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swfchan turned sixteen years old yesterday! (5may2024)

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/67070525?noj=FRM67070525-6DC" width="1" height="1"></div>

Truck & Boat & Car Parking - Polar Bear Parking.swf

This is the info page for
Flash #231342

(Click the ID number above for more basic data on this flash file.)


Text
loading:

99%

Me and my penguin pals  can't
find our way to where all the
chicks are, because the ice is
melting where it didn't before!

Click the iceberg to
find out more and
have your say...

Independant Consultation on
Climate Change

Slide into the parking
space without knocking
over any spectating
penguins.
See how many seals you
can wake up on the way
by driving over their
breathing holes.

Hold down space,
then release to set
speed.
Tap space again
to make your turn!

Don't just worry about the bears!

Click here to find
out more and
have your say...

Independent Consultation on
Climate Change

0

<p align="left"><font face="Arial Rounded MT Bold" size="14" color="#ffffff">Aim of the game</font></p><p align="left"><font face="Arial Rounded MT Bold" size="11" color="#ffffff">Your polar bear needs to park his 4x4 on the ice floe - but the rising sea <sbr />levels haven&apos;t left him much room - so he&apos;ll have to use the handbrake! <sbr />Try to get in the parking space perfectly without hitting any penguins.</font></p><p align="left"></p><p align="left"><font face="Arial Rounded MT Bold" size="14" color="#ffffff">How to Play</font></p><p align="left"><font face="Arial Rounded MT Bold" size="11" color="#ffffff">Hold down space to start the power bar. Release space when the power <sbr />bar reaches the level you want.</font></p><p align="left"><font face="Arial Rounded MT Bold" size="11" color="#ffffff">The 4x4 will start moving. Press space when you want to brake.</font></p><p align="left"></p><p align="left"><font face="Arial Rounded MT Bold" size="14" color="#ffffff">Why?</font></p><p align="left"><font face="Arial Rounded MT Bold" size="11" color="#ffffff">This game has been made to promote a Citizen Space consultation on <sbr />UK Climate Change policy. Take part in this independent consultation at <sbr /><font color="#15282f"><a href="http://www.citizenspace.co.uk/climate?source=PolarBearParking_help">www.citizenspace.co.uk/climate</a></font></font></p><p align="left"><font face="Arial Rounded MT Bold" size="11" color="#ffffff">All the consultation responses will be passed on to the UK government <sbr />and used as part of the UK climate change policy process.</font></p><p align="left"></p><p align="left"><font face="Arial Rounded MT Bold" size="14" color="#ffffff">Who&apos;s behind this?</font></p><p align="left"><font face="Arial Rounded MT Bold" size="11" color="#ffffff">The Climate Change consultation is being run by Delib, the leading <sbr />consultation specialists.</font></p><p align="left"><font face="Arial Rounded MT Bold" size="11" color="#ffffff">Polar Bear Parking is brought to you by Rubber Republic, experts in <sbr />buzz and viral communication. We get your message out there. <sbr /><font color="#15282f"><a href="http://www.rubberrepublic.com">www.rubberrepublic.com</a></font></font></p><p align="left"></p><p align="left"><font face="Arial Rounded MT Bold" size="14" color="#ffffff">Do you know that Polar Bears live at the North Pole and <sbr />Penguins live at the South Pole?</font></p><p align="left"><font face="Arial Rounded MT Bold" size="11" color="#ffffff">Yes we did, but did you know that it&apos;s predicted that Polar Bears will <sbr />soon be extinct in the wild due to climate change? It&apos;s just one of many <sbr />changes due to climate change - find out more and give your views at: <sbr /><font color="#15282f"><a href="http://www.citizenspace.co.uk/climate?source=PolarBearParking_help">www.citizenspace.co.uk/climate</a></font></font></p>

ActionScript [AS1/AS2]

Frame 1
_root.my_game_is_loaded = false; _root.my_feedback_correct = "Perfect penguin rating - great parking!"; _root.my_feedback_nearly = "Nearly there-bear. \n Aim for the parking space!"; _root.my_feedback_failed = "You didn't even try! \n Next time press space to turn!"; feedback_rude_array = new Array("A poor effort - you're bear-ly trying at all", "Close, but not close enough. Try harder.", "Rubbish - get that bear in there", "I don't think you're even trying."); _root.feedback_array_hit_1 = new Array("Pingo! You've run down a penguin \n Watch where you're going!", "Oooh nasty. You've picked off a penguin", "A poor penguin performance!"); _root.feedback_array_hit_2 = new Array("You've pranged 2 penguins! \n That's a dangerous machine!", "You pushed 2 penguins out of place!", "Feathers everywhere - you've hit two penguins"); _root.feedback_array_hit_3 = new Array("You dunked 3 penguins \n You meanie.", "Your parking has polished off 3 penguins!", "Penguin skittles", "You've made penguins a more endangered species!"); _root.feedback_array_hit_4 = new Array("P..p..p..pick up those penguins! \n Four down!", "You've pranged 4 penguins!"); _root.feedback_array_hit_5 = new Array("Call the penguin police - you've polished off 5 penguins!"); _root.feedback_array_hit_6 = new Array("Incredible! \n 6 Penguins down"); _root.feedback_array_hit_7 = new Array("7 Penguins down - we don't believe you!");
Frame 3
if (_root._framesloaded >= 4) { } else { my_ratio = Math.floor(100 * (_root.getBytesLoaded() / _root.getBytesTotal())); _root.my_loaded = my_ratio + "%"; _root.gotoAndPlay(_currentframe - 1); }
Frame 5
if (_root.getBytesLoaded() >= _root.getBytesTotal()) { _root.my_game_is_loaded = true; } else { my_ratio = Math.floor(100 * (_root.getBytesLoaded() / _root.getBytesTotal())); _root.my_loaded = my_ratio + "%"; _root.gotoAndPlay(_currentframe - 1); }
Frame 8
stop();
Frame 29
_root.my_parked_car_count = 0; _root.my_bouy_count = 0; _root.my_space_released = false; _root.my_echo_text = ""; _root.my_collided_counter = 0; _root.my_score = ""; _root.my_minus_score = "";
Instance of Symbol 129 MovieClip in Frame 30
onClipEvent (load) { dx = 6; power_bar_MC._yscale = 22; my_temp_speed = -1; my_bar_lock = "wait"; } onClipEvent (enterFrame) { if (_root.my_car_state == "waiting") { if (Key.isDown(32)) { my_bar_lock = "active"; } else if (my_bar_lock == "active") { my_bar_lock = "done"; _root.my_car_speed = my_temp_speed; _root.my_car_state = "going"; _root.play(); } if (my_bar_lock == "active") { power_bar_MC._yscale = power_bar_MC._yscale + dx; my_temp_speed = power_bar_MC._yscale; my_speed_text = Math.round(power_bar_MC._yscale / 2); if (power_bar_MC._yscale >= 100) { dx = dx * -1; } else if (power_bar_MC._yscale <= 10) { dx = dx * -1; } } } }
Instance of Symbol 133 MovieClip in Frame 30
onClipEvent (load) { _root.instructions_counter++; if (_root.instructions_counter > 1) { _visible = false; } }
Frame 36
stop();
Frame 41
_root.my_car_state = "going"; stop();
Frame 42
_root.my_car_state = "braking"; stop();
Frame 45
_root.my_car_state = "stopped"; stop();
Frame 62
stop();
Symbol 3 MovieClip [smoke_MC] Frame 20
this.removeMovieClip();
Symbol 16 Button
on (release) { play(); }
Symbol 40 Button
on (release) { getURL ("http://www.citizenspace.co.uk/climate?source=PolarBearParking_iceberg"); }
Symbol 46 MovieClip Frame 1
_root.my_seal_count++; stop();
Symbol 46 MovieClip Frame 45
stop();
Symbol 52 MovieClip Frame 34
stop();
Symbol 56 MovieClip Frame 1
stop();
Symbol 56 MovieClip Frame 32
stop();
Symbol 62 MovieClip Frame 34
stop();
Symbol 63 MovieClip Frame 1
stop();
Symbol 63 MovieClip Frame 25
stop();
Symbol 66 MovieClip Frame 29
stop();
Symbol 67 MovieClip Frame 1
stop();
Symbol 67 MovieClip Frame 13
stop();
Symbol 70 MovieClip Frame 34
stop();
Symbol 71 MovieClip Frame 1
stop();
Symbol 71 MovieClip Frame 20
stop();
Symbol 72 MovieClip Frame 50
stop();
Symbol 73 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 15
stop();
Symbol 74 MovieClip Frame 29
stop();
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 15
stop();
Symbol 76 MovieClip Frame 1
_root.my_parked_car_count++; my_have_been_hit = false; gotoAndStop(my_frame);
Symbol 76 MovieClip Frame 2
stop();
Symbol 76 MovieClip Frame 3
stop();
Symbol 76 MovieClip Frame 4
stop();
Symbol 76 MovieClip Frame 5
stop();
Symbol 76 MovieClip Frame 6
stop();
Symbol 78 MovieClip Frame 1
_visible = false;
Symbol 81 MovieClip Frame 1
stop();
Symbol 81 MovieClip Frame 10
stop();
Symbol 118 MovieClip Frame 1
stop(); this._rotation = -1 * this._parent._rotation;
Instance of Symbol 76 MovieClip "car_MC_8" in Symbol 119 MovieClip Frame 1
onClipEvent (load) { my_frame = 4; }
Instance of Symbol 76 MovieClip "car_MC_12" in Symbol 119 MovieClip Frame 1
onClipEvent (load) { my_frame = 2; }
Instance of Symbol 76 MovieClip "car_MC_2" in Symbol 119 MovieClip Frame 1
onClipEvent (load) { my_frame = 3; }
Instance of Symbol 76 MovieClip "car_MC_9" in Symbol 119 MovieClip Frame 1
onClipEvent (load) { my_frame = 4; }
Instance of Symbol 76 MovieClip "car_MC_3" in Symbol 119 MovieClip Frame 1
onClipEvent (load) { my_frame = 4; }
Instance of Symbol 76 MovieClip "car_MC_5" in Symbol 119 MovieClip Frame 1
onClipEvent (load) { my_frame = 2; }
Instance of Symbol 76 MovieClip "car_MC_1" in Symbol 119 MovieClip Frame 1
onClipEvent (load) { my_frame = 1; }
Instance of Symbol 76 MovieClip "car_MC_6" in Symbol 119 MovieClip Frame 1
onClipEvent (load) { my_frame = 6; }
Instance of Symbol 76 MovieClip "car_MC_4" in Symbol 119 MovieClip Frame 1
onClipEvent (load) { my_frame = 5; }
Instance of Symbol 76 MovieClip "car_MC_7" in Symbol 119 MovieClip Frame 1
onClipEvent (load) { my_frame = 5; }
Instance of Symbol 76 MovieClip "car_MC_10" in Symbol 119 MovieClip Frame 1
onClipEvent (load) { my_frame = 3; }
Instance of Symbol 76 MovieClip "car_MC_11" in Symbol 119 MovieClip Frame 1
onClipEvent (load) { my_frame = 4; }
Instance of Symbol 76 MovieClip "car_MC_13" in Symbol 119 MovieClip Frame 1
onClipEvent (load) { my_frame = 2; }
Instance of Symbol 118 MovieClip "stunt_car_MC" in Symbol 119 MovieClip Frame 1
onClipEvent (load) { _root.my_car_state = "waiting"; smoke_counter = 0; smoke_timer = 0; rudder_MC._visible = true; wake_timer = 0; wake_counter = 0; my_key_lock_count = 0; holder_path = this._parent; } onClipEvent (enterFrame) { if (_root.my_car_state == "going") { if (this._x <= -100) { _root.my_echo_text = _root.my_feedback_failed; _root.my_car_state = "stopped"; _root.gotoAndPlay("car_stop"); } if (my_speed < Math.round(_root.my_car_speed / 8)) { my_speed = my_speed + Math.round(_root.my_car_speed / 16); } my_key_lock_count++; if (Key.isDown(32)) { if (my_key_lock_count >= 5) { my_rotation_speed = _root.my_car_speed / 5; my_rotation_count = 0; _root.my_car_state = "braking"; _root.gotoAndPlay("car_brake"); } } this._x = this._x - my_speed; } if (_root.my_car_state == "braking") { if ((my_rotation_count < 10) && (crashed_into_scenery_flag != true)) { my_rotation_count++; this.proxy_rotation = this.proxy_rotation + my_rotation_speed; rudder_MC.proxy_rotation = -0.5 * this.proxy_rotation; this.gotoAndStop(Math.ceil(this.proxy_rotation / 10)); this._x = this._x - my_speed; my_speed = my_speed / 1.1; this._y = this._y - (1.56 * my_speed); j = 1; while (j < 4) { hit_ID = "hit_area_" + j; i = 1; while (i < (_root.my_parked_car_count + 1)) { my_target = "car_MC_" + i; if (holder_path[my_target].my_have_been_hit == false) { if (this[hit_ID].hitTest(holder_path[my_target].penguin_hit_area)) { holder_path[my_target].random_car_MC.play(); holder_path[my_target].my_have_been_hit = true; _root.my_collided_counter++; } } i++; } k = 1; while (k < (_root.my_seal_count + 1)) { seal_ID = "seal_MC_" + k; if (_root[seal_ID]._currentframe == 1) { if (this[hit_ID].hitTest(_root[seal_ID])) { _root[seal_ID].play(); } } k++; } l = 1; while (l < 4) { var water_hit_ID = ("water_hit_area_MC_" + l); if (this.sink_overlay_MC._currentframe == 1) { if (this[hit_ID].hitTest(_root[water_hit_ID])) { crashed_into_scenery_flag = true; } } l++; } j++; } } else { if (_root.my_collided_counter <= 0) { _root.my_score = Math.round(100 * (Math.abs(this.proxy_rotation) / 180)); if (_root.my_score > 87) { _root.my_echo_text = _root.my_feedback_nearly; if (_root.my_score == 98) { _root.my_echo_text = _root.my_feedback_correct; } } else { _root.my_echo_text = _root.feedback_rude_array[Math.floor(Math.random() * _root.feedback_rude_array.length)]; } } else { feedback_array_ID = "feedback_array_hit_" + _root.my_collided_counter; _root.my_echo_text = _root[feedback_array_ID][Math.floor(Math.random() * _root[feedback_array_ID].length)]; } _root.my_car_state = "stopped"; rudder_MC._visible = false; _root.gotoAndPlay("car_stop"); } } }
Symbol 129 MovieClip Frame 1
stop();
Symbol 140 Button
on (release) { _root.gotoAndPlay("info"); }
Symbol 154 Button
on (release) { getURL ("http://www.citizenspace.co.uk/climate?source=PolarBearParking_main"); }
Symbol 157 Button
on (release) { _root.gotoAndPlay("GameSetup"); }
Symbol 158 MovieClip Frame 1
buzz_array_1 = new Array("Don't just worry about the bears!", "...worry about yourself! Did you know that the ten hottest years on record have all occurred since the beginning of the 1990s? \n\n The Climate's changing, and you can help make a difference. \nEither play again or tell the government what you think they should be doing..."); buzz_array_2 = new Array("Getting hot under the collar?", "Did you know that climate change will lead to greater exposure to UV rays, the main cause of skin cancer? \n\n The Climate's changing, and you can help make a difference. \nEither play again or tell the government what you think they should be doing..."); buzz_array_3 = new Array("Beastly behaviour", "Climate change is having an adverse effect on animal behaviour. For example, increases in temperature could lead to a decrease in plankton, resulting in less fish for seals to feed on, in turn leading to fewer seals for polar bears to feed on. \nThe Climate's changing, and you can help by making your views known..."); buzz_array_4 = new Array("Getting that sinking feeling?", "Computer simulations predict that by 2050 most of South East England will be under water. Plans are already underway to construct a huge flood barrier in the Thames estuary. \n\nThe Climate's changing - let the government know what you think they should be doing..."); buzz_array_5 = new Array("It's not all bad", "Health experts predict that it's not all that bad, as increases in temperatures leading to warmer winters could lead to 20,000 fewer cold related deaths a year around the world. \nThe Climate's changing, and you can help make a difference - share your views with the government on what you think they should be doing..."); _root.buzz_text_tracker++; if (_root.buzz_text_tracker > 5) { _root.buzz_text_tracker = 1; } buzz_array_ID = "buzz_array_" + _root.buzz_text_tracker; buzz_headline_text = this[buzz_array_ID][0]; buzz_body_text = this[buzz_array_ID][1];
Symbol 167 Button
on (release) { _root.gotoandPlay("GameSetup"); }

Library Items

Symbol 1 ShapeTweeningUsed by:3
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClip [smoke_MC]Uses:1 2
Symbol 4 ShapeTweeningUsed by:6
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [wake_MC]Uses:4 5
Symbol 7 GraphicUsed by:Timeline
Symbol 8 GraphicUsed by:24  Timeline
Symbol 9 FontUsed by:10 11 37 39 127 132 134 147 149 151 153 159 161 164
Symbol 10 TextUses:9Used by:Timeline
Symbol 11 EditableTextUses:9Used by:Timeline
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:Timeline
Symbol 14 GraphicUsed by:16
Symbol 15 SoundUsed by:16  Timeline
Symbol 16 ButtonUses:14 15Used by:Timeline
Symbol 17 SoundUsed by:Timeline
Symbol 18 GraphicUsed by:Timeline
Symbol 19 GraphicUsed by:Timeline
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:Timeline
Symbol 22 GraphicUsed by:Timeline
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23 8Used by:Timeline
Symbol 25 GraphicUsed by:33 40
Symbol 26 GraphicUsed by:30 40
Symbol 27 GraphicUsed by:30 40
Symbol 28 GraphicUsed by:30 40
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:26 27 28 29Used by:33
Symbol 31 GraphicUsed by:33 40
Symbol 32 GraphicUsed by:33 40
Symbol 33 MovieClipUses:25 30 31 32Used by:40
Symbol 34 GraphicUsed by:40
Symbol 35 FontUsed by:36 164
Symbol 36 TextUses:35Used by:40
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Symbol 38 GraphicUsed by:40
Symbol 39 TextUses:9Used by:40
Symbol 40 ButtonUses:33 34 36 37 38 39 25 26 27 28 31 32Used by:Timeline
Symbol 41 GraphicUsed by:46
Symbol 42 GraphicUsed by:46
Symbol 43 GraphicUsed by:46
Symbol 44 GraphicUsed by:46
Symbol 45 SoundUsed by:46
Symbol 46 MovieClipUses:41 42 43 44 45Used by:Timeline
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:76
Symbol 49 GraphicUsed by:56 63 71 154
Symbol 50 GraphicUsed by:52 56 72 73
Symbol 51 GraphicUsed by:52 56 72 73
Symbol 52 MovieClipUses:50 51Used by:56
Symbol 53 SoundUsed by:56 63 67 71 73 75
Symbol 54 SoundUsed by:56 63 71 81
Symbol 55 GraphicUsed by:56 63 71
Symbol 56 MovieClipUses:49 50 51 52 53 54 55Used by:76
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Symbol 58 MovieClipUses:57Used by:76
Symbol 59 GraphicUsed by:62 63
Symbol 60 GraphicUsed by:62 63
Symbol 61 SoundUsed by:62 66 70 72 74
Symbol 62 MovieClipUses:59 60 61Used by:63
Symbol 63 MovieClipUses:49 59 60 62 53 54 55Used by:76
Symbol 64 GraphicUsed by:66 67 74 75
Symbol 65 GraphicUsed by:66 67 74 75
Symbol 66 MovieClipUses:64 65 61Used by:67
Symbol 67 MovieClipUses:64 65 66 53Used by:76
Symbol 68 GraphicUsed by:70 71
Symbol 69 GraphicUsed by:70 71
Symbol 70 MovieClipUses:68 69 61Used by:71
Symbol 71 MovieClipUses:49 68 69 70 53 54 55Used by:76
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Symbol 76 MovieClipUses:48 56 58 63 67 71 73 75Used by:119
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Symbol 78 MovieClipUses:77Used by:118
Symbol 79 BitmapUsed by:80
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Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:118
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Symbol 117 GraphicUses:116Used by:118
Symbol 118 MovieClipUses:78 80 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117Used by:119
Symbol 119 MovieClipUses:76 118Used by:Timeline
Symbol 120 GraphicUsed by:121
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Symbol 122 GraphicUsed by:Timeline
Symbol 123 GraphicUsed by:129
Symbol 124 GraphicUsed by:129
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:129
Symbol 127 EditableTextUses:9Used by:129
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:123 124 126 127 128Used by:Timeline
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:133
Symbol 132 TextUses:9Used by:133
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Symbol 134 TextUses:9Used by:Timeline
Symbol 135 GraphicUsed by:140 157
Symbol 136 GraphicUsed by:140
Symbol 137 GraphicUsed by:140
Symbol 138 SoundUsed by:140 157
Symbol 139 SoundUsed by:140 157
Symbol 140 ButtonUses:135 136 137 138 139Used by:158  Timeline
Symbol 141 SoundUsed by:Timeline
Symbol 142 SoundUsed by:Timeline
Symbol 143 SoundUsed by:Timeline
Symbol 144 GraphicUsed by:158
Symbol 145 GraphicUsed by:158
Symbol 146 GraphicUsed by:158
Symbol 147 EditableTextUses:9Used by:158
Symbol 148 GraphicUsed by:158
Symbol 149 EditableTextUses:9Used by:158
Symbol 150 GraphicUsed by:154
Symbol 151 TextUses:9Used by:154
Symbol 152 GraphicUsed by:154
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Symbol 154 ButtonUses:150 151 152 153 49Used by:158
Symbol 155 GraphicUsed by:157
Symbol 156 GraphicUsed by:157
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Symbol 158 MovieClipUses:144 145 146 147 148 149 154 157 140Used by:Timeline
Symbol 159 EditableTextUses:9Used by:Timeline
Symbol 160 GraphicUsed by:162
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Symbol 162 MovieClipUses:160 161Used by:Timeline
Symbol 163 GraphicUsed by:168
Symbol 164 EditableTextUses:9 35Used by:168
Symbol 165 GraphicUsed by:167
Symbol 166 GraphicUsed by:167
Symbol 167 ButtonUses:165 166Used by:168
Symbol 168 MovieClipUses:163 164 167Used by:Timeline

Instance Names

"seal_MC_1"Frame 30Symbol 46 MovieClip
"seal_MC_2"Frame 30Symbol 46 MovieClip
"seal_MC_3"Frame 30Symbol 46 MovieClip
"seal_MC_4"Frame 30Symbol 46 MovieClip
"water_hit_area_MC_1"Frame 30Symbol 121 MovieClip
"water_hit_area_MC_3"Frame 30Symbol 121 MovieClip
"water_hit_area_MC_2"Frame 30Symbol 121 MovieClip
"random_car_MC"Symbol 56 MovieClip Frame 2Symbol 52 MovieClip
"random_car_MC"Symbol 71 MovieClip Frame 2Symbol 70 MovieClip
"random_car_MC"Symbol 73 MovieClip Frame 2Symbol 72 MovieClip
"penguin_hit_area"Symbol 76 MovieClip Frame 1Symbol 48 MovieClip
"random_car_MC"Symbol 76 MovieClip Frame 1Symbol 56 MovieClip
"penguin_hit_area"Symbol 76 MovieClip Frame 2Symbol 58 MovieClip
"random_car_MC"Symbol 76 MovieClip Frame 2Symbol 63 MovieClip
"random_car_MC"Symbol 76 MovieClip Frame 3Symbol 67 MovieClip
"random_car_mc"Symbol 76 MovieClip Frame 4Symbol 71 MovieClip
"penguin_hit_area"Symbol 76 MovieClip Frame 5Symbol 48 MovieClip
"random_car_MC"Symbol 76 MovieClip Frame 5Symbol 73 MovieClip
"penguin_hit_area"Symbol 76 MovieClip Frame 6Symbol 58 MovieClip
"random_car_MC"Symbol 76 MovieClip Frame 6Symbol 75 MovieClip
"hit_area_1"Symbol 118 MovieClip Frame 1Symbol 78 MovieClip
"hit_area_2"Symbol 118 MovieClip Frame 1Symbol 78 MovieClip
"hit_area_3"Symbol 118 MovieClip Frame 1Symbol 78 MovieClip
"sink_overlay_MC"Symbol 118 MovieClip Frame 1Symbol 81 MovieClip
"car_MC_8"Symbol 119 MovieClip Frame 1Symbol 76 MovieClip
"car_MC_12"Symbol 119 MovieClip Frame 1Symbol 76 MovieClip
"car_MC_2"Symbol 119 MovieClip Frame 1Symbol 76 MovieClip
"car_MC_9"Symbol 119 MovieClip Frame 1Symbol 76 MovieClip
"car_MC_3"Symbol 119 MovieClip Frame 1Symbol 76 MovieClip
"car_MC_5"Symbol 119 MovieClip Frame 1Symbol 76 MovieClip
"car_MC_1"Symbol 119 MovieClip Frame 1Symbol 76 MovieClip
"car_MC_6"Symbol 119 MovieClip Frame 1Symbol 76 MovieClip
"car_MC_4"Symbol 119 MovieClip Frame 1Symbol 76 MovieClip
"car_MC_7"Symbol 119 MovieClip Frame 1Symbol 76 MovieClip
"car_MC_10"Symbol 119 MovieClip Frame 1Symbol 76 MovieClip
"car_MC_11"Symbol 119 MovieClip Frame 1Symbol 76 MovieClip
"car_MC_13"Symbol 119 MovieClip Frame 1Symbol 76 MovieClip
"stunt_car_MC"Symbol 119 MovieClip Frame 1Symbol 118 MovieClip
"power_bar_MC"Symbol 129 MovieClip Frame 1Symbol 126 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 3 as "smoke_MC"
ExportAssets (56)Timeline Frame 1Symbol 6 as "wake_MC"

Labels

"<text strings for feedback are in an array in this script"Frame 1
"GameSetup"Frame 29
"car_wait"Frame 36
"car_go"Frame 41
"car_brake"Frame 42
"car_stop"Frame 43
"info"Frame 52

Dynamic Text Variables

_root.my_loadedSymbol 11 EditableText"99%"
my_speed_textSymbol 127 EditableText""
buzz_body_textSymbol 147 EditableText""
buzz_headline_textSymbol 149 EditableText"Don't just worry about the bears!"
_root.my_echo_textSymbol 159 EditableText""
_root.my_collided_counterSymbol 161 EditableText"0"




http://swfchan.com/47/231342/info.shtml
Created: 30/1 -2020 07:11:46 Last modified: 30/1 -2020 07:11:46 Server time: 06/05 -2024 15:52:50