STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/76665527?noj=FRM76665527-22DC" width="1" height="1"></div>

my-friend-pedro-1598012ef.swf

This is the info page for
Flash #217133

(Click the ID number above for more basic data on this flash file.)


Text
Presented by

Made by

LOADING

PLAY

TRACKING

.com

While you wait...

Follow DeadToast on:

MOVE

LOOK AROUND

JUMP

Aim

Shoot

ROLL

SPACE

SLOW DOWN

SHIFT

OR

SPIN

Thank you for playing!

A game by
DeadToast Entertainment

Music by
Yoav Landau

Main menu artwork by
Henrik Ågren

YOU

WIN

Return to Main Menu

Play More Games

Visit DeadToast.com

Presented by

NEW WEAPON

CLICK

X

NEW GAME

CONTINUE

MFP

My Friend Pedro

CREDITS

PLAY MORE GAMES

Clear Saved Data

ACHIEVEMENTS

Mute

Unmute

LEVEL SELECT

Presented by

Made by

Presented by

Made by

Like us!

Music by

Yoav Landau

Main menu artwork by

Henrik Ågren

Follow DeadToast

A game by

ACHIEVEMENTS

Guns don't kill people

Kill 20 gangsters with the knife

Wall jumping hot shot

Kill 3 gangsters just after a wall jump

Splat-attack!

Blow 20 gangsters in to pieces

Not a scratch

Finish the game with full health

Heads up!

Get 20 headshots

Death from above

Kill 8 gangsters in mid air

LEVEL SELECTION

Level 3

Level 4

Level 5

Boss

Tutorial

Level 1

Level 2

© 2014 DeadToast Entertainment

AMMO

<p align="left"><font face="Verdana" size="9" color="#ffd01a" letterSpacing="3.000000" kerning="0"><b>BOSS</b></font></p>

OPTIONS

MUSIC

SOUNDS

RETURN TO MAIN MENU

CONTINUE

RESTART LEVEL

X

QUALITY

LOW

MEDIUM

HIGH

ACHIEVEMENT UNLOCKED

You should not see this

GAME OVER

PLAY MORE GAMES

VISIT DEVELOPER

ActionScript [AS1/AS2]

Frame 1
function siteLockSponsor() { if (siteArmorGames()) { return(true); } return(false); } function siteKongregate() { siteURL = _root._url; if (siteURL.indexOf("kongregate.com") != -1) { return(true); } return(false); } function siteArmorGames() { siteURL = _root._url; if (siteURL.indexOf("armorgames.com") != -1) { return(true); } return(false); } function disableAds() { if (siteKongregate() || (siteLockSponsor())) { return(true); } return(false); } function disableTracking() { if (siteArmorGames()) { return(true); } return(false); } _root.createEmptyMovieClip("DTADS", _root.getNextHighestDepth()); DTADS.DTADS_url = "http://www.deadtoast.com/dtads/mfp/"; DTADS.CPMStarSubPoolID = 101; System.security.loadPolicyFile(DTADS.DTADS_url + "dtads_policy.xml"); loadVariables (DTADS.DTADS_url + "dtads.txt", DTADS); siteLockSponsorURL = "http://armor.ag/MoreGames"; if (siteKongregate()) { _global.kongregate.services.connect(); } function mySiteLink() { getURL ("http://www.deadtoast.com", "_blank"); } stop(); debug = true; timer = 0; var rightClick = new ContextMenu(); rightClick.hideBuiltInItems(); _root.menu = rightClick; var mySiteLink = new ContextMenuItem("Visit DeadToast.com", mySiteLink); rightClick.customItems.push(mySiteLink); onEnterFrame = function () { timer++; if (timer >= 60) { timer = 0; _root.nextFrame(); } };
Frame 3
onEnterFrame = undefined;
Instance of Symbol 111 MovieClip in Frame 3
onClipEvent (load) { useBigAds = true; }
Instance of Symbol 133 MovieClip in Frame 3
onClipEvent (load) { if (_root.siteLockSponsor()) { _visible = false; } }
Frame 5
function saveState() { if ((_root._currentframe > _root.savedData.data.lastSavedFrame) || (_root.savedData.data.lastSavedFrame == undefined)) { _root.savedData.data.lastSavedFrame = _root._currentframe; _root.savedData.data.health = _root.health; _root.savedData.data.knifeKills = _root.knifeKills; _root.savedData.data.nrOfHeadShots = _root.nrOfHeadShots; _root.savedData.data.nrOfGibs = _root.nrOfGibs; i = 1; while (i <= 7) { _root.savedData.data[("weapon" + i) + "Active"] = _root[("weapon" + i) + "Active"]; _root.savedData.data["ammo" + i] = _root["ammo" + i]; _root.savedData.data[("ammo" + i) + "Total"] = _root[("ammo" + i) + "Total"]; _root.savedData.data[("ammo" + i) + "Max"] = _root[("ammo" + i) + "Max"]; i++; } _root.savedData.data.weapon = _root.weapon; _root.savedData.flush(); } saveTempState(); } function loadState() { _root.health = _root.savedData.data.health; _root.knifeKills = _root.savedData.data.knifeKills; _root.nrOfHeadShots = _root.savedData.data.nrOfHeadShots; _root.nrOfGibs = _root.savedData.data.nrOfGibs; i = 1; while (i <= 7) { _root[("weapon" + i) + "Active"] = _root.savedData.data[("weapon" + i) + "Active"]; _root["ammo" + i] = _root.savedData.data["ammo" + i]; _root[("ammo" + i) + "Total"] = _root.savedData.data[("ammo" + i) + "Total"]; _root[("ammo" + i) + "Max"] = _root.savedData.data[("ammo" + i) + "Max"]; i++; } _root.weapon = _root.savedData.data.weapon; } function saveTempState() { _root.tempHealth = _root.health; i = 1; while (i <= 7) { _root[("tempWeapon" + i) + "Active"] = _root[("weapon" + i) + "Active"]; _root["tempAmmo" + i] = _root["ammo" + i]; _root[("tempAmmo" + i) + "Total"] = _root[("ammo" + i) + "Total"]; _root[("tempAmmo" + i) + "Max"] = _root[("ammo" + i) + "Max"]; i++; } _root.tempWeapon = _root.weapon; } function loadTempState() { _root.health = _root.tempHealth; i = 1; while (i <= 7) { _root[("weapon" + i) + "Active"] = _root[("tempWeapon" + i) + "Active"]; _root["ammo" + i] = _root["tempAmmo" + i]; _root[("ammo" + i) + "Total"] = _root[("tempAmmo" + i) + "Total"]; _root[("ammo" + i) + "Max"] = _root[("tempAmmo" + i) + "Max"]; i++; } _root.weapon = _root.tempWeapon; } function unlockAchievement(nr) { if (!_root.savedData.data["achievement" + nr]) { if (nr == 1) { _root.HUD.achievementDisplay.infoText.text = "Guns don't kill people"; com.newgrounds.API.unlockMedal("Guns dont kill people"); _global.kongregate.stats.submit("Achievement 1", 1); } else if (nr == 2) { _root.HUD.achievementDisplay.infoText.text = "Wall jumping hot shot"; com.newgrounds.API.unlockMedal("Wall jumping hot shot"); _global.kongregate.stats.submit("Achievement 2", 1); } else if (nr == 3) { _root.HUD.achievementDisplay.infoText.text = "Splat-attack!"; com.newgrounds.API.unlockMedal("Splat-attack"); _global.kongregate.stats.submit("Achievement 3", 1); } else if (nr == 4) { _root.HUD.achievementDisplay.infoText.text = "Not a scratch"; com.newgrounds.API.unlockMedal("Not a scratch"); _global.kongregate.stats.submit("Achievement 4", 1); } else if (nr == 5) { _root.HUD.achievementDisplay.infoText.text = "Heads up!"; com.newgrounds.API.unlockMedal("Heads up"); _global.kongregate.stats.submit("Achievement 5", 1); } else if (nr == 6) { _root.HUD.achievementDisplay.infoText.text = "Death from above"; com.newgrounds.API.unlockMedal("Death from above"); _global.kongregate.stats.submit("Achievement 6", 1); } _root.HUD.achievementDisplay.icon.gotoAndStop(nr); _root.HUD.achievementDisplay._visible = true; _root.HUD.achievementDisplay.visibleTimer = 150; _root.savedData.data["achievement" + nr] = true; _root.savedData.flush(); } } savedData = SharedObject.getLocal("MyFriendPedroBloodBulletsBananas"); stopAllSounds(); _root._quality = "HIGH"; Mouse.show(); for (cObject in _root) { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 0; var fps = 0; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var weapon = 2; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; _y = 0; _x = 0; _root.play();
Frame 6
function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } stop(); _y = 0; _x = 0; onEnterFrame = undefined; levelSelectNr = undefined; stopAllSounds(); if (musicVolume == undefined) { musicVolume = 1; } _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusic.attachSound("bossIntro"); musicMC.bgMusic.start(); musicMC.bgMusic.setVolume(musicVolume * 100); musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; if (SFXVolume == undefined) { SFXVolume = 1; } _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth());
Instance of Symbol 509 MovieClip in Frame 6
onClipEvent (load) { startX = _x; startY = _y; } onClipEvent (enterFrame) { if (timer == undefined) { timer = 100 + random(40); } timer--; if ((timer <= 0) && (Math.round(timer) != -1)) { gotoAndStop (2); _xscale = (110 + random(20)); _yscale = (110 + random(30)); _x = ((startX + 10) - random(20)); _y = ((startY + 10) - random(20)); } else { gotoAndStop (1); } if (timer < -5) { timer = 100 + random(100); _yscale = 100; _xscale = 100; _x = startX; _y = startY; } }
Instance of Symbol 603 MovieClip "fade" in Frame 6
onClipEvent (load) { _alpha = 0; }
Frame 7
stopAllSounds(); Mouse.hide(); for (cObject in _root) { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 8
function sAni(anim) { if (anim.currentFrame == undefined) { anim.currentFrame = anim._currentframe; } if (timescale <= 1) { anim.currentFrame = anim.currentFrame + timescale; } else { anim.currentFrame = anim.currentFrame + 1; } anim.gotoAndStop(Math.round(anim.currentFrame)); if (anim.currentFrame >= anim._totalframes) { anim.currentFrame = 1; anim.gotoAndStop(1); } } function sparks(obj) { if (obj.xSpeed == undefined) { if (lvl.hitTest(obj._x + 5, obj._y - 5, true)) { obj._x = obj._x - 5; obj.xSpeed = -random(5); } else if (lvl.hitTest(obj._x - 5, obj._y - 5, true)) { obj._x = obj._x + 5; obj.xSpeed = random(5); } else { obj.xSpeed = -5 + random(10); } if (lvl.hitTest(obj._x, obj._y - 5, true)) { obj._y = obj._y + 5; obj.fallspeed = random(5); } else if (lvl.hitTest(obj._x, obj._y + 5, true)) { obj._y = obj._y - 5; obj.fallspeed = -random(5); } else { obj.fallspeed = -5 + random(10); } } if (lvl.hitTest(obj._x, obj._y, true)) { if (obj.fallspeed > 0) { obj.fallspeed = (-obj.fallspeed) * 0.9; } } obj.fallspeed = obj.fallspeed + (0.3 * timescale); obj.xSpeed = obj.xSpeed + (((-obj.xSpeed) * 0.01) * timescale); obj._alpha = obj._alpha + (((-obj._alpha) * 0.1) * timescale); obj._y = obj._y + (obj.fallspeed * timescale); obj._x = obj._x + (obj.xSpeed * timescale); if (obj._alpha <= 0) { obj.removeMovieClip(); } } function addSparks(xPos, yPos, amount) { var _local4 = 0; while (_local4++ , _local4 < (amount * particleAmount)) { var _local3 = "spark" + _root.getNextHighestDepth(); attachMovie("spark", _local3, _root.getNextHighestDepth()); _root[_local3].onEnterFrame = function () { sparks(this); }; _root[_local3]._x = xPos; _root[_local3]._y = yPos; } } function glowCode(obj) { if (obj.sizeXY == undefined) { obj.sizeXY = 30; obj._width = (obj._height = obj.sizeXY); } obj._width = (obj._height = obj.sizeXY); obj._alpha = obj.sizeXY; obj.sizeXY = obj.sizeXY + (((-obj.sizeXY) * 0.15) * timescale); if (obj._alpha <= 0) { obj.removeMovieClip(); } } function bulletCode(obj, friendly, power) { if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 500) { if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 42 + random(5); } } } obj.rangeCheck = true; } var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (_root["nmy" + _local3].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + _local3]._y - 22)) && (_root["nmy" + _local3].health > 0)) { if ((obj._x < (_root["nmy" + _local3]._x + 19)) && (obj._x > (_root["nmy" + _local3]._x - 19))) { if ((_root["nmy" + _local3].health - (power * 3)) > 0) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - (power * 3); } else { _root["nmy" + _local3].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var _local3 = 0; while (_local3++ , _local3 <= gasCans) { if (_root["gasCan" + _local3].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + _local3]._x; _root[explName]._y = _root["gasCan" + _local3]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + _local3].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + _local3].removeMovieClip(); _local3 = 0; while (_local3++ , _local3 <= enemies) { if ((getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 130) && (_root["nmy" + _local3]._y < _root[explName]._y)) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function addGlow(xPos, yPos, alpha, size) { glowName = "glow" + _root.getNextHighestDepth(); attachMovie("glow", glowName, _root.getNextHighestDepth()); _root[glowName]._x = xPos; _root[glowName]._y = yPos; _root[glowName]._alpha = alpha; _root[glowName]._width = (_root[glowName]._height = size); _root[glowName].onEnterFrame = function () { glowCode(this); }; } function getDist(x1, x2, y1, y2) { return(Math.sqrt(((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2)))); } function onScreen(X, Y) { if ((((X > (-_root._x)) && (X < ((-_root._x) + 600))) && (Y > (-_root._y))) && (Y < ((-_root._y) + 450))) { return(true); } return(false); } function gangster(obj) { if (obj.playerX == undefined) { obj.timer = 30 + random(40); obj.dead = false; if (obj.health == undefined) { obj.health = 20; } obj.gunTimer = 5; obj.roundsFired = 0; obj.recoil = 0; obj.xscale = obj._xscale; obj.xSpeed = (obj.xSpeed2 = 0); obj.playerY = playerL._y; if (!obj.dontRandomizeXScale) { if (random(2) == 1) { obj._xscale = -obj.xscale; } } obj.playerX = playerL._x; } obj.timer = obj.timer - timescale; obj.playerY = obj.playerY + (((playerL._y + playerL.legs.bodyPos._y) - obj.playerY) * (0.05 * timescale)); obj.playerX = obj.playerX + ((playerL._x - obj.playerX) * (0.05 * timescale)); obj.playerDir2 = (Math.atan2(obj.playerY - obj._y, obj.playerX - obj._x) * 180) / Math.PI; if (obj.activated && (obj.health > 0)) { if (obj.gunReady) { obj.gunTimer = obj.gunTimer - timescale; if ((obj.gunTimer <= 0) && (getDist(obj._x, playerL._x, obj._y, playerL._y) < 600)) { var _local5 = 0; obj.sightClear = true; while (_local5 < getDist(obj._x, playerL._x, obj._y, playerL._y)) { if (lvl.hitTest(obj._x + (Math.sin((obj.playerDir2 + 90) * (Math.PI/180)) * _local5), (obj._y - 30) - (Math.cos((obj.playerDir2 + 90) * (Math.PI/180)) * _local5), true)) { obj.sightClear = false; _local5 = 9999; } _local5 = _local5 + 10; } if (obj.sightClear) { obj.mDir = (Math.atan2(obj._y - obj.playerY, obj._x - obj.playerX) * 180) / Math.PI; obj.mDirR = (Math.atan2(obj.playerY - obj._y, obj.playerX - obj._x) * 180) / Math.PI; var _local3 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local3, _root.getNextHighestDepth()); _root[_local3].ySpeed = -1.3 - (0.01 * random(70)); _root[_local3]._xscale = (_root[_local3]._yscale = 70 + random(30)); _root[_local3].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local8 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local8, _root.getNextHighestDepth()); _root[_local8]._xscale = (_root[_local8]._yscale = 25); var _local9 = "bu" + _root.getNextHighestDepth(); var _local4 = "sh" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); if (obj.weapon == 1) { playSound("pistolShot", obj._x, obj._y); attachMovie("bullet", _local9, _root.getNextHighestDepth()); _root[_local8]._x = (_root[_local3]._x = (_root[_local9]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.sin((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local8]._y = (_root[_local3]._y = (_root[_local9]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.cos((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.sin((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.cos((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local9]._rotation = obj.mDirR; addGlow(_root[_local9]._x, _root[_local9]._y, 30, 130); _root[_local9].onEnterFrame = function () { bulletCode(this, false, 7); }; obj.recoil = obj.recoil + 10; obj.gunTimer = 20 + random(20); } else if (obj.weapon == 6) { playSound("shotgunShot", obj._x, obj._y); _local5 = 0; while (_local5++ , _local5 < 10) { _local9 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local9, _root.getNextHighestDepth()); _root[_local9]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local9]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local9]._rotation = (obj.mDirR - 7) + random(14); _root[_local9].gotoAndStop(2); _root[_local9].onEnterFrame = function () { bulletCode(this, false, 3); }; } _root[_local8]._x = (_root[_local3]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local8]._y = (_root[_local3]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); obj.gunTimer = 40 + random(10); obj.recoil = obj.recoil + 18; } else if (obj.weapon == 7) { playSound("m16Shot", obj._x, obj._y); _local9 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local9, _root.getNextHighestDepth()); _root[_local9]._rotation = obj.mDirR; _root[_local9].gotoAndStop(1); _root[_local9].onEnterFrame = function () { bulletCode(this, false, 6); }; _root[_local8]._x = (_root[_local3]._x = (_root[_local9]._x = obj._x + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 57))); _root[_local8]._y = (_root[_local3]._y = (_root[_local9]._y = (obj._y - 18) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 57))); _root[_local4]._x = obj._x + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (obj._y - 27.3) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(1); addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); obj.gunTimer = 2; obj.recoil = obj.recoil + 0.8; obj.roundsFired++; var _local10 = 6 + random(5); if (obj.roundsFired > _local10) { obj.gunTimer = 30 + random(30); obj.roundsFired = 0; } } else if (obj.weapon == 3) { playSound("uziShot", obj._x, obj._y, 3); _local9 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local9, _root.getNextHighestDepth()); _root[_local9]._rotation = obj.mDirR; _root[_local9].gotoAndStop(1); _root[_local9].onEnterFrame = function () { bulletCode(this, false, 4); }; _root[_local8]._x = (_root[_local3]._x = (_root[_local9]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.sin((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local8]._y = (_root[_local3]._y = (_root[_local9]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.cos((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = obj._x + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (obj._y - 27.3) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(1); addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); obj.gunTimer = 3; obj.recoil = obj.recoil + 0.8; obj.roundsFired++; var _local10 = 3 + random(2); if (obj.roundsFired > _local10) { obj.gunTimer = 23 + random(30); obj.roundsFired = 0; } } _root[_local8]._rotation = obj.mDirR; _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; } } obj.recoil = obj.recoil + ((-obj.recoil) * (0.1 * timescale)); if (obj.timer <= 0) { if (obj.playerX < obj._x) { if ((obj.playerX + 260) < obj._x) { obj.xSpeed2 = -2; } else if ((obj.playerX + 200) > obj._x) { obj.xSpeed2 = 2; } else { obj.xSpeed2 = 0; } } else if ((obj.playerX - 260) > obj._x) { obj.xSpeed2 = 2; } else if ((obj.playerX - 200) < obj._x) { obj.xSpeed2 = -2; } else { obj.xSpeed2 = 0; } obj.timer = 30 + random(10); } if (obj.playerX < obj._x) { if (obj.platform != 0) { if (obj.xSpeed2 > 0) { obj.legs.gotoAndStop(3); } else if (obj.xSpeed2 < 0) { obj.legs.gotoAndStop(2); } else { obj.legs.gotoAndStop(1); } } else { obj.legs.gotoAndStop(1); } obj._xscale = -obj.xscale; obj.playerDir = -((Math.atan2(obj._y - obj.playerY, obj._x - obj.playerX) * 180) / Math.PI); obj.body._rotation = obj.playerDir * 0.3; obj.body.arm._rotation = (obj.playerDir - obj.body._rotation) - obj.recoil; obj.body.head._rotation = obj.playerDir - obj.body._rotation; } else { if (obj.platform != 0) { if (obj.xSpeed2 < 0) { obj.legs.gotoAndStop(3); } else if (obj.xSpeed2 > 0) { obj.legs.gotoAndStop(2); } else { obj.legs.gotoAndStop(1); } } else { obj.legs.gotoAndStop(1); } obj._xscale = obj.xscale; obj.playerDir = (Math.atan2(obj.playerY - obj._y, obj.playerX - obj._x) * 180) / Math.PI; obj.body._rotation = obj.playerDir * 0.3; obj.body.arm._rotation = (obj.playerDir - obj.body._rotation) - obj.recoil; obj.body.head._rotation = obj.playerDir - obj.body._rotation; } } else { if (obj.platform != 0) { if (obj.timer <= 0) { if (random(2) == 1) { if (random(2) == 1) { obj.xSpeed2 = -1; obj.gotoAndStop(2); obj._xscale = -obj.xscale; } else { obj.xSpeed2 = 1; obj.gotoAndStop(2); obj._xscale = obj.xscale; } } else { obj.xSpeed2 = 0; obj.gotoAndStop(1); } obj.timer = 60 + random(40); } } if ((playerL._x > obj._x) && (obj._xscale > 0)) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 350) { obj.xSpeed2 = 0; if (obj.weapon == 1) { obj.gotoAndStop(3); } else if (obj.weapon == 6) { obj.gotoAndStop(7); } else if (obj.weapon == 7) { obj.gotoAndStop(8); } else if (obj.weapon == 3) { obj.gotoAndStop(9); } obj.timer = 42 + random(5); } } else if ((playerL._x < obj._x) && (obj._xscale > 0)) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 150) { obj.xSpeed2 = 0; if (obj.weapon == 1) { obj.gotoAndStop(3); } else if (obj.weapon == 6) { obj.gotoAndStop(7); } else if (obj.weapon == 7) { obj.gotoAndStop(8); } else if (obj.weapon == 3) { obj.gotoAndStop(9); } obj.timer = 42 + random(5); } } else if ((playerL._x < obj._x) && (obj._xscale < 0)) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 350) { obj.xSpeed2 = 0; if (obj.weapon == 1) { obj.gotoAndStop(3); } else if (obj.weapon == 6) { obj.gotoAndStop(7); } else if (obj.weapon == 7) { obj.gotoAndStop(8); } else if (obj.weapon == 3) { obj.gotoAndStop(9); } obj.timer = 42 + random(5); } } else if ((playerL._x > obj._x) && (obj._xscale < 0)) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 150) { obj.xSpeed2 = 0; if (obj.weapon == 1) { obj.gotoAndStop(3); } else if (obj.weapon == 6) { obj.gotoAndStop(7); } else if (obj.weapon == 7) { obj.gotoAndStop(8); } else if (obj.weapon == 3) { obj.gotoAndStop(9); } obj.timer = 42 + random(5); } } } if (obj.platform == 1) { if (obj.xSpeed2 > 0) { if (lvl.hitTest(obj._x + 40, (obj._y + (obj._height / 2)) + 20, true)) { if (lvl.hitTest(obj._x + 40, obj._y + (obj._height / 3), true)) { if (obj.gunReady) { obj.xSpeed2 = 0; } else { obj.xSpeed2 = obj.xSpeed2 * -1; obj._xscale = -obj.xscale; obj.timer = 100; } } } else if (obj.gunReady) { obj.xSpeed2 = 0; } else { obj.xSpeed2 = obj.xSpeed2 * -1; obj._xscale = -obj.xscale; obj.timer = 100; } } else if (obj.xSpeed2 < 0) { if (lvl.hitTest(obj._x - 40, (obj._y + (obj._height / 2)) + 20, true)) { if (lvl.hitTest(obj._x - 40, obj._y + (obj._height / 3), true)) { if (obj.gunReady) { obj.xSpeed2 = 0; } else { obj.xSpeed2 = obj.xSpeed2 * -1; obj._xscale = obj.xscale; obj.timer = 50; } } } else if (obj.gunReady) { obj.xSpeed2 = 0; } else { obj.xSpeed2 = obj.xSpeed2 * -1; obj._xscale = obj.xscale; obj.timer = 50; } } obj.xSpeed = obj.xSpeed + ((obj.xSpeed2 - obj.xSpeed) * (0.2 * timescale)); obj._x = obj._x + (obj.xSpeed * timescale); } } else if (obj.health > 0) { if (obj.timer <= 0) { if (onScreen(obj._x, obj._y)) { obj.activated = true; } obj.timer = 5; } } else { if ((obj.gunDrop != true) && (obj.dropGun != false)) { actionAmount = actionAmount + 20; if (actionAmount > 100) { actionAmount = 100; } killCount++; if (obj != undefined) { if (weapon == 1) { _root.knifeKills++; if (_root.knifeKills >= 20) { _root.unlockAchievement(1); } } if (!playerL.aniOnGround) { midAirKills++; if (midAirKills >= 8) { _root.unlockAchievement(6); } } if (!playerL.onGroundAfterWJ) { killsAfterWallJump++; if (killsAfterWallJump >= 3) { _root.unlockAchievement(2); } } } var _local6 = "gun" + _root.getNextHighestDepth(); attachMovie("droppedGun", _local6, _root.getNextHighestDepth()); if (obj.weapon == 1) { _root[_local6].gotoAndStop(1); _root[_local6].weaponAmmo = 2; } else if (obj.weapon == 6) { _root[_local6].gotoAndStop(3); _root[_local6].weaponAmmo = 6; } else if (obj.weapon == 7) { _root[_local6].gotoAndStop(4); _root[_local6].weaponAmmo = 7; } else if (obj.weapon == 3) { _root[_local6].gotoAndStop(2); _root[_local6].weaponAmmo = 4; } _root[_local6]._x = obj._x; _root[_local6]._y = obj._y; _root[_local6].fallspeed = -4 - (0.01 * random(200)); _root[_local6].xSpeed = -3 + (0.01 * random(600)); _root[_local6].rotSpeed = -8 + random(16); _root[_local6].onEnterFrame = function () { if (this.playerNear || (getDist(this._x, playerL._x, this._y, playerL._y) < 70)) { this.playerNear = true; this._x = this._x + (((playerL._x - this._x) * 0.3) * timescale); this._y = this._y + (((playerL._y - this._y) * 0.3) * timescale); this._rotation = this._rotation + (13 * timescale); this._alpha = this._alpha - (10 * timescale); if (this._alpha <= 0) { playSound("pistolCock", obj._x, obj._y); if ((this.weaponAmmo == 2) || (this.weaponAmmo == 4)) { if (_root[("weapon" + this.weaponAmmo) + "Active"] == true) { _root[("weapon" + (this.weaponAmmo + 1)) + "Active"] = true; } } _root[("weapon" + this.weaponAmmo) + "Active"] = true; _root[("ammo" + this.weaponAmmo) + "Total"] = _root[("ammo" + this.weaponAmmo) + "Total"] + _root[("ammo" + this.weaponAmmo) + "Max"]; this.removeMovieClip(); } this.hitGround = true; } if (this.hitGround != true) { this._rotation = this._rotation + (this.rotSpeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this.xSpeed = this.xSpeed + (((-this.xSpeed) * 0.01) * timescale); this._x = this._x + (this.xSpeed * timescale); this._y = this._y + (this.fallspeed * timescale); var _local3 = -1; if (lvl.hitTest(this._x + 5, this._y, true)) { this.xSpeed = this.xSpeed * -0.8; this._x = this._x - 4; } else if (lvl.hitTest(this._x - 5, this._y, true)) { this.xSpeed = this.xSpeed * -0.8; this._x = this._x + 4; } while (_local3++ , _local3 < 5) { if (lvl.hitTest(this._x, (this._y + 5) - _local3, true)) { this.fallspeed = 0; this.xSpeed = 0; this._y = this._y - _local3; this.hitGround = true; } } } else if (this._rotation > 0) { this._rotation = this._rotation + ((180 - this._rotation) * 0.2); } else { this._rotation = this._rotation + ((-180 - this._rotation) * 0.2); } }; obj.gunDrop = true; } if ((obj._currentframe != 5) && (obj._currentframe != 6)) { if (((obj._xscale == obj.xscale) && (obj.playerX > obj._x)) || ((obj._xscale == (-obj.xscale)) && (obj.playerX < obj._x))) { obj.gotoAndStop(5); } else { obj.gotoAndStop(6); } } if (obj.timer < -200) { obj._alpha = obj._alpha - (2 * timescale); if (obj._alpha <= 0) { obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); var _local5 = 0; var _local7 = 0; while (_local5++ , _local5 <= enemies) { if (_root["nmy" + _local5]._name != undefined) { _local7++; _root["nmy" + _local5]._name = "nmy" + _local7; } } enemies = _local7; } } if (obj.dead == false) { if (obj.health <= -7) { gibCharacter(obj, "g", (obj.playerDir2 = (Math.atan2(playerL._y - obj._y, playerL._x - obj._x) * 180) / Math.PI), obj.gfxNr); addBlood(obj._x, obj._y, -90, 30); playSound("bulletHit", obj._x, obj._y); obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); var _local5 = 0; var _local7 = 0; while (_local5++ , _local5 <= enemies) { if (_root["nmy" + _local5]._name != undefined) { _local7++; _root["nmy" + _local5]._name = "nmy" + _local7; } } enemies = _local7; } } } } function addBlood(xPos, yPos, dir, amount) { if (bloodEnabled) { var _local5 = 0; while (_local5++ , _local5 <= (amount * particleAmount)) { var _local3 = "blo" + _root.getNextHighestDepth(); attachMovie("blood", _local3, _root.getNextHighestDepth()); _root[_local3]._x = xPos; _root[_local3]._y = yPos; _root[_local3]._alpha = 200; _root[_local3].xSpeed = Math.sin((((dir + 70) + random(40)) - 180) * (Math.PI/180)) * (2 + (0.001 * random(3000))); _root[_local3].fallspeed = Math.cos((((dir + 70) + random(40)) - 180) * (Math.PI/180)) * (2 + (0.001 * random(5000))); _root[_local3].onEnterFrame = function () { this._x = this._x + (this.xSpeed * timescale); this._y = this._y + (this.fallspeed * timescale); this._xscale = (this._yscale = this._yscale + ((-this._yscale) * (0.01 * timescale))); this.xSpeed = this.xSpeed + ((-this.xSpeed) * (0.01 * timescale)); this.fallspeed = this.fallspeed + (0.1 * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.removeMovieClip(); } }; } } } function gibCharacter(obj, charTitle, dir, gfx) { nrOfGibs++; if (nrOfGibs >= 20) { _root.unlockAchievement(3); } var _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_arm1", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 5; _root[_local6]._y = obj._y - 17; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_arm2", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 6; _root[_local6]._y = obj._y + 2; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_hand", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 8; _root[_local6]._y = obj._y + 13; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_arm1", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 10; _root[_local6]._y = obj._y - 20; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_arm2", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 17; _root[_local6]._y = obj._y - 5; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_hand", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 17; _root[_local6]._y = obj._y + 12; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_body", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x; _root[_local6]._y = obj._y + 10; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_leg1", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 6; _root[_local6]._y = obj._y + 11; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_leg2", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 10; _root[_local6]._y = obj._y + 25; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_foot", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 15; _root[_local6]._y = obj._y + 43; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_leg1", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 2.5; _root[_local6]._y = obj._y + 10.5; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_leg2", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 8; _root[_local6]._y = obj._y + 24.4; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_foot", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 10.7; _root[_local6]._y = obj._y + 42; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_head", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 2.5; _root[_local6]._y = obj._y - 24.5; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; } function bodyPart(obj, dir) { if (obj.xSpeed == undefined) { obj.timer = 5; obj.rotSpeed = -10 + (0.001 * random(20000)); obj.xSpeed = Math.sin((((dir + 50) + random(40)) - 180) * (Math.PI/180)) * (4 + (0.001 * random(8000))); obj.fallspeed = (-Math.cos((((dir + 50) + random(40)) - 180) * (Math.PI/180))) * (2 + (0.001 * random(8000))); } obj.timer--; if (obj.timer <= 0) { addBlood(obj._x, obj._y, -180 + random(360), 1); obj.timer = 6 + random(3); } obj._rotation = obj._rotation + (obj.rotSpeed * timescale); obj.xSpeed = obj.xSpeed + ((-obj.xSpeed) * (0.01 * timescale)); obj.fallspeed = obj.fallspeed + (0.3 * timescale); obj._x = obj._x + (obj.xSpeed * timescale); obj._y = obj._y + (obj.fallspeed * timescale); if (lvl.hitTest(obj._x + 10, obj._y, true)) { obj.lvlHit = true; obj._x = obj._x - (Math.abs(xSpeed) * 5); obj.xSpeed = obj.xSpeed * -0.8; } if (lvl.hitTest(obj._x - 10, obj._y, true)) { obj.lvlHit = true; obj._x = obj._x - (Math.abs(xSpeed) * 5); obj.xSpeed = obj.xSpeed * -0.8; } if (lvl.hitTest(obj._x, obj._y + 10, true)) { obj.lvlHit = true; obj.xSpeed = obj.xSpeed * 0.7; obj._y = obj._y - (Math.abs(fallspeed) * 5); obj.fallspeed = obj.fallspeed * -0.6; obj.rotSpeed = obj.rotSpeed * 0.8; } if (obj.lvlHit) { obj._alpha = obj._alpha - 2; if (obj._alpha <= 0) { obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); } } } function rullBordCode(obj) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 610) { if (obj.xSpeed == undefined) { obj.xSpeed = 0; } obj._x = obj._x + (obj.xSpeed * timescale); obj.xSpeed = obj.xSpeed + ((-obj.xSpeed) * (0.005 * timescale)); if (lvl.hitTest(obj._x + obj._width, obj._y + 10, true)) { obj._x = obj._x - Math.abs(obj.xSpeed); obj.xSpeed = obj.xSpeed * (-(1 - (0.01 * obj.weight))); } if (lvl.hitTest(obj._x, (obj._y + obj._height) - 10, true)) { obj._x = obj._x + Math.abs(obj.xSpeed); obj.xSpeed = obj.xSpeed * (-(1 - (0.01 * obj.weight))); } if (((playerL._x > obj._x) && (playerL._x < (obj._x + obj._width))) && ((playerL._y + (playerL.sHeight / 2)) < (obj._y + 15))) { if (((playerL._y + (playerL.sHeight / 2)) > obj._y) && (playerL.fallspeed >= 0)) { if (((obj.playerOn != true) && (playerL.xSpeed2 != 0)) && (Math.abs(playerL._rotation) < 40)) { obj.xSpeed = playerL.xSpeed2 * (1 - (0.005 * obj.weight)); playerL.xSpeed = 0; obj.playerOn = true; } playerL._y = obj._y - (playerL.sHeight / 2); playerL.fallspeed = 0; playerL.onGround = (playerL.landedOnGround = (playerL.jumpReady = true)); playerL.bTG = false; } if ((((playerL._y + 7) + (playerL.sHeight / 2)) > obj._y) && (playerL.fallspeed >= 0)) { playerL._x = playerL._x + (obj.xSpeed * timescale); playerL.aniOnGround = true; } } else { obj.playerOn = false; } } } function elevatorCode(obj) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 610) { if (obj.ySpeed == undefined) { obj.moving = false; obj.startY = obj._y; obj.yTarget = obj._y; obj.ySpeed = 0; } obj._y = obj._y + (obj.ySpeed * timescale); if (obj.moveAmount < 0) { if (obj._y < (obj.startY + obj.moveAmount)) { obj._y = obj.startY + obj.moveAmount; } else if (obj._y > obj.startY) { obj._y = obj.startY; } } else if (obj._y > (obj.startY + obj.moveAmount)) { obj._y = obj.startY + obj.moveAmount; } else if (obj._y < obj.startY) { obj._y = obj.startY; } if ((obj._y - 3) > obj.yTarget) { obj.ySpeed = -3; } else if ((obj._y + 3) < obj.yTarget) { obj.ySpeed = 3; } else { obj._y = obj.yTarget; obj.ySpeed = 0; } if (Math.round(obj._y) != Math.round(obj.yTarget)) { obj.door._alpha = obj.door._alpha + ((120 - obj.door._alpha) * (0.2 * timescale)); if ((playerL._x > (obj._x - 14)) && (playerL._x < (obj._x + (playerL.sWidth / 3)))) { playerL._x = obj._x + (playerL.sWidth / 3); } } else { obj.door._alpha = obj.door._alpha + ((-20 - obj.door._alpha) * (0.2 * timescale)); } if (Math.round(obj._y) == Math.round(obj.startY + obj.moveAmount)) { _root.lvl[obj._name + "Door2"]._xscale = (_root.lvl[obj._name + "Door2"]._yscale = 0); _root.lvl[obj._name + "Door1"]._xscale = _root.lvl[obj._name + "Door1"].sXScale; _root.lvl[obj._name + "Door1"]._yscale = _root.lvl[obj._name + "Door1"].sYScale; } else if (obj._y == obj.startY) { _root.lvl[obj._name + "Door1"]._xscale = (_root.lvl[obj._name + "Door1"]._yscale = 0); _root.lvl[obj._name + "Door2"]._xscale = _root.lvl[obj._name + "Door2"].sXScale; _root.lvl[obj._name + "Door2"]._yscale = _root.lvl[obj._name + "Door2"].sYScale; } else { _root.lvl[obj._name + "Door2"]._xscale = _root.lvl[obj._name + "Door2"].sXScale; _root.lvl[obj._name + "Door2"]._yscale = _root.lvl[obj._name + "Door2"].sYScale; _root.lvl[obj._name + "Door1"]._xscale = _root.lvl[obj._name + "Door1"].sXScale; _root.lvl[obj._name + "Door1"]._yscale = _root.lvl[obj._name + "Door1"].sYScale; } if ((((playerL._x > obj._x) && (playerL._x < (obj._x + obj._width))) && ((playerL._y + (playerL.sHeight / 2)) < (obj._y + 30))) && (playerL._y > ((obj._y - obj._height) - 10))) { if (playerL._y < (obj._y - 170)) { playerL._y = obj._y - 170; } if (obj.playerOn == false) { if (playerL._y > ((obj.startY + obj.moveAmount) + 10)) { obj.yTarget = obj.startY + obj.moveAmount; } else { obj.yTarget = obj.startY; } obj.playerOn = true; } if ((playerL._y + (playerL.sHeight / 2)) > obj._y) { playerL._y = obj._y - (playerL.sHeight / 2); playerL.fallspeed = 0; playerL.onGround = (playerL.landedOnGround = (playerL.jumpReady = true)); playerL.bTG = false; } if (((playerL._y + 7) + (playerL.sHeight / 2)) > obj._y) { playerL._y = playerL._y + obj.ySpeed; playerL.aniOnGround = true; } } else { obj.playerOn = false; } } } function brokenLight(obj) { if (obj.timer == undefined) { obj.timer = 10 + random(5); } obj.timer = obj.timer - timescale; if ((obj.timer <= 0) && (Math.round(obj.timer) != -1)) { obj.gotoAndStop(2); } else { obj.gotoAndStop(1); } if (obj.timer < -2) { obj.timer = 60 + random(100); } } function addGlasPiece(xPos, yPos) { glasPieceName = "glP" + _root.getNextHighestDepth(); _root.attachMovie("glasPiece", glasPieceName, _root.getNextHighestDepth()); _root[glasPieceName]._x = xPos; _root[glasPieceName]._y = yPos; _root[glasPieceName].fallspeed = 0.01 * random(300); _root[glasPieceName].timer = 80 + random(30); _root[glasPieceName]._xscale = (_root[glasPieceName]._yscale = 90 + random(50)); _root[glasPieceName]._alpha = 60 + random(40); _root[glasPieceName].rotSpeed = -2 + (random(400) * 0.01); _root[glasPieceName].onEnterFrame = function () { this.timer = this.timer - timescale; if (this.timer <= 0) { this._alpha = this._alpha - (timescale * 4); if (this._alpha <= 0) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); if (lvl.hitTest(this._x, this._y, true)) { this._y = this._y - this.fallspeed; this.fallspeed = this.fallspeed * -0.4; } }; } function jTPlatformCode(obj) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < obj._width) { if (((playerL._x > obj._x) && (playerL._x < (obj._x + obj._width))) && ((playerL._y + (playerL.sHeight / 2)) < (obj._y + 15))) { if (((playerL._y + (playerL.sHeight / 2)) > obj._y) && (playerL.fallspeed >= 0)) { playerL._y = obj._y - (playerL.sHeight / 2); playerL.fallspeed = 0; playerL.onGround = (playerL.landedOnGround = (playerL.jumpReady = true)); playerL.bTG = false; } if ((((playerL._y + 7) + (playerL.sHeight / 2)) > obj._y) && (playerL.fallspeed >= 0)) { playerL.aniOnGround = true; } } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } function medipack(obj) { if (health > 0) { if (obj.playerNear || (getDist(obj._x, playerL._x, obj._y, playerL._y) < 70)) { obj.playerNear = true; obj._x = obj._x + (((playerL._x - obj._x) * 0.3) * timescale); obj._y = obj._y + (((playerL._y - obj._y) * 0.3) * timescale); obj._rotation = obj._rotation + (13 * timescale); obj._alpha = obj._alpha - (10 * timescale); if (obj._alpha <= 0) { health = health + 20; if (health > 100) { health = 100; } obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); } obj.hitGround = true; } } } function addSpeechBubble(xPos, yPos, inputText, allowSkip, xOffset, timeVisible, gibberishVoice) { if (xOffset == undefined) { xOffset = 0; } _root.speechBubble.swapDepths(_root.getNextHighestDepth()); _root.speechBubble.removeMovieClip(); _root.attachMovie("speechBubble", "speechBubble", _root.getNextHighestDepth()); _root.speechBubble.inputText = inputText; _root.speechBubble.gibberishVoice = gibberishVoice; _root.speechBubble._x = xPos + xOffset; _root.speechBubble._y = yPos; _root.speechBubble.xPos = xPos; _root.speechBubble.yPos = yPos; _root.speechBubble.allowSkip = allowSkip; if (timeVisible != undefined) { _root.speechBubble.timeVisible = timeVisible; } } function removeSpeechBubble() { _root.speechBubble.swapDepths(_root.getNextHighestDepth()); _root.speechBubble.removeMovieClip(); } function getAngle(xPos1, yPos1, xPos2, yPos2) { return((Math.atan2(yPos1 - yPos2, xPos1 - xPos2) / Math.PI) * 180); } function spawnBanana(xPos, yPos) { removeBanana(); _root.attachMovie("banana", "banana", _root.getNextHighestDepth()); _root.banana._x = xPos; _root.banana._y = yPos; } function removeBanana() { if (_root.banana != undefined) { _root.addGlow(_root.banana._x, _root.banana._y, 80, 200); _root.addSparks(_root.banana._x, _root.banana._y, 10); } _root.banana.swapDepths(_root.getNextHighestDepth()); _root.banana.removeMovieClip(); } killsAfterWallJump = 0; midAirKills = 0; if (knifeKills == undefined) { knifeKills = 0; } if (nrOfHeadShots == undefined) { nrOfHeadShots = 0; } if (nrOfGibs == undefined) { nrOfGibs = 0; } if (levelSelectNr == undefined) { gotoAndStop(_root.savedData.data.lastSavedFrame + 1); } else { gotoAndStop(levelSelectNr); } pausePlayer = false; generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; stop(); _root._quality = "MEDIUM"; hiddenMusicVolume = 1; musicStarted = false; showHint = false; playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; health = 100; playerL.dead = false; actionAmount = 100; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var timescale2 = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - mouseYPos, playerL._x - mouseXPos) * 180) / Math.PI); var mDirR = ((Math.atan2(mouseYPos - (playerL._y - 30), mouseXPos - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; jTPlatform = 0; roofWindow.broken = false; if (musicVolume == undefined) { musicVolume = 1; } if (SFXVolume == undefined) { SFXVolume = 1; } fadeToDark = false; levelComplete = false; showOptions = false; particleAmount = 1; bloodEnabled = true; slowMotionSFXEnabled = true; fisk = false; Key70Pressed = false; Key73Pressed = false; Key83Pressed = false; Key75Pressed = false; Mouse.removeListener(mouseListener); delete mouseListener; var mouseListener = new Object(); mouseListener.onMouseWheel = function (scrollAmount) { if ((!mousePress) && (!pausePlayer)) { if (scrollAmount > 0) { var _local3 = 1; var _local2 = weapon; while (_local2++ , _local2 <= 7) { if (((_root[("weapon" + _local2) + "Active"] == true) && ((_root["ammo" + _local2] + _root[("ammo" + _local2) + "Total"]) > 0)) || (_local2 == 1)) { _local3 = _local2; _local2 = 8; } } weapon = _local3; } else if (scrollAmount < 0) { var _local3 = 1; var _local2 = 8; while (_local2-- , _local2 >= 1) { if (((_root[("weapon" + _local2) + "Active"] == true) && ((_root["ammo" + _local2] + _root[("ammo" + _local2) + "Total"]) > 0)) || (_local2 == 1)) { _local3 = _local2; _local2 = 0; } } _local2 = weapon; while (_local2-- , _local2 >= 1) { if (((_root[("weapon" + _local2) + "Active"] == true) && ((_root["ammo" + _local2] + _root[("ammo" + _local2) + "Total"]) > 0)) || (_local2 == 1)) { _local3 = _local2; _local2 = 0; } } weapon = _local3; } } }; Mouse.addListener(mouseListener); onEnterFrame = function () { if ((generalTimer >= 5) && (!musicStarted)) { if (musicMC.bgMusicIntro == undefined) { musicMC.bgMusic.start(); } else { musicMC.bgMusicIntro.start(); } musicStarted = true; } if (Key.isDown(85)) { if (fisk != true) { if (Key.isDown(70)) { Key70Pressed = true; } if (Key.isDown(73)) { Key73Pressed = true; } if (Key.isDown(83)) { Key83Pressed = true; } if (Key.isDown(75)) { Key75Pressed = true; } if (((Key70Pressed && (Key73Pressed)) && (Key83Pressed)) && (Key75Pressed)) { i = 0; while (i <= 7) { _root[("weapon" + i) + "Active"] = true; _root[("ammo" + i) + "Total"] = 9999; _root["ammo" + i] = _root[("ammo" + i) + "Max"]; i++; } fisk = true; } } } generalTimer++; if (!pausePlayer) { mouseXPos = _xmouse; mouseYPos = _ymouse; kUp = Key.isDown(87); kDown = Key.isDown(83); kLeft = Key.isDown(65); kRight = Key.isDown(68); if (Key.isDown(16) || (Key.isDown(32))) { kShift = true; } else { kShift = false; } if (weapon1Active && (Key.isDown(49))) { weapon = 1; } else if (weapon2Active && (Key.isDown(50))) { weapon = 2; } else if (weapon3Active && (Key.isDown(51))) { weapon = 3; } else if (weapon4Active && (Key.isDown(52))) { weapon = 4; } else if (weapon5Active && (Key.isDown(53))) { weapon = 5; } else if (weapon6Active && (Key.isDown(54))) { weapon = 6; } else if (weapon7Active && (Key.isDown(55))) { weapon = 7; } if (Key.isDown(82)) { if ((_root["ammo" + weapon] < _root[("ammo" + weapon) + "Max"]) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } } } else { kUp = false; kDown = false; kLeft = false; kRight = false; kShift = false; } if (health <= 0) { HUD.damage._alpha = HUD.damage._alpha + 8; if (HUD.damage._alpha > 3000) { HUD.damage._alpha = 3000; } HUD.fade.fadeSpeed = 1; if (HUD.fade._alpha >= 100) { playerL.dead = true; } timescale = timescale - 0.01; if (timescale < 0) { timescale = 0; } fadeToDark = true; health = 0; } else { if ((HUD.damage._alpha - (0.7 * timescale)) >= 0) { HUD.damage._alpha = HUD.damage._alpha - (0.7 * timescale); } else { HUD.damage._alpha = 0; } if (health <= 30) { HUD.damage.timer++; if (HUD.damage.timer > (health * 2)) { HUD.damage._alpha = HUD.damage._alpha + 20; HUD.damage.timer = 0; } } if (HUD.damage._alpha > 60) { HUD.damage._alpha = 60; } } var i = 0; while ((++i) <= enemies) { gangster(_root["nmy" + i]); } fps++; ammo3Total = ammo2Total; ammo5Total = ammo4Total; if (((_root["ammo" + weapon] + _root[("ammo" + weapon) + "Total"]) <= 0) && (weapon != 1)) { i = 7; while (i >= 1) { if ((_root[("weapon" + i) + "Active"] == true) && ((_root["ammo" + i] + _root[("ammo" + i) + "Total"]) > 0)) { weapon = i; i = 0; } else if (i == 1) { weapon = 1; } i--; } mousePress = false; } recoil = recoil + (((-recoil) * 0.3) * timescale); if (!showOptions) { mDir = (-recoil) + ((Math.atan2((playerB._y - 30) - mouseYPos, playerB._x - mouseXPos) * 180) / Math.PI); mDirR = recoil + ((Math.atan2(mouseYPos - (playerB._y - 30), mouseXPos - playerB._x) * 180) / Math.PI); } if (pausePlayer) { if (((weapon != 1) && (weapon != 6)) && (weapon != 7)) { mDir = -100; } else { mDir = -170; } } if (Key.isDown(27) || (Key.isDown(80) && (health > 0))) { if (doOnce27 != true) { if (showOptions == false) { Mouse.show(); showOptions = true; } else { Mouse.hide(); showOptions = false; } doOnce27 = true; } } else { doOnce27 = false; } HUD.HUD.ammoText.text = (_root["ammo" + weapon] + " / ") + _root[("ammo" + weapon) + "Total"]; playerL._y = playerL._y + (playerL.fallspeed * timescale); playerL.fallspeed = playerL.fallspeed + (0.4 * timescale); playerL._x = playerL._x + (playerL.xSpeed * timescale); playerL.xSpeed = playerL.xSpeed + (((playerL.xSpeed2 - playerL.xSpeed) * 0.2) * timescale); playerL.rotSpeed = playerL.rotSpeed + (((playerL.rotSpeed2 - playerL.rotSpeed) * 0.07) * timescale); playerL._rotation = playerL._rotation + (playerL.rotSpeed * timescale); playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.bX = playerL._x + (Math.sin((playerL._rotation + 180) * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos((playerL._rotation + 180) * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); if (actionAmount > 0) { if (kShift) { if (slowMotionSFXEnabled) { if (kShiftOnce1 != true) { playSound("slowDown", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce1 = true; } kShiftOnce2 = false; } timescale2 = timescale2 + ((0.3 - timescale2) * 0.1); if (actionAmount < 0) { actionAmount = 0; } } else { if (slowMotionSFXEnabled) { if (kShiftOnce2 != true) { playSound("speedUp", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce2 = true; } kShiftOnce1 = false; } timescale2 = timescale2 + ((1 - timescale2) * 0.1); } } else { if (slowMotionSFXEnabled) { if (kShiftOnce2 != true) { playSound("speedUp", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce2 = true; } kShiftOnce1 = false; } timescale2 = timescale2 + ((1 - timescale2) * 0.1); kShift = false; } musicMC.bgMusic.setVolume(((timescale2 * 100) * hiddenMusicVolume) * musicVolume); if ((showOptions != true) && (health > 0)) { if (generalTimer > 90) { timescale = timescale2 + (1 - (showFPS / 32)); } else { timescale = timescale2; } } else if (health > 0) { timescale = 0; } if (lvl.hitTest(playerL._x, playerL._y - (playerL.sHeight / 2), true)) { var i = 0; while ((++i) < (playerL.sHeight / 3)) { if (lvl.hitTest(playerL._x, (playerL._y - (playerL.sHeight / 2.3)) + i, true)) { if (playerL.fallspeed < 0) { playerL.fallspeed = 0; } playerL._y = playerL._y + i; } } if (lvl.hitTest(playerL._x, playerL._y + (playerL.sHeight / 2), true)) { kDown = true; kUp = false; } } else if (((((playerL._currentframe == 4) && (playerL._rotation > (-Math.abs(playerL.rotSpeed / 1.5)))) && (playerL._rotation < Math.abs(playerL.rotSpeed / 1.5))) && (!kRight)) && (!kLeft)) { playerL._rotation = (playerB._rotation = 0); playerL.rotSpeed = 0; playerL.xSpeed = (playerL.xSpeed2 = 0); playerL.gotoAndStop(6); playerL.legs.gotoAndStop(6); playerL.legs.currentFrame = 6; } if ((playerL.aniOnGround && (kDown)) && (playerL._currentframe != 4)) { playerL.yHittestOffset = 20; } else { playerL.yHittestOffset = 0; } if (lvl.hitTest((playerL._x + 10) + (playerL.sWidth / 2), playerL._y + playerL.yHittestOffset, true)) { var i = 0; while ((++i) < (playerL.sWidth / 2)) { if (lvl.hitTest((playerL._x + (playerL.sWidth / 2)) - i, playerL._y, true)) { playerL.xSpeed = 0; if (!playerL.onGround) { playerL.xSpeed2 = 0; } playerL._x = playerL._x - i; } } if ((!playerL.aniOnGround) && (!kShift)) { playerL._rotation = playerL._rotation + ((-70 - playerL._rotation) * (0.05 * timescale)); } if (kDown && (kRight)) { kRight = false; } if ((playerL._currentframe == 4) && (playerL.xSpeed2 >= 0)) { playerL._rotation = 0; playerL.rotSpeed = 0; playerL.xSpeed = (playerL.xSpeed2 = 0); playerL.gotoAndStop(6); playerL.legs.gotoAndStop(6); playerL.legs.currentFrame = 6; } } if (lvl.hitTest((playerL._x - 10) - (playerL.sWidth / 2), playerL._y + playerL.yHittestOffset, true)) { var i = 0; while ((++i) < (playerL.sWidth / 2)) { if (lvl.hitTest((playerL._x - (playerL.sWidth / 2)) + i, playerL._y, true)) { playerL.xSpeed = 0; if (!playerL.onGround) { playerL.xSpeed2 = 0; } playerL._x = playerL._x + i; } } if ((!playerL.aniOnGround) && (!kShift)) { playerL._rotation = playerL._rotation + ((70 - playerL._rotation) * (0.05 * timescale)); } if (kDown && (kLeft)) { kLeft = false; } if ((playerL._currentframe == 4) && (playerL.xSpeed2 <= 0)) { playerL._rotation = 0; playerL.rotSpeed = 0; playerL.xSpeed = (playerL.xSpeed2 = 0); playerL.gotoAndStop(6); playerL.legs.gotoAndStop(6); playerL.legs.currentFrame = 6; } } if (lvl.hitTest(playerL._x, playerL._y + (playerL.sHeight / 2), true)) { playerL.onGround = true; playerL.fallspeed = 0; var i = 0; while ((++i) < (playerL.sHeight / 3)) { if (lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) - i, true)) { playerL.fallspeed = 0; playerL._y = playerL._y - i; } } } else { playerL.onGround = false; } var i = 0; while ((++i) <= elevator) { elevatorCode(_root["ele" + i]); } var i = 0; while ((++i) <= jTPlatform) { jTPlatformCode(_root["jTP" + i]); } if (kUp) { if (playerL.jumpReady) { playerL.fallspeed = playerL.fallspeed - playerL.jumpPower; playerL.jumpPower = playerL.jumpPower * 0.45; } } else if (playerL.onGround == false) { playerL.jumpReady = false; } if (playerL.onGround == true) { midAirKills = 0; if (Math.round(playerL.fallspeed) == 0) { lastPlayerX = playerL._x; lastPlayerY = playerL._y; } playerL.bTG = false; if (((isNaN(playerL.xSpeed) || (isNaN(playerL.xSpeed2))) || (isNaN(playerL.rotSpeed))) || (isNaN(playerL.rotSpeed2))) { playerL.xSpeed = (playerL.xSpeed2 = (playerL._xscale / Math.abs(playerL._xscale)) * 2.5); playerL.rotSpeed = (playerL._xscale / Math.abs(playerL._xscale)) * 10; } if ((playerL._rotation > 40) || (playerL._rotation < -40)) { if (Math.abs(playerL.xSpeed2) < 2.5) { playerL.xSpeed2 = (playerL.xSpeed2 / Math.abs(playerL.xSpeed2)) * 2.5; } if (Math.abs(playerL.xSpeed2) > 5) { playerL.xSpeed2 = (playerL.xSpeed2 / Math.abs(playerL.xSpeed2)) * 5; } if (playerL.aniOnGround) { playerL.gotoAndStop(4); } playerL._x = playerL._x + ((playerL.xSpeed2 * 0.8) * timescale); playerL.rotSpeed = playerL.rotSpeed + ((((playerL.xSpeed2 * 4) - playerL.rotSpeed) * 0.5) * timescale); } else if (!kDown) { playerL.rotSpeed = (playerL.rotSpeed2 = (-playerL._rotation) * 0.1); playerL._rotation = playerL._rotation + ((-playerL._rotation) * (0.2 * timescale)); if ((playerL._currentframe != 4) && (playerL._currentframe != 6)) { if (kRight) { playerL.xSpeed2 = 6; if (playerL.faceRight) { playerL.gotoAndStop(2); } else { playerL.gotoAndStop(5); } } else if (kLeft) { playerL.xSpeed2 = -6; if (playerL.faceRight) { playerL.gotoAndStop(5); } else { playerL.gotoAndStop(2); } } else { playerL.xSpeed2 = 0; playerL.gotoAndStop(1); } if ((playerL._currentframe == 4) && (playerL.legs.currentFrame > 11)) { playerL.legs.currentFrame = 11; } } else if (playerL.legs.currentFrame < 12) { playerL.legs.currentFrame = 12; } } else if (playerL.aniOnGround) { if (((playerL.xSpeed2 == 0) && (playerL._rotation > -10)) && (playerL._rotation < 10)) { playerL.gotoAndStop(6); if (kRight) { playerL._rotation = playerL._rotation + 20; playerL.xSpeed2 = 5; } else if (kLeft) { playerL._rotation = playerL._rotation - 20; playerL.xSpeed2 = -5; } } else { playerL.gotoAndStop(4); playerL.rotSpeed = playerL.rotSpeed + ((((playerL.xSpeed2 * 4) - playerL.rotSpeed) * 0.5) * timescale); if (Math.abs(playerL.xSpeed2) < 8) { if (playerL.xSpeed2 == 0) { playerL.xSpeed2 = (playerL._xscale / Math.abs(playerL._xscale)) * 8; } else { playerL.xSpeed2 = (playerL.xSpeed2 / Math.abs(playerL.xSpeed2)) * 8; } } } } playerL.landedOnGround = true; } else { playerL.landedOnGround = false; if (kUp == false) { jumpReady = false; } playerL.bTG = lvl.hitTest(playerL.bX, playerL.bY, true); if (playerL._currentframe != 4) { if (kShift) { if (kRight) { playerL.rotSpeed2 = 13; if (playerL.xSpeed > 2.5) { playerL.xSpeed2 = playerL.xSpeed2 + (0.04 * timescale); } else if (Math.round(playerL.xSpeed) >= 0) { playerL.xSpeed2 = playerL.xSpeed2 + (0.5 * timescale); } } else if (kLeft) { playerL.rotSpeed2 = -13; if (playerL.xSpeed < -2.5) { playerL.xSpeed2 = playerL.xSpeed2 - (0.04 * timescale); } else if (Math.round(playerL.xSpeed) <= 0) { playerL.xSpeed2 = playerL.xSpeed2 - (0.5 * timescale); } } else if ((!kRight) && (!kLeft)) { playerL.rotSpeed2 = 0; } } else if (playerL.onGroundAfterWJ == true) { if (kRight) { if (playerL._rotation > -5) { playerL.rotSpeed2 = -1; } else if ((playerL._rotation > -10) && (playerL._rotation < 10)) { playerL.rotSpeed2 = 0; } playerL.xSpeed2 = playerL.xSpeed2 + ((5 - playerL.xSpeed2) * (0.2 * timescale)); } else if (kLeft) { if (playerL._rotation < 5) { playerL.rotSpeed2 = 1; } else if ((playerL._rotation > -10) && (playerL._rotation < 10)) { playerL.rotSpeed2 = 0; } playerL.xSpeed2 = playerL.xSpeed2 + ((-5 - playerL.xSpeed2) * (0.2 * timescale)); } else { playerL.rotSpeed2 = 0; playerL.xSpeed2 = playerL.xSpeed2 + ((-playerL.xSpeed2) * (0.2 * timescale)); } } } } if (!playerL.aniOnGround) { if (((!kShift) && (playerL._rotation > -10)) && (playerL._rotation < 10)) { playerL.rotSpeed = playerL.rotSpeed + ((-playerL.rotSpeed) * (0.2 * timescale)); } if (((kUp && (playerL.wallJumped == false)) && (playerL.bTG)) && (playerL.jumpReady == false)) { playerL.onGroundAfterWJ = false; playerL.xSpeed = (playerL.xSpeed2 = Math.sin((playerL._rotation * 0.8) * (Math.PI/180)) * 8); playerL.fallspeed = Math.cos((playerL._rotation * 0.8) * (Math.PI/180)) * -8; playerL.legs.currentFrame = 2; if (!kShift) { if (playerL._rotation > 0) { playerL.rotSpeed2 = 10; } else { playerL.rotSpeed2 = -10; } } playerL.wallJumped = true; } else { playerL.wallJumped = false; } if (playerL._currentframe != 4) { playerL.gotoAndStop(3); } else if (playerL.legs.currentFrame < 12) { playerL.legs.currentFrame = 12; } if (!kUp) { playerL.jumpPower = 0; } } else { playerL.onGroundAfterWJ = true; killsAfterWallJump = 0; if (kUp) { if (kUpPressed == false) { playerL.fallspeed = -4; playerL._y = playerL._y - 7; playerL.xSpeed2 = playerL.xSpeed; } kUpPressed = true; } else { kUpPressed = false; if (playerL.fallspeed >= 0) { playerL.jumpReady = true; if (playerL.jumpPower < 5) { playerL.jumpPower = 5; } } } } if ((((playerL._rotation - mDir) + 90) > 0) && (((playerL._rotation - mDir) + 90) < 180)) { playerB.bRot = playerB.bRot + ((((mDir * 0.5) - playerB.bRot) * 0.15) * timescale); if (playerL._currentframe != 4) { if (playerL.onGround == true) { playerL._xscale = -playerL.xScale; playerL.faceRight = false; } else if (((!kShift) && (playerL._rotation > -13)) && (playerL._rotation < 13)) { playerL._xscale = -playerL.xScale; playerL.faceRight = false; } } } else { playerB.bRot = playerB.bRot + ((((mDirR * 0.5) - playerB.bRot) * 0.15) * timescale); if (playerL._currentframe != 4) { if (playerL.onGround == true) { playerL._xscale = playerL.xScale; playerL.faceRight = true; } else if (((!kShift) && (playerL._rotation > -13)) && (playerL._rotation < 13)) { playerL._xscale = playerL.xScale; playerL.faceRight = true; } } } if (playerL.faceRight == true) { if ((((weapon == 3) || (weapon == 5)) || (weapon == 6)) || (weapon == 7)) { playerB.body.arm1._rotation = (playerB.body.arm2._rotation = mDir - playerB._rotation); } else if (((weapon == 1) || (weapon == 2)) || (weapon == 4)) { playerB.body.arm1._rotation = (-playerB.bRot) + 200; playerB.body.arm2._rotation = mDir - playerB._rotation; } } else if ((((weapon == 3) || (weapon == 5)) || (weapon == 6)) || (weapon == 7)) { playerB.body.arm1._rotation = (playerB.body.arm2._rotation = (-mDirR) + playerB._rotation); } else if (((weapon == 1) || (weapon == 2)) || (weapon == 4)) { playerB.body.arm1._rotation = playerB.bRot + 200; playerB.body.arm2._rotation = (-mDirR) + playerB._rotation; } if (playerB.bRot > 30) { playerB.bRot = 30; } else if (playerB.bRot < -30) { playerB.bRot = -30; } playerB._rotation = playerL._rotation + playerB.bRot; playerB._x = playerL._x + ((playerL._xscale / Math.abs(playerL._xscale)) * playerL.legs.bodyPos._x); playerB._y = playerL._y + playerL.legs.bodyPos._y; playerB._xscale = playerL._xscale; playerB.body.head._rotation = (playerL._xscale / Math.abs(playerL._xscale)) * (playerB._rotation - playerL._rotation); playerB.gotoAndStop(weapon); _x = (_x + ((((((-playerL._x) - ((mouseXPos - playerL._x) / 2)) + 300) - _x) * 0.1) * timescale)); _y = (_y + ((((((-playerL._y) - ((mouseYPos - playerL._y) / 2)) + 200) - _y) * 0.1) * timescale)); HUD._x = -_x; HUD._y = -_y; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); if (((!showOptions) && (health > 0)) && (!pausePlayer)) { crosshair._x = mouseXPos; crosshair._y = mouseYPos; crosshair._xscale = (crosshair._yscale = 100); } else { crosshair._xscale = (crosshair._yscale = 0); } if (gunTimer > 0) { gunTimer = gunTimer - (1 * timescale); } if ((((mousePress && (gunTimer <= 0)) && (weapon == 1)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 30); _root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 30); _root[_local6]._rotation = mDirR; _root[_local6]._alpha = 0; _root[_local6].timer = 0; _root.playerB.body.arm2.currentFrame = 4; _root.playerB.body.arm2.gotoAndStop(4); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 20); this.timer++; if (this.timer >= 6) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }; gunTimer = 8; mousePress = false; } else if ((weapon == 1) && (gunTimer <= 0)) { _root.playerB.body.arm2.currentFrame = 1; _root.playerB.body.arm2.gotoAndStop(1); } if ((((mousePress == true) && (weapon == 4)) || ((mousePress == true) && (weapon == 5))) || ((mousePress == true) && (weapon == 7))) { if ((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { _root["ammo" + weapon]--; var _local4 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local4, _root.getNextHighestDepth()); _root[_local4].ySpeed = -1.3 - (0.01 * random(70)); _root[_local4]._xscale = (_root[_local4]._yscale = 70 + random(30)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local3 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local3, _root.getNextHighestDepth()); _root[_local3].fallspeed = -3; _root[_local3].xSpeed = -1.5 + (0.01 * random(300)); _root[_local3]._alpha = 300; _root[_local3].rotSpeed = -10 + (0.01 * random(2000)); _root[_local3].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local5 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local5, _root.getNextHighestDepth()); _root[_local5]._xscale = (_root[_local5]._yscale = 25); if (weapon == 4) { playSound("uziShot", playerL._x, playerL._y, 3); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 50))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 50))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 2) + (random(100 * recoil) / 100)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; gunTimer = 4; recoil = recoil + 10; } else if (weapon == 5) { playSound("uziShot", playerL._x, playerL._y, 3); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 50))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 50))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 2) + (random(100 * recoil) / 100)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); fireRightGun = false; _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; } else { _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 6)) * (Math.PI/180)) * 45))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 6)) * (Math.PI/180)) * 45))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = mDirR - recoil; addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); fireRightGun = true; _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; } gunTimer = 2; recoil = recoil + 5; } else if (weapon == 7) { playSound("m16Shot", playerL._x, playerL._y); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(10))))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(10))))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 25); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 25); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 10) + (random(10 * recoil) / 10)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 2; recoil = recoil + 2; } _root[_local5]._rotation = mDirR; } } if (((((mousePress && (gunTimer <= 0)) && (_root["ammo" + weapon] <= 0)) && (_root[("ammo" + weapon) + "Total"] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { playerB.body.gotoAndStop(2); } backCity._x = -_x; backCity._y = -_y; topLayer.swapDepths(_root.getNextHighestDepth()); if (startGameBlackFade != undefined) { startGameBlackFade.swapDepths(_root.getNextHighestDepth()); } if (banana != undefined) { banana.swapDepths(_root.getNextHighestDepth()); } if (speechBubble != undefined) { speechBubble.swapDepths(_root.getNextHighestDepth()); } HUD.swapDepths(_root.getNextHighestDepth()); crosshair.swapDepths(_root.getNextHighestDepth()); }; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth()); clearInterval(fpsTimer); fpsTimer = setInterval(function () { showFPS = fps; fps = 0; }, 1000);
Frame 9
stopAllSounds(); Mouse.hide(); for (cObject in _root) { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 10
function sAni(anim) { if (anim.currentFrame == undefined) { anim.currentFrame = anim._currentframe; } if (timescale <= 1) { anim.currentFrame = anim.currentFrame + timescale; } else { anim.currentFrame = anim.currentFrame + 1; } anim.gotoAndStop(Math.round(anim.currentFrame)); if (anim.currentFrame >= anim._totalframes) { anim.currentFrame = 1; anim.gotoAndStop(1); } } function sparks(obj) { if (obj.xSpeed == undefined) { if (lvl.hitTest(obj._x + 5, obj._y - 5, true)) { obj._x = obj._x - 5; obj.xSpeed = -random(5); } else if (lvl.hitTest(obj._x - 5, obj._y - 5, true)) { obj._x = obj._x + 5; obj.xSpeed = random(5); } else { obj.xSpeed = -5 + random(10); } if (lvl.hitTest(obj._x, obj._y - 5, true)) { obj._y = obj._y + 5; obj.fallspeed = random(5); } else if (lvl.hitTest(obj._x, obj._y + 5, true)) { obj._y = obj._y - 5; obj.fallspeed = -random(5); } else { obj.fallspeed = -5 + random(10); } } if (lvl.hitTest(obj._x, obj._y, true)) { if (obj.fallspeed > 0) { obj.fallspeed = (-obj.fallspeed) * 0.9; } } obj.fallspeed = obj.fallspeed + (0.3 * timescale); obj.xSpeed = obj.xSpeed + (((-obj.xSpeed) * 0.01) * timescale); obj._alpha = obj._alpha + (((-obj._alpha) * 0.1) * timescale); obj._y = obj._y + (obj.fallspeed * timescale); obj._x = obj._x + (obj.xSpeed * timescale); if (obj._alpha <= 0) { obj.removeMovieClip(); } } function addSparks(xPos, yPos, amount) { var _local4 = 0; while (_local4++ , _local4 < (amount * particleAmount)) { var _local3 = "spark" + _root.getNextHighestDepth(); attachMovie("spark", _local3, _root.getNextHighestDepth()); _root[_local3].onEnterFrame = function () { sparks(this); }; _root[_local3]._x = xPos; _root[_local3]._y = yPos; } } function glowCode(obj) { if (obj.sizeXY == undefined) { obj.sizeXY = 30; obj._width = (obj._height = obj.sizeXY); } obj._width = (obj._height = obj.sizeXY); obj._alpha = obj.sizeXY; obj.sizeXY = obj.sizeXY + (((-obj.sizeXY) * 0.15) * timescale); if (obj._alpha <= 0) { obj.removeMovieClip(); } } function bulletCode(obj, friendly, power) { if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 500) { if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 42 + random(5); } } } obj.rangeCheck = true; } var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (_root["nmy" + _local3].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + _local3]._y - 22)) && (_root["nmy" + _local3].health > 0)) { if ((obj._x < (_root["nmy" + _local3]._x + 19)) && (obj._x > (_root["nmy" + _local3]._x - 19))) { if ((_root["nmy" + _local3].health - (power * 3)) > 0) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - (power * 3); } else { _root["nmy" + _local3].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var _local3 = 0; while (_local3++ , _local3 <= gasCans) { if (_root["gasCan" + _local3].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + _local3]._x; _root[explName]._y = _root["gasCan" + _local3]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + _local3].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + _local3].removeMovieClip(); _local3 = 0; while (_local3++ , _local3 <= enemies) { if ((getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 130) && (_root["nmy" + _local3]._y < _root[explName]._y)) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function addGlow(xPos, yPos, alpha, size) { glowName = "glow" + _root.getNextHighestDepth(); attachMovie("glow", glowName, _root.getNextHighestDepth()); _root[glowName]._x = xPos; _root[glowName]._y = yPos; _root[glowName]._alpha = alpha; _root[glowName]._width = (_root[glowName]._height = size); _root[glowName].onEnterFrame = function () { glowCode(this); }; } function getDist(x1, x2, y1, y2) { return(Math.sqrt(((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2)))); } function onScreen(X, Y) { if ((((X > (-_root._x)) && (X < ((-_root._x) + 600))) && (Y > (-_root._y))) && (Y < ((-_root._y) + 450))) { return(true); } return(false); } function gangster(obj) { if (obj.playerX == undefined) { obj.timer = 30 + random(40); obj.dead = false; if (obj.health == undefined) { obj.health = 20; } obj.gunTimer = 5; obj.roundsFired = 0; obj.recoil = 0; obj.xscale = obj._xscale; obj.xSpeed = (obj.xSpeed2 = 0); obj.playerY = playerL._y; if (!obj.dontRandomizeXScale) { if (random(2) == 1) { obj._xscale = -obj.xscale; } } obj.playerX = playerL._x; } obj.timer = obj.timer - timescale; obj.playerY = obj.playerY + (((playerL._y + playerL.legs.bodyPos._y) - obj.playerY) * (0.05 * timescale)); obj.playerX = obj.playerX + ((playerL._x - obj.playerX) * (0.05 * timescale)); obj.playerDir2 = (Math.atan2(obj.playerY - obj._y, obj.playerX - obj._x) * 180) / Math.PI; if (obj.activated && (obj.health > 0)) { if (obj.gunReady) { obj.gunTimer = obj.gunTimer - timescale; if ((obj.gunTimer <= 0) && (getDist(obj._x, playerL._x, obj._y, playerL._y) < 600)) { var _local5 = 0; obj.sightClear = true; while (_local5 < getDist(obj._x, playerL._x, obj._y, playerL._y)) { if (lvl.hitTest(obj._x + (Math.sin((obj.playerDir2 + 90) * (Math.PI/180)) * _local5), (obj._y - 30) - (Math.cos((obj.playerDir2 + 90) * (Math.PI/180)) * _local5), true)) { obj.sightClear = false; _local5 = 9999; } _local5 = _local5 + 10; } if (obj.sightClear) { obj.mDir = (Math.atan2(obj._y - obj.playerY, obj._x - obj.playerX) * 180) / Math.PI; obj.mDirR = (Math.atan2(obj.playerY - obj._y, obj.playerX - obj._x) * 180) / Math.PI; var _local3 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local3, _root.getNextHighestDepth()); _root[_local3].ySpeed = -1.3 - (0.01 * random(70)); _root[_local3]._xscale = (_root[_local3]._yscale = 70 + random(30)); _root[_local3].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local8 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local8, _root.getNextHighestDepth()); _root[_local8]._xscale = (_root[_local8]._yscale = 25); var _local9 = "bu" + _root.getNextHighestDepth(); var _local4 = "sh" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); if (obj.weapon == 1) { playSound("pistolShot", obj._x, obj._y); attachMovie("bullet", _local9, _root.getNextHighestDepth()); _root[_local8]._x = (_root[_local3]._x = (_root[_local9]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.sin((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local8]._y = (_root[_local3]._y = (_root[_local9]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.cos((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.sin((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.cos((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local9]._rotation = obj.mDirR; addGlow(_root[_local9]._x, _root[_local9]._y, 30, 130); _root[_local9].onEnterFrame = function () { bulletCode(this, false, 7); }; obj.recoil = obj.recoil + 10; obj.gunTimer = 20 + random(20); } else if (obj.weapon == 6) { playSound("shotgunShot", obj._x, obj._y); _local5 = 0; while (_local5++ , _local5 < 10) { _local9 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local9, _root.getNextHighestDepth()); _root[_local9]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local9]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local9]._rotation = (obj.mDirR - 7) + random(14); _root[_local9].gotoAndStop(2); _root[_local9].onEnterFrame = function () { bulletCode(this, false, 3); }; } _root[_local8]._x = (_root[_local3]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local8]._y = (_root[_local3]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); obj.gunTimer = 40 + random(10); obj.recoil = obj.recoil + 18; } else if (obj.weapon == 7) { playSound("m16Shot", obj._x, obj._y); _local9 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local9, _root.getNextHighestDepth()); _root[_local9]._rotation = obj.mDirR; _root[_local9].gotoAndStop(1); _root[_local9].onEnterFrame = function () { bulletCode(this, false, 6); }; _root[_local8]._x = (_root[_local3]._x = (_root[_local9]._x = obj._x + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 57))); _root[_local8]._y = (_root[_local3]._y = (_root[_local9]._y = (obj._y - 18) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 57))); _root[_local4]._x = obj._x + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (obj._y - 27.3) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(1); addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); obj.gunTimer = 2; obj.recoil = obj.recoil + 0.8; obj.roundsFired++; var _local10 = 6 + random(5); if (obj.roundsFired > _local10) { obj.gunTimer = 30 + random(30); obj.roundsFired = 0; } } else if (obj.weapon == 3) { playSound("uziShot", obj._x, obj._y, 3); _local9 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local9, _root.getNextHighestDepth()); _root[_local9]._rotation = obj.mDirR; _root[_local9].gotoAndStop(1); _root[_local9].onEnterFrame = function () { bulletCode(this, false, 4); }; _root[_local8]._x = (_root[_local3]._x = (_root[_local9]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.sin((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local8]._y = (_root[_local3]._y = (_root[_local9]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.cos((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = obj._x + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (obj._y - 27.3) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(1); addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); obj.gunTimer = 3; obj.recoil = obj.recoil + 0.8; obj.roundsFired++; var _local10 = 3 + random(2); if (obj.roundsFired > _local10) { obj.gunTimer = 23 + random(30); obj.roundsFired = 0; } } _root[_local8]._rotation = obj.mDirR; _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; } } obj.recoil = obj.recoil + ((-obj.recoil) * (0.1 * timescale)); if (obj.timer <= 0) { if (obj.playerX < obj._x) { if ((obj.playerX + 260) < obj._x) { obj.xSpeed2 = -2; } else if ((obj.playerX + 200) > obj._x) { obj.xSpeed2 = 2; } else { obj.xSpeed2 = 0; } } else if ((obj.playerX - 260) > obj._x) { obj.xSpeed2 = 2; } else if ((obj.playerX - 200) < obj._x) { obj.xSpeed2 = -2; } else { obj.xSpeed2 = 0; } obj.timer = 30 + random(10); } if (obj.playerX < obj._x) { if (obj.platform != 0) { if (obj.xSpeed2 > 0) { obj.legs.gotoAndStop(3); } else if (obj.xSpeed2 < 0) { obj.legs.gotoAndStop(2); } else { obj.legs.gotoAndStop(1); } } else { obj.legs.gotoAndStop(1); } obj._xscale = -obj.xscale; obj.playerDir = -((Math.atan2(obj._y - obj.playerY, obj._x - obj.playerX) * 180) / Math.PI); obj.body._rotation = obj.playerDir * 0.3; obj.body.arm._rotation = (obj.playerDir - obj.body._rotation) - obj.recoil; obj.body.head._rotation = obj.playerDir - obj.body._rotation; } else { if (obj.platform != 0) { if (obj.xSpeed2 < 0) { obj.legs.gotoAndStop(3); } else if (obj.xSpeed2 > 0) { obj.legs.gotoAndStop(2); } else { obj.legs.gotoAndStop(1); } } else { obj.legs.gotoAndStop(1); } obj._xscale = obj.xscale; obj.playerDir = (Math.atan2(obj.playerY - obj._y, obj.playerX - obj._x) * 180) / Math.PI; obj.body._rotation = obj.playerDir * 0.3; obj.body.arm._rotation = (obj.playerDir - obj.body._rotation) - obj.recoil; obj.body.head._rotation = obj.playerDir - obj.body._rotation; } } else { if (obj.platform != 0) { if (obj.timer <= 0) { if (random(2) == 1) { if (random(2) == 1) { obj.xSpeed2 = -1; obj.gotoAndStop(2); obj._xscale = -obj.xscale; } else { obj.xSpeed2 = 1; obj.gotoAndStop(2); obj._xscale = obj.xscale; } } else { obj.xSpeed2 = 0; obj.gotoAndStop(1); } obj.timer = 60 + random(40); } } if ((playerL._x > obj._x) && (obj._xscale > 0)) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 350) { obj.xSpeed2 = 0; if (obj.weapon == 1) { obj.gotoAndStop(3); } else if (obj.weapon == 6) { obj.gotoAndStop(7); } else if (obj.weapon == 7) { obj.gotoAndStop(8); } else if (obj.weapon == 3) { obj.gotoAndStop(9); } obj.timer = 42 + random(5); } } else if ((playerL._x < obj._x) && (obj._xscale > 0)) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 150) { obj.xSpeed2 = 0; if (obj.weapon == 1) { obj.gotoAndStop(3); } else if (obj.weapon == 6) { obj.gotoAndStop(7); } else if (obj.weapon == 7) { obj.gotoAndStop(8); } else if (obj.weapon == 3) { obj.gotoAndStop(9); } obj.timer = 42 + random(5); } } else if ((playerL._x < obj._x) && (obj._xscale < 0)) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 350) { obj.xSpeed2 = 0; if (obj.weapon == 1) { obj.gotoAndStop(3); } else if (obj.weapon == 6) { obj.gotoAndStop(7); } else if (obj.weapon == 7) { obj.gotoAndStop(8); } else if (obj.weapon == 3) { obj.gotoAndStop(9); } obj.timer = 42 + random(5); } } else if ((playerL._x > obj._x) && (obj._xscale < 0)) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 150) { obj.xSpeed2 = 0; if (obj.weapon == 1) { obj.gotoAndStop(3); } else if (obj.weapon == 6) { obj.gotoAndStop(7); } else if (obj.weapon == 7) { obj.gotoAndStop(8); } else if (obj.weapon == 3) { obj.gotoAndStop(9); } obj.timer = 42 + random(5); } } } if (obj.platform == 1) { if (obj.xSpeed2 > 0) { if (lvl.hitTest(obj._x + 40, (obj._y + (obj._height / 2)) + 20, true)) { if (lvl.hitTest(obj._x + 40, obj._y + (obj._height / 3), true)) { if (obj.gunReady) { obj.xSpeed2 = 0; } else { obj.xSpeed2 = obj.xSpeed2 * -1; obj._xscale = -obj.xscale; obj.timer = 100; } } } else if (obj.gunReady) { obj.xSpeed2 = 0; } else { obj.xSpeed2 = obj.xSpeed2 * -1; obj._xscale = -obj.xscale; obj.timer = 100; } } else if (obj.xSpeed2 < 0) { if (lvl.hitTest(obj._x - 40, (obj._y + (obj._height / 2)) + 20, true)) { if (lvl.hitTest(obj._x - 40, obj._y + (obj._height / 3), true)) { if (obj.gunReady) { obj.xSpeed2 = 0; } else { obj.xSpeed2 = obj.xSpeed2 * -1; obj._xscale = obj.xscale; obj.timer = 50; } } } else if (obj.gunReady) { obj.xSpeed2 = 0; } else { obj.xSpeed2 = obj.xSpeed2 * -1; obj._xscale = obj.xscale; obj.timer = 50; } } obj.xSpeed = obj.xSpeed + ((obj.xSpeed2 - obj.xSpeed) * (0.2 * timescale)); obj._x = obj._x + (obj.xSpeed * timescale); } } else if (obj.health > 0) { if (obj.timer <= 0) { if (onScreen(obj._x, obj._y)) { obj.activated = true; } obj.timer = 5; } } else { if ((obj.gunDrop != true) && (obj.dropGun != false)) { actionAmount = actionAmount + 20; if (actionAmount > 100) { actionAmount = 100; } killCount++; if (obj != undefined) { if (weapon == 1) { _root.knifeKills++; if (_root.knifeKills >= 20) { _root.unlockAchievement(1); } } if (!playerL.aniOnGround) { midAirKills++; if (midAirKills >= 8) { _root.unlockAchievement(6); } } if (!playerL.onGroundAfterWJ) { killsAfterWallJump++; if (killsAfterWallJump >= 3) { _root.unlockAchievement(2); } } } var _local6 = "gun" + _root.getNextHighestDepth(); attachMovie("droppedGun", _local6, _root.getNextHighestDepth()); if (obj.weapon == 1) { _root[_local6].gotoAndStop(1); _root[_local6].weaponAmmo = 2; } else if (obj.weapon == 6) { _root[_local6].gotoAndStop(3); _root[_local6].weaponAmmo = 6; } else if (obj.weapon == 7) { _root[_local6].gotoAndStop(4); _root[_local6].weaponAmmo = 7; } else if (obj.weapon == 3) { _root[_local6].gotoAndStop(2); _root[_local6].weaponAmmo = 4; } _root[_local6]._x = obj._x; _root[_local6]._y = obj._y; _root[_local6].fallspeed = -4 - (0.01 * random(200)); _root[_local6].xSpeed = -3 + (0.01 * random(600)); _root[_local6].rotSpeed = -8 + random(16); _root[_local6].onEnterFrame = function () { if (this.playerNear || (getDist(this._x, playerL._x, this._y, playerL._y) < 70)) { this.playerNear = true; this._x = this._x + (((playerL._x - this._x) * 0.3) * timescale); this._y = this._y + (((playerL._y - this._y) * 0.3) * timescale); this._rotation = this._rotation + (13 * timescale); this._alpha = this._alpha - (10 * timescale); if (this._alpha <= 0) { playSound("pistolCock", obj._x, obj._y); if ((this.weaponAmmo == 2) || (this.weaponAmmo == 4)) { if (_root[("weapon" + this.weaponAmmo) + "Active"] == true) { _root[("weapon" + (this.weaponAmmo + 1)) + "Active"] = true; } } _root[("weapon" + this.weaponAmmo) + "Active"] = true; _root[("ammo" + this.weaponAmmo) + "Total"] = _root[("ammo" + this.weaponAmmo) + "Total"] + _root[("ammo" + this.weaponAmmo) + "Max"]; this.removeMovieClip(); } this.hitGround = true; } if (this.hitGround != true) { this._rotation = this._rotation + (this.rotSpeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this.xSpeed = this.xSpeed + (((-this.xSpeed) * 0.01) * timescale); this._x = this._x + (this.xSpeed * timescale); this._y = this._y + (this.fallspeed * timescale); var _local3 = -1; if (lvl.hitTest(this._x + 5, this._y, true)) { this.xSpeed = this.xSpeed * -0.8; this._x = this._x - 4; } else if (lvl.hitTest(this._x - 5, this._y, true)) { this.xSpeed = this.xSpeed * -0.8; this._x = this._x + 4; } while (_local3++ , _local3 < 5) { if (lvl.hitTest(this._x, (this._y + 5) - _local3, true)) { this.fallspeed = 0; this.xSpeed = 0; this._y = this._y - _local3; this.hitGround = true; } } } else if (this._rotation > 0) { this._rotation = this._rotation + ((180 - this._rotation) * 0.2); } else { this._rotation = this._rotation + ((-180 - this._rotation) * 0.2); } }; obj.gunDrop = true; } if ((obj._currentframe != 5) && (obj._currentframe != 6)) { if (((obj._xscale == obj.xscale) && (obj.playerX > obj._x)) || ((obj._xscale == (-obj.xscale)) && (obj.playerX < obj._x))) { obj.gotoAndStop(5); } else { obj.gotoAndStop(6); } } if (obj.timer < -200) { obj._alpha = obj._alpha - (2 * timescale); if (obj._alpha <= 0) { obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); var _local5 = 0; var _local7 = 0; while (_local5++ , _local5 <= enemies) { if (_root["nmy" + _local5]._name != undefined) { _local7++; _root["nmy" + _local5]._name = "nmy" + _local7; } } enemies = _local7; } } if (obj.dead == false) { if (obj.health <= -7) { gibCharacter(obj, "g", (obj.playerDir2 = (Math.atan2(playerL._y - obj._y, playerL._x - obj._x) * 180) / Math.PI), obj.gfxNr); addBlood(obj._x, obj._y, -90, 30); playSound("bulletHit", obj._x, obj._y); obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); var _local5 = 0; var _local7 = 0; while (_local5++ , _local5 <= enemies) { if (_root["nmy" + _local5]._name != undefined) { _local7++; _root["nmy" + _local5]._name = "nmy" + _local7; } } enemies = _local7; } } } } function addBlood(xPos, yPos, dir, amount) { if (bloodEnabled) { var _local5 = 0; while (_local5++ , _local5 <= (amount * particleAmount)) { var _local3 = "blo" + _root.getNextHighestDepth(); attachMovie("blood", _local3, _root.getNextHighestDepth()); _root[_local3]._x = xPos; _root[_local3]._y = yPos; _root[_local3]._alpha = 200; _root[_local3].xSpeed = Math.sin((((dir + 70) + random(40)) - 180) * (Math.PI/180)) * (2 + (0.001 * random(3000))); _root[_local3].fallspeed = Math.cos((((dir + 70) + random(40)) - 180) * (Math.PI/180)) * (2 + (0.001 * random(5000))); _root[_local3].onEnterFrame = function () { this._x = this._x + (this.xSpeed * timescale); this._y = this._y + (this.fallspeed * timescale); this._xscale = (this._yscale = this._yscale + ((-this._yscale) * (0.01 * timescale))); this.xSpeed = this.xSpeed + ((-this.xSpeed) * (0.01 * timescale)); this.fallspeed = this.fallspeed + (0.1 * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.removeMovieClip(); } }; } } } function gibCharacter(obj, charTitle, dir, gfx) { nrOfGibs++; if (nrOfGibs >= 20) { _root.unlockAchievement(3); } var _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_arm1", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 5; _root[_local6]._y = obj._y - 17; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_arm2", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 6; _root[_local6]._y = obj._y + 2; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_hand", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 8; _root[_local6]._y = obj._y + 13; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_arm1", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 10; _root[_local6]._y = obj._y - 20; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_arm2", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 17; _root[_local6]._y = obj._y - 5; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_hand", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 17; _root[_local6]._y = obj._y + 12; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_body", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x; _root[_local6]._y = obj._y + 10; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_leg1", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 6; _root[_local6]._y = obj._y + 11; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_leg2", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 10; _root[_local6]._y = obj._y + 25; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_foot", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 15; _root[_local6]._y = obj._y + 43; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_leg1", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 2.5; _root[_local6]._y = obj._y + 10.5; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_leg2", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 8; _root[_local6]._y = obj._y + 24.4; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_foot", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 10.7; _root[_local6]._y = obj._y + 42; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_head", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 2.5; _root[_local6]._y = obj._y - 24.5; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; } function bodyPart(obj, dir) { if (obj.xSpeed == undefined) { obj.timer = 5; obj.rotSpeed = -10 + (0.001 * random(20000)); obj.xSpeed = Math.sin((((dir + 50) + random(40)) - 180) * (Math.PI/180)) * (4 + (0.001 * random(8000))); obj.fallspeed = (-Math.cos((((dir + 50) + random(40)) - 180) * (Math.PI/180))) * (2 + (0.001 * random(8000))); } obj.timer--; if (obj.timer <= 0) { addBlood(obj._x, obj._y, -180 + random(360), 1); obj.timer = 6 + random(3); } obj._rotation = obj._rotation + (obj.rotSpeed * timescale); obj.xSpeed = obj.xSpeed + ((-obj.xSpeed) * (0.01 * timescale)); obj.fallspeed = obj.fallspeed + (0.3 * timescale); obj._x = obj._x + (obj.xSpeed * timescale); obj._y = obj._y + (obj.fallspeed * timescale); if (lvl.hitTest(obj._x + 10, obj._y, true)) { obj.lvlHit = true; obj._x = obj._x - (Math.abs(xSpeed) * 5); obj.xSpeed = obj.xSpeed * -0.8; } if (lvl.hitTest(obj._x - 10, obj._y, true)) { obj.lvlHit = true; obj._x = obj._x - (Math.abs(xSpeed) * 5); obj.xSpeed = obj.xSpeed * -0.8; } if (lvl.hitTest(obj._x, obj._y + 10, true)) { obj.lvlHit = true; obj.xSpeed = obj.xSpeed * 0.7; obj._y = obj._y - (Math.abs(fallspeed) * 5); obj.fallspeed = obj.fallspeed * -0.6; obj.rotSpeed = obj.rotSpeed * 0.8; } if (obj.lvlHit) { obj._alpha = obj._alpha - 2; if (obj._alpha <= 0) { obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); } } } function rullBordCode(obj) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 610) { if (obj.xSpeed == undefined) { obj.xSpeed = 0; } obj._x = obj._x + (obj.xSpeed * timescale); obj.xSpeed = obj.xSpeed + ((-obj.xSpeed) * (0.005 * timescale)); if (lvl.hitTest(obj._x + obj._width, obj._y + 10, true)) { obj._x = obj._x - Math.abs(obj.xSpeed); obj.xSpeed = obj.xSpeed * (-(1 - (0.01 * obj.weight))); } if (lvl.hitTest(obj._x, (obj._y + obj._height) - 10, true)) { obj._x = obj._x + Math.abs(obj.xSpeed); obj.xSpeed = obj.xSpeed * (-(1 - (0.01 * obj.weight))); } if (((playerL._x > obj._x) && (playerL._x < (obj._x + obj._width))) && ((playerL._y + (playerL.sHeight / 2)) < (obj._y + 15))) { if (((playerL._y + (playerL.sHeight / 2)) > obj._y) && (playerL.fallspeed >= 0)) { if (((obj.playerOn != true) && (playerL.xSpeed2 != 0)) && (Math.abs(playerL._rotation) < 40)) { obj.xSpeed = playerL.xSpeed2 * (1 - (0.005 * obj.weight)); playerL.xSpeed = 0; obj.playerOn = true; } playerL._y = obj._y - (playerL.sHeight / 2); playerL.fallspeed = 0; playerL.onGround = (playerL.landedOnGround = (playerL.jumpReady = true)); playerL.bTG = false; } if ((((playerL._y + 7) + (playerL.sHeight / 2)) > obj._y) && (playerL.fallspeed >= 0)) { playerL._x = playerL._x + (obj.xSpeed * timescale); playerL.aniOnGround = true; } } else { obj.playerOn = false; } } } function elevatorCode(obj) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 610) { if (obj.ySpeed == undefined) { obj.moving = false; obj.startY = obj._y; obj.yTarget = obj._y; obj.ySpeed = 0; } obj._y = obj._y + (obj.ySpeed * timescale); if (obj.moveAmount < 0) { if (obj._y < (obj.startY + obj.moveAmount)) { obj._y = obj.startY + obj.moveAmount; } else if (obj._y > obj.startY) { obj._y = obj.startY; } } else if (obj._y > (obj.startY + obj.moveAmount)) { obj._y = obj.startY + obj.moveAmount; } else if (obj._y < obj.startY) { obj._y = obj.startY; } if ((obj._y - 3) > obj.yTarget) { obj.ySpeed = -3; } else if ((obj._y + 3) < obj.yTarget) { obj.ySpeed = 3; } else { obj._y = obj.yTarget; obj.ySpeed = 0; } if (Math.round(obj._y) != Math.round(obj.yTarget)) { obj.door._alpha = obj.door._alpha + ((120 - obj.door._alpha) * (0.2 * timescale)); if ((playerL._x > (obj._x - 14)) && (playerL._x < (obj._x + (playerL.sWidth / 3)))) { playerL._x = obj._x + (playerL.sWidth / 3); } } else { obj.door._alpha = obj.door._alpha + ((-20 - obj.door._alpha) * (0.2 * timescale)); } if (Math.round(obj._y) == Math.round(obj.startY + obj.moveAmount)) { _root.lvl[obj._name + "Door2"]._xscale = (_root.lvl[obj._name + "Door2"]._yscale = 0); _root.lvl[obj._name + "Door1"]._xscale = _root.lvl[obj._name + "Door1"].sXScale; _root.lvl[obj._name + "Door1"]._yscale = _root.lvl[obj._name + "Door1"].sYScale; } else if (obj._y == obj.startY) { _root.lvl[obj._name + "Door1"]._xscale = (_root.lvl[obj._name + "Door1"]._yscale = 0); _root.lvl[obj._name + "Door2"]._xscale = _root.lvl[obj._name + "Door2"].sXScale; _root.lvl[obj._name + "Door2"]._yscale = _root.lvl[obj._name + "Door2"].sYScale; } else { _root.lvl[obj._name + "Door2"]._xscale = _root.lvl[obj._name + "Door2"].sXScale; _root.lvl[obj._name + "Door2"]._yscale = _root.lvl[obj._name + "Door2"].sYScale; _root.lvl[obj._name + "Door1"]._xscale = _root.lvl[obj._name + "Door1"].sXScale; _root.lvl[obj._name + "Door1"]._yscale = _root.lvl[obj._name + "Door1"].sYScale; } if ((((playerL._x > obj._x) && (playerL._x < (obj._x + obj._width))) && ((playerL._y + (playerL.sHeight / 2)) < (obj._y + 30))) && (playerL._y > ((obj._y - obj._height) - 10))) { if (playerL._y < (obj._y - 170)) { playerL._y = obj._y - 170; } if (obj.playerOn == false) { if (playerL._y > ((obj.startY + obj.moveAmount) + 10)) { obj.yTarget = obj.startY + obj.moveAmount; } else { obj.yTarget = obj.startY; } obj.playerOn = true; } if ((playerL._y + (playerL.sHeight / 2)) > obj._y) { playerL._y = obj._y - (playerL.sHeight / 2); playerL.fallspeed = 0; playerL.onGround = (playerL.landedOnGround = (playerL.jumpReady = true)); playerL.bTG = false; } if (((playerL._y + 7) + (playerL.sHeight / 2)) > obj._y) { playerL._y = playerL._y + obj.ySpeed; playerL.aniOnGround = true; } } else { obj.playerOn = false; } } } function brokenLight(obj) { if (obj.timer == undefined) { obj.timer = 10 + random(5); } obj.timer = obj.timer - timescale; if ((obj.timer <= 0) && (Math.round(obj.timer) != -1)) { obj.gotoAndStop(2); } else { obj.gotoAndStop(1); } if (obj.timer < -2) { obj.timer = 60 + random(100); } } function addGlasPiece(xPos, yPos) { glasPieceName = "glP" + _root.getNextHighestDepth(); _root.attachMovie("glasPiece", glasPieceName, _root.getNextHighestDepth()); _root[glasPieceName]._x = xPos; _root[glasPieceName]._y = yPos; _root[glasPieceName].fallspeed = 0.01 * random(300); _root[glasPieceName].timer = 80 + random(30); _root[glasPieceName]._xscale = (_root[glasPieceName]._yscale = 90 + random(50)); _root[glasPieceName]._alpha = 60 + random(40); _root[glasPieceName].rotSpeed = -2 + (random(400) * 0.01); _root[glasPieceName].onEnterFrame = function () { this.timer = this.timer - timescale; if (this.timer <= 0) { this._alpha = this._alpha - (timescale * 4); if (this._alpha <= 0) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); if (lvl.hitTest(this._x, this._y, true)) { this._y = this._y - this.fallspeed; this.fallspeed = this.fallspeed * -0.4; } }; } function jTPlatformCode(obj) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < obj._width) { if (((playerL._x > obj._x) && (playerL._x < (obj._x + obj._width))) && ((playerL._y + (playerL.sHeight / 2)) < (obj._y + 15))) { if (((playerL._y + (playerL.sHeight / 2)) > obj._y) && (playerL.fallspeed >= 0)) { playerL._y = obj._y - (playerL.sHeight / 2); playerL.fallspeed = 0; playerL.onGround = (playerL.landedOnGround = (playerL.jumpReady = true)); playerL.bTG = false; } if ((((playerL._y + 7) + (playerL.sHeight / 2)) > obj._y) && (playerL.fallspeed >= 0)) { playerL.aniOnGround = true; } } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } function medipack(obj) { if (health > 0) { if (obj.playerNear || (getDist(obj._x, playerL._x, obj._y, playerL._y) < 70)) { obj.playerNear = true; obj._x = obj._x + (((playerL._x - obj._x) * 0.3) * timescale); obj._y = obj._y + (((playerL._y - obj._y) * 0.3) * timescale); obj._rotation = obj._rotation + (13 * timescale); obj._alpha = obj._alpha - (10 * timescale); if (obj._alpha <= 0) { playSound("medipack_collect", obj._x, obj._y); health = health + 20; if (health > 100) { health = 100; } obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); } obj.hitGround = true; } } } function addSpeechBubble(xPos, yPos, inputText, allowSkip, xOffset, timeVisible, gibberishVoice) { if (xOffset == undefined) { xOffset = 0; } _root.speechBubble.swapDepths(_root.getNextHighestDepth()); _root.speechBubble.removeMovieClip(); _root.attachMovie("speechBubble", "speechBubble", _root.getNextHighestDepth()); _root.speechBubble.inputText = inputText; _root.speechBubble.gibberishVoice = gibberishVoice; _root.speechBubble._x = xPos + xOffset; _root.speechBubble._y = yPos; _root.speechBubble.xPos = xPos; _root.speechBubble.yPos = yPos; _root.speechBubble.allowSkip = allowSkip; if (timeVisible != undefined) { _root.speechBubble.timeVisible = timeVisible; } } function removeSpeechBubble() { _root.speechBubble.swapDepths(_root.getNextHighestDepth()); _root.speechBubble.removeMovieClip(); } function getAngle(xPos1, yPos1, xPos2, yPos2) { return((Math.atan2(yPos1 - yPos2, xPos1 - xPos2) / Math.PI) * 180); } function spawnBanana(xPos, yPos) { removeBanana(); _root.attachMovie("banana", "banana", _root.getNextHighestDepth()); _root.banana._x = xPos; _root.banana._y = yPos; } function removeBanana() { if (_root.banana != undefined) { _root.addGlow(_root.banana._x, _root.banana._y, 80, 200); _root.addSparks(_root.banana._x, _root.banana._y, 10); } _root.banana.swapDepths(_root.getNextHighestDepth()); _root.banana.removeMovieClip(); } com.newgrounds.API.logCustomEvent("Level_1"); killsAfterWallJump = 0; midAirKills = 0; if (knifeKills == undefined) { knifeKills = 0; } if (nrOfHeadShots == undefined) { nrOfHeadShots = 0; } if (nrOfGibs == undefined) { nrOfGibs = 0; } pausePlayer = true; mouseXPos = playerL._x + 300; mouseYPos = playerL._y - 100; Mouse.show(); generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); musicStarted = false; musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusic.attachSound("tutorial_music_1"); musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; hiddenMusicVolume = 1; stop(); _root._quality = "MEDIUM"; showHint = false; playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; health = 100; playerL.dead = false; actionAmount = 100; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var timescale2 = 1; var weapon = 2; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - mouseYPos, playerL._x - mouseXPos) * 180) / Math.PI); var mDirR = ((Math.atan2(mouseYPos - (playerL._y - 30), mouseXPos - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; var weapon1Active = true; var ammo1 = 0; var ammo1Total = 0; var ammo1Max = 0; var weapon2Active = true; var ammo2 = 18; var ammo2Total = 36; var ammo2Max = 18; var weapon3Active = false; var ammo3 = 36; var ammo3Total = ammo2Total; var ammo3Max = 36; var weapon4Active = false; var ammo4 = 32; var ammo4Total = 0; var ammo4Max = 32; var weapon5Active = false; var ammo5 = 64; var ammo5Total = ammo4Total; var ammo5Max = 64; var weapon6Active = false; var ammo6 = 8; var ammo6Total = 0; var ammo6Max = 8; var weapon7Active = false; var ammo7 = 30; var ammo7Total = 0; var ammo7Max = 30; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; jTPlatform = 0; roofWindow.broken = false; if (musicVolume == undefined) { musicVolume = 1; } if (SFXVolume == undefined) { SFXVolume = 1; } fadeToDark = false; levelComplete = false; showOptions = false; particleAmount = 1; bloodEnabled = true; slowMotionSFXEnabled = true; fisk = false; Key70Pressed = false; Key73Pressed = false; Key83Pressed = false; Key75Pressed = false; Mouse.removeListener(mouseListener); delete mouseListener; var mouseListener = new Object(); mouseListener.onMouseWheel = function (scrollAmount) { if ((!mousePress) && (!pausePlayer)) { if (scrollAmount > 0) { var _local3 = 1; var _local2 = weapon; while (_local2++ , _local2 <= 7) { if (((_root[("weapon" + _local2) + "Active"] == true) && ((_root["ammo" + _local2] + _root[("ammo" + _local2) + "Total"]) > 0)) || (_local2 == 1)) { _local3 = _local2; _local2 = 8; } } weapon = _local3; } else if (scrollAmount < 0) { var _local3 = 1; var _local2 = 8; while (_local2-- , _local2 >= 1) { if (((_root[("weapon" + _local2) + "Active"] == true) && ((_root["ammo" + _local2] + _root[("ammo" + _local2) + "Total"]) > 0)) || (_local2 == 1)) { _local3 = _local2; _local2 = 0; } } _local2 = weapon; while (_local2-- , _local2 >= 1) { if (((_root[("weapon" + _local2) + "Active"] == true) && ((_root["ammo" + _local2] + _root[("ammo" + _local2) + "Total"]) > 0)) || (_local2 == 1)) { _local3 = _local2; _local2 = 0; } } weapon = _local3; } } }; Mouse.addListener(mouseListener); onEnterFrame = function () { if ((generalTimer >= 5) && (!musicStarted)) { if (musicMC.bgMusicIntro == undefined) { musicMC.bgMusic.start(); } else { musicMC.bgMusicIntro.start(); } musicStarted = true; } if (Key.isDown(85)) { if (fisk != true) { if (Key.isDown(70)) { Key70Pressed = true; } if (Key.isDown(73)) { Key73Pressed = true; } if (Key.isDown(83)) { Key83Pressed = true; } if (Key.isDown(75)) { Key75Pressed = true; } if (((Key70Pressed && (Key73Pressed)) && (Key83Pressed)) && (Key75Pressed)) { i = 0; while (i <= 7) { _root[("weapon" + i) + "Active"] = true; _root[("ammo" + i) + "Total"] = 9999; _root["ammo" + i] = _root[("ammo" + i) + "Max"]; i++; } fisk = true; } } } generalTimer++; if (!pausePlayer) { mouseXPos = _xmouse; mouseYPos = _ymouse; kUp = Key.isDown(87); kDown = Key.isDown(83); kLeft = Key.isDown(65); kRight = Key.isDown(68); if (Key.isDown(16) || (Key.isDown(32))) { kShift = true; } else { kShift = false; } if (weapon1Active && (Key.isDown(49))) { weapon = 1; } else if (weapon2Active && (Key.isDown(50))) { weapon = 2; } else if (weapon3Active && (Key.isDown(51))) { weapon = 3; } else if (weapon4Active && (Key.isDown(52))) { weapon = 4; } else if (weapon5Active && (Key.isDown(53))) { weapon = 5; } else if (weapon6Active && (Key.isDown(54))) { weapon = 6; } else if (weapon7Active && (Key.isDown(55))) { weapon = 7; } if (Key.isDown(82)) { if ((_root["ammo" + weapon] < _root[("ammo" + weapon) + "Max"]) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } } } else { kUp = false; kDown = false; kLeft = false; kRight = false; kShift = false; } if (health <= 0) { HUD.damage._alpha = HUD.damage._alpha + 8; if (HUD.damage._alpha > 3000) { HUD.damage._alpha = 3000; } HUD.fade.fadeSpeed = 1; if (HUD.fade._alpha >= 100) { playerL.dead = true; } timescale = timescale - 0.01; if (timescale < 0) { timescale = 0; } fadeToDark = true; health = 0; } else { if ((HUD.damage._alpha - (0.7 * timescale)) >= 0) { HUD.damage._alpha = HUD.damage._alpha - (0.7 * timescale); } else { HUD.damage._alpha = 0; } if (health <= 30) { HUD.damage.timer++; if (HUD.damage.timer > (health * 2)) { HUD.damage._alpha = HUD.damage._alpha + 20; HUD.damage.timer = 0; } } if (HUD.damage._alpha > 60) { HUD.damage._alpha = 60; } } var i = 0; while ((++i) <= enemies) { gangster(_root["nmy" + i]); } fps++; ammo3Total = ammo2Total; ammo5Total = ammo4Total; if (((_root["ammo" + weapon] + _root[("ammo" + weapon) + "Total"]) <= 0) && (weapon != 1)) { i = 7; while (i >= 1) { if ((_root[("weapon" + i) + "Active"] == true) && ((_root["ammo" + i] + _root[("ammo" + i) + "Total"]) > 0)) { weapon = i; i = 0; } else if (i == 1) { weapon = 1; } i--; } mousePress = false; } recoil = recoil + (((-recoil) * 0.3) * timescale); if (!showOptions) { mDir = (-recoil) + ((Math.atan2((playerB._y - 30) - mouseYPos, playerB._x - mouseXPos) * 180) / Math.PI); mDirR = recoil + ((Math.atan2(mouseYPos - (playerB._y - 30), mouseXPos - playerB._x) * 180) / Math.PI); } if (pausePlayer) { if (((weapon != 1) && (weapon != 6)) && (weapon != 7)) { mDir = -100; } else { mDir = -170; } } if (Key.isDown(27) || (Key.isDown(80) && (health > 0))) { if (doOnce27 != true) { if (showOptions == false) { Mouse.show(); showOptions = true; } else { Mouse.hide(); showOptions = false; } doOnce27 = true; } } else { doOnce27 = false; } HUD.HUD.ammoText.text = (_root["ammo" + weapon] + " / ") + _root[("ammo" + weapon) + "Total"]; playerL._y = playerL._y + (playerL.fallspeed * timescale); playerL.fallspeed = playerL.fallspeed + (0.4 * timescale); playerL._x = playerL._x + (playerL.xSpeed * timescale); playerL.xSpeed = playerL.xSpeed + (((playerL.xSpeed2 - playerL.xSpeed) * 0.2) * timescale); playerL.rotSpeed = playerL.rotSpeed + (((playerL.rotSpeed2 - playerL.rotSpeed) * 0.07) * timescale); playerL._rotation = playerL._rotation + (playerL.rotSpeed * timescale); playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.bX = playerL._x + (Math.sin((playerL._rotation + 180) * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos((playerL._rotation + 180) * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); if (actionAmount > 0) { if (kShift) { if (slowMotionSFXEnabled) { if (kShiftOnce1 != true) { playSound("slowDown", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce1 = true; } kShiftOnce2 = false; } timescale2 = timescale2 + ((0.3 - timescale2) * 0.1); if (actionAmount < 0) { actionAmount = 0; } } else { if (slowMotionSFXEnabled) { if (kShiftOnce2 != true) { playSound("speedUp", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce2 = true; } kShiftOnce1 = false; } timescale2 = timescale2 + ((1 - timescale2) * 0.1); } } else { if (slowMotionSFXEnabled) { if (kShiftOnce2 != true) { playSound("speedUp", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce2 = true; } kShiftOnce1 = false; } timescale2 = timescale2 + ((1 - timescale2) * 0.1); kShift = false; } musicMC.bgMusic.setVolume(((timescale2 * 100) * hiddenMusicVolume) * musicVolume); if ((showOptions != true) && (health > 0)) { if (generalTimer > 90) { timescale = timescale2 + (1 - (showFPS / 32)); } else { timescale = timescale2; } } else if (health > 0) { timescale = 0; } if (lvl.hitTest(playerL._x, playerL._y - (playerL.sHeight / 2), true)) { var i = 0; while ((++i) < (playerL.sHeight / 3)) { if (lvl.hitTest(playerL._x, (playerL._y - (playerL.sHeight / 2.3)) + i, true)) { if (playerL.fallspeed < 0) { playerL.fallspeed = 0; } playerL._y = playerL._y + i; } } if (lvl.hitTest(playerL._x, playerL._y + (playerL.sHeight / 2), true)) { kDown = true; kUp = false; } } else if (((((playerL._currentframe == 4) && (playerL._rotation > (-Math.abs(playerL.rotSpeed / 1.5)))) && (playerL._rotation < Math.abs(playerL.rotSpeed / 1.5))) && (!kRight)) && (!kLeft)) { playerL._rotation = (playerB._rotation = 0); playerL.rotSpeed = 0; playerL.xSpeed = (playerL.xSpeed2 = 0); playerL.gotoAndStop(6); playerL.legs.gotoAndStop(6); playerL.legs.currentFrame = 6; } if ((playerL.aniOnGround && (kDown)) && (playerL._currentframe != 4)) { playerL.yHittestOffset = 20; } else { playerL.yHittestOffset = 0; } if (lvl.hitTest((playerL._x + 10) + (playerL.sWidth / 2), playerL._y + playerL.yHittestOffset, true)) { var i = 0; while ((++i) < (playerL.sWidth / 2)) { if (lvl.hitTest((playerL._x + (playerL.sWidth / 2)) - i, playerL._y, true)) { playerL.xSpeed = 0; if (!playerL.onGround) { playerL.xSpeed2 = 0; } playerL._x = playerL._x - i; } } if ((!playerL.aniOnGround) && (!kShift)) { playerL._rotation = playerL._rotation + ((-70 - playerL._rotation) * (0.05 * timescale)); } if (kDown && (kRight)) { kRight = false; } if ((playerL._currentframe == 4) && (playerL.xSpeed2 >= 0)) { playerL._rotation = 0; playerL.rotSpeed = 0; playerL.xSpeed = (playerL.xSpeed2 = 0); playerL.gotoAndStop(6); playerL.legs.gotoAndStop(6); playerL.legs.currentFrame = 6; } } if (lvl.hitTest((playerL._x - 10) - (playerL.sWidth / 2), playerL._y + playerL.yHittestOffset, true)) { var i = 0; while ((++i) < (playerL.sWidth / 2)) { if (lvl.hitTest((playerL._x - (playerL.sWidth / 2)) + i, playerL._y, true)) { playerL.xSpeed = 0; if (!playerL.onGround) { playerL.xSpeed2 = 0; } playerL._x = playerL._x + i; } } if ((!playerL.aniOnGround) && (!kShift)) { playerL._rotation = playerL._rotation + ((70 - playerL._rotation) * (0.05 * timescale)); } if (kDown && (kLeft)) { kLeft = false; } if ((playerL._currentframe == 4) && (playerL.xSpeed2 <= 0)) { playerL._rotation = 0; playerL.rotSpeed = 0; playerL.xSpeed = (playerL.xSpeed2 = 0); playerL.gotoAndStop(6); playerL.legs.gotoAndStop(6); playerL.legs.currentFrame = 6; } } if (lvl.hitTest(playerL._x, playerL._y + (playerL.sHeight / 2), true)) { playerL.onGround = true; playerL.fallspeed = 0; var i = 0; while ((++i) < (playerL.sHeight / 3)) { if (lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) - i, true)) { playerL.fallspeed = 0; playerL._y = playerL._y - i; } } } else { playerL.onGround = false; } var i = 0; while ((++i) <= elevator) { elevatorCode(_root["ele" + i]); } var i = 0; while ((++i) <= jTPlatform) { jTPlatformCode(_root["jTP" + i]); } if (kUp) { if (playerL.jumpReady) { playerL.fallspeed = playerL.fallspeed - playerL.jumpPower; playerL.jumpPower = playerL.jumpPower * 0.45; } } else if (playerL.onGround == false) { playerL.jumpReady = false; } if (playerL.onGround == true) { midAirKills = 0; if (Math.round(playerL.fallspeed) == 0) { lastPlayerX = playerL._x; lastPlayerY = playerL._y; } playerL.bTG = false; if (((isNaN(playerL.xSpeed) || (isNaN(playerL.xSpeed2))) || (isNaN(playerL.rotSpeed))) || (isNaN(playerL.rotSpeed2))) { playerL.xSpeed = (playerL.xSpeed2 = (playerL._xscale / Math.abs(playerL._xscale)) * 2.5); playerL.rotSpeed = (playerL._xscale / Math.abs(playerL._xscale)) * 10; } if ((playerL._rotation > 40) || (playerL._rotation < -40)) { if (Math.abs(playerL.xSpeed2) < 2.5) { playerL.xSpeed2 = (playerL.xSpeed2 / Math.abs(playerL.xSpeed2)) * 2.5; } if (Math.abs(playerL.xSpeed2) > 5) { playerL.xSpeed2 = (playerL.xSpeed2 / Math.abs(playerL.xSpeed2)) * 5; } if (playerL.aniOnGround) { playerL.gotoAndStop(4); } playerL._x = playerL._x + ((playerL.xSpeed2 * 0.8) * timescale); playerL.rotSpeed = playerL.rotSpeed + ((((playerL.xSpeed2 * 4) - playerL.rotSpeed) * 0.5) * timescale); } else if (!kDown) { playerL.rotSpeed = (playerL.rotSpeed2 = (-playerL._rotation) * 0.1); playerL._rotation = playerL._rotation + ((-playerL._rotation) * (0.2 * timescale)); if ((playerL._currentframe != 4) && (playerL._currentframe != 6)) { if (kRight) { playerL.xSpeed2 = 6; if (playerL.faceRight) { playerL.gotoAndStop(2); } else { playerL.gotoAndStop(5); } } else if (kLeft) { playerL.xSpeed2 = -6; if (playerL.faceRight) { playerL.gotoAndStop(5); } else { playerL.gotoAndStop(2); } } else { playerL.xSpeed2 = 0; playerL.gotoAndStop(1); } if ((playerL._currentframe == 4) && (playerL.legs.currentFrame > 11)) { playerL.legs.currentFrame = 11; } } else if (playerL.legs.currentFrame < 12) { playerL.legs.currentFrame = 12; } } else if (playerL.aniOnGround) { if (((playerL.xSpeed2 == 0) && (playerL._rotation > -10)) && (playerL._rotation < 10)) { playerL.gotoAndStop(6); if (kRight) { playerL._rotation = playerL._rotation + 20; playerL.xSpeed2 = 5; } else if (kLeft) { playerL._rotation = playerL._rotation - 20; playerL.xSpeed2 = -5; } } else { playerL.gotoAndStop(4); playerL.rotSpeed = playerL.rotSpeed + ((((playerL.xSpeed2 * 4) - playerL.rotSpeed) * 0.5) * timescale); if (Math.abs(playerL.xSpeed2) < 8) { if (playerL.xSpeed2 == 0) { playerL.xSpeed2 = (playerL._xscale / Math.abs(playerL._xscale)) * 8; } else { playerL.xSpeed2 = (playerL.xSpeed2 / Math.abs(playerL.xSpeed2)) * 8; } } } } playerL.landedOnGround = true; } else { playerL.landedOnGround = false; if (kUp == false) { jumpReady = false; } playerL.bTG = lvl.hitTest(playerL.bX, playerL.bY, true); if (playerL._currentframe != 4) { if (kShift) { if (kRight) { playerL.rotSpeed2 = 13; if (playerL.xSpeed > 2.5) { playerL.xSpeed2 = playerL.xSpeed2 + (0.04 * timescale); } else if (Math.round(playerL.xSpeed) >= 0) { playerL.xSpeed2 = playerL.xSpeed2 + (0.5 * timescale); } } else if (kLeft) { playerL.rotSpeed2 = -13; if (playerL.xSpeed < -2.5) { playerL.xSpeed2 = playerL.xSpeed2 - (0.04 * timescale); } else if (Math.round(playerL.xSpeed) <= 0) { playerL.xSpeed2 = playerL.xSpeed2 - (0.5 * timescale); } } else if ((!kRight) && (!kLeft)) { playerL.rotSpeed2 = 0; } } else if (playerL.onGroundAfterWJ == true) { if (kRight) { if (playerL._rotation > -5) { playerL.rotSpeed2 = -1; } else if ((playerL._rotation > -10) && (playerL._rotation < 10)) { playerL.rotSpeed2 = 0; } playerL.xSpeed2 = playerL.xSpeed2 + ((5 - playerL.xSpeed2) * (0.2 * timescale)); } else if (kLeft) { if (playerL._rotation < 5) { playerL.rotSpeed2 = 1; } else if ((playerL._rotation > -10) && (playerL._rotation < 10)) { playerL.rotSpeed2 = 0; } playerL.xSpeed2 = playerL.xSpeed2 + ((-5 - playerL.xSpeed2) * (0.2 * timescale)); } else { playerL.rotSpeed2 = 0; playerL.xSpeed2 = playerL.xSpeed2 + ((-playerL.xSpeed2) * (0.2 * timescale)); } } } } if (!playerL.aniOnGround) { if (((!kShift) && (playerL._rotation > -10)) && (playerL._rotation < 10)) { playerL.rotSpeed = playerL.rotSpeed + ((-playerL.rotSpeed) * (0.2 * timescale)); } if (((kUp && (playerL.wallJumped == false)) && (playerL.bTG)) && (playerL.jumpReady == false)) { playerL.onGroundAfterWJ = false; playerL.xSpeed = (playerL.xSpeed2 = Math.sin((playerL._rotation * 0.8) * (Math.PI/180)) * 8); playerL.fallspeed = Math.cos((playerL._rotation * 0.8) * (Math.PI/180)) * -8; playerL.legs.currentFrame = 2; if (!kShift) { if (playerL._rotation > 0) { playerL.rotSpeed2 = 10; } else { playerL.rotSpeed2 = -10; } } playerL.wallJumped = true; } else { playerL.wallJumped = false; } if (playerL._currentframe != 4) { playerL.gotoAndStop(3); } else if (playerL.legs.currentFrame < 12) { playerL.legs.currentFrame = 12; } if (!kUp) { playerL.jumpPower = 0; } } else { playerL.onGroundAfterWJ = true; killsAfterWallJump = 0; if (kUp) { if (kUpPressed == false) { playerL.fallspeed = -4; playerL._y = playerL._y - 7; playerL.xSpeed2 = playerL.xSpeed; } kUpPressed = true; } else { kUpPressed = false; if (playerL.fallspeed >= 0) { playerL.jumpReady = true; if (playerL.jumpPower < 5) { playerL.jumpPower = 5; } } } } if ((((playerL._rotation - mDir) + 90) > 0) && (((playerL._rotation - mDir) + 90) < 180)) { playerB.bRot = playerB.bRot + ((((mDir * 0.5) - playerB.bRot) * 0.15) * timescale); if (playerL._currentframe != 4) { if (playerL.onGround == true) { playerL._xscale = -playerL.xScale; playerL.faceRight = false; } else if (((!kShift) && (playerL._rotation > -13)) && (playerL._rotation < 13)) { playerL._xscale = -playerL.xScale; playerL.faceRight = false; } } } else { playerB.bRot = playerB.bRot + ((((mDirR * 0.5) - playerB.bRot) * 0.15) * timescale); if (playerL._currentframe != 4) { if (playerL.onGround == true) { playerL._xscale = playerL.xScale; playerL.faceRight = true; } else if (((!kShift) && (playerL._rotation > -13)) && (playerL._rotation < 13)) { playerL._xscale = playerL.xScale; playerL.faceRight = true; } } } if (playerL.faceRight == true) { if ((((weapon == 3) || (weapon == 5)) || (weapon == 6)) || (weapon == 7)) { playerB.body.arm1._rotation = (playerB.body.arm2._rotation = mDir - playerB._rotation); } else if (((weapon == 1) || (weapon == 2)) || (weapon == 4)) { playerB.body.arm1._rotation = (-playerB.bRot) + 200; playerB.body.arm2._rotation = mDir - playerB._rotation; } } else if ((((weapon == 3) || (weapon == 5)) || (weapon == 6)) || (weapon == 7)) { playerB.body.arm1._rotation = (playerB.body.arm2._rotation = (-mDirR) + playerB._rotation); } else if (((weapon == 1) || (weapon == 2)) || (weapon == 4)) { playerB.body.arm1._rotation = playerB.bRot + 200; playerB.body.arm2._rotation = (-mDirR) + playerB._rotation; } if (playerB.bRot > 30) { playerB.bRot = 30; } else if (playerB.bRot < -30) { playerB.bRot = -30; } playerB._rotation = playerL._rotation + playerB.bRot; playerB._x = playerL._x + ((playerL._xscale / Math.abs(playerL._xscale)) * playerL.legs.bodyPos._x); playerB._y = playerL._y + playerL.legs.bodyPos._y; playerB._xscale = playerL._xscale; playerB.body.head._rotation = (playerL._xscale / Math.abs(playerL._xscale)) * (playerB._rotation - playerL._rotation); playerB.gotoAndStop(weapon); _x = (_x + ((((((-playerL._x) - ((mouseXPos - playerL._x) / 2)) + 300) - _x) * 0.1) * timescale)); _y = (_y + ((((((-playerL._y) - ((mouseYPos - playerL._y) / 2)) + 200) - _y) * 0.1) * timescale)); HUD._x = -_x; HUD._y = -_y; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); if (((!showOptions) && (health > 0)) && (!pausePlayer)) { crosshair._x = mouseXPos; crosshair._y = mouseYPos; crosshair._xscale = (crosshair._yscale = 100); } else { crosshair._xscale = (crosshair._yscale = 0); } if (gunTimer > 0) { gunTimer = gunTimer - (1 * timescale); } if ((((mousePress && (gunTimer <= 0)) && (weapon == 1)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 30); _root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 30); _root[_local6]._rotation = mDirR; _root[_local6]._alpha = 0; _root[_local6].timer = 0; _root.playerB.body.arm2.currentFrame = 4; _root.playerB.body.arm2.gotoAndStop(4); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 20); this.timer++; if (this.timer >= 6) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }; gunTimer = 8; mousePress = false; } else if ((weapon == 1) && (gunTimer <= 0)) { _root.playerB.body.arm2.currentFrame = 1; _root.playerB.body.arm2.gotoAndStop(1); } if ((((mousePress == true) && (weapon == 4)) || ((mousePress == true) && (weapon == 5))) || ((mousePress == true) && (weapon == 7))) { if ((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { _root["ammo" + weapon]--; var _local4 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local4, _root.getNextHighestDepth()); _root[_local4].ySpeed = -1.3 - (0.01 * random(70)); _root[_local4]._xscale = (_root[_local4]._yscale = 70 + random(30)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local3 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local3, _root.getNextHighestDepth()); _root[_local3].fallspeed = -3; _root[_local3].xSpeed = -1.5 + (0.01 * random(300)); _root[_local3]._alpha = 300; _root[_local3].rotSpeed = -10 + (0.01 * random(2000)); _root[_local3].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local5 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local5, _root.getNextHighestDepth()); _root[_local5]._xscale = (_root[_local5]._yscale = 25); if (weapon == 4) { playSound("uziShot", playerL._x, playerL._y, 3); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 50))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 50))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 2) + (random(100 * recoil) / 100)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; gunTimer = 4; recoil = recoil + 10; } else if (weapon == 5) { playSound("uziShot", playerL._x, playerL._y, 3); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 50))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 50))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 2) + (random(100 * recoil) / 100)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); fireRightGun = false; _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; } else { _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 6)) * (Math.PI/180)) * 45))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 6)) * (Math.PI/180)) * 45))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = mDirR - recoil; addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); fireRightGun = true; _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; } gunTimer = 2; recoil = recoil + 5; } else if (weapon == 7) { playSound("m16Shot", playerL._x, playerL._y); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(10))))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(10))))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 25); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 25); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 10) + (random(10 * recoil) / 10)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 2; recoil = recoil + 2; } _root[_local5]._rotation = mDirR; } } if (((((mousePress && (gunTimer <= 0)) && (_root["ammo" + weapon] <= 0)) && (_root[("ammo" + weapon) + "Total"] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { playerB.body.gotoAndStop(2); } backCity._x = -_x; backCity._y = -_y; topLayer.swapDepths(_root.getNextHighestDepth()); if (startGameBlackFade != undefined) { startGameBlackFade.swapDepths(_root.getNextHighestDepth()); } if (banana != undefined) { banana.swapDepths(_root.getNextHighestDepth()); } if (speechBubble != undefined) { speechBubble.swapDepths(_root.getNextHighestDepth()); } if (controlHint != undefined) { controlHint.swapDepths(_root.getNextHighestDepth()); } HUD.swapDepths(_root.getNextHighestDepth()); crosshair.swapDepths(_root.getNextHighestDepth()); }; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth()); clearInterval(fpsTimer); fpsTimer = setInterval(function () { showFPS = fps; fps = 0; }, 1000);
Instance of Symbol 603 MovieClip "startGameBlackFade" in Frame 10
onClipEvent (load) { _x = ((-_root.playerL._x) - 1500); _y = ((-_root.playerL._y) - 1500); _height = 3000; _width = 3000; }
Instance of Symbol 662 MovieClip "tutorialDoor1" in Frame 10
onClipEvent (load) { spawn = 1; dontRandomizeXScale = true; platform = 0; tutorialGangster = true; }
Instance of Symbol 315 MovieClip [banana] "banana" in Frame 10
onClipEvent (load) { disableSpawnEffect = true; _root.addSpeechBubble(_x, _y, "Hello.|It's me. Pedro.|... Your friend.|Don't worry. I'm wearing my invisibility undies.|You're the only one who can see me.|We're going on an adventure, you and me.|Let's start by learning some basics...", true); } onClipEvent (enterFrame) { if (_root.speechBubble.speechText.speechText.text == "... Your friend.") { _root.startGameBlackFade.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha <= 0) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }; } if ((_root.speechBubble == undefined) && (!stage1)) { _root.addSpeechBubble(_x, _y, "Try moving over here.", false, undefined, 90); stage1 = true; } else if (((_root.speechBubble == undefined) && (stage1)) && (!stage2)) { _root.attachMovie("controlHint", "controlHint", _root.getNextHighestDepth()); _root.attachMovie("controlHint", "controlHint2", _root.getNextHighestDepth()); _root.controlHint2.gotoAndStop(2); stage2 = true; } }
Instance of Symbol 707 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.addSpeechBubble(_root.banana._x, _root.banana._y, "Jolly good!", false, undefined, 45); _root.controlHint.scaleTarget = (_root.controlHint2.scaleTarget = 0); triggered = true; } if (triggered) { if (_root.speechBubble == undefined) { _root.removeBanana(); this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } }
Instance of Symbol 707 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.spawnBanana(_x + (_width / 2), _y); _root.addSpeechBubble(_root.banana._x, _root.banana._y, "Would you look at this...|Somebody placed these boxes RIGHT in our way!|People have no respect these days.|You're going to have to jump over them.", true); Mouse.show(); _root.pausePlayer = true; _root.mouseXPos = _x + 200; _root.mouseYPos = _y - 90; triggered = true; } if (triggered) { if (_root.speechBubble == undefined) { _root.removeBanana(); _root.pausePlayer = false; _root.attachMovie("controlHint", "controlHint", _root.getNextHighestDepth()); _root.controlHint.gotoAndStop(3); this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } }
Instance of Symbol 707 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.controlHint.scaleTarget = 0; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.tutorialDoor1.activated = true; _root.spawnBanana(_x + (_width / 2), _y); _root.addSpeechBubble(_root.banana._x, _root.banana._y, "Look!|I bet he's the one who put the boxes in our way.|Let's teach him a lesson!|Shoot him in the head.|Don't worry, he is totally asking for it!", true); Mouse.show(); _root.pausePlayer = true; _root.mouseXPos = _x + 200; _root.mouseYPos = _y - 90; triggered = true; } if (triggered) { if (_root.speechBubble == undefined) { _root.lvl.tutorialBlocker.swapDepths(_root.lvl.getNextHighestDepth()); _root.lvl.tutorialBlocker.removeMovieClip(); _root.removeBanana(); _root.pausePlayer = false; _root.attachMovie("controlHint", "controlHint", _root.getNextHighestDepth()); _root.controlHint.gotoAndStop(4); this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } }
Instance of Symbol 707 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.tutorialDoor1.activated = true; _root.spawnBanana(_x + (_width / 2), _y); _root.addSpeechBubble(_root.banana._x, _root.banana._y, "Nice shooting back there!|You're doing great!|Now, look here.|You need to do a wall jump off of that wall.|Remember, timing is important!", true); Mouse.show(); _root.pausePlayer = true; _root.mouseXPos = _x + 170; _root.mouseYPos = _y - 90; triggered = true; } if (triggered) { if (_root.speechBubble == undefined) { _root.removeBanana(); _root.pausePlayer = false; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } }
Instance of Symbol 707 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.tutorialDoor1.activated = true; _root.spawnBanana(_x + (_width / 2), _y); _root.addSpeechBubble(_root.banana._x, _root.banana._y, "Excellent! You're a natural at this.|See that narrow opening under this machine?|Let's try rolling into it!", true); Mouse.show(); _root.pausePlayer = true; _root.mouseXPos = _x + 170; _root.mouseYPos = _y - 90; triggered = true; } if (triggered) { if (_root.speechBubble == undefined) { _root.removeBanana(); _root.pausePlayer = false; _root.attachMovie("controlHint", "controlHint", _root.getNextHighestDepth()); _root.controlHint.gotoAndStop(5); this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } }
Instance of Symbol 707 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.controlHint.scaleTarget = 0; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.tutorialDoor1.activated = true; _root.spawnBanana(_x + (_width / 2), _y); _root.addSpeechBubble(_root.banana._x, _root.banana._y, "Wonderful!|There's only one more trick I have to teach you now.|Remember all those pills you were forced to take..?|Well, they seem to have had a nice side effect...|You can slow down your perception of time!|Isn't that cool?!|While slowing down time you can perform stunts in the air.|You'll look like a total bad-ass!", true); Mouse.show(); _root.pausePlayer = true; _root.mouseXPos = _x + 170; _root.mouseYPos = _y - 90; triggered = true; } if (triggered) { if (_root.speechBubble == undefined) { _root.removeBanana(); _root.pausePlayer = false; _root.attachMovie("controlHint", "controlHint", _root.getNextHighestDepth()); _root.controlHint.gotoAndStop(6); this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } }
Instance of Symbol 707 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.controlHint.scaleTarget = 0; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.levelComplete = true; _root.fadeToDark = true; } }
Instance of Symbol 707 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.controlHint.scaleTarget = 0; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 603 MovieClip in Frame 10
onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); }
Frame 11
stopAllSounds(); Mouse.hide(); for (cObject in _root) { if (typeof(_root[cObject]) == "movieclip") { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 12
function bulletCode(obj, friendly, power) { if (roofWindow.broken != true) { if (roofWindow.hitTest(obj._x, obj._y, true)) { playSound("breakingGlass", obj._x, obj._y); i = 0; while (i < 30) { addGlasPiece((roofWindow._x - 95) + random(190), (roofWindow._y - 15) + random(30)); i++; } topLayer.roofWindow.gotoAndStop(2); obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); lvl.roofWindow.swapDepths(_root.getNextHighestDepth()); lvl.roofWindow.removeMovieClip(); roofWindow.broken = true; } } if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var i = 0; while ((++i) <= enemies) { if (getDist(_root["nmy" + i]._x, obj._x, _root["nmy" + i]._y, obj._y) < 500) { if ((_root["nmy" + i].gunReady != true) && (_root["nmy" + i].health > 0)) { _root["nmy" + i].xSpeed2 = 0; if (_root["nmy" + i].weapon == 1) { _root["nmy" + i].gotoAndStop(3); } else if (_root["nmy" + i].weapon == 6) { _root["nmy" + i].gotoAndStop(7); } else if (_root["nmy" + i].weapon == 7) { _root["nmy" + i].gotoAndStop(8); } else if (_root["nmy" + i].weapon == 3) { _root["nmy" + i].gotoAndStop(9); } _root["nmy" + i].timer = 42 + random(5); } } } obj.rangeCheck = true; } var i = 0; while ((++i) <= enemies) { if (_root["nmy" + i].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + i]._y - 22)) && (_root["nmy" + i].health > 0)) { if ((obj._x < (_root["nmy" + i]._x + 19)) && (obj._x > (_root["nmy" + i]._x - 19))) { if ((_root["nmy" + i].health - (power * 3)) > 0) { _root["nmy" + i].health = _root["nmy" + i].health - (power * 3); } else { _root["nmy" + i].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + i].health = _root["nmy" + i].health - power; } } else { _root["nmy" + i].health = _root["nmy" + i].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + i].gunReady != true) && (_root["nmy" + i].health > 0)) { _root["nmy" + i].xSpeed2 = 0; if (_root["nmy" + i].weapon == 1) { _root["nmy" + i].gotoAndStop(3); } else if (_root["nmy" + i].weapon == 6) { _root["nmy" + i].gotoAndStop(7); } else if (_root["nmy" + i].weapon == 7) { _root["nmy" + i].gotoAndStop(8); } else if (_root["nmy" + i].weapon == 3) { _root["nmy" + i].gotoAndStop(9); } _root["nmy" + i].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var i = 0; while ((++i) <= gasCans) { if (_root["gasCan" + i].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + i]._x; _root[explName]._y = _root["gasCan" + i]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + i].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + i].removeMovieClip(); var i = 0; while ((++i) <= enemies) { if ((getDist(_root["nmy" + i]._x, obj._x, _root["nmy" + i]._y, obj._y) < 130) && (_root["nmy" + i]._y < _root[explName]._y)) { _root["nmy" + i].health = _root["nmy" + i].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } com.newgrounds.API.logCustomEvent("Level_2"); stop(); pausePlayer = false; generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); musicStarted = false; musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusicIntro = new Sound(musicMC); musicMC.bgMusic.attachSound("music1"); musicMC.bgMusicIntro.attachSound("music1Intro"); musicMC.bgMusicIntro.onSoundComplete = function () { if (roofWindow.broken) { musicMC.bgMusic.start(); } else { musicMC.bgMusicIntro.start(); } }; musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; Mouse.hide(); playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth());
Instance of Symbol 278 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 3; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 5; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 3; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 3; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 4; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 5; weapon = 6; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); dropGun = false; this.gotoAndStop(7); }
Instance of Symbol 707 MovieClip in Frame 12
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.levelComplete = true; _root.fadeToDark = true; } }
Instance of Symbol 822 MovieClip in Frame 12
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 822 MovieClip in Frame 12
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 278 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 707 MovieClip in Frame 12
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.tutorialDoor1.activated = true; _root.spawnBanana(_x + (_width / 2), _y); _root.addSpeechBubble(_root.banana._x, _root.banana._y, "Alright! Are you ready to have some fun?|There are more inconsiderate gangsters below this glass roof.|Let's take them by surprise!|Stand on top of the glass roof and shoot it.|Slow down time for an extra magnicifent entrance!", true); Mouse.show(); _root.pausePlayer = true; _root.mouseXPos = _x + 170; _root.mouseYPos = _y - 90; triggered = true; } if (triggered) { if (_root.speechBubble == undefined) { _root.removeBanana(); _root.pausePlayer = false; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } }
Instance of Symbol 849 MovieClip in Frame 12
onClipEvent (enterFrame) { _alpha = (_alpha + (((40 + random(40)) - _alpha) * 0.5)); }
Instance of Symbol 853 MovieClip in Frame 12
onClipEvent (enterFrame) { this.gotoAndStop(Math.round(_root.door2.openAmount * 100)); }
Instance of Symbol 603 MovieClip in Frame 12
onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); }
Frame 13
stopAllSounds(); Mouse.hide(); for (cObject in _root) { if (typeof(_root[cObject]) == "movieclip") { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 14
function bulletCode(obj, friendly, power) { if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 500) { if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 42 + random(5); } } } obj.rangeCheck = true; } var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (_root["nmy" + _local3].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + _local3]._y - 22)) && (_root["nmy" + _local3].health > 0)) { if ((obj._x < (_root["nmy" + _local3]._x + 19)) && (obj._x > (_root["nmy" + _local3]._x - 19))) { if ((_root["nmy" + _local3].health - (power * 3)) > 0) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - (power * 3); } else { _root["nmy" + _local3].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var _local3 = 0; while (_local3++ , _local3 <= gasCans) { if (_root["gasCan" + _local3].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + _local3]._x; _root[explName]._y = _root["gasCan" + _local3]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + _local3].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + _local3].removeMovieClip(); _local3 = 0; while (_local3++ , _local3 <= enemies) { if ((getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 130) && (_root["nmy" + _local3]._y < _root[explName]._y)) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } com.newgrounds.API.logCustomEvent("Level_3"); stop(); generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); musicStarted = false; musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusic.attachSound("music2"); musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; Mouse.hide(); playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth());
Instance of Symbol 917 MovieClip "ele1" in Frame 14
onClipEvent (load) { moveAmount = 338.1; this.onEnterFrame = function () { if (_root.killCount == 7) { yTarget = startY + moveAmount; delete this.onEnterFrame; } }; }
Instance of Symbol 917 MovieClip in Frame 14
onClipEvent (load) { moveAmount = -800; }
Instance of Symbol 662 MovieClip "timerDoor2" in Frame 14
onClipEvent (load) { spawn = 2; }
Instance of Symbol 662 MovieClip "timerDoor1" in Frame 14
onClipEvent (load) { spawn = 2; }
Instance of Symbol 918 MovieClip in Frame 14
onClipEvent (load) { spawnOnKillCount1 = 4; spawnOnKillCount2 = 5; }
Instance of Symbol 918 MovieClip in Frame 14
onClipEvent (load) { spawnOnKillCount1 = 3; spawnOnKillCount2 = 5; }
Instance of Symbol 920 MovieClip in Frame 14
onClipEvent (enterFrame) { _yscale = _root.lvl.stair4._xscale; _xscale = _root.lvl.stair4._xscale; }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.lvl.stair1._xscale = (_root.lvl.stair1._yscale = 100); this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.lvl.stair2._xscale = (_root.lvl.stair2._yscale = 100); this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 3; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 4; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 5; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 1; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor1.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor2.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor4.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor3.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor5.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { health = 20; gfxNr = 3; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); } onClipEvent (enterFrame) { if (health <= 0) { _root.door1.tOpenAmount = 1; } }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.lvl.stair3._xscale = _root.lvl.stair3.sXScale; _root.lvl.stair3._yscale = _root.lvl.stair3.sYScale; _root.lvl.stair4._xscale = (_root.lvl.stair4._yscale = 0); } }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.lvl.stair3._xscale = (_root.lvl.stair3._yscale = 0); } }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.lvl.stair4._xscale = _root.lvl.stair4.sXScale; _root.lvl.stair4._yscale = _root.lvl.stair4.sYScale; } }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 3; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor6.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 1; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.timerDoor1.activated = true; _root.timerDoor2.activated = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 4; weapon = 6; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); dropGun = false; this.gotoAndStop(7); }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 3; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { sHeight = _height; gfxNr = 5; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); dropGun = false; } onClipEvent (enterFrame) { _y = (_root.ele1._y - (sHeight / 2)); }
Instance of Symbol 938 MovieClip in Frame 14
onClipEvent (enterFrame) { _yscale = _root.lvl.stair3._xscale; _xscale = _root.lvl.stair3._xscale; }
Instance of Symbol 822 MovieClip in Frame 14
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 822 MovieClip in Frame 14
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 822 MovieClip in Frame 14
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.levelComplete = true; _root.fadeToDark = true; } }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.lvl.stair10._xscale = _root.lvl.stair10.sXScale; _root.lvl.stair10._yscale = _root.lvl.stair10.sYScale; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 822 MovieClip in Frame 14
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 822 MovieClip in Frame 14
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 603 MovieClip in Frame 14
onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); }
Frame 15
stopAllSounds(); Mouse.hide(); for (cObject in _root) { if (typeof(_root[cObject]) == "movieclip") { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 16
function bulletCode(obj, friendly, power) { if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 500) { if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 42 + random(5); } } } obj.rangeCheck = true; } var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (_root["nmy" + _local3].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + _local3]._y - 22)) && (_root["nmy" + _local3].health > 0)) { if ((obj._x < (_root["nmy" + _local3]._x + 19)) && (obj._x > (_root["nmy" + _local3]._x - 19))) { if ((_root["nmy" + _local3].health - (power * 3)) > 0) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - (power * 3); } else { _root["nmy" + _local3].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var _local3 = 0; while (_local3++ , _local3 <= gasCans) { if (_root["gasCan" + _local3].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + _local3]._x; _root[explName]._y = _root["gasCan" + _local3]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + _local3].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + _local3].removeMovieClip(); _local3 = 0; while (_local3++ , _local3 <= enemies) { if ((getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 130) && (_root["nmy" + _local3]._y < _root[explName]._y)) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } com.newgrounds.API.logCustomEvent("Level_4"); stop(); generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); stopLoopingIntro = false; musicStarted = false; musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusicIntro = new Sound(musicMC); musicMC.bgMusic.attachSound("music3"); musicMC.bgMusicIntro.attachSound("music3Intro"); musicMC.bgMusicIntro.onSoundComplete = function () { if (stopLoopingIntro) { musicMC.bgMusic.start(); } else { musicMC.bgMusicIntro.start(); } }; musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; Mouse.hide(); playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth());
Instance of Symbol 918 MovieClip "spawnDoor7" in Frame 16
onClipEvent (load) { enemyWeapon = 3; }
Instance of Symbol 918 MovieClip "spawnDoor10" in Frame 16
onClipEvent (load) { enemyWeapon = 3; }
Instance of Symbol 918 MovieClip "spawnDoor4" in Frame 16
onClipEvent (load) { enemyWeapon = 6; }
Instance of Symbol 918 MovieClip "spawnDoor1" in Frame 16
onClipEvent (load) { enemyWeapon = 3; }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor1.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor2.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor4.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor3.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor5.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 822 MovieClip in Frame 16
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 1; weapon = 6; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 2; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 3; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor6.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor6.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 4; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 5; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor7.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 3; weapon = 6; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 4; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 4; weapon = 7; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor8.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor8.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor9.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 2; weapon = 6; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 5; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor10.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor11.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor11.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.levelComplete = true; _root.fadeToDark = true; } }
Instance of Symbol 822 MovieClip in Frame 16
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 822 MovieClip in Frame 16
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.stopLoopingIntro = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if ((_root.health > 0) && (this.hitTest(_root.playerL._x, _root.playerL._y, true))) { _root.health = 0; } }
Instance of Symbol 603 MovieClip in Frame 16
onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); }
Frame 17
stopAllSounds(); generalTimer = 0; Mouse.hide(); for (cObject in _root) { if (typeof(_root[cObject]) == "movieclip") { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 18
function bulletCode(obj, friendly, power) { if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 500) { if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 42 + random(5); } } } obj.rangeCheck = true; } var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (_root["nmy" + _local3].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + _local3]._y - 22)) && (_root["nmy" + _local3].health > 0)) { if ((obj._x < (_root["nmy" + _local3]._x + 19)) && (obj._x > (_root["nmy" + _local3]._x - 19))) { if ((_root["nmy" + _local3].health - (power * 3)) > 0) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - (power * 3); } else { _root["nmy" + _local3].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var _local3 = 0; while (_local3++ , _local3 <= gasCans) { if (_root["gasCan" + _local3].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + _local3]._x; _root[explName]._y = _root["gasCan" + _local3]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + _local3].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + _local3].removeMovieClip(); _local3 = 0; while (_local3++ , _local3 <= enemies) { if ((getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 130) && (_root["nmy" + _local3]._y < _root[explName]._y)) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } com.newgrounds.API.logCustomEvent("Level_5"); stop(); generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); musicStarted = false; musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusic.attachSound("music4"); musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; Mouse.hide(); playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth());
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 3; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 2; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 1; weapon = 7; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 4; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 5; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 1; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 2; weapon = 7; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 3; weapon = 6; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 4; weapon = 6; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 822 MovieClip in Frame 18
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 707 MovieClip in Frame 18
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor2.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 18
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor1.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 2; weapon = 7; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 5; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 2; weapon = 7; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 3; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 4; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 3; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 707 MovieClip in Frame 18
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.lvl.stair1._xscale = (_root.lvl.stair1._yscale = 100); } }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 5; weapon = 7; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 707 MovieClip in Frame 18
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor3.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 18
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.lvl.stair3._xscale = (_root.lvl.stair1._yscale = 0); } }
Instance of Symbol 707 MovieClip in Frame 18
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.levelComplete = true; _root.fadeToDark = true; } }
Instance of Symbol 822 MovieClip in Frame 18
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 822 MovieClip in Frame 18
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 972 MovieClip in Frame 18
onClipEvent (enterFrame) { _root.brokenLight(this); }
Instance of Symbol 603 MovieClip in Frame 18
onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); }
Frame 19
stopAllSounds(); generalTimer = 0; Mouse.hide(); for (cObject in _root) { if (typeof(_root[cObject]) == "movieclip") { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 20
function bulletCode(obj, friendly, power) { if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 500) { if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 42 + random(5); } } } obj.rangeCheck = true; } var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (_root["nmy" + _local3].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + _local3]._y - 22)) && (_root["nmy" + _local3].health > 0)) { if ((obj._x < (_root["nmy" + _local3]._x + 19)) && (obj._x > (_root["nmy" + _local3]._x - 19))) { if ((_root["nmy" + _local3].health - (power * 3)) > 0) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - (power * 3); } else { _root["nmy" + _local3].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var _local3 = 0; while (_local3++ , _local3 <= gasCans) { if (_root["gasCan" + _local3].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + _local3]._x; _root[explName]._y = _root["gasCan" + _local3]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + _local3].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + _local3].removeMovieClip(); _local3 = 0; while (_local3++ , _local3 <= enemies) { if ((getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 130) && (_root["nmy" + _local3]._y < _root[explName]._y)) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } com.newgrounds.API.logCustomEvent("Level_6"); pausePlayer = false; stop(); generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); musicStarted = false; musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusic.attachSound("music5"); musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; Mouse.hide(); playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth());
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 2; weapon = 7; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 707 MovieClip in Frame 20
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor1.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 1; weapon = 7; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 5; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 3; weapon = 6; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 1; weapon = 6; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 1; weapon = 7; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 3; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 4; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 5; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 4; weapon = 7; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 2; weapon = 6; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 2; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 4; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 5; weapon = 7; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 707 MovieClip in Frame 20
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.levelComplete = true; _root.fadeToDark = true; } }
Instance of Symbol 822 MovieClip in Frame 20
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 822 MovieClip in Frame 20
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 603 MovieClip in Frame 20
onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); }
Frame 21
stopAllSounds(); Mouse.hide(); for (cObject in _root) { if (typeof(_root[cObject]) == "movieclip") { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 22
function bulletCode(obj, friendly, power) { if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 500) { if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 42 + random(5); } } } obj.rangeCheck = true; } var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (_root["nmy" + _local3].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + _local3]._y - 22)) && (_root["nmy" + _local3].health > 0)) { if ((obj._x < (_root["nmy" + _local3]._x + 19)) && (obj._x > (_root["nmy" + _local3]._x - 19))) { if ((_root["nmy" + _local3].health - (power * 3)) > 0) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - (power * 3); } else { _root["nmy" + _local3].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var _local3 = 0; while (_local3++ , _local3 <= gasCans) { if (_root["gasCan" + _local3].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + _local3]._x; _root[explName]._y = _root["gasCan" + _local3]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + _local3].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + _local3].removeMovieClip(); _local3 = 0; while (_local3++ , _local3 <= enemies) { if ((getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 130) && (_root["nmy" + _local3]._y < _root[explName]._y)) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } com.newgrounds.API.logCustomEvent("Level_7"); stop(); generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); musicStarted = false; musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusic.attachSound("bossIntro"); musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; hiddenMusicVolume = 0.4; Mouse.hide(); playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth());
Instance of Symbol 707 MovieClip in Frame 22
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.spawnBanana(_x + (_width / 2), _y); _root.addSpeechBubble(_root.banana._x, _root.banana._y, "Stop!|This is it.|The time has come.|Eat me.|There's no time to explain. Just do it!", true); Mouse.show(); _root.pausePlayer = true; _root.mouseXPos = _x + 170; _root.mouseYPos = _y - 90; triggered = true; } if (triggered) { if (_root.speechBubble == undefined) { _root.removeBanana(); _root.playerL._visible = false; _root.playerB._visible = false; _root.attachMovie("endGameAnim", "endGameAnim", _root.getNextHighestDepth()); _root.endGameAnim._x = _root.playerL._x; _root.endGameAnim._y = _root.playerL._y; Mouse.show(); _root.pausePlayer = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } }
Instance of Symbol 603 MovieClip in Frame 22
onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); }
Frame 23
stopAllSounds(); Mouse.hide(); for (cObject in _root) { if (typeof(_root[cObject]) == "movieclip") { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 24
function bulletCode(obj, friendly, power) { if (friendly) { if (_root.finalBoss.head.hitbox.hitTest(obj._x, obj._y, true)) { if (_root.HUD.bossHealth._visible) { _root.finalBoss.hit = true; _root.finalBoss.health = _root.finalBoss.health - ((power / 3) * 2); } addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } i = 1; while (i <= 3) { if (_root["fBH" + i].hitbox.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } if (_root["fBH" + i].stopStartScale) { _root["fBH" + i]._xscale = (_root["fBH" + i]._yscale = _root["fBH" + i]._yscale - (power * 1.3)); } addBlood(_root["fBH" + i]._x, _root["fBH" + i]._y, _root["fBH" + i]._rotation, 17); if (_root["fBH" + i]._xscale <= 10) { gunName = "gun" + _root.getNextHighestDepth(); attachMovie("droppedGun", gunName, _root.getNextHighestDepth()); weaponNr = 2 + random(3); if (weaponNr == 1) { _root[gunName].gotoAndStop(1); _root[gunName].weaponAmmo = 2; } else if (weaponNr == 3) { _root[gunName].gotoAndStop(3); _root[gunName].weaponAmmo = 6; } else if (weaponNr == 4) { _root[gunName].gotoAndStop(4); _root[gunName].weaponAmmo = 7; } else if (weaponNr == 2) { _root[gunName].gotoAndStop(2); _root[gunName].weaponAmmo = 4; } _root[gunName]._x = _root["fBH" + i]._x; _root[gunName]._y = _root["fBH" + i]._y; _root[gunName]._xscale = (_root[gunName]._yscale = 60); _root[gunName].rotSpeed = -2 + random(4); _root[gunName].glow._width = (_root[gunName].glow._height = 100); _root[gunName].onEnterFrame = function () { this.glow._visible = true; if (this.playerNear || (getDist(this._x, playerL._x, this._y, playerL._y) < 70)) { this.playerNear = true; this._x = this._x + (((playerL._x - this._x) * 0.3) * timescale); this._y = this._y + (((playerL._y - this._y) * 0.3) * timescale); this._rotation = this._rotation + (13 * timescale); this._alpha = this._alpha - (10 * timescale); if (this._alpha <= 0) { playSound("pistolCock", obj._x, obj._y); if ((this.weaponAmmo == 2) || (this.weaponAmmo == 4)) { if (_root[("weapon" + this.weaponAmmo) + "Active"] == true) { _root[("weapon" + (this.weaponAmmo + 1)) + "Active"] = true; } } _root[("weapon" + this.weaponAmmo) + "Active"] = true; _root[("ammo" + this.weaponAmmo) + "Total"] = _root[("ammo" + this.weaponAmmo) + "Total"] + _root[("ammo" + this.weaponAmmo) + "Max"]; this.removeMovieClip(); } } else { this._x = this._x - (3 * timescale); if (this._x > ((_root.playerBounds._x + _root.playerBounds._width) - 50)) { this._x = this._x - (5 * timescale); } this._rotation = this._rotation + (this.rotSpeed * timescale); } }; _root["fBH" + i].swapDepths(_root.getNextHighestDepth()); _root["fBH" + i].removeMovieClip(); } obj.removeMovieClip(); } i++; } } if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var i = 0; while ((++i) <= enemies) { if (getDist(_root["nmy" + i]._x, obj._x, _root["nmy" + i]._y, obj._y) < 500) { if ((_root["nmy" + i].gunReady != true) && (_root["nmy" + i].health > 0)) { _root["nmy" + i].xSpeed2 = 0; if (_root["nmy" + i].weapon == 1) { _root["nmy" + i].gotoAndStop(3); } else if (_root["nmy" + i].weapon == 6) { _root["nmy" + i].gotoAndStop(7); } else if (_root["nmy" + i].weapon == 7) { _root["nmy" + i].gotoAndStop(8); } else if (_root["nmy" + i].weapon == 3) { _root["nmy" + i].gotoAndStop(9); } _root["nmy" + i].timer = 42 + random(5); } } } obj.rangeCheck = true; } var i = 0; while ((++i) <= enemies) { if (_root["nmy" + i].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + i]._y - 22)) && (_root["nmy" + i].health > 0)) { if ((obj._x < (_root["nmy" + i]._x + 19)) && (obj._x > (_root["nmy" + i]._x - 19))) { if ((_root["nmy" + i].health - (power * 3)) > 0) { _root["nmy" + i].health = _root["nmy" + i].health - (power * 3); } else { _root["nmy" + i].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + i].health = _root["nmy" + i].health - power; } } else { _root["nmy" + i].health = _root["nmy" + i].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + i].gunReady != true) && (_root["nmy" + i].health > 0)) { _root["nmy" + i].xSpeed2 = 0; if (_root["nmy" + i].weapon == 1) { _root["nmy" + i].gotoAndStop(3); } else if (_root["nmy" + i].weapon == 6) { _root["nmy" + i].gotoAndStop(7); } else if (_root["nmy" + i].weapon == 7) { _root["nmy" + i].gotoAndStop(8); } else if (_root["nmy" + i].weapon == 3) { _root["nmy" + i].gotoAndStop(9); } _root["nmy" + i].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var i = 0; while ((++i) <= gasCans) { if (_root["gasCan" + i].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + i]._x; _root[explName]._y = _root["gasCan" + i]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + i].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + i].removeMovieClip(); var i = 0; while ((++i) <= enemies) { if ((getDist(_root["nmy" + i]._x, obj._x, _root["nmy" + i]._y, obj._y) < 130) && (_root["nmy" + i]._y < _root[explName]._y)) { _root["nmy" + i].health = _root["nmy" + i].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } com.newgrounds.API.logCustomEvent("Level_8"); stop(); _root.pausePlayer = true; _root.mouseXPos = playerL._x + 170; _root.mouseYPos = playerL._y - 90; Mouse.show(); generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); musicStarted = false; musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusic.attachSound("bossLoop"); musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; hiddenMusicVolume = 1; playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.ySpeed = (playerL.ySpeed2 = 0); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; shakeTimer = 0; onEnterFrame = function () { if ((generalTimer >= 5) && (!musicStarted)) { if (musicMC.bgMusicIntro == undefined) { musicMC.bgMusic.start(); } else { musicMC.bgMusicIntro.start(); } musicStarted = true; } if (Key.isDown(85)) { if (fisk != true) { if (Key.isDown(70)) { Key70Pressed = true; } if (Key.isDown(73)) { Key73Pressed = true; } if (Key.isDown(83)) { Key83Pressed = true; } if (Key.isDown(75)) { Key75Pressed = true; } if (((Key70Pressed && (Key73Pressed)) && (Key83Pressed)) && (Key75Pressed)) { i = 0; while (i <= 7) { _root[("weapon" + i) + "Active"] = true; _root[("ammo" + i) + "Total"] = 9999; _root["ammo" + i] = _root[("ammo" + i) + "Max"]; i++; } fisk = true; } } } if (timescale > 0) { generalTimer++; } if (generalTimer == 410) { pausePlayer = false; Mouse.hide(); } if (!pausePlayer) { mouseXPos = _xmouse; mouseYPos = _ymouse; kUp = Key.isDown(87); kDown = Key.isDown(83); kLeft = Key.isDown(65); kRight = Key.isDown(68); if (Key.isDown(16) || (Key.isDown(32))) { kShift = true; } else { kShift = false; } if (weapon1Active && (Key.isDown(49))) { weapon = 1; } else if (weapon2Active && (Key.isDown(50))) { weapon = 2; } else if (weapon3Active && (Key.isDown(51))) { weapon = 3; } else if (weapon4Active && (Key.isDown(52))) { weapon = 4; } else if (weapon5Active && (Key.isDown(53))) { weapon = 5; } else if (weapon6Active && (Key.isDown(54))) { weapon = 6; } else if (weapon7Active && (Key.isDown(55))) { weapon = 7; } if (Key.isDown(82)) { if ((_root["ammo" + weapon] < _root[("ammo" + weapon) + "Max"]) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } } } else { kUp = false; kDown = false; kLeft = false; kRight = false; kShift = false; } if (health <= 0) { HUD.damage._alpha = HUD.damage._alpha + 8; if (HUD.damage._alpha > 3000) { HUD.damage._alpha = 3000; } HUD.fade.fadeSpeed = 1; if (HUD.fade._alpha >= 100) { playerL.dead = true; } timescale = timescale - 0.01; if (timescale < 0) { timescale = 0; } fadeToDark = true; health = 0; } else { if ((HUD.damage._alpha - (0.7 * timescale)) >= 0) { HUD.damage._alpha = HUD.damage._alpha - (0.7 * timescale); } else { HUD.damage._alpha = 0; } if (health <= 30) { HUD.damage.timer++; if (HUD.damage.timer > (health * 2)) { HUD.damage._alpha = HUD.damage._alpha + 20; HUD.damage.timer = 0; } } if (HUD.damage._alpha > 60) { HUD.damage._alpha = 60; } } fps++; ammo3Total = ammo2Total; ammo5Total = ammo4Total; if (((_root["ammo" + weapon] + _root[("ammo" + weapon) + "Total"]) <= 0) && (weapon != 1)) { i = 7; while (i >= 1) { if ((_root[("weapon" + i) + "Active"] == true) && ((_root["ammo" + i] + _root[("ammo" + i) + "Total"]) > 0)) { weapon = i; i = 0; } else if (i == 1) { weapon = 1; } i--; } mousePress = false; } recoil = recoil + (((-recoil) * 0.3) * timescale); if (!showOptions) { mDir = (-recoil) + ((Math.atan2((playerB._y - 30) - mouseYPos, playerB._x - mouseXPos) * 180) / Math.PI); mDirR = recoil + ((Math.atan2(mouseYPos - (playerB._y - 30), mouseXPos - playerB._x) * 180) / Math.PI); } if (pausePlayer) { if (((weapon != 1) && (weapon != 6)) && (weapon != 7)) { mDir = -100; } else { mDir = -170; } } if (Key.isDown(27) || (Key.isDown(80) && (health > 0))) { if (doOnce27 != true) { if (showOptions == false) { Mouse.show(); showOptions = true; } else { Mouse.hide(); showOptions = false; } doOnce27 = true; } } else { doOnce27 = false; } HUD.HUD.ammoText.text = (_root["ammo" + weapon] + " / ") + _root[("ammo" + weapon) + "Total"]; if (actionAmount > 0) { if (kShift) { if (slowMotionSFXEnabled) { if (kShiftOnce1 != true) { playSound("slowDown", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce1 = true; } kShiftOnce2 = false; } timescale2 = timescale2 + ((0.3 - timescale2) * 0.1); if (actionAmount < 0) { actionAmount = 0; } } else { if (slowMotionSFXEnabled) { if (kShiftOnce2 != true) { playSound("speedUp", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce2 = true; } kShiftOnce1 = false; } timescale2 = timescale2 + ((1 - timescale2) * 0.1); } } else { if (slowMotionSFXEnabled) { if (kShiftOnce2 != true) { playSound("speedUp", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce2 = true; } kShiftOnce1 = false; } timescale2 = timescale2 + ((1 - timescale2) * 0.1); kShift = false; } musicMC.bgMusic.setVolume(((timescale2 * 100) * hiddenMusicVolume) * musicVolume); if ((showOptions != true) && (health > 0)) { if (generalTimer > 90) { timescale = timescale2 + (1 - (showFPS / 32)); } else { timescale = timescale2; } } else { timescale = 0; } if (kRight) { playerL.xSpeed = 5; } else if (kLeft) { playerL.xSpeed = -5; } else { playerL.xSpeed = 0; } if (kUp) { playerL.ySpeed = -5; } else if (kDown) { playerL.ySpeed = 5; } else { playerL.ySpeed = 0; } playerL.xSpeed2 = playerL.xSpeed2 + (((playerL.xSpeed - playerL.xSpeed2) * 0.2) * timescale); playerL.ySpeed2 = playerL.ySpeed2 + (((playerL.ySpeed - playerL.ySpeed2) * 0.2) * timescale); playerL._x = playerL._x + (playerL.xSpeed2 * timescale); playerL._y = playerL._y + (playerL.ySpeed2 * timescale); playerL._rotation = playerL.xSpeed2 * 6; if (playerL._x < playerBounds._x) { playerL._x = playerBounds._x; } else if (playerL._x > (playerBounds._x + playerBounds._width)) { playerL._x = playerBounds._x + playerBounds._width; } if (playerL._y < playerBounds._y) { playerL._y = playerBounds._y; } else if (playerL._y > (playerBounds._y + playerBounds._height)) { playerL._y = playerBounds._y + playerBounds._height; } if ((((playerL._rotation - mDir) + 90) > 0) && (((playerL._rotation - mDir) + 90) < 180)) { playerB.bRot = playerB.bRot + ((((mDir * 0.5) - playerB.bRot) * 0.15) * timescale); if (playerL._currentframe != 4) { if (playerL.onGround == true) { playerL._xscale = -playerL.xScale; playerL.faceRight = false; } else if (((!kShift) && (playerL._rotation > -13)) && (playerL._rotation < 13)) { playerL._xscale = -playerL.xScale; playerL.faceRight = false; } } } else { playerB.bRot = playerB.bRot + ((((mDirR * 0.5) - playerB.bRot) * 0.15) * timescale); playerL._xscale = playerL.xScale; playerL.faceRight = true; } if (playerL.faceRight == true) { if ((((weapon == 3) || (weapon == 5)) || (weapon == 6)) || (weapon == 7)) { playerB.body.arm1._rotation = (playerB.body.arm2._rotation = mDir - playerB._rotation); } else if (((weapon == 1) || (weapon == 2)) || (weapon == 4)) { playerB.body.arm1._rotation = (-playerB.bRot) + 200; playerB.body.arm2._rotation = mDir - playerB._rotation; } } else if ((((weapon == 3) || (weapon == 5)) || (weapon == 6)) || (weapon == 7)) { playerB.body.arm1._rotation = (playerB.body.arm2._rotation = (-mDirR) + playerB._rotation); } else if (((weapon == 1) || (weapon == 2)) || (weapon == 4)) { playerB.body.arm1._rotation = playerB.bRot + 200; playerB.body.arm2._rotation = (-mDirR) + playerB._rotation; } if (playerB.bRot > 30) { playerB.bRot = 30; } else if (playerB.bRot < -30) { playerB.bRot = -30; } playerB._rotation = playerB.bRot; playerB._x = playerL._x; playerB._y = playerL._y; playerB._xscale = playerL._xscale; playerB.body.head._rotation = (playerL._xscale / Math.abs(playerL._xscale)) * (playerB._rotation - playerL._rotation); playerB.gotoAndStop(weapon); shakeTimer = shakeTimer - timescale; if (shakeTimer <= 0) { shakeTimer = 0; } _x = (_x + ((((((-playerL._x) - ((mouseXPos - playerL._x) / 2)) + 300) - _x) * 0.1) * timescale)); _y = (_y + ((((((-playerL._y) - ((mouseYPos - playerL._y) / 2)) + 200) - _y) * 0.1) * timescale)); _x = (_x + ((-shakeTimer) + random(shakeTimer * 2))); _y = (_y + ((-shakeTimer) + random(shakeTimer * 2))); if ((-_x) < levelBounds._x) { _x = (-levelBounds._x); } else if ((-_x) > ((levelBounds._x + levelBounds._width) - 600)) { _x = (-((levelBounds._x + levelBounds._width) - 600)); } if ((-_y) < levelBounds._y) { _y = (-levelBounds._y); } else if ((-_y) > ((levelBounds._y + levelBounds._height) - 400)) { _y = (-((levelBounds._y + levelBounds._height) - 400)); } HUD._x = -_x; HUD._y = -_y; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); if (((!showOptions) && (health > 0)) && (!pausePlayer)) { crosshair._x = mouseXPos; crosshair._y = mouseYPos; crosshair._xscale = (crosshair._yscale = 100); } else { crosshair._xscale = (crosshair._yscale = 0); } if (gunTimer > 0) { gunTimer = gunTimer - (1 * timescale); } if ((((mousePress && (gunTimer <= 0)) && (weapon == 1)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 30); _root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 30); _root[_local6]._rotation = mDirR; _root[_local6]._alpha = 0; _root[_local6].timer = 0; _root.playerB.body.arm2.currentFrame = 4; _root.playerB.body.arm2.gotoAndStop(4); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 20); this.timer++; if (this.timer >= 6) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }; gunTimer = 8; mousePress = false; } else if ((weapon == 1) && (gunTimer <= 0)) { _root.playerB.body.arm2.currentFrame = 1; _root.playerB.body.arm2.gotoAndStop(1); } if ((((mousePress == true) && (weapon == 4)) || ((mousePress == true) && (weapon == 5))) || ((mousePress == true) && (weapon == 7))) { if ((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { _root["ammo" + weapon]--; var _local4 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local4, _root.getNextHighestDepth()); _root[_local4].ySpeed = -1.3 - (0.01 * random(70)); _root[_local4]._xscale = (_root[_local4]._yscale = 70 + random(30)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local3 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local3, _root.getNextHighestDepth()); _root[_local3].fallspeed = -3; _root[_local3].xSpeed = -1.5 + (0.01 * random(300)); _root[_local3]._alpha = 300; _root[_local3].rotSpeed = -10 + (0.01 * random(2000)); _root[_local3].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local5 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local5, _root.getNextHighestDepth()); _root[_local5]._xscale = (_root[_local5]._yscale = 25); if (weapon == 4) { playSound("uziShot", playerL._x, playerL._y, 3); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 25))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 25))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 19.5); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 19.5); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 2) + (random(100 * recoil) / 100)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; gunTimer = 4; recoil = recoil + 10; } else if (weapon == 5) { playSound("uziShot", playerL._x, playerL._y, 3); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 25))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 25))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 19.5); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 19.5); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 2) + (random(100 * recoil) / 100)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); fireRightGun = false; _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; } else { _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 3)) * (Math.PI/180)) * 22.5))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 3)) * (Math.PI/180)) * 22.5))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 19.5); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 19.5); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = mDirR - recoil; addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); fireRightGun = true; _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; } gunTimer = 2; recoil = recoil + 5; } else if (weapon == 7) { playSound("m16Shot", playerL._x, playerL._y); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -2)) * (Math.PI/180)) * 13.65)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (27 + random(5))))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -2)) * (Math.PI/180)) * 13.65)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (27 + random(5))))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 10)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 12.5); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 10)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 12.5); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 10) + (random(10 * recoil) / 10)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 2; recoil = recoil + 2; } _root[_local5]._rotation = mDirR; } } if (((((mousePress && (gunTimer <= 0)) && (_root["ammo" + weapon] <= 0)) && (_root[("ammo" + weapon) + "Total"] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { playerB.body.gotoAndStop(2); } backCity._x = -_x; backCity._y = -_y; topLayer.swapDepths(_root.getNextHighestDepth()); if (startGameBlackFade != undefined) { startGameBlackFade.swapDepths(_root.getNextHighestDepth()); } if (banana != undefined) { banana.swapDepths(_root.getNextHighestDepth()); } if (speechBubble != undefined) { speechBubble.swapDepths(_root.getNextHighestDepth()); } HUD.swapDepths(_root.getNextHighestDepth()); crosshair.swapDepths(_root.getNextHighestDepth()); }; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 26))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 26))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 20); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 20); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4.5)) * (Math.PI/180)) * 13)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 26))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4.5)) * (Math.PI/180)) * 13)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 26))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4.5)) * (Math.PI/180)) * 13)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 20); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4.5)) * (Math.PI/180)) * 13)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 20); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 26))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 26))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 20); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 20); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -2)) * (Math.PI/180)) * 13.65)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (27 + random(10))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -2)) * (Math.PI/180)) * 13.65)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (27 + random(10))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -2)) * (Math.PI/180)) * 13.65)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 28.5)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -2)) * (Math.PI/180)) * 13.65)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 28.5)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -2)) * (Math.PI/180)) * 13.65)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 28.5); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -2)) * (Math.PI/180)) * 13.65)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 28.5); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth());
Instance of Symbol 610 MovieClip "backCity" in Frame 24
onClipEvent (load) { gotoAndStop (2); }
Instance of Symbol 999 MovieClip "swatter" in Frame 24
onClipEvent (load) { rotSpeed = 0; rotTarget = _rotation; startRot = _rotation; xSpeed = 0; xTarget = _x; ySpeed = 0; yTarget = _y; startX = _x; startY = _y; activated = false; timer = 0; hasHit = false; } onClipEvent (enterFrame) { if (activated) { timer = timer + _root.timescale; if (timer > 130) { _rotation = startRot; rotTarget = startRot; _x = startX; xTarget = startX; _y = startY; yTarget = startY; rotSpeed = (xSpeed = (ySpeed = 0)); hasHit = false; activated = false; timer = 0; } else if (timer > 90) { if ((!hasHit) && (hitbox.hitTest(_root.playerL._x, _root.playerL._y, true))) { _root.health = _root.health - 15; _root.HUD.damage._alpha = _root.HUD.damage._alpha + 40; _root.addBlood(_root.playerL._x, _root.playerL._y, _root.playerL._rotation, 17); _root.playSound("bulletHit", _root.playerL._x, _root.playerL._y); _root.playerL.xSpeed2 = _root.playerL.xSpeed2 - 30; hasHit = true; } rotTarget = -110; xTarget = _root.finalBoss._x - 80; } else if (timer > 30) { rotTarget = 45; xTarget = _root.finalBoss._x; yTarget = _root.finalBoss._y; } } rotSpeed = rotSpeed + ((rotTarget - _rotation) * 0.1); rotSpeed = rotSpeed * 0.7; _rotation = (_rotation + (rotSpeed * _root.timescale)); xSpeed = xSpeed + ((xTarget - _x) * 0.05); xSpeed = xSpeed * 0.6; _x = (_x + (xSpeed * _root.timescale)); ySpeed = ySpeed + ((yTarget - _y) * 0.025); ySpeed = ySpeed * 0.7; _y = (_y + (ySpeed * _root.timescale)); }
Instance of Symbol 603 MovieClip in Frame 24
onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); }
Symbol 9 MovieClip Frame 1
stop();
Symbol 19 MovieClip Frame 1
stop();
Symbol 20 MovieClip [Preloader] Frame 1
function enterFrameHandler() { var _local2 = 0; _local2 = _root.getBytesLoaded() / _root.getBytesTotal(); if (loadingBar) { loadingBar.gotoAndStop(int(_local2 * (loadingBar._totalframes - 1)) + 1); } if ((_local2 >= 1) && (haltComplete != true)) { onEnterFrame = null; gotoAndStop ("loaded"); } } stop(); var autoPlay; var className; var haltComplete; onEnterFrame = enterFrameHandler;
Symbol 20 MovieClip [Preloader] Frame 10
function _onPlayClick() { _root.nextFrame(); _root.play(); _parent._onLoaded(); } if (playButton) { playButton.onRelease = _onPlayClick; playButton.stop(); } if (autoPlay) { _onPlayClick(null); }
Symbol 22 MovieClip [Newgrounds API Classes] Frame 1
#initclip 26 Object.registerClass("Newgrounds API Classes", com.newgrounds.shims.APIShim); #endinitclip
Symbol 77 MovieClip [FlashAd] Frame 1
#initclip 27 Object.registerClass("FlashAd", com.newgrounds.components.FlashAdBase); #endinitclip function initPlayButton() { if (this.playButton) { this.playButton.onRelease = onPlayClick; if (!this.showPlayButton) { this.playButton._visible = false; } } } function onPlayClick() { removeAd(); _visible = false; } stop();
Symbol 77 MovieClip [FlashAd] Frame 2
initPlayButton();
Symbol 77 MovieClip [FlashAd] Frame 10
initPlayButton();
Symbol 77 MovieClip [FlashAd] Frame 20
initPlayButton();
Symbol 78 MovieClip [APIConnector] Frame 1
function _onLoaded() { gotoAndStop ("invisible"); if (_redirect) { com.newgrounds.API.loadOfficialVersion(); return(undefined); } } function _apiConnect() { var _local2 = com.newgrounds.API; if (_local2 && (!_local2.connected)) { if (!apiId) { com.newgrounds.Logger.logError("No API ID entered in the API Connector component.", "You can create an API ID for this submission at http://newgrounds.com/account/flashapi", "Enter your API ID into the API Connector using the Component Inspector (Window -> Component Inspector)."); return(undefined); } switch (debugMode) { case "Off" : default : _local2.debugMode = _local2.RELEASE_MODE; break; case "Simulate Logged-in User" : _local2.debugMode = _local2.DEBUG_MODE_LOGGED_IN; break; case "Simulate Logged-out User" : _local2.debugMode = _local2.DEBUG_MODE_LOGGED_OUT; break; case "Simulate New Version" : _local2.debugMode = _local2.DEBUG_MODE_NEW_VERSION; break; case "Simulate Host Blocked" : _local2.debugMode = _local2.DEBUG_MODE_HOST_BLOCKED; } if (loader) { loader.haltComplete = true; } _local2.addEventListener(com.newgrounds.APIEvent.API_CONNECTED, _onConnected); _local2.connect(_root, apiId, encryptionKey, movieVersion); } } function _onConnected(event) { if (loader) { loader.haltComplete = false; } if ((redirectOnNewVersion && (event.__get__success())) && (event.__get__data().newVersion)) { _redirect = true; } if ((redirectOnHostBlocked && (!event.__get__success())) && (event.__get__error() == com.newgrounds.APIEvent.ERROR_HOST_BLOCKED)) { _redirect = true; } if (_redirect) { gotoAndStop ("adPreloader"); forceAlwaysOnTop(); } } function forceAlwaysOnTop() { var _local2 = getNextHighestDepth(); swapDepths(_local2); if (Stage) { _x = ((Stage.width - _width) / 2); _y = ((Stage.height - _height) / 2); _visible = true; } if (_root && (_root instanceof MovieClip)) { MovieClip(_root).stop(); } } stop(); if (_root && (_root instanceof MovieClip)) { MovieClip(_root).stop(); } var apiId; var encryptionKey; var movieVersion; var debugMode; var connectorType; var redirectOnHostBlocked; var redirectOnNewVersion; var adType; var className; var _redirect; _x = int(_x); _y = int(_y); if (!debugMode) { debugMode = "Simulate Logged-in User"; } if (!connectorType) { connectorType = "Flash Ad + Preloader"; } if (!adType) { adType = "Video"; } if (ad) { ad.adType = adType; } switch (connectorType) { case "Flash Ad + Preloader" : gotoAndStop ("adPreloader"); break; case "Flash Ad Only" : gotoAndStop ("ad"); break; case "Invisible" : gotoAndStop ("invisible"); } _apiConnect();
Instance of Symbol 77 MovieClip [FlashAd] "ad" in Symbol 78 MovieClip [APIConnector] Frame 1
//component parameters onClipEvent (construct) { apiId = ""; showBorder = true; adType = "Video"; }
Instance of Symbol 20 MovieClip [Preloader] "loader" in Symbol 78 MovieClip [APIConnector] Frame 1
//component parameters onClipEvent (construct) { autoPlay = false; mainClass = ""; }
Symbol 99 MovieClip Frame 1
_root.stop(); gotoAndPlay (2);
Symbol 99 MovieClip Frame 225
_root.nextFrame();
Symbol 101 MovieClip Frame 1
if (_root.siteLockSponsor()) { gotoAndStop (2); } else { stop(); }
Symbol 101 MovieClip Frame 2
onEnterFrame = function () { _root.timer = 0; }; onRelease = function () { getURL (_root.siteLockSponsorURL, "_blank"); };
Symbol 24 MovieClip [__Packages.com.newgrounds.EventDispatcher] Frame 0
class com.newgrounds.EventDispatcher { var _listeners; function EventDispatcher () { _listeners = {}; } function addEventListener(type, listener) { if (!_listeners[type]) { _listeners[type] = []; } if (typeof(listener) == "function") { _listeners[type].push({target:null, func:listener}); } else { _listeners[type].push(listener); } } function removeEventListener(type, listener) { var _local3 = _listeners[type]; if (_local3) { var _local5 = _local3.length; var _local2 = 0; while (_local2 < _local5) { if ((_local3[_local2].func == listener) || (_local3[_local2] == listener)) { _local3.splice(_local2, 1); return(undefined); } _local2++; } } } function dispatchEvent(event) { var _local4 = _listeners[event.__get__type()]; if (_local4) { var _local5 = _local4.length; var _local2 = 0; while (_local2 < _local5) { var _local3 = _local4[_local2]; _local3.func.call(_local3.target, event); _local2++; } } return(true); } }
Symbol 23 MovieClip [__Packages.com.newgrounds.Event] Frame 0
class com.newgrounds.Event { var _type; function Event (type) { _type = type; } function get type() { return(_type); } }
Symbol 30 MovieClip [__Packages.com.newgrounds.Bridge] Frame 0
class com.newgrounds.Bridge extends com.newgrounds.EventDispatcher { var _widgetId, _inConnection, _outConnection, dispatchEvent; function Bridge (id) { super(); _widgetId = id; _inConnection = new LocalConnection(); _outConnection = new LocalConnection(); var me = this; _inConnection.receiveEvent = function () { me.receiveEvent.apply(me, arguments); }; _inConnection.allowDomain = (_inConnection.allowInsecureDomain = function (d) { return(((d == "www.newgrounds.com") || (d == "newgrounds.com")) || (d == "uploads.ungrounded.net")); }); _inConnection.connect("_rec_" + _widgetId); com.newgrounds.Logger.addEventListener(com.newgrounds.APIEvent.LOG, {target:this, func:onLogMessage}); } function get widgetId() { return(_widgetId); } function onLogMessage(event) { try { _outConnection.send(_widgetId, "sendEvent", "trace", String(event.__get__data())); } catch(error) { } } function sendEvent(command, parameters) { if (_outConnection) { parameters = {data:parameters}; try { _outConnection.send(_widgetId, "sendEvent", command, parameters); } catch(error) { } } } function receiveEvent(responseData) { var _local2; try { _local2 = com.newgrounds.encoders.json.JSON.decode(responseData); } catch(error) { } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.BRIDGE_EVENT_RECEIVED, _local2, ((_local2 == null) ? (com.newgrounds.APIEvent.ERROR_UNKNOWN) : null))); } function onStatus(event) { } }
Symbol 26 MovieClip [__Packages.com.newgrounds.APIEvent] Frame 0
class com.newgrounds.APIEvent extends com.newgrounds.Event { var _error, _success, _data, __get__type; function APIEvent (type, data, error) { super(type); if (data == undefined) { data = null; } if (error == undefined) { error = null; } if (((!error) || (error == "")) || (error == ERROR_NONE)) { _error = ERROR_NONE; _success = true; } else { _error = error; _success = false; } if (data) { _data = data; } else { _data = {}; } } function clone() { return(new com.newgrounds.APIEvent(__get__type(), _data, _error)); } function get success() { return(_success); } function get data() { return(_data); } function get error() { return(_error); } static var COMMAND_COMPLETE = "commandComplete"; static var MEDAL_UNLOCK_CONFIRMED = "medalUnlockConfirmed"; static var ICON_LOADED = "iconLoaded"; static var BRIDGE_EVENT_RECEIVED = "brdigeEventReceived"; static var API_CONNECTED = "movieConnected"; static var LOG = "log"; static var MEDAL_UNLOCKED = "medalUnlocked"; static var SCORES_LOADED = "scoresLoaded"; static var SCORE_POSTED = "scorePosted"; static var QUERY_COMPLETE = "queryComplete"; static var FILE_LOADED = "fileLoaded"; static var FILE_SAVED = "fileSaved"; static var FILE_DELETED = "fileDeleted"; static var FILE_REQUESTED = "fileRequested"; static var VOTE_COMPLETE = "voteComplete"; static var USER_SIGNED_IN = "userSignedIn"; static var ERROR_NONE = "noError"; static var ERROR_UNKNOWN = "unknownError"; static var ERROR_COMMAND_FAILED = "commandFailed"; static var ERROR_NOT_CONNECTED = "notConnected"; static var ERROR_INVALID_ARGUMENT = "invalidArgument"; static var ERROR_TIMED_OUT = "timedOut"; static var ERROR_BAD_FILE = "badFile"; static var ERROR_BAD_RESPONSE = "badResponse"; static var ERROR_SENDING_COMMAND = "errorSendingCommand"; static var ERROR_HOST_BLOCKED = "hostBlocked"; static var ERROR_ALREADY_VOTED = "alreadyVoted"; static var ERROR_NOT_LOGGED_IN = "notLoggedIn"; static var ERROR_WRONG_ENCRYPTION_KEY = "wrongEncryptionKey"; static var ERROR_SIGN_IN_FAILED = "signInFailed"; }
Symbol 31 MovieClip [__Packages.com.newgrounds.APIConnection] Frame 0
class com.newgrounds.APIConnection { var _hostURL, hostDomain, sessionId, publisherId, encryptionKey, userEmail, username, userId, userpageFormat, initialized; function APIConnection () { reset(); } function get hostURL() { return(_hostURL); } function set hostURL(value) { _hostURL = value; hostDomain = null; if (_hostURL) { var _local2 = _hostURL.split("/"); if ((_local2[0] != "file:") && (_hostURL != "localhost")) { hostDomain = _local2.splice(0, 3).join("/"); } } if (!hostDomain) { hostDomain = "localhost"; } //return(hostURL); } function get sandboxType() { return(System.security.sandboxType); } function get isNetworkHost() { switch (sandboxType) { case "localWithFile" : case "localWithNetwork" : case "localTrusted" : case "application" : return(false); case "remote" : } return(true); } function get hasUserSession() { return(((sessionId != null) && (sessionId != "")) && (publisherId != 0)); } function get connected() { return(connectionState == CONNECTED); } function reset() { connectionState = NOT_CONNECTED; encryptionKey = null; sessionId = null; userEmail = null; username = null; userId = 0; userpageFormat = 0; } function assertInitialized() { if (!initialized) { com.newgrounds.Logger.logError("You must initialized the API using API.connect() before using this command."); return(false); } return(true); } function assertConnected() { if ((!connectionState) == CONNECTED) { com.newgrounds.Logger.logError("You must establish a connection using API.connect() before using this command."); return(false); } return(true); } function sendSimpleCommand(command, completeHandler, parameters, secureParameters) { if (parameters == undefined) { parameters = null; } if (secureParameters == undefined) { secureParameters = null; } var _local2 = new com.newgrounds.APICommand(command); _local2.__set__parameters(parameters); _local2.__set__secureParameters(secureParameters); if (completeHandler != null) { _local2.addEventListener(com.newgrounds.APIEvent.COMMAND_COMPLETE, completeHandler); } _local2.send(this); } function sendCommand(command) { command.send(this); } function loadInBrowser(command, newWindow, parameters) { if (newWindow == undefined) { newWindow = true; } if (parameters == undefined) { parameters = null; } var _local2 = new com.newgrounds.APICommand(command); _local2.__set__parameters(parameters); _local2.loadInBrowser(this, newWindow); } static var NOT_CONNECTED = "notConnected"; static var CONNECTING = "connecting"; static var CONNECTED = "connected"; var connectionState = NOT_CONNECTED; var apiURL = "http://www.ngads.com/gateway_v2.php"; }
Symbol 25 MovieClip [__Packages.com.newgrounds.APIEventDispatcher] Frame 0
class com.newgrounds.APIEventDispatcher extends com.newgrounds.EventDispatcher { static var _globalDispatcher; function APIEventDispatcher () { super(); } static function get globalDispatcher() { return(_globalDispatcher); } static function set globalDispatcher(value) { _globalDispatcher = value; //return(globalDispatcher); } static function initEventQueue() { setInterval(runEventQueue, 50); return([]); } function dispatchEvent(event) { _eventQueue.push({dispatcher:this, event:event}); return(true); } function actualDispatchEvent(event) { var _local3 = super.dispatchEvent(event); if (_globalDispatcher && (this != _globalDispatcher)) { _globalDispatcher.dispatchEvent(event); } } static function runEventQueue(event) { var _local3 = _eventQueue.length; if (_local3) { var _local4 = _eventQueue; _eventQueue = []; var _local1 = 0; while (_local1 < _local3) { var _local2 = _local4[_local1]; _local2.dispatcher.actualDispatchEvent(_local2.event); _local1++; } } } static var _eventQueue = initEventQueue(); }
Symbol 28 MovieClip [__Packages.com.newgrounds.encoders.BaseN] Frame 0
class com.newgrounds.encoders.BaseN { var _hash, _base, _reverseHash; function BaseN (hash) { if (hash) { _hash = hash; } else { _hash = DEFAULT_HASH; } _base = _hash.length; _reverseHash = new Object(); var _local2 = 0; while (_local2 < _hash.length) { _reverseHash[_hash.charAt(_local2)] = _local2; _local2++; } } function encodeUint(number, minimumChars) { if (minimumChars == undefined) { minimumChars = 1; } var _local2 = ""; var _local3 = number; while (_local3 != 0) { _local2 = _hash.charAt(_local3 % _base) + _local2; _local3 = _local3 / _base; _local3 = int(_local3); } while (_local2.length < minimumChars) { _local2 = _hash.charAt(0) + _local2; } return(_local2); } function decodeUint(encodedNumber) { var _local3 = 0; var _local2 = 0; while (_local2 < encodedNumber.length) { _local3 = _local3 * _base; _local3 = _local3 + _reverseHash[encodedNumber.charAt(_local2)]; _local2++; } return(_local3); } static var DEFAULT_HASH = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ`~@#$%^&*()+|;/"; }
Symbol 34 MovieClip [__Packages.com.newgrounds.APICommand] Frame 0
class com.newgrounds.APICommand extends com.newgrounds.APIEventDispatcher { static var _throttleTimestamp, bridge; var _command, _parameters, _secureParameters, _hasTimeout, _preventCache, _files, _loader, _timeoutTimer, dispatchEvent; function APICommand (command) { super(); _command = command; _parameters = new Object(); _secureParameters = new Object(); _hasTimeout = true; } static function stopPendingCommands() { for (var _local2 in _pendingCommands) { var _local1 = _pendingCommands[_local2]; _local1.close(); } _pendingCommands = []; } static function onThrottleTimer(event) { if ((getTimer() - _throttleTimestamp) >= THROTTLE_INTERVAL) { _throttleCount = 0; _throttleCount = 0; while (_commandQueue.length && (_throttleCount < THROTTLE_THRESHOLD)) { var _local1 = _commandQueue.shift(); _local1.command.send(_local1.connection); _throttleCount++; } } } static function encryptHex(hexValue) { var _local4 = hexValue.length % 6; var _local3 = ""; var _local1 = 0; while (_local1 < hexValue.length) { _local3 = _local3 + _encryptor.encodeUint(int("0x" + hexValue.substr(_local1, 6)), 4); _local1 = _local1 + 6; } return(_local4.toString() + _local3); } function get command() { return(_command); } function set command(value) { _command = value; //return(command); } function get hasTimeout() { return(_hasTimeout); } function set hasTimeout(val) { _hasTimeout = val; //return(hasTimeout); } function get parameters() { return(_parameters); } function set parameters(object) { _parameters = new Object(); if (object) { for (var _local3 in object) { _parameters[_local3] = object[_local3]; } } //return(parameters); } function get preventCache() { return(_preventCache); } function set preventCache(value) { _preventCache = value; //return(preventCache); } function get secureParameters() { return(_secureParameters); } function set secureParameters(object) { _secureParameters = new Object(); if (object) { for (var _local3 in object) { _secureParameters[_local3] = object[_local3]; } } //return(secureParameters); } function get hasSecureParameters() { for (var _local2 in _secureParameters) { return(true); } return(false); } function addFile(filename, data, dataField, contentType) { if (contentType == undefined) { contentType = "application/octet-stream"; } if (!_files) { _files = new Object(); } var _local3 = {filename:filename, data:data, dataField:dataField, contentType:contentType}; _files[filename] = _local3; } function removeFile(filename) { if (_files) { delete _files[filename]; } } function clearFiles() { _files = null; } function close() { if (_loader) { clearInterval(_timeoutTimer); var _local2 = 0; while (_local2 < _pendingCommands.length) { if (_pendingCommands[_local2] == this) { _pendingCommands.splice(_local2, 1); break; } _local2++; } _loader = null; } } function loadInBrowser(connection, newWindow) { _parameters.command_id = _command; _parameters.tracker_id = (connection.apiId ? (connection.apiId) : 1); if (connection.debug) { _parameters.debug = 1; } var _local3 = (connection.apiURL + "?host=") + escape(connection.hostDomain); for (var _local4 in _parameters) { _local3 = _local3 + ((("&" + escape(_local4)) + "=") + escape(_parameters[_local4])); } var _local6; if (newWindow) { _local6 = "_blank"; } else { _local6 = "_top"; } _root.getURL(_local3, _local6); } function send(connection) { if (_throttleCount >= THROTTLE_THRESHOLD) { _commandQueue.push({connection:connection, command:this}); } else { sendInternal(connection); } } function sendInternal(connection) { var _local4; _local4 = new LoadVars(); _local4.command_id = _command; _local4.tracker_id = connection.apiId; if (connection.debug) { _local4.debug = 1; } if (_preventCache) { _local4.seed = Math.random(); } var _local2; var _local3; var _local7; for (_local2 in _parameters) { _local3 = _parameters[_local2]; if (_local3 != null) { if (typeof(_local3) == "boolean") { _local4[_local2] = int(_local3); } else { _local4[_local2] = _local3; } } } if (hasSecureParameters) { var _local6 = new Object(); for (_local2 in _secureParameters) { _local3 = _secureParameters[_local2]; if (_local3 != null) { if (typeof(_local3) == "boolean") { _local6[_local2] = int(_local3); } else { _local6[_local2] = _local3; } } } var _local8 = ""; _local7 = 0; while (_local7 < 16) { _local8 = _local8 + ENCRYPTOR_RADIX.charAt(int(Math.random() * ENCRYPTOR_RADIX.length)); _local7++; } _local4.command_id = "securePacket"; _local6.command_id = _command; _local6.as_version = 3; _local6.session_id = connection.sessionId; _local6.user_email = connection.userEmail; _local6.publisher_id = connection.publisherId; _local6.seed = _local8; var _local13 = com.newgrounds.crypto.MD5.hash(_local8); var _local11 = com.newgrounds.crypto.RC4.encrypt(com.newgrounds.encoders.json.JSON.encode(_local6), connection.encryptionKey); _local4.secure = encryptHex(_local13 + _local11); } com.newgrounds.Logger.logInternal("Sending packet:", _local4); var _local12; _local12 = "application/x-www-form-urlencoded"; for (_local2 in _local4) { if (typeof(_local4[_local2]) == "object") { _local4[_local2] = com.newgrounds.encoders.json.JSON.encode(_local4[_local2]); } } if (_files) { for (var _local10 in _files) { var _local5 = _files[_local10]; if (typeof(_local5.data) == "string") { _local4[_local10] = _local5.data; } else { _local4[_local10] = com.newgrounds.encoders.json.JSON.encode(_local5.data); } } } _pendingCommands.push(this); _throttleCount++; _throttleTimestamp = getTimer(); startLoader(connection.apiURL, _local4, _local12); } function startLoader(url, data, contentType) { _loader = LoadVars(data); _loader.onData = as2CompleteHandler; _loader.contentType = contentType; _loader.sendAndLoad(url, _loader, "POST"); if (_hasTimeout) { setInterval(this, onTimeout, TIMEOUT_INTERVAL); } } function as2CompleteHandler(data) { var _local3; var _local2 = 0; while (_local2 < _pendingCommands.length) { if (_pendingCommands[_local2]._loader == this) { _local3 = _pendingCommands[_local2]; break; } _local2++; } _local3.onComplete(data); } function onTimeout(event) { close(); com.newgrounds.Logger.logError("Command timed out."); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.COMMAND_COMPLETE, null, com.newgrounds.APIEvent.ERROR_TIMED_OUT)); } function onError(error) { com.newgrounds.Logger.logError("Error when sending command:", error); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.COMMAND_COMPLETE, null, com.newgrounds.APIEvent.ERROR_UNKNOWN)); close(); } function onComplete(data) { com.newgrounds.Logger.logInternal("Received packet:", data); try { if ((!data) || (data == "")) { throw new Error(); } var _local2 = com.newgrounds.encoders.json.JSON.decode(data); if (!_local2) { throw new Error(); } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.COMMAND_COMPLETE, _local2, ((_local2 && (_local2.success)) ? (com.newgrounds.APIEvent.ERROR_NONE) : (com.newgrounds.APIEvent.ERROR_COMMAND_FAILED)))); if (bridge) { bridge.sendEvent(_local2.command_id, _local2); } } catch(e) { com.newgrounds.Logger.logError("Invalid response returned from server: " + data); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.COMMAND_COMPLETE, null, com.newgrounds.APIEvent.ERROR_BAD_RESPONSE)); } close(); } static var TIMEOUT_INTERVAL = 10000; static var THROTTLE_INTERVAL = 10050; static var THROTTLE_TICK_INTERVAL = 1000; static var THROTTLE_THRESHOLD = 24; static var _throttleCount = 0; static var _commandQueue = []; static var _throttleTimer = setInterval(onThrottleTimer, THROTTLE_TICK_INTERVAL); static var ENCRYPTOR_RADIX = "/g8236klvBQ#&|;Zb*7CEA59%s`Oue1wziFp$rDVY@TKxUPWytSaGHJ>dmoMR^<0~4qNLhc(I+fjn)X"; static var _encryptor = new com.newgrounds.encoders.BaseN(ENCRYPTOR_RADIX); static var _pendingCommands = []; static var CRLF = "\r\n"; }
Symbol 42 MovieClip [__Packages.com.newgrounds.encoders.ImageScanner] Frame 0
class com.newgrounds.encoders.ImageScanner { var _baseN, _encodeAlpha, _maxPerChannel; function ImageScanner (hashLength, charsPerPixel) { if (hashLength) { _hash = DEFAULT_HASH.substr(0, hashLength); } _baseN = new com.newgrounds.encoders.BaseN(_hash); if (charsPerPixel) { _charsPerPixel = charsPerPixel; } encodeAlpha = (false); } function get encodeAlpha() { return(_encodeAlpha); } function set encodeAlpha(v) { _encodeAlpha = v; _maxPerChannel = int(Math.pow(_hash.length, _charsPerPixel / (_encodeAlpha ? 4 : 3))); if (_maxPerChannel > 256) { _maxPerChannel = 256; } //return(encodeAlpha); } function encode(source, callbackFunction, callbackObject) { var _local4 = {callbackFunction:callbackFunction, callbackObject:callbackObject, source:source, x:0, y:0, output:null}; var _local2 = source.width.toString(); var _local3 = source.height.toString(); while (_local2.length < 3) { _local2 = "0" + _local2; } while (_local3.length < 3) { _local3 = "0" + _local3; } _local4.output = _local2 + _local3; var _local6 = setInterval(this, "doEncode", WORK_INTERVAL, _local4); _local4.interval = _local6; } function decode(source, callbackFunction, callbackObject) { var _local4 = {callbackFunction:callbackFunction, callbackObject:callbackObject, source:source, i:6, x:0, y:0, output:null}; var _local3 = source.substr(0, 3); var _local2 = source.substr(3, 3); while (_local3.charAt(0) == "0") { _local3 = _local3.substr(1); } while (_local2.charAt(0) == "0") { _local2 = _local2.substr(1); } var _local7 = int(_local3); var _local8 = int(_local2); _local4.output = new flash.display.BitmapData(_local7, _local8, _encodeAlpha); var _local6 = setInterval(this, "doDecode", WORK_INTERVAL, _local4); _local4.interval = _local6; } function doEncode(state) { var _local3 = getTimer(); while ((state.y < state.source.height) && ((getTimer() - _local3) < WORK_INTERVAL)) { state.output = state.output + encodePixel(state.source.getPixel32(state.x, state.y)); state.x++; if (state.x == state.source.width) { state.x = 0; state.y++; } } if (state.y == state.source.height) { clearInterval(state.interval); state.callbackFunction.call(state.callbackObject, state.output); } } function doDecode(state) { var _local4 = getTimer(); while ((state.y < state.output.height) && ((getTimer() - _local4) < WORK_INTERVAL)) { var _local3 = decodePixel(state.source.substr(state.i, _charsPerPixel)); state.output.setPixel32(state.x, state.y, _local3); state.i = state.i + _charsPerPixel; state.x++; if (state.x == state.output.width) { state.x = 0; state.y++; } } if (state.y == state.output.height) { clearInterval(state.interval); state.callbackFunction.call(state.callbackObject, state.output); } } function encodePixel(pixel) { var _local3 = (pixel >> 24) & 255; var _local4 = (pixel >> 16) & 255; var _local5 = (pixel >> 8) & 255; var _local2 = pixel & 255; _local3 = int((_local3 / 256) * _maxPerChannel); _local4 = int((_local4 / 256) * _maxPerChannel); _local5 = int((_local5 / 256) * _maxPerChannel); _local2 = int((_local2 / 256) * _maxPerChannel); var _local7 = (((_local4 * _maxPerChannel) * _maxPerChannel) + (_local5 * _maxPerChannel)) + _local2; if (_encodeAlpha) { _local7 = _local7 + (((_local3 * _maxPerChannel) * _maxPerChannel) * _maxPerChannel); } return(_baseN.encodeUint(_local7, _charsPerPixel)); } function decodePixel(encodedPixel) { var _local3 = 255; var _local5; var _local6; var _local4; var _local7 = 0; var _local2 = _baseN.decodeUint(encodedPixel); _local4 = _local2 % _maxPerChannel; _local2 = _local2 / int(_maxPerChannel); _local6 = _local2 % _maxPerChannel; _local2 = _local2 / int(_maxPerChannel); _local5 = _local2 % _maxPerChannel; _local2 = _local2 / int(_maxPerChannel); if (_encodeAlpha) { _local3 = _local2 % _maxPerChannel; _local2 = _local2 / int(_maxPerChannel); } return((((_local3 << 24) | (_local5 << 16)) | (_local6 << 8)) | _local4); } static var DEFAULT_HASH = "0123456789aAbBcCdDeEfFgGhHiIjJkKlLmMnNoOpPqQrRsStTuUvVwWxXyYzZ<>?:;-_=+()!&"; var _hash = DEFAULT_HASH; var _charsPerPixel = 2; static var WORK_INTERVAL = 33.3333333333333; }
Symbol 43 MovieClip [__Packages.com.newgrounds.SaveFile] Frame 0
class com.newgrounds.SaveFile extends com.newgrounds.APIEventDispatcher { static var _currentFile; var _iconLoader, _group, _keys, _ratings, _numVotes, _name, _description, _id, _data, _dataLoader, _fileSize, _readOnly, _draft, _authorId, _authorName, _views, _createdDate, _modifiedDate, dispatchEvent, _encodedIcon, _encodedData, _encoderQueue, _encoding, _dataLoaded, _encodingParent, _encodingProperty, _dataURL; function SaveFile (group) { super(); _iconLoader = new com.newgrounds.BitmapLoader(DEFAULT_ICON, null); _group = group; _keys = {}; _ratings = {}; _numVotes = {}; } static function get currentFile() { return(_currentFile); } static function fromObject(group, fileData) { var _local3 = new com.newgrounds.SaveFile(group); _local3._name = fileData.filename; _local3._description = fileData.description; _local3._id = fileData.save_id; _local3._authorId = fileData.user_id; _local3._authorName = fileData.user_name; _local3._createdDate = fileData.created; _local3._modifiedDate = fileData.last_update; _local3._views = fileData.views; if (fileData.thumb && (fileData.thumb != "")) { _local3._iconLoader.__set__url(_imageFilePath + fileData.thumb); } _local3._dataURL = _saveFilePath + fileData.file; _local3._fileSize = fileData.file_size; _local3._approved = fileData.status != STATUS_UNAPPROVED; _local3._readOnly = false; _local3._public = (fileData.status != STATUS_PRIVATE) && (fileData.status != STATUS_UNAPPROVED); for (var _local8 in fileData.keys) { var _local6 = fileData.keys[_local8]; var _local4 = group.getKeyById(_local6.id); if (_local4) { _local3._keys[_local4.__get__name()] = _local4.validateValue(_local6.value); } } for (var _local9 in fileData.ratings) { var _local5 = fileData.ratings[_local9]; var _local2 = group.getRatingById(_local5.id); if (_local2) { _local3._ratings[_local2.__get__name()] = _local2.validateValue(_local5.score); _local3._numVotes[_local2.__get__name()] = int(_local5.votes); } } return(_local3); } function get group() { return(_group); } function get name() { return(_name); } function set name(val) { _name = val; //return(name); } function get description() { return(_description); } function set description(val) { _description = val; //return(description); } function get id() { return(_id); } function get data() { return(_data); } function set data(val) { _data = val; //return(data); } function get bytesLoaded() { if (_data) { return(bytesTotal); } if (!_dataLoader) { return(0); } return(_dataLoader.getBytesLoaded()); } function get bytesTotal() { return(_fileSize); } function get readOnly() { return(_readOnly); } function get draft() { return(_draft); } function set draft(v) { _draft = v; //return(draft); } function get authorId() { return(_authorId); } function get authorName() { return(_authorName); } function get keys() { return(_keys); } function get ratings() { return(_ratings); } function get numVotes() { return(_numVotes); } function get views() { return(_views); } function get createdDate() { return(_createdDate); } function get updatedDate() { return(_modifiedDate); } function toString() { return("Save File: " + _name); } function get icon() { return(_iconLoader.__get__bitmapData()); } function set icon(v) { createIcon(v); //return(icon); } function get iconLoaded() { return(_iconLoader.__get__loaded()); } function createIcon(source) { var _local9 = new flash.display.BitmapData(ICON_WIDTH, ICON_HEIGHT, false, 0); var _local7; var _local6; var _local10 = 0; var _local8 = 0; if (source instanceof flash.display.BitmapData) { _local7 = source.width; _local6 = source.height; } else if (source instanceof MovieClip) { var _local2 = MovieClip(source).getBounds(source); _local7 = _local2.xMax - _local2.xMin; _local6 = _local2.yMax - _local2.yMin; _local10 = _local2.xMin; _local8 = _local2.yMin; } var _local4 = new flash.geom.Matrix(); var _local5; _local5 = Math.min(ICON_WIDTH / _local7, ICON_HEIGHT / _local6); _local4.translate(-_local10, -_local8); _local4.scale(_local5, _local5); _local4.translate((ICON_WIDTH - (_local7 * _local5)) / 2, (ICON_HEIGHT - (_local6 * _local5)) / 2); _local9.draw(source, _local4); _iconLoader.__set__bitmapData(_local9); } function attachIcon(parent) { if (_iconLoader) { return(_iconLoader.attachBitmap(parent)); } com.newgrounds.Logger.logError("No icon available for this sumbission."); return(null); } function deleteFile() { if (!_group.__get__connection().__get__hasUserSession()) { com.newgrounds.Logger.logError("The user must be logged-in to delete a file."); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_DELETED, null, com.newgrounds.APIEvent.ERROR_NOT_LOGGED_IN)); return(undefined); } if (!_id) { com.newgrounds.Logger.logError("The file does not exist."); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_DELETED, null, com.newgrounds.APIEvent.ERROR_NOT_LOGGED_IN)); return(undefined); } var _local2 = new com.newgrounds.APICommand("deleteSaveFile"); _local2.__get__secureParameters().save_id = _id; _local2.addEventListener(com.newgrounds.APIEvent.COMMAND_COMPLETE, {target:this, func:onFileDeleted}); _group.__get__connection().sendCommand(_local2); } function save() { if (!_group.__get__connection().__get__hasUserSession()) { com.newgrounds.Logger.logError("The user must be logged-in to save a file."); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_SAVED, null, com.newgrounds.APIEvent.ERROR_NOT_LOGGED_IN)); return(undefined); } com.newgrounds.BitmapLoader._cacheSeed++; _currentFile = this; if (iconLoaded) { ICON_IMAGE_SCANNER.encode(icon, onIconEncoded, this); } else { encodeData(true); } } function onIconEncoded(encodedIcon) { _encodedIcon = encodedIcon; encodeData(true); } function doSave() { var _local4 = new com.newgrounds.APICommand("saveFile"); _local4.__get__secureParameters().group = _group.id; _local4.__get__secureParameters().user_name = _group.__get__connection().username; _local4.__get__secureParameters().filename = _name; _local4.__get__secureParameters().description = _description; if (_draft) { _local4.__get__secureParameters().draft = true; } if (_id && (!_readOnly)) { _local4.__get__secureParameters().overwrite = 1; _local4.__get__secureParameters().save_id = _id; } var _local8 = []; for (var _local9 in _keys) { var _local2 = _group.getKey(_local9); if (_local2) { _local8.push({id:_local2.__get__id(), value:_local2.validateValue(_keys[_local9])}); } else { com.newgrounds.Logger.logError(((("No key named \"" + _local9) + "\" in save group \"") + _group.__get__name()) + "\"."); } } _local4.__get__secureParameters().keys = _local8; var _local7 = []; for (var _local10 in _ratings) { var _local3 = _group.getRating(_local10); if (_local3) { _local7.push({id:_local3.__get__id(), value:_local3.validateValue(_ratings[_local10])}); } else { com.newgrounds.Logger.logError(((("No rating named \"" + _local10) + "\" in save group \"") + _group.__get__name()) + "\"."); } } _local4.__get__secureParameters().ratings = _local7; if (typeof(_encodedData) == "string") { _local4.addFile("file", _encodedData, "file"); } else { _local4.addFile("file", com.newgrounds.encoders.json.JSON.encode(_encodedData), "file"); } if (iconLoaded) { _local4.addFile("thumbnail", _encodedIcon, "thumbnail"); } _local4.addEventListener(com.newgrounds.APIEvent.COMMAND_COMPLETE, {target:this, func:onSaveComplete}); _group.__get__connection().sendCommand(_local4); } function encodeData(encode) { _encoderQueue = []; _encoding = encode; if (encode) { _encodedData = _data; preEncodeObject(this, "_encodedData"); } else { preEncodeObject(this, "_data"); } encodeObject(); } function preEncodeObject(parent, property) { var _local3 = parent[property]; var _local5; try { if (_encoding) { _local5 = _local3 instanceof flash.display.BitmapData; } else { _local5 = _local3.type == "__bitmap"; } } catch(error) { } var _local2 = _local3; var _local8; if (_local5) { _encoderQueue.push({parent:parent, property:property}); } else if ((typeof(_local3) == "object") && (!_local8)) { if (_encoding) { if (_local3 instanceof Array) { _local2 = []; } else { _local2 = {}; } for (var _local4 in _local3) { _local2[_local4] = _local3[_local4]; } parent[property] = _local2; } for (var _local4 in _local2) { preEncodeObject(_local2, _local4); } } } function encodeObject() { if (!_encoderQueue.length) { if (_encoding) { doSave(); } else { _dataLoaded = true; checkLoadComplete(); } return(undefined); } var _local6 = _encoderQueue.pop(); var _local4 = _local6.parent; var _local3 = _local6.property; var _local2 = _local4[_local3]; var _local5; if (_encoding) { _local5 = {type:"__bitmap", width:_local2.width, height:_local2.height, transparent:_local2.transparent}; _local4[_local3] = _local5; _encodingParent = _local5; _encodingProperty = "data"; DATA_IMAGE_SCANNER.__set__encodeAlpha(_local2.transparent); DATA_IMAGE_SCANNER.encode(flash.display.BitmapData(_local2), encodeBitmapComplete, this); } else { _encodingParent = _local4; _encodingProperty = _local3; DATA_IMAGE_SCANNER.__set__encodeAlpha(_local2.transparent); DATA_IMAGE_SCANNER.decode(String(_local2.data), encodeBitmapComplete, this); } } function encodeBitmapComplete(data) { _encodingParent[_encodingProperty] = data; encodeObject(); } function load() { _currentFile = this; _dataLoaded = false; _data = null; if (!iconLoaded) { _iconLoader.addEventListener(com.newgrounds.APIEvent.ICON_LOADED, {target:this, func:onIconLoaded}); _iconLoader.load(); } _dataLoader = new LoadVars(); var file = this; _dataLoader.onData = function (data) { file.onDataLoaded(data); }; _dataLoader.load((_dataURL + "&random=") + Math.random()); } function onIconLoaded(event) { if ((!event.__get__success()) && (_iconLoader.__get__url())) { com.newgrounds.Logger.logWarning("Unable to load the icon for this save file."); } _iconLoader.removeEventListener(com.newgrounds.APIEvent.ICON_LOADED, onIconLoaded); checkLoadComplete(); } function checkLoadComplete() { if (_dataLoaded && (iconLoaded)) { com.newgrounds.Logger.logMessage("Data loaded."); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_LOADED, this)); } } function onDataLoaded(data) { try { if (data) { if (data.charAt(0) == "{") { _data = com.newgrounds.encoders.json.JSON.decode(String(data)); } else { _data = String(data); } encodeData(false); } } catch(error:Error) { com.newgrounds.Logger.logError("Error while loading data:", error); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_LOADED, this, com.newgrounds.APIEvent.ERROR_BAD_FILE)); } } function onDataError(error) { com.newgrounds.Logger.logError("Unable to load data:", error); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_LOADED, this, com.newgrounds.APIEvent.ERROR_BAD_FILE)); } function onSaveComplete(event) { if (event.__get__success()) { com.newgrounds.Logger.logMessage(("File \"" + _name) + "\" saved!"); if (event.__get__data()) { _id = event.__get__data().save_id; _dataURL = unescape(event.__get__data().file_url); } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_SAVED, this)); } else { com.newgrounds.Logger.logError(("Error saving file \"" + _name) + "\":", event.__get__error()); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_SAVED, this, event.__get__error())); } } function sendVote(ratingName, vote) { var _local2 = _group.getRating(ratingName); if (!_local2) { com.newgrounds.Logger.logError(("No save rating named \"" + ratingName) + "\" exists for this save group."); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.VOTE_COMPLETE, {}, com.newgrounds.APIEvent.ERROR_INVALID_ARGUMENT)); return(undefined); } vote = _local2.validateValue(vote); if (isNaN(vote)) { com.newgrounds.Logger.logError(((((((("Invalid vote (" + vote) + "). ") + ratingName) + " allows a range of ") + _local2.__get__minimum()) + "-") + _local2.__get__maximum()) + "."); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.VOTE_COMPLETE, {}, com.newgrounds.APIEvent.ERROR_INVALID_ARGUMENT)); return(undefined); } com.newgrounds.Logger.logMessage(((((("Voting " + vote) + " for ") + ratingName) + " on ") + _name) + "..."); _group.__get__connection().sendSimpleCommand("rateSaveFile", {target:this, func:onVoteComplete}, null, {group:_group.__get__id(), save_id:_id, rating_id:_local2.__get__id(), vote:vote}); } function onVoteComplete(event) { var _local2 = event.__get__error(); if (event.__get__data().already_voted) { com.newgrounds.Logger.logError("Vote failed. You've already voted on this rating today."); _local2 = com.newgrounds.APIEvent.ERROR_ALREADY_VOTED; } if (_local2 == com.newgrounds.APIEvent.ERROR_NONE) { var _local3 = _group.getRatingById(event.__get__data().rating_id); if (_local3) { _ratings[_local3.__get__name()] = _local3.validateValue(event.__get__data().score); } com.newgrounds.Logger.logMessage("Vote complete!"); } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.VOTE_COMPLETE, this, _local2)); } function onFileDeleted(event) { if (event.__get__success()) { _id = 0; } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_DELETED, this, event.__get__error())); } function clone() { var _local3 = new com.newgrounds.SaveFile(_group); _local3._data = _data; _local3._description = _description; _local3._draft = _draft; _local3._fileSize = _fileSize; _local3._iconLoader.__set__bitmapData(_iconLoader.bitmapData); var _local2; for (_local2 in _keys) { _local3._keys[_local2] = _keys[_local2]; } for (_local2 in _ratings) { _local3._ratings[_local2] = _ratings[_local2]; } for (_local2 in _numVotes) { _local3._numVotes[_local2] = _numVotes[_local2]; } _local3._name = _name; return(_local3); } static var ICON_WIDTH = 90; static var ICON_HEIGHT = 90; static var DEFAULT_ICON = new flash.display.BitmapData(ICON_WIDTH, ICON_HEIGHT, false, 0); static var STATUS_PRIVATE = 0; static var STATUS_SHARED = 1; static var STATUS_UNAPPROVED = 2; static var STATUS_APPROVED = 3; static var _imageFilePath = ""; static var _saveFilePath = ""; static var ICON_IMAGE_SCANNER = new com.newgrounds.encoders.ImageScanner(); static var DATA_IMAGE_SCANNER = new com.newgrounds.encoders.ImageScanner(64, 6); }
Symbol 41 MovieClip [__Packages.com.newgrounds.SaveGroup] Frame 0
class com.newgrounds.SaveGroup { var _connection, _id, _name, _type, _keysArray, _ratingsArray, _keys, _ratings; function SaveGroup (connection, name, id, type, keys, ratings) { _connection = connection; _id = id; _name = name; _type = type; _keysArray = keys; _ratingsArray = ratings; _keys = new Object(); _ratings = new Object(); var _local11; for (var _local7 in keys) { var _local2 = keys[_local7]; _keys[_local2.__get__name()] = _local2; } for (var _local6 in ratings) { var _local3 = ratings[_local6]; _ratings[_local3.__get__name()] = _local3; } } function get connection() { return(_connection); } function get name() { return(_name); } function get type() { return(_type); } function get id() { return(_id); } function get keys() { return(_keysArray); } function get ratings() { return(_ratingsArray); } function getKey(name) { return(_keys[name]); } function getRating(name) { return(_ratings[name]); } function getKeyById(id) { for (var _local4 in _keys) { var _local2 = _keys[_local4]; if (_local2.__get__id() == id) { return(_local2); } } return(null); } function getRatingById(id) { for (var _local4 in _ratings) { var _local2 = _ratings[_local4]; if (_local2.__get__id() == id) { return(_local2); } } return(null); } function toString() { return((((("SaveGroup: " + name) + " Keys: ") + _keysArray) + " Ratings: ") + _ratingsArray); } static var TYPE_SYSTEM = 0; static var TYPE_PRIVATE = 1; static var TYPE_PUBLIC = 2; static var TYPE_MODERATED = 3; }
Symbol 39 MovieClip [__Packages.com.newgrounds.SaveKey] Frame 0
class com.newgrounds.SaveKey { var _name, _id, _type; function SaveKey (name, id, type) { _name = name; _id = id; _type = type; } function get name() { return(_name); } function get id() { return(_id); } function get type() { return(_type); } function validateValue(value) { switch (_type) { case TYPE_INTEGER : value = Number(value); if (!isNaN(value)) { var _local3 = int(value); if (_local3 != value) { com.newgrounds.Logger.logWarning(((((("Float value " + value) + " given for integer key \"") + _name) + "\". Clamping to ") + _local3) + "."); } return(_local3); } break; case TYPE_FLOAT : value = Number(value); if (!isNaN(value)) { return(isNaN(Number(value))); } break; case TYPE_BOOLEAN : return(Boolean(value) && (int(value) != 0)); case TYPE_STRING : return((value ? (value.toString()) : "")); } return(null); } function toString() { return(_name); } static var TYPE_FLOAT = 1; static var TYPE_INTEGER = 2; static var TYPE_STRING = 3; static var TYPE_BOOLEAN = 4; }
Symbol 40 MovieClip [__Packages.com.newgrounds.SaveRating] Frame 0
class com.newgrounds.SaveRating { var _name, _id, _isFloat, _minimum, _maximum; function SaveRating (name, id, isFloat, minimum, maximum) { _name = name; _id = id; _isFloat = isFloat; _minimum = minimum; _maximum = maximum; } function get name() { return(_name); } function get id() { return(_id); } function get isFloat() { return(_isFloat); } function get minimum() { return(_minimum); } function get maximum() { return(_maximum); } function validateValue(value) { var _local2 = Number(value); if (isNaN(_local2)) { com.newgrounds.Logger.logError(("Invalid value for rating \"" + _name) + "\"."); return(NaN); } if (_local2 < _minimum) { com.newgrounds.Logger.logWarning(((((_local2 + " is out of acceptable range for rating \"") + _name) + "\". Clamping to ") + _minimum) + "."); return(_minimum); } if (_local2 > _maximum) { com.newgrounds.Logger.logWarning(((((_local2 + " is out of acceptable range for rating \"") + _name) + "\". Clamping to ") + _maximum) + "."); return(_maximum); } if (!isFloat) { var _local3 = int(_local2); if (_local3 != _local2) { com.newgrounds.Logger.logWarning(((((("Float value " + _local2) + " given for integer rating \"") + _name) + "\". Clamping to ") + _local3) + "."); } return(_local3); } return(_local2); } function toString() { return(_name); } }
Symbol 35 MovieClip [__Packages.com.newgrounds.BitmapLoader] Frame 0
class com.newgrounds.BitmapLoader extends com.newgrounds.APIEventDispatcher { var _bitmapData, _url, _loader, _loaderClip, dispatchEvent; function BitmapLoader (defaultBitmap, url) { super(); _bitmapData = defaultBitmap; _url = url; } function get url() { return(_url); } function set url(v) { _loaded = false; _url = v; //return(url); } function get bitmapData() { return(_bitmapData); } function set bitmapData(v) { _bitmapData = v; _loaded = true; //return(bitmapData); } function get loaded() { return(_loaded); } function disposeLoader() { if (_loader) { if (_loaderClip._parent == _root) { _loader.unloadClip(_loaderClip.bitmap); _loaderClip.removeMovieClip(); } _loader = null; _loaderClip = null; } } function load() { if ((!_url) || (_url == "")) { onLoadComplete(); return(undefined); } _loaded = false; if (_bitmapData) { _bitmapData.dispose(); _bitmapData = null; } disposeLoader(); attachBitmap(null); } function attachBitmap(parent) { if (!parent) { parent = _root; } var _local5 = parent.getNextHighestDepth(); var _local3 = parent.createEmptyMovieClip("__bitmap" + _local5, _local5); if (((!_loaded) && (_url)) && (_url != "")) { _local3.createEmptyMovieClip("bitmap", 0); _loader = new MovieClipLoader(); _loaderClip = _local3; if (parent == _root) { _loaderClip._visible = false; } var thisObj = this; _loaderClip.onEnterFrame = function () { thisObj.pollLoad(); }; _loader.addListener({onLoadError:function () { thisObj.onLoadComplete(); }}); _loader.loadClip(_url, _local3.bitmap); } else { _local3.attachBitmap(_bitmapData, 0); } return(_local3); } function pollLoad() { if (_loaderClip._width) { onLoadComplete(); } } function onLoadComplete() { var _local2; if ((_loader && (_loaderClip)) && (_loaderClip._width)) { try { _loaderClip.onEnterFrame = null; _local2 = new flash.display.BitmapData(_loaderClip._width, _loaderClip._height, true, 0); _local2.draw(_loaderClip); _bitmapData = _local2; _loaded = true; } catch(error) { if (_local2) { _local2.dispose(); } } } disposeLoader(); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.ICON_LOADED, this, (_loaded ? null : (com.newgrounds.APIEvent.ERROR_BAD_FILE)))); } static var _cacheSeed = 0; var _loaded = true; }
Symbol 44 MovieClip [__Packages.com.newgrounds.SaveQuery] Frame 0
class com.newgrounds.SaveQuery extends com.newgrounds.APIEventDispatcher { var _group, _connection, _files, _lookupKeys, _lookupRatings, _fileConditions, _keyConditions, _ratingConditions, _sortFields, dispatchEvent; function SaveQuery (group) { super(); _group = group; _connection = group.connection; reset(); } function get group() { return(_group); } function get resultsPerPage() { return(_resultsPerPage); } function set resultsPerPage(val) { _resultsPerPage = Math.min(Math.max(val, 1), 100); //return(resultsPerPage); } function get page() { return(_page); } function set page(val) { _page = Math.max(val, 1); //return(page); } function prevPage() { page = ((page-1)); } function nextPage() { page = ((page+1)); } function get isRandomized() { return(_isRandomized); } function set isRandomized(val) { _isRandomized = val; //return(isRandomized); } function get files() { return(_files); } function reset() { _page = 1; _resultsPerPage = 10; _isRandomized = false; _lookupKeys = []; _lookupRatings = []; _fileConditions = []; _keyConditions = []; _ratingConditions = []; _sortFields = []; _files = []; includeAllFields(); } function clone() { var _local2 = new com.newgrounds.SaveQuery(_group); _local2._page = _page; _local2._resultsPerPage = _resultsPerPage; _local2._isRandomized = _isRandomized; _local2._lookupKeys = _lookupKeys.concat(); _local2._lookupRatings = _lookupRatings.concat(); _local2._fileConditions = _fileConditions.concat(); _local2._keyConditions = _keyConditions.concat(); _local2._ratingConditions = _ratingConditions.concat(); return(_local2); } function includeAllFields() { for (var _local5 in _group.__get__keys()) { var _local2 = _group.__get__keys()[_local5]; _lookupKeys.push(_local2.__get__id()); } for (var _local4 in _group.__get__ratings()) { var _local3 = _group.__get__ratings()[_local4]; _lookupRatings.push(_local3.__get__id()); } } function addCondition(field, operator, value) { var _local2; _local2 = 0; while (_local2 < FILE_FIELDS.length) { if (FILE_FIELDS[_local2] == field) { break; } _local2++; } if (_local2 == FILE_FIELDS.length) { _local2 = -1; } if (_local2 >= 0) { _fileConditions.push({field:_local2, operator:operator, value:value}); } else { var _local4 = _group.getKey(field); if (_local4) { value = _local4.validateValue(value); _keyConditions.push({key_id:_local4.__get__id(), operator:operator, value:value}); return(undefined); } var _local3 = field.split("."); var _local6 = _group.getRating(_local3[0]); if (_local6) { if (_local3[1] != "votes") { value = _local6.validateValue(value); } _ratingConditions.push({rating_id:_local6.__get__id(), operator:operator, value:value, column:(_local3[1] ? (_local3[1]) : "score")}); return(undefined); } com.newgrounds.Logger.logError(((("The save group \"" + _group.__get__name()) + "\" does not have a field named \"") + field) + "\"."); } } function sortOn(field, sortDescending) { if (sortDescending == undefined) { sortDescending = false; } var _local2; _local2 = 0; while (_local2 < FILE_FIELDS.length) { if (FILE_FIELDS[_local2] == field) { break; } _local2++; } if (_local2 == FILE_FIELDS.length) { _local2 = -1; } if (_local2 >= 0) { _sortFields.push({table:TABLE_FILES, field:_local2, desc:sortDescending}); } else { var _local5 = _group.getKey(field); if (_local5) { _sortFields.push({table:TABLE_KEYS, field:_local5.__get__id(), desc:sortDescending}); return(undefined); } var _local3 = field.split("."); var _local6 = _group.getRating(_local3[0]); if (_local6) { _sortFields.push({table:TABLE_RATINGS, field:_local6.__get__id(), desc:sortDescending, extra:(_local3[1] ? (_local3[1]) : "score")}); return(undefined); } com.newgrounds.Logger.logError(((("The save group \"" + _group.__get__name()) + "\" does not have a field named \"") + field) + "\"."); } } function execute() { var _local5 = {}; _local5.page = _page; _local5.num_results = _resultsPerPage; if (_isRandomized) { _local5.randomize = 1; } if (_lookupKeys && (_lookupKeys.length)) { _local5.lookup_keys = _lookupKeys; } if (_lookupRatings && (_lookupRatings.length)) { _local5.lookup_ratings = _lookupRatings; } if (_fileConditions && (_fileConditions.length)) { _local5.file_conditions = _fileConditions; } if (_keyConditions && (_keyConditions.length)) { _local5.key_conditions = _keyConditions; } if (_ratingConditions && (_ratingConditions.length)) { _local5.rating_conditions = _ratingConditions; } if (_sortFields && (_sortFields.length)) { _local5.sort_conditions = _sortFields; } _connection.sendSimpleCommand("lookupSaveFiles", {target:this, func:onQueryComplete}, {publisher_id:_connection.publisherId, group_id:_group.__get__id(), query:_local5}); } function onQueryComplete(event) { if (event.__get__success()) { var _local4 = event.__get__data(); _files = []; if (_local4.files) { var _local2 = 0; while (_local2 < _local4.files.length) { var _local3 = com.newgrounds.SaveFile.fromObject(_group, _local4.files[_local2]); if (_local3) { _files.push(_local3); } _local2++; } } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.QUERY_COMPLETE, this)); } else { com.newgrounds.Logger.logError("Query failed: " + event.__get__error()); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.QUERY_COMPLETE, this, event.__get__error())); } } static var FILE_ID = "fileId"; static var AUTHOR_ID = "authorId"; static var AUTHOR_NAME = "authorName"; static var FILE_NAME = "fileName"; static var CREATED_ON = "createdOn"; static var UPDATED_ON = "updatedOn"; static var FILE_VIEWS = "fileViews"; static var FILE_STATUS = "fileStatus"; static var FILE_FIELDS = [FILE_ID, AUTHOR_ID, AUTHOR_NAME, FILE_NAME, CREATED_ON, UPDATED_ON, FILE_VIEWS, FILE_STATUS]; static var OPERATOR_EQUAL = "="; static var OPERATOR_LESS_THAN = "<"; static var OPERATOR_GREATER_THAN = ">"; static var OPERATOR_NOT_EQUAL = "!="; static var OPERATOR_LESS_OR_EQUAL = "<="; static var OPERATOR_GREATER_OR_EQUAL = ">="; static var OPERATOR_CONTAINS = "*"; static var OPERATOR_NOT_CONTAINS = "!*"; static var OPERATOR_NOT_BEGINS_WITH = "!*="; static var OPERATOR_NOT_ENDS_WITH = "!=*"; static var OPERATOR_BEGINS_WITH = "*="; static var OPERATOR_ENDS_WITH = "=*"; static var TABLE_FILES = 1; static var TABLE_KEYS = 2; static var TABLE_RATINGS = 3; var _page = 1; var _resultsPerPage = 10; var _isRandomized = false; }
Symbol 36 MovieClip [__Packages.com.newgrounds.Medal] Frame 0
class com.newgrounds.Medal extends com.newgrounds.APIEventDispatcher { var _connection, _id, _name, _description, _secret, _unlocked, _value, _difficulty, _iconLoader, dispatchEvent; function Medal (connection, id, name, description, secret, unlocked, value, difficultyId, iconURL) { super(); _connection = connection; _id = id; _name = name; _description = description; _secret = secret; _unlocked = unlocked; _value = value; _difficulty = DIFFICULTIES[difficultyId]; _iconLoader = new com.newgrounds.BitmapLoader(DEFAULT_ICON, iconURL); _iconLoader.load(); } function get difficulty() { return(_difficulty); } function get icon() { return(_iconLoader.__get__bitmapData()); } function get id() { return(_id); } function get name() { return(_name); } function get description() { return(_description); } function get secret() { return(_secret); } function get unlocked() { return(_unlocked); } function get value() { return(_value); } function toString() { return((((((("Medal: " + _name) + "\t\t(") + (_unlocked ? "unlocked, " : "locked, ")) + _value) + "pts, ") + _difficulty) + ")"); } function attachIcon(parent) { return(_iconLoader.attachBitmap(parent)); } function unlock() { if (_unlocked) { com.newgrounds.Logger.logWarning(("Medal \"" + _name) + "\" is already unlocked."); return(undefined); } com.newgrounds.Logger.logMessage(("Unlocking medal \"" + name) + "\"..."); _unlocked = true; if (_connection.__get__hasUserSession()) { _connection.sendSimpleCommand("unlockMedal", {target:this, func:onUnlockConfirmed}, null, {medal_id:id}); } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.MEDAL_UNLOCKED, this)); } function setUnlocked(unlocked) { _unlocked = unlocked; } function onUnlockConfirmed(event) { if (event.__get__success()) { com.newgrounds.Logger.logMessage(("Medal \"" + name) + "\" unlocked."); } else { com.newgrounds.Logger.logError(("Failed to unlock \"" + name) + "\"!"); } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.MEDAL_UNLOCK_CONFIRMED, this, event.__get__error())); } static var ICON_WIDTH = 50; static var ICON_HEIGHT = 50; static var DEFAULT_ICON = flash.display.BitmapData.loadBitmap("DefaultMedalIcon"); static var DIFFICULTY_EASY = "Easy"; static var DIFFICULTY_MODERATE = "Moderate"; static var DIFFICULTY_CHALLENGING = "Challenging"; static var DIFFICULTY_DIFFICULT = "Difficult"; static var DIFFICULTY_BRUTAL = "Brutal"; static var DIFFICULTIES = ["Unknown", DIFFICULTY_EASY, DIFFICULTY_MODERATE, DIFFICULTY_CHALLENGING, DIFFICULTY_DIFFICULT, DIFFICULTY_BRUTAL]; }
Symbol 38 MovieClip [__Packages.com.newgrounds.ScoreBoard] Frame 0
class com.newgrounds.ScoreBoard extends com.newgrounds.APIEventDispatcher { var _connection, _name, _id, _scores, _tag, dispatchEvent; function ScoreBoard (connection, name, id) { super(); _connection = connection; _name = name; _id = id; } function get name() { return(_name); } function get scores() { return(_scores); } function get period() { return(_period); } function set period(val) { _period = val; //return(period); } function get firstResult() { return(_firstResult); } function set firstResult(val) { _firstResult = Math.max(1, val); //return(firstResult); } function get numResults() { return(_numResults); } function set numResults(val) { _numResults = val; //return(numResults); } function get tag() { return(_tag); } function set tag(val) { _tag = val; //return(tag); } function get page() { return(Math.ceil((_firstResult - 1) / _numResults) + 1); } function prevPage() { if (firstResult > _numResults) { firstResult = firstResult - _numResults; } } function nextPage() { firstResult = firstResult + _numResults; } function loadScores() { _connection.sendSimpleCommand("loadScores", {target:this, func:onScoresLoaded}, {publisher_id:_connection.publisherId, board:_id, page:((_firstResult - 1) / _numResults) + 1, num_results:_numResults, period:_period, tag:_tag}); } function postScore(numericScore, tag) { if (tag == undefined) { tag = null; } if (isNaN(numericScore)) { com.newgrounds.Logger.logError("Cannot post invalid score: " + numericScore); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.SCORE_POSTED, null, com.newgrounds.APIEvent.ERROR_INVALID_ARGUMENT)); return(undefined); } com.newgrounds.Logger.logMessage(((((("Posting a score of " + numericScore) + " by ") + _connection.username) + " to scoreboard \"") + _name) + "\"..."); _connection.sendSimpleCommand("postScore", {target:this, func:onScorePosted}, null, {user_name:_connection.username, board:_id, value:numericScore, tag:tag}); } function onScoresLoaded(event) { var _local4 = event.__get__data(); _scores = []; var _local5; if (_local4.first_result) { _local5 = _local4.first_result; } else { _local5 = _firstResult; } if (_local4.scores) { var _local3 = 0; while (_local3 < _local4.scores.length) { var _local2 = _local4.scores[_local3]; if (_local2) { _scores[_local3] = new com.newgrounds.Score(_local5, _local2.username, _local2.value, _local2.numeric_value, _local2.tag); } _local3++; _local5++; } } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.SCORES_LOADED, this)); } function onScorePosted(event) { if (event.__get__success()) { com.newgrounds.Logger.logMessage("Score posted!"); var _local4 = event.__get__data(); var _local2 = {}; _local2.score = _local4.value; _local2.scoreBoard = this; } else { com.newgrounds.Logger.logError("Error posting score: " + event.__get__error()); } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.SCORE_POSTED, _local2, event.__get__error())); } function toString() { return("Scoreboard: " + _name); } static var TODAY = "Today"; static var THIS_WEEK = "This Week"; static var THIS_MONTH = "This Month"; static var THIS_YEAR = "This Year"; static var ALL_TIME = "All-Time"; var _period = ALL_TIME; var _firstResult = 1; var _numResults = 10; }
Symbol 27 MovieClip [__Packages.com.newgrounds.Logger] Frame 0
class com.newgrounds.Logger { function Logger () { } static function logInternal() { var _local2 = arguments; log(PRIORITY_INTERNAL, _local2); } static function logMessage() { var _local2 = arguments; log(PRIORITY_MESSAGE, _local2); } static function logWarning() { var _local2 = arguments; log(PRIORITY_WARNING, _local2); } static function logError() { var _local2 = arguments; log(PRIORITY_ERROR, _local2); } static function log(priority, messages) { if (priority == undefined) { priority = PRIORITY_MESSAGE; } if (messages == undefined) { messages = null; } if (priority >= _messageLevel) { var _local1 = 0; while (_local1 < messages.length) { trace(HEADER + messages[_local1]); _eventDispatcher.dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.LOG, messages[_local1])); _local1++; } } if (priority >= _throwLevel) { throw new Error(messages.join(newline)); } } static function addEventListener(event, listener) { _eventDispatcher.addEventListener(event, listener, false, 0, false); } static var PRIORITY_INTERNAL = 0; static var PRIORITY_MESSAGE = 1; static var PRIORITY_WARNING = 2; static var PRIORITY_ERROR = 3; static var PRIORITY_MAX = 4; static var HEADER = "[Newgrounds API] :: "; static var _eventDispatcher = new com.newgrounds.EventDispatcher(); static var _messageLevel = PRIORITY_MESSAGE; static var _throwLevel = PRIORITY_MAX; }
Symbol 46 MovieClip [__Packages.com.newgrounds.components.FlashAdBase] Frame 0
class com.newgrounds.components.FlashAdBase extends MovieClip { var gotoAndStop, _x, _y, stop, onUnload, _adListener, adContainer, newgroundsButton, _fullScreen, clear, _ad, _adFeedLoader, _width, _height, beginFill, moveTo, lineTo, endFill; function FlashAdBase () { super(); try { System.security.allowDomain("server.cpmstar.com"); System.security.allowInsecureDomain("server.cpmstar.com"); } catch(error) { } gotoAndStop("idle"); _x = int(_x); _y = int(_y); stop(); if (_newgroundsButton) { _newgroundsButton.onRelease = onNGClick; } onUnload = removeAd; var _local4 = this; _adListener = {onLoadError:function (target, error, httpStatus) { target._parent.onAdError(target, error, httpStatus); }}; if (fullScreen) { drawFullScreenRect(); } if (com.newgrounds.API.__get__adFeedURL()) { loadAdFeed(); } else { com.newgrounds.API.addEventListener(com.newgrounds.APIEvent.API_CONNECTED, {target:this, func:loadAdFeed}); } } function get _adContainer() { return(adContainer); } function get _newgroundsButton() { return(newgroundsButton); } function get fullScreen() { return(_fullScreen); } function set fullScreen(v) { _fullScreen = v; if (v) { drawFullScreenRect(); } else { clear(); } //return(fullScreen); } function get showBorder() { return(_showBorder); } function set showBorder(value) { _showBorder = value; if (_showBorder) { if (_ad) { var _local2 = _ad.getProgress(_adContainer); if (_local2.bytesLoaded >= _local2.bytesTotal) { gotoAndStop("loaded"); } else { gotoAndStop("loading"); } } else { gotoAndStop("idle"); } } else { gotoAndStop("noBorder"); } //return(showBorder); } function loadAdFeed(event) { if (event == undefined) { event = null; } _adFeedLoader = new LoadVars(); var target = this; _adFeedLoader.onData = function (data) { target.onAdFeedLoaded(data); }; _adFeedLoader.load(com.newgrounds.API.__get__adFeedURL(), _adFeedLoader); } function onAdFeedLoaded(data) { if (data && (data != "")) { loadAd(data); } else { onAdError(); } } function loadAd(adURL) { if (adType != VIDEO_ADS) { if (adURL.indexOf("?") >= 0) { adURL = adURL + "&"; } else { adURL = adURL + "?"; } adURL = adURL + "blockoverlays=1"; } _ad = new MovieClipLoader(); _ad.addListener(_adListener); _adContainer._lockroot = true; _ad.loadClip(adURL, _adContainer); } function removeAd() { _adFeedLoader.onData = null; _adFeedLoader = null; _ad.removeListener(_adListener); if (_adContainer) { _ad.unloadClip(_adContainer); } _ad = null; } function onAdError(target, error, httpStatus) { com.newgrounds.Logger.logError("Unable to load ad."); removeAd(); } function onNGClick() { com.newgrounds.API.loadNewgrounds(); } function drawFullScreenRect() { _x = (Stage.width - _width) / 2; _y = (Stage.height - _height) / 2; beginFill(0); moveTo(-Stage.width, -Stage.height); lineTo(Stage.width, -Stage.height); lineTo(Stage.width, Stage.height); lineTo(-Stage.width, Stage.height); lineTo(-Stage.width, -Stage.height); endFill(); } var _showBorder = true; var adType = com.newgrounds.components.FlashAdBase.prototype.VIDEO_ADS; var VIDEO_ADS = "Video"; var SIMPLE_ADS = "Simple"; }
Symbol 21 MovieClip [__Packages.com.newgrounds.shims.APIShim] Frame 0
class com.newgrounds.shims.APIShim extends MovieClip { function APIShim () { super(); } }
Symbol 29 MovieClip [__Packages.com.newgrounds.encoders.json.JSON] Frame 0
class com.newgrounds.encoders.json.JSON { static var start, cache, interval; function JSON () { } static function encode(arg, noquotes) { var _local3; var _local2; var _local6; var _local1 = ""; var _local4; if (arg.isSServerVar()) { var _local8 = "sservervariable"; } else { var _local8 = typeof(arg); } switch (_local8) { case "sservervariable" : return("?" + arg.getEncodedValue()); case "object" : if (arg) { if (arg instanceof Array) { _local2 = 0; while (_local2 < arg.length) { _local4 = encode(arg[_local2]); if (_local1) { _local1 = _local1 + ","; } _local1 = _local1 + _local4; _local2++; } return(("[" + _local1) + "]"); } if (typeof(arg.toString) != "undefined") { for (_local2 in arg) { _local4 = arg[_local2]; if ((typeof(_local4) != "undefined") && (typeof(_local4) != "function")) { _local4 = encode(_local4); if (_local1) { _local1 = _local1 + ","; } _local1 = _local1 + ((encode(_local2) + ":") + _local4); } } return(("{" + _local1) + "}"); } } return("null"); case "number" : return((isFinite(arg) ? (String(arg)) : "null")); case "string" : _local6 = arg.length; if (noquotes) { var _local7 = ""; } else { var _local7 = "\""; } _local1 = _local7; _local2 = 0; while (_local2 < _local6) { _local3 = arg.charAt(_local2); if (_local3 >= " ") { if ((_local3 == "\\") || (_local3 == "\"")) { _local1 = _local1 + "\\"; } _local1 = _local1 + _local3; } else { switch (_local3) { case "\b" : _local1 = _local1 + "\\b"; break; case "\f" : _local1 = _local1 + "\\f"; break; case newline : _local1 = _local1 + "\\n"; break; case "\r" : _local1 = _local1 + "\\r"; break; case "\t" : _local1 = _local1 + "\\t"; break; default : _local3 = _local3.charCodeAt(); _local1 = _local1 + (("\\u00" + Math.floor(_local3 / 16).toString(16)) + (_local3 % 16).toString(16)); } } _local2 = _local2 + 1; } return(_local1 + _local7); case "boolean" : return(String(arg)); } return("null"); } static function background_encode(arg, callback) { if (busy) { trace("[Newgrounds Encoder] :: Cannot encode a new file until the previous file is completed"); return(false); } if (!callback) { trace("[Newgrounds Encoder] :: Missing a callback function, skipping encode"); return(false); } busy = true; var _local2 = new Date(); start = _local2.getTime(); cache = {busy:false, complete:false, arg:arg, target:arg, parents:[], encoded:"", callback:callback, encode_chunk:function () { com.newgrounds.encoders.json.JSON.encode_chunk(); }}; if (getType(arg) == "object") { cache.encoded = "{"; } else if (getType(arg) == "array") { cache.encoded = "["; } interval = setInterval(cache, "encode_chunk", 25); return(true); } static function background_decode(arg, callback) { if (busy) { trace("[Newgrounds Encoder] :: Cannot decode a new file until the previous file is completed"); return(false); } if (!callback) { trace("[Newgrounds Encoder] :: Missing a callback function, skipping decode"); return(false); } busy = true; var _local1 = new Date(); start = _local1.getTime(); cache = {busy:false, callback:callback, complete:false, arg:arg, pos:0, parents:["root"], target:null, scratch:"", decode_chunk:function () { com.newgrounds.encoders.json.JSON.decode_chunk(); }}; interval = setInterval(cache, "decode_chunk", 25); return(true); } static function decode(text) { var at = 0; var ch = " "; var _value; var _error = function (m) { throw {name:"JSONError", message:m, at:at - 1, text:text}; }; var _next = function () { ch = text.charAt(at); at = at + 1; return(ch); }; var _white = function () { while (ch) { if (ch <= " ") { _next(); } else if (ch == "/") { switch (_next()) { case "/" : while ((_next() && (ch != newline)) && (ch != "\r")) { } break; case "*" : _next(); for(;;){ if (ch) { if (ch == "*") { if (_next() == "/") { _next(); // unexpected jump } } else { _next(); } } else { _error("Unterminated comment"); } }; break; default : _error("Syntax error"); } } else { return; } } }; var _string = function () { var _local4; var _local1 = ""; var _local3; var _local2; var _local5 = false; if (ch == "\"") { while (_next()) { if (ch == "\"") { _next(); return(_local1); } if (ch == "\\") { switch (_next()) { case "b" : _local1 = _local1 + "\b"; break; case "f" : _local1 = _local1 + "\f"; break; case "n" : _local1 = _local1 + newline; break; case "r" : _local1 = _local1 + "\r"; break; case "t" : _local1 = _local1 + "\t"; break; case "u" : _local2 = 0; _local4 = 0; while (_local4 < 4) { _local3 = parseInt(_next(), 16); if (!isFinite(_local3)) { _local5 = true; break; } _local2 = (_local2 * 16) + _local3; _local4 = _local4 + 1; } if (_local5) { _local5 = false; break; } _local1 = _local1 + String.fromCharCode(_local2); break; default : _local1 = _local1 + ch; } } else { _local1 = _local1 + ch; } } } _error("Bad string"); }; var _array = function () { var _local1 = []; if (ch == "[") { _next(); _white(); if (ch == "]") { _next(); return(_local1); } while (ch) { _local1.push(_value()); _white(); if (ch == "]") { _next(); return(_local1); } if (ch != ",") { break; } _next(); _white(); } } _error("Bad array"); }; var _object = function () { var _local2; var _local1 = {}; if (ch == "{") { _next(); _white(); if (ch == "}") { _next(); return(_local1); } while (ch) { _local2 = _string(); _white(); if (ch != ":") { break; } _next(); _local1[_local2] = _value(); _white(); if (ch == "}") { _next(); return(_local1); } if (ch != ",") { break; } _next(); _white(); } } _error("Bad object"); }; var _number = function () { var _local1 = ""; var _local2; if (ch == "-") { _local1 = "-"; _next(); } while ((ch >= "0") && (ch <= "9")) { _local1 = _local1 + ch; _next(); } if (ch == ".") { _local1 = _local1 + "."; while ((_next() && (ch >= "0")) && (ch <= "9")) { _local1 = _local1 + ch; } } _local2 = 1 * _local1; if (!isFinite(_local2)) { _error("Bad number"); } else { return(_local2); } }; var _word = function () { switch (ch) { case "t" : if (((_next() == "r") && (_next() == "u")) && (_next() == "e")) { _next(); return(true); } break; case "f" : if ((((_next() == "a") && (_next() == "l")) && (_next() == "s")) && (_next() == "e")) { _next(); return(false); } break; case "n" : if (!(((_next() == "u") && (_next() == "l")) && (_next() == "l"))) { break; } _next(); return(null); } _error("Syntax error"); }; _value = function () { _white(); switch (ch) { case "{" : return(_object()); case "[" : return(_array()); case "\"" : return(_string()); case "-" : return(_number()); } return((((ch >= "0") && (ch <= "9")) ? (_number()) : (_word()))); }; return(_value()); } static function getType(v) { if (v instanceof Array) { return("array"); } return(typeof(v)); } static function decode_chunk() { if ((!cache.busy) && (!cache.complete)) { cache.busy = true; var _local1 = 0; while (_local1 < decode_chunks) { chunk_decoder(); if (cache.complete) { break; } _local1++; } trace(Math.round((cache.pos / cache.arg.length) * 100) + "% decoded"); cache.busy = false; } if (cache.complete) { var _local2 = new Date(); busy = false; clearInterval(interval); cache.callback(cache.root, _local2.getTime() - start); cache.arg = ""; } } static function encode_chunk() { if ((!cache.busy) && (!cache.complete)) { cache.busy = true; var _local1 = 0; while (_local1 < encode_chunks) { chunk_encoder(); if (cache.complete) { break; } _local1++; } cache.busy = false; } if (cache.complete) { var _local3 = new Date(); var _local2 = _local3.getTime(); busy = false; clearInterval(interval); cache.callback(cache.encoded, _local2 - start); cache.encoded = ""; } } static function chunk_decoder() { function _object() { var _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); if (!com.newgrounds.encoders.json.JSON.cache.mode) { com.newgrounds.encoders.json.JSON.cache.mode = "object"; com.newgrounds.encoders.json.JSON.cache.pos++; _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); if (_local1 != "\"") { throw "Malformed object key in encoded string. Keys must be wrapped in quotes (\"\")"; } com.newgrounds.encoders.json.JSON.cache.scratch = ""; _setTargetValue({}); } else if (_local1 == ",") { com.newgrounds.encoders.json.JSON.cache.pos++; _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); if (_local1 != "\"") { throw "Malformed object key in encoded string. Keys must be wrapped in quotes (\"\")"; } com.newgrounds.encoders.json.JSON.cache.scratch = ""; } else if (_local1 == "}") { _useParent(); } else if (_local1 == "\"") { com.newgrounds.encoders.json.JSON.cache.pos++; _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); if (_local1 != ":") { throw "Malformed object notation. Object keys and values must be separated by colons(:)"; } _addParent(com.newgrounds.encoders.json.JSON.cache.scratch); com.newgrounds.encoders.json.JSON.cache.mode = null; } else { if (_local1 == "\\") { com.newgrounds.encoders.json.JSON.cache.pos++; _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); } com.newgrounds.encoders.json.JSON.cache.scratch = com.newgrounds.encoders.json.JSON.cache.scratch + _local1; } com.newgrounds.encoders.json.JSON.cache.pos++; } function _array() { var _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); if (!com.newgrounds.encoders.json.JSON.cache.mode) { com.newgrounds.encoders.json.JSON.cache.mode = "array"; com.newgrounds.encoders.json.JSON.cache.pos++; _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); _setTargetValue([]); if (_local1 != "]") { _addArrayKey(); } else { _useParent(); } return(undefined); } if (_local1 == ",") { _addArrayKey(); } else if (_local1 == "]") { _useParent(); } com.newgrounds.encoders.json.JSON.cache.pos++; } function _boolean() { var _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); if (_local1 == "t") { _setTargetValue(true); com.newgrounds.encoders.json.JSON.cache.pos = com.newgrounds.encoders.json.JSON.cache.pos + 3; } else if (_local1 == "f") { _setTargetValue(false); com.newgrounds.encoders.json.JSON.cache.pos = com.newgrounds.encoders.json.JSON.cache.pos + 4; } else { throw "Bool values must be true or false"; } _useParent(); } function _null() { var _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); if (_local1 == "n") { _setTargetValue(null); com.newgrounds.encoders.json.JSON.cache.pos = com.newgrounds.encoders.json.JSON.cache.pos + 2; } else { throw "Null values must be null"; } _useParent(); } function _string() { var _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); if (!com.newgrounds.encoders.json.JSON.cache.mode) { if (_local1 != "\"") { throw "Strings must be wrapped in quotes (\"\")"; } com.newgrounds.encoders.json.JSON.cache.scratch = ""; com.newgrounds.encoders.json.JSON.cache.mode = "string"; } else if (_local1 == "\"") { _setTargetValue(com.newgrounds.encoders.json.JSON.cache.scratch); _useParent(); } else { if (_local1 == "\\") { com.newgrounds.encoders.json.JSON.cache.pos++; _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); switch (_local1) { case "n" : _local1 = newline; break; case "r" : _local1 = newline; break; case "t" : _local1 = "\t"; break; case "u" : _local1 = "\\" + _local1; } } com.newgrounds.encoders.json.JSON.cache.scratch = com.newgrounds.encoders.json.JSON.cache.scratch + _local1; } com.newgrounds.encoders.json.JSON.cache.pos++; } function _number() { var _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); var _local2 = "01234567890.-"; if (!com.newgrounds.encoders.json.JSON.cache.mode) { com.newgrounds.encoders.json.JSON.cache.mode = "number"; com.newgrounds.encoders.json.JSON.cache.scratch = ""; } if (_local2.indexOf(_local1) < 0) { _setTargetValue(Number(com.newgrounds.encoders.json.JSON.cache.scratch)); _useParent(); } else { com.newgrounds.encoders.json.JSON.cache.scratch = com.newgrounds.encoders.json.JSON.cache.scratch + _local1; com.newgrounds.encoders.json.JSON.cache.pos++; } } function _setTargetValue(newval) { var _local2 = _getParent().obj; var _local1 = com.newgrounds.encoders.json.JSON.cache.parents[com.newgrounds.encoders.json.JSON.cache.parents.length - 1]; _local2[_local1] = newval; } function _useParent() { com.newgrounds.encoders.json.JSON.cache.mode = com.newgrounds.encoders.json.JSON.getType(_getParent().obj); com.newgrounds.encoders.json.JSON.cache.parents.pop(); } function _getParent() { var _local2 = com.newgrounds.encoders.json.JSON.cache; var _local1 = 0; while (_local1 < (com.newgrounds.encoders.json.JSON.cache.parents.length - 1)) { _local2 = _local2[com.newgrounds.encoders.json.JSON.cache.parents[_local1]]; _local1++; } return({obj:_local2, name:com.newgrounds.encoders.json.JSON.cache.parents[_local1]}); } function _getCurrent() { var _local2 = com.newgrounds.encoders.json.JSON.cache; var _local1 = 0; while (_local1 < com.newgrounds.encoders.json.JSON.cache.parents.length) { _local2 = _local2[com.newgrounds.encoders.json.JSON.cache.parents[_local1]]; _local1++; } return({obj:_local2, name:com.newgrounds.encoders.json.JSON.cache.parents[_local1]}); } function _addParent(child) { com.newgrounds.encoders.json.JSON.cache.parents.push(child); } function _addArrayKey() { var _local1 = _getCurrent().obj.length; com.newgrounds.encoders.json.JSON.cache.parents.push(_local1); com.newgrounds.encoders.json.JSON.cache.mode = null; } if (cache.pos >= cache.arg.length) { cache.complete = true; return(undefined); } if (cache.mode) { eval ("_" + cache.mode)(); } else { var char = cache.arg.charAt(cache.pos); switch (char) { case "{" : _object(); return; case "[" : _array(); return; case "\"" : _string(); return; case "n" : _null(); return; case "t" : _boolean(); return; case "f" : _boolean(); return; default : _number(); } } } static function chunk_encoder() { if (cache.complete) { return(undefined); } var _local2 = getType(cache.target); switch (_local2) { case "number" : cache.encoded = cache.encoded + cache.target; getParent(); break; case "string" : cache.encoded = cache.encoded + (("\"" + cache.target.split("\"").join("\\\"")) + "\""); getParent(); break; case "boolean" : cache.encoded = cache.encoded + ((cache.target == true) ? "true" : "false"); getParent(); break; case "null" : cache.encoded = cache.encoded + "null"; getParent(); break; case "array" : if (cache.target.length < 1) { cache.encoded = cache.encoded + "]"; getParent(); } else { cache.parents.push(cache.target); cache.target = cache.target[0]; if (getType(cache.target) == "array") { cache.encoded = cache.encoded + "["; } else if (getType(cache.target) == "object") { cache.encoded = cache.encoded + "{"; } } break; case "object" : for (var _local1 in cache.target) { break; } if (_local1 === undefined) { cache.encoded = cache.encoded + "}"; getParent(); } else { cache.parents.push(cache.target); cache.target = cache.target[_local1]; cache.encoded = cache.encoded + (("\"" + _local1.split("\"").join("\\\"")) + "\":"); if (getType(cache.target) == "array") { cache.encoded = cache.encoded + "["; } else if (getType(cache.target) == "object") { cache.encoded = cache.encoded + "{"; } } break; default : cache.encoded = cache.encoded + "null"; getParent(); } } static function getParent() { if (cache.parents.length > 0) { var _local1 = cache.parents.pop(); if (getType(_local1) == "array") { _local1.shift(); } else { for (var _local3 in _local1) { delete _local1[_local3]; break; } } if ((getType(_local1) == "object") or (getType(_local1) == "array")) { for (var _local2 in _local1) { break; } if (!(_local2 === undefined)) { cache.encoded = cache.encoded + ","; } } cache.target = _local1; } else { cache.complete = true; } } static var encode_chunks = 20000; static var decode_chunks = 20000; static var busy = false; }
Symbol 32 MovieClip [__Packages.com.newgrounds.crypto.MD5] Frame 0
class com.newgrounds.crypto.MD5 { function MD5 () { } static function hash(src) { return(hex_md5(src)); } static function hex_md5(src) { return(binl2hex(core_md5(str2binl(src), src.length * 8))); } static function core_md5(x, len) { x[len >> 5] = x[len >> 5] | (128 << (len % 32)); x[(((len + 64) >>> 9) << 4) + 14] = len; var _local4 = 1732584193 /* 0x67452301 */; var _local3 = -271733879; var _local2 = -1732584194; var _local1 = 271733878 /* 0x10325476 */; var _local5 = 0; while (_local5 < x.length) { var _local10 = _local4; var _local9 = _local3; var _local8 = _local2; var _local7 = _local1; _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 0], 7, -680876936); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 1], 12, -389564586); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 2], 17, 606105819); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 3], 22, -1044525330); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 4], 7, -176418897); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 5], 12, 1200080426); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 6], 17, -1473231341); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 7], 22, -45705983); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 8], 7, 1770035416); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 9], 12, -1958414417); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 10], 17, -42063); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 11], 22, -1990404162); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 12], 7, 1804603682); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 13], 12, -40341101); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 14], 17, -1502002290); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 15], 22, 1236535329); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 1], 5, -165796510); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 6], 9, -1069501632); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 11], 14, 643717713); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 0], 20, -373897302); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 5], 5, -701558691); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 10], 9, 38016083); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 15], 14, -660478335); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 4], 20, -405537848); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 9], 5, 568446438); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 14], 9, -1019803690); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 3], 14, -187363961); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 8], 20, 1163531501); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 13], 5, -1444681467); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 2], 9, -51403784); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 7], 14, 1735328473); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 12], 20, -1926607734); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 5], 4, -378558); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 8], 11, -2022574463); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 11], 16, 1839030562); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 14], 23, -35309556); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 1], 4, -1530992060); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 4], 11, 1272893353); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 7], 16, -155497632); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 10], 23, -1094730640); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 13], 4, 681279174); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 0], 11, -358537222); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 3], 16, -722521979); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 6], 23, 76029189); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 9], 4, -640364487); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 12], 11, -421815835); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 15], 16, 530742520); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 2], 23, -995338651); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 0], 6, -198630844); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 7], 10, 1126891415); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 14], 15, -1416354905); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 5], 21, -57434055); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 12], 6, 1700485571); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 3], 10, -1894986606); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 10], 15, -1051523); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 1], 21, -2054922799); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 8], 6, 1873313359); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 15], 10, -30611744); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 6], 15, -1560198380); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 13], 21, 1309151649); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 4], 6, -145523070); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 11], 10, -1120210379); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 2], 15, 718787259); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 9], 21, -343485551); _local4 = safe_add(_local4, _local10); _local3 = safe_add(_local3, _local9); _local2 = safe_add(_local2, _local8); _local1 = safe_add(_local1, _local7); _local5 = _local5 + 16; } return(new Array(_local4, _local3, _local2, _local1)); } static function md5_cmn(q, a, b, x, s, t) { return(safe_add(bit_rol(safe_add(safe_add(a, q), safe_add(x, t)), s), b)); } static function md5_ff(a, b, c, d, x, s, t) { return(md5_cmn((b & c) | ((~b) & d), a, b, x, s, t)); } static function md5_gg(a, b, c, d, x, s, t) { return(md5_cmn((b & d) | (c & (~d)), a, b, x, s, t)); } static function md5_hh(a, b, c, d, x, s, t) { return(md5_cmn((b ^ c) ^ d, a, b, x, s, t)); } static function md5_ii(a, b, c, d, x, s, t) { return(md5_cmn(c ^ (b | (~d)), a, b, x, s, t)); } static function bit_rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } static function safe_add(x, y) { var _local1 = (x & 65535) + (y & 65535); var _local2 = ((x >> 16) + (y >> 16)) + (_local1 >> 16); return((_local2 << 16) | (_local1 & 65535)); } static function str2binl(str) { var _local3 = new Array(); var _local4 = 255; var _local1 = 0; while (_local1 < (str.length * 8)) { _local3[_local1 >> 5] = _local3[_local1 >> 5] | ((str.charCodeAt(_local1 / 8) & _local4) << (_local1 % 32)); _local1 = _local1 + 8; } return(_local3); } static function binl2hex(binarray) { var _local4 = new String(""); var _local3 = new String("0123456789abcdef"); var _local1 = 0; while (_local1 < (binarray.length * 4)) { _local4 = _local4 + (_local3.charAt((binarray[_local1 >> 2] >> (((_local1 % 4) * 8) + 4)) & 15) + _local3.charAt((binarray[_local1 >> 2] >> ((_local1 % 4) * 8)) & 15)); _local1++; } return(_local4); } }
Symbol 33 MovieClip [__Packages.com.newgrounds.crypto.RC4] Frame 0
class com.newgrounds.crypto.RC4 { function RC4 () { } static function encrypt(src, key) { var _local3 = strToChars(src); var _local1 = strToChars(key); var _local2 = calculate(_local3, _local1); return(charsToHex(_local2)); } static function encryptbin(src, key) { var _local3 = strToChars(src); var _local1 = strToChars(key); var _local2 = calculate(_local3, _local1); return(_local2); } static function decrypt(src, key) { var _local3 = hexToChars(src); var _local1 = strToChars(key); var _local2 = calculate(_local3, _local1); return(charsToStr(_local2)); } static function initialize(pwd) { var _local2 = 0; var _local3; var _local4 = pwd.length; var _local1 = 0; while (_local1 <= 255) { mykey[_local1] = pwd[_local1 % _local4]; sbox[_local1] = _local1; _local1++; } _local1 = 0; while (_local1 <= 255) { _local2 = ((_local2 + sbox[_local1]) + mykey[_local1]) % 256; _local3 = sbox[_local1]; sbox[_local1] = sbox[_local2]; sbox[_local2] = _local3; _local1++; } } static function calculate(plaintxt, psw) { initialize(psw); var _local1 = 0; var _local2 = 0; var _local9 = new Array(); var _local7; var _local5; var _local6; var _local3 = 0; while (_local3 < plaintxt.length) { _local1 = (_local1 + 1) % 256; _local2 = (_local2 + sbox[_local1]) % 256; _local5 = sbox[_local1]; sbox[_local1] = sbox[_local2]; sbox[_local2] = _local5; var _local4 = (sbox[_local1] + sbox[_local2]) % 256; _local7 = sbox[_local4]; _local6 = plaintxt[_local3] ^ _local7; _local9.push(_local6); _local3++; } return(_local9); } static function charsToHex(chars) { var _local4 = new String(""); var _local3 = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"); var _local1 = 0; while (_local1 < chars.length) { _local4 = _local4 + (_local3[chars[_local1] >> 4] + _local3[chars[_local1] & 15]); _local1++; } return(_local4); } static function hexToChars(hex) { var _local3 = new Array(); var _local1 = ((hex.substr(0, 2) == "0x") ? 2 : 0); while (_local1 < hex.length) { _local3.push(parseInt(hex.substr(_local1, 2), 16)); _local1 = _local1 + 2; } return(_local3); } static function charsToStr(chars) { var _local3 = new String(""); var _local1 = 0; while (_local1 < chars.length) { _local3 = _local3 + String.fromCharCode(chars[_local1]); _local1++; } return(_local3); } static function strToChars(str) { var _local3 = new Array(); var _local1 = 0; while (_local1 < str.length) { _local3.push(str.charCodeAt(_local1)); _local1++; } return(_local3); } static var sbox = new Array(255); static var mykey = new Array(255); }
Symbol 37 MovieClip [__Packages.com.newgrounds.Score] Frame 0
class com.newgrounds.Score { var _rank, _username, _score, _numericValue, _tag; function Score (rank, username, score, numericValue, tag) { (_rank = rank); (_username = username); _score = score; _numericValue = numericValue; _tag = tag; } function get numericValue() { return(_numericValue); } function get rank() { return(_rank); } function get score() { return(_score); } function get tag() { return(_tag); } function get username() { return(_username); } function toString() { return((((_rank + ".\t") + _username) + "\t") + _score); } }
Symbol 45 MovieClip [__Packages.com.newgrounds.API] Frame 0
class com.newgrounds.API { static var _serverTime, _adFeedURL, _movieVersion, _bridge, _requestedSaveGroupId, _requestedSaveFileId, _movieName, _newVersion, _saveFilePath, _imageFilePath; function API () { } static function get connected() { return(_connection.__get__connected()); } static function get isNetworkHost() { return(_connection.__get__isNetworkHost()); } static function get apiId() { _connection.assertInitialized(); return(_connection.apiId); } static function get debugMode() { return(_debugMode); } static function set debugMode(val) { _debugMode = val; //return(debugMode); } static function get publisherId() { _connection.assertInitialized(); return(_connection.publisherId); } static function get sessionId() { _connection.assertInitialized(); return(_connection.sessionId); } static function get hostDomain() { _connection.assertInitialized(); return(_connection.hostDomain); } static function get hostURL() { _connection.assertInitialized(); return(_connection.__get__hostURL()); } static function get isNewgrounds() { return(_connection.publisherId == 1); } static function get hasUserSession() { _connection.assertInitialized(); return(_connection.__get__hasUserSession()); } static function get username() { _connection.assertInitialized(); return(_connection.username); } static function get userId() { _connection.assertInitialized(); return(_connection.userId); } static function assertConnected(eventType) { if (eventType == undefined) { eventType = null; } if (_connection.assertConnected()) { return(true); } if (eventType) { dispatchEvent(eventType, null, com.newgrounds.APIEvent.ERROR_NOT_CONNECTED); } return(false); } static function get serverTime() { return(_serverTime); } static function get adsApproved() { return(_adsApproved); } static function get adFeedURL() { return(_adFeedURL); } static function get medals() { return(_medalsArray); } static function get scoreBoards() { return(_scoreBoardsArray); } static function get saveGroups() { return(_saveGroupsArray); } static function connect(_root, apiId, encryptionKey, movieVersion) { if (encryptionKey == undefined) { encryptionKey = null; } if (movieVersion == undefined) { movieVersion = ""; } com.newgrounds.APIEventDispatcher.__set__globalDispatcher(_dispatcher); System.security.loadPolicyFile("http://apifiles.ngfiles.com/crossdomain.xml"); if (_connection.initialized) { com.newgrounds.Logger.logError("Connection already in progress. Please call API.disconnect() before attempting another connection."); dispatchEvent(com.newgrounds.APIEvent.API_CONNECTED, false, com.newgrounds.APIEvent.ERROR_NOT_CONNECTED); return(undefined); } apiId = trimWhitespace(apiId); if (encryptionKey) { encryptionKey = trimWhitespace(encryptionKey); } if ((!apiId) || (apiId == "")) { com.newgrounds.Logger.logError("No apiId given. Please use the API ID from your API settings page."); dispatchEvent(com.newgrounds.APIEvent.API_CONNECTED, false, com.newgrounds.APIEvent.ERROR_INVALID_ARGUMENT); return(undefined); } com.newgrounds.Logger.logMessage(("====== Newgrounds API v" + VERSION) + " ======"); _connection.connectionState = com.newgrounds.APIConnection.CONNECTING; _root=_root;//parameter overwritten _movieVersion = movieVersion; _connection.apiId = apiId; var _local4; _local4 = apiId.indexOf(":"); if (_local4 != -1) { _connection.trackerId = int(apiId.substring(0, _local4)); } else { _connection.trackerId = int(apiId); } if (!_connection.trackerId) { com.newgrounds.Logger.logError("Invalid API ID: " + apiId); dispatchEvent(com.newgrounds.APIEvent.API_CONNECTED, false, com.newgrounds.APIEvent.ERROR_INVALID_ARGUMENT); return(undefined); } _connection.encryptionKey = encryptionKey; _connection.initialized = true; _connection.__set__hostURL(_root._url); doConnect(_root); } static function doConnect(flashVars) { if (isNetworkHost && (_debugMode != RELEASE_MODE)) { com.newgrounds.Logger.logMessage("Live file detected, turning off debug mode."); _debugMode = RELEASE_MODE; } if (flashVars && (flashVars.NewgroundsAPI_SandboxID)) { _bridge = new com.newgrounds.Bridge(flashVars.NewgroundsAPI_SandboxID); com.newgrounds.APICommand.bridge = _bridge; } else { _bridge = new com.newgrounds.Bridge(com.newgrounds.crypto.MD5.hash(String(Math.random()))); com.newgrounds.APICommand.bridge = _bridge; } if (_debugMode == RELEASE_MODE) { if (flashVars) { if (flashVars.NewgroundsAPI_UserName) { _connection.username = flashVars.NewgroundsAPI_UserName; } if (flashVars.NewgroundsAPI_UserID) { _connection.userId = flashVars.NewgroundsAPI_UserID; } if (flashVars.NewgroundsAPI_PublisherID) { _connection.publisherId = flashVars.NewgroundsAPI_PublisherID; } if (flashVars.NewgroundsAPI_UserpageFormat) { _connection.userpageFormat = flashVars.NewgroundsAPI_UserpageFormat; } if (flashVars.NewgroundsAPI_SessionID) { _connection.sessionId = flashVars.NewgroundsAPI_SessionID; } if (flashVars.NewgroundsAPI_SaveGroupID) { _requestedSaveGroupId = flashVars.NewgroundsAPI_SaveGroupID; } if (flashVars.NewgroundsAPI_SaveFileID) { _requestedSaveFileId = flashVars.NewgroundsAPI_SaveFileID; } } } else { _connection.debug = true; if ((_debugMode == DEBUG_MODE_LOGGED_IN) || (_debugMode == DEBUG_MODE_LOGGED_OUT)) { _connection.publisherId = 1; } if (_debugMode == DEBUG_MODE_LOGGED_IN) { _connection.sessionId = "D3bu64p1U53R"; _connection.userId = 10; _connection.username = "API-Debugger"; } } _connection.sendSimpleCommand("connectMovie", onConnect, {host:_connection.hostDomain, movie_version:_movieVersion, publisher_id:_connection.publisherId}); } static function onConnect(event) { var _local1 = event.__get__data(); if (!event.__get__success()) { com.newgrounds.Logger.logError("Unable to connect to the API."); _connection.reset(); dispatchEvent(com.newgrounds.APIEvent.API_CONNECTED, event.__get__data(), event.__get__error()); return(undefined); } if (debugMode != RELEASE_MODE) { _adFeedURL = TEST_AD_FEED_URL; } else if (_local1.ad_url) { _adFeedURL = unescape(_local1.ad_url); } switch (_local1.ad_status) { case -1 : com.newgrounds.Logger.logWarning("Your movie is not approved to run Flash Ads."); break; case 0 : com.newgrounds.Logger.logWarning("Your movie is still awaiting approval to run Flash Ads."); break; case 1 : com.newgrounds.Logger.logMessage("Your movie is approved to run Flash Ads!"); } _adsApproved = _local1.ad_status == 1; if ((_debugMode == DEBUG_MODE_HOST_BLOCKED) || (_local1.deny_host)) { com.newgrounds.Logger.logWarning(_connection.hostDomain + " does not have permission to host this movie!", "Update your API configuration to allow this host."); dispatchEvent(com.newgrounds.APIEvent.API_CONNECTED, {officialURL:unescape(_local1.movie_url)}, com.newgrounds.APIEvent.ERROR_HOST_BLOCKED); _connection.reset(); return(undefined); } _movieName = (_local1.movieName ? (_local1.movieName) : ""); com.newgrounds.Logger.logMessage("Connecting to the Newgrounds API Gateway...", ("----- " + _local1.movie_name) + " -----"); if (_debugMode == DEBUG_MODE_NEW_VERSION) { _local1.movie_version = "Debug Mode"; } if (_local1.movie_version) { com.newgrounds.Logger.logMessage("A new version of this movie is available.", "Current version:\t" + _movieVersion, "Newest version:\t" + _local1.movie_version, "Use API.loadOfficialVersion() to link to the latest version."); _newVersion = true; } else { _newVersion = false; } _serverTime = new Date(int(_local1.time) * 1000); if (_local1.request_portal_url) { _connection.sendSimpleCommand("setPortalID", null, {portal_url:_connection.__get__hostURL()}); } _connection.sendSimpleCommand("preloadSettings", onMetadataLoaded, {publisher_id:_connection.publisherId, user_id:_connection.userId}); } static function onMetadataLoaded(event) { var _local11 = event.__get__data(); var _local4; var _local1; if (!event.__get__success()) { com.newgrounds.Logger.logWarning("Unable to load movie metadata."); disconnect(); dispatchEvent(com.newgrounds.APIEvent.API_CONNECTED, null, event.__get__error()); return(undefined); } var _local10 = 0; if (_local11.medals) { _local10 = _local11.medals.length; var _local18; if (hasUserSession) { _local18 = loadLocal("medals_unlocked_" + username); } else { _local18 = loadLocal("medals_unlocked"); } _local4 = 0; while (_local4 < _local10) { var _local5 = _local11.medals[_local4]; var _local15 = _local5.medal_unlocked; var _local17 = _local18 && (_local18[_local5.medal_id]); var _local14 = (hasUserSession ? (_local15) : (_local17)); if (debugMode != RELEASE_MODE) { _local14 = false; } var _local6 = new com.newgrounds.Medal(_connection, _local5.medal_id, _local5.medal_name, _local5.medal_description, Boolean(int(_local5.secret)), _local14, _local5.medal_value, _local5.medal_difficulty, _local5.medal_icon); _local6.addEventListener(com.newgrounds.APIEvent.MEDAL_UNLOCKED, onMedalUnlocked, false, 0, true); _local6.addEventListener(com.newgrounds.APIEvent.MEDAL_UNLOCK_CONFIRMED, onMedalUnlockConfirmed, false, 0, true); _medals[_local6.__get__name()] = _local6; _medalsArray.push(_local6); com.newgrounds.Logger.logMessage(_local6); if ((hasUserSession && (_local17)) && (!_local15)) { com.newgrounds.Logger.logMessage(("Server missed the \"" + _local6.__get__name()) + "\" unlock. Resending..."); _local6.unlock(); } _local4++; } } com.newgrounds.Logger.logMessage(((_local10 + " medal") + ((_local10 != 1) ? "s" : "")) + " initialized."); _local10 = 0; if (_local11.score_boards) { _local10 = _local11.score_boards.length; _local4 = 0; while (_local4 < _local10) { var _local16 = _local11.score_boards[_local4]; var _local9 = new com.newgrounds.ScoreBoard(_connection, _local16.name, _local16.id); _scoreBoards[_local9.__get__name()] = _local9; _scoreBoardsArray.push(_local9); com.newgrounds.Logger.logMessage(_local9); _local4++; } } com.newgrounds.Logger.logMessage(((_local10 + " scoreboard") + ((_local10 != 1) ? "s" : "")) + " initialized."); _local10 = 0; if (_local11.save_groups) { _local10 = _local11.save_groups.length; _local4 = 0; while (_local4 < _local10) { var _local2 = _local11.save_groups[_local4]; var _local13 = []; if (_local2.keys) { _local1 = 0; while (_local1 < _local2.keys.length) { var _local7 = _local2.keys[_local1]; _local13.push(new com.newgrounds.SaveKey(_local7.name, _local7.id, _local7.type)); _local1++; } } var _local12 = []; if (_local2.ratings) { _local1 = 0; while (_local1 < _local2.ratings.length) { var _local3 = _local2.ratings[_local1]; _local12.push(new com.newgrounds.SaveRating(_local3.name, _local3.id, _local3.float, _local3.min, _local3.max)); _local1++; } } var _local8 = new com.newgrounds.SaveGroup(_connection, _local2.group_name, _local2.group_id, _local2.group_type, _local13, _local12); _saveGroups[_local8.__get__name()] = _local8; _saveGroupsArray.push(_local8); com.newgrounds.Logger.logMessage(_local8); _local4++; } } com.newgrounds.Logger.logMessage(((_local10 + " save group") + ((_local10 != 1) ? "s" : "")) + " initialized."); if (_local11.save_file_path) { _saveFilePath = _local11.save_file_path + "/"; com.newgrounds.SaveFile._saveFilePath = _saveFilePath; com.newgrounds.Logger.logInternal("Save file path: " + _saveFilePath); } if (_local11.image_file_path) { _imageFilePath = _local11.image_file_path + "/"; com.newgrounds.SaveFile._imageFilePath = _imageFilePath; com.newgrounds.Logger.logInternal("Image file path: " + _imageFilePath); } com.newgrounds.Logger.logMessage("Connection complete!"); _connection.connectionState = com.newgrounds.APIConnection.CONNECTED; dispatchEvent(com.newgrounds.APIEvent.API_CONNECTED, {movieName:_movieName, newVersion:_newVersion}); if (_requestedSaveFileId && (_requestedSaveGroupId)) { addEventListener(com.newgrounds.APIEvent.FILE_LOADED, onRequestedFileLoaded); loadSaveFile(_requestedSaveFileId, false); } } static function disconnect() { if (!_connection.__get__connected()) { com.newgrounds.Logger.logWarning("The Newgrounds API is already disconnected."); return(undefined); } _connection.reset(); for (var _local2 in _medals) { var _local1 = _medals[_local2]; _local1.removeEventListener(com.newgrounds.APIEvent.MEDAL_UNLOCKED, onMedalUnlocked); _local1.removeEventListener(com.newgrounds.APIEvent.MEDAL_UNLOCK_CONFIRMED, onMedalUnlockConfirmed); } _newVersion = false; _medals = new Object(); _medalsArray = []; _scoreBoards = new Object(); _scoreBoardsArray = []; _saveGroups = new Object(); _saveGroupsArray = []; _sharedObjects = new Object(); _imageFilePath = null; _saveFilePath = null; com.newgrounds.Logger.logMessage("Disconnected from the Newgrounds API."); } static function loadNewgrounds() { _connection.loadInBrowser("loadNewgrounds"); } static function loadOfficialVersion() { if (_connection.assertInitialized()) { _connection.loadInBrowser("loadOfficialVersion", false); } } static function promptSignIn() { if (_connection.assertInitialized()) { getURL (PASSPORT_URL + _bridge.__get__widgetId(), "_blank"); _bridge.addEventListener(com.newgrounds.APIEvent.BRIDGE_EVENT_RECEIVED, onUserSignedIn, false, 0, true); } } static function onUserSignedIn(e) { _bridge.removeEventListener(com.newgrounds.APIEvent.BRIDGE_EVENT_RECEIVED, onUserSignedIn); var _local1 = e.__get__data(); if (e.__get__success()) { try { if (_local1.NewgroundsAPI_UserName) { _connection.username = _local1.NewgroundsAPI_UserName; } if (_local1.NewgroundsAPI_UserID) { _connection.userId = _local1.NewgroundsAPI_UserID; } if (_local1.NewgroundsAPI_PublisherID) { _connection.publisherId = _local1.NewgroundsAPI_PublisherID; } if (_local1.NewgroundsAPI_SessionID) { _connection.sessionId = _local1.NewgroundsAPI_SessionID; } _connection.sendSimpleCommand("preloadSettings", onMetadataLoaded, {publisher_id:_connection.publisherId, user_id:_connection.userId}); } catch(error) { } com.newgrounds.Logger.logMessage(("User " + _connection.username) + " signed in."); } dispatchEvent(com.newgrounds.APIEvent.USER_SIGNED_IN, null, (e.__get__success() ? null : (com.newgrounds.APIEvent.ERROR_SIGN_IN_FAILED))); } static function loadMySite() { if (_connection.assertInitialized()) { _connection.loadInBrowser("loadMySite"); } } static function loadCustomLink(linkName) { if (_connection.assertInitialized()) { _connection.loadInBrowser("loadCustomLink", true, {link:linkName}); } } static function getMedal(medalName) { return(_medals[medalName]); } static function unlockMedal(medalName) { if (!assertConnected()) { return(undefined); } var _local1 = _medals[medalName]; if (!_local1) { com.newgrounds.Logger.logError(("No medal named \"" + medalName) + "\" w."); return(undefined); } _local1.unlock(); } static function onMedalUnlocked(event) { if (event.__get__success()) { var _local2 = com.newgrounds.Medal(event.__get__data()); var _local1; if (hasUserSession) { _local1 = loadLocal("medals_unlocked_" + username); if (!_local1) { _local1 = new Object(); } _local1[_local2.__get__id()] = true; saveLocal("medals_unlocked_" + username, _local1); } else { _local1 = loadLocal("medals_unlocked"); if (!_local1) { _local1 = new Object(); } _local1[com.newgrounds.Medal(event.__get__data()).__get__id()] = true; saveLocal("medals_unlocked", _local1); com.newgrounds.Logger.logMessage(("User instanceof not logged in. Medal \"" + _local2.__get__name()) + "\" unlocked locally."); } } } static function onMedalUnlockConfirmed(event) { if (hasUserSession) { var _local1 = loadLocal("medals_unlocked_" + username); if (!_local1) { _local1 = new Object(); } else { delete _local1[com.newgrounds.Medal(event.__get__data()).__get__id()]; } saveLocal("medals_unlocked_" + username, _local1); } } static function clearLocalMedals() { for (var _local2 in _medals) { var _local1 = _medals[_local2]; _local1.setUnlocked(false); } if (!hasUserSession) { saveLocal("medals_unlocked", new Object()); } } static function getScoreBoard(scoreBoardName) { if (!assertConnected()) { return(null); } return(_scoreBoards[scoreBoardName]); } static function loadScores(scoreBoardName, period, firstResult, numResults, tag) { if (period == undefined) { period = "All-Time"; } if (firstResult == undefined) { firstResult = 1; } if (numResults == undefined) { numResults = 10; } if (tag == undefined) { tag = null; } if (!assertConnected()) { return(null); } var _local1 = _scoreBoards[scoreBoardName]; if (!_local1) { com.newgrounds.Logger.logError(("No scoreboard named \"" + scoreBoardName) + "\" w."); dispatchEvent(com.newgrounds.APIEvent.SCORES_LOADED, null, com.newgrounds.APIEvent.ERROR_INVALID_ARGUMENT); return(null); } _local1.__set__period(period); _local1.__set__firstResult(firstResult); _local1.__set__numResults(numResults); _local1.__set__tag(tag); _local1.loadScores(); return(_local1); } static function postScore(scoreBoardName, numericScore, tag) { if (tag == undefined) { tag = null; } if (!assertConnected()) { return(undefined); } if (!hasUserSession) { com.newgrounds.Logger.logError("The user must be logged-in to post a score."); dispatchEvent(com.newgrounds.APIEvent.SCORE_POSTED, null, com.newgrounds.APIEvent.ERROR_NOT_LOGGED_IN); return(undefined); } var _local1 = _scoreBoards[scoreBoardName]; if (!_local1) { com.newgrounds.Logger.logError(("No scoreboard named \"" + scoreBoardName) + "\" w."); dispatchEvent(com.newgrounds.APIEvent.SCORE_POSTED, null, com.newgrounds.APIEvent.ERROR_INVALID_ARGUMENT); return(undefined); } _local1.postScore(numericScore, tag); } static function getSaveGroup(groupName) { if (!assertConnected()) { return(null); } return(_saveGroups[groupName]); } static function getSaveGroupById(id) { for (var _local3 in _saveGroups) { var _local1 = _saveGroups[_local3]; if (_local1.__get__id() == id) { return(_local1); } } return(null); } static function createSaveFile(groupName) { if (!assertConnected()) { return(null); } var _local1 = getSaveGroup(groupName); if (!_local1) { com.newgrounds.Logger.logError(("The save group \"" + groupName) + "\" w found."); return(null); } return(new com.newgrounds.SaveFile(_local1)); } static function loadSaveFile(saveId, loadContents) { if (loadContents == undefined) { loadContents = true; } _connection.sendSimpleCommand("loadSaveFile", onFileLoaded, {save_id:saveId, get_contents:loadContents}); } static function onFileLoaded(event) { var _local2; if (event.__get__success()) { _local2 = com.newgrounds.SaveFile.fromObject(getSaveGroupById(event.__get__data().group_id), event.__get__data().file); if (event.__get__data().get_contents) { _local2.load(); } else { dispatchEvent(com.newgrounds.APIEvent.FILE_LOADED, _local2); } } else { com.newgrounds.Logger.logError("Unable to load file:", event.__get__error()); dispatchEvent(com.newgrounds.APIEvent.FILE_LOADED, null, event.__get__error()); } } static function createSaveQuery(groupName) { if (!assertConnected()) { return(null); } var _local1 = getSaveGroup(groupName); if (!_local1) { com.newgrounds.Logger.logError(("The save group \"" + groupName) + "\" w found."); return(null); } var _local2 = new com.newgrounds.SaveQuery(_local1); return(_local2); } static function createSaveQueryByDate(groupName, sortDescending) { if (sortDescending == undefined) { sortDescending = true; } var _local1 = createSaveQuery(groupName); if (!_local1) { return(null); } _local1.sortOn(com.newgrounds.SaveQuery.CREATED_ON, sortDescending); return(_local1); } static function createSaveQueryByName(groupName, filename, exactMatch, sortDescending) { if (exactMatch == undefined) { exactMatch = false; } if (sortDescending == undefined) { sortDescending = false; } var _local1 = createSaveQuery(groupName); _local1.addCondition(com.newgrounds.SaveQuery.FILE_NAME, (exactMatch ? (com.newgrounds.SaveQuery.OPERATOR_EQUAL) : (com.newgrounds.SaveQuery.OPERATOR_CONTAINS)), filename); return(_local1); } static function createSaveQueryByRating(groupName, ratingName, sortDescending) { if (sortDescending == undefined) { sortDescending = true; } var _local1 = createSaveQuery(groupName); _local1.sortOn(ratingName, sortDescending); return(_local1); } static function onRequestedFileLoaded(event) { removeEventListener(com.newgrounds.APIEvent.FILE_LOADED, onRequestedFileLoaded); if (event.__get__success()) { var _local1 = event.__get__data(); if (_local1) { dispatchEvent(com.newgrounds.APIEvent.FILE_REQUESTED, _local1); } } } static function addEventListener(eventType, listener, priority, useWeakReference) { if (priority == undefined) { priority = 0; } if (useWeakReference == undefined) { useWeakReference = true; } _dispatcher.addEventListener(eventType, listener, false, priority, useWeakReference); } static function removeEventListener(eventType, listener) { _dispatcher.removeEventListener(eventType, listener); } static function dispatchEvent(event, data, error) { if (data == undefined) { data = null; } if (error == undefined) { error = null; } _dispatcher.dispatchEvent(new com.newgrounds.APIEvent(event, data, error)); } static function saveLocal(saveId, saveData) { try { var _local3; var _local2 = (("ng_ap_secure_" + _connection.trackerId) + "_") + com.newgrounds.crypto.RC4.encrypt(saveId, _connection.encryptionKey); if (!_sharedObjects[saveId]) { _sharedObjects[saveId] = SharedObject.getLocal(_local2); } _local3 = _sharedObjects[saveId]; _local3.data.data = encodeData(saveData); } catch(_local) { if (Error( /* Error999 */ ) != null) { var error = Error( /* Error999 */ ); com.newgrounds.Logger.logError("Unable to save local data.", error); return(false); } Error( /* Error999 */ ); throw /* Error999 */ ; } return(true); } static function loadLocal(saveId) { try { var _local1; var _local3 = (("ng_ap_secure_" + _connection.trackerId) + "_") + com.newgrounds.crypto.RC4.encrypt(saveId, _connection.encryptionKey); if (!_sharedObjects[saveId]) { _sharedObjects[saveId] = SharedObject.getLocal(_local3); } _local1 = _sharedObjects[saveId]; if ((_local1 && (_local1.data)) && (_local1.data.data)) { return(decodeData(_local1.data.data)); } return(null); } catch(error:Error) { com.newgrounds.Logger.logError("Unable to load local data.", error); } return(null); } static function logCustomEvent(eventName) { if (assertConnected()) { com.newgrounds.Logger.logMessage("Logged event: " + eventName); _connection.sendSimpleCommand("logCustomEvent", null, {event:eventName}); } } static function encodeData(data) { if (!_connection.assertInitialized()) { return(null); } return(com.newgrounds.crypto.RC4.encrypt(com.newgrounds.encoders.json.JSON.encode(data), _connection.encryptionKey)); } static function decodeData(data) { if (!_connection.assertInitialized()) { return(null); } try { return(com.newgrounds.encoders.json.JSON.decode(com.newgrounds.crypto.RC4.decrypt(data, _connection.encryptionKey))); } catch(error:Error) { } return(null); } static function stopPendingCommands() { com.newgrounds.APICommand.stopPendingCommands(); com.newgrounds.Logger.logMessage("Pending commands stopped."); } static function trimWhitespace(string) { if (!string) { return(null); } var _local3 = 0; while (string.charAt(_local3) == " ") { _local3++; } var _local1 = string.length - 1; while ((string.charAt(_local1) == " ") && (_local1 >= 0)) { _local1--; } return(string.slice(_local3, _local1 + 1)); } static var VERSION = "3.2 AS2"; static var RELEASE_MODE = "releaseMode"; static var DEBUG_MODE_LOGGED_IN = "debugModeLoggedIn"; static var DEBUG_MODE_LOGGED_OUT = "debugModeLoggedOut"; static var DEBUG_MODE_NEW_VERSION = "debugModeNewVersion"; static var DEBUG_MODE_HOST_BLOCKED = "debugModeHostBlocked"; static var TEST_AD_FEED_URL = "http://www.ngads.com/adtest.php"; static var PASSPORT_URL = "https://www.newgrounds.com/login/remote/"; static var _dispatcher = new com.newgrounds.APIEventDispatcher(); static var _connection = new com.newgrounds.APIConnection(); static var _debugMode = DEBUG_MODE_LOGGED_IN; static var _adsApproved = false; static var _medals = new Object(); static var _medalsArray = []; static var _scoreBoards = new Object(); static var _scoreBoardsArray = []; static var _saveGroups = new Object(); static var _saveGroupsArray = []; static var _sharedObjects = new Object(); }
Instance of Symbol 107 MovieClip in Symbol 109 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 10); }
Symbol 111 MovieClip Frame 1
if (_root.disableAds()) { this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip(); } if (_root.DTADS.DTADS_active == "true") { DTADS_ranNr = 1 + random(parseInt(_root.DTADS.DTADS_nrOfAds)); if (_root.DTADS["DTADS_adXOffset" + DTADS_ranNr] != undefined) { adBox._x = adBox._x + parseInt(_root.DTADS["DTADS_adXOffset" + DTADS_ranNr]); } if (_root.DTADS["DTADS_adYOffset" + DTADS_ranNr] != undefined) { adBox._y = adBox._y + parseInt(_root.DTADS["DTADS_adYOffset" + DTADS_ranNr]); } loadMovie (_root.DTADS.DTADS_url + _root.DTADS["DTADS_adPic" + DTADS_ranNr], adBox); this.onRelease = function () { com.newgrounds.API.logCustomEvent("DTAD_click_" + DTADS_ranNr); getURL (_root.DTADS["DTADS_adURL" + DTADS_ranNr], "_blank"); }; stop(); } else { nextFrame(); }
Instance of Symbol 109 MovieClip in Symbol 111 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent.adBox._width != 0) { this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip(); } }
Symbol 111 MovieClip Frame 2
if (useBigAds) { trace("Using big ads"); var CPMStarPoolID = 58612; } else { var CPMStarPoolID = 56408; } var CPMStarSubPoolID = _root.DTADS.CPMStarSubPoolID; System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie((("http://server.cpmstar.com/adviewas2.swf?poolid=" + CPMStarPoolID) + "&subpoolid=") + CPMStarSubPoolID); stop();
Symbol 119 MovieClip Frame 1
stop();
Instance of Symbol 114 MovieClip in Symbol 119 MovieClip Frame 1
onClipEvent (load) { if (_root.siteLockSponsor()) { extraTimer = 180; } else { extraTimer = 0; } } onClipEvent (enterFrame) { extraTimer++; if (extraTimer > 180) { extraTimer = 180; } _xscale = (((_root.getBytesLoaded() / _root.getBytesTotal()) * 70) + ((extraTimer / 180) * 30)); if (_xscale >= 100) { if (_root.siteLockSponsor()) { _root.gotoAndStop(5); } else { _parent.nextFrame(); } } }
Symbol 119 MovieClip Frame 2
stop(); _alpha = 70; this.onRollOver = function () { _alpha = 100; }; this.onRollOut = function () { _alpha = 70; }; this.onRelease = function () { _root.gotoAndStop(5); };
Symbol 121 MovieClip Frame 1
stop(); if (!_root.disableTracking()) { nextFrame(); }
Instance of Symbol 78 MovieClip [APIConnector] in Symbol 121 MovieClip Frame 2
//component parameters onClipEvent (construct) { apiId = "37420:4dhofVi1"; encryptionKey = "jHCsthWgcYD4Oa3mLSPzHYxZ2ZwgJzhi"; debugMode = "Off"; movieVersion = "1"; connectorType = "Invisible"; redirectOnNewVersion = false; redirectOnHostBlocked = false; adType = "Simple"; }
Instance of Symbol 123 MovieClip "buttonTop" in Symbol 125 MovieClip Frame 1
onClipEvent (load) { _height = 0; }
Instance of Symbol 123 MovieClip "buttonTop" in Symbol 128 MovieClip Frame 1
onClipEvent (load) { _height = 0; }
Instance of Symbol 123 MovieClip "buttonTop" in Symbol 130 MovieClip Frame 1
onClipEvent (load) { _height = 0; }
Instance of Symbol 125 MovieClip in Symbol 133 MovieClip Frame 1
on (release) { hover = true; getURL ("https://www.facebook.com/DeadtoastCom", "_blank"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Instance of Symbol 128 MovieClip in Symbol 133 MovieClip Frame 1
on (release) { hover = true; getURL ("http://www.deadtoast.com", "_blank"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Instance of Symbol 130 MovieClip in Symbol 133 MovieClip Frame 1
on (release) { hover = true; getURL ("https://twitter.com/deadtoast_com", "_blank"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Symbol 138 MovieClip [bullet] Frame 1
stop();
Instance of Symbol 140 MovieClip [glow] "glow" in Symbol 153 MovieClip [droppedGun] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 183 MovieClip [explosion] Frame 1
this.onEnterFrame = function () { _root.sAni(this); }; _root.playSound("explosionSound", _root.HUD._x + 300, _root.HUD._y + 200);
Symbol 183 MovieClip [explosion] Frame 33
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 183 MovieClip [explosion] Frame 34
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 183 MovieClip [explosion] Frame 35
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 183 MovieClip [explosion] Frame 36
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 183 MovieClip [explosion] Frame 37
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 183 MovieClip [explosion] Frame 38
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 183 MovieClip [explosion] Frame 39
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 183 MovieClip [explosion] Frame 40
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 194 MovieClip [g_arm1] Frame 1
if (_parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent.gfxNr); } else if (_parent._parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent._parent.gfxNr); } else if (gfxNr != undefined) { this.gotoAndStop(gfxNr); }
Symbol 205 MovieClip [g_arm2] Frame 1
if (_parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent.gfxNr); } else if (_parent._parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent._parent.gfxNr); } else if (gfxNr != undefined) { this.gotoAndStop(gfxNr); }
Symbol 216 MovieClip [g_body] Frame 1
if (_parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent.gfxNr); } else if (_parent._parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent._parent.gfxNr); } else if (gfxNr != undefined) { this.gotoAndStop(gfxNr); }
Symbol 225 MovieClip [g_foot] Frame 1
if (_parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent.gfxNr); } else if (_parent._parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent._parent.gfxNr); } else if (gfxNr != undefined) { this.gotoAndStop(gfxNr); }
Symbol 234 MovieClip [g_hand] Frame 1
if (_parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent.gfxNr); } else if (_parent._parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent._parent.gfxNr); } else if (gfxNr != undefined) { this.gotoAndStop(gfxNr); }
Symbol 245 MovieClip [g_head] Frame 1
if (_parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent.gfxNr); } else if (_parent._parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent._parent.gfxNr); } else if (gfxNr != undefined) { this.gotoAndStop(gfxNr); }
Symbol 252 MovieClip [g_leg1] Frame 1
if (_parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent.gfxNr); } else if (_parent._parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent._parent.gfxNr); } else if (gfxNr != undefined) { this.gotoAndStop(gfxNr); }
Symbol 259 MovieClip [g_leg2] Frame 1
if (_parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent.gfxNr); } else if (_parent._parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent._parent.gfxNr); } else if (gfxNr != undefined) { this.gotoAndStop(gfxNr); }
Symbol 260 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 261 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 261 MovieClip Frame 57
gotoAndPlay (8); currentFrame = 8;
Symbol 262 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 262 MovieClip Frame 20
_parent.gunReady = true; _parent.nextFrame();
Symbol 264 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 264 MovieClip Frame 40
gotoAndPlay (5); currentFrame = 5;
Symbol 265 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 265 MovieClip Frame 40
gotoAndPlay (6); currentFrame = 6;
Symbol 266 MovieClip Frame 1
stop();
Symbol 272 MovieClip Frame 1
this.gotoAndStop(_parent.weapon); stop();
Instance of Symbol 270 MovieClip "arm2" in Symbol 272 MovieClip Frame 6
onClipEvent (enterFrame) { _rotation = _parent.arm._rotation; }
Symbol 273 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 273 MovieClip Frame 3
_parent.dead = true;
Symbol 273 MovieClip Frame 21
stop();
Symbol 273 MovieClip Frame 22
stop(); currentFrame = 21;
Symbol 273 MovieClip Frame 23
stop(); currentFrame = 21;
Symbol 273 MovieClip Frame 24
stop(); currentFrame = 21;
Symbol 274 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 274 MovieClip Frame 3
_parent.dead = true;
Symbol 274 MovieClip Frame 23
stop(); currentFrame = 23;
Symbol 274 MovieClip Frame 24
stop(); currentFrame = 23;
Symbol 274 MovieClip Frame 25
stop(); currentFrame = 23;
Symbol 274 MovieClip Frame 26
stop(); currentFrame = 23;
Symbol 274 MovieClip Frame 27
stop(); currentFrame = 23;
Symbol 274 MovieClip Frame 28
stop(); currentFrame = 23;
Symbol 275 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 275 MovieClip Frame 42
_parent.gunReady = true; _parent.gotoAndStop(4);
Symbol 276 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 276 MovieClip Frame 42
_parent.gunReady = true; _parent.gotoAndStop(4);
Symbol 277 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 277 MovieClip Frame 20
_parent.gunReady = true; _parent.gotoAndStop(4);
Symbol 278 MovieClip [gangster] Frame 1
stop();
Symbol 282 MovieClip [glasPiece] Frame 1
gotoAndStop(random(5));
Symbol 301 MovieClip [muzzle] Frame 1
this.onEnterFrame = function () { _root.sAni(this); }; _alpha = (50 + random(20));
Symbol 301 MovieClip [muzzle] Frame 10
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 304 MovieClip [shell] Frame 1
stop();
Symbol 312 MovieClip Frame 1
startRotation = _rotation; frameTimer = 0; onEnterFrame = function () { frameTimer = frameTimer + _root.timescale; if (frameTimer >= 1) { _rotation = ((startRotation - 10) + random(20)); frameTimer = 0; } };
Symbol 315 MovieClip [banana] Frame 1
ySpeed = 0; startY = _y - 9; if (!disableSpawnEffect) { _root.addGlow(_x, _y, 100, 300); _root.addSparks(_x, _y, 20); _yscale = 1; _xscale = 1; } onEnterFrame = function () { ySpeed = ySpeed + (((startY - _y) * 0.01) * _root.timescale); _y = (_y + (ySpeed * _root.timescale)); if (!disableSpawnEffect) { _yscale = (_yscale + ((100 - _xscale) * 0.3)); _xscale = (_yscale + ((100 - _xscale) * 0.3)); } _root.speechBubble.xPos = _x; _root.speechBubble.yPos = _y; };
Instance of Symbol 314 MovieClip "banana" in Symbol 315 MovieClip [banana] Frame 1
onClipEvent (load) { ySpeed = 0; yPos = 13; } onClipEvent (enterFrame) { ySpeed = ySpeed + (((-yPos) * 0.002) * _root.timescale); yPos = yPos + (ySpeed * _root.timescale); _rotation = (_rotation + (ySpeed * _root.timescale)); }
Symbol 344 MovieClip Frame 1
stop();
Symbol 345 MovieClip [controlHint] Frame 1
_yscale = 0; _xscale = 0; scaleSpeed = 0; xOffset = (xOffset2 = 0); scaleTarget = 100; stop(); followObj = "playerL"; yOffset = 60; onEnterFrame = function () { _x = (_root[followObj]._x + xOffset2); _y = (_root[followObj]._y - yOffset); if (_y < (((-_root._y) + 80) + yOffset)) { _y = (((-_root._y) + 80) + yOffset); if (_root.mouseXPos < ((-_root._x) + 300)) { xOffset = 100; } else { xOffset = -100; } } else { xOffset = 0; } if (_x < ((-_root._x) + 60)) { _x = ((-_root._x) + 60); } else if (_x > ((-_root._x) + 540)) { _x = ((-_root._x) + 540); } xOffset2 = xOffset2 + ((xOffset - xOffset2) * 0.2); pointer._rotation = _root.getAngle(_x, _y - 90, _root[followObj]._x, _root[followObj]._y - 10) + 90; scaleSpeed = scaleSpeed + ((scaleTarget - _yscale) * 0.25); scaleSpeed = scaleSpeed * 0.6; _yscale = (_yscale + scaleSpeed); _xscale = (_yscale + scaleSpeed); if ((_yscale <= 0) && (scaleTarget == 0)) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } };
Symbol 345 MovieClip [controlHint] Frame 2
followObj = "crosshair"; yOffset = 20; _yscale = 0; _xscale = 0; scaleSpeed = 0; xOffset = (xOffset2 = 0); scaleTarget = 100; stop(); onEnterFrame = function () { _x = (_root[followObj]._x + xOffset2); _y = (_root[followObj]._y - yOffset); if (_y < (((-_root._y) + 80) + yOffset)) { _y = (((-_root._y) + 80) + yOffset); if (_root.mouseXPos < ((-_root._x) + 300)) { xOffset = 100; } else { xOffset = -100; } } else { xOffset = 0; } if (_x < ((-_root._x) + 60)) { _x = ((-_root._x) + 60); } else if (_x > ((-_root._x) + 540)) { _x = ((-_root._x) + 540); } xOffset2 = xOffset2 + ((xOffset - xOffset2) * 0.2); pointer._rotation = _root.getAngle(_x, _y - 90, _root[followObj]._x, _root[followObj]._y - 10) + 90; scaleSpeed = scaleSpeed + ((scaleTarget - _yscale) * 0.25); scaleSpeed = scaleSpeed * 0.6; _yscale = (_yscale + scaleSpeed); _xscale = (_yscale + scaleSpeed); if ((_yscale <= 0) && (scaleTarget == 0)) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } };
Symbol 345 MovieClip [controlHint] Frame 3
_yscale = 0; _xscale = 0; scaleSpeed = 0; xOffset = (xOffset2 = 0); scaleTarget = 100; stop(); followObj = "playerL"; yOffset = 60; onEnterFrame = function () { _x = (_root[followObj]._x + xOffset2); _y = (_root[followObj]._y - yOffset); if (_y < (((-_root._y) + 80) + yOffset)) { _y = (((-_root._y) + 80) + yOffset); if (_root.mouseXPos < ((-_root._x) + 300)) { xOffset = 100; } else { xOffset = -100; } } else { xOffset = 0; } if (_x < ((-_root._x) + 60)) { _x = ((-_root._x) + 60); } else if (_x > ((-_root._x) + 540)) { _x = ((-_root._x) + 540); } xOffset2 = xOffset2 + ((xOffset - xOffset2) * 0.2); pointer._rotation = _root.getAngle(_x, _y - 90, _root[followObj]._x, _root[followObj]._y - 10) + 90; scaleSpeed = scaleSpeed + ((scaleTarget - _yscale) * 0.25); scaleSpeed = scaleSpeed * 0.6; _yscale = (_yscale + scaleSpeed); _xscale = (_yscale + scaleSpeed); if ((_yscale <= 0) && (scaleTarget == 0)) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } };
Symbol 345 MovieClip [controlHint] Frame 4
followObj = "crosshair"; yOffset = 20; _yscale = 0; _xscale = 0; scaleSpeed = 0; xOffset = (xOffset2 = 0); scaleTarget = 100; stop(); timer = 0; onEnterFrame = function () { timer++; if (timer > 30) { if (_root.mousePress) { scaleTarget = 0; } } _x = (_root[followObj]._x + xOffset2); _y = (_root[followObj]._y - yOffset); if (_y < (((-_root._y) + 80) + yOffset)) { _y = (((-_root._y) + 80) + yOffset); if (_root.mouseXPos < ((-_root._x) + 300)) { xOffset = 100; } else { xOffset = -100; } } else { xOffset = 0; } if (_x < ((-_root._x) + 60)) { _x = ((-_root._x) + 60); } else if (_x > ((-_root._x) + 540)) { _x = ((-_root._x) + 540); } xOffset2 = xOffset2 + ((xOffset - xOffset2) * 0.2); pointer._rotation = _root.getAngle(_x, _y - 90, _root[followObj]._x, _root[followObj]._y - 10) + 90; scaleSpeed = scaleSpeed + ((scaleTarget - _yscale) * 0.25); scaleSpeed = scaleSpeed * 0.6; _yscale = (_yscale + scaleSpeed); _xscale = (_yscale + scaleSpeed); if ((_yscale <= 0) && (scaleTarget == 0)) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } };
Symbol 345 MovieClip [controlHint] Frame 5
_yscale = 0; _xscale = 0; scaleSpeed = 0; xOffset = (xOffset2 = 0); scaleTarget = 100; stop(); followObj = "playerL"; yOffset = 60; onEnterFrame = function () { _x = (_root[followObj]._x + xOffset2); _y = (_root[followObj]._y - yOffset); if (_y < (((-_root._y) + 80) + yOffset)) { _y = (((-_root._y) + 80) + yOffset); if (_root.mouseXPos < ((-_root._x) + 300)) { xOffset = 100; } else { xOffset = -100; } } else { xOffset = 0; } if (_x < ((-_root._x) + 60)) { _x = ((-_root._x) + 60); } else if (_x > ((-_root._x) + 540)) { _x = ((-_root._x) + 540); } xOffset2 = xOffset2 + ((xOffset - xOffset2) * 0.2); pointer._rotation = _root.getAngle(_x, _y - 90, _root[followObj]._x, _root[followObj]._y - 10) + 90; scaleSpeed = scaleSpeed + ((scaleTarget - _yscale) * 0.25); scaleSpeed = scaleSpeed * 0.6; _yscale = (_yscale + scaleSpeed); _xscale = (_yscale + scaleSpeed); if ((_yscale <= 0) && (scaleTarget == 0)) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } };
Symbol 345 MovieClip [controlHint] Frame 6
_yscale = 0; _xscale = 0; scaleSpeed = 0; xOffset = (xOffset2 = 0); scaleTarget = 100; stop(); followObj = "playerL"; yOffset = 60; onEnterFrame = function () { if (_root.kShift) { slowDownHint.gotoAndStop(2); if (!_root.playerL.aniOnGround) { slowDownHint.gotoAndStop(3); } } else { slowDownHint.gotoAndStop(1); } _x = (_root[followObj]._x + xOffset2); _y = (_root[followObj]._y - yOffset); if (_y < (((-_root._y) + 80) + yOffset)) { _y = (((-_root._y) + 80) + yOffset); if (_root.mouseXPos < ((-_root._x) + 300)) { xOffset = 100; } else { xOffset = -100; } } else { xOffset = 0; } if (_x < ((-_root._x) + 60)) { _x = ((-_root._x) + 60); } else if (_x > ((-_root._x) + 540)) { _x = ((-_root._x) + 540); } xOffset2 = xOffset2 + ((xOffset - xOffset2) * 0.2); pointer._rotation = _root.getAngle(_x, _y - 90, _root[followObj]._x, _root[followObj]._y - 10) + 90; scaleSpeed = scaleSpeed + ((scaleTarget - _yscale) * 0.25); scaleSpeed = scaleSpeed * 0.6; _yscale = (_yscale + scaleSpeed); _xscale = (_yscale + scaleSpeed); if ((_yscale <= 0) && (scaleTarget == 0)) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } };
Symbol 363 MovieClip Frame 1
stop();
Symbol 374 MovieClip Frame 1
stop(); onEnterFrame = (onLoad = function () { this.gotoAndStop(_root.player.headP); });
Symbol 377 MovieClip Frame 85
_root.playSound("static_1", (-_root._x) + 300, (-_root._y) + 200);
Symbol 377 MovieClip Frame 115
_root.playSound("static_3", (-_root._x) + 300, (-_root._y) + 200);
Symbol 377 MovieClip Frame 118
_root.playSound("static_1", (-_root._x) + 300, (-_root._y) + 200);
Symbol 377 MovieClip Frame 151
_root.playSound("static_1", (-_root._x) + 300, (-_root._y) + 200);
Symbol 377 MovieClip Frame 167
_root.playSound("static_3", (-_root._x) + 300, (-_root._y) + 200);
Symbol 377 MovieClip Frame 182
_root.playSound("static_2", (-_root._x) + 300, (-_root._y) + 200);
Symbol 377 MovieClip Frame 196
_root.playSound("static_1", (-_root._x) + 300, (-_root._y) + 200);
Symbol 377 MovieClip Frame 201
_root.playSound("static_3", (-_root._x) + 300, (-_root._y) + 200);
Symbol 377 MovieClip Frame 206
_root.playSound("beep", (-_root._x) + 300, (-_root._y) + 200);
Symbol 377 MovieClip Frame 260
_parent.gotoAndStop(2);
Symbol 381 MovieClip Frame 405
_root.levelComplete = true; _root.fadeToDark = true;
Symbol 382 MovieClip [endGameAnim] Frame 1
stop(); _root.addGlow(_x + 40, _y - 10, 300, 90); _root.hiddenMusicVolume = 0.2;
Symbol 400 MovieClip Frame 1
onEnterFrame = function () { if (_root.playerL.dead == true) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } };
Symbol 404 MovieClip [endGameCredits] Frame 1
_alpha = 0; timer = 30; ySpeed = 0.1; Mouse.show(); onEnterFrame = function () { if (_alpha > 100) { _alpha = 100; } else { _alpha = (_alpha + 3); } timer++; if (timer == 60) { YOU._visible = true; } else if (timer == 80) { WIN._visible = true; } else if (timer > 170) { ySpeed = ySpeed * 1.1; if (ySpeed > 2) { ySpeed = 2; } _y = (_y - ySpeed); if (_y < (((-_root._y) - _height) + 400)) { advert.gotoAndStop(2); advert.onEnterFrame = undefined; _y = (((-_root._y) - _height) + 400); Mouse.show(); this.onEnterFrame = undefined; } } };
Instance of Symbol 388 MovieClip "YOU" in Symbol 404 MovieClip [endGameCredits] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 390 MovieClip "WIN" in Symbol 404 MovieClip [endGameCredits] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 393 MovieClip in Symbol 404 MovieClip [endGameCredits] Frame 1
on (release) { _root.gotoAndPlay(5); }
Instance of Symbol 395 MovieClip in Symbol 404 MovieClip [endGameCredits] Frame 1
on (release) { if (_root.siteLockSponsor()) { _root.getURL(_root.siteLockSponsorURL, "_blank"); } else { _root.getURL("http://games.adultswim.com", "_blank"); } }
Instance of Symbol 397 MovieClip in Symbol 404 MovieClip [endGameCredits] Frame 1
onClipEvent (load) { if (_root.siteLockSponsor()) { _visible = false; } else { _visible = true; } } on (release) { _root.getURL("http://www.deadtoast.com", "_blank"); }
Instance of Symbol 403 MovieClip in Symbol 404 MovieClip [endGameCredits] Frame 1
onClipEvent (load) { if (_root.siteLockSponsor()) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 421 MovieClip Frame 1
_visible = false;
Symbol 431 MovieClip Frame 1
stop();
Symbol 433 MovieClip [newWeapon] Frame 1
timer = 0; onEnterFrame = function () { timer++; if (timer >= 120) { this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip(); } };
Symbol 442 MovieClip Frame 1
stop();
Symbol 445 MovieClip [speechBubble] Frame 1
var sepText = new Array(); lastSep = 0; curText = 0; c = 0; while (c <= inputText.length) { if ((inputText.charAt(c) == "|") || (c == inputText.length)) { sepText.push(inputText.slice(lastSep, c)); lastSep = c + 1; } c++; } skipTimer = 10 + (sepText[curText].length * 0.3); speechText.speechText.autoSize = true; speechText.speechText.text = sepText[curText]; if (speechText._width > 500) { speechText._width = 500; speechText._yscale = speechText._xscale; } speechText._x = (-speechText._width) / 2; middle._width = speechText._width; left._x = middle._x - (middle._width / 2); right._x = middle._x + (middle._width / 2); _yscale = _root.gameCamera._xscale; _xscale = _root.gameCamera._xscale; if (xPos > _x) { _x = (xPos - ((middle._width / 2) * (_xscale / 100))); } else { _x = (xPos + ((middle._width / 2) * (_xscale / 100))); } _y = (yPos - (100 * (_xscale / 100))); if ((_x - (middle._width / 2)) < ((-_root._x) + 40)) { _x = (((middle._width / 2) - _root._x) + 40); } else if ((_x + (middle._width / 2)) > ((-_root._x) + 560)) { _x = (((-_root._x) + 560) - (middle._width / 2)); } if (_y < (-_root._y)) { _y = (-_root._y); } else if (_y > ((-_root._y) + 400)) { _y = ((-_root._y) + 400); } pointer.pointerIn._height = (_root.getDist(_x, xPos, _y, yPos) - 40) * (100 / _xscale); pointer._rotation = _root.getAngle(_x, _y, xPos, yPos) + 90; buttonPrompt._x = right._x + 25; skipTextButtonDown = true; offScreenTimer = 60; if (!allowSkip) { buttonPrompt._visible = false; } _root.hiddenMusicVolume = 0.3; gibberishNr = 1 + random(4); i = 1; while (i <= 4) { _root.soundFX["soundgibberish_1_" + i].stop(); i++; } _root.playSound("gibberish_1_" + gibberishNr, _x, _y); gibberishNr++; if (gibberishNr > 4) { gibberishNr = 1; } onEnterFrame = function () { if (!_root.showOptions) { if (timeVisible != undefined) { timeVisible--; if (timeVisible <= 0) { _root.hiddenMusicVolume = 1; _root.removeSpeechBubble(); } } skipTimer--; if (allowSkip && (skipTimer <= 0)) { buttonPrompt.gotoAndStop(2); if (skipTextButton) { curText++; if (curText >= sepText.length) { _root.pausePlayer = false; Mouse.hide(); _root.hiddenMusicVolume = 1; _root.gunTimer = 20; i = 1; while (i <= 4) { _root.soundFX["soundgibberish_1_" + i].stop(); i++; } this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } i = 1; while (i <= 4) { _root.soundFX["soundgibberish_1_" + i].stop(); i++; } _root.playSound("gibberish_1_" + gibberishNr, _x, _y); gibberishNr++; if (gibberishNr > 4) { gibberishNr = 1; } speechText.speechText.text = sepText[curText]; speechText._xscale = (speechText._yscale = 100); if (speechText._width > 500) { speechText._width = 500; speechText._yscale = speechText._xscale; } speechText._x = (-speechText._width) / 2; middle._width = speechText._width; left._x = middle._x - (middle._width / 2); right._x = middle._x + (middle._width / 2); if (xPos > _x) { _x = (xPos - ((middle._width / 2) * (_xscale / 100))); } else { _x = (xPos + ((middle._width / 2) * (_xscale / 100))); } skipTimer = 10 + (sepText[curText].length * 0.3); buttonPrompt.gotoAndStop(1); skipTextButton = false; } } if (xPos > _x) { _x = (_x + (((xPos - ((middle._width / 2) * (_xscale / 100))) - _x) * 0.2)); } else { _x = (_x + (((xPos + ((middle._width / 2) * (_xscale / 100))) - _x) * 0.2)); } _y = (_y + (((yPos - (100 * (_xscale / 100))) - _y) * 0.2)); if ((_x - (middle._width / 2)) < ((-_root._x) + 40)) { _x = (((middle._width / 2) - _root._x) + 40); } else if ((_x + (middle._width / 2)) > ((-_root._x) + 560)) { _x = (((-_root._x) + 560) - (middle._width / 2)); } if (_y < (-_root._y)) { _y = (-_root._y); } else if (_y > ((-_root._y) + 400)) { _y = ((-_root._y) + 400); } buttonPrompt._x = right._x + 25; pointer.pointerIn._height = (_root.getDist(_x, xPos, _y, yPos) - 40) * (100 / _xscale); pointer._rotation = _root.getAngle(_x, _y, xPos, yPos) + 90; } };
Instance of Symbol 442 MovieClip "buttonPrompt" in Symbol 445 MovieClip [speechBubble] Frame 1
on (release) { _parent.skipTextButton = true; }
Symbol 509 MovieClip Frame 1
stop();
Symbol 528 MovieClip Frame 1
stop();
Symbol 538 MovieClip Frame 1
_alpha = 0;
Instance of Symbol 532 MovieClip in Symbol 545 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { getURL ("http://games.adultswim.com", "_blank"); }
Instance of Symbol 536 MovieClip in Symbol 545 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { getURL ("http://www.deadtoast.com", "_blank"); com.newgrounds.API.logCustomEvent("Main_DT_logo_link"); }
Instance of Symbol 125 MovieClip in Symbol 545 MovieClip Frame 1
on (release) { hover = true; getURL ("https://www.facebook.com/DeadtoastCom", "_blank"); com.newgrounds.API.logCustomEvent("Main_Facebook"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Instance of Symbol 128 MovieClip in Symbol 545 MovieClip Frame 1
on (release) { hover = true; getURL ("http://www.deadtoast.com", "_blank"); com.newgrounds.API.logCustomEvent("Main_Weblink"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Instance of Symbol 130 MovieClip in Symbol 545 MovieClip Frame 1
on (release) { hover = true; getURL ("https://twitter.com/deadtoast_com", "_blank"); com.newgrounds.API.logCustomEvent("Main_Twitter"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Instance of Symbol 538 MovieClip in Symbol 545 MovieClip Frame 2
on (release) { getURL ("http://armor.ag/MoreGames", "_blank"); }
Instance of Symbol 544 MovieClip in Symbol 545 MovieClip Frame 2
on (release) { _root.playSound("menu_select"); getURL ("http://www.facebook.com/ArmorGames", "_blank"); } on (press) { _root.playSound("menu_select_press"); } on (rollOver) { _root.playSound("menu_hover_6"); }
Instance of Symbol 80 MovieClip in Symbol 555 MovieClip Frame 1
on (release) { getURL ("http://games.adultswim.com", "_blank"); }
Instance of Symbol 538 MovieClip in Symbol 555 MovieClip Frame 2
on (release) { getURL ("http://armor.ag/MoreGames", "_blank"); }
Instance of Symbol 103 MovieClip in Symbol 556 MovieClip Frame 1
on (release) { com.newgrounds.API.logCustomEvent("Credits_DT_logo"); getURL ("http://www.deadtoast.com", "_blank"); }
Instance of Symbol 125 MovieClip in Symbol 556 MovieClip Frame 1
on (release) { hover = true; com.newgrounds.API.logCustomEvent("Credits_Facebook"); getURL ("https://www.facebook.com/DeadtoastCom", "_blank"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Instance of Symbol 128 MovieClip in Symbol 556 MovieClip Frame 1
on (release) { hover = true; com.newgrounds.API.logCustomEvent("Credits_Weblink"); getURL ("http://www.deadtoast.com", "_blank"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Instance of Symbol 130 MovieClip in Symbol 556 MovieClip Frame 1
on (release) { hover = true; com.newgrounds.API.logCustomEvent("Credits_Twitter"); getURL ("https://twitter.com/deadtoast_com", "_blank"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Instance of Symbol 554 MovieClip in Symbol 556 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { _parent._parent.gotoAndStop(1); }
Instance of Symbol 421 MovieClip in Symbol 556 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { getURL ("http://www.thelivingtombstone.com", "_blank"); }
Instance of Symbol 555 MovieClip in Symbol 556 MovieClip Frame 1
onClipEvent (load) { if (_root.siteLockSponsor()) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 566 MovieClip Frame 1
if (nr != undefined) { if (_root.savedData.data["achievement" + nr]) { _alpha = 100; } else { _alpha = 20; } this.gotoAndStop(nr); } else { _alpha = 100; }
Symbol 600 MovieClip Frame 1
stop();
Symbol 601 MovieClip Frame 1
stop();
Instance of Symbol 513 MovieClip in Symbol 601 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { com.newgrounds.API.logCustomEvent("Main_New_Game"); _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.gotoAndPlay(_root._currentframe + 3); } this._alpha = this._alpha + 4; }; }
Instance of Symbol 515 MovieClip "continueButton" in Symbol 601 MovieClip Frame 1
onClipEvent (load) { if (_root.savedData.data.lastSavedFrame == undefined) { _alpha = 10; } else { this.onEnterFrame = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } }; this.onRelease = function () { com.newgrounds.API.logCustomEvent("Main_Continue"); _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.loadState(); _root.saveTempState(); _root.play(); } this._alpha = this._alpha + 4; }; }; } }
Instance of Symbol 519 MovieClip in Symbol 601 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { com.newgrounds.API.logCustomEvent("Main_Credits"); _parent.gotoAndStop(2); }
Instance of Symbol 521 MovieClip in Symbol 601 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { if (_root.siteLockSponsor()) { _root.getURL(_root.siteLockSponsorURL, "_blank"); } else { _root.getURL("http://games.adultswim.com", "_blank"); } }
Instance of Symbol 523 MovieClip in Symbol 601 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { if (!Key.isDown(85)) { _root.savedData.clear(); _root.killsAfterWallJump = 0; _root.midAirKills = 0; _root.knifeKills = 0; _root.nrOfHeadShots = 0; _root.nrOfGibs = 0; _parent.continueButton.onEnterFrame = undefined; _parent.continueButton.onRelease = undefined; _parent.continueButton._alpha = 10; _root.cheatUnlockAllLevels = false; } else { _root.cheatUnlockAllLevels = true; } }
Instance of Symbol 525 MovieClip in Symbol 601 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { com.newgrounds.API.logCustomEvent("Main_Achievements"); _parent.gotoAndStop(3); }
Instance of Symbol 528 MovieClip in Symbol 601 MovieClip Frame 1
onClipEvent (load) { if (_root.musicVolume == undefined) { prevMusicVolume = 100; } else { prevMusicVolume = _root.musicVolume; } if (_root.SFXVolume == undefined) { prevSFXVolume = 100; } else { prevSFXVolume = _root.SFXVolume; } if (_root.musicVolume == 0) { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { if (this._currentframe == 1) { _root.musicVolume = 0; _root.SFXVolume = 0; _root.musicMC.bgMusic.setVolume(0); this.gotoAndStop(2); } else { _root.musicVolume = prevMusicVolume; _root.SFXVolume = prevSFXVolume; if (prevMusicVolume > 0) { _root.musicMC.bgMusic.setVolume(prevMusicVolume * 100); } else { _root.musicMC.bgMusic.setVolume(50); } this.gotoAndStop(1); } }
Instance of Symbol 530 MovieClip in Symbol 601 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { com.newgrounds.API.logCustomEvent("Main_Level_Select"); _parent.gotoAndStop(4); }
Instance of Symbol 545 MovieClip in Symbol 601 MovieClip Frame 1
onClipEvent (load) { if (_root.siteLockSponsor()) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 554 MovieClip in Symbol 601 MovieClip Frame 3
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { _parent.gotoAndStop(1); }
Instance of Symbol 566 MovieClip in Symbol 601 MovieClip Frame 3
onClipEvent (load) { nr = 1; }
Instance of Symbol 566 MovieClip in Symbol 601 MovieClip Frame 3
onClipEvent (load) { nr = 2; }
Instance of Symbol 566 MovieClip in Symbol 601 MovieClip Frame 3
onClipEvent (load) { nr = 3; }
Instance of Symbol 566 MovieClip in Symbol 601 MovieClip Frame 3
onClipEvent (load) { nr = 4; }
Instance of Symbol 566 MovieClip in Symbol 601 MovieClip Frame 3
onClipEvent (load) { nr = 5; }
Instance of Symbol 566 MovieClip in Symbol 601 MovieClip Frame 3
onClipEvent (load) { nr = 6; }
Instance of Symbol 600 MovieClip in Symbol 601 MovieClip Frame 4
onClipEvent (load) { if (_root.cheatUnlockAllLevels || ((_root.savedData.data.lastSavedFrame >= 14) && (_root.savedData.data.lastSavedFrame != undefined))) { alphaTarget = 30; this.onEnterFrame = function () { _alpha = (_alpha + ((alphaTarget - _alpha) * 0.3)); }; this.onRollOver = function () { alphaTarget = 0; }; this.onRollOut = function () { alphaTarget = 30; }; _alpha = 30; this.gotoAndStop(2); this.onRelease = function () { _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.levelSelectNr = 13; _root.loadState(); _root.weapon = 3; _root.weapon1Active = true; _root.ammo1 = 0; _root.ammo1Total = 0; _root.ammo1Max = 0; _root.weapon2Active = true; _root.ammo2 = 18; _root.ammo2Total = 324; _root.ammo2Max = 18; _root.weapon3Active = true; _root.ammo3 = 36; _root.ammo3Total = ammo2Total; _root.ammo3Max = 36; _root.weapon4Active = false; _root.ammo4 = 32; _root.ammo4Total = 0; _root.ammo4Max = 32; _root.weapon5Active = false; _root.ammo5 = 64; _root.ammo5Total = ammo4Total; _root.ammo5Max = 64; _root.weapon6Active = false; _root.ammo6 = 8; _root.ammo6Total = 0; _root.ammo6Max = 8; _root.weapon7Active = false; _root.ammo7 = 30; _root.ammo7Total = 0; _root.ammo7Max = 30; _root.saveTempState(); _root.play(); } this._alpha = this._alpha + 4; }; }; } }
Instance of Symbol 600 MovieClip in Symbol 601 MovieClip Frame 4
onClipEvent (load) { if (_root.cheatUnlockAllLevels || ((_root.savedData.data.lastSavedFrame >= 12) && (_root.savedData.data.lastSavedFrame != undefined))) { alphaTarget = 30; this.onEnterFrame = function () { _alpha = (_alpha + ((alphaTarget - _alpha) * 0.3)); }; this.onRollOver = function () { alphaTarget = 0; }; this.onRollOut = function () { alphaTarget = 30; }; _alpha = 30; this.gotoAndStop(2); this.onRelease = function () { _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.levelSelectNr = 11; _root.loadState(); _root.weapon = 3; _root.weapon1Active = true; _root.ammo1 = 0; _root.ammo1Total = 0; _root.ammo1Max = 0; _root.weapon2Active = true; _root.ammo2 = 18; _root.ammo2Total = 36; _root.ammo2Max = 18; _root.weapon3Active = true; _root.ammo3 = 36; _root.ammo3Total = ammo2Total; _root.ammo3Max = 36; _root.weapon4Active = false; _root.ammo4 = 32; _root.ammo4Total = 0; _root.ammo4Max = 32; _root.weapon5Active = false; _root.ammo5 = 64; _root.ammo5Total = ammo4Total; _root.ammo5Max = 64; _root.weapon6Active = false; _root.ammo6 = 8; _root.ammo6Total = 0; _root.ammo6Max = 8; _root.weapon7Active = false; _root.ammo7 = 30; _root.ammo7Total = 0; _root.ammo7Max = 30; _root.saveTempState(); _root.play(); } this._alpha = this._alpha + 4; }; }; } }
Instance of Symbol 600 MovieClip in Symbol 601 MovieClip Frame 4
onClipEvent (load) { if (_root.cheatUnlockAllLevels || ((_root.savedData.data.lastSavedFrame >= 16) && (_root.savedData.data.lastSavedFrame != undefined))) { alphaTarget = 30; this.onEnterFrame = function () { _alpha = (_alpha + ((alphaTarget - _alpha) * 0.3)); }; this.onRollOver = function () { alphaTarget = 0; }; this.onRollOut = function () { alphaTarget = 30; }; _alpha = 30; this.gotoAndStop(2); this.onRelease = function () { _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.levelSelectNr = 15; _root.loadState(); _root.weapon = 5; _root.weapon1Active = true; _root.ammo1 = 0; _root.ammo1Total = 0; _root.ammo1Max = 0; _root.weapon2Active = true; _root.ammo2 = 18; _root.ammo2Total = 324; _root.ammo2Max = 18; _root.weapon3Active = true; _root.ammo3 = 36; _root.ammo3Total = ammo2Total; _root.ammo3Max = 36; _root.weapon4Active = true; _root.ammo4 = 32; _root.ammo4Total = 160; _root.ammo4Max = 32; _root.weapon5Active = true; _root.ammo5 = 64; _root.ammo5Total = ammo4Total; _root.ammo5Max = 64; _root.weapon6Active = false; _root.ammo6 = 8; _root.ammo6Total = 0; _root.ammo6Max = 8; _root.weapon7Active = false; _root.ammo7 = 30; _root.ammo7Total = 0; _root.ammo7Max = 30; _root.saveTempState(); _root.play(); } this._alpha = this._alpha + 4; }; }; } }
Instance of Symbol 600 MovieClip in Symbol 601 MovieClip Frame 4
onClipEvent (load) { if (_root.cheatUnlockAllLevels || ((_root.savedData.data.lastSavedFrame >= 18) && (_root.savedData.data.lastSavedFrame != undefined))) { alphaTarget = 30; this.onEnterFrame = function () { _alpha = (_alpha + ((alphaTarget - _alpha) * 0.3)); }; this.onRollOver = function () { alphaTarget = 0; }; this.onRollOut = function () { alphaTarget = 30; }; _alpha = 30; this.gotoAndStop(2); this.onRelease = function () { _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.levelSelectNr = 17; _root.loadState(); _root.weapon = 6; _root.weapon1Active = true; _root.ammo1 = 0; _root.ammo1Total = 0; _root.ammo1Max = 0; _root.weapon2Active = true; _root.ammo2 = 18; _root.ammo2Total = 324; _root.ammo2Max = 18; _root.weapon3Active = true; _root.ammo3 = 36; _root.ammo3Total = ammo2Total; _root.ammo3Max = 36; _root.weapon4Active = true; _root.ammo4 = 32; _root.ammo4Total = 160; _root.ammo4Max = 32; _root.weapon5Active = true; _root.ammo5 = 64; _root.ammo5Total = ammo4Total; _root.ammo5Max = 64; _root.weapon6Active = true; _root.ammo6 = 8; _root.ammo6Total = 32; _root.ammo6Max = 8; _root.weapon7Active = false; _root.ammo7 = 30; _root.ammo7Total = 0; _root.ammo7Max = 30; _root.saveTempState(); _root.play(); } this._alpha = this._alpha + 4; }; }; } }
Instance of Symbol 600 MovieClip in Symbol 601 MovieClip Frame 4
onClipEvent (load) { if (_root.cheatUnlockAllLevels || ((_root.savedData.data.lastSavedFrame >= 20) && (_root.savedData.data.lastSavedFrame != undefined))) { alphaTarget = 30; this.onEnterFrame = function () { _alpha = (_alpha + ((alphaTarget - _alpha) * 0.3)); }; this.onRollOver = function () { alphaTarget = 0; }; this.onRollOut = function () { alphaTarget = 30; }; _alpha = 30; this.gotoAndStop(2); this.onRelease = function () { _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.levelSelectNr = 19; _root.loadState(); _root.weapon = 7; _root.weapon1Active = true; _root.ammo1 = 0; _root.ammo1Total = 0; _root.ammo1Max = 0; _root.weapon2Active = true; _root.ammo2 = 18; _root.ammo2Total = 324; _root.ammo2Max = 18; _root.weapon3Active = true; _root.ammo3 = 36; _root.ammo3Total = ammo2Total; _root.ammo3Max = 36; _root.weapon4Active = true; _root.ammo4 = 32; _root.ammo4Total = 160; _root.ammo4Max = 32; _root.weapon5Active = true; _root.ammo5 = 64; _root.ammo5Total = ammo4Total; _root.ammo5Max = 64; _root.weapon6Active = true; _root.ammo6 = 8; _root.ammo6Total = 32; _root.ammo6Max = 8; _root.weapon7Active = true; _root.ammo7 = 30; _root.ammo7Total = 60; _root.ammo7Max = 30; _root.saveTempState(); _root.play(); } this._alpha = this._alpha + 4; }; }; } }
Instance of Symbol 600 MovieClip in Symbol 601 MovieClip Frame 4
onClipEvent (load) { if (_root.cheatUnlockAllLevels || ((_root.savedData.data.lastSavedFrame >= 21) && (_root.savedData.data.lastSavedFrame != undefined))) { alphaTarget = 30; this.onEnterFrame = function () { _alpha = (_alpha + ((alphaTarget - _alpha) * 0.3)); }; this.onRollOver = function () { alphaTarget = 0; }; this.onRollOut = function () { alphaTarget = 30; }; _alpha = 30; this.gotoAndStop(2); this.onRelease = function () { _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.levelSelectNr = 23; _root.loadState(); _root.weapon = 7; _root.weapon1Active = true; _root.ammo1 = 0; _root.ammo1Total = 0; _root.ammo1Max = 0; _root.weapon2Active = true; _root.ammo2 = 18; _root.ammo2Total = 324; _root.ammo2Max = 18; _root.weapon3Active = true; _root.ammo3 = 36; _root.ammo3Total = ammo2Total; _root.ammo3Max = 36; _root.weapon4Active = true; _root.ammo4 = 32; _root.ammo4Total = 160; _root.ammo4Max = 32; _root.weapon5Active = true; _root.ammo5 = 64; _root.ammo5Total = ammo4Total; _root.ammo5Max = 64; _root.weapon6Active = true; _root.ammo6 = 8; _root.ammo6Total = 40; _root.ammo6Max = 8; _root.weapon7Active = true; _root.ammo7 = 30; _root.ammo7Total = 120; _root.ammo7Max = 30; _root.saveTempState(); _root.play(); } this._alpha = this._alpha + 4; }; }; } }
Instance of Symbol 600 MovieClip in Symbol 601 MovieClip Frame 4
onClipEvent (load) { if (_root.cheatUnlockAllLevels || ((_root.savedData.data.lastSavedFrame >= 10) && (_root.savedData.data.lastSavedFrame != undefined))) { alphaTarget = 30; this.onEnterFrame = function () { _alpha = (_alpha + ((alphaTarget - _alpha) * 0.3)); }; this.onRollOver = function () { alphaTarget = 0; }; this.onRollOut = function () { alphaTarget = 30; }; _alpha = 30; this.gotoAndStop(2); this.onRelease = function () { _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.levelSelectNr = 9; _root.loadState(); _root.weapon = 2; _root.weapon1Active = true; _root.ammo1 = 0; _root.ammo1Total = 0; _root.ammo1Max = 0; _root.weapon2Active = true; _root.ammo2 = 18; _root.ammo2Total = 36; _root.ammo2Max = 18; _root.weapon3Active = false; _root.ammo3 = 36; _root.ammo3Total = ammo2Total; _root.ammo3Max = 36; _root.weapon4Active = false; _root.ammo4 = 32; _root.ammo4Total = 0; _root.ammo4Max = 32; _root.weapon5Active = false; _root.ammo5 = 64; _root.ammo5Total = ammo4Total; _root.ammo5Max = 64; _root.weapon6Active = false; _root.ammo6 = 8; _root.ammo6Total = 0; _root.ammo6Max = 8; _root.weapon7Active = false; _root.ammo7 = 30; _root.ammo7Total = 0; _root.ammo7Max = 30; _root.saveTempState(); _root.play(); } this._alpha = this._alpha + 4; }; }; } }
Instance of Symbol 608 MovieClip in Symbol 609 MovieClip Frame 1
onClipEvent (load) { startX = _x; startY = _y; } onClipEvent (enterFrame) { _x = (startX + (_root._x * 0.05)); _y = (startY + (_root._y * 0.05)); }
Symbol 610 MovieClip Frame 1
stop();
Instance of Symbol 609 MovieClip in Symbol 610 MovieClip Frame 2
onClipEvent (load) { ySpeed = 0; } onClipEvent (enterFrame) { if (_root.timescale > 0) { ySpeed = (-_y) * 0.05; if (ySpeed > 3) { ySpeed = 3; } _y = (_y + ySpeed); } }
Symbol 661 MovieClip Frame 1
openAmount = 0; tOpenAmount = 0; door._xscale = openAmount * 100; side._x = door._width; side._xscale = (1 - openAmount) * 100; knob2._x = (door._width - 2) + ((1 - openAmount) * 7); knob._x = door._width - 6; onEnterFrame = function () { openAmount = openAmount + ((tOpenAmount - openAmount) * 0.2); if (openAmount > 0.5) { _root.lvl[_name]._xscale = (_root.lvl[_name]._yscale = 0); } door._xscale = openAmount * 100; side._x = door._width; side._xscale = (1 - openAmount) * 100; knob2._x = (door._width - 2) + ((1 - openAmount) * 7); knob._x = door._width - 6; };
Symbol 662 MovieClip Frame 1
activated = false; openAmount = 1; spawnEnemy = false; doOnce = false; nrOfSpawns = 0; timer = 10 + random(5); lastSpawnEnemyDead = true; onEnterFrame = function () { if (activated && (lastSpawnEnemyDead)) { timer = timer - _root.timescale; if (nrOfSpawns == spawn) { activated = false; } } if ((timer <= 0) && (nrOfSpawns <= spawn)) { spawnEnemy = true; lastSpawnEnemyDead = false; nrOfSpawns++; timer = 20 + random(40); } if (spawnEnemy) { openAmount = openAmount + ((-openAmount) * (0.1 * _root.timescale)); if (doOnce == false) { gName = "gang" + _root.getNextHighestDepth(); _root.attachMovie("gangster", gName, this.getDepth() - 1); _root[gName]._xscale = (_root[gName]._yscale = 50); _root[gName]._x = _x + 30; _root[gName]._y = _y + 6; if (dontRandomizeXScale) { _root[gName].dontRandomizeXScale = true; } if (platform == 0) { _root[gName].platform = 0; } _root[gName].onEnterFrame = function () { if (openAmount < 0.08) { this.swapDepths(_root.getNextHighestDepth()); this.health = 20; spawnEnemy = false; this.onEnterFrame = function () { if (this.health <= 0) { if (tutorialGangster) { _root.tutorialDoor2.tOpenAmount = 1; } lastSpawnEnemyDead = true; delete this.onEnterFrame; } }; } }; _root[gName].gfxNr = 1 + random(5); _root[gName].health = 999; _root[gName].weapon = 1; if (!dontRandomizeXScale) { _root[gName].platform = 1; } _root[gName].activated = true; _root.enemies++; _root[gName].number = _root.enemies; _root[gName]._name = (gName = "nmy" + _root.enemies); doOnce = true; } } else { openAmount = openAmount + ((1 - openAmount) * (0.1 * _root.timescale)); doOnce = false; } door._xscale = openAmount * 100; side._x = door._width; side._xscale = (1 - openAmount) * 100; knob2._x = (door._width - 2) + ((1 - openAmount) * 7); knob._x = door._width - 6; };
Symbol 663 MovieClip Frame 1
firstFrame = true; openAmount = 0; if (_root.getDist(_x, _root.playerL._x, _y, _root.playerL._y) < 60) { openAmount = openAmount + (((1 - openAmount) * 0.2) * _root.timescale); } else { openAmount = openAmount + (((-openAmount) * 0.2) * _root.timescale); } door._xscale = openAmount * 100; side._x = door._width; side._xscale = (1 - openAmount) * 100; knob2._x = (door._width - 2) + ((1 - openAmount) * 7); knob._x = door._width - 6; doOnce1 = (doOnce2 = false); onEnterFrame = function () { if (_root.getDist(_x, _root.playerL._x, _y, _root.playerL._y) < 60) { openAmount = openAmount + (((1 - openAmount) * 0.2) * _root.timescale); _root.lvl[_name].gotoAndStop(2); if (doOnce1 != true) { if (firstFrame == false) { _root.playSound("doorOpen", _x, _y); } doOnce1 = true; } doOnce2 = false; } else { doOnce1 = false; if (doOnce2 != true) { if (firstFrame == false) { _root.playSound("doorClose", _x, _y); } doOnce2 = true; } openAmount = openAmount + (((-openAmount) * 0.2) * _root.timescale); _root.lvl[_name].gotoAndStop(1); } door._xscale = openAmount * 100; side._x = door._width; side._xscale = (1 - openAmount) * 100; knob2._x = (door._width - 2) + ((1 - openAmount) * 7); knob._x = door._width - 6; firstFrame = false; };
Symbol 665 MovieClip Frame 1
_visible = false;
Symbol 666 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 667 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 667 MovieClip Frame 31
this.gotoAndPlay(6); currentFrame = 6;
Symbol 668 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 668 MovieClip Frame 120
currentFrame = 13; this.gotoAndStop(13);
Symbol 671 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 671 MovieClip Frame 11
stop(); currentFrame = 9;
Symbol 671 MovieClip Frame 15
_root.playerL.sHeight = 80;
Symbol 671 MovieClip Frame 19
_parent.gotoAndStop(1);
Symbol 672 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 672 MovieClip Frame 30
currentFrame = 7; gotoAndPlay (7);
Symbol 673 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 673 MovieClip Frame 11
this.gotoAndPlay(6); currentFrame = 6;
Symbol 673 MovieClip Frame 15
_parent.gotoAndStop(1);
Symbol 674 MovieClip Frame 1
stop(); _root.playerB._visible = true; _root.playerL.sHeight = 80;
Symbol 674 MovieClip Frame 2
_root.playerB._visible = true; _root.playerL.sHeight = 80;
Symbol 674 MovieClip Frame 3
_root.playerB._visible = true; _root.playerL.sHeight = 80;
Symbol 674 MovieClip Frame 4
_root.playerB._visible = false; _root.playerL.sHeight = 40; _root.playerL._y = _root.playerL._y + 15;
Symbol 674 MovieClip Frame 5
_root.playerB._visible = true; _root.playerL.sHeight = 80;
Symbol 674 MovieClip Frame 6
_root.playerB._visible = true; _root.playerL.sHeight = 80;
Instance of Symbol 363 MovieClip in Symbol 675 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("shotgun"); }
Symbol 679 MovieClip Frame 1
stop(); this.onEnterFrame = function () { _root.sAni(this); };
Symbol 679 MovieClip Frame 2
Symbol 679 MovieClip Frame 7
Symbol 680 MovieClip Frame 1
arm1._rotation = (arm2._rotation = 180);
Instance of Symbol 363 MovieClip in Symbol 682 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("open"); }
Symbol 683 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Instance of Symbol 363 MovieClip in Symbol 683 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("open"); }
Symbol 683 MovieClip Frame 7
_root.playSound("clipDrop", _root.playerL._x, _root.playerL._y); var magName = ("mag" + _root.getNextHighestDepth()); _root.attachMovie("Magasin", magName, _root.getNextHighestDepth()); _root[magName]._x = _root.playerB._x + (Math.sin((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 60)) * (Math.PI/180)) * 50); _root[magName]._y = _root.playerB._y - (Math.cos((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 60)) * (Math.PI/180)) * 50); _root[magName].fallspeed = 0; _root[magName].rotSpeed = -20 + random(40); _root[magName]._alpha = 800; _root[magName].onEnterFrame = function () { this.fallspeed = this.fallspeed + (0.3 * _root.timescale); this._rotation = this._rotation + (this.rotSpeed * _root.timescale); this._y = this._y + (this.fallspeed * _root.timescale); this._alpha = this._alpha - (4 * _root.timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (_root.lvl.hitTest(this._x, this._y, true)) { this.fallspeed = this.fallspeed * -0.8; this.rotSpeed = this.rotSpeed / 2; this._y = this._y + this.fallspeed; } };
Symbol 683 MovieClip Frame 20
if ((_root[("ammo" + _root.weapon) + "Total"] - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon])) > 0) { _root[("ammo" + _root.weapon) + "Total"] = _root[("ammo" + _root.weapon) + "Total"] - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); } else { _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + _root[("ammo" + _root.weapon) + "Total"]; _root[("ammo" + _root.weapon) + "Total"] = 0; }
Symbol 683 MovieClip Frame 26
_root.playSound("pistolCock", _root.playerL._x, _root.playerL._y);
Symbol 683 MovieClip Frame 43
_parent.gotoAndStop(1);
Symbol 684 MovieClip Frame 1
stop();
Symbol 685 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 685 MovieClip Frame 10
_root.playSound("clipDrop", _root.playerL._x, _root.playerL._y); var magName = ("mag" + _root.getNextHighestDepth()); _root.attachMovie("Magasin", magName, _root.getNextHighestDepth()); _root[magName]._x = _root.playerB._x + (Math.sin((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 60)) * (Math.PI/180)) * 50); _root[magName]._y = _root.playerB._y - (Math.cos((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 60)) * (Math.PI/180)) * 50); _root[magName].fallspeed = 0; _root[magName].rotSpeed = -20 + random(40); _root[magName]._alpha = 800; _root[magName].onEnterFrame = function () { this.fallspeed = this.fallspeed + (0.3 * _root.timescale); this._rotation = this._rotation + (this.rotSpeed * _root.timescale); this._y = this._y + (this.fallspeed * _root.timescale); this._alpha = this._alpha - (4 * _root.timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (_root.lvl.hitTest(this._x, this._y, true)) { this.fallspeed = this.fallspeed * -0.8; this.rotSpeed = this.rotSpeed / 2; this._y = this._y + this.fallspeed; } }; var magName = ("mag" + _root.getNextHighestDepth()); _root.attachMovie("Magasin", magName, _root.getNextHighestDepth()); _root[magName]._x = _root.playerB._x + (Math.sin((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 60)) * (Math.PI/180)) * 40); _root[magName]._y = _root.playerB._y - (Math.cos((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 60)) * (Math.PI/180)) * 40); _root[magName].fallspeed = 0; _root[magName].rotSpeed = -20 + random(40); _root[magName]._alpha = 800; _root[magName].onEnterFrame = function () { this.fallspeed = this.fallspeed + (0.3 * _root.timescale); this._rotation = this._rotation + (this.rotSpeed * _root.timescale); this._y = this._y + (this.fallspeed * _root.timescale); this._alpha = this._alpha - (4 * _root.timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (_root.lvl.hitTest(this._x, this._y, true)) { this.fallspeed = this.fallspeed * -0.8; this.rotSpeed = this.rotSpeed / 2; this._y = this._y + this.fallspeed; } };
Symbol 685 MovieClip Frame 28
_root.playSound("pistolCock", _root.playerL._x, _root.playerL._y);
Symbol 685 MovieClip Frame 53
_root.playSound("pistolCock", _root.playerL._x, _root.playerL._y); if ((_root.ammo2Total - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon])) > 0) { _root.ammo2Total = _root.ammo2Total - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); } else { _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + _root.ammo2Total; _root.ammo2Total = 0; }
Symbol 685 MovieClip Frame 64
_parent.gotoAndStop(1);
Symbol 686 MovieClip Frame 1
stop();
Symbol 688 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Instance of Symbol 363 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("open"); }
Symbol 688 MovieClip Frame 10
_root.playSound("clipDrop", _root.playerL._x, _root.playerL._y); var magName = ("mag" + _root.getNextHighestDepth()); _root.attachMovie("Magasin", magName, _root.getNextHighestDepth()); _root[magName]._x = _root.playerB._x + (Math.sin((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 80)) * (Math.PI/180)) * 30); _root[magName]._y = _root.playerB._y - (Math.cos((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 80)) * (Math.PI/180)) * 30); _root[magName].fallspeed = 0; _root[magName].rotSpeed = -20 + random(40); _root[magName]._alpha = 800; _root[magName].onEnterFrame = function () { this.fallspeed = this.fallspeed + (0.3 * _root.timescale); this._rotation = this._rotation + (this.rotSpeed * _root.timescale); this._y = this._y + (this.fallspeed * _root.timescale); this._alpha = this._alpha - (4 * _root.timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (_root.lvl.hitTest(this._x, this._y, true)) { this.fallspeed = this.fallspeed * -0.8; this.rotSpeed = this.rotSpeed / 2; this._y = this._y + this.fallspeed; } };
Symbol 688 MovieClip Frame 18
_root.playSound("clipDrop", _root.playerL._x, _root.playerL._y);
Symbol 688 MovieClip Frame 34
if ((_root[("ammo" + _root.weapon) + "Total"] - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon])) > 0) { _root[("ammo" + _root.weapon) + "Total"] = _root[("ammo" + _root.weapon) + "Total"] - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); } else { _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + _root[("ammo" + _root.weapon) + "Total"]; _root[("ammo" + _root.weapon) + "Total"] = 0; }
Symbol 688 MovieClip Frame 39
_parent.gotoAndStop(1);
Symbol 689 MovieClip Frame 1
stop();
Symbol 690 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 690 MovieClip Frame 16
_root.playSound("clipDrop", _root.playerL._x, _root.playerL._y); var magName = ("mag" + _root.getNextHighestDepth()); _root.attachMovie("Magasin", magName, _root.getNextHighestDepth()); _root[magName]._x = _root.playerB._x + (Math.sin((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 65)) * (Math.PI/180)) * 32); _root[magName]._y = _root.playerB._y - (Math.cos((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 65)) * (Math.PI/180)) * 32); _root[magName].fallspeed = 0; _root[magName].rotSpeed = -20 + random(40); _root[magName]._alpha = 800; _root[magName].onEnterFrame = function () { this.fallspeed = this.fallspeed + (0.3 * _root.timescale); this._rotation = this._rotation + (this.rotSpeed * _root.timescale); this._y = this._y + (this.fallspeed * _root.timescale); this._alpha = this._alpha - (4 * _root.timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (_root.lvl.hitTest(this._x, this._y, true)) { this.fallspeed = this.fallspeed * -0.8; this.rotSpeed = this.rotSpeed / 2; this._y = this._y + this.fallspeed; } }; var magName = ("mag" + _root.getNextHighestDepth()); _root.attachMovie("Magasin", magName, _root.getNextHighestDepth()); _root[magName]._x = _root.playerB._x + (Math.sin((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 62)) * (Math.PI/180)) * 45); _root[magName]._y = _root.playerB._y - (Math.cos((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 62)) * (Math.PI/180)) * 45); _root[magName].fallspeed = 0; _root[magName].rotSpeed = -20 + random(40); _root[magName]._alpha = 800; _root[magName].onEnterFrame = function () { this.fallspeed = this.fallspeed + (0.3 * _root.timescale); this._rotation = this._rotation + (this.rotSpeed * _root.timescale); this._y = this._y + (this.fallspeed * _root.timescale); this._alpha = this._alpha - (4 * _root.timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (_root.lvl.hitTest(this._x, this._y, true)) { this.fallspeed = this.fallspeed * -0.8; this.rotSpeed = this.rotSpeed / 2; this._y = this._y + this.fallspeed; } };
Symbol 690 MovieClip Frame 36
_root.playSound("clipDrop", _root.playerL._x, _root.playerL._y);
Symbol 690 MovieClip Frame 53
_root.playSound("clipDrop", _root.playerL._x, _root.playerL._y);
Symbol 690 MovieClip Frame 59
if ((_root.ammo4Total - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon])) > 0) { _root.ammo4Total = _root.ammo4Total - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); } else { _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + _root.ammo4Total; _root.ammo4Total = 0; }
Symbol 690 MovieClip Frame 76
_parent.gotoAndStop(1);
Symbol 691 MovieClip Frame 1
stop();
Instance of Symbol 363 MovieClip in Symbol 692 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("shotgun"); }
Symbol 694 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); }; if (_root.ammo6Total <= 0) { _parent.gotoAndStop(1); }
Instance of Symbol 363 MovieClip in Symbol 694 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("shotgun"); }
Symbol 694 MovieClip Frame 29
if (_root.ammo6Total > 0) { _root.ammo6++; _root.ammo6Total--; } _root.playSound("shotgunShellIn", _root.playerL._x, _root.playerL._y);
Symbol 694 MovieClip Frame 33
if (((_root.ammo6 < _root.ammo6Max) && (!_root.mousePress)) && (_root.ammo6Total > 0)) { currentFrame = 25; this.gotoAndPlay(25); }
Symbol 694 MovieClip Frame 44
_root.playSound("shotgunCock", _root.playerL._x, _root.playerL._y);
Symbol 694 MovieClip Frame 62
_parent.gotoAndStop(1);
Symbol 695 MovieClip Frame 1
stop();
Instance of Symbol 363 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("shotgun"); }
Symbol 698 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Instance of Symbol 363 MovieClip in Symbol 698 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("shotgun"); }
Symbol 698 MovieClip Frame 12
_root.playSound("clipDrop", _root.playerL._x, _root.playerL._y); var magName = ("mag" + _root.getNextHighestDepth()); _root.attachMovie("Magasin", magName, _root.getNextHighestDepth()); _root[magName]._x = _root.playerB._x + (Math.sin((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 40)) * (Math.PI/180)) * 30); _root[magName]._y = _root.playerB._y - (Math.cos((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 40)) * (Math.PI/180)) * 30); _root[magName].fallspeed = 0; _root[magName].rotSpeed = -20 + random(40); _root[magName]._alpha = 800; _root[magName].onEnterFrame = function () { this.fallspeed = this.fallspeed + (0.3 * _root.timescale); this._rotation = this._rotation + (this.rotSpeed * _root.timescale); this._y = this._y + (this.fallspeed * _root.timescale); this._alpha = this._alpha - (4 * _root.timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (_root.lvl.hitTest(this._x, this._y, true)) { this.fallspeed = this.fallspeed * -0.8; this.rotSpeed = this.rotSpeed / 2; this._y = this._y + this.fallspeed; } };
Symbol 698 MovieClip Frame 37
_root.playSound("pistolCock", _root.playerL._x, _root.playerL._y);
Symbol 698 MovieClip Frame 43
if ((_root[("ammo" + _root.weapon) + "Total"] - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon])) > 0) { _root[("ammo" + _root.weapon) + "Total"] = _root[("ammo" + _root.weapon) + "Total"] - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); } else { _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + _root[("ammo" + _root.weapon) + "Total"]; _root[("ammo" + _root.weapon) + "Total"] = 0; }
Symbol 698 MovieClip Frame 55
_parent.gotoAndStop(1);
Symbol 699 MovieClip Frame 1
stop();
Symbol 703 MovieClip Frame 1
stop(); _alpha = 0;
Symbol 707 MovieClip Frame 1
_alpha = 0;
Symbol 740 MovieClip Frame 1
stop();
Instance of Symbol 740 MovieClip "nrText" in Symbol 741 MovieClip Frame 1
onClipEvent (enterFrame) { _yscale = (100 - (_parent._xscale - 100)); _xscale = (100 - (_parent._xscale - 100)); }
Instance of Symbol 744 MovieClip in Symbol 747 MovieClip Frame 1
onClipEvent (enterFrame) { _yscale = _root.health; }
Symbol 751 MovieClip Frame 1
stop(); _visible = false;
Instance of Symbol 750 MovieClip in Symbol 751 MovieClip Frame 1
onClipEvent (load) { startWidth = _width; } onClipEvent (enterFrame) { _width = ((_root.finalBoss.health / 1000) * startWidth); }
Instance of Symbol 766 MovieClip in Symbol 767 MovieClip Frame 1
onClipEvent (load) { _x = (_root[_parent.varToUse] * 100); } on (press) { this.onEnterFrame = function () { _x = _parent._xmouse; if (_x > 100) { _x = 100; } else if (_x < 0) { _x = 0; } _root[_parent.varToUse] = _x / 100; }; } on (release) { delete this.onEnterFrame; } on (releaseOutside) { delete this.onEnterFrame; }
Symbol 776 MovieClip Frame 1
if (_root._quality == "HIGH") { gotoAndStop (3); } else if (_root._quality == "MEDIUM") { gotoAndStop (2); } else if (_root._quality == "LOW") { gotoAndStop (1); } else { stop(); }
Instance of Symbol 538 MovieClip in Symbol 778 MovieClip Frame 1
on (release) { getURL ("http://armor.ag/MoreGames", "_blank"); }
Instance of Symbol 767 MovieClip in Symbol 779 MovieClip Frame 1
onClipEvent (load) { varToUse = "musicVolume"; }
Instance of Symbol 767 MovieClip in Symbol 779 MovieClip Frame 1
onClipEvent (load) { varToUse = "SFXVolume"; }
Instance of Symbol 769 MovieClip in Symbol 779 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } on (release) { _root.showOptions = false; Mouse.hide(); }
Instance of Symbol 421 MovieClip in Symbol 779 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { _root.loadState(); if (_root.levelSelectNr < (_root._currentframe + 1)) { _root.loadTempState(); } _root.gotoAndStop(_root._currentframe - 1); _root.showOptions = false; Mouse.hide(); }
Instance of Symbol 421 MovieClip in Symbol 779 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { _root.gotoAndStop(5); _root.showOptions = false; Mouse.hide(); }
Instance of Symbol 421 MovieClip in Symbol 779 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { _root._quality = "LOW"; _parent.qualityIndicator.gotoAndStop(1); }
Instance of Symbol 421 MovieClip in Symbol 779 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { _root._quality = "MEDIUM"; _parent.qualityIndicator.gotoAndStop(2); }
Instance of Symbol 421 MovieClip in Symbol 779 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { _root._quality = "HIGH"; _parent.qualityIndicator.gotoAndStop(3); }
Instance of Symbol 778 MovieClip in Symbol 779 MovieClip Frame 1
onClipEvent (load) { if (!_root.siteLockSponsor()) { _visible = false; } }
Symbol 783 MovieClip Frame 1
_visible = false; visibleTimer = 0; onEnterFrame = function () { visibleTimer--; if (visibleTimer <= 0) { _visible = false; visibleTimer = 0; } };
Instance of Symbol 421 MovieClip in Symbol 788 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { getURL ("http://www.deadtoast.com", "_blank"); }
Instance of Symbol 421 MovieClip in Symbol 789 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { _root.loadTempState(); _root.health = 100; _root.gotoAndStop(_root._currentframe - 1); }
Instance of Symbol 421 MovieClip in Symbol 789 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { if (_root.siteLockSponsor()) { _root.getURL(_root.siteLockSponsorURL, "_blank"); } else { _root.getURL("http://games.adultswim.com", "_blank"); } }
Instance of Symbol 421 MovieClip in Symbol 789 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { _root.gotoAndStop(5); }
Instance of Symbol 788 MovieClip in Symbol 789 MovieClip Frame 1
onClipEvent (load) { if (_root.siteLockSponsor()) { _visible = false; } }
Symbol 790 MovieClip Frame 1
function weaponMenu(obj, tObj, nr) { if (obj.doOnce == undefined) { obj.nrText.gotoAndStop(nr + 1); obj.GFXIcon.gotoAndStop(nr); obj.onScreen = false; obj.doOnce = true; } obj._x = (tObj._x + tObj._width) + 2; if (_root[("weapon" + nr) + "Active"] == true) { if (obj.onScreen == false) { if (_root.generalTimer > 10) { this.attachMovie("newWeapon", "newWeapon" + nr, this.getNextHighestDepth()); this["newWeapon" + nr]._x = 300; this["newWeapon" + nr]._y = 120; this["newWeapon" + nr].gunIcon.gotoAndStop(nr); _root.weapon = nr; obj._xscale = (obj._yscale = 800); } obj.onScreen = true; } if (nr != 1) { if ((_root[("ammo" + nr) + "Total"] <= 0) && (_root["ammo" + nr] <= 0)) { obj._alpha = 50; } else { obj._alpha = 100; } } if (_root.weapon == nr) { obj._yscale = (obj._xscale = obj._xscale + ((70 - obj._xscale) * 0.2)); } else { obj._yscale = (obj._xscale = obj._xscale + ((50 - obj._xscale) * 0.2)); } } } var i = 0; while ((++i) <= 7) { _root.HUD["p" + i]._xscale = (_root.HUD["p" + i]._yscale = 0); } onEnterFrame = function () { var _local2 = 0; while (_local2++ , _local2 <= 7) { weaponMenu(_root.HUD["p" + _local2], _root.HUD["p" + (_local2 - 1)], _local2); } HUD._visible = !_root.pausePlayer; blackBars._visible = _root.pausePlayer; };
Instance of Symbol 728 MovieClip "damage" in Symbol 790 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; timer = 0; }
Instance of Symbol 741 MovieClip "p0" in Symbol 790 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 779 MovieClip in Symbol 790 MovieClip Frame 1
onClipEvent (load) { startY = _y; _y = (_y - 600); } onClipEvent (enterFrame) { if (_root.showOptions == true) { _y = (_y + ((startY - _y) * 0.2)); } else { _y = (_y + (((startY - 600) - _y) * 0.2)); } }
Instance of Symbol 603 MovieClip "fade" in Symbol 790 MovieClip Frame 1
onClipEvent (load) { fadeSpeed = 4; } onClipEvent (enterFrame) { if (_root.fadeToDark) { if ((_alpha + fadeSpeed) <= 100) { _alpha = (_alpha + fadeSpeed); } else { _alpha = 100; if (_root.levelComplete && (_root.health > 0)) { _root.saveState(); _root.fadeToDark = false; _root.levelComplete = false; _root.play(); } } } else if ((_alpha - fadeSpeed) >= 0) { _alpha = (_alpha - fadeSpeed); } else { _alpha = 0; } }
Instance of Symbol 789 MovieClip in Symbol 790 MovieClip Frame 1
onClipEvent (load) { startY = _y; _y = (_y - 600); } onClipEvent (enterFrame) { if (_root.playerL.dead == true) { if (!deadDoOnce) { com.newgrounds.API.logCustomEvent("Died"); deadDoOnce = true; } Mouse.show(); _y = (_y + ((startY - _y) * 0.2)); } else { deadDoOnce = false; _y = (_y + (((startY - 600) - _y) * 0.2)); } }
Symbol 818 MovieClip Frame 1
_root.gasCans++; _name = ("gasCan" + _root.gasCans); stop();
Symbol 824 MovieClip Frame 1
_alpha = 0;
Symbol 825 MovieClip Frame 1
stop(); _alpha = 0;
Symbol 853 MovieClip Frame 1
stop();
Symbol 860 MovieClip Frame 1
stop();
Symbol 864 MovieClip Frame 1
_alpha = 0;
Symbol 917 MovieClip Frame 1
_root.elevator++; _name = ("ele" + _root.elevator);
Symbol 918 MovieClip Frame 1
openAmount = 1; spawnEnemy = false; doOnce = false; nrOfSpawns = 0; if (enemyWeapon == undefined) { enemyWeapon = 1; } onEnterFrame = function () { if (spawnOnKillCount1 != undefined) { if ((_root.killCount == spawnOnKillCount1) && (nrOfSpawns == 0)) { spawnEnemy = true; nrOfSpawns++; } if ((_root.killCount == spawnOnKillCount2) && (nrOfSpawns == 1)) { spawnEnemy = true; nrOfSpawns++; } } if (spawnEnemy) { openAmount = openAmount + ((-openAmount) * (0.1 * _root.timescale)); if (doOnce == false) { gName = "gang" + _root.getNextHighestDepth(); _root.attachMovie("gangster", gName, this.getDepth() - 1); _root[gName]._xscale = (_root[gName]._yscale = 50); _root[gName]._x = _x + 30; _root[gName]._y = _y + 6; _root[gName].onEnterFrame = function () { if (openAmount < 0.08) { this.swapDepths(_root.getNextHighestDepth()); this.health = 20; spawnEnemy = false; delete this.onEnterFrame; } }; _root[gName].gfxNr = 1 + random(5); _root[gName].health = 999; _root[gName].weapon = enemyWeapon; _root[gName].platform = 1; _root[gName].activated = true; _root.enemies++; _root[gName].number = _root.enemies; _root[gName]._name = (gName = "nmy" + _root.enemies); doOnce = true; } } else { openAmount = openAmount + ((1 - openAmount) * (0.1 * _root.timescale)); doOnce = false; } door._xscale = openAmount * 100; side._x = door._width; side._xscale = (1 - openAmount) * 100; knob2._x = (door._width - 2) + ((1 - openAmount) * 7); knob._x = door._width - 6; };
Symbol 923 MovieClip Frame 1
stop(); sXScale = _xscale; sYScale = _yscale; _yscale = 0; _xscale = 0;
Symbol 925 MovieClip Frame 1
stop(); sXScale = _xscale; sYScale = _yscale; _yscale = 0; _xscale = 0;
Symbol 929 MovieClip Frame 1
stop(); sXScale = _xscale; sYScale = _yscale;
Symbol 949 MovieClip Frame 1
stop(); this._visible = false; _root.jTPlatform++; _name = ("jTP" + _root.jTPlatform);
Symbol 972 MovieClip Frame 1
stop();
Symbol 991 MovieClip Frame 1
bossRotation = (bossRotationSpeed = 0); headRotation = (headRotationSpeed = 0); eyeBrowsRotTarget = 0; topHeadRotation = (topHeadRotation = 0); head.topHead.startY = head.topHead._y; timer = 0; topHeadOpen = false; angle1 = _root.getAngle(0, 0, head._x, head._y); dist1 = _root.getDist(0, head._x, 0, head._y); angle2 = _root.getAngle(0, 0, head.targ._x, head.targ._y); dist2 = _root.getDist(0, head.targ._x, 0, head.targ._y); attackTimer = 0; attackTimer2 = 0; attackPattern = 2; xSpeed = (ySpeed = 0); startX = _x; startY = _x; _x = (_x + 400); stepTimer = -210; health = 1000; playerStartY = _root.playerL._y; playerStartX = _root.playerL._x; onEnterFrame = function () { stepTimer = stepTimer + _root.timescale; if (stepTimer >= 45) { allowShake = true; xSpeed = -4; ySpeed = -12; stepTimer = 0; } ySpeed = ySpeed + (1.3 * _root.timescale); _x = (_x + (xSpeed * _root.timescale)); _y = (_y + (ySpeed * _root.timescale)); if (_y > startY) { if (allowShake) { _root.playSound("boss_footstep", _x - 200, _y - 400); _root.shakeTimer = 20; allowShake = false; } _y = startY; xSpeed = 0; ySpeed = 0; } if (_x <= startX) { _x = startX; xSpeed = 0; hit = false; _root.HUD.bossHealth._visible = true; if (_y == startY) { onEnterFrame = function () { if (health <= 0) { if (_root.health >= 100) { _root.unlockAchievement(4); } _root.HUD.bossHealth._visible = false; _root.pausePlayer = true; _root.mouseXPos = _x + 300; _root.mouseYPos = _y - 100; timer = 0; timer2 = 0; startX = _x; ySpeed = -60; _root.swatter.activated = false; this.onEnterFrame = function () { _root.playerL._x = _root.playerL._x + ((playerStartX - _root.playerL._x) * 0.3); _root.playerL._y = _root.playerL._y + ((playerStartY - _root.playerL._y) * 0.3); if (ySpeed < 2) { ySpeed = ySpeed + 0.5; } if (ySpeed > 0) { _root.swatter.yTarget = _root.swatter.yTarget + ySpeed; _y = (_y + ySpeed); } _x = ((startX - 10) + random(20)); timer++; timer2++; if ((timer >= 15) && (timer2 < 250)) { _root.shakeTimer = 10; exploName = "expl" + _root.getNextHighestDepth(); _root.attachMovie("explosion", exploName, _root.getNextHighestDepth()); _root[exploName]._x = (_x - 50) + random(100); _root[exploName]._y = ((_root.levelBounds._y + _root.levelBounds._height) - 20) + random(50); _root[exploName]._xscale = (_root[exploName]._yscale = 30 + random(40)); timer = -random(10); } if (timer2 == 400) { exploName = "expl" + _root.getNextHighestDepth(); _root.attachMovie("explosion", exploName, _root.getNextHighestDepth()); _root[exploName]._x = _root.playerL._x; _root[exploName]._y = _root.playerL._y + 40; _root[exploName]._xscale = (_root[exploName]._yscale = 30); _root.playerL._visible = (_root.playerB._visible = false); } if (timer2 == 460) { _root.attachMovie("endGameCredits", "endGameCredits", _root.getNextHighestDepth()); _root.endGameCredits._x = -_root._x; _root.endGameCredits._y = -_root._y; } }; } timer = timer + _root.timescale; if (timer > 150) { topHeadOpen = !topHeadOpen; if (!topHeadOpen) { attackPattern++; if (attackPattern > 2) { attackPattern = 1; } _root.swatter.activated = true; timer = -90; } else { timer = 0; } } if (hit) { headRotationSpeed = headRotationSpeed + 3; bossRotation = bossRotation + 1.5; head.topHead.rEyebrow._rotation = 30; head.topHead.lEyebrow._rotation = -20; hit = false; } headRotation = _root.getAngle(_x, _y - 300, _root.playerL._x, _root.playerL._y) * 0.4; bossRotation = headRotation * 0.5; headRotationSpeed = headRotationSpeed + ((headRotation - head._rotation) / 10); headRotationSpeed = headRotationSpeed / 1.1; head._rotation = head._rotation + (headRotationSpeed * _root.timescale); head.topHead._rotation = head._rotation * 0.3; bossRotationSpeed = bossRotationSpeed + ((bossRotation - _rotation) / 10); bossRotationSpeed = bossRotationSpeed / 1.1; _rotation = (_rotation + (bossRotationSpeed * _root.timescale)); if (topHeadOpen) { head.topHead._y = head.topHead._y + (((-100 - head.topHead._y) * 0.05) * _root.timescale); if (head.topHead._y < -80) { if (attackPattern == 1) { attackTimer = attackTimer + _root.timescale; if (Math.round(attackTimer) == 20) { fBHName = "fBH1"; } else if (Math.round(attackTimer) == 50) { fBHName = "fBH2"; } else if (Math.round(attackTimer) == 80) { fBHName = "fBH3"; timer = 130; } if ((((Math.round(attackTimer) == 20) && (allowFaceSpawn)) || ((Math.round(attackTimer) == 50) && (allowFaceSpawn))) || ((Math.round(attackTimer) == 80) && (allowFaceSpawn))) { allowFaceSpawn = false; _root[fBHName].removeMovieClip(); _root.attachMovie("finalBossHead", fBHName, _root.getNextHighestDepth()); _root[fBHName]._xscale = (_root[fBHName]._yscale = 10); _root[fBHName]._alpha = 0; _root[fBHName].hitbox._width = _root[fBHName].hitbox._width + 80; _root[fBHName]._x = _x; _root[fBHName]._y = _y; _root[fBHName]._x = _root[fBHName]._x + (Math.sin((((_rotation - 90) + angle1) * Math.PI) / 180) * dist1); _root[fBHName]._y = _root[fBHName]._y - (Math.cos((((_rotation - 90) + angle1) * Math.PI) / 180) * dist1); _root[fBHName]._x = _root[fBHName]._x + (Math.sin((((head._rotation - 90) + angle2) * Math.PI) / 180) * dist2); _root[fBHName]._y = _root[fBHName]._y - (Math.cos((((head._rotation - 90) + angle2) * Math.PI) / 180) * dist2); _root[fBHName]._rotation = _root.getAngle(_root[fBHName]._x, _root[fBHName]._y, _root.playerL._x, _root.playerL._y); _root[fBHName].onEnterFrame = function () { this.playerAngle = _root.getAngle(this._x, this._y, _root.playerL._x, _root.playerL._y); if (this.playerAngle < this._rotation) { this._rotation = this._rotation - (1.5 * _root.timescale); } else { this._rotation = this._rotation + (1.5 * _root.timescale); } this._alpha = this._alpha + (((100 - this._alpha) * 0.3) * _root.timescale); if (this._xscale > 24) { this.stopStartScale = true; } if (!this.stopStartScale) { this._xscale = (this._yscale = this._yscale + (((30 - this._xscale) * 0.1) * _root.timescale)); } this.topHead._y = -random(100); this.topHead._rotation = random(30); this.bottomHead._y = -50 + random(20); this.bottomHead._rotation = random(10); this._x = this._x + (Math.sin(((this._rotation - 90) * Math.PI) / 180) * (7 * _root.timescale)); this._y = this._y - (Math.cos(((this._rotation - 90) * Math.PI) / 180) * (7 * _root.timescale)); if ((!this.hasHit) && this.hitbox.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.health = _root.health - 15; _root.HUD.damage._alpha = _root.HUD.damage._alpha + 40; _root.addBlood(_root.playerL._x, _root.playerL._y, _root.playerL._rotation, 17); _root.playSound("bulletHit", _root.playerL._x, _root.playerL._y); _root.playerL.xSpeed2 = _root.playerL.xSpeed2 - 30; this.hasHit = true; } }; } else { allowFaceSpawn = true; } } else if (attackPattern == 2) { attackTimer = attackTimer + _root.timescale; attackTimer2 = attackTimer2 + _root.timescale; if (attackTimer2 >= 60) { attackTimer2 = 0; } if ((attackTimer >= 4) && (attackTimer2 < 30)) { _root.playSound("uziShot", _x, _y, 3); bulName = "bu" + _root.getNextHighestDepth(); _root.attachMovie("bullet", bulName, _root.getNextHighestDepth()); _root[bulName]._x = _x; _root[bulName]._y = _y; _root[bulName]._x = _root[bulName]._x + (Math.sin((((_rotation - 90) + angle1) * Math.PI) / 180) * dist1); _root[bulName]._y = _root[bulName]._y - (Math.cos((((_rotation - 90) + angle1) * Math.PI) / 180) * dist1); _root[bulName]._x = _root[bulName]._x + (Math.sin((((head._rotation - 90) + angle2) * Math.PI) / 180) * dist2); _root[bulName]._y = _root[bulName]._y - (Math.cos((((head._rotation - 90) + angle2) * Math.PI) / 180) * dist2); mFName = "mF" + _root.getNextHighestDepth(); _root.attachMovie("muzzle", mFName, _root.getNextHighestDepth()); _root[mFName]._xscale = (_root[mFName]._yscale = 30); _root[mFName]._x = _root[bulName]._x; _root[mFName]._y = _root[bulName]._y; _root[bulName]._rotation = (_root[mFName]._rotation = _root.getAngle(_root[bulName]._x, _root[bulName]._y, _root.playerL._x, _root.playerL._y) - 180); _root.addGlow(_root[bulName]._x, _root[bulName]._y, 30, 130); _root[bulName].onEnterFrame = function () { _root.bulletCode(this, false, 5); }; attackTimer = 0; } } } } else { attackTimer = (attackTimer2 = 0); head.topHead._y = head.topHead._y + (((head.topHead.startY - head.topHead._y) * 0.6) * _root.timescale); } head.topHead.rEyebrow._rotation = head.topHead.rEyebrow._rotation + (((eyeBrowsRotTarget - head.topHead.rEyebrow._rotation) * 0.1) * _root.timescale); head.topHead.lEyebrow._rotation = -head.topHead.rEyebrow._rotation; head.hitbox._height = head._height - 20; }; } } };
Symbol 996 MovieClip Frame 1
_visible = false;

Library Items

Symbol 1 Sound [music1Intro]
Symbol 2 GraphicUsed by:9
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:5
Symbol 5 MovieClipUses:4Used by:9
Symbol 6 GraphicUsed by:7 63 77
Symbol 7 MovieClipUses:6Used by:9 76 77
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:2 5 7 8Used by:20
Symbol 10 GraphicUsed by:19
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:13
Symbol 13 MovieClipUses:12Used by:19
Symbol 14 GraphicUsed by:16
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:14 15Used by:19 76
Symbol 17 GraphicUsed by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:10 13 16 17 18Used by:20 77
Symbol 20 MovieClip [Preloader]Uses:9 19Used by:78
Symbol 22 MovieClip [Newgrounds API Classes]Used by:78
Symbol 47 GraphicUsed by:77
Symbol 48 GraphicUsed by:77
Symbol 49 GraphicUsed by:77
Symbol 50 GraphicUsed by:77
Symbol 51 BitmapUsed by:53
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:51 52Used by:64
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:64
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:62 64
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:62
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:62
Symbol 62 MovieClipUses:57 59 61Used by:64
Symbol 63 ButtonUses:6Used by:64
Symbol 64 ButtonUses:53 55 62 57 63Used by:77
Symbol 65 MovieClipUsed by:77
Symbol 66 GraphicUsed by:76
Symbol 67 GraphicUsed by:76
Symbol 68 GraphicUsed by:76
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:76
Symbol 71 GraphicUsed by:75
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:74
Symbol 74 MovieClipUses:73Used by:75
Symbol 75 MovieClipUses:71 74Used by:76
Symbol 76 MovieClipUses:66 7 67 68 70 75 16Used by:77
Symbol 77 MovieClip [FlashAd]Uses:47 48 49 50 64 7 65 19 76 6Used by:78
Symbol 78 MovieClip [APIConnector]Uses:22 77 20Used by:121
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:101 403 555
Symbol 81 FontUsed by:82 104 115 118 120 127 131 132 334 337 383 384 385 386 387 389 392 394 396 398 511 514 516 517 518 520 522 524 526 527 529 533 534 539 540 543 547 548 549 550 551 552 558 583 602 757 758 759 760 761 763 770 771 772 782 786 787
Symbol 82 TextUses:81Used by:101
Symbol 83 GraphicUsed by:99
Symbol 84 GraphicUsed by:99
Symbol 85 GraphicUsed by:99
Symbol 86 SoundUsed by:99
Symbol 87 SoundUsed by:99
Symbol 88 GraphicUsed by:99
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:99
Symbol 91 SoundUsed by:99
Symbol 92 SoundUsed by:99
Symbol 93 SoundUsed by:99
Symbol 94 SoundUsed by:99
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:99
Symbol 97 SoundUsed by:99
Symbol 98 SoundUsed by:99
Symbol 99 MovieClipUses:83 84 85 86 87 88 90 91 92 93 94 96 97 98Used by:101
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:80 82 99 100Used by:Timeline
Symbol 24 MovieClip [__Packages.com.newgrounds.EventDispatcher]
Symbol 23 MovieClip [__Packages.com.newgrounds.Event]
Symbol 30 MovieClip [__Packages.com.newgrounds.Bridge]
Symbol 26 MovieClip [__Packages.com.newgrounds.APIEvent]
Symbol 31 MovieClip [__Packages.com.newgrounds.APIConnection]
Symbol 25 MovieClip [__Packages.com.newgrounds.APIEventDispatcher]
Symbol 28 MovieClip [__Packages.com.newgrounds.encoders.BaseN]
Symbol 34 MovieClip [__Packages.com.newgrounds.APICommand]
Symbol 42 MovieClip [__Packages.com.newgrounds.encoders.ImageScanner]
Symbol 43 MovieClip [__Packages.com.newgrounds.SaveFile]
Symbol 41 MovieClip [__Packages.com.newgrounds.SaveGroup]
Symbol 39 MovieClip [__Packages.com.newgrounds.SaveKey]
Symbol 40 MovieClip [__Packages.com.newgrounds.SaveRating]
Symbol 35 MovieClip [__Packages.com.newgrounds.BitmapLoader]
Symbol 44 MovieClip [__Packages.com.newgrounds.SaveQuery]
Symbol 36 MovieClip [__Packages.com.newgrounds.Medal]
Symbol 38 MovieClip [__Packages.com.newgrounds.ScoreBoard]
Symbol 27 MovieClip [__Packages.com.newgrounds.Logger]
Symbol 46 MovieClip [__Packages.com.newgrounds.components.FlashAdBase]
Symbol 21 MovieClip [__Packages.com.newgrounds.shims.APIShim]
Symbol 29 MovieClip [__Packages.com.newgrounds.encoders.json.JSON]
Symbol 32 MovieClip [__Packages.com.newgrounds.crypto.MD5]
Symbol 33 MovieClip [__Packages.com.newgrounds.crypto.RC4]
Symbol 37 MovieClip [__Packages.com.newgrounds.Score]
Symbol 45 MovieClip [__Packages.com.newgrounds.API]
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:556  Timeline
Symbol 104 TextUses:81Used by:Timeline
Symbol 105 GraphicUsed by:109 404
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:106Used by:109
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:105 107 108Used by:111
Symbol 110 MovieClipUsed by:111
Symbol 111 MovieClipUses:109 110Used by:400  Timeline
Symbol 112 GraphicUsed by:119
Symbol 113 GraphicUsed by:114 377 438
Symbol 114 MovieClipUses:113Used by:119
Symbol 115 TextUses:81Used by:119
Symbol 116 GraphicUsed by:119
Symbol 117 GraphicUsed by:119
Symbol 118 TextUses:81Used by:119
Symbol 119 MovieClipUses:112 114 115 116 117 118Used by:Timeline
Symbol 120 TextUses:81Used by:121
Symbol 121 MovieClipUses:120 78Used by:Timeline
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:125 128 130
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:123 124Used by:133 545 556
Symbol 126 GraphicUsed by:128
Symbol 127 TextUses:81Used by:128
Symbol 128 MovieClipUses:123 126 127Used by:133 545 556
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:123 129Used by:133 545 556
Symbol 131 TextUses:81Used by:133
Symbol 132 TextUses:81Used by:133
Symbol 133 MovieClipUses:125 128 130 131 132Used by:Timeline
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClip [blood]Uses:134Used by:504
Symbol 136 GraphicUsed by:138
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClip [bullet]Uses:136 137Used by:504
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClip [glow]Uses:139Used by:153
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:143
Symbol 143 MovieClipUses:142Used by:153 262 267 681 683 685
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:146
Symbol 146 MovieClipUses:145Used by:153 268 277 687 688 690
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:149
Symbol 149 MovieClipUses:148Used by:153 269 275 693 694
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:152
Symbol 152 MovieClipUses:151Used by:153 271 276 697 698
Symbol 153 MovieClip [droppedGun]Uses:140 143 146 149 152Used by:504
Symbol 154 BitmapUsed by:155 164
Symbol 155 GraphicUses:154Used by:183
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:156Used by:183
Symbol 158 BitmapUsed by:159 160 161
Symbol 159 GraphicUses:158Used by:183
Symbol 160 GraphicUses:158Used by:183
Symbol 161 GraphicUses:158Used by:183
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:183
Symbol 164 GraphicUses:154Used by:183
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:183
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:183
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:183
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:183
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173Used by:183
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:183
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:183
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:183
Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:181Used by:183
Symbol 183 MovieClip [explosion]Uses:155 157 159 160 161 163 164 166 168 170 172 174 176 178 180 182Used by:504
Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:184Used by:194
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:194
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:194
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:194
Symbol 192 BitmapUsed by:193
Symbol 193 GraphicUses:192Used by:194
Symbol 194 MovieClip [g_arm1]Uses:185 187 189 191 193Used by:260 261 262 267 268 269 270 271 272 273 274 275 276 277 504
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:195Used by:205
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:205
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:205
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:205
Symbol 203 BitmapUsed by:204
Symbol 204 GraphicUses:203Used by:205
Symbol 205 MovieClip [g_arm2]Uses:196 198 200 202 204Used by:260 261 262 267 268 269 270 271 272 273 274 275 276 277 504
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:216
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:216
Symbol 210 BitmapUsed by:211
Symbol 211 GraphicUses:210Used by:216
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:216
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:216
Symbol 216 MovieClip [g_body]Uses:207 209 211 213 215Used by:260 261 262 272 273 274 275 276 277 504
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:225
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:225
Symbol 221 BitmapUsed by:222
Symbol 222 GraphicUses:221Used by:225
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:225
Symbol 225 MovieClip [g_foot]Uses:218 220 222 224Used by:260 261 262 263 264 265 273 274 275 276 277 504
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:234
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:234
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:234
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:234
Symbol 234 MovieClip [g_hand]Uses:227 229 231 233Used by:260 261 262 267 268 269 270 271 272 273 274 275 276 277 504
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:245
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:245
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:245
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:245
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:245
Symbol 245 MovieClip [g_head]Uses:236 238 240 242 244Used by:260 261 262 272 273 274 275 276 277 504
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:252
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:252
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:252
Symbol 252 MovieClip [g_leg1]Uses:247 249 251Used by:260 261 262 263 264 265 273 274 275 276 277 504
Symbol 253 BitmapUsed by:254
Symbol 254 GraphicUses:253Used by:259
Symbol 255 BitmapUsed by:256
Symbol 256 GraphicUses:255Used by:259
Symbol 257 BitmapUsed by:258
Symbol 258 GraphicUses:257Used by:259
Symbol 259 MovieClip [g_leg2]Uses:254 256 258Used by:260 261 262 263 264 265 273 274 275 276 277 504
Symbol 260 MovieClipUses:225 259 205 194 234 252 216 245Used by:278
Symbol 261 MovieClipUses:225 259 205 194 234 252 216 245Used by:278
Symbol 262 MovieClipUses:225 259 205 194 234 252 216 245 143Used by:278
Symbol 263 MovieClipUses:225 259 252Used by:266
Symbol 264 MovieClipUses:225 259 252Used by:266
Symbol 265 MovieClipUses:225 259 252Used by:266
Symbol 266 MovieClipUses:263 264 265Used by:278
Symbol 267 MovieClipUses:205 194 234 143Used by:272
Symbol 268 MovieClipUses:205 194 234 146Used by:272
Symbol 269 MovieClipUses:205 194 234 149Used by:272
Symbol 270 MovieClipUses:205 194 234Used by:272
Symbol 271 MovieClipUses:205 194 234 152Used by:272
Symbol 272 MovieClipUses:267 216 245 205 194 234 268 269 270 271Used by:278
Symbol 273 MovieClipUses:225 259 205 194 234 252 216 245Used by:278
Symbol 274 MovieClipUses:225 259 205 194 234 252 216 245Used by:278
Symbol 275 MovieClipUses:225 259 205 194 234 252 216 245 149Used by:278
Symbol 276 MovieClipUses:225 259 205 194 234 252 216 245 152Used by:278
Symbol 277 MovieClipUses:225 259 205 194 234 252 216 245 146Used by:278
Symbol 278 MovieClip [gangster]Uses:260 261 262 266 272 273 274 275 276 277Used by:504  Timeline
Symbol 279 GraphicUsed by:282
Symbol 280 GraphicUsed by:282
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClip [glasPiece]Uses:279 280 281Used by:504
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClip [Magasin]Uses:283Used by:504 683
Symbol 285 GraphicUsed by:286 377 600 603
Symbol 286 MovieClip [Magasin2]Uses:285Used by:504 688
Symbol 287 BitmapUsed by:288
Symbol 288 GraphicUses:287Used by:301
Symbol 289 BitmapUsed by:290
Symbol 290 GraphicUses:289Used by:301
Symbol 291 BitmapUsed by:292
Symbol 292 GraphicUses:291Used by:301
Symbol 293 BitmapUsed by:294
Symbol 294 GraphicUses:293Used by:301
Symbol 295 BitmapUsed by:296
Symbol 296 GraphicUses:295Used by:301
Symbol 297 BitmapUsed by:298
Symbol 298 GraphicUses:297Used by:301
Symbol 299 BitmapUsed by:300
Symbol 300 GraphicUses:299Used by:301
Symbol 301 MovieClip [muzzle]Uses:288 290 292 294 296 298 300Used by:504
Symbol 302 GraphicUsed by:304
Symbol 303 GraphicUsed by:304
Symbol 304 MovieClip [shell]Uses:302 303Used by:504
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClip [smoke]Uses:305Used by:504
Symbol 307 GraphicUsed by:308
Symbol 308 MovieClip [spark]Uses:307Used by:504
Symbol 309 GraphicUsed by:310
Symbol 310 MovieClipUses:309Used by:315
Symbol 311 GraphicUsed by:312 436
Symbol 312 MovieClipUses:311Used by:315
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:313Used by:315 377
Symbol 315 MovieClip [banana]Uses:310 312 314Used by:504  Timeline
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClipUses:316Used by:345
Symbol 318 GraphicUsed by:345
Symbol 319 FontUsed by:320 322 325 326 330 332 336 339 342 432 440 443
Symbol 320 TextUses:319Used by:345
Symbol 321 GraphicUsed by:345
Symbol 322 TextUses:319Used by:345
Symbol 323 GraphicUsed by:345
Symbol 324 GraphicUsed by:345
Symbol 325 TextUses:319Used by:344 345
Symbol 326 TextUses:319Used by:345
Symbol 327 GraphicUsed by:345
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClipUses:328Used by:345
Symbol 330 TextUses:319Used by:345
Symbol 331 GraphicUsed by:345
Symbol 332 TextUses:319Used by:345
Symbol 333 GraphicUsed by:344
Symbol 334 TextUses:81Used by:344
Symbol 335 GraphicUsed by:344
Symbol 336 TextUses:319Used by:344
Symbol 337 TextUses:81Used by:344
Symbol 338 GraphicUsed by:344
Symbol 339 TextUses:319Used by:344
Symbol 340 GraphicUsed by:344
Symbol 341 GraphicUsed by:344
Symbol 342 TextUses:319Used by:344
Symbol 343 GraphicUsed by:344
Symbol 344 MovieClipUses:333 334 335 336 337 338 339 340 325 341 342 343Used by:345
Symbol 345 MovieClip [controlHint]Uses:317 318 320 321 322 323 324 325 326 327 329 330 331 332 344Used by:504
Symbol 346 BitmapUsed by:347
Symbol 347 GraphicUses:346Used by:348
Symbol 348 MovieClipUses:347Used by:377 381 666 667 668 671 672 673 994
Symbol 349 BitmapUsed by:350
Symbol 350 GraphicUses:349Used by:351
Symbol 351 MovieClipUses:350Used by:377 381 666 667 668 671 672 673 994
Symbol 352 BitmapUsed by:353
Symbol 353 GraphicUses:352Used by:354
Symbol 354 MovieClipUses:353Used by:377 381 666 667 668 671 672 673 994
Symbol 355 BitmapUsed by:356
Symbol 356 GraphicUses:355Used by:357
Symbol 357 MovieClipUses:356Used by:377 381 671 675 679 681 682 683 685 687 688 690 692 693 694 696 697 698
Symbol 358 BitmapUsed by:359 360 361 362
Symbol 359 GraphicUses:358Used by:363
Symbol 360 GraphicUses:358Used by:363
Symbol 361 GraphicUses:358Used by:363
Symbol 362 GraphicUses:358Used by:363
Symbol 363 MovieClipUses:359 360 361 362Used by:377 381 671 675 679 681 682 683 685 687 688 690 692 693 694 696 697 698
Symbol 364 BitmapUsed by:365
Symbol 365 GraphicUses:364Used by:366
Symbol 366 MovieClipUses:365Used by:377 381 671 675 679 681 682 683 685 687 688 690 692 693 694 696 697 698
Symbol 367 BitmapUsed by:368 669 670
Symbol 368 GraphicUses:367Used by:369
Symbol 369 MovieClipUses:368Used by:377 381 671 680 683 684 685 686 688 689 690 691 694 695 698 699
Symbol 370 BitmapUsed by:371
Symbol 371 GraphicUses:370Used by:374
Symbol 372 BitmapUsed by:373
Symbol 373 GraphicUses:372Used by:374
Symbol 374 MovieClipUses:371 373Used by:377 381 671 680 683 684 685 686 688 689 690 691 694 695 698 699
Symbol 375 GraphicUsed by:376
Symbol 376 MovieClipUses:375Used by:377
Symbol 377 MovieClipUses:348 351 354 357 363 366 314 369 374 285 376 113Used by:382
Symbol 378 GraphicUsed by:379
Symbol 379 MovieClipUses:378Used by:380 381
Symbol 380 MovieClipUses:379Used by:381 993
Symbol 381 MovieClipUses:348 351 354 357 363 366 369 374 379 380Used by:382
Symbol 382 MovieClip [endGameAnim]Uses:377 381Used by:504
Symbol 383 TextUses:81Used by:404
Symbol 384 TextUses:81Used by:404
Symbol 385 TextUses:81Used by:404
Symbol 386 TextUses:81Used by:404
Symbol 387 TextUses:81Used by:388
Symbol 388 MovieClipUses:387Used by:404
Symbol 389 TextUses:81Used by:390
Symbol 390 MovieClipUses:389Used by:404
Symbol 391 GraphicUsed by:393 395 397
Symbol 392 TextUses:81Used by:393
Symbol 393 MovieClipUses:391 392Used by:404
Symbol 394 TextUses:81Used by:395
Symbol 395 MovieClipUses:391 394Used by:404
Symbol 396 TextUses:81Used by:397
Symbol 397 MovieClipUses:391 396Used by:404
Symbol 398 TextUses:81Used by:404
Symbol 399 GraphicUsed by:400 513 515 519 521 523 525 528 530
Symbol 400 MovieClipUses:399 111Used by:404 789
Symbol 401 BitmapUsed by:402 541 777
Symbol 402 GraphicUses:401Used by:403
Symbol 403 MovieClipUses:80 402Used by:404
Symbol 404 MovieClip [endGameCredits]Uses:105 383 384 385 386 388 390 393 395 397 398 400 403Used by:504
Symbol 405 BitmapUsed by:406
Symbol 406 GraphicUses:405Used by:407
Symbol 407 MovieClipUses:406Used by:422
Symbol 408 BitmapUsed by:409
Symbol 409 GraphicUses:408Used by:410
Symbol 410 MovieClipUses:409Used by:419
Symbol 411 BitmapUsed by:412
Symbol 412 GraphicUses:411Used by:413
Symbol 413 MovieClipUses:412Used by:419
Symbol 414 BitmapUsed by:415
Symbol 415 GraphicUses:414Used by:416
Symbol 416 MovieClipUses:415Used by:419
Symbol 417 BitmapUsed by:418
Symbol 418 GraphicUses:417Used by:419
Symbol 419 MovieClipUses:410 413 416 418Used by:422
Symbol 420 GraphicUsed by:421
Symbol 421 MovieClipUses:420Used by:422 556 779 788 789 999
Symbol 422 MovieClip [finalBossHead]Uses:407 419 421Used by:504 991
Symbol 423 GraphicUsed by:433
Symbol 424 GraphicUsed by:431
Symbol 425 GraphicUsed by:431
Symbol 426 GraphicUsed by:431
Symbol 427 GraphicUsed by:431
Symbol 428 GraphicUsed by:431
Symbol 429 GraphicUsed by:431
Symbol 430 GraphicUsed by:431
Symbol 431 MovieClipUses:424 425 426 427 428 429 430Used by:433 741
Symbol 432 TextUses:319Used by:433
Symbol 433 MovieClip [newWeapon]Uses:423 431 432Used by:504
Symbol 434 GraphicUsed by:435
Symbol 435 MovieClipUses:434Used by:445
Symbol 436 MovieClipUses:311Used by:437
Symbol 437 MovieClipUses:436Used by:445
Symbol 438 MovieClipUses:113Used by:445
Symbol 439 GraphicUsed by:442
Symbol 440 TextUses:319Used by:442
Symbol 441 GraphicUsed by:442
Symbol 442 MovieClipUses:439 440 441Used by:445
Symbol 443 EditableTextUses:319Used by:444
Symbol 444 MovieClipUses:443Used by:445
Symbol 445 MovieClip [speechBubble]Uses:435 437 438 442 444Used by:504
Symbol 446 Sound [music5]Used by:504
Symbol 447 Sound [bossIntro]Used by:504
Symbol 448 Sound [bossLoop]Used by:504
Symbol 449 Sound [music4]Used by:504
Symbol 450 Sound [music3]Used by:504
Symbol 451 Sound [music3Intro]Used by:504
Symbol 452 Sound [beep]Used by:504
Symbol 453 Sound [static_1]Used by:504
Symbol 454 Sound [static_2]Used by:504
Symbol 455 Sound [static_3]Used by:504
Symbol 456 Sound [boss_footstep]Used by:504
Symbol 457 Sound [breakingGlass]Used by:504
Symbol 458 Sound [breakingGlass_slow]Used by:504
Symbol 459 Sound [bulletHit]Used by:504
Symbol 460 Sound [bulletHit_slow]Used by:504
Symbol 461 Sound [clipDrop]Used by:504
Symbol 462 Sound [clipDrop_slow]Used by:504
Symbol 463 Sound [doorClose]Used by:504
Symbol 464 Sound [doorClose_slow]Used by:504
Symbol 465 Sound [doorOpen]Used by:504
Symbol 466 Sound [doorOpen_slow]Used by:504
Symbol 467 Sound [explosionSound]Used by:504
Symbol 468 Sound [explosionSound_slow]Used by:504
Symbol 469 Sound [gibberish_1_1]Used by:504
Symbol 470 Sound [gibberish_1_2]Used by:504
Symbol 471 Sound [gibberish_1_3]Used by:504
Symbol 472 Sound [gibberish_1_4]Used by:504
Symbol 473 Sound [gunCock_slow]Used by:504
Symbol 474 Sound [m16Shot]Used by:504
Symbol 475 Sound [m16Shot_slow]Used by:504
Symbol 476 Sound [medipack_collect]Used by:504
Symbol 477 Sound [medipack_collect_slow]Used by:504
Symbol 478 Sound [music1]Used by:504
Symbol 479 Sound [music2]Used by:504
Symbol 480 Sound [pistolCock]Used by:504
Symbol 481 Sound [pistolShot]Used by:504
Symbol 482 Sound [pistolShot_slow]Used by:504
Symbol 483 Sound [ricochet1]Used by:504
Symbol 484 Sound [ricochet2]Used by:504
Symbol 485 Sound [ricochet2_slow]Used by:504
Symbol 486 Sound [ricochet3]Used by:504
Symbol 487 Sound [ricochet3_slow]Used by:504
Symbol 488 Sound [shotgunCock]Used by:504
Symbol 489 Sound [shotgunCock_slow]Used by:504
Symbol 490 Sound [shotgunShellIn]Used by:504
Symbol 491 Sound [shotgunShellIn_slow]Used by:504
Symbol 492 Sound [shotgunShot]Used by:504
Symbol 493 Sound [shotgunShot_slow]Used by:504
Symbol 494 Sound [slowDown]Used by:504
Symbol 495 Sound [speedUp_slow]Used by:504
Symbol 496 Sound [tutorial_music_1]Used by:504
Symbol 497 Sound [uziShot1]Used by:504
Symbol 498 Sound [uziShot1_slow]Used by:504
Symbol 499 Sound [uziShot2]Used by:504
Symbol 500 Sound [uziShot2_slow]Used by:504
Symbol 501 Sound [uziShot3]Used by:504
Symbol 502 Sound [uziShot3_slow]Used by:504
Symbol 503 Sound [ricochet1_slow]Used by:504
Symbol 504 MovieClipUses:135 138 153 183 194 205 216 225 234 245 252 259 278 282 284 286 301 304 306 308 315 345 382 404 422 433 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503Used by:Timeline
Symbol 505 BitmapUsed by:506
Symbol 506 GraphicUses:505Used by:509
Symbol 507 BitmapUsed by:508
Symbol 508 GraphicUses:507Used by:509
Symbol 509 MovieClipUses:506 508Used by:Timeline
Symbol 510 GraphicUsed by:601
Symbol 511 TextUses:81Used by:513
Symbol 512 GraphicUsed by:513 515 519 521 525 530
Symbol 513 MovieClipUses:399 511 512Used by:601
Symbol 514 TextUses:81Used by:515
Symbol 515 MovieClipUses:399 514 512Used by:601
Symbol 516 TextUses:81Used by:601
Symbol 517 TextUses:81Used by:601
Symbol 518 TextUses:81Used by:519
Symbol 519 MovieClipUses:399 518 512Used by:601
Symbol 520 TextUses:81Used by:521
Symbol 521 MovieClipUses:399 520 512Used by:601
Symbol 522 TextUses:81Used by:523
Symbol 523 MovieClipUses:399 522Used by:601
Symbol 524 TextUses:81Used by:525
Symbol 525 MovieClipUses:399 524 512Used by:601
Symbol 526 TextUses:81Used by:528
Symbol 527 TextUses:81Used by:528
Symbol 528 MovieClipUses:399 526 527Used by:601
Symbol 529 TextUses:81Used by:530
Symbol 530 MovieClipUses:399 529 512Used by:601
Symbol 531 GraphicUsed by:532
Symbol 532 MovieClipUses:531Used by:545
Symbol 533 TextUses:81Used by:545 555
Symbol 534 TextUses:81Used by:545
Symbol 535 GraphicUsed by:536
Symbol 536 MovieClipUses:535Used by:545
Symbol 537 GraphicUsed by:538
Symbol 538 MovieClipUses:537Used by:545 555 778
Symbol 539 TextUses:81Used by:545 555
Symbol 540 TextUses:81Used by:545
Symbol 541 GraphicUses:401Used by:545 555
Symbol 542 GraphicUsed by:544
Symbol 543 TextUses:81Used by:544
Symbol 544 MovieClipUses:542 543Used by:545
Symbol 545 MovieClipUses:532 533 534 536 125 128 130 538 539 540 541 544Used by:601
Symbol 546 GraphicUsed by:556
Symbol 547 TextUses:81Used by:556
Symbol 548 TextUses:81Used by:556
Symbol 549 TextUses:81Used by:556
Symbol 550 TextUses:81Used by:556
Symbol 551 TextUses:81Used by:556
Symbol 552 TextUses:81Used by:556
Symbol 553 GraphicUsed by:554
Symbol 554 MovieClipUses:553Used by:556 601
Symbol 555 MovieClipUses:533 80 541 539 538Used by:556
Symbol 556 MovieClipUses:546 103 547 548 125 128 130 549 550 551 552 554 421 555Used by:601
Symbol 557 GraphicUsed by:601
Symbol 558 TextUses:81Used by:601
Symbol 559 GraphicUsed by:566
Symbol 560 GraphicUsed by:566
Symbol 561 GraphicUsed by:566
Symbol 562 GraphicUsed by:566
Symbol 563 GraphicUsed by:566 751
Symbol 564 GraphicUsed by:566
Symbol 565 GraphicUsed by:566
Symbol 566 MovieClipUses:559 560 561 562 563 564 565Used by:601 783
Symbol 567 FontUsed by:568 571 573 575 577 579 591 592 593 595 596 597 598 749 756 762 781 785
Symbol 568 TextUses:567Used by:601
Symbol 569 FontUsed by:570 572 574 576 578 580 745
Symbol 570 TextUses:569Used by:601
Symbol 571 TextUses:567Used by:601
Symbol 572 TextUses:569Used by:601
Symbol 573 TextUses:567Used by:601
Symbol 574 TextUses:569Used by:601
Symbol 575 TextUses:567Used by:601
Symbol 576 TextUses:569Used by:601
Symbol 577 TextUses:567Used by:601
Symbol 578 TextUses:569Used by:601
Symbol 579 TextUses:567Used by:601
Symbol 580 TextUses:569Used by:601
Symbol 581 BitmapUsed by:582
Symbol 582 GraphicUses:581Used by:601
Symbol 583 TextUses:81Used by:601
Symbol 584 BitmapUsed by:590
Symbol 585 BitmapUsed by:590
Symbol 586 BitmapUsed by:590
Symbol 587 BitmapUsed by:590
Symbol 588 BitmapUsed by:590
Symbol 589 BitmapUsed by:590
Symbol 590 GraphicUses:584 585 586 587 588 589Used by:601
Symbol 591 TextUses:567Used by:601
Symbol 592 TextUses:567Used by:601
Symbol 593 TextUses:567Used by:601
Symbol 594 GraphicUsed by:601
Symbol 595 TextUses:567Used by:601
Symbol 596 TextUses:567Used by:601
Symbol 597 TextUses:567Used by:601
Symbol 598 TextUses:567Used by:601
Symbol 599 GraphicUsed by:600
Symbol 600 MovieClipUses:599 285Used by:601
Symbol 601 MovieClipUses:510 513 515 516 517 519 521 523 525 528 530 545 556 557 558 554 566 568 570 571 572 573 574 575 576 577 578 579 580 582 583 590 591 592 593 594 595 596 597 598 600Used by:Timeline
Symbol 602 TextUses:81Used by:Timeline
Symbol 603 MovieClipUses:285Used by:790  Timeline
Symbol 604 BitmapUsed by:605 606
Symbol 605 GraphicUses:604Used by:610
Symbol 606 GraphicUses:604Used by:609
Symbol 607 GraphicUsed by:608
Symbol 608 MovieClipUses:607Used by:609
Symbol 609 MovieClipUses:606 608Used by:610
Symbol 610 MovieClipUses:605 609Used by:Timeline
Symbol 611 BitmapUsed by:629 814 964
Symbol 612 BitmapUsed by:629 831 964 984
Symbol 613 BitmapUsed by:629 819 976 982
Symbol 614 BitmapUsed by:629 819
Symbol 615 BitmapUsed by:629 910 976 984
Symbol 616 BitmapUsed by:629 649 814 845 964 976
Symbol 617 BitmapUsed by:629 796 910 964
Symbol 618 BitmapUsed by:629 831 845 910 984
Symbol 619 BitmapUsed by:629 649 845 964 976
Symbol 620 BitmapUsed by:629 649 964
Symbol 621 BitmapUsed by:629 649 814 964 976
Symbol 622 BitmapUsed by:629 649 814 910 964 976
Symbol 623 BitmapUsed by:629 796 910 951 976 984
Symbol 624 BitmapUsed by:629 814 964
Symbol 625 BitmapUsed by:629 964
Symbol 626 BitmapUsed by:629 964 976
Symbol 627 BitmapUsed by:629 814 951 976
Symbol 628 BitmapUsed by:629 796 910 951
Symbol 629 GraphicUses:611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628Used by:Timeline
Symbol 630 BitmapUsed by:649 910 943 951 964 976
Symbol 631 BitmapUsed by:649 910 943 951 964
Symbol 632 BitmapUsed by:649 910 943 951 964 976
Symbol 633 BitmapUsed by:649 814 823 910 951 964 976
Symbol 634 BitmapUsed by:649 814 943 951 964
Symbol 635 BitmapUsed by:649 845 964
Symbol 636 BitmapUsed by:649 845 964
Symbol 637 BitmapUsed by:649 910 943 964 976
Symbol 638 BitmapUsed by:649 964
Symbol 639 BitmapUsed by:649 814 910 943 964 976
Symbol 640 BitmapUsed by:649 910 943 964 976
Symbol 641 BitmapUsed by:649 814 910 964 976
Symbol 642 BitmapUsed by:649 814 910 964
Symbol 643 BitmapUsed by:649 910 964
Symbol 644 BitmapUsed by:649 964
Symbol 645 BitmapUsed by:649 964
Symbol 646 BitmapUsed by:649 964
Symbol 647 BitmapUsed by:649 814 951 964
Symbol 648 BitmapUsed by:649 814 910 951 964 976
Symbol 649 GraphicUses:630 631 632 633 634 616 635 636 621 619 622 637 638 620 639 640 641 642 643 644 645 646 647 648Used by:650
Symbol 650 MovieClipUses:649Used by:Timeline
Symbol 651 GraphicUsed by:Timeline
Symbol 652 BitmapUsed by:653 910 943 964 976
Symbol 653 GraphicUses:652Used by:654
Symbol 654 MovieClipUses:653Used by:661 662 663 918
Symbol 655 BitmapUsed by:656 910 943 964 976
Symbol 656 GraphicUses:655Used by:657
Symbol 657 MovieClipUses:656Used by:661 662 663 918
Symbol 658 BitmapUsed by:659
Symbol 659 GraphicUses:658Used by:660
Symbol 660 MovieClipUses:659Used by:661 662 663 918
Symbol 661 MovieClipUses:654 657 660Used by:Timeline
Symbol 662 MovieClipUses:654 657 660Used by:Timeline
Symbol 663 MovieClipUses:654 657 660Used by:Timeline
Symbol 664 GraphicUsed by:665
Symbol 665 MovieClipUses:664Used by:666 667 668 671 672 673
Symbol 666 MovieClipUses:348 351 354 665Used by:674
Symbol 667 MovieClipUses:348 351 354 665Used by:674
Symbol 668 MovieClipUses:348 351 354 665Used by:674
Symbol 669 GraphicUses:367Used by:671
Symbol 670 GraphicUses:367Used by:671
Symbol 671 MovieClipUses:348 351 354 357 366 363 369 374 665 669 670Used by:674
Symbol 672 MovieClipUses:348 351 354 665Used by:674
Symbol 673 MovieClipUses:348 351 354 665Used by:674
Symbol 674 MovieClipUses:666 667 668 671 672 673Used by:Timeline
Symbol 675 MovieClipUses:357 363 366Used by:680
Symbol 676 BitmapUsed by:677
Symbol 677 GraphicUses:676Used by:678
Symbol 678 MovieClipUses:677Used by:679
Symbol 679 MovieClipUses:357 678 363 366Used by:680
Symbol 680 MovieClipUses:675 369 374 679Used by:700 993
Symbol 681 MovieClipUses:143 357 363 366Used by:684 686
Symbol 682 MovieClipUses:357 363 366Used by:684 689
Symbol 683 MovieClipUses:143 357 363 366 369 374 284Used by:684
Symbol 684 MovieClipUses:681 369 374 682 683Used by:700 993
Symbol 685 MovieClipUses:143 357 363 366 369 374Used by:686
Symbol 686 MovieClipUses:681 369 374 685Used by:700 993
Symbol 687 MovieClipUses:146 357 363 366Used by:689 691
Symbol 688 MovieClipUses:146 357 363 366 369 374 286Used by:689
Symbol 689 MovieClipUses:687 369 374 682 688Used by:700 993
Symbol 690 MovieClipUses:146 357 363 366 369 374Used by:691
Symbol 691 MovieClipUses:687 369 374 690Used by:700 993
Symbol 692 MovieClipUses:357 363 366Used by:695
Symbol 693 MovieClipUses:149 357 363 366Used by:695
Symbol 694 MovieClipUses:357 363 366 369 149 374Used by:695
Symbol 695 MovieClipUses:692 369 374 693 694Used by:700 993
Symbol 696 MovieClipUses:357 363 366Used by:699
Symbol 697 MovieClipUses:152 357 363 366Used by:699
Symbol 698 MovieClipUses:357 363 366 369 374 152Used by:699
Symbol 699 MovieClipUses:696 369 374 697 698Used by:700 993
Symbol 700 MovieClipUses:680 684 686 689 691 695 699Used by:Timeline
Symbol 701 GraphicUsed by:708
Symbol 702 GraphicUsed by:703 825
Symbol 703 MovieClipUses:702Used by:708 930 947 968 979
Symbol 704 BitmapUsed by:705
Symbol 705 GraphicUses:704Used by:708
Symbol 706 GraphicUsed by:707 824 864
Symbol 707 MovieClipUses:706Used by:708 930  Timeline
Symbol 708 MovieClipUses:701 703 705 707Used by:Timeline
Symbol 709 BitmapUsed by:710
Symbol 710 GraphicUses:709Used by:711
Symbol 711 MovieClipUses:710Used by:Timeline
Symbol 712 BitmapUsed by:713
Symbol 713 GraphicUses:712Used by:Timeline
Symbol 714 GraphicUsed by:Timeline
Symbol 715 BitmapUsed by:722 724 855 862 865 941 951 974 982
Symbol 716 BitmapUsed by:722 855 862 941 951 974 982 985
Symbol 717 BitmapUsed by:722 910 974 982
Symbol 718 BitmapUsed by:722 910 966
Symbol 719 BitmapUsed by:722 910 927 946 966
Symbol 720 BitmapUsed by:722 910 966
Symbol 721 BitmapUsed by:722 966
Symbol 722 GraphicUses:715 716 717 718 719 720 721Used by:723
Symbol 723 MovieClipUses:722Used by:Timeline
Symbol 724 GraphicUses:715Used by:Timeline
Symbol 725 GraphicUsed by:790
Symbol 726 BitmapUsed by:727
Symbol 727 GraphicUses:726Used by:728
Symbol 728 MovieClipUses:727Used by:790
Symbol 729 GraphicUsed by:741
Symbol 730 GraphicUsed by:740
Symbol 731 GraphicUsed by:740
Symbol 732 GraphicUsed by:740
Symbol 733 GraphicUsed by:740
Symbol 734 GraphicUsed by:740
Symbol 735 GraphicUsed by:740
Symbol 736 GraphicUsed by:740
Symbol 737 GraphicUsed by:740
Symbol 738 GraphicUsed by:740
Symbol 739 GraphicUsed by:740
Symbol 740 MovieClipUses:730 731 732 733 734 735 736 737 738 739Used by:741
Symbol 741 MovieClipUses:729 740 431Used by:790
Symbol 742 GraphicUsed by:747
Symbol 743 GraphicUsed by:744 750
Symbol 744 MovieClipUses:743Used by:747
Symbol 745 EditableTextUses:569Used by:747
Symbol 746 GraphicUsed by:747
Symbol 747 MovieClipUses:742 744 745 746Used by:790
Symbol 748 GraphicUsed by:751
Symbol 749 EditableTextUses:567Used by:751
Symbol 750 MovieClipUses:743Used by:751
Symbol 751 MovieClipUses:748 749 563 750Used by:790
Symbol 752 GraphicUsed by:790
Symbol 753 GraphicUsed by:754
Symbol 754 MovieClipUses:753Used by:790
Symbol 755 GraphicUsed by:779
Symbol 756 TextUses:567Used by:779
Symbol 757 TextUses:81Used by:779
Symbol 758 TextUses:81Used by:779
Symbol 759 TextUses:81Used by:779 789
Symbol 760 TextUses:81Used by:779
Symbol 761 TextUses:81Used by:779 789
Symbol 762 TextUses:567Used by:779
Symbol 763 TextUses:81Used by:779
Symbol 764 GraphicUsed by:767
Symbol 765 GraphicUsed by:766
Symbol 766 MovieClipUses:765Used by:767
Symbol 767 MovieClipUses:764 766Used by:779
Symbol 768 GraphicUsed by:769
Symbol 769 MovieClipUses:768Used by:779
Symbol 770 TextUses:81Used by:776
Symbol 771 TextUses:81Used by:776
Symbol 772 TextUses:81Used by:776
Symbol 773 GraphicUsed by:776
Symbol 774 GraphicUsed by:776
Symbol 775 GraphicUsed by:776
Symbol 776 MovieClipUses:770 771 772 773 774 775Used by:779
Symbol 777 GraphicUses:401Used by:778
Symbol 778 MovieClipUses:777 538Used by:779
Symbol 779 MovieClipUses:755 756 757 758 759 760 761 762 763 767 769 421 776 778Used by:790
Symbol 780 GraphicUsed by:783
Symbol 781 TextUses:567Used by:783
Symbol 782 EditableTextUses:81Used by:783
Symbol 783 MovieClipUses:780 781 782 566Used by:790
Symbol 784 GraphicUsed by:789
Symbol 785 TextUses:567Used by:789
Symbol 786 TextUses:81Used by:789
Symbol 787 TextUses:81Used by:788
Symbol 788 MovieClipUses:787 421Used by:789
Symbol 789 MovieClipUses:784 785 759 786 761 421 400 788Used by:790
Symbol 790 MovieClipUses:725 728 741 747 751 752 754 779 603 783 789Used by:Timeline
Symbol 791 BitmapUsed by:796 910 951
Symbol 792 BitmapUsed by:796 910 951 976 984
Symbol 793 BitmapUsed by:796 814 910 976 984
Symbol 794 BitmapUsed by:796 814 823 951
Symbol 795 BitmapUsed by:796 823 910
Symbol 796 GraphicUses:628 791 792 623 617 793 794 795Used by:Timeline
Symbol 797 BitmapUsed by:814 862
Symbol 798 BitmapUsed by:814 964 976
Symbol 799 BitmapUsed by:814 910
Symbol 800 BitmapUsed by:814 910
Symbol 801 BitmapUsed by:814 910 976
Symbol 802 BitmapUsed by:814 910 964 976
Symbol 803 BitmapUsed by:814
Symbol 804 BitmapUsed by:814 910 964
Symbol 805 BitmapUsed by:814
Symbol 806 BitmapUsed by:814 964
Symbol 807 BitmapUsed by:814
Symbol 808 BitmapUsed by:814
Symbol 809 BitmapUsed by:814 910 964 976
Symbol 810 BitmapUsed by:814
Symbol 811 BitmapUsed by:814
Symbol 812 BitmapUsed by:814 910 941 943
Symbol 813 BitmapUsed by:814 855 862 943 951
Symbol 814 GraphicUses:616 621 647 633 793 622 648 611 797 641 624 798 634 799 800 801 802 803 804 642 805 806 807 808 639 809 810 811 794 627 812 813Used by:815
Symbol 815 MovieClipUses:814Used by:Timeline
Symbol 816 BitmapUsed by:817 910
Symbol 817 GraphicUses:816Used by:818
Symbol 818 MovieClipUses:817Used by:Timeline
Symbol 819 GraphicUses:613 614Used by:Timeline
Symbol 820 BitmapUsed by:821
Symbol 821 GraphicUses:820Used by:822
Symbol 822 MovieClipUses:821Used by:Timeline
Symbol 823 GraphicUses:794 633 795Used by:846
Symbol 824 MovieClipUses:706Used by:846
Symbol 825 MovieClipUses:702Used by:846
Symbol 826 BitmapUsed by:831 943
Symbol 827 BitmapUsed by:831
Symbol 828 BitmapUsed by:831
Symbol 829 BitmapUsed by:831
Symbol 830 BitmapUsed by:831 910
Symbol 831 GraphicUses:826 612 618 827 828 829 830Used by:846
Symbol 832 ShapeTweeningUsed by:839
Symbol 833 ShapeTweeningUsed by:839
Symbol 834 ShapeTweeningUsed by:839
Symbol 835 ShapeTweeningUsed by:839
Symbol 836 ShapeTweeningUsed by:839
Symbol 837 ShapeTweeningUsed by:839
Symbol 838 GraphicUsed by:839
Symbol 839 MovieClipUses:832 833 834 835 836 837 838Used by:842
Symbol 840 BitmapUsed by:841 976 984
Symbol 841 GraphicUses:840Used by:842
Symbol 842 MovieClipUses:839 841Used by:846
Symbol 843 BitmapUsed by:845 964
Symbol 844 BitmapUsed by:845
Symbol 845 GraphicUses:618 843 616 636 635 619 844Used by:846
Symbol 846 MovieClipUses:823 824 825 831 842 845Used by:Timeline
Symbol 847 GraphicUsed by:Timeline
Symbol 848 GraphicUsed by:849
Symbol 849 MovieClipUses:848Used by:Timeline
Symbol 850 GraphicUsed by:Timeline
Symbol 851 ShapeTweeningUsed by:853
Symbol 852 GraphicUsed by:853
Symbol 853 MovieClipUses:851 852Used by:Timeline
Symbol 854 GraphicUsed by:Timeline
Symbol 855 GraphicUses:715 716 813Used by:863
Symbol 856 BitmapUsed by:857
Symbol 857 GraphicUses:856Used by:860
Symbol 858 BitmapUsed by:859
Symbol 859 GraphicUses:858Used by:860
Symbol 860 MovieClipUses:857 859Used by:863
Symbol 861 BitmapUsed by:862 941 951 974 982
Symbol 862 GraphicUses:715 861 716 797 813Used by:863
Symbol 863 MovieClipUses:855 860 862Used by:Timeline
Symbol 864 MovieClipUses:706Used by:Timeline
Symbol 865 GraphicUses:715Used by:Timeline
Symbol 866 BitmapUsed by:910 922 951 964
Symbol 867 BitmapUsed by:910 951 974 982
Symbol 868 BitmapUsed by:910 943 964
Symbol 869 BitmapUsed by:910 951
Symbol 870 BitmapUsed by:910 919 937 941 964
Symbol 871 BitmapUsed by:910 919 937
Symbol 872 BitmapUsed by:910
Symbol 873 BitmapUsed by:910
Symbol 874 BitmapUsed by:910 943 964 976
Symbol 875 BitmapUsed by:910
Symbol 876 BitmapUsed by:910 964
Symbol 877 BitmapUsed by:910 964
Symbol 878 BitmapUsed by:910 943 964 976
Symbol 879 BitmapUsed by:910 941
Symbol 880 BitmapUsed by:910 943 964 976
Symbol 881 BitmapUsed by:910 964
Symbol 882 BitmapUsed by:910
Symbol 883 BitmapUsed by:910 943 964 976
Symbol 884 BitmapUsed by:910 964 976
Symbol 885 BitmapUsed by:910
Symbol 886 BitmapUsed by:910 976
Symbol 887 BitmapUsed by:910 964 976
Symbol 888 BitmapUsed by:910 964
Symbol 889 BitmapUsed by:910
Symbol 890 BitmapUsed by:910 978
Symbol 891 BitmapUsed by:910 964
Symbol 892 BitmapUsed by:910 964
Symbol 893 BitmapUsed by:910 964
Symbol 894 BitmapUsed by:910 976
Symbol 895 BitmapUsed by:910 976
Symbol 896 BitmapUsed by:910 976
Symbol 897 BitmapUsed by:910 943 964 976
Symbol 898 BitmapUsed by:910 941 943 964
Symbol 899 BitmapUsed by:910 941 964 976
Symbol 900 BitmapUsed by:910 976
Symbol 901 BitmapUsed by:910 941 943 964
Symbol 902 BitmapUsed by:910 941 943 951
Symbol 903 BitmapUsed by:910
Symbol 904 BitmapUsed by:910 941 964
Symbol 905 BitmapUsed by:910 941 943 964
Symbol 906 BitmapUsed by:910 976
Symbol 907 BitmapUsed by:910 976
Symbol 908 BitmapUsed by:910 976
Symbol 909 BitmapUsed by:910 941 943
Symbol 910 GraphicUses:637 866 830 867 615 868 869 870 871 809 639 872 873 793 874 633 875 643 876 877 801 878 879 880 804 816 652 802 799 717 881 630 631 882 883 884 885 718 719 800 886 632 617 618 720 887 888 889 655 890 891 892 893 894 640 895 622 642 641 896 897 792 795 623 898 628 791 899 900 901 648 812 902 903 904 905 906 907 908 909Used by:911
Symbol 911 MovieClipUses:910Used by:Timeline
Symbol 912 BitmapUsed by:913
Symbol 913 GraphicUses:912Used by:917
Symbol 914 GraphicUsed by:915
Symbol 915 MovieClipUses:914Used by:917
Symbol 916 GraphicUsed by:917
Symbol 917 MovieClipUses:913 915 916Used by:Timeline
Symbol 918 MovieClipUses:654 657 660Used by:Timeline
Symbol 919 GraphicUses:871 870Used by:920
Symbol 920 MovieClipUses:919Used by:Timeline
Symbol 921 GraphicUsed by:930
Symbol 922 GraphicUses:866Used by:923
Symbol 923 MovieClipUses:922Used by:930 968
Symbol 924 GraphicUsed by:925
Symbol 925 MovieClipUses:924Used by:930
Symbol 926 BitmapUsed by:927 945 946 964
Symbol 927 GraphicUses:926 719Used by:930
Symbol 928 GraphicUsed by:929
Symbol 929 MovieClipUses:928Used by:930
Symbol 930 MovieClipUses:921 923 925 927 707 703 929Used by:Timeline
Symbol 931 BitmapUsed by:936 939 964
Symbol 932 BitmapUsed by:936
Symbol 933 BitmapUsed by:936
Symbol 934 BitmapUsed by:936
Symbol 935 BitmapUsed by:936 939
Symbol 936 GraphicUses:931 932 933 934 935Used by:Timeline
Symbol 937 GraphicUses:871 870Used by:938
Symbol 938 MovieClipUses:937Used by:Timeline
Symbol 939 GraphicUses:931 935Used by:Timeline
Symbol 940 GraphicUsed by:Timeline
Symbol 941 GraphicUses:879 861 716 870 905 898 901 812 902 899 909 904 715Used by:942
Symbol 942 MovieClipUses:941Used by:Timeline
Symbol 943 GraphicUses:639 632 634 630 631 826 878 637 652 655 905 898 897 883 880 868 874 813 902 640 812 909 901Used by:944
Symbol 944 MovieClipUses:943Used by:Timeline
Symbol 945 GraphicUses:926Used by:947
Symbol 946 GraphicUses:719 926Used by:947
Symbol 947 MovieClipUses:945 703 946Used by:Timeline
Symbol 948 GraphicUsed by:949
Symbol 949 MovieClipUses:948Used by:Timeline
Symbol 950 GraphicUsed by:Timeline
Symbol 951 GraphicUses:794 716 866 632 631 792 869 867 715 628 627 791 647 633 634 813 902 630 623 648 861Used by:952
Symbol 952 MovieClipUses:951Used by:Timeline
Symbol 953 GraphicUsed by:Timeline
Symbol 954 BitmapUsed by:964
Symbol 955 BitmapUsed by:964
Symbol 956 BitmapUsed by:964
Symbol 957 BitmapUsed by:964
Symbol 958 BitmapUsed by:964
Symbol 959 BitmapUsed by:964
Symbol 960 BitmapUsed by:964
Symbol 961 BitmapUsed by:964
Symbol 962 BitmapUsed by:964
Symbol 963 BitmapUsed by:964
Symbol 964 GraphicUses:621 954 878 637 866 899 620 616 955 642 612 633 639 643 630 638 843 652 655 884 635 798 632 640 631 802 617 897 892 893 804 809 641 622 645 634 868 880 611 883 881 874 644 876 956 887 931 619 957 958 646 636 959 647 624 926 888 877 960 961 962 626 625 891 806 963 905 898 870 901 904 648Used by:965
Symbol 965 MovieClipUses:964Used by:Timeline
Symbol 966 GraphicUses:719 720 718 721Used by:968
Symbol 967 GraphicUsed by:968
Symbol 968 MovieClipUses:966 923 967 703Used by:Timeline
Symbol 969 GraphicUsed by:Timeline
Symbol 970 GraphicUsed by:972
Symbol 971 GraphicUsed by:972
Symbol 972 MovieClipUses:970 971Used by:Timeline
Symbol 973 GraphicUsed by:Timeline
Symbol 974 GraphicUses:867 716 715 717 861Used by:975
Symbol 975 MovieClipUses:974Used by:Timeline
Symbol 976 GraphicUses:792 793 896 637 616 619 897 640 652 655 639 632 801 880 884 878 874 899 798 886 802 622 641 809 626 887 883 633 630 894 615 621 895 623 908 906 907 900 613 648 627 840Used by:977
Symbol 977 MovieClipUses:976Used by:Timeline
Symbol 978 GraphicUses:890Used by:979
Symbol 979 MovieClipUses:978 703Used by:Timeline
Symbol 980 GraphicUsed by:Timeline
Symbol 981 BitmapUsed by:982
Symbol 982 GraphicUses:715 716 613 717 981 861 867Used by:983
Symbol 983 MovieClipUses:982Used by:Timeline
Symbol 984 GraphicUses:793 615 612 618 792 840 623Used by:Timeline
Symbol 985 GraphicUses:716Used by:986
Symbol 986 MovieClipUses:985Used by:Timeline
Symbol 987 GraphicUsed by:Timeline
Symbol 988 BitmapUsed by:989
Symbol 989 GraphicUses:988Used by:990
Symbol 990 MovieClipUses:989Used by:991
Symbol 991 MovieClipUses:990 422Used by:Timeline
Symbol 992 GraphicUsed by:993
Symbol 993 MovieClipUses:992 380 680 684 686 689 691 695 699Used by:Timeline
Symbol 994 MovieClipUses:348 351 354Used by:Timeline
Symbol 995 GraphicUsed by:996
Symbol 996 MovieClipUses:995Used by:Timeline
Symbol 997 BitmapUsed by:998
Symbol 998 GraphicUses:997Used by:999
Symbol 999 MovieClipUses:998 421Used by:Timeline

Instance Names

"fade"Frame 6Symbol 603 MovieClip
"backCity"Frame 10Symbol 610 MovieClip
"startGameBlackFade"Frame 10Symbol 603 MovieClip
"tutorialDoor2"Frame 10Symbol 661 MovieClip
"tutorialDoor1"Frame 10Symbol 662 MovieClip
"door1"Frame 10Symbol 663 MovieClip
"playerL"Frame 10Symbol 674 MovieClip
"playerB"Frame 10Symbol 700 MovieClip
"lvl"Frame 10Symbol 708 MovieClip
"crosshair"Frame 10Symbol 711 MovieClip
"banana"Frame 10Symbol 315 MovieClip [banana]
"topLayer"Frame 10Symbol 723 MovieClip
"HUD"Frame 10Symbol 790 MovieClip
"backCity"Frame 12Symbol 610 MovieClip
"door3"Frame 12Symbol 663 MovieClip
"door2"Frame 12Symbol 663 MovieClip
"playerL"Frame 12Symbol 674 MovieClip
"playerB"Frame 12Symbol 700 MovieClip
"crosshair"Frame 12Symbol 711 MovieClip
"lvl"Frame 12Symbol 846 MovieClip
"topLayer"Frame 12Symbol 863 MovieClip
"roofWindow"Frame 12Symbol 864 MovieClip
"HUD"Frame 12Symbol 790 MovieClip
"backCity"Frame 14Symbol 610 MovieClip
"ele1"Frame 14Symbol 917 MovieClip
"door9"Frame 14Symbol 663 MovieClip
"door7"Frame 14Symbol 663 MovieClip
"door6"Frame 14Symbol 663 MovieClip
"door5"Frame 14Symbol 663 MovieClip
"timerDoor2"Frame 14Symbol 662 MovieClip
"timerDoor1"Frame 14Symbol 662 MovieClip
"door4"Frame 14Symbol 663 MovieClip
"spawnDoor6"Frame 14Symbol 918 MovieClip
"door3"Frame 14Symbol 663 MovieClip
"door2"Frame 14Symbol 663 MovieClip
"door1"Frame 14Symbol 661 MovieClip
"spawnDoor2"Frame 14Symbol 918 MovieClip
"spawnDoor3"Frame 14Symbol 918 MovieClip
"spawnDoor4"Frame 14Symbol 918 MovieClip
"spawnDoor5"Frame 14Symbol 918 MovieClip
"spawnDoor1"Frame 14Symbol 918 MovieClip
"playerL"Frame 14Symbol 674 MovieClip
"playerB"Frame 14Symbol 700 MovieClip
"lvl"Frame 14Symbol 930 MovieClip
"crosshair"Frame 14Symbol 711 MovieClip
"topLayer"Frame 14Symbol 942 MovieClip
"HUD"Frame 14Symbol 790 MovieClip
"backCity"Frame 16Symbol 610 MovieClip
"spawnDoor7"Frame 16Symbol 918 MovieClip
"spawnDoor8"Frame 16Symbol 918 MovieClip
"spawnDoor9"Frame 16Symbol 918 MovieClip
"spawnDoor11"Frame 16Symbol 918 MovieClip
"spawnDoor10"Frame 16Symbol 918 MovieClip
"spawnDoor2"Frame 16Symbol 918 MovieClip
"spawnDoor3"Frame 16Symbol 918 MovieClip
"spawnDoor4"Frame 16Symbol 918 MovieClip
"spawnDoor5"Frame 16Symbol 918 MovieClip
"spawnDoor1"Frame 16Symbol 918 MovieClip
"spawnDoor6"Frame 16Symbol 918 MovieClip
"door1"Frame 16Symbol 663 MovieClip
"door2"Frame 16Symbol 663 MovieClip
"playerL"Frame 16Symbol 674 MovieClip
"playerB"Frame 16Symbol 700 MovieClip
"lvl"Frame 16Symbol 947 MovieClip
"crosshair"Frame 16Symbol 711 MovieClip
"door2"Frame 16Symbol 663 MovieClip
"topLayer"Frame 16Symbol 952 MovieClip
"HUD"Frame 16Symbol 790 MovieClip
"backCity"Frame 18Symbol 610 MovieClip
"door2"Frame 18Symbol 663 MovieClip
"spawnDoor3"Frame 18Symbol 918 MovieClip
"spawnDoor2"Frame 18Symbol 918 MovieClip
"spawnDoor1"Frame 18Symbol 918 MovieClip
"playerL"Frame 18Symbol 674 MovieClip
"playerB"Frame 18Symbol 700 MovieClip
"crosshair"Frame 18Symbol 711 MovieClip
"lvl"Frame 18Symbol 968 MovieClip
"topLayer"Frame 18Symbol 975 MovieClip
"HUD"Frame 18Symbol 790 MovieClip
"backCity"Frame 20Symbol 610 MovieClip
"spawnDoor1"Frame 20Symbol 918 MovieClip
"door2"Frame 20Symbol 663 MovieClip
"playerL"Frame 20Symbol 674 MovieClip
"playerB"Frame 20Symbol 700 MovieClip
"crosshair"Frame 20Symbol 711 MovieClip
"lvl"Frame 20Symbol 979 MovieClip
"topLayer"Frame 20Symbol 983 MovieClip
"HUD"Frame 20Symbol 790 MovieClip
"backCity"Frame 22Symbol 610 MovieClip
"playerL"Frame 22Symbol 674 MovieClip
"playerB"Frame 22Symbol 700 MovieClip
"lvl"Frame 22Symbol 986 MovieClip
"crosshair"Frame 22Symbol 711 MovieClip
"HUD"Frame 22Symbol 790 MovieClip
"backCity"Frame 24Symbol 610 MovieClip
"finalBoss"Frame 24Symbol 991 MovieClip
"playerB"Frame 24Symbol 993 MovieClip
"playerL"Frame 24Symbol 994 MovieClip
"crosshair"Frame 24Symbol 711 MovieClip
"levelBounds"Frame 24Symbol 996 MovieClip
"playerBounds"Frame 24Symbol 996 MovieClip
"swatter"Frame 24Symbol 999 MovieClip
"HUD"Frame 24Symbol 790 MovieClip
"loadingBar"Symbol 20 MovieClip [Preloader] Frame 1Symbol 9 MovieClip
"playButton"Symbol 20 MovieClip [Preloader] Frame 10Symbol 19 MovieClip
"newgroundsButton"Symbol 77 MovieClip [FlashAd] Frame 1Symbol 64 Button
"adContainer"Symbol 77 MovieClip [FlashAd] Frame 1Symbol 65 MovieClip
"playButton"Symbol 77 MovieClip [FlashAd] Frame 2Symbol 19 MovieClip
"ad"Symbol 78 MovieClip [APIConnector] Frame 1Symbol 77 MovieClip [FlashAd]
"loader"Symbol 78 MovieClip [APIConnector] Frame 1Symbol 20 MovieClip [Preloader]
"adBox"Symbol 111 MovieClip Frame 1Symbol 110 MovieClip
"buttonTop"Symbol 125 MovieClip Frame 1Symbol 123 MovieClip
"buttonTop"Symbol 128 MovieClip Frame 1Symbol 123 MovieClip
"buttonTop"Symbol 130 MovieClip Frame 1Symbol 123 MovieClip
"glow"Symbol 153 MovieClip [droppedGun] Frame 1Symbol 140 MovieClip [glow]
"arm"Symbol 272 MovieClip Frame 1Symbol 267 MovieClip
"head"Symbol 272 MovieClip Frame 1Symbol 245 MovieClip [g_head]
"arm"Symbol 272 MovieClip Frame 3Symbol 268 MovieClip
"head"Symbol 272 MovieClip Frame 3Symbol 245 MovieClip [g_head]
"arm"Symbol 272 MovieClip Frame 6Symbol 269 MovieClip
"head"Symbol 272 MovieClip Frame 6Symbol 245 MovieClip [g_head]
"arm2"Symbol 272 MovieClip Frame 6Symbol 270 MovieClip
"arm"Symbol 272 MovieClip Frame 7Symbol 271 MovieClip
"legs"Symbol 278 MovieClip [gangster] Frame 4Symbol 266 MovieClip
"body"Symbol 278 MovieClip [gangster] Frame 4Symbol 272 MovieClip
"glow"Symbol 315 MovieClip [banana] Frame 1Symbol 310 MovieClip
"banana"Symbol 315 MovieClip [banana] Frame 1Symbol 314 MovieClip
"pointer"Symbol 345 MovieClip [controlHint] Frame 1Symbol 317 MovieClip
"slowDownHint"Symbol 345 MovieClip [controlHint] Frame 6Symbol 344 MovieClip
"head"Symbol 377 MovieClip Frame 1Symbol 374 MovieClip
"head"Symbol 381 MovieClip Frame 1Symbol 374 MovieClip
"YOU"Symbol 404 MovieClip [endGameCredits] Frame 1Symbol 388 MovieClip
"WIN"Symbol 404 MovieClip [endGameCredits] Frame 1Symbol 390 MovieClip
"advert"Symbol 404 MovieClip [endGameCredits] Frame 1Symbol 400 MovieClip
"rEyebrow"Symbol 419 MovieClip Frame 1Symbol 413 MovieClip
"lEyebrow"Symbol 419 MovieClip Frame 1Symbol 416 MovieClip
"bottomHead"Symbol 422 MovieClip [finalBossHead] Frame 1Symbol 407 MovieClip
"topHead"Symbol 422 MovieClip [finalBossHead] Frame 1Symbol 419 MovieClip
"hitbox"Symbol 422 MovieClip [finalBossHead] Frame 1Symbol 421 MovieClip
"targ"Symbol 422 MovieClip [finalBossHead] Frame 1Symbol 421 MovieClip
"gunIcon"Symbol 433 MovieClip [newWeapon] Frame 1Symbol 431 MovieClip
"pointerIn"Symbol 437 MovieClip Frame 1Symbol 436 MovieClip
"speechText"Symbol 444 MovieClip Frame 1Symbol 443 EditableText
"left"Symbol 445 MovieClip [speechBubble] Frame 1Symbol 435 MovieClip
"right"Symbol 445 MovieClip [speechBubble] Frame 1Symbol 435 MovieClip
"pointer"Symbol 445 MovieClip [speechBubble] Frame 1Symbol 437 MovieClip
"middle"Symbol 445 MovieClip [speechBubble] Frame 1Symbol 438 MovieClip
"buttonPrompt"Symbol 445 MovieClip [speechBubble] Frame 1Symbol 442 MovieClip
"speechText"Symbol 445 MovieClip [speechBubble] Frame 1Symbol 444 MovieClip
"continueButton"Symbol 601 MovieClip Frame 1Symbol 515 MovieClip
"creditsScreen"Symbol 601 MovieClip Frame 2Symbol 556 MovieClip
"knob2"Symbol 661 MovieClip Frame 1Symbol 654 MovieClip
"door"Symbol 661 MovieClip Frame 1Symbol 657 MovieClip
"side"Symbol 661 MovieClip Frame 1Symbol 660 MovieClip
"knob"Symbol 661 MovieClip Frame 1Symbol 654 MovieClip
"knob2"Symbol 662 MovieClip Frame 1Symbol 654 MovieClip
"door"Symbol 662 MovieClip Frame 1Symbol 657 MovieClip
"side"Symbol 662 MovieClip Frame 1Symbol 660 MovieClip
"knob"Symbol 662 MovieClip Frame 1Symbol 654 MovieClip
"knob2"Symbol 663 MovieClip Frame 1Symbol 654 MovieClip
"door"Symbol 663 MovieClip Frame 1Symbol 657 MovieClip
"side"Symbol 663 MovieClip Frame 1Symbol 660 MovieClip
"knob"Symbol 663 MovieClip Frame 1Symbol 654 MovieClip
"bodyPos"Symbol 666 MovieClip Frame 1Symbol 665 MovieClip
"bodyPos"Symbol 667 MovieClip Frame 1Symbol 665 MovieClip
"bodyPos"Symbol 668 MovieClip Frame 1Symbol 665 MovieClip
"bodyPos"Symbol 671 MovieClip Frame 1Symbol 665 MovieClip
"bodyPos"Symbol 672 MovieClip Frame 1Symbol 665 MovieClip
"bodyPos"Symbol 673 MovieClip Frame 1Symbol 665 MovieClip
"legs"Symbol 674 MovieClip Frame 1Symbol 666 MovieClip
"legs"Symbol 674 MovieClip Frame 2Symbol 667 MovieClip
"legs"Symbol 674 MovieClip Frame 3Symbol 668 MovieClip
"legs"Symbol 674 MovieClip Frame 4Symbol 671 MovieClip
"legs"Symbol 674 MovieClip Frame 5Symbol 672 MovieClip
"legs"Symbol 674 MovieClip Frame 6Symbol 673 MovieClip
"arm1"Symbol 680 MovieClip Frame 1Symbol 675 MovieClip
"head"Symbol 680 MovieClip Frame 1Symbol 374 MovieClip
"arm2"Symbol 680 MovieClip Frame 1Symbol 679 MovieClip
"head"Symbol 683 MovieClip Frame 1Symbol 374 MovieClip
"arm2"Symbol 684 MovieClip Frame 1Symbol 681 MovieClip
"head"Symbol 684 MovieClip Frame 1Symbol 374 MovieClip
"arm1"Symbol 684 MovieClip Frame 1Symbol 682 MovieClip
"head"Symbol 685 MovieClip Frame 1Symbol 374 MovieClip
"arm2"Symbol 686 MovieClip Frame 1Symbol 681 MovieClip
"head"Symbol 686 MovieClip Frame 1Symbol 374 MovieClip
"arm1"Symbol 686 MovieClip Frame 1Symbol 681 MovieClip
"head"Symbol 688 MovieClip Frame 1Symbol 374 MovieClip
"arm2"Symbol 689 MovieClip Frame 1Symbol 687 MovieClip
"head"Symbol 689 MovieClip Frame 1Symbol 374 MovieClip
"arm1"Symbol 689 MovieClip Frame 1Symbol 682 MovieClip
"head"Symbol 690 MovieClip Frame 1Symbol 374 MovieClip
"arm2"Symbol 691 MovieClip Frame 1Symbol 687 MovieClip
"head"Symbol 691 MovieClip Frame 1Symbol 374 MovieClip
"arm1"Symbol 691 MovieClip Frame 1Symbol 687 MovieClip
"head"Symbol 694 MovieClip Frame 1Symbol 374 MovieClip
"arm2"Symbol 695 MovieClip Frame 1Symbol 692 MovieClip
"head"Symbol 695 MovieClip Frame 1Symbol 374 MovieClip
"arm1"Symbol 695 MovieClip Frame 1Symbol 693 MovieClip
"head"Symbol 698 MovieClip Frame 1Symbol 374 MovieClip
"arm2"Symbol 699 MovieClip Frame 1Symbol 696 MovieClip
"head"Symbol 699 MovieClip Frame 1Symbol 374 MovieClip
"arm1"Symbol 699 MovieClip Frame 1Symbol 697 MovieClip
"body"Symbol 700 MovieClip Frame 1Symbol 680 MovieClip
"body"Symbol 700 MovieClip Frame 2Symbol 684 MovieClip
"body"Symbol 700 MovieClip Frame 3Symbol 686 MovieClip
"body"Symbol 700 MovieClip Frame 4Symbol 689 MovieClip
"body"Symbol 700 MovieClip Frame 5Symbol 691 MovieClip
"body"Symbol 700 MovieClip Frame 6Symbol 695 MovieClip
"body"Symbol 700 MovieClip Frame 7Symbol 699 MovieClip
"door1"Symbol 708 MovieClip Frame 1Symbol 703 MovieClip
"tutorialDoor2"Symbol 708 MovieClip Frame 1Symbol 707 MovieClip
"tutorialBlocker"Symbol 708 MovieClip Frame 1Symbol 707 MovieClip
"nrText"Symbol 741 MovieClip Frame 1Symbol 740 MovieClip
"GFXIcon"Symbol 741 MovieClip Frame 1Symbol 431 MovieClip
"ammoText"Symbol 747 MovieClip Frame 1Symbol 745 EditableText
"qualityIndicator"Symbol 779 MovieClip Frame 1Symbol 776 MovieClip
"infoText"Symbol 783 MovieClip Frame 1Symbol 782 EditableText
"icon"Symbol 783 MovieClip Frame 1Symbol 566 MovieClip
"damage"Symbol 790 MovieClip Frame 1Symbol 728 MovieClip
"p1"Symbol 790 MovieClip Frame 1Symbol 741 MovieClip
"p2"Symbol 790 MovieClip Frame 1Symbol 741 MovieClip
"p3"Symbol 790 MovieClip Frame 1Symbol 741 MovieClip
"p4"Symbol 790 MovieClip Frame 1Symbol 741 MovieClip
"p0"Symbol 790 MovieClip Frame 1Symbol 741 MovieClip
"p5"Symbol 790 MovieClip Frame 1Symbol 741 MovieClip
"p7"Symbol 790 MovieClip Frame 1Symbol 741 MovieClip
"p6"Symbol 790 MovieClip Frame 1Symbol 741 MovieClip
"HUD"Symbol 790 MovieClip Frame 1Symbol 747 MovieClip
"bossHealth"Symbol 790 MovieClip Frame 1Symbol 751 MovieClip
"blackBars"Symbol 790 MovieClip Frame 1Symbol 754 MovieClip
"fade"Symbol 790 MovieClip Frame 1Symbol 603 MovieClip
"achievementDisplay"Symbol 790 MovieClip Frame 1Symbol 783 MovieClip
"roofWindow"Symbol 846 MovieClip Frame 1Symbol 824 MovieClip
"door2"Symbol 846 MovieClip Frame 1Symbol 825 MovieClip
"roofWindow"Symbol 863 MovieClip Frame 1Symbol 860 MovieClip
"door"Symbol 917 MovieClip Frame 1Symbol 915 MovieClip
"knob2"Symbol 918 MovieClip Frame 1Symbol 654 MovieClip
"door"Symbol 918 MovieClip Frame 1Symbol 657 MovieClip
"side"Symbol 918 MovieClip Frame 1Symbol 660 MovieClip
"knob"Symbol 918 MovieClip Frame 1Symbol 654 MovieClip
"stair1"Symbol 930 MovieClip Frame 1Symbol 923 MovieClip
"stair2"Symbol 930 MovieClip Frame 1Symbol 923 MovieClip
"stair3"Symbol 930 MovieClip Frame 1Symbol 925 MovieClip
"stair4"Symbol 930 MovieClip Frame 1Symbol 925 MovieClip
"stair10"Symbol 930 MovieClip Frame 1Symbol 923 MovieClip
"door1"Symbol 930 MovieClip Frame 1Symbol 707 MovieClip
"door2"Symbol 930 MovieClip Frame 1Symbol 703 MovieClip
"ele1Door2"Symbol 930 MovieClip Frame 1Symbol 929 MovieClip
"ele1Door1"Symbol 930 MovieClip Frame 1Symbol 929 MovieClip
"door3"Symbol 930 MovieClip Frame 1Symbol 703 MovieClip
"door4"Symbol 930 MovieClip Frame 1Symbol 703 MovieClip
"door5"Symbol 930 MovieClip Frame 1Symbol 703 MovieClip
"door6"Symbol 930 MovieClip Frame 1Symbol 703 MovieClip
"door7"Symbol 930 MovieClip Frame 1Symbol 703 MovieClip
"door9"Symbol 930 MovieClip Frame 1Symbol 703 MovieClip
"ele2Door1"Symbol 930 MovieClip Frame 1Symbol 929 MovieClip
"door1"Symbol 947 MovieClip Frame 1Symbol 703 MovieClip
"stair1"Symbol 968 MovieClip Frame 1Symbol 923 MovieClip
"door2"Symbol 968 MovieClip Frame 1Symbol 703 MovieClip
"door2"Symbol 979 MovieClip Frame 1Symbol 703 MovieClip
"head"Symbol 991 MovieClip Frame 1Symbol 422 MovieClip [finalBossHead]
"body"Symbol 993 MovieClip Frame 1Symbol 680 MovieClip
"body"Symbol 993 MovieClip Frame 2Symbol 684 MovieClip
"body"Symbol 993 MovieClip Frame 3Symbol 686 MovieClip
"body"Symbol 993 MovieClip Frame 4Symbol 689 MovieClip
"body"Symbol 993 MovieClip Frame 5Symbol 691 MovieClip
"body"Symbol 993 MovieClip Frame 6Symbol 695 MovieClip
"body"Symbol 993 MovieClip Frame 7Symbol 699 MovieClip
"hitbox"Symbol 999 MovieClip Frame 1Symbol 421 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "music1Intro"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 22 as "Newgrounds API Classes"
ExportAssets (56)Timeline Frame 1Symbol 22 as "Newgrounds API Classes"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 78 as "APIConnector"
ExportAssets (56)Timeline Frame 1Symbol 22 as "Newgrounds API Classes"
ExportAssets (56)Timeline Frame 1Symbol 24 as "__Packages.com.newgrounds.EventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 23 as "__Packages.com.newgrounds.Event"
ExportAssets (56)Timeline Frame 1Symbol 30 as "__Packages.com.newgrounds.Bridge"
ExportAssets (56)Timeline Frame 1Symbol 26 as "__Packages.com.newgrounds.APIEvent"
ExportAssets (56)Timeline Frame 1Symbol 31 as "__Packages.com.newgrounds.APIConnection"
ExportAssets (56)Timeline Frame 1Symbol 25 as "__Packages.com.newgrounds.APIEventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 28 as "__Packages.com.newgrounds.encoders.BaseN"
ExportAssets (56)Timeline Frame 1Symbol 34 as "__Packages.com.newgrounds.APICommand"
ExportAssets (56)Timeline Frame 1Symbol 42 as "__Packages.com.newgrounds.encoders.ImageScanner"
ExportAssets (56)Timeline Frame 1Symbol 43 as "__Packages.com.newgrounds.SaveFile"
ExportAssets (56)Timeline Frame 1Symbol 41 as "__Packages.com.newgrounds.SaveGroup"
ExportAssets (56)Timeline Frame 1Symbol 39 as "__Packages.com.newgrounds.SaveKey"
ExportAssets (56)Timeline Frame 1Symbol 40 as "__Packages.com.newgrounds.SaveRating"
ExportAssets (56)Timeline Frame 1Symbol 35 as "__Packages.com.newgrounds.BitmapLoader"
ExportAssets (56)Timeline Frame 1Symbol 44 as "__Packages.com.newgrounds.SaveQuery"
ExportAssets (56)Timeline Frame 1Symbol 36 as "__Packages.com.newgrounds.Medal"
ExportAssets (56)Timeline Frame 1Symbol 38 as "__Packages.com.newgrounds.ScoreBoard"
ExportAssets (56)Timeline Frame 1Symbol 27 as "__Packages.com.newgrounds.Logger"
ExportAssets (56)Timeline Frame 1Symbol 46 as "__Packages.com.newgrounds.components.FlashAdBase"
ExportAssets (56)Timeline Frame 1Symbol 21 as "__Packages.com.newgrounds.shims.APIShim"
ExportAssets (56)Timeline Frame 1Symbol 29 as "__Packages.com.newgrounds.encoders.json.JSON"
ExportAssets (56)Timeline Frame 1Symbol 32 as "__Packages.com.newgrounds.crypto.MD5"
ExportAssets (56)Timeline Frame 1Symbol 33 as "__Packages.com.newgrounds.crypto.RC4"
ExportAssets (56)Timeline Frame 1Symbol 37 as "__Packages.com.newgrounds.Score"
ExportAssets (56)Timeline Frame 1Symbol 45 as "__Packages.com.newgrounds.API"
ExportAssets (56)Timeline Frame 3Symbol 78 as "APIConnector"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 140 as "glow"
ExportAssets (56)Timeline Frame 4Symbol 140 as "glow"
ExportAssets (56)Timeline Frame 4Symbol 140 as "glow"
ExportAssets (56)Timeline Frame 4Symbol 140 as "glow"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 446 as "music5"
ExportAssets (56)Timeline Frame 4Symbol 447 as "bossIntro"
ExportAssets (56)Timeline Frame 4Symbol 448 as "bossLoop"
ExportAssets (56)Timeline Frame 4Symbol 449 as "music4"
ExportAssets (56)Timeline Frame 4Symbol 450 as "music3"
ExportAssets (56)Timeline Frame 4Symbol 451 as "music3Intro"
ExportAssets (56)Timeline Frame 4Symbol 452 as "beep"
ExportAssets (56)Timeline Frame 4Symbol 453 as "static_1"
ExportAssets (56)Timeline Frame 4Symbol 454 as "static_2"
ExportAssets (56)Timeline Frame 4Symbol 455 as "static_3"
ExportAssets (56)Timeline Frame 4Symbol 456 as "boss_footstep"
ExportAssets (56)Timeline Frame 4Symbol 457 as "breakingGlass"
ExportAssets (56)Timeline Frame 4Symbol 458 as "breakingGlass_slow"
ExportAssets (56)Timeline Frame 4Symbol 459 as "bulletHit"
ExportAssets (56)Timeline Frame 4Symbol 460 as "bulletHit_slow"
ExportAssets (56)Timeline Frame 4Symbol 461 as "clipDrop"
ExportAssets (56)Timeline Frame 4Symbol 462 as "clipDrop_slow"
ExportAssets (56)Timeline Frame 4Symbol 463 as "doorClose"
ExportAssets (56)Timeline Frame 4Symbol 464 as "doorClose_slow"
ExportAssets (56)Timeline Frame 4Symbol 465 as "doorOpen"
ExportAssets (56)Timeline Frame 4Symbol 466 as "doorOpen_slow"
ExportAssets (56)Timeline Frame 4Symbol 467 as "explosionSound"
ExportAssets (56)Timeline Frame 4Symbol 468 as "explosionSound_slow"
ExportAssets (56)Timeline Frame 4Symbol 469 as "gibberish_1_1"
ExportAssets (56)Timeline Frame 4Symbol 470 as "gibberish_1_2"
ExportAssets (56)Timeline Frame 4Symbol 471 as "gibberish_1_3"
ExportAssets (56)Timeline Frame 4Symbol 472 as "gibberish_1_4"
ExportAssets (56)Timeline Frame 4Symbol 473 as "gunCock_slow"
ExportAssets (56)Timeline Frame 4Symbol 474 as "m16Shot"
ExportAssets (56)Timeline Frame 4Symbol 475 as "m16Shot_slow"
ExportAssets (56)Timeline Frame 4Symbol 476 as "medipack_collect"
ExportAssets (56)Timeline Frame 4Symbol 477 as "medipack_collect_slow"
ExportAssets (56)Timeline Frame 4Symbol 478 as "music1"
ExportAssets (56)Timeline Frame 4Symbol 479 as "music2"
ExportAssets (56)Timeline Frame 4Symbol 480 as "pistolCock"
ExportAssets (56)Timeline Frame 4Symbol 481 as "pistolShot"
ExportAssets (56)Timeline Frame 4Symbol 482 as "pistolShot_slow"
ExportAssets (56)Timeline Frame 4Symbol 483 as "ricochet1"
ExportAssets (56)Timeline Frame 4Symbol 484 as "ricochet2"
ExportAssets (56)Timeline Frame 4Symbol 485 as "ricochet2_slow"
ExportAssets (56)Timeline Frame 4Symbol 486 as "ricochet3"
ExportAssets (56)Timeline Frame 4Symbol 487 as "ricochet3_slow"
ExportAssets (56)Timeline Frame 4Symbol 488 as "shotgunCock"
ExportAssets (56)Timeline Frame 4Symbol 489 as "shotgunCock_slow"
ExportAssets (56)Timeline Frame 4Symbol 490 as "shotgunShellIn"
ExportAssets (56)Timeline Frame 4Symbol 491 as "shotgunShellIn_slow"
ExportAssets (56)Timeline Frame 4Symbol 492 as "shotgunShot"
ExportAssets (56)Timeline Frame 4Symbol 493 as "shotgunShot_slow"
ExportAssets (56)Timeline Frame 4Symbol 494 as "slowDown"
ExportAssets (56)Timeline Frame 4Symbol 495 as "speedUp_slow"
ExportAssets (56)Timeline Frame 4Symbol 496 as "tutorial_music_1"
ExportAssets (56)Timeline Frame 4Symbol 497 as "uziShot1"
ExportAssets (56)Timeline Frame 4Symbol 498 as "uziShot1_slow"
ExportAssets (56)Timeline Frame 4Symbol 499 as "uziShot2"
ExportAssets (56)Timeline Frame 4Symbol 500 as "uziShot2_slow"
ExportAssets (56)Timeline Frame 4Symbol 501 as "uziShot3"
ExportAssets (56)Timeline Frame 4Symbol 502 as "uziShot3_slow"
ExportAssets (56)Timeline Frame 4Symbol 503 as "ricochet1_slow"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 12Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 24Symbol 422 as "finalBossHead"

Labels

"_up"Symbol 19 MovieClip Frame 1
"_over"Symbol 19 MovieClip Frame 10
"_down"Symbol 19 MovieClip Frame 20
"loading"Symbol 20 MovieClip [Preloader] Frame 1
"loaded"Symbol 20 MovieClip [Preloader] Frame 10
"idle"Symbol 77 MovieClip [FlashAd] Frame 2
"loading"Symbol 77 MovieClip [FlashAd] Frame 10
"loaded"Symbol 77 MovieClip [FlashAd] Frame 20
"noBorder"Symbol 77 MovieClip [FlashAd] Frame 30
"adPreloader"Symbol 78 MovieClip [APIConnector] Frame 2
"ad"Symbol 78 MovieClip [APIConnector] Frame 12
"invisible"Symbol 78 MovieClip [APIConnector] Frame 22
"pistol"Symbol 363 MovieClip Frame 1
"open"Symbol 363 MovieClip Frame 2
"shotgun"Symbol 363 MovieClip Frame 3
"fist"Symbol 363 MovieClip Frame 4




http://swfchan.com/44/217133/info.shtml
Created: 25/2 -2019 15:59:00 Last modified: 25/2 -2019 15:59:00 Server time: 22/12 -2024 21:32:01