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vdh_nk_UNLOCKED.swf

This is the info page for
Flash #223263

(Click the ID number above for more basic data on this flash file.)


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nerdook presents

v1.0.0.1

<p align="center"><font face="Newsflash BB" size="50" color="#ffffff" letterSpacing="0.000000" kerning="1">Vertical Drop</font></p>

<p align="center"><font face="Newsflash BB" size="110" color="#000000" letterSpacing="0.000000" kerning="1">HEROES</font></p>

start

<p align="center"><font face="Gothic821 Cn BT" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">WHOOPS!</font></p>

<p align="center"><font face="Pressboard JL" size="24" color="#000000" letterSpacing="0.000000" kerning="1">THIS GAME IS SITELOCKED!</font></p>

<p align="center"><font face="Pressboard JL" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">CLICK HERE TO PLAY</font></p>

awesome!

<p align="center"><font face="Fruity microfont" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">BARBARIAN</font></p>

<p align="center"><font face="Estrangelo Edessa" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Jump</font></p>

<p align="center"><font face="Estrangelo Edessa" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Move</font></p>

<p align="center"><font face="Estrangelo Edessa" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Save the Princess!</font></p>

<p align="center"><font face="Estrangelo Edessa" size="16" color="#000000" letterSpacing="0.000000" kerning="1">W</font></p>

<p align="center"><font face="Estrangelo Edessa" size="16" color="#000000" letterSpacing="0.000000" kerning="1">A</font></p>

<p align="center"><font face="Estrangelo Edessa" size="16" color="#000000" letterSpacing="0.000000" kerning="1">D</font></p>

<p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="1">missile</font></p>

<p align="center"><font face="Fruity microfont" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">PRINCESS</font></p>

<p align="center"><font face="Fruity microfont" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">KEY</font></p>

<p align="center"><font face="Fruity microfont" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">EXIT</font></p>

<p align="center"><font face="Newsflash BB" size="50" color="#000000" letterSpacing="0.000000" kerning="1">OPTIONS</font></p>

<p align="center"><font face="Newsflash BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1">SURVIVAL MODE</font></p>

<p align="center"><font face="Newsflash BB" size="50" color="#000000" letterSpacing="0.000000" kerning="1">HI SCORE</font></p>

<p align="center"><font face="Newsflash BB" size="22" color="#000000" letterSpacing="0.000000" kerning="1">DEVELOPER&apos;s NOTES</font></p>

<p align="center"><font face="Newsflash BB" size="80" color="#ffffff" letterSpacing="0.000000" kerning="1">PLAY!</font></p>

<p align="center"><font face="Newsflash BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1">HALL OF MASKS</font></p>

<p align="center"><font face="Newsflash BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1">2-PLAYER GAME</font></p>

<p align="left"><font face="Newsflash BB" size="24" color="#000000" letterSpacing="0.000000" kerning="1">MORE GAMES</font></p>

<p align="center"><font face="Newsflash BB" size="50" color="#ffffff" letterSpacing="0.000000" kerning="1">OPTIONS</font></p>

<p align="center"><font face="Newsflash BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1">SURVIVAL MODE</font></p>

<p align="center"><font face="Newsflash BB" size="50" color="#000000" letterSpacing="0.000000" kerning="1">HI SCORE</font></p>

<p align="center"><font face="Newsflash BB" size="22" color="#000000" letterSpacing="0.000000" kerning="1">DEVELOPER&apos;s NOTES</font></p>

<p align="center"><font face="Newsflash BB" size="80" color="#000000" letterSpacing="0.000000" kerning="1">PLAY!</font></p>

<p align="center"><font face="Newsflash BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1">HALL OF MASKS</font></p>

<p align="center"><font face="Newsflash BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1">2-PLAYER GAME</font></p>

<p align="left"><font face="Newsflash BB" size="24" color="#000000" letterSpacing="0.000000" kerning="1">MORE GAMES</font></p>

<p align="center"><font face="Newsflash BB" size="50" color="#000000" letterSpacing="0.000000" kerning="1">OPTIONS</font></p>

<p align="center"><font face="Newsflash BB" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">SURVIVAL MODE</font></p>

<p align="center"><font face="Newsflash BB" size="50" color="#000000" letterSpacing="0.000000" kerning="1">HI SCORE</font></p>

<p align="center"><font face="Newsflash BB" size="22" color="#000000" letterSpacing="0.000000" kerning="1">DEVELOPER&apos;s NOTES</font></p>

<p align="center"><font face="Newsflash BB" size="80" color="#000000" letterSpacing="0.000000" kerning="1">PLAY!</font></p>

<p align="center"><font face="Newsflash BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1">HALL OF MASKS</font></p>

<p align="center"><font face="Newsflash BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1">2-PLAYER GAME</font></p>

<p align="left"><font face="Newsflash BB" size="24" color="#000000" letterSpacing="0.000000" kerning="1">MORE GAMES</font></p>

<p align="center"><font face="Newsflash BB" size="50" color="#000000" letterSpacing="0.000000" kerning="1">OPTIONS</font></p>

<p align="center"><font face="Newsflash BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1">SURVIVAL MODE</font></p>

<p align="center"><font face="Newsflash BB" size="50" color="#000000" letterSpacing="0.000000" kerning="1">HI SCORE</font></p>

<p align="center"><font face="Newsflash BB" size="22" color="#000000" letterSpacing="0.000000" kerning="1">DEVELOPER&apos;s NOTES</font></p>

<p align="center"><font face="Newsflash BB" size="80" color="#000000" letterSpacing="0.000000" kerning="1">PLAY!</font></p>

<p align="center"><font face="Newsflash BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1">HALL OF MASKS</font></p>

<p align="center"><font face="Newsflash BB" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">2-PLAYER GAME</font></p>

<p align="left"><font face="Newsflash BB" size="24" color="#000000" letterSpacing="0.000000" kerning="1">MORE GAMES</font></p>

<p align="center"><font face="Newsflash BB" size="50" color="#000000" letterSpacing="0.000000" kerning="1">OPTIONS</font></p>

<p align="center"><font face="Newsflash BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1">SURVIVAL MODE</font></p>

<p align="center"><font face="Newsflash BB" size="50" color="#ffffff" letterSpacing="0.000000" kerning="1">HI SCORE</font></p>

<p align="center"><font face="Newsflash BB" size="22" color="#000000" letterSpacing="0.000000" kerning="1">DEVELOPER&apos;s NOTES</font></p>

<p align="center"><font face="Newsflash BB" size="80" color="#000000" letterSpacing="0.000000" kerning="1">PLAY!</font></p>

<p align="center"><font face="Newsflash BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1">HALL OF MASKS</font></p>

<p align="center"><font face="Newsflash BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1">2-PLAYER GAME</font></p>

<p align="left"><font face="Newsflash BB" size="24" color="#000000" letterSpacing="0.000000" kerning="1">MORE GAMES</font></p>

<p align="center"><font face="Newsflash BB" size="50" color="#000000" letterSpacing="0.000000" kerning="1">OPTIONS</font></p>

<p align="center"><font face="Newsflash BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1">SURVIVAL MODE</font></p>

<p align="center"><font face="Newsflash BB" size="50" color="#000000" letterSpacing="0.000000" kerning="1">HI SCORE</font></p>

<p align="center"><font face="Newsflash BB" size="22" color="#000000" letterSpacing="0.000000" kerning="1">DEVELOPER&apos;s NOTES</font></p>

<p align="center"><font face="Newsflash BB" size="80" color="#000000" letterSpacing="0.000000" kerning="1">PLAY!</font></p>

<p align="center"><font face="Newsflash BB" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">HALL OF MASKS</font></p>

<p align="center"><font face="Newsflash BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1">2-PLAYER GAME</font></p>

<p align="left"><font face="Newsflash BB" size="24" color="#000000" letterSpacing="0.000000" kerning="1">MORE GAMES</font></p>

<p align="center"><font face="Newsflash BB" size="50" color="#000000" letterSpacing="0.000000" kerning="1">OPTIONS</font></p>

<p align="center"><font face="Newsflash BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1">SURVIVAL MODE</font></p>

<p align="center"><font face="Newsflash BB" size="50" color="#000000" letterSpacing="0.000000" kerning="1">HI SCORE</font></p>

<p align="center"><font face="Newsflash BB" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1">DEVELOPER&apos;s NOTES</font></p>

<p align="center"><font face="Newsflash BB" size="80" color="#000000" letterSpacing="0.000000" kerning="1">PLAY!</font></p>

<p align="center"><font face="Newsflash BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1">HALL OF MASKS</font></p>

<p align="center"><font face="Newsflash BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1">2-PLAYER GAME</font></p>

<p align="left"><font face="Newsflash BB" size="24" color="#000000" letterSpacing="0.000000" kerning="1">MORE GAMES</font></p>

<p align="center"><font face="Newsflash BB" size="50" color="#000000" letterSpacing="0.000000" kerning="1">OPTIONS</font></p>

<p align="center"><font face="Newsflash BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1">SURVIVAL MODE</font></p>

<p align="center"><font face="Newsflash BB" size="50" color="#000000" letterSpacing="0.000000" kerning="1">HI SCORE</font></p>

<p align="center"><font face="Newsflash BB" size="22" color="#000000" letterSpacing="0.000000" kerning="1">DEVELOPER&apos;s NOTES</font></p>

<p align="center"><font face="Newsflash BB" size="80" color="#000000" letterSpacing="0.000000" kerning="1">PLAY!</font></p>

<p align="center"><font face="Newsflash BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1">HALL OF MASKS</font></p>

<p align="center"><font face="Newsflash BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1">2-PLAYER GAME</font></p>

<p align="left"><font face="Newsflash BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">MORE GAMES</font></p>

<p align="left"><font face="Estrangelo Edessa" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Select an Option</font></p>

<p align="left"><font face="Estrangelo Edessa" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Accept</font></p>

123456789012345

<p align="right"><font face="Newsflash BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">TYPE YOUR NAME HERE</font></p><p align="right"><font face="Newsflash BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">and press enter</font></p>

<p align="center"></p>

<p align="center"><font face="Self Destruct Button BB" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Quality: Medium</font></p>

<p align="center"><font face="Self Destruct Button BB" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">SFX &amp; Music</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#000000" letterSpacing="0.000000" kerning="1">All except one... YOU.</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#000000" letterSpacing="0.000000" kerning="1">And were also smart enough to imprison all the heroes in the land in iron cages.</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#000000" letterSpacing="0.000000" kerning="1">The evil Goblins have kidnapped the Princesses!</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Start the Quest!</font></p>

<p align="left"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Back</font></p>

<p align="center"><font face="Calibri" size="20" color="#000000" letterSpacing="0.000000" kerning="1">Q</font></p>

<p align="center"><font face="Gothic821 Cn BT" size="32" color="#ffffff" letterSpacing="0.000000" kerning="1">World Map</font></p>

<p align="left"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Move Character</font></p>

<p align="left"><font face="Self Destruct Button BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">x 10</font></p>

<p align="left"><font face="Self Destruct Button BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">x 99</font></p>

<p align="left"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Back to Main Menu</font></p>

<p align="center"><font face="Calibri" size="20" color="#000000" letterSpacing="0.000000" kerning="1">Q</font></p>

<p align="left"><font face="Self Destruct Button BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">x 0</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">You need a Key!</font></p>

<p align="center"><font face="Self Destruct Button BB" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Collect Keys from different locations and use them to unlock the Temples! Rescue all the princesses to win!</font></p>

<p align="center"><font face="Self Destruct Button BB" size="14" color="#000000" letterSpacing="0.000000" kerning="1">Temple</font></p>

<p align="left"><font face="Self Destruct Button BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">x 0</font></p>

sponsored by ninjakiwi

<p align="center"><font face="Gothic821 Cn BT" size="32" color="#ffffff" letterSpacing="0.000000" kerning="1">Equipment Select</font></p>

<p align="left"><font face="Self Destruct Button BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">x 10</font></p>

<p align="left"><font face="Self Destruct Button BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">x 99</font></p>

<p align="center"><font face="Self Destruct Button BB" size="16" color="#000000" letterSpacing="0.000000" kerning="1">Left/Right to Change Masks</font></p>

<p align="center"><font face="Pressboard JL" size="30" color="#000000" letterSpacing="0.000000" kerning="1">CONTINUE</font></p>

<p align="left"><font face="Estrangelo Edessa" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Select an Option</font></p>

<p align="left"><font face="Estrangelo Edessa" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Accept</font></p>

<p align="left"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Back </font></p>

<p align="center"><font face="Calibri" size="20" color="#000000" letterSpacing="0.000000" kerning="1">Q</font></p>

<p align="center"><font face="Self Destruct Button BB" size="16" color="#000000" letterSpacing="0.000000" kerning="1">description</font></p>

<p align="center"><font face="Self Destruct Button BB" size="24" color="#000000" letterSpacing="0.000000" kerning="1">Item Name</font></p>

<p align="center"><font face="Calibri" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Generating world...</font></p>

<p align="center"><font face="Gothic821 Cn BT" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">Loading..</font></p>

<p align="left"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Quit</font></p>

<p align="center"><font face="Calibri" size="20" color="#000000" letterSpacing="0.000000" kerning="1">Q</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">If you get stuck, press Q to Quit.</font></p>

<p align="left"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Pause</font></p>

<p align="center"><font face="Calibri" size="20" color="#000000" letterSpacing="0.000000" kerning="1">P</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">You can also press P to Pause.</font></p>

<p align="center"><font face="CreativeBlock BB" size="75" color="#ffffff" letterSpacing="0.000000" kerning="1">GAME PAUSED!</font></p>

<p align="right"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">9999 m to go!</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Special Move (1 Mana)</font></p>

<p align="left"><font face="Estrangelo Edessa" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Rescue</font></p>

<p align="left"><font face="Self Destruct Button BB" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Paladins are slow but strong in combat.</font></p>

<p align="left"><font face="Self Destruct Button BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">x 0</font></p>

<p align="left"><font face="Self Destruct Button BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">x 99</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#000000" letterSpacing="0.000000" kerning="1">Collect at least</font></p>

<p align="center"><font face="Self Destruct Button BB" size="40" color="#000000" letterSpacing="0.000000" kerning="1">125 gold</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#000000" letterSpacing="0.000000" kerning="1">to win the level!</font></p>

<p align="left"><font face="Self Destruct Button BB" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Target: 60</font></p>

<p align="center"><font face="Self Destruct Button BB" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">30/30</font></p>

<p align="center"><font face="CreativeBlock BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">3-TAILED DEMON</font></p>

<p align="left"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Quit</font></p>

<p align="center"><font face="Calibri" size="20" color="#000000" letterSpacing="0.000000" kerning="1">Q</font></p>

<p align="right"><font face="Self Destruct Button BB" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">00:00</font></p>

<p align="left"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Pause</font></p>

<p align="center"><font face="Calibri" size="20" color="#000000" letterSpacing="0.000000" kerning="1">P</font></p>

<p align="center"><font face="CreativeBlock BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">press P to unpause</font></p>

<p align="center"><font face="Self Destruct Button BB" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">30/30</font></p>

<p align="center"><font face="Self Destruct Button BB" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">999 gp</font></p>

<p align="left"><font face="Self Destruct Button BB" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">x0</font></p>

<p align="center"><font face="Self Destruct Button BB" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Player 2</font></p>

<p align="left"><font face="Self Destruct Button BB" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">x0</font></p>

<p align="center"><font face="Self Destruct Button BB" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Player 1</font></p>

<p align="center"><font face="Gothic821 Cn BT" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">Your Hero has been killed!</font></p>

Total Gold Earned: 0

A new high score!

<p align="center"><font face="Self Destruct Button BB" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">Perfect!</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Great Job!</font></p>

<p align="center"><font face="Self Destruct Button BB" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">Not Enough Gold!</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">You failed to reach the target!</font></p>

<p align="center"><font face="Self Destruct Button BB" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">You have failed.</font></p>

<p align="center"><font face="Pressboard JL" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Player 2</font></p>

<p align="center"><font face="Pressboard JL" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Player 1</font></p>

<p align="center"><font face="Self Destruct Button BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">9999 gp</font></p>

<p align="center"><font face="Self Destruct Button BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">9999 gp</font></p>

Key Obtained! (+1 Key)

You can now explore a Temple!

Time Taken: 00:20

<p align="center"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Continue</font></p>

You ran out of lives!

Press Spacebar to Reset

<p align="center"><font face="Gothic821 Cn BT" size="30" color="#000000" letterSpacing="0.000000" kerning="1">final score:</font></p>

<p align="center"><font face="Gothic821 Cn BT" size="40" color="#000000" letterSpacing="0.000000" kerning="1">99999 gp</font></p>

<p align="center"><font face="Gothic821 Cn BT" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">Game Over!</font></p>

Your Artifacts and Masks have been saved... you can use them in future games. Please try again!

Sponsored by:

<p align="center"><font face="Self Destruct Button BB" size="20" color="#000000" letterSpacing="0.000000" kerning="1">You have been rewarded with an Artifact for your heroic achievements!</font></p>

<p align="center"><font face="Gothic821 Cn BT" size="32" color="#ffffff" letterSpacing="0.000000" kerning="1">Artifact Unlocked!</font></p>

<p align="center"><font face="Self Destruct Button BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">Barbarian&apos;s Broadsword</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Back to World Map!</font></p>

<p align="center"><font face="Self Destruct Button BB" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">description</font></p>

<p align="center"><font face="Gothic821 Cn BT" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">Congratulations!</font></p>

Your Hero married the Princess and they lived happily ever after!

<p align="center"><font face="Gothic821 Cn BT" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">perfect ending achieved!</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Continue</font></p>

<p align="center"><font face="Gothic821 Cn BT" size="30" color="#000000" letterSpacing="0.000000" kerning="1">final score:</font></p>

<p align="center"><font face="Gothic821 Cn BT" size="40" color="#000000" letterSpacing="0.000000" kerning="1">99999 gp</font></p>

Sponsored by:

<p align="center"><font face="Gothic821 Cn BT" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">High Score (Story)</font></p>

nerdook

99999 gp

Lvl 999

<p align="center"><font face="Gothic821 Cn BT" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">High Score (Survival)</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Back to Main Menu</font></p>

<p align="center"><font face="Gothic821 Cn BT" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">Survival Mode</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Continue</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#000000" letterSpacing="0.000000" kerning="1">Welcome to Survival Mode!</font></p><p align="center"><font face="Self Destruct Button BB" size="20" color="#000000" letterSpacing="0.000000" kerning="1">You must achieve the gold target for each level and reach the exit.</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#000000" letterSpacing="0.000000" kerning="1">You only have a single life, so make the most of it! How much gold can you collect before your death?</font></p>

<p align="left"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Back to Main Menu</font></p>

<p align="center"><font face="Calibri" size="20" color="#000000" letterSpacing="0.000000" kerning="1">Q</font></p>

<p align="center"><font face="Gothic821 Cn BT" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">Hall of Masks</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Equip masks from the Equipment Select screen!</font></p>

<p align="center"><font face="Gothic821 Cn BT" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">Gas Mask</font></p>

<p align="left"><font face="Self Destruct Button BB" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Complete a level without killing any enemies.</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Continue</font></p>

<p align="center"><font face="Gothic821 Cn BT" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">Developer&apos;s Notes</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Continue</font></p>

<p align="left"><font face="Verdana" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Hey there!</font></p><p align="left"></p><p align="left"><font face="Verdana" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Thanks for taking the time to read my notes! </font></p><p align="left"></p><p align="left"><font face="Verdana" size="12" color="#000000" letterSpacing="0.000000" kerning="1">My aim in Vertical Drop Heroes is to provide a quick, accessible game that nevertheless has depth and choice. Therefore, the game is a mix of Tetris and more traditional RPGs. As with all the games I&apos;ve made, part of the game is randomized so that it offers a different experience each time you play.</font></p><p align="left"></p><p align="left"><font face="Verdana" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Each hero has a specific &quot;feel&quot;: a defensive Paladin, a balanced Ranger, an agile Thief, a powerful Mage and a battle oriented Barbarian. The unlockables are designed to further customize these options for each player.</font></p><p align="left"></p><p align="left"><font face="Verdana" size="12" color="#000000" letterSpacing="0.000000" kerning="1">My thanks to Carol (for the excellent music composition), Fong (chief playtester and buddy), everyone who&apos;s supported me throughout this project... including you guys, the players, for taking the time to enjoy my humble creation.</font></p><p align="left"></p><p align="left"><font face="Verdana" size="12" color="#000000" letterSpacing="0.000000" kerning="1">I really hope you will enjoy the game! Leave me a message if you liked it, and I&apos;ll try my best to respond.</font></p><p align="left"></p><p align="left"><font face="Verdana" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Yours,</font></p><p align="left"><font face="Verdana" size="12" color="#000000" letterSpacing="0.000000" kerning="1">nerdook</font></p>

<p align="center"><font face="Gothic821 Cn BT" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">Options</font></p>

<p align="center"><font face="Calibri" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Sounds: SFX &amp; Music</font></p>

<p align="center"><font face="Calibri" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Quality: Medium</font></p>

<p align="center"><font face="Calibri" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Reset all Data</font></p>

<p align="center"><font face="Calibri" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Back to Menu</font></p>

<p align="left"><font face="Estrangelo Edessa" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Select an Option</font></p>

<p align="left"><font face="Estrangelo Edessa" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Accept</font></p>

<p align="center"><font face="Gothic821 Cn BT" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">Instructions</font></p>

<p align="center"><font face="Estrangelo Edessa" size="16" color="#000000" letterSpacing="0.000000" kerning="1">W</font></p>

<p align="center"><font face="LetterOMatic!" size="14" color="#000000" letterSpacing="0.000000" kerning="1">Jump!</font></p>

<p align="center"><font face="LetterOMatic!" size="14" color="#000000" letterSpacing="0.000000" kerning="1">Move</font></p>

<p align="center"><font face="LetterOMatic!" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">This is you.</font></p>

<p align="center"><font face="LetterOMatic!" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Jump on these for treasure</font></p>

<p align="center"><font face="LetterOMatic!" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Stand on cages and press down to rescue heroes</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Continue</font></p>

<p align="center"><font face="Gothic821 Cn BT" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">2-Player Game</font></p>

<p align="center"><font face="LetterOMatic!" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">A GAME OF </font></p><p align="center"><font face="LetterOMatic!" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">RED VERSUS BLUE</font></p>

<p align="center"><font face="LetterOMatic!" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">get the most medals to marry the princess at the end of level 5!</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Continue</font></p>

<p align="center"><font face="Estrangelo Edessa" size="16" color="#000000" letterSpacing="0.000000" kerning="1">W</font></p>

<p align="center"><font face="Estrangelo Edessa" size="16" color="#000000" letterSpacing="0.000000" kerning="1">A</font></p>

<p align="center"><font face="Estrangelo Edessa" size="16" color="#000000" letterSpacing="0.000000" kerning="1">D</font></p>

<p align="center"><font face="LetterOMatic!" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Whoever has more gold at the end of a level wins a medal!</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#000000" letterSpacing="0.000000" kerning="1">Player 1</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#000000" letterSpacing="0.000000" kerning="1">Player 2</font></p>

<p align="center"><font face="Estrangelo Edessa" size="16" color="#000000" letterSpacing="0.000000" kerning="1">W</font></p>

<p align="center"><font face="Estrangelo Edessa" size="16" color="#000000" letterSpacing="0.000000" kerning="1">A</font></p>

<p align="center"><font face="Estrangelo Edessa" size="16" color="#000000" letterSpacing="0.000000" kerning="1">D</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Start!</font></p>

<p align="left"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Randomize</font></p>

<p align="center"><font face="Calibri" size="20" color="#000000" letterSpacing="0.000000" kerning="1">Q</font></p>

<p align="left"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Set AI as Player 2</font></p>

<p align="center"><font face="Calibri" size="20" color="#000000" letterSpacing="0.000000" kerning="1">P</font></p>

<p align="center"><font face="Self Destruct Button BB" size="14" color="#000000" letterSpacing="0.000000" kerning="1">description</font></p>

<p align="center"><font face="Self Destruct Button BB" size="20" color="#000000" letterSpacing="0.000000" kerning="1">Item Name</font></p>

ActionScript [AS1/AS2]

Frame 1
function sitelock(urls_allowed) { lock = true; for (x in urls_allowed) { if (_url.indexOf(urls_allowed[x]) > 0) { lock = false; } } if (lock) { gotoAndStop ("sitelock"); } return(lock); } stop(); _quality = "MEDIUM"; fscommand ("allowscale", "true"); fscommand ("showmenu", "false"); Stage.showMenu = false; _root.kongregateServices.connect(); var pct = 0; var pressSpace = true; var soundOn = true; startbtn._visible = false; urls_allowed = ["www.ninjakiwi.com", "www.ninjakiwifiles.com", "Developers"]; startbtn.onRelease = function () { if (_level0.pct == 100) { _level0.gotoAndStop("resources"); } }; _level0.onEnterFrame = function () { loaderbar.gotoAndStop(pct); if (_level0.pct < 100) { _level0.pct = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); var pct_loaded = (Math.round(_level0.pct) + "%"); _level0.startmsg = "Loading... " + pct_loaded; } else { _level0.pct = 100; _level0.startmsg = "Press Spacebar to start!"; startbtn._visible = true; } if (Key.isDown(32)) { if (!pds) { pds = true; if (_level0.pct == 100) { _level0.gotoAndStop("resources"); } } } else { pds = false; } };
Frame 2
stop(); _level0.onEnterFrame = function () { stop(); };
Instance of Symbol 177 MovieClip in Frame 2
on (release) { function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } var vertDropHeroes_Click = "421f93f0"; getURL ("http://www.ninjakiwi.com", "_blank"); __com_mochibot__(vertDropHeroes_Click, this, 10301, true); }
Frame 3
_level0.onEnterFrame = function () { stop(); }; function shadeObj(anyped) { var thisColor1 = new Color(anyped); var cTransform1 = new Object(); cTransform1 = {ra:"0", rb:"0", ga:"0", gb:"0", ba:"0", bb:"0", aa:"100", ab:"0"}; thisColor1.setTransform(cTransform1); } function whiteoutObj(anyped) { var thisColor1 = new Color(anyped); var cTransform1 = new Object(); cTransform1 = {ra:"100", rb:"100", ga:"100", gb:"100", ba:"100", bb:"100", aa:"100", ab:"0"}; thisColor1.setTransform(cTransform1); } function unshadeObj(anyped) { var thisColor1 = new Color(anyped); var cTransform1 = new Object(); cTransform1 = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; thisColor1.setTransform(cTransform1); } function makeFade(nextframe) { if (nextframe != "") { if (!faded) { faded = true; bigfader.nextframe = nextframe; bigfader.gotoAndPlay("out"); } else { faded = false; } } } function clearStage() { stage.removeMovieClip(); objCount = 0; propCount = 0; stage2.attachMovie("stage", "stage", 100); stage = stage2.stage; } function toggleSound() { if (soundOn) { soundOn = false; soundicon.gotoAndStop(2); gSound = new Sound(); gSound.setVolume(0); } else { soundOn = true; soundicon.gotoAndStop(1); gSound = new Sound(); gSound.setVolume(100); } } function displayLongTime(seconds) { var sec = 0; var min = 0; var hr = 0; if (seconds > 0) { while (seconds >= 60) { seconds = seconds - 60; min = min + 1; } } sec = seconds; if (min > 0) { while (min >= 60) { min = min - 60; hr = hr + 1; } } if (min < 10) { min = "0" + min; } if (sec < 10) { sec = "0" + sec; } return((((hr + ":") + min) + ":") + sec); } function dd(ddnum) { if (ddnum < 10) { return("0" + ddnum); } return(ddnum); } function randbtwn(min, max) { return(mRn(mRd() * (max - min)) + min); } function addDialog(dtxt, dchar) { dialogList.push(dtxt); dialogChar.push(dchar); } function getDialog() { dialogbox.fulltxt = dialogList.shift(); var dchar = dialogChar.shift(); if (dchar == undefined) { dialogbox.char = "Dr Frix"; } else { dialogbox.char = dchar; } dialogbox._visible = true; dialogCount = 0; } function checkDialog() { if ((dialogList.length > 0) && (!dialogbox._visible)) { getDialog(); } if (dialogbox.fulltxt != "") { dialogbox.txt = dialogbox.fulltxt.slice(0, Math.min(dialogCount, dialogbox.fulltxt.length)); dialogCount = dialogCount + 1; if (dialogCount >= (dialogbox.fulltxt.length + 60)) { if (dialogList.length > 0) { getDialog(); } else { dialogbox.fulltxt = ""; dialogbox._visible = false; } } } } function spawnProp(objname, pos_x, pos_y, lyroffset) { if (propCount == undefined) { propCount = 0; } var objFound = false; var newObj; dind = 0; while (dind <= propCount) { var tempObj; tempObj = stage["prop" + dd(dind)]; if (tempObj.isDead) { objFound = true; tempObj.removeMovieClip(); stage.attachMovie(objname, "prop" + dd(dind), dind + lyroffset); var newObj = stage["prop" + dd(dind)]; newObj.isDead = false; newObj._visible = true; newObj.defLayer = dind + lyroffset; newObj.swapDepths(dind + lyroffset); dind = propCount + 999; } dind++; } if (!objFound) { stage.attachMovie(objname, "prop" + dd(propCount), propCount + lyroffset); var newObj = stage["prop" + dd(propCount)]; newObj.isDead = false; newObj.index = propCount; newObj.defLayer = propCount + lyroffset; propCount = propCount + 1; } newObj._x = pos_x; newObj._y = pos_y; newObj.objname = objname; return(newObj); } function removeProp(anyobj) { anyobj.isDead = true; anyobj._visible = false; tTiles[anyobj.tilex][anyobj.tiley + dyOffset] = undefined; if (anyobj.index == (propCount - 1)) { var obj_c = (propCount - 1); while (obj_c >= 1) { var checkObj = stage["prop" + dd(obj_c)]; if (checkObj.isDead) { removeMovieClip(checkObj); propCount = propCount - 1; } else { obj_c = -1; } obj_c--; } } } function spawnObject(objname, objclass, pos_x, pos_y, lyroffset) { if (objCount == undefined) { objCount = 0; } var objFound = false; var newObj; dind = 0; while (dind <= objCount) { var tempObj; tempObj = stage["obj" + dd(dind)]; if (tempObj.isDead) { objFound = true; tempObj.removeMovieClip(); stage.attachMovie(objname, "obj" + dd(dind), dind + lyroffset); var newObj = stage["obj" + dd(dind)]; newObj.isDead = false; newObj._visible = true; newObj.defLayer = dind + lyroffset; newObj.swapDepths(dind + lyroffset); dind = objCount + 999; } dind++; } if (!objFound) { stage.attachMovie(objname, "obj" + dd(objCount), objCount + lyroffset); var newObj = stage["obj" + dd(objCount)]; newObj.isDead = false; newObj.index = objCount; newObj.defLayer = objCount + lyroffset; objCount = objCount + 1; } newObj._x = pos_x; newObj._y = pos_y; newObj.objname = objname; newObj.objclass = objclass; newObj.dying = false; return(newObj); } function removeObject(anyobj) { anyobj.isDead = true; anyobj._visible = false; if (anyobj.index == (objCount - 1)) { var obj_c = (objCount - 1); while (obj_c >= 1) { var checkObj = stage["obj" + dd(obj_c)]; if (checkObj.isDead) { removeMovieClip(checkObj); objCount = objCount - 1; } else { obj_c = -1; } obj_c--; } } } function attachEffect(anyped, effectname) { if (fxCount == undefined) { fxCount = 0; } stage.attachMovie(effectname, "sfx" + dd(fxCount), fxCount + 60000); var tmpFx = stage["sfx" + dd(fxCount)]; fxCount = fxCount + 1; if (fxCount > 20) { fxCount = 0; } tmpFx._x = anyped._x; tmpFx._y = anyped._y; tmpFx._rotation = randbtwn(0, 360); lastFx = tmpFx; } function floatWords(anyped, wordtxt) { if (fxCount == undefined) { fxCount = 0; } stage.attachMovie("floatwords", "sfx" + dd(fxCount), fxCount + 60000); var tmpFx = stage["sfx" + dd(fxCount)]; tmpFx.word.txt = wordtxt; fxCount = fxCount + 1; if (fxCount > 20) { fxCount = 0; } tmpFx._x = anyped._x; tmpFx._y = anyped._y - 20; } function setColor(rClip, rBase, gBase, bBase) { var R = rBase; var G = gBase; var B = bBase; var Rstr = R.toString(16); if (R < 16) { Rstr = "0" + Rstr; } var Gstr = G.toString(16); if (G < 16) { Gstr = "0" + Gstr; } var Bstr = B.toString(16); if (B < 16) { Bstr = "0" + Bstr; } var colorString = ((Rstr + Gstr) + Bstr); var colorNumber = parseInt(colorString, 16); var rColor = new Color(rClip); rColor.setRGB(colorNumber); } function spitOne(anyarray) { var anyindex = randbtwn(0, anyarray.length - 1); var anyname = anyarray[anyindex]; anyarray.splice(anyindex, 1); return(anyname); } function fireMissile(anyped, b_rot, b_type, b_hp) { var newBlt = spawnObject("missile", "missile", anyped._x, anyped._y, 50000); newBlt.attachMovie("missile_" + b_type, "missile", 0); newBlt._x = newBlt._x + (12 + (anyped._xscale / 100)); newBlt.hp = 1; newBlt.unblockable = false; newBlt.speed = 20; if (anyped.owner == 2) { newBlt.speed = 12; } if (((b_type == "shuriken") && (anyped.owner != 1)) && (anyped.owner != 3)) { newBlt.speed = 6; } if (((b_type == "fireball") && (anyped.owner != 1)) && (anyped.owner != 3)) { newBlt.speed = 8; newBlt.unblockable = true; } else if (b_type == "familiar") { newBlt.speed = 10; } else if (b_type == "scimitar") { newBlt.speed = 10; } else if (((b_type == "geyser") && (anyped.owner != 1)) && (anyped.owner != 3)) { newBlt.speed = 4; newBlt.unblockable = true; } else if (b_type == "trunk") { newBlt.speed = 8; newBlt.unblockable = true; } else if (b_type == "snowball") { newBlt.speed = 8; newBlt.unblockable = true; } else if (b_type == "icebolt") { newBlt.speed = 12; newBlt.unblockable = true; } else if (b_type == "shadowbolt") { newBlt.speed = 10; newBlt.unblockable = true; } else if (b_type == "magmaball") { newBlt.speed = 5; } newBlt.owner = anyped.owner; newBlt._rotation = b_rot; newBlt.b_type = b_type; newBlt.hp = b_hp; if (anyped == eBoss) { newBlt._x = newBlt._x - ((25 * anyped._xscale) / 100); newBlt._y = newBlt._y + 25; } return(newBlt); } mRn = Math.round; mRd = Math.random; mSq = Math.sqrt; mPw = Math.pow; mMx = Math.max; mMn = Math.min; mAt = Math.atan; mPi = Math.PI; mSi = Math.sin; mCo = Math.cos; mFl = Math.floor; mAb = Math.abs; var dialogList = new Array(); var dialogChar = new Array(); var faded = false; soundicon.onRelease = function () { soundOn = !soundOn; if (!soundOn) { music.gotoAndStop(1); } else if (gameMode == 1) { music.gotoAndStop("story"); } else { music.gotoAndStop("game"); } };
Frame 4
var nerdook_skip = 0; var sOption = 1; var sfxLevel = 3; var qualityLevel = 2; _level0.onEnterFrame = function () { nerdook_skip = nerdook_skip + 1; if (nerdook_skip >= 80) { gotoAndStop ("mainmenu"); } if (Key.isDown(32)) { if (!pds) { pds = true; if (_level0.pct == 100) { gotoAndStop ("mainmenu"); } } } else { pds = false; } };
Instance of Symbol 959 MovieClip in Frame 4
on (release) { getURL ("http://www.kongregate.com/accounts/nerdook", "_blank"); }
Frame 5
if (sfxLevel == 1) { optxt1 = "Sounds Off"; gSound = new Sound(); gSound.setVolume(0); } else { gSound = new Sound(); gSound.setVolume(100); if (sfxLevel == 2) { optxt1 = "SFX only"; } else if (sfxLevel == 3) { optxt1 = "SFX & Music"; } } if (qualityLevel == 1) { _quality = "LOW"; optxt2 = "Quality: Low"; } else if (qualityLevel == 2) { _quality = "MEDIUM"; optxt2 = "Quality: Medium"; } else if (qualityLevel == 3) { _quality = "HIGH"; optxt2 = "Quality: High"; } btn_quality.onRelease = function () { qualityLevel = qualityLevel - 1; if (qualityLevel < 1) { qualityLevel = 3; } if (qualityLevel == 1) { _quality = "LOW"; optxt2 = "Quality: Low"; } else if (qualityLevel == 2) { _quality = "MEDIUM"; optxt2 = "Quality: Medium"; } else if (qualityLevel == 3) { _quality = "HIGH"; optxt2 = "Quality: High"; } }; btn_sound.onRelease = function () { if (sfxLevel == 1) { sfxLevel = 3; } else { sfxLevel = 1; } if (sfxLevel == 1) { optxt1 = "Sounds Off"; gSound = new Sound(); gSound.setVolume(0); } else { gSound = new Sound(); gSound.setVolume(100); if (sfxLevel == 2) { optxt1 = "SFX only"; } else if (sfxLevel == 3) { optxt1 = "SFX & Music"; } } }; function loadData() { mData = SharedObject.getLocal(g_dataFile); var arti = 1; while (arti <= 30) { if (mData.data["trFound" + dd(arti)] == undefined) { mData.data["trFound" + dd(arti)] = false; } trFound[arti] = mData.data["trFound" + dd(arti)]; arti++; } var maski = 1; while (maski <= 30) { if (mData.data["maskUnlocked" + dd(maski)] == undefined) { mData.data["maskUnlocked" + dd(maski)] = false; } maskUnlocked[maski] = mData.data["maskUnlocked" + dd(maski)]; maski++; } var seli = 1; while (seli <= 6) { if (mData.data["selItem" + dd(seli)] == undefined) { mData.data["selItem" + dd(seli)] = 7; } _level0["selItem" + seli] = mData.data["selItem" + dd(seli)]; seli++; } var hii = 1; while (hii <= 5) { if (mData.data["hScoreTotal" + dd(hii)] == undefined) { mData.data["hScoreName" + dd(hii)] = "-----"; mData.data["hScoreTotal" + dd(hii)] = 0; } hScoreName[hii] = mData.data["hScoreName" + dd(hii)]; hScoreTotal[hii] = mData.data["hScoreTotal" + dd(hii)]; hii++; } if (mData.data.survScore == undefined) { mData.data.survMaxLevel = 0; mData.data.survName = "-----"; mData.data.survScore = 0; } survMaxLevel = mData.data.survMaxLevel; survName = mData.data.survName; survScore = mData.data.survScore; if (mData.data.playerName == undefined) { mData.data.playerName = _root.kongregateServices.getUsername(); if (mData.data.playerName == undefined) { mData.data.playerName = "The Hero"; } } playerName = mData.data.playerName; if (mData.data.gameComplete == undefined) { mData.data.gameComplete = false; } gameComplete = mData.data.gameComplete; if (mData.data.currentMask == undefined) { mData.data.currentMask = 0; } currentMask = mData.data.currentMask; mData.flush(); } function saveData() { mData = SharedObject.getLocal(g_dataFile); var arti = 1; while (arti <= 30) { mData.data["trFound" + dd(arti)] = trFound[arti]; arti++; } var maski = 1; while (maski <= 30) { mData.data["maskUnlocked" + dd(maski)] = maskUnlocked[maski]; maski++; } var seli = 1; while (seli <= 6) { mData.data["selItem" + dd(seli)] = _level0["selItem" + seli]; seli++; } var hii = 1; while (hii <= 5) { mData.data["hScoreName" + dd(hii)] = hScoreName[hii]; mData.data["hScoreTotal" + dd(hii)] = hScoreTotal[hii]; hii++; } mData.data.survMaxLevel = survMaxLevel; mData.data.survName = survName; mData.data.survScore = survScore; mData.data.playerName = playerName; mData.data.gameComplete = gameComplete; mData.data.currentMask = currentMask; mData.flush(); } stop(); var totalgold = 0; var cIcon = 1; var lives = 3; var totalgold = 0; var keys = 0; var firstLoad = false; var survivalMode = false; var twoPlayer = false; mainmenutxt = ""; var customHead = 1; var customBody = 1; var loseStreak = 0; var trFound = new Array(); var trName = new Array(); var trDesc = new Array(); var levelsCompleted = 0; selItem1 = 7; selItem2 = 7; selItem3 = 7; selItem4 = 7; selItem5 = 7; maxBosses = 4; bossNum = randbtwn(1, maxBosses); prevBossNum = bossNum; var hintShown = new Array(); trName[0] = "Default"; trDesc[0] = "No Artifact equipped for this hero."; trName[1] = "Shadow Scimitar"; trDesc[1] = "Barbarian can create Shadow Clones of himself."; trName[2] = "Berserker Mask"; trDesc[2] = "Barbarian can launch an invulnerable strike that teleports to all nearby enemies."; trName[3] = "Broadsword"; trDesc[3] = "Barbarian can slice missiles and deflect them back at enemies."; trName[4] = "Summoned Swords"; trDesc[4] = "Two rotating swords swirl around the barbarian."; trName[5] = "Bloodlust"; trDesc[5] = "Killing enemies when berserk restores health and gives twice as much gold."; trName[6] = "Rune of Revenge"; trDesc[6] = "All heroes gain 10 second invulnerability when down to 1 health."; trName[7] = "Necromancer Robes"; trDesc[7] = "Mages can cast Soul Rip that kills every enemy within sight for an additional 1 gold per enemy."; trName[8] = "Icicle Staff"; trDesc[8] = "Can turn enemies and normal blocks into smashable ice blocks."; trName[9] = "Warlock's Familiar"; trDesc[9] = "Explosive familiar that can navigate independently."; trName[10] = "Staff of Flames"; trDesc[10] = "Greatly increases the power of the Mage's fireball."; trName[11] = "Sanctuary Staff"; trDesc[11] = "Fully restores hp and breaks every chest in view for 3 seconds."; trName[12] = "Rune of Energy"; trDesc[12] = "Increases max mana by 15. Blue potions restore 10 mana."; trName[13] = "Dragonlance Boots"; trDesc[13] = "Stomp affects every tile in view below the paladin."; trName[14] = "Platemail Armor"; trDesc[14] = "Total invulnerability, but speed and jump height are halved. Can stomp for free."; trName[15] = "Ironmirror Shield"; trDesc[15] = "Can deflect missiles back at enemies."; trName[16] = "Chainlink Armor"; trDesc[16] = "Faster speed and jump height, but vulnerable to missiles."; trName[17] = "Holy Shield"; trDesc[17] = "Gain a shield that acts like an extra hit point."; trName[18] = "Rune of Endurance"; trDesc[18] = "All heroes will not be lost on damage, as long as they have mana remaining. Costs 5 mana per use."; trName[19] = "Shadow Arrows"; trDesc[19] = "Arrows can pass through blocks and enemies."; trName[20] = "Stonebreaker Arrows"; trDesc[20] = "Arrows can shatter a single block on impact."; trName[21] = "Cleric Robes"; trDesc[21] = "Fires bolts that turn enemies into health potions."; trName[22] = "Arrows of the Hydra"; trDesc[22] = "Fires 3 normal arrows at a spread angle."; trName[23] = "Raven Wings"; trDesc[23] = "Enables infinite double jumps! Costs 1 mana per double jump."; trName[24] = "Rune of Rescue"; trDesc[24] = "Missile weapons can break cages to reveal treasure and gain an additional 3 gold per cage."; trName[25] = "Assassin's Amulet"; trDesc[25] = "Thief is invulnerable for 2 seconds after Escaping."; trName[26] = "Wristblade Daggers"; trDesc[26] = "Thief gains a melee attack."; trName[27] = "Black Shuriken"; trDesc[27] = "Thief loses Escape skill, but gains a missile attack."; trName[28] = "Pendant of Evasion"; trDesc[28] = "Thief automatically Escapes just before taking damage."; trName[29] = "Robe of Shadows"; trDesc[29] = "Thief can enter Shadow mode for 5 seconds, gaining 3 gold per second and making all blocks act like normal blocks."; trName[30] = "Rune of Greed"; trDesc[30] = "All heroes gain 2 additional gold from treasure chest items."; var bossName = new Array(); bossName[1] = "Flaming Fox"; bossName[2] = "Putrid Pig"; bossName[3] = "Jinxed Jackal"; bossName[4] = "Wicked Walrus"; var tnum = 1; while (tnum <= 30) { trFound[tnum] = false; tnum++; } var top_gold = new Array(); top_gold[1] = 0; top_gold[2] = 0; top_gold[3] = 0; top_gold[4] = 0; var dead_heroes = new Array(); var dead_location = new Array(); var dead_method = new Array(); var dead_selItem1 = new Array(); var dead_selItem2 = new Array(); var dead_selItem3 = new Array(); var dead_selItem4 = new Array(); var dead_selItem5 = new Array(); var deadHero; var deadLoc; var deadMethod; var tIcon = new Array(); var tWalk1 = new Array(); var tWalk2 = new Array(); var tWalk3 = new Array(); var tWalk4 = new Array(); var tDecor = new Array(); var tBlockNum = new Array(); var tMainLine = new Array(); desertX = randbtwn(2, 4); desertY = randbtwn(2, 4); templeX1 = randbtwn(1, 3); templeY1 = randbtwn(1, 3); templeX2 = randbtwn(4, 6); templeY2 = randbtwn(1, 3); templeX3 = randbtwn(1, 3); templeY3 = randbtwn(4, 6); templeX4 = randbtwn(4, 6); templeY4 = randbtwn(4, 6); var templeX = new Array(); var templeY = new Array(); castleX = 6; mapCurX = 1; if (randbtwn(1, 10) <= 5) { mapCurX = 6; castleX = 1; } castleY = 6; mapCurY = 1; if (randbtwn(1, 10) <= 5) { mapCurY = 6; castleY = 1; } var wmx = 1; while (wmx <= 6) { tIcon[wmx] = new Array(); tWalk1[wmx] = new Array(); tWalk2[wmx] = new Array(); tWalk3[wmx] = new Array(); tWalk4[wmx] = new Array(); tDecor[wmx] = new Array(); tBlockNum[wmx] = new Array(); tMainLine[wmx] = new Array(); var wmy = 1; while (wmy <= 6) { tIcon[wmx][wmy] = 1; tBlockNum[wmx][wmy] = 0; if ((wmx == templeX1) && (wmy == templeY1)) { tIcon[wmx][wmy] = 2; } else if ((wmx == templeX2) && (wmy == templeY2)) { tIcon[wmx][wmy] = 2; } else if ((wmx == templeX3) && (wmy == templeY3)) { tIcon[wmx][wmy] = 2; } else if ((wmx == templeX4) && (wmy == templeY4)) { tIcon[wmx][wmy] = 2; } else if (((((wmx >= desertX) && (wmx < (desertX + 3))) && (wmy >= desertY)) && (wmy < (desertY + 3))) && (randbtwn(1, 10) <= 7)) { tIcon[wmx][wmy] = 3; } tWalk1[wmx][wmy] = true; if (randbtwn(2, 3) == 3) { tWalk1[wmx][wmy] = false; } tWalk2[wmx][wmy] = true; if (randbtwn(2, 3) == 3) { tWalk2[wmx][wmy] = false; } tWalk3[wmx][wmy] = true; if (randbtwn(2, 3) == 3) { tWalk3[wmx][wmy] = false; } tWalk4[wmx][wmy] = true; if (randbtwn(2, 3) == 3) { tWalk4[wmx][wmy] = false; } if ((wmx == castleX) && (wmy == castleY)) { tIcon[wmx][wmy] = 2; } if (tIcon[wmx][wmy] == 2) { tBlockNum[wmx][wmy] = -1; templeX.push(wmx); templeY.push(wmy); if (!tWalk1[wmx][wmy]) { if (!tWalk2[wmx][wmy]) { if (!tWalk3[wmx][wmy]) { if (!tWalk4[wmx][wmy]) { randblock = randbtwn(1, 4); _level0["tWalk" + randblock][wmx][wmy] = true; } } } } } tDecor[wmx][wmy] = 1; if (randbtwn(1, 10) <= 5) { if (tIcon[wmx][wmy] == 1) { tDecor[wmx][wmy] = randbtwn(2, 3); } else if (tIcon[wmx][wmy] == 3) { tDecor[wmx][wmy] = randbtwn(6, 7); } else if (tIcon[wmx][wmy] == 4) { tDecor[wmx][wmy] = randbtwn(10, 11); } } wmy++; } wmx++; } var levelsPlaced = 0; while (levelsPlaced < 8) { randx = randbtwn(1, 6); randy = randbtwn(1, 6); if (tBlockNum[randx][randy] == 0) { if (!((randx == 1) && (randy == 1))) { if (!((randx == 1) && (randy == 6))) { if (!((randx == 6) && (randy == 1))) { if (!((randx == 6) && (randy == 6))) { levelsPlaced = levelsPlaced + 1; tBlockNum[randx][randy] = 10; templeX.push(randx); templeY.push(randy); if (tIcon[randx][randy] == 1) { if (levelsPlaced < 4) { tIcon[randx][randy] = 4; tDecor[randx][randy] = randbtwn(10, 11); } else if (levelsPlaced < 6) { tIcon[randx][randy] = 5; tDecor[randx][randy] = 99; } } } } } } } } tIcon[mapCurX][mapCurY] = 1; tBlockNum[mapCurX][mapCurY] = 0; if ((mapCurX == 1) && (mapCurY == 1)) { startX = 2; startY = 1; } else if ((mapCurX == 6) && (mapCurY == 1)) { startX = 6; startY = 2; } else if ((mapCurX == 6) && (mapCurY == 6)) { startX = 5; startY = 6; } else if ((mapCurX == 1) && (mapCurY == 6)) { startX = 1; startY = 5; } castleReached = false; while (!castleReached) { if (randbtwn(1, 10) <= 5) { if (startX < castleX) { tWalk2[startX][startY] = true; tWalk4[startX + 1][startY] = true; startX = startX + 1; } else if (startX > castleX) { tWalk4[startX][startY] = true; tWalk2[startX - 1][startY] = true; startX = startX - 1; } } else if (startY < castleY) { tWalk3[startX][startY] = true; tWalk1[startX][startY + 1] = true; startY = startY + 1; } else if (startY > castleY) { tWalk1[startX][startY] = true; tWalk3[startX][startY - 1] = true; startY = startY - 1; } tMainLine[startX][startY] = true; if (startX == castleX) { if (startY == castleY) { castleReached = true; } } } while (templeX.length > 0) { thisTempleX = templeX.shift(); thisTempleY = templeY.shift(); startTempleX = thisTempleX; startTempleY = thisTempleY; mainLineReached = false; while (!mainLineReached) { if (randbtwn(1, 10) <= 5) { if (startTempleX <= 3) { tWalk2[thisTempleX][thisTempleY] = true; tWalk4[thisTempleX + 1][thisTempleY] = true; thisTempleX = thisTempleX + 1; } else { tWalk4[thisTempleX][thisTempleY] = true; tWalk2[thisTempleX - 1][thisTempleY] = true; thisTempleX = thisTempleX - 1; } } else if (startTempleY <= 3) { tWalk3[thisTempleX][thisTempleY] = true; tWalk1[thisTempleX][thisTempleY + 1] = true; thisTempleY = thisTempleY + 1; } else { tWalk1[thisTempleX][thisTempleY] = true; tWalk3[thisTempleX][thisTempleY - 1] = true; thisTempleY = thisTempleY - 1; } if (thisTempleY == 1) { startTempleY = 1; } else if (thisTempleY == 6) { startTempleY = 6; } if (thisTempleX == 1) { startTempleX = 1; } else if (thisTempleX == 6) { startTempleX = 6; } if (tMainLine[thisTempleX][thisTempleY]) { mainLineReached = true; } tMainLine[thisTempleX][thisTempleY] = true; } } if ((mapCurX == 1) && (mapCurY == 1)) { tWalk2[1][1] = true; tWalk3[1][1] = false; tIcon[2][1] = 1; tBlockNum[2][1] = 13; tWalk4[2][1] = true; tWalk3[2][1] = true; } else if ((mapCurX == 6) && (mapCurY == 1)) { tWalk3[6][1] = true; tWalk4[6][1] = false; tIcon[6][2] = 1; tBlockNum[6][2] = 13; tWalk1[6][2] = true; tWalk4[6][2] = true; } else if ((mapCurX == 6) && (mapCurY == 6)) { tWalk4[6][6] = true; tWalk1[6][6] = false; tIcon[5][6] = 1; tBlockNum[5][6] = 13; tWalk2[5][6] = true; tWalk1[5][6] = true; } else if ((mapCurX == 1) && (mapCurY == 6)) { tWalk1[1][6] = true; tWalk2[1][6] = false; tIcon[1][5] = 1; tBlockNum[1][5] = 13; tWalk3[1][5] = true; tWalk2[1][5] = true; } prevCurX = mapCurX; prevCurY = mapCurY; var hScoreName = new Array(); var hScoreTotal = new Array(); hScoreName[1] = "-----"; hScoreName[2] = "-----"; hScoreName[3] = "-----"; hScoreName[4] = "-----"; hScoreName[5] = "-----"; hScoreTotal[1] = 0; hScoreTotal[2] = 0; hScoreTotal[3] = 0; hScoreTotal[4] = 0; hScoreTotal[5] = 0; var survMaxLevel = 0; var survName = "-----"; var survScore = 0; var maskUnlocked = new Array(); var maskNew = new Array(); maskUnlocked[0] = true; currentMask = 0; g_dataFile = "g_data"; loadData(); survivalMode = false; survivalRounds = 0; words.gotoAndStop(sOption); mainmenuDesc = new Array(); mainmenuDesc[1] = "Starts a new Story Mode!"; mainmenuDesc[2] = "Modify game options from here"; mainmenuDesc[3] = "How long can your hero survive?"; mainmenuDesc[4] = "Play a game with a friend or AI"; mainmenuDesc[5] = "View the high score table"; mainmenuDesc[6] = "Browse through unlocked Masks"; mainmenuDesc[7] = "A short note from the developer"; mainmenuDesc[8] = "Play more games from our sponsors!"; mainmenutxt = mainmenuDesc[sOption]; _level0.onEnterFrame = function () { if (Key.isDown(13)) { Selection.setFocus("_level0.hiddenbox"); } if (Selection.getFocus() != "_level0.pnamebox") { instructions = "Type your name here and press Enter"; pnamebox._alpha = 50; words._alpha = 100; backdrop._alpha = 100; if (Key.isDown(38) || (Key.isDown(87))) { if (!pdu) { pdu = true; sOption = sOption - 1; if (sOption < 1) { sOption = 8; } mainmenutxt = mainmenuDesc[sOption]; words.gotoAndStop(sOption); } } else { pdu = false; } if (Key.isDown(40) || (Key.isDown(83))) { if (!pdd) { pdd = true; sOption = sOption + 1; if (sOption > 8) { sOption = 1; } mainmenutxt = mainmenuDesc[sOption]; words.gotoAndStop(sOption); } } else { pdd = false; } if (Key.isDown(32)) { if (!pds) { pds = true; saveData(); if (sOption == 1) { makeFade("comic_opening"); survivalMode = false; firstLoad = true; } else if (sOption == 2) { makeFade("options"); } else if (sOption == 3) { survivalMode = true; lives = 0; makeFade("survival"); } else if (sOption == 4) { twoPlayer = true; lives = 3; p1medals = 0; p2medals = 0; makeFade("2player"); } else if (sOption == 5) { makeFade("highscore"); } else if (sOption == 6) { makeFade("medals"); } else if (sOption == 7) { makeFade("developer"); } else if (sOption == 8) { var vertDropHeroes_Click = "421f93f0"; getURL ("http://www.ninjakiwi.com", "_blank"); __com_mochibot__(vertDropHeroes_Click, this, 10301, true); } } } else { pds = false; } } else { instructions = "Press Enter when done typing!"; pnamebox._alpha = 100; words._alpha = 50; backdrop._alpha = 50; } };
Frame 6
hero.head.gotoAndStop(currentMask + 1); _level0.onEnterFrame = function () { if (Key.isDown(32)) { if (!pds) { pds = true; makeFade("chaptermenu"); } } else { pds = false; } if (Key.isDown(81)) { if (!pdq) { pdq = true; heroDead = true; gotoAndStop ("mainmenu"); } } else { pdq = false; } };
Frame 7
goldDisplay = ("x " + mRn(totalgold)) + " gp"; lifeDisplay = "x " + lives; keyDisplay = "x " + keys; mapDestTile = _level0[(("x" + mapCurX) + "y") + mapCurY]; pchar_map._x = mapDestTile._x; pchar_map._y = mapDestTile._y; var levelLoad = false; var loadCD = 0; var numTemples = 0; warning = ""; if (heroDead) { mapDestTile = prevTile; mapCurX = prevCurX; mapCurY = prevCurY; attachEffect(pchar_map, "effect_ninjasmoke"); } else { attachEffect(pchar_map, "effect_ninjasmoke"); tBlockNum[mapCurX][mapCurY] = 0; } var wmx = 1; while (wmx <= 6) { var wmy = 1; while (wmy <= 6) { var mapTile = _level0[(("x" + wmx) + "y") + wmy]; mapTile.cIcon = tIcon[wmx][wmy]; mapTile.mapType = tBlockNum[wmx][wmy]; mapTile.tWalk1 = tWalk1[wmx][wmy]; mapTile.tWalk2 = tWalk2[wmx][wmy]; mapTile.tWalk3 = tWalk3[wmx][wmy]; mapTile.tWalk4 = tWalk4[wmx][wmy]; wmy++; } wmx++; } var wmx = 1; while (wmx <= 6) { var wmy = 1; while (wmy <= 6) { var mapTile = _level0[(("x" + wmx) + "y") + wmy]; mapTile.decor.gotoAndStop(tDecor[wmx][wmy]); mapTile.mid.gotoAndStop(mapTile.cIcon); mapTile.side1.gotoAndStop(mapTile.cIcon); mapTile.side2.gotoAndStop(mapTile.cIcon); mapTile.side3.gotoAndStop(mapTile.cIcon); mapTile.side4.gotoAndStop(mapTile.cIcon); mapTile.corner1.gotoAndStop(mapTile.cIcon); mapTile.corner2.gotoAndStop(mapTile.cIcon); mapTile.corner3.gotoAndStop(mapTile.cIcon); mapTile.corner4.gotoAndStop(mapTile.cIcon); var tTile = new Array(); tTile[1] = _level0[(("x" + wmx) + "y") + mRn(wmy - 1)]; tTile[2] = _level0[(("x" + mRn(wmx + 1)) + "y") + wmy]; tTile[3] = _level0[(("x" + wmx) + "y") + mRn(wmy + 1)]; tTile[4] = _level0[(("x" + mRn(wmx - 1)) + "y") + wmy]; var ctl = 1; while (ctl <= 4) { if (tTile[ctl].cIcon != mapTile.cIcon) { mapTile["side" + ctl].wiggle._visible = true; } else { mapTile["side" + ctl].wiggle._visible = false; } comp1 = ctl; comp2 = ctl - 1; if (comp2 < 1) { comp2 = 4; } if ((tTile[comp1].cIcon != mapTile.cIcon) && (tTile[comp2].cIcon != mapTile.cIcon)) { mapTile["corner" + ctl].wiggle.gotoAndStop(1); } else if ((tTile[comp1].cIcon != mapTile.cIcon) && (tTile[comp2].cIcon == mapTile.cIcon)) { mapTile["corner" + ctl].wiggle.gotoAndStop(2); } if ((tTile[comp1].cIcon == mapTile.cIcon) && (tTile[comp2].cIcon != mapTile.cIcon)) { mapTile["corner" + ctl].wiggle.gotoAndStop(3); } else if ((tTile[comp1].cIcon == mapTile.cIcon) && (tTile[comp2].cIcon == mapTile.cIcon)) { mapTile["corner" + ctl].wiggle.gotoAndStop(4); } comp3 = ctl + 2; if (comp3 > 4) { comp3 = comp3 - 4; } if (tTile[ctl]["tWalk" + comp3] && (mapTile["tWalk" + ctl])) { mapTile["road" + ctl]._visible = true; } else { mapTile["road" + ctl]._visible = false; } ctl++; } var noRoads = false; if (mapTile.road1._visible == false) { if (mapTile.road2._visible == false) { if (mapTile.road3._visible == false) { if (mapTile.road4._visible == false) { mapTile.roadmid.gotoAndStop(10); noRoads = true; } } } } if (!noRoads) { if (tBlockNum[wmx][wmy] != 0) { mapTile.roadmid.gotoAndStop(mapTile.cIcon + 1); if (mapTile.cIcon == 2) { numTemples = numTemples + 1; } } else if (mapTile.cIcon == 2) { mapTile.mid.gotoAndStop(10); mapTile.side1.gotoAndStop(10); mapTile.side2.gotoAndStop(10); mapTile.side3.gotoAndStop(10); mapTile.side4.gotoAndStop(10); mapTile.corner1.gotoAndStop(10); mapTile.corner2.gotoAndStop(10); mapTile.corner3.gotoAndStop(10); mapTile.corner4.gotoAndStop(10); } } wmy++; } wmx++; } var kingBanter = new Array(); kingBanter[1] = "You seem to be doing very well for a man of your abilities!"; kingBanter[2] = "What's taking so long? Other heroes are racing their way up the high score table, you know!"; kingBanter[3] = "Keep trying, and one day you might succeed."; kingBanter[4] = "Look behind you, it's a three headed monkey!"; desctxt = kingBanter[randbtwn(1, kingBanter.length - 1)]; kingie.top.body.head.attachMovie("h_012", "head", 10); kingie.top.body.body.attachMovie("b_012", "body", 10); kingie.top.body.arm.arm1.attachMovie("at_012", "arm", 10); kingie.top.body.arm.arm2.attachMovie("ab_012", "arm", 10); lockSelItem1 = selItem1; lockSelItem2 = selItem2; lockSelItem3 = selItem3; lockSelItem4 = selItem4; lockSelItem5 = selItem5; dh = 0; while (dh <= 9) { if (dead_heroes[dh] != undefined) { selItem1 = dead_selItem1[dh]; selItem2 = dead_selItem2[dh]; selItem3 = dead_selItem3[dh]; selItem4 = dead_selItem4[dh]; selItem5 = dead_selItem5[dh]; var thisBody = bodypile.attachMovie("char_body" + dead_method[dh], "c" + dh, dh + 10); dressHero(thisBody, dead_heroes[dh]); thisBody._x = 100 + (dead_location[dh] % 25); if (dead_method[dh] == 1) { thisBody._rotation = (90 + (((dead_location[dh] % 10) / 9) * 10)) - 5; } else if (dead_method[dh] == 2) { thisBody._rotation = (-90 + (((dead_location[dh] % 10) / 9) * 10)) - 5; } thisBody._y = -25 * dh; } dh++; } selItem1 = lockSelItem1; selItem2 = lockSelItem2; selItem3 = lockSelItem3; selItem4 = lockSelItem4; selItem5 = lockSelItem5; princessDisplay = "x " + numTemples; _level0.onEnterFrame = function () { if (pchar_map._x != mapDestTile._x) { if (pchar_map._x < (mapDestTile._x - 5)) { pchar_map._x = pchar_map._x + 10; } else if (pchar_map._x > (mapDestTile._x + 5)) { pchar_map._x = pchar_map._x - 10; } else { pchar_map._x = mapDestTile._x; } } if (pchar_map._y != mapDestTile._y) { if (pchar_map._y < (mapDestTile._y - 5)) { pchar_map._y = pchar_map._y + 10; } else if (pchar_map._y > (mapDestTile._y + 5)) { pchar_map._y = pchar_map._y - 10; } else { pchar_map._y = mapDestTile._y; } } if ((pchar_map._x == mapDestTile._x) && (pchar_map._y == mapDestTile._y)) { if ((tBlockNum[mapCurX][mapCurY] != 0) && (!levelLoad)) { levelLoad = true; } } if (levelLoad) { loadCD = loadCD + 1; if (loadCD == 10) { makeFade("treasure"); } } mapDestTile = _level0[(("x" + mapCurX) + "y") + mapCurY]; if (mapDestTile.cIcon != undefined) { cIcon = mapDestTile.cIcon; cMapType = mapDestTile.mapType; } if (Key.isDown(38) || (Key.isDown(87))) { if (!pdu) { pdu = true; if (((pchar_map._x == mapDestTile._x) && (pchar_map._y == mapDestTile._y)) && (!levelLoad)) { var tempTile = _level0[(("x" + mapCurX) + "y") + (mapCurY - 1)]; if (((tempTile.cIcon == 2) && (keys < 1)) && (tBlockNum[mapCurX][mapCurY - 1] != 0)) { warning = "You need a Key!"; } else if ((mapCurY > 1) && (mapDestTile.road1._visible)) { prevTile = mapDestTile; prevCurX = mapCurX; prevCurY = mapCurY; mapCurY = mapCurY - 1; warning = ""; } } refreshIcons(); } } else { pdu = false; } if (Key.isDown(40) || (Key.isDown(83))) { if (!pdd) { pdd = true; if (((pchar_map._x == mapDestTile._x) && (pchar_map._y == mapDestTile._y)) && (!levelLoad)) { var tempTile = _level0[(("x" + mapCurX) + "y") + (mapCurY + 1)]; if (((tempTile.cIcon == 2) && (keys < 1)) && (tBlockNum[mapCurX][mapCurY + 1] != 0)) { warning = "You need a Key!"; } else if ((mapCurY < 6) && (mapDestTile.road3._visible)) { prevTile = mapDestTile; prevCurX = mapCurX; prevCurY = mapCurY; mapCurY = mapCurY + 1; warning = ""; } } refreshIcons(); } } else { pdd = false; } if (Key.isDown(37) || (Key.isDown(65))) { if (!pdl) { pdl = true; if (((pchar_map._x == mapDestTile._x) && (pchar_map._y == mapDestTile._y)) && (!levelLoad)) { var tempTile = _level0[(("x" + (mapCurX - 1)) + "y") + mapCurY]; if (((tempTile.cIcon == 2) && (keys < 1)) && (tBlockNum[mapCurX - 1][mapCurY] != 0)) { warning = "You need a Key!"; } else if ((mapCurX > 1) && (mapDestTile.road4._visible)) { prevTile = mapDestTile; prevCurX = mapCurX; prevCurY = mapCurY; mapCurX = mapCurX - 1; warning = ""; } } refreshIcons(); } } else { pdl = false; } if (Key.isDown(39) || (Key.isDown(68))) { if (!pdt) { pdt = true; if (((pchar_map._x == mapDestTile._x) && (pchar_map._y == mapDestTile._y)) && (!levelLoad)) { var tempTile = _level0[(("x" + (mapCurX + 1)) + "y") + mapCurY]; if (((tempTile.cIcon == 2) && (keys < 1)) && (tBlockNum[mapCurX + 1][mapCurY] != 0)) { warning = "You need a Key!"; } else if ((mapCurX < 6) && (mapDestTile.road2._visible)) { prevTile = mapDestTile; prevCurX = mapCurX; prevCurY = mapCurY; mapCurX = mapCurX + 1; warning = ""; } } refreshIcons(); } } else { pdt = false; } if (Key.isDown(81)) { if (!pdq) { pdq = true; heroDead = true; gotoAndStop ("mainmenu"); } } else { pdq = false; } };
Frame 8
function refreshAllRows() { var inum = 1; while (inum <= 5) { var invRow = slide["row" + inum]; var itnum = 1; while (itnum <= 7) { invItem = invRow["item" + itnum]; invIndex = itnum + ((inum - 1) * 6); if (itnum == invRow.selItem) { invItem._alpha = 100; if (inum == activeRow) { invbox._y = (invItem._y + invRow._y) + slide._y; if (trFound[invIndex]) { invbox.title = trName[invIndex]; invbox.desc = trDesc[invIndex]; _level0["selItem" + inum] = invRow.selItem; } else { invbox.title = "???"; invbox.desc = "You haven't found this Artifact yet! Explore more Temples."; _level0["selItem" + inum] = 7; } } } else { invItem._alpha = 50; } if (trFound[invIndex]) { invItem.gotoAndStop(invIndex); } else { invItem.gotoAndStop(31); } if (itnum == 7) { invItem.gotoAndStop(32); if ((inum == activeRow) && (itnum == invRow.selItem)) { invbox.title = "None"; invbox.desc = "No special bonus for this character!"; } } invRow.selectbox._x = invRow["item" + invRow.selItem]._x; invRow.selectbox._y = invRow["item" + invRow.selItem]._y; itnum++; } inum++; } } goldDisplay = ("x " + mRn(totalgold)) + " gp"; lifeDisplay = "x " + lives; slide.row0.head.gotoAndStop(currentMask + 1); var inum = 1; while (inum <= 5) { var invRow = slide["row" + inum]; invRow.selItem = _level0["selItem" + inum]; inum++; } activeRow = 0; refreshAllRows(); _level0.onEnterFrame = function () { var rnum = 0; while (rnum <= 6) { var inventoryRow = slide["row" + rnum]; if (rnum == activeRow) { inventoryRow._alpha = 100; } else { inventoryRow._alpha = 25; } rnum++; } if ((activeRow >= 1) && (activeRow <= 5)) { invbox._visible = true; } else { invbox._visible = false; } if (Key.isDown(38) || (Key.isDown(87))) { if (!pd4d) { pd4d = true; activeRow = activeRow - 1; if (activeRow < 0) { activeRow = 6; } refreshAllRows(); } } else if (Key.isDown(40) || (Key.isDown(83))) { if (!pd4d) { pd4d = true; activeRow = activeRow + 1; if (activeRow > 6) { activeRow = 0; } refreshAllRows(); } } else if (Key.isDown(39) || (Key.isDown(68))) { if (!pd4d) { pd4d = true; var invRow = slide["row" + activeRow]; if (activeRow == 0) { var maskFound = false; while (!maskFound) { currentMask = currentMask + 1; if (currentMask > 25) { currentMask = 0; } if (maskUnlocked[currentMask]) { maskFound = true; } } invRow.head.gotoAndStop(currentMask + 1); } else { invRow.selItem = invRow.selItem + 1; if (invRow.selItem > 7) { invRow.selItem = 1; } } refreshAllRows(); } } else if (Key.isDown(37) || (Key.isDown(65))) { if (!pd4d) { pd4d = true; var invRow = slide["row" + activeRow]; if (activeRow == 0) { var maskFound = false; while (!maskFound) { currentMask = currentMask - 1; if (currentMask < 0) { currentMask = 25; } if (maskUnlocked[currentMask]) { maskFound = true; } } invRow.head.gotoAndStop(currentMask + 1); } else { invRow.selItem = invRow.selItem - 1; if (invRow.selItem < 1) { invRow.selItem = 7; } } refreshAllRows(); } } else { pd4d = false; } if (Key.isDown(32)) { if (!pds) { pds = true; if (activeRow == 6) { if (firstLoad) { firstLoad = false; gotoAndStop ("instructions"); } else { gotoAndStop ("faux_loading"); } } else { activeRow = 6; } } } else { pds = false; } if (Key.isDown(81)) { if (!pdq) { pdq = true; heroDead = true; if (!survivalMode) { gotoAndStop ("chaptermenu"); } else { gotoAndStop ("mainmenu"); } } } else { pdq = false; } };
Frame 9
var load_time = 0; var loadText = new Array(); var thisText = 0; loadText[0] = "Loading level..."; loadText[1] = "Clearing cache..."; loadText[2] = "Generating world..."; loadText[3] = "Recalculating terrain..."; loadText[4] = "Loading variables..."; loadText[5] = "Game loaded!"; loadtxt = "Loading..."; _level0.onEnterFrame = function () { load_time = load_time + 1; if ((load_time % 5) == 0) { thisText = thisText + 1; loadtxt = loadText[thisText]; } if (load_time >= 30) { gotoAndStop ("game_main"); } };
Frame 10
function checkStrike(anytarget, anyped) { if ((anyped.omniStrike > 0) && (anyped.omniCool == 0)) { anyped.omniStrike = anyped.omniStrike - 1; anyped.omniCool = 5; attachEffect(anyped, "effect_ninjasmoke"); anyped.x = (anytarget.xloc * 50) + 25; anyped.y = (anytarget.yloc * 50) + 25; attachEffect(anyped, "effect_ninjasmoke"); floatWords(anyped, "strike!"); anyped.jump = true; anyped.ymove = 3; anyped._x = anyped.x; anyped._y = anyped.y; anyped.berserk = true; attachEffect(anyped, "ring_red"); anyped.hit = 30; anyped.cd_anim = 10; anyped.container.attachMovie("effect_berserk", "effect", 0); if (anytarget == eBoss) { bossHit(1); } else { attachEffect(anytarget, "effect_slash"); anyped.gold = anyped.gold + anytarget.bounty; killEnemy(anytarget); } } } function checkHint(hintnum) { if (!hintShown[hintnum]) { hintShown[hintnum] = true; return(true); } return(false); } function unlockMask(maskNum) { if (!maskUnlocked[maskNum]) { unlockedMask = true; maskUnlocked[maskNum] = true; maskNew[maskNum] = true; } } function killEnemy(anyped) { noKills = false; enemiesKilled = enemiesKilled + 1; attachEffect(anyped, "fx_explosion"); gold = gold + anyped.bounty; floatWords(anyped, ("+" + anyped.bounty) + " gp!"); snd_poof.start(); if (anyped.c_type == "shade") { shadeNum = shadeNum - 1; } removeObject(anyped); } function addTip(anytip, anyhero) { if ((!survivalMode) && (!twoPlayer)) { tipshow = 200; tipbox.txt = anytip; if (anyhero != "") { dressHero(tipbox.char, anyhero); } } } function breakBlock(anytile) { tBlocked[anytile.tilex][anytile.tiley + dyOffset] = false; if ((anytile.tileType == "ice") || (anytile.tileType == "icicle")) { attachEffect(anytile, "fx_iceexplosion"); snd_glass.start(); smashIce = smashIce + 1; } else if (anytile.tileType == "bossgold") { attachEffect(anytile, "fx_goldexplosion"); } else { attachEffect(anytile, "fx_bigexplosion"); } if (anytile.tileType == "normal") { snd_pop.start(); smashBlock = smashBlock + 1; } lastFx._x = lastFx._x + 25; anytile.tileType = ""; removeProp(anytile); limboBlock = limboBlock + 1; } function bossHit(dmg) { if (eBoss.hit == 0) { eBoss.hp = eBoss.hp - dmg; eBoss.hit = 60; attachEffect(eBoss, "effect_ninjasmoke"); snd_poof.start(); var stype = randbtwn(1, 10); if ((stype <= 2) && (pchar.hp < hpmax)) { spawnPickup("redpotion", eBoss.xloc, eBoss.yloc); } else if ((stype <= 4) && (pchar.mana <= (pchar.maxMana - 5))) { spawnPickup("manapotion", eBoss.xloc, eBoss.yloc); } else if (stype == 5) { spawnPickup("gem_green", eBoss.xloc, eBoss.yloc); } else if (stype == 6) { spawnPickup("gem_blue", eBoss.xloc, eBoss.yloc); } else if (stype == 7) { spawnPickup("gem_red", eBoss.xloc, eBoss.yloc); } else { spawnPickup("goldcoins", eBoss.xloc, eBoss.yloc); } if (eBoss.hp <= 0) { snd_pop.start(); attachEffect(eBoss, "fx_explosion"); gold = gold + eBoss.bounty; floatWords(pchar, ("DEMON KILL! +" + eBoss.bounty) + " gp!"); removeObject(eBoss); snd_cash.start(); eBoss = undefined; } else if (eBoss._xscale == 100) { eBoss._xscale = -100; eBoss.x = 450; } else { eBoss._xscale = 100; eBoss.x = 100; } } } function makePickup(anytile) { var stype = randbtwn(1, 10); if ((stype <= 2) && (pchar.hp < hpmax)) { spawnPickup("redpotion", anytile.tilex, anytile.tiley + 1); } else if ((stype <= 4) && (pchar.mana <= (pchar.maxMana - 5))) { spawnPickup("manapotion", anytile.tilex, anytile.tiley + 1); } else if (stype == 5) { spawnPickup("gem_green", anytile.tilex, anytile.tiley + 1); } else if (stype == 6) { spawnPickup("gem_blue", anytile.tilex, anytile.tiley + 1); } else if (stype == 7) { spawnPickup("gem_red", anytile.tilex, anytile.tiley + 1); } else { spawnPickup("goldcoins", anytile.tilex, anytile.tiley + 1); } } function specialAbility(anyped) { if (twoPlayer) { var selArray = new Array(); if (anyped == pchar) { selArray = p1SelItem; } else if (anyped == schar) { selArray = p2SelItem; } selectItem1 = selArray[1]; selectItem2 = selArray[2]; selectItem3 = selArray[3]; selectItem4 = selArray[4]; selectItem5 = selArray[5]; } if (anyped.hero == "paladin") { if (tBlocked[anyped.xloc][(anyped.yloc + dyOffset) + 1]) { var tempTile = tTiles[anyped.xloc][(anyped.yloc + dyOffset) + 1]; if ((!tempTile.isDead) && (tempTile.tileType == "normal")) { var manaCost = 3; if (selectItem3 == 1) { manaCost = 5; } else if (selectItem3 == 2) { manaCost = 0; } if (anyped.mana >= manaCost) { anyped.mana = anyped.mana - manaCost; floatWords(anyped, "stomp!"); anyped.top.body.arm.gotoAndPlay("attack_melee"); anyped.cd_anim = 10; breakBlock(tempTile); if (selectItem3 == 1) { dblock = 1; while (dblock <= 5) { var dragonTile = tTiles[anyped.xloc][((anyped.yloc + dyOffset) + 1) + dblock]; if (dragonTile.tileType == "normal") { breakBlock(dragonTile); } else if (dragonTile.tileType == "explosive") { breakBlock(dragonTile); makePickup(dragonTile); } dblock++; } } anyped.jump = true; anyped._y = anyped._y - 1; anyped.ymove = -10; } else { floatWords(anyped, "no mana!"); } } } } else if (anyped.hero == "ranger") { var manaCost = 1; if (selectItem4 == 3) { manaCost = 2; } if (anyped.mana >= manaCost) { anyped.mana = anyped.mana - manaCost; anyped.top.body.arm.gotoAndPlay("attack_melee"); anyped.cd_anim = 10; if (selectItem4 == 1) { if (anyped._xscale > 0) { fireMissile(anyped, 0, "shadow", 9); } else { fireMissile(anyped, 180, "shadow", 9); } } else if (selectItem4 == 2) { if (anyped._xscale > 0) { fireMissile(anyped, 0, "breaker", 1); } else { fireMissile(anyped, 180, "breaker", 1); } } else if (selectItem4 == 3) { if (anyped._xscale > 0) { fireMissile(anyped, 0, "holybolt", 1); } else { fireMissile(anyped, 180, "holybolt", 1); } } else if (selectItem4 == 4) { if (anyped._xscale > 0) { fireMissile(anyped, -45, "arrow", 1); fireMissile(anyped, 0, "arrow", 1); fireMissile(anyped, 45, "arrow", 1); } else { fireMissile(anyped, 135, "arrow", 1); fireMissile(anyped, 180, "arrow", 1); fireMissile(anyped, 225, "arrow", 1); } } else if (anyped._xscale > 0) { fireMissile(anyped, 0, "arrow", 1); } else { fireMissile(anyped, 180, "arrow", 1); } } else { floatWords(anyped, "no mana!"); } } else if (anyped.hero == "thief") { var manaCost = 3; if (selectItem5 == 3) { manaCost = 2; } if (selectItem5 == 5) { manaCost = 10; } if (shadowCount == 0) { if (anyped.mana >= manaCost) { anyped.mana = anyped.mana - manaCost; if (selectItem5 == 3) { if (anyped._xscale > 0) { fireMissile(anyped, 0, "shuriken", 3); } else { fireMissile(anyped, 180, "shuriken", 3); } } else if (selectItem5 == 5) { shadeObj(stage); shadowCount = 150; backdrop.gotoAndStop(10); attachEffect(anyped, "effect_ninjasmoke"); snd_poof.start(); shadowCaster = anyped; } else { escapeThief(anyped); } } else { floatWords(anyped, "no mana!"); } } } else if (anyped.hero == "mage") { var manaCost = 3; if (selectItem2 == 1) { manaCost = 3; } else if (selectItem2 == 2) { manaCost = 1; } else if (selectItem2 == 3) { manaCost = 3; } else if (selectItem2 == 4) { manaCost = 4; } else if (selectItem2 == 5) { manaCost = 10; } if (anyped.mana >= manaCost) { anyped.mana = anyped.mana - manaCost; anyped.top.body.arm.gotoAndPlay("attack_melee"); anyped.cd_anim = 10; if (selectItem2 == 1) { if (necroSpecial == 0) { necroSpecial = 30; shadeObj(stage); backdrop.gotoAndStop(9); necroCaster = anyped; } } else if (selectItem2 == 2) { if (anyped._xscale > 0) { fireMissile(anyped, 0, "icebolt", 1); } else { fireMissile(anyped, 180, "icebolt", 1); } } else if (selectItem2 == 3) { if (anyped._xscale > 0) { fireMissile(anyped, 0, "familiar", 10); } else { fireMissile(anyped, 180, "familiar", 10); } } else if (selectItem2 == 5) { if (sancSpecial == 0) { anyped.hp = hpmax; sancSpecial = 90; backdrop.gotoAndStop(8); } } else if (selectItem2 == 4) { fireMissile(anyped, 0, "fireball", 2); fireMissile(anyped, -90, "fireball", 2); fireMissile(anyped, -45, "fireball", 2); fireMissile(anyped, -135, "fireball", 2); fireMissile(anyped, 180, "fireball", 2); } else if (anyped._xscale > 0) { fireMissile(anyped, 0, "fireball", 3); } else { fireMissile(anyped, 180, "fireball", 3); } } else { floatWords(anyped, "no mana!"); } } else if (anyped.hero == "barbarian") { var manaCost = 10; if (selectItem1 == 1) { manaCost = 5; } else if (selectItem1 == 2) { manaCost = 5; } else if (selectItem1 == 4) { manaCost = 1; } if (anyped.mana >= manaCost) { if (selectItem1 == 1) { anyped.mana = anyped.mana - manaCost; anyped.top.body.arm.gotoAndPlay("attack_melee"); anyped.cd_anim = 10; newClone = spawnChar("anyped", anyped.xloc, anyped.yloc + 1); newClone.owner = 1; dressHero(newClone, "barbarian"); newClone._alpha = 50; newClone.basespeed = 3; newClone.canJump = 15; newClone.xmove = (anyped._xscale / 100) * newClone.basespeed; attachEffect(newClone, "effect_ninjasmoke"); newClone = spawnChar("anyped", anyped.xloc, anyped.yloc + 1); newClone.owner = 1; dressHero(newClone, "barbarian"); newClone._alpha = 50; newClone.basespeed = -3; newClone.canJump = 15; newClone.xmove = (anyped._xscale / 100) * newClone.basespeed; attachEffect(newClone, "effect_ninjasmoke"); snd_poof.start(); anyped.top.body.arm.gotoAndPlay("attack_melee"); anyped.cd_anim = 10; } else if (selectItem1 == 2) { if (anyped.omniStrike == 0) { anyped.mana = anyped.mana - manaCost; anyped.omniStrike = 12; anyped.omniStop = 60; anyped.berserk = true; floatWords(anyped, "berserk!"); attachEffect(anyped, "ring_red"); anyped.hit = 30; anyped.cd_anim = 10; anyped.container.attachMovie("effect_berserk", "effect", 0); } } else if (selectItem1 == 4) { anyped.mana = anyped.mana - manaCost; blade1 = fireMissile(anyped, 0, "scimitar", 1); blade2 = fireMissile(anyped, 180, "scimitar", 1); if (anyped._xscale > 0) { blade1.spindir = 6; blade2.spindir = 6; } else { blade1.spindir = -6; blade2.spindir = -6; } } else if (anyped.hit == 0) { anyped.mana = anyped.mana - manaCost; anyped.berserk = true; floatWords(anyped, "berserk!"); attachEffect(anyped, "ring_red"); anyped.hit = 150; anyped.top.body.arm.gotoAndPlay("attack_melee"); anyped.cd_anim = 10; anyped.container.attachMovie("effect_berserk", "effect", 0); } } else { floatWords(anyped, "no mana!"); } } } function spawnChar(c_type, c_x, c_y) { var newChar; if (c_type == "pchar") { newChar = spawnObject("char", "char", (c_x * 50) + 25, (c_y * 50) - 25, 51000); } else { newChar = spawnObject("char", "char", (c_x * 50) + 25, (c_y * 50) - 25, 50000); } newChar.jump = false; newChar.jump2 = false; newChar.actwidth = 14; newChar.actheight = 22; newChar.c_type = c_type; newChar.x = newChar._x; newChar.y = newChar._y; newChar.cd_anim = 0; newChar.owner = 2; newChar.noStomp = false; newChar.canJump = 0; newChar.armed = true; newChar.bounty = 1; newChar.basespeed = 1; newChar.ranged = ""; if (c_type == "pchar") { newChar.top.body.head.attachMovie("h_001", "head", 10); newChar.top.body.body.attachMovie("b_001", "body", 10); newChar.top.body.arm.arm1.attachMovie("at_001", "arm", 10); newChar.top.body.arm.arm2.attachMovie("ab_001", "arm", 10); newChar.armed = false; newChar.jumpstrength = 20; newChar.hero = "normal"; } else if (c_type == "goblin") { newChar.top.body.head.attachMovie("h_002", "head", 10); newChar.top.body.body.attachMovie("b_002", "body", 10); newChar.top.body.arm.arm1.attachMovie("at_002", "arm", 10); newChar.top.body.arm.arm2.attachMovie("ab_002", "arm", 10); newChar.ranged = ""; newChar.xmove = 1; newChar.bounty = 2; if (randbtwn(1, 10) <= 5) { newChar.xmove = -1; } } else if (c_type == "troll") { newChar.top.body.head.attachMovie("h_008", "head", 10); newChar.top.body.body.attachMovie("b_008", "body", 10); newChar.top.body.arm.arm1.attachMovie("at_008", "arm", 10); newChar.top.body.arm.arm2.attachMovie("ab_008", "arm", 10); newChar.ranged = "spear"; newChar.xmove = 1; newChar.canJump = 12; newChar.bounty = 2; if (randbtwn(1, 10) <= 5) { newChar.xmove = -1; } } else if (c_type == "shaman") { newChar.top.body.head.attachMovie("h_009", "head", 10); newChar.top.body.body.attachMovie("b_009", "body", 10); newChar.top.body.arm.arm1.attachMovie("at_009", "arm", 10); newChar.top.body.arm.arm2.attachMovie("ab_009", "arm", 10); newChar.ranged = "spear"; newChar.noStomp = true; newChar.xmove = 1; newChar.bounty = 3; newChar.canJump = 12; if (randbtwn(1, 10) <= 5) { newChar.xmove = -1; } } else if (c_type == "skeleton") { newChar.top.body.head.attachMovie("h_013b", "head", 10); newChar.top.body.body.attachMovie("b_013", "body", 10); newChar.top.body.arm.arm1.attachMovie("at_013", "arm", 10); newChar.top.body.arm.arm2.attachMovie("ab_013", "arm", 10); newChar.ranged = ""; newChar.xmove = 1; newChar.bounty = 2; if (randbtwn(1, 10) <= 5) { newChar.xmove = -1; } } else if (c_type == "skarcher") { newChar.top.body.head.attachMovie("h_013", "head", 10); newChar.top.body.body.attachMovie("b_013", "body", 10); newChar.top.body.arm.arm1.attachMovie("at_013", "arm", 10); newChar.top.body.arm.arm2.attachMovie("ab_013b", "arm", 10); newChar.ranged = "arrow"; newChar.xmove = 1; newChar.bounty = 2; if (randbtwn(1, 10) <= 5) { newChar.xmove = -1; } } else if (c_type == "sandwarrior") { newChar.top.body.head.attachMovie("h_014", "head", 10); newChar.top.body.body.attachMovie("b_014", "body", 10); newChar.top.body.arm.arm1.attachMovie("at_014", "arm", 10); newChar.top.body.arm.arm2.attachMovie("ab_014", "arm", 10); newChar.ranged = "shuriken"; newChar.xmove = 1; newChar.bounty = 2; newChar.canJump = 15; if (randbtwn(1, 10) <= 5) { newChar.xmove = -1; } } else if (c_type == "cactus") { newChar.top.body.head.attachMovie("h_016", "head", 10); newChar.top.body.body.attachMovie("b_016", "body", 10); newChar.top.body.arm.arm1.attachMovie("at_016", "arm", 10); newChar.top.body.arm.arm2.attachMovie("ab_016", "arm", 10); newChar.ranged = ""; newChar.xmove = 1; newChar.bounty = 3; newChar.canJump = 12; if (randbtwn(1, 10) <= 5) { newChar.xmove = -1; } } else if (c_type == "yeti") { newChar.top.body.head.attachMovie("h_015", "head", 10); newChar.top.body.body.attachMovie("b_015", "body", 10); newChar.top.body.arm.arm1.attachMovie("at_015", "arm", 10); newChar.top.body.arm.arm2.attachMovie("ab_015", "arm", 10); newChar.ranged = ""; newChar.xmove = 1; newChar.bounty = 3; newChar.canJump = 12; if (randbtwn(1, 10) <= 5) { newChar.xmove = -1; } } else if (c_type == "s_goblin") { newChar.top.body.head.attachMovie("h_017b", "head", 10); newChar.top.body.body.attachMovie("b_017", "body", 10); newChar.top.body.arm.arm1.attachMovie("at_017", "arm", 10); newChar.top.body.arm.arm2.attachMovie("ab_017b", "arm", 10); newChar.ranged = ""; newChar.xmove = 1; newChar.bounty = 2; if (randbtwn(1, 10) <= 5) { newChar.xmove = -1; } } else if (c_type == "s_troll") { newChar.top.body.head.attachMovie("h_017", "head", 10); newChar.top.body.body.attachMovie("b_017", "body", 10); newChar.top.body.arm.arm1.attachMovie("at_017", "arm", 10); newChar.top.body.arm.arm2.attachMovie("ab_017", "arm", 10); newChar.ranged = "spear"; newChar.xmove = 1; newChar.canJump = 12; newChar.bounty = 2; if (randbtwn(1, 10) <= 5) { newChar.xmove = -1; } } else if (c_type == "shade") { newChar.top.body.head.attachMovie("h_019", "head", 10); newChar.top.body.body.attachMovie("b_019", "body", 10); newChar.top.body.arm.arm1.attachMovie("at_019", "arm", 10); newChar.top.body.arm.arm2.attachMovie("ab_019", "arm", 10); newChar.ranged = ""; newChar.xmove = 3; newChar.bounty = 2; newChar.basespeed = 3; newChar.canJump = 15; if (randbtwn(1, 10) <= 5) { newChar.xmove = -3; } } canfall(newChar); return(newChar); } function spawnPickup(p_type, p_x, p_y) { var newPickup; newPickup = spawnObject("pickup", "pickup", (p_x * 50) + 25, (p_y * 50) - 5, 50000); newPickup.icon.attachMovie(p_type, "icon", 0); newPickup.ptype = p_type; } function newMap() { clearStage(); stage._y = 220; pchar = spawnChar("pchar", 4, 1); pchar.owner = 1; pchar.hp = hpmax; pchar.maxMana = 15; dressHero(pchar, "normal"); if (selectItem2 == 6) { pchar.maxMana = 30; } pchar.mana = pchar.maxMana; pchar.xspeed = 3; pchar.hit = 0; pchar.doublejump = false; pchar.omniStrike = 0; pchar.omniCool = 0; if (twoPlayer) { pchar.container.attachMovie("playerindicator", "pi", 100); pchar.container.pi.gotoAndStop(1); pchar.top.body.body.attachMovie("b_001b", "body", 10); pchar.x = pchar.x - 25; pchar.gold = 0; schar = spawnChar("pchar", 4, 1); schar.owner = 3; schar.hp = hpmax; schar.x = schar.x + 25; schar.maxMana = 15; dressHero(schar, "normal"); if (selectItem2 == 6) { schar.maxMana = 30; } schar.mana = schar.maxMana; schar.xspeed = 3; schar.container.attachMovie("playerindicator", "pi", 100); schar.container.pi.gotoAndStop(2); schar.top.body.body.attachMovie("b_001c", "body", 10); schar.hit = 0; schar.doublejump = false; schar.gold = 0; schar.omniStrike = 0; schar.omniCool = 0; if (aiBuddy) { schar.xmove = (schar._xscale / 100) * schar.basespeed; } } tTiles[4][1] = spawnProp("tile_start", 200, 50, 49999); tTiles[4][1].instructions.txt = gameObj1; tBlocked[4][1] = true; var i = 1; while (i <= 25) { replaceTile(-randbtwn(4, 13)); i++; } if (checkHint(1)) { addTip("Press UP to jump, and arrow keys to move. Collect as much gold as you can and reach the exit at the bottom.", "normal"); } } function dressHero(anytile, herotype) { if (herotype == "normal") { anytile.top.body.head.attachMovie("h_001", "head", 10); anytile.top.body.body.attachMovie("b_001", "body", 10); anytile.top.body.arm.arm1.attachMovie("at_001", "arm", 10); anytile.top.body.arm.arm2.attachMovie("ab_001", "arm", 10); anytile.jumpstrength = 20; anytile.hero = "normal"; anytile.armed = false; anytile.xspeed = 4; anytile.doublejump = false; anytile.top.body.head.head.gotoAndStop(currentMask + 1); if ((anytile == pchar) || (anytile == schar)) { attachEffect(anytile, "effect_ninjasmoke"); } if (twoPlayer) { if (anytile == pchar) { anytile.top.body.head.head.gotoAndStop(p1Mask + 1); anytile.top.body.body.attachMovie("b_001b", "body", 10); } else if (anytile == schar) { anytile.top.body.head.head.gotoAndStop(p2Mask + 1); anytile.top.body.body.attachMovie("b_001c", "body", 10); } } } else if (herotype == "paladin") { anytile.top.body.head.attachMovie("h_003", "head", 10); anytile.top.body.body.attachMovie("b_003", "body", 10); anytile.top.body.arm.arm1.attachMovie("at_003", "arm", 10); anytile.top.body.arm.arm2.attachMovie("ab_003", "arm", 10); anytile.jumpstrength = 15; anytile.hero = "paladin"; anytile.armed = true; anytile.xspeed = 3.5; anytile.doublejump = false; if (anytile == pchar) { if (checkHint(2)) { addTip("Paladins are slow but good at combat. Press Spacebar to STOMP and break the block you are standing on.", "paladin"); } } if (selectItem3 == 1) { anytile.top.body.head.attachMovie("h_003b", "head", 10); anytile.top.body.body.attachMovie("b_003b", "body", 10); anytile.top.body.arm.arm1.attachMovie("at_003b", "arm", 10); anytile.top.body.arm.arm2.attachMovie("ab_003b", "arm", 10); if (anytile == pchar) { if (checkHint(51)) { addTip("Dragonlance Boots allows your Paladin to stomp more blocks at once.", "paladin"); } } } else if (selectItem3 == 2) { anytile.top.body.head.attachMovie("h_003c", "head", 10); anytile.top.body.body.attachMovie("b_003c", "body", 10); anytile.top.body.arm.arm1.attachMovie("at_003c", "arm", 10); anytile.top.body.arm.arm2.attachMovie("ab_003c", "arm", 10); anytile.xspeed = 2.5; anytile.jumpstrength = 8; if (anytile == pchar) { if (checkHint(52)) { addTip("Platemail makes your Paladin invulnerable, but at the cost of mobility.", "paladin"); } } } else if (selectItem3 == 3) { anytile.top.body.body.attachMovie("b_003d", "body", 10); if (anytile == pchar) { if (checkHint(53)) { addTip("The Ironmirror Shield allows your Paladin to deflect most missiles back at the enemy.", "paladin"); } } } else if (selectItem3 == 4) { anytile.top.body.head.attachMovie("h_003e", "head", 10); anytile.top.body.body.attachMovie("b_003e", "body", 10); anytile.xspeed = 4.5; anytile.jumpstrength = 20; if (anytile == pchar) { if (checkHint(54)) { addTip("Chainmail Paladins are more agile, but cannot block missiles.", "paladin"); } } } else if (selectItem3 == 5) { anytile.top.body.head.attachMovie("h_003f", "head", 10); anytile.top.body.body.attachMovie("b_003f", "body", 10); if (anytile == pchar) { if (checkHint(55)) { addTip("Holy Shield grants you an additional shield whenever you rescue a Paladin.", "paladin"); } } } } else if (herotype == "ranger") { anytile.top.body.head.attachMovie("h_004", "head", 10); anytile.top.body.body.attachMovie("b_004", "body", 10); anytile.top.body.arm.arm1.attachMovie("at_004", "arm", 10); anytile.top.body.arm.arm2.attachMovie("ab_004", "arm", 10); anytile.jumpstrength = 15; anytile.hero = "ranger"; anytile.armed = false; anytile.xspeed = 4; anytile.doublejump = true; if (anytile == pchar) { if (checkHint(3)) { addTip("Rangers are agile and have a ranged attack. Press Spacebar to fire ARROWs. Rangers can double jump.", "ranger"); } } if (selectItem4 == 1) { anytile.top.body.head.attachMovie("h_010b", "head", 10); anytile.top.body.body.attachMovie("b_010b", "body", 10); anytile.top.body.arm.arm1.attachMovie("at_004b", "arm", 10); anytile.top.body.arm.arm2.attachMovie("ab_004b", "arm", 10); if (anytile == pchar) { if (checkHint(56)) { addTip("Shadow arrows can penetrate blocks and enemies.", "ranger"); } } } else if (selectItem4 == 2) { anytile.top.body.head.attachMovie("h_004b", "head", 10); if (anytile == pchar) { if (checkHint(57)) { addTip("Stonebreaker arrows can smash blocks when hit.", "ranger"); } } } if (selectItem4 == 3) { anytile.top.body.head.attachMovie("h_010", "head", 10); anytile.top.body.body.attachMovie("b_010", "body", 10); anytile.top.body.arm.arm1.attachMovie("at_010", "arm", 10); anytile.top.body.arm.arm2.attachMovie("ab_010", "arm", 10); if (anytile == pchar) { if (checkHint(58)) { addTip("Enemies killed by the cleric will turn into health potions.", "ranger"); } } } else if (selectItem4 == 4) { anytile.top.body.head.attachMovie("h_004d", "head", 10); if (anytile == pchar) { if (checkHint(59)) { addTip("Hydra arrows allows you to fire three arrows at once.", "ranger"); } } } if (selectItem4 == 5) { anytile.top.body.head.attachMovie("h_004c", "head", 10); anytile.top.body.body.attachMovie("b_004b", "body", 10); if (anytile == pchar) { if (checkHint(60)) { addTip("Raven Wings allows your hero to have multiple double jumps, for 1 mana each.", "ranger"); } } } } else if (herotype == "thief") { anytile.top.body.head.attachMovie("h_005", "head", 10); anytile.top.body.body.attachMovie("b_005", "body", 10); anytile.top.body.arm.arm1.attachMovie("at_005", "arm", 10); anytile.top.body.arm.arm2.attachMovie("ab_005", "arm", 10); anytile.jumpstrength = 22; anytile.hero = "thief"; anytile.armed = false; anytile.xspeed = 6; anytile.doublejump = true; if (anytile == pchar) { if (checkHint(4)) { addTip("Thieves are the fastest and most agile hero. Press Spacear to ESCAPE to a random location nearby. Thieves can double jump.", "thief"); } } if (selectItem5 == 1) { anytile.top.body.head.attachMovie("h_005b", "head", 10); anytile.top.body.body.attachMovie("b_005b", "body", 10); if (anytile == pchar) { if (checkHint(61)) { addTip("The Assassin's Amulet makes your Thief invulnerable for 2 seconds after escaping.", "thief"); } } } else if (selectItem5 == 3) { anytile.top.body.head.attachMovie("h_005b", "head", 10); anytile.top.body.body.attachMovie("b_005b", "body", 10); if (anytile == pchar) { if (checkHint(76)) { addTip("The Black Shuriken allows your hero to attack enemies from a distance. Sometimes it bounces!", "thief"); } } } else if (selectItem5 == 2) { anytile.top.body.head.attachMovie("h_005d", "head", 10); anytile.top.body.body.attachMovie("b_005d", "body", 10); anytile.top.body.arm.arm1.attachMovie("at_005d", "arm", 10); anytile.top.body.arm.arm2.attachMovie("ab_005d", "arm", 10); anytile.armed = true; if (anytile == pchar) { if (checkHint(62)) { addTip("The Wristblades grant your Thief the ability to kill enemies at close range.", "thief"); } } } else if (selectItem5 == 4) { anytile.top.body.head.attachMovie("h_005e", "head", 10); anytile.top.body.body.attachMovie("b_005e", "body", 10); if (anytile == pchar) { if (checkHint(63)) { addTip("The Pendant allows your Thief to teleport away just before taking damage.", "thief"); } } } else if (selectItem5 == 5) { anytile.top.body.head.attachMovie("h_005c", "head", 10); anytile.top.body.body.attachMovie("b_005c", "body", 10); anytile.top.body.arm.arm1.attachMovie("at_005c", "arm", 10); anytile.top.body.arm.arm2.attachMovie("ab_005c", "arm", 10); if (anytile == pchar) { if (checkHint(64)) { addTip("The Robe of Shadows allows the Thief to enter Shadow Mode.", "thief"); } } } } else if (herotype == "mage") { anytile.top.body.head.attachMovie("h_006", "head", 10); anytile.top.body.body.attachMovie("b_006", "body", 10); anytile.top.body.arm.arm1.attachMovie("at_006", "arm", 10); anytile.top.body.arm.arm2.attachMovie("ab_006", "arm", 10); anytile.jumpstrength = 20; anytile.hero = "mage"; anytile.armed = false; anytile.xspeed = 4; anytile.doublejump = false; if (anytile == pchar) { if (checkHint(5)) { addTip("Mages can press Spacebar to cast a FIREBALL that breaks blocks and smashes enemies.", "mage"); } } if (selectItem2 == 1) { anytile.top.body.head.attachMovie("h_006d", "head", 10); anytile.top.body.body.attachMovie("b_006d", "body", 10); anytile.top.body.arm.arm1.attachMovie("at_006d", "arm", 10); anytile.top.body.arm.arm2.attachMovie("ab_006d", "arm", 10); if (anytile == pchar) { if (checkHint(65)) { addTip("Necromancers can instantly kill every enemy on screen for a small mana cost.", "mage"); } } } else if (selectItem2 == 2) { anytile.top.body.head.attachMovie("h_006c", "head", 10); anytile.top.body.body.attachMovie("b_006c", "body", 10); anytile.top.body.arm.arm1.attachMovie("at_006c", "arm", 10); anytile.top.body.arm.arm2.attachMovie("ab_006c", "arm", 10); if (anytile == pchar) { if (checkHint(66)) { addTip("The Icicle Staff can turn blocks and enemies into ice.", "mage"); } } } else if (selectItem2 == 3) { anytile.top.body.head.attachMovie("h_006e", "head", 10); anytile.top.body.body.attachMovie("b_006e", "body", 10); anytile.top.body.arm.arm1.attachMovie("at_006e", "arm", 10); anytile.top.body.arm.arm2.attachMovie("ab_006e", "arm", 10); if (anytile == pchar) { if (checkHint(67)) { addTip("The Familiar will destroy enemies, chests and normal blocks. Flies around in an erratic pattern.", "mage"); } } } else if (selectItem2 == 4) { anytile.top.body.head.attachMovie("h_006b", "head", 10); anytile.top.body.body.attachMovie("b_006b", "body", 10); anytile.top.body.arm.arm1.attachMovie("at_006b", "arm", 10); anytile.top.body.arm.arm2.attachMovie("ab_006b", "arm", 10); if (anytile == pchar) { if (checkHint(68)) { addTip("The Staff of Flames allows the Mage to shoot 5 fireballs in a wide arc around himself.", "mage"); } } } else if (selectItem2 == 5) { anytile.top.body.head.attachMovie("h_006c", "head", 10); anytile.top.body.body.attachMovie("b_006c", "body", 10); anytile.top.body.arm.arm1.attachMovie("at_006c", "arm", 10); anytile.top.body.arm.arm2.attachMovie("ab_006c", "arm", 10); if (anytile == pchar) { if (checkHint(69)) { addTip("The Sanctuary Staff instantly heals the Mage to full health and destroys all chests in sight.", "mage"); } } } } else if (herotype == "barbarian") { anytile.top.body.head.attachMovie("h_011", "head", 10); anytile.top.body.body.attachMovie("b_011", "body", 10); anytile.top.body.arm.arm1.attachMovie("at_011", "arm", 10); anytile.top.body.arm.arm2.attachMovie("ab_011", "arm", 10); anytile.jumpstrength = 12; anytile.hero = "barbarian"; anytile.armed = true; anytile.xspeed = 4; anytile.doublejump = true; if (anytile == pchar) { if (checkHint(18)) { addTip("Barbarians can press Spacebar to go BERSERK where he is immune to all damage for 5 seconds. Can double jump.", "barbarian"); } } if (selectItem1 == 1) { anytile.top.body.head.attachMovie("h_011f", "head", 10); anytile.top.body.body.attachMovie("b_011f", "body", 10); anytile.top.body.arm.arm1.attachMovie("at_011f", "arm", 10); anytile.top.body.arm.arm2.attachMovie("ab_011f", "arm", 10); if (anytile == pchar) { if (checkHint(70)) { addTip("The Shadow Scimitar allows the Barbarian to summon two clones of himself.", "barbarian"); } } } else if (selectItem1 == 2) { anytile.top.body.head.attachMovie("h_011e", "head", 10); if (anytile == pchar) { if (checkHint(71)) { addTip("The Berserker Mask allows the Barbarian to teleport to every enemy in sight and eliminate them quickly.", "barbarian"); } } } else if (selectItem1 == 3) { anytile.top.body.head.attachMovie("h_011b", "head", 10); anytile.top.body.arm.arm2.attachMovie("ab_011b", "arm", 10); if (anytile == pchar) { if (checkHint(72)) { addTip("The Broadsword allows the Barbarian to slice most missiles in half.", "barbarian"); } } } else if (selectItem1 == 4) { anytile.top.body.head.attachMovie("h_011c", "head", 10); anytile.top.body.body.attachMovie("b_011c", "body", 10); anytile.top.body.arm.arm1.attachMovie("at_011c", "arm", 10); anytile.top.body.arm.arm2.attachMovie("ab_011c", "arm", 10); if (anytile == pchar) { if (checkHint(73)) { addTip("The Barbarian can now summon two magical Blades that swirl around, killing enemies and opening chests.", "barbarian"); } } } else if (selectItem1 == 5) { anytile.top.body.head.attachMovie("h_011d", "head", 10); if (anytile == pchar) { if (checkHint(74)) { addTip("With bloodlust, the Barbarian gains extra health and gold from enemy kills when berserk.", "barbarian"); } } } } else if (herotype == "princess1") { anytile.top.body.head.attachMovie("h_007", "head", 10); anytile.top.body.body.attachMovie("b_007", "body", 10); anytile.top.body.arm.arm1.attachMovie("at_007", "arm", 10); anytile.top.body.arm.arm2.attachMovie("ab_007", "arm", 10); } anytile.canJump = anytile.jumpstrength; anytile.basespeed = anytile.xspeed; anytile.top.body.arm.gotoAndStop(1); } function replaceTile(oriY) { spaceFound = false; var rx = randbtwn(1, 9); var ry = randbtwn(16, 16); while ((((tBlocked[rx][(oriY + ry) + dyOffset] || (tTiles[rx][(oriY + ry) + dyOffset].tileType == "key")) || (tTiles[rx][(oriY + ry) + dyOffset].tileType == "boss")) || (((oriY + ry) + dyOffset) == 1)) || (tTiles[rx][(oriY + ry) + dyOffset] != undefined)) { rx = randbtwn(1, 9); ry = randbtwn(15, 17); } tType = randbtwn(2, 60); nextChest = nextChest + 1; if (nextChest >= 5) { nextChest = 0; tType = 1; } if ((gold >= targetGold) || (thisDepth >= targetDepth)) { if (!princessSpawned) { princessSpawned = true; nextExitDepth = thisDepth + 50; tType = 0; if (cIcon == 2) { if (checkHint(9)) { addTip("You have found the Princess! Find a way to rescue her!", "normal"); } } else if (checkHint(81)) { addTip("Get to the exit to escape from this location!", "normal"); } } else if (thisDepth >= nextExitDepth) { princessSpawned = false; } } if ((((((!survivalMode) && (!twoPlayer)) && (cIcon == 2)) && (levelsCompleted > 2)) || (survivalMode && ((levelsCompleted % 5) == 4))) || (twoPlayer && (cIcon > 1))) { if ((thisDepth >= mRn(targetDepth * 0.5)) && (!bossSpawned)) { bossSpawned = true; tType = -10; } } if (tType == -10) { var xSweep = new Array(); xSweep[1] = 1; xSweep[2] = 2; xSweep[3] = 8; xSweep[4] = 9; xSweep[5] = randbtwn(3, 4); xSweep[6] = randbtwn(6, 7); xSweep[7] = randbtwn(3, 6); xSweep[8] = randbtwn(4, 7); xSweep[9] = 5; xSweep[10] = 3; xSweep[11] = 4; xSweep[12] = 5; xSweep[13] = 6; xSweep[14] = 7; var ySweep = new Array(); ySweep[1] = 0; ySweep[2] = 0; ySweep[3] = 0; ySweep[4] = 0; ySweep[5] = randbtwn(0, 1); ySweep[6] = randbtwn(0, 1); ySweep[7] = -2; ySweep[8] = -2; ySweep[9] = 1; ySweep[10] = 1; ySweep[11] = 2; ySweep[12] = 2; ySweep[13] = 2; ySweep[14] = 1; sweep = 1; while (sweep <= 14) { xSw = xSweep[sweep]; yVar = ySweep[sweep]; if (tBlocked[xSw][((oriY + ry) + dyOffset) + yVar]) { sideTile = tTiles[xSw][((oriY + ry) + dyOffset) + yVar]; removeProp(sideTile); tBlocked[xSw][((oriY + ry) + dyOffset) + yVar] = false; limboBlock = limboBlock + 1; } if (sweep <= 4) { tTiles[xSw][((oriY + ry) + dyOffset) + yVar] = spawnProp("tile_bossledge", xSw * 50, ((oriY + ry) + yVar) * 50, 10); } else { tTiles[xSw][((oriY + ry) + dyOffset) + yVar] = spawnProp("tile_gold", xSw * 50, ((oriY + ry) + yVar) * 50, 10); } if (sweep > 4) { tTiles[xSw][((oriY + ry) + dyOffset) + yVar].tileType = "bossgold"; } else { tTiles[xSw][((oriY + ry) + dyOffset) + yVar].tileType = "solidgold"; } tTiles[xSw][((oriY + ry) + dyOffset) + yVar].tilex = xSw; tTiles[xSw][((oriY + ry) + dyOffset) + yVar].tiley = (oriY + ry) + yVar; tTiles[xSw][((oriY + ry) + dyOffset) + yVar].swapDepths(50000 - (xSw + (((oriY + ry) + yVar) * 10))); tBlocked[xSw][((oriY + ry) + dyOffset) + yVar] = true; limboBlock = limboBlock - 1; if (tBlocked[xSw][(((oriY + ry) + dyOffset) - 1) + yVar]) { sideTile = tTiles[xSw][(((oriY + ry) + dyOffset) - 1) + yVar]; removeProp(sideTile); tBlocked[xSw][(((oriY + ry) + dyOffset) - 1) + yVar] = false; limboBlock = limboBlock + 1; } if (sweep <= 4) { if (tBlocked[xSw][(((oriY + ry) + dyOffset) - 2) + yVar]) { sideTile = tTiles[xSw][(((oriY + ry) + dyOffset) - 2) + yVar]; removeProp(sideTile); tBlocked[xSw][(((oriY + ry) + dyOffset) - 2) + yVar] = false; limboBlock = limboBlock + 1; } } sweep++; } eBoss = spawnObject("boss" + bossNum, "char", 75, ((oriY + ry) * 50) - 50, 50000); eBoss.actwidth = 50; eBoss.actheight = 50; eBoss.x = eBoss._x; eBoss.y = eBoss._y; eBoss.owner = 2; eBoss.noStomp = false; eBoss.canJump = 0; eBoss.maxhp = 4; eBoss.hp = eBoss.maxhp; eBoss.cd_anim = 0; eBoss.armed = true; eBoss.bounty = 25; eBoss.basespeed = 0; eBoss.hit = 0; if (bossNum == 1) { eBoss.ranged = "fireball"; } else if (bossNum == 2) { eBoss.ranged = "trunk"; } else if (bossNum == 3) { eBoss.ranged = "shadowbolt"; } else if (bossNum == 4) { eBoss.ranged = "snowball"; } } else if (tType == 0) { if ((((cIcon == 2) && (!survivalMode)) && (!twoPlayer)) || (twoPlayer && (cIcon == 5))) { var thisTile = spawnProp("tile_princess", rx * 50, (oriY + ry) * 50, 10); dressHero(thisTile, "princess1"); thisTile.tileType = "cage"; thisTile.heroType = "princess"; } else { var thisTile = spawnProp("tile_exit", rx * 50, (oriY + ry) * 50, 10); } tBlocked[rx][(oriY + ry) + dyOffset] = true; wrongTile2 = tTiles[rx][((oriY + ry) + dyOffset) - 1]; removeProp(wrongTile2); tBlocked[rx][((oriY + ry) + dyOffset) - 1] = false; exitChances = exitChances + 1; if ((thisTile.tileType == "cage") || (exitChances >= 3)) { closex = 1; while (closex <= 9) { sideWing = tTiles[closex][((oriY + ry) + dyOffset) + 1]; removeProp(sideWing); tTiles[closex][((oriY + ry) + dyOffset) + 1] = spawnProp("tile_gold", closex * 50, ((oriY + ry) + 1) * 50, 10); tBlocked[closex][((oriY + ry) + dyOffset) + 1] = true; tTiles[closex][((oriY + ry) + dyOffset) + 1].tileType = "solidgold"; tTiles[closex][((oriY + ry) + dyOffset) + 1].swapDepths(50000 - (closex + (((oriY + ry) + 1) * 10))); closex++; } } if ((((cIcon != 2) || (survivalMode)) || (twoPlayer)) && (!(twoPlayer && (cIcon == 5)))) { tBlocked[rx][(oriY + ry) + dyOffset] = false; thisTile.tileType = "key"; } } else if (tType == 1) { var thisTile = spawnProp("tile_boom", rx * 50, (oriY + ry) * 50, 10); tBlocked[rx][(oriY + ry) + dyOffset] = true; thisTile.tileType = "explosive"; } else if ((tType <= 20) && (nextSpecialBlock >= 3)) { nextSpecialBlock = 0; var thisTile = spawnProp("tile_cage", rx * 50, (oriY + ry) * 50, 10); tBlocked[rx][(oriY + ry) + dyOffset] = true; thisTile.tileType = "cage"; thisTile.heroType = lastHero; while (thisTile.heroType == lastHero) { htype = randbtwn(1, 10); if (htype <= 2) { thisTile.heroType = "paladin"; } else if (htype <= 4) { thisTile.heroType = "ranger"; } else if (htype <= 6) { thisTile.heroType = "thief"; } else if (htype <= 8) { thisTile.heroType = "mage"; } else if (htype <= 10) { thisTile.heroType = "barbarian"; } } lastHero = thisTile.heroType; if (twoPlayer) { selectItem1 = 7; selectItem2 = 7; selectItem3 = 7; selectItem4 = 7; selectItem5 = 7; } dressHero(thisTile, thisTile.heroType); } else if (((tType <= 30) && (nextSpecialBlock >= 3)) && (cMapType != 13)) { nextSpecialBlock = 0; var thisTile = spawnProp("tile_spike", rx * 50, (oriY + ry) * 50, 10); tBlocked[rx][(oriY + ry) + dyOffset] = true; thisTile.tileType = "spike"; } else if (((cIcon == 2) && (tType <= 40)) && (nextSpecialBlock >= 3)) { nextSpecialBlock = 0; var thisTile = spawnProp("tile_sliding", rx * 50, (oriY + ry) * 50, 10); tBlocked[rx][(oriY + ry) + dyOffset] = true; thisTile.tileType = "sliding"; thisTile.count = 0; thisTile.tileStatus = true; } else if (((cIcon == 2) && (tType <= 50)) && (nextSpecialBlock >= 3)) { nextSpecialBlock = 0; var thisTile = spawnProp("tile_idolhead", rx * 50, (oriY + ry) * 50, 10); tBlocked[rx][(oriY + ry) + dyOffset] = true; thisTile.tileType = "idolhead"; thisTile.count = 0; thisTile.owner = 2; if (rx > 5) { thisTile.tileStatus = true; } else { thisTile.tileStatus = false; thisTile.gotoAndStop(2); } } else if (((cIcon == 4) && (tType <= 40)) && (nextSpecialBlock >= 3)) { nextSpecialBlock = 0; var thisTile = spawnProp("tile_icicle", rx * 50, (oriY + ry) * 50, 10); tBlocked[rx][(oriY + ry) + dyOffset] = true; thisTile.tileType = "icicle"; thisTile.count = 0; thisTile.tileStatus = true; } else if (((cIcon == 4) && (tType <= 50)) && (nextSpecialBlock >= 3)) { nextSpecialBlock = 0; var thisTile = spawnProp("tile_geyser", rx * 50, (oriY + ry) * 50, 10); tBlocked[rx][(oriY + ry) + dyOffset] = true; thisTile.tileType = "geyser"; thisTile.count = 0; thisTile.tileStatus = true; } else if (((cIcon == 5) && (tType <= 40)) && (nextSpecialBlock >= 3)) { nextSpecialBlock = 0; var thisTile = spawnProp("tile_magma", rx * 50, (oriY + ry) * 50, 10); tBlocked[rx][(oriY + ry) + dyOffset] = true; thisTile.tileType = "magma"; thisTile.count = 0; thisTile.tileStatus = true; } else if (((cIcon == 5) && (tType <= 50)) && (nextSpecialBlock >= 3)) { nextSpecialBlock = 0; var thisTile = spawnProp("tile_firevent", rx * 50, (oriY + ry) * 50, 10); tBlocked[rx][(oriY + ry) + dyOffset] = true; thisTile.tileType = "firevent"; thisTile.count = 0; thisTile.tileStatus = true; } else { nextSpecialBlock = nextSpecialBlock + 1; var thisTile = spawnProp("tile_blank" + cIcon, rx * 50, (oriY + ry) * 50, 10); thisTile.block._rotation = randbtwn(0, 3) * 90; tBlocked[rx][(oriY + ry) + dyOffset] = true; if (randbtwn(0, 10) <= 5) { thisTile.block.txt = ""; } thisTile.tileType = "normal"; thisTile.sand = false; thisTile.count = 0; if ((randbtwn(1, 20) <= 5) && (!tBlocked[rx][((oriY + ry) - 1) + dyOffset])) { if (thisDepth > 50) { var eType = randbtwn(1, 5); if (thisDepth < 100) { eType = 1; } if (cIcon == 1) { if (eType <= 2) { spawnChar("goblin", rx, oriY + ry); } else if (eType <= 4) { spawnChar("troll", rx, oriY + ry); } else if (cMapType != 13) { spawnChar("shaman", rx, oriY + ry); } } else if (cIcon == 2) { if (eType <= 3) { spawnChar("skeleton", rx, oriY + ry); } else { spawnChar("skarcher", rx, oriY + ry); } } else if (cIcon == 3) { if (eType <= 3) { spawnChar("sandwarrior", rx, oriY + ry); } else { spawnChar("cactus", rx, oriY + ry); } } else if (cIcon == 4) { if (eType <= 2) { spawnChar("s_goblin", rx, oriY + ry); } else if (eType <= 4) { spawnChar("s_troll", rx, oriY + ry); } else { spawnChar("yeti", rx, oriY + ry); } } else if (cIcon == 5) { if (eType <= 2) { spawnChar("goblin", rx, oriY + ry); } else if (eType <= 4) { spawnChar("troll", rx, oriY + ry); } else { spawnChar("shaman", rx, oriY + ry); } } } } } thisTile.tilex = rx; thisTile.tiley = oriY + ry; tTiles[rx][(oriY + ry) + dyOffset] = thisTile; thisTile.swapDepths(50000 - (rx + ((oriY + ry) * 10))); checkTop(thisTile); if (cIcon == 3) { if (thisTile.tileType == "normal") { if (randbtwn(1, 10) <= 3) { if (!tBlocked[tx][(ty - 1) + dyOffset]) { thisTile.gotoAndStop(3); thisTile.sand = false; } } } } } function checkTop(anytile) { tx = anytile.tilex; ty = anytile.tiley; anytile.count = 2; if (anytile.tileType == "normal") { var blocksHere = 0; var rc = 1; while (rc <= 9) { if (tBlocked[rc][ty + dyOffset]) { blocksHere = blocksHere + 1; } rc++; } if (blocksHere >= 6) { tBlocked[tx][ty + dyOffset] = false; removeProp(anytile); limboBlock = limboBlock + 1; } else { if (tBlocked[tx][(ty + 1) + dyOffset]) { if (tTiles[tx][(ty + 1) + dyOffset].tileType == "normal") { tTiles[tx][(ty + 1) + dyOffset].gotoAndStop(1); tTiles[tx][(ty + 1) + dyOffset].sand = false; } if ((tTiles[tx][(ty + 1) + dyOffset].tileType == "spike") || (tTiles[tx][(ty + 1) + dyOffset].tileType == "cage")) { tBlocked[tx][ty + dyOffset] = false; removeProp(anytile); limboBlock = limboBlock + 1; } } if (!tBlocked[tx][(ty - 1) + dyOffset]) { anytile.gotoAndStop(2); if (cIcon == 3) { anytile.sand = true; } if (cIcon == 1) { anytile.subblock.attachMovie("grass" + randbtwn(1, 6), "subblock", 0); } else if (cIcon == 2) { anytile.subblock.attachMovie("temple_floor" + randbtwn(1, 6), "subblock", 0); } else if (cIcon == 4) { anytile.subblock.attachMovie("snow" + randbtwn(1, 5), "subblock", 0); } else if (cIcon == 5) { anytile.subblock.attachMovie("cave" + randbtwn(1, 6), "subblock", 0); } } } } else if ((anytile.tileType == "spike") || (anytile.tileType == "cage")) { if ((tBlocked[tx][(ty - 1) + dyOffset] && (tTiles[tx][(ty - 1) + dyOffset].tileType != "solidgold")) && (tTiles[tx][(ty - 1) + dyOffset].tileType != "cage")) { tBlocked[tx][(ty - 1) + dyOffset] = false; removeProp(tTiles[tx][(ty - 1) + dyOffset]); limboBlock = limboBlock + 1; } if ((anytile.tileType == "spike") && (tTiles[tx][(ty + 1) + dyOffset].tileType == "cage")) { tBlocked[tx][ty + dyOffset] = false; removeProp(anytile); limboBlock = limboBlock + 1; } } } function openCage(anytile, anyped) { gold = gold + 3; anyped.gold = anyped.gold + 3; scrollSpeed = 0.3; floatWords(anytile, "+5 mana +3 gp!"); anytile.tileType = ""; attachEffect(anytile, "fx_explosion"); anytile.gotoAndStop(3); attachEffect(anyped, "effect_ninjasmoke"); snd_box.start(); anyped.jump = true; anyped.ymove = -8; anyped.berserk = false; anyped.container.effect.removeMovieClip(); anyped.hit = 0; noRescue = false; if (twoPlayer) { var selArray = new Array(); if (anyped == pchar) { selArray = p1SelItem; } else if (anyped == schar) { selArray = p2SelItem; } selectItem1 = selArray[1]; selectItem2 = selArray[2]; selectItem3 = selArray[3]; selectItem4 = selArray[4]; selectItem5 = selArray[5]; } anyped.mana = anyped.mana + 5; if (anyped.mana > anyped.maxMana) { anyped.mana = anyped.maxMana; } if (anytile.heroType == "paladin") { if (selectItem3 == 5) { anyped.attachMovie("shield", "fx_shield", 0); anyped.shield = true; } } if (sameHeroName == "") { sameHeroName = anytile.heroType; } else if (sameHeroName != anytile.heroType) { sameHero = false; } if (anytile.heroType == "princess") { levelComplete = true; deadHero = pchar.hero; makeFade("gameover"); anyped.dead = true; _level0.onEnterFrame = null; } else if (anytile.heroType != anyped.hero) { comboBonus = 1; dressHero(anyped, anytile.heroType); } else { comboBonus = comboBonus + 1; gold = gold + (3 * comboBonus); anyped.gold = anyped.gold + (3 * comboBonus); floatWords(anyped, ("combo bonus! +" + (3 * comboBonus)) + " gp"); if (checkHint(13)) { addTip("If you open a cage with a hero of the same class as you, you will gain a cumulative combo bonus!", "normal"); } } tBlocked[anytile.tilex][anytile.tiley + dyOffset] = false; } function spawnBlock() { if (randbtwn(1, 10) <= 9) { replaceTile((-dyOffset) - 2); limboBlock = limboBlock - 1; } var blocke = 1; while (blocke <= 20) { if ((limboBlock > 0) && (randbtwn(1, 10) <= 7)) { replaceTile((-dyOffset) - 2); limboBlock = limboBlock - 1; } else { blocke = 99; } blocke++; } } function twoplayerDeath(anyped) { floatWords(anyped, "oops!"); attachEffect(anyped, "effect_ninjasmoke"); snd_warp.start(); if (anyped == pchar) { prandx = schar.xloc; prandy = schar.yloc; } else { prandx = pchar.xloc; prandy = pchar.yloc; } anyped.x = (prandx * 50) + 25; anyped.y = (prandy * 50) + 25; if ((anyped.y + stage._y) < 50) { anyped.y = anyped.y + 150; } escapeDone = true; anyped.jump = true; anyped.ymove = 3; anyped.berserk = true; anyped._alpha = 100; anyped.hit = 30; anyped._x = anyped.x; anyped._y = anyped.y; if (anyped == pchar) { attachEffect(anyped, "fx_explodemarker1"); } else { attachEffect(anyped, "fx_explodemarker2"); } } function escapeThief(anyped) { escapeDone = false; while (!escapeDone) { prandx = randbtwn(1, 9); prandy = (-dyOffset) + randbtwn(3, 9); if ((!tBlocked[prandx][(prandy + dyOffset) - 1]) && (tBlocked[prandx][prandy + dyOffset])) { if (selectItem5 == 1) { anyped.berserk = true; floatWords(anyped, "amulet!"); attachEffect(anyped, "ring_red"); anyped.container.attachMovie("effect_berserk", "effect", 0); anyped.hit = 60; anyped.cd_anim = 10; } attachEffect(pchar, "effect_ninjasmoke"); snd_poof.start(); anyped.x = (prandx * 50) + 25; anyped.y = (prandy * 50) - 25; attachEffect(anyped, "effect_ninjasmoke"); floatWords(anyped, "escape!"); escapeDone = true; anyped.jump = true; anyped.ymove = 3; anyped._x = anyped.x; anyped._y = anyped.y; attachEffect(anyped, "effect_ninjasmoke"); } } } function loseHP(anyped) { if (twoPlayer) { selectItem1 = 7; selectItem2 = 7; selectItem3 = 7; selectItem4 = 7; selectItem5 = 7; var selArray = new Array(); if (anyped == pchar) { selArray = p1SelItem; } else if (anyped == schar) { selArray = p2SelItem; } selectItem1 = selArray[1]; selectItem2 = selArray[2]; selectItem3 = selArray[3]; selectItem4 = selArray[4]; selectItem5 = selArray[5]; } if (anyped.shield) { anyped.shield = false; anyped.fx_shield.removeMovieClip(); } else if (!((selectItem3 == 2) && (anyped.hero == "paladin"))) { noHurt = false; anyped.hp = anyped.hp - 1; anyped.hit = 60; snd_squeak.start(); attachEffect(anyped, "effect_ninjasmoke"); shadowCount = 0; if ((selectItem3 == 6) && (anyped.mana >= 5)) { anyped.mana = anyped.mana - 5; } else if (anyped.hp > 0) { if (anyped.hero != "normal") { dressHero(anyped, "normal"); if (checkHint(80)) { addTip("Beware: if you are injured, you will lose the powers of the current Hero.", "normal"); } } } if (anyped.hp == 1) { if (selectItem1 == 6) { anyped.berserk = true; attachEffect(anyped, "ring_red"); anyped.hit = 300; anyped.cd_anim = 10; anyped.container.attachMovie("effect_berserk", "effect", 0); } } } } function removeLine() { var iy = 0; while (iy <= 17) { if (iy == -1) { var ix = 1; while (ix <= 9) { tBlocked[ix][iy] = false; tTiles[rx][ry] = undefined; ix++; } } else { var ix = 1; while (ix <= 9) { tBlocked[ix][iy] = tBlocked[ix][iy + 1]; tTiles[ix][iy] = tTiles[ix][iy + 1]; tTiles[ix][iy + 1] = undefined; ix++; } } iy++; } } function corners(actx, acty, act) { actwidth = act.actwidth; actheight = act.actheight; act.x1 = Math.ceil((actx - actwidth) / 50) - 1; act.x2 = Math.ceil(((actx + actwidth) - 1) / 50) - 1; act.y1 = Math.ceil((acty - actheight) / 50) - 1; act.y2 = Math.ceil(((acty + actheight) - 1) / 50) - 1; act.ym = Math.ceil(acty / 50) - 1; act.cULi = canwalk(act.x1, act.y1); act.cURi = canwalk(act.x2, act.y1); act.cMLi = canwalk(act.x1, act.ym); act.cMRi = canwalk(act.x2, act.ym); act.cBLi = canwalk(act.x1, act.y2); act.cBRi = canwalk(act.x2, act.y2); } function canfall(act) { if (!act.jump) { corners(act.x, act.y + 2, act); if (act.cBRi and act.cBLi) { act.ymove = 3; act.jump = true; } } } function canwalk(tilex, tiley) { if (!tBlocked[tilex][tiley + dyOffset]) { return(true); } return(false); } function activateTile(anyped, tilex, tiley) { var stepTile = tTiles[tilex][tiley + dyOffset]; if (((!stepTile.isDead) && (stepTile != undefined)) && (stepTile.tileType != "")) { if (stepTile.tileType == "explosive") { snd_box.start(); breakBlock(stepTile); chestsOpened = chestsOpened + 1; if (anyped.objclass == "char") { anyped.jump = true; anyped._y = anyped._y - 1; anyped.ymove = -12; } makePickup(stepTile); if (checkHint(7)) { addTip("Breaking open chests will always reveal potions, gold coins, or other useful items!", "normal"); } } else if (stepTile.tileType == "icicle") { breakBlock(stepTile); if (anyped.objclass == "char") { anyped.jump = true; anyped._y = anyped._y - 1; anyped.ymove = -12; } } else if (stepTile.tileType == "ice") { enemyChar = spawnChar("yeti", tilex, tiley); enemyChar.y = enemyChar.y + 120; enemyChar._y = enemyChar._y; breakBlock(stepTile); if (anyped.objclass == "char") { anyped.jump = true; anyped.y = anyped.y - 20; anyped.ymove = -12; } if (checkHint(32)) { addTip("Watch out, breaking the ice will release the enemy inside!", "normal"); } } else if (stepTile.tileType == "spike") { if (anyped.objclass == "char") { if (((selectItem5 == 4) && (anyped.hero == "thief")) && (anyped.mana >= 5)) { anyped.mana = anyped.mana - 5; escapeThief(anyped); } else { if (anyped.hit == 0) { loseHP(anyped); } anyped.jump = true; anyped._y = anyped._y - 1; anyped.ymove = -12; } if (checkHint(14)) { addTip("Avoid jumping on spikes: touching them takes away 1 health point.", "normal"); } } } else if (stepTile.tileType == "magma") { if (anyped.objclass == "char") { anyped.jump = true; anyped._y = anyped._y - 1; anyped.ymove = -20; attachEffect(anyped, "fx_steamcloud"); } } else if (stepTile.tileType == "cage") { if (anyped.objclass == "missile") { anyped.hp = anyped.hp - 1; if ((selectItem4 == 6) && (stepTile.heroType != "princess")) { gold = gold + 3; makePickup(stepTile); floatWords(stepTile, "+3 gp!"); stepTile.tileType = ""; attachEffect(stepTile, "fx_explosion"); stepTile.gotoAndStop(3); snd_box.start(); tBlocked[stepTile.tilex][stepTile.tiley + dyOffset] = false; } } } else if (stepTile.tileType == "normal") { if (cIcon == 3) { if (stepTile.sand) { if (stepTile.count <= 0) { attachEffect(stepTile, "fx_sandcloud"); lastFx._x = lastFx._x + 25; tBlocked[tilex][tiley + dyOffset] = false; removeProp(stepTile); limboBlock = limboBlock + 1; if (checkHint(26)) { addTip("Desert sands are treacherously unstable: try to stay on the solid rocks!", "normal"); } } else { stepTile.count = stepTile.count - 1; } } } if (anyped.objclass == "missile") { if ((anyped.b_type == "fireball") || (anyped.b_type == "familiar")) { breakBlock(stepTile); } else if (anyped.b_type == "breaker") { breakBlock(stepTile); } else if (anyped.b_type == "icebolt") { tBlocked[tilex][tiley + dyOffset] = false; stepTile.tileType = ""; removeProp(stepTile); var iceTile = spawnProp("tile_icicle", tilex * 50, tiley * 50, 10); tBlocked[tilex][tiley + dyOffset] = true; iceTile.tileType = "icicle"; iceTile.tilex = tilex; iceTile.tiley = tiley; tTiles[tilex][tiley + dyOffset] = iceTile; iceTile.swapDepths(50000 - (tilex + (tiley * 10))); } } } if ((anyped.objclass == "missile") && (stepTile.tileType != "boss")) { if (anyped.b_type == "shuriken") { anyped._rotation = randbtwn(0, 360); } if ((anyped.b_type != "shadow") && (anyped.b_type != "scimitar")) { anyped.hp = anyped.hp - 1; } if (anyped.hp == 0) { attachEffect(anyped, "fx_explosion"); removeObject(anyped); } } } } function togglePause() { gamePaused = !gamePaused; if (gamePaused) { whiteoutObj(stage); backdrop._alpha = 50; bigbigwords = "Game Paused!"; pausetxt = "Press P to Unpause"; } else { unshadeObj(stage); backdrop._alpha = 100; bigbigwords = ""; pausetxt = ""; } } function makeJump(anyped) { if (!anyped.jump) { if (scrollSpeed == 0) { scrollSpeed = 0.3; } snd_jump.start(); anyped.jump = true; anyped._y = anyped._y - 1; anyped.ymove = -anyped.jumpstrength; timesJumped = timesJumped + 1; } else if (anyped.doublejump) { if (!anyped.jump2) { snd_jump.start(); timesDJumped = timesDJumped + 1; if (((selectItem4 == 5) && (anyped.hero == "ranger")) && (anyped.mana >= 1)) { anyped.mana = anyped.mana - 1; anyped.ymove = -10; } else { anyped.jump2 = true; anyped.ymove = -12; attachEffect(anyped, "fx_jumpcloud"); lastFx._y = lastFx._y + 15; } } } } stop(); musiccontrol.gotoAndStop(2); snd_btn = new Sound(this); snd_btn.attachSound("btn_down"); snd_jump = new Sound(this); snd_jump.attachSound("jumpsound"); snd_cash = new Sound(this); snd_cash.attachSound("cashregister"); snd_poof = new Sound(this); snd_poof.attachSound("rocket"); snd_box = new Sound(this); snd_box.attachSound("sodamachine"); snd_squeak = new Sound(this); snd_squeak.attachSound("squeak"); snd_pop = new Sound(this); snd_pop.attachSound("pop"); snd_glass = new Sound(this); snd_glass.attachSound("glassbreak"); snd_warp = new Sound(this); snd_warp.attachSound("warp"); snd_badnews = new Sound(this); snd_badnews.attachSound("badnews"); backdrop.gotoAndStop(cIcon); var frames = 0; var objCount = 0; var topLayer = 0; var princessSpawned = false; var bossSpawned = false; var necroSpecial = 0; var sancSpecial = 0; var hpmax = 4; var lockScrolling = false; var p1gold = 0; var p2gold = 0; var selectItem1 = selItem1; var selectItem2 = selItem2; var selectItem3 = selItem3; var selectItem4 = selItem4; var selectItem5 = selItem5; if (twoPlayer) { selectItem1 = 7; selectItem2 = 7; selectItem3 = 7; selectItem4 = 7; selectItem5 = 7; } var tBlocked = new Array(); var tTiles = new Array(); var targetDepth = 500; var seconds = 0; var shadowCount = 0; var omniStrike = 0; var omniCool = 0; var omniStop = 0; var eBoss = undefined; var shadeNum = 0; var gamePaused = false; var pausetxt = ""; var autoPauseTime = 0; var exitChances = 0; var nextBlockCheck = false; var nextExitDepth = 0; if (((cIcon == 2) && (!survivalMode)) && (!twoPlayer)) { targetDepth = 600; targetDepth = targetDepth + (20 * levelsCompleted); gameObj1 = "Rescue the Princess!"; gameObj2 = "Princess"; gameObj3 = "You Failed to Save the Princess!"; gameObj4 = "You Rescued the Princess!"; } else { if (cIcon == 1) { targetDepth = 400; } else if (cIcon == 3) { targetDepth = 450; } else if (cIcon == 4) { targetDepth = 500; } targetDepth = targetDepth + (15 * levelsCompleted); gameObj1 = "Get to Any Exit!"; gameObj2 = "Exit"; gameObj3 = "You Failed to Reach the Exit!"; gameObj4 = "You Got to the Exit!"; if (survivalMode) { gameObj1 = "Survival Round " + mRn(levelsCompleted + 1); } } if (twoPlayer) { musiccontrol.gotoAndStop(2); targetDepth = targetDepth * 1.5; cIcon = levelsCompleted + 1; backdrop.gotoAndStop(cIcon); if (sfxLevel != 2) { musiccontrol.gotoAndStop(cIcon + 2); } } else if (sfxLevel != 2) { musiccontrol.gotoAndStop(cIcon + 2); } var gGravity = 0.85; var gTerminal = 16; var dyOffset = 0; var prevOffset = 0; var nextMarker = 0; var limboBlock = 0; var nextSpecialBlock = 3; var scrollSpeed = 0; var key = 3; var gold = 0; var thisDepth = 0; var nextChest = 0; var upScroll = 0; var levelComplete = false; var currentY = 0; var lastHero = "normal"; var heroDead = false; var tipshow = 0; var prevGold = 0; var unlockedMask = false; var i = 1; while (i <= 10) { tBlocked[i - 1] = new Array(); tTiles[i - 1] = new Array(); i++; } var targetGold = (mRn((((targetDepth / 5) - 20) / 5) - 2) * 5); targetbox.txt = targetGold + " gold"; targettxt = "Target: " + targetGold; if (survivalMode) { targettxt = "Target: " + mRn(targetGold + totalgold); } var noKills = true; var noHurt = true; var noRescue = true; var smashBlock = 0; var smashIce = 0; var chestsOpened = 0; var timesJumped = 0; var timesDJumped = 0; var enemiesKilled = 0; var cloudDeath = false; var sameHeroName = ""; var sameHero = true; newMap(); _level0.onEnterFrame = function () { if (Key.isDown(80)) { if (!pdp) { pdp = true; togglePause(); } } else { pdp = false; } if (!gamePaused) { hpbar.gotoAndStop(pchar.hp + 1); manaTxt = (pchar.mana + "/") + pchar.maxMana; manabar._xscale = (pchar.mana / pchar.maxMana) * 100; if (twoPlayer) { hpbar2.gotoAndStop(schar.hp + 1); manaTxt2 = (schar.mana + "/") + schar.maxMana; manabar2._xscale = (schar.mana / schar.maxMana) * 100; goldbox1._visible = true; goldbox1.txt = pchar.gold + " gp"; goldbox2._visible = true; goldbox2.txt = schar.gold + " gp"; medalbox1._visible = true; medalbox1.txt = "x " + p1medals; medalbox2._visible = true; medalbox2.txt = "x " + p2medals; p1gold = pchar.gold; p2gold = schar.gold; lifeDisplay = "x " + lives; } else { hpbar2._visible = false; manaTxt2 = ""; manabar2._visible = false; goldbox1._visible = false; goldbox2._visible = false; medalbox1._visible = false; medalbox2._visible = false; } if (pchar.mana == 0) { if (checkHint(75)) { addTip("When you run out of mana, you can wait for it to regenerate, or look for blue potions.", "normal"); } } keybar.gotoAndStop(mRn(key + 1)); if (pchar.hit > 0) { pchar.hit = pchar.hit - 1; if (pchar.berserk) { if (pchar.hit == 0) { pchar.berserk = false; pchar.container.effect.removeMovieClip(); } else if ((frames % 15) == 0) { attachEffect(pchar, "ring_red"); } } else { blink = pchar.hit % 2; if (blink == 1) { pchar._alpha = 20; } else { pchar._alpha = 100; } } } else { pchar._alpha = 100; } if (twoPlayer) { if (schar.hit > 0) { schar.hit = schar.hit - 1; if (schar.berserk) { if (schar.hit == 0) { schar.berserk = false; schar.container.effect.removeMovieClip(); } else if ((frames % 15) == 0) { attachEffect(schar, "ring_red"); } } else { blink = schar.hit % 2; if (blink == 1) { schar._alpha = 20; } else { schar._alpha = 100; } } } else { schar._alpha = 100; } } if (shadowCount > 0) { shadowCount = shadowCount - 1; if ((frames % 10) == 0) { gold = gold + 1; shadowCaster.gold = shadowCaster.gold + 1; } } if (necroSpecial > 0) { necroSpecial = necroSpecial - 1; if (necroSpecial <= 0) { unshadeObj(stage); backdrop.gotoAndStop(cIcon); } } if (sancSpecial > 0) { sancSpecial = sancSpecial - 1; if (sancSpecial <= 0) { backdrop.gotoAndStop(cIcon); } } if (pchar.omniCool > 0) { pchar.omniCool = pchar.omniCool - 1; } if (pchar.omniStop > 0) { pchar.omniStop = pchar.omniStop - 1; if (pchar.omniStop == 0) { pchar.omniStrike = 0; } } if (schar.omniCool > 0) { schar.omniCool = schar.omniCool - 1; } if (schar.omniStop > 0) { schar.omniStop = schar.omniStop - 1; if (schar.omniStop == 0) { schar.omniStrike = 0; } } if (prevshadowcount > 0) { if (shadowCount <= 0) { unshadeObj(stage); backdrop.gotoAndStop(cIcon); } } prevshadowcount = shadowCount; if (stage._y < 0) { dyOffset = Math.ceil(stage._y / 50) - 1; if (prevOffset > dyOffset) { removeLine(); if (limboBlock > 0) { spawnBlock(); } } } frames = frames - 1; if (frames <= 0) { frames = 30; seconds = seconds + 1; if ((seconds % 2) == 0) { if (pchar.mana < pchar.maxMana) { pchar.mana = pchar.mana + 1; } if (schar.mana < schar.maxMana) { schar.mana = schar.mana + 1; } } if (scrollSpeed > 0) { upScroll = upScroll + 1; } if (seconds >= 3) { targetbox._visible = false; } } clocktxt = displayLongTime(seconds); if ((upScroll >= 7) && (!princessSpawned)) { upScroll = 0; scrollSpeed = scrollSpeed + 0.1; if (tipshow == 0) { if (scrollSpeed > 1) { if (survivalMode) { if (checkHint(22)) { addTip("The map will gradually scroll faster and faster: rescue heroes to slow it down.", "normal"); } } } } } nextMarker = nextMarker + 1; if (tipshow > 0) { tipbox._visible = true; tipshow = tipshow - 1; tipbox._y = Math.max(pchar._y + stage._y, 200); } else { tipbox._visible = false; } if (Key.isDown(37) || (Key.isDown(65) && (!twoPlayer))) { pchar._xscale = -100; pchar.xmove = -pchar.xspeed; if (scrollSpeed == 0) { scrollSpeed = 0.3; } } else if (Key.isDown(39) || (Key.isDown(68) && (!twoPlayer))) { pchar._xscale = 100; pchar.xmove = pchar.xspeed; if (scrollSpeed == 0) { scrollSpeed = 0.3; } } else { pchar.xmove = 0; } if (Key.isDown(38) || (Key.isDown(87) && (!twoPlayer))) { if (!pup) { pup = true; makeJump(pchar); } } else { pup = false; } if (twoPlayer && (!aiBuddy)) { if (Key.isDown(65)) { schar._xscale = -100; schar.xmove = -schar.xspeed; if (scrollSpeed == 0) { scrollSpeed = 0.3; } } else if (Key.isDown(68)) { schar._xscale = 100; schar.xmove = schar.xspeed; if (scrollSpeed == 0) { scrollSpeed = 0.3; } } else { schar.xmove = 0; } if (Key.isDown(87)) { if (!p2up) { p2up = true; makeJump(schar); } } else { p2up = false; } } spacebar._visible = false; spacebar.txt = ""; var tempTile = tTiles[pchar.xloc][(pchar.yloc + dyOffset) + 1]; var ppupTile = tTiles[pchar.xloc][pchar.yloc + dyOffset]; if (twoPlayer) { var tempTile2 = tTiles[schar.xloc][(schar.yloc + dyOffset) + 1]; var ppupTile2 = tTiles[schar.xloc][schar.yloc + dyOffset]; } if ((ppupTile.tileType == "key") || (ppupTile2.tileType == "key")) { levelComplete = true; deadHero = pchar.hero; makeFade("gameover"); pchar.dead = true; backdrop.gotoAndStop(7); _level0.onEnterFrame = function () { if (pchar._xscale > 0) { pchar._xscale = pchar._xscale - 10; } else { pchar._xscale = pchar._xscale + 10; } pchar._yscale = pchar._yscale - 10; pchar._rotation = pchar._rotation + 10; }; } if ((tempTile.tileType == "cage") && (pchar.ymove <= 3)) { rescue_sign._x = pchar._x + stage._x; rescue_sign._y = pchar._y + stage._y; if (checkHint(8)) { addTip("When standing on a cage, press DOWN to open it and free the hero inside!", "normal"); } } else { rescue_sign._y = -200; } if (twoPlayer) { if ((tempTile2.tileType == "cage") && (schar.ymove <= 3)) { rescue_sign2._x = schar._x + stage._x; rescue_sign2._y = schar._y + stage._y; if (checkHint(8)) { addTip("When standing on a cage, press DOWN to open it and free the hero inside! You will gain gold and mana.", "normal"); } } else { rescue_sign2._y = -200; } } if (Key.isDown(40) || (Key.isDown(83) && (!twoPlayer))) { if (!pdown) { pdown = true; if ((tempTile.tileType == "cage") && (pchar.ymove <= 3)) { openCage(tempTile, pchar); } } } else { pdown = false; } if (twoPlayer) { if (Key.isDown(83)) { if (!p2down) { p2down = true; if ((tempTile2.tileType == "cage") && (schar.ymove <= 3)) { openCage(tempTile2, schar); } } } else { p2down = false; } } if (aiBuddy) { if (tempTile2.tileType == "cage") { openCage(tempTile2, schar); } } if (pchar.hero == "ranger") { spacebar._visible = true; spacebar.txt = "Shoot Arrow (1 Mana)"; if (selectItem4 == 3) { spacebar.txt = "Holy Bolt (2 Mana)"; } } else if ((pchar.hero == "paladin") && (tempTile.tileType == "normal")) { if (pchar.ymove <= 3) { spacebar._visible = true; spacebar.txt = "Stomp (3 Mana)"; if (selectItem3 == 1) { spacebar.txt = "Dragon Stomp (5 Mana)"; } if (selectItem3 == 2) { spacebar.txt = "Platemail Stomp (0 Mana)"; } } } else if (pchar.hero == "thief") { spacebar._visible = true; spacebar.txt = "Escape (3 Mana)"; if (selectItem5 == 3) { spacebar.txt = "Shuriken (2 Mana)"; } else if (selectItem5 == 5) { spacebar.txt = "Shadow (10 Mana)"; } } else if (pchar.hero == "mage") { spacebar._visible = true; spacebar.txt = "Fireball (3 Mana)"; if (selectItem2 == 1) { spacebar.txt = "Soul Rip (3 Mana)"; } else if (selectItem2 == 2) { spacebar.txt = "Ice Bolt (1 Mana)"; } else if (selectItem2 == 3) { spacebar.txt = "Familiar (3 Mana)"; } else if (selectItem2 == 4) { spacebar.txt = "Flame Fan (4 Mana)"; } else if (selectItem2 == 5) { spacebar.txt = "Sanctuary (10 Mana)"; } } else if (pchar.hero == "barbarian") { if (pchar.hit == 0) { spacebar._visible = true; spacebar.txt = "Berserk (10 Mana)"; } if (selectItem1 == 1) { spacebar.txt = "Shadow Clone (5 Mana)"; } else if (selectItem1 == 2) { spacebar.txt = "Omnistrike (5 Mana)"; } else if (selectItem1 == 4) { spacebar.txt = "Summon Blades (1 Mana)"; } } if (Key.isDown(81)) { if (!pdq) { pdq = true; if (twoPlayer || (pchar.hero == "normal")) { heroDead = true; deathNote = "You gave up!"; deadMethod = 1; attachEffect(pchar, "fx_explosion"); pchar.dead = true; deadHero = pchar.hero; deadLoc = thisDepth; deadMethod = 2; makeFade("gameover"); _level0.onEnterFrame = null; } else { attachEffect(pchar, "effect_ninjasmoke"); dressHero(pchar, "normal"); } } } else { pdq = false; } if (twoPlayer) { if (Key.isDown(13) || (Key.isDown(32))) { if (!pds1) { pds1 = true; specialAbility(pchar); } } else { pds1 = false; } if (Key.isDown(16)) { if (!pds2) { pds2 = true; specialAbility(schar); } } else { pds2 = false; } } else if (Key.isDown(32)) { if (!pds) { pds = true; specialAbility(pchar); } } else { pds = false; } if (eBoss.hit > 0) { eBoss.hit = eBoss.hit - 1; eblink = eBoss.hit % 2; if (eblink == 1) { eBoss._alpha = 20; } else { eBoss._alpha = 100; } } else { eBoss._alpha = 100; } if ((bossSpawned && (eBoss != undefined)) && ((eBoss._y + stage._y) < 500)) { boss_bar._visible = true; boss_bar.txtname = bossName[bossNum]; boss_bar.lifebar._xscale = (eBoss.hp / eBoss.maxhp) * 100; stage._y = stage._y - (((eBoss._y + stage._y) - 275) / 20); } else { boss_bar._visible = false; lockSpot = 220; var lowchar; if (twoPlayer) { if (pchar.y > schar.y) { lowchar = pchar; } else { lowchar = schar; } } else { lowchar = pchar; } if (!lockScrolling) { if ((lowchar._y + stage._y) > lockSpot) { stage._y = stage._y - (((lowchar._y + stage._y) - lockSpot) / 15); startScroll = true; } } if (startScroll && (survivalMode)) { stage._y = stage._y - (scrollSpeed * 2); } else if (shadowCount > 0) { stage._y = stage._y - 2; } } if (!pchar.dead) { thisDepth = mRn(((-stage._y) + 300) / 10); if ((gold > targetGold) || (thisDepth > targetDepth)) { bigbigwords = gameObj1; backdrop._alpha = 40; } else { bigbigwords = ""; } } if (!twoPlayer) { if (!pchar.dead) { if ((((((pchar._y + stage._y) < 0) && (!pchar.jump)) || ((pchar._y + stage._y) < -30)) || ((pchar._y + stage._y) > 525)) || (pchar.hp <= 0)) { deadHero = pchar.hero; deadLoc = thisDepth; if (pchar.hp <= 0) { deathNote = "Your Hero was Killed!"; heroDead = true; deadMethod = 2; } else if ((((pchar._y + stage._y) < 0) && (!pchar.jump)) || ((pchar._y + stage._y) < -30)) { deathNote = "Your Hero Was Too Slow!"; deadMethod = 2; heroDead = true; cloudDeath = true; } else if ((pchar._y + stage._y) > 525) { deathNote = "Your Hero Fell To His Death!"; heroDead = true; deadMethod = 1; } attachEffect(pchar, "fx_explosion"); pchar.dead = true; makeFade("gameover"); _level0.onEnterFrame = null; } } } else { if (!pchar.dead) { if (((pchar._y + stage._y) < 25) || (pchar.hp <= 0)) { twoplayerDeath(pchar); } if (pchar.hp <= 0) { snd_badnews.start(); lives = lives - 1; pchar.hp = hpmax; dressHero(pchar, "normal"); penalty = mRn(pchar.gold / 4); pchar.gold = pchar.gold - penalty; floatWords(pchar, ("PENALTY -" + penalty) + "gp!"); schar.gold = schar.gold + penalty; floatWords(schar, ("BONUS +" + penalty) + "gp!"); } } if (!schar.dead) { if (((schar._y + stage._y) < 25) || (schar.hp <= 0)) { twoplayerDeath(schar); } if (schar.hp <= 0) { snd_badnews.start(); lives = lives - 1; schar.hp = hpmax; dressHero(schar, "normal"); penalty = mRn(schar.gold / 4); schar.gold = schar.gold - penalty; floatWords(schar, ("PENALTY -" + penalty) + "gp!"); pchar.gold = pchar.gold + penalty; floatWords(pchar, ("BONUS +" + penalty) + "gp!"); } } if (lives < 0) { deathNote = "You ran out of lives!"; heroDead = true; deadMethod = 2; attachEffect(pchar, "fx_explosion"); attachEffect(schar, "fx_explosion"); pchar.dead = true; schar.dead = true; makeFade("gameover"); _level0.onEnterFrame = null; } } if (!survivalMode) { goldDisplay = ("x " + mRn(gold)) + " gp"; } else { goldDisplay = ("x " + mRn(gold + totalgold)) + " gp"; } goldBroken = false; bossClearance = false; var prop_i = 0; while (prop_i <= propCount) { var thisProp = stage["prop" + dd(prop_i)]; if (!thisProp.isDead) { if (thisProp.tileType == "explosive") { if ((sancSpecial > 0) && ((thisProp._y + stage._y) < 500)) { thisProp.isDead = true; breakBlock(thisProp); makePickup(thisProp); snd_pop.start(); } } if (bossSpawned && (eBoss == undefined)) { if ((!goldBroken) && ((frames % 10) == 0)) { if ((thisProp.tileType == "bossgold") && ((thisProp._y + stage._y) < 500)) { thisProp.isDead = true; breakBlock(thisProp); goldBroken = true; snd_pop.start(); } } } if ((bossSpawned && (eBoss != undefined)) && ((eBoss._y + stage._y) < 350)) { if ((!bossClearance) && ((frames % 15) == 0)) { if ((((thisProp.tileType != "bossgold") && (thisProp.tileType != "solidgold")) && (thisProp.tileType != "icicle")) && ((thisProp._y + stage._y) < 500)) { thisProp.isDead = true; breakBlock(thisProp); bossClearance = true; } } } if (thisProp.tileType == "sliding") { thisProp.count = thisProp.count + 1; if (thisProp.count >= 90) { thisProp.count = 0; thisProp.tileStatus = !thisProp.tileStatus; if (thisProp.tileStatus) { thisProp.gotoAndStop(1); tBlocked[thisProp.tilex][thisProp.tiley + dyOffset] = true; if (pchar.xloc == thisProp.tilex) { if (pchar.yloc == thisProp.tiley) { pchar.jump = true; pchar.ymove = -12; } } } else { thisProp.gotoAndStop(2); tBlocked[thisProp.tilex][thisProp.tiley + dyOffset] = false; } } } if (thisProp.tileType == "geyser") { thisProp.count = thisProp.count + 1; if (thisProp.count >= 100) { thisProp.count = 0; var newDart = fireMissile(thisProp, -90, "geyser", 1); attachEffect(thisProp, "fx_explosion"); newDart._y = newDart._y - 50; newDart._x = newDart._x + 12; lastFx._y = lastFx._y + 25; lastFx._x = lastFx._x + 25; } } if (thisProp.tileType == "firevent") { thisProp.count = thisProp.count + 1; if (thisProp.count >= 100) { thisProp.count = 0; var newDart = fireMissile(thisProp, -45, "magmaball", 1); newDart._y = newDart._y - 50; newDart._x = newDart._x + 12; var newDart = fireMissile(thisProp, 225, "magmaball", 1); newDart._y = newDart._y - 50; newDart._x = newDart._x + 12; attachEffect(thisProp, "fx_explosion"); lastFx._y = lastFx._y + 25; lastFx._x = lastFx._x + 25; } } if (thisProp.tileType == "idolhead") { thisProp.count = thisProp.count + 1; if (thisProp.count >= 100) { thisProp.count = 0; if (thisProp.tileStatus) { var newDart = fireMissile(thisProp, 180, "dart", 1); } else { var newDart = fireMissile(thisProp, 0, "dart", 1); } attachEffect(thisProp, "fx_explosion"); newDart._y = newDart._y + 25; lastFx._y = lastFx._y + 25; lastFx._x = lastFx._x + 25; } } if (thisProp.heroType == "princess") { if ((thisProp._y + stage._y) <= 400) { lockScrolling = true; } } if ((thisProp._y + stage._y) < -50) { currentY = thisProp.tiley; limboBlock = limboBlock + 1; thisProp.isDead = true; removeProp(thisProp); } } prop_i++; } var aiMissileAlert = false; var aiEnemyAlert = true; var aiPickup = false; var aiThreat = 0; if (objCount == undefined) { objCount = 0; } var obj_i = 0; while (obj_i <= objCount) { var thisObj = stage["obj" + dd(obj_i)]; if (!thisObj.isDead) { thisObj.xTile = Math.ceil((thisObj._x + (thisObj._xscale / 100)) / 50) - 1; thisObj.yTile = Math.ceil((thisObj._y + 1) / 50) - 1; thisObj.bodyTile = Math.ceil((thisObj._y - 5) / 50) - 1; thisObj.nextTile = Math.ceil((thisObj._x + ((12 * thisObj._xscale) / 100)) / 50) - 1; thisObj.landTile = Math.ceil((thisObj._y + 25) / 50) - 1; if (thisObj.objclass == "missile") { var bltAngle = thisObj._rotation; bltAngle = (bltAngle / 180) * mPi; thisObj._x = thisObj._x + (((thisObj.speed * mCo(bltAngle)) * thisObj._xscale) / 100); thisObj._y = thisObj._y + (((thisObj.speed * mSi(bltAngle)) * thisObj._xscale) / 100); if ((((thisObj._x < -50) || (thisObj._x > 550)) || ((thisObj._y + stage._y) > 550)) || ((thisObj._y + stage._y) < -50)) { removeObject(thisObj); } if ((thisObj.owner == 1) || (thisObj.owner == 3)) { activateTile(thisObj, thisObj.xTile, thisObj.yTile); } else { if ((((((tBlocked[thisObj.xTile][thisObj.yTile + dyOffset] && (thisObj.b_type != "dart")) && (thisObj.b_type != "geyser")) && (thisObj.b_type != "icebolt")) && (thisObj.b_type != "fireball")) && (thisObj.b_type != "snowball")) && (thisObj.b_type != "trunk")) { thisObj.hp = 0; } if (thisObj.b_type == "snowball") { if ((tTiles[thisObj.xTile][thisObj.yTile + dyOffset].tileType == "icicle") || (tTiles[thisObj.xTile][thisObj.yTile + dyOffset].tileType == "normal")) { breakBlock(tTiles[thisObj.xTile][thisObj.yTile + dyOffset]); limboBlock = limboBlock + 1; } else if (!tBlocked[thisObj.xTile][thisObj.yTile + dyOffset]) { if (randbtwn(1, 30) == 2) { if (((thisObj.xTile >= 3) && (thisObj.xTile <= 7)) && ((thisObj._y + stage._y) > 150)) { var iceTile = spawnProp("tile_icicle", thisObj.xTile * 50, thisObj.yTile * 50, 10); tBlocked[thisObj.xTile][thisObj.yTile + dyOffset] = true; iceTile.tileType = "icicle"; iceTile.tilex = thisObj.xTile; iceTile.tiley = thisObj.yTile; tTiles[thisObj.xTile][thisObj.yTile + dyOffset] = iceTile; iceTile.swapDepths(50000 - (thisObj.xTile + (thisObj.yTile * 10))); limboBlock = limboBlock - 1; removeObject(thisObj); } } } } } if (thisObj.b_type == "familiar") { if (thisObj._rotation == 0) { if (tBlocked[thisObj.xTile + 1][thisObj.yTile + dyOffset] || (thisObj.xTile == 9)) { activateTile(thisObj, thisObj.xTile + 1, thisObj.yTile); thisObj._rotation = randbtwn(0, 3) * 90; } } else if (thisObj._rotation == 90) { if (tBlocked[thisObj.xTile][(thisObj.yTile + dyOffset) + 1]) { activateTile(thisObj, thisObj.xTile, thisObj.yTile + 1); thisObj._rotation = randbtwn(0, 3) * 90; } } else if (thisObj._rotation == 180) { if (tBlocked[thisObj.xTile - 1][thisObj.yTile + dyOffset] || (thisObj.xTile == 1)) { activateTile(thisObj, thisObj.xTile - 1, thisObj.yTile); thisObj._rotation = randbtwn(0, 3) * 90; } } else if (thisObj._rotation == 270) { if (tBlocked[thisObj.xTile][(thisObj.yTile + dyOffset) - 1]) { activateTile(thisObj, thisObj.xTile, thisObj.yTile - 1); thisObj._rotation = randbtwn(0, 3) * 90; } } } if (thisObj.b_type == "scimitar") { thisObj._rotation = thisObj._rotation + thisObj.spindir; } if (thisObj.hp <= 0) { attachEffect(thisObj, "fx_explosion"); removeObject(thisObj); } if ((thisObj.yloc == schar.yloc) && (Math.abs(thisObj.xloc - schar.xloc) <= 2)) { aiMissileAlert = true; } } if (thisObj.objclass == "char") { corners(thisObj.x, thisObj.y + thisObj.ymove, thisObj); thisObj.xloc = int(thisObj.x / 50); thisObj.yloc = int((thisObj.y + thisObj.ymove) / 50); if (thisObj.ymove < -2) { thisObj.ymove = thisObj.ymove * gGravity; if (thisObj.ymove > -2) { thisObj.ymove = -thisObj.ymove; } } else if (thisObj.ymove < gTerminal) { thisObj.ymove = thisObj.ymove + 0.1; thisObj.ymove = thisObj.ymove * (2 - gGravity); } if (thisObj.ymove < 0) { if (thisObj.cURi && (thisObj.cULi)) { thisObj.y = thisObj.y + thisObj.ymove; } else { thisObj.y = (thisObj.yloc * 50) + thisObj.actheight; thisObj.ymove = 2; } } else if (thisObj.ymove > 0) { if (thisObj.cBLi && (thisObj.cBRi)) { thisObj.y = thisObj.y + thisObj.ymove; } else { thisObj.y = ((thisObj.yloc + 1) * 50) - thisObj.actheight; thisObj.ymove = 0; thisObj.jump = false; thisObj.jump2 = false; if ((thisObj.owner == 1) || (thisObj.owner == 3)) { if (shadowCount == 0) { activateTile(thisObj, thisObj.xTile, thisObj.yTile + 1); } } } } corners(thisObj.x + thisObj.xmove, thisObj.y, thisObj); thisObj.xloc = int(thisObj.x / 50); thisObj.yloc = int(thisObj.y / 50); if (thisObj.cd_anim > 0) { thisObj.cd_anim = thisObj.cd_anim - 1; } if (thisObj.xmove == 0) { if ((!thisObj.jump) && (thisObj.cd_anim == 0)) { thisObj.top.body.arm.gotoAndStop(1); } thisObj.legs.gotoAndStop(1); } else if (thisObj.xmove < 0) { if (!thisObj.armed) { thisObj.top.body.arm.play(); } thisObj.legs.play(); if (((thisObj.cULi && (thisObj.cMLi)) && (thisObj.cBLi)) && (thisObj._x > (50 + thisObj.actwidth))) { thisObj._xscale = -100; thisObj.x = thisObj.x + thisObj.xmove; canfall(thisObj); } } else if (thisObj.xmove > 0) { if (!thisObj.armed) { thisObj.top.body.arm.play(); } thisObj.legs.play(); if (((thisObj.cURi && (thisObj.cMRi)) && (thisObj.cBRi)) && (thisObj._x < (500 - thisObj.actwidth))) { thisObj._xscale = 100; thisObj.x = thisObj.x + thisObj.xmove; canfall(thisObj); } } thisObj._x = thisObj.x; thisObj._y = thisObj.y; } if (thisObj.objclass == "pickup") { if (thisObj.xloc == schar.xloc) { aiPickup = true; } } if (((thisObj != pchar) && ((thisObj != schar) || (aiBuddy))) && (thisObj.objclass == "char")) { if (thisObj != schar) { if (((thisObj._y + stage._y) < 0) || ((thisObj._y + stage._y) > 850)) { removeObject(thisObj); } } if (randbtwn(1, 60) == 1) { thisObj.xmove = (randbtwn(0, 2) - 1) * thisObj.basespeed; } if (thisObj.owner == 2) { if (thisObj.yloc == schar.yloc) { if (thisObj.xloc == schar.xloc) { aiEnemyAlert = true; } } if (thiObj.yloc == schar.yloc) { if (thisObj.xloc < schar.xloc) { aiThreat = -1; } else if (thisObj.xloc > schar.xloc) { aiThreat = 1; } } if (necroSpecial > 0) { if (thisObj == eBoss) { bossHit(1); } else if ((thisObj._y + stage._y) < 500) { necroCaster.gold = necroCaster.gold + thisObj.bounty; killEnemy(thisObj); } } if ((thisObj._y + stage._y) < 500) { checkStrike(thisObj, pchar); checkStrike(thisObj, schar); } if (!thisObj.jump) { if ((((!thisObj.cMRi) && (!thisObj.cLRi)) && (!thisObj.cMLi)) && (!thisObj.cLLi)) { removeObject(thisObj); } } } if (thisObj.canJump > 0) { if (randbtwn(1, 60) == 1) { if (!thisObj.jump) { thisObj.jump = true; thisObj.ymove = -thisObj.canJump; } } } if (thisObj == schar) { var aiBrick = new Array(); var aiBrickDanger = new Array(); var aiBrickGood = new Array(); aib = 1; while (aib <= 3) { aiBrick[aib] = ""; aiBrickDanger[aib] = false; aiBrickGood[aib] = false; aibx = 1; while (aibx <= 5) { if (tBlocked[(schar.xloc + aib) - 2][(schar.yloc + dyOffset) + aibx]) { aiBrick[aib] = tTiles[(schar.xloc + aib) - 2][(schar.yloc + dyOffset) + aibx].tileType; if ((aiBrick[aib] == "spike") || (aiBrick[aib] == "firevent")) { aiBrickDanger[aib] = true; } else if ((aiBrick[aib] == "cage") || (aiBrick[aib] == "explosive")) { aiBrickGood[aib] = true; } aibx = 99; } aibx++; } aib++; } if ((thisObj.ranged != "") && (thisObj.mana > 3)) { if (aiThreat == -1) { thisObj._xscale = -100; specialAbility(thisObj); } else if (aiThreat == 1) { thisObj._xscale = 100; specialAbility(thisObj); } } if (randbtwn(1, 10) == 3) { if (thisObj.yloc > (pchar.yloc + 2)) { if ((thisObj.xmove != 0) || (aiPickup)) { thisObj.xmove = 0; } else if (randbtwn(1, 60) == 2) { thisObj.xmove = thisObj.basespeed; if (randbtwn(1, 10) <= 5) { thisObj.xmove = -thisObj.xmove; } } } else { if (aiPickup) { thisObj.xmove = 0; } if (randbtwn(1, 10) <= 5) { if (thisObj.xmove == 0) { thisObj.xmove = thisObj.basespeed; if (randbtwn(1, 10) <= 5) { thisObj.xmove = -thisObj.xmove; } } } if (((randbtwn(1, 20) == 5) || (aiMissileAlert)) || (aiEnemyAlert && (thisObj.yloc > ((-dyOffset) + 3)))) { makeJump(thisObj); } } if ((randbtwn(1, 5) == 3) && (thisObj.mana > 5)) { specialAbility(thisObj); } if (aiBrickDanger[1] && (thisObj.xmove < 0)) { thisObj.xmove = -thisObj.xmove; } if (aiBrickDanger[2] && (thisObj.xmove == 0)) { thisObj.xmove = thisObj.basespeed; if (randbtwn(1, 10) <= 5) { thisObj.xmove = -thisObj.xmove; } } if (aiBrickDanger[3] && (thisObj.xmove > 0)) { thisObj.xmove = -thisObj.xmove; } if (aiBrickGood[1] && (thisObj.xmove >= 0)) { thisObj.xmove = -thisObj.basespeed; } if (aiBrickGood[2] && (thisObj.xmove != 0)) { thisObj.xmove = 0; } if (aiBrickGood[3] && (thisObj.xmove <= 0)) { thisObj.xmove = thisObj.basespeed; } } } if (thisObj.objclass == "char") { if (!thisObj.jump) { if (((thisObj.xmove < 0) && (thisObj.cBLi || (!thisObj.cMLi))) || ((thisObj.xmove > 0) && (thisObj.cBRi || (!thisObj.cMRi)))) { if (((thisObj.owner != 1) && (thisObj.owner != 3)) || (randbtwn(1, 10) == 2)) { thisObj.xmove = -thisObj.xmove; } else if (thisObj == schar) { if (randbtwn(1, 10) == 3) { makeJump(thisObj); } } else { thisObj.jump = true; thisObj.ymove = -thisObj.canJump; } if ((thisObj.owner == 1) || (thisObj.owner == 3)) { if ((thisObj.xmove < 0) && (thisObj._x <= 70)) { thisObj.xmove = -thisObj.xmove; } else if ((thisObj.xmove > 0) && (thisObj._x >= 480)) { thisObj.xmove = -thisObj.xmove; } } } } } if ((thisObj._y + stage._y) < 500) { if (thisObj.ranged != "") { if (thisObj.cd_anim == 0) { thisObj.cd_anim = 90; thisObj.top.body.arm.gotoAndPlay("attack_melee"); if (thisObj == eBoss) { if (thisObj._xscale > 0) { if (bossNum == 1) { fireMissile(thisObj, 45, thisObj.ranged, 1); fireMissile(thisObj, 0, thisObj.ranged, 1); fireMissile(thisObj, -45, thisObj.ranged, 1); } else if (bossNum == 2) { mis1 = fireMissile(thisObj, 0, thisObj.ranged, 1); mis2 = fireMissile(thisObj, -90, thisObj.ranged, 1); } else if (bossNum == 3) { fireMissile(thisObj, -45, thisObj.ranged, 1); fireMissile(thisObj, 0, thisObj.ranged, 1); if (shadeNum < 3) { newShade = spawnChar("shade", randbtwn(3, 9), (-dyOffset) + randbtwn(4, 6)); shadeNum = shadeNum + 1; } attachEffect(newShade, "effect_ninjasmoke"); } else if (bossNum == 4) { fireMissile(thisObj, -45, "icebolt", 1); fireMissile(thisObj, 0, "icebolt", 1); fireMissile(thisObj, 30, thisObj.ranged, 1); fireMissile(thisObj, 60, thisObj.ranged, 1); } } else if (bossNum == 1) { fireMissile(thisObj, 225, thisObj.ranged, 1); fireMissile(thisObj, 180, thisObj.ranged, 1); fireMissile(thisObj, 135, thisObj.ranged, 1); } else if (bossNum == 2) { mis1 = fireMissile(thisObj, 180, thisObj.ranged, 1); mis2 = fireMissile(thisObj, -90, thisObj.ranged, 1); } else if (bossNum == 3) { fireMissile(thisObj, 225, thisObj.ranged, 1); fireMissile(thisObj, 180, thisObj.ranged, 1); if (shadeNum < 3) { newShade = spawnChar("shade", randbtwn(3, 9), (-dyOffset) + randbtwn(4, 6)); shadeNum = shadeNum + 1; } attachEffect(newShade, "effect_ninjasmoke"); } else if (bossNum == 4) { fireMissile(thisObj, 225, "icebolt", 1); fireMissile(thisObj, 180, "icebolt", 1); fireMissile(thisObj, 150, thisObj.ranged, 1); fireMissile(thisObj, 120, thisObj.ranged, 1); } if (bossNum == 2) { mis1._rotation = 90; mis1._x = (randbtwn(3, 4) * 50) + 25; mis1._y = (-stage._y) + 75; mis2._rotation = 90; mis2._x = (randbtwn(6, 7) * 50) + 25; mis2._y = (-stage._y) + 75; } } else if (thisObj._xscale > 0) { fireMissile(thisObj, 0, thisObj.ranged, 1); } else { fireMissile(thisObj, 180, thisObj.ranged, 1); } } } } } var tobj_i = 1; while (tobj_i <= objCount) { var tempObj = stage["obj" + dd(tobj_i)]; if (shadowCount == 0) { if (!tempObj.isDead) { if ((thisObj.owner == 1) || (thisObj.owner == 3)) { if (thisObj != tempObj) { if (thisObj.owner != tempObj.owner) { if (tempObj.box.hitTest(thisObj.box)) { if (twoPlayer) { selectItem1 = 7; selectItem2 = 7; selectItem3 = 7; selectItem4 = 7; selectItem5 = 7; var selArray = new Array(); if (thisObj == pchar) { selArray = p1SelItem; } else if (thisObj == schar) { selArray = p2SelItem; } selectItem1 = selArray[1]; selectItem2 = selArray[2]; selectItem3 = selArray[3]; selectItem4 = selArray[4]; selectItem5 = selArray[5]; } if (thisObj.objclass == "missile") { if (((thisObj.owner == 1) && (tempObj.owner == 3)) || ((thisObj.owner == 3) && (tempObj.owner == 1))) { tempObj.jump = true; tempObj.ymove = -10; } else if (tempObj.objclass == "char") { if (tempObj == eBoss) { bossHit(1); thisObj.hp = 0; } else { if (thisObj.b_type == "holybolt") { spawnPickup("redpotion", tempObj.xloc, tempObj.yloc + 1); } else if (thisObj.b_type == "icebolt") { var iceTile = spawnProp("tile_icicle", tempObj.xloc * 50, tempObj.yloc * 50, 10); tBlocked[tempObj.xloc][tempObj.yloc + dyOffset] = true; iceTile.tileType = "icicle"; iceTile.tilex = tempObj.xloc; iceTile.tiley = tempObj.yloc; tTiles[tempObj.xloc][tempObj.yloc + dyOffset] = iceTile; iceTile.swapDepths(50000 - (tempObj.xloc + (tempObj.yloc * 10))); limboBlock = limboBlock - 1; removeObject(thisObj); } if (thisObj.b_type == "shuriken") { thisObj._rotation = randbtwn(0, 360); } else { thisObj.hp = thisObj.hp - 1; } if (thisObj.owner == 1) { pchar.gold = pchar.gold + tempObj.bounty; } else if (thisObj.owner == 3) { schar.gold = schar.gold + tempObj.bounty; } killEnemy(tempObj); } } } else if (tempObj.objclass == "missile") { if (((thisObj.owner == 1) && (tempObj.owner == 3)) || ((thisObj.owner == 3) && (tempObj.owner == 1))) { thisObj.jump = true; thisObj.ymove = -10; } else if (thisObj.hit == 0) { if ((tempObj.b_type == "geyser") || (tempObj.b_type == "snowball")) { thisObj.jump = true; thisObj.ymove = -15; } else if (((selectItem5 == 4) && (thisObj.hero == "thief")) && (thisObj.mana >= 5)) { thisObj.mana = thisObj.mana - 5; escapeThief(thisObj); } else if (((thisObj.hero == "paladin") && (selectItem3 == 3)) && (!tempObj.unblockable)) { tempObj.hp = 0; fireMissile(thisObj, tempObj._rotation + 180, tempObj.b_type, 1); thisObj.top.body.arm.gotoAndPlay("attack_melee"); thisObj.cd_anim = 10; } else if (((thisObj.hero == "barbarian") && (selectItem1 == 3)) && (!tempObj.unblockable)) { tempObj.hp = 0; fireMissile(thisObj, (tempObj._rotation - 45) + 180, tempObj.b_type, 1); fireMissile(thisObj, (tempObj._rotation + 45) + 180, tempObj.b_type, 1); thisObj.top.body.arm.gotoAndPlay("attack_melee"); thisObj.cd_anim = 10; } else if ((((thisObj.hero != "paladin") || ((thisObj._xscale > 0) && (tempObj._rotation == 0))) || ((thisObj._xscale < 0) && (tempObj._rotation == 180))) || (selectItem3 == 4)) { loseHP(thisObj); } tempObj.hp = 0; } } else if (tempObj.objclass == "char") { if (((thisObj.owner == 1) && (tempObj.owner == 3)) || ((thisObj.owner == 3) && (tempObj.owner == 1))) { if (((thisObj.ymove > 3) && (thisObj._y < tempObj._y)) && ((!tempObj.jump) || (tempObj.jump && (tempObj.ymove < 0)))) { thisObj.jump = true; thisObj.ymove = -10; if (tempObj.jump) { tempObj.ymove = 3; } } else if (((tempObj.ymove > 3) && (tempObj._y < thisObj._y)) && ((!thisObj.jump) || (thisObj.jump && (thisObj.ymove < 0)))) { tempObj.jump = true; tempObj.ymove = -10; if (thisObj.jump) { thisObj.ymove = 3; } } } else if (thisObj.armed) { if (tempObj == eBoss) { if (eBoss.hit == 0) { bossHit(1); thisObj.top.body.arm.gotoAndPlay("attack_melee"); thisObj.cd_anim = 10; } else if (((selectItem5 == 4) && (thisObj.hero == "thief")) && (thisObj.mana >= 5)) { thisObj.mana = thisObj.mana - 5; escapeThief(thisObj); } else if (thisObj.hit == 0) { loseHP(thisObj); thisObj.jump = true; thisObj.ymove = -10; } } else { attachEffect(tempObj, "effect_slash"); thisObj.top.body.arm.gotoAndPlay("attack_melee"); thisObj.cd_anim = 10; if (selectItem1 == 5) { if (thisObj.hero == "barbarian") { if (thisObj.berserk) { gold = gold + tempObj.bounty; thisObj.gold = thisObj.gold + tempObj.bounty; floatWords(tempObj, ("+" + tempObj.bounty) + " gp!"); if (thisObj.hp < hpmax) { thisObj.hp = thisObj.hp + 1; } } } } thisObj.gold = thisObj.gold + tempObj.bounty; killEnemy(tempObj); } } else if ((thisObj.ymove > 0) && (thisObj._y < (tempObj._y - 5))) { if (!tempObj.noStomp) { if (tempObj == eBoss) { bossHit(1); } else { thisObj.gold = thisObj.gold + tempObj.bounty; killEnemy(tempObj); if (selectItem1 == 5) { if (thisObj.hero == "barbarian") { if (thisObj.berserk) { if (thisObj.hp < hpmax) { thisObj.hp = thisObj.hp + 1; } } } } } } else { if (((selectItem5 == 4) && (thisObj.hero == "thief")) && (thisObj.mana >= 5)) { thisObj.mana = thisObj.mana - 5; escapeThief(thisObj); } else if (thisObj.hit == 0) { loseHP(thisObj); } if (checkHint(21)) { addTip("Watch out: these enemies hurt you if you try to jump on their heads.", "normal"); } } thisObj.jump = true; thisObj.ymove = -10; if (checkHint(12)) { addTip("Most (but not all!) enemies can be killed by jumping on their heads.", "normal"); } } else if (((selectItem5 == 4) && (thisObj.hero == "thief")) && (thisObj.mana >= 5)) { thisObj.mana = thisObj.mana - 5; escapeThief(thisObj); } else if (thisObj.hit == 0) { loseHP(thisObj); tempObj.top.body.arm.gotoAndPlay("attack_melee"); tempObj.cd_anim = 10; } } else if (tempObj.objclass == "pickup") { attachEffect(tempObj, "fx_explosion"); if (tempObj.ptype == "redpotion") { floatWords(pchar, "+hp!"); snd_btn.start(); if (thisObj.hp < hpmax) { thisObj.hp = thisObj.hp + 1; } } else if (tempObj.ptype == "manapotion") { snd_btn.start(); floatWords(thisObj, "+mana!"); thisObj.mana = thisObj.mana + 5; if (selectItem2 == 6) { thisObj.mana = thisObj.mana + 5; } if (thisObj.mana > pchar.maxMana) { thisObj.mana = pchar.maxMana; } } else if (tempObj.ptype == "goldcoins") { if (selectItem5 == 6) { floatWords(thisObj, "+3 gp!"); gold = gold + 3; thisObj.gold = thisObj.gold + 3; } else { floatWords(thisObj, "+1 gp!"); gold = gold + 1; thisObj.gold = thisObj.gold + 1; } snd_cash.start(); } else if (tempObj.ptype == "gem_green") { if (selectItem5 == 6) { floatWords(thisObj, "+4 gp!"); gold = gold + 4; thisObj.gold = thisObj.gold + 4; } else { floatWords(thisObj, "+2 gp!"); gold = gold + 2; thisObj.gold = thisObj.gold + 2; } snd_cash.start(); } else if (tempObj.ptype == "gem_blue") { if (selectItem5 == 6) { floatWords(thisObj, "+5 gp!"); gold = gold + 5; thisObj.gold = thisObj.gold + 5; } else { floatWords(thisObj, "+3 gp!"); gold = gold + 3; thisObj.gold = thisObj.gold + 3; } snd_cash.start(); } else if (tempObj.ptype == "gem_red") { if (selectItem5 == 6) { floatWords(thisObj, "+7 gp!"); gold = gold + 7; thisObj.gold = thisObj.gold + 7; } else { floatWords(thisObj, "+5 gp!"); gold = gold + 5; thisObj.gold = thisObj.gold + 5; } snd_cash.start(); } removeObject(tempObj); } } } } } } } tobj_i++; } } obj_i++; } } prevOffset = dyOffset; };
Frame 11
stop(); targetDone.gotoAndStop(1); if (heroDead) { snd_badnews.start(); if (survivalMode) { totalgold = totalgold + gold; } gold = 0; if (dead_heroes.length > 9) { dead_heroes.splice(0, 1); dead_location.splice(0, 1); dead_method.splice(0, 1); dead_selItem1.splice(0, 1); dead_selItem2.splice(0, 1); dead_selItem3.splice(0, 1); dead_selItem4.splice(0, 1); dead_selItem5.splice(0, 1); } dead_heroes.push(deadHero); dead_location.push(deadLoc); dead_method.push(deadMethod); dead_selItem1.push(selItem1); dead_selItem2.push(selItem2); dead_selItem3.push(selItem3); dead_selItem4.push(selItem4); dead_selItem5.push(selItem5); if (deathNote != "You gave up!") { lives = lives - 1; } resulttxt = "Try again!"; } goldtxt = ("Total Gold Earned: " + gold) + " gp"; timetxt = "Time Taken: " + displayLongTime(seconds); targetDone._visible = false; keyShow._visible = false; if (levelComplete) { loseStreak = 0; bigmsg = gameObj4; rescued[cIcon] = true; resulttxt = "Great job!"; levelsCompleted = levelsCompleted + 1; totalgold = totalgold + gold; _root.kongregateStats.submit("01_Level_Complete", 1); if (gold >= targetGold) { _root.kongregateStats.submit("02_Gold_Target", 1); targetDone._visible = true; if (twoPlayer) { targetDone.reward = "Great Job!"; } else if (!survivalMode) { targetDone.reward = "Excellent Job!"; } else { targetDone.reward = "25 Bonus Gold!"; totalgold = totalgold + 25; } } else if (survivalMode) { resulttxt = "Not enough gold!"; targetDone.reward = "You failed to reach the target!"; lives = lives - 1; targetDone._visible = true; targetDone.gotoAndStop(2); } if (twoPlayer) { targetDone._visible = true; targetDone.gotoAndStop(4); targetDone.p1goldtxt = p1gold + " gp"; targetDone.p2goldtxt = p2gold + " gp"; if (p1gold > p2gold) { p1medals = p1medals + 1; targetDone.medal.gotoAndStop(2); } else if (p2gold > p1gold) { p2medals = p2medals + 1; targetDone.medal.gotoAndStop(3); } } if (!survivalMode) { if (cIcon != 2) { keys = keys + 1; keyShow._visible = true; keyShow.gotoAndStop(1); } else { keys = keys - 1; keyShow._visible = true; keyShow.gotoAndStop(2); keyShow.head.gotoAndStop(currentMask + 1); } } if (bossSpawned) { bossNum = randbtwn(1, maxBosses); while (bossNum == prevBossNum) { bossNum = randbtwn(1, maxBosses); } prevBossNum = bossNum; if (!twoPlayer) { unlockMask(18); } } if (!twoPlayer) { if ((gold > (targetGold * 1.5)) && (!survivalMode)) { unlockMask(1); } if (gold >= targetGold) { if (cIcon == 1) { unlockMask(21); } else if (cIcon == 2) { unlockMask(25); } else if (cIcon == 3) { unlockMask(22); } else if (cIcon == 4) { unlockMask(23); } else if (cIcon == 5) { unlockMask(24); } } if (seconds <= 45) { unlockMask(19); } else if (seconds >= 120) { unlockMask(20); } if (deadHero == "mage") { unlockMask(6); } else if (deadHero == "barbarian") { unlockMask(7); } else if (deadHero == "ranger") { unlockMask(8); } else if (deadHero == "paladin") { unlockMask(9); } else if (deadHero == "thief") { unlockMask(10); } if (noKills) { unlockMask(2); } if (noHurt) { unlockMask(3); } if (noRescue) { unlockMask(4); } if (smashBlock >= 25) { unlockMask(5); } if (chestsOpened >= 25) { unlockMask(12); } if (timesJumped >= 25) { unlockMask(13); } if (timesDJumped >= 25) { unlockMask(14); } if (enemiesKilled >= 15) { unlockMask(15); } } } else { loseStreak = loseStreak + 1; bigmsg = deathNote; targetDone._visible = true; targetDone.gotoAndStop(3); if (cloudDeath) { unlockMask(16); } if (loseStreak >= 3) { unlockMask(11); } } saveData(); _level0.onEnterFrame = function () { if (Key.isDown(32)) { if (!pds) { pds = true; if (twoPlayer) { if (levelComplete) { if (cIcon == 5) { makeFade("winscreen"); } else { makeFade("game_main"); } } else { makeFade("mainmenu"); } } else if (lives < 0) { if (unlockedMask) { makeFade("medals"); } else { makeFade("end"); } } else if (survivalMode) { cIcon = (levelsCompleted % 5) + 1; if (unlockedMask) { makeFade("medals"); } else { makeFade("game_main"); } } else if (levelComplete && (cIcon == 2)) { if (numTemples == 1) { makeFade("winscreen"); } else { makeFade("artifact"); } } else if (gold >= targetGold) { makeFade("artifact"); } else if (unlockedMask) { makeFade("medals"); } else { makeFade("chaptermenu"); } } } else { pds = false; } };
Frame 12
goldDisplay = mRn(totalgold) + " gp"; saveScore = true; head.gotoAndStop(currentMask + 1); _level0.onEnterFrame = function () { if (Key.isDown(32)) { if (!pds) { pds = true; gotoAndStop ("highscore"); } } else { pds = false; } };
Instance of Symbol 1344 MovieClip in Frame 12
on (release) { function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } var vertDropHeroes_Click = "421f93f0"; getURL ("http://www.ninjakiwi.com", "_blank"); __com_mochibot__(vertDropHeroes_Click, this, 10301, true); }
Frame 13
randTr = randbtwn(1, 30); head.gotoAndStop(currentMask + 1); watchDog = 0; while (trFound[randTr] && (watchDog < 100)) { watchDog = watchDog + 1; randTr = randbtwn(1, 30); if (!trFound[randTr]) { watchDog = 1000; } } no_Artifacts = 0; var arn = 1; while (arn <= 30) { if (trFound[arn]) { no_Artifacts = no_Artifacts + 1; } arn++; } _root.kongregateStats.submit("04_Artifacts_Unlocked", no_Artifacts); if (watchdog == 100) { treasureicon.gotoAndStop(33); artifactName = "Giant Golden Statue"; desc = "Adds 50 gold to your total gold count."; } else { treasureicon.gotoAndStop(randTr); artifactName = trName[randTr]; desc = trDesc[randTr]; trFound[randTr] = true; } _level0.onEnterFrame = function () { if (Key.isDown(32)) { if (!pds) { pds = true; if (unlockedMask) { makeFade("medals"); } else { makeFade("chaptermenu"); } } } else { pds = false; } }; saveData();
Frame 14
totalgold = totalgold + (lives * 100); goldDisplay = mRn(totalgold) + " gp"; gameComplete = true; saveScore = true; singleCompletion = true; if (!twoPlayer) { unlockMask(17); winmsg = "Your Hero married the Princess and they lived happily ever after!"; _root.kongregateStats.submit("05_Game_Won_Story", 1); } else { _root.kongregateStats.submit("06_Game_Won_2Player", 1); if (p1medals > p2medals) { body.attachMovie("b_001b", "body", 10); winmsg = "Player 1 married the Princess and they lived happily ever after!"; } else { body.attachMovie("b_001c", "body", 10); winmsg = "Player 2 married the Princess and they lived happily ever after!"; } } _level0.onEnterFrame = function () { if (Key.isDown(32)) { if (!pds) { pds = true; if (unlockedMask) { makeFade("medals"); } else { makeFade("highscore"); } } } else { pds = false; } };
Instance of Symbol 1344 MovieClip in Frame 14
on (release) { function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } var vertDropHeroes_Click = "421f93f0"; getURL ("http://www.ninjakiwi.com", "_blank"); __com_mochibot__(vertDropHeroes_Click, this, 10301, true); }
Frame 15
newBox._y = -500; singleCompletion = false; if (survivalMode) { if (totalgold > survScore) { survMaxLevel = levelsCompleted; survName = playerName; survScore = totalgold; newBox._y = survival._y; _root.kongregateStats.submit("High_Score_Survival", totalgold); } } else if (saveScore) { if (twoPlayer) { survName = "2-Player"; } sbox = 1; while (sbox <= 5) { if (totalgold > hScoreTotal[sbox]) { ubox = 5; while (ubox > sbox) { hScoreName[ubox] = hScoreName[ubox - 1]; hScoreTotal[ubox] = hScoreTotal[ubox - 1]; ubox--; } _root.kongregateStats.submit("High_Score_Story", totalgold); hScoreName[sbox] = playerName; hScoreTotal[sbox] = totalgold; thisBox = _level0["story" + sbox]; newBox._y = thisBox._y; sbox = 99; } sbox++; } } sbox = 1; while (sbox <= 5) { thisBox = _level0["story" + sbox]; thisBox.txt1 = sbox; thisBox.txt2 = hScoreName[sbox]; thisBox.txt3 = hScoreTotal[sbox] + " gp"; sbox++; } survival.txt1 = "Lvl " + survMaxLevel; survival.txt2 = survName; survival.txt3 = survScore; saveData(); saveScore = false; _level0.onEnterFrame = function () { if (Key.isDown(32)) { if (!pds) { pds = true; makeFade("mainmenu"); } } else { pds = false; } };
Frame 16
_level0.onEnterFrame = function () { if (Key.isDown(32)) { if (!pds) { pds = true; makeFade("treasure"); } } else { pds = false; } if (Key.isDown(81)) { if (!pdq) { pdq = true; heroDead = true; gotoAndStop ("mainmenu"); } } else { pdq = false; } };
Frame 17
function refreshMedalSelect() { medalx = 1; while (medalx <= 5) { medaly = 1; while (medaly <= 5) { thisMedal = _level0[(("medal" + medalx) + "") + medaly]; if ((medaly == maskCurY) && (medalx == maskCurX)) { var maskIndex = (medalx + ((medaly - 1) * 5)); thisMedal._alpha = 100; if (maskUnlocked[maskIndex]) { maskname = maskNames[maskIndex]; maskdesc = maskDesc[maskIndex]; } else { maskname = "?? Locked ??"; maskdesc = maskDesc[maskIndex]; } } else { thisMedal._alpha = 25; } medaly++; } medalx++; } } maskCurX = 1; maskCurY = 1; no_Masks = 0; medalx = 1; while (medalx <= 5) { medaly = 1; while (medaly <= 5) { thisMedal = _level0[(("medal" + medalx) + "") + medaly]; maskIndex = medalx + ((medaly - 1) * 5); thisMedal.mdx = medalx; thisMedal.mdy = medaly; thisMedal.head.gotoAndStop(maskIndex + 1); if (!maskUnlocked[maskIndex]) { thisMedal.head.gotoAndStop(30); } else { no_Masks = no_Masks + 1; } if (maskNew[maskIndex]) { thisMedal.gotoAndStop(2); maskCurX = medalx; maskCurY = medaly; } thisMedal.onRollOver = function () { maskCurX = this.mdx; maskCurY = this.mdy; refreshMedalSelect(); }; medaly++; } medalx++; } _root.kongregateStats.submit("03_Masks_Unlocked", no_Masks); thisMedal = _level0[(("medal" + medalx) + "") + medaly]; var maskNames = new Array(); var maskDesc = new Array(); maskNames[1] = "Top Hat"; maskDesc[1] = "Complete a level with at least 150% of the gold target."; maskNames[2] = "Bear Hat"; maskDesc[2] = "Complete a level without killing any enemies."; maskNames[3] = "Cool Shades"; maskDesc[3] = "Complete a level without taking any damage."; maskNames[4] = "Cowboy Hat"; maskDesc[4] = "Complete a level without rescuing any heroes."; maskNames[5] = "Safety Helmet"; maskDesc[5] = "Complete a level after smashing at least 25 normal blocks."; maskNames[6] = "Nerd Glasses"; maskDesc[6] = "Complete a level as a Mage."; maskNames[7] = "Red Headband"; maskDesc[7] = "Complete a level as a Barbarian."; maskNames[8] = "Leaf Headband"; maskDesc[8] = "Complete a level as a Ranger."; maskNames[9] = "Iron Helmet"; maskDesc[9] = "Complete a level as a Paladin."; maskNames[10] = "Thief Mask"; maskDesc[10] = "Complete a level as a Thief."; maskNames[11] = "Jester Hat"; maskDesc[11] = "Fail to complete a level 3 times in a row."; maskNames[12] = "Pirate Hat"; maskDesc[12] = "Complete a level after opening 25 chests."; maskNames[13] = "Beanie Hat"; maskDesc[13] = "Complete a level after jumping 25 times."; maskNames[14] = "Aviator Goggles"; maskDesc[14] = "Complete a level after double jumping 25 times."; maskNames[15] = "Hockey Mask"; maskDesc[15] = "Complete a level after killing 15 enemies."; maskNames[16] = "Gas Mask"; maskDesc[16] = "Get killed by the purple cloud."; maskNames[17] = "Royal Crown"; maskDesc[17] = "Rescue the princess and complete the game."; maskNames[18] = "Lion Skin"; maskDesc[18] = "Complete a level after defeating a Boss."; maskNames[19] = "Cheetah Mask"; maskDesc[19] = "Complete a level in 45 seconds or less."; maskNames[20] = "Turtle Shell"; maskDesc[20] = "Complete a level after 2 minutes."; maskNames[21] = "Leafy Laurel"; maskDesc[21] = "Complete and achieve the gold target on a Forest level."; maskNames[22] = "Cloth Headgear"; maskDesc[22] = "Complete and achieve the gold target on a Desert level."; maskNames[23] = "Reindeer Mask"; maskDesc[23] = "Complete and achieve the gold target on a Snow level."; maskNames[24] = "Scorched Face"; maskDesc[24] = "Complete and achieve the gold target on a Volcano level."; maskNames[25] = "Golden Mask"; maskDesc[25] = "Complete and achieve the gold target on a Temple level."; saveData(); refreshMedalSelect(); _level0.onEnterFrame = function () { if (Key.isDown(38) || (Key.isDown(87))) { if (!pd4d) { pd4d = true; if (maskCurY > 1) { maskCurY = maskCurY - 1; } refreshMedalSelect(); } } else if (Key.isDown(40) || (Key.isDown(83))) { if (!pd4d) { pd4d = true; if (maskCurY < 5) { maskCurY = maskCurY + 1; } refreshMedalSelect(); } } else if (Key.isDown(39) || (Key.isDown(68))) { if (!pd4d) { pd4d = true; if (maskCurX < 5) { maskCurX = maskCurX + 1; } refreshMedalSelect(); } } else if (Key.isDown(37) || (Key.isDown(65))) { if (!pd4d) { pd4d = true; if (maskCurX > 1) { maskCurX = maskCurX - 1; } refreshMedalSelect(); } } else { pd4d = false; } if (Key.isDown(32)) { if (!pds) { pds = true; var maski = 1; while (maski <= 30) { maskNew[maski] = false; maski++; } if (unlockedMask) { unlockedMask = false; if (singleCompletion) { makeFade("highscore"); } else if (lives < 0) { makeFade("end"); } else if (survivalMode) { makeFade("game_main"); } else { makeFade("chaptermenu"); } } else { makeFade("mainmenu"); } } } else { pds = false; } };
Frame 18
_level0.onEnterFrame = function () { if (Key.isDown(32)) { if (!pds) { pds = true; makeFade("mainmenu"); } } else { pds = false; } };
Frame 19
optChoice = 1; _level0["optbox" + optChoice].gotoAndStop(2); optxt3 = "Reset all Data"; _level0.onEnterFrame = function () { if (sfxLevel == 1) { optxt1 = "Sounds: Off"; gSound = new Sound(); gSound.setVolume(0); } else { gSound = new Sound(); gSound.setVolume(100); if (sfxLevel == 2) { optxt1 = "Sounds: SFX only"; } else if (sfxLevel == 3) { optxt1 = "Sounds: SFX & Music"; } } if (qualityLevel == 1) { _quality = "LOW"; optxt2 = "Quality: Low"; } else if (qualityLevel == 2) { _quality = "MEDIUM"; optxt2 = "Quality: Medium"; } else if (qualityLevel == 3) { _quality = "HIGH"; optxt2 = "Quality: High"; } if (Key.isDown(38) || (Key.isDown(87))) { if (!pd4d) { pd4d = true; optxt3 = "Reset all Data"; _level0["optbox" + optChoice].gotoAndStop(1); optChoice = optChoice - 1; if (optChoice < 1) { optChoice = 4; } _level0["optbox" + optChoice].gotoAndStop(2); } } else if (Key.isDown(40) || (Key.isDown(83))) { if (!pd4d) { pd4d = true; optxt3 = "Reset all Data"; _level0["optbox" + optChoice].gotoAndStop(1); optChoice = optChoice + 1; if (optChoice > 4) { optChoice = 1; } _level0["optbox" + optChoice].gotoAndStop(2); } } else { pd4d = false; } if (Key.isDown(32)) { if (!pds) { pds = true; if (optChoice == 1) { sfxLevel = sfxLevel - 1; if (sfxLevel < 1) { sfxLevel = 3; } } else if (optChoice == 2) { qualityLevel = qualityLevel - 1; if (qualityLevel < 1) { qualityLevel = 3; } } else if (optChoice == 3) { if (optxt3 == "Reset all Data") { optxt3 = "Confirm Reset?"; } else { mData = SharedObject.getLocal(g_dataFile); mData.clear(); optxt3 = "Data deleted."; sOption = 1; makeFade("mainmenu"); } } else if (optChoice == 4) { makeFade("mainmenu"); } } } else { pds = false; } };
Instance of Symbol 1412 MovieClip "optbox1" in Frame 19
on (rollOver) { _level0.optxt3 = "Reset all Data"; _level0["optbox" + _level0.optChoice].gotoAndStop(1); _level0.optChoice = 1; _level0["optbox" + _level0.optChoice].gotoAndStop(2); } on (release) { _level0.sfxLevel = _level0.sfxLevel - 1; if (_level0.sfxLevel < 1) { _level0.sfxLevel = 3; } }
Instance of Symbol 1412 MovieClip "optbox2" in Frame 19
on (rollOver) { _level0.optxt3 = "Reset all Data"; _level0["optbox" + _level0.optChoice].gotoAndStop(1); _level0.optChoice = 2; _level0["optbox" + _level0.optChoice].gotoAndStop(2); } on (release) { _level0.qualityLevel = _level0.qualityLevel - 1; if (_level0.qualityLevel < 1) { _level0.qualityLevel = 3; } }
Instance of Symbol 1412 MovieClip "optbox3" in Frame 19
on (rollOver) { _level0.optxt3 = "Reset all Data"; _level0["optbox" + _level0.optChoice].gotoAndStop(1); _level0.optChoice = 3; _level0["optbox" + _level0.optChoice].gotoAndStop(2); } on (release) { if (_level0.optxt3 == "Reset all Data") { _level0.optxt3 = "Confirm Reset?"; } else { _level0.mData = SharedObject.getLocal(_level0.g_dataFile); _level0.mData.clear(); _level0.optxt3 = "Data deleted."; _level0.sOption = 1; _level0.makeFade("mainmenu"); } }
Instance of Symbol 1412 MovieClip "optbox4" in Frame 19
on (rollOver) { _level0.optxt3 = "Reset all Data"; _level0["optbox" + _level0.optChoice].gotoAndStop(1); _level0.optChoice = 4; _level0["optbox" + _level0.optChoice].gotoAndStop(2); } on (release) { _level0.makeFade("mainmenu"); }
Frame 20
_level0.onEnterFrame = function () { if (Key.isDown(32)) { if (!pds) { pds = true; makeFade("faux_loading"); } } else { pds = false; } };
Frame 21
_level0.onEnterFrame = function () { if (Key.isDown(32)) { if (!pds) { pds = true; makeFade("2playersetup"); } } else { pds = false; } };
Frame 22
function refreshAll2P() { var pn = 1; while (pn <= 2) { var pbox = 0; while (pbox <= 5) { thisBox = _level0[(("box" + pn) + "") + pbox]; thisInvBox = _level0["invbox" + pn]; thisBoxIndex = ((pbox - 1) * 6) + _level0[("p" + pn) + "SelItem"][pbox]; if (pbox == 0) { thisBox.head.gotoAndStop(_level0[("p" + pn) + "Mask"] + 1); } else { thisBox.icon.gotoAndStop(thisBoxIndex); if (_level0[("p" + pn) + "SelItem"][pbox] == 7) { thisBox.icon.gotoAndStop(32); thisBoxIndex = 0; } } if (pbox == _level0[("p" + pn) + "_selection"]) { thisBox._alpha = 100; thisInvBox._y = thisBox._y; thisInvBox.title = trName[thisBoxIndex]; thisInvBox.desc = trDesc[thisBoxIndex]; } else { thisBox._alpha = 50; } if (_level0[("p" + pn) + "_selection"] == 0) { thisInvBox._y = -200; } pbox++; } pn++; } } var aiBuddy = false; ai_box._visible = aiBuddy; p1_selection = 0; p2_selection = 0; p1SelItem = new Array(); p2SelItem = new Array(); p1SelItem[1] = 7; p1SelItem[2] = 7; p1SelItem[3] = 7; p1SelItem[4] = 7; p1SelItem[5] = 7; p1Mask = 0; p2SelItem[1] = 7; p2SelItem[2] = 7; p2SelItem[3] = 7; p2SelItem[4] = 7; p2SelItem[5] = 7; p2Mask = 0; refreshAll2P(); _level0.onEnterFrame = function () { if (Key.isDown(38)) { if (!pd4d) { pd4d = true; p1_selection = p1_selection - 1; if (p1_selection < 0) { p1_selection = 5; } refreshAll2P(); } } else if (Key.isDown(40)) { if (!pd4d) { pd4d = true; p1_selection = p1_selection + 1; if (p1_selection > 5) { p1_selection = 0; } refreshAll2P(); } } else if (Key.isDown(39)) { if (!pd4d) { pd4d = true; var invRow = slide["row" + activeRow]; if (p1_selection == 0) { p1Mask = p1Mask + 1; if (p1Mask > 25) { p1Mask = 0; } } else { p1SelItem[p1_selection] = p1SelItem[p1_selection] + 1; if (p1SelItem[p1_selection] > 7) { p1SelItem[p1_selection] = 1; } } refreshAll2P(); } } else if (Key.isDown(37)) { if (!pd4d) { pd4d = true; var invRow = slide["row" + activeRow]; if (p1_selection == 0) { p1Mask = p1Mask - 1; if (p1Mask < 0) { p1Mask = 25; } } else { p1SelItem[p1_selection] = p1SelItem[p1_selection] - 1; if (p1SelItem[p1_selection] < 1) { p1SelItem[p1_selection] = 7; } } refreshAll2P(); } } else { pd4d = false; } if (Key.isDown(87)) { if (!pd4db) { pd4db = true; p2_selection = p2_selection - 1; if (p2_selection < 0) { p2_selection = 5; } refreshAll2P(); } } else if (Key.isDown(83)) { if (!pd4db) { pd4db = true; p2_selection = p2_selection + 1; if (p2_selection > 5) { p2_selection = 0; } refreshAll2P(); } } else if (Key.isDown(68)) { if (!pd4db) { pd4db = true; var invRow = slide["row" + activeRow]; if (p2_selection == 0) { p2Mask = p2Mask + 1; if (p2Mask > 25) { p2Mask = 0; } } else { p2SelItem[p2_selection] = p2SelItem[p2_selection] + 1; if (p2SelItem[p2_selection] > 7) { p2SelItem[p2_selection] = 1; } } refreshAll2P(); } } else if (Key.isDown(65)) { if (!pd4db) { pd4db = true; if (p2_selection == 0) { p2Mask = p2Mask - 1; if (p2Mask < 0) { p2Mask = 25; } } else { p2SelItem[p2_selection] = p2SelItem[p2_selection] - 1; if (p2SelItem[p2_selection] < 1) { p2SelItem[p2_selection] = 7; } } refreshAll2P(); } } else { pd4db = false; } if (Key.isDown(32)) { if (!pds) { pds = true; makeFade("faux_loading"); } } else { pds = false; } if (Key.isDown(80)) { if (!pdq) { pdq = true; aiBuddy = !aiBuddy; ai_box._visible = aiBuddy; p2SelItem[1] = randbtwn(1, 7); p2SelItem[2] = randbtwn(1, 7); p2SelItem[3] = randbtwn(1, 7); p2SelItem[4] = randbtwn(1, 7); p2SelItem[5] = randbtwn(1, 7); p2Mask = randbtwn(0, 25); } } else { pdq = false; } if (Key.isDown(81)) { p1SelItem[1] = randbtwn(1, 7); p1SelItem[2] = randbtwn(1, 7); p1SelItem[3] = randbtwn(1, 7); p1SelItem[4] = randbtwn(1, 7); p1SelItem[5] = randbtwn(1, 7); p1Mask = randbtwn(0, 25); p2SelItem[1] = randbtwn(1, 7); p2SelItem[2] = randbtwn(1, 7); p2SelItem[3] = randbtwn(1, 7); p2SelItem[4] = randbtwn(1, 7); p2SelItem[5] = randbtwn(1, 7); p2Mask = randbtwn(0, 25); refreshAll2P(); } };
Symbol 30 MovieClip Frame 1
stop();
Symbol 30 MovieClip Frame 3
stop();
Symbol 30 MovieClip Frame 13
gotoAndPlay (3);
Symbol 32 MovieClip [b_006] Frame 1
stop();
Symbol 34 MovieClip [h_006] Frame 1
stop();
Symbol 41 MovieClip [h_005] Frame 1
stop();
Symbol 43 MovieClip [goldcoins] Frame 1
stop();
Symbol 54 MovieClip [b_004] Frame 1
stop();
Symbol 56 MovieClip [h_004] Frame 1
stop();
Symbol 62 MovieClip [b_003] Frame 1
stop();
Symbol 64 MovieClip [h_003] Frame 1
stop();
Symbol 71 MovieClip [b_011] Frame 1
stop();
Symbol 73 MovieClip [h_011] Frame 1
stop();
Symbol 83 MovieClip Frame 1
gotoAndStop(_level0.randbtwn(1, 6));
Symbol 87 MovieClip [b_002] Frame 1
stop();
Symbol 89 MovieClip [h_002] Frame 1
stop();
Symbol 96 MovieClip [h_008] Frame 1
stop();
Symbol 101 MovieClip [h_009] Frame 1
stop();
Symbol 109 MovieClip [b_007] Frame 1
stop();
Symbol 113 MovieClip [h_007] Frame 1
stop();
Symbol 121 MovieClip [b_001] Frame 1
stop();
Symbol 149 MovieClip [h_001] Frame 1
stop();
Symbol 154 MovieClip [ironkey] Frame 1
stop();
Symbol 167 MovieClip Frame 1
stop();
Symbol 167 MovieClip Frame 10
_level0.gotoAndStop(this.nextframe);
Symbol 167 MovieClip Frame 11
_level0.faded = false;
Symbol 183 MovieClip [h_011b] Frame 1
stop();
Symbol 185 MovieClip [b_004b] Frame 1
stop();
Symbol 187 MovieClip [b_008] Frame 1
stop();
Symbol 202 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 1
stop();
Symbol 237 MovieClip Frame 1
stop();
Symbol 247 MovieClip Frame 1
stop();
Symbol 258 MovieClip Frame 1
stop();
Symbol 259 MovieClip [assaultrifle] Frame 1
this._xscale = _level0.randbtwn(80, 120); stop();
Symbol 260 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 1
stop();
Symbol 264 MovieClip Frame 1
stop();
Symbol 271 MovieClip Frame 1
stop();
Symbol 271 MovieClip Frame 5
if (_parent._parent._parent.jump) { gotoAndPlay ("flail"); }
Symbol 271 MovieClip Frame 8
if (_parent._parent._parent.jump) { gotoAndPlay ("flail"); }
Symbol 271 MovieClip Frame 11
if (!_parent._parent._parent.jump) { gotoAndPlay ("swing"); } else { gotoAndPlay ("flail"); }
Symbol 271 MovieClip Frame 18
if (!_parent._parent._parent.jump) { gotoAndPlay ("swing"); } else { gotoAndPlay ("flail"); }
Symbol 271 MovieClip Frame 29
gotoAndStop (1);
Symbol 275 MovieClip [tile_blank1] Frame 1
stop();
Symbol 285 MovieClip [fx_bigexplosion] Frame 30
stop(); removeMovieClip(this);
Symbol 288 MovieClip [tile_spike] Frame 1
stop();
Symbol 290 MovieClip Frame 1
stop();
Symbol 294 MovieClip Frame 1
stop();
Symbol 301 MovieClip Frame 7
stop();
Symbol 306 MovieClip [fx_explosion] Frame 8
stop(); removeMovieClip(this);
Symbol 308 MovieClip Frame 1
stop();
Symbol 311 MovieClip [redpotion] Frame 1
stop();
Symbol 316 MovieClip [floatwords] Frame 15
removeMovieClip(this);
Symbol 318 MovieClip [manapotion] Frame 1
stop();
Symbol 322 MovieClip [tile_cage] Frame 1
stop();
Symbol 325 MovieClip [effect_ninjasmoke] Frame 11
removeMovieClip(this);
Symbol 338 MovieClip [tile_start] Frame 1
stop();
Symbol 350 MovieClip [tile_princess] Frame 1
stop();
Symbol 352 MovieClip [b_009] Frame 1
stop();
Symbol 369 MovieClip [ring_red] Frame 7
stop();
Symbol 373 MovieClip Frame 1
gotoAndStop(_level0.randbtwn(1, 6));
Symbol 374 MovieClip [tile_blank2] Frame 1
stop();
Symbol 381 MovieClip [b_012] Frame 1
stop();
Symbol 387 MovieClip [h_012] Frame 1
stop();
Symbol 393 MovieClip [b_013] Frame 1
stop();
Symbol 399 MovieClip [h_013b] Frame 1
stop();
Symbol 402 MovieClip [tile_sliding] Frame 1
stop();
Symbol 404 MovieClip [grass1] Frame 1
gotoAndStop(_level0.randbtwn(1, 6));
Symbol 416 MovieClip [temple_floor4] Frame 1
gotoAndStop(_level0.randbtwn(1, 6));
Symbol 418 MovieClip [temple_floor5] Frame 1
gotoAndStop(_level0.randbtwn(1, 6));
Symbol 420 MovieClip [temple_floor6] Frame 1
gotoAndStop(_level0.randbtwn(1, 6));
Symbol 422 MovieClip [temple_floor1] Frame 1
gotoAndStop(_level0.randbtwn(1, 6));
Symbol 424 MovieClip [temple_floor2] Frame 1
gotoAndStop(_level0.randbtwn(1, 6));
Symbol 431 MovieClip [temple_floor3] Frame 1
gotoAndStop(_level0.randbtwn(1, 6));
Symbol 435 MovieClip [h_013] Frame 1
stop();
Symbol 438 MovieClip [tile_idolhead] Frame 1
stop();
Symbol 453 MovieClip Frame 1
gotoAndStop(_level0.randbtwn(1, 6));
Symbol 454 MovieClip [tile_blank3] Frame 1
stop();
Symbol 461 MovieClip Frame 7
stop();
Symbol 466 MovieClip [fx_sandcloud] Frame 8
stop(); removeMovieClip(this);
Symbol 468 MovieClip [b_014] Frame 1
stop();
Symbol 474 MovieClip [h_014] Frame 1
stop();
Symbol 486 MovieClip [b_005] Frame 1
stop();
Symbol 488 MovieClip [b_010] Frame 1
stop();
Symbol 494 MovieClip [h_010] Frame 1
stop();
Symbol 497 MovieClip [tile_key] Frame 1
stop();
Symbol 500 MovieClip [tile_gold] Frame 1
stop();
Symbol 502 MovieClip Frame 1
gotoAndStop(_level0.randbtwn(1, 6));
Symbol 503 MovieClip [tile_blank4] Frame 1
stop();
Symbol 505 MovieClip [b_015] Frame 1
stop();
Symbol 511 MovieClip [h_015] Frame 1
stop();
Symbol 515 MovieClip [tile_ice] Frame 1
stop();
Symbol 519 MovieClip [fx_iceexplosion] Frame 30
stop(); removeMovieClip(this);
Symbol 521 MovieClip [snow1] Frame 1
gotoAndStop(_level0.randbtwn(1, 6));
Symbol 523 MovieClip [snow2] Frame 1
gotoAndStop(_level0.randbtwn(1, 6));
Symbol 525 MovieClip [snow3] Frame 1
gotoAndStop(_level0.randbtwn(1, 6));
Symbol 527 MovieClip [snow4] Frame 1
gotoAndStop(_level0.randbtwn(1, 6));
Symbol 535 MovieClip [tile_exit] Frame 1
stop();
Symbol 537 MovieClip [b_016] Frame 1
stop();
Symbol 543 MovieClip [h_016] Frame 1
stop();
Symbol 545 MovieClip [b_005b] Frame 1
stop();
Symbol 551 MovieClip [h_005b] Frame 1
stop();
Symbol 553 MovieClip [b_005c] Frame 1
stop();
Symbol 559 MovieClip [h_005c] Frame 1
stop();
Symbol 561 MovieClip [b_006b] Frame 1
stop();
Symbol 569 MovieClip [h_006b] Frame 1
stop();
Symbol 571 MovieClip [b_006c] Frame 1
stop();
Symbol 577 MovieClip [h_006c] Frame 1
stop();
Symbol 579 MovieClip [b_005d] Frame 1
stop();
Symbol 585 MovieClip [h_005d] Frame 1
stop();
Symbol 588 MovieClip [b_010b] Frame 1
stop();
Symbol 592 MovieClip [h_010b] Frame 1
stop();
Symbol 600 MovieClip [h_004b] Frame 1
stop();
Symbol 604 MovieClip [h_004c] Frame 1
stop();
Symbol 606 MovieClip [h_004d] Frame 1
stop();
Symbol 610 MovieClip [b_003b] Frame 1
stop();
Symbol 612 MovieClip [h_003b] Frame 1
stop();
Symbol 618 MovieClip [b_003c] Frame 1
stop();
Symbol 620 MovieClip [h_003c] Frame 1
stop();
Symbol 626 MovieClip [b_003d] Frame 1
stop();
Symbol 628 MovieClip [b_003e] Frame 1
stop();
Symbol 630 MovieClip [h_003e] Frame 1
stop();
Symbol 665 MovieClip Frame 1
stop();
Symbol 667 MovieClip [b_017] Frame 1
stop();
Symbol 673 MovieClip [h_017] Frame 1
stop();
Symbol 677 MovieClip [h_017b] Frame 1
stop();
Symbol 679 MovieClip [b_006d] Frame 1
stop();
Symbol 685 MovieClip [h_006d] Frame 1
stop();
Symbol 687 MovieClip [tile_icicle] Frame 1
stop();
Symbol 697 MovieClip [h_011d] Frame 1
stop();
Symbol 699 MovieClip [b_011c] Frame 1
stop();
Symbol 705 MovieClip [h_011c] Frame 1
stop();
Symbol 707 MovieClip [b_011e] Frame 1
stop();
Symbol 709 MovieClip [h_011e] Frame 1
stop();
Symbol 711 MovieClip [b_006e] Frame 1
stop();
Symbol 716 MovieClip [h_006e] Frame 1
stop();
Symbol 718 MovieClip [b_005e] Frame 1
stop();
Symbol 720 MovieClip [h_005e] Frame 1
stop();
Symbol 722 MovieClip [b_011f] Frame 1
stop();
Symbol 728 MovieClip [h_011f] Frame 1
stop();
Symbol 733 MovieClip [b_018] Frame 1
stop();
Symbol 739 MovieClip [h_018] Frame 1
stop();
Symbol 741 MovieClip [b_003f] Frame 1
stop();
Symbol 743 MovieClip [h_003f] Frame 1
stop();
Symbol 745 MovieClip [tile_geyser] Frame 1
stop();
Symbol 754 MovieClip Frame 1
gotoAndStop(_level0.randbtwn(1, 6));
Symbol 755 MovieClip [tile_blank5] Frame 1
stop();
Symbol 758 MovieClip [tile_bossledge] Frame 1
stop();
Symbol 787 MovieClip [cave1] Frame 1
gotoAndStop(_level0.randbtwn(1, 6));
Symbol 789 MovieClip [cave2] Frame 1
gotoAndStop(_level0.randbtwn(1, 6));
Symbol 791 MovieClip [cave3] Frame 1
gotoAndStop(_level0.randbtwn(1, 6));
Symbol 793 MovieClip [cave6] Frame 1
gotoAndStop(_level0.randbtwn(1, 6));
Symbol 795 MovieClip [cave5] Frame 1
gotoAndStop(_level0.randbtwn(1, 6));
Symbol 797 MovieClip [cave4] Frame 1
gotoAndStop(_level0.randbtwn(1, 6));
Symbol 799 MovieClip [tile_magma] Frame 1
stop();
Symbol 801 MovieClip [tile_firevent] Frame 1
stop();
Symbol 808 MovieClip Frame 7
stop();
Symbol 812 MovieClip [fx_steamcloud] Frame 8
stop(); removeMovieClip(this);
Symbol 815 MovieClip [effect_slash] Frame 3
stop();
Symbol 823 MovieClip [fx_jumpcloud] Frame 7
stop(); removeMovieClip(this);
Symbol 848 MovieClip [tile_gold_sliding] Frame 1
stop();
Symbol 854 MovieClip [fx_goldexplosion] Frame 30
stop(); removeMovieClip(this);
Symbol 856 MovieClip [b_019] Frame 1
stop();
Symbol 861 MovieClip [h_019] Frame 1
stop();
Symbol 875 MovieClip Frame 1
gotoAndStop(_level0.randbtwn(1, 6));
Symbol 876 MovieClip [tile_blank6] Frame 1
stop();
Symbol 878 MovieClip [outpost1] Frame 1
gotoAndStop(_level0.randbtwn(1, 6));
Symbol 879 MovieClip [outpost2] Frame 1
gotoAndStop(_level0.randbtwn(1, 6));
Symbol 880 MovieClip [outpost3] Frame 1
gotoAndStop(_level0.randbtwn(1, 6));
Symbol 883 MovieClip [playerindicator] Frame 1
stop();
Symbol 885 MovieClip [b_001b] Frame 1
stop();
Symbol 887 MovieClip [b_001c] Frame 1
stop();
Symbol 892 MovieClip [fx_explodemarker1] Frame 32
stop(); removeMovieClip(this);
Symbol 898 MovieClip [fx_explodemarker2] Frame 32
stop(); removeMovieClip(this);
Symbol 900 Button
on (release) { function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } var vertDropHeroes_Click = "421f93f0"; getURL ("http://www.ninjakiwi.com", "_blank"); __com_mochibot__(vertDropHeroes_Click, this, 10301, true); }
Symbol 944 MovieClip Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } var vertDropHeroes_Splash = "9e22fb7e"; __com_mochibot__(vertDropHeroes_Splash, this, 10301, true);
Symbol 944 MovieClip Frame 199
stop(); _level0.nextFrame();
Symbol 959 MovieClip Frame 30
stop();
Symbol 970 Button
on (rollOver) { _level0.sOption = 1; _level0.mainmenutxt = _level0.mainmenuDesc[_level0.sOption]; _level0.words.gotoAndStop(_level0.sOption); } on (release) { _level0.makeFade("comic_opening"); _level0.survivalMode = false; _level0.firstLoad = true; }
Symbol 971 Button
on (rollOver) { _level0.sOption = 2; _level0.mainmenutxt = _level0.mainmenuDesc[_level0.sOption]; _level0.words.gotoAndStop(_level0.sOption); } on (release) { _level0.makeFade("options"); }
Symbol 972 Button
on (rollOver) { _level0.sOption = 3; _level0.mainmenutxt = _level0.mainmenuDesc[_level0.sOption]; _level0.words.gotoAndStop(_level0.sOption); } on (release) { _level0.survivalMode = true; _level0.lives = 0; _level0.makeFade("survival"); }
Symbol 973 Button
on (rollOver) { _level0.sOption = 4; _level0.mainmenutxt = _level0.mainmenuDesc[_level0.sOption]; _level0.words.gotoAndStop(_level0.sOption); } on (release) { _level0.twoPlayer = true; _level0.lives = 3; _level0.p1medals = 0; _level0.p2medals = 0; _level0.makeFade("2player"); }
Symbol 974 Button
on (rollOver) { _level0.sOption = 5; _level0.mainmenutxt = _level0.mainmenuDesc[_level0.sOption]; _level0.words.gotoAndStop(_level0.sOption); } on (release) { _level0.makeFade("highscore"); }
Symbol 975 Button
on (rollOver) { _level0.sOption = 6; _level0.mainmenutxt = _level0.mainmenuDesc[_level0.sOption]; _level0.words.gotoAndStop(_level0.sOption); } on (release) { _level0.makeFade("medals"); }
Symbol 976 Button
on (rollOver) { _level0.sOption = 7; _level0.mainmenutxt = _level0.mainmenuDesc[_level0.sOption]; _level0.words.gotoAndStop(_level0.sOption); } on (release) { _level0.makeFade("developer"); }
Symbol 977 Button
on (rollOver) { _level0.sOption = 8; _level0.mainmenutxt = _level0.mainmenuDesc[_level0.sOption]; _level0.words.gotoAndStop(_level0.sOption); } on (release) { function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } var vertDropHeroes_Click = "421f93f0"; getURL ("http://www.ninjakiwi.com", "_blank"); __com_mochibot__(vertDropHeroes_Click, this, 10301, true); }
Symbol 1034 MovieClip Frame 1
stop();
Symbol 1041 MovieClip Frame 1
stop(); if (_level0.sfxLevel == 3) { gotoAndStop (2); }
Symbol 1080 Button
on (release) { _level0.makeFade("chaptermenu"); }
Symbol 1081 Button
on (release) { _level0.heroDead = true; _level0.gotoAndStop("mainmenu"); }
Instance of Symbol 1088 MovieClip in Symbol 1089 MovieClip Frame 1
on (release) { function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } var vertDropHeroes_Click = "421f93f0"; getURL ("http://www.ninjakiwi.com", "_blank"); __com_mochibot__(vertDropHeroes_Click, this, 10301, true); }
Symbol 1093 MovieClip Frame 1
stop(); if (_level0.sfxLevel != 2) { gotoAndStop (2); }
Symbol 1101 MovieClip Frame 1
stop();
Symbol 1109 MovieClip Frame 1
stop();
Symbol 1113 MovieClip Frame 1
stop();
Symbol 1118 MovieClip Frame 1
stop();
Symbol 1122 MovieClip Frame 1
stop();
Symbol 1125 MovieClip Frame 1
stop();
Symbol 1136 MovieClip Frame 1
stop();
Symbol 1142 MovieClip Frame 1
stop();
Symbol 1189 MovieClip Frame 1
stop();
Symbol 1202 Button
on (release) { if (_level0.firstLoad) { _level0.firstLoad = false; _level0.gotoAndStop("instructions"); } else { _level0.gotoAndStop("faux_loading"); } }
Symbol 1203 Button
on (release) { _level0.heroDead = true; if (!_level0.survivalMode) { _level0.gotoAndStop("chaptermenu"); } else { _level0.gotoAndStop("mainmenu"); } }
Symbol 1205 MovieClip Frame 1
stop(); if (_level0.sfxLevel != 2) { gotoAndStop (2); }
Symbol 1228 MovieClip Frame 1
stop();
Symbol 1254 MovieClip Frame 1
stop();
Symbol 1254 MovieClip Frame 2
stop();
Symbol 1305 MovieClip Frame 1
stop(); if (_level0.sfxLevel != 2) { gotoAndStop (2); }
Symbol 1320 MovieClip Frame 1
stop();
Symbol 1321 MovieClip Frame 1
stop();
Symbol 1326 MovieClip Frame 1
stop();
Symbol 1333 MovieClip Frame 1
stop(); if (_level0.sfxLevel != 2) { gotoAndStop (2); }
Symbol 1364 Button
on (release) { if (_level0.unlockedMask) { _level0.makeFade("medals"); } else { _level0.makeFade("highscore"); } }
Symbol 1376 Button
on (release) { _level0.makeFade("mainmenu"); }
Symbol 1388 Button
on (release) { _level0.makeFade("treasure"); }
Symbol 1393 MovieClip Frame 1
stop();
Symbol 1400 Button
on (release) { var maski = 1; while (maski <= 30) { _level0.maskNew[maski] = false; maski++; } if (_level0.unlockedMask) { _level0.unlockedMask = false; if (_level0.singleCompletion) { _level0.makeFade("highscore"); } else if (_level0.lives < 0) { _level0.makeFade("end"); } else if (_level0.survivalMode) { _level0.makeFade("game_main"); } else { _level0.makeFade("chaptermenu"); } } else { _level0.makeFade("mainmenu"); } }
Symbol 1412 MovieClip Frame 1
stop();
Symbol 1439 Button
on (release) { _level0.makeFade("faux_loading"); }
Symbol 1455 Button
on (release) { _level0.makeFade("2playersetup"); }

Library Items

Symbol 1 Sound [warp]
Symbol 2 Sound [squeak]
Symbol 3 Sound [sodamachine]
Symbol 4 Sound [rocket]
Symbol 5 Sound [pop]
Symbol 6 Sound [jumpsound]
Symbol 7 Sound [glassbreak]
Symbol 8 Sound [click2]
Symbol 9 Sound [cashregister]
Symbol 10 Sound [btn_down]
Symbol 11 Sound [badnews]
Symbol 12 MovieClip [blank]Used by:274  Timeline
Symbol 13 GraphicUsed by:167 944  Timeline
Symbol 14 GraphicUsed by:Timeline
Symbol 15 FontUsed by:16 1048 1055 1056 1068 1070 1074 1076 1078 1091 1151 1153 1155 1157 1158 1159 1161 1162 1163 1165 1167 1173 1195 1199 1200 1208 1210 1211 1213 1236 1237 1246 1255 1257 1260 1264 1265 1267 1271 1284 1286 1287 1290 1292 1295 1296 1298 1300 1304 1306 1307 1309 1310 1313 1318 1319 1328 1331 1341 1342 1346 1348 1351 1352 1355 1359 1363 1368 1369 1373 1379 1381 1383 1386 1394 1397 1398 1402 1437 1446 1457 1459 1463 1465 1468 1497 1498
Symbol 16 EditableTextUses:15Used by:Timeline
Symbol 17 FontUsed by:18 1079 1156 1196 1206 1209 1212 1285 1288 1332 1387 1413 1414 1415 1416 1466 1469
Symbol 18 EditableTextUses:17Used by:Timeline
Symbol 19 FontUsed by:20 168 1090 1164 1207 1302 1334 1335 1337 1347 1354 1356 1360 1361 1366 1372 1378 1390 1396 1401 1409 1421 1441
Symbol 20 EditableTextUses:19Used by:Timeline
Symbol 21 FontUsed by:22 23 962 963 964 965 966 967 968 969 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1042 1045 1047 1370
Symbol 22 EditableTextUses:21Used by:Timeline
Symbol 23 EditableTextUses:21Used by:Timeline
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip [missile_arrow]Uses:24Used by:Timeline
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:30
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:30
Symbol 30 MovieClipUses:27 29Used by:274  Timeline
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [b_006]Uses:31Used by:Timeline
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [h_006]Uses:33Used by:1176 1476 1486  Timeline
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [ab_006]Uses:35Used by:Timeline
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip [at_006]Uses:37Used by:Timeline
Symbol 39 GraphicUsed by:Timeline
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClip [h_005]Uses:40Used by:1182 1479 1492  Timeline
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip [goldcoins]Uses:42Used by:Timeline
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClip [ab_005]Uses:44Used by:Timeline
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClip [at_005]Uses:46Used by:Timeline
Symbol 48 GraphicUsed by:Timeline
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip [ab_004]Uses:49Used by:Timeline
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClip [at_004]Uses:51Used by:Timeline
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClip [b_004]Uses:53Used by:Timeline
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClip [h_004]Uses:55Used by:1180 1478 1490  Timeline
Symbol 57 GraphicUsed by:Timeline
Symbol 58 GraphicUsed by:Timeline
Symbol 59 GraphicUsed by:62
Symbol 60 GraphicUsed by:62 109 262 290 352 381 610 618 626 628 733 741 856
Symbol 61 GraphicUsed by:62 109 262 290 352 381 610 618 626 628 733 741 856
Symbol 62 MovieClip [b_003]Uses:59 60 61Used by:Timeline
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClip [h_003]Uses:63Used by:1178 1477 1488  Timeline
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClip [ab_003]Uses:65Used by:Timeline
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [at_003]Uses:67Used by:Timeline
Symbol 69 GraphicUsed by:Timeline
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClip [b_011]Uses:70Used by:Timeline
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClip [h_011]Uses:72Used by:1171 1474 1484  Timeline
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip [ab_011]Uses:74Used by:Timeline
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClip [at_011]Uses:76Used by:Timeline
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78Used by:275 503  Timeline
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClip [tile_boom]Uses:80Used by:Timeline
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:275  Timeline
Symbol 84 GraphicUsed by:Timeline
Symbol 85 GraphicUsed by:Timeline
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClip [b_002]Uses:86Used by:171 1326  Timeline
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClip [h_002]Uses:88Used by:171 1326  Timeline
Symbol 90 GraphicUsed by:91 188
Symbol 91 MovieClip [at_002]Uses:90Used by:171 1326  Timeline
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClip [ab_002]Uses:92Used by:171 1326  Timeline
Symbol 94 GraphicUsed by:Timeline
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClip [h_008]Uses:95Used by:Timeline
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClip [ab_008]Uses:97Used by:Timeline
Symbol 99 GraphicUsed by:Timeline
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClip [h_009]Uses:100Used by:Timeline
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClip [gem_blue]Uses:102Used by:Timeline
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClip [gem_red]Uses:104Used by:Timeline
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClip [gem_green]Uses:106Used by:Timeline
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClip [b_007]Uses:108 60 61Used by:171 1326  Timeline
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClip [at_007]Uses:110Used by:171 1326  Timeline
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClip [h_007]Uses:112Used by:171 1326  Timeline
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClip [ab_007]Uses:114Used by:171 1326  Timeline
Symbol 116 GraphicUsed by:Timeline
Symbol 117 GraphicUsed by:Timeline
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClip [ab_001]Uses:118Used by:171 1059 1326  Timeline
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClip [b_001]Uses:120Used by:171 1059 1326  Timeline
Symbol 122 GraphicUsed by:149
Symbol 123 GraphicUsed by:149
Symbol 124 GraphicUsed by:149
Symbol 125 GraphicUsed by:149
Symbol 126 GraphicUsed by:149
Symbol 127 GraphicUsed by:149
Symbol 128 GraphicUsed by:149
Symbol 129 GraphicUsed by:149
Symbol 130 GraphicUsed by:149
Symbol 131 GraphicUsed by:149
Symbol 132 GraphicUsed by:149
Symbol 133 GraphicUsed by:149
Symbol 134 GraphicUsed by:149
Symbol 135 GraphicUsed by:149
Symbol 136 GraphicUsed by:149
Symbol 137 GraphicUsed by:149
Symbol 138 GraphicUsed by:149
Symbol 139 GraphicUsed by:149
Symbol 140 GraphicUsed by:149
Symbol 141 GraphicUsed by:149
Symbol 142 GraphicUsed by:149
Symbol 143 GraphicUsed by:149
Symbol 144 GraphicUsed by:149
Symbol 145 GraphicUsed by:149
Symbol 146 GraphicUsed by:149
Symbol 147 GraphicUsed by:149
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClip [h_001]Uses:122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148Used by:171 1059 1174 1326 1393 1472 1482  Timeline
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClip [at_001]Uses:150Used by:171 1059 1326  Timeline
Symbol 152 GraphicUsed by:Timeline
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClip [ironkey]Uses:153Used by:495 534 1326  Timeline
Symbol 155 GraphicUsed by:Timeline
Symbol 156 GraphicUsed by:159
Symbol 157 ShapeTweeningUsed by:159
Symbol 158 GraphicUsed by:159 970 971 972 973 974 975 976 977 1080 1081 1202 1203 1364 1376 1388 1400 1439 1455
Symbol 159 MovieClipUses:156 157 158Used by:Timeline
Symbol 160 GraphicUsed by:165
Symbol 161 FontUsed by:162
Symbol 162 EditableTextUses:161Used by:165
Symbol 163 GraphicUsed by:165
Symbol 164 GraphicUsed by:165
Symbol 165 ButtonUses:160 162 163 164Used by:Timeline
Symbol 166 GraphicUsed by:Timeline
Symbol 167 MovieClipUses:13Used by:Timeline
Symbol 168 EditableTextUses:19Used by:Timeline
Symbol 169 GraphicUsed by:171
Symbol 170 GraphicUsed by:171 1326
Symbol 171 MovieClipUses:169 121 119 151 149 109 115 111 113 170 87 89 91 93Used by:Timeline
Symbol 172 BitmapUsed by:173 1049 1343
Symbol 173 GraphicUses:172Used by:177
Symbol 174 FontUsed by:175 176 1185 1316 1317
Symbol 175 EditableTextUses:174Used by:177
Symbol 176 EditableTextUses:174Used by:177
Symbol 177 MovieClipUses:173 175 176Used by:Timeline
Symbol 178 GraphicUsed by:Timeline
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:181
Symbol 181 MovieClip [shield]Uses:180Used by:Timeline
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClip [h_011b]Uses:182Used by:Timeline
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClip [b_004b]Uses:184Used by:Timeline
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClip [b_008]Uses:186Used by:Timeline
Symbol 188 MovieClip [at_008]Uses:90Used by:Timeline
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:274 309 326 770 781 835 845
Symbol 191 GraphicUsed by:274
Symbol 192 GraphicUsed by:202
Symbol 193 GraphicUsed by:202
Symbol 194 GraphicUsed by:202
Symbol 195 GraphicUsed by:202
Symbol 196 GraphicUsed by:202
Symbol 197 GraphicUsed by:202
Symbol 198 GraphicUsed by:202
Symbol 199 GraphicUsed by:202
Symbol 200 GraphicUsed by:202
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:192 193 194 195 196 197 198 199 200 201Used by:259
Symbol 203 GraphicUsed by:213
Symbol 204 GraphicUsed by:213
Symbol 205 GraphicUsed by:213
Symbol 206 GraphicUsed by:213
Symbol 207 GraphicUsed by:213
Symbol 208 GraphicUsed by:213
Symbol 209 GraphicUsed by:213
Symbol 210 GraphicUsed by:213
Symbol 211 GraphicUsed by:213
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:203 204 205 206 207 208 209 210 211 212Used by:259
Symbol 214 GraphicUsed by:227
Symbol 215 GraphicUsed by:227
Symbol 216 GraphicUsed by:227
Symbol 217 GraphicUsed by:227
Symbol 218 GraphicUsed by:227
Symbol 219 GraphicUsed by:227
Symbol 220 GraphicUsed by:227
Symbol 221 GraphicUsed by:227
Symbol 222 GraphicUsed by:227
Symbol 223 GraphicUsed by:227
Symbol 224 GraphicUsed by:227
Symbol 225 GraphicUsed by:227
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:214 215 216 217 218 219 220 221 222 223 224 225 226Used by:259
Symbol 228 GraphicUsed by:237
Symbol 229 GraphicUsed by:237
Symbol 230 GraphicUsed by:237
Symbol 231 GraphicUsed by:237
Symbol 232 GraphicUsed by:237
Symbol 233 GraphicUsed by:237
Symbol 234 GraphicUsed by:237
Symbol 235 GraphicUsed by:237
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:228 229 230 231 232 233 234 235 236Used by:259
Symbol 238 GraphicUsed by:247
Symbol 239 GraphicUsed by:247
Symbol 240 GraphicUsed by:247
Symbol 241 GraphicUsed by:247
Symbol 242 GraphicUsed by:247
Symbol 243 GraphicUsed by:247
Symbol 244 GraphicUsed by:247
Symbol 245 GraphicUsed by:247
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:238 239 240 241 242 243 244 245 246Used by:259
Symbol 248 GraphicUsed by:258
Symbol 249 GraphicUsed by:258
Symbol 250 GraphicUsed by:258
Symbol 251 GraphicUsed by:258
Symbol 252 GraphicUsed by:258
Symbol 253 GraphicUsed by:258
Symbol 254 GraphicUsed by:258
Symbol 255 GraphicUsed by:258
Symbol 256 GraphicUsed by:258
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClipUses:248 249 250 251 252 253 254 255 256 257Used by:259
Symbol 259 MovieClip [assaultrifle]Uses:202 213 227 237 247 258Used by:260
Symbol 260 MovieClipUses:259Used by:272  Timeline
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClipUses:261 60 61Used by:272 376 389
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClipUses:263Used by:272 376 389
Symbol 265 GraphicUsed by:266 291
Symbol 266 MovieClipUses:265Used by:271
Symbol 267 GraphicUsed by:268 292
Symbol 268 MovieClipUses:267Used by:271
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClipUses:269Used by:271
Symbol 271 MovieClipUses:266 268 270Used by:272 376 389
Symbol 272 MovieClipUses:260 262 264 271Used by:273
Symbol 273 MovieClipUses:272Used by:274 322 350
Symbol 274 MovieClip [char]Uses:12 190 191 30 273Used by:1247  Timeline
Symbol 275 MovieClip [tile_blank1]Uses:79 83Used by:Timeline
Symbol 276 GraphicUsed by:277
Symbol 277 MovieClipUses:276Used by:Timeline
Symbol 278 GraphicUsed by:285 306 854
Symbol 279 GraphicUsed by:285 519 812 854
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:280Used by:285 519 854 892 898
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:282Used by:285
Symbol 284 GraphicUsed by:285 519 854
Symbol 285 MovieClip [fx_bigexplosion]Uses:278 279 281 283 284Used by:Timeline
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClipUses:286Used by:288
Symbol 288 MovieClip [tile_spike]Uses:287Used by:Timeline
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:289 60 61Used by:Timeline
Symbol 291 MovieClipUses:265Used by:Timeline
Symbol 292 MovieClipUses:267Used by:Timeline
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClipUses:293Used by:Timeline
Symbol 295 GraphicUsed by:301
Symbol 296 GraphicUsed by:301
Symbol 297 GraphicUsed by:301
Symbol 298 GraphicUsed by:301
Symbol 299 GraphicUsed by:301
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClipUses:295 296 297 298 299 300Used by:306
Symbol 302 GraphicUsed by:306
Symbol 303 GraphicUsed by:304
Symbol 304 MovieClipUses:303Used by:306 823
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClip [fx_explosion]Uses:278 301 302 304 305Used by:Timeline
Symbol 307 GraphicUsed by:308
Symbol 308 MovieClipUses:307Used by:309
Symbol 309 MovieClip [pickup]Uses:190 308Used by:Timeline
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClip [redpotion]Uses:310Used by:Timeline
Symbol 312 GraphicUsed by:Timeline
Symbol 313 FontUsed by:314 320 346 496 528
Symbol 314 EditableTextUses:313Used by:315
Symbol 315 MovieClipUses:314Used by:316
Symbol 316 MovieClip [floatwords]Uses:315Used by:Timeline
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClip [manapotion]Uses:317Used by:Timeline
Symbol 319 GraphicUsed by:322
Symbol 320 EditableTextUses:313Used by:322
Symbol 321 GraphicUsed by:322
Symbol 322 MovieClip [tile_cage]Uses:273 319 320 321Used by:Timeline
Symbol 323 GraphicUsed by:Timeline
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClip [effect_ninjasmoke]Uses:324Used by:Timeline
Symbol 326 MovieClip [missile]Uses:190Used by:Timeline
Symbol 327 GraphicUsed by:338
Symbol 328 GraphicUsed by:337
Symbol 329 FontUsed by:330 331 332 334 335 336 1035 1044 1191 1193 1241 1303 1323 1324 1327 1417 1419 1423 1449 1450 1451 1460 1461 1462
Symbol 330 EditableTextUses:329Used by:337
Symbol 331 EditableTextUses:329Used by:337
Symbol 332 EditableTextUses:329Used by:337
Symbol 333 GraphicUsed by:337  Timeline
Symbol 334 EditableTextUses:329Used by:337
Symbol 335 EditableTextUses:329Used by:337
Symbol 336 EditableTextUses:329Used by:337
Symbol 337 MovieClipUses:328 330 331 332 333 334 335 336Used by:338
Symbol 338 MovieClip [tile_start]Uses:327 337Used by:Timeline
Symbol 339 FontUsed by:340
Symbol 340 EditableTextUses:339Used by:Timeline
Symbol 341 GraphicUsed by:344
Symbol 342 GraphicUsed by:344
Symbol 343 GraphicUsed by:344
Symbol 344 MovieClip [missile_fireball]Uses:341 342 343Used by:695  Timeline
Symbol 345 GraphicUsed by:350
Symbol 346 EditableTextUses:313Used by:350
Symbol 347 GraphicUsed by:348
Symbol 348 MovieClipUses:347Used by:350
Symbol 349 GraphicUsed by:350
Symbol 350 MovieClip [tile_princess]Uses:273 345 346 348 349Used by:Timeline
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClip [b_009]Uses:351 60 61Used by:Timeline
Symbol 353 GraphicUsed by:354
Symbol 354 MovieClip [ab_009]Uses:353Used by:Timeline
Symbol 355 GraphicUsed by:356
Symbol 356 MovieClip [at_009]Uses:355Used by:Timeline
Symbol 357 GraphicUsed by:358
Symbol 358 MovieClip [missile_spear]Uses:357Used by:Timeline
Symbol 359 GraphicUsed by:362
Symbol 360 GraphicUsed by:362
Symbol 361 GraphicUsed by:362
Symbol 362 MovieClip [missile_holybolt]Uses:359 360 361Used by:Timeline
Symbol 363 GraphicUsed by:369
Symbol 364 GraphicUsed by:369
Symbol 365 GraphicUsed by:369
Symbol 366 GraphicUsed by:369
Symbol 367 GraphicUsed by:369
Symbol 368 GraphicUsed by:369
Symbol 369 MovieClip [ring_red]Uses:363 364 365 366 367 368Used by:Timeline
Symbol 370 GraphicUsed by:371
Symbol 371 MovieClipUses:370Used by:374
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClipUses:372Used by:374
Symbol 374 MovieClip [tile_blank2]Uses:371 373Used by:Timeline
Symbol 375 GraphicUsed by:379
Symbol 376 MovieClipUses:262 264 271Used by:377
Symbol 377 MovieClipUses:376Used by:379
Symbol 378 GraphicUsed by:379 391
Symbol 379 MovieClip [char_body1]Uses:375 377 378Used by:Timeline
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClip [b_012]Uses:380 60 61Used by:Timeline
Symbol 382 GraphicUsed by:383
Symbol 383 MovieClip [ab_012]Uses:382Used by:Timeline
Symbol 384 GraphicUsed by:385
Symbol 385 MovieClip [at_012]Uses:384Used by:Timeline
Symbol 386 GraphicUsed by:387
Symbol 387 MovieClip [h_012]Uses:386Used by:Timeline
Symbol 388 GraphicUsed by:391
Symbol 389 MovieClipUses:262 264 271Used by:390
Symbol 390 MovieClipUses:389Used by:391
Symbol 391 MovieClip [char_body2]Uses:388 390 378Used by:Timeline
Symbol 392 GraphicUsed by:393
Symbol 393 MovieClip [b_013]Uses:392Used by:Timeline
Symbol 394 GraphicUsed by:395
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Symbol 396 GraphicUsed by:397
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Symbol 407 GraphicUsed by:408
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Symbol 412 MovieClip [grass5]Uses:411Used by:Timeline
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Symbol 423 GraphicUsed by:424
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Symbol 426 GraphicUsed by:430 563
Symbol 427 GraphicUsed by:430
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Symbol 432 GraphicUsed by:433
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Symbol 439 GraphicUsed by:440
Symbol 440 MovieClip [missile_dart]Uses:439Used by:Timeline
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Symbol 474 MovieClip [h_014]Uses:473Used by:Timeline
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Symbol 476 MovieClipUses:475Used by:477  Timeline
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Symbol 534 MovieClipUses:154Used by:535  Timeline
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Symbol 891 MovieClipUses:890Used by:892
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Symbol 894 GraphicUsed by:898
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Symbol 1439 ButtonUses:158Used by:Timeline
Symbol 1440 GraphicUsed by:Timeline
Symbol 1441 EditableTextUses:19Used by:Timeline
Symbol 1442 EditableTextUses:1424Used by:Timeline
Symbol 1443 GraphicUsed by:Timeline
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Symbol 1450 EditableTextUses:329Used by:Timeline
Symbol 1451 EditableTextUses:329Used by:Timeline
Symbol 1452 EditableTextUses:1424Used by:Timeline
Symbol 1453 GraphicUsed by:Timeline
Symbol 1454 GraphicUsed by:Timeline
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Symbol 1456 GraphicUsed by:Timeline
Symbol 1457 EditableTextUses:15Used by:Timeline
Symbol 1458 GraphicUsed by:Timeline
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Symbol 1460 EditableTextUses:329Used by:Timeline
Symbol 1461 EditableTextUses:329Used by:Timeline
Symbol 1462 EditableTextUses:329Used by:Timeline
Symbol 1463 EditableTextUses:15Used by:Timeline
Symbol 1464 GraphicUsed by:Timeline
Symbol 1465 EditableTextUses:15Used by:Timeline
Symbol 1466 EditableTextUses:17Used by:Timeline
Symbol 1467 GraphicUsed by:Timeline
Symbol 1468 EditableTextUses:15Used by:Timeline
Symbol 1469 EditableTextUses:17Used by:Timeline
Symbol 1470 GraphicUsed by:1472
Symbol 1471 GraphicUsed by:1472
Symbol 1472 MovieClipUses:1470 149 1471Used by:Timeline
Symbol 1473 GraphicUsed by:1474
Symbol 1474 MovieClipUses:1473 73 665Used by:Timeline
Symbol 1475 GraphicUsed by:1476 1477 1478 1479
Symbol 1476 MovieClipUses:1475 34 665Used by:Timeline
Symbol 1477 MovieClipUses:1475 64 665Used by:Timeline
Symbol 1478 MovieClipUses:1475 56 665Used by:Timeline
Symbol 1479 MovieClipUses:1475 41 665Used by:Timeline
Symbol 1480 GraphicUsed by:1482
Symbol 1481 GraphicUsed by:1482
Symbol 1482 MovieClipUses:1480 149 1481Used by:Timeline
Symbol 1483 GraphicUsed by:1484
Symbol 1484 MovieClipUses:1483 73 665Used by:Timeline
Symbol 1485 GraphicUsed by:1486
Symbol 1486 MovieClipUses:1485 34 665Used by:Timeline
Symbol 1487 GraphicUsed by:1488
Symbol 1488 MovieClipUses:1487 64 665Used by:Timeline
Symbol 1489 GraphicUsed by:1490
Symbol 1490 MovieClipUses:1489 56 665Used by:Timeline
Symbol 1491 GraphicUsed by:1492
Symbol 1492 MovieClipUses:1491 41 665Used by:Timeline
Symbol 1493 GraphicUsed by:1494
Symbol 1494 MovieClipUses:1493Used by:Timeline
Symbol 1495 GraphicUsed by:1496
Symbol 1496 MovieClipUses:1495Used by:1499
Symbol 1497 EditableTextUses:15Used by:1499
Symbol 1498 EditableTextUses:15Used by:1499
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Instance Names

"legs"Frame 1Symbol 30 MovieClip
"icon"Frame 1Symbol 43 MovieClip [goldcoins]
"body"Frame 1Symbol 62 MovieClip [b_003]
"head"Frame 1Symbol 64 MovieClip [h_003]
"subblock"Frame 1Symbol 83 MovieClip
"subblock"Frame 1Symbol 83 MovieClip
"subblock"Frame 1Symbol 83 MovieClip
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"body"Frame 1Symbol 121 MovieClip [b_001]
"head"Frame 1Symbol 149 MovieClip [h_001]
"icon"Frame 1Symbol 154 MovieClip [ironkey]
"loaderbar"Frame 1Symbol 159 MovieClip
"startbtn"Frame 1Symbol 165 Button
"bigfader"Frame 1Symbol 167 MovieClip
"body"Frame 3Symbol 121 MovieClip [b_001]
"icon"Frame 3Symbol 311 MovieClip [redpotion]
"icon"Frame 3Symbol 318 MovieClip [manapotion]
"icon"Frame 3Symbol 43 MovieClip [goldcoins]
"icon"Frame 3Symbol 154 MovieClip [ironkey]
"head"Frame 3Symbol 149 MovieClip [h_001]
"subblock"Frame 3Symbol 416 MovieClip [temple_floor4]
"subblock"Frame 3Symbol 418 MovieClip [temple_floor5]
"subblock"Frame 3Symbol 420 MovieClip [temple_floor6]
"subblock"Frame 3Symbol 422 MovieClip [temple_floor1]
"subblock"Frame 3Symbol 424 MovieClip [temple_floor2]
"subblock"Frame 3Symbol 431 MovieClip [temple_floor3]
"subblock"Frame 3Symbol 521 MovieClip [snow1]
"subblock"Frame 3Symbol 523 MovieClip [snow2]
"subblock"Frame 3Symbol 525 MovieClip [snow3]
"subblock"Frame 3Symbol 527 MovieClip [snow4]
"subblock"Frame 3Symbol 787 MovieClip [cave1]
"subblock"Frame 3Symbol 789 MovieClip [cave2]
"subblock"Frame 3Symbol 791 MovieClip [cave3]
"subblock"Frame 3Symbol 793 MovieClip [cave6]
"subblock"Frame 3Symbol 795 MovieClip [cave5]
"subblock"Frame 3Symbol 797 MovieClip [cave4]
"subblock"Frame 3Symbol 878 MovieClip [outpost1]
"subblock"Frame 3Symbol 879 MovieClip [outpost2]
"subblock"Frame 3Symbol 880 MovieClip [outpost3]
"head"Frame 3Symbol 149 MovieClip [h_001]
"body"Frame 3Symbol 885 MovieClip [b_001b]
"body"Frame 3Symbol 887 MovieClip [b_001c]
"introclip"Frame 3Symbol 944 MovieClip
"backdrop"Frame 5Symbol 961 MovieClip
"words"Frame 5Symbol 1034 MovieClip
"musiccontrol"Frame 5Symbol 1041 MovieClip
"hiddenbox"Frame 5Symbol 1042 EditableText
"pnamebox"Frame 5Symbol 1045 EditableText
"btn_sound"Frame 5Symbol 1054 Button
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"hero"Frame 6Symbol 1059 MovieClip
"bodypile"Frame 7Symbol 1089 MovieClip
"chaptermenu"Frame 7Symbol 1090 EditableText
"kingie"Frame 7Symbol 274 MovieClip [char]
"x1y1"Frame 7Symbol 1143 MovieClip
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"x5y1"Frame 7Symbol 1143 MovieClip
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"x6y6"Frame 7Symbol 1143 MovieClip
"pchar_map"Frame 7Symbol 1149 MovieClip
"stage"Frame 7Symbol 12 MovieClip [blank]
"icon"Frame 7Symbol 154 MovieClip [ironkey]
"chaptermenu"Frame 8Symbol 1164 EditableText
"slide"Frame 8Symbol 1189 MovieClip
"invbox"Frame 8Symbol 1201 MovieClip
"backdrop"Frame 10Symbol 1228 MovieClip
"stage2"Frame 10Symbol 1231 MovieClip [stage]
"spacebar"Frame 10Symbol 1239 MovieClip
"rescue_sign"Frame 10Symbol 1243 MovieClip
"tipbox"Frame 10Symbol 1247 MovieClip
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"targetbox"Frame 10Symbol 1266 MovieClip
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"goldbox1"Frame 10Symbol 1293 MovieClip
"goldbox2"Frame 10Symbol 1293 MovieClip
"medalbox2"Frame 10Symbol 1297 MovieClip
"medalbox1"Frame 10Symbol 1301 MovieClip
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"keyShow"Frame 11Symbol 1326 MovieClip
"body"Frame 12Symbol 121 MovieClip [b_001]
"head"Frame 12Symbol 149 MovieClip [h_001]
"treasureicon"Frame 13Symbol 665 MovieClip
"chaptermenu"Frame 13Symbol 1347 EditableText
"chaptermenu"Frame 13Symbol 1348 EditableText
"body"Frame 14Symbol 121 MovieClip [b_001]
"story1"Frame 15Symbol 1371 MovieClip
"story2"Frame 15Symbol 1371 MovieClip
"story3"Frame 15Symbol 1371 MovieClip
"story4"Frame 15Symbol 1371 MovieClip
"story5"Frame 15Symbol 1371 MovieClip
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"optbox2"Frame 19Symbol 1412 MovieClip
"optbox3"Frame 19Symbol 1412 MovieClip
"optbox4"Frame 19Symbol 1412 MovieClip
"body"Frame 20Symbol 121 MovieClip [b_001]
"head"Frame 20Symbol 149 MovieClip [h_001]
"body"Frame 20Symbol 121 MovieClip [b_001]
"head"Frame 20Symbol 149 MovieClip [h_001]
"icon"Frame 20Symbol 311 MovieClip [redpotion]
"icon"Frame 20Symbol 318 MovieClip [manapotion]
"body"Frame 20Symbol 121 MovieClip [b_001]
"head"Frame 20Symbol 149 MovieClip [h_001]
"body"Frame 21Symbol 887 MovieClip [b_001c]
"body"Frame 21Symbol 885 MovieClip [b_001b]
"box10"Frame 22Symbol 1472 MovieClip
"box11"Frame 22Symbol 1474 MovieClip
"box12"Frame 22Symbol 1476 MovieClip
"box13"Frame 22Symbol 1477 MovieClip
"box14"Frame 22Symbol 1478 MovieClip
"box15"Frame 22Symbol 1479 MovieClip
"box20"Frame 22Symbol 1482 MovieClip
"box21"Frame 22Symbol 1484 MovieClip
"box22"Frame 22Symbol 1486 MovieClip
"box23"Frame 22Symbol 1488 MovieClip
"box24"Frame 22Symbol 1490 MovieClip
"box25"Frame 22Symbol 1492 MovieClip
"ai_box"Frame 22Symbol 1494 MovieClip
"invbox1"Frame 22Symbol 1499 MovieClip
"invbox2"Frame 22Symbol 1499 MovieClip
"body"Symbol 171 MovieClip Frame 1Symbol 121 MovieClip [b_001]
"head"Symbol 171 MovieClip Frame 1Symbol 149 MovieClip [h_001]
"comp2"Symbol 259 MovieClip [assaultrifle] Frame 1Symbol 202 MovieClip
"comp1"Symbol 259 MovieClip [assaultrifle] Frame 1Symbol 213 MovieClip
"comp3"Symbol 259 MovieClip [assaultrifle] Frame 1Symbol 227 MovieClip
"comp6"Symbol 259 MovieClip [assaultrifle] Frame 1Symbol 237 MovieClip
"comp5"Symbol 259 MovieClip [assaultrifle] Frame 1Symbol 247 MovieClip
"comp4"Symbol 259 MovieClip [assaultrifle] Frame 1Symbol 258 MovieClip
"ar_back"Symbol 260 MovieClip Frame 2Symbol 259 MovieClip [assaultrifle]
"arm2"Symbol 271 MovieClip Frame 1Symbol 266 MovieClip
"arm1"Symbol 271 MovieClip Frame 1Symbol 268 MovieClip
"back"Symbol 272 MovieClip Frame 1Symbol 260 MovieClip
"body"Symbol 272 MovieClip Frame 1Symbol 262 MovieClip
"head"Symbol 272 MovieClip Frame 1Symbol 264 MovieClip
"arm"Symbol 272 MovieClip Frame 1Symbol 271 MovieClip
"body"Symbol 273 MovieClip Frame 1Symbol 272 MovieClip
"container"Symbol 274 MovieClip [char] Frame 1Symbol 12 MovieClip [blank]
"box"Symbol 274 MovieClip [char] Frame 1Symbol 190 MovieClip
"box"Symbol 274 MovieClip [char] Frame 1Symbol 190 MovieClip
"legs"Symbol 274 MovieClip [char] Frame 1Symbol 30 MovieClip
"top"Symbol 274 MovieClip [char] Frame 1Symbol 273 MovieClip
"block"Symbol 275 MovieClip [tile_blank1] Frame 1Symbol 79 MovieClip
"subblock"Symbol 275 MovieClip [tile_blank1] Frame 2Symbol 83 MovieClip
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"box"Symbol 309 MovieClip [pickup] Frame 1Symbol 190 MovieClip
"icon"Symbol 309 MovieClip [pickup] Frame 1Symbol 308 MovieClip
"word"Symbol 316 MovieClip [floatwords] Frame 1Symbol 315 MovieClip
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"box"Symbol 326 MovieClip [missile] Frame 1Symbol 190 MovieClip
"instructions"Symbol 338 MovieClip [tile_start] Frame 1Symbol 337 MovieClip
"top"Symbol 350 MovieClip [tile_princess] Frame 1Symbol 273 MovieClip
"block"Symbol 374 MovieClip [tile_blank2] Frame 1Symbol 371 MovieClip
"subblock"Symbol 374 MovieClip [tile_blank2] Frame 2Symbol 373 MovieClip
"body"Symbol 376 MovieClip Frame 1Symbol 262 MovieClip
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"arm"Symbol 376 MovieClip Frame 1Symbol 271 MovieClip
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"top"Symbol 379 MovieClip [char_body1] Frame 1Symbol 377 MovieClip
"body"Symbol 389 MovieClip Frame 1Symbol 262 MovieClip
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"arm"Symbol 389 MovieClip Frame 1Symbol 271 MovieClip
"body"Symbol 390 MovieClip Frame 1Symbol 389 MovieClip
"top"Symbol 391 MovieClip [char_body2] Frame 1Symbol 390 MovieClip
"block"Symbol 454 MovieClip [tile_blank3] Frame 1Symbol 442 MovieClip
"block"Symbol 454 MovieClip [tile_blank3] Frame 2Symbol 444 MovieClip
"subblock"Symbol 454 MovieClip [tile_blank3] Frame 3Symbol 453 MovieClip
"icon"Symbol 495 MovieClip Frame 1Symbol 154 MovieClip [ironkey]
"block"Symbol 503 MovieClip [tile_blank4] Frame 1Symbol 79 MovieClip
"subblock"Symbol 503 MovieClip [tile_blank4] Frame 2Symbol 502 MovieClip
"icon"Symbol 534 MovieClip Frame 1Symbol 154 MovieClip [ironkey]
"block"Symbol 755 MovieClip [tile_blank5] Frame 1Symbol 752 MovieClip
"subblock"Symbol 755 MovieClip [tile_blank5] Frame 2Symbol 754 MovieClip
"block"Symbol 758 MovieClip [tile_bossledge] Frame 1Symbol 757 MovieClip
"box"Symbol 770 MovieClip [boss1] Frame 1Symbol 190 MovieClip
"box"Symbol 781 MovieClip [boss2] Frame 1Symbol 190 MovieClip
"box"Symbol 835 MovieClip [boss3] Frame 1Symbol 190 MovieClip
"box"Symbol 845 MovieClip [boss4] Frame 1Symbol 190 MovieClip
"block"Symbol 876 MovieClip [tile_blank6] Frame 1Symbol 873 MovieClip
"subblock"Symbol 876 MovieClip [tile_blank6] Frame 2Symbol 875 MovieClip
"button"Symbol 944 MovieClip Frame 1Symbol 900 Button
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"wiggle"Symbol 1109 MovieClip Frame 1Symbol 1103 MovieClip
"wiggle"Symbol 1118 MovieClip Frame 1Symbol 1113 MovieClip
"wiggle"Symbol 1125 MovieClip Frame 1Symbol 1122 MovieClip
"mid"Symbol 1143 MovieClip Frame 1Symbol 1101 MovieClip
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"decor"Symbol 1143 MovieClip Frame 1Symbol 1142 MovieClip
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"selectbox"Symbol 1171 MovieClip Frame 1Symbol 1170 MovieClip
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"head"Symbol 1174 MovieClip Frame 1Symbol 149 MovieClip [h_001]
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"item6"Symbol 1176 MovieClip Frame 1Symbol 665 MovieClip
"selectbox"Symbol 1176 MovieClip Frame 1Symbol 1170 MovieClip
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"row5"Symbol 1189 MovieClip Frame 1Symbol 1182 MovieClip
"row6"Symbol 1189 MovieClip Frame 1Symbol 1187 MovieClip
"char"Symbol 1247 MovieClip Frame 1Symbol 274 MovieClip [char]
"lifebar"Symbol 1283 MovieClip Frame 1Symbol 1282 MovieClip
"medal"Symbol 1321 MovieClip Frame 4Symbol 1320 MovieClip
"icon"Symbol 1326 MovieClip Frame 1Symbol 154 MovieClip [ironkey]
"body"Symbol 1326 MovieClip Frame 2Symbol 121 MovieClip [b_001]
"head"Symbol 1326 MovieClip Frame 2Symbol 149 MovieClip [h_001]
"head"Symbol 1393 MovieClip Frame 1Symbol 149 MovieClip [h_001]
"newBox"Symbol 1393 MovieClip Frame 2Symbol 1375 MovieClip
"head"Symbol 1472 MovieClip Frame 1Symbol 149 MovieClip [h_001]
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$Yo$ZGrk.pRv4BM2ykRKCFsD8/."
ExportAssets (56)Timeline Frame 1Symbol 1 as "warp"
ExportAssets (56)Timeline Frame 1Symbol 2 as "squeak"
ExportAssets (56)Timeline Frame 1Symbol 3 as "sodamachine"
ExportAssets (56)Timeline Frame 1Symbol 4 as "rocket"
ExportAssets (56)Timeline Frame 1Symbol 5 as "pop"
ExportAssets (56)Timeline Frame 1Symbol 6 as "jumpsound"
ExportAssets (56)Timeline Frame 1Symbol 7 as "glassbreak"
ExportAssets (56)Timeline Frame 1Symbol 8 as "click2"
ExportAssets (56)Timeline Frame 1Symbol 9 as "cashregister"
ExportAssets (56)Timeline Frame 1Symbol 10 as "btn_down"
ExportAssets (56)Timeline Frame 1Symbol 11 as "badnews"
ExportAssets (56)Timeline Frame 1Symbol 12 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 25 as "missile_arrow"
ExportAssets (56)Timeline Frame 1Symbol 32 as "b_006"
ExportAssets (56)Timeline Frame 1Symbol 34 as "h_006"
ExportAssets (56)Timeline Frame 1Symbol 36 as "ab_006"
ExportAssets (56)Timeline Frame 1Symbol 38 as "at_006"
ExportAssets (56)Timeline Frame 1Symbol 41 as "h_005"
ExportAssets (56)Timeline Frame 1Symbol 43 as "goldcoins"
ExportAssets (56)Timeline Frame 1Symbol 45 as "ab_005"
ExportAssets (56)Timeline Frame 1Symbol 47 as "at_005"
ExportAssets (56)Timeline Frame 1Symbol 50 as "ab_004"
ExportAssets (56)Timeline Frame 1Symbol 52 as "at_004"
ExportAssets (56)Timeline Frame 1Symbol 54 as "b_004"
ExportAssets (56)Timeline Frame 1Symbol 56 as "h_004"
ExportAssets (56)Timeline Frame 1Symbol 62 as "b_003"
ExportAssets (56)Timeline Frame 1Symbol 64 as "h_003"
ExportAssets (56)Timeline Frame 1Symbol 66 as "ab_003"
ExportAssets (56)Timeline Frame 1Symbol 68 as "at_003"
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ExportAssets (56)Timeline Frame 1Symbol 73 as "h_011"
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ExportAssets (56)Timeline Frame 3Symbol 381 as "b_012"
ExportAssets (56)Timeline Frame 3Symbol 383 as "ab_012"
ExportAssets (56)Timeline Frame 3Symbol 385 as "at_012"
ExportAssets (56)Timeline Frame 3Symbol 387 as "h_012"
ExportAssets (56)Timeline Frame 3Symbol 391 as "char_body2"
ExportAssets (56)Timeline Frame 3Symbol 393 as "b_013"
ExportAssets (56)Timeline Frame 3Symbol 395 as "ab_013"
ExportAssets (56)Timeline Frame 3Symbol 397 as "at_013"
ExportAssets (56)Timeline Frame 3Symbol 399 as "h_013b"
ExportAssets (56)Timeline Frame 3Symbol 402 as "tile_sliding"
ExportAssets (56)Timeline Frame 3Symbol 404 as "grass1"
ExportAssets (56)Timeline Frame 3Symbol 406 as "grass2"
ExportAssets (56)Timeline Frame 3Symbol 408 as "grass3"
ExportAssets (56)Timeline Frame 3Symbol 410 as "grass6"
ExportAssets (56)Timeline Frame 3Symbol 412 as "grass5"
ExportAssets (56)Timeline Frame 3Symbol 414 as "grass4"
ExportAssets (56)Timeline Frame 3Symbol 416 as "temple_floor4"
ExportAssets (56)Timeline Frame 3Symbol 418 as "temple_floor5"
ExportAssets (56)Timeline Frame 3Symbol 420 as "temple_floor6"
ExportAssets (56)Timeline Frame 3Symbol 422 as "temple_floor1"
ExportAssets (56)Timeline Frame 3Symbol 424 as "temple_floor2"
ExportAssets (56)Timeline Frame 3Symbol 430 as "torch"
ExportAssets (56)Timeline Frame 3Symbol 431 as "temple_floor3"
ExportAssets (56)Timeline Frame 3Symbol 433 as "ab_013b"
ExportAssets (56)Timeline Frame 3Symbol 435 as "h_013"
ExportAssets (56)Timeline Frame 3Symbol 438 as "tile_idolhead"
ExportAssets (56)Timeline Frame 3Symbol 440 as "missile_dart"
ExportAssets (56)Timeline Frame 3Symbol 454 as "tile_blank3"
ExportAssets (56)Timeline Frame 3Symbol 466 as "fx_sandcloud"
ExportAssets (56)Timeline Frame 3Symbol 468 as "b_014"
ExportAssets (56)Timeline Frame 3Symbol 470 as "ab_014"
ExportAssets (56)Timeline Frame 3Symbol 472 as "at_014"
ExportAssets (56)Timeline Frame 3Symbol 474 as "h_014"
ExportAssets (56)Timeline Frame 3Symbol 477 as "missile_shuriken"
ExportAssets (56)Timeline Frame 3Symbol 486 as "b_005"
ExportAssets (56)Timeline Frame 3Symbol 488 as "b_010"
ExportAssets (56)Timeline Frame 3Symbol 490 as "ab_010"
ExportAssets (56)Timeline Frame 3Symbol 492 as "at_010"
ExportAssets (56)Timeline Frame 3Symbol 494 as "h_010"
ExportAssets (56)Timeline Frame 3Symbol 497 as "tile_key"
ExportAssets (56)Timeline Frame 3Symbol 500 as "tile_gold"
ExportAssets (56)Timeline Frame 3Symbol 503 as "tile_blank4"
ExportAssets (56)Timeline Frame 3Symbol 505 as "b_015"
ExportAssets (56)Timeline Frame 3Symbol 507 as "ab_015"
ExportAssets (56)Timeline Frame 3Symbol 509 as "at_015"
ExportAssets (56)Timeline Frame 3Symbol 511 as "h_015"
ExportAssets (56)Timeline Frame 3Symbol 515 as "tile_ice"
ExportAssets (56)Timeline Frame 3Symbol 519 as "fx_iceexplosion"
ExportAssets (56)Timeline Frame 3Symbol 521 as "snow1"
ExportAssets (56)Timeline Frame 3Symbol 523 as "snow2"
ExportAssets (56)Timeline Frame 3Symbol 525 as "snow3"
ExportAssets (56)Timeline Frame 3Symbol 527 as "snow4"
ExportAssets (56)Timeline Frame 3Symbol 535 as "tile_exit"
ExportAssets (56)Timeline Frame 3Symbol 537 as "b_016"
ExportAssets (56)Timeline Frame 3Symbol 539 as "ab_016"
ExportAssets (56)Timeline Frame 3Symbol 541 as "at_016"
ExportAssets (56)Timeline Frame 3Symbol 543 as "h_016"
ExportAssets (56)Timeline Frame 3Symbol 545 as "b_005b"
ExportAssets (56)Timeline Frame 3Symbol 547 as "ab_005b"
ExportAssets (56)Timeline Frame 3Symbol 549 as "at_005b"
ExportAssets (56)Timeline Frame 3Symbol 551 as "h_005b"
ExportAssets (56)Timeline Frame 3Symbol 553 as "b_005c"
ExportAssets (56)Timeline Frame 3Symbol 555 as "ab_005c"
ExportAssets (56)Timeline Frame 3Symbol 557 as "at_005c"
ExportAssets (56)Timeline Frame 3Symbol 559 as "h_005c"
ExportAssets (56)Timeline Frame 3Symbol 561 as "b_006b"
ExportAssets (56)Timeline Frame 3Symbol 565 as "ab_006b"
ExportAssets (56)Timeline Frame 3Symbol 567 as "at_006b"
ExportAssets (56)Timeline Frame 3Symbol 569 as "h_006b"
ExportAssets (56)Timeline Frame 3Symbol 571 as "b_006c"
ExportAssets (56)Timeline Frame 3Symbol 573 as "ab_006c"
ExportAssets (56)Timeline Frame 3Symbol 575 as "at_006c"
ExportAssets (56)Timeline Frame 3Symbol 577 as "h_006c"
ExportAssets (56)Timeline Frame 3Symbol 579 as "b_005d"
ExportAssets (56)Timeline Frame 3Symbol 581 as "ab_005d"
ExportAssets (56)Timeline Frame 3Symbol 583 as "at_005d"
ExportAssets (56)Timeline Frame 3Symbol 585 as "h_005d"
ExportAssets (56)Timeline Frame 3Symbol 588 as "b_010b"
ExportAssets (56)Timeline Frame 3Symbol 590 as "at_004b"
ExportAssets (56)Timeline Frame 3Symbol 592 as "h_010b"
ExportAssets (56)Timeline Frame 3Symbol 594 as "ab_004b"
ExportAssets (56)Timeline Frame 3Symbol 598 as "missile_shadow"
ExportAssets (56)Timeline Frame 3Symbol 600 as "h_004b"
ExportAssets (56)Timeline Frame 3Symbol 602 as "missile_breaker"
ExportAssets (56)Timeline Frame 3Symbol 604 as "h_004c"
ExportAssets (56)Timeline Frame 3Symbol 606 as "h_004d"
ExportAssets (56)Timeline Frame 3Symbol 608 as "ab_011b"
ExportAssets (56)Timeline Frame 3Symbol 610 as "b_003b"
ExportAssets (56)Timeline Frame 3Symbol 612 as "h_003b"
ExportAssets (56)Timeline Frame 3Symbol 614 as "ab_003b"
ExportAssets (56)Timeline Frame 3Symbol 616 as "at_003b"
ExportAssets (56)Timeline Frame 3Symbol 618 as "b_003c"
ExportAssets (56)Timeline Frame 3Symbol 620 as "h_003c"
ExportAssets (56)Timeline Frame 3Symbol 622 as "ab_003c"
ExportAssets (56)Timeline Frame 3Symbol 624 as "at_003c"
ExportAssets (56)Timeline Frame 3Symbol 626 as "b_003d"
ExportAssets (56)Timeline Frame 3Symbol 628 as "b_003e"
ExportAssets (56)Timeline Frame 3Symbol 630 as "h_003e"
ExportAssets (56)Timeline Frame 3Symbol 667 as "b_017"
ExportAssets (56)Timeline Frame 3Symbol 669 as "ab_017"
ExportAssets (56)Timeline Frame 3Symbol 671 as "at_017"
ExportAssets (56)Timeline Frame 3Symbol 673 as "h_017"
ExportAssets (56)Timeline Frame 3Symbol 675 as "ab_017b"
ExportAssets (56)Timeline Frame 3Symbol 677 as "h_017b"
ExportAssets (56)Timeline Frame 3Symbol 679 as "b_006d"
ExportAssets (56)Timeline Frame 3Symbol 681 as "ab_006d"
ExportAssets (56)Timeline Frame 3Symbol 683 as "at_006d"
ExportAssets (56)Timeline Frame 3Symbol 685 as "h_006d"
ExportAssets (56)Timeline Frame 3Symbol 687 as "tile_icicle"
ExportAssets (56)Timeline Frame 3Symbol 691 as "missile_icebolt"
ExportAssets (56)Timeline Frame 3Symbol 695 as "missile_familiar"
ExportAssets (56)Timeline Frame 3Symbol 697 as "h_011d"
ExportAssets (56)Timeline Frame 3Symbol 699 as "b_011c"
ExportAssets (56)Timeline Frame 3Symbol 701 as "ab_011c"
ExportAssets (56)Timeline Frame 3Symbol 703 as "at_011c"
ExportAssets (56)Timeline Frame 3Symbol 705 as "h_011c"
ExportAssets (56)Timeline Frame 3Symbol 707 as "b_011e"
ExportAssets (56)Timeline Frame 3Symbol 709 as "h_011e"
ExportAssets (56)Timeline Frame 3Symbol 711 as "b_006e"
ExportAssets (56)Timeline Frame 3Symbol 713 as "ab_006e"
ExportAssets (56)Timeline Frame 3Symbol 714 as "at_006e"
ExportAssets (56)Timeline Frame 3Symbol 716 as "h_006e"
ExportAssets (56)Timeline Frame 3Symbol 718 as "b_005e"
ExportAssets (56)Timeline Frame 3Symbol 720 as "h_005e"
ExportAssets (56)Timeline Frame 3Symbol 722 as "b_011f"
ExportAssets (56)Timeline Frame 3Symbol 724 as "ab_011f"
ExportAssets (56)Timeline Frame 3Symbol 726 as "at_011f"
ExportAssets (56)Timeline Frame 3Symbol 728 as "h_011f"
ExportAssets (56)Timeline Frame 3Symbol 731 as "missile_scimitar"
ExportAssets (56)Timeline Frame 3Symbol 733 as "b_018"
ExportAssets (56)Timeline Frame 3Symbol 735 as "ab_018"
ExportAssets (56)Timeline Frame 3Symbol 737 as "at_018"
ExportAssets (56)Timeline Frame 3Symbol 739 as "h_018"
ExportAssets (56)Timeline Frame 3Symbol 741 as "b_003f"
ExportAssets (56)Timeline Frame 3Symbol 743 as "h_003f"
ExportAssets (56)Timeline Frame 3Symbol 745 as "tile_geyser"
ExportAssets (56)Timeline Frame 3Symbol 750 as "missile_geyser"
ExportAssets (56)Timeline Frame 3Symbol 755 as "tile_blank5"
ExportAssets (56)Timeline Frame 3Symbol 758 as "tile_bossledge"
ExportAssets (56)Timeline Frame 3Symbol 770 as "boss1"
ExportAssets (56)Timeline Frame 3Symbol 781 as "boss2"
ExportAssets (56)Timeline Frame 3Symbol 785 as "missile_trunk"
ExportAssets (56)Timeline Frame 3Symbol 787 as "cave1"
ExportAssets (56)Timeline Frame 3Symbol 789 as "cave2"
ExportAssets (56)Timeline Frame 3Symbol 791 as "cave3"
ExportAssets (56)Timeline Frame 3Symbol 793 as "cave6"
ExportAssets (56)Timeline Frame 3Symbol 795 as "cave5"
ExportAssets (56)Timeline Frame 3Symbol 797 as "cave4"
ExportAssets (56)Timeline Frame 3Symbol 799 as "tile_magma"
ExportAssets (56)Timeline Frame 3Symbol 801 as "tile_firevent"
ExportAssets (56)Timeline Frame 3Symbol 812 as "fx_steamcloud"
ExportAssets (56)Timeline Frame 3Symbol 815 as "effect_slash"
ExportAssets (56)Timeline Frame 3Symbol 820 as "effect_berserk"
ExportAssets (56)Timeline Frame 3Symbol 823 as "fx_jumpcloud"
ExportAssets (56)Timeline Frame 3Symbol 835 as "boss3"
ExportAssets (56)Timeline Frame 3Symbol 845 as "boss4"
ExportAssets (56)Timeline Frame 3Symbol 848 as "tile_gold_sliding"
ExportAssets (56)Timeline Frame 3Symbol 851 as "missile_snowball"
ExportAssets (56)Timeline Frame 3Symbol 854 as "fx_goldexplosion"
ExportAssets (56)Timeline Frame 3Symbol 856 as "b_019"
ExportAssets (56)Timeline Frame 3Symbol 858 as "ab_019"
ExportAssets (56)Timeline Frame 3Symbol 859 as "at_019"
ExportAssets (56)Timeline Frame 3Symbol 861 as "h_019"
ExportAssets (56)Timeline Frame 3Symbol 866 as "missile_shadowbolt"
ExportAssets (56)Timeline Frame 3Symbol 871 as "missile_magmaball"
ExportAssets (56)Timeline Frame 3Symbol 876 as "tile_blank6"
ExportAssets (56)Timeline Frame 3Symbol 878 as "outpost1"
ExportAssets (56)Timeline Frame 3Symbol 879 as "outpost2"
ExportAssets (56)Timeline Frame 3Symbol 880 as "outpost3"
ExportAssets (56)Timeline Frame 3Symbol 883 as "playerindicator"
ExportAssets (56)Timeline Frame 3Symbol 885 as "b_001b"
ExportAssets (56)Timeline Frame 3Symbol 887 as "b_001c"
ExportAssets (56)Timeline Frame 3Symbol 892 as "fx_explodemarker1"
ExportAssets (56)Timeline Frame 3Symbol 898 as "fx_explodemarker2"
ExportAssets (56)Timeline Frame 10Symbol 1231 as "stage"
EnableDebugger2 (64)Timeline Frame 131 bytes "..$1$d7$Ayx65CnSrq0sxVSDz9ebC/."
DebugMX1 (63)Timeline Frame 1

Labels

"start"Frame 1
"sitelock"Frame 2
"resources"Frame 3
"logo"Frame 4
"mainmenu"Frame 5
"gamestart"Frame 5
"comic_opening"Frame 6
"chaptermenu"Frame 7
"treasure"Frame 8
"faux_loading"Frame 9
"game_main"Frame 10
"gameover"Frame 11
"end"Frame 12
"artifact"Frame 13
"winscreen"Frame 14
"highscore"Frame 15
"survival"Frame 16
"medals"Frame 17
"developer"Frame 18
"options"Frame 19
"instructions"Frame 20
"2player"Frame 21
"2playersetup"Frame 22
"coverall"Symbol 32 MovieClip [b_006] Frame 1
"empty"Symbol 34 MovieClip [h_006] Frame 1
"empty"Symbol 41 MovieClip [h_005] Frame 1
"fuel"Symbol 43 MovieClip [goldcoins] Frame 1
"coverall"Symbol 54 MovieClip [b_004] Frame 1
"empty"Symbol 56 MovieClip [h_004] Frame 1
"coverall"Symbol 62 MovieClip [b_003] Frame 1
"scavenger"Symbol 62 MovieClip [b_003] Frame 2
"zombie"Symbol 62 MovieClip [b_003] Frame 3
"empty"Symbol 64 MovieClip [h_003] Frame 1
"coverall"Symbol 71 MovieClip [b_011] Frame 1
"empty"Symbol 73 MovieClip [h_011] Frame 1
"coverall"Symbol 87 MovieClip [b_002] Frame 1
"empty"Symbol 89 MovieClip [h_002] Frame 1
"empty"Symbol 96 MovieClip [h_008] Frame 1
"empty"Symbol 101 MovieClip [h_009] Frame 1
"coverall"Symbol 109 MovieClip [b_007] Frame 1
"scavenger"Symbol 109 MovieClip [b_007] Frame 2
"zombie"Symbol 109 MovieClip [b_007] Frame 3
"empty"Symbol 113 MovieClip [h_007] Frame 1
"coverall"Symbol 121 MovieClip [b_001] Frame 1
"empty"Symbol 149 MovieClip [h_001] Frame 1
"fuel"Symbol 154 MovieClip [ironkey] Frame 1
"out"Symbol 167 MovieClip Frame 2
"in"Symbol 167 MovieClip Frame 11
"empty"Symbol 183 MovieClip [h_011b] Frame 1
"coverall"Symbol 185 MovieClip [b_004b] Frame 1
"coverall"Symbol 187 MovieClip [b_008] Frame 1
"empty"Symbol 260 MovieClip Frame 1
"gun"Symbol 260 MovieClip Frame 2
"coverall"Symbol 262 MovieClip Frame 1
"scavenger"Symbol 262 MovieClip Frame 2
"zombie"Symbol 262 MovieClip Frame 3
"empty"Symbol 264 MovieClip Frame 1
"rest"Symbol 271 MovieClip Frame 1
"swing"Symbol 271 MovieClip Frame 2
"flail"Symbol 271 MovieClip Frame 12
"attack_melee"Symbol 271 MovieClip Frame 19
"coverall"Symbol 290 MovieClip Frame 1
"scavenger"Symbol 290 MovieClip Frame 2
"zombie"Symbol 290 MovieClip Frame 3
"empty"Symbol 294 MovieClip Frame 1
"fuel"Symbol 308 MovieClip Frame 1
"fuel"Symbol 311 MovieClip [redpotion] Frame 1
"fuel"Symbol 318 MovieClip [manapotion] Frame 1
"coverall"Symbol 352 MovieClip [b_009] Frame 1
"scavenger"Symbol 352 MovieClip [b_009] Frame 2
"zombie"Symbol 352 MovieClip [b_009] Frame 3
"coverall"Symbol 381 MovieClip [b_012] Frame 1
"scavenger"Symbol 381 MovieClip [b_012] Frame 2
"zombie"Symbol 381 MovieClip [b_012] Frame 3
"empty"Symbol 387 MovieClip [h_012] Frame 1
"coverall"Symbol 393 MovieClip [b_013] Frame 1
"empty"Symbol 399 MovieClip [h_013b] Frame 1
"empty"Symbol 435 MovieClip [h_013] Frame 1
"coverall"Symbol 468 MovieClip [b_014] Frame 1
"empty"Symbol 474 MovieClip [h_014] Frame 1
"coverall"Symbol 486 MovieClip [b_005] Frame 1
"coverall"Symbol 488 MovieClip [b_010] Frame 1
"empty"Symbol 494 MovieClip [h_010] Frame 1
"coverall"Symbol 505 MovieClip [b_015] Frame 1
"empty"Symbol 511 MovieClip [h_015] Frame 1
"coverall"Symbol 537 MovieClip [b_016] Frame 1
"empty"Symbol 543 MovieClip [h_016] Frame 1
"coverall"Symbol 545 MovieClip [b_005b] Frame 1
"empty"Symbol 551 MovieClip [h_005b] Frame 1
"coverall"Symbol 553 MovieClip [b_005c] Frame 1
"empty"Symbol 559 MovieClip [h_005c] Frame 1
"coverall"Symbol 561 MovieClip [b_006b] Frame 1
"empty"Symbol 569 MovieClip [h_006b] Frame 1
"coverall"Symbol 571 MovieClip [b_006c] Frame 1
"empty"Symbol 577 MovieClip [h_006c] Frame 1
"coverall"Symbol 579 MovieClip [b_005d] Frame 1
"empty"Symbol 585 MovieClip [h_005d] Frame 1
"coverall"Symbol 588 MovieClip [b_010b] Frame 1
"empty"Symbol 592 MovieClip [h_010b] Frame 1
"empty"Symbol 600 MovieClip [h_004b] Frame 1
"empty"Symbol 604 MovieClip [h_004c] Frame 1
"empty"Symbol 606 MovieClip [h_004d] Frame 1
"coverall"Symbol 610 MovieClip [b_003b] Frame 1
"scavenger"Symbol 610 MovieClip [b_003b] Frame 2
"zombie"Symbol 610 MovieClip [b_003b] Frame 3
"empty"Symbol 612 MovieClip [h_003b] Frame 1
"coverall"Symbol 618 MovieClip [b_003c] Frame 1
"scavenger"Symbol 618 MovieClip [b_003c] Frame 2
"zombie"Symbol 618 MovieClip [b_003c] Frame 3
"empty"Symbol 620 MovieClip [h_003c] Frame 1
"coverall"Symbol 626 MovieClip [b_003d] Frame 1
"scavenger"Symbol 626 MovieClip [b_003d] Frame 2
"zombie"Symbol 626 MovieClip [b_003d] Frame 3
"coverall"Symbol 628 MovieClip [b_003e] Frame 1
"scavenger"Symbol 628 MovieClip [b_003e] Frame 2
"zombie"Symbol 628 MovieClip [b_003e] Frame 3
"empty"Symbol 630 MovieClip [h_003e] Frame 1
"coverall"Symbol 667 MovieClip [b_017] Frame 1
"empty"Symbol 673 MovieClip [h_017] Frame 1
"empty"Symbol 677 MovieClip [h_017b] Frame 1
"coverall"Symbol 679 MovieClip [b_006d] Frame 1
"empty"Symbol 685 MovieClip [h_006d] Frame 1
"empty"Symbol 697 MovieClip [h_011d] Frame 1
"coverall"Symbol 699 MovieClip [b_011c] Frame 1
"empty"Symbol 705 MovieClip [h_011c] Frame 1
"coverall"Symbol 707 MovieClip [b_011e] Frame 1
"empty"Symbol 709 MovieClip [h_011e] Frame 1
"coverall"Symbol 711 MovieClip [b_006e] Frame 1
"empty"Symbol 716 MovieClip [h_006e] Frame 1
"coverall"Symbol 718 MovieClip [b_005e] Frame 1
"empty"Symbol 720 MovieClip [h_005e] Frame 1
"coverall"Symbol 722 MovieClip [b_011f] Frame 1
"empty"Symbol 728 MovieClip [h_011f] Frame 1
"coverall"Symbol 733 MovieClip [b_018] Frame 1
"scavenger"Symbol 733 MovieClip [b_018] Frame 2
"zombie"Symbol 733 MovieClip [b_018] Frame 3
"empty"Symbol 739 MovieClip [h_018] Frame 1
"coverall"Symbol 741 MovieClip [b_003f] Frame 1
"scavenger"Symbol 741 MovieClip [b_003f] Frame 2
"zombie"Symbol 741 MovieClip [b_003f] Frame 3
"empty"Symbol 743 MovieClip [h_003f] Frame 1
"coverall"Symbol 856 MovieClip [b_019] Frame 1
"scavenger"Symbol 856 MovieClip [b_019] Frame 2
"zombie"Symbol 856 MovieClip [b_019] Frame 3
"empty"Symbol 861 MovieClip [h_019] Frame 1
"coverall"Symbol 885 MovieClip [b_001b] Frame 1
"coverall"Symbol 887 MovieClip [b_001c] Frame 1

Dynamic Text Variables

startmsgSymbol 16 EditableText"Loading..."
btnTxtSymbol 162 EditableText"start"
txtSymbol 314 EditableText"awesome!"
heroTypeSymbol 320 EditableText"<p align="center"><font face="Fruity microfont" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">BARBARIAN</font></p>"
txtSymbol 332 EditableText"<p align="center"><font face="Estrangelo Edessa" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Save the Princess!</font></p>"
heroTypeSymbol 346 EditableText"<p align="center"><font face="Fruity microfont" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">PRINCESS</font></p>"
playerNameSymbol 1045 EditableText"123456789012345"
instructionsSymbol 1047 EditableText"<p align="right"><font face="Newsflash BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">TYPE YOUR NAME HERE</font></p><p align="right"><font face="Newsflash BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">and press enter</font></p>"
mainmenutxtSymbol 1048 EditableText"<p align="center"></p>"
optxt2Symbol 1055 EditableText"<p align="center"><font face="Self Destruct Button BB" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Quality: Medium</font></p>"
optxt1Symbol 1056 EditableText"<p align="center"><font face="Self Destruct Button BB" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">SFX &amp; Music</font></p>"
lifeDisplaySymbol 1151 EditableText"<p align="left"><font face="Self Destruct Button BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">x 10</font></p>"
goldDisplaySymbol 1153 EditableText"<p align="left"><font face="Self Destruct Button BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">x 99</font></p>"
keyDisplaySymbol 1157 EditableText"<p align="left"><font face="Self Destruct Button BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">x 0</font></p>"
warningSymbol 1158 EditableText"<p align="center"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">You need a Key!</font></p>"
princessDisplaySymbol 1162 EditableText"<p align="left"><font face="Self Destruct Button BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">x 0</font></p>"
lifeDisplaySymbol 1165 EditableText"<p align="left"><font face="Self Destruct Button BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">x 10</font></p>"
goldDisplaySymbol 1167 EditableText"<p align="left"><font face="Self Destruct Button BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">x 99</font></p>"
descSymbol 1199 EditableText"<p align="center"><font face="Self Destruct Button BB" size="16" color="#000000" letterSpacing="0.000000" kerning="1">description</font></p>"
titleSymbol 1200 EditableText"<p align="center"><font face="Self Destruct Button BB" size="24" color="#000000" letterSpacing="0.000000" kerning="1">Item Name</font></p>"
loadtxtSymbol 1206 EditableText"<p align="center"><font face="Calibri" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Generating world...</font></p>"
bigbigwordsSymbol 1230 EditableText"<p align="center"><font face="CreativeBlock BB" size="75" color="#ffffff" letterSpacing="0.000000" kerning="1">GAME PAUSED!</font></p>"
thisDepthtxtSymbol 1236 EditableText"<p align="right"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">9999 m to go!</font></p>"
txtSymbol 1237 EditableText"<p align="center"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Special Move (1 Mana)</font></p>"
txtSymbol 1241 EditableText"<p align="left"><font face="Estrangelo Edessa" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Rescue</font></p>"
txtSymbol 1246 EditableText"<p align="left"><font face="Self Destruct Button BB" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Paladins are slow but strong in combat.</font></p>"
lifeDisplaySymbol 1255 EditableText"<p align="left"><font face="Self Destruct Button BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">x 0</font></p>"
goldDisplaySymbol 1257 EditableText"<p align="left"><font face="Self Destruct Button BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">x 99</font></p>"
txtSymbol 1264 EditableText"<p align="center"><font face="Self Destruct Button BB" size="40" color="#000000" letterSpacing="0.000000" kerning="1">125 gold</font></p>"
targettxtSymbol 1267 EditableText"<p align="left"><font face="Self Destruct Button BB" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Target: 60</font></p>"
manaTxtSymbol 1271 EditableText"<p align="center"><font face="Self Destruct Button BB" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">30/30</font></p>"
txtnameSymbol 1280 EditableText"<p align="center"><font face="CreativeBlock BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">3-TAILED DEMON</font></p>"
clocktxtSymbol 1286 EditableText"<p align="right"><font face="Self Destruct Button BB" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">00:00</font></p>"
pausetxtSymbol 1289 EditableText"<p align="center"><font face="CreativeBlock BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">press P to unpause</font></p>"
manaTxt2Symbol 1290 EditableText"<p align="center"><font face="Self Destruct Button BB" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">30/30</font></p>"
txtSymbol 1292 EditableText"<p align="center"><font face="Self Destruct Button BB" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">999 gp</font></p>"
txtSymbol 1295 EditableText"<p align="left"><font face="Self Destruct Button BB" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">x0</font></p>"
txtSymbol 1298 EditableText"<p align="left"><font face="Self Destruct Button BB" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">x0</font></p>"
bigmsgSymbol 1302 EditableText"<p align="center"><font face="Gothic821 Cn BT" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">Your Hero has been killed!</font></p>"
goldtxtSymbol 1303 EditableText"Total Gold Earned: 0"
resulttxtSymbol 1304 EditableText"A new high score!"
rewardSymbol 1307 EditableText"<p align="center"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Great Job!</font></p>"
rewardSymbol 1310 EditableText"<p align="center"><font face="Self Destruct Button BB" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">You failed to reach the target!</font></p>"
p2goldtxtSymbol 1318 EditableText"<p align="center"><font face="Self Destruct Button BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">9999 gp</font></p>"
p1goldtxtSymbol 1319 EditableText"<p align="center"><font face="Self Destruct Button BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">9999 gp</font></p>"
timetxtSymbol 1327 EditableText"Time Taken: 00:20"
goldDisplaySymbol 1335 EditableText"<p align="center"><font face="Gothic821 Cn BT" size="40" color="#000000" letterSpacing="0.000000" kerning="1">99999 gp</font></p>"
artifactNameSymbol 1348 EditableText"<p align="center"><font face="Self Destruct Button BB" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">Barbarian&apos;s Broadsword</font></p>"
descSymbol 1352 EditableText"<p align="center"><font face="Self Destruct Button BB" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">description</font></p>"
winmsgSymbol 1355 EditableText"Your Hero married the Princess and they lived happily ever after!"
goldDisplaySymbol 1361 EditableText"<p align="center"><font face="Gothic821 Cn BT" size="40" color="#000000" letterSpacing="0.000000" kerning="1">99999 gp</font></p>"
txt2Symbol 1368 EditableText"nerdook"
txt3Symbol 1369 EditableText"99999 gp"
txt1Symbol 1370 EditableText"Lvl 999"
masknameSymbol 1396 EditableText"<p align="center"><font face="Gothic821 Cn BT" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">Gas Mask</font></p>"
maskdescSymbol 1397 EditableText"<p align="left"><font face="Self Destruct Button BB" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Complete a level without killing any enemies.</font></p>"
optxt1Symbol 1413 EditableText"<p align="center"><font face="Calibri" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Sounds: SFX &amp; Music</font></p>"
optxt2Symbol 1414 EditableText"<p align="center"><font face="Calibri" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Quality: Medium</font></p>"
optxt3Symbol 1415 EditableText"<p align="center"><font face="Calibri" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Reset all Data</font></p>"
optxt4Symbol 1416 EditableText"<p align="center"><font face="Calibri" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Back to Menu</font></p>"
descSymbol 1497 EditableText"<p align="center"><font face="Self Destruct Button BB" size="14" color="#000000" letterSpacing="0.000000" kerning="1">description</font></p>"
titleSymbol 1498 EditableText"<p align="center"><font face="Self Destruct Button BB" size="20" color="#000000" letterSpacing="0.000000" kerning="1">Item Name</font></p>"




http://swfchan.com/45/223263/info.shtml
Created: 31/8 -2019 08:36:58 Last modified: 31/8 -2019 08:36:58 Server time: 16/11 -2024 19:29:37