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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/88827885?noj=FRM88827885-15DC" width="1" height="1"></div>

Mad Cat interactive display by Blade-Shuriken_12119885.swf

This is the info page for
Flash #220102

(Click the ID number above for more basic data on this flash file.)


Text
MAD CAT

Center Torso:
2 Double Machine-guns
2 Medium Pulse Lasers

Right Arm:
1 Extended-Range Large Laser
1 Extended-Range Medium Laser

Left Arm:
1 Extended-Range Large Laser
1 Extended-Range Medium Laser

Right Torso:
1 Long Range Missile Rack (20)

Left Torso:
1 Long Range Missile Rack (20)

Center Torso:
2 Double Machine-guns
2 Medium Pulse Lasers

Right Arm:
1 Extended-Range Large Laser
1 Extended-Range Medium Laser

Left Arm:
1 Extended-Range Large Laser
1 Extended-Range Medium Laser

Right Torso:
1 Long Range Missile Rack (20)

Left Torso:
1 Long Range Missile Rack (20)

Center Torso:
2 Double Machine-guns
2 Medium Pulse Lasers

Right Arm:
1 Extended-Range Large Laser
1 Extended-Range Medium Laser

Left Arm:
1 Extended-Range Large Laser
1 Extended-Range Medium Laser

Right Torso:
1 Long Range Missile Rack (20)

Left Torso:
1 Long Range Missile Rack (20)

Center Torso:
2 Double Machine-guns
2 Medium Pulse Lasers

Right Arm:
1 Extended-Range Large Laser
1 Extended-Range Medium Laser

Left Arm:
1 Extended-Range Large Laser
1 Extended-Range Medium Laser

Right Torso:
1 Long Range Missile Rack (20)

Left Torso:
1 Long Range Missile Rack (20)

RETURN

Machine Guns

Medium Pulse Lasers

Missile Racks Close Up
Details for each unit:
Each carries a highly advanced tracking
and guidence system capable of locking
on without failure at 1000 meters
Each missile carries a variable warhead,
capable of deploying explosive,
incindiary or acid rounds.

ER Large Lasers
ER Medium Lasers

Center Torso:
36 Points
(9 Rear)

Right Arm:
24 Points

Left Arm:
24 Points

Right Torso:
25 Points
(7 Rear)

Left Torso:
25 Points
(7 Rear)

Right Leg:
32 Points

Left Leg:
32 Points

Head:
9 Points

Center Torso:
36 Points
(9 Rear)

Right Arm:
24 Points

Left Arm:
24 Points

Right Torso:
25 Points
(7 Rear)

Left Torso:
25 Points
(7 Rear)

Right Leg:
32 Points

Left Leg:
32 Points

Head:
9 Points

Center Torso:
36 Points
(9 Rear)

Right Arm:
24 Points

Left Arm:
24 Points

Right Torso:
25 Points
(7 Rear)

Left Torso:
25 Points
(7 Rear)

Right Leg:
32 Points

Left Leg:
32 Points

Head:
9 Points

Chassis Type: Mad Cat (Timber Wolf)
Mass: 75 tons
Chassis: Endo Steel
Power Plant: 375 XL
Cruising Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Armor: Ferro-Fibrous
Armament: 27.5 tons of pod space available
Manufacturer(s): Unknown
Communications System: Unknown
Targeting & Tracking System: Unknown

NEXT / LAST

Chassis Type: Mad Cat (Timber Wolf)
Mass: 75 tons
Chassis: Endo Steel
Power Plant: 375 XL
Cruising Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Armor: Ferro-Fibrous
Armament: 27.5 tons of pod space available
Manufacturer(s): Unknown
Communications System: Unknown
Targeting & Tracking System: Unknown

Chassis Type: Mad Cat (Timber Wolf)
Mass: 75 tons
Chassis: Endo Steel
Power Plant: 375 XL
Cruising Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Armor: Ferro-Fibrous
Armament: 27.5 tons of pod space available
Manufacturer(s): Unknown
Communications System: Unknown
Targeting & Tracking System: Unknown

Primary Weapons Configuration:
2 ER Large Lasers
2 ER Medium Lasers
2 LRM 20s
2 Machineguns
2 Medium Pulse Lasers
Armor Type: Clan Ferro Fibrous
Armor mass: 12.0 Metric Tons
Armor rating: 230 points
Gyro mass: 4 Metric Tons
Cockpit mass:3 Metric Tons
Heat Sinks: 17 Double (34 Total)
Heat Sink mass: 7 Metric Tons
Engine rating: 375 XL (Extra Light)
Engine mass: 19.5 Metric Tons
Specialized equipment: None

Primary Weapons Configuration:
2 ER Large Lasers
2 ER Medium Lasers
2 LRM 20s
2 Machineguns
2 Medium Pulse Lasers
Armor Type: Clan Ferro Fibrous
Armor mass: 12.0 Metric Tons
Armor rating: 230 points
Gyro mass: 4 Metric Tons
Cockpit mass:3 Metric Tons
Heat Sinks: 17 Double (34 Total)
Heat Sink mass: 7 Metric Tons
Engine rating: 375 XL (Extra Light)
Engine mass: 19.5 Metric Tons
Specialized equipment: None

Primary Weapons Configuration:
2 ER Large Lasers
2 ER Medium Lasers
2 LRM 20s
2 Machineguns
2 Medium Pulse Lasers
Armor Type: Clan Ferro Fibrous
Armor mass: 12.0 Metric Tons
Armor rating: 230 points
Gyro mass: 4 Metric Tons
Cockpit mass:3 Metric Tons
Heat Sinks: 17 Double (34 Total)
Heat Sink mass: 7 Metric Tons
Engine rating: 375 XL (Extra Light)
Engine mass: 19.5 Metric Tons
Specialized equipment: None

Overview:
. . . . The Mad Cat was the first OmniMech the Inner Sphere
encountered, on The Rock in the Oberon Confederation, on 13
August 3049. ComStar learned of these fantastic machines from a
broadcast by a member of the Kell Hounds mercenary unit. ComStar
named this design the Mad Cat because its hunched over torso is
common to both the Marauder and the Catapult. The Mad Cat is
an exceptional combination of a XL engine, endo steel internal
structure, ferro-fibrous armor, and double heat sinks. A
double-barreled machine gun is mounted in the frame of the
center torso.
Capabilities:
. . . . The most common configuration of the Mad Cat carries
impressive firepower, starting with double LRM-20 racks on
the shoulders. The weapons pods on the arms each contain an
extended-range large laser and extended-range medium laser.
The Mad Cat also incorporates pulse technology, with a medium
pulse laser in its left torso. Two machine guns round out its weapons
array.
Deployment:
. . . . The Mad Cat is the favorite 'Mech of the Wolf Clan. It can
claim a large share of the credit for the Wolves' great successes thus
far, and no one can yet explain why it appears only in moderate
numbers among the other Clans.

ACCESSING

Weapons Systems

Armor Layout

Internal Systems

Description

Reset

ActionScript [AS1/AS2]

Frame 1
Set("Door:slideon", true); Set("Door:newx", 390); stop();
Instance of Symbol 216 MovieClip "Door" in Frame 1
onClipEvent (enterFrame) { if (slideon == true) { oldx = this._x; diffx = newx - oldx; movex = diffx / 4; if (newx >= oldx) { this._x = newx; this.play(); _parent.Mechpad.gotoAndStop(frame); } else { this._x = oldx + movex; } } if (slideon == false) { oldx = this._x; diffx = newx - oldx; movex = diffx / 4; if (newx >= oldx) { this._x = oldx + movex; } else { this._x = newx; this.gotoAndStop(1); } } }
Symbol 20 MovieClip Frame 82
stop();
Symbol 46 MovieClip Frame 66
stop();
Symbol 63 Button
on (release) { gotoAndPlay (162); }
Symbol 67 Button
on (release) { gotoAndPlay (112); }
Symbol 73 Button
on (release) { gotoAndPlay (55); }
Symbol 109 Button
on (release) { gotoAndPlay (79); }
Symbol 130 Button
on (release) { gotoAndPlay (135); }
Symbol 155 Button
on (release) { gotoAndPlay (185); }
Symbol 167 MovieClip Frame 54
stop();
Symbol 167 MovieClip Frame 78
stop();
Symbol 167 MovieClip Frame 100
gotoAndPlay (47);
Symbol 167 MovieClip Frame 134
stop();
Symbol 167 MovieClip Frame 156
gotoAndPlay (47);
Symbol 167 MovieClip Frame 184
stop();
Symbol 167 MovieClip Frame 206
gotoAndPlay (47);
Symbol 193 MovieClip Frame 40
stop();
Symbol 196 Button
on (release) { gotoAndPlay (2); }
Symbol 200 Button
on (release) { gotoAndPlay (1); }
Symbol 203 Button
on (release) { gotoAndPlay (8); }
Symbol 204 MovieClip Frame 1
stop();
Symbol 204 MovieClip Frame 7
stop();
Symbol 204 MovieClip Frame 13
stop();
Symbol 208 MovieClip Frame 1
stop();
Symbol 216 MovieClip Frame 1
stop();
Symbol 216 MovieClip Frame 19
slideon = false; newx = 700;
Symbol 224 Button
on (release) { Set("Door:slideon", true); Set("Door:newx", 390); Set("Door:frame", "Weapons"); } on (rollOver) { DoorA.play(); } on (rollOut) { offset = DoorA._currentframe; frame = 14 - offset; DoorA.gotoAndPlay(frame); }
Symbol 225 Button
on (release) { Set("door:slideon", true); Set("door:newx", 390); Set("door:frame", "Armor"); } on (rollOver) { DoorB.play(); } on (rollOut) { offset = DoorB._currentframe; frame = 14 - offset; DoorB.gotoAndPlay(frame); }
Symbol 226 Button
on (release) { Set("door:slideon", true); Set("door:newx", 390); Set("door:frame", "Internals"); } on (rollOver) { DoorC.play(); } on (rollOut) { offset = DoorC._currentframe; frame = 14 - offset; DoorC.gotoAndPlay(frame); }
Symbol 227 Button
on (release) { Set("door:slideon", true); Set("door:newx", 390); Set("door:frame", "Description"); } on (rollOver) { DoorD.play(); } on (rollOut) { offset = DoorD._currentframe; frame = 14 - offset; DoorD.gotoAndPlay(frame); }
Symbol 228 Button
on (release) { Set("door:slideon", true); Set("door:newx", 390); Set("door:frame", "Static"); } on (rollOver) { DoorE.play(); } on (rollOut) { offset = DoorE._currentframe; frame = 14 - offset; DoorE.gotoAndPlay(frame); }
Symbol 239 MovieClip Frame 25
gotoAndPlay (1);
Symbol 241 MovieClip Frame 29
stop();
Symbol 249 MovieClip Frame 1
stop();
Symbol 249 MovieClip Frame 7
stop();
Symbol 249 MovieClip Frame 14
gotoAndStop (1);

Library Items

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Instance Names

"Mechpad"Frame 1Symbol 208 MovieClip
"Door"Frame 1Symbol 216 MovieClip
"DoorB"Frame 1Symbol 249 MovieClip
"DoorC"Frame 1Symbol 249 MovieClip
"DoorD"Frame 1Symbol 249 MovieClip
"DoorE"Frame 1Symbol 249 MovieClip
"DoorA"Frame 1Symbol 249 MovieClip
"Anim"Symbol 249 MovieClip Frame 1Symbol 246 MovieClip
"Anim"Symbol 249 MovieClip Frame 14Symbol 246 MovieClip

Labels

"Control"Symbol 167 MovieClip Frame 47
"Torso"Symbol 167 MovieClip Frame 55
"Torso Back"Symbol 167 MovieClip Frame 79
"Missile Racks"Symbol 167 MovieClip Frame 112
"Missile Racks Back"Symbol 167 MovieClip Frame 135
"Arms"Symbol 167 MovieClip Frame 162
"Arms Back"Symbol 167 MovieClip Frame 185
"Weapons"Symbol 208 MovieClip Frame 2
"Armor"Symbol 208 MovieClip Frame 3
"Internals"Symbol 208 MovieClip Frame 4
"Description"Symbol 208 MovieClip Frame 5
"Static"Symbol 208 MovieClip Frame 6




http://swfchan.com/45/220102/info.shtml
Created: 22/6 -2019 16:52:12 Last modified: 22/6 -2019 16:52:12 Server time: 15/11 -2024 09:04:55