); } else { updateHPRage(-damage, damage * 2); } } } function startFlyingEnemy(ob, velX, velY) { if (!ob.isFalling and !player.deathInitiated and ob.enemyType != 'BOSS' and ob.enemyType != 'Crow') { if (Math.random() * 100 >= ob.UNI_knockdownR and ob.currAttack != 'finishing' or ob.deathScriptRun or player.holdingEnemy == ob.ID) { ob.velX += velX; ob.velY += velY; ob.isFalling = true; ob.rotationSpeed = ob.dirX; if (ob.armDropped) { ob.clip.gotoAndStop('death_knockdown_armless'); } else { ob.clip.gotoAndStop('eff_knockdown'); } ob.clip.mc.gotoAndPlay(1); ob.posY -= 20; ob.clip._y = ob.posY; if (ob.enemyType == 'ChaosKnight2' or ob.enemyType == 'ChaosKnight') { ob.currAttack = 'start_falling'; } if (ob.deathScriptRun) { ob.life = 0.1; } } else { ob.staggerTimer = 0; ob.knockdownTimer = 0; ob.stunTimer = 0; ob.clip.gotoAndStop('jump'); } } } function checkAttack(ob, range, damage, blockable) { ob.attackTimer -= 1; if (ob.attackTimer == 0) { aiCleaveBarrels(ob, range, damage); cleavePlayer(ob, range, damage, blockable); } } function getAttackFrame(ob) { ob.clip.mc.gotoAndStop('attack'); ob.attackTimer = ob.clip.mc._currentFrame; ob.clip.mc.gotoAndPlay(1); } function startBlocking(ob) { ob.blocksPerformed += 1; addEffect_sparks(ob); if (ob.enemyType == 'DARKCOPY') { if (Math.random() * 100 <= 50) { ob.clip.gotoAndStop('block'); } else { ob.clip.gotoAndStop('block2'); } } else { ob.clip.gotoAndStop('block'); } ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = 'blocking'; ob.velX = player.dirX * 4; ob.velY = 0; moveEnemyXAxis(ob); } function enemyStun(ob) { ob.clip.gotoAndStop('eff_stun'); ob.stunTimer -= 1; if (ob.velX > 2) { ob.velX -= 2; moveEnemyXAxis(ob); } else { if (ob.velX < -2) { ob.velX += 2; moveEnemyXAxis(ob); } else { ob.velX = 0; } } if (ob.stunTimer <= 0) { ob.staggerTimer = 0; ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } } function enemyStagger(ob) { ob.staggerTimer -= 1; ob.velX = -ob.dirX; ob.velY = 0; if (ob.life > 0) { ob.clip.gotoAndStop('eff_stagger'); } else { if (ob.armDropped) { ob.clip.gotoAndStop('death_stagger_armless'); ob.bloodTimer_stagger_death -= 1; if (ob.bloodTimer_stagger_death <= 0) { addEffect('blood_squirt', ob.posX + ob.clip.blood._x * ob.dirX, ob.posY + ob.clip.blood._y, 0, 0, ob.dirX * -1); addBloodstain(ob.posX, ob.posY - 15); ob.bloodTimer_stagger_death = 15; } } else { ob.clip.gotoAndStop('death_stagger'); ob.bloodTimer_stagger_death -= 1; if (ob.bloodTimer_stagger_death <= 0) { addEffect('blood_squirt', ob.posX, ob.posY - 20, 0, 0, ob.dirX); addBloodstain(ob.posX, ob.posY - 15); ob.bloodTimer_stagger_death = 15; } } } ob.velX = countToNumber(ob.velX, -ob.dirX * 1.5, 1); moveEnemyXAxis(ob); if (ob.staggerTimer <= 0) { if (ob.life <= 0) { ob.velY = 0; ob.velX = -ob.dirX; startFlyingEnemy(ob, 0, 0); } else { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } } } function enemyKnockdowned(ob) { ob.knockdownTimer -= 1; if (ob.knockdownTimer <= 0) { ob.stunTimer = 0; ob.staggerTimer = 0; ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } } function enemyUncontrollable(ob) { ob.attackTimer = 0; ob.currAttack = 'uncontrollable'; } function enemyJumping(ob) { ob.velY += game.gravity; ob.posX += ob.velX; if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX + ob.dirX * 15, ob.posY + camPos.difY - yCheckAxis, true)) { while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX + ob.dirX * 15, ob.posY + camPos.difY - yCheckAxis, true)) { ob.posX -= ob.dirX; } } ob.posY += ob.velY; if (ob.velY < 0) { if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY - 50 + camPos.difY, true)) { while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY - 50 + camPos.difY, true)) { ob.posY += 1; } ob.velY = 0; } } else { if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { ob.posY -= 0.1; } ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); addEffect_landSmoke(ob); } } ob.clip._x = ob.posX; ob.clip._y = ob.posY; moveShadow(ob); checkDeathPit(ob); } function enemyJumps(ob, xPow, yPow) { if (ob.currAttack == 'charge_loop') { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } else { addEffect_jumpSmoke(ob); ob.currAttack = 'jump'; ob.clip.gotoAndStop('jump'); ob.velX = xPow; ob.velY = yPow; } } function checkJump(ob) { if (ob.currAttack != 'uncontrollable') { var v2 = Math.sqrt((player.posY - ob.posY) * (player.posY - ob.posY)); if (player.posX < ob.posX and v2 >= 100 and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX + ob.dirX * (60 + Math.random() * 35), ob.posY + camPos.difY - (yCheckAxis + 100), true)) { ob.waitTimer = 12; ob.clip.gotoAndStop('idle'); ob.currAttack = 'waitForPlayerToJump'; } else { if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX + ob.dirX * 25, ob.posY + camPos.difY - yCheckAxis, true)) { if (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX + ob.dirX * 25, ob.posY + camPos.difY - (yCheckAxis + 10), true)) { enemyJumps(ob, ob.dirX * 3, -6); } else { enemyJumps(ob, ob.dirX * 3, -11); } } else { if (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX + ob.dirX * 15, ob.posY + camPos.difY + yCheckAxis, true)) { if (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX + ob.dirX * 50, ob.posY + camPos.difY + 50, true)) { if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX + ob.dirX * 200, ob.posY + camPos.difY - 30, true)) { enemyJumps(ob, ob.dirX * 5, -11); } else { if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX + ob.dirX * 200, ob.posY + camPos.difY - 10, true)) { enemyJumps(ob, ob.dirX * 5, -10); } else { enemyJumps(ob, ob.dirX * 5, -8); } } } else { enemyJumps(ob, ob.dirX * 3, -5); } } } } } } function checkEnemiesToKnockdown(ob) { if ((getVel(ob) > 14 or Math.sqrt(ob.velX * ob.velX) > 3) and ob.velY > 0) { var v1 = 1; while (v1 <= enemyCounter) { if (!myObject['enemy' + v1].finishingDone and myObject['enemy' + v1].knockdownTimer <= 0 and !myObject['enemy' + v1].isFalling and myObject['enemy' + v1].inGame and ob.ID != v1 and !myObject['enemy' + v1].pickedup) { var v3 = -30; if (Math.sqrt((myObject['enemy' + v1].posX - ob.posX) * (myObject['enemy' + v1].posX - ob.posX) + (myObject['enemy' + v1].posY + v3 - ob.posY) * (myObject['enemy' + v1].posY + v3 - ob.posY)) < 30) { myObject['enemy' + v1].velY = 0; myObject['enemy' + v1].velX = 0; startFlyingEnemy(myObject['enemy' + v1], 0, 0); } } ++v1; } } } function enemyFalling(ob) { if (ob.life > 0) { ob.clip.gotoAndStop('eff_knockdown'); } else { if (ob.armDropped) { ob.clip.gotoAndStop('death_knockdown_armless'); ob.bloodTimer_stagger_death -= 1; if (ob.bloodTimer_stagger_death <= 0) { addEffect_Blood(ob.bloodType, ob.posX, ob.posY); if (Math.sqrt(ob.velX * ob.velX) > Math.sqrt(ob.dirX * ob.dirX)) { ob.velX -= ob.dirX; } ob.bloodTimer_stagger_death = 7; } } else { ob.clip.gotoAndStop('death_knockdown'); ob.bloodTimer_stagger_death -= 1; if (ob.bloodTimer_stagger_death <= 0) { addEffect_Blood(ob.bloodType, ob.posX, ob.posY); if (Math.sqrt(ob.velX * ob.velX) > Math.sqrt(ob.dirX * ob.dirX)) { ob.velX -= ob.dirX; } ob.bloodTimer_stagger_death = 7; } } } if (ob.enemyType == 'ChaosKnight' or ob.enemyType == 'ChaosKnight2') { ob.clip._rotation -= ob.rotationSpeed * 20; } else { ob.clip._rotation -= ob.dirX * 20; } ob.velY += game.gravity; if (ob.velY >= 0) { ob.velY += (100 - ob.velY) / 100; } checkBarrelsToDestroy(ob); checkEnemiesToKnockdown(ob); ob.posY += ob.velY; if (theWorld.backgroundNearLayer.currentLevel.deathgaps.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { checkGameEventOnDeath(ob); } else { if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { ob.posY -= 0.1; } ob.posY -= 0.5; ob.isFalling = false; ob.clip._rotation = 0; ob.knockdownTimer += 24; ob.knockdownTimer += ob.staggerTimer + ob.stunTimer; ob.knockdownTimer *= (101 - ob.UNI_knockdownR) / 100; ob.staggerTimer = 0; ob.stunTimer = 0; ob.velX = 0; if (!ob.armDropped) { ob.clip.gotoAndStop('eff_knockdown'); ob.clip.mc.gotoAndPlay('land'); } addEffect_knockdownSmoke(ob); if ((ob.enemyType == 'ChaosKnight' or ob.enemyType == 'ChaosKnight2') and ob.life <= 1) { ob.currAttack = 'death_landed'; ob.life = 0; } else { ob.life -= ob.velY; if (ob.life <= 1) { if (ob.enemyType == 'DARKCOPY') { checkGameEventOnDeath(ob); changeBossPlateHP(0, 2); gibEnemyYey(ob); } else { if (ob.armDropped) { addDeadEnemy(ob, 'death_land_armless'); } else { addDeadEnemy(ob, 'death_land'); } } } } } else { ob.posX += ob.velX; var v2 = ob.velX / Math.sqrt(ob.velX * ob.velX); if (v2 == 0) { textMessage('Error:GameFlow:xMovement:invalid for enemy (' + v2 + ')'); v2 = ob.dirX; if (v2 == 0) { textMessage('Error:GameFlow:xMovement_secondLayer:invalid for enemy (' + v2 + ')'); v2 = 1; ob.dirX = 1; } } if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX + v2 * 10, ob.posY - 5 + camPos.difY, true)) { ob.posX -= ob.velX; ob.velX *= -0.2; } } } ob.clip._y = ob.posY; ob.clip._x = ob.posX; moveShadow(ob); checkDeathPit(ob); } function gibEnemyYey(ob) { setScaleObTo(ob); if (ob.enemyType != 'BOSS') { if (findString('/gibPart-', ob.enemyValues, '/') == 'gib_part_skel_') { addSound('skeleton_break_apart_0' + Math.round(Math.random() * 1 + 1) + '.wav', 100, 0, 0); addPart(findString('/gibPart-', ob.enemyValues, '/'), 3, ob.posX, ob.posY - 20, gibVelXAxis, -6, false, false, 6, 5); addEffect('skel_blood', ob.posX, ob.posY - 10, 0, 3, 1); } else { if (findString('/gibPart-', ob.enemyValues, '/') == 'gib_part_chaosknight_') { addSound('gib_0' + Math.round(Math.random() * 1 + 1) + '.wav', 100, 0, 0); addPart(findString('/gibPart-', ob.enemyValues, '/'), 3, ob.posX, ob.posY - 20, gibVelXAxis, -6, false, false, 6, 5); addEffect('chaos_deathblood_link', ob.posX, ob.posY, 0, 3, 1); } else { if (ob.enemyType == 'Crow') { ob.life = 0; } else { addSound('gib_0' + Math.round(Math.random() * 1 + 1) + '.wav', 100, 0, 0); addPart(findString('/gibPart-', ob.enemyValues, '/'), 3, ob.posX, ob.posY - 20, gibVelXAxis, -6, true, false, 6, 5); addBloodstain(ob.posX, ob.posY - 20); addEffect('blood_gib_01', ob.posX, ob.posY - 10, 0, 3, 1); } } } if (ob.enemyType != 'Crow') { deleteEnemy(ob); } } } function checkDeathPit(ob) { if (theWorld.backgroundNearLayer.currentLevel.deathpits.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { gibEnemyYey(ob); } } function deleteEnemy(ob) { checkGameEventOnDeath(ob); ob.posY = -9999; ob.posX = -9999; ob.inGame = false; removeMovieClip(ob.clip); removeMovieClip(ob.shadowClip); } function moveEnemyYAxis(ob) { var v2 = 0; var v3 = ob.posY; if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { while (v2 <= yCheckAxis and theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { v2 += 1; ob.posY -= 1; } } else { while (v2 <= yCheckAxis and !theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { v2 += 1; ob.posY += 1; } ob.posY -= 1; } if (v2 <= yCheckAxis) { ob.posY -= 0.5; while (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { ob.posY += 0.1; } } else { if (ob.currAttack != 'finishing') { ob.posY = v3; if (ob.currAttack == 'contesting') { ob.velX = player.dirX; } if (ob.currAttack == 'blocking') { ob.staggerTimer = 10; } else { if (ob.enemyType == 'ChaosKnight' or ob.enemyType == 'ChaosKnight2') { if (!ob.isFalling) { ob.currAttack = 'knockdown_from_edge'; } else { ob.currAttack = 'start_falling'; } } else { startFlyingEnemy(ob, ob.velX, 0); } } } } ob.clip._y = ob.posY; fixShadow(ob); } function moveEnemyXAxis(ob) { if (ob.velX == 0) { textMessage('Error:AI:XAxisMovement:invalid value:velX=0'); } else { if (checkBarrelPush(ob) and ob.currAttack != 'finishing' and ob.barrelsKnocked < 10) { ob.velX /= Math.sqrt(ob.velX * ob.velX); if (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX + ob.dirX * 100, ob.posY + camPos.difY - 30, true) and ob.staggerTimer <= 0 and ob.life > 0) { ob.currAttack = 'throw_barrel'; ob.clip.gotoAndStop('throw_barrel'); getAttackFrame(ob); ob.frameTimer = ob.clip.mc._totalFrames; } } ob.posX += ob.velX; var v2 = ob.velX / Math.sqrt(ob.velX * ob.velX); if (v2 == 0) { textMessage('Error:GameFlow:xMovement:invalid for enemy (' + v2 + ')'); v2 = ob.dirX; ob.velX = 1; if (v2 == 0) { textMessage('Error:GameFlow:xMovement_secondLayer:invalid for enemy (' + v2 + ')'); v2 = 1; ob.dirX = 1; } } if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX + v2 * 15, ob.posY + camPos.difY - 30, true)) { while (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(ob.posX + camPos.difX + v2 * 15, ob.posY + camPos.difY - 30, true)) { ob.posX -= v2; } } ob.clip._x = ob.posX; moveEnemyYAxis(ob); } checkJump(ob); } function releaseArrow(posX, posY, angle, power, damage, spec) { var v1 = findEmptyObject('arrow', 'arrowCounter'); myObject['arrow' + v1] = new myObject.emptyArrow(); if (spec == 'molo') { theWorld.objectsLayerArrows.attachMovie('arrow2', 'arrow' + v1, v1); } else { theWorld.objectsLayerArrows.attachMovie('arrow', 'arrow' + v1, v1); } myObject['arrow' + v1].clip = theWorld.objectsLayerArrows['arrow' + v1]; myObject['arrow' + v1].posX = posX; myObject['arrow' + v1].posY = posY; myObject['arrow' + v1].speed = power; myObject['arrow' + v1].spec = spec; myObject['arrow' + v1].damage = damage; myObject['arrow' + v1].traceTimer = 0; myObject['arrow' + v1].velX = Math.sin(angle * 0.0174532925199433) * power; myObject['arrow' + v1].velY = Math.cos(angle * 0.0174532925199433) * power * -1; addShadow(myObject['arrow' + v1]); myObject['arrow' + v1].posX += myObject['arrow' + v1].velX * 3; myObject['arrow' + v1].posY += myObject['arrow' + v1].velY * 3; myObject['arrow' + v1].clip._rotation = Math.atan2(myObject['arrow' + v1].posY + myObject['arrow' + v1].velY - myObject['arrow' + v1].posY, myObject['arrow' + v1].posX + myObject['arrow' + v1].velX - myObject['arrow' + v1].posX) * 180 / Math.PI; myObject['arrow' + v1].clip._x = myObject['arrow' + v1].posX; myObject['arrow' + v1].clip._y = myObject['arrow' + v1].posY; } function aiBOSSSWAMPMONSTER(ob) { if (ob.clip.hitTest(player.clip) and ob.armsInFight > 0) { var v3 = 1; while (v3 <= enemyCounter) { if (myObject['enemy' + v3].inGame and myObject['enemy' + v3].enemyType == 'monster_arm') { facePlayer(myObject['enemy' + v3]); myObject['enemy' + v3].currAttack = 'grab'; myObject['enemy' + v3].clip.gotoAndStop('grab'); myObject['enemy' + v3].currAttack = 'grab'; myObject['enemy' + v3].frameTimer = myObject['enemy' + v3].clip.mc._totalFrames; } ++v3; } } if (ob.staggerTimer > 0 or ob.stunTimer > 0 or ob.knockdownTimer > 0) { ob.immortal = true; if (ob.armsInFight <= 0) { ob.currWave = 0; ob.forceGrabInit = true; ob.dirX = -1; ob.clip._xscale = 100 * ob.dirX; ob.knockdownTimer = 0; ob.stunTimer = 0; ob.staggerTimer = 0; ob.currAttack = 'hurt'; ob.clip.gotoAndStop('hurt'); ob.frameTimer = ob.clip.mc._totalFrames; ob.hitsLeft -= 1; changeBossPlateHP(ob.hitsLeft, ob.maxHits); ob.currRun += 1; ob.bossInitDone = false; ob.nextDespawnTimer = 0; ob.spawnNextArmTimer = 0; if (ob.hitsLeft <= 0) { v3 = 1; while (v3 <= enemyCounter) { if (myObject['enemy' + v3].inGame) { myObject['enemy' + v3].staggerTimer = 0; myObject['enemy' + v3].stunTimer = 0; myObject['enemy' + v3].knockdownTimer = 0; damageEnemy(myObject['enemy' + v3], 8888, 'death_01'); } ++v3; } _root.levelFinished(); } else { v3 = 1; while (v3 <= enemyCounter) { if (myObject['enemy' + v3].inGame and myObject['enemy' + v3].enemyType == 'monster_arm') { myObject['enemy' + v3].currAttack = 'despawn_init'; } ++v3; } xmarker._x = player.posX - 220; xmarker._y = ob.posY - 10; spawnEnemy(xmarker, 'SWAMPMONSTER_ARM', 1, 'nothing'); } } else { ob.knockdownTimer = 0; ob.stunTimer = 0; ob.staggerTimer = 0; ob.clip.gotoAndStop('idle'); ob.currAttack = 'idle'; ob.waitTimer = 1; v3 = 1; while (v3 <= enemyCounter) { if (myObject['enemy' + v3].inGame and myObject['enemy' + v3].enemyType == 'monster_arm') { facePlayer(myObject['enemy' + v3]); myObject['enemy' + v3].currAttack = 'grab'; myObject['enemy' + v3].clip.gotoAndStop('grab'); myObject['enemy' + v3].currAttack = 'grab'; myObject['enemy' + v3].frameTimer = myObject['enemy' + v3].clip.mc._totalFrames; } ++v3; } } } if (ob.despawnArm and ob.nextDespawnTimer <= 0) { v3 = 1; while (v3 <= enemyCounter) { if (myObject['enemy' + v3].inGame and myObject['enemy' + v3].enemyType == 'monster_arm') { myObject['enemy' + v3].currAttack = 'despawn_init'; } ++v3; } ob.nextDespawnTimer = 55; ob.spawnNextArmTimer = 0; ob.currWave = 0; ob.currArm = 0; ob.hurrySpawnTimer = 0; ob.lastSpawnDir = 1; ob.despawnArm = false; ob.armsInFight = 0; ob.bossInitDone = true; } else { if (ob.nextDespawnTimer > 0) { ob.nextDespawnTimer -= 1; } } if (ob.spawnNextArmTimer <= 0 and ob.armsInFight <= 0) { if (ob.bossInitDone and ob.currArm < ob.armsInEachWave[ob.currRun][ob.currWave]) { ob.spawnNextArmTimer = 1; ob.hurrySpawnTimer = 0; } else { if (ob.currWave == 2) { ob.immortal = false; } ob.currArm = 0; ob.hurrySpawnTimer = 0; ob.lastSpawnDir = 1; ob.spawnNextArmTimer = 55; } } if (ob.hurrySpawnTimer > 0) { ob.hurrySpawnTimer -= 1; if (ob.hurrySpawnTimer <= 0) { ob.spawnNextArmTimer = 1; } } if (!player.isFalling and ob.bossInitDone) { if (ob.armsInFight <= 0 and ob.currWave == 1 and theWorld.backgroundNearLayer.currentLevel.s_3t.hitTest(player.clip)) { ob.spawnNextArmTimer = 1; ob.currWave = 2; ob.currArm = 0; ob.hurrySpawnTimer = 0; } if (ob.armsInFight <= 0 and ob.currWave == 0 and theWorld.backgroundNearLayer.currentLevel.s_2t.hitTest(player.clip)) { ob.spawnNextArmTimer = 1; ob.currWave = 1; ob.currArm = 0; ob.hurrySpawnTimer = 0; } } if (ob.spawnNextArmTimer > 0 and !player.isFalling) { ob.spawnNextArmTimer -= 1; if (ob.spawnNextArmTimer <= 0) { ob.immortal = true; var v5 = ''; xmarker._y = ob.posY - 10; var v6 = 0; var v4 = ob.currArm; while (v4 <= ob.armsInEachWave[ob.currRun][ob.currWave] - 1) { if (v6 < 2) { if (ob.lastSpawnDir == 1) { v5 = 's_' + (ob.currWave + 1) + '_r'; } else { v5 = 's_' + (ob.currWave + 1) + '_l'; } ob.lastSpawnDir *= -1; ob.armsInFight += 1; v6 += 1; ob.currArm += 1; xmarker._x = theWorld.backgroundNearLayer.currentLevel[v5]._x + Math.random() * 16 - 8; spawnEnemy(xmarker, 'SWAMPMONSTER_ARM', ob.lastSpawnDir, 'nothing'); } ++v4; } ob.hurrySpawnTimer = 125; } } if (ob.currAttack == 'none') { MapsCheckpointsReached[8] = true; setThunder(30, 2); ob.hitsLeft = 3; ob.maxHits = 3; ob.canDropHead = 0; ob.canDropArm = 0; ob.canBlock = 0; ob.canParry = 0; ob.forceGrabInit = true; ob.armsInEachWave = [[1, 2, 3], [4, 5, 6], [6, 7, 8]]; ob.armsInFight = 0; ob.nextDespawnTimer = 25; ob.despawnArm = false; ob.hurrySpawnTimer = 0; ob.currArm = 0; ob.currWave = 0; ob.currRun = 0; ob.bossInitDone = false; ob.lastSpawnDir = 1; ob.spawnNextArmTimer = 0; game.fightingBoss = ob.ID; ob.currAttack = 'initDone'; ob.enemyType = 'BOSS'; ob.armSideSpawn = 1; ob.shadowClip.removeMovieClip(); v3 = 1; while (v3 <= enemyCounter) { if (myObject['enemy' + v3].inGame and myObject['enemy' + v3].enemyType != 'monster_arm' and myObject['enemy' + v3].enemyType != 'BOSS') { deleteEnemy(myObject['enemy' + v3]); } ++v3; } xmarker._x = player.posX - 190; xmarker._y = ob.posY - 10; spawnEnemy(xmarker, 'SWAMPMONSTER_ARM', 1, 'nothing'); } else { if (ob.currAttack == 'hurt') { ob.frameTimer -= 1; if (ob.frameTimer <= 0) { ob.clip.gotoAndStop('idle'); ob.currAttack = 'idle'; ob.waitTimer = 1; } } else { if (ob.currAttack == 'idle') { ob.waitTimer -= 1; if (ob.waitTimer <= 0) { ob.currAttack = 'waiting'; } } } } } function aiSWAMPMONSTERARM(ob) { if (ob.isFalling) { ob.posY += 20; ob.clip._y = ob.posY; ob.isFalling = false; } if (ob.gotHit == true or ob.staggerTimer > 0 or ob.stunTimer > 0 or ob.knockdownTimer > 0) { ob.knockdownTimer = 0; ob.stunTimer = 0; ob.staggerTimer = 0; ob.gotHit = false; ob.hitsTaken += 1; facePlayer(ob); ob.clip._xscale = 100 * ob.dirX; ob.clip.gotoAndStop('idle'); ob.waitTimer += 12 + Math.random() * 5; if (ob.hitsTaken >= 3) { ob.life = 1; myObject['enemy' + game.fightingBoss].armsInFight -= 1; damageEnemy(ob, 888, 'death_01'); } } if (ob.currAttack == 'despawn_init') { ob.clip.gotoAndStop('despawn'); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = 'despawn'; } else { if (ob.currAttack == 'despawn') { ob.frameTimer -= 1; if (ob.frameTimer <= 0) { ob.posX = -9999; ob.posY = -9999; ob.clip._x = ob.posX; ob.clip._y = ob.posY; ob.shadowClip.removeMovieClip(); ob.clip.removeMovieClip(); ob.inGame = false; } } else { if (ob.currAttack == 'finishing') { if (!ob.initFinish) { myObject['enemy' + game.fightingBoss].armsInFight -= 1; player.clip.gotoAndStop('finishing_2'); ob.life = 0; ob.initFinish = true; } } else { if (ob.currAttack == 'none') { ob.frameTimer = ob.clip.mc._totalFrames; ob.initFinish = false; ob.parriesDone = 0; ob.lastLife = ob.life; ob.hitsTaken = 0; ob.canDropHead = 0; ob.canDropArm = 0; ob.canBlock = 0; ob.canParry = 0; ob.gotHit = false; ob.enemyType = 'monster_arm'; ob.currAttack = 'spawning'; ob.clip.gotoAndStop('spawn'); } else { if (ob.currAttack == 'spawning') { ob.frameTimer -= 1; if (ob.frameTimer <= 0) { ob.clip.gotoAndStop('idle'); ob.currAttack = 'idle'; ob.waitTimer = 26; if (myObject['enemy' + game.fightingBoss].forceGrabInit == true) { facePlayer(ob); ob.currAttack = 'grab'; ob.clip.gotoAndStop('grab'); ob.currAttack = 'grab'; ob.frameTimer = ob.clip.mc._totalFrames; myObject['enemy' + game.fightingBoss].forceGrabInit = false; } } } else { if (ob.currAttack == 'idle') { ob.waitTimer -= 1; if (ob.waitTimer <= 0) { var v3 = Math.sqrt((player.posX - ob.posX) * (player.posX - ob.posX)); if (v3 <= 120) { facePlayer(ob); ob.clip.gotoAndStop('attack'); getAttackFrame(ob); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = 'attack'; } else { if (player.posX > ob.posX) { var v2 = Math.sqrt((player.posY - ob.posY) * (player.posY - ob.posY)); if (v2 < 55) { facePlayer(ob); ob.clip.gotoAndStop('grab'); ob.currAttack = 'grab'; ob.frameTimer = ob.clip.mc._totalFrames; } } else { myObject['enemy' + game.fightingBoss].despawnArm = true; facePlayer(ob); ob.waitTimer = 12; } } } } else { if (ob.currAttack == 'attack') { ob.attackTimer -= 1; ob.frameTimer -= 1; if (ob.attackTimer == 2 and ob.parriesDone >= 2) { addBlur(ob.clip, 5, 3); ob.blurTimer = ob.frameTimer - 3; } if (ob.attackTimer == 0 and !player.immortal) { var v2 = Math.sqrt((player.posY - ob.posY) * (player.posY - ob.posY)); if (v2 < 55) { if (ob.parriesDone < 2 and player.velX == 0 and checkIdlePlayer() and facingOb(player, ob)) { ob.parriesDone += 1; startParryPlayer(); } else { addSound('hitFlesh_0' + Math.floor(Math.random() * 2 + 1) + '.wav', 40, 0, 0); addEffect_Blood('blood_s_', player.posX, player.posY - 30); player.dirX = -ob.dirX; player.clip._xscale = player.dirX * 100; startStaggerPlayer(3); if (ob.parriesDone < 2) { updateHPRage(-4, 0); } else { ob.parriesDone = 0; setCameraShake(5, 5); updateHPRage(-12, 0); } } } } if (ob.frameTimer <= 0) { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); ob.waitTimer = 24; } } else { if (ob.currAttack == 'grab') { ob.frameTimer -= 1; player.dirX = 1; player.clip._xscale = player.dirX * 100; player.movementDisabled = false; player.knockdownTimer = 0; player.isKnockdowned = false; player.stunTimer = 0; player.isStunned = false; player.staggerTimer = 0; startStunPlayer(1); startKnockdownPlayer(5); player.posY -= 5; camPos.difY += 5; camPos.virDifY += 5; player.clip._y = player.posY; player.velY = -14; player.velX = -player.dirX * 12; ob.currAttack = 'grab_done'; } else { if (ob.currAttack == 'grab_done') { ob.frameTimer -= 1; if (ob.frameTimer <= 0) { myObject['enemy' + game.fightingBoss].despawnArm = true; ob.clip.gotoAndStop('idle'); ob.currAttack = 'idle'; ob.waitTimer = 12; } } } } } } } } } } } function aiBOSSWITCH(ob) { if (ob.traceFireSound == true) { if (player.posX < theWorld.backgroundNearLayer.currentLevel.mark_w_a._x) { theWorld.backgroundNearLayer.currentLevel.fire_1._x = theWorld.backgroundNearLayer.currentLevel.mark_w_skel_l._x; } else { theWorld.backgroundNearLayer.currentLevel.fire_1._x = theWorld.backgroundNearLayer.currentLevel.mark_w_skel_r._x; } } if (ob.staggerTimer > 0 or ob.stunTimer > 0 or ob.knockdownTimer > 0) { ob.staggerTimer = 0; ob.stunTimer = 0; ob.knockdownTimer = 0; ob.divesDone = 3; ob.speed = 7; ob.clip.gotoAndStop('hurt'); ob.immortal = true; ob.hitsLeft -= 1; changeBossPlateHP(ob.hitsLeft, 3); if (ob.dirX == 1) { ob.targetMC = 'mark_w_r'; ob.currAttack = 'returnToRight'; } else { ob.targetMC = 'mark_w_l'; ob.currAttack = 'returnToLeft'; } if (ob.hitsLeft <= 0) { ob.fireActivated = false; ob.currAttack = 'hit'; theWorld.foregroundLayer.currentLevel_foreground.wf_r.gotoAndPlay('end'); theWorld.foregroundLayer.currentLevel_foreground.wf_l.gotoAndPlay('end'); theWorld.backgroundNearLayer.currentLevel.sound_fire_1.stop(); var v2 = 1; while (v2 <= enemyCounter) { if (myObject['enemy' + v2].ID != ob.ID and myObject['enemy' + v2].inGame and myObject['enemy' + v2].enemyType != 'Crow') { myObject['enemy' + v2].staggerTimer = 0; myObject['enemy' + v2].stunTimer = 0; myObject['enemy' + v2].knockdownTimer = 0; damageEnemy(myObject['enemy' + v2], 8888, 'death_01'); } ++v2; } } } if (ob.fireActivated == true) { if (theWorld.backgroundNearLayer.currentLevel.wf_l_hitbox._x > player.posX or theWorld.backgroundNearLayer.currentLevel.wf_r_hitbox._x < player.posX) { if (player.life > 1) { updateHPRage(-1, 0); addEffect('fire_0' + (Math.floor(Math.random() * 4) + 1), player.posX - 15 + Math.random() * 30, player.posY - 10 - Math.random() * 40, 0, 2, player.dirX); } else { gibPlayer(); } } } witchTraceMolotovs(); theWorld.backgroundNearLayer.currentLevel.mark_w_b._x = player.posX; theWorld.backgroundNearLayer.currentLevel.mark_w_b._y = player.posY - 30; if (ob.currAttack == 'none') { MapsCheckpointsReached[10] = true; ob.dieAfterAWhile = 78; ob.traceFireSound = false; ob.molotovsInAir = 0; ob.speed = 10; ob.targetRotation = 0; ob.targetMC = 'mark_w_b'; ob.waitTimer = 0; ob.divesDone = 0; ob.skelTimer = 0; ob.skelWave = 0; ob.currBomb = 0; ob.maxBombs = 0; ob.bombZone = 0; ob.bombDist = 0; ob.hitsLeft = 3; ob.immortal = true; ob.shadowScale = 70; ob.enemyType = 'BOSS'; ob.canDropHead = 0; ob.canDropArm = 0; ob.canBlock = 0; ob.canParry = 0; ob.fireActivated = false; addShadow(ob); game.fightingBoss = ob.ID; ob.currAttack = 'initDone'; ob.posY = theWorld.backgroundNearLayer.currentLevel.mark_w_r._y; ob.clip._y = ob.posY; ob.clip.gotoAndStop('idle'); } else { if (ob.currAttack == 'startFight') { ob.traceFireSound = true; ob.dirX = -1; ob.posY = theWorld.backgroundNearLayer.currentLevel.mark_w_a._y; ob.currAttack = 'peakSneakOnce'; theWorld.foregroundLayer.currentLevel_foreground.wf_r.gotoAndPlay(2); theWorld.foregroundLayer.currentLevel_foreground.wf_l.gotoAndPlay(2); ob.fireActivated = true; } else { if (ob.currAttack == 'peakSneakOnce') { ob.targetRotation = 0; witchChangeRot(ob); witchMove(ob); if (ob.posX < theWorld.backgroundNearLayer.currentLevel.mark_w_l._x - 25) { ob.dirX = 1; ob.clip._xscale = 100 * ob.dirX; ob.currAttack = 'goIntoMarkLeft'; } } else { if (ob.currAttack == 'hit') { ob.dieAfterAWhile -= 1; ob.clip.gotoAndStop('hurt'); if (ob.speed < 25) { ob.speed += 1; } if (ob.dirX == 1) { ob.clip._rotation -= ob.speed; } else { if (ob.dirX == -1) { ob.clip._rotation += ob.speed; } } if (ob.posY > theWorld.backgroundNearLayer.currentLevel.mark_w_a._y) { ob.posY -= 3; } witchMove(ob); if (ob.dieAfterAWhile <= 0) { ob.inGame = false; addEffect('barrel_explosion', ob.posX, ob.posY, 0, 2, 1); addSound('barrel_explode.wav', 70, 0); addPart('gib_part_human_', 3, ob.posX, ob.posY - 15, 0, 0, true, false, 8, 5); addSound('gib_0' + Math.round(Math.random() * 1 + 1) + '.wav', 100, 0, 0); addBloodstain(ob.posX, ob.posY - 20); addEffect('blood_gib_01', ob.posX, ob.posY - 15, 0, 3, 1); setCameraShake(6, 6); removeMovieClip(ob.clip); removeMovieClip(ob.shadowClip); levelFinished(); theWorld.backgroundNearLayer.currentLevel.fire_1._x -= 1000; } } else { if (ob.currAttack == 'goIntoMarkLeft') { ob.posX += ob.speed; ob.clip._x = ob.posX; var v5 = ob.posX - theWorld.backgroundNearLayer.currentLevel.mark_w_l._x; if (Math.sqrt(v5 * v5) < ob.speed - ob.speed / 2) { ob.clip.gotoAndStop('dive'); ob.posX = theWorld.backgroundNearLayer.currentLevel.mark_w_l._x; ob.clip._x = ob.posX; ob.currAttack = 'diveFromLeft'; ob.immortal = false; ob.speed = 6; } } else { if (ob.currAttack == 'diveFromRight') { ob.targetRotation = witchRot(ob, theWorld.backgroundNearLayer.currentLevel[ob.targetMC]); witchChangeRot(ob); witchMove(ob); ob.speed += 0.7; if (ob.hitsLeft < 3) { ob.speed += 0.5; } if (ob.hitsLeft < 2) { ob.speed += 0.4; } if (ob.posX <= player.posX) { ob.targetMC = 'mark_w_l'; ob.currAttack = 'returnToLeft'; var v4 = Math.sqrt((player.posY - ob.posY) * (player.posY - ob.posY)); if (v4 <= 50) { witchHitPlayer(ob); } } } else { if (ob.currAttack == 'returnToLeft') { ob.targetRotation = witchRot(ob, theWorld.backgroundNearLayer.currentLevel[ob.targetMC]); witchChangeRot(ob); witchMove(ob); if (ob.posX < theWorld.backgroundNearLayer.currentLevel[ob.targetMC]._x) { ob.divesDone += 1; if (ob.divesDone < 3) { ob.dirX = 1; ob.clip._xscale = 100 * ob.dirX; ob.targetMC = 'mark_w_b'; ob.currAttack = 'diveFromLeft'; ob.immortal = false; ob.speed = 6; } else { ob.clip.gotoAndStop('idle'); ob.currAttack = 'flyOutsideScreen'; } } } else { if (ob.currAttack == 'diveFromLeft') { ob.targetRotation = witchRot(ob, theWorld.backgroundNearLayer.currentLevel[ob.targetMC]); witchChangeRot(ob); witchMove(ob); ob.speed += 0.7; if (ob.hitsLeft < 3) { ob.speed += 0.5; } if (ob.hitsLeft < 2) { ob.speed += 0.4; } if (ob.posX >= player.posX) { ob.targetMC = 'mark_w_r'; ob.currAttack = 'returnToRight'; var v4 = Math.sqrt((player.posY - ob.posY) * (player.posY - ob.posY)); if (v4 <= 50) { witchHitPlayer(ob); } } } else { if (ob.currAttack == 'returnToRight') { ob.targetRotation = witchRot(ob, theWorld.backgroundNearLayer.currentLevel[ob.targetMC]); witchChangeRot(ob); witchMove(ob); if (ob.posX > theWorld.backgroundNearLayer.currentLevel[ob.targetMC]._x) { ob.divesDone += 1; if (ob.divesDone < 3) { ob.dirX = -1; ob.clip._xscale = 100 * ob.dirX; ob.targetMC = 'mark_w_b'; ob.currAttack = 'diveFromRight'; } else { ob.clip.gotoAndStop('idle'); ob.currAttack = 'flyOutsideScreen'; } } } else { if (ob.currAttack == 'flyOutsideScreen') { ob.targetRotation = 0; witchChangeRot(ob); witchMove(ob); if (theWorld.backgroundNearLayer.currentLevel.region_border_min_boss._x - 100 > ob.posX or theWorld.backgroundNearLayer.currentLevel.region_border_max_boss._x + 100 < ob.posX) { ob.skelTimer = 0; if (ob.hitsLeft < 2) { ob.skelWave = 0; } else { if (ob.hitsLeft < 3) { ob.skelWave = 1; } else { ob.skelWave = 1; } } ob.currAttack = 'spawnSkeletons'; } } else { if (ob.currAttack == 'spawnSkeletons') { if (ob.skelTimer <= 0) { ob.skelWave += 1; spawnEnemy(theWorld.backgroundNearLayer.currentLevel.mark_w_skel_l, 'SKELETON_WITCH', 1, 'nothing'); spawnEnemy(theWorld.backgroundNearLayer.currentLevel.mark_w_skel_r, 'SKELETON_WITCH', -1, 'nothing'); theWorld.foregroundLayer.currentLevel_foreground.wf_r.gotoAndPlay(2); theWorld.foregroundLayer.currentLevel_foreground.wf_l.gotoAndPlay(2); if (ob.skelWave < 3) { ob.skelTimer = 96; } else { ob.divesDone = 0; ob.skelWave = 0; ob.posY = theWorld.backgroundNearLayer.currentLevel.mark_w_a._y; ob.clip._y = ob.posY; ob.dirX *= -1; ob.clip._xscale = 100 * ob.dirX; ob.speed = 8; if (ob.hitsLeft < 2) { ob.waitTimer = 220; } else { if (ob.hitsLeft < 3) { ob.waitTimer = 220; } else { ob.waitTimer = 220; } } ob.divesDone = 0; ob.currAttack = 'initAirBomb'; } } else { ob.skelTimer -= 1; } } else { if (ob.currAttack == 'initAirBomb') { ob.waitTimer -= 1; if (ob.waitTimer <= 0) { ob.bombZone = theWorld.backgroundNearLayer.currentLevel.mark_w_r._x - theWorld.backgroundNearLayer.currentLevel.mark_w_l._x; ob.currBomb = 1; if (ob.hitsLeft < 2) { ob.maxBombs = 4; ob.bombDist = ob.bombZone / 5; } else { if (ob.hitsLeft < 3) { ob.maxBombs = 2; ob.bombDist = ob.bombZone / 3; } else { ob.maxBombs = 1; ob.bombDist = ob.bombZone / 2; } } ob.currAttack = 'airBomb'; } } else { if (ob.currAttack == 'airBomb') { ob.targetRotation = 0; witchChangeRot(ob); witchMove(ob); if (ob.currBomb <= ob.maxBombs) { var v3 = 0; if (ob.dirX == 1) { v3 = theWorld.backgroundNearLayer.currentLevel.mark_w_l._x + ob.currBomb * ob.bombDist; } else { v3 = theWorld.backgroundNearLayer.currentLevel.mark_w_l._x + ob.bombZone - ob.currBomb * ob.bombDist; } var v5 = Math.sqrt((ob.posX - v3) * (ob.posX - v3)); if (v5 < ob.speed) { ob.currBomb += 1; ob.clip.gotoAndStop('throw_molo'); witchAddMolotov(ob); } } if (ob.dirX == -1 and theWorld.backgroundNearLayer.currentLevel.region_border_min_boss._x - 100 > ob.posX or ob.dirX == 1 and theWorld.backgroundNearLayer.currentLevel.region_border_max_boss._x + 100 < ob.posX) { ob.currBomb = 1; ob.divesDone += 1; ob.dirX *= -1; ob.clip._xscale = 100 * ob.dirX; if (ob.divesDone >= 3) { ob.divesDone = 0; ob.currAttack = 'initDive'; } } } else { if (ob.currAttack == 'initDive') { ob.targetRotation = 0; witchChangeRot(ob); witchMove(ob); ob.immortal = false; if (ob.posX < theWorld.backgroundNearLayer.currentLevel.mark_w_r._x and ob.dirX == -1) { ob.targetMC = 'mark_w_b'; ob.currAttack = 'diveFromRight'; 1; ob.clip.gotoAndStop('dive'); } else { if (ob.posX > theWorld.backgroundNearLayer.currentLevel.mark_w_l._x and ob.dirX == 1) { ob.targetMC = 'mark_w_b'; ob.currAttack = 'diveFromLeft'; ob.clip.gotoAndStop('dive'); } } } } } } } } } } } } } } } } } function witchHitPlayer(ob) { ob.immortal = true; addSound('hitFlesh_0' + Math.floor(Math.random() * 2 + 1) + '.wav', 40, 0, 0); if (player.life > 8) { player.dirX = ob.dirX * -1; ob.clip._rotation = 0; ob.speed = 10; player.clip._xscale = player.dirX * 100; player.movementDisabled = false; player.knockdownTimer = 0; player.isKnockdowned = false; player.stunTimer = 0; player.isStunned = false; player.staggerTimer = 0; startStunPlayer(1); startKnockdownPlayer(5); player.velY = -5; player.velX = ob.dirX * 6; } updateHPRage(-8, 0); } function witchAddMolotov(ob) { myObject['enemy' + game.fightingBoss].molotovsInAir += 1; if (myObject['enemy' + game.fightingBoss].molotovsInAir > 5) { myObject['enemy' + game.fightingBoss].molotovsInAir = 1; } var v1 = myObject['enemy' + game.fightingBoss].molotovsInAir; myObject['molotov' + v1] = new myObject.emptyMolotov(); theWorld.objectsLayerBarrels.attachMovie('boss_witch_molotov', ['molotov' + v1], 100 + v1); myObject['molotov' + v1].clip = theWorld.objectsLayerBarrels['molotov' + v1]; myObject['molotov' + v1].clip._x = ob.posX; myObject['molotov' + v1].clip._y = ob.posY - 15; myObject['molotov' + v1].posX = ob.posX; myObject['molotov' + v1].posY = ob.posY - 15; myObject['molotov' + v1].velX = (player.posX + player.velX * 3 - ob.posX) / 33; myObject['molotov' + v1].velY = -2; myObject['molotov' + v1].velRotation = 20 * ob.dirX; myObject['molotov' + v1].inGame = true; addShadow(myObject['molotov' + v1]); myObject['molotov' + v1].shadowClip._xscale = 60; myObject['molotov' + v1].shadowClip._yscale = 60; } function witchTraceMolotovs() { var v1 = 1; while (v1 <= 5) { if (myObject['molotov' + v1].inGame == true) { myObject['molotov' + v1].posY += myObject['molotov' + v1].velY; myObject['molotov' + v1].velY += game.gravity; myObject['molotov' + v1].posX += myObject['molotov' + v1].velX; myObject['molotov' + v1].clip._rotation += myObject['molotov' + v1].velRotation; myObject['molotov' + v1].clip._y = myObject['molotov' + v1].posY; myObject['molotov' + v1].clip._x = myObject['molotov' + v1].posX; if (myObject['molotov' + v1].traceTimer <= 0) { addEffect('boss_witch_molotov_trace', myObject['molotov' + v1].posX, myObject['molotov' + v1].posY, 0, 2, 1); myObject['molotov' + v1].traceTimer = 4; } else { myObject['molotov' + v1].traceTimer -= 1; } moveShadow(myObject['molotov' + v1]); if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(myObject['molotov' + v1].posX + camPos.difX, myObject['molotov' + v1].posY + camPos.difY, true)) { setCameraShake(6, 6); if (Math.random() * 100 <= 50) { addEffect('boss_witch_molo_explosion', myObject['molotov' + v1].posX, theWorld.backgroundNearLayer.currentLevel.mark_w_skel_l._y, 0, 2, 1); } else { addEffect('boss_witch_molo_explosion', myObject['molotov' + v1].posX, theWorld.backgroundNearLayer.currentLevel.mark_w_skel_l._y, 0, 2, -1); } molotovExplo(myObject['molotov' + v1]); myObject['molotov' + v1].inGame = false; removeMovieClip(myObject['molotov' + v1].shadowClip); removeMovieClip(myObject['molotov' + v1].clip); } } ++v1; } } function molotovExplo(ob) { var v3 = player.posX - ob.posX; var v2 = player.posY - ob.posY; var v4 = Math.sqrt(v3 * v3 + v2 * v2); if (v4 <= 75) { if (player.posX > ob.posX) { player.dirX = -1; } else { if (player.posX < ob.posX) { player.dirX = 1; } } player.clip._xscale = player.dirX * 100; player.movementDisabled = false; player.knockdownTimer = 0; player.isKnockdowned = false; player.stunTimer = 0; player.isStunned = false; player.staggerTimer = 0; startStunPlayer(1); startKnockdownPlayer(5); player.velY = -5; player.velX = -player.dirX * 4; updateHPRage(-6, 0); } } function witchChangeRot(ob) { if (ob.clip._rotation > ob.targetRotation) { ob.clip._rotation -= ob.speed / 2; if (ob.clip._rotation < ob.targetRotation) { ob.clip._rotation = ob.targetRotation; } } if (ob.clip._rotation < ob.targetRotation) { ob.clip._rotation += ob.speed / 2; if (ob.clip._rotation > ob.targetRotation) { ob.clip._rotation = ob.targetRotation; } } } function witchMove(ob) { var v3 = Math.cos(ob.clip._rotation / 57.29577951308232); var v2 = Math.sin(ob.clip._rotation / 57.29577951308232); ob.posX += v3 * ob.speed * ob.dirX; ob.posY += v2 * ob.speed * ob.dirX; ob.clip._x = ob.posX; ob.clip._y = ob.posY; moveShadow(ob); } function witchRot(ob, targetMC) { var v2 = ob.posX - targetMC._x; var v1 = ob.posY - targetMC._y; return Math.atan(v1 / v2) * 57.29577951308232; } function aiBOSSPRINCESS(ob) { if (ob.hurtTimer > 0) { ob.hurtTimer -= 1; if (ob.hurtTimer <= 0) { ob.clip.gotoAndStop('idle'); } } princessTraceShockwave(); if (ob.currAttack == 'InitDeath') { ob.dirX = -ob.dirX; ob.clip._xscale = ob.dirX * 100; addBloodstain(ob.posX, ob.posY - 20); addPart('princess_head', 1, ob.posX, ob.posY - 35, player.dirX * 4, -7, true, false, 1, 2); damageEnemy(ob, 9999, 'death_01'); levelFinished(); } else { if (ob.currAttack == 'initInstaKnockback_longKnockdown') { facePlayer(ob); ob.clip.gotoAndStop('attack_1'); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = 'knockbackAnimation'; ob.sendShockwave = true; player.dirX = -ob.dirX; princessKnockbackPlayer(500); } else { if (ob.currAttack == 'knockbackAnimation') { ob.frameTimer -= 1; if (ob.frameTimer <= 0) { if (ob.sendShockwave) { ob.sendShockwave = false; ob.waitTimer = 24; ob.clip.gotoAndStop('idle'); ob.currAttack = 'waitToSendShockwave'; } else { ob.clip.gotoAndStop('idle'); ob.currAttack = 'idle'; } } } else { if (ob.currAttack == 'none') { ob.life = 230; ob.maxLife = 230; ob.forceNextShockwave = 48; ob.immortal = false; ob.enemyType = 'BOSS'; ob.isPrincessBoss = true; ob.canDropHead = 0; ob.canDropArm = 0; ob.canBlock = 0; ob.canParry = 0; game.fightingBoss = ob.ID; ob.currAttack = 'initDone'; ob.speed = 2; ob.runDistToPlayer = 70; ob.waitTimer = 0; ob.hurtTimer = 0; ob.sendShockwave = false; ob.haveHitPlayer = false; ob.oldDirX = ob.dirX; ob.checkWalkError = false; } else { if (ob.currAttack == 'startFight') { ob.waitTimer = 12; MapsCheckpointsReached[12] = true; ob.currAttack = 'idle'; } else { if (ob.currAttack == 'idle') { ob.waitTimer -= 1; if (player.deathInitiated) { } else { if (ob.waitTimer <= 0) { ob.checkWalkError = false; var v3 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (v3 > ob.runDistToPlayer) { facePlayer(ob); if (ob.life > 100) { ob.forceNextShockwave = 48; } else { ob.forceNextShockwave = 24; } ob.clip.filters = null; ob.currAttack = 'run'; ob.clip.gotoAndStop('run'); } else { ob.hurtTimer = 0; facePlayer(ob); ob.clip.gotoAndStop('attack_1'); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = 'knockbackAnimation'; ob.sendShockwave = true; player.dirX = -ob.dirX; princessKnockbackPlayer(12); ob.clip.filters = [myRageGlow]; } } else { if (ob.checkWalkError) { var v2 = Math.sqrt((ob.posY - player.posY) * (ob.posY - player.posY)); var v3 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (facingOb(ob, player) and v2 <= 15 and v3 <= 15) { facePlayer(ob); ob.clip.gotoAndStop('attack_1'); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = 'knockbackAnimation'; ob.sendShockwave = true; player.dirX = -ob.dirX; princessKnockbackPlayer(500); ob.clip.filters = [myRageGlow]; } } } } } else { if (ob.currAttack == 'run') { ob.forceNextShockwave -= 1; var v5 = Math.sqrt((player.posX - ob.posX) * (player.posX - ob.posX)); if (ob.forceNextShockwave <= 0 and v5 > 150) { if (ob.life > 100) { ob.forceNextShockwave = 48; ob.waitTimer = 8; } else { ob.forceNextShockwave = 24; ob.waitTimer = 4; } ob.clip.filters = [myRageGlow]; ob.sendShockwave = false; ob.clip.gotoAndStop('idle'); ob.currAttack = 'waitToSendShockwave'; } else { facePlayer(ob); var v4 = ob.dirX * ob.speed; if (ob.velX < ob.dirX and ob.dirX == 1 or ob.velX > ob.dirX and ob.dirX == -1) { ob.velX = 0; } ob.velX = countToNumber(ob.velX, v4, 1); moveEnemyXAxis(ob); var v3 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (v3 < ob.runDistToPlayer and !player.isJumping) { startAttack(ob, 'attack_2'); ob.velX = 0; } } } else { if (ob.currAttack == 'attack_2') { ob.frameTimer -= 1; ob.attackTimer -= 1; var v2 = Math.sqrt((ob.posY - player.posY) * (ob.posY - player.posY)); var v3 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (facingOb(ob, player) and v2 <= 15 and v3 <= 15) { facePlayer(ob); ob.clip.gotoAndStop('attack_1'); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = 'knockbackAnimation'; ob.sendShockwave = true; player.dirX = -ob.dirX; princessKnockbackPlayer(500); ob.clip.filters = [myRageGlow]; } if (ob.attackTimer == 0) { setCameraShake(5, 6); if (v3 <= 85 and facingOb(ob, player) and v2 <= 40) { if (player.life > 25) { addSound('hitFlesh_0' + Math.floor(Math.random() * 2 + 1) + '.wav', 40, 0, 0); addEffect_Blood(player.bloodType, player.posX, player.posY - 25); updateHPRage(-25, 0); } else { playerGibVelX = ob.dirX * 10; gibPlayer(); playerGibVelX = 0; } princessKnockbackPlayer(50); player.velY = -1; player.velX = 0; ob.haveHitPlayer = true; } } if (ob.frameTimer <= 0) { ob.clip.gotoAndStop('idle'); ob.currAttack = 'idle'; if (!ob.haveHitPlayer) { ob.waitTimer = 40 + ob.life / 10; } else { ob.waitTimer = 13; ob.haveHitPlayer = false; } ob.checkWalkError = true; } } else { if (ob.currAttack == 'waitToSendShockwave') { ob.waitTimer -= 1; if (ob.waitTimer <= 0) { startAttack(ob, 'attack_2'); ob.currAttack = 'sendShockwave'; } } else { if (ob.currAttack == 'sendShockwave') { ob.frameTimer -= 1; ob.attackTimer -= 1; if (ob.attackTimer == 0) { addSound('concrete_break3', 100, 0); princessAddShockwave(ob); setCameraShake(5, 8); } if (ob.frameTimer <= 0) { ob.clip.gotoAndStop('idle'); ob.currAttack = 'idle'; ob.waitTimer = 20; } } } } } } } } } } } } function princessTraceShockwave() { var v1 = 1; if (myObject['shockwave' + v1].inGame) { setCameraShake(3, 8); myObject['shockwave' + v1].posX += myObject['shockwave' + v1].velX; if (myObject['shockwave' + v1].playerHits < 5) { if (myObject['shockwave' + v1].playerHitCD > 0) { myObject['shockwave' + v1].playerHitCD -= 1; } else { var v3 = Math.sqrt((player.posX - myObject['shockwave' + v1].posX) * (player.posX - myObject['shockwave' + v1].posX)); var v2 = Math.sqrt((player.posY - myObject['shockwave' + v1].posY) * (player.posY - myObject['shockwave' + v1].posY)); if (v2 < 40 and v3 < 80) { myObject['shockwave' + v1].playerHits += 1; myObject['shockwave' + v1].playerHitCD = 3; player.dirX = -myObject['shockwave' + v1].dirX; player.knockdownTimer = 1; princessKnockbackPlayer(6); player.velY = -2.5; player.velX = 6 * -player.dirX; if (player.life > 5) { addSound('hitFlesh_0' + Math.floor(Math.random() * 2 + 1) + '.wav', 40, 0, 0); addEffect_Blood(player.bloodType, player.posX, player.posY - 25); updateHPRage(-5, 0); } else { playerGibVelX = player.velX * 1.6; gibPlayer(); playerGibVelX = 0; } } } } myObject['shockwave' + v1].traceTimer -= 1; if (myObject['shockwave' + v1].traceTimer <= 0) { addEffect('boss_princess_wave', myObject['shockwave' + v1].posX + myObject['shockwave' + v1].dirX * 40, myObject['shockwave' + v1].posY, 0, 0, -1 * myObject['shockwave' + v1].dirX); theWorld.effectsLayer['effect_nr' + effectCounter]._xscale = (100 + Math.random() * 50) * (-1 * myObject['shockwave' + v1].dirX); theWorld.effectsLayer['effect_nr' + effectCounter]._yscale = 100 + Math.random() * 50; myObject['shockwave' + v1].traceTimer = 3; } if (myObject['shockwave' + v1].posX > theWorld.backgroundNearLayer.currentLevel.region_border_max_end._x or myObject['shockwave' + v1].posX < theWorld.backgroundNearLayer.currentLevel.region_border_min_boss._x) { myObject['shockwave' + v1].inGame = false; } } } function princessAddShockwave(ob) { var v1 = 1; myObject['shockwave' + v1] = new myObject.emptyShockwave(); myObject['shockwave' + v1].posX = ob.posX + ob.dirX * 30; myObject['shockwave' + v1].posY = ob.posY; myObject['shockwave' + v1].velX = ob.dirX * 15; myObject['shockwave' + v1].dirX = ob.dirX; myObject['shockwave' + v1].inGame = true; } function princessKnockbackPlayer(kbTime) { addSound('kick_0' + Math.round(Math.random() * 1 + 1) + '.wav', 70, 0, 0); player.movementDisabled = false; player.knockdownTimer = 0; player.isKnockdowned = false; player.stunTimer = 0; player.isStunned = false; player.staggerTimer = 0; startStunPlayer(1); startKnockdownPlayer(kbTime); player.velY = -8; player.velX = 8 * -player.dirX; } function aiBOSSHEDGEHOG(ob) { if (ob.staggerTimer > 0 or ob.stunTimer > 0 or ob.knockdownTimer > 0) { ob.knockdownTimer = 0; ob.stunTimer = 0; ob.staggerTimer = 0; ob.immortal = true; ob.dirX = ob.lastDirX; if (ob.currAttack == 'rollend') { if (ob.dirX == 1) { ob.posX = theWorld.backgroundNearLayer.currentLevel.platform_r._x; } else { ob.posX = theWorld.backgroundNearLayer.currentLevel.platform_l._x; } ob.clip._x = ob.posX; } ob.clip._xscale = ob.dirX * 100; ob.clip.gotoAndStop('hurt'); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = 'hurt'; ob.waitTimer = 0; ob.hurted = true; ob.hitsTaken += 1; if (ob.hitsTaken == 5) { ob.frameTimer *= 4; } changeBossPlateHP(5 - ob.hitsTaken, 5); } hedgehogTraceMissiles(); if (ob.currAttack == 'hurt') { ob.frameTimer -= 1; if (ob.frameTimer <= 0) { if (ob.hitsTaken < 5) { ob.clip.gotoAndStop('turn_lethal'); getAttackFrame(ob); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = 'turnlethal'; } else { ob.currAttack = 'initRollDown'; } } } else { if (ob.currAttack == 'none') { ob.lastDirX = ob.dirX; ob.velY = 1; ob.waitTimer = 12; ob.hurted = false; ob.immortal = true; ob.enemyType = 'BOSS'; ob.canDropHead = 0; ob.canDropArm = 0; ob.canBlock = 0; ob.canParry = 0; game.fightingBoss = ob.ID; ob.currAttack = 'initDone'; ob.missilesInAir = 0; ob.runOverPlayerDone = false; ob.hitsTaken = 0; ob.shadowClip.removeMovieClip(); } else { if (ob.currAttack == 'startFight') { MapsCheckpointsReached[18] = true; ob.currAttack = 'idle'; } else { if (ob.currAttack == 'shoot') { ob.frameTimer -= 1; if (ob.frameTimer <= 0) { hedgehogAddMissiles(); ob.clip.gotoAndStop('idle'); ob.currAttack = 'idle'; ob.waitTimer = 12; } } else { if (ob.currAttack == 'idle') { ob.waitTimer -= 1; if (player.deathInitiated) { } else { if (ob.waitTimer <= 0) { if (ob.hurted) { ob.hurted = false; ob.clip.gotoAndStop('shoot'); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = 'shoot'; addEffect('arrow_launch', ob.posX, ob.posY, 0, 2, -ob.dirX); } else { ob.clip.gotoAndStop('roll_start'); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = 'rollstart'; } } } } else { if (ob.currAttack == 'rollstart') { ob.frameTimer -= 1; if (ob.frameTimer <= 0) { setCameraShake(5, 5); ob.runOverPlayerDone = false; ob.clip.gotoAndStop('roll_loop'); ob.currAttack = 'rollloop'; if (player.posX < ob.posX and ob.dirX == 1 or player.posX > ob.posX and ob.dirX == -1) { addSound('kick_0' + Math.round(Math.random() * 1 + 1) + '.wav', 70, 0, 0); player.dirX = -ob.dirX; player.clip._xscale = player.dirX * 100; player.movementDisabled = false; player.knockdownTimer = 0; player.isKnockdowned = false; player.stunTimer = 0; player.isStunned = false; player.staggerTimer = 0; startStunPlayer(1); startKnockdownPlayer(5); player.velY = -10; player.velX = 10 * player.dirX; } } } else { if (ob.currAttack == 'rollloop') { ob.posX += ob.dirX * (20 + 3 * ob.hitsTaken); addEffect('jump_dirt', ob.posX, ob.posY, 0, 2, -ob.dirX); setCameraShake(4, 4); if (ob.runOverPlayerDone != true) { var v2 = Math.sqrt((player.posX - ob.posX) * (player.posX - ob.posX)); var v3 = Math.sqrt((player.posY - ob.posY) * (player.posY - ob.posY)); var v4 = Math.sqrt(v2 * v2 + v3 * v3); if (v4 <= 50) { player.knockdownTimer = 1; startKnockdownPlayer(30); if (player.life > 25) { addSound('hitFlesh_0' + Math.floor(Math.random() * 2 + 1) + '.wav', 40, 0, 0); updateHPRage(-25, 0); } else { gibPlayer(); } addEffect_Blood(player.bloodType, player.posX, player.posY - 25); ob.runOverPlayerDone = true; } } if (ob.posX <= theWorld.backgroundNearLayer.currentLevel.platform_start._x and ob.dirX == -1) { ob.posX = theWorld.backgroundNearLayer.currentLevel.platform_start._x; ob.clip.gotoAndStop('roll_end'); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = 'rollend'; } if (ob.posX >= theWorld.backgroundNearLayer.currentLevel.platform_end._x and ob.dirX == 1) { ob.posX = theWorld.backgroundNearLayer.currentLevel.platform_end._x; ob.clip.gotoAndStop('roll_end'); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = 'rollend'; } if (ob.currAttack == 'rollend') { ob.immortal = false; v3 = Math.sqrt((player.posY - ob.posY) * (player.posY - ob.posY)); if (v3 < 70 and (player.posX < ob.posX and ob.dirX == -1 or player.posX > ob.posX and ob.dirX == 1)) { addSound('kick_0' + Math.round(Math.random() * 1 + 1) + '.wav', 70, 0, 0); player.dirX = ob.dirX; player.clip._xscale = player.dirX * 100; player.movementDisabled = false; player.knockdownTimer = 0; player.isKnockdowned = false; player.stunTimer = 0; player.isStunned = false; player.staggerTimer = 0; startStunPlayer(1); startKnockdownPlayer(5); player.velY = -10; player.velX = 10 * player.dirX; } } ob.clip._x = ob.posX; } else { if (ob.currAttack == 'rollend') { ob.frameTimer -= 1; if (ob.frameTimer <= 0) { if (ob.dirX == 1) { ob.posX = theWorld.backgroundNearLayer.currentLevel.platform_r._x; } else { ob.posX = theWorld.backgroundNearLayer.currentLevel.platform_l._x; } ob.clip._x = ob.posX; ob.clip.gotoAndStop('idle'); if (ob.runOverPlayerDone) { ob.waitTimer = 5; } else { ob.waitTimer = 24 - ob.hitsTaken * 4; } ob.currAttack = 'readyToTurnAround'; } } else { if (ob.currAttack == 'readyToTurnAround') { ob.waitTimer -= 1; if (ob.waitTimer <= 0) { ob.immortal = true; ob.clip.gotoAndStop('turn_lethal'); getAttackFrame(ob); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = 'turnlethal'; } } else { if (ob.currAttack == 'turnlethal') { ob.frameTimer -= 1; ob.attackTimer -= 1; if (ob.attackTimer == 0) { var v2 = Math.sqrt((player.posX - ob.posX) * (player.posX - ob.posX)); var v3 = Math.sqrt((player.posY - ob.posY) * (player.posY - ob.posY)); var v4 = Math.sqrt(v2 * v2 + v3 * v3); if (v4 <= 105) { addSound('kick_0' + Math.round(Math.random() * 1 + 1) + '.wav', 70, 0, 0); player.dirX = (player.posX - ob.posX) / v2; if (player.dirX == 0) { player.dirX = -ob.dirX; } player.clip._xscale = player.dirX * 100; player.movementDisabled = false; player.knockdownTimer = 0; player.isKnockdowned = false; player.stunTimer = 0; player.isStunned = false; player.staggerTimer = 0; startStunPlayer(1); startKnockdownPlayer(5); player.velY = -10; player.velX = 9 * player.dirX; } } if (ob.frameTimer <= 0) { ob.dirX = -ob.dirX; ob.lastDirX = ob.dirX; ob.clip.gotoAndStop('idle'); ob.clip._xscale = ob.dirX * 100; ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = 'idle'; ob.waitTimer = 12; } } else { if (ob.currAttack == 'initRollDown') { ob.clip.gotoAndStop('roll_start'); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = 'rollDownstart'; } else { if (ob.currAttack == 'rollDownstart') { ob.frameTimer -= 1; if (ob.frameTimer <= 0) { ob.clip.gotoAndStop('roll_loop'); ob.currAttack = 'rollDownloop'; } } else { if (ob.currAttack == 'rollDownloop') { if (!theWorld.backgroundNearLayer.currentLevel.deathgaps.hitTest(ob.posX + camPos.difX, ob.posY + camPos.difY, true)) { ob.posX += ob.dirX * 10; ob.clip._x = ob.posX; } else { ob.currAttack = 'downBoss'; levelFinished(); } ob.velY += 2; ob.posY += ob.velY; ob.clip._y = ob.posY; } else { if (ob.currAttack == 'downBoss') { ob.velY += 2; ob.posY += ob.velY; ob.clip._y = ob.posY; } } } } } } } } } } } } } } } function hedgehogTraceMissiles() { var v1 = 1; while (v1 <= 5) { if (myObject['molotov' + v1].inGame == true) { myObject['molotov' + v1].velY += 1; myObject['molotov' + v1].posY += myObject['molotov' + v1].velY; myObject['molotov' + v1].clip._y = myObject['molotov' + v1].posY; if (myObject['molotov' + v1].tracePlayer == true) { var v3 = player.posX - myObject['molotov' + v1].posX; var v5 = Math.sqrt(v3 * v3); if (v5 <= 30) { var v2 = player.posY - 25 - myObject['molotov' + v1].posY; var v4 = Math.sqrt(v2 * v2); if (v4 < 25) { player.knockdownTimer = 0; player.isKnockdowned = false; player.stunTimer = 0; player.isStunned = false; player.staggerTimer = 0; startStunPlayer(1); startKnockdownPlayer(500); player.velY = myObject['molotov' + v1].velY; player.velX = 0; myObject['molotov' + v1].tracePlayer = false; } } } if (theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(myObject['molotov' + v1].posX + camPos.difX, myObject['molotov' + v1].posY + camPos.difY, true)) { myObject['molotov' + v1].inGame = false; myObject['molotov' + v1].clip._y = theWorld.backgroundNearLayer.currentLevel.platform_l._y; theWorld.backgroundNearLayer.currentLevel['shadow_' + v1]._alpha = 0; myObject['molotov' + v1].clip.gotoAndPlay(2); } } ++v1; } } function hedgehogAddMissiles() { var v5 = 3; if (myObject['enemy' + game.fightingBoss].hitsTaken >= 3) { v5 = 5; } var v6 = Math.random() * 80 - 40; var v2 = 1; while (v2 <= v5) { myObject['enemy' + game.fightingBoss].missilesInAir += 1; if (myObject['enemy' + game.fightingBoss].missilesInAir > 5) { myObject['enemy' + game.fightingBoss].missilesInAir = 1; } var v3 = player.posX + 110 * (2 - v2); if (v5 == 5) { v3 = player.posX + 90 * (3 - v2); } v3 += v6; var v4 = player.posY - (450 + 30 * v2) - v2 * 50 * myObject['enemy' + game.fightingBoss].dirX; var v1 = myObject['enemy' + game.fightingBoss].missilesInAir; myObject['molotov' + v1] = new myObject.emptyMolotov(); theWorld.objectsLayerBarrels.attachMovie('arrow_hedgehog', ['missile' + v1], 100 + v1); myObject['molotov' + v1].clip = theWorld.objectsLayerBarrels['missile' + v1]; myObject['molotov' + v1].clip._x = v3; myObject['molotov' + v1].clip._y = v4; myObject['molotov' + v1].clip._rotation = 90; myObject['molotov' + v1].posX = v3; myObject['molotov' + v1].posY = v4; myObject['molotov' + v1].velX = 0; myObject['molotov' + v1].velY = 0; myObject['molotov' + v1].velRotation = 0; myObject['molotov' + v1].inGame = true; myObject['molotov' + v1].tracePlayer = true; theWorld.backgroundNearLayer.currentLevel['shadow_' + v1]._x = myObject['molotov' + v1].posX; theWorld.backgroundNearLayer.currentLevel['shadow_' + v1]._y = theWorld.backgroundNearLayer.currentLevel.platform_l._y; theWorld.backgroundNearLayer.currentLevel['shadow_' + v1]._alpha = 100; if (!theWorld.backgroundNearLayer.currentLevel.groundCollision.hitTest(myObject['molotov' + v1].posX + camPos.difX, theWorld.backgroundNearLayer.currentLevel.platform_l._y + camPos.difY + 10, true)) { theWorld.backgroundNearLayer.currentLevel['shadow_' + v1]._alpha = 0; } ++v2; } } function aiBOSSDEMONOMG(ob) { if (ob.staggerTimer > 0 or ob.stunTimer > 0 or ob.knockdownTimer > 0) { ob.knockdownTimer = 0; ob.stunTimer = 0; ob.staggerTimer = 0; } if (ob.trackShield == true) { if (theWorld.backgroundNearLayer.currentLevel.shieldZone.hitTest(player.posX + camPos.difX, player.posY + camPos.difY, true)) { theWorld.backgroundNearLayer.currentLevel.boss_shield.gotoAndPlay('start'); player.movementDisabled = false; player.knockdownTimer = 0; player.isKnockdowned = false; player.stunTimer = 0; player.isStunned = false; player.staggerTimer = 0; startStunPlayer(1); startKnockdownPlayer(5); player.velY = -12; player.velX = -14; } } else { var v7 = theWorld.backgroundNearLayer.currentLevel.safezone._x - theWorld.backgroundNearLayer.currentLevel.safezone._width / 2; var v8 = theWorld.backgroundNearLayer.currentLevel.safezone._x + theWorld.backgroundNearLayer.currentLevel.safezone._width / 2; if (!player.isKnockdowned and player.posX > v7 - 20 and ob.fire == 0) { ob.fire = 1; } else { if (player.posX < v7 and ob.fire >= 2) { ob.fire = 0; } } } if (ob.currAttack == 'initContestLoss') { ob.clip.stun_stars._alpha = 100; ob.clip.gotoAndStop('parry'); ob.clip.mc.gotoAndStop(4); if (ob.hitsTaken == 1) { ob.frameTimer = 44; } else { if (ob.hitsTaken == 2) { ob.frameTimer = 40; } else { ob.frameTimer = 48; } } ob.currAttack = 'parry'; } else { if (ob.currAttack == 'initContest') { demonOMGHideObjects(); contest_sound.start(0.2); addSound('contest_begin.wav', 100, 0, 0); setCameraShake(4, 8); parring = true; setuncontrollable(); player.contestingTimer = 75; player.velX = 0; player.contestingPower = 0; if (ob.hitsTaken == 1) { player.contestingPower -= 20; } else { if (ob.hitsTaken == 2) { player.contestingPower -= 22; } else { player.contestingPower -= 18; } } player.contesting = game.fightingBoss; player.clip.gotoAndStop('contest'); player.immortal = true; ob.currAttack = 'BOSS_waitForContestToEnd'; ob.clip.gotoAndStop('parry'); addEffect_sparks(player); addEffect_sparks(ob); forceThunder(); var v6 = player.posX; player.posX = theWorld.backgroundNearLayer.currentLevel.mark_playerBossX._x; player.clip._x = player.posX; camPos.difX -= player.posX - v6; camPos.virDifX -= player.posX - v6; ob.attackPhase = 1; ob.canNowHitHead = true; } else { if (ob.currAttack == 'initInstaGib') { demonOMGHideObjects(); ob.instaGibba = true; ob.currAttack = 'attack_1'; ob.clip.gotoAndStop('attack_1'); getAttackFrame(ob); ob.frameTimer = ob.clip.mc._totalFrames; } else { if (ob.currAttack == 'initKick') { demonOMGHideObjects(); ob.frameTimer = 4; ob.attackTimer = -1; ob.clip.gotoAndStop('attack_2'); ob.currAttack = 'knockBackPlayerAfterHurt'; ob.clip.mc.gotoAndPlay('kick'); } else { if (ob.currAttack == 'hit') { ob.canContest = true; ob.clip.stun_stars._alpha = 0; ob.hitsTaken += 1; if (ob.hitsTaken == 2) { startRain(30, 1); } else { if (ob.hitsTaken == 3) { stopRain('nothing', 0); } } changeBossPlateHP(3 - ob.hitsTaken, 3); ob.clip.gotoAndStop('hurt'); ob.frameTimer = ob.clip.mc._totalFrames; ob.canNowHitHead = false; ob.currAttack = 'hurt'; ob.immortal = true; if (ob.hitsTaken >= 3) { theWorld.backgroundNearLayer.currentLevel.groundCollision.blockZone._y += 350; damageEnemy(ob, 8888, 'death_01'); } } else { if (ob.currAttack == 'hurt') { ob.frameTimer -= 1; if (ob.frameTimer <= 0) { ob.clip.gotoAndStop('attack_2'); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = 'knockBackPlayerAfterHurt'; getAttackFrame(ob); } } else { if (ob.currAttack == 'knockBackPlayerAfterHurt') { ob.frameTimer -= 1; ob.attackTimer -= 1; if (ob.attackTimer == 0) { var v6 = player.posX; player.posX = theWorld.backgroundNearLayer.currentLevel.mark_playerBossX._x; player.clip._x = player.posX; camPos.difX -= player.posX - v6; camPos.virDifX -= player.posX - v6; player.movementDisabled = false; player.knockdownTimer = 0; player.isKnockdowned = false; player.stunTimer = 0; player.isStunned = false; player.staggerTimer = 0; startStunPlayer(50); player.velX = 0; player.velY = 0; addSound('hitFlesh_0' + Math.floor(Math.random() * 2 + 1) + '.wav', 40, 0, 0); } if (ob.frameTimer == 3) { addSound('kick_0' + Math.round(Math.random() * 1 + 1) + '.wav', 70, 0, 0); ob.attackPhase = 0; player.movementDisabled = false; player.knockdownTimer = 0; player.isKnockdowned = false; player.stunTimer = 0; player.isStunned = false; player.staggerTimer = 0; startStunPlayer(1); startKnockdownPlayer(5); player.velY = -12; player.velX = -16; ob.immortal = false; } if (ob.frameTimer <= 0) { ob.fire = 4; ob.currAttack = 'raiseShield'; ob.clip.gotoAndStop('idle'); ob.waitTimer = 55; } } else { if (ob.currAttack == 'initParry') { ob.clip.gotoAndStop('parry'); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = 'parry'; ob.attackPhase = 1; ob.canNowHitHead = true; demonOMGHideObjects(); } else { if (ob.currAttack == 'parry') { ob.frameTimer -= 1; if (ob.frameTimer <= 0) { ob.clip.stun_stars._alpha = 0; ob.blocksPerformed = 0; ob.canNowHitHead = false; ob.attackPhase = 0; ob.currAttack = 'initInstaGib'; } } else { if (ob.currAttack == 'none') { ob.canContest = true; ob.hitsTaken = 0; ob.attackPhase = 0; ob.instaGibba = false; ob.canNowHitHead = false; ob.trackShield = false; ob.blocksPerformed = false; ob.canBlock = 1; ob.immortal = false; ob.waitTimer = 55; ob.isOMGBoss = true; ob.enemyType = 'BOSS'; ob.canDropHead = 0; ob.canDropArm = 0; ob.canBlock = 0; ob.canParry = 0; ob.fire = 0; game.fightingBoss = ob.ID; ob.magnifyShadow = false; ob.currAttack = 'initDone'; theWorld.backgroundNearLayer.currentLevel.groundCollision.blockZone._y -= 350; ob.clip.stun_stars._alpha = 0; } else { if (ob.currAttack == 'startFight') { var v2 = 1; while (v2 <= enemyCounter) { if (myObject['enemy' + v2].enemyType != 'BOSS' and myObject['enemy' + v2].inGame and myObject['enemy' + v2].enemyType != 'Crow') { myObject['enemy' + v2].staggerTimer = 0; myObject['enemy' + v2].stunTimer = 0; myObject['enemy' + v2].knockdownTimer = 0; damageEnemy(myObject['enemy' + v2], 8888, 'death_01'); } ++v2; } MapsCheckpointsReached[19] = true; ob.currAttack = 'raiseShield'; } else { if (ob.currAttack == 'raiseShield') { ob.waitTimer -= 1; if (ob.waitTimer <= 0) { ob.trackShield = true; ob.clip.gotoAndStop('summon'); } } else { if (ob.currAttack == 'lowerShield') { var v4 = false; var v2 = 1; while (v2 <= enemyCounter) { if (myObject['enemy' + v2].enemyType != 'BOSS' and myObject['enemy' + v2].inGame and myObject['enemy' + v2].enemyType != 'Crow') { v4 = true; } ++v2; } if (!v4) { ob.waitTimer -= 1; if (ob.waitTimer <= 0) { ob.currAttack = 'shieldBreak'; } } } else { if (ob.currAttack == 'shieldBreak') { ob.trackShield = false; ob.clip.gotoAndStop('summon'); theWorld.backgroundNearLayer.currentLevel.boss_shield.gotoAndPlay('end'); theWorld.backgroundNearLayer.currentLevel.cam1._y -= 300; theWorld.backgroundNearLayer.currentLevel.cam2._y -= 300; player.movementDisabled = false; player.knockdownTimer = 0; player.isKnockdowned = false; player.stunTimer = 0; player.isStunned = false; player.staggerTimer = 0; startStunPlayer(1); startKnockdownPlayer(5); player.velY = -11; player.velX = -14; var v3 = 1; while (v3 <= partCounter) { if (myObject['part' + v3].inGame) { myObject['part' + v3].inGame = false; } ++v3; } theWorld.createEmptyMovieClip('staticEffectsLayer', 3); theWorld.createEmptyMovieClip('staticEffectsLayerParts', 4); theWorld.createEmptyMovieClip('deadEnemiesLayer', 5); theWorld.createEmptyMovieClip('objectsLayerBarrels', 9); theWorld.createEmptyMovieClip('partFlyingLayer', 10); theWorld.createEmptyMovieClip('effectsLayer', 12); theWorld.createEmptyMovieClip('objectsLayerArrows', 16); activateCheat('Stun All Enemies'); setCameraShake(5, 8); ob.currAttack = 'waitForTheShield'; } else { if (ob.currAttack == 'waitForTheShield') { if (!player.isKnockdowned) { ob.waitTimer = 12; ob.currAttack = 'idle'; } } else { if (ob.currAttack == 'idle') { if (!player.deathInitiated) { if (ob.waitTimer <= 0 or ob.fire == 3) { if (ob.fire == 2) { if (theWorld.backgroundNearLayer.currentLevel.flailNoneReach.hitTest(player.clip)) { ob.fire = 3; } } if (ob.fire == 1) { ob.currAttack = 'breathe_fire'; ob.clip.gotoAndStop('breathe_fire'); ob.frameTimer = ob.clip.mc._totalFrames; ob.attackTimer = 3; } else { if (ob.fire == 3) { if (theWorld.backgroundNearLayer.currentLevel.attackZone.hitTest(player.clip)) { ob.currAttack = 'attack_1'; ob.clip.gotoAndStop('attack_1'); getAttackFrame(ob); ob.frameTimer = ob.clip.mc._totalFrames; } else { ob.currAttack = 'breathe_fire'; ob.clip.gotoAndStop('breathe_fire'); ob.frameTimer = ob.clip.mc._totalFrames; ob.attackTimer = 3; } } else { ob.currAttack = 'attack_flail'; ob.clip.gotoAndStop('attack_flail'); ob.frameTimer = ob.clip.mc._totalFrames; var v5 = player.posX; if (player.dirX == 1) { v5 += player.velX * (14 - ob.hitsTaken * 2) + 10; } if (v5 > theWorld.backgroundNearLayer.currentLevel.mark_flail_height._x) { v5 = theWorld.backgroundNearLayer.currentLevel.mark_flail_height._x; } theWorld.backgroundNearLayer.currentLevel.flail._x = v5; theWorld.backgroundNearLayer.currentLevel.flailShadow._x = v5; theWorld.backgroundNearLayer.currentLevel.flailShadow._y = theWorld.backgroundNearLayer.currentLevel.mark_flail_height._y; theWorld.backgroundNearLayer.currentLevel.flailShadow._alpha = 100; theWorld.backgroundNearLayer.currentLevel.flailShadow._xscale = 60; ob.magnifyShadow = true; if (ob.fire == 2) { ob.fire = 3; } } } } else { ob.waitTimer -= 1; } } } else { if (ob.currAttack == 'attack_1') { ob.attackTimer -= 1; ob.frameTimer -= 1; if (ob.attackTimer == 0) { if (theWorld.backgroundNearLayer.currentLevel.attackZone.hitTest(player.clip)) { var v6 = player.posX; player.posX = theWorld.backgroundNearLayer.currentLevel.mark_playerBossX._x; player.clip._x = player.posX; camPos.difX -= player.posX - v6; camPos.virDifX -= player.posX - v6; player.movementDisabled = false; player.knockdownTimer = 0; player.isKnockdowned = false; player.stunTimer = 0; player.isStunned = false; player.staggerTimer = 0; startStunPlayer(50); addSound('hitFlesh_0' + Math.floor(Math.random() * 2 + 1) + '.wav', 40, 0, 0); if (player.life > 25 and !ob.instaGibba) { addEffect_Blood(player.bloodType, player.posX, player.posY - 30); updateHPRage(-25, 0); } else { playerGibVelX = -10; gibPlayer(); playerGibVelX = 0; } } } if (ob.frameTimer <= 0) { ob.canContest = true; if (theWorld.backgroundNearLayer.currentLevel.attackZone.hitTest(player.clip) and !ob.instaGibba) { ob.currAttack = 'attack_2'; ob.clip.gotoAndStop('attack_2'); getAttackFrame(ob); ob.frameTimer = ob.clip.mc._totalFrames; } else { ob.clip.gotoAndStop('idle'); ob.currAttack = 'idle'; } } } else { if (ob.currAttack == 'attack_2') { ob.attackTimer -= 1; ob.frameTimer -= 1; if (ob.attackTimer == 0) { var v6 = player.posX; player.posX = theWorld.backgroundNearLayer.currentLevel.mark_playerBossX._x; player.clip._x = player.posX; camPos.difX -= player.posX - v6; camPos.virDifX -= player.posX - v6; player.movementDisabled = false; startStunPlayer(50); if (player.life > 25) { addEffect_Blood(player.bloodType, player.posX, player.posY - 30); updateHPRage(-25, 0); } else { addEffect_Blood(player.bloodType, player.posX, player.posY - 30); updateHPRage(-(player.life - 1), 0); } addSound('hitFlesh_0' + Math.floor(Math.random() * 2 + 1) + '.wav', 40, 0, 0); } if (ob.frameTimer == 2) { addSound('kick_0' + Math.round(Math.random() * 1 + 1) + '.wav', 70, 0, 0); if (player.life > 1) { ob.attackPhase = 0; player.movementDisabled = false; player.knockdownTimer = 0; player.isKnockdowned = false; player.stunTimer = 0; player.isStunned = false; player.staggerTimer = 0; startStunPlayer(1); startKnockdownPlayer(5); player.velY = -12; player.velX = -16; } else { playerGibVelX = -10; gibPlayer(); playerGibVelX = 0; } } if (ob.frameTimer <= 0) { ob.fire = 4; ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); ob.waitTimer = 48; } } else { if (ob.currAttack == 'breathe_fire') { ob.frameTimer -= 1; ob.attackTimer -= 1; if (ob.attackTimer <= 0 and ob.frameTimer >= 4) { if (!theWorld.backgroundNearLayer.currentLevel.safezone.hitTest(player.posX + camPos.difX, player.posY + camPos.difY, true) and theWorld.backgroundNearLayer.currentLevel.fireZone.hitTest(player.clip)) { if (player.life > 5) { updateHPRage(-5, 0); addEffect('fire_0' + (Math.floor(Math.random() * 4) + 1), player.posX - 15 + Math.random() * 30, player.posY - 10 - Math.random() * 40, 0, 2, player.dirX); } else { gibPlayer(); } } } if (ob.frameTimer <= 0) { ob.fire = 2; ob.clip.gotoAndStop('idle'); ob.currAttack = 'idle'; ob.waitTimer = 30; } } else { if (ob.currAttack == 'attack_flail') { ob.currAttack = 'attack_flail'; ob.frameTimer -= 1; if (ob.magnifyShadow) { theWorld.backgroundNearLayer.currentLevel.flailShadow._xscale += 6; } if (ob.frameTimer <= 0) { ob.currAttack = 'flail_back'; ob.clip.gotoAndStop('flail_back'); ob.frameTimer = ob.clip.mc._totalFrames; theWorld.backgroundNearLayer.currentLevel.flail._alpha = 0; theWorld.backgroundNearLayer.currentLevel.chain._alpha = 0; theWorld.backgroundNearLayer.currentLevel.flailShadow._alpha = 0; } } else { if (ob.currAttack == 'flail_back') { ob.frameTimer -= 1; if (ob.frameTimer <= 0) { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); if (ob.hitsTaken == 1) { ob.waitTimer = 11; } else { if (ob.hitsTake == 2) { ob.waitTimer = 4; } else { ob.waitTimer = 23; } } } } } } } } } } } } } } } } } } } } } } } } } function demonOMGChain() { theWorld.backgroundNearLayer.currentLevel.chain._alpha = 100; theWorld.backgroundNearLayer.currentLevel.flail._alpha = 100; theWorld.backgroundNearLayer.currentLevel.flail._y = theWorld.backgroundNearLayer.currentLevel.mark_flail_height._y; theWorld.backgroundNearLayer.currentLevel.chain._x = myObject['enemy' + game.fightingBoss].posX + myObject['enemy' + game.fightingBoss].clip.mc.chain._x; theWorld.backgroundNearLayer.currentLevel.chain._y = myObject['enemy' + game.fightingBoss].posY + myObject['enemy' + game.fightingBoss].clip.mc.chain._y; myObject['enemy' + game.fightingBoss].magnifyShadow = false; var v2 = theWorld.backgroundNearLayer.currentLevel.chain._x - theWorld.backgroundNearLayer.currentLevel.flail._x; var v1 = theWorld.backgroundNearLayer.currentLevel.chain._y - theWorld.backgroundNearLayer.currentLevel.flail._y; theWorld.backgroundNearLayer.currentLevel.chain._rotation = 90 - Math.atan(v2 / v1) * 57.29577951308232; theWorld.backgroundNearLayer.currentLevel.chain.masken._width = Math.sqrt(v2 * v2 + v1 * v1) * 2; setCameraShake(6, 10); if (theWorld.backgroundNearLayer.currentLevel.flail.hitTest(player.clip) and !theWorld.backgroundNearLayer.currentLevel.flailNoneReach.hitTest(player.clip)) { player.movementDisabled = false; player.knockdownTimer = 0; player.isKnockdowned = false; player.stunTimer = 0; player.isStunned = false; player.staggerTimer = 0; startStunPlayer(1); startKnockdownPlayer(5); player.velY = -1; player.velX = -3; if (player.life > 50) { addEffect_Blood(player.bloodType, player.posX, player.posY - 30); updateHPRage(-50, 0); } else { gibPlayer(); } } theWorld.backgroundNearLayer.currentLevel.flail.gotoAndPlay(2); } function demonOMGSummon() { if (myObject['enemy' + game.fightingBoss].trackShield) { setCameraShake(4, 5); theWorld.backgroundNearLayer.currentLevel.boss_shield.gotoAndPlay('start'); theWorld.backgroundNearLayer.currentLevel.cam1._y += 300; theWorld.backgroundNearLayer.currentLevel.cam2._y += 300; if (myObject['enemy' + game.fightingBoss].hitsTaken == 0) { spawnEnemy(theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy, 'SPEARMAN_1', -1, '/waveID-bw1/onDeathRunScript-bossWaveDeath/'); theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy._x -= 30; spawnEnemy(theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy, 'SWORDSMAN_1', -1, '/waveID-bw1/onDeathRunScript-bossWaveDeath/'); theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy._x -= 30; spawnEnemy(theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy, 'SPEARMAN_1', -1, '/waveID-bw1/onDeathRunScript-bossWaveDeath/'); theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy._x -= 30; spawnEnemy(theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy, 'SWORDSMAN_1', -1, '/waveID-bw1/onDeathRunScript-bossWaveDeath/'); theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy._x += 90; } else { if (myObject['enemy' + game.fightingBoss].hitsTaken == 1) { spawnEnemy(theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy, 'SWORDSMAN_1', -1, '/waveID-bw1/onDeathRunScript-bossWaveDeath/'); spawnEnemy(theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy, 'ARCHER_1', -1, '/waveID-bw1/onDeathRunScript-bossWaveDeath/'); theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy._x -= 30; spawnEnemy(theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy, 'ARCHER_1', -1, '/waveID-bw1/onDeathRunScript-bossWaveDeath/'); spawnEnemy(theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy, 'SKELETON_1', -1, '/waveID-bw1/onDeathRunScript-bossWaveDeath/'); theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy._x -= 30; spawnEnemy(theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy, 'SPEARMAN_1', -1, '/waveID-bw1/onDeathRunScript-bossWaveDeath/'); spawnEnemy(theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy, 'SKELETON_1', -1, '/waveID-bw1/onDeathRunScript-bossWaveDeath/'); theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy._x -= 30; spawnEnemy(theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy, 'SPEARMAN_1', -1, '/waveID-bw1/onDeathRunScript-bossWaveDeath/'); spawnEnemy(theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy, 'SKELETON_1', -1, '/waveID-bw1/onDeathRunScript-bossWaveDeath/'); theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy._x -= 30; spawnEnemy(theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy, 'SKELETON_1', -1, '/waveID-bw1/onDeathRunScript-bossWaveDeath/'); theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy._x += 120; } else { if (myObject['enemy' + game.fightingBoss].hitsTaken == 2) { spawnEnemy(theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy, 'CHAOSKNIGHT_MACE_1', -1, '/waveID-bw1/onDeathRunScript-bossWaveDeath/'); spawnEnemy(theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy, 'ARCHER_1', -1, '/waveID-bw1/onDeathRunScript-bossWaveDeath/'); theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy._x -= 30; spawnEnemy(theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy, 'ARCHER_1', -1, '/waveID-bw1/onDeathRunScript-bossWaveDeath/'); spawnEnemy(theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy, 'SKELETON_1', -1, '/waveID-bw1/onDeathRunScript-bossWaveDeath/'); theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy._x -= 30; spawnEnemy(theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy, 'CHAOSKNIGHT_MACE_1', -1, '/waveID-bw1/onDeathRunScript-bossWaveDeath/'); spawnEnemy(theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy, 'SKELETON_1', -1, '/waveID-bw1/onDeathRunScript-bossWaveDeath/'); theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy._x -= 30; spawnEnemy(theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-bw1/onDeathRunScript-bossWaveDeath/'); spawnEnemy(theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy, 'SKELETON_1', -1, '/waveID-bw1/onDeathRunScript-bossWaveDeath/'); theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy._x -= 30; spawnEnemy(theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy, 'SKELETON_1', -1, '/waveID-bw1/onDeathRunScript-bossWaveDeath/'); spawnEnemy(theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy, 'CHAOSKNIGHT_SWORD_1', -1, '/waveID-bw1/onDeathRunScript-bossWaveDeath/'); theWorld.backgroundNearLayer.currentLevel.mark_boss_enemy._x += 120; } } } myObject['enemy' + game.fightingBoss].waitTimer = 24; myObject['enemy' + game.fightingBoss].currAttack = 'waitForThePlayerToKillEverything'; } } function demonOMGHideObjects() { theWorld.backgroundNearLayer.currentLevel.flail._alpha = 0; theWorld.backgroundNearLayer.currentLevel.chain._alpha = 0; theWorld.backgroundNearLayer.currentLevel.flailShadow._alpha = 0; } function aiBOSSTROLL(ob) { ob.dirX = 1; ob.clip._xscale = 100 * ob.dirX; if (ob.staggerTimer > 0 or ob.stunTimer > 0 or ob.knockdownTimer > 0) { ob.clubDown = false; ob.knockdownTimer = 0; ob.stunTimer = 0; ob.staggerTimer = 0; ob.clip._xscale = 100; ob.currAttack = 'stunned'; ob.clip.gotoAndStop('hurt'); ob.frameTimer = ob.clip.mc._totalFrames; ob.immortal = true; ob.hitsTaken += 1; ob.hitsLeft -= 1; changeBossPlateHP(ob.hitsLeft, ob.maxHits); if (ob.hitsTaken == 3) { ob.clip.filters = [myRageGlow]; } if (ob.hitsTaken == 4) { ob.clip.filters = [myRageGlowAttacking]; } } if (theWorld.backgroundNearLayer.currentLevel.landBox.hitTest(player.posX + camPos.difX, player.posY + camPos.difY, true)) { ob.immortal = true; } if (ob.currAttack == 'none') { MapsCheckpointsReached[6] = true; ob.immortal = true; ob.shadowScale = 170; ob.enemyType = 'BOSS'; ob.totalFrameTimer = 0; ob.canDropHead = 0; ob.canDropArm = 0; ob.canBlock = 0; ob.canParry = 0; ob.hitsTaken = 0; ob.hitsLeft = 5; ob.maxHits = 5; addShadow(ob); game.fightingBoss = ob.ID; ob.currAttack = 'initDone'; } else { if (ob.currAttack == 'initDone') { if (theWorld.backgroundNearLayer.currentLevel.BT_throwArea.hitTest(player.clip) or theWorld.backgroundNearLayer.currentLevel.BT_pickupArea.hitTest(player.clip) or theWorld.backgroundNearLayer.currentLevel.BT_attackArea.hitTest(player.clip)) { ob.waitTimer = 35; ob.currAttack = 'idle'; ob.clubDown = false; ob.clubCollHitDown = false; } } else { if (ob.currAttack == 'stunned') { ob.frameTimer -= 1; if (ob.frameTimer <= 0) { ob.clip.gotoAndStop('idle'); ob.currAttack = 'idle'; ob.waitTimer = 20; } } else { if (ob.currAttack == 'idle') { if (ob.hitsTaken == 3) { ob.waitTimer += 14; } else { if (ob.hitsTaken == 4) { ob.waitTimer += 8; } else { ob.waitTimer += 20; } } if (ob.hitsTaken >= 3 and theWorld.backgroundNearLayer.currentLevel.BT_throwArea.hitTest(player.clip)) { ob.waitTimer -= 12; } ob.currAttack = 'waiting'; } else { if (ob.currAttack == 'waiting') { ob.waitTimer -= 1; if (ob.waitTimer <= 0 and !player.deathInitiated) { ob.immortal = true; if (theWorld.backgroundNearLayer.currentLevel.BT_throwArea.hitTest(player.clip)) { ob.currAttack = 'throwArea'; } else { if (theWorld.backgroundNearLayer.currentLevel.BT_pickupArea.hitTest(player.clip)) { ob.currAttack = 'pickupArea'; } else { if (theWorld.backgroundNearLayer.currentLevel.BT_attackArea.hitTest(player.clip)) { ob.currAttack = 'attackArea'; } } } } } else { if (ob.currAttack == 'attackArea') { ob.waitTimer -= 1; if (ob.waitTimer <= 0) { startAttack(ob, 'att_1'); ob.totalFrameTimer = ob.frameTimer; } } else { if (ob.currAttack == 'att_1') { if (ob.hitsTaken == 3 and ob.totalFrameTimer - ob.frameTimer == 24) { ob.clip.mc.gotoAndPlay('prepare'); ob.frameTimer -= ob.attackTimer; ob.attackTimer = 4; } if (ob.hitsTaken == 4 and ob.totalFrameTimer - ob.frameTimer == 21) { ob.clip.mc.gotoAndPlay('prepare'); ob.frameTimer -= ob.attackTimer; ob.attackTimer = 4; } ob.frameTimer -= 1; ob.attackTimer -= 1; if (ob.attackTimer == 0) { if (!ob.clubDown) { ob.clubDown = true; setCameraShake(5, 6); if (theWorld.backgroundNearLayer.currentLevel.BT_attackArea.hitTest(player.clip) and !theWorld.backgroundNearLayer.currentLevel.BT_throwArea.hitTest(player.clip)) { addBloodstain(player.posX, player.posY); player.velY = 5; startKnockdownPlayer(10); ob.oldDepth = ob.clip.getDepth(); ob.clip.swapDepths(1001); if (player.life > 25) { updateHPRage(-25, 0); } else { gibPlayer(); } addSound('kick_01.wav', 50, 0, 0); } else { if (!ob.clubCollHitDown) { theWorld.backgroundNearLayer.currentLevel.groundCollision.BOSS_club._y += 500; ob.clubCollHitDown = true; } } var v2 = ob.clip.mc._currentFrame; ob.clip.mc.gotoAndStop('lift_club'); ob.attackTimer = ob.clip.mc._currentFrame - v2; ob.clip.mc.gotoAndPlay(v2); } else { if (ob.clubCollHitDown) { if (theWorld.backgroundNearLayer.currentLevel.BT_liftArea.hitTest(player.clip)) { if (!player.isJumping) { player.isPreparingJump = true; player.isJumping = true; player.velY = -12; player.velX = (player.velX / 3) * 2; if (Math.sqrt(player.velX * player.velX) < 1.5) { player.velX = player.dirX * 1.5; } player.clip.gotoAndStop('jump'); player.clip.mc.gotoAndPlay('leave_ground'); } ob.waitTimer = 12; ob.immortal = false; } theWorld.backgroundNearLayer.currentLevel.groundCollision.BOSS_club._y -= 500; ob.clubCollHitDown = false; } else { ob.clip.swapDepths(ob.oldDepth); } } } if (ob.frameTimer <= 0) { ob.clubDown = false; ob.clip.gotoAndStop('idle'); ob.currAttack = 'idle'; } } else { if (ob.currAttack == 'throwArea') { ob.waitTimer -= 1; if (ob.waitTimer <= 0) { addEffect('boss_troll_stone_01', ob.posX, ob.posY, 0, 0, 1); ob.clip.gotoAndStop('throw_rock'); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = 'throwStone'; } } else { if (ob.currAttack == 'throwStone') { ob.frameTimer -= 1; if (ob.frameTimer <= 0) { ob.clip.gotoAndStop('idle'); ob.currAttack = 'idle'; } } else { if (ob.currAttack == 'pickupArea') { ob.clip.gotoAndStop('catch_player'); ob.clip.mc.gotoAndStop('throw_player'); ob.attackTimer = ob.clip.mc._currentFrame; ob.clip.mc.gotoAndPlay(1); ob.frameTimer = ob.clip.mc._totalFrames; ob.currAttack = 'playerThrow'; player.movementDisabled = true; } else { if (ob.currAttack == 'playerThrow') { ob.frameTimer -= 1; if (ob.frameTimer <= 0) { ob.waitTimer = 8; ob.clip.gotoAndStop('idle'); ob.currAttack = 'idle'; } ob.attackTimer -= 1; if (ob.attackTimer == 0) { player.dirX = -player.dirX; player.clip._xscale = player.dirX * 100; player.movementDisabled = false; startKnockdownPlayer(10); player.velY = -6; player.velX = -8; } } } } } } } } } } } } } function BOSS_TROLL_pickup() { if (player.movementDisabled) { var v2 = player.posX; var v1 = player.posY; player.dirX = -1; player.clip._xscale = player.dirX * 100; player.posX = myObject['enemy' + game.fightingBoss].posX + myObject['enemy' + game.fightingBoss].clip.mc.grip._x; player.posY = myObject['enemy' + game.fightingBoss].posY + myObject['enemy' + game.fightingBoss].clip.mc.grip._y; setuncontrollable(); player.clip._x = player.posX; player.clip._y = player.posY; player.clip.gotoAndStop('eff_pickup'); if (game.stopCam == 0) { camPos.difX -= player.posX - v2; } camPos.virDifX -= player.posX - v2; if (Math.sqrt((player.posY - v1) * (player.posY - v1)) >= 1) { player.clip._y = player.posY; camPos.difY -= player.posY - v1; camPos.virDifY -= player.posY - v1; } else { player.posY = v1; } } } function BOSS_TROLL_stoneImpact() { if (theWorld.backgroundNearLayer.currentLevel.BT_throwArea.hitTest(player.clip)) { player.isPreparingJump = true; player.isJumping = true; player.posY -= 4; player.dirX = -1; player.clip._xscale = player.dirX * 100; startKnockdownPlayer(10); player.velX = 4; player.velY = -5; if (player.life > 20) { updateHPRage(-20, 0); } else { gibPlayer(); } } } function BOSS_TROLL_DEAD_HIT_MTDAM() { theWorld.backgroundNearLayer.currentLevel.bkdam.gotoAndStop('break'); theWorld.foregroundLayer.currentLevel_foreground.mtdam.gotoAndPlay('break'); _root.levelFinished(); } function aiBOSSDARKCOPY(ob) { changeBossPlateHP(ob.life, ob.maxLife); if (ob.isFalling) { enemyUncontrollable(ob); enemyFalling(ob); } else { if (ob.knockdownTimer > 0) { enemyUncontrollable(ob); enemyKnockdowned(ob); } else { if (ob.stunTimer > 0) { enemyUncontrollable(ob); enemyStun(ob); } else { if (ob.staggerTimer > 0) { enemyUncontrollable(ob); enemyStagger(ob); } else { if (ob.currAttack == 'contesting') { if (!player.immortal) { ob.grabPlayerAfterAttack = true; startAttack(ob, 'att_1'); } else { setEnemyPlayerPos(ob); } } else { if (ob.currAttack == 'none') { ob.grabPlayerAfterAttack = false; ob.runDistToPlayer = 45; ob.speed = 5; ob.jumpAttackPerformed = false; ob.enemyType = 'DARKCOPY'; ob.canDropHead = 0; ob.canDropArm = 0; ob.canBlock = 0; ob.canParry = 0; game.fightingBoss = ob.ID; ob.currAttack = 'initDone'; changeColour(ob.clip, 10, 10, 10, 0, 0, 0); ob.maxLife = ob.life; ob.UNI_stunR = 70; ob.UNI_staggerR = 70; ob.UNI_knockdownR = 100; ob.isUNI = true; ob.canParry = 1; ob.canBlock = 1; ob.waitStartTimer = 40; } else { if (ob.currAttack == 'startFight') { MapsCheckpointsReached[16] = true; ob.waitStartTimer -= 1; if (ob.waitStartTimer <= 0) { ob.currAttack = 'idle'; } } else { if (ob.currAttack == 'idle') { var v6 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); facePlayer(ob); if (player.isStunned or player.staggerTimer > 20) { ob.currAttack = 'runGrab'; ob.clip.gotoAndStop('run'); } else { if (v6 > ob.runDistToPlayer) { ob.currAttack = 'run'; ob.clip.gotoAndStop('run'); } else { if (Math.random() * 100 <= 15 and !player.immortal) { var v5 = Math.sqrt((ob.posY - player.posY) * (ob.posY - player.posY)); if (v5 < 50) { if (Math.random() * 100 <= 60) { if (Math.random() * 100 <= 20) { ob.jumpAttackPerformed = false; player.dirX = -ob.dirX; enemyJumps(ob, ob.dirX * 2, -10); startStaggerPlayer(24); } else { startAttack(ob, 'att_1'); } } else { startAttack(ob, 'att_s'); } } else { if (!player.isJumping) { ob.jumpAttackPerformed = false; if (player.posY - ob.posY > 0) { enemyJumps(ob, ob.dirX * 3, -7); } else { enemyJumps(ob, ob.dirX * 3, -10); } } } } } } } else { if (ob.currAttack == 'run') { facePlayer(ob); var v4 = ob.dirX * ob.speed; if (ob.velX < ob.dirX and ob.dirX == 1 or ob.velX > ob.dirX and ob.dirX == -1) { ob.velX = 0; } ob.velX = countToNumber(ob.velX, v4, 1); moveEnemyXAxis(ob); var v6 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); var v5 = Math.sqrt((ob.posY - player.posY) * (ob.posY - player.posY)); if (v5 > 5) { v6 -= 60; } if (v6 < ob.runDistToPlayer) { if (v5 > 5) { enemyJumps(ob, ob.dirX * 5, -8); } else { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); ob.velX = 0; } } else { if (v6 > ob.runDistToPlayer * 2 and v6 < ob.runDistToPlayer * 3 and Math.random() * 100 <= 10) { ob.jumpAttackPerformed = false; enemyJumps(ob, ob.dirX * 3, -10); } } } else { if (ob.currAttack == 'headKnock') { ob.frameTimer -= 1; ob.attackTimer -= 1; if (ob.attackTimer == 0) { addEffect_Blood(player.bloodType, player.posX, player.posY); setCameraShake(6, 4); if (player.life > 5) { updateHPRage(-4, 0); } else { ob.knocksDone = 3; } } if (ob.frameTimer <= 0) { ob.currAttack = 'grab'; ob.clip.gotoAndStop('grab'); ob.waitTimer = 12; } } else { if (ob.currAttack == 'throwPlayer') { ob.frameTimer -= 1; if (ob.frameTimer <= 0) { ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } } else { if (ob.currAttack == 'grab') { ob.waitTimer -= 1; if (ob.waitTimer <= 0) { ob.knocksDone += 1; if (ob.knocksDone >= 3) { rollCameraYAxis = -20; ob.currAttack = 'throwPlayer'; ob.clip.gotoAndStop('throw'); ob.frameTimer = ob.clip.mc._totalFrames; player.dirX = -player.dirX; player.clip._xscale = player.dirX * 100; player.movementDisabled = false; startKnockdownPlayer(10); player.velY = -5; player.velX = 6 * player.dirX; } else { ob.clip.gotoAndStop('knock'); ob.currAttack = 'headKnock'; ob.frameTimer = ob.clip.mc._totalFrames; ob.attackTimer = 5; } } } else { if (ob.currAttack == 'runGrab') { facePlayer(ob); var v4 = ob.dirX * (ob.speed + 1); if (ob.velX < ob.dirX and ob.dirX == 1 or ob.velX > ob.dirX and ob.dirX == -1) { ob.velX = 0; } ob.velX = countToNumber(ob.velX, v4, 1); moveEnemyXAxis(ob); if (!player.isStunned and player.staggerTimer <= 0) { ob.currAttack = 'run'; ob.clip.gotoAndStop('run'); } else { var v6 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (v6 < 30) { player.staggerTimer = 0; rollCameraYAxis = 20; ob.currAttack = 'grab'; ob.clip.gotoAndStop('grab'); ob.knocksDone = 0; ob.waitTimer = 12; ob.velX = 0; player.stunTimer = 0; player.isStunned = false; player.movementDisabled = true; var v3 = player.posX; var v2 = player.posY; player.dirX = -ob.dirX; player.clip._xscale = player.dirX * 100; player.posX = ob.posX + ob.clip.mc.grip._x * ob.dirX; player.posY = ob.posY + ob.clip.mc.grip._y; setuncontrollable(); player.clip._x = player.posX; player.clip._y = player.posY; player.clip.gotoAndStop('eff_pickup'); if (game.stopCam == 0) { camPos.difX -= player.posX - v3; } camPos.virDifX -= player.posX - v3; if (Math.sqrt((player.posY - v2) * (player.posY - v2)) >= 1) { player.clip._y = player.posY; camPos.difY -= player.posY - v2; camPos.virDifY -= player.posY - v2; } else { player.posY = v2; } moveShadow(player); } } } else { if (ob.currAttack == 'jump') { enemyJumping(ob); if (ob.velY > 0) { ob.clip.mc.gotoAndPlay('fall'); if (!ob.jumpAttackPerformed) { var v6 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); var v5 = Math.sqrt((ob.posY - player.posY) * (ob.posY - player.posY)); if (v6 < 65 and v5 < 50 and facingOb(ob, player)) { cleavePlayer(ob, 60, 8, false); player.dirX = -ob.dirX; ob.clip.gotoAndStop('att_jump'); ob.jumpAttackPerformed = true; if (ob.attackTimer == 0) { if (Math.random() * 100 <= 20) { startStunPlayer(24); } } } } } } else { if (ob.currAttack == 'att_1') { ob.frameTimer -= 1; checkAttack(ob, 50, 3, true); if (ob.frameTimer <= 0) { if (ob.grabPlayerAfterAttack) { ob.grabPlayerAfterAttack = false; ob.currAttack = 'runGrab'; ob.clip.gotoAndStop('run'); } else { facePlayer(ob); var v6 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (v6 < 50) { if (Math.random() * 100 < 90) { startAttack(ob, 'att_2'); } else { startAttack(ob, 'att_s'); } } else { ob.clip.gotoAndStop('idle'); ob.currAttack = 'idle'; } } } } else { if (ob.currAttack == 'att_2') { ob.frameTimer -= 1; checkAttack(ob, 50, 4, true); if (ob.frameTimer <= 0) { facePlayer(ob); var v6 = Math.sqrt((ob.posX - player.posX) * (ob.posX - player.posX)); if (v6 < 63) { if (Math.random() * 100 < 80) { startAttack(ob, 'att_3'); } else { startAttack(ob, 'att_s'); } } else { ob.clip.gotoAndStop('idle'); ob.currAttack = 'idle'; } } } else { if (ob.currAttack == 'att_3') { ob.frameTimer -= 1; checkAttack(ob, 63, 5, true); if (ob.frameTimer <= 0) { facePlayer(ob); ob.clip.gotoAndStop('idle'); ob.currAttack = 'idle'; } } else { if (ob.currAttack == 'blocking') { ob.frameTimer -= 1; if (ob.frameTimer <= 0) { if (ob.blocksPerformed >= 3) { ob.blocksPerformed = 0; if (Math.random() * 100 <= 50) { ob.jumpAttackPerformed = false; player.dirX = -ob.dirX; enemyJumps(ob, ob.dirX * 2, -10); startStaggerPlayer(35); } else { startAttack(ob, 'att_1'); } } else { ob.frameTimer = 0; ob.currAttack = 'idle'; ob.clip.gotoAndStop('idle'); } } } else { if (ob.currAttack == 'att_s') { ob.frameTimer -= 1; checkAttack(ob, 65, 7, false); if (ob.attackTimer == 0) { if (Math.random() * 100 <= 20) { startStunPlayer(24); } } if (ob.frameTimer <= 0) { facePlayer(ob); ob.clip.gotoAndStop('idle'); ob.currAttack = 'idle'; } } } } } } } } } } } } } } } } } } } } } function clearBOSoSData() { deleteOldSaved(); saveBOSoS(); } function deleteOldSaved() { delete localData.data.maxLevelCleared; delete localData.data.MapsCleared; delete localData.data.lastVerRun; delete localData.data.lastLevelPlayed; delete localData.data.BSRecord; delete localData.data.TutorialGuide; oldSavedGameExist = false; BSRecord = 0; player.levelsCompletedTotal = 1; game.maxLevelCleared = 0; game.currentLevel = 0; WorldMapPlayerMoving = false; MapsCheckpointsReached = new Array(false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false); MapsCleared = new Array(true, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false); TutorialGuide = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } function saveBOSoS() { oldSavedGameExist = true; localData.data.levelsCompletedTotal = player.levelsCompletedTotal; localData.data.MapsCheckpointsReached = MapsCheckpointsReached; localData.data.MapsCleared = MapsCleared; localData.data.maxLevelCleared = game.maxLevelCleared; localData.data.lastVerRun = BOSoS_ver; localData.data.lastLevelPlayed = game.currentLevel; localData.data.BSRecord = BSRecord; localData.data.TutorialGuide = TutorialGuide; localData.flush(500); } function loadBOSoS() { if (localData.data.TutorialGuide != undefined) { oldSavedGameExist = true; player.levelsCompletedTotal = localData.data.levelsCompletedTotal; MapsCleared = localData.data.MapsCleared; game.currentLevel = localData.data.lastLevelPlayed; if (MapsCleared[game.currentLevel + 1]) { game.currentLevel += 1; } game.maxLevelCleared = localData.data.maxLevelCleared; MapsCheckpointsReached = localData.data.MapsCheckpointsReached; BSRecord = localData.data.BSRecord; TutorialGuide = localData.data.TutorialGuide; var v1 = localData.data.lastVerRun; if (v1 != BOSoS_ver) { if (v1 == '01.00.00') { TutorialGuide[15] = 0; TutorialGuide[16] = 0; TutorialGuide[17] = 0; TutorialGuide[18] = 0; v1 = '01.00.01'; } saveBOSoS(); } } } var BOSoS_ver = '01.00.01'; var BOSoS_CHEATS = true; var cheatingActivated = false; var cheatMenuPos = ''; var showEncyclopedia = false; var timerEncyclopedia = 0; var timersEncy = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Number = _root._xmouse; Number = _root._ymouse; Number = 0; Boolean = false; Boolean = false; Boolean = false; Boolean = false; Boolean = false; Boolean = true; Boolean = true; Boolean = true; Boolean = false; var MD = {'mPosX': Number, 'mPosY': Number, 'moveX': 0, 'dragging': Boolean, 'moved': Boolean, 'showMouse': Boolean, 'inWorldMap': Boolean, 'forcePointer': Boolean, 'canDrag': Boolean, 'ableToDrag': Boolean, 'fadeInMaps': Boolean, 'showSign': Boolean}; var oldSavedGameExist = false; Number = 0; Number = 0; Number = 0; Boolean = false; Boolean = false; var thunderValues = {'thunderChance': 0, 'thunderCD': 0, 'nextCheck': 0, 'firstSoundDone': Boolean, 'backgroundThunder': Boolean}; var camFollow = 'none'; Number = 0; Number = 0; Number = 0; Number = 0; Number = -9999; Number = 9999; var camPos = {'difX': 0, 'difY': 0, 'virDifX': 0, 'virDifY': 0, 'minX': -9999, 'maxX': 9999}; Boolean = false; Number = 0; Number = 1; Number = 0; Number = 0; Boolean = false; Boolean = false; Boolean = false; Number = 100; Number = 0; Boolean = false; Boolean = false; Number = 0; Boolean = false; Boolean = false; Number = 0; Boolean = false; Number = 0; Boolean = false; Number = 0; Number = 0; Number = 36; Boolean = false; Number = 0; Boolean = false; Number = 0; Number = 0; Boolean = false; Number = 0; Boolean = false; Number = 0; Boolean = false; Number = 0; Number = 0; Number = 0; Number = 0; Boolean = false; Number = 0; String = 'blood_s_'; Boolean = false; Number = 100; Number = 0; Number = 0; Number = 1; Boolean = false; Boolean = false; Boolean = false; Boolean = false; Boolean = true; Boolean = false; Number = 0; var player = {'deathInitiated': Boolean, 'posX': 0, 'posY': 0, 'dirX': 1, 'velX': 0, 'velY': 0, 'isPreparingJump': Boolean, 'isJumping': Boolean, 'isFalling': Boolean, 'shadowScale': 100, 'isCarringBarrel': 0, 'isHoldingBarrel': Boolean, 'isThrowingBarrel': Boolean, 'currentAttack': 0, 'performNextAttack': Boolean, 'jumpAttackPerformed': Boolean, 'staggerTimer': 0, 'uncontrollable': Boolean, 'arrowCounter': 0, 'isKnockdowned': Boolean, 'knockdownTimer': 0, 'blurTimer': 0, 'normalWidth': 36, 'barrelThrowed': Boolean, 'attackPause': 0, 'isStunned': Boolean, 'stunTimer': 0, 'parryTimer': 0, 'nextAttackPossible': Boolean, 'holdingEnemy': 0, 'isThrowingEnemy': Boolean, 'headKnocksDone': 0, 'doingHeadKnock': Boolean, 'holdingEnemyTimer': 0, 'contesting': 0, 'contestingTimer': 0, 'contestingPower': 0, 'immortal': Boolean, 'finishingEnemy': 0, 'bloodType': 'blood_s_', 'movementDisabled': false, 'skipNextStagger': false, 'resetDone': Boolean, 'life': 100, 'rage': 0, 'rageTimer': 0, 'levelsCompletedTotal': 1, 'gibbed': Boolean, 'fallDeath': Boolean, 'startFromCheckpoint': Boolean, 'movingInXAxis': Boolean, 'canPerformStrongRun': Boolean, 'rageInit': Boolean, 'nrOfKills': 0}; var BSRecord = 0; Number = 0.6; Number = 8; Number = 0; Number = 100; Number = 0; Number = 0; Boolean = true; Boolean = false; Boolean = true; Number = 0; Number = 0; Number = 0; Number = 0; Boolean = false; Boolean = false; Number = 0; String = 'nothing'; Number = 0; Boolean = false; var game = {'gravity': 0.6, 'physicAccuracy': 8, 'rootRotation': 0, 'rootZoom': 100, 'shadows': 0, 'stopCam': 0, 'inMenu': Boolean, 'inWorldmap': Boolean, 'isPaused': Boolean, 'camShakeTime': 0, 'camShakePower': 0, 'currentLevel': 0, 'fightingBoss': 0, 'lockCam': Boolean, 'levelFinished': Boolean, 'maxLevelCleared': 0, 'weatherType': 'nothing', 'initSat': 0, 'allSoundsStopped': Boolean}; var rollCameraYAxis = 0; var demoOver = false; Number = 120; Number = 52; Number = 12; var options = {'blurEffects': true, 'zoomEffects': true, 'rotationEffects': true, 'bloodParticles': 120, 'partParticles': 52, 'bodies': 12}; var showTutorialInGame = true; var oldRotationEffectValue = options.rotationEffects; String = 'none_0'; Number = 0; String = 'none'; Number = 0; var gameEvent = {'waveID': 'none_0', 'nrLeftInWave': 0, 'onDeathRunScript': 'none', 'nextWaveTimer': 0}; Number = 0; Number = 0; var bgFar = {'posX': 0, 'posY': 0}; var localData = SharedObject.getLocal('BOSoS_01'); var canToggleFullscreen = true; var globalSound = new Sound(this); var globalSoundVolume = 80; var globalMusicVolume = 80; globalSound.setVolume(globalSoundVolume); not0.visible = true; not1.visible = true; not2.visible = true; not3.visible = true; not4.visible = true; not0.enabled = true; not1.enabled = true; not2.enabled = true; var myObject = {}; myObject.emptyCircle = function () {}; myObject.emptyCircle.prototype.ID = 0; myObject.emptyCircle.prototype.posX = 0; myObject.emptyCircle.prototype.posY = 0; myObject.emptyCircle.prototype.velX = 0; myObject.emptyCircle.prototype.velY = 0; myObject.emptyCircle.prototype.life = 100; myObject.emptyCircle.prototype.radius = 16; myObject.emptyCircle.prototype.inMove = true; myObject.emptyCircle.prototype.inGame = true; myObject.emptyCircle.prototype.tiltDiff = 0; myObject.emptyCircle.prototype.canSpawnSkeleton = true; myObject.emptyCircle.prototype.arrowCounter = 0; myObject.emptyCircle.prototype.frictionForce = 0.35; myObject.emptyCircle.prototype.bounceForce = 0.3; myObject.emptyCircle.prototype.shadowScale = 75; myObject.emptyMolotov = function () {}; myObject.emptyMolotov.prototype.posX = 0; myObject.emptyMolotov.prototype.posY = 0; myObject.emptyMolotov.prototype.velX = 0; myObject.emptyMolotov.prototype.velY = 0; myObject.emptyMolotov.prototype.inGame = true; myObject.emptyMolotov.prototype.velRotation = 0; myObject.emptyMolotov.prototype.traceTimer = 0; myObject.emptyShockwave = function () {}; myObject.emptyShockwave.prototype.posX = 0; myObject.emptyShockwave.prototype.posY = 0; myObject.emptyShockwave.prototype.velX = 0; myObject.emptyShockwave.prototype.playerHits = 0; myObject.emptyShockwave.prototype.playerHitCD = 0; myObject.emptyShockwave.prototype.dirX = 1; myObject.emptyShockwave.prototype.inGame = true; myObject.emptyShockwave.prototype.traceTimer = 0; myObject.emptyArrow = function () {}; myObject.emptyArrow.prototype.posX = 0; myObject.emptyArrow.prototype.posY = 0; myObject.emptyArrow.prototype.velX = 0; myObject.emptyArrow.prototype.damage = 0; myObject.emptyArrow.prototype.spec = 'none'; myObject.emptyArrow.prototype.traceTimer = 0; myObject.emptyArrow.prototype.velY = 0; myObject.emptyArrow.prototype.shadowScale = 60; myObject.emptyArrow.prototype.inGame = true; myObject.emptyBlood = function () {}; myObject.emptyBlood.prototype.posX = 0; myObject.emptyBlood.prototype.posY = 0; myObject.emptyBlood.prototype.velX = 0; myObject.emptyBlood.prototype.velY = 0; myObject.emptyBlood.prototype.inGame = true; myObject.emptyPart = function () {}; myObject.emptyPart.prototype.posX = 0; myObject.emptyPart.prototype.posY = 0; myObject.emptyPart.prototype.velX = 0; myObject.emptyPart.prototype.velY = 0; myObject.emptyPart.prototype.blurTimer = 0; myObject.emptyPart.prototype.bloodstain = false; myObject.emptyPart.prototype.airTrail = false; myObject.emptyPart.prototype.airTrailTimer = 0; myObject.emptyPart.prototype.inGame = true; myObject.emptyEnemy = function () {}; myObject.emptyEnemy.prototype.inGame = true; myObject.emptyEnemy.prototype.posX = 0; myObject.emptyEnemy.prototype.posY = 0; myObject.emptyEnemy.prototype.velX = 0; myObject.emptyEnemy.prototype.velY = 0; myObject.emptyEnemy.prototype.dirX = 1; myObject.emptyEnemy.prototype.AIType = 'blank'; myObject.emptyEnemy.prototype.currAttack = 'none'; myObject.emptyEnemy.prototype.frameTimer = 0; myObject.emptyEnemy.prototype.attackTimer = 0; myObject.emptyEnemy.prototype.attackRangeY = 50; myObject.emptyEnemy.prototype.life = 100; myObject.emptyEnemy.prototype.rotationSpeed = 0; myObject.emptyEnemy.prototype.enemyValues = '/blank-NaN/'; myObject.emptyEnemy.prototype.bloodType = 'blood_s_'; myObject.emptyEnemy.prototype.bloodStain = 0; myObject.emptyEnemy.prototype.shadowScale = 100; myObject.emptyEnemy.prototype.deathBody = true; myObject.emptyEnemy.prototype.canDropHead = 0; myObject.emptyEnemy.prototype.canDropArm = 0; myObject.emptyEnemy.prototype.armDropType = 'none'; myObject.emptyEnemy.prototype.headDropType = 'none'; myObject.emptyEnemy.prototype.armDropped = false; myObject.emptyEnemy.prototype.staggerTimer = 0; myObject.emptyEnemy.prototype.maxLife = 0; myObject.emptyEnemy.prototype.stunTimer = 0; myObject.emptyEnemy.prototype.blurTimer = 0; myObject.emptyEnemy.prototype.knockdownTimer = 0; myObject.emptyEnemy.prototype.finishingDone = false; myObject.emptyEnemy.prototype.pickedup = false; myObject.emptyEnemy.prototype.blocksPerformed = 0; myObject.emptyEnemy.prototype.attacksPlayerParried = 0; myObject.emptyEnemy.prototype.attacksMissedInRow = 0; myObject.emptyEnemy.prototype.ID = 0; myObject.emptyEnemy.prototype.waveID = '0'; myObject.emptyEnemy.prototype.isJumping = false; myObject.emptyEnemy.prototype.isEnemy = true; myObject.emptyEnemy.prototype.isFalling = false; myObject.emptyEnemy.prototype.seenPlayer = false; myObject.emptyEnemy.prototype.immortal = false; myObject.emptyEnemy.prototype.deathScriptRun = false; myObject.emptyEnemy.prototype.enemyType = 'default'; myObject.emptyEnemy.prototype.barrelImmune = 0; myObject.emptyEnemy.prototype.barrelsKnocked = 0; myObject.emptyEnemy.prototype.forceDownALedge = false; myObject.emptyFoodCrate = function () {}; myObject.emptyFoodCrate.prototype.inGame = true; myObject.emptyFoodCrate.prototype.posX = 0; myObject.emptyFoodCrate.prototype.posY = 0; myObject.emptyFood = function () {}; myObject.emptyFood.prototype.inGame = true; myObject.emptyFood.prototype.posX = 0; myObject.emptyFood.prototype.posY = 0; var foodCounter = 0; var foodCrateCounter = 0; var circleCounter = 0; var arrowCounter = 0; var enemyCounter = 0; var minArrowCounter = 0; var effectCounter = 0; var partCounter = 0; var staticEffectsCounter = 0; var staticEffectsCounterParts = 0; var bloodstainCounter = 0; var deathObjects = 0; var spawnMapTimer = 0; var TutorialArray = new Array(50); var MapsCleared = new Array(true, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false); var MapsCheckpointsReached = new Array(false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false); var TutorialGuide = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.createEmptyMovieClip('interfaceLayer', 29); interfaceLayer.attachMovie('ratioFix', 'ratioFix', 10); interfaceLayer.ratioFix.gotoAndStop('empty'); interfaceLayer.attachMovie('Encyclopedia', 'Encyclopedia', 25); Number = 0; Number = 0; Boolean = true; Boolean = true; Number = 0; String = 'none'; Number = 0; Number = 0; var TG = {'forceFadeTimer': 0, 'fadeTimer': 0, 'checkForKick': Boolean, 'checkForFin': Boolean, 'stopTimer': 0, 'traceAction': 'none', 'traceAimID': 0, 'prio': 0}; interfaceLayer.attachMovie('screenSize', 'screenSize', 11); timerEncyclopedia = setInterval(initTimering, 100); _root.createEmptyMovieClip('sound_ambience_1', 12300); var sound_ambience = new Sound(_root.sound_ambience_1); _root.createEmptyMovieClip('sound_ambience_2', 12301); var sound_ambience2 = new Sound(_root.sound_ambience_2); _root.createEmptyMovieClip('sound_ambience_3', 12302); var sound_ambience3 = new Sound(_root.sound_ambience_3); var fadingMusicing2 = 0; var fadingMusicing3 = 0; var fadingMusicing2Step = 0; var fadingMusicing3Step = 0; var currMusicTrack = 2; var musicTrack2Transition = 0; var musicTrack3Transition = 0; var musicTrack2Steps = 0; var musicTrack3Steps = 0; var musicTrack2Target = 0; var musicTrack3Target = 0; var musicTrack2BTarget = 0; var musicTrack3BTarget = 0; var globalMusicStartEnabled = false; var i = 1; while (i <= 100) { _root.createEmptyMovieClip('mySound_' + i, 1001 + i); ++i; } var MapScriptForThisLevelAble = false; _root.createEmptyMovieClip('contest_sound_bla', 13523); var contest_sound = new Sound(_root.contest_sound_bla); contest_sound.attachSound('contest.wav'); contest_sound.stop(); interfaceLayer.attachMovie('gameCursor', 'gameCursor', 40); var MapsConnected = new Array([1], [2], [1, 3, 20], [2, 4, 7], [3, 5], [4, 6], [5], [3, 8], [7, 9], [8, 10], [9, 11, 13], [10, 12], [11], [10, 14], [13, 15], [14, 16], [15, 17], [16, 18], [17, 19], [18], [2, 21], [20]); var MapsName = new Array('NAMELESS', 'THE FOOTHILLS', 'THE DARK PLAINS', 'THE NAMELESS WOODS', 'THE DEAD MINES', 'GOBLIN HEAD PASS', 'MTDAM', 'LAKEBRIDGE', 'A BLOODY SWAMP', 'THE BLOODY HILLS', 'GRANNY\'S GLEN', 'THE HIGHLANDS', 'DRAGONSNOUT MOUNTAIN', 'THE PASS', 'THE TUNDRA', 'THE FIELDS OF KHELVIN', 'THE MAW OF CHAOS', 'THE MOUNTAINS OF MADNESS', 'THE GORGE OF DEATH', 'THE PLATEAU OF ENTROPY', 'BARBARIAN STRONGHOLD', 'BARBARIAN LABORATORY', 'NAMELESS'); var MapsBoss = new Array(6, 8, 10, 12, 16, 18, 19); var MapsToFadeIn = new Array(); var hideMapsFromScript = false; var showingAllMaps = true; var WorldMapPlayerMoving = false; var WorldMapPlayerPath = new Array(); var tiltDifForce = 10; Number = 100; Number = 100; Number = 100; Number = 100; var scaleOb = {'R1': 100, 'G1': 100, 'B1': 100, 'uni_scale': 100}; var step = 1; var soundCounter = 0; this.onMouseDown = function () { if (MD.showMouse) { Mouse.hide(); } if (BOSoS_CHEATS) { if (traceKeysPressed.ctrlPressed) { var v1 = 1; while (v1 <= 10) { if (Key.isDown(48 + v1)) { switch (v1) { case 1: activateCheat('Spawn Swordsman'); break; case 2: activateCheat('Spawn Archer'); break; case 3: activateCheat('Spawn Spearman'); break; case 4: activateCheat('Spawn Skeleton'); break; case 5: activateCheat('Spawn Chaos Knight (Sword)'); break; case 6: activateCheat('Spawn Chaos Knight (Mace)'); break; case 7: activateCheat('Spawn Unique (Random)'); break; case 8: activateCheat('Spawn Crow'); } } ++v1; } } else { if (Key.isDown(18)) { var v1 = 1; while (v1 <= 10) { if (Key.isDown(48 + v1)) { switch (v1) { case 1: activateCheat('Spawn Barrel'); break; case 2: activateCheat('Spawn Explosive Barrel'); break; case 3: activateCheat('Spawn Barrel Random'); } } ++v1; } } } } }; Boolean = false; Boolean = false; Boolean = false; Boolean = false; Boolean = false; Boolean = false; Boolean = false; Boolean = false; Boolean = false; var traceKeysPressed = {'downPressed': Boolean, 'downSecondPressed': Boolean, 'ctrlPressed': Boolean, 'shiftPressed': Boolean, 'rightPressed': Boolean, 'leftPressed': Boolean, 'rightSecondPressed': Boolean, 'leftSecondPressed': Boolean, 'spacePressed': Boolean}; Boolean = false; Boolean = false; Boolean = false; Boolean = false; Number = 0; Boolean = false; Boolean = false; var key = {'rightPressed': Boolean, 'leftPressed': Boolean, 'spacePressed': Boolean, 'spaceTabbed': Boolean, 'spacePower': 0, 'upPressed': Boolean, 'bPressed': Boolean}; var keyListener = new Object(); keyListener.onKeyDown = function () { var v4 = Key.getCode(); switch (v4) { case 17: traceKeysPressed.ctrlPressed = true; break; case 16: traceKeysPressed.shiftPressed = true; break; case 32: traceKeysPressed.spacePressed = true; break; case 37: traceKeysPressed.leftPressed = true; break; case 65: traceKeysPressed.leftSecondPressed = true; break; case 39: traceKeysPressed.rightPressed = true; break; case 68: traceKeysPressed.rightSecondPressed = true; break; case 40: traceKeysPressed.downPressed = true; break; case 83: traceKeysPressed.downSecondPressed = true; } if (traceKeysPressed.downPressed or traceKeysPressed.downSecondPressed) { dropEnemy(player.dirX * 3, 0); } if (TG.traceAction == 'move') { if (traceKeysPressed.rightPressed or traceKeysPressed.leftPressed or traceKeysPressed.rightSecondPressed or traceKeysPressed.leftSecondPressed) { fadeTutorialGuide(); } } if (cheatingActivated) { var v5 = new TextFormat(); v5.letterSpacing = -0.5; v5.size = 11; v5.bold = true; v5.font = 'Tahoma'; if (v4 == 82) { interfaceLayer.ratioFix.cheat_txt.htmlText = '<b>Cheat List</b><br>1 - Spawn Objects<br>2 - Commands<br>3 - Music'; cheatMenuPos = 'root_0'; } else { var v2 = 1; while (v2 <= 10) { if (v4 == 48 + v2) { if (cheatMenuPos == 'root_0') { switch (v2) { case 1: interfaceLayer.ratioFix.cheat_txt.htmlText = '<b>Spawn Objects</b><br>1 - Spawn Enemies<br>2 - Spawn Barrels<br>R - Return<br>'; cheatMenuPos = 'SpawnObjectsList'; break; case 2: interfaceLayer.ratioFix.cheat_txt.htmlText = '<b>Commands</b><br>1 - Full Health<br>2 - Full Rage<br>3 - Destory All Barrels and Arrows<br>4 - Stun All Enemies<br>5 - Kill All Enemies<br>9 - Finish Level<br>R - Return<br><br>You can also press 1-9'; cheatMenuPos = 'CheatCommands'; break; case 3: interfaceLayer.ratioFix.cheat_txt.htmlText = '<b>Music, composed by hzlancer</b><br>1 - Dayspring<br>2 - Noontide<br>3 - Evenfall<br>4 - The Path of Iron<br>5 - The Secret of Steel<br>6 - Haven<br>7 - Iron Will<br>R - Return<br>'; cheatMenuPos = 'MusicList'; } } else { if (cheatMenuPos == 'SpawnObjectsList') { switch (v2) { case 1: interfaceLayer.ratioFix.cheat_txt.htmlText = '<b>Spawn Enemies (at cursor)</b><br>1 - Spawn Swordsman<br>2 - Spawn Archer<br>3 - Spawn Spearman<br>4 - Spawn Skeleton<br>5 - Spawn Chaos Knight (Sword)<br>6 - Spawn Chaos Knight (Mace)<br>7 - Spawn Unique (Random)<br>8 - Spawn Crow<br>R - Return<br><br>You can also press Ctrl + 1-9 + Mouse1'; cheatMenuPos = 'ChooseEnemyToSpawn'; break; case 2: interfaceLayer.ratioFix.cheat_txt.htmlText = '<b>Spawn Barrels (at cursor)</b><br>1 - Spawn Barrel<br>2 - Spawn Explosive Barrel<br>3 - Spawn Random Barrel<br>R - Return<br><br>You can also press Alt + 1-9 + Mouse1'; cheatMenuPos = 'ChooseBarrelToSpawn'; } } else { if (cheatMenuPos == 'ChooseEnemyToSpawn') { switch (v2) { case 1: activateCheat('Spawn Swordsman'); break; case 2: activateCheat('Spawn Archer'); break; case 3: activateCheat('Spawn Spearman'); break; case 4: activateCheat('Spawn Skeleton'); break; case 5: activateCheat('Spawn Chaos Knight (Sword)'); break; case 6: activateCheat('Spawn Chaos Knight (Mace)'); break; case 7: activateCheat('Spawn Unique (Random)'); break; case 8: activateCheat('Spawn Crow'); } } else { if (cheatMenuPos == 'ChooseBarrelToSpawn') { switch (v2) { case 1: activateCheat('Spawn Barrel'); break; case 2: activateCheat('Spawn Explosive Barrel'); break; case 3: activateCheat('Spawn Barrel Random'); } } else { if (cheatMenuPos == 'CheatCommands') { switch (v2) { case 1: activateCheat('Full Health'); break; case 2: activateCheat('Full Rage'); break; case 3: activateCheat('Destroy All Barrels and Arrows'); break; case 4: activateCheat('Stun All Enemies'); break; case 5: activateCheat('Kill All Enemies'); break; case 9: activateCheat('Finish Level'); } } else { if (cheatMenuPos == 'MusicList') { switch (v2) { case 1: activateCheat('Track1'); break; case 2: activateCheat('Track2'); break; case 3: activateCheat('Track3'); break; case 4: activateCheat('TrackBoss'); break; case 5: activateCheat('TrackBossFinal'); break; case 6: activateCheat('TrackWorldmap'); break; case 7: activateCheat('TrackMenu'); } } } } } } } } ++v2; } } interfaceLayer.ratioFix.cheat_txt.setTextFormat(v5); } else { if (spawnMapTimer <= 0 and !player.deathInitiated) { if (showEncyclopedia) { if (v4 == 69) { closeEncyclopediaNow(); } else { if (v4 == 39 or v4 == 68 or v4 == 40 or v4 == 83) { interfaceLayer.Encyclopedia.keyEncyclopediaRIGHT(); } else { if (v4 == 37 or v4 == 65 or v4 == 38 or v4 == 87) { interfaceLayer.Encyclopedia.keyEncyclopediaLEFT(); } } } } else { if (v4 == 69) { if (interfaceLayer.Encyclopedia.EncyclopediaCanShow and !game.levelFinished and !player.fallDeath) { MD.forcePointer = true; if (!game.inWorldmap) { unpauseGame(); MD.forcePointer = true; showCursor(); game.isPaused = true; key.spacePressed = false; key.spaceTabbed = false; key.rightPressed = false; key.leftPressed = false; key.upPressed = false; key.spacePower = 0; } showEncyclopedia = true; interfaceLayer.Encyclopedia.showEncyclopedia(); not3.enabled = false; not4.enabled = false; if (TG.traceAction == 'worldmapE') { TutorialGuide[15] += 1; menuLayer.worldMap_fixed.t_all.gotoAndStop(1); } else { if (TG.traceAction == 'level2E') { TutorialGuide[16] += 1; fadeTutorialGuide(); } } } } else { if (!game.isPaused) { if (!key.spacePressed and !player.uncontrollable) { if (v4 == 39 or v4 == 68) { if (!player.isPreparingJump or player.isJumping) { if (player.isCarringBarrel == 0) { key.rightPressed = true; } else { if (player.isHoldingBarrel and !player.isThrowingBarrel and !player.isThrowingEnemy) { player.dirX = 1; player.clip._xscale = 100 * player.dirX; pickupBarrel(); } } } } if (v4 == 37 or v4 == 65) { if (!player.isPreparingJump or player.isJumping) { if (player.isCarringBarrel == 0) { key.leftPressed = true; } else { if (player.isHoldingBarrel and !player.isThrowingBarrel and !player.isThrowingEnemy) { player.dirX = -1; player.clip._xscale = 100 * player.dirX; pickupBarrel(); } } } } if (v4 == 38 or v4 == 87) { if (player.holdingEnemy == 0 and !key.upPressed and player.currentAttack == 0 and !player.isPreparingJump and player.isCarringBarrel == 0) { if (TG.traceAction == 'jump') { fadeTutorialGuide(); } player.isPreparingJump = true; player.velY = -11; player.clip.gotoAndStop('jump'); addEffect_jumpSmoke(player); } key.upPressed = true; } } if (!player.uncontrollable) { if (v4 == 32) { if (!key.spaceTabbed) { key.spacePressed = true; key.spaceTabbed = true; if (player.isFalling and !player.jumpAttackPerformed) { key.spacePower = 5; addSound('swing_s_0' + Math.floor(Math.random() * 2 + 1) + '.WAV', 45, 0, 0); player.jumpAttackPerformed = true; player.clip.gotoAndStop('attack_jump'); if (player.velY >= 23) { player.attackLevel = 3; } else { if (player.velY >= 17) { player.attackLevel = 2; } else { player.attackLevel = 1; } } if (player.velY > 0) { player.velY = 0; } } } } } if (BOSoS_CHEATS) { if (v4 == 16) { game.isPaused = true; cheatingActivated = true; var v5 = new TextFormat(); v5.letterSpacing = -0.5; v5.size = 11; v5.bold = true; v5.font = 'Tahoma'; interfaceLayer.ratioFix.cheat_txt.htmlText = '<b>Cheat List</b><br>1 - Spawn Objects<br>2 - Commands<br>3 - Music'; interfaceLayer.ratioFix.cheat_txt.setTextFormat(v5); cheatMenuPos = 'root_0'; } else { if (!traceKeysPressed.ctrlPressed and !Key.isDown(18)) { var v3 = 1; while (v3 <= 10) { if (v4 == 48 + v3) { switch (v3) { case 1: activateCheat('Full Health'); break; case 2: activateCheat('Full Rage'); break; case 3: activateCheat('Destroy All Barrels and Arrows'); break; case 4: activateCheat('Stun All Enemies'); break; case 5: activateCheat('Kill All Enemies'); break; case 7: forceThunderOverride(); break; case 9: activateCheat('Finish Level'); } } ++v3; } } } } } } } if (v4 == 81) { if (_root._quality == 'HIGH') { _root._quality = 'LOW'; } else { if (_root._quality == 'LOW') { _root._quality = 'MEDIUM'; } else { if (_root._quality == 'MEDIUM') { _root._quality = 'HIGH'; } } } } } } }; keyListener.onKeyUp = function () { var v1 = Key.getCode(); switch (v1) { case 17: traceKeysPressed.ctrlPressed = false; break; case 16: traceKeysPressed.shiftPressed = false; break; case 32: traceKeysPressed.spacePressed = false; break; case 37: traceKeysPressed.leftPressed = false; break; case 65: traceKeysPressed.leftSecondPressed = false; break; case 39: traceKeysPressed.rightPressed = false; break; case 68: traceKeysPressed.rightSecondPressed = false; break; case 40: traceKeysPressed.downPressed = false; break; case 83: traceKeysPressed.downSecondPressed = false; } if (v1 == 16 and cheatingActivated) { game.isPaused = false; cheatingActivated = false; interfaceLayer.ratioFix.cheat_txt.htmlText = ''; } if (spawnMapTimer <= 0 and !player.deathInitiated and !player.fallDeath and !showEncyclopedia) { if (v1 == 39 or v1 == 68) { key.rightPressed = false; } if (v1 == 38 or v1 == 87) { key.upPressed = false; } if (v1 == 37 or v1 == 65) { key.leftPressed = false; } if (!game.isPaused) { if (!player.uncontrollable) { if (v1 == 32) { if (key.spacePressed) { if (key.spacePower <= 5 and !player.isThrowingBarrel and !player.isThrowingEnemy) { if (TG.traceAction == 'fastatt') { fadeTutorialGuide(); } if (player.holdingEnemy > 0) { if (!player.doingHeadKnock) { player.uncontrollable = true; player.clip.gotoAndStop('attack_pickup'); player.doingHeadKnock = true; } } else { if (canKick()) { player.velX = 0; setuncontrollable(); player.clip.gotoAndStop('kick'); player.parryTimer = player.clip.mc._totalFrames; } else { if (player.currentAttack == 0) { if (player.isHoldingBarrel) { dropBarrel(); } else { if (checkBarrelPickup(player) and !player.isPreparingJump) { key.rightPressed = false; key.leftPressed = false; player.clip.gotoAndStop('pickup_barrel'); } else { if (!player.isPreparingJump) { player.currentAttack = 1; player.performNextAttack = false; player.velX = 0; player.clip.gotoAndStop('att_f_1'); } } } } else { if (player.nextAttackPossible) { player.nextAttackPossible = false; player.performNextAttack = true; } } } } } key.spacePressed = false; key.spaceTabbed = false; key.spacePower = 0; } } } else { if (player.contestingTimer > 0 and player.contesting > 0 and v1 == 32) { addEffect_sparks(player); addSound('contest_press_0' + Math.floor(Math.random() * 3 + 1), 45, 0, 0); player.contestingPower += 1; } } } if (v1 == 27) { } if (v1 == 80 or v1 == 27) { if (!game.levelFinished) { if (!game.inMenu) { if (game.isPaused) { unpauseGame(); } else { pauseGame(); } } else { if (!game.inMenu or game.inWorldmap) { openMenu(); } } } } } }; Key.addListener(keyListener); var playerKickTarget = 0; var finishingXRange = 60; var rageUniDamage = 100; this.onEnterFrame = function () { updateCursor(); if (spawnMapTimer <= 0) { if (!game.isPaused) { if (!player.resetDone) { player.knockdownTimer = 0; player.isKnockdowned = false; player.stunTimer = 0; player.isStunned = false; player.staggerTimer = 0; startStunPlayer(1); player.resetDone = true; } checkThunder(); barrelPhysic(); arrowPhysic(); enemyAI(); traceKeys(); checkTimerEffects(); trackBloodstain(); trackParts(); cameraStatic(); updateRage(); if (TG.checkForKick) { checkForKickTutorial(); } if (TG.checkForFin) { checkForFinTutorial(); } if (!player.movementDisabled and !player.gibbed) { if (player.velX != 0 and !player.deathInitiated) { player.movingInXAxis = true; movePlayerXAxis(); } else { player.movingInXAxis = false; } if (player.isJumping) { moveShadow(player); movePlayerYAxis(); } else { movePlayerYAxis(); if (player.velX != 0) { fixShadow(player); } } } if (player.velX != 0) { checkPickupEnemies(); } cameraMovement(game.rootZoom); checkStrongSpace(); if (player.attackPause > 0) { player.attackPause -= 1; if (player.attackPause <= 0) { player.clip.mc.play(); } } checkNextWaveIDTimer(); } else { mapDrag(); } } else { spawnMapTimer -= 1; if (spawnMapTimer == 3) { startLevel(game.currentLevel); } if (spawnMapTimer == 0) { cameraStatic(); movePlayerYAxis(); cameraMovement(game.rootZoom); interfaceLayer.ratioFix.gotoAndStop('running'); interfaceLayer.ratioFix.weather.gotoAndStop(game.weatherType); updateHPRage(100, -100); if (thunderValues.thunderChance > 0) { addSound('crow_01.wav', 60, 0, 0); } if (game.currentLevel == 1) { showTutorialGuide(1); } else { showTutorialGuide(16); } showHelpTopic(); not3.enabled = true; not4.enabled = true; } } }; var myRageGlow = new flash.filters.GlowFilter(10166304, 0.4, 7, 7, 3, 1, false, false); var myRageGlowAttacking = new flash.filters.GlowFilter(10166304, 0.7, 9, 9, 3, 1, false, false); var yCheckAxis = 15; var playerGibVelX = 0; var gibVelXAxis = 0; stop(); }




http://swfchan.com/43/213993/info.shtml
Created: 22/7 -2019 02:47:55 Last modified: 22/7 -2019 02:47:55 Server time: 16/11 -2024 07:40:00