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SonicTetris2.swf

This is the info page for
Flash #218116

(Click the ID number above for more basic data on this flash file.)


Text
Level

Lines

Score

start

Game Over

ActionScript [AS1/AS2]

Frame 1
var unitsize = 20; var unitheight = 20; var unitwidth = 10; var piececount = 0; var piecetype; var oldlines = 0; var speed = 10; var frame = 1; var level = 1; var realpaused = false; var levelspeed = 8; lines = 0; score = 0; moviecliplist = new Array(); xx = new Array("1", "2", "3", "4"); yy = new Array("1", "1", "1", "1"); framecount = 0; var paused = true; var rotatedcount = 0; unitmap = new Array(); var i = 0; while (i < unitwidth) { unitmap[i] = new Array(); unitmap[i][unitheight + 1] = 1; i++; } mouseListener = new Object(); mouseListener.onMouseDown = function () { if (paused && (realpaused == false)) { var _local2 = 0; while (_local2 <= unitheight) { var _local1 = 0; while (_local1 <= unitwidth) { unitmap[_local1][_local2] = undefined; _local1++; } _local2++; } _local2 = 0; while (_local2 < moviecliplist.length) { removeMovieClip(moviecliplist[_local2]); _local2++; } startgame(); } }; Mouse.addListener(mouseListener); kListener = new Object(); kListener.onKeyDown = function () { var _local2 = Key.getCode(); if (paused) { if (_local2 == 80) { paused = false; } } else { if (_local2 == 80) { realpaused = true; paused = true; } if (_local2 == 38) { if (piecetype == 0) { if (rotatedcount == 0) { if ((((unitmap[xx[0] + 2][yy[0] - 1] == undefined) && (unitmap[xx[1] + 1][yy[1]] == undefined)) && (unitmap[xx[2]][yy[2] + 1] == undefined)) && (unitmap[xx[3] - 1][yy[3] + 2] == undefined)) { xx[0] = xx[0] + 2; yy[0] = yy[0] - 1; xx[1] = xx[1] + 1; yy[2] = yy[2] + 1; xx[3] = xx[3] - 1; yy[3] = yy[3] + 2; rotatedcount++; } } else if (((((((unitmap[xx[0] - 2][yy[0] + 1] == undefined) && (unitmap[xx[1] - 1][yy[1]] == undefined)) && (unitmap[xx[2]][yy[2] - 1] == undefined)) && (unitmap[xx[3] + 1][yy[3] - 2] == undefined)) && (currentpiece._x != 0)) && (currentpiece._x != 20)) && (currentpiece._x != 180)) { xx[0] = xx[0] - 2; yy[0] = yy[0] + 1; xx[1] = xx[1] - 1; yy[2] = yy[2] - 1; xx[3] = xx[3] + 1; yy[3] = yy[3] - 2; rotatedcount = 0; } reposition(); } else if (piecetype == 1) { if (rotatedcount == 0) { if (((unitmap[xx[0] + 1][yy[0] - 1] == undefined) && (unitmap[xx[2] - 1][yy[2] + 1] == undefined)) && (unitmap[xx[3]][yy[3] - 2] == undefined)) { xx[0] = xx[0] + 1; yy[0] = yy[0] - 1; xx[2] = xx[2] - 1; yy[2] = yy[2] + 1; yy[3] = yy[3] - 2; rotatedcount++; } } else if (rotatedcount == 1) { if ((((unitmap[xx[0] - 1][yy[0] + 1] == undefined) && (unitmap[xx[2] - 1][yy[2] - 2] == undefined)) && (unitmap[xx[3]][yy[3] + 1] == undefined)) && (currentpiece._x != 0)) { xx[0] = xx[0] - 1; yy[0] = yy[0] + 1; xx[2] = xx[2] - 1; yy[2] = yy[2] - 2; yy[3] = yy[3] + 1; rotatedcount++; } } else if (rotatedcount == 2) { if (((unitmap[xx[0]][yy[0] + 1] == undefined) && (unitmap[xx[2] + 1][yy[2]] == undefined)) && (unitmap[xx[3] - 1][yy[3] + 1] == undefined)) { yy[0] = yy[0] + 1; xx[2] = xx[2] + 1; xx[3] = xx[3] - 1; yy[3] = yy[3] + 1; rotatedcount++; } } else if ((((unitmap[xx[0]][yy[0] - 1] == undefined) && (unitmap[xx[2] + 1][yy[2] + 1] == undefined)) && (unitmap[xx[3] + 1][yy[3]] == undefined)) && (xx[0] != 8)) { yy[0] = yy[0] - 1; xx[2] = xx[2] + 1; yy[2] = yy[2] + 1; xx[3] = xx[3] + 1; rotatedcount = 0; } reposition(); } else if (piecetype == 2) { if (rotatedcount == 0) { if (((unitmap[xx[0] + 1][yy[0] - 1] == undefined) && (unitmap[xx[2] + 1][yy[2]] == undefined)) && (unitmap[xx[3]][yy[3] + 1] == undefined)) { xx[0] = xx[0] + 1; yy[0] = yy[0] - 1; xx[2] = xx[2] + 1; yy[3] = yy[3] + 1; rotatedcount++; } } else if (rotatedcount == 1) { if ((((unitmap[xx[0] - 1][yy[0] + 1] == undefined) && (unitmap[xx[2] + 1][yy[2] - 1] == undefined)) && (unitmap[xx[3]][yy[3] - 2] == undefined)) && (currentpiece._x != 0)) { xx[0] = xx[0] - 1; yy[0] = yy[0] + 1; xx[2] = xx[2] + 1; yy[2] = yy[2] - 1; yy[3] = yy[3] - 2; rotatedcount++; } } else if (rotatedcount == 2) { if (((unitmap[xx[0]][yy[0] - 1] == undefined) && (unitmap[xx[2] - 1][yy[2] + 1] == undefined)) && (unitmap[xx[3] - 1][yy[3]] == undefined)) { yy[0] = yy[0] - 1; xx[2] = xx[2] - 1; yy[2] = yy[2] + 1; xx[3] = xx[3] - 1; rotatedcount++; } } else if ((((unitmap[xx[0]][yy[0] + 1] == undefined) && (unitmap[xx[2] - 1][yy[2]] == undefined)) && (unitmap[xx[3] + 1][yy[3] + 1] == undefined)) && (xx[0] != 8)) { yy[0] = yy[0] + 1; xx[2] = xx[2] - 1; xx[3] = xx[3] + 1; yy[3] = yy[3] + 1; rotatedcount = 0; } reposition(); } else if (piecetype == 4) { if (rotatedcount == 0) { if ((unitmap[xx[0] + 1][yy[0] - 2] == undefined) && (unitmap[xx[1] + 1][yy[1]] == undefined)) { xx[0] = xx[0] + 1; yy[0] = yy[0] - 2; xx[1] = xx[1] + 1; rotatedcount++; } } else if (((unitmap[xx[0] - 1][yy[0] + 2] == undefined) && (unitmap[xx[1] - 1][yy[1]] == undefined)) && (currentpiece._x != 0)) { xx[0] = xx[0] - 1; yy[0] = yy[0] + 2; xx[1] = xx[1] - 1; rotatedcount = 0; } reposition(); } else if (piecetype == 5) { if (rotatedcount == 0) { if (((unitmap[xx[0] + 1][yy[0]] == undefined) && (unitmap[xx[1] + 1][yy[1]] == undefined)) && (unitmap[xx[3]][yy[3] - 2] == undefined)) { xx[0] = xx[0] + 1; xx[1] = xx[1] + 1; yy[3] = yy[3] - 2; rotatedcount++; } } else if ((((unitmap[xx[0] - 1][yy[0]] == undefined) && (unitmap[xx[1] - 1][yy[1]] == undefined)) && (unitmap[xx[3]][yy[3] + 2] == undefined)) && (currentpiece._x != 0)) { xx[0] = xx[0] - 1; xx[1] = xx[1] - 1; yy[3] = yy[3] + 2; rotatedcount = 0; } reposition(); } else if (piecetype == 6) { if (rotatedcount == 0) { if (unitmap[xx[0] + 1][yy[0] - 1] == undefined) { xx[0] = xx[0] + 1; yy[0] = yy[0] - 1; rotatedcount++; } } else if (rotatedcount == 1) { if (((unitmap[xx[0] - 1][yy[0] + 1] == undefined) && (unitmap[xx[2]][yy[2] - 2] == undefined)) && (currentpiece._x != 0)) { xx[0] = xx[0] - 1; yy[0] = yy[0] + 1; yy[2] = yy[2] - 2; rotatedcount++; } } else if (rotatedcount == 2) { if (unitmap[xx[3] - 1][yy[3] + 1] == undefined) { xx[3] = xx[3] - 1; yy[3] = yy[3] + 1; rotatedcount++; } } else if (((unitmap[xx[2]][yy[2] + 2] == undefined) && (unitmap[xx[3] + 1][yy[3] - 1] == undefined)) && (currentpiece._x != 160)) { yy[2] = yy[2] + 2; xx[3] = xx[3] + 1; yy[3] = yy[3] - 1; rotatedcount = 0; } reposition(); } } if ((((((((((_local2 == 39) && (current4piece._x != 180)) && (unitmap[xx[0] - 1][yy[0]] == undefined)) && (unitmap[xx[1] - 1][yy[1]] == undefined)) && (unitmap[xx[2] - 1][yy[2]] == undefined)) && (unitmap[xx[3] - 1][yy[3]] == undefined)) && (unitmap[xx[0] + 1][yy[0]] == undefined)) && (unitmap[xx[1] + 1][yy[1]] == undefined)) && (unitmap[xx[2] + 1][yy[2]] == undefined)) && (unitmap[xx[3] + 1][yy[3]] == undefined)) { var _local1 = 0; while (_local1 < 4) { xx[_local1]++; _local1++; } reposition(); } if ((((((((((_local2 == 37) && (currentpiece._x != 0)) && (unitmap[xx[0] - 1][yy[0]] == undefined)) && (unitmap[xx[1] - 1][yy[1]] == undefined)) && (unitmap[xx[2] - 1][yy[2]] == undefined)) && (unitmap[xx[3] - 1][yy[3]] == undefined)) && (unitmap[xx[0] + 1][yy[0]] == undefined)) && (unitmap[xx[1] + 1][yy[1]] == undefined)) && (unitmap[xx[2] + 1][yy[2]] == undefined)) && (unitmap[xx[3] + 1][yy[3]] == undefined)) { var _local1 = 0; while (_local1 < 4) { xx[_local1]--; _local1++; } reposition(); } } }; Key.addListener(kListener); gameover = function () { popup.swapDepths(5000); popup.gotoAndStop(2); realpaused = false; paused = true; }; reposition = function () { currentpiece._x = xx[0] * unitsize; current2piece._x = xx[1] * unitsize; current3piece._x = xx[2] * unitsize; current4piece._x = xx[3] * unitsize; currentpiece._y = yy[0] * unitsize; current2piece._y = yy[1] * unitsize; current3piece._y = yy[2] * unitsize; current4piece._y = yy[3] * unitsize; }; startgame = function () { paused = false; score = 0; lines = 0; level = 1; popup.gotoAndStop(3); newpiece(); }; newpieceattach = function () { if ((((unitmap[3][0] != undefined) || (unitmap[4][0] != undefined)) || (unitmap[5][0] != undefined)) || (unitmap[6][0] != undefined)) { gameover(); } else { oldlines = 0; var _local3 = 0; while (_local3 <= unitheight) { if ((((((((((unitmap[0][_local3] != undefined) && (unitmap[1][_local3] != undefined)) && (unitmap[2][_local3] != undefined)) && (unitmap[3][_local3] != undefined)) && (unitmap[4][_local3] != undefined)) && (unitmap[5][_local3] != undefined)) && (unitmap[6][_local3] != undefined)) && (unitmap[7][_local3] != undefined)) && (unitmap[8][_local3] != undefined)) && (unitmap[9][_local3] != undefined)) { var _local5 = 0; while (_local5 < unitwidth) { removeMovieClip(unitmap[_local5][_local3]); var _local4 = 0; while (_local4 < unitheight) { unitmap[_local5][_local3 - _local4]._y = unitmap[_local5][_local3 - _local4]._y + unitsize; unitmap[_local5][_local3 - _local4] = unitmap[_local5][(_local3 - _local4) - 1]; _local4++; } _local5++; } oldlines++; score = score + (((level * oldlines) * oldlines) * 100); lines++; if (((lines % 10) == 0) && (levelspeed > 1)) { levelspeed--; level++; } } _local3++; } xx[0] = xx[0] + 3; xx[1] = xx[1] + 3; xx[2] = xx[2] + 3; xx[3] = xx[3] + 3; _root.attachMovie("piece", "currentpiece" + piececount, piececount * 4); this["currentpiece" + piececount]._x = xx[0] * unitsize; this["currentpiece" + piececount]._y = yy[0] * unitsize; this["currentpiece" + piececount]._width = unitsize; this["currentpiece" + piececount]._height = unitsize; _root.attachMovie("piece", "current2piece" + piececount, (piececount * 4) + 1); this["current2piece" + piececount]._x = xx[1] * unitsize; this["current2piece" + piececount]._y = yy[1] * unitsize; this["current2piece" + piececount]._width = unitsize; this["current2piece" + piececount]._height = unitsize; _root.attachMovie("piece", "current3piece" + piececount, (piececount * 4) + 2); this["current3piece" + piececount]._x = xx[2] * unitsize; this["current3piece" + piececount]._y = yy[2] * unitsize; this["current3piece" + piececount]._width = unitsize; this["current3piece" + piececount]._height = unitsize; _root.attachMovie("piece", "current4piece" + piececount, (piececount * 4) + 3); this["current4piece" + piececount]._x = xx[3] * unitsize; this["current4piece" + piececount]._y = yy[3] * unitsize; this["current4piece" + piececount]._width = unitsize; this["current4piece" + piececount]._height = unitsize; currentpiece = _root["currentpiece" + piececount]; currentpiece.gotoAndStop(frame); current2piece = _root["current2piece" + piececount]; current2piece.gotoAndStop(frame); current3piece = _root["current3piece" + piececount]; current3piece.gotoAndStop(frame); current4piece = _root["current4piece" + piececount]; current4piece.gotoAndStop(frame); moviecliplist.push(currentpiece); moviecliplist.push(current2piece); moviecliplist.push(current3piece); moviecliplist.push(current4piece); } }; newpiece = function () { rotatedcount = 0; piececount++; var _local2 = Math.floor(Math.random() * 7); frame = _local2 + 1; piecetype = _local2; if (_local2 == 0) { var _local1 = 0; while (_local1 < 4) { xx[_local1] = _local1; yy[_local1] = 0; _local1++; } } else if (_local2 == 1) { xx[0] = 0; yy[0] = 0; xx[1] = 1; yy[1] = 0; xx[2] = 2; yy[2] = 0; xx[3] = 2; yy[3] = 1; } else if (_local2 == 2) { xx[0] = 0; yy[0] = 0; xx[1] = 1; yy[1] = 0; xx[2] = 0; yy[2] = 1; xx[3] = 2; yy[3] = 0; } else if (_local2 == 3) { xx[0] = 0; yy[0] = 0; xx[1] = 0; yy[1] = 1; xx[2] = 1; yy[2] = 1; xx[3] = 1; yy[3] = 0; } else if (_local2 == 4) { xx[0] = 0; yy[0] = 1; xx[1] = 1; yy[1] = 1; xx[2] = 1; yy[2] = 0; xx[3] = 2; yy[3] = 0; } else if (_local2 == 5) { xx[0] = 0; yy[0] = 0; xx[1] = 1; yy[1] = 0; xx[2] = 1; yy[2] = 1; xx[3] = 2; yy[3] = 1; } else if (_local2 == 6) { xx[0] = 0; yy[0] = 0; xx[1] = 1; yy[1] = 0; xx[2] = 1; yy[2] = 1; xx[3] = 2; yy[3] = 0; } newpieceattach(); }; _root.onEnterFrame = function () { framecount++; current4piece._y = (yy[3] - 1) * unitsize; current3piece._y = (yy[2] - 1) * unitsize; current2piece._y = (yy[1] - 1) * unitsize; currentpiece._y = (yy[0] - 1) * unitsize; if (Key.isDown(40) && (!paused)) { score = score + level; speed = 1; } else { speed = levelspeed; } if ((framecount % speed) == 0) { if (!paused) { if ((((unitmap[xx[0]][yy[0] + 1] == undefined) && (unitmap[xx[1]][yy[1] + 1] == undefined)) && (unitmap[xx[2]][yy[2] + 1] == undefined)) && (unitmap[xx[3]][yy[3] + 1] == undefined)) { current4piece._y = yy[3] * unitsize; current3piece._y = yy[2] * unitsize; current2piece._y = yy[1] * unitsize; currentpiece._y = yy[0] * unitsize; var _local1 = 0; while (_local1 < 4) { yy[_local1]++; _local1++; } } else { unitmap[xx[0]][yy[0]] = currentpiece; unitmap[xx[1]][yy[1]] = current2piece; unitmap[xx[2]][yy[2]] = current3piece; unitmap[xx[3]][yy[3]] = current4piece; newpiece(); framecount = 7; } } } };
Symbol 15 MovieClip [Piece] Frame 1
stop();
Symbol 33 MovieClip Frame 1
stop();

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:15
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:15
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:15
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:15
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:15
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:15
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClip [Piece]Uses:2 4 6 8 10 12 14
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:Timeline
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:Timeline
Symbol 20 GraphicUsed by:Timeline
Symbol 21 FontUsed by:22 23 24 25 26 27 29 32
Symbol 22 TextUses:21Used by:Timeline
Symbol 23 TextUses:21Used by:Timeline
Symbol 24 EditableTextUses:21Used by:Timeline
Symbol 25 EditableTextUses:21Used by:Timeline
Symbol 26 TextUses:21Used by:Timeline
Symbol 27 EditableTextUses:21Used by:Timeline
Symbol 28 GraphicUsed by:33
Symbol 29 TextUses:21Used by:33
Symbol 30 SoundUsed by:33 44 48
Symbol 31 GraphicUsed by:33
Symbol 32 TextUses:21Used by:33
Symbol 33 MovieClipUses:28 29 30 31 32Used by:Timeline
Symbol 34 GraphicUsed by:39
Symbol 35 GraphicUsed by:39
Symbol 36 GraphicUsed by:39 44 48 52
Symbol 37 GraphicUsed by:39
Symbol 38 SoundUsed by:39 44
Symbol 39 ButtonUses:34 35 36 37 38Used by:Timeline
Symbol 40 GraphicUsed by:44
Symbol 41 GraphicUsed by:44
Symbol 42 GraphicUsed by:44
Symbol 43 SoundUsed by:44 52
Symbol 44 ButtonUses:40 41 36 42 38 30 43Used by:Timeline
Symbol 45 GraphicUsed by:48
Symbol 46 GraphicUsed by:48
Symbol 47 GraphicUsed by:48
Symbol 48 ButtonUses:45 46 36 47 30Used by:Timeline
Symbol 49 GraphicUsed by:52
Symbol 50 GraphicUsed by:52
Symbol 51 GraphicUsed by:52
Symbol 52 ButtonUses:49 50 36 51 43Used by:Timeline

Instance Names

"popup"Frame 1Symbol 33 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$9T$TTdw.fqwLvfuW8Y1DYD80.."
ExportAssets (56)Timeline Frame 1Symbol 15 as "Piece"

Dynamic Text Variables

levelSymbol 24 EditableText""
scoreSymbol 25 EditableText""
linesSymbol 27 EditableText""




http://swfchan.com/44/218116/info.shtml
Created: 3/4 -2019 20:55:11 Last modified: 3/4 -2019 20:55:11 Server time: 28/06 -2024 07:07:11