STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229703 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5192 |
This is the info page for Flash #219739 |
100 |
HELP |
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0000000 |
5 |
1 |
ActionScript [AS1/AS2]
Frame 1stop();Frame 6stop();Frame 7function initGame() { score = 0; scoreCounter(0); lives = 5; lives_dt.text = 5; level = 1; level_dt.text = level; clear_percent = 0; initLevel(); _root.sound_tema.gotoAndStop(2); } function saveCutingPoint() { cuting_points[cuting_index] = new Object(); cuting_points[cuting_index].x = cuter_x; cuting_points[cuting_index].y = cuter_y; cuting_index++; } function moveCuter() { if (!cuter_flag) { if (field_array[cuter_x + cuter_x_direction][cuter_y + cuter_y_direction] == 3) { cuter_x = cuter_x + cuter_x_direction; cuter_y = cuter_y + cuter_y_direction; } else if (field_array[cuter_x + cuter_x_direction][cuter_y + cuter_y_direction] == 1) { cuter_last_pos_x = cuter_x; cuter_last_pos_y = cuter_y; cuting_points = new Array(); cuting_index = 0; cuter_flag = true; sound_pila_flag = false; } } else if ((cuter_x_direction != 0) || (cuter_y_direction != 0)) { if (field_array[cuter_x + cuter_x_direction][cuter_y + cuter_y_direction] == 1) { playPilaSound(); cuter_x = cuter_x + cuter_x_direction; cuter_y = cuter_y + cuter_y_direction; saveCutingPoint(); field_array[cuter_x][cuter_y] = 2; field[(("square" + cuter_x) + "_") + cuter_y].nextFrame(); } else if (field_array[cuter_x + cuter_x_direction][cuter_y + cuter_y_direction] == 3) { if (field_array[cuter_x][cuter_y] == 2) { cuter_x = cuter_x + cuter_x_direction; cuter_y = cuter_y + cuter_y_direction; saveCutingPoint(); deleteCutingField(); } else { cuter_flag = false; } } else if (field_array[cuter_x + cuter_x_direction][cuter_y + cuter_y_direction] == 2) { dieCuter(); } } this.cuter._x = X0 + (cuter_x * SCALE); this.cuter._y = Y0 + (cuter_y * SCALE); } function stopPilaSound() { sound_pila.stop(); sound_pila_flag = false; } function playPilaSound() { if (!sound_pila_flag) { sound_pila.start(0, 99); sound_pila_flag = true; } } function globalVolume(vol_level) { sound_pila.volume(vol_level); } function stopCuter() { cuter_x_direction = 0; cuter_y_direction = 0; } function dieCuter() { stopPilaSound(); var _local1 = 0; while (_local1 < cuting_points.length) { field_array[cuting_points[_local1].x][cuting_points[_local1].y] = 1; field[(("square" + cuting_points[_local1].x) + "_") + cuting_points[_local1].y].gotoAndStop(1); _local1++; } cuter_x = cuter_last_pos_x; cuter_y = cuter_last_pos_y; livesCounter(); cuter_flag = false; stopCuter(); } function stack(any_value) { if (any_value != undefined) { stack_array[stack_index] = any_value; stack_index++; } else { stack_index--; return(stack_array[stack_index]); } } function deleteCutingField() { var _local5 = this; var _local4 = _root; stopPilaSound(); var _local6 = new Array(); var _local3 = 0; while (_local3 < cuting_points.length) { field_array[cuting_points[_local3].x][cuting_points[_local3].y] = 3; field[(("square" + cuting_points[_local3].x) + "_") + cuting_points[_local3].y].gotoAndStop(3); _local3++; } percentClearCalculator(cuting_points.length); stopCuter(); findCutingSection(); restoreFillArray(); cuter_flag = false; if (clear_percent >= complete_percent) { delete _local5.onEnterFrame; _local5.nextLevel._visible = true; _local5.nextLevel.current_level_dt.text = level; level++; if (level == 6) { _local4.nextLevel.play(); level--; } _local4.sound_do.gotoAndPlay(2); _local4.sound_tema.gotoAndPlay(3); } } function fillSection(old_num, new_num) { var _local1 = new Object(); var _local5 = false; var _local3 = 1; while (_local3 < (H_MAX_CELLS - 1)) { var _local2 = 1; while (_local2 < (V_MAX_CELLS - 1)) { if (field_array[_local3][_local2] == old_num) { _local1.x = _local3; _local1.y = _local2; _local5 = true; break; } _local2++; } _local3++; } if (!_local5) { return(false); } stack(_local1); while (stack_index > 0) { _local1 = stack(); field_array[_local1.x][_local1.y] = new_num; if (field_array[_local1.x + 1][_local1.y] == old_num) { temp_object2 = new Object(); temp_object2.x = _local1.x + 1; temp_object2.y = _local1.y; stack(temp_object2); } if (field_array[_local1.x - 1][_local1.y] == old_num) { temp_object2 = new Object(); temp_object2.x = _local1.x - 1; temp_object2.y = _local1.y; stack(temp_object2); } if (field_array[_local1.x][_local1.y + 1] == old_num) { temp_object2 = new Object(); temp_object2.x = _local1.x; temp_object2.y = _local1.y + 1; stack(temp_object2); } if (field_array[_local1.x][_local1.y - 1] == old_num) { temp_object2 = new Object(); temp_object2.x = _local1.x; temp_object2.y = _local1.y - 1; stack(temp_object2); } } return(true); } function saveFillArray() { var _local2 = 1; while (_local2 < (H_MAX_CELLS - 1)) { var _local1 = 1; while (_local1 < (V_MAX_CELLS - 1)) { if (field_array[_local2][_local1] == 4) { field_array[_local2][_local1] = 5; } _local1++; } _local2++; } } function percentClearCalculator(cleared) { clear_counter = clear_counter + cleared; clear_percent = int((clear_counter / CELLS_COUNT) * 100); percent_dt.text = clear_percent + "%"; } function scoreCounter(bonus_num) { var _local2; score = score + bonus_num; score_dt.text = score; _local2 = score_dt.text.length; score_dt.text = ""; var _local1 = 0; while (_local1 < (8 - _local2)) { score_dt.text = score_dt.text + "0"; _local1++; } score_dt.text = score_dt.text + score; } function livesCounter() { var _local3 = _root; lives--; if (lives >= 1) { _local3.sound_live.play(); } lives_dt.text = lives; if (lives <= 0) { delete this.onEnterFrame; this.gameOverWindow._visible = true; _local3.sound_tema.gotoAndPlay(3); _local3.sound_fal.gotoAndPlay(2); } } function clearFillArray() { var _local3 = 0; var _local2 = 1; while (_local2 < (H_MAX_CELLS - 1)) { var _local1 = 1; while (_local1 < (V_MAX_CELLS - 1)) { if (field_array[_local2][_local1] == 4) { field_array[_local2][_local1] = 3; field[(("square" + _local2) + "_") + _local1].gotoAndStop(3); _local3++; scoreCounter(10); } _local1++; } _local2++; } percentClearCalculator(_local3); } function restoreFillArray() { var _local2 = 1; while (_local2 < (H_MAX_CELLS - 1)) { var _local1 = 1; while (_local1 < (V_MAX_CELLS - 1)) { if (field_array[_local2][_local1] == 5) { field_array[_local2][_local1] = 1; } _local1++; } _local2++; } } function findCutingSection() { var _local3 = this; if (fillSection(1, 4)) { var _local2 = 1; while (_local3["ball" + _local2] != undefined) { if (field_array[_local3["ball" + _local2].x_array][_local3["ball" + _local2].y_array] == 4) { saveFillArray(); findCutingSection(); break; } _local2++; } clearFillArray(); findCutingSection(); } } function moveBall(self_mc) { var _local1 = self_mc; if ((_local1._x == _local1.next_pixel_x) && (_local1._y == _local1.next_pixel_y)) { moveToNextCell(_local1); return(undefined); } _local1._x = _local1._x + (_local1.x_direction * BALL_SPEED); _local1._y = _local1._y + (_local1.y_direction * BALL_SPEED); } function moveToNextCell(self_mc) { var _local1 = self_mc; if (field_array[_local1.x_array + _local1.x_direction][_local1.y_array + _local1.y_direction] == 2) { dieCuter(); } if (field_array[_local1.x_array + _local1.x_direction][_local1.y_array] != 1) { _local1.x_direction = _local1.x_direction * -1; } if (field_array[_local1.x_array][_local1.y_array + _local1.y_direction] != 1) { _local1.y_direction = _local1.y_direction * -1; } if ((field_array[_local1.x_array][_local1.y_array + _local1.y_direction] == 1) && (field_array[_local1.x_array + _local1.x_direction][_local1.y_array] == 1)) { if (field_array[_local1.x_array + _local1.x_direction][_local1.y_array + _local1.y_direction] != 1) { _local1.x_direction = _local1.x_direction * -1; _local1.y_direction = _local1.y_direction * -1; } } _local1.x_array = _local1.x_array + _local1.x_direction; _local1.y_array = _local1.y_array + _local1.y_direction; _local1.next_pixel_x = X0 + (_local1.x_array * SCALE); _local1.next_pixel_y = Y0 + (_local1.y_array * SCALE); } function initLevel() { var _local5 = this; cuter_x = 0; cuter_y = 0; cuting_index = 0; stack_index = 0; layer_index = 100; field_array = new Array(); stack_array = new Array(); cuting_points = new Array(); clear_counter = 0; percent_dt.text = "0%"; level_dt.text = level; stopCuter(); _local5.nextLevel._visible = false; _local5.gameOverWindow._visible = false; gotoAndStop("level" + level); var _local4 = 0; while (_local4 < H_MAX_CELLS) { field_array[_local4] = new Array(); var _local2 = 0; while (_local2 < V_MAX_CELLS) { if ((_local2 == 0) || (_local2 == (V_MAX_CELLS - 1))) { field_array[_local4][_local2] = 3; } else if ((_local4 == 0) || (_local4 == (H_MAX_CELLS - 1))) { field_array[_local4][_local2] = 3; } else { field_array[_local4][_local2] = 1; _local5.field.attachMovie("lib_square", (("square" + _local4) + "_") + _local2, layer_index++); _local5.field[(("square" + _local4) + "_") + _local2]._x = X0 + (_local4 * SCALE); _local5.field[(("square" + _local4) + "_") + _local2]._y = Y0 + (_local2 * SCALE); } _local2++; } _local4++; } _local4 = 1; var _local3; while (_local5["ball" + _local4] != undefined) { _local5["ball" + _local4].x_array = random(H_MAX_CELLS - 2) + 1; _local5["ball" + _local4].y_array = random(V_MAX_CELLS - 2) + 1; _local3 = random(2); if (_local3 == 0) { _local3 = -1; } _local5["ball" + _local4].x_direction = _local3; _local3 = random(2); if (_local3 == 0) { _local3 = -1; } _local5["ball" + _local4].y_direction = _local3; _local5["ball" + _local4]._x = X0 + (_local5["ball" + _local4].x_array * SCALE); _local5["ball" + _local4]._y = Y0 + (_local5["ball" + _local4].y_array * SCALE); _local5["ball" + _local4].next_pixel_x = _local5["ball" + _local4]._x; _local5["ball" + _local4].next_pixel_y = _local5["ball" + _local4]._y; _local5["ball" + _local4].step_counter = 0; _local4++; } delete _local5.onEnterFrame; _local5.onEnterFrame = function () { var _local3 = this; moveCuter(); var _local2 = 1; while (_local3["ball" + _local2] != undefined) { moveBall(_local3["ball" + _local2]); _local2++; } }; } var complete_percent = 80; Sound.prototype.volume = function (volume_level) { if (volume_level != undefined) { this.setVolume(volume_level); } else { return(this.getVolume()); } }; var H_MAX_CELLS = 36; var V_MAX_CELLS = 52; var CELLS_COUNT = ((H_MAX_CELLS - 0) * (V_MAX_CELLS - 0)); var X0 = 76; var Y0 = 41; var SCALE = 10; var BALL_SPEED = 10; var STEP_COUNT = (SCALE / BALL_SPEED); var layer_index; var cuter_flag = false; var cuter_x_direction; var cuter_y_direction; var cuter_x; var cuter_y; var cuting_index; var cuter_last_pos_x; var cuter_last_pos_y; var stack_index = 0; var score; var lives; var level; var clear_counter; var clear_percent; var general_volume = 100; var mute_flag = false; var control_listener = new Object(); var control_flag = false; var field_array = new Array(); var cuting_points = new Array(); var stack_array = new Array(); var sound_pila_flag = false; var sound_pila = new Sound(this.cuter); sound_pila.attachSound("pila_snd"); control_listener.onKeyDown = function () { if (!control_flag) { if (Key.isDown(39)) { cuter_x_direction = 1; cuter_y_direction = 0; } else if (Key.isDown(37)) { cuter_x_direction = -1; cuter_y_direction = 0; } else if (Key.isDown(38)) { cuter_x_direction = 0; cuter_y_direction = -1; } else if (Key.isDown(40)) { cuter_x_direction = 0; cuter_y_direction = 1; } else if (Key.isDown(32)) { cuter_x_direction = 0; cuter_y_direction = 0; } else if (Key.isDown(Key.getCode(77))) { if (!mute_flag) { globalVolume(0); mute_flag = true; } else { globalVolume(general_volume); mute_flag = false; } } } control_flag = true; }; control_listener.onKeyUp = function () { control_flag = false; }; Key.addListener(control_listener); initGame(); stop();Frame 11complete_percent = 80; clear_percent = 0; _root.sound_tema.gotoAndStop(2);Frame 16complete_percent = 80; clear_percent = 0; _root.sound_tema.gotoAndStop(2);Frame 21complete_percent = 80; clear_percent = 0; _root.sound_tema.gotoAndStop(2);Frame 26complete_percent = 80; clear_percent = 0; _root.sound_tema.gotoAndStop(2);Symbol 6 MovieClip [lib_square] Frame 1stop();Symbol 24 MovieClip Frame 1stop();Symbol 34 MovieClip Frame 1var percents = 0; startTimer = getTimer;Symbol 34 MovieClip Frame 2clock = elapsed; total = _root.getBytesTotal(); loaded = _root.getBytesLoaded(); left = total - loaded; elapsed = int((getTimer() - starttimer) / 1000); elapsedm = int(elapsed / 60); elapseds = int(elapsed - (elapsedm * 60)); elapsedd = (((("\u041F\u0440\u043E\u0448\u043B\u043E \u0432\u0440\u0435\u043C\u0435\u043D\u0438: " + elapsedm) + " \u043C\u0438\u043D.") + " ") + elapseds) + " \u0441\u0435\u043A."; if (elapsed != clock) { bps = int(loaded / elapsed); bpsd = bps + " bps"; } leftt = int(left / bps); leftm = int(leftt / 60); lefts = int(leftt - (leftm * 60)); leftd = (((("\u041E\u0441\u0442\u0430\u043B\u043E\u0441\u044C: " + leftm) + " m") + " ") + lefts) + " s"; if (_root.getBytesLoaded() == _root.getBytesTotal()) { percents = percents + 5; if (percents > 100) { percents = 100; } } else { percents = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); } gauge.gotoAndStop(percents + 1); label = percents;Symbol 34 MovieClip Frame 3if (percents < 100) { gotoAndPlay (2); } else { _visible = false; _root.gotoAndPlay("play"); stop(); }Symbol 37 MovieClip Frame 26stop();Symbol 48 Buttonon (release) { play(); }Symbol 51 MovieClip Frame 46stop();Symbol 51 MovieClip Frame 150stop(); _root.nextLevel.play();Symbol 51 MovieClip Frame 271stop(); _root.nextLevel.play();Symbol 51 MovieClip Frame 385stop(); _root.nextLevel.play();Symbol 51 MovieClip Frame 484stop(); _root.nextLevel.play();Symbol 52 MovieClip Frame 1_root.sound_tema.gotoAndStop(2);Symbol 52 MovieClip Frame 40stop();Symbol 52 MovieClip Frame 41_root.sound_tema.gotoAndStop(1);Symbol 52 MovieClip Frame 71_root.sound_up.gotoAndPlay(2);Symbol 52 MovieClip Frame 185stop(); _root.play();Symbol 56 Buttonon (release) { _root.sound_tema.gotoAndStop(1); nextFrame(); }Symbol 60 Buttonon (release) { _root.sound_tema.play(); prevFrame(); }Symbol 61 MovieClip Frame 1stop();Symbol 61 MovieClip Frame 2stop();Symbol 64 MovieClip Frame 1stop();Symbol 66 MovieClip Frame 1stop();Symbol 68 MovieClip Frame 1stop();Symbol 70 MovieClip Frame 1stop();Symbol 72 MovieClip Frame 1stop();Symbol 72 MovieClip Frame 2stop();Symbol 87 Buttonon (release) { getURL ("http://www.pinkgames.com/", "_blank"); }Symbol 90 Buttonon (release) { _root.nextLevel.gotoAndStop(1); _parent.initGame(); _root.sound_tema.gotoAndStop(2); }Symbol 95 Buttonon (release) { play(); }Symbol 110 Buttonon (release) { _parent.initGame(); gotoAndStop (1); }Symbol 112 MovieClip Frame 1stop();Symbol 112 MovieClip Frame 2stop(); _root.nextLevel.stakan.gotoAndPlay(47); _root.sound_tema.gotoAndStop(1); _root.sound_up.gotoAndPlay(2);Symbol 112 MovieClip Frame 29_parent.initLevel();Symbol 112 MovieClip Frame 30stop();Symbol 112 MovieClip Frame 31stop(); _root.nextLevel.stakan.gotoAndPlay(151); _root.sound_tema.gotoAndStop(1); _root.sound_up.gotoAndPlay(2);Symbol 112 MovieClip Frame 58_parent.initLevel();Symbol 112 MovieClip Frame 59stop();Symbol 112 MovieClip Frame 60stop(); _root.nextLevel.stakan.gotoAndPlay(272); _root.sound_tema.gotoAndStop(1); _root.sound_up.gotoAndPlay(2);Symbol 112 MovieClip Frame 87_parent.initLevel();Symbol 112 MovieClip Frame 88stop();Symbol 112 MovieClip Frame 89stop(); _root.nextLevel.stakan.gotoAndPlay(386); _root.sound_tema.gotoAndStop(1); _root.sound_up.gotoAndPlay(2);Symbol 112 MovieClip Frame 116_parent.initLevel();Symbol 112 MovieClip Frame 117stop();Symbol 112 MovieClip Frame 369stop();Symbol 119 Buttonon (release) { getURL ("http://www.pinkgames.com/", "_blank"); }
Library Items
Symbol 1 Sound [click] | Used by:56 60 87 | |
Symbol 2 Bitmap | Used by:3 | |
Symbol 3 Graphic | Uses:2 | Used by:4 52 |
Symbol 4 MovieClip [TITLE] | Uses:3 | |
Symbol 5 Graphic | Used by:6 | |
Symbol 6 MovieClip [lib_square] | Uses:5 | |
Symbol 7 Graphic | Used by:11 61 75 98 101 104 107 | |
Symbol 8 Bitmap | Used by:9 100 103 106 | |
Symbol 9 Graphic | Uses:8 | Used by:11 75 98 |
Symbol 10 Graphic | Used by:11 49 61 | |
Symbol 11 MovieClip | Uses:7 9 10 | Used by:Timeline |
Symbol 12 Graphic | Used by:13 50 | |
Symbol 13 MovieClip | Uses:12 | Used by:Timeline |
Symbol 14 Graphic | Used by:19 24 | |
Symbol 15 Graphic | Used by:18 | |
Symbol 16 Graphic | Used by:18 | |
Symbol 17 Graphic | Used by:18 | |
Symbol 18 MovieClip | Uses:15 16 17 | Used by:19 |
Symbol 19 MovieClip | Uses:14 18 | Used by:Timeline |
Symbol 20 ShapeTweening | Used by:24 | |
Symbol 21 Graphic | Used by:24 | |
Symbol 22 Graphic | Used by:24 | |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip | Uses:20 21 22 23 14 | Used by:34 |
Symbol 25 Font | Used by:26 | |
Symbol 26 EditableText | Uses:25 | Used by:34 |
Symbol 27 Font | Used by:28 29 54 | |
Symbol 28 EditableText | Uses:27 | Used by:34 |
Symbol 29 EditableText | Uses:27 | Used by:34 |
Symbol 30 Font | Used by:31 32 33 120 121 124 | |
Symbol 31 EditableText | Uses:30 | Used by:34 |
Symbol 32 EditableText | Uses:30 | Used by:34 |
Symbol 33 EditableText | Uses:30 | Used by:34 |
Symbol 34 MovieClip | Uses:24 26 28 29 31 32 33 | Used by:Timeline |
Symbol 35 Graphic | Used by:Timeline | |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip | Uses:36 | Used by:52 |
Symbol 38 Bitmap | Used by:39 | |
Symbol 39 Graphic | Uses:38 | Used by:41 |
Symbol 40 Graphic | Used by:41 | |
Symbol 41 MovieClip | Uses:39 40 | Used by:52 |
Symbol 42 Bitmap | Used by:43 92 | |
Symbol 43 Graphic | Uses:42 | Used by:48 87 90 |
Symbol 44 Graphic | Used by:48 | |
Symbol 45 Graphic | Used by:48 | |
Symbol 46 Graphic | Used by:48 | |
Symbol 47 Sound | Used by:48 87 90 95 110 119 | |
Symbol 48 Button | Uses:43 44 45 46 47 | Used by:52 |
Symbol 49 MovieClip | Uses:10 | Used by:52 112 |
Symbol 50 MovieClip | Uses:12 | Used by:51 |
Symbol 51 MovieClip | Uses:50 | Used by:52 112 |
Symbol 52 MovieClip | Uses:37 41 48 3 49 51 | Used by:Timeline |
Symbol 53 Graphic | Used by:56 60 | |
Symbol 54 Text | Uses:27 | Used by:56 60 |
Symbol 55 Sound | Used by:56 60 | |
Symbol 56 Button | Uses:53 54 55 1 | Used by:61 |
Symbol 57 Sound | Used by:61 | |
Symbol 58 Font | Used by:59 | |
Symbol 59 Text | Uses:58 | Used by:61 |
Symbol 60 Button | Uses:53 54 55 1 | Used by:61 |
Symbol 61 MovieClip | Uses:56 57 7 10 59 60 | Used by:Timeline |
Symbol 62 Graphic | Used by:64 66 68 70 72 | |
Symbol 63 Sound | Used by:64 | |
Symbol 64 MovieClip | Uses:62 63 | Used by:Timeline |
Symbol 65 Sound | Used by:66 | |
Symbol 66 MovieClip | Uses:62 65 | Used by:Timeline |
Symbol 67 Sound | Used by:68 | |
Symbol 68 MovieClip | Uses:62 67 | Used by:Timeline |
Symbol 69 Sound | Used by:70 | |
Symbol 70 MovieClip | Uses:62 69 | Used by:Timeline |
Symbol 71 Sound | Used by:72 112 | |
Symbol 72 MovieClip | Uses:62 71 | Used by:Timeline |
Symbol 73 Bitmap | Used by:74 | |
Symbol 74 Graphic | Uses:73 | Used by:75 |
Symbol 75 MovieClip | Uses:7 9 74 | Used by:112 Timeline |
Symbol 76 MovieClip | Used by:Timeline | |
Symbol 77 Graphic | Used by:80 | |
Symbol 78 Bitmap | Used by:79 | |
Symbol 79 Graphic | Uses:78 | Used by:80 Timeline |
Symbol 80 MovieClip | Uses:77 79 | Used by:Timeline |
Symbol 81 Bitmap | Used by:82 126 | |
Symbol 82 Graphic | Uses:81 | Used by:83 |
Symbol 83 MovieClip | Uses:82 | Used by:Timeline |
Symbol 84 Bitmap | Used by:85 | |
Symbol 85 Graphic | Uses:84 | Used by:91 112 |
Symbol 86 Graphic | Used by:87 | |
Symbol 87 Button | Uses:43 86 47 1 | Used by:91 |
Symbol 88 Graphic | Used by:91 | |
Symbol 89 Graphic | Used by:90 | |
Symbol 90 Button | Uses:43 89 47 | Used by:91 |
Symbol 91 MovieClip | Uses:85 87 88 90 | Used by:Timeline |
Symbol 92 Graphic | Uses:42 | Used by:95 110 |
Symbol 93 Graphic | Used by:95 | |
Symbol 94 Graphic | Used by:95 | |
Symbol 95 Button | Uses:92 93 94 47 | Used by:112 |
Symbol 96 Bitmap | Used by:97 | |
Symbol 97 Graphic | Uses:96 | Used by:98 |
Symbol 98 MovieClip | Uses:7 9 97 | Used by:112 Timeline |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 8 | Used by:101 |
Symbol 101 MovieClip | Uses:7 100 | Used by:112 Timeline |
Symbol 102 Bitmap | Used by:103 | |
Symbol 103 Graphic | Uses:102 8 | Used by:104 |
Symbol 104 MovieClip | Uses:7 103 | Used by:112 Timeline |
Symbol 105 Bitmap | Used by:106 | |
Symbol 106 Graphic | Uses:105 8 | Used by:107 |
Symbol 107 MovieClip | Uses:7 106 | Used by:112 Timeline |
Symbol 108 Graphic | Used by:110 | |
Symbol 109 Graphic | Used by:110 | |
Symbol 110 Button | Uses:92 108 109 47 | Used by:112 |
Symbol 111 Graphic | Used by:112 | |
Symbol 112 MovieClip | Uses:75 95 49 51 98 101 104 107 110 85 111 71 | Used by:Timeline |
Symbol 113 Bitmap | Used by:115 | |
Symbol 114 Bitmap | Used by:115 | |
Symbol 115 Graphic | Uses:113 114 | Used by:Timeline |
Symbol 116 Bitmap | Used by:117 | |
Symbol 117 Graphic | Uses:116 | Used by:119 |
Symbol 118 Graphic | Used by:119 | |
Symbol 119 Button | Uses:117 118 47 | Used by:Timeline |
Symbol 120 EditableText | Uses:30 | Used by:Timeline |
Symbol 121 EditableText | Uses:30 | Used by:Timeline |
Symbol 122 Graphic | Used by:Timeline | |
Symbol 123 Graphic | Used by:Timeline | |
Symbol 124 EditableText | Uses:30 | Used by:Timeline |
Symbol 125 Graphic | Used by:Timeline | |
Symbol 126 Graphic | Uses:81 | Used by:127 |
Symbol 127 MovieClip | Uses:126 | Used by:Timeline |
Instance Names
"sound_live" | Frame 6 | Symbol 64 MovieClip |
"sound_up" | Frame 6 | Symbol 66 MovieClip |
"sound_do" | Frame 6 | Symbol 68 MovieClip |
"sound_fal" | Frame 6 | Symbol 70 MovieClip |
"sound_tema" | Frame 6 | Symbol 72 MovieClip |
"field" | Frame 7 | Symbol 76 MovieClip |
"cuter" | Frame 7 | Symbol 80 MovieClip |
"ball1" | Frame 7 | Symbol 83 MovieClip |
"gameOverWindow" | Frame 7 | Symbol 91 MovieClip |
"nextLevel" | Frame 7 | Symbol 112 MovieClip |
"ball2" | Frame 11 | Symbol 127 MovieClip |
"ball3" | Frame 16 | Symbol 127 MovieClip |
"ball4" | Frame 21 | Symbol 127 MovieClip |
"gauge" | Symbol 34 MovieClip Frame 1 | Symbol 24 MovieClip |
"stakan" | Symbol 52 MovieClip Frame 54 | Symbol 51 MovieClip |
"stakan" | Symbol 112 MovieClip Frame 2 | Symbol 51 MovieClip |
"stakan" | Symbol 112 MovieClip Frame 31 | Symbol 51 MovieClip |
"stakan" | Symbol 112 MovieClip Frame 60 | Symbol 51 MovieClip |
"stakan" | Symbol 112 MovieClip Frame 89 | Symbol 51 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$bd$xWiXQlTzhv.vTfVVqVbR3.." |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "click" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "TITLE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "lib_square" |
ExportAssets (56) | Timeline Frame 6 | Symbol 1 as "click" |
ExportAssets (56) | Timeline Frame 6 | Symbol 1 as "click" |
ExportAssets (56) | Timeline Frame 7 | Symbol 1 as "click" |
Labels
"play" | Frame 2 |
"level1" | Frame 7 |
"level2" | Frame 11 |
"level3" | Frame 16 |
"level4" | Frame 21 |
"level5" | Frame 26 |
Dynamic Text Variables
label | Symbol 26 EditableText | "100 " |
left | Symbol 28 EditableText | " " |
loaded | Symbol 29 EditableText | " " |
elapsedd | Symbol 31 EditableText | " " |
bpsd | Symbol 32 EditableText | " " |
leftd | Symbol 33 EditableText | " " |
clear_percent | Symbol 120 EditableText | "0000000 " |
lives | Symbol 121 EditableText | "5 " |
level | Symbol 124 EditableText | "1 " |
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