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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/89244518?noj=FRM89244518-14DC" width="1" height="1"></div>

super_mario_world_pseudo3D_first_person.swf

This is the info page for
Flash #219882

(Click the ID number above for more basic data on this flash file.)


Text


3D

Enter-Pause

Controlls

Level Breakdown
1 to 5 world 1
6 to 10 world 2
11 to 15  world 3
16 to 20 world 4
21 to 25 world 5
26 to 30 world 6

LEVEL 1

Quality

Detail






ActionScript [AS1/AS2]

Frame 1
function createObj(source, nx, ny, nz, frm, width, depth, nxtnum, flag) { newn = "obj" add nxtnum; if (eval (newn).exist != true) { duplicateMovieClip (source, newn, (((23 - nz) * 100) + nxtnum) + 1); } eval (newn).exist = true; eval (newn).flag = flag; if (flag == 3) { eval (newn).count = int(Math.random() * 149); } if (flag == 12) { _root.happymake++; } eval (newn).who = nxtnum; eval (newn).x = nx; eval (newn).y = ny; eval (newn).z = nz; eval (newn).startx = nx; eval (newn).starty = ny; eval (newn).startz = nz; eval (newn).width = width; eval (newn).depth = depth; eval (newn).type = frm; eval (newn).image.gotoAndStop(frm); eval (newn).lefts.gotoAndStop(frm); eval (newn).rights.gotoAndStop(frm); eval (newn).myColor = new Color(eval (newn)); eval (newn).myColorTransform = new Object(); } function encode(num) { keyval = int(Math.random() * 50) + 151; v = (((Number(num) + 1) * (keyval - 51)) add chr(69 + int(Math.random() * 5))) add (keyval << 2); return(v); } function decode(cd) { ud = cd.toUpperCase(); r = ((((ud.indexOf("E") + ud.indexOf("F")) + ud.indexOf("G")) + ud.indexOf("H")) + ud.indexOf("I")) + 4; k = ud.substr(r + 1) >> 2; n2 = ud.substr(0, r); v = int((n2 / (k - 51)) - 1); return(v); } function loadLevel(lev) { var _local1 = lev; var _local2 = _root; clearAll(); gotkey = false; _local2.keypic.gotoAndStop(1); _local2.lev = _local1; _local2.happymake = 0; bgroundlayer.gotoAndPlay(_local1); nextnum = 1; levelcode = encode(_local1); starclip.gotoAndPlay(2); if (_local1 == 1) { stopAllSounds(); bgsound.gotoAndPlay(2); message = (("LEVEL " add _local1) add "\r") add "Who are you?"; _local2.leveldisp.play(); ambience = 100; createObj("obj", 0, 2, 15, 4, 1, 1, nextnum++, 1); createObj("obj", 0, 2, 14, 1, 1, 1, nextnum++, 1); createObj("obj", 7, 1.5, 14, 2, 3, 1, nextnum++, 1); createObj("obj", 11, 2, 14, 1, 5, 1, nextnum++, 1); createObj("obj", 0, 2, 13, 1, 1, 1, nextnum++, 1); createObj("obj", 3, 1, 13, 3, 3, 1, nextnum++, 1); createObj("obj", 7, 1.5, 13, 2, 3, 1, nextnum++, 1); createObj("obj", 13, 2, 12, 1, 1, 1, nextnum++, 1); createObj("obj", 13, 2, 10, 1, 1, 1, nextnum++, 1); createObj("obj", 15, 2, 9, 1, 1, 1, nextnum++, 1); createObj("obj", 15, 2, 7, 1, 1, 1, nextnum++, 1); createObj("obj", 17, 2, 6, 1, 1, 1, nextnum++, 1); createObj("obj", 17, 2, 4, 1, 1, 1, nextnum++, 1); createObj("obj", 16, 2, 3, 1, 1, 1, nextnum++, 1); createObj("obj", 15, 2, 2, 1, 1, 1, nextnum++, 1); createObj("obj", 0, 2, 1, 1, 1, 1, nextnum++, 1); createObj("obj", 3, 2, 1, 1, 5, 1, nextnum++, 1); createObj("obj", 7, 1.5, 1, 2, 3, 1, nextnum++, 1); createObj("obj", 10, 1, 1, 3, 3, 1, nextnum++, 1); createObj("obj", 13, 2, 1, 1, 3, 1, nextnum++, 1); createObj("obj", 0, 2, 0, 5, 1, 1, nextnum++, 1); createObj("obj", 0, 2, -1, 1, 1, 1, nextnum++, 1); createObj("obj", 0, 2, -2, 1, 1, 1, nextnum++, 1); createObj("obj", 0, 2, -3, 1, 1, 1, nextnum++, 1); createObj("obj", 0, 2, -4, 1, 1, 1, nextnum++, 1); nextlev = 2; } else if (_local1 == 2) { message = (("LEVEL " add _local1) add "\r") add "Don't I know you?"; _local2.leveldisp.play(); createObj("obj", 2, 2, 17, 4, 1, 1, nextnum++, 1); createObj("obj", 2, 2, 16, 1, 1, 1, nextnum++, 1); createObj("obj", 15, 2, 16, 1, 1, 1, nextnum++, 1); createObj("obj", 16, 2, 16, 5, 1, 1, nextnum++, 1); createObj("obj", 17, 2, 16, 1, 1, 1, nextnum++, 1); createObj("obj", 15, 2, 15, 1, 9, 1, nextnum++, 1); createObj("obj", 2, 2, 14, 1, 1, 1, nextnum++, 1); createObj("obj", 16, 2, 13, 1, 1, 1, nextnum++, 1); createObj("obj", 2, 2, 12, 1, 1, 1, nextnum++, 1); createObj("obj", 2, 2, 11, 1, 1, 1, nextnum++, 1); createObj("obj", 15, 2, 11, 1, 3, 1, nextnum++, 1); createObj("obj", 2, 2, 10, 1, 1, 1, nextnum++, 1); createObj("obj", 3, 2, 10, 1, 1, 1, nextnum++, 1); createObj("obj", 14, 2, 10, 1, 1, 1, nextnum++, 1); createObj("obj", 4, 2, 9, 1, 1, 1, nextnum++, 1); createObj("obj", 14, 2, 9, 8, 1, 1, nextnum++, 1); createObj("obj", 5, 2, 8, 1, 1, 1, nextnum++, 1); createObj("obj", 6, 2, 8, 1, 1, 1, nextnum++, 1); createObj("obj", 13, 2, 8, 1, 1, 1, nextnum++, 1); createObj("obj", 6, 2, 6, 1, 1, 1, nextnum++, 1); createObj("obj", 13, 2, 6, 1, 1, 1, nextnum++, 1); createObj("obj", 6, 2, 5, 1, 2, 1, nextnum++, 1); createObj("obj", 13, 2, 4, 1, 1, 1, nextnum++, 1); createObj("obj", 6, 2, 3, 1, 1, 1, nextnum++, 1); createObj("obj", 9.5, 2, 3, 1, 4, 1, nextnum++, 1); createObj("obj", 13, 2, 3, 1, 1, 1, nextnum++, 1); createObj("obj", 10, 2, 1, 1, 1, 1, nextnum++, 1); createObj("obj", 10, 2, 0, 1, 1, 1, nextnum++, 1); createObj("obj", 6, 2, -1, 1, 1, 1, nextnum++, 1); createObj("obj", 7, 1.5, -1, 2, 1, 1, nextnum++, 1); createObj("obj", 9, 2, -1, 1, 1, 1, nextnum++, 1); createObj("obj", 11, 2, -1, 1, 1, 1, nextnum++, 1); createObj("obj", 5, 2, -2, 1, 1, 1, nextnum++, 1); createObj("obj", 5, 2, -3, 1, 1, 1, nextnum++, 1); createObj("obj", 2, 2, -4, 1, 8, 1, nextnum++, 1); nextlev = 3; } else if (_local1 == 3) { message = (("LEVEL " add _local1) add "\r") add "A memory stirs"; _local2.leveldisp.play(); createObj("obj", 7, 2, 18, 4, 1, 1, nextnum++, 1); createObj("obj", 7, 2, 17, 1, 1, 1, nextnum++, 1); createObj("obj", 7, 2, 16, 1, 1, 1, nextnum++, 1); createObj("obj", 7, 1.5, 14, 2, 1, 1, nextnum++, 1); createObj("obj", 11, 2, 13, 1, 9, 1, nextnum++, 1); createObj("obj", 16, 2, 11, 1, 1, 1, nextnum++, 1); createObj("obj", 16, 2, 9, 1, 1, 1, nextnum++, 1); createObj("obj", 16, 2, 8, 1, 1, 1, nextnum++, 1); createObj("obj", 13, 1.5, 7, 2, 7, 1, nextnum++, 1); createObj("obj", 10, 2, 5, 1, 1, 1, nextnum++, 1); createObj("obj", 9, 1, 4, 3, 21, 1, nextnum++, 1); createObj("obj", 10, 2, 4, 1, 1, 1, nextnum++, 1); createObj("obj", 10, 2, 3, 8, 1, 1, nextnum++, 1); createObj("obj", 18, 1.5, 3, 2, 1, 1, nextnum++, 1); createObj("obj", 0, 1.5, 2, 2, 1, 1, nextnum++, 1); createObj("obj", 10, 2, 2, 1, 1, 1, nextnum++, 1); createObj("obj", 18, 1.5, 2, 2, 3, 1, nextnum++, 1); createObj("obj", 0, 2, 1, 1, 1, 1, nextnum++, 1); createObj("obj", 10, 2, 1, 1, 1, 1, nextnum++, 1); createObj("obj", 19, 2, 1, 5, 1, 1, nextnum++, 1); createObj("obj", -2, 2, 0, 1, 5, 1, nextnum++, 1); createObj("obj", 14, 2, 0, 1, 11, 1, nextnum++, 1); createObj("obj", -2, 2, -2, 1, 1, 1, nextnum++, 1); createObj("obj", -1, 2, -4, 1, 1, 1, nextnum++, 1); createObj("obj", 0, 2, -4, 1, 1, 1, nextnum++, 1); nextlev = 4; } else if (_local1 == 4) { message = (("LEVEL " add _local1) add "\r") add "My old friend"; _local2.leveldisp.play(); stopAllSounds(); bgsound.gotoAndPlay(3); createObj("obj", 10, 2, 12, 4, 1, 1, nextnum++, 1); createObj("obj", 17, 2, 12, 1, 5, 1, nextnum++, 1); createObj("obj", 12, 2, 11, 1, 7, 1, nextnum++, 1); createObj("obj", 20, 2, 11, 1, 1, 1, nextnum++, 1); createObj("obj", 21, 2, 9, 1, 1, 1, nextnum++, 1); createObj("obj", 7, 2, 7, 1, 3, 1, nextnum++, 1); createObj("obj", 10, 2, 7, 8, 1, 1, nextnum++, 1); createObj("obj", 12, 2, 7, 5, 1, 1, nextnum++, 1); createObj("obj", 14, 2, 7, 1, 1, 1, nextnum++, 1); createObj("obj", 16, 1.5, 7, 2, 3, 1, nextnum++, 1); createObj("obj", 21, 2, 7, 1, 1, 1, nextnum++, 1); createObj("obj", 19, 2, 6, 1, 3, 1, nextnum++, 1); createObj("obj", 4, 2, 5, 1, 3, 1, nextnum++, 1); createObj("obj", 1, 2, 3, 1, 3, 1, nextnum++, 1); createObj("obj", 0, 2, 1, 1, 1, 1, nextnum++, 1); createObj("obj", 2, 1, -1, 3, 5, 1, nextnum++, 1); createObj("obj", 8, 1, -2, 3, 5, 1, nextnum++, 1); createObj("obj", 15, 1, -2, 3, 5, 1, nextnum++, 1); createObj("obj", 0, 1.5, -4, 2, 4, 1, nextnum++, 1); createObj("obj", 5, 2, -4, 1, 4, 1, nextnum++, 1); createObj("obj", 10, 2, -4, 1, 4, 1, nextnum++, 1); createObj("obj", 15, 1.5, -4, 2, 4, 1, nextnum++, 1); nextlev = 5; } else if (_local1 == 5) { message = (("LEVEL " add _local1) add "\r") add "Teach me to dream"; _local2.leveldisp.play(); _local2.rotlevel = true; createObj("obj", 10, 2, 16, 4, 1, 1, nextnum++, 1); createObj("obj", 10, 2, 15, 1, 1, 1, nextnum++, 1); createObj("obj", -7, 2, 14, 5, 1, 1, nextnum++, 1); createObj("obj", -2, 1, 14, 3, 7, 1, nextnum++, 1); createObj("obj", 12, 2, 14, 1, 5, 1, nextnum++, 1); createObj("obj", 15, 2, 13, 1, 1, 1, nextnum++, 1); createObj("obj", 0, 1.5, 12, 2, 1, 1, nextnum++, 1); createObj("obj", 15, 2, 11, 1, 1, 1, nextnum++, 1); createObj("obj", 3, 2, 10, 1, 5, 1, nextnum++, 1); createObj("obj", 7, 2, 10, 1, 1, 1, nextnum++, 1); createObj("obj", 17, 1.5, 9, 2, 5, 1, nextnum++, 1); createObj("obj", 7, 2, 8, 1, 1, 1, nextnum++, 1); createObj("obj", 19, 2, 7, 8, 1, 1, nextnum++, 1); createObj("obj", 7, 2, 6, 1, 1, 1, nextnum++, 1); createObj("obj", 2, 1, 5, 3, 1, 1, nextnum++, 1); createObj("obj", 9, 2, 5, 1, 9, 1, nextnum++, 1); createObj("obj", 15, 2, 5, 1, 1, 1, nextnum++, 1); createObj("obj", 18, 2, 5, 1, 3, 1, nextnum++, 1); createObj("obj", 2, 1.5, 3, 2, 1, 1, nextnum++, 1); createObj("obj", 11, 1.5, 1, 2, 17, 1, nextnum++, 1); createObj("obj", 19, 2, -1, 1, 1, 1, nextnum++, 1); createObj("obj", 19, 2, -2, 1, 1, 1, nextnum++, 1); createObj("obj", 19, 2, -3, 1, 1, 1, nextnum++, 1); createObj("obj", 7, 2, -4, 1, 17, 1, nextnum++, 1); createObj("obj", 19, 2, -4, 1, 1, 1, nextnum++, 1); createObj("obj", 17, 2, -5, 1, 5, 1, nextnum++, 1); nextlev = 6; } else if (_local1 == 6) { message = (("LEVEL " add _local1) add "\r") add "Where are you?"; _local2.leveldisp.play(); stopAllSounds(); bgsound.gotoAndPlay(4); createObj("obj", 16, 2, 18, 4, 1, 1, nextnum++, 1); createObj("obj", 9, 1.5, 17, 2, 9, 1, nextnum++, 1); createObj("obj", 16, 2, 17, 1, 1, 1, nextnum++, 1); createObj("obj", 4, 2, 16, 1, 1, 1, nextnum++, 1); createObj("obj", 6, 2, 14, 1, 5, 1, nextnum++, 1); createObj("obj", 11, 2, 14, 1, 5, 1, nextnum++, 1); createObj("obj", 14, 2, 14, 1, 1, 1, nextnum++, 1); createObj("obj", 14, 2, 12, 1, 1, 1, nextnum++, 1); createObj("obj", 16, 2, 10, 1, 5, 1, nextnum++, 1); createObj("obj", 4, 2, 8, 5, 1, 1, nextnum++, 1); createObj("obj", 7, 2, 8, 1, 5, 1, nextnum++, 1); createObj("obj", 10, 2, 8, 1, 1, 1, nextnum++, 1); createObj("obj", 18, 2, 8, 8, 1, 1, nextnum++, 1); createObj("obj", 4, 2, 6, 1, 1, 1, nextnum++, 1); createObj("obj", 10, 2, 6, 1, 1, 1, nextnum++, 1); createObj("obj", 18, 2, 6, 1, 1, 1, nextnum++, 1); createObj("obj", 9, 2, 4, 1, 11, 1, nextnum++, 1); createObj("obj", 14, 2, 3, 1, 1, 1, nextnum++, 1); createObj("obj", 18, 1.5, 3, 2, 1, 1, nextnum++, 1); createObj("obj", 4, 2, 2, 1, 1, 1, nextnum++, 1); createObj("obj", 14, 2, 2, 1, 1, 1, nextnum++, 1); createObj("obj", 16, 2, 1, 1, 1, 1, nextnum++, 1); createObj("obj", 18, 2, 1, 1, 1, 1, nextnum++, 1); createObj("obj", 2, 2, 0, 1, 5, 1, nextnum++, 1); createObj("obj", 0, 2, -2, 1, 1, 1, nextnum++, 1); createObj("obj", 0, 2, -4, 1, 1, 1, nextnum++, 1); nextlev = 7; } else if (_local1 == 7) { message = (("LEVEL " add _local1) add "\r") add "Jump into the night"; _local2.leveldisp.play(); createObj("obj", 21, 2, 18, 4, 1, 1, nextnum++, 1); createObj("obj", 21, 2, 17, 1, 1, 1, nextnum++, 1); createObj("obj", 15, 2, 16, 1, 5, 1, nextnum++, 1); createObj("obj", 21, 2, 16, 1, 3, 1, nextnum++, 1); createObj("obj", 15, 1, 15, 3, 1, 1, nextnum++, 1); createObj("obj", 15, 1.5, 13, 2, 1, 1, nextnum++, 1); createObj("obj", 15, 1.5, 11, 2, 1, 1, nextnum++, 1); createObj("obj", 1, 2, 9, 1, 7, 1, nextnum++, 1); createObj("obj", 13, 2, 9, 1, 7, 1, nextnum++, 1); createObj("obj", -2, 2, 8, 4, 1, 1, nextnum++, 1); createObj("obj", 7, 2, 8, 1, 7, 1, nextnum++, 1); createObj("obj", 10, 2, 6, 1, 1, 1, nextnum++, 1); createObj("obj", -2, 2, 4, 5, 1, 1, nextnum++, 1); createObj("obj", 9, 2, 4, 1, 1, 1, nextnum++, 3); createObj("obj", 0, 2, 2, 8, 1, 1, nextnum++, 1); createObj("obj", 5, 2, 2, 1, 7, 1, nextnum++, 1); createObj("obj", 8, 2, 0, 1, 1, 1, nextnum++, 3); createObj("obj", 9, 2, -2, 1, 1, 1, nextnum++, 3); createObj("obj", 0, 2, -4, 1, 1, 1, nextnum++, 3); createObj("obj", 8, 2, -4, 1, 1, 1, nextnum++, 1); createObj("obj", 4, 1.5, -5, 2, 9, 1, nextnum++, 1); nextlev = 8; } else if (_local1 == 8) { message = (("LEVEL " add _local1) add "\r") add "What do I know?"; _local2.leveldisp.play(); _local2.rotlevel = false; createObj("obj", 15, 2, 11, 4, 1, 1, nextnum++, 1); createObj("obj", -1, 2, 10, 5, 1, 1, nextnum++, 1); createObj("obj", 0, 2, 10, 1, 1, 1, nextnum++, 9); createObj("obj", 8, 2, 10, 1, 5, 1, nextnum++, 1); createObj("obj", 13, 2, 10, 1, 1, 1, nextnum++, 1); createObj("obj", 15, 2, 10, 1, 1, 1, nextnum++, 1); createObj("obj", -1, 2, 8, 1, 1, 1, nextnum++, 1); createObj("obj", 18, 2, 7, 8, 1, 1, nextnum++, 1); createObj("obj", -1, 2, 6, 1, 1, 1, nextnum++, 1); createObj("obj", 18, 2, 5, 1, 3, 1, nextnum++, 1); createObj("obj", -2, 2, 4, 1, 1, 1, nextnum++, 1); createObj("obj", -1, 2, 2, 1, 1, 1, nextnum++, 1); createObj("obj", 18, 1, 2, 3, 1, 1, nextnum++, 1); createObj("obj", -2, 2, 0, 1, 5, 1, nextnum++, 1); createObj("obj", 2, 1.5, 0, 2, 1, 1, nextnum++, 3); createObj("obj", 4, 1.5, 0, 2, 1, 1, nextnum++, 3); createObj("obj", 12, 1.5, 0, 2, 12, 1, nextnum++, 1); createObj("obj", 7, 1.5, -2, 2, 1, 1, nextnum++, 1); createObj("obj", 7, 1.5, -3, 2, 1, 1, nextnum++, 1); createObj("obj", -1, 2, -4, 1, 3, 1, nextnum++, 1); createObj("obj", 1, 2, -4, 1, 1, 1, nextnum++, 9); createObj("obj", 7, 2, -4, 1, 1, 1, nextnum++, 1); nextlev = 9; } else if (_local1 == 9) { nextlev = 10; message = (("LEVEL " add _local1) add "\r") add "Can I trust you?"; _local2.leveldisp.play(); _local2.rotlevel = false; createObj("obj", 18, 2, 17, 4, 1, 1, nextnum++, 3); createObj("obj", 8, 1, 16, 3, 7, 1, nextnum++, 1); createObj("obj", 12, 2, 16, 1, 1, 1, nextnum++, 9); createObj("obj", 18, 2, 16, 1, 1, 1, nextnum++, 1); createObj("obj", 8, 1, 14, 3, 1, 1, nextnum++, 1); createObj("obj", -1, 2, 13, 1, 1, 1, nextnum++, 9); createObj("obj", 8, 1.5, 13, 2, 7, 1, nextnum++, 1); createObj("obj", -2, 2, 12, 1, 1, 1, nextnum++, 1); createObj("obj", -2, 2, 11, 1, 1, 1, nextnum++, 8); createObj("obj", -2, 2, 5, 1, 1, 1, nextnum++, 1); createObj("obj", -2, 2, 4, 1, 1, 1, nextnum++, 8); createObj("obj", 12, 2, 3, 5, 1, 1, nextnum++, 1); createObj("obj", 9, 2, 2, 7, 1, 1, nextnum++, 4); createObj("obj", 12, 2, 2, 1, 5, 1, nextnum++, 1); createObj("obj", 5, 2, 1, 12, 1, 1, nextnum++, 1); createObj("obj", 4, 2, 0, 7, 1, 1, nextnum++, 4); createObj("obj", -2, 2, -2, 1, 1, 1, nextnum++, 1); createObj("obj", 9, 2, -2, 1, 1, 1, nextnum++, 1); createObj("obj", 10, 2, -2, 7, 1, 1, nextnum++, 4); createObj("obj", 0, 2, -4, 1, 9, 1, nextnum++, 1); createObj("obj", 7, 2, -4, 1, 1, 1, nextnum++, 1); createObj("obj", 9, 1.5, -4, 2, 2, 1, nextnum++, 1); } else if (_local1 == 10) { nextlev = 11; message = (("LEVEL " add _local1) add "\r") add "In the air, is dark"; _local2.leveldisp.play(); _local2.rotlevel = false; stopAllSounds(); bgsound.gotoAndPlay(3); createObj("obj", 6, 2, 17, 4, 1, 1, nextnum++, 9); createObj("obj", 10, 2, 14, 1, 1, 1, nextnum++, 3); createObj("obj", 10, 2, 12, 1, 1, 1, nextnum++, 1); createObj("obj", 6, 2, 10, 1, 9, 1, nextnum++, 3); createObj("obj", -2, 2, 7, 1, 9, 1, nextnum++, 1); createObj("obj", -2, 2, 6, 1, 1, 1, nextnum++, 8); createObj("obj", 17, 1.5, 6, 2, 7, 1, nextnum++, 1); createObj("obj", 21, 2, 6, 8, 1, 1, nextnum++, 1); createObj("obj", 20, 2, 5, 12, 1, 1, nextnum++, 1); createObj("obj", 7, 2, 3, 1, 9, 1, nextnum++, 1); createObj("obj", 19, 2, 3, 7, 1, 1, nextnum++, 4); createObj("obj", 7, 2, 2, 1, 1, 1, nextnum++, 8); createObj("obj", 12, 2, 2, 5, 1, 1, nextnum++, 1); createObj("obj", -1, 2, 1, 1, 1, 1, nextnum++, 1); createObj("obj", 0, 2, -1, 1, 1, 1, nextnum++, 3); createObj("obj", 19, 2, -1, 7, 1, 1, nextnum++, 4); createObj("obj", 0, 2, -3, 1, 1, 1, nextnum++, 3); createObj("obj", 0, 2, -4, 1, 1, 1, nextnum++, 1); createObj("obj", 6, 2, -4, 1, 9, 1, nextnum++, 1); createObj("obj", 13, 2, -4, 7, 1, 1, nextnum++, 4); createObj("obj", 17, 2, -4, 7, 1, 1, nextnum++, 4); } else if (_local1 == 11) { nextlev = 12; message = (("LEVEL " add _local1) add "\r") add "This side up"; _local2.leveldisp.play(); _local2.rotlevel = false; createObj("obj", 5, 1.5, 16, 2, 9, 1, nextnum++, 1); createObj("obj", 10, 2, 16, 7, 1, 1, nextnum++, 4); createObj("obj", 17, 2, 16, 1, 7, 1, nextnum++, 1); createObj("obj", 1, 2, 15, 1, 1, 1, nextnum++, 8); createObj("obj", 18, 2, 15, 1, 1, 1, nextnum++, 8); createObj("obj", 15, 2, 11, 4, 1, 1, nextnum++, 1); createObj("obj", 2, 2, 10, 1, 1, 1, nextnum++, 6); createObj("obj", 4, 2, 10, 1, 1, 1, nextnum++, 5); createObj("obj", 8, 1.5, 10, 2, 5, 1, nextnum++, 1); createObj("obj", 16, 2, 10, 1, 3, 1, nextnum++, 1); createObj("obj", 10, 2, 9, 1, 1, 1, nextnum++, 8); createObj("obj", 21, 2, 5, 5, 1, 1, nextnum++, 1); createObj("obj", 6, 2, 3, 8, 1, 1, nextnum++, 1); createObj("obj", 10, 2, 3, 1, 7, 1, nextnum++, 1); createObj("obj", 15, 2, 3, 1, 1, 1, nextnum++, 1); createObj("obj", 20, 2, 3, 1, 7, 1, nextnum++, 1); createObj("obj", 15, 2, 2, 1, 1, 1, nextnum++, 8); createObj("obj", 0, 2, 0, 12, 1, 1, nextnum++, 1); createObj("obj", 0, 2, -2, 1, 1, 1, nextnum++, 1); createObj("obj", 0, 2, -4, 1, 1, 1, nextnum++, 1); createObj("obj", 5, 2, -4, 1, 9, 1, nextnum++, 1); createObj("obj", 10, 2, -4, 1, 1, 1, nextnum++, 6); createObj("obj", 15, 2, -4, 1, 5, 1, nextnum++, 5); } else if (_local1 == 12) { nextlev = 13; message = (("LEVEL " add _local1) add "\r") add "Illusionary"; _local2.leveldisp.play(); _local2.rotlevel = false; createObj("obj", 14, 2, 12, 4, 1, 1, nextnum++, 1); createObj("obj", 10, 2, 9, 1, 9, 1, nextnum++, 3); createObj("obj", 3, 2, 7, 7, 1, 1, nextnum++, 4); createObj("obj", 0, 1.5, 4, 2, 5, 1, nextnum++, 1); createObj("obj", 3, 2, 4, 1, 1, 1, nextnum++, 9); createObj("obj", 9, 2, 4, 5, 1, 1, nextnum++, 1); createObj("obj", 10, 2, 4, 8, 1, 1, nextnum++, 1); createObj("obj", 11, 2, 4, 12, 1, 1, nextnum++, 1); createObj("obj", 13, 2, 4, 9, 1, 1, nextnum++, 10); createObj("obj", 10, 2, 3, 1, 1, 1, nextnum++, 1); createObj("obj", 10, 2, 2, 1, 1, 1, nextnum++, 8); createObj("obj", 5, 2, -3, 1, 1, 1, nextnum++, 1); createObj("obj", 7, 2, -3, 9, 1, 1, nextnum++, 10); createObj("obj", 9, 2, -3, 1, 1, 1, nextnum++, 1); createObj("obj", 0, 2, -4, 1, 1, 1, nextnum++, 1); createObj("obj", 1, 2, -4, 1, 1, 1, nextnum++, 9); } else if (_local1 == 13) { nextlev = 14; message = (("LEVEL " add _local1) add "\r") add "Take me home"; _local2.leveldisp.play(); _local2.rotlevel = false; createObj("obj", 0, 2, 18, 12, 1, 1, nextnum++, 1); createObj("obj", 8, 2, 17, 4, 1, 1, nextnum++, 1); createObj("obj", 17, 2, 17, 5, 1, 1, nextnum++, 1); createObj("obj", 2, 2, 16, 7, 1, 1, nextnum++, 4); createObj("obj", 8, 2, 16, 1, 5, 1, nextnum++, 3); createObj("obj", 17, 2, 16, 1, 1, 1, nextnum++, 8); createObj("obj", 0, 1, 14, 3, 1, 1, nextnum++, 1); createObj("obj", 0, 2, 12, 1, 1, 1, nextnum++, 1); createObj("obj", 0, 2, 10, 1, 1, 1, nextnum++, 1); createObj("obj", 1, 2, 10, 1, 1, 1, nextnum++, 9); createObj("obj", 7, 2, 10, 9, 1, 1, nextnum++, 11); createObj("obj", 8, 2, 10, 1, 1, 1, nextnum++, 9); createObj("obj", 16, 1.5, 10, 2, 5, 1, nextnum++, 1); createObj("obj", 7, 2, 9, 1, 1, 1, nextnum++, 8); createObj("obj", 1, 2, 3, 1, 1, 1, nextnum++, 9); createObj("obj", 0, 2, 2, 1, 1, 1, nextnum++, 8); createObj("obj", 7, 2, 1, 7, 1, 1, nextnum++, 4); createObj("obj", 7, 2, -3, 8, 1, 1, nextnum++, 1); createObj("obj", 0, 2, -4, 1, 1, 1, nextnum++, 1); } else if (_local1 == 14) { nextlev = 15; message = (("LEVEL " add _local1) add "\r") add "STOP"; _local2.leveldisp.play(); _local2.rotlevel = false; bgsound.gotoAndPlay(2); createObj("obj", 6, 2, 16, 4, 1, 1, nextnum++, 1); createObj("obj", 6, 2, 14, 1, 1, 1, nextnum++, 1); createObj("obj", 8, 2, 14, 9, 1, 1, nextnum++, 11); createObj("obj", 12, 2, 14, 9, 1, 1, nextnum++, 11); createObj("obj", 14, 2, 12, 1, 1, 1, nextnum++, 8); createObj("obj", 1, 2, 11, 5, 1, 1, nextnum++, 1); createObj("obj", 1, 2, 10, 1, 1, 1, nextnum++, 8); createObj("obj", 5, 2, 5, 1, 5, 1, nextnum++, 3); createObj("obj", 8, 2, 5, 7, 1, 1, nextnum++, 4); createObj("obj", 12, 2, 5, 7, 1, 1, nextnum++, 4); createObj("obj", 14, 2, 5, 13, 1, 1, nextnum++, 14); createObj("obj", 16, 2, 5, 7, 1, 1, nextnum++, 4); createObj("obj", 20, 2, 5, 12, 1, 1, nextnum++, 1); createObj("obj", 14, 2, 3, 1, 1, 1, nextnum++, 8); createObj("obj", 5, 2, -1, 9, 1, 1, nextnum++, 11); createObj("obj", 3, 2, -3, 1, 1, 1, nextnum++, 1); createObj("obj", 5, 2, -3, 13, 1, 1, nextnum++, 15); createObj("obj", 7, 2, -3, 1, 1, 1, nextnum++, 1); createObj("obj", 8, 2, -3, 1, 1, 1, nextnum++, 9); createObj("obj", 14, 2, -3, 7, 1, 1, nextnum++, 4); createObj("obj", -2, 2, -4, 1, 9, 1, nextnum++, 1); } else if (_local1 == 15) { nextlev = 16; message = (("LEVEL " add _local1) add "\r") add "An expanse of thought"; _local2.leveldisp.play(); _local2.rotlevel = false; createObj("obj", -1, 2, 13, 5, 1, 1, nextnum++, 1); createObj("obj", -1, 2, 12, 13, 1, 1, nextnum++, 14); createObj("obj", 21, 2, 11, 4, 1, 1, nextnum++, 8); createObj("obj", -1, 2, 10, 1, 3, 1, nextnum++, 1); createObj("obj", 4, 1, 10, 3, 1, 1, nextnum++, 1); createObj("obj", 6, 2, 10, 12, 1, 1, nextnum++, 1); createObj("obj", -2, 2, 7, 1, 3, 1, nextnum++, 1); createObj("obj", 7, 2, 7, 7, 1, 1, nextnum++, 4); createObj("obj", 11, 2, 7, 8, 1, 1, nextnum++, 1); createObj("obj", -1, 2, 4, 7, 1, 1, nextnum++, 4); createObj("obj", 21, 2, 4, 9, 1, 1, nextnum++, 11); createObj("obj", 0, 2, 3, 1, 1, 1, nextnum++, 9); createObj("obj", 7, 2, 3, 7, 1, 1, nextnum++, 4); createObj("obj", 21, 2, 3, 1, 1, 1, nextnum++, 8); createObj("obj", 7, 2, -1, 7, 1, 1, nextnum++, 4); createObj("obj", 0, 2, -4, 1, 1, 1, nextnum++, 1); createObj("obj", 1, 2, -4, 1, 1, 1, nextnum++, 9); createObj("obj", 7, 2, -4, 9, 1, 1, nextnum++, 10); createObj("obj", 8, 2, -4, 1, 1, 1, nextnum++, 9); createObj("obj", 20, 2, -4, 1, 11, 1, nextnum++, 1); } guybright = ambience; keyleft = false; keyright = false; keyup = false; keydown = false; keyjump = false; if (_local2.happymake == 0) { smilepic.gotoAndStop(1); _local2.happymake = ""; } else { smilepic.gotoAndStop(2); } } function clearAll() { h = 1; _root.gang = 0; while (h < nextnum) { nn = "obj" add h; removeMovieClip(nn); h++; } nextnum = 1; }
Instance of Symbol 30 MovieClip in Frame 1
onClipEvent (load) { loadMessage = "Loading movie..."; barColor = "0xFF0000"; }
Frame 2
function loadLevelb(lev) { var _local1 = _root; var _local2 = lev; clearAll(); gotkey = false; _local1.keypic.gotoAndStop(1); _local1.lev = _local2; _local1.happymake = 0; bgroundlayer.gotoAndPlay(_local2); nextnum = 1; levelcode = encode(_local2); starclip.gotoAndPlay(2); if (_local2 == 16) { nextlev = 17; message = (("LEVEL " add _local2) add "\r") add "Make me smile again"; _local1.leveldisp.play(); _local1.rotlevel = false; bgsound.gotoAndPlay(3); createObj("obj", 15, 2, 11, 9, 1, 1, nextnum++, 11); createObj("obj", 17, 2, 11, 9, 1, 1, nextnum++, 10); createObj("obj", 19, 2, 11, 5, 1, 1, nextnum++, 1); createObj("obj", 0, 2, 9, 1, 1, 1, nextnum++, 9); createObj("obj", 6, 2, 9, 7, 1, 1, nextnum++, 4); createObj("obj", 8, 2, 9, 13, 1, 1, nextnum++, 15); createObj("obj", 11, 1.5, 9, 2, 5, 1, nextnum++, 1); createObj("obj", 19, 2, 9, 8, 1, 1, nextnum++, 1); createObj("obj", 0, 2, 8, 1, 1, 1, nextnum++, 8); createObj("obj", 6, 2, 5, 7, 1, 1, nextnum++, 4); createObj("obj", 11, 2, 4, 10, 1, 1, nextnum++, 12); createObj("obj", 21, 2, 4, 10, 1, 1, nextnum++, 12); createObj("obj", 11, 2, 3, 1, 1, 1, nextnum++, 8); createObj("obj", 21, 2, 3, 1, 1, 1, nextnum++, 8); createObj("obj", 0, 2, 2, 4, 1, 1, nextnum++, 1); createObj("obj", 6, 2, 2, 1, 1, 1, nextnum++, 1); createObj("obj", 6, 2, -1, 1, 1, 1, nextnum++, 1); createObj("obj", 17, 2, -3, 1, 15, 1, nextnum++, 1); createObj("obj", 0, 2, -4, 1, 15, 1, nextnum++, 1); createObj("obj", 21, 2, -5, 12, 1, 1, nextnum++, 1); } else if (_local2 == 17) { nextlev = 18; message = (("LEVEL " add _local2) add "\r") add "Lift me higher"; _local1.leveldisp.play(); _local1.rotlevel = false; createObj("obj", 0, 2, 12, 12, 1, 1, nextnum++, 1); createObj("obj", 18, 2, 12, 10, 1, 1, nextnum++, 12); createObj("obj", 0, 2, 9, 10, 1, 1, nextnum++, 12); createObj("obj", 4, 2, 9, 7, 1, 1, nextnum++, 4); createObj("obj", 7, 2, 9, 7, 1, 1, nextnum++, 4); createObj("obj", 9, 2, 9, 1, 1, 1, nextnum++, 1); createObj("obj", 18, 2, 9, 7, 1, 1, nextnum++, 4); createObj("obj", 9, 2, 6, 4, 1, 1, nextnum++, 1); createObj("obj", 0, 2, 5, 7, 1, 1, nextnum++, 4); createObj("obj", 18, 2, 5, 7, 1, 1, nextnum++, 4); createObj("obj", 9, 2, 4, 5, 1, 1, nextnum++, 1); createObj("obj", 0, 2, 1, 7, 1, 1, nextnum++, 4); createObj("obj", 18, 2, 1, 7, 1, 1, nextnum++, 4); createObj("obj", 0, 2, -2, 10, 1, 1, nextnum++, 12); createObj("obj", 4, 2, -2, 7, 1, 1, nextnum++, 4); createObj("obj", 8, 2, -2, 7, 1, 1, nextnum++, 4); createObj("obj", 12, 2, -2, 7, 1, 1, nextnum++, 4); createObj("obj", 15, 2, -2, 7, 1, 1, nextnum++, 4); createObj("obj", 18, 2, -2, 10, 1, 1, nextnum++, 12); createObj("obj", 0, 2, -4, 1, 3, 1, nextnum++, 1); createObj("obj", 20, 2, -4, 8, 1, 1, nextnum++, 1); } else if (_local2 == 18) { nextlev = 19; message = (("LEVEL " add _local2) add "\r") add "You're disturbing me"; _local1.leveldisp.play(); _local1.rotlevel = false; bgsound.gotoAndPlay(4); createObj("obj", 19, 2, 17, 4, 1, 1, nextnum++, 1); createObj("obj", 21, 2, 15, 7, 1, 1, nextnum++, 4); createObj("obj", 15, 2, 12, 1, 1, 1, nextnum++, 8); createObj("obj", 16, 2, 12, 1, 1, 1, nextnum++, 9); createObj("obj", 21, 2, 9, 8, 1, 1, nextnum++, 1); createObj("obj", 0, 2, 7, 10, 1, 1, nextnum++, 12); createObj("obj", 2, 2, 7, 13, 1, 1, nextnum++, 15); createObj("obj", 3, 2, 7, 10, 1, 1, nextnum++, 12); createObj("obj", 5, 2, 7, 13, 1, 1, nextnum++, 15); createObj("obj", 6, 2, 7, 10, 1, 1, nextnum++, 12); createObj("obj", 11, 1, 7, 3, 5, 1, nextnum++, 1); createObj("obj", 0, 2, 4, 1, 1, 1, nextnum++, 1); createObj("obj", 0, 2, 3, 1, 1, 1, nextnum++, 8); createObj("obj", 3, 2, 3, 9, 1, 1, nextnum++, 10); createObj("obj", 5, 2, 3, 13, 1, 1, nextnum++, 15); createObj("obj", 6, 2, 3, 1, 1, 1, nextnum++, 9); createObj("obj", 12, 2, 3, 7, 1, 1, nextnum++, 4); createObj("obj", 15, 2, 3, 12, 1, 1, nextnum++, 1); createObj("obj", 9, 2, 0, 5, 1, 1, nextnum++, 1); createObj("obj", 12, 2, 0, 1, 5, 1, nextnum++, 1); createObj("obj", 0, 1.5, -4, 2, 1, 1, nextnum++, 1); } else if (_local2 == 19) { nextlev = 20; message = (("LEVEL " add _local2) add "\r") add "Be careful"; _local1.leveldisp.play(); _local1.rotlevel = false; createObj("obj", 18, 2, 15, 4, 1, 1, nextnum++, 1); createObj("obj", 18, 2, 12, 7, 1, 1, nextnum++, 4); createObj("obj", 19, 2, 10, 13, 1, 1, nextnum++, 14); createObj("obj", 20, 2, 10, 13, 1, 1, nextnum++, 14); createObj("obj", 18, 2, 9, 9, 1, 1, nextnum++, 11); createObj("obj", 19, 2, 9, 9, 1, 1, nextnum++, 11); createObj("obj", 20, 2, 9, 9, 1, 1, nextnum++, 11); createObj("obj", 4, 2, 6, 10, 1, 1, nextnum++, 12); createObj("obj", 7, 2, 6, 12, 1, 1, nextnum++, 1); createObj("obj", 10, 2, 6, 10, 1, 1, nextnum++, 12); createObj("obj", 21, 2, 6, 1, 1, 1, nextnum++, 8); createObj("obj", 4, 2, 3, 7, 1, 1, nextnum++, 4); createObj("obj", 10, 2, 3, 7, 1, 1, nextnum++, 4); createObj("obj", 7, 2, 1, 1, 5, 1, nextnum++, 8); createObj("obj", 7, 1, -1, 3, 15, 1, nextnum++, 1); createObj("obj", 16, 1.5, -1, 2, 3, 1, nextnum++, 1); createObj("obj", 20, 2, -1, 1, 3, 1, nextnum++, 3); createObj("obj", 0, 2, -4, 1, 1, 1, nextnum++, 1); createObj("obj", 20, 2, -4, 8, 1, 1, nextnum++, 1); createObj("obj", 7, 2, -5, 5, 1, 1, nextnum++, 1); } else if (_local2 == 20) { nextlev = 21; message = (("LEVEL " add _local2) add "\r") add "Leap of faith"; _local1.leveldisp.play(); _local1.rotlevel = false; createObj("obj", 12, 2, 15, 4, 1, 1, nextnum++, 1); createObj("obj", 12, 2, 14, 7, 1, 1, nextnum++, 4); createObj("obj", 8, 2, 12, 7, 1, 1, nextnum++, 4); createObj("obj", 4, 1.5, 10, 2, 3, 1, nextnum++, 1); createObj("obj", 16, 2, 10, 5, 1, 1, nextnum++, 1); createObj("obj", 16, 2, 9, 13, 3, 1, nextnum++, 14); createObj("obj", 4, 2, 8, 1, 1, 1, nextnum++, 9); createObj("obj", 10, 2, 8, 10, 1, 1, nextnum++, 12); createObj("obj", 16, 2, 8, 1, 5, 1, nextnum++, 1); createObj("obj", -1, 2, 5, 12, 1, 1, nextnum++, 1); createObj("obj", 4, 2, 5, 9, 1, 1, nextnum++, 11); createObj("obj", -1, 2, 2, 1, 1, 1, nextnum++, 9); createObj("obj", 4, 2, 2, 1, 1, 1, nextnum++, 9); createObj("obj", 10, 2, 2, 10, 1, 1, nextnum++, 12); createObj("obj", 16, 2, 2, 1, 5, 1, nextnum++, 1); createObj("obj", 19, 2, 2, 8, 1, 1, nextnum++, 1); createObj("obj", 4, 2, -1, 9, 1, 1, nextnum++, 11); createObj("obj", 1, 2, -4, 1, 3, 1, nextnum++, 1); createObj("obj", 4, 2, -4, 1, 1, 1, nextnum++, 9); createObj("obj", 10, 2, -4, 10, 1, 1, nextnum++, 12); } else if (_local2 == 21) { nextlev = 22; message = (("LEVEL " add _local2) add "\r") add "Breaking down the past"; _local1.leveldisp.play(); _local1.rotlevel = false; bgsound.gotoAndPlay(2); createObj("obj", 15, 2, 15, 10, 1, 1, nextnum++, 12); createObj("obj", 4, 2, 13, 5, 1, 1, nextnum++, 1); createObj("obj", 5, 2, 13, 13, 1, 1, nextnum++, 15); createObj("obj", 7, 2, 13, 9, 1, 1, nextnum++, 10); createObj("obj", 9, 2, 13, 1, 1, 1, nextnum++, 9); createObj("obj", 15, 2, 13, 1, 1, 1, nextnum++, 1); createObj("obj", 16, 2, 13, 1, 1, 1, nextnum++, 8); createObj("obj", 19, 2, 13, 10, 1, 1, nextnum++, 12); createObj("obj", 7, 2, 10, 7, 1, 1, nextnum++, 4); createObj("obj", 15, 2, 10, 10, 1, 1, nextnum++, 12); createObj("obj", 17, 2, 10, 10, 1, 1, nextnum++, 12); createObj("obj", 14, 2, 7, 1, 5, 1, nextnum++, 1); createObj("obj", 20, 2, 7, 9, 1, 1, nextnum++, 11); createObj("obj", 21, 2, 7, 12, 1, 1, nextnum++, 1); createObj("obj", 7, 2, 6, 7, 1, 1, nextnum++, 4); createObj("obj", 12, 2, 6, 1, 1, 1, nextnum++, 8); createObj("obj", -2, 2, 2, 1, 1, 1, nextnum++, 8); createObj("obj", 1, 2, 2, 1, 1, 1, nextnum++, 6); createObj("obj", 4, 2, 2, 1, 1, 1, nextnum++, 5); createObj("obj", 7, 2, 2, 7, 1, 1, nextnum++, 4); createObj("obj", 7, 2, 0, 8, 1, 1, nextnum++, 1); createObj("obj", 12, 2, 0, 7, 1, 1, nextnum++, 4); createObj("obj", 19, 2, -3, 4, 1, 1, nextnum++, 6); createObj("obj", 0, 2, -4, 1, 7, 1, nextnum++, 6); createObj("obj", 12, 2, -4, 7, 1, 1, nextnum++, 4); createObj("obj", 16, 2, -4, 7, 1, 1, nextnum++, 4); createObj("obj", 19, 2, -4, 1, 1, 1, nextnum++, 5); } else if (_local2 == 22) { nextlev = 23; message = (("LEVEL " add _local2) add "\r") add "Far and wide"; _local1.leveldisp.play(); _local1.rotlevel = false; createObj("obj", 13, 2, 18, 4, 1, 1, nextnum++, 1); createObj("obj", 0, 1.5, 17, 2, 1, 1, nextnum++, 1); createObj("obj", 1, 2, 17, 1, 1, 1, nextnum++, 9); createObj("obj", 9, 1.5, 17, 2, 5, 1, nextnum++, 1); createObj("obj", 13, 2, 17, 1, 1, 1, nextnum++, 1); createObj("obj", 0, 2, 16, 1, 1, 1, nextnum++, 8); createObj("obj", 0, 2, 10, 8, 1, 1, nextnum++, 1); createObj("obj", 7, 2, 10, 10, 1, 1, nextnum++, 12); createObj("obj", 14, 1.5, 10, 2, 1, 1, nextnum++, 1); createObj("obj", 15, 2, 10, 1, 1, 1, nextnum++, 9); createObj("obj", 21, 1.5, 10, 2, 1, 1, nextnum++, 1); createObj("obj", 28, 2, 10, 12, 1, 1, nextnum++, 1); createObj("obj", 0, 2, 9, 1, 1, 1, nextnum++, 8); createObj("obj", 7, 2, 9, 1, 1, 1, nextnum++, 8); createObj("obj", 14, 2, 9, 1, 1, 1, nextnum++, 8); createObj("obj", 21, 2, 9, 1, 1, 1, nextnum++, 8); createObj("obj", 28, 2, 9, 1, 1, 1, nextnum++, 8); createObj("obj", 0, 1.5, 3, 2, 1, 1, nextnum++, 1); createObj("obj", 1, 2, 3, 1, 1, 1, nextnum++, 9); createObj("obj", 7, 1.5, 3, 2, 1, 1, nextnum++, 1); createObj("obj", 8, 2, 3, 1, 1, 1, nextnum++, 9); createObj("obj", 14, 2, 3, 1, 1, 1, nextnum++, 1); createObj("obj", 21, 1.5, 3, 2, 1, 1, nextnum++, 1); createObj("obj", 22, 2, 3, 1, 1, 1, nextnum++, 9); createObj("obj", 28, 1.5, 3, 2, 1, 1, nextnum++, 1); createObj("obj", 7, 2, 2, 1, 1, 1, nextnum++, 8); createObj("obj", 28, 2, 2, 1, 1, 1, nextnum++, 8); createObj("obj", 0, 2, -4, 1, 1, 1, nextnum++, 1); createObj("obj", 1, 2, -4, 1, 1, 1, nextnum++, 9); createObj("obj", 7, 1.5, -4, 2, 1, 1, nextnum++, 1); createObj("obj", 14, 1.5, -4, 2, 1, 1, nextnum++, 1); createObj("obj", 15, 2, -4, 1, 1, 1, nextnum++, 9); createObj("obj", 21, 1.5, -4, 2, 1, 1, nextnum++, 1); createObj("obj", 22, 2, -4, 1, 1, 1, nextnum++, 9); createObj("obj", 28, 2, -4, 1, 1, 1, nextnum++, 1); createObj("obj", 14, 2, -5, 1, 1, 1, nextnum++, 8); createObj("obj", 7, 2, -11, 10, 1, 1, nextnum++, 12); createObj("obj", 8, 2, -11, 1, 1, 1, nextnum++, 9); createObj("obj", 14, 2, -11, 5, 1, 1, nextnum++, 1); createObj("obj", 15, 2, -11, 1, 1, 1, nextnum++, 9); createObj("obj", 21, 2, -11, 10, 1, 1, nextnum++, 12); } else if (_local2 == 23) { nextlev = 24; message = (("LEVEL " add _local2) add "\r") add "To the heart"; _local1.leveldisp.play(); _local1.rotlevel = false; bgsound.gotoAndPlay(3); createObj("obj", 21, 2, 15, 5, 1, 1, nextnum++, 1); createObj("obj", 21, 2, 14, 1, 1, 1, nextnum++, 8); createObj("obj", 21, 2, 8, 13, 1, 1, nextnum++, 14); createObj("obj", -4, 2, 7, 8, 1, 1, nextnum++, 1); createObj("obj", -2, 2, 7, 4, 1, 1, nextnum++, 1); createObj("obj", 21, 2, 7, 7, 1, 1, nextnum++, 4); createObj("obj", -4, 2, 6, 13, 1, 1, nextnum++, 14); createObj("obj", -3, 2, 6, 13, 1, 1, nextnum++, 14); createObj("obj", -1, 2, 6, 13, 1, 1, nextnum++, 14); createObj("obj", -4, 2, 4, 7, 1, 1, nextnum++, 4); createObj("obj", -4, 2, 3, 1, 1, 1, nextnum++, 8); createObj("obj", 25, 1, 3, 3, 9, 1, nextnum++, 1); createObj("obj", 20, 2, 0, 10, 1, 1, nextnum++, 12); createObj("obj", 22, 2, 0, 1, 1, 1, nextnum++, 9); createObj("obj", 29, 1.5, 0, 2, 1, 1, nextnum++, 1); createObj("obj", 29, 1.5, -3, 2, 1, 1, nextnum++, 1); createObj("obj", -4, 2, -4, 9, 1, 1, nextnum++, 11); createObj("obj", -2, 2, -4, 9, 1, 1, nextnum++, 11); createObj("obj", 0, 2, -4, 1, 1, 1, nextnum++, 1); createObj("obj", 0, 2, -5, 1, 1, 1, nextnum++, 8); createObj("obj", 20, 2, -5, 10, 1, 1, nextnum++, 12); createObj("obj", 22, 2, -5, 1, 1, 1, nextnum++, 9); createObj("obj", 29, 1.5, -6, 2, 1, 1, nextnum++, 1); createObj("obj", 17, 2, -8, 8, 1, 1, nextnum++, 1); createObj("obj", 29, 1.5, -9, 2, 1, 1, nextnum++, 1); createObj("obj", 0, 2, -11, 1, 5, 1, nextnum++, 1); createObj("obj", 5, 2, -11, 7, 1, 1, nextnum++, 4); createObj("obj", 9, 2, -11, 7, 1, 1, nextnum++, 4); createObj("obj", 13, 2, -11, 7, 1, 1, nextnum++, 4); createObj("obj", 17, 2, -11, 7, 1, 1, nextnum++, 4); createObj("obj", 21, 2, -11, 7, 1, 1, nextnum++, 4); createObj("obj", 25, 2, -11, 7, 1, 1, nextnum++, 4); createObj("obj", 28, 2, -11, 7, 1, 1, nextnum++, 4); createObj("obj", 29, 2, -11, 9, 1, 1, nextnum++, 11); createObj("obj", 13, 2, -12, 12, 1, 1, nextnum++, 1); } else if (_local2 == 24) { nextlev = 25; message = (("LEVEL " add _local2) add "\r") add "To the soul"; _local1.leveldisp.play(); _local1.rotlevel = false; createObj("obj", 0, 2, 11, 10, 1, 1, nextnum++, 12); createObj("obj", 12, 2, 11, 4, 1, 1, nextnum++, 1); createObj("obj", 24, 2, 11, 10, 1, 1, nextnum++, 12); createObj("obj", 0, 1, 8, 3, 1, 1, nextnum++, 3); createObj("obj", 12, 1, 8, 3, 1, 1, nextnum++, 3); createObj("obj", 24, 1, 8, 3, 1, 1, nextnum++, 3); createObj("obj", 0, 1.5, 5, 2, 1, 1, nextnum++, 1); createObj("obj", 3, 1.5, 5, 2, 1, 1, nextnum++, 3); createObj("obj", 9, 1.5, 5, 2, 1, 1, nextnum++, 3); createObj("obj", 12, 2, 5, 12, 1, 1, nextnum++, 1); createObj("obj", 15, 1.5, 5, 2, 1, 1, nextnum++, 3); createObj("obj", 21, 1.5, 5, 2, 1, 1, nextnum++, 3); createObj("obj", 24, 1.5, 5, 2, 1, 1, nextnum++, 3); createObj("obj", 3, 2, 2, 1, 1, 1, nextnum++, 3); createObj("obj", 6, 2, 2, 1, 1, 1, nextnum++, 1); createObj("obj", 9, 1.5, 2, 2, 1, 1, nextnum++, 3); createObj("obj", 15, 1.5, 2, 2, 1, 1, nextnum++, 3); createObj("obj", 18, 2, 2, 1, 1, 1, nextnum++, 1); createObj("obj", 21, 2, 2, 1, 1, 1, nextnum++, 3); createObj("obj", 3, 2, -1, 1, 1, 1, nextnum++, 3); createObj("obj", 6, 2, -1, 1, 1, 1, nextnum++, 1); createObj("obj", 12, 1, -1, 3, 1, 1, nextnum++, 1); createObj("obj", 18, 2, -1, 1, 1, 1, nextnum++, 1); createObj("obj", 21, 2, -1, 1, 1, 1, nextnum++, 3); createObj("obj", 0, 2, -4, 1, 1, 1, nextnum++, 1); createObj("obj", 3, 2, -4, 1, 1, 1, nextnum++, 3); createObj("obj", 12, 1, -4, 3, 1, 1, nextnum++, 1); createObj("obj", 21, 2, -4, 1, 1, 1, nextnum++, 3); createObj("obj", 24, 2, -4, 8, 1, 1, nextnum++, 1); createObj("obj", 12, 2, -7, 5, 1, 1, nextnum++, 1); } else if (_local2 == 25) { nextlev = 26; message = (("LEVEL " add _local2) add "\r") add "In the end"; _local1.leveldisp.play(); _local1.rotlevel = false; createObj("obj", 7, 2, 15, 1, 1, 1, nextnum++, 8); createObj("obj", 9, 2, 15, 9, 1, 1, nextnum++, 11); createObj("obj", 11, 2, 15, 9, 1, 1, nextnum++, 10); createObj("obj", 13, 2, 15, 9, 1, 1, nextnum++, 11); createObj("obj", 15, 2, 15, 9, 1, 1, nextnum++, 10); createObj("obj", 17, 2, 15, 9, 1, 1, nextnum++, 11); createObj("obj", 19, 2, 15, 1, 1, 1, nextnum++, 9); createObj("obj", 22, 2, 12, 10, 1, 1, nextnum++, 12); createObj("obj", 1, 2, 10, 5, 1, 1, nextnum++, 1); createObj("obj", 2, 2, 10, 7, 1, 1, nextnum++, 4); createObj("obj", 6, 2, 10, 7, 1, 1, nextnum++, 4); createObj("obj", 19, 2, 9, 1, 1, 1, nextnum++, 9); createObj("obj", 25, 2, 9, 8, 1, 1, nextnum++, 1); createObj("obj", 22, 2, 6, 10, 1, 1, nextnum++, 12); createObj("obj", 18, 1.5, 3, 2, 1, 1, nextnum++, 1); createObj("obj", 19, 2, 3, 1, 1, 1, nextnum++, 9); createObj("obj", 0, 2, 2, 1, 1, 1, nextnum++, 8); createObj("obj", 6, 2, 2, 1, 1, 1, nextnum++, 8); createObj("obj", 12, 2, 2, 1, 1, 1, nextnum++, 8); createObj("obj", 18, 2, 2, 1, 1, 1, nextnum++, 8); createObj("obj", 3, 2, -1, 10, 1, 1, nextnum++, 12); createObj("obj", 9, 2, -1, 10, 1, 1, nextnum++, 12); createObj("obj", 15, 2, -1, 10, 1, 1, nextnum++, 12); createObj("obj", 0, 2, -4, 1, 1, 1, nextnum++, 1); createObj("obj", 12, 2, -4, 12, 1, 1, nextnum++, 1); createObj("obj", 18, 2, -4, 7, 1, 1, nextnum++, 4); createObj("obj", 25, 2, -7, 4, 1, 1, nextnum++, 1); createObj("obj", 18, 2, -8, 7, 1, 1, nextnum++, 4); createObj("obj", 22, 2, -8, 7, 1, 1, nextnum++, 4); createObj("obj", 25, 2, -8, 1, 1, 1, nextnum++, 1); } else if (_local2 == 26) { nextlev = 27; message = (("LEVEL " add _local2) add "\r") add "FOUL ONE"; _local1.leveldisp.play(); _local1.rotlevel = false; bgsound.gotoAndPlay(4); createObj("obj", 7, 2, 17, 5, 1, 1, nextnum++, 1); createObj("obj", 7, 2, 15, 9, 1, 1, nextnum++, 10); createObj("obj", 6, 2, 14, 13, 1, 1, nextnum++, 14); createObj("obj", 5, 2, 13, 9, 1, 1, nextnum++, 11); createObj("obj", 5, 2, 11, 1, 1, 1, nextnum++, 8); createObj("obj", 19, 2, 7, 1, 1, 1, nextnum++, 9); createObj("obj", 25, 2, 7, 8, 1, 1, nextnum++, 1); createObj("obj", -5, 2, 6, 12, 1, 1, nextnum++, 1); createObj("obj", -3, 2, 5, 1, 5, 1, nextnum++, 1); createObj("obj", 2, 2, 5, 10, 1, 1, nextnum++, 12); createObj("obj", 5, 2, 5, 10, 1, 1, nextnum++, 12); createObj("obj", 8, 2, 5, 10, 1, 1, nextnum++, 12); createObj("obj", 11, 2, 5, 10, 1, 1, nextnum++, 12); createObj("obj", 14, 2, 5, 1, 1, 1, nextnum++, 8); createObj("obj", 19, 2, 5, 13, 1, 1, nextnum++, 14); createObj("obj", 19, 2, 4, 1, 1, 1, nextnum++, 8); createObj("obj", 1, 2, 2, 10, 1, 1, nextnum++, 12); createObj("obj", 4, 2, 2, 10, 1, 1, nextnum++, 12); createObj("obj", 7, 2, 2, 10, 1, 1, nextnum++, 12); createObj("obj", 10, 2, 2, 10, 1, 1, nextnum++, 12); createObj("obj", 0, 2, -1, 10, 1, 1, nextnum++, 12); createObj("obj", 3, 2, -1, 10, 1, 1, nextnum++, 12); createObj("obj", 6, 2, -1, 10, 1, 1, nextnum++, 12); createObj("obj", 9, 2, -1, 10, 1, 1, nextnum++, 12); createObj("obj", 16, 2, -1, 1, 5, 1, nextnum++, 1); createObj("obj", 16, 2, -2, 1, 1, 1, nextnum++, 8); createObj("obj", 0, 2, -4, 1, 1, 1, nextnum++, 1); createObj("obj", 4, 2, -7, 4, 1, 1, nextnum++, 1); createObj("obj", 4, 2, -8, 1, 1, 1, nextnum++, 9); createObj("obj", 10, 2, -8, 1, 1, 1, nextnum++, 1); createObj("obj", 11, 2, -8, 1, 1, 1, nextnum++, 9); } else if (_local2 == 27) { nextlev = 28; message = (("LEVEL " add _local2) add "\r") add "Flee from here"; _local1.leveldisp.play(); _local1.rotlevel = true; createObj("obj", 2, 1.5, 16, 2, 17, 1, nextnum++, 1); createObj("obj", 11, 2, 16, 10, 1, 1, nextnum++, 12); createObj("obj", 13, 2, 16, 10, 1, 1, nextnum++, 12); createObj("obj", 15, 2, 16, 10, 1, 1, nextnum++, 12); createObj("obj", 0, 2, 15, 7, 1, 1, nextnum++, 4); createObj("obj", 0, 2, 11, 7, 1, 1, nextnum++, 4); createObj("obj", 0, 2, 8, 9, 1, 1, nextnum++, 10); createObj("obj", 24, 2, 8, 5, 1, 1, nextnum++, 1); createObj("obj", 24, 2, 6, 7, 1, 1, nextnum++, 4); createObj("obj", 0, 2, 5, 9, 1, 1, nextnum++, 11); createObj("obj", 6, 2, 5, 8, 1, 1, nextnum++, 1); createObj("obj", -3, 1.5, 2, 2, 1, 1, nextnum++, 1); createObj("obj", 0, 2, 2, 9, 1, 1, nextnum++, 11); createObj("obj", 3, 1.5, 2, 2, 1, 1, nextnum++, 1); createObj("obj", 24, 2, 2, 7, 1, 1, nextnum++, 4); createObj("obj", -3, 1.5, -1, 2, 1, 1, nextnum++, 1); createObj("obj", 3, 1.5, -1, 2, 1, 1, nextnum++, 1); createObj("obj", 7, 2, -1, 10, 1, 1, nextnum++, 12); createObj("obj", 10, 2, -1, 10, 1, 1, nextnum++, 12); createObj("obj", 21, 1.5, -1, 2, 7, 1, nextnum++, 1); createObj("obj", 18, 2, -2, 13, 1, 1, nextnum++, 14); createObj("obj", 0, 1.5, -4, 2, 7, 1, nextnum++, 1); createObj("obj", 7, 1.5, -4, 2, 1, 1, nextnum++, 1); createObj("obj", 10, 1.5, -4, 2, 1, 1, nextnum++, 1); createObj("obj", 13, 2, -4, 1, 1, 1, nextnum++, 9); createObj("obj", 22, 1, -6, 3, 9, 1, nextnum++, 1); createObj("obj", 27, 2, -6, 4, 1, 1, nextnum++, 1); createObj("obj", -3, 2, -7, 12, 1, 1, nextnum++, 1); } else if (_local2 == 28) { nextlev = 29; message = (("LEVEL " add _local2) add "\r") add "Seed of end"; _local1.leveldisp.play(); _local1.rotlevel = false; createObj("obj", 12, 2, 18, 1, 1, 1, nextnum++, 8); createObj("obj", 13, 2, 18, 1, 1, 1, nextnum++, 9); createObj("obj", 23, 1.5, 18, 2, 5, 1, nextnum++, 1); createObj("obj", 27, 2, 18, 13, 1, 1, nextnum++, 15); createObj("obj", 28, 2, 18, 5, 1, 1, nextnum++, 1); createObj("obj", 12, 2, 12, 10, 1, 1, nextnum++, 12); createObj("obj", -3, 2, 9, 9, 1, 1, nextnum++, 11); createObj("obj", 0, 2, 9, 9, 1, 1, nextnum++, 10); createObj("obj", 3, 2, 9, 9, 1, 1, nextnum++, 11); createObj("obj", 6, 2, 9, 9, 1, 1, nextnum++, 10); createObj("obj", 9, 2, 9, 9, 1, 1, nextnum++, 11); createObj("obj", 12, 2, 9, 7, 1, 1, nextnum++, 4); createObj("obj", 15, 2, 9, 10, 1, 1, nextnum++, 12); createObj("obj", 17, 2, 9, 1, 1, 1, nextnum++, 9); createObj("obj", 23, 2, 9, 12, 1, 1, nextnum++, 1); createObj("obj", -3, 2, 6, 1, 1, 1, nextnum++, 8); createObj("obj", 12, 2, 6, 10, 1, 1, nextnum++, 12); createObj("obj", 12, 2, 4, 8, 1, 1, nextnum++, 1); createObj("obj", -2, 2, 1, 1, 1, 1, nextnum++, 1); createObj("obj", -1, 2, 1, 1, 1, 1, nextnum++, 8); createObj("obj", 11, 2, 0, 10, 1, 1, nextnum++, 12); createObj("obj", 8, 2, -3, 10, 1, 1, nextnum++, 12); createObj("obj", 11, 2, -3, 1, 1, 1, nextnum++, 8); createObj("obj", 14, 2, -3, 10, 1, 1, nextnum++, 12); createObj("obj", 0, 2, -4, 1, 1, 1, nextnum++, 1); createObj("obj", 1, 2, -4, 1, 1, 1, nextnum++, 8); createObj("obj", 22, 2, -7, 4, 1, 1, nextnum++, 1); createObj("obj", 2, 2, -9, 1, 1, 1, nextnum++, 1); createObj("obj", 4, 2, -9, 13, 1, 1, nextnum++, 15); createObj("obj", 5, 1.5, -9, 2, 1, 1, nextnum++, 1); createObj("obj", 7, 2, -9, 13, 1, 1, nextnum++, 15); createObj("obj", 8, 1, -9, 3, 1, 1, nextnum++, 1); createObj("obj", 9, 2, -9, 13, 1, 1, nextnum++, 15); createObj("obj", 11, 2, -9, 9, 1, 1, nextnum++, 11); createObj("obj", 13, 2, -9, 1, 1, 1, nextnum++, 9); createObj("obj", 20, 2, -9, 9, 1, 1, nextnum++, 10); createObj("obj", 22, 2, -9, 9, 1, 1, nextnum++, 10); } else if (_local2 == 29) { nextlev = 30; message = (("LEVEL " add _local2) add "\r") add "The last resort"; _local1.leveldisp.play(); _local1.rotlevel = false; bgsound.gotoAndPlay(1); createObj("obj", 2, 2, 16, 8, 1, 1, nextnum++, 1); createObj("obj", 6, 1, 14, 3, 5, 1, nextnum++, 1); createObj("obj", 9, 2, 14, 1, 1, 1, nextnum++, 9); createObj("obj", 15, 2, 14, 9, 1, 1, nextnum++, 11); createObj("obj", 15, 2, 13, 9, 1, 1, nextnum++, 10); createObj("obj", 15, 2, 12, 9, 1, 1, nextnum++, 11); createObj("obj", 20, 2, 12, 4, 1, 1, nextnum++, 1); createObj("obj", 4, 1, 11, 3, 1, 1, nextnum++, 1); createObj("obj", 15, 2, 11, 1, 1, 1, nextnum++, 9); createObj("obj", 4, 2, 8, 1, 1, 1, nextnum++, 8); createObj("obj", 4, 2, 2, 1, 3, 1, nextnum++, 1); createObj("obj", 4, 2, 1, 1, 1, 1, nextnum++, 8); createObj("obj", -4, 2, -1, 10, 1, 1, nextnum++, 12); createObj("obj", -2, 2, -1, 10, 1, 1, nextnum++, 12); createObj("obj", 0, 1.5, -1, 2, 1, 1, nextnum++, 1); createObj("obj", 21, 2, -2, 7, 1, 1, nextnum++, 4); createObj("obj", 25, 2, -2, 7, 1, 1, nextnum++, 4); createObj("obj", 29, 2, -2, 7, 1, 1, nextnum++, 4); createObj("obj", 0, 2, -4, 1, 1, 1, nextnum++, 1); createObj("obj", 2, 2, -4, 12, 1, 1, nextnum++, 1); createObj("obj", 0, 2, -5, 13, 1, 1, nextnum++, 14); createObj("obj", 2, 2, -5, 13, 1, 1, nextnum++, 14); createObj("obj", 13, 2, -6, 7, 1, 1, nextnum++, 4); createObj("obj", 17, 2, -6, 7, 1, 1, nextnum++, 4); createObj("obj", 21, 2, -6, 7, 1, 1, nextnum++, 4); createObj("obj", 29, 2, -6, 7, 1, 1, nextnum++, 4); createObj("obj", 1, 2, -7, 9, 1, 1, nextnum++, 11); createObj("obj", -1, 2, -10, 1, 1, 1, nextnum++, 9); createObj("obj", 5, 2, -10, 7, 1, 1, nextnum++, 4); createObj("obj", 9, 2, -10, 7, 1, 1, nextnum++, 4); createObj("obj", 13, 2, -10, 7, 1, 1, nextnum++, 4); createObj("obj", 25, 2, -10, 7, 1, 1, nextnum++, 4); createObj("obj", 29, 2, -10, 7, 1, 1, nextnum++, 4); createObj("obj", 25, 2, -11, 5, 1, 1, nextnum++, 1); } else if (_local2 == 30) { nextlev = 99; message = (("LEVEL " add _local2) add "\r") add "Release me"; _local1.leveldisp.play(); _local1.rotlevel = false; bgsound.gotoAndPlay(4); createObj("obj", 16, 2, 18, 4, 1, 1, nextnum++, 1); createObj("obj", 30, 2, 17, 5, 1, 1, nextnum++, 1); createObj("obj", 5, 2, 16, 1, 13, 1, nextnum++, 3); createObj("obj", 13, 2, 16, 9, 1, 1, nextnum++, 11); createObj("obj", 16, 2, 16, 9, 1, 1, nextnum++, 10); createObj("obj", 30, 2, 15, 1, 1, 1, nextnum++, 3); createObj("obj", -1, 2, 13, 7, 1, 1, nextnum++, 4); createObj("obj", 30, 2, 13, 7, 1, 1, nextnum++, 4); createObj("obj", 14, 2, 11, 10, 1, 1, nextnum++, 12); createObj("obj", 23, 2, 11, 10, 1, 1, nextnum++, 12); createObj("obj", -1, 2, 9, 7, 1, 1, nextnum++, 4); createObj("obj", 14, 2, 9, 1, 1, 1, nextnum++, 8); createObj("obj", 23, 2, 9, 1, 1, 1, nextnum++, 8); createObj("obj", 26, 2, 9, 7, 1, 1, nextnum++, 4); createObj("obj", 30, 2, 9, 7, 1, 1, nextnum++, 4); createObj("obj", -1, 2, 5, 7, 1, 1, nextnum++, 4); createObj("obj", 10, 2, 4, 13, 1, 1, nextnum++, 14); createObj("obj", 6, 2, 3, 1, 1, 1, nextnum++, 1); createObj("obj", 8, 2, 3, 1, 1, 1, nextnum++, 1); createObj("obj", 9, 2, 3, 13, 1, 1, nextnum++, 15); createObj("obj", 10, 2, 3, 1, 1, 1, nextnum++, 3); createObj("obj", 11, 2, 3, 13, 1, 1, nextnum++, 15); createObj("obj", 12, 2, 3, 1, 1, 1, nextnum++, 1); createObj("obj", 14, 1.5, 3, 2, 1, 1, nextnum++, 1); createObj("obj", 16, 2, 3, 1, 1, 1, nextnum++, 9); createObj("obj", 23, 2, 3, 10, 1, 1, nextnum++, 12); createObj("obj", 25, 2, 3, 9, 1, 1, nextnum++, 11); createObj("obj", 26, 2, 3, 9, 1, 1, nextnum++, 10); createObj("obj", 28, 2, 3, 10, 1, 1, nextnum++, 12); createObj("obj", -1, 2, 2, 1, 1, 1, nextnum++, 8); createObj("obj", 6, 2, 2, 1, 1, 1, nextnum++, 8); createObj("obj", 14, 2, 2, 1, 1, 1, nextnum++, 8); createObj("obj", 23, 2, 2, 1, 1, 1, nextnum++, 8); createObj("obj", -1, 2, -4, 1, 1, 1, nextnum++, 8); createObj("obj", 0, 2, -4, 1, 1, 1, nextnum++, 1); createObj("obj", 1, 2, -4, 1, 1, 1, nextnum++, 9); createObj("obj", 14, 2, -5, 10, 1, 1, nextnum++, 12); createObj("obj", 23, 2, -5, 10, 1, 1, nextnum++, 12); createObj("obj", -5, 2, -10, 10, 1, 1, nextnum++, 12); createObj("obj", -1, 2, -10, 1, 5, 1, nextnum++, 3); createObj("obj", 3, 2, -10, 10, 1, 1, nextnum++, 12); createObj("obj", -1, 2, -12, 10, 1, 1, nextnum++, 12); } else { message = "Congratulations.. You win."; _local1.leveldisp.play(); gameover = true; } guybright = ambience; keyleft = false; keyright = false; keyup = false; keydown = false; keyjump = false; if (_local1.happymake == 0) { smilepic.gotoAndStop(1); _local1.happymake = ""; } else { smilepic.gotoAndStop(2); } } stop();
Frame 3
keyleft = false; keyright = false; keyup = false; keydown = false; keyjump = false; yinc = 0; r1 = 0; r2 = 0; r3 = 0; nextnum = 2; cr1 = Math.cos(r1); sr1 = Math.sin(r1); cr2 = Math.cos(r2); sr2 = Math.sin(r2); cr3 = Math.cos(r3); sr3 = Math.sin(r3); duplicateMovieClip ("guk", "guy", 3001); duplicateMovieClip ("shadok", "shadow", 3000); shadok.visible = false; shadok.stop(); guk._visible = false; guk.stop(); guy.x = 0; guy.y = 1; guy.z = -4; obj.z = 0; obj.y = 1; obj.x = -40; obj.width = 1; obj.depth = 1; obj._x = -100; obj._y = 100; obj.stop(); smx = 0; smy = 0; smz = 8; mx = smx; my = smy; mz = smz; d = 300; keymessage = []; keymessage[0] = "Key obtained - that's so crazy"; keymessage[1] = "You got a key"; keymessage[2] = "Shiny"; keymessage[3] = "It's so yellow"; keymessage[4] = "Really great fun with a key"; keymessage[5] = "Key tickler"; keymessage[6] = "Key was gotten"; keymessage[7] = "A great key"; keymessage[8] = "Crazy little key"; keymessage[9] = "Happy key"; keymessage[10] = "A key for to open things"; keymessage[11] = "You are no longer keyless"; keymessage[12] = "Posessive of the key"; keymessage[13] = "All our key are belong to you"; keymessage[14] = "Key in hand"; nokeymessage = []; nokeymessage[0] = "You need a key"; nokeymessage[1] = "Locked until unlocked"; nokeymessage[2] = "Can't open without key"; nokeymessage[3] = "Your invisible, nonexistant key doesn't open this door"; nokeymessage[4] = "No key, no exit"; nokeymessage[5] = "This is not a keyless exit"; nokeymessage[6] = "Shoo.. go get a key"; nokeymessage[7] = "Look, you simply can't get through this exit without the key"; fall = new Sound(); fall.attachSound("fallsound"); exitsnd = new Sound(); exitsnd.attachSound("exitsound"); chord_c = new Sound(); chord_c.attachSound("chordc"); chord_ce = new Sound(); chord_ce.attachSound("chordce"); chord_f9 = new Sound(); chord_f9.attachSound("chordf9"); chord_g = new Sound(); chord_g.attachSound("chordg"); chord_am = new Sound(); chord_am.attachSound("chordam"); jump_1 = new Sound(); jump_1.attachSound("jump1"); jump_2 = new Sound(); jump_2.attachSound("jump2"); jump_3 = new Sound(); jump_3.attachSound("jump3"); sparkle = new Sound(); sparkle.attachSound("sparkle"); sound1 = new Sound(); sound1.attachSound("sound1"); guyColor = new Color(guy); guyColorTransform = new Object(); lives = 3; heartrate = 25; if ((cont > 0) && (cont < 100)) { if (cont < 16) { loadLevel(cont); } else { loadLevelb(cont); } } else { loadlevel(1); }
Instance of Symbol 205 MovieClip "guk" in Frame 3
onClipEvent (keyDown) { if ((Key.getCode() == 39) && (/:keyright == false)) { Set("/:keyright", true); Set("/:startrun", true); } if ((Key.getCode() == 37) && (/:keyleft == false)) { Set("/:keyleft", true); Set("/:startrun", true); } if ((Key.getCode() == 38) && (/:keyup == false)) { Set("/:keyup", true); Set("/:startrun", true); } if ((Key.getCode() == 40) && (/:keydown == false)) { Set("/:keydown", true); Set("/:startrun", true); } if ((Key.getCode() == 16) && (/:keyjump == false)) { Set("/:keyjump", true); } } onClipEvent (keyUp) { if (Key.getCode() == 39) { Set("/:keyright", false); _root.collideright = false; } if (Key.getCode() == 37) { Set("/:keyleft", false); _root.collideleft = false; } if (Key.getCode() == 40) { Set("/:keydown", false); _root.collidedown = false; } if (Key.getCode() == 38) { Set("/:keyup", false); _root.collideup = false; } if (Key.getCode() == 16) { Set("/:keyjump", false); Set("/:yinc", 0); } }
Frame 7
gang = gang + 0.2; if ((/:keyright == true) && (collideright != true)) { dir = 1; Set("/:dx", /:dx - 0.04); } if ((/:keyleft == true) && (collideleft != true)) { dir = -1; Set("/:dx", /:dx + 0.04); } if (/:keyjump == true) { if ((yinc == 0) && (onme == true)) { onme = false; dy = 0.1; yinc = 20; jumping = true; playchord = false; c = int(Math.random() * 3) + 1; if (c == 1) { jump_1.start(); } else if (c == 2) { jump_2.start(); } else if (c == 3) { jump_3.start(); } } else if (yinc > 1) { dy = dy + (yinc / 2000); yinc = yinc - 1; } else if (yinc == 1) { yinc = 0; keyjump = false; } } if (dx > 0.1) { dx = 0.1; } if (dx < -0.1) { dx = -0.1; } if ((/:keyup == true) && (collideup != true)) { dir = 1; Set("/:dz", /:dz - 0.04); } if ((/:keydown == true) && (collidedown != true)) { dir = -1; Set("/:dz", /:dz + 0.04); } if (dz > 0.1) { dz = 0.1; } if (dz < -0.1) { dz = -0.1; } if (dx > 0.03) { dx = dx - 0.02; } else if (dx < -0.03) { dx = dx + 0.02; } else { dx = 0; } if (dz > 0.03) { dz = dz - 0.02; } else if (dz < -0.03) { dz = dz + 0.02; } else { dz = 0; } if (jumping == false) { if (onme == false) { dy = dy - 0.01; } } else { jumping = false; } if ((guy.y > 3) && (playfall != true)) { fall.start(); playfall = true; } if (guy.y > 10) { playfall = false; dx = 0; dy = 0; dz = 0; guy.x = lastx; guy.y = lasty; guy.z = lastz; mx = lastmx; my = lastmy; mz = lastmz; heartrate = heartrate - 2; if (heartrate == 1) { lives--; heartrate = 25; heart.gotoAndPlay(10); guy.x = 0; guy.y = 1; guy.z = -4; mx = smx; my = smy; mz = smz; dx = 0; dy = 0; dz = 0; starclip.play(); if (lives > 1) { message = lives add " lives remaining"; } else { message = ("Only " add lives) add " life remaining"; } _root.leveldisp.play(); } } if (exiting == true) { exitsnd.start(); if (nextlev < 16) { loadLevel(nextlev); } else { loadLevelb(nextlev); } exiting = false; } if (gameover == true) { gotoAndStop (10); } onme = false; onshad = false; guy.x = guy.x - dx; guy.y = guy.y - dy; guy.z = guy.z - dz; mx = mx + dx; mz = mz + dz; guy._rotation = (-dx) * 90; if ((dz > 0) && (guy.charc._currentframe == 1)) { guy.charc.gotoAndStop(2); } if ((dz < 0) && (guy.charc._currentframe == 2)) { guy.charc.gotoAndStop(1); } if (guy.y < 2.1) { sd = int(24.25 - guy.z) * 100; guy.swapDepths(sd); shadow.swapDepths(sd - 1); } gotoAndPlay(_currentframe - 1);
Frame 10
gameover = false; stop();
Symbol 9 Button
on (press) { startDrag (this); if (((getTimer() - lastClick) < 150) && ((getTimer() - lastClick) > 0)) { if (hide != true) { body._visible = false; hide = true; } else { hide = false; body._visible = true; } } } on (release, releaseOutside) { lastClick = getTimer(); stopDrag(); }
Symbol 17 Button
on (release) { if (hide != true) { body._visible = false; hide = true; } else { hide = false; body._visible = true; } }
Symbol 30 MovieClip Frame 1
if (initial == undefined) { loaderColor = new Color(body.colorBand.bar.colorClip); loaderColor.setRGB(parseInt(barColor)); initial = "completed"; _root.stop(); body.colorBand._x = -323; body.colorBand._y = -7; textLength = loadMessage.length * 7; start_x = -323; stop_x = -44; } location = start_x + ((stop_x - start_x) * (_root.getBytesLoaded() / _root.getBytesTotal())); if (body.colorBand._x < stop_x) { body.colorBand._x = location; } else { _root.play(); }
Instance of Symbol 11 MovieClip "line" in Symbol 30 MovieClip Frame 1
onClipEvent (load) { this._width = _parent.textLength; }
Instance of Symbol 13 MovieClip "grip1" in Symbol 30 MovieClip Frame 1
onClipEvent (load) { this._width = ((_parent.line._x - (_parent.line._width / 2)) - this._x) - 8; }
Instance of Symbol 14 MovieClip "grip2" in Symbol 30 MovieClip Frame 1
onClipEvent (load) { this._x = (_parent.line._x + (_parent.line._width / 2)) + 5; this._width = 225 - this._x; }
Symbol 61 MovieClip Frame 1
stop();
Symbol 61 MovieClip Frame 2
stop();
Symbol 61 MovieClip Frame 3
stop();
Symbol 61 MovieClip Frame 4
stop();
Symbol 61 MovieClip Frame 5
stop();
Symbol 61 MovieClip Frame 6
stop();
Symbol 61 MovieClip Frame 7
stop();
Symbol 61 MovieClip Frame 8
stop();
Symbol 61 MovieClip Frame 9
stop();
Symbol 61 MovieClip Frame 10
stop();
Symbol 61 MovieClip Frame 11
stop();
Symbol 61 MovieClip Frame 12
stop();
Symbol 61 MovieClip Frame 13
stop();
Symbol 61 MovieClip Frame 14
stop();
Symbol 61 MovieClip Frame 15
stop();
Symbol 61 MovieClip Frame 16
stop();
Symbol 61 MovieClip Frame 17
stop();
Symbol 61 MovieClip Frame 18
stop();
Symbol 61 MovieClip Frame 19
stop();
Symbol 61 MovieClip Frame 20
stop();
Symbol 61 MovieClip Frame 21
stop();
Symbol 61 MovieClip Frame 22
stop();
Symbol 61 MovieClip Frame 23
stop();
Symbol 61 MovieClip Frame 24
stop();
Symbol 61 MovieClip Frame 25
stop();
Symbol 61 MovieClip Frame 26
stop();
Symbol 61 MovieClip Frame 27
stop();
Symbol 61 MovieClip Frame 28
stop();
Symbol 61 MovieClip Frame 29
stop();
Symbol 61 MovieClip Frame 30
stop();
Symbol 68 Button
on (release) { title._visible = false; cont = 0; _root.play(); }
Symbol 71 Button
on (release) { title._visible = false; cont = decode(entercode); _root.play(); }
Symbol 80 Button
on (release) { play(); }
Symbol 88 Button
on (release) { play(); }
Symbol 91 MovieClip Frame 1
stop();
Symbol 91 MovieClip Frame 2
stop();
Symbol 134 MovieClip Frame 1
stop();
Symbol 138 MovieClip Frame 1
stop();
Symbol 138 MovieClip Frame 2
disp.levdisp = _root.message;
Symbol 138 MovieClip Frame 75
gotoAndStop (1);
Symbol 140 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 2
stop();
Symbol 146 Button
on (release) { _root._quality = "MEDIUM"; }
Symbol 148 Button
on (release) { _root._quality = "LOW"; }
Symbol 150 Button
on (release) { _root._quality = "HIGH"; }
Symbol 151 Button
on (release) { _root.bgroundlayer._visible = false; _root.shape1._visible = false; _root.shape2._visible = false; _root.shape3._visible = false; _root.starclip._visible = false; }
Symbol 152 Button
on (release) { _root.bgroundlayer._visible = true; _root.shape1._visible = true; _root.shape2._visible = true; _root.shape3._visible = true; _root.starclip._visible = true; }
Symbol 154 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 2
stop();
Symbol 161 MovieClip Frame 1
stop();
Symbol 161 MovieClip Frame 2
stop();
Symbol 161 MovieClip Frame 3
stop();
Symbol 161 MovieClip Frame 4
stop();
Symbol 161 MovieClip Frame 5
stop();
Symbol 161 MovieClip Frame 6
stop();
Symbol 161 MovieClip Frame 7
stop();
Symbol 161 MovieClip Frame 8
stop();
Symbol 161 MovieClip Frame 9
stop();
Symbol 161 MovieClip Frame 10
stop();
Symbol 161 MovieClip Frame 11
stop();
Symbol 161 MovieClip Frame 12
stop();
Symbol 161 MovieClip Frame 13
stop();
Symbol 165 MovieClip Frame 1
stop();
Symbol 165 MovieClip Frame 2
stop();
Symbol 165 MovieClip Frame 3
stop();
Symbol 165 MovieClip Frame 4
stop();
Symbol 165 MovieClip Frame 5
stop();
Symbol 165 MovieClip Frame 6
stop();
Symbol 165 MovieClip Frame 7
stop();
Symbol 165 MovieClip Frame 8
stop();
Symbol 165 MovieClip Frame 9
stop();
Symbol 165 MovieClip Frame 10
stop();
Symbol 165 MovieClip Frame 11
stop();
Symbol 165 MovieClip Frame 12
stop();
Symbol 165 MovieClip Frame 13
stop();
Symbol 183 MovieClip Frame 1
stop();
Symbol 183 MovieClip Frame 2
stop();
Symbol 197 MovieClip Frame 1
stop();
Symbol 197 MovieClip Frame 2
stop();
Symbol 197 MovieClip Frame 3
stop();
Symbol 197 MovieClip Frame 4
stop();
Symbol 197 MovieClip Frame 5
stop();
Symbol 197 MovieClip Frame 6
stop();
Symbol 197 MovieClip Frame 7
stop();
Symbol 197 MovieClip Frame 8
stop();
Symbol 197 MovieClip Frame 9
stop();
Symbol 197 MovieClip Frame 10
stop();
Symbol 197 MovieClip Frame 11
stop();
Symbol 197 MovieClip Frame 12
stop();
Symbol 197 MovieClip Frame 13
stop();
Symbol 198 MovieClip Frame 1
wx = x; wy = y; wz = z; if (flag == 8) { glideoff = Math.sin(_root.gang / 10) / 10; z = z - glideoff; } else if (flag == 9) { glideoff = Math.sin(_root.gang / 10) / 10; x = x + glideoff; } else if (flag == 10) { image.circlepart._rotation = (image.circlepart._rotation + 10) % 360; } else if (flag == 11) { image.circlepart._rotation = (image.circlepart._rotation - 10) % 360; } wx = wx + _root.mx; wy = wy + _root.my; wz = wz + _root.mz; if (flag == 2) { offx = gx - x; offy = gy - y; offz = gz - z; offx = offx * offx; offy = offy * offy; offz = offz * offz; gdist = Math.sqrt((offx + offy) + offz); _root.guybright = ((_root.guybright + ((30 / gdist) * (100 - _root.ambience))) + _root.ambience) / 3; } if ((((wz > 3) && (wz < 10)) && (wx > -10.5)) && (wx < 10.5)) { _x = (((_root.d * wx) / wz) + 275); _y = (((_root.d * wy) / wz) + 200); _xscale = (_root.d / wz); _yscale = (_root.d / wz); if (type < 4) { tw = (width - 1) * 100; image._width = tw + 1; lefts._x = image._x - (tw / 2); rights._x = image._x + (tw / 2); } else { _xscale = ((_root.d / wz) * width); } if ((width == 1) && (_root.rotlevel == true)) { _rotation = ((-wx) * 20); } if ((flag == 14) || (flag == 15)) { if (((((_root.guy.x < (x + (width / 2))) && ((x - (width / 2)) < _root.guy.x)) && (_root.guy.z < (z + (depth / 4)))) && ((z - (depth / 3)) < _root.guy.z)) && (hidden != true)) { if (flag == 14) { if (_root.guy.z < z) { _root.guy.z = z - (depth / 2); _root.mz = _root.mz - _root.dz; _root.dz = 0; _root.collideup = true; } else if (z < _root.guy.z) { _root.guy.z = z + (depth / 2); _root.mz = _root.mz - _root.dz; _root.dz = 0; _root.collidedown = true; } } else if (flag == 15) { if (_root.guy.x < x) { _root.guy.x = x - (width / 2); _root.mx = _root.mx - _root.dx; _root.dx = 0; _root.collideright = true; } else if (x < _root.guy.x) { _root.guy.x = x + (width / 2); _root.mx = _root.mx - _root.dx; _root.dx = 0; _root.collideleft = true; } } } } sh = 100 - ((wz - 4) * 18); myColorTransform = {ra:sh, rb:"0", ga:sh, gb:"0", ba:sh, bb:"0", aa:"100", ab:"0"}; myColor.setTransform(myColorTransform); gx = _root.guy.x; gy = _root.guy.y; gz = _root.guy.z; if (flag == 3) { if (_root.guy.y > 8) { count = 110; } if ((count >= 20) && (count < 30)) { image._alpha = 100 - ((count - 20) * 10); lefts._alpha = 100 - ((count - 20) * 10); rights._alpha = 100 - ((count - 20) * 10); } else if (count == 30) { hidden = true; image._alpha = 0; lefts._alpha = 0; rights._alpha = 0; } else if ((count >= 100) && (count < 110)) { image._alpha = (count - 100) * 10; lefts._alpha = (count - 100) * 10; rights._alpha = (count - 100) * 10; } else if (count == 110) { hidden = false; image._alpha = 100; lefts._alpha = 100; rights._alpha = 100; } else if (count >= 150) { count = 0; } count++; } if (((((gx < (x + (width / 2))) && ((x - (width / 2)) < gx)) && (gz < (z + (depth / 4)))) && ((z - (depth / 2)) < gz)) && (hidden != true)) { if ((gy < (y + 0.5)) && (y < gy)) { _root.onme = true; _root.dy = 0; _root.guy.y = y; _root.onshad = true; _root.shaddepth = y; if ((((flag == 1) || (flag == 2)) || (flag == 5)) || (flag == 6)) { _root.lastx = gx; _root.lasty = y; _root.lastz = gz; _root.lastmx = _root.mx; _root.lastmy = _root.my; _root.lastmz = _root.mz; } if (flag == 4) { _root.onme = false; _root.dy = 0.23; _root.jumping = true; } else if (flag == 8) { _root.guy.z = _root.guy.z - glideoff; _root.mz = _root.mz + glideoff; } else if (flag == 9) { _root.guy.x = _root.guy.x + glideoff; _root.mx = _root.mx - glideoff; } else if (flag == 10) { _root.dx = _root.dx - 0.06; } else if (flag == 11) { _root.dx = _root.dx + 0.06; } else if (flag == 12) { image.happyface._rotation = (image.happyface._rotation + (_root.dx * 200)) % 360; if (((image.happyface._rotation > 170) && (image.happyface._rotation < 190)) && (image.happyface._currentframe == 1)) { _root.happymake--; image.happyface.gotoAndStop(2); } if (((image.happyface._rotation <= 170) || (image.happyface._rotation >= 190)) && (image.happyface._currentframe == 2)) { _root.happymake++; image.happyface.gotoAndStop(1); } } else if (flag == 13) { x = gx; z = gz; image._alpha = image._alpha - 0.5; if (image._alpha <= 0) { _x = -400; image._alpha = 100; x = startx; y = starty; z = startz; } } _y = (_y + (2 * Math.cos(_root.gang))); } else if (y >= gy) { _root.shaddepth = y; _root.onshad = true; } if ((flag == 5) && (_root._yscale > 0)) { _root._yscale = -100; _root._y = 400; } else if ((flag == 6) && (_root._yscale < 0)) { _root._yscale = 100; _root._y = 0; } if (((type == 4) && ((y + 0.1) >= gy)) && (z < gz)) { if (((_root.gotkey == true) && (_root.happymake == 0)) || (_root.happymake == "")) { _root.exiting = true; _root.guy.x = 0; _root.guy.y = 1; _root.guy.z = -4; _root.mx = _root.smx; _root.my = _root.smy; _root.mz = _root.smz; _root.dx = 0; _root.dy = 0; _root.dz = 0; _root.lastx = 0; _root.lasty = 1; _root.lastz = -4; _root.lastmx = _root.mx; _root.lastmy = _root.my; _root.lastmz = _root.mz; } else if (_root.gotkey == false) { m = int(Math.random() * 8); _root.message = _root.nokeymessage[m]; _root.leveldisp.play(); } else if (_root.happymake > 0) { _root.message = "Don't leave. There is still unhappiness"; _root.leveldisp.play(); } } if ((((type == 5) && (gy >= (y - 0.1))) && (z < gz)) && (gz < (z + 0.2))) { type = 1; image.gotoAndStop(1); lefts.gotoAndStop(1); rights.gotoAndStop(1); m = int(Math.random() * 15); _root.message = _root.keymessage[m]; _root.leveldisp.play(); _root.gotkey = true; _root.keypic.gotoAndStop(2); _root.sparkle.start(); } else if ((((type == 8) && (gy >= (y - 0.1))) && (z < gz)) && (gz < (z + 0.2))) { type = 1; image.gotoAndStop(1); lefts.gotoAndStop(1); rights.gotoAndStop(1); m = 1; _root.message = ("Gained " add m) add " life"; _root.leveldisp.play(); _root.sparkle.start(); _root.lives = _root.lives + m; } else if ((((type == 12) && (gy >= (y - 0.1))) && (z < gz)) && (gz < (z + 0.2))) { type = 1; image.gotoAndStop(1); lefts.gotoAndStop(1); rights.gotoAndStop(1); _root.sparkle.start(); _root.heartrate = 25; } } } else { _x = -2600; }
Symbol 200 MovieClip Frame 1
wx = x; wy = y; wz = z; wx = _root.guy.x; wy = _root.shaddepth; wz = _root.guy.z; wx = wx + _root.mx; wy = wy + _root.my; wz = wz + _root.mz; if (((wz > 2) && (wz < 12)) && (_root.onshad == true)) { _x = (((_root.d * wx) / wz) + 275); _y = (((_root.d * wy) / wz) + 200); _xscale = (_root.d / wz); _yscale = (_root.d / wz); _alpha = 50; } else { _x = -2600; } _y = (_y + (2 * Math.cos(_root.gang)));
Symbol 205 MovieClip Frame 1
wx = x; wy = y; wz = z; wx = wx + _root.mx; wy = wy + _root.my; wz = wz + _root.mz; if (wz > 0) { _x = (((_root.d * wx) / wz) + 275); _y = (((_root.d * wy) / wz) + 200); _y = (_y + (2 * Math.cos(_root.gang))); _xscale = (_root.d / wz); _yscale = (_root.d / wz); } else { _x = -2600; }
Symbol 205 MovieClip Frame 2
wx = x; wy = y; wz = z; wx = wx + _root.mx; wy = wy + _root.my; wz = wz + _root.mz; if (wz > 0) { _x = (((_root.d * wx) / wz) + 275); _y = (((_root.d * wy) / wz) + 200); _y = (_y + (2 * Math.cos(_root.gang))); _xscale = (_root.d / wz); _yscale = (_root.d / wz); } else { _x = -2600; }
Symbol 209 MovieClip Frame 1
stop();
Symbol 209 MovieClip Frame 2
stop();
Symbol 209 MovieClip Frame 3
stop();
Symbol 209 MovieClip Frame 4
stop();
Symbol 212 MovieClip Frame 2
_x = (_x + ((_root.nextlev - 1) * 0.8)); _y = (_y + dy); _rotation = (_rotation + ((_root.nextlev - 1) * 0.5)); if (int(Math.random() * 30) == 10) { dy = (Math.random() * 3) - 1; } if (_x > 680) { _x = -30; _y = (Math.random() * 400); balls.gotoAndPlay(_root.nextlev - 1); dy = (Math.random() * _root.nextlev) - ((_root.nextlev - 1) / 2); m = int(Math.random() * 8); if (m == 6) { _root.sound1.start(); } }
Symbol 222 MovieClip Frame 1
stop();
Symbol 222 MovieClip Frame 2
stop();
Symbol 231 MovieClip Frame 2
_xscale = (100 + ((30 - _root.heartrate) * 2)); _yscale = (100 + ((30 - _root.heartrate) * 2)); if ((waiter++) >= _root.heartrate) { waiter = 0; gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 231 MovieClip Frame 7
if ((waiter++) >= (_root.heartrate / 3)) { waiter = 0; gotoAndPlay (1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 231 MovieClip Frame 20
gotoAndPlay (1);
Symbol 235 Button
on (release) { options.play(); }
Symbol 241 Button
on (release) { nextLev = 1; loadLevel(nextlev); gotoAndPlay (6); }

Library Items

Symbol 1 Sound [chordf9]
Symbol 2 Sound [chordg]
Symbol 3 Sound [sound1]
Symbol 4 Sound [chordam]
Symbol 5 Sound [chordc]
Symbol 6 Sound [chordce]
Symbol 7 Sound [sparkle]
Symbol 8 GraphicUsed by:9
Symbol 9 ButtonUses:8Used by:30
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:30
Symbol 12 GraphicUsed by:13 14
Symbol 13 MovieClipUses:12Used by:30
Symbol 14 MovieClipUses:12Used by:30
Symbol 15 GraphicUsed by:17
Symbol 16 GraphicUsed by:17
Symbol 17 ButtonUses:15 16Used by:30
Symbol 18 FontUsed by:19
Symbol 19 EditableTextUses:18Used by:30
Symbol 20 GraphicUsed by:30
Symbol 21 GraphicUsed by:29
Symbol 22 GraphicUsed by:24 29
Symbol 23 GraphicUsed by:27
Symbol 24 MovieClipUses:22Used by:27
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:27
Symbol 27 MovieClipUses:23 24 26Used by:28
Symbol 28 MovieClipUses:27Used by:29
Symbol 29 MovieClipUses:21 22 28Used by:30
Symbol 30 MovieClipUses:9 11 13 14 17 19 20 29Used by:Timeline
Symbol 31 GraphicUsed by:61
Symbol 32 GraphicUsed by:61
Symbol 33 GraphicUsed by:61
Symbol 34 GraphicUsed by:61
Symbol 35 GraphicUsed by:61
Symbol 36 GraphicUsed by:61
Symbol 37 GraphicUsed by:61
Symbol 38 GraphicUsed by:61
Symbol 39 GraphicUsed by:61
Symbol 40 GraphicUsed by:61
Symbol 41 GraphicUsed by:61
Symbol 42 GraphicUsed by:61
Symbol 43 GraphicUsed by:61
Symbol 44 GraphicUsed by:61
Symbol 45 GraphicUsed by:61
Symbol 46 GraphicUsed by:61
Symbol 47 GraphicUsed by:61
Symbol 48 GraphicUsed by:61
Symbol 49 GraphicUsed by:61
Symbol 50 GraphicUsed by:61
Symbol 51 GraphicUsed by:61
Symbol 52 GraphicUsed by:61
Symbol 53 GraphicUsed by:61
Symbol 54 GraphicUsed by:61
Symbol 55 GraphicUsed by:61
Symbol 56 GraphicUsed by:61
Symbol 57 GraphicUsed by:61
Symbol 58 GraphicUsed by:61
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60Used by:Timeline
Symbol 62 GraphicUsed by:Timeline
Symbol 63 GraphicUsed by:68 71
Symbol 64 GraphicUsed by:68 71
Symbol 65 GraphicUsed by:68
Symbol 66 GraphicUsed by:68 71
Symbol 67 GraphicUsed by:68
Symbol 68 ButtonUses:63 64 65 66 67Used by:Timeline
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 ButtonUses:63 64 69 66 70Used by:Timeline
Symbol 72 FontUsed by:73 76 83 142 153 216 217 220
Symbol 73 EditableTextUses:72Used by:Timeline
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:92
Symbol 76 TextUses:72Used by:92
Symbol 77 GraphicUsed by:80
Symbol 78 GraphicUsed by:80
Symbol 79 GraphicUsed by:80
Symbol 80 ButtonUses:77 78 79Used by:91
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:91
Symbol 83 TextUses:72Used by:91
Symbol 84 GraphicUsed by:91
Symbol 85 FontUsed by:86 90 136
Symbol 86 TextUses:85Used by:91
Symbol 87 GraphicUsed by:88
Symbol 88 ButtonUses:87Used by:91 154
Symbol 89 FontUsed by:90
Symbol 90 TextUses:85 89Used by:91
Symbol 91 MovieClipUses:80 82 83 84 86 88 90Used by:92
Symbol 92 MovieClipUses:75 76 91Used by:Timeline
Symbol 93 GraphicUsed by:134
Symbol 94 GraphicUsed by:134
Symbol 95 GraphicUsed by:134
Symbol 96 GraphicUsed by:134
Symbol 97 GraphicUsed by:134
Symbol 98 GraphicUsed by:134
Symbol 99 GraphicUsed by:134
Symbol 100 GraphicUsed by:134
Symbol 101 GraphicUsed by:134
Symbol 102 GraphicUsed by:134
Symbol 103 GraphicUsed by:134
Symbol 104 GraphicUsed by:134
Symbol 105 GraphicUsed by:134
Symbol 106 GraphicUsed by:134
Symbol 107 GraphicUsed by:134
Symbol 108 GraphicUsed by:134
Symbol 109 GraphicUsed by:134
Symbol 110 GraphicUsed by:134
Symbol 111 GraphicUsed by:134
Symbol 112 GraphicUsed by:134
Symbol 113 GraphicUsed by:134
Symbol 114 GraphicUsed by:134
Symbol 115 GraphicUsed by:134
Symbol 116 GraphicUsed by:134
Symbol 117 GraphicUsed by:134
Symbol 118 GraphicUsed by:134
Symbol 119 GraphicUsed by:134
Symbol 120 GraphicUsed by:134
Symbol 121 GraphicUsed by:134
Symbol 122 GraphicUsed by:134
Symbol 123 GraphicUsed by:134
Symbol 124 GraphicUsed by:134
Symbol 125 GraphicUsed by:134
Symbol 126 GraphicUsed by:134
Symbol 127 GraphicUsed by:134
Symbol 128 GraphicUsed by:134
Symbol 129 GraphicUsed by:134
Symbol 130 GraphicUsed by:134
Symbol 131 GraphicUsed by:134
Symbol 132 GraphicUsed by:134
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133Used by:Timeline
Symbol 135 GraphicUsed by:137
Symbol 136 EditableTextUses:85Used by:137
Symbol 137 MovieClipUses:135 136Used by:138
Symbol 138 MovieClipUses:137Used by:Timeline
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:Timeline
Symbol 141 GraphicUsed by:154
Symbol 142 EditableTextUses:72Used by:154
Symbol 143 GraphicUsed by:146 148 150 151 152
Symbol 144 GraphicUsed by:146
Symbol 145 GraphicUsed by:146 148 150 151 152
Symbol 146 ButtonUses:143 144 145Used by:154
Symbol 147 GraphicUsed by:148 151
Symbol 148 ButtonUses:143 147 145Used by:154
Symbol 149 GraphicUsed by:150 152
Symbol 150 ButtonUses:143 149 145Used by:154
Symbol 151 ButtonUses:143 147 145Used by:154
Symbol 152 ButtonUses:143 149 145Used by:154
Symbol 153 EditableTextUses:72Used by:154
Symbol 154 MovieClipUses:141 142 146 148 150 88 151 152 153Used by:Timeline
Symbol 155 BitmapUsed by:156 157 162
Symbol 156 GraphicUses:155Used by:161
Symbol 157 GraphicUses:155Used by:161 165
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:161
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:156 157 159 160Used by:198
Symbol 162 GraphicUses:155Used by:165
Symbol 163 GraphicUsed by:165
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:162 157 163 164Used by:198
Symbol 166 GraphicUsed by:197
Symbol 167 GraphicUsed by:197
Symbol 168 GraphicUsed by:197
Symbol 169 GraphicUsed by:197
Symbol 170 GraphicUsed by:197
Symbol 171 GraphicUsed by:197
Symbol 172 GraphicUsed by:197
Symbol 173 BitmapUsed by:174 215
Symbol 174 GraphicUses:173Used by:197
Symbol 175 GraphicUsed by:197
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:178
Symbol 178 MovieClipUses:177Used by:197
Symbol 179 GraphicUsed by:197
Symbol 180 BitmapUsed by:181
Symbol 181 GraphicUses:180Used by:183
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:181 182Used by:197
Symbol 184 GraphicUsed by:197
Symbol 185 GraphicUsed by:197
Symbol 186 GraphicUsed by:195
Symbol 187 GraphicUsed by:195
Symbol 188 GraphicUsed by:195
Symbol 189 GraphicUsed by:195
Symbol 190 GraphicUsed by:195
Symbol 191 GraphicUsed by:195
Symbol 192 GraphicUsed by:195
Symbol 193 GraphicUsed by:195
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:186 187 188 189 190 191 192 193 194Used by:197
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:166 167 168 169 170 171 172 174 175 178 179 183 184 185 195 196Used by:198
Symbol 198 MovieClipUses:161 165 197Used by:Timeline
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:199Used by:Timeline
Symbol 201 GraphicUsed by:202
Symbol 202 ButtonUses:201Used by:Timeline
Symbol 203 BitmapUsed by:204
Symbol 204 GraphicUses:203Used by:205
Symbol 205 MovieClipUses:204Used by:Timeline
Symbol 206 SoundUsed by:209
Symbol 207 SoundUsed by:209
Symbol 208 SoundUsed by:209
Symbol 209 MovieClipUses:206 207 208Used by:Timeline
Symbol 210 BitmapUsed by:211
Symbol 211 GraphicUses:210Used by:212
Symbol 212 MovieClipUses:211Used by:Timeline
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:Timeline
Symbol 215 GraphicUses:173Used by:Timeline
Symbol 216 EditableTextUses:72Used by:Timeline
Symbol 217 EditableTextUses:72Used by:Timeline
Symbol 218 FontUsed by:219
Symbol 219 EditableTextUses:218Used by:Timeline
Symbol 220 EditableTextUses:72Used by:Timeline
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221Used by:Timeline
Symbol 223 GraphicUsed by:231
Symbol 224 GraphicUsed by:231
Symbol 225 ShapeTweeningUsed by:231
Symbol 226 GraphicUsed by:231
Symbol 227 GraphicUsed by:231
Symbol 228 ShapeTweeningUsed by:231
Symbol 229 GraphicUsed by:231
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:223 224 225 226 227 228 229 230Used by:Timeline
Symbol 232 GraphicUsed by:235
Symbol 233 GraphicUsed by:235
Symbol 234 GraphicUsed by:235
Symbol 235 ButtonUses:232 233 234Used by:Timeline
Symbol 236 Font
Symbol 237 TextUsed by:Timeline
Symbol 238 GraphicUsed by:241
Symbol 239 GraphicUsed by:241
Symbol 240 GraphicUsed by:241
Symbol 241 ButtonUses:238 239 240Used by:Timeline
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:Timeline

Instance Names

"bgroundlayer"Frame 2Symbol 61 MovieClip
"title"Frame 2Symbol 92 MovieClip
"starclip"Frame 2Symbol 134 MovieClip
"leveldisp"Frame 2Symbol 138 MovieClip
"smilepic"Frame 2Symbol 140 MovieClip
"options"Frame 2Symbol 154 MovieClip
"obj"Frame 3Symbol 198 MovieClip
"shadok"Frame 3Symbol 200 MovieClip
"guk"Frame 3Symbol 205 MovieClip
"bgsound"Frame 3Symbol 209 MovieClip
"shape1"Frame 5Symbol 212 MovieClip
"shape3"Frame 5Symbol 212 MovieClip
"shape2"Frame 5Symbol 212 MovieClip
"keypic"Frame 5Symbol 222 MovieClip
"heart"Frame 5Symbol 231 MovieClip
"colorClip"Symbol 27 MovieClip Frame 1Symbol 24 MovieClip
"bar"Symbol 28 MovieClip Frame 1Symbol 27 MovieClip
"colorBand"Symbol 29 MovieClip Frame 1Symbol 28 MovieClip
"line"Symbol 30 MovieClip Frame 1Symbol 11 MovieClip
"grip1"Symbol 30 MovieClip Frame 1Symbol 13 MovieClip
"grip2"Symbol 30 MovieClip Frame 1Symbol 14 MovieClip
"body"Symbol 30 MovieClip Frame 1Symbol 29 MovieClip
"instruct"Symbol 92 MovieClip Frame 1Symbol 91 MovieClip
"disp"Symbol 138 MovieClip Frame 2Symbol 137 MovieClip
"circlepart"Symbol 197 MovieClip Frame 9Symbol 178 MovieClip
"happyface"Symbol 197 MovieClip Frame 10Symbol 183 MovieClip
"rights"Symbol 198 MovieClip Frame 1Symbol 161 MovieClip
"lefts"Symbol 198 MovieClip Frame 1Symbol 165 MovieClip
"image"Symbol 198 MovieClip Frame 1Symbol 197 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "chordf9"
ExportAssets (56)Timeline Frame 1Symbol 2 as "chordg"
ExportAssets (56)Timeline Frame 1Symbol 3 as "sound1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "chordam"
ExportAssets (56)Timeline Frame 1Symbol 5 as "chordc"
ExportAssets (56)Timeline Frame 1Symbol 6 as "chordce"
ExportAssets (56)Timeline Frame 1Symbol 7 as "sparkle"

Labels

"mainloop"Frame 7

Dynamic Text Variables

loadMessageSymbol 19 EditableText" "
entercodeSymbol 73 EditableText" "
levdispSymbol 136 EditableText"LEVEL 1 "
livesSymbol 216 EditableText" "
levSymbol 217 EditableText" "
levelcodeSymbol 219 EditableText" "
happymakeSymbol 220 EditableText" "




http://swfchan.com/44/219882/info.shtml
Created: 20/7 -2019 20:15:53 Last modified: 20/7 -2019 20:15:53 Server time: 14/11 -2024 17:12:56