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Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

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10-Shots.swf

This is the info page for
Flash #223714

(Click the ID number above for more basic data on this flash file.)


Text
0

shots
remained

0

HITS

SHOTS

0

10 SHOTS

10 SHOTS

Strip

Paradise

Games

LOADING...

PLAY

PLAY

RULES

10 SHOTS

She loves good shooters.
And she'll undress for
you, if you'll hit 10
bombs.
You have only 22 shots on
the first level. And each
level you'll have 1 shot
less.
Aim and  shoot with
mouse.

0

0

0

PLAY

PLAY

PLAY

1

PLAY MORE

PLAY MORE

PLAY MORE

HELP

HELP

HELP

END

END

GREAT!

GREAT!

YOU'VE DONE IT!

YOU'VE DONE IT!

NEXT LEVEL

NEXT LEVEL

OOPS...

LEVEL DOWN....

CONGARTS!

CONGARTS!

YOU WON!

YOU WON!

0

0

1

0

LEVEL

0

0

0

END

ActionScript [AS1/AS2]

Frame 1
var introflag = true; var shotsqntInit = 22; play_btn.onRelease = function () { play(); };
Instance of Symbol 37 MovieClip "StrPar_mc" in Frame 1
on (release) { getURL ("http://www.stripparadise.com/?iamadult=1"); }
Frame 2
var pctLoaded = Math.round((this.getBytesLoaded() / this.getBytesTotal()) * 100); _root.bar_mc._xscale = pctLoaded;
Frame 3
if (this._framesloaded < this._totalframes) { this.gotoAndPlay(2); }
Frame 6
if (introflag) { gotoAndPlay ("introcyc"); } go_btn.onRelease = function () { introflag = false; };
Frame 36
var cardmax = 6; var tarflag = new Array(false, false, false, false, false, false, false); var incrI_x = new Array(0, 8, 8, 8, -8, -8, -8); var incrI_y = new Array(0, 8, 8, 8, 8, 8, 8); var incr_x = new Array(); var incr_y = new Array(); var incr0_x = new Array(); var incr0_y = new Array(); var y_init = new Array(0, 418, 343, 268, 418, 343, 268); var x_init = new Array(0, -27, -27, -27, 575, 575, 575); var coef1 = 0.15; var bublOff = new Array(); var bubblAr = new Array(); var huntcnt = 0; var targcnt = 0; var launch = new Array(); var lev = 1; var j = 1; while (j <= cardmax) { bublOff[j] = false; incr_x[j] = incrI_x[j]; incr_y[j] = incrI_y[j]; j++; } Mouse.show(); shotscount_txt.text = shotsqntInit; stop(); play_btn.onRelease = function () { play(); };
Frame 111
function patronInit() { i = 1; while (i <= 10) { MyPatrons[i] = patr00_mc.duplicateMovieClip("patr" + i, 200 + i); MyPatrons[i]._x = patr00_mc._x + ((i - 1) * 48); MyPatrons[i].numbr_txt.text = ptCnt; ptCnt++; patrflag[j] = true; i++; } } function bullethome() { bullet1_mc._visible = false; bulletFlag = false; bullet1_mc._y = bullInit_Y; bullet1_mc._x = bullInit_X; bullet1_mc._xscale = 46; bullet1_mc._yscale = 46; bullcnt = 0; } function randRange(min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); } var ANflag = true; var baloonFlag = false; var lastShoot = false; var winFlag = false; var crntTarg; var shotCnt = 0; var NextlevFlag = false; var wt = 0; var wt2 = 0; var red = true; var loaded = false; var bullcnt = 0; var bullet_x = 0; var bullet_y = 0; var angle1 = 0; var i; var patrflag = new Array(); var MyPatrons = new Array(); var shotsquant = shotsqntInit; var reloadFlag = false; var ptCnt = 1; var DuloX; var DuloY; var bulletFlag = false; var girlArr = new Array(); girlArr[1] = t01; girlArr[2] = t02; girlArr[3] = t03; girlArr[4] = t04; girlArr[5] = t05; girlArr[6] = t06; girlArr[7] = t07; girlArr[8] = t08; girlArr[9] = t09; girlArr[10] = t10; i = 1; while (i <= 10) { girlArr[i]._visible = false; i++; } girlArr[lev]._visible = true; bubblAr[1] = target1_mc; bubblAr[2] = target2_mc; bubblAr[3] = target3_mc; bubblAr[4] = target4_mc; bubblAr[5] = target5_mc; bubblAr[6] = target6_mc; launch[1] = launch2_mc; launch[2] = launch2_mc; launch[3] = launch2_mc; launch[4] = launch1_mc; launch[5] = launch1_mc; launch[6] = launch1_mc; huntcnt = 0; targcnt = 0; ptCnt = 1; patronInit(); patr00_mc._visible = false; var bullInit_X = bullet1_mc._x; var bullInit_Y = bullet1_mc._y; var panX = panel_mc._x; var skyX = sky_mc._x; var girlX = girlArr[1]._x; var targ_X = target4_mc._x; levelUp_mc.setMask(levMask_mc); levelUp_mc.level_txt.text = 0; shots_txt.text = shotCnt; PlayMore_btn._visible = false; bullethome(); gun_mc.bulletblack_mc._visible = false; reloadFlag = true; level_txt.text = lev; shotscount_txt.text = shotsquant; stop(); bullet1_mc.onEnterFrame = function () { var _local5 = (_root._xmouse - bullInit_X) / (bullInit_Y - _root._ymouse); var _local4 = Math.atan(_local5); angle1 = (_local4 * 90) / 1.57; gun_mc._rotation = angle1; if (bulletFlag) { if (bullet_xy_mc._alpha == 50) { bullet_xy_mc._alpha = 100; bullet_x = Math.sin(_local4) * 40; bullet_y = Math.cos(_local4) * 40; bullet1_mc._rotation = angle1; this._visible = true; } this._x = this._x + bullet_x; this._y = this._y - bullet_y; this._xscale = this._xscale - 3.5; this._yscale = this._yscale - 3.5; bullcnt++; var _local3 = 1; while (_local3 <= cardmax) { if ((this._x > 70) && (this._x < 670)) { if (this.warhead_mc.hitTest(bubblAr[_local3].heart_mc)) { if (bubblAr[_local3]._x < 730) { if (randRange(1, 10) > 5) { splash1_mc._x = bubblAr[_local3]._x; splash1_mc._y = bubblAr[_local3]._y; splash1_mc.gotoAndPlay(2); } else { splash2_mc._x = bubblAr[_local3]._x; splash2_mc._y = bubblAr[_local3]._y; splash2_mc.gotoAndPlay(2); } girlArr[lev].play(); huntcnt++; hunt_txt.text = huntcnt; if (huntcnt >= 10) { wt++; NextlevFlag = true; gun_mc.bulletblack_mc._visible = false; } bublOff[_local3] = false; bubblAr[_local3]._x = x_init[_local3]; bubblAr[_local3]._y = y_init[_local3]; incr_x[_local3] = incrI_x[_local3]; incr_y[_local3] = incrI_y[_local3]; tarflag[_local3] = false; if (lastShoot && (huntcnt < 10)) { wt2++; NextlevFlag = true; } bullethome(); } } } _local3++; } if (Baloon_mc._y < 400) { if (this.hitTest(Baloon_mc)) { Shpock_mc._x = Baloon_mc._x; Shpock_mc._y = Baloon_mc._y; Shpock_mc.play(); bullethome(); if (lastShoot) { wt2++; NextlevFlag = true; } Baloon_mc._y = 650; baloonFlag = false; } } if (bullcnt > 23) { if (lastShoot) { wt2++; NextlevFlag = true; } bullethome(); } } }; Logic2_mc.onEnterFrame = function () { var _local1 = 1; while (_local1 <= cardmax) { if (tarflag[_local1]) { bubblAr[_local1]._x = bubblAr[_local1]._x + incr_x[_local1]; bubblAr[_local1]._y = bubblAr[_local1]._y - incr_y[_local1]; incr_y[_local1] = incr_y[_local1] - coef1; if (launch[_local1].hitTest(bubblAr[_local1]._x, bubblAr[_local1]._y, true)) { incr_x[_local1] = incrI_x[_local1]; incr_y[_local1] = incrI_y[_local1]; tarflag[_local1] = false; bubblAr[_local1]._x = x_init[_local1]; bubblAr[_local1]._y = y_init[_local1]; } } _local1++; } }; Logic_mc.onEnterFrame = function () { var _local1; if (!NextlevFlag) { targcnt = 0; _local1 = 1; while (_local1 <= cardmax) { if (tarflag[_local1]) { targcnt++; } _local1++; } if (targcnt == 0) { crntTarg = randRange(1, 6); tarflag[crntTarg] = true; } } }; gun_mc.gunend_mc.onEnterFrame = function () { var _local2 = new Object(); _local2.x = this._x; _local2.y = this._y; gun_mc.localToGlobal(_local2); DuloX = _local2.x; DuloY = _local2.y; }; feild_btn.onRelease = function () { if (!winFlag) { if (loaded) { if (shotsquant > 0) { bullet_xy_mc._alpha = 50; shooSnd_mc.play(); bulletFlag = true; bullet1_mc._x = DuloX; bullet1_mc._y = DuloY; shotCnt++; shots_txt.text = shotCnt; bullcnt = 0; gun_mc.bulletblack_mc._visible = false; loaded = false; reloadFlag = true; shotsquant--; shotscount_txt.text = shotsquant; } } } }; reload_mc.onEnterFrame = function () { if (reloadFlag) { i = 1; while (i <= 10) { MyPatrons[i]._x = MyPatrons[i]._x - 2; i++; } if (MyPatrons[1]._x <= (patr00_mc._x - 48)) { MyPatrons[1].removeMovieClip(); if (shotsquant > 0) { gunLoad_mc.play(); } else { lastShoot = true; } i = 1; while (i <= 10) { MyPatrons[i] = MyPatrons[i + 1]; i++; } if (shotsquant > 10) { MyPatrons[10] = patr00_mc.duplicateMovieClip("patr" + ptCnt, 200 + ptCnt); MyPatrons[10]._x = MyPatrons[9]._x + 48; MyPatrons[10].numbr_txt.text = ptCnt; ptCnt++; } else { MyPatrons[10].removeMovieClip(); } reloadFlag = false; } } }; gunLoad_mc.onEnterFrame = function () { if (this._currentframe >= 22) { gun_mc.bulletblack_mc._visible = true; } if (this._currentframe >= 22) { loaded = true; } }; timer_mc.onEnterFrame = function () { if (wt > 0) { wt++; loaded = false; } if (wt == 15) { if (lev < 10) { WinNextLev_mc.play(); GirlShade_mc.play(); } else { WinGame_mc.play(); winFlag = true; PlayMore_btn._visible = true; } } if (wt == 20) { i = 1; while (i <= 10) { MyPatrons[i].removeMovieClip(); i++; } } if (wt == 40) { girlArr[lev]._visible = false; if (lev < 10) { lev++; } girlArr[lev]._visible = true; girlX = girlArr[lev]._x; } if (wt == 100) { ptCnt = 1; shotCnt = 0; shots_txt.text = shotCnt; if (!winFlag) { MyPatrons[10].removeMovieClip(); reloadFlag = true; patronInit(); } huntcnt = 0; hunt_txt.text = huntcnt; shotsquant = (shotsqntInit + 1) - lev; shotscount_txt.text = shotsquant; wt = 0; NextlevFlag = false; lastShoot = false; gun_mc.bulletblack_mc._visible = false; } if (wt2 > 0) { wt2++; loaded = false; if (wt2 == 10) { LevDown_mc.play(); GirlShdDown_mc.play(); } if (wt2 == 40) { girlArr[lev]._visible = false; if (lev > 1) { lev--; } girlArr[lev]._visible = true; girlX = girlArr[lev]._x; } if (wt2 >= 100) { reloadFlag = true; ptCnt = 1; shotCnt = 0; shots_txt.text = shotCnt; patronInit(); huntcnt = 0; hunt_txt.text = huntcnt; shotsquant = (shotsqntInit + 1) - lev; shotscount_txt.text = shotsquant; wt2 = 0; NextlevFlag = false; gun_mc.bulletblack_mc._visible = false; lastShoot = false; } } }; WinGame_mc.onEnterFrame = function () { if (this._currentframe == 59) { dorka_mc.gotoAndPlay("doorOpen"); } }; PlayMore_btn.onRelease = function () { gotoAndPlay ("initstart"); }; Help_btn.onRelease = function () { help_mc.play(); }; help_mc.onRelease = function () { this.play(); }; End_btn.onRelease = function () { gotoAndPlay ("endstart"); }; var levOld = 0; var levCng = false; var memY = levelUp_mc.level_txt._y; var Licr = 2; levelUp_mc.onEnterFrame = function () { if (levOld != lev) { this.levelN_txt.text = lev; levCng = true; if (lev > levOld) { Licr = 2; } else { Licr = -2; this.levelN_txt._y = this.level_txt._y - 30; } } if (levCng) { this.level_txt._y = this.level_txt._y - Licr; this.levelN_txt._y = this.levelN_txt._y - Licr; if (Licr > 0) { if (this.levelN_txt._y <= memY) { this.level_txt.text = lev; this.level_txt._y = memY; this.levelN_txt._y = this.level_txt._y + 30; levCng = false; levOld = lev; } } else if (this.levelN_txt._y >= memY) { this.level_txt.text = lev; this.level_txt._y = memY; this.levelN_txt._y = this.level_txt._y + 30; levCng = false; levOld = lev; } } }; splash1_mc.onEnterFrame = function () { if (this._currentframe == 10) { Dark_mc.play(); } if (this._currentframe == 14) { panel_mc._x = panX - 5; sky_mc._x = skyX - 5; girlArr[lev]._x = girlX - 5; } if (this._currentframe == 16) { panel_mc._x = panX; sky_mc._x = skyX; girlArr[lev]._x = girlX; } if (this._currentframe == 18) { panel_mc._x = panX + 5; sky_mc._x = skyX + 5; girlArr[lev]._x = girlX + 5; } if (this._currentframe == 20) { panel_mc._x = panX; sky_mc._x = skyX; girlArr[lev]._x = girlX; if (huntcnt > 5) { if (randRange(1, 10) > 7) { Glass_mc.play(); } else if (((huntcnt > 7) && (ANflag)) && (lev > 2)) { an2_mc.play(); ANflag = false; } } } }; splash2_mc.onEnterFrame = function () { if (this._currentframe == 10) { Dark_mc.play(); } if (this._currentframe == 14) { panel_mc._x = panX - 5; sky_mc._x = skyX - 5; girlArr[lev]._x = girlX - 5; } if (this._currentframe == 16) { panel_mc._x = panX; sky_mc._x = skyX; girlArr[lev]._x = girlX; } if (this._currentframe == 18) { panel_mc._x = panX + 5; sky_mc._x = skyX + 5; girlArr[lev]._x = girlX + 5; } if (this._currentframe == 20) { panel_mc._x = panX; sky_mc._x = skyX; girlArr[lev]._x = girlX; if (huntcnt > 5) { if (randRange(1, 10) > 7) { Glass_mc.play(); } else if (((huntcnt > 7) && (ANflag)) && (lev > 2)) { an2_mc.play(); ANflag = false; } } } }; t10.onEnterFrame = function () { if (winFlag) { if (this._currentframe > 0) { this.play(); } } }; Baloon_mc.onEnterFrame = function () { if (!baloonFlag) { if (lev >= 9) { if (randRange(1, 99) > 70) { this._x = randRange(160, 380); baloonFlag = true; } } } if (baloonFlag) { this._y = this._y - 4; if (this._y < -60) { this._y = 650; baloonFlag = false; } if (splash1_mc._currentframe > 3) { this._y = 650; baloonFlag = false; } if (splash2_mc._currentframe > 3) { this._y = 650; baloonFlag = false; } } };
Instance of Symbol 302 MovieClip "aim_mc" in Frame 111
onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 112
Mouse.show(); i = 1; while (i <= 10) { MyPatrons[i].removeMovieClip(); i++; } PlayMore_btn.onRelease = function () { gotoAndPlay ("initstart"); };
Instance of Symbol 37 MovieClip "StrPar_mc" in Frame 112
on (release) { getURL ("http://www.stripparadise.com/?iamadult=1"); }
Frame 136
stop();
Symbol 43 Button
on (release) { getURL ("http://www.stripparadise.com/?iamadult=1"); }
Symbol 92 MovieClip Frame 14
stop();
Symbol 92 MovieClip Frame 39
stop();
Symbol 92 MovieClip Frame 64
stop();
Symbol 113 MovieClip Frame 1
stop();
Symbol 113 MovieClip Frame 100
stop();
Symbol 122 MovieClip Frame 1
stop();
Symbol 122 MovieClip Frame 15
stop();
Symbol 122 MovieClip Frame 31
gotoAndStop (1);
Symbol 126 MovieClip Frame 1
stop();
Symbol 143 MovieClip Frame 1
stop();
Symbol 143 MovieClip Frame 2
burstSound_mc.play();
Symbol 143 MovieClip Frame 24
gotoAndStop (1);
Symbol 145 MovieClip Frame 1
stop();
Symbol 146 MovieClip Frame 1
stop();
Symbol 146 MovieClip Frame 2
burstSound_mc.play();
Symbol 146 MovieClip Frame 24
gotoAndStop (1);
Symbol 156 MovieClip Frame 1
stop();
Symbol 163 MovieClip Frame 1
stop();
Symbol 170 MovieClip Frame 1
stop();
Symbol 170 MovieClip Frame 45
stop();
Symbol 185 MovieClip Frame 1
Symbol 185 MovieClip Frame 15
stop();
Symbol 185 MovieClip Frame 40
stop();
Symbol 190 MovieClip Frame 15
stop();
Symbol 190 MovieClip Frame 40
stop();
Symbol 197 MovieClip Frame 14
stop();
Symbol 197 MovieClip Frame 39
stop();
Symbol 197 MovieClip Frame 64
stop();
Symbol 204 MovieClip Frame 14
stop();
Symbol 204 MovieClip Frame 39
stop();
Symbol 204 MovieClip Frame 64
stop();
Symbol 211 MovieClip Frame 14
stop();
Symbol 211 MovieClip Frame 39
stop();
Symbol 211 MovieClip Frame 64
stop();
Symbol 218 MovieClip Frame 14
stop();
Symbol 218 MovieClip Frame 39
stop();
Symbol 218 MovieClip Frame 64
stop();
Symbol 225 MovieClip Frame 14
stop();
Symbol 225 MovieClip Frame 39
stop();
Symbol 225 MovieClip Frame 64
stop();
Symbol 232 MovieClip Frame 14
stop();
Symbol 232 MovieClip Frame 44
stop();
Symbol 232 MovieClip Frame 69
stop();
Symbol 239 MovieClip Frame 14
stop();
Symbol 239 MovieClip Frame 39
stop();
Symbol 239 MovieClip Frame 64
stop();
Symbol 243 MovieClip Frame 1
stop();
Symbol 244 MovieClip Frame 1
stop();
Symbol 269 MovieClip Frame 1
stop();
Symbol 269 MovieClip Frame 104
gotoAndStop (1);
Symbol 272 MovieClip Frame 1
stop();
Symbol 272 MovieClip Frame 100
gotoAndStop (1);
Symbol 278 MovieClip Frame 1
stop();
Symbol 278 MovieClip Frame 60
stop();
Symbol 285 MovieClip Frame 1
this._visible = false; stop();
Symbol 285 MovieClip Frame 2
this._visible = true; patr0_mc.numbr_txt.text = "";
Symbol 305 MovieClip Frame 1
stop();
Symbol 307 MovieClip Frame 1
stop();
Symbol 307 MovieClip Frame 9
gotoAndStop (1);

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Symbol 178 FontUsed by:179
Symbol 179 EditableTextUses:178Used by:180
Symbol 180 MovieClipUses:177 179Used by:285  Timeline
Symbol 181 BitmapUsed by:182
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Symbol 184 GraphicUses:183Used by:185
Symbol 185 MovieClipUses:182 184Used by:Timeline
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Symbol 248 TextUses:11Used by:250 252
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Symbol 252 ButtonUses:76 250 80 248 251Used by:Timeline
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Symbol 282 GraphicUsed by:285
Symbol 283 GraphicUsed by:285
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClipUses:180 280 8 281 282 283 284Used by:Timeline
Symbol 286 GraphicUsed by:Timeline
Symbol 287 EditableTextUses:11Used by:Timeline
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Symbol 300 GraphicUsed by:Timeline
Symbol 301 GraphicUsed by:302
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Symbol 303 GraphicUsed by:305
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClipUses:303 304Used by:Timeline
Symbol 306 SoundUsed by:307
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Symbol 310 EditableTextUses:11Used by:Timeline
Symbol 311 GraphicUsed by:Timeline
Symbol 312 EditableTextUses:11Used by:Timeline
Symbol 313 GraphicUsed by:Timeline
Symbol 314 EditableTextUses:11Used by:Timeline
Symbol 315 GraphicUsed by:Timeline
Symbol 316 TextUses:11Used by:Timeline

Instance Names

"gun_mc"Frame 1Symbol 9 MovieClip
"shotscount_txt"Frame 1Symbol 12 EditableText
"hunt_txt"Frame 1Symbol 16 EditableText
"shots_txt"Frame 1Symbol 20 EditableText
"StrPar_mc"Frame 1Symbol 37 MovieClip
"bar_mc"Frame 2Symbol 46 MovieClip
"go_btn"Frame 5Symbol 56 Button
"gun_mc"Frame 36Symbol 9 MovieClip
"shotscount_txt"Frame 36Symbol 69 EditableText
"hunt_txt"Frame 36Symbol 71 EditableText
"shots_txt"Frame 36Symbol 73 EditableText
"play_btn"Frame 36Symbol 82 Button
"bullet_xy_mc"Frame 111Symbol 95 MovieClip
"reload_mc"Frame 111Symbol 95 MovieClip
"timer_mc"Frame 111Symbol 95 MovieClip
"Logic_mc"Frame 111Symbol 96 MovieClip
"Logic2_mc"Frame 111Symbol 96 MovieClip
"Logic3_mc"Frame 111Symbol 96 MovieClip
"sky_mc"Frame 111Symbol 99 MovieClip
"an2_mc"Frame 111Symbol 113 MovieClip
"feild_btn"Frame 111Symbol 115 Button
"launch1_mc"Frame 111Symbol 117 MovieClip
"launch2_mc"Frame 111Symbol 117 MovieClip
"target2_mc"Frame 111Symbol 121 MovieClip
"target3_mc"Frame 111Symbol 121 MovieClip
"target4_mc"Frame 111Symbol 121 MovieClip
"target5_mc"Frame 111Symbol 121 MovieClip
"target6_mc"Frame 111Symbol 121 MovieClip
"target1_mc"Frame 111Symbol 121 MovieClip
"help_mc"Frame 111Symbol 122 MovieClip
"splash1_mc"Frame 111Symbol 143 MovieClip
"splash2_mc"Frame 111Symbol 146 MovieClip
"Glass_mc"Frame 111Symbol 156 MovieClip
"Baloon_mc"Frame 111Symbol 158 MovieClip
"Shpock_mc"Frame 111Symbol 163 MovieClip
"doorka_mc"Frame 111Symbol 170 MovieClip
"bullet1_mc"Frame 111Symbol 175 MovieClip
"gun_mc"Frame 111Symbol 9 MovieClip
"patr00_mc"Frame 111Symbol 180 MovieClip
"t01"Frame 111Symbol 92 MovieClip
"t02"Frame 111Symbol 185 MovieClip
"t03"Frame 111Symbol 190 MovieClip
"t04"Frame 111Symbol 197 MovieClip
"t05"Frame 111Symbol 204 MovieClip
"t06"Frame 111Symbol 211 MovieClip
"t07"Frame 111Symbol 218 MovieClip
"t08"Frame 111Symbol 225 MovieClip
"t09"Frame 111Symbol 232 MovieClip
"t10"Frame 111Symbol 239 MovieClip
"GirlShade_mc"Frame 111Symbol 243 MovieClip
"GirlShdDown_mc"Frame 111Symbol 244 MovieClip
"panel_mc"Frame 111Symbol 246 MovieClip
"PlayMore_btn"Frame 111Symbol 252 Button
"Help_btn"Frame 111Symbol 257 Button
"End_btn"Frame 111Symbol 260 Button
"WinNextLev_mc"Frame 111Symbol 269 MovieClip
"LevDown_mc"Frame 111Symbol 272 MovieClip
"WinGame_mc"Frame 111Symbol 278 MovieClip
"dorka_mc"Frame 111Symbol 170 MovieClip
"gunLoad_mc"Frame 111Symbol 285 MovieClip
"shotscount_txt"Frame 111Symbol 287 EditableText
"hunt_txt"Frame 111Symbol 289 EditableText
"shots_txt"Frame 111Symbol 291 EditableText
"levelUp_mc"Frame 111Symbol 296 MovieClip
"levMask_mc"Frame 111Symbol 299 MovieClip
"aim_mc"Frame 111Symbol 302 MovieClip
"Dark_mc"Frame 111Symbol 305 MovieClip
"shooSnd_mc"Frame 111Symbol 307 MovieClip
"gun_mc"Frame 112Symbol 9 MovieClip
"shotscount_txt"Frame 112Symbol 310 EditableText
"hunt_txt"Frame 112Symbol 312 EditableText
"shots_txt"Frame 112Symbol 314 EditableText
"PlayMore_btn"Frame 112Symbol 252 Button
"StrPar_mc"Frame 112Symbol 37 MovieClip
"gunend_mc"Symbol 9 MovieClip Frame 1Symbol 5 MovieClip
"bulletblack_mc"Symbol 9 MovieClip Frame 1Symbol 8 MovieClip
"heart_mc"Symbol 121 MovieClip Frame 1Symbol 119 MovieClip
"burstSound_mc"Symbol 143 MovieClip Frame 1Symbol 126 MovieClip
"burstSound_mc"Symbol 146 MovieClip Frame 1Symbol 145 MovieClip
"warhead_mc"Symbol 175 MovieClip Frame 1Symbol 174 MovieClip
"numbr_txt"Symbol 180 MovieClip Frame 1Symbol 179 EditableText
"patr0_mc"Symbol 285 MovieClip Frame 2Symbol 180 MovieClip
"patr00_mc"Symbol 285 MovieClip Frame 11Symbol 180 MovieClip
"patr00_mc"Symbol 285 MovieClip Frame 12Symbol 280 MovieClip
"level_txt"Symbol 296 MovieClip Frame 1Symbol 294 EditableText
"levelN_txt"Symbol 296 MovieClip Frame 1Symbol 295 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"introstart"Frame 1
"introcyc"Frame 5
"initstart"Frame 36
"Shootstart"Frame 111
"endstart"Frame 112
"splashgo"Symbol 143 MovieClip Frame 2
"splashgo"Symbol 146 MovieClip Frame 2
"doorOpen"Symbol 170 MovieClip Frame 2




http://swfchan.com/45/223714/info.shtml
Created: 6/9 -2019 12:18:30 Last modified: 6/9 -2019 12:18:30 Server time: 22/12 -2024 08:10:00