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Arranje That Level Pack.swf

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LEVEL SELECTION

NEW LEVEL PACK

created by Fernando Modotti

NEW LEVEL PACK

ActionScript [AS3]

Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { b2internal var m_localPosition:b2Vec2; b2internal var m_radius:Number; public function b2CircleShape(_arg1:b2ShapeDef){ m_localPosition = new b2Vec2(); super(_arg1); var _local2:b2CircleDef = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22 = _arg1.R; var _local4:Number = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); var _local5:Number = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):int{ var _local10:Number; var _local6:b2Mat22 = _arg1.R; var _local7:Number = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); var _local8:Number = (_arg1.position.y + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); var _local9:Number = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); var _local11:Number = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ _arg2[0] = 0; return (e_startsInsideCollide); }; var _local12:Number = (_arg4.p2.x - _arg4.p1.x); var _local13:Number = (_arg4.p2.y - _arg4.p1.y); var _local14:Number = ((_local9 * _local12) + (_local10 * _local13)); var _local15:Number = ((_local12 * _local12) + (_local13 * _local13)); var _local16:Number = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (e_missCollide); }; var _local17:Number = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (e_hitCollide); }; return (e_missCollide); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22 = _arg2.R; var _local4:Number = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); var _local5:Number = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; _local4 = _arg2.R; var _local5:Number = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); var _local6:Number = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; var _local7:Number = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); var _local8:Number = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } public function GetRadius():Number{ return (m_radius); } override b2internal function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number = (m_localPosition.x - _arg1.x); var _local3:Number = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } } }//package Box2D.Collision.Shapes
Section 3
//b2EdgeChainDef (Box2D.Collision.Shapes.b2EdgeChainDef) package Box2D.Collision.Shapes { public class b2EdgeChainDef extends b2ShapeDef { public var vertices:Array; public var vertexCount:int; public var isALoop:Boolean; public function b2EdgeChainDef(){ type = b2Shape.e_edgeShape; vertexCount = 0; isALoop = true; vertices = []; } } }//package Box2D.Collision.Shapes
Section 4
//b2EdgeShape (Box2D.Collision.Shapes.b2EdgeShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2EdgeShape extends b2Shape { private var s_supportVec:b2Vec2; b2internal var m_v1:b2Vec2; b2internal var m_v2:b2Vec2; b2internal var m_coreV1:b2Vec2; b2internal var m_coreV2:b2Vec2; b2internal var m_length:Number; b2internal var m_normal:b2Vec2; b2internal var m_direction:b2Vec2; b2internal var m_cornerDir1:b2Vec2; b2internal var m_cornerDir2:b2Vec2; b2internal var m_cornerConvex1:Boolean; b2internal var m_cornerConvex2:Boolean; b2internal var m_nextEdge:b2EdgeShape; b2internal var m_prevEdge:b2EdgeShape; public function b2EdgeShape(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2ShapeDef){ s_supportVec = new b2Vec2(); m_v1 = new b2Vec2(); m_v2 = new b2Vec2(); m_coreV1 = new b2Vec2(); m_coreV2 = new b2Vec2(); m_normal = new b2Vec2(); m_direction = new b2Vec2(); m_cornerDir1 = new b2Vec2(); m_cornerDir2 = new b2Vec2(); super(_arg3); m_type = e_edgeShape; m_prevEdge = null; m_nextEdge = null; m_v1 = _arg1; m_v2 = _arg2; m_direction.Set((m_v2.x - m_v1.x), (m_v2.y - m_v1.y)); m_length = m_direction.Normalize(); m_normal.Set(m_direction.y, -(m_direction.x)); m_coreV1.Set(((-(b2Settings.b2_toiSlop) * (m_normal.x - m_direction.x)) + m_v1.x), ((-(b2Settings.b2_toiSlop) * (m_normal.y - m_direction.y)) + m_v1.y)); m_coreV2.Set(((-(b2Settings.b2_toiSlop) * (m_normal.x + m_direction.x)) + m_v2.x), ((-(b2Settings.b2_toiSlop) * (m_normal.y + m_direction.y)) + m_v2.y)); m_cornerDir1 = m_normal; m_cornerDir2.Set(-(m_normal.x), -(m_normal.y)); } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):int{ var _local6:b2Mat22; var _local12:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local7:Number = (_arg4.p2.x - _arg4.p1.x); var _local8:Number = (_arg4.p2.y - _arg4.p1.y); _local6 = _arg1.R; var _local9:Number = (_arg1.position.x + ((_local6.col1.x * m_v1.x) + (_local6.col2.x * m_v1.y))); var _local10:Number = (_arg1.position.y + ((_local6.col1.y * m_v1.x) + (_local6.col2.y * m_v1.y))); var _local11:Number = ((_arg1.position.y + ((_local6.col1.y * m_v2.x) + (_local6.col2.y * m_v2.y))) - _local10); _local12 = -(((_arg1.position.x + ((_local6.col1.x * m_v2.x) + (_local6.col2.x * m_v2.y))) - _local9)); var _local13:Number = (100 * Number.MIN_VALUE); var _local14:Number = -(((_local7 * _local11) + (_local8 * _local12))); if (_local14 > _local13){ _local15 = (_arg4.p1.x - _local9); _local16 = (_arg4.p1.y - _local10); _local17 = ((_local15 * _local11) + (_local16 * _local12)); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local14))))){ _local18 = ((-(_local7) * _local16) + (_local8 * _local15)); if (((((-(_local13) * _local14) <= _local18)) && ((_local18 <= (_local14 * (1 + _local13)))))){ _local17 = (_local17 / _local14); _arg2[0] = _local17; _local19 = Math.sqrt(((_local11 * _local11) + (_local12 * _local12))); _arg3.x = (_local11 / _local19); _arg3.y = (_local12 / _local19); return (e_hitCollide); }; }; }; return (e_missCollide); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22 = _arg2.R; var _local4:Number = (_arg2.position.x + ((_local3.col1.x * m_v1.x) + (_local3.col2.x * m_v1.y))); var _local5:Number = (_arg2.position.y + ((_local3.col1.y * m_v1.x) + (_local3.col2.y * m_v1.y))); var _local6:Number = (_arg2.position.x + ((_local3.col1.x * m_v2.x) + (_local3.col2.x * m_v2.y))); var _local7:Number = (_arg2.position.y + ((_local3.col1.y * m_v2.x) + (_local3.col2.y * m_v2.y))); if (_local4 < _local6){ _arg1.lowerBound.x = _local4; _arg1.upperBound.x = _local6; } else { _arg1.lowerBound.x = _local6; _arg1.upperBound.x = _local4; }; if (_local5 < _local7){ _arg1.lowerBound.y = _local5; _arg1.upperBound.y = _local7; } else { _arg1.lowerBound.y = _local7; _arg1.upperBound.y = _local5; }; } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; _local4 = _arg2.R; var _local5:Number = (_arg2.position.x + ((_local4.col1.x * m_v1.x) + (_local4.col2.x * m_v1.y))); var _local6:Number = (_arg2.position.y + ((_local4.col1.y * m_v1.x) + (_local4.col2.y * m_v1.y))); var _local7:Number = (_arg2.position.x + ((_local4.col1.x * m_v2.x) + (_local4.col2.x * m_v2.y))); var _local8:Number = (_arg2.position.y + ((_local4.col1.y * m_v2.x) + (_local4.col2.y * m_v2.y))); _local4 = _arg3.R; var _local9:Number = (_arg3.position.x + ((_local4.col1.x * m_v1.x) + (_local4.col2.x * m_v1.y))); var _local10:Number = (_arg3.position.y + ((_local4.col1.y * m_v1.x) + (_local4.col2.y * m_v1.y))); var _local11:Number = (_arg3.position.x + ((_local4.col1.x * m_v2.x) + (_local4.col2.x * m_v2.y))); var _local12:Number = (_arg3.position.y + ((_local4.col1.y * m_v2.x) + (_local4.col2.y * m_v2.y))); _arg1.lowerBound.x = ((((((_local5 < _local7)) ? _local5 : _local7 < _local9)) ? ((_local5 < _local7)) ? _local5 : _local7 : _local9 < _local11)) ? ((((_local5 < _local7)) ? _local5 : _local7 < _local9)) ? ((_local5 < _local7)) ? _local5 : _local7 : _local9 : _local11; _arg1.lowerBound.y = ((((((_local6 < _local8)) ? _local6 : _local8 < _local10)) ? ((_local6 < _local8)) ? _local6 : _local8 : _local10 < _local12)) ? ((((_local6 < _local8)) ? _local6 : _local8 < _local10)) ? ((_local6 < _local8)) ? _local6 : _local8 : _local10 : _local12; _arg1.upperBound.x = ((((((_local5 > _local7)) ? _local5 : _local7 > _local9)) ? ((_local5 > _local7)) ? _local5 : _local7 : _local9 > _local11)) ? ((((_local5 > _local7)) ? _local5 : _local7 > _local9)) ? ((_local5 > _local7)) ? _local5 : _local7 : _local9 : _local11; _arg1.upperBound.y = ((((((_local6 > _local8)) ? _local6 : _local8 > _local10)) ? ((_local6 > _local8)) ? _local6 : _local8 : _local10 > _local12)) ? ((((_local6 > _local8)) ? _local6 : _local8 > _local10)) ? ((_local6 > _local8)) ? _local6 : _local8 : _local10 : _local12; } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = 0; _arg1.center.SetV(m_v1); _arg1.I = 0; } public function GetLength():Number{ return (m_length); } public function GetVertex1():b2Vec2{ return (m_v1); } public function GetVertex2():b2Vec2{ return (m_v2); } public function GetCoreVertex1():b2Vec2{ return (m_coreV1); } public function GetCoreVertex2():b2Vec2{ return (m_coreV2); } public function GetNormalVector():b2Vec2{ return (m_normal); } public function GetDirectionVector():b2Vec2{ return (m_direction); } public function GetCorner1Vector():b2Vec2{ return (m_cornerDir1); } public function GetCorner2Vector():b2Vec2{ return (m_cornerDir2); } public function Corner1IsConvex():Boolean{ return (m_cornerConvex1); } public function Corner2IsConvex():Boolean{ return (m_cornerConvex2); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ var _local2:b2Mat22 = _arg1.R; return (new b2Vec2((_arg1.position.x + ((_local2.col1.x * m_coreV1.x) + (_local2.col2.x * m_coreV1.y))), (_arg1.position.y + ((_local2.col1.y * m_coreV1.x) + (_local2.col2.y * m_coreV1.y))))); } public function GetNextEdge():b2EdgeShape{ return (m_nextEdge); } public function GetPrevEdge():b2EdgeShape{ return (m_prevEdge); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Mat22 = _arg1.R; var _local5:Number = (_arg1.position.x + ((_local4.col1.x * m_coreV1.x) + (_local4.col2.x * m_coreV1.y))); var _local6:Number = (_arg1.position.y + ((_local4.col1.y * m_coreV1.x) + (_local4.col2.y * m_coreV1.y))); var _local7:Number = (_arg1.position.x + ((_local4.col1.x * m_coreV2.x) + (_local4.col2.x * m_coreV2.y))); var _local8:Number = (_arg1.position.y + ((_local4.col1.y * m_coreV2.x) + (_local4.col2.y * m_coreV2.y))); if (((_local5 * _arg2) + (_local6 * _arg3)) > ((_local7 * _arg2) + (_local8 * _arg3))){ s_supportVec.x = _local5; s_supportVec.y = _local6; } else { s_supportVec.x = _local7; s_supportVec.y = _local8; }; return (s_supportVec); } override b2internal function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number = (m_coreV1.x - _arg1.x); var _local3:Number = (m_coreV1.y - _arg1.y); var _local4:Number = ((_local2 * _local2) + (_local3 * _local3)); _local2 = (m_coreV2.x - _arg1.x); _local3 = (m_coreV2.y - _arg1.y); var _local5:Number = ((_local2 * _local2) + (_local3 * _local3)); m_sweepRadius = Math.sqrt(((_local4 > _local5)) ? _local4 : _local5); } b2internal function SetPrevEdge(_arg1:b2EdgeShape, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Boolean):void{ m_prevEdge = _arg1; m_coreV1 = _arg2; m_cornerDir1 = _arg3; m_cornerConvex1 = _arg4; } b2internal function SetNextEdge(_arg1:b2EdgeShape, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Boolean):void{ m_nextEdge = _arg1; m_coreV2 = _arg2; m_cornerDir2 = _arg3; m_cornerConvex2 = _arg4; } } }//package Box2D.Collision.Shapes
Section 5
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var categoryBits:uint;// = 1 public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public function Copy():b2FilterData{ var _local1:b2FilterData = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 6
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ center = new b2Vec2(0, 0); super(); } } }//package Box2D.Collision.Shapes
Section 7
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertices:Array; public var vertexCount:int; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; var _local1:int; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } } }//package Box2D.Collision.Shapes
Section 8
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { private var s_supportVec:b2Vec2; b2internal var m_centroid:b2Vec2; private var m_obb:b2OBB; b2internal var m_vertices:Array; b2internal var m_normals:Array; private var m_coreVertices:Array; b2internal var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local3:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; var _local2:b2PolygonDef = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; var _local4:int = _local3; var _local5:int = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local10:Number; var _local4:b2Mat22 = _arg1.R; var _local5:Number = (_arg2.x - _arg1.position.x); var _local6:Number = (_arg2.y - _arg1.position.y); var _local7:Number = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); var _local8:Number = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); var _local9:int; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):int{ var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local20:Number; var _local21:Number; var _local6:Number = 0; var _local7:Number = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; var _local12:Number = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); var _local13:Number = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; var _local14:Number = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); var _local15:Number = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); var _local16:Number = (_local14 - _local12); var _local17:Number = (_local15 - _local13); var _local18 = -1; var _local19:int; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if (_local21 == 0){ if (_local20 < 0){ return (e_missCollide); }; } else { if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; }; if (_local7 < _local6){ return (e_missCollide); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (e_hitCollide); }; _arg2[0] = 0; return (e_startsInsideCollide); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); var _local6:b2Mat22 = _local5; _local4 = m_obb.extents; var _local7:Number = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); var _local8:Number = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; var _local9:Number = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); var _local10:Number = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB = s_sweptAABB1; var _local5:b2AABB = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } override public function ComputeMass(_arg1:b2MassData):void{ var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local2:Number = 0; var _local3:Number = 0; var _local4:Number = 0; var _local5:Number = 0; var _local6:Number = 0; var _local7:Number = 0; var _local8:Number = (1 / 3); var _local9:int; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function GetOBB():b2OBB{ return (m_obb); } public function GetCentroid():b2Vec2{ return (m_centroid); } public function GetVertexCount():int{ return (m_vertexCount); } public function GetVertices():Array{ return (m_vertices); } public function GetCoreVertices():Array{ return (m_coreVertices); } public function GetNormals():Array{ return (m_normals); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local11:Number; _local5 = _arg1.R; var _local6:Number = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); var _local7:Number = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); var _local8:int; _local4 = m_coreVertices[0]; var _local9:Number = ((_local4.x * _local6) + (_local4.y * _local7)); var _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } override b2internal function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local4:Number; var _local5:Number; m_sweepRadius = 0; var _local3:int; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local7:Number; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); var _local4:Number = 0; var _local5:Number = 0; var _local6:Number = 0; _local7 = (1 / 3); var _local8:int; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } b2internal static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; var _local5:Array = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; var _local6:Number = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 9
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Shape { b2internal var m_type:int; b2internal var m_next:b2Shape; b2internal var m_body:b2Body; b2internal var m_sweepRadius:Number; b2internal var m_density:Number; b2internal var m_friction:Number; b2internal var m_restitution:Number; private var m_proxy:b2Proxy; private var m_filter:b2FilterData; private var m_isSensor:Boolean; private var m_userData; b2internal static const e_unknownShape:int = -1; b2internal static const e_circleShape:int = 0; b2internal static const e_polygonShape:int = 1; b2internal static const e_edgeShape:int = 2; b2internal static const e_shapeTypeCount:int = 3; public static const e_hitCollide:int = 1; public static const e_missCollide:int = 0; public static const e_startsInsideCollide:int = -1; private static var s_proxyAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_resetAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxy = null; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function GetType():int{ return (m_type); } public function IsSensor():Boolean{ return (m_isSensor); } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function GetBody():b2Body{ return (m_body); } public function GetNext():b2Shape{ return (m_next); } public function GetUserData(){ return (m_userData); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):int{ return (e_missCollide); } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function ComputeMass(_arg1:b2MassData):void{ } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetFriction():Number{ return (m_friction); } public function SetFriction(_arg1:Number):void{ m_friction = _arg1; } public function GetRestitution():Number{ return (m_restitution); } public function SetRestitution(_arg1:Number):void{ m_restitution = _arg1; } b2internal function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB = s_proxyAABB; ComputeAABB(_local3, _arg2); var _local4:Boolean = _arg1.InRange(_local3); if (_local4){ m_proxy = _arg1.CreateProxy(_local3, this); } else { m_proxy = null; }; } b2internal function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxy){ _arg1.DestroyProxy(m_proxy); m_proxy = null; }; } b2internal function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ if (m_proxy == null){ return (false); }; var _local4:b2AABB = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxy, _local4); return (true); }; return (false); } b2internal function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ if (m_proxy == null){ return; }; _arg1.DestroyProxy(m_proxy); var _local3:b2AABB = s_resetAABB; ComputeAABB(_local3, _arg2); var _local4:Boolean = _arg1.InRange(_local3); if (_local4){ m_proxy = _arg1.CreateProxy(_local3, this); } else { m_proxy = null; }; } b2internal function UpdateSweepRadius(_arg1:b2Vec2):void{ } b2internal static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } b2internal static function Destroy(_arg1:b2Shape, _arg2):void{ var _local3:b2EdgeShape; switch (_arg1.m_type){ case e_edgeShape: _local3 = (_arg1 as b2EdgeShape); if (_local3.m_nextEdge != null){ _local3.m_nextEdge.m_prevEdge = null; }; if (_local3.m_prevEdge != null){ _local3.m_prevEdge.m_nextEdge = null; }; break; }; } } }//package Box2D.Collision.Shapes
Section 10
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var type:int; public var userData;// = null public var friction:Number;// = 0.2 public var restitution:Number;// = 0 public var density:Number;// = 0 public var isSensor:Boolean;// = false public var filter:b2FilterData; public function b2ShapeDef(){ type = b2Shape.e_unknownShape; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 11
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var lowerBound:b2Vec2; public var upperBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number = (upperBound.x - lowerBound.x); var _local2:Number = (upperBound.y - lowerBound.y); var _local3:Boolean = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 12
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var value:uint; public var proxy:b2Proxy; public var stabbingCount:uint; public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } public function Swap(_arg1:b2Bound):void{ var _local2:uint = value; var _local3:b2Proxy = proxy; var _local4:uint = stabbingCount; value = _arg1.value; proxy = _arg1.proxy; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxy = _local3; _arg1.stabbingCount = _local4; } } }//package Box2D.Collision
Section 13
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 14
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { b2internal var m_pairManager:b2PairManager; b2internal var m_proxyPool:Array; private var m_freeProxy:b2Proxy; b2internal var m_bounds:Array; private var m_querySortKeys:Array; private var m_queryResults:Array; private var m_queryResultCount:int; b2internal var m_worldAABB:b2AABB; b2internal var m_quantizationFactor:b2Vec2; b2internal var m_proxyCount:int; private var m_timeStamp:uint; public static const b2_invalid:uint = 0xFFFF; public static const b2_nullEdge:uint = 0xFFFF; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(); m_bounds = new Array(); m_querySortKeys = new Array(); m_queryResults = new Array(); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array(); _local3++; }; var _local4:Number = (_arg1.upperBound.x - _arg1.lowerBound.x); var _local5:Number = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); m_timeStamp = 1; m_queryResultCount = 0; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function CreateProxy(_arg1:b2AABB, _arg2):b2Proxy{ var _local3:uint; var _local4:b2Proxy; var _local5:int; var _local6:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:b2Bound; var _local17:b2Bound; var _local18:b2Bound; var _local19:b2Proxy; if (!m_freeProxy){ m_freeProxy = (m_proxyPool[m_proxyCount] = new b2Proxy()); m_freeProxy.next = null; m_freeProxy.timeStamp = 0; m_freeProxy.overlapCount = b2_invalid; m_freeProxy.userData = null; _local5 = 0; while (_local5 < 2) { _local6 = (m_proxyCount * 2); var _temp1 = _local6; _local6 = (_local6 + 1); var _local20 = _temp1; m_bounds[_local5][_local20] = new b2Bound(); m_bounds[_local5][_local6] = new b2Bound(); _local5++; }; }; _local4 = m_freeProxy; m_freeProxy = _local4.next; _local4.overlapCount = 0; _local4.userData = _arg2; var _local7:uint = (2 * m_proxyCount); var _local8:Array = new Array(); var _local9:Array = new Array(); ComputeBounds(_local8, _local9, _arg1); var _local10:int; while (_local10 < 2) { _local11 = m_bounds[_local10]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local8[_local10], _local9[_local10], _local11, _local7, _local10); _local12 = _local14[0]; _local13 = _local15[0]; _local11.splice(_local13, 0, _local11[(_local11.length - 1)]); _local11.length--; _local11.splice(_local12, 0, _local11[(_local11.length - 1)]); _local11.length--; _local13++; _local16 = _local11[_local12]; _local17 = _local11[_local13]; _local16.value = _local8[_local10]; _local16.proxy = _local4; _local17.value = _local9[_local10]; _local17.proxy = _local4; _local18 = _local11[int((_local12 - 1))]; _local16.stabbingCount = ((_local12 == 0)) ? 0 : _local18.stabbingCount; _local18 = _local11[int((_local13 - 1))]; _local17.stabbingCount = _local18.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local18 = _local11[_local3]; _local18.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local7 + 2)) { _local16 = _local11[_local3]; _local19 = _local16.proxy; if (_local16.IsLower()){ _local19.lowerBounds[_local10] = _local3; } else { _local19.upperBounds[_local10] = _local3; }; _local3++; }; _local10++; }; m_proxyCount++; _local5 = 0; while (_local5 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local4, m_queryResults[_local5]); _local5++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local4); } public function DestroyProxy(_arg1:b2Proxy):void{ var _local2:b2Bound; var _local3:b2Bound; var _local7:Array; var _local8:uint; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:int; var _local13:uint; var _local14:int; var _local15:b2Proxy; var _local4:int = (2 * m_proxyCount); var _local5:int; while (_local5 < 2) { _local7 = m_bounds[_local5]; _local8 = _arg1.lowerBounds[_local5]; _local9 = _arg1.upperBounds[_local5]; _local2 = _local7[_local8]; _local10 = _local2.value; _local3 = _local7[_local9]; _local11 = _local3.value; _local7.splice(_local9, 1); _local7.splice(_local8, 1); _local7.push(_local2); _local7.push(_local3); _local12 = (_local4 - 2); _local13 = _local8; while (_local13 < _local12) { _local2 = _local7[_local13]; _local15 = _local2.proxy; if (_local2.IsLower()){ _local15.lowerBounds[_local5] = _local13; } else { _local15.upperBounds[_local5] = _local13; }; _local13++; }; _local12 = (_local9 - 1); _local14 = _local8; while (_local14 < _local12) { _local2 = _local7[_local14]; _local2.stabbingCount--; _local14++; }; Query([0], [0], _local10, _local11, _local7, (_local4 - 2), _local5); _local5++; }; var _local6:int; while (_local6 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local6]); _local6++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _arg1.userData = null; _arg1.overlapCount = b2_invalid; _arg1.lowerBounds[0] = b2_invalid; _arg1.lowerBounds[1] = b2_invalid; _arg1.upperBounds[0] = b2_invalid; _arg1.upperBounds[1] = b2_invalid; _arg1.next = m_freeProxy; m_freeProxy = _arg1; m_proxyCount--; } public function MoveProxy(_arg1:b2Proxy, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local15:Array; var _local16:uint; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:int; var _local21:int; var _local22:b2Proxy; if (_arg1 == null){ return; }; if (_arg2.IsValid() == false){ return; }; var _local12:uint = (2 * m_proxyCount); var _local13:b2BoundValues = new b2BoundValues(); ComputeBounds(_local13.lowerValues, _local13.upperValues, _arg2); var _local14:b2BoundValues = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_arg1.lowerBounds[_local5]]; _local14.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_arg1.upperBounds[_local5]]; _local14.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local15 = m_bounds[_local5]; _local16 = _arg1.lowerBounds[_local5]; _local17 = _arg1.upperBounds[_local5]; _local18 = _local13.lowerValues[_local5]; _local19 = _local13.upperValues[_local5]; _local7 = _local15[_local16]; _local20 = (_local18 - _local7.value); _local7.value = _local18; _local7 = _local15[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; if (_local20 < 0){ _local6 = _local16; while ((((_local6 > 0)) && ((_local18 < (_local15[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local15[_local6]; _local8 = _local15[int((_local6 - 1))]; _local22 = _local8.proxy; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local13, _local22)){ m_pairManager.AddBufferedPair(_arg1, _local22); }; _local3 = _local22.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local22.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _arg1.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local15[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local15[_local6]; _local9 = _local15[int((_local6 + 1))]; _local11 = _local9.proxy; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local13, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local11); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _arg1.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local20 > 0){ _local6 = _local16; while ((((_local6 < (_local12 - 1))) && (((_local15[int((_local6 + 1))] as b2Bound).value <= _local18)))) { _local7 = _local15[_local6]; _local9 = _local15[int((_local6 + 1))]; _local11 = _local9.proxy; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local14, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local11); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _arg1.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local15[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local15[_local6]; _local8 = _local15[int((_local6 - 1))]; _local22 = _local8.proxy; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local14, _local22)){ m_pairManager.RemoveBufferedPair(_arg1, _local22); }; _local3 = _local22.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local22.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _arg1.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public function Commit():void{ m_pairManager.Commit(); } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local6:uint; var _local7:uint; var _local12:b2Proxy; var _local4:Array = new Array(); var _local5:Array = new Array(); ComputeBounds(_local4, _local5, _arg1); var _local8:Array = [_local6]; var _local9:Array = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); var _local10:int; var _local11:int; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_queryResults[_local11]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local5:int; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } public function QuerySegment(_arg1:b2Segment, _arg2, _arg3:int, _arg4:Function):int{ var _local15:int; var _local16:int; var _local17:b2Proxy; var _local18:uint; var _local19:uint; var _local22:int; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2Proxy; var _local27:Number; var _local28:Number; var _local5:Number = 1; var _local6:Number = ((_arg1.p2.x - _arg1.p1.x) * m_quantizationFactor.x); var _local7:Number = ((_arg1.p2.y - _arg1.p1.y) * m_quantizationFactor.y); var _local8:int = ((_local6 < -(Number.MIN_VALUE))) ? -1 : ((_local6 > Number.MIN_VALUE)) ? 1 : 0; var _local9:int = ((_local7 < -(Number.MIN_VALUE))) ? -1 : ((_local7 > Number.MIN_VALUE)) ? 1 : 0; var _local10:Number = (m_quantizationFactor.x * (_arg1.p1.x - m_worldAABB.lowerBound.x)); var _local11:Number = (m_quantizationFactor.y * (_arg1.p1.y - m_worldAABB.lowerBound.y)); var _local12:Array = new Array(); var _local13:Array = new Array(); _local12[0] = (uint(_local10) & (b2Settings.USHRT_MAX - 1)); _local12[1] = (uint(_local11) & (b2Settings.USHRT_MAX - 1)); _local13[0] = (_local12[0] + 1); _local13[1] = (_local12[1] + 1); var _local14:Array = new Array(); var _local20:Array = [_local18]; var _local21:Array = [_local19]; Query(_local20, _local21, _local12[0], _local13[0], m_bounds[0], (2 * m_proxyCount), 0); if (_local8 >= 0){ _local15 = (_local21[0] - 1); } else { _local15 = _local20[0]; }; Query(_local20, _local21, _local12[1], _local13[1], m_bounds[1], (2 * m_proxyCount), 1); if (_local9 >= 0){ _local16 = (_local21[0] - 1); } else { _local16 = _local20[0]; }; if (_arg4 != null){ _local23 = 0; while (_local23 < m_queryResultCount) { m_querySortKeys[_local23] = _arg4(m_queryResults[_local23].userData); _local23++; }; _local23 = 0; while (_local23 < (m_queryResultCount - 1)) { _local24 = m_querySortKeys[_local23]; _local25 = m_querySortKeys[(_local23 + 1)]; if (((_local24)<0) ? (_local25 >= 0) : (((_local24 > _local25)) && ((_local25 >= 0)))){ m_querySortKeys[(_local23 + 1)] = _local24; m_querySortKeys[_local23] = _local25; _local26 = m_queryResults[(_local23 + 1)]; m_queryResults[(_local23 + 1)] = m_queryResults[_local23]; m_queryResults[_local23] = _local26; --_local23; if (_local23 == -1){ _local23 = 1; }; } else { _local23++; }; }; while ((((m_queryResultCount > 0)) && ((m_querySortKeys[(m_queryResultCount - 1)] < 0)))) { m_queryResultCount--; }; }; while (true) { _local27 = 0; _local28 = 0; _local15 = (_local15 + ((_local8 >= 0)) ? 1 : -1); if ((((_local15 < 0)) || ((_local15 >= (m_proxyCount * 2))))){ break; }; if (_local8 != 0){ _local27 = ((m_bounds[0][_local15].value - _local10) / _local6); }; _local16 = (_local16 + ((_local9 >= 0)) ? 1 : -1); if ((((_local16 < 0)) || ((_local16 >= (m_proxyCount * 2))))){ break; }; if (_local9 != 0){ _local28 = ((m_bounds[1][_local16].value - _local11) / _local7); }; while (true) { if ((((_local9 == 0)) || (((!((_local8 == 0))) && ((_local27 < _local28)))))){ if (_local27 > _local5){ break; }; if (((_local8 > 0)) ? m_bounds[0][_local15].IsLower() : m_bounds[0][_local15].IsUpper()){ _local17 = m_bounds[0][_local15].proxy; if (_local9 >= 0){ if ((((_local17.lowerBounds[1] <= (_local16 - 1))) && ((_local17.upperBounds[1] >= _local16)))){ if (_arg4 != null){ AddProxyResult(_local17, _arg3, _arg4); } else { m_queryResults[m_queryResultCount] = _local17; m_queryResultCount++; }; }; } else { if ((((_local17.lowerBounds[1] <= _local16)) && ((_local17.upperBounds[1] >= (_local16 + 1))))){ if (_arg4 != null){ AddProxyResult(_local17, _arg3, _arg4); } else { m_queryResults[m_queryResultCount] = _local17; m_queryResultCount++; }; }; }; }; if (((((((!((_arg4 == null))) && ((m_queryResultCount == _arg3)))) && ((m_queryResultCount > 0)))) && ((_local27 > m_querySortKeys[(m_queryResultCount - 1)])))){ break; }; if (_local8 > 0){ _local15++; if (_local15 == (m_proxyCount * 2)){ break; }; } else { --_local15; if (_local15 < 0){ break; }; }; _local27 = ((m_bounds[0][_local15].value - _local10) / _local6); } else { if (_local28 > _local5){ break; }; if (((_local9 > 0)) ? m_bounds[1][_local16].IsLower() : m_bounds[1][_local16].IsUpper()){ _local17 = m_bounds[1][_local16].proxy; if (_local8 >= 0){ if ((((_local17.lowerBounds[0] <= (_local15 - 1))) && ((_local17.upperBounds[0] >= _local15)))){ if (_arg4 != null){ AddProxyResult(_local17, _arg3, _arg4); } else { m_queryResults[m_queryResultCount] = _local17; m_queryResultCount++; }; }; } else { if ((((_local17.lowerBounds[0] <= _local15)) && ((_local17.upperBounds[0] >= (_local15 + 1))))){ if (_arg4 != null){ AddProxyResult(_local17, _arg3, _arg4); } else { m_queryResults[m_queryResultCount] = _local17; m_queryResultCount++; }; }; }; }; if (((((((!((_arg4 == null))) && ((m_queryResultCount == _arg3)))) && ((m_queryResultCount > 0)))) && ((_local28 > m_querySortKeys[(m_queryResultCount - 1)])))){ break; }; if (_local9 > 0){ _local16++; if (_local16 == (m_proxyCount * 2)){ break; }; } else { --_local16; if (_local16 < 0){ break; }; }; _local28 = ((m_bounds[1][_local16].value - _local11) / _local7); }; }; break; }; _local22 = 0; _local23 = 0; while ((((_local23 < m_queryResultCount)) && ((_local22 < _arg3)))) { _local17 = m_queryResults[_local23]; _arg2[_local23] = _local17.userData; _local23++; _local22++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local22); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number = _arg3.lowerBound.x; var _local5:Number = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); var _local6:Number = _arg3.upperBound.x; var _local7:Number = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; var _local3:int; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local4:Array; var _local5:b2Bound; var _local3:int; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local10:b2Bound; var _local12:int; var _local13:int; var _local14:b2Proxy; var _local8:uint = BinarySearch(_arg5, _arg6, _arg3); var _local9:uint = BinarySearch(_arg5, _arg6, _arg4); var _local11:uint = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxy); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = _local10.proxy; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxy); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function IncrementOverlapCount(_arg1:b2Proxy):void{ if (_arg1.timeStamp < m_timeStamp){ _arg1.timeStamp = m_timeStamp; _arg1.overlapCount = 1; } else { _arg1.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < m_proxyPool.length) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function AddProxyResult(_arg1:b2Proxy, _arg2:Number, _arg3:Function):void{ var _local8:Number; var _local9:b2Proxy; var _local4:Number = _arg3(_arg1.userData); if (_local4 < 0){ return; }; var _local5:Number = 0; while ((((_local5 < m_queryResultCount)) && ((m_querySortKeys[_local5] < _local4)))) { _local5++; }; var _local6:Number = _local4; var _local7:b2Proxy = _arg1; m_queryResultCount = (m_queryResultCount + 1); if (m_queryResultCount > _arg2){ m_queryResultCount = _arg2; }; while (_local5 < m_queryResultCount) { _local8 = m_querySortKeys[_local5]; _local9 = m_queryResults[_local5]; m_querySortKeys[_local5] = _local6; m_queryResults[_local5] = _local7; _local6 = _local8; _local7 = _local9; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local6:int; var _local7:b2Bound; var _local4:int; var _local5:int = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 15
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); var _local10:Number = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local11:b2Mat22; var _local12:b2Vec2; var _local25:Number; var _local6:int = _arg1.m_vertexCount; var _local7:Array = _arg1.m_vertices; var _local8:Array = _arg1.m_normals; var _local9:int = _arg4.m_vertexCount; var _local10:Array = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; var _local13:Number = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); var _local14:Number = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; var _local15:Number = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); var _local16:Number = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); var _local17:int; var _local18:Number = Number.MAX_VALUE; var _local19:int; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; var _local20:Number = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); var _local21:Number = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; var _local22:Number = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); var _local23:Number = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); var _local24:Number = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local8:b2Vec2; var _local9:b2Mat22; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; var _local6:int = _arg2.m_vertexCount; var _local7:Array = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; var _local10:Number = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); var _local11:Number = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); var _local12:Number = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); var _local13:Number = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); var _local14:int; var _local15:Number = -(Number.MAX_VALUE); var _local16:int; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; var _local17:Number = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; var _local18:int = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); var _local19:Number = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; var _local20:int = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; var _local21:Number = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local12:b2Mat22; var _local13:b2Vec2; var _local20:ClipVertex; var _local23:Number; var _local7:int = _arg2.m_vertexCount; var _local8:Array = _arg2.m_normals; var _local9:int = _arg5.m_vertexCount; var _local10:Array = _arg5.m_vertices; var _local11:Array = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; var _local14:Number = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); var _local15:Number = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; var _local16:Number = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; var _local17:int; var _local18:Number = Number.MAX_VALUE; var _local19:int; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; var _local21:int = _local17; var _local22:int = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local17:int; var _local18:uint; var _local34:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; var _local7:int; var _local8:Array = [_local7]; var _local9:Number = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; var _local10:int; var _local11:Array = [_local10]; var _local12:Number = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; var _local15:b2XForm = new b2XForm(); var _local16:b2XForm = new b2XForm(); var _local19:Number = 0.98; var _local20:Number = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; var _local21:Array = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); var _local22:int = _local13.m_vertexCount; var _local23:Array = _local13.m_vertices; var _local24:b2Vec2 = _local23[_local17]; var _local25:b2Vec2 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; var _local26:b2Vec2 = b2Math.SubtractVV(_local37, _local25); var _local27:b2Vec2 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); var _local28:b2Vec2 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); var _local29:Number = b2Math.b2Dot(_local28, _local25); var _local30:Number = -(b2Math.b2Dot(_local27, _local25)); var _local31:Number = b2Math.b2Dot(_local27, _local37); var _local32:Array = [new ClipVertex(), new ClipVertex()]; var _local33:Array = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); var _local35:int; var _local36:int; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (((_local28.x * _local6.v.x) + (_local28.y * _local6.v.y)) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local18:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; var _local8:Number = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); var _local9:Number = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; var _local10:Number = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); var _local11:Number = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); var _local12:Number = (_local10 - _local8); var _local13:Number = (_local11 - _local9); var _local14:Number = ((_local12 * _local12) + (_local13 * _local13)); var _local15:Number = _arg2.m_radius; var _local16:Number = _arg4.m_radius; var _local17:Number = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; var _local19:b2ManifoldPoint = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); var _local20:Number = (0.5 * (_local8 + _local10)); var _local21:Number = (0.5 * (_local9 + _local11)); var _local22:Number = (_local20 - _arg3.position.x); var _local23:Number = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local17:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; var _local13:Number = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); var _local14:Number = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; var _local15:Number = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); var _local16:Number = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); var _local18:int; var _local19:Number = -(Number.MAX_VALUE); var _local20:Number = _arg4.m_radius; var _local21:int = _arg2.m_vertexCount; var _local22:Array = _arg2.m_vertices; var _local23:Array = _arg2.m_normals; var _local24:int; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; var _local25:int = _local18; var _local26:int = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; var _local27:b2Vec2 = _local22[_local26]; var _local28:Number = (_local27.x - _local11.x); var _local29:Number = (_local27.y - _local11.y); var _local30:Number = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); var _local31:Number = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2 = _arg2.lowerBound; var _local4:b2Vec2 = _arg1.upperBound; var _local5:Number = (_local3.x - _local4.x); var _local6:Number = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; var _local7:Number = (_local3.x - _local4.x); var _local8:Number = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } } }//package Box2D.Collision
Section 16
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { import Box2D.Common.*; public class b2ContactID { public var features:Features; b2internal var _key:uint; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 17
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; public class b2ContactPoint { public var shape1:b2Shape; public var shape2:b2Shape; public var position:b2Vec2; public var velocity:b2Vec2; public var normal:b2Vec2; public var separation:Number; public var friction:Number; public var restitution:Number; public var id:b2ContactID; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 18
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Distance { private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local17:Number; var _local6:b2Vec2 = _arg5[0]; var _local7:b2Vec2 = _arg5[1]; var _local8:b2Vec2 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; var _local12:Number = -(_local7.x); var _local13:Number = -(_local7.y); var _local14:Number = (_local6.x - _local7.x); var _local15:Number = (_local6.y - _local7.y); var _local16:Number = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local35:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; var _local14:b2Vec2 = _arg4[2]; var _local15:Number = _local6.x; var _local16:Number = _local6.y; var _local17:Number = _local7.x; var _local18:Number = _local7.y; var _local19:Number = _local8.x; var _local20:Number = _local8.y; var _local21:Number = (_local17 - _local15); var _local22:Number = (_local18 - _local16); var _local23:Number = (_local19 - _local15); var _local24:Number = (_local20 - _local16); var _local25:Number = (_local19 - _local17); var _local26:Number = (_local20 - _local18); var _local27:Number = -(((_local15 * _local21) + (_local16 * _local22))); var _local28:Number = ((_local17 * _local21) + (_local18 * _local22)); var _local29:Number = -(((_local15 * _local23) + (_local16 * _local24))); var _local30:Number = ((_local19 * _local23) + (_local20 * _local24)); var _local31:Number = -(((_local17 * _local25) + (_local18 * _local26))); var _local32:Number = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; var _local33:Number = ((_local21 * _local24) - (_local22 * _local23)); var _local34:Number = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); var _local36:Number = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; var _local37:Number = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; var _local38:Number = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); var _local39:Number = (_local36 * _local38); var _local40:Number = (_local37 * _local38); var _local41:Number = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local4:Number = (100 * Number.MIN_VALUE); var _local5:int; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = (((_arg1.x - _local6.x) < 0)) ? -((_arg1.x - _local6.x)) : (_arg1.x - _local6.x); _local8 = (((_arg1.y - _local6.y) < 0)) ? -((_arg1.y - _local6.y)) : (_arg1.y - _local6.y); _local9 = ((_arg1.x < 0)) ? -(_arg1.x) : (((_arg1.x > _local6.x) < 0)) ? -(_local6.x) : (_local6.x) ? ((_arg1.x < 0)) ? -(_arg1.x) : _arg1.x : ((_local6.x < 0)) ? -(_local6.x) : _local6.x; _local10 = ((_arg1.x < 0)) ? -(_arg1.y) : (((_arg1.y > _local6.y) < 0)) ? -(_local6.y) : (_local6.y) ? ((_arg1.y < 0)) ? -(_arg1.y) : _arg1.y : ((_local6.y < 0)) ? -(_local6.y) : _local6.y; if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; var _local8:Array = s_p1s; var _local9:Array = s_p2s; var _local10:Array = s_points; var _local11:int; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); var _local12:Number = 0; var _local13 = 20; var _local14:int; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - _local21) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if (_local12 <= ((100 * Number.MIN_VALUE) * _local22)){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; var _local9:Number = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); var _local10:Number = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; var _local11:Number = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); var _local12:Number = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); var _local13:Number = (_local11 - _local9); var _local14:Number = (_local12 - _local10); var _local15:Number = ((_local13 * _local13) + (_local14 * _local14)); var _local16:Number = (_arg3.m_radius - b2Settings.b2_toiSlop); var _local17:Number = (_arg5.m_radius - b2Settings.b2_toiSlop); var _local18:Number = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(_local15); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(_local15); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function DistanceEdgeCircle(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2EdgeShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local9:b2Mat22; var _local10:b2Vec2; var _local8:Number = (_arg5.m_radius - b2Settings.b2_toiSlop); _local9 = _arg6.R; _local10 = _arg5.m_localPosition; var _local11:Number = (_arg6.position.x + ((_local9.col1.x * _local10.x) + (_local9.col2.x * _local10.y))); var _local12:Number = (_arg6.position.y + ((_local9.col1.y * _local10.x) + (_local9.col2.y * _local10.y))); _local9 = _arg4.R; var _local13:Number = (_local11 - _arg4.position.x); var _local14:Number = (_local12 - _arg4.position.y); var _local15:Number = ((_local13 * _local9.col1.x) + (_local14 * _local9.col1.y)); var _local16:Number = ((_local13 * _local9.col2.x) + (_local14 * _local9.col2.y)); var _local17:Number = (((_local15 - _arg3.m_coreV1.x) * _arg3.m_direction.x) + ((_local16 - _arg3.m_coreV1.y) * _arg3.m_direction.y)); if (_local17 <= 0){ _local9 = _arg4.R; _local10 = _arg3.m_coreV1; _arg1.x = (_arg4.position.x + ((_local9.col1.x * _local10.x) + (_local9.col2.x * _local10.y))); _arg1.y = (_arg4.position.y + ((_local9.col1.y * _local10.x) + (_local9.col2.y * _local10.y))); } else { if (_local17 >= _arg3.m_length){ _local9 = _arg4.R; _local10 = _arg3.m_coreV2; _arg1.x = (_arg4.position.x + ((_local9.col1.x * _local10.x) + (_local9.col2.x * _local10.y))); _arg1.y = (_arg4.position.y + ((_local9.col1.y * _local10.x) + (_local9.col2.y * _local10.y))); } else { _local9 = _arg4.R; _local13 = (_arg3.m_coreV1.x + (_local17 * _arg3.m_direction.x)); _local14 = (_arg3.m_coreV1.y + (_local17 * _arg3.m_direction.y)); _arg1.x = (_arg4.position.x + ((_local9.col1.x * _local13) + (_local9.col2.x * _local14))); _arg1.y = (_arg4.position.y + ((_local9.col1.y * _local13) + (_local9.col2.y * _local14))); _local17 = (((_local15 - _arg3.m_coreV1.x) * _arg3.m_normal.x) + ((_local16 - _arg3.m_coreV1.y) * _arg3.m_normal.y)); if (_local17 < 0){ if (_local17 < -(_local8)){ _local9 = _arg4.R; _local13 = (_local15 + (_local8 * _arg3.m_normal.x)); _local14 = (_local16 + (_local8 * _arg3.m_normal.y)); _arg2.x = (_arg4.position.x + ((_local9.col1.x * _local13) + (_local9.col2.x * _local14))); _arg2.y = (_arg4.position.y + ((_local9.col1.y * _local13) + (_local9.col2.y * _local14))); return ((-(_local17) - _local8)); }; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } else { if (_local17 > _local8){ _local9 = _arg4.R; _local13 = (_local15 - (_local8 * _arg3.m_normal.x)); _local14 = (_local16 - (_local8 * _arg3.m_normal.y)); _arg2.x = (_arg4.position.x + ((_local9.col1.x * _local13) + (_local9.col2.x * _local14))); _arg2.y = (_arg4.position.y + ((_local9.col1.y * _local13) + (_local9.col2.y * _local14))); return ((_local17 - _local8)); }; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; }; }; _local13 = (_local11 - _arg1.x); _local14 = (_local12 - _arg1.y); _local17 = ((_local13 * _local13) + (_local14 * _local14)); if (_local17 > (_local8 * _local8)){ _local17 = Math.sqrt(_local17); _arg2.x = (_local11 - ((_local8 * _local13) / _local17)); _arg2.y = (_local12 - ((_local8 * _local14) / _local17)); return ((_local17 - _local8)); }; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local9:b2Point = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); var _local10:Number = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); var _local11:Number = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int = _arg3.m_type; var _local8:int = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6)); }; if ((((_local7 == b2Shape.e_edgeShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceEdgeCircle(_arg1, _arg2, (_arg3 as b2EdgeShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_edgeShape)))){ return (DistanceEdgeCircle(_arg2, _arg1, (_arg5 as b2EdgeShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_edgeShape)))){ return (DistanceGeneric(_arg2, _arg1, _arg5, _arg6, _arg3, _arg4)); }; if ((((_local7 == b2Shape.e_edgeShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6)); }; return (0); } } }//package Box2D.Collision
Section 19
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var normal:b2Vec2; public var pointCount:int;// = 0 public function b2Manifold(){ points = new Array(b2Settings.b2_maxManifoldPoints); var _local1:int; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Reset():void{ var _local1:int; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } public function Set(_arg1:b2Manifold):void{ pointCount = _arg1.pointCount; var _local2:int; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } } }//package Box2D.Collision
Section 20
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var localPoint1:b2Vec2; public var localPoint2:b2Vec2; public var separation:Number; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } } }//package Box2D.Collision
Section 21
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 22
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { public class b2Pair { public var userData;// = null public var proxy1:b2Proxy; public var proxy2:b2Proxy; public var next:b2Pair; public var status:uint; public static var b2_nullProxy:uint = 0xFFFF; public static var e_pairBuffered:uint = 1; public static var e_pairRemoved:uint = 2; public static var e_pairFinal:uint = 4; public function SetBuffered():void{ status = (status | e_pairBuffered); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } } }//package Box2D.Collision
Section 23
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairAdded(_arg1, _arg2){ return (null); } public function PairRemoved(_arg1, _arg2, _arg3):void{ } } }//package Box2D.Collision
Section 24
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { private var m_broadPhase:b2BroadPhase; private var m_callback:b2PairCallback; b2internal var m_pairs:Array; private var m_freePair:b2Pair; b2internal var m_pairCount:int; private var m_pairBuffer:Array; private var m_pairBufferCount:int; public function b2PairManager(){ m_pairs = new Array(); m_pairBuffer = new Array(); m_pairCount = 0; m_pairBufferCount = 0; m_freePair = null; } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:b2Proxy, _arg2:b2Proxy):void{ var _local3:b2Pair = AddPair(_arg1, _arg2); if (_local3.IsBuffered() == false){ _local3.SetBuffered(); m_pairBuffer[m_pairBufferCount] = _local3; m_pairBufferCount++; }; _local3.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } public function RemoveBufferedPair(_arg1:b2Proxy, _arg2:b2Proxy):void{ var _local3:b2Pair = Find(_arg1, _arg2); if (_local3 == null){ return; }; if (_local3.IsBuffered() == false){ _local3.SetBuffered(); m_pairBuffer[m_pairBufferCount] = _local3; m_pairBufferCount++; }; _local3.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } public function Commit():void{ var _local1:int; var _local3:b2Pair; var _local4:b2Proxy; var _local5:b2Proxy; var _local2:int; _local1 = 0; while (_local1 < m_pairBufferCount) { _local3 = m_pairBuffer[_local1]; _local3.ClearBuffered(); _local4 = _local3.proxy1; _local5 = _local3.proxy2; if (_local3.IsRemoved()){ if (_local3.IsFinal() == true){ m_callback.PairRemoved(_local4.userData, _local5.userData, _local3.userData); }; m_pairBuffer[_local2] = _local3; _local2++; } else { if (_local3.IsFinal() == false){ _local3.userData = m_callback.PairAdded(_local4.userData, _local5.userData); _local3.SetFinal(); }; }; _local1++; }; _local1 = 0; while (_local1 < _local2) { _local3 = m_pairBuffer[_local1]; RemovePair(_local3.proxy1, _local3.proxy2); _local1++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } private function AddPair(_arg1:b2Proxy, _arg2:b2Proxy):b2Pair{ var _local3:b2Pair = _arg1.pairs[_arg2]; if (_local3 != null){ return (_local3); }; if (m_freePair == null){ m_freePair = new b2Pair(); m_pairs.push(m_freePair); }; _local3 = m_freePair; m_freePair = _local3.next; _local3.proxy1 = _arg1; _local3.proxy2 = _arg2; _local3.status = 0; _local3.userData = null; _local3.next = null; _arg1.pairs[_arg2] = _local3; _arg2.pairs[_arg1] = _local3; m_pairCount++; return (_local3); } private function RemovePair(_arg1:b2Proxy, _arg2:b2Proxy){ var _local3:b2Pair = _arg1.pairs[_arg2]; if (_local3 == null){ return (null); }; var _local4:* = _local3.userData; delete _arg1.pairs[_arg2]; delete _arg2.pairs[_arg1]; _local3.next = m_freePair; _local3.proxy1 = null; _local3.proxy2 = null; _local3.userData = null; _local3.status = 0; m_freePair = _local3; m_pairCount--; return (_local4); } private function Find(_arg1:b2Proxy, _arg2:b2Proxy):b2Pair{ return (_arg1.pairs[_arg2]); } private function ValidateBuffer():void{ } private function ValidateTable():void{ } } }//package Box2D.Collision
Section 25
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 26
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { import flash.utils.*; public class b2Proxy { public var lowerBounds:Array; public var upperBounds:Array; public var overlapCount:uint; public var timeStamp:uint; public var pairs:Dictionary; public var next:b2Proxy; public var userData;// = null public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; pairs = new Dictionary(); super(); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } } }//package Box2D.Collision
Section 27
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local5:b2Vec2 = _arg3.p1; var _local6:Number = (_arg3.p2.x - _local5.x); var _local7:Number = (_arg3.p2.y - _local5.y); var _local8:Number = (p2.x - p1.x); var _local9:Number = (p2.y - p1.y); var _local10:Number = _local9; var _local11:Number = -(_local8); var _local12:Number = (100 * Number.MIN_VALUE); var _local13:Number = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local6) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } public function Extend(_arg1:b2AABB):void{ ExtendForward(_arg1); ExtendBackward(_arg1); } public function ExtendForward(_arg1:b2AABB):void{ var _local4:Number; var _local2:Number = (p2.x - p1.x); var _local3:Number = (p2.y - p1.y); _local4 = Math.min(((_local2 > 0)) ? ((_arg1.upperBound.x - p1.x) / _local2) : ((_local2 < 0)) ? ((_arg1.lowerBound.x - p1.x) / _local2) : Number.POSITIVE_INFINITY, ((_local3 > 0)) ? ((_arg1.upperBound.y - p1.y) / _local3) : ((_local3 < 0)) ? ((_arg1.lowerBound.y - p1.y) / _local3) : Number.POSITIVE_INFINITY); p2.x = (p1.x + (_local2 * _local4)); p2.y = (p1.y + (_local3 * _local4)); } public function ExtendBackward(_arg1:b2AABB):void{ var _local4:Number; var _local2:Number = (-(p2.x) + p1.x); var _local3:Number = (-(p2.y) + p1.y); _local4 = Math.min(((_local2 > 0)) ? ((_arg1.upperBound.x - p2.x) / _local2) : ((_local2 < 0)) ? ((_arg1.lowerBound.x - p2.x) / _local2) : Number.POSITIVE_INFINITY, ((_local3 > 0)) ? ((_arg1.upperBound.y - p2.y) / _local3) : ((_local3 < 0)) ? ((_arg1.lowerBound.y - p2.y) / _local3) : Number.POSITIVE_INFINITY); p1.x = (p2.x + (_local2 * _local4)); p1.y = (p2.y + (_local3 * _local4)); } } }//package Box2D.Collision
Section 28
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local7:Number = _arg1.m_sweepRadius; var _local8:Number = _arg3.m_sweepRadius; var _local9:Number = _arg2.t0; var _local10:Number = (_arg2.c.x - _arg2.c0.x); var _local11:Number = (_arg2.c.y - _arg2.c0.y); var _local12:Number = (_arg4.c.x - _arg4.c0.x); var _local13:Number = (_arg4.c.y - _arg4.c0.y); var _local14:Number = (_arg2.a - _arg2.a0); var _local15:Number = (_arg4.a - _arg4.a0); var _local16:Number = 0; var _local17:b2Vec2 = s_p1; var _local18:b2Vec2 = s_p2; var _local19 = 20; var _local20:int; var _local21:Number = 0; var _local22:Number = 0; var _local23:Number = 0; var _local24:Number = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 29
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 30
//Features (Box2D.Collision.Features) package Box2D.Collision { import Box2D.Common.*; public class Features { b2internal var _referenceEdge:int; b2internal var _incidentEdge:int; b2internal var _incidentVertex:int; b2internal var _flip:int; b2internal var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function get incidentEdge():int{ return (_incidentEdge); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } } }//package Box2D.Collision
Section 31
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function Set(_arg1:Number):void{ var _local2:Number; _local2 = Math.cos(_arg1); var _local3:Number = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function GetInverse(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local4:Number; var _local6:Number; _local2 = col1.x; var _local3:Number = col2.x; _local4 = col1.y; var _local5:Number = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number = col1.x; var _local5:Number = col2.x; var _local6:Number = col1.y; var _local7:Number = col2.y; var _local8:Number = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } public function Abs():void{ col1.Abs(); col2.Abs(); } } }//package Box2D.Common.Math
Section 32
//b2Mat33 (Box2D.Common.Math.b2Mat33) package Box2D.Common.Math { public class b2Mat33 { public var col1:b2Vec3; public var col2:b2Vec3; public var col3:b2Vec3; public function b2Mat33(_arg1:b2Vec3=null, _arg2:b2Vec3=null, _arg3:b2Vec3=null){ col1 = new b2Vec3(); col2 = new b2Vec3(); col3 = new b2Vec3(); super(); if (((((!(_arg1)) && (!(_arg2)))) && (!(_arg3)))){ col1.SetZero(); col2.SetZero(); col3.SetZero(); } else { col1.SetV(_arg1); col2.SetV(_arg2); col3.SetV(_arg3); }; } public function SetVVV(_arg1:b2Vec3, _arg2:b2Vec3, _arg3:b2Vec3):void{ col1.SetV(_arg1); col2.SetV(_arg2); col3.SetV(_arg3); } public function Copy():b2Mat33{ return (new b2Mat33(col1, col2, col3)); } public function SetM(_arg1:b2Mat33):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); col3.SetV(_arg1.col3); } public function AddM(_arg1:b2Mat33):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col1.z = (col1.z + _arg1.col1.z); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); col2.z = (col2.z + _arg1.col2.z); col3.x = (col3.x + _arg1.col3.x); col3.y = (col3.y + _arg1.col3.y); col3.z = (col3.z + _arg1.col3.z); } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col3.x = 0; col1.y = 0; col2.y = 1; col3.y = 0; col1.z = 0; col2.z = 0; col3.z = 1; } public function SetZero():void{ col1.x = 0; col2.x = 0; col3.x = 0; col1.y = 0; col2.y = 0; col3.y = 0; col1.z = 0; col2.z = 0; col3.z = 0; } public function Solve22(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; _local4 = col1.x; var _local5:Number = col2.x; var _local6:Number = col1.y; var _local7:Number = col2.y; var _local8:Number = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } public function Solve33(_arg1:b2Vec3, _arg2:Number, _arg3:Number, _arg4:Number):b2Vec3{ var _local5:Number = col1.x; var _local6:Number = col1.y; var _local7:Number = col1.z; var _local8:Number = col2.x; var _local9:Number = col2.y; var _local10:Number = col2.z; var _local11:Number = col3.x; var _local12:Number = col3.y; var _local13:Number = col3.z; var _local14:Number = (((_local5 * ((_local9 * _local13) - (_local10 * _local12))) + (_local6 * ((_local10 * _local11) - (_local8 * _local13)))) + (_local7 * ((_local8 * _local12) - (_local9 * _local11)))); _local14 = (1 / _local14); _arg1.x = (_local14 * (((_arg2 * ((_local9 * _local13) - (_local10 * _local12))) + (_arg3 * ((_local10 * _local11) - (_local8 * _local13)))) + (_arg4 * ((_local8 * _local12) - (_local9 * _local11))))); _arg1.y = (_local14 * (((_local5 * ((_arg3 * _local13) - (_arg4 * _local12))) + (_local6 * ((_arg4 * _local11) - (_arg2 * _local13)))) + (_local7 * ((_arg2 * _local12) - (_arg3 * _local11))))); _arg1.z = (_local14 * (((_local5 * ((_local9 * _arg4) - (_local10 * _arg3))) + (_local6 * ((_local10 * _arg2) - (_local8 * _arg4)))) + (_local7 * ((_local8 * _arg3) - (_local9 * _arg2))))); return (_arg1); } } }//package Box2D.Common.Math
Section 33
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number = (_arg1.x - _arg2.x); var _local4:Number = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number = (_arg1.x - _arg2.x); var _local4:Number = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); var _local4:b2Vec2 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); var _local5:b2Mat22 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:* = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } } }//package Box2D.Common.Math
Section 34
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var c0:b2Vec2; public var c:b2Vec2; public var a0:Number; public var a:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; var _local3:b2Mat22 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } } }//package Box2D.Common.Math
Section 35
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function SetZero():void{ x = 0; y = 0; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function MulM(_arg1:b2Mat22):void{ var _local2:Number = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function CrossVF(_arg1:Number):void{ var _local2:Number = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function CrossFV(_arg1:Number):void{ var _local2:Number = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function Normalize():Number{ var _local1:Number = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; var _local2:Number = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 36
//b2Vec3 (Box2D.Common.Math.b2Vec3) package Box2D.Common.Math { public class b2Vec3 { public var x:Number; public var y:Number; public var z:Number; public function b2Vec3(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0){ this.x = _arg1; this.y = _arg2; this.z = _arg3; } public function SetZero():void{ x = (y = (z = 0)); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ this.x = _arg1; this.y = _arg2; this.z = _arg3; } public function SetV(_arg1:b2Vec3):void{ x = _arg1.x; y = _arg1.y; z = _arg1.z; } public function Negative():b2Vec3{ return (new b2Vec3(-(x), -(y), -(z))); } public function Copy():b2Vec3{ return (new b2Vec3(x, y, z)); } public function Add(_arg1:b2Vec3):void{ x = (x + _arg1.x); y = (y + _arg1.y); z = (z + _arg1.z); } public function Subtract(_arg1:b2Vec3):void{ x = (x - _arg1.x); y = (y - _arg1.y); z = (z - _arg1.z); } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); z = (z * _arg1); } } }//package Box2D.Common.Math
Section 37
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var position:b2Vec2; public var R:b2Mat22; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } } }//package Box2D.Common.Math
Section 38
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _r:uint;// = 0 private var _g:uint;// = 0 private var _b:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function get color():uint{ return ((((_r << 16) | (_g << 8)) | _b)); } } }//package Box2D.Common
Section 39
//b2internal (Box2D.Common.b2internal) package Box2D.Common { public namespace b2internal = "http://www.box2d.org/ns/b2internal"; }//package Box2D.Common
Section 40
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const VERSION:String = "2.0.2"; public static const USHRT_MAX:int = 0xFFFF; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxPolygonVertices:int = 8; public static const b2_linearSlop:Number = 0.005; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_toiSlop:Number = 0.04; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_maxTOIJointsPerIsland:int = 32; public static const b2_velocityThreshold:Number = 1; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearVelocitySquared:Number = 40000; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_timeToSleep:Number = 0.5; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static function b2MixFriction(_arg1:Number, _arg2:Number):Number{ return (Math.sqrt((_arg1 * _arg2))); } public static function b2MixRestitution(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 41
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; private var m_manifold:b2Manifold; private var m0:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; var _local3:b2ManifoldPoint = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override b2internal function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local8:b2ManifoldPoint; var _local5:b2Body = m_shape1.m_body; var _local6:b2Body = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); var _local7:b2ContactPoint = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = b2Settings.b2MixFriction(m_shape1.GetFriction(), m_shape2.GetFriction()); _local7.restitution = b2Settings.b2MixRestitution(m_shape1.GetRestitution(), m_shape2.GetRestitution()); if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } override public function GetManifolds():Array{ return (m_manifolds); } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } } }//package Box2D.Dynamics.Contacts
Section 42
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Contact { b2internal var m_flags:uint; b2internal var m_prev:b2Contact; b2internal var m_next:b2Contact; b2internal var m_node1:b2ContactEdge; b2internal var m_node2:b2ContactEdge; b2internal var m_shape1:b2Shape; b2internal var m_shape2:b2Shape; b2internal var m_manifoldCount:int; b2internal var m_toi:Number; b2internal static var e_nonSolidFlag:uint = 1; b2internal static var e_slowFlag:uint = 2; b2internal static var e_islandFlag:uint = 4; b2internal static var e_toiFlag:uint = 8; b2internal static var s_registers:Array; b2internal static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetManifolds():Array{ return (null); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetShape1():b2Shape{ return (m_shape1); } public function GetShape2():b2Shape{ return (m_shape2); } b2internal function Update(_arg1:b2ContactListener):void{ var _local2:int = m_manifoldCount; Evaluate(_arg1); var _local3:int = m_manifoldCount; var _local4:b2Body = m_shape1.m_body; var _local5:b2Body = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } b2internal function Evaluate(_arg1:b2ContactListener):void{ } b2internal static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } b2internal static function InitializeRegisters():void{ var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); var _local1:int; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); AddType(b2EdgeAndCircleContact.Create, b2EdgeAndCircleContact.Destroy, b2Shape.e_edgeShape, b2Shape.e_circleShape); AddType(b2PolyAndEdgeContact.Create, b2PolyAndEdgeContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_edgeShape); } b2internal static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; var _local4:int = _arg1.m_type; var _local5:int = _arg2.m_type; var _local6:b2ContactRegister = s_registers[_local4][_local5]; var _local7:Function = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } b2internal static function Destroy(_arg1:b2Contact, _arg2):void{ if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; var _local3:int = _arg1.m_shape1.m_type; var _local4:int = _arg1.m_shape2.m_type; var _local5:b2ContactRegister = s_registers[_local3][_local4]; var _local6:Function = _local5.destroyFcn; _local6(_arg1, _arg2); } } }//package Box2D.Dynamics.Contacts
Section 43
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var normal:b2Vec2; public var normalMass:b2Mat22; public var K:b2Mat22; public var manifold:b2Manifold; public var body1:b2Body; public var body2:b2Body; public var friction:Number; public var restitution:Number; public var pointCount:int; public function b2ContactConstraint(){ normal = new b2Vec2(); normalMass = new b2Mat22(); K = new b2Mat22(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); var _local1:int; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 44
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var r1:b2Vec2; public var r2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var normalMass:Number; public var tangentMass:Number; public var equalizedMass:Number; public var separation:Number; public var velocityBias:Number; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 45
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; public var next:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 46
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var createFcn:Function; public var destroyFcn:Function; public var primary:Boolean; } }//package Box2D.Dynamics.Contacts
Section 47
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; public class b2ContactResult { public var shape1:b2Shape; public var shape2:b2Shape; public var position:b2Vec2; public var normal:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 48
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactSolver { private var m_step:b2TimeStep; private var m_allocator; b2internal var m_constraints:Array; private var m_constraintCount:int; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local10:b2Shape; var _local11:b2Shape; var _local12:b2Body; var _local13:b2Body; var _local14:int; var _local15:Array; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:int; var _local25:b2Manifold; var _local26:Number; var _local27:Number; var _local28:b2ContactConstraint; var _local29:uint; var _local30:b2ManifoldPoint; var _local31:b2ContactConstraintPoint; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; var _local48:b2ContactConstraintPoint; var _local49:b2ContactConstraintPoint; var _local50:Number; var _local51:Number; var _local52:Number; var _local53:Number; var _local54:Number; var _local55:Number; var _local56:Number; var _local57:Number; var _local58:Number; var _local59:Number; var _local60:Number; var _local61:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.positionIterations = _arg1.positionIterations; m_step.velocityIterations = _arg1.velocityIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; var _local9:int; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1; _local11 = _local5.m_shape2; _local12 = _local10.m_body; _local13 = _local11.m_body; _local14 = _local5.m_manifoldCount; _local15 = _local5.GetManifolds(); _local16 = b2Settings.b2MixFriction(_local10.GetFriction(), _local11.GetFriction()); _local17 = b2Settings.b2MixRestitution(_local10.GetRestitution(), _local11.GetRestitution()); _local18 = _local12.m_linearVelocity.x; _local19 = _local12.m_linearVelocity.y; _local20 = _local13.m_linearVelocity.x; _local21 = _local13.m_linearVelocity.y; _local22 = _local12.m_angularVelocity; _local23 = _local13.m_angularVelocity; _local24 = 0; while (_local24 < _local14) { _local25 = _local15[_local24]; _local26 = _local25.normal.x; _local27 = _local25.normal.y; _local28 = m_constraints[_local9]; _local28.body1 = _local12; _local28.body2 = _local13; _local28.manifold = _local25; _local28.normal.x = _local26; _local28.normal.y = _local27; _local28.pointCount = _local25.pointCount; _local28.friction = _local16; _local28.restitution = _local17; _local29 = 0; while (_local29 < _local28.pointCount) { _local30 = _local25.points[_local29]; _local31 = _local28.points[_local29]; _local31.normalImpulse = _local30.normalImpulse; _local31.tangentImpulse = _local30.tangentImpulse; _local31.separation = _local30.separation; _local31.localAnchor1.SetV(_local30.localPoint1); _local31.localAnchor2.SetV(_local30.localPoint2); _local8 = _local12.m_xf.R; _local34 = (_local30.localPoint1.x - _local12.m_sweep.localCenter.x); _local35 = (_local30.localPoint1.y - _local12.m_sweep.localCenter.y); _local32 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local32; _local31.r1.Set(_local34, _local35); _local8 = _local13.m_xf.R; _local36 = (_local30.localPoint2.x - _local13.m_sweep.localCenter.x); _local37 = (_local30.localPoint2.y - _local13.m_sweep.localCenter.y); _local32 = ((_local8.col1.x * _local36) + (_local8.col2.x * _local37)); _local37 = ((_local8.col1.y * _local36) + (_local8.col2.y * _local37)); _local36 = _local32; _local31.r2.Set(_local36, _local37); _local38 = ((_local34 * _local27) - (_local35 * _local26)); _local39 = ((_local36 * _local27) - (_local37 * _local26)); _local38 = (_local38 * _local38); _local39 = (_local39 * _local39); _local40 = (((_local12.m_invMass + _local13.m_invMass) + (_local12.m_invI * _local38)) + (_local13.m_invI * _local39)); _local31.normalMass = (1 / _local40); _local41 = ((_local12.m_mass * _local12.m_invMass) + (_local13.m_mass * _local13.m_invMass)); _local41 = (_local41 + (((_local12.m_mass * _local12.m_invI) * _local38) + ((_local13.m_mass * _local13.m_invI) * _local39))); _local31.equalizedMass = (1 / _local41); _local42 = _local27; _local43 = -(_local26); _local44 = ((_local34 * _local43) - (_local35 * _local42)); _local45 = ((_local36 * _local43) - (_local37 * _local42)); _local44 = (_local44 * _local44); _local45 = (_local45 * _local45); _local46 = (((_local12.m_invMass + _local13.m_invMass) + (_local12.m_invI * _local44)) + (_local13.m_invI * _local45)); _local31.tangentMass = (1 / _local46); _local31.velocityBias = 0; if (_local31.separation > 0){ _local31.velocityBias = (-60 * _local31.separation); } else { _local32 = (((_local20 + (-(_local23) * _local37)) - _local18) - (-(_local22) * _local35)); _local33 = (((_local21 + (_local23 * _local36)) - _local19) - (_local22 * _local34)); _local47 = ((_local28.normal.x * _local32) + (_local28.normal.y * _local33)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local31.velocityBias = (_local31.velocityBias + (-(_local28.restitution) * _local47)); }; }; _local29++; }; if (_local28.pointCount == 2){ _local48 = _local28.points[0]; _local49 = _local28.points[1]; _local50 = _local12.m_invMass; _local51 = _local12.m_invI; _local52 = _local13.m_invMass; _local53 = _local13.m_invI; _local54 = ((_local48.r1.x * _local27) - (_local48.r1.y * _local26)); _local55 = ((_local48.r2.x * _local27) - (_local48.r2.y * _local26)); _local56 = ((_local49.r1.x * _local27) - (_local49.r1.y * _local26)); _local57 = ((_local49.r2.x * _local27) - (_local49.r2.y * _local26)); _local58 = (((_local50 + _local52) + ((_local51 * _local54) * _local54)) + ((_local53 * _local55) * _local55)); _local59 = (((_local50 + _local52) + ((_local51 * _local56) * _local56)) + ((_local53 * _local57) * _local57)); _local60 = (((_local50 + _local52) + ((_local51 * _local54) * _local56)) + ((_local53 * _local55) * _local57)); _local61 = 100; if ((_local58 * _local58) < (_local61 * ((_local58 * _local59) - (_local60 * _local60)))){ _local28.K.col1.Set(_local58, _local60); _local28.K.col2.Set(_local60, _local59); _local28.K.GetInverse(_local28.normalMass); } else { _local28.pointCount = 1; }; }; _local9++; _local24++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; var _local5:int; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:b2Mat22; var _local24:b2Vec2; var _local26:b2ContactConstraint; var _local27:b2Body; var _local28:b2Body; var _local29:Number; var _local30:Number; var _local31:b2Vec2; var _local32:b2Vec2; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:int; var _local44:Number; var _local45:b2ContactConstraintPoint; var _local46:b2ContactConstraintPoint; var _local47:Number; var _local48:Number; var _local49:Number; var _local50:Number; var _local51:Number; var _local52:Number; var _local53:Number; var _local54:Number; var _local55:Number; var _local56:Number; var _local57:Number; var _local58:Number; var _local59:Number; var _local25:int; while (_local25 < m_constraintCount) { _local26 = m_constraints[_local25]; _local27 = _local26.body1; _local28 = _local26.body2; _local29 = _local27.m_angularVelocity; _local30 = _local28.m_angularVelocity; _local31 = _local27.m_linearVelocity; _local32 = _local28.m_linearVelocity; _local33 = _local27.m_invMass; _local34 = _local27.m_invI; _local35 = _local28.m_invMass; _local36 = _local28.m_invI; _local37 = _local26.normal.x; _local38 = _local26.normal.y; _local39 = _local38; _local40 = -(_local37); _local41 = _local26.friction; _local43 = _local26.pointCount; if (_local26.pointCount == 1){ _local2 = _local26.points[0]; _local7 = (((_local32.x + (-(_local30) * _local2.r2.y)) - _local31.x) - (-(_local29) * _local2.r1.y)); _local8 = (((_local32.y + (_local30 * _local2.r2.x)) - _local31.y) - (_local29 * _local2.r1.x)); _local9 = ((_local7 * _local37) + (_local8 * _local38)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local39) + (_local8 * _local40)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local44 = (_local41 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local44), _local44); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local37) + (_local12 * _local39)); _local16 = ((_local11 * _local38) + (_local12 * _local40)); _local31.x = (_local31.x - (_local33 * _local15)); _local31.y = (_local31.y - (_local33 * _local16)); _local29 = (_local29 - (_local34 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local32.x = (_local32.x + (_local35 * _local15)); _local32.y = (_local32.y + (_local35 * _local16)); _local30 = (_local30 + (_local36 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; } else { _local45 = _local26.points[0]; _local46 = _local26.points[1]; _local47 = _local45.normalImpulse; _local48 = _local46.normalImpulse; _local49 = (((_local32.x - (_local30 * _local45.r2.y)) - _local31.x) + (_local29 * _local45.r1.y)); _local50 = (((_local32.y + (_local30 * _local45.r2.x)) - _local31.y) - (_local29 * _local45.r1.x)); _local51 = (((_local32.x - (_local30 * _local46.r2.y)) - _local31.x) + (_local29 * _local46.r1.y)); _local52 = (((_local32.y + (_local30 * _local46.r2.x)) - _local31.y) - (_local29 * _local46.r1.x)); _local53 = ((_local49 * _local37) + (_local50 * _local38)); _local54 = ((_local51 * _local37) + (_local52 * _local38)); _local55 = (_local53 - _local45.velocityBias); _local56 = (_local54 - _local46.velocityBias); _local23 = _local26.K; _local55 = (_local55 - ((_local23.col1.x * _local47) + (_local23.col2.x * _local48))); _local56 = (_local56 - ((_local23.col1.y * _local47) + (_local23.col2.y * _local48))); _local57 = 0.001; while (true) { _local23 = _local26.normalMass; _local58 = -(((_local23.col1.x * _local55) + (_local23.col2.x * _local56))); _local59 = -(((_local23.col1.y * _local55) + (_local23.col2.y * _local56))); if ((((_local58 >= 0)) && ((_local59 >= 0)))){ _local17 = (_local58 - _local47); _local18 = (_local59 - _local48); _local19 = (_local17 * _local37); _local20 = (_local17 * _local38); _local21 = (_local18 * _local37); _local22 = (_local18 * _local38); _local31.x = (_local31.x - (_local33 * (_local19 + _local21))); _local31.y = (_local31.y - (_local33 * (_local20 + _local22))); _local29 = (_local29 - (_local34 * ((((_local45.r1.x * _local20) - (_local45.r1.y * _local19)) + (_local46.r1.x * _local22)) - (_local46.r1.y * _local21)))); _local32.x = (_local32.x + (_local35 * (_local19 + _local21))); _local32.y = (_local32.y + (_local35 * (_local20 + _local22))); _local30 = (_local30 + (_local36 * ((((_local45.r2.x * _local20) - (_local45.r2.y * _local19)) + (_local46.r2.x * _local22)) - (_local46.r2.y * _local21)))); _local45.normalImpulse = _local58; _local46.normalImpulse = _local59; break; }; _local58 = (-(_local45.normalMass) * _local55); _local59 = 0; _local53 = 0; _local54 = ((_local26.K.col1.y * _local58) + _local56); if ((((_local58 >= 0)) && ((_local54 >= 0)))){ _local17 = (_local58 - _local47); _local18 = (_local59 - _local48); _local19 = (_local17 * _local37); _local20 = (_local17 * _local38); _local21 = (_local18 * _local37); _local22 = (_local18 * _local38); _local31.x = (_local31.x - (_local33 * (_local19 + _local21))); _local31.y = (_local31.y - (_local33 * (_local20 + _local22))); _local29 = (_local29 - (_local34 * ((((_local45.r1.x * _local20) - (_local45.r1.y * _local19)) + (_local46.r1.x * _local22)) - (_local46.r1.y * _local21)))); _local32.x = (_local32.x + (_local35 * (_local19 + _local21))); _local32.y = (_local32.y + (_local35 * (_local20 + _local22))); _local30 = (_local30 + (_local36 * ((((_local45.r2.x * _local20) - (_local45.r2.y * _local19)) + (_local46.r2.x * _local22)) - (_local46.r2.y * _local21)))); _local45.normalImpulse = _local58; _local46.normalImpulse = _local59; break; }; _local58 = 0; _local59 = (-(_local46.normalMass) * _local56); _local53 = ((_local26.K.col2.x * _local59) + _local55); _local54 = 0; if ((((_local59 >= 0)) && ((_local53 >= 0)))){ _local17 = (_local58 - _local47); _local18 = (_local59 - _local48); _local19 = (_local17 * _local37); _local20 = (_local17 * _local38); _local21 = (_local18 * _local37); _local22 = (_local18 * _local38); _local31.x = (_local31.x - (_local33 * (_local19 + _local21))); _local31.y = (_local31.y - (_local33 * (_local20 + _local22))); _local29 = (_local29 - (_local34 * ((((_local45.r1.x * _local20) - (_local45.r1.y * _local19)) + (_local46.r1.x * _local22)) - (_local46.r1.y * _local21)))); _local32.x = (_local32.x + (_local35 * (_local19 + _local21))); _local32.y = (_local32.y + (_local35 * (_local20 + _local22))); _local30 = (_local30 + (_local36 * ((((_local45.r2.x * _local20) - (_local45.r2.y * _local19)) + (_local46.r2.x * _local22)) - (_local46.r2.y * _local21)))); _local45.normalImpulse = _local58; _local46.normalImpulse = _local59; break; }; _local58 = 0; _local59 = 0; _local53 = _local55; _local54 = _local56; if ((((_local53 >= 0)) && ((_local54 >= 0)))){ _local17 = (_local58 - _local47); _local18 = (_local59 - _local48); _local19 = (_local17 * _local37); _local20 = (_local17 * _local38); _local21 = (_local18 * _local37); _local22 = (_local18 * _local38); _local31.x = (_local31.x - (_local33 * (_local19 + _local21))); _local31.y = (_local31.y - (_local33 * (_local20 + _local22))); _local29 = (_local29 - (_local34 * ((((_local45.r1.x * _local20) - (_local45.r1.y * _local19)) + (_local46.r1.x * _local22)) - (_local46.r1.y * _local21)))); _local32.x = (_local32.x + (_local35 * (_local19 + _local21))); _local32.y = (_local32.y + (_local35 * (_local20 + _local22))); _local30 = (_local30 + (_local36 * ((((_local45.r2.x * _local20) - (_local45.r2.y * _local19)) + (_local46.r2.x * _local22)) - (_local46.r2.y * _local21)))); _local45.normalImpulse = _local58; _local46.normalImpulse = _local59; break; }; break; }; _local1 = 0; while (_local1 < _local26.pointCount) { _local2 = _local26.points[_local1]; _local7 = (((_local32.x - (_local30 * _local2.r2.y)) - _local31.x) + (_local29 * _local2.r1.y)); _local8 = (((_local32.y + (_local30 * _local2.r2.x)) - _local31.y) - (_local29 * _local2.r1.x)); _local10 = ((_local7 * _local39) + (_local8 * _local40)); _local12 = (_local2.tangentMass * -(_local10)); _local44 = (_local41 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local44), _local44); _local12 = (_local14 - _local2.tangentImpulse); _local15 = (_local12 * _local39); _local16 = (_local12 * _local40); _local31.x = (_local31.x - (_local33 * _local15)); _local31.y = (_local31.y - (_local33 * _local16)); _local29 = (_local29 - (_local34 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local32.x = (_local32.x + (_local35 * _local15)); _local32.y = (_local32.y + (_local35 * _local16)); _local30 = (_local30 + (_local36 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.tangentImpulse = _local14; _local1++; }; }; _local27.m_angularVelocity = _local29; _local28.m_angularVelocity = _local30; _local25++; }; } public function FinalizeVelocityConstraints():void{ var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; var _local1:int; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local3:b2Mat22; var _local4:b2Vec2; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local2:Number = 0; var _local5:int; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = (_local35 * _local17); _local37 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local36)); _local9.y = (_local9.y - (_local13 * _local37)); _local10 = (_local10 - (_local14 * ((_local22 * _local37) - (_local23 * _local36)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local36)); _local11.y = (_local11.y + (_local15 * _local37)); _local12 = (_local12 + (_local16 * ((_local24 * _local37) - (_local25 * _local36)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } } }//package Box2D.Dynamics.Contacts
Section 49
//b2EdgeAndCircleContact (Box2D.Dynamics.Contacts.b2EdgeAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2EdgeAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m_manifold:b2Manifold; private var m0:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2EdgeAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; var _local3:b2ManifoldPoint = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override b2internal function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local8:b2ManifoldPoint; var _local5:b2Body = m_shape1.m_body; var _local6:b2Body = m_shape2.m_body; m0.Set(m_manifold); b2CollideEdgeAndCircle(m_manifold, (m_shape1 as b2EdgeShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); var _local7:b2ContactPoint = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = b2Settings.b2MixFriction(m_shape1.GetFriction(), m_shape2.GetFriction()); _local7.restitution = b2Settings.b2MixRestitution(m_shape1.GetRestitution(), m_shape2.GetRestitution()); if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } private function b2CollideEdgeAndCircle(_arg1:b2Manifold, _arg2:b2EdgeShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2ManifoldPoint; var _local21:Number; var _local24:Number; _arg1.pointCount = 0; _local6 = _arg5.R; _local7 = _arg4.m_localPosition; var _local13:Number = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); var _local14:Number = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg3.R; _local10 = (_local13 - _arg3.position.x); _local11 = (_local14 - _arg3.position.y); var _local15:Number = ((_local10 * _local6.col1.x) + (_local11 * _local6.col1.y)); var _local16:Number = ((_local10 * _local6.col2.x) + (_local11 * _local6.col2.y)); var _local17:b2Vec2 = _arg2.m_normal; var _local18:b2Vec2 = _arg2.m_v1; var _local19:b2Vec2 = _arg2.m_v2; var _local20:Number = _arg4.m_radius; var _local22:Number = (((_local15 - _local18.x) * _arg2.m_direction.x) + ((_local16 - _local18.y) * _arg2.m_direction.y)); var _local23:Boolean; if (_local22 <= 0){ _local8 = (_local15 - _local18.x); _local9 = (_local16 - _local18.y); if (((_local8 * _arg2.m_cornerDir1.x) + (_local9 * _arg2.m_cornerDir1.y)) < 0){ return; }; _local8 = (_local13 - (_arg3.position.x + ((_local6.col1.x * _local18.x) + (_local6.col2.x * _local18.y)))); _local9 = (_local14 - (_arg3.position.y + ((_local6.col1.y * _local18.x) + (_local6.col2.y * _local18.y)))); } else { if (_local22 >= _arg2.m_length){ _local8 = (_local15 - _local19.x); _local9 = (_local16 - _local19.y); if (((_local8 * _arg2.m_cornerDir2.x) + (_local9 * _arg2.m_cornerDir2.y)) > 0){ return; }; _local8 = (_local13 - (_arg3.position.x + ((_local6.col1.x * _local19.x) + (_local6.col2.x * _local19.y)))); _local9 = (_local14 - (_arg3.position.y + ((_local6.col1.y * _local19.x) + (_local6.col2.y * _local19.y)))); } else { _local21 = (((_local15 - _local18.x) * _local17.x) + ((_local16 - _local18.y) * _local17.y)); if ((((_local21 > _local20)) || ((_local21 < -(_local20))))){ return; }; _local21 = (_local21 - _local20); _local6 = _arg3.R; _arg1.normal.x = ((_local6.col1.x * _local17.x) + (_local6.col2.x * _local17.y)); _arg1.normal.y = ((_local6.col1.y * _local17.x) + (_local6.col2.y * _local17.y)); _local23 = true; }; }; if (!_local23){ _local24 = ((_local8 * _local8) + (_local9 * _local9)); if (_local24 > (_local20 * _local20)){ return; }; if (_local24 < Number.MIN_VALUE){ _local21 = -(_local20); _arg1.normal.x = ((_local6.col1.x * _local17.x) + (_local6.col2.x * _local17.y)); _arg1.normal.y = ((_local6.col1.y * _local17.x) + (_local6.col2.y * _local17.y)); } else { _local24 = Math.sqrt(_local24); _local8 = (_local8 / _local24); _local9 = (_local9 / _local24); _local21 = (_local24 - _local20); _arg1.normal.x = _local8; _arg1.normal.y = _local9; }; }; _local12 = _arg1.points[0]; _arg1.pointCount = 1; _local12.id.key = 0; _local12.separation = _local21; _local13 = (_local13 - (_local20 * _arg1.normal.x)); _local14 = (_local14 - (_local20 * _arg1.normal.y)); _local10 = (_local13 - _arg3.position.x); _local11 = (_local14 - _arg3.position.y); _local12.localPoint1.x = ((_local10 * _local6.col1.x) + (_local11 * _local6.col1.y)); _local12.localPoint1.y = ((_local10 * _local6.col2.x) + (_local11 * _local6.col2.y)); _local6 = _arg5.R; _local10 = (_local13 - _arg5.position.x); _local11 = (_local14 - _arg5.position.y); _local12.localPoint2.x = ((_local10 * _local6.col1.x) + (_local11 * _local6.col1.y)); _local12.localPoint2.y = ((_local10 * _local6.col2.x) + (_local11 * _local6.col2.y)); } override public function GetManifolds():Array{ return (m_manifolds); } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2EdgeAndCircleContact(_arg1, _arg2)); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } } }//package Box2D.Dynamics.Contacts
Section 50
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.*; public class b2NullContact extends b2Contact { override b2internal function Evaluate(_arg1:b2ContactListener):void{ } override public function GetManifolds():Array{ return (null); } } }//package Box2D.Dynamics.Contacts
Section 51
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m_manifold:b2Manifold; private var m0:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; } override b2internal function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; var _local6:b2Body = m_shape1.m_body; var _local7:b2Body = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); var _local8:Array = [false, false]; var _local9:b2ContactPoint = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = b2Settings.b2MixFriction(m_shape1.GetFriction(), m_shape2.GetFriction()); _local9.restitution = b2Settings.b2MixRestitution(m_shape1.GetRestitution(), m_shape2.GetRestitution()); if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } override public function GetManifolds():Array{ return (m_manifolds); } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } } }//package Box2D.Dynamics.Contacts
Section 52
//b2PolyAndEdgeContact (Box2D.Dynamics.Contacts.b2PolyAndEdgeContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyAndEdgeContact extends b2Contact { private var m_manifolds:Array; private var m_manifold:b2Manifold; private var m0:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndEdgeContact(_arg1:b2Shape, _arg2:b2Shape){ m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_edgeShape)); m_manifold.pointCount = 0; } override b2internal function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; var _local6:b2Body = m_shape1.m_body; var _local7:b2Body = m_shape2.m_body; m0.Set(m_manifold); b2CollidePolyAndEdge(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2EdgeShape), _local7.m_xf); var _local8:Array = [false, false]; var _local9:b2ContactPoint = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = b2Settings.b2MixFriction(m_shape1.GetFriction(), m_shape2.GetFriction()); _local9.restitution = b2Settings.b2MixRestitution(m_shape1.GetRestitution(), m_shape2.GetRestitution()); if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } private function b2CollidePolyAndEdge(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2EdgeShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:b2ManifoldPoint; var _local12:Number; var _local25:Number; var _local28:Number; var _local48:Number; _arg1.pointCount = 0; _local6 = _arg5.R; _local7 = _arg4.m_v1; var _local13:Number = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); var _local14:Number = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local7 = _arg4.m_v2; var _local15:Number = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); var _local16:Number = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local7 = _arg4.m_normal; var _local17:Number = ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)); var _local18:Number = ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)); _local6 = _arg3.R; _local9 = (_local13 - _arg3.position.x); _local10 = (_local14 - _arg3.position.y); var _local19:Number = ((_local9 * _local6.col1.x) + (_local10 * _local6.col1.y)); var _local20:Number = ((_local9 * _local6.col2.x) + (_local10 * _local6.col2.y)); _local9 = (_local15 - _arg3.position.x); _local10 = (_local16 - _arg3.position.y); var _local21:Number = ((_local9 * _local6.col1.x) + (_local10 * _local6.col1.y)); var _local22:Number = ((_local9 * _local6.col2.x) + (_local10 * _local6.col2.y)); var _local23:Number = ((_local17 * _local6.col1.x) + (_local18 * _local6.col1.y)); var _local24:Number = ((_local17 * _local6.col2.x) + (_local18 * _local6.col2.y)); var _local26 = -1; var _local27:Number = -(Number.MAX_VALUE); var _local29 = -1; var _local30:Number = -(Number.MAX_VALUE); var _local31:Number = -(Number.MAX_VALUE); var _local32:Boolean; var _local33 = -1; var _local34:int = _arg2.m_vertexCount; var _local35:Array = _arg2.m_vertices; var _local36:Array = _arg2.m_normals; var _local37 = -1; var _local38 = -1; var _local39 = -1; var _local40 = -1; var _local41:Number = 0; var _local42:Number = 0; var _local43:Number = 0; var _local44:Number = 0; var _local45:Number = Number.MAX_VALUE; _local7 = _local35[(_local34 - 1)]; _local41 = (((_local7.x - _local19) * _local23) + ((_local7.y - _local20) * _local24)); var _local46:int; while (_local46 < _local34) { _local7 = _local35[_local46]; _local8 = _local36[_local46]; _local25 = (((_local19 - _local7.x) * _local8.x) + ((_local20 - _local7.y) * _local8.y)); _local28 = (((_local21 - _local7.x) * _local8.x) + ((_local22 - _local7.y) * _local8.y)); if (_local28 < _local25){ if (_local28 > _local31){ _local31 = _local28; _local32 = false; _local33 = _local46; }; } else { if (_local25 > _local31){ _local31 = _local25; _local32 = true; _local33 = _local46; }; }; if (_local25 > _local27){ _local27 = _local25; _local26 = _local46; }; if (_local28 > _local30){ _local30 = _local28; _local29 = _local46; }; _local42 = (((_local7.x - _local19) * _local23) + ((_local7.y - _local20) * _local24)); if ((((_local42 >= 0)) && ((_local41 < 0)))){ _local39 = ((_local46)==0) ? (_local34 - 1) : (_local46 - 1); _local40 = _local46; _local44 = _local41; } else { if ((((_local42 < 0)) && ((_local41 >= 0)))){ _local37 = ((_local46)==0) ? (_local34 - 1) : (_local46 - 1); _local38 = _local46; _local43 = _local42; }; }; if (_local42 < _local45){ _local45 = _local42; }; _local41 = _local42; _local46++; }; if (_local37 == -1){ return; }; if (_local31 > 0){ return; }; if (((((_local32) && (_arg4.m_cornerConvex1))) || (((!(_local32)) && (_arg4.m_cornerConvex2))))){ if (_local31 > (_local45 + b2Settings.b2_linearSlop)){ if (_local32){ _local6 = _arg5.R; _local7 = _arg4.m_cornerDir1; _local9 = ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)); _local10 = ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)); _local6 = _arg3.R; _local13 = ((_local6.col1.x * _local9) + (_local6.col2.x * _local10)); _local14 = ((_local6.col1.y * _local9) + (_local6.col2.y * _local10)); _local8 = _local36[_local26]; if (((_local8.x * _local13) + (_local8.y * _local14)) >= 0){ return; }; } else { _local6 = _arg5.R; _local7 = _arg4.m_cornerDir2; _local9 = ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)); _local10 = ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)); _local6 = _arg3.R; _local13 = ((_local6.col1.x * _local9) + (_local6.col2.x * _local10)); _local14 = ((_local6.col1.y * _local9) + (_local6.col2.y * _local10)); _local8 = _local36[_local29]; if (((_local8.x * _local13) + (_local8.y * _local14)) <= 0){ return; }; }; _local11 = _arg1.points[0]; _arg1.pointCount = 1; _local6 = _arg3.R; _local8 = _local36[_local33]; _arg1.normal.x = ((_local6.col1.x * _local8.x) + (_local6.col2.x * _local8.y)); _arg1.normal.y = ((_local6.col1.y * _local8.x) + (_local6.col2.y * _local8.y)); _local11.separation = _local31; _local11.id.features.incidentEdge = _local33; _local11.id.features.incidentVertex = b2Collision.b2_nullFeature; _local11.id.features.referenceEdge = 0; _local11.id.features.flip = 0; if (_local32){ _local11.localPoint1.x = _local19; _local11.localPoint1.y = _local20; _local11.localPoint2.x = _arg4.m_v1.x; _local11.localPoint2.y = _arg4.m_v1.y; } else { _local11.localPoint1.x = _local21; _local11.localPoint1.y = _local22; _local11.localPoint2.x = _arg4.m_v2.x; _local11.localPoint2.y = _arg4.m_v2.y; }; return; }; }; _arg1.normal.x = -(_local17); _arg1.normal.y = -(_local18); if (_local38 == _local39){ _local11 = _arg1.points[0]; _arg1.pointCount = 1; _local11.id.features.incidentEdge = _local38; _local11.id.features.incidentVertex = b2Collision.b2_nullFeature; _local11.id.features.referenceEdge = 0; _local11.id.features.flip = 0; _local7 = _local35[_local38]; _local11.localPoint1.x = _local7.x; _local11.localPoint1.y = _local7.y; _local6 = _arg3.R; _local9 = ((_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))) - _arg5.position.x); _local10 = ((_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))) - _arg5.position.y); _local6 = _arg5.R; _local11.localPoint2.x = ((_local9 * _local6.col1.x) + (_local10 * _local6.col1.y)); _local11.localPoint2.y = ((_local9 * _local6.col2.x) + (_local10 * _local6.col2.y)); _local11.separation = _local43; return; }; _arg1.pointCount = 2; _local9 = -(_local24); _local10 = _local23; _local7 = _local35[_local38]; var _local47:Number = ((_local9 * (_local7.x - _local19)) + (_local10 * (_local7.y - _local20))); _local40 = ((_local38)==(_local34 - 1)) ? 0 : (_local38 + 1); _local7 = _local35[_local39]; if (_local40 != _local39){ _local39 = _local40; _local44 = ((_local23 * (_local7.x - _local19)) + (_local24 * (_local7.y - _local20))); }; _local48 = ((_local9 * (_local7.x - _local19)) + (_local10 * (_local7.y - _local20))); _local11 = _arg1.points[0]; _local11.id.features.incidentEdge = _local38; _local11.id.features.incidentVertex = b2Collision.b2_nullFeature; _local11.id.features.referenceEdge = 0; _local11.id.features.flip = 0; if (_local47 > _arg4.m_length){ _local11.localPoint1.x = _local21; _local11.localPoint1.y = _local22; _local11.localPoint2.x = _arg4.m_v2.x; _local11.localPoint2.y = _arg4.m_v2.y; _local12 = ((_arg4.m_length - _local48) / (_local47 - _local48)); if ((((_local12 > (100 * Number.MIN_VALUE))) && ((_local12 < 1)))){ _local11.separation = ((_local44 * (1 - _local12)) + (_local43 * _local12)); } else { _local11.separation = _local43; }; } else { _local7 = _local35[_local38]; _local11.localPoint1.x = _local7.x; _local11.localPoint1.y = _local7.y; _local6 = _arg3.R; _local9 = ((_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))) - _arg5.position.x); _local10 = ((_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))) - _arg5.position.y); _local6 = _arg5.R; _local11.localPoint2.x = ((_local9 * _local6.col1.x) + (_local10 * _local6.col1.y)); _local11.localPoint2.y = ((_local9 * _local6.col2.x) + (_local10 * _local6.col2.y)); _local11.separation = _local43; }; _local11 = _arg1.points[1]; _local11.id.features.incidentEdge = _local39; _local11.id.features.incidentVertex = b2Collision.b2_nullFeature; _local11.id.features.referenceEdge = 0; _local11.id.features.flip = 0; if (_local48 < 0){ _local11.localPoint1.x = _local19; _local11.localPoint1.y = _local20; _local11.localPoint2.x = _arg4.m_v1.x; _local11.localPoint2.y = _arg4.m_v1.y; _local12 = (-(_local47) / (_local48 - _local47)); if ((((_local12 > (100 * Number.MIN_VALUE))) && ((_local12 < 1)))){ _local11.separation = ((_local43 * (1 - _local12)) + (_local44 * _local12)); } else { _local11.separation = _local44; }; } else { _local7 = _local35[_local39]; _local11.localPoint1.x = _local7.x; _local11.localPoint1.y = _local7.y; _local6 = _arg3.R; _local9 = ((_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))) - _arg5.position.x); _local10 = ((_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))) - _arg5.position.y); _local6 = _arg5.R; _local11.localPoint2.x = ((_local9 * _local6.col1.x) + (_local10 * _local6.col1.y)); _local11.localPoint2.y = ((_local9 * _local6.col2.x) + (_local10 * _local6.col2.y)); _local11.separation = _local44; }; } override public function GetManifolds():Array{ return (m_manifolds); } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndEdgeContact(_arg1, _arg2)); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } } }//package Box2D.Dynamics.Contacts
Section 53
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolygonContact extends b2Contact { private var m0:b2Manifold; private var m_manifolds:Array; private var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override b2internal function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local7:b2ContactPoint; var _local8:int; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; var _local5:b2Body = m_shape1.m_body; var _local6:b2Body = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); var _local9:Array = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = b2Settings.b2MixFriction(m_shape1.GetFriction(), m_shape2.GetFriction()); _local7.restitution = b2Settings.b2MixRestitution(m_shape1.GetRestitution(), m_shape2.GetRestitution()); if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } override public function GetManifolds():Array{ return (m_manifolds); } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } } }//package Box2D.Dynamics.Contacts
Section 54
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { private var m_localAnchor1:b2Vec2; private var m_localAnchor2:b2Vec2; private var m_u:b2Vec2; private var m_frequencyHz:Number; private var m_dampingRatio:Number; private var m_gamma:Number; private var m_bias:Number; private var m_impulse:Number; private var m_mass:Number; private var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2(((_arg1 * m_impulse) * m_u.x), ((_arg1 * m_impulse) * m_u.y))); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); var _local10:Number = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; var _local11:Number = ((_local6 * m_u.y) - (_local7 * m_u.x)); var _local12:Number = ((_local8 * m_u.y) - (_local9 * m_u.x)); var _local13:Number = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body = m_body1; var _local4:b2Body = m_body2; _local2 = _local3.m_xf.R; var _local5:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); var _local6:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); var _local7:Number = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; var _local10:Number = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); var _local11:Number = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); var _local12:Number = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); var _local13:Number = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); var _local14:Number = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); var _local15:Number = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); var _local16:Number = (_local15 * m_u.x); var _local17:Number = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:b2Mat22; if (m_frequencyHz > 0){ return (true); }; var _local3:b2Body = m_body1; var _local4:b2Body = m_body2; _local2 = _local3.m_xf.R; var _local5:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); var _local6:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); var _local7:Number = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; var _local10:Number = (((_local4.m_sweep.c.x + _local8) - _local3.m_sweep.c.x) - _local5); var _local11:Number = (((_local4.m_sweep.c.y + _local9) - _local3.m_sweep.c.y) - _local6); var _local12:Number = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local12); _local11 = (_local11 / _local12); var _local13:Number = (_local12 - m_length); _local13 = b2Math.b2Clamp(_local13, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); var _local14:Number = (-(m_mass) * _local13); m_u.Set(_local10, _local11); var _local15:Number = (_local14 * m_u.x); var _local16:Number = (_local14 * m_u.y); _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local15)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local16)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local5 * _local16) - (_local6 * _local15)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local15)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local16)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); return ((b2Math.b2Abs(_local13) < b2Settings.b2_linearSlop)); } } }//package Box2D.Dynamics.Joints
Section 55
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2DistanceJointDef extends b2JointDef { public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var length:Number; public var frequencyHz:Number; public var dampingRatio:Number; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); var _local5:Number = (_arg4.x - _arg3.x); var _local6:Number = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 56
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { private var m_ground1:b2Body; private var m_ground2:b2Body; private var m_revolute1:b2RevoluteJoint; private var m_prismatic1:b2PrismaticJoint; private var m_revolute2:b2RevoluteJoint; private var m_prismatic2:b2PrismaticJoint; private var m_groundAnchor1:b2Vec2; private var m_groundAnchor2:b2Vec2; private var m_localAnchor1:b2Vec2; private var m_localAnchor2:b2Vec2; private var m_J:b2Jacobian; private var m_constant:Number; private var m_ratio:Number; private var m_mass:Number; private var m_impulse:Number; public function b2GearJoint(_arg1:b2GearJointDef){ var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); var _local2:int = _arg1.joint1.m_type; var _local3:int = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_impulse = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2(((_arg1 * m_impulse) * m_J.linear2.x), ((_arg1 * m_impulse) * m_J.linear2.y))); } override public function GetReactionTorque(_arg1:Number):Number{ var _local2:b2Mat22 = m_body2.m_xf.R; var _local3:Number = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); var _local4:Number = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); var _local5:Number = ((_local2.col1.x * _local3) + (_local2.col2.x * _local4)); _local4 = ((_local2.col1.y * _local3) + (_local2.col2.y * _local4)); _local3 = _local5; var _local6:Number = (m_impulse * m_J.linear2.x); var _local7:Number = (m_impulse * m_J.linear2.y); return ((_arg1 * (((m_impulse * m_J.angular2) - (_local3 * _local7)) + (_local4 * _local6)))); } public function GetRatio():Number{ return (m_ratio); } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local2:b2Body = m_ground1; var _local3:b2Body = m_ground2; var _local4:b2Body = m_body1; var _local5:b2Body = m_body2; var _local14:Number = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * m_impulse) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * m_impulse) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * m_impulse) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * m_impulse) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * m_impulse) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * m_impulse) * m_J.angular2)); } else { m_impulse = 0; }; } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; var _local4:Number = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); var _local5:Number = (-(m_mass) * _local4); m_impulse = (m_impulse + _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local5) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local5) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local5) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local5) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local5) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local5) * m_J.angular2)); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ var _local5:Number; var _local6:Number; var _local2:Number = 0; var _local3:b2Body = m_body1; var _local4:b2Body = m_body2; if (m_revolute1){ _local5 = m_revolute1.GetJointAngle(); } else { _local5 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local6 = m_revolute2.GetJointAngle(); } else { _local6 = m_prismatic2.GetJointTranslation(); }; var _local7:Number = (m_constant - (_local5 + (m_ratio * _local6))); var _local8:Number = (-(m_mass) * _local7); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local8) * m_J.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local8) * m_J.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local8) * m_J.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local4.m_invMass * _local8) * m_J.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local4.m_invMass * _local8) * m_J.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local4.m_invI * _local8) * m_J.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); return ((_local2 < b2Settings.b2_linearSlop)); } } }//package Box2D.Dynamics.Joints
Section 57
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint1:b2Joint; public var joint2:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 58
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var angular1:Number; public var linear2:b2Vec2; public var angular2:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 59
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2Joint { b2internal var m_type:int; b2internal var m_prev:b2Joint; b2internal var m_next:b2Joint; b2internal var m_node1:b2JointEdge; b2internal var m_node2:b2JointEdge; b2internal var m_body1:b2Body; b2internal var m_body2:b2Body; b2internal var m_islandFlag:Boolean; b2internal var m_collideConnected:Boolean; private var m_userData; b2internal var m_localCenter1:b2Vec2; b2internal var m_localCenter2:b2Vec2; b2internal var m_invMass1:Number; b2internal var m_invMass2:Number; b2internal var m_invI1:Number; b2internal var m_invI2:Number; b2internal static const e_unknownJoint:int = 0; b2internal static const e_revoluteJoint:int = 1; b2internal static const e_prismaticJoint:int = 2; b2internal static const e_distanceJoint:int = 3; b2internal static const e_pulleyJoint:int = 4; b2internal static const e_mouseJoint:int = 5; b2internal static const e_gearJoint:int = 6; b2internal static const e_lineJoint:int = 7; b2internal static const e_inactiveLimit:int = 0; b2internal static const e_atLowerLimit:int = 1; b2internal static const e_atUpperLimit:int = 2; b2internal static const e_equalLimits:int = 3; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); m_localCenter1 = new b2Vec2(); m_localCenter2 = new b2Vec2(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetType():int{ return (m_type); } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function GetReactionForce(_arg1:Number):b2Vec2{ return (null); } public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function GetBody1():b2Body{ return (m_body1); } public function GetBody2():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetUserData(){ return (m_userData); } public function SetUserData(_arg1):void{ m_userData = _arg1; } b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ } b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ return (false); } b2internal function ComputeXForm(_arg1:b2XForm, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Number):void{ _arg1.R.Set(_arg4); _arg1.position.SetV(b2Math.SubtractVV(_arg2, b2Math.b2MulMV(_arg1.R, _arg3))); } b2internal static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; case e_lineJoint: _local3 = new b2LineJoint((_arg1 as b2LineJointDef)); break; default: break; }; return (_local3); } b2internal static function Destroy(_arg1:b2Joint, _arg2):void{ } } }//package Box2D.Dynamics.Joints
Section 60
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var type:int; public var userData; public var body1:b2Body; public var body2:b2Body; public var collideConnected:Boolean; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 61
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var other:b2Body; public var joint:b2Joint; public var prev:b2JointEdge; public var next:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 62
//b2LineJoint (Box2D.Dynamics.Joints.b2LineJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2LineJoint extends b2Joint { b2internal var m_localAnchor1:b2Vec2; b2internal var m_localAnchor2:b2Vec2; b2internal var m_localXAxis1:b2Vec2; private var m_localYAxis1:b2Vec2; private var m_axis:b2Vec2; private var m_perp:b2Vec2; private var m_s1:Number; private var m_s2:Number; private var m_a1:Number; private var m_a2:Number; private var m_K:b2Mat22; private var m_impulse:b2Vec2; private var m_motorMass:Number; private var m_motorImpulse:Number; private var m_lowerTranslation:Number; private var m_upperTranslation:Number; private var m_maxMotorForce:Number; private var m_motorSpeed:Number; private var m_enableLimit:Boolean; private var m_enableMotor:Boolean; private var m_limitState:int; public function b2LineJoint(_arg1:b2LineJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_axis = new b2Vec2(); m_perp = new b2Vec2(); m_K = new b2Mat22(); m_impulse = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_impulse.SetZero(); m_motorMass = 0; m_motorImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; m_limitState = e_inactiveLimit; m_axis.SetZero(); m_perp.SetZero(); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2((_arg1 * ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.y) * m_axis.x))), (_arg1 * ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.y) * m_axis.y))))); } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_impulse.y)); } public function GetJointTranslation():Number{ var _local3:b2Mat22; var _local1:b2Body = m_body1; var _local2:b2Body = m_body2; var _local4:b2Vec2 = _local1.GetWorldPoint(m_localAnchor1); var _local5:b2Vec2 = _local2.GetWorldPoint(m_localAnchor2); var _local6:Number = (_local5.x - _local4.x); var _local7:Number = (_local5.y - _local4.y); var _local8:b2Vec2 = _local1.GetWorldVector(m_localXAxis1); var _local9:Number = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function GetJointSpeed():Number{ var _local3:b2Mat22; var _local1:b2Body = m_body1; var _local2:b2Body = m_body2; _local3 = _local1.m_xf.R; var _local4:Number = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); var _local5:Number = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; var _local7:Number = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); var _local8:Number = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; var _local9:Number = (_local1.m_sweep.c.x + _local4); var _local10:Number = (_local1.m_sweep.c.y + _local5); var _local11:Number = (_local2.m_sweep.c.x + _local7); var _local12:Number = (_local2.m_sweep.c.y + _local8); var _local13:Number = (_local11 - _local9); var _local14:Number = (_local12 - _local10); var _local15:b2Vec2 = _local1.GetWorldVector(m_localXAxis1); var _local16:b2Vec2 = _local1.m_linearVelocity; var _local17:b2Vec2 = _local2.m_linearVelocity; var _local18:Number = _local1.m_angularVelocity; var _local19:Number = _local2.m_angularVelocity; var _local20:Number = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function EnableLimit(_arg1:Boolean):void{ m_body1.WakeUp(); m_body2.WakeUp(); m_enableLimit = _arg1; } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_body1.WakeUp(); m_body2.WakeUp(); m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } public function EnableMotor(_arg1:Boolean):void{ m_body1.WakeUp(); m_body2.WakeUp(); m_enableMotor = _arg1; } public function SetMotorSpeed(_arg1:Number):void{ m_body1.WakeUp(); m_body2.WakeUp(); m_motorSpeed = _arg1; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } public function SetMaxMotorForce(_arg1:Number):void{ m_body1.WakeUp(); m_body2.WakeUp(); m_maxMotorForce = _arg1; } public function GetMotorForce():Number{ return (m_motorImpulse); } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local4:b2Mat22; var _local5:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; m_localCenter1.SetV(_local2.GetLocalCenter()); m_localCenter2.SetV(_local3.GetLocalCenter()); var _local6:b2XForm = _local2.GetXForm(); var _local7:b2XForm = _local3.GetXForm(); _local4 = _local2.m_xf.R; var _local8:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local4 = _local3.m_xf.R; var _local10:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); var _local11:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local10) + (_local4.col2.x * _local11)); _local11 = ((_local4.col1.y * _local10) + (_local4.col2.y * _local11)); _local10 = _local5; var _local12:Number = (((_local3.m_sweep.c.x + _local10) - _local2.m_sweep.c.x) - _local8); var _local13:Number = (((_local3.m_sweep.c.y + _local11) - _local2.m_sweep.c.y) - _local9); m_invMass1 = _local2.m_invMass; m_invMass2 = _local3.m_invMass; m_invI1 = _local2.m_invI; m_invI2 = _local3.m_invI; m_axis.SetV(b2Math.b2MulMV(_local6.R, m_localXAxis1)); m_a1 = (((_local12 + _local8) * m_axis.y) - ((_local13 + _local9) * m_axis.x)); m_a2 = ((_local10 * m_axis.y) - (_local11 * m_axis.x)); m_motorMass = (((m_invMass1 + m_invMass2) + ((m_invI1 * m_a1) * m_a1)) + ((m_invI2 * m_a2) * m_a2)); m_motorMass = (1 / m_motorMass); m_perp.SetV(b2Math.b2MulMV(_local6.R, m_localYAxis1)); m_s1 = (((_local12 + _local8) * m_perp.y) - ((_local13 + _local9) * m_perp.x)); m_s2 = ((_local10 * m_perp.y) - (_local11 * m_perp.x)); var _local14:Number = m_invMass1; var _local15:Number = m_invMass2; var _local16:Number = m_invI1; var _local17:Number = m_invI2; m_K.col1.x = (((_local14 + _local15) + ((_local16 * m_s1) * m_s1)) + ((_local17 * m_s2) * m_s2)); m_K.col1.y = (((_local16 * m_s1) * m_a1) + ((_local17 * m_s2) * m_a2)); m_K.col2.x = m_K.col1.y; m_K.col2.y = (((_local14 + _local15) + ((_local16 * m_a1) * m_a1)) + ((_local17 * m_a2) * m_a2)); if (m_enableLimit){ _local18 = ((m_axis.x * _local12) + (m_axis.y * _local13)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local18 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitState = e_atLowerLimit; m_impulse.y = 0; }; } else { if (_local18 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitState = e_atUpperLimit; m_impulse.y = 0; }; } else { m_limitState = e_inactiveLimit; m_impulse.y = 0; }; }; }; } else { m_limitState = e_inactiveLimit; }; if (m_enableMotor == false){ m_motorImpulse = 0; }; if (_arg1.warmStarting){ m_impulse.x = (m_impulse.x * _arg1.dtRatio); m_impulse.y = (m_impulse.y * _arg1.dtRatio); m_motorImpulse = (m_motorImpulse * _arg1.dtRatio); _local19 = ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.y) * m_axis.x)); _local20 = ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.y) * m_axis.y)); _local21 = ((m_impulse.x * m_s1) + ((m_motorImpulse + m_impulse.y) * m_a1)); _local22 = ((m_impulse.x * m_s2) + ((m_motorImpulse + m_impulse.y) * m_a2)); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (m_invMass1 * _local19)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (m_invMass1 * _local20)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (m_invI1 * _local21)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (m_invMass2 * _local19)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (m_invMass2 * _local20)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (m_invI2 * _local22)); } else { m_impulse.SetZero(); m_motorImpulse = 0; }; } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:b2Vec2; var _local19:b2Vec2; var _local20:Number; var _local21:Number; var _local22:Number; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; var _local4:b2Vec2 = _local2.m_linearVelocity; var _local5:Number = _local2.m_angularVelocity; var _local6:b2Vec2 = _local3.m_linearVelocity; var _local7:Number = _local3.m_angularVelocity; if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local13 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5)); _local14 = (m_motorMass * (m_motorSpeed - _local13)); _local15 = m_motorImpulse; _local16 = (_arg1.dt * m_maxMotorForce); m_motorImpulse = b2Math.b2Clamp((m_motorImpulse + _local14), -(_local16), _local16); _local14 = (m_motorImpulse - _local15); _local8 = (_local14 * m_axis.x); _local9 = (_local14 * m_axis.y); _local10 = (_local14 * m_a1); _local11 = (_local14 * m_a2); _local4.x = (_local4.x - (m_invMass1 * _local8)); _local4.y = (_local4.y - (m_invMass1 * _local9)); _local5 = (_local5 - (m_invI1 * _local10)); _local6.x = (_local6.x + (m_invMass2 * _local8)); _local6.y = (_local6.y + (m_invMass2 * _local9)); _local7 = (_local7 + (m_invI2 * _local11)); }; var _local12:Number = ((((m_perp.x * (_local6.x - _local4.x)) + (m_perp.y * (_local6.y - _local4.y))) + (m_s2 * _local7)) - (m_s1 * _local5)); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local17 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5)); _local18 = m_impulse.Copy(); _local19 = m_K.Solve(new b2Vec2(), -(_local12), -(_local17)); m_impulse.Add(_local19); if (m_limitState == e_atLowerLimit){ m_impulse.y = b2Math.b2Max(m_impulse.y, 0); } else { if (m_limitState == e_atUpperLimit){ m_impulse.y = b2Math.b2Min(m_impulse.y, 0); }; }; _local20 = (-(_local12) - ((m_impulse.y - _local18.y) * m_K.col2.x)); _local21 = ((_local20 / m_K.col1.x) + _local18.x); m_impulse.x = _local21; _local19.x = (m_impulse.x - _local18.x); _local19.y = (m_impulse.y - _local18.y); _local8 = ((_local19.x * m_perp.x) + (_local19.y * m_axis.x)); _local9 = ((_local19.x * m_perp.y) + (_local19.y * m_axis.y)); _local10 = ((_local19.x * m_s1) + (_local19.y * m_a1)); _local11 = ((_local19.x * m_s2) + (_local19.y * m_a2)); _local4.x = (_local4.x - (m_invMass1 * _local8)); _local4.y = (_local4.y - (m_invMass1 * _local9)); _local5 = (_local5 - (m_invI1 * _local10)); _local6.x = (_local6.x + (m_invMass2 * _local8)); _local6.y = (_local6.y + (m_invMass2 * _local9)); _local7 = (_local7 + (m_invI2 * _local11)); } else { _local22 = (-(_local12) / m_K.col1.x); m_impulse.x = (m_impulse.x + _local22); _local8 = (_local22 * m_perp.x); _local9 = (_local22 * m_perp.y); _local10 = (_local22 * m_s1); _local11 = (_local22 * m_s2); _local4.x = (_local4.x - (m_invMass1 * _local8)); _local4.y = (_local4.y - (m_invMass1 * _local9)); _local5 = (_local5 - (m_invI1 * _local10)); _local6.x = (_local6.x + (m_invMass2 * _local8)); _local6.y = (_local6.y + (m_invMass2 * _local9)); _local7 = (_local7 + (m_invI2 * _local11)); }; _local2.m_linearVelocity.SetV(_local4); _local2.m_angularVelocity = _local5; _local3.m_linearVelocity.SetV(_local6); _local3.m_angularVelocity = _local7; } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:Number; var _local10:b2Mat22; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local4:b2Body = m_body1; var _local5:b2Body = m_body2; var _local6:b2Vec2 = _local4.m_sweep.c; var _local7:Number = _local4.m_sweep.a; var _local8:b2Vec2 = _local5.m_sweep.c; var _local9:Number = _local5.m_sweep.a; var _local16:Number = 0; var _local17:Number = 0; var _local18:Boolean; var _local19:Number = 0; var _local20:b2Mat22 = new b2Mat22(_local7); var _local21:b2Mat22 = new b2Mat22(_local9); _local10 = _local20; var _local22:Number = (m_localAnchor1.x - m_localCenter1.x); var _local23:Number = (m_localAnchor1.y - m_localCenter1.y); _local11 = ((_local10.col1.x * _local22) + (_local10.col2.x * _local23)); _local23 = ((_local10.col1.y * _local22) + (_local10.col2.y * _local23)); _local22 = _local11; _local10 = _local21; var _local24:Number = (m_localAnchor2.x - m_localCenter2.x); var _local25:Number = (m_localAnchor2.y - m_localCenter2.y); _local11 = ((_local10.col1.x * _local24) + (_local10.col2.x * _local25)); _local25 = ((_local10.col1.y * _local24) + (_local10.col2.y * _local25)); _local24 = _local11; var _local26:Number = (((_local8.x + _local24) - _local6.x) - _local22); var _local27:Number = (((_local8.y + _local25) - _local6.y) - _local23); if (m_enableLimit){ m_axis = b2Math.b2MulMV(_local20, m_localXAxis1); m_a1 = (((_local26 + _local22) * m_axis.y) - ((_local27 + _local23) * m_axis.x)); m_a2 = ((_local24 * m_axis.y) - (_local25 * m_axis.x)); _local34 = ((m_axis.x * _local26) + (m_axis.y * _local27)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ _local19 = b2Math.b2Clamp(_local34, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local16 = b2Math.b2Abs(_local34); _local18 = true; } else { if (_local34 <= m_lowerTranslation){ _local19 = b2Math.b2Clamp(((_local34 - m_lowerTranslation) + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local16 = (m_lowerTranslation - _local34); _local18 = true; } else { if (_local34 >= m_upperTranslation){ _local19 = b2Math.b2Clamp(((_local34 - m_upperTranslation) + b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local16 = (_local34 - m_upperTranslation); _local18 = true; }; }; }; }; m_perp = b2Math.b2MulMV(_local20, m_localYAxis1); m_s1 = (((_local26 + _local22) * m_perp.y) - ((_local27 + _local23) * m_perp.x)); m_s2 = ((_local24 * m_perp.y) - (_local25 * m_perp.x)); var _local28:b2Vec2 = new b2Vec2(); var _local29:Number = ((m_perp.x * _local26) + (m_perp.y * _local27)); _local16 = b2Math.b2Max(_local16, b2Math.b2Abs(_local29)); _local17 = 0; if (_local18){ _local12 = m_invMass1; _local13 = m_invMass2; _local14 = m_invI1; _local15 = m_invI2; m_K.col1.x = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2)); m_K.col1.y = (((_local14 * m_s1) * m_a1) + ((_local15 * m_s2) * m_a2)); m_K.col2.x = m_K.col1.y; m_K.col2.y = (((_local12 + _local13) + ((_local14 * m_a1) * m_a1)) + ((_local15 * m_a2) * m_a2)); m_K.Solve(_local28, -(_local29), -(_local19)); } else { _local12 = m_invMass1; _local13 = m_invMass2; _local14 = m_invI1; _local15 = m_invI2; _local35 = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2)); _local36 = (-(_local29) / _local35); _local28.x = _local36; _local28.y = 0; }; var _local30:Number = ((_local28.x * m_perp.x) + (_local28.y * m_axis.x)); var _local31:Number = ((_local28.x * m_perp.y) + (_local28.y * m_axis.y)); var _local32:Number = ((_local28.x * m_s1) + (_local28.y * m_a1)); var _local33:Number = ((_local28.x * m_s2) + (_local28.y * m_a2)); _local6.x = (_local6.x - (m_invMass1 * _local30)); _local6.y = (_local6.y - (m_invMass1 * _local31)); _local7 = (_local7 - (m_invI1 * _local32)); _local8.x = (_local8.x + (m_invMass2 * _local30)); _local8.y = (_local8.y + (m_invMass2 * _local31)); _local9 = (_local9 + (m_invI2 * _local33)); _local4.m_sweep.a = _local7; _local5.m_sweep.a = _local9; _local4.SynchronizeTransform(); _local5.SynchronizeTransform(); return ((((_local16 <= b2Settings.b2_linearSlop)) && ((_local17 <= b2Settings.b2_angularSlop)))); } } }//package Box2D.Dynamics.Joints
Section 63
//b2LineJointDef (Box2D.Dynamics.Joints.b2LineJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2LineJointDef extends b2JointDef { public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var localAxis1:b2Vec2; public var enableLimit:Boolean; public var lowerTranslation:Number; public var upperTranslation:Number; public var enableMotor:Boolean; public var maxMotorForce:Number; public var motorSpeed:Number; public function b2LineJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_lineJoint; localAxis1.Set(1, 0); enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); } } }//package Box2D.Dynamics.Joints
Section 64
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { private var K:b2Mat22; private var K1:b2Mat22; private var K2:b2Mat22; private var m_localAnchor:b2Vec2; private var m_target:b2Vec2; private var m_impulse:b2Vec2; private var m_mass:b2Mat22; private var m_C:b2Vec2; private var m_maxForce:Number; private var m_frequencyHz:Number; private var m_dampingRatio:Number; private var m_beta:Number; private var m_gamma:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local3:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); var _local2:Number = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); var _local4:b2Mat22 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_beta = 0; m_gamma = 0; } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y))); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local7:b2Mat22; var _local8:Number; var _local9:Number; _local2 = m_body2; var _local3:Number = _local2.GetMass(); var _local4:Number = ((2 * Math.PI) * m_frequencyHz); var _local5:Number = (((2 * _local3) * m_dampingRatio) * _local4); var _local6:Number = ((_local3 * _local4) * _local4); m_gamma = (1 / (_arg1.dt * (_local5 + (_arg1.dt * _local6)))); m_beta = ((_arg1.dt * _local6) * m_gamma); _local7 = _local2.m_xf.R; _local8 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local9 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); var _local10:Number = ((_local7.col1.x * _local8) + (_local7.col2.x * _local9)); _local9 = ((_local7.col1.y * _local8) + (_local7.col2.y * _local9)); _local8 = _local10; var _local11:Number = _local2.m_invMass; var _local12:Number = _local2.m_invI; K1.col1.x = _local11; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local11; K2.col1.x = ((_local12 * _local9) * _local9); K2.col2.x = ((-(_local12) * _local8) * _local9); K2.col1.y = ((-(_local12) * _local8) * _local9); K2.col2.y = ((_local12 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.GetInverse(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local8) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local9) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); m_impulse.x = (m_impulse.x * _arg1.dtRatio); m_impulse.y = (m_impulse.y * _arg1.dtRatio); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local11 * m_impulse.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local11 * m_impulse.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * ((_local8 * m_impulse.y) - (_local9 * m_impulse.x)))); } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local2:b2Body = m_body2; _local3 = _local2.m_xf.R; var _local6:Number = (m_localAnchor.x - _local2.m_sweep.localCenter.x); var _local7:Number = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; var _local8:Number = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); var _local9:Number = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + (m_beta * m_C.x)) + (m_gamma * m_impulse.x)); _local5 = ((_local9 + (m_beta * m_C.y)) + (m_gamma * m_impulse.y)); var _local10:Number = -(((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); var _local11:Number = -(((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); var _local12:Number = m_impulse.x; var _local13:Number = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); var _local14:Number = (_arg1.dt * m_maxForce); if (m_impulse.LengthSquared() > (_local14 * _local14)){ m_impulse.Multiply((_local14 / m_impulse.Length())); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local10)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local11)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local11) - (_local7 * _local10)))); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ return (true); } } }//package Box2D.Dynamics.Joints
Section 65
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var target:b2Vec2; public var maxForce:Number; public var frequencyHz:Number; public var dampingRatio:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; } } }//package Box2D.Dynamics.Joints
Section 66
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { b2internal var m_localAnchor1:b2Vec2; b2internal var m_localAnchor2:b2Vec2; b2internal var m_localXAxis1:b2Vec2; private var m_localYAxis1:b2Vec2; private var m_refAngle:Number; private var m_axis:b2Vec2; private var m_perp:b2Vec2; private var m_s1:Number; private var m_s2:Number; private var m_a1:Number; private var m_a2:Number; private var m_K:b2Mat33; private var m_impulse:b2Vec3; private var m_motorMass:Number; private var m_motorImpulse:Number; private var m_lowerTranslation:Number; private var m_upperTranslation:Number; private var m_maxMotorForce:Number; private var m_motorSpeed:Number; private var m_enableLimit:Boolean; private var m_enableMotor:Boolean; private var m_limitState:int; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_axis = new b2Vec2(); m_perp = new b2Vec2(); m_K = new b2Mat33(); m_impulse = new b2Vec3(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_impulse.SetZero(); m_motorMass = 0; m_motorImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; m_limitState = e_inactiveLimit; m_axis.SetZero(); m_perp.SetZero(); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2((_arg1 * ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.z) * m_axis.x))), (_arg1 * ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.z) * m_axis.y))))); } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_impulse.y)); } public function GetJointTranslation():Number{ var _local3:b2Mat22; var _local1:b2Body = m_body1; var _local2:b2Body = m_body2; var _local4:b2Vec2 = _local1.GetWorldPoint(m_localAnchor1); var _local5:b2Vec2 = _local2.GetWorldPoint(m_localAnchor2); var _local6:Number = (_local5.x - _local4.x); var _local7:Number = (_local5.y - _local4.y); var _local8:b2Vec2 = _local1.GetWorldVector(m_localXAxis1); var _local9:Number = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function GetJointSpeed():Number{ var _local3:b2Mat22; var _local1:b2Body = m_body1; var _local2:b2Body = m_body2; _local3 = _local1.m_xf.R; var _local4:Number = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); var _local5:Number = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; var _local7:Number = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); var _local8:Number = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; var _local9:Number = (_local1.m_sweep.c.x + _local4); var _local10:Number = (_local1.m_sweep.c.y + _local5); var _local11:Number = (_local2.m_sweep.c.x + _local7); var _local12:Number = (_local2.m_sweep.c.y + _local8); var _local13:Number = (_local11 - _local9); var _local14:Number = (_local12 - _local10); var _local15:b2Vec2 = _local1.GetWorldVector(m_localXAxis1); var _local16:b2Vec2 = _local1.m_linearVelocity; var _local17:b2Vec2 = _local2.m_linearVelocity; var _local18:Number = _local1.m_angularVelocity; var _local19:Number = _local2.m_angularVelocity; var _local20:Number = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function EnableLimit(_arg1:Boolean):void{ m_body1.WakeUp(); m_body2.WakeUp(); m_enableLimit = _arg1; } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_body1.WakeUp(); m_body2.WakeUp(); m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } public function EnableMotor(_arg1:Boolean):void{ m_body1.WakeUp(); m_body2.WakeUp(); m_enableMotor = _arg1; } public function SetMotorSpeed(_arg1:Number):void{ m_body1.WakeUp(); m_body2.WakeUp(); m_motorSpeed = _arg1; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } public function SetMaxMotorForce(_arg1:Number):void{ m_body1.WakeUp(); m_body2.WakeUp(); m_maxMotorForce = _arg1; } public function GetMotorForce():Number{ return (m_motorImpulse); } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local4:b2Mat22; var _local5:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; m_localCenter1.SetV(_local2.GetLocalCenter()); m_localCenter2.SetV(_local3.GetLocalCenter()); var _local6:b2XForm = _local2.GetXForm(); var _local7:b2XForm = _local3.GetXForm(); _local4 = _local2.m_xf.R; var _local8:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local4 = _local3.m_xf.R; var _local10:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); var _local11:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local10) + (_local4.col2.x * _local11)); _local11 = ((_local4.col1.y * _local10) + (_local4.col2.y * _local11)); _local10 = _local5; var _local12:Number = (((_local3.m_sweep.c.x + _local10) - _local2.m_sweep.c.x) - _local8); var _local13:Number = (((_local3.m_sweep.c.y + _local11) - _local2.m_sweep.c.y) - _local9); m_invMass1 = _local2.m_invMass; m_invMass2 = _local3.m_invMass; m_invI1 = _local2.m_invI; m_invI2 = _local3.m_invI; m_axis.SetV(b2Math.b2MulMV(_local6.R, m_localXAxis1)); m_a1 = (((_local12 + _local8) * m_axis.y) - ((_local13 + _local9) * m_axis.x)); m_a2 = ((_local10 * m_axis.y) - (_local11 * m_axis.x)); m_motorMass = (((m_invMass1 + m_invMass2) + ((m_invI1 * m_a1) * m_a1)) + ((m_invI2 * m_a2) * m_a2)); m_motorMass = (1 / m_motorMass); m_perp.SetV(b2Math.b2MulMV(_local6.R, m_localYAxis1)); m_s1 = (((_local12 + _local8) * m_perp.y) - ((_local13 + _local9) * m_perp.x)); m_s2 = ((_local10 * m_perp.y) - (_local11 * m_perp.x)); var _local14:Number = m_invMass1; var _local15:Number = m_invMass2; var _local16:Number = m_invI1; var _local17:Number = m_invI2; m_K.col1.x = (((_local14 + _local15) + ((_local16 * m_s1) * m_s1)) + ((_local17 * m_s2) * m_s2)); m_K.col1.y = ((_local16 * m_s1) + (_local17 * m_s2)); m_K.col1.z = (((_local16 * m_s1) * m_a1) + ((_local17 * m_s2) * m_a2)); m_K.col2.x = m_K.col1.y; m_K.col2.y = (_local16 + _local17); m_K.col2.z = ((_local16 * m_a1) + (_local17 * m_a2)); m_K.col3.x = m_K.col1.z; m_K.col3.y = m_K.col2.z; m_K.col3.z = (((_local14 + _local15) + ((_local16 * m_a1) * m_a1)) + ((_local17 * m_a2) * m_a2)); if (m_enableLimit){ _local18 = ((m_axis.x * _local12) + (m_axis.y * _local13)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local18 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitState = e_atLowerLimit; m_impulse.z = 0; }; } else { if (_local18 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitState = e_atUpperLimit; m_impulse.z = 0; }; } else { m_limitState = e_inactiveLimit; m_impulse.z = 0; }; }; }; } else { m_limitState = e_inactiveLimit; }; if (m_enableMotor == false){ m_motorImpulse = 0; }; if (_arg1.warmStarting){ m_impulse.x = (m_impulse.x * _arg1.dtRatio); m_impulse.y = (m_impulse.y * _arg1.dtRatio); m_motorImpulse = (m_motorImpulse * _arg1.dtRatio); _local19 = ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.z) * m_axis.x)); _local20 = ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.z) * m_axis.y)); _local21 = (((m_impulse.x * m_s1) + m_impulse.y) + ((m_motorImpulse + m_impulse.z) * m_a1)); _local22 = (((m_impulse.x * m_s2) + m_impulse.y) + ((m_motorImpulse + m_impulse.z) * m_a2)); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (m_invMass1 * _local19)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (m_invMass1 * _local20)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (m_invI1 * _local21)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (m_invMass2 * _local19)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (m_invMass2 * _local20)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (m_invI2 * _local22)); } else { m_impulse.SetZero(); m_motorImpulse = 0; }; } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2Vec3; var _local20:b2Vec3; var _local21:Number; var _local22:Number; var _local23:b2Vec2; var _local24:b2Vec2; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; var _local4:b2Vec2 = _local2.m_linearVelocity; var _local5:Number = _local2.m_angularVelocity; var _local6:b2Vec2 = _local3.m_linearVelocity; var _local7:Number = _local3.m_angularVelocity; if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local14 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5)); _local15 = (m_motorMass * (m_motorSpeed - _local14)); _local16 = m_motorImpulse; _local17 = (_arg1.dt * m_maxMotorForce); m_motorImpulse = b2Math.b2Clamp((m_motorImpulse + _local15), -(_local17), _local17); _local15 = (m_motorImpulse - _local16); _local8 = (_local15 * m_axis.x); _local9 = (_local15 * m_axis.y); _local10 = (_local15 * m_a1); _local11 = (_local15 * m_a2); _local4.x = (_local4.x - (m_invMass1 * _local8)); _local4.y = (_local4.y - (m_invMass1 * _local9)); _local5 = (_local5 - (m_invI1 * _local10)); _local6.x = (_local6.x + (m_invMass2 * _local8)); _local6.y = (_local6.y + (m_invMass2 * _local9)); _local7 = (_local7 + (m_invI2 * _local11)); }; var _local12:Number = ((((m_perp.x * (_local6.x - _local4.x)) + (m_perp.y * (_local6.y - _local4.y))) + (m_s2 * _local7)) - (m_s1 * _local5)); var _local13:Number = (_local7 - _local5); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5)); _local19 = m_impulse.Copy(); _local20 = m_K.Solve33(new b2Vec3(), -(_local12), -(_local13), -(_local18)); m_impulse.Add(_local20); if (m_limitState == e_atLowerLimit){ m_impulse.z = b2Math.b2Max(m_impulse.z, 0); } else { if (m_limitState == e_atUpperLimit){ m_impulse.z = b2Math.b2Min(m_impulse.z, 0); }; }; _local21 = (-(_local12) - ((m_impulse.z - _local19.z) * m_K.col3.x)); _local22 = (-(_local13) - ((m_impulse.z - _local19.z) * m_K.col3.y)); _local23 = m_K.Solve22(new b2Vec2(), _local21, _local22); m_K.Solve22(new b2Vec2(), _local21, _local22).x = (_local23.x + _local19.x); _local23.y = (_local23.y + _local19.y); m_impulse.x = _local23.x; m_impulse.y = _local23.y; _local20.x = (m_impulse.x - _local19.x); _local20.y = (m_impulse.y - _local19.y); _local20.z = (m_impulse.z - _local19.z); _local8 = ((_local20.x * m_perp.x) + (_local20.z * m_axis.x)); _local9 = ((_local20.x * m_perp.y) + (_local20.z * m_axis.y)); _local10 = (((_local20.x * m_s1) + _local20.y) + (_local20.z * m_a1)); _local11 = (((_local20.x * m_s2) + _local20.y) + (_local20.z * m_a2)); _local4.x = (_local4.x - (m_invMass1 * _local8)); _local4.y = (_local4.y - (m_invMass1 * _local9)); _local5 = (_local5 - (m_invI1 * _local10)); _local6.x = (_local6.x + (m_invMass2 * _local8)); _local6.y = (_local6.y + (m_invMass2 * _local9)); _local7 = (_local7 + (m_invI2 * _local11)); } else { _local24 = m_K.Solve22(new b2Vec2(), -(_local12), -(_local13)); m_impulse.x = (m_impulse.x + _local24.x); m_impulse.y = (m_impulse.y + _local24.y); _local8 = (_local24.x * m_perp.x); _local9 = (_local24.x * m_perp.y); _local10 = ((_local24.x * m_s1) + _local24.y); _local11 = ((_local24.x * m_s2) + _local24.y); _local4.x = (_local4.x - (m_invMass1 * _local8)); _local4.y = (_local4.y - (m_invMass1 * _local9)); _local5 = (_local5 - (m_invI1 * _local10)); _local6.x = (_local6.x + (m_invMass2 * _local8)); _local6.y = (_local6.y + (m_invMass2 * _local9)); _local7 = (_local7 + (m_invI2 * _local11)); }; _local2.m_linearVelocity.SetV(_local4); _local2.m_angularVelocity = _local5; _local3.m_linearVelocity.SetV(_local6); _local3.m_angularVelocity = _local7; } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:Number; var _local10:b2Mat22; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:b2Vec2; var _local4:b2Body = m_body1; var _local5:b2Body = m_body2; var _local6:b2Vec2 = _local4.m_sweep.c; var _local7:Number = _local4.m_sweep.a; var _local8:b2Vec2 = _local5.m_sweep.c; var _local9:Number = _local5.m_sweep.a; var _local16:Number = 0; var _local17:Number = 0; var _local18:Boolean; var _local19:Number = 0; var _local20:b2Mat22 = new b2Mat22(_local7); var _local21:b2Mat22 = new b2Mat22(_local9); _local10 = _local20; var _local22:Number = (m_localAnchor1.x - m_localCenter1.x); var _local23:Number = (m_localAnchor1.y - m_localCenter1.y); _local11 = ((_local10.col1.x * _local22) + (_local10.col2.x * _local23)); _local23 = ((_local10.col1.y * _local22) + (_local10.col2.y * _local23)); _local22 = _local11; _local10 = _local21; var _local24:Number = (m_localAnchor2.x - m_localCenter2.x); var _local25:Number = (m_localAnchor2.y - m_localCenter2.y); _local11 = ((_local10.col1.x * _local24) + (_local10.col2.x * _local25)); _local25 = ((_local10.col1.y * _local24) + (_local10.col2.y * _local25)); _local24 = _local11; var _local26:Number = (((_local8.x + _local24) - _local6.x) - _local22); var _local27:Number = (((_local8.y + _local25) - _local6.y) - _local23); if (m_enableLimit){ m_axis = b2Math.b2MulMV(_local20, m_localXAxis1); m_a1 = (((_local26 + _local22) * m_axis.y) - ((_local27 + _local23) * m_axis.x)); m_a2 = ((_local24 * m_axis.y) - (_local25 * m_axis.x)); _local35 = ((m_axis.x * _local26) + (m_axis.y * _local27)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ _local19 = b2Math.b2Clamp(_local35, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local16 = b2Math.b2Abs(_local35); _local18 = true; } else { if (_local35 <= m_lowerTranslation){ _local19 = b2Math.b2Clamp(((_local35 - m_lowerTranslation) + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local16 = (m_lowerTranslation - _local35); _local18 = true; } else { if (_local35 >= m_upperTranslation){ _local19 = b2Math.b2Clamp(((_local35 - m_upperTranslation) + b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local16 = (_local35 - m_upperTranslation); _local18 = true; }; }; }; }; m_perp = b2Math.b2MulMV(_local20, m_localYAxis1); m_s1 = (((_local26 + _local22) * m_perp.y) - ((_local27 + _local23) * m_perp.x)); m_s2 = ((_local24 * m_perp.y) - (_local25 * m_perp.x)); var _local28:b2Vec3 = new b2Vec3(); var _local29:Number = ((m_perp.x * _local26) + (m_perp.y * _local27)); var _local30:Number = ((_local9 - _local7) - m_refAngle); _local16 = b2Math.b2Max(_local16, b2Math.b2Abs(_local29)); _local17 = b2Math.b2Abs(_local30); if (_local18){ _local12 = m_invMass1; _local13 = m_invMass2; _local14 = m_invI1; _local15 = m_invI2; m_K.col1.x = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2)); m_K.col1.y = ((_local14 * m_s1) + (_local15 * m_s2)); m_K.col1.z = (((_local14 * m_s1) * m_a1) + ((_local15 * m_s2) * m_a2)); m_K.col2.x = m_K.col1.y; m_K.col2.y = (_local14 + _local15); m_K.col2.z = ((_local14 * m_a1) + (_local15 * m_a2)); m_K.col3.x = m_K.col1.z; m_K.col3.y = m_K.col2.z; m_K.col3.z = (((_local12 + _local13) + ((_local14 * m_a1) * m_a1)) + ((_local15 * m_a2) * m_a2)); m_K.Solve33(_local28, -(_local29), -(_local30), -(_local19)); } else { _local12 = m_invMass1; _local13 = m_invMass2; _local14 = m_invI1; _local15 = m_invI2; _local36 = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2)); _local37 = ((_local14 * m_s1) + (_local15 * m_s2)); _local38 = (_local14 + _local15); m_K.col1.Set(_local36, _local37, 0); m_K.col2.Set(_local37, _local38, 0); _local39 = m_K.Solve22(new b2Vec2(), -(_local29), -(_local30)); _local28.x = _local39.x; _local28.y = _local39.y; _local28.z = 0; }; var _local31:Number = ((_local28.x * m_perp.x) + (_local28.z * m_axis.x)); var _local32:Number = ((_local28.x * m_perp.y) + (_local28.z * m_axis.y)); var _local33:Number = (((_local28.x * m_s1) + _local28.y) + (_local28.z * m_a1)); var _local34:Number = (((_local28.x * m_s2) + _local28.y) + (_local28.z * m_a2)); _local6.x = (_local6.x - (m_invMass1 * _local31)); _local6.y = (_local6.y - (m_invMass1 * _local32)); _local7 = (_local7 - (m_invI1 * _local33)); _local8.x = (_local8.x + (m_invMass2 * _local31)); _local8.y = (_local8.y + (m_invMass2 * _local32)); _local9 = (_local9 + (m_invI2 * _local34)); _local4.m_sweep.a = _local7; _local5.m_sweep.a = _local9; _local4.SynchronizeTransform(); _local5.SynchronizeTransform(); return ((((_local16 <= b2Settings.b2_linearSlop)) && ((_local17 <= b2Settings.b2_angularSlop)))); } } }//package Box2D.Dynamics.Joints
Section 67
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PrismaticJointDef extends b2JointDef { public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var localAxis1:b2Vec2; public var referenceAngle:Number; public var enableLimit:Boolean; public var lowerTranslation:Number; public var upperTranslation:Number; public var enableMotor:Boolean; public var maxMotorForce:Number; public var motorSpeed:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 68
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { private var m_ground:b2Body; private var m_groundAnchor1:b2Vec2; private var m_groundAnchor2:b2Vec2; private var m_localAnchor1:b2Vec2; private var m_localAnchor2:b2Vec2; private var m_u1:b2Vec2; private var m_u2:b2Vec2; private var m_constant:Number; private var m_ratio:Number; private var m_maxLength1:Number; private var m_maxLength2:Number; private var m_pulleyMass:Number; private var m_limitMass1:Number; private var m_limitMass2:Number; private var m_impulse:Number; private var m_limitImpulse1:Number; private var m_limitImpulse2:Number; private var m_state:int; private var m_limitState1:int; private var m_limitState2:int; b2internal static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_impulse = 0; m_limitImpulse1 = 0; m_limitImpulse2 = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2(((_arg1 * m_impulse) * m_u2.x), ((_arg1 * m_impulse) * m_u2.y))); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } public function GetLength1():Number{ var _local1:b2Vec2 = m_body1.GetWorldPoint(m_localAnchor1); var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var _local4:Number = (_local1.x - _local2); var _local5:Number = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetLength2():Number{ var _local1:b2Vec2 = m_body2.GetWorldPoint(m_localAnchor2); var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); var _local4:Number = (_local1.x - _local2); var _local5:Number = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetRatio():Number{ return (m_ratio); } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local4:b2Mat22; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_body1; var _local3:b2Body = m_body2; _local4 = _local2.m_xf.R; var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; var _local10:Number = (_local2.m_sweep.c.x + _local5); var _local11:Number = (_local2.m_sweep.c.y + _local6); var _local12:Number = (_local3.m_sweep.c.x + _local8); var _local13:Number = (_local3.m_sweep.c.y + _local9); var _local14:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var _local15:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var _local16:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var _local17:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); var _local18:Number = m_u1.Length(); var _local19:Number = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; var _local20:Number = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_impulse = 0; } else { m_state = e_atUpperLimit; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitImpulse1 = 0; } else { m_limitState1 = e_atUpperLimit; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitImpulse2 = 0; } else { m_limitState2 = e_atUpperLimit; }; var _local21:Number = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); var _local22:Number = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); m_limitImpulse1 = (m_limitImpulse1 * _arg1.dtRatio); m_limitImpulse2 = (m_limitImpulse2 * _arg1.dtRatio); _local23 = ((-(m_impulse) - m_limitImpulse1) * m_u1.x); _local24 = ((-(m_impulse) - m_limitImpulse1) * m_u1.y); _local25 = (((-(m_ratio) * m_impulse) - m_limitImpulse2) * m_u2.x); _local26 = (((-(m_ratio) * m_impulse) - m_limitImpulse2) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_impulse = 0; m_limitImpulse1 = 0; m_limitImpulse2 = 0; }; } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local4:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; _local4 = _local2.m_xf.R; var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = (m_pulleyMass * -(_local18)); _local20 = m_impulse; m_impulse = b2Math.b2Max(0, (m_impulse + _local19)); _local19 = (m_impulse - _local20); _local14 = (-(_local19) * m_u1.x); _local15 = (-(_local19) * m_u1.y); _local16 = ((-(m_ratio) * _local19) * m_u2.x); _local17 = ((-(m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = (-(m_limitMass1) * _local18); _local20 = m_limitImpulse1; m_limitImpulse1 = b2Math.b2Max(0, (m_limitImpulse1 + _local19)); _local19 = (m_limitImpulse1 - _local20); _local14 = (-(_local19) * m_u1.x); _local15 = (-(_local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = (-(m_limitMass2) * _local18); _local20 = m_limitImpulse2; m_limitImpulse2 = b2Math.b2Max(0, (m_limitImpulse2 + _local19)); _local19 = (m_limitImpulse2 - _local20); _local16 = (-(_local19) * m_u2.x); _local17 = (-(_local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ var _local4:b2Mat22; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; var _local5:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var _local6:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var _local7:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var _local8:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); var _local24:Number = 0; if (m_state == e_atUpperLimit){ _local4 = _local2.m_xf.R; _local9 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local10 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local23 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10)); _local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10)); _local9 = _local23; _local4 = _local3.m_xf.R; _local11 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local23 = ((_local4.col1.x * _local11) + (_local4.col2.x * _local12)); _local12 = ((_local4.col1.y * _local11) + (_local4.col2.y * _local12)); _local11 = _local23; _local13 = (_local2.m_sweep.c.x + _local9); _local14 = (_local2.m_sweep.c.y + _local10); _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); m_u1.Set((_local13 - _local5), (_local14 - _local6)); m_u2.Set((_local15 - _local7), (_local16 - _local8)); _local17 = m_u1.Length(); _local18 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local17)); } else { m_u1.SetZero(); }; if (_local18 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local18)); } else { m_u2.SetZero(); }; _local19 = ((m_constant - _local17) - (m_ratio * _local18)); _local24 = b2Math.b2Max(_local24, -(_local19)); _local19 = b2Math.b2Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local20 = (-(m_pulleyMass) * _local19); _local13 = (-(_local20) * m_u1.x); _local14 = (-(_local20) * m_u1.y); _local15 = ((-(m_ratio) * _local20) * m_u2.x); _local16 = ((-(m_ratio) * _local20) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local13)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local14)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local9 * _local14) - (_local10 * _local13)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local15)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local16)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local11 * _local16) - (_local12 * _local15)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local4 = _local2.m_xf.R; _local9 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local10 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local23 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10)); _local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10)); _local9 = _local23; _local13 = (_local2.m_sweep.c.x + _local9); _local14 = (_local2.m_sweep.c.y + _local10); m_u1.Set((_local13 - _local5), (_local14 - _local6)); _local17 = m_u1.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local17)); m_u1.y = (m_u1.y * (1 / _local17)); } else { m_u1.SetZero(); }; _local19 = (m_maxLength1 - _local17); _local24 = b2Math.b2Max(_local24, -(_local19)); _local19 = b2Math.b2Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local20 = (-(m_limitMass1) * _local19); _local13 = (-(_local20) * m_u1.x); _local14 = (-(_local20) * m_u1.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local13)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local14)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local9 * _local14) - (_local10 * _local13)))); _local2.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local4 = _local3.m_xf.R; _local11 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local23 = ((_local4.col1.x * _local11) + (_local4.col2.x * _local12)); _local12 = ((_local4.col1.y * _local11) + (_local4.col2.y * _local12)); _local11 = _local23; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); m_u2.Set((_local15 - _local7), (_local16 - _local8)); _local18 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local18)); m_u2.y = (m_u2.y * (1 / _local18)); } else { m_u2.SetZero(); }; _local19 = (m_maxLength2 - _local18); _local24 = b2Math.b2Max(_local24, -(_local19)); _local19 = b2Math.b2Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local20 = (-(m_limitMass2) * _local19); _local15 = (-(_local20) * m_u2.x); _local16 = (-(_local20) * m_u2.y); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local15)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local16)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local11 * _local16) - (_local12 * _local15)))); _local3.SynchronizeTransform(); }; return ((_local24 < b2Settings.b2_linearSlop)); } } }//package Box2D.Dynamics.Joints
Section 69
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PulleyJointDef extends b2JointDef { public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var length1:Number; public var maxLength1:Number; public var length2:Number; public var maxLength2:Number; public var ratio:Number; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); var _local8:Number = (_arg5.x - _arg3.x); var _local9:Number = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); var _local10:Number = (_arg6.x - _arg4.x); var _local11:Number = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; var _local12:Number = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 70
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { private var K:b2Mat22; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; b2internal var m_localAnchor1:b2Vec2; b2internal var m_localAnchor2:b2Vec2; private var m_impulse:b2Vec3; private var m_motorImpulse:Number; private var m_mass:b2Mat33; private var m_motorMass:Number; private var m_enableMotor:Boolean; private var m_maxMotorTorque:Number; private var m_motorSpeed:Number; private var m_enableLimit:Boolean; private var m_referenceAngle:Number; private var m_lowerAngle:Number; private var m_upperAngle:Number; private var m_limitState:int; private static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_impulse = new b2Vec3(); m_mass = new b2Mat33(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_impulse.SetZero(); m_motorImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; m_limitState = e_inactiveLimit; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y))); } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_impulse.z)); } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function GetUpperLimit():Number{ return (m_upperAngle); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function IsMotorEnabled():Boolean{ m_body1.WakeUp(); m_body2.WakeUp(); return (m_enableMotor); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function SetMotorSpeed(_arg1:Number):void{ m_body1.WakeUp(); m_body2.WakeUp(); m_motorSpeed = _arg1; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetMotorTorque():Number{ return (m_maxMotorTorque); } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_body1; _local3 = m_body2; if (((m_enableMotor) || (m_enableLimit))){ }; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; var _local10:Number = _local2.m_invMass; var _local11:Number = _local3.m_invMass; var _local12:Number = _local2.m_invI; var _local13:Number = _local3.m_invI; m_mass.col1.x = (((_local10 + _local11) + ((_local7 * _local7) * _local12)) + ((_local9 * _local9) * _local13)); m_mass.col2.x = (((-(_local7) * _local6) * _local12) - ((_local9 * _local8) * _local13)); m_mass.col3.x = ((-(_local7) * _local12) - (_local9 * _local13)); m_mass.col1.y = m_mass.col2.x; m_mass.col2.y = (((_local10 + _local11) + ((_local6 * _local6) * _local12)) + ((_local8 * _local8) * _local13)); m_mass.col3.y = ((_local6 * _local12) + (_local8 * _local13)); m_mass.col1.z = m_mass.col3.x; m_mass.col2.z = m_mass.col3.y; m_mass.col3.z = (_local12 + _local13); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorImpulse = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_impulse.z = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_impulse.z = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_impulse.z = 0; }; }; }; } else { m_limitState = e_inactiveLimit; }; if (_arg1.warmStarting){ m_impulse.x = (m_impulse.x * _arg1.dtRatio); m_impulse.y = (m_impulse.y * _arg1.dtRatio); m_motorImpulse = (m_motorImpulse * _arg1.dtRatio); _local15 = m_impulse.x; _local16 = m_impulse.y; _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local10 * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local10 * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local12 * ((((_local6 * _local16) - (_local7 * _local15)) + m_motorImpulse) + m_impulse.z))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * ((((_local8 * _local16) - (_local9 * _local15)) + m_motorImpulse) + m_impulse.z))); } else { m_impulse.SetZero(); m_motorImpulse = 0; }; } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:b2Vec3; var _local28:Number; var _local29:Number; var _local30:b2Vec2; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; var _local12:b2Vec2 = _local2.m_linearVelocity; var _local13:Number = _local2.m_angularVelocity; var _local14:b2Vec2 = _local3.m_linearVelocity; var _local15:Number = _local3.m_angularVelocity; var _local16:Number = _local2.m_invMass; var _local17:Number = _local3.m_invMass; var _local18:Number = _local2.m_invI; var _local19:Number = _local3.m_invI; if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local20 = ((_local15 - _local13) - m_motorSpeed); _local21 = (m_motorMass * -(_local20)); _local22 = m_motorImpulse; _local23 = (_arg1.dt * m_maxMotorTorque); m_motorImpulse = b2Math.b2Clamp((m_motorImpulse + _local21), -(_local23), _local23); _local21 = (m_motorImpulse - _local22); _local13 = (_local13 - (_local18 * _local21)); _local15 = (_local15 + (_local19 * _local21)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local4 = _local2.m_xf.R; _local8 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local4 = _local3.m_xf.R; _local10 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local10) + (_local4.col2.x * _local11)); _local11 = ((_local4.col1.y * _local10) + (_local4.col2.y * _local11)); _local10 = _local5; _local24 = (((_local14.x + (-(_local15) * _local11)) - _local12.x) - (-(_local13) * _local9)); _local25 = (((_local14.y + (_local15 * _local10)) - _local12.y) - (_local13 * _local8)); _local26 = (_local15 - _local13); _local27 = m_mass.Solve33(new b2Vec3(), -(_local24), -(_local25), -(_local26)); if (m_limitState == e_equalLimits){ m_impulse.Add(_local27); } else { if (m_limitState == e_atLowerLimit){ _local6 = (m_impulse.z + _local27.z); if (_local6 < 0){ _local7 = m_mass.Solve22(new b2Vec2(), -(_local24), -(_local25)); _local27.x = _local7.x; _local27.y = _local7.y; _local27.z = -(m_impulse.z); m_impulse.x = (m_impulse.x + _local7.x); m_impulse.y = (m_impulse.y + _local7.y); m_impulse.z = 0; }; } else { if (m_limitState == e_atUpperLimit){ _local6 = (m_impulse.z + _local27.z); if (_local6 > 0){ _local7 = m_mass.Solve22(new b2Vec2(), -(_local24), -(_local25)); _local27.x = _local7.x; _local27.y = _local7.y; _local27.z = -(m_impulse.z); m_impulse.x = (m_impulse.x + _local7.x); m_impulse.y = (m_impulse.y + _local7.y); m_impulse.z = 0; }; }; }; }; _local12.x = (_local12.x - (_local16 * _local27.x)); _local12.y = (_local12.y - (_local16 * _local27.y)); _local13 = (_local13 - (_local18 * (((_local8 * _local27.y) - (_local9 * _local27.x)) + _local27.z))); _local14.x = (_local14.x + (_local17 * _local27.x)); _local14.y = (_local14.y + (_local17 * _local27.y)); _local15 = (_local15 + (_local19 * (((_local10 * _local27.y) - (_local11 * _local27.x)) + _local27.z))); } else { _local4 = _local2.m_xf.R; _local8 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local4 = _local3.m_xf.R; _local10 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local10) + (_local4.col2.x * _local11)); _local11 = ((_local4.col1.y * _local10) + (_local4.col2.y * _local11)); _local10 = _local5; _local28 = (((_local14.x + (-(_local15) * _local11)) - _local12.x) - (-(_local13) * _local9)); _local29 = (((_local14.y + (_local15 * _local10)) - _local12.y) - (_local13 * _local8)); _local30 = m_mass.Solve22(new b2Vec2(), -(_local28), -(_local29)); m_impulse.x = (m_impulse.x + _local30.x); m_impulse.y = (m_impulse.y + _local30.y); _local12.x = (_local12.x - (_local16 * _local30.x)); _local12.y = (_local12.y - (_local16 * _local30.y)); _local13 = (_local13 - (_local18 * ((_local8 * _local30.y) - (_local9 * _local30.x)))); _local14.x = (_local14.x + (_local17 * _local30.x)); _local14.y = (_local14.y + (_local17 * _local30.y)); _local15 = (_local15 + (_local19 * ((_local10 * _local30.y) - (_local11 * _local30.x)))); }; _local2.m_linearVelocity.SetV(_local12); _local2.m_angularVelocity = _local13; _local3.m_linearVelocity.SetV(_local14); _local3.m_angularVelocity = _local15; } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local9:Number; var _local10:Number; var _local11:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local5:b2Body = m_body1; var _local6:b2Body = m_body2; var _local7:Number = 0; var _local8:Number = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local6.m_sweep.a - _local5.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local3 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local3); _local7 = b2Math.b2Abs(_local3); } else { if (m_limitState == e_atLowerLimit){ _local3 = (_local25 - m_lowerAngle); _local7 = -(_local3); _local3 = b2Math.b2Clamp((_local3 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local3); } else { if (m_limitState == e_atUpperLimit){ _local3 = (_local25 - m_upperAngle); _local7 = _local3; _local3 = b2Math.b2Clamp((_local3 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local3); }; }; }; _local5.m_sweep.a = (_local5.m_sweep.a - (_local5.m_invI * _local26)); _local6.m_sweep.a = (_local6.m_sweep.a + (_local6.m_invI * _local26)); _local5.SynchronizeTransform(); _local6.SynchronizeTransform(); }; _local4 = _local5.m_xf.R; var _local12:Number = (m_localAnchor1.x - _local5.m_sweep.localCenter.x); var _local13:Number = (m_localAnchor1.y - _local5.m_sweep.localCenter.y); _local9 = ((_local4.col1.x * _local12) + (_local4.col2.x * _local13)); _local13 = ((_local4.col1.y * _local12) + (_local4.col2.y * _local13)); _local12 = _local9; _local4 = _local6.m_xf.R; var _local14:Number = (m_localAnchor2.x - _local6.m_sweep.localCenter.x); var _local15:Number = (m_localAnchor2.y - _local6.m_sweep.localCenter.y); _local9 = ((_local4.col1.x * _local14) + (_local4.col2.x * _local15)); _local15 = ((_local4.col1.y * _local14) + (_local4.col2.y * _local15)); _local14 = _local9; var _local16:Number = (((_local6.m_sweep.c.x + _local14) - _local5.m_sweep.c.x) - _local12); var _local17:Number = (((_local6.m_sweep.c.y + _local15) - _local5.m_sweep.c.y) - _local13); var _local18:Number = ((_local16 * _local16) + (_local17 * _local17)); var _local19:Number = Math.sqrt(_local18); _local8 = _local19; var _local20:Number = _local5.m_invMass; var _local21:Number = _local6.m_invMass; var _local22:Number = _local5.m_invI; var _local23:Number = _local6.m_invI; var _local24:Number = (10 * b2Settings.b2_linearSlop); if (_local18 > (_local24 * _local24)){ _local27 = (_local16 / _local19); _local28 = (_local17 / _local19); _local29 = (_local20 + _local21); _local30 = (1 / _local29); _local10 = (_local30 * -(_local16)); _local11 = (_local30 * -(_local17)); _local31 = 0.5; _local5.m_sweep.c.x = (_local5.m_sweep.c.x - ((_local31 * _local20) * _local10)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y - ((_local31 * _local20) * _local11)); _local6.m_sweep.c.x = (_local6.m_sweep.c.x + ((_local31 * _local21) * _local10)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + ((_local31 * _local21) * _local11)); _local16 = (((_local6.m_sweep.c.x + _local14) - _local5.m_sweep.c.x) - _local12); _local17 = (((_local6.m_sweep.c.y + _local15) - _local5.m_sweep.c.y) - _local13); }; K1.col1.x = (_local20 + _local21); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local20 + _local21); K2.col1.x = ((_local22 * _local13) * _local13); K2.col2.x = ((-(_local22) * _local12) * _local13); K2.col1.y = ((-(_local22) * _local12) * _local13); K2.col2.y = ((_local22 * _local12) * _local12); K3.col1.x = ((_local23 * _local15) * _local15); K3.col2.x = ((-(_local23) * _local14) * _local15); K3.col1.y = ((-(_local23) * _local14) * _local15); K3.col2.y = ((_local23 * _local14) * _local14); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local10 = tImpulse.x; _local11 = tImpulse.y; _local5.m_sweep.c.x = (_local5.m_sweep.c.x - (_local5.m_invMass * _local10)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y - (_local5.m_invMass * _local11)); _local5.m_sweep.a = (_local5.m_sweep.a - (_local5.m_invI * ((_local12 * _local11) - (_local13 * _local10)))); _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_local6.m_invMass * _local10)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_local6.m_invMass * _local11)); _local6.m_sweep.a = (_local6.m_sweep.a + (_local6.m_invI * ((_local14 * _local11) - (_local15 * _local10)))); _local5.SynchronizeTransform(); _local6.SynchronizeTransform(); return ((((_local8 <= b2Settings.b2_linearSlop)) && ((_local7 <= b2Settings.b2_angularSlop)))); } } }//package Box2D.Dynamics.Joints
Section 71
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2RevoluteJointDef extends b2JointDef { public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var referenceAngle:Number; public var enableLimit:Boolean; public var lowerAngle:Number; public var upperAngle:Number; public var enableMotor:Boolean; public var motorSpeed:Number; public var maxMotorTorque:Number; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 72
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Body { b2internal var m_flags:uint; private var m_type:int; b2internal var m_islandIndex:int; b2internal var m_xf:b2XForm; b2internal var m_sweep:b2Sweep; b2internal var m_linearVelocity:b2Vec2; b2internal var m_angularVelocity:Number; b2internal var m_force:b2Vec2; b2internal var m_torque:Number; b2internal var m_world:b2World; b2internal var m_prev:b2Body; b2internal var m_next:b2Body; b2internal var m_shapeList:b2Shape; b2internal var m_shapeCount:int; b2internal var m_jointList:b2JointEdge; b2internal var m_contactList:b2ContactEdge; b2internal var m_mass:Number; b2internal var m_invMass:Number; b2internal var m_I:Number; b2internal var m_invI:Number; b2internal var m_linearDamping:Number; b2internal var m_angularDamping:Number; b2internal var m_sleepTime:Number; private var m_userData; private static var s_massData:b2MassData = new b2MassData(); private static var s_xf1:b2XForm = new b2XForm(); b2internal static var e_frozenFlag:uint = 2; b2internal static var e_islandFlag:uint = 4; b2internal static var e_sleepFlag:uint = 8; b2internal static var e_allowSleepFlag:uint = 16; b2internal static var e_bulletFlag:uint = 32; b2internal static var e_fixedRotationFlag:uint = 64; b2internal static var e_staticType:uint = 1; b2internal static var e_dynamicType:uint = 2; b2internal static var e_maxTypes:uint = 3; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); var _local3:b2Mat22 = m_xf.R; var _local4:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } private function connectEdges(_arg1:b2EdgeShape, _arg2:b2EdgeShape, _arg3:Number):Number{ var _local4:Number = Math.atan2(_arg2.GetDirectionVector().y, _arg2.GetDirectionVector().x); var _local5:Number = Math.tan(((_local4 - _arg3) * 0.5)); var _local6:b2Vec2 = b2Math.MulFV(_local5, _arg2.GetDirectionVector()); _local6 = b2Math.SubtractVV(_local6, _arg2.GetNormalVector()); _local6 = b2Math.MulFV(b2Settings.b2_toiSlop, _local6); _local6 = b2Math.AddVV(_local6, _arg2.GetVertex1()); var _local7:b2Vec2 = b2Math.AddVV(_arg1.GetDirectionVector(), _arg2.GetDirectionVector()); _local7.Normalize(); var _local8 = (b2Math.b2Dot(_arg1.GetDirectionVector(), _arg2.GetNormalVector()) > 0); _arg1.SetNextEdge(_arg2, _local6, _local7, _local8); _arg2.SetPrevEdge(_arg1, _local6, _local7, _local8); return (_local4); } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local3:b2EdgeChainDef; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:int; var _local7:b2EdgeShape; var _local8:b2EdgeShape; var _local9:b2EdgeShape; var _local10:Number; if (m_world.m_lock == true){ return (null); }; if (_arg1.type == b2Shape.e_edgeShape){ _local3 = (_arg1 as b2EdgeChainDef); if (_local3.isALoop){ _local4 = _local3.vertices[(_local3.vertexCount - 1)]; _local6 = 0; } else { _local4 = _local3.vertices[0]; _local6 = 1; }; _local7 = null; _local8 = null; _local9 = null; _local10 = 0; while (_local6 < _local3.vertexCount) { _local5 = _local3.vertices[_local6]; _local9 = new b2EdgeShape(_local4, _local5, _arg1); _local9.m_next = m_shapeList; m_shapeList = _local9; m_shapeCount++; _local9.m_body = this; _local9.CreateProxy(m_world.m_broadPhase, m_xf); _local9.UpdateSweepRadius(m_sweep.localCenter); if (_local8 == null){ _local7 = _local9; _local10 = Math.atan2(_local9.GetDirectionVector().y, _local9.GetDirectionVector().x); } else { _local10 = connectEdges(_local8, _local9, _local10); }; _local8 = _local9; _local4 = _local5; _local6++; }; if (_local3.isALoop){ connectEdges(_local8, _local7, _local10); }; return (_local7); }; var _local2:b2Shape = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function DestroyShape(_arg1:b2Shape):void{ if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); var _local2:b2Shape = m_shapeList; var _local3:b2Shape; var _local4:Boolean; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_shapeList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); var _local3:b2Mat22 = m_xf.R; var _local4:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; var _local5:int = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function SetMassFromShapes():void{ var _local1:b2Shape; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; var _local2:Number = 0; var _local3:Number = 0; var _local4:b2MassData = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); var _local5:b2Mat22 = m_xf.R; var _local6:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; var _local7:int = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); var _local4:b2Mat22 = m_xf.R; var _local5:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); var _local6:Boolean; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetXForm():b2XForm{ return (m_xf); } public function GetPosition():b2Vec2{ return (m_xf.position); } public function GetAngle():Number{ return (m_sweep.a); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetMass():Number{ return (m_mass); } public function GetInertia():Number{ return (m_I); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22 = m_xf.R; var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22 = m_xf.R; var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetShapeList():b2Shape{ return (m_shapeList); } public function GetJointList():b2JointEdge{ return (m_jointList); } public function GetNext():b2Body{ return (m_next); } public function GetUserData(){ return (m_userData); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetWorld():b2World{ return (m_world); } b2internal function SynchronizeShapes():Boolean{ var _local4:b2Shape; var _local1:b2XForm = s_xf1; _local1.R.Set(m_sweep.a0); var _local2:b2Mat22 = _local1.R; var _local3:b2Vec2 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); var _local5:Boolean; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } b2internal function SynchronizeTransform():void{ m_xf.R.Set(m_sweep.a); var _local1:b2Mat22 = m_xf.R; var _local2:b2Vec2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } b2internal function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } b2internal function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } } }//package Box2D.Dynamics
Section 73
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; public class b2BodyDef { public var massData:b2MassData; public var userData; public var position:b2Vec2; public var angle:Number; public var linearDamping:Number; public var angularDamping:Number; public var allowSleep:Boolean; public var isSleeping:Boolean; public var fixedRotation:Boolean; public var isBullet:Boolean; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 74
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 75
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2ContactFilter { b2internal static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData = _arg1.GetFilterData(); var _local4:b2FilterData = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; var _local5:Boolean = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } public function RayCollide(_arg1, _arg2:b2Shape):Boolean{ if (!_arg1){ return (true); }; return (ShouldCollide((_arg1 as b2Shape), _arg2)); } } }//package Box2D.Dynamics
Section 76
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ } public function Persist(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 77
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { b2internal var m_world:b2World; private var m_nullContact:b2NullContact; private var m_destroyImmediate:Boolean; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape = (_arg1 as b2Shape); var _local4:b2Shape = (_arg2 as b2Shape); var _local5:b2Body = _local3.m_body; var _local6:b2Body = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; var _local7:b2Contact = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ if (_arg3 == null){ return; }; var _local4:b2Contact = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local8:Array; var _local9:int; var _local10:b2Manifold; var _local11:int; var _local12:b2ManifoldPoint; var _local13:b2Vec2; var _local14:b2Vec2; var _local2:b2Shape = _arg1.m_shape1; var _local3:b2Shape = _arg1.m_shape2; var _local4:b2Body = _local2.m_body; var _local5:b2Body = _local3.m_body; var _local6:b2ContactPoint = s_evalCP; _local6.shape1 = _arg1.m_shape1; _local6.shape2 = _arg1.m_shape2; _local6.friction = b2Settings.b2MixFriction(_local2.GetFriction(), _local3.GetFriction()); _local6.restitution = b2Settings.b2MixRestitution(_local2.GetRestitution(), _local3.GetRestitution()); var _local7:int = _arg1.m_manifoldCount; if ((((_local7 > 0)) && (m_world.m_contactListener))){ _local8 = _arg1.GetManifolds(); _local9 = 0; while (_local9 < _local7) { _local10 = _local8[_local9]; _local6.normal.SetV(_local10.normal); _local11 = 0; while (_local11 < _local10.pointCount) { _local12 = _local10.points[_local11]; _local6.position = _local4.GetWorldPoint(_local12.localPoint1); _local13 = _local4.GetLinearVelocityFromLocalPoint(_local12.localPoint1); _local14 = _local5.GetLinearVelocityFromLocalPoint(_local12.localPoint2); _local6.velocity.Set((_local14.x - _local13.x), (_local14.y - _local13.y)); _local6.separation = _local12.separation; _local6.id.key = _local12.id._key; m_world.m_contactListener.Remove(_local6); _local11++; }; _local9++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local4.m_contactList){ _local4.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local2:b2Body; var _local3:b2Body; var _local1:b2Contact = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 78
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import flash.display.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2DebugDraw { private var m_drawFlags:uint; b2internal var m_sprite:Sprite; private var m_drawScale:Number;// = 1 private var m_lineThickness:Number;// = 1 private var m_alpha:Number;// = 1 private var m_fillAlpha:Number;// = 1 private var m_xformScale:Number;// = 1 public static var e_shapeBit:uint = 1; public static var e_jointBit:uint = 2; public static var e_coreShapeBit:uint = 4; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_centerOfMassBit:uint = 64; public function b2DebugDraw(){ m_drawFlags = 0; } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function GetFlags():uint{ return (m_drawFlags); } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function SetSprite(_arg1:Sprite):void{ m_sprite = _arg1; } public function GetSprite():Sprite{ return (m_sprite); } public function SetDrawScale(_arg1:Number):void{ m_drawScale = _arg1; } public function GetDrawScale():Number{ return (m_drawScale); } public function SetLineThickness(_arg1:Number):void{ m_lineThickness = _arg1; } public function GetLineThickness():Number{ return (m_lineThickness); } public function SetAlpha(_arg1:Number):void{ m_alpha = _arg1; } public function GetAlpha():Number{ return (m_alpha); } public function SetFillAlpha(_arg1:Number):void{ m_fillAlpha = _arg1; } public function GetFillAlpha():Number{ return (m_fillAlpha); } public function SetXFormScale(_arg1:Number):void{ m_xformScale = _arg1; } public function GetXFormScale():Number{ return (m_xformScale); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); var _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); var _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } } }//package Box2D.Dynamics
Section 79
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 80
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Island { private var m_allocator; private var m_listener:b2ContactListener; b2internal var m_bodies:Array; b2internal var m_contacts:Array; b2internal var m_joints:Array; b2internal var m_bodyCount:int; b2internal var m_jointCount:int; b2internal var m_contactCount:int; private var m_bodyCapacity:int; b2internal var m_contactCapacity:int; b2internal var m_jointCapacity:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean):void{ var _local4:int; var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local9:Boolean; var _local10:Boolean; var _local11:Boolean; var _local12:Number; var _local13:Number; var _local14:Number; _local4 = 0; while (_local4 < m_bodyCount) { _local6 = m_bodies[_local4]; if (_local6.IsStatic()){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local4++; }; var _local8:b2ContactSolver = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local4 = 0; while (_local4 < m_jointCount) { _local7 = m_joints[_local4]; _local7.InitVelocityConstraints(_arg1); _local4++; }; _local4 = 0; while (_local4 < _arg1.velocityIterations) { _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.SolveVelocityConstraints(_arg1); _local5++; }; _local8.SolveVelocityConstraints(); _local4++; }; _local8.FinalizeVelocityConstraints(); _local4 = 0; while (_local4 < m_bodyCount) { _local6 = m_bodies[_local4]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local4++; }; _local4 = 0; while (_local4 < _arg1.positionIterations) { _local9 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local10 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local11 = _local7.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local10 = ((_local10) && (_local11)); _local5++; }; if (((_local9) && (_local10))){ break; }; _local4++; }; Report(_local8.m_constraints); if (_arg3){ _local12 = Number.MAX_VALUE; _local13 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local14 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local4 = 0; while (_local4 < m_bodyCount) { _local6 = m_bodies[_local4]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local12 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local14)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local13)))){ _local6.m_sleepTime = 0; _local12 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local12 = b2Math.b2Min(_local12, _local6.m_sleepTime); }; }; _local4++; }; if (_local12 >= b2Settings.b2_timeToSleep){ _local4 = 0; while (_local4 < m_bodyCount) { _local6 = m_bodies[_local4]; m_bodies[_local4].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local4++; }; }; }; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:int; var _local6:b2Body; var _local7:Boolean; var _local8:Boolean; var _local9:Boolean; var _local4:b2ContactSolver = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _arg1.warmStarting = true; _local2 = 0; while (_local2 < m_jointCount) { m_joints[_local2].InitVelocityConstraints(_arg1); _local2++; }; _local2 = 0; while (_local2 < _arg1.velocityIterations) { _local4.SolveVelocityConstraints(); _local3 = 0; while (_local3 < m_jointCount) { m_joints[_local3].InitVelocityConstraints(_arg1); _local3++; }; _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local6 = m_bodies[_local2]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local2++; }; var _local5:Number = 0.75; _local2 = 0; while (_local2 < _arg1.positionIterations) { _local7 = _local4.SolvePositionConstraints(_local5); _local8 = true; _local3 = 0; while (_local3 < m_jointCount) { _local9 = m_joints[_local3].SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local8 = ((_local8) && (_local9)); _local3++; }; if (((_local7) && (_local8))){ break; }; _local2++; }; Report(_local4.m_constraints); } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; var _local4:int; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function AddBody(_arg1:b2Body):void{ _arg1.m_islandIndex = m_bodyCount; var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } } }//package Box2D.Dynamics
Section 81
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var dt:Number; public var inv_dt:Number; public var dtRatio:Number; public var velocityIterations:int; public var positionIterations:int; public var warmStarting:Boolean; } }//package Box2D.Dynamics
Section 82
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2World { b2internal var m_raycastUserData; b2internal var m_raycastSegment:b2Segment; b2internal var m_raycastNormal:b2Vec2; b2internal var m_blockAllocator; b2internal var m_stackAllocator; b2internal var m_lock:Boolean; b2internal var m_broadPhase:b2BroadPhase; private var m_contactManager:b2ContactManager; b2internal var m_bodyList:b2Body; private var m_jointList:b2Joint; b2internal var m_contactList:b2Contact; private var m_bodyCount:int; b2internal var m_contactCount:int; private var m_jointCount:int; private var m_gravity:b2Vec2; private var m_allowSleep:Boolean; b2internal var m_groundBody:b2Body; private var m_destructionListener:b2DestructionListener; private var m_boundaryListener:b2BoundaryListener; b2internal var m_contactFilter:b2ContactFilter; b2internal var m_contactListener:b2ContactListener; private var m_debugDraw:b2DebugDraw; private var m_inv_dt0:Number; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); private static var s_xf:b2XForm = new b2XForm(); private static var m_warmStarting:Boolean; private static var m_continuousPhysics:Boolean; public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ m_raycastNormal = new b2Vec2(); m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); var _local4:b2BodyDef = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function Validate():void{ m_broadPhase.Validate(); } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function CreateBody(_arg1:b2BodyDef):b2Body{ if (m_lock == true){ return (null); }; var _local2:b2Body = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function DestroyBody(_arg1:b2Body):void{ var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; var _local2:b2JointEdge = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; var _local3:b2Shape = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local3:b2Body; var _local4:b2Shape; var _local2:b2Joint = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local5:b2Body; var _local6:b2Shape; var _local2:Boolean = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; var _local3:b2Body = _arg1.m_body1; var _local4:b2Body = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } public function GetContactCount():int{ return (m_contactCount); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function GetGravity():b2Vec2{ return (m_gravity); } public function GetGroundBody():b2Body{ return (m_groundBody); } public function Step(_arg1:Number, _arg2:int, _arg3:int):void{ m_lock = true; var _local4:b2TimeStep = new b2TimeStep(); _local4.dt = _arg1; _local4.velocityIterations = _arg2; _local4.positionIterations = _arg3; if (_arg1 > 0){ _local4.inv_dt = (1 / _arg1); } else { _local4.inv_dt = 0; }; _local4.dtRatio = (m_inv_dt0 * _arg1); _local4.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local4.dt > 0){ Solve(_local4); }; if (((m_continuousPhysics) && ((_local4.dt > 0)))){ SolveTOI(_local4); }; DrawDebugData(); m_inv_dt0 = _local4.inv_dt; m_lock = false; } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array = new Array(_arg3); var _local5:int = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); var _local6:int; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function InRange(_arg1:b2AABB):Boolean{ return (m_broadPhase.InRange(_arg1)); } public function Raycast(_arg1:b2Segment, _arg2:Array, _arg3:int, _arg4:Boolean, _arg5):int{ var _local7:int; var _local6:Array = new Array(_arg3); m_raycastSegment = _arg1; m_raycastUserData = _arg5; if (_arg4){ _local7 = m_broadPhase.QuerySegment(_arg1, _local6, _arg3, RaycastSortKey); } else { _local7 = m_broadPhase.QuerySegment(_arg1, _local6, _arg3, RaycastSortKey2); }; var _local8:int; while (_local8 < _local7) { _arg2[_local8] = _local6[_local8]; _local8++; }; return (_local7); } public function RaycastOne(_arg1:b2Segment, _arg2:Array, _arg3:b2Vec2, _arg4:Boolean, _arg5):b2Shape{ var _local6:Array = new Array(1); var _local7:Number = Raycast(_arg1, _local6, 1, _arg4, _arg5); if (_local7 == 0){ return (null); }; if (_local7 > 1){ trace(_local7); }; var _local8:b2Shape = _local6[0]; var _local9:b2XForm = _local8.GetBody().GetXForm(); _local8.TestSegment(_local9, _arg2, _arg3, _arg1, 1); return (_local8); } public function GetBodyList():b2Body{ return (m_bodyList); } public function GetJointList():b2Joint{ return (m_jointList); } b2internal function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; var _local3:b2Island = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; var _local4:b2Contact = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; var _local5:b2Joint = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; var _local6:int = m_bodyCount; var _local7:Array = new Array(_local6); var _local8:b2Body = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_allowSleep); _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } b2internal function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Joint; var _local12:b2Contact; var _local13:b2Contact; var _local14:Number; var _local15:b2Body; var _local16:int; var _local17:int; var _local18:b2JointEdge; var _local19:b2TimeStep; var _local20:int; var _local21:Number; var _local22:Number; var _local23:b2Body; var _local24:Boolean; var _local9:b2Island = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, b2Settings.b2_maxTOIJointsPerIsland, m_stackAllocator, m_contactListener); var _local10:int = m_bodyCount; var _local11:Array = new Array(_local10); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local12 = m_contactList; while (_local12) { _local12.m_flags = (_local12.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local12 = _local12.m_next; }; _local8 = m_jointList; while (_local8) { _local8.m_islandFlag = false; _local8 = _local8.m_next; }; while (true) { _local13 = null; _local14 = 1; _local12 = m_contactList; for (;_local12;(_local12 = _local12.m_next)) { if ((_local12.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local21 = 1; if ((_local12.m_flags & b2Contact.e_toiFlag)){ _local21 = _local12.m_toi; } else { _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local22 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local22 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local22); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local22 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local22); }; }; _local21 = b2TimeOfImpact.TimeOfImpact(_local12.m_shape1, _local5.m_sweep, _local12.m_shape2, _local6.m_sweep); if ((((_local21 > 0)) && ((_local21 < 1)))){ _local21 = (((1 - _local21) * _local22) + _local21); if (_local21 > 1){ _local21 = 1; }; }; _local12.m_toi = _local21; _local12.m_flags = (_local12.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local21)) && ((_local21 < _local14)))){ _local13 = _local12; _local14 = _local21; }; }; }; if ((((_local13 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local14)))){ break; }; _local3 = _local13.m_shape1; _local4 = _local13.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local14); _local6.Advance(_local14); _local13.Update(m_contactListener); _local13.m_flags = (_local13.m_flags & ~(b2Contact.e_toiFlag)); if (_local13.m_manifoldCount == 0){ } else { _local15 = _local5; if (_local15.IsStatic()){ _local15 = _local6; }; _local9.Clear(); _local16 = 0; _local17 = 0; var _temp1 = _local17; _local17 = (_local17 + 1); _local11[(_local16 + _temp1)] = _local15; _local15.m_flags = (_local15.m_flags | b2Body.e_islandFlag); while (_local17 > 0) { var _temp2 = _local16; _local16 = (_local16 + 1); _local2 = _local11[_temp2]; _local17--; _local9.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local9.m_contactCount == _local9.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local9.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local23 = _local7.other; if ((_local23.m_flags & b2Body.e_islandFlag)){ } else { if (_local23.IsStatic() == false){ _local23.Advance(_local14); _local23.WakeUp(); }; _local11[(_local16 + _local17)] = _local23; _local17++; _local23.m_flags = (_local23.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local18 = _local2.m_jointList; while (_local18) { if (_local9.m_jointCount == _local9.m_jointCapacity){ } else { if (_local18.joint.m_islandFlag == true){ } else { _local9.AddJoint(_local18.joint); _local18.joint.m_islandFlag = true; _local23 = _local18.other; if ((_local23.m_flags & b2Body.e_islandFlag)){ } else { if (!_local23.IsStatic()){ _local23.Advance(_local14); _local23.WakeUp(); }; _local11[(_local16 + _local17)] = _local23; _local17++; _local23.m_flags = (_local23.m_flags | b2Body.e_islandFlag); }; }; }; _local18 = _local18.next; }; _local19 = new b2TimeStep(); _local19.warmStarting = false; _local19.dt = ((1 - _local14) * _arg1.dt); _local19.inv_dt = (1 / _local19.dt); _local19.dtRatio = 0; _local19.velocityIterations = _arg1.velocityIterations; _local19.positionIterations = _arg1.positionIterations; _local9.SolveTOI(_local19); _local20 = 0; while (_local20 < _local9.m_bodyCount) { _local2 = _local9.m_bodies[_local20]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local24 = _local2.SynchronizeShapes(); if ((((_local24 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local20++; }; _local20 = 0; while (_local20 < _local9.m_contactCount) { _local12 = _local9.m_contacts[_local20]; _local9.m_contacts[_local20].m_flags = (_local12.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local20++; }; _local20 = 0; while (_local20 < _local9.m_jointCount) { _local8 = _local9.m_joints[_local20]; _local8.m_islandFlag = false; _local20++; }; m_broadPhase.Commit(); }; }; } b2internal function DrawJoint(_arg1:b2Joint):void{ var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; var _local2:b2Body = _arg1.m_body1; var _local3:b2Body = _arg1.m_body2; var _local4:b2XForm = _local2.m_xf; var _local5:b2XForm = _local3.m_xf; var _local6:b2Vec2 = _local4.position; var _local7:b2Vec2 = _local5.position; var _local8:b2Vec2 = _arg1.GetAnchor1(); var _local9:b2Vec2 = _arg1.GetAnchor2(); var _local10:b2Color = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } b2internal function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; var _local16:b2EdgeShape; var _local5:b2Color = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; case b2Shape.e_edgeShape: _local16 = (_arg1 as b2EdgeShape); m_debugDraw.DrawSegment(b2Math.b2MulX(_arg2, _local16.GetVertex1()), b2Math.b2MulX(_arg2, _local16.GetVertex2()), _arg3); if (_arg4){ m_debugDraw.DrawSegment(b2Math.b2MulX(_arg2, _local16.GetCoreVertex1()), b2Math.b2MulX(_arg2, _local16.GetCoreVertex2()), _local5); }; break; }; } b2internal function DrawDebugData():void{ var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local11:b2XForm; var _local15:Boolean; var _local16:b2Pair; var _local17:b2Proxy; var _local18:b2Proxy; var _local19:b2Vec2; var _local20:b2Vec2; var _local21:b2Proxy; var _local22:b2PolygonShape; var _local23:b2OBB; var _local24:b2Vec2; var _local25:b2Mat22; var _local26:b2Vec2; var _local27:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); var _local1:uint = m_debugDraw.GetFlags(); var _local7:b2Vec2 = new b2Vec2(); var _local8:b2Vec2 = new b2Vec2(); var _local9:b2Vec2 = new b2Vec2(); var _local10:b2Color = new b2Color(0, 0, 0); var _local12:b2AABB = new b2AABB(); var _local13:b2AABB = new b2AABB(); var _local14:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); for each (_local16 in _local6.m_pairManager.m_pairs) { _local17 = _local16.proxy1; _local18 = _local16.proxy2; if (((!(_local17)) || (!(_local18)))){ } else { _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local17.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local17.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local17.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local17.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); }; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local19 = _local6.m_worldAABB.lowerBound; _local20 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < _local6.m_proxyPool.length) { _local21 = _local6.m_proxyPool[_local2]; if (_local21.IsValid() == false){ } else { _local12.lowerBound.x = (_local19.x + (_local7.x * _local6.m_bounds[0][_local21.lowerBounds[0]].value)); _local12.lowerBound.y = (_local19.y + (_local7.y * _local6.m_bounds[1][_local21.lowerBounds[1]].value)); _local12.upperBound.x = (_local19.x + (_local7.x * _local6.m_bounds[0][_local21.upperBounds[0]].value)); _local12.upperBound.y = (_local19.y + (_local7.y * _local6.m_bounds[1][_local21.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local19.x, _local19.y); _local14[1].Set(_local20.x, _local19.y); _local14[2].Set(_local20.x, _local20.y); _local14[3].Set(_local19.x, _local20.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local22 = (_local4 as b2PolygonShape); _local23 = _local22.GetOBB(); _local24 = _local23.extents; _local14[0].Set(-(_local24.x), -(_local24.y)); _local14[1].Set(_local24.x, -(_local24.y)); _local14[2].Set(_local24.x, _local24.y); _local14[3].Set(-(_local24.x), _local24.y); _local2 = 0; while (_local2 < 4) { _local25 = _local23.R; _local26 = _local14[_local2]; _local27 = (_local23.center.x + ((_local25.col1.x * _local26.x) + (_local25.col2.x * _local26.y))); _local14[_local2].y = (_local23.center.y + ((_local25.col1.y * _local26.x) + (_local25.col2.y * _local26.y))); _local14[_local2].x = _local27; _local25 = _local11.R; _local27 = (_local11.position.x + ((_local25.col1.x * _local26.x) + (_local25.col2.x * _local26.y))); _local14[_local2].y = (_local11.position.y + ((_local25.col1.y * _local26.x) + (_local25.col2.y * _local26.y))); _local14[_local2].x = _local27; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } b2internal function RaycastSortKey(_arg1:b2Shape):Number{ if (((m_contactFilter) && (!(m_contactFilter.RayCollide(m_raycastUserData, _arg1))))){ return (-1); }; var _local2:b2Body = _arg1.GetBody(); var _local3:b2XForm = _local2.GetXForm(); var _local4:Array = [0]; if (_arg1.TestSegment(_local3, _local4, m_raycastNormal, m_raycastSegment, 1) == b2Shape.e_missCollide){ return (-1); }; return (_local4[0]); } b2internal function RaycastSortKey2(_arg1:b2Shape):Number{ if (((m_contactFilter) && (!(m_contactFilter.RayCollide(m_raycastUserData, _arg1))))){ return (-1); }; var _local2:b2Body = _arg1.GetBody(); var _local3:b2XForm = _local2.GetXForm(); var _local4:Array = [0]; if (_arg1.TestSegment(_local3, _local4, m_raycastNormal, m_raycastSegment, 1) != b2Shape.e_hitCollide){ return (-1); }; return (_local4[0]); } } }//package Box2D.Dynamics
Section 83
//Box2DUtils (Box2D.Box2DUtils) package Box2D { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import flash.display.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class Box2DUtils { public static var SCALE:int = 30; public static var ITERATIONS:int = 10; public static var TIMESTEP:Number = 0.0333333333333333; public static function setAdvancedBox(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6:int):void{ _arg1.SetAsOrientedBox(((_arg4 / SCALE) / 2), ((_arg5 / SCALE) / 2), new b2Vec2((_arg2 / SCALE), (_arg3 / SCALE)), (_arg6 * (Math.PI / 180))); } public static function setSize(_arg1, _arg2, _arg3:int):void{ _arg1.SetAsBox(((_arg2 / SCALE) / 2), ((_arg3 / SCALE) / 2)); } public static function setPosition(_arg1, _arg2, _arg3:int):void{ _arg1.position.Set((_arg2 / SCALE), (_arg3 / SCALE)); } public static function setAngle(_arg1, _arg2:int):void{ _arg1.angle = (_arg2 * (Math.PI / 180)); } public static function pixel(_arg1:Number):Number{ return ((_arg1 / SCALE)); } public static function random(_arg1, _arg2:int):int{ return ((_arg1 + (Math.random() * ((_arg2 - _arg1) + 1)))); } public static function randomPixel(_arg1, _arg2:int):Number{ return (((_arg1 + (Math.random() * ((_arg2 - _arg1) + 1))) / SCALE)); } public static function stepBox2D(_arg1:b2World):void{ _arg1.Step(Box2DUtils.TIMESTEP, Box2DUtils.ITERATIONS, 1); var _local2:b2Body = _arg1.GetBodyList(); while (_local2) { if ((_local2.GetUserData() is Sprite)){ _local2.GetUserData().x = (_local2.GetPosition().x * Box2DUtils.SCALE); _local2.GetUserData().y = (_local2.GetPosition().y * Box2DUtils.SCALE); _local2.GetUserData().rotation = (_local2.GetAngle() * (180 / Math.PI)); }; _local2 = _local2.GetNext(); }; } public static function setupDebugDraw(_arg1:b2World, _arg2:Sprite):void{ var _local3:b2DebugDraw = new b2DebugDraw(); var _local4:Sprite = new Sprite(); _local3.SetSprite(_local4); _local3.SetDrawScale(30); _local3.SetFillAlpha(0.3); _local3.SetLineThickness(1); _local3.SetFlags(((b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit) | b2DebugDraw.e_centerOfMassBit)); _arg1.SetDebugDraw(_local3); _arg2.addChild(_local4); } public static function getBodyAtPosition(_arg1:b2World, _arg2:int, _arg3:int, _arg4:Boolean=false):b2Body{ var _local14:b2Shape; var _local15:Boolean; var _local5:b2Vec2 = new b2Vec2(); var _local6:Number = (_arg2 / SCALE); var _local7:Number = (_arg3 / SCALE); _local5 = new b2Vec2(_local6, _local7); var _local8:b2AABB = new b2AABB(); _local8.lowerBound = new b2Vec2((_local6 - 0.001), (_local7 - 0.001)); _local8.upperBound = new b2Vec2((_local6 + 0.001), (_local7 + 0.001)); var _local9 = 10; var _local10:Array = new Array(); var _local11:int = _arg1.Query(_local8, _local10, _local9); var _local12:b2Body; var _local13:int; while (_local13 < _local11) { if ((((_local10[_local13].GetBody().IsStatic() == false)) || (_arg4))){ _local14 = (_local10[_local13] as b2Shape); _local15 = (_local10[_local13] as b2Shape).TestPoint(_local14.GetBody().GetXForm(), _local5); if (_local15){ _local12 = _local14.GetBody(); break; }; }; _local13++; }; return (_local12); } } }//package Box2D
Section 84
//GamePlay (classes.GamePlay) package classes { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import flash.display.*; import flash.events.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; import flash.geom.*; import screen.*; import Box2D.*; import flash.utils.*; public class GamePlay extends Sprite { private var m_world:b2World; private var playScreen:PlayScreen; private var state:String; private var levelData:Object; public var objectList:Array; private var goalList:Array; private var levelClip:MovieClip; private var character:MovieClip; private var clicksLeft:uint; private var step:Boolean;// = false public static const STATE_LOADING:String = "loading"; public static const STATE_PREPARE:String = "prepare"; public static const STATE_PLAY:String = "play"; public static const STATE_ANALYZE:String = "analyze"; public static const STATE_PAUSE:String = "pause"; public static const STATE_CLEAR:String = "clear"; public static const STATE_GAMEOVER:String = "gameover"; public static const STATE_TRANSITION:String = "transition"; public function GamePlay(_arg1:PlayScreen){ Global.gamePlay = this; this.playScreen = _arg1; this.playScreen.addChild(this); this.initWorld(); this.setState(STATE_PREPARE); this.objectList = new Array(); this.goalList = new Array(); this.init(); } public function setState(_arg1:String):void{ var _local2:Object; this.state = _arg1; switch (state){ case STATE_PREPARE: Global.soundManager.playMusic("ingame", 0.5); this.addEventListener(MouseEvent.MOUSE_DOWN, clickHandler, false, 0, true); break; case STATE_PLAY: break; case STATE_PAUSE: this.playScreen.pauseMenu(); break; case STATE_CLEAR: this.playScreen.stageClear(); break; case STATE_GAMEOVER: this.playScreen.gameOver(); break; }; } public function stageClear():void{ this.setState(STATE_CLEAR); } public function gameOver():void{ this.setState(STATE_GAMEOVER); } private function clickHandler(_arg1:Event):void{ var _local2:b2Body; var _local3:Physics; _local2 = Box2DUtils.getBodyAtPosition(m_world, mouseX, mouseY, true); if (((_local2) && ((state == STATE_PLAY)))){ if (_local2.GetUserData()){ _local3 = Physics(_local2.GetUserData()); _local3.onClick(); this.clicksLeft = (this.objectList.length - this.goalList.length); this.playScreen.refreshClicksLeft(this.clicksLeft); }; }; } public function addGoalObject(_arg1):void{ this.goalList.push(_arg1); } public function addPhysicsObject(_arg1):void{ this.objectList.push(_arg1); } public function removePhysicsObject(_arg1):void{ var _local2:int = this.objectList.indexOf(_arg1); if (_local2 >= 0){ this.m_world.DestroyBody(_arg1.getBody()); this.levelClip.removeChild(_arg1); this.objectList.splice(_local2, 1); }; } private function isAllSleeping():Boolean{ var _local1:int; while (_local1 < this.objectList.length) { if (!this.objectList[_local1].isSleeping()){ return (false); }; _local1++; }; return (true); } private function init():void{ var _local5:GoalObject; var _local1:* = LevelData.levelOrder[(Global.selectedLevel - 1)]; var _local2:Class = (getDefinitionByName(("Level" + _local1)) as Class); if ((_local2 is Class)){ this.levelClip = (new (_local2) as MovieClip); this.levelClip.name = "levelClip"; this.addChild(this.levelClip); }; this.createWalls(); var _local3:Array = LevelData.getLevel(_local1); var _local4:uint; while (_local4 < _local3.length) { _local5 = new GoalObject(); this.addChild(_local5); _local5.x = _local3[_local4].x; _local5.y = _local3[_local4].y; _local5.width = (_local3[_local4].width * 1.25); _local5.height = (_local3[_local4].height * 1.25); _local5.rotation = _local3[_local4].rotation; this.addGoalObject(_local5); _local4++; }; this.clicksLeft = (this.objectList.length - this.goalList.length); this.playScreen.refreshClicksLeft(this.clicksLeft); this.setState(STATE_PREPARE); } private function initWorld():void{ addEventListener(Event.ENTER_FRAME, onEnterFrame, false, 0, true); var _local1:b2AABB = new b2AABB(); _local1.lowerBound.Set(-100, -100); _local1.upperBound.Set(100, 100); var _local2:b2Vec2 = new b2Vec2(0, 10); var _local3:Boolean; m_world = new b2World(_local1, _local2, _local3); } private function createWalls():void{ var _local5:b2Body; var _local1:Number = Global.STAGE_WIDTH; var _local2:Number = Global.STAGE_HEIGHT; var _local3:b2PolygonDef = new b2PolygonDef(); var _local4:b2BodyDef = new b2BodyDef(); Box2DUtils.setAngle(_local4, 0); Box2DUtils.setSize(_local3, (_local1 + 20), 20); Box2DUtils.setPosition(_local4, (_local1 / 2), -10); _local5 = m_world.CreateBody(_local4); _local5.CreateShape(_local3); Box2DUtils.setPosition(_local4, (_local1 / 2), (_local2 - 50)); _local5 = m_world.CreateBody(_local4); _local5.CreateShape(_local3); Box2DUtils.setSize(_local3, 20, _local2); Box2DUtils.setPosition(_local4, -10, (_local2 / 2)); _local5 = m_world.CreateBody(_local4); _local5.CreateShape(_local3); Box2DUtils.setPosition(_local4, (_local1 + 10), (_local2 / 2)); _local5 = m_world.CreateBody(_local4); _local5.CreateShape(_local3); _local5.SetMassFromShapes(); } private function onEnterFrame(_arg1:Event):void{ var _local2:*; var _local3:uint; var _local4:uint; var _local5:Rectangle; var _local6:Rectangle; _local2 = 0; while (_local2 < this.objectList.length) { this.objectList[_local2].think(); _local2++; }; if (this.step){ Box2DUtils.stepBox2D(m_world); }; this.step = !(this.step); switch (state){ case STATE_PREPARE: this.setState(STATE_PLAY); break; case STATE_PLAY: if (this.objectList.length == this.goalList.length){ this.setState(STATE_ANALYZE); }; break; case STATE_ANALYZE: if (isAllSleeping()){ _local4 = 0; _local2 = 0; while (_local2 < this.goalList.length) { _local3 = 0; while (_local3 < this.objectList.length) { _local5 = MovieClip(this.goalList[_local2]).getRect(stage); _local6 = MovieClip(this.objectList[_local3]).getRect(stage); if (_local5.containsRect(_local6)){ _local4++; this.objectList[_local3].setState("in"); _local3 = this.objectList.length; }; _local3++; }; _local2++; }; _local3 = 0; while (_local3 < this.objectList.length) { if (this.objectList[_local3].state == "normal"){ this.objectList[_local3].setState("out"); }; _local3++; }; if (_local4 == this.goalList.length){ this.setState(STATE_CLEAR); } else { this.setState(STATE_GAMEOVER); }; }; break; case STATE_CLEAR: break; }; } public function destroy():void{ this.removeEventListener(MouseEvent.CLICK, clickHandler, false); this.removeEventListener(Event.ENTER_FRAME, onEnterFrame, false); var _local1:int; while (_local1 < this.objectList.length) { this.removePhysicsObject(this.objectList[_local1]); _local1++; }; m_world = null; } public function setCharacter(_arg1:MovieClip):void{ this.character = _arg1; } public function getCharacter():MovieClip{ return (this.character); } public function getLevelClip():MovieClip{ return (this.levelClip); } public function getState():String{ return (this.state); } public function getB2World():b2World{ return (this.m_world); } } }//package classes
Section 85
//Global (classes.Global) package classes { import util.*; import flash.net.*; public class Global { public static const STAGE_WIDTH:int = 640; public static const STAGE_HEIGHT:int = 480; public static var mainGame:Game; public static var gamePlay:GamePlay; public static var scoreLevel:Array = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); public static var selectedLevel:int; public static var soundManager:SoundManager = SoundManager.getInstance(); public static function saveStatus():void{ var _local1:SharedObject = SharedObject.getLocal("rolling_to_home"); _local1.data.scoreLevel = scoreLevel; _local1.flush(); } public static function loadStatus():void{ var _local1:SharedObject = SharedObject.getLocal("rolling_to_home"); if (_local1.size == 0){ scoreLevel = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; } else { scoreLevel = _local1.data.scoreLevel; }; } public static function resetStatus():void{ scoreLevel = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; Global.saveStatus(); } public static function stageClear(_arg1:Number):void{ var _local2:* = scoreLevel[(selectedLevel - 1)]; if (_arg1 > _local2){ scoreLevel[(selectedLevel - 1)] = _arg1; }; selectedLevel++; saveStatus(); } } }//package classes
Section 86
//LevelData (classes.LevelData) package classes { public class LevelData { public static const levelOrder:Array = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 12, 14, 15, 17, 16, 18, 20, 19, 21, 22, 23, 24, 25); public static function getLevel(_arg1:uint):Array{ var _local2:Array = new Array(); switch (_arg1){ case 1: _local2 = new Array({x:380.5, y:375.45, width:92.1, height:92.1, rotation:0}, {x:259.45, y:375.45, width:92.1, height:92.1, rotation:0}); break; case 2: _local2 = new Array({x:246.8, y:375.45, width:92.1, height:92.1, rotation:0}, {x:393.2, y:375.45, width:92.1, height:92.1, rotation:0}, {x:319.95, y:212.4, width:92.1, height:92.1, rotation:43.8188258689856}, {x:241.5, y:286.35, width:92.1, height:92.1, rotation:0}, {x:398.35, y:286.3, width:92.1, height:92.1, rotation:0}); break; case 3: _local2 = new Array({x:320, y:375.45, width:92.1, height:92.1, rotation:0}, {x:179.8, y:385.45, width:71.4, height:71.4, rotation:0}, {x:458.45, y:385.45, width:71.4, height:71.4, rotation:0}); break; case 4: _local2 = new Array({x:318.4, y:375.45, width:92.1, height:92.1, rotation:0}, {x:347.85, y:302.95, width:57.5, height:57.5, rotation:0}, {x:291.25, y:303.05, width:57.5, height:57.5, rotation:0}); break; case 5: _local2 = new Array({x:238.4, y:303.05, width:57.5, height:57.5, rotation:0}, {x:319.5, y:286.2, width:92.1, height:92.1, rotation:0}, {x:239.65, y:375.45, width:92.1, height:92.1, rotation:0}, {x:400.25, y:375.45, width:92.1, height:92.1, rotation:0}, {x:399.15, y:302.95, width:57.5, height:57.5, rotation:0}); break; case 6: _local2 = new Array({x:359.85, y:392.25, width:57.5, height:57.5, rotation:0}, {x:287, y:336.65, width:57.5, height:57.5, rotation:0}, {x:280.05, y:392.25, width:57.5, height:57.5, rotation:0}, {x:353, y:336.55, width:57.5, height:57.5, rotation:0}); break; case 7: _local2 = new Array({x:353.8, y:392.25, width:57.5, height:57.5, rotation:0}, {x:287.8, y:392.2, width:57.5, height:57.5, rotation:0}, {x:353.8, y:336.65, width:57.5, height:57.5, rotation:0}, {x:287.8, y:336.55, width:57.5, height:57.5, rotation:0}); break; case 8: _local2 = new Array({x:223.4, y:382.75, width:77.7, height:77.7, rotation:0}, {x:416.55, y:382.75, width:77.7, height:77.7, rotation:0}, {x:319.95, y:381, width:81, height:81, rotation:0}, {x:320, y:310.55, width:65.1, height:65.1, rotation:0}, {x:242.2, y:321.05, width:50.7, height:50.7, rotation:0}, {x:397.75, y:321.05, width:50.7, height:50.7, rotation:0}); break; case 9: _local2 = new Array({x:169.35, y:375.45, width:92.1, height:92.1, rotation:0}, {x:471.45, y:375.4, width:92.1, height:92.1, rotation:0}, {x:258.6, y:375.4, width:92.1, height:92.1, rotation:0}, {x:380.5, y:375.4, width:92.1, height:92.1, rotation:0}, {x:142, y:298.6, width:66.6, height:66.6, rotation:0}, {x:498.3, y:298.6, width:66.6, height:66.6, rotation:0}); break; case 10: _local2 = new Array({x:320.05, y:375.45, width:92.1, height:92.1, rotation:0}, {x:317.9, y:303.05, width:57.5, height:57.5, rotation:0}, {x:206.85, y:375.4, width:92.1, height:92.1, rotation:0}, {x:433.1, y:375.4, width:92.1, height:92.1, rotation:0}, {x:257.3, y:302.85, width:57.5, height:57.5, rotation:0}, {x:379.35, y:303, width:57.5, height:57.5, rotation:0}, {x:319.35, y:230.6, width:92.1, height:92.1, rotation:0}); break; case 11: _local2 = new Array({x:319.85, y:319.85, width:92.1, height:92.1, rotation:0}, {x:320, y:392.25, width:57.5, height:57.5, rotation:0}, {x:195, y:375.35, width:92.1, height:92.1, rotation:0}, {x:445, y:375.35, width:92.1, height:92.1, rotation:0}, {x:289.1, y:247.4, width:57.5, height:57.5, rotation:0}, {x:351.15, y:247.45, width:57.5, height:57.5, rotation:0}, {x:319.85, y:191.8, width:57.5, height:57.5, rotation:0}); break; case 12: _local2 = new Array({x:319.75, y:364.45, width:114.9, height:114.9, rotation:0}, {x:370.85, y:274.05, width:71.8, height:71.8, rotation:0}, {x:267.25, y:274.05, width:71.8, height:71.8, rotation:0}); break; case 13: _local2 = new Array({x:154.9, y:375.45, width:92.1, height:92.1, rotation:0}, {x:485.05, y:375.45, width:92.1, height:92.1, rotation:0}, {x:203.55, y:295.4, width:73.7, height:73.7, rotation:10.4148166606742}, {x:438.55, y:294.95, width:73.7, height:73.7, rotation:79.2851001575349}, {x:320, y:253, width:44.3, height:44.3, rotation:0}, {x:319.7, y:195.8, width:73.7, height:73.7, rotation:0}, {x:242.45, y:230, width:73.7, height:73.7, rotation:10.3673433238406}, {x:397, y:230.25, width:73.7, height:73.7, rotation:79.2851001575349}); break; case 14: _local2 = new Array({x:221.95, y:375.5, width:92.1, height:92.1, rotation:0}, {x:418, y:375.5, width:92.1, height:92.1, rotation:0}, {x:319.95, y:375.4, width:92.1, height:92.1, rotation:0}); break; case 15: _local2 = new Array({x:233.6, y:392.25, width:57.5, height:57.5, rotation:0}, {x:407.4, y:392.2, width:57.5, height:57.5, rotation:0}, {x:321.05, y:392.15, width:57.5, height:57.5, rotation:0}, {x:232.15, y:319.8, width:92.1, height:92.1, rotation:0}, {x:409, y:319.75, width:92.1, height:92.1, rotation:0}, {x:202.8, y:247.4, width:57.5, height:57.5, rotation:0}, {x:439.2, y:247.25, width:57.5, height:57.5, rotation:0}); break; case 16: _local2 = new Array({x:262.1, y:375.45, width:92.1, height:92.1, rotation:0}, {x:377.85, y:375.45, width:92.1, height:92.1, rotation:0}, {x:175.95, y:360, width:57.5, height:57.5, rotation:0}, {x:464, y:360, width:57.5, height:57.5, rotation:0}, {x:205.2, y:302.1, width:60.1, height:60.1, rotation:88.3108977386199}, {x:429.45, y:302, width:60.1, height:60.1, rotation:87.8850496605747}); break; case 17: _local2 = new Array({x:269.3, y:392.25, width:57.5, height:57.5, rotation:0}, {x:373.5, y:392.2, width:57.5, height:57.5, rotation:0}, {x:188.45, y:392.25, width:57.5, height:57.5, rotation:0}, {x:450.9, y:392.25, width:57.5, height:57.5, rotation:0}, {x:321, y:396.8, width:47.9, height:47.9, rotation:0}, {x:221.7, y:336.5, width:57.5, height:57.5, rotation:0}, {x:420.5, y:336.45, width:57.5, height:57.5, rotation:0}); break; case 18: _local2 = new Array({x:320.35, y:349.05, width:91.3, height:91.3, rotation:45}, {x:195, y:393, width:45.7, height:45.7, rotation:0}, {x:445, y:393, width:45.7, height:45.7, rotation:0}, {x:245, y:392.25, width:57.5, height:57.5, rotation:0}, {x:395.05, y:392.25, width:57.5, height:57.5, rotation:0}); break; case 19: _local2 = new Array({x:272.1, y:392.25, width:57.5, height:57.5, rotation:0}, {x:367.9, y:392.3, width:57.5, height:57.5, rotation:0}, {x:286.8, y:336.7, width:57.5, height:57.5, rotation:0}, {x:353.2, y:336.75, width:57.5, height:57.5, rotation:0}, {x:319.3, y:264.7, width:91.3, height:91.3, rotation:0}); break; case 20: _local2 = new Array({x:205.5, y:222, width:42.6, height:42.6, rotation:0}, {x:434.45, y:222, width:42.6, height:42.6, rotation:0}, {x:320.05, y:334.5, width:94.1, height:94.1, rotation:0}, {x:256.6, y:263, width:57.5, height:57.5, rotation:84.0608057798285}, {x:383.55, y:262.85, width:57.5, height:57.5, rotation:-84.4436531199355}, {x:295.05, y:400.05, width:41.6, height:41.6, rotation:0}, {x:345.2, y:400.05, width:41.6, height:41.6, rotation:0}); break; case 21: _local2 = new Array({x:291.7, y:392.25, width:57.5, height:57.5, rotation:0}, {x:348.2, y:392.25, width:57.5, height:57.5, rotation:0}, {x:169.95, y:354.95, width:70.7, height:70.7, rotation:45}, {x:469.95, y:355, width:70.7, height:70.7, rotation:45}, {x:284.25, y:336.6, width:57.5, height:57.5, rotation:0}, {x:356.05, y:336.65, width:57.5, height:57.5, rotation:0}, {x:322.85, y:279.1, width:61.4, height:61.4, rotation:0}); break; case 22: _local2 = new Array({x:268, y:337.3, width:57.5, height:57.5, rotation:0}, {x:371, y:337.3, width:57.5, height:57.5, rotation:0}, {x:426.75, y:301.65, width:57.5, height:57.5, rotation:58.8042862731336}, {x:212.8, y:301.3, width:57.5, height:57.5, rotation:-60.4617992744723}, {x:320, y:363, width:42.6, height:42.6, rotation:0}, {x:261, y:393, width:57.5, height:57.5, rotation:0}, {x:379, y:393, width:57.5, height:57.5, rotation:0}, {x:194.5, y:352, width:42.6, height:42.6, rotation:45}, {x:445.45, y:351.95, width:42.6, height:42.6, rotation:45}); break; case 23: _local2 = new Array({x:223.45, y:392.2, width:57.5, height:57.5, rotation:0}, {x:414.6, y:392.15, width:57.5, height:57.5, rotation:0}, {x:144.55, y:392.2, width:57.5, height:57.5, rotation:0}, {x:496.85, y:392.2, width:57.5, height:57.5, rotation:0}, {x:319.95, y:393.35, width:57.5, height:57.5, rotation:0}, {x:320, y:322.45, width:92.1, height:92.1, rotation:0}); break; case 24: _local2 = new Array({x:253.95, y:278.85, width:80.1, height:80.1, rotation:0}, {x:386, y:279.95, width:80.1, height:80.1, rotation:0}, {x:320, y:393.8, width:54.3, height:54.3, rotation:0}, {x:187.5, y:250, width:57.5, height:57.5, rotation:0}, {x:452.45, y:250, width:57.5, height:57.5, rotation:0}, {x:320, y:256.15, width:57.5, height:57.5, rotation:0}); break; case 25: _local2 = new Array({x:71.2, y:381.25, width:80.1, height:80.1, rotation:0}, {x:577.3, y:381.2, width:80.1, height:80.1, rotation:0}, {x:189.25, y:392.2, width:57.5, height:57.5, rotation:0}, {x:448.75, y:392.2, width:57.5, height:57.5, rotation:0}, {x:320, y:252, width:67.3, height:67.3, rotation:0}, {x:239.1, y:355, width:41.4, height:41.4, rotation:0}, {x:400.95, y:355, width:41.4, height:41.4, rotation:0}, {x:246.9, y:307.15, width:57.5, height:57.5, rotation:0}, {x:393.05, y:307.15, width:57.5, height:57.5, rotation:0}); break; }; return (_local2); } } }//package classes
Section 87
//Physics (classes.Physics) package classes { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import flash.display.*; import Box2D.*; import flash.utils.*; public class Physics extends MovieClip { protected var DENSITY:Number;// = 2 protected var FRICTION:Number;// = 0.5 protected var RESTITUTION:Number;// = 0.5 protected var isDynamic:Boolean; protected var body:b2Body; public function Physics(){ this.init(); } public function init():void{ this.build(true); Global.gamePlay.addPhysicsObject(this); } public function getBody():b2Body{ return (body); } public function think():void{ } public function onClick():void{ } public function isSleeping():Boolean{ return (this.body.IsSleeping()); } protected function build(_arg1:Boolean=false):void{ var _local2:b2Body; var _local3:b2BodyDef; var _local5:MovieClip; var _local6:*; var _local7:b2CircleDef; var _local8:b2PolygonDef; var _local9:b2PolygonDef; var _local10:b2CircleDef; var _local11:b2RevoluteJointDef; var _local12:b2Vec2; this.isDynamic = _arg1; _local3 = new b2BodyDef(); Box2DUtils.setPosition(_local3, this.x, this.y); Box2DUtils.setAngle(_local3, this.rotation); _local3.userData = this; _local2 = Global.gamePlay.getB2World().CreateBody(_local3); var _local4:uint; while (_local4 < this.numChildren) { _local5 = (this.getChildAt(_local4) as MovieClip); _local6 = getQualifiedClassName(_local5); switch (_local6){ case "PhysicsCircle": _local5.visible = false; _local7 = new b2CircleDef(); _local7.localPosition.x = Box2DUtils.pixel((_local5.x * this.scaleX)); _local7.localPosition.y = Box2DUtils.pixel((_local5.y * this.scaleY)); _local7.radius = Box2DUtils.pixel(((_local5.width / 2) * this.scaleX)); if (_arg1){ _local7.density = this.DENSITY; _local7.friction = this.FRICTION; _local7.restitution = this.RESTITUTION; }; _local2.CreateShape(_local7); break; case "PhysicsSquare": _local5.visible = false; _local8 = new b2PolygonDef(); Box2DUtils.setAdvancedBox(_local8, (_local5.x * this.scaleX), (_local5.y * this.scaleY), ((40 * _local5.scaleX) * this.scaleX), ((40 * _local5.scaleY) * this.scaleY), _local5.rotation); if (_arg1){ _local8.density = this.DENSITY; _local8.friction = this.FRICTION; _local8.restitution = this.RESTITUTION; }; _local2.CreateShape(_local8); break; case "PhysicsRevoluteJoint": _local5.visible = false; if (_arg1){ _local11 = new b2RevoluteJointDef(); _local12 = _local2.GetWorldCenter(); _local2.GetWorldCenter().x = (_local12.x + ((_local5.x * _local5.scaleX) / Box2DUtils.SCALE)); _local12.y = (_local12.y + ((_local5.y * _local5.scaleY) / Box2DUtils.SCALE)); _local11.Initialize(_local2, Global.gamePlay.getB2World().GetGroundBody(), _local12); Global.gamePlay.getB2World().CreateJoint(_local11); }; break; case "PhysicsSensor": _local5.visible = false; _local9 = new b2PolygonDef(); Box2DUtils.setAdvancedBox(_local9, (_local5.x * this.scaleX), (_local5.y * this.scaleY), ((40 * _local5.scaleX) * this.scaleX), ((40 * _local5.scaleY) * this.scaleY), _local5.rotation); _local9.isSensor = true; _local2.CreateShape(_local9); break; case "PhysicsCircleSensor": _local5.visible = false; _local10 = new b2CircleDef(); _local10.localPosition.x = Box2DUtils.pixel((_local5.x * this.scaleX)); _local10.localPosition.y = Box2DUtils.pixel((_local5.y * this.scaleY)); _local10.radius = Box2DUtils.pixel(((_local5.width / 2) * this.scaleX)); _local10.isSensor = true; _local2.CreateShape(_local10); break; }; _local4++; }; _local2.SetMassFromShapes(); this.body = _local2; } } }//package classes
Section 88
//PhysicsClickable (classes.PhysicsClickable) package classes { public class PhysicsClickable extends Physics { public var state:String;// = "normal" override public function think():void{ } override public function onClick():void{ Global.gamePlay.removePhysicsObject(this); } public function setState(_arg1:String):void{ this.state = _arg1; this.gotoAndStop(_arg1); } } }//package classes
Section 89
//PhysicsRockObject (classes.PhysicsRockObject) package classes { public class PhysicsRockObject extends PhysicsClickable { override public function init():void{ this.build(false); Global.gamePlay.addPhysicsObject(this); } override public function isSleeping():Boolean{ return (true); } override public function think():void{ } } }//package classes
Section 90
//PhysicsWoodObject (classes.PhysicsWoodObject) package classes { public class PhysicsWoodObject extends PhysicsClickable { public function PhysicsWoodObject(){ this.DENSITY = 2; this.FRICTION = 0.5; this.RESTITUTION = 0.5; } override public function think():void{ } } }//package classes
Section 91
//AdLoader (CPMStar.AdLoader) package CPMStar { import flash.display.*; import flash.events.*; import flash.net.*; import flash.system.*; public class AdLoader extends Sprite { private var cpmstarLoader:Loader; private var contentspotid:String; public function AdLoader(_arg1:String){ this.contentspotid = _arg1; addEventListener(Event.ADDED, addedHandler); } private function addedHandler(_arg1:Event):void{ removeEventListener(Event.ADDED, addedHandler); Security.allowDomain("server.cpmstar.com"); var _local2 = "http://server.cpmstar.com/adviewas3.swf"; var _local3:DisplayObjectContainer = parent; cpmstarLoader = new Loader(); cpmstarLoader.contentLoaderInfo.addEventListener(Event.INIT, dispatchHandler); cpmstarLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, dispatchHandler); cpmstarLoader.load(new URLRequest(((_local2 + "?contentspotid=") + contentspotid))); addChild(cpmstarLoader); } private function dispatchHandler(_arg1:Event):void{ dispatchEvent(_arg1); } } }//package CPMStar
Section 92
//btnLevel_27 (Game_fla.btnLevel_27) package Game_fla { import flash.display.*; import flash.text.*; public dynamic class btnLevel_27 extends MovieClip { public var levelNumber:TextField; public function btnLevel_27(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 93
//button_6 (Game_fla.button_6) package Game_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.ui.*; import flash.xml.*; public dynamic class button_6 extends MovieClip { public function button_6(){ addFrameScript(0, frame1); } public function clickHandler(_arg1:Event):void{ parent.removeChild(parent["adBox"]); parent.removeChild(this); } function frame1(){ addEventListener(MouseEvent.CLICK, clickHandler); } } }//package Game_fla
Section 94
//MainTimeline (Game_fla.MainTimeline) package Game_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import CPMStar.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var adBox:MovieClip; public var btnMoreGames:SimpleButton; public var preloader:MovieClip; public var btnSponsor:SimpleButton; public var closeButton:MovieClip; public var CPMStarContentSpotID:String; public var ad:DisplayObject; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } public function onSponsor(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest((("http://www.gamesnappy.com/?utm_source=" + stage.loaderInfo.url) + "&utm_medium=flashgame&utm_content=preloader&utm_campaign=Arranje-That")); navigateToURL(_local2, "_blank"); } public function siteLock():void{ var _local1:String = stage.loaderInfo.url; var _local2:Number = (_local1.indexOf("://") + 3); var _local3:Number = _local1.indexOf("/", _local2); var _local4:String = _local1.substring(_local2, _local3); var _local5:Number = (_local4.lastIndexOf(".") - 1); var _local6:Number = (_local4.lastIndexOf(".", _local5) + 1); _local4 = _local4.substring(_local6, _local4.length); if (((((!((_local4 == "zayplay.com"))) && (!((_local4 == "gamesnappy.com"))))) && (!((_local4 == "snapbreak.com"))))){ MovieClip(root).alpha = 0; } else { preloader.setListeners(); }; } function frame1(){ CPMStarContentSpotID = "10648Q571C27C9"; ad = new AdLoader(CPMStarContentSpotID); adBox.addChild(ad); btnMoreGames.addEventListener(MouseEvent.CLICK, onSponsor, false, 0, true); btnSponsor.addEventListener(MouseEvent.CLICK, onSponsor, false, 0, true); preloader.setListeners(); stop(); } function frame2(){ stop(); } function frame3(){ stop(); } } }//package Game_fla
Section 95
//mcintro_32 (Game_fla.mcintro_32) package Game_fla { import flash.display.*; import flash.events.*; import classes.*; public dynamic class mcintro_32 extends MovieClip { public var btn_PlayIntro:SimpleButton; public var btn_Sponsor44:SimpleButton; public function mcintro_32(){ addFrameScript(88, frame89, 100, frame101); } public function PlayIntro(_arg1:MouseEvent):void{ btn_PlayIntro.removeEventListener(MouseEvent.MOUSE_UP, PlayIntro); Global.mainGame.showTitleScreen(); } function frame89(){ btn_PlayIntro.addEventListener(MouseEvent.MOUSE_UP, PlayIntro); } function frame101(){ stop(); } } }//package Game_fla
Section 96
//preloader_10 (Game_fla.preloader_10) package Game_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.ui.*; import flash.xml.*; public dynamic class preloader_10 extends MovieClip { public var txtPercent:TextField; public var loaded:MovieClip; public var btnPlay:SimpleButton; public function preloader_10(){ addFrameScript(0, frame1); } public function setListeners():void{ btnPlay.addEventListener(MouseEvent.CLICK, onPlay, false, 0, true); this.loaderInfo.addEventListener(Event.INIT, getinit); this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, getprogress); this.loaderInfo.addEventListener(Event.COMPLETE, getcomplete); } public function getinit(_arg1:Event){ loaded.width = 1; txtPercent.text = "1%"; } public function getprogress(_arg1:Event){ var _local2:Number = _arg1.target.bytesLoaded; var _local3:Number = _arg1.target.bytesTotal; var _local4:Number = 498; loaded.width = ((_local2 / _local3) * _local4); txtPercent.text = (String(Math.floor(((_local2 / _local3) * 100))) + "%"); } public function getcomplete(_arg1:Event){ btnPlay.visible = true; loaded.width = 498; } public function onPlay(_arg1:MouseEvent):void{ MovieClip(root).gotoAndStop("loaded"); this.loaderInfo.removeEventListener(Event.INIT, getinit); this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, getprogress); this.loaderInfo.removeEventListener(Event.COMPLETE, getcomplete); } function frame1(){ btnPlay.visible = false; } } }//package Game_fla
Section 97
//shade_mc_37 (Game_fla.shade_mc_37) package Game_fla { import flash.display.*; public dynamic class shade_mc_37 extends MovieClip { public function shade_mc_37(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package Game_fla
Section 98
//star_mc_35 (Game_fla.star_mc_35) package Game_fla { import flash.display.*; public dynamic class star_mc_35 extends MovieClip { public function star_mc_35(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package Game_fla
Section 99
//star_s_mc_39 (Game_fla.star_s_mc_39) package Game_fla { import flash.display.*; public dynamic class star_s_mc_39 extends MovieClip { public function star_s_mc_39(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package Game_fla
Section 100
//TweenEvent (gs.events.TweenEvent) package gs.events { import flash.events.*; public class TweenEvent extends Event { public var info:Object; public static const version:Number = 0.9; public static const START:String = "start"; public static const UPDATE:String = "update"; public static const COMPLETE:String = "complete"; public function TweenEvent(_arg1:String, _arg2:Object=null, _arg3:Boolean=false, _arg4:Boolean=false){ super(_arg1, _arg3, _arg4); this.info = _arg2; } override public function clone():Event{ return (new TweenEvent(this.type, this.info, this.bubbles, this.cancelable)); } } }//package gs.events
Section 101
//AutoAlphaPlugin (gs.plugins.AutoAlphaPlugin) package gs.plugins { import flash.display.*; import gs.*; public class AutoAlphaPlugin extends TweenPlugin { protected var _tweenVisible:Boolean; protected var _visible:Boolean; protected var _tween:TweenLite; protected var _target:Object; public static const VERSION:Number = 1; public static const API:Number = 1; public function AutoAlphaPlugin(){ this.propName = "autoAlpha"; this.overwriteProps = ["alpha", "visible"]; this.onComplete = onCompleteTween; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ _target = _arg1; _tween = _arg3; _visible = Boolean(!((_arg2 == 0))); _tweenVisible = true; addTween(_arg1, "alpha", _arg1.alpha, _arg2, "alpha"); return (true); } override public function killProps(_arg1:Object):void{ super.killProps(_arg1); _tweenVisible = !(Boolean(("visible" in _arg1))); } public function onCompleteTween():void{ if (((((_tweenVisible) && (!((_tween.vars.runBackwards == true))))) && ((_tween.ease == _tween.vars.ease)))){ _target.visible = _visible; }; } override public function set changeFactor(_arg1:Number):void{ updateTweens(_arg1); if (((!((_target.visible == true))) && (_tweenVisible))){ _target.visible = true; }; } } }//package gs.plugins
Section 102
//BevelFilterPlugin (gs.plugins.BevelFilterPlugin) package gs.plugins { import flash.display.*; import gs.*; import flash.filters.*; public class BevelFilterPlugin extends FilterPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function BevelFilterPlugin(){ this.propName = "bevelFilter"; this.overwriteProps = ["bevelFilter"]; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ _target = _arg1; _type = BevelFilter; initFilter(_arg2, new BevelFilter(0, 0, 0xFFFFFF, 0.5, 0, 0.5, 2, 2, 0, ((_arg2.quality) || (2)))); return (true); } } }//package gs.plugins
Section 103
//BezierPlugin (gs.plugins.BezierPlugin) package gs.plugins { import gs.*; import gs.utils.tween.*; public class BezierPlugin extends TweenPlugin { protected var _target:Object; protected var _orientData:Array; protected var _orient:Boolean; protected var _future:Object; protected var _beziers:Object; public static const VERSION:Number = 1.01; public static const API:Number = 1; protected static const _RAD2DEG:Number = 57.2957795130823; public function BezierPlugin(){ _future = {}; super(); this.propName = "bezier"; this.overwriteProps = []; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ if (!(_arg2 is Array)){ return (false); }; init(_arg3, (_arg2 as Array), false); return (true); } protected function init(_arg1:TweenLite, _arg2:Array, _arg3:Boolean):void{ var _local5:int; var _local6:String; _target = _arg1.target; if (_arg1.exposedVars.orientToBezier == true){ _orientData = [["x", "y", "rotation", 0]]; _orient = true; } else { if ((_arg1.exposedVars.orientToBezier is Array)){ _orientData = _arg1.exposedVars.orientToBezier; _orient = true; }; }; var _local4:Object = {}; _local5 = 0; while (_local5 < _arg2.length) { for (_local6 in _arg2[_local5]) { if (_local4[_local6] == undefined){ _local4[_local6] = [_arg1.target[_local6]]; }; if (typeof(_arg2[_local5][_local6]) == "number"){ _local4[_local6].push(_arg2[_local5][_local6]); } else { _local4[_local6].push((_arg1.target[_local6] + Number(_arg2[_local5][_local6]))); }; }; _local5++; }; for (_local6 in _local4) { this.overwriteProps[this.overwriteProps.length] = _local6; if (_arg1.exposedVars[_local6] != undefined){ if (typeof(_arg1.exposedVars[_local6]) == "number"){ _local4[_local6].push(_arg1.exposedVars[_local6]); } else { _local4[_local6].push((_arg1.target[_local6] + Number(_arg1.exposedVars[_local6]))); }; delete _arg1.exposedVars[_local6]; _local5 = (_arg1.tweens.length - 1); while (_local5 > -1) { if (_arg1.tweens[_local5].name == _local6){ _arg1.tweens.splice(_local5, 1); }; _local5--; }; }; }; _beziers = parseBeziers(_local4, _arg3); } override public function killProps(_arg1:Object):void{ var _local2:String; for (_local2 in _beziers) { if ((_local2 in _arg1)){ delete _beziers[_local2]; }; }; super.killProps(_arg1); } override public function set changeFactor(_arg1:Number):void{ var _local2:int; var _local3:String; var _local4:Object; var _local5:Number; var _local6:uint; var _local7:Number; var _local8:int; var _local9:Object; var _local10:Boolean; var _local11:Number; var _local12:Number; var _local13:Array; var _local14:Number; if (_arg1 == 1){ for (_local3 in _beziers) { _local2 = (_beziers[_local3].length - 1); _target[_local3] = _beziers[_local3][_local2][2]; }; } else { for (_local3 in _beziers) { _local6 = _beziers[_local3].length; if (_arg1 < 0){ _local2 = 0; } else { if (_arg1 >= 1){ _local2 = (_local6 - 1); } else { _local2 = int((_local6 * _arg1)); }; }; _local5 = ((_arg1 - (_local2 * (1 / _local6))) * _local6); _local4 = _beziers[_local3][_local2]; if (this.round){ _local7 = (_local4[0] + (_local5 * (((2 * (1 - _local5)) * (_local4[1] - _local4[0])) + (_local5 * (_local4[2] - _local4[0]))))); _local8 = ((_local7)<0) ? -1 : 1; _target[_local3] = ((((_local7 % 1) * _local8))>0.5) ? (int(_local7) + _local8) : int(_local7); } else { _target[_local3] = (_local4[0] + (_local5 * (((2 * (1 - _local5)) * (_local4[1] - _local4[0])) + (_local5 * (_local4[2] - _local4[0]))))); }; }; }; if (_orient){ _local9 = _target; _local10 = this.round; _target = _future; this.round = false; _orient = false; this.changeFactor = (_arg1 + 0.01); _target = _local9; this.round = _local10; _orient = true; _local2 = 0; while (_local2 < _orientData.length) { _local13 = _orientData[_local2]; _local14 = ((_local13[3]) || (0)); _local11 = (_future[_local13[0]] - _target[_local13[0]]); _local12 = (_future[_local13[1]] - _target[_local13[1]]); _target[_local13[2]] = ((Math.atan2(_local12, _local11) * _RAD2DEG) + _local14); _local2++; }; }; } public static function parseBeziers(_arg1:Object, _arg2:Boolean=false):Object{ var _local3:int; var _local4:Array; var _local5:Object; var _local6:String; var _local7:Object = {}; if (_arg2){ for (_local6 in _arg1) { _local4 = _arg1[_local6]; _local5 = []; _local7[_local6] = _local5; if (_local4.length > 2){ _local5[_local5.length] = [_local4[0], (_local4[1] - ((_local4[2] - _local4[0]) / 4)), _local4[1]]; _local3 = 1; while (_local3 < (_local4.length - 1)) { _local5[_local5.length] = [_local4[_local3], (_local4[_local3] + (_local4[_local3] - _local5[(_local3 - 1)][1])), _local4[(_local3 + 1)]]; _local3++; }; } else { _local5[_local5.length] = [_local4[0], ((_local4[0] + _local4[1]) / 2), _local4[1]]; }; }; } else { for (_local6 in _arg1) { _local4 = _arg1[_local6]; _local5 = []; _local7[_local6] = _local5; if (_local4.length > 3){ _local5[_local5.length] = [_local4[0], _local4[1], ((_local4[1] + _local4[2]) / 2)]; _local3 = 2; while (_local3 < (_local4.length - 2)) { _local5[_local5.length] = [_local5[(_local3 - 2)][2], _local4[_local3], ((_local4[_local3] + _local4[(_local3 + 1)]) / 2)]; _local3++; }; _local5[_local5.length] = [_local5[(_local5.length - 1)][2], _local4[(_local4.length - 2)], _local4[(_local4.length - 1)]]; } else { if (_local4.length == 3){ _local5[_local5.length] = [_local4[0], _local4[1], _local4[2]]; } else { if (_local4.length == 2){ _local5[_local5.length] = [_local4[0], ((_local4[0] + _local4[1]) / 2), _local4[1]]; }; }; }; }; }; return (_local7); } } }//package gs.plugins
Section 104
//BezierThroughPlugin (gs.plugins.BezierThroughPlugin) package gs.plugins { import gs.*; public class BezierThroughPlugin extends BezierPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function BezierThroughPlugin(){ this.propName = "bezierThrough"; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ if (!(_arg2 is Array)){ return (false); }; init(_arg3, (_arg2 as Array), true); return (true); } } }//package gs.plugins
Section 105
//BlurFilterPlugin (gs.plugins.BlurFilterPlugin) package gs.plugins { import flash.display.*; import gs.*; import flash.filters.*; public class BlurFilterPlugin extends FilterPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function BlurFilterPlugin(){ this.propName = "blurFilter"; this.overwriteProps = ["blurFilter"]; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ _target = _arg1; _type = BlurFilter; initFilter(_arg2, new BlurFilter(0, 0, ((_arg2.quality) || (2)))); return (true); } } }//package gs.plugins
Section 106
//ColorMatrixFilterPlugin (gs.plugins.ColorMatrixFilterPlugin) package gs.plugins { import flash.display.*; import gs.*; import flash.filters.*; public class ColorMatrixFilterPlugin extends FilterPlugin { protected var _matrix:Array; protected var _matrixTween:EndArrayPlugin; public static const VERSION:Number = 1.1; public static const API:Number = 1; protected static var _idMatrix:Array = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0]; protected static var _lumR:Number = 0.212671; protected static var _lumG:Number = 0.71516; protected static var _lumB:Number = 0.072169; public function ColorMatrixFilterPlugin(){ this.propName = "colorMatrixFilter"; this.overwriteProps = ["colorMatrixFilter"]; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ _target = _arg1; _type = ColorMatrixFilter; var _local4:Object = _arg2; initFilter({remove:_arg2.remove, index:_arg2.index, addFilter:_arg2.addFilter}, new ColorMatrixFilter(_idMatrix.slice())); _matrix = ColorMatrixFilter(_filter).matrix; var _local5:Array = []; if (((!((_local4.matrix == null))) && ((_local4.matrix is Array)))){ _local5 = _local4.matrix; } else { if (_local4.relative == true){ _local5 = _matrix.slice(); } else { _local5 = _idMatrix.slice(); }; _local5 = setBrightness(_local5, _local4.brightness); _local5 = setContrast(_local5, _local4.contrast); _local5 = setHue(_local5, _local4.hue); _local5 = setSaturation(_local5, _local4.saturation); _local5 = setThreshold(_local5, _local4.threshold); if (!isNaN(_local4.colorize)){ _local5 = colorize(_local5, _local4.colorize, _local4.amount); }; }; _matrixTween = new EndArrayPlugin(); _matrixTween.init(_matrix, _local5); return (true); } override public function set changeFactor(_arg1:Number):void{ _matrixTween.changeFactor = _arg1; ColorMatrixFilter(_filter).matrix = _matrix; super.changeFactor = _arg1; } public static function colorize(_arg1:Array, _arg2:Number, _arg3:Number=1):Array{ if (isNaN(_arg2)){ return (_arg1); }; if (isNaN(_arg3)){ _arg3 = 1; }; var _local4:Number = (((_arg2 >> 16) & 0xFF) / 0xFF); var _local5:Number = (((_arg2 >> 8) & 0xFF) / 0xFF); var _local6:Number = ((_arg2 & 0xFF) / 0xFF); var _local7:Number = (1 - _arg3); var _local8:Array = [(_local7 + ((_arg3 * _local4) * _lumR)), ((_arg3 * _local4) * _lumG), ((_arg3 * _local4) * _lumB), 0, 0, ((_arg3 * _local5) * _lumR), (_local7 + ((_arg3 * _local5) * _lumG)), ((_arg3 * _local5) * _lumB), 0, 0, ((_arg3 * _local6) * _lumR), ((_arg3 * _local6) * _lumG), (_local7 + ((_arg3 * _local6) * _lumB)), 0, 0, 0, 0, 0, 1, 0]; return (applyMatrix(_local8, _arg1)); } public static function setThreshold(_arg1:Array, _arg2:Number):Array{ if (isNaN(_arg2)){ return (_arg1); }; var _local3:Array = [(_lumR * 0x0100), (_lumG * 0x0100), (_lumB * 0x0100), 0, (-256 * _arg2), (_lumR * 0x0100), (_lumG * 0x0100), (_lumB * 0x0100), 0, (-256 * _arg2), (_lumR * 0x0100), (_lumG * 0x0100), (_lumB * 0x0100), 0, (-256 * _arg2), 0, 0, 0, 1, 0]; return (applyMatrix(_local3, _arg1)); } public static function setHue(_arg1:Array, _arg2:Number):Array{ if (isNaN(_arg2)){ return (_arg1); }; _arg2 = (_arg2 * (Math.PI / 180)); var _local3:Number = Math.cos(_arg2); var _local4:Number = Math.sin(_arg2); var _local5:Array = [((_lumR + (_local3 * (1 - _lumR))) + (_local4 * -(_lumR))), ((_lumG + (_local3 * -(_lumG))) + (_local4 * -(_lumG))), ((_lumB + (_local3 * -(_lumB))) + (_local4 * (1 - _lumB))), 0, 0, ((_lumR + (_local3 * -(_lumR))) + (_local4 * 0.143)), ((_lumG + (_local3 * (1 - _lumG))) + (_local4 * 0.14)), ((_lumB + (_local3 * -(_lumB))) + (_local4 * -0.283)), 0, 0, ((_lumR + (_local3 * -(_lumR))) + (_local4 * -((1 - _lumR)))), ((_lumG + (_local3 * -(_lumG))) + (_local4 * _lumG)), ((_lumB + (_local3 * (1 - _lumB))) + (_local4 * _lumB)), 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1]; return (applyMatrix(_local5, _arg1)); } public static function setBrightness(_arg1:Array, _arg2:Number):Array{ if (isNaN(_arg2)){ return (_arg1); }; _arg2 = ((_arg2 * 100) - 100); return (applyMatrix([1, 0, 0, 0, _arg2, 0, 1, 0, 0, _arg2, 0, 0, 1, 0, _arg2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1], _arg1)); } public static function setSaturation(_arg1:Array, _arg2:Number):Array{ if (isNaN(_arg2)){ return (_arg1); }; var _local3:Number = (1 - _arg2); var _local4:Number = (_local3 * _lumR); var _local5:Number = (_local3 * _lumG); var _local6:Number = (_local3 * _lumB); var _local7:Array = [(_local4 + _arg2), _local5, _local6, 0, 0, _local4, (_local5 + _arg2), _local6, 0, 0, _local4, _local5, (_local6 + _arg2), 0, 0, 0, 0, 0, 1, 0]; return (applyMatrix(_local7, _arg1)); } public static function setContrast(_arg1:Array, _arg2:Number):Array{ if (isNaN(_arg2)){ return (_arg1); }; _arg2 = (_arg2 + 0.01); var _local3:Array = [_arg2, 0, 0, 0, (128 * (1 - _arg2)), 0, _arg2, 0, 0, (128 * (1 - _arg2)), 0, 0, _arg2, 0, (128 * (1 - _arg2)), 0, 0, 0, 1, 0]; return (applyMatrix(_local3, _arg1)); } public static function applyMatrix(_arg1:Array, _arg2:Array):Array{ var _local6:int; var _local7:int; if (((!((_arg1 is Array))) || (!((_arg2 is Array))))){ return (_arg2); }; var _local3:Array = []; var _local4:int; var _local5:int; _local6 = 0; while (_local6 < 4) { _local7 = 0; while (_local7 < 5) { if (_local7 == 4){ _local5 = _arg1[(_local4 + 4)]; } else { _local5 = 0; }; _local3[(_local4 + _local7)] = (((((_arg1[_local4] * _arg2[_local7]) + (_arg1[(_local4 + 1)] * _arg2[(_local7 + 5)])) + (_arg1[(_local4 + 2)] * _arg2[(_local7 + 10)])) + (_arg1[(_local4 + 3)] * _arg2[(_local7 + 15)])) + _local5); _local7++; }; _local4 = (_local4 + 5); _local6++; }; return (_local3); } } }//package gs.plugins
Section 107
//DropShadowFilterPlugin (gs.plugins.DropShadowFilterPlugin) package gs.plugins { import flash.display.*; import gs.*; import flash.filters.*; public class DropShadowFilterPlugin extends FilterPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function DropShadowFilterPlugin(){ this.propName = "dropShadowFilter"; this.overwriteProps = ["dropShadowFilter"]; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ _target = _arg1; _type = DropShadowFilter; initFilter(_arg2, new DropShadowFilter(0, 45, 0, 0, 0, 0, 1, ((_arg2.quality) || (2)), _arg2.inner, _arg2.knockout, _arg2.hideObject)); return (true); } } }//package gs.plugins
Section 108
//EndArrayPlugin (gs.plugins.EndArrayPlugin) package gs.plugins { import flash.display.*; import gs.*; import gs.utils.tween.*; public class EndArrayPlugin extends TweenPlugin { protected var _a:Array; protected var _info:Array; public static const VERSION:Number = 1.01; public static const API:Number = 1; public function EndArrayPlugin(){ _info = []; super(); this.propName = "endArray"; this.overwriteProps = ["endArray"]; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ if (((!((_arg1 is Array))) || (!((_arg2 is Array))))){ return (false); }; init((_arg1 as Array), _arg2); return (true); } public function init(_arg1:Array, _arg2:Array):void{ _a = _arg1; var _local3:int = (_arg2.length - 1); while (_local3 > -1) { if (((!((_arg1[_local3] == _arg2[_local3]))) && (!((_arg1[_local3] == null))))){ _info[_info.length] = new ArrayTweenInfo(_local3, _a[_local3], (_arg2[_local3] - _a[_local3])); }; _local3--; }; } override public function set changeFactor(_arg1:Number):void{ var _local2:int; var _local3:ArrayTweenInfo; var _local4:Number; var _local5:int; if (this.round){ _local2 = (_info.length - 1); while (_local2 > -1) { _local3 = _info[_local2]; _local4 = (_local3.start + (_local3.change * _arg1)); _local5 = ((_local4)<0) ? -1 : 1; _a[_local3.index] = ((((_local4 % 1) * _local5))>0.5) ? (int(_local4) + _local5) : int(_local4); _local2--; }; } else { _local2 = (_info.length - 1); while (_local2 > -1) { _local3 = _info[_local2]; _a[_local3.index] = (_local3.start + (_local3.change * _arg1)); _local2--; }; }; } } }//package gs.plugins
Section 109
//FilterPlugin (gs.plugins.FilterPlugin) package gs.plugins { import flash.display.*; import gs.*; import flash.filters.*; import gs.utils.tween.*; public class FilterPlugin extends TweenPlugin { protected var _target:Object; protected var _type:Class; protected var _filter:BitmapFilter; protected var _index:int; protected var _remove:Boolean; public static const VERSION:Number = 1.03; public static const API:Number = 1; protected function initFilter(_arg1:Object, _arg2:BitmapFilter):void{ var _local4:String; var _local5:int; var _local6:HexColorsPlugin; var _local3:Array = _target.filters; _index = -1; if (_arg1.index != null){ _index = _arg1.index; } else { _local5 = (_local3.length - 1); while (_local5 > -1) { if ((_local3[_local5] is _type)){ _index = _local5; break; }; _local5--; }; }; if ((((((_index == -1)) || ((_local3[_index] == null)))) || ((_arg1.addFilter == true)))){ _index = ((_arg1.index)!=null) ? _arg1.index : _local3.length; _local3[_index] = _arg2; _target.filters = _local3; }; _filter = _local3[_index]; _remove = Boolean((_arg1.remove == true)); if (_remove){ this.onComplete = onCompleteTween; }; var _local7:Object = ((_arg1.isTV)==true) ? _arg1.exposedVars : _arg1; for (_local4 in _local7) { if (((((((((!((_local4 in _filter))) || ((_filter[_local4] == _local7[_local4])))) || ((_local4 == "remove")))) || ((_local4 == "index")))) || ((_local4 == "addFilter")))){ } else { if ((((((_local4 == "color")) || ((_local4 == "highlightColor")))) || ((_local4 == "shadowColor")))){ _local6 = new HexColorsPlugin(); _local6.initColor(_filter, _local4, _filter[_local4], _local7[_local4]); _tweens[_tweens.length] = new TweenInfo(_local6, "changeFactor", 0, 1, _local4, false); } else { if ((((((((_local4 == "quality")) || ((_local4 == "inner")))) || ((_local4 == "knockout")))) || ((_local4 == "hideObject")))){ _filter[_local4] = _local7[_local4]; } else { addTween(_filter, _local4, _filter[_local4], _local7[_local4], _local4); }; }; }; }; } public function onCompleteTween():void{ var _local1:int; var _local2:Array; if (_remove){ _local2 = _target.filters; if (!(_local2[_index] is _type)){ _local1 = (_local2.length - 1); while (_local1 > -1) { if ((_local2[_local1] is _type)){ _local2.splice(_local1, 1); break; }; _local1--; }; } else { _local2.splice(_index, 1); }; _target.filters = _local2; }; } override public function set changeFactor(_arg1:Number):void{ var _local2:int; var _local3:TweenInfo; var _local4:Array = _target.filters; _local2 = (_tweens.length - 1); while (_local2 > -1) { _local3 = _tweens[_local2]; _local3.target[_local3.property] = (_local3.start + (_local3.change * _arg1)); _local2--; }; if (!(_local4[_index] is _type)){ _index = (_local4.length - 1); _local2 = (_local4.length - 1); while (_local2 > -1) { if ((_local4[_local2] is _type)){ _index = _local2; break; }; _local2--; }; }; _local4[_index] = _filter; _target.filters = _local4; } } }//package gs.plugins
Section 110
//FramePlugin (gs.plugins.FramePlugin) package gs.plugins { import flash.display.*; import gs.*; public class FramePlugin extends TweenPlugin { public var frame:int; protected var _target:MovieClip; public static const VERSION:Number = 1.01; public static const API:Number = 1; public function FramePlugin(){ this.propName = "frame"; this.overwriteProps = ["frame"]; this.round = true; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ if (((!((_arg1 is MovieClip))) || (isNaN(_arg2)))){ return (false); }; _target = (_arg1 as MovieClip); this.frame = _target.currentFrame; addTween(this, "frame", this.frame, _arg2, "frame"); return (true); } override public function set changeFactor(_arg1:Number):void{ updateTweens(_arg1); _target.gotoAndStop(this.frame); } } }//package gs.plugins
Section 111
//GlowFilterPlugin (gs.plugins.GlowFilterPlugin) package gs.plugins { import flash.display.*; import gs.*; import flash.filters.*; public class GlowFilterPlugin extends FilterPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function GlowFilterPlugin(){ this.propName = "glowFilter"; this.overwriteProps = ["glowFilter"]; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ _target = _arg1; _type = GlowFilter; initFilter(_arg2, new GlowFilter(0xFFFFFF, 0, 0, 0, ((_arg2.strength) || (1)), ((_arg2.quality) || (2)), _arg2.inner, _arg2.knockout)); return (true); } } }//package gs.plugins
Section 112
//HexColorsPlugin (gs.plugins.HexColorsPlugin) package gs.plugins { import flash.display.*; import gs.*; public class HexColorsPlugin extends TweenPlugin { protected var _colors:Array; public static const VERSION:Number = 1.01; public static const API:Number = 1; public function HexColorsPlugin(){ this.propName = "hexColors"; this.overwriteProps = []; _colors = []; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ var _local4:String; for (_local4 in _arg2) { initColor(_arg1, _local4, uint(_arg1[_local4]), uint(_arg2[_local4])); }; return (true); } public function initColor(_arg1:Object, _arg2:String, _arg3:uint, _arg4:uint):void{ var _local5:Number; var _local6:Number; var _local7:Number; if (_arg3 != _arg4){ _local5 = (_arg3 >> 16); _local6 = ((_arg3 >> 8) & 0xFF); _local7 = (_arg3 & 0xFF); _colors[_colors.length] = [_arg1, _arg2, _local5, ((_arg4 >> 16) - _local5), _local6, (((_arg4 >> 8) & 0xFF) - _local6), _local7, ((_arg4 & 0xFF) - _local7)]; this.overwriteProps[this.overwriteProps.length] = _arg2; }; } override public function killProps(_arg1:Object):void{ var _local2:int = (_colors.length - 1); while (_local2 > -1) { if (_arg1[_colors[_local2][1]] != undefined){ _colors.splice(_local2, 1); }; _local2--; }; super.killProps(_arg1); } override public function set changeFactor(_arg1:Number):void{ var _local2:int; var _local3:Array; _local2 = (_colors.length - 1); while (_local2 > -1) { _local3 = _colors[_local2]; _local3[0][_local3[1]] = ((((_local3[2] + (_arg1 * _local3[3])) << 16) | ((_local3[4] + (_arg1 * _local3[5])) << 8)) | (_local3[6] + (_arg1 * _local3[7]))); _local2--; }; } } }//package gs.plugins
Section 113
//RemoveTintPlugin (gs.plugins.RemoveTintPlugin) package gs.plugins { public class RemoveTintPlugin extends TintPlugin { public static const VERSION:Number = 1.01; public static const API:Number = 1; public function RemoveTintPlugin(){ this.propName = "removeTint"; } } }//package gs.plugins
Section 114
//RoundPropsPlugin (gs.plugins.RoundPropsPlugin) package gs.plugins { import flash.display.*; import gs.*; public class RoundPropsPlugin extends TweenPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function RoundPropsPlugin(){ this.propName = "roundProps"; this.overwriteProps = []; this.round = true; } public function add(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Number):void{ addTween(_arg1, _arg2, _arg3, (_arg3 + _arg4), _arg2); this.overwriteProps[this.overwriteProps.length] = _arg2; } } }//package gs.plugins
Section 115
//ShortRotationPlugin (gs.plugins.ShortRotationPlugin) package gs.plugins { import flash.display.*; import gs.*; public class ShortRotationPlugin extends TweenPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function ShortRotationPlugin(){ this.propName = "shortRotation"; this.overwriteProps = []; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ var _local4:String; if (typeof(_arg2) == "number"){ trace("WARNING: You appear to be using the old shortRotation syntax. Instead of passing a number, please pass an object with properties that correspond to the rotations values For example, TweenMax.to(mc, 2, {shortRotation:{rotationX:-170, rotationY:25}})"); return (false); }; for (_local4 in _arg2) { initRotation(_arg1, _local4, _arg1[_local4], _arg2[_local4]); }; return (true); } public function initRotation(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Number):void{ var _local5:Number = ((_arg4 - _arg3) % 360); if (((_arg4 - _arg3) % 360) != (_local5 % 180)){ _local5 = ((_local5)<0) ? (_local5 + 360) : (_local5 - 360); }; addTween(_arg1, _arg2, _arg3, (_arg3 + _local5), _arg2); this.overwriteProps[this.overwriteProps.length] = _arg2; } } }//package gs.plugins
Section 116
//TintPlugin (gs.plugins.TintPlugin) package gs.plugins { import flash.display.*; import gs.*; import flash.geom.*; import gs.utils.tween.*; public class TintPlugin extends TweenPlugin { protected var _target:DisplayObject; protected var _ct:ColorTransform; protected var _ignoreAlpha:Boolean; public static const VERSION:Number = 1.1; public static const API:Number = 1; protected static var _props:Array = ["redMultiplier", "greenMultiplier", "blueMultiplier", "alphaMultiplier", "redOffset", "greenOffset", "blueOffset", "alphaOffset"]; public function TintPlugin(){ this.propName = "tint"; this.overwriteProps = ["tint"]; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ if (!(_arg1 is DisplayObject)){ return (false); }; var _local4:ColorTransform = new ColorTransform(); if (((!((_arg2 == null))) && (!((_arg3.exposedVars.removeTint == true))))){ _local4.color = uint(_arg2); }; _ignoreAlpha = true; init((_arg1 as DisplayObject), _local4); return (true); } public function init(_arg1:DisplayObject, _arg2:ColorTransform):void{ var _local3:int; var _local4:String; _target = _arg1; _ct = _target.transform.colorTransform; _local3 = (_props.length - 1); while (_local3 > -1) { _local4 = _props[_local3]; if (_ct[_local4] != _arg2[_local4]){ _tweens[_tweens.length] = new TweenInfo(_ct, _local4, _ct[_local4], (_arg2[_local4] - _ct[_local4]), "tint", false); }; _local3--; }; } override public function set changeFactor(_arg1:Number):void{ var _local2:ColorTransform; updateTweens(_arg1); if (_ignoreAlpha){ _local2 = _target.transform.colorTransform; _ct.alphaMultiplier = _local2.alphaMultiplier; _ct.alphaOffset = _local2.alphaOffset; }; _target.transform.colorTransform = _ct; } } }//package gs.plugins
Section 117
//TweenPlugin (gs.plugins.TweenPlugin) package gs.plugins { import gs.*; import gs.utils.tween.*; public class TweenPlugin { public var propName:String; public var overwriteProps:Array; public var round:Boolean; public var onComplete:Function; protected var _tweens:Array; protected var _changeFactor:Number;// = 0 public static const VERSION:Number = 1.03; public static const API:Number = 1; public function TweenPlugin(){ _tweens = []; super(); } public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ addTween(_arg1, this.propName, _arg1[this.propName], _arg2, this.propName); return (true); } protected function addTween(_arg1:Object, _arg2:String, _arg3:Number, _arg4, _arg5:String=null):void{ var _local6:Number; if (_arg4 != null){ _local6 = ((typeof(_arg4))=="number") ? (_arg4 - _arg3) : Number(_arg4); if (_local6 != 0){ _tweens[_tweens.length] = new TweenInfo(_arg1, _arg2, _arg3, _local6, ((_arg5) || (_arg2)), false); }; }; } protected function updateTweens(_arg1:Number):void{ var _local2:int; var _local3:TweenInfo; var _local4:Number; var _local5:int; if (this.round){ _local2 = (_tweens.length - 1); while (_local2 > -1) { _local3 = _tweens[_local2]; _local4 = (_local3.start + (_local3.change * _arg1)); _local5 = ((_local4)<0) ? -1 : 1; _local3.target[_local3.property] = ((((_local4 % 1) * _local5))>0.5) ? (int(_local4) + _local5) : int(_local4); _local2--; }; } else { _local2 = (_tweens.length - 1); while (_local2 > -1) { _local3 = _tweens[_local2]; _local3.target[_local3.property] = (_local3.start + (_local3.change * _arg1)); _local2--; }; }; } public function set changeFactor(_arg1:Number):void{ updateTweens(_arg1); _changeFactor = _arg1; } public function get changeFactor():Number{ return (_changeFactor); } public function killProps(_arg1:Object):void{ var _local2:int; _local2 = (this.overwriteProps.length - 1); while (_local2 > -1) { if ((this.overwriteProps[_local2] in _arg1)){ this.overwriteProps.splice(_local2, 1); }; _local2--; }; _local2 = (_tweens.length - 1); while (_local2 > -1) { if ((_tweens[_local2].name in _arg1)){ _tweens.splice(_local2, 1); }; _local2--; }; } public static function activate(_arg1:Array):Boolean{ var _local2:int; var _local3:Object; _local2 = (_arg1.length - 1); while (_local2 > -1) { _local3 = new (_arg1[_local2]); TweenLite.plugins[_local3.propName] = _arg1[_local2]; _local2--; }; return (true); } } }//package gs.plugins
Section 118
//VisiblePlugin (gs.plugins.VisiblePlugin) package gs.plugins { import flash.display.*; import gs.*; public class VisiblePlugin extends TweenPlugin { protected var _target:Object; protected var _tween:TweenLite; protected var _visible:Boolean; public static const VERSION:Number = 1; public static const API:Number = 1; public function VisiblePlugin(){ this.propName = "visible"; this.overwriteProps = ["visible"]; this.onComplete = onCompleteTween; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ _target = _arg1; _tween = _arg3; _visible = Boolean(_arg2); return (true); } public function onCompleteTween():void{ if (((!((_tween.vars.runBackwards == true))) && ((_tween.ease == _tween.vars.ease)))){ _target.visible = _visible; }; } override public function set changeFactor(_arg1:Number):void{ if (_target.visible != true){ _target.visible = true; }; } } }//package gs.plugins
Section 119
//VolumePlugin (gs.plugins.VolumePlugin) package gs.plugins { import flash.display.*; import gs.*; import flash.media.*; public class VolumePlugin extends TweenPlugin { protected var _target:Object; protected var _st:SoundTransform; public static const VERSION:Number = 1.01; public static const API:Number = 1; public function VolumePlugin(){ this.propName = "volume"; this.overwriteProps = ["volume"]; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ if (((isNaN(_arg2)) || (!(_arg1.hasOwnProperty("soundTransform"))))){ return (false); }; _target = _arg1; _st = _target.soundTransform; addTween(_st, "volume", _st.volume, _arg2, "volume"); return (true); } override public function set changeFactor(_arg1:Number):void{ updateTweens(_arg1); _target.soundTransform = _st; } } }//package gs.plugins
Section 120
//ArrayTweenInfo (gs.utils.tween.ArrayTweenInfo) package gs.utils.tween { public class ArrayTweenInfo { public var index:uint; public var start:Number; public var change:Number; public function ArrayTweenInfo(_arg1:uint, _arg2:Number, _arg3:Number){ this.index = _arg1; this.start = _arg2; this.change = _arg3; } } }//package gs.utils.tween
Section 121
//TweenInfo (gs.utils.tween.TweenInfo) package gs.utils.tween { public class TweenInfo { public var target:Object; public var property:String; public var start:Number; public var change:Number; public var name:String; public var isPlugin:Boolean; public function TweenInfo(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean){ this.target = _arg1; this.property = _arg2; this.start = _arg3; this.change = _arg4; this.name = _arg5; this.isPlugin = _arg6; } } }//package gs.utils.tween
Section 122
//OverwriteManager (gs.OverwriteManager) package gs { import flash.utils.*; import gs.utils.tween.*; import flash.errors.*; public class OverwriteManager { public static const version:Number = 3.12; public static const NONE:int = 0; public static const ALL:int = 1; public static const AUTO:int = 2; public static const CONCURRENT:int = 3; public static var mode:int; public static var enabled:Boolean; public static function init(_arg1:int=2):int{ if (TweenLite.version < 10.09){ trace("TweenLite warning: Your TweenLite class needs to be updated to work with OverwriteManager (or you may need to clear your ASO files). Please download and install the latest version from http://www.tweenlite.com."); }; TweenLite.overwriteManager = OverwriteManager; mode = _arg1; enabled = true; return (mode); } public static function manageOverwrites(_arg1:TweenLite, _arg2:Array):void{ var _local7:int; var _local8:TweenLite; var _local10:Array; var _local11:Object; var _local12:int; var _local13:TweenInfo; var _local14:Array; var _local3:Object = _arg1.vars; var _local4:int = ((_local3.overwrite)==undefined) ? mode : int(_local3.overwrite); if ((((_local4 < 2)) || ((_arg2 == null)))){ return; }; var _local5:Number = _arg1.startTime; var _local6:Array = []; var _local9 = -1; _local7 = (_arg2.length - 1); while (_local7 > -1) { _local8 = _arg2[_local7]; if (_local8 == _arg1){ _local9 = _local7; } else { if ((((((_local7 < _local9)) && ((_local8.startTime <= _local5)))) && (((_local8.startTime + ((_local8.duration * 1000) / _local8.combinedTimeScale)) > _local5)))){ _local6[_local6.length] = _local8; }; }; _local7--; }; if ((((_local6.length == 0)) || ((_arg1.tweens.length == 0)))){ return; }; if (_local4 == AUTO){ _local10 = _arg1.tweens; _local11 = {}; _local7 = (_local10.length - 1); while (_local7 > -1) { _local13 = _local10[_local7]; if (_local13.isPlugin){ if (_local13.name == "_MULTIPLE_"){ _local14 = _local13.target.overwriteProps; _local12 = (_local14.length - 1); while (_local12 > -1) { _local11[_local14[_local12]] = true; _local12--; }; } else { _local11[_local13.name] = true; }; _local11[_local13.target.propName] = true; } else { _local11[_local13.name] = true; }; _local7--; }; _local7 = (_local6.length - 1); while (_local7 > -1) { killVars(_local11, _local6[_local7].exposedVars, _local6[_local7].tweens); _local7--; }; } else { _local7 = (_local6.length - 1); while (_local7 > -1) { _local6[_local7].enabled = false; _local7--; }; }; } public static function killVars(_arg1:Object, _arg2:Object, _arg3:Array):void{ var _local4:int; var _local5:String; var _local6:TweenInfo; _local4 = (_arg3.length - 1); while (_local4 > -1) { _local6 = _arg3[_local4]; if ((_local6.name in _arg1)){ _arg3.splice(_local4, 1); } else { if (((_local6.isPlugin) && ((_local6.name == "_MULTIPLE_")))){ _local6.target.killProps(_arg1); if (_local6.target.overwriteProps.length == 0){ _arg3.splice(_local4, 1); }; }; }; _local4--; }; for (_local5 in _arg1) { delete _arg2[_local5]; }; } } }//package gs
Section 123
//TweenLite (gs.TweenLite) package gs { import flash.display.*; import flash.events.*; import flash.utils.*; import gs.utils.tween.*; import gs.plugins.*; public class TweenLite { public var duration:Number; public var vars:Object; public var delay:Number; public var startTime:Number; public var initTime:Number; public var tweens:Array; public var target:Object; public var active:Boolean; public var ease:Function; public var initted:Boolean; public var combinedTimeScale:Number; public var gc:Boolean; public var started:Boolean; public var exposedVars:Object; protected var _hasPlugins:Boolean; protected var _hasUpdate:Boolean; public static const version:Number = 10.092; public static var plugins:Object = {}; public static var killDelayedCallsTo:Function = TweenLite.killTweensOf; public static var defaultEase:Function = TweenLite.easeOut; public static var overwriteManager:Object; public static var currentTime:uint; public static var masterList:Dictionary = new Dictionary(false); public static var timingSprite:Sprite = new Sprite(); private static var _tlInitted:Boolean; private static var _timer:Timer = new Timer(2000); protected static var _reservedProps:Object = {ease:1, delay:1, overwrite:1, onComplete:1, onCompleteParams:1, runBackwards:1, startAt:1, onUpdate:1, onUpdateParams:1, roundProps:1, onStart:1, onStartParams:1, persist:1, renderOnStart:1, proxiedEase:1, easeParams:1, yoyo:1, loop:1, onCompleteListener:1, onUpdateListener:1, onStartListener:1, orientToBezier:1, timeScale:1}; public function TweenLite(_arg1:Object, _arg2:Number, _arg3:Object){ if (_arg1 == null){ return; }; if (!_tlInitted){ TweenPlugin.activate([TintPlugin, RemoveTintPlugin, FramePlugin, AutoAlphaPlugin, VisiblePlugin, VolumePlugin, EndArrayPlugin]); currentTime = getTimer(); timingSprite.addEventListener(Event.ENTER_FRAME, updateAll, false, 0, true); if (overwriteManager == null){ overwriteManager = {mode:1, enabled:false}; }; _timer.addEventListener("timer", killGarbage, false, 0, true); _timer.start(); _tlInitted = true; }; this.vars = _arg3; this.duration = ((_arg2) || (0.001)); this.delay = ((_arg3.delay) || (0)); this.combinedTimeScale = ((_arg3.timeScale) || (1)); this.active = Boolean((((_arg2 == 0)) && ((this.delay == 0)))); this.target = _arg1; if (typeof(this.vars.ease) != "function"){ this.vars.ease = defaultEase; }; if (this.vars.easeParams != null){ this.vars.proxiedEase = this.vars.ease; this.vars.ease = easeProxy; }; this.ease = this.vars.ease; this.exposedVars = ((this.vars.isTV)==true) ? this.vars.exposedVars : this.vars; this.tweens = []; this.initTime = currentTime; this.startTime = (this.initTime + (this.delay * 1000)); var _local4:int = ((((_arg3.overwrite == undefined)) || (((!(overwriteManager.enabled)) && ((_arg3.overwrite > 1)))))) ? overwriteManager.mode : int(_arg3.overwrite); if (((!((_arg1 in masterList))) || ((_local4 == 1)))){ masterList[_arg1] = [this]; } else { masterList[_arg1].push(this); }; if ((((((this.vars.runBackwards == true)) && (!((this.vars.renderOnStart == true))))) || (this.active))){ initTweenVals(); if (this.active){ render((this.startTime + 1)); } else { render(this.startTime); }; if (((((!((this.exposedVars.visible == null))) && ((this.vars.runBackwards == true)))) && ((this.target is DisplayObject)))){ this.target.visible = this.exposedVars.visible; }; }; } public function initTweenVals():void{ var _local1:String; var _local2:int; var _local3:*; var _local4:TweenInfo; if (((!((this.exposedVars.timeScale == undefined))) && (this.target.hasOwnProperty("timeScale")))){ this.tweens[this.tweens.length] = new TweenInfo(this.target, "timeScale", this.target.timeScale, (this.exposedVars.timeScale - this.target.timeScale), "timeScale", false); }; for (_local1 in this.exposedVars) { if ((_local1 in _reservedProps)){ } else { if ((_local1 in plugins)){ _local3 = new (plugins[_local1]); if (_local3.onInitTween(this.target, this.exposedVars[_local1], this) == false){ this.tweens[this.tweens.length] = new TweenInfo(this.target, _local1, this.target[_local1], ((typeof(this.exposedVars[_local1]))=="number") ? (this.exposedVars[_local1] - this.target[_local1]) : Number(this.exposedVars[_local1]), _local1, false); } else { this.tweens[this.tweens.length] = new TweenInfo(_local3, "changeFactor", 0, 1, ((_local3.overwriteProps.length)==1) ? _local3.overwriteProps[0] : "_MULTIPLE_", true); _hasPlugins = true; }; } else { this.tweens[this.tweens.length] = new TweenInfo(this.target, _local1, this.target[_local1], ((typeof(this.exposedVars[_local1]))=="number") ? (this.exposedVars[_local1] - this.target[_local1]) : Number(this.exposedVars[_local1]), _local1, false); }; }; }; if (this.vars.runBackwards == true){ _local2 = (this.tweens.length - 1); while (_local2 > -1) { _local4 = this.tweens[_local2]; this.tweens[_local2].start = (_local4.start + _local4.change); _local4.change = -(_local4.change); _local2--; }; }; if (this.vars.onUpdate != null){ _hasUpdate = true; }; if (((TweenLite.overwriteManager.enabled) && ((this.target in masterList)))){ overwriteManager.manageOverwrites(this, masterList[this.target]); }; this.initted = true; } public function activate():void{ this.started = (this.active = true); if (!this.initted){ initTweenVals(); }; if (this.vars.onStart != null){ this.vars.onStart.apply(null, this.vars.onStartParams); }; if (this.duration == 0.001){ this.startTime = (this.startTime - 1); }; } public function render(_arg1:uint):void{ var _local3:Number; var _local4:TweenInfo; var _local5:int; var _local2:Number = ((_arg1 - this.startTime) * 0.001); if (_local2 >= this.duration){ _local2 = this.duration; _local3 = ((((this.ease == this.vars.ease)) || ((this.duration == 0.001)))) ? 1 : 0; } else { _local3 = this.ease(_local2, 0, 1, this.duration); }; _local5 = (this.tweens.length - 1); while (_local5 > -1) { _local4 = this.tweens[_local5]; _local4.target[_local4.property] = (_local4.start + (_local3 * _local4.change)); _local5--; }; if (_hasUpdate){ this.vars.onUpdate.apply(null, this.vars.onUpdateParams); }; if (_local2 == this.duration){ complete(true); }; } public function complete(_arg1:Boolean=false):void{ var _local2:int; if (!_arg1){ if (!this.initted){ initTweenVals(); }; this.startTime = (currentTime - ((this.duration * 1000) / this.combinedTimeScale)); render(currentTime); return; }; if (_hasPlugins){ _local2 = (this.tweens.length - 1); while (_local2 > -1) { if (((this.tweens[_local2].isPlugin) && (!((this.tweens[_local2].target.onComplete == null))))){ this.tweens[_local2].target.onComplete(); }; _local2--; }; }; if (this.vars.persist != true){ this.enabled = false; }; if (this.vars.onComplete != null){ this.vars.onComplete.apply(null, this.vars.onCompleteParams); }; } public function clear():void{ this.tweens = []; this.vars = (this.exposedVars = {ease:this.vars.ease}); _hasUpdate = false; } public function killVars(_arg1:Object):void{ if (overwriteManager.enabled){ overwriteManager.killVars(_arg1, this.exposedVars, this.tweens); }; } protected function easeProxy(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (this.vars.proxiedEase.apply(null, arguments.concat(this.vars.easeParams))); } public function get enabled():Boolean{ return ((this.gc) ? false : true); } public function set enabled(_arg1:Boolean):void{ var _local2:Array; var _local3:Boolean; var _local4:int; if (_arg1){ if (!(this.target in masterList)){ masterList[this.target] = [this]; } else { _local2 = masterList[this.target]; _local4 = (_local2.length - 1); while (_local4 > -1) { if (_local2[_local4] == this){ _local3 = true; break; }; _local4--; }; if (!_local3){ _local2[_local2.length] = this; }; }; }; this.gc = (_arg1) ? false : true; if (this.gc){ this.active = false; } else { this.active = this.started; }; } public static function to(_arg1:Object, _arg2:Number, _arg3:Object):TweenLite{ return (new TweenLite(_arg1, _arg2, _arg3)); } public static function from(_arg1:Object, _arg2:Number, _arg3:Object):TweenLite{ _arg3.runBackwards = true; return (new TweenLite(_arg1, _arg2, _arg3)); } public static function delayedCall(_arg1:Number, _arg2:Function, _arg3:Array=null):TweenLite{ return (new TweenLite(_arg2, 0, {delay:_arg1, onComplete:_arg2, onCompleteParams:_arg3, overwrite:0})); } public static function updateAll(_arg1:Event=null):void{ var _local4:Array; var _local5:int; var _local6:TweenLite; var _local2:uint = (currentTime = getTimer()); var _local3:Dictionary = masterList; for each (_local4 in _local3) { _local5 = (_local4.length - 1); while (_local5 > -1) { _local6 = _local4[_local5]; if (_local6.active){ _local6.render(_local2); } else { if (_local6.gc){ _local4.splice(_local5, 1); } else { if (_local2 >= _local6.startTime){ _local6.activate(); _local6.render(_local2); }; }; }; _local5--; }; }; } public static function removeTween(_arg1:TweenLite, _arg2:Boolean=true):void{ if (_arg1 != null){ if (_arg2){ _arg1.clear(); }; _arg1.enabled = false; }; } public static function killTweensOf(_arg1:Object=null, _arg2:Boolean=false):void{ var _local3:Array; var _local4:int; var _local5:TweenLite; if (((!((_arg1 == null))) && ((_arg1 in masterList)))){ _local3 = masterList[_arg1]; _local4 = (_local3.length - 1); while (_local4 > -1) { _local5 = _local3[_local4]; if (((_arg2) && (!(_local5.gc)))){ _local5.complete(false); }; _local5.clear(); _local4--; }; delete masterList[_arg1]; }; } protected static function killGarbage(_arg1:TimerEvent):void{ var _local3:Object; var _local2:Dictionary = masterList; for (_local3 in _local2) { if (_local2[_local3].length == 0){ delete _local2[_local3]; }; }; } public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } } }//package gs
Section 124
//TweenMax (gs.TweenMax) package gs { import flash.events.*; import flash.utils.*; import gs.utils.tween.*; import gs.plugins.*; import gs.events.*; public class TweenMax extends TweenLite implements IEventDispatcher { protected var _dispatcher:EventDispatcher; protected var _callbacks:Object; protected var _repeatCount:Number; protected var _timeScale:Number; public var pauseTime:Number; public static const version:Number = 10.12; private static var _activatedPlugins:Boolean = TweenPlugin.activate([TintPlugin, RemoveTintPlugin, FramePlugin, AutoAlphaPlugin, VisiblePlugin, VolumePlugin, EndArrayPlugin, HexColorsPlugin, BlurFilterPlugin, ColorMatrixFilterPlugin, BevelFilterPlugin, DropShadowFilterPlugin, GlowFilterPlugin, RoundPropsPlugin, BezierPlugin, BezierThroughPlugin, ShortRotationPlugin]); private static var _overwriteMode:int = (OverwriteManager.enabled) ? OverwriteManager.mode : OverwriteManager.init(); ; public static var killTweensOf:Function = TweenLite.killTweensOf; public static var killDelayedCallsTo:Function = TweenLite.killTweensOf; public static var removeTween:Function = TweenLite.removeTween; protected static var _pausedTweens:Dictionary = new Dictionary(false); protected static var _globalTimeScale:Number = 1; public function TweenMax(_arg1:Object, _arg2:Number, _arg3:Object){ super(_arg1, _arg2, _arg3); if (TweenLite.version < 10.092){ trace("TweenMax error! Please update your TweenLite class or try deleting your ASO files. TweenMax requires a more recent version. Download updates at http://www.TweenMax.com."); }; if (((!((this.combinedTimeScale == 1))) && ((this.target is TweenMax)))){ _timeScale = 1; this.combinedTimeScale = _globalTimeScale; } else { _timeScale = this.combinedTimeScale; this.combinedTimeScale = (this.combinedTimeScale * _globalTimeScale); }; if (((!((this.combinedTimeScale == 1))) && (!((this.delay == 0))))){ this.startTime = (this.initTime + (this.delay * (1000 / this.combinedTimeScale))); }; if (((((!((this.vars.onCompleteListener == null))) || (!((this.vars.onUpdateListener == null))))) || (!((this.vars.onStartListener == null))))){ initDispatcher(); if ((((_arg2 == 0)) && ((this.delay == 0)))){ onUpdateDispatcher(); onCompleteDispatcher(); }; }; _repeatCount = 0; if (((!(isNaN(this.vars.yoyo))) || (!(isNaN(this.vars.loop))))){ this.vars.persist = true; }; if ((((this.delay == 0)) && (!((this.vars.startAt == null))))){ this.vars.startAt.overwrite = 0; new TweenMax(this.target, 0, this.vars.startAt); }; } override public function initTweenVals():void{ var _local1:int; var _local2:int; var _local3:String; var _local4:String; var _local5:Array; var _local6:Object; var _local7:TweenInfo; if (((!((this.vars.startAt == null))) && (!((this.delay == 0))))){ this.vars.startAt.overwrite = 0; new TweenMax(this.target, 0, this.vars.startAt); }; super.initTweenVals(); if ((((this.exposedVars.roundProps is Array)) && (!((TweenLite.plugins.roundProps == null))))){ _local5 = this.exposedVars.roundProps; _local1 = (_local5.length - 1); while (_local1 > -1) { _local3 = _local5[_local1]; _local2 = (this.tweens.length - 1); while (_local2 > -1) { _local7 = this.tweens[_local2]; if (_local7.name == _local3){ if (_local7.isPlugin){ _local7.target.round = true; } else { if (_local6 == null){ _local6 = new TweenLite.plugins.roundProps(); _local6.add(_local7.target, _local3, _local7.start, _local7.change); _hasPlugins = true; this.tweens[_local2] = new TweenInfo(_local6, "changeFactor", 0, 1, _local3, true); } else { _local6.add(_local7.target, _local3, _local7.start, _local7.change); this.tweens.splice(_local2, 1); }; }; } else { if (((((_local7.isPlugin) && ((_local7.name == "_MULTIPLE_")))) && (!(_local7.target.round)))){ _local4 = ((" " + _local7.target.overwriteProps.join(" ")) + " "); if (_local4.indexOf(((" " + _local3) + " ")) != -1){ _local7.target.round = true; }; }; }; _local2--; }; _local1--; }; }; } public function pause():void{ if (isNaN(this.pauseTime)){ this.pauseTime = currentTime; this.startTime = 999999999999999; this.enabled = false; _pausedTweens[this] = this; }; } public function resume():void{ this.enabled = true; if (!isNaN(this.pauseTime)){ this.initTime = (this.initTime + (currentTime - this.pauseTime)); this.startTime = (this.initTime + (this.delay * (1000 / this.combinedTimeScale))); this.pauseTime = NaN; if (((!(this.started)) && ((currentTime >= this.startTime)))){ activate(); } else { this.active = this.started; }; _pausedTweens[this] = null; delete _pausedTweens[this]; }; } public function restart(_arg1:Boolean=false):void{ if (_arg1){ this.initTime = currentTime; this.startTime = (currentTime + (this.delay * (1000 / this.combinedTimeScale))); } else { this.startTime = currentTime; this.initTime = (currentTime - (this.delay * (1000 / this.combinedTimeScale))); }; _repeatCount = 0; if (this.target != this.vars.onComplete){ render(this.startTime); }; this.pauseTime = NaN; _pausedTweens[this] = null; delete _pausedTweens[this]; this.enabled = true; } public function reverse(_arg1:Boolean=true, _arg2:Boolean=true):void{ this.ease = ((this.vars.ease)==this.ease) ? reverseEase : this.vars.ease; var _local3:Number = this.progress; if (((_arg1) && ((_local3 > 0)))){ this.startTime = (currentTime - ((((1 - _local3) * this.duration) * 1000) / this.combinedTimeScale)); this.initTime = (this.startTime - (this.delay * (1000 / this.combinedTimeScale))); }; if (_arg2 != false){ if (_local3 < 1){ resume(); } else { restart(); }; }; } public function reverseEase(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (this.vars.ease((_arg4 - _arg1), _arg2, _arg3, _arg4)); } public function invalidate(_arg1:Boolean=true):void{ var _local2:Number; if (this.initted){ _local2 = this.progress; if (((!(_arg1)) && (!((_local2 == 0))))){ this.progress = 0; }; this.tweens = []; _hasPlugins = false; this.exposedVars = ((this.vars.isTV)==true) ? this.vars.exposedProps : this.vars; initTweenVals(); _timeScale = ((this.vars.timeScale) || (1)); this.combinedTimeScale = (_timeScale * _globalTimeScale); this.delay = ((this.vars.delay) || (0)); if (isNaN(this.pauseTime)){ this.startTime = (this.initTime + ((this.delay * 1000) / this.combinedTimeScale)); }; if (((((!((this.vars.onCompleteListener == null))) || (!((this.vars.onUpdateListener == null))))) || (!((this.vars.onStartListener == null))))){ if (_dispatcher != null){ this.vars.onStart = _callbacks.onStart; this.vars.onUpdate = _callbacks.onUpdate; this.vars.onComplete = _callbacks.onComplete; _dispatcher = null; }; initDispatcher(); }; if (_local2 != 0){ if (_arg1){ adjustStartValues(); } else { this.progress = _local2; }; }; }; } public function setDestination(_arg1:String, _arg2, _arg3:Boolean=true):void{ var _local5:int; var _local6:TweenInfo; var _local7:Object; var _local8:Object; var _local9:Array; var _local10:Boolean; var _local11:Array; var _local12:Object; var _local4:Number = this.progress; if (this.initted){ if (!_arg3){ _local5 = (this.tweens.length - 1); while (_local5 > -1) { _local6 = this.tweens[_local5]; if (_local6.name == _arg1){ _local6.target[_local6.property] = _local6.start; }; _local5--; }; }; _local7 = this.vars; _local8 = this.exposedVars; _local9 = this.tweens; _local10 = _hasPlugins; this.tweens = []; this.vars = (this.exposedVars = {}); this.vars[_arg1] = _arg2; initTweenVals(); if (((!((this.ease == reverseEase))) && ((_local7.ease is Function)))){ this.ease = _local7.ease; }; if (((_arg3) && (!((_local4 == 0))))){ adjustStartValues(); }; _local11 = this.tweens; this.vars = _local7; this.exposedVars = _local8; this.tweens = _local9; _local12 = {}; _local12[_arg1] = true; _local5 = (this.tweens.length - 1); while (_local5 > -1) { _local6 = this.tweens[_local5]; if (_local6.name == _arg1){ this.tweens.splice(_local5, 1); } else { if (((_local6.isPlugin) && ((_local6.name == "_MULTIPLE_")))){ _local6.target.killProps(_local12); if (_local6.target.overwriteProps.length == 0){ this.tweens.splice(_local5, 1); }; }; }; _local5--; }; this.tweens = this.tweens.concat(_local11); _hasPlugins = Boolean(((_local10) || (_hasPlugins))); }; this.vars[_arg1] = (this.exposedVars[_arg1] = _arg2); } protected function adjustStartValues():void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:TweenInfo; var _local6:int; var _local1:Number = this.progress; if (_local1 != 0){ _local2 = this.ease(_local1, 0, 1, 1); _local3 = (1 / (1 - _local2)); _local6 = (this.tweens.length - 1); while (_local6 > -1) { _local5 = this.tweens[_local6]; _local4 = (_local5.start + _local5.change); if (_local5.isPlugin){ _local5.change = ((_local4 - _local2) * _local3); } else { _local5.change = ((_local4 - _local5.target[_local5.property]) * _local3); }; _local5.start = (_local4 - _local5.change); _local6--; }; }; } public function killProperties(_arg1:Array):void{ var _local3:int; var _local2:Object = {}; _local3 = (_arg1.length - 1); while (_local3 > -1) { _local2[_arg1[_local3]] = true; _local3--; }; killVars(_local2); } override public function render(_arg1:uint):void{ var _local3:Number; var _local4:TweenInfo; var _local5:int; var _local2:Number = (((_arg1 - this.startTime) * 0.001) * this.combinedTimeScale); if (_local2 >= this.duration){ _local2 = this.duration; _local3 = ((((this.ease == this.vars.ease)) || ((this.duration == 0.001)))) ? 1 : 0; } else { _local3 = this.ease(_local2, 0, 1, this.duration); }; _local5 = (this.tweens.length - 1); while (_local5 > -1) { _local4 = this.tweens[_local5]; _local4.target[_local4.property] = (_local4.start + (_local3 * _local4.change)); _local5--; }; if (_hasUpdate){ this.vars.onUpdate.apply(null, this.vars.onUpdateParams); }; if (_local2 == this.duration){ complete(true); }; } override public function complete(_arg1:Boolean=false):void{ if (((((!(isNaN(this.vars.yoyo))) && ((((_repeatCount < this.vars.yoyo)) || ((this.vars.yoyo == 0)))))) || (((!(isNaN(this.vars.loop))) && ((((_repeatCount < this.vars.loop)) || ((this.vars.loop == 0)))))))){ _repeatCount++; if (!isNaN(this.vars.yoyo)){ this.ease = ((this.vars.ease)==this.ease) ? reverseEase : this.vars.ease; }; this.startTime = (_arg1) ? (this.startTime + (this.duration * (1000 / this.combinedTimeScale))) : currentTime; this.initTime = (this.startTime - (this.delay * (1000 / this.combinedTimeScale))); } else { if (this.vars.persist == true){ pause(); }; }; super.complete(_arg1); } protected function initDispatcher():void{ var _local1:Object; var _local2:String; if (_dispatcher == null){ _dispatcher = new EventDispatcher(this); _callbacks = {onStart:this.vars.onStart, onUpdate:this.vars.onUpdate, onComplete:this.vars.onComplete}; if (this.vars.isTV == true){ this.vars = this.vars.clone(); } else { _local1 = {}; for (_local2 in this.vars) { _local1[_local2] = this.vars[_local2]; }; this.vars = _local1; }; this.vars.onStart = onStartDispatcher; this.vars.onComplete = onCompleteDispatcher; if ((this.vars.onStartListener is Function)){ _dispatcher.addEventListener(TweenEvent.START, this.vars.onStartListener, false, 0, true); }; if ((this.vars.onUpdateListener is Function)){ _dispatcher.addEventListener(TweenEvent.UPDATE, this.vars.onUpdateListener, false, 0, true); this.vars.onUpdate = onUpdateDispatcher; _hasUpdate = true; }; if ((this.vars.onCompleteListener is Function)){ _dispatcher.addEventListener(TweenEvent.COMPLETE, this.vars.onCompleteListener, false, 0, true); }; }; } protected function onStartDispatcher(... _args):void{ if (_callbacks.onStart != null){ _callbacks.onStart.apply(null, this.vars.onStartParams); }; _dispatcher.dispatchEvent(new TweenEvent(TweenEvent.START)); } protected function onUpdateDispatcher(... _args):void{ if (_callbacks.onUpdate != null){ _callbacks.onUpdate.apply(null, this.vars.onUpdateParams); }; _dispatcher.dispatchEvent(new TweenEvent(TweenEvent.UPDATE)); } protected function onCompleteDispatcher(... _args):void{ if (_callbacks.onComplete != null){ _callbacks.onComplete.apply(null, this.vars.onCompleteParams); }; _dispatcher.dispatchEvent(new TweenEvent(TweenEvent.COMPLETE)); } public function addEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false, _arg4:int=0, _arg5:Boolean=false):void{ if (_dispatcher == null){ initDispatcher(); }; if ((((_arg1 == TweenEvent.UPDATE)) && (!((this.vars.onUpdate == onUpdateDispatcher))))){ this.vars.onUpdate = onUpdateDispatcher; _hasUpdate = true; }; _dispatcher.addEventListener(_arg1, _arg2, _arg3, _arg4, _arg5); } public function removeEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false):void{ if (_dispatcher != null){ _dispatcher.removeEventListener(_arg1, _arg2, _arg3); }; } public function hasEventListener(_arg1:String):Boolean{ if (_dispatcher == null){ return (false); }; return (_dispatcher.hasEventListener(_arg1)); } public function willTrigger(_arg1:String):Boolean{ if (_dispatcher == null){ return (false); }; return (_dispatcher.willTrigger(_arg1)); } public function dispatchEvent(_arg1:Event):Boolean{ if (_dispatcher == null){ return (false); }; return (_dispatcher.dispatchEvent(_arg1)); } public function get paused():Boolean{ return (!(isNaN(this.pauseTime))); } public function set paused(_arg1:Boolean):void{ if (_arg1){ pause(); } else { resume(); }; } public function get reversed():Boolean{ return ((this.ease == reverseEase)); } public function set reversed(_arg1:Boolean):void{ if (this.reversed != _arg1){ reverse(); }; } public function get timeScale():Number{ return (_timeScale); } public function set timeScale(_arg1:Number):void{ if (_arg1 < 1E-5){ _arg1 = (_timeScale = 1E-5); } else { _timeScale = _arg1; _arg1 = (_arg1 * _globalTimeScale); }; this.initTime = ((currentTime - ((((currentTime - this.initTime) - (this.delay * (1000 / this.combinedTimeScale))) * this.combinedTimeScale) * (1 / _arg1))) - (this.delay * (1000 / _arg1))); if (this.startTime != 999999999999999){ this.startTime = (this.initTime + (this.delay * (1000 / _arg1))); }; this.combinedTimeScale = _arg1; } override public function set enabled(_arg1:Boolean):void{ if (!_arg1){ _pausedTweens[this] = null; delete _pausedTweens[this]; }; super.enabled = _arg1; if (_arg1){ this.combinedTimeScale = (_timeScale * _globalTimeScale); }; } public function get repeatCount():Number{ return (_repeatCount); } public function set repeatCount(_arg1:Number):void{ _repeatCount = _arg1; } public function get progress():Number{ var _local1:Number = (isNaN(this.pauseTime)) ? currentTime : this.pauseTime; var _local2:Number = (((((_local1 - this.initTime) * 0.001) - (this.delay / this.combinedTimeScale)) / this.duration) * this.combinedTimeScale); if (_local2 > 1){ return (1); }; if (_local2 < 0){ return (0); }; return (_local2); } public function set progress(_arg1:Number):void{ this.startTime = (currentTime - ((this.duration * _arg1) * 1000)); this.initTime = (this.startTime - (this.delay * (1000 / this.combinedTimeScale))); if (!this.started){ activate(); }; render(currentTime); if (!isNaN(this.pauseTime)){ this.pauseTime = currentTime; this.startTime = 999999999999999; this.active = false; }; } public static function to(_arg1:Object, _arg2:Number, _arg3:Object):TweenMax{ return (new TweenMax(_arg1, _arg2, _arg3)); } public static function from(_arg1:Object, _arg2:Number, _arg3:Object):TweenMax{ _arg3.runBackwards = true; return (new TweenMax(_arg1, _arg2, _arg3)); } public static function delayedCall(_arg1:Number, _arg2:Function, _arg3:Array=null, _arg4:Boolean=false):TweenMax{ return (new TweenMax(_arg2, 0, {delay:_arg1, onComplete:_arg2, onCompleteParams:_arg3, persist:_arg4, overwrite:0})); } public static function setGlobalTimeScale(_arg1:Number):void{ var _local3:int; var _local4:Array; if (_arg1 < 1E-5){ _arg1 = 1E-5; }; var _local2:Dictionary = masterList; _globalTimeScale = _arg1; for each (_local4 in _local2) { _local3 = (_local4.length - 1); while (_local3 > -1) { if ((_local4[_local3] is TweenMax)){ _local4[_local3].timeScale = (_local4[_local3].timeScale * 1); }; _local3--; }; }; } public static function getTweensOf(_arg1:Object):Array{ var _local4:TweenLite; var _local5:int; var _local2:Array = masterList[_arg1]; var _local3:Array = []; if (_local2 != null){ _local5 = (_local2.length - 1); while (_local5 > -1) { if (!_local2[_local5].gc){ _local3[_local3.length] = _local2[_local5]; }; _local5--; }; }; for each (_local4 in _pausedTweens) { if (_local4.target == _arg1){ _local3[_local3.length] = _local4; }; }; return (_local3); } public static function isTweening(_arg1:Object):Boolean{ var _local2:Array = getTweensOf(_arg1); var _local3:int = (_local2.length - 1); while (_local3 > -1) { if (((((_local2[_local3].active) || ((_local2[_local3].startTime == currentTime)))) && (!(_local2[_local3].gc)))){ return (true); }; _local3--; }; return (false); } public static function getAllTweens():Array{ var _local3:Array; var _local4:int; var _local5:TweenLite; var _local1:Dictionary = masterList; var _local2:Array = []; for each (_local3 in _local1) { _local4 = (_local3.length - 1); while (_local4 > -1) { if (!_local3[_local4].gc){ _local2[_local2.length] = _local3[_local4]; }; _local4--; }; }; for each (_local5 in _pausedTweens) { _local2[_local2.length] = _local5; }; return (_local2); } public static function killAllTweens(_arg1:Boolean=false):void{ killAll(_arg1, true, false); } public static function killAllDelayedCalls(_arg1:Boolean=false):void{ killAll(_arg1, false, true); } public static function killAll(_arg1:Boolean=false, _arg2:Boolean=true, _arg3:Boolean=true):void{ var _local5:Boolean; var _local6:int; var _local4:Array = getAllTweens(); _local6 = (_local4.length - 1); while (_local6 > -1) { _local5 = (_local4[_local6].target == _local4[_local6].vars.onComplete); if ((((_local5 == _arg3)) || (!((_local5 == _arg2))))){ if (_arg1){ _local4[_local6].complete(false); _local4[_local6].clear(); } else { TweenLite.removeTween(_local4[_local6], true); }; }; _local6--; }; } public static function pauseAll(_arg1:Boolean=true, _arg2:Boolean=false):void{ changePause(true, _arg1, _arg2); } public static function resumeAll(_arg1:Boolean=true, _arg2:Boolean=false):void{ changePause(false, _arg1, _arg2); } public static function changePause(_arg1:Boolean, _arg2:Boolean=true, _arg3:Boolean=false):void{ var _local5:Boolean; var _local4:Array = getAllTweens(); var _local6:int = (_local4.length - 1); while (_local6 > -1) { _local5 = (_local4[_local6].target == _local4[_local6].vars.onComplete); if ((((_local4[_local6] is TweenMax)) && ((((_local5 == _arg3)) || (!((_local5 == _arg2))))))){ _local4[_local6].paused = _arg1; }; _local6--; }; } public static function set globalTimeScale(_arg1:Number):void{ setGlobalTimeScale(_arg1); } public static function get globalTimeScale():Number{ return (_globalTimeScale); } } }//package gs
Section 125
//EndingScreen (screen.EndingScreen) package screen { import flash.display.*; import flash.events.*; import classes.*; public class EndingScreen extends MovieClip { public var btnBack:SimpleButton; public function EndingScreen(){ btnBack.addEventListener(MouseEvent.CLICK, onBack, false, 0, true); Global.mainGame.addChild(this); } private function onBack(_arg1:MouseEvent):void{ Global.mainGame.showTitleScreen(); } } }//package screen
Section 126
//HelpScreen (screen.HelpScreen) package screen { import flash.display.*; import flash.events.*; import classes.*; public class HelpScreen extends MovieClip { public var btnBack:SimpleButton; public function HelpScreen(){ btnBack.addEventListener(MouseEvent.CLICK, onBack, false, 0, true); Global.mainGame.addChild(this); } private function onBack(_arg1:MouseEvent):void{ Global.mainGame.showTitleScreen(); } } }//package screen
Section 127
//LevelScreen (screen.LevelScreen) package screen { import flash.display.*; import flash.events.*; import classes.*; import flash.text.*; import flash.net.*; public class LevelScreen extends MovieClip { public var btn19:MovieClip; public var btnMoreGames:SimpleButton; public var btnUnlock:SimpleButton; public var btn10:MovieClip; public var btn1:MovieClip; public var btn20:MovieClip; public var btn11:MovieClip; public var btn2:MovieClip; public var btn21:MovieClip; public var btn12:MovieClip; public var btn3:MovieClip; public var btnReset:SimpleButton; public var btnSponsor:SimpleButton; public var btn22:MovieClip; public var btn13:MovieClip; public var btn4:MovieClip; public var btn23:MovieClip; public var btn14:MovieClip; public var btn5:MovieClip; public var btn24:MovieClip; public var btn15:MovieClip; public var btn6:MovieClip; public var btn25:MovieClip; public var btn16:MovieClip; public var btn7:MovieClip; public var btn17:MovieClip; public var btn8:MovieClip; public var btn18:MovieClip; public var btn9:MovieClip; public var btnBack:SimpleButton; public function LevelScreen(){ btnBack.addEventListener(MouseEvent.CLICK, onBack, false, 0, true); btnMoreGames.addEventListener(MouseEvent.CLICK, onMoreGames, false, 0, true); btnSponsor.addEventListener(MouseEvent.CLICK, onMoreGames, false, 0, true); Global.mainGame.addChild(this); Global.loadStatus(); this.initLevelButtons(); } private function onReset(_arg1:MouseEvent):void{ Global.resetStatus(); this.unsetListeners(); Global.mainGame.showLevelScreen(); } private function onMoreGames(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest((("http://www.gamesnappy.com/?utm_source=" + stage.loaderInfo.url) + "&utm_medium=flashgame&utm_content=level_screen&utm_campaign=Arranje-That")); navigateToURL(_local2, "_blank"); } private function onUnlock(_arg1:MouseEvent):void{ var _local2:int; _local2 = 1; while ((_local2 <= Global.scoreLevel.length)) { if (Global.scoreLevel[(_local2 - 1)] == 0){ Global.scoreLevel[(_local2 - 1)] = 1; }; _local2++; }; Global.saveStatus(); this.unsetListeners(); Global.mainGame.showLevelScreen(); } private function initLevelButtons():void{ var _local1:int; var _local3:MovieClip; var _local4:MovieClip; var _local2:uint; _local1 = 1; while ((_local1 <= Global.scoreLevel.length)) { _local3 = (this.getChildByName(("btn" + _local1)) as MovieClip); if (_local1 < 10){ TextField(_local3.levelNumber).text = ("0" + String(_local1)); } else { TextField(_local3.levelNumber).text = String(_local1); }; TextField(_local3.levelNumber).mouseEnabled = false; if (_local2 == 0){ _local3.addEventListener(MouseEvent.CLICK, onLevel, false, 0, true); _local3.addEventListener(MouseEvent.ROLL_OVER, onLevelOver, false, 0, true); _local3.addEventListener(MouseEvent.ROLL_OUT, onLevelOut, false, 0, true); _local3.buttonMode = true; _local3.level = _local1; if (Global.scoreLevel[(_local1 - 1)] == 0){ _local2 = (_local1 + 1); }; }; _local1++; }; while ((((_local2 > 0)) && ((_local2 <= Global.scoreLevel.length)))) { _local4 = (this.getChildByName(("btn" + _local2)) as MovieClip); _local4.alpha = 0.1; _local2++; }; } public function unsetListeners():void{ var _local2:MovieClip; btnBack.removeEventListener(MouseEvent.CLICK, onBack, false); btnUnlock.removeEventListener(MouseEvent.CLICK, onUnlock, false); btnReset.removeEventListener(MouseEvent.CLICK, onReset, false); btnMoreGames.removeEventListener(MouseEvent.CLICK, onMoreGames, false); btnSponsor.removeEventListener(MouseEvent.CLICK, onMoreGames, false); var _local1:uint = 1; while ((_local1 <= Global.scoreLevel.length)) { _local2 = (this.getChildByName(("btn" + _local1)) as MovieClip); if (_local2.hasEventListener(MouseEvent.CLICK)){ _local2.removeEventListener(MouseEvent.CLICK, onLevel, false); _local2.removeEventListener(MouseEvent.ROLL_OVER, onLevelOver, false); _local2.removeEventListener(MouseEvent.ROLL_OUT, onLevelOut, false); }; _local1++; }; } private function onLevel(_arg1:MouseEvent):void{ this.unsetListeners(); Global.selectedLevel = _arg1.target.level; Global.mainGame.showPlayScreen(); } private function onLevelOver(_arg1:MouseEvent):void{ TextField(_arg1.target.levelNumber).textColor = 0xFFFF00; } private function onLevelOut(_arg1:MouseEvent):void{ TextField(_arg1.target.levelNumber).textColor = 0xFFFFFF; } private function onBack(_arg1:MouseEvent):void{ this.unsetListeners(); Global.mainGame.showTitleScreen(); } } }//package screen
Section 128
//PlayScreen (screen.PlayScreen) package screen { import flash.display.*; import gs.*; import flash.events.*; import classes.*; import Box2D.*; import flash.text.*; import flash.net.*; import flash.ui.*; public class PlayScreen extends MovieClip { public var btnLevel:SimpleButton; public var btnHelp:SimpleButton; public var txtClicks:TextField; public var btnMoreGames:SimpleButton; public var txtLevelNo:TextField; public var btnReset:SimpleButton; public var txtLevel:TextField; public var btnSponsor:SimpleButton; public var btnSound:SimpleButton; public var btnBack:SimpleButton; private var gamePlay:GamePlay; private var background:MovieClip; public function PlayScreen(){ var _local1:String; super(); Global.mainGame.addChild(this); this.gamePlay = new GamePlay(this); this.background = new Background(); this.background.gotoAndStop(((Global.selectedLevel % 5) + 1)); this.addChild(this.background); this.setChildIndex(this.background, 0); this.setChildIndex(gamePlay, 1); btnBack.addEventListener(MouseEvent.CLICK, onQuit, false, 0, true); btnReset.addEventListener(MouseEvent.CLICK, onReset, false, 0, true); btnSound.addEventListener(MouseEvent.CLICK, onSound, false, 0, true); btnMoreGames.addEventListener(MouseEvent.CLICK, onMoreGames, false, 0, true); btnSponsor.addEventListener(MouseEvent.CLICK, onMoreGames, false, 0, true); btnHelp.addEventListener(MouseEvent.CLICK, onHelp, false, 0, true); btnLevel.addEventListener(MouseEvent.CLICK, onLevel, false, 0, true); Global.mainGame.stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler, false, 0, true); Global.mainGame.stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler, false, 0, true); if (Global.selectedLevel < 10){ _local1 = ("0" + Global.selectedLevel.toString()); } else { _local1 = Global.selectedLevel.toString(); }; this.txtLevelNo.text = _local1; } public function refreshClicksLeft(_arg1:uint):void{ this.txtClicks.text = ("CLICKS LEFT: " + _arg1.toString()); } public function unsetListeners():void{ btnBack.mouseEnabled = false; btnReset.mouseEnabled = false; btnSound.mouseEnabled = false; btnBack.removeEventListener(MouseEvent.CLICK, onQuit, false); btnReset.removeEventListener(MouseEvent.CLICK, onReset, false); btnSound.removeEventListener(MouseEvent.CLICK, onSound, false); btnMoreGames.removeEventListener(MouseEvent.CLICK, onMoreGames, false); btnSponsor.removeEventListener(MouseEvent.CLICK, onMoreGames, false); btnHelp.removeEventListener(MouseEvent.CLICK, onHelp, false); btnLevel.removeEventListener(MouseEvent.CLICK, onLevel, false); Global.mainGame.stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler, false); Global.mainGame.stage.removeEventListener(KeyboardEvent.KEY_UP, keyUpHandler, false); var _local1:MovieClip = (this.getChildByName("clear") as MovieClip); var _local2:MovieClip = (this.getChildByName("over") as MovieClip); if (_local1){ _local1.btnNext.removeEventListener(MouseEvent.CLICK, this.onReset, false); }; if (_local2){ _local2.btnYes.removeEventListener(MouseEvent.CLICK, this.onReset, false); _local2.btnNo.removeEventListener(MouseEvent.CLICK, this.onQuit, false); }; } private function onHelp(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest((("http://gamesnappy.com/pregame/836/Arranje_That_Level_...html?utm_source=" + stage.loaderInfo.url) + "&utm_medium=flashgame&utm_content=ingame_screen&utm_campaign=Arranje-That")); navigateToURL(_local2, "_blank"); } private function onMoreGames(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest((("http://www.gamesnappy.com/?utm_source=" + stage.loaderInfo.url) + "&utm_medium=flashgame&utm_content=ingame_screen&utm_campaign=Arranje-That")); navigateToURL(_local2, "_blank"); } public function onLevel(_arg1:MouseEvent):void{ var _local3:MovieClip; var _local4:Number; TextField(txtLevel).text = ""; var _local2:uint; while (_local2 < this.gamePlay.objectList.length) { _local3 = this.gamePlay.objectList[_local2]; _local4 = _local3.rotation; _local3.rotation = 0; if (_local4 < 0){ _local4 = (_local4 * -1); }; _local4 = (_local4 % 90); if ((((_local4 > -1)) && ((_local4 < 1)))){ _local4 = 0; }; if ((((_local4 > 44)) && ((_local4 < 46)))){ _local4 = 45; }; if (_local4 > 89){ _local4 = 0; }; TextField(txtLevel).appendText((((((((((("{x:" + _local3.x) + ", y:") + _local3.y) + ", width:") + _local3.width) + ", height:") + _local3.height) + ", rotation:") + _local4) + "}")); if (_local2 < (this.gamePlay.objectList.length - 1)){ TextField(txtLevel).appendText(","); }; _local2++; }; } private function keyDownHandler(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case Keyboard.SPACE: Box2DUtils.TIMESTEP = (1 / 250); break; }; } private function keyUpHandler(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case Keyboard.SPACE: Box2DUtils.TIMESTEP = (1 / 30); break; }; } public function onQuit(_arg1:MouseEvent=null):void{ var _local2:ScreenTransition = ScreenTransition.getInstance(); _local2.execute(toQuit); } public function onReset(_arg1:MouseEvent=null):void{ var _local2:ScreenTransition; if (Global.selectedLevel <= Global.scoreLevel.length){ _local2 = ScreenTransition.getInstance(); _local2.execute(toReset); } else { Global.mainGame.showEndingScreen(); }; } private function toQuit():void{ Global.soundManager.stopAllSounds(); btnMoreGames.removeEventListener(MouseEvent.CLICK, onMoreGames, false); btnSponsor.removeEventListener(MouseEvent.CLICK, onMoreGames, false); this.removeChild(gamePlay); gamePlay.destroy(); gamePlay = null; Global.mainGame.toLevelScreen(); } private function toReset():void{ Global.soundManager.stopAllSounds(); btnMoreGames.removeEventListener(MouseEvent.CLICK, onMoreGames, false); btnSponsor.removeEventListener(MouseEvent.CLICK, onMoreGames, false); this.removeChild(this.gamePlay); gamePlay.destroy(); gamePlay = null; Global.mainGame.toPlayScreen(); } public function onSound(_arg1:MouseEvent):void{ Global.soundManager.onOffSound(); } public function pauseMenu():void{ } public function stageClear():void{ Global.soundManager.playMusic("clear", 1, 0, 0); var _local1:MovieClip = new Clear(); _local1.name = "clear"; _local1.x = 320; _local1.y = 240; this.addChild(_local1); this.setChildIndex(_local1, (this.numChildren - 1)); this.unsetListeners(); Global.stageClear(100); _local1.btnNext.addEventListener(MouseEvent.CLICK, this.onReset, false, 0, true); _local1.btnMenu.addEventListener(MouseEvent.CLICK, this.onQuit, false, 0, true); TweenMax.from(_local1, 1, {alpha:0}); } public function gameOver():void{ Global.soundManager.playMusic("over", 1, 0, 0); var _local1:MovieClip = new GameOver(); _local1.name = "over"; _local1.x = 320; _local1.y = 240; this.addChild(_local1); this.setChildIndex(_local1, (this.numChildren - 1)); this.unsetListeners(); _local1.btnYes.addEventListener(MouseEvent.CLICK, this.onReset, false, 0, true); _local1.btnNo.addEventListener(MouseEvent.CLICK, this.onQuit, false, 0, true); TweenMax.from(_local1, 1, {alpha:0}); } } }//package screen
Section 129
//ScreenTransition (screen.ScreenTransition) package screen { import flash.display.*; import gs.*; import classes.*; public class ScreenTransition extends MovieClip { private var initialized:Boolean;// = false private var callback:Function;// = null private var state:String; private static var instance:ScreenTransition = new (ScreenTransition); ; private static var CEIL_COUNT_X:int = 20; private static var CEIL_COUNT_Y:int = 15; private static var STATE_NONE:String = "STATE_NONE"; private static var STATE_IN:String = "STATE_IN"; private static var STATE_OUT:String = "STATE_OUT"; public function ScreenTransition(){ if (instance){ throw (new Error("Singleton and can only be accessed through Singleton.getInstance()")); }; } public function init():void{ if (!initialized){ initialized = true; state = STATE_NONE; this.initClips(); } else { trace("transition already initialized!"); }; } private function initClips():void{ var _local4:int; var _local5:MovieClip; var _local1:* = Global.STAGE_WIDTH; var _local2:* = Global.STAGE_HEIGHT; var _local3:int; while (_local3 < CEIL_COUNT_X) { _local4 = 0; while (_local4 < CEIL_COUNT_Y) { _local5 = new TransitionCeil(); _local5.x = ((((_local1 / CEIL_COUNT_X) * _local3) + (_local5.width / 2)) + (((_local1 / CEIL_COUNT_X) - _local5.width) / 2)); _local5.y = ((((_local2 / CEIL_COUNT_Y) * _local4) + (_local5.height / 2)) + (((_local2 / CEIL_COUNT_Y) - _local5.height) / 2)); _local5.width = 0; _local5.height = 0; this.addChild(_local5); _local4++; }; _local3++; }; } public function execute(_arg1:Function=null):void{ if (state == STATE_NONE){ this.callback = _arg1; Global.mainGame.mouseChildren = false; inEffect(); }; } private function inEffect():void{ var _local4:Number; Global.mainGame.setChildIndex(this, (Global.mainGame.numChildren - 1)); this.state = STATE_IN; var _local1:Number = (((Global.STAGE_WIDTH / CEIL_COUNT_X) * 2) + 2); var _local2:Number = (((Global.STAGE_HEIGHT / CEIL_COUNT_Y) * 2) + 2); var _local3:int; while (_local3 < this.numChildren) { _local4 = ((this.getChildAt(_local3).x + this.getChildAt(_local3).y) / 1500); if (_local3 < (this.numChildren - 1)){ TweenMax.to(this.getChildAt(_local3), 0.75, {delay:_local4, width:_local1, height:_local2}); } else { TweenMax.to(this.getChildAt(_local3), 0.75, {delay:_local4, width:_local1, height:_local2, onComplete:onChange}); }; _local3++; }; } private function outEffect():void{ var _local2:Number; Global.mainGame.setChildIndex(this, (Global.mainGame.numChildren - 1)); this.state = STATE_OUT; var _local1:int; while (_local1 < this.numChildren) { _local2 = ((this.getChildAt(_local1).x + this.getChildAt(_local1).y) / 1500); if (_local1 < (this.numChildren - 1)){ TweenMax.to(this.getChildAt(_local1), 0.75, {delay:_local2, width:0, height:0}); } else { TweenMax.to(this.getChildAt(_local1), 0.75, {delay:_local2, width:0, height:0, onComplete:onFinish}); }; _local1++; }; } private function onChange():void{ if (this.callback != null){ callback.call(); callback = null; }; outEffect(); } private function onFinish():void{ Global.mainGame.mouseChildren = true; this.state = STATE_NONE; } public static function getInstance():ScreenTransition{ return (instance); } } }//package screen
Section 130
//SplashScreen (screen.SplashScreen) package screen { import flash.display.*; import flash.events.*; import classes.*; import flash.net.*; public class SplashScreen extends MovieClip { public var mcintro:MovieClip; public var btn_Sponsor:SimpleButton; public function SplashScreen(){ addFrameScript(0, frame1); this.btn_Sponsor.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); this.buttonMode = true; Global.mainGame.addChild(this); Global.mainGame.stage.frameRate = 30; } private function nextScreen():void{ Global.mainGame.showTitleScreen(); } private function onClick(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.gamesnappy.com"), "_blank"); } function frame1(){ stop(); } } }//package screen
Section 131
//TitleScreen (screen.TitleScreen) package screen { import flash.display.*; import flash.events.*; import classes.*; import flash.net.*; public class TitleScreen extends MovieClip { public var btnHelp:SimpleButton; public var btnMoreGames:SimpleButton; public var btnSponsor:SimpleButton; public var title:MovieClip; public var btnSound:SimpleButton; public var btnPlay:SimpleButton; public function TitleScreen(){ btnPlay.addEventListener(MouseEvent.CLICK, onPlay, false, 0, true); btnHelp.addEventListener(MouseEvent.CLICK, onHelp, false, 0, true); btnSound.addEventListener(MouseEvent.CLICK, onSound, false, 0, true); btnMoreGames.addEventListener(MouseEvent.CLICK, onMoreGames, false, 0, true); btnSponsor.addEventListener(MouseEvent.CLICK, onMoreGames, false, 0, true); Global.mainGame.addChild(this); Global.mainGame.stage.frameRate = 70; } private function onPlay(_arg1:MouseEvent):void{ Global.mainGame.showLevelScreen(); } private function onHelp(_arg1:MouseEvent):void{ Global.mainGame.showHelpScreen(); } private function onSound(_arg1:MouseEvent):void{ Global.soundManager.onOffSound(); } private function onMoreGames(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest((("http://www.gamesnappy.com/?utm_source=" + stage.loaderInfo.url) + "&utm_medium=flashgame&utm_content=title_screen&utm_campaign=Arranje-That")); navigateToURL(_local2, "_blank"); } } }//package screen
Section 132
//SoundManager (util.SoundManager) package util { import gs.*; import flash.media.*; import flash.utils.*; import flash.net.*; public class SoundManager { private var _soundsDict:Dictionary; private var _sounds:Array; private var _enabled:Boolean; private static var _instance:SoundManager; private static var _allowInstance:Boolean; public function SoundManager(){ this._soundsDict = new Dictionary(true); this._sounds = new Array(); this._enabled = true; if (!SoundManager._allowInstance){ throw (new Error("Error: Use SoundManager.getInstance() instead of the new keyword.")); }; } public function addLibrarySound(_arg1, _arg2:String, _arg3:Boolean=false):Boolean{ var _local4:int; while (_local4 < this._sounds.length) { if (this._sounds[_local4].name == _arg2){ return (false); }; _local4++; }; var _local5:Object = new Object(); var _local6:Sound = new (_arg1); _local5.name = _arg2; _local5.isMusic = _arg3; _local5.sound = _local6; _local5.channel = new SoundChannel(); _local5.position = 0; _local5.paused = true; _local5.volume = 1; _local5.startTime = 0; _local5.loops = 0; _local5.pausedByAll = false; this._soundsDict[_arg2] = _local5; this._sounds.push(_local5); return (true); } public function addExternalSound(_arg1:String, _arg2:String, _arg3:Number=1000, _arg4:Boolean=false, _arg5:Boolean=false):Boolean{ var _local6:int; while (_local6 < this._sounds.length) { if (this._sounds[_local6].name == _arg2){ return (false); }; _local6++; }; var _local7:Object = new Object(); var _local8:Sound = new Sound(new URLRequest(_arg1), new SoundLoaderContext(_arg3, _arg5)); _local7.name = _arg2; _local7.isMusic = _arg4; _local7.sound = _local8; _local7.channel = new SoundChannel(); _local7.position = 0; _local7.paused = true; _local7.volume = 1; _local7.startTime = 0; _local7.loops = 0; _local7.pausedByAll = false; this._soundsDict[_arg2] = _local7; this._sounds.push(_local7); return (true); } public function removeSound(_arg1:String):void{ var _local2:int; while (_local2 < this._sounds.length) { if (this._sounds[_local2].name == _arg1){ this._sounds[_local2] = null; this._sounds.splice(_local2, 1); }; _local2++; }; delete this._soundsDict[_arg1]; } public function removeAllSounds():void{ var _local1:int; while (_local1 < this._sounds.length) { this._sounds[_local1] = null; _local1++; }; this._sounds = new Array(); this._soundsDict = new Dictionary(true); } public function playSound(_arg1:String, _arg2:Number=1, _arg3:Number=0, _arg4:int=0):void{ stopSound(_arg1); var _local5:Object = this._soundsDict[_arg1]; _local5.volume = _arg2; _local5.startTime = _arg3; _local5.loops = _arg4; if (_local5.paused){ if (_enabled){ _local5.channel = _local5.sound.play(_local5.position, _local5.loops, new SoundTransform(_local5.volume)); } else { _local5.channel = _local5.sound.play(_local5.position, _local5.loops, new SoundTransform(0)); }; } else { if (_enabled){ _local5.channel = _local5.sound.play(_arg3, _local5.loops, new SoundTransform(_local5.volume)); } else { _local5.channel = _local5.sound.play(_arg3, _local5.loops, new SoundTransform(0)); }; }; _local5.paused = false; } public function playMusic(_arg1:String, _arg2:Number=1, _arg3:Number=0, _arg4:int=9999):void{ var _local5:int; var _local6:String; var _local7:Boolean; if (isSoundPaused(_arg1)){ _local5 = 0; while (_local5 < this._sounds.length) { _local6 = this._sounds[_local5].name; _local7 = this._sounds[_local5].isMusic; if (_local7){ stopSound(_local6); }; _local5++; }; playSound(_arg1, _arg2, _arg3, _arg4); }; } public function stopSound(_arg1:String):void{ var _local2:Object = this._soundsDict[_arg1]; _local2.paused = true; _local2.channel.stop(); _local2.position = _local2.channel.position; } public function pauseSound(_arg1:String):void{ var _local2:Object = this._soundsDict[_arg1]; _local2.paused = true; _local2.position = _local2.channel.position; _local2.channel.stop(); } public function playAllSounds(_arg1:Boolean=false):void{ var _local3:String; var _local2:int; while (_local2 < this._sounds.length) { _local3 = this._sounds[_local2].name; if (_arg1){ if (this._soundsDict[_local3].pausedByAll){ this._soundsDict[_local3].pausedByAll = false; this.playSound(_local3); }; } else { this.playSound(_local3); }; _local2++; }; } public function stopAllSounds(_arg1:Boolean=true):void{ var _local3:String; var _local2:int; while (_local2 < this._sounds.length) { _local3 = this._sounds[_local2].name; if (_arg1){ if (!this._soundsDict[_local3].paused){ this._soundsDict[_local3].pausedByAll = true; this.stopSound(_local3); }; } else { this.stopSound(_local3); }; _local2++; }; } public function pauseAllSounds(_arg1:Boolean=true):void{ var _local3:String; var _local2:int; while (_local2 < this._sounds.length) { _local3 = this._sounds[_local2].name; if (_arg1){ if (!this._soundsDict[_local3].paused){ this._soundsDict[_local3].pausedByAll = true; this.pauseSound(_local3); }; } else { this.pauseSound(_local3); }; _local2++; }; } public function fadeSound(_arg1:String, _arg2:Number=0, _arg3:Number=1):void{ var _local4:SoundChannel = this._soundsDict[_arg1].channel; TweenLite.to(_local4, _arg3, {volume:_arg2}); } public function muteAllSounds():void{ var _local2:String; var _local1:int; while (_local1 < this._sounds.length) { _local2 = this._sounds[_local1].name; this.setSoundVolume(_local2, 0); _local1++; }; } public function unmuteAllSounds():void{ var _local2:String; var _local3:Object; var _local4:SoundTransform; var _local1:int; while (_local1 < this._sounds.length) { _local2 = this._sounds[_local1].name; _local3 = this._soundsDict[_local2]; _local4 = _local3.channel.soundTransform; _local4.volume = _local3.volume; _local3.channel.soundTransform = _local4; _local1++; }; } public function setSoundVolume(_arg1:String, _arg2:Number):void{ var _local3:Object = this._soundsDict[_arg1]; var _local4:SoundTransform = _local3.channel.soundTransform; _local4.volume = _arg2; _local3.channel.soundTransform = _local4; } public function getSoundVolume(_arg1:String):Number{ return (this._soundsDict[_arg1].channel.soundTransform.volume); } public function getSoundPosition(_arg1:String):Number{ return (this._soundsDict[_arg1].channel.position); } public function getSoundDuration(_arg1:String):Number{ return (this._soundsDict[_arg1].sound.length); } public function getSoundObject(_arg1:String):Sound{ return (this._soundsDict[_arg1].sound); } public function isSoundPaused(_arg1:String):Boolean{ return (this._soundsDict[_arg1].paused); } public function isSoundPausedByAll(_arg1:String):Boolean{ return (this._soundsDict[_arg1].pausedByAll); } public function onOffSound():void{ if (this._enabled){ this._enabled = false; this.muteAllSounds(); } else { this._enabled = true; this.unmuteAllSounds(); }; } public function get enabled():Boolean{ return (this._enabled); } public function get sounds():Array{ return (this._sounds); } public function toString():String{ return (getQualifiedClassName(this)); } public static function getInstance():SoundManager{ if (SoundManager._instance == null){ SoundManager._allowInstance = true; SoundManager._instance = new (SoundManager); SoundManager._allowInstance = false; }; return (SoundManager._instance); } } }//package util
Section 133
//Background (Background) package { import flash.display.*; public dynamic class Background extends MovieClip { public function Background(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 134
//Clear (Clear) package { import flash.display.*; public dynamic class Clear extends MovieClip { public var btnNext:SimpleButton; public var btnMenu:SimpleButton; } }//package
Section 135
//ClickSfx (ClickSfx) package { import flash.media.*; public dynamic class ClickSfx extends Sound { } }//package
Section 136
//Game (Game) package { import flash.display.*; import flash.events.*; import screen.*; import classes.*; public class Game extends MovieClip { public var titleScreen:TitleScreen; public var helpScreen:HelpScreen; public var levelScreen:LevelScreen; public var playScreen:PlayScreen; public var endingScreen:EndingScreen; public var splashScreen:SplashScreen; public var transition:ScreenTransition; public function Game():void{ Global.mainGame = this; this.addEventListener(MouseEvent.CLICK, onClick); transition = ScreenTransition.getInstance(); transition.init(); this.addChild(transition); Global.soundManager.addLibrarySound(ClickSfx, "click"); Global.soundManager.addLibrarySound(musicIngame, "ingame", true); Global.soundManager.addLibrarySound(musicTitle, "title", true); Global.soundManager.addLibrarySound(sfxClear, "clear", true); Global.soundManager.addLibrarySound(sfxOver, "over", true); this.startScreen(); } public function startScreen():void{ this.toSplashScreen(); } public function showSplashScreen():void{ transition.execute(toSplashScreen); } public function showTitleScreen():void{ transition.execute(toTitleScreen); } public function showEndingScreen():void{ transition.execute(toEndingScreen); } public function showHelpScreen():void{ transition.execute(toHelpScreen); } public function showLevelScreen():void{ transition.execute(toLevelScreen); } public function showPlayScreen():void{ transition.execute(toPlayScreen); } private function onClick(_arg1:MouseEvent):void{ Global.soundManager.playSound("click"); } public function toSplashScreen():void{ this.clean(); this.splashScreen = new SplashScreen(); } public function toTitleScreen():void{ this.clean(); this.titleScreen = new TitleScreen(); Global.soundManager.playMusic("title"); } public function toEndingScreen():void{ this.clean(); this.endingScreen = new EndingScreen(); } public function toHelpScreen():void{ this.clean(); this.helpScreen = new HelpScreen(); } public function toLevelScreen():void{ this.clean(); this.levelScreen = new LevelScreen(); Global.soundManager.playMusic("title"); } public function toPlayScreen():void{ this.clean(); this.playScreen = new PlayScreen(); Global.soundManager.stopSound("title"); } private function clean(){ this.titleScreen = removeClip(this.titleScreen); this.levelScreen = removeClip(this.levelScreen); this.playScreen = removeClip(this.playScreen); this.helpScreen = removeClip(this.helpScreen); this.splashScreen = removeClip(this.splashScreen); } private function removeClip(_arg1){ if (_arg1){ removeChild(_arg1); }; return (null); } } }//package
Section 137
//GameOver (GameOver) package { import flash.display.*; public dynamic class GameOver extends MovieClip { public var btnYes:SimpleButton; public var btnNo:SimpleButton; } }//package
Section 138
//GoalObject (GoalObject) package { import flash.display.*; public dynamic class GoalObject extends MovieClip { } }//package
Section 139
//Level1 (Level1) package { import flash.display.*; public dynamic class Level1 extends MovieClip { } }//package
Section 140
//Level10 (Level10) package { import flash.display.*; public dynamic class Level10 extends MovieClip { } }//package
Section 141
//Level11 (Level11) package { import flash.display.*; public dynamic class Level11 extends MovieClip { } }//package
Section 142
//Level12 (Level12) package { import flash.display.*; public dynamic class Level12 extends MovieClip { } }//package
Section 143
//Level13 (Level13) package { import flash.display.*; public dynamic class Level13 extends MovieClip { } }//package
Section 144
//Level14 (Level14) package { import flash.display.*; public dynamic class Level14 extends MovieClip { } }//package
Section 145
//Level15 (Level15) package { import flash.display.*; public dynamic class Level15 extends MovieClip { } }//package
Section 146
//Level16 (Level16) package { import flash.display.*; public dynamic class Level16 extends MovieClip { } }//package
Section 147
//Level17 (Level17) package { import flash.display.*; public dynamic class Level17 extends MovieClip { } }//package
Section 148
//Level18 (Level18) package { import flash.display.*; public dynamic class Level18 extends MovieClip { } }//package
Section 149
//Level19 (Level19) package { import flash.display.*; public dynamic class Level19 extends MovieClip { } }//package
Section 150
//Level2 (Level2) package { import flash.display.*; public dynamic class Level2 extends MovieClip { } }//package
Section 151
//Level20 (Level20) package { import flash.display.*; public dynamic class Level20 extends MovieClip { } }//package
Section 152
//Level21 (Level21) package { import flash.display.*; public dynamic class Level21 extends MovieClip { } }//package
Section 153
//Level22 (Level22) package { import flash.display.*; public dynamic class Level22 extends MovieClip { } }//package
Section 154
//Level23 (Level23) package { import flash.display.*; public dynamic class Level23 extends MovieClip { } }//package
Section 155
//Level24 (Level24) package { import flash.display.*; public dynamic class Level24 extends MovieClip { } }//package
Section 156
//Level25 (Level25) package { import flash.display.*; public dynamic class Level25 extends MovieClip { } }//package
Section 157
//Level3 (Level3) package { import flash.display.*; public dynamic class Level3 extends MovieClip { } }//package
Section 158
//Level4 (Level4) package { import flash.display.*; public dynamic class Level4 extends MovieClip { } }//package
Section 159
//Level5 (Level5) package { import flash.display.*; public dynamic class Level5 extends MovieClip { } }//package
Section 160
//Level6 (Level6) package { import flash.display.*; public dynamic class Level6 extends MovieClip { } }//package
Section 161
//Level7 (Level7) package { import flash.display.*; public dynamic class Level7 extends MovieClip { } }//package
Section 162
//Level8 (Level8) package { import flash.display.*; public dynamic class Level8 extends MovieClip { } }//package
Section 163
//Level9 (Level9) package { import flash.display.*; public dynamic class Level9 extends MovieClip { } }//package
Section 164
//musicIngame (musicIngame) package { import flash.media.*; public dynamic class musicIngame extends Sound { } }//package
Section 165
//musicTitle (musicTitle) package { import flash.media.*; public dynamic class musicTitle extends Sound { } }//package
Section 166
//P_Rock_Block (P_Rock_Block) package { import classes.*; public dynamic class P_Rock_Block extends PhysicsRockObject { public function P_Rock_Block(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 167
//P_Wood_MiniBlock (P_Wood_MiniBlock) package { import classes.*; public dynamic class P_Wood_MiniBlock extends PhysicsWoodObject { public function P_Wood_MiniBlock(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 168
//PhysicsCircle (PhysicsCircle) package { import flash.display.*; public dynamic class PhysicsCircle extends MovieClip { } }//package
Section 169
//PhysicsCircleSensor (PhysicsCircleSensor) package { import flash.display.*; public dynamic class PhysicsCircleSensor extends MovieClip { } }//package
Section 170
//PhysicsRevoluteJoint (PhysicsRevoluteJoint) package { import flash.display.*; public dynamic class PhysicsRevoluteJoint extends MovieClip { } }//package
Section 171
//PhysicsSensor (PhysicsSensor) package { import flash.display.*; public dynamic class PhysicsSensor extends MovieClip { } }//package
Section 172
//PhysicsSquare (PhysicsSquare) package { import flash.display.*; public dynamic class PhysicsSquare extends MovieClip { } }//package
Section 173
//sfxClear (sfxClear) package { import flash.media.*; public dynamic class sfxClear extends Sound { } }//package
Section 174
//sfxOver (sfxOver) package { import flash.media.*; public dynamic class sfxOver extends Sound { } }//package
Section 175
//TransitionCeil (TransitionCeil) package { import flash.display.*; public dynamic class TransitionCeil extends MovieClip { } }//package

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip {TransitionCeil}Uses:1
Symbol 3 MovieClip {screen.ScreenTransition}
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClip {PhysicsSquare}Uses:4Used by:9 12
Symbol 6 GraphicUsed by:9
Symbol 7 GraphicUsed by:9 12
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip {P_Wood_MiniBlock}Uses:5 6 7 8Used by:13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip {P_Rock_Block}Uses:5 10 7 11Used by:13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Symbol 13 MovieClip {Level25}Uses:9 12
Symbol 14 MovieClip {Level24}Uses:9 12
Symbol 15 MovieClip {Level23}Uses:9 12
Symbol 16 MovieClip {Level22}Uses:12 9
Symbol 17 MovieClip {Level21}Uses:9 12
Symbol 18 MovieClip {Level20}Uses:12 9
Symbol 19 MovieClip {Level19}Uses:12 9
Symbol 20 MovieClip {Level18}Uses:9 12
Symbol 21 MovieClip {Level17}Uses:9 12
Symbol 22 MovieClip {Level16}Uses:9 12
Symbol 23 MovieClip {Level15}Uses:9 12
Symbol 24 MovieClip {Level14}Uses:12 9
Symbol 25 MovieClip {Level13}Uses:9 12
Symbol 26 MovieClip {Level12}Uses:9 12
Symbol 27 MovieClip {Level11}Uses:9 12
Symbol 28 MovieClip {Level10}Uses:9
Symbol 29 MovieClip {Level9}Uses:9
Symbol 30 MovieClip {Level8}Uses:9
Symbol 31 MovieClip {Level7}Uses:9
Symbol 32 MovieClip {Level6}Uses:9
Symbol 33 MovieClip {Level5}Uses:9
Symbol 34 MovieClip {Level4}Uses:9
Symbol 35 MovieClip {Level3}Uses:9
Symbol 36 MovieClip {Level2}Uses:9
Symbol 37 MovieClip {Level1}Uses:9
Symbol 38 GraphicUsed by:45
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:45
Symbol 41 GraphicUsed by:45
Symbol 42 GraphicUsed by:45
Symbol 43 GraphicUsed by:45
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClip {Background}Uses:38 40 41 42 43 44
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClip {PhysicsSensor}Uses:46
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip {PhysicsRevoluteJoint}Uses:48
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClip {PhysicsCircleSensor}Uses:50
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClip {PhysicsCircle}Uses:52
Symbol 54 GraphicUsed by:68
Symbol 55 GraphicUsed by:60
Symbol 56 FontUsed by:57 59 62 64 71 73 75 77 107 108 156 158
Symbol 57 TextUses:56Used by:60
Symbol 58 GraphicUsed by:60
Symbol 59 TextUses:56Used by:60
Symbol 60 ButtonUses:55 57 58 59Used by:68
Symbol 61 GraphicUsed by:65
Symbol 62 TextUses:56Used by:65
Symbol 63 GraphicUsed by:65
Symbol 64 TextUses:56Used by:65
Symbol 65 ButtonUses:61 62 63 64Used by:68
Symbol 66 FontUsed by:67 119 120 124 125 147 161 163 166 231
Symbol 67 TextUses:66Used by:68
Symbol 68 MovieClip {GameOver}Uses:54 60 65 67
Symbol 69 GraphicUsed by:81
Symbol 70 GraphicUsed by:74 78
Symbol 71 TextUses:56Used by:74
Symbol 72 GraphicUsed by:74
Symbol 73 TextUses:56Used by:74
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Symbol 75 TextUses:56Used by:78
Symbol 76 GraphicUsed by:78
Symbol 77 TextUses:56Used by:78
Symbol 78 ButtonUses:70 75 76 77Used by:81
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:81
Symbol 81 MovieClip {Clear}Uses:69 74 78 80
Symbol 82 MovieClip {Game}Used by:Timeline
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClip {GoalObject}Uses:83Used by:127
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:102  Timeline
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:122 127 167 233  Timeline
Symbol 89 GraphicUsed by:92
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:92
Symbol 92 MovieClipUses:89 91Used by:233  Timeline
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:95
Symbol 95 MovieClipUses:94Used by:Timeline
Symbol 96 GraphicUsed by:99
Symbol 97 FontUsed by:98
Symbol 98 TextUses:97Used by:99
Symbol 99 MovieClip {Game_fla.button_6}Uses:96 98Used by:Timeline
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:Timeline
Symbol 102 ButtonUses:86Used by:Timeline
Symbol 103 GraphicUsed by:105
Symbol 104 GraphicUsed by:105
Symbol 105 ButtonUses:103 104Used by:154 167 233  Timeline
Symbol 106 GraphicUsed by:114
Symbol 107 EditableTextUses:56Used by:114
Symbol 108 TextUses:56Used by:114
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:109Used by:114
Symbol 111 GraphicUsed by:113
Symbol 112 GraphicUsed by:113
Symbol 113 ButtonUses:111 112Used by:114 233
Symbol 114 MovieClip {Game_fla.preloader_10}Uses:106 107 108 110 113Used by:Timeline
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:122
Symbol 117 GraphicUsed by:122 127
Symbol 118 GraphicUsed by:121 157 159
Symbol 119 TextUses:66Used by:121
Symbol 120 TextUses:66Used by:121
Symbol 121 ButtonUses:118 119 120Used by:122 127 167
Symbol 122 MovieClip {screen.EndingScreen}Uses:88 116 117 121Used by:Timeline
Symbol 123 GraphicUsed by:127
Symbol 124 TextUses:66Used by:127
Symbol 125 TextUses:66Used by:127
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClip {screen.HelpScreen}Uses:88 123 124 125 126 84 117 121Used by:Timeline
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:130 164
Symbol 130 ButtonUses:129Used by:154
Symbol 131 GraphicUsed by:134
Symbol 132 FontUsed by:133 151
Symbol 133 TextUses:132Used by:134
Symbol 134 ButtonUses:131 133Used by:154
Symbol 135 GraphicUsed by:154
Symbol 136 GraphicUsed by:141
Symbol 137 GraphicUsed by:141
Symbol 138 GraphicUsed by:141
Symbol 139 FontUsed by:140 145
Symbol 140 TextUses:139Used by:141
Symbol 141 ButtonUses:136 137 138 140Used by:154
Symbol 142 GraphicUsed by:146
Symbol 143 GraphicUsed by:146
Symbol 144 GraphicUsed by:146
Symbol 145 TextUses:139Used by:146
Symbol 146 ButtonUses:142 143 144 145Used by:154
Symbol 147 EditableTextUses:66Used by:154
Symbol 148 GraphicUsed by:150
Symbol 149 GraphicUsed by:150
Symbol 150 ButtonUses:148 149Used by:154
Symbol 151 EditableTextUses:132Used by:154
Symbol 152 FontUsed by:153
Symbol 153 EditableTextUses:152Used by:154
Symbol 154 MovieClip {screen.PlayScreen}Uses:130 105 134 135 141 146 147 150 151 153Used by:Timeline
Symbol 155 GraphicUsed by:167
Symbol 156 TextUses:56Used by:157
Symbol 157 ButtonUses:118 156Used by:167
Symbol 158 TextUses:56Used by:159
Symbol 159 ButtonUses:118 158Used by:167
Symbol 160 GraphicUsed by:162
Symbol 161 EditableTextUses:66Used by:162
Symbol 162 MovieClip {Game_fla.btnLevel_27}Uses:160 161Used by:167
Symbol 163 TextUses:66Used by:167
Symbol 164 ButtonUses:129Used by:167 233
Symbol 165 GraphicUsed by:167
Symbol 166 TextUses:66Used by:167
Symbol 167 MovieClip {screen.LevelScreen}Uses:88 155 121 157 159 162 163 164 165 105 166Used by:Timeline
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:219
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:172
Symbol 172 MovieClipUses:171Used by:219
Symbol 173 GraphicUsed by:174
Symbol 174 ButtonUses:173Used by:219
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:193
Symbol 177 GraphicUsed by:193
Symbol 178 ShapeTweeningUsed by:193
Symbol 179 GraphicUsed by:193
Symbol 180 ShapeTweeningUsed by:193
Symbol 181 GraphicUsed by:193
Symbol 182 GraphicUsed by:193
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:185
Symbol 185 MovieClip {Game_fla.star_mc_35}Uses:184Used by:192
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:188
Symbol 188 MovieClip {Game_fla.shade_mc_37}Uses:187Used by:192
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:191
Symbol 191 MovieClip {Game_fla.star_s_mc_39}Uses:190Used by:192
Symbol 192 MovieClipUses:185 188 191Used by:193 209
Symbol 193 MovieClipUses:176 177 178 179 180 181 182 192Used by:218
Symbol 194 ButtonUsed by:218
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:195Used by:218
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:218
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:218
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:210
Symbol 203 GraphicUsed by:209
Symbol 204 ShapeTweeningUsed by:209
Symbol 205 GraphicUsed by:209
Symbol 206 ShapeTweeningUsed by:209
Symbol 207 GraphicUsed by:209
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:203 204 205 206 207 208 192Used by:210
Symbol 210 MovieClipUses:202 209Used by:218
Symbol 211 BitmapUsed by:212
Symbol 212 GraphicUses:211Used by:213
Symbol 213 MovieClipUses:212Used by:218
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:216 217
Symbol 216 MovieClipUses:215Used by:217
Symbol 217 ButtonUses:216 215Used by:218
Symbol 218 MovieClip {Game_fla.mcintro_32}Uses:193 194 196 198 200 210 213 217Used by:219
Symbol 219 MovieClip {screen.SplashScreen}Uses:169 172 174 218Used by:Timeline
Symbol 220 GraphicUsed by:233
Symbol 221 GraphicUsed by:223
Symbol 222 GraphicUsed by:223
Symbol 223 ButtonUses:221 222Used by:233
Symbol 224 GraphicUsed by:226
Symbol 225 GraphicUsed by:226
Symbol 226 ButtonUses:224 225Used by:233
Symbol 227 FontUsed by:228
Symbol 228 TextUses:227Used by:233
Symbol 229 GraphicUsed by:233
Symbol 230 GraphicUsed by:232
Symbol 231 TextUses:66Used by:232
Symbol 232 MovieClipUses:230 231Used by:233
Symbol 233 MovieClip {screen.TitleScreen}Uses:88 220 223 92 113 226 228 164 229 105 232Used by:Timeline
Symbol 234 Sound {sfxClear}Used by:Timeline
Symbol 235 Sound {ClickSfx}Used by:Timeline
Symbol 236 Sound {musicIngame}Used by:Timeline
Symbol 237 Sound {sfxOver}Used by:Timeline
Symbol 238 Sound {musicTitle}Used by:Timeline

Instance Names

"closeButton"Frame 1Symbol 99 MovieClip {Game_fla.button_6}
"adBox"Frame 1Symbol 101 MovieClip
"btnSponsor"Frame 1Symbol 102 Button
"btnMoreGames"Frame 1Symbol 105 Button
"preloader"Frame 1Symbol 114 MovieClip {Game_fla.preloader_10}
"btnYes"Symbol 68 MovieClip {GameOver} Frame 1Symbol 60 Button
"btnNo"Symbol 68 MovieClip {GameOver} Frame 1Symbol 65 Button
"btnNext"Symbol 81 MovieClip {Clear} Frame 1Symbol 74 Button
"btnMenu"Symbol 81 MovieClip {Clear} Frame 1Symbol 78 Button
"txtPercent"Symbol 114 MovieClip {Game_fla.preloader_10} Frame 1Symbol 107 EditableText
"loaded"Symbol 114 MovieClip {Game_fla.preloader_10} Frame 1Symbol 110 MovieClip
"btnPlay"Symbol 114 MovieClip {Game_fla.preloader_10} Frame 1Symbol 113 Button
"btnBack"Symbol 122 MovieClip {screen.EndingScreen} Frame 1Symbol 121 Button
"btnBack"Symbol 127 MovieClip {screen.HelpScreen} Frame 1Symbol 121 Button
"btnSponsor"Symbol 154 MovieClip {screen.PlayScreen} Frame 1Symbol 130 Button
"btnMoreGames"Symbol 154 MovieClip {screen.PlayScreen} Frame 1Symbol 105 Button
"btnHelp"Symbol 154 MovieClip {screen.PlayScreen} Frame 1Symbol 134 Button
"btnBack"Symbol 154 MovieClip {screen.PlayScreen} Frame 1Symbol 141 Button
"btnReset"Symbol 154 MovieClip {screen.PlayScreen} Frame 1Symbol 146 Button
"txtLevelNo"Symbol 154 MovieClip {screen.PlayScreen} Frame 1Symbol 147 EditableText
"btnSound"Symbol 154 MovieClip {screen.PlayScreen} Frame 1Symbol 150 Button
"txtClicks"Symbol 154 MovieClip {screen.PlayScreen} Frame 1Symbol 151 EditableText
"txtLevel"Symbol 154 MovieClip {screen.PlayScreen} Frame 1Symbol 153 EditableText
"btnLevel"Symbol 154 MovieClip {screen.PlayScreen} Frame 1Symbol 146 Button
"levelNumber"Symbol 162 MovieClip {Game_fla.btnLevel_27} Frame 1Symbol 161 EditableText
"btnBack"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 121 Button
"btnUnlock"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 157 Button
"btnReset"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 159 Button
"btn1"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 162 MovieClip {Game_fla.btnLevel_27}
"btn2"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 162 MovieClip {Game_fla.btnLevel_27}
"btn3"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 162 MovieClip {Game_fla.btnLevel_27}
"btn4"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 162 MovieClip {Game_fla.btnLevel_27}
"btn5"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 162 MovieClip {Game_fla.btnLevel_27}
"btn6"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 162 MovieClip {Game_fla.btnLevel_27}
"btn7"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 162 MovieClip {Game_fla.btnLevel_27}
"btn8"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 162 MovieClip {Game_fla.btnLevel_27}
"btn9"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 162 MovieClip {Game_fla.btnLevel_27}
"btn10"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 162 MovieClip {Game_fla.btnLevel_27}
"btn11"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 162 MovieClip {Game_fla.btnLevel_27}
"btn12"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 162 MovieClip {Game_fla.btnLevel_27}
"btn13"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 162 MovieClip {Game_fla.btnLevel_27}
"btn14"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 162 MovieClip {Game_fla.btnLevel_27}
"btn15"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 162 MovieClip {Game_fla.btnLevel_27}
"btn16"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 162 MovieClip {Game_fla.btnLevel_27}
"btn17"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 162 MovieClip {Game_fla.btnLevel_27}
"btn18"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 162 MovieClip {Game_fla.btnLevel_27}
"btn19"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 162 MovieClip {Game_fla.btnLevel_27}
"btn20"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 162 MovieClip {Game_fla.btnLevel_27}
"btn21"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 162 MovieClip {Game_fla.btnLevel_27}
"btn22"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 162 MovieClip {Game_fla.btnLevel_27}
"btn23"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 162 MovieClip {Game_fla.btnLevel_27}
"btn24"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 162 MovieClip {Game_fla.btnLevel_27}
"btn25"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 162 MovieClip {Game_fla.btnLevel_27}
"btnSponsor"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 164 Button
"btnMoreGames"Symbol 167 MovieClip {screen.LevelScreen} Frame 1Symbol 105 Button
"btn_Sponsor44"Symbol 218 MovieClip {Game_fla.mcintro_32} Frame 1Symbol 194 Button
"btn_PlayIntro"Symbol 218 MovieClip {Game_fla.mcintro_32} Frame 89Symbol 217 Button
"btn_Sponsor"Symbol 219 MovieClip {screen.SplashScreen} Frame 1Symbol 174 Button
"mcintro"Symbol 219 MovieClip {screen.SplashScreen} Frame 1Symbol 218 MovieClip {Game_fla.mcintro_32}
"btnSound"Symbol 233 MovieClip {screen.TitleScreen} Frame 1Symbol 223 Button
"title"Symbol 233 MovieClip {screen.TitleScreen} Frame 1Symbol 92 MovieClip
"btnPlay"Symbol 233 MovieClip {screen.TitleScreen} Frame 1Symbol 113 Button
"btnHelp"Symbol 233 MovieClip {screen.TitleScreen} Frame 1Symbol 226 Button
"btnSponsor"Symbol 233 MovieClip {screen.TitleScreen} Frame 1Symbol 164 Button
"btnMoreGames"Symbol 233 MovieClip {screen.TitleScreen} Frame 1Symbol 105 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"loaded"Frame 3
"normal"Symbol 9 MovieClip {P_Wood_MiniBlock} Frame 1
"out"Symbol 9 MovieClip {P_Wood_MiniBlock} Frame 2
"in"Symbol 9 MovieClip {P_Wood_MiniBlock} Frame 3
"normal"Symbol 12 MovieClip {P_Rock_Block} Frame 1
"out"Symbol 12 MovieClip {P_Rock_Block} Frame 2
"in"Symbol 12 MovieClip {P_Rock_Block} Frame 3




http://swfchan.com/44/216220/info.shtml
Created: 8/1 -2019 14:11:10 Last modified: 8/1 -2019 14:11:10 Server time: 13/05 -2024 02:44:55