Frame 1
mouth.gotoAndStop(1);
ball.gotoAndStop(1);
eye.gotoAndStop(1);
head.gotoAndStop(1);
body.gotoAndStop(1);
arm.gotoAndStop(1);
leg.gotoAndStop(1);
ear.gotoAndStop(9);
brow.gotoAndStop(9);
anarm.gotoAndStop(11);
wing.gotoAndStop(1);
anleg.gotoAndStop(13);
cheek.gotoAndStop(3);
hat.gotoAndStop(16);
arm1._visible = false;
arm2._visible = false;
arm3._visible = false;
arm4._visible = false;
arm5._visible = false;
arm6._visible = false;
arm7._visible = false;
arm8._visible = false;
arm9._visible = false;
arm10._visible = false;
arm11._visible = false;
arm12._visible = false;
arm13._visible = false;
arm14._visible = false;
arm15._visible = false;
arm16._visible = false;
arm17._visible = false;
arm18._visible = false;
arm19._visible = false;
Bod_LBlue._visible = false;
Bod_White._visible = false;
Bod_Grey._visible = false;
Bod_Black._visible = false;
Bod_Gold._visible = false;
Bod_Orange._visible = false;
Bod_Red._visible = false;
Bod_LPurp._visible = false;
Bod_DPurp._visible = false;
Bod_DBlue._visible = false;
Bod_LGreen._visible = false;
Head_Angel._visible = false;
Head_Devil._visible = false;
Halo_Purp._visible = false;
Halo_LBlue._visible = false;
Halo_DBlue._visible = false;
Halo_Pink._visible = false;
Spike_Yellow._visible = false;
Spike_Green._visible = false;
Spike_Blue._visible = false;
Spike_Pink._visible = false;
Ball_Yellow._visible = false;
Ball_DYellow._visible = false;
Ball_Orange._visible = false;
Ball_Pink._visible = false;
Ball_DPurp._visible = false;
Ball_DBlue._visible = false;
Ball_LGreen._visible = false;
Ball_DGreen._visible = false;
Flame_Blue._visible = false;
Flame_Purp._visible = false;
Eye1._visible = false;
Eye2._visible = false;
Eye3._visible = false;
Eye4._visible = false;
Eye5._visible = false;
Eye6._visible = false;
Eye7._visible = false;
Mou1._visible = false;
Mou2._visible = false;
Mou3._visible = false;
Mou4._visible = false;
Mou5._visible = false;
Mou6._visible = false;
Mou7._visible = false;
Ear1._visible = false;
Ear2._visible = false;
Ear3._visible = false;
Ear4._visible = false;
Ear5._visible = false;
Ear6._visible = false;
Ear7._visible = false;
Ear8._visible = false;
Ear9._visible = false;
Ear10._visible = false;
Ear11._visible = false;
Ear12._visible = false;
Ear13._visible = false;
Ear14._visible = false;
Ear15._visible = false;
Ear16._visible = false;
Brow1._visible = false;
Brow2._visible = false;
Brow3._visible = false;
Brow4._visible = false;
Brow5._visible = false;
Brow6._visible = false;
Brow7._visible = false;
Brow8._visible = false;
Brow9._visible = false;
Brow10._visible = false;
Brow11._visible = false;
Brow12._visible = false;
Brow13._visible = false;
Wing1._visible = false;
Wing2._visible = false;
Wing3._visible = false;
Wing4._visible = false;
Wing5._visible = false;
Wing6._visible = false;
Wing7._visible = false;
Wing8._visible = false;
Wing9._visible = false;
Wing10._visible = false;
Wing11._visible = false;
Wing12._visible = false;
Wing13._visible = false;
leg1._visible = false;
leg2._visible = false;
leg3._visible = false;
leg4._visible = false;
leg5._visible = false;
leg6._visible = false;
leg7._visible = false;
leg8._visible = false;
leg9._visible = false;
leg10._visible = false;
leg11._visible = false;
leg12._visible = false;
leg13._visible = false;
leg14._visible = false;
leg15._visible = false;
leg16._visible = false;
leg17._visible = false;
leg18._visible = false;
Cheek1._visible = false;
Cheek2._visible = false;
But_X_Arm._visible = false;
But_X_Leg._visible = false;
But_X_Brow._visible = false;
But_X_Cheek._visible = false;
But_X_Ear._visible = false;
But_X_Hat._visible = false;
Hat1._visible = false;
Hat2._visible = false;
Hat3._visible = false;
Hat4._visible = false;
Hat5._visible = false;
Hat6._visible = false;
Hat7._visible = false;
Hat8._visible = false;
Hat9._visible = false;
Hat10._visible = false;
Hat11._visible = false;
Hat12._visible = false;
Hat13._visible = false;
Hat14._visible = false;
Hat15._visible = false;
Face_BG._visible = false;
Frame 2
stop();
Symbol 213 Button
on (release) {
arm1._visible = true;
arm2._visible = true;
arm3._visible = true;
arm4._visible = true;
arm5._visible = true;
arm6._visible = true;
arm7._visible = true;
arm8._visible = true;
arm9._visible = true;
arm10._visible = true;
arm11._visible = true;
arm12._visible = true;
arm13._visible = true;
arm14._visible = true;
arm15._visible = true;
arm16._visible = true;
arm17._visible = true;
arm18._visible = true;
arm19._visible = true;
Bod_LBlue._visible = false;
Bod_White._visible = false;
Bod_Grey._visible = false;
Bod_Black._visible = false;
Bod_Gold._visible = false;
Bod_Orange._visible = false;
Bod_Red._visible = false;
Bod_LPurp._visible = false;
Bod_DPurp._visible = false;
Bod_DBlue._visible = false;
Bod_LGreen._visible = false;
Head_Angel._visible = false;
Head_Devil._visible = false;
Halo_Purp._visible = false;
Halo_LBlue._visible = false;
Halo_DBlue._visible = false;
Halo_Pink._visible = false;
Spike_Yellow._visible = false;
Spike_Green._visible = false;
Spike_Blue._visible = false;
Spike_Pink._visible = false;
Ball_Yellow._visible = false;
Ball_DYellow._visible = false;
Ball_Orange._visible = false;
Ball_Pink._visible = false;
Ball_DPurp._visible = false;
Ball_DBlue._visible = false;
Ball_LGreen._visible = false;
Ball_DGreen._visible = false;
Flame_Blue._visible = false;
Flame_Purp._visible = false;
Eye1._visible = false;
Eye2._visible = false;
Eye3._visible = false;
Eye4._visible = false;
Eye5._visible = false;
Eye6._visible = false;
Eye7._visible = false;
Mou1._visible = false;
Mou2._visible = false;
Mou3._visible = false;
Mou4._visible = false;
Mou5._visible = false;
Mou6._visible = false;
Mou7._visible = false;
Ear1._visible = false;
Ear2._visible = false;
Ear3._visible = false;
Ear4._visible = false;
Ear5._visible = false;
Ear6._visible = false;
Ear7._visible = false;
Ear8._visible = false;
Ear9._visible = false;
Ear10._visible = false;
Ear11._visible = false;
Ear12._visible = false;
Ear13._visible = false;
Ear14._visible = false;
Ear15._visible = false;
Ear16._visible = false;
Brow1._visible = false;
Brow2._visible = false;
Brow3._visible = false;
Brow4._visible = false;
Brow5._visible = false;
Brow6._visible = false;
Brow7._visible = false;
Brow8._visible = false;
Brow9._visible = false;
Brow10._visible = false;
Brow11._visible = false;
Brow12._visible = false;
Brow13._visible = false;
Wing1._visible = false;
Wing2._visible = false;
Wing3._visible = false;
Wing4._visible = false;
Wing5._visible = false;
Wing6._visible = false;
Wing7._visible = false;
Wing8._visible = false;
Wing9._visible = false;
Wing10._visible = false;
Wing11._visible = false;
Wing12._visible = false;
Wing13._visible = false;
leg1._visible = false;
leg2._visible = false;
leg3._visible = false;
leg4._visible = false;
leg5._visible = false;
leg6._visible = false;
leg7._visible = false;
leg8._visible = false;
leg9._visible = false;
leg10._visible = false;
leg11._visible = false;
leg12._visible = false;
leg13._visible = false;
leg14._visible = false;
leg15._visible = false;
leg16._visible = false;
leg17._visible = false;
leg18._visible = false;
Cheek1._visible = false;
Cheek2._visible = false;
But_X_Arm._visible = true;
But_X_Leg._visible = false;
But_X_Brow._visible = false;
But_X_Cheek._visible = false;
But_X_Ear._visible = false;
But_X_Hat._visible = false;
Hat1._visible = false;
Hat2._visible = false;
Hat3._visible = false;
Hat4._visible = false;
Hat5._visible = false;
Hat6._visible = false;
Hat7._visible = false;
Hat8._visible = false;
Hat9._visible = false;
Hat10._visible = false;
Hat11._visible = false;
Hat12._visible = false;
Hat13._visible = false;
Hat14._visible = false;
Hat15._visible = false;
Face_BG._visible = false;
}
Symbol 216 Button
on (release) {
arm1._visible = false;
arm2._visible = false;
arm3._visible = false;
arm4._visible = false;
arm5._visible = false;
arm6._visible = false;
arm7._visible = false;
arm8._visible = false;
arm9._visible = false;
arm10._visible = false;
arm11._visible = false;
arm12._visible = false;
arm13._visible = false;
arm14._visible = false;
arm15._visible = false;
arm16._visible = false;
arm17._visible = false;
arm18._visible = false;
arm19._visible = false;
Bod_LBlue._visible = false;
Bod_White._visible = false;
Bod_Grey._visible = false;
Bod_Black._visible = false;
Bod_Gold._visible = false;
Bod_Orange._visible = false;
Bod_Red._visible = false;
Bod_LPurp._visible = false;
Bod_DPurp._visible = false;
Bod_DBlue._visible = false;
Bod_LGreen._visible = false;
Head_Angel._visible = false;
Head_Devil._visible = false;
Halo_Purp._visible = false;
Halo_LBlue._visible = false;
Halo_DBlue._visible = false;
Halo_Pink._visible = false;
Spike_Yellow._visible = false;
Spike_Green._visible = false;
Spike_Blue._visible = false;
Spike_Pink._visible = false;
Ball_Yellow._visible = false;
Ball_DYellow._visible = false;
Ball_Orange._visible = false;
Ball_Pink._visible = false;
Ball_DPurp._visible = false;
Ball_DBlue._visible = false;
Ball_LGreen._visible = false;
Ball_DGreen._visible = false;
Flame_Blue._visible = false;
Flame_Purp._visible = false;
Eye1._visible = false;
Eye2._visible = false;
Eye3._visible = false;
Eye4._visible = false;
Eye5._visible = false;
Eye6._visible = false;
Eye7._visible = false;
Mou1._visible = false;
Mou2._visible = false;
Mou3._visible = false;
Mou4._visible = false;
Mou5._visible = false;
Mou6._visible = false;
Mou7._visible = false;
Ear1._visible = false;
Ear2._visible = false;
Ear3._visible = false;
Ear4._visible = false;
Ear5._visible = false;
Ear6._visible = false;
Ear7._visible = false;
Ear8._visible = false;
Ear9._visible = false;
Ear10._visible = false;
Ear11._visible = false;
Ear12._visible = false;
Ear13._visible = false;
Ear14._visible = false;
Ear15._visible = false;
Ear16._visible = false;
Brow1._visible = false;
Brow2._visible = false;
Brow3._visible = false;
Brow4._visible = false;
Brow5._visible = false;
Brow6._visible = false;
Brow7._visible = false;
Brow8._visible = false;
Brow9._visible = false;
Brow10._visible = false;
Brow11._visible = false;
Brow12._visible = false;
Brow13._visible = false;
Wing1._visible = true;
Wing2._visible = true;
Wing3._visible = true;
Wing4._visible = true;
Wing5._visible = true;
Wing6._visible = true;
Wing7._visible = true;
Wing8._visible = true;
Wing9._visible = true;
Wing10._visible = true;
Wing11._visible = true;
Wing12._visible = true;
Wing13._visible = true;
leg1._visible = false;
leg2._visible = false;
leg3._visible = false;
leg4._visible = false;
leg5._visible = false;
leg6._visible = false;
leg7._visible = false;
leg8._visible = false;
leg9._visible = false;
leg10._visible = false;
leg11._visible = false;
leg12._visible = false;
leg13._visible = false;
leg14._visible = false;
leg15._visible = false;
leg16._visible = false;
leg17._visible = false;
leg18._visible = false;
Cheek1._visible = false;
Cheek2._visible = false;
But_X_Arm._visible = false;
But_X_Leg._visible = false;
But_X_Brow._visible = false;
But_X_Cheek._visible = false;
But_X_Ear._visible = false;
But_X_Hat._visible = false;
Hat1._visible = false;
Hat2._visible = false;
Hat3._visible = false;
Hat4._visible = false;
Hat5._visible = false;
Hat6._visible = false;
Hat7._visible = false;
Hat8._visible = false;
Hat9._visible = false;
Hat10._visible = false;
Hat11._visible = false;
Hat12._visible = false;
Hat13._visible = false;
Hat14._visible = false;
Hat15._visible = false;
Face_BG._visible = false;
}
Symbol 219 Button
on (release) {
arm1._visible = false;
arm2._visible = false;
arm3._visible = false;
arm4._visible = false;
arm5._visible = false;
arm6._visible = false;
arm7._visible = false;
arm8._visible = false;
arm9._visible = false;
arm10._visible = false;
arm11._visible = false;
arm12._visible = false;
arm13._visible = false;
arm14._visible = false;
arm15._visible = false;
arm16._visible = false;
arm17._visible = false;
arm18._visible = false;
arm19._visible = false;
Bod_LBlue._visible = false;
Bod_White._visible = false;
Bod_Grey._visible = false;
Bod_Black._visible = false;
Bod_Gold._visible = false;
Bod_Orange._visible = false;
Bod_Red._visible = false;
Bod_LPurp._visible = false;
Bod_DPurp._visible = false;
Bod_DBlue._visible = false;
Bod_LGreen._visible = false;
Head_Angel._visible = false;
Head_Devil._visible = false;
Halo_Purp._visible = false;
Halo_LBlue._visible = false;
Halo_DBlue._visible = false;
Halo_Pink._visible = false;
Spike_Yellow._visible = false;
Spike_Green._visible = false;
Spike_Blue._visible = false;
Spike_Pink._visible = false;
Ball_Yellow._visible = false;
Ball_DYellow._visible = false;
Ball_Orange._visible = false;
Ball_Pink._visible = false;
Ball_DPurp._visible = false;
Ball_DBlue._visible = false;
Ball_LGreen._visible = false;
Ball_DGreen._visible = false;
Flame_Blue._visible = false;
Flame_Purp._visible = false;
Eye1._visible = false;
Eye2._visible = false;
Eye3._visible = false;
Eye4._visible = false;
Eye5._visible = false;
Eye6._visible = false;
Eye7._visible = false;
Mou1._visible = false;
Mou2._visible = false;
Mou3._visible = false;
Mou4._visible = false;
Mou5._visible = false;
Mou6._visible = false;
Mou7._visible = false;
Ear1._visible = false;
Ear2._visible = false;
Ear3._visible = false;
Ear4._visible = false;
Ear5._visible = false;
Ear6._visible = false;
Ear7._visible = false;
Ear8._visible = false;
Ear9._visible = false;
Ear10._visible = false;
Ear11._visible = false;
Ear12._visible = false;
Ear13._visible = false;
Ear14._visible = false;
Ear15._visible = false;
Ear16._visible = false;
Brow1._visible = true;
Brow2._visible = true;
Brow3._visible = true;
Brow4._visible = true;
Brow5._visible = true;
Brow6._visible = true;
Brow7._visible = true;
Brow8._visible = true;
Brow9._visible = true;
Brow10._visible = true;
Brow11._visible = true;
Brow12._visible = true;
Brow13._visible = true;
Wing1._visible = false;
Wing2._visible = false;
Wing3._visible = false;
Wing4._visible = false;
Wing5._visible = false;
Wing6._visible = false;
Wing7._visible = false;
Wing8._visible = false;
Wing9._visible = false;
Wing10._visible = false;
Wing11._visible = false;
Wing12._visible = false;
Wing13._visible = false;
leg1._visible = false;
leg2._visible = false;
leg3._visible = false;
leg4._visible = false;
leg5._visible = false;
leg6._visible = false;
leg7._visible = false;
leg8._visible = false;
leg9._visible = false;
leg10._visible = false;
leg11._visible = false;
leg12._visible = false;
leg13._visible = false;
leg14._visible = false;
leg15._visible = false;
leg16._visible = false;
leg17._visible = false;
leg18._visible = false;
Cheek1._visible = false;
Cheek2._visible = false;
But_X_Arm._visible = false;
But_X_Leg._visible = false;
But_X_Brow._visible = true;
But_X_Cheek._visible = false;
But_X_Ear._visible = false;
But_X_Hat._visible = false;
Hat1._visible = false;
Hat2._visible = false;
Hat3._visible = false;
Hat4._visible = false;
Hat5._visible = false;
Hat6._visible = false;
Hat7._visible = false;
Hat8._visible = false;
Hat9._visible = false;
Hat10._visible = false;
Hat11._visible = false;
Hat12._visible = false;
Hat13._visible = false;
Hat14._visible = false;
Hat15._visible = false;
Face_BG._visible = false;
}
Symbol 222 Button
on (release) {
arm1._visible = false;
arm2._visible = false;
arm3._visible = false;
arm4._visible = false;
arm5._visible = false;
arm6._visible = false;
arm7._visible = false;
arm8._visible = false;
arm9._visible = false;
arm10._visible = false;
arm11._visible = false;
arm12._visible = false;
arm13._visible = false;
arm14._visible = false;
arm15._visible = false;
arm16._visible = false;
arm17._visible = false;
arm18._visible = false;
arm19._visible = false;
Bod_LBlue._visible = false;
Bod_White._visible = false;
Bod_Grey._visible = false;
Bod_Black._visible = false;
Bod_Gold._visible = false;
Bod_Orange._visible = false;
Bod_Red._visible = false;
Bod_LPurp._visible = false;
Bod_DPurp._visible = false;
Bod_DBlue._visible = false;
Bod_LGreen._visible = false;
Head_Angel._visible = false;
Head_Devil._visible = false;
Halo_Purp._visible = false;
Halo_LBlue._visible = false;
Halo_DBlue._visible = false;
Halo_Pink._visible = false;
Spike_Yellow._visible = false;
Spike_Green._visible = false;
Spike_Blue._visible = false;
Spike_Pink._visible = false;
Ball_Yellow._visible = false;
Ball_DYellow._visible = false;
Ball_Orange._visible = false;
Ball_Pink._visible = false;
Ball_DPurp._visible = false;
Ball_DBlue._visible = false;
Ball_LGreen._visible = false;
Ball_DGreen._visible = false;
Flame_Blue._visible = false;
Flame_Purp._visible = false;
Eye1._visible = true;
Eye2._visible = true;
Eye3._visible = true;
Eye4._visible = true;
Eye5._visible = true;
Eye6._visible = true;
Eye7._visible = true;
Mou1._visible = true;
Mou2._visible = true;
Mou3._visible = true;
Mou4._visible = true;
Mou5._visible = true;
Mou6._visible = true;
Mou7._visible = true;
Ear1._visible = false;
Ear2._visible = false;
Ear3._visible = false;
Ear4._visible = false;
Ear5._visible = false;
Ear6._visible = false;
Ear7._visible = false;
Ear8._visible = false;
Ear9._visible = false;
Ear10._visible = false;
Ear11._visible = false;
Ear12._visible = false;
Ear13._visible = false;
Ear14._visible = false;
Ear15._visible = false;
Ear16._visible = false;
Brow1._visible = false;
Brow2._visible = false;
Brow3._visible = false;
Brow4._visible = false;
Brow5._visible = false;
Brow6._visible = false;
Brow7._visible = false;
Brow8._visible = false;
Brow9._visible = false;
Brow10._visible = false;
Brow11._visible = false;
Brow12._visible = false;
Brow13._visible = false;
Wing1._visible = false;
Wing2._visible = false;
Wing3._visible = false;
Wing4._visible = false;
Wing5._visible = false;
Wing6._visible = false;
Wing7._visible = false;
Wing8._visible = false;
Wing9._visible = false;
Wing10._visible = false;
Wing11._visible = false;
Wing12._visible = false;
Wing13._visible = false;
leg1._visible = false;
leg2._visible = false;
leg3._visible = false;
leg4._visible = false;
leg5._visible = false;
leg6._visible = false;
leg7._visible = false;
leg8._visible = false;
leg9._visible = false;
leg10._visible = false;
leg11._visible = false;
leg12._visible = false;
leg13._visible = false;
leg14._visible = false;
leg15._visible = false;
leg16._visible = false;
leg17._visible = false;
leg18._visible = false;
Cheek1._visible = true;
Cheek2._visible = true;
But_X_Arm._visible = false;
But_X_Leg._visible = false;
But_X_Brow._visible = false;
But_X_Cheek._visible = true;
But_X_Ear._visible = false;
But_X_Hat._visible = false;
Hat1._visible = false;
Hat2._visible = false;
Hat3._visible = false;
Hat4._visible = false;
Hat5._visible = false;
Hat6._visible = false;
Hat7._visible = false;
Hat8._visible = false;
Hat9._visible = false;
Hat10._visible = false;
Hat11._visible = false;
Hat12._visible = false;
Hat13._visible = false;
Hat14._visible = false;
Hat15._visible = false;
Face_BG._visible = true;
}
Symbol 225 Button
on (release) {
arm1._visible = false;
arm2._visible = false;
arm3._visible = false;
arm4._visible = false;
arm5._visible = false;
arm6._visible = false;
arm7._visible = false;
arm8._visible = false;
arm9._visible = false;
arm10._visible = false;
arm11._visible = false;
arm12._visible = false;
arm13._visible = false;
arm14._visible = false;
arm15._visible = false;
arm16._visible = false;
arm17._visible = false;
arm18._visible = false;
arm19._visible = false;
Bod_LBlue._visible = false;
Bod_White._visible = false;
Bod_Grey._visible = false;
Bod_Black._visible = false;
Bod_Gold._visible = false;
Bod_Orange._visible = false;
Bod_Red._visible = false;
Bod_LPurp._visible = false;
Bod_DPurp._visible = false;
Bod_DBlue._visible = false;
Bod_LGreen._visible = false;
Head_Angel._visible = false;
Head_Devil._visible = false;
Halo_Purp._visible = false;
Halo_LBlue._visible = false;
Halo_DBlue._visible = false;
Halo_Pink._visible = false;
Spike_Yellow._visible = false;
Spike_Green._visible = false;
Spike_Blue._visible = false;
Spike_Pink._visible = false;
Ball_Yellow._visible = false;
Ball_DYellow._visible = false;
Ball_Orange._visible = false;
Ball_Pink._visible = false;
Ball_DPurp._visible = false;
Ball_DBlue._visible = false;
Ball_LGreen._visible = false;
Ball_DGreen._visible = false;
Flame_Blue._visible = false;
Flame_Purp._visible = false;
Eye1._visible = false;
Eye2._visible = false;
Eye3._visible = false;
Eye4._visible = false;
Eye5._visible = false;
Eye6._visible = false;
Eye7._visible = false;
Mou1._visible = false;
Mou2._visible = false;
Mou3._visible = false;
Mou4._visible = false;
Mou5._visible = false;
Mou6._visible = false;
Mou7._visible = false;
Ear1._visible = true;
Ear2._visible = true;
Ear3._visible = true;
Ear4._visible = true;
Ear5._visible = true;
Ear6._visible = true;
Ear7._visible = true;
Ear8._visible = true;
Ear9._visible = true;
Ear10._visible = true;
Ear11._visible = true;
Ear12._visible = true;
Ear13._visible = true;
Ear14._visible = true;
Ear15._visible = true;
Ear16._visible = true;
Brow1._visible = false;
Brow2._visible = false;
Brow3._visible = false;
Brow4._visible = false;
Brow5._visible = false;
Brow6._visible = false;
Brow7._visible = false;
Brow8._visible = false;
Brow9._visible = false;
Brow10._visible = false;
Brow11._visible = false;
Brow12._visible = false;
Brow13._visible = false;
Wing1._visible = false;
Wing2._visible = false;
Wing3._visible = false;
Wing4._visible = false;
Wing5._visible = false;
Wing6._visible = false;
Wing7._visible = false;
Wing8._visible = false;
Wing9._visible = false;
Wing10._visible = false;
Wing11._visible = false;
Wing12._visible = false;
Wing13._visible = false;
leg1._visible = false;
leg2._visible = false;
leg3._visible = false;
leg4._visible = false;
leg5._visible = false;
leg6._visible = false;
leg7._visible = false;
leg8._visible = false;
leg9._visible = false;
leg10._visible = false;
leg11._visible = false;
leg12._visible = false;
leg13._visible = false;
leg14._visible = false;
leg15._visible = false;
leg16._visible = false;
leg17._visible = false;
leg18._visible = false;
Cheek1._visible = false;
Cheek2._visible = false;
But_X_Arm._visible = false;
But_X_Leg._visible = false;
But_X_Brow._visible = false;
But_X_Cheek._visible = false;
But_X_Ear._visible = true;
But_X_Hat._visible = false;
Hat1._visible = false;
Hat2._visible = false;
Hat3._visible = false;
Hat4._visible = false;
Hat5._visible = false;
Hat6._visible = false;
Hat7._visible = false;
Hat8._visible = false;
Hat9._visible = false;
Hat10._visible = false;
Hat11._visible = false;
Hat12._visible = false;
Hat13._visible = false;
Hat14._visible = false;
Hat15._visible = false;
Face_BG._visible = false;
}
Symbol 228 Button
on (release) {
arm1._visible = false;
arm2._visible = false;
arm3._visible = false;
arm4._visible = false;
arm5._visible = false;
arm6._visible = false;
arm7._visible = false;
arm8._visible = false;
arm9._visible = false;
arm10._visible = false;
arm11._visible = false;
arm12._visible = false;
arm13._visible = false;
arm14._visible = false;
arm15._visible = false;
arm16._visible = false;
arm17._visible = false;
arm18._visible = false;
arm19._visible = false;
Bod_LBlue._visible = true;
Bod_White._visible = true;
Bod_Grey._visible = true;
Bod_Black._visible = true;
Bod_Gold._visible = true;
Bod_Orange._visible = true;
Bod_Red._visible = true;
Bod_LPurp._visible = true;
Bod_DPurp._visible = true;
Bod_DBlue._visible = true;
Bod_LGreen._visible = true;
Head_Angel._visible = true;
Head_Devil._visible = true;
Halo_Purp._visible = true;
Halo_LBlue._visible = true;
Halo_DBlue._visible = true;
Halo_Pink._visible = true;
Spike_Yellow._visible = true;
Spike_Green._visible = true;
Spike_Blue._visible = true;
Spike_Pink._visible = true;
Ball_Yellow._visible = true;
Ball_DYellow._visible = true;
Ball_Orange._visible = true;
Ball_Pink._visible = true;
Ball_DPurp._visible = true;
Ball_DBlue._visible = true;
Ball_LGreen._visible = true;
Ball_DGreen._visible = true;
Flame_Blue._visible = true;
Flame_Purp._visible = true;
Eye1._visible = false;
Eye2._visible = false;
Eye3._visible = false;
Eye4._visible = false;
Eye5._visible = false;
Eye6._visible = false;
Eye7._visible = false;
Mou1._visible = false;
Mou2._visible = false;
Mou3._visible = false;
Mou4._visible = false;
Mou5._visible = false;
Mou6._visible = false;
Mou7._visible = false;
Ear1._visible = false;
Ear2._visible = false;
Ear3._visible = false;
Ear4._visible = false;
Ear5._visible = false;
Ear6._visible = false;
Ear7._visible = false;
Ear8._visible = false;
Ear9._visible = false;
Ear10._visible = false;
Ear11._visible = false;
Ear12._visible = false;
Ear13._visible = false;
Ear14._visible = false;
Ear15._visible = false;
Ear16._visible = false;
Brow1._visible = false;
Brow2._visible = false;
Brow3._visible = false;
Brow4._visible = false;
Brow5._visible = false;
Brow6._visible = false;
Brow7._visible = false;
Brow8._visible = false;
Brow9._visible = false;
Brow10._visible = false;
Brow11._visible = false;
Brow12._visible = false;
Brow13._visible = false;
Wing1._visible = false;
Wing2._visible = false;
Wing3._visible = false;
Wing4._visible = false;
Wing5._visible = false;
Wing6._visible = false;
Wing7._visible = false;
Wing8._visible = false;
Wing9._visible = false;
Wing10._visible = false;
Wing11._visible = false;
Wing12._visible = false;
Wing13._visible = false;
leg1._visible = false;
leg2._visible = false;
leg3._visible = false;
leg4._visible = false;
leg5._visible = false;
leg6._visible = false;
leg7._visible = false;
leg8._visible = false;
leg9._visible = false;
leg10._visible = false;
leg11._visible = false;
leg12._visible = false;
leg13._visible = false;
leg14._visible = false;
leg15._visible = false;
leg16._visible = false;
leg17._visible = false;
leg18._visible = false;
Cheek1._visible = false;
Cheek2._visible = false;
But_X_Arm._visible = false;
But_X_Leg._visible = false;
But_X_Brow._visible = false;
But_X_Cheek._visible = false;
But_X_Ear._visible = false;
But_X_Hat._visible = false;
Hat1._visible = false;
Hat2._visible = false;
Hat3._visible = false;
Hat4._visible = false;
Hat5._visible = false;
Hat6._visible = false;
Hat7._visible = false;
Hat8._visible = false;
Hat9._visible = false;
Hat10._visible = false;
Hat11._visible = false;
Hat12._visible = false;
Hat13._visible = false;
Hat14._visible = false;
Hat15._visible = false;
Face_BG._visible = false;
}
Symbol 231 Button
on (release) {
arm1._visible = false;
arm2._visible = false;
arm3._visible = false;
arm4._visible = false;
arm5._visible = false;
arm6._visible = false;
arm7._visible = false;
arm8._visible = false;
arm9._visible = false;
arm10._visible = false;
arm11._visible = false;
arm12._visible = false;
arm13._visible = false;
arm14._visible = false;
arm15._visible = false;
arm16._visible = false;
arm17._visible = false;
arm18._visible = false;
arm19._visible = false;
Bod_LBlue._visible = false;
Bod_White._visible = false;
Bod_Grey._visible = false;
Bod_Black._visible = false;
Bod_Gold._visible = false;
Bod_Orange._visible = false;
Bod_Red._visible = false;
Bod_LPurp._visible = false;
Bod_DPurp._visible = false;
Bod_DBlue._visible = false;
Bod_LGreen._visible = false;
Head_Angel._visible = false;
Head_Devil._visible = false;
Halo_Purp._visible = false;
Halo_LBlue._visible = false;
Halo_DBlue._visible = false;
Halo_Pink._visible = false;
Spike_Yellow._visible = false;
Spike_Green._visible = false;
Spike_Blue._visible = false;
Spike_Pink._visible = false;
Ball_Yellow._visible = false;
Ball_DYellow._visible = false;
Ball_Orange._visible = false;
Ball_Pink._visible = false;
Ball_DPurp._visible = false;
Ball_DBlue._visible = false;
Ball_LGreen._visible = false;
Ball_DGreen._visible = false;
Flame_Blue._visible = false;
Flame_Purp._visible = false;
Eye1._visible = false;
Eye2._visible = false;
Eye3._visible = false;
Eye4._visible = false;
Eye5._visible = false;
Eye6._visible = false;
Eye7._visible = false;
Mou1._visible = false;
Mou2._visible = false;
Mou3._visible = false;
Mou4._visible = false;
Mou5._visible = false;
Mou6._visible = false;
Mou7._visible = false;
Ear1._visible = false;
Ear2._visible = false;
Ear3._visible = false;
Ear4._visible = false;
Ear5._visible = false;
Ear6._visible = false;
Ear7._visible = false;
Ear8._visible = false;
Ear9._visible = false;
Ear10._visible = false;
Ear11._visible = false;
Ear12._visible = false;
Ear13._visible = false;
Ear14._visible = false;
Ear15._visible = false;
Ear16._visible = false;
Brow1._visible = false;
Brow2._visible = false;
Brow3._visible = false;
Brow4._visible = false;
Brow5._visible = false;
Brow6._visible = false;
Brow7._visible = false;
Brow8._visible = false;
Brow9._visible = false;
Brow10._visible = false;
Brow11._visible = false;
Brow12._visible = false;
Brow13._visible = false;
Wing1._visible = false;
Wing2._visible = false;
Wing3._visible = false;
Wing4._visible = false;
Wing5._visible = false;
Wing6._visible = false;
Wing7._visible = false;
Wing8._visible = false;
Wing9._visible = false;
Wing10._visible = false;
Wing11._visible = false;
Wing12._visible = false;
Wing13._visible = false;
leg1._visible = true;
leg2._visible = true;
leg3._visible = true;
leg4._visible = true;
leg5._visible = true;
leg6._visible = true;
leg7._visible = true;
leg8._visible = true;
leg9._visible = true;
leg10._visible = true;
leg11._visible = true;
leg12._visible = true;
leg13._visible = true;
leg14._visible = true;
leg15._visible = true;
leg16._visible = true;
leg17._visible = true;
leg18._visible = true;
Cheek1._visible = false;
Cheek2._visible = false;
But_X_Arm._visible = false;
But_X_Leg._visible = true;
But_X_Brow._visible = false;
But_X_Cheek._visible = false;
But_X_Ear._visible = false;
But_X_Hat._visible = false;
Hat1._visible = false;
Hat2._visible = false;
Hat3._visible = false;
Hat4._visible = false;
Hat5._visible = false;
Hat6._visible = false;
Hat7._visible = false;
Hat8._visible = false;
Hat9._visible = false;
Hat10._visible = false;
Hat11._visible = false;
Hat12._visible = false;
Hat13._visible = false;
Hat14._visible = false;
Hat15._visible = false;
Face_BG._visible = false;
}
Symbol 234 Button
on (release) {
arm1._visible = false;
arm2._visible = false;
arm3._visible = false;
arm4._visible = false;
arm5._visible = false;
arm6._visible = false;
arm7._visible = false;
arm8._visible = false;
arm9._visible = false;
arm10._visible = false;
arm11._visible = false;
arm12._visible = false;
arm13._visible = false;
arm14._visible = false;
arm15._visible = false;
arm16._visible = false;
arm17._visible = false;
arm18._visible = false;
arm19._visible = false;
Bod_LBlue._visible = false;
Bod_White._visible = false;
Bod_Grey._visible = false;
Bod_Black._visible = false;
Bod_Gold._visible = false;
Bod_Orange._visible = false;
Bod_Red._visible = false;
Bod_LPurp._visible = false;
Bod_DPurp._visible = false;
Bod_DBlue._visible = false;
Bod_LGreen._visible = false;
Head_Angel._visible = false;
Head_Devil._visible = false;
Halo_Purp._visible = false;
Halo_LBlue._visible = false;
Halo_DBlue._visible = false;
Halo_Pink._visible = false;
Spike_Yellow._visible = false;
Spike_Green._visible = false;
Spike_Blue._visible = false;
Spike_Pink._visible = false;
Ball_Yellow._visible = false;
Ball_DYellow._visible = false;
Ball_Orange._visible = false;
Ball_Pink._visible = false;
Ball_DPurp._visible = false;
Ball_DBlue._visible = false;
Ball_LGreen._visible = false;
Ball_DGreen._visible = false;
Flame_Blue._visible = false;
Flame_Purp._visible = false;
Eye1._visible = false;
Eye2._visible = false;
Eye3._visible = false;
Eye4._visible = false;
Eye5._visible = false;
Eye6._visible = false;
Eye7._visible = false;
Mou1._visible = false;
Mou2._visible = false;
Mou3._visible = false;
Mou4._visible = false;
Mou5._visible = false;
Mou6._visible = false;
Mou7._visible = false;
Ear1._visible = false;
Ear2._visible = false;
Ear3._visible = false;
Ear4._visible = false;
Ear5._visible = false;
Ear6._visible = false;
Ear7._visible = false;
Ear8._visible = false;
Ear9._visible = false;
Ear10._visible = false;
Ear11._visible = false;
Ear12._visible = false;
Ear13._visible = false;
Ear14._visible = false;
Ear15._visible = false;
Ear16._visible = false;
Brow1._visible = false;
Brow2._visible = false;
Brow3._visible = false;
Brow4._visible = false;
Brow5._visible = false;
Brow6._visible = false;
Brow7._visible = false;
Brow8._visible = false;
Brow9._visible = false;
Brow10._visible = false;
Brow11._visible = false;
Brow12._visible = false;
Brow13._visible = false;
Wing1._visible = false;
Wing2._visible = false;
Wing3._visible = false;
Wing4._visible = false;
Wing5._visible = false;
Wing6._visible = false;
Wing7._visible = false;
Wing8._visible = false;
Wing9._visible = false;
Wing10._visible = false;
Wing11._visible = false;
Wing12._visible = false;
Wing13._visible = false;
leg1._visible = false;
leg2._visible = false;
leg3._visible = false;
leg4._visible = false;
leg5._visible = false;
leg6._visible = false;
leg7._visible = false;
leg8._visible = false;
leg9._visible = false;
leg10._visible = false;
leg11._visible = false;
leg12._visible = false;
leg13._visible = false;
leg14._visible = false;
leg15._visible = false;
leg16._visible = false;
leg17._visible = false;
leg18._visible = false;
Cheek1._visible = false;
Cheek2._visible = false;
But_X_Arm._visible = false;
But_X_Leg._visible = false;
But_X_Brow._visible = false;
But_X_Cheek._visible = false;
But_X_Ear._visible = false;
But_X_Hat._visible = true;
Hat1._visible = true;
Hat2._visible = true;
Hat3._visible = true;
Hat4._visible = true;
Hat5._visible = true;
Hat6._visible = true;
Hat7._visible = true;
Hat8._visible = true;
Hat9._visible = true;
Hat10._visible = true;
Hat11._visible = true;
Hat12._visible = true;
Hat13._visible = true;
Hat14._visible = true;
Hat15._visible = true;
Face_BG._visible = false;
}
Symbol 236 Button
on (release) {
hat.gotoAndStop(1);
brow._visible = false;
ear._visible = false;
ball._visible = true;
head._visible = false;
}
Symbol 238 Button
on (release) {
hat.gotoAndStop(2);
brow._visible = false;
ear._visible = false;
ball._visible = true;
head._visible = false;
}
Symbol 240 Button
on (release) {
hat.gotoAndStop(3);
brow._visible = false;
ear._visible = false;
ball._visible = true;
head._visible = false;
}
Symbol 242 Button
on (release) {
hat.gotoAndStop(4);
brow._visible = false;
ear._visible = false;
ball._visible = true;
head._visible = false;
}
Symbol 244 Button
on (release) {
hat.gotoAndStop(5);
brow._visible = false;
ear._visible = false;
ball._visible = true;
head._visible = false;
}
Symbol 246 Button
on (release) {
hat.gotoAndStop(6);
brow._visible = false;
ear._visible = false;
ball._visible = true;
head._visible = false;
}
Symbol 248 Button
on (release) {
hat.gotoAndStop(7);
brow._visible = false;
ear._visible = false;
ball._visible = true;
head._visible = false;
}
Symbol 250 Button
on (release) {
hat.gotoAndStop(8);
brow._visible = false;
ear._visible = false;
ball._visible = true;
head._visible = false;
}
Symbol 252 Button
on (release) {
hat.gotoAndStop(9);
brow._visible = false;
ear._visible = false;
ball._visible = true;
head._visible = false;
}
Symbol 254 Button
on (release) {
hat.gotoAndStop(10);
brow._visible = false;
ear._visible = false;
ball._visible = true;
head._visible = false;
}
Symbol 256 Button
on (release) {
hat.gotoAndStop(11);
brow._visible = false;
ear._visible = false;
ball._visible = false;
head._visible = false;
}
Symbol 258 Button
on (release) {
hat.gotoAndStop(12);
brow._visible = false;
ear._visible = false;
ball._visible = false;
head._visible = false;
}
Symbol 260 Button
on (release) {
hat.gotoAndStop(13);
brow._visible = false;
ear._visible = false;
ball._visible = false;
head._visible = false;
}
Symbol 262 Button
on (release) {
hat.gotoAndStop(14);
brow._visible = false;
ear._visible = false;
ball._visible = true;
head._visible = false;
}
Symbol 264 Button
on (release) {
hat.gotoAndStop(15);
brow._visible = false;
ear._visible = false;
ball._visible = true;
head._visible = false;
}
Symbol 266 Button
on (release) {
hat.gotoAndStop(16);
ear._visible = true;
brow._visible = true;
head._visible = true;
ball._visible = true;
}
Symbol 268 Button
on (release) {
head.gotoAndStop(1);
body.gotoAndStop(1);
arm.gotoAndStop(1);
leg.gotoAndStop(1);
}
Symbol 270 Button
on (release) {
head.gotoAndStop(2);
body.gotoAndStop(2);
arm.gotoAndStop(2);
leg.gotoAndStop(2);
}
Symbol 272 Button
on (release) {
head.gotoAndStop(3);
body.gotoAndStop(3);
arm.gotoAndStop(3);
leg.gotoAndStop(3);
}
Symbol 274 Button
on (release) {
head.gotoAndStop(4);
body.gotoAndStop(4);
arm.gotoAndStop(4);
leg.gotoAndStop(4);
}
Symbol 276 Button
on (release) {
head.gotoAndStop(11);
body.gotoAndStop(11);
arm.gotoAndStop(11);
leg.gotoAndStop(11);
}
Symbol 278 Button
on (release) {
head.gotoAndStop(10);
body.gotoAndStop(10);
arm.gotoAndStop(10);
leg.gotoAndStop(10);
}
Symbol 280 Button
on (release) {
head.gotoAndStop(9);
body.gotoAndStop(9);
arm.gotoAndStop(9);
leg.gotoAndStop(9);
}
Symbol 282 Button
on (release) {
head.gotoAndStop(5);
body.gotoAndStop(5);
arm.gotoAndStop(5);
leg.gotoAndStop(5);
}
Symbol 284 Button
on (release) {
head.gotoAndStop(6);
body.gotoAndStop(6);
arm.gotoAndStop(6);
leg.gotoAndStop(6);
}
Symbol 286 Button
on (release) {
head.gotoAndStop(7);
body.gotoAndStop(7);
arm.gotoAndStop(7);
leg.gotoAndStop(7);
}
Symbol 288 Button
on (release) {
head.gotoAndStop(8);
body.gotoAndStop(8);
arm.gotoAndStop(8);
leg.gotoAndStop(8);
}
Symbol 290 Button
on (release) {
head.gotoAndStop(12);
body.gotoAndStop(2);
arm.gotoAndStop(2);
leg.gotoAndStop(2);
}
Symbol 292 Button
on (release) {
head.gotoAndStop(13);
body.gotoAndStop(12);
arm.gotoAndStop(11);
leg.gotoAndStop(11);
}
Symbol 294 Button
on (release) {
ball.gotoAndStop(2);
}
Symbol 296 Button
on (release) {
ball.gotoAndStop(4);
}
Symbol 298 Button
on (release) {
ball.gotoAndStop(3);
}
Symbol 300 Button
on (release) {
ball.gotoAndStop(5);
}
Symbol 302 Button
on (release) {
ball.gotoAndStop(1);
}
Symbol 304 Button
on (release) {
ball.gotoAndStop(6);
}
Symbol 306 Button
on (release) {
ball.gotoAndStop(7);
}
Symbol 308 Button
on (release) {
ball.gotoAndStop(8);
}
Symbol 310 Button
on (release) {
ball.gotoAndStop(9);
}
Symbol 312 Button
on (release) {
ball.gotoAndStop(11);
}
Symbol 314 Button
on (release) {
ball.gotoAndStop(10);
}
Symbol 316 Button
on (release) {
ball.gotoAndStop(12);
}
Symbol 319 Button
on (release) {
ball.gotoAndStop(13);
}
Symbol 321 Button
on (release) {
ball.gotoAndStop(14);
}
Symbol 323 Button
on (release) {
ball.gotoAndStop(16);
}
Symbol 325 Button
on (release) {
ball.gotoAndStop(15);
}
Symbol 327 Button
on (release) {
ball.gotoAndStop(18);
}
Symbol 329 Button
on (release) {
ball.gotoAndStop(17);
}
Symbol 333 Button
on (release) {
eye.gotoAndStop(1);
}
Symbol 335 Button
on (release) {
eye.gotoAndStop(6);
}
Symbol 337 Button
on (release) {
eye.gotoAndStop(7);
}
Symbol 339 Button
on (release) {
eye.gotoAndStop(2);
}
Symbol 341 Button
on (release) {
eye.gotoAndStop(3);
}
Symbol 343 Button
on (release) {
eye.gotoAndStop(5);
}
Symbol 345 Button
on (release) {
eye.gotoAndStop(4);
}
Symbol 347 Button
on (release) {
mouth.gotoAndStop(7);
}
Symbol 350 Button
on (release) {
mouth.gotoAndStop(2);
}
Symbol 353 Button
on (release) {
mouth.gotoAndStop(1);
}
Symbol 355 Button
on (release) {
mouth.gotoAndStop(4);
}
Symbol 357 Button
on (release) {
mouth.gotoAndStop(3);
}
Symbol 359 Button
on (release) {
mouth.gotoAndStop(5);
}
Symbol 362 Button
on (release) {
mouth.gotoAndStop(6);
}
Symbol 364 Button
on (release) {
anarm.gotoAndStop(1);
arm._visible = false;
}
Symbol 366 Button
on (release) {
anarm.gotoAndStop(2);
arm._visible = false;
}
Symbol 368 Button
on (release) {
anarm.gotoAndStop(3);
arm._visible = false;
}
Symbol 370 Button
on (release) {
anarm.gotoAndStop(4);
arm._visible = false;
}
Symbol 372 Button
on (release) {
anarm.gotoAndStop(5);
arm._visible = false;
}
Symbol 374 Button
on (release) {
anarm.gotoAndStop(6);
arm._visible = false;
}
Symbol 376 Button
on (release) {
anarm.gotoAndStop(7);
arm._visible = false;
}
Symbol 378 Button
on (release) {
anarm.gotoAndStop(8);
arm._visible = false;
}
Symbol 380 Button
on (release) {
anarm.gotoAndStop(9);
arm._visible = false;
}
Symbol 382 Button
on (release) {
anarm.gotoAndStop(10);
arm._visible = false;
}
Symbol 384 Button
on (release) {
anarm.gotoAndStop(12);
arm._visible = false;
}
Symbol 386 Button
on (release) {
anarm.gotoAndStop(15);
arm._visible = false;
}
Symbol 388 Button
on (release) {
anarm.gotoAndStop(13);
arm._visible = false;
}
Symbol 390 Button
on (release) {
anarm.gotoAndStop(14);
arm._visible = false;
}
Symbol 392 Button
on (release) {
anarm.gotoAndStop(16);
arm._visible = false;
}
Symbol 394 Button
on (release) {
anarm.gotoAndStop(17);
arm._visible = false;
}
Symbol 395 Button
on (release) {
arm._visible = true;
anarm.gotoAndStop(11);
}
Symbol 397 Button
on (release) {
anarm.gotoAndStop(18);
arm._visible = false;
}
Symbol 399 Button
on (release) {
anarm.gotoAndStop(19);
arm._visible = false;
}
Symbol 401 Button
on (release) {
anarm.gotoAndStop(20);
arm._visible = false;
}
Symbol 403 Button
on (release) {
ear.gotoAndStop(1);
}
Symbol 405 Button
on (release) {
ear.gotoAndStop(2);
}
Symbol 407 Button
on (release) {
ear.gotoAndStop(3);
}
Symbol 409 Button
on (release) {
ear.gotoAndStop(4);
}
Symbol 411 Button
on (release) {
ear.gotoAndStop(5);
}
Symbol 413 Button
on (release) {
ear.gotoAndStop(7);
}
Symbol 415 Button
on (release) {
ear.gotoAndStop(6);
}
Symbol 417 Button
on (release) {
ear.gotoAndStop(8);
}
Symbol 419 Button
on (release) {
ear.gotoAndStop(13);
}
Symbol 421 Button
on (release) {
ear.gotoAndStop(10);
}
Symbol 423 Button
on (release) {
ear.gotoAndStop(11);
}
Symbol 425 Button
on (release) {
ear.gotoAndStop(12);
}
Symbol 426 Button
on (release) {
ear.gotoAndStop(9);
}
Symbol 428 Button
on (release) {
ear.gotoAndStop(14);
}
Symbol 430 Button
on (release) {
ear.gotoAndStop(15);
}
Symbol 432 Button
on (release) {
ear.gotoAndStop(16);
}
Symbol 434 Button
on (release) {
ear.gotoAndStop(17);
}
Symbol 436 Button
on (release) {
brow.gotoAndStop(1);
}
Symbol 438 Button
on (release) {
brow.gotoAndStop(5);
}
Symbol 440 Button
on (release) {
brow.gotoAndStop(4);
}
Symbol 442 Button
on (release) {
brow.gotoAndStop(3);
}
Symbol 444 Button
on (release) {
brow.gotoAndStop(6);
}
Symbol 446 Button
on (release) {
brow.gotoAndStop(8);
}
Symbol 448 Button
on (release) {
brow.gotoAndStop(2);
}
Symbol 450 Button
on (release) {
brow.gotoAndStop(7);
}
Symbol 452 Button
on (release) {
brow.gotoAndStop(10);
}
Symbol 454 Button
on (release) {
brow.gotoAndStop(11);
}
Symbol 456 Button
on (release) {
brow.gotoAndStop(12);
}
Symbol 458 Button
on (release) {
brow.gotoAndStop(13);
}
Symbol 460 Button
on (release) {
brow.gotoAndStop(14);
}
Symbol 461 Button
on (release) {
brow.gotoAndStop(9);
}
Symbol 463 Button
on (release) {
cheek.gotoAndStop(1);
}
Symbol 465 Button
on (release) {
cheek.gotoAndStop(2);
}
Symbol 466 Button
on (release) {
cheek.gotoAndStop(3);
}
Symbol 468 Button
on (release) {
wing.gotoAndStop(1);
}
Symbol 470 Button
on (release) {
wing.gotoAndStop(2);
}
Symbol 472 Button
on (release) {
wing.gotoAndStop(3);
}
Symbol 474 Button
on (release) {
wing.gotoAndStop(4);
}
Symbol 476 Button
on (release) {
wing.gotoAndStop(5);
}
Symbol 478 Button
on (release) {
wing.gotoAndStop(6);
}
Symbol 480 Button
on (release) {
wing.gotoAndStop(7);
}
Symbol 482 Button
on (release) {
wing.gotoAndStop(9);
}
Symbol 484 Button
on (release) {
wing.gotoAndStop(10);
}
Symbol 486 Button
on (release) {
wing.gotoAndStop(11);
}
Symbol 488 Button
on (release) {
wing.gotoAndStop(12);
}
Symbol 490 Button
on (release) {
wing.gotoAndStop(13);
}
Symbol 492 Button
on (release) {
wing.gotoAndStop(14);
}
Symbol 494 Button
on (release) {
leg._visible = false;
anleg.gotoAndStop(1);
}
Symbol 496 Button
on (release) {
leg._visible = false;
anleg.gotoAndStop(2);
}
Symbol 498 Button
on (release) {
leg._visible = false;
anleg.gotoAndStop(3);
}
Symbol 500 Button
on (release) {
leg._visible = false;
anleg.gotoAndStop(4);
}
Symbol 502 Button
on (release) {
leg._visible = false;
anleg.gotoAndStop(5);
}
Symbol 504 Button
on (release) {
leg._visible = false;
anleg.gotoAndStop(6);
}
Symbol 506 Button
on (release) {
leg._visible = false;
anleg.gotoAndStop(7);
}
Symbol 508 Button
on (release) {
leg._visible = false;
anleg.gotoAndStop(9);
}
Symbol 510 Button
on (release) {
leg._visible = false;
anleg.gotoAndStop(8);
}
Symbol 512 Button
on (release) {
leg._visible = false;
anleg.gotoAndStop(11);
}
Symbol 514 Button
on (release) {
leg._visible = false;
anleg.gotoAndStop(12);
}
Symbol 516 Button
on (release) {
leg._visible = false;
anleg.gotoAndStop(10);
}
Symbol 518 Button
on (release) {
leg._visible = false;
anleg.gotoAndStop(14);
}
Symbol 519 Button
on (release) {
leg._visible = true;
anleg.gotoAndStop(13);
}
Symbol 523 Button
on (release) {
leg._visible = false;
anleg.gotoAndStop(15);
}
Symbol 525 Button
on (release) {
leg._visible = false;
anleg.gotoAndStop(16);
}
Symbol 527 Button
on (release) {
leg._visible = false;
anleg.gotoAndStop(17);
}
Symbol 529 Button
on (release) {
leg._visible = false;
anleg.gotoAndStop(18);
}
Symbol 531 Button
on (release) {
leg._visible = false;
anleg.gotoAndStop(19);
}
Symbol 539 Button
on (release) {
gotoAndStop (1);
}