STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #231342 |
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Me and my penguin pals can't find our way to where all the chicks are, because the ice is melting where it didn't before! |
Click the iceberg to find out more and have your say... |
Independant Consultation on Climate Change |
Slide into the parking space without knocking over any spectating penguins. See how many seals you can wake up on the way by driving over their breathing holes. |
Hold down space, then release to set speed. Tap space again to make your turn! |
Don't just worry about the bears! |
Click here to find out more and have your say... |
Independent Consultation on Climate Change |
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<p align="left"><font face="Arial Rounded MT Bold" size="14" color="#ffffff">Aim of the game</font></p><p align="left"><font face="Arial Rounded MT Bold" size="11" color="#ffffff">Your polar bear needs to park his 4x4 on the ice floe - but the rising sea <sbr />levels haven't left him much room - so he'll have to use the handbrake! <sbr />Try to get in the parking space perfectly without hitting any penguins.</font></p><p align="left"></p><p align="left"><font face="Arial Rounded MT Bold" size="14" color="#ffffff">How to Play</font></p><p align="left"><font face="Arial Rounded MT Bold" size="11" color="#ffffff">Hold down space to start the power bar. Release space when the power <sbr />bar reaches the level you want.</font></p><p align="left"><font face="Arial Rounded MT Bold" size="11" color="#ffffff">The 4x4 will start moving. Press space when you want to brake.</font></p><p align="left"></p><p align="left"><font face="Arial Rounded MT Bold" size="14" color="#ffffff">Why?</font></p><p align="left"><font face="Arial Rounded MT Bold" size="11" color="#ffffff">This game has been made to promote a Citizen Space consultation on <sbr />UK Climate Change policy. Take part in this independent consultation at <sbr /><font color="#15282f"><a href="http://www.citizenspace.co.uk/climate?source=PolarBearParking_help">www.citizenspace.co.uk/climate</a></font></font></p><p align="left"><font face="Arial Rounded MT Bold" size="11" color="#ffffff">All the consultation responses will be passed on to the UK government <sbr />and used as part of the UK climate change policy process.</font></p><p align="left"></p><p align="left"><font face="Arial Rounded MT Bold" size="14" color="#ffffff">Who's behind this?</font></p><p align="left"><font face="Arial Rounded MT Bold" size="11" color="#ffffff">The Climate Change consultation is being run by Delib, the leading <sbr />consultation specialists.</font></p><p align="left"><font face="Arial Rounded MT Bold" size="11" color="#ffffff">Polar Bear Parking is brought to you by Rubber Republic, experts in <sbr />buzz and viral communication. We get your message out there. <sbr /><font color="#15282f"><a href="http://www.rubberrepublic.com">www.rubberrepublic.com</a></font></font></p><p align="left"></p><p align="left"><font face="Arial Rounded MT Bold" size="14" color="#ffffff">Do you know that Polar Bears live at the North Pole and <sbr />Penguins live at the South Pole?</font></p><p align="left"><font face="Arial Rounded MT Bold" size="11" color="#ffffff">Yes we did, but did you know that it's predicted that Polar Bears will <sbr />soon be extinct in the wild due to climate change? It's just one of many <sbr />changes due to climate change - find out more and give your views at: <sbr /><font color="#15282f"><a href="http://www.citizenspace.co.uk/climate?source=PolarBearParking_help">www.citizenspace.co.uk/climate</a></font></font></p> |
ActionScript [AS1/AS2]
Frame 1_root.my_game_is_loaded = false; _root.my_feedback_correct = "Perfect penguin rating - great parking!"; _root.my_feedback_nearly = "Nearly there-bear. \n Aim for the parking space!"; _root.my_feedback_failed = "You didn't even try! \n Next time press space to turn!"; feedback_rude_array = new Array("A poor effort - you're bear-ly trying at all", "Close, but not close enough. Try harder.", "Rubbish - get that bear in there", "I don't think you're even trying."); _root.feedback_array_hit_1 = new Array("Pingo! You've run down a penguin \n Watch where you're going!", "Oooh nasty. You've picked off a penguin", "A poor penguin performance!"); _root.feedback_array_hit_2 = new Array("You've pranged 2 penguins! \n That's a dangerous machine!", "You pushed 2 penguins out of place!", "Feathers everywhere - you've hit two penguins"); _root.feedback_array_hit_3 = new Array("You dunked 3 penguins \n You meanie.", "Your parking has polished off 3 penguins!", "Penguin skittles", "You've made penguins a more endangered species!"); _root.feedback_array_hit_4 = new Array("P..p..p..pick up those penguins! \n Four down!", "You've pranged 4 penguins!"); _root.feedback_array_hit_5 = new Array("Call the penguin police - you've polished off 5 penguins!"); _root.feedback_array_hit_6 = new Array("Incredible! \n 6 Penguins down"); _root.feedback_array_hit_7 = new Array("7 Penguins down - we don't believe you!");Frame 3if (_root._framesloaded >= 4) { } else { my_ratio = Math.floor(100 * (_root.getBytesLoaded() / _root.getBytesTotal())); _root.my_loaded = my_ratio + "%"; _root.gotoAndPlay(_currentframe - 1); }Frame 5if (_root.getBytesLoaded() >= _root.getBytesTotal()) { _root.my_game_is_loaded = true; } else { my_ratio = Math.floor(100 * (_root.getBytesLoaded() / _root.getBytesTotal())); _root.my_loaded = my_ratio + "%"; _root.gotoAndPlay(_currentframe - 1); }Frame 8stop();Frame 29_root.my_parked_car_count = 0; _root.my_bouy_count = 0; _root.my_space_released = false; _root.my_echo_text = ""; _root.my_collided_counter = 0; _root.my_score = ""; _root.my_minus_score = "";Instance of Symbol 129 MovieClip in Frame 30onClipEvent (load) { dx = 6; power_bar_MC._yscale = 22; my_temp_speed = -1; my_bar_lock = "wait"; } onClipEvent (enterFrame) { if (_root.my_car_state == "waiting") { if (Key.isDown(32)) { my_bar_lock = "active"; } else if (my_bar_lock == "active") { my_bar_lock = "done"; _root.my_car_speed = my_temp_speed; _root.my_car_state = "going"; _root.play(); } if (my_bar_lock == "active") { power_bar_MC._yscale = power_bar_MC._yscale + dx; my_temp_speed = power_bar_MC._yscale; my_speed_text = Math.round(power_bar_MC._yscale / 2); if (power_bar_MC._yscale >= 100) { dx = dx * -1; } else if (power_bar_MC._yscale <= 10) { dx = dx * -1; } } } }Instance of Symbol 133 MovieClip in Frame 30onClipEvent (load) { _root.instructions_counter++; if (_root.instructions_counter > 1) { _visible = false; } }Frame 36stop();Frame 41_root.my_car_state = "going"; stop();Frame 42_root.my_car_state = "braking"; stop();Frame 45_root.my_car_state = "stopped"; stop();Frame 62stop();Symbol 3 MovieClip [smoke_MC] Frame 20this.removeMovieClip();Symbol 16 Buttonon (release) { play(); }Symbol 40 Buttonon (release) { getURL ("http://www.citizenspace.co.uk/climate?source=PolarBearParking_iceberg"); }Symbol 46 MovieClip Frame 1_root.my_seal_count++; stop();Symbol 46 MovieClip Frame 45stop();Symbol 52 MovieClip Frame 34stop();Symbol 56 MovieClip Frame 1stop();Symbol 56 MovieClip Frame 32stop();Symbol 62 MovieClip Frame 34stop();Symbol 63 MovieClip Frame 1stop();Symbol 63 MovieClip Frame 25stop();Symbol 66 MovieClip Frame 29stop();Symbol 67 MovieClip Frame 1stop();Symbol 67 MovieClip Frame 13stop();Symbol 70 MovieClip Frame 34stop();Symbol 71 MovieClip Frame 1stop();Symbol 71 MovieClip Frame 20stop();Symbol 72 MovieClip Frame 50stop();Symbol 73 MovieClip Frame 1stop();Symbol 73 MovieClip Frame 15stop();Symbol 74 MovieClip Frame 29stop();Symbol 75 MovieClip Frame 1stop();Symbol 75 MovieClip Frame 15stop();Symbol 76 MovieClip Frame 1_root.my_parked_car_count++; my_have_been_hit = false; gotoAndStop(my_frame);Symbol 76 MovieClip Frame 2stop();Symbol 76 MovieClip Frame 3stop();Symbol 76 MovieClip Frame 4stop();Symbol 76 MovieClip Frame 5stop();Symbol 76 MovieClip Frame 6stop();Symbol 78 MovieClip Frame 1_visible = false;Symbol 81 MovieClip Frame 1stop();Symbol 81 MovieClip Frame 10stop();Symbol 118 MovieClip Frame 1stop(); this._rotation = -1 * this._parent._rotation;Instance of Symbol 76 MovieClip "car_MC_8" in Symbol 119 MovieClip Frame 1onClipEvent (load) { my_frame = 4; }Instance of Symbol 76 MovieClip "car_MC_12" in Symbol 119 MovieClip Frame 1onClipEvent (load) { my_frame = 2; }Instance of Symbol 76 MovieClip "car_MC_2" in Symbol 119 MovieClip Frame 1onClipEvent (load) { my_frame = 3; }Instance of Symbol 76 MovieClip "car_MC_9" in Symbol 119 MovieClip Frame 1onClipEvent (load) { my_frame = 4; }Instance of Symbol 76 MovieClip "car_MC_3" in Symbol 119 MovieClip Frame 1onClipEvent (load) { my_frame = 4; }Instance of Symbol 76 MovieClip "car_MC_5" in Symbol 119 MovieClip Frame 1onClipEvent (load) { my_frame = 2; }Instance of Symbol 76 MovieClip "car_MC_1" in Symbol 119 MovieClip Frame 1onClipEvent (load) { my_frame = 1; }Instance of Symbol 76 MovieClip "car_MC_6" in Symbol 119 MovieClip Frame 1onClipEvent (load) { my_frame = 6; }Instance of Symbol 76 MovieClip "car_MC_4" in Symbol 119 MovieClip Frame 1onClipEvent (load) { my_frame = 5; }Instance of Symbol 76 MovieClip "car_MC_7" in Symbol 119 MovieClip Frame 1onClipEvent (load) { my_frame = 5; }Instance of Symbol 76 MovieClip "car_MC_10" in Symbol 119 MovieClip Frame 1onClipEvent (load) { my_frame = 3; }Instance of Symbol 76 MovieClip "car_MC_11" in Symbol 119 MovieClip Frame 1onClipEvent (load) { my_frame = 4; }Instance of Symbol 76 MovieClip "car_MC_13" in Symbol 119 MovieClip Frame 1onClipEvent (load) { my_frame = 2; }Instance of Symbol 118 MovieClip "stunt_car_MC" in Symbol 119 MovieClip Frame 1onClipEvent (load) { _root.my_car_state = "waiting"; smoke_counter = 0; smoke_timer = 0; rudder_MC._visible = true; wake_timer = 0; wake_counter = 0; my_key_lock_count = 0; holder_path = this._parent; } onClipEvent (enterFrame) { if (_root.my_car_state == "going") { if (this._x <= -100) { _root.my_echo_text = _root.my_feedback_failed; _root.my_car_state = "stopped"; _root.gotoAndPlay("car_stop"); } if (my_speed < Math.round(_root.my_car_speed / 8)) { my_speed = my_speed + Math.round(_root.my_car_speed / 16); } my_key_lock_count++; if (Key.isDown(32)) { if (my_key_lock_count >= 5) { my_rotation_speed = _root.my_car_speed / 5; my_rotation_count = 0; _root.my_car_state = "braking"; _root.gotoAndPlay("car_brake"); } } this._x = this._x - my_speed; } if (_root.my_car_state == "braking") { if ((my_rotation_count < 10) && (crashed_into_scenery_flag != true)) { my_rotation_count++; this.proxy_rotation = this.proxy_rotation + my_rotation_speed; rudder_MC.proxy_rotation = -0.5 * this.proxy_rotation; this.gotoAndStop(Math.ceil(this.proxy_rotation / 10)); this._x = this._x - my_speed; my_speed = my_speed / 1.1; this._y = this._y - (1.56 * my_speed); j = 1; while (j < 4) { hit_ID = "hit_area_" + j; i = 1; while (i < (_root.my_parked_car_count + 1)) { my_target = "car_MC_" + i; if (holder_path[my_target].my_have_been_hit == false) { if (this[hit_ID].hitTest(holder_path[my_target].penguin_hit_area)) { holder_path[my_target].random_car_MC.play(); holder_path[my_target].my_have_been_hit = true; _root.my_collided_counter++; } } i++; } k = 1; while (k < (_root.my_seal_count + 1)) { seal_ID = "seal_MC_" + k; if (_root[seal_ID]._currentframe == 1) { if (this[hit_ID].hitTest(_root[seal_ID])) { _root[seal_ID].play(); } } k++; } l = 1; while (l < 4) { var water_hit_ID = ("water_hit_area_MC_" + l); if (this.sink_overlay_MC._currentframe == 1) { if (this[hit_ID].hitTest(_root[water_hit_ID])) { crashed_into_scenery_flag = true; } } l++; } j++; } } else { if (_root.my_collided_counter <= 0) { _root.my_score = Math.round(100 * (Math.abs(this.proxy_rotation) / 180)); if (_root.my_score > 87) { _root.my_echo_text = _root.my_feedback_nearly; if (_root.my_score == 98) { _root.my_echo_text = _root.my_feedback_correct; } } else { _root.my_echo_text = _root.feedback_rude_array[Math.floor(Math.random() * _root.feedback_rude_array.length)]; } } else { feedback_array_ID = "feedback_array_hit_" + _root.my_collided_counter; _root.my_echo_text = _root[feedback_array_ID][Math.floor(Math.random() * _root[feedback_array_ID].length)]; } _root.my_car_state = "stopped"; rudder_MC._visible = false; _root.gotoAndPlay("car_stop"); } } }Symbol 129 MovieClip Frame 1stop();Symbol 140 Buttonon (release) { _root.gotoAndPlay("info"); }Symbol 154 Buttonon (release) { getURL ("http://www.citizenspace.co.uk/climate?source=PolarBearParking_main"); }Symbol 157 Buttonon (release) { _root.gotoAndPlay("GameSetup"); }Symbol 158 MovieClip Frame 1buzz_array_1 = new Array("Don't just worry about the bears!", "...worry about yourself! Did you know that the ten hottest years on record have all occurred since the beginning of the 1990s? \n\n The Climate's changing, and you can help make a difference. \nEither play again or tell the government what you think they should be doing..."); buzz_array_2 = new Array("Getting hot under the collar?", "Did you know that climate change will lead to greater exposure to UV rays, the main cause of skin cancer? \n\n The Climate's changing, and you can help make a difference. \nEither play again or tell the government what you think they should be doing..."); buzz_array_3 = new Array("Beastly behaviour", "Climate change is having an adverse effect on animal behaviour. For example, increases in temperature could lead to a decrease in plankton, resulting in less fish for seals to feed on, in turn leading to fewer seals for polar bears to feed on. \nThe Climate's changing, and you can help by making your views known..."); buzz_array_4 = new Array("Getting that sinking feeling?", "Computer simulations predict that by 2050 most of South East England will be under water. Plans are already underway to construct a huge flood barrier in the Thames estuary. \n\nThe Climate's changing - let the government know what you think they should be doing..."); buzz_array_5 = new Array("It's not all bad", "Health experts predict that it's not all that bad, as increases in temperatures leading to warmer winters could lead to 20,000 fewer cold related deaths a year around the world. \nThe Climate's changing, and you can help make a difference - share your views with the government on what you think they should be doing..."); _root.buzz_text_tracker++; if (_root.buzz_text_tracker > 5) { _root.buzz_text_tracker = 1; } buzz_array_ID = "buzz_array_" + _root.buzz_text_tracker; buzz_headline_text = this[buzz_array_ID][0]; buzz_body_text = this[buzz_array_ID][1];Symbol 167 Buttonon (release) { _root.gotoandPlay("GameSetup"); }
Library Items
Symbol 1 ShapeTweening | Used by:3 | |
Symbol 2 Graphic | Used by:3 | |
Symbol 3 MovieClip [smoke_MC] | Uses:1 2 | |
Symbol 4 ShapeTweening | Used by:6 | |
Symbol 5 Graphic | Used by:6 | |
Symbol 6 MovieClip [wake_MC] | Uses:4 5 | |
Symbol 7 Graphic | Used by:Timeline | |
Symbol 8 Graphic | Used by:24 Timeline | |
Symbol 9 Font | Used by:10 11 37 39 127 132 134 147 149 151 153 159 161 164 | |
Symbol 10 Text | Uses:9 | Used by:Timeline |
Symbol 11 EditableText | Uses:9 | Used by:Timeline |
Symbol 12 Bitmap | Used by:13 | |
Symbol 13 Graphic | Uses:12 | Used by:Timeline |
Symbol 14 Graphic | Used by:16 | |
Symbol 15 Sound | Used by:16 Timeline | |
Symbol 16 Button | Uses:14 15 | Used by:Timeline |
Symbol 17 Sound | Used by:Timeline | |
Symbol 18 Graphic | Used by:Timeline | |
Symbol 19 Graphic | Used by:Timeline | |
Symbol 20 Bitmap | Used by:21 | |
Symbol 21 Graphic | Uses:20 | Used by:Timeline |
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Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip | Uses:23 8 | Used by:Timeline |
Symbol 25 Graphic | Used by:33 40 | |
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Symbol 30 MovieClip | Uses:26 27 28 29 | Used by:33 |
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Symbol 33 MovieClip | Uses:25 30 31 32 | Used by:40 |
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Symbol 35 Font | Used by:36 164 | |
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Symbol 37 Text | Uses:9 | Used by:40 |
Symbol 38 Graphic | Used by:40 | |
Symbol 39 Text | Uses:9 | Used by:40 |
Symbol 40 Button | Uses:33 34 36 37 38 39 25 26 27 28 31 32 | Used by:Timeline |
Symbol 41 Graphic | Used by:46 | |
Symbol 42 Graphic | Used by:46 | |
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Symbol 44 Graphic | Used by:46 | |
Symbol 45 Sound | Used by:46 | |
Symbol 46 MovieClip | Uses:41 42 43 44 45 | Used by:Timeline |
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Symbol 48 MovieClip | Uses:47 | Used by:76 |
Symbol 49 Graphic | Used by:56 63 71 154 | |
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Symbol 52 MovieClip | Uses:50 51 | Used by:56 |
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Symbol 56 MovieClip | Uses:49 50 51 52 53 54 55 | Used by:76 |
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Symbol 61 Sound | Used by:62 66 70 72 74 | |
Symbol 62 MovieClip | Uses:59 60 61 | Used by:63 |
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Symbol 119 MovieClip | Uses:76 118 | Used by:Timeline |
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Symbol 123 Graphic | Used by:129 | |
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Symbol 126 MovieClip | Uses:125 | Used by:129 |
Symbol 127 EditableText | Uses:9 | Used by:129 |
Symbol 128 Graphic | Used by:129 | |
Symbol 129 MovieClip | Uses:123 124 126 127 128 | Used by:Timeline |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:130 | Used by:133 |
Symbol 132 Text | Uses:9 | Used by:133 |
Symbol 133 MovieClip | Uses:131 132 | Used by:Timeline |
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Symbol 135 Graphic | Used by:140 157 | |
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Symbol 138 Sound | Used by:140 157 | |
Symbol 139 Sound | Used by:140 157 | |
Symbol 140 Button | Uses:135 136 137 138 139 | Used by:158 Timeline |
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Symbol 144 Graphic | Used by:158 | |
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Symbol 155 Graphic | Used by:157 | |
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Symbol 157 Button | Uses:135 155 156 138 139 | Used by:158 |
Symbol 158 MovieClip | Uses:144 145 146 147 148 149 154 157 140 | Used by:Timeline |
Symbol 159 EditableText | Uses:9 | Used by:Timeline |
Symbol 160 Graphic | Used by:162 | |
Symbol 161 EditableText | Uses:9 | Used by:162 |
Symbol 162 MovieClip | Uses:160 161 | Used by:Timeline |
Symbol 163 Graphic | Used by:168 | |
Symbol 164 EditableText | Uses:9 35 | Used by:168 |
Symbol 165 Graphic | Used by:167 | |
Symbol 166 Graphic | Used by:167 | |
Symbol 167 Button | Uses:165 166 | Used by:168 |
Symbol 168 MovieClip | Uses:163 164 167 | Used by:Timeline |
Instance Names
"seal_MC_1" | Frame 30 | Symbol 46 MovieClip |
"seal_MC_2" | Frame 30 | Symbol 46 MovieClip |
"seal_MC_3" | Frame 30 | Symbol 46 MovieClip |
"seal_MC_4" | Frame 30 | Symbol 46 MovieClip |
"water_hit_area_MC_1" | Frame 30 | Symbol 121 MovieClip |
"water_hit_area_MC_3" | Frame 30 | Symbol 121 MovieClip |
"water_hit_area_MC_2" | Frame 30 | Symbol 121 MovieClip |
"random_car_MC" | Symbol 56 MovieClip Frame 2 | Symbol 52 MovieClip |
"random_car_MC" | Symbol 71 MovieClip Frame 2 | Symbol 70 MovieClip |
"random_car_MC" | Symbol 73 MovieClip Frame 2 | Symbol 72 MovieClip |
"penguin_hit_area" | Symbol 76 MovieClip Frame 1 | Symbol 48 MovieClip |
"random_car_MC" | Symbol 76 MovieClip Frame 1 | Symbol 56 MovieClip |
"penguin_hit_area" | Symbol 76 MovieClip Frame 2 | Symbol 58 MovieClip |
"random_car_MC" | Symbol 76 MovieClip Frame 2 | Symbol 63 MovieClip |
"random_car_MC" | Symbol 76 MovieClip Frame 3 | Symbol 67 MovieClip |
"random_car_mc" | Symbol 76 MovieClip Frame 4 | Symbol 71 MovieClip |
"penguin_hit_area" | Symbol 76 MovieClip Frame 5 | Symbol 48 MovieClip |
"random_car_MC" | Symbol 76 MovieClip Frame 5 | Symbol 73 MovieClip |
"penguin_hit_area" | Symbol 76 MovieClip Frame 6 | Symbol 58 MovieClip |
"random_car_MC" | Symbol 76 MovieClip Frame 6 | Symbol 75 MovieClip |
"hit_area_1" | Symbol 118 MovieClip Frame 1 | Symbol 78 MovieClip |
"hit_area_2" | Symbol 118 MovieClip Frame 1 | Symbol 78 MovieClip |
"hit_area_3" | Symbol 118 MovieClip Frame 1 | Symbol 78 MovieClip |
"sink_overlay_MC" | Symbol 118 MovieClip Frame 1 | Symbol 81 MovieClip |
"car_MC_8" | Symbol 119 MovieClip Frame 1 | Symbol 76 MovieClip |
"car_MC_12" | Symbol 119 MovieClip Frame 1 | Symbol 76 MovieClip |
"car_MC_2" | Symbol 119 MovieClip Frame 1 | Symbol 76 MovieClip |
"car_MC_9" | Symbol 119 MovieClip Frame 1 | Symbol 76 MovieClip |
"car_MC_3" | Symbol 119 MovieClip Frame 1 | Symbol 76 MovieClip |
"car_MC_5" | Symbol 119 MovieClip Frame 1 | Symbol 76 MovieClip |
"car_MC_1" | Symbol 119 MovieClip Frame 1 | Symbol 76 MovieClip |
"car_MC_6" | Symbol 119 MovieClip Frame 1 | Symbol 76 MovieClip |
"car_MC_4" | Symbol 119 MovieClip Frame 1 | Symbol 76 MovieClip |
"car_MC_7" | Symbol 119 MovieClip Frame 1 | Symbol 76 MovieClip |
"car_MC_10" | Symbol 119 MovieClip Frame 1 | Symbol 76 MovieClip |
"car_MC_11" | Symbol 119 MovieClip Frame 1 | Symbol 76 MovieClip |
"car_MC_13" | Symbol 119 MovieClip Frame 1 | Symbol 76 MovieClip |
"stunt_car_MC" | Symbol 119 MovieClip Frame 1 | Symbol 118 MovieClip |
"power_bar_MC" | Symbol 129 MovieClip Frame 1 | Symbol 126 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "smoke_MC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "wake_MC" |
Labels
"<text strings for feedback are in an array in this script" | Frame 1 |
"GameSetup" | Frame 29 |
"car_wait" | Frame 36 |
"car_go" | Frame 41 |
"car_brake" | Frame 42 |
"car_stop" | Frame 43 |
"info" | Frame 52 |
Dynamic Text Variables
_root.my_loaded | Symbol 11 EditableText | "99%" |
my_speed_text | Symbol 127 EditableText | "" |
buzz_body_text | Symbol 147 EditableText | "" |
buzz_headline_text | Symbol 149 EditableText | "Don't just worry about the bears!" |
_root.my_echo_text | Symbol 159 EditableText | "" |
_root.my_collided_counter | Symbol 161 EditableText | "0" |
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