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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/88827885?noj=FRM88827885-15DC" width="1" height="1"></div>

misuOti.swf

This is the info page for
Flash #223222

(Click the ID number above for more basic data on this flash file.)


Text
■もう一回■

■もう一回■

■タイトルへ■

■タイトルへ■

■タイトルへ■

GAME OVER

成績

<p align="left"><font face="_ゴシック" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">最大獲得スコア</font></p>

<p align="left"><font face="_ゴシック" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">総スコア</font></p>

<p align="left"><font face="_ゴシック" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">最終LV</font></p>

<p align="left"><font face="_ゴシック" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">最大チェイン</font></p>

99

99

999999999999

999999999999

SE

READY?

START!

chain!

99

99

+9999999999999

BGM・効果音が再生されます。
音量に注意してください。

START

START

START

Created by TANAKA U.

ホームページへ

ホームページへ

クレジット

クレジット

遊び方

遊び方

遊ぶ

遊ぶ

キャラクターイラスト
みつもと
(mitsumotocs.com)

落ちものパズル

制作の

エディットとオプション

エディットとオプション

ふつうルール

ふつうルール

エディットルール

エディットルール

戻る

戻る

何個で消える?

全部で何色?

宝石の形をかえる?

99

99

いいえ

このルールで遊ぶ

このルールで遊ぶ

最初のLV?

99

ルールエディットとオプション

好きなルールで遊べます。

画質と負荷?

低い。重い時に

制作

キャラクターイラスト

効果音

<p align="left"><font face="mikachan" size="20" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://nextframe.jp" target = "_blank">TANAKA U</a></font></p>

<p align="left"><font face="mikachan" size="20" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://www.mitsumotocs.com/" target = "_blank">みつもと</a><a href="http://www.mitsumotocs.com/" target = "_blank">(mitsumotocs.com)</a></font></p>

<p align="left"><font face="mikachan" size="20" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://osabisi.sakura.ne.jp/m2/">ザ・マッチメイカァズ</a></font></p>

■戻る■

■戻る■

X

Z

操作方法

回転

移動

■次へ■

■次へ■

<p align="right"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="0">※要は某有名落ち物です</font></p>

同じ色を4個以上そろえて
消していこう。

一度に4個以上消したり、
連鎖を発生させると、
点数が高いよ。

みすちー

9999999999999

//深度使用表*****************
boxWait     99
落下する箱   50
配置される箱  200~∞(19999)
disREDY?    20000
disGAMEOVER 20000
チェイン数     20001

000

FPS=

000

AVFPS=

■タイトルへ

■タイトルへ

■タイトルへ

0

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

50

L
V

!

P

U

V

L

!

P

U

V

L

50

LVMAX!!

+100万

LVMAX!!

+100万

error

ActionScript [AS1/AS2]

Frame 1
_parent._visible = false;
Frame 2
_quality = "MEDIUM"; this.stop();
Frame 10
_root.bgmBox.bgmStop(); bgm = new Sound(this); bgm.stop(); delete bgm; this.play();
Frame 11
_quality = "HIGH"; this.stop();
Frame 20
_parent._visible = false; _quality = "HIGH"; bgm = new Sound(this); bgm.stop(); delete bgm;
Frame 21
this.stop(); this.onEnterFrame = function () { down = _root.game.box.downNormal; };
Frame 50
bgm = new Sound(); bgm.stop(); delete bgm;
Frame 60
_root.gotoAndStop("addressError");
Symbol 23 MovieClip [downIcon2] Frame 1
function checkUnder() { i = py; while (i > -1) { if (_root.game.checkNode(px, i) != 0) { i = i + 1; downY = (py - i) * 20; return(undefined); } i--; } i = 0; downY = py * 20; } downSpeed = 10; this.checkUnder(); this.onEnterFrame = function () { _y = (_y + downSpeed); downY = downY - downSpeed; if (downY == 0) { _root.game.setBoxData(px, i, id); _root.game.userActionEnd(); var _local3 = new Sound(); _local3.attachSound("\uFF71\uFF72\uFF83\uFF91\u63A5\u5730.wav"); _local3.start(0, 1); this.removeMovieClip(); } }; this.stop();
Symbol 23 MovieClip [downIcon2] Frame 12
this.stop();
Symbol 29 MovieClip Frame 1
gotoAndStop(_parent._parent._currentFrame);
Symbol 30 MovieClip Frame 1
gotoAndPlay(Math.round(Math.random() * 340) + 1);
Symbol 32 MovieClip [downIcon] Frame 1
function checkUnder() { i = py; while (i > -1) { if (_root.game.checkNode(px, i) != 0) { i = i + 1; downY = (py - i) * 20; return(undefined); } i--; } i = 0; downY = py * 20; } downSpeed = 10; this.checkUnder(); this.onEnterFrame = function () { _y = (_y + downSpeed); downY = downY - downSpeed; if (downY == 0) { _root.game.setBoxData(px, i, id); _root.game.userActionEnd(); var _local3 = new Sound(); _local3.attachSound("\uFF71\uFF72\uFF83\uFF91\u63A5\u5730.wav"); _local3.start(0, 1); this.removeMovieClip(); } }; this.stop();
Symbol 32 MovieClip [downIcon] Frame 16
this.stop();
Symbol 41 MovieClip [icon2] Frame 11
this.stop();
Symbol 41 MovieClip [icon2] Frame 35
this.removeMovieClip();
Symbol 42 MovieClip [icon] Frame 12
this.stop();
Symbol 42 MovieClip [icon] Frame 37
this.removeMovieClip();
Symbol 43 MovieClip [box] Frame 1
function downExe() { if (this.setCheck()) { py0--; _y = (_y + down); } } function movement(target) { if (fastDownFlag == false) { target.downExe(); } } function changePotion(rr) { var _local1 = potion + rr; if (_local1 > 3) { _local1 = _local1 - 4; } else if (_local1 < 0) { _local1 = _local1 + 4; } return(_local1); } function getXYnode2(po) { node2 = new Object(); node2.x = px0; node2.y = py0; switch (po) { case 0 : node2.y++; break; case 1 : node2.x++; break; case 2 : node2.y--; break; case 3 : node2.x--; } return(node2); } function rotationCheck(nt) { var _local3 = new Object(); var _local4 = this.changePotion(nt); _local3 = this.getXYnode2(_local4); return(_parent.checkNode(_local3.x, _local3.y)); } function rotation(rr) { if (rr == "r") { if (this.rotationCheck(1) == 0) { _rotation = (_rotation + 90); this.icon0._rotation = this.icon0._rotation - 90; this.icon1._rotation = this.icon1._rotation - 90; ser.start(0, 1); potion = this.changePotion(1); } } else if (this.rotationCheck(-1) == 0) { _rotation = (_rotation - 90); this.icon0._rotation = this.icon0._rotation + 90; this.icon1._rotation = this.icon1._rotation + 90; ser.start(0, 1); potion = this.changePotion(-1); } } function setCheck() { var _local3; var _local4; switch (potion) { case 0 : _local3 = 0; _local4 = 1; break; case 1 : _local3 = 1; _local4 = 0; break; case 2 : _local3 = 0; _local4 = -1; break; case 3 : _local3 = -1; _local4 = 0; } var _local6 = _parent.checkEnd(px0, py0); var _local5 = _parent.checkEnd(px0 + _local3, py0 + _local4); if ((_local6 == false) && (_local5 == false)) { _parent.setBoxData(px0, py0, pc0); _parent.setBoxData(px0 + _local3, py0 + _local4, pc1); _parent.userActionEnd(); this.setCheckSub(); } else if (_local6 == false) { _parent.setBoxData(px0, py0, pc0); if (potion == 0) { _parent.setBoxData(px0 + _local3, py0 + _local4, pc1); _parent.userActionEnd(); } else { _parent.setDownBox(px0 + _local3, py0 + _local4, pc1); } this.setCheckSub(); } else if (_local5 == false) { _parent.setBoxData(px0 + _local3, py0 + _local4, pc1); if (potion == 2) { _parent.setBoxData(px0, py0, pc0); _parent.userActionEnd(); } else { _parent.setDownBox(px0, py0, pc0); } this.setCheckSub(); } else { return(true); } } function setCheckSub() { var _local2 = new Sound(); _local2.attachSound("\uFF71\uFF72\uFF83\uFF91\u63A5\u5730.wav"); _local2.start(0, 1); clearInterval(movement_interID); this.removeMovieClip(); } function interfaceGetKey() { if (Key.isDown(keyConf.right)) { if ((rightTriga == 3) || (rightTriga < 0)) { if (potion == 0) { if ((_parent.checkNode(px0 + 1, py0) == 0) && (_parent.checkNode(px0 + 1, py0 + 1) == 0)) { px0++; _x = (_x + xmovement); } } else if (potion == 1) { if (_parent.checkNode(px0 + 2, py0) == 0) { px0++; _x = (_x + xmovement); } } else if (potion == 2) { if ((_parent.checkNode(px0 + 1, py0) == 0) && (_parent.checkNode(px0 + 1, py0 - 1) == 0)) { px0++; _x = (_x + xmovement); } } else if (_parent.checkNode(px0 + 1, py0) == 0) { px0++; _x = (_x + xmovement); } move_se.start(0, 1); rightTriga--; } else { rightTriga--; } } else { rightTriga = 3; } if (Key.isDown(keyConf.left)) { if ((leftTriga == 3) || (leftTriga < 0)) { if (potion == 0) { if ((_parent.checkNode(px0 - 1, py0) == 0) && (_parent.checkNode(px0 - 1, py0 + 1) == 0)) { px0--; _x = (_x - xmovement); } } else if (potion == 1) { if (_parent.checkNode(px0 - 1, py0) == 0) { px0--; _x = (_x - xmovement); } } else if (potion == 2) { if ((_parent.checkNode(px0 - 1, py0) == 0) && (_parent.checkNode(px0 - 1, py0 - 1) == 0)) { px0--; _x = (_x - xmovement); } } else if (_parent.checkNode(px0 - 2, py0) == 0) { px0--; _x = (_x - xmovement); } leftTriga--; move_se.start(0, 1); } else { leftTriga--; } } else { leftTriga = 3; } if (Key.isDown(keyConf.turnRight)) { if (trTriga) { this.rotation("r"); trTriga = false; } } else { trTriga = true; } if (Key.isDown(keyConf.turnLeft)) { if (tlTriga) { this.rotation("l"); tlTriga = false; } } else { tlTriga = true; } if ((fastDownFlag = Key.isDown(keyConf.down) && (downKeyFlag))) { _root.game.addScore(gameLv); this.downExe(); } } function clearInter() { clearInterval(movement_interID); } downNormal = (1500 - (gameLv * 30)) + 30; if (downNormal > 50) { downFast = 50; downKeyFlag = true; } else { downKeyFlag = false; } wait = downNormal; keyConf = new Object(); keyConf.turnRight = 90; keyConf.turnLeft = 88; keyConf.down = 40; keyConf.right = 39; keyConf.left = 37; activeFlag = true; fastDownFlag = false; down = 20; xmovement = 20; potion = 0; yMin = -10; this.gotoAndStop("s" + iconType); this.icon0.gotoAndStop(pc0); this.icon1.gotoAndStop(pc1); py0 = 14; px0 = 4; py1 = 15; px1 = 4; rightTriga = 3; leftTriga = 3; trTriga = true; tlTriga = true; rigthWait = 0; leftWait = 0; ser = new Sound(); ser.attachSound("chari13_a"); move_se = new Sound(); move_se.attachSound("\u79FB\u52D5.wav"); this.onEnterFrame = function () { if (activeFlag) { this.interfaceGetKey(); } }; clearInterval(movement_interID); _global.movement_interID = setInterval(movement, wait, this); this.onUnload = function () { clearInterval(movement_interID); };
Symbol 51 Button
on (release) { _root.gotoAndPlay("game"); }
Symbol 56 Button
on (release) { _root.game.toTitle(); }
Symbol 75 MovieClip [boxWait] Frame 20
this.removeMovieClip();
Symbol 83 MovieClip [dis_レディ] Frame 89
_root.game.gameStart(); this.removeMovieClip();
Symbol 90 MovieClip Frame 1
chain = _parent.chain;
Symbol 92 MovieClip Frame 1
s = "+" + _parent.gScore;
Symbol 93 MovieClip [dis_chain] Frame 22
this.removeMovieClip();
Symbol 128 Button
on (release) { _root.gotoAndPlay("title"); }
Instance of Symbol 99 MovieClip in Symbol 129 MovieClip Frame 1
onClipEvent (load) { totalBytes = _root.getBytesTotal(); } onClipEvent (enterFrame) { loadedBytes = _root.getBytesLoaded(); this._xscale = (loadedBytes / totalBytes) * 100; if (loadedBytes == totalBytes) { _parent.gotoAndStop("downLoadEnd"); } }
Symbol 129 MovieClip Frame 10
this.stop();
Symbol 129 MovieClip Frame 20
this.stop();
Symbol 131 MovieClip Frame 2
url = _url; ans = url.indexOf("http"); trueUrl = "http://nextframe.jp/flash/misuti_pazuru/misuOti.swf"; trueUrl2 = "http://www.nextframe.jp/flash/misuti_pazuru/misuOti.swf"; if (ans != -1) { if ((_url == trueUrl) || (_url == trueUrl2)) { } else { _root.onEnterFrame = function () { _root.gotoAndStop("addressError"); }; _root.gotoAndStop("addressError"); } } this.stop();
Symbol 137 MovieClip Frame 1
if (a == undefined) { a = 1; gotoAndPlay(Math.round(Math.random() * 28) + 1); }
Symbol 147 Button
on (release) { getURL ("http://nextframe.jp", _blank); }
Symbol 150 Button
on (release) { this.gotoAndPlay("credit"); }
Symbol 153 Button
on (release) { this.gotoAndPlay("howto"); }
Symbol 156 Button
on (release) { this.gotoAndPlay("game"); }
Symbol 163 Button
on (press) { getURL ("http://mitsumotocs.com", _blank); }
Symbol 165 MovieClip Frame 1
if (a == undefined) { a = 1; gotoAndPlay(Math.round(Math.random() * 57) + 1); }
Symbol 167 MovieClip Frame 1
if (a == undefined) { a = 1; gotoAndPlay(Math.round(Math.random() * 57) + 1); }
Symbol 178 Button
on (release) { getURL ("http://www12.plala.or.jp/nextframe/", _blank); }
Symbol 183 Button
on (release) { _parent.gotoAndPlay("edit"); }
Symbol 186 Button
on (release) { _global.custumMode = false; _root.gotoAndPlay("game"); }
Symbol 189 Button
on (release) { _global.custumMode = true; _root.gotoAndPlay("game"); }
Symbol 192 Button
on (release) { _parent.gotoAndPlay("gameEnd"); }
Symbol 194 Button
on (release) { _root.gotoAndPlay("game"); }
Symbol 195 Button
on (release) { _parent.gotoAndPlay("editEnd"); }
Symbol 204 Button
on (release) { _global.custumMode = true; _root.gotoAndPlay("game"); }
Symbol 213 Button
on (release) { this.changeData("cusDeleteNo", 99, 2, 1); }
Symbol 214 Button
on (release) { this.changeData("cusColorNo", 7, 2, 1); }
Symbol 215 Button
on (release) { this.changeData("cusIconType", 1, 0, 1); }
Symbol 216 Button
on (release) { this.changeData("cusLv", 50, 1, 1); }
Symbol 217 Button
on (release) { this.changeData("cusDeleteNo", 99, 2, -1); }
Symbol 218 Button
on (release) { this.changeData("cusColorNo", 7, 2, -1); }
Symbol 219 Button
on (release) { this.changeData("cusIconType", 1, 0, -1); }
Symbol 220 Button
on (release) { this.changeData("cusLv", 50, 1, -1); }
Symbol 223 Button
on (release) { this.changeData("cusQuality", 2, 0, 1); }
Symbol 224 Button
on (release) { this.changeData("cusQuality", 2, 0, -1); }
Symbol 225 MovieClip Frame 1
function reset() { cusDeleteNo = so.data.cusDeleteNo; cusColorNo = so.data.cusColorNo; if (so.data.cusIconType == 0) { cusIconType = "\u3044\u3044\u3048"; } else { cusIconType = "\u306F\u3044"; } cusLv = so.data.cusLv; if (so.data.cusQuality == 0) { cusQuality = "\u4F4E\u3044\u3002\u8EFD\u3044\u305E"; } else if (so.data.cusQuality == 1) { cusQuality = "\u666E\u901A\u3002"; } else { cusQuality = "\u6700\u9AD8\u3002\u91CD\u3044\u304B\u3082"; } } function changeData(cName, cMax, cMin, c) { if ((so.data[cName] != cMax) && (c > 0)) { so.data[cName]++; } if ((so.data[cName] > cMin) && (c < 0)) { so.data[cName]--; } this.reset(); } so = SharedObject.getLocal("puzzleTest"); if (so.data.cusLv == undefined) { cusDeleteNo = (so.data.cusDeleteNo = 4); cusColorNo = (so.data.cusColorNo = 4); cusIconType = (so.data.cusIconType = 0); cusLv = (so.data.cusLv = 1); cusQuality = (so.data.cusQuality = 1); } else { cusDeleteNo = so.data.cusDeleteNo; cusColorNo = so.data.cusColorNo; cusIconType = so.data.cusIconType; cusLv = so.data.cusLv; cusQuality = so.data.cusQuality; } this.reset();
Symbol 234 Button
on (release) { _parent.gotoAndPlay("creditEnd"); }
Symbol 248 Button
on (release) { _parent.gotoAndPlay("howto2"); }
Symbol 255 Button
on (release) { _parent.gotoAndPlay("howtoEnd"); }
Symbol 257 MovieClip Frame 2
this.stop();
Symbol 257 MovieClip Frame 25
this.stop();
Symbol 257 MovieClip Frame 35
this.gotoAndPlay("first");
Symbol 257 MovieClip Frame 55
this.stop();
Symbol 257 MovieClip Frame 65
this.gotoAndStop("gameEnd");
Symbol 257 MovieClip Frame 85
this.stop();
Symbol 257 MovieClip Frame 95
this.gotoAndPlay("first");
Symbol 257 MovieClip Frame 115
this.stop();
Symbol 257 MovieClip Frame 129
this.stop();
Symbol 257 MovieClip Frame 140
this.gotoAndPlay("first");
Symbol 259 MovieClip Frame 17
this.stop();
Symbol 281 MovieClip Frame 2
function getFps() { time_count = time_count + 1; if ((getTimer() - old_timer) >= time) { tFps = Math.floor((time_count * 1000) / (getTimer() - old_timer)); fps = (tFps + "/") + fr; old_timer = getTimer(); time_count = 0; avFps = Math.floor(((avFps + tFps) / 2) * 10) / 10; } } fr = 30; time = 1000; time_count = 0; avFps = fr; old_timer = getTimer(); this.onEnterFrame = function () { this.getFps(); }; this.stop();
Symbol 285 Button
on (release) { this.game.toTitle(); }
Symbol 308 MovieClip Frame 1
function gameStart() { this.attachBox(); this.changePhase("user"); } function gameLvUp() { if (_global.gameLv >= 50) { _root.game.addScore(1000000); _root.nextDis.lvDis.gotoAndPlay("lvMax"); } else { _global.gameLv++; _root.nextDis.lvDis.lv = gameLv; _root.nextDis.lvDis.play(); } } function mainThread() { if (wait == 0) { switch (gamePhase) { case "wait" : break; case "user" : break; case "allCheck" : this.deleteCheck(); break; case "checkFloat" : this.checkFloat(); break; case "allDown" : this.allDown(); break; case "newItem" : this.attachBox(); this.changePhase("user"); } } else { wait--; } } function changePhase(np) { gamePhase = np; } function addScore(s) { score = score + Math.round(s); var _local3 = String(score); var _local2 = ""; i = scoreMaxNumber - _local3.length; while (i > 0) { _local2 = _local2 + "0"; i--; } _local2 = _local2 + _local3; _root.charDis1.score = _local2; } function nextBox(nd) { if (nd == 1) { this.changePhase("allCheck"); } } function userActionEnd() { this.changePhase("allCheck"); } function attachBox() { chain = 0; var _local2 = "box"; this.attachMovie("box", _local2, 50); this[_local2]._x = 90; this[_local2]._y = -290; this[_local2].iconType = iconType; var _local4 = nextPopAry.shift(); var _local3 = nextPopAry.shift(); this[_local2].pc0 = _local4; this[_local2].pc1 = _local3; this.nextPop(); } function attachBoxWait(chain) { _root.attachMovie("boxWait", "boxWait", 99); _root.boxWait._x = 1000; } function nextPop() { nextPopAry.push(Math.floor(Math.random() * colorNo) + 1); nextPopAry.push(Math.floor(Math.random() * colorNo) + 1); _root.next0[0].gotoAndStop(nextPopAry[0]); _root.next0[1].gotoAndStop(nextPopAry[1]); _root.next1[0].gotoAndStop(nextPopAry[2]); _root.next1[1].gotoAndStop(nextPopAry[3]); } function newArray(n, tx, ty) { this[n] = new Array(); x = 0; while (x < tx) { this[n][x] = new Array(); y = 0; while (y < ty) { this[n][x][y] = 0; y++; } x++; } } function copyArray(ary1, ary2) { var _local6 = this[ary1][0].length; var _local3 = 0; while (_local3 < this[ary1].length) { var _local2 = 0; while (_local2 < this[ary1][_local3].length) { this[ary2][_local3][_local2] = this[ary1][_local3][_local2]; _local2++; } _local3++; } } function traceAry(n) { var _local2 = 0; while (_local2 < this[n].length) { _local2++; } } function deleteCheck() { var _local7; var _local6; var _local4; var _local8 = false; var _local10 = new Array(); var _local9 = 0; this.copyArray("boxData", "boxDataChecked"); _local6 = 0; while (_local6 < maxX) { _local4 = 0; while (_local4 < maxY) { _local7 = boxDataChecked[_local6][_local4]; if (_local7 > 0) { nowC = 0; deleteAry = new Array(); this.scaning(_local6, _local4, _local7); if (nowC >= deleteNo) { _local8 = true; var _local3 = Math.round(((50 * (nowC * 1.5)) * (gameLv / 5)) * Math.pow(chain + 2, 3)); this.addScore(_local3); oneAddScore = oneAddScore + _local3; this.deleteItem(); if (chain > 0) { this.showChain(chain + 1, _local3); } wait = 25; } } _local4++; } _local6++; } var _local5 = 0; while (_local5 < maxX) { var _local2 = 0; while (_local2 < maxY) { if (boxDataChecked[_local5][_local2] > -1) { boxData[_local5][_local2] = 0; } _local2++; } _local5++; } if (_local8 == false) { wait = 5; if (oneAddScore > maxOneAddScore) { maxOneAddScore = oneAddScore; } oneAddScore = 0; this.changePhase("newItem"); } else { chain++; if (chain > maxChain) { maxChain = chain; } this.attachBoxWait(chain); this.changePhase("checkFloat"); } } function showChain(c, s) { _root.attachMovie("dis_chain", "chain", 20001); _root.chain._x = 275; _root.chain._y = 225; _root.chain.chain = chain; _root.chain.gScore = s; } function scaning(x, y, c) { boxDataChecked[x][y] = -1; nowC++; deleteAry.push(x); deleteAry.push(y); if (((x + 1) < maxX) && (boxDataChecked[x + 1][y] == c)) { scaning(x + 1, y, c); } if (((y + 1) < maxY) && (boxDataChecked[x][y + 1] == c)) { scaning(x, y + 1, c); } if (((x - 1) > -1) && (boxDataChecked[x - 1][y] == c)) { scaning(x - 1, y, c); } if (((y - 1) > -1) && (boxDataChecked[x][y - 1] == c)) { scaning(x, y - 1, c); } } function deleteItem() { i = 0; while (i < deleteAry.length) { boxDataChecked[deleteAry[i]][deleteAry[i + 1]] = 0; var _local2 = (deleteAry[i] + "_") + deleteAry[i + 1]; this[_local2].gotoAndPlay("remove"); i = i + 2; } } function checkFloat() { downList = new Array(); x = 0; while (x < maxX) { floating = false; floatLength = 0; y = 0; while (y < maxY) { c = boxData[x][y]; if (c != 0) { if (floating == true) { downList.push(x); downList.push(y); downList.push(floatLength * 20); downList.push(floatLength); break; } } else { floatLength++; floating = true; } y++; } x++; } if (downList[0] == undefined) { this.changePhase("allCheck"); } else { this.changePhase("allDown"); } } function allDown() { i = 0; while (i < downList.length) { var _local2 = downList[i]; var _local4 = downList[i + 1]; i2 = _local4; while (i2 < maxY) { this[(_local2 + "_") + i2]._y = this[(_local2 + "_") + i2]._y + 10; i2++; } downList[i + 2] = downList[i + 2] - 10; if (downList[i + 2] == 0) { var _local3 = downList[i + 3]; i2 = _local4; while (i2 < maxY) { var _local5 = boxData[_local2][i2]; boxData[_local2][i2] = 0; boxData[_local2][i2 - _local3] = _local5; this[(_local2 + "_") + i2]._name = [(_local2 + "_") + (i2 - _local3)]; this[(_local2 + "_") + (i2 - _local3)].gotoAndPlay(1); i2++; } downList.splice(i, 4); } i = i + 4; } if (downList[0] == undefined) { var _local6 = new Sound(); _local6.attachSound("\uFF71\uFF72\uFF83\uFF91\u63A5\u5730.wav"); _local6.start(0, 1); this.changePhase("checkFloat"); } } function checkEnd(px, py) { if (boxData[4][14] != 0) { this.gameover(); } else { if ((boxData[px][py - 1] != 0) || (py == 0)) { return(false); } return(true); } } function checkNode(px, py) { return(boxData[px][py]); } function gameover() { if (gameFlag != 0) { gameFlag = 0; this.box.clearInter; this.box.removeMovieClip(); clearInterval(gameLvUp_interID); _root.attachMovie("dis_\u30B2\u30FC\u30E0\u30AA\u30FC\u30D0\u30FC", "gameover", 20000); _root.gameover._x = 275; _root.gameover._y = 200; _root.gameover.lv = gameLv; _root.gameover.maxChain = maxChain; _root.gameover.maxOneAddScore = maxOneAddScore; _root.gameover.s = score; } } function gameReady() { _root.attachMovie("dis_\u30EC\u30C7\u30A3", "gamestart", 20000); _root.gamestart._x = 275; _root.gamestart._y = 200; } function toTitle() { clearInterval(gameLvUp_interID); _root.gameover.removeMovieClip(); _root.gamestart.removeMovieClip(); _root.gotoAndPlay("title"); } function setBoxData(px, py, id) { boxData[px][py] = id; var _local2 = ([px] + "_") + [py]; this.attachMovie(iconName, _local2, deepIcon); this[_local2]._x = (px * 20) + 10; this[_local2]._y = ((-py) * 20) - 10; this[_local2].icon.gotoAndStop(id); deepIcon++; } function setDownBox(px, py, id) { this.attachMovie(downIconName, deepIcon, deepIcon); this[deepIcon]._x = (px * 20) + 10; this[deepIcon]._y = ((-py) * 20) - 10; this[deepIcon].px = px; this[deepIcon].py = py; this[deepIcon].id = id; this[deepIcon].icon.gotoAndStop(id); deepIcon++; } function traceBoxDataGraph() { i = 0; while (i < 10) { i2 = 0; while (i2 < 17) { if (boxData[i][i2] != 0) { var _local4; var _local3; var _local2 = "g" + deep2; _root.boxMap.attachMovie("\u78BA\u8A8D\u7528\u30DC\u30C3\u30AF\u30B9", _local2, deep2); _root.boxMap[_local2]._x = (i * 20) + 10; _root.boxMap[_local2]._y = ((-i2) * 20) - 10; deep2++; } i2++; } i++; } } function traceBoxData() { i = 0; while (i < 10) { var _local1 = boxData[i]; i++; } } nowPx = 4; nowPy = 14; maxX = 10; maxY = 16; so = SharedObject.getLocal("puzzleTest"); if (custumMode == true) { if (so.data.cusLv == undefined) { deleteNo = (so.data.cusDeleteNo = 4); colorNo = (so.data.cusColorNo = 4); iconType = (so.data.cusIconType = 0); cusLv = (so.data.cusLv = 1); so.data.cusQuality = 1; } else { deleteNo = so.data.cusDeleteNo; colorNo = so.data.cusColorNo; _global.gameLv = so.data.cusLv; } _root.bgmBox.bgmChange("bgm2"); } else { deleteNo = 4; colorNo = 4; _global.gameLv = 1; _root.bgmBox.bgmChange("bgm1"); } if (so.data.cusIconType == undefined) { iconType = 0; } else { iconType = so.data.cusIconType; } if (iconType == 0) { iconName = "icon"; downIconName = "downIcon"; } else { iconName = "icon2"; downIconName = "downIcon2"; } if (so.data.cusQuality == 2) { _quality = "HIGH"; } else if (so.data.cusQuality == 1) { _quality = "MEDIUM"; } else { _quality = "LOW"; } nd0 = false; nd1 = false; scoreMaxNumber = 15; score = 0; maxChain = 0; maxOneAddScore = 0; this.addScore(0); _root.nextDis.lvDis.lv = gameLv; this.gameReady(); gamePhase = "wait"; wait = 0; gameLvUp_interID = setInterval(gameLvUp, 30000); this.onEnterFrame = function () { this.mainThread(); }; deep = 100; nextPopAry = new Array(); n = "s" + _root.game.iconType; _root.next0.gotoAndStop(n); _root.next1.gotoAndStop(n); delete n; this.nextPop(); this.nextPop(); this.newArray("boxData", 10, 17); this.newArray("boxDataTemp", 10, 17); this.newArray("boxDataRanking", 10, 17); this.newArray("boxDataChecked", 10, 17); oneAddScore = 0; nowC = 0; deleteAry = new Array(); checkedAry = new Array(); downList = new Array(); deepIcon = 200; deep2 = 100;
Symbol 335 MovieClip Frame 1
this.stop();
Symbol 335 MovieClip Frame 33
this.gotoAndStop(1);

Library Items

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Instance Names

"charDis1"Frame 20Symbol 272 MovieClip
"game"Frame 21Symbol 308 MovieClip
"nextDis"Frame 21Symbol 336 MovieClip
"next0"Frame 21Symbol 337 MovieClip
"next1"Frame 21Symbol 337 MovieClip
"icon"Symbol 23 MovieClip [downIcon2] Frame 1Symbol 19 MovieClip
"icon"Symbol 32 MovieClip [downIcon] Frame 1Symbol 31 MovieClip
"icon"Symbol 41 MovieClip [icon2] Frame 1Symbol 19 MovieClip
"icon"Symbol 42 MovieClip [icon] Frame 1Symbol 31 MovieClip
"icon0"Symbol 43 MovieClip [box] Frame 1Symbol 31 MovieClip
"icon1"Symbol 43 MovieClip [box] Frame 1Symbol 31 MovieClip
"icon0"Symbol 43 MovieClip [box] Frame 10Symbol 19 MovieClip
"icon1"Symbol 43 MovieClip [box] Frame 10Symbol 19 MovieClip
"lvDis"Symbol 336 MovieClip Frame 1Symbol 335 MovieClip
"1"Symbol 337 MovieClip Frame 1Symbol 31 MovieClip
"0"Symbol 337 MovieClip Frame 1Symbol 31 MovieClip
"1"Symbol 337 MovieClip Frame 10Symbol 19 MovieClip
"0"Symbol 337 MovieClip Frame 10Symbol 19 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1950 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "割れる2.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "アイテム接地.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "chari13_a"
ExportAssets (56)Timeline Frame 1Symbol 4 as "移動.wav"
ExportAssets (56)Timeline Frame 1Symbol 23 as "downIcon2"
ExportAssets (56)Timeline Frame 1Symbol 32 as "downIcon"
ExportAssets (56)Timeline Frame 1Symbol 41 as "icon2"
ExportAssets (56)Timeline Frame 1Symbol 42 as "icon"
ExportAssets (56)Timeline Frame 1Symbol 43 as "box"
ExportAssets (56)Timeline Frame 1Symbol 69 as "dis_ゲームオーバー"
ExportAssets (56)Timeline Frame 1Symbol 75 as "boxWait"
ExportAssets (56)Timeline Frame 1Symbol 83 as "dis_レディ"
ExportAssets (56)Timeline Frame 1Symbol 93 as "dis_chain"

Labels

"title"Frame 10
"game"Frame 20
"ranking"Frame 30
"addressError"Frame 50
"xxx"Frame 60
"remove"Symbol 41 MovieClip [icon2] Frame 15
"remove"Symbol 42 MovieClip [icon] Frame 17
"s0"Symbol 43 MovieClip [box] Frame 1
"s1"Symbol 43 MovieClip [box] Frame 10
"downLoadEnd"Symbol 129 MovieClip Frame 11
"first"Symbol 257 MovieClip Frame 2
"game"Symbol 257 MovieClip Frame 10
"gameEnd"Symbol 257 MovieClip Frame 25
"edit"Symbol 257 MovieClip Frame 40
"editEnd"Symbol 257 MovieClip Frame 55
"credit"Symbol 257 MovieClip Frame 70
"creditEnd"Symbol 257 MovieClip Frame 85
"howto"Symbol 257 MovieClip Frame 100
"howto2"Symbol 257 MovieClip Frame 115
"howtoEnd"Symbol 257 MovieClip Frame 130
"lvMax"Symbol 335 MovieClip Frame 40
"s0"Symbol 337 MovieClip Frame 2
"s1"Symbol 337 MovieClip Frame 10

Dynamic Text Variables

lvSymbol 64 EditableText"99"
maxChainSymbol 65 EditableText"99"
maxOneAddScoreSymbol 66 EditableText"999999999999"
sSymbol 67 EditableText"999999999999"
chainSymbol 88 EditableText"99"
chainSymbol 89 EditableText"99"
sSymbol 91 EditableText"+9999999999999"
cusDeleteNoSymbol 199 EditableText"99"
cusColorNoSymbol 200 EditableText"99"
cusIconTypeSymbol 201 EditableText"いいえ"
cusLvSymbol 206 EditableText"99"
cusQualitySymbol 222 EditableText"低い。重い時に"
scoreSymbol 271 EditableText"9999999999999"
fpsSymbol 277 EditableText"000"
avFpsSymbol 279 EditableText"000"
lvSymbol 311 EditableText"50"
lvSymbol 327 EditableText"50"




http://swfchan.com/45/223222/info.shtml
Created: 30/8 -2019 15:17:50 Last modified: 30/8 -2019 15:17:50 Server time: 16/11 -2024 16:18:17