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my-friend-pedro-1598012ef.swf

This is the info page for
Flash #217133

(Click the ID number above for more basic data on this flash file.)


Text
Presented by

Made by

LOADING

PLAY

TRACKING

.com

While you wait...

Follow DeadToast on:

MOVE

LOOK AROUND

JUMP

Aim

Shoot

ROLL

SPACE

SLOW DOWN

SHIFT

OR

SPIN

Thank you for playing!

A game by
DeadToast Entertainment

Music by
Yoav Landau

Main menu artwork by
Henrik Ågren

YOU

WIN

Return to Main Menu

Play More Games

Visit DeadToast.com

Presented by

NEW WEAPON

CLICK

X

NEW GAME

CONTINUE

MFP

My Friend Pedro

CREDITS

PLAY MORE GAMES

Clear Saved Data

ACHIEVEMENTS

Mute

Unmute

LEVEL SELECT

Presented by

Made by

Presented by

Made by

Like us!

Music by

Yoav Landau

Main menu artwork by

Henrik Ågren

Follow DeadToast

A game by

ACHIEVEMENTS

Guns don't kill people

Kill 20 gangsters with the knife

Wall jumping hot shot

Kill 3 gangsters just after a wall jump

Splat-attack!

Blow 20 gangsters in to pieces

Not a scratch

Finish the game with full health

Heads up!

Get 20 headshots

Death from above

Kill 8 gangsters in mid air

LEVEL SELECTION

Level 3

Level 4

Level 5

Boss

Tutorial

Level 1

Level 2

© 2014 DeadToast Entertainment

AMMO

<p align="left"><font face="Verdana" size="9" color="#ffd01a" letterSpacing="3.000000" kerning="0"><b>BOSS</b></font></p>

OPTIONS

MUSIC

SOUNDS

RETURN TO MAIN MENU

CONTINUE

RESTART LEVEL

X

QUALITY

LOW

MEDIUM

HIGH

ACHIEVEMENT UNLOCKED

You should not see this

GAME OVER

PLAY MORE GAMES

VISIT DEVELOPER

ActionScript [AS1/AS2]

Frame 1
function siteLockSponsor() { if (siteArmorGames()) { return(true); } return(false); } function siteKongregate() { siteURL = _root._url; if (siteURL.indexOf("kongregate.com") != -1) { return(true); } return(false); } function siteArmorGames() { siteURL = _root._url; if (siteURL.indexOf("armorgames.com") != -1) { return(true); } return(false); } function disableAds() { if (siteKongregate() || (siteLockSponsor())) { return(true); } return(false); } function disableTracking() { if (siteArmorGames()) { return(true); } return(false); } _root.createEmptyMovieClip("DTADS", _root.getNextHighestDepth()); DTADS.DTADS_url = "http://www.deadtoast.com/dtads/mfp/"; DTADS.CPMStarSubPoolID = 101; System.security.loadPolicyFile(DTADS.DTADS_url + "dtads_policy.xml"); loadVariables (DTADS.DTADS_url + "dtads.txt", DTADS); siteLockSponsorURL = "http://armor.ag/MoreGames"; if (siteKongregate()) { _global.kongregate.services.connect(); } function mySiteLink() { getURL ("http://www.deadtoast.com", "_blank"); } stop(); debug = true; timer = 0; var rightClick = new ContextMenu(); rightClick.hideBuiltInItems(); _root.menu = rightClick; var mySiteLink = new ContextMenuItem("Visit DeadToast.com", mySiteLink); rightClick.customItems.push(mySiteLink); onEnterFrame = function () { timer++; if (timer >= 60) { timer = 0; _root.nextFrame(); } };
Frame 3
onEnterFrame = undefined;
Instance of Symbol 111 MovieClip in Frame 3
onClipEvent (load) { useBigAds = true; }
Instance of Symbol 133 MovieClip in Frame 3
onClipEvent (load) { if (_root.siteLockSponsor()) { _visible = false; } }
Frame 5
function saveState() { if ((_root._currentframe > _root.savedData.data.lastSavedFrame) || (_root.savedData.data.lastSavedFrame == undefined)) { _root.savedData.data.lastSavedFrame = _root._currentframe; _root.savedData.data.health = _root.health; _root.savedData.data.knifeKills = _root.knifeKills; _root.savedData.data.nrOfHeadShots = _root.nrOfHeadShots; _root.savedData.data.nrOfGibs = _root.nrOfGibs; i = 1; while (i <= 7) { _root.savedData.data[("weapon" + i) + "Active"] = _root[("weapon" + i) + "Active"]; _root.savedData.data["ammo" + i] = _root["ammo" + i]; _root.savedData.data[("ammo" + i) + "Total"] = _root[("ammo" + i) + "Total"]; _root.savedData.data[("ammo" + i) + "Max"] = _root[("ammo" + i) + "Max"]; i++; } _root.savedData.data.weapon = _root.weapon; _root.savedData.flush(); } saveTempState(); } function loadState() { _root.health = _root.savedData.data.health; _root.knifeKills = _root.savedData.data.knifeKills; _root.nrOfHeadShots = _root.savedData.data.nrOfHeadShots; _root.nrOfGibs = _root.savedData.data.nrOfGibs; i = 1; while (i <= 7) { _root[("weapon" + i) + "Active"] = _root.savedData.data[("weapon" + i) + "Active"]; _root["ammo" + i] = _root.savedData.data["ammo" + i]; _root[("ammo" + i) + "Total"] = _root.savedData.data[("ammo" + i) + "Total"]; _root[("ammo" + i) + "Max"] = _root.savedData.data[("ammo" + i) + "Max"]; i++; } _root.weapon = _root.savedData.data.weapon; } function saveTempState() { _root.tempHealth = _root.health; i = 1; while (i <= 7) { _root[("tempWeapon" + i) + "Active"] = _root[("weapon" + i) + "Active"]; _root["tempAmmo" + i] = _root["ammo" + i]; _root[("tempAmmo" + i) + "Total"] = _root[("ammo" + i) + "Total"]; _root[("tempAmmo" + i) + "Max"] = _root[("ammo" + i) + "Max"]; i++; } _root.tempWeapon = _root.weapon; } function loadTempState() { _root.health = _root.tempHealth; i = 1; while (i <= 7) { _root[("weapon" + i) + "Active"] = _root[("tempWeapon" + i) + "Active"]; _root["ammo" + i] = _root["tempAmmo" + i]; _root[("ammo" + i) + "Total"] = _root[("tempAmmo" + i) + "Total"]; _root[("ammo" + i) + "Max"] = _root[("tempAmmo" + i) + "Max"]; i++; } _root.weapon = _root.tempWeapon; } function unlockAchievement(nr) { if (!_root.savedData.data["achievement" + nr]) { if (nr == 1) { _root.HUD.achievementDisplay.infoText.text = "Guns don't kill people"; com.newgrounds.API.unlockMedal("Guns dont kill people"); _global.kongregate.stats.submit("Achievement 1", 1); } else if (nr == 2) { _root.HUD.achievementDisplay.infoText.text = "Wall jumping hot shot"; com.newgrounds.API.unlockMedal("Wall jumping hot shot"); _global.kongregate.stats.submit("Achievement 2", 1); } else if (nr == 3) { _root.HUD.achievementDisplay.infoText.text = "Splat-attack!"; com.newgrounds.API.unlockMedal("Splat-attack"); _global.kongregate.stats.submit("Achievement 3", 1); } else if (nr == 4) { _root.HUD.achievementDisplay.infoText.text = "Not a scratch"; com.newgrounds.API.unlockMedal("Not a scratch"); _global.kongregate.stats.submit("Achievement 4", 1); } else if (nr == 5) { _root.HUD.achievementDisplay.infoText.text = "Heads up!"; com.newgrounds.API.unlockMedal("Heads up"); _global.kongregate.stats.submit("Achievement 5", 1); } else if (nr == 6) { _root.HUD.achievementDisplay.infoText.text = "Death from above"; com.newgrounds.API.unlockMedal("Death from above"); _global.kongregate.stats.submit("Achievement 6", 1); } _root.HUD.achievementDisplay.icon.gotoAndStop(nr); _root.HUD.achievementDisplay._visible = true; _root.HUD.achievementDisplay.visibleTimer = 150; _root.savedData.data["achievement" + nr] = true; _root.savedData.flush(); } } savedData = SharedObject.getLocal("MyFriendPedroBloodBulletsBananas"); stopAllSounds(); _root._quality = "HIGH"; Mouse.show(); for (cObject in _root) { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 0; var fps = 0; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var weapon = 2; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; _y = 0; _x = 0; _root.play();
Frame 6
function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } stop(); _y = 0; _x = 0; onEnterFrame = undefined; levelSelectNr = undefined; stopAllSounds(); if (musicVolume == undefined) { musicVolume = 1; } _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusic.attachSound("bossIntro"); musicMC.bgMusic.start(); musicMC.bgMusic.setVolume(musicVolume * 100); musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; if (SFXVolume == undefined) { SFXVolume = 1; } _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth());
Instance of Symbol 509 MovieClip in Frame 6
onClipEvent (load) { startX = _x; startY = _y; } onClipEvent (enterFrame) { if (timer == undefined) { timer = 100 + random(40); } timer--; if ((timer <= 0) && (Math.round(timer) != -1)) { gotoAndStop (2); _xscale = (110 + random(20)); _yscale = (110 + random(30)); _x = ((startX + 10) - random(20)); _y = ((startY + 10) - random(20)); } else { gotoAndStop (1); } if (timer < -5) { timer = 100 + random(100); _yscale = 100; _xscale = 100; _x = startX; _y = startY; } }
Instance of Symbol 603 MovieClip "fade" in Frame 6
onClipEvent (load) { _alpha = 0; }
Frame 7
stopAllSounds(); Mouse.hide(); for (cObject in _root) { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 8
function sAni(anim) { if (anim.currentFrame == undefined) { anim.currentFrame = anim._currentframe; } if (timescale <= 1) { anim.currentFrame = anim.currentFrame + timescale; } else { anim.currentFrame = anim.currentFrame + 1; } anim.gotoAndStop(Math.round(anim.currentFrame)); if (anim.currentFrame >= anim._totalframes) { anim.currentFrame = 1; anim.gotoAndStop(1); } } function sparks(obj) { if (obj.xSpeed == undefined) { if (lvl.hitTest(obj._x + 5, obj._y - 5, true)) { obj._x = obj._x - 5; obj.xSpeed = -random(5); } else if (lvl.hitTest(obj._x - 5, obj._y - 5, true)) { obj._x = obj._x + 5; obj.xSpeed = random(5); } else { obj.xSpeed = -5 + random(10); } if (lvl.hitTest(obj._x, obj._y - 5, true)) { obj._y = obj._y + 5; obj.fallspeed = random(5); } else if (lvl.hitTest(obj._x, obj._y + 5, true)) { obj._y = obj._y - 5; obj.fallspeed = -random(5); } else { obj.fallspeed = -5 + random(10); } } if (lvl.hitTest(obj._x, obj._y, true)) { if (obj.fallspeed > 0) { obj.fallspeed = (-obj.fallspeed) * 0.9; } } obj.fallspeed = obj.fallspeed + (0.3 * timescale); obj.xSpeed = obj.xSpeed + (((-obj.xSpeed) * 0.01) * timescale); obj._alpha = obj._alpha + (((-obj._alpha) * 0.1) * timescale); obj._y = obj._y + (obj.fallspeed * timescale); obj._x = obj._x + (obj.xSpeed * timescale); if (obj._alpha <= 0) { obj.removeMovieClip(); } } function addSparks(xPos, yPos, amount) { var _local4 = 0; while (_local4++ , _local4 < (amount * particleAmount)) { var _local3 = "spark" + _root.getNextHighestDepth(); attachMovie("spark", _local3, _root.getNextHighestDepth()); _root[_local3].onEnterFrame = function () { sparks(this); }; _root[_local3]._x = xPos; _root[_local3]._y = yPos; } } function glowCode(obj) { if (obj.sizeXY == undefined) { obj.sizeXY = 30; obj._width = (obj._height = obj.sizeXY); } obj._width = (obj._height = obj.sizeXY); obj._alpha = obj.sizeXY; obj.sizeXY = obj.sizeXY + (((-obj.sizeXY) * 0.15) * timescale); if (obj._alpha <= 0) { obj.removeMovieClip(); } } function bulletCode(obj, friendly, power) { if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 500) { if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 42 + random(5); } } } obj.rangeCheck = true; } var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (_root["nmy" + _local3].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + _local3]._y - 22)) && (_root["nmy" + _local3].health > 0)) { if ((obj._x < (_root["nmy" + _local3]._x + 19)) && (obj._x > (_root["nmy" + _local3]._x - 19))) { if ((_root["nmy" + _local3].health - (power * 3)) > 0) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - (power * 3); } else { _root["nmy" + _local3].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var _local3 = 0; while (_local3++ , _local3 <= gasCans) { if (_root["gasCan" + _local3].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + _local3]._x; _root[explName]._y = _root["gasCan" + _local3]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + _local3].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + _local3].removeMovieClip(); _local3 = 0; while (_local3++ , _local3 <= enemies) { if ((getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 130) && (_root["nmy" + _local3]._y < _root[explName]._y)) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function addGlow(xPos, yPos, alpha, size) { glowName = "glow" + _root.getNextHighestDepth(); attachMovie("glow", glowName, _root.getNextHighestDepth()); _root[glowName]._x = xPos; _root[glowName]._y = yPos; _root[glowName]._alpha = alpha; _root[glowName]._width = (_root[glowName]._height = size); _root[glowName].onEnterFrame = function () { glowCode(this); }; } function getDist(x1, x2, y1, y2) { return(Math.sqrt(((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2)))); } function onScreen(X, Y) { if ((((X > (-_root._x)) && (X < ((-_root._x) + 600))) && (Y > (-_root._y))) && (Y < ((-_root._y) + 450))) { return(true); } return(false); } function gangster(obj) { if (obj.playerX == undefined) { obj.timer = 30 + random(40); obj.dead = false; if (obj.health == undefined) { obj.health = 20; } obj.gunTimer = 5; obj.roundsFired = 0; obj.recoil = 0; obj.xscale = obj._xscale; obj.xSpeed = (obj.xSpeed2 = 0); obj.playerY = playerL._y; if (!obj.dontRandomizeXScale) { if (random(2) == 1) { obj._xscale = -obj.xscale; } } obj.playerX = playerL._x; } obj.timer = obj.timer - timescale; obj.playerY = obj.playerY + (((playerL._y + playerL.legs.bodyPos._y) - obj.playerY) * (0.05 * timescale)); obj.playerX = obj.playerX + ((playerL._x - obj.playerX) * (0.05 * timescale)); obj.playerDir2 = (Math.atan2(obj.playerY - obj._y, obj.playerX - obj._x) * 180) / Math.PI; if (obj.activated && (obj.health > 0)) { if (obj.gunReady) { obj.gunTimer = obj.gunTimer - timescale; if ((obj.gunTimer <= 0) && (getDist(obj._x, playerL._x, obj._y, playerL._y) < 600)) { var _local5 = 0; obj.sightClear = true; while (_local5 < getDist(obj._x, playerL._x, obj._y, playerL._y)) { if (lvl.hitTest(obj._x + (Math.sin((obj.playerDir2 + 90) * (Math.PI/180)) * _local5), (obj._y - 30) - (Math.cos((obj.playerDir2 + 90) * (Math.PI/180)) * _local5), true)) { obj.sightClear = false; _local5 = 9999; } _local5 = _local5 + 10; } if (obj.sightClear) { obj.mDir = (Math.atan2(obj._y - obj.playerY, obj._x - obj.playerX) * 180) / Math.PI; obj.mDirR = (Math.atan2(obj.playerY - obj._y, obj.playerX - obj._x) * 180) / Math.PI; var _local3 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local3, _root.getNextHighestDepth()); _root[_local3].ySpeed = -1.3 - (0.01 * random(70)); _root[_local3]._xscale = (_root[_local3]._yscale = 70 + random(30)); _root[_local3].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local8 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local8, _root.getNextHighestDepth()); _root[_local8]._xscale = (_root[_local8]._yscale = 25); var _local9 = "bu" + _root.getNextHighestDepth(); var _local4 = "sh" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); if (obj.weapon == 1) { playSound("pistolShot", obj._x, obj._y); attachMovie("bullet", _local9, _root.getNextHighestDepth()); _root[_local8]._x = (_root[_local3]._x = (_root[_local9]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.sin((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local8]._y = (_root[_local3]._y = (_root[_local9]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.cos((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.sin((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.cos((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local9]._rotation = obj.mDirR; addGlow(_root[_local9]._x, _root[_local9]._y, 30, 130); _root[_local9].onEnterFrame = function () { bulletCode(this, false, 7); }; obj.recoil = obj.recoil + 10; obj.gunTimer = 20 + random(20); } else if (obj.weapon == 6) { playSound("shotgunShot", obj._x, obj._y); _local5 = 0; while (_local5++ , _local5 < 10) { _local9 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local9, _root.getNextHighestDepth()); _root[_local9]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local9]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local9]._rotation = (obj.mDirR - 7) + random(14); _root[_local9].gotoAndStop(2); _root[_local9].onEnterFrame = function () { bulletCode(this, false, 3); }; } _root[_local8]._x = (_root[_local3]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local8]._y = (_root[_local3]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); obj.gunTimer = 40 + random(10); obj.recoil = obj.recoil + 18; } else if (obj.weapon == 7) { playSound("m16Shot", obj._x, obj._y); _local9 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local9, _root.getNextHighestDepth()); _root[_local9]._rotation = obj.mDirR; _root[_local9].gotoAndStop(1); _root[_local9].onEnterFrame = function () { bulletCode(this, false, 6); }; _root[_local8]._x = (_root[_local3]._x = (_root[_local9]._x = obj._x + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 57))); _root[_local8]._y = (_root[_local3]._y = (_root[_local9]._y = (obj._y - 18) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 57))); _root[_local4]._x = obj._x + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (obj._y - 27.3) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(1); addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); obj.gunTimer = 2; obj.recoil = obj.recoil + 0.8; obj.roundsFired++; var _local10 = 6 + random(5); if (obj.roundsFired > _local10) { obj.gunTimer = 30 + random(30); obj.roundsFired = 0; } } else if (obj.weapon == 3) { playSound("uziShot", obj._x, obj._y, 3); _local9 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local9, _root.getNextHighestDepth()); _root[_local9]._rotation = obj.mDirR; _root[_local9].gotoAndStop(1); _root[_local9].onEnterFrame = function () { bulletCode(this, false, 4); }; _root[_local8]._x = (_root[_local3]._x = (_root[_local9]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.sin((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local8]._y = (_root[_local3]._y = (_root[_local9]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.cos((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = obj._x + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (obj._y - 27.3) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(1); addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); obj.gunTimer = 3; obj.recoil = obj.recoil + 0.8; obj.roundsFired++; var _local10 = 3 + random(2); if (obj.roundsFired > _local10) { obj.gunTimer = 23 + random(30); obj.roundsFired = 0; } } _root[_local8]._rotation = obj.mDirR; _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; } } obj.recoil = obj.recoil + ((-obj.recoil) * (0.1 * timescale)); if (obj.timer <= 0) { if (obj.playerX < obj._x) { if ((obj.playerX + 260) < obj._x) { obj.xSpeed2 = -2; } else if ((obj.playerX + 200) > obj._x) { obj.xSpeed2 = 2; } else { obj.xSpeed2 = 0; } } else if ((obj.playerX - 260) > obj._x) { obj.xSpeed2 = 2; } else if ((obj.playerX - 200) < obj._x) { obj.xSpeed2 = -2; } else { obj.xSpeed2 = 0; } obj.timer = 30 + random(10); } if (obj.playerX < obj._x) { if (obj.platform != 0) { if (obj.xSpeed2 > 0) { obj.legs.gotoAndStop(3); } else if (obj.xSpeed2 < 0) { obj.legs.gotoAndStop(2); } else { obj.legs.gotoAndStop(1); } } else { obj.legs.gotoAndStop(1); } obj._xscale = -obj.xscale; obj.playerDir = -((Math.atan2(obj._y - obj.playerY, obj._x - obj.playerX) * 180) / Math.PI); obj.body._rotation = obj.playerDir * 0.3; obj.body.arm._rotation = (obj.playerDir - obj.body._rotation) - obj.recoil; obj.body.head._rotation = obj.playerDir - obj.body._rotation; } else { if (obj.platform != 0) { if (obj.xSpeed2 < 0) { obj.legs.gotoAndStop(3); } else if (obj.xSpeed2 > 0) { obj.legs.gotoAndStop(2); } else { obj.legs.gotoAndStop(1); } } else { obj.legs.gotoAndStop(1); } obj._xscale = obj.xscale; obj.playerDir = (Math.atan2(obj.playerY - obj._y, obj.playerX - obj._x) * 180) / Math.PI; obj.body._rotation = obj.playerDir * 0.3; obj.body.arm._rotation = (obj.playerDir - obj.body._rotation) - obj.recoil; obj.body.head._rotation = obj.playerDir - obj.body._rotation; } } else { if (obj.platform != 0) { if (obj.timer <= 0) { if (random(2) == 1) { if (random(2) == 1) { obj.xSpeed2 = -1; obj.gotoAndStop(2); obj._xscale = -obj.xscale; } else { obj.xSpeed2 = 1; obj.gotoAndStop(2); obj._xscale = obj.xscale; } } else { obj.xSpeed2 = 0; obj.gotoAndStop(1); } obj.timer = 60 + random(40); } } if ((playerL._x > obj._x) && (obj._xscale > 0)) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 350) { obj.xSpeed2 = 0; if (obj.weapon == 1) { obj.gotoAndStop(3); } else if (obj.weapon == 6) { obj.gotoAndStop(7); } else if (obj.weapon == 7) { obj.gotoAndStop(8); } else if (obj.weapon == 3) { obj.gotoAndStop(9); } obj.timer = 42 + random(5); } } else if ((playerL._x < obj._x) && (obj._xscale > 0)) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 150) { obj.xSpeed2 = 0; if (obj.weapon == 1) { obj.gotoAndStop(3); } else if (obj.weapon == 6) { obj.gotoAndStop(7); } else if (obj.weapon == 7) { obj.gotoAndStop(8); } else if (obj.weapon == 3) { obj.gotoAndStop(9); } obj.timer = 42 + random(5); } } else if ((playerL._x < obj._x) && (obj._xscale < 0)) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 350) { obj.xSpeed2 = 0; if (obj.weapon == 1) { obj.gotoAndStop(3); } else if (obj.weapon == 6) { obj.gotoAndStop(7); } else if (obj.weapon == 7) { obj.gotoAndStop(8); } else if (obj.weapon == 3) { obj.gotoAndStop(9); } obj.timer = 42 + random(5); } } else if ((playerL._x > obj._x) && (obj._xscale < 0)) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 150) { obj.xSpeed2 = 0; if (obj.weapon == 1) { obj.gotoAndStop(3); } else if (obj.weapon == 6) { obj.gotoAndStop(7); } else if (obj.weapon == 7) { obj.gotoAndStop(8); } else if (obj.weapon == 3) { obj.gotoAndStop(9); } obj.timer = 42 + random(5); } } } if (obj.platform == 1) { if (obj.xSpeed2 > 0) { if (lvl.hitTest(obj._x + 40, (obj._y + (obj._height / 2)) + 20, true)) { if (lvl.hitTest(obj._x + 40, obj._y + (obj._height / 3), true)) { if (obj.gunReady) { obj.xSpeed2 = 0; } else { obj.xSpeed2 = obj.xSpeed2 * -1; obj._xscale = -obj.xscale; obj.timer = 100; } } } else if (obj.gunReady) { obj.xSpeed2 = 0; } else { obj.xSpeed2 = obj.xSpeed2 * -1; obj._xscale = -obj.xscale; obj.timer = 100; } } else if (obj.xSpeed2 < 0) { if (lvl.hitTest(obj._x - 40, (obj._y + (obj._height / 2)) + 20, true)) { if (lvl.hitTest(obj._x - 40, obj._y + (obj._height / 3), true)) { if (obj.gunReady) { obj.xSpeed2 = 0; } else { obj.xSpeed2 = obj.xSpeed2 * -1; obj._xscale = obj.xscale; obj.timer = 50; } } } else if (obj.gunReady) { obj.xSpeed2 = 0; } else { obj.xSpeed2 = obj.xSpeed2 * -1; obj._xscale = obj.xscale; obj.timer = 50; } } obj.xSpeed = obj.xSpeed + ((obj.xSpeed2 - obj.xSpeed) * (0.2 * timescale)); obj._x = obj._x + (obj.xSpeed * timescale); } } else if (obj.health > 0) { if (obj.timer <= 0) { if (onScreen(obj._x, obj._y)) { obj.activated = true; } obj.timer = 5; } } else { if ((obj.gunDrop != true) && (obj.dropGun != false)) { actionAmount = actionAmount + 20; if (actionAmount > 100) { actionAmount = 100; } killCount++; if (obj != undefined) { if (weapon == 1) { _root.knifeKills++; if (_root.knifeKills >= 20) { _root.unlockAchievement(1); } } if (!playerL.aniOnGround) { midAirKills++; if (midAirKills >= 8) { _root.unlockAchievement(6); } } if (!playerL.onGroundAfterWJ) { killsAfterWallJump++; if (killsAfterWallJump >= 3) { _root.unlockAchievement(2); } } } var _local6 = "gun" + _root.getNextHighestDepth(); attachMovie("droppedGun", _local6, _root.getNextHighestDepth()); if (obj.weapon == 1) { _root[_local6].gotoAndStop(1); _root[_local6].weaponAmmo = 2; } else if (obj.weapon == 6) { _root[_local6].gotoAndStop(3); _root[_local6].weaponAmmo = 6; } else if (obj.weapon == 7) { _root[_local6].gotoAndStop(4); _root[_local6].weaponAmmo = 7; } else if (obj.weapon == 3) { _root[_local6].gotoAndStop(2); _root[_local6].weaponAmmo = 4; } _root[_local6]._x = obj._x; _root[_local6]._y = obj._y; _root[_local6].fallspeed = -4 - (0.01 * random(200)); _root[_local6].xSpeed = -3 + (0.01 * random(600)); _root[_local6].rotSpeed = -8 + random(16); _root[_local6].onEnterFrame = function () { if (this.playerNear || (getDist(this._x, playerL._x, this._y, playerL._y) < 70)) { this.playerNear = true; this._x = this._x + (((playerL._x - this._x) * 0.3) * timescale); this._y = this._y + (((playerL._y - this._y) * 0.3) * timescale); this._rotation = this._rotation + (13 * timescale); this._alpha = this._alpha - (10 * timescale); if (this._alpha <= 0) { playSound("pistolCock", obj._x, obj._y); if ((this.weaponAmmo == 2) || (this.weaponAmmo == 4)) { if (_root[("weapon" + this.weaponAmmo) + "Active"] == true) { _root[("weapon" + (this.weaponAmmo + 1)) + "Active"] = true; } } _root[("weapon" + this.weaponAmmo) + "Active"] = true; _root[("ammo" + this.weaponAmmo) + "Total"] = _root[("ammo" + this.weaponAmmo) + "Total"] + _root[("ammo" + this.weaponAmmo) + "Max"]; this.removeMovieClip(); } this.hitGround = true; } if (this.hitGround != true) { this._rotation = this._rotation + (this.rotSpeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this.xSpeed = this.xSpeed + (((-this.xSpeed) * 0.01) * timescale); this._x = this._x + (this.xSpeed * timescale); this._y = this._y + (this.fallspeed * timescale); var _local3 = -1; if (lvl.hitTest(this._x + 5, this._y, true)) { this.xSpeed = this.xSpeed * -0.8; this._x = this._x - 4; } else if (lvl.hitTest(this._x - 5, this._y, true)) { this.xSpeed = this.xSpeed * -0.8; this._x = this._x + 4; } while (_local3++ , _local3 < 5) { if (lvl.hitTest(this._x, (this._y + 5) - _local3, true)) { this.fallspeed = 0; this.xSpeed = 0; this._y = this._y - _local3; this.hitGround = true; } } } else if (this._rotation > 0) { this._rotation = this._rotation + ((180 - this._rotation) * 0.2); } else { this._rotation = this._rotation + ((-180 - this._rotation) * 0.2); } }; obj.gunDrop = true; } if ((obj._currentframe != 5) && (obj._currentframe != 6)) { if (((obj._xscale == obj.xscale) && (obj.playerX > obj._x)) || ((obj._xscale == (-obj.xscale)) && (obj.playerX < obj._x))) { obj.gotoAndStop(5); } else { obj.gotoAndStop(6); } } if (obj.timer < -200) { obj._alpha = obj._alpha - (2 * timescale); if (obj._alpha <= 0) { obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); var _local5 = 0; var _local7 = 0; while (_local5++ , _local5 <= enemies) { if (_root["nmy" + _local5]._name != undefined) { _local7++; _root["nmy" + _local5]._name = "nmy" + _local7; } } enemies = _local7; } } if (obj.dead == false) { if (obj.health <= -7) { gibCharacter(obj, "g", (obj.playerDir2 = (Math.atan2(playerL._y - obj._y, playerL._x - obj._x) * 180) / Math.PI), obj.gfxNr); addBlood(obj._x, obj._y, -90, 30); playSound("bulletHit", obj._x, obj._y); obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); var _local5 = 0; var _local7 = 0; while (_local5++ , _local5 <= enemies) { if (_root["nmy" + _local5]._name != undefined) { _local7++; _root["nmy" + _local5]._name = "nmy" + _local7; } } enemies = _local7; } } } } function addBlood(xPos, yPos, dir, amount) { if (bloodEnabled) { var _local5 = 0; while (_local5++ , _local5 <= (amount * particleAmount)) { var _local3 = "blo" + _root.getNextHighestDepth(); attachMovie("blood", _local3, _root.getNextHighestDepth()); _root[_local3]._x = xPos; _root[_local3]._y = yPos; _root[_local3]._alpha = 200; _root[_local3].xSpeed = Math.sin((((dir + 70) + random(40)) - 180) * (Math.PI/180)) * (2 + (0.001 * random(3000))); _root[_local3].fallspeed = Math.cos((((dir + 70) + random(40)) - 180) * (Math.PI/180)) * (2 + (0.001 * random(5000))); _root[_local3].onEnterFrame = function () { this._x = this._x + (this.xSpeed * timescale); this._y = this._y + (this.fallspeed * timescale); this._xscale = (this._yscale = this._yscale + ((-this._yscale) * (0.01 * timescale))); this.xSpeed = this.xSpeed + ((-this.xSpeed) * (0.01 * timescale)); this.fallspeed = this.fallspeed + (0.1 * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.removeMovieClip(); } }; } } } function gibCharacter(obj, charTitle, dir, gfx) { nrOfGibs++; if (nrOfGibs >= 20) { _root.unlockAchievement(3); } var _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_arm1", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 5; _root[_local6]._y = obj._y - 17; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_arm2", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 6; _root[_local6]._y = obj._y + 2; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_hand", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 8; _root[_local6]._y = obj._y + 13; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_arm1", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 10; _root[_local6]._y = obj._y - 20; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_arm2", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 17; _root[_local6]._y = obj._y - 5; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_hand", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 17; _root[_local6]._y = obj._y + 12; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_body", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x; _root[_local6]._y = obj._y + 10; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_leg1", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 6; _root[_local6]._y = obj._y + 11; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_leg2", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 10; _root[_local6]._y = obj._y + 25; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_foot", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 15; _root[_local6]._y = obj._y + 43; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_leg1", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 2.5; _root[_local6]._y = obj._y + 10.5; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_leg2", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 8; _root[_local6]._y = obj._y + 24.4; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_foot", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 10.7; _root[_local6]._y = obj._y + 42; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_head", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 2.5; _root[_local6]._y = obj._y - 24.5; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; } function bodyPart(obj, dir) { if (obj.xSpeed == undefined) { obj.timer = 5; obj.rotSpeed = -10 + (0.001 * random(20000)); obj.xSpeed = Math.sin((((dir + 50) + random(40)) - 180) * (Math.PI/180)) * (4 + (0.001 * random(8000))); obj.fallspeed = (-Math.cos((((dir + 50) + random(40)) - 180) * (Math.PI/180))) * (2 + (0.001 * random(8000))); } obj.timer--; if (obj.timer <= 0) { addBlood(obj._x, obj._y, -180 + random(360), 1); obj.timer = 6 + random(3); } obj._rotation = obj._rotation + (obj.rotSpeed * timescale); obj.xSpeed = obj.xSpeed + ((-obj.xSpeed) * (0.01 * timescale)); obj.fallspeed = obj.fallspeed + (0.3 * timescale); obj._x = obj._x + (obj.xSpeed * timescale); obj._y = obj._y + (obj.fallspeed * timescale); if (lvl.hitTest(obj._x + 10, obj._y, true)) { obj.lvlHit = true; obj._x = obj._x - (Math.abs(xSpeed) * 5); obj.xSpeed = obj.xSpeed * -0.8; } if (lvl.hitTest(obj._x - 10, obj._y, true)) { obj.lvlHit = true; obj._x = obj._x - (Math.abs(xSpeed) * 5); obj.xSpeed = obj.xSpeed * -0.8; } if (lvl.hitTest(obj._x, obj._y + 10, true)) { obj.lvlHit = true; obj.xSpeed = obj.xSpeed * 0.7; obj._y = obj._y - (Math.abs(fallspeed) * 5); obj.fallspeed = obj.fallspeed * -0.6; obj.rotSpeed = obj.rotSpeed * 0.8; } if (obj.lvlHit) { obj._alpha = obj._alpha - 2; if (obj._alpha <= 0) { obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); } } } function rullBordCode(obj) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 610) { if (obj.xSpeed == undefined) { obj.xSpeed = 0; } obj._x = obj._x + (obj.xSpeed * timescale); obj.xSpeed = obj.xSpeed + ((-obj.xSpeed) * (0.005 * timescale)); if (lvl.hitTest(obj._x + obj._width, obj._y + 10, true)) { obj._x = obj._x - Math.abs(obj.xSpeed); obj.xSpeed = obj.xSpeed * (-(1 - (0.01 * obj.weight))); } if (lvl.hitTest(obj._x, (obj._y + obj._height) - 10, true)) { obj._x = obj._x + Math.abs(obj.xSpeed); obj.xSpeed = obj.xSpeed * (-(1 - (0.01 * obj.weight))); } if (((playerL._x > obj._x) && (playerL._x < (obj._x + obj._width))) && ((playerL._y + (playerL.sHeight / 2)) < (obj._y + 15))) { if (((playerL._y + (playerL.sHeight / 2)) > obj._y) && (playerL.fallspeed >= 0)) { if (((obj.playerOn != true) && (playerL.xSpeed2 != 0)) && (Math.abs(playerL._rotation) < 40)) { obj.xSpeed = playerL.xSpeed2 * (1 - (0.005 * obj.weight)); playerL.xSpeed = 0; obj.playerOn = true; } playerL._y = obj._y - (playerL.sHeight / 2); playerL.fallspeed = 0; playerL.onGround = (playerL.landedOnGround = (playerL.jumpReady = true)); playerL.bTG = false; } if ((((playerL._y + 7) + (playerL.sHeight / 2)) > obj._y) && (playerL.fallspeed >= 0)) { playerL._x = playerL._x + (obj.xSpeed * timescale); playerL.aniOnGround = true; } } else { obj.playerOn = false; } } } function elevatorCode(obj) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 610) { if (obj.ySpeed == undefined) { obj.moving = false; obj.startY = obj._y; obj.yTarget = obj._y; obj.ySpeed = 0; } obj._y = obj._y + (obj.ySpeed * timescale); if (obj.moveAmount < 0) { if (obj._y < (obj.startY + obj.moveAmount)) { obj._y = obj.startY + obj.moveAmount; } else if (obj._y > obj.startY) { obj._y = obj.startY; } } else if (obj._y > (obj.startY + obj.moveAmount)) { obj._y = obj.startY + obj.moveAmount; } else if (obj._y < obj.startY) { obj._y = obj.startY; } if ((obj._y - 3) > obj.yTarget) { obj.ySpeed = -3; } else if ((obj._y + 3) < obj.yTarget) { obj.ySpeed = 3; } else { obj._y = obj.yTarget; obj.ySpeed = 0; } if (Math.round(obj._y) != Math.round(obj.yTarget)) { obj.door._alpha = obj.door._alpha + ((120 - obj.door._alpha) * (0.2 * timescale)); if ((playerL._x > (obj._x - 14)) && (playerL._x < (obj._x + (playerL.sWidth / 3)))) { playerL._x = obj._x + (playerL.sWidth / 3); } } else { obj.door._alpha = obj.door._alpha + ((-20 - obj.door._alpha) * (0.2 * timescale)); } if (Math.round(obj._y) == Math.round(obj.startY + obj.moveAmount)) { _root.lvl[obj._name + "Door2"]._xscale = (_root.lvl[obj._name + "Door2"]._yscale = 0); _root.lvl[obj._name + "Door1"]._xscale = _root.lvl[obj._name + "Door1"].sXScale; _root.lvl[obj._name + "Door1"]._yscale = _root.lvl[obj._name + "Door1"].sYScale; } else if (obj._y == obj.startY) { _root.lvl[obj._name + "Door1"]._xscale = (_root.lvl[obj._name + "Door1"]._yscale = 0); _root.lvl[obj._name + "Door2"]._xscale = _root.lvl[obj._name + "Door2"].sXScale; _root.lvl[obj._name + "Door2"]._yscale = _root.lvl[obj._name + "Door2"].sYScale; } else { _root.lvl[obj._name + "Door2"]._xscale = _root.lvl[obj._name + "Door2"].sXScale; _root.lvl[obj._name + "Door2"]._yscale = _root.lvl[obj._name + "Door2"].sYScale; _root.lvl[obj._name + "Door1"]._xscale = _root.lvl[obj._name + "Door1"].sXScale; _root.lvl[obj._name + "Door1"]._yscale = _root.lvl[obj._name + "Door1"].sYScale; } if ((((playerL._x > obj._x) && (playerL._x < (obj._x + obj._width))) && ((playerL._y + (playerL.sHeight / 2)) < (obj._y + 30))) && (playerL._y > ((obj._y - obj._height) - 10))) { if (playerL._y < (obj._y - 170)) { playerL._y = obj._y - 170; } if (obj.playerOn == false) { if (playerL._y > ((obj.startY + obj.moveAmount) + 10)) { obj.yTarget = obj.startY + obj.moveAmount; } else { obj.yTarget = obj.startY; } obj.playerOn = true; } if ((playerL._y + (playerL.sHeight / 2)) > obj._y) { playerL._y = obj._y - (playerL.sHeight / 2); playerL.fallspeed = 0; playerL.onGround = (playerL.landedOnGround = (playerL.jumpReady = true)); playerL.bTG = false; } if (((playerL._y + 7) + (playerL.sHeight / 2)) > obj._y) { playerL._y = playerL._y + obj.ySpeed; playerL.aniOnGround = true; } } else { obj.playerOn = false; } } } function brokenLight(obj) { if (obj.timer == undefined) { obj.timer = 10 + random(5); } obj.timer = obj.timer - timescale; if ((obj.timer <= 0) && (Math.round(obj.timer) != -1)) { obj.gotoAndStop(2); } else { obj.gotoAndStop(1); } if (obj.timer < -2) { obj.timer = 60 + random(100); } } function addGlasPiece(xPos, yPos) { glasPieceName = "glP" + _root.getNextHighestDepth(); _root.attachMovie("glasPiece", glasPieceName, _root.getNextHighestDepth()); _root[glasPieceName]._x = xPos; _root[glasPieceName]._y = yPos; _root[glasPieceName].fallspeed = 0.01 * random(300); _root[glasPieceName].timer = 80 + random(30); _root[glasPieceName]._xscale = (_root[glasPieceName]._yscale = 90 + random(50)); _root[glasPieceName]._alpha = 60 + random(40); _root[glasPieceName].rotSpeed = -2 + (random(400) * 0.01); _root[glasPieceName].onEnterFrame = function () { this.timer = this.timer - timescale; if (this.timer <= 0) { this._alpha = this._alpha - (timescale * 4); if (this._alpha <= 0) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); if (lvl.hitTest(this._x, this._y, true)) { this._y = this._y - this.fallspeed; this.fallspeed = this.fallspeed * -0.4; } }; } function jTPlatformCode(obj) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < obj._width) { if (((playerL._x > obj._x) && (playerL._x < (obj._x + obj._width))) && ((playerL._y + (playerL.sHeight / 2)) < (obj._y + 15))) { if (((playerL._y + (playerL.sHeight / 2)) > obj._y) && (playerL.fallspeed >= 0)) { playerL._y = obj._y - (playerL.sHeight / 2); playerL.fallspeed = 0; playerL.onGround = (playerL.landedOnGround = (playerL.jumpReady = true)); playerL.bTG = false; } if ((((playerL._y + 7) + (playerL.sHeight / 2)) > obj._y) && (playerL.fallspeed >= 0)) { playerL.aniOnGround = true; } } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } function medipack(obj) { if (health > 0) { if (obj.playerNear || (getDist(obj._x, playerL._x, obj._y, playerL._y) < 70)) { obj.playerNear = true; obj._x = obj._x + (((playerL._x - obj._x) * 0.3) * timescale); obj._y = obj._y + (((playerL._y - obj._y) * 0.3) * timescale); obj._rotation = obj._rotation + (13 * timescale); obj._alpha = obj._alpha - (10 * timescale); if (obj._alpha <= 0) { health = health + 20; if (health > 100) { health = 100; } obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); } obj.hitGround = true; } } } function addSpeechBubble(xPos, yPos, inputText, allowSkip, xOffset, timeVisible, gibberishVoice) { if (xOffset == undefined) { xOffset = 0; } _root.speechBubble.swapDepths(_root.getNextHighestDepth()); _root.speechBubble.removeMovieClip(); _root.attachMovie("speechBubble", "speechBubble", _root.getNextHighestDepth()); _root.speechBubble.inputText = inputText; _root.speechBubble.gibberishVoice = gibberishVoice; _root.speechBubble._x = xPos + xOffset; _root.speechBubble._y = yPos; _root.speechBubble.xPos = xPos; _root.speechBubble.yPos = yPos; _root.speechBubble.allowSkip = allowSkip; if (timeVisible != undefined) { _root.speechBubble.timeVisible = timeVisible; } } function removeSpeechBubble() { _root.speechBubble.swapDepths(_root.getNextHighestDepth()); _root.speechBubble.removeMovieClip(); } function getAngle(xPos1, yPos1, xPos2, yPos2) { return((Math.atan2(yPos1 - yPos2, xPos1 - xPos2) / Math.PI) * 180); } function spawnBanana(xPos, yPos) { removeBanana(); _root.attachMovie("banana", "banana", _root.getNextHighestDepth()); _root.banana._x = xPos; _root.banana._y = yPos; } function removeBanana() { if (_root.banana != undefined) { _root.addGlow(_root.banana._x, _root.banana._y, 80, 200); _root.addSparks(_root.banana._x, _root.banana._y, 10); } _root.banana.swapDepths(_root.getNextHighestDepth()); _root.banana.removeMovieClip(); } killsAfterWallJump = 0; midAirKills = 0; if (knifeKills == undefined) { knifeKills = 0; } if (nrOfHeadShots == undefined) { nrOfHeadShots = 0; } if (nrOfGibs == undefined) { nrOfGibs = 0; } if (levelSelectNr == undefined) { gotoAndStop(_root.savedData.data.lastSavedFrame + 1); } else { gotoAndStop(levelSelectNr); } pausePlayer = false; generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; stop(); _root._quality = "MEDIUM"; hiddenMusicVolume = 1; musicStarted = false; showHint = false; playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; health = 100; playerL.dead = false; actionAmount = 100; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var timescale2 = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - mouseYPos, playerL._x - mouseXPos) * 180) / Math.PI); var mDirR = ((Math.atan2(mouseYPos - (playerL._y - 30), mouseXPos - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; jTPlatform = 0; roofWindow.broken = false; if (musicVolume == undefined) { musicVolume = 1; } if (SFXVolume == undefined) { SFXVolume = 1; } fadeToDark = false; levelComplete = false; showOptions = false; particleAmount = 1; bloodEnabled = true; slowMotionSFXEnabled = true; fisk = false; Key70Pressed = false; Key73Pressed = false; Key83Pressed = false; Key75Pressed = false; Mouse.removeListener(mouseListener); delete mouseListener; var mouseListener = new Object(); mouseListener.onMouseWheel = function (scrollAmount) { if ((!mousePress) && (!pausePlayer)) { if (scrollAmount > 0) { var _local3 = 1; var _local2 = weapon; while (_local2++ , _local2 <= 7) { if (((_root[("weapon" + _local2) + "Active"] == true) && ((_root["ammo" + _local2] + _root[("ammo" + _local2) + "Total"]) > 0)) || (_local2 == 1)) { _local3 = _local2; _local2 = 8; } } weapon = _local3; } else if (scrollAmount < 0) { var _local3 = 1; var _local2 = 8; while (_local2-- , _local2 >= 1) { if (((_root[("weapon" + _local2) + "Active"] == true) && ((_root["ammo" + _local2] + _root[("ammo" + _local2) + "Total"]) > 0)) || (_local2 == 1)) { _local3 = _local2; _local2 = 0; } } _local2 = weapon; while (_local2-- , _local2 >= 1) { if (((_root[("weapon" + _local2) + "Active"] == true) && ((_root["ammo" + _local2] + _root[("ammo" + _local2) + "Total"]) > 0)) || (_local2 == 1)) { _local3 = _local2; _local2 = 0; } } weapon = _local3; } } }; Mouse.addListener(mouseListener); onEnterFrame = function () { if ((generalTimer >= 5) && (!musicStarted)) { if (musicMC.bgMusicIntro == undefined) { musicMC.bgMusic.start(); } else { musicMC.bgMusicIntro.start(); } musicStarted = true; } if (Key.isDown(85)) { if (fisk != true) { if (Key.isDown(70)) { Key70Pressed = true; } if (Key.isDown(73)) { Key73Pressed = true; } if (Key.isDown(83)) { Key83Pressed = true; } if (Key.isDown(75)) { Key75Pressed = true; } if (((Key70Pressed && (Key73Pressed)) && (Key83Pressed)) && (Key75Pressed)) { i = 0; while (i <= 7) { _root[("weapon" + i) + "Active"] = true; _root[("ammo" + i) + "Total"] = 9999; _root["ammo" + i] = _root[("ammo" + i) + "Max"]; i++; } fisk = true; } } } generalTimer++; if (!pausePlayer) { mouseXPos = _xmouse; mouseYPos = _ymouse; kUp = Key.isDown(87); kDown = Key.isDown(83); kLeft = Key.isDown(65); kRight = Key.isDown(68); if (Key.isDown(16) || (Key.isDown(32))) { kShift = true; } else { kShift = false; } if (weapon1Active && (Key.isDown(49))) { weapon = 1; } else if (weapon2Active && (Key.isDown(50))) { weapon = 2; } else if (weapon3Active && (Key.isDown(51))) { weapon = 3; } else if (weapon4Active && (Key.isDown(52))) { weapon = 4; } else if (weapon5Active && (Key.isDown(53))) { weapon = 5; } else if (weapon6Active && (Key.isDown(54))) { weapon = 6; } else if (weapon7Active && (Key.isDown(55))) { weapon = 7; } if (Key.isDown(82)) { if ((_root["ammo" + weapon] < _root[("ammo" + weapon) + "Max"]) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } } } else { kUp = false; kDown = false; kLeft = false; kRight = false; kShift = false; } if (health <= 0) { HUD.damage._alpha = HUD.damage._alpha + 8; if (HUD.damage._alpha > 3000) { HUD.damage._alpha = 3000; } HUD.fade.fadeSpeed = 1; if (HUD.fade._alpha >= 100) { playerL.dead = true; } timescale = timescale - 0.01; if (timescale < 0) { timescale = 0; } fadeToDark = true; health = 0; } else { if ((HUD.damage._alpha - (0.7 * timescale)) >= 0) { HUD.damage._alpha = HUD.damage._alpha - (0.7 * timescale); } else { HUD.damage._alpha = 0; } if (health <= 30) { HUD.damage.timer++; if (HUD.damage.timer > (health * 2)) { HUD.damage._alpha = HUD.damage._alpha + 20; HUD.damage.timer = 0; } } if (HUD.damage._alpha > 60) { HUD.damage._alpha = 60; } } var i = 0; while ((++i) <= enemies) { gangster(_root["nmy" + i]); } fps++; ammo3Total = ammo2Total; ammo5Total = ammo4Total; if (((_root["ammo" + weapon] + _root[("ammo" + weapon) + "Total"]) <= 0) && (weapon != 1)) { i = 7; while (i >= 1) { if ((_root[("weapon" + i) + "Active"] == true) && ((_root["ammo" + i] + _root[("ammo" + i) + "Total"]) > 0)) { weapon = i; i = 0; } else if (i == 1) { weapon = 1; } i--; } mousePress = false; } recoil = recoil + (((-recoil) * 0.3) * timescale); if (!showOptions) { mDir = (-recoil) + ((Math.atan2((playerB._y - 30) - mouseYPos, playerB._x - mouseXPos) * 180) / Math.PI); mDirR = recoil + ((Math.atan2(mouseYPos - (playerB._y - 30), mouseXPos - playerB._x) * 180) / Math.PI); } if (pausePlayer) { if (((weapon != 1) && (weapon != 6)) && (weapon != 7)) { mDir = -100; } else { mDir = -170; } } if (Key.isDown(27) || (Key.isDown(80) && (health > 0))) { if (doOnce27 != true) { if (showOptions == false) { Mouse.show(); showOptions = true; } else { Mouse.hide(); showOptions = false; } doOnce27 = true; } } else { doOnce27 = false; } HUD.HUD.ammoText.text = (_root["ammo" + weapon] + " / ") + _root[("ammo" + weapon) + "Total"]; playerL._y = playerL._y + (playerL.fallspeed * timescale); playerL.fallspeed = playerL.fallspeed + (0.4 * timescale); playerL._x = playerL._x + (playerL.xSpeed * timescale); playerL.xSpeed = playerL.xSpeed + (((playerL.xSpeed2 - playerL.xSpeed) * 0.2) * timescale); playerL.rotSpeed = playerL.rotSpeed + (((playerL.rotSpeed2 - playerL.rotSpeed) * 0.07) * timescale); playerL._rotation = playerL._rotation + (playerL.rotSpeed * timescale); playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.bX = playerL._x + (Math.sin((playerL._rotation + 180) * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos((playerL._rotation + 180) * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); if (actionAmount > 0) { if (kShift) { if (slowMotionSFXEnabled) { if (kShiftOnce1 != true) { playSound("slowDown", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce1 = true; } kShiftOnce2 = false; } timescale2 = timescale2 + ((0.3 - timescale2) * 0.1); if (actionAmount < 0) { actionAmount = 0; } } else { if (slowMotionSFXEnabled) { if (kShiftOnce2 != true) { playSound("speedUp", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce2 = true; } kShiftOnce1 = false; } timescale2 = timescale2 + ((1 - timescale2) * 0.1); } } else { if (slowMotionSFXEnabled) { if (kShiftOnce2 != true) { playSound("speedUp", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce2 = true; } kShiftOnce1 = false; } timescale2 = timescale2 + ((1 - timescale2) * 0.1); kShift = false; } musicMC.bgMusic.setVolume(((timescale2 * 100) * hiddenMusicVolume) * musicVolume); if ((showOptions != true) && (health > 0)) { if (generalTimer > 90) { timescale = timescale2 + (1 - (showFPS / 32)); } else { timescale = timescale2; } } else if (health > 0) { timescale = 0; } if (lvl.hitTest(playerL._x, playerL._y - (playerL.sHeight / 2), true)) { var i = 0; while ((++i) < (playerL.sHeight / 3)) { if (lvl.hitTest(playerL._x, (playerL._y - (playerL.sHeight / 2.3)) + i, true)) { if (playerL.fallspeed < 0) { playerL.fallspeed = 0; } playerL._y = playerL._y + i; } } if (lvl.hitTest(playerL._x, playerL._y + (playerL.sHeight / 2), true)) { kDown = true; kUp = false; } } else if (((((playerL._currentframe == 4) && (playerL._rotation > (-Math.abs(playerL.rotSpeed / 1.5)))) && (playerL._rotation < Math.abs(playerL.rotSpeed / 1.5))) && (!kRight)) && (!kLeft)) { playerL._rotation = (playerB._rotation = 0); playerL.rotSpeed = 0; playerL.xSpeed = (playerL.xSpeed2 = 0); playerL.gotoAndStop(6); playerL.legs.gotoAndStop(6); playerL.legs.currentFrame = 6; } if ((playerL.aniOnGround && (kDown)) && (playerL._currentframe != 4)) { playerL.yHittestOffset = 20; } else { playerL.yHittestOffset = 0; } if (lvl.hitTest((playerL._x + 10) + (playerL.sWidth / 2), playerL._y + playerL.yHittestOffset, true)) { var i = 0; while ((++i) < (playerL.sWidth / 2)) { if (lvl.hitTest((playerL._x + (playerL.sWidth / 2)) - i, playerL._y, true)) { playerL.xSpeed = 0; if (!playerL.onGround) { playerL.xSpeed2 = 0; } playerL._x = playerL._x - i; } } if ((!playerL.aniOnGround) && (!kShift)) { playerL._rotation = playerL._rotation + ((-70 - playerL._rotation) * (0.05 * timescale)); } if (kDown && (kRight)) { kRight = false; } if ((playerL._currentframe == 4) && (playerL.xSpeed2 >= 0)) { playerL._rotation = 0; playerL.rotSpeed = 0; playerL.xSpeed = (playerL.xSpeed2 = 0); playerL.gotoAndStop(6); playerL.legs.gotoAndStop(6); playerL.legs.currentFrame = 6; } } if (lvl.hitTest((playerL._x - 10) - (playerL.sWidth / 2), playerL._y + playerL.yHittestOffset, true)) { var i = 0; while ((++i) < (playerL.sWidth / 2)) { if (lvl.hitTest((playerL._x - (playerL.sWidth / 2)) + i, playerL._y, true)) { playerL.xSpeed = 0; if (!playerL.onGround) { playerL.xSpeed2 = 0; } playerL._x = playerL._x + i; } } if ((!playerL.aniOnGround) && (!kShift)) { playerL._rotation = playerL._rotation + ((70 - playerL._rotation) * (0.05 * timescale)); } if (kDown && (kLeft)) { kLeft = false; } if ((playerL._currentframe == 4) && (playerL.xSpeed2 <= 0)) { playerL._rotation = 0; playerL.rotSpeed = 0; playerL.xSpeed = (playerL.xSpeed2 = 0); playerL.gotoAndStop(6); playerL.legs.gotoAndStop(6); playerL.legs.currentFrame = 6; } } if (lvl.hitTest(playerL._x, playerL._y + (playerL.sHeight / 2), true)) { playerL.onGround = true; playerL.fallspeed = 0; var i = 0; while ((++i) < (playerL.sHeight / 3)) { if (lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) - i, true)) { playerL.fallspeed = 0; playerL._y = playerL._y - i; } } } else { playerL.onGround = false; } var i = 0; while ((++i) <= elevator) { elevatorCode(_root["ele" + i]); } var i = 0; while ((++i) <= jTPlatform) { jTPlatformCode(_root["jTP" + i]); } if (kUp) { if (playerL.jumpReady) { playerL.fallspeed = playerL.fallspeed - playerL.jumpPower; playerL.jumpPower = playerL.jumpPower * 0.45; } } else if (playerL.onGround == false) { playerL.jumpReady = false; } if (playerL.onGround == true) { midAirKills = 0; if (Math.round(playerL.fallspeed) == 0) { lastPlayerX = playerL._x; lastPlayerY = playerL._y; } playerL.bTG = false; if (((isNaN(playerL.xSpeed) || (isNaN(playerL.xSpeed2))) || (isNaN(playerL.rotSpeed))) || (isNaN(playerL.rotSpeed2))) { playerL.xSpeed = (playerL.xSpeed2 = (playerL._xscale / Math.abs(playerL._xscale)) * 2.5); playerL.rotSpeed = (playerL._xscale / Math.abs(playerL._xscale)) * 10; } if ((playerL._rotation > 40) || (playerL._rotation < -40)) { if (Math.abs(playerL.xSpeed2) < 2.5) { playerL.xSpeed2 = (playerL.xSpeed2 / Math.abs(playerL.xSpeed2)) * 2.5; } if (Math.abs(playerL.xSpeed2) > 5) { playerL.xSpeed2 = (playerL.xSpeed2 / Math.abs(playerL.xSpeed2)) * 5; } if (playerL.aniOnGround) { playerL.gotoAndStop(4); } playerL._x = playerL._x + ((playerL.xSpeed2 * 0.8) * timescale); playerL.rotSpeed = playerL.rotSpeed + ((((playerL.xSpeed2 * 4) - playerL.rotSpeed) * 0.5) * timescale); } else if (!kDown) { playerL.rotSpeed = (playerL.rotSpeed2 = (-playerL._rotation) * 0.1); playerL._rotation = playerL._rotation + ((-playerL._rotation) * (0.2 * timescale)); if ((playerL._currentframe != 4) && (playerL._currentframe != 6)) { if (kRight) { playerL.xSpeed2 = 6; if (playerL.faceRight) { playerL.gotoAndStop(2); } else { playerL.gotoAndStop(5); } } else if (kLeft) { playerL.xSpeed2 = -6; if (playerL.faceRight) { playerL.gotoAndStop(5); } else { playerL.gotoAndStop(2); } } else { playerL.xSpeed2 = 0; playerL.gotoAndStop(1); } if ((playerL._currentframe == 4) && (playerL.legs.currentFrame > 11)) { playerL.legs.currentFrame = 11; } } else if (playerL.legs.currentFrame < 12) { playerL.legs.currentFrame = 12; } } else if (playerL.aniOnGround) { if (((playerL.xSpeed2 == 0) && (playerL._rotation > -10)) && (playerL._rotation < 10)) { playerL.gotoAndStop(6); if (kRight) { playerL._rotation = playerL._rotation + 20; playerL.xSpeed2 = 5; } else if (kLeft) { playerL._rotation = playerL._rotation - 20; playerL.xSpeed2 = -5; } } else { playerL.gotoAndStop(4); playerL.rotSpeed = playerL.rotSpeed + ((((playerL.xSpeed2 * 4) - playerL.rotSpeed) * 0.5) * timescale); if (Math.abs(playerL.xSpeed2) < 8) { if (playerL.xSpeed2 == 0) { playerL.xSpeed2 = (playerL._xscale / Math.abs(playerL._xscale)) * 8; } else { playerL.xSpeed2 = (playerL.xSpeed2 / Math.abs(playerL.xSpeed2)) * 8; } } } } playerL.landedOnGround = true; } else { playerL.landedOnGround = false; if (kUp == false) { jumpReady = false; } playerL.bTG = lvl.hitTest(playerL.bX, playerL.bY, true); if (playerL._currentframe != 4) { if (kShift) { if (kRight) { playerL.rotSpeed2 = 13; if (playerL.xSpeed > 2.5) { playerL.xSpeed2 = playerL.xSpeed2 + (0.04 * timescale); } else if (Math.round(playerL.xSpeed) >= 0) { playerL.xSpeed2 = playerL.xSpeed2 + (0.5 * timescale); } } else if (kLeft) { playerL.rotSpeed2 = -13; if (playerL.xSpeed < -2.5) { playerL.xSpeed2 = playerL.xSpeed2 - (0.04 * timescale); } else if (Math.round(playerL.xSpeed) <= 0) { playerL.xSpeed2 = playerL.xSpeed2 - (0.5 * timescale); } } else if ((!kRight) && (!kLeft)) { playerL.rotSpeed2 = 0; } } else if (playerL.onGroundAfterWJ == true) { if (kRight) { if (playerL._rotation > -5) { playerL.rotSpeed2 = -1; } else if ((playerL._rotation > -10) && (playerL._rotation < 10)) { playerL.rotSpeed2 = 0; } playerL.xSpeed2 = playerL.xSpeed2 + ((5 - playerL.xSpeed2) * (0.2 * timescale)); } else if (kLeft) { if (playerL._rotation < 5) { playerL.rotSpeed2 = 1; } else if ((playerL._rotation > -10) && (playerL._rotation < 10)) { playerL.rotSpeed2 = 0; } playerL.xSpeed2 = playerL.xSpeed2 + ((-5 - playerL.xSpeed2) * (0.2 * timescale)); } else { playerL.rotSpeed2 = 0; playerL.xSpeed2 = playerL.xSpeed2 + ((-playerL.xSpeed2) * (0.2 * timescale)); } } } } if (!playerL.aniOnGround) { if (((!kShift) && (playerL._rotation > -10)) && (playerL._rotation < 10)) { playerL.rotSpeed = playerL.rotSpeed + ((-playerL.rotSpeed) * (0.2 * timescale)); } if (((kUp && (playerL.wallJumped == false)) && (playerL.bTG)) && (playerL.jumpReady == false)) { playerL.onGroundAfterWJ = false; playerL.xSpeed = (playerL.xSpeed2 = Math.sin((playerL._rotation * 0.8) * (Math.PI/180)) * 8); playerL.fallspeed = Math.cos((playerL._rotation * 0.8) * (Math.PI/180)) * -8; playerL.legs.currentFrame = 2; if (!kShift) { if (playerL._rotation > 0) { playerL.rotSpeed2 = 10; } else { playerL.rotSpeed2 = -10; } } playerL.wallJumped = true; } else { playerL.wallJumped = false; } if (playerL._currentframe != 4) { playerL.gotoAndStop(3); } else if (playerL.legs.currentFrame < 12) { playerL.legs.currentFrame = 12; } if (!kUp) { playerL.jumpPower = 0; } } else { playerL.onGroundAfterWJ = true; killsAfterWallJump = 0; if (kUp) { if (kUpPressed == false) { playerL.fallspeed = -4; playerL._y = playerL._y - 7; playerL.xSpeed2 = playerL.xSpeed; } kUpPressed = true; } else { kUpPressed = false; if (playerL.fallspeed >= 0) { playerL.jumpReady = true; if (playerL.jumpPower < 5) { playerL.jumpPower = 5; } } } } if ((((playerL._rotation - mDir) + 90) > 0) && (((playerL._rotation - mDir) + 90) < 180)) { playerB.bRot = playerB.bRot + ((((mDir * 0.5) - playerB.bRot) * 0.15) * timescale); if (playerL._currentframe != 4) { if (playerL.onGround == true) { playerL._xscale = -playerL.xScale; playerL.faceRight = false; } else if (((!kShift) && (playerL._rotation > -13)) && (playerL._rotation < 13)) { playerL._xscale = -playerL.xScale; playerL.faceRight = false; } } } else { playerB.bRot = playerB.bRot + ((((mDirR * 0.5) - playerB.bRot) * 0.15) * timescale); if (playerL._currentframe != 4) { if (playerL.onGround == true) { playerL._xscale = playerL.xScale; playerL.faceRight = true; } else if (((!kShift) && (playerL._rotation > -13)) && (playerL._rotation < 13)) { playerL._xscale = playerL.xScale; playerL.faceRight = true; } } } if (playerL.faceRight == true) { if ((((weapon == 3) || (weapon == 5)) || (weapon == 6)) || (weapon == 7)) { playerB.body.arm1._rotation = (playerB.body.arm2._rotation = mDir - playerB._rotation); } else if (((weapon == 1) || (weapon == 2)) || (weapon == 4)) { playerB.body.arm1._rotation = (-playerB.bRot) + 200; playerB.body.arm2._rotation = mDir - playerB._rotation; } } else if ((((weapon == 3) || (weapon == 5)) || (weapon == 6)) || (weapon == 7)) { playerB.body.arm1._rotation = (playerB.body.arm2._rotation = (-mDirR) + playerB._rotation); } else if (((weapon == 1) || (weapon == 2)) || (weapon == 4)) { playerB.body.arm1._rotation = playerB.bRot + 200; playerB.body.arm2._rotation = (-mDirR) + playerB._rotation; } if (playerB.bRot > 30) { playerB.bRot = 30; } else if (playerB.bRot < -30) { playerB.bRot = -30; } playerB._rotation = playerL._rotation + playerB.bRot; playerB._x = playerL._x + ((playerL._xscale / Math.abs(playerL._xscale)) * playerL.legs.bodyPos._x); playerB._y = playerL._y + playerL.legs.bodyPos._y; playerB._xscale = playerL._xscale; playerB.body.head._rotation = (playerL._xscale / Math.abs(playerL._xscale)) * (playerB._rotation - playerL._rotation); playerB.gotoAndStop(weapon); _x = (_x + ((((((-playerL._x) - ((mouseXPos - playerL._x) / 2)) + 300) - _x) * 0.1) * timescale)); _y = (_y + ((((((-playerL._y) - ((mouseYPos - playerL._y) / 2)) + 200) - _y) * 0.1) * timescale)); HUD._x = -_x; HUD._y = -_y; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); if (((!showOptions) && (health > 0)) && (!pausePlayer)) { crosshair._x = mouseXPos; crosshair._y = mouseYPos; crosshair._xscale = (crosshair._yscale = 100); } else { crosshair._xscale = (crosshair._yscale = 0); } if (gunTimer > 0) { gunTimer = gunTimer - (1 * timescale); } if ((((mousePress && (gunTimer <= 0)) && (weapon == 1)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 30); _root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 30); _root[_local6]._rotation = mDirR; _root[_local6]._alpha = 0; _root[_local6].timer = 0; _root.playerB.body.arm2.currentFrame = 4; _root.playerB.body.arm2.gotoAndStop(4); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 20); this.timer++; if (this.timer >= 6) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }; gunTimer = 8; mousePress = false; } else if ((weapon == 1) && (gunTimer <= 0)) { _root.playerB.body.arm2.currentFrame = 1; _root.playerB.body.arm2.gotoAndStop(1); } if ((((mousePress == true) && (weapon == 4)) || ((mousePress == true) && (weapon == 5))) || ((mousePress == true) && (weapon == 7))) { if ((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { _root["ammo" + weapon]--; var _local4 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local4, _root.getNextHighestDepth()); _root[_local4].ySpeed = -1.3 - (0.01 * random(70)); _root[_local4]._xscale = (_root[_local4]._yscale = 70 + random(30)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local3 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local3, _root.getNextHighestDepth()); _root[_local3].fallspeed = -3; _root[_local3].xSpeed = -1.5 + (0.01 * random(300)); _root[_local3]._alpha = 300; _root[_local3].rotSpeed = -10 + (0.01 * random(2000)); _root[_local3].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local5 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local5, _root.getNextHighestDepth()); _root[_local5]._xscale = (_root[_local5]._yscale = 25); if (weapon == 4) { playSound("uziShot", playerL._x, playerL._y, 3); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 50))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 50))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 2) + (random(100 * recoil) / 100)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; gunTimer = 4; recoil = recoil + 10; } else if (weapon == 5) { playSound("uziShot", playerL._x, playerL._y, 3); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 50))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 50))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 2) + (random(100 * recoil) / 100)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); fireRightGun = false; _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; } else { _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 6)) * (Math.PI/180)) * 45))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 6)) * (Math.PI/180)) * 45))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = mDirR - recoil; addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); fireRightGun = true; _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; } gunTimer = 2; recoil = recoil + 5; } else if (weapon == 7) { playSound("m16Shot", playerL._x, playerL._y); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(10))))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(10))))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 25); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 25); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 10) + (random(10 * recoil) / 10)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 2; recoil = recoil + 2; } _root[_local5]._rotation = mDirR; } } if (((((mousePress && (gunTimer <= 0)) && (_root["ammo" + weapon] <= 0)) && (_root[("ammo" + weapon) + "Total"] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { playerB.body.gotoAndStop(2); } backCity._x = -_x; backCity._y = -_y; topLayer.swapDepths(_root.getNextHighestDepth()); if (startGameBlackFade != undefined) { startGameBlackFade.swapDepths(_root.getNextHighestDepth()); } if (banana != undefined) { banana.swapDepths(_root.getNextHighestDepth()); } if (speechBubble != undefined) { speechBubble.swapDepths(_root.getNextHighestDepth()); } HUD.swapDepths(_root.getNextHighestDepth()); crosshair.swapDepths(_root.getNextHighestDepth()); }; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth()); clearInterval(fpsTimer); fpsTimer = setInterval(function () { showFPS = fps; fps = 0; }, 1000);
Frame 9
stopAllSounds(); Mouse.hide(); for (cObject in _root) { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 10
function sAni(anim) { if (anim.currentFrame == undefined) { anim.currentFrame = anim._currentframe; } if (timescale <= 1) { anim.currentFrame = anim.currentFrame + timescale; } else { anim.currentFrame = anim.currentFrame + 1; } anim.gotoAndStop(Math.round(anim.currentFrame)); if (anim.currentFrame >= anim._totalframes) { anim.currentFrame = 1; anim.gotoAndStop(1); } } function sparks(obj) { if (obj.xSpeed == undefined) { if (lvl.hitTest(obj._x + 5, obj._y - 5, true)) { obj._x = obj._x - 5; obj.xSpeed = -random(5); } else if (lvl.hitTest(obj._x - 5, obj._y - 5, true)) { obj._x = obj._x + 5; obj.xSpeed = random(5); } else { obj.xSpeed = -5 + random(10); } if (lvl.hitTest(obj._x, obj._y - 5, true)) { obj._y = obj._y + 5; obj.fallspeed = random(5); } else if (lvl.hitTest(obj._x, obj._y + 5, true)) { obj._y = obj._y - 5; obj.fallspeed = -random(5); } else { obj.fallspeed = -5 + random(10); } } if (lvl.hitTest(obj._x, obj._y, true)) { if (obj.fallspeed > 0) { obj.fallspeed = (-obj.fallspeed) * 0.9; } } obj.fallspeed = obj.fallspeed + (0.3 * timescale); obj.xSpeed = obj.xSpeed + (((-obj.xSpeed) * 0.01) * timescale); obj._alpha = obj._alpha + (((-obj._alpha) * 0.1) * timescale); obj._y = obj._y + (obj.fallspeed * timescale); obj._x = obj._x + (obj.xSpeed * timescale); if (obj._alpha <= 0) { obj.removeMovieClip(); } } function addSparks(xPos, yPos, amount) { var _local4 = 0; while (_local4++ , _local4 < (amount * particleAmount)) { var _local3 = "spark" + _root.getNextHighestDepth(); attachMovie("spark", _local3, _root.getNextHighestDepth()); _root[_local3].onEnterFrame = function () { sparks(this); }; _root[_local3]._x = xPos; _root[_local3]._y = yPos; } } function glowCode(obj) { if (obj.sizeXY == undefined) { obj.sizeXY = 30; obj._width = (obj._height = obj.sizeXY); } obj._width = (obj._height = obj.sizeXY); obj._alpha = obj.sizeXY; obj.sizeXY = obj.sizeXY + (((-obj.sizeXY) * 0.15) * timescale); if (obj._alpha <= 0) { obj.removeMovieClip(); } } function bulletCode(obj, friendly, power) { if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 500) { if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 42 + random(5); } } } obj.rangeCheck = true; } var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (_root["nmy" + _local3].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + _local3]._y - 22)) && (_root["nmy" + _local3].health > 0)) { if ((obj._x < (_root["nmy" + _local3]._x + 19)) && (obj._x > (_root["nmy" + _local3]._x - 19))) { if ((_root["nmy" + _local3].health - (power * 3)) > 0) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - (power * 3); } else { _root["nmy" + _local3].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var _local3 = 0; while (_local3++ , _local3 <= gasCans) { if (_root["gasCan" + _local3].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + _local3]._x; _root[explName]._y = _root["gasCan" + _local3]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + _local3].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + _local3].removeMovieClip(); _local3 = 0; while (_local3++ , _local3 <= enemies) { if ((getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 130) && (_root["nmy" + _local3]._y < _root[explName]._y)) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function addGlow(xPos, yPos, alpha, size) { glowName = "glow" + _root.getNextHighestDepth(); attachMovie("glow", glowName, _root.getNextHighestDepth()); _root[glowName]._x = xPos; _root[glowName]._y = yPos; _root[glowName]._alpha = alpha; _root[glowName]._width = (_root[glowName]._height = size); _root[glowName].onEnterFrame = function () { glowCode(this); }; } function getDist(x1, x2, y1, y2) { return(Math.sqrt(((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2)))); } function onScreen(X, Y) { if ((((X > (-_root._x)) && (X < ((-_root._x) + 600))) && (Y > (-_root._y))) && (Y < ((-_root._y) + 450))) { return(true); } return(false); } function gangster(obj) { if (obj.playerX == undefined) { obj.timer = 30 + random(40); obj.dead = false; if (obj.health == undefined) { obj.health = 20; } obj.gunTimer = 5; obj.roundsFired = 0; obj.recoil = 0; obj.xscale = obj._xscale; obj.xSpeed = (obj.xSpeed2 = 0); obj.playerY = playerL._y; if (!obj.dontRandomizeXScale) { if (random(2) == 1) { obj._xscale = -obj.xscale; } } obj.playerX = playerL._x; } obj.timer = obj.timer - timescale; obj.playerY = obj.playerY + (((playerL._y + playerL.legs.bodyPos._y) - obj.playerY) * (0.05 * timescale)); obj.playerX = obj.playerX + ((playerL._x - obj.playerX) * (0.05 * timescale)); obj.playerDir2 = (Math.atan2(obj.playerY - obj._y, obj.playerX - obj._x) * 180) / Math.PI; if (obj.activated && (obj.health > 0)) { if (obj.gunReady) { obj.gunTimer = obj.gunTimer - timescale; if ((obj.gunTimer <= 0) && (getDist(obj._x, playerL._x, obj._y, playerL._y) < 600)) { var _local5 = 0; obj.sightClear = true; while (_local5 < getDist(obj._x, playerL._x, obj._y, playerL._y)) { if (lvl.hitTest(obj._x + (Math.sin((obj.playerDir2 + 90) * (Math.PI/180)) * _local5), (obj._y - 30) - (Math.cos((obj.playerDir2 + 90) * (Math.PI/180)) * _local5), true)) { obj.sightClear = false; _local5 = 9999; } _local5 = _local5 + 10; } if (obj.sightClear) { obj.mDir = (Math.atan2(obj._y - obj.playerY, obj._x - obj.playerX) * 180) / Math.PI; obj.mDirR = (Math.atan2(obj.playerY - obj._y, obj.playerX - obj._x) * 180) / Math.PI; var _local3 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local3, _root.getNextHighestDepth()); _root[_local3].ySpeed = -1.3 - (0.01 * random(70)); _root[_local3]._xscale = (_root[_local3]._yscale = 70 + random(30)); _root[_local3].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local8 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local8, _root.getNextHighestDepth()); _root[_local8]._xscale = (_root[_local8]._yscale = 25); var _local9 = "bu" + _root.getNextHighestDepth(); var _local4 = "sh" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); if (obj.weapon == 1) { playSound("pistolShot", obj._x, obj._y); attachMovie("bullet", _local9, _root.getNextHighestDepth()); _root[_local8]._x = (_root[_local3]._x = (_root[_local9]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.sin((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local8]._y = (_root[_local3]._y = (_root[_local9]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.cos((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.sin((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.cos((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local9]._rotation = obj.mDirR; addGlow(_root[_local9]._x, _root[_local9]._y, 30, 130); _root[_local9].onEnterFrame = function () { bulletCode(this, false, 7); }; obj.recoil = obj.recoil + 10; obj.gunTimer = 20 + random(20); } else if (obj.weapon == 6) { playSound("shotgunShot", obj._x, obj._y); _local5 = 0; while (_local5++ , _local5 < 10) { _local9 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local9, _root.getNextHighestDepth()); _root[_local9]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local9]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local9]._rotation = (obj.mDirR - 7) + random(14); _root[_local9].gotoAndStop(2); _root[_local9].onEnterFrame = function () { bulletCode(this, false, 3); }; } _root[_local8]._x = (_root[_local3]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local8]._y = (_root[_local3]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); obj.gunTimer = 40 + random(10); obj.recoil = obj.recoil + 18; } else if (obj.weapon == 7) { playSound("m16Shot", obj._x, obj._y); _local9 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local9, _root.getNextHighestDepth()); _root[_local9]._rotation = obj.mDirR; _root[_local9].gotoAndStop(1); _root[_local9].onEnterFrame = function () { bulletCode(this, false, 6); }; _root[_local8]._x = (_root[_local3]._x = (_root[_local9]._x = obj._x + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 57))); _root[_local8]._y = (_root[_local3]._y = (_root[_local9]._y = (obj._y - 18) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 57))); _root[_local4]._x = obj._x + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (obj._y - 27.3) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(1); addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); obj.gunTimer = 2; obj.recoil = obj.recoil + 0.8; obj.roundsFired++; var _local10 = 6 + random(5); if (obj.roundsFired > _local10) { obj.gunTimer = 30 + random(30); obj.roundsFired = 0; } } else if (obj.weapon == 3) { playSound("uziShot", obj._x, obj._y, 3); _local9 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local9, _root.getNextHighestDepth()); _root[_local9]._rotation = obj.mDirR; _root[_local9].gotoAndStop(1); _root[_local9].onEnterFrame = function () { bulletCode(this, false, 4); }; _root[_local8]._x = (_root[_local3]._x = (_root[_local9]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.sin((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local8]._y = (_root[_local3]._y = (_root[_local9]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.cos((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = obj._x + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (obj._y - 27.3) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(1); addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); obj.gunTimer = 3; obj.recoil = obj.recoil + 0.8; obj.roundsFired++; var _local10 = 3 + random(2); if (obj.roundsFired > _local10) { obj.gunTimer = 23 + random(30); obj.roundsFired = 0; } } _root[_local8]._rotation = obj.mDirR; _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; } } obj.recoil = obj.recoil + ((-obj.recoil) * (0.1 * timescale)); if (obj.timer <= 0) { if (obj.playerX < obj._x) { if ((obj.playerX + 260) < obj._x) { obj.xSpeed2 = -2; } else if ((obj.playerX + 200) > obj._x) { obj.xSpeed2 = 2; } else { obj.xSpeed2 = 0; } } else if ((obj.playerX - 260) > obj._x) { obj.xSpeed2 = 2; } else if ((obj.playerX - 200) < obj._x) { obj.xSpeed2 = -2; } else { obj.xSpeed2 = 0; } obj.timer = 30 + random(10); } if (obj.playerX < obj._x) { if (obj.platform != 0) { if (obj.xSpeed2 > 0) { obj.legs.gotoAndStop(3); } else if (obj.xSpeed2 < 0) { obj.legs.gotoAndStop(2); } else { obj.legs.gotoAndStop(1); } } else { obj.legs.gotoAndStop(1); } obj._xscale = -obj.xscale; obj.playerDir = -((Math.atan2(obj._y - obj.playerY, obj._x - obj.playerX) * 180) / Math.PI); obj.body._rotation = obj.playerDir * 0.3; obj.body.arm._rotation = (obj.playerDir - obj.body._rotation) - obj.recoil; obj.body.head._rotation = obj.playerDir - obj.body._rotation; } else { if (obj.platform != 0) { if (obj.xSpeed2 < 0) { obj.legs.gotoAndStop(3); } else if (obj.xSpeed2 > 0) { obj.legs.gotoAndStop(2); } else { obj.legs.gotoAndStop(1); } } else { obj.legs.gotoAndStop(1); } obj._xscale = obj.xscale; obj.playerDir = (Math.atan2(obj.playerY - obj._y, obj.playerX - obj._x) * 180) / Math.PI; obj.body._rotation = obj.playerDir * 0.3; obj.body.arm._rotation = (obj.playerDir - obj.body._rotation) - obj.recoil; obj.body.head._rotation = obj.playerDir - obj.body._rotation; } } else { if (obj.platform != 0) { if (obj.timer <= 0) { if (random(2) == 1) { if (random(2) == 1) { obj.xSpeed2 = -1; obj.gotoAndStop(2); obj._xscale = -obj.xscale; } else { obj.xSpeed2 = 1; obj.gotoAndStop(2); obj._xscale = obj.xscale; } } else { obj.xSpeed2 = 0; obj.gotoAndStop(1); } obj.timer = 60 + random(40); } } if ((playerL._x > obj._x) && (obj._xscale > 0)) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 350) { obj.xSpeed2 = 0; if (obj.weapon == 1) { obj.gotoAndStop(3); } else if (obj.weapon == 6) { obj.gotoAndStop(7); } else if (obj.weapon == 7) { obj.gotoAndStop(8); } else if (obj.weapon == 3) { obj.gotoAndStop(9); } obj.timer = 42 + random(5); } } else if ((playerL._x < obj._x) && (obj._xscale > 0)) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 150) { obj.xSpeed2 = 0; if (obj.weapon == 1) { obj.gotoAndStop(3); } else if (obj.weapon == 6) { obj.gotoAndStop(7); } else if (obj.weapon == 7) { obj.gotoAndStop(8); } else if (obj.weapon == 3) { obj.gotoAndStop(9); } obj.timer = 42 + random(5); } } else if ((playerL._x < obj._x) && (obj._xscale < 0)) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 350) { obj.xSpeed2 = 0; if (obj.weapon == 1) { obj.gotoAndStop(3); } else if (obj.weapon == 6) { obj.gotoAndStop(7); } else if (obj.weapon == 7) { obj.gotoAndStop(8); } else if (obj.weapon == 3) { obj.gotoAndStop(9); } obj.timer = 42 + random(5); } } else if ((playerL._x > obj._x) && (obj._xscale < 0)) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 150) { obj.xSpeed2 = 0; if (obj.weapon == 1) { obj.gotoAndStop(3); } else if (obj.weapon == 6) { obj.gotoAndStop(7); } else if (obj.weapon == 7) { obj.gotoAndStop(8); } else if (obj.weapon == 3) { obj.gotoAndStop(9); } obj.timer = 42 + random(5); } } } if (obj.platform == 1) { if (obj.xSpeed2 > 0) { if (lvl.hitTest(obj._x + 40, (obj._y + (obj._height / 2)) + 20, true)) { if (lvl.hitTest(obj._x + 40, obj._y + (obj._height / 3), true)) { if (obj.gunReady) { obj.xSpeed2 = 0; } else { obj.xSpeed2 = obj.xSpeed2 * -1; obj._xscale = -obj.xscale; obj.timer = 100; } } } else if (obj.gunReady) { obj.xSpeed2 = 0; } else { obj.xSpeed2 = obj.xSpeed2 * -1; obj._xscale = -obj.xscale; obj.timer = 100; } } else if (obj.xSpeed2 < 0) { if (lvl.hitTest(obj._x - 40, (obj._y + (obj._height / 2)) + 20, true)) { if (lvl.hitTest(obj._x - 40, obj._y + (obj._height / 3), true)) { if (obj.gunReady) { obj.xSpeed2 = 0; } else { obj.xSpeed2 = obj.xSpeed2 * -1; obj._xscale = obj.xscale; obj.timer = 50; } } } else if (obj.gunReady) { obj.xSpeed2 = 0; } else { obj.xSpeed2 = obj.xSpeed2 * -1; obj._xscale = obj.xscale; obj.timer = 50; } } obj.xSpeed = obj.xSpeed + ((obj.xSpeed2 - obj.xSpeed) * (0.2 * timescale)); obj._x = obj._x + (obj.xSpeed * timescale); } } else if (obj.health > 0) { if (obj.timer <= 0) { if (onScreen(obj._x, obj._y)) { obj.activated = true; } obj.timer = 5; } } else { if ((obj.gunDrop != true) && (obj.dropGun != false)) { actionAmount = actionAmount + 20; if (actionAmount > 100) { actionAmount = 100; } killCount++; if (obj != undefined) { if (weapon == 1) { _root.knifeKills++; if (_root.knifeKills >= 20) { _root.unlockAchievement(1); } } if (!playerL.aniOnGround) { midAirKills++; if (midAirKills >= 8) { _root.unlockAchievement(6); } } if (!playerL.onGroundAfterWJ) { killsAfterWallJump++; if (killsAfterWallJump >= 3) { _root.unlockAchievement(2); } } } var _local6 = "gun" + _root.getNextHighestDepth(); attachMovie("droppedGun", _local6, _root.getNextHighestDepth()); if (obj.weapon == 1) { _root[_local6].gotoAndStop(1); _root[_local6].weaponAmmo = 2; } else if (obj.weapon == 6) { _root[_local6].gotoAndStop(3); _root[_local6].weaponAmmo = 6; } else if (obj.weapon == 7) { _root[_local6].gotoAndStop(4); _root[_local6].weaponAmmo = 7; } else if (obj.weapon == 3) { _root[_local6].gotoAndStop(2); _root[_local6].weaponAmmo = 4; } _root[_local6]._x = obj._x; _root[_local6]._y = obj._y; _root[_local6].fallspeed = -4 - (0.01 * random(200)); _root[_local6].xSpeed = -3 + (0.01 * random(600)); _root[_local6].rotSpeed = -8 + random(16); _root[_local6].onEnterFrame = function () { if (this.playerNear || (getDist(this._x, playerL._x, this._y, playerL._y) < 70)) { this.playerNear = true; this._x = this._x + (((playerL._x - this._x) * 0.3) * timescale); this._y = this._y + (((playerL._y - this._y) * 0.3) * timescale); this._rotation = this._rotation + (13 * timescale); this._alpha = this._alpha - (10 * timescale); if (this._alpha <= 0) { playSound("pistolCock", obj._x, obj._y); if ((this.weaponAmmo == 2) || (this.weaponAmmo == 4)) { if (_root[("weapon" + this.weaponAmmo) + "Active"] == true) { _root[("weapon" + (this.weaponAmmo + 1)) + "Active"] = true; } } _root[("weapon" + this.weaponAmmo) + "Active"] = true; _root[("ammo" + this.weaponAmmo) + "Total"] = _root[("ammo" + this.weaponAmmo) + "Total"] + _root[("ammo" + this.weaponAmmo) + "Max"]; this.removeMovieClip(); } this.hitGround = true; } if (this.hitGround != true) { this._rotation = this._rotation + (this.rotSpeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this.xSpeed = this.xSpeed + (((-this.xSpeed) * 0.01) * timescale); this._x = this._x + (this.xSpeed * timescale); this._y = this._y + (this.fallspeed * timescale); var _local3 = -1; if (lvl.hitTest(this._x + 5, this._y, true)) { this.xSpeed = this.xSpeed * -0.8; this._x = this._x - 4; } else if (lvl.hitTest(this._x - 5, this._y, true)) { this.xSpeed = this.xSpeed * -0.8; this._x = this._x + 4; } while (_local3++ , _local3 < 5) { if (lvl.hitTest(this._x, (this._y + 5) - _local3, true)) { this.fallspeed = 0; this.xSpeed = 0; this._y = this._y - _local3; this.hitGround = true; } } } else if (this._rotation > 0) { this._rotation = this._rotation + ((180 - this._rotation) * 0.2); } else { this._rotation = this._rotation + ((-180 - this._rotation) * 0.2); } }; obj.gunDrop = true; } if ((obj._currentframe != 5) && (obj._currentframe != 6)) { if (((obj._xscale == obj.xscale) && (obj.playerX > obj._x)) || ((obj._xscale == (-obj.xscale)) && (obj.playerX < obj._x))) { obj.gotoAndStop(5); } else { obj.gotoAndStop(6); } } if (obj.timer < -200) { obj._alpha = obj._alpha - (2 * timescale); if (obj._alpha <= 0) { obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); var _local5 = 0; var _local7 = 0; while (_local5++ , _local5 <= enemies) { if (_root["nmy" + _local5]._name != undefined) { _local7++; _root["nmy" + _local5]._name = "nmy" + _local7; } } enemies = _local7; } } if (obj.dead == false) { if (obj.health <= -7) { gibCharacter(obj, "g", (obj.playerDir2 = (Math.atan2(playerL._y - obj._y, playerL._x - obj._x) * 180) / Math.PI), obj.gfxNr); addBlood(obj._x, obj._y, -90, 30); playSound("bulletHit", obj._x, obj._y); obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); var _local5 = 0; var _local7 = 0; while (_local5++ , _local5 <= enemies) { if (_root["nmy" + _local5]._name != undefined) { _local7++; _root["nmy" + _local5]._name = "nmy" + _local7; } } enemies = _local7; } } } } function addBlood(xPos, yPos, dir, amount) { if (bloodEnabled) { var _local5 = 0; while (_local5++ , _local5 <= (amount * particleAmount)) { var _local3 = "blo" + _root.getNextHighestDepth(); attachMovie("blood", _local3, _root.getNextHighestDepth()); _root[_local3]._x = xPos; _root[_local3]._y = yPos; _root[_local3]._alpha = 200; _root[_local3].xSpeed = Math.sin((((dir + 70) + random(40)) - 180) * (Math.PI/180)) * (2 + (0.001 * random(3000))); _root[_local3].fallspeed = Math.cos((((dir + 70) + random(40)) - 180) * (Math.PI/180)) * (2 + (0.001 * random(5000))); _root[_local3].onEnterFrame = function () { this._x = this._x + (this.xSpeed * timescale); this._y = this._y + (this.fallspeed * timescale); this._xscale = (this._yscale = this._yscale + ((-this._yscale) * (0.01 * timescale))); this.xSpeed = this.xSpeed + ((-this.xSpeed) * (0.01 * timescale)); this.fallspeed = this.fallspeed + (0.1 * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.removeMovieClip(); } }; } } } function gibCharacter(obj, charTitle, dir, gfx) { nrOfGibs++; if (nrOfGibs >= 20) { _root.unlockAchievement(3); } var _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_arm1", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 5; _root[_local6]._y = obj._y - 17; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_arm2", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 6; _root[_local6]._y = obj._y + 2; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_hand", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 8; _root[_local6]._y = obj._y + 13; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_arm1", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 10; _root[_local6]._y = obj._y - 20; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_arm2", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 17; _root[_local6]._y = obj._y - 5; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_hand", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 17; _root[_local6]._y = obj._y + 12; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_body", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x; _root[_local6]._y = obj._y + 10; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_leg1", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 6; _root[_local6]._y = obj._y + 11; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_leg2", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 10; _root[_local6]._y = obj._y + 25; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_foot", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 15; _root[_local6]._y = obj._y + 43; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_leg1", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 2.5; _root[_local6]._y = obj._y + 10.5; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_leg2", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 8; _root[_local6]._y = obj._y + 24.4; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_foot", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 10.7; _root[_local6]._y = obj._y + 42; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_head", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 2.5; _root[_local6]._y = obj._y - 24.5; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; } function bodyPart(obj, dir) { if (obj.xSpeed == undefined) { obj.timer = 5; obj.rotSpeed = -10 + (0.001 * random(20000)); obj.xSpeed = Math.sin((((dir + 50) + random(40)) - 180) * (Math.PI/180)) * (4 + (0.001 * random(8000))); obj.fallspeed = (-Math.cos((((dir + 50) + random(40)) - 180) * (Math.PI/180))) * (2 + (0.001 * random(8000))); } obj.timer--; if (obj.timer <= 0) { addBlood(obj._x, obj._y, -180 + random(360), 1); obj.timer = 6 + random(3); } obj._rotation = obj._rotation + (obj.rotSpeed * timescale); obj.xSpeed = obj.xSpeed + ((-obj.xSpeed) * (0.01 * timescale)); obj.fallspeed = obj.fallspeed + (0.3 * timescale); obj._x = obj._x + (obj.xSpeed * timescale); obj._y = obj._y + (obj.fallspeed * timescale); if (lvl.hitTest(obj._x + 10, obj._y, true)) { obj.lvlHit = true; obj._x = obj._x - (Math.abs(xSpeed) * 5); obj.xSpeed = obj.xSpeed * -0.8; } if (lvl.hitTest(obj._x - 10, obj._y, true)) { obj.lvlHit = true; obj._x = obj._x - (Math.abs(xSpeed) * 5); obj.xSpeed = obj.xSpeed * -0.8; } if (lvl.hitTest(obj._x, obj._y + 10, true)) { obj.lvlHit = true; obj.xSpeed = obj.xSpeed * 0.7; obj._y = obj._y - (Math.abs(fallspeed) * 5); obj.fallspeed = obj.fallspeed * -0.6; obj.rotSpeed = obj.rotSpeed * 0.8; } if (obj.lvlHit) { obj._alpha = obj._alpha - 2; if (obj._alpha <= 0) { obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); } } } function rullBordCode(obj) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 610) { if (obj.xSpeed == undefined) { obj.xSpeed = 0; } obj._x = obj._x + (obj.xSpeed * timescale); obj.xSpeed = obj.xSpeed + ((-obj.xSpeed) * (0.005 * timescale)); if (lvl.hitTest(obj._x + obj._width, obj._y + 10, true)) { obj._x = obj._x - Math.abs(obj.xSpeed); obj.xSpeed = obj.xSpeed * (-(1 - (0.01 * obj.weight))); } if (lvl.hitTest(obj._x, (obj._y + obj._height) - 10, true)) { obj._x = obj._x + Math.abs(obj.xSpeed); obj.xSpeed = obj.xSpeed * (-(1 - (0.01 * obj.weight))); } if (((playerL._x > obj._x) && (playerL._x < (obj._x + obj._width))) && ((playerL._y + (playerL.sHeight / 2)) < (obj._y + 15))) { if (((playerL._y + (playerL.sHeight / 2)) > obj._y) && (playerL.fallspeed >= 0)) { if (((obj.playerOn != true) && (playerL.xSpeed2 != 0)) && (Math.abs(playerL._rotation) < 40)) { obj.xSpeed = playerL.xSpeed2 * (1 - (0.005 * obj.weight)); playerL.xSpeed = 0; obj.playerOn = true; } playerL._y = obj._y - (playerL.sHeight / 2); playerL.fallspeed = 0; playerL.onGround = (playerL.landedOnGround = (playerL.jumpReady = true)); playerL.bTG = false; } if ((((playerL._y + 7) + (playerL.sHeight / 2)) > obj._y) && (playerL.fallspeed >= 0)) { playerL._x = playerL._x + (obj.xSpeed * timescale); playerL.aniOnGround = true; } } else { obj.playerOn = false; } } } function elevatorCode(obj) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 610) { if (obj.ySpeed == undefined) { obj.moving = false; obj.startY = obj._y; obj.yTarget = obj._y; obj.ySpeed = 0; } obj._y = obj._y + (obj.ySpeed * timescale); if (obj.moveAmount < 0) { if (obj._y < (obj.startY + obj.moveAmount)) { obj._y = obj.startY + obj.moveAmount; } else if (obj._y > obj.startY) { obj._y = obj.startY; } } else if (obj._y > (obj.startY + obj.moveAmount)) { obj._y = obj.startY + obj.moveAmount; } else if (obj._y < obj.startY) { obj._y = obj.startY; } if ((obj._y - 3) > obj.yTarget) { obj.ySpeed = -3; } else if ((obj._y + 3) < obj.yTarget) { obj.ySpeed = 3; } else { obj._y = obj.yTarget; obj.ySpeed = 0; } if (Math.round(obj._y) != Math.round(obj.yTarget)) { obj.door._alpha = obj.door._alpha + ((120 - obj.door._alpha) * (0.2 * timescale)); if ((playerL._x > (obj._x - 14)) && (playerL._x < (obj._x + (playerL.sWidth / 3)))) { playerL._x = obj._x + (playerL.sWidth / 3); } } else { obj.door._alpha = obj.door._alpha + ((-20 - obj.door._alpha) * (0.2 * timescale)); } if (Math.round(obj._y) == Math.round(obj.startY + obj.moveAmount)) { _root.lvl[obj._name + "Door2"]._xscale = (_root.lvl[obj._name + "Door2"]._yscale = 0); _root.lvl[obj._name + "Door1"]._xscale = _root.lvl[obj._name + "Door1"].sXScale; _root.lvl[obj._name + "Door1"]._yscale = _root.lvl[obj._name + "Door1"].sYScale; } else if (obj._y == obj.startY) { _root.lvl[obj._name + "Door1"]._xscale = (_root.lvl[obj._name + "Door1"]._yscale = 0); _root.lvl[obj._name + "Door2"]._xscale = _root.lvl[obj._name + "Door2"].sXScale; _root.lvl[obj._name + "Door2"]._yscale = _root.lvl[obj._name + "Door2"].sYScale; } else { _root.lvl[obj._name + "Door2"]._xscale = _root.lvl[obj._name + "Door2"].sXScale; _root.lvl[obj._name + "Door2"]._yscale = _root.lvl[obj._name + "Door2"].sYScale; _root.lvl[obj._name + "Door1"]._xscale = _root.lvl[obj._name + "Door1"].sXScale; _root.lvl[obj._name + "Door1"]._yscale = _root.lvl[obj._name + "Door1"].sYScale; } if ((((playerL._x > obj._x) && (playerL._x < (obj._x + obj._width))) && ((playerL._y + (playerL.sHeight / 2)) < (obj._y + 30))) && (playerL._y > ((obj._y - obj._height) - 10))) { if (playerL._y < (obj._y - 170)) { playerL._y = obj._y - 170; } if (obj.playerOn == false) { if (playerL._y > ((obj.startY + obj.moveAmount) + 10)) { obj.yTarget = obj.startY + obj.moveAmount; } else { obj.yTarget = obj.startY; } obj.playerOn = true; } if ((playerL._y + (playerL.sHeight / 2)) > obj._y) { playerL._y = obj._y - (playerL.sHeight / 2); playerL.fallspeed = 0; playerL.onGround = (playerL.landedOnGround = (playerL.jumpReady = true)); playerL.bTG = false; } if (((playerL._y + 7) + (playerL.sHeight / 2)) > obj._y) { playerL._y = playerL._y + obj.ySpeed; playerL.aniOnGround = true; } } else { obj.playerOn = false; } } } function brokenLight(obj) { if (obj.timer == undefined) { obj.timer = 10 + random(5); } obj.timer = obj.timer - timescale; if ((obj.timer <= 0) && (Math.round(obj.timer) != -1)) { obj.gotoAndStop(2); } else { obj.gotoAndStop(1); } if (obj.timer < -2) { obj.timer = 60 + random(100); } } function addGlasPiece(xPos, yPos) { glasPieceName = "glP" + _root.getNextHighestDepth(); _root.attachMovie("glasPiece", glasPieceName, _root.getNextHighestDepth()); _root[glasPieceName]._x = xPos; _root[glasPieceName]._y = yPos; _root[glasPieceName].fallspeed = 0.01 * random(300); _root[glasPieceName].timer = 80 + random(30); _root[glasPieceName]._xscale = (_root[glasPieceName]._yscale = 90 + random(50)); _root[glasPieceName]._alpha = 60 + random(40); _root[glasPieceName].rotSpeed = -2 + (random(400) * 0.01); _root[glasPieceName].onEnterFrame = function () { this.timer = this.timer - timescale; if (this.timer <= 0) { this._alpha = this._alpha - (timescale * 4); if (this._alpha <= 0) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); if (lvl.hitTest(this._x, this._y, true)) { this._y = this._y - this.fallspeed; this.fallspeed = this.fallspeed * -0.4; } }; } function jTPlatformCode(obj) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < obj._width) { if (((playerL._x > obj._x) && (playerL._x < (obj._x + obj._width))) && ((playerL._y + (playerL.sHeight / 2)) < (obj._y + 15))) { if (((playerL._y + (playerL.sHeight / 2)) > obj._y) && (playerL.fallspeed >= 0)) { playerL._y = obj._y - (playerL.sHeight / 2); playerL.fallspeed = 0; playerL.onGround = (playerL.landedOnGround = (playerL.jumpReady = true)); playerL.bTG = false; } if ((((playerL._y + 7) + (playerL.sHeight / 2)) > obj._y) && (playerL.fallspeed >= 0)) { playerL.aniOnGround = true; } } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } function medipack(obj) { if (health > 0) { if (obj.playerNear || (getDist(obj._x, playerL._x, obj._y, playerL._y) < 70)) { obj.playerNear = true; obj._x = obj._x + (((playerL._x - obj._x) * 0.3) * timescale); obj._y = obj._y + (((playerL._y - obj._y) * 0.3) * timescale); obj._rotation = obj._rotation + (13 * timescale); obj._alpha = obj._alpha - (10 * timescale); if (obj._alpha <= 0) { playSound("medipack_collect", obj._x, obj._y); health = health + 20; if (health > 100) { health = 100; } obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); } obj.hitGround = true; } } } function addSpeechBubble(xPos, yPos, inputText, allowSkip, xOffset, timeVisible, gibberishVoice) { if (xOffset == undefined) { xOffset = 0; } _root.speechBubble.swapDepths(_root.getNextHighestDepth()); _root.speechBubble.removeMovieClip(); _root.attachMovie("speechBubble", "speechBubble", _root.getNextHighestDepth()); _root.speechBubble.inputText = inputText; _root.speechBubble.gibberishVoice = gibberishVoice; _root.speechBubble._x = xPos + xOffset; _root.speechBubble._y = yPos; _root.speechBubble.xPos = xPos; _root.speechBubble.yPos = yPos; _root.speechBubble.allowSkip = allowSkip; if (timeVisible != undefined) { _root.speechBubble.timeVisible = timeVisible; } } function removeSpeechBubble() { _root.speechBubble.swapDepths(_root.getNextHighestDepth()); _root.speechBubble.removeMovieClip(); } function getAngle(xPos1, yPos1, xPos2, yPos2) { return((Math.atan2(yPos1 - yPos2, xPos1 - xPos2) / Math.PI) * 180); } function spawnBanana(xPos, yPos) { removeBanana(); _root.attachMovie("banana", "banana", _root.getNextHighestDepth()); _root.banana._x = xPos; _root.banana._y = yPos; } function removeBanana() { if (_root.banana != undefined) { _root.addGlow(_root.banana._x, _root.banana._y, 80, 200); _root.addSparks(_root.banana._x, _root.banana._y, 10); } _root.banana.swapDepths(_root.getNextHighestDepth()); _root.banana.removeMovieClip(); } com.newgrounds.API.logCustomEvent("Level_1"); killsAfterWallJump = 0; midAirKills = 0; if (knifeKills == undefined) { knifeKills = 0; } if (nrOfHeadShots == undefined) { nrOfHeadShots = 0; } if (nrOfGibs == undefined) { nrOfGibs = 0; } pausePlayer = true; mouseXPos = playerL._x + 300; mouseYPos = playerL._y - 100; Mouse.show(); generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); musicStarted = false; musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusic.attachSound("tutorial_music_1"); musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; hiddenMusicVolume = 1; stop(); _root._quality = "MEDIUM"; showHint = false; playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; health = 100; playerL.dead = false; actionAmount = 100; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var timescale2 = 1; var weapon = 2; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - mouseYPos, playerL._x - mouseXPos) * 180) / Math.PI); var mDirR = ((Math.atan2(mouseYPos - (playerL._y - 30), mouseXPos - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; var weapon1Active = true; var ammo1 = 0; var ammo1Total = 0; var ammo1Max = 0; var weapon2Active = true; var ammo2 = 18; var ammo2Total = 36; var ammo2Max = 18; var weapon3Active = false; var ammo3 = 36; var ammo3Total = ammo2Total; var ammo3Max = 36; var weapon4Active = false; var ammo4 = 32; var ammo4Total = 0; var ammo4Max = 32; var weapon5Active = false; var ammo5 = 64; var ammo5Total = ammo4Total; var ammo5Max = 64; var weapon6Active = false; var ammo6 = 8; var ammo6Total = 0; var ammo6Max = 8; var weapon7Active = false; var ammo7 = 30; var ammo7Total = 0; var ammo7Max = 30; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; jTPlatform = 0; roofWindow.broken = false; if (musicVolume == undefined) { musicVolume = 1; } if (SFXVolume == undefined) { SFXVolume = 1; } fadeToDark = false; levelComplete = false; showOptions = false; particleAmount = 1; bloodEnabled = true; slowMotionSFXEnabled = true; fisk = false; Key70Pressed = false; Key73Pressed = false; Key83Pressed = false; Key75Pressed = false; Mouse.removeListener(mouseListener); delete mouseListener; var mouseListener = new Object(); mouseListener.onMouseWheel = function (scrollAmount) { if ((!mousePress) && (!pausePlayer)) { if (scrollAmount > 0) { var _local3 = 1; var _local2 = weapon; while (_local2++ , _local2 <= 7) { if (((_root[("weapon" + _local2) + "Active"] == true) && ((_root["ammo" + _local2] + _root[("ammo" + _local2) + "Total"]) > 0)) || (_local2 == 1)) { _local3 = _local2; _local2 = 8; } } weapon = _local3; } else if (scrollAmount < 0) { var _local3 = 1; var _local2 = 8; while (_local2-- , _local2 >= 1) { if (((_root[("weapon" + _local2) + "Active"] == true) && ((_root["ammo" + _local2] + _root[("ammo" + _local2) + "Total"]) > 0)) || (_local2 == 1)) { _local3 = _local2; _local2 = 0; } } _local2 = weapon; while (_local2-- , _local2 >= 1) { if (((_root[("weapon" + _local2) + "Active"] == true) && ((_root["ammo" + _local2] + _root[("ammo" + _local2) + "Total"]) > 0)) || (_local2 == 1)) { _local3 = _local2; _local2 = 0; } } weapon = _local3; } } }; Mouse.addListener(mouseListener); onEnterFrame = function () { if ((generalTimer >= 5) && (!musicStarted)) { if (musicMC.bgMusicIntro == undefined) { musicMC.bgMusic.start(); } else { musicMC.bgMusicIntro.start(); } musicStarted = true; } if (Key.isDown(85)) { if (fisk != true) { if (Key.isDown(70)) { Key70Pressed = true; } if (Key.isDown(73)) { Key73Pressed = true; } if (Key.isDown(83)) { Key83Pressed = true; } if (Key.isDown(75)) { Key75Pressed = true; } if (((Key70Pressed && (Key73Pressed)) && (Key83Pressed)) && (Key75Pressed)) { i = 0; while (i <= 7) { _root[("weapon" + i) + "Active"] = true; _root[("ammo" + i) + "Total"] = 9999; _root["ammo" + i] = _root[("ammo" + i) + "Max"]; i++; } fisk = true; } } } generalTimer++; if (!pausePlayer) { mouseXPos = _xmouse; mouseYPos = _ymouse; kUp = Key.isDown(87); kDown = Key.isDown(83); kLeft = Key.isDown(65); kRight = Key.isDown(68); if (Key.isDown(16) || (Key.isDown(32))) { kShift = true; } else { kShift = false; } if (weapon1Active && (Key.isDown(49))) { weapon = 1; } else if (weapon2Active && (Key.isDown(50))) { weapon = 2; } else if (weapon3Active && (Key.isDown(51))) { weapon = 3; } else if (weapon4Active && (Key.isDown(52))) { weapon = 4; } else if (weapon5Active && (Key.isDown(53))) { weapon = 5; } else if (weapon6Active && (Key.isDown(54))) { weapon = 6; } else if (weapon7Active && (Key.isDown(55))) { weapon = 7; } if (Key.isDown(82)) { if ((_root["ammo" + weapon] < _root[("ammo" + weapon) + "Max"]) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } } } else { kUp = false; kDown = false; kLeft = false; kRight = false; kShift = false; } if (health <= 0) { HUD.damage._alpha = HUD.damage._alpha + 8; if (HUD.damage._alpha > 3000) { HUD.damage._alpha = 3000; } HUD.fade.fadeSpeed = 1; if (HUD.fade._alpha >= 100) { playerL.dead = true; } timescale = timescale - 0.01; if (timescale < 0) { timescale = 0; } fadeToDark = true; health = 0; } else { if ((HUD.damage._alpha - (0.7 * timescale)) >= 0) { HUD.damage._alpha = HUD.damage._alpha - (0.7 * timescale); } else { HUD.damage._alpha = 0; } if (health <= 30) { HUD.damage.timer++; if (HUD.damage.timer > (health * 2)) { HUD.damage._alpha = HUD.damage._alpha + 20; HUD.damage.timer = 0; } } if (HUD.damage._alpha > 60) { HUD.damage._alpha = 60; } } var i = 0; while ((++i) <= enemies) { gangster(_root["nmy" + i]); } fps++; ammo3Total = ammo2Total; ammo5Total = ammo4Total; if (((_root["ammo" + weapon] + _root[("ammo" + weapon) + "Total"]) <= 0) && (weapon != 1)) { i = 7; while (i >= 1) { if ((_root[("weapon" + i) + "Active"] == true) && ((_root["ammo" + i] + _root[("ammo" + i) + "Total"]) > 0)) { weapon = i; i = 0; } else if (i == 1) { weapon = 1; } i--; } mousePress = false; } recoil = recoil + (((-recoil) * 0.3) * timescale); if (!showOptions) { mDir = (-recoil) + ((Math.atan2((playerB._y - 30) - mouseYPos, playerB._x - mouseXPos) * 180) / Math.PI); mDirR = recoil + ((Math.atan2(mouseYPos - (playerB._y - 30), mouseXPos - playerB._x) * 180) / Math.PI); } if (pausePlayer) { if (((weapon != 1) && (weapon != 6)) && (weapon != 7)) { mDir = -100; } else { mDir = -170; } } if (Key.isDown(27) || (Key.isDown(80) && (health > 0))) { if (doOnce27 != true) { if (showOptions == false) { Mouse.show(); showOptions = true; } else { Mouse.hide(); showOptions = false; } doOnce27 = true; } } else { doOnce27 = false; } HUD.HUD.ammoText.text = (_root["ammo" + weapon] + " / ") + _root[("ammo" + weapon) + "Total"]; playerL._y = playerL._y + (playerL.fallspeed * timescale); playerL.fallspeed = playerL.fallspeed + (0.4 * timescale); playerL._x = playerL._x + (playerL.xSpeed * timescale); playerL.xSpeed = playerL.xSpeed + (((playerL.xSpeed2 - playerL.xSpeed) * 0.2) * timescale); playerL.rotSpeed = playerL.rotSpeed + (((playerL.rotSpeed2 - playerL.rotSpeed) * 0.07) * timescale); playerL._rotation = playerL._rotation + (playerL.rotSpeed * timescale); playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.bX = playerL._x + (Math.sin((playerL._rotation + 180) * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos((playerL._rotation + 180) * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); if (actionAmount > 0) { if (kShift) { if (slowMotionSFXEnabled) { if (kShiftOnce1 != true) { playSound("slowDown", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce1 = true; } kShiftOnce2 = false; } timescale2 = timescale2 + ((0.3 - timescale2) * 0.1); if (actionAmount < 0) { actionAmount = 0; } } else { if (slowMotionSFXEnabled) { if (kShiftOnce2 != true) { playSound("speedUp", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce2 = true; } kShiftOnce1 = false; } timescale2 = timescale2 + ((1 - timescale2) * 0.1); } } else { if (slowMotionSFXEnabled) { if (kShiftOnce2 != true) { playSound("speedUp", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce2 = true; } kShiftOnce1 = false; } timescale2 = timescale2 + ((1 - timescale2) * 0.1); kShift = false; } musicMC.bgMusic.setVolume(((timescale2 * 100) * hiddenMusicVolume) * musicVolume); if ((showOptions != true) && (health > 0)) { if (generalTimer > 90) { timescale = timescale2 + (1 - (showFPS / 32)); } else { timescale = timescale2; } } else if (health > 0) { timescale = 0; } if (lvl.hitTest(playerL._x, playerL._y - (playerL.sHeight / 2), true)) { var i = 0; while ((++i) < (playerL.sHeight / 3)) { if (lvl.hitTest(playerL._x, (playerL._y - (playerL.sHeight / 2.3)) + i, true)) { if (playerL.fallspeed < 0) { playerL.fallspeed = 0; } playerL._y = playerL._y + i; } } if (lvl.hitTest(playerL._x, playerL._y + (playerL.sHeight / 2), true)) { kDown = true; kUp = false; } } else if (((((playerL._currentframe == 4) && (playerL._rotation > (-Math.abs(playerL.rotSpeed / 1.5)))) && (playerL._rotation < Math.abs(playerL.rotSpeed / 1.5))) && (!kRight)) && (!kLeft)) { playerL._rotation = (playerB._rotation = 0); playerL.rotSpeed = 0; playerL.xSpeed = (playerL.xSpeed2 = 0); playerL.gotoAndStop(6); playerL.legs.gotoAndStop(6); playerL.legs.currentFrame = 6; } if ((playerL.aniOnGround && (kDown)) && (playerL._currentframe != 4)) { playerL.yHittestOffset = 20; } else { playerL.yHittestOffset = 0; } if (lvl.hitTest((playerL._x + 10) + (playerL.sWidth / 2), playerL._y + playerL.yHittestOffset, true)) { var i = 0; while ((++i) < (playerL.sWidth / 2)) { if (lvl.hitTest((playerL._x + (playerL.sWidth / 2)) - i, playerL._y, true)) { playerL.xSpeed = 0; if (!playerL.onGround) { playerL.xSpeed2 = 0; } playerL._x = playerL._x - i; } } if ((!playerL.aniOnGround) && (!kShift)) { playerL._rotation = playerL._rotation + ((-70 - playerL._rotation) * (0.05 * timescale)); } if (kDown && (kRight)) { kRight = false; } if ((playerL._currentframe == 4) && (playerL.xSpeed2 >= 0)) { playerL._rotation = 0; playerL.rotSpeed = 0; playerL.xSpeed = (playerL.xSpeed2 = 0); playerL.gotoAndStop(6); playerL.legs.gotoAndStop(6); playerL.legs.currentFrame = 6; } } if (lvl.hitTest((playerL._x - 10) - (playerL.sWidth / 2), playerL._y + playerL.yHittestOffset, true)) { var i = 0; while ((++i) < (playerL.sWidth / 2)) { if (lvl.hitTest((playerL._x - (playerL.sWidth / 2)) + i, playerL._y, true)) { playerL.xSpeed = 0; if (!playerL.onGround) { playerL.xSpeed2 = 0; } playerL._x = playerL._x + i; } } if ((!playerL.aniOnGround) && (!kShift)) { playerL._rotation = playerL._rotation + ((70 - playerL._rotation) * (0.05 * timescale)); } if (kDown && (kLeft)) { kLeft = false; } if ((playerL._currentframe == 4) && (playerL.xSpeed2 <= 0)) { playerL._rotation = 0; playerL.rotSpeed = 0; playerL.xSpeed = (playerL.xSpeed2 = 0); playerL.gotoAndStop(6); playerL.legs.gotoAndStop(6); playerL.legs.currentFrame = 6; } } if (lvl.hitTest(playerL._x, playerL._y + (playerL.sHeight / 2), true)) { playerL.onGround = true; playerL.fallspeed = 0; var i = 0; while ((++i) < (playerL.sHeight / 3)) { if (lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) - i, true)) { playerL.fallspeed = 0; playerL._y = playerL._y - i; } } } else { playerL.onGround = false; } var i = 0; while ((++i) <= elevator) { elevatorCode(_root["ele" + i]); } var i = 0; while ((++i) <= jTPlatform) { jTPlatformCode(_root["jTP" + i]); } if (kUp) { if (playerL.jumpReady) { playerL.fallspeed = playerL.fallspeed - playerL.jumpPower; playerL.jumpPower = playerL.jumpPower * 0.45; } } else if (playerL.onGround == false) { playerL.jumpReady = false; } if (playerL.onGround == true) { midAirKills = 0; if (Math.round(playerL.fallspeed) == 0) { lastPlayerX = playerL._x; lastPlayerY = playerL._y; } playerL.bTG = false; if (((isNaN(playerL.xSpeed) || (isNaN(playerL.xSpeed2))) || (isNaN(playerL.rotSpeed))) || (isNaN(playerL.rotSpeed2))) { playerL.xSpeed = (playerL.xSpeed2 = (playerL._xscale / Math.abs(playerL._xscale)) * 2.5); playerL.rotSpeed = (playerL._xscale / Math.abs(playerL._xscale)) * 10; } if ((playerL._rotation > 40) || (playerL._rotation < -40)) { if (Math.abs(playerL.xSpeed2) < 2.5) { playerL.xSpeed2 = (playerL.xSpeed2 / Math.abs(playerL.xSpeed2)) * 2.5; } if (Math.abs(playerL.xSpeed2) > 5) { playerL.xSpeed2 = (playerL.xSpeed2 / Math.abs(playerL.xSpeed2)) * 5; } if (playerL.aniOnGround) { playerL.gotoAndStop(4); } playerL._x = playerL._x + ((playerL.xSpeed2 * 0.8) * timescale); playerL.rotSpeed = playerL.rotSpeed + ((((playerL.xSpeed2 * 4) - playerL.rotSpeed) * 0.5) * timescale); } else if (!kDown) { playerL.rotSpeed = (playerL.rotSpeed2 = (-playerL._rotation) * 0.1); playerL._rotation = playerL._rotation + ((-playerL._rotation) * (0.2 * timescale)); if ((playerL._currentframe != 4) && (playerL._currentframe != 6)) { if (kRight) { playerL.xSpeed2 = 6; if (playerL.faceRight) { playerL.gotoAndStop(2); } else { playerL.gotoAndStop(5); } } else if (kLeft) { playerL.xSpeed2 = -6; if (playerL.faceRight) { playerL.gotoAndStop(5); } else { playerL.gotoAndStop(2); } } else { playerL.xSpeed2 = 0; playerL.gotoAndStop(1); } if ((playerL._currentframe == 4) && (playerL.legs.currentFrame > 11)) { playerL.legs.currentFrame = 11; } } else if (playerL.legs.currentFrame < 12) { playerL.legs.currentFrame = 12; } } else if (playerL.aniOnGround) { if (((playerL.xSpeed2 == 0) && (playerL._rotation > -10)) && (playerL._rotation < 10)) { playerL.gotoAndStop(6); if (kRight) { playerL._rotation = playerL._rotation + 20; playerL.xSpeed2 = 5; } else if (kLeft) { playerL._rotation = playerL._rotation - 20; playerL.xSpeed2 = -5; } } else { playerL.gotoAndStop(4); playerL.rotSpeed = playerL.rotSpeed + ((((playerL.xSpeed2 * 4) - playerL.rotSpeed) * 0.5) * timescale); if (Math.abs(playerL.xSpeed2) < 8) { if (playerL.xSpeed2 == 0) { playerL.xSpeed2 = (playerL._xscale / Math.abs(playerL._xscale)) * 8; } else { playerL.xSpeed2 = (playerL.xSpeed2 / Math.abs(playerL.xSpeed2)) * 8; } } } } playerL.landedOnGround = true; } else { playerL.landedOnGround = false; if (kUp == false) { jumpReady = false; } playerL.bTG = lvl.hitTest(playerL.bX, playerL.bY, true); if (playerL._currentframe != 4) { if (kShift) { if (kRight) { playerL.rotSpeed2 = 13; if (playerL.xSpeed > 2.5) { playerL.xSpeed2 = playerL.xSpeed2 + (0.04 * timescale); } else if (Math.round(playerL.xSpeed) >= 0) { playerL.xSpeed2 = playerL.xSpeed2 + (0.5 * timescale); } } else if (kLeft) { playerL.rotSpeed2 = -13; if (playerL.xSpeed < -2.5) { playerL.xSpeed2 = playerL.xSpeed2 - (0.04 * timescale); } else if (Math.round(playerL.xSpeed) <= 0) { playerL.xSpeed2 = playerL.xSpeed2 - (0.5 * timescale); } } else if ((!kRight) && (!kLeft)) { playerL.rotSpeed2 = 0; } } else if (playerL.onGroundAfterWJ == true) { if (kRight) { if (playerL._rotation > -5) { playerL.rotSpeed2 = -1; } else if ((playerL._rotation > -10) && (playerL._rotation < 10)) { playerL.rotSpeed2 = 0; } playerL.xSpeed2 = playerL.xSpeed2 + ((5 - playerL.xSpeed2) * (0.2 * timescale)); } else if (kLeft) { if (playerL._rotation < 5) { playerL.rotSpeed2 = 1; } else if ((playerL._rotation > -10) && (playerL._rotation < 10)) { playerL.rotSpeed2 = 0; } playerL.xSpeed2 = playerL.xSpeed2 + ((-5 - playerL.xSpeed2) * (0.2 * timescale)); } else { playerL.rotSpeed2 = 0; playerL.xSpeed2 = playerL.xSpeed2 + ((-playerL.xSpeed2) * (0.2 * timescale)); } } } } if (!playerL.aniOnGround) { if (((!kShift) && (playerL._rotation > -10)) && (playerL._rotation < 10)) { playerL.rotSpeed = playerL.rotSpeed + ((-playerL.rotSpeed) * (0.2 * timescale)); } if (((kUp && (playerL.wallJumped == false)) && (playerL.bTG)) && (playerL.jumpReady == false)) { playerL.onGroundAfterWJ = false; playerL.xSpeed = (playerL.xSpeed2 = Math.sin((playerL._rotation * 0.8) * (Math.PI/180)) * 8); playerL.fallspeed = Math.cos((playerL._rotation * 0.8) * (Math.PI/180)) * -8; playerL.legs.currentFrame = 2; if (!kShift) { if (playerL._rotation > 0) { playerL.rotSpeed2 = 10; } else { playerL.rotSpeed2 = -10; } } playerL.wallJumped = true; } else { playerL.wallJumped = false; } if (playerL._currentframe != 4) { playerL.gotoAndStop(3); } else if (playerL.legs.currentFrame < 12) { playerL.legs.currentFrame = 12; } if (!kUp) { playerL.jumpPower = 0; } } else { playerL.onGroundAfterWJ = true; killsAfterWallJump = 0; if (kUp) { if (kUpPressed == false) { playerL.fallspeed = -4; playerL._y = playerL._y - 7; playerL.xSpeed2 = playerL.xSpeed; } kUpPressed = true; } else { kUpPressed = false; if (playerL.fallspeed >= 0) { playerL.jumpReady = true; if (playerL.jumpPower < 5) { playerL.jumpPower = 5; } } } } if ((((playerL._rotation - mDir) + 90) > 0) && (((playerL._rotation - mDir) + 90) < 180)) { playerB.bRot = playerB.bRot + ((((mDir * 0.5) - playerB.bRot) * 0.15) * timescale); if (playerL._currentframe != 4) { if (playerL.onGround == true) { playerL._xscale = -playerL.xScale; playerL.faceRight = false; } else if (((!kShift) && (playerL._rotation > -13)) && (playerL._rotation < 13)) { playerL._xscale = -playerL.xScale; playerL.faceRight = false; } } } else { playerB.bRot = playerB.bRot + ((((mDirR * 0.5) - playerB.bRot) * 0.15) * timescale); if (playerL._currentframe != 4) { if (playerL.onGround == true) { playerL._xscale = playerL.xScale; playerL.faceRight = true; } else if (((!kShift) && (playerL._rotation > -13)) && (playerL._rotation < 13)) { playerL._xscale = playerL.xScale; playerL.faceRight = true; } } } if (playerL.faceRight == true) { if ((((weapon == 3) || (weapon == 5)) || (weapon == 6)) || (weapon == 7)) { playerB.body.arm1._rotation = (playerB.body.arm2._rotation = mDir - playerB._rotation); } else if (((weapon == 1) || (weapon == 2)) || (weapon == 4)) { playerB.body.arm1._rotation = (-playerB.bRot) + 200; playerB.body.arm2._rotation = mDir - playerB._rotation; } } else if ((((weapon == 3) || (weapon == 5)) || (weapon == 6)) || (weapon == 7)) { playerB.body.arm1._rotation = (playerB.body.arm2._rotation = (-mDirR) + playerB._rotation); } else if (((weapon == 1) || (weapon == 2)) || (weapon == 4)) { playerB.body.arm1._rotation = playerB.bRot + 200; playerB.body.arm2._rotation = (-mDirR) + playerB._rotation; } if (playerB.bRot > 30) { playerB.bRot = 30; } else if (playerB.bRot < -30) { playerB.bRot = -30; } playerB._rotation = playerL._rotation + playerB.bRot; playerB._x = playerL._x + ((playerL._xscale / Math.abs(playerL._xscale)) * playerL.legs.bodyPos._x); playerB._y = playerL._y + playerL.legs.bodyPos._y; playerB._xscale = playerL._xscale; playerB.body.head._rotation = (playerL._xscale / Math.abs(playerL._xscale)) * (playerB._rotation - playerL._rotation); playerB.gotoAndStop(weapon); _x = (_x + ((((((-playerL._x) - ((mouseXPos - playerL._x) / 2)) + 300) - _x) * 0.1) * timescale)); _y = (_y + ((((((-playerL._y) - ((mouseYPos - playerL._y) / 2)) + 200) - _y) * 0.1) * timescale)); HUD._x = -_x; HUD._y = -_y; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); if (((!showOptions) && (health > 0)) && (!pausePlayer)) { crosshair._x = mouseXPos; crosshair._y = mouseYPos; crosshair._xscale = (crosshair._yscale = 100); } else { crosshair._xscale = (crosshair._yscale = 0); } if (gunTimer > 0) { gunTimer = gunTimer - (1 * timescale); } if ((((mousePress && (gunTimer <= 0)) && (weapon == 1)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 30); _root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 30); _root[_local6]._rotation = mDirR; _root[_local6]._alpha = 0; _root[_local6].timer = 0; _root.playerB.body.arm2.currentFrame = 4; _root.playerB.body.arm2.gotoAndStop(4); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 20); this.timer++; if (this.timer >= 6) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }; gunTimer = 8; mousePress = false; } else if ((weapon == 1) && (gunTimer <= 0)) { _root.playerB.body.arm2.currentFrame = 1; _root.playerB.body.arm2.gotoAndStop(1); } if ((((mousePress == true) && (weapon == 4)) || ((mousePress == true) && (weapon == 5))) || ((mousePress == true) && (weapon == 7))) { if ((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { _root["ammo" + weapon]--; var _local4 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local4, _root.getNextHighestDepth()); _root[_local4].ySpeed = -1.3 - (0.01 * random(70)); _root[_local4]._xscale = (_root[_local4]._yscale = 70 + random(30)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local3 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local3, _root.getNextHighestDepth()); _root[_local3].fallspeed = -3; _root[_local3].xSpeed = -1.5 + (0.01 * random(300)); _root[_local3]._alpha = 300; _root[_local3].rotSpeed = -10 + (0.01 * random(2000)); _root[_local3].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local5 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local5, _root.getNextHighestDepth()); _root[_local5]._xscale = (_root[_local5]._yscale = 25); if (weapon == 4) { playSound("uziShot", playerL._x, playerL._y, 3); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 50))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 50))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 2) + (random(100 * recoil) / 100)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; gunTimer = 4; recoil = recoil + 10; } else if (weapon == 5) { playSound("uziShot", playerL._x, playerL._y, 3); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 50))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 50))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 2) + (random(100 * recoil) / 100)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); fireRightGun = false; _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; } else { _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 6)) * (Math.PI/180)) * 45))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 6)) * (Math.PI/180)) * 45))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = mDirR - recoil; addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); fireRightGun = true; _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; } gunTimer = 2; recoil = recoil + 5; } else if (weapon == 7) { playSound("m16Shot", playerL._x, playerL._y); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(10))))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(10))))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 25); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 25); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 10) + (random(10 * recoil) / 10)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 2; recoil = recoil + 2; } _root[_local5]._rotation = mDirR; } } if (((((mousePress && (gunTimer <= 0)) && (_root["ammo" + weapon] <= 0)) && (_root[("ammo" + weapon) + "Total"] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { playerB.body.gotoAndStop(2); } backCity._x = -_x; backCity._y = -_y; topLayer.swapDepths(_root.getNextHighestDepth()); if (startGameBlackFade != undefined) { startGameBlackFade.swapDepths(_root.getNextHighestDepth()); } if (banana != undefined) { banana.swapDepths(_root.getNextHighestDepth()); } if (speechBubble != undefined) { speechBubble.swapDepths(_root.getNextHighestDepth()); } if (controlHint != undefined) { controlHint.swapDepths(_root.getNextHighestDepth()); } HUD.swapDepths(_root.getNextHighestDepth()); crosshair.swapDepths(_root.getNextHighestDepth()); }; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth()); clearInterval(fpsTimer); fpsTimer = setInterval(function () { showFPS = fps; fps = 0; }, 1000);
Instance of Symbol 603 MovieClip "startGameBlackFade" in Frame 10
onClipEvent (load) { _x = ((-_root.playerL._x) - 1500); _y = ((-_root.playerL._y) - 1500); _height = 3000; _width = 3000; }
Instance of Symbol 662 MovieClip "tutorialDoor1" in Frame 10
onClipEvent (load) { spawn = 1; dontRandomizeXScale = true; platform = 0; tutorialGangster = true; }
Instance of Symbol 315 MovieClip [banana] "banana" in Frame 10
onClipEvent (load) { disableSpawnEffect = true; _root.addSpeechBubble(_x, _y, "Hello.|It's me. Pedro.|... Your friend.|Don't worry. I'm wearing my invisibility undies.|You're the only one who can see me.|We're going on an adventure, you and me.|Let's start by learning some basics...", true); } onClipEvent (enterFrame) { if (_root.speechBubble.speechText.speechText.text == "... Your friend.") { _root.startGameBlackFade.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha <= 0) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }; } if ((_root.speechBubble == undefined) && (!stage1)) { _root.addSpeechBubble(_x, _y, "Try moving over here.", false, undefined, 90); stage1 = true; } else if (((_root.speechBubble == undefined) && (stage1)) && (!stage2)) { _root.attachMovie("controlHint", "controlHint", _root.getNextHighestDepth()); _root.attachMovie("controlHint", "controlHint2", _root.getNextHighestDepth()); _root.controlHint2.gotoAndStop(2); stage2 = true; } }
Instance of Symbol 707 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.addSpeechBubble(_root.banana._x, _root.banana._y, "Jolly good!", false, undefined, 45); _root.controlHint.scaleTarget = (_root.controlHint2.scaleTarget = 0); triggered = true; } if (triggered) { if (_root.speechBubble == undefined) { _root.removeBanana(); this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } }
Instance of Symbol 707 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.spawnBanana(_x + (_width / 2), _y); _root.addSpeechBubble(_root.banana._x, _root.banana._y, "Would you look at this...|Somebody placed these boxes RIGHT in our way!|People have no respect these days.|You're going to have to jump over them.", true); Mouse.show(); _root.pausePlayer = true; _root.mouseXPos = _x + 200; _root.mouseYPos = _y - 90; triggered = true; } if (triggered) { if (_root.speechBubble == undefined) { _root.removeBanana(); _root.pausePlayer = false; _root.attachMovie("controlHint", "controlHint", _root.getNextHighestDepth()); _root.controlHint.gotoAndStop(3); this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } }
Instance of Symbol 707 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.controlHint.scaleTarget = 0; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.tutorialDoor1.activated = true; _root.spawnBanana(_x + (_width / 2), _y); _root.addSpeechBubble(_root.banana._x, _root.banana._y, "Look!|I bet he's the one who put the boxes in our way.|Let's teach him a lesson!|Shoot him in the head.|Don't worry, he is totally asking for it!", true); Mouse.show(); _root.pausePlayer = true; _root.mouseXPos = _x + 200; _root.mouseYPos = _y - 90; triggered = true; } if (triggered) { if (_root.speechBubble == undefined) { _root.lvl.tutorialBlocker.swapDepths(_root.lvl.getNextHighestDepth()); _root.lvl.tutorialBlocker.removeMovieClip(); _root.removeBanana(); _root.pausePlayer = false; _root.attachMovie("controlHint", "controlHint", _root.getNextHighestDepth()); _root.controlHint.gotoAndStop(4); this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } }
Instance of Symbol 707 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.tutorialDoor1.activated = true; _root.spawnBanana(_x + (_width / 2), _y); _root.addSpeechBubble(_root.banana._x, _root.banana._y, "Nice shooting back there!|You're doing great!|Now, look here.|You need to do a wall jump off of that wall.|Remember, timing is important!", true); Mouse.show(); _root.pausePlayer = true; _root.mouseXPos = _x + 170; _root.mouseYPos = _y - 90; triggered = true; } if (triggered) { if (_root.speechBubble == undefined) { _root.removeBanana(); _root.pausePlayer = false; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } }
Instance of Symbol 707 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.tutorialDoor1.activated = true; _root.spawnBanana(_x + (_width / 2), _y); _root.addSpeechBubble(_root.banana._x, _root.banana._y, "Excellent! You're a natural at this.|See that narrow opening under this machine?|Let's try rolling into it!", true); Mouse.show(); _root.pausePlayer = true; _root.mouseXPos = _x + 170; _root.mouseYPos = _y - 90; triggered = true; } if (triggered) { if (_root.speechBubble == undefined) { _root.removeBanana(); _root.pausePlayer = false; _root.attachMovie("controlHint", "controlHint", _root.getNextHighestDepth()); _root.controlHint.gotoAndStop(5); this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } }
Instance of Symbol 707 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.controlHint.scaleTarget = 0; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.tutorialDoor1.activated = true; _root.spawnBanana(_x + (_width / 2), _y); _root.addSpeechBubble(_root.banana._x, _root.banana._y, "Wonderful!|There's only one more trick I have to teach you now.|Remember all those pills you were forced to take..?|Well, they seem to have had a nice side effect...|You can slow down your perception of time!|Isn't that cool?!|While slowing down time you can perform stunts in the air.|You'll look like a total bad-ass!", true); Mouse.show(); _root.pausePlayer = true; _root.mouseXPos = _x + 170; _root.mouseYPos = _y - 90; triggered = true; } if (triggered) { if (_root.speechBubble == undefined) { _root.removeBanana(); _root.pausePlayer = false; _root.attachMovie("controlHint", "controlHint", _root.getNextHighestDepth()); _root.controlHint.gotoAndStop(6); this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } }
Instance of Symbol 707 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.controlHint.scaleTarget = 0; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.levelComplete = true; _root.fadeToDark = true; } }
Instance of Symbol 707 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.controlHint.scaleTarget = 0; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 603 MovieClip in Frame 10
onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); }
Frame 11
stopAllSounds(); Mouse.hide(); for (cObject in _root) { if (typeof(_root[cObject]) == "movieclip") { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 12
function bulletCode(obj, friendly, power) { if (roofWindow.broken != true) { if (roofWindow.hitTest(obj._x, obj._y, true)) { playSound("breakingGlass", obj._x, obj._y); i = 0; while (i < 30) { addGlasPiece((roofWindow._x - 95) + random(190), (roofWindow._y - 15) + random(30)); i++; } topLayer.roofWindow.gotoAndStop(2); obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); lvl.roofWindow.swapDepths(_root.getNextHighestDepth()); lvl.roofWindow.removeMovieClip(); roofWindow.broken = true; } } if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var i = 0; while ((++i) <= enemies) { if (getDist(_root["nmy" + i]._x, obj._x, _root["nmy" + i]._y, obj._y) < 500) { if ((_root["nmy" + i].gunReady != true) && (_root["nmy" + i].health > 0)) { _root["nmy" + i].xSpeed2 = 0; if (_root["nmy" + i].weapon == 1) { _root["nmy" + i].gotoAndStop(3); } else if (_root["nmy" + i].weapon == 6) { _root["nmy" + i].gotoAndStop(7); } else if (_root["nmy" + i].weapon == 7) { _root["nmy" + i].gotoAndStop(8); } else if (_root["nmy" + i].weapon == 3) { _root["nmy" + i].gotoAndStop(9); } _root["nmy" + i].timer = 42 + random(5); } } } obj.rangeCheck = true; } var i = 0; while ((++i) <= enemies) { if (_root["nmy" + i].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + i]._y - 22)) && (_root["nmy" + i].health > 0)) { if ((obj._x < (_root["nmy" + i]._x + 19)) && (obj._x > (_root["nmy" + i]._x - 19))) { if ((_root["nmy" + i].health - (power * 3)) > 0) { _root["nmy" + i].health = _root["nmy" + i].health - (power * 3); } else { _root["nmy" + i].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + i].health = _root["nmy" + i].health - power; } } else { _root["nmy" + i].health = _root["nmy" + i].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + i].gunReady != true) && (_root["nmy" + i].health > 0)) { _root["nmy" + i].xSpeed2 = 0; if (_root["nmy" + i].weapon == 1) { _root["nmy" + i].gotoAndStop(3); } else if (_root["nmy" + i].weapon == 6) { _root["nmy" + i].gotoAndStop(7); } else if (_root["nmy" + i].weapon == 7) { _root["nmy" + i].gotoAndStop(8); } else if (_root["nmy" + i].weapon == 3) { _root["nmy" + i].gotoAndStop(9); } _root["nmy" + i].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var i = 0; while ((++i) <= gasCans) { if (_root["gasCan" + i].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + i]._x; _root[explName]._y = _root["gasCan" + i]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + i].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + i].removeMovieClip(); var i = 0; while ((++i) <= enemies) { if ((getDist(_root["nmy" + i]._x, obj._x, _root["nmy" + i]._y, obj._y) < 130) && (_root["nmy" + i]._y < _root[explName]._y)) { _root["nmy" + i].health = _root["nmy" + i].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } com.newgrounds.API.logCustomEvent("Level_2"); stop(); pausePlayer = false; generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); musicStarted = false; musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusicIntro = new Sound(musicMC); musicMC.bgMusic.attachSound("music1"); musicMC.bgMusicIntro.attachSound("music1Intro"); musicMC.bgMusicIntro.onSoundComplete = function () { if (roofWindow.broken) { musicMC.bgMusic.start(); } else { musicMC.bgMusicIntro.start(); } }; musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; Mouse.hide(); playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth());
Instance of Symbol 278 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 3; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 5; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 3; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 3; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 4; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 5; weapon = 6; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); dropGun = false; this.gotoAndStop(7); }
Instance of Symbol 707 MovieClip in Frame 12
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.levelComplete = true; _root.fadeToDark = true; } }
Instance of Symbol 822 MovieClip in Frame 12
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 822 MovieClip in Frame 12
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 278 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 707 MovieClip in Frame 12
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.tutorialDoor1.activated = true; _root.spawnBanana(_x + (_width / 2), _y); _root.addSpeechBubble(_root.banana._x, _root.banana._y, "Alright! Are you ready to have some fun?|There are more inconsiderate gangsters below this glass roof.|Let's take them by surprise!|Stand on top of the glass roof and shoot it.|Slow down time for an extra magnicifent entrance!", true); Mouse.show(); _root.pausePlayer = true; _root.mouseXPos = _x + 170; _root.mouseYPos = _y - 90; triggered = true; } if (triggered) { if (_root.speechBubble == undefined) { _root.removeBanana(); _root.pausePlayer = false; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } }
Instance of Symbol 849 MovieClip in Frame 12
onClipEvent (enterFrame) { _alpha = (_alpha + (((40 + random(40)) - _alpha) * 0.5)); }
Instance of Symbol 853 MovieClip in Frame 12
onClipEvent (enterFrame) { this.gotoAndStop(Math.round(_root.door2.openAmount * 100)); }
Instance of Symbol 603 MovieClip in Frame 12
onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); }
Frame 13
stopAllSounds(); Mouse.hide(); for (cObject in _root) { if (typeof(_root[cObject]) == "movieclip") { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 14
function bulletCode(obj, friendly, power) { if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 500) { if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 42 + random(5); } } } obj.rangeCheck = true; } var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (_root["nmy" + _local3].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + _local3]._y - 22)) && (_root["nmy" + _local3].health > 0)) { if ((obj._x < (_root["nmy" + _local3]._x + 19)) && (obj._x > (_root["nmy" + _local3]._x - 19))) { if ((_root["nmy" + _local3].health - (power * 3)) > 0) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - (power * 3); } else { _root["nmy" + _local3].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var _local3 = 0; while (_local3++ , _local3 <= gasCans) { if (_root["gasCan" + _local3].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + _local3]._x; _root[explName]._y = _root["gasCan" + _local3]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + _local3].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + _local3].removeMovieClip(); _local3 = 0; while (_local3++ , _local3 <= enemies) { if ((getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 130) && (_root["nmy" + _local3]._y < _root[explName]._y)) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } com.newgrounds.API.logCustomEvent("Level_3"); stop(); generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); musicStarted = false; musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusic.attachSound("music2"); musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; Mouse.hide(); playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth());
Instance of Symbol 917 MovieClip "ele1" in Frame 14
onClipEvent (load) { moveAmount = 338.1; this.onEnterFrame = function () { if (_root.killCount == 7) { yTarget = startY + moveAmount; delete this.onEnterFrame; } }; }
Instance of Symbol 917 MovieClip in Frame 14
onClipEvent (load) { moveAmount = -800; }
Instance of Symbol 662 MovieClip "timerDoor2" in Frame 14
onClipEvent (load) { spawn = 2; }
Instance of Symbol 662 MovieClip "timerDoor1" in Frame 14
onClipEvent (load) { spawn = 2; }
Instance of Symbol 918 MovieClip in Frame 14
onClipEvent (load) { spawnOnKillCount1 = 4; spawnOnKillCount2 = 5; }
Instance of Symbol 918 MovieClip in Frame 14
onClipEvent (load) { spawnOnKillCount1 = 3; spawnOnKillCount2 = 5; }
Instance of Symbol 920 MovieClip in Frame 14
onClipEvent (enterFrame) { _yscale = _root.lvl.stair4._xscale; _xscale = _root.lvl.stair4._xscale; }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.lvl.stair1._xscale = (_root.lvl.stair1._yscale = 100); this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.lvl.stair2._xscale = (_root.lvl.stair2._yscale = 100); this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 3; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 4; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 5; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 1; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor1.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor2.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor4.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor3.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor5.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { health = 20; gfxNr = 3; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); } onClipEvent (enterFrame) { if (health <= 0) { _root.door1.tOpenAmount = 1; } }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.lvl.stair3._xscale = _root.lvl.stair3.sXScale; _root.lvl.stair3._yscale = _root.lvl.stair3.sYScale; _root.lvl.stair4._xscale = (_root.lvl.stair4._yscale = 0); } }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.lvl.stair3._xscale = (_root.lvl.stair3._yscale = 0); } }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.lvl.stair4._xscale = _root.lvl.stair4.sXScale; _root.lvl.stair4._yscale = _root.lvl.stair4.sYScale; } }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 3; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor6.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 1; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.timerDoor1.activated = true; _root.timerDoor2.activated = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 4; weapon = 6; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); dropGun = false; this.gotoAndStop(7); }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 3; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 14
onClipEvent (load) { sHeight = _height; gfxNr = 5; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); dropGun = false; } onClipEvent (enterFrame) { _y = (_root.ele1._y - (sHeight / 2)); }
Instance of Symbol 938 MovieClip in Frame 14
onClipEvent (enterFrame) { _yscale = _root.lvl.stair3._xscale; _xscale = _root.lvl.stair3._xscale; }
Instance of Symbol 822 MovieClip in Frame 14
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 822 MovieClip in Frame 14
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 822 MovieClip in Frame 14
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.levelComplete = true; _root.fadeToDark = true; } }
Instance of Symbol 707 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.lvl.stair10._xscale = _root.lvl.stair10.sXScale; _root.lvl.stair10._yscale = _root.lvl.stair10.sYScale; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 822 MovieClip in Frame 14
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 822 MovieClip in Frame 14
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 603 MovieClip in Frame 14
onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); }
Frame 15
stopAllSounds(); Mouse.hide(); for (cObject in _root) { if (typeof(_root[cObject]) == "movieclip") { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 16
function bulletCode(obj, friendly, power) { if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 500) { if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 42 + random(5); } } } obj.rangeCheck = true; } var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (_root["nmy" + _local3].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + _local3]._y - 22)) && (_root["nmy" + _local3].health > 0)) { if ((obj._x < (_root["nmy" + _local3]._x + 19)) && (obj._x > (_root["nmy" + _local3]._x - 19))) { if ((_root["nmy" + _local3].health - (power * 3)) > 0) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - (power * 3); } else { _root["nmy" + _local3].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var _local3 = 0; while (_local3++ , _local3 <= gasCans) { if (_root["gasCan" + _local3].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + _local3]._x; _root[explName]._y = _root["gasCan" + _local3]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + _local3].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + _local3].removeMovieClip(); _local3 = 0; while (_local3++ , _local3 <= enemies) { if ((getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 130) && (_root["nmy" + _local3]._y < _root[explName]._y)) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } com.newgrounds.API.logCustomEvent("Level_4"); stop(); generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); stopLoopingIntro = false; musicStarted = false; musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusicIntro = new Sound(musicMC); musicMC.bgMusic.attachSound("music3"); musicMC.bgMusicIntro.attachSound("music3Intro"); musicMC.bgMusicIntro.onSoundComplete = function () { if (stopLoopingIntro) { musicMC.bgMusic.start(); } else { musicMC.bgMusicIntro.start(); } }; musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; Mouse.hide(); playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth());
Instance of Symbol 918 MovieClip "spawnDoor7" in Frame 16
onClipEvent (load) { enemyWeapon = 3; }
Instance of Symbol 918 MovieClip "spawnDoor10" in Frame 16
onClipEvent (load) { enemyWeapon = 3; }
Instance of Symbol 918 MovieClip "spawnDoor4" in Frame 16
onClipEvent (load) { enemyWeapon = 6; }
Instance of Symbol 918 MovieClip "spawnDoor1" in Frame 16
onClipEvent (load) { enemyWeapon = 3; }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor1.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor2.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor4.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor3.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor5.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 822 MovieClip in Frame 16
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 1; weapon = 6; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 2; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 3; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor6.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor6.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 4; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 5; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor7.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 3; weapon = 6; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 4; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 4; weapon = 7; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor8.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor8.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor9.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 2; weapon = 6; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 5; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor10.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor11.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor11.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.levelComplete = true; _root.fadeToDark = true; } }
Instance of Symbol 822 MovieClip in Frame 16
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 822 MovieClip in Frame 16
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.stopLoopingIntro = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 16
onClipEvent (enterFrame) { if ((_root.health > 0) && (this.hitTest(_root.playerL._x, _root.playerL._y, true))) { _root.health = 0; } }
Instance of Symbol 603 MovieClip in Frame 16
onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); }
Frame 17
stopAllSounds(); generalTimer = 0; Mouse.hide(); for (cObject in _root) { if (typeof(_root[cObject]) == "movieclip") { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 18
function bulletCode(obj, friendly, power) { if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 500) { if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 42 + random(5); } } } obj.rangeCheck = true; } var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (_root["nmy" + _local3].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + _local3]._y - 22)) && (_root["nmy" + _local3].health > 0)) { if ((obj._x < (_root["nmy" + _local3]._x + 19)) && (obj._x > (_root["nmy" + _local3]._x - 19))) { if ((_root["nmy" + _local3].health - (power * 3)) > 0) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - (power * 3); } else { _root["nmy" + _local3].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var _local3 = 0; while (_local3++ , _local3 <= gasCans) { if (_root["gasCan" + _local3].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + _local3]._x; _root[explName]._y = _root["gasCan" + _local3]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + _local3].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + _local3].removeMovieClip(); _local3 = 0; while (_local3++ , _local3 <= enemies) { if ((getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 130) && (_root["nmy" + _local3]._y < _root[explName]._y)) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } com.newgrounds.API.logCustomEvent("Level_5"); stop(); generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); musicStarted = false; musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusic.attachSound("music4"); musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; Mouse.hide(); playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth());
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 3; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 2; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 1; weapon = 7; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 4; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 5; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 1; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 2; weapon = 7; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 3; weapon = 6; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 4; weapon = 6; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 822 MovieClip in Frame 18
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 707 MovieClip in Frame 18
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor2.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 18
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor1.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 2; weapon = 7; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 5; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 2; weapon = 7; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 3; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 4; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 3; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 707 MovieClip in Frame 18
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.lvl.stair1._xscale = (_root.lvl.stair1._yscale = 100); } }
Instance of Symbol 278 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 5; weapon = 7; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 707 MovieClip in Frame 18
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor3.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 707 MovieClip in Frame 18
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.lvl.stair3._xscale = (_root.lvl.stair1._yscale = 0); } }
Instance of Symbol 707 MovieClip in Frame 18
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.levelComplete = true; _root.fadeToDark = true; } }
Instance of Symbol 822 MovieClip in Frame 18
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 822 MovieClip in Frame 18
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 972 MovieClip in Frame 18
onClipEvent (enterFrame) { _root.brokenLight(this); }
Instance of Symbol 603 MovieClip in Frame 18
onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); }
Frame 19
stopAllSounds(); generalTimer = 0; Mouse.hide(); for (cObject in _root) { if (typeof(_root[cObject]) == "movieclip") { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 20
function bulletCode(obj, friendly, power) { if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 500) { if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 42 + random(5); } } } obj.rangeCheck = true; } var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (_root["nmy" + _local3].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + _local3]._y - 22)) && (_root["nmy" + _local3].health > 0)) { if ((obj._x < (_root["nmy" + _local3]._x + 19)) && (obj._x > (_root["nmy" + _local3]._x - 19))) { if ((_root["nmy" + _local3].health - (power * 3)) > 0) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - (power * 3); } else { _root["nmy" + _local3].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var _local3 = 0; while (_local3++ , _local3 <= gasCans) { if (_root["gasCan" + _local3].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + _local3]._x; _root[explName]._y = _root["gasCan" + _local3]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + _local3].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + _local3].removeMovieClip(); _local3 = 0; while (_local3++ , _local3 <= enemies) { if ((getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 130) && (_root["nmy" + _local3]._y < _root[explName]._y)) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } com.newgrounds.API.logCustomEvent("Level_6"); pausePlayer = false; stop(); generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); musicStarted = false; musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusic.attachSound("music5"); musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; Mouse.hide(); playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth());
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 2; weapon = 7; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 707 MovieClip in Frame 20
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor1.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 1; weapon = 7; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 5; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 3; weapon = 6; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 1; weapon = 6; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 1; weapon = 7; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 3; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 4; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 5; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 4; weapon = 7; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 2; weapon = 6; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 2; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 4; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 278 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 5; weapon = 7; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 707 MovieClip in Frame 20
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.levelComplete = true; _root.fadeToDark = true; } }
Instance of Symbol 822 MovieClip in Frame 20
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 822 MovieClip in Frame 20
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 603 MovieClip in Frame 20
onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); }
Frame 21
stopAllSounds(); Mouse.hide(); for (cObject in _root) { if (typeof(_root[cObject]) == "movieclip") { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 22
function bulletCode(obj, friendly, power) { if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 500) { if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 42 + random(5); } } } obj.rangeCheck = true; } var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (_root["nmy" + _local3].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + _local3]._y - 22)) && (_root["nmy" + _local3].health > 0)) { if ((obj._x < (_root["nmy" + _local3]._x + 19)) && (obj._x > (_root["nmy" + _local3]._x - 19))) { if ((_root["nmy" + _local3].health - (power * 3)) > 0) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - (power * 3); } else { _root["nmy" + _local3].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var _local3 = 0; while (_local3++ , _local3 <= gasCans) { if (_root["gasCan" + _local3].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + _local3]._x; _root[explName]._y = _root["gasCan" + _local3]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + _local3].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + _local3].removeMovieClip(); _local3 = 0; while (_local3++ , _local3 <= enemies) { if ((getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 130) && (_root["nmy" + _local3]._y < _root[explName]._y)) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } com.newgrounds.API.logCustomEvent("Level_7"); stop(); generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); musicStarted = false; musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusic.attachSound("bossIntro"); musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; hiddenMusicVolume = 0.4; Mouse.hide(); playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth());
Instance of Symbol 707 MovieClip in Frame 22
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.spawnBanana(_x + (_width / 2), _y); _root.addSpeechBubble(_root.banana._x, _root.banana._y, "Stop!|This is it.|The time has come.|Eat me.|There's no time to explain. Just do it!", true); Mouse.show(); _root.pausePlayer = true; _root.mouseXPos = _x + 170; _root.mouseYPos = _y - 90; triggered = true; } if (triggered) { if (_root.speechBubble == undefined) { _root.removeBanana(); _root.playerL._visible = false; _root.playerB._visible = false; _root.attachMovie("endGameAnim", "endGameAnim", _root.getNextHighestDepth()); _root.endGameAnim._x = _root.playerL._x; _root.endGameAnim._y = _root.playerL._y; Mouse.show(); _root.pausePlayer = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } }
Instance of Symbol 603 MovieClip in Frame 22
onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); }
Frame 23
stopAllSounds(); Mouse.hide(); for (cObject in _root) { if (typeof(_root[cObject]) == "movieclip") { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 24
function bulletCode(obj, friendly, power) { if (friendly) { if (_root.finalBoss.head.hitbox.hitTest(obj._x, obj._y, true)) { if (_root.HUD.bossHealth._visible) { _root.finalBoss.hit = true; _root.finalBoss.health = _root.finalBoss.health - ((power / 3) * 2); } addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } i = 1; while (i <= 3) { if (_root["fBH" + i].hitbox.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } if (_root["fBH" + i].stopStartScale) { _root["fBH" + i]._xscale = (_root["fBH" + i]._yscale = _root["fBH" + i]._yscale - (power * 1.3)); } addBlood(_root["fBH" + i]._x, _root["fBH" + i]._y, _root["fBH" + i]._rotation, 17); if (_root["fBH" + i]._xscale <= 10) { gunName = "gun" + _root.getNextHighestDepth(); attachMovie("droppedGun", gunName, _root.getNextHighestDepth()); weaponNr = 2 + random(3); if (weaponNr == 1) { _root[gunName].gotoAndStop(1); _root[gunName].weaponAmmo = 2; } else if (weaponNr == 3) { _root[gunName].gotoAndStop(3); _root[gunName].weaponAmmo = 6; } else if (weaponNr == 4) { _root[gunName].gotoAndStop(4); _root[gunName].weaponAmmo = 7; } else if (weaponNr == 2) { _root[gunName].gotoAndStop(2); _root[gunName].weaponAmmo = 4; } _root[gunName]._x = _root["fBH" + i]._x; _root[gunName]._y = _root["fBH" + i]._y; _root[gunName]._xscale = (_root[gunName]._yscale = 60); _root[gunName].rotSpeed = -2 + random(4); _root[gunName].glow._width = (_root[gunName].glow._height = 100); _root[gunName].onEnterFrame = function () { this.glow._visible = true; if (this.playerNear || (getDist(this._x, playerL._x, this._y, playerL._y) < 70)) { this.playerNear = true; this._x = this._x + (((playerL._x - this._x) * 0.3) * timescale); this._y = this._y + (((playerL._y - this._y) * 0.3) * timescale); this._rotation = this._rotation + (13 * timescale); this._alpha = this._alpha - (10 * timescale); if (this._alpha <= 0) { playSound("pistolCock", obj._x, obj._y); if ((this.weaponAmmo == 2) || (this.weaponAmmo == 4)) { if (_root[("weapon" + this.weaponAmmo) + "Active"] == true) { _root[("weapon" + (this.weaponAmmo + 1)) + "Active"] = true; } } _root[("weapon" + this.weaponAmmo) + "Active"] = true; _root[("ammo" + this.weaponAmmo) + "Total"] = _root[("ammo" + this.weaponAmmo) + "Total"] + _root[("ammo" + this.weaponAmmo) + "Max"]; this.removeMovieClip(); } } else { this._x = this._x - (3 * timescale); if (this._x > ((_root.playerBounds._x + _root.playerBounds._width) - 50)) { this._x = this._x - (5 * timescale); } this._rotation = this._rotation + (this.rotSpeed * timescale); } }; _root["fBH" + i].swapDepths(_root.getNextHighestDepth()); _root["fBH" + i].removeMovieClip(); } obj.removeMovieClip(); } i++; } } if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var i = 0; while ((++i) <= enemies) { if (getDist(_root["nmy" + i]._x, obj._x, _root["nmy" + i]._y, obj._y) < 500) { if ((_root["nmy" + i].gunReady != true) && (_root["nmy" + i].health > 0)) { _root["nmy" + i].xSpeed2 = 0; if (_root["nmy" + i].weapon == 1) { _root["nmy" + i].gotoAndStop(3); } else if (_root["nmy" + i].weapon == 6) { _root["nmy" + i].gotoAndStop(7); } else if (_root["nmy" + i].weapon == 7) { _root["nmy" + i].gotoAndStop(8); } else if (_root["nmy" + i].weapon == 3) { _root["nmy" + i].gotoAndStop(9); } _root["nmy" + i].timer = 42 + random(5); } } } obj.rangeCheck = true; } var i = 0; while ((++i) <= enemies) { if (_root["nmy" + i].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + i]._y - 22)) && (_root["nmy" + i].health > 0)) { if ((obj._x < (_root["nmy" + i]._x + 19)) && (obj._x > (_root["nmy" + i]._x - 19))) { if ((_root["nmy" + i].health - (power * 3)) > 0) { _root["nmy" + i].health = _root["nmy" + i].health - (power * 3); } else { _root["nmy" + i].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + i].health = _root["nmy" + i].health - power; } } else { _root["nmy" + i].health = _root["nmy" + i].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + i].gunReady != true) && (_root["nmy" + i].health > 0)) { _root["nmy" + i].xSpeed2 = 0; if (_root["nmy" + i].weapon == 1) { _root["nmy" + i].gotoAndStop(3); } else if (_root["nmy" + i].weapon == 6) { _root["nmy" + i].gotoAndStop(7); } else if (_root["nmy" + i].weapon == 7) { _root["nmy" + i].gotoAndStop(8); } else if (_root["nmy" + i].weapon == 3) { _root["nmy" + i].gotoAndStop(9); } _root["nmy" + i].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var i = 0; while ((++i) <= gasCans) { if (_root["gasCan" + i].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + i]._x; _root[explName]._y = _root["gasCan" + i]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + i].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + i].removeMovieClip(); var i = 0; while ((++i) <= enemies) { if ((getDist(_root["nmy" + i]._x, obj._x, _root["nmy" + i]._y, obj._y) < 130) && (_root["nmy" + i]._y < _root[explName]._y)) { _root["nmy" + i].health = _root["nmy" + i].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } com.newgrounds.API.logCustomEvent("Level_8"); stop(); _root.pausePlayer = true; _root.mouseXPos = playerL._x + 170; _root.mouseYPos = playerL._y - 90; Mouse.show(); generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); musicStarted = false; musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusic.attachSound("bossLoop"); musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; hiddenMusicVolume = 1; playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.ySpeed = (playerL.ySpeed2 = 0); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; shakeTimer = 0; onEnterFrame = function () { if ((generalTimer >= 5) && (!musicStarted)) { if (musicMC.bgMusicIntro == undefined) { musicMC.bgMusic.start(); } else { musicMC.bgMusicIntro.start(); } musicStarted = true; } if (Key.isDown(85)) { if (fisk != true) { if (Key.isDown(70)) { Key70Pressed = true; } if (Key.isDown(73)) { Key73Pressed = true; } if (Key.isDown(83)) { Key83Pressed = true; } if (Key.isDown(75)) { Key75Pressed = true; } if (((Key70Pressed && (Key73Pressed)) && (Key83Pressed)) && (Key75Pressed)) { i = 0; while (i <= 7) { _root[("weapon" + i) + "Active"] = true; _root[("ammo" + i) + "Total"] = 9999; _root["ammo" + i] = _root[("ammo" + i) + "Max"]; i++; } fisk = true; } } } if (timescale > 0) { generalTimer++; } if (generalTimer == 410) { pausePlayer = false; Mouse.hide(); } if (!pausePlayer) { mouseXPos = _xmouse; mouseYPos = _ymouse; kUp = Key.isDown(87); kDown = Key.isDown(83); kLeft = Key.isDown(65); kRight = Key.isDown(68); if (Key.isDown(16) || (Key.isDown(32))) { kShift = true; } else { kShift = false; } if (weapon1Active && (Key.isDown(49))) { weapon = 1; } else if (weapon2Active && (Key.isDown(50))) { weapon = 2; } else if (weapon3Active && (Key.isDown(51))) { weapon = 3; } else if (weapon4Active && (Key.isDown(52))) { weapon = 4; } else if (weapon5Active && (Key.isDown(53))) { weapon = 5; } else if (weapon6Active && (Key.isDown(54))) { weapon = 6; } else if (weapon7Active && (Key.isDown(55))) { weapon = 7; } if (Key.isDown(82)) { if ((_root["ammo" + weapon] < _root[("ammo" + weapon) + "Max"]) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } } } else { kUp = false; kDown = false; kLeft = false; kRight = false; kShift = false; } if (health <= 0) { HUD.damage._alpha = HUD.damage._alpha + 8; if (HUD.damage._alpha > 3000) { HUD.damage._alpha = 3000; } HUD.fade.fadeSpeed = 1; if (HUD.fade._alpha >= 100) { playerL.dead = true; } timescale = timescale - 0.01; if (timescale < 0) { timescale = 0; } fadeToDark = true; health = 0; } else { if ((HUD.damage._alpha - (0.7 * timescale)) >= 0) { HUD.damage._alpha = HUD.damage._alpha - (0.7 * timescale); } else { HUD.damage._alpha = 0; } if (health <= 30) { HUD.damage.timer++; if (HUD.damage.timer > (health * 2)) { HUD.damage._alpha = HUD.damage._alpha + 20; HUD.damage.timer = 0; } } if (HUD.damage._alpha > 60) { HUD.damage._alpha = 60; } } fps++; ammo3Total = ammo2Total; ammo5Total = ammo4Total; if (((_root["ammo" + weapon] + _root[("ammo" + weapon) + "Total"]) <= 0) && (weapon != 1)) { i = 7; while (i >= 1) { if ((_root[("weapon" + i) + "Active"] == true) && ((_root["ammo" + i] + _root[("ammo" + i) + "Total"]) > 0)) { weapon = i; i = 0; } else if (i == 1) { weapon = 1; } i--; } mousePress = false; } recoil = recoil + (((-recoil) * 0.3) * timescale); if (!showOptions) { mDir = (-recoil) + ((Math.atan2((playerB._y - 30) - mouseYPos, playerB._x - mouseXPos) * 180) / Math.PI); mDirR = recoil + ((Math.atan2(mouseYPos - (playerB._y - 30), mouseXPos - playerB._x) * 180) / Math.PI); } if (pausePlayer) { if (((weapon != 1) && (weapon != 6)) && (weapon != 7)) { mDir = -100; } else { mDir = -170; } } if (Key.isDown(27) || (Key.isDown(80) && (health > 0))) { if (doOnce27 != true) { if (showOptions == false) { Mouse.show(); showOptions = true; } else { Mouse.hide(); showOptions = false; } doOnce27 = true; } } else { doOnce27 = false; } HUD.HUD.ammoText.text = (_root["ammo" + weapon] + " / ") + _root[("ammo" + weapon) + "Total"]; if (actionAmount > 0) { if (kShift) { if (slowMotionSFXEnabled) { if (kShiftOnce1 != true) { playSound("slowDown", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce1 = true; } kShiftOnce2 = false; } timescale2 = timescale2 + ((0.3 - timescale2) * 0.1); if (actionAmount < 0) { actionAmount = 0; } } else { if (slowMotionSFXEnabled) { if (kShiftOnce2 != true) { playSound("speedUp", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce2 = true; } kShiftOnce1 = false; } timescale2 = timescale2 + ((1 - timescale2) * 0.1); } } else { if (slowMotionSFXEnabled) { if (kShiftOnce2 != true) { playSound("speedUp", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce2 = true; } kShiftOnce1 = false; } timescale2 = timescale2 + ((1 - timescale2) * 0.1); kShift = false; } musicMC.bgMusic.setVolume(((timescale2 * 100) * hiddenMusicVolume) * musicVolume); if ((showOptions != true) && (health > 0)) { if (generalTimer > 90) { timescale = timescale2 + (1 - (showFPS / 32)); } else { timescale = timescale2; } } else { timescale = 0; } if (kRight) { playerL.xSpeed = 5; } else if (kLeft) { playerL.xSpeed = -5; } else { playerL.xSpeed = 0; } if (kUp) { playerL.ySpeed = -5; } else if (kDown) { playerL.ySpeed = 5; } else { playerL.ySpeed = 0; } playerL.xSpeed2 = playerL.xSpeed2 + (((playerL.xSpeed - playerL.xSpeed2) * 0.2) * timescale); playerL.ySpeed2 = playerL.ySpeed2 + (((playerL.ySpeed - playerL.ySpeed2) * 0.2) * timescale); playerL._x = playerL._x + (playerL.xSpeed2 * timescale); playerL._y = playerL._y + (playerL.ySpeed2 * timescale); playerL._rotation = playerL.xSpeed2 * 6; if (playerL._x < playerBounds._x) { playerL._x = playerBounds._x; } else if (playerL._x > (playerBounds._x + playerBounds._width)) { playerL._x = playerBounds._x + playerBounds._width; } if (playerL._y < playerBounds._y) { playerL._y = playerBounds._y; } else if (playerL._y > (playerBounds._y + playerBounds._height)) { playerL._y = playerBounds._y + playerBounds._height; } if ((((playerL._rotation - mDir) + 90) > 0) && (((playerL._rotation - mDir) + 90) < 180)) { playerB.bRot = playerB.bRot + ((((mDir * 0.5) - playerB.bRot) * 0.15) * timescale); if (playerL._currentframe != 4) { if (playerL.onGround == true) { playerL._xscale = -playerL.xScale; playerL.faceRight = false; } else if (((!kShift) && (playerL._rotation > -13)) && (playerL._rotation < 13)) { playerL._xscale = -playerL.xScale; playerL.faceRight = false; } } } else { playerB.bRot = playerB.bRot + ((((mDirR * 0.5) - playerB.bRot) * 0.15) * timescale); playerL._xscale = playerL.xScale; playerL.faceRight = true; } if (playerL.faceRight == true) { if ((((weapon == 3) || (weapon == 5)) || (weapon == 6)) || (weapon == 7)) { playerB.body.arm1._rotation = (playerB.body.arm2._rotation = mDir - playerB._rotation); } else if (((weapon == 1) || (weapon == 2)) || (weapon == 4)) { playerB.body.arm1._rotation = (-playerB.bRot) + 200; playerB.body.arm2._rotation = mDir - playerB._rotation; } } else if ((((weapon == 3) || (weapon == 5)) || (weapon == 6)) || (weapon == 7)) { playerB.body.arm1._rotation = (playerB.body.arm2._rotation = (-mDirR) + playerB._rotation); } else if (((weapon == 1) || (weapon == 2)) || (weapon == 4)) { playerB.body.arm1._rotation = playerB.bRot + 200; playerB.body.arm2._rotation = (-mDirR) + playerB._rotation; } if (playerB.bRot > 30) { playerB.bRot = 30; } else if (playerB.bRot < -30) { playerB.bRot = -30; } playerB._rotation = playerB.bRot; playerB._x = playerL._x; playerB._y = playerL._y; playerB._xscale = playerL._xscale; playerB.body.head._rotation = (playerL._xscale / Math.abs(playerL._xscale)) * (playerB._rotation - playerL._rotation); playerB.gotoAndStop(weapon); shakeTimer = shakeTimer - timescale; if (shakeTimer <= 0) { shakeTimer = 0; } _x = (_x + ((((((-playerL._x) - ((mouseXPos - playerL._x) / 2)) + 300) - _x) * 0.1) * timescale)); _y = (_y + ((((((-playerL._y) - ((mouseYPos - playerL._y) / 2)) + 200) - _y) * 0.1) * timescale)); _x = (_x + ((-shakeTimer) + random(shakeTimer * 2))); _y = (_y + ((-shakeTimer) + random(shakeTimer * 2))); if ((-_x) < levelBounds._x) { _x = (-levelBounds._x); } else if ((-_x) > ((levelBounds._x + levelBounds._width) - 600)) { _x = (-((levelBounds._x + levelBounds._width) - 600)); } if ((-_y) < levelBounds._y) { _y = (-levelBounds._y); } else if ((-_y) > ((levelBounds._y + levelBounds._height) - 400)) { _y = (-((levelBounds._y + levelBounds._height) - 400)); } HUD._x = -_x; HUD._y = -_y; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); if (((!showOptions) && (health > 0)) && (!pausePlayer)) { crosshair._x = mouseXPos; crosshair._y = mouseYPos; crosshair._xscale = (crosshair._yscale = 100); } else { crosshair._xscale = (crosshair._yscale = 0); } if (gunTimer > 0) { gunTimer = gunTimer - (1 * timescale); } if ((((mousePress && (gunTimer <= 0)) && (weapon == 1)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 30); _root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 30); _root[_local6]._rotation = mDirR; _root[_local6]._alpha = 0; _root[_local6].timer = 0; _root.playerB.body.arm2.currentFrame = 4; _root.playerB.body.arm2.gotoAndStop(4); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 20); this.timer++; if (this.timer >= 6) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }; gunTimer = 8; mousePress = false; } else if ((weapon == 1) && (gunTimer <= 0)) { _root.playerB.body.arm2.currentFrame = 1; _root.playerB.body.arm2.gotoAndStop(1); } if ((((mousePress == true) && (weapon == 4)) || ((mousePress == true) && (weapon == 5))) || ((mousePress == true) && (weapon == 7))) { if ((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { _root["ammo" + weapon]--; var _local4 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local4, _root.getNextHighestDepth()); _root[_local4].ySpeed = -1.3 - (0.01 * random(70)); _root[_local4]._xscale = (_root[_local4]._yscale = 70 + random(30)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local3 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local3, _root.getNextHighestDepth()); _root[_local3].fallspeed = -3; _root[_local3].xSpeed = -1.5 + (0.01 * random(300)); _root[_local3]._alpha = 300; _root[_local3].rotSpeed = -10 + (0.01 * random(2000)); _root[_local3].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local5 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local5, _root.getNextHighestDepth()); _root[_local5]._xscale = (_root[_local5]._yscale = 25); if (weapon == 4) { playSound("uziShot", playerL._x, playerL._y, 3); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 25))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 25))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 19.5); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 19.5); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 2) + (random(100 * recoil) / 100)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; gunTimer = 4; recoil = recoil + 10; } else if (weapon == 5) { playSound("uziShot", playerL._x, playerL._y, 3); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 25))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 25))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 19.5); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 19.5); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 2) + (random(100 * recoil) / 100)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); fireRightGun = false; _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; } else { _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 3)) * (Math.PI/180)) * 22.5))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 3)) * (Math.PI/180)) * 22.5))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 19.5); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 19.5); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = mDirR - recoil; addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); fireRightGun = true; _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; } gunTimer = 2; recoil = recoil + 5; } else if (weapon == 7) { playSound("m16Shot", playerL._x, playerL._y); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -2)) * (Math.PI/180)) * 13.65)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (27 + random(5))))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -2)) * (Math.PI/180)) * 13.65)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (27 + random(5))))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 10)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 12.5); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 10)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 12.5); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 10) + (random(10 * recoil) / 10)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 2; recoil = recoil + 2; } _root[_local5]._rotation = mDirR; } } if (((((mousePress && (gunTimer <= 0)) && (_root["ammo" + weapon] <= 0)) && (_root[("ammo" + weapon) + "Total"] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { playerB.body.gotoAndStop(2); } backCity._x = -_x; backCity._y = -_y; topLayer.swapDepths(_root.getNextHighestDepth()); if (startGameBlackFade != undefined) { startGameBlackFade.swapDepths(_root.getNextHighestDepth()); } if (banana != undefined) { banana.swapDepths(_root.getNextHighestDepth()); } if (speechBubble != undefined) { speechBubble.swapDepths(_root.getNextHighestDepth()); } HUD.swapDepths(_root.getNextHighestDepth()); crosshair.swapDepths(_root.getNextHighestDepth()); }; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 26))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 26))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 20); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 20); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4.5)) * (Math.PI/180)) * 13)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 26))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4.5)) * (Math.PI/180)) * 13)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 26))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4.5)) * (Math.PI/180)) * 13)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 20); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4.5)) * (Math.PI/180)) * 13)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 20); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 26))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 26))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 20); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 20); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -2)) * (Math.PI/180)) * 13.65)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (27 + random(10))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -2)) * (Math.PI/180)) * 13.65)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (27 + random(10))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -2)) * (Math.PI/180)) * 13.65)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 28.5)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -2)) * (Math.PI/180)) * 13.65)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 28.5)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -2)) * (Math.PI/180)) * 13.65)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 28.5); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -2)) * (Math.PI/180)) * 13.65)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 28.5); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth());
Instance of Symbol 610 MovieClip "backCity" in Frame 24
onClipEvent (load) { gotoAndStop (2); }
Instance of Symbol 999 MovieClip "swatter" in Frame 24
onClipEvent (load) { rotSpeed = 0; rotTarget = _rotation; startRot = _rotation; xSpeed = 0; xTarget = _x; ySpeed = 0; yTarget = _y; startX = _x; startY = _y; activated = false; timer = 0; hasHit = false; } onClipEvent (enterFrame) { if (activated) { timer = timer + _root.timescale; if (timer > 130) { _rotation = startRot; rotTarget = startRot; _x = startX; xTarget = startX; _y = startY; yTarget = startY; rotSpeed = (xSpeed = (ySpeed = 0)); hasHit = false; activated = false; timer = 0; } else if (timer > 90) { if ((!hasHit) && (hitbox.hitTest(_root.playerL._x, _root.playerL._y, true))) { _root.health = _root.health - 15; _root.HUD.damage._alpha = _root.HUD.damage._alpha + 40; _root.addBlood(_root.playerL._x, _root.playerL._y, _root.playerL._rotation, 17); _root.playSound("bulletHit", _root.playerL._x, _root.playerL._y); _root.playerL.xSpeed2 = _root.playerL.xSpeed2 - 30; hasHit = true; } rotTarget = -110; xTarget = _root.finalBoss._x - 80; } else if (timer > 30) { rotTarget = 45; xTarget = _root.finalBoss._x; yTarget = _root.finalBoss._y; } } rotSpeed = rotSpeed + ((rotTarget - _rotation) * 0.1); rotSpeed = rotSpeed * 0.7; _rotation = (_rotation + (rotSpeed * _root.timescale)); xSpeed = xSpeed + ((xTarget - _x) * 0.05); xSpeed = xSpeed * 0.6; _x = (_x + (xSpeed * _root.timescale)); ySpeed = ySpeed + ((yTarget - _y) * 0.025); ySpeed = ySpeed * 0.7; _y = (_y + (ySpeed * _root.timescale)); }
Instance of Symbol 603 MovieClip in Frame 24
onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); }
Symbol 9 MovieClip Frame 1
stop();
Symbol 19 MovieClip Frame 1
stop();
Symbol 20 MovieClip [Preloader] Frame 1
function enterFrameHandler() { var _local2 = 0; _local2 = _root.getBytesLoaded() / _root.getBytesTotal(); if (loadingBar) { loadingBar.gotoAndStop(int(_local2 * (loadingBar._totalframes - 1)) + 1); } if ((_local2 >= 1) && (haltComplete != true)) { onEnterFrame = null; gotoAndStop ("loaded"); } } stop(); var autoPlay; var className; var haltComplete; onEnterFrame = enterFrameHandler;
Symbol 20 MovieClip [Preloader] Frame 10
function _onPlayClick() { _root.nextFrame(); _root.play(); _parent._onLoaded(); } if (playButton) { playButton.onRelease = _onPlayClick; playButton.stop(); } if (autoPlay) { _onPlayClick(null); }
Symbol 22 MovieClip [Newgrounds API Classes] Frame 1
#initclip 26 Object.registerClass("Newgrounds API Classes", com.newgrounds.shims.APIShim); #endinitclip
Symbol 77 MovieClip [FlashAd] Frame 1
#initclip 27 Object.registerClass("FlashAd", com.newgrounds.components.FlashAdBase); #endinitclip function initPlayButton() { if (this.playButton) { this.playButton.onRelease = onPlayClick; if (!this.showPlayButton) { this.playButton._visible = false; } } } function onPlayClick() { removeAd(); _visible = false; } stop();
Symbol 77 MovieClip [FlashAd] Frame 2
initPlayButton();
Symbol 77 MovieClip [FlashAd] Frame 10
initPlayButton();
Symbol 77 MovieClip [FlashAd] Frame 20
initPlayButton();
Symbol 78 MovieClip [APIConnector] Frame 1
function _onLoaded() { gotoAndStop ("invisible"); if (_redirect) { com.newgrounds.API.loadOfficialVersion(); return(undefined); } } function _apiConnect() { var _local2 = com.newgrounds.API; if (_local2 && (!_local2.connected)) { if (!apiId) { com.newgrounds.Logger.logError("No API ID entered in the API Connector component.", "You can create an API ID for this submission at http://newgrounds.com/account/flashapi", "Enter your API ID into the API Connector using the Component Inspector (Window -> Component Inspector)."); return(undefined); } switch (debugMode) { case "Off" : default : _local2.debugMode = _local2.RELEASE_MODE; break; case "Simulate Logged-in User" : _local2.debugMode = _local2.DEBUG_MODE_LOGGED_IN; break; case "Simulate Logged-out User" : _local2.debugMode = _local2.DEBUG_MODE_LOGGED_OUT; break; case "Simulate New Version" : _local2.debugMode = _local2.DEBUG_MODE_NEW_VERSION; break; case "Simulate Host Blocked" : _local2.debugMode = _local2.DEBUG_MODE_HOST_BLOCKED; } if (loader) { loader.haltComplete = true; } _local2.addEventListener(com.newgrounds.APIEvent.API_CONNECTED, _onConnected); _local2.connect(_root, apiId, encryptionKey, movieVersion); } } function _onConnected(event) { if (loader) { loader.haltComplete = false; } if ((redirectOnNewVersion && (event.__get__success())) && (event.__get__data().newVersion)) { _redirect = true; } if ((redirectOnHostBlocked && (!event.__get__success())) && (event.__get__error() == com.newgrounds.APIEvent.ERROR_HOST_BLOCKED)) { _redirect = true; } if (_redirect) { gotoAndStop ("adPreloader"); forceAlwaysOnTop(); } } function forceAlwaysOnTop() { var _local2 = getNextHighestDepth(); swapDepths(_local2); if (Stage) { _x = ((Stage.width - _width) / 2); _y = ((Stage.height - _height) / 2); _visible = true; } if (_root && (_root instanceof MovieClip)) { MovieClip(_root).stop(); } } stop(); if (_root && (_root instanceof MovieClip)) { MovieClip(_root).stop(); } var apiId; var encryptionKey; var movieVersion; var debugMode; var connectorType; var redirectOnHostBlocked; var redirectOnNewVersion; var adType; var className; var _redirect; _x = int(_x); _y = int(_y); if (!debugMode) { debugMode = "Simulate Logged-in User"; } if (!connectorType) { connectorType = "Flash Ad + Preloader"; } if (!adType) { adType = "Video"; } if (ad) { ad.adType = adType; } switch (connectorType) { case "Flash Ad + Preloader" : gotoAndStop ("adPreloader"); break; case "Flash Ad Only" : gotoAndStop ("ad"); break; case "Invisible" : gotoAndStop ("invisible"); } _apiConnect();
Instance of Symbol 77 MovieClip [FlashAd] "ad" in Symbol 78 MovieClip [APIConnector] Frame 1
//component parameters onClipEvent (construct) { apiId = ""; showBorder = true; adType = "Video"; }
Instance of Symbol 20 MovieClip [Preloader] "loader" in Symbol 78 MovieClip [APIConnector] Frame 1
//component parameters onClipEvent (construct) { autoPlay = false; mainClass = ""; }
Symbol 99 MovieClip Frame 1
_root.stop(); gotoAndPlay (2);
Symbol 99 MovieClip Frame 225
_root.nextFrame();
Symbol 101 MovieClip Frame 1
if (_root.siteLockSponsor()) { gotoAndStop (2); } else { stop(); }
Symbol 101 MovieClip Frame 2
onEnterFrame = function () { _root.timer = 0; }; onRelease = function () { getURL (_root.siteLockSponsorURL, "_blank"); };
Symbol 24 MovieClip [__Packages.com.newgrounds.EventDispatcher] Frame 0
class com.newgrounds.EventDispatcher { var _listeners; function EventDispatcher () { _listeners = {}; } function addEventListener(type, listener) { if (!_listeners[type]) { _listeners[type] = []; } if (typeof(listener) == "function") { _listeners[type].push({target:null, func:listener}); } else { _listeners[type].push(listener); } } function removeEventListener(type, listener) { var _local3 = _listeners[type]; if (_local3) { var _local5 = _local3.length; var _local2 = 0; while (_local2 < _local5) { if ((_local3[_local2].func == listener) || (_local3[_local2] == listener)) { _local3.splice(_local2, 1); return(undefined); } _local2++; } } } function dispatchEvent(event) { var _local4 = _listeners[event.__get__type()]; if (_local4) { var _local5 = _local4.length; var _local2 = 0; while (_local2 < _local5) { var _local3 = _local4[_local2]; _local3.func.call(_local3.target, event); _local2++; } } return(true); } }
Symbol 23 MovieClip [__Packages.com.newgrounds.Event] Frame 0
class com.newgrounds.Event { var _type; function Event (type) { _type = type; } function get type() { return(_type); } }
Symbol 30 MovieClip [__Packages.com.newgrounds.Bridge] Frame 0
class com.newgrounds.Bridge extends com.newgrounds.EventDispatcher { var _widgetId, _inConnection, _outConnection, dispatchEvent; function Bridge (id) { super(); _widgetId = id; _inConnection = new LocalConnection(); _outConnection = new LocalConnection(); var me = this; _inConnection.receiveEvent = function () { me.receiveEvent.apply(me, arguments); }; _inConnection.allowDomain = (_inConnection.allowInsecureDomain = function (d) { return(((d == "www.newgrounds.com") || (d == "newgrounds.com")) || (d == "uploads.ungrounded.net")); }); _inConnection.connect("_rec_" + _widgetId); com.newgrounds.Logger.addEventListener(com.newgrounds.APIEvent.LOG, {target:this, func:onLogMessage}); } function get widgetId() { return(_widgetId); } function onLogMessage(event) { try { _outConnection.send(_widgetId, "sendEvent", "trace", String(event.__get__data())); } catch(error) { } } function sendEvent(command, parameters) { if (_outConnection) { parameters = {data:parameters}; try { _outConnection.send(_widgetId, "sendEvent", command, parameters); } catch(error) { } } } function receiveEvent(responseData) { var _local2; try { _local2 = com.newgrounds.encoders.json.JSON.decode(responseData); } catch(error) { } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.BRIDGE_EVENT_RECEIVED, _local2, ((_local2 == null) ? (com.newgrounds.APIEvent.ERROR_UNKNOWN) : null))); } function onStatus(event) { } }
Symbol 26 MovieClip [__Packages.com.newgrounds.APIEvent] Frame 0
class com.newgrounds.APIEvent extends com.newgrounds.Event { var _error, _success, _data, __get__type; function APIEvent (type, data, error) { super(type); if (data == undefined) { data = null; } if (error == undefined) { error = null; } if (((!error) || (error == "")) || (error == ERROR_NONE)) { _error = ERROR_NONE; _success = true; } else { _error = error; _success = false; } if (data) { _data = data; } else { _data = {}; } } function clone() { return(new com.newgrounds.APIEvent(__get__type(), _data, _error)); } function get success() { return(_success); } function get data() { return(_data); } function get error() { return(_error); } static var COMMAND_COMPLETE = "commandComplete"; static var MEDAL_UNLOCK_CONFIRMED = "medalUnlockConfirmed"; static var ICON_LOADED = "iconLoaded"; static var BRIDGE_EVENT_RECEIVED = "brdigeEventReceived"; static var API_CONNECTED = "movieConnected"; static var LOG = "log"; static var MEDAL_UNLOCKED = "medalUnlocked"; static var SCORES_LOADED = "scoresLoaded"; static var SCORE_POSTED = "scorePosted"; static var QUERY_COMPLETE = "queryComplete"; static var FILE_LOADED = "fileLoaded"; static var FILE_SAVED = "fileSaved"; static var FILE_DELETED = "fileDeleted"; static var FILE_REQUESTED = "fileRequested"; static var VOTE_COMPLETE = "voteComplete"; static var USER_SIGNED_IN = "userSignedIn"; static var ERROR_NONE = "noError"; static var ERROR_UNKNOWN = "unknownError"; static var ERROR_COMMAND_FAILED = "commandFailed"; static var ERROR_NOT_CONNECTED = "notConnected"; static var ERROR_INVALID_ARGUMENT = "invalidArgument"; static var ERROR_TIMED_OUT = "timedOut"; static var ERROR_BAD_FILE = "badFile"; static var ERROR_BAD_RESPONSE = "badResponse"; static var ERROR_SENDING_COMMAND = "errorSendingCommand"; static var ERROR_HOST_BLOCKED = "hostBlocked"; static var ERROR_ALREADY_VOTED = "alreadyVoted"; static var ERROR_NOT_LOGGED_IN = "notLoggedIn"; static var ERROR_WRONG_ENCRYPTION_KEY = "wrongEncryptionKey"; static var ERROR_SIGN_IN_FAILED = "signInFailed"; }
Symbol 31 MovieClip [__Packages.com.newgrounds.APIConnection] Frame 0
class com.newgrounds.APIConnection { var _hostURL, hostDomain, sessionId, publisherId, encryptionKey, userEmail, username, userId, userpageFormat, initialized; function APIConnection () { reset(); } function get hostURL() { return(_hostURL); } function set hostURL(value) { _hostURL = value; hostDomain = null; if (_hostURL) { var _local2 = _hostURL.split("/"); if ((_local2[0] != "file:") && (_hostURL != "localhost")) { hostDomain = _local2.splice(0, 3).join("/"); } } if (!hostDomain) { hostDomain = "localhost"; } //return(hostURL); } function get sandboxType() { return(System.security.sandboxType); } function get isNetworkHost() { switch (sandboxType) { case "localWithFile" : case "localWithNetwork" : case "localTrusted" : case "application" : return(false); case "remote" : } return(true); } function get hasUserSession() { return(((sessionId != null) && (sessionId != "")) && (publisherId != 0)); } function get connected() { return(connectionState == CONNECTED); } function reset() { connectionState = NOT_CONNECTED; encryptionKey = null; sessionId = null; userEmail = null; username = null; userId = 0; userpageFormat = 0; } function assertInitialized() { if (!initialized) { com.newgrounds.Logger.logError("You must initialized the API using API.connect() before using this command."); return(false); } return(true); } function assertConnected() { if ((!connectionState) == CONNECTED) { com.newgrounds.Logger.logError("You must establish a connection using API.connect() before using this command."); return(false); } return(true); } function sendSimpleCommand(command, completeHandler, parameters, secureParameters) { if (parameters == undefined) { parameters = null; } if (secureParameters == undefined) { secureParameters = null; } var _local2 = new com.newgrounds.APICommand(command); _local2.__set__parameters(parameters); _local2.__set__secureParameters(secureParameters); if (completeHandler != null) { _local2.addEventListener(com.newgrounds.APIEvent.COMMAND_COMPLETE, completeHandler); } _local2.send(this); } function sendCommand(command) { command.send(this); } function loadInBrowser(command, newWindow, parameters) { if (newWindow == undefined) { newWindow = true; } if (parameters == undefined) { parameters = null; } var _local2 = new com.newgrounds.APICommand(command); _local2.__set__parameters(parameters); _local2.loadInBrowser(this, newWindow); } static var NOT_CONNECTED = "notConnected"; static var CONNECTING = "connecting"; static var CONNECTED = "connected"; var connectionState = NOT_CONNECTED; var apiURL = "http://www.ngads.com/gateway_v2.php"; }
Symbol 25 MovieClip [__Packages.com.newgrounds.APIEventDispatcher] Frame 0
class com.newgrounds.APIEventDispatcher extends com.newgrounds.EventDispatcher { static var _globalDispatcher; function APIEventDispatcher () { super(); } static function get globalDispatcher() { return(_globalDispatcher); } static function set globalDispatcher(value) { _globalDispatcher = value; //return(globalDispatcher); } static function initEventQueue() { setInterval(runEventQueue, 50); return([]); } function dispatchEvent(event) { _eventQueue.push({dispatcher:this, event:event}); return(true); } function actualDispatchEvent(event) { var _local3 = super.dispatchEvent(event); if (_globalDispatcher && (this != _globalDispatcher)) { _globalDispatcher.dispatchEvent(event); } } static function runEventQueue(event) { var _local3 = _eventQueue.length; if (_local3) { var _local4 = _eventQueue; _eventQueue = []; var _local1 = 0; while (_local1 < _local3) { var _local2 = _local4[_local1]; _local2.dispatcher.actualDispatchEvent(_local2.event); _local1++; } } } static var _eventQueue = initEventQueue(); }
Symbol 28 MovieClip [__Packages.com.newgrounds.encoders.BaseN] Frame 0
class com.newgrounds.encoders.BaseN { var _hash, _base, _reverseHash; function BaseN (hash) { if (hash) { _hash = hash; } else { _hash = DEFAULT_HASH; } _base = _hash.length; _reverseHash = new Object(); var _local2 = 0; while (_local2 < _hash.length) { _reverseHash[_hash.charAt(_local2)] = _local2; _local2++; } } function encodeUint(number, minimumChars) { if (minimumChars == undefined) { minimumChars = 1; } var _local2 = ""; var _local3 = number; while (_local3 != 0) { _local2 = _hash.charAt(_local3 % _base) + _local2; _local3 = _local3 / _base; _local3 = int(_local3); } while (_local2.length < minimumChars) { _local2 = _hash.charAt(0) + _local2; } return(_local2); } function decodeUint(encodedNumber) { var _local3 = 0; var _local2 = 0; while (_local2 < encodedNumber.length) { _local3 = _local3 * _base; _local3 = _local3 + _reverseHash[encodedNumber.charAt(_local2)]; _local2++; } return(_local3); } static var DEFAULT_HASH = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ`~@#$%^&*()+|;/"; }
Symbol 34 MovieClip [__Packages.com.newgrounds.APICommand] Frame 0
class com.newgrounds.APICommand extends com.newgrounds.APIEventDispatcher { static var _throttleTimestamp, bridge; var _command, _parameters, _secureParameters, _hasTimeout, _preventCache, _files, _loader, _timeoutTimer, dispatchEvent; function APICommand (command) { super(); _command = command; _parameters = new Object(); _secureParameters = new Object(); _hasTimeout = true; } static function stopPendingCommands() { for (var _local2 in _pendingCommands) { var _local1 = _pendingCommands[_local2]; _local1.close(); } _pendingCommands = []; } static function onThrottleTimer(event) { if ((getTimer() - _throttleTimestamp) >= THROTTLE_INTERVAL) { _throttleCount = 0; _throttleCount = 0; while (_commandQueue.length && (_throttleCount < THROTTLE_THRESHOLD)) { var _local1 = _commandQueue.shift(); _local1.command.send(_local1.connection); _throttleCount++; } } } static function encryptHex(hexValue) { var _local4 = hexValue.length % 6; var _local3 = ""; var _local1 = 0; while (_local1 < hexValue.length) { _local3 = _local3 + _encryptor.encodeUint(int("0x" + hexValue.substr(_local1, 6)), 4); _local1 = _local1 + 6; } return(_local4.toString() + _local3); } function get command() { return(_command); } function set command(value) { _command = value; //return(command); } function get hasTimeout() { return(_hasTimeout); } function set hasTimeout(val) { _hasTimeout = val; //return(hasTimeout); } function get parameters() { return(_parameters); } function set parameters(object) { _parameters = new Object(); if (object) { for (var _local3 in object) { _parameters[_local3] = object[_local3]; } } //return(parameters); } function get preventCache() { return(_preventCache); } function set preventCache(value) { _preventCache = value; //return(preventCache); } function get secureParameters() { return(_secureParameters); } function set secureParameters(object) { _secureParameters = new Object(); if (object) { for (var _local3 in object) { _secureParameters[_local3] = object[_local3]; } } //return(secureParameters); } function get hasSecureParameters() { for (var _local2 in _secureParameters) { return(true); } return(false); } function addFile(filename, data, dataField, contentType) { if (contentType == undefined) { contentType = "application/octet-stream"; } if (!_files) { _files = new Object(); } var _local3 = {filename:filename, data:data, dataField:dataField, contentType:contentType}; _files[filename] = _local3; } function removeFile(filename) { if (_files) { delete _files[filename]; } } function clearFiles() { _files = null; } function close() { if (_loader) { clearInterval(_timeoutTimer); var _local2 = 0; while (_local2 < _pendingCommands.length) { if (_pendingCommands[_local2] == this) { _pendingCommands.splice(_local2, 1); break; } _local2++; } _loader = null; } } function loadInBrowser(connection, newWindow) { _parameters.command_id = _command; _parameters.tracker_id = (connection.apiId ? (connection.apiId) : 1); if (connection.debug) { _parameters.debug = 1; } var _local3 = (connection.apiURL + "?host=") + escape(connection.hostDomain); for (var _local4 in _parameters) { _local3 = _local3 + ((("&" + escape(_local4)) + "=") + escape(_parameters[_local4])); } var _local6; if (newWindow) { _local6 = "_blank"; } else { _local6 = "_top"; } _root.getURL(_local3, _local6); } function send(connection) { if (_throttleCount >= THROTTLE_THRESHOLD) { _commandQueue.push({connection:connection, command:this}); } else { sendInternal(connection); } } function sendInternal(connection) { var _local4; _local4 = new LoadVars(); _local4.command_id = _command; _local4.tracker_id = connection.apiId; if (connection.debug) { _local4.debug = 1; } if (_preventCache) { _local4.seed = Math.random(); } var _local2; var _local3; var _local7; for (_local2 in _parameters) { _local3 = _parameters[_local2]; if (_local3 != null) { if (typeof(_local3) == "boolean") { _local4[_local2] = int(_local3); } else { _local4[_local2] = _local3; } } } if (hasSecureParameters) { var _local6 = new Object(); for (_local2 in _secureParameters) { _local3 = _secureParameters[_local2]; if (_local3 != null) { if (typeof(_local3) == "boolean") { _local6[_local2] = int(_local3); } else { _local6[_local2] = _local3; } } } var _local8 = ""; _local7 = 0; while (_local7 < 16) { _local8 = _local8 + ENCRYPTOR_RADIX.charAt(int(Math.random() * ENCRYPTOR_RADIX.length)); _local7++; } _local4.command_id = "securePacket"; _local6.command_id = _command; _local6.as_version = 3; _local6.session_id = connection.sessionId; _local6.user_email = connection.userEmail; _local6.publisher_id = connection.publisherId; _local6.seed = _local8; var _local13 = com.newgrounds.crypto.MD5.hash(_local8); var _local11 = com.newgrounds.crypto.RC4.encrypt(com.newgrounds.encoders.json.JSON.encode(_local6), connection.encryptionKey); _local4.secure = encryptHex(_local13 + _local11); } com.newgrounds.Logger.logInternal("Sending packet:", _local4); var _local12; _local12 = "application/x-www-form-urlencoded"; for (_local2 in _local4) { if (typeof(_local4[_local2]) == "object") { _local4[_local2] = com.newgrounds.encoders.json.JSON.encode(_local4[_local2]); } } if (_files) { for (var _local10 in _files) { var _local5 = _files[_local10]; if (typeof(_local5.data) == "string") { _local4[_local10] = _local5.data; } else { _local4[_local10] = com.newgrounds.encoders.json.JSON.encode(_local5.data); } } } _pendingCommands.push(this); _throttleCount++; _throttleTimestamp = getTimer(); startLoader(connection.apiURL, _local4, _local12); } function startLoader(url, data, contentType) { _loader = LoadVars(data); _loader.onData = as2CompleteHandler; _loader.contentType = contentType; _loader.sendAndLoad(url, _loader, "POST"); if (_hasTimeout) { setInterval(this, onTimeout, TIMEOUT_INTERVAL); } } function as2CompleteHandler(data) { var _local3; var _local2 = 0; while (_local2 < _pendingCommands.length) { if (_pendingCommands[_local2]._loader == this) { _local3 = _pendingCommands[_local2]; break; } _local2++; } _local3.onComplete(data); } function onTimeout(event) { close(); com.newgrounds.Logger.logError("Command timed out."); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.COMMAND_COMPLETE, null, com.newgrounds.APIEvent.ERROR_TIMED_OUT)); } function onError(error) { com.newgrounds.Logger.logError("Error when sending command:", error); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.COMMAND_COMPLETE, null, com.newgrounds.APIEvent.ERROR_UNKNOWN)); close(); } function onComplete(data) { com.newgrounds.Logger.logInternal("Received packet:", data); try { if ((!data) || (data == "")) { throw new Error(); } var _local2 = com.newgrounds.encoders.json.JSON.decode(data); if (!_local2) { throw new Error(); } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.COMMAND_COMPLETE, _local2, ((_local2 && (_local2.success)) ? (com.newgrounds.APIEvent.ERROR_NONE) : (com.newgrounds.APIEvent.ERROR_COMMAND_FAILED)))); if (bridge) { bridge.sendEvent(_local2.command_id, _local2); } } catch(e) { com.newgrounds.Logger.logError("Invalid response returned from server: " + data); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.COMMAND_COMPLETE, null, com.newgrounds.APIEvent.ERROR_BAD_RESPONSE)); } close(); } static var TIMEOUT_INTERVAL = 10000; static var THROTTLE_INTERVAL = 10050; static var THROTTLE_TICK_INTERVAL = 1000; static var THROTTLE_THRESHOLD = 24; static var _throttleCount = 0; static var _commandQueue = []; static var _throttleTimer = setInterval(onThrottleTimer, THROTTLE_TICK_INTERVAL); static var ENCRYPTOR_RADIX = "/g8236klvBQ#&|;Zb*7CEA59%s`Oue1wziFp$rDVY@TKxUPWytSaGHJ>dmoMR^<0~4qNLhc(I+fjn)X"; static var _encryptor = new com.newgrounds.encoders.BaseN(ENCRYPTOR_RADIX); static var _pendingCommands = []; static var CRLF = "\r\n"; }
Symbol 42 MovieClip [__Packages.com.newgrounds.encoders.ImageScanner] Frame 0
class com.newgrounds.encoders.ImageScanner { var _baseN, _encodeAlpha, _maxPerChannel; function ImageScanner (hashLength, charsPerPixel) { if (hashLength) { _hash = DEFAULT_HASH.substr(0, hashLength); } _baseN = new com.newgrounds.encoders.BaseN(_hash); if (charsPerPixel) { _charsPerPixel = charsPerPixel; } encodeAlpha = (false); } function get encodeAlpha() { return(_encodeAlpha); } function set encodeAlpha(v) { _encodeAlpha = v; _maxPerChannel = int(Math.pow(_hash.length, _charsPerPixel / (_encodeAlpha ? 4 : 3))); if (_maxPerChannel > 256) { _maxPerChannel = 256; } //return(encodeAlpha); } function encode(source, callbackFunction, callbackObject) { var _local4 = {callbackFunction:callbackFunction, callbackObject:callbackObject, source:source, x:0, y:0, output:null}; var _local2 = source.width.toString(); var _local3 = source.height.toString(); while (_local2.length < 3) { _local2 = "0" + _local2; } while (_local3.length < 3) { _local3 = "0" + _local3; } _local4.output = _local2 + _local3; var _local6 = setInterval(this, "doEncode", WORK_INTERVAL, _local4); _local4.interval = _local6; } function decode(source, callbackFunction, callbackObject) { var _local4 = {callbackFunction:callbackFunction, callbackObject:callbackObject, source:source, i:6, x:0, y:0, output:null}; var _local3 = source.substr(0, 3); var _local2 = source.substr(3, 3); while (_local3.charAt(0) == "0") { _local3 = _local3.substr(1); } while (_local2.charAt(0) == "0") { _local2 = _local2.substr(1); } var _local7 = int(_local3); var _local8 = int(_local2); _local4.output = new flash.display.BitmapData(_local7, _local8, _encodeAlpha); var _local6 = setInterval(this, "doDecode", WORK_INTERVAL, _local4); _local4.interval = _local6; } function doEncode(state) { var _local3 = getTimer(); while ((state.y < state.source.height) && ((getTimer() - _local3) < WORK_INTERVAL)) { state.output = state.output + encodePixel(state.source.getPixel32(state.x, state.y)); state.x++; if (state.x == state.source.width) { state.x = 0; state.y++; } } if (state.y == state.source.height) { clearInterval(state.interval); state.callbackFunction.call(state.callbackObject, state.output); } } function doDecode(state) { var _local4 = getTimer(); while ((state.y < state.output.height) && ((getTimer() - _local4) < WORK_INTERVAL)) { var _local3 = decodePixel(state.source.substr(state.i, _charsPerPixel)); state.output.setPixel32(state.x, state.y, _local3); state.i = state.i + _charsPerPixel; state.x++; if (state.x == state.output.width) { state.x = 0; state.y++; } } if (state.y == state.output.height) { clearInterval(state.interval); state.callbackFunction.call(state.callbackObject, state.output); } } function encodePixel(pixel) { var _local3 = (pixel >> 24) & 255; var _local4 = (pixel >> 16) & 255; var _local5 = (pixel >> 8) & 255; var _local2 = pixel & 255; _local3 = int((_local3 / 256) * _maxPerChannel); _local4 = int((_local4 / 256) * _maxPerChannel); _local5 = int((_local5 / 256) * _maxPerChannel); _local2 = int((_local2 / 256) * _maxPerChannel); var _local7 = (((_local4 * _maxPerChannel) * _maxPerChannel) + (_local5 * _maxPerChannel)) + _local2; if (_encodeAlpha) { _local7 = _local7 + (((_local3 * _maxPerChannel) * _maxPerChannel) * _maxPerChannel); } return(_baseN.encodeUint(_local7, _charsPerPixel)); } function decodePixel(encodedPixel) { var _local3 = 255; var _local5; var _local6; var _local4; var _local7 = 0; var _local2 = _baseN.decodeUint(encodedPixel); _local4 = _local2 % _maxPerChannel; _local2 = _local2 / int(_maxPerChannel); _local6 = _local2 % _maxPerChannel; _local2 = _local2 / int(_maxPerChannel); _local5 = _local2 % _maxPerChannel; _local2 = _local2 / int(_maxPerChannel); if (_encodeAlpha) { _local3 = _local2 % _maxPerChannel; _local2 = _local2 / int(_maxPerChannel); } return((((_local3 << 24) | (_local5 << 16)) | (_local6 << 8)) | _local4); } static var DEFAULT_HASH = "0123456789aAbBcCdDeEfFgGhHiIjJkKlLmMnNoOpPqQrRsStTuUvVwWxXyYzZ<>?:;-_=+()!&"; var _hash = DEFAULT_HASH; var _charsPerPixel = 2; static var WORK_INTERVAL = 33.3333333333333; }
Symbol 43 MovieClip [__Packages.com.newgrounds.SaveFile] Frame 0
class com.newgrounds.SaveFile extends com.newgrounds.APIEventDispatcher { static var _currentFile; var _iconLoader, _group, _keys, _ratings, _numVotes, _name, _description, _id, _data, _dataLoader, _fileSize, _readOnly, _draft, _authorId, _authorName, _views, _createdDate, _modifiedDate, dispatchEvent, _encodedIcon, _encodedData, _encoderQueue, _encoding, _dataLoaded, _encodingParent, _encodingProperty, _dataURL; function SaveFile (group) { super(); _iconLoader = new com.newgrounds.BitmapLoader(DEFAULT_ICON, null); _group = group; _keys = {}; _ratings = {}; _numVotes = {}; } static function get currentFile() { return(_currentFile); } static function fromObject(group, fileData) { var _local3 = new com.newgrounds.SaveFile(group); _local3._name = fileData.filename; _local3._description = fileData.description; _local3._id = fileData.save_id; _local3._authorId = fileData.user_id; _local3._authorName = fileData.user_name; _local3._createdDate = fileData.created; _local3._modifiedDate = fileData.last_update; _local3._views = fileData.views; if (fileData.thumb && (fileData.thumb != "")) { _local3._iconLoader.__set__url(_imageFilePath + fileData.thumb); } _local3._dataURL = _saveFilePath + fileData.file; _local3._fileSize = fileData.file_size; _local3._approved = fileData.status != STATUS_UNAPPROVED; _local3._readOnly = false; _local3._public = (fileData.status != STATUS_PRIVATE) && (fileData.status != STATUS_UNAPPROVED); for (var _local8 in fileData.keys) { var _local6 = fileData.keys[_local8]; var _local4 = group.getKeyById(_local6.id); if (_local4) { _local3._keys[_local4.__get__name()] = _local4.validateValue(_local6.value); } } for (var _local9 in fileData.ratings) { var _local5 = fileData.ratings[_local9]; var _local2 = group.getRatingById(_local5.id); if (_local2) { _local3._ratings[_local2.__get__name()] = _local2.validateValue(_local5.score); _local3._numVotes[_local2.__get__name()] = int(_local5.votes); } } return(_local3); } function get group() { return(_group); } function get name() { return(_name); } function set name(val) { _name = val; //return(name); } function get description() { return(_description); } function set description(val) { _description = val; //return(description); } function get id() { return(_id); } function get data() { return(_data); } function set data(val) { _data = val; //return(data); } function get bytesLoaded() { if (_data) { return(bytesTotal); } if (!_dataLoader) { return(0); } return(_dataLoader.getBytesLoaded()); } function get bytesTotal() { return(_fileSize); } function get readOnly() { return(_readOnly); } function get draft() { return(_draft); } function set draft(v) { _draft = v; //return(draft); } function get authorId() { return(_authorId); } function get authorName() { return(_authorName); } function get keys() { return(_keys); } function get ratings() { return(_ratings); } function get numVotes() { return(_numVotes); } function get views() { return(_views); } function get createdDate() { return(_createdDate); } function get updatedDate() { return(_modifiedDate); } function toString() { return("Save File: " + _name); } function get icon() { return(_iconLoader.__get__bitmapData()); } function set icon(v) { createIcon(v); //return(icon); } function get iconLoaded() { return(_iconLoader.__get__loaded()); } function createIcon(source) { var _local9 = new flash.display.BitmapData(ICON_WIDTH, ICON_HEIGHT, false, 0); var _local7; var _local6; var _local10 = 0; var _local8 = 0; if (source instanceof flash.display.BitmapData) { _local7 = source.width; _local6 = source.height; } else if (source instanceof MovieClip) { var _local2 = MovieClip(source).getBounds(source); _local7 = _local2.xMax - _local2.xMin; _local6 = _local2.yMax - _local2.yMin; _local10 = _local2.xMin; _local8 = _local2.yMin; } var _local4 = new flash.geom.Matrix(); var _local5; _local5 = Math.min(ICON_WIDTH / _local7, ICON_HEIGHT / _local6); _local4.translate(-_local10, -_local8); _local4.scale(_local5, _local5); _local4.translate((ICON_WIDTH - (_local7 * _local5)) / 2, (ICON_HEIGHT - (_local6 * _local5)) / 2); _local9.draw(source, _local4); _iconLoader.__set__bitmapData(_local9); } function attachIcon(parent) { if (_iconLoader) { return(_iconLoader.attachBitmap(parent)); } com.newgrounds.Logger.logError("No icon available for this sumbission."); return(null); } function deleteFile() { if (!_group.__get__connection().__get__hasUserSession()) { com.newgrounds.Logger.logError("The user must be logged-in to delete a file."); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_DELETED, null, com.newgrounds.APIEvent.ERROR_NOT_LOGGED_IN)); return(undefined); } if (!_id) { com.newgrounds.Logger.logError("The file does not exist."); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_DELETED, null, com.newgrounds.APIEvent.ERROR_NOT_LOGGED_IN)); return(undefined); } var _local2 = new com.newgrounds.APICommand("deleteSaveFile"); _local2.__get__secureParameters().save_id = _id; _local2.addEventListener(com.newgrounds.APIEvent.COMMAND_COMPLETE, {target:this, func:onFileDeleted}); _group.__get__connection().sendCommand(_local2); } function save() { if (!_group.__get__connection().__get__hasUserSession()) { com.newgrounds.Logger.logError("The user must be logged-in to save a file."); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_SAVED, null, com.newgrounds.APIEvent.ERROR_NOT_LOGGED_IN)); return(undefined); } com.newgrounds.BitmapLoader._cacheSeed++; _currentFile = this; if (iconLoaded) { ICON_IMAGE_SCANNER.encode(icon, onIconEncoded, this); } else { encodeData(true); } } function onIconEncoded(encodedIcon) { _encodedIcon = encodedIcon; encodeData(true); } function doSave() { var _local4 = new com.newgrounds.APICommand("saveFile"); _local4.__get__secureParameters().group = _group.id; _local4.__get__secureParameters().user_name = _group.__get__connection().username; _local4.__get__secureParameters().filename = _name; _local4.__get__secureParameters().description = _description; if (_draft) { _local4.__get__secureParameters().draft = true; } if (_id && (!_readOnly)) { _local4.__get__secureParameters().overwrite = 1; _local4.__get__secureParameters().save_id = _id; } var _local8 = []; for (var _local9 in _keys) { var _local2 = _group.getKey(_local9); if (_local2) { _local8.push({id:_local2.__get__id(), value:_local2.validateValue(_keys[_local9])}); } else { com.newgrounds.Logger.logError(((("No key named \"" + _local9) + "\" in save group \"") + _group.__get__name()) + "\"."); } } _local4.__get__secureParameters().keys = _local8; var _local7 = []; for (var _local10 in _ratings) { var _local3 = _group.getRating(_local10); if (_local3) { _local7.push({id:_local3.__get__id(), value:_local3.validateValue(_ratings[_local10])}); } else { com.newgrounds.Logger.logError(((("No rating named \"" + _local10) + "\" in save group \"") + _group.__get__name()) + "\"."); } } _local4.__get__secureParameters().ratings = _local7; if (typeof(_encodedData) == "string") { _local4.addFile("file", _encodedData, "file"); } else { _local4.addFile("file", com.newgrounds.encoders.json.JSON.encode(_encodedData), "file"); } if (iconLoaded) { _local4.addFile("thumbnail", _encodedIcon, "thumbnail"); } _local4.addEventListener(com.newgrounds.APIEvent.COMMAND_COMPLETE, {target:this, func:onSaveComplete}); _group.__get__connection().sendCommand(_local4); } function encodeData(encode) { _encoderQueue = []; _encoding = encode; if (encode) { _encodedData = _data; preEncodeObject(this, "_encodedData"); } else { preEncodeObject(this, "_data"); } encodeObject(); } function preEncodeObject(parent, property) { var _local3 = parent[property]; var _local5; try { if (_encoding) { _local5 = _local3 instanceof flash.display.BitmapData; } else { _local5 = _local3.type == "__bitmap"; } } catch(error) { } var _local2 = _local3; var _local8; if (_local5) { _encoderQueue.push({parent:parent, property:property}); } else if ((typeof(_local3) == "object") && (!_local8)) { if (_encoding) { if (_local3 instanceof Array) { _local2 = []; } else { _local2 = {}; } for (var _local4 in _local3) { _local2[_local4] = _local3[_local4]; } parent[property] = _local2; } for (var _local4 in _local2) { preEncodeObject(_local2, _local4); } } } function encodeObject() { if (!_encoderQueue.length) { if (_encoding) { doSave(); } else { _dataLoaded = true; checkLoadComplete(); } return(undefined); } var _local6 = _encoderQueue.pop(); var _local4 = _local6.parent; var _local3 = _local6.property; var _local2 = _local4[_local3]; var _local5; if (_encoding) { _local5 = {type:"__bitmap", width:_local2.width, height:_local2.height, transparent:_local2.transparent}; _local4[_local3] = _local5; _encodingParent = _local5; _encodingProperty = "data"; DATA_IMAGE_SCANNER.__set__encodeAlpha(_local2.transparent); DATA_IMAGE_SCANNER.encode(flash.display.BitmapData(_local2), encodeBitmapComplete, this); } else { _encodingParent = _local4; _encodingProperty = _local3; DATA_IMAGE_SCANNER.__set__encodeAlpha(_local2.transparent); DATA_IMAGE_SCANNER.decode(String(_local2.data), encodeBitmapComplete, this); } } function encodeBitmapComplete(data) { _encodingParent[_encodingProperty] = data; encodeObject(); } function load() { _currentFile = this; _dataLoaded = false; _data = null; if (!iconLoaded) { _iconLoader.addEventListener(com.newgrounds.APIEvent.ICON_LOADED, {target:this, func:onIconLoaded}); _iconLoader.load(); } _dataLoader = new LoadVars(); var file = this; _dataLoader.onData = function (data) { file.onDataLoaded(data); }; _dataLoader.load((_dataURL + "&random=") + Math.random()); } function onIconLoaded(event) { if ((!event.__get__success()) && (_iconLoader.__get__url())) { com.newgrounds.Logger.logWarning("Unable to load the icon for this save file."); } _iconLoader.removeEventListener(com.newgrounds.APIEvent.ICON_LOADED, onIconLoaded); checkLoadComplete(); } function checkLoadComplete() { if (_dataLoaded && (iconLoaded)) { com.newgrounds.Logger.logMessage("Data loaded."); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_LOADED, this)); } } function onDataLoaded(data) { try { if (data) { if (data.charAt(0) == "{") { _data = com.newgrounds.encoders.json.JSON.decode(String(data)); } else { _data = String(data); } encodeData(false); } } catch(error:Error) { com.newgrounds.Logger.logError("Error while loading data:", error); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_LOADED, this, com.newgrounds.APIEvent.ERROR_BAD_FILE)); } } function onDataError(error) { com.newgrounds.Logger.logError("Unable to load data:", error); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_LOADED, this, com.newgrounds.APIEvent.ERROR_BAD_FILE)); } function onSaveComplete(event) { if (event.__get__success()) { com.newgrounds.Logger.logMessage(("File \"" + _name) + "\" saved!"); if (event.__get__data()) { _id = event.__get__data().save_id; _dataURL = unescape(event.__get__data().file_url); } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_SAVED, this)); } else { com.newgrounds.Logger.logError(("Error saving file \"" + _name) + "\":", event.__get__error()); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_SAVED, this, event.__get__error())); } } function sendVote(ratingName, vote) { var _local2 = _group.getRating(ratingName); if (!_local2) { com.newgrounds.Logger.logError(("No save rating named \"" + ratingName) + "\" exists for this save group."); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.VOTE_COMPLETE, {}, com.newgrounds.APIEvent.ERROR_INVALID_ARGUMENT)); return(undefined); } vote = _local2.validateValue(vote); if (isNaN(vote)) { com.newgrounds.Logger.logError(((((((("Invalid vote (" + vote) + "). ") + ratingName) + " allows a range of ") + _local2.__get__minimum()) + "-") + _local2.__get__maximum()) + "."); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.VOTE_COMPLETE, {}, com.newgrounds.APIEvent.ERROR_INVALID_ARGUMENT)); return(undefined); } com.newgrounds.Logger.logMessage(((((("Voting " + vote) + " for ") + ratingName) + " on ") + _name) + "..."); _group.__get__connection().sendSimpleCommand("rateSaveFile", {target:this, func:onVoteComplete}, null, {group:_group.__get__id(), save_id:_id, rating_id:_local2.__get__id(), vote:vote}); } function onVoteComplete(event) { var _local2 = event.__get__error(); if (event.__get__data().already_voted) { com.newgrounds.Logger.logError("Vote failed. You've already voted on this rating today."); _local2 = com.newgrounds.APIEvent.ERROR_ALREADY_VOTED; } if (_local2 == com.newgrounds.APIEvent.ERROR_NONE) { var _local3 = _group.getRatingById(event.__get__data().rating_id); if (_local3) { _ratings[_local3.__get__name()] = _local3.validateValue(event.__get__data().score); } com.newgrounds.Logger.logMessage("Vote complete!"); } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.VOTE_COMPLETE, this, _local2)); } function onFileDeleted(event) { if (event.__get__success()) { _id = 0; } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_DELETED, this, event.__get__error())); } function clone() { var _local3 = new com.newgrounds.SaveFile(_group); _local3._data = _data; _local3._description = _description; _local3._draft = _draft; _local3._fileSize = _fileSize; _local3._iconLoader.__set__bitmapData(_iconLoader.bitmapData); var _local2; for (_local2 in _keys) { _local3._keys[_local2] = _keys[_local2]; } for (_local2 in _ratings) { _local3._ratings[_local2] = _ratings[_local2]; } for (_local2 in _numVotes) { _local3._numVotes[_local2] = _numVotes[_local2]; } _local3._name = _name; return(_local3); } static var ICON_WIDTH = 90; static var ICON_HEIGHT = 90; static var DEFAULT_ICON = new flash.display.BitmapData(ICON_WIDTH, ICON_HEIGHT, false, 0); static var STATUS_PRIVATE = 0; static var STATUS_SHARED = 1; static var STATUS_UNAPPROVED = 2; static var STATUS_APPROVED = 3; static var _imageFilePath = ""; static var _saveFilePath = ""; static var ICON_IMAGE_SCANNER = new com.newgrounds.encoders.ImageScanner(); static var DATA_IMAGE_SCANNER = new com.newgrounds.encoders.ImageScanner(64, 6); }
Symbol 41 MovieClip [__Packages.com.newgrounds.SaveGroup] Frame 0
class com.newgrounds.SaveGroup { var _connection, _id, _name, _type, _keysArray, _ratingsArray, _keys, _ratings; function SaveGroup (connection, name, id, type, keys, ratings) { _connection = connection; _id = id; _name = name; _type = type; _keysArray = keys; _ratingsArray = ratings; _keys = new Object(); _ratings = new Object(); var _local11; for (var _local7 in keys) { var _local2 = keys[_local7]; _keys[_local2.__get__name()] = _local2; } for (var _local6 in ratings) { var _local3 = ratings[_local6]; _ratings[_local3.__get__name()] = _local3; } } function get connection() { return(_connection); } function get name() { return(_name); } function get type() { return(_type); } function get id() { return(_id); } function get keys() { return(_keysArray); } function get ratings() { return(_ratingsArray); } function getKey(name) { return(_keys[name]); } function getRating(name) { return(_ratings[name]); } function getKeyById(id) { for (var _local4 in _keys) { var _local2 = _keys[_local4]; if (_local2.__get__id() == id) { return(_local2); } } return(null); } function getRatingById(id) { for (var _local4 in _ratings) { var _local2 = _ratings[_local4]; if (_local2.__get__id() == id) { return(_local2); } } return(null); } function toString() { return((((("SaveGroup: " + name) + " Keys: ") + _keysArray) + " Ratings: ") + _ratingsArray); } static var TYPE_SYSTEM = 0; static var TYPE_PRIVATE = 1; static var TYPE_PUBLIC = 2; static var TYPE_MODERATED = 3; }
Symbol 39 MovieClip [__Packages.com.newgrounds.SaveKey] Frame 0
class com.newgrounds.SaveKey { var _name, _id, _type; function SaveKey (name, id, type) { _name = name; _id = id; _type = type; } function get name() { return(_name); } function get id() { return(_id); } function get type() { return(_type); } function validateValue(value) { switch (_type) { case TYPE_INTEGER : value = Number(value); if (!isNaN(value)) { var _local3 = int(value); if (_local3 != value) { com.newgrounds.Logger.logWarning(((((("Float value " + value) + " given for integer key \"") + _name) + "\". Clamping to ") + _local3) + "."); } return(_local3); } break; case TYPE_FLOAT : value = Number(value); if (!isNaN(value)) { return(isNaN(Number(value))); } break; case TYPE_BOOLEAN : return(Boolean(value) && (int(value) != 0)); case TYPE_STRING : return((value ? (value.toString()) : "")); } return(null); } function toString() { return(_name); } static var TYPE_FLOAT = 1; static var TYPE_INTEGER = 2; static var TYPE_STRING = 3; static var TYPE_BOOLEAN = 4; }
Symbol 40 MovieClip [__Packages.com.newgrounds.SaveRating] Frame 0
class com.newgrounds.SaveRating { var _name, _id, _isFloat, _minimum, _maximum; function SaveRating (name, id, isFloat, minimum, maximum) { _name = name; _id = id; _isFloat = isFloat; _minimum = minimum; _maximum = maximum; } function get name() { return(_name); } function get id() { return(_id); } function get isFloat() { return(_isFloat); } function get minimum() { return(_minimum); } function get maximum() { return(_maximum); } function validateValue(value) { var _local2 = Number(value); if (isNaN(_local2)) { com.newgrounds.Logger.logError(("Invalid value for rating \"" + _name) + "\"."); return(NaN); } if (_local2 < _minimum) { com.newgrounds.Logger.logWarning(((((_local2 + " is out of acceptable range for rating \"") + _name) + "\". Clamping to ") + _minimum) + "."); return(_minimum); } if (_local2 > _maximum) { com.newgrounds.Logger.logWarning(((((_local2 + " is out of acceptable range for rating \"") + _name) + "\". Clamping to ") + _maximum) + "."); return(_maximum); } if (!isFloat) { var _local3 = int(_local2); if (_local3 != _local2) { com.newgrounds.Logger.logWarning(((((("Float value " + _local2) + " given for integer rating \"") + _name) + "\". Clamping to ") + _local3) + "."); } return(_local3); } return(_local2); } function toString() { return(_name); } }
Symbol 35 MovieClip [__Packages.com.newgrounds.BitmapLoader] Frame 0
class com.newgrounds.BitmapLoader extends com.newgrounds.APIEventDispatcher { var _bitmapData, _url, _loader, _loaderClip, dispatchEvent; function BitmapLoader (defaultBitmap, url) { super(); _bitmapData = defaultBitmap; _url = url; } function get url() { return(_url); } function set url(v) { _loaded = false; _url = v; //return(url); } function get bitmapData() { return(_bitmapData); } function set bitmapData(v) { _bitmapData = v; _loaded = true; //return(bitmapData); } function get loaded() { return(_loaded); } function disposeLoader() { if (_loader) { if (_loaderClip._parent == _root) { _loader.unloadClip(_loaderClip.bitmap); _loaderClip.removeMovieClip(); } _loader = null; _loaderClip = null; } } function load() { if ((!_url) || (_url == "")) { onLoadComplete(); return(undefined); } _loaded = false; if (_bitmapData) { _bitmapData.dispose(); _bitmapData = null; } disposeLoader(); attachBitmap(null); } function attachBitmap(parent) { if (!parent) { parent = _root; } var _local5 = parent.getNextHighestDepth(); var _local3 = parent.createEmptyMovieClip("__bitmap" + _local5, _local5); if (((!_loaded) && (_url)) && (_url != "")) { _local3.createEmptyMovieClip("bitmap", 0); _loader = new MovieClipLoader(); _loaderClip = _local3; if (parent == _root) { _loaderClip._visible = false; } var thisObj = this; _loaderClip.onEnterFrame = function () { thisObj.pollLoad(); }; _loader.addListener({onLoadError:function () { thisObj.onLoadComplete(); }}); _loader.loadClip(_url, _local3.bitmap); } else { _local3.attachBitmap(_bitmapData, 0); } return(_local3); } function pollLoad() { if (_loaderClip._width) { onLoadComplete(); } } function onLoadComplete() { var _local2; if ((_loader && (_loaderClip)) && (_loaderClip._width)) { try { _loaderClip.onEnterFrame = null; _local2 = new flash.display.BitmapData(_loaderClip._width, _loaderClip._height, true, 0); _local2.draw(_loaderClip); _bitmapData = _local2; _loaded = true; } catch(error) { if (_local2) { _local2.dispose(); } } } disposeLoader(); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.ICON_LOADED, this, (_loaded ? null : (com.newgrounds.APIEvent.ERROR_BAD_FILE)))); } static var _cacheSeed = 0; var _loaded = true; }
Symbol 44 MovieClip [__Packages.com.newgrounds.SaveQuery] Frame 0
class com.newgrounds.SaveQuery extends com.newgrounds.APIEventDispatcher { var _group, _connection, _files, _lookupKeys, _lookupRatings, _fileConditions, _keyConditions, _ratingConditions, _sortFields, dispatchEvent; function SaveQuery (group) { super(); _group = group; _connection = group.connection; reset(); } function get group() { return(_group); } function get resultsPerPage() { return(_resultsPerPage); } function set resultsPerPage(val) { _resultsPerPage = Math.min(Math.max(val, 1), 100); //return(resultsPerPage); } function get page() { return(_page); } function set page(val) { _page = Math.max(val, 1); //return(page); } function prevPage() { page = ((page-1)); } function nextPage() { page = ((page+1)); } function get isRandomized() { return(_isRandomized); } function set isRandomized(val) { _isRandomized = val; //return(isRandomized); } function get files() { return(_files); } function reset() { _page = 1; _resultsPerPage = 10; _isRandomized = false; _lookupKeys = []; _lookupRatings = []; _fileConditions = []; _keyConditions = []; _ratingConditions = []; _sortFields = []; _files = []; includeAllFields(); } function clone() { var _local2 = new com.newgrounds.SaveQuery(_group); _local2._page = _page; _local2._resultsPerPage = _resultsPerPage; _local2._isRandomized = _isRandomized; _local2._lookupKeys = _lookupKeys.concat(); _local2._lookupRatings = _lookupRatings.concat(); _local2._fileConditions = _fileConditions.concat(); _local2._keyConditions = _keyConditions.concat(); _local2._ratingConditions = _ratingConditions.concat(); return(_local2); } function includeAllFields() { for (var _local5 in _group.__get__keys()) { var _local2 = _group.__get__keys()[_local5]; _lookupKeys.push(_local2.__get__id()); } for (var _local4 in _group.__get__ratings()) { var _local3 = _group.__get__ratings()[_local4]; _lookupRatings.push(_local3.__get__id()); } } function addCondition(field, operator, value) { var _local2; _local2 = 0; while (_local2 < FILE_FIELDS.length) { if (FILE_FIELDS[_local2] == field) { break; } _local2++; } if (_local2 == FILE_FIELDS.length) { _local2 = -1; } if (_local2 >= 0) { _fileConditions.push({field:_local2, operator:operator, value:value}); } else { var _local4 = _group.getKey(field); if (_local4) { value = _local4.validateValue(value); _keyConditions.push({key_id:_local4.__get__id(), operator:operator, value:value}); return(undefined); } var _local3 = field.split("."); var _local6 = _group.getRating(_local3[0]); if (_local6) { if (_local3[1] != "votes") { value = _local6.validateValue(value); } _ratingConditions.push({rating_id:_local6.__get__id(), operator:operator, value:value, column:(_local3[1] ? (_local3[1]) : "score")}); return(undefined); } com.newgrounds.Logger.logError(((("The save group \"" + _group.__get__name()) + "\" does not have a field named \"") + field) + "\"."); } } function sortOn(field, sortDescending) { if (sortDescending == undefined) { sortDescending = false; } var _local2; _local2 = 0; while (_local2 < FILE_FIELDS.length) { if (FILE_FIELDS[_local2] == field) { break; } _local2++; } if (_local2 == FILE_FIELDS.length) { _local2 = -1; } if (_local2 >= 0) { _sortFields.push({table:TABLE_FILES, field:_local2, desc:sortDescending}); } else { var _local5 = _group.getKey(field); if (_local5) { _sortFields.push({table:TABLE_KEYS, field:_local5.__get__id(), desc:sortDescending}); return(undefined); } var _local3 = field.split("."); var _local6 = _group.getRating(_local3[0]); if (_local6) { _sortFields.push({table:TABLE_RATINGS, field:_local6.__get__id(), desc:sortDescending, extra:(_local3[1] ? (_local3[1]) : "score")}); return(undefined); } com.newgrounds.Logger.logError(((("The save group \"" + _group.__get__name()) + "\" does not have a field named \"") + field) + "\"."); } } function execute() { var _local5 = {}; _local5.page = _page; _local5.num_results = _resultsPerPage; if (_isRandomized) { _local5.randomize = 1; } if (_lookupKeys && (_lookupKeys.length)) { _local5.lookup_keys = _lookupKeys; } if (_lookupRatings && (_lookupRatings.length)) { _local5.lookup_ratings = _lookupRatings; } if (_fileConditions && (_fileConditions.length)) { _local5.file_conditions = _fileConditions; } if (_keyConditions && (_keyConditions.length)) { _local5.key_conditions = _keyConditions; } if (_ratingConditions && (_ratingConditions.length)) { _local5.rating_conditions = _ratingConditions; } if (_sortFields && (_sortFields.length)) { _local5.sort_conditions = _sortFields; } _connection.sendSimpleCommand("lookupSaveFiles", {target:this, func:onQueryComplete}, {publisher_id:_connection.publisherId, group_id:_group.__get__id(), query:_local5}); } function onQueryComplete(event) { if (event.__get__success()) { var _local4 = event.__get__data(); _files = []; if (_local4.files) { var _local2 = 0; while (_local2 < _local4.files.length) { var _local3 = com.newgrounds.SaveFile.fromObject(_group, _local4.files[_local2]); if (_local3) { _files.push(_local3); } _local2++; } } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.QUERY_COMPLETE, this)); } else { com.newgrounds.Logger.logError("Query failed: " + event.__get__error()); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.QUERY_COMPLETE, this, event.__get__error())); } } static var FILE_ID = "fileId"; static var AUTHOR_ID = "authorId"; static var AUTHOR_NAME = "authorName"; static var FILE_NAME = "fileName"; static var CREATED_ON = "createdOn"; static var UPDATED_ON = "updatedOn"; static var FILE_VIEWS = "fileViews"; static var FILE_STATUS = "fileStatus"; static var FILE_FIELDS = [FILE_ID, AUTHOR_ID, AUTHOR_NAME, FILE_NAME, CREATED_ON, UPDATED_ON, FILE_VIEWS, FILE_STATUS]; static var OPERATOR_EQUAL = "="; static var OPERATOR_LESS_THAN = "<"; static var OPERATOR_GREATER_THAN = ">"; static var OPERATOR_NOT_EQUAL = "!="; static var OPERATOR_LESS_OR_EQUAL = "<="; static var OPERATOR_GREATER_OR_EQUAL = ">="; static var OPERATOR_CONTAINS = "*"; static var OPERATOR_NOT_CONTAINS = "!*"; static var OPERATOR_NOT_BEGINS_WITH = "!*="; static var OPERATOR_NOT_ENDS_WITH = "!=*"; static var OPERATOR_BEGINS_WITH = "*="; static var OPERATOR_ENDS_WITH = "=*"; static var TABLE_FILES = 1; static var TABLE_KEYS = 2; static var TABLE_RATINGS = 3; var _page = 1; var _resultsPerPage = 10; var _isRandomized = false; }
Symbol 36 MovieClip [__Packages.com.newgrounds.Medal] Frame 0
class com.newgrounds.Medal extends com.newgrounds.APIEventDispatcher { var _connection, _id, _name, _description, _secret, _unlocked, _value, _difficulty, _iconLoader, dispatchEvent; function Medal (connection, id, name, description, secret, unlocked, value, difficultyId, iconURL) { super(); _connection = connection; _id = id; _name = name; _description = description; _secret = secret; _unlocked = unlocked; _value = value; _difficulty = DIFFICULTIES[difficultyId]; _iconLoader = new com.newgrounds.BitmapLoader(DEFAULT_ICON, iconURL); _iconLoader.load(); } function get difficulty() { return(_difficulty); } function get icon() { return(_iconLoader.__get__bitmapData()); } function get id() { return(_id); } function get name() { return(_name); } function get description() { return(_description); } function get secret() { return(_secret); } function get unlocked() { return(_unlocked); } function get value() { return(_value); } function toString() { return((((((("Medal: " + _name) + "\t\t(") + (_unlocked ? "unlocked, " : "locked, ")) + _value) + "pts, ") + _difficulty) + ")"); } function attachIcon(parent) { return(_iconLoader.attachBitmap(parent)); } function unlock() { if (_unlocked) { com.newgrounds.Logger.logWarning(("Medal \"" + _name) + "\" is already unlocked."); return(undefined); } com.newgrounds.Logger.logMessage(("Unlocking medal \"" + name) + "\"..."); _unlocked = true; if (_connection.__get__hasUserSession()) { _connection.sendSimpleCommand("unlockMedal", {target:this, func:onUnlockConfirmed}, null, {medal_id:id}); } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.MEDAL_UNLOCKED, this)); } function setUnlocked(unlocked) { _unlocked = unlocked; } function onUnlockConfirmed(event) { if (event.__get__success()) { com.newgrounds.Logger.logMessage(("Medal \"" + name) + "\" unlocked."); } else { com.newgrounds.Logger.logError(("Failed to unlock \"" + name) + "\"!"); } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.MEDAL_UNLOCK_CONFIRMED, this, event.__get__error())); } static var ICON_WIDTH = 50; static var ICON_HEIGHT = 50; static var DEFAULT_ICON = flash.display.BitmapData.loadBitmap("DefaultMedalIcon"); static var DIFFICULTY_EASY = "Easy"; static var DIFFICULTY_MODERATE = "Moderate"; static var DIFFICULTY_CHALLENGING = "Challenging"; static var DIFFICULTY_DIFFICULT = "Difficult"; static var DIFFICULTY_BRUTAL = "Brutal"; static var DIFFICULTIES = ["Unknown", DIFFICULTY_EASY, DIFFICULTY_MODERATE, DIFFICULTY_CHALLENGING, DIFFICULTY_DIFFICULT, DIFFICULTY_BRUTAL]; }
Symbol 38 MovieClip [__Packages.com.newgrounds.ScoreBoard] Frame 0
class com.newgrounds.ScoreBoard extends com.newgrounds.APIEventDispatcher { var _connection, _name, _id, _scores, _tag, dispatchEvent; function ScoreBoard (connection, name, id) { super(); _connection = connection; _name = name; _id = id; } function get name() { return(_name); } function get scores() { return(_scores); } function get period() { return(_period); } function set period(val) { _period = val; //return(period); } function get firstResult() { return(_firstResult); } function set firstResult(val) { _firstResult = Math.max(1, val); //return(firstResult); } function get numResults() { return(_numResults); } function set numResults(val) { _numResults = val; //return(numResults); } function get tag() { return(_tag); } function set tag(val) { _tag = val; //return(tag); } function get page() { return(Math.ceil((_firstResult - 1) / _numResults) + 1); } function prevPage() { if (firstResult > _numResults) { firstResult = firstResult - _numResults; } } function nextPage() { firstResult = firstResult + _numResults; } function loadScores() { _connection.sendSimpleCommand("loadScores", {target:this, func:onScoresLoaded}, {publisher_id:_connection.publisherId, board:_id, page:((_firstResult - 1) / _numResults) + 1, num_results:_numResults, period:_period, tag:_tag}); } function postScore(numericScore, tag) { if (tag == undefined) { tag = null; } if (isNaN(numericScore)) { com.newgrounds.Logger.logError("Cannot post invalid score: " + numericScore); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.SCORE_POSTED, null, com.newgrounds.APIEvent.ERROR_INVALID_ARGUMENT)); return(undefined); } com.newgrounds.Logger.logMessage(((((("Posting a score of " + numericScore) + " by ") + _connection.username) + " to scoreboard \"") + _name) + "\"..."); _connection.sendSimpleCommand("postScore", {target:this, func:onScorePosted}, null, {user_name:_connection.username, board:_id, value:numericScore, tag:tag}); } function onScoresLoaded(event) { var _local4 = event.__get__data(); _scores = []; var _local5; if (_local4.first_result) { _local5 = _local4.first_result; } else { _local5 = _firstResult; } if (_local4.scores) { var _local3 = 0; while (_local3 < _local4.scores.length) { var _local2 = _local4.scores[_local3]; if (_local2) { _scores[_local3] = new com.newgrounds.Score(_local5, _local2.username, _local2.value, _local2.numeric_value, _local2.tag); } _local3++; _local5++; } } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.SCORES_LOADED, this)); } function onScorePosted(event) { if (event.__get__success()) { com.newgrounds.Logger.logMessage("Score posted!"); var _local4 = event.__get__data(); var _local2 = {}; _local2.score = _local4.value; _local2.scoreBoard = this; } else { com.newgrounds.Logger.logError("Error posting score: " + event.__get__error()); } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.SCORE_POSTED, _local2, event.__get__error())); } function toString() { return("Scoreboard: " + _name); } static var TODAY = "Today"; static var THIS_WEEK = "This Week"; static var THIS_MONTH = "This Month"; static var THIS_YEAR = "This Year"; static var ALL_TIME = "All-Time"; var _period = ALL_TIME; var _firstResult = 1; var _numResults = 10; }
Symbol 27 MovieClip [__Packages.com.newgrounds.Logger] Frame 0
class com.newgrounds.Logger { function Logger () { } static function logInternal() { var _local2 = arguments; log(PRIORITY_INTERNAL, _local2); } static function logMessage() { var _local2 = arguments; log(PRIORITY_MESSAGE, _local2); } static function logWarning() { var _local2 = arguments; log(PRIORITY_WARNING, _local2); } static function logError() { var _local2 = arguments; log(PRIORITY_ERROR, _local2); } static function log(priority, messages) { if (priority == undefined) { priority = PRIORITY_MESSAGE; } if (messages == undefined) { messages = null; } if (priority >= _messageLevel) { var _local1 = 0; while (_local1 < messages.length) { trace(HEADER + messages[_local1]); _eventDispatcher.dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.LOG, messages[_local1])); _local1++; } } if (priority >= _throwLevel) { throw new Error(messages.join(newline)); } } static function addEventListener(event, listener) { _eventDispatcher.addEventListener(event, listener, false, 0, false); } static var PRIORITY_INTERNAL = 0; static var PRIORITY_MESSAGE = 1; static var PRIORITY_WARNING = 2; static var PRIORITY_ERROR = 3; static var PRIORITY_MAX = 4; static var HEADER = "[Newgrounds API] :: "; static var _eventDispatcher = new com.newgrounds.EventDispatcher(); static var _messageLevel = PRIORITY_MESSAGE; static var _throwLevel = PRIORITY_MAX; }
Symbol 46 MovieClip [__Packages.com.newgrounds.components.FlashAdBase] Frame 0
class com.newgrounds.components.FlashAdBase extends MovieClip { var gotoAndStop, _x, _y, stop, onUnload, _adListener, adContainer, newgroundsButton, _fullScreen, clear, _ad, _adFeedLoader, _width, _height, beginFill, moveTo, lineTo, endFill; function FlashAdBase () { super(); try { System.security.allowDomain("server.cpmstar.com"); System.security.allowInsecureDomain("server.cpmstar.com"); } catch(error) { } gotoAndStop("idle"); _x = int(_x); _y = int(_y); stop(); if (_newgroundsButton) { _newgroundsButton.onRelease = onNGClick; } onUnload = removeAd; var _local4 = this; _adListener = {onLoadError:function (target, error, httpStatus) { target._parent.onAdError(target, error, httpStatus); }}; if (fullScreen) { drawFullScreenRect(); } if (com.newgrounds.API.__get__adFeedURL()) { loadAdFeed(); } else { com.newgrounds.API.addEventListener(com.newgrounds.APIEvent.API_CONNECTED, {target:this, func:loadAdFeed}); } } function get _adContainer() { return(adContainer); } function get _newgroundsButton() { return(newgroundsButton); } function get fullScreen() { return(_fullScreen); } function set fullScreen(v) { _fullScreen = v; if (v) { drawFullScreenRect(); } else { clear(); } //return(fullScreen); } function get showBorder() { return(_showBorder); } function set showBorder(value) { _showBorder = value; if (_showBorder) { if (_ad) { var _local2 = _ad.getProgress(_adContainer); if (_local2.bytesLoaded >= _local2.bytesTotal) { gotoAndStop("loaded"); } else { gotoAndStop("loading"); } } else { gotoAndStop("idle"); } } else { gotoAndStop("noBorder"); } //return(showBorder); } function loadAdFeed(event) { if (event == undefined) { event = null; } _adFeedLoader = new LoadVars(); var target = this; _adFeedLoader.onData = function (data) { target.onAdFeedLoaded(data); }; _adFeedLoader.load(com.newgrounds.API.__get__adFeedURL(), _adFeedLoader); } function onAdFeedLoaded(data) { if (data && (data != "")) { loadAd(data); } else { onAdError(); } } function loadAd(adURL) { if (adType != VIDEO_ADS) { if (adURL.indexOf("?") >= 0) { adURL = adURL + "&"; } else { adURL = adURL + "?"; } adURL = adURL + "blockoverlays=1"; } _ad = new MovieClipLoader(); _ad.addListener(_adListener); _adContainer._lockroot = true; _ad.loadClip(adURL, _adContainer); } function removeAd() { _adFeedLoader.onData = null; _adFeedLoader = null; _ad.removeListener(_adListener); if (_adContainer) { _ad.unloadClip(_adContainer); } _ad = null; } function onAdError(target, error, httpStatus) { com.newgrounds.Logger.logError("Unable to load ad."); removeAd(); } function onNGClick() { com.newgrounds.API.loadNewgrounds(); } function drawFullScreenRect() { _x = (Stage.width - _width) / 2; _y = (Stage.height - _height) / 2; beginFill(0); moveTo(-Stage.width, -Stage.height); lineTo(Stage.width, -Stage.height); lineTo(Stage.width, Stage.height); lineTo(-Stage.width, Stage.height); lineTo(-Stage.width, -Stage.height); endFill(); } var _showBorder = true; var adType = com.newgrounds.components.FlashAdBase.prototype.VIDEO_ADS; var VIDEO_ADS = "Video"; var SIMPLE_ADS = "Simple"; }
Symbol 21 MovieClip [__Packages.com.newgrounds.shims.APIShim] Frame 0
class com.newgrounds.shims.APIShim extends MovieClip { function APIShim () { super(); } }
Symbol 29 MovieClip [__Packages.com.newgrounds.encoders.json.JSON] Frame 0
class com.newgrounds.encoders.json.JSON { static var start, cache, interval; function JSON () { } static function encode(arg, noquotes) { var _local3; var _local2; var _local6; var _local1 = ""; var _local4; if (arg.isSServerVar()) { var _local8 = "sservervariable"; } else { var _local8 = typeof(arg); } switch (_local8) { case "sservervariable" : return("?" + arg.getEncodedValue()); case "object" : if (arg) { if (arg instanceof Array) { _local2 = 0; while (_local2 < arg.length) { _local4 = encode(arg[_local2]); if (_local1) { _local1 = _local1 + ","; } _local1 = _local1 + _local4; _local2++; } return(("[" + _local1) + "]"); } if (typeof(arg.toString) != "undefined") { for (_local2 in arg) { _local4 = arg[_local2]; if ((typeof(_local4) != "undefined") && (typeof(_local4) != "function")) { _local4 = encode(_local4); if (_local1) { _local1 = _local1 + ","; } _local1 = _local1 + ((encode(_local2) + ":") + _local4); } } return(("{" + _local1) + "}"); } } return("null"); case "number" : return((isFinite(arg) ? (String(arg)) : "null")); case "string" : _local6 = arg.length; if (noquotes) { var _local7 = ""; } else { var _local7 = "\""; } _local1 = _local7; _local2 = 0; while (_local2 < _local6) { _local3 = arg.charAt(_local2); if (_local3 >= " ") { if ((_local3 == "\\") || (_local3 == "\"")) { _local1 = _local1 + "\\"; } _local1 = _local1 + _local3; } else { switch (_local3) { case "\b" : _local1 = _local1 + "\\b"; break; case "\f" : _local1 = _local1 + "\\f"; break; case newline : _local1 = _local1 + "\\n"; break; case "\r" : _local1 = _local1 + "\\r"; break; case "\t" : _local1 = _local1 + "\\t"; break; default : _local3 = _local3.charCodeAt(); _local1 = _local1 + (("\\u00" + Math.floor(_local3 / 16).toString(16)) + (_local3 % 16).toString(16)); } } _local2 = _local2 + 1; } return(_local1 + _local7); case "boolean" : return(String(arg)); } return("null"); } static function background_encode(arg, callback) { if (busy) { trace("[Newgrounds Encoder] :: Cannot encode a new file until the previous file is completed"); return(false); } if (!callback) { trace("[Newgrounds Encoder] :: Missing a callback function, skipping encode"); return(false); } busy = true; var _local2 = new Date(); start = _local2.getTime(); cache = {busy:false, complete:false, arg:arg, target:arg, parents:[], encoded:"", callback:callback, encode_chunk:function () { com.newgrounds.encoders.json.JSON.encode_chunk(); }}; if (getType(arg) == "object") { cache.encoded = "{"; } else if (getType(arg) == "array") { cache.encoded = "["; } interval = setInterval(cache, "encode_chunk", 25); return(true); } static function background_decode(arg, callback) { if (busy) { trace("[Newgrounds Encoder] :: Cannot decode a new file until the previous file is completed"); return(false); } if (!callback) { trace("[Newgrounds Encoder] :: Missing a callback function, skipping decode"); return(false); } busy = true; var _local1 = new Date(); start = _local1.getTime(); cache = {busy:false, callback:callback, complete:false, arg:arg, pos:0, parents:["root"], target:null, scratch:"", decode_chunk:function () { com.newgrounds.encoders.json.JSON.decode_chunk(); }}; interval = setInterval(cache, "decode_chunk", 25); return(true); } static function decode(text) { var at = 0; var ch = " "; var _value; var _error = function (m) { throw {name:"JSONError", message:m, at:at - 1, text:text}; }; var _next = function () { ch = text.charAt(at); at = at + 1; return(ch); }; var _white = function () { while (ch) { if (ch <= " ") { _next(); } else if (ch == "/") { switch (_next()) { case "/" : while ((_next() && (ch != newline)) && (ch != "\r")) { } break; case "*" : _next(); for(;;){ if (ch) { if (ch == "*") { if (_next() == "/") { _next(); // unexpected jump } } else { _next(); } } else { _error("Unterminated comment"); } }; break; default : _error("Syntax error"); } } else { return; } } }; var _string = function () { var _local4; var _local1 = ""; var _local3; var _local2; var _local5 = false; if (ch == "\"") { while (_next()) { if (ch == "\"") { _next(); return(_local1); } if (ch == "\\") { switch (_next()) { case "b" : _local1 = _local1 + "\b"; break; case "f" : _local1 = _local1 + "\f"; break; case "n" : _local1 = _local1 + newline; break; case "r" : _local1 = _local1 + "\r"; break; case "t" : _local1 = _local1 + "\t"; break; case "u" : _local2 = 0; _local4 = 0; while (_local4 < 4) { _local3 = parseInt(_next(), 16); if (!isFinite(_local3)) { _local5 = true; break; } _local2 = (_local2 * 16) + _local3; _local4 = _local4 + 1; } if (_local5) { _local5 = false; break; } _local1 = _local1 + String.fromCharCode(_local2); break; default : _local1 = _local1 + ch; } } else { _local1 = _local1 + ch; } } } _error("Bad string"); }; var _array = function () { var _local1 = []; if (ch == "[") { _next(); _white(); if (ch == "]") { _next(); return(_local1); } while (ch) { _local1.push(_value()); _white(); if (ch == "]") { _next(); return(_local1); } if (ch != ",") { break; } _next(); _white(); } } _error("Bad array"); }; var _object = function () { var _local2; var _local1 = {}; if (ch == "{") { _next(); _white(); if (ch == "}") { _next(); return(_local1); } while (ch) { _local2 = _string(); _white(); if (ch != ":") { break; } _next(); _local1[_local2] = _value(); _white(); if (ch == "}") { _next(); return(_local1); } if (ch != ",") { break; } _next(); _white(); } } _error("Bad object"); }; var _number = function () { var _local1 = ""; var _local2; if (ch == "-") { _local1 = "-"; _next(); } while ((ch >= "0") && (ch <= "9")) { _local1 = _local1 + ch; _next(); } if (ch == ".") { _local1 = _local1 + "."; while ((_next() && (ch >= "0")) && (ch <= "9")) { _local1 = _local1 + ch; } } _local2 = 1 * _local1; if (!isFinite(_local2)) { _error("Bad number"); } else { return(_local2); } }; var _word = function () { switch (ch) { case "t" : if (((_next() == "r") && (_next() == "u")) && (_next() == "e")) { _next(); return(true); } break; case "f" : if ((((_next() == "a") && (_next() == "l")) && (_next() == "s")) && (_next() == "e")) { _next(); return(false); } break; case "n" : if (!(((_next() == "u") && (_next() == "l")) && (_next() == "l"))) { break; } _next(); return(null); } _error("Syntax error"); }; _value = function () { _white(); switch (ch) { case "{" : return(_object()); case "[" : return(_array()); case "\"" : return(_string()); case "-" : return(_number()); } return((((ch >= "0") && (ch <= "9")) ? (_number()) : (_word()))); }; return(_value()); } static function getType(v) { if (v instanceof Array) { return("array"); } return(typeof(v)); } static function decode_chunk() { if ((!cache.busy) && (!cache.complete)) { cache.busy = true; var _local1 = 0; while (_local1 < decode_chunks) { chunk_decoder(); if (cache.complete) { break; } _local1++; } trace(Math.round((cache.pos / cache.arg.length) * 100) + "% decoded"); cache.busy = false; } if (cache.complete) { var _local2 = new Date(); busy = false; clearInterval(interval); cache.callback(cache.root, _local2.getTime() - start); cache.arg = ""; } } static function encode_chunk() { if ((!cache.busy) && (!cache.complete)) { cache.busy = true; var _local1 = 0; while (_local1 < encode_chunks) { chunk_encoder(); if (cache.complete) { break; } _local1++; } cache.busy = false; } if (cache.complete) { var _local3 = new Date(); var _local2 = _local3.getTime(); busy = false; clearInterval(interval); cache.callback(cache.encoded, _local2 - start); cache.encoded = ""; } } static function chunk_decoder() { function _object() { var _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); if (!com.newgrounds.encoders.json.JSON.cache.mode) { com.newgrounds.encoders.json.JSON.cache.mode = "object"; com.newgrounds.encoders.json.JSON.cache.pos++; _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); if (_local1 != "\"") { throw "Malformed object key in encoded string. Keys must be wrapped in quotes (\"\")"; } com.newgrounds.encoders.json.JSON.cache.scratch = ""; _setTargetValue({}); } else if (_local1 == ",") { com.newgrounds.encoders.json.JSON.cache.pos++; _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); if (_local1 != "\"") { throw "Malformed object key in encoded string. Keys must be wrapped in quotes (\"\")"; } com.newgrounds.encoders.json.JSON.cache.scratch = ""; } else if (_local1 == "}") { _useParent(); } else if (_local1 == "\"") { com.newgrounds.encoders.json.JSON.cache.pos++; _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); if (_local1 != ":") { throw "Malformed object notation. Object keys and values must be separated by colons(:)"; } _addParent(com.newgrounds.encoders.json.JSON.cache.scratch); com.newgrounds.encoders.json.JSON.cache.mode = null; } else { if (_local1 == "\\") { com.newgrounds.encoders.json.JSON.cache.pos++; _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); } com.newgrounds.encoders.json.JSON.cache.scratch = com.newgrounds.encoders.json.JSON.cache.scratch + _local1; } com.newgrounds.encoders.json.JSON.cache.pos++; } function _array() { var _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); if (!com.newgrounds.encoders.json.JSON.cache.mode) { com.newgrounds.encoders.json.JSON.cache.mode = "array"; com.newgrounds.encoders.json.JSON.cache.pos++; _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); _setTargetValue([]); if (_local1 != "]") { _addArrayKey(); } else { _useParent(); } return(undefined); } if (_local1 == ",") { _addArrayKey(); } else if (_local1 == "]") { _useParent(); } com.newgrounds.encoders.json.JSON.cache.pos++; } function _boolean() { var _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); if (_local1 == "t") { _setTargetValue(true); com.newgrounds.encoders.json.JSON.cache.pos = com.newgrounds.encoders.json.JSON.cache.pos + 3; } else if (_local1 == "f") { _setTargetValue(false); com.newgrounds.encoders.json.JSON.cache.pos = com.newgrounds.encoders.json.JSON.cache.pos + 4; } else { throw "Bool values must be true or false"; } _useParent(); } function _null() { var _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); if (_local1 == "n") { _setTargetValue(null); com.newgrounds.encoders.json.JSON.cache.pos = com.newgrounds.encoders.json.JSON.cache.pos + 2; } else { throw "Null values must be null"; } _useParent(); } function _string() { var _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); if (!com.newgrounds.encoders.json.JSON.cache.mode) { if (_local1 != "\"") { throw "Strings must be wrapped in quotes (\"\")"; } com.newgrounds.encoders.json.JSON.cache.scratch = ""; com.newgrounds.encoders.json.JSON.cache.mode = "string"; } else if (_local1 == "\"") { _setTargetValue(com.newgrounds.encoders.json.JSON.cache.scratch); _useParent(); } else { if (_local1 == "\\") { com.newgrounds.encoders.json.JSON.cache.pos++; _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); switch (_local1) { case "n" : _local1 = newline; break; case "r" : _local1 = newline; break; case "t" : _local1 = "\t"; break; case "u" : _local1 = "\\" + _local1; } } com.newgrounds.encoders.json.JSON.cache.scratch = com.newgrounds.encoders.json.JSON.cache.scratch + _local1; } com.newgrounds.encoders.json.JSON.cache.pos++; } function _number() { var _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); var _local2 = "01234567890.-"; if (!com.newgrounds.encoders.json.JSON.cache.mode) { com.newgrounds.encoders.json.JSON.cache.mode = "number"; com.newgrounds.encoders.json.JSON.cache.scratch = ""; } if (_local2.indexOf(_local1) < 0) { _setTargetValue(Number(com.newgrounds.encoders.json.JSON.cache.scratch)); _useParent(); } else { com.newgrounds.encoders.json.JSON.cache.scratch = com.newgrounds.encoders.json.JSON.cache.scratch + _local1; com.newgrounds.encoders.json.JSON.cache.pos++; } } function _setTargetValue(newval) { var _local2 = _getParent().obj; var _local1 = com.newgrounds.encoders.json.JSON.cache.parents[com.newgrounds.encoders.json.JSON.cache.parents.length - 1]; _local2[_local1] = newval; } function _useParent() { com.newgrounds.encoders.json.JSON.cache.mode = com.newgrounds.encoders.json.JSON.getType(_getParent().obj); com.newgrounds.encoders.json.JSON.cache.parents.pop(); } function _getParent() { var _local2 = com.newgrounds.encoders.json.JSON.cache; var _local1 = 0; while (_local1 < (com.newgrounds.encoders.json.JSON.cache.parents.length - 1)) { _local2 = _local2[com.newgrounds.encoders.json.JSON.cache.parents[_local1]]; _local1++; } return({obj:_local2, name:com.newgrounds.encoders.json.JSON.cache.parents[_local1]}); } function _getCurrent() { var _local2 = com.newgrounds.encoders.json.JSON.cache; var _local1 = 0; while (_local1 < com.newgrounds.encoders.json.JSON.cache.parents.length) { _local2 = _local2[com.newgrounds.encoders.json.JSON.cache.parents[_local1]]; _local1++; } return({obj:_local2, name:com.newgrounds.encoders.json.JSON.cache.parents[_local1]}); } function _addParent(child) { com.newgrounds.encoders.json.JSON.cache.parents.push(child); } function _addArrayKey() { var _local1 = _getCurrent().obj.length; com.newgrounds.encoders.json.JSON.cache.parents.push(_local1); com.newgrounds.encoders.json.JSON.cache.mode = null; } if (cache.pos >= cache.arg.length) { cache.complete = true; return(undefined); } if (cache.mode) { eval ("_" + cache.mode)(); } else { var char = cache.arg.charAt(cache.pos); switch (char) { case "{" : _object(); return; case "[" : _array(); return; case "\"" : _string(); return; case "n" : _null(); return; case "t" : _boolean(); return; case "f" : _boolean(); return; default : _number(); } } } static function chunk_encoder() { if (cache.complete) { return(undefined); } var _local2 = getType(cache.target); switch (_local2) { case "number" : cache.encoded = cache.encoded + cache.target; getParent(); break; case "string" : cache.encoded = cache.encoded + (("\"" + cache.target.split("\"").join("\\\"")) + "\""); getParent(); break; case "boolean" : cache.encoded = cache.encoded + ((cache.target == true) ? "true" : "false"); getParent(); break; case "null" : cache.encoded = cache.encoded + "null"; getParent(); break; case "array" : if (cache.target.length < 1) { cache.encoded = cache.encoded + "]"; getParent(); } else { cache.parents.push(cache.target); cache.target = cache.target[0]; if (getType(cache.target) == "array") { cache.encoded = cache.encoded + "["; } else if (getType(cache.target) == "object") { cache.encoded = cache.encoded + "{"; } } break; case "object" : for (var _local1 in cache.target) { break; } if (_local1 === undefined) { cache.encoded = cache.encoded + "}"; getParent(); } else { cache.parents.push(cache.target); cache.target = cache.target[_local1]; cache.encoded = cache.encoded + (("\"" + _local1.split("\"").join("\\\"")) + "\":"); if (getType(cache.target) == "array") { cache.encoded = cache.encoded + "["; } else if (getType(cache.target) == "object") { cache.encoded = cache.encoded + "{"; } } break; default : cache.encoded = cache.encoded + "null"; getParent(); } } static function getParent() { if (cache.parents.length > 0) { var _local1 = cache.parents.pop(); if (getType(_local1) == "array") { _local1.shift(); } else { for (var _local3 in _local1) { delete _local1[_local3]; break; } } if ((getType(_local1) == "object") or (getType(_local1) == "array")) { for (var _local2 in _local1) { break; } if (!(_local2 === undefined)) { cache.encoded = cache.encoded + ","; } } cache.target = _local1; } else { cache.complete = true; } } static var encode_chunks = 20000; static var decode_chunks = 20000; static var busy = false; }
Symbol 32 MovieClip [__Packages.com.newgrounds.crypto.MD5] Frame 0
class com.newgrounds.crypto.MD5 { function MD5 () { } static function hash(src) { return(hex_md5(src)); } static function hex_md5(src) { return(binl2hex(core_md5(str2binl(src), src.length * 8))); } static function core_md5(x, len) { x[len >> 5] = x[len >> 5] | (128 << (len % 32)); x[(((len + 64) >>> 9) << 4) + 14] = len; var _local4 = 1732584193 /* 0x67452301 */; var _local3 = -271733879; var _local2 = -1732584194; var _local1 = 271733878 /* 0x10325476 */; var _local5 = 0; while (_local5 < x.length) { var _local10 = _local4; var _local9 = _local3; var _local8 = _local2; var _local7 = _local1; _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 0], 7, -680876936); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 1], 12, -389564586); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 2], 17, 606105819); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 3], 22, -1044525330); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 4], 7, -176418897); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 5], 12, 1200080426); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 6], 17, -1473231341); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 7], 22, -45705983); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 8], 7, 1770035416); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 9], 12, -1958414417); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 10], 17, -42063); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 11], 22, -1990404162); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 12], 7, 1804603682); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 13], 12, -40341101); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 14], 17, -1502002290); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 15], 22, 1236535329); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 1], 5, -165796510); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 6], 9, -1069501632); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 11], 14, 643717713); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 0], 20, -373897302); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 5], 5, -701558691); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 10], 9, 38016083); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 15], 14, -660478335); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 4], 20, -405537848); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 9], 5, 568446438); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 14], 9, -1019803690); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 3], 14, -187363961); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 8], 20, 1163531501); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 13], 5, -1444681467); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 2], 9, -51403784); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 7], 14, 1735328473); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 12], 20, -1926607734); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 5], 4, -378558); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 8], 11, -2022574463); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 11], 16, 1839030562); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 14], 23, -35309556); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 1], 4, -1530992060); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 4], 11, 1272893353); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 7], 16, -155497632); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 10], 23, -1094730640); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 13], 4, 681279174); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 0], 11, -358537222); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 3], 16, -722521979); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 6], 23, 76029189); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 9], 4, -640364487); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 12], 11, -421815835); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 15], 16, 530742520); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 2], 23, -995338651); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 0], 6, -198630844); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 7], 10, 1126891415); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 14], 15, -1416354905); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 5], 21, -57434055); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 12], 6, 1700485571); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 3], 10, -1894986606); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 10], 15, -1051523); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 1], 21, -2054922799); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 8], 6, 1873313359); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 15], 10, -30611744); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 6], 15, -1560198380); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 13], 21, 1309151649); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 4], 6, -145523070); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 11], 10, -1120210379); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 2], 15, 718787259); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 9], 21, -343485551); _local4 = safe_add(_local4, _local10); _local3 = safe_add(_local3, _local9); _local2 = safe_add(_local2, _local8); _local1 = safe_add(_local1, _local7); _local5 = _local5 + 16; } return(new Array(_local4, _local3, _local2, _local1)); } static function md5_cmn(q, a, b, x, s, t) { return(safe_add(bit_rol(safe_add(safe_add(a, q), safe_add(x, t)), s), b)); } static function md5_ff(a, b, c, d, x, s, t) { return(md5_cmn((b & c) | ((~b) & d), a, b, x, s, t)); } static function md5_gg(a, b, c, d, x, s, t) { return(md5_cmn((b & d) | (c & (~d)), a, b, x, s, t)); } static function md5_hh(a, b, c, d, x, s, t) { return(md5_cmn((b ^ c) ^ d, a, b, x, s, t)); } static function md5_ii(a, b, c, d, x, s, t) { return(md5_cmn(c ^ (b | (~d)), a, b, x, s, t)); } static function bit_rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } static function safe_add(x, y) { var _local1 = (x & 65535) + (y & 65535); var _local2 = ((x >> 16) + (y >> 16)) + (_local1 >> 16); return((_local2 << 16) | (_local1 & 65535)); } static function str2binl(str) { var _local3 = new Array(); var _local4 = 255; var _local1 = 0; while (_local1 < (str.length * 8)) { _local3[_local1 >> 5] = _local3[_local1 >> 5] | ((str.charCodeAt(_local1 / 8) & _local4) << (_local1 % 32)); _local1 = _local1 + 8; } return(_local3); } static function binl2hex(binarray) { var _local4 = new String(""); var _local3 = new String("0123456789abcdef"); var _local1 = 0; while (_local1 < (binarray.length * 4)) { _local4 = _local4 + (_local3.charAt((binarray[_local1 >> 2] >> (((_local1 % 4) * 8) + 4)) & 15) + _local3.charAt((binarray[_local1 >> 2] >> ((_local1 % 4) * 8)) & 15)); _local1++; } return(_local4); } }
Symbol 33 MovieClip [__Packages.com.newgrounds.crypto.RC4] Frame 0
class com.newgrounds.crypto.RC4 { function RC4 () { } static function encrypt(src, key) { var _local3 = strToChars(src); var _local1 = strToChars(key); var _local2 = calculate(_local3, _local1); return(charsToHex(_local2)); } static function encryptbin(src, key) { var _local3 = strToChars(src); var _local1 = strToChars(key); var _local2 = calculate(_local3, _local1); return(_local2); } static function decrypt(src, key) { var _local3 = hexToChars(src); var _local1 = strToChars(key); var _local2 = calculate(_local3, _local1); return(charsToStr(_local2)); } static function initialize(pwd) { var _local2 = 0; var _local3; var _local4 = pwd.length; var _local1 = 0; while (_local1 <= 255) { mykey[_local1] = pwd[_local1 % _local4]; sbox[_local1] = _local1; _local1++; } _local1 = 0; while (_local1 <= 255) { _local2 = ((_local2 + sbox[_local1]) + mykey[_local1]) % 256; _local3 = sbox[_local1]; sbox[_local1] = sbox[_local2]; sbox[_local2] = _local3; _local1++; } } static function calculate(plaintxt, psw) { initialize(psw); var _local1 = 0; var _local2 = 0; var _local9 = new Array(); var _local7; var _local5; var _local6; var _local3 = 0; while (_local3 < plaintxt.length) { _local1 = (_local1 + 1) % 256; _local2 = (_local2 + sbox[_local1]) % 256; _local5 = sbox[_local1]; sbox[_local1] = sbox[_local2]; sbox[_local2] = _local5; var _local4 = (sbox[_local1] + sbox[_local2]) % 256; _local7 = sbox[_local4]; _local6 = plaintxt[_local3] ^ _local7; _local9.push(_local6); _local3++; } return(_local9); } static function charsToHex(chars) { var _local4 = new String(""); var _local3 = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"); var _local1 = 0; while (_local1 < chars.length) { _local4 = _local4 + (_local3[chars[_local1] >> 4] + _local3[chars[_local1] & 15]); _local1++; } return(_local4); } static function hexToChars(hex) { var _local3 = new Array(); var _local1 = ((hex.substr(0, 2) == "0x") ? 2 : 0); while (_local1 < hex.length) { _local3.push(parseInt(hex.substr(_local1, 2), 16)); _local1 = _local1 + 2; } return(_local3); } static function charsToStr(chars) { var _local3 = new String(""); var _local1 = 0; while (_local1 < chars.length) { _local3 = _local3 + String.fromCharCode(chars[_local1]); _local1++; } return(_local3); } static function strToChars(str) { var _local3 = new Array(); var _local1 = 0; while (_local1 < str.length) { _local3.push(str.charCodeAt(_local1)); _local1++; } return(_local3); } static var sbox = new Array(255); static var mykey = new Array(255); }
Symbol 37 MovieClip [__Packages.com.newgrounds.Score] Frame 0
class com.newgrounds.Score { var _rank, _username, _score, _numericValue, _tag; function Score (rank, username, score, numericValue, tag) { (_rank = rank); (_username = username); _score = score; _numericValue = numericValue; _tag = tag; } function get numericValue() { return(_numericValue); } function get rank() { return(_rank); } function get score() { return(_score); } function get tag() { return(_tag); } function get username() { return(_username); } function toString() { return((((_rank + ".\t") + _username) + "\t") + _score); } }
Symbol 45 MovieClip [__Packages.com.newgrounds.API] Frame 0
class com.newgrounds.API { static var _serverTime, _adFeedURL, _movieVersion, _bridge, _requestedSaveGroupId, _requestedSaveFileId, _movieName, _newVersion, _saveFilePath, _imageFilePath; function API () { } static function get connected() { return(_connection.__get__connected()); } static function get isNetworkHost() { return(_connection.__get__isNetworkHost()); } static function get apiId() { _connection.assertInitialized(); return(_connection.apiId); } static function get debugMode() { return(_debugMode); } static function set debugMode(val) { _debugMode = val; //return(debugMode); } static function get publisherId() { _connection.assertInitialized(); return(_connection.publisherId); } static function get sessionId() { _connection.assertInitialized(); return(_connection.sessionId); } static function get hostDomain() { _connection.assertInitialized(); return(_connection.hostDomain); } static function get hostURL() { _connection.assertInitialized(); return(_connection.__get__hostURL()); } static function get isNewgrounds() { return(_connection.publisherId == 1); } static function get hasUserSession() { _connection.assertInitialized(); return(_connection.__get__hasUserSession()); } static function get username() { _connection.assertInitialized(); return(_connection.username); } static function get userId() { _connection.assertInitialized(); return(_connection.userId); } static function assertConnected(eventType) { if (eventType == undefined) { eventType = null; } if (_connection.assertConnected()) { return(true); } if (eventType) { dispatchEvent(eventType, null, com.newgrounds.APIEvent.ERROR_NOT_CONNECTED); } return(false); } static function get serverTime() { return(_serverTime); } static function get adsApproved() { return(_adsApproved); } static function get adFeedURL() { return(_adFeedURL); } static function get medals() { return(_medalsArray); } static function get scoreBoards() { return(_scoreBoardsArray); } static function get saveGroups() { return(_saveGroupsArray); } static function connect(_root, apiId, encryptionKey, movieVersion) { if (encryptionKey == undefined) { encryptionKey = null; } if (movieVersion == undefined) { movieVersion = ""; } com.newgrounds.APIEventDispatcher.__set__globalDispatcher(_dispatcher); System.security.loadPolicyFile("http://apifiles.ngfiles.com/crossdomain.xml"); if (_connection.initialized) { com.newgrounds.Logger.logError("Connection already in progress. Please call API.disconnect() before attempting another connection."); dispatchEvent(com.newgrounds.APIEvent.API_CONNECTED, false, com.newgrounds.APIEvent.ERROR_NOT_CONNECTED); return(undefined); } apiId = trimWhitespace(apiId); if (encryptionKey) { encryptionKey = trimWhitespace(encryptionKey); } if ((!apiId) || (apiId == "")) { com.newgrounds.Logger.logError("No apiId given. Please use the API ID from your API settings page."); dispatchEvent(com.newgrounds.APIEvent.API_CONNECTED, false, com.newgrounds.APIEvent.ERROR_INVALID_ARGUMENT); return(undefined); } com.newgrounds.Logger.logMessage(("====== Newgrounds API v" + VERSION) + " ======"); _connection.connectionState = com.newgrounds.APIConnection.CONNECTING; _root=_root;//parameter overwritten _movieVersion = movieVersion; _connection.apiId = apiId; var _local4; _local4 = apiId.indexOf(":"); if (_local4 != -1) { _connection.trackerId = int(apiId.substring(0, _local4)); } else { _connection.trackerId = int(apiId); } if (!_connection.trackerId) { com.newgrounds.Logger.logError("Invalid API ID: " + apiId); dispatchEvent(com.newgrounds.APIEvent.API_CONNECTED, false, com.newgrounds.APIEvent.ERROR_INVALID_ARGUMENT); return(undefined); } _connection.encryptionKey = encryptionKey; _connection.initialized = true; _connection.__set__hostURL(_root._url); doConnect(_root); } static function doConnect(flashVars) { if (isNetworkHost && (_debugMode != RELEASE_MODE)) { com.newgrounds.Logger.logMessage("Live file detected, turning off debug mode."); _debugMode = RELEASE_MODE; } if (flashVars && (flashVars.NewgroundsAPI_SandboxID)) { _bridge = new com.newgrounds.Bridge(flashVars.NewgroundsAPI_SandboxID); com.newgrounds.APICommand.bridge = _bridge; } else { _bridge = new com.newgrounds.Bridge(com.newgrounds.crypto.MD5.hash(String(Math.random()))); com.newgrounds.APICommand.bridge = _bridge; } if (_debugMode == RELEASE_MODE) { if (flashVars) { if (flashVars.NewgroundsAPI_UserName) { _connection.username = flashVars.NewgroundsAPI_UserName; } if (flashVars.NewgroundsAPI_UserID) { _connection.userId = flashVars.NewgroundsAPI_UserID; } if (flashVars.NewgroundsAPI_PublisherID) { _connection.publisherId = flashVars.NewgroundsAPI_PublisherID; } if (flashVars.NewgroundsAPI_UserpageFormat) { _connection.userpageFormat = flashVars.NewgroundsAPI_UserpageFormat; } if (flashVars.NewgroundsAPI_SessionID) { _connection.sessionId = flashVars.NewgroundsAPI_SessionID; } if (flashVars.NewgroundsAPI_SaveGroupID) { _requestedSaveGroupId = flashVars.NewgroundsAPI_SaveGroupID; } if (flashVars.NewgroundsAPI_SaveFileID) { _requestedSaveFileId = flashVars.NewgroundsAPI_SaveFileID; } } } else { _connection.debug = true; if ((_debugMode == DEBUG_MODE_LOGGED_IN) || (_debugMode == DEBUG_MODE_LOGGED_OUT)) { _connection.publisherId = 1; } if (_debugMode == DEBUG_MODE_LOGGED_IN) { _connection.sessionId = "D3bu64p1U53R"; _connection.userId = 10; _connection.username = "API-Debugger"; } } _connection.sendSimpleCommand("connectMovie", onConnect, {host:_connection.hostDomain, movie_version:_movieVersion, publisher_id:_connection.publisherId}); } static function onConnect(event) { var _local1 = event.__get__data(); if (!event.__get__success()) { com.newgrounds.Logger.logError("Unable to connect to the API."); _connection.reset(); dispatchEvent(com.newgrounds.APIEvent.API_CONNECTED, event.__get__data(), event.__get__error()); return(undefined); } if (debugMode != RELEASE_MODE) { _adFeedURL = TEST_AD_FEED_URL; } else if (_local1.ad_url) { _adFeedURL = unescape(_local1.ad_url); } switch (_local1.ad_status) { case -1 : com.newgrounds.Logger.logWarning("Your movie is not approved to run Flash Ads."); break; case 0 : com.newgrounds.Logger.logWarning("Your movie is still awaiting approval to run Flash Ads."); break; case 1 : com.newgrounds.Logger.logMessage("Your movie is approved to run Flash Ads!"); } _adsApproved = _local1.ad_status == 1; if ((_debugMode == DEBUG_MODE_HOST_BLOCKED) || (_local1.deny_host)) { com.newgrounds.Logger.logWarning(_connection.hostDomain + " does not have permission to host this movie!", "Update your API configuration to allow this host."); dispatchEvent(com.newgrounds.APIEvent.API_CONNECTED, {officialURL:unescape(_local1.movie_url)}, com.newgrounds.APIEvent.ERROR_HOST_BLOCKED); _connection.reset(); return(undefined); } _movieName = (_local1.movieName ? (_local1.movieName) : ""); com.newgrounds.Logger.logMessage("Connecting to the Newgrounds API Gateway...", ("----- " + _local1.movie_name) + " -----"); if (_debugMode == DEBUG_MODE_NEW_VERSION) { _local1.movie_version = "Debug Mode"; } if (_local1.movie_version) { com.newgrounds.Logger.logMessage("A new version of this movie is available.", "Current version:\t" + _movieVersion, "Newest version:\t" + _local1.movie_version, "Use API.loadOfficialVersion() to link to the latest version."); _newVersion = true; } else { _newVersion = false; } _serverTime = new Date(int(_local1.time) * 1000); if (_local1.request_portal_url) { _connection.sendSimpleCommand("setPortalID", null, {portal_url:_connection.__get__hostURL()}); } _connection.sendSimpleCommand("preloadSettings", onMetadataLoaded, {publisher_id:_connection.publisherId, user_id:_connection.userId}); } static function onMetadataLoaded(event) { var _local11 = event.__get__data(); var _local4; var _local1; if (!event.__get__success()) { com.newgrounds.Logger.logWarning("Unable to load movie metadata."); disconnect(); dispatchEvent(com.newgrounds.APIEvent.API_CONNECTED, null, event.__get__error()); return(undefined); } var _local10 = 0; if (_local11.medals) { _local10 = _local11.medals.length; var _local18; if (hasUserSession) { _local18 = loadLocal("medals_unlocked_" + username); } else { _local18 = loadLocal("medals_unlocked"); } _local4 = 0; while (_local4 < _local10) { var _local5 = _local11.medals[_local4]; var _local15 = _local5.medal_unlocked; var _local17 = _local18 && (_local18[_local5.medal_id]); var _local14 = (hasUserSession ? (_local15) : (_local17)); if (debugMode != RELEASE_MODE) { _local14 = false; } var _local6 = new com.newgrounds.Medal(_connection, _local5.medal_id, _local5.medal_name, _local5.medal_description, Boolean(int(_local5.secret)), _local14, _local5.medal_value, _local5.medal_difficulty, _local5.medal_icon); _local6.addEventListener(com.newgrounds.APIEvent.MEDAL_UNLOCKED, onMedalUnlocked, false, 0, true); _local6.addEventListener(com.newgrounds.APIEvent.MEDAL_UNLOCK_CONFIRMED, onMedalUnlockConfirmed, false, 0, true); _medals[_local6.__get__name()] = _local6; _medalsArray.push(_local6); com.newgrounds.Logger.logMessage(_local6); if ((hasUserSession && (_local17)) && (!_local15)) { com.newgrounds.Logger.logMessage(("Server missed the \"" + _local6.__get__name()) + "\" unlock. Resending..."); _local6.unlock(); } _local4++; } } com.newgrounds.Logger.logMessage(((_local10 + " medal") + ((_local10 != 1) ? "s" : "")) + " initialized."); _local10 = 0; if (_local11.score_boards) { _local10 = _local11.score_boards.length; _local4 = 0; while (_local4 < _local10) { var _local16 = _local11.score_boards[_local4]; var _local9 = new com.newgrounds.ScoreBoard(_connection, _local16.name, _local16.id); _scoreBoards[_local9.__get__name()] = _local9; _scoreBoardsArray.push(_local9); com.newgrounds.Logger.logMessage(_local9); _local4++; } } com.newgrounds.Logger.logMessage(((_local10 + " scoreboard") + ((_local10 != 1) ? "s" : "")) + " initialized."); _local10 = 0; if (_local11.save_groups) { _local10 = _local11.save_groups.length; _local4 = 0; while (_local4 < _local10) { var _local2 = _local11.save_groups[_local4]; var _local13 = []; if (_local2.keys) { _local1 = 0; while (_local1 < _local2.keys.length) { var _local7 = _local2.keys[_local1]; _local13.push(new com.newgrounds.SaveKey(_local7.name, _local7.id, _local7.type)); _local1++; } } var _local12 = []; if (_local2.ratings) { _local1 = 0; while (_local1 < _local2.ratings.length) { var _local3 = _local2.ratings[_local1]; _local12.push(new com.newgrounds.SaveRating(_local3.name, _local3.id, _local3.float, _local3.min, _local3.max)); _local1++; } } var _local8 = new com.newgrounds.SaveGroup(_connection, _local2.group_name, _local2.group_id, _local2.group_type, _local13, _local12); _saveGroups[_local8.__get__name()] = _local8; _saveGroupsArray.push(_local8); com.newgrounds.Logger.logMessage(_local8); _local4++; } } com.newgrounds.Logger.logMessage(((_local10 + " save group") + ((_local10 != 1) ? "s" : "")) + " initialized."); if (_local11.save_file_path) { _saveFilePath = _local11.save_file_path + "/"; com.newgrounds.SaveFile._saveFilePath = _saveFilePath; com.newgrounds.Logger.logInternal("Save file path: " + _saveFilePath); } if (_local11.image_file_path) { _imageFilePath = _local11.image_file_path + "/"; com.newgrounds.SaveFile._imageFilePath = _imageFilePath; com.newgrounds.Logger.logInternal("Image file path: " + _imageFilePath); } com.newgrounds.Logger.logMessage("Connection complete!"); _connection.connectionState = com.newgrounds.APIConnection.CONNECTED; dispatchEvent(com.newgrounds.APIEvent.API_CONNECTED, {movieName:_movieName, newVersion:_newVersion}); if (_requestedSaveFileId && (_requestedSaveGroupId)) { addEventListener(com.newgrounds.APIEvent.FILE_LOADED, onRequestedFileLoaded); loadSaveFile(_requestedSaveFileId, false); } } static function disconnect() { if (!_connection.__get__connected()) { com.newgrounds.Logger.logWarning("The Newgrounds API is already disconnected."); return(undefined); } _connection.reset(); for (var _local2 in _medals) { var _local1 = _medals[_local2]; _local1.removeEventListener(com.newgrounds.APIEvent.MEDAL_UNLOCKED, onMedalUnlocked); _local1.removeEventListener(com.newgrounds.APIEvent.MEDAL_UNLOCK_CONFIRMED, onMedalUnlockConfirmed); } _newVersion = false; _medals = new Object(); _medalsArray = []; _scoreBoards = new Object(); _scoreBoardsArray = []; _saveGroups = new Object(); _saveGroupsArray = []; _sharedObjects = new Object(); _imageFilePath = null; _saveFilePath = null; com.newgrounds.Logger.logMessage("Disconnected from the Newgrounds API."); } static function loadNewgrounds() { _connection.loadInBrowser("loadNewgrounds"); } static function loadOfficialVersion() { if (_connection.assertInitialized()) { _connection.loadInBrowser("loadOfficialVersion", false); } } static function promptSignIn() { if (_connection.assertInitialized()) { getURL (PASSPORT_URL + _bridge.__get__widgetId(), "_blank"); _bridge.addEventListener(com.newgrounds.APIEvent.BRIDGE_EVENT_RECEIVED, onUserSignedIn, false, 0, true); } } static function onUserSignedIn(e) { _bridge.removeEventListener(com.newgrounds.APIEvent.BRIDGE_EVENT_RECEIVED, onUserSignedIn); var _local1 = e.__get__data(); if (e.__get__success()) { try { if (_local1.NewgroundsAPI_UserName) { _connection.username = _local1.NewgroundsAPI_UserName; } if (_local1.NewgroundsAPI_UserID) { _connection.userId = _local1.NewgroundsAPI_UserID; } if (_local1.NewgroundsAPI_PublisherID) { _connection.publisherId = _local1.NewgroundsAPI_PublisherID; } if (_local1.NewgroundsAPI_SessionID) { _connection.sessionId = _local1.NewgroundsAPI_SessionID; } _connection.sendSimpleCommand("preloadSettings", onMetadataLoaded, {publisher_id:_connection.publisherId, user_id:_connection.userId}); } catch(error) { } com.newgrounds.Logger.logMessage(("User " + _connection.username) + " signed in."); } dispatchEvent(com.newgrounds.APIEvent.USER_SIGNED_IN, null, (e.__get__success() ? null : (com.newgrounds.APIEvent.ERROR_SIGN_IN_FAILED))); } static function loadMySite() { if (_connection.assertInitialized()) { _connection.loadInBrowser("loadMySite"); } } static function loadCustomLink(linkName) { if (_connection.assertInitialized()) { _connection.loadInBrowser("loadCustomLink", true, {link:linkName}); } } static function getMedal(medalName) { return(_medals[medalName]); } static function unlockMedal(medalName) { if (!assertConnected()) { return(undefined); } var _local1 = _medals[medalName]; if (!_local1) { com.newgrounds.Logger.logError(("No medal named \"" + medalName) + "\" w."); return(undefined); } _local1.unlock(); } static function onMedalUnlocked(event) { if (event.__get__success()) { var _local2 = com.newgrounds.Medal(event.__get__data()); var _local1; if (hasUserSession) { _local1 = loadLocal("medals_unlocked_" + username); if (!_local1) { _local1 = new Object(); } _local1[_local2.__get__id()] = true; saveLocal("medals_unlocked_" + username, _local1); } else { _local1 = loadLocal("medals_unlocked"); if (!_local1) { _local1 = new Object(); } _local1[com.newgrounds.Medal(event.__get__data()).__get__id()] = true; saveLocal("medals_unlocked", _local1); com.newgrounds.Logger.logMessage(("User instanceof not logged in. Medal \"" + _local2.__get__name()) + "\" unlocked locally."); } } } static function onMedalUnlockConfirmed(event) { if (hasUserSession) { var _local1 = loadLocal("medals_unlocked_" + username); if (!_local1) { _local1 = new Object(); } else { delete _local1[com.newgrounds.Medal(event.__get__data()).__get__id()]; } saveLocal("medals_unlocked_" + username, _local1); } } static function clearLocalMedals() { for (var _local2 in _medals) { var _local1 = _medals[_local2]; _local1.setUnlocked(false); } if (!hasUserSession) { saveLocal("medals_unlocked", new Object()); } } static function getScoreBoard(scoreBoardName) { if (!assertConnected()) { return(null); } return(_scoreBoards[scoreBoardName]); } static function loadScores(scoreBoardName, period, firstResult, numResults, tag) { if (period == undefined) { period = "All-Time"; } if (firstResult == undefined) { firstResult = 1; } if (numResults == undefined) { numResults = 10; } if (tag == undefined) { tag = null; } if (!assertConnected()) { return(null); } var _local1 = _scoreBoards[scoreBoardName]; if (!_local1) { com.newgrounds.Logger.logError(("No scoreboard named \"" + scoreBoardName) + "\" w."); dispatchEvent(com.newgrounds.APIEvent.SCORES_LOADED, null, com.newgrounds.APIEvent.ERROR_INVALID_ARGUMENT); return(null); } _local1.__set__period(period); _local1.__set__firstResult(firstResult); _local1.__set__numResults(numResults); _local1.__set__tag(tag); _local1.loadScores(); return(_local1); } static function postScore(scoreBoardName, numericScore, tag) { if (tag == undefined) { tag = null; } if (!assertConnected()) { return(undefined); } if (!hasUserSession) { com.newgrounds.Logger.logError("The user must be logged-in to post a score."); dispatchEvent(com.newgrounds.APIEvent.SCORE_POSTED, null, com.newgrounds.APIEvent.ERROR_NOT_LOGGED_IN); return(undefined); } var _local1 = _scoreBoards[scoreBoardName]; if (!_local1) { com.newgrounds.Logger.logError(("No scoreboard named \"" + scoreBoardName) + "\" w."); dispatchEvent(com.newgrounds.APIEvent.SCORE_POSTED, null, com.newgrounds.APIEvent.ERROR_INVALID_ARGUMENT); return(undefined); } _local1.postScore(numericScore, tag); } static function getSaveGroup(groupName) { if (!assertConnected()) { return(null); } return(_saveGroups[groupName]); } static function getSaveGroupById(id) { for (var _local3 in _saveGroups) { var _local1 = _saveGroups[_local3]; if (_local1.__get__id() == id) { return(_local1); } } return(null); } static function createSaveFile(groupName) { if (!assertConnected()) { return(null); } var _local1 = getSaveGroup(groupName); if (!_local1) { com.newgrounds.Logger.logError(("The save group \"" + groupName) + "\" w found."); return(null); } return(new com.newgrounds.SaveFile(_local1)); } static function loadSaveFile(saveId, loadContents) { if (loadContents == undefined) { loadContents = true; } _connection.sendSimpleCommand("loadSaveFile", onFileLoaded, {save_id:saveId, get_contents:loadContents}); } static function onFileLoaded(event) { var _local2; if (event.__get__success()) { _local2 = com.newgrounds.SaveFile.fromObject(getSaveGroupById(event.__get__data().group_id), event.__get__data().file); if (event.__get__data().get_contents) { _local2.load(); } else { dispatchEvent(com.newgrounds.APIEvent.FILE_LOADED, _local2); } } else { com.newgrounds.Logger.logError("Unable to load file:", event.__get__error()); dispatchEvent(com.newgrounds.APIEvent.FILE_LOADED, null, event.__get__error()); } } static function createSaveQuery(groupName) { if (!assertConnected()) { return(null); } var _local1 = getSaveGroup(groupName); if (!_local1) { com.newgrounds.Logger.logError(("The save group \"" + groupName) + "\" w found."); return(null); } var _local2 = new com.newgrounds.SaveQuery(_local1); return(_local2); } static function createSaveQueryByDate(groupName, sortDescending) { if (sortDescending == undefined) { sortDescending = true; } var _local1 = createSaveQuery(groupName); if (!_local1) { return(null); } _local1.sortOn(com.newgrounds.SaveQuery.CREATED_ON, sortDescending); return(_local1); } static function createSaveQueryByName(groupName, filename, exactMatch, sortDescending) { if (exactMatch == undefined) { exactMatch = false; } if (sortDescending == undefined) { sortDescending = false; } var _local1 = createSaveQuery(groupName); _local1.addCondition(com.newgrounds.SaveQuery.FILE_NAME, (exactMatch ? (com.newgrounds.SaveQuery.OPERATOR_EQUAL) : (com.newgrounds.SaveQuery.OPERATOR_CONTAINS)), filename); return(_local1); } static function createSaveQueryByRating(groupName, ratingName, sortDescending) { if (sortDescending == undefined) { sortDescending = true; } var _local1 = createSaveQuery(groupName); _local1.sortOn(ratingName, sortDescending); return(_local1); } static function onRequestedFileLoaded(event) { removeEventListener(com.newgrounds.APIEvent.FILE_LOADED, onRequestedFileLoaded); if (event.__get__success()) { var _local1 = event.__get__data(); if (_local1) { dispatchEvent(com.newgrounds.APIEvent.FILE_REQUESTED, _local1); } } } static function addEventListener(eventType, listener, priority, useWeakReference) { if (priority == undefined) { priority = 0; } if (useWeakReference == undefined) { useWeakReference = true; } _dispatcher.addEventListener(eventType, listener, false, priority, useWeakReference); } static function removeEventListener(eventType, listener) { _dispatcher.removeEventListener(eventType, listener); } static function dispatchEvent(event, data, error) { if (data == undefined) { data = null; } if (error == undefined) { error = null; } _dispatcher.dispatchEvent(new com.newgrounds.APIEvent(event, data, error)); } static function saveLocal(saveId, saveData) { try { var _local3; var _local2 = (("ng_ap_secure_" + _connection.trackerId) + "_") + com.newgrounds.crypto.RC4.encrypt(saveId, _connection.encryptionKey); if (!_sharedObjects[saveId]) { _sharedObjects[saveId] = SharedObject.getLocal(_local2); } _local3 = _sharedObjects[saveId]; _local3.data.data = encodeData(saveData); } catch(_local) { if (Error( /* Error999 */ ) != null) { var error = Error( /* Error999 */ ); com.newgrounds.Logger.logError("Unable to save local data.", error); return(false); } Error( /* Error999 */ ); throw /* Error999 */ ; } return(true); } static function loadLocal(saveId) { try { var _local1; var _local3 = (("ng_ap_secure_" + _connection.trackerId) + "_") + com.newgrounds.crypto.RC4.encrypt(saveId, _connection.encryptionKey); if (!_sharedObjects[saveId]) { _sharedObjects[saveId] = SharedObject.getLocal(_local3); } _local1 = _sharedObjects[saveId]; if ((_local1 && (_local1.data)) && (_local1.data.data)) { return(decodeData(_local1.data.data)); } return(null); } catch(error:Error) { com.newgrounds.Logger.logError("Unable to load local data.", error); } return(null); } static function logCustomEvent(eventName) { if (assertConnected()) { com.newgrounds.Logger.logMessage("Logged event: " + eventName); _connection.sendSimpleCommand("logCustomEvent", null, {event:eventName}); } } static function encodeData(data) { if (!_connection.assertInitialized()) { return(null); } return(com.newgrounds.crypto.RC4.encrypt(com.newgrounds.encoders.json.JSON.encode(data), _connection.encryptionKey)); } static function decodeData(data) { if (!_connection.assertInitialized()) { return(null); } try { return(com.newgrounds.encoders.json.JSON.decode(com.newgrounds.crypto.RC4.decrypt(data, _connection.encryptionKey))); } catch(error:Error) { } return(null); } static function stopPendingCommands() { com.newgrounds.APICommand.stopPendingCommands(); com.newgrounds.Logger.logMessage("Pending commands stopped."); } static function trimWhitespace(string) { if (!string) { return(null); } var _local3 = 0; while (string.charAt(_local3) == " ") { _local3++; } var _local1 = string.length - 1; while ((string.charAt(_local1) == " ") && (_local1 >= 0)) { _local1--; } return(string.slice(_local3, _local1 + 1)); } static var VERSION = "3.2 AS2"; static var RELEASE_MODE = "releaseMode"; static var DEBUG_MODE_LOGGED_IN = "debugModeLoggedIn"; static var DEBUG_MODE_LOGGED_OUT = "debugModeLoggedOut"; static var DEBUG_MODE_NEW_VERSION = "debugModeNewVersion"; static var DEBUG_MODE_HOST_BLOCKED = "debugModeHostBlocked"; static var TEST_AD_FEED_URL = "http://www.ngads.com/adtest.php"; static var PASSPORT_URL = "https://www.newgrounds.com/login/remote/"; static var _dispatcher = new com.newgrounds.APIEventDispatcher(); static var _connection = new com.newgrounds.APIConnection(); static var _debugMode = DEBUG_MODE_LOGGED_IN; static var _adsApproved = false; static var _medals = new Object(); static var _medalsArray = []; static var _scoreBoards = new Object(); static var _scoreBoardsArray = []; static var _saveGroups = new Object(); static var _saveGroupsArray = []; static var _sharedObjects = new Object(); }
Instance of Symbol 107 MovieClip in Symbol 109 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 10); }
Symbol 111 MovieClip Frame 1
if (_root.disableAds()) { this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip(); } if (_root.DTADS.DTADS_active == "true") { DTADS_ranNr = 1 + random(parseInt(_root.DTADS.DTADS_nrOfAds)); if (_root.DTADS["DTADS_adXOffset" + DTADS_ranNr] != undefined) { adBox._x = adBox._x + parseInt(_root.DTADS["DTADS_adXOffset" + DTADS_ranNr]); } if (_root.DTADS["DTADS_adYOffset" + DTADS_ranNr] != undefined) { adBox._y = adBox._y + parseInt(_root.DTADS["DTADS_adYOffset" + DTADS_ranNr]); } loadMovie (_root.DTADS.DTADS_url + _root.DTADS["DTADS_adPic" + DTADS_ranNr], adBox); this.onRelease = function () { com.newgrounds.API.logCustomEvent("DTAD_click_" + DTADS_ranNr); getURL (_root.DTADS["DTADS_adURL" + DTADS_ranNr], "_blank"); }; stop(); } else { nextFrame(); }
Instance of Symbol 109 MovieClip in Symbol 111 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent.adBox._width != 0) { this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip(); } }
Symbol 111 MovieClip Frame 2
if (useBigAds) { trace("Using big ads"); var CPMStarPoolID = 58612; } else { var CPMStarPoolID = 56408; } var CPMStarSubPoolID = _root.DTADS.CPMStarSubPoolID; System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie((("http://server.cpmstar.com/adviewas2.swf?poolid=" + CPMStarPoolID) + "&subpoolid=") + CPMStarSubPoolID); stop();
Symbol 119 MovieClip Frame 1
stop();
Instance of Symbol 114 MovieClip in Symbol 119 MovieClip Frame 1
onClipEvent (load) { if (_root.siteLockSponsor()) { extraTimer = 180; } else { extraTimer = 0; } } onClipEvent (enterFrame) { extraTimer++; if (extraTimer > 180) { extraTimer = 180; } _xscale = (((_root.getBytesLoaded() / _root.getBytesTotal()) * 70) + ((extraTimer / 180) * 30)); if (_xscale >= 100) { if (_root.siteLockSponsor()) { _root.gotoAndStop(5); } else { _parent.nextFrame(); } } }
Symbol 119 MovieClip Frame 2
stop(); _alpha = 70; this.onRollOver = function () { _alpha = 100; }; this.onRollOut = function () { _alpha = 70; }; this.onRelease = function () { _root.gotoAndStop(5); };
Symbol 121 MovieClip Frame 1
stop(); if (!_root.disableTracking()) { nextFrame(); }
Instance of Symbol 78 MovieClip [APIConnector] in Symbol 121 MovieClip Frame 2
//component parameters onClipEvent (construct) { apiId = "37420:4dhofVi1"; encryptionKey = "jHCsthWgcYD4Oa3mLSPzHYxZ2ZwgJzhi"; debugMode = "Off"; movieVersion = "1"; connectorType = "Invisible"; redirectOnNewVersion = false; redirectOnHostBlocked = false; adType = "Simple"; }
Instance of Symbol 123 MovieClip "buttonTop" in Symbol 125 MovieClip Frame 1
onClipEvent (load) { _height = 0; }
Instance of Symbol 123 MovieClip "buttonTop" in Symbol 128 MovieClip Frame 1
onClipEvent (load) { _height = 0; }
Instance of Symbol 123 MovieClip "buttonTop" in Symbol 130 MovieClip Frame 1
onClipEvent (load) { _height = 0; }
Instance of Symbol 125 MovieClip in Symbol 133 MovieClip Frame 1
on (release) { hover = true; getURL ("https://www.facebook.com/DeadtoastCom", "_blank"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Instance of Symbol 128 MovieClip in Symbol 133 MovieClip Frame 1
on (release) { hover = true; getURL ("http://www.deadtoast.com", "_blank"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Instance of Symbol 130 MovieClip in Symbol 133 MovieClip Frame 1
on (release) { hover = true; getURL ("https://twitter.com/deadtoast_com", "_blank"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Symbol 138 MovieClip [bullet] Frame 1
stop();
Instance of Symbol 140 MovieClip [glow] "glow" in Symbol 153 MovieClip [droppedGun] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 183 MovieClip [explosion] Frame 1
this.onEnterFrame = function () { _root.sAni(this); }; _root.playSound("explosionSound", _root.HUD._x + 300, _root.HUD._y + 200);
Symbol 183 MovieClip [explosion] Frame 33
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 183 MovieClip [explosion] Frame 34
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 183 MovieClip [explosion] Frame 35
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 183 MovieClip [explosion] Frame 36
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 183 MovieClip [explosion] Frame 37
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 183 MovieClip [explosion] Frame 38
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 183 MovieClip [explosion] Frame 39
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 183 MovieClip [explosion] Frame 40
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 194 MovieClip [g_arm1] Frame 1
if (_parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent.gfxNr); } else if (_parent._parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent._parent.gfxNr); } else if (gfxNr != undefined) { this.gotoAndStop(gfxNr); }
Symbol 205 MovieClip [g_arm2] Frame 1
if (_parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent.gfxNr); } else if (_parent._parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent._parent.gfxNr); } else if (gfxNr != undefined) { this.gotoAndStop(gfxNr); }
Symbol 216 MovieClip [g_body] Frame 1
if (_parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent.gfxNr); } else if (_parent._parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent._parent.gfxNr); } else if (gfxNr != undefined) { this.gotoAndStop(gfxNr); }
Symbol 225 MovieClip [g_foot] Frame 1
if (_parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent.gfxNr); } else if (_parent._parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent._parent.gfxNr); } else if (gfxNr != undefined) { this.gotoAndStop(gfxNr); }
Symbol 234 MovieClip [g_hand] Frame 1
if (_parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent.gfxNr); } else if (_parent._parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent._parent.gfxNr); } else if (gfxNr != undefined) { this.gotoAndStop(gfxNr); }
Symbol 245 MovieClip [g_head] Frame 1
if (_parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent.gfxNr); } else if (_parent._parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent._parent.gfxNr); } else if (gfxNr != undefined) { this.gotoAndStop(gfxNr); }
Symbol 252 MovieClip [g_leg1] Frame 1
if (_parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent.gfxNr); } else if (_parent._parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent._parent.gfxNr); } else if (gfxNr != undefined) { this.gotoAndStop(gfxNr); }
Symbol 259 MovieClip [g_leg2] Frame 1
if (_parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent.gfxNr); } else if (_parent._parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent._parent.gfxNr); } else if (gfxNr != undefined) { this.gotoAndStop(gfxNr); }
Symbol 260 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 261 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 261 MovieClip Frame 57
gotoAndPlay (8); currentFrame = 8;
Symbol 262 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 262 MovieClip Frame 20
_parent.gunReady = true; _parent.nextFrame();
Symbol 264 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 264 MovieClip Frame 40
gotoAndPlay (5); currentFrame = 5;
Symbol 265 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 265 MovieClip Frame 40
gotoAndPlay (6); currentFrame = 6;
Symbol 266 MovieClip Frame 1
stop();
Symbol 272 MovieClip Frame 1
this.gotoAndStop(_parent.weapon); stop();
Instance of Symbol 270 MovieClip "arm2" in Symbol 272 MovieClip Frame 6
onClipEvent (enterFrame) { _rotation = _parent.arm._rotation; }
Symbol 273 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 273 MovieClip Frame 3
_parent.dead = true;
Symbol 273 MovieClip Frame 21
stop();
Symbol 273 MovieClip Frame 22
stop(); currentFrame = 21;
Symbol 273 MovieClip Frame 23
stop(); currentFrame = 21;
Symbol 273 MovieClip Frame 24
stop(); currentFrame = 21;
Symbol 274 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 274 MovieClip Frame 3
_parent.dead = true;
Symbol 274 MovieClip Frame 23
stop(); currentFrame = 23;
Symbol 274 MovieClip Frame 24
stop(); currentFrame = 23;
Symbol 274 MovieClip Frame 25
stop(); currentFrame = 23;
Symbol 274 MovieClip Frame 26
stop(); currentFrame = 23;
Symbol 274 MovieClip Frame 27
stop(); currentFrame = 23;
Symbol 274 MovieClip Frame 28
stop(); currentFrame = 23;
Symbol 275 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 275 MovieClip Frame 42
_parent.gunReady = true; _parent.gotoAndStop(4);
Symbol 276 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 276 MovieClip Frame 42
_parent.gunReady = true; _parent.gotoAndStop(4);
Symbol 277 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 277 MovieClip Frame 20
_parent.gunReady = true; _parent.gotoAndStop(4);
Symbol 278 MovieClip [gangster] Frame 1
stop();
Symbol 282 MovieClip [glasPiece] Frame 1
gotoAndStop(random(5));
Symbol 301 MovieClip [muzzle] Frame 1
this.onEnterFrame = function () { _root.sAni(this); }; _alpha = (50 + random(20));
Symbol 301 MovieClip [muzzle] Frame 10
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 304 MovieClip [shell] Frame 1
stop();
Symbol 312 MovieClip Frame 1
startRotation = _rotation; frameTimer = 0; onEnterFrame = function () { frameTimer = frameTimer + _root.timescale; if (frameTimer >= 1) { _rotation = ((startRotation - 10) + random(20)); frameTimer = 0; } };
Symbol 315 MovieClip [banana] Frame 1
ySpeed = 0; startY = _y - 9; if (!disableSpawnEffect) { _root.addGlow(_x, _y, 100, 300); _root.addSparks(_x, _y, 20); _yscale = 1; _xscale = 1; } onEnterFrame = function () { ySpeed = ySpeed + (((startY - _y) * 0.01) * _root.timescale); _y = (_y + (ySpeed * _root.timescale)); if (!disableSpawnEffect) { _yscale = (_yscale + ((100 - _xscale) * 0.3)); _xscale = (_yscale + ((100 - _xscale) * 0.3)); } _root.speechBubble.xPos = _x; _root.speechBubble.yPos = _y; };
Instance of Symbol 314 MovieClip "banana" in Symbol 315 MovieClip [banana] Frame 1
onClipEvent (load) { ySpeed = 0; yPos = 13; } onClipEvent (enterFrame) { ySpeed = ySpeed + (((-yPos) * 0.002) * _root.timescale); yPos = yPos + (ySpeed * _root.timescale); _rotation = (_rotation + (ySpeed * _root.timescale)); }
Symbol 344 MovieClip Frame 1
stop();
Symbol 345 MovieClip [controlHint] Frame 1
_yscale = 0; _xscale = 0; scaleSpeed = 0; xOffset = (xOffset2 = 0); scaleTarget = 100; stop(); followObj = "playerL"; yOffset = 60; onEnterFrame = function () { _x = (_root[followObj]._x + xOffset2); _y = (_root[followObj]._y - yOffset); if (_y < (((-_root._y) + 80) + yOffset)) { _y = (((-_root._y) + 80) + yOffset); if (_root.mouseXPos < ((-_root._x) + 300)) { xOffset = 100; } else { xOffset = -100; } } else { xOffset = 0; } if (_x < ((-_root._x) + 60)) { _x = ((-_root._x) + 60); } else if (_x > ((-_root._x) + 540)) { _x = ((-_root._x) + 540); } xOffset2 = xOffset2 + ((xOffset - xOffset2) * 0.2); pointer._rotation = _root.getAngle(_x, _y - 90, _root[followObj]._x, _root[followObj]._y - 10) + 90; scaleSpeed = scaleSpeed + ((scaleTarget - _yscale) * 0.25); scaleSpeed = scaleSpeed * 0.6; _yscale = (_yscale + scaleSpeed); _xscale = (_yscale + scaleSpeed); if ((_yscale <= 0) && (scaleTarget == 0)) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } };
Symbol 345 MovieClip [controlHint] Frame 2
followObj = "crosshair"; yOffset = 20; _yscale = 0; _xscale = 0; scaleSpeed = 0; xOffset = (xOffset2 = 0); scaleTarget = 100; stop(); onEnterFrame = function () { _x = (_root[followObj]._x + xOffset2); _y = (_root[followObj]._y - yOffset); if (_y < (((-_root._y) + 80) + yOffset)) { _y = (((-_root._y) + 80) + yOffset); if (_root.mouseXPos < ((-_root._x) + 300)) { xOffset = 100; } else { xOffset = -100; } } else { xOffset = 0; } if (_x < ((-_root._x) + 60)) { _x = ((-_root._x) + 60); } else if (_x > ((-_root._x) + 540)) { _x = ((-_root._x) + 540); } xOffset2 = xOffset2 + ((xOffset - xOffset2) * 0.2); pointer._rotation = _root.getAngle(_x, _y - 90, _root[followObj]._x, _root[followObj]._y - 10) + 90; scaleSpeed = scaleSpeed + ((scaleTarget - _yscale) * 0.25); scaleSpeed = scaleSpeed * 0.6; _yscale = (_yscale + scaleSpeed); _xscale = (_yscale + scaleSpeed); if ((_yscale <= 0) && (scaleTarget == 0)) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } };
Symbol 345 MovieClip [controlHint] Frame 3
_yscale = 0; _xscale = 0; scaleSpeed = 0; xOffset = (xOffset2 = 0); scaleTarget = 100; stop(); followObj = "playerL"; yOffset = 60; onEnterFrame = function () { _x = (_root[followObj]._x + xOffset2); _y = (_root[followObj]._y - yOffset); if (_y < (((-_root._y) + 80) + yOffset)) { _y = (((-_root._y) + 80) + yOffset); if (_root.mouseXPos < ((-_root._x) + 300)) { xOffset = 100; } else { xOffset = -100; } } else { xOffset = 0; } if (_x < ((-_root._x) + 60)) { _x = ((-_root._x) + 60); } else if (_x > ((-_root._x) + 540)) { _x = ((-_root._x) + 540); } xOffset2 = xOffset2 + ((xOffset - xOffset2) * 0.2); pointer._rotation = _root.getAngle(_x, _y - 90, _root[followObj]._x, _root[followObj]._y - 10) + 90; scaleSpeed = scaleSpeed + ((scaleTarget - _yscale) * 0.25); scaleSpeed = scaleSpeed * 0.6; _yscale = (_yscale + scaleSpeed); _xscale = (_yscale + scaleSpeed); if ((_yscale <= 0) && (scaleTarget == 0)) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } };
Symbol 345 MovieClip [controlHint] Frame 4
followObj = "crosshair"; yOffset = 20; _yscale = 0; _xscale = 0; scaleSpeed = 0; xOffset = (xOffset2 = 0); scaleTarget = 100; stop(); timer = 0; onEnterFrame = function () { timer++; if (timer > 30) { if (_root.mousePress) { scaleTarget = 0; } } _x = (_root[followObj]._x + xOffset2); _y = (_root[followObj]._y - yOffset); if (_y < (((-_root._y) + 80) + yOffset)) { _y = (((-_root._y) + 80) + yOffset); if (_root.mouseXPos < ((-_root._x) + 300)) { xOffset = 100; } else { xOffset = -100; } } else { xOffset = 0; } if (_x < ((-_root._x) + 60)) { _x = ((-_root._x) + 60); } else if (_x > ((-_root._x) + 540)) { _x = ((-_root._x) + 540); } xOffset2 = xOffset2 + ((xOffset - xOffset2) * 0.2); pointer._rotation = _root.getAngle(_x, _y - 90, _root[followObj]._x, _root[followObj]._y - 10) + 90; scaleSpeed = scaleSpeed + ((scaleTarget - _yscale) * 0.25); scaleSpeed = scaleSpeed * 0.6; _yscale = (_yscale + scaleSpeed); _xscale = (_yscale + scaleSpeed); if ((_yscale <= 0) && (scaleTarget == 0)) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } };
Symbol 345 MovieClip [controlHint] Frame 5
_yscale = 0; _xscale = 0; scaleSpeed = 0; xOffset = (xOffset2 = 0); scaleTarget = 100; stop(); followObj = "playerL"; yOffset = 60; onEnterFrame = function () { _x = (_root[followObj]._x + xOffset2); _y = (_root[followObj]._y - yOffset); if (_y < (((-_root._y) + 80) + yOffset)) { _y = (((-_root._y) + 80) + yOffset); if (_root.mouseXPos < ((-_root._x) + 300)) { xOffset = 100; } else { xOffset = -100; } } else { xOffset = 0; } if (_x < ((-_root._x) + 60)) { _x = ((-_root._x) + 60); } else if (_x > ((-_root._x) + 540)) { _x = ((-_root._x) + 540); } xOffset2 = xOffset2 + ((xOffset - xOffset2) * 0.2); pointer._rotation = _root.getAngle(_x, _y - 90, _root[followObj]._x, _root[followObj]._y - 10) + 90; scaleSpeed = scaleSpeed + ((scaleTarget - _yscale) * 0.25); scaleSpeed = scaleSpeed * 0.6; _yscale = (_yscale + scaleSpeed); _xscale = (_yscale + scaleSpeed); if ((_yscale <= 0) && (scaleTarget == 0)) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } };
Symbol 345 MovieClip [controlHint] Frame 6
_yscale = 0; _xscale = 0; scaleSpeed = 0; xOffset = (xOffset2 = 0); scaleTarget = 100; stop(); followObj = "playerL"; yOffset = 60; onEnterFrame = function () { if (_root.kShift) { slowDownHint.gotoAndStop(2); if (!_root.playerL.aniOnGround) { slowDownHint.gotoAndStop(3); } } else { slowDownHint.gotoAndStop(1); } _x = (_root[followObj]._x + xOffset2); _y = (_root[followObj]._y - yOffset); if (_y < (((-_root._y) + 80) + yOffset)) { _y = (((-_root._y) + 80) + yOffset); if (_root.mouseXPos < ((-_root._x) + 300)) { xOffset = 100; } else { xOffset = -100; } } else { xOffset = 0; } if (_x < ((-_root._x) + 60)) { _x = ((-_root._x) + 60); } else if (_x > ((-_root._x) + 540)) { _x = ((-_root._x) + 540); } xOffset2 = xOffset2 + ((xOffset - xOffset2) * 0.2); pointer._rotation = _root.getAngle(_x, _y - 90, _root[followObj]._x, _root[followObj]._y - 10) + 90; scaleSpeed = scaleSpeed + ((scaleTarget - _yscale) * 0.25); scaleSpeed = scaleSpeed * 0.6; _yscale = (_yscale + scaleSpeed); _xscale = (_yscale + scaleSpeed); if ((_yscale <= 0) && (scaleTarget == 0)) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } };
Symbol 363 MovieClip Frame 1
stop();
Symbol 374 MovieClip Frame 1
stop(); onEnterFrame = (onLoad = function () { this.gotoAndStop(_root.player.headP); });
Symbol 377 MovieClip Frame 85
_root.playSound("static_1", (-_root._x) + 300, (-_root._y) + 200);
Symbol 377 MovieClip Frame 115
_root.playSound("static_3", (-_root._x) + 300, (-_root._y) + 200);
Symbol 377 MovieClip Frame 118
_root.playSound("static_1", (-_root._x) + 300, (-_root._y) + 200);
Symbol 377 MovieClip Frame 151
_root.playSound("static_1", (-_root._x) + 300, (-_root._y) + 200);
Symbol 377 MovieClip Frame 167
_root.playSound("static_3", (-_root._x) + 300, (-_root._y) + 200);
Symbol 377 MovieClip Frame 182
_root.playSound("static_2", (-_root._x) + 300, (-_root._y) + 200);
Symbol 377 MovieClip Frame 196
_root.playSound("static_1", (-_root._x) + 300, (-_root._y) + 200);
Symbol 377 MovieClip Frame 201
_root.playSound("static_3", (-_root._x) + 300, (-_root._y) + 200);
Symbol 377 MovieClip Frame 206
_root.playSound("beep", (-_root._x) + 300, (-_root._y) + 200);
Symbol 377 MovieClip Frame 260
_parent.gotoAndStop(2);
Symbol 381 MovieClip Frame 405
_root.levelComplete = true; _root.fadeToDark = true;
Symbol 382 MovieClip [endGameAnim] Frame 1
stop(); _root.addGlow(_x + 40, _y - 10, 300, 90); _root.hiddenMusicVolume = 0.2;
Symbol 400 MovieClip Frame 1
onEnterFrame = function () { if (_root.playerL.dead == true) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } };
Symbol 404 MovieClip [endGameCredits] Frame 1
_alpha = 0; timer = 30; ySpeed = 0.1; Mouse.show(); onEnterFrame = function () { if (_alpha > 100) { _alpha = 100; } else { _alpha = (_alpha + 3); } timer++; if (timer == 60) { YOU._visible = true; } else if (timer == 80) { WIN._visible = true; } else if (timer > 170) { ySpeed = ySpeed * 1.1; if (ySpeed > 2) { ySpeed = 2; } _y = (_y - ySpeed); if (_y < (((-_root._y) - _height) + 400)) { advert.gotoAndStop(2); advert.onEnterFrame = undefined; _y = (((-_root._y) - _height) + 400); Mouse.show(); this.onEnterFrame = undefined; } } };
Instance of Symbol 388 MovieClip "YOU" in Symbol 404 MovieClip [endGameCredits] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 390 MovieClip "WIN" in Symbol 404 MovieClip [endGameCredits] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 393 MovieClip in Symbol 404 MovieClip [endGameCredits] Frame 1
on (release) { _root.gotoAndPlay(5); }
Instance of Symbol 395 MovieClip in Symbol 404 MovieClip [endGameCredits] Frame 1
on (release) { if (_root.siteLockSponsor()) { _root.getURL(_root.siteLockSponsorURL, "_blank"); } else { _root.getURL("http://games.adultswim.com", "_blank"); } }
Instance of Symbol 397 MovieClip in Symbol 404 MovieClip [endGameCredits] Frame 1
onClipEvent (load) { if (_root.siteLockSponsor()) { _visible = false; } else { _visible = true; } } on (release) { _root.getURL("http://www.deadtoast.com", "_blank"); }
Instance of Symbol 403 MovieClip in Symbol 404 MovieClip [endGameCredits] Frame 1
onClipEvent (load) { if (_root.siteLockSponsor()) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 421 MovieClip Frame 1
_visible = false;
Symbol 431 MovieClip Frame 1
stop();
Symbol 433 MovieClip [newWeapon] Frame 1
timer = 0; onEnterFrame = function () { timer++; if (timer >= 120) { this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip(); } };
Symbol 442 MovieClip Frame 1
stop();
Symbol 445 MovieClip [speechBubble] Frame 1
var sepText = new Array(); lastSep = 0; curText = 0; c = 0; while (c <= inputText.length) { if ((inputText.charAt(c) == "|") || (c == inputText.length)) { sepText.push(inputText.slice(lastSep, c)); lastSep = c + 1; } c++; } skipTimer = 10 + (sepText[curText].length * 0.3); speechText.speechText.autoSize = true; speechText.speechText.text = sepText[curText]; if (speechText._width > 500) { speechText._width = 500; speechText._yscale = speechText._xscale; } speechText._x = (-speechText._width) / 2; middle._width = speechText._width; left._x = middle._x - (middle._width / 2); right._x = middle._x + (middle._width / 2); _yscale = _root.gameCamera._xscale; _xscale = _root.gameCamera._xscale; if (xPos > _x) { _x = (xPos - ((middle._width / 2) * (_xscale / 100))); } else { _x = (xPos + ((middle._width / 2) * (_xscale / 100))); } _y = (yPos - (100 * (_xscale / 100))); if ((_x - (middle._width / 2)) < ((-_root._x) + 40)) { _x = (((middle._width / 2) - _root._x) + 40); } else if ((_x + (middle._width / 2)) > ((-_root._x) + 560)) { _x = (((-_root._x) + 560) - (middle._width / 2)); } if (_y < (-_root._y)) { _y = (-_root._y); } else if (_y > ((-_root._y) + 400)) { _y = ((-_root._y) + 400); } pointer.pointerIn._height = (_root.getDist(_x, xPos, _y, yPos) - 40) * (100 / _xscale); pointer._rotation = _root.getAngle(_x, _y, xPos, yPos) + 90; buttonPrompt._x = right._x + 25; skipTextButtonDown = true; offScreenTimer = 60; if (!allowSkip) { buttonPrompt._visible = false; } _root.hiddenMusicVolume = 0.3; gibberishNr = 1 + random(4); i = 1; while (i <= 4) { _root.soundFX["soundgibberish_1_" + i].stop(); i++; } _root.playSound("gibberish_1_" + gibberishNr, _x, _y); gibberishNr++; if (gibberishNr > 4) { gibberishNr = 1; } onEnterFrame = function () { if (!_root.showOptions) { if (timeVisible != undefined) { timeVisible--; if (timeVisible <= 0) { _root.hiddenMusicVolume = 1; _root.removeSpeechBubble(); } } skipTimer--; if (allowSkip && (skipTimer <= 0)) { buttonPrompt.gotoAndStop(2); if (skipTextButton) { curText++; if (curText >= sepText.length) { _root.pausePlayer = false; Mouse.hide(); _root.hiddenMusicVolume = 1; _root.gunTimer = 20; i = 1; while (i <= 4) { _root.soundFX["soundgibberish_1_" + i].stop(); i++; } this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } i = 1; while (i <= 4) { _root.soundFX["soundgibberish_1_" + i].stop(); i++; } _root.playSound("gibberish_1_" + gibberishNr, _x, _y); gibberishNr++; if (gibberishNr > 4) { gibberishNr = 1; } speechText.speechText.text = sepText[curText]; speechText._xscale = (speechText._yscale = 100); if (speechText._width > 500) { speechText._width = 500; speechText._yscale = speechText._xscale; } speechText._x = (-speechText._width) / 2; middle._width = speechText._width; left._x = middle._x - (middle._width / 2); right._x = middle._x + (middle._width / 2); if (xPos > _x) { _x = (xPos - ((middle._width / 2) * (_xscale / 100))); } else { _x = (xPos + ((middle._width / 2) * (_xscale / 100))); } skipTimer = 10 + (sepText[curText].length * 0.3); buttonPrompt.gotoAndStop(1); skipTextButton = false; } } if (xPos > _x) { _x = (_x + (((xPos - ((middle._width / 2) * (_xscale / 100))) - _x) * 0.2)); } else { _x = (_x + (((xPos + ((middle._width / 2) * (_xscale / 100))) - _x) * 0.2)); } _y = (_y + (((yPos - (100 * (_xscale / 100))) - _y) * 0.2)); if ((_x - (middle._width / 2)) < ((-_root._x) + 40)) { _x = (((middle._width / 2) - _root._x) + 40); } else if ((_x + (middle._width / 2)) > ((-_root._x) + 560)) { _x = (((-_root._x) + 560) - (middle._width / 2)); } if (_y < (-_root._y)) { _y = (-_root._y); } else if (_y > ((-_root._y) + 400)) { _y = ((-_root._y) + 400); } buttonPrompt._x = right._x + 25; pointer.pointerIn._height = (_root.getDist(_x, xPos, _y, yPos) - 40) * (100 / _xscale); pointer._rotation = _root.getAngle(_x, _y, xPos, yPos) + 90; } };
Instance of Symbol 442 MovieClip "buttonPrompt" in Symbol 445 MovieClip [speechBubble] Frame 1
on (release) { _parent.skipTextButton = true; }
Symbol 509 MovieClip Frame 1
stop();
Symbol 528 MovieClip Frame 1
stop();
Symbol 538 MovieClip Frame 1
_alpha = 0;
Instance of Symbol 532 MovieClip in Symbol 545 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { getURL ("http://games.adultswim.com", "_blank"); }
Instance of Symbol 536 MovieClip in Symbol 545 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { getURL ("http://www.deadtoast.com", "_blank"); com.newgrounds.API.logCustomEvent("Main_DT_logo_link"); }
Instance of Symbol 125 MovieClip in Symbol 545 MovieClip Frame 1
on (release) { hover = true; getURL ("https://www.facebook.com/DeadtoastCom", "_blank"); com.newgrounds.API.logCustomEvent("Main_Facebook"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Instance of Symbol 128 MovieClip in Symbol 545 MovieClip Frame 1
on (release) { hover = true; getURL ("http://www.deadtoast.com", "_blank"); com.newgrounds.API.logCustomEvent("Main_Weblink"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Instance of Symbol 130 MovieClip in Symbol 545 MovieClip Frame 1
on (release) { hover = true; getURL ("https://twitter.com/deadtoast_com", "_blank"); com.newgrounds.API.logCustomEvent("Main_Twitter"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Instance of Symbol 538 MovieClip in Symbol 545 MovieClip Frame 2
on (release) { getURL ("http://armor.ag/MoreGames", "_blank"); }
Instance of Symbol 544 MovieClip in Symbol 545 MovieClip Frame 2
on (release) { _root.playSound("menu_select"); getURL ("http://www.facebook.com/ArmorGames", "_blank"); } on (press) { _root.playSound("menu_select_press"); } on (rollOver) { _root.playSound("menu_hover_6"); }
Instance of Symbol 80 MovieClip in Symbol 555 MovieClip Frame 1
on (release) { getURL ("http://games.adultswim.com", "_blank"); }
Instance of Symbol 538 MovieClip in Symbol 555 MovieClip Frame 2
on (release) { getURL ("http://armor.ag/MoreGames", "_blank"); }
Instance of Symbol 103 MovieClip in Symbol 556 MovieClip Frame 1
on (release) { com.newgrounds.API.logCustomEvent("Credits_DT_logo"); getURL ("http://www.deadtoast.com", "_blank"); }
Instance of Symbol 125 MovieClip in Symbol 556 MovieClip Frame 1
on (release) { hover = true; com.newgrounds.API.logCustomEvent("Credits_Facebook"); getURL ("https://www.facebook.com/DeadtoastCom", "_blank"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Instance of Symbol 128 MovieClip in Symbol 556 MovieClip Frame 1
on (release) { hover = true; com.newgrounds.API.logCustomEvent("Credits_Weblink"); getURL ("http://www.deadtoast.com", "_blank"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Instance of Symbol 130 MovieClip in Symbol 556 MovieClip Frame 1
on (release) { hover = true; com.newgrounds.API.logCustomEvent("Credits_Twitter"); getURL ("https://twitter.com/deadtoast_com", "_blank"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Instance of Symbol 554 MovieClip in Symbol 556 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { _parent._parent.gotoAndStop(1); }
Instance of Symbol 421 MovieClip in Symbol 556 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { getURL ("http://www.thelivingtombstone.com", "_blank"); }
Instance of Symbol 555 MovieClip in Symbol 556 MovieClip Frame 1
onClipEvent (load) { if (_root.siteLockSponsor()) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 566 MovieClip Frame 1
if (nr != undefined) { if (_root.savedData.data["achievement" + nr]) { _alpha = 100; } else { _alpha = 20; } this.gotoAndStop(nr); } else { _alpha = 100; }
Symbol 600 MovieClip Frame 1
stop();
Symbol 601 MovieClip Frame 1
stop();
Instance of Symbol 513 MovieClip in Symbol 601 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { com.newgrounds.API.logCustomEvent("Main_New_Game"); _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.gotoAndPlay(_root._currentframe + 3); } this._alpha = this._alpha + 4; }; }
Instance of Symbol 515 MovieClip "continueButton" in Symbol 601 MovieClip Frame 1
onClipEvent (load) { if (_root.savedData.data.lastSavedFrame == undefined) { _alpha = 10; } else { this.onEnterFrame = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } }; this.onRelease = function () { com.newgrounds.API.logCustomEvent("Main_Continue"); _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.loadState(); _root.saveTempState(); _root.play(); } this._alpha = this._alpha + 4; }; }; } }
Instance of Symbol 519 MovieClip in Symbol 601 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { com.newgrounds.API.logCustomEvent("Main_Credits"); _parent.gotoAndStop(2); }
Instance of Symbol 521 MovieClip in Symbol 601 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { if (_root.siteLockSponsor()) { _root.getURL(_root.siteLockSponsorURL, "_blank"); } else { _root.getURL("http://games.adultswim.com", "_blank"); } }
Instance of Symbol 523 MovieClip in Symbol 601 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { if (!Key.isDown(85)) { _root.savedData.clear(); _root.killsAfterWallJump = 0; _root.midAirKills = 0; _root.knifeKills = 0; _root.nrOfHeadShots = 0; _root.nrOfGibs = 0; _parent.continueButton.onEnterFrame = undefined; _parent.continueButton.onRelease = undefined; _parent.continueButton._alpha = 10; _root.cheatUnlockAllLevels = false; } else { _root.cheatUnlockAllLevels = true; } }
Instance of Symbol 525 MovieClip in Symbol 601 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { com.newgrounds.API.logCustomEvent("Main_Achievements"); _parent.gotoAndStop(3); }
Instance of Symbol 528 MovieClip in Symbol 601 MovieClip Frame 1
onClipEvent (load) { if (_root.musicVolume == undefined) { prevMusicVolume = 100; } else { prevMusicVolume = _root.musicVolume; } if (_root.SFXVolume == undefined) { prevSFXVolume = 100; } else { prevSFXVolume = _root.SFXVolume; } if (_root.musicVolume == 0) { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { if (this._currentframe == 1) { _root.musicVolume = 0; _root.SFXVolume = 0; _root.musicMC.bgMusic.setVolume(0); this.gotoAndStop(2); } else { _root.musicVolume = prevMusicVolume; _root.SFXVolume = prevSFXVolume; if (prevMusicVolume > 0) { _root.musicMC.bgMusic.setVolume(prevMusicVolume * 100); } else { _root.musicMC.bgMusic.setVolume(50); } this.gotoAndStop(1); } }
Instance of Symbol 530 MovieClip in Symbol 601 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { com.newgrounds.API.logCustomEvent("Main_Level_Select"); _parent.gotoAndStop(4); }
Instance of Symbol 545 MovieClip in Symbol 601 MovieClip Frame 1
onClipEvent (load) { if (_root.siteLockSponsor()) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 554 MovieClip in Symbol 601 MovieClip Frame 3
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { _parent.gotoAndStop(1); }
Instance of Symbol 566 MovieClip in Symbol 601 MovieClip Frame 3
onClipEvent (load) { nr = 1; }
Instance of Symbol 566 MovieClip in Symbol 601 MovieClip Frame 3
onClipEvent (load) { nr = 2; }
Instance of Symbol 566 MovieClip in Symbol 601 MovieClip Frame 3
onClipEvent (load) { nr = 3; }
Instance of Symbol 566 MovieClip in Symbol 601 MovieClip Frame 3
onClipEvent (load) { nr = 4; }
Instance of Symbol 566 MovieClip in Symbol 601 MovieClip Frame 3
onClipEvent (load) { nr = 5; }
Instance of Symbol 566 MovieClip in Symbol 601 MovieClip Frame 3
onClipEvent (load) { nr = 6; }
Instance of Symbol 600 MovieClip in Symbol 601 MovieClip Frame 4
onClipEvent (load) { if (_root.cheatUnlockAllLevels || ((_root.savedData.data.lastSavedFrame >= 14) && (_root.savedData.data.lastSavedFrame != undefined))) { alphaTarget = 30; this.onEnterFrame = function () { _alpha = (_alpha + ((alphaTarget - _alpha) * 0.3)); }; this.onRollOver = function () { alphaTarget = 0; }; this.onRollOut = function () { alphaTarget = 30; }; _alpha = 30; this.gotoAndStop(2); this.onRelease = function () { _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.levelSelectNr = 13; _root.loadState(); _root.weapon = 3; _root.weapon1Active = true; _root.ammo1 = 0; _root.ammo1Total = 0; _root.ammo1Max = 0; _root.weapon2Active = true; _root.ammo2 = 18; _root.ammo2Total = 324; _root.ammo2Max = 18; _root.weapon3Active = true; _root.ammo3 = 36; _root.ammo3Total = ammo2Total; _root.ammo3Max = 36; _root.weapon4Active = false; _root.ammo4 = 32; _root.ammo4Total = 0; _root.ammo4Max = 32; _root.weapon5Active = false; _root.ammo5 = 64; _root.ammo5Total = ammo4Total; _root.ammo5Max = 64; _root.weapon6Active = false; _root.ammo6 = 8; _root.ammo6Total = 0; _root.ammo6Max = 8; _root.weapon7Active = false; _root.ammo7 = 30; _root.ammo7Total = 0; _root.ammo7Max = 30; _root.saveTempState(); _root.play(); } this._alpha = this._alpha + 4; }; }; } }
Instance of Symbol 600 MovieClip in Symbol 601 MovieClip Frame 4
onClipEvent (load) { if (_root.cheatUnlockAllLevels || ((_root.savedData.data.lastSavedFrame >= 12) && (_root.savedData.data.lastSavedFrame != undefined))) { alphaTarget = 30; this.onEnterFrame = function () { _alpha = (_alpha + ((alphaTarget - _alpha) * 0.3)); }; this.onRollOver = function () { alphaTarget = 0; }; this.onRollOut = function () { alphaTarget = 30; }; _alpha = 30; this.gotoAndStop(2); this.onRelease = function () { _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.levelSelectNr = 11; _root.loadState(); _root.weapon = 3; _root.weapon1Active = true; _root.ammo1 = 0; _root.ammo1Total = 0; _root.ammo1Max = 0; _root.weapon2Active = true; _root.ammo2 = 18; _root.ammo2Total = 36; _root.ammo2Max = 18; _root.weapon3Active = true; _root.ammo3 = 36; _root.ammo3Total = ammo2Total; _root.ammo3Max = 36; _root.weapon4Active = false; _root.ammo4 = 32; _root.ammo4Total = 0; _root.ammo4Max = 32; _root.weapon5Active = false; _root.ammo5 = 64; _root.ammo5Total = ammo4Total; _root.ammo5Max = 64; _root.weapon6Active = false; _root.ammo6 = 8; _root.ammo6Total = 0; _root.ammo6Max = 8; _root.weapon7Active = false; _root.ammo7 = 30; _root.ammo7Total = 0; _root.ammo7Max = 30; _root.saveTempState(); _root.play(); } this._alpha = this._alpha + 4; }; }; } }
Instance of Symbol 600 MovieClip in Symbol 601 MovieClip Frame 4
onClipEvent (load) { if (_root.cheatUnlockAllLevels || ((_root.savedData.data.lastSavedFrame >= 16) && (_root.savedData.data.lastSavedFrame != undefined))) { alphaTarget = 30; this.onEnterFrame = function () { _alpha = (_alpha + ((alphaTarget - _alpha) * 0.3)); }; this.onRollOver = function () { alphaTarget = 0; }; this.onRollOut = function () { alphaTarget = 30; }; _alpha = 30; this.gotoAndStop(2); this.onRelease = function () { _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.levelSelectNr = 15; _root.loadState(); _root.weapon = 5; _root.weapon1Active = true; _root.ammo1 = 0; _root.ammo1Total = 0; _root.ammo1Max = 0; _root.weapon2Active = true; _root.ammo2 = 18; _root.ammo2Total = 324; _root.ammo2Max = 18; _root.weapon3Active = true; _root.ammo3 = 36; _root.ammo3Total = ammo2Total; _root.ammo3Max = 36; _root.weapon4Active = true; _root.ammo4 = 32; _root.ammo4Total = 160; _root.ammo4Max = 32; _root.weapon5Active = true; _root.ammo5 = 64; _root.ammo5Total = ammo4Total; _root.ammo5Max = 64; _root.weapon6Active = false; _root.ammo6 = 8; _root.ammo6Total = 0; _root.ammo6Max = 8; _root.weapon7Active = false; _root.ammo7 = 30; _root.ammo7Total = 0; _root.ammo7Max = 30; _root.saveTempState(); _root.play(); } this._alpha = this._alpha + 4; }; }; } }
Instance of Symbol 600 MovieClip in Symbol 601 MovieClip Frame 4
onClipEvent (load) { if (_root.cheatUnlockAllLevels || ((_root.savedData.data.lastSavedFrame >= 18) && (_root.savedData.data.lastSavedFrame != undefined))) { alphaTarget = 30; this.onEnterFrame = function () { _alpha = (_alpha + ((alphaTarget - _alpha) * 0.3)); }; this.onRollOver = function () { alphaTarget = 0; }; this.onRollOut = function () { alphaTarget = 30; }; _alpha = 30; this.gotoAndStop(2); this.onRelease = function () { _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.levelSelectNr = 17; _root.loadState(); _root.weapon = 6; _root.weapon1Active = true; _root.ammo1 = 0; _root.ammo1Total = 0; _root.ammo1Max = 0; _root.weapon2Active = true; _root.ammo2 = 18; _root.ammo2Total = 324; _root.ammo2Max = 18; _root.weapon3Active = true; _root.ammo3 = 36; _root.ammo3Total = ammo2Total; _root.ammo3Max = 36; _root.weapon4Active = true; _root.ammo4 = 32; _root.ammo4Total = 160; _root.ammo4Max = 32; _root.weapon5Active = true; _root.ammo5 = 64; _root.ammo5Total = ammo4Total; _root.ammo5Max = 64; _root.weapon6Active = true; _root.ammo6 = 8; _root.ammo6Total = 32; _root.ammo6Max = 8; _root.weapon7Active = false; _root.ammo7 = 30; _root.ammo7Total = 0; _root.ammo7Max = 30; _root.saveTempState(); _root.play(); } this._alpha = this._alpha + 4; }; }; } }
Instance of Symbol 600 MovieClip in Symbol 601 MovieClip Frame 4
onClipEvent (load) { if (_root.cheatUnlockAllLevels || ((_root.savedData.data.lastSavedFrame >= 20) && (_root.savedData.data.lastSavedFrame != undefined))) { alphaTarget = 30; this.onEnterFrame = function () { _alpha = (_alpha + ((alphaTarget - _alpha) * 0.3)); }; this.onRollOver = function () { alphaTarget = 0; }; this.onRollOut = function () { alphaTarget = 30; }; _alpha = 30; this.gotoAndStop(2); this.onRelease = function () { _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.levelSelectNr = 19; _root.loadState(); _root.weapon = 7; _root.weapon1Active = true; _root.ammo1 = 0; _root.ammo1Total = 0; _root.ammo1Max = 0; _root.weapon2Active = true; _root.ammo2 = 18; _root.ammo2Total = 324; _root.ammo2Max = 18; _root.weapon3Active = true; _root.ammo3 = 36; _root.ammo3Total = ammo2Total; _root.ammo3Max = 36; _root.weapon4Active = true; _root.ammo4 = 32; _root.ammo4Total = 160; _root.ammo4Max = 32; _root.weapon5Active = true; _root.ammo5 = 64; _root.ammo5Total = ammo4Total; _root.ammo5Max = 64; _root.weapon6Active = true; _root.ammo6 = 8; _root.ammo6Total = 32; _root.ammo6Max = 8; _root.weapon7Active = true; _root.ammo7 = 30; _root.ammo7Total = 60; _root.ammo7Max = 30; _root.saveTempState(); _root.play(); } this._alpha = this._alpha + 4; }; }; } }
Instance of Symbol 600 MovieClip in Symbol 601 MovieClip Frame 4
onClipEvent (load) { if (_root.cheatUnlockAllLevels || ((_root.savedData.data.lastSavedFrame >= 21) && (_root.savedData.data.lastSavedFrame != undefined))) { alphaTarget = 30; this.onEnterFrame = function () { _alpha = (_alpha + ((alphaTarget - _alpha) * 0.3)); }; this.onRollOver = function () { alphaTarget = 0; }; this.onRollOut = function () { alphaTarget = 30; }; _alpha = 30; this.gotoAndStop(2); this.onRelease = function () { _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.levelSelectNr = 23; _root.loadState(); _root.weapon = 7; _root.weapon1Active = true; _root.ammo1 = 0; _root.ammo1Total = 0; _root.ammo1Max = 0; _root.weapon2Active = true; _root.ammo2 = 18; _root.ammo2Total = 324; _root.ammo2Max = 18; _root.weapon3Active = true; _root.ammo3 = 36; _root.ammo3Total = ammo2Total; _root.ammo3Max = 36; _root.weapon4Active = true; _root.ammo4 = 32; _root.ammo4Total = 160; _root.ammo4Max = 32; _root.weapon5Active = true; _root.ammo5 = 64; _root.ammo5Total = ammo4Total; _root.ammo5Max = 64; _root.weapon6Active = true; _root.ammo6 = 8; _root.ammo6Total = 40; _root.ammo6Max = 8; _root.weapon7Active = true; _root.ammo7 = 30; _root.ammo7Total = 120; _root.ammo7Max = 30; _root.saveTempState(); _root.play(); } this._alpha = this._alpha + 4; }; }; } }
Instance of Symbol 600 MovieClip in Symbol 601 MovieClip Frame 4
onClipEvent (load) { if (_root.cheatUnlockAllLevels || ((_root.savedData.data.lastSavedFrame >= 10) && (_root.savedData.data.lastSavedFrame != undefined))) { alphaTarget = 30; this.onEnterFrame = function () { _alpha = (_alpha + ((alphaTarget - _alpha) * 0.3)); }; this.onRollOver = function () { alphaTarget = 0; }; this.onRollOut = function () { alphaTarget = 30; }; _alpha = 30; this.gotoAndStop(2); this.onRelease = function () { _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.levelSelectNr = 9; _root.loadState(); _root.weapon = 2; _root.weapon1Active = true; _root.ammo1 = 0; _root.ammo1Total = 0; _root.ammo1Max = 0; _root.weapon2Active = true; _root.ammo2 = 18; _root.ammo2Total = 36; _root.ammo2Max = 18; _root.weapon3Active = false; _root.ammo3 = 36; _root.ammo3Total = ammo2Total; _root.ammo3Max = 36; _root.weapon4Active = false; _root.ammo4 = 32; _root.ammo4Total = 0; _root.ammo4Max = 32; _root.weapon5Active = false; _root.ammo5 = 64; _root.ammo5Total = ammo4Total; _root.ammo5Max = 64; _root.weapon6Active = false; _root.ammo6 = 8; _root.ammo6Total = 0; _root.ammo6Max = 8; _root.weapon7Active = false; _root.ammo7 = 30; _root.ammo7Total = 0; _root.ammo7Max = 30; _root.saveTempState(); _root.play(); } this._alpha = this._alpha + 4; }; }; } }
Instance of Symbol 608 MovieClip in Symbol 609 MovieClip Frame 1
onClipEvent (load) { startX = _x; startY = _y; } onClipEvent (enterFrame) { _x = (startX + (_root._x * 0.05)); _y = (startY + (_root._y * 0.05)); }
Symbol 610 MovieClip Frame 1
stop();
Instance of Symbol 609 MovieClip in Symbol 610 MovieClip Frame 2
onClipEvent (load) { ySpeed = 0; } onClipEvent (enterFrame) { if (_root.timescale > 0) { ySpeed = (-_y) * 0.05; if (ySpeed > 3) { ySpeed = 3; } _y = (_y + ySpeed); } }
Symbol 661 MovieClip Frame 1
openAmount = 0; tOpenAmount = 0; door._xscale = openAmount * 100; side._x = door._width; side._xscale = (1 - openAmount) * 100; knob2._x = (door._width - 2) + ((1 - openAmount) * 7); knob._x = door._width - 6; onEnterFrame = function () { openAmount = openAmount + ((tOpenAmount - openAmount) * 0.2); if (openAmount > 0.5) { _root.lvl[_name]._xscale = (_root.lvl[_name]._yscale = 0); } door._xscale = openAmount * 100; side._x = door._width; side._xscale = (1 - openAmount) * 100; knob2._x = (door._width - 2) + ((1 - openAmount) * 7); knob._x = door._width - 6; };
Symbol 662 MovieClip Frame 1
activated = false; openAmount = 1; spawnEnemy = false; doOnce = false; nrOfSpawns = 0; timer = 10 + random(5); lastSpawnEnemyDead = true; onEnterFrame = function () { if (activated && (lastSpawnEnemyDead)) { timer = timer - _root.timescale; if (nrOfSpawns == spawn) { activated = false; } } if ((timer <= 0) && (nrOfSpawns <= spawn)) { spawnEnemy = true; lastSpawnEnemyDead = false; nrOfSpawns++; timer = 20 + random(40); } if (spawnEnemy) { openAmount = openAmount + ((-openAmount) * (0.1 * _root.timescale)); if (doOnce == false) { gName = "gang" + _root.getNextHighestDepth(); _root.attachMovie("gangster", gName, this.getDepth() - 1); _root[gName]._xscale = (_root[gName]._yscale = 50); _root[gName]._x = _x + 30; _root[gName]._y = _y + 6; if (dontRandomizeXScale) { _root[gName].dontRandomizeXScale = true; } if (platform == 0) { _root[gName].platform = 0; } _root[gName].onEnterFrame = function () { if (openAmount < 0.08) { this.swapDepths(_root.getNextHighestDepth()); this.health = 20; spawnEnemy = false; this.onEnterFrame = function () { if (this.health <= 0) { if (tutorialGangster) { _root.tutorialDoor2.tOpenAmount = 1; } lastSpawnEnemyDead = true; delete this.onEnterFrame; } }; } }; _root[gName].gfxNr = 1 + random(5); _root[gName].health = 999; _root[gName].weapon = 1; if (!dontRandomizeXScale) { _root[gName].platform = 1; } _root[gName].activated = true; _root.enemies++; _root[gName].number = _root.enemies; _root[gName]._name = (gName = "nmy" + _root.enemies); doOnce = true; } } else { openAmount = openAmount + ((1 - openAmount) * (0.1 * _root.timescale)); doOnce = false; } door._xscale = openAmount * 100; side._x = door._width; side._xscale = (1 - openAmount) * 100; knob2._x = (door._width - 2) + ((1 - openAmount) * 7); knob._x = door._width - 6; };
Symbol 663 MovieClip Frame 1
firstFrame = true; openAmount = 0; if (_root.getDist(_x, _root.playerL._x, _y, _root.playerL._y) < 60) { openAmount = openAmount + (((1 - openAmount) * 0.2) * _root.timescale); } else { openAmount = openAmount + (((-openAmount) * 0.2) * _root.timescale); } door._xscale = openAmount * 100; side._x = door._width; side._xscale = (1 - openAmount) * 100; knob2._x = (door._width - 2) + ((1 - openAmount) * 7); knob._x = door._width - 6; doOnce1 = (doOnce2 = false); onEnterFrame = function () { if (_root.getDist(_x, _root.playerL._x, _y, _root.playerL._y) < 60) { openAmount = openAmount + (((1 - openAmount) * 0.2) * _root.timescale); _root.lvl[_name].gotoAndStop(2); if (doOnce1 != true) { if (firstFrame == false) { _root.playSound("doorOpen", _x, _y); } doOnce1 = true; } doOnce2 = false; } else { doOnce1 = false; if (doOnce2 != true) { if (firstFrame == false) { _root.playSound("doorClose", _x, _y); } doOnce2 = true; } openAmount = openAmount + (((-openAmount) * 0.2) * _root.timescale); _root.lvl[_name].gotoAndStop(1); } door._xscale = openAmount * 100; side._x = door._width; side._xscale = (1 - openAmount) * 100; knob2._x = (door._width - 2) + ((1 - openAmount) * 7); knob._x = door._width - 6; firstFrame = false; };
Symbol 665 MovieClip Frame 1
_visible = false;
Symbol 666 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 667 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 667 MovieClip Frame 31
this.gotoAndPlay(6); currentFrame = 6;
Symbol 668 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 668 MovieClip Frame 120
currentFrame = 13; this.gotoAndStop(13);
Symbol 671 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 671 MovieClip Frame 11
stop(); currentFrame = 9;
Symbol 671 MovieClip Frame 15
_root.playerL.sHeight = 80;
Symbol 671 MovieClip Frame 19
_parent.gotoAndStop(1);
Symbol 672 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 672 MovieClip Frame 30
currentFrame = 7; gotoAndPlay (7);
Symbol 673 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 673 MovieClip Frame 11
this.gotoAndPlay(6); currentFrame = 6;
Symbol 673 MovieClip Frame 15
_parent.gotoAndStop(1);
Symbol 674 MovieClip Frame 1
stop(); _root.playerB._visible = true; _root.playerL.sHeight = 80;
Symbol 674 MovieClip Frame 2
_root.playerB._visible = true; _root.playerL.sHeight = 80;
Symbol 674 MovieClip Frame 3
_root.playerB._visible = true; _root.playerL.sHeight = 80;
Symbol 674 MovieClip Frame 4
_root.playerB._visible = false; _root.playerL.sHeight = 40; _root.playerL._y = _root.playerL._y + 15;
Symbol 674 MovieClip Frame 5
_root.playerB._visible = true; _root.playerL.sHeight = 80;
Symbol 674 MovieClip Frame 6
_root.playerB._visible = true; _root.playerL.sHeight = 80;
Instance of Symbol 363 MovieClip in Symbol 675 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("shotgun"); }
Symbol 679 MovieClip Frame 1
stop(); this.onEnterFrame = function () { _root.sAni(this); };
Symbol 679 MovieClip Frame 2
Symbol 679 MovieClip Frame 7
Symbol 680 MovieClip Frame 1
arm1._rotation = (arm2._rotation = 180);
Instance of Symbol 363 MovieClip in Symbol 682 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("open"); }
Symbol 683 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Instance of Symbol 363 MovieClip in Symbol 683 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("open"); }
Symbol 683 MovieClip Frame 7
_root.playSound("clipDrop", _root.playerL._x, _root.playerL._y); var magName = ("mag" + _root.getNextHighestDepth()); _root.attachMovie("Magasin", magName, _root.getNextHighestDepth()); _root[magName]._x = _root.playerB._x + (Math.sin((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 60)) * (Math.PI/180)) * 50); _root[magName]._y = _root.playerB._y - (Math.cos((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 60)) * (Math.PI/180)) * 50); _root[magName].fallspeed = 0; _root[magName].rotSpeed = -20 + random(40); _root[magName]._alpha = 800; _root[magName].onEnterFrame = function () { this.fallspeed = this.fallspeed + (0.3 * _root.timescale); this._rotation = this._rotation + (this.rotSpeed * _root.timescale); this._y = this._y + (this.fallspeed * _root.timescale); this._alpha = this._alpha - (4 * _root.timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (_root.lvl.hitTest(this._x, this._y, true)) { this.fallspeed = this.fallspeed * -0.8; this.rotSpeed = this.rotSpeed / 2; this._y = this._y + this.fallspeed; } };
Symbol 683 MovieClip Frame 20
if ((_root[("ammo" + _root.weapon) + "Total"] - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon])) > 0) { _root[("ammo" + _root.weapon) + "Total"] = _root[("ammo" + _root.weapon) + "Total"] - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); } else { _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + _root[("ammo" + _root.weapon) + "Total"]; _root[("ammo" + _root.weapon) + "Total"] = 0; }
Symbol 683 MovieClip Frame 26
_root.playSound("pistolCock", _root.playerL._x, _root.playerL._y);
Symbol 683 MovieClip Frame 43
_parent.gotoAndStop(1);
Symbol 684 MovieClip Frame 1
stop();
Symbol 685 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 685 MovieClip Frame 10
_root.playSound("clipDrop", _root.playerL._x, _root.playerL._y); var magName = ("mag" + _root.getNextHighestDepth()); _root.attachMovie("Magasin", magName, _root.getNextHighestDepth()); _root[magName]._x = _root.playerB._x + (Math.sin((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 60)) * (Math.PI/180)) * 50); _root[magName]._y = _root.playerB._y - (Math.cos((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 60)) * (Math.PI/180)) * 50); _root[magName].fallspeed = 0; _root[magName].rotSpeed = -20 + random(40); _root[magName]._alpha = 800; _root[magName].onEnterFrame = function () { this.fallspeed = this.fallspeed + (0.3 * _root.timescale); this._rotation = this._rotation + (this.rotSpeed * _root.timescale); this._y = this._y + (this.fallspeed * _root.timescale); this._alpha = this._alpha - (4 * _root.timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (_root.lvl.hitTest(this._x, this._y, true)) { this.fallspeed = this.fallspeed * -0.8; this.rotSpeed = this.rotSpeed / 2; this._y = this._y + this.fallspeed; } }; var magName = ("mag" + _root.getNextHighestDepth()); _root.attachMovie("Magasin", magName, _root.getNextHighestDepth()); _root[magName]._x = _root.playerB._x + (Math.sin((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 60)) * (Math.PI/180)) * 40); _root[magName]._y = _root.playerB._y - (Math.cos((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 60)) * (Math.PI/180)) * 40); _root[magName].fallspeed = 0; _root[magName].rotSpeed = -20 + random(40); _root[magName]._alpha = 800; _root[magName].onEnterFrame = function () { this.fallspeed = this.fallspeed + (0.3 * _root.timescale); this._rotation = this._rotation + (this.rotSpeed * _root.timescale); this._y = this._y + (this.fallspeed * _root.timescale); this._alpha = this._alpha - (4 * _root.timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (_root.lvl.hitTest(this._x, this._y, true)) { this.fallspeed = this.fallspeed * -0.8; this.rotSpeed = this.rotSpeed / 2; this._y = this._y + this.fallspeed; } };
Symbol 685 MovieClip Frame 28
_root.playSound("pistolCock", _root.playerL._x, _root.playerL._y);
Symbol 685 MovieClip Frame 53
_root.playSound("pistolCock", _root.playerL._x, _root.playerL._y); if ((_root.ammo2Total - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon])) > 0) { _root.ammo2Total = _root.ammo2Total - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); } else { _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + _root.ammo2Total; _root.ammo2Total = 0; }
Symbol 685 MovieClip Frame 64
_parent.gotoAndStop(1);
Symbol 686 MovieClip Frame 1
stop();
Symbol 688 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Instance of Symbol 363 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("open"); }
Symbol 688 MovieClip Frame 10
_root.playSound("clipDrop", _root.playerL._x, _root.playerL._y); var magName = ("mag" + _root.getNextHighestDepth()); _root.attachMovie("Magasin", magName, _root.getNextHighestDepth()); _root[magName]._x = _root.playerB._x + (Math.sin((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 80)) * (Math.PI/180)) * 30); _root[magName]._y = _root.playerB._y - (Math.cos((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 80)) * (Math.PI/180)) * 30); _root[magName].fallspeed = 0; _root[magName].rotSpeed = -20 + random(40); _root[magName]._alpha = 800; _root[magName].onEnterFrame = function () { this.fallspeed = this.fallspeed + (0.3 * _root.timescale); this._rotation = this._rotation + (this.rotSpeed * _root.timescale); this._y = this._y + (this.fallspeed * _root.timescale); this._alpha = this._alpha - (4 * _root.timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (_root.lvl.hitTest(this._x, this._y, true)) { this.fallspeed = this.fallspeed * -0.8; this.rotSpeed = this.rotSpeed / 2; this._y = this._y + this.fallspeed; } };
Symbol 688 MovieClip Frame 18
_root.playSound("clipDrop", _root.playerL._x, _root.playerL._y);
Symbol 688 MovieClip Frame 34
if ((_root[("ammo" + _root.weapon) + "Total"] - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon])) > 0) { _root[("ammo" + _root.weapon) + "Total"] = _root[("ammo" + _root.weapon) + "Total"] - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); } else { _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + _root[("ammo" + _root.weapon) + "Total"]; _root[("ammo" + _root.weapon) + "Total"] = 0; }
Symbol 688 MovieClip Frame 39
_parent.gotoAndStop(1);
Symbol 689 MovieClip Frame 1
stop();
Symbol 690 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 690 MovieClip Frame 16
_root.playSound("clipDrop", _root.playerL._x, _root.playerL._y); var magName = ("mag" + _root.getNextHighestDepth()); _root.attachMovie("Magasin", magName, _root.getNextHighestDepth()); _root[magName]._x = _root.playerB._x + (Math.sin((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 65)) * (Math.PI/180)) * 32); _root[magName]._y = _root.playerB._y - (Math.cos((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 65)) * (Math.PI/180)) * 32); _root[magName].fallspeed = 0; _root[magName].rotSpeed = -20 + random(40); _root[magName]._alpha = 800; _root[magName].onEnterFrame = function () { this.fallspeed = this.fallspeed + (0.3 * _root.timescale); this._rotation = this._rotation + (this.rotSpeed * _root.timescale); this._y = this._y + (this.fallspeed * _root.timescale); this._alpha = this._alpha - (4 * _root.timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (_root.lvl.hitTest(this._x, this._y, true)) { this.fallspeed = this.fallspeed * -0.8; this.rotSpeed = this.rotSpeed / 2; this._y = this._y + this.fallspeed; } }; var magName = ("mag" + _root.getNextHighestDepth()); _root.attachMovie("Magasin", magName, _root.getNextHighestDepth()); _root[magName]._x = _root.playerB._x + (Math.sin((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 62)) * (Math.PI/180)) * 45); _root[magName]._y = _root.playerB._y - (Math.cos((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 62)) * (Math.PI/180)) * 45); _root[magName].fallspeed = 0; _root[magName].rotSpeed = -20 + random(40); _root[magName]._alpha = 800; _root[magName].onEnterFrame = function () { this.fallspeed = this.fallspeed + (0.3 * _root.timescale); this._rotation = this._rotation + (this.rotSpeed * _root.timescale); this._y = this._y + (this.fallspeed * _root.timescale); this._alpha = this._alpha - (4 * _root.timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (_root.lvl.hitTest(this._x, this._y, true)) { this.fallspeed = this.fallspeed * -0.8; this.rotSpeed = this.rotSpeed / 2; this._y = this._y + this.fallspeed; } };
Symbol 690 MovieClip Frame 36
_root.playSound("clipDrop", _root.playerL._x, _root.playerL._y);
Symbol 690 MovieClip Frame 53
_root.playSound("clipDrop", _root.playerL._x, _root.playerL._y);
Symbol 690 MovieClip Frame 59
if ((_root.ammo4Total - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon])) > 0) { _root.ammo4Total = _root.ammo4Total - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); } else { _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + _root.ammo4Total; _root.ammo4Total = 0; }
Symbol 690 MovieClip Frame 76
_parent.gotoAndStop(1);
Symbol 691 MovieClip Frame 1
stop();
Instance of Symbol 363 MovieClip in Symbol 692 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("shotgun"); }
Symbol 694 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); }; if (_root.ammo6Total <= 0) { _parent.gotoAndStop(1); }
Instance of Symbol 363 MovieClip in Symbol 694 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("shotgun"); }
Symbol 694 MovieClip Frame 29
if (_root.ammo6Total > 0) { _root.ammo6++; _root.ammo6Total--; } _root.playSound("shotgunShellIn", _root.playerL._x, _root.playerL._y);
Symbol 694 MovieClip Frame 33
if (((_root.ammo6 < _root.ammo6Max) && (!_root.mousePress)) && (_root.ammo6Total > 0)) { currentFrame = 25; this.gotoAndPlay(25); }
Symbol 694 MovieClip Frame 44
_root.playSound("shotgunCock", _root.playerL._x, _root.playerL._y);
Symbol 694 MovieClip Frame 62
_parent.gotoAndStop(1);
Symbol 695 MovieClip Frame 1
stop();
Instance of Symbol 363 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("shotgun"); }
Symbol 698 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Instance of Symbol 363 MovieClip in Symbol 698 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("shotgun"); }
Symbol 698 MovieClip Frame 12
_root.playSound("clipDrop", _root.playerL._x, _root.playerL._y); var magName = ("mag" + _root.getNextHighestDepth()); _root.attachMovie("Magasin", magName, _root.getNextHighestDepth()); _root[magName]._x = _root.playerB._x + (Math.sin((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 40)) * (Math.PI/180)) * 30); _root[magName]._y = _root.playerB._y - (Math.cos((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 40)) * (Math.PI/180)) * 30); _root[magName].fallspeed = 0; _root[magName].rotSpeed = -20 + random(40); _root[magName]._alpha = 800; _root[magName].onEnterFrame = function () { this.fallspeed = this.fallspeed + (0.3 * _root.timescale); this._rotation = this._rotation + (this.rotSpeed * _root.timescale); this._y = this._y + (this.fallspeed * _root.timescale); this._alpha = this._alpha - (4 * _root.timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (_root.lvl.hitTest(this._x, this._y, true)) { this.fallspeed = this.fallspeed * -0.8; this.rotSpeed = this.rotSpeed / 2; this._y = this._y + this.fallspeed; } };
Symbol 698 MovieClip Frame 37
_root.playSound("pistolCock", _root.playerL._x, _root.playerL._y);
Symbol 698 MovieClip Frame 43
if ((_root[("ammo" + _root.weapon) + "Total"] - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon])) > 0) { _root[("ammo" + _root.weapon) + "Total"] = _root[("ammo" + _root.weapon) + "Total"] - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); } else { _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + _root[("ammo" + _root.weapon) + "Total"]; _root[("ammo" + _root.weapon) + "Total"] = 0; }
Symbol 698 MovieClip Frame 55
_parent.gotoAndStop(1);
Symbol 699 MovieClip Frame 1
stop();
Symbol 703 MovieClip Frame 1
stop(); _alpha = 0;
Symbol 707 MovieClip Frame 1
_alpha = 0;
Symbol 740 MovieClip Frame 1
stop();
Instance of Symbol 740 MovieClip "nrText" in Symbol 741 MovieClip Frame 1
onClipEvent (enterFrame) { _yscale = (100 - (_parent._xscale - 100)); _xscale = (100 - (_parent._xscale - 100)); }
Instance of Symbol 744 MovieClip in Symbol 747 MovieClip Frame 1
onClipEvent (enterFrame) { _yscale = _root.health; }
Symbol 751 MovieClip Frame 1
stop(); _visible = false;
Instance of Symbol 750 MovieClip in Symbol 751 MovieClip Frame 1
onClipEvent (load) { startWidth = _width; } onClipEvent (enterFrame) { _width = ((_root.finalBoss.health / 1000) * startWidth); }
Instance of Symbol 766 MovieClip in Symbol 767 MovieClip Frame 1
onClipEvent (load) { _x = (_root[_parent.varToUse] * 100); } on (press) { this.onEnterFrame = function () { _x = _parent._xmouse; if (_x > 100) { _x = 100; } else if (_x < 0) { _x = 0; } _root[_parent.varToUse] = _x / 100; }; } on (release) { delete this.onEnterFrame; } on (releaseOutside) { delete this.onEnterFrame; }
Symbol 776 MovieClip Frame 1
if (_root._quality == "HIGH") { gotoAndStop (3); } else if (_root._quality == "MEDIUM") { gotoAndStop (2); } else if (_root._quality == "LOW") { gotoAndStop (1); } else { stop(); }
Instance of Symbol 538 MovieClip in Symbol 778 MovieClip Frame 1
on (release) { getURL ("http://armor.ag/MoreGames", "_blank"); }
Instance of Symbol 767 MovieClip in Symbol 779 MovieClip Frame 1
onClipEvent (load) { varToUse = "musicVolume"; }
Instance of Symbol 767 MovieClip in Symbol 779 MovieClip Frame 1
onClipEvent (load) { varToUse = "SFXVolume"; }
Instance of Symbol 769 MovieClip in Symbol 779 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } on (release) { _root.showOptions = false; Mouse.hide(); }
Instance of Symbol 421 MovieClip in Symbol 779 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { _root.loadState(); if (_root.levelSelectNr < (_root._currentframe + 1)) { _root.loadTempState(); } _root.gotoAndStop(_root._currentframe - 1); _root.showOptions = false; Mouse.hide(); }
Instance of Symbol 421 MovieClip in Symbol 779 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { _root.gotoAndStop(5); _root.showOptions = false; Mouse.hide(); }
Instance of Symbol 421 MovieClip in Symbol 779 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { _root._quality = "LOW"; _parent.qualityIndicator.gotoAndStop(1); }
Instance of Symbol 421 MovieClip in Symbol 779 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { _root._quality = "MEDIUM"; _parent.qualityIndicator.gotoAndStop(2); }
Instance of Symbol 421 MovieClip in Symbol 779 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { _root._quality = "HIGH"; _parent.qualityIndicator.gotoAndStop(3); }
Instance of Symbol 778 MovieClip in Symbol 779 MovieClip Frame 1
onClipEvent (load) { if (!_root.siteLockSponsor()) { _visible = false; } }
Symbol 783 MovieClip Frame 1
_visible = false; visibleTimer = 0; onEnterFrame = function () { visibleTimer--; if (visibleTimer <= 0) { _visible = false; visibleTimer = 0; } };
Instance of Symbol 421 MovieClip in Symbol 788 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { getURL ("http://www.deadtoast.com", "_blank"); }
Instance of Symbol 421 MovieClip in Symbol 789 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { _root.loadTempState(); _root.health = 100; _root.gotoAndStop(_root._currentframe - 1); }
Instance of Symbol 421 MovieClip in Symbol 789 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { if (_root.siteLockSponsor()) { _root.getURL(_root.siteLockSponsorURL, "_blank"); } else { _root.getURL("http://games.adultswim.com", "_blank"); } }
Instance of Symbol 421 MovieClip in Symbol 789 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { _root.gotoAndStop(5); }
Instance of Symbol 788 MovieClip in Symbol 789 MovieClip Frame 1
onClipEvent (load) { if (_root.siteLockSponsor()) { _visible = false; } }
Symbol 790 MovieClip Frame 1
function weaponMenu(obj, tObj, nr) { if (obj.doOnce == undefined) { obj.nrText.gotoAndStop(nr + 1); obj.GFXIcon.gotoAndStop(nr); obj.onScreen = false; obj.doOnce = true; } obj._x = (tObj._x + tObj._width) + 2; if (_root[("weapon" + nr) + "Active"] == true) { if (obj.onScreen == false) { if (_root.generalTimer > 10) { this.attachMovie("newWeapon", "newWeapon" + nr, this.getNextHighestDepth()); this["newWeapon" + nr]._x = 300; this["newWeapon" + nr]._y = 120; this["newWeapon" + nr].gunIcon.gotoAndStop(nr); _root.weapon = nr; obj._xscale = (obj._yscale = 800); } obj.onScreen = true; } if (nr != 1) { if ((_root[("ammo" + nr) + "Total"] <= 0) && (_root["ammo" + nr] <= 0)) { obj._alpha = 50; } else { obj._alpha = 100; } } if (_root.weapon == nr) { obj._yscale = (obj._xscale = obj._xscale + ((70 - obj._xscale) * 0.2)); } else { obj._yscale = (obj._xscale = obj._xscale + ((50 - obj._xscale) * 0.2)); } } } var i = 0; while ((++i) <= 7) { _root.HUD["p" + i]._xscale = (_root.HUD["p" + i]._yscale = 0); } onEnterFrame = function () { var _local2 = 0; while (_local2++ , _local2 <= 7) { weaponMenu(_root.HUD["p" + _local2], _root.HUD["p" + (_local2 - 1)], _local2); } HUD._visible = !_root.pausePlayer; blackBars._visible = _root.pausePlayer; };
Instance of Symbol 728 MovieClip "damage" in Symbol 790 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; timer = 0; }
Instance of Symbol 741 MovieClip "p0" in Symbol 790 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 779 MovieClip in Symbol 790 MovieClip Frame 1
onClipEvent (load) { startY = _y; _y = (_y - 600); } onClipEvent (enterFrame) { if (_root.showOptions == true) { _y = (_y + ((startY - _y) * 0.2)); } else { _y = (_y + (((startY - 600) - _y) * 0.2)); } }
Instance of Symbol 603 MovieClip "fade" in Symbol 790 MovieClip Frame 1
onClipEvent (load) { fadeSpeed = 4; } onClipEvent (enterFrame) { if (_root.fadeToDark) { if ((_alpha + fadeSpeed) <= 100) { _alpha = (_alpha + fadeSpeed); } else { _alpha = 100; if (_root.levelComplete && (_root.health > 0)) { _root.saveState(); _root.fadeToDark = false; _root.levelComplete = false; _root.play(); } } } else if ((_alpha - fadeSpeed) >= 0) { _alpha = (_alpha - fadeSpeed); } else { _alpha = 0; } }
Instance of Symbol 789 MovieClip in Symbol 790 MovieClip Frame 1
onClipEvent (load) { startY = _y; _y = (_y - 600); } onClipEvent (enterFrame) { if (_root.playerL.dead == true) { if (!deadDoOnce) { com.newgrounds.API.logCustomEvent("Died"); deadDoOnce = true; } Mouse.show(); _y = (_y + ((startY - _y) * 0.2)); } else { deadDoOnce = false; _y = (_y + (((startY - 600) - _y) * 0.2)); } }
Symbol 818 MovieClip Frame 1
_root.gasCans++; _name = ("gasCan" + _root.gasCans); stop();
Symbol 824 MovieClip Frame 1
_alpha = 0;
Symbol 825 MovieClip Frame 1
stop(); _alpha = 0;
Symbol 853 MovieClip Frame 1
stop();
Symbol 860 MovieClip Frame 1
stop();
Symbol 864 MovieClip Frame 1
_alpha = 0;
Symbol 917 MovieClip Frame 1
_root.elevator++; _name = ("ele" + _root.elevator);
Symbol 918 MovieClip Frame 1
openAmount = 1; spawnEnemy = false; doOnce = false; nrOfSpawns = 0; if (enemyWeapon == undefined) { enemyWeapon = 1; } onEnterFrame = function () { if (spawnOnKillCount1 != undefined) { if ((_root.killCount == spawnOnKillCount1) && (nrOfSpawns == 0)) { spawnEnemy = true; nrOfSpawns++; } if ((_root.killCount == spawnOnKillCount2) && (nrOfSpawns == 1)) { spawnEnemy = true; nrOfSpawns++; } } if (spawnEnemy) { openAmount = openAmount + ((-openAmount) * (0.1 * _root.timescale)); if (doOnce == false) { gName = "gang" + _root.getNextHighestDepth(); _root.attachMovie("gangster", gName, this.getDepth() - 1); _root[gName]._xscale = (_root[gName]._yscale = 50); _root[gName]._x = _x + 30; _root[gName]._y = _y + 6; _root[gName].onEnterFrame = function () { if (openAmount < 0.08) { this.swapDepths(_root.getNextHighestDepth()); this.health = 20; spawnEnemy = false; delete this.onEnterFrame; } }; _root[gName].gfxNr = 1 + random(5); _root[gName].health = 999; _root[gName].weapon = enemyWeapon; _root[gName].platform = 1; _root[gName].activated = true; _root.enemies++; _root[gName].number = _root.enemies; _root[gName]._name = (gName = "nmy" + _root.enemies); doOnce = true; } } else { openAmount = openAmount + ((1 - openAmount) * (0.1 * _root.timescale)); doOnce = false; } door._xscale = openAmount * 100; side._x = door._width; side._xscale = (1 - openAmount) * 100; knob2._x = (door._width - 2) + ((1 - openAmount) * 7); knob._x = door._width - 6; };
Symbol 923 MovieClip Frame 1
stop(); sXScale = _xscale; sYScale = _yscale; _yscale = 0; _xscale = 0;
Symbol 925 MovieClip Frame 1
stop(); sXScale = _xscale; sYScale = _yscale; _yscale = 0; _xscale = 0;
Symbol 929 MovieClip Frame 1
stop(); sXScale = _xscale; sYScale = _yscale;
Symbol 949 MovieClip Frame 1
stop(); this._visible = false; _root.jTPlatform++; _name = ("jTP" + _root.jTPlatform);
Symbol 972 MovieClip Frame 1
stop();
Symbol 991 MovieClip Frame 1
bossRotation = (bossRotationSpeed = 0); headRotation = (headRotationSpeed = 0); eyeBrowsRotTarget = 0; topHeadRotation = (topHeadRotation = 0); head.topHead.startY = head.topHead._y; timer = 0; topHeadOpen = false; angle1 = _root.getAngle(0, 0, head._x, head._y); dist1 = _root.getDist(0, head._x, 0, head._y); angle2 = _root.getAngle(0, 0, head.targ._x, head.targ._y); dist2 = _root.getDist(0, head.targ._x, 0, head.targ._y); attackTimer = 0; attackTimer2 = 0; attackPattern = 2; xSpeed = (ySpeed = 0); startX = _x; startY = _x; _x = (_x + 400); stepTimer = -210; health = 1000; playerStartY = _root.playerL._y; playerStartX = _root.playerL._x; onEnterFrame = function () { stepTimer = stepTimer + _root.timescale; if (stepTimer >= 45) { allowShake = true; xSpeed = -4; ySpeed = -12; stepTimer = 0; } ySpeed = ySpeed + (1.3 * _root.timescale); _x = (_x + (xSpeed * _root.timescale)); _y = (_y + (ySpeed * _root.timescale)); if (_y > startY) { if (allowShake) { _root.playSound("boss_footstep", _x - 200, _y - 400); _root.shakeTimer = 20; allowShake = false; } _y = startY; xSpeed = 0; ySpeed = 0; } if (_x <= startX) { _x = startX; xSpeed = 0; hit = false; _root.HUD.bossHealth._visible = true; if (_y == startY) { onEnterFrame = function () { if (health <= 0) { if (_root.health >= 100) { _root.unlockAchievement(4); } _root.HUD.bossHealth._visible = false; _root.pausePlayer = true; _root.mouseXPos = _x + 300; _root.mouseYPos = _y - 100; timer = 0; timer2 = 0; startX = _x; ySpeed = -60; _root.swatter.activated = false; this.onEnterFrame = function () { _root.playerL._x = _root.playerL._x + ((playerStartX - _root.playerL._x) * 0.3); _root.playerL._y = _root.playerL._y + ((playerStartY - _root.playerL._y) * 0.3); if (ySpeed < 2) { ySpeed = ySpeed + 0.5; } if (ySpeed > 0) { _root.swatter.yTarget = _root.swatter.yTarget + ySpeed; _y = (_y + ySpeed); } _x = ((startX - 10) + random(20)); timer++; timer2++; if ((timer >= 15) && (timer2 < 250)) { _root.shakeTimer = 10; exploName = "expl" + _root.getNextHighestDepth(); _root.attachMovie("explosion", exploName, _root.getNextHighestDepth()); _root[exploName]._x = (_x - 50) + random(100); _root[exploName]._y = ((_root.levelBounds._y + _root.levelBounds._height) - 20) + random(50); _root[exploName]._xscale = (_root[exploName]._yscale = 30 + random(40)); timer = -random(10); } if (timer2 == 400) { exploName = "expl" + _root.getNextHighestDepth(); _root.attachMovie("explosion", exploName, _root.getNextHighestDepth()); _root[exploName]._x = _root.playerL._x; _root[exploName]._y = _root.playerL._y + 40; _root[exploName]._xscale = (_root[exploName]._yscale = 30); _root.playerL._visible = (_root.playerB._visible = false); } if (timer2 == 460) { _root.attachMovie("endGameCredits", "endGameCredits", _root.getNextHighestDepth()); _root.endGameCredits._x = -_root._x; _root.endGameCredits._y = -_root._y; } }; } timer = timer + _root.timescale; if (timer > 150) { topHeadOpen = !topHeadOpen; if (!topHeadOpen) { attackPattern++; if (attackPattern > 2) { attackPattern = 1; } _root.swatter.activated = true; timer = -90; } else { timer = 0; } } if (hit) { headRotationSpeed = headRotationSpeed + 3; bossRotation = bossRotation + 1.5; head.topHead.rEyebrow._rotation = 30; head.topHead.lEyebrow._rotation = -20; hit = false; } headRotation = _root.getAngle(_x, _y - 300, _root.playerL._x, _root.playerL._y) * 0.4; bossRotation = headRotation * 0.5; headRotationSpeed = headRotationSpeed + ((headRotation - head._rotation) / 10); headRotationSpeed = headRotationSpeed / 1.1; head._rotation = head._rotation + (headRotationSpeed * _root.timescale); head.topHead._rotation = head._rotation * 0.3; bossRotationSpeed = bossRotationSpeed + ((bossRotation - _rotation) / 10); bossRotationSpeed = bossRotationSpeed / 1.1; _rotation = (_rotation + (bossRotationSpeed * _root.timescale)); if (topHeadOpen) { head.topHead._y = head.topHead._y + (((-100 - head.topHead._y) * 0.05) * _root.timescale); if (head.topHead._y < -80) { if (attackPattern == 1) { attackTimer = attackTimer + _root.timescale; if (Math.round(attackTimer) == 20) { fBHName = "fBH1"; } else if (Math.round(attackTimer) == 50) { fBHName = "fBH2"; } else if (Math.round(attackTimer) == 80) { fBHName = "fBH3"; timer = 130; } if ((((Math.round(attackTimer) == 20) && (allowFaceSpawn)) || ((Math.round(attackTimer) == 50) && (allowFaceSpawn))) || ((Math.round(attackTimer) == 80) && (allowFaceSpawn))) { allowFaceSpawn = false; _root[fBHName].removeMovieClip(); _root.attachMovie("finalBossHead", fBHName, _root.getNextHighestDepth()); _root[fBHName]._xscale = (_root[fBHName]._yscale = 10); _root[fBHName]._alpha = 0; _root[fBHName].hitbox._width = _root[fBHName].hitbox._width + 80; _root[fBHName]._x = _x; _root[fBHName]._y = _y; _root[fBHName]._x = _root[fBHName]._x + (Math.sin((((_rotation - 90) + angle1) * Math.PI) / 180) * dist1); _root[fBHName]._y = _root[fBHName]._y - (Math.cos((((_rotation - 90) + angle1) * Math.PI) / 180) * dist1); _root[fBHName]._x = _root[fBHName]._x + (Math.sin((((head._rotation - 90) + angle2) * Math.PI) / 180) * dist2); _root[fBHName]._y = _root[fBHName]._y - (Math.cos((((head._rotation - 90) + angle2) * Math.PI) / 180) * dist2); _root[fBHName]._rotation = _root.getAngle(_root[fBHName]._x, _root[fBHName]._y, _root.playerL._x, _root.playerL._y); _root[fBHName].onEnterFrame = function () { this.playerAngle = _root.getAngle(this._x, this._y, _root.playerL._x, _root.playerL._y); if (this.playerAngle < this._rotation) { this._rotation = this._rotation - (1.5 * _root.timescale); } else { this._rotation = this._rotation + (1.5 * _root.timescale); } this._alpha = this._alpha + (((100 - this._alpha) * 0.3) * _root.timescale); if (this._xscale > 24) { this.stopStartScale = true; } if (!this.stopStartScale) { this._xscale = (this._yscale = this._yscale + (((30 - this._xscale) * 0.1) * _root.timescale)); } this.topHead._y = -random(100); this.topHead._rotation = random(30); this.bottomHead._y = -50 + random(20); this.bottomHead._rotation = random(10); this._x = this._x + (Math.sin(((this._rotation - 90) * Math.PI) / 180) * (7 * _root.timescale)); this._y = this._y - (Math.cos(((this._rotation - 90) * Math.PI) / 180) * (7 * _root.timescale)); if ((!this.hasHit) && this.hitbox.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.health = _root.health - 15; _root.HUD.damage._alpha = _root.HUD.damage._alpha + 40; _root.addBlood(_root.playerL._x, _root.playerL._y, _root.playerL._rotation, 17); _root.playSound("bulletHit", _root.playerL._x, _root.playerL._y); _root.playerL.xSpeed2 = _root.playerL.xSpeed2 - 30; this.hasHit = true; } }; } else { allowFaceSpawn = true; } } else if (attackPattern == 2) { attackTimer = attackTimer + _root.timescale; attackTimer2 = attackTimer2 + _root.timescale; if (attackTimer2 >= 60) { attackTimer2 = 0; } if ((attackTimer >= 4) && (attackTimer2 < 30)) { _root.playSound("uziShot", _x, _y, 3); bulName = "bu" + _root.getNextHighestDepth(); _root.attachMovie("bullet", bulName, _root.getNextHighestDepth()); _root[bulName]._x = _x; _root[bulName]._y = _y; _root[bulName]._x = _root[bulName]._x + (Math.sin((((_rotation - 90) + angle1) * Math.PI) / 180) * dist1); _root[bulName]._y = _root[bulName]._y - (Math.cos((((_rotation - 90) + angle1) * Math.PI) / 180) * dist1); _root[bulName]._x = _root[bulName]._x + (Math.sin((((head._rotation - 90) + angle2) * Math.PI) / 180) * dist2); _root[bulName]._y = _root[bulName]._y - (Math.cos((((head._rotation - 90) + angle2) * Math.PI) / 180) * dist2); mFName = "mF" + _root.getNextHighestDepth(); _root.attachMovie("muzzle", mFName, _root.getNextHighestDepth()); _root[mFName]._xscale = (_root[mFName]._yscale = 30); _root[mFName]._x = _root[bulName]._x; _root[mFName]._y = _root[bulName]._y; _root[bulName]._rotation = (_root[mFName]._rotation = _root.getAngle(_root[bulName]._x, _root[bulName]._y, _root.playerL._x, _root.playerL._y) - 180); _root.addGlow(_root[bulName]._x, _root[bulName]._y, 30, 130); _root[bulName].onEnterFrame = function () { _root.bulletCode(this, false, 5); }; attackTimer = 0; } } } } else { attackTimer = (attackTimer2 = 0); head.topHead._y = head.topHead._y + (((head.topHead.startY - head.topHead._y) * 0.6) * _root.timescale); } head.topHead.rEyebrow._rotation = head.topHead.rEyebrow._rotation + (((eyeBrowsRotTarget - head.topHead.rEyebrow._rotation) * 0.1) * _root.timescale); head.topHead.lEyebrow._rotation = -head.topHead.rEyebrow._rotation; head.hitbox._height = head._height - 20; }; } } };
Symbol 996 MovieClip Frame 1
_visible = false;

Library Items

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Symbol 24 MovieClip [__Packages.com.newgrounds.EventDispatcher]
Symbol 23 MovieClip [__Packages.com.newgrounds.Event]
Symbol 30 MovieClip [__Packages.com.newgrounds.Bridge]
Symbol 26 MovieClip [__Packages.com.newgrounds.APIEvent]
Symbol 31 MovieClip [__Packages.com.newgrounds.APIConnection]
Symbol 25 MovieClip [__Packages.com.newgrounds.APIEventDispatcher]
Symbol 28 MovieClip [__Packages.com.newgrounds.encoders.BaseN]
Symbol 34 MovieClip [__Packages.com.newgrounds.APICommand]
Symbol 42 MovieClip [__Packages.com.newgrounds.encoders.ImageScanner]
Symbol 43 MovieClip [__Packages.com.newgrounds.SaveFile]
Symbol 41 MovieClip [__Packages.com.newgrounds.SaveGroup]
Symbol 39 MovieClip [__Packages.com.newgrounds.SaveKey]
Symbol 40 MovieClip [__Packages.com.newgrounds.SaveRating]
Symbol 35 MovieClip [__Packages.com.newgrounds.BitmapLoader]
Symbol 44 MovieClip [__Packages.com.newgrounds.SaveQuery]
Symbol 36 MovieClip [__Packages.com.newgrounds.Medal]
Symbol 38 MovieClip [__Packages.com.newgrounds.ScoreBoard]
Symbol 27 MovieClip [__Packages.com.newgrounds.Logger]
Symbol 46 MovieClip [__Packages.com.newgrounds.components.FlashAdBase]
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Symbol 29 MovieClip [__Packages.com.newgrounds.encoders.json.JSON]
Symbol 32 MovieClip [__Packages.com.newgrounds.crypto.MD5]
Symbol 33 MovieClip [__Packages.com.newgrounds.crypto.RC4]
Symbol 37 MovieClip [__Packages.com.newgrounds.Score]
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Instance Names

"fade"Frame 6Symbol 603 MovieClip
"backCity"Frame 10Symbol 610 MovieClip
"startGameBlackFade"Frame 10Symbol 603 MovieClip
"tutorialDoor2"Frame 10Symbol 661 MovieClip
"tutorialDoor1"Frame 10Symbol 662 MovieClip
"door1"Frame 10Symbol 663 MovieClip
"playerL"Frame 10Symbol 674 MovieClip
"playerB"Frame 10Symbol 700 MovieClip
"lvl"Frame 10Symbol 708 MovieClip
"crosshair"Frame 10Symbol 711 MovieClip
"banana"Frame 10Symbol 315 MovieClip [banana]
"topLayer"Frame 10Symbol 723 MovieClip
"HUD"Frame 10Symbol 790 MovieClip
"backCity"Frame 12Symbol 610 MovieClip
"door3"Frame 12Symbol 663 MovieClip
"door2"Frame 12Symbol 663 MovieClip
"playerL"Frame 12Symbol 674 MovieClip
"playerB"Frame 12Symbol 700 MovieClip
"crosshair"Frame 12Symbol 711 MovieClip
"lvl"Frame 12Symbol 846 MovieClip
"topLayer"Frame 12Symbol 863 MovieClip
"roofWindow"Frame 12Symbol 864 MovieClip
"HUD"Frame 12Symbol 790 MovieClip
"backCity"Frame 14Symbol 610 MovieClip
"ele1"Frame 14Symbol 917 MovieClip
"door9"Frame 14Symbol 663 MovieClip
"door7"Frame 14Symbol 663 MovieClip
"door6"Frame 14Symbol 663 MovieClip
"door5"Frame 14Symbol 663 MovieClip
"timerDoor2"Frame 14Symbol 662 MovieClip
"timerDoor1"Frame 14Symbol 662 MovieClip
"door4"Frame 14Symbol 663 MovieClip
"spawnDoor6"Frame 14Symbol 918 MovieClip
"door3"Frame 14Symbol 663 MovieClip
"door2"Frame 14Symbol 663 MovieClip
"door1"Frame 14Symbol 661 MovieClip
"spawnDoor2"Frame 14Symbol 918 MovieClip
"spawnDoor3"Frame 14Symbol 918 MovieClip
"spawnDoor4"Frame 14Symbol 918 MovieClip
"spawnDoor5"Frame 14Symbol 918 MovieClip
"spawnDoor1"Frame 14Symbol 918 MovieClip
"playerL"Frame 14Symbol 674 MovieClip
"playerB"Frame 14Symbol 700 MovieClip
"lvl"Frame 14Symbol 930 MovieClip
"crosshair"Frame 14Symbol 711 MovieClip
"topLayer"Frame 14Symbol 942 MovieClip
"HUD"Frame 14Symbol 790 MovieClip
"backCity"Frame 16Symbol 610 MovieClip
"spawnDoor7"Frame 16Symbol 918 MovieClip
"spawnDoor8"Frame 16Symbol 918 MovieClip
"spawnDoor9"Frame 16Symbol 918 MovieClip
"spawnDoor11"Frame 16Symbol 918 MovieClip
"spawnDoor10"Frame 16Symbol 918 MovieClip
"spawnDoor2"Frame 16Symbol 918 MovieClip
"spawnDoor3"Frame 16Symbol 918 MovieClip
"spawnDoor4"Frame 16Symbol 918 MovieClip
"spawnDoor5"Frame 16Symbol 918 MovieClip
"spawnDoor1"Frame 16Symbol 918 MovieClip
"spawnDoor6"Frame 16Symbol 918 MovieClip
"door1"Frame 16Symbol 663 MovieClip
"door2"Frame 16Symbol 663 MovieClip
"playerL"Frame 16Symbol 674 MovieClip
"playerB"Frame 16Symbol 700 MovieClip
"lvl"Frame 16Symbol 947 MovieClip
"crosshair"Frame 16Symbol 711 MovieClip
"door2"Frame 16Symbol 663 MovieClip
"topLayer"Frame 16Symbol 952 MovieClip
"HUD"Frame 16Symbol 790 MovieClip
"backCity"Frame 18Symbol 610 MovieClip
"door2"Frame 18Symbol 663 MovieClip
"spawnDoor3"Frame 18Symbol 918 MovieClip
"spawnDoor2"Frame 18Symbol 918 MovieClip
"spawnDoor1"Frame 18Symbol 918 MovieClip
"playerL"Frame 18Symbol 674 MovieClip
"playerB"Frame 18Symbol 700 MovieClip
"crosshair"Frame 18Symbol 711 MovieClip
"lvl"Frame 18Symbol 968 MovieClip
"topLayer"Frame 18Symbol 975 MovieClip
"HUD"Frame 18Symbol 790 MovieClip
"backCity"Frame 20Symbol 610 MovieClip
"spawnDoor1"Frame 20Symbol 918 MovieClip
"door2"Frame 20Symbol 663 MovieClip
"playerL"Frame 20Symbol 674 MovieClip
"playerB"Frame 20Symbol 700 MovieClip
"crosshair"Frame 20Symbol 711 MovieClip
"lvl"Frame 20Symbol 979 MovieClip
"topLayer"Frame 20Symbol 983 MovieClip
"HUD"Frame 20Symbol 790 MovieClip
"backCity"Frame 22Symbol 610 MovieClip
"playerL"Frame 22Symbol 674 MovieClip
"playerB"Frame 22Symbol 700 MovieClip
"lvl"Frame 22Symbol 986 MovieClip
"crosshair"Frame 22Symbol 711 MovieClip
"HUD"Frame 22Symbol 790 MovieClip
"backCity"Frame 24Symbol 610 MovieClip
"finalBoss"Frame 24Symbol 991 MovieClip
"playerB"Frame 24Symbol 993 MovieClip
"playerL"Frame 24Symbol 994 MovieClip
"crosshair"Frame 24Symbol 711 MovieClip
"levelBounds"Frame 24Symbol 996 MovieClip
"playerBounds"Frame 24Symbol 996 MovieClip
"swatter"Frame 24Symbol 999 MovieClip
"HUD"Frame 24Symbol 790 MovieClip
"loadingBar"Symbol 20 MovieClip [Preloader] Frame 1Symbol 9 MovieClip
"playButton"Symbol 20 MovieClip [Preloader] Frame 10Symbol 19 MovieClip
"newgroundsButton"Symbol 77 MovieClip [FlashAd] Frame 1Symbol 64 Button
"adContainer"Symbol 77 MovieClip [FlashAd] Frame 1Symbol 65 MovieClip
"playButton"Symbol 77 MovieClip [FlashAd] Frame 2Symbol 19 MovieClip
"ad"Symbol 78 MovieClip [APIConnector] Frame 1Symbol 77 MovieClip [FlashAd]
"loader"Symbol 78 MovieClip [APIConnector] Frame 1Symbol 20 MovieClip [Preloader]
"adBox"Symbol 111 MovieClip Frame 1Symbol 110 MovieClip
"buttonTop"Symbol 125 MovieClip Frame 1Symbol 123 MovieClip
"buttonTop"Symbol 128 MovieClip Frame 1Symbol 123 MovieClip
"buttonTop"Symbol 130 MovieClip Frame 1Symbol 123 MovieClip
"glow"Symbol 153 MovieClip [droppedGun] Frame 1Symbol 140 MovieClip [glow]
"arm"Symbol 272 MovieClip Frame 1Symbol 267 MovieClip
"head"Symbol 272 MovieClip Frame 1Symbol 245 MovieClip [g_head]
"arm"Symbol 272 MovieClip Frame 3Symbol 268 MovieClip
"head"Symbol 272 MovieClip Frame 3Symbol 245 MovieClip [g_head]
"arm"Symbol 272 MovieClip Frame 6Symbol 269 MovieClip
"head"Symbol 272 MovieClip Frame 6Symbol 245 MovieClip [g_head]
"arm2"Symbol 272 MovieClip Frame 6Symbol 270 MovieClip
"arm"Symbol 272 MovieClip Frame 7Symbol 271 MovieClip
"legs"Symbol 278 MovieClip [gangster] Frame 4Symbol 266 MovieClip
"body"Symbol 278 MovieClip [gangster] Frame 4Symbol 272 MovieClip
"glow"Symbol 315 MovieClip [banana] Frame 1Symbol 310 MovieClip
"banana"Symbol 315 MovieClip [banana] Frame 1Symbol 314 MovieClip
"pointer"Symbol 345 MovieClip [controlHint] Frame 1Symbol 317 MovieClip
"slowDownHint"Symbol 345 MovieClip [controlHint] Frame 6Symbol 344 MovieClip
"head"Symbol 377 MovieClip Frame 1Symbol 374 MovieClip
"head"Symbol 381 MovieClip Frame 1Symbol 374 MovieClip
"YOU"Symbol 404 MovieClip [endGameCredits] Frame 1Symbol 388 MovieClip
"WIN"Symbol 404 MovieClip [endGameCredits] Frame 1Symbol 390 MovieClip
"advert"Symbol 404 MovieClip [endGameCredits] Frame 1Symbol 400 MovieClip
"rEyebrow"Symbol 419 MovieClip Frame 1Symbol 413 MovieClip
"lEyebrow"Symbol 419 MovieClip Frame 1Symbol 416 MovieClip
"bottomHead"Symbol 422 MovieClip [finalBossHead] Frame 1Symbol 407 MovieClip
"topHead"Symbol 422 MovieClip [finalBossHead] Frame 1Symbol 419 MovieClip
"hitbox"Symbol 422 MovieClip [finalBossHead] Frame 1Symbol 421 MovieClip
"targ"Symbol 422 MovieClip [finalBossHead] Frame 1Symbol 421 MovieClip
"gunIcon"Symbol 433 MovieClip [newWeapon] Frame 1Symbol 431 MovieClip
"pointerIn"Symbol 437 MovieClip Frame 1Symbol 436 MovieClip
"speechText"Symbol 444 MovieClip Frame 1Symbol 443 EditableText
"left"Symbol 445 MovieClip [speechBubble] Frame 1Symbol 435 MovieClip
"right"Symbol 445 MovieClip [speechBubble] Frame 1Symbol 435 MovieClip
"pointer"Symbol 445 MovieClip [speechBubble] Frame 1Symbol 437 MovieClip
"middle"Symbol 445 MovieClip [speechBubble] Frame 1Symbol 438 MovieClip
"buttonPrompt"Symbol 445 MovieClip [speechBubble] Frame 1Symbol 442 MovieClip
"speechText"Symbol 445 MovieClip [speechBubble] Frame 1Symbol 444 MovieClip
"continueButton"Symbol 601 MovieClip Frame 1Symbol 515 MovieClip
"creditsScreen"Symbol 601 MovieClip Frame 2Symbol 556 MovieClip
"knob2"Symbol 661 MovieClip Frame 1Symbol 654 MovieClip
"door"Symbol 661 MovieClip Frame 1Symbol 657 MovieClip
"side"Symbol 661 MovieClip Frame 1Symbol 660 MovieClip
"knob"Symbol 661 MovieClip Frame 1Symbol 654 MovieClip
"knob2"Symbol 662 MovieClip Frame 1Symbol 654 MovieClip
"door"Symbol 662 MovieClip Frame 1Symbol 657 MovieClip
"side"Symbol 662 MovieClip Frame 1Symbol 660 MovieClip
"knob"Symbol 662 MovieClip Frame 1Symbol 654 MovieClip
"knob2"Symbol 663 MovieClip Frame 1Symbol 654 MovieClip
"door"Symbol 663 MovieClip Frame 1Symbol 657 MovieClip
"side"Symbol 663 MovieClip Frame 1Symbol 660 MovieClip
"knob"Symbol 663 MovieClip Frame 1Symbol 654 MovieClip
"bodyPos"Symbol 666 MovieClip Frame 1Symbol 665 MovieClip
"bodyPos"Symbol 667 MovieClip Frame 1Symbol 665 MovieClip
"bodyPos"Symbol 668 MovieClip Frame 1Symbol 665 MovieClip
"bodyPos"Symbol 671 MovieClip Frame 1Symbol 665 MovieClip
"bodyPos"Symbol 672 MovieClip Frame 1Symbol 665 MovieClip
"bodyPos"Symbol 673 MovieClip Frame 1Symbol 665 MovieClip
"legs"Symbol 674 MovieClip Frame 1Symbol 666 MovieClip
"legs"Symbol 674 MovieClip Frame 2Symbol 667 MovieClip
"legs"Symbol 674 MovieClip Frame 3Symbol 668 MovieClip
"legs"Symbol 674 MovieClip Frame 4Symbol 671 MovieClip
"legs"Symbol 674 MovieClip Frame 5Symbol 672 MovieClip
"legs"Symbol 674 MovieClip Frame 6Symbol 673 MovieClip
"arm1"Symbol 680 MovieClip Frame 1Symbol 675 MovieClip
"head"Symbol 680 MovieClip Frame 1Symbol 374 MovieClip
"arm2"Symbol 680 MovieClip Frame 1Symbol 679 MovieClip
"head"Symbol 683 MovieClip Frame 1Symbol 374 MovieClip
"arm2"Symbol 684 MovieClip Frame 1Symbol 681 MovieClip
"head"Symbol 684 MovieClip Frame 1Symbol 374 MovieClip
"arm1"Symbol 684 MovieClip Frame 1Symbol 682 MovieClip
"head"Symbol 685 MovieClip Frame 1Symbol 374 MovieClip
"arm2"Symbol 686 MovieClip Frame 1Symbol 681 MovieClip
"head"Symbol 686 MovieClip Frame 1Symbol 374 MovieClip
"arm1"Symbol 686 MovieClip Frame 1Symbol 681 MovieClip
"head"Symbol 688 MovieClip Frame 1Symbol 374 MovieClip
"arm2"Symbol 689 MovieClip Frame 1Symbol 687 MovieClip
"head"Symbol 689 MovieClip Frame 1Symbol 374 MovieClip
"arm1"Symbol 689 MovieClip Frame 1Symbol 682 MovieClip
"head"Symbol 690 MovieClip Frame 1Symbol 374 MovieClip
"arm2"Symbol 691 MovieClip Frame 1Symbol 687 MovieClip
"head"Symbol 691 MovieClip Frame 1Symbol 374 MovieClip
"arm1"Symbol 691 MovieClip Frame 1Symbol 687 MovieClip
"head"Symbol 694 MovieClip Frame 1Symbol 374 MovieClip
"arm2"Symbol 695 MovieClip Frame 1Symbol 692 MovieClip
"head"Symbol 695 MovieClip Frame 1Symbol 374 MovieClip
"arm1"Symbol 695 MovieClip Frame 1Symbol 693 MovieClip
"head"Symbol 698 MovieClip Frame 1Symbol 374 MovieClip
"arm2"Symbol 699 MovieClip Frame 1Symbol 696 MovieClip
"head"Symbol 699 MovieClip Frame 1Symbol 374 MovieClip
"arm1"Symbol 699 MovieClip Frame 1Symbol 697 MovieClip
"body"Symbol 700 MovieClip Frame 1Symbol 680 MovieClip
"body"Symbol 700 MovieClip Frame 2Symbol 684 MovieClip
"body"Symbol 700 MovieClip Frame 3Symbol 686 MovieClip
"body"Symbol 700 MovieClip Frame 4Symbol 689 MovieClip
"body"Symbol 700 MovieClip Frame 5Symbol 691 MovieClip
"body"Symbol 700 MovieClip Frame 6Symbol 695 MovieClip
"body"Symbol 700 MovieClip Frame 7Symbol 699 MovieClip
"door1"Symbol 708 MovieClip Frame 1Symbol 703 MovieClip
"tutorialDoor2"Symbol 708 MovieClip Frame 1Symbol 707 MovieClip
"tutorialBlocker"Symbol 708 MovieClip Frame 1Symbol 707 MovieClip
"nrText"Symbol 741 MovieClip Frame 1Symbol 740 MovieClip
"GFXIcon"Symbol 741 MovieClip Frame 1Symbol 431 MovieClip
"ammoText"Symbol 747 MovieClip Frame 1Symbol 745 EditableText
"qualityIndicator"Symbol 779 MovieClip Frame 1Symbol 776 MovieClip
"infoText"Symbol 783 MovieClip Frame 1Symbol 782 EditableText
"icon"Symbol 783 MovieClip Frame 1Symbol 566 MovieClip
"damage"Symbol 790 MovieClip Frame 1Symbol 728 MovieClip
"p1"Symbol 790 MovieClip Frame 1Symbol 741 MovieClip
"p2"Symbol 790 MovieClip Frame 1Symbol 741 MovieClip
"p3"Symbol 790 MovieClip Frame 1Symbol 741 MovieClip
"p4"Symbol 790 MovieClip Frame 1Symbol 741 MovieClip
"p0"Symbol 790 MovieClip Frame 1Symbol 741 MovieClip
"p5"Symbol 790 MovieClip Frame 1Symbol 741 MovieClip
"p7"Symbol 790 MovieClip Frame 1Symbol 741 MovieClip
"p6"Symbol 790 MovieClip Frame 1Symbol 741 MovieClip
"HUD"Symbol 790 MovieClip Frame 1Symbol 747 MovieClip
"bossHealth"Symbol 790 MovieClip Frame 1Symbol 751 MovieClip
"blackBars"Symbol 790 MovieClip Frame 1Symbol 754 MovieClip
"fade"Symbol 790 MovieClip Frame 1Symbol 603 MovieClip
"achievementDisplay"Symbol 790 MovieClip Frame 1Symbol 783 MovieClip
"roofWindow"Symbol 846 MovieClip Frame 1Symbol 824 MovieClip
"door2"Symbol 846 MovieClip Frame 1Symbol 825 MovieClip
"roofWindow"Symbol 863 MovieClip Frame 1Symbol 860 MovieClip
"door"Symbol 917 MovieClip Frame 1Symbol 915 MovieClip
"knob2"Symbol 918 MovieClip Frame 1Symbol 654 MovieClip
"door"Symbol 918 MovieClip Frame 1Symbol 657 MovieClip
"side"Symbol 918 MovieClip Frame 1Symbol 660 MovieClip
"knob"Symbol 918 MovieClip Frame 1Symbol 654 MovieClip
"stair1"Symbol 930 MovieClip Frame 1Symbol 923 MovieClip
"stair2"Symbol 930 MovieClip Frame 1Symbol 923 MovieClip
"stair3"Symbol 930 MovieClip Frame 1Symbol 925 MovieClip
"stair4"Symbol 930 MovieClip Frame 1Symbol 925 MovieClip
"stair10"Symbol 930 MovieClip Frame 1Symbol 923 MovieClip
"door1"Symbol 930 MovieClip Frame 1Symbol 707 MovieClip
"door2"Symbol 930 MovieClip Frame 1Symbol 703 MovieClip
"ele1Door2"Symbol 930 MovieClip Frame 1Symbol 929 MovieClip
"ele1Door1"Symbol 930 MovieClip Frame 1Symbol 929 MovieClip
"door3"Symbol 930 MovieClip Frame 1Symbol 703 MovieClip
"door4"Symbol 930 MovieClip Frame 1Symbol 703 MovieClip
"door5"Symbol 930 MovieClip Frame 1Symbol 703 MovieClip
"door6"Symbol 930 MovieClip Frame 1Symbol 703 MovieClip
"door7"Symbol 930 MovieClip Frame 1Symbol 703 MovieClip
"door9"Symbol 930 MovieClip Frame 1Symbol 703 MovieClip
"ele2Door1"Symbol 930 MovieClip Frame 1Symbol 929 MovieClip
"door1"Symbol 947 MovieClip Frame 1Symbol 703 MovieClip
"stair1"Symbol 968 MovieClip Frame 1Symbol 923 MovieClip
"door2"Symbol 968 MovieClip Frame 1Symbol 703 MovieClip
"door2"Symbol 979 MovieClip Frame 1Symbol 703 MovieClip
"head"Symbol 991 MovieClip Frame 1Symbol 422 MovieClip [finalBossHead]
"body"Symbol 993 MovieClip Frame 1Symbol 680 MovieClip
"body"Symbol 993 MovieClip Frame 2Symbol 684 MovieClip
"body"Symbol 993 MovieClip Frame 3Symbol 686 MovieClip
"body"Symbol 993 MovieClip Frame 4Symbol 689 MovieClip
"body"Symbol 993 MovieClip Frame 5Symbol 691 MovieClip
"body"Symbol 993 MovieClip Frame 6Symbol 695 MovieClip
"body"Symbol 993 MovieClip Frame 7Symbol 699 MovieClip
"hitbox"Symbol 999 MovieClip Frame 1Symbol 421 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "music1Intro"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 22 as "Newgrounds API Classes"
ExportAssets (56)Timeline Frame 1Symbol 22 as "Newgrounds API Classes"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 78 as "APIConnector"
ExportAssets (56)Timeline Frame 1Symbol 22 as "Newgrounds API Classes"
ExportAssets (56)Timeline Frame 1Symbol 24 as "__Packages.com.newgrounds.EventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 23 as "__Packages.com.newgrounds.Event"
ExportAssets (56)Timeline Frame 1Symbol 30 as "__Packages.com.newgrounds.Bridge"
ExportAssets (56)Timeline Frame 1Symbol 26 as "__Packages.com.newgrounds.APIEvent"
ExportAssets (56)Timeline Frame 1Symbol 31 as "__Packages.com.newgrounds.APIConnection"
ExportAssets (56)Timeline Frame 1Symbol 25 as "__Packages.com.newgrounds.APIEventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 28 as "__Packages.com.newgrounds.encoders.BaseN"
ExportAssets (56)Timeline Frame 1Symbol 34 as "__Packages.com.newgrounds.APICommand"
ExportAssets (56)Timeline Frame 1Symbol 42 as "__Packages.com.newgrounds.encoders.ImageScanner"
ExportAssets (56)Timeline Frame 1Symbol 43 as "__Packages.com.newgrounds.SaveFile"
ExportAssets (56)Timeline Frame 1Symbol 41 as "__Packages.com.newgrounds.SaveGroup"
ExportAssets (56)Timeline Frame 1Symbol 39 as "__Packages.com.newgrounds.SaveKey"
ExportAssets (56)Timeline Frame 1Symbol 40 as "__Packages.com.newgrounds.SaveRating"
ExportAssets (56)Timeline Frame 1Symbol 35 as "__Packages.com.newgrounds.BitmapLoader"
ExportAssets (56)Timeline Frame 1Symbol 44 as "__Packages.com.newgrounds.SaveQuery"
ExportAssets (56)Timeline Frame 1Symbol 36 as "__Packages.com.newgrounds.Medal"
ExportAssets (56)Timeline Frame 1Symbol 38 as "__Packages.com.newgrounds.ScoreBoard"
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ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 446 as "music5"
ExportAssets (56)Timeline Frame 4Symbol 447 as "bossIntro"
ExportAssets (56)Timeline Frame 4Symbol 448 as "bossLoop"
ExportAssets (56)Timeline Frame 4Symbol 449 as "music4"
ExportAssets (56)Timeline Frame 4Symbol 450 as "music3"
ExportAssets (56)Timeline Frame 4Symbol 451 as "music3Intro"
ExportAssets (56)Timeline Frame 4Symbol 452 as "beep"
ExportAssets (56)Timeline Frame 4Symbol 453 as "static_1"
ExportAssets (56)Timeline Frame 4Symbol 454 as "static_2"
ExportAssets (56)Timeline Frame 4Symbol 455 as "static_3"
ExportAssets (56)Timeline Frame 4Symbol 456 as "boss_footstep"
ExportAssets (56)Timeline Frame 4Symbol 457 as "breakingGlass"
ExportAssets (56)Timeline Frame 4Symbol 458 as "breakingGlass_slow"
ExportAssets (56)Timeline Frame 4Symbol 459 as "bulletHit"
ExportAssets (56)Timeline Frame 4Symbol 460 as "bulletHit_slow"
ExportAssets (56)Timeline Frame 4Symbol 461 as "clipDrop"
ExportAssets (56)Timeline Frame 4Symbol 462 as "clipDrop_slow"
ExportAssets (56)Timeline Frame 4Symbol 463 as "doorClose"
ExportAssets (56)Timeline Frame 4Symbol 464 as "doorClose_slow"
ExportAssets (56)Timeline Frame 4Symbol 465 as "doorOpen"
ExportAssets (56)Timeline Frame 4Symbol 466 as "doorOpen_slow"
ExportAssets (56)Timeline Frame 4Symbol 467 as "explosionSound"
ExportAssets (56)Timeline Frame 4Symbol 468 as "explosionSound_slow"
ExportAssets (56)Timeline Frame 4Symbol 469 as "gibberish_1_1"
ExportAssets (56)Timeline Frame 4Symbol 470 as "gibberish_1_2"
ExportAssets (56)Timeline Frame 4Symbol 471 as "gibberish_1_3"
ExportAssets (56)Timeline Frame 4Symbol 472 as "gibberish_1_4"
ExportAssets (56)Timeline Frame 4Symbol 473 as "gunCock_slow"
ExportAssets (56)Timeline Frame 4Symbol 474 as "m16Shot"
ExportAssets (56)Timeline Frame 4Symbol 475 as "m16Shot_slow"
ExportAssets (56)Timeline Frame 4Symbol 476 as "medipack_collect"
ExportAssets (56)Timeline Frame 4Symbol 477 as "medipack_collect_slow"
ExportAssets (56)Timeline Frame 4Symbol 478 as "music1"
ExportAssets (56)Timeline Frame 4Symbol 479 as "music2"
ExportAssets (56)Timeline Frame 4Symbol 480 as "pistolCock"
ExportAssets (56)Timeline Frame 4Symbol 481 as "pistolShot"
ExportAssets (56)Timeline Frame 4Symbol 482 as "pistolShot_slow"
ExportAssets (56)Timeline Frame 4Symbol 483 as "ricochet1"
ExportAssets (56)Timeline Frame 4Symbol 484 as "ricochet2"
ExportAssets (56)Timeline Frame 4Symbol 485 as "ricochet2_slow"
ExportAssets (56)Timeline Frame 4Symbol 486 as "ricochet3"
ExportAssets (56)Timeline Frame 4Symbol 487 as "ricochet3_slow"
ExportAssets (56)Timeline Frame 4Symbol 488 as "shotgunCock"
ExportAssets (56)Timeline Frame 4Symbol 489 as "shotgunCock_slow"
ExportAssets (56)Timeline Frame 4Symbol 490 as "shotgunShellIn"
ExportAssets (56)Timeline Frame 4Symbol 491 as "shotgunShellIn_slow"
ExportAssets (56)Timeline Frame 4Symbol 492 as "shotgunShot"
ExportAssets (56)Timeline Frame 4Symbol 493 as "shotgunShot_slow"
ExportAssets (56)Timeline Frame 4Symbol 494 as "slowDown"
ExportAssets (56)Timeline Frame 4Symbol 495 as "speedUp_slow"
ExportAssets (56)Timeline Frame 4Symbol 496 as "tutorial_music_1"
ExportAssets (56)Timeline Frame 4Symbol 497 as "uziShot1"
ExportAssets (56)Timeline Frame 4Symbol 498 as "uziShot1_slow"
ExportAssets (56)Timeline Frame 4Symbol 499 as "uziShot2"
ExportAssets (56)Timeline Frame 4Symbol 500 as "uziShot2_slow"
ExportAssets (56)Timeline Frame 4Symbol 501 as "uziShot3"
ExportAssets (56)Timeline Frame 4Symbol 502 as "uziShot3_slow"
ExportAssets (56)Timeline Frame 4Symbol 503 as "ricochet1_slow"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 304 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 345 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 382 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 404 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 422 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 433 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 135 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 153 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
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ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
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ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
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ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
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ExportAssets (56)Timeline Frame 4Symbol 445 as "speechBubble"
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ExportAssets (56)Timeline Frame 4Symbol 138 as "bullet"
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ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
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ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 282 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
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ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
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ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
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ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
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ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 245 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
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ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
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ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
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ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 308 as "spark"
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ExportAssets (56)Timeline Frame 4Symbol 183 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 194 as "g_arm1"
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ExportAssets (56)Timeline Frame 4Symbol 216 as "g_body"
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ExportAssets (56)Timeline Frame 4Symbol 234 as "g_hand"
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ExportAssets (56)Timeline Frame 4Symbol 252 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 259 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "gangster"
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ExportAssets (56)Timeline Frame 4Symbol 284 as "Magasin"
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ExportAssets (56)Timeline Frame 4Symbol 301 as "muzzle"
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ExportAssets (56)Timeline Frame 4Symbol 306 as "smoke"
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ExportAssets (56)Timeline Frame 4Symbol 315 as "banana"
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ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 284 as "Magasin"
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ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 286 as "Magasin2"
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ExportAssets (56)Timeline Frame 12Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 278 as "gangster"
ExportAssets (56)Timeline Frame 24Symbol 422 as "finalBossHead"

Labels

"_up"Symbol 19 MovieClip Frame 1
"_over"Symbol 19 MovieClip Frame 10
"_down"Symbol 19 MovieClip Frame 20
"loading"Symbol 20 MovieClip [Preloader] Frame 1
"loaded"Symbol 20 MovieClip [Preloader] Frame 10
"idle"Symbol 77 MovieClip [FlashAd] Frame 2
"loading"Symbol 77 MovieClip [FlashAd] Frame 10
"loaded"Symbol 77 MovieClip [FlashAd] Frame 20
"noBorder"Symbol 77 MovieClip [FlashAd] Frame 30
"adPreloader"Symbol 78 MovieClip [APIConnector] Frame 2
"ad"Symbol 78 MovieClip [APIConnector] Frame 12
"invisible"Symbol 78 MovieClip [APIConnector] Frame 22
"pistol"Symbol 363 MovieClip Frame 1
"open"Symbol 363 MovieClip Frame 2
"shotgun"Symbol 363 MovieClip Frame 3
"fist"Symbol 363 MovieClip Frame 4




http://swfchan.com/44/217133/info.shtml
Created: 25/2 -2019 15:59:00 Last modified: 25/2 -2019 15:59:00 Server time: 28/04 -2024 07:59:01