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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/76665527?noj=FRM76665527-22DC" width="1" height="1"></div>

HentaiKey-Necrisis [cr].swf

This is the info page for
Flash #216467

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="HURTMOLD_" size="25" color="#f42821" letterSpacing="0.000000" kerning="1">000</font></p>

LOADING...

NECRISIS

Necrisis

Necrisis

START
Password
Tutorials
Options

START
Password
Tutorials
Options

v.1.0

TUTORIALS

BATTLE
MISSIONS
UPGRADE
TIPS

EXIT

EXIT

EXIT

EXIT

NEXT

NEXT

NEXT

NEXT

<p align="left"><font face="arial" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">Hover on the things on the screen to show information</font></p>

<p align="left"><font face="arial" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">Hover on the things on the screen to </font></p><p align="left"><font face="arial" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">show information.</font></p>

<p align="left"><font face="arial" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">Hover on the things on the screen to </font></p><p align="left"><font face="arial" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">show information.</font></p>

Tips and Tricks

RELOADNG
ZOMBIES
FARMING
PASSWORDS
ENDING

QUALITY
ZOMBIE KILL
ZOMBIE DELAY
BONUS PART
BUG

<p align="left"><font face="arial" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">Hover on the things on the screen to show information</font></p>

Options

Difficulty Settings

NORMAL           HARD

NORMAL           HARD

PASSWORD

ABCDE

1

2

3

4

5

EMPTY         FILL

ENTER PASSWORD

ENTER PASSWORD

<p align="left"></p>

WARNING
You have accessed this game outside www.hentaikey.com
It's the only way for you to play this game.

WWW.HENTAIKEY.COM

IN ASSOCIATION WITH HENTAIKEY.COM

WWW.ZONE-ARCHIVE.COM

PREMIER HENTAI NETWORK

COPYRIGHT©2007

COPYRIGHT©2008

COPYRIGHT©2008

RESTART MISSION

RESTART MISSION

SHARP SHOT!
TIME TO END THIS, MOTHER FUCKER!

It's over...
I better get moving before the office sends
in their dogs. I'm dead meat if they see me here.

Dead meat....
Heh, this whole thing made me shit so much bricks,
WHen I get home, I'm gonna get some hard fuckin'.

Congratulations!
You have finished all the missions!
Ending Sex scenes will be added
soon!
thank you for playing!

UPGRADES

MISSION SELECT

I followed the mysterious man...
to my surprise I found a huge gate
with lots of zombies blocking the way.
there has got to be something
beyond these army of rotting rejects.
I survived and cleared the way.
Now I have to find out what's
beyond that huge gate.
And hopefully put an end  to this
once and for all!

Mission 9: Necrisis.

M: 9

Those tubes must be where these
clones are held. What I'm wondering
about is if this experiment
really was a failiure or not.
It would be a waste of time to
destroy each and every tube.
I have to find a way to shut down the
machine that is keeping them to grow.

Mission 7: Rotten Vessel.

M: 7

I found a survivor!
or rather... the suspect for everything
madness going on.
If only those zombies were not
blocking the way...
I could have caught him.
Hmmmm.... from where he  turned
awaits a huge swarm of zombies.
How could he have made it through!?
Damn, I have to clear these
animated corpses away.

Mission 8: Overcrowded.

M: 8

I guess the project mutated
into a multiplication.
I have to find the source!
but these monsters keep on coming!
If that's how it is....
I guess I have no choice
but to break through!

Mission 6: Multitude.

M: 6

The cloning project
was a big fucking failiure!
That professor is a bloody fucking
idiot to have tried something like this.
now all these rejects are in
no doubt after the living. after ME!
Now I have to look for survivors
or find a way to stop this madness!

Mission 5: Ghost Town.

M: 5

I ended up in some research center.
A file folder catches my attention.
The title says:
"Project Divide"
When I opened the folder...

Mission 4: Project Divide.

M: 4

I made it to the entrance of the building.
It's fucking quiet.
A cold breeze embraces me
to shiver in fear.
My sweat is cold.
But I have to do this.
I have to get to the bottom of this.

Mission 3: Silent Scream.

M: 3

I've been travelling for a while now.
The trees look so spooky, It's as if they
could snag the life out of me.
Well, after with what I have already
encountered, there is no telling
what freaky being could pop out
infront of me.
All I see is a pitch black forest
for almost an hour.
I hope I'm not lost.

Mission 2: Bloody Woods.

M: 2

I'm so screwed now.
The bridge I used to get here is now
destroyed. After what I saw, there is no
denying that something crazy
is going on and I have just become
involved in it.
Now that my phone is having a hard time
getting  a good network from here,
I decided to push through and hope
I can stop what's happening.

Mission 1: No turning back!

M: 1

Move out

Move out

Upgrade

Insufficient Bounty

Upgrade Complete!

Upgrade Complete!

Maximum Level!

Maximum Level!

CURRENT STATUS
LIFE:
BULLETS:
RELOAD SPEED Lv:
CRITICAL CHANCE:
AIM Lv:
ATTACK POWER Lv:

LIFE METER
BULLET CAPACITY
RELOAD SPEED
CRITICAL  CHANCE
AIM ACCURACY
ATTACK POWER

UPGRADE

LIFE METER
BULLET CAPACITY
RELOAD SPEED
CRITICAL  CHANCE
AIM ACCURACY
ATTACK POWER

<p align="left"><font face="HURTMOLD_" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>15</b></font></p>

<p align="left"><font face="HURTMOLD_" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>12</b></font></p>

<p align="left"><font face="HURTMOLD_" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>3</b></font></p>

<p align="left"><font face="HURTMOLD_" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>35</b></font></p>

%

<p align="left"><font face="HURTMOLD_" size="30" color="#00ffff" letterSpacing="0.000000" kerning="1"><b>15</b></font></p>

<p align="left"><font face="HURTMOLD_" size="30" color="#00ffff" letterSpacing="0.000000" kerning="1"><b>12</b></font></p>

<p align="left"><font face="HURTMOLD_" size="30" color="#00ffff" letterSpacing="0.000000" kerning="1"><b>3</b></font></p>

<p align="left"><font face="HURTMOLD_" size="30" color="#00ffff" letterSpacing="0.000000" kerning="1"><b>35</b></font></p>

%

CURRENT STATUS
LIFE:
BULLETS:
RELOAD SPEED Lv:
CRITICAL CHANCE:
AIM Lv:
ATTACK POWER Lv:

EXiT

EXiT

EXiT

<p align="left"><font face="HURTMOLD_" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>1</b></font></p>

<p align="left"><font face="HURTMOLD_" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>1</b></font></p>

<p align="left"><font face="HURTMOLD_" size="30" color="#00ffff" letterSpacing="0.000000" kerning="1"><b>1</b></font></p>

<p align="left"><font face="HURTMOLD_" size="30" color="#00ffff" letterSpacing="0.000000" kerning="1"><b>1</b></font></p>

<p align="left"></p>

<p align="left"><font face="arial" size="12" color="#50b2b5" letterSpacing="0.000000" kerning="1">Upgrade cost:</font></p>

<p align="right"><font face="arial" size="12" color="#fce600" letterSpacing="0.000000" kerning="1">1000</font></p>

<p align="left"></p>

<p align="left"><font face="arial" size="12" color="#50b2b5" letterSpacing="0.000000" kerning="1">Bounty points.</font></p>

Intelligence reports have confirmed this facility in this small
island have some strange and unusual activity.
It was also confirmed that the owner of the island is
Professor Baltemor. A very famous scientist who is rumored to
have involvement in some government dirty works.

It's very quiet here. I wonder what strange activity is
actually happening in this old and creepy place?
Tonight, it's about time to find out.

Huh!? That was close!
No! did somebody know I was here?
Damn! I have to take care of this one before he gets
to alert his friends!

FREEZE!
Do not try to do anything funny
or I'll shoot your brains out!

What the mother flying fuck was that!?
Am I in some kind of horror movie?
This is retarded!
I better retreat and alert a code red to the office!

Shit! The bridge!
This is bad.
Fuck I can't even call for backup!
It's as if this island has some jamming device!

There's only one way out of this.
At this point... my best action is to get to the bottom of this.
I have to infiltrate the place on my own.

What's this? there are no guards even at the front gate!?
those monsters must have taken over this place!
What crazy science project are they doing here!?

What's this? Project Divide? Sunovabitch!
This is a cloning facility! God damn it! No wonder those
monsters look familliar! That is the professor himself!
And He actually used his own body as a lab rat
for this fucking project!  Too fucking bad, it failed!

I think I just lost my lunch.

FUCK FUCK FUCK!!
WHAT THE HELL HOLE IS THAT DAMN FUCK!!
SHIT!! I THINK IT'S COMING THIS WAY!!

With no other choices left,
I had to infiltrate the place on my own.
I have to get past this thick forest if
I want to get to that building.

What!? It's that thing again!?
A--And now there's two of them!
What the fuck!? I'll bust your brains out!

Curses! I've been going on circles in this damned forest!
Don't tell me this place is haunted!!?
Damn, I better get out of this situation fast!

Shit, this place is swarming with these things!
Fine! I'll bust your guts out and
make them my trail marks!

Confound it! There's a lot of them!
How many of these bastards must I run over?

Great...
I knew from the start... that professor is a pervert!
And he keeps coming in larger numbers everytime
I encounter his sperm rejects.

There has got to be a place in this building
where these rejects are coming from.
I have to look for that one first at the same time I stay alive.

Holy shit!
is this the place where these monsters are cloned?
Damn, I'll need days to shut this place down.

I need to somehow shut the power off
to stop these machines from breeding these rejects.
Right now a whole new batch has been dispered
and I need to act quickly on this.

Huh!? What the...?
Is that a person? I mean, not an undead one?
Damn, What the fuck is he doing here...?

Hey! You! Stop where you are!
You're not one of them, right?
I'm human! I'm no clone! I need to talk to...
(What the hell? He's running away!)

No!
Not now! Shit! These zombies are blocked
the way where he ran to.
I gotta make an opening to catch up to him!

He ran there...
And there's an alarming amount of zombies blocking the way.
How did he get pass through this swarm?
I'm starting to get more questions than answers here.
And the answer is right behind these freaks.

I said, FREEZE! Stop or I'll shoot you down!

click anywhere to continue!

Damn it, are you deaf!? Put your hands in the air and
don't try to do anything studpid!

This is my last warning, buddy!
Stop where you are or I'll....
W-what the...?  Is this thing even human..?

Fucking piece of shit! You're dead meat now!
( hover your crosshair over the zombie and click to shoot)

BOUNTY

LIFE

<p align="center"><font face="Pixochrome" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">BULLETS</font></p>

RELOADING.

RELOADING..

RELOADING...

RELOADING....

<p align="right"><font face="Cloister Black" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>09876543210000</b></font></p>

<p align="right"><font face="Cloister Black" size="16" color="#fce600" letterSpacing="0.000000" kerning="1"><b>09876543210000</b></font></p>

<p align="right"><font face="Cloister Black" size="16" color="#f42821" letterSpacing="0.000000" kerning="1"><b>09876543210000</b></font></p>

<p align="right"><font face="Cloister Black" size="16" color="#d7d4d4" letterSpacing="0.000000" kerning="1"><b>09876543210000</b></font></p>

<p align="right"><font face="Cloister Black" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>09876543210000</b></font></p>

<p align="right"><font face="Cloister Black" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>09876543210000</b></font></p>

<p align="right"><font face="Cloister Black" size="16" color="#fce600" letterSpacing="0.000000" kerning="1"><b>09876543210000</b></font></p>

<p align="right"><font face="Cloister Black" size="16" color="#f42821" letterSpacing="0.000000" kerning="1"><b>09876543210000</b></font></p>

<p align="right"></p>

+

CRITICAL!

Bounty acquired:

<p align="left"><font face="Pixochrome" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

Accuracy Percentage:

<p align="right"><font face="Pixochrome" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">100</font></p>

%

Health Percentage:

<p align="right"><font face="Pixochrome" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">100</font></p>

Bounty Bonus:

<p align="left"><font face="Pixochrome" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

MISSION COMPLETE!

CONTINUE

Quality=Low

Quality=Medium

Quality=High

Quality=Best

BOSS HP

ActionScript [AS1/AS2]

Frame 1
function \u0004\u0005() { Set("\x03", (2560 % 511) * 5); return(\x03); } var \x01 = (730 + \x04\x05()); // swfAction0x03 // Unknown action
Instance of Symbol 25 MovieClip in Frame 1
onClipEvent (load) { function \u0004\u0005() { Set("\x03", (1514 % 511) * 5); return(\x03); } var \x01 = (-1773 + \x04\x05()); // swfAction0x03 // Unknown action } onClipEvent (enterFrame) { function \u0004\u0005() { Set("\x03", (2579 % 511) * 5); return(\x03); } var \x01 = (522 + \x04\x05()); // swfAction0x03 // Unknown action }
Frame 2
function \u0004\u0005() { Set("\x03", (1020 % 511) * 5); return(\x03); } var \x01 = (-2116 + \x04\x05()); // swfAction0x03 // Unknown action
Instance of Symbol 61 MovieClip "cursorMC" in Frame 2
onClipEvent (enterFrame) { function \u0004\u0005() { Set("\x03", (2632 % 511) * 5); return(\x03); } var \x01 = (234 + \x04\x05()); // swfAction0x03 // Unknown action }
Frame 4
_root.tutinfo = "Hover on the things on the screen to show information.";
Frame 6
_root.tutinfo = "Hover on the things on the screen to show information.";
Frame 7
_root.tutinfo = "Hover on the things on the screen to show information.";
Frame 8
_root.tutinfo = "";
Frame 9
_root.Dmode = "normal";
Frame 10
_root.Dmode = "hard";
Frame 11
function \u0004\u0005() { Set("\x03", (1803 % 511) * 5); return(\x03); } var \x01 = (-972 + \x04\x05()); // swfAction0x03 // Unknown action
Instance of Symbol 165 MovieClip "a1b" in Frame 11
on (press) { !!!ERROR
Instance of Symbol 165 MovieClip "b1b" in Frame 11
on (press) { !!!ERROR
Instance of Symbol 165 MovieClip "c1b" in Frame 11
on (press) { !!!ERROR
Instance of Symbol 165 MovieClip "d1b" in Frame 11
on (press) { !!!ERROR
Instance of Symbol 165 MovieClip "e1b" in Frame 11
on (press) { !!!ERROR
Instance of Symbol 165 MovieClip "a2b" in Frame 11
on (press) { !!!ERROR
Instance of Symbol 165 MovieClip "b2b" in Frame 11
on (press) { !!!ERROR
Instance of Symbol 165 MovieClip "c2b" in Frame 11
on (press) { !!!ERROR
Instance of Symbol 165 MovieClip "d2b" in Frame 11
on (press) { !!!ERROR
Instance of Symbol 165 MovieClip "e2b" in Frame 11
on (press) { !!!ERROR
Instance of Symbol 165 MovieClip "a3b" in Frame 11
on (press) { !!!ERROR
Instance of Symbol 165 MovieClip "b3b" in Frame 11
on (press) { !!!ERROR
Instance of Symbol 165 MovieClip "c3b" in Frame 11
on (press) { !!!ERROR
Instance of Symbol 165 MovieClip "d3b" in Frame 11
on (press) { !!!ERROR
Instance of Symbol 165 MovieClip "e3b" in Frame 11
on (press) { !!!ERROR
Instance of Symbol 165 MovieClip "a4b" in Frame 11
on (press) { !!!ERROR
Instance of Symbol 165 MovieClip "b4b" in Frame 11
on (press) { !!!ERROR
Instance of Symbol 165 MovieClip "c4b" in Frame 11
on (press) { !!!ERROR
Instance of Symbol 165 MovieClip "d4b" in Frame 11
on (press) { !!!ERROR
Instance of Symbol 165 MovieClip "e4b" in Frame 11
on (press) { !!!ERROR
Instance of Symbol 165 MovieClip "a5b" in Frame 11
on (press) { !!!ERROR
Instance of Symbol 165 MovieClip "b5b" in Frame 11
on (press) { !!!ERROR
Instance of Symbol 165 MovieClip "c5b" in Frame 11
on (press) { !!!ERROR
Instance of Symbol 165 MovieClip "d5b" in Frame 11
on (press) { !!!ERROR
Instance of Symbol 165 MovieClip "e5b" in Frame 11
on (press) { !!!ERROR
Frame 14
!!!ERROR
Instance of Symbol 533 MovieClip "b1bb" in Frame 14
onClipEvent (enterFrame) { !!!ERROR
Instance of Symbol 533 MovieClip "b2bb" in Frame 14
onClipEvent (enterFrame) { !!!ERROR
Instance of Symbol 533 MovieClip "b3bb" in Frame 14
onClipEvent (enterFrame) { !!!ERROR
Instance of Symbol 533 MovieClip "b4bb" in Frame 14
onClipEvent (enterFrame) { !!!ERROR
Instance of Symbol 533 MovieClip "b5bb" in Frame 14
onClipEvent (enterFrame) { !!!ERROR
Instance of Symbol 533 MovieClip "b6bb" in Frame 14
onClipEvent (enterFrame) { !!!ERROR
Instance of Symbol 539 MovieClip "noMoney" in Frame 14
/* no clip actions */
Instance of Symbol 655 MovieClip "zombie1" in Frame 14
onClipEvent (enterFrame) { !!!ERROR
Instance of Symbol 655 MovieClip "zombie2" in Frame 14
onClipEvent (enterFrame) { !!!ERROR
Instance of Symbol 655 MovieClip "zombie3" in Frame 14
onClipEvent (enterFrame) { !!!ERROR
Instance of Symbol 655 MovieClip "zombie4" in Frame 14
onClipEvent (enterFrame) { !!!ERROR
Instance of Symbol 655 MovieClip "zombie5" in Frame 14
onClipEvent (enterFrame) { !!!ERROR
Instance of Symbol 655 MovieClip "zombie6" in Frame 14
onClipEvent (enterFrame) { !!!ERROR
Instance of Symbol 706 MovieClip "spIntro" in Frame 14
on (release) { _root.spIntro.nextFrame(); }
Instance of Symbol 61 MovieClip "cursorMC" in Frame 14
onClipEvent (load) { } onClipEvent (enterFrame) { !!!ERROR
Instance of Symbol 733 MovieClip "reloadButton" in Frame 14
on (press) { !!!ERROR
Instance of Symbol 807 MovieClip "nomoreZombie" in Frame 14
onClipEvent (enterFrame) { !!!ERROR
Instance of Symbol 835 MovieClip "fakeFrame" in Frame 14
onClipEvent (enterFrame) { !!!ERROR
Symbol 37 MovieClip Frame 1
stop();
Symbol 37 MovieClip Frame 5
gotoAndStop (1);
Symbol 37 MovieClip Frame 10
gotoAndStop (1);
Symbol 49 Button
on (press) { _root.flashpass.gotoAndPlay(11); gotoAndStop (3); } on (rollOver) { _root.no_ammo.start("", "1"); }
Symbol 50 Button
on (press) { !!!ERROR
Symbol 51 Button
on (press) { !!!ERROR
Symbol 52 Button
on (press) { _root.flashpass.gotoAndPlay(11); gotoAndStop (11); } on (rollOver) { _root.no_ammo.start("", "1"); }
Symbol 61 MovieClip Frame 1
stop();
Instance of Symbol 59 MovieClip "crossHair" in Symbol 61 MovieClip Frame 2
onClipEvent (enterFrame) { !!!ERROR
Symbol 63 Button
on (press) { _root.flashpass.gotoAndPlay(11); gotoAndStop (4); } on (rollOver) { _root.Hover.start("", "1"); }
Symbol 64 Button
on (press) { _root.flashpass.gotoAndPlay(11); gotoAndStop (6); } on (rollOver) { _root.Hover.start("", "1"); }
Symbol 65 Button
on (press) { _root.flashpass.gotoAndPlay(11); gotoAndStop (7); } on (rollOver) { _root.Hover.start("", "1"); }
Symbol 66 Button
on (press) { _root.flashpass.gotoAndPlay(11); gotoAndStop (8); } on (rollOver) { _root.Hover.start("", "1"); }
Symbol 78 Button
on (rollOver) { _root.tutinfo = "Exit tutorial."; } on (rollOut) { _root.tutinfo = "Hover on the things on the screen to show information."; } on (press) { _root.flashpass.gotoAndPlay(11); gotoAndStop (2); }
Symbol 82 Button
on (rollOver) { _root.tutinfo = "If you run out of bullets, Just click on this reload tab for a refill. There is a small amount of bounty deducted every time you reload. It is essential that you master when to use it."; } on (rollOut) { _root.tutinfo = "Hover on the things on the screen to show information."; }
Symbol 83 Button
on (rollOver) { _root.tutinfo = "Zombies: Respawns and comes in numbers. They walk rather slow, so you can keep them away by shooting them."; } on (rollOut) { _root.tutinfo = "Hover on the things on the screen to show information."; }
Symbol 84 Button
on (rollOver) { _root.tutinfo = "Your life meter. The zombies love eating these off of you. Have it less than one, and you're gone."; } on (rollOut) { _root.tutinfo = "Hover on the things on the screen to show information."; }
Symbol 85 Button
on (rollOver) { _root.tutinfo = "Money! The more you zombies you dispatch, the higher the money. Later, you can use money to upgrade your arsenal."; } on (rollOut) { _root.tutinfo = "Hover on the things on the screen to show information."; }
Symbol 86 Button
on (rollOver) { _root.tutinfo = "More games? Check the good stuff only at www.hentaikey.com."; } on (rollOut) { _root.tutinfo = "Hover on the things on the screen to show information."; }
Symbol 92 Button
on (rollOver) { _root.tutinfo = "What happens if you beat the zombies? you get rewarded! check them out on the next page."; } on (rollOut) { _root.tutinfo = "Hover on the things on the screen to show information."; } on (press) { _root.flashpass.gotoAndPlay(11); gotoAndStop (5); }
Symbol 93 Button
on (rollOver) { _root.tutinfo = "Exit tutorial."; } on (rollOut) { _root.tutinfo = "Hover on the things on the screen to show information."; } on (press) { _root.flashpass.gotoAndPlay(11); gotoAndStop (2); }
Symbol 98 Button
on (rollOver) { _root.tutinfo = "Everytime a stage gets finished, this screen shows up."; } on (rollOut) { _root.tutinfo = "Hover on the things on the screen to show information."; } on (press) { gotoAndStop (2); }
Symbol 99 Button
on (rollOver) { _root.tutinfo = "In this example, your total bounty points are calculated."; } on (rollOut) { _root.tutinfo = "Hover on the things on the screen to show information."; }
Symbol 100 Button
on (rollOver) { _root.tutinfo = "Shoot like a pro and you get a better bonus."; } on (rollOut) { _root.tutinfo = "Hover on the things on the screen to show information."; }
Symbol 101 Button
on (rollOver) { _root.tutinfo = "Unscratched? Better bonus!"; } on (rollOut) { _root.tutinfo = "Hover on the things on the screen to show information."; }
Symbol 102 Button
on (rollOver) { _root.tutinfo = "Collect your extra bonus bounty! Depending on your performance, you can get rich easily with this bonus system."; } on (rollOut) { _root.tutinfo = "Hover on the things on the screen to show information."; }
Symbol 103 Button
on (rollOver) { _root.tutinfo = "Exit and continue to the mission page."; } on (rollOut) { _root.tutinfo = "Hover on the things on the screen to show information."; }
Symbol 104 Button
on (rollOver) { _root.tutinfo = "Accuracy counts. reload as much as you can as long as you hit your targets well. Better sharpshooting skills wins you more gold."; } on (rollOut) { _root.tutinfo = "Hover on the things on the screen to show information."; }
Symbol 105 Button
on (rollOver) { _root.tutinfo = "At the end of each mission, bonus points are increased based on how healthy you are. Healing is also available at the upgrade screen."; } on (rollOut) { _root.tutinfo = "Hover on the things on the screen to show information."; }
Symbol 106 Button
on (rollOver) { _root.tutinfo = "Tilts the scale for your survival. Make sure you spend them wisely"; } on (rollOut) { _root.tutinfo = "Hover on the things on the screen to show information."; }
Symbol 109 Button
on (rollOver) { _root.tutinfo = "Mission Screen:<br>All your missions can be accessed here.<br>Finish one to unlock a new one."; } on (rollOut) { _root.tutinfo = "Hover on the things on the screen to show information."; }
Symbol 110 Button
on (rollOver) { _root.tutinfo = "Mission Title.<br>This gives you an idea of your progress."; } on (rollOut) { _root.tutinfo = "Hover on the things on the screen to show information."; }
Symbol 111 Button
on (rollOver) { _root.tutinfo = "Mission Information.<br>Compiled to lead where you are at the story.<br>Every mission has this and it is quite essential to guage on your progress."; } on (rollOut) { _root.tutinfo = "Hover on the things on the screen to show information."; }
Symbol 112 Button
on (rollOver) { _root.tutinfo = "After selecting a mission,<br>press this to proceed to it.<br>Don't forget to upgrade<br>before heading out!"; } on (rollOut) { _root.tutinfo = "Hover on the things on the screen to show information."; }
Symbol 113 Button
on (rollOver) { _root.tutinfo = "The mission you selected. Information is on the left side. Finishing missions will unlock new ones. Backtracking or replaying missions are also possible to farm more money!"; } on (rollOut) { _root.tutinfo = "Hover on the things on the screen to show information."; }
Symbol 114 Button
on (rollOver) { _root.tutinfo = "Tabs shaded are missions you can take,<br>but are not highlighted.<br>Click on this to move to the next scene."; } on (rollOut) { _root.tutinfo = "Hover on the things on the screen to show information."; }
Symbol 115 Button
on (rollOver) { _root.tutinfo = "Switches to upgrade scene.<br><br>Click NOW to transfer for it's tutorial."; } on (rollOut) { _root.tutinfo = "Hover on the things on the screen to show information."; } on (press) { gotoAndStop (7); }
Symbol 116 Button
on (rollOver) { _root.tutinfo = "More games? Check the good stuff only at:<br><b>www.hentaikey.com.</b>"; } on (rollOut) { _root.tutinfo = "Hover on the things on the screen to show information."; }
Symbol 120 Button
on (rollOver) { !!!ERROR
Symbol 121 Button
on (rollOver) { !!!ERROR
Symbol 122 Button
on (rollOver) { !!!ERROR
Symbol 123 Button
on (rollOver) { !!!ERROR
Symbol 124 Button
on (rollOver) { !!!ERROR
Symbol 125 Button
on (rollOver) { !!!ERROR
Symbol 126 Button
on (rollOver) { !!!ERROR
Symbol 127 Button
on (rollOver) { !!!ERROR
Symbol 128 Button
on (rollOver) { !!!ERROR
Symbol 129 Button
on (rollOver) { !!!ERROR
Symbol 133 Button
on (rollOver) { !!!ERROR
Symbol 136 Button
on (rollOver) { _root.tutinfo = "Reloading tricks:<br>It helps to save and aim your last bullet to the fastest zombie.<br>Shoot it's legs to cripple it, then quickly reload.<br>When it recovers from the shot, you should already have your bullets reloaded."; } on (rollOut) { _root.tutinfo = "Hover at the tricks to view a detailed info."; }
Symbol 137 Button
on (rollOver) { _root.tutinfo = "Zombies can be shot from different parts of it's body.<br>Shooting the head repeatedly will blow it off.<br>Shooting the arms can also destroy them off.<br>Shooting their legs will temporarily cripple them."; } on (rollOut) { _root.tutinfo = "Hover at the tricks to view a detailed info."; }
Symbol 138 Button
on (rollOver) { _root.tutinfo = "Finished missions can be accessed again and again to farm bounty.<br>This technique is very effective when you're trying to upgrade.<br>If a certain mission gives you a hard time, try farming to get stronger."; } on (rollOut) { _root.tutinfo = "Hover at the tricks to view a detailed info."; }
Symbol 139 Button
on (rollOver) { _root.tutinfo = "Passwords are like cheats.<br>Hentaikey usually gives these away for some time of game exposure.<br>Most of the time, It's for game development debug checking.<br>But if you're lucky enough to guess one, then that's good for you :) -kreig.<br><br>Clicking on the box, switches a button to turn into a red orb.<br>Pressing it again will return it to it's previous state.<br>Tip: Try to draw an 'H' and see what code comes out."; } on (rollOut) { _root.tutinfo = "Hover at the tricks to view a detailed info."; }
Symbol 140 Button
on (rollOver) { _root.tutinfo = "Hard = better ending."; } on (rollOut) { _root.tutinfo = "Hover at the tricks to view a detailed info."; }
Symbol 141 Button
on (rollOver) { _root.tutinfo = "Anytime in the game, you can alter quality settings by pressing 1, 2, 3 or 4.<br>1=low. 2=med. 3=high. 4=best.<br>Use it a lot if you experience any graphical slowdowns."; } on (rollOut) { _root.tutinfo = "Hover at the tricks to view a detailed info."; }
Symbol 142 Button
on (rollOver) { _root.tutinfo = "If you manage to blast a zombie's head off,<br>shoot both his arms once and he is automatically dispatched.<br>(The zombie can not bite you and can not scratch you anymore)."; } on (rollOut) { _root.tutinfo = "Hover at the tricks to view a detailed info."; }
Symbol 143 Button
on (rollOver) { _root.tutinfo = "Shooting the zombie's hands off can delay them and attack using their fangs instead.<br>This will give you time to reload since the zombie will have to get closer to get a bite."; } on (rollOut) { _root.tutinfo = "Hover at the tricks to view a detailed info."; }
Symbol 144 Button
on (rollOver) { _root.tutinfo = "There is a special part of the zombie's body that can boost some extra gold.<br>It should be obvious enough."; } on (rollOut) { _root.tutinfo = "Hover at the tricks to view a detailed info."; }
Symbol 145 Button
on (rollOver) { _root.tutinfo = "I found a bug that would boost your cash so huge, you can get all upgrades in one sweep.<br>I decided to not take it off, so if you could encounter it, well lucky you..."; } on (rollOut) { _root.tutinfo = "Hover at the tricks to view a detailed info."; }
Symbol 156 Button
on (press) { _root.flashpass.gotoAndPlay(11); gotoAndStop (10); }
Symbol 159 Button
on (press) { _root.flashpass.gotoAndPlay(11); gotoAndStop (9); }
Symbol 165 MovieClip Frame 1
stop();
Symbol 174 Button
on (press) { !!!ERROR
Symbol 175 Button
on (press) { !!!ERROR
Symbol 184 Button
on (press) { !!!ERROR
Symbol 191 Button
on (release) { getURL ("http://www.hentaikey.com", "_blank"); }
Symbol 212 MovieClip Frame 1
!!!ERROR
Symbol 212 MovieClip Frame 107
_root.gotoAndStop(2); stop();
Symbol 247 MovieClip Frame 89
!!!ERROR
Symbol 276 MovieClip Frame 4
!!!ERROR
Symbol 276 MovieClip Frame 13
gotoAndPlay (1);
Symbol 276 MovieClip Frame 55
gotoAndPlay (6);
Symbol 276 MovieClip Frame 176
gotoAndPlay (5);
Symbol 279 MovieClip Frame 1
stop();
Symbol 313 MovieClip Frame 1
fff = true; _root.gameOver.sexscenez.facez.eyez.gotoAndStop(6);
Symbol 313 MovieClip Frame 26
!!!ERROR
Symbol 313 MovieClip Frame 40
gotoAndPlay (20);
Symbol 320 MovieClip Frame 15
stop();
Symbol 326 Button
on (press) { _root.gameOver.gotoAndPlay(3); }
Symbol 338 MovieClip Frame 75
stop();
Symbol 345 Button
on (press) { gotoAndStop (230); }
Symbol 361 MovieClip Frame 1
stop();
Instance of Symbol 25 MovieClip in Symbol 361 MovieClip Frame 1
onClipEvent (enterFrame) { !!!ERROR
Symbol 361 MovieClip Frame 2
Mouse.show();
Symbol 361 MovieClip Frame 229
gotoAndPlay (190);
Symbol 361 MovieClip Frame 230
!!!ERROR
Symbol 361 MovieClip Frame 406
gotoAndStop (2);
Symbol 371 Button
on (release) { play(); }
Symbol 376 Button
on (press) { nextFrame(); }
Symbol 379 Button
on (press) { play(); }
Symbol 381 Button
on (press) { play(); }
Symbol 386 Button
on (press) { nextFrame(); }
Symbol 390 Button
on (press) { play(); }
Symbol 396 Button
on (release) { !!!ERROR
Symbol 398 Button
on (release) { nextFrame(); }
Symbol 400 Button
on (release) { gotoAndStop (37); }
Symbol 401 MovieClip Frame 1
stop();
Instance of Symbol 25 MovieClip in Symbol 401 MovieClip Frame 1
onClipEvent (enterFrame) { !!!ERROR
Symbol 401 MovieClip Frame 12
Mouse.show(); stop();
Symbol 401 MovieClip Frame 33
gotoAndStop (145);
Symbol 401 MovieClip Frame 34
stop();
Symbol 401 MovieClip Frame 98
stop();
Symbol 401 MovieClip Frame 100
stop();
Symbol 401 MovieClip Frame 144
stop();
Symbol 417 MovieClip Frame 140
gotoAndPlay (1);
Symbol 417 MovieClip Frame 142
!!!ERROR
Symbol 429 MovieClip Frame 1
stop();
Symbol 437 Button
on (release) { !!!ERROR
Symbol 447 Button
on (press) { !!!ERROR
Symbol 449 MovieClip Frame 1
stop();
Symbol 454 Button
on (press) { !!!ERROR
Symbol 456 MovieClip Frame 1
stop();
Symbol 461 Button
on (press) { !!!ERROR
Symbol 463 MovieClip Frame 1
stop();
Symbol 468 Button
on (press) { !!!ERROR
Symbol 470 MovieClip Frame 1
stop();
Symbol 475 Button
on (press) { !!!ERROR
Symbol 477 MovieClip Frame 1
stop();
Symbol 482 Button
on (press) { !!!ERROR
Symbol 484 MovieClip Frame 1
stop();
Symbol 489 Button
on (press) { !!!ERROR
Symbol 491 MovieClip Frame 1
stop();
Symbol 496 Button
on (press) { !!!ERROR
Symbol 498 MovieClip Frame 1
stop();
Symbol 505 Button
on (press) { !!!ERROR
Symbol 507 MovieClip Frame 1
stop();
Symbol 515 Button
on (press) { !!!ERROR
Symbol 516 MovieClip Frame 1
stop();
Symbol 532 MovieClip Frame 30
gotoAndPlay (10);
Symbol 533 MovieClip Frame 1
stop();
Symbol 539 MovieClip Frame 1
stop();
Symbol 539 MovieClip Frame 40
gotoAndStop (1);
Symbol 539 MovieClip Frame 75
gotoAndStop (1);
Symbol 539 MovieClip Frame 109
gotoAndStop (1);
Symbol 559 Button
on (release) { !!!ERROR
Symbol 572 Button
on (press) { !!!ERROR
Symbol 574 Button
on (release) { !!!ERROR
Symbol 582 Button
on (release) { !!!ERROR
Symbol 584 Button
on (release) { _root.simula = false; nextFrame(); }
Symbol 590 Button
on (release) { !!!ERROR
Symbol 593 Button
on (release) { nextFrame(); }
Symbol 595 Button
on (release) { gotoAndStop (175); }
Symbol 598 Button
on (release) { gotoAndStop (177); }
Symbol 604 Button
on (release) { !!!ERROR
Symbol 605 Button
on (release) { _root.fakeVar = false; play(); }
Symbol 608 Button
on (press) { nextFrame(); }
Symbol 626 MovieClip Frame 1
stop();
Symbol 626 MovieClip Frame 2
!!!ERROR
Symbol 626 MovieClip Frame 3
!!!ERROR
Symbol 626 MovieClip Frame 4
prevFrame();
Symbol 632 MovieClip Frame 1
stop();
Symbol 632 MovieClip Frame 2
!!!ERROR
Symbol 632 MovieClip Frame 3
!!!ERROR
Symbol 632 MovieClip Frame 4
!!!ERROR
Symbol 632 MovieClip Frame 5
prevFrame();
Symbol 636 MovieClip Frame 1
stop();
Symbol 636 MovieClip Frame 2
!!!ERROR
Symbol 641 MovieClip Frame 1
stop();
Symbol 641 MovieClip Frame 2
!!!ERROR
Symbol 641 MovieClip Frame 3
!!!ERROR
Symbol 641 MovieClip Frame 4
prevFrame();
Symbol 646 MovieClip Frame 1
stop();
Symbol 646 MovieClip Frame 2
!!!ERROR
Symbol 646 MovieClip Frame 3
!!!ERROR
Symbol 646 MovieClip Frame 4
!!!ERROR
Symbol 646 MovieClip Frame 5
prevFrame();
Symbol 652 MovieClip Frame 1
stop();
Symbol 652 MovieClip Frame 2
!!!ERROR
Symbol 652 MovieClip Frame 3
!!!ERROR
Symbol 652 MovieClip Frame 4
!!!ERROR
Symbol 652 MovieClip Frame 5
!!!ERROR
Symbol 655 MovieClip Frame 1
stop();
Symbol 655 MovieClip Frame 8
!!!ERROR
Symbol 655 MovieClip Frame 9
!!!ERROR
Symbol 655 MovieClip Frame 10
!!!ERROR
Symbol 655 MovieClip Frame 11
!!!ERROR
Symbol 655 MovieClip Frame 12
!!!ERROR
Symbol 655 MovieClip Frame 17
!!!ERROR
Symbol 655 MovieClip Frame 18
!!!ERROR
Symbol 655 MovieClip Frame 19
!!!ERROR
Symbol 655 MovieClip Frame 20
!!!ERROR
Symbol 655 MovieClip Frame 21
!!!ERROR
Symbol 655 MovieClip Frame 32
!!!ERROR
Symbol 655 MovieClip Frame 33
!!!ERROR
Symbol 655 MovieClip Frame 34
!!!ERROR
Symbol 655 MovieClip Frame 35
!!!ERROR
Symbol 655 MovieClip Frame 36
!!!ERROR
Symbol 655 MovieClip Frame 39
gotoAndStop (1);
Symbol 655 MovieClip Frame 40
Symbol 655 MovieClip Frame 63
if (biting == true) { gotoAndStop ("biteX"); } else { attacking = false; gotoAndStop (1); }
Symbol 655 MovieClip Frame 85
if (biting == true) { gotoAndStop ("biteX"); } else { attacking = false; gotoAndStop (1); }
Symbol 655 MovieClip Frame 101
if (biting == true) { gotoAndStop ("biteX"); } else { attacking = false; gotoAndStop (1); }
Symbol 655 MovieClip Frame 121
if (biting == true) { gotoAndStop ("biteX"); } else { attacking = false; gotoAndStop (1); }
Symbol 655 MovieClip Frame 122
_root.fleshBlast.gotoAndPlay(2);
Symbol 655 MovieClip Frame 185
if (biting == true) { gotoAndStop ("biteX"); } else { attacking = false; gotoAndStop (1); }
Symbol 655 MovieClip Frame 188
!!!ERROR
Symbol 655 MovieClip Frame 189
!!!ERROR
Symbol 655 MovieClip Frame 190
!!!ERROR
Symbol 655 MovieClip Frame 191
!!!ERROR
Symbol 655 MovieClip Frame 192
!!!ERROR
Symbol 655 MovieClip Frame 193
!!!ERROR
Symbol 655 MovieClip Frame 194
!!!ERROR
Symbol 655 MovieClip Frame 195
!!!ERROR
Symbol 655 MovieClip Frame 196
!!!ERROR
Symbol 655 MovieClip Frame 197
!!!ERROR
Symbol 655 MovieClip Frame 198
!!!ERROR
Symbol 655 MovieClip Frame 199
!!!ERROR
Symbol 655 MovieClip Frame 200
!!!ERROR
Symbol 655 MovieClip Frame 201
!!!ERROR
Symbol 655 MovieClip Frame 202
!!!ERROR
Symbol 655 MovieClip Frame 203
!!!ERROR
Symbol 655 MovieClip Frame 204
!!!ERROR
Symbol 655 MovieClip Frame 205
!!!ERROR
Symbol 655 MovieClip Frame 206
!!!ERROR
Symbol 655 MovieClip Frame 207
!!!ERROR
Symbol 655 MovieClip Frame 208
!!!ERROR
Symbol 655 MovieClip Frame 209
!!!ERROR
Symbol 655 MovieClip Frame 210
!!!ERROR
Symbol 655 MovieClip Frame 221
!!!ERROR
Symbol 655 MovieClip Frame 222
!!!ERROR
Symbol 655 MovieClip Frame 223
!!!ERROR
Symbol 655 MovieClip Frame 224
!!!ERROR
Symbol 655 MovieClip Frame 253
gotoAndStop ("biteX");
Symbol 655 MovieClip Frame 254
!!!ERROR
Symbol 655 MovieClip Frame 290
dead = true; animate = false;
Symbol 655 MovieClip Frame 315
_root.attax.gotoAndStop(1);
Symbol 655 MovieClip Frame 316
!!!ERROR
Symbol 655 MovieClip Frame 330
attacking = false; gotoAndStop (1);
Symbol 655 MovieClip Frame 364
_root.attax.gotoAndStop(2);
Symbol 655 MovieClip Frame 365
!!!ERROR
Symbol 655 MovieClip Frame 385
attacking = false; gotoAndStop (1);
Symbol 658 Button
on (release) { !!!ERROR
Symbol 660 Button
on (press) { nextFrame(); }
Symbol 666 Button
on (release) { !!!ERROR
Symbol 668 Button
on (press) { nextFrame(); }
Symbol 670 Button
on (release) { !!!ERROR
Symbol 672 Button
on (press) { nextFrame(); }
Symbol 674 Button
on (release) { !!!ERROR
Symbol 677 Button
on (release) { !!!ERROR
Symbol 684 Button
on (release) { !!!ERROR
Symbol 691 Button
on (release) { !!!ERROR
Symbol 695 Button
on (release) { !!!ERROR
Symbol 698 Button
on (release) { gotoAndStop (59); }
Symbol 699 MovieClip Frame 1
stop();
Symbol 699 MovieClip Frame 34
stop();
Symbol 699 MovieClip Frame 55
gotoAndStop (191);
Symbol 699 MovieClip Frame 56
stop();
Symbol 699 MovieClip Frame 120
stop();
Symbol 699 MovieClip Frame 122
stop();
Symbol 699 MovieClip Frame 166
stop();
Symbol 706 MovieClip Frame 1
stop();
Symbol 706 MovieClip Frame 5
!!!ERROR
Symbol 708 MovieClip Frame 1
stop();
Symbol 708 MovieClip Frame 2
!!!ERROR
Symbol 708 MovieClip Frame 3
!!!ERROR
Symbol 708 MovieClip Frame 4
if (_root.z1respawnLevel == 5) { gotoAndPlay (99); }
Symbol 708 MovieClip Frame 25
if (_root.z1respawnLevel == 4) { gotoAndPlay (99); }
Symbol 708 MovieClip Frame 50
if (_root.z1respawnLevel == 3) { gotoAndPlay (99); }
Symbol 708 MovieClip Frame 75
if (_root.z1respawnLevel == 2) { gotoAndPlay (99); }
Symbol 708 MovieClip Frame 100
!!!ERROR
Symbol 709 MovieClip Frame 1
stop();
Symbol 709 MovieClip Frame 2
!!!ERROR
Symbol 709 MovieClip Frame 3
!!!ERROR
Symbol 709 MovieClip Frame 4
if (_root.z3respawnLevel == 5) { gotoAndPlay (99); }
Symbol 709 MovieClip Frame 25
if (_root.z3respawnLevel == 4) { gotoAndPlay (99); }
Symbol 709 MovieClip Frame 50
if (_root.z3respawnLevel == 3) { gotoAndPlay (99); }
Symbol 709 MovieClip Frame 75
if (_root.z3respawnLevel == 2) { gotoAndPlay (99); }
Symbol 709 MovieClip Frame 100
!!!ERROR
Symbol 710 MovieClip Frame 1
stop();
Symbol 710 MovieClip Frame 2
!!!ERROR
Symbol 710 MovieClip Frame 3
!!!ERROR
Symbol 710 MovieClip Frame 4
if (_root.z2respawnLevel == 5) { gotoAndPlay (99); }
Symbol 710 MovieClip Frame 25
if (_root.z2respawnLevel == 4) { gotoAndPlay (99); }
Symbol 710 MovieClip Frame 50
if (_root.z2respawnLevel == 3) { gotoAndPlay (99); }
Symbol 710 MovieClip Frame 75
if (_root.z2respawnLevel == 2) { gotoAndPlay (99); }
Symbol 710 MovieClip Frame 100
!!!ERROR
Symbol 711 MovieClip Frame 1
stop();
Symbol 711 MovieClip Frame 2
!!!ERROR
Symbol 711 MovieClip Frame 3
!!!ERROR
Symbol 711 MovieClip Frame 4
if (_root.z4respawnLevel == 5) { gotoAndPlay (99); }
Symbol 711 MovieClip Frame 25
if (_root.z4respawnLevel == 4) { gotoAndPlay (99); }
Symbol 711 MovieClip Frame 50
if (_root.z4respawnLevel == 3) { gotoAndPlay (99); }
Symbol 711 MovieClip Frame 75
if (_root.z4respawnLevel == 2) { gotoAndPlay (99); }
Symbol 711 MovieClip Frame 100
!!!ERROR
Symbol 712 MovieClip Frame 1
stop();
Symbol 712 MovieClip Frame 2
!!!ERROR
Symbol 712 MovieClip Frame 3
!!!ERROR
Symbol 712 MovieClip Frame 4
if (_root.z5respawnLevel == 5) { gotoAndPlay (99); }
Symbol 712 MovieClip Frame 25
if (_root.z5respawnLevel == 4) { gotoAndPlay (99); }
Symbol 712 MovieClip Frame 50
if (_root.z5respawnLevel == 3) { gotoAndPlay (99); }
Symbol 712 MovieClip Frame 75
if (_root.z5respawnLevel == 2) { gotoAndPlay (99); }
Symbol 712 MovieClip Frame 100
!!!ERROR
Symbol 713 MovieClip Frame 1
stop();
Symbol 713 MovieClip Frame 2
!!!ERROR
Symbol 713 MovieClip Frame 3
!!!ERROR
Symbol 713 MovieClip Frame 4
if (_root.z6respawnLevel == 5) { gotoAndPlay (99); }
Symbol 713 MovieClip Frame 25
if (_root.z6respawnLevel == 4) { gotoAndPlay (99); }
Symbol 713 MovieClip Frame 50
if (_root.z6respawnLevel == 3) { gotoAndPlay (99); }
Symbol 713 MovieClip Frame 75
if (_root.z6respawnLevel == 2) { gotoAndPlay (99); }
Symbol 713 MovieClip Frame 100
!!!ERROR
Symbol 723 MovieClip Frame 1
stop();
Symbol 723 MovieClip Frame 2
!!!ERROR
Symbol 726 MovieClip Frame 1
stop();
Symbol 739 MovieClip Frame 1
stop();
Symbol 740 MovieClip Frame 1
stop();
Symbol 747 MovieClip Frame 1
stop();
Symbol 747 MovieClip Frame 14
if (_root.reloadSpeedLevel == 3) { gotoAndPlay (39); }
Symbol 747 MovieClip Frame 26
if (_root.reloadSpeedLevel == 2) { gotoAndPlay (39); }
Symbol 747 MovieClip Frame 40
!!!ERROR
Symbol 747 MovieClip Frame 43
_root.reloadButton._y = 352;
Symbol 757 MovieClip Frame 1
stop();
Symbol 757 MovieClip Frame 7
gotoAndStop (1);
Symbol 757 MovieClip Frame 8
Symbol 757 MovieClip Frame 35
gotoAndStop (1);
Symbol 760 MovieClip Frame 1
stop();
Symbol 764 MovieClip Frame 1
stop();
Symbol 767 MovieClip Frame 1
stop();
Symbol 777 MovieClip Frame 1
stop();
Symbol 777 MovieClip Frame 7
!!!ERROR
Symbol 785 MovieClip Frame 1
stop();
Symbol 785 MovieClip Frame 3
!!!ERROR
Symbol 786 MovieClip Frame 1
stop();
Symbol 786 MovieClip Frame 2
stop();
Symbol 786 MovieClip Frame 3
stop();
Symbol 805 Button
on (press) { _root.nomoreZombie.play(); }
Symbol 807 MovieClip Frame 1
stop();
Symbol 807 MovieClip Frame 2
!!!ERROR
Symbol 807 MovieClip Frame 33
!!!ERROR
Symbol 807 MovieClip Frame 38
!!!ERROR
Symbol 807 MovieClip Frame 39
!!!ERROR
Symbol 807 MovieClip Frame 40
!!!ERROR
Symbol 807 MovieClip Frame 41
!!!ERROR
Symbol 807 MovieClip Frame 42
!!!ERROR
Symbol 807 MovieClip Frame 43
!!!ERROR
Symbol 807 MovieClip Frame 44
!!!ERROR
Symbol 807 MovieClip Frame 45
!!!ERROR
Symbol 807 MovieClip Frame 46
!!!ERROR
Symbol 807 MovieClip Frame 47
!!!ERROR
Symbol 807 MovieClip Frame 48
!!!ERROR
Symbol 807 MovieClip Frame 49
!!!ERROR
Symbol 807 MovieClip Frame 50
!!!ERROR
Symbol 807 MovieClip Frame 51
!!!ERROR
Symbol 807 MovieClip Frame 52
!!!ERROR
Symbol 807 MovieClip Frame 53
!!!ERROR
Symbol 807 MovieClip Frame 54
!!!ERROR
Symbol 807 MovieClip Frame 55
!!!ERROR
Symbol 807 MovieClip Frame 56
!!!ERROR
Symbol 807 MovieClip Frame 57
!!!ERROR
Symbol 807 MovieClip Frame 58
!!!ERROR
Symbol 807 MovieClip Frame 59
!!!ERROR
Symbol 807 MovieClip Frame 60
!!!ERROR
Symbol 807 MovieClip Frame 61
!!!ERROR
Symbol 807 MovieClip Frame 62
!!!ERROR
Symbol 807 MovieClip Frame 63
!!!ERROR
Symbol 807 MovieClip Frame 64
!!!ERROR
Symbol 807 MovieClip Frame 65
!!!ERROR
Symbol 807 MovieClip Frame 66
!!!ERROR
Symbol 807 MovieClip Frame 67
!!!ERROR
Symbol 807 MovieClip Frame 68
!!!ERROR
Symbol 807 MovieClip Frame 69
!!!ERROR
Symbol 807 MovieClip Frame 70
!!!ERROR
Symbol 807 MovieClip Frame 71
!!!ERROR
Symbol 807 MovieClip Frame 72
!!!ERROR
Symbol 807 MovieClip Frame 73
!!!ERROR
Symbol 807 MovieClip Frame 74
!!!ERROR
Symbol 807 MovieClip Frame 75
!!!ERROR
Symbol 807 MovieClip Frame 76
!!!ERROR
Symbol 807 MovieClip Frame 77
!!!ERROR
Symbol 807 MovieClip Frame 78
!!!ERROR
Symbol 807 MovieClip Frame 79
!!!ERROR
Symbol 807 MovieClip Frame 80
!!!ERROR
Symbol 807 MovieClip Frame 81
!!!ERROR
Symbol 807 MovieClip Frame 169
!!!ERROR
Symbol 817 MovieClip Frame 1
stop();
Symbol 821 MovieClip Frame 3
if (_root.redline == true) { } else { gotoAndPlay (1); }
Symbol 821 MovieClip Frame 4
_root.cursorMC._alpha = 25;
Symbol 821 MovieClip Frame 40
!!!ERROR
Instance of Symbol 827 MovieClip in Symbol 830 MovieClip Frame 1
onClipEvent (enterFrame) { !!!ERROR
Symbol 835 MovieClip Frame 1
_root.haltOnAll = true;
Instance of Symbol 817 MovieClip "Qinfo" in Symbol 835 MovieClip Frame 1
onClipEvent (enterFrame) { !!!ERROR
Symbol 835 MovieClip Frame 10
!!!ERROR
Symbol 835 MovieClip Frame 11
_root.haltOnAll = true;
Instance of Symbol 817 MovieClip "Qinfo" in Symbol 835 MovieClip Frame 11
onClipEvent (enterFrame) { !!!ERROR
Instance of Symbol 817 MovieClip "Qinfo" in Symbol 835 MovieClip Frame 20
onClipEvent (enterFrame) { !!!ERROR
Symbol 835 MovieClip Frame 30
!!!ERROR

Library Items

Symbol 1 Sound [Z_cancel]
Symbol 2 Sound [Z_Boss_bttle]
Symbol 3 Sound [introX]
Symbol 4 Sound [impactFlesh2]
Symbol 5 Sound [Hover]Used by:539 807
Symbol 6 Sound [no_ammo]Used by:539
Symbol 7 Sound [Z_Game_start]Used by:401 699
Symbol 8 Sound [impactFlesh]Used by:37
Symbol 9 Sound [cnc_chime]Used by:37 532 539 807
Symbol 10 GraphicUsed by:Timeline
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:Timeline
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:Timeline
Symbol 15 GraphicUsed by:Timeline
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:Timeline
Symbol 18 BitmapUsed by:19 727 824
Symbol 19 GraphicUses:18Used by:Timeline
Symbol 20 FontUsed by:21 544 545 546 547 549 550 551 552 560 561 562 563
Symbol 21 EditableTextUses:20 22Used by:Timeline
Symbol 22 FontUsed by:21 23 26 544 545 546 547 548 549 550 551 552 553 560 561 562 563
Symbol 23 TextUses:22Used by:Timeline
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:361 401  Timeline
Symbol 26 TextUses:22Used by:Timeline
Symbol 27 GraphicUsed by:37
Symbol 28 SoundUsed by:37 807
Symbol 29 GraphicUsed by:37
Symbol 30 GraphicUsed by:37
Symbol 31 GraphicUsed by:37
Symbol 32 GraphicUsed by:37
Symbol 33 GraphicUsed by:37
Symbol 34 ShapeTweeningUsed by:37
Symbol 35 SoundUsed by:37 821
Symbol 36 GraphicUsed by:37 191 361 401 533 699 807
Symbol 37 MovieClipUses:27 28 29 9 30 31 8 32 33 34 35 36Used by:Timeline
Symbol 38 GraphicUsed by:Timeline
Symbol 39 GraphicUsed by:Timeline
Symbol 40 GraphicUsed by:Timeline
Symbol 41 FontUsed by:42 43
Symbol 42 TextUses:41Used by:Timeline
Symbol 43 TextUses:41Used by:Timeline
Symbol 44 GraphicUsed by:Timeline
Symbol 45 FontUsed by:46 47
Symbol 46 TextUses:45Used by:Timeline
Symbol 47 TextUses:45Used by:Timeline
Symbol 48 GraphicUsed by:49 50 51 52 63 64 65 66 82 83 84 85 86 98 99 100 101 102 103 104 105 106 109 110 111 112 113 114 115 116 120 121 122 123 124 125 126 127 128 129 133 136 137 138 139 140 141 142 143 144 145 156 159 174 175 447 454 461 468 475 482 489 496 505 805
Symbol 49 ButtonUses:48Used by:Timeline
Symbol 50 ButtonUses:48Used by:Timeline
Symbol 51 ButtonUses:48Used by:Timeline
Symbol 52 ButtonUses:48Used by:Timeline
Symbol 53 FontUsed by:54 72 73 75 76 87 88 89 90 95 117 131 148 149 150 166 167 168 169 170 171 177 178 186 322 323 395 534 535 536 537 538 566 567 569 701 702 703 704 705 829
Symbol 54 TextUses:53Used by:Timeline
Symbol 55 GraphicUsed by:61
Symbol 56 GraphicUsed by:61
Symbol 57 GraphicUsed by:61
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:61
Symbol 60 SoundUsed by:61
Symbol 61 MovieClipUses:55 56 57 59 60Used by:Timeline
Symbol 62 GraphicUsed by:Timeline
Symbol 63 ButtonUses:48Used by:Timeline
Symbol 64 ButtonUses:48Used by:Timeline
Symbol 65 ButtonUses:48Used by:Timeline
Symbol 66 ButtonUses:48Used by:Timeline
Symbol 67 GraphicUsed by:Timeline
Symbol 68 FontUsed by:69 70 147 153 154 155 158 172 730 790 792 796 798 812 813 814 815
Symbol 69 TextUses:68Used by:Timeline
Symbol 70 TextUses:68Used by:Timeline
Symbol 71 GraphicUsed by:78 92 93 345 346 396
Symbol 72 TextUses:53Used by:78 93 345 346 396
Symbol 73 TextUses:53Used by:78 93 345 346 396
Symbol 74 GraphicUsed by:78 92 93 345 346 396
Symbol 75 TextUses:53Used by:78 93 345 346 396
Symbol 76 TextUses:53Used by:78 93 345 346 396
Symbol 77 GraphicUsed by:78 93 345 346 396
Symbol 78 ButtonUses:71 72 73 74 75 76 77Used by:Timeline
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:Timeline
Symbol 81 GraphicUsed by:Timeline
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Tag 0x0FD (253)Symbol 807 MovieClip Frame 74
Tag 0x0FD (253)Symbol 807 MovieClip Frame 75
Tag 0x0FD (253)Symbol 807 MovieClip Frame 76
Tag 0x0FD (253)Symbol 807 MovieClip Frame 77
Tag 0x0FD (253)Symbol 807 MovieClip Frame 78
Tag 0x0FD (253)Symbol 807 MovieClip Frame 79
Tag 0x0FD (253)Symbol 807 MovieClip Frame 80
Tag 0x0FD (253)Symbol 807 MovieClip Frame 81
Tag 0x0FD (253)Symbol 807 MovieClip Frame 169
Tag 0x0FD (253)Symbol 821 MovieClip Frame 40
Tag 0x0FD (253)Symbol 830 MovieClip Frame 1
Tag 0x0FD (253)Symbol 835 MovieClip Frame 1
Tag 0x0FD (253)Symbol 835 MovieClip Frame 10
Tag 0x0FD (253)Symbol 835 MovieClip Frame 11
Tag 0x0FD (253)Symbol 835 MovieClip Frame 20
Tag 0x0FD (253)Symbol 835 MovieClip Frame 30

Labels

"walk"Symbol 655 MovieClip Frame 1
"headSHot"Symbol 655 MovieClip Frame 40
"bodyHit"Symbol 655 MovieClip Frame 64
"leftArmHit"Symbol 655 MovieClip Frame 86
"rightArmHit"Symbol 655 MovieClip Frame 102
"xxx"Symbol 655 MovieClip Frame 122
"Bite"Symbol 655 MovieClip Frame 186
"biteX"Symbol 655 MovieClip Frame 212
"death"Symbol 655 MovieClip Frame 254
"Rattack"Symbol 655 MovieClip Frame 291
"Lattack"Symbol 655 MovieClip Frame 331

Dynamic Text Variables

_root.percentageSymbol 21 EditableText"<p align="left"><font face="HURTMOLD_" size="25" color="#f42821" letterSpacing="0.000000" kerning="1">000</font></p>"
_root.tutinfoSymbol 95 EditableText"<p align="left"><font face="arial" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">Hover on the things on the screen to show information</font></p>"
_root.tutinfoSymbol 117 EditableText"<p align="left"><font face="arial" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">Hover on the things on the screen to </font></p><p align="left"><font face="arial" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">show information.</font></p>"
_root.tutinfoSymbol 131 EditableText"<p align="left"><font face="arial" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">Hover on the things on the screen to </font></p><p align="left"><font face="arial" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">show information.</font></p>"
_root.tutinfoSymbol 150 EditableText"<p align="left"><font face="arial" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">Hover on the things on the screen to show information</font></p>"
_root.passInfoSymbol 185 EditableText"<p align="left"></p>"
_root.lifeMaxSymbol 544 EditableText"<p align="left"><font face="HURTMOLD_" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>15</b></font></p>"
_root.bulletLevelSymbol 545 EditableText"<p align="left"><font face="HURTMOLD_" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>12</b></font></p>"
_root.reloadSpeedLevelSymbol 546 EditableText"<p align="left"><font face="HURTMOLD_" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>3</b></font></p>"
_root.criticalChanceSymbol 547 EditableText"<p align="left"><font face="HURTMOLD_" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>35</b></font></p>"
_root.lifeMaxSymbol 549 EditableText"<p align="left"><font face="HURTMOLD_" size="30" color="#00ffff" letterSpacing="0.000000" kerning="1"><b>15</b></font></p>"
_root.bulletLevelSymbol 550 EditableText"<p align="left"><font face="HURTMOLD_" size="30" color="#00ffff" letterSpacing="0.000000" kerning="1"><b>12</b></font></p>"
_root.reloadSpeedLevelSymbol 551 EditableText"<p align="left"><font face="HURTMOLD_" size="30" color="#00ffff" letterSpacing="0.000000" kerning="1"><b>3</b></font></p>"
_root.criticalChanceSymbol 552 EditableText"<p align="left"><font face="HURTMOLD_" size="30" color="#00ffff" letterSpacing="0.000000" kerning="1"><b>35</b></font></p>"
_root.aimSymbol 560 EditableText"<p align="left"><font face="HURTMOLD_" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>1</b></font></p>"
_root.gunDamageSymbol 561 EditableText"<p align="left"><font face="HURTMOLD_" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>1</b></font></p>"
_root.aimSymbol 562 EditableText"<p align="left"><font face="HURTMOLD_" size="30" color="#00ffff" letterSpacing="0.000000" kerning="1"><b>1</b></font></p>"
_root.gunDamageSymbol 563 EditableText"<p align="left"><font face="HURTMOLD_" size="30" color="#00ffff" letterSpacing="0.000000" kerning="1"><b>1</b></font></p>"
_root.upgradeInfo1Symbol 565 EditableText"<p align="left"></p>"
_root.upgradeInfo3Symbol 566 EditableText"<p align="left"><font face="arial" size="12" color="#50b2b5" letterSpacing="0.000000" kerning="1">Upgrade cost:</font></p>"
_root.upgradeCostSymbol 567 EditableText"<p align="right"><font face="arial" size="12" color="#fce600" letterSpacing="0.000000" kerning="1">1000</font></p>"
_root.upgradeInfo2Symbol 568 EditableText"<p align="left"></p>"
_root.upgradeInfo4Symbol 569 EditableText"<p align="left"><font face="arial" size="12" color="#50b2b5" letterSpacing="0.000000" kerning="1">Bounty points.</font></p>"
_root.reloadBulletSymbol 730 EditableText"<p align="center"><font face="Pixochrome" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">BULLETS</font></p>"
_root.bountyRSymbol 749 EditableText"<p align="right"><font face="Cloister Black" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>09876543210000</b></font></p>"
_root.bountyRSymbol 750 EditableText"<p align="right"><font face="Cloister Black" size="16" color="#fce600" letterSpacing="0.000000" kerning="1"><b>09876543210000</b></font></p>"
_root.bountyRSymbol 751 EditableText"<p align="right"><font face="Cloister Black" size="16" color="#f42821" letterSpacing="0.000000" kerning="1"><b>09876543210000</b></font></p>"
_root.bountyRSymbol 752 EditableText"<p align="right"><font face="Cloister Black" size="16" color="#d7d4d4" letterSpacing="0.000000" kerning="1"><b>09876543210000</b></font></p>"
_root.bountyRSymbol 753 EditableText"<p align="right"><font face="Cloister Black" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>09876543210000</b></font></p>"
_root.bountyRSymbol 754 EditableText"<p align="right"><font face="Cloister Black" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>09876543210000</b></font></p>"
_root.bountyRSymbol 755 EditableText"<p align="right"><font face="Cloister Black" size="16" color="#fce600" letterSpacing="0.000000" kerning="1"><b>09876543210000</b></font></p>"
_root.bountyRSymbol 756 EditableText"<p align="right"><font face="Cloister Black" size="16" color="#f42821" letterSpacing="0.000000" kerning="1"><b>09876543210000</b></font></p>"
_root.BonusBountySymbol 758 EditableText"<p align="right"></p>"
_root.bountyLastSymbol 790 EditableText"<p align="left"><font face="Pixochrome" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>"
_root.shotPercentSymbol 792 EditableText"<p align="right"><font face="Pixochrome" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">100</font></p>"
_root.lifePercentSymbol 796 EditableText"<p align="right"><font face="Pixochrome" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">100</font></p>"
_root.BonusBountySymbol 798 EditableText"<p align="left"><font face="Pixochrome" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>"




http://swfchan.com/44/216467/info.shtml
Created: 19/1 -2019 03:44:04 Last modified: 19/1 -2019 03:44:04 Server time: 22/12 -2024 21:23:23