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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/51608105?noj=FRM51608105-15DC" width="1" height="1"></div>

My Friend Pedro(skip the ad).swf

This is the info page for
Flash #219988

(Click the ID number above for more basic data on this flash file.)


Text
Presented by

Made by

.com

While you wait...

Follow DeadToast on:

LOADING

PLAY

TRACKING

MOVE

LOOK AROUND

JUMP

Aim

Shoot

ROLL

SPACE

SLOW DOWN

SHIFT

OR

SPIN

Thank you for playing!

A game by
DeadToast Entertainment

Music by
Yoav Landau

Main menu artwork by
Henrik Ågren

YOU

WIN

Return to Main Menu

Play More Games

Visit DeadToast.com

Presented by

NEW WEAPON

CLICK

X

NEW GAME

CONTINUE

MFP

My Friend Pedro

CREDITS

PLAY MORE GAMES

Clear Saved Data

ACHIEVEMENTS

Mute

Unmute

LEVEL SELECT

Presented by

Made by

Music by

Yoav Landau

Main menu artwork by

Henrik Ågren

Follow DeadToast

A game by

ACHIEVEMENTS

Guns don't kill people

Kill 20 gangsters with the knife

Wall jumping hot shot

Kill 3 gangsters just after a wall jump

Splat-attack!

Blow 20 gangsters in to pieces

Not a scratch

Finish the game with full health

Heads up!

Get 20 headshots

Death from above

Kill 8 gangsters in mid air

LEVEL SELECTION

Level 3

Level 4

Level 5

Boss

Tutorial

Level 1

Level 2

© 2014 DeadToast Entertainment

AMMO

<p align="left"><font face="Verdana" size="9" color="#ffd01a" letterSpacing="3.000000" kerning="0"><b>BOSS</b></font></p>

OPTIONS

MUSIC

SOUNDS

RETURN TO MAIN MENU

CONTINUE

RESTART LEVEL

X

QUALITY

LOW

MEDIUM

HIGH

ACHIEVEMENT UNLOCKED

You should not see this

GAME OVER

PLAY MORE GAMES

VISIT DEVELOPER

ActionScript [AS1/AS2]

Frame 1
function siteKongregate() { siteURL = _root._url; if (siteURL.indexOf("kongregate.com") != -1) { return(true); } return(false); } function disableAds() { if (siteKongregate()) { return(true); } return(false); } function disableTracking() { return(false); } _root.createEmptyMovieClip("DTADS", _root.getNextHighestDepth()); DTADS.DTADS_url = "http://www.deadtoast.com/dtads/mfp/"; DTADS.CPMStarSubPoolID = 101; System.security.loadPolicyFile(DTADS.DTADS_url + "dtads_policy.xml"); loadVariables (DTADS.DTADS_url + "dtads.txt", DTADS); if (siteKongregate()) { _global.kongregate.services.connect(); } function mySiteLink() { getURL ("http://www.deadtoast.com", "_blank"); } stop(); debug = true; timer = 0; var rightClick = new ContextMenu(); rightClick.hideBuiltInItems(); _root.menu = rightClick; var mySiteLink = new ContextMenuItem("Visit DeadToast.com", mySiteLink); rightClick.customItems.push(mySiteLink); onEnterFrame = function () { timer++; if (timer >= 60) { timer = 0; _root.nextFrame(); } };
Frame 3
onEnterFrame = undefined;
Instance of Symbol 89 MovieClip in Frame 3
on (release) { hover = true; getURL ("https://www.facebook.com/DeadtoastCom", "_blank"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Instance of Symbol 92 MovieClip in Frame 3
on (release) { hover = true; getURL ("http://www.deadtoast.com", "_blank"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Instance of Symbol 94 MovieClip in Frame 3
on (release) { hover = true; getURL ("https://twitter.com/deadtoast_com", "_blank"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Instance of Symbol 103 MovieClip in Frame 3
onClipEvent (load) { useBigAds = true; }
Frame 5
function saveState() { if ((_root._currentframe > _root.savedData.data.lastSavedFrame) || (_root.savedData.data.lastSavedFrame == undefined)) { _root.savedData.data.lastSavedFrame = _root._currentframe; _root.savedData.data.health = _root.health; _root.savedData.data.knifeKills = _root.knifeKills; _root.savedData.data.nrOfHeadShots = _root.nrOfHeadShots; _root.savedData.data.nrOfGibs = _root.nrOfGibs; i = 1; while (i <= 7) { _root.savedData.data[("weapon" + i) + "Active"] = _root[("weapon" + i) + "Active"]; _root.savedData.data["ammo" + i] = _root["ammo" + i]; _root.savedData.data[("ammo" + i) + "Total"] = _root[("ammo" + i) + "Total"]; _root.savedData.data[("ammo" + i) + "Max"] = _root[("ammo" + i) + "Max"]; i++; } _root.savedData.data.weapon = _root.weapon; _root.savedData.flush(); } saveTempState(); } function loadState() { _root.health = _root.savedData.data.health; _root.knifeKills = _root.savedData.data.knifeKills; _root.nrOfHeadShots = _root.savedData.data.nrOfHeadShots; _root.nrOfGibs = _root.savedData.data.nrOfGibs; i = 1; while (i <= 7) { _root[("weapon" + i) + "Active"] = _root.savedData.data[("weapon" + i) + "Active"]; _root["ammo" + i] = _root.savedData.data["ammo" + i]; _root[("ammo" + i) + "Total"] = _root.savedData.data[("ammo" + i) + "Total"]; _root[("ammo" + i) + "Max"] = _root.savedData.data[("ammo" + i) + "Max"]; i++; } _root.weapon = _root.savedData.data.weapon; } function saveTempState() { _root.tempHealth = _root.health; i = 1; while (i <= 7) { _root[("tempWeapon" + i) + "Active"] = _root[("weapon" + i) + "Active"]; _root["tempAmmo" + i] = _root["ammo" + i]; _root[("tempAmmo" + i) + "Total"] = _root[("ammo" + i) + "Total"]; _root[("tempAmmo" + i) + "Max"] = _root[("ammo" + i) + "Max"]; i++; } _root.tempWeapon = _root.weapon; } function loadTempState() { _root.health = _root.tempHealth; i = 1; while (i <= 7) { _root[("weapon" + i) + "Active"] = _root[("tempWeapon" + i) + "Active"]; _root["ammo" + i] = _root["tempAmmo" + i]; _root[("ammo" + i) + "Total"] = _root[("tempAmmo" + i) + "Total"]; _root[("ammo" + i) + "Max"] = _root[("tempAmmo" + i) + "Max"]; i++; } _root.weapon = _root.tempWeapon; } function unlockAchievement(nr) { if (!_root.savedData.data["achievement" + nr]) { if (nr == 1) { _root.HUD.achievementDisplay.infoText.text = "Guns don't kill people"; com.newgrounds.API.unlockMedal("Guns dont kill people"); _global.kongregate.stats.submit("Achievement 1", 1); } else if (nr == 2) { _root.HUD.achievementDisplay.infoText.text = "Wall jumping hot shot"; com.newgrounds.API.unlockMedal("Wall jumping hot shot"); _global.kongregate.stats.submit("Achievement 2", 1); } else if (nr == 3) { _root.HUD.achievementDisplay.infoText.text = "Splat-attack!"; com.newgrounds.API.unlockMedal("Splat-attack"); _global.kongregate.stats.submit("Achievement 3", 1); } else if (nr == 4) { _root.HUD.achievementDisplay.infoText.text = "Not a scratch"; com.newgrounds.API.unlockMedal("Not a scratch"); _global.kongregate.stats.submit("Achievement 4", 1); } else if (nr == 5) { _root.HUD.achievementDisplay.infoText.text = "Heads up!"; com.newgrounds.API.unlockMedal("Heads up"); _global.kongregate.stats.submit("Achievement 5", 1); } else if (nr == 6) { _root.HUD.achievementDisplay.infoText.text = "Death from above"; com.newgrounds.API.unlockMedal("Death from above"); _global.kongregate.stats.submit("Achievement 6", 1); } if (nr != 7) { _root.HUD.achievementDisplay.icon.gotoAndStop(nr); _root.HUD.achievementDisplay._visible = true; _root.HUD.achievementDisplay.visibleTimer = 150; } _root.savedData.data["achievement" + nr] = true; _root.savedData.flush(); } } savedData = SharedObject.getLocal("MyFriendPedroBloodBulletsBananas"); if (_root.siteKongregate()) { i = 1; while (i <= 7) { if (_root.savedData.data["achievement" + i]) { _global.kongregate.stats.submit("Achievement " + i, 1); } i++; } } stopAllSounds(); _root._quality = "HIGH"; Mouse.show(); for (cObject in _root) { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 0; var fps = 0; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var weapon = 2; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; _y = 0; _x = 0; _root.play();
Frame 6
function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } stop(); _y = 0; _x = 0; onEnterFrame = undefined; levelSelectNr = undefined; stopAllSounds(); if (musicVolume == undefined) { musicVolume = 1; } _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusic.attachSound("bossIntro"); musicMC.bgMusic.start(); musicMC.bgMusic.setVolume(musicVolume * 100); musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; if (SFXVolume == undefined) { SFXVolume = 1; } _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth());
Instance of Symbol 486 MovieClip in Frame 6
onClipEvent (load) { startX = _x; startY = _y; } onClipEvent (enterFrame) { if (timer == undefined) { timer = 100 + random(40); } timer--; if ((timer <= 0) && (Math.round(timer) != -1)) { gotoAndStop (2); _xscale = (110 + random(20)); _yscale = (110 + random(30)); _x = ((startX + 10) - random(20)); _y = ((startY + 10) - random(20)); } else { gotoAndStop (1); } if (timer < -5) { timer = 100 + random(100); _yscale = 100; _xscale = 100; _x = startX; _y = startY; } }
Instance of Symbol 570 MovieClip "fade" in Frame 6
onClipEvent (load) { _alpha = 0; }
Frame 7
stopAllSounds(); Mouse.hide(); for (cObject in _root) { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 8
function sAni(anim) { if (anim.currentFrame == undefined) { anim.currentFrame = anim._currentframe; } if (timescale <= 1) { anim.currentFrame = anim.currentFrame + timescale; } else { anim.currentFrame = anim.currentFrame + 1; } anim.gotoAndStop(Math.round(anim.currentFrame)); if (anim.currentFrame >= anim._totalframes) { anim.currentFrame = 1; anim.gotoAndStop(1); } } function sparks(obj) { if (obj.xSpeed == undefined) { if (lvl.hitTest(obj._x + 5, obj._y - 5, true)) { obj._x = obj._x - 5; obj.xSpeed = -random(5); } else if (lvl.hitTest(obj._x - 5, obj._y - 5, true)) { obj._x = obj._x + 5; obj.xSpeed = random(5); } else { obj.xSpeed = -5 + random(10); } if (lvl.hitTest(obj._x, obj._y - 5, true)) { obj._y = obj._y + 5; obj.fallspeed = random(5); } else if (lvl.hitTest(obj._x, obj._y + 5, true)) { obj._y = obj._y - 5; obj.fallspeed = -random(5); } else { obj.fallspeed = -5 + random(10); } } if (lvl.hitTest(obj._x, obj._y, true)) { if (obj.fallspeed > 0) { obj.fallspeed = (-obj.fallspeed) * 0.9; } } obj.fallspeed = obj.fallspeed + (0.3 * timescale); obj.xSpeed = obj.xSpeed + (((-obj.xSpeed) * 0.01) * timescale); obj._alpha = obj._alpha + (((-obj._alpha) * 0.1) * timescale); obj._y = obj._y + (obj.fallspeed * timescale); obj._x = obj._x + (obj.xSpeed * timescale); if (obj._alpha <= 0) { obj.removeMovieClip(); } } function addSparks(xPos, yPos, amount) { var _local4 = 0; while (_local4++ , _local4 < (amount * particleAmount)) { var _local3 = "spark" + _root.getNextHighestDepth(); attachMovie("spark", _local3, _root.getNextHighestDepth()); _root[_local3].onEnterFrame = function () { sparks(this); }; _root[_local3]._x = xPos; _root[_local3]._y = yPos; } } function glowCode(obj) { if (obj.sizeXY == undefined) { obj.sizeXY = 30; obj._width = (obj._height = obj.sizeXY); } obj._width = (obj._height = obj.sizeXY); obj._alpha = obj.sizeXY; obj.sizeXY = obj.sizeXY + (((-obj.sizeXY) * 0.15) * timescale); if (obj._alpha <= 0) { obj.removeMovieClip(); } } function bulletCode(obj, friendly, power) { if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 500) { if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 42 + random(5); } } } obj.rangeCheck = true; } var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (_root["nmy" + _local3].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + _local3]._y - 22)) && (_root["nmy" + _local3].health > 0)) { if ((obj._x < (_root["nmy" + _local3]._x + 19)) && (obj._x > (_root["nmy" + _local3]._x - 19))) { if ((_root["nmy" + _local3].health - (power * 3)) > 0) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - (power * 3); } else { _root["nmy" + _local3].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var _local3 = 0; while (_local3++ , _local3 <= gasCans) { if (_root["gasCan" + _local3].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + _local3]._x; _root[explName]._y = _root["gasCan" + _local3]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + _local3].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + _local3].removeMovieClip(); _local3 = 0; while (_local3++ , _local3 <= enemies) { if ((getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 130) && (_root["nmy" + _local3]._y < _root[explName]._y)) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function addGlow(xPos, yPos, alpha, size) { glowName = "glow" + _root.getNextHighestDepth(); attachMovie("glow", glowName, _root.getNextHighestDepth()); _root[glowName]._x = xPos; _root[glowName]._y = yPos; _root[glowName]._alpha = alpha; _root[glowName]._width = (_root[glowName]._height = size); _root[glowName].onEnterFrame = function () { glowCode(this); }; } function getDist(x1, x2, y1, y2) { return(Math.sqrt(((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2)))); } function onScreen(X, Y) { if ((((X > (-_root._x)) && (X < ((-_root._x) + 600))) && (Y > (-_root._y))) && (Y < ((-_root._y) + 450))) { return(true); } return(false); } function gangster(obj) { if (obj.playerX == undefined) { obj.timer = 30 + random(40); obj.dead = false; if (obj.health == undefined) { obj.health = 20; } obj.gunTimer = 5; obj.roundsFired = 0; obj.recoil = 0; obj.xscale = obj._xscale; obj.xSpeed = (obj.xSpeed2 = 0); obj.playerY = playerL._y; if (!obj.dontRandomizeXScale) { if (random(2) == 1) { obj._xscale = -obj.xscale; } } obj.playerX = playerL._x; } obj.timer = obj.timer - timescale; obj.playerY = obj.playerY + (((playerL._y + playerL.legs.bodyPos._y) - obj.playerY) * (0.05 * timescale)); obj.playerX = obj.playerX + ((playerL._x - obj.playerX) * (0.05 * timescale)); obj.playerDir2 = (Math.atan2(obj.playerY - obj._y, obj.playerX - obj._x) * 180) / Math.PI; if (obj.activated && (obj.health > 0)) { if (obj.gunReady) { obj.gunTimer = obj.gunTimer - timescale; if ((obj.gunTimer <= 0) && (getDist(obj._x, playerL._x, obj._y, playerL._y) < 600)) { var _local5 = 0; obj.sightClear = true; while (_local5 < getDist(obj._x, playerL._x, obj._y, playerL._y)) { if (lvl.hitTest(obj._x + (Math.sin((obj.playerDir2 + 90) * (Math.PI/180)) * _local5), (obj._y - 30) - (Math.cos((obj.playerDir2 + 90) * (Math.PI/180)) * _local5), true)) { obj.sightClear = false; _local5 = 9999; } _local5 = _local5 + 10; } if (obj.sightClear) { obj.mDir = (Math.atan2(obj._y - obj.playerY, obj._x - obj.playerX) * 180) / Math.PI; obj.mDirR = (Math.atan2(obj.playerY - obj._y, obj.playerX - obj._x) * 180) / Math.PI; var _local3 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local3, _root.getNextHighestDepth()); _root[_local3].ySpeed = -1.3 - (0.01 * random(70)); _root[_local3]._xscale = (_root[_local3]._yscale = 70 + random(30)); _root[_local3].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local8 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local8, _root.getNextHighestDepth()); _root[_local8]._xscale = (_root[_local8]._yscale = 25); var _local9 = "bu" + _root.getNextHighestDepth(); var _local4 = "sh" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); if (obj.weapon == 1) { playSound("pistolShot", obj._x, obj._y); attachMovie("bullet", _local9, _root.getNextHighestDepth()); _root[_local8]._x = (_root[_local3]._x = (_root[_local9]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.sin((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local8]._y = (_root[_local3]._y = (_root[_local9]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.cos((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.sin((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.cos((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local9]._rotation = obj.mDirR; addGlow(_root[_local9]._x, _root[_local9]._y, 30, 130); _root[_local9].onEnterFrame = function () { bulletCode(this, false, 7); }; obj.recoil = obj.recoil + 10; obj.gunTimer = 20 + random(20); } else if (obj.weapon == 6) { playSound("shotgunShot", obj._x, obj._y); _local5 = 0; while (_local5++ , _local5 < 10) { _local9 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local9, _root.getNextHighestDepth()); _root[_local9]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local9]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local9]._rotation = (obj.mDirR - 7) + random(14); _root[_local9].gotoAndStop(2); _root[_local9].onEnterFrame = function () { bulletCode(this, false, 3); }; } _root[_local8]._x = (_root[_local3]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local8]._y = (_root[_local3]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); obj.gunTimer = 40 + random(10); obj.recoil = obj.recoil + 18; } else if (obj.weapon == 7) { playSound("m16Shot", obj._x, obj._y); _local9 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local9, _root.getNextHighestDepth()); _root[_local9]._rotation = obj.mDirR; _root[_local9].gotoAndStop(1); _root[_local9].onEnterFrame = function () { bulletCode(this, false, 6); }; _root[_local8]._x = (_root[_local3]._x = (_root[_local9]._x = obj._x + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 57))); _root[_local8]._y = (_root[_local3]._y = (_root[_local9]._y = (obj._y - 18) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 57))); _root[_local4]._x = obj._x + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (obj._y - 27.3) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(1); addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); obj.gunTimer = 2; obj.recoil = obj.recoil + 0.8; obj.roundsFired++; var _local10 = 6 + random(5); if (obj.roundsFired > _local10) { obj.gunTimer = 30 + random(30); obj.roundsFired = 0; } } else if (obj.weapon == 3) { playSound("uziShot", obj._x, obj._y, 3); _local9 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local9, _root.getNextHighestDepth()); _root[_local9]._rotation = obj.mDirR; _root[_local9].gotoAndStop(1); _root[_local9].onEnterFrame = function () { bulletCode(this, false, 4); }; _root[_local8]._x = (_root[_local3]._x = (_root[_local9]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.sin((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local8]._y = (_root[_local3]._y = (_root[_local9]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.cos((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = obj._x + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (obj._y - 27.3) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(1); addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); obj.gunTimer = 3; obj.recoil = obj.recoil + 0.8; obj.roundsFired++; var _local10 = 3 + random(2); if (obj.roundsFired > _local10) { obj.gunTimer = 23 + random(30); obj.roundsFired = 0; } } _root[_local8]._rotation = obj.mDirR; _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; } } obj.recoil = obj.recoil + ((-obj.recoil) * (0.1 * timescale)); if (obj.timer <= 0) { if (obj.playerX < obj._x) { if ((obj.playerX + 260) < obj._x) { obj.xSpeed2 = -2; } else if ((obj.playerX + 200) > obj._x) { obj.xSpeed2 = 2; } else { obj.xSpeed2 = 0; } } else if ((obj.playerX - 260) > obj._x) { obj.xSpeed2 = 2; } else if ((obj.playerX - 200) < obj._x) { obj.xSpeed2 = -2; } else { obj.xSpeed2 = 0; } obj.timer = 30 + random(10); } if (obj.playerX < obj._x) { if (obj.platform != 0) { if (obj.xSpeed2 > 0) { obj.legs.gotoAndStop(3); } else if (obj.xSpeed2 < 0) { obj.legs.gotoAndStop(2); } else { obj.legs.gotoAndStop(1); } } else { obj.legs.gotoAndStop(1); } obj._xscale = -obj.xscale; obj.playerDir = -((Math.atan2(obj._y - obj.playerY, obj._x - obj.playerX) * 180) / Math.PI); obj.body._rotation = obj.playerDir * 0.3; obj.body.arm._rotation = (obj.playerDir - obj.body._rotation) - obj.recoil; obj.body.head._rotation = obj.playerDir - obj.body._rotation; } else { if (obj.platform != 0) { if (obj.xSpeed2 < 0) { obj.legs.gotoAndStop(3); } else if (obj.xSpeed2 > 0) { obj.legs.gotoAndStop(2); } else { obj.legs.gotoAndStop(1); } } else { obj.legs.gotoAndStop(1); } obj._xscale = obj.xscale; obj.playerDir = (Math.atan2(obj.playerY - obj._y, obj.playerX - obj._x) * 180) / Math.PI; obj.body._rotation = obj.playerDir * 0.3; obj.body.arm._rotation = (obj.playerDir - obj.body._rotation) - obj.recoil; obj.body.head._rotation = obj.playerDir - obj.body._rotation; } } else { if (obj.platform != 0) { if (obj.timer <= 0) { if (random(2) == 1) { if (random(2) == 1) { obj.xSpeed2 = -1; obj.gotoAndStop(2); obj._xscale = -obj.xscale; } else { obj.xSpeed2 = 1; obj.gotoAndStop(2); obj._xscale = obj.xscale; } } else { obj.xSpeed2 = 0; obj.gotoAndStop(1); } obj.timer = 60 + random(40); } } if ((playerL._x > obj._x) && (obj._xscale > 0)) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 350) { obj.xSpeed2 = 0; if (obj.weapon == 1) { obj.gotoAndStop(3); } else if (obj.weapon == 6) { obj.gotoAndStop(7); } else if (obj.weapon == 7) { obj.gotoAndStop(8); } else if (obj.weapon == 3) { obj.gotoAndStop(9); } obj.timer = 42 + random(5); } } else if ((playerL._x < obj._x) && (obj._xscale > 0)) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 150) { obj.xSpeed2 = 0; if (obj.weapon == 1) { obj.gotoAndStop(3); } else if (obj.weapon == 6) { obj.gotoAndStop(7); } else if (obj.weapon == 7) { obj.gotoAndStop(8); } else if (obj.weapon == 3) { obj.gotoAndStop(9); } obj.timer = 42 + random(5); } } else if ((playerL._x < obj._x) && (obj._xscale < 0)) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 350) { obj.xSpeed2 = 0; if (obj.weapon == 1) { obj.gotoAndStop(3); } else if (obj.weapon == 6) { obj.gotoAndStop(7); } else if (obj.weapon == 7) { obj.gotoAndStop(8); } else if (obj.weapon == 3) { obj.gotoAndStop(9); } obj.timer = 42 + random(5); } } else if ((playerL._x > obj._x) && (obj._xscale < 0)) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 150) { obj.xSpeed2 = 0; if (obj.weapon == 1) { obj.gotoAndStop(3); } else if (obj.weapon == 6) { obj.gotoAndStop(7); } else if (obj.weapon == 7) { obj.gotoAndStop(8); } else if (obj.weapon == 3) { obj.gotoAndStop(9); } obj.timer = 42 + random(5); } } } if (obj.platform == 1) { if (obj.xSpeed2 > 0) { if (lvl.hitTest(obj._x + 40, (obj._y + (obj._height / 2)) + 20, true)) { if (lvl.hitTest(obj._x + 40, obj._y + (obj._height / 3), true)) { if (obj.gunReady) { obj.xSpeed2 = 0; } else { obj.xSpeed2 = obj.xSpeed2 * -1; obj._xscale = -obj.xscale; obj.timer = 100; } } } else if (obj.gunReady) { obj.xSpeed2 = 0; } else { obj.xSpeed2 = obj.xSpeed2 * -1; obj._xscale = -obj.xscale; obj.timer = 100; } } else if (obj.xSpeed2 < 0) { if (lvl.hitTest(obj._x - 40, (obj._y + (obj._height / 2)) + 20, true)) { if (lvl.hitTest(obj._x - 40, obj._y + (obj._height / 3), true)) { if (obj.gunReady) { obj.xSpeed2 = 0; } else { obj.xSpeed2 = obj.xSpeed2 * -1; obj._xscale = obj.xscale; obj.timer = 50; } } } else if (obj.gunReady) { obj.xSpeed2 = 0; } else { obj.xSpeed2 = obj.xSpeed2 * -1; obj._xscale = obj.xscale; obj.timer = 50; } } obj.xSpeed = obj.xSpeed + ((obj.xSpeed2 - obj.xSpeed) * (0.2 * timescale)); obj._x = obj._x + (obj.xSpeed * timescale); } } else if (obj.health > 0) { if (obj.timer <= 0) { if (onScreen(obj._x, obj._y)) { obj.activated = true; } obj.timer = 5; } } else { if ((obj.gunDrop != true) && (obj.dropGun != false)) { actionAmount = actionAmount + 20; if (actionAmount > 100) { actionAmount = 100; } killCount++; if (obj != undefined) { if (weapon == 1) { _root.knifeKills++; if (_root.knifeKills >= 20) { _root.unlockAchievement(1); } } if (!playerL.aniOnGround) { midAirKills++; if (midAirKills >= 8) { _root.unlockAchievement(6); } } if (!playerL.onGroundAfterWJ) { killsAfterWallJump++; if (killsAfterWallJump >= 3) { _root.unlockAchievement(2); } } } var _local6 = "gun" + _root.getNextHighestDepth(); attachMovie("droppedGun", _local6, _root.getNextHighestDepth()); if (obj.weapon == 1) { _root[_local6].gotoAndStop(1); _root[_local6].weaponAmmo = 2; } else if (obj.weapon == 6) { _root[_local6].gotoAndStop(3); _root[_local6].weaponAmmo = 6; } else if (obj.weapon == 7) { _root[_local6].gotoAndStop(4); _root[_local6].weaponAmmo = 7; } else if (obj.weapon == 3) { _root[_local6].gotoAndStop(2); _root[_local6].weaponAmmo = 4; } _root[_local6]._x = obj._x; _root[_local6]._y = obj._y; _root[_local6].fallspeed = -4 - (0.01 * random(200)); _root[_local6].xSpeed = -3 + (0.01 * random(600)); _root[_local6].rotSpeed = -8 + random(16); _root[_local6].onEnterFrame = function () { if (this.playerNear || (getDist(this._x, playerL._x, this._y, playerL._y) < 70)) { this.playerNear = true; this._x = this._x + (((playerL._x - this._x) * 0.3) * timescale); this._y = this._y + (((playerL._y - this._y) * 0.3) * timescale); this._rotation = this._rotation + (13 * timescale); this._alpha = this._alpha - (10 * timescale); if (this._alpha <= 0) { playSound("pistolCock", obj._x, obj._y); if ((this.weaponAmmo == 2) || (this.weaponAmmo == 4)) { if (_root[("weapon" + this.weaponAmmo) + "Active"] == true) { _root[("weapon" + (this.weaponAmmo + 1)) + "Active"] = true; } } _root[("weapon" + this.weaponAmmo) + "Active"] = true; _root[("ammo" + this.weaponAmmo) + "Total"] = _root[("ammo" + this.weaponAmmo) + "Total"] + _root[("ammo" + this.weaponAmmo) + "Max"]; this.removeMovieClip(); } this.hitGround = true; } if (this.hitGround != true) { this._rotation = this._rotation + (this.rotSpeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this.xSpeed = this.xSpeed + (((-this.xSpeed) * 0.01) * timescale); this._x = this._x + (this.xSpeed * timescale); this._y = this._y + (this.fallspeed * timescale); var _local3 = -1; if (lvl.hitTest(this._x + 5, this._y, true)) { this.xSpeed = this.xSpeed * -0.8; this._x = this._x - 4; } else if (lvl.hitTest(this._x - 5, this._y, true)) { this.xSpeed = this.xSpeed * -0.8; this._x = this._x + 4; } while (_local3++ , _local3 < 5) { if (lvl.hitTest(this._x, (this._y + 5) - _local3, true)) { this.fallspeed = 0; this.xSpeed = 0; this._y = this._y - _local3; this.hitGround = true; } } } else if (this._rotation > 0) { this._rotation = this._rotation + ((180 - this._rotation) * 0.2); } else { this._rotation = this._rotation + ((-180 - this._rotation) * 0.2); } }; obj.gunDrop = true; } if ((obj._currentframe != 5) && (obj._currentframe != 6)) { if (((obj._xscale == obj.xscale) && (obj.playerX > obj._x)) || ((obj._xscale == (-obj.xscale)) && (obj.playerX < obj._x))) { obj.gotoAndStop(5); } else { obj.gotoAndStop(6); } } if (obj.timer < -200) { obj._alpha = obj._alpha - (2 * timescale); if (obj._alpha <= 0) { obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); var _local5 = 0; var _local7 = 0; while (_local5++ , _local5 <= enemies) { if (_root["nmy" + _local5]._name != undefined) { _local7++; _root["nmy" + _local5]._name = "nmy" + _local7; } } enemies = _local7; } } if (obj.dead == false) { if (obj.health <= -7) { gibCharacter(obj, "g", (obj.playerDir2 = (Math.atan2(playerL._y - obj._y, playerL._x - obj._x) * 180) / Math.PI), obj.gfxNr); addBlood(obj._x, obj._y, -90, 30); playSound("bulletHit", obj._x, obj._y); obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); var _local5 = 0; var _local7 = 0; while (_local5++ , _local5 <= enemies) { if (_root["nmy" + _local5]._name != undefined) { _local7++; _root["nmy" + _local5]._name = "nmy" + _local7; } } enemies = _local7; } } } } function addBlood(xPos, yPos, dir, amount) { if (bloodEnabled) { var _local5 = 0; while (_local5++ , _local5 <= (amount * particleAmount)) { var _local3 = "blo" + _root.getNextHighestDepth(); attachMovie("blood", _local3, _root.getNextHighestDepth()); _root[_local3]._x = xPos; _root[_local3]._y = yPos; _root[_local3]._alpha = 200; _root[_local3].xSpeed = Math.sin((((dir + 70) + random(40)) - 180) * (Math.PI/180)) * (2 + (0.001 * random(3000))); _root[_local3].fallspeed = Math.cos((((dir + 70) + random(40)) - 180) * (Math.PI/180)) * (2 + (0.001 * random(5000))); _root[_local3].onEnterFrame = function () { this._x = this._x + (this.xSpeed * timescale); this._y = this._y + (this.fallspeed * timescale); this._xscale = (this._yscale = this._yscale + ((-this._yscale) * (0.01 * timescale))); this.xSpeed = this.xSpeed + ((-this.xSpeed) * (0.01 * timescale)); this.fallspeed = this.fallspeed + (0.1 * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.removeMovieClip(); } }; } } } function gibCharacter(obj, charTitle, dir, gfx) { nrOfGibs++; if (nrOfGibs >= 20) { _root.unlockAchievement(3); } var _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_arm1", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 5; _root[_local6]._y = obj._y - 17; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_arm2", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 6; _root[_local6]._y = obj._y + 2; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_hand", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 8; _root[_local6]._y = obj._y + 13; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_arm1", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 10; _root[_local6]._y = obj._y - 20; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_arm2", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 17; _root[_local6]._y = obj._y - 5; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_hand", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 17; _root[_local6]._y = obj._y + 12; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_body", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x; _root[_local6]._y = obj._y + 10; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_leg1", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 6; _root[_local6]._y = obj._y + 11; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_leg2", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 10; _root[_local6]._y = obj._y + 25; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_foot", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 15; _root[_local6]._y = obj._y + 43; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_leg1", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 2.5; _root[_local6]._y = obj._y + 10.5; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_leg2", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 8; _root[_local6]._y = obj._y + 24.4; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_foot", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 10.7; _root[_local6]._y = obj._y + 42; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_head", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 2.5; _root[_local6]._y = obj._y - 24.5; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; } function bodyPart(obj, dir) { if (obj.xSpeed == undefined) { obj.timer = 5; obj.rotSpeed = -10 + (0.001 * random(20000)); obj.xSpeed = Math.sin((((dir + 50) + random(40)) - 180) * (Math.PI/180)) * (4 + (0.001 * random(8000))); obj.fallspeed = (-Math.cos((((dir + 50) + random(40)) - 180) * (Math.PI/180))) * (2 + (0.001 * random(8000))); } obj.timer--; if (obj.timer <= 0) { addBlood(obj._x, obj._y, -180 + random(360), 1); obj.timer = 6 + random(3); } obj._rotation = obj._rotation + (obj.rotSpeed * timescale); obj.xSpeed = obj.xSpeed + ((-obj.xSpeed) * (0.01 * timescale)); obj.fallspeed = obj.fallspeed + (0.3 * timescale); obj._x = obj._x + (obj.xSpeed * timescale); obj._y = obj._y + (obj.fallspeed * timescale); if (lvl.hitTest(obj._x + 10, obj._y, true)) { obj.lvlHit = true; obj._x = obj._x - (Math.abs(xSpeed) * 5); obj.xSpeed = obj.xSpeed * -0.8; } if (lvl.hitTest(obj._x - 10, obj._y, true)) { obj.lvlHit = true; obj._x = obj._x - (Math.abs(xSpeed) * 5); obj.xSpeed = obj.xSpeed * -0.8; } if (lvl.hitTest(obj._x, obj._y + 10, true)) { obj.lvlHit = true; obj.xSpeed = obj.xSpeed * 0.7; obj._y = obj._y - (Math.abs(fallspeed) * 5); obj.fallspeed = obj.fallspeed * -0.6; obj.rotSpeed = obj.rotSpeed * 0.8; } if (obj.lvlHit) { obj._alpha = obj._alpha - 2; if (obj._alpha <= 0) { obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); } } } function rullBordCode(obj) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 610) { if (obj.xSpeed == undefined) { obj.xSpeed = 0; } obj._x = obj._x + (obj.xSpeed * timescale); obj.xSpeed = obj.xSpeed + ((-obj.xSpeed) * (0.005 * timescale)); if (lvl.hitTest(obj._x + obj._width, obj._y + 10, true)) { obj._x = obj._x - Math.abs(obj.xSpeed); obj.xSpeed = obj.xSpeed * (-(1 - (0.01 * obj.weight))); } if (lvl.hitTest(obj._x, (obj._y + obj._height) - 10, true)) { obj._x = obj._x + Math.abs(obj.xSpeed); obj.xSpeed = obj.xSpeed * (-(1 - (0.01 * obj.weight))); } if (((playerL._x > obj._x) && (playerL._x < (obj._x + obj._width))) && ((playerL._y + (playerL.sHeight / 2)) < (obj._y + 15))) { if (((playerL._y + (playerL.sHeight / 2)) > obj._y) && (playerL.fallspeed >= 0)) { if (((obj.playerOn != true) && (playerL.xSpeed2 != 0)) && (Math.abs(playerL._rotation) < 40)) { obj.xSpeed = playerL.xSpeed2 * (1 - (0.005 * obj.weight)); playerL.xSpeed = 0; obj.playerOn = true; } playerL._y = obj._y - (playerL.sHeight / 2); playerL.fallspeed = 0; playerL.onGround = (playerL.landedOnGround = (playerL.jumpReady = true)); playerL.bTG = false; } if ((((playerL._y + 7) + (playerL.sHeight / 2)) > obj._y) && (playerL.fallspeed >= 0)) { playerL._x = playerL._x + (obj.xSpeed * timescale); playerL.aniOnGround = true; } } else { obj.playerOn = false; } } } function elevatorCode(obj) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 610) { if (obj.ySpeed == undefined) { obj.moving = false; obj.startY = obj._y; obj.yTarget = obj._y; obj.ySpeed = 0; } obj._y = obj._y + (obj.ySpeed * timescale); if (obj.moveAmount < 0) { if (obj._y < (obj.startY + obj.moveAmount)) { obj._y = obj.startY + obj.moveAmount; } else if (obj._y > obj.startY) { obj._y = obj.startY; } } else if (obj._y > (obj.startY + obj.moveAmount)) { obj._y = obj.startY + obj.moveAmount; } else if (obj._y < obj.startY) { obj._y = obj.startY; } if ((obj._y - 3) > obj.yTarget) { obj.ySpeed = -3; } else if ((obj._y + 3) < obj.yTarget) { obj.ySpeed = 3; } else { obj._y = obj.yTarget; obj.ySpeed = 0; } if (Math.round(obj._y) != Math.round(obj.yTarget)) { obj.door._alpha = obj.door._alpha + ((120 - obj.door._alpha) * (0.2 * timescale)); if ((playerL._x > (obj._x - 14)) && (playerL._x < (obj._x + (playerL.sWidth / 3)))) { playerL._x = obj._x + (playerL.sWidth / 3); } } else { obj.door._alpha = obj.door._alpha + ((-20 - obj.door._alpha) * (0.2 * timescale)); } if (Math.round(obj._y) == Math.round(obj.startY + obj.moveAmount)) { _root.lvl[obj._name + "Door2"]._xscale = (_root.lvl[obj._name + "Door2"]._yscale = 0); _root.lvl[obj._name + "Door1"]._xscale = _root.lvl[obj._name + "Door1"].sXScale; _root.lvl[obj._name + "Door1"]._yscale = _root.lvl[obj._name + "Door1"].sYScale; } else if (obj._y == obj.startY) { _root.lvl[obj._name + "Door1"]._xscale = (_root.lvl[obj._name + "Door1"]._yscale = 0); _root.lvl[obj._name + "Door2"]._xscale = _root.lvl[obj._name + "Door2"].sXScale; _root.lvl[obj._name + "Door2"]._yscale = _root.lvl[obj._name + "Door2"].sYScale; } else { _root.lvl[obj._name + "Door2"]._xscale = _root.lvl[obj._name + "Door2"].sXScale; _root.lvl[obj._name + "Door2"]._yscale = _root.lvl[obj._name + "Door2"].sYScale; _root.lvl[obj._name + "Door1"]._xscale = _root.lvl[obj._name + "Door1"].sXScale; _root.lvl[obj._name + "Door1"]._yscale = _root.lvl[obj._name + "Door1"].sYScale; } if ((((playerL._x > obj._x) && (playerL._x < (obj._x + obj._width))) && ((playerL._y + (playerL.sHeight / 2)) < (obj._y + 30))) && (playerL._y > ((obj._y - obj._height) - 10))) { if (playerL._y < (obj._y - 170)) { playerL._y = obj._y - 170; } if (obj.playerOn == false) { if (playerL._y > ((obj.startY + obj.moveAmount) + 10)) { obj.yTarget = obj.startY + obj.moveAmount; } else { obj.yTarget = obj.startY; } obj.playerOn = true; } if ((playerL._y + (playerL.sHeight / 2)) > obj._y) { playerL._y = obj._y - (playerL.sHeight / 2); playerL.fallspeed = 0; playerL.onGround = (playerL.landedOnGround = (playerL.jumpReady = true)); playerL.bTG = false; } if (((playerL._y + 7) + (playerL.sHeight / 2)) > obj._y) { playerL._y = playerL._y + obj.ySpeed; playerL.aniOnGround = true; } } else { obj.playerOn = false; } } } function brokenLight(obj) { if (obj.timer == undefined) { obj.timer = 10 + random(5); } obj.timer = obj.timer - timescale; if ((obj.timer <= 0) && (Math.round(obj.timer) != -1)) { obj.gotoAndStop(2); } else { obj.gotoAndStop(1); } if (obj.timer < -2) { obj.timer = 60 + random(100); } } function addGlasPiece(xPos, yPos) { glasPieceName = "glP" + _root.getNextHighestDepth(); _root.attachMovie("glasPiece", glasPieceName, _root.getNextHighestDepth()); _root[glasPieceName]._x = xPos; _root[glasPieceName]._y = yPos; _root[glasPieceName].fallspeed = 0.01 * random(300); _root[glasPieceName].timer = 80 + random(30); _root[glasPieceName]._xscale = (_root[glasPieceName]._yscale = 90 + random(50)); _root[glasPieceName]._alpha = 60 + random(40); _root[glasPieceName].rotSpeed = -2 + (random(400) * 0.01); _root[glasPieceName].onEnterFrame = function () { this.timer = this.timer - timescale; if (this.timer <= 0) { this._alpha = this._alpha - (timescale * 4); if (this._alpha <= 0) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); if (lvl.hitTest(this._x, this._y, true)) { this._y = this._y - this.fallspeed; this.fallspeed = this.fallspeed * -0.4; } }; } function jTPlatformCode(obj) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < obj._width) { if (((playerL._x > obj._x) && (playerL._x < (obj._x + obj._width))) && ((playerL._y + (playerL.sHeight / 2)) < (obj._y + 15))) { if (((playerL._y + (playerL.sHeight / 2)) > obj._y) && (playerL.fallspeed >= 0)) { playerL._y = obj._y - (playerL.sHeight / 2); playerL.fallspeed = 0; playerL.onGround = (playerL.landedOnGround = (playerL.jumpReady = true)); playerL.bTG = false; } if ((((playerL._y + 7) + (playerL.sHeight / 2)) > obj._y) && (playerL.fallspeed >= 0)) { playerL.aniOnGround = true; } } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } function medipack(obj) { if (health > 0) { if (obj.playerNear || (getDist(obj._x, playerL._x, obj._y, playerL._y) < 70)) { obj.playerNear = true; obj._x = obj._x + (((playerL._x - obj._x) * 0.3) * timescale); obj._y = obj._y + (((playerL._y - obj._y) * 0.3) * timescale); obj._rotation = obj._rotation + (13 * timescale); obj._alpha = obj._alpha - (10 * timescale); if (obj._alpha <= 0) { health = health + 20; if (health > 100) { health = 100; } obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); } obj.hitGround = true; } } } function addSpeechBubble(xPos, yPos, inputText, allowSkip, xOffset, timeVisible, gibberishVoice) { if (xOffset == undefined) { xOffset = 0; } _root.speechBubble.swapDepths(_root.getNextHighestDepth()); _root.speechBubble.removeMovieClip(); _root.attachMovie("speechBubble", "speechBubble", _root.getNextHighestDepth()); _root.speechBubble.inputText = inputText; _root.speechBubble.gibberishVoice = gibberishVoice; _root.speechBubble._x = xPos + xOffset; _root.speechBubble._y = yPos; _root.speechBubble.xPos = xPos; _root.speechBubble.yPos = yPos; _root.speechBubble.allowSkip = allowSkip; if (timeVisible != undefined) { _root.speechBubble.timeVisible = timeVisible; } } function removeSpeechBubble() { _root.speechBubble.swapDepths(_root.getNextHighestDepth()); _root.speechBubble.removeMovieClip(); } function getAngle(xPos1, yPos1, xPos2, yPos2) { return((Math.atan2(yPos1 - yPos2, xPos1 - xPos2) / Math.PI) * 180); } function spawnBanana(xPos, yPos) { removeBanana(); _root.attachMovie("banana", "banana", _root.getNextHighestDepth()); _root.banana._x = xPos; _root.banana._y = yPos; } function removeBanana() { if (_root.banana != undefined) { _root.addGlow(_root.banana._x, _root.banana._y, 80, 200); _root.addSparks(_root.banana._x, _root.banana._y, 10); } _root.banana.swapDepths(_root.getNextHighestDepth()); _root.banana.removeMovieClip(); } killsAfterWallJump = 0; midAirKills = 0; if (knifeKills == undefined) { knifeKills = 0; } if (nrOfHeadShots == undefined) { nrOfHeadShots = 0; } if (nrOfGibs == undefined) { nrOfGibs = 0; } if (levelSelectNr == undefined) { gotoAndStop(_root.savedData.data.lastSavedFrame + 1); } else { gotoAndStop(levelSelectNr); } pausePlayer = false; generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; stop(); _root._quality = "MEDIUM"; hiddenMusicVolume = 1; musicStarted = false; showHint = false; playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; health = 100; playerL.dead = false; actionAmount = 100; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var timescale2 = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - mouseYPos, playerL._x - mouseXPos) * 180) / Math.PI); var mDirR = ((Math.atan2(mouseYPos - (playerL._y - 30), mouseXPos - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; jTPlatform = 0; roofWindow.broken = false; if (musicVolume == undefined) { musicVolume = 1; } if (SFXVolume == undefined) { SFXVolume = 1; } fadeToDark = false; levelComplete = false; showOptions = false; particleAmount = 1; bloodEnabled = true; slowMotionSFXEnabled = true; fisk = false; Key70Pressed = false; Key73Pressed = false; Key83Pressed = false; Key75Pressed = false; Mouse.removeListener(mouseListener); delete mouseListener; var mouseListener = new Object(); mouseListener.onMouseWheel = function (scrollAmount) { if ((!mousePress) && (!pausePlayer)) { if (scrollAmount > 0) { var _local3 = 1; var _local2 = weapon; while (_local2++ , _local2 <= 7) { if (((_root[("weapon" + _local2) + "Active"] == true) && ((_root["ammo" + _local2] + _root[("ammo" + _local2) + "Total"]) > 0)) || (_local2 == 1)) { _local3 = _local2; _local2 = 8; } } weapon = _local3; } else if (scrollAmount < 0) { var _local3 = 1; var _local2 = 8; while (_local2-- , _local2 >= 1) { if (((_root[("weapon" + _local2) + "Active"] == true) && ((_root["ammo" + _local2] + _root[("ammo" + _local2) + "Total"]) > 0)) || (_local2 == 1)) { _local3 = _local2; _local2 = 0; } } _local2 = weapon; while (_local2-- , _local2 >= 1) { if (((_root[("weapon" + _local2) + "Active"] == true) && ((_root["ammo" + _local2] + _root[("ammo" + _local2) + "Total"]) > 0)) || (_local2 == 1)) { _local3 = _local2; _local2 = 0; } } weapon = _local3; } } }; Mouse.addListener(mouseListener); onEnterFrame = function () { if ((generalTimer >= 5) && (!musicStarted)) { if (musicMC.bgMusicIntro == undefined) { musicMC.bgMusic.start(); } else { musicMC.bgMusicIntro.start(); } musicStarted = true; } if (Key.isDown(85)) { if (fisk != true) { if (Key.isDown(70)) { Key70Pressed = true; } if (Key.isDown(73)) { Key73Pressed = true; } if (Key.isDown(83)) { Key83Pressed = true; } if (Key.isDown(75)) { Key75Pressed = true; } if (((Key70Pressed && (Key73Pressed)) && (Key83Pressed)) && (Key75Pressed)) { i = 0; while (i <= 7) { _root[("weapon" + i) + "Active"] = true; _root[("ammo" + i) + "Total"] = 9999; _root["ammo" + i] = _root[("ammo" + i) + "Max"]; i++; } fisk = true; } } } generalTimer++; if (!pausePlayer) { mouseXPos = _xmouse; mouseYPos = _ymouse; kUp = Key.isDown(87); kDown = Key.isDown(83); kLeft = Key.isDown(65); kRight = Key.isDown(68); if (Key.isDown(16) || (Key.isDown(32))) { kShift = true; } else { kShift = false; } if (weapon1Active && (Key.isDown(49))) { weapon = 1; } else if (weapon2Active && (Key.isDown(50))) { weapon = 2; } else if (weapon3Active && (Key.isDown(51))) { weapon = 3; } else if (weapon4Active && (Key.isDown(52))) { weapon = 4; } else if (weapon5Active && (Key.isDown(53))) { weapon = 5; } else if (weapon6Active && (Key.isDown(54))) { weapon = 6; } else if (weapon7Active && (Key.isDown(55))) { weapon = 7; } if (Key.isDown(82)) { if ((_root["ammo" + weapon] < _root[("ammo" + weapon) + "Max"]) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } } } else { kUp = false; kDown = false; kLeft = false; kRight = false; kShift = false; } if (health <= 0) { HUD.damage._alpha = HUD.damage._alpha + 8; if (HUD.damage._alpha > 3000) { HUD.damage._alpha = 3000; } HUD.fade.fadeSpeed = 1; if (HUD.fade._alpha >= 100) { playerL.dead = true; } timescale = timescale - 0.01; if (timescale < 0) { timescale = 0; } fadeToDark = true; health = 0; } else { if ((HUD.damage._alpha - (0.7 * timescale)) >= 0) { HUD.damage._alpha = HUD.damage._alpha - (0.7 * timescale); } else { HUD.damage._alpha = 0; } if (health <= 30) { HUD.damage.timer++; if (HUD.damage.timer > (health * 2)) { HUD.damage._alpha = HUD.damage._alpha + 20; HUD.damage.timer = 0; } } if (HUD.damage._alpha > 60) { HUD.damage._alpha = 60; } } var i = 0; while ((++i) <= enemies) { gangster(_root["nmy" + i]); } fps++; ammo3Total = ammo2Total; ammo5Total = ammo4Total; if (((_root["ammo" + weapon] + _root[("ammo" + weapon) + "Total"]) <= 0) && (weapon != 1)) { i = 7; while (i >= 1) { if ((_root[("weapon" + i) + "Active"] == true) && ((_root["ammo" + i] + _root[("ammo" + i) + "Total"]) > 0)) { weapon = i; i = 0; } else if (i == 1) { weapon = 1; } i--; } mousePress = false; } recoil = recoil + (((-recoil) * 0.3) * timescale); if (!showOptions) { mDir = (-recoil) + ((Math.atan2((playerB._y - 30) - mouseYPos, playerB._x - mouseXPos) * 180) / Math.PI); mDirR = recoil + ((Math.atan2(mouseYPos - (playerB._y - 30), mouseXPos - playerB._x) * 180) / Math.PI); } if (pausePlayer) { if (((weapon != 1) && (weapon != 6)) && (weapon != 7)) { mDir = -100; } else { mDir = -170; } } if (Key.isDown(27) || (Key.isDown(80) && (health > 0))) { if (doOnce27 != true) { if (showOptions == false) { Mouse.show(); showOptions = true; } else { Mouse.hide(); showOptions = false; } doOnce27 = true; } } else { doOnce27 = false; } HUD.HUD.ammoText.text = (_root["ammo" + weapon] + " / ") + _root[("ammo" + weapon) + "Total"]; playerL._y = playerL._y + (playerL.fallspeed * timescale); playerL.fallspeed = playerL.fallspeed + (0.4 * timescale); playerL._x = playerL._x + (playerL.xSpeed * timescale); playerL.xSpeed = playerL.xSpeed + (((playerL.xSpeed2 - playerL.xSpeed) * 0.2) * timescale); playerL.rotSpeed = playerL.rotSpeed + (((playerL.rotSpeed2 - playerL.rotSpeed) * 0.07) * timescale); playerL._rotation = playerL._rotation + (playerL.rotSpeed * timescale); playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.bX = playerL._x + (Math.sin((playerL._rotation + 180) * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos((playerL._rotation + 180) * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); if (actionAmount > 0) { if (kShift) { if (slowMotionSFXEnabled) { if (kShiftOnce1 != true) { playSound("slowDown", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce1 = true; } kShiftOnce2 = false; } timescale2 = timescale2 + ((0.3 - timescale2) * 0.1); if (actionAmount < 0) { actionAmount = 0; } } else { if (slowMotionSFXEnabled) { if (kShiftOnce2 != true) { playSound("speedUp", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce2 = true; } kShiftOnce1 = false; } timescale2 = timescale2 + ((1 - timescale2) * 0.1); } } else { if (slowMotionSFXEnabled) { if (kShiftOnce2 != true) { playSound("speedUp", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce2 = true; } kShiftOnce1 = false; } timescale2 = timescale2 + ((1 - timescale2) * 0.1); kShift = false; } musicMC.bgMusic.setVolume(((timescale2 * 100) * hiddenMusicVolume) * musicVolume); if ((showOptions != true) && (health > 0)) { if (generalTimer > 90) { timescale = timescale2 + (1 - (showFPS / 32)); } else { timescale = timescale2; } } else if (health > 0) { timescale = 0; } if (lvl.hitTest(playerL._x, playerL._y - (playerL.sHeight / 2), true)) { var i = 0; while ((++i) < (playerL.sHeight / 3)) { if (lvl.hitTest(playerL._x, (playerL._y - (playerL.sHeight / 2.3)) + i, true)) { if (playerL.fallspeed < 0) { playerL.fallspeed = 0; } playerL._y = playerL._y + i; } } if (lvl.hitTest(playerL._x, playerL._y + (playerL.sHeight / 2), true)) { kDown = true; kUp = false; } } else if (((((playerL._currentframe == 4) && (playerL._rotation > (-Math.abs(playerL.rotSpeed / 1.5)))) && (playerL._rotation < Math.abs(playerL.rotSpeed / 1.5))) && (!kRight)) && (!kLeft)) { playerL._rotation = (playerB._rotation = 0); playerL.rotSpeed = 0; playerL.xSpeed = (playerL.xSpeed2 = 0); playerL.gotoAndStop(6); playerL.legs.gotoAndStop(6); playerL.legs.currentFrame = 6; } if ((playerL.aniOnGround && (kDown)) && (playerL._currentframe != 4)) { playerL.yHittestOffset = 20; } else { playerL.yHittestOffset = 0; } if (lvl.hitTest((playerL._x + 10) + (playerL.sWidth / 2), playerL._y + playerL.yHittestOffset, true)) { var i = 0; while ((++i) < (playerL.sWidth / 2)) { if (lvl.hitTest((playerL._x + (playerL.sWidth / 2)) - i, playerL._y, true)) { playerL.xSpeed = 0; if (!playerL.onGround) { playerL.xSpeed2 = 0; } playerL._x = playerL._x - i; } } if ((!playerL.aniOnGround) && (!kShift)) { playerL._rotation = playerL._rotation + ((-70 - playerL._rotation) * (0.05 * timescale)); } if (kDown && (kRight)) { kRight = false; } if ((playerL._currentframe == 4) && (playerL.xSpeed2 >= 0)) { playerL._rotation = 0; playerL.rotSpeed = 0; playerL.xSpeed = (playerL.xSpeed2 = 0); playerL.gotoAndStop(6); playerL.legs.gotoAndStop(6); playerL.legs.currentFrame = 6; } } if (lvl.hitTest((playerL._x - 10) - (playerL.sWidth / 2), playerL._y + playerL.yHittestOffset, true)) { var i = 0; while ((++i) < (playerL.sWidth / 2)) { if (lvl.hitTest((playerL._x - (playerL.sWidth / 2)) + i, playerL._y, true)) { playerL.xSpeed = 0; if (!playerL.onGround) { playerL.xSpeed2 = 0; } playerL._x = playerL._x + i; } } if ((!playerL.aniOnGround) && (!kShift)) { playerL._rotation = playerL._rotation + ((70 - playerL._rotation) * (0.05 * timescale)); } if (kDown && (kLeft)) { kLeft = false; } if ((playerL._currentframe == 4) && (playerL.xSpeed2 <= 0)) { playerL._rotation = 0; playerL.rotSpeed = 0; playerL.xSpeed = (playerL.xSpeed2 = 0); playerL.gotoAndStop(6); playerL.legs.gotoAndStop(6); playerL.legs.currentFrame = 6; } } if (lvl.hitTest(playerL._x, playerL._y + (playerL.sHeight / 2), true)) { playerL.onGround = true; playerL.fallspeed = 0; var i = 0; while ((++i) < (playerL.sHeight / 3)) { if (lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) - i, true)) { playerL.fallspeed = 0; playerL._y = playerL._y - i; } } } else { playerL.onGround = false; } var i = 0; while ((++i) <= elevator) { elevatorCode(_root["ele" + i]); } var i = 0; while ((++i) <= jTPlatform) { jTPlatformCode(_root["jTP" + i]); } if (kUp) { if (playerL.jumpReady) { playerL.fallspeed = playerL.fallspeed - playerL.jumpPower; playerL.jumpPower = playerL.jumpPower * 0.45; } } else if (playerL.onGround == false) { playerL.jumpReady = false; } if (playerL.onGround == true) { midAirKills = 0; if (Math.round(playerL.fallspeed) == 0) { lastPlayerX = playerL._x; lastPlayerY = playerL._y; } playerL.bTG = false; if (((isNaN(playerL.xSpeed) || (isNaN(playerL.xSpeed2))) || (isNaN(playerL.rotSpeed))) || (isNaN(playerL.rotSpeed2))) { playerL.xSpeed = (playerL.xSpeed2 = (playerL._xscale / Math.abs(playerL._xscale)) * 2.5); playerL.rotSpeed = (playerL._xscale / Math.abs(playerL._xscale)) * 10; } if ((playerL._rotation > 40) || (playerL._rotation < -40)) { if (Math.abs(playerL.xSpeed2) < 2.5) { playerL.xSpeed2 = (playerL.xSpeed2 / Math.abs(playerL.xSpeed2)) * 2.5; } if (Math.abs(playerL.xSpeed2) > 5) { playerL.xSpeed2 = (playerL.xSpeed2 / Math.abs(playerL.xSpeed2)) * 5; } if (playerL.aniOnGround) { playerL.gotoAndStop(4); } playerL._x = playerL._x + ((playerL.xSpeed2 * 0.8) * timescale); playerL.rotSpeed = playerL.rotSpeed + ((((playerL.xSpeed2 * 4) - playerL.rotSpeed) * 0.5) * timescale); } else if (!kDown) { playerL.rotSpeed = (playerL.rotSpeed2 = (-playerL._rotation) * 0.1); playerL._rotation = playerL._rotation + ((-playerL._rotation) * (0.2 * timescale)); if ((playerL._currentframe != 4) && (playerL._currentframe != 6)) { if (kRight) { playerL.xSpeed2 = 6; if (playerL.faceRight) { playerL.gotoAndStop(2); } else { playerL.gotoAndStop(5); } } else if (kLeft) { playerL.xSpeed2 = -6; if (playerL.faceRight) { playerL.gotoAndStop(5); } else { playerL.gotoAndStop(2); } } else { playerL.xSpeed2 = 0; playerL.gotoAndStop(1); } if ((playerL._currentframe == 4) && (playerL.legs.currentFrame > 11)) { playerL.legs.currentFrame = 11; } } else if (playerL.legs.currentFrame < 12) { playerL.legs.currentFrame = 12; } } else if (playerL.aniOnGround) { if (((playerL.xSpeed2 == 0) && (playerL._rotation > -10)) && (playerL._rotation < 10)) { playerL.gotoAndStop(6); if (kRight) { playerL._rotation = playerL._rotation + 20; playerL.xSpeed2 = 5; } else if (kLeft) { playerL._rotation = playerL._rotation - 20; playerL.xSpeed2 = -5; } } else { playerL.gotoAndStop(4); playerL.rotSpeed = playerL.rotSpeed + ((((playerL.xSpeed2 * 4) - playerL.rotSpeed) * 0.5) * timescale); if (Math.abs(playerL.xSpeed2) < 8) { if (playerL.xSpeed2 == 0) { playerL.xSpeed2 = (playerL._xscale / Math.abs(playerL._xscale)) * 8; } else { playerL.xSpeed2 = (playerL.xSpeed2 / Math.abs(playerL.xSpeed2)) * 8; } } } } playerL.landedOnGround = true; } else { playerL.landedOnGround = false; if (kUp == false) { jumpReady = false; } playerL.bTG = lvl.hitTest(playerL.bX, playerL.bY, true); if (playerL._currentframe != 4) { if (kShift) { if (kRight) { playerL.rotSpeed2 = 13; if (playerL.xSpeed > 2.5) { playerL.xSpeed2 = playerL.xSpeed2 + (0.04 * timescale); } else if (Math.round(playerL.xSpeed) >= 0) { playerL.xSpeed2 = playerL.xSpeed2 + (0.5 * timescale); } } else if (kLeft) { playerL.rotSpeed2 = -13; if (playerL.xSpeed < -2.5) { playerL.xSpeed2 = playerL.xSpeed2 - (0.04 * timescale); } else if (Math.round(playerL.xSpeed) <= 0) { playerL.xSpeed2 = playerL.xSpeed2 - (0.5 * timescale); } } else if ((!kRight) && (!kLeft)) { playerL.rotSpeed2 = 0; } } else if (playerL.onGroundAfterWJ == true) { if (kRight) { if (playerL._rotation > -5) { playerL.rotSpeed2 = -1; } else if ((playerL._rotation > -10) && (playerL._rotation < 10)) { playerL.rotSpeed2 = 0; } playerL.xSpeed2 = playerL.xSpeed2 + ((5 - playerL.xSpeed2) * (0.2 * timescale)); } else if (kLeft) { if (playerL._rotation < 5) { playerL.rotSpeed2 = 1; } else if ((playerL._rotation > -10) && (playerL._rotation < 10)) { playerL.rotSpeed2 = 0; } playerL.xSpeed2 = playerL.xSpeed2 + ((-5 - playerL.xSpeed2) * (0.2 * timescale)); } else { playerL.rotSpeed2 = 0; playerL.xSpeed2 = playerL.xSpeed2 + ((-playerL.xSpeed2) * (0.2 * timescale)); } } } } if (!playerL.aniOnGround) { if (((!kShift) && (playerL._rotation > -10)) && (playerL._rotation < 10)) { playerL.rotSpeed = playerL.rotSpeed + ((-playerL.rotSpeed) * (0.2 * timescale)); } if (((kUp && (playerL.wallJumped == false)) && (playerL.bTG)) && (playerL.jumpReady == false)) { playerL.onGroundAfterWJ = false; playerL.xSpeed = (playerL.xSpeed2 = Math.sin((playerL._rotation * 0.8) * (Math.PI/180)) * 8); playerL.fallspeed = Math.cos((playerL._rotation * 0.8) * (Math.PI/180)) * -8; playerL.legs.currentFrame = 2; if (!kShift) { if (playerL._rotation > 0) { playerL.rotSpeed2 = 10; } else { playerL.rotSpeed2 = -10; } } playerL.wallJumped = true; } else { playerL.wallJumped = false; } if (playerL._currentframe != 4) { playerL.gotoAndStop(3); } else if (playerL.legs.currentFrame < 12) { playerL.legs.currentFrame = 12; } if (!kUp) { playerL.jumpPower = 0; } } else { playerL.onGroundAfterWJ = true; killsAfterWallJump = 0; if (kUp) { if (kUpPressed == false) { playerL.fallspeed = -4; playerL._y = playerL._y - 7; playerL.xSpeed2 = playerL.xSpeed; } kUpPressed = true; } else { kUpPressed = false; if (playerL.fallspeed >= 0) { playerL.jumpReady = true; if (playerL.jumpPower < 5) { playerL.jumpPower = 5; } } } } if ((((playerL._rotation - mDir) + 90) > 0) && (((playerL._rotation - mDir) + 90) < 180)) { playerB.bRot = playerB.bRot + ((((mDir * 0.5) - playerB.bRot) * 0.15) * timescale); if (playerL._currentframe != 4) { if (playerL.onGround == true) { playerL._xscale = -playerL.xScale; playerL.faceRight = false; } else if (((!kShift) && (playerL._rotation > -13)) && (playerL._rotation < 13)) { playerL._xscale = -playerL.xScale; playerL.faceRight = false; } } } else { playerB.bRot = playerB.bRot + ((((mDirR * 0.5) - playerB.bRot) * 0.15) * timescale); if (playerL._currentframe != 4) { if (playerL.onGround == true) { playerL._xscale = playerL.xScale; playerL.faceRight = true; } else if (((!kShift) && (playerL._rotation > -13)) && (playerL._rotation < 13)) { playerL._xscale = playerL.xScale; playerL.faceRight = true; } } } if (playerL.faceRight == true) { if ((((weapon == 3) || (weapon == 5)) || (weapon == 6)) || (weapon == 7)) { playerB.body.arm1._rotation = (playerB.body.arm2._rotation = mDir - playerB._rotation); } else if (((weapon == 1) || (weapon == 2)) || (weapon == 4)) { playerB.body.arm1._rotation = (-playerB.bRot) + 200; playerB.body.arm2._rotation = mDir - playerB._rotation; } } else if ((((weapon == 3) || (weapon == 5)) || (weapon == 6)) || (weapon == 7)) { playerB.body.arm1._rotation = (playerB.body.arm2._rotation = (-mDirR) + playerB._rotation); } else if (((weapon == 1) || (weapon == 2)) || (weapon == 4)) { playerB.body.arm1._rotation = playerB.bRot + 200; playerB.body.arm2._rotation = (-mDirR) + playerB._rotation; } if (playerB.bRot > 30) { playerB.bRot = 30; } else if (playerB.bRot < -30) { playerB.bRot = -30; } playerB._rotation = playerL._rotation + playerB.bRot; playerB._x = playerL._x + ((playerL._xscale / Math.abs(playerL._xscale)) * playerL.legs.bodyPos._x); playerB._y = playerL._y + playerL.legs.bodyPos._y; playerB._xscale = playerL._xscale; playerB.body.head._rotation = (playerL._xscale / Math.abs(playerL._xscale)) * (playerB._rotation - playerL._rotation); playerB.gotoAndStop(weapon); _x = (_x + ((((((-playerL._x) - ((mouseXPos - playerL._x) / 2)) + 300) - _x) * 0.1) * timescale)); _y = (_y + ((((((-playerL._y) - ((mouseYPos - playerL._y) / 2)) + 200) - _y) * 0.1) * timescale)); HUD._x = -_x; HUD._y = -_y; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); if (((!showOptions) && (health > 0)) && (!pausePlayer)) { crosshair._x = mouseXPos; crosshair._y = mouseYPos; crosshair._xscale = (crosshair._yscale = 100); } else { crosshair._xscale = (crosshair._yscale = 0); } if (gunTimer > 0) { gunTimer = gunTimer - (1 * timescale); } if ((((mousePress && (gunTimer <= 0)) && (weapon == 1)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 30); _root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 30); _root[_local6]._rotation = mDirR; _root[_local6]._alpha = 0; _root[_local6].timer = 0; _root.playerB.body.arm2.currentFrame = 4; _root.playerB.body.arm2.gotoAndStop(4); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 20); this.timer++; if (this.timer >= 6) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }; gunTimer = 8; mousePress = false; } else if ((weapon == 1) && (gunTimer <= 0)) { _root.playerB.body.arm2.currentFrame = 1; _root.playerB.body.arm2.gotoAndStop(1); } if ((((mousePress == true) && (weapon == 4)) || ((mousePress == true) && (weapon == 5))) || ((mousePress == true) && (weapon == 7))) { if ((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { _root["ammo" + weapon]--; var _local4 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local4, _root.getNextHighestDepth()); _root[_local4].ySpeed = -1.3 - (0.01 * random(70)); _root[_local4]._xscale = (_root[_local4]._yscale = 70 + random(30)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local3 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local3, _root.getNextHighestDepth()); _root[_local3].fallspeed = -3; _root[_local3].xSpeed = -1.5 + (0.01 * random(300)); _root[_local3]._alpha = 300; _root[_local3].rotSpeed = -10 + (0.01 * random(2000)); _root[_local3].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local5 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local5, _root.getNextHighestDepth()); _root[_local5]._xscale = (_root[_local5]._yscale = 25); if (weapon == 4) { playSound("uziShot", playerL._x, playerL._y, 3); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 50))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 50))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 2) + (random(100 * recoil) / 100)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; gunTimer = 4; recoil = recoil + 10; } else if (weapon == 5) { playSound("uziShot", playerL._x, playerL._y, 3); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 50))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 50))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 2) + (random(100 * recoil) / 100)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); fireRightGun = false; _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; } else { _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 6)) * (Math.PI/180)) * 45))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 6)) * (Math.PI/180)) * 45))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = mDirR - recoil; addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); fireRightGun = true; _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; } gunTimer = 2; recoil = recoil + 5; } else if (weapon == 7) { playSound("m16Shot", playerL._x, playerL._y); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(10))))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(10))))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 25); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 25); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 10) + (random(10 * recoil) / 10)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 2; recoil = recoil + 2; } _root[_local5]._rotation = mDirR; } } if (((((mousePress && (gunTimer <= 0)) && (_root["ammo" + weapon] <= 0)) && (_root[("ammo" + weapon) + "Total"] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { playerB.body.gotoAndStop(2); } backCity._x = -_x; backCity._y = -_y; topLayer.swapDepths(_root.getNextHighestDepth()); if (startGameBlackFade != undefined) { startGameBlackFade.swapDepths(_root.getNextHighestDepth()); } if (banana != undefined) { banana.swapDepths(_root.getNextHighestDepth()); } if (speechBubble != undefined) { speechBubble.swapDepths(_root.getNextHighestDepth()); } HUD.swapDepths(_root.getNextHighestDepth()); crosshair.swapDepths(_root.getNextHighestDepth()); }; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth()); clearInterval(fpsTimer); fpsTimer = setInterval(function () { showFPS = fps; fps = 0; }, 1000);
Frame 9
stopAllSounds(); Mouse.hide(); for (cObject in _root) { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 10
function sAni(anim) { if (anim.currentFrame == undefined) { anim.currentFrame = anim._currentframe; } if (timescale <= 1) { anim.currentFrame = anim.currentFrame + timescale; } else { anim.currentFrame = anim.currentFrame + 1; } anim.gotoAndStop(Math.round(anim.currentFrame)); if (anim.currentFrame >= anim._totalframes) { anim.currentFrame = 1; anim.gotoAndStop(1); } } function sparks(obj) { if (obj.xSpeed == undefined) { if (lvl.hitTest(obj._x + 5, obj._y - 5, true)) { obj._x = obj._x - 5; obj.xSpeed = -random(5); } else if (lvl.hitTest(obj._x - 5, obj._y - 5, true)) { obj._x = obj._x + 5; obj.xSpeed = random(5); } else { obj.xSpeed = -5 + random(10); } if (lvl.hitTest(obj._x, obj._y - 5, true)) { obj._y = obj._y + 5; obj.fallspeed = random(5); } else if (lvl.hitTest(obj._x, obj._y + 5, true)) { obj._y = obj._y - 5; obj.fallspeed = -random(5); } else { obj.fallspeed = -5 + random(10); } } if (lvl.hitTest(obj._x, obj._y, true)) { if (obj.fallspeed > 0) { obj.fallspeed = (-obj.fallspeed) * 0.9; } } obj.fallspeed = obj.fallspeed + (0.3 * timescale); obj.xSpeed = obj.xSpeed + (((-obj.xSpeed) * 0.01) * timescale); obj._alpha = obj._alpha + (((-obj._alpha) * 0.1) * timescale); obj._y = obj._y + (obj.fallspeed * timescale); obj._x = obj._x + (obj.xSpeed * timescale); if (obj._alpha <= 0) { obj.removeMovieClip(); } } function addSparks(xPos, yPos, amount) { var _local4 = 0; while (_local4++ , _local4 < (amount * particleAmount)) { var _local3 = "spark" + _root.getNextHighestDepth(); attachMovie("spark", _local3, _root.getNextHighestDepth()); _root[_local3].onEnterFrame = function () { sparks(this); }; _root[_local3]._x = xPos; _root[_local3]._y = yPos; } } function glowCode(obj) { if (obj.sizeXY == undefined) { obj.sizeXY = 30; obj._width = (obj._height = obj.sizeXY); } obj._width = (obj._height = obj.sizeXY); obj._alpha = obj.sizeXY; obj.sizeXY = obj.sizeXY + (((-obj.sizeXY) * 0.15) * timescale); if (obj._alpha <= 0) { obj.removeMovieClip(); } } function bulletCode(obj, friendly, power) { if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 500) { if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 42 + random(5); } } } obj.rangeCheck = true; } var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (_root["nmy" + _local3].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + _local3]._y - 22)) && (_root["nmy" + _local3].health > 0)) { if ((obj._x < (_root["nmy" + _local3]._x + 19)) && (obj._x > (_root["nmy" + _local3]._x - 19))) { if ((_root["nmy" + _local3].health - (power * 3)) > 0) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - (power * 3); } else { _root["nmy" + _local3].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var _local3 = 0; while (_local3++ , _local3 <= gasCans) { if (_root["gasCan" + _local3].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + _local3]._x; _root[explName]._y = _root["gasCan" + _local3]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + _local3].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + _local3].removeMovieClip(); _local3 = 0; while (_local3++ , _local3 <= enemies) { if ((getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 130) && (_root["nmy" + _local3]._y < _root[explName]._y)) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function addGlow(xPos, yPos, alpha, size) { glowName = "glow" + _root.getNextHighestDepth(); attachMovie("glow", glowName, _root.getNextHighestDepth()); _root[glowName]._x = xPos; _root[glowName]._y = yPos; _root[glowName]._alpha = alpha; _root[glowName]._width = (_root[glowName]._height = size); _root[glowName].onEnterFrame = function () { glowCode(this); }; } function getDist(x1, x2, y1, y2) { return(Math.sqrt(((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2)))); } function onScreen(X, Y) { if ((((X > (-_root._x)) && (X < ((-_root._x) + 600))) && (Y > (-_root._y))) && (Y < ((-_root._y) + 450))) { return(true); } return(false); } function gangster(obj) { if (obj.playerX == undefined) { obj.timer = 30 + random(40); obj.dead = false; if (obj.health == undefined) { obj.health = 20; } obj.gunTimer = 5; obj.roundsFired = 0; obj.recoil = 0; obj.xscale = obj._xscale; obj.xSpeed = (obj.xSpeed2 = 0); obj.playerY = playerL._y; if (!obj.dontRandomizeXScale) { if (random(2) == 1) { obj._xscale = -obj.xscale; } } obj.playerX = playerL._x; } obj.timer = obj.timer - timescale; obj.playerY = obj.playerY + (((playerL._y + playerL.legs.bodyPos._y) - obj.playerY) * (0.05 * timescale)); obj.playerX = obj.playerX + ((playerL._x - obj.playerX) * (0.05 * timescale)); obj.playerDir2 = (Math.atan2(obj.playerY - obj._y, obj.playerX - obj._x) * 180) / Math.PI; if (obj.activated && (obj.health > 0)) { if (obj.gunReady) { obj.gunTimer = obj.gunTimer - timescale; if ((obj.gunTimer <= 0) && (getDist(obj._x, playerL._x, obj._y, playerL._y) < 600)) { var _local5 = 0; obj.sightClear = true; while (_local5 < getDist(obj._x, playerL._x, obj._y, playerL._y)) { if (lvl.hitTest(obj._x + (Math.sin((obj.playerDir2 + 90) * (Math.PI/180)) * _local5), (obj._y - 30) - (Math.cos((obj.playerDir2 + 90) * (Math.PI/180)) * _local5), true)) { obj.sightClear = false; _local5 = 9999; } _local5 = _local5 + 10; } if (obj.sightClear) { obj.mDir = (Math.atan2(obj._y - obj.playerY, obj._x - obj.playerX) * 180) / Math.PI; obj.mDirR = (Math.atan2(obj.playerY - obj._y, obj.playerX - obj._x) * 180) / Math.PI; var _local3 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local3, _root.getNextHighestDepth()); _root[_local3].ySpeed = -1.3 - (0.01 * random(70)); _root[_local3]._xscale = (_root[_local3]._yscale = 70 + random(30)); _root[_local3].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local8 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local8, _root.getNextHighestDepth()); _root[_local8]._xscale = (_root[_local8]._yscale = 25); var _local9 = "bu" + _root.getNextHighestDepth(); var _local4 = "sh" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); if (obj.weapon == 1) { playSound("pistolShot", obj._x, obj._y); attachMovie("bullet", _local9, _root.getNextHighestDepth()); _root[_local8]._x = (_root[_local3]._x = (_root[_local9]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.sin((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local8]._y = (_root[_local3]._y = (_root[_local9]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.cos((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.sin((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.cos((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local9]._rotation = obj.mDirR; addGlow(_root[_local9]._x, _root[_local9]._y, 30, 130); _root[_local9].onEnterFrame = function () { bulletCode(this, false, 7); }; obj.recoil = obj.recoil + 10; obj.gunTimer = 20 + random(20); } else if (obj.weapon == 6) { playSound("shotgunShot", obj._x, obj._y); _local5 = 0; while (_local5++ , _local5 < 10) { _local9 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local9, _root.getNextHighestDepth()); _root[_local9]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local9]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local9]._rotation = (obj.mDirR - 7) + random(14); _root[_local9].gotoAndStop(2); _root[_local9].onEnterFrame = function () { bulletCode(this, false, 3); }; } _root[_local8]._x = (_root[_local3]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local8]._y = (_root[_local3]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); obj.gunTimer = 40 + random(10); obj.recoil = obj.recoil + 18; } else if (obj.weapon == 7) { playSound("m16Shot", obj._x, obj._y); _local9 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local9, _root.getNextHighestDepth()); _root[_local9]._rotation = obj.mDirR; _root[_local9].gotoAndStop(1); _root[_local9].onEnterFrame = function () { bulletCode(this, false, 6); }; _root[_local8]._x = (_root[_local3]._x = (_root[_local9]._x = obj._x + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 57))); _root[_local8]._y = (_root[_local3]._y = (_root[_local9]._y = (obj._y - 18) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 57))); _root[_local4]._x = obj._x + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (obj._y - 27.3) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(1); addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); obj.gunTimer = 2; obj.recoil = obj.recoil + 0.8; obj.roundsFired++; var _local10 = 6 + random(5); if (obj.roundsFired > _local10) { obj.gunTimer = 30 + random(30); obj.roundsFired = 0; } } else if (obj.weapon == 3) { playSound("uziShot", obj._x, obj._y, 3); _local9 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local9, _root.getNextHighestDepth()); _root[_local9]._rotation = obj.mDirR; _root[_local9].gotoAndStop(1); _root[_local9].onEnterFrame = function () { bulletCode(this, false, 4); }; _root[_local8]._x = (_root[_local3]._x = (_root[_local9]._x = (obj._x + (Math.sin((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.sin((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local8]._y = (_root[_local3]._y = (_root[_local9]._y = (obj._y - (Math.cos((obj._rotation + ((obj._xscale / Math.abs(obj._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.cos((((-obj.mDir) - 90) + ((obj._xscale / Math.abs(obj._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = obj._x + (Math.sin((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (obj._y - 27.3) + (Math.cos((((-obj.mDir) + 90) + ((obj._xscale / Math.abs(obj._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(1); addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); obj.gunTimer = 3; obj.recoil = obj.recoil + 0.8; obj.roundsFired++; var _local10 = 3 + random(2); if (obj.roundsFired > _local10) { obj.gunTimer = 23 + random(30); obj.roundsFired = 0; } } _root[_local8]._rotation = obj.mDirR; _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; } } obj.recoil = obj.recoil + ((-obj.recoil) * (0.1 * timescale)); if (obj.timer <= 0) { if (obj.playerX < obj._x) { if ((obj.playerX + 260) < obj._x) { obj.xSpeed2 = -2; } else if ((obj.playerX + 200) > obj._x) { obj.xSpeed2 = 2; } else { obj.xSpeed2 = 0; } } else if ((obj.playerX - 260) > obj._x) { obj.xSpeed2 = 2; } else if ((obj.playerX - 200) < obj._x) { obj.xSpeed2 = -2; } else { obj.xSpeed2 = 0; } obj.timer = 30 + random(10); } if (obj.playerX < obj._x) { if (obj.platform != 0) { if (obj.xSpeed2 > 0) { obj.legs.gotoAndStop(3); } else if (obj.xSpeed2 < 0) { obj.legs.gotoAndStop(2); } else { obj.legs.gotoAndStop(1); } } else { obj.legs.gotoAndStop(1); } obj._xscale = -obj.xscale; obj.playerDir = -((Math.atan2(obj._y - obj.playerY, obj._x - obj.playerX) * 180) / Math.PI); obj.body._rotation = obj.playerDir * 0.3; obj.body.arm._rotation = (obj.playerDir - obj.body._rotation) - obj.recoil; obj.body.head._rotation = obj.playerDir - obj.body._rotation; } else { if (obj.platform != 0) { if (obj.xSpeed2 < 0) { obj.legs.gotoAndStop(3); } else if (obj.xSpeed2 > 0) { obj.legs.gotoAndStop(2); } else { obj.legs.gotoAndStop(1); } } else { obj.legs.gotoAndStop(1); } obj._xscale = obj.xscale; obj.playerDir = (Math.atan2(obj.playerY - obj._y, obj.playerX - obj._x) * 180) / Math.PI; obj.body._rotation = obj.playerDir * 0.3; obj.body.arm._rotation = (obj.playerDir - obj.body._rotation) - obj.recoil; obj.body.head._rotation = obj.playerDir - obj.body._rotation; } } else { if (obj.platform != 0) { if (obj.timer <= 0) { if (random(2) == 1) { if (random(2) == 1) { obj.xSpeed2 = -1; obj.gotoAndStop(2); obj._xscale = -obj.xscale; } else { obj.xSpeed2 = 1; obj.gotoAndStop(2); obj._xscale = obj.xscale; } } else { obj.xSpeed2 = 0; obj.gotoAndStop(1); } obj.timer = 60 + random(40); } } if ((playerL._x > obj._x) && (obj._xscale > 0)) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 350) { obj.xSpeed2 = 0; if (obj.weapon == 1) { obj.gotoAndStop(3); } else if (obj.weapon == 6) { obj.gotoAndStop(7); } else if (obj.weapon == 7) { obj.gotoAndStop(8); } else if (obj.weapon == 3) { obj.gotoAndStop(9); } obj.timer = 42 + random(5); } } else if ((playerL._x < obj._x) && (obj._xscale > 0)) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 150) { obj.xSpeed2 = 0; if (obj.weapon == 1) { obj.gotoAndStop(3); } else if (obj.weapon == 6) { obj.gotoAndStop(7); } else if (obj.weapon == 7) { obj.gotoAndStop(8); } else if (obj.weapon == 3) { obj.gotoAndStop(9); } obj.timer = 42 + random(5); } } else if ((playerL._x < obj._x) && (obj._xscale < 0)) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 350) { obj.xSpeed2 = 0; if (obj.weapon == 1) { obj.gotoAndStop(3); } else if (obj.weapon == 6) { obj.gotoAndStop(7); } else if (obj.weapon == 7) { obj.gotoAndStop(8); } else if (obj.weapon == 3) { obj.gotoAndStop(9); } obj.timer = 42 + random(5); } } else if ((playerL._x > obj._x) && (obj._xscale < 0)) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 150) { obj.xSpeed2 = 0; if (obj.weapon == 1) { obj.gotoAndStop(3); } else if (obj.weapon == 6) { obj.gotoAndStop(7); } else if (obj.weapon == 7) { obj.gotoAndStop(8); } else if (obj.weapon == 3) { obj.gotoAndStop(9); } obj.timer = 42 + random(5); } } } if (obj.platform == 1) { if (obj.xSpeed2 > 0) { if (lvl.hitTest(obj._x + 40, (obj._y + (obj._height / 2)) + 20, true)) { if (lvl.hitTest(obj._x + 40, obj._y + (obj._height / 3), true)) { if (obj.gunReady) { obj.xSpeed2 = 0; } else { obj.xSpeed2 = obj.xSpeed2 * -1; obj._xscale = -obj.xscale; obj.timer = 100; } } } else if (obj.gunReady) { obj.xSpeed2 = 0; } else { obj.xSpeed2 = obj.xSpeed2 * -1; obj._xscale = -obj.xscale; obj.timer = 100; } } else if (obj.xSpeed2 < 0) { if (lvl.hitTest(obj._x - 40, (obj._y + (obj._height / 2)) + 20, true)) { if (lvl.hitTest(obj._x - 40, obj._y + (obj._height / 3), true)) { if (obj.gunReady) { obj.xSpeed2 = 0; } else { obj.xSpeed2 = obj.xSpeed2 * -1; obj._xscale = obj.xscale; obj.timer = 50; } } } else if (obj.gunReady) { obj.xSpeed2 = 0; } else { obj.xSpeed2 = obj.xSpeed2 * -1; obj._xscale = obj.xscale; obj.timer = 50; } } obj.xSpeed = obj.xSpeed + ((obj.xSpeed2 - obj.xSpeed) * (0.2 * timescale)); obj._x = obj._x + (obj.xSpeed * timescale); } } else if (obj.health > 0) { if (obj.timer <= 0) { if (onScreen(obj._x, obj._y)) { obj.activated = true; } obj.timer = 5; } } else { if ((obj.gunDrop != true) && (obj.dropGun != false)) { actionAmount = actionAmount + 20; if (actionAmount > 100) { actionAmount = 100; } killCount++; if (obj != undefined) { if (weapon == 1) { _root.knifeKills++; if (_root.knifeKills >= 20) { _root.unlockAchievement(1); } } if (!playerL.aniOnGround) { midAirKills++; if (midAirKills >= 8) { _root.unlockAchievement(6); } } if (!playerL.onGroundAfterWJ) { killsAfterWallJump++; if (killsAfterWallJump >= 3) { _root.unlockAchievement(2); } } } var _local6 = "gun" + _root.getNextHighestDepth(); attachMovie("droppedGun", _local6, _root.getNextHighestDepth()); if (obj.weapon == 1) { _root[_local6].gotoAndStop(1); _root[_local6].weaponAmmo = 2; } else if (obj.weapon == 6) { _root[_local6].gotoAndStop(3); _root[_local6].weaponAmmo = 6; } else if (obj.weapon == 7) { _root[_local6].gotoAndStop(4); _root[_local6].weaponAmmo = 7; } else if (obj.weapon == 3) { _root[_local6].gotoAndStop(2); _root[_local6].weaponAmmo = 4; } _root[_local6]._x = obj._x; _root[_local6]._y = obj._y; _root[_local6].fallspeed = -4 - (0.01 * random(200)); _root[_local6].xSpeed = -3 + (0.01 * random(600)); _root[_local6].rotSpeed = -8 + random(16); _root[_local6].onEnterFrame = function () { if (this.playerNear || (getDist(this._x, playerL._x, this._y, playerL._y) < 70)) { this.playerNear = true; this._x = this._x + (((playerL._x - this._x) * 0.3) * timescale); this._y = this._y + (((playerL._y - this._y) * 0.3) * timescale); this._rotation = this._rotation + (13 * timescale); this._alpha = this._alpha - (10 * timescale); if (this._alpha <= 0) { playSound("pistolCock", obj._x, obj._y); if ((this.weaponAmmo == 2) || (this.weaponAmmo == 4)) { if (_root[("weapon" + this.weaponAmmo) + "Active"] == true) { _root[("weapon" + (this.weaponAmmo + 1)) + "Active"] = true; } } _root[("weapon" + this.weaponAmmo) + "Active"] = true; _root[("ammo" + this.weaponAmmo) + "Total"] = _root[("ammo" + this.weaponAmmo) + "Total"] + _root[("ammo" + this.weaponAmmo) + "Max"]; this.removeMovieClip(); } this.hitGround = true; } if (this.hitGround != true) { this._rotation = this._rotation + (this.rotSpeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this.xSpeed = this.xSpeed + (((-this.xSpeed) * 0.01) * timescale); this._x = this._x + (this.xSpeed * timescale); this._y = this._y + (this.fallspeed * timescale); var _local3 = -1; if (lvl.hitTest(this._x + 5, this._y, true)) { this.xSpeed = this.xSpeed * -0.8; this._x = this._x - 4; } else if (lvl.hitTest(this._x - 5, this._y, true)) { this.xSpeed = this.xSpeed * -0.8; this._x = this._x + 4; } while (_local3++ , _local3 < 5) { if (lvl.hitTest(this._x, (this._y + 5) - _local3, true)) { this.fallspeed = 0; this.xSpeed = 0; this._y = this._y - _local3; this.hitGround = true; } } } else if (this._rotation > 0) { this._rotation = this._rotation + ((180 - this._rotation) * 0.2); } else { this._rotation = this._rotation + ((-180 - this._rotation) * 0.2); } }; obj.gunDrop = true; } if ((obj._currentframe != 5) && (obj._currentframe != 6)) { if (((obj._xscale == obj.xscale) && (obj.playerX > obj._x)) || ((obj._xscale == (-obj.xscale)) && (obj.playerX < obj._x))) { obj.gotoAndStop(5); } else { obj.gotoAndStop(6); } } if (obj.timer < -200) { obj._alpha = obj._alpha - (2 * timescale); if (obj._alpha <= 0) { obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); var _local5 = 0; var _local7 = 0; while (_local5++ , _local5 <= enemies) { if (_root["nmy" + _local5]._name != undefined) { _local7++; _root["nmy" + _local5]._name = "nmy" + _local7; } } enemies = _local7; } } if (obj.dead == false) { if (obj.health <= -7) { gibCharacter(obj, "g", (obj.playerDir2 = (Math.atan2(playerL._y - obj._y, playerL._x - obj._x) * 180) / Math.PI), obj.gfxNr); addBlood(obj._x, obj._y, -90, 30); playSound("bulletHit", obj._x, obj._y); obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); var _local5 = 0; var _local7 = 0; while (_local5++ , _local5 <= enemies) { if (_root["nmy" + _local5]._name != undefined) { _local7++; _root["nmy" + _local5]._name = "nmy" + _local7; } } enemies = _local7; } } } } function addBlood(xPos, yPos, dir, amount) { if (bloodEnabled) { var _local5 = 0; while (_local5++ , _local5 <= (amount * particleAmount)) { var _local3 = "blo" + _root.getNextHighestDepth(); attachMovie("blood", _local3, _root.getNextHighestDepth()); _root[_local3]._x = xPos; _root[_local3]._y = yPos; _root[_local3]._alpha = 200; _root[_local3].xSpeed = Math.sin((((dir + 70) + random(40)) - 180) * (Math.PI/180)) * (2 + (0.001 * random(3000))); _root[_local3].fallspeed = Math.cos((((dir + 70) + random(40)) - 180) * (Math.PI/180)) * (2 + (0.001 * random(5000))); _root[_local3].onEnterFrame = function () { this._x = this._x + (this.xSpeed * timescale); this._y = this._y + (this.fallspeed * timescale); this._xscale = (this._yscale = this._yscale + ((-this._yscale) * (0.01 * timescale))); this.xSpeed = this.xSpeed + ((-this.xSpeed) * (0.01 * timescale)); this.fallspeed = this.fallspeed + (0.1 * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.removeMovieClip(); } }; } } } function gibCharacter(obj, charTitle, dir, gfx) { nrOfGibs++; if (nrOfGibs >= 20) { _root.unlockAchievement(3); } var _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_arm1", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 5; _root[_local6]._y = obj._y - 17; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_arm2", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 6; _root[_local6]._y = obj._y + 2; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_hand", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 8; _root[_local6]._y = obj._y + 13; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_arm1", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 10; _root[_local6]._y = obj._y - 20; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_arm2", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 17; _root[_local6]._y = obj._y - 5; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_hand", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 17; _root[_local6]._y = obj._y + 12; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_body", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x; _root[_local6]._y = obj._y + 10; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_leg1", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 6; _root[_local6]._y = obj._y + 11; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_leg2", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 10; _root[_local6]._y = obj._y + 25; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_foot", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x - 15; _root[_local6]._y = obj._y + 43; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_leg1", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 2.5; _root[_local6]._y = obj._y + 10.5; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_leg2", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 8; _root[_local6]._y = obj._y + 24.4; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_foot", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 10.7; _root[_local6]._y = obj._y + 42; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; _local6 = "gib" + _root.getNextHighestDepth(); attachMovie(charTitle + "_head", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = obj._xscale; _root[_local6]._yscale = obj._yscale; _root[_local6]._x = obj._x + 2.5; _root[_local6]._y = obj._y - 24.5; _root[_local6].gfxNr = gfx; _root[_local6].onEnterFrame = function () { bodyPart(this, dir); }; } function bodyPart(obj, dir) { if (obj.xSpeed == undefined) { obj.timer = 5; obj.rotSpeed = -10 + (0.001 * random(20000)); obj.xSpeed = Math.sin((((dir + 50) + random(40)) - 180) * (Math.PI/180)) * (4 + (0.001 * random(8000))); obj.fallspeed = (-Math.cos((((dir + 50) + random(40)) - 180) * (Math.PI/180))) * (2 + (0.001 * random(8000))); } obj.timer--; if (obj.timer <= 0) { addBlood(obj._x, obj._y, -180 + random(360), 1); obj.timer = 6 + random(3); } obj._rotation = obj._rotation + (obj.rotSpeed * timescale); obj.xSpeed = obj.xSpeed + ((-obj.xSpeed) * (0.01 * timescale)); obj.fallspeed = obj.fallspeed + (0.3 * timescale); obj._x = obj._x + (obj.xSpeed * timescale); obj._y = obj._y + (obj.fallspeed * timescale); if (lvl.hitTest(obj._x + 10, obj._y, true)) { obj.lvlHit = true; obj._x = obj._x - (Math.abs(xSpeed) * 5); obj.xSpeed = obj.xSpeed * -0.8; } if (lvl.hitTest(obj._x - 10, obj._y, true)) { obj.lvlHit = true; obj._x = obj._x - (Math.abs(xSpeed) * 5); obj.xSpeed = obj.xSpeed * -0.8; } if (lvl.hitTest(obj._x, obj._y + 10, true)) { obj.lvlHit = true; obj.xSpeed = obj.xSpeed * 0.7; obj._y = obj._y - (Math.abs(fallspeed) * 5); obj.fallspeed = obj.fallspeed * -0.6; obj.rotSpeed = obj.rotSpeed * 0.8; } if (obj.lvlHit) { obj._alpha = obj._alpha - 2; if (obj._alpha <= 0) { obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); } } } function rullBordCode(obj) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 610) { if (obj.xSpeed == undefined) { obj.xSpeed = 0; } obj._x = obj._x + (obj.xSpeed * timescale); obj.xSpeed = obj.xSpeed + ((-obj.xSpeed) * (0.005 * timescale)); if (lvl.hitTest(obj._x + obj._width, obj._y + 10, true)) { obj._x = obj._x - Math.abs(obj.xSpeed); obj.xSpeed = obj.xSpeed * (-(1 - (0.01 * obj.weight))); } if (lvl.hitTest(obj._x, (obj._y + obj._height) - 10, true)) { obj._x = obj._x + Math.abs(obj.xSpeed); obj.xSpeed = obj.xSpeed * (-(1 - (0.01 * obj.weight))); } if (((playerL._x > obj._x) && (playerL._x < (obj._x + obj._width))) && ((playerL._y + (playerL.sHeight / 2)) < (obj._y + 15))) { if (((playerL._y + (playerL.sHeight / 2)) > obj._y) && (playerL.fallspeed >= 0)) { if (((obj.playerOn != true) && (playerL.xSpeed2 != 0)) && (Math.abs(playerL._rotation) < 40)) { obj.xSpeed = playerL.xSpeed2 * (1 - (0.005 * obj.weight)); playerL.xSpeed = 0; obj.playerOn = true; } playerL._y = obj._y - (playerL.sHeight / 2); playerL.fallspeed = 0; playerL.onGround = (playerL.landedOnGround = (playerL.jumpReady = true)); playerL.bTG = false; } if ((((playerL._y + 7) + (playerL.sHeight / 2)) > obj._y) && (playerL.fallspeed >= 0)) { playerL._x = playerL._x + (obj.xSpeed * timescale); playerL.aniOnGround = true; } } else { obj.playerOn = false; } } } function elevatorCode(obj) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < 610) { if (obj.ySpeed == undefined) { obj.moving = false; obj.startY = obj._y; obj.yTarget = obj._y; obj.ySpeed = 0; } obj._y = obj._y + (obj.ySpeed * timescale); if (obj.moveAmount < 0) { if (obj._y < (obj.startY + obj.moveAmount)) { obj._y = obj.startY + obj.moveAmount; } else if (obj._y > obj.startY) { obj._y = obj.startY; } } else if (obj._y > (obj.startY + obj.moveAmount)) { obj._y = obj.startY + obj.moveAmount; } else if (obj._y < obj.startY) { obj._y = obj.startY; } if ((obj._y - 3) > obj.yTarget) { obj.ySpeed = -3; } else if ((obj._y + 3) < obj.yTarget) { obj.ySpeed = 3; } else { obj._y = obj.yTarget; obj.ySpeed = 0; } if (Math.round(obj._y) != Math.round(obj.yTarget)) { obj.door._alpha = obj.door._alpha + ((120 - obj.door._alpha) * (0.2 * timescale)); if ((playerL._x > (obj._x - 14)) && (playerL._x < (obj._x + (playerL.sWidth / 3)))) { playerL._x = obj._x + (playerL.sWidth / 3); } } else { obj.door._alpha = obj.door._alpha + ((-20 - obj.door._alpha) * (0.2 * timescale)); } if (Math.round(obj._y) == Math.round(obj.startY + obj.moveAmount)) { _root.lvl[obj._name + "Door2"]._xscale = (_root.lvl[obj._name + "Door2"]._yscale = 0); _root.lvl[obj._name + "Door1"]._xscale = _root.lvl[obj._name + "Door1"].sXScale; _root.lvl[obj._name + "Door1"]._yscale = _root.lvl[obj._name + "Door1"].sYScale; } else if (obj._y == obj.startY) { _root.lvl[obj._name + "Door1"]._xscale = (_root.lvl[obj._name + "Door1"]._yscale = 0); _root.lvl[obj._name + "Door2"]._xscale = _root.lvl[obj._name + "Door2"].sXScale; _root.lvl[obj._name + "Door2"]._yscale = _root.lvl[obj._name + "Door2"].sYScale; } else { _root.lvl[obj._name + "Door2"]._xscale = _root.lvl[obj._name + "Door2"].sXScale; _root.lvl[obj._name + "Door2"]._yscale = _root.lvl[obj._name + "Door2"].sYScale; _root.lvl[obj._name + "Door1"]._xscale = _root.lvl[obj._name + "Door1"].sXScale; _root.lvl[obj._name + "Door1"]._yscale = _root.lvl[obj._name + "Door1"].sYScale; } if ((((playerL._x > obj._x) && (playerL._x < (obj._x + obj._width))) && ((playerL._y + (playerL.sHeight / 2)) < (obj._y + 30))) && (playerL._y > ((obj._y - obj._height) - 10))) { if (playerL._y < (obj._y - 170)) { playerL._y = obj._y - 170; } if (obj.playerOn == false) { if (playerL._y > ((obj.startY + obj.moveAmount) + 10)) { obj.yTarget = obj.startY + obj.moveAmount; } else { obj.yTarget = obj.startY; } obj.playerOn = true; } if ((playerL._y + (playerL.sHeight / 2)) > obj._y) { playerL._y = obj._y - (playerL.sHeight / 2); playerL.fallspeed = 0; playerL.onGround = (playerL.landedOnGround = (playerL.jumpReady = true)); playerL.bTG = false; } if (((playerL._y + 7) + (playerL.sHeight / 2)) > obj._y) { playerL._y = playerL._y + obj.ySpeed; playerL.aniOnGround = true; } } else { obj.playerOn = false; } } } function brokenLight(obj) { if (obj.timer == undefined) { obj.timer = 10 + random(5); } obj.timer = obj.timer - timescale; if ((obj.timer <= 0) && (Math.round(obj.timer) != -1)) { obj.gotoAndStop(2); } else { obj.gotoAndStop(1); } if (obj.timer < -2) { obj.timer = 60 + random(100); } } function addGlasPiece(xPos, yPos) { glasPieceName = "glP" + _root.getNextHighestDepth(); _root.attachMovie("glasPiece", glasPieceName, _root.getNextHighestDepth()); _root[glasPieceName]._x = xPos; _root[glasPieceName]._y = yPos; _root[glasPieceName].fallspeed = 0.01 * random(300); _root[glasPieceName].timer = 80 + random(30); _root[glasPieceName]._xscale = (_root[glasPieceName]._yscale = 90 + random(50)); _root[glasPieceName]._alpha = 60 + random(40); _root[glasPieceName].rotSpeed = -2 + (random(400) * 0.01); _root[glasPieceName].onEnterFrame = function () { this.timer = this.timer - timescale; if (this.timer <= 0) { this._alpha = this._alpha - (timescale * 4); if (this._alpha <= 0) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); if (lvl.hitTest(this._x, this._y, true)) { this._y = this._y - this.fallspeed; this.fallspeed = this.fallspeed * -0.4; } }; } function jTPlatformCode(obj) { if (getDist(obj._x, playerL._x, obj._y, playerL._y) < obj._width) { if (((playerL._x > obj._x) && (playerL._x < (obj._x + obj._width))) && ((playerL._y + (playerL.sHeight / 2)) < (obj._y + 15))) { if (((playerL._y + (playerL.sHeight / 2)) > obj._y) && (playerL.fallspeed >= 0)) { playerL._y = obj._y - (playerL.sHeight / 2); playerL.fallspeed = 0; playerL.onGround = (playerL.landedOnGround = (playerL.jumpReady = true)); playerL.bTG = false; } if ((((playerL._y + 7) + (playerL.sHeight / 2)) > obj._y) && (playerL.fallspeed >= 0)) { playerL.aniOnGround = true; } } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } function medipack(obj) { if (health > 0) { if (obj.playerNear || (getDist(obj._x, playerL._x, obj._y, playerL._y) < 70)) { obj.playerNear = true; obj._x = obj._x + (((playerL._x - obj._x) * 0.3) * timescale); obj._y = obj._y + (((playerL._y - obj._y) * 0.3) * timescale); obj._rotation = obj._rotation + (13 * timescale); obj._alpha = obj._alpha - (10 * timescale); if (obj._alpha <= 0) { playSound("medipack_collect", obj._x, obj._y); health = health + 20; if (health > 100) { health = 100; } obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); } obj.hitGround = true; } } } function addSpeechBubble(xPos, yPos, inputText, allowSkip, xOffset, timeVisible, gibberishVoice) { if (xOffset == undefined) { xOffset = 0; } _root.speechBubble.swapDepths(_root.getNextHighestDepth()); _root.speechBubble.removeMovieClip(); _root.attachMovie("speechBubble", "speechBubble", _root.getNextHighestDepth()); _root.speechBubble.inputText = inputText; _root.speechBubble.gibberishVoice = gibberishVoice; _root.speechBubble._x = xPos + xOffset; _root.speechBubble._y = yPos; _root.speechBubble.xPos = xPos; _root.speechBubble.yPos = yPos; _root.speechBubble.allowSkip = allowSkip; if (timeVisible != undefined) { _root.speechBubble.timeVisible = timeVisible; } } function removeSpeechBubble() { _root.speechBubble.swapDepths(_root.getNextHighestDepth()); _root.speechBubble.removeMovieClip(); } function getAngle(xPos1, yPos1, xPos2, yPos2) { return((Math.atan2(yPos1 - yPos2, xPos1 - xPos2) / Math.PI) * 180); } function spawnBanana(xPos, yPos) { removeBanana(); _root.attachMovie("banana", "banana", _root.getNextHighestDepth()); _root.banana._x = xPos; _root.banana._y = yPos; } function removeBanana() { if (_root.banana != undefined) { _root.addGlow(_root.banana._x, _root.banana._y, 80, 200); _root.addSparks(_root.banana._x, _root.banana._y, 10); } _root.banana.swapDepths(_root.getNextHighestDepth()); _root.banana.removeMovieClip(); } com.newgrounds.API.logCustomEvent("Level_1"); killsAfterWallJump = 0; midAirKills = 0; if (knifeKills == undefined) { knifeKills = 0; } if (nrOfHeadShots == undefined) { nrOfHeadShots = 0; } if (nrOfGibs == undefined) { nrOfGibs = 0; } pausePlayer = true; mouseXPos = playerL._x + 300; mouseYPos = playerL._y - 100; Mouse.show(); generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); musicStarted = false; musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusic.attachSound("tutorial_music_1"); musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; hiddenMusicVolume = 1; stop(); _root._quality = "MEDIUM"; showHint = false; playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; health = 100; playerL.dead = false; actionAmount = 100; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var timescale2 = 1; var weapon = 2; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - mouseYPos, playerL._x - mouseXPos) * 180) / Math.PI); var mDirR = ((Math.atan2(mouseYPos - (playerL._y - 30), mouseXPos - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; var weapon1Active = true; var ammo1 = 0; var ammo1Total = 0; var ammo1Max = 0; var weapon2Active = true; var ammo2 = 18; var ammo2Total = 36; var ammo2Max = 18; var weapon3Active = false; var ammo3 = 36; var ammo3Total = ammo2Total; var ammo3Max = 36; var weapon4Active = false; var ammo4 = 32; var ammo4Total = 0; var ammo4Max = 32; var weapon5Active = false; var ammo5 = 64; var ammo5Total = ammo4Total; var ammo5Max = 64; var weapon6Active = false; var ammo6 = 8; var ammo6Total = 0; var ammo6Max = 8; var weapon7Active = false; var ammo7 = 30; var ammo7Total = 0; var ammo7Max = 30; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; jTPlatform = 0; roofWindow.broken = false; if (musicVolume == undefined) { musicVolume = 1; } if (SFXVolume == undefined) { SFXVolume = 1; } fadeToDark = false; levelComplete = false; showOptions = false; particleAmount = 1; bloodEnabled = true; slowMotionSFXEnabled = true; fisk = false; Key70Pressed = false; Key73Pressed = false; Key83Pressed = false; Key75Pressed = false; Mouse.removeListener(mouseListener); delete mouseListener; var mouseListener = new Object(); mouseListener.onMouseWheel = function (scrollAmount) { if ((!mousePress) && (!pausePlayer)) { if (scrollAmount > 0) { var _local3 = 1; var _local2 = weapon; while (_local2++ , _local2 <= 7) { if (((_root[("weapon" + _local2) + "Active"] == true) && ((_root["ammo" + _local2] + _root[("ammo" + _local2) + "Total"]) > 0)) || (_local2 == 1)) { _local3 = _local2; _local2 = 8; } } weapon = _local3; } else if (scrollAmount < 0) { var _local3 = 1; var _local2 = 8; while (_local2-- , _local2 >= 1) { if (((_root[("weapon" + _local2) + "Active"] == true) && ((_root["ammo" + _local2] + _root[("ammo" + _local2) + "Total"]) > 0)) || (_local2 == 1)) { _local3 = _local2; _local2 = 0; } } _local2 = weapon; while (_local2-- , _local2 >= 1) { if (((_root[("weapon" + _local2) + "Active"] == true) && ((_root["ammo" + _local2] + _root[("ammo" + _local2) + "Total"]) > 0)) || (_local2 == 1)) { _local3 = _local2; _local2 = 0; } } weapon = _local3; } } }; Mouse.addListener(mouseListener); onEnterFrame = function () { if ((generalTimer >= 5) && (!musicStarted)) { if (musicMC.bgMusicIntro == undefined) { musicMC.bgMusic.start(); } else { musicMC.bgMusicIntro.start(); } musicStarted = true; } if (Key.isDown(85)) { if (fisk != true) { if (Key.isDown(70)) { Key70Pressed = true; } if (Key.isDown(73)) { Key73Pressed = true; } if (Key.isDown(83)) { Key83Pressed = true; } if (Key.isDown(75)) { Key75Pressed = true; } if (((Key70Pressed && (Key73Pressed)) && (Key83Pressed)) && (Key75Pressed)) { i = 0; while (i <= 7) { _root[("weapon" + i) + "Active"] = true; _root[("ammo" + i) + "Total"] = 9999; _root["ammo" + i] = _root[("ammo" + i) + "Max"]; i++; } fisk = true; } } } generalTimer++; if (!pausePlayer) { mouseXPos = _xmouse; mouseYPos = _ymouse; kUp = Key.isDown(87); kDown = Key.isDown(83); kLeft = Key.isDown(65); kRight = Key.isDown(68); if (Key.isDown(16) || (Key.isDown(32))) { kShift = true; } else { kShift = false; } if (weapon1Active && (Key.isDown(49))) { weapon = 1; } else if (weapon2Active && (Key.isDown(50))) { weapon = 2; } else if (weapon3Active && (Key.isDown(51))) { weapon = 3; } else if (weapon4Active && (Key.isDown(52))) { weapon = 4; } else if (weapon5Active && (Key.isDown(53))) { weapon = 5; } else if (weapon6Active && (Key.isDown(54))) { weapon = 6; } else if (weapon7Active && (Key.isDown(55))) { weapon = 7; } if (Key.isDown(82)) { if ((_root["ammo" + weapon] < _root[("ammo" + weapon) + "Max"]) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } } } else { kUp = false; kDown = false; kLeft = false; kRight = false; kShift = false; } if (health <= 0) { HUD.damage._alpha = HUD.damage._alpha + 8; if (HUD.damage._alpha > 3000) { HUD.damage._alpha = 3000; } HUD.fade.fadeSpeed = 1; if (HUD.fade._alpha >= 100) { playerL.dead = true; } timescale = timescale - 0.01; if (timescale < 0) { timescale = 0; } fadeToDark = true; health = 0; } else { if ((HUD.damage._alpha - (0.7 * timescale)) >= 0) { HUD.damage._alpha = HUD.damage._alpha - (0.7 * timescale); } else { HUD.damage._alpha = 0; } if (health <= 30) { HUD.damage.timer++; if (HUD.damage.timer > (health * 2)) { HUD.damage._alpha = HUD.damage._alpha + 20; HUD.damage.timer = 0; } } if (HUD.damage._alpha > 60) { HUD.damage._alpha = 60; } } var i = 0; while ((++i) <= enemies) { gangster(_root["nmy" + i]); } fps++; ammo3Total = ammo2Total; ammo5Total = ammo4Total; if (((_root["ammo" + weapon] + _root[("ammo" + weapon) + "Total"]) <= 0) && (weapon != 1)) { i = 7; while (i >= 1) { if ((_root[("weapon" + i) + "Active"] == true) && ((_root["ammo" + i] + _root[("ammo" + i) + "Total"]) > 0)) { weapon = i; i = 0; } else if (i == 1) { weapon = 1; } i--; } mousePress = false; } recoil = recoil + (((-recoil) * 0.3) * timescale); if (!showOptions) { mDir = (-recoil) + ((Math.atan2((playerB._y - 30) - mouseYPos, playerB._x - mouseXPos) * 180) / Math.PI); mDirR = recoil + ((Math.atan2(mouseYPos - (playerB._y - 30), mouseXPos - playerB._x) * 180) / Math.PI); } if (pausePlayer) { if (((weapon != 1) && (weapon != 6)) && (weapon != 7)) { mDir = -100; } else { mDir = -170; } } if (Key.isDown(27) || (Key.isDown(80) && (health > 0))) { if (doOnce27 != true) { if (showOptions == false) { Mouse.show(); showOptions = true; } else { Mouse.hide(); showOptions = false; } doOnce27 = true; } } else { doOnce27 = false; } HUD.HUD.ammoText.text = (_root["ammo" + weapon] + " / ") + _root[("ammo" + weapon) + "Total"]; playerL._y = playerL._y + (playerL.fallspeed * timescale); playerL.fallspeed = playerL.fallspeed + (0.4 * timescale); playerL._x = playerL._x + (playerL.xSpeed * timescale); playerL.xSpeed = playerL.xSpeed + (((playerL.xSpeed2 - playerL.xSpeed) * 0.2) * timescale); playerL.rotSpeed = playerL.rotSpeed + (((playerL.rotSpeed2 - playerL.rotSpeed) * 0.07) * timescale); playerL._rotation = playerL._rotation + (playerL.rotSpeed * timescale); playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.bX = playerL._x + (Math.sin((playerL._rotation + 180) * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos((playerL._rotation + 180) * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); if (actionAmount > 0) { if (kShift) { if (slowMotionSFXEnabled) { if (kShiftOnce1 != true) { playSound("slowDown", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce1 = true; } kShiftOnce2 = false; } timescale2 = timescale2 + ((0.3 - timescale2) * 0.1); if (actionAmount < 0) { actionAmount = 0; } } else { if (slowMotionSFXEnabled) { if (kShiftOnce2 != true) { playSound("speedUp", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce2 = true; } kShiftOnce1 = false; } timescale2 = timescale2 + ((1 - timescale2) * 0.1); } } else { if (slowMotionSFXEnabled) { if (kShiftOnce2 != true) { playSound("speedUp", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce2 = true; } kShiftOnce1 = false; } timescale2 = timescale2 + ((1 - timescale2) * 0.1); kShift = false; } musicMC.bgMusic.setVolume(((timescale2 * 100) * hiddenMusicVolume) * musicVolume); if ((showOptions != true) && (health > 0)) { if (generalTimer > 90) { timescale = timescale2 + (1 - (showFPS / 32)); } else { timescale = timescale2; } } else if (health > 0) { timescale = 0; } if (lvl.hitTest(playerL._x, playerL._y - (playerL.sHeight / 2), true)) { var i = 0; while ((++i) < (playerL.sHeight / 3)) { if (lvl.hitTest(playerL._x, (playerL._y - (playerL.sHeight / 2.3)) + i, true)) { if (playerL.fallspeed < 0) { playerL.fallspeed = 0; } playerL._y = playerL._y + i; } } if (lvl.hitTest(playerL._x, playerL._y + (playerL.sHeight / 2), true)) { kDown = true; kUp = false; } } else if (((((playerL._currentframe == 4) && (playerL._rotation > (-Math.abs(playerL.rotSpeed / 1.5)))) && (playerL._rotation < Math.abs(playerL.rotSpeed / 1.5))) && (!kRight)) && (!kLeft)) { playerL._rotation = (playerB._rotation = 0); playerL.rotSpeed = 0; playerL.xSpeed = (playerL.xSpeed2 = 0); playerL.gotoAndStop(6); playerL.legs.gotoAndStop(6); playerL.legs.currentFrame = 6; } if ((playerL.aniOnGround && (kDown)) && (playerL._currentframe != 4)) { playerL.yHittestOffset = 20; } else { playerL.yHittestOffset = 0; } if (lvl.hitTest((playerL._x + 10) + (playerL.sWidth / 2), playerL._y + playerL.yHittestOffset, true)) { var i = 0; while ((++i) < (playerL.sWidth / 2)) { if (lvl.hitTest((playerL._x + (playerL.sWidth / 2)) - i, playerL._y, true)) { playerL.xSpeed = 0; if (!playerL.onGround) { playerL.xSpeed2 = 0; } playerL._x = playerL._x - i; } } if ((!playerL.aniOnGround) && (!kShift)) { playerL._rotation = playerL._rotation + ((-70 - playerL._rotation) * (0.05 * timescale)); } if (kDown && (kRight)) { kRight = false; } if ((playerL._currentframe == 4) && (playerL.xSpeed2 >= 0)) { playerL._rotation = 0; playerL.rotSpeed = 0; playerL.xSpeed = (playerL.xSpeed2 = 0); playerL.gotoAndStop(6); playerL.legs.gotoAndStop(6); playerL.legs.currentFrame = 6; } } if (lvl.hitTest((playerL._x - 10) - (playerL.sWidth / 2), playerL._y + playerL.yHittestOffset, true)) { var i = 0; while ((++i) < (playerL.sWidth / 2)) { if (lvl.hitTest((playerL._x - (playerL.sWidth / 2)) + i, playerL._y, true)) { playerL.xSpeed = 0; if (!playerL.onGround) { playerL.xSpeed2 = 0; } playerL._x = playerL._x + i; } } if ((!playerL.aniOnGround) && (!kShift)) { playerL._rotation = playerL._rotation + ((70 - playerL._rotation) * (0.05 * timescale)); } if (kDown && (kLeft)) { kLeft = false; } if ((playerL._currentframe == 4) && (playerL.xSpeed2 <= 0)) { playerL._rotation = 0; playerL.rotSpeed = 0; playerL.xSpeed = (playerL.xSpeed2 = 0); playerL.gotoAndStop(6); playerL.legs.gotoAndStop(6); playerL.legs.currentFrame = 6; } } if (lvl.hitTest(playerL._x, playerL._y + (playerL.sHeight / 2), true)) { playerL.onGround = true; playerL.fallspeed = 0; var i = 0; while ((++i) < (playerL.sHeight / 3)) { if (lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) - i, true)) { playerL.fallspeed = 0; playerL._y = playerL._y - i; } } } else { playerL.onGround = false; } var i = 0; while ((++i) <= elevator) { elevatorCode(_root["ele" + i]); } var i = 0; while ((++i) <= jTPlatform) { jTPlatformCode(_root["jTP" + i]); } if (kUp) { if (playerL.jumpReady) { playerL.fallspeed = playerL.fallspeed - playerL.jumpPower; playerL.jumpPower = playerL.jumpPower * 0.45; } } else if (playerL.onGround == false) { playerL.jumpReady = false; } if (playerL.onGround == true) { midAirKills = 0; if (Math.round(playerL.fallspeed) == 0) { lastPlayerX = playerL._x; lastPlayerY = playerL._y; } playerL.bTG = false; if (((isNaN(playerL.xSpeed) || (isNaN(playerL.xSpeed2))) || (isNaN(playerL.rotSpeed))) || (isNaN(playerL.rotSpeed2))) { playerL.xSpeed = (playerL.xSpeed2 = (playerL._xscale / Math.abs(playerL._xscale)) * 2.5); playerL.rotSpeed = (playerL._xscale / Math.abs(playerL._xscale)) * 10; } if ((playerL._rotation > 40) || (playerL._rotation < -40)) { if (Math.abs(playerL.xSpeed2) < 2.5) { playerL.xSpeed2 = (playerL.xSpeed2 / Math.abs(playerL.xSpeed2)) * 2.5; } if (Math.abs(playerL.xSpeed2) > 5) { playerL.xSpeed2 = (playerL.xSpeed2 / Math.abs(playerL.xSpeed2)) * 5; } if (playerL.aniOnGround) { playerL.gotoAndStop(4); } playerL._x = playerL._x + ((playerL.xSpeed2 * 0.8) * timescale); playerL.rotSpeed = playerL.rotSpeed + ((((playerL.xSpeed2 * 4) - playerL.rotSpeed) * 0.5) * timescale); } else if (!kDown) { playerL.rotSpeed = (playerL.rotSpeed2 = (-playerL._rotation) * 0.1); playerL._rotation = playerL._rotation + ((-playerL._rotation) * (0.2 * timescale)); if ((playerL._currentframe != 4) && (playerL._currentframe != 6)) { if (kRight) { playerL.xSpeed2 = 6; if (playerL.faceRight) { playerL.gotoAndStop(2); } else { playerL.gotoAndStop(5); } } else if (kLeft) { playerL.xSpeed2 = -6; if (playerL.faceRight) { playerL.gotoAndStop(5); } else { playerL.gotoAndStop(2); } } else { playerL.xSpeed2 = 0; playerL.gotoAndStop(1); } if ((playerL._currentframe == 4) && (playerL.legs.currentFrame > 11)) { playerL.legs.currentFrame = 11; } } else if (playerL.legs.currentFrame < 12) { playerL.legs.currentFrame = 12; } } else if (playerL.aniOnGround) { if (((playerL.xSpeed2 == 0) && (playerL._rotation > -10)) && (playerL._rotation < 10)) { playerL.gotoAndStop(6); if (kRight) { playerL._rotation = playerL._rotation + 20; playerL.xSpeed2 = 5; } else if (kLeft) { playerL._rotation = playerL._rotation - 20; playerL.xSpeed2 = -5; } } else { playerL.gotoAndStop(4); playerL.rotSpeed = playerL.rotSpeed + ((((playerL.xSpeed2 * 4) - playerL.rotSpeed) * 0.5) * timescale); if (Math.abs(playerL.xSpeed2) < 8) { if (playerL.xSpeed2 == 0) { playerL.xSpeed2 = (playerL._xscale / Math.abs(playerL._xscale)) * 8; } else { playerL.xSpeed2 = (playerL.xSpeed2 / Math.abs(playerL.xSpeed2)) * 8; } } } } playerL.landedOnGround = true; } else { playerL.landedOnGround = false; if (kUp == false) { jumpReady = false; } playerL.bTG = lvl.hitTest(playerL.bX, playerL.bY, true); if (playerL._currentframe != 4) { if (kShift) { if (kRight) { playerL.rotSpeed2 = 13; if (playerL.xSpeed > 2.5) { playerL.xSpeed2 = playerL.xSpeed2 + (0.04 * timescale); } else if (Math.round(playerL.xSpeed) >= 0) { playerL.xSpeed2 = playerL.xSpeed2 + (0.5 * timescale); } } else if (kLeft) { playerL.rotSpeed2 = -13; if (playerL.xSpeed < -2.5) { playerL.xSpeed2 = playerL.xSpeed2 - (0.04 * timescale); } else if (Math.round(playerL.xSpeed) <= 0) { playerL.xSpeed2 = playerL.xSpeed2 - (0.5 * timescale); } } else if ((!kRight) && (!kLeft)) { playerL.rotSpeed2 = 0; } } else if (playerL.onGroundAfterWJ == true) { if (kRight) { if (playerL._rotation > -5) { playerL.rotSpeed2 = -1; } else if ((playerL._rotation > -10) && (playerL._rotation < 10)) { playerL.rotSpeed2 = 0; } playerL.xSpeed2 = playerL.xSpeed2 + ((5 - playerL.xSpeed2) * (0.2 * timescale)); } else if (kLeft) { if (playerL._rotation < 5) { playerL.rotSpeed2 = 1; } else if ((playerL._rotation > -10) && (playerL._rotation < 10)) { playerL.rotSpeed2 = 0; } playerL.xSpeed2 = playerL.xSpeed2 + ((-5 - playerL.xSpeed2) * (0.2 * timescale)); } else { playerL.rotSpeed2 = 0; playerL.xSpeed2 = playerL.xSpeed2 + ((-playerL.xSpeed2) * (0.2 * timescale)); } } } } if (!playerL.aniOnGround) { if (((!kShift) && (playerL._rotation > -10)) && (playerL._rotation < 10)) { playerL.rotSpeed = playerL.rotSpeed + ((-playerL.rotSpeed) * (0.2 * timescale)); } if (((kUp && (playerL.wallJumped == false)) && (playerL.bTG)) && (playerL.jumpReady == false)) { playerL.onGroundAfterWJ = false; playerL.xSpeed = (playerL.xSpeed2 = Math.sin((playerL._rotation * 0.8) * (Math.PI/180)) * 8); playerL.fallspeed = Math.cos((playerL._rotation * 0.8) * (Math.PI/180)) * -8; playerL.legs.currentFrame = 2; if (!kShift) { if (playerL._rotation > 0) { playerL.rotSpeed2 = 10; } else { playerL.rotSpeed2 = -10; } } playerL.wallJumped = true; } else { playerL.wallJumped = false; } if (playerL._currentframe != 4) { playerL.gotoAndStop(3); } else if (playerL.legs.currentFrame < 12) { playerL.legs.currentFrame = 12; } if (!kUp) { playerL.jumpPower = 0; } } else { playerL.onGroundAfterWJ = true; killsAfterWallJump = 0; if (kUp) { if (kUpPressed == false) { playerL.fallspeed = -4; playerL._y = playerL._y - 7; playerL.xSpeed2 = playerL.xSpeed; } kUpPressed = true; } else { kUpPressed = false; if (playerL.fallspeed >= 0) { playerL.jumpReady = true; if (playerL.jumpPower < 5) { playerL.jumpPower = 5; } } } } if ((((playerL._rotation - mDir) + 90) > 0) && (((playerL._rotation - mDir) + 90) < 180)) { playerB.bRot = playerB.bRot + ((((mDir * 0.5) - playerB.bRot) * 0.15) * timescale); if (playerL._currentframe != 4) { if (playerL.onGround == true) { playerL._xscale = -playerL.xScale; playerL.faceRight = false; } else if (((!kShift) && (playerL._rotation > -13)) && (playerL._rotation < 13)) { playerL._xscale = -playerL.xScale; playerL.faceRight = false; } } } else { playerB.bRot = playerB.bRot + ((((mDirR * 0.5) - playerB.bRot) * 0.15) * timescale); if (playerL._currentframe != 4) { if (playerL.onGround == true) { playerL._xscale = playerL.xScale; playerL.faceRight = true; } else if (((!kShift) && (playerL._rotation > -13)) && (playerL._rotation < 13)) { playerL._xscale = playerL.xScale; playerL.faceRight = true; } } } if (playerL.faceRight == true) { if ((((weapon == 3) || (weapon == 5)) || (weapon == 6)) || (weapon == 7)) { playerB.body.arm1._rotation = (playerB.body.arm2._rotation = mDir - playerB._rotation); } else if (((weapon == 1) || (weapon == 2)) || (weapon == 4)) { playerB.body.arm1._rotation = (-playerB.bRot) + 200; playerB.body.arm2._rotation = mDir - playerB._rotation; } } else if ((((weapon == 3) || (weapon == 5)) || (weapon == 6)) || (weapon == 7)) { playerB.body.arm1._rotation = (playerB.body.arm2._rotation = (-mDirR) + playerB._rotation); } else if (((weapon == 1) || (weapon == 2)) || (weapon == 4)) { playerB.body.arm1._rotation = playerB.bRot + 200; playerB.body.arm2._rotation = (-mDirR) + playerB._rotation; } if (playerB.bRot > 30) { playerB.bRot = 30; } else if (playerB.bRot < -30) { playerB.bRot = -30; } playerB._rotation = playerL._rotation + playerB.bRot; playerB._x = playerL._x + ((playerL._xscale / Math.abs(playerL._xscale)) * playerL.legs.bodyPos._x); playerB._y = playerL._y + playerL.legs.bodyPos._y; playerB._xscale = playerL._xscale; playerB.body.head._rotation = (playerL._xscale / Math.abs(playerL._xscale)) * (playerB._rotation - playerL._rotation); playerB.gotoAndStop(weapon); _x = (_x + ((((((-playerL._x) - ((mouseXPos - playerL._x) / 2)) + 300) - _x) * 0.1) * timescale)); _y = (_y + ((((((-playerL._y) - ((mouseYPos - playerL._y) / 2)) + 200) - _y) * 0.1) * timescale)); HUD._x = -_x; HUD._y = -_y; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); if (((!showOptions) && (health > 0)) && (!pausePlayer)) { crosshair._x = mouseXPos; crosshair._y = mouseYPos; crosshair._xscale = (crosshair._yscale = 100); } else { crosshair._xscale = (crosshair._yscale = 0); } if (gunTimer > 0) { gunTimer = gunTimer - (1 * timescale); } if ((((mousePress && (gunTimer <= 0)) && (weapon == 1)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 30); _root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 30); _root[_local6]._rotation = mDirR; _root[_local6]._alpha = 0; _root[_local6].timer = 0; _root.playerB.body.arm2.currentFrame = 4; _root.playerB.body.arm2.gotoAndStop(4); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 20); this.timer++; if (this.timer >= 6) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }; gunTimer = 8; mousePress = false; } else if ((weapon == 1) && (gunTimer <= 0)) { _root.playerB.body.arm2.currentFrame = 1; _root.playerB.body.arm2.gotoAndStop(1); } if ((((mousePress == true) && (weapon == 4)) || ((mousePress == true) && (weapon == 5))) || ((mousePress == true) && (weapon == 7))) { if ((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { _root["ammo" + weapon]--; var _local4 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local4, _root.getNextHighestDepth()); _root[_local4].ySpeed = -1.3 - (0.01 * random(70)); _root[_local4]._xscale = (_root[_local4]._yscale = 70 + random(30)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local3 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local3, _root.getNextHighestDepth()); _root[_local3].fallspeed = -3; _root[_local3].xSpeed = -1.5 + (0.01 * random(300)); _root[_local3]._alpha = 300; _root[_local3].rotSpeed = -10 + (0.01 * random(2000)); _root[_local3].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local5 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local5, _root.getNextHighestDepth()); _root[_local5]._xscale = (_root[_local5]._yscale = 25); if (weapon == 4) { playSound("uziShot", playerL._x, playerL._y, 3); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 50))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 50))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 2) + (random(100 * recoil) / 100)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; gunTimer = 4; recoil = recoil + 10; } else if (weapon == 5) { playSound("uziShot", playerL._x, playerL._y, 3); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 50))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 50))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 2) + (random(100 * recoil) / 100)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); fireRightGun = false; _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; } else { _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 6)) * (Math.PI/180)) * 45))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 6)) * (Math.PI/180)) * 45))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 39); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = mDirR - recoil; addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); fireRightGun = true; _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; } gunTimer = 2; recoil = recoil + 5; } else if (weapon == 7) { playSound("m16Shot", playerL._x, playerL._y); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(10))))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(10))))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 25); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 20)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 25); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 10) + (random(10 * recoil) / 10)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 2; recoil = recoil + 2; } _root[_local5]._rotation = mDirR; } } if (((((mousePress && (gunTimer <= 0)) && (_root["ammo" + weapon] <= 0)) && (_root[("ammo" + weapon) + "Total"] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { playerB.body.gotoAndStop(2); } backCity._x = -_x; backCity._y = -_y; topLayer.swapDepths(_root.getNextHighestDepth()); if (startGameBlackFade != undefined) { startGameBlackFade.swapDepths(_root.getNextHighestDepth()); } if (banana != undefined) { banana.swapDepths(_root.getNextHighestDepth()); } if (speechBubble != undefined) { speechBubble.swapDepths(_root.getNextHighestDepth()); } if (controlHint != undefined) { controlHint.swapDepths(_root.getNextHighestDepth()); } HUD.swapDepths(_root.getNextHighestDepth()); crosshair.swapDepths(_root.getNextHighestDepth()); }; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth()); clearInterval(fpsTimer); fpsTimer = setInterval(function () { showFPS = fps; fps = 0; }, 1000);
Instance of Symbol 570 MovieClip "startGameBlackFade" in Frame 10
onClipEvent (load) { _x = ((-_root.playerL._x) - 1500); _y = ((-_root.playerL._y) - 1500); _height = 3000; _width = 3000; }
Instance of Symbol 629 MovieClip "tutorialDoor1" in Frame 10
onClipEvent (load) { spawn = 1; dontRandomizeXScale = true; platform = 0; tutorialGangster = true; }
Instance of Symbol 295 MovieClip [banana] "banana" in Frame 10
onClipEvent (load) { disableSpawnEffect = true; _root.addSpeechBubble(_x, _y, "Hello.|It's me. Pedro.|... Your friend.|Don't worry. I'm wearing my invisibility undies.|You're the only one who can see me.|We're going on an adventure, you and me.|Let's start by learning some basics...", true); } onClipEvent (enterFrame) { if (_root.speechBubble.speechText.speechText.text == "... Your friend.") { _root.startGameBlackFade.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha <= 0) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }; } if ((_root.speechBubble == undefined) && (!stage1)) { _root.addSpeechBubble(_x, _y, "Try moving over here.", false, undefined, 90); stage1 = true; } else if (((_root.speechBubble == undefined) && (stage1)) && (!stage2)) { _root.attachMovie("controlHint", "controlHint", _root.getNextHighestDepth()); _root.attachMovie("controlHint", "controlHint2", _root.getNextHighestDepth()); _root.controlHint2.gotoAndStop(2); stage2 = true; } }
Instance of Symbol 674 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.addSpeechBubble(_root.banana._x, _root.banana._y, "Jolly good!", false, undefined, 45); _root.controlHint.scaleTarget = (_root.controlHint2.scaleTarget = 0); triggered = true; } if (triggered) { if (_root.speechBubble == undefined) { _root.removeBanana(); this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } }
Instance of Symbol 674 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.spawnBanana(_x + (_width / 2), _y); _root.addSpeechBubble(_root.banana._x, _root.banana._y, "Would you look at this...|Somebody placed these boxes RIGHT in our way!|People have no respect these days.|You're going to have to jump over them.", true); Mouse.show(); _root.pausePlayer = true; _root.mouseXPos = _x + 200; _root.mouseYPos = _y - 90; triggered = true; } if (triggered) { if (_root.speechBubble == undefined) { _root.removeBanana(); _root.pausePlayer = false; _root.attachMovie("controlHint", "controlHint", _root.getNextHighestDepth()); _root.controlHint.gotoAndStop(3); this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } }
Instance of Symbol 674 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.controlHint.scaleTarget = 0; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 674 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.tutorialDoor1.activated = true; _root.spawnBanana(_x + (_width / 2), _y); _root.addSpeechBubble(_root.banana._x, _root.banana._y, "Look!|I bet he's the one who put the boxes in our way.|Let's teach him a lesson!|Shoot him in the head.|Don't worry, he is totally asking for it!", true); Mouse.show(); _root.pausePlayer = true; _root.mouseXPos = _x + 200; _root.mouseYPos = _y - 90; triggered = true; } if (triggered) { if (_root.speechBubble == undefined) { _root.lvl.tutorialBlocker.swapDepths(_root.lvl.getNextHighestDepth()); _root.lvl.tutorialBlocker.removeMovieClip(); _root.removeBanana(); _root.pausePlayer = false; _root.attachMovie("controlHint", "controlHint", _root.getNextHighestDepth()); _root.controlHint.gotoAndStop(4); this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } }
Instance of Symbol 674 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.tutorialDoor1.activated = true; _root.spawnBanana(_x + (_width / 2), _y); _root.addSpeechBubble(_root.banana._x, _root.banana._y, "Nice shooting back there!|You're doing great!|Now, look here.|You need to do a wall jump off of that wall.|Remember, timing is important!", true); Mouse.show(); _root.pausePlayer = true; _root.mouseXPos = _x + 170; _root.mouseYPos = _y - 90; triggered = true; } if (triggered) { if (_root.speechBubble == undefined) { _root.removeBanana(); _root.pausePlayer = false; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } }
Instance of Symbol 674 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.tutorialDoor1.activated = true; _root.spawnBanana(_x + (_width / 2), _y); _root.addSpeechBubble(_root.banana._x, _root.banana._y, "Excellent! You're a natural at this.|See that narrow opening under this machine?|Let's try rolling into it!", true); Mouse.show(); _root.pausePlayer = true; _root.mouseXPos = _x + 170; _root.mouseYPos = _y - 90; triggered = true; } if (triggered) { if (_root.speechBubble == undefined) { _root.removeBanana(); _root.pausePlayer = false; _root.attachMovie("controlHint", "controlHint", _root.getNextHighestDepth()); _root.controlHint.gotoAndStop(5); this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } }
Instance of Symbol 674 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.controlHint.scaleTarget = 0; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 674 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.tutorialDoor1.activated = true; _root.spawnBanana(_x + (_width / 2), _y); _root.addSpeechBubble(_root.banana._x, _root.banana._y, "Wonderful!|There's only one more trick I have to teach you now.|Remember all those pills you were forced to take..?|Well, they seem to have had a nice side effect...|You can slow down your perception of time!|Isn't that cool?!|While slowing down time you can perform stunts in the air.|You'll look like a total bad-ass!", true); Mouse.show(); _root.pausePlayer = true; _root.mouseXPos = _x + 170; _root.mouseYPos = _y - 90; triggered = true; } if (triggered) { if (_root.speechBubble == undefined) { _root.removeBanana(); _root.pausePlayer = false; _root.attachMovie("controlHint", "controlHint", _root.getNextHighestDepth()); _root.controlHint.gotoAndStop(6); this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } }
Instance of Symbol 674 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.controlHint.scaleTarget = 0; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 674 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.levelComplete = true; _root.fadeToDark = true; } }
Instance of Symbol 674 MovieClip in Frame 10
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.controlHint.scaleTarget = 0; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 570 MovieClip in Frame 10
onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); }
Frame 11
stopAllSounds(); Mouse.hide(); for (cObject in _root) { if (typeof(_root[cObject]) == "movieclip") { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 12
function bulletCode(obj, friendly, power) { if (roofWindow.broken != true) { if (roofWindow.hitTest(obj._x, obj._y, true)) { playSound("breakingGlass", obj._x, obj._y); i = 0; while (i < 30) { addGlasPiece((roofWindow._x - 95) + random(190), (roofWindow._y - 15) + random(30)); i++; } topLayer.roofWindow.gotoAndStop(2); obj.swapDepths(_root.getNextHighestDepth()); obj.removeMovieClip(); lvl.roofWindow.swapDepths(_root.getNextHighestDepth()); lvl.roofWindow.removeMovieClip(); roofWindow.broken = true; } } if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var i = 0; while ((++i) <= enemies) { if (getDist(_root["nmy" + i]._x, obj._x, _root["nmy" + i]._y, obj._y) < 500) { if ((_root["nmy" + i].gunReady != true) && (_root["nmy" + i].health > 0)) { _root["nmy" + i].xSpeed2 = 0; if (_root["nmy" + i].weapon == 1) { _root["nmy" + i].gotoAndStop(3); } else if (_root["nmy" + i].weapon == 6) { _root["nmy" + i].gotoAndStop(7); } else if (_root["nmy" + i].weapon == 7) { _root["nmy" + i].gotoAndStop(8); } else if (_root["nmy" + i].weapon == 3) { _root["nmy" + i].gotoAndStop(9); } _root["nmy" + i].timer = 42 + random(5); } } } obj.rangeCheck = true; } var i = 0; while ((++i) <= enemies) { if (_root["nmy" + i].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + i]._y - 22)) && (_root["nmy" + i].health > 0)) { if ((obj._x < (_root["nmy" + i]._x + 19)) && (obj._x > (_root["nmy" + i]._x - 19))) { if ((_root["nmy" + i].health - (power * 3)) > 0) { _root["nmy" + i].health = _root["nmy" + i].health - (power * 3); } else { _root["nmy" + i].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + i].health = _root["nmy" + i].health - power; } } else { _root["nmy" + i].health = _root["nmy" + i].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + i].gunReady != true) && (_root["nmy" + i].health > 0)) { _root["nmy" + i].xSpeed2 = 0; if (_root["nmy" + i].weapon == 1) { _root["nmy" + i].gotoAndStop(3); } else if (_root["nmy" + i].weapon == 6) { _root["nmy" + i].gotoAndStop(7); } else if (_root["nmy" + i].weapon == 7) { _root["nmy" + i].gotoAndStop(8); } else if (_root["nmy" + i].weapon == 3) { _root["nmy" + i].gotoAndStop(9); } _root["nmy" + i].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var i = 0; while ((++i) <= gasCans) { if (_root["gasCan" + i].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + i]._x; _root[explName]._y = _root["gasCan" + i]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + i].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + i].removeMovieClip(); var i = 0; while ((++i) <= enemies) { if ((getDist(_root["nmy" + i]._x, obj._x, _root["nmy" + i]._y, obj._y) < 130) && (_root["nmy" + i]._y < _root[explName]._y)) { _root["nmy" + i].health = _root["nmy" + i].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } com.newgrounds.API.logCustomEvent("Level_2"); stop(); pausePlayer = false; generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); musicStarted = false; musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusicIntro = new Sound(musicMC); musicMC.bgMusic.attachSound("music1"); musicMC.bgMusicIntro.attachSound("music1Intro"); musicMC.bgMusicIntro.onSoundComplete = function () { if (roofWindow.broken) { musicMC.bgMusic.start(); } else { musicMC.bgMusicIntro.start(); } }; musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; Mouse.hide(); playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth());
Instance of Symbol 258 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 3; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 5; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 3; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 3; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 4; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 5; weapon = 6; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); dropGun = false; this.gotoAndStop(7); }
Instance of Symbol 674 MovieClip in Frame 12
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.levelComplete = true; _root.fadeToDark = true; } }
Instance of Symbol 786 MovieClip in Frame 12
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 786 MovieClip in Frame 12
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 258 MovieClip [gangster] in Frame 12
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 674 MovieClip in Frame 12
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.tutorialDoor1.activated = true; _root.spawnBanana(_x + (_width / 2), _y); _root.addSpeechBubble(_root.banana._x, _root.banana._y, "Alright! Are you ready to have some fun?|There are more inconsiderate gangsters below this glass roof.|Let's take them by surprise!|Stand on top of the glass roof and shoot it.|Slow down time for an extra magnicifent entrance!", true); Mouse.show(); _root.pausePlayer = true; _root.mouseXPos = _x + 170; _root.mouseYPos = _y - 90; triggered = true; } if (triggered) { if (_root.speechBubble == undefined) { _root.removeBanana(); _root.pausePlayer = false; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } }
Instance of Symbol 813 MovieClip in Frame 12
onClipEvent (enterFrame) { _alpha = (_alpha + (((40 + random(40)) - _alpha) * 0.5)); }
Instance of Symbol 817 MovieClip in Frame 12
onClipEvent (enterFrame) { this.gotoAndStop(Math.round(_root.door2.openAmount * 100)); }
Instance of Symbol 570 MovieClip in Frame 12
onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); }
Frame 13
stopAllSounds(); Mouse.hide(); for (cObject in _root) { if (typeof(_root[cObject]) == "movieclip") { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 14
function bulletCode(obj, friendly, power) { if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 500) { if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 42 + random(5); } } } obj.rangeCheck = true; } var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (_root["nmy" + _local3].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + _local3]._y - 22)) && (_root["nmy" + _local3].health > 0)) { if ((obj._x < (_root["nmy" + _local3]._x + 19)) && (obj._x > (_root["nmy" + _local3]._x - 19))) { if ((_root["nmy" + _local3].health - (power * 3)) > 0) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - (power * 3); } else { _root["nmy" + _local3].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var _local3 = 0; while (_local3++ , _local3 <= gasCans) { if (_root["gasCan" + _local3].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + _local3]._x; _root[explName]._y = _root["gasCan" + _local3]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + _local3].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + _local3].removeMovieClip(); _local3 = 0; while (_local3++ , _local3 <= enemies) { if ((getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 130) && (_root["nmy" + _local3]._y < _root[explName]._y)) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } com.newgrounds.API.logCustomEvent("Level_3"); stop(); generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); musicStarted = false; musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusic.attachSound("music2"); musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; Mouse.hide(); playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth());
Instance of Symbol 881 MovieClip "ele1" in Frame 14
onClipEvent (load) { moveAmount = 338.1; this.onEnterFrame = function () { if (_root.killCount == 7) { yTarget = startY + moveAmount; delete this.onEnterFrame; } }; }
Instance of Symbol 881 MovieClip in Frame 14
onClipEvent (load) { moveAmount = -800; }
Instance of Symbol 629 MovieClip "timerDoor2" in Frame 14
onClipEvent (load) { spawn = 2; }
Instance of Symbol 629 MovieClip "timerDoor1" in Frame 14
onClipEvent (load) { spawn = 2; }
Instance of Symbol 882 MovieClip in Frame 14
onClipEvent (load) { spawnOnKillCount1 = 4; spawnOnKillCount2 = 5; }
Instance of Symbol 882 MovieClip in Frame 14
onClipEvent (load) { spawnOnKillCount1 = 3; spawnOnKillCount2 = 5; }
Instance of Symbol 884 MovieClip in Frame 14
onClipEvent (enterFrame) { _yscale = _root.lvl.stair4._xscale; _xscale = _root.lvl.stair4._xscale; }
Instance of Symbol 674 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.lvl.stair1._xscale = (_root.lvl.stair1._yscale = 100); this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 674 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.lvl.stair2._xscale = (_root.lvl.stair2._yscale = 100); this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 258 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 3; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 4; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 5; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 1; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 674 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor1.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 674 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor2.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 674 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor4.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 674 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor3.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 674 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor5.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 258 MovieClip [gangster] in Frame 14
onClipEvent (load) { health = 20; gfxNr = 3; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); } onClipEvent (enterFrame) { if (health <= 0) { _root.door1.tOpenAmount = 1; } }
Instance of Symbol 674 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.lvl.stair3._xscale = _root.lvl.stair3.sXScale; _root.lvl.stair3._yscale = _root.lvl.stair3.sYScale; _root.lvl.stair4._xscale = (_root.lvl.stair4._yscale = 0); } }
Instance of Symbol 674 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.lvl.stair3._xscale = (_root.lvl.stair3._yscale = 0); } }
Instance of Symbol 674 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.lvl.stair4._xscale = _root.lvl.stair4.sXScale; _root.lvl.stair4._yscale = _root.lvl.stair4.sYScale; } }
Instance of Symbol 258 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 3; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 674 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor6.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 258 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 1; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 674 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.timerDoor1.activated = true; _root.timerDoor2.activated = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 258 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 4; weapon = 6; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); dropGun = false; this.gotoAndStop(7); }
Instance of Symbol 258 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 3; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 14
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 14
onClipEvent (load) { sHeight = _height; gfxNr = 5; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); dropGun = false; } onClipEvent (enterFrame) { _y = (_root.ele1._y - (sHeight / 2)); }
Instance of Symbol 902 MovieClip in Frame 14
onClipEvent (enterFrame) { _yscale = _root.lvl.stair3._xscale; _xscale = _root.lvl.stair3._xscale; }
Instance of Symbol 786 MovieClip in Frame 14
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 786 MovieClip in Frame 14
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 786 MovieClip in Frame 14
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 674 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.levelComplete = true; _root.fadeToDark = true; } }
Instance of Symbol 674 MovieClip in Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.lvl.stair10._xscale = _root.lvl.stair10.sXScale; _root.lvl.stair10._yscale = _root.lvl.stair10.sYScale; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 786 MovieClip in Frame 14
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 786 MovieClip in Frame 14
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 570 MovieClip in Frame 14
onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); }
Frame 15
stopAllSounds(); Mouse.hide(); for (cObject in _root) { if (typeof(_root[cObject]) == "movieclip") { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 16
function bulletCode(obj, friendly, power) { if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 500) { if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 42 + random(5); } } } obj.rangeCheck = true; } var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (_root["nmy" + _local3].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + _local3]._y - 22)) && (_root["nmy" + _local3].health > 0)) { if ((obj._x < (_root["nmy" + _local3]._x + 19)) && (obj._x > (_root["nmy" + _local3]._x - 19))) { if ((_root["nmy" + _local3].health - (power * 3)) > 0) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - (power * 3); } else { _root["nmy" + _local3].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var _local3 = 0; while (_local3++ , _local3 <= gasCans) { if (_root["gasCan" + _local3].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + _local3]._x; _root[explName]._y = _root["gasCan" + _local3]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + _local3].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + _local3].removeMovieClip(); _local3 = 0; while (_local3++ , _local3 <= enemies) { if ((getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 130) && (_root["nmy" + _local3]._y < _root[explName]._y)) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } com.newgrounds.API.logCustomEvent("Level_4"); stop(); generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); stopLoopingIntro = false; musicStarted = false; musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusicIntro = new Sound(musicMC); musicMC.bgMusic.attachSound("music3"); musicMC.bgMusicIntro.attachSound("music3Intro"); musicMC.bgMusicIntro.onSoundComplete = function () { if (stopLoopingIntro) { musicMC.bgMusic.start(); } else { musicMC.bgMusicIntro.start(); } }; musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; Mouse.hide(); playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth());
Instance of Symbol 882 MovieClip "spawnDoor7" in Frame 16
onClipEvent (load) { enemyWeapon = 3; }
Instance of Symbol 882 MovieClip "spawnDoor10" in Frame 16
onClipEvent (load) { enemyWeapon = 3; }
Instance of Symbol 882 MovieClip "spawnDoor4" in Frame 16
onClipEvent (load) { enemyWeapon = 6; }
Instance of Symbol 882 MovieClip "spawnDoor1" in Frame 16
onClipEvent (load) { enemyWeapon = 3; }
Instance of Symbol 258 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 674 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor1.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 674 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor2.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 674 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor4.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 674 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor3.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 674 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor5.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 786 MovieClip in Frame 16
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 258 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 1; weapon = 6; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 2; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 3; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 674 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor6.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 674 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor6.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 258 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 4; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 5; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 674 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor7.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 258 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 3; weapon = 6; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 4; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 4; weapon = 7; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 674 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor8.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 674 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor8.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 674 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor9.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 258 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 2; weapon = 6; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 5; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 16
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 674 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor10.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 674 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor11.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 674 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor11.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 674 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.levelComplete = true; _root.fadeToDark = true; } }
Instance of Symbol 786 MovieClip in Frame 16
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 786 MovieClip in Frame 16
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 674 MovieClip in Frame 16
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.stopLoopingIntro = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 674 MovieClip in Frame 16
onClipEvent (enterFrame) { if ((_root.health > 0) && (this.hitTest(_root.playerL._x, _root.playerL._y, true))) { _root.health = 0; } }
Instance of Symbol 570 MovieClip in Frame 16
onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); }
Frame 17
stopAllSounds(); generalTimer = 0; Mouse.hide(); for (cObject in _root) { if (typeof(_root[cObject]) == "movieclip") { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 18
function bulletCode(obj, friendly, power) { if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 500) { if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 42 + random(5); } } } obj.rangeCheck = true; } var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (_root["nmy" + _local3].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + _local3]._y - 22)) && (_root["nmy" + _local3].health > 0)) { if ((obj._x < (_root["nmy" + _local3]._x + 19)) && (obj._x > (_root["nmy" + _local3]._x - 19))) { if ((_root["nmy" + _local3].health - (power * 3)) > 0) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - (power * 3); } else { _root["nmy" + _local3].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var _local3 = 0; while (_local3++ , _local3 <= gasCans) { if (_root["gasCan" + _local3].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + _local3]._x; _root[explName]._y = _root["gasCan" + _local3]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + _local3].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + _local3].removeMovieClip(); _local3 = 0; while (_local3++ , _local3 <= enemies) { if ((getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 130) && (_root["nmy" + _local3]._y < _root[explName]._y)) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } com.newgrounds.API.logCustomEvent("Level_5"); stop(); generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); musicStarted = false; musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusic.attachSound("music4"); musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; Mouse.hide(); playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth());
Instance of Symbol 258 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 3; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 2; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 1; weapon = 7; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 4; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 5; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 1; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 2; weapon = 7; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 3; weapon = 6; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 4; weapon = 6; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 786 MovieClip in Frame 18
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 674 MovieClip in Frame 18
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor2.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 674 MovieClip in Frame 18
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor1.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 258 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 2; weapon = 7; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 5; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 2; weapon = 7; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 3; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 4; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 1; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 3; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 674 MovieClip in Frame 18
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.lvl.stair1._xscale = (_root.lvl.stair1._yscale = 100); } }
Instance of Symbol 258 MovieClip [gangster] in Frame 18
onClipEvent (load) { gfxNr = 5; weapon = 7; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 674 MovieClip in Frame 18
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor3.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 674 MovieClip in Frame 18
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.lvl.stair3._xscale = (_root.lvl.stair1._yscale = 0); } }
Instance of Symbol 674 MovieClip in Frame 18
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.levelComplete = true; _root.fadeToDark = true; } }
Instance of Symbol 786 MovieClip in Frame 18
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 786 MovieClip in Frame 18
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 936 MovieClip in Frame 18
onClipEvent (enterFrame) { _root.brokenLight(this); }
Instance of Symbol 570 MovieClip in Frame 18
onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); }
Frame 19
stopAllSounds(); generalTimer = 0; Mouse.hide(); for (cObject in _root) { if (typeof(_root[cObject]) == "movieclip") { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 20
function bulletCode(obj, friendly, power) { if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 500) { if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 42 + random(5); } } } obj.rangeCheck = true; } var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (_root["nmy" + _local3].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + _local3]._y - 22)) && (_root["nmy" + _local3].health > 0)) { if ((obj._x < (_root["nmy" + _local3]._x + 19)) && (obj._x > (_root["nmy" + _local3]._x - 19))) { if ((_root["nmy" + _local3].health - (power * 3)) > 0) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - (power * 3); } else { _root["nmy" + _local3].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var _local3 = 0; while (_local3++ , _local3 <= gasCans) { if (_root["gasCan" + _local3].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + _local3]._x; _root[explName]._y = _root["gasCan" + _local3]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + _local3].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + _local3].removeMovieClip(); _local3 = 0; while (_local3++ , _local3 <= enemies) { if ((getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 130) && (_root["nmy" + _local3]._y < _root[explName]._y)) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } com.newgrounds.API.logCustomEvent("Level_6"); pausePlayer = false; stop(); generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); musicStarted = false; musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusic.attachSound("music5"); musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; Mouse.hide(); playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth());
Instance of Symbol 258 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 2; weapon = 7; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 674 MovieClip in Frame 20
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.spawnDoor1.spawnEnemy = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }
Instance of Symbol 258 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 1; weapon = 7; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 5; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 3; weapon = 6; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 1; weapon = 6; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 1; weapon = 7; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 3; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 4; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 5; weapon = 3; platform = 1; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 2; weapon = 1; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 4; weapon = 7; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 2; weapon = 6; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 2; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 4; weapon = 3; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 258 MovieClip [gangster] in Frame 20
onClipEvent (load) { gfxNr = 5; weapon = 7; platform = 0; _root.enemies++; number = _root.enemies; _name = ("nmy" + _root.enemies); }
Instance of Symbol 674 MovieClip in Frame 20
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.levelComplete = true; _root.fadeToDark = true; } }
Instance of Symbol 786 MovieClip in Frame 20
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 786 MovieClip in Frame 20
onClipEvent (enterFrame) { _root.medipack(this); }
Instance of Symbol 570 MovieClip in Frame 20
onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); }
Frame 21
stopAllSounds(); Mouse.hide(); for (cObject in _root) { if (typeof(_root[cObject]) == "movieclip") { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 22
function bulletCode(obj, friendly, power) { if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 500) { if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 42 + random(5); } } } obj.rangeCheck = true; } var _local3 = 0; while (_local3++ , _local3 <= enemies) { if (_root["nmy" + _local3].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + _local3]._y - 22)) && (_root["nmy" + _local3].health > 0)) { if ((obj._x < (_root["nmy" + _local3]._x + 19)) && (obj._x > (_root["nmy" + _local3]._x - 19))) { if ((_root["nmy" + _local3].health - (power * 3)) > 0) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - (power * 3); } else { _root["nmy" + _local3].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } } else { _root["nmy" + _local3].health = _root["nmy" + _local3].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + _local3].gunReady != true) && (_root["nmy" + _local3].health > 0)) { _root["nmy" + _local3].xSpeed2 = 0; if (_root["nmy" + _local3].weapon == 1) { _root["nmy" + _local3].gotoAndStop(3); } else if (_root["nmy" + _local3].weapon == 6) { _root["nmy" + _local3].gotoAndStop(7); } else if (_root["nmy" + _local3].weapon == 7) { _root["nmy" + _local3].gotoAndStop(8); } else if (_root["nmy" + _local3].weapon == 3) { _root["nmy" + _local3].gotoAndStop(9); } _root["nmy" + _local3].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var _local3 = 0; while (_local3++ , _local3 <= gasCans) { if (_root["gasCan" + _local3].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + _local3]._x; _root[explName]._y = _root["gasCan" + _local3]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + _local3].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + _local3].removeMovieClip(); _local3 = 0; while (_local3++ , _local3 <= enemies) { if ((getDist(_root["nmy" + _local3]._x, obj._x, _root["nmy" + _local3]._y, obj._y) < 130) && (_root["nmy" + _local3]._y < _root[explName]._y)) { _root["nmy" + _local3].health = _root["nmy" + _local3].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } com.newgrounds.API.logCustomEvent("Level_7"); stop(); generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); musicStarted = false; musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusic.attachSound("bossIntro"); musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; hiddenMusicVolume = 0.4; Mouse.hide(); playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -9)) * (Math.PI/180)) * 26)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 52))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 15)) * (Math.PI/180)) * 30)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 40); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (54 + random(20))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 57)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 35); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth());
Instance of Symbol 674 MovieClip in Frame 22
onClipEvent (enterFrame) { if (this.hitTest(_root.playerL._x, _root.playerL._y, true) && (!triggered)) { _root.spawnBanana(_x + (_width / 2), _y); _root.addSpeechBubble(_root.banana._x, _root.banana._y, "Stop!|This is it.|The time has come.|Eat me.|There's no time to explain. Just do it!", true); Mouse.show(); _root.pausePlayer = true; _root.mouseXPos = _x + 170; _root.mouseYPos = _y - 90; triggered = true; } if (triggered) { if (_root.speechBubble == undefined) { _root.removeBanana(); _root.playerL._visible = false; _root.playerB._visible = false; _root.attachMovie("endGameAnim", "endGameAnim", _root.getNextHighestDepth()); _root.endGameAnim._x = _root.playerL._x; _root.endGameAnim._y = _root.playerL._y; Mouse.show(); _root.pausePlayer = true; this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } }
Instance of Symbol 570 MovieClip in Frame 22
onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); }
Frame 23
stopAllSounds(); Mouse.hide(); for (cObject in _root) { if (typeof(_root[cObject]) == "movieclip") { if (_root[cObject]._name != "DTADS") { _root[cObject].swapDepths(_root.getNextHighestDepth()); _root[cObject].removeMovieClip(); } } } playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; if (health <= 0) { health = 100; } _root.play();
Frame 24
function bulletCode(obj, friendly, power) { if (friendly) { if (_root.finalBoss.head.hitbox.hitTest(obj._x, obj._y, true)) { if (_root.HUD.bossHealth._visible) { _root.finalBoss.hit = true; _root.finalBoss.health = _root.finalBoss.health - ((power / 3) * 2); } addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } i = 1; while (i <= 3) { if (_root["fBH" + i].hitbox.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } if (_root["fBH" + i].stopStartScale) { _root["fBH" + i]._xscale = (_root["fBH" + i]._yscale = _root["fBH" + i]._yscale - (power * 1.3)); } addBlood(_root["fBH" + i]._x, _root["fBH" + i]._y, _root["fBH" + i]._rotation, 17); if (_root["fBH" + i]._xscale <= 10) { gunName = "gun" + _root.getNextHighestDepth(); attachMovie("droppedGun", gunName, _root.getNextHighestDepth()); weaponNr = 2 + random(3); if (weaponNr == 1) { _root[gunName].gotoAndStop(1); _root[gunName].weaponAmmo = 2; } else if (weaponNr == 3) { _root[gunName].gotoAndStop(3); _root[gunName].weaponAmmo = 6; } else if (weaponNr == 4) { _root[gunName].gotoAndStop(4); _root[gunName].weaponAmmo = 7; } else if (weaponNr == 2) { _root[gunName].gotoAndStop(2); _root[gunName].weaponAmmo = 4; } _root[gunName]._x = _root["fBH" + i]._x; _root[gunName]._y = _root["fBH" + i]._y; _root[gunName]._xscale = (_root[gunName]._yscale = 60); _root[gunName].rotSpeed = -2 + random(4); _root[gunName].glow._width = (_root[gunName].glow._height = 100); _root[gunName].onEnterFrame = function () { this.glow._visible = true; if (this.playerNear || (getDist(this._x, playerL._x, this._y, playerL._y) < 70)) { this.playerNear = true; this._x = this._x + (((playerL._x - this._x) * 0.3) * timescale); this._y = this._y + (((playerL._y - this._y) * 0.3) * timescale); this._rotation = this._rotation + (13 * timescale); this._alpha = this._alpha - (10 * timescale); if (this._alpha <= 0) { playSound("pistolCock", obj._x, obj._y); if ((this.weaponAmmo == 2) || (this.weaponAmmo == 4)) { if (_root[("weapon" + this.weaponAmmo) + "Active"] == true) { _root[("weapon" + (this.weaponAmmo + 1)) + "Active"] = true; } } _root[("weapon" + this.weaponAmmo) + "Active"] = true; _root[("ammo" + this.weaponAmmo) + "Total"] = _root[("ammo" + this.weaponAmmo) + "Total"] + _root[("ammo" + this.weaponAmmo) + "Max"]; this.removeMovieClip(); } } else { this._x = this._x - (3 * timescale); if (this._x > ((_root.playerBounds._x + _root.playerBounds._width) - 50)) { this._x = this._x - (5 * timescale); } this._rotation = this._rotation + (this.rotSpeed * timescale); } }; _root["fBH" + i].swapDepths(_root.getNextHighestDepth()); _root["fBH" + i].removeMovieClip(); } obj.removeMovieClip(); } i++; } } if ((obj.firstFrame == undefined) && (obj._name != undefined)) { if (lvl.hitTest(obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * -14), obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * -14), true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 7); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } obj.firstFrame = true; } obj._x = obj._x + (Math.sin(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); obj._y = obj._y - (Math.cos(((obj._rotation + 90) * Math.PI) / 180) * (14 * timescale)); if (getDist(playerL._x, obj._x, playerL._y, obj._y) > 670) { obj.removeMovieClip(); } if (friendly) { if (obj.rangeCheck != true) { var i = 0; while ((++i) <= enemies) { if (getDist(_root["nmy" + i]._x, obj._x, _root["nmy" + i]._y, obj._y) < 500) { if ((_root["nmy" + i].gunReady != true) && (_root["nmy" + i].health > 0)) { _root["nmy" + i].xSpeed2 = 0; if (_root["nmy" + i].weapon == 1) { _root["nmy" + i].gotoAndStop(3); } else if (_root["nmy" + i].weapon == 6) { _root["nmy" + i].gotoAndStop(7); } else if (_root["nmy" + i].weapon == 7) { _root["nmy" + i].gotoAndStop(8); } else if (_root["nmy" + i].weapon == 3) { _root["nmy" + i].gotoAndStop(9); } _root["nmy" + i].timer = 42 + random(5); } } } obj.rangeCheck = true; } var i = 0; while ((++i) <= enemies) { if (_root["nmy" + i].hitTest(obj._x, obj._y, true)) { if ((obj._y < (_root["nmy" + i]._y - 22)) && (_root["nmy" + i].health > 0)) { if ((obj._x < (_root["nmy" + i]._x + 19)) && (obj._x > (_root["nmy" + i]._x - 19))) { if ((_root["nmy" + i].health - (power * 3)) > 0) { _root["nmy" + i].health = _root["nmy" + i].health - (power * 3); } else { _root["nmy" + i].health = 0; } _root.nrOfHeadShots++; if (_root.nrOfHeadShots >= 20) { _root.unlockAchievement(5); } } else { _root["nmy" + i].health = _root["nmy" + i].health - power; } } else { _root["nmy" + i].health = _root["nmy" + i].health - power; } addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); if ((_root["nmy" + i].gunReady != true) && (_root["nmy" + i].health > 0)) { _root["nmy" + i].xSpeed2 = 0; if (_root["nmy" + i].weapon == 1) { _root["nmy" + i].gotoAndStop(3); } else if (_root["nmy" + i].weapon == 6) { _root["nmy" + i].gotoAndStop(7); } else if (_root["nmy" + i].weapon == 7) { _root["nmy" + i].gotoAndStop(8); } else if (_root["nmy" + i].weapon == 3) { _root["nmy" + i].gotoAndStop(9); } _root["nmy" + i].timer = 21 + random(5); } obj.removeMovieClip(); } } } else if (playerL.hitTest(obj._x, obj._y, true) || (playerB.hitTest(obj._x, obj._y, true))) { health = health - (power / 2); HUD.damage._alpha = HUD.damage._alpha + (power * 4); addBlood(obj._x, obj._y, obj._rotation, 17); playSound("bulletHit", obj._x, obj._y); obj.removeMovieClip(); } var i = 0; while ((++i) <= gasCans) { if (_root["gasCan" + i].hitTest(obj._x, obj._y, true)) { explName = "expl" + _root.getNextHighestDepth(); attachMovie("explosion", explName, _root.getNextHighestDepth()); _root[explName]._x = _root["gasCan" + i]._x; _root[explName]._y = _root["gasCan" + i]._y; _root[explName]._xscale = (_root[explName]._yscale = 50); _root["gasCan" + i].swapDepths(_root.getNextHighestDepth()); _root["gasCan" + i].removeMovieClip(); var i = 0; while ((++i) <= enemies) { if ((getDist(_root["nmy" + i]._x, obj._x, _root["nmy" + i]._y, obj._y) < 130) && (_root["nmy" + i]._y < _root[explName]._y)) { _root["nmy" + i].health = _root["nmy" + i].health - 50; } } obj.removeMovieClip(); } } if (obj._name != undefined) { if (lvl.hitTest(obj._x, obj._y, true)) { addGlow(obj._x, obj._y, 40, 50); addSparks(obj._x, obj._y, 4 + random(4)); if (obj.soundOn != false) { playSound("ricochet", obj._x, obj._y, 3); } obj.removeMovieClip(); } } } function playSound(sName, xPos, yPos, ranNr) { _root.soundFX["sound" + sName] = new Sound(soundFX); if ((ranNr != undefined) && (ranNr != 0)) { if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound((sName + (1 + random(ranNr))) + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName + (1 + random(ranNr))); } } else if (timescale2 < 0.75) { soundFX.setVolume(200); _root.soundFX["sound" + sName].attachSound(sName + "_slow"); } else { soundFX.setVolume(100); _root.soundFX["sound" + sName].attachSound(sName); } var _local3 = ((xPos - ((-_root._x) + 300)) / 400) * 100; if (_local3 > 100) { _local3 = 100; } else if (_local3 < -100) { _local3 = -100; } _root.soundFX["sound" + sName].setPan(_local3); _root.soundFX["sound" + sName].setVolume(SFXVolume * 100); _root.soundFX["sound" + sName].start(); } com.newgrounds.API.logCustomEvent("Level_8"); stop(); _root.pausePlayer = true; _root.mouseXPos = playerL._x + 170; _root.mouseYPos = playerL._y - 90; Mouse.show(); generalTimer = 0; _root._x = (-_root.playerL._x) + 300; _root._y = (-_root.playerL._y) + 200; _root.createEmptyMovieClip("musicMC", _root.getNextHighestDepth()); musicStarted = false; musicMC.bgMusic = new Sound(musicMC); musicMC.bgMusic.attachSound("bossLoop"); musicMC.bgMusic.onSoundComplete = function () { musicMC.bgMusic.start(); }; hiddenMusicVolume = 1; playerL.xScale = playerL._xscale; playerL.fallspeed = (playerL.xSpeed = (playerL.xSpeed2 = 0)); playerL.ySpeed = (playerL.ySpeed2 = 0); playerL.rotSpeed = (playerL.rotSpeed2 = 0); playerL.onGround = false; playerL.landedOnGround = false; playerL.jumpReady = false; playerL.jumpPower = 0; playerL.wallJumped = false; playerL.faceRight = false; playerL.sRot = playerL._rotation; playerL._rotation = 0; playerL.sHeight = 80; playerL.sWidth = 40; playerL._rotation = playerL.sRot; playerL.bTG = false; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); var lastPlayerX = playerL._x; var lastPlayerY = playerL._y; playerB.bRot = 0; playerL.aniOnGround = lvl.hitTest(playerL._x, (playerL._y + (playerL.sHeight / 2)) + 10, true); playerL.onGroundAfterWJ = true; var kUpPressed = false; var showFPS = 32; var fps = 32; var kUp = ((kDown = (kLeft = (kRight = false)))); var timescale = 1; var gunTimer = 0; var fireRightGun = true; var mDir = ((Math.atan2((playerL._y - 30) - _ymouse, playerL._x - _xmouse) * 180) / Math.PI); var mDirR = ((Math.atan2(_ymouse - (playerL._y - 30), _xmouse - playerL._x) * 180) / Math.PI); var mousePress = false; var recoil = 0; enemies = 0; killCount = 0; gasCans = 0; rullBord = 0; elevator = 0; roofWindow.broken = false; fadeToDark = false; levelComplete = false; showHint = false; shakeTimer = 0; onEnterFrame = function () { if ((generalTimer >= 5) && (!musicStarted)) { if (musicMC.bgMusicIntro == undefined) { musicMC.bgMusic.start(); } else { musicMC.bgMusicIntro.start(); } musicStarted = true; } if (Key.isDown(85)) { if (fisk != true) { if (Key.isDown(70)) { Key70Pressed = true; } if (Key.isDown(73)) { Key73Pressed = true; } if (Key.isDown(83)) { Key83Pressed = true; } if (Key.isDown(75)) { Key75Pressed = true; } if (((Key70Pressed && (Key73Pressed)) && (Key83Pressed)) && (Key75Pressed)) { i = 0; while (i <= 7) { _root[("weapon" + i) + "Active"] = true; _root[("ammo" + i) + "Total"] = 9999; _root["ammo" + i] = _root[("ammo" + i) + "Max"]; i++; } fisk = true; } } } if (timescale > 0) { generalTimer++; } if (generalTimer == 410) { pausePlayer = false; Mouse.hide(); } if (!pausePlayer) { mouseXPos = _xmouse; mouseYPos = _ymouse; kUp = Key.isDown(87); kDown = Key.isDown(83); kLeft = Key.isDown(65); kRight = Key.isDown(68); if (Key.isDown(16) || (Key.isDown(32))) { kShift = true; } else { kShift = false; } if (weapon1Active && (Key.isDown(49))) { weapon = 1; } else if (weapon2Active && (Key.isDown(50))) { weapon = 2; } else if (weapon3Active && (Key.isDown(51))) { weapon = 3; } else if (weapon4Active && (Key.isDown(52))) { weapon = 4; } else if (weapon5Active && (Key.isDown(53))) { weapon = 5; } else if (weapon6Active && (Key.isDown(54))) { weapon = 6; } else if (weapon7Active && (Key.isDown(55))) { weapon = 7; } if (Key.isDown(82)) { if ((_root["ammo" + weapon] < _root[("ammo" + weapon) + "Max"]) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } } } else { kUp = false; kDown = false; kLeft = false; kRight = false; kShift = false; } if (health <= 0) { HUD.damage._alpha = HUD.damage._alpha + 8; if (HUD.damage._alpha > 3000) { HUD.damage._alpha = 3000; } HUD.fade.fadeSpeed = 1; if (HUD.fade._alpha >= 100) { playerL.dead = true; } timescale = timescale - 0.01; if (timescale < 0) { timescale = 0; } fadeToDark = true; health = 0; } else { if ((HUD.damage._alpha - (0.7 * timescale)) >= 0) { HUD.damage._alpha = HUD.damage._alpha - (0.7 * timescale); } else { HUD.damage._alpha = 0; } if (health <= 30) { HUD.damage.timer++; if (HUD.damage.timer > (health * 2)) { HUD.damage._alpha = HUD.damage._alpha + 20; HUD.damage.timer = 0; } } if (HUD.damage._alpha > 60) { HUD.damage._alpha = 60; } } fps++; ammo3Total = ammo2Total; ammo5Total = ammo4Total; if (((_root["ammo" + weapon] + _root[("ammo" + weapon) + "Total"]) <= 0) && (weapon != 1)) { i = 7; while (i >= 1) { if ((_root[("weapon" + i) + "Active"] == true) && ((_root["ammo" + i] + _root[("ammo" + i) + "Total"]) > 0)) { weapon = i; i = 0; } else if (i == 1) { weapon = 1; } i--; } mousePress = false; } recoil = recoil + (((-recoil) * 0.3) * timescale); if (!showOptions) { mDir = (-recoil) + ((Math.atan2((playerB._y - 30) - mouseYPos, playerB._x - mouseXPos) * 180) / Math.PI); mDirR = recoil + ((Math.atan2(mouseYPos - (playerB._y - 30), mouseXPos - playerB._x) * 180) / Math.PI); } if (pausePlayer) { if (((weapon != 1) && (weapon != 6)) && (weapon != 7)) { mDir = -100; } else { mDir = -170; } } if (Key.isDown(27) || (Key.isDown(80) && (health > 0))) { if (doOnce27 != true) { if (showOptions == false) { Mouse.show(); showOptions = true; } else { Mouse.hide(); showOptions = false; } doOnce27 = true; } } else { doOnce27 = false; } HUD.HUD.ammoText.text = (_root["ammo" + weapon] + " / ") + _root[("ammo" + weapon) + "Total"]; if (actionAmount > 0) { if (kShift) { if (slowMotionSFXEnabled) { if (kShiftOnce1 != true) { playSound("slowDown", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce1 = true; } kShiftOnce2 = false; } timescale2 = timescale2 + ((0.3 - timescale2) * 0.1); if (actionAmount < 0) { actionAmount = 0; } } else { if (slowMotionSFXEnabled) { if (kShiftOnce2 != true) { playSound("speedUp", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce2 = true; } kShiftOnce1 = false; } timescale2 = timescale2 + ((1 - timescale2) * 0.1); } } else { if (slowMotionSFXEnabled) { if (kShiftOnce2 != true) { playSound("speedUp", (-_root._x) + 300, (-_root._y) + 200); kShiftOnce2 = true; } kShiftOnce1 = false; } timescale2 = timescale2 + ((1 - timescale2) * 0.1); kShift = false; } musicMC.bgMusic.setVolume(((timescale2 * 100) * hiddenMusicVolume) * musicVolume); if ((showOptions != true) && (health > 0)) { if (generalTimer > 90) { timescale = timescale2 + (1 - (showFPS / 32)); } else { timescale = timescale2; } } else { timescale = 0; } if (kRight) { playerL.xSpeed = 5; } else if (kLeft) { playerL.xSpeed = -5; } else { playerL.xSpeed = 0; } if (kUp) { playerL.ySpeed = -5; } else if (kDown) { playerL.ySpeed = 5; } else { playerL.ySpeed = 0; } playerL.xSpeed2 = playerL.xSpeed2 + (((playerL.xSpeed - playerL.xSpeed2) * 0.2) * timescale); playerL.ySpeed2 = playerL.ySpeed2 + (((playerL.ySpeed - playerL.ySpeed2) * 0.2) * timescale); playerL._x = playerL._x + (playerL.xSpeed2 * timescale); playerL._y = playerL._y + (playerL.ySpeed2 * timescale); playerL._rotation = playerL.xSpeed2 * 6; if (playerL._x < playerBounds._x) { playerL._x = playerBounds._x; } else if (playerL._x > (playerBounds._x + playerBounds._width)) { playerL._x = playerBounds._x + playerBounds._width; } if (playerL._y < playerBounds._y) { playerL._y = playerBounds._y; } else if (playerL._y > (playerBounds._y + playerBounds._height)) { playerL._y = playerBounds._y + playerBounds._height; } if ((((playerL._rotation - mDir) + 90) > 0) && (((playerL._rotation - mDir) + 90) < 180)) { playerB.bRot = playerB.bRot + ((((mDir * 0.5) - playerB.bRot) * 0.15) * timescale); if (playerL._currentframe != 4) { if (playerL.onGround == true) { playerL._xscale = -playerL.xScale; playerL.faceRight = false; } else if (((!kShift) && (playerL._rotation > -13)) && (playerL._rotation < 13)) { playerL._xscale = -playerL.xScale; playerL.faceRight = false; } } } else { playerB.bRot = playerB.bRot + ((((mDirR * 0.5) - playerB.bRot) * 0.15) * timescale); playerL._xscale = playerL.xScale; playerL.faceRight = true; } if (playerL.faceRight == true) { if ((((weapon == 3) || (weapon == 5)) || (weapon == 6)) || (weapon == 7)) { playerB.body.arm1._rotation = (playerB.body.arm2._rotation = mDir - playerB._rotation); } else if (((weapon == 1) || (weapon == 2)) || (weapon == 4)) { playerB.body.arm1._rotation = (-playerB.bRot) + 200; playerB.body.arm2._rotation = mDir - playerB._rotation; } } else if ((((weapon == 3) || (weapon == 5)) || (weapon == 6)) || (weapon == 7)) { playerB.body.arm1._rotation = (playerB.body.arm2._rotation = (-mDirR) + playerB._rotation); } else if (((weapon == 1) || (weapon == 2)) || (weapon == 4)) { playerB.body.arm1._rotation = playerB.bRot + 200; playerB.body.arm2._rotation = (-mDirR) + playerB._rotation; } if (playerB.bRot > 30) { playerB.bRot = 30; } else if (playerB.bRot < -30) { playerB.bRot = -30; } playerB._rotation = playerB.bRot; playerB._x = playerL._x; playerB._y = playerL._y; playerB._xscale = playerL._xscale; playerB.body.head._rotation = (playerL._xscale / Math.abs(playerL._xscale)) * (playerB._rotation - playerL._rotation); playerB.gotoAndStop(weapon); shakeTimer = shakeTimer - timescale; if (shakeTimer <= 0) { shakeTimer = 0; } _x = (_x + ((((((-playerL._x) - ((mouseXPos - playerL._x) / 2)) + 300) - _x) * 0.1) * timescale)); _y = (_y + ((((((-playerL._y) - ((mouseYPos - playerL._y) / 2)) + 200) - _y) * 0.1) * timescale)); _x = (_x + ((-shakeTimer) + random(shakeTimer * 2))); _y = (_y + ((-shakeTimer) + random(shakeTimer * 2))); if ((-_x) < levelBounds._x) { _x = (-levelBounds._x); } else if ((-_x) > ((levelBounds._x + levelBounds._width) - 600)) { _x = (-((levelBounds._x + levelBounds._width) - 600)); } if ((-_y) < levelBounds._y) { _y = (-levelBounds._y); } else if ((-_y) > ((levelBounds._y + levelBounds._height) - 400)) { _y = (-((levelBounds._y + levelBounds._height) - 400)); } HUD._x = -_x; HUD._y = -_y; playerL.bX = playerL._x + (Math.sin(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); playerL.bY = playerL._y - (Math.cos(playerL._rotation * (Math.PI/180)) * ((playerL.sHeight / 2) + 10)); if (((!showOptions) && (health > 0)) && (!pausePlayer)) { crosshair._x = mouseXPos; crosshair._y = mouseYPos; crosshair._xscale = (crosshair._yscale = 100); } else { crosshair._xscale = (crosshair._yscale = 0); } if (gunTimer > 0) { gunTimer = gunTimer - (1 * timescale); } if ((((mousePress && (gunTimer <= 0)) && (weapon == 1)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 30); _root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4)) * (Math.PI/180)) * 27.3)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 30); _root[_local6]._rotation = mDirR; _root[_local6]._alpha = 0; _root[_local6].timer = 0; _root.playerB.body.arm2.currentFrame = 4; _root.playerB.body.arm2.gotoAndStop(4); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 20); this.timer++; if (this.timer >= 6) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }; gunTimer = 8; mousePress = false; } else if ((weapon == 1) && (gunTimer <= 0)) { _root.playerB.body.arm2.currentFrame = 1; _root.playerB.body.arm2.gotoAndStop(1); } if ((((mousePress == true) && (weapon == 4)) || ((mousePress == true) && (weapon == 5))) || ((mousePress == true) && (weapon == 7))) { if ((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { _root["ammo" + weapon]--; var _local4 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local4, _root.getNextHighestDepth()); _root[_local4].ySpeed = -1.3 - (0.01 * random(70)); _root[_local4]._xscale = (_root[_local4]._yscale = 70 + random(30)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local3 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local3, _root.getNextHighestDepth()); _root[_local3].fallspeed = -3; _root[_local3].xSpeed = -1.5 + (0.01 * random(300)); _root[_local3]._alpha = 300; _root[_local3].rotSpeed = -10 + (0.01 * random(2000)); _root[_local3].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local5 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local5, _root.getNextHighestDepth()); _root[_local5]._xscale = (_root[_local5]._yscale = 25); if (weapon == 4) { playSound("uziShot", playerL._x, playerL._y, 3); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 25))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 25))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 19.5); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 19.5); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 2) + (random(100 * recoil) / 100)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; gunTimer = 4; recoil = recoil + 10; } else if (weapon == 5) { playSound("uziShot", playerL._x, playerL._y, 3); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 25))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 25))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 19.5); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 19.5); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 2) + (random(100 * recoil) / 100)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); fireRightGun = false; _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; } else { _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 3)) * (Math.PI/180)) * 22.5))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 3)) * (Math.PI/180)) * 22.5))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 19.5); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 19.5); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = mDirR - recoil; addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); fireRightGun = true; _root[_local6].onEnterFrame = function () { bulletCode(this, true, 5); }; } gunTimer = 2; recoil = recoil + 5; } else if (weapon == 7) { playSound("m16Shot", playerL._x, playerL._y); var _local6 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local6, _root.getNextHighestDepth()); _root[_local5]._x = (_root[_local4]._x = (_root[_local6]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -2)) * (Math.PI/180)) * 13.65)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (27 + random(5))))); _root[_local5]._y = (_root[_local4]._y = (_root[_local6]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -2)) * (Math.PI/180)) * 13.65)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (27 + random(5))))); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 10)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 12.5); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 10)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 5)) * (Math.PI/180)) * 12.5); _root[_local3].gotoAndStop(1); _root[_local6]._rotation = (mDirR - recoil) - ((recoil / 10) + (random(10 * recoil) / 10)); addGlow(_root[_local6]._x, _root[_local6]._y, 30, 130); _root[_local6].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 2; recoil = recoil + 2; } _root[_local5]._rotation = mDirR; } } if (((((mousePress && (gunTimer <= 0)) && (_root["ammo" + weapon] <= 0)) && (_root[("ammo" + weapon) + "Total"] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) { playerB.body.gotoAndStop(2); } backCity._x = -_x; backCity._y = -_y; topLayer.swapDepths(_root.getNextHighestDepth()); if (startGameBlackFade != undefined) { startGameBlackFade.swapDepths(_root.getNextHighestDepth()); } if (banana != undefined) { banana.swapDepths(_root.getNextHighestDepth()); } if (speechBubble != undefined) { speechBubble.swapDepths(_root.getNextHighestDepth()); } HUD.swapDepths(_root.getNextHighestDepth()); crosshair.swapDepths(_root.getNextHighestDepth()); }; crosshair.onPress = function () { mousePress = true; if (((((((gunTimer <= 0) && (_root["ammo" + weapon] > 0)) && (playerL._currentframe != 4)) && (playerB.body._currentframe == 1)) && (weapon != 4)) && (weapon != 5)) && (weapon != 7)) { _root["ammo" + weapon]--; if ((_root["ammo" + weapon] <= 0) && (_root[("ammo" + weapon) + "Total"] > 0)) { playerB.body.gotoAndStop(2); } var _local5 = "smoke" + _root.getNextHighestDepth(); attachMovie("smoke", _local5, _root.getNextHighestDepth()); _root[_local5].ySpeed = -1.3 - (0.01 * random(70)); _root[_local5]._xscale = (_root[_local5]._yscale = 70 + random(30)); _root[_local5].onEnterFrame = function () { this._y = this._y + (this.ySpeed * timescale); this.ySpeed = this.ySpeed + (((-this.ySpeed) * 0.02) * timescale); this._xscale = (this._yscale = this._yscale - (this.ySpeed * timescale)); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } }; var _local4 = "shell" + _root.getNextHighestDepth(); attachMovie("shell", _local4, _root.getNextHighestDepth()); _root[_local4].fallspeed = -3; _root[_local4].xSpeed = -1.5 + (0.01 * random(300)); _root[_local4]._alpha = 300; _root[_local4].rotSpeed = -10 + (0.01 * random(2000)); _root[_local4].onEnterFrame = function () { this._y = this._y + (this.fallspeed * timescale); this.fallspeed = this.fallspeed + (0.3 * timescale); this._x = this._x + (this.xSpeed * timescale); this._rotation = this._rotation + (this.rotSpeed * timescale); this._alpha = this._alpha - (2 * timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (lvl.hitTest(this._x, this._y, true)) { this.fallspeed = (-this.fallspeed) * 0.5; this.xSpeed = this.xSpeed * 0.8; this.rotSpeed = this.rotSpeed * 0.8; this._y = this._y + (this.fallspeed * 2); } }; var _local6 = "mF" + _root.getNextHighestDepth(); attachMovie("muzzle", _local6, _root.getNextHighestDepth()); _root[_local6]._xscale = (_root[_local6]._yscale = 25); if (weapon == 2) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 26))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 26))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 20); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 20); _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; gunTimer = 8; recoil = recoil + 10; } else if (weapon == 3) { playSound("pistolShot", playerL._x, playerL._y); var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); if (fireRightGun) { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4.5)) * (Math.PI/180)) * 13)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 26))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4.5)) * (Math.PI/180)) * 13)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 26))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4.5)) * (Math.PI/180)) * 13)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 20); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -4.5)) * (Math.PI/180)) * 13)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 20); fireRightGun = false; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } else { _root[_local6]._x = (_root[_local5]._x = (_root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 26))); _root[_local6]._y = (_root[_local5]._y = (_root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 26))); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.sin((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 20); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * 7.5)) * (Math.PI/180)) * 15)) + (Math.cos((((-mDir) - 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 2.5)) * (Math.PI/180)) * 20); fireRightGun = true; _root[_local3].onEnterFrame = function () { bulletCode(this, true, 7); }; } _root[_local4].gotoAndStop(1); _root[_local3]._rotation = mDirR; addGlow(_root[_local3]._x, _root[_local3]._y, 30, 130); gunTimer = 4; recoil = recoil + 10; } else if (weapon == 6) { playSound("shotgunShot", playerL._x, playerL._y); var _local7 = 0; while (_local7++ , _local7 < 10) { var _local3 = "bu" + _root.getNextHighestDepth(); attachMovie("bullet", _local3, _root.getNextHighestDepth()); _root[_local3]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -2)) * (Math.PI/180)) * 13.65)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (27 + random(10))); _root[_local3]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -2)) * (Math.PI/180)) * 13.65)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * (27 + random(10))); _root[_local3]._rotation = (mDirR - 7) + random(14); _root[_local3].gotoAndStop(2); if (_local7 < 6) { _root[_local3].soundOn = false; } _root[_local3].onEnterFrame = function () { bulletCode(this, true, 3); }; } _root[_local6]._x = (_root[_local5]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -2)) * (Math.PI/180)) * 13.65)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 28.5)); _root[_local6]._y = (_root[_local5]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -2)) * (Math.PI/180)) * 13.65)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 28.5)); _root[_local4]._x = (playerB._x + (Math.sin((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -2)) * (Math.PI/180)) * 13.65)) + (Math.sin((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 28.5); _root[_local4]._y = (playerB._y - (Math.cos((playerB._rotation + ((playerL._xscale / Math.abs(playerL._xscale)) * -2)) * (Math.PI/180)) * 13.65)) + (Math.cos((((-mDir) + 90) + ((playerL._xscale / Math.abs(playerL._xscale)) * 168.3)) * (Math.PI/180)) * 28.5); _root[_local4].gotoAndStop(2); addGlow(_root[_local5]._x, _root[_local5]._y, 30, 130); gunTimer = 20; recoil = recoil + 18; } _root[_local6]._rotation = mDirR; } }; crosshair.onRelease = function () { mousePress = false; }; crosshair.onReleaseOutside = function () { mousePress = false; }; _root.createEmptyMovieClip("soundFX", _root.getNextHighestDepth());
Instance of Symbol 577 MovieClip "backCity" in Frame 24
onClipEvent (load) { gotoAndStop (2); }
Instance of Symbol 963 MovieClip "swatter" in Frame 24
onClipEvent (load) { rotSpeed = 0; rotTarget = _rotation; startRot = _rotation; xSpeed = 0; xTarget = _x; ySpeed = 0; yTarget = _y; startX = _x; startY = _y; activated = false; timer = 0; hasHit = false; } onClipEvent (enterFrame) { if (activated) { timer = timer + _root.timescale; if (timer > 130) { _rotation = startRot; rotTarget = startRot; _x = startX; xTarget = startX; _y = startY; yTarget = startY; rotSpeed = (xSpeed = (ySpeed = 0)); hasHit = false; activated = false; timer = 0; } else if (timer > 90) { if ((!hasHit) && (hitbox.hitTest(_root.playerL._x, _root.playerL._y, true))) { _root.health = _root.health - 15; _root.HUD.damage._alpha = _root.HUD.damage._alpha + 40; _root.addBlood(_root.playerL._x, _root.playerL._y, _root.playerL._rotation, 17); _root.playSound("bulletHit", _root.playerL._x, _root.playerL._y); _root.playerL.xSpeed2 = _root.playerL.xSpeed2 - 30; hasHit = true; } rotTarget = -110; xTarget = _root.finalBoss._x - 80; } else if (timer > 30) { rotTarget = 45; xTarget = _root.finalBoss._x; yTarget = _root.finalBoss._y; } } rotSpeed = rotSpeed + ((rotTarget - _rotation) * 0.1); rotSpeed = rotSpeed * 0.7; _rotation = (_rotation + (rotSpeed * _root.timescale)); xSpeed = xSpeed + ((xTarget - _x) * 0.05); xSpeed = xSpeed * 0.6; _x = (_x + (xSpeed * _root.timescale)); ySpeed = ySpeed + ((yTarget - _y) * 0.025); ySpeed = ySpeed * 0.7; _y = (_y + (ySpeed * _root.timescale)); }
Instance of Symbol 570 MovieClip in Frame 24
onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); }
Symbol 9 MovieClip Frame 1
stop();
Symbol 19 MovieClip Frame 1
stop();
Symbol 20 MovieClip [Preloader] Frame 1
function enterFrameHandler() { var _local2 = 0; _local2 = _root.getBytesLoaded() / _root.getBytesTotal(); if (loadingBar) { loadingBar.gotoAndStop(int(_local2 * (loadingBar._totalframes - 1)) + 1); } if ((_local2 >= 1) && (haltComplete != true)) { onEnterFrame = null; gotoAndStop ("loaded"); } } stop(); var autoPlay; var className; var haltComplete; onEnterFrame = enterFrameHandler;
Symbol 20 MovieClip [Preloader] Frame 10
function _onPlayClick() { _root.nextFrame(); _root.play(); _parent._onLoaded(); } if (playButton) { playButton.onRelease = _onPlayClick; playButton.stop(); } if (autoPlay) { _onPlayClick(null); }
Symbol 22 MovieClip [Newgrounds API Classes] Frame 1
#initclip 26 Object.registerClass("Newgrounds API Classes", com.newgrounds.shims.APIShim); #endinitclip
Symbol 77 MovieClip [FlashAd] Frame 1
#initclip 27 Object.registerClass("FlashAd", com.newgrounds.components.FlashAdBase); #endinitclip function initPlayButton() { if (this.playButton) { this.playButton.onRelease = onPlayClick; if (!this.showPlayButton) { this.playButton._visible = false; } } } function onPlayClick() { removeAd(); _visible = false; } stop();
Symbol 77 MovieClip [FlashAd] Frame 2
initPlayButton();
Symbol 77 MovieClip [FlashAd] Frame 10
initPlayButton();
Symbol 77 MovieClip [FlashAd] Frame 20
initPlayButton();
Symbol 78 MovieClip [APIConnector] Frame 1
function _onLoaded() { gotoAndStop ("invisible"); if (_redirect) { com.newgrounds.API.loadOfficialVersion(); return(undefined); } } function _apiConnect() { var _local2 = com.newgrounds.API; if (_local2 && (!_local2.connected)) { if (!apiId) { com.newgrounds.Logger.logError("No API ID entered in the API Connector component.", "You can create an API ID for this submission at http://newgrounds.com/account/flashapi", "Enter your API ID into the API Connector using the Component Inspector (Window -> Component Inspector)."); return(undefined); } switch (debugMode) { case "Off" : default : _local2.debugMode = _local2.RELEASE_MODE; break; case "Simulate Logged-in User" : _local2.debugMode = _local2.DEBUG_MODE_LOGGED_IN; break; case "Simulate Logged-out User" : _local2.debugMode = _local2.DEBUG_MODE_LOGGED_OUT; break; case "Simulate New Version" : _local2.debugMode = _local2.DEBUG_MODE_NEW_VERSION; break; case "Simulate Host Blocked" : _local2.debugMode = _local2.DEBUG_MODE_HOST_BLOCKED; } if (loader) { loader.haltComplete = true; } _local2.addEventListener(com.newgrounds.APIEvent.API_CONNECTED, _onConnected); _local2.connect(_root, apiId, encryptionKey, movieVersion); } } function _onConnected(event) { if (loader) { loader.haltComplete = false; } if ((redirectOnNewVersion && (event.__get__success())) && (event.__get__data().newVersion)) { _redirect = true; } if ((redirectOnHostBlocked && (!event.__get__success())) && (event.__get__error() == com.newgrounds.APIEvent.ERROR_HOST_BLOCKED)) { _redirect = true; } if (_redirect) { gotoAndStop ("adPreloader"); forceAlwaysOnTop(); } } function forceAlwaysOnTop() { var _local2 = getNextHighestDepth(); swapDepths(_local2); if (Stage) { _x = ((Stage.width - _width) / 2); _y = ((Stage.height - _height) / 2); _visible = true; } if (_root && (_root instanceof MovieClip)) { MovieClip(_root).stop(); } } stop(); if (_root && (_root instanceof MovieClip)) { MovieClip(_root).stop(); } var apiId; var encryptionKey; var movieVersion; var debugMode; var connectorType; var redirectOnHostBlocked; var redirectOnNewVersion; var adType; var className; var _redirect; _x = int(_x); _y = int(_y); if (!debugMode) { debugMode = "Simulate Logged-in User"; } if (!connectorType) { connectorType = "Flash Ad + Preloader"; } if (!adType) { adType = "Video"; } if (ad) { ad.adType = adType; } switch (connectorType) { case "Flash Ad + Preloader" : gotoAndStop ("adPreloader"); break; case "Flash Ad Only" : gotoAndStop ("ad"); break; case "Invisible" : gotoAndStop ("invisible"); } _apiConnect();
Instance of Symbol 77 MovieClip [FlashAd] "ad" in Symbol 78 MovieClip [APIConnector] Frame 1
//component parameters onClipEvent (construct) { apiId = ""; showBorder = true; adType = "Video"; }
Instance of Symbol 20 MovieClip [Preloader] "loader" in Symbol 78 MovieClip [APIConnector] Frame 1
//component parameters onClipEvent (construct) { autoPlay = false; mainClass = ""; }
Symbol 24 MovieClip [__Packages.com.newgrounds.EventDispatcher] Frame 0
class com.newgrounds.EventDispatcher { var _listeners; function EventDispatcher () { _listeners = {}; } function addEventListener(type, listener) { if (!_listeners[type]) { _listeners[type] = []; } if (typeof(listener) == "function") { _listeners[type].push({target:null, func:listener}); } else { _listeners[type].push(listener); } } function removeEventListener(type, listener) { var _local3 = _listeners[type]; if (_local3) { var _local5 = _local3.length; var _local2 = 0; while (_local2 < _local5) { if ((_local3[_local2].func == listener) || (_local3[_local2] == listener)) { _local3.splice(_local2, 1); return(undefined); } _local2++; } } } function dispatchEvent(event) { var _local4 = _listeners[event.__get__type()]; if (_local4) { var _local5 = _local4.length; var _local2 = 0; while (_local2 < _local5) { var _local3 = _local4[_local2]; _local3.func.call(_local3.target, event); _local2++; } } return(true); } }
Symbol 23 MovieClip [__Packages.com.newgrounds.Event] Frame 0
class com.newgrounds.Event { var _type; function Event (type) { _type = type; } function get type() { return(_type); } }
Symbol 30 MovieClip [__Packages.com.newgrounds.Bridge] Frame 0
class com.newgrounds.Bridge extends com.newgrounds.EventDispatcher { var _widgetId, _inConnection, _outConnection, dispatchEvent; function Bridge (id) { super(); _widgetId = id; _inConnection = new LocalConnection(); _outConnection = new LocalConnection(); var me = this; _inConnection.receiveEvent = function () { me.receiveEvent.apply(me, arguments); }; _inConnection.allowDomain = (_inConnection.allowInsecureDomain = function (d) { return(((d == "www.newgrounds.com") || (d == "newgrounds.com")) || (d == "uploads.ungrounded.net")); }); _inConnection.connect("_rec_" + _widgetId); com.newgrounds.Logger.addEventListener(com.newgrounds.APIEvent.LOG, {target:this, func:onLogMessage}); } function get widgetId() { return(_widgetId); } function onLogMessage(event) { try { _outConnection.send(_widgetId, "sendEvent", "trace", String(event.__get__data())); } catch(error) { } } function sendEvent(command, parameters) { if (_outConnection) { parameters = {data:parameters}; try { _outConnection.send(_widgetId, "sendEvent", command, parameters); } catch(error) { } } } function receiveEvent(responseData) { var _local2; try { _local2 = com.newgrounds.encoders.json.JSON.decode(responseData); } catch(error) { } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.BRIDGE_EVENT_RECEIVED, _local2, ((_local2 == null) ? (com.newgrounds.APIEvent.ERROR_UNKNOWN) : null))); } function onStatus(event) { } }
Symbol 26 MovieClip [__Packages.com.newgrounds.APIEvent] Frame 0
class com.newgrounds.APIEvent extends com.newgrounds.Event { var _error, _success, _data, __get__type; function APIEvent (type, data, error) { super(type); if (data == undefined) { data = null; } if (error == undefined) { error = null; } if (((!error) || (error == "")) || (error == ERROR_NONE)) { _error = ERROR_NONE; _success = true; } else { _error = error; _success = false; } if (data) { _data = data; } else { _data = {}; } } function clone() { return(new com.newgrounds.APIEvent(__get__type(), _data, _error)); } function get success() { return(_success); } function get data() { return(_data); } function get error() { return(_error); } static var COMMAND_COMPLETE = "commandComplete"; static var MEDAL_UNLOCK_CONFIRMED = "medalUnlockConfirmed"; static var ICON_LOADED = "iconLoaded"; static var BRIDGE_EVENT_RECEIVED = "brdigeEventReceived"; static var API_CONNECTED = "movieConnected"; static var LOG = "log"; static var MEDAL_UNLOCKED = "medalUnlocked"; static var SCORES_LOADED = "scoresLoaded"; static var SCORE_POSTED = "scorePosted"; static var QUERY_COMPLETE = "queryComplete"; static var FILE_LOADED = "fileLoaded"; static var FILE_SAVED = "fileSaved"; static var FILE_DELETED = "fileDeleted"; static var FILE_REQUESTED = "fileRequested"; static var VOTE_COMPLETE = "voteComplete"; static var USER_SIGNED_IN = "userSignedIn"; static var ERROR_NONE = "noError"; static var ERROR_UNKNOWN = "unknownError"; static var ERROR_COMMAND_FAILED = "commandFailed"; static var ERROR_NOT_CONNECTED = "notConnected"; static var ERROR_INVALID_ARGUMENT = "invalidArgument"; static var ERROR_TIMED_OUT = "timedOut"; static var ERROR_BAD_FILE = "badFile"; static var ERROR_BAD_RESPONSE = "badResponse"; static var ERROR_SENDING_COMMAND = "errorSendingCommand"; static var ERROR_HOST_BLOCKED = "hostBlocked"; static var ERROR_ALREADY_VOTED = "alreadyVoted"; static var ERROR_NOT_LOGGED_IN = "notLoggedIn"; static var ERROR_WRONG_ENCRYPTION_KEY = "wrongEncryptionKey"; static var ERROR_SIGN_IN_FAILED = "signInFailed"; }
Symbol 31 MovieClip [__Packages.com.newgrounds.APIConnection] Frame 0
class com.newgrounds.APIConnection { var _hostURL, hostDomain, sessionId, publisherId, encryptionKey, userEmail, username, userId, userpageFormat, initialized; function APIConnection () { reset(); } function get hostURL() { return(_hostURL); } function set hostURL(value) { _hostURL = value; hostDomain = null; if (_hostURL) { var _local2 = _hostURL.split("/"); if ((_local2[0] != "file:") && (_hostURL != "localhost")) { hostDomain = _local2.splice(0, 3).join("/"); } } if (!hostDomain) { hostDomain = "localhost"; } //return(hostURL); } function get sandboxType() { return(System.security.sandboxType); } function get isNetworkHost() { switch (sandboxType) { case "localWithFile" : case "localWithNetwork" : case "localTrusted" : case "application" : return(false); case "remote" : } return(true); } function get hasUserSession() { return(((sessionId != null) && (sessionId != "")) && (publisherId != 0)); } function get connected() { return(connectionState == CONNECTED); } function reset() { connectionState = NOT_CONNECTED; encryptionKey = null; sessionId = null; userEmail = null; username = null; userId = 0; userpageFormat = 0; } function assertInitialized() { if (!initialized) { com.newgrounds.Logger.logError("You must initialized the API using API.connect() before using this command."); return(false); } return(true); } function assertConnected() { if ((!connectionState) == CONNECTED) { com.newgrounds.Logger.logError("You must establish a connection using API.connect() before using this command."); return(false); } return(true); } function sendSimpleCommand(command, completeHandler, parameters, secureParameters) { if (parameters == undefined) { parameters = null; } if (secureParameters == undefined) { secureParameters = null; } var _local2 = new com.newgrounds.APICommand(command); _local2.__set__parameters(parameters); _local2.__set__secureParameters(secureParameters); if (completeHandler != null) { _local2.addEventListener(com.newgrounds.APIEvent.COMMAND_COMPLETE, completeHandler); } _local2.send(this); } function sendCommand(command) { command.send(this); } function loadInBrowser(command, newWindow, parameters) { if (newWindow == undefined) { newWindow = true; } if (parameters == undefined) { parameters = null; } var _local2 = new com.newgrounds.APICommand(command); _local2.__set__parameters(parameters); _local2.loadInBrowser(this, newWindow); } static var NOT_CONNECTED = "notConnected"; static var CONNECTING = "connecting"; static var CONNECTED = "connected"; var connectionState = NOT_CONNECTED; var apiURL = "http://www.ngads.com/gateway_v2.php"; }
Symbol 25 MovieClip [__Packages.com.newgrounds.APIEventDispatcher] Frame 0
class com.newgrounds.APIEventDispatcher extends com.newgrounds.EventDispatcher { static var _globalDispatcher; function APIEventDispatcher () { super(); } static function get globalDispatcher() { return(_globalDispatcher); } static function set globalDispatcher(value) { _globalDispatcher = value; //return(globalDispatcher); } static function initEventQueue() { setInterval(runEventQueue, 50); return([]); } function dispatchEvent(event) { _eventQueue.push({dispatcher:this, event:event}); return(true); } function actualDispatchEvent(event) { var _local3 = super.dispatchEvent(event); if (_globalDispatcher && (this != _globalDispatcher)) { _globalDispatcher.dispatchEvent(event); } } static function runEventQueue(event) { var _local3 = _eventQueue.length; if (_local3) { var _local4 = _eventQueue; _eventQueue = []; var _local1 = 0; while (_local1 < _local3) { var _local2 = _local4[_local1]; _local2.dispatcher.actualDispatchEvent(_local2.event); _local1++; } } } static var _eventQueue = initEventQueue(); }
Symbol 28 MovieClip [__Packages.com.newgrounds.encoders.BaseN] Frame 0
class com.newgrounds.encoders.BaseN { var _hash, _base, _reverseHash; function BaseN (hash) { if (hash) { _hash = hash; } else { _hash = DEFAULT_HASH; } _base = _hash.length; _reverseHash = new Object(); var _local2 = 0; while (_local2 < _hash.length) { _reverseHash[_hash.charAt(_local2)] = _local2; _local2++; } } function encodeUint(number, minimumChars) { if (minimumChars == undefined) { minimumChars = 1; } var _local2 = ""; var _local3 = number; while (_local3 != 0) { _local2 = _hash.charAt(_local3 % _base) + _local2; _local3 = _local3 / _base; _local3 = int(_local3); } while (_local2.length < minimumChars) { _local2 = _hash.charAt(0) + _local2; } return(_local2); } function decodeUint(encodedNumber) { var _local3 = 0; var _local2 = 0; while (_local2 < encodedNumber.length) { _local3 = _local3 * _base; _local3 = _local3 + _reverseHash[encodedNumber.charAt(_local2)]; _local2++; } return(_local3); } static var DEFAULT_HASH = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ`~@#$%^&*()+|;/"; }
Symbol 34 MovieClip [__Packages.com.newgrounds.APICommand] Frame 0
class com.newgrounds.APICommand extends com.newgrounds.APIEventDispatcher { static var _throttleTimestamp, bridge; var _command, _parameters, _secureParameters, _hasTimeout, _preventCache, _files, _loader, _timeoutTimer, dispatchEvent; function APICommand (command) { super(); _command = command; _parameters = new Object(); _secureParameters = new Object(); _hasTimeout = true; } static function stopPendingCommands() { for (var _local2 in _pendingCommands) { var _local1 = _pendingCommands[_local2]; _local1.close(); } _pendingCommands = []; } static function onThrottleTimer(event) { if ((getTimer() - _throttleTimestamp) >= THROTTLE_INTERVAL) { _throttleCount = 0; _throttleCount = 0; while (_commandQueue.length && (_throttleCount < THROTTLE_THRESHOLD)) { var _local1 = _commandQueue.shift(); _local1.command.send(_local1.connection); _throttleCount++; } } } static function encryptHex(hexValue) { var _local4 = hexValue.length % 6; var _local3 = ""; var _local1 = 0; while (_local1 < hexValue.length) { _local3 = _local3 + _encryptor.encodeUint(int("0x" + hexValue.substr(_local1, 6)), 4); _local1 = _local1 + 6; } return(_local4.toString() + _local3); } function get command() { return(_command); } function set command(value) { _command = value; //return(command); } function get hasTimeout() { return(_hasTimeout); } function set hasTimeout(val) { _hasTimeout = val; //return(hasTimeout); } function get parameters() { return(_parameters); } function set parameters(object) { _parameters = new Object(); if (object) { for (var _local3 in object) { _parameters[_local3] = object[_local3]; } } //return(parameters); } function get preventCache() { return(_preventCache); } function set preventCache(value) { _preventCache = value; //return(preventCache); } function get secureParameters() { return(_secureParameters); } function set secureParameters(object) { _secureParameters = new Object(); if (object) { for (var _local3 in object) { _secureParameters[_local3] = object[_local3]; } } //return(secureParameters); } function get hasSecureParameters() { for (var _local2 in _secureParameters) { return(true); } return(false); } function addFile(filename, data, dataField, contentType) { if (contentType == undefined) { contentType = "application/octet-stream"; } if (!_files) { _files = new Object(); } var _local3 = {filename:filename, data:data, dataField:dataField, contentType:contentType}; _files[filename] = _local3; } function removeFile(filename) { if (_files) { delete _files[filename]; } } function clearFiles() { _files = null; } function close() { if (_loader) { clearInterval(_timeoutTimer); var _local2 = 0; while (_local2 < _pendingCommands.length) { if (_pendingCommands[_local2] == this) { _pendingCommands.splice(_local2, 1); break; } _local2++; } _loader = null; } } function loadInBrowser(connection, newWindow) { _parameters.command_id = _command; _parameters.tracker_id = (connection.apiId ? (connection.apiId) : 1); if (connection.debug) { _parameters.debug = 1; } var _local3 = (connection.apiURL + "?host=") + escape(connection.hostDomain); for (var _local4 in _parameters) { _local3 = _local3 + ((("&" + escape(_local4)) + "=") + escape(_parameters[_local4])); } var _local6; if (newWindow) { _local6 = "_blank"; } else { _local6 = "_top"; } _root.getURL(_local3, _local6); } function send(connection) { if (_throttleCount >= THROTTLE_THRESHOLD) { _commandQueue.push({connection:connection, command:this}); } else { sendInternal(connection); } } function sendInternal(connection) { var _local4; _local4 = new LoadVars(); _local4.command_id = _command; _local4.tracker_id = connection.apiId; if (connection.debug) { _local4.debug = 1; } if (_preventCache) { _local4.seed = Math.random(); } var _local2; var _local3; var _local7; for (_local2 in _parameters) { _local3 = _parameters[_local2]; if (_local3 != null) { if (typeof(_local3) == "boolean") { _local4[_local2] = int(_local3); } else { _local4[_local2] = _local3; } } } if (hasSecureParameters) { var _local6 = new Object(); for (_local2 in _secureParameters) { _local3 = _secureParameters[_local2]; if (_local3 != null) { if (typeof(_local3) == "boolean") { _local6[_local2] = int(_local3); } else { _local6[_local2] = _local3; } } } var _local8 = ""; _local7 = 0; while (_local7 < 16) { _local8 = _local8 + ENCRYPTOR_RADIX.charAt(int(Math.random() * ENCRYPTOR_RADIX.length)); _local7++; } _local4.command_id = "securePacket"; _local6.command_id = _command; _local6.as_version = 3; _local6.session_id = connection.sessionId; _local6.user_email = connection.userEmail; _local6.publisher_id = connection.publisherId; _local6.seed = _local8; var _local13 = com.newgrounds.crypto.MD5.hash(_local8); var _local11 = com.newgrounds.crypto.RC4.encrypt(com.newgrounds.encoders.json.JSON.encode(_local6), connection.encryptionKey); _local4.secure = encryptHex(_local13 + _local11); } com.newgrounds.Logger.logInternal("Sending packet:", _local4); var _local12; _local12 = "application/x-www-form-urlencoded"; for (_local2 in _local4) { if (typeof(_local4[_local2]) == "object") { _local4[_local2] = com.newgrounds.encoders.json.JSON.encode(_local4[_local2]); } } if (_files) { for (var _local10 in _files) { var _local5 = _files[_local10]; if (typeof(_local5.data) == "string") { _local4[_local10] = _local5.data; } else { _local4[_local10] = com.newgrounds.encoders.json.JSON.encode(_local5.data); } } } _pendingCommands.push(this); _throttleCount++; _throttleTimestamp = getTimer(); startLoader(connection.apiURL, _local4, _local12); } function startLoader(url, data, contentType) { _loader = LoadVars(data); _loader.onData = as2CompleteHandler; _loader.contentType = contentType; _loader.sendAndLoad(url, _loader, "POST"); if (_hasTimeout) { setInterval(this, onTimeout, TIMEOUT_INTERVAL); } } function as2CompleteHandler(data) { var _local3; var _local2 = 0; while (_local2 < _pendingCommands.length) { if (_pendingCommands[_local2]._loader == this) { _local3 = _pendingCommands[_local2]; break; } _local2++; } _local3.onComplete(data); } function onTimeout(event) { close(); com.newgrounds.Logger.logError("Command timed out."); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.COMMAND_COMPLETE, null, com.newgrounds.APIEvent.ERROR_TIMED_OUT)); } function onError(error) { com.newgrounds.Logger.logError("Error when sending command:", error); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.COMMAND_COMPLETE, null, com.newgrounds.APIEvent.ERROR_UNKNOWN)); close(); } function onComplete(data) { com.newgrounds.Logger.logInternal("Received packet:", data); try { if ((!data) || (data == "")) { throw new Error(); } var _local2 = com.newgrounds.encoders.json.JSON.decode(data); if (!_local2) { throw new Error(); } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.COMMAND_COMPLETE, _local2, ((_local2 && (_local2.success)) ? (com.newgrounds.APIEvent.ERROR_NONE) : (com.newgrounds.APIEvent.ERROR_COMMAND_FAILED)))); if (bridge) { bridge.sendEvent(_local2.command_id, _local2); } } catch(e) { com.newgrounds.Logger.logError("Invalid response returned from server: " + data); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.COMMAND_COMPLETE, null, com.newgrounds.APIEvent.ERROR_BAD_RESPONSE)); } close(); } static var TIMEOUT_INTERVAL = 10000; static var THROTTLE_INTERVAL = 10050; static var THROTTLE_TICK_INTERVAL = 1000; static var THROTTLE_THRESHOLD = 24; static var _throttleCount = 0; static var _commandQueue = []; static var _throttleTimer = setInterval(onThrottleTimer, THROTTLE_TICK_INTERVAL); static var ENCRYPTOR_RADIX = "/g8236klvBQ#&|;Zb*7CEA59%s`Oue1wziFp$rDVY@TKxUPWytSaGHJ>dmoMR^<0~4qNLhc(I+fjn)X"; static var _encryptor = new com.newgrounds.encoders.BaseN(ENCRYPTOR_RADIX); static var _pendingCommands = []; static var CRLF = "\r\n"; }
Symbol 42 MovieClip [__Packages.com.newgrounds.encoders.ImageScanner] Frame 0
class com.newgrounds.encoders.ImageScanner { var _baseN, _encodeAlpha, _maxPerChannel; function ImageScanner (hashLength, charsPerPixel) { if (hashLength) { _hash = DEFAULT_HASH.substr(0, hashLength); } _baseN = new com.newgrounds.encoders.BaseN(_hash); if (charsPerPixel) { _charsPerPixel = charsPerPixel; } encodeAlpha = (false); } function get encodeAlpha() { return(_encodeAlpha); } function set encodeAlpha(v) { _encodeAlpha = v; _maxPerChannel = int(Math.pow(_hash.length, _charsPerPixel / (_encodeAlpha ? 4 : 3))); if (_maxPerChannel > 256) { _maxPerChannel = 256; } //return(encodeAlpha); } function encode(source, callbackFunction, callbackObject) { var _local4 = {callbackFunction:callbackFunction, callbackObject:callbackObject, source:source, x:0, y:0, output:null}; var _local2 = source.width.toString(); var _local3 = source.height.toString(); while (_local2.length < 3) { _local2 = "0" + _local2; } while (_local3.length < 3) { _local3 = "0" + _local3; } _local4.output = _local2 + _local3; var _local6 = setInterval(this, "doEncode", WORK_INTERVAL, _local4); _local4.interval = _local6; } function decode(source, callbackFunction, callbackObject) { var _local4 = {callbackFunction:callbackFunction, callbackObject:callbackObject, source:source, i:6, x:0, y:0, output:null}; var _local3 = source.substr(0, 3); var _local2 = source.substr(3, 3); while (_local3.charAt(0) == "0") { _local3 = _local3.substr(1); } while (_local2.charAt(0) == "0") { _local2 = _local2.substr(1); } var _local7 = int(_local3); var _local8 = int(_local2); _local4.output = new flash.display.BitmapData(_local7, _local8, _encodeAlpha); var _local6 = setInterval(this, "doDecode", WORK_INTERVAL, _local4); _local4.interval = _local6; } function doEncode(state) { var _local3 = getTimer(); while ((state.y < state.source.height) && ((getTimer() - _local3) < WORK_INTERVAL)) { state.output = state.output + encodePixel(state.source.getPixel32(state.x, state.y)); state.x++; if (state.x == state.source.width) { state.x = 0; state.y++; } } if (state.y == state.source.height) { clearInterval(state.interval); state.callbackFunction.call(state.callbackObject, state.output); } } function doDecode(state) { var _local4 = getTimer(); while ((state.y < state.output.height) && ((getTimer() - _local4) < WORK_INTERVAL)) { var _local3 = decodePixel(state.source.substr(state.i, _charsPerPixel)); state.output.setPixel32(state.x, state.y, _local3); state.i = state.i + _charsPerPixel; state.x++; if (state.x == state.output.width) { state.x = 0; state.y++; } } if (state.y == state.output.height) { clearInterval(state.interval); state.callbackFunction.call(state.callbackObject, state.output); } } function encodePixel(pixel) { var _local3 = (pixel >> 24) & 255; var _local4 = (pixel >> 16) & 255; var _local5 = (pixel >> 8) & 255; var _local2 = pixel & 255; _local3 = int((_local3 / 256) * _maxPerChannel); _local4 = int((_local4 / 256) * _maxPerChannel); _local5 = int((_local5 / 256) * _maxPerChannel); _local2 = int((_local2 / 256) * _maxPerChannel); var _local7 = (((_local4 * _maxPerChannel) * _maxPerChannel) + (_local5 * _maxPerChannel)) + _local2; if (_encodeAlpha) { _local7 = _local7 + (((_local3 * _maxPerChannel) * _maxPerChannel) * _maxPerChannel); } return(_baseN.encodeUint(_local7, _charsPerPixel)); } function decodePixel(encodedPixel) { var _local3 = 255; var _local5; var _local6; var _local4; var _local7 = 0; var _local2 = _baseN.decodeUint(encodedPixel); _local4 = _local2 % _maxPerChannel; _local2 = _local2 / int(_maxPerChannel); _local6 = _local2 % _maxPerChannel; _local2 = _local2 / int(_maxPerChannel); _local5 = _local2 % _maxPerChannel; _local2 = _local2 / int(_maxPerChannel); if (_encodeAlpha) { _local3 = _local2 % _maxPerChannel; _local2 = _local2 / int(_maxPerChannel); } return((((_local3 << 24) | (_local5 << 16)) | (_local6 << 8)) | _local4); } static var DEFAULT_HASH = "0123456789aAbBcCdDeEfFgGhHiIjJkKlLmMnNoOpPqQrRsStTuUvVwWxXyYzZ<>?:;-_=+()!&"; var _hash = DEFAULT_HASH; var _charsPerPixel = 2; static var WORK_INTERVAL = 33.3333333333333; }
Symbol 43 MovieClip [__Packages.com.newgrounds.SaveFile] Frame 0
class com.newgrounds.SaveFile extends com.newgrounds.APIEventDispatcher { static var _currentFile; var _iconLoader, _group, _keys, _ratings, _numVotes, _name, _description, _id, _data, _dataLoader, _fileSize, _readOnly, _draft, _authorId, _authorName, _views, _createdDate, _modifiedDate, dispatchEvent, _encodedIcon, _encodedData, _encoderQueue, _encoding, _dataLoaded, _encodingParent, _encodingProperty, _dataURL; function SaveFile (group) { super(); _iconLoader = new com.newgrounds.BitmapLoader(DEFAULT_ICON, null); _group = group; _keys = {}; _ratings = {}; _numVotes = {}; } static function get currentFile() { return(_currentFile); } static function fromObject(group, fileData) { var _local3 = new com.newgrounds.SaveFile(group); _local3._name = fileData.filename; _local3._description = fileData.description; _local3._id = fileData.save_id; _local3._authorId = fileData.user_id; _local3._authorName = fileData.user_name; _local3._createdDate = fileData.created; _local3._modifiedDate = fileData.last_update; _local3._views = fileData.views; if (fileData.thumb && (fileData.thumb != "")) { _local3._iconLoader.__set__url(_imageFilePath + fileData.thumb); } _local3._dataURL = _saveFilePath + fileData.file; _local3._fileSize = fileData.file_size; _local3._approved = fileData.status != STATUS_UNAPPROVED; _local3._readOnly = false; _local3._public = (fileData.status != STATUS_PRIVATE) && (fileData.status != STATUS_UNAPPROVED); for (var _local8 in fileData.keys) { var _local6 = fileData.keys[_local8]; var _local4 = group.getKeyById(_local6.id); if (_local4) { _local3._keys[_local4.__get__name()] = _local4.validateValue(_local6.value); } } for (var _local9 in fileData.ratings) { var _local5 = fileData.ratings[_local9]; var _local2 = group.getRatingById(_local5.id); if (_local2) { _local3._ratings[_local2.__get__name()] = _local2.validateValue(_local5.score); _local3._numVotes[_local2.__get__name()] = int(_local5.votes); } } return(_local3); } function get group() { return(_group); } function get name() { return(_name); } function set name(val) { _name = val; //return(name); } function get description() { return(_description); } function set description(val) { _description = val; //return(description); } function get id() { return(_id); } function get data() { return(_data); } function set data(val) { _data = val; //return(data); } function get bytesLoaded() { if (_data) { return(bytesTotal); } if (!_dataLoader) { return(0); } return(_dataLoader.getBytesLoaded()); } function get bytesTotal() { return(_fileSize); } function get readOnly() { return(_readOnly); } function get draft() { return(_draft); } function set draft(v) { _draft = v; //return(draft); } function get authorId() { return(_authorId); } function get authorName() { return(_authorName); } function get keys() { return(_keys); } function get ratings() { return(_ratings); } function get numVotes() { return(_numVotes); } function get views() { return(_views); } function get createdDate() { return(_createdDate); } function get updatedDate() { return(_modifiedDate); } function toString() { return("Save File: " + _name); } function get icon() { return(_iconLoader.__get__bitmapData()); } function set icon(v) { createIcon(v); //return(icon); } function get iconLoaded() { return(_iconLoader.__get__loaded()); } function createIcon(source) { var _local9 = new flash.display.BitmapData(ICON_WIDTH, ICON_HEIGHT, false, 0); var _local7; var _local6; var _local10 = 0; var _local8 = 0; if (source instanceof flash.display.BitmapData) { _local7 = source.width; _local6 = source.height; } else if (source instanceof MovieClip) { var _local2 = MovieClip(source).getBounds(source); _local7 = _local2.xMax - _local2.xMin; _local6 = _local2.yMax - _local2.yMin; _local10 = _local2.xMin; _local8 = _local2.yMin; } var _local4 = new flash.geom.Matrix(); var _local5; _local5 = Math.min(ICON_WIDTH / _local7, ICON_HEIGHT / _local6); _local4.translate(-_local10, -_local8); _local4.scale(_local5, _local5); _local4.translate((ICON_WIDTH - (_local7 * _local5)) / 2, (ICON_HEIGHT - (_local6 * _local5)) / 2); _local9.draw(source, _local4); _iconLoader.__set__bitmapData(_local9); } function attachIcon(parent) { if (_iconLoader) { return(_iconLoader.attachBitmap(parent)); } com.newgrounds.Logger.logError("No icon available for this sumbission."); return(null); } function deleteFile() { if (!_group.__get__connection().__get__hasUserSession()) { com.newgrounds.Logger.logError("The user must be logged-in to delete a file."); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_DELETED, null, com.newgrounds.APIEvent.ERROR_NOT_LOGGED_IN)); return(undefined); } if (!_id) { com.newgrounds.Logger.logError("The file does not exist."); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_DELETED, null, com.newgrounds.APIEvent.ERROR_NOT_LOGGED_IN)); return(undefined); } var _local2 = new com.newgrounds.APICommand("deleteSaveFile"); _local2.__get__secureParameters().save_id = _id; _local2.addEventListener(com.newgrounds.APIEvent.COMMAND_COMPLETE, {target:this, func:onFileDeleted}); _group.__get__connection().sendCommand(_local2); } function save() { if (!_group.__get__connection().__get__hasUserSession()) { com.newgrounds.Logger.logError("The user must be logged-in to save a file."); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_SAVED, null, com.newgrounds.APIEvent.ERROR_NOT_LOGGED_IN)); return(undefined); } com.newgrounds.BitmapLoader._cacheSeed++; _currentFile = this; if (iconLoaded) { ICON_IMAGE_SCANNER.encode(icon, onIconEncoded, this); } else { encodeData(true); } } function onIconEncoded(encodedIcon) { _encodedIcon = encodedIcon; encodeData(true); } function doSave() { var _local4 = new com.newgrounds.APICommand("saveFile"); _local4.__get__secureParameters().group = _group.id; _local4.__get__secureParameters().user_name = _group.__get__connection().username; _local4.__get__secureParameters().filename = _name; _local4.__get__secureParameters().description = _description; if (_draft) { _local4.__get__secureParameters().draft = true; } if (_id && (!_readOnly)) { _local4.__get__secureParameters().overwrite = 1; _local4.__get__secureParameters().save_id = _id; } var _local8 = []; for (var _local9 in _keys) { var _local2 = _group.getKey(_local9); if (_local2) { _local8.push({id:_local2.__get__id(), value:_local2.validateValue(_keys[_local9])}); } else { com.newgrounds.Logger.logError(((("No key named \"" + _local9) + "\" in save group \"") + _group.__get__name()) + "\"."); } } _local4.__get__secureParameters().keys = _local8; var _local7 = []; for (var _local10 in _ratings) { var _local3 = _group.getRating(_local10); if (_local3) { _local7.push({id:_local3.__get__id(), value:_local3.validateValue(_ratings[_local10])}); } else { com.newgrounds.Logger.logError(((("No rating named \"" + _local10) + "\" in save group \"") + _group.__get__name()) + "\"."); } } _local4.__get__secureParameters().ratings = _local7; if (typeof(_encodedData) == "string") { _local4.addFile("file", _encodedData, "file"); } else { _local4.addFile("file", com.newgrounds.encoders.json.JSON.encode(_encodedData), "file"); } if (iconLoaded) { _local4.addFile("thumbnail", _encodedIcon, "thumbnail"); } _local4.addEventListener(com.newgrounds.APIEvent.COMMAND_COMPLETE, {target:this, func:onSaveComplete}); _group.__get__connection().sendCommand(_local4); } function encodeData(encode) { _encoderQueue = []; _encoding = encode; if (encode) { _encodedData = _data; preEncodeObject(this, "_encodedData"); } else { preEncodeObject(this, "_data"); } encodeObject(); } function preEncodeObject(parent, property) { var _local3 = parent[property]; var _local5; try { if (_encoding) { _local5 = _local3 instanceof flash.display.BitmapData; } else { _local5 = _local3.type == "__bitmap"; } } catch(error) { } var _local2 = _local3; var _local8; if (_local5) { _encoderQueue.push({parent:parent, property:property}); } else if ((typeof(_local3) == "object") && (!_local8)) { if (_encoding) { if (_local3 instanceof Array) { _local2 = []; } else { _local2 = {}; } for (var _local4 in _local3) { _local2[_local4] = _local3[_local4]; } parent[property] = _local2; } for (var _local4 in _local2) { preEncodeObject(_local2, _local4); } } } function encodeObject() { if (!_encoderQueue.length) { if (_encoding) { doSave(); } else { _dataLoaded = true; checkLoadComplete(); } return(undefined); } var _local6 = _encoderQueue.pop(); var _local4 = _local6.parent; var _local3 = _local6.property; var _local2 = _local4[_local3]; var _local5; if (_encoding) { _local5 = {type:"__bitmap", width:_local2.width, height:_local2.height, transparent:_local2.transparent}; _local4[_local3] = _local5; _encodingParent = _local5; _encodingProperty = "data"; DATA_IMAGE_SCANNER.__set__encodeAlpha(_local2.transparent); DATA_IMAGE_SCANNER.encode(flash.display.BitmapData(_local2), encodeBitmapComplete, this); } else { _encodingParent = _local4; _encodingProperty = _local3; DATA_IMAGE_SCANNER.__set__encodeAlpha(_local2.transparent); DATA_IMAGE_SCANNER.decode(String(_local2.data), encodeBitmapComplete, this); } } function encodeBitmapComplete(data) { _encodingParent[_encodingProperty] = data; encodeObject(); } function load() { _currentFile = this; _dataLoaded = false; _data = null; if (!iconLoaded) { _iconLoader.addEventListener(com.newgrounds.APIEvent.ICON_LOADED, {target:this, func:onIconLoaded}); _iconLoader.load(); } _dataLoader = new LoadVars(); var file = this; _dataLoader.onData = function (data) { file.onDataLoaded(data); }; _dataLoader.load((_dataURL + "&random=") + Math.random()); } function onIconLoaded(event) { if ((!event.__get__success()) && (_iconLoader.__get__url())) { com.newgrounds.Logger.logWarning("Unable to load the icon for this save file."); } _iconLoader.removeEventListener(com.newgrounds.APIEvent.ICON_LOADED, onIconLoaded); checkLoadComplete(); } function checkLoadComplete() { if (_dataLoaded && (iconLoaded)) { com.newgrounds.Logger.logMessage("Data loaded."); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_LOADED, this)); } } function onDataLoaded(data) { try { if (data) { if (data.charAt(0) == "{") { _data = com.newgrounds.encoders.json.JSON.decode(String(data)); } else { _data = String(data); } encodeData(false); } } catch(error:Error) { com.newgrounds.Logger.logError("Error while loading data:", error); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_LOADED, this, com.newgrounds.APIEvent.ERROR_BAD_FILE)); } } function onDataError(error) { com.newgrounds.Logger.logError("Unable to load data:", error); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_LOADED, this, com.newgrounds.APIEvent.ERROR_BAD_FILE)); } function onSaveComplete(event) { if (event.__get__success()) { com.newgrounds.Logger.logMessage(("File \"" + _name) + "\" saved!"); if (event.__get__data()) { _id = event.__get__data().save_id; _dataURL = unescape(event.__get__data().file_url); } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_SAVED, this)); } else { com.newgrounds.Logger.logError(("Error saving file \"" + _name) + "\":", event.__get__error()); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_SAVED, this, event.__get__error())); } } function sendVote(ratingName, vote) { var _local2 = _group.getRating(ratingName); if (!_local2) { com.newgrounds.Logger.logError(("No save rating named \"" + ratingName) + "\" exists for this save group."); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.VOTE_COMPLETE, {}, com.newgrounds.APIEvent.ERROR_INVALID_ARGUMENT)); return(undefined); } vote = _local2.validateValue(vote); if (isNaN(vote)) { com.newgrounds.Logger.logError(((((((("Invalid vote (" + vote) + "). ") + ratingName) + " allows a range of ") + _local2.__get__minimum()) + "-") + _local2.__get__maximum()) + "."); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.VOTE_COMPLETE, {}, com.newgrounds.APIEvent.ERROR_INVALID_ARGUMENT)); return(undefined); } com.newgrounds.Logger.logMessage(((((("Voting " + vote) + " for ") + ratingName) + " on ") + _name) + "..."); _group.__get__connection().sendSimpleCommand("rateSaveFile", {target:this, func:onVoteComplete}, null, {group:_group.__get__id(), save_id:_id, rating_id:_local2.__get__id(), vote:vote}); } function onVoteComplete(event) { var _local2 = event.__get__error(); if (event.__get__data().already_voted) { com.newgrounds.Logger.logError("Vote failed. You've already voted on this rating today."); _local2 = com.newgrounds.APIEvent.ERROR_ALREADY_VOTED; } if (_local2 == com.newgrounds.APIEvent.ERROR_NONE) { var _local3 = _group.getRatingById(event.__get__data().rating_id); if (_local3) { _ratings[_local3.__get__name()] = _local3.validateValue(event.__get__data().score); } com.newgrounds.Logger.logMessage("Vote complete!"); } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.VOTE_COMPLETE, this, _local2)); } function onFileDeleted(event) { if (event.__get__success()) { _id = 0; } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.FILE_DELETED, this, event.__get__error())); } function clone() { var _local3 = new com.newgrounds.SaveFile(_group); _local3._data = _data; _local3._description = _description; _local3._draft = _draft; _local3._fileSize = _fileSize; _local3._iconLoader.__set__bitmapData(_iconLoader.bitmapData); var _local2; for (_local2 in _keys) { _local3._keys[_local2] = _keys[_local2]; } for (_local2 in _ratings) { _local3._ratings[_local2] = _ratings[_local2]; } for (_local2 in _numVotes) { _local3._numVotes[_local2] = _numVotes[_local2]; } _local3._name = _name; return(_local3); } static var ICON_WIDTH = 90; static var ICON_HEIGHT = 90; static var DEFAULT_ICON = new flash.display.BitmapData(ICON_WIDTH, ICON_HEIGHT, false, 0); static var STATUS_PRIVATE = 0; static var STATUS_SHARED = 1; static var STATUS_UNAPPROVED = 2; static var STATUS_APPROVED = 3; static var _imageFilePath = ""; static var _saveFilePath = ""; static var ICON_IMAGE_SCANNER = new com.newgrounds.encoders.ImageScanner(); static var DATA_IMAGE_SCANNER = new com.newgrounds.encoders.ImageScanner(64, 6); }
Symbol 41 MovieClip [__Packages.com.newgrounds.SaveGroup] Frame 0
class com.newgrounds.SaveGroup { var _connection, _id, _name, _type, _keysArray, _ratingsArray, _keys, _ratings; function SaveGroup (connection, name, id, type, keys, ratings) { _connection = connection; _id = id; _name = name; _type = type; _keysArray = keys; _ratingsArray = ratings; _keys = new Object(); _ratings = new Object(); var _local11; for (var _local7 in keys) { var _local2 = keys[_local7]; _keys[_local2.__get__name()] = _local2; } for (var _local6 in ratings) { var _local3 = ratings[_local6]; _ratings[_local3.__get__name()] = _local3; } } function get connection() { return(_connection); } function get name() { return(_name); } function get type() { return(_type); } function get id() { return(_id); } function get keys() { return(_keysArray); } function get ratings() { return(_ratingsArray); } function getKey(name) { return(_keys[name]); } function getRating(name) { return(_ratings[name]); } function getKeyById(id) { for (var _local4 in _keys) { var _local2 = _keys[_local4]; if (_local2.__get__id() == id) { return(_local2); } } return(null); } function getRatingById(id) { for (var _local4 in _ratings) { var _local2 = _ratings[_local4]; if (_local2.__get__id() == id) { return(_local2); } } return(null); } function toString() { return((((("SaveGroup: " + name) + " Keys: ") + _keysArray) + " Ratings: ") + _ratingsArray); } static var TYPE_SYSTEM = 0; static var TYPE_PRIVATE = 1; static var TYPE_PUBLIC = 2; static var TYPE_MODERATED = 3; }
Symbol 39 MovieClip [__Packages.com.newgrounds.SaveKey] Frame 0
class com.newgrounds.SaveKey { var _name, _id, _type; function SaveKey (name, id, type) { _name = name; _id = id; _type = type; } function get name() { return(_name); } function get id() { return(_id); } function get type() { return(_type); } function validateValue(value) { switch (_type) { case TYPE_INTEGER : value = Number(value); if (!isNaN(value)) { var _local3 = int(value); if (_local3 != value) { com.newgrounds.Logger.logWarning(((((("Float value " + value) + " given for integer key \"") + _name) + "\". Clamping to ") + _local3) + "."); } return(_local3); } break; case TYPE_FLOAT : value = Number(value); if (!isNaN(value)) { return(isNaN(Number(value))); } break; case TYPE_BOOLEAN : return(Boolean(value) && (int(value) != 0)); case TYPE_STRING : return((value ? (value.toString()) : "")); } return(null); } function toString() { return(_name); } static var TYPE_FLOAT = 1; static var TYPE_INTEGER = 2; static var TYPE_STRING = 3; static var TYPE_BOOLEAN = 4; }
Symbol 40 MovieClip [__Packages.com.newgrounds.SaveRating] Frame 0
class com.newgrounds.SaveRating { var _name, _id, _isFloat, _minimum, _maximum; function SaveRating (name, id, isFloat, minimum, maximum) { _name = name; _id = id; _isFloat = isFloat; _minimum = minimum; _maximum = maximum; } function get name() { return(_name); } function get id() { return(_id); } function get isFloat() { return(_isFloat); } function get minimum() { return(_minimum); } function get maximum() { return(_maximum); } function validateValue(value) { var _local2 = Number(value); if (isNaN(_local2)) { com.newgrounds.Logger.logError(("Invalid value for rating \"" + _name) + "\"."); return(NaN); } if (_local2 < _minimum) { com.newgrounds.Logger.logWarning(((((_local2 + " is out of acceptable range for rating \"") + _name) + "\". Clamping to ") + _minimum) + "."); return(_minimum); } if (_local2 > _maximum) { com.newgrounds.Logger.logWarning(((((_local2 + " is out of acceptable range for rating \"") + _name) + "\". Clamping to ") + _maximum) + "."); return(_maximum); } if (!isFloat) { var _local3 = int(_local2); if (_local3 != _local2) { com.newgrounds.Logger.logWarning(((((("Float value " + _local2) + " given for integer rating \"") + _name) + "\". Clamping to ") + _local3) + "."); } return(_local3); } return(_local2); } function toString() { return(_name); } }
Symbol 35 MovieClip [__Packages.com.newgrounds.BitmapLoader] Frame 0
class com.newgrounds.BitmapLoader extends com.newgrounds.APIEventDispatcher { var _bitmapData, _url, _loader, _loaderClip, dispatchEvent; function BitmapLoader (defaultBitmap, url) { super(); _bitmapData = defaultBitmap; _url = url; } function get url() { return(_url); } function set url(v) { _loaded = false; _url = v; //return(url); } function get bitmapData() { return(_bitmapData); } function set bitmapData(v) { _bitmapData = v; _loaded = true; //return(bitmapData); } function get loaded() { return(_loaded); } function disposeLoader() { if (_loader) { if (_loaderClip._parent == _root) { _loader.unloadClip(_loaderClip.bitmap); _loaderClip.removeMovieClip(); } _loader = null; _loaderClip = null; } } function load() { if ((!_url) || (_url == "")) { onLoadComplete(); return(undefined); } _loaded = false; if (_bitmapData) { _bitmapData.dispose(); _bitmapData = null; } disposeLoader(); attachBitmap(null); } function attachBitmap(parent) { if (!parent) { parent = _root; } var _local5 = parent.getNextHighestDepth(); var _local3 = parent.createEmptyMovieClip("__bitmap" + _local5, _local5); if (((!_loaded) && (_url)) && (_url != "")) { _local3.createEmptyMovieClip("bitmap", 0); _loader = new MovieClipLoader(); _loaderClip = _local3; if (parent == _root) { _loaderClip._visible = false; } var thisObj = this; _loaderClip.onEnterFrame = function () { thisObj.pollLoad(); }; _loader.addListener({onLoadError:function () { thisObj.onLoadComplete(); }}); _loader.loadClip(_url, _local3.bitmap); } else { _local3.attachBitmap(_bitmapData, 0); } return(_local3); } function pollLoad() { if (_loaderClip._width) { onLoadComplete(); } } function onLoadComplete() { var _local2; if ((_loader && (_loaderClip)) && (_loaderClip._width)) { try { _loaderClip.onEnterFrame = null; _local2 = new flash.display.BitmapData(_loaderClip._width, _loaderClip._height, true, 0); _local2.draw(_loaderClip); _bitmapData = _local2; _loaded = true; } catch(error) { if (_local2) { _local2.dispose(); } } } disposeLoader(); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.ICON_LOADED, this, (_loaded ? null : (com.newgrounds.APIEvent.ERROR_BAD_FILE)))); } static var _cacheSeed = 0; var _loaded = true; }
Symbol 44 MovieClip [__Packages.com.newgrounds.SaveQuery] Frame 0
class com.newgrounds.SaveQuery extends com.newgrounds.APIEventDispatcher { var _group, _connection, _files, _lookupKeys, _lookupRatings, _fileConditions, _keyConditions, _ratingConditions, _sortFields, dispatchEvent; function SaveQuery (group) { super(); _group = group; _connection = group.connection; reset(); } function get group() { return(_group); } function get resultsPerPage() { return(_resultsPerPage); } function set resultsPerPage(val) { _resultsPerPage = Math.min(Math.max(val, 1), 100); //return(resultsPerPage); } function get page() { return(_page); } function set page(val) { _page = Math.max(val, 1); //return(page); } function prevPage() { page = ((page-1)); } function nextPage() { page = ((page+1)); } function get isRandomized() { return(_isRandomized); } function set isRandomized(val) { _isRandomized = val; //return(isRandomized); } function get files() { return(_files); } function reset() { _page = 1; _resultsPerPage = 10; _isRandomized = false; _lookupKeys = []; _lookupRatings = []; _fileConditions = []; _keyConditions = []; _ratingConditions = []; _sortFields = []; _files = []; includeAllFields(); } function clone() { var _local2 = new com.newgrounds.SaveQuery(_group); _local2._page = _page; _local2._resultsPerPage = _resultsPerPage; _local2._isRandomized = _isRandomized; _local2._lookupKeys = _lookupKeys.concat(); _local2._lookupRatings = _lookupRatings.concat(); _local2._fileConditions = _fileConditions.concat(); _local2._keyConditions = _keyConditions.concat(); _local2._ratingConditions = _ratingConditions.concat(); return(_local2); } function includeAllFields() { for (var _local5 in _group.__get__keys()) { var _local2 = _group.__get__keys()[_local5]; _lookupKeys.push(_local2.__get__id()); } for (var _local4 in _group.__get__ratings()) { var _local3 = _group.__get__ratings()[_local4]; _lookupRatings.push(_local3.__get__id()); } } function addCondition(field, operator, value) { var _local2; _local2 = 0; while (_local2 < FILE_FIELDS.length) { if (FILE_FIELDS[_local2] == field) { break; } _local2++; } if (_local2 == FILE_FIELDS.length) { _local2 = -1; } if (_local2 >= 0) { _fileConditions.push({field:_local2, operator:operator, value:value}); } else { var _local4 = _group.getKey(field); if (_local4) { value = _local4.validateValue(value); _keyConditions.push({key_id:_local4.__get__id(), operator:operator, value:value}); return(undefined); } var _local3 = field.split("."); var _local6 = _group.getRating(_local3[0]); if (_local6) { if (_local3[1] != "votes") { value = _local6.validateValue(value); } _ratingConditions.push({rating_id:_local6.__get__id(), operator:operator, value:value, column:(_local3[1] ? (_local3[1]) : "score")}); return(undefined); } com.newgrounds.Logger.logError(((("The save group \"" + _group.__get__name()) + "\" does not have a field named \"") + field) + "\"."); } } function sortOn(field, sortDescending) { if (sortDescending == undefined) { sortDescending = false; } var _local2; _local2 = 0; while (_local2 < FILE_FIELDS.length) { if (FILE_FIELDS[_local2] == field) { break; } _local2++; } if (_local2 == FILE_FIELDS.length) { _local2 = -1; } if (_local2 >= 0) { _sortFields.push({table:TABLE_FILES, field:_local2, desc:sortDescending}); } else { var _local5 = _group.getKey(field); if (_local5) { _sortFields.push({table:TABLE_KEYS, field:_local5.__get__id(), desc:sortDescending}); return(undefined); } var _local3 = field.split("."); var _local6 = _group.getRating(_local3[0]); if (_local6) { _sortFields.push({table:TABLE_RATINGS, field:_local6.__get__id(), desc:sortDescending, extra:(_local3[1] ? (_local3[1]) : "score")}); return(undefined); } com.newgrounds.Logger.logError(((("The save group \"" + _group.__get__name()) + "\" does not have a field named \"") + field) + "\"."); } } function execute() { var _local5 = {}; _local5.page = _page; _local5.num_results = _resultsPerPage; if (_isRandomized) { _local5.randomize = 1; } if (_lookupKeys && (_lookupKeys.length)) { _local5.lookup_keys = _lookupKeys; } if (_lookupRatings && (_lookupRatings.length)) { _local5.lookup_ratings = _lookupRatings; } if (_fileConditions && (_fileConditions.length)) { _local5.file_conditions = _fileConditions; } if (_keyConditions && (_keyConditions.length)) { _local5.key_conditions = _keyConditions; } if (_ratingConditions && (_ratingConditions.length)) { _local5.rating_conditions = _ratingConditions; } if (_sortFields && (_sortFields.length)) { _local5.sort_conditions = _sortFields; } _connection.sendSimpleCommand("lookupSaveFiles", {target:this, func:onQueryComplete}, {publisher_id:_connection.publisherId, group_id:_group.__get__id(), query:_local5}); } function onQueryComplete(event) { if (event.__get__success()) { var _local4 = event.__get__data(); _files = []; if (_local4.files) { var _local2 = 0; while (_local2 < _local4.files.length) { var _local3 = com.newgrounds.SaveFile.fromObject(_group, _local4.files[_local2]); if (_local3) { _files.push(_local3); } _local2++; } } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.QUERY_COMPLETE, this)); } else { com.newgrounds.Logger.logError("Query failed: " + event.__get__error()); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.QUERY_COMPLETE, this, event.__get__error())); } } static var FILE_ID = "fileId"; static var AUTHOR_ID = "authorId"; static var AUTHOR_NAME = "authorName"; static var FILE_NAME = "fileName"; static var CREATED_ON = "createdOn"; static var UPDATED_ON = "updatedOn"; static var FILE_VIEWS = "fileViews"; static var FILE_STATUS = "fileStatus"; static var FILE_FIELDS = [FILE_ID, AUTHOR_ID, AUTHOR_NAME, FILE_NAME, CREATED_ON, UPDATED_ON, FILE_VIEWS, FILE_STATUS]; static var OPERATOR_EQUAL = "="; static var OPERATOR_LESS_THAN = "<"; static var OPERATOR_GREATER_THAN = ">"; static var OPERATOR_NOT_EQUAL = "!="; static var OPERATOR_LESS_OR_EQUAL = "<="; static var OPERATOR_GREATER_OR_EQUAL = ">="; static var OPERATOR_CONTAINS = "*"; static var OPERATOR_NOT_CONTAINS = "!*"; static var OPERATOR_NOT_BEGINS_WITH = "!*="; static var OPERATOR_NOT_ENDS_WITH = "!=*"; static var OPERATOR_BEGINS_WITH = "*="; static var OPERATOR_ENDS_WITH = "=*"; static var TABLE_FILES = 1; static var TABLE_KEYS = 2; static var TABLE_RATINGS = 3; var _page = 1; var _resultsPerPage = 10; var _isRandomized = false; }
Symbol 36 MovieClip [__Packages.com.newgrounds.Medal] Frame 0
class com.newgrounds.Medal extends com.newgrounds.APIEventDispatcher { var _connection, _id, _name, _description, _secret, _unlocked, _value, _difficulty, _iconLoader, dispatchEvent; function Medal (connection, id, name, description, secret, unlocked, value, difficultyId, iconURL) { super(); _connection = connection; _id = id; _name = name; _description = description; _secret = secret; _unlocked = unlocked; _value = value; _difficulty = DIFFICULTIES[difficultyId]; _iconLoader = new com.newgrounds.BitmapLoader(DEFAULT_ICON, iconURL); _iconLoader.load(); } function get difficulty() { return(_difficulty); } function get icon() { return(_iconLoader.__get__bitmapData()); } function get id() { return(_id); } function get name() { return(_name); } function get description() { return(_description); } function get secret() { return(_secret); } function get unlocked() { return(_unlocked); } function get value() { return(_value); } function toString() { return((((((("Medal: " + _name) + "\t\t(") + (_unlocked ? "unlocked, " : "locked, ")) + _value) + "pts, ") + _difficulty) + ")"); } function attachIcon(parent) { return(_iconLoader.attachBitmap(parent)); } function unlock() { if (_unlocked) { com.newgrounds.Logger.logWarning(("Medal \"" + _name) + "\" is already unlocked."); return(undefined); } com.newgrounds.Logger.logMessage(("Unlocking medal \"" + name) + "\"..."); _unlocked = true; if (_connection.__get__hasUserSession()) { _connection.sendSimpleCommand("unlockMedal", {target:this, func:onUnlockConfirmed}, null, {medal_id:id}); } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.MEDAL_UNLOCKED, this)); } function setUnlocked(unlocked) { _unlocked = unlocked; } function onUnlockConfirmed(event) { if (event.__get__success()) { com.newgrounds.Logger.logMessage(("Medal \"" + name) + "\" unlocked."); } else { com.newgrounds.Logger.logError(("Failed to unlock \"" + name) + "\"!"); } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.MEDAL_UNLOCK_CONFIRMED, this, event.__get__error())); } static var ICON_WIDTH = 50; static var ICON_HEIGHT = 50; static var DEFAULT_ICON = flash.display.BitmapData.loadBitmap("DefaultMedalIcon"); static var DIFFICULTY_EASY = "Easy"; static var DIFFICULTY_MODERATE = "Moderate"; static var DIFFICULTY_CHALLENGING = "Challenging"; static var DIFFICULTY_DIFFICULT = "Difficult"; static var DIFFICULTY_BRUTAL = "Brutal"; static var DIFFICULTIES = ["Unknown", DIFFICULTY_EASY, DIFFICULTY_MODERATE, DIFFICULTY_CHALLENGING, DIFFICULTY_DIFFICULT, DIFFICULTY_BRUTAL]; }
Symbol 38 MovieClip [__Packages.com.newgrounds.ScoreBoard] Frame 0
class com.newgrounds.ScoreBoard extends com.newgrounds.APIEventDispatcher { var _connection, _name, _id, _scores, _tag, dispatchEvent; function ScoreBoard (connection, name, id) { super(); _connection = connection; _name = name; _id = id; } function get name() { return(_name); } function get scores() { return(_scores); } function get period() { return(_period); } function set period(val) { _period = val; //return(period); } function get firstResult() { return(_firstResult); } function set firstResult(val) { _firstResult = Math.max(1, val); //return(firstResult); } function get numResults() { return(_numResults); } function set numResults(val) { _numResults = val; //return(numResults); } function get tag() { return(_tag); } function set tag(val) { _tag = val; //return(tag); } function get page() { return(Math.ceil((_firstResult - 1) / _numResults) + 1); } function prevPage() { if (firstResult > _numResults) { firstResult = firstResult - _numResults; } } function nextPage() { firstResult = firstResult + _numResults; } function loadScores() { _connection.sendSimpleCommand("loadScores", {target:this, func:onScoresLoaded}, {publisher_id:_connection.publisherId, board:_id, page:((_firstResult - 1) / _numResults) + 1, num_results:_numResults, period:_period, tag:_tag}); } function postScore(numericScore, tag) { if (tag == undefined) { tag = null; } if (isNaN(numericScore)) { com.newgrounds.Logger.logError("Cannot post invalid score: " + numericScore); dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.SCORE_POSTED, null, com.newgrounds.APIEvent.ERROR_INVALID_ARGUMENT)); return(undefined); } com.newgrounds.Logger.logMessage(((((("Posting a score of " + numericScore) + " by ") + _connection.username) + " to scoreboard \"") + _name) + "\"..."); _connection.sendSimpleCommand("postScore", {target:this, func:onScorePosted}, null, {user_name:_connection.username, board:_id, value:numericScore, tag:tag}); } function onScoresLoaded(event) { var _local4 = event.__get__data(); _scores = []; var _local5; if (_local4.first_result) { _local5 = _local4.first_result; } else { _local5 = _firstResult; } if (_local4.scores) { var _local3 = 0; while (_local3 < _local4.scores.length) { var _local2 = _local4.scores[_local3]; if (_local2) { _scores[_local3] = new com.newgrounds.Score(_local5, _local2.username, _local2.value, _local2.numeric_value, _local2.tag); } _local3++; _local5++; } } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.SCORES_LOADED, this)); } function onScorePosted(event) { if (event.__get__success()) { com.newgrounds.Logger.logMessage("Score posted!"); var _local4 = event.__get__data(); var _local2 = {}; _local2.score = _local4.value; _local2.scoreBoard = this; } else { com.newgrounds.Logger.logError("Error posting score: " + event.__get__error()); } dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.SCORE_POSTED, _local2, event.__get__error())); } function toString() { return("Scoreboard: " + _name); } static var TODAY = "Today"; static var THIS_WEEK = "This Week"; static var THIS_MONTH = "This Month"; static var THIS_YEAR = "This Year"; static var ALL_TIME = "All-Time"; var _period = ALL_TIME; var _firstResult = 1; var _numResults = 10; }
Symbol 27 MovieClip [__Packages.com.newgrounds.Logger] Frame 0
class com.newgrounds.Logger { function Logger () { } static function logInternal() { var _local2 = arguments; log(PRIORITY_INTERNAL, _local2); } static function logMessage() { var _local2 = arguments; log(PRIORITY_MESSAGE, _local2); } static function logWarning() { var _local2 = arguments; log(PRIORITY_WARNING, _local2); } static function logError() { var _local2 = arguments; log(PRIORITY_ERROR, _local2); } static function log(priority, messages) { if (priority == undefined) { priority = PRIORITY_MESSAGE; } if (messages == undefined) { messages = null; } if (priority >= _messageLevel) { var _local1 = 0; while (_local1 < messages.length) { trace(HEADER + messages[_local1]); _eventDispatcher.dispatchEvent(new com.newgrounds.APIEvent(com.newgrounds.APIEvent.LOG, messages[_local1])); _local1++; } } if (priority >= _throwLevel) { throw new Error(messages.join(newline)); } } static function addEventListener(event, listener) { _eventDispatcher.addEventListener(event, listener, false, 0, false); } static var PRIORITY_INTERNAL = 0; static var PRIORITY_MESSAGE = 1; static var PRIORITY_WARNING = 2; static var PRIORITY_ERROR = 3; static var PRIORITY_MAX = 4; static var HEADER = "[Newgrounds API] :: "; static var _eventDispatcher = new com.newgrounds.EventDispatcher(); static var _messageLevel = PRIORITY_MESSAGE; static var _throwLevel = PRIORITY_MAX; }
Symbol 46 MovieClip [__Packages.com.newgrounds.components.FlashAdBase] Frame 0
class com.newgrounds.components.FlashAdBase extends MovieClip { var gotoAndStop, _x, _y, stop, onUnload, _adListener, adContainer, newgroundsButton, _fullScreen, clear, _ad, _adFeedLoader, _width, _height, beginFill, moveTo, lineTo, endFill; function FlashAdBase () { super(); try { System.security.allowDomain("server.cpmstar.com"); System.security.allowInsecureDomain("server.cpmstar.com"); } catch(error) { } gotoAndStop("idle"); _x = int(_x); _y = int(_y); stop(); if (_newgroundsButton) { _newgroundsButton.onRelease = onNGClick; } onUnload = removeAd; var _local4 = this; _adListener = {onLoadError:function (target, error, httpStatus) { target._parent.onAdError(target, error, httpStatus); }}; if (fullScreen) { drawFullScreenRect(); } if (com.newgrounds.API.__get__adFeedURL()) { loadAdFeed(); } else { com.newgrounds.API.addEventListener(com.newgrounds.APIEvent.API_CONNECTED, {target:this, func:loadAdFeed}); } } function get _adContainer() { return(adContainer); } function get _newgroundsButton() { return(newgroundsButton); } function get fullScreen() { return(_fullScreen); } function set fullScreen(v) { _fullScreen = v; if (v) { drawFullScreenRect(); } else { clear(); } //return(fullScreen); } function get showBorder() { return(_showBorder); } function set showBorder(value) { _showBorder = value; if (_showBorder) { if (_ad) { var _local2 = _ad.getProgress(_adContainer); if (_local2.bytesLoaded >= _local2.bytesTotal) { gotoAndStop("loaded"); } else { gotoAndStop("loading"); } } else { gotoAndStop("idle"); } } else { gotoAndStop("noBorder"); } //return(showBorder); } function loadAdFeed(event) { if (event == undefined) { event = null; } _adFeedLoader = new LoadVars(); var target = this; _adFeedLoader.onData = function (data) { target.onAdFeedLoaded(data); }; _adFeedLoader.load(com.newgrounds.API.__get__adFeedURL(), _adFeedLoader); } function onAdFeedLoaded(data) { if (data && (data != "")) { loadAd(data); } else { onAdError(); } } function loadAd(adURL) { if (adType != VIDEO_ADS) { if (adURL.indexOf("?") >= 0) { adURL = adURL + "&"; } else { adURL = adURL + "?"; } adURL = adURL + "blockoverlays=1"; } _ad = new MovieClipLoader(); _ad.addListener(_adListener); _adContainer._lockroot = true; _ad.loadClip(adURL, _adContainer); } function removeAd() { _adFeedLoader.onData = null; _adFeedLoader = null; _ad.removeListener(_adListener); if (_adContainer) { _ad.unloadClip(_adContainer); } _ad = null; } function onAdError(target, error, httpStatus) { com.newgrounds.Logger.logError("Unable to load ad."); removeAd(); } function onNGClick() { com.newgrounds.API.loadNewgrounds(); } function drawFullScreenRect() { _x = (Stage.width - _width) / 2; _y = (Stage.height - _height) / 2; beginFill(0); moveTo(-Stage.width, -Stage.height); lineTo(Stage.width, -Stage.height); lineTo(Stage.width, Stage.height); lineTo(-Stage.width, Stage.height); lineTo(-Stage.width, -Stage.height); endFill(); } var _showBorder = true; var adType = com.newgrounds.components.FlashAdBase.prototype.VIDEO_ADS; var VIDEO_ADS = "Video"; var SIMPLE_ADS = "Simple"; }
Symbol 21 MovieClip [__Packages.com.newgrounds.shims.APIShim] Frame 0
class com.newgrounds.shims.APIShim extends MovieClip { function APIShim () { super(); } }
Symbol 29 MovieClip [__Packages.com.newgrounds.encoders.json.JSON] Frame 0
class com.newgrounds.encoders.json.JSON { static var start, cache, interval; function JSON () { } static function encode(arg, noquotes) { var _local3; var _local2; var _local6; var _local1 = ""; var _local4; if (arg.isSServerVar()) { var _local8 = "sservervariable"; } else { var _local8 = typeof(arg); } switch (_local8) { case "sservervariable" : return("?" + arg.getEncodedValue()); case "object" : if (arg) { if (arg instanceof Array) { _local2 = 0; while (_local2 < arg.length) { _local4 = encode(arg[_local2]); if (_local1) { _local1 = _local1 + ","; } _local1 = _local1 + _local4; _local2++; } return(("[" + _local1) + "]"); } if (typeof(arg.toString) != "undefined") { for (_local2 in arg) { _local4 = arg[_local2]; if ((typeof(_local4) != "undefined") && (typeof(_local4) != "function")) { _local4 = encode(_local4); if (_local1) { _local1 = _local1 + ","; } _local1 = _local1 + ((encode(_local2) + ":") + _local4); } } return(("{" + _local1) + "}"); } } return("null"); case "number" : return((isFinite(arg) ? (String(arg)) : "null")); case "string" : _local6 = arg.length; if (noquotes) { var _local7 = ""; } else { var _local7 = "\""; } _local1 = _local7; _local2 = 0; while (_local2 < _local6) { _local3 = arg.charAt(_local2); if (_local3 >= " ") { if ((_local3 == "\\") || (_local3 == "\"")) { _local1 = _local1 + "\\"; } _local1 = _local1 + _local3; } else { switch (_local3) { case "\b" : _local1 = _local1 + "\\b"; break; case "\f" : _local1 = _local1 + "\\f"; break; case newline : _local1 = _local1 + "\\n"; break; case "\r" : _local1 = _local1 + "\\r"; break; case "\t" : _local1 = _local1 + "\\t"; break; default : _local3 = _local3.charCodeAt(); _local1 = _local1 + (("\\u00" + Math.floor(_local3 / 16).toString(16)) + (_local3 % 16).toString(16)); } } _local2 = _local2 + 1; } return(_local1 + _local7); case "boolean" : return(String(arg)); } return("null"); } static function background_encode(arg, callback) { if (busy) { trace("[Newgrounds Encoder] :: Cannot encode a new file until the previous file is completed"); return(false); } if (!callback) { trace("[Newgrounds Encoder] :: Missing a callback function, skipping encode"); return(false); } busy = true; var _local2 = new Date(); start = _local2.getTime(); cache = {busy:false, complete:false, arg:arg, target:arg, parents:[], encoded:"", callback:callback, encode_chunk:function () { com.newgrounds.encoders.json.JSON.encode_chunk(); }}; if (getType(arg) == "object") { cache.encoded = "{"; } else if (getType(arg) == "array") { cache.encoded = "["; } interval = setInterval(cache, "encode_chunk", 25); return(true); } static function background_decode(arg, callback) { if (busy) { trace("[Newgrounds Encoder] :: Cannot decode a new file until the previous file is completed"); return(false); } if (!callback) { trace("[Newgrounds Encoder] :: Missing a callback function, skipping decode"); return(false); } busy = true; var _local1 = new Date(); start = _local1.getTime(); cache = {busy:false, callback:callback, complete:false, arg:arg, pos:0, parents:["root"], target:null, scratch:"", decode_chunk:function () { com.newgrounds.encoders.json.JSON.decode_chunk(); }}; interval = setInterval(cache, "decode_chunk", 25); return(true); } static function decode(text) { var at = 0; var ch = " "; var _value; var _error = function (m) { throw {name:"JSONError", message:m, at:at - 1, text:text}; }; var _next = function () { ch = text.charAt(at); at = at + 1; return(ch); }; var _white = function () { while (ch) { if (ch <= " ") { _next(); } else if (ch == "/") { switch (_next()) { case "/" : while ((_next() && (ch != newline)) && (ch != "\r")) { } break; case "*" : _next(); for(;;){ if (ch) { if (ch == "*") { if (_next() == "/") { _next(); // unexpected jump } } else { _next(); } } else { _error("Unterminated comment"); } }; break; default : _error("Syntax error"); } } else { return; } } }; var _string = function () { var _local4; var _local1 = ""; var _local3; var _local2; var _local5 = false; if (ch == "\"") { while (_next()) { if (ch == "\"") { _next(); return(_local1); } if (ch == "\\") { switch (_next()) { case "b" : _local1 = _local1 + "\b"; break; case "f" : _local1 = _local1 + "\f"; break; case "n" : _local1 = _local1 + newline; break; case "r" : _local1 = _local1 + "\r"; break; case "t" : _local1 = _local1 + "\t"; break; case "u" : _local2 = 0; _local4 = 0; while (_local4 < 4) { _local3 = parseInt(_next(), 16); if (!isFinite(_local3)) { _local5 = true; break; } _local2 = (_local2 * 16) + _local3; _local4 = _local4 + 1; } if (_local5) { _local5 = false; break; } _local1 = _local1 + String.fromCharCode(_local2); break; default : _local1 = _local1 + ch; } } else { _local1 = _local1 + ch; } } } _error("Bad string"); }; var _array = function () { var _local1 = []; if (ch == "[") { _next(); _white(); if (ch == "]") { _next(); return(_local1); } while (ch) { _local1.push(_value()); _white(); if (ch == "]") { _next(); return(_local1); } if (ch != ",") { break; } _next(); _white(); } } _error("Bad array"); }; var _object = function () { var _local2; var _local1 = {}; if (ch == "{") { _next(); _white(); if (ch == "}") { _next(); return(_local1); } while (ch) { _local2 = _string(); _white(); if (ch != ":") { break; } _next(); _local1[_local2] = _value(); _white(); if (ch == "}") { _next(); return(_local1); } if (ch != ",") { break; } _next(); _white(); } } _error("Bad object"); }; var _number = function () { var _local1 = ""; var _local2; if (ch == "-") { _local1 = "-"; _next(); } while ((ch >= "0") && (ch <= "9")) { _local1 = _local1 + ch; _next(); } if (ch == ".") { _local1 = _local1 + "."; while ((_next() && (ch >= "0")) && (ch <= "9")) { _local1 = _local1 + ch; } } _local2 = 1 * _local1; if (!isFinite(_local2)) { _error("Bad number"); } else { return(_local2); } }; var _word = function () { switch (ch) { case "t" : if (((_next() == "r") && (_next() == "u")) && (_next() == "e")) { _next(); return(true); } break; case "f" : if ((((_next() == "a") && (_next() == "l")) && (_next() == "s")) && (_next() == "e")) { _next(); return(false); } break; case "n" : if (!(((_next() == "u") && (_next() == "l")) && (_next() == "l"))) { break; } _next(); return(null); } _error("Syntax error"); }; _value = function () { _white(); switch (ch) { case "{" : return(_object()); case "[" : return(_array()); case "\"" : return(_string()); case "-" : return(_number()); } return((((ch >= "0") && (ch <= "9")) ? (_number()) : (_word()))); }; return(_value()); } static function getType(v) { if (v instanceof Array) { return("array"); } return(typeof(v)); } static function decode_chunk() { if ((!cache.busy) && (!cache.complete)) { cache.busy = true; var _local1 = 0; while (_local1 < decode_chunks) { chunk_decoder(); if (cache.complete) { break; } _local1++; } trace(Math.round((cache.pos / cache.arg.length) * 100) + "% decoded"); cache.busy = false; } if (cache.complete) { var _local2 = new Date(); busy = false; clearInterval(interval); cache.callback(cache.root, _local2.getTime() - start); cache.arg = ""; } } static function encode_chunk() { if ((!cache.busy) && (!cache.complete)) { cache.busy = true; var _local1 = 0; while (_local1 < encode_chunks) { chunk_encoder(); if (cache.complete) { break; } _local1++; } cache.busy = false; } if (cache.complete) { var _local3 = new Date(); var _local2 = _local3.getTime(); busy = false; clearInterval(interval); cache.callback(cache.encoded, _local2 - start); cache.encoded = ""; } } static function chunk_decoder() { function _object() { var _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); if (!com.newgrounds.encoders.json.JSON.cache.mode) { com.newgrounds.encoders.json.JSON.cache.mode = "object"; com.newgrounds.encoders.json.JSON.cache.pos++; _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); if (_local1 != "\"") { throw "Malformed object key in encoded string. Keys must be wrapped in quotes (\"\")"; } com.newgrounds.encoders.json.JSON.cache.scratch = ""; _setTargetValue({}); } else if (_local1 == ",") { com.newgrounds.encoders.json.JSON.cache.pos++; _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); if (_local1 != "\"") { throw "Malformed object key in encoded string. Keys must be wrapped in quotes (\"\")"; } com.newgrounds.encoders.json.JSON.cache.scratch = ""; } else if (_local1 == "}") { _useParent(); } else if (_local1 == "\"") { com.newgrounds.encoders.json.JSON.cache.pos++; _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); if (_local1 != ":") { throw "Malformed object notation. Object keys and values must be separated by colons(:)"; } _addParent(com.newgrounds.encoders.json.JSON.cache.scratch); com.newgrounds.encoders.json.JSON.cache.mode = null; } else { if (_local1 == "\\") { com.newgrounds.encoders.json.JSON.cache.pos++; _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); } com.newgrounds.encoders.json.JSON.cache.scratch = com.newgrounds.encoders.json.JSON.cache.scratch + _local1; } com.newgrounds.encoders.json.JSON.cache.pos++; } function _array() { var _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); if (!com.newgrounds.encoders.json.JSON.cache.mode) { com.newgrounds.encoders.json.JSON.cache.mode = "array"; com.newgrounds.encoders.json.JSON.cache.pos++; _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); _setTargetValue([]); if (_local1 != "]") { _addArrayKey(); } else { _useParent(); } return(undefined); } if (_local1 == ",") { _addArrayKey(); } else if (_local1 == "]") { _useParent(); } com.newgrounds.encoders.json.JSON.cache.pos++; } function _boolean() { var _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); if (_local1 == "t") { _setTargetValue(true); com.newgrounds.encoders.json.JSON.cache.pos = com.newgrounds.encoders.json.JSON.cache.pos + 3; } else if (_local1 == "f") { _setTargetValue(false); com.newgrounds.encoders.json.JSON.cache.pos = com.newgrounds.encoders.json.JSON.cache.pos + 4; } else { throw "Bool values must be true or false"; } _useParent(); } function _null() { var _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); if (_local1 == "n") { _setTargetValue(null); com.newgrounds.encoders.json.JSON.cache.pos = com.newgrounds.encoders.json.JSON.cache.pos + 2; } else { throw "Null values must be null"; } _useParent(); } function _string() { var _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); if (!com.newgrounds.encoders.json.JSON.cache.mode) { if (_local1 != "\"") { throw "Strings must be wrapped in quotes (\"\")"; } com.newgrounds.encoders.json.JSON.cache.scratch = ""; com.newgrounds.encoders.json.JSON.cache.mode = "string"; } else if (_local1 == "\"") { _setTargetValue(com.newgrounds.encoders.json.JSON.cache.scratch); _useParent(); } else { if (_local1 == "\\") { com.newgrounds.encoders.json.JSON.cache.pos++; _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); switch (_local1) { case "n" : _local1 = newline; break; case "r" : _local1 = newline; break; case "t" : _local1 = "\t"; break; case "u" : _local1 = "\\" + _local1; } } com.newgrounds.encoders.json.JSON.cache.scratch = com.newgrounds.encoders.json.JSON.cache.scratch + _local1; } com.newgrounds.encoders.json.JSON.cache.pos++; } function _number() { var _local1 = com.newgrounds.encoders.json.JSON.cache.arg.charAt(com.newgrounds.encoders.json.JSON.cache.pos); var _local2 = "01234567890.-"; if (!com.newgrounds.encoders.json.JSON.cache.mode) { com.newgrounds.encoders.json.JSON.cache.mode = "number"; com.newgrounds.encoders.json.JSON.cache.scratch = ""; } if (_local2.indexOf(_local1) < 0) { _setTargetValue(Number(com.newgrounds.encoders.json.JSON.cache.scratch)); _useParent(); } else { com.newgrounds.encoders.json.JSON.cache.scratch = com.newgrounds.encoders.json.JSON.cache.scratch + _local1; com.newgrounds.encoders.json.JSON.cache.pos++; } } function _setTargetValue(newval) { var _local2 = _getParent().obj; var _local1 = com.newgrounds.encoders.json.JSON.cache.parents[com.newgrounds.encoders.json.JSON.cache.parents.length - 1]; _local2[_local1] = newval; } function _useParent() { com.newgrounds.encoders.json.JSON.cache.mode = com.newgrounds.encoders.json.JSON.getType(_getParent().obj); com.newgrounds.encoders.json.JSON.cache.parents.pop(); } function _getParent() { var _local2 = com.newgrounds.encoders.json.JSON.cache; var _local1 = 0; while (_local1 < (com.newgrounds.encoders.json.JSON.cache.parents.length - 1)) { _local2 = _local2[com.newgrounds.encoders.json.JSON.cache.parents[_local1]]; _local1++; } return({obj:_local2, name:com.newgrounds.encoders.json.JSON.cache.parents[_local1]}); } function _getCurrent() { var _local2 = com.newgrounds.encoders.json.JSON.cache; var _local1 = 0; while (_local1 < com.newgrounds.encoders.json.JSON.cache.parents.length) { _local2 = _local2[com.newgrounds.encoders.json.JSON.cache.parents[_local1]]; _local1++; } return({obj:_local2, name:com.newgrounds.encoders.json.JSON.cache.parents[_local1]}); } function _addParent(child) { com.newgrounds.encoders.json.JSON.cache.parents.push(child); } function _addArrayKey() { var _local1 = _getCurrent().obj.length; com.newgrounds.encoders.json.JSON.cache.parents.push(_local1); com.newgrounds.encoders.json.JSON.cache.mode = null; } if (cache.pos >= cache.arg.length) { cache.complete = true; return(undefined); } if (cache.mode) { eval ("_" + cache.mode)(); } else { var char = cache.arg.charAt(cache.pos); switch (char) { case "{" : _object(); return; case "[" : _array(); return; case "\"" : _string(); return; case "n" : _null(); return; case "t" : _boolean(); return; case "f" : _boolean(); return; default : _number(); } } } static function chunk_encoder() { if (cache.complete) { return(undefined); } var _local2 = getType(cache.target); switch (_local2) { case "number" : cache.encoded = cache.encoded + cache.target; getParent(); break; case "string" : cache.encoded = cache.encoded + (("\"" + cache.target.split("\"").join("\\\"")) + "\""); getParent(); break; case "boolean" : cache.encoded = cache.encoded + ((cache.target == true) ? "true" : "false"); getParent(); break; case "null" : cache.encoded = cache.encoded + "null"; getParent(); break; case "array" : if (cache.target.length < 1) { cache.encoded = cache.encoded + "]"; getParent(); } else { cache.parents.push(cache.target); cache.target = cache.target[0]; if (getType(cache.target) == "array") { cache.encoded = cache.encoded + "["; } else if (getType(cache.target) == "object") { cache.encoded = cache.encoded + "{"; } } break; case "object" : for (var _local1 in cache.target) { break; } if (_local1 === undefined) { cache.encoded = cache.encoded + "}"; getParent(); } else { cache.parents.push(cache.target); cache.target = cache.target[_local1]; cache.encoded = cache.encoded + (("\"" + _local1.split("\"").join("\\\"")) + "\":"); if (getType(cache.target) == "array") { cache.encoded = cache.encoded + "["; } else if (getType(cache.target) == "object") { cache.encoded = cache.encoded + "{"; } } break; default : cache.encoded = cache.encoded + "null"; getParent(); } } static function getParent() { if (cache.parents.length > 0) { var _local1 = cache.parents.pop(); if (getType(_local1) == "array") { _local1.shift(); } else { for (var _local3 in _local1) { delete _local1[_local3]; break; } } if ((getType(_local1) == "object") or (getType(_local1) == "array")) { for (var _local2 in _local1) { break; } if (!(_local2 === undefined)) { cache.encoded = cache.encoded + ","; } } cache.target = _local1; } else { cache.complete = true; } } static var encode_chunks = 20000; static var decode_chunks = 20000; static var busy = false; }
Symbol 32 MovieClip [__Packages.com.newgrounds.crypto.MD5] Frame 0
class com.newgrounds.crypto.MD5 { function MD5 () { } static function hash(src) { return(hex_md5(src)); } static function hex_md5(src) { return(binl2hex(core_md5(str2binl(src), src.length * 8))); } static function core_md5(x, len) { x[len >> 5] = x[len >> 5] | (128 << (len % 32)); x[(((len + 64) >>> 9) << 4) + 14] = len; var _local4 = 1732584193 /* 0x67452301 */; var _local3 = -271733879; var _local2 = -1732584194; var _local1 = 271733878 /* 0x10325476 */; var _local5 = 0; while (_local5 < x.length) { var _local10 = _local4; var _local9 = _local3; var _local8 = _local2; var _local7 = _local1; _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 0], 7, -680876936); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 1], 12, -389564586); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 2], 17, 606105819); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 3], 22, -1044525330); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 4], 7, -176418897); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 5], 12, 1200080426); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 6], 17, -1473231341); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 7], 22, -45705983); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 8], 7, 1770035416); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 9], 12, -1958414417); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 10], 17, -42063); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 11], 22, -1990404162); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 12], 7, 1804603682); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 13], 12, -40341101); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 14], 17, -1502002290); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 15], 22, 1236535329); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 1], 5, -165796510); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 6], 9, -1069501632); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 11], 14, 643717713); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 0], 20, -373897302); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 5], 5, -701558691); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 10], 9, 38016083); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 15], 14, -660478335); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 4], 20, -405537848); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 9], 5, 568446438); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 14], 9, -1019803690); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 3], 14, -187363961); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 8], 20, 1163531501); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 13], 5, -1444681467); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 2], 9, -51403784); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 7], 14, 1735328473); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 12], 20, -1926607734); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 5], 4, -378558); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 8], 11, -2022574463); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 11], 16, 1839030562); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 14], 23, -35309556); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 1], 4, -1530992060); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 4], 11, 1272893353); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 7], 16, -155497632); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 10], 23, -1094730640); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 13], 4, 681279174); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 0], 11, -358537222); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 3], 16, -722521979); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 6], 23, 76029189); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 9], 4, -640364487); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 12], 11, -421815835); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 15], 16, 530742520); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 2], 23, -995338651); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 0], 6, -198630844); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 7], 10, 1126891415); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 14], 15, -1416354905); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 5], 21, -57434055); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 12], 6, 1700485571); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 3], 10, -1894986606); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 10], 15, -1051523); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 1], 21, -2054922799); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 8], 6, 1873313359); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 15], 10, -30611744); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 6], 15, -1560198380); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 13], 21, 1309151649); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 4], 6, -145523070); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 11], 10, -1120210379); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 2], 15, 718787259); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 9], 21, -343485551); _local4 = safe_add(_local4, _local10); _local3 = safe_add(_local3, _local9); _local2 = safe_add(_local2, _local8); _local1 = safe_add(_local1, _local7); _local5 = _local5 + 16; } return(new Array(_local4, _local3, _local2, _local1)); } static function md5_cmn(q, a, b, x, s, t) { return(safe_add(bit_rol(safe_add(safe_add(a, q), safe_add(x, t)), s), b)); } static function md5_ff(a, b, c, d, x, s, t) { return(md5_cmn((b & c) | ((~b) & d), a, b, x, s, t)); } static function md5_gg(a, b, c, d, x, s, t) { return(md5_cmn((b & d) | (c & (~d)), a, b, x, s, t)); } static function md5_hh(a, b, c, d, x, s, t) { return(md5_cmn((b ^ c) ^ d, a, b, x, s, t)); } static function md5_ii(a, b, c, d, x, s, t) { return(md5_cmn(c ^ (b | (~d)), a, b, x, s, t)); } static function bit_rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } static function safe_add(x, y) { var _local1 = (x & 65535) + (y & 65535); var _local2 = ((x >> 16) + (y >> 16)) + (_local1 >> 16); return((_local2 << 16) | (_local1 & 65535)); } static function str2binl(str) { var _local3 = new Array(); var _local4 = 255; var _local1 = 0; while (_local1 < (str.length * 8)) { _local3[_local1 >> 5] = _local3[_local1 >> 5] | ((str.charCodeAt(_local1 / 8) & _local4) << (_local1 % 32)); _local1 = _local1 + 8; } return(_local3); } static function binl2hex(binarray) { var _local4 = new String(""); var _local3 = new String("0123456789abcdef"); var _local1 = 0; while (_local1 < (binarray.length * 4)) { _local4 = _local4 + (_local3.charAt((binarray[_local1 >> 2] >> (((_local1 % 4) * 8) + 4)) & 15) + _local3.charAt((binarray[_local1 >> 2] >> ((_local1 % 4) * 8)) & 15)); _local1++; } return(_local4); } }
Symbol 33 MovieClip [__Packages.com.newgrounds.crypto.RC4] Frame 0
class com.newgrounds.crypto.RC4 { function RC4 () { } static function encrypt(src, key) { var _local3 = strToChars(src); var _local1 = strToChars(key); var _local2 = calculate(_local3, _local1); return(charsToHex(_local2)); } static function encryptbin(src, key) { var _local3 = strToChars(src); var _local1 = strToChars(key); var _local2 = calculate(_local3, _local1); return(_local2); } static function decrypt(src, key) { var _local3 = hexToChars(src); var _local1 = strToChars(key); var _local2 = calculate(_local3, _local1); return(charsToStr(_local2)); } static function initialize(pwd) { var _local2 = 0; var _local3; var _local4 = pwd.length; var _local1 = 0; while (_local1 <= 255) { mykey[_local1] = pwd[_local1 % _local4]; sbox[_local1] = _local1; _local1++; } _local1 = 0; while (_local1 <= 255) { _local2 = ((_local2 + sbox[_local1]) + mykey[_local1]) % 256; _local3 = sbox[_local1]; sbox[_local1] = sbox[_local2]; sbox[_local2] = _local3; _local1++; } } static function calculate(plaintxt, psw) { initialize(psw); var _local1 = 0; var _local2 = 0; var _local9 = new Array(); var _local7; var _local5; var _local6; var _local3 = 0; while (_local3 < plaintxt.length) { _local1 = (_local1 + 1) % 256; _local2 = (_local2 + sbox[_local1]) % 256; _local5 = sbox[_local1]; sbox[_local1] = sbox[_local2]; sbox[_local2] = _local5; var _local4 = (sbox[_local1] + sbox[_local2]) % 256; _local7 = sbox[_local4]; _local6 = plaintxt[_local3] ^ _local7; _local9.push(_local6); _local3++; } return(_local9); } static function charsToHex(chars) { var _local4 = new String(""); var _local3 = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"); var _local1 = 0; while (_local1 < chars.length) { _local4 = _local4 + (_local3[chars[_local1] >> 4] + _local3[chars[_local1] & 15]); _local1++; } return(_local4); } static function hexToChars(hex) { var _local3 = new Array(); var _local1 = ((hex.substr(0, 2) == "0x") ? 2 : 0); while (_local1 < hex.length) { _local3.push(parseInt(hex.substr(_local1, 2), 16)); _local1 = _local1 + 2; } return(_local3); } static function charsToStr(chars) { var _local3 = new String(""); var _local1 = 0; while (_local1 < chars.length) { _local3 = _local3 + String.fromCharCode(chars[_local1]); _local1++; } return(_local3); } static function strToChars(str) { var _local3 = new Array(); var _local1 = 0; while (_local1 < str.length) { _local3.push(str.charCodeAt(_local1)); _local1++; } return(_local3); } static var sbox = new Array(255); static var mykey = new Array(255); }
Symbol 37 MovieClip [__Packages.com.newgrounds.Score] Frame 0
class com.newgrounds.Score { var _rank, _username, _score, _numericValue, _tag; function Score (rank, username, score, numericValue, tag) { (_rank = rank); (_username = username); _score = score; _numericValue = numericValue; _tag = tag; } function get numericValue() { return(_numericValue); } function get rank() { return(_rank); } function get score() { return(_score); } function get tag() { return(_tag); } function get username() { return(_username); } function toString() { return((((_rank + ".\t") + _username) + "\t") + _score); } }
Symbol 45 MovieClip [__Packages.com.newgrounds.API] Frame 0
class com.newgrounds.API { static var _serverTime, _adFeedURL, _movieVersion, _bridge, _requestedSaveGroupId, _requestedSaveFileId, _movieName, _newVersion, _saveFilePath, _imageFilePath; function API () { } static function get connected() { return(_connection.__get__connected()); } static function get isNetworkHost() { return(_connection.__get__isNetworkHost()); } static function get apiId() { _connection.assertInitialized(); return(_connection.apiId); } static function get debugMode() { return(_debugMode); } static function set debugMode(val) { _debugMode = val; //return(debugMode); } static function get publisherId() { _connection.assertInitialized(); return(_connection.publisherId); } static function get sessionId() { _connection.assertInitialized(); return(_connection.sessionId); } static function get hostDomain() { _connection.assertInitialized(); return(_connection.hostDomain); } static function get hostURL() { _connection.assertInitialized(); return(_connection.__get__hostURL()); } static function get isNewgrounds() { return(_connection.publisherId == 1); } static function get hasUserSession() { _connection.assertInitialized(); return(_connection.__get__hasUserSession()); } static function get username() { _connection.assertInitialized(); return(_connection.username); } static function get userId() { _connection.assertInitialized(); return(_connection.userId); } static function assertConnected(eventType) { if (eventType == undefined) { eventType = null; } if (_connection.assertConnected()) { return(true); } if (eventType) { dispatchEvent(eventType, null, com.newgrounds.APIEvent.ERROR_NOT_CONNECTED); } return(false); } static function get serverTime() { return(_serverTime); } static function get adsApproved() { return(_adsApproved); } static function get adFeedURL() { return(_adFeedURL); } static function get medals() { return(_medalsArray); } static function get scoreBoards() { return(_scoreBoardsArray); } static function get saveGroups() { return(_saveGroupsArray); } static function connect(_root, apiId, encryptionKey, movieVersion) { if (encryptionKey == undefined) { encryptionKey = null; } if (movieVersion == undefined) { movieVersion = ""; } com.newgrounds.APIEventDispatcher.__set__globalDispatcher(_dispatcher); System.security.loadPolicyFile("http://apifiles.ngfiles.com/crossdomain.xml"); if (_connection.initialized) { com.newgrounds.Logger.logError("Connection already in progress. Please call API.disconnect() before attempting another connection."); dispatchEvent(com.newgrounds.APIEvent.API_CONNECTED, false, com.newgrounds.APIEvent.ERROR_NOT_CONNECTED); return(undefined); } apiId = trimWhitespace(apiId); if (encryptionKey) { encryptionKey = trimWhitespace(encryptionKey); } if ((!apiId) || (apiId == "")) { com.newgrounds.Logger.logError("No apiId given. Please use the API ID from your API settings page."); dispatchEvent(com.newgrounds.APIEvent.API_CONNECTED, false, com.newgrounds.APIEvent.ERROR_INVALID_ARGUMENT); return(undefined); } com.newgrounds.Logger.logMessage(("====== Newgrounds API v" + VERSION) + " ======"); _connection.connectionState = com.newgrounds.APIConnection.CONNECTING; _root=_root;//parameter overwritten _movieVersion = movieVersion; _connection.apiId = apiId; var _local4; _local4 = apiId.indexOf(":"); if (_local4 != -1) { _connection.trackerId = int(apiId.substring(0, _local4)); } else { _connection.trackerId = int(apiId); } if (!_connection.trackerId) { com.newgrounds.Logger.logError("Invalid API ID: " + apiId); dispatchEvent(com.newgrounds.APIEvent.API_CONNECTED, false, com.newgrounds.APIEvent.ERROR_INVALID_ARGUMENT); return(undefined); } _connection.encryptionKey = encryptionKey; _connection.initialized = true; _connection.__set__hostURL(_root._url); doConnect(_root); } static function doConnect(flashVars) { if (isNetworkHost && (_debugMode != RELEASE_MODE)) { com.newgrounds.Logger.logMessage("Live file detected, turning off debug mode."); _debugMode = RELEASE_MODE; } if (flashVars && (flashVars.NewgroundsAPI_SandboxID)) { _bridge = new com.newgrounds.Bridge(flashVars.NewgroundsAPI_SandboxID); com.newgrounds.APICommand.bridge = _bridge; } else { _bridge = new com.newgrounds.Bridge(com.newgrounds.crypto.MD5.hash(String(Math.random()))); com.newgrounds.APICommand.bridge = _bridge; } if (_debugMode == RELEASE_MODE) { if (flashVars) { if (flashVars.NewgroundsAPI_UserName) { _connection.username = flashVars.NewgroundsAPI_UserName; } if (flashVars.NewgroundsAPI_UserID) { _connection.userId = flashVars.NewgroundsAPI_UserID; } if (flashVars.NewgroundsAPI_PublisherID) { _connection.publisherId = flashVars.NewgroundsAPI_PublisherID; } if (flashVars.NewgroundsAPI_UserpageFormat) { _connection.userpageFormat = flashVars.NewgroundsAPI_UserpageFormat; } if (flashVars.NewgroundsAPI_SessionID) { _connection.sessionId = flashVars.NewgroundsAPI_SessionID; } if (flashVars.NewgroundsAPI_SaveGroupID) { _requestedSaveGroupId = flashVars.NewgroundsAPI_SaveGroupID; } if (flashVars.NewgroundsAPI_SaveFileID) { _requestedSaveFileId = flashVars.NewgroundsAPI_SaveFileID; } } } else { _connection.debug = true; if ((_debugMode == DEBUG_MODE_LOGGED_IN) || (_debugMode == DEBUG_MODE_LOGGED_OUT)) { _connection.publisherId = 1; } if (_debugMode == DEBUG_MODE_LOGGED_IN) { _connection.sessionId = "D3bu64p1U53R"; _connection.userId = 10; _connection.username = "API-Debugger"; } } _connection.sendSimpleCommand("connectMovie", onConnect, {host:_connection.hostDomain, movie_version:_movieVersion, publisher_id:_connection.publisherId}); } static function onConnect(event) { var _local1 = event.__get__data(); if (!event.__get__success()) { com.newgrounds.Logger.logError("Unable to connect to the API."); _connection.reset(); dispatchEvent(com.newgrounds.APIEvent.API_CONNECTED, event.__get__data(), event.__get__error()); return(undefined); } if (debugMode != RELEASE_MODE) { _adFeedURL = TEST_AD_FEED_URL; } else if (_local1.ad_url) { _adFeedURL = unescape(_local1.ad_url); } switch (_local1.ad_status) { case -1 : com.newgrounds.Logger.logWarning("Your movie is not approved to run Flash Ads."); break; case 0 : com.newgrounds.Logger.logWarning("Your movie is still awaiting approval to run Flash Ads."); break; case 1 : com.newgrounds.Logger.logMessage("Your movie is approved to run Flash Ads!"); } _adsApproved = _local1.ad_status == 1; if ((_debugMode == DEBUG_MODE_HOST_BLOCKED) || (_local1.deny_host)) { com.newgrounds.Logger.logWarning(_connection.hostDomain + " does not have permission to host this movie!", "Update your API configuration to allow this host."); dispatchEvent(com.newgrounds.APIEvent.API_CONNECTED, {officialURL:unescape(_local1.movie_url)}, com.newgrounds.APIEvent.ERROR_HOST_BLOCKED); _connection.reset(); return(undefined); } _movieName = (_local1.movieName ? (_local1.movieName) : ""); com.newgrounds.Logger.logMessage("Connecting to the Newgrounds API Gateway...", ("----- " + _local1.movie_name) + " -----"); if (_debugMode == DEBUG_MODE_NEW_VERSION) { _local1.movie_version = "Debug Mode"; } if (_local1.movie_version) { com.newgrounds.Logger.logMessage("A new version of this movie is available.", "Current version:\t" + _movieVersion, "Newest version:\t" + _local1.movie_version, "Use API.loadOfficialVersion() to link to the latest version."); _newVersion = true; } else { _newVersion = false; } _serverTime = new Date(int(_local1.time) * 1000); if (_local1.request_portal_url) { _connection.sendSimpleCommand("setPortalID", null, {portal_url:_connection.__get__hostURL()}); } _connection.sendSimpleCommand("preloadSettings", onMetadataLoaded, {publisher_id:_connection.publisherId, user_id:_connection.userId}); } static function onMetadataLoaded(event) { var _local11 = event.__get__data(); var _local4; var _local1; if (!event.__get__success()) { com.newgrounds.Logger.logWarning("Unable to load movie metadata."); disconnect(); dispatchEvent(com.newgrounds.APIEvent.API_CONNECTED, null, event.__get__error()); return(undefined); } var _local10 = 0; if (_local11.medals) { _local10 = _local11.medals.length; var _local18; if (hasUserSession) { _local18 = loadLocal("medals_unlocked_" + username); } else { _local18 = loadLocal("medals_unlocked"); } _local4 = 0; while (_local4 < _local10) { var _local5 = _local11.medals[_local4]; var _local15 = _local5.medal_unlocked; var _local17 = _local18 && (_local18[_local5.medal_id]); var _local14 = (hasUserSession ? (_local15) : (_local17)); if (debugMode != RELEASE_MODE) { _local14 = false; } var _local6 = new com.newgrounds.Medal(_connection, _local5.medal_id, _local5.medal_name, _local5.medal_description, Boolean(int(_local5.secret)), _local14, _local5.medal_value, _local5.medal_difficulty, _local5.medal_icon); _local6.addEventListener(com.newgrounds.APIEvent.MEDAL_UNLOCKED, onMedalUnlocked, false, 0, true); _local6.addEventListener(com.newgrounds.APIEvent.MEDAL_UNLOCK_CONFIRMED, onMedalUnlockConfirmed, false, 0, true); _medals[_local6.__get__name()] = _local6; _medalsArray.push(_local6); com.newgrounds.Logger.logMessage(_local6); if ((hasUserSession && (_local17)) && (!_local15)) { com.newgrounds.Logger.logMessage(("Server missed the \"" + _local6.__get__name()) + "\" unlock. Resending..."); _local6.unlock(); } _local4++; } } com.newgrounds.Logger.logMessage(((_local10 + " medal") + ((_local10 != 1) ? "s" : "")) + " initialized."); _local10 = 0; if (_local11.score_boards) { _local10 = _local11.score_boards.length; _local4 = 0; while (_local4 < _local10) { var _local16 = _local11.score_boards[_local4]; var _local9 = new com.newgrounds.ScoreBoard(_connection, _local16.name, _local16.id); _scoreBoards[_local9.__get__name()] = _local9; _scoreBoardsArray.push(_local9); com.newgrounds.Logger.logMessage(_local9); _local4++; } } com.newgrounds.Logger.logMessage(((_local10 + " scoreboard") + ((_local10 != 1) ? "s" : "")) + " initialized."); _local10 = 0; if (_local11.save_groups) { _local10 = _local11.save_groups.length; _local4 = 0; while (_local4 < _local10) { var _local2 = _local11.save_groups[_local4]; var _local13 = []; if (_local2.keys) { _local1 = 0; while (_local1 < _local2.keys.length) { var _local7 = _local2.keys[_local1]; _local13.push(new com.newgrounds.SaveKey(_local7.name, _local7.id, _local7.type)); _local1++; } } var _local12 = []; if (_local2.ratings) { _local1 = 0; while (_local1 < _local2.ratings.length) { var _local3 = _local2.ratings[_local1]; _local12.push(new com.newgrounds.SaveRating(_local3.name, _local3.id, _local3.float, _local3.min, _local3.max)); _local1++; } } var _local8 = new com.newgrounds.SaveGroup(_connection, _local2.group_name, _local2.group_id, _local2.group_type, _local13, _local12); _saveGroups[_local8.__get__name()] = _local8; _saveGroupsArray.push(_local8); com.newgrounds.Logger.logMessage(_local8); _local4++; } } com.newgrounds.Logger.logMessage(((_local10 + " save group") + ((_local10 != 1) ? "s" : "")) + " initialized."); if (_local11.save_file_path) { _saveFilePath = _local11.save_file_path + "/"; com.newgrounds.SaveFile._saveFilePath = _saveFilePath; com.newgrounds.Logger.logInternal("Save file path: " + _saveFilePath); } if (_local11.image_file_path) { _imageFilePath = _local11.image_file_path + "/"; com.newgrounds.SaveFile._imageFilePath = _imageFilePath; com.newgrounds.Logger.logInternal("Image file path: " + _imageFilePath); } com.newgrounds.Logger.logMessage("Connection complete!"); _connection.connectionState = com.newgrounds.APIConnection.CONNECTED; dispatchEvent(com.newgrounds.APIEvent.API_CONNECTED, {movieName:_movieName, newVersion:_newVersion}); if (_requestedSaveFileId && (_requestedSaveGroupId)) { addEventListener(com.newgrounds.APIEvent.FILE_LOADED, onRequestedFileLoaded); loadSaveFile(_requestedSaveFileId, false); } } static function disconnect() { if (!_connection.__get__connected()) { com.newgrounds.Logger.logWarning("The Newgrounds API is already disconnected."); return(undefined); } _connection.reset(); for (var _local2 in _medals) { var _local1 = _medals[_local2]; _local1.removeEventListener(com.newgrounds.APIEvent.MEDAL_UNLOCKED, onMedalUnlocked); _local1.removeEventListener(com.newgrounds.APIEvent.MEDAL_UNLOCK_CONFIRMED, onMedalUnlockConfirmed); } _newVersion = false; _medals = new Object(); _medalsArray = []; _scoreBoards = new Object(); _scoreBoardsArray = []; _saveGroups = new Object(); _saveGroupsArray = []; _sharedObjects = new Object(); _imageFilePath = null; _saveFilePath = null; com.newgrounds.Logger.logMessage("Disconnected from the Newgrounds API."); } static function loadNewgrounds() { _connection.loadInBrowser("loadNewgrounds"); } static function loadOfficialVersion() { if (_connection.assertInitialized()) { _connection.loadInBrowser("loadOfficialVersion", false); } } static function promptSignIn() { if (_connection.assertInitialized()) { getURL (PASSPORT_URL + _bridge.__get__widgetId(), "_blank"); _bridge.addEventListener(com.newgrounds.APIEvent.BRIDGE_EVENT_RECEIVED, onUserSignedIn, false, 0, true); } } static function onUserSignedIn(e) { _bridge.removeEventListener(com.newgrounds.APIEvent.BRIDGE_EVENT_RECEIVED, onUserSignedIn); var _local1 = e.__get__data(); if (e.__get__success()) { try { if (_local1.NewgroundsAPI_UserName) { _connection.username = _local1.NewgroundsAPI_UserName; } if (_local1.NewgroundsAPI_UserID) { _connection.userId = _local1.NewgroundsAPI_UserID; } if (_local1.NewgroundsAPI_PublisherID) { _connection.publisherId = _local1.NewgroundsAPI_PublisherID; } if (_local1.NewgroundsAPI_SessionID) { _connection.sessionId = _local1.NewgroundsAPI_SessionID; } _connection.sendSimpleCommand("preloadSettings", onMetadataLoaded, {publisher_id:_connection.publisherId, user_id:_connection.userId}); } catch(error) { } com.newgrounds.Logger.logMessage(("User " + _connection.username) + " signed in."); } dispatchEvent(com.newgrounds.APIEvent.USER_SIGNED_IN, null, (e.__get__success() ? null : (com.newgrounds.APIEvent.ERROR_SIGN_IN_FAILED))); } static function loadMySite() { if (_connection.assertInitialized()) { _connection.loadInBrowser("loadMySite"); } } static function loadCustomLink(linkName) { if (_connection.assertInitialized()) { _connection.loadInBrowser("loadCustomLink", true, {link:linkName}); } } static function getMedal(medalName) { return(_medals[medalName]); } static function unlockMedal(medalName) { if (!assertConnected()) { return(undefined); } var _local1 = _medals[medalName]; if (!_local1) { com.newgrounds.Logger.logError(("No medal named \"" + medalName) + "\" w."); return(undefined); } _local1.unlock(); } static function onMedalUnlocked(event) { if (event.__get__success()) { var _local2 = com.newgrounds.Medal(event.__get__data()); var _local1; if (hasUserSession) { _local1 = loadLocal("medals_unlocked_" + username); if (!_local1) { _local1 = new Object(); } _local1[_local2.__get__id()] = true; saveLocal("medals_unlocked_" + username, _local1); } else { _local1 = loadLocal("medals_unlocked"); if (!_local1) { _local1 = new Object(); } _local1[com.newgrounds.Medal(event.__get__data()).__get__id()] = true; saveLocal("medals_unlocked", _local1); com.newgrounds.Logger.logMessage(("User instanceof not logged in. Medal \"" + _local2.__get__name()) + "\" unlocked locally."); } } } static function onMedalUnlockConfirmed(event) { if (hasUserSession) { var _local1 = loadLocal("medals_unlocked_" + username); if (!_local1) { _local1 = new Object(); } else { delete _local1[com.newgrounds.Medal(event.__get__data()).__get__id()]; } saveLocal("medals_unlocked_" + username, _local1); } } static function clearLocalMedals() { for (var _local2 in _medals) { var _local1 = _medals[_local2]; _local1.setUnlocked(false); } if (!hasUserSession) { saveLocal("medals_unlocked", new Object()); } } static function getScoreBoard(scoreBoardName) { if (!assertConnected()) { return(null); } return(_scoreBoards[scoreBoardName]); } static function loadScores(scoreBoardName, period, firstResult, numResults, tag) { if (period == undefined) { period = "All-Time"; } if (firstResult == undefined) { firstResult = 1; } if (numResults == undefined) { numResults = 10; } if (tag == undefined) { tag = null; } if (!assertConnected()) { return(null); } var _local1 = _scoreBoards[scoreBoardName]; if (!_local1) { com.newgrounds.Logger.logError(("No scoreboard named \"" + scoreBoardName) + "\" w."); dispatchEvent(com.newgrounds.APIEvent.SCORES_LOADED, null, com.newgrounds.APIEvent.ERROR_INVALID_ARGUMENT); return(null); } _local1.__set__period(period); _local1.__set__firstResult(firstResult); _local1.__set__numResults(numResults); _local1.__set__tag(tag); _local1.loadScores(); return(_local1); } static function postScore(scoreBoardName, numericScore, tag) { if (tag == undefined) { tag = null; } if (!assertConnected()) { return(undefined); } if (!hasUserSession) { com.newgrounds.Logger.logError("The user must be logged-in to post a score."); dispatchEvent(com.newgrounds.APIEvent.SCORE_POSTED, null, com.newgrounds.APIEvent.ERROR_NOT_LOGGED_IN); return(undefined); } var _local1 = _scoreBoards[scoreBoardName]; if (!_local1) { com.newgrounds.Logger.logError(("No scoreboard named \"" + scoreBoardName) + "\" w."); dispatchEvent(com.newgrounds.APIEvent.SCORE_POSTED, null, com.newgrounds.APIEvent.ERROR_INVALID_ARGUMENT); return(undefined); } _local1.postScore(numericScore, tag); } static function getSaveGroup(groupName) { if (!assertConnected()) { return(null); } return(_saveGroups[groupName]); } static function getSaveGroupById(id) { for (var _local3 in _saveGroups) { var _local1 = _saveGroups[_local3]; if (_local1.__get__id() == id) { return(_local1); } } return(null); } static function createSaveFile(groupName) { if (!assertConnected()) { return(null); } var _local1 = getSaveGroup(groupName); if (!_local1) { com.newgrounds.Logger.logError(("The save group \"" + groupName) + "\" w found."); return(null); } return(new com.newgrounds.SaveFile(_local1)); } static function loadSaveFile(saveId, loadContents) { if (loadContents == undefined) { loadContents = true; } _connection.sendSimpleCommand("loadSaveFile", onFileLoaded, {save_id:saveId, get_contents:loadContents}); } static function onFileLoaded(event) { var _local2; if (event.__get__success()) { _local2 = com.newgrounds.SaveFile.fromObject(getSaveGroupById(event.__get__data().group_id), event.__get__data().file); if (event.__get__data().get_contents) { _local2.load(); } else { dispatchEvent(com.newgrounds.APIEvent.FILE_LOADED, _local2); } } else { com.newgrounds.Logger.logError("Unable to load file:", event.__get__error()); dispatchEvent(com.newgrounds.APIEvent.FILE_LOADED, null, event.__get__error()); } } static function createSaveQuery(groupName) { if (!assertConnected()) { return(null); } var _local1 = getSaveGroup(groupName); if (!_local1) { com.newgrounds.Logger.logError(("The save group \"" + groupName) + "\" w found."); return(null); } var _local2 = new com.newgrounds.SaveQuery(_local1); return(_local2); } static function createSaveQueryByDate(groupName, sortDescending) { if (sortDescending == undefined) { sortDescending = true; } var _local1 = createSaveQuery(groupName); if (!_local1) { return(null); } _local1.sortOn(com.newgrounds.SaveQuery.CREATED_ON, sortDescending); return(_local1); } static function createSaveQueryByName(groupName, filename, exactMatch, sortDescending) { if (exactMatch == undefined) { exactMatch = false; } if (sortDescending == undefined) { sortDescending = false; } var _local1 = createSaveQuery(groupName); _local1.addCondition(com.newgrounds.SaveQuery.FILE_NAME, (exactMatch ? (com.newgrounds.SaveQuery.OPERATOR_EQUAL) : (com.newgrounds.SaveQuery.OPERATOR_CONTAINS)), filename); return(_local1); } static function createSaveQueryByRating(groupName, ratingName, sortDescending) { if (sortDescending == undefined) { sortDescending = true; } var _local1 = createSaveQuery(groupName); _local1.sortOn(ratingName, sortDescending); return(_local1); } static function onRequestedFileLoaded(event) { removeEventListener(com.newgrounds.APIEvent.FILE_LOADED, onRequestedFileLoaded); if (event.__get__success()) { var _local1 = event.__get__data(); if (_local1) { dispatchEvent(com.newgrounds.APIEvent.FILE_REQUESTED, _local1); } } } static function addEventListener(eventType, listener, priority, useWeakReference) { if (priority == undefined) { priority = 0; } if (useWeakReference == undefined) { useWeakReference = true; } _dispatcher.addEventListener(eventType, listener, false, priority, useWeakReference); } static function removeEventListener(eventType, listener) { _dispatcher.removeEventListener(eventType, listener); } static function dispatchEvent(event, data, error) { if (data == undefined) { data = null; } if (error == undefined) { error = null; } _dispatcher.dispatchEvent(new com.newgrounds.APIEvent(event, data, error)); } static function saveLocal(saveId, saveData) { try { var _local3; var _local2 = (("ng_ap_secure_" + _connection.trackerId) + "_") + com.newgrounds.crypto.RC4.encrypt(saveId, _connection.encryptionKey); if (!_sharedObjects[saveId]) { _sharedObjects[saveId] = SharedObject.getLocal(_local2); } _local3 = _sharedObjects[saveId]; _local3.data.data = encodeData(saveData); } catch(_local) { if (Error( /* Error999 */ ) != null) { var error = Error( /* Error999 */ ); com.newgrounds.Logger.logError("Unable to save local data.", error); return(false); } Error( /* Error999 */ ); throw /* Error999 */ ; } return(true); } static function loadLocal(saveId) { try { var _local1; var _local3 = (("ng_ap_secure_" + _connection.trackerId) + "_") + com.newgrounds.crypto.RC4.encrypt(saveId, _connection.encryptionKey); if (!_sharedObjects[saveId]) { _sharedObjects[saveId] = SharedObject.getLocal(_local3); } _local1 = _sharedObjects[saveId]; if ((_local1 && (_local1.data)) && (_local1.data.data)) { return(decodeData(_local1.data.data)); } return(null); } catch(error:Error) { com.newgrounds.Logger.logError("Unable to load local data.", error); } return(null); } static function logCustomEvent(eventName) { if (assertConnected()) { com.newgrounds.Logger.logMessage("Logged event: " + eventName); _connection.sendSimpleCommand("logCustomEvent", null, {event:eventName}); } } static function encodeData(data) { if (!_connection.assertInitialized()) { return(null); } return(com.newgrounds.crypto.RC4.encrypt(com.newgrounds.encoders.json.JSON.encode(data), _connection.encryptionKey)); } static function decodeData(data) { if (!_connection.assertInitialized()) { return(null); } try { return(com.newgrounds.encoders.json.JSON.decode(com.newgrounds.crypto.RC4.decrypt(data, _connection.encryptionKey))); } catch(error:Error) { } return(null); } static function stopPendingCommands() { com.newgrounds.APICommand.stopPendingCommands(); com.newgrounds.Logger.logMessage("Pending commands stopped."); } static function trimWhitespace(string) { if (!string) { return(null); } var _local3 = 0; while (string.charAt(_local3) == " ") { _local3++; } var _local1 = string.length - 1; while ((string.charAt(_local1) == " ") && (_local1 >= 0)) { _local1--; } return(string.slice(_local3, _local1 + 1)); } static var VERSION = "3.2 AS2"; static var RELEASE_MODE = "releaseMode"; static var DEBUG_MODE_LOGGED_IN = "debugModeLoggedIn"; static var DEBUG_MODE_LOGGED_OUT = "debugModeLoggedOut"; static var DEBUG_MODE_NEW_VERSION = "debugModeNewVersion"; static var DEBUG_MODE_HOST_BLOCKED = "debugModeHostBlocked"; static var TEST_AD_FEED_URL = "http://www.ngads.com/adtest.php"; static var PASSPORT_URL = "https://www.newgrounds.com/login/remote/"; static var _dispatcher = new com.newgrounds.APIEventDispatcher(); static var _connection = new com.newgrounds.APIConnection(); static var _debugMode = DEBUG_MODE_LOGGED_IN; static var _adsApproved = false; static var _medals = new Object(); static var _medalsArray = []; static var _scoreBoards = new Object(); static var _scoreBoardsArray = []; static var _saveGroups = new Object(); static var _saveGroupsArray = []; static var _sharedObjects = new Object(); }
Instance of Symbol 87 MovieClip "buttonTop" in Symbol 89 MovieClip Frame 1
onClipEvent (load) { _height = 0; }
Instance of Symbol 87 MovieClip "buttonTop" in Symbol 92 MovieClip Frame 1
onClipEvent (load) { _height = 0; }
Instance of Symbol 87 MovieClip "buttonTop" in Symbol 94 MovieClip Frame 1
onClipEvent (load) { _height = 0; }
Instance of Symbol 99 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 10); }
Symbol 103 MovieClip Frame 1
if (_root.disableAds()) { this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip(); } if (_root.DTADS.DTADS_active == "true") { DTADS_ranNr = 1 + random(parseInt(_root.DTADS.DTADS_nrOfAds)); if (_root.DTADS["DTADS_adXOffset" + DTADS_ranNr] != undefined) { adBox._x = adBox._x + parseInt(_root.DTADS["DTADS_adXOffset" + DTADS_ranNr]); } if (_root.DTADS["DTADS_adYOffset" + DTADS_ranNr] != undefined) { adBox._y = adBox._y + parseInt(_root.DTADS["DTADS_adYOffset" + DTADS_ranNr]); } loadMovie (_root.DTADS.DTADS_url + _root.DTADS["DTADS_adPic" + DTADS_ranNr], adBox); this.onRelease = function () { com.newgrounds.API.logCustomEvent("DTAD_click_" + DTADS_ranNr); getURL (_root.DTADS["DTADS_adURL" + DTADS_ranNr], "_blank"); }; stop(); } else { nextFrame(); }
Instance of Symbol 101 MovieClip in Symbol 103 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent.adBox._width != 0) { this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip(); } }
Symbol 103 MovieClip Frame 2
if (useBigAds) { trace("Using big ads"); var CPMStarPoolID = 58612; } else { var CPMStarPoolID = 56408; } var CPMStarSubPoolID = _root.DTADS.CPMStarSubPoolID; System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie((("http://server.cpmstar.com/adviewas2.swf?poolid=" + CPMStarPoolID) + "&subpoolid=") + CPMStarSubPoolID); stop();
Symbol 111 MovieClip Frame 1
stop();
Instance of Symbol 106 MovieClip in Symbol 111 MovieClip Frame 1
onClipEvent (load) { extraTimer = 0; } onClipEvent (enterFrame) { extraTimer++; if (extraTimer > 180) { extraTimer = 180; } _xscale = (((_root.getBytesLoaded() / _root.getBytesTotal()) * 70) + ((extraTimer / 180) * 30)); if (_xscale >= 100) { _parent.nextFrame(); } }
Symbol 111 MovieClip Frame 2
stop(); _alpha = 70; this.onRollOver = function () { _alpha = 100; }; this.onRollOut = function () { _alpha = 70; }; this.onRelease = function () { _root.gotoAndStop(5); };
Symbol 113 MovieClip Frame 1
stop(); if (!_root.disableTracking()) { nextFrame(); }
Instance of Symbol 78 MovieClip [APIConnector] in Symbol 113 MovieClip Frame 2
//component parameters onClipEvent (construct) { apiId = "37420:4dhofVi1"; encryptionKey = "jHCsthWgcYD4Oa3mLSPzHYxZ2ZwgJzhi"; debugMode = "Off"; movieVersion = "1"; connectorType = "Invisible"; redirectOnNewVersion = false; redirectOnHostBlocked = false; adType = "Simple"; }
Symbol 118 MovieClip [bullet] Frame 1
stop();
Instance of Symbol 120 MovieClip [glow] "glow" in Symbol 133 MovieClip [droppedGun] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 163 MovieClip [explosion] Frame 1
this.onEnterFrame = function () { _root.sAni(this); }; _root.playSound("explosionSound", _root.HUD._x + 300, _root.HUD._y + 200);
Symbol 163 MovieClip [explosion] Frame 33
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 163 MovieClip [explosion] Frame 34
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 163 MovieClip [explosion] Frame 35
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 163 MovieClip [explosion] Frame 36
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 163 MovieClip [explosion] Frame 37
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 163 MovieClip [explosion] Frame 38
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 163 MovieClip [explosion] Frame 39
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 163 MovieClip [explosion] Frame 40
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 174 MovieClip [g_arm1] Frame 1
if (_parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent.gfxNr); } else if (_parent._parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent._parent.gfxNr); } else if (gfxNr != undefined) { this.gotoAndStop(gfxNr); }
Symbol 185 MovieClip [g_arm2] Frame 1
if (_parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent.gfxNr); } else if (_parent._parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent._parent.gfxNr); } else if (gfxNr != undefined) { this.gotoAndStop(gfxNr); }
Symbol 196 MovieClip [g_body] Frame 1
if (_parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent.gfxNr); } else if (_parent._parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent._parent.gfxNr); } else if (gfxNr != undefined) { this.gotoAndStop(gfxNr); }
Symbol 205 MovieClip [g_foot] Frame 1
if (_parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent.gfxNr); } else if (_parent._parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent._parent.gfxNr); } else if (gfxNr != undefined) { this.gotoAndStop(gfxNr); }
Symbol 214 MovieClip [g_hand] Frame 1
if (_parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent.gfxNr); } else if (_parent._parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent._parent.gfxNr); } else if (gfxNr != undefined) { this.gotoAndStop(gfxNr); }
Symbol 225 MovieClip [g_head] Frame 1
if (_parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent.gfxNr); } else if (_parent._parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent._parent.gfxNr); } else if (gfxNr != undefined) { this.gotoAndStop(gfxNr); }
Symbol 232 MovieClip [g_leg1] Frame 1
if (_parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent.gfxNr); } else if (_parent._parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent._parent.gfxNr); } else if (gfxNr != undefined) { this.gotoAndStop(gfxNr); }
Symbol 239 MovieClip [g_leg2] Frame 1
if (_parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent.gfxNr); } else if (_parent._parent._parent.gfxNr != undefined) { this.gotoAndStop(_parent._parent._parent.gfxNr); } else if (gfxNr != undefined) { this.gotoAndStop(gfxNr); }
Symbol 240 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 241 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 241 MovieClip Frame 57
gotoAndPlay (8); currentFrame = 8;
Symbol 242 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 242 MovieClip Frame 20
_parent.gunReady = true; _parent.nextFrame();
Symbol 244 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 244 MovieClip Frame 40
gotoAndPlay (5); currentFrame = 5;
Symbol 245 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 245 MovieClip Frame 40
gotoAndPlay (6); currentFrame = 6;
Symbol 246 MovieClip Frame 1
stop();
Symbol 252 MovieClip Frame 1
this.gotoAndStop(_parent.weapon); stop();
Instance of Symbol 250 MovieClip "arm2" in Symbol 252 MovieClip Frame 6
onClipEvent (enterFrame) { _rotation = _parent.arm._rotation; }
Symbol 253 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 253 MovieClip Frame 3
_parent.dead = true;
Symbol 253 MovieClip Frame 21
stop();
Symbol 253 MovieClip Frame 22
stop(); currentFrame = 21;
Symbol 253 MovieClip Frame 23
stop(); currentFrame = 21;
Symbol 253 MovieClip Frame 24
stop(); currentFrame = 21;
Symbol 254 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 254 MovieClip Frame 3
_parent.dead = true;
Symbol 254 MovieClip Frame 23
stop(); currentFrame = 23;
Symbol 254 MovieClip Frame 24
stop(); currentFrame = 23;
Symbol 254 MovieClip Frame 25
stop(); currentFrame = 23;
Symbol 254 MovieClip Frame 26
stop(); currentFrame = 23;
Symbol 254 MovieClip Frame 27
stop(); currentFrame = 23;
Symbol 254 MovieClip Frame 28
stop(); currentFrame = 23;
Symbol 255 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 255 MovieClip Frame 42
_parent.gunReady = true; _parent.gotoAndStop(4);
Symbol 256 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 256 MovieClip Frame 42
_parent.gunReady = true; _parent.gotoAndStop(4);
Symbol 257 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 257 MovieClip Frame 20
_parent.gunReady = true; _parent.gotoAndStop(4);
Symbol 258 MovieClip [gangster] Frame 1
stop();
Symbol 262 MovieClip [glasPiece] Frame 1
gotoAndStop(random(5));
Symbol 281 MovieClip [muzzle] Frame 1
this.onEnterFrame = function () { _root.sAni(this); }; _alpha = (50 + random(20));
Symbol 281 MovieClip [muzzle] Frame 10
this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip();
Symbol 284 MovieClip [shell] Frame 1
stop();
Symbol 292 MovieClip Frame 1
startRotation = _rotation; frameTimer = 0; onEnterFrame = function () { frameTimer = frameTimer + _root.timescale; if (frameTimer >= 1) { _rotation = ((startRotation - 10) + random(20)); frameTimer = 0; } };
Symbol 295 MovieClip [banana] Frame 1
ySpeed = 0; startY = _y - 9; if (!disableSpawnEffect) { _root.addGlow(_x, _y, 100, 300); _root.addSparks(_x, _y, 20); _yscale = 1; _xscale = 1; } onEnterFrame = function () { ySpeed = ySpeed + (((startY - _y) * 0.01) * _root.timescale); _y = (_y + (ySpeed * _root.timescale)); if (!disableSpawnEffect) { _yscale = (_yscale + ((100 - _xscale) * 0.3)); _xscale = (_yscale + ((100 - _xscale) * 0.3)); } _root.speechBubble.xPos = _x; _root.speechBubble.yPos = _y; };
Instance of Symbol 294 MovieClip "banana" in Symbol 295 MovieClip [banana] Frame 1
onClipEvent (load) { ySpeed = 0; yPos = 13; } onClipEvent (enterFrame) { ySpeed = ySpeed + (((-yPos) * 0.002) * _root.timescale); yPos = yPos + (ySpeed * _root.timescale); _rotation = (_rotation + (ySpeed * _root.timescale)); }
Symbol 324 MovieClip Frame 1
stop();
Symbol 325 MovieClip [controlHint] Frame 1
_yscale = 0; _xscale = 0; scaleSpeed = 0; xOffset = (xOffset2 = 0); scaleTarget = 100; stop(); followObj = "playerL"; yOffset = 60; onEnterFrame = function () { _x = (_root[followObj]._x + xOffset2); _y = (_root[followObj]._y - yOffset); if (_y < (((-_root._y) + 80) + yOffset)) { _y = (((-_root._y) + 80) + yOffset); if (_root.mouseXPos < ((-_root._x) + 300)) { xOffset = 100; } else { xOffset = -100; } } else { xOffset = 0; } if (_x < ((-_root._x) + 60)) { _x = ((-_root._x) + 60); } else if (_x > ((-_root._x) + 540)) { _x = ((-_root._x) + 540); } xOffset2 = xOffset2 + ((xOffset - xOffset2) * 0.2); pointer._rotation = _root.getAngle(_x, _y - 90, _root[followObj]._x, _root[followObj]._y - 10) + 90; scaleSpeed = scaleSpeed + ((scaleTarget - _yscale) * 0.25); scaleSpeed = scaleSpeed * 0.6; _yscale = (_yscale + scaleSpeed); _xscale = (_yscale + scaleSpeed); if ((_yscale <= 0) && (scaleTarget == 0)) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } };
Symbol 325 MovieClip [controlHint] Frame 2
followObj = "crosshair"; yOffset = 20; _yscale = 0; _xscale = 0; scaleSpeed = 0; xOffset = (xOffset2 = 0); scaleTarget = 100; stop(); onEnterFrame = function () { _x = (_root[followObj]._x + xOffset2); _y = (_root[followObj]._y - yOffset); if (_y < (((-_root._y) + 80) + yOffset)) { _y = (((-_root._y) + 80) + yOffset); if (_root.mouseXPos < ((-_root._x) + 300)) { xOffset = 100; } else { xOffset = -100; } } else { xOffset = 0; } if (_x < ((-_root._x) + 60)) { _x = ((-_root._x) + 60); } else if (_x > ((-_root._x) + 540)) { _x = ((-_root._x) + 540); } xOffset2 = xOffset2 + ((xOffset - xOffset2) * 0.2); pointer._rotation = _root.getAngle(_x, _y - 90, _root[followObj]._x, _root[followObj]._y - 10) + 90; scaleSpeed = scaleSpeed + ((scaleTarget - _yscale) * 0.25); scaleSpeed = scaleSpeed * 0.6; _yscale = (_yscale + scaleSpeed); _xscale = (_yscale + scaleSpeed); if ((_yscale <= 0) && (scaleTarget == 0)) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } };
Symbol 325 MovieClip [controlHint] Frame 3
_yscale = 0; _xscale = 0; scaleSpeed = 0; xOffset = (xOffset2 = 0); scaleTarget = 100; stop(); followObj = "playerL"; yOffset = 60; onEnterFrame = function () { _x = (_root[followObj]._x + xOffset2); _y = (_root[followObj]._y - yOffset); if (_y < (((-_root._y) + 80) + yOffset)) { _y = (((-_root._y) + 80) + yOffset); if (_root.mouseXPos < ((-_root._x) + 300)) { xOffset = 100; } else { xOffset = -100; } } else { xOffset = 0; } if (_x < ((-_root._x) + 60)) { _x = ((-_root._x) + 60); } else if (_x > ((-_root._x) + 540)) { _x = ((-_root._x) + 540); } xOffset2 = xOffset2 + ((xOffset - xOffset2) * 0.2); pointer._rotation = _root.getAngle(_x, _y - 90, _root[followObj]._x, _root[followObj]._y - 10) + 90; scaleSpeed = scaleSpeed + ((scaleTarget - _yscale) * 0.25); scaleSpeed = scaleSpeed * 0.6; _yscale = (_yscale + scaleSpeed); _xscale = (_yscale + scaleSpeed); if ((_yscale <= 0) && (scaleTarget == 0)) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } };
Symbol 325 MovieClip [controlHint] Frame 4
followObj = "crosshair"; yOffset = 20; _yscale = 0; _xscale = 0; scaleSpeed = 0; xOffset = (xOffset2 = 0); scaleTarget = 100; stop(); timer = 0; onEnterFrame = function () { timer++; if (timer > 30) { if (_root.mousePress) { scaleTarget = 0; } } _x = (_root[followObj]._x + xOffset2); _y = (_root[followObj]._y - yOffset); if (_y < (((-_root._y) + 80) + yOffset)) { _y = (((-_root._y) + 80) + yOffset); if (_root.mouseXPos < ((-_root._x) + 300)) { xOffset = 100; } else { xOffset = -100; } } else { xOffset = 0; } if (_x < ((-_root._x) + 60)) { _x = ((-_root._x) + 60); } else if (_x > ((-_root._x) + 540)) { _x = ((-_root._x) + 540); } xOffset2 = xOffset2 + ((xOffset - xOffset2) * 0.2); pointer._rotation = _root.getAngle(_x, _y - 90, _root[followObj]._x, _root[followObj]._y - 10) + 90; scaleSpeed = scaleSpeed + ((scaleTarget - _yscale) * 0.25); scaleSpeed = scaleSpeed * 0.6; _yscale = (_yscale + scaleSpeed); _xscale = (_yscale + scaleSpeed); if ((_yscale <= 0) && (scaleTarget == 0)) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } };
Symbol 325 MovieClip [controlHint] Frame 5
_yscale = 0; _xscale = 0; scaleSpeed = 0; xOffset = (xOffset2 = 0); scaleTarget = 100; stop(); followObj = "playerL"; yOffset = 60; onEnterFrame = function () { _x = (_root[followObj]._x + xOffset2); _y = (_root[followObj]._y - yOffset); if (_y < (((-_root._y) + 80) + yOffset)) { _y = (((-_root._y) + 80) + yOffset); if (_root.mouseXPos < ((-_root._x) + 300)) { xOffset = 100; } else { xOffset = -100; } } else { xOffset = 0; } if (_x < ((-_root._x) + 60)) { _x = ((-_root._x) + 60); } else if (_x > ((-_root._x) + 540)) { _x = ((-_root._x) + 540); } xOffset2 = xOffset2 + ((xOffset - xOffset2) * 0.2); pointer._rotation = _root.getAngle(_x, _y - 90, _root[followObj]._x, _root[followObj]._y - 10) + 90; scaleSpeed = scaleSpeed + ((scaleTarget - _yscale) * 0.25); scaleSpeed = scaleSpeed * 0.6; _yscale = (_yscale + scaleSpeed); _xscale = (_yscale + scaleSpeed); if ((_yscale <= 0) && (scaleTarget == 0)) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } };
Symbol 325 MovieClip [controlHint] Frame 6
_yscale = 0; _xscale = 0; scaleSpeed = 0; xOffset = (xOffset2 = 0); scaleTarget = 100; stop(); followObj = "playerL"; yOffset = 60; onEnterFrame = function () { if (_root.kShift) { slowDownHint.gotoAndStop(2); if (!_root.playerL.aniOnGround) { slowDownHint.gotoAndStop(3); } } else { slowDownHint.gotoAndStop(1); } _x = (_root[followObj]._x + xOffset2); _y = (_root[followObj]._y - yOffset); if (_y < (((-_root._y) + 80) + yOffset)) { _y = (((-_root._y) + 80) + yOffset); if (_root.mouseXPos < ((-_root._x) + 300)) { xOffset = 100; } else { xOffset = -100; } } else { xOffset = 0; } if (_x < ((-_root._x) + 60)) { _x = ((-_root._x) + 60); } else if (_x > ((-_root._x) + 540)) { _x = ((-_root._x) + 540); } xOffset2 = xOffset2 + ((xOffset - xOffset2) * 0.2); pointer._rotation = _root.getAngle(_x, _y - 90, _root[followObj]._x, _root[followObj]._y - 10) + 90; scaleSpeed = scaleSpeed + ((scaleTarget - _yscale) * 0.25); scaleSpeed = scaleSpeed * 0.6; _yscale = (_yscale + scaleSpeed); _xscale = (_yscale + scaleSpeed); if ((_yscale <= 0) && (scaleTarget == 0)) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } };
Symbol 343 MovieClip Frame 1
stop();
Symbol 354 MovieClip Frame 1
stop(); onEnterFrame = (onLoad = function () { this.gotoAndStop(_root.player.headP); });
Symbol 357 MovieClip Frame 85
_root.playSound("static_1", (-_root._x) + 300, (-_root._y) + 200);
Symbol 357 MovieClip Frame 115
_root.playSound("static_3", (-_root._x) + 300, (-_root._y) + 200);
Symbol 357 MovieClip Frame 118
_root.playSound("static_1", (-_root._x) + 300, (-_root._y) + 200);
Symbol 357 MovieClip Frame 151
_root.playSound("static_1", (-_root._x) + 300, (-_root._y) + 200);
Symbol 357 MovieClip Frame 167
_root.playSound("static_3", (-_root._x) + 300, (-_root._y) + 200);
Symbol 357 MovieClip Frame 182
_root.playSound("static_2", (-_root._x) + 300, (-_root._y) + 200);
Symbol 357 MovieClip Frame 196
_root.playSound("static_1", (-_root._x) + 300, (-_root._y) + 200);
Symbol 357 MovieClip Frame 201
_root.playSound("static_3", (-_root._x) + 300, (-_root._y) + 200);
Symbol 357 MovieClip Frame 206
_root.playSound("beep", (-_root._x) + 300, (-_root._y) + 200);
Symbol 357 MovieClip Frame 260
_parent.gotoAndStop(2);
Symbol 361 MovieClip Frame 405
_root.levelComplete = true; _root.fadeToDark = true;
Symbol 362 MovieClip [endGameAnim] Frame 1
stop(); _root.addGlow(_x + 40, _y - 10, 300, 90); _root.hiddenMusicVolume = 0.2;
Symbol 380 MovieClip Frame 1
onEnterFrame = function () { if (_root.playerL.dead == true) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } };
Symbol 381 MovieClip [endGameCredits] Frame 1
_alpha = 0; timer = 30; ySpeed = 0.1; Mouse.show(); onEnterFrame = function () { if (_alpha > 100) { _alpha = 100; } else { _alpha = (_alpha + 3); } timer++; if (timer == 60) { YOU._visible = true; } else if (timer == 80) { WIN._visible = true; } else if (timer > 170) { ySpeed = ySpeed * 1.1; if (ySpeed > 2) { ySpeed = 2; } _y = (_y - ySpeed); if (_y < (((-_root._y) - _height) + 400)) { advert.gotoAndStop(2); advert.onEnterFrame = undefined; _y = (((-_root._y) - _height) + 400); Mouse.show(); this.onEnterFrame = undefined; } } };
Instance of Symbol 368 MovieClip "YOU" in Symbol 381 MovieClip [endGameCredits] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 370 MovieClip "WIN" in Symbol 381 MovieClip [endGameCredits] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 373 MovieClip in Symbol 381 MovieClip [endGameCredits] Frame 1
on (release) { _root.gotoAndPlay(5); }
Instance of Symbol 375 MovieClip in Symbol 381 MovieClip [endGameCredits] Frame 1
on (release) { _root.getURL("http://games.adultswim.com", "_blank"); }
Instance of Symbol 377 MovieClip in Symbol 381 MovieClip [endGameCredits] Frame 1
on (release) { _root.getURL("http://www.deadtoast.com", "_blank"); }
Symbol 398 MovieClip Frame 1
_visible = false;
Symbol 408 MovieClip Frame 1
stop();
Symbol 410 MovieClip [newWeapon] Frame 1
timer = 0; onEnterFrame = function () { timer++; if (timer >= 120) { this.swapDepths(_parent.getNextHighestDepth()); this.removeMovieClip(); } };
Symbol 419 MovieClip Frame 1
stop();
Symbol 422 MovieClip [speechBubble] Frame 1
var sepText = new Array(); lastSep = 0; curText = 0; c = 0; while (c <= inputText.length) { if ((inputText.charAt(c) == "|") || (c == inputText.length)) { sepText.push(inputText.slice(lastSep, c)); lastSep = c + 1; } c++; } skipTimer = 10 + (sepText[curText].length * 0.3); speechText.speechText.autoSize = true; speechText.speechText.text = sepText[curText]; if (speechText._width > 500) { speechText._width = 500; speechText._yscale = speechText._xscale; } speechText._x = (-speechText._width) / 2; middle._width = speechText._width; left._x = middle._x - (middle._width / 2); right._x = middle._x + (middle._width / 2); _yscale = _root.gameCamera._xscale; _xscale = _root.gameCamera._xscale; if (xPos > _x) { _x = (xPos - ((middle._width / 2) * (_xscale / 100))); } else { _x = (xPos + ((middle._width / 2) * (_xscale / 100))); } _y = (yPos - (100 * (_xscale / 100))); if ((_x - (middle._width / 2)) < ((-_root._x) + 40)) { _x = (((middle._width / 2) - _root._x) + 40); } else if ((_x + (middle._width / 2)) > ((-_root._x) + 560)) { _x = (((-_root._x) + 560) - (middle._width / 2)); } if (_y < (-_root._y)) { _y = (-_root._y); } else if (_y > ((-_root._y) + 400)) { _y = ((-_root._y) + 400); } pointer.pointerIn._height = (_root.getDist(_x, xPos, _y, yPos) - 40) * (100 / _xscale); pointer._rotation = _root.getAngle(_x, _y, xPos, yPos) + 90; buttonPrompt._x = right._x + 25; skipTextButtonDown = true; offScreenTimer = 60; if (!allowSkip) { buttonPrompt._visible = false; } _root.hiddenMusicVolume = 0.3; gibberishNr = 1 + random(4); i = 1; while (i <= 4) { _root.soundFX["soundgibberish_1_" + i].stop(); i++; } _root.playSound("gibberish_1_" + gibberishNr, _x, _y); gibberishNr++; if (gibberishNr > 4) { gibberishNr = 1; } onEnterFrame = function () { if (!_root.showOptions) { if (timeVisible != undefined) { timeVisible--; if (timeVisible <= 0) { _root.hiddenMusicVolume = 1; _root.removeSpeechBubble(); } } skipTimer--; if (allowSkip && (skipTimer <= 0)) { buttonPrompt.gotoAndStop(2); if (skipTextButton) { curText++; if (curText >= sepText.length) { _root.pausePlayer = false; Mouse.hide(); _root.hiddenMusicVolume = 1; _root.gunTimer = 20; i = 1; while (i <= 4) { _root.soundFX["soundgibberish_1_" + i].stop(); i++; } this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } i = 1; while (i <= 4) { _root.soundFX["soundgibberish_1_" + i].stop(); i++; } _root.playSound("gibberish_1_" + gibberishNr, _x, _y); gibberishNr++; if (gibberishNr > 4) { gibberishNr = 1; } speechText.speechText.text = sepText[curText]; speechText._xscale = (speechText._yscale = 100); if (speechText._width > 500) { speechText._width = 500; speechText._yscale = speechText._xscale; } speechText._x = (-speechText._width) / 2; middle._width = speechText._width; left._x = middle._x - (middle._width / 2); right._x = middle._x + (middle._width / 2); if (xPos > _x) { _x = (xPos - ((middle._width / 2) * (_xscale / 100))); } else { _x = (xPos + ((middle._width / 2) * (_xscale / 100))); } skipTimer = 10 + (sepText[curText].length * 0.3); buttonPrompt.gotoAndStop(1); skipTextButton = false; } } if (xPos > _x) { _x = (_x + (((xPos - ((middle._width / 2) * (_xscale / 100))) - _x) * 0.2)); } else { _x = (_x + (((xPos + ((middle._width / 2) * (_xscale / 100))) - _x) * 0.2)); } _y = (_y + (((yPos - (100 * (_xscale / 100))) - _y) * 0.2)); if ((_x - (middle._width / 2)) < ((-_root._x) + 40)) { _x = (((middle._width / 2) - _root._x) + 40); } else if ((_x + (middle._width / 2)) > ((-_root._x) + 560)) { _x = (((-_root._x) + 560) - (middle._width / 2)); } if (_y < (-_root._y)) { _y = (-_root._y); } else if (_y > ((-_root._y) + 400)) { _y = ((-_root._y) + 400); } buttonPrompt._x = right._x + 25; pointer.pointerIn._height = (_root.getDist(_x, xPos, _y, yPos) - 40) * (100 / _xscale); pointer._rotation = _root.getAngle(_x, _y, xPos, yPos) + 90; } };
Instance of Symbol 419 MovieClip "buttonPrompt" in Symbol 422 MovieClip [speechBubble] Frame 1
on (release) { _parent.skipTextButton = true; }
Symbol 486 MovieClip Frame 1
stop();
Symbol 507 MovieClip Frame 1
stop();
Instance of Symbol 84 MovieClip in Symbol 523 MovieClip Frame 1
on (release) { com.newgrounds.API.logCustomEvent("Credits_DT_logo"); getURL ("http://www.deadtoast.com", "_blank"); }
Instance of Symbol 89 MovieClip in Symbol 523 MovieClip Frame 1
on (release) { hover = true; com.newgrounds.API.logCustomEvent("Credits_Facebook"); getURL ("https://www.facebook.com/DeadtoastCom", "_blank"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Instance of Symbol 92 MovieClip in Symbol 523 MovieClip Frame 1
on (release) { hover = true; com.newgrounds.API.logCustomEvent("Credits_Weblink"); getURL ("http://www.deadtoast.com", "_blank"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Instance of Symbol 94 MovieClip in Symbol 523 MovieClip Frame 1
on (release) { hover = true; com.newgrounds.API.logCustomEvent("Credits_Twitter"); getURL ("https://twitter.com/deadtoast_com", "_blank"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Instance of Symbol 522 MovieClip in Symbol 523 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { _parent._parent.gotoAndStop(1); }
Instance of Symbol 398 MovieClip in Symbol 523 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { getURL ("http://www.thelivingtombstone.com", "_blank"); }
Instance of Symbol 80 MovieClip in Symbol 523 MovieClip Frame 1
on (release) { getURL ("http://games.adultswim.com", "_blank"); }
Symbol 533 MovieClip Frame 1
if (nr != undefined) { if (_root.savedData.data["achievement" + nr]) { _alpha = 100; } else { _alpha = 20; } this.gotoAndStop(nr); } else { _alpha = 100; }
Symbol 567 MovieClip Frame 1
stop();
Symbol 568 MovieClip Frame 1
stop();
Instance of Symbol 490 MovieClip in Symbol 568 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { com.newgrounds.API.logCustomEvent("Main_New_Game"); _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.gotoAndPlay(_root._currentframe + 3); } this._alpha = this._alpha + 4; }; }
Instance of Symbol 492 MovieClip "continueButton" in Symbol 568 MovieClip Frame 1
onClipEvent (load) { if (_root.savedData.data.lastSavedFrame == undefined) { _alpha = 10; } else { this.onEnterFrame = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } }; this.onRelease = function () { com.newgrounds.API.logCustomEvent("Main_Continue"); _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.loadState(); _root.saveTempState(); _root.play(); } this._alpha = this._alpha + 4; }; }; } }
Instance of Symbol 494 MovieClip in Symbol 568 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { getURL ("http://games.adultswim.com", "_blank"); }
Instance of Symbol 498 MovieClip in Symbol 568 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { com.newgrounds.API.logCustomEvent("Main_Credits"); _parent.gotoAndStop(2); }
Instance of Symbol 500 MovieClip in Symbol 568 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { getURL ("http://games.adultswim.com", "_blank"); }
Instance of Symbol 502 MovieClip in Symbol 568 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { if (!Key.isDown(85)) { _root.savedData.clear(); _root.killsAfterWallJump = 0; _root.midAirKills = 0; _root.knifeKills = 0; _root.nrOfHeadShots = 0; _root.nrOfGibs = 0; _parent.continueButton.onEnterFrame = undefined; _parent.continueButton.onRelease = undefined; _parent.continueButton._alpha = 10; _root.cheatUnlockAllLevels = false; } else { _root.cheatUnlockAllLevels = true; } }
Instance of Symbol 504 MovieClip in Symbol 568 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { com.newgrounds.API.logCustomEvent("Main_Achievements"); _parent.gotoAndStop(3); }
Instance of Symbol 507 MovieClip in Symbol 568 MovieClip Frame 1
onClipEvent (load) { if (_root.musicVolume == undefined) { prevMusicVolume = 100; } else { prevMusicVolume = _root.musicVolume; } if (_root.SFXVolume == undefined) { prevSFXVolume = 100; } else { prevSFXVolume = _root.SFXVolume; } if (_root.musicVolume == 0) { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { if (this._currentframe == 1) { _root.musicVolume = 0; _root.SFXVolume = 0; _root.musicMC.bgMusic.setVolume(0); this.gotoAndStop(2); } else { _root.musicVolume = prevMusicVolume; _root.SFXVolume = prevSFXVolume; if (prevMusicVolume > 0) { _root.musicMC.bgMusic.setVolume(prevMusicVolume * 100); } else { _root.musicMC.bgMusic.setVolume(50); } this.gotoAndStop(1); } }
Instance of Symbol 509 MovieClip in Symbol 568 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { com.newgrounds.API.logCustomEvent("Main_Level_Select"); _parent.gotoAndStop(4); }
Instance of Symbol 513 MovieClip in Symbol 568 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { getURL ("http://www.deadtoast.com", "_blank"); com.newgrounds.API.logCustomEvent("Main_DT_logo_link"); }
Instance of Symbol 89 MovieClip in Symbol 568 MovieClip Frame 1
on (release) { hover = true; getURL ("https://www.facebook.com/DeadtoastCom", "_blank"); com.newgrounds.API.logCustomEvent("Main_Facebook"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Instance of Symbol 92 MovieClip in Symbol 568 MovieClip Frame 1
on (release) { hover = true; getURL ("http://www.deadtoast.com", "_blank"); com.newgrounds.API.logCustomEvent("Main_Weblink"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Instance of Symbol 94 MovieClip in Symbol 568 MovieClip Frame 1
on (release) { hover = true; getURL ("https://twitter.com/deadtoast_com", "_blank"); com.newgrounds.API.logCustomEvent("Main_Twitter"); } on (press) { buttonTop._yscale = 0; hover = false; } on (rollOver) { hover = true; } on (rollOut) { hover = false; } onClipEvent (load) { startY = _y; hover = false; } onClipEvent (enterFrame) { if (hover) { buttonTop._yscale = buttonTop._yscale + ((100 - buttonTop._yscale) * 0.2); } else { buttonTop._yscale = buttonTop._yscale + ((-buttonTop._yscale) * 0.3); } _y = (startY + buttonTop._height); }
Instance of Symbol 522 MovieClip in Symbol 568 MovieClip Frame 3
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _alpha = (_alpha + ((100 - _alpha) * 0.2)); } else { _alpha = (_alpha + ((60 - _alpha) * 0.2)); } } on (release) { _parent.gotoAndStop(1); }
Instance of Symbol 533 MovieClip in Symbol 568 MovieClip Frame 3
onClipEvent (load) { nr = 1; }
Instance of Symbol 533 MovieClip in Symbol 568 MovieClip Frame 3
onClipEvent (load) { nr = 2; }
Instance of Symbol 533 MovieClip in Symbol 568 MovieClip Frame 3
onClipEvent (load) { nr = 3; }
Instance of Symbol 533 MovieClip in Symbol 568 MovieClip Frame 3
onClipEvent (load) { nr = 4; }
Instance of Symbol 533 MovieClip in Symbol 568 MovieClip Frame 3
onClipEvent (load) { nr = 5; }
Instance of Symbol 533 MovieClip in Symbol 568 MovieClip Frame 3
onClipEvent (load) { nr = 6; }
Instance of Symbol 567 MovieClip in Symbol 568 MovieClip Frame 4
onClipEvent (load) { if (_root.cheatUnlockAllLevels || ((_root.savedData.data.lastSavedFrame >= 14) && (_root.savedData.data.lastSavedFrame != undefined))) { alphaTarget = 30; this.onEnterFrame = function () { _alpha = (_alpha + ((alphaTarget - _alpha) * 0.3)); }; this.onRollOver = function () { alphaTarget = 0; }; this.onRollOut = function () { alphaTarget = 30; }; _alpha = 30; this.gotoAndStop(2); this.onRelease = function () { _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.levelSelectNr = 13; _root.loadState(); _root.weapon = 3; _root.weapon1Active = true; _root.ammo1 = 0; _root.ammo1Total = 0; _root.ammo1Max = 0; _root.weapon2Active = true; _root.ammo2 = 18; _root.ammo2Total = 324; _root.ammo2Max = 18; _root.weapon3Active = true; _root.ammo3 = 36; _root.ammo3Total = ammo2Total; _root.ammo3Max = 36; _root.weapon4Active = false; _root.ammo4 = 32; _root.ammo4Total = 0; _root.ammo4Max = 32; _root.weapon5Active = false; _root.ammo5 = 64; _root.ammo5Total = ammo4Total; _root.ammo5Max = 64; _root.weapon6Active = false; _root.ammo6 = 8; _root.ammo6Total = 0; _root.ammo6Max = 8; _root.weapon7Active = false; _root.ammo7 = 30; _root.ammo7Total = 0; _root.ammo7Max = 30; _root.saveTempState(); _root.play(); } this._alpha = this._alpha + 4; }; }; } }
Instance of Symbol 567 MovieClip in Symbol 568 MovieClip Frame 4
onClipEvent (load) { if (_root.cheatUnlockAllLevels || ((_root.savedData.data.lastSavedFrame >= 12) && (_root.savedData.data.lastSavedFrame != undefined))) { alphaTarget = 30; this.onEnterFrame = function () { _alpha = (_alpha + ((alphaTarget - _alpha) * 0.3)); }; this.onRollOver = function () { alphaTarget = 0; }; this.onRollOut = function () { alphaTarget = 30; }; _alpha = 30; this.gotoAndStop(2); this.onRelease = function () { _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.levelSelectNr = 11; _root.loadState(); _root.weapon = 3; _root.weapon1Active = true; _root.ammo1 = 0; _root.ammo1Total = 0; _root.ammo1Max = 0; _root.weapon2Active = true; _root.ammo2 = 18; _root.ammo2Total = 36; _root.ammo2Max = 18; _root.weapon3Active = true; _root.ammo3 = 36; _root.ammo3Total = ammo2Total; _root.ammo3Max = 36; _root.weapon4Active = false; _root.ammo4 = 32; _root.ammo4Total = 0; _root.ammo4Max = 32; _root.weapon5Active = false; _root.ammo5 = 64; _root.ammo5Total = ammo4Total; _root.ammo5Max = 64; _root.weapon6Active = false; _root.ammo6 = 8; _root.ammo6Total = 0; _root.ammo6Max = 8; _root.weapon7Active = false; _root.ammo7 = 30; _root.ammo7Total = 0; _root.ammo7Max = 30; _root.saveTempState(); _root.play(); } this._alpha = this._alpha + 4; }; }; } }
Instance of Symbol 567 MovieClip in Symbol 568 MovieClip Frame 4
onClipEvent (load) { if (_root.cheatUnlockAllLevels || ((_root.savedData.data.lastSavedFrame >= 16) && (_root.savedData.data.lastSavedFrame != undefined))) { alphaTarget = 30; this.onEnterFrame = function () { _alpha = (_alpha + ((alphaTarget - _alpha) * 0.3)); }; this.onRollOver = function () { alphaTarget = 0; }; this.onRollOut = function () { alphaTarget = 30; }; _alpha = 30; this.gotoAndStop(2); this.onRelease = function () { _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.levelSelectNr = 15; _root.loadState(); _root.weapon = 5; _root.weapon1Active = true; _root.ammo1 = 0; _root.ammo1Total = 0; _root.ammo1Max = 0; _root.weapon2Active = true; _root.ammo2 = 18; _root.ammo2Total = 324; _root.ammo2Max = 18; _root.weapon3Active = true; _root.ammo3 = 36; _root.ammo3Total = ammo2Total; _root.ammo3Max = 36; _root.weapon4Active = true; _root.ammo4 = 32; _root.ammo4Total = 160; _root.ammo4Max = 32; _root.weapon5Active = true; _root.ammo5 = 64; _root.ammo5Total = ammo4Total; _root.ammo5Max = 64; _root.weapon6Active = false; _root.ammo6 = 8; _root.ammo6Total = 0; _root.ammo6Max = 8; _root.weapon7Active = false; _root.ammo7 = 30; _root.ammo7Total = 0; _root.ammo7Max = 30; _root.saveTempState(); _root.play(); } this._alpha = this._alpha + 4; }; }; } }
Instance of Symbol 567 MovieClip in Symbol 568 MovieClip Frame 4
onClipEvent (load) { if (_root.cheatUnlockAllLevels || ((_root.savedData.data.lastSavedFrame >= 18) && (_root.savedData.data.lastSavedFrame != undefined))) { alphaTarget = 30; this.onEnterFrame = function () { _alpha = (_alpha + ((alphaTarget - _alpha) * 0.3)); }; this.onRollOver = function () { alphaTarget = 0; }; this.onRollOut = function () { alphaTarget = 30; }; _alpha = 30; this.gotoAndStop(2); this.onRelease = function () { _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.levelSelectNr = 17; _root.loadState(); _root.weapon = 6; _root.weapon1Active = true; _root.ammo1 = 0; _root.ammo1Total = 0; _root.ammo1Max = 0; _root.weapon2Active = true; _root.ammo2 = 18; _root.ammo2Total = 324; _root.ammo2Max = 18; _root.weapon3Active = true; _root.ammo3 = 36; _root.ammo3Total = ammo2Total; _root.ammo3Max = 36; _root.weapon4Active = true; _root.ammo4 = 32; _root.ammo4Total = 160; _root.ammo4Max = 32; _root.weapon5Active = true; _root.ammo5 = 64; _root.ammo5Total = ammo4Total; _root.ammo5Max = 64; _root.weapon6Active = true; _root.ammo6 = 8; _root.ammo6Total = 32; _root.ammo6Max = 8; _root.weapon7Active = false; _root.ammo7 = 30; _root.ammo7Total = 0; _root.ammo7Max = 30; _root.saveTempState(); _root.play(); } this._alpha = this._alpha + 4; }; }; } }
Instance of Symbol 567 MovieClip in Symbol 568 MovieClip Frame 4
onClipEvent (load) { if (_root.cheatUnlockAllLevels || ((_root.savedData.data.lastSavedFrame >= 20) && (_root.savedData.data.lastSavedFrame != undefined))) { alphaTarget = 30; this.onEnterFrame = function () { _alpha = (_alpha + ((alphaTarget - _alpha) * 0.3)); }; this.onRollOver = function () { alphaTarget = 0; }; this.onRollOut = function () { alphaTarget = 30; }; _alpha = 30; this.gotoAndStop(2); this.onRelease = function () { _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.levelSelectNr = 19; _root.loadState(); _root.weapon = 7; _root.weapon1Active = true; _root.ammo1 = 0; _root.ammo1Total = 0; _root.ammo1Max = 0; _root.weapon2Active = true; _root.ammo2 = 18; _root.ammo2Total = 324; _root.ammo2Max = 18; _root.weapon3Active = true; _root.ammo3 = 36; _root.ammo3Total = ammo2Total; _root.ammo3Max = 36; _root.weapon4Active = true; _root.ammo4 = 32; _root.ammo4Total = 160; _root.ammo4Max = 32; _root.weapon5Active = true; _root.ammo5 = 64; _root.ammo5Total = ammo4Total; _root.ammo5Max = 64; _root.weapon6Active = true; _root.ammo6 = 8; _root.ammo6Total = 32; _root.ammo6Max = 8; _root.weapon7Active = true; _root.ammo7 = 30; _root.ammo7Total = 60; _root.ammo7Max = 30; _root.saveTempState(); _root.play(); } this._alpha = this._alpha + 4; }; }; } }
Instance of Symbol 567 MovieClip in Symbol 568 MovieClip Frame 4
onClipEvent (load) { if (_root.cheatUnlockAllLevels || ((_root.savedData.data.lastSavedFrame >= 21) && (_root.savedData.data.lastSavedFrame != undefined))) { alphaTarget = 30; this.onEnterFrame = function () { _alpha = (_alpha + ((alphaTarget - _alpha) * 0.3)); }; this.onRollOver = function () { alphaTarget = 0; }; this.onRollOut = function () { alphaTarget = 30; }; _alpha = 30; this.gotoAndStop(2); this.onRelease = function () { _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.levelSelectNr = 23; _root.loadState(); _root.weapon = 7; _root.weapon1Active = true; _root.ammo1 = 0; _root.ammo1Total = 0; _root.ammo1Max = 0; _root.weapon2Active = true; _root.ammo2 = 18; _root.ammo2Total = 324; _root.ammo2Max = 18; _root.weapon3Active = true; _root.ammo3 = 36; _root.ammo3Total = ammo2Total; _root.ammo3Max = 36; _root.weapon4Active = true; _root.ammo4 = 32; _root.ammo4Total = 160; _root.ammo4Max = 32; _root.weapon5Active = true; _root.ammo5 = 64; _root.ammo5Total = ammo4Total; _root.ammo5Max = 64; _root.weapon6Active = true; _root.ammo6 = 8; _root.ammo6Total = 40; _root.ammo6Max = 8; _root.weapon7Active = true; _root.ammo7 = 30; _root.ammo7Total = 120; _root.ammo7Max = 30; _root.saveTempState(); _root.play(); } this._alpha = this._alpha + 4; }; }; } }
Instance of Symbol 567 MovieClip in Symbol 568 MovieClip Frame 4
onClipEvent (load) { if (_root.cheatUnlockAllLevels || ((_root.savedData.data.lastSavedFrame >= 10) && (_root.savedData.data.lastSavedFrame != undefined))) { alphaTarget = 30; this.onEnterFrame = function () { _alpha = (_alpha + ((alphaTarget - _alpha) * 0.3)); }; this.onRollOver = function () { alphaTarget = 0; }; this.onRollOut = function () { alphaTarget = 30; }; _alpha = 30; this.gotoAndStop(2); this.onRelease = function () { _root.fade.onEnterFrame = function () { if (this._alpha > 100) { _root.levelSelectNr = 9; _root.loadState(); _root.weapon = 2; _root.weapon1Active = true; _root.ammo1 = 0; _root.ammo1Total = 0; _root.ammo1Max = 0; _root.weapon2Active = true; _root.ammo2 = 18; _root.ammo2Total = 36; _root.ammo2Max = 18; _root.weapon3Active = false; _root.ammo3 = 36; _root.ammo3Total = ammo2Total; _root.ammo3Max = 36; _root.weapon4Active = false; _root.ammo4 = 32; _root.ammo4Total = 0; _root.ammo4Max = 32; _root.weapon5Active = false; _root.ammo5 = 64; _root.ammo5Total = ammo4Total; _root.ammo5Max = 64; _root.weapon6Active = false; _root.ammo6 = 8; _root.ammo6Total = 0; _root.ammo6Max = 8; _root.weapon7Active = false; _root.ammo7 = 30; _root.ammo7Total = 0; _root.ammo7Max = 30; _root.saveTempState(); _root.play(); } this._alpha = this._alpha + 4; }; }; } }
Instance of Symbol 575 MovieClip in Symbol 576 MovieClip Frame 1
onClipEvent (load) { startX = _x; startY = _y; } onClipEvent (enterFrame) { _x = (startX + (_root._x * 0.05)); _y = (startY + (_root._y * 0.05)); }
Symbol 577 MovieClip Frame 1
stop();
Instance of Symbol 576 MovieClip in Symbol 577 MovieClip Frame 2
onClipEvent (load) { ySpeed = 0; } onClipEvent (enterFrame) { if (_root.timescale > 0) { ySpeed = (-_y) * 0.05; if (ySpeed > 3) { ySpeed = 3; } _y = (_y + ySpeed); } }
Symbol 628 MovieClip Frame 1
openAmount = 0; tOpenAmount = 0; door._xscale = openAmount * 100; side._x = door._width; side._xscale = (1 - openAmount) * 100; knob2._x = (door._width - 2) + ((1 - openAmount) * 7); knob._x = door._width - 6; onEnterFrame = function () { openAmount = openAmount + ((tOpenAmount - openAmount) * 0.2); if (openAmount > 0.5) { _root.lvl[_name]._xscale = (_root.lvl[_name]._yscale = 0); } door._xscale = openAmount * 100; side._x = door._width; side._xscale = (1 - openAmount) * 100; knob2._x = (door._width - 2) + ((1 - openAmount) * 7); knob._x = door._width - 6; };
Symbol 629 MovieClip Frame 1
activated = false; openAmount = 1; spawnEnemy = false; doOnce = false; nrOfSpawns = 0; timer = 10 + random(5); lastSpawnEnemyDead = true; onEnterFrame = function () { if (activated && (lastSpawnEnemyDead)) { timer = timer - _root.timescale; if (nrOfSpawns == spawn) { activated = false; } } if ((timer <= 0) && (nrOfSpawns <= spawn)) { spawnEnemy = true; lastSpawnEnemyDead = false; nrOfSpawns++; timer = 20 + random(40); } if (spawnEnemy) { openAmount = openAmount + ((-openAmount) * (0.1 * _root.timescale)); if (doOnce == false) { gName = "gang" + _root.getNextHighestDepth(); _root.attachMovie("gangster", gName, this.getDepth() - 1); _root[gName]._xscale = (_root[gName]._yscale = 50); _root[gName]._x = _x + 30; _root[gName]._y = _y + 6; if (dontRandomizeXScale) { _root[gName].dontRandomizeXScale = true; } if (platform == 0) { _root[gName].platform = 0; } _root[gName].onEnterFrame = function () { if (openAmount < 0.08) { this.swapDepths(_root.getNextHighestDepth()); this.health = 20; spawnEnemy = false; this.onEnterFrame = function () { if (this.health <= 0) { if (tutorialGangster) { _root.tutorialDoor2.tOpenAmount = 1; } lastSpawnEnemyDead = true; delete this.onEnterFrame; } }; } }; _root[gName].gfxNr = 1 + random(5); _root[gName].health = 999; _root[gName].weapon = 1; if (!dontRandomizeXScale) { _root[gName].platform = 1; } _root[gName].activated = true; _root.enemies++; _root[gName].number = _root.enemies; _root[gName]._name = (gName = "nmy" + _root.enemies); doOnce = true; } } else { openAmount = openAmount + ((1 - openAmount) * (0.1 * _root.timescale)); doOnce = false; } door._xscale = openAmount * 100; side._x = door._width; side._xscale = (1 - openAmount) * 100; knob2._x = (door._width - 2) + ((1 - openAmount) * 7); knob._x = door._width - 6; };
Symbol 630 MovieClip Frame 1
firstFrame = true; openAmount = 0; if (_root.getDist(_x, _root.playerL._x, _y, _root.playerL._y) < 60) { openAmount = openAmount + (((1 - openAmount) * 0.2) * _root.timescale); } else { openAmount = openAmount + (((-openAmount) * 0.2) * _root.timescale); } door._xscale = openAmount * 100; side._x = door._width; side._xscale = (1 - openAmount) * 100; knob2._x = (door._width - 2) + ((1 - openAmount) * 7); knob._x = door._width - 6; doOnce1 = (doOnce2 = false); onEnterFrame = function () { if (_root.getDist(_x, _root.playerL._x, _y, _root.playerL._y) < 60) { openAmount = openAmount + (((1 - openAmount) * 0.2) * _root.timescale); _root.lvl[_name].gotoAndStop(2); if (doOnce1 != true) { if (firstFrame == false) { _root.playSound("doorOpen", _x, _y); } doOnce1 = true; } doOnce2 = false; } else { doOnce1 = false; if (doOnce2 != true) { if (firstFrame == false) { _root.playSound("doorClose", _x, _y); } doOnce2 = true; } openAmount = openAmount + (((-openAmount) * 0.2) * _root.timescale); _root.lvl[_name].gotoAndStop(1); } door._xscale = openAmount * 100; side._x = door._width; side._xscale = (1 - openAmount) * 100; knob2._x = (door._width - 2) + ((1 - openAmount) * 7); knob._x = door._width - 6; firstFrame = false; };
Symbol 632 MovieClip Frame 1
_visible = false;
Symbol 633 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 634 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 634 MovieClip Frame 31
this.gotoAndPlay(6); currentFrame = 6;
Symbol 635 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 635 MovieClip Frame 120
currentFrame = 13; this.gotoAndStop(13);
Symbol 638 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 638 MovieClip Frame 11
stop(); currentFrame = 9;
Symbol 638 MovieClip Frame 15
_root.playerL.sHeight = 80;
Symbol 638 MovieClip Frame 19
_parent.gotoAndStop(1);
Symbol 639 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 639 MovieClip Frame 30
currentFrame = 7; gotoAndPlay (7);
Symbol 640 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 640 MovieClip Frame 11
this.gotoAndPlay(6); currentFrame = 6;
Symbol 640 MovieClip Frame 15
_parent.gotoAndStop(1);
Symbol 641 MovieClip Frame 1
stop(); _root.playerB._visible = true; _root.playerL.sHeight = 80;
Symbol 641 MovieClip Frame 2
_root.playerB._visible = true; _root.playerL.sHeight = 80;
Symbol 641 MovieClip Frame 3
_root.playerB._visible = true; _root.playerL.sHeight = 80;
Symbol 641 MovieClip Frame 4
_root.playerB._visible = false; _root.playerL.sHeight = 40; _root.playerL._y = _root.playerL._y + 15;
Symbol 641 MovieClip Frame 5
_root.playerB._visible = true; _root.playerL.sHeight = 80;
Symbol 641 MovieClip Frame 6
_root.playerB._visible = true; _root.playerL.sHeight = 80;
Instance of Symbol 343 MovieClip in Symbol 642 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("shotgun"); }
Symbol 646 MovieClip Frame 1
stop(); this.onEnterFrame = function () { _root.sAni(this); };
Symbol 646 MovieClip Frame 2
Symbol 646 MovieClip Frame 7
Symbol 647 MovieClip Frame 1
arm1._rotation = (arm2._rotation = 180);
Instance of Symbol 343 MovieClip in Symbol 649 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("open"); }
Symbol 650 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Instance of Symbol 343 MovieClip in Symbol 650 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("open"); }
Symbol 650 MovieClip Frame 7
_root.playSound("clipDrop", _root.playerL._x, _root.playerL._y); var magName = ("mag" + _root.getNextHighestDepth()); _root.attachMovie("Magasin", magName, _root.getNextHighestDepth()); _root[magName]._x = _root.playerB._x + (Math.sin((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 60)) * (Math.PI/180)) * 50); _root[magName]._y = _root.playerB._y - (Math.cos((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 60)) * (Math.PI/180)) * 50); _root[magName].fallspeed = 0; _root[magName].rotSpeed = -20 + random(40); _root[magName]._alpha = 800; _root[magName].onEnterFrame = function () { this.fallspeed = this.fallspeed + (0.3 * _root.timescale); this._rotation = this._rotation + (this.rotSpeed * _root.timescale); this._y = this._y + (this.fallspeed * _root.timescale); this._alpha = this._alpha - (4 * _root.timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (_root.lvl.hitTest(this._x, this._y, true)) { this.fallspeed = this.fallspeed * -0.8; this.rotSpeed = this.rotSpeed / 2; this._y = this._y + this.fallspeed; } };
Symbol 650 MovieClip Frame 20
if ((_root[("ammo" + _root.weapon) + "Total"] - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon])) > 0) { _root[("ammo" + _root.weapon) + "Total"] = _root[("ammo" + _root.weapon) + "Total"] - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); } else { _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + _root[("ammo" + _root.weapon) + "Total"]; _root[("ammo" + _root.weapon) + "Total"] = 0; }
Symbol 650 MovieClip Frame 26
_root.playSound("pistolCock", _root.playerL._x, _root.playerL._y);
Symbol 650 MovieClip Frame 43
_parent.gotoAndStop(1);
Symbol 651 MovieClip Frame 1
stop();
Symbol 652 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 652 MovieClip Frame 10
_root.playSound("clipDrop", _root.playerL._x, _root.playerL._y); var magName = ("mag" + _root.getNextHighestDepth()); _root.attachMovie("Magasin", magName, _root.getNextHighestDepth()); _root[magName]._x = _root.playerB._x + (Math.sin((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 60)) * (Math.PI/180)) * 50); _root[magName]._y = _root.playerB._y - (Math.cos((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 60)) * (Math.PI/180)) * 50); _root[magName].fallspeed = 0; _root[magName].rotSpeed = -20 + random(40); _root[magName]._alpha = 800; _root[magName].onEnterFrame = function () { this.fallspeed = this.fallspeed + (0.3 * _root.timescale); this._rotation = this._rotation + (this.rotSpeed * _root.timescale); this._y = this._y + (this.fallspeed * _root.timescale); this._alpha = this._alpha - (4 * _root.timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (_root.lvl.hitTest(this._x, this._y, true)) { this.fallspeed = this.fallspeed * -0.8; this.rotSpeed = this.rotSpeed / 2; this._y = this._y + this.fallspeed; } }; var magName = ("mag" + _root.getNextHighestDepth()); _root.attachMovie("Magasin", magName, _root.getNextHighestDepth()); _root[magName]._x = _root.playerB._x + (Math.sin((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 60)) * (Math.PI/180)) * 40); _root[magName]._y = _root.playerB._y - (Math.cos((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 60)) * (Math.PI/180)) * 40); _root[magName].fallspeed = 0; _root[magName].rotSpeed = -20 + random(40); _root[magName]._alpha = 800; _root[magName].onEnterFrame = function () { this.fallspeed = this.fallspeed + (0.3 * _root.timescale); this._rotation = this._rotation + (this.rotSpeed * _root.timescale); this._y = this._y + (this.fallspeed * _root.timescale); this._alpha = this._alpha - (4 * _root.timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (_root.lvl.hitTest(this._x, this._y, true)) { this.fallspeed = this.fallspeed * -0.8; this.rotSpeed = this.rotSpeed / 2; this._y = this._y + this.fallspeed; } };
Symbol 652 MovieClip Frame 28
_root.playSound("pistolCock", _root.playerL._x, _root.playerL._y);
Symbol 652 MovieClip Frame 53
_root.playSound("pistolCock", _root.playerL._x, _root.playerL._y); if ((_root.ammo2Total - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon])) > 0) { _root.ammo2Total = _root.ammo2Total - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); } else { _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + _root.ammo2Total; _root.ammo2Total = 0; }
Symbol 652 MovieClip Frame 64
_parent.gotoAndStop(1);
Symbol 653 MovieClip Frame 1
stop();
Symbol 655 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Instance of Symbol 343 MovieClip in Symbol 655 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("open"); }
Symbol 655 MovieClip Frame 10
_root.playSound("clipDrop", _root.playerL._x, _root.playerL._y); var magName = ("mag" + _root.getNextHighestDepth()); _root.attachMovie("Magasin", magName, _root.getNextHighestDepth()); _root[magName]._x = _root.playerB._x + (Math.sin((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 80)) * (Math.PI/180)) * 30); _root[magName]._y = _root.playerB._y - (Math.cos((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 80)) * (Math.PI/180)) * 30); _root[magName].fallspeed = 0; _root[magName].rotSpeed = -20 + random(40); _root[magName]._alpha = 800; _root[magName].onEnterFrame = function () { this.fallspeed = this.fallspeed + (0.3 * _root.timescale); this._rotation = this._rotation + (this.rotSpeed * _root.timescale); this._y = this._y + (this.fallspeed * _root.timescale); this._alpha = this._alpha - (4 * _root.timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (_root.lvl.hitTest(this._x, this._y, true)) { this.fallspeed = this.fallspeed * -0.8; this.rotSpeed = this.rotSpeed / 2; this._y = this._y + this.fallspeed; } };
Symbol 655 MovieClip Frame 18
_root.playSound("clipDrop", _root.playerL._x, _root.playerL._y);
Symbol 655 MovieClip Frame 34
if ((_root[("ammo" + _root.weapon) + "Total"] - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon])) > 0) { _root[("ammo" + _root.weapon) + "Total"] = _root[("ammo" + _root.weapon) + "Total"] - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); } else { _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + _root[("ammo" + _root.weapon) + "Total"]; _root[("ammo" + _root.weapon) + "Total"] = 0; }
Symbol 655 MovieClip Frame 39
_parent.gotoAndStop(1);
Symbol 656 MovieClip Frame 1
stop();
Symbol 657 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Symbol 657 MovieClip Frame 16
_root.playSound("clipDrop", _root.playerL._x, _root.playerL._y); var magName = ("mag" + _root.getNextHighestDepth()); _root.attachMovie("Magasin", magName, _root.getNextHighestDepth()); _root[magName]._x = _root.playerB._x + (Math.sin((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 65)) * (Math.PI/180)) * 32); _root[magName]._y = _root.playerB._y - (Math.cos((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 65)) * (Math.PI/180)) * 32); _root[magName].fallspeed = 0; _root[magName].rotSpeed = -20 + random(40); _root[magName]._alpha = 800; _root[magName].onEnterFrame = function () { this.fallspeed = this.fallspeed + (0.3 * _root.timescale); this._rotation = this._rotation + (this.rotSpeed * _root.timescale); this._y = this._y + (this.fallspeed * _root.timescale); this._alpha = this._alpha - (4 * _root.timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (_root.lvl.hitTest(this._x, this._y, true)) { this.fallspeed = this.fallspeed * -0.8; this.rotSpeed = this.rotSpeed / 2; this._y = this._y + this.fallspeed; } }; var magName = ("mag" + _root.getNextHighestDepth()); _root.attachMovie("Magasin", magName, _root.getNextHighestDepth()); _root[magName]._x = _root.playerB._x + (Math.sin((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 62)) * (Math.PI/180)) * 45); _root[magName]._y = _root.playerB._y - (Math.cos((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 62)) * (Math.PI/180)) * 45); _root[magName].fallspeed = 0; _root[magName].rotSpeed = -20 + random(40); _root[magName]._alpha = 800; _root[magName].onEnterFrame = function () { this.fallspeed = this.fallspeed + (0.3 * _root.timescale); this._rotation = this._rotation + (this.rotSpeed * _root.timescale); this._y = this._y + (this.fallspeed * _root.timescale); this._alpha = this._alpha - (4 * _root.timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (_root.lvl.hitTest(this._x, this._y, true)) { this.fallspeed = this.fallspeed * -0.8; this.rotSpeed = this.rotSpeed / 2; this._y = this._y + this.fallspeed; } };
Symbol 657 MovieClip Frame 36
_root.playSound("clipDrop", _root.playerL._x, _root.playerL._y);
Symbol 657 MovieClip Frame 53
_root.playSound("clipDrop", _root.playerL._x, _root.playerL._y);
Symbol 657 MovieClip Frame 59
if ((_root.ammo4Total - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon])) > 0) { _root.ammo4Total = _root.ammo4Total - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); } else { _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + _root.ammo4Total; _root.ammo4Total = 0; }
Symbol 657 MovieClip Frame 76
_parent.gotoAndStop(1);
Symbol 658 MovieClip Frame 1
stop();
Instance of Symbol 343 MovieClip in Symbol 659 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("shotgun"); }
Symbol 661 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); }; if (_root.ammo6Total <= 0) { _parent.gotoAndStop(1); }
Instance of Symbol 343 MovieClip in Symbol 661 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("shotgun"); }
Symbol 661 MovieClip Frame 29
if (_root.ammo6Total > 0) { _root.ammo6++; _root.ammo6Total--; } _root.playSound("shotgunShellIn", _root.playerL._x, _root.playerL._y);
Symbol 661 MovieClip Frame 33
if (((_root.ammo6 < _root.ammo6Max) && (!_root.mousePress)) && (_root.ammo6Total > 0)) { currentFrame = 25; this.gotoAndPlay(25); }
Symbol 661 MovieClip Frame 44
_root.playSound("shotgunCock", _root.playerL._x, _root.playerL._y);
Symbol 661 MovieClip Frame 62
_parent.gotoAndStop(1);
Symbol 662 MovieClip Frame 1
stop();
Instance of Symbol 343 MovieClip in Symbol 663 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("shotgun"); }
Symbol 665 MovieClip Frame 1
this.onEnterFrame = function () { _root.sAni(this); };
Instance of Symbol 343 MovieClip in Symbol 665 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop("shotgun"); }
Symbol 665 MovieClip Frame 12
_root.playSound("clipDrop", _root.playerL._x, _root.playerL._y); var magName = ("mag" + _root.getNextHighestDepth()); _root.attachMovie("Magasin", magName, _root.getNextHighestDepth()); _root[magName]._x = _root.playerB._x + (Math.sin((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 40)) * (Math.PI/180)) * 30); _root[magName]._y = _root.playerB._y - (Math.cos((_root.playerB._rotation + ((_root.playerL._xscale / Math.abs(_root.playerL._xscale)) * 40)) * (Math.PI/180)) * 30); _root[magName].fallspeed = 0; _root[magName].rotSpeed = -20 + random(40); _root[magName]._alpha = 800; _root[magName].onEnterFrame = function () { this.fallspeed = this.fallspeed + (0.3 * _root.timescale); this._rotation = this._rotation + (this.rotSpeed * _root.timescale); this._y = this._y + (this.fallspeed * _root.timescale); this._alpha = this._alpha - (4 * _root.timescale); if (this._alpha <= 0) { this.removeMovieClip(); } if (_root.lvl.hitTest(this._x, this._y, true)) { this.fallspeed = this.fallspeed * -0.8; this.rotSpeed = this.rotSpeed / 2; this._y = this._y + this.fallspeed; } };
Symbol 665 MovieClip Frame 37
_root.playSound("pistolCock", _root.playerL._x, _root.playerL._y);
Symbol 665 MovieClip Frame 43
if ((_root[("ammo" + _root.weapon) + "Total"] - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon])) > 0) { _root[("ammo" + _root.weapon) + "Total"] = _root[("ammo" + _root.weapon) + "Total"] - (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + (_root[("ammo" + _root.weapon) + "Max"] - _root["ammo" + _root.weapon]); } else { _root["ammo" + _root.weapon] = _root["ammo" + _root.weapon] + _root[("ammo" + _root.weapon) + "Total"]; _root[("ammo" + _root.weapon) + "Total"] = 0; }
Symbol 665 MovieClip Frame 55
_parent.gotoAndStop(1);
Symbol 666 MovieClip Frame 1
stop();
Symbol 670 MovieClip Frame 1
stop(); _alpha = 0;
Symbol 674 MovieClip Frame 1
_alpha = 0;
Symbol 707 MovieClip Frame 1
stop();
Instance of Symbol 707 MovieClip "nrText" in Symbol 708 MovieClip Frame 1
onClipEvent (enterFrame) { _yscale = (100 - (_parent._xscale - 100)); _xscale = (100 - (_parent._xscale - 100)); }
Instance of Symbol 711 MovieClip in Symbol 714 MovieClip Frame 1
onClipEvent (enterFrame) { _yscale = _root.health; }
Symbol 718 MovieClip Frame 1
stop(); _visible = false;
Instance of Symbol 717 MovieClip in Symbol 718 MovieClip Frame 1
onClipEvent (load) { startWidth = _width; } onClipEvent (enterFrame) { _width = ((_root.finalBoss.health / 1000) * startWidth); }
Instance of Symbol 733 MovieClip in Symbol 734 MovieClip Frame 1
onClipEvent (load) { _x = (_root[_parent.varToUse] * 100); } on (press) { this.onEnterFrame = function () { _x = _parent._xmouse; if (_x > 100) { _x = 100; } else if (_x < 0) { _x = 0; } _root[_parent.varToUse] = _x / 100; }; } on (release) { delete this.onEnterFrame; } on (releaseOutside) { delete this.onEnterFrame; }
Symbol 743 MovieClip Frame 1
if (_root._quality == "HIGH") { gotoAndStop (3); } else if (_root._quality == "MEDIUM") { gotoAndStop (2); } else if (_root._quality == "LOW") { gotoAndStop (1); } else { stop(); }
Instance of Symbol 734 MovieClip in Symbol 744 MovieClip Frame 1
onClipEvent (load) { varToUse = "musicVolume"; }
Instance of Symbol 734 MovieClip in Symbol 744 MovieClip Frame 1
onClipEvent (load) { varToUse = "SFXVolume"; }
Instance of Symbol 736 MovieClip in Symbol 744 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } on (release) { _root.showOptions = false; Mouse.hide(); }
Instance of Symbol 398 MovieClip in Symbol 744 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { _root.loadState(); if (_root.levelSelectNr < (_root._currentframe + 1)) { _root.loadTempState(); } _root.gotoAndStop(_root._currentframe - 1); _root.showOptions = false; Mouse.hide(); }
Instance of Symbol 398 MovieClip in Symbol 744 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { _root.gotoAndStop(5); _root.showOptions = false; Mouse.hide(); }
Instance of Symbol 398 MovieClip in Symbol 744 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { _root._quality = "LOW"; _parent.qualityIndicator.gotoAndStop(1); }
Instance of Symbol 398 MovieClip in Symbol 744 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { _root._quality = "MEDIUM"; _parent.qualityIndicator.gotoAndStop(2); }
Instance of Symbol 398 MovieClip in Symbol 744 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { _root._quality = "HIGH"; _parent.qualityIndicator.gotoAndStop(3); }
Symbol 748 MovieClip Frame 1
_visible = false; visibleTimer = 0; onEnterFrame = function () { visibleTimer--; if (visibleTimer <= 0) { _visible = false; visibleTimer = 0; } };
Instance of Symbol 398 MovieClip in Symbol 753 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { _root.loadTempState(); _root.health = 100; _root.gotoAndStop(_root._currentframe - 1); }
Instance of Symbol 398 MovieClip in Symbol 753 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { getURL ("http://www.deadtoast.com", "_blank"); }
Instance of Symbol 398 MovieClip in Symbol 753 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { _root.gotoAndStop(5); }
Instance of Symbol 398 MovieClip in Symbol 753 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = true; _alpha = 0; this.onEnterFrame = function () { }; } on (release) { getURL ("http://www.deadtoast.com", "_blank"); }
Symbol 754 MovieClip Frame 1
function weaponMenu(obj, tObj, nr) { if (obj.doOnce == undefined) { obj.nrText.gotoAndStop(nr + 1); obj.GFXIcon.gotoAndStop(nr); obj.onScreen = false; obj.doOnce = true; } obj._x = (tObj._x + tObj._width) + 2; if (_root[("weapon" + nr) + "Active"] == true) { if (obj.onScreen == false) { if (_root.generalTimer > 10) { this.attachMovie("newWeapon", "newWeapon" + nr, this.getNextHighestDepth()); this["newWeapon" + nr]._x = 300; this["newWeapon" + nr]._y = 120; this["newWeapon" + nr].gunIcon.gotoAndStop(nr); _root.weapon = nr; obj._xscale = (obj._yscale = 800); } obj.onScreen = true; } if (nr != 1) { if ((_root[("ammo" + nr) + "Total"] <= 0) && (_root["ammo" + nr] <= 0)) { obj._alpha = 50; } else { obj._alpha = 100; } } if (_root.weapon == nr) { obj._yscale = (obj._xscale = obj._xscale + ((70 - obj._xscale) * 0.2)); } else { obj._yscale = (obj._xscale = obj._xscale + ((50 - obj._xscale) * 0.2)); } } } var i = 0; while ((++i) <= 7) { _root.HUD["p" + i]._xscale = (_root.HUD["p" + i]._yscale = 0); } onEnterFrame = function () { var _local2 = 0; while (_local2++ , _local2 <= 7) { weaponMenu(_root.HUD["p" + _local2], _root.HUD["p" + (_local2 - 1)], _local2); } HUD._visible = !_root.pausePlayer; blackBars._visible = _root.pausePlayer; };
Instance of Symbol 695 MovieClip "damage" in Symbol 754 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; timer = 0; }
Instance of Symbol 708 MovieClip "p0" in Symbol 754 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 744 MovieClip in Symbol 754 MovieClip Frame 1
onClipEvent (load) { startY = _y; _y = (_y - 600); } onClipEvent (enterFrame) { if (_root.showOptions == true) { _y = (_y + ((startY - _y) * 0.2)); } else { _y = (_y + (((startY - 600) - _y) * 0.2)); } }
Instance of Symbol 570 MovieClip "fade" in Symbol 754 MovieClip Frame 1
onClipEvent (load) { fadeSpeed = 4; } onClipEvent (enterFrame) { if (_root.fadeToDark) { if ((_alpha + fadeSpeed) <= 100) { _alpha = (_alpha + fadeSpeed); } else { _alpha = 100; if (_root.levelComplete && (_root.health > 0)) { _root.saveState(); _root.fadeToDark = false; _root.levelComplete = false; _root.play(); } } } else if ((_alpha - fadeSpeed) >= 0) { _alpha = (_alpha - fadeSpeed); } else { _alpha = 0; } }
Instance of Symbol 753 MovieClip in Symbol 754 MovieClip Frame 1
onClipEvent (load) { startY = _y; _y = (_y - 600); } onClipEvent (enterFrame) { if (_root.playerL.dead == true) { if (!deadDoOnce) { com.newgrounds.API.logCustomEvent("Died"); deadDoOnce = true; } Mouse.show(); _y = (_y + ((startY - _y) * 0.2)); } else { deadDoOnce = false; _y = (_y + (((startY - 600) - _y) * 0.2)); } }
Symbol 782 MovieClip Frame 1
_root.gasCans++; _name = ("gasCan" + _root.gasCans); stop();
Symbol 788 MovieClip Frame 1
_alpha = 0;
Symbol 789 MovieClip Frame 1
stop(); _alpha = 0;
Symbol 817 MovieClip Frame 1
stop();
Symbol 824 MovieClip Frame 1
stop();
Symbol 828 MovieClip Frame 1
_alpha = 0;
Symbol 881 MovieClip Frame 1
_root.elevator++; _name = ("ele" + _root.elevator);
Symbol 882 MovieClip Frame 1
openAmount = 1; spawnEnemy = false; doOnce = false; nrOfSpawns = 0; if (enemyWeapon == undefined) { enemyWeapon = 1; } onEnterFrame = function () { if (spawnOnKillCount1 != undefined) { if ((_root.killCount == spawnOnKillCount1) && (nrOfSpawns == 0)) { spawnEnemy = true; nrOfSpawns++; } if ((_root.killCount == spawnOnKillCount2) && (nrOfSpawns == 1)) { spawnEnemy = true; nrOfSpawns++; } } if (spawnEnemy) { openAmount = openAmount + ((-openAmount) * (0.1 * _root.timescale)); if (doOnce == false) { gName = "gang" + _root.getNextHighestDepth(); _root.attachMovie("gangster", gName, this.getDepth() - 1); _root[gName]._xscale = (_root[gName]._yscale = 50); _root[gName]._x = _x + 30; _root[gName]._y = _y + 6; _root[gName].onEnterFrame = function () { if (openAmount < 0.08) { this.swapDepths(_root.getNextHighestDepth()); this.health = 20; spawnEnemy = false; delete this.onEnterFrame; } }; _root[gName].gfxNr = 1 + random(5); _root[gName].health = 999; _root[gName].weapon = enemyWeapon; _root[gName].platform = 1; _root[gName].activated = true; _root.enemies++; _root[gName].number = _root.enemies; _root[gName]._name = (gName = "nmy" + _root.enemies); doOnce = true; } } else { openAmount = openAmount + ((1 - openAmount) * (0.1 * _root.timescale)); doOnce = false; } door._xscale = openAmount * 100; side._x = door._width; side._xscale = (1 - openAmount) * 100; knob2._x = (door._width - 2) + ((1 - openAmount) * 7); knob._x = door._width - 6; };
Symbol 887 MovieClip Frame 1
stop(); sXScale = _xscale; sYScale = _yscale; _yscale = 0; _xscale = 0;
Symbol 889 MovieClip Frame 1
stop(); sXScale = _xscale; sYScale = _yscale; _yscale = 0; _xscale = 0;
Symbol 893 MovieClip Frame 1
stop(); sXScale = _xscale; sYScale = _yscale;
Symbol 913 MovieClip Frame 1
stop(); this._visible = false; _root.jTPlatform++; _name = ("jTP" + _root.jTPlatform);
Symbol 936 MovieClip Frame 1
stop();
Symbol 955 MovieClip Frame 1
bossRotation = (bossRotationSpeed = 0); headRotation = (headRotationSpeed = 0); eyeBrowsRotTarget = 0; topHeadRotation = (topHeadRotation = 0); head.topHead.startY = head.topHead._y; timer = 0; topHeadOpen = false; angle1 = _root.getAngle(0, 0, head._x, head._y); dist1 = _root.getDist(0, head._x, 0, head._y); angle2 = _root.getAngle(0, 0, head.targ._x, head.targ._y); dist2 = _root.getDist(0, head.targ._x, 0, head.targ._y); attackTimer = 0; attackTimer2 = 0; attackPattern = 2; xSpeed = (ySpeed = 0); startX = _x; startY = _x; _x = (_x + 400); stepTimer = -210; health = 1000; playerStartY = _root.playerL._y; playerStartX = _root.playerL._x; onEnterFrame = function () { stepTimer = stepTimer + _root.timescale; if (stepTimer >= 45) { allowShake = true; xSpeed = -4; ySpeed = -12; stepTimer = 0; } ySpeed = ySpeed + (1.3 * _root.timescale); _x = (_x + (xSpeed * _root.timescale)); _y = (_y + (ySpeed * _root.timescale)); if (_y > startY) { if (allowShake) { _root.playSound("boss_footstep", _x - 200, _y - 400); _root.shakeTimer = 20; allowShake = false; } _y = startY; xSpeed = 0; ySpeed = 0; } if (_x <= startX) { _x = startX; xSpeed = 0; hit = false; _root.HUD.bossHealth._visible = true; if (_y == startY) { onEnterFrame = function () { if (health <= 0) { _root.unlockAchievement(7); if (_root.health >= 100) { _root.unlockAchievement(4); } _root.HUD.bossHealth._visible = false; _root.pausePlayer = true; _root.mouseXPos = _x + 300; _root.mouseYPos = _y - 100; timer = 0; timer2 = 0; startX = _x; ySpeed = -60; _root.swatter.activated = false; this.onEnterFrame = function () { _root.playerL._x = _root.playerL._x + ((playerStartX - _root.playerL._x) * 0.3); _root.playerL._y = _root.playerL._y + ((playerStartY - _root.playerL._y) * 0.3); if (ySpeed < 2) { ySpeed = ySpeed + 0.5; } if (ySpeed > 0) { _root.swatter.yTarget = _root.swatter.yTarget + ySpeed; _y = (_y + ySpeed); } _x = ((startX - 10) + random(20)); timer++; timer2++; if ((timer >= 15) && (timer2 < 250)) { _root.shakeTimer = 10; exploName = "expl" + _root.getNextHighestDepth(); _root.attachMovie("explosion", exploName, _root.getNextHighestDepth()); _root[exploName]._x = (_x - 50) + random(100); _root[exploName]._y = ((_root.levelBounds._y + _root.levelBounds._height) - 20) + random(50); _root[exploName]._xscale = (_root[exploName]._yscale = 30 + random(40)); timer = -random(10); } if (timer2 == 400) { exploName = "expl" + _root.getNextHighestDepth(); _root.attachMovie("explosion", exploName, _root.getNextHighestDepth()); _root[exploName]._x = _root.playerL._x; _root[exploName]._y = _root.playerL._y + 40; _root[exploName]._xscale = (_root[exploName]._yscale = 30); _root.playerL._visible = (_root.playerB._visible = false); } if (timer2 == 460) { _root.attachMovie("endGameCredits", "endGameCredits", _root.getNextHighestDepth()); _root.endGameCredits._x = -_root._x; _root.endGameCredits._y = -_root._y; } }; } timer = timer + _root.timescale; if (timer > 150) { topHeadOpen = !topHeadOpen; if (!topHeadOpen) { attackPattern++; if (attackPattern > 2) { attackPattern = 1; } _root.swatter.activated = true; timer = -90; } else { timer = 0; } } if (hit) { headRotationSpeed = headRotationSpeed + 3; bossRotation = bossRotation + 1.5; head.topHead.rEyebrow._rotation = 30; head.topHead.lEyebrow._rotation = -20; hit = false; } headRotation = _root.getAngle(_x, _y - 300, _root.playerL._x, _root.playerL._y) * 0.4; bossRotation = headRotation * 0.5; headRotationSpeed = headRotationSpeed + ((headRotation - head._rotation) / 10); headRotationSpeed = headRotationSpeed / 1.1; head._rotation = head._rotation + (headRotationSpeed * _root.timescale); head.topHead._rotation = head._rotation * 0.3; bossRotationSpeed = bossRotationSpeed + ((bossRotation - _rotation) / 10); bossRotationSpeed = bossRotationSpeed / 1.1; _rotation = (_rotation + (bossRotationSpeed * _root.timescale)); if (topHeadOpen) { head.topHead._y = head.topHead._y + (((-100 - head.topHead._y) * 0.05) * _root.timescale); if (head.topHead._y < -80) { if (attackPattern == 1) { attackTimer = attackTimer + _root.timescale; if (Math.round(attackTimer) == 20) { fBHName = "fBH1"; } else if (Math.round(attackTimer) == 50) { fBHName = "fBH2"; } else if (Math.round(attackTimer) == 80) { fBHName = "fBH3"; timer = 130; } if ((((Math.round(attackTimer) == 20) && (allowFaceSpawn)) || ((Math.round(attackTimer) == 50) && (allowFaceSpawn))) || ((Math.round(attackTimer) == 80) && (allowFaceSpawn))) { allowFaceSpawn = false; _root[fBHName].removeMovieClip(); _root.attachMovie("finalBossHead", fBHName, _root.getNextHighestDepth()); _root[fBHName]._xscale = (_root[fBHName]._yscale = 10); _root[fBHName]._alpha = 0; _root[fBHName].hitbox._width = _root[fBHName].hitbox._width + 80; _root[fBHName]._x = _x; _root[fBHName]._y = _y; _root[fBHName]._x = _root[fBHName]._x + (Math.sin((((_rotation - 90) + angle1) * Math.PI) / 180) * dist1); _root[fBHName]._y = _root[fBHName]._y - (Math.cos((((_rotation - 90) + angle1) * Math.PI) / 180) * dist1); _root[fBHName]._x = _root[fBHName]._x + (Math.sin((((head._rotation - 90) + angle2) * Math.PI) / 180) * dist2); _root[fBHName]._y = _root[fBHName]._y - (Math.cos((((head._rotation - 90) + angle2) * Math.PI) / 180) * dist2); _root[fBHName]._rotation = _root.getAngle(_root[fBHName]._x, _root[fBHName]._y, _root.playerL._x, _root.playerL._y); _root[fBHName].onEnterFrame = function () { this.playerAngle = _root.getAngle(this._x, this._y, _root.playerL._x, _root.playerL._y); if (this.playerAngle < this._rotation) { this._rotation = this._rotation - (1.5 * _root.timescale); } else { this._rotation = this._rotation + (1.5 * _root.timescale); } this._alpha = this._alpha + (((100 - this._alpha) * 0.3) * _root.timescale); if (this._xscale > 24) { this.stopStartScale = true; } if (!this.stopStartScale) { this._xscale = (this._yscale = this._yscale + (((30 - this._xscale) * 0.1) * _root.timescale)); } this.topHead._y = -random(100); this.topHead._rotation = random(30); this.bottomHead._y = -50 + random(20); this.bottomHead._rotation = random(10); this._x = this._x + (Math.sin(((this._rotation - 90) * Math.PI) / 180) * (7 * _root.timescale)); this._y = this._y - (Math.cos(((this._rotation - 90) * Math.PI) / 180) * (7 * _root.timescale)); if ((!this.hasHit) && this.hitbox.hitTest(_root.playerL._x, _root.playerL._y, true)) { _root.health = _root.health - 15; _root.HUD.damage._alpha = _root.HUD.damage._alpha + 40; _root.addBlood(_root.playerL._x, _root.playerL._y, _root.playerL._rotation, 17); _root.playSound("bulletHit", _root.playerL._x, _root.playerL._y); _root.playerL.xSpeed2 = _root.playerL.xSpeed2 - 30; this.hasHit = true; } }; } else { allowFaceSpawn = true; } } else if (attackPattern == 2) { attackTimer = attackTimer + _root.timescale; attackTimer2 = attackTimer2 + _root.timescale; if (attackTimer2 >= 60) { attackTimer2 = 0; } if ((attackTimer >= 4) && (attackTimer2 < 30)) { _root.playSound("uziShot", _x, _y, 3); bulName = "bu" + _root.getNextHighestDepth(); _root.attachMovie("bullet", bulName, _root.getNextHighestDepth()); _root[bulName]._x = _x; _root[bulName]._y = _y; _root[bulName]._x = _root[bulName]._x + (Math.sin((((_rotation - 90) + angle1) * Math.PI) / 180) * dist1); _root[bulName]._y = _root[bulName]._y - (Math.cos((((_rotation - 90) + angle1) * Math.PI) / 180) * dist1); _root[bulName]._x = _root[bulName]._x + (Math.sin((((head._rotation - 90) + angle2) * Math.PI) / 180) * dist2); _root[bulName]._y = _root[bulName]._y - (Math.cos((((head._rotation - 90) + angle2) * Math.PI) / 180) * dist2); mFName = "mF" + _root.getNextHighestDepth(); _root.attachMovie("muzzle", mFName, _root.getNextHighestDepth()); _root[mFName]._xscale = (_root[mFName]._yscale = 30); _root[mFName]._x = _root[bulName]._x; _root[mFName]._y = _root[bulName]._y; _root[bulName]._rotation = (_root[mFName]._rotation = _root.getAngle(_root[bulName]._x, _root[bulName]._y, _root.playerL._x, _root.playerL._y) - 180); _root.addGlow(_root[bulName]._x, _root[bulName]._y, 30, 130); _root[bulName].onEnterFrame = function () { _root.bulletCode(this, false, 5); }; attackTimer = 0; } } } } else { attackTimer = (attackTimer2 = 0); head.topHead._y = head.topHead._y + (((head.topHead.startY - head.topHead._y) * 0.6) * _root.timescale); } head.topHead.rEyebrow._rotation = head.topHead.rEyebrow._rotation + (((eyeBrowsRotTarget - head.topHead.rEyebrow._rotation) * 0.1) * _root.timescale); head.topHead.lEyebrow._rotation = -head.topHead.rEyebrow._rotation; head.hitbox._height = head._height - 20; }; } } };
Symbol 960 MovieClip Frame 1
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Instance Names

"fade"Frame 6Symbol 570 MovieClip
"backCity"Frame 10Symbol 577 MovieClip
"startGameBlackFade"Frame 10Symbol 570 MovieClip
"tutorialDoor2"Frame 10Symbol 628 MovieClip
"tutorialDoor1"Frame 10Symbol 629 MovieClip
"door1"Frame 10Symbol 630 MovieClip
"playerL"Frame 10Symbol 641 MovieClip
"playerB"Frame 10Symbol 667 MovieClip
"lvl"Frame 10Symbol 675 MovieClip
"crosshair"Frame 10Symbol 678 MovieClip
"banana"Frame 10Symbol 295 MovieClip [banana]
"topLayer"Frame 10Symbol 690 MovieClip
"HUD"Frame 10Symbol 754 MovieClip
"backCity"Frame 12Symbol 577 MovieClip
"door3"Frame 12Symbol 630 MovieClip
"door2"Frame 12Symbol 630 MovieClip
"playerL"Frame 12Symbol 641 MovieClip
"playerB"Frame 12Symbol 667 MovieClip
"crosshair"Frame 12Symbol 678 MovieClip
"lvl"Frame 12Symbol 810 MovieClip
"topLayer"Frame 12Symbol 827 MovieClip
"roofWindow"Frame 12Symbol 828 MovieClip
"HUD"Frame 12Symbol 754 MovieClip
"backCity"Frame 14Symbol 577 MovieClip
"ele1"Frame 14Symbol 881 MovieClip
"door9"Frame 14Symbol 630 MovieClip
"door7"Frame 14Symbol 630 MovieClip
"door6"Frame 14Symbol 630 MovieClip
"door5"Frame 14Symbol 630 MovieClip
"timerDoor2"Frame 14Symbol 629 MovieClip
"timerDoor1"Frame 14Symbol 629 MovieClip
"door4"Frame 14Symbol 630 MovieClip
"spawnDoor6"Frame 14Symbol 882 MovieClip
"door3"Frame 14Symbol 630 MovieClip
"door2"Frame 14Symbol 630 MovieClip
"door1"Frame 14Symbol 628 MovieClip
"spawnDoor2"Frame 14Symbol 882 MovieClip
"spawnDoor3"Frame 14Symbol 882 MovieClip
"spawnDoor4"Frame 14Symbol 882 MovieClip
"spawnDoor5"Frame 14Symbol 882 MovieClip
"spawnDoor1"Frame 14Symbol 882 MovieClip
"playerL"Frame 14Symbol 641 MovieClip
"playerB"Frame 14Symbol 667 MovieClip
"lvl"Frame 14Symbol 894 MovieClip
"crosshair"Frame 14Symbol 678 MovieClip
"topLayer"Frame 14Symbol 906 MovieClip
"HUD"Frame 14Symbol 754 MovieClip
"backCity"Frame 16Symbol 577 MovieClip
"spawnDoor7"Frame 16Symbol 882 MovieClip
"spawnDoor8"Frame 16Symbol 882 MovieClip
"spawnDoor9"Frame 16Symbol 882 MovieClip
"spawnDoor11"Frame 16Symbol 882 MovieClip
"spawnDoor10"Frame 16Symbol 882 MovieClip
"spawnDoor2"Frame 16Symbol 882 MovieClip
"spawnDoor3"Frame 16Symbol 882 MovieClip
"spawnDoor4"Frame 16Symbol 882 MovieClip
"spawnDoor5"Frame 16Symbol 882 MovieClip
"spawnDoor1"Frame 16Symbol 882 MovieClip
"spawnDoor6"Frame 16Symbol 882 MovieClip
"door1"Frame 16Symbol 630 MovieClip
"door2"Frame 16Symbol 630 MovieClip
"playerL"Frame 16Symbol 641 MovieClip
"playerB"Frame 16Symbol 667 MovieClip
"lvl"Frame 16Symbol 911 MovieClip
"crosshair"Frame 16Symbol 678 MovieClip
"door2"Frame 16Symbol 630 MovieClip
"topLayer"Frame 16Symbol 916 MovieClip
"HUD"Frame 16Symbol 754 MovieClip
"backCity"Frame 18Symbol 577 MovieClip
"door2"Frame 18Symbol 630 MovieClip
"spawnDoor3"Frame 18Symbol 882 MovieClip
"spawnDoor2"Frame 18Symbol 882 MovieClip
"spawnDoor1"Frame 18Symbol 882 MovieClip
"playerL"Frame 18Symbol 641 MovieClip
"playerB"Frame 18Symbol 667 MovieClip
"crosshair"Frame 18Symbol 678 MovieClip
"lvl"Frame 18Symbol 932 MovieClip
"topLayer"Frame 18Symbol 939 MovieClip
"HUD"Frame 18Symbol 754 MovieClip
"backCity"Frame 20Symbol 577 MovieClip
"spawnDoor1"Frame 20Symbol 882 MovieClip
"door2"Frame 20Symbol 630 MovieClip
"playerL"Frame 20Symbol 641 MovieClip
"playerB"Frame 20Symbol 667 MovieClip
"crosshair"Frame 20Symbol 678 MovieClip
"lvl"Frame 20Symbol 943 MovieClip
"topLayer"Frame 20Symbol 947 MovieClip
"HUD"Frame 20Symbol 754 MovieClip
"backCity"Frame 22Symbol 577 MovieClip
"playerL"Frame 22Symbol 641 MovieClip
"playerB"Frame 22Symbol 667 MovieClip
"lvl"Frame 22Symbol 950 MovieClip
"crosshair"Frame 22Symbol 678 MovieClip
"HUD"Frame 22Symbol 754 MovieClip
"backCity"Frame 24Symbol 577 MovieClip
"finalBoss"Frame 24Symbol 955 MovieClip
"playerB"Frame 24Symbol 957 MovieClip
"playerL"Frame 24Symbol 958 MovieClip
"crosshair"Frame 24Symbol 678 MovieClip
"levelBounds"Frame 24Symbol 960 MovieClip
"playerBounds"Frame 24Symbol 960 MovieClip
"swatter"Frame 24Symbol 963 MovieClip
"HUD"Frame 24Symbol 754 MovieClip
"loadingBar"Symbol 20 MovieClip [Preloader] Frame 1Symbol 9 MovieClip
"playButton"Symbol 20 MovieClip [Preloader] Frame 10Symbol 19 MovieClip
"newgroundsButton"Symbol 77 MovieClip [FlashAd] Frame 1Symbol 64 Button
"adContainer"Symbol 77 MovieClip [FlashAd] Frame 1Symbol 65 MovieClip
"playButton"Symbol 77 MovieClip [FlashAd] Frame 2Symbol 19 MovieClip
"ad"Symbol 78 MovieClip [APIConnector] Frame 1Symbol 77 MovieClip [FlashAd]
"loader"Symbol 78 MovieClip [APIConnector] Frame 1Symbol 20 MovieClip [Preloader]
"buttonTop"Symbol 89 MovieClip Frame 1Symbol 87 MovieClip
"buttonTop"Symbol 92 MovieClip Frame 1Symbol 87 MovieClip
"buttonTop"Symbol 94 MovieClip Frame 1Symbol 87 MovieClip
"adBox"Symbol 103 MovieClip Frame 1Symbol 102 MovieClip
"glow"Symbol 133 MovieClip [droppedGun] Frame 1Symbol 120 MovieClip [glow]
"arm"Symbol 252 MovieClip Frame 1Symbol 247 MovieClip
"head"Symbol 252 MovieClip Frame 1Symbol 225 MovieClip [g_head]
"arm"Symbol 252 MovieClip Frame 3Symbol 248 MovieClip
"head"Symbol 252 MovieClip Frame 3Symbol 225 MovieClip [g_head]
"arm"Symbol 252 MovieClip Frame 6Symbol 249 MovieClip
"head"Symbol 252 MovieClip Frame 6Symbol 225 MovieClip [g_head]
"arm2"Symbol 252 MovieClip Frame 6Symbol 250 MovieClip
"arm"Symbol 252 MovieClip Frame 7Symbol 251 MovieClip
"legs"Symbol 258 MovieClip [gangster] Frame 4Symbol 246 MovieClip
"body"Symbol 258 MovieClip [gangster] Frame 4Symbol 252 MovieClip
"glow"Symbol 295 MovieClip [banana] Frame 1Symbol 290 MovieClip
"banana"Symbol 295 MovieClip [banana] Frame 1Symbol 294 MovieClip
"pointer"Symbol 325 MovieClip [controlHint] Frame 1Symbol 297 MovieClip
"slowDownHint"Symbol 325 MovieClip [controlHint] Frame 6Symbol 324 MovieClip
"head"Symbol 357 MovieClip Frame 1Symbol 354 MovieClip
"head"Symbol 361 MovieClip Frame 1Symbol 354 MovieClip
"YOU"Symbol 381 MovieClip [endGameCredits] Frame 1Symbol 368 MovieClip
"WIN"Symbol 381 MovieClip [endGameCredits] Frame 1Symbol 370 MovieClip
"advert"Symbol 381 MovieClip [endGameCredits] Frame 1Symbol 380 MovieClip
"rEyebrow"Symbol 396 MovieClip Frame 1Symbol 390 MovieClip
"lEyebrow"Symbol 396 MovieClip Frame 1Symbol 393 MovieClip
"bottomHead"Symbol 399 MovieClip [finalBossHead] Frame 1Symbol 384 MovieClip
"topHead"Symbol 399 MovieClip [finalBossHead] Frame 1Symbol 396 MovieClip
"hitbox"Symbol 399 MovieClip [finalBossHead] Frame 1Symbol 398 MovieClip
"targ"Symbol 399 MovieClip [finalBossHead] Frame 1Symbol 398 MovieClip
"gunIcon"Symbol 410 MovieClip [newWeapon] Frame 1Symbol 408 MovieClip
"pointerIn"Symbol 414 MovieClip Frame 1Symbol 413 MovieClip
"speechText"Symbol 421 MovieClip Frame 1Symbol 420 EditableText
"left"Symbol 422 MovieClip [speechBubble] Frame 1Symbol 412 MovieClip
"right"Symbol 422 MovieClip [speechBubble] Frame 1Symbol 412 MovieClip
"pointer"Symbol 422 MovieClip [speechBubble] Frame 1Symbol 414 MovieClip
"middle"Symbol 422 MovieClip [speechBubble] Frame 1Symbol 415 MovieClip
"buttonPrompt"Symbol 422 MovieClip [speechBubble] Frame 1Symbol 419 MovieClip
"speechText"Symbol 422 MovieClip [speechBubble] Frame 1Symbol 421 MovieClip
"continueButton"Symbol 568 MovieClip Frame 1Symbol 492 MovieClip
"creditsScreen"Symbol 568 MovieClip Frame 2Symbol 523 MovieClip
"knob2"Symbol 628 MovieClip Frame 1Symbol 621 MovieClip
"door"Symbol 628 MovieClip Frame 1Symbol 624 MovieClip
"side"Symbol 628 MovieClip Frame 1Symbol 627 MovieClip
"knob"Symbol 628 MovieClip Frame 1Symbol 621 MovieClip
"knob2"Symbol 629 MovieClip Frame 1Symbol 621 MovieClip
"door"Symbol 629 MovieClip Frame 1Symbol 624 MovieClip
"side"Symbol 629 MovieClip Frame 1Symbol 627 MovieClip
"knob"Symbol 629 MovieClip Frame 1Symbol 621 MovieClip
"knob2"Symbol 630 MovieClip Frame 1Symbol 621 MovieClip
"door"Symbol 630 MovieClip Frame 1Symbol 624 MovieClip
"side"Symbol 630 MovieClip Frame 1Symbol 627 MovieClip
"knob"Symbol 630 MovieClip Frame 1Symbol 621 MovieClip
"bodyPos"Symbol 633 MovieClip Frame 1Symbol 632 MovieClip
"bodyPos"Symbol 634 MovieClip Frame 1Symbol 632 MovieClip
"bodyPos"Symbol 635 MovieClip Frame 1Symbol 632 MovieClip
"bodyPos"Symbol 638 MovieClip Frame 1Symbol 632 MovieClip
"bodyPos"Symbol 639 MovieClip Frame 1Symbol 632 MovieClip
"bodyPos"Symbol 640 MovieClip Frame 1Symbol 632 MovieClip
"legs"Symbol 641 MovieClip Frame 1Symbol 633 MovieClip
"legs"Symbol 641 MovieClip Frame 2Symbol 634 MovieClip
"legs"Symbol 641 MovieClip Frame 3Symbol 635 MovieClip
"legs"Symbol 641 MovieClip Frame 4Symbol 638 MovieClip
"legs"Symbol 641 MovieClip Frame 5Symbol 639 MovieClip
"legs"Symbol 641 MovieClip Frame 6Symbol 640 MovieClip
"arm1"Symbol 647 MovieClip Frame 1Symbol 642 MovieClip
"head"Symbol 647 MovieClip Frame 1Symbol 354 MovieClip
"arm2"Symbol 647 MovieClip Frame 1Symbol 646 MovieClip
"head"Symbol 650 MovieClip Frame 1Symbol 354 MovieClip
"arm2"Symbol 651 MovieClip Frame 1Symbol 648 MovieClip
"head"Symbol 651 MovieClip Frame 1Symbol 354 MovieClip
"arm1"Symbol 651 MovieClip Frame 1Symbol 649 MovieClip
"head"Symbol 652 MovieClip Frame 1Symbol 354 MovieClip
"arm2"Symbol 653 MovieClip Frame 1Symbol 648 MovieClip
"head"Symbol 653 MovieClip Frame 1Symbol 354 MovieClip
"arm1"Symbol 653 MovieClip Frame 1Symbol 648 MovieClip
"head"Symbol 655 MovieClip Frame 1Symbol 354 MovieClip
"arm2"Symbol 656 MovieClip Frame 1Symbol 654 MovieClip
"head"Symbol 656 MovieClip Frame 1Symbol 354 MovieClip
"arm1"Symbol 656 MovieClip Frame 1Symbol 649 MovieClip
"head"Symbol 657 MovieClip Frame 1Symbol 354 MovieClip
"arm2"Symbol 658 MovieClip Frame 1Symbol 654 MovieClip
"head"Symbol 658 MovieClip Frame 1Symbol 354 MovieClip
"arm1"Symbol 658 MovieClip Frame 1Symbol 654 MovieClip
"head"Symbol 661 MovieClip Frame 1Symbol 354 MovieClip
"arm2"Symbol 662 MovieClip Frame 1Symbol 659 MovieClip
"head"Symbol 662 MovieClip Frame 1Symbol 354 MovieClip
"arm1"Symbol 662 MovieClip Frame 1Symbol 660 MovieClip
"head"Symbol 665 MovieClip Frame 1Symbol 354 MovieClip
"arm2"Symbol 666 MovieClip Frame 1Symbol 663 MovieClip
"head"Symbol 666 MovieClip Frame 1Symbol 354 MovieClip
"arm1"Symbol 666 MovieClip Frame 1Symbol 664 MovieClip
"body"Symbol 667 MovieClip Frame 1Symbol 647 MovieClip
"body"Symbol 667 MovieClip Frame 2Symbol 651 MovieClip
"body"Symbol 667 MovieClip Frame 3Symbol 653 MovieClip
"body"Symbol 667 MovieClip Frame 4Symbol 656 MovieClip
"body"Symbol 667 MovieClip Frame 5Symbol 658 MovieClip
"body"Symbol 667 MovieClip Frame 6Symbol 662 MovieClip
"body"Symbol 667 MovieClip Frame 7Symbol 666 MovieClip
"door1"Symbol 675 MovieClip Frame 1Symbol 670 MovieClip
"tutorialDoor2"Symbol 675 MovieClip Frame 1Symbol 674 MovieClip
"tutorialBlocker"Symbol 675 MovieClip Frame 1Symbol 674 MovieClip
"nrText"Symbol 708 MovieClip Frame 1Symbol 707 MovieClip
"GFXIcon"Symbol 708 MovieClip Frame 1Symbol 408 MovieClip
"ammoText"Symbol 714 MovieClip Frame 1Symbol 712 EditableText
"qualityIndicator"Symbol 744 MovieClip Frame 1Symbol 743 MovieClip
"infoText"Symbol 748 MovieClip Frame 1Symbol 747 EditableText
"icon"Symbol 748 MovieClip Frame 1Symbol 533 MovieClip
"damage"Symbol 754 MovieClip Frame 1Symbol 695 MovieClip
"p1"Symbol 754 MovieClip Frame 1Symbol 708 MovieClip
"p2"Symbol 754 MovieClip Frame 1Symbol 708 MovieClip
"p3"Symbol 754 MovieClip Frame 1Symbol 708 MovieClip
"p4"Symbol 754 MovieClip Frame 1Symbol 708 MovieClip
"p0"Symbol 754 MovieClip Frame 1Symbol 708 MovieClip
"p5"Symbol 754 MovieClip Frame 1Symbol 708 MovieClip
"p7"Symbol 754 MovieClip Frame 1Symbol 708 MovieClip
"p6"Symbol 754 MovieClip Frame 1Symbol 708 MovieClip
"HUD"Symbol 754 MovieClip Frame 1Symbol 714 MovieClip
"bossHealth"Symbol 754 MovieClip Frame 1Symbol 718 MovieClip
"blackBars"Symbol 754 MovieClip Frame 1Symbol 721 MovieClip
"fade"Symbol 754 MovieClip Frame 1Symbol 570 MovieClip
"achievementDisplay"Symbol 754 MovieClip Frame 1Symbol 748 MovieClip
"roofWindow"Symbol 810 MovieClip Frame 1Symbol 788 MovieClip
"door2"Symbol 810 MovieClip Frame 1Symbol 789 MovieClip
"roofWindow"Symbol 827 MovieClip Frame 1Symbol 824 MovieClip
"door"Symbol 881 MovieClip Frame 1Symbol 879 MovieClip
"knob2"Symbol 882 MovieClip Frame 1Symbol 621 MovieClip
"door"Symbol 882 MovieClip Frame 1Symbol 624 MovieClip
"side"Symbol 882 MovieClip Frame 1Symbol 627 MovieClip
"knob"Symbol 882 MovieClip Frame 1Symbol 621 MovieClip
"stair1"Symbol 894 MovieClip Frame 1Symbol 887 MovieClip
"stair2"Symbol 894 MovieClip Frame 1Symbol 887 MovieClip
"stair3"Symbol 894 MovieClip Frame 1Symbol 889 MovieClip
"stair4"Symbol 894 MovieClip Frame 1Symbol 889 MovieClip
"stair10"Symbol 894 MovieClip Frame 1Symbol 887 MovieClip
"door1"Symbol 894 MovieClip Frame 1Symbol 674 MovieClip
"door2"Symbol 894 MovieClip Frame 1Symbol 670 MovieClip
"ele1Door2"Symbol 894 MovieClip Frame 1Symbol 893 MovieClip
"ele1Door1"Symbol 894 MovieClip Frame 1Symbol 893 MovieClip
"door3"Symbol 894 MovieClip Frame 1Symbol 670 MovieClip
"door4"Symbol 894 MovieClip Frame 1Symbol 670 MovieClip
"door5"Symbol 894 MovieClip Frame 1Symbol 670 MovieClip
"door6"Symbol 894 MovieClip Frame 1Symbol 670 MovieClip
"door7"Symbol 894 MovieClip Frame 1Symbol 670 MovieClip
"door9"Symbol 894 MovieClip Frame 1Symbol 670 MovieClip
"ele2Door1"Symbol 894 MovieClip Frame 1Symbol 893 MovieClip
"door1"Symbol 911 MovieClip Frame 1Symbol 670 MovieClip
"stair1"Symbol 932 MovieClip Frame 1Symbol 887 MovieClip
"door2"Symbol 932 MovieClip Frame 1Symbol 670 MovieClip
"door2"Symbol 943 MovieClip Frame 1Symbol 670 MovieClip
"head"Symbol 955 MovieClip Frame 1Symbol 399 MovieClip [finalBossHead]
"body"Symbol 957 MovieClip Frame 1Symbol 647 MovieClip
"body"Symbol 957 MovieClip Frame 2Symbol 651 MovieClip
"body"Symbol 957 MovieClip Frame 3Symbol 653 MovieClip
"body"Symbol 957 MovieClip Frame 4Symbol 656 MovieClip
"body"Symbol 957 MovieClip Frame 5Symbol 658 MovieClip
"body"Symbol 957 MovieClip Frame 6Symbol 662 MovieClip
"body"Symbol 957 MovieClip Frame 7Symbol 666 MovieClip
"hitbox"Symbol 963 MovieClip Frame 1Symbol 398 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "music1Intro"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 22 as "Newgrounds API Classes"
ExportAssets (56)Timeline Frame 1Symbol 22 as "Newgrounds API Classes"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 77 as "FlashAd"
ExportAssets (56)Timeline Frame 1Symbol 78 as "APIConnector"
ExportAssets (56)Timeline Frame 1Symbol 22 as "Newgrounds API Classes"
ExportAssets (56)Timeline Frame 1Symbol 24 as "__Packages.com.newgrounds.EventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 23 as "__Packages.com.newgrounds.Event"
ExportAssets (56)Timeline Frame 1Symbol 30 as "__Packages.com.newgrounds.Bridge"
ExportAssets (56)Timeline Frame 1Symbol 26 as "__Packages.com.newgrounds.APIEvent"
ExportAssets (56)Timeline Frame 1Symbol 31 as "__Packages.com.newgrounds.APIConnection"
ExportAssets (56)Timeline Frame 1Symbol 25 as "__Packages.com.newgrounds.APIEventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 28 as "__Packages.com.newgrounds.encoders.BaseN"
ExportAssets (56)Timeline Frame 1Symbol 34 as "__Packages.com.newgrounds.APICommand"
ExportAssets (56)Timeline Frame 1Symbol 42 as "__Packages.com.newgrounds.encoders.ImageScanner"
ExportAssets (56)Timeline Frame 1Symbol 43 as "__Packages.com.newgrounds.SaveFile"
ExportAssets (56)Timeline Frame 1Symbol 41 as "__Packages.com.newgrounds.SaveGroup"
ExportAssets (56)Timeline Frame 1Symbol 39 as "__Packages.com.newgrounds.SaveKey"
ExportAssets (56)Timeline Frame 1Symbol 40 as "__Packages.com.newgrounds.SaveRating"
ExportAssets (56)Timeline Frame 1Symbol 35 as "__Packages.com.newgrounds.BitmapLoader"
ExportAssets (56)Timeline Frame 1Symbol 44 as "__Packages.com.newgrounds.SaveQuery"
ExportAssets (56)Timeline Frame 1Symbol 36 as "__Packages.com.newgrounds.Medal"
ExportAssets (56)Timeline Frame 1Symbol 38 as "__Packages.com.newgrounds.ScoreBoard"
ExportAssets (56)Timeline Frame 1Symbol 27 as "__Packages.com.newgrounds.Logger"
ExportAssets (56)Timeline Frame 1Symbol 46 as "__Packages.com.newgrounds.components.FlashAdBase"
ExportAssets (56)Timeline Frame 1Symbol 21 as "__Packages.com.newgrounds.shims.APIShim"
ExportAssets (56)Timeline Frame 1Symbol 29 as "__Packages.com.newgrounds.encoders.json.JSON"
ExportAssets (56)Timeline Frame 1Symbol 32 as "__Packages.com.newgrounds.crypto.MD5"
ExportAssets (56)Timeline Frame 1Symbol 33 as "__Packages.com.newgrounds.crypto.RC4"
ExportAssets (56)Timeline Frame 1Symbol 37 as "__Packages.com.newgrounds.Score"
ExportAssets (56)Timeline Frame 1Symbol 45 as "__Packages.com.newgrounds.API"
ExportAssets (56)Timeline Frame 3Symbol 78 as "APIConnector"
ExportAssets (56)Timeline Frame 4Symbol 115 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 118 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 120 as "glow"
ExportAssets (56)Timeline Frame 4Symbol 120 as "glow"
ExportAssets (56)Timeline Frame 4Symbol 120 as "glow"
ExportAssets (56)Timeline Frame 4Symbol 120 as "glow"
ExportAssets (56)Timeline Frame 4Symbol 133 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 163 as "explosion"
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ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
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ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
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ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
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ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 262 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 281 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 284 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 286 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 288 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 295 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 325 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 362 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 381 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 399 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 410 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 422 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 423 as "music5"
ExportAssets (56)Timeline Frame 4Symbol 424 as "bossIntro"
ExportAssets (56)Timeline Frame 4Symbol 425 as "bossLoop"
ExportAssets (56)Timeline Frame 4Symbol 426 as "music4"
ExportAssets (56)Timeline Frame 4Symbol 427 as "music3"
ExportAssets (56)Timeline Frame 4Symbol 428 as "music3Intro"
ExportAssets (56)Timeline Frame 4Symbol 429 as "beep"
ExportAssets (56)Timeline Frame 4Symbol 430 as "static_1"
ExportAssets (56)Timeline Frame 4Symbol 431 as "static_2"
ExportAssets (56)Timeline Frame 4Symbol 432 as "static_3"
ExportAssets (56)Timeline Frame 4Symbol 433 as "boss_footstep"
ExportAssets (56)Timeline Frame 4Symbol 434 as "breakingGlass"
ExportAssets (56)Timeline Frame 4Symbol 435 as "breakingGlass_slow"
ExportAssets (56)Timeline Frame 4Symbol 436 as "bulletHit"
ExportAssets (56)Timeline Frame 4Symbol 437 as "bulletHit_slow"
ExportAssets (56)Timeline Frame 4Symbol 438 as "clipDrop"
ExportAssets (56)Timeline Frame 4Symbol 439 as "clipDrop_slow"
ExportAssets (56)Timeline Frame 4Symbol 440 as "doorClose"
ExportAssets (56)Timeline Frame 4Symbol 441 as "doorClose_slow"
ExportAssets (56)Timeline Frame 4Symbol 442 as "doorOpen"
ExportAssets (56)Timeline Frame 4Symbol 443 as "doorOpen_slow"
ExportAssets (56)Timeline Frame 4Symbol 444 as "explosionSound"
ExportAssets (56)Timeline Frame 4Symbol 445 as "explosionSound_slow"
ExportAssets (56)Timeline Frame 4Symbol 446 as "gibberish_1_1"
ExportAssets (56)Timeline Frame 4Symbol 447 as "gibberish_1_2"
ExportAssets (56)Timeline Frame 4Symbol 448 as "gibberish_1_3"
ExportAssets (56)Timeline Frame 4Symbol 449 as "gibberish_1_4"
ExportAssets (56)Timeline Frame 4Symbol 450 as "gunCock_slow"
ExportAssets (56)Timeline Frame 4Symbol 451 as "m16Shot"
ExportAssets (56)Timeline Frame 4Symbol 452 as "m16Shot_slow"
ExportAssets (56)Timeline Frame 4Symbol 453 as "medipack_collect"
ExportAssets (56)Timeline Frame 4Symbol 454 as "medipack_collect_slow"
ExportAssets (56)Timeline Frame 4Symbol 455 as "music1"
ExportAssets (56)Timeline Frame 4Symbol 456 as "music2"
ExportAssets (56)Timeline Frame 4Symbol 457 as "pistolCock"
ExportAssets (56)Timeline Frame 4Symbol 458 as "pistolShot"
ExportAssets (56)Timeline Frame 4Symbol 459 as "pistolShot_slow"
ExportAssets (56)Timeline Frame 4Symbol 460 as "ricochet1"
ExportAssets (56)Timeline Frame 4Symbol 461 as "ricochet2"
ExportAssets (56)Timeline Frame 4Symbol 462 as "ricochet2_slow"
ExportAssets (56)Timeline Frame 4Symbol 463 as "ricochet3"
ExportAssets (56)Timeline Frame 4Symbol 464 as "ricochet3_slow"
ExportAssets (56)Timeline Frame 4Symbol 465 as "shotgunCock"
ExportAssets (56)Timeline Frame 4Symbol 466 as "shotgunCock_slow"
ExportAssets (56)Timeline Frame 4Symbol 467 as "shotgunShellIn"
ExportAssets (56)Timeline Frame 4Symbol 468 as "shotgunShellIn_slow"
ExportAssets (56)Timeline Frame 4Symbol 469 as "shotgunShot"
ExportAssets (56)Timeline Frame 4Symbol 470 as "shotgunShot_slow"
ExportAssets (56)Timeline Frame 4Symbol 471 as "slowDown"
ExportAssets (56)Timeline Frame 4Symbol 472 as "speedUp_slow"
ExportAssets (56)Timeline Frame 4Symbol 473 as "tutorial_music_1"
ExportAssets (56)Timeline Frame 4Symbol 474 as "uziShot1"
ExportAssets (56)Timeline Frame 4Symbol 475 as "uziShot1_slow"
ExportAssets (56)Timeline Frame 4Symbol 476 as "uziShot2"
ExportAssets (56)Timeline Frame 4Symbol 477 as "uziShot2_slow"
ExportAssets (56)Timeline Frame 4Symbol 478 as "uziShot3"
ExportAssets (56)Timeline Frame 4Symbol 479 as "uziShot3_slow"
ExportAssets (56)Timeline Frame 4Symbol 480 as "ricochet1_slow"
ExportAssets (56)Timeline Frame 4Symbol 115 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 118 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 133 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 163 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 262 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 281 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 284 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 286 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 288 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 295 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 325 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 362 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 381 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 399 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 410 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 422 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 115 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 118 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 133 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 163 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 262 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 264 as "Magasin"
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ExportAssets (56)Timeline Frame 4Symbol 281 as "muzzle"
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ExportAssets (56)Timeline Frame 4Symbol 288 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 295 as "banana"
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ExportAssets (56)Timeline Frame 4Symbol 362 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 381 as "endGameCredits"
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ExportAssets (56)Timeline Frame 4Symbol 410 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 422 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 115 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 118 as "bullet"
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ExportAssets (56)Timeline Frame 4Symbol 163 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
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ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 262 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 264 as "Magasin"
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ExportAssets (56)Timeline Frame 4Symbol 281 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 284 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 286 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 288 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 295 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 325 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 362 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 381 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 399 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 410 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 422 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 115 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 118 as "bullet"
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ExportAssets (56)Timeline Frame 4Symbol 163 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
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ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 262 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 264 as "Magasin"
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ExportAssets (56)Timeline Frame 4Symbol 281 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 284 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 286 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 288 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 295 as "banana"
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ExportAssets (56)Timeline Frame 4Symbol 381 as "endGameCredits"
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ExportAssets (56)Timeline Frame 4Symbol 410 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 422 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 115 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 118 as "bullet"
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ExportAssets (56)Timeline Frame 4Symbol 163 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
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ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 262 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 264 as "Magasin"
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ExportAssets (56)Timeline Frame 4Symbol 281 as "muzzle"
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ExportAssets (56)Timeline Frame 4Symbol 288 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 295 as "banana"
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ExportAssets (56)Timeline Frame 4Symbol 381 as "endGameCredits"
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ExportAssets (56)Timeline Frame 4Symbol 410 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 422 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 115 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 118 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 133 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 163 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 262 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 281 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 284 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 286 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 288 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 295 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 325 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 362 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 381 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 399 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 410 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 422 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 115 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 118 as "bullet"
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ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
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ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 262 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 264 as "Magasin"
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ExportAssets (56)Timeline Frame 4Symbol 281 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 284 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 286 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 288 as "spark"
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ExportAssets (56)Timeline Frame 4Symbol 410 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 422 as "speechBubble"
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ExportAssets (56)Timeline Frame 4Symbol 118 as "bullet"
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ExportAssets (56)Timeline Frame 4Symbol 163 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
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ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
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ExportAssets (56)Timeline Frame 4Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 262 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 264 as "Magasin"
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ExportAssets (56)Timeline Frame 4Symbol 281 as "muzzle"
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ExportAssets (56)Timeline Frame 4Symbol 410 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 422 as "speechBubble"
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ExportAssets (56)Timeline Frame 4Symbol 118 as "bullet"
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ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
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ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
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ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
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ExportAssets (56)Timeline Frame 4Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 262 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 264 as "Magasin"
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ExportAssets (56)Timeline Frame 4Symbol 281 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 284 as "shell"
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ExportAssets (56)Timeline Frame 4Symbol 288 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 295 as "banana"
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ExportAssets (56)Timeline Frame 4Symbol 410 as "newWeapon"
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ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
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ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
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ExportAssets (56)Timeline Frame 4Symbol 258 as "gangster"
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ExportAssets (56)Timeline Frame 4Symbol 264 as "Magasin"
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ExportAssets (56)Timeline Frame 4Symbol 281 as "muzzle"
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ExportAssets (56)Timeline Frame 4Symbol 410 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 422 as "speechBubble"
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ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
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ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
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ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
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ExportAssets (56)Timeline Frame 4Symbol 258 as "gangster"
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ExportAssets (56)Timeline Frame 4Symbol 264 as "Magasin"
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ExportAssets (56)Timeline Frame 4Symbol 281 as "muzzle"
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ExportAssets (56)Timeline Frame 4Symbol 286 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 288 as "spark"
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ExportAssets (56)Timeline Frame 4Symbol 410 as "newWeapon"
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ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
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ExportAssets (56)Timeline Frame 4Symbol 258 as "gangster"
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ExportAssets (56)Timeline Frame 4Symbol 264 as "Magasin"
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ExportAssets (56)Timeline Frame 4Symbol 281 as "muzzle"
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ExportAssets (56)Timeline Frame 4Symbol 281 as "muzzle"
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ExportAssets (56)Timeline Frame 4Symbol 133 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 163 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 262 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 281 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 284 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 286 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 288 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 295 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 325 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 362 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 381 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 399 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 410 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 422 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 115 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 118 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 133 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 163 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 262 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 281 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 284 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 286 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 288 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 295 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 325 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 362 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 381 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 399 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 410 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 422 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 115 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 118 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 133 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 163 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 262 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 281 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 284 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 286 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 288 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 295 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 325 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 362 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 381 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 399 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 410 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 422 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 115 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 118 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 133 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 163 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 262 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 281 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 284 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 286 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 288 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 295 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 325 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 362 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 381 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 399 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 410 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 422 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 115 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 118 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 133 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 163 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 262 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 281 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 284 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 286 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 288 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 295 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 325 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 362 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 381 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 399 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 410 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 422 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 115 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 118 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 133 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 163 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 262 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 281 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 284 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 286 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 288 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 295 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 325 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 362 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 381 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 399 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 410 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 422 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 115 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 118 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 133 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 163 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 262 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 281 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 284 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 286 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 288 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 295 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 325 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 362 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 381 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 399 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 410 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 422 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 115 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 118 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 133 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 163 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 262 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 281 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 284 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 286 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 288 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 295 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 325 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 362 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 381 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 399 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 410 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 422 as "speechBubble"
ExportAssets (56)Timeline Frame 4Symbol 115 as "blood"
ExportAssets (56)Timeline Frame 4Symbol 118 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 133 as "droppedGun"
ExportAssets (56)Timeline Frame 4Symbol 163 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 174 as "g_arm1"
ExportAssets (56)Timeline Frame 4Symbol 185 as "g_arm2"
ExportAssets (56)Timeline Frame 4Symbol 196 as "g_body"
ExportAssets (56)Timeline Frame 4Symbol 205 as "g_foot"
ExportAssets (56)Timeline Frame 4Symbol 214 as "g_hand"
ExportAssets (56)Timeline Frame 4Symbol 225 as "g_head"
ExportAssets (56)Timeline Frame 4Symbol 232 as "g_leg1"
ExportAssets (56)Timeline Frame 4Symbol 239 as "g_leg2"
ExportAssets (56)Timeline Frame 4Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 4Symbol 262 as "glasPiece"
ExportAssets (56)Timeline Frame 4Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 4Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 4Symbol 281 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 284 as "shell"
ExportAssets (56)Timeline Frame 4Symbol 286 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 288 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 295 as "banana"
ExportAssets (56)Timeline Frame 4Symbol 325 as "controlHint"
ExportAssets (56)Timeline Frame 4Symbol 362 as "endGameAnim"
ExportAssets (56)Timeline Frame 4Symbol 381 as "endGameCredits"
ExportAssets (56)Timeline Frame 4Symbol 399 as "finalBossHead"
ExportAssets (56)Timeline Frame 4Symbol 410 as "newWeapon"
ExportAssets (56)Timeline Frame 4Symbol 422 as "speechBubble"
ExportAssets (56)Timeline Frame 10Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 264 as "Magasin"
ExportAssets (56)Timeline Frame 10Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 266 as "Magasin2"
ExportAssets (56)Timeline Frame 10Symbol 295 as "banana"
ExportAssets (56)Timeline Frame 12Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 12Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 14Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 16Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 18Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 20Symbol 258 as "gangster"
ExportAssets (56)Timeline Frame 24Symbol 399 as "finalBossHead"

Labels

"_up"Symbol 19 MovieClip Frame 1
"_over"Symbol 19 MovieClip Frame 10
"_down"Symbol 19 MovieClip Frame 20
"loading"Symbol 20 MovieClip [Preloader] Frame 1
"loaded"Symbol 20 MovieClip [Preloader] Frame 10
"idle"Symbol 77 MovieClip [FlashAd] Frame 2
"loading"Symbol 77 MovieClip [FlashAd] Frame 10
"loaded"Symbol 77 MovieClip [FlashAd] Frame 20
"noBorder"Symbol 77 MovieClip [FlashAd] Frame 30
"adPreloader"Symbol 78 MovieClip [APIConnector] Frame 2
"ad"Symbol 78 MovieClip [APIConnector] Frame 12
"invisible"Symbol 78 MovieClip [APIConnector] Frame 22
"pistol"Symbol 343 MovieClip Frame 1
"open"Symbol 343 MovieClip Frame 2
"shotgun"Symbol 343 MovieClip Frame 3
"fist"Symbol 343 MovieClip Frame 4




http://swfchan.com/44/219988/info.shtml
Created: 20/6 -2019 16:51:26 Last modified: 20/6 -2019 16:51:26 Server time: 15/11 -2024 02:35:51