STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229494 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2575 · P5149 |
This is the info page for Flash #214103 |
<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>This flash is based on material from the Danish domain "hitthebitch.dk". It was a anti-violence <sbr />campain (after a while they made it so that only Danish IP numbers can access the site). <sbr />Converted to a standalone flash by Anonymous early July 2010. Original total size of all media <sbr />was around 45 MiB. Quality has been reduced a lot so that the flash can be uploaded to various <sbr />places. The original didn't have subtitles, I have tried translating as well as I can but I'm not <sbr />Danish so it's probably not completely correct. Should be pretty accurate though.</b></font></p><p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>- Game music: Don't know, wasn't in the credits. Only clue is "Marz" from the ActionScript.</b></font></p><p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>- End music (not in the original game): Machinae Supremacy - Shop Music (Jets'n'Guns)</b></font></p><p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>- The bitch: Kimmie Falstrøm - Guy speaking at the beginning: Salomon King</b></font></p><p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>The frame rate of the flash is kinda fail (only 10 FPS), so the slapping script can't measure <sbr />speed that precise. If you care, make the flash wider to have more slapping room, it will <sbr />increase your score potential greatly. ;) Finally I'll mention that I have included some <sbr />screenshots of the original game, just for the record. They are above the visuals.</b></font></p> |
<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0%</b></font></p> |
<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>LOADING</b></font></p> |
< PLAY > |
LOADED |
I've had a great evening, what about you? |
Of course I've been dancing with someone. |
Listen, you don't decide who I dance with! |
Hit her by moving your hand right to left. Try to smack her harder each time! Click her face to begin. |
Whats wrong with you you! |
You have no control over your bitch! |
A few slaps will put that right! |
<p align="center"><font face="Arial" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0%</b></font></p> |
<p align="center"><font face="Arial" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100%</b></font></p> |
You suck so much that it's difficult to believe. |
If I want to go out with Maria I will do it. |
It's my life. |
Like hell you decide who I go out with. |
That's my decision. |
Only when you're drunk you can get it up. |
What part of "Fuck off" don't you understand? |
Why would I have slept with your best friend? |
He's just as ugly as you. |
The only thing smaller than your dick... |
...is your IQ. |
Perhaps you were beaten up as a child... |
...but you shouldn't take it out on me. |
You call me an ugly cunt... |
...but what does that make you? |
Someone that only can get ugly cunts? |
The only time you feel like a man... |
...is when you fuck me while I scream "no". |
You are weak, get it into your head. |
What the hell is the matter with you?! |
Is that really the hardest you can hit? |
You have always appeared as a loser... |
...and now you have proven that you are one. |
You say to me that if I really love you... |
...I will do as you tell me? |
No... |
If YOU really love ME you won't make me... |
...do things that I don't want to do. |
You weak little baby. |
You think you are the only one able of hitting? |
You really think so? |
Are you stupid or something? |
A "no" is a "no". |
You ridiculous little man, fuck you! |
Do you feel strong now? Do you? |
Go to hell you crybaby! |
Is that all you've got? |
Sure you can hit me... |
...but just looking at you brings me more pain. |
...I will do...what? |
No. |
You think you are the only one capable to hit? |
Do you really think that? |
Why would I fuck your best friend? |
Don't think I'm strong enough? |
Do it. |
You really know how to hit a woman. |
<p align="center"><font face="Arial" size="34" color="#bd235d" letterSpacing="0.000000" kerning="1"><b>999999</b></font></p> |
Your Score: |
You win! Press spacebar to play again. |
ActionScript [AS1/AS2]
Frame 1if (cnt == undefined) { cnt = 0; } ll = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (cnt > 3) { loadingtxt.text = "LOADING"; percent.text = ll + "%"; } else { loadingtxt.text = ""; percent.text = ""; } if (ll == 100) { if (cnt < 3) { gotoAndPlay (4); } else { gotoAndStop (3); } } function changeScene(type) { ignoreHitting = false; frame = 0; if (!doIgnore) { if (type == 0) { frames = new Array(110, 166, 228, 294, 346, 394, 454); } else if (type == 1) { frames = new Array(587, 641, 717, 779, 822, 874, 926); } else if (type == 2) { frames = new Array(1079, 1191, 1271, 1329, 1389, 1471, 1559); } else if (type == 3) { frames = new Array(1671, 1783, 1905, 2014, 2096, 2158, 2250, 2382); } pp = 1 / frames.length; while (frame == 0) { indexNumber = Math.floor(Math.random() / pp); if ((indexNumber != avoidIndexNumber) && (indexNumber != previousAvoidIndexNumber)) { frame = frames[indexNumber]; } } previousAvoidIndexNumber = avoidIndexNumber; avoidIndexNumber = indexNumber; } doIgnore = !doIgnore; if (frame != 0) { gotoAndPlay(frame); playCountDown = 3; } } function falconPunch() { ignoreHitting = true; handReady = false; PUNCH = new Sound(sfx1); PUNCH.setVolume(100); PUNCH.attachSound("slap_01_a_128K.mp3"); PUNCH.start(0, 1); owsound = -1; while (owsound == -1) { owsound = Math.floor(Math.random() * 6) + 1; if (owsound == oldOwsound) { owsound = -1; } } OWW = new Sound(sfx2); OWW.setVolume(100); OWW.attachSound(("Av_0" + owsound) + "_128K.mp3"); OWW.start(0, 1); oldOwsound = owsound; } stopAllSounds(); doIgnore = false; avoidIndexNumber = -1; previousAvoidIndexNumber = -1; playCountDown = -1; handTime = false; lastXPosition = -9999; gangstaValue = 0; handReady = false; score = 0; previousPower = 0; multiplier = 2; ignoreHitting = false; oldOwsound = -9; onEnterFrame = function () { if (playCountDown >= 0) { playCountDown--; if (playCountDown == 0) { play(); } } if (handTime) { Mouse.hide(); xPosition = _xmouse; yPosition = _ymouse; if (yPosition < 135) { yPosition = 135; } else if (yPosition > 170) { yPosition = 170; } if ((xPosition > 275) && (ignoreHitting == false)) { handReady = true; } hand._x = xPosition; hand._y = yPosition; gooto = 0; power = lastXPosition - xPosition; if (((handReady && (lastXPosition != -9999)) && (power >= 100)) && (xPosition < 275)) { oldGangstaValue = gangstaValue; gain = (power / 300) * 25; if (gain > 25) { gain = 25; } if (power > previousPower) { gangstaValue = gangstaValue + Math.ceil(gain); if (previousPower == 0) { score = score + power; } else { score = score + (power * multiplier); multiplier = multiplier + 0.5; } previousPower = power; } else { gangstaValue = gangstaValue + Math.ceil(gain / 2); score = score + power; } if ((gangstaValue >= 100) && (gangstaValue <= 108)) { if (oldGangstaValue >= 98) { gangstaValue = oldGangstaValue + 1; } else { gangstaValue = 98; } } else if (gangstaValue >= 100) { gangstaValue = 100; } gangsta.text = gangstaValue + "%"; pussy.text = (100 - gangstaValue) + "%"; bar.gotoAndStop(gangstaValue + 1); if (gangstaValue < 25) { gooto = 547; } else if (gangstaValue < 50) { gooto = 1029; } else if (gangstaValue < 75) { gooto = 1612; } else if (gangstaValue < 100) { gooto = 2455; } else if (gangstaValue == 100) { gooto = 2526; } handReady = false; } else if (xPosition < 275) { handReady = false; } lastXPosition = xPosition; if (gooto != 0) { playCountDown = 1; gotoAndPlay(gooto); } } }; play();Frame 2cnt++; gotoAndPlay (1);Frame 3if (restartable != undefined) { gotoAndPlay (108); } else { stop(); }Frame 4if (restartable != undefined) { gotoAndPlay (108); }Frame 109BGMUSIC = new Sound(bgbg); BGMUSIC.setVolume(90); BGMUSIC.attachSound("Marz_n_v_128K.mp3"); BGMUSIC.start(0, 99); stop();Frame 110changeScene(0);Frame 114handTime = true; BGMUSIC.setVolume(12);Frame 166changeScene(0);Frame 170handTime = true; BGMUSIC.setVolume(12);Frame 228changeScene(0);Frame 232handTime = true; BGMUSIC.setVolume(12);Frame 294changeScene(0);Frame 298handTime = true; BGMUSIC.setVolume(12);Frame 346changeScene(0);Frame 350handTime = true; BGMUSIC.setVolume(12);Frame 394changeScene(0);Frame 398handTime = true; BGMUSIC.setVolume(12);Frame 454changeScene(0);Frame 458handTime = true; BGMUSIC.setVolume(12);Frame 546changeScene(0);Frame 547falconPunch();Frame 586if (gangstaValue >= 25) { changeScene(1); } else { changeScene(0); }Frame 587changeScene(1);Frame 641changeScene(1);Frame 717changeScene(1);Frame 779changeScene(1);Frame 822changeScene(1);Frame 874changeScene(1);Frame 926changeScene(1);Frame 1028changeScene(1);Frame 1029falconPunch();Frame 1078if (gangstaValue >= 50) { changeScene(2); } else { changeScene(1); }Frame 1079changeScene(2);Frame 1191changeScene(2);Frame 1271changeScene(2);Frame 1329changeScene(2);Frame 1389changeScene(2);Frame 1471changeScene(2);Frame 1559changeScene(2);Frame 1611changeScene(2);Frame 1612falconPunch();Frame 1670if (gangstaValue >= 75) { changeScene(3); } else { changeScene(2); }Frame 1671changeScene(3);Frame 1783changeScene(3);Frame 1905changeScene(3);Frame 2014changeScene(3);Frame 2096changeScene(3);Frame 2158changeScene(3);Frame 2250changeScene(3);Frame 2382changeScene(3);Frame 2454changeScene(3);Frame 2455falconPunch();Frame 2525changeScene(3);Frame 2526falconPunch();Frame 2528BGMUSIC.setVolume(10);Frame 2530BGMUSIC.setVolume(8);Frame 2532BGMUSIC.setVolume(6);Frame 2534BGMUSIC.setVolume(4); restartable = true;Frame 2536BGMUSIC.setVolume(2);Frame 2538BGMUSIC.stop();Frame 2562handTime = false;Frame 2570Mouse.show();Frame 2604finalScore.text = Math.round(score);Frame 2648CRY = new Sound(bgbg); CRY.setVolume(1); CRY.attachSound("afslutning_HTB_1000.mp3"); CRY.start(0, 99);Frame 2650CRY.setVolume(5);Frame 2653CRY.setVolume(10);Frame 2656CRY.setVolume(20);Frame 2661CRY.setVolume(30);Frame 2666CRY.setVolume(40);Frame 2671CRY.setVolume(50);Frame 2676CRY.setVolume(60);Frame 2686CRY.setVolume(70);Frame 2696CRY.setVolume(72);Frame 2706CRY.setVolume(74);Frame 2716CRY.setVolume(76);Frame 2726CRY.setVolume(8);Frame 2736CRY.setVolume(80);Frame 2746CRY.setVolume(82);Frame 2756CRY.setVolume(84);Frame 2766CRY.setVolume(86);Frame 2776CRY.setVolume(88);Frame 2786CRY.setVolume(90);Frame 2796CRY.setVolume(92);Frame 2806CRY.setVolume(94);Frame 2816CRY.setVolume(96);Frame 2826CRY.setVolume(98);Frame 2836CRY.setVolume(100);Frame 2959gotoAndPlay (2837);Symbol 11 Buttonon (release) { gotoAndPlay (4); }Symbol 34 Buttonon (press) { gotoAndPlay(new Array(114, 170, 232, 298, 350, 398, 458)[Math.floor(Math.random() * 7)]); }Symbol 43 MovieClip Frame 80gotoAndPlay (1);Symbol 48 MovieClip Frame 59stop();Symbol 52 MovieClip Frame 1stop();Symbol 203 Buttonon (keyPress "<Space>") { gotoAndPlay (1); }Symbol 211 MovieClip Frame 7stop();
Library Items
Symbol 1 Bitmap | Used by:2 | |
Symbol 2 Graphic | Uses:1 | Used by:Timeline |
Symbol 3 Font | Used by:4 5 6 12 13 24 29 33 38 45 46 47 53 54 61 65 66 70 71 75 79 83 84 88 89 95 96 100 101 102 106 107 111 115 119 123 124 130 131 132 133 134 138 139 140 144 145 149 153 157 161 167 168 172 173 177 178 188 192 193 197 212 213 214 | |
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Symbol 8 MovieClip | Uses:7 | Used by:Timeline |
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Symbol 11 Button | Uses:10 | Used by:Timeline |
Symbol 12 Text | Uses:3 | Used by:Timeline |
Symbol 13 Text | Uses:3 | Used by:Timeline |
Symbol 14 Video | Used by:Timeline | |
Symbol 15 Sound [slap_01_a_128K.mp3] | Used by:Timeline | |
Symbol 16 Sound [Av_01_128K.mp3] | Used by:Timeline | |
Symbol 17 Sound | Used by:Timeline | |
Symbol 18 Sound [Av_02_128K.mp3] | Used by:Timeline | |
Symbol 19 Sound [Av_03_128K.mp3] | Used by:Timeline | |
Symbol 20 Sound [Av_04_128K.mp3] | Used by:Timeline | |
Symbol 21 Sound [Av_05_128K.mp3] | Used by:Timeline | |
Symbol 22 Sound [Av_06_128K.mp3] | Used by:Timeline | |
Symbol 23 Sound [afslutning_HTB_1000.mp3] | Used by:Timeline | |
Symbol 24 Text | Uses:3 | Used by:Timeline |
Symbol 25 ShapeTweening | Used by:Timeline | |
Symbol 26 ShapeTweening | Used by:Timeline | |
Symbol 27 Video | Used by:Timeline | |
Symbol 28 Graphic | Used by:Timeline | |
Symbol 29 Text | Uses:3 | Used by:Timeline |
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Symbol 31 ShapeTweening | Used by:Timeline | |
Symbol 32 Video | Used by:Timeline | |
Symbol 33 Text | Uses:3 | Used by:Timeline |
Symbol 34 Button | Uses:10 | Used by:Timeline |
Symbol 35 ShapeTweening | Used by:48 | |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip | Uses:36 | Used by:48 |
Symbol 38 Text | Uses:3 | Used by:41 |
Symbol 39 Bitmap | Used by:40 | |
Symbol 40 Graphic | Uses:39 | Used by:41 |
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Symbol 46 Text | Uses:3 | Used by:48 |
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Symbol 48 MovieClip | Uses:35 37 41 43 44 45 46 47 SS2 | Used by:Timeline |
Symbol 49 Sound [Marz_n_v_128K.mp3] | Used by:Timeline | |
Symbol 50 Bitmap | Used by:51 | |
Symbol 51 Graphic | Uses:50 | Used by:52 |
Symbol 52 MovieClip | Uses:51 10 | Used by:Timeline |
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Symbol 56 Bitmap | ||
Symbol 216 Bitmap | Used by:57 | |
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Symbol 61 Text | Uses:3 | Used by:Timeline |
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Symbol 65 Text | Uses:3 | Used by:Timeline |
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Symbol 69 Video | Used by:Timeline | |
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Symbol 93 ShapeTweening | Used by:Timeline | |
Symbol 94 Video | Used by:Timeline | |
Symbol 95 Text | Uses:3 | Used by:Timeline |
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Symbol 98 ShapeTweening | Used by:Timeline | |
Symbol 99 Video | Used by:Timeline | |
Symbol 100 Text | Uses:3 | Used by:Timeline |
Symbol 101 Text | Uses:3 | Used by:Timeline |
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Symbol 103 ShapeTweening | Used by:Timeline | |
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Symbol 105 Video | Used by:Timeline | |
Symbol 106 Text | Uses:3 | Used by:Timeline |
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Symbol 167 Text | Uses:3 | Used by:Timeline |
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Symbol 171 Video | Used by:Timeline | |
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Symbol 176 Video | Used by:Timeline | |
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Symbol 187 Video | Used by:Timeline | |
Symbol 188 Text | Uses:3 | Used by:Timeline |
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Symbol 192 Text | Uses:3 | Used by:Timeline |
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Symbol 197 Text | Uses:3 | Used by:Timeline |
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Symbol 200 ShapeTweening | Used by:Timeline | |
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Symbol 202 ShapeTweening | Used by:Timeline | |
Symbol 203 Button | Uses:10 | Used by:Timeline |
Symbol 204 Sound | Used by:Timeline | |
Symbol 205 Graphic | Used by:Timeline | |
Symbol 206 Graphic | Used by:Timeline | |
Symbol 207 Graphic | Used by:208 | |
Symbol 208 MovieClip | Uses:207 | Used by:211 |
Symbol 209 Graphic | Used by:210 | |
Symbol 210 MovieClip | Uses:209 | Used by:211 |
Symbol 211 MovieClip | Uses:208 210 | Used by:Timeline |
Symbol 212 EditableText | Uses:3 | Used by:Timeline |
Symbol 213 Text | Uses:3 | Used by:Timeline |
Symbol 214 Text | Uses:3 | Used by:Timeline |
Symbol 215 Video | Used by:Timeline | |
Streaming Sound 1 | Used by:Timeline | |
Streaming Sound 2 | Used by:Symbol 48 MovieClip |
Instance Names
"percent" | Frame 1 | Symbol 5 EditableText |
"loadingtxt" | Frame 1 | Symbol 6 EditableText |
"sfx2" | Frame 1 | Symbol 8 MovieClip |
"sfx1" | Frame 1 | Symbol 8 MovieClip |
"bgbg" | Frame 1 | Symbol 9 MovieClip |
"bar" | Frame 110 | Symbol 52 MovieClip |
"gangsta" | Frame 110 | Symbol 53 EditableText |
"pussy" | Frame 110 | Symbol 54 EditableText |
"hand" | Frame 110 | Symbol 58 MovieClip |
"finalScore" | Frame 2604 | Symbol 212 EditableText |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 4 | Symbol 15 as "slap_01_a_128K.mp3" |
ExportAssets (56) | Timeline Frame 5 | Symbol 16 as "Av_01_128K.mp3" |
ExportAssets (56) | Timeline Frame 6 | Symbol 18 as "Av_02_128K.mp3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 19 as "Av_03_128K.mp3" |
ExportAssets (56) | Timeline Frame 8 | Symbol 20 as "Av_04_128K.mp3" |
ExportAssets (56) | Timeline Frame 9 | Symbol 21 as "Av_05_128K.mp3" |
ExportAssets (56) | Timeline Frame 10 | Symbol 22 as "Av_06_128K.mp3" |
ExportAssets (56) | Timeline Frame 11 | Symbol 23 as "afslutning_HTB_1000.mp3" |
ExportAssets (56) | Timeline Frame 109 | Symbol 49 as "Marz_n_v_128K.mp3" |
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