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Car & Bike & Horse - Big Truck Adventures.swf

This is the info page for
Flash #233203

(Click the ID number above for more basic data on this flash file.)


Text
FOG.COM

100

FREEONLINEGAMES.COM

WE HAVE ALL THE LATEST GAMES

1000+ GAMES REGULARLY UPDATED

BEST THINGS IN LIFE ARE FREE

WOULD YOU LIKE SOME PIZZA?

DID YOU KILL A MOB BOSS LATELY?

HAVE YOU DROPPED OFF THAT PASSENGER YET?

DID THAT TRIPLE BACKFLIP COMBO TODAY?

DID THAT TRIPLE BACKFLIP COMBO TODAY?

I THINK YOUR TOAST IS BURNING!

WOULD YOU LIKE ONE OR TWO LUMPS OF SUGAR WITH THAT?

HOW MANY GAME DEVELOPERS DOES IT TAKE TO REPLACE A LIGHT BULB?

ARE YOU SEATED COMFORTABLY?

WOULD YOU LIKE US TO TURN UP THE MUSIC?

ENJOYING YOUR SICK LEAVE?

SLOW WORK DAY?  EHUM?

ARE YOU LONELY?  WE HAVE THE PERFECT MATCH

GETTING PAID FOR OVERTIME?

CATCH ME IF YOU CAN

ARE YOU STUDYING HARD FOR YOUR TEST TOMORROW?

IS THIS WHAT WE USE THE STUDYHALL NOWADAYS?

YOU GOT A NEW COMPUTER FOR THIS?

I BET YOUR WIFE IS AT HER PARENTS HOUSE

OOPSY DAISIES!

WOULD YOU LIKE SOMETHING TO DRINK WITH THAT PIZZA?

YOU HAVE SNAKES. YOU HAVE A PLANE.
AND THIS HAS NOTHING TO DO WITH IT.

GOT ANYTHING? YES WE'RE ALL OUT OF IDEAS.

CLEAN YOUR ROOM.  IT'S A JUNGLE HERE.

IT'S PRONOUNCED AS "ZHOOUKI".

ZOMBIES.  FRESH BRAINS DELIVERED HERE.

HAVE YOU DEFENDED STALINGRAD TODAY?

THE CUBICLE'S GETTING TO ME.  HOW 'BOUT YOU?

STICK IT TO THE MAN

I FEEL LIKE CHICKEN TONIGHT

YOU CAN BEAT THIS GAME.  I KNOW YOU CAN....

I THINK I HEAR THE ICE CREAM TRUCK

HAVE YOU HAD YOUR SUGAR FIX YET?

PARENTAL GUIDANCE NOT NEEDED HERE

BULLIES HAVE FEELINGS TOO!!!

WHO'S YOUR DADDY NOW?

YOU KNOW I STILL LOVE YOU.

WHO ARE YOU? WHERE AM I? WHAT YEAR IS IT NOW?

WHY ARE YOU USING MY COMPUTER?

LET'S GET THIS STRAIGHT: I'M REAL, YOU'RE ANIMATED!

HERE'S A LITTLE FACT.  YOU CAN'T SEE ME.

BEING A GAMER IS FINE.  JUST DON'T MISS YOUR MEETINGS.

INSOMNIA: THE CAPACITY TO PLAY MORE GAMES

YELLOW WALLS MAKE YOU GO INSANE

MORE SHOES MAKE FOR A HAPPY CO-WORKER

HOW ARE YOU DOING TODAY? YAH FEELIN' LUCKY?

HOW BIG IS YOUR BRAIN?  CAN YOU HANDLE THIS?

WHY DON'T YOU DRIVE TODAY?

SOMETHING ON YOUR MIND?

POLLY WANNA CRACKAH!

IT'S ABOUT TIME!

IT'S 5PM. DO YOU KNOW WHERE YOUR BRAIN IS?

IF YOU CAN'T BEAT 'EM, JOIN 'EM!

BIG BOYS DON'T CRY

CLICK ANYWHERE TO PLAY THE GAME

THIS GAME IS EXCLUSIVE FOR FREEONLINEGAMES.COM

PUT ALL SOUNDS WITH LINKAGES IN THIS MOVIECLIP

SUBMIT SCORE

SUBMIT SCORE

SUBMIT SCORE

<p align="center"><font face="Arial" size="60" color="#ffffff" letterSpacing="0.000000" kerning="1"> </font></p>

ADVENTURES

"Canyon Run"

NEW GAME

NEW GAME

NEW GAME

FREE GAMES FOR YOUR WEBSITE

FREE GAMES FOR YOUR WEBSITE

FREE GAMES FOR YOUR WEBSITE

VIEW HIGH SCORES

VIEW HIGH SCORES

VIEW HIGH SCORES

F.O.G

PLAY MORE GAMES

PLAY MORE GAMES

PLAY MORE GAMES

<p align="left"><font face="Arial Black" size="18" color="#333333" letterSpacing="0.000000" kerning="1"></font></p>

<p align="left"><font face="Arial Black" size="18" color="#333333" letterSpacing="0.000000" kerning="1"></font></p>

<p align="left"><font face="Arial Black" size="18" color="#333333" letterSpacing="0.000000" kerning="1"></font></p>

<p align="left"><font face="Arial Black" size="18" color="#333333" letterSpacing="0.000000" kerning="1"></font></p>

Shift

Accelerate

Rotate Truck

Reverse

Turbo Boost

INSTRUCTIONS

START

START

START

<p align="center"><font face="Arial Black" size="36" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>TESTING</i></font></p>

<p align="center"><font face="Arial Black" size="18" color="#ff0000" letterSpacing="0.000000" kerning="1">TESTING</font></p>

<p align="center"><font face="Arial Black" size="18" color="#ff0000" letterSpacing="0.000000" kerning="1">TESTING</font></p>

<p align="left"><font face="Compacta Blk BT" size="12" color="#333333" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="left"><font face="Compacta Blk BT" size="12" color="#333333" letterSpacing="0.000000" kerning="1">0</font></p>

PRESS SHIFT

<p align="right"><font face="Arial Black" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1">x5</font></p>

TURBO BOOST

TIMER

SCORE

LEVEL

<p align="left"><font face="Compacta Blk BT" size="12" color="#333333" letterSpacing="0.000000" kerning="1">0</font></p>

You Crashed!

LEVEL COMPLETE!

<p align="center"></p>

PRESS UP TO CONTINUE

LOADING...

<p align="center"></p>

CONGRATULATIONS!

GAME OVER

BACK TO MAIN

BACK TO MAIN

BACK TO MAIN

PLAY MORE GAMES

FOG HI-SCORE SYS

SCOREBOARD

TODAY'S TOP DRIVERS

<< LOADING >>

PLAYER NAME

99999999

100)

DAILY TOP SCORES

ALL-TIME TOP DRIVERS

ALL-TIME TOP SCORES

ActionScript [AS1/AS2]

Frame 1
function \u0004\u0005() { Set("\x03", (1605 % 511) * true); return(\x03); } var \x01 = (864 + \x04\x05()); // swfAction0x03 // Unknown action
Frame 2
stop();
Frame 3
function \u0004\u0005() { Set("\x03", (2615 % 511) * true); return(\x03); } var \x01 = (869 + \x04\x05()); // swfAction0x03 // Unknown action
Frame 5
stop();
Frame 6
var \t = 2; if (!\t) { // swfAction0xFB hexdata 0x88,0xB1,0xA5 // Unknown action } // swfAction0x59 // Unknown action // swfAction0x01 // Unknown action // swfAction0x74 // Unknown action (() gt (() | ()));// not popped while (i <= _local1) { _local3[i] = 1000; _local2[i] = 1; if (Math.random() > 0.2) { SurfaceTiles[i] = 1; } i++; } i = 0; while (i <= 2) { points[i].velNext.x = (points[i].vel.x = 0); points[i].velNext.y = (points[i].vel.y = 0); i++; } points[0].rotVel = (points[0].rotVelNext = 0); function loadLevel(levelNumber) { levelNumber--; lvlWidth = truckLevels[levelNumber].lvlWidth; objX = truckLevels[levelNumber].objX.split(","); objY = truckLevels[levelNumber].objY.split(","); objType = truckLevels[levelNumber].objType.split(","); i = 0; while (i < objX.length) { objX[i] = Number(objX[i]); objY[i] = Number(objY[i]); objType[i] = Number(objType[i]); i++; } newLevel(lvlWidth); points[0].pos.x = objX[0]; points[0].pos.y = objY[0]; i = 1; while (i <= 4) { points[i].pos.x = points[0].pos.x + ob_sx[i]; points[i].pos.y = points[0].pos.y + ob_sy[i]; i++; } lgh = 0; avgY = 0; i = 1; while (i <= lvlWidth) { GroundHeight[i] = convMD(truckLevels[levelNumber].GroundHeight.substr((i - 1) * 3, 3)); avgY = avgY + GroundHeight[i]; SurfaceRot[i - 1] = Math.atan2(GroundHeight[i] - lgh, 10) * 57.2957795; n = Math.floor((Math.sqrt(100 + ((GroundHeight[i] - lgh) * (GroundHeight[i] - lgh))) - 10) / 2) + 1; if (n == 1) { SurfaceTile[i - 1] = Math.floor(Math.random() * 9) + 1; } else { SurfaceTile[i - 1] = Math.min(n + 10, 23); } lgh = GroundHeight[i]; i++; } avgY = avgY / lvlWidth; lastStuntX = 0; game_running = true; GameState = 2; GoText._alpha = 100; _root.points[0].rotPos = (_root.points[0].rotPosNext = (rotForBonus = (start_rot = 0))); rightNow = new Date(); startBonusTime = rightNow.getTime() + 3000; maxBonusY = 10000; levelScoreAtBeginning = level_score; fadeInTheScreen = 125; _root.points[0].grounded = false; body.gotoAndStop(1); } function updateObjects() { i = 1; while (i < objX.length) { objects["obj" + i]._x = objX[i] - scroll_x; objects["obj" + i]._y = objY[i] - scroll_y; i++; } } function initObj(objNum, objType) { if (!objects["obj" + objNum]) { objects.obj1.duplicateMovieClip("obj" + objNum, objNum + 2); } objects["obj" + objNum].gotoAndStop(objType); } function convMD(s) { return(((((s.charCodeAt(0) & 255) - 48) * 4096) + (((s.charCodeAt(1) & 255) - 48) * 64)) + ((s.charCodeAt(2) & 255) - 48)); } function formatMinSec(s) { sec = s % 60; min = (s - sec) / 60; if (String(sec).length == 1) { return((min + ":0") + sec); } return((min + ":") + sec); } lvlVars = new LoadVars(); halfPI = (Math.PI/2); doublePI = (Math.PI*2); scroll_x = 0; scroll_y = 800; boostCharge = 0; boostRelease = 0; boostDownLast = false; LevelCompleteMessage._visible = false; LevelEndCntr = 0; GameState = 0; ticker = 0; score = 0; level_time = 0; level_score = 0; gameEndType = 1; gravity = 0.3; tireRot = 0; lastStuntX = 0; last_truck_grounded = false; truck_grounded = false; lastBonusTS = 0; curEfx = 0; maxEfx = 20; var GroundHeight = new Array(); var SurfaceTile = new Array(); var SurfaceRot = new Array(); sDownLast = 0; sloMo = false; sloMoCnt = 0; KeyRight = 0; KeyLeft = 0; KeyForward = 0; KeyReverse = 0; screen_center_x = Stage.width / 2; screen_center_y = Stage.height / 2; ScrollOffX = 0; ScrollOffY = 0; game_running = false; curLevel = 1; WaitFor = 0; Invincible = 0; Lives = 5; RoofHitCounter = 0; rollOverMessage._visible = false; lvlWidth = 600; objX = new Array(); objY = new Array(); objType = new Array(); lr = 0; control_rot = 0; control_rotVel = 0; boost = 1; startBonusTime = 0; startBonusY = 0; startBonusX = 0; maxBonusY = 10000; bonusQueTimer = 15; flashTheScreen = 0; fadeInTheScreen = 0; fadeOutTheScreen = 0; levelScoreAtBeginning = 0; start_rot = 0; last_ob_angle = 0; ob_angle = 0; ob_angle_off = 0; ob_sx = new Array(5); ob_sy = new Array(5); ob_sx[0] = 0; ob_sy[0] = 0; grounded = [0, 0, 0, 0, 0]; truck2wheelMassRatio = 1.4; DirectionalDrag = 0.99; springStiff = 6; springDamp = 1.4; RotationalDrag = 0.2; rotationalDamp = 1.2; truckAccel = 1.4; tireSpacing = 35; connectionsA = [0, 0, 0, 0]; connectionsB = [1, 2, 3, 4]; connectionDist = [tireSpacing, tireSpacing, tireSpacing, tireSpacing]; connectionDistStiff = [2, 2, 2, 2]; connectionDistDamp = [0.1, 0.1, 0.1, 0.1]; connectionRot = [Math.PI, 0, 3.92699081698724, 5.49778714378214]; connectionRotStiff = [2, 2, 2, 2]; connectionRotDamp = [0.1, 0.1, 0.1, 0.1]; curpoint = 0; MinHitAt = 0; HitNum = 0; rotForBonus = 0; var truckLevels = new Array(); truckLevels.push({lvlWidth:1200, 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objX:"822.0932257757,13806.6304347826", objY:"1803.31099475982,3210.86956521739", objType:"0,1"}); var bonusQue = new Array(); var points = new Array(); i = 0; while (i <= 4) { ob_sx[i + 1] = Math.cos(connectionRot[i]) * connectionDist[i]; ob_sy[i + 1] = Math.sin(connectionRot[i]) * connectionDist[i]; points.push({pos:(Object = {x:0, y:0}), acc:(Object = {x:0, y:0}), vel:(Object = {x:0, y:0}), posNext:(Object = {x:0, y:0}), accNext:(Object = {x:0, y:0}), velNext:(Object = {x:0, y:0}), velCorrection:(Object = {x:0, y:0}), rotPos:0, rotAcc:0, rotVel:0, tempRot:0, tireRot:0, rotPosNext:0, rotAccNext:0, rotVelNext:0, rotNotAbsorbed:0, mass:1, surfaceBounciness:0.8, connectionNum:0, connections:(Array = []), connectionRef:(Array = []), connectionRot:(Array = []), xd:0, yd:0, dist:0, thisNum:i, aDist:0, angle:0, Radius:0, Friction:1, targRot:0, grounded:0, groundAngle:0, groundSurface:(Object = {x:0, y:0})}); i++; } points[0].Friction = 1.1; points[0].Radius = 15; points[1].Radius = 20; points[2].Radius = 20; points[1].targRot = Math.PI; i = 0; while (i < connectionsA.length) { points[connectionsA[i]].connections.push(connectionsB[i]); points[connectionsA[i]].connectionRef.push(i); points[connectionsA[i]].connectionRot.push((connectionRot[i] + Math.PI) % (Math.PI*2)); points[connectionsA[i]].connectionNum++; points[connectionsB[i]].connections.push(connectionsA[i]); points[connectionsB[i]].connectionRef.push(i); points[connectionsB[i]].connectionRot.push(connectionRot[i]); points[connectionsB[i]].connectionNum++; i++; } qualities = ["low", "medium", "high", "best"]; thisMS = 0; lastMS = 0; FrameRate = 0; curQuality = 3; ii = 0; sloMo = false; truckPhysics = function (T) { if (sloMo) { sloMoCnt++; if (sloMoCnt == 30) { sloMoCnt = 0; trace(_root.points[0].rotPosNext); } else { return(undefined); } } if (RoofHitCounter) { RoofHitCounter--; if ((RoofHitCounter == 30) && (_root.points[0].grounded)) { rollOverMessage._visible = true; } if ((RoofHitCounter == 1) && (_root.points[0].grounded)) { level_score = levelScoreAtBeginning; Lives--; LivesDisplay.text = "x" + Lives; level_time = 0; GameState = 0; if (Lives < 0) { gameEndType = 2; gotoAndStop (7); } } } if (flashTheScreen > 0) { flashTheScreen = flashTheScreen - 5; flashLayer.clear(); if (flashTheScreen > 0) { flashLayer.beginFill(((flashTheScreen * 65536) + (flashTheScreen * 256)) + flashTheScreen, 100); flashLayer.moveTo(0, 0); flashLayer.lineTo(480, 0); flashLayer.lineTo(480, 384); flashLayer.lineTo(0, 384); flashLayer.endFill(); } } if (fadeOutTheScreen > 0) { fadeOutTheScreen = fadeOutTheScreen - 5; fadeLayer.clear(); if (fadeOutTheScreen > 0) { fadeLayer.beginFill((((255 - fadeOutTheScreen) * 65536) + ((255 - fadeOutTheScreen) * 256)) + (255 - fadeOutTheScreen), 100); fadeLayer.moveTo(0, 0); fadeLayer.lineTo(480, 0); fadeLayer.lineTo(480, 384); fadeLayer.lineTo(0, 384); fadeLayer.endFill(); } } if (fadeInTheScreen > 0) { LevelLoad._visible = fadeInTheScreen > 115; fadeInTheScreen = fadeInTheScreen - 5; fadeLayer.clear(); if (fadeInTheScreen > 0) { fadeLayer.beginFill(((fadeInTheScreen * 65536) + (fadeInTheScreen * 256)) + fadeInTheScreen, 100); fadeLayer.moveTo(0, 0); fadeLayer.lineTo(480, 0); fadeLayer.lineTo(480, 384); fadeLayer.lineTo(0, 384); fadeLayer.endFill(); } } rightNow = new Date(); thisMS = rightNow.getTime(); FrameRate = 1000 / (thisMS - lastMS); lastMS = thisMS; boostCharge = boostCharge + 0.05; boostCharge = Math.min(boostCharge, 10); if (boostCharge == 10) { boostMeter.chargedMessage._visible = (Math.round(thisMS / 300) % 2) == 1; } else { boostMeter.chargedMessage._visible = false; } boostMeter.meterMask._width = boostCharge * 10; ii = 0; while (ii <= 2) { with (points[ii]) { posNext.x = pos.x; posNext.y = pos.y; accNext.x = acc.x; accNext.y = acc.y; velNext.x = vel.x; velNext.y = vel.y; rotPosNext = rotPos; rotAccNext = 0; rotVelNext = rotVel; velCorrection.x = 0; velCorrection.y = 0; } ii++; } calculateForces(1); i = 0; while (i <= 2) { with (points[i]) { vel.x = velNext.x; vel.y = velNext.y; pos.x = posNext.x; pos.y = posNext.y; acc.x = accNext.x; acc.y = accNext.y; rotPos = rotPosNext; rotAcc = 0; rotVel = rotVelNext; } i++; } xv = points[1].pos.x - points[2].pos.x; yv = points[1].pos.y - points[2].pos.y; body_bg._rotation = (body._rotation = (Math.atan2(yv, xv) * 57.2957795) + 180); if (simpleCollision(points[0].pos.x, points[0].pos.y, objX[1], objY[1], 75) && (LevelEndCntr == 0)) { LevelEndCntr = 50; LevelCompleteMessage._visible = true; timeBonus = Math.max(0, Math.round(((lvlWidth / 20) - level_time) * 100)); level_score = level_score + timeBonus; } if (LevelEndCntr > 0) { LevelEndCntr--; if (LevelEndCntr == 1) { GameState++; LevelCompleteMessage._visible = false; } } }; calculateForces = function (T) { ii = 0; while (ii <= 2) { with (points[ii]) { accNext.x = 0; accNext.y = 0; if (((thisNum == 1) || (thisNum == 2)) && (grounded)) { accNext.x = (Math.cos(groundAngle) * _root.lr) * (_root.truckAccel + boostRelease); accNext.y = (Math.sin(groundAngle) * _root.lr) * (_root.truckAccel + boostRelease); _root.points[0].x = _root.points[0].x + ((Math.cos(groundAngle) * _root.lr) * (_root.truckAccel + boostRelease)); _root.points[0].y = _root.points[0].y + ((Math.sin(groundAngle) * _root.lr) * (_root.truckAccel + boostRelease)); } boostRelease = boostRelease * 0.95; boostRelease = Math.max(0, boostRelease); accNext.y = accNext.y + _root.gravity; if (_root.points[0].grounded) { velNext.x = _root.points[0].velNext.x; velNext.y = _root.points[0].velNext.y; } velNext.x = velNext.x + (accNext.x * T); velNext.y = velNext.y + (accNext.y * T); velNext.x = velNext.x * _root.DirectionalDrag; velNext.y = velNext.y * _root.DirectionalDrag; if (grounded) { TempAngle = Math.atan2(velNext.y, velNext.x) - halfPI; TempVel = (Math.sin(groundAngle - TempAngle) * Math.sqrt((velNext.x * velNext.x) + (velNext.y * velNext.y))) / Friction; if (TempVel > ((Math.random() * 50) + 3)) { createEfx(1, posNext.x + (Math.cos(groundAngle + halfPI) * Radius), posNext.y + (Math.sin(groundAngle + halfPI) * Radius), 0, 0); } velNext.x = Math.cos(groundAngle) * TempVel; velNext.y = Math.sin(groundAngle) * TempVel; } } ii++; } xd1 = (_root.points[1].posNext.x + _root.points[1].velNext.x) - (_root.points[0].posNext.x + _root.points[0].velNext.x); yd1 = (_root.points[1].posNext.y + _root.points[1].velNext.y) - (_root.points[0].posNext.y + _root.points[0].velNext.y); xd2 = (_root.points[2].posNext.x + _root.points[2].velNext.x) - (_root.points[0].posNext.x + _root.points[0].velNext.x); yd2 = (_root.points[2].posNext.y + _root.points[2].velNext.y) - (_root.points[0].posNext.y + _root.points[0].velNext.y); _root.points[0].rotAccNext = getRotDist(avgAngle((Math.atan2(yd1, xd1) - Math.PI) - _root.points[1].rotPosNext, Math.atan2(yd2, xd2) - _root.points[2].rotPosNext), _root.points[0].rotPosNext) / _root.rotationalDamp; _root.points[0].rotVelNext = _root.points[0].rotVelNext + _root.points[0].rotAccNext; if ((!_root.points[1].grounded) && (!_root.points[2].grounded)) { _root.points[0].rotVelNext = _root.points[0].rotVelNext + _root.control_rot; } _root.points[0].rotPosNext = _root.points[0].rotPosNext + _root.points[0].rotVelNext; rotForBonus = rotForBonus + _root.points[0].rotVelNext; _root.points[0].rotPosNext = _root.points[0].rotPosNext % doublePI; _root.points[0].rotVelNext = _root.points[0].rotVelNext * _root.RotationalDrag; ii = 1; while (ii <= 2) { with (points[ii]) { xd = (_root.points[0].posNext.x + _root.points[0].velNext.x) + (Math.cos(_root.points[0].rotPosNext - targRot) * tireSpacing); yd = (_root.points[0].posNext.y + _root.points[0].velNext.y) + (Math.sin(_root.points[0].rotPosNext - targRot) * tireSpacing); accNext.x = (xd - (posNext.x + velNext.x)) / _root.springStiff; accNext.y = (yd - (posNext.y + velNext.y)) / _root.springStiff; } ii++; } xd = (((_root.points[1].posNext.x + _root.points[1].velNext.x) - (Math.cos(_root.points[0].rotPosNext - _root.points[1].targRot) * tireSpacing)) + ((_root.points[2].posNext.x + _root.points[2].velNext.x) - (Math.cos(_root.points[0].rotPosNext - _root.points[2].targRot) * tireSpacing))) / 2; yd = (((_root.points[1].posNext.y + _root.points[1].velNext.y) - (Math.sin(_root.points[0].rotPosNext - _root.points[1].targRot) * tireSpacing)) + ((_root.points[2].posNext.y + _root.points[2].velNext.y) - (Math.sin(_root.points[0].rotPosNext - _root.points[2].targRot) * tireSpacing))) / 2; _root.points[0].accNext.x = (xd - (_root.points[0].posNext.x + _root.points[0].velNext.x)) / _root.springStiff; _root.points[0].accNext.y = (yd - (_root.points[0].posNext.y + _root.points[0].velNext.y)) / _root.springStiff; ii = 0; while (ii <= 2) { with (points[ii]) { if (thisNum > 0) { posNext.x = posNext.x + (velNext.x + (accNext.x * _root.truck2wheelMassRatio)); posNext.y = posNext.y + (velNext.y + (accNext.y * _root.truck2wheelMassRatio)); } else { posNext.x = posNext.x + (velNext.x + (accNext.x * (1 / _root.truck2wheelMassRatio))); posNext.y = posNext.y + (velNext.y + (accNext.y * (1 / _root.truck2wheelMassRatio))); } } ii++; } ii = 1; while (ii <= 2) { with (points[ii]) { xd = posNext.x - _root.points[0].posNext.x; yd = posNext.y - _root.points[0].posNext.y; dist = Math.sqrt((xd * xd) + (yd * yd)); if (dist > tireSpacing) { posNext.x = _root.points[0].posNext.x + (Math.cos(Math.atan2(yd, xd)) * tireSpacing); posNext.y = _root.points[0].posNext.y + (Math.sin(Math.atan2(yd, xd)) * tireSpacing); } if (dist < 5) { posNext.x = _root.points[0].posNext.x + (Math.cos(Math.atan2(yd, xd)) * 5); posNext.y = _root.points[0].posNext.y + (Math.sin(Math.atan2(yd, xd)) * 5); } } ii++; } i = 1; while (i <= 2) { checkGroundhit(i); i++; } checkRoofhit(); if (_root.points[0].grounded) { ii = 1; while (ii <= 2) { with (points[ii]) { xd = posNext.x - _root.points[0].posNext.x; yd = posNext.y - _root.points[0].posNext.y; posNext.x = _root.points[0].posNext.x + (Math.cos(Math.atan2(yd, xd)) * tireSpacing); posNext.y = _root.points[0].posNext.y + (Math.sin(Math.atan2(yd, xd)) * tireSpacing); } ii++; } body.gotoAndStop(2); start_rot = rotForBonus; startBonusTime = thisMS; startBonusX = _root.points[0].posNext.x; maxBonusY = 10000; } checkForBonus(); ii = 0; while (ii <= 2) { with (points[ii]) { velNext.x = (posNext.x - pos.x) + velCorrection.x; velNext.y = (posNext.y - pos.y) + velCorrection.y; TempAngle = Math.atan2(velNext.y, velNext.x) - halfPI; TempVel = Math.sin(groundAngle - TempAngle) * Math.sqrt((velNext.x * velNext.x) + (velNext.y * velNext.y)); tireRot = (TempVel / 69.1150383789754) * 180; } ii++; } }; simpleCollision = function (x1, y1, x2, y2, w) { if (Math.sqrt(((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2))) < w) { return(true); } }; checkGroundhit = function (i) { var _local3; var _local17; var _local16; var _local13; var _local14; var _local6; var _local4; var _local5; var _local7; var _local11; var _local8; var _local10; var _local15; var _local12; var _local9; _local9 = false; if (_root.points[i].grounded) { _local8 = 10000; max_angle = 0; _local11 = 0; _local3 = Math.floor(Math.min(_root.points[i].posNext.x - 23, _root.points[i].posNext.x + 23) / 10); while (_local3 <= Math.ceil(Math.max(_root.points[i].posNext.x - 23, _root.points[i].posNext.x + 23) / 10)) { _local4 = GroundHeight[_local3 - 1]; if (isNaN(_local4)) { _local4 = 0; } _local5 = GroundHeight[_local3]; if (isNaN(_local5)) { _local5 = 0; } _local7 = Math.atan2(_local5 - _local4, 10) + halfPI; xOff = Math.cos(_local7) * _root.points[i].Radius; yOff = Math.sin(_local7) * _root.points[i].Radius; _local6 = linesIntersect(_root.points[i].posNext.x, _root.points[i].posNext.y, _root.points[i].posNext.x + xOff, _root.points[i].posNext.y + yOff, (_local3 - 1) * 10, _local4, _local3 * 10, _local5); if (_local6) { if (_local6 < _local8) { max_angle = _local7; _root.points[i].groundAngle = Math.atan2(_local5 - _local4, 10); _local8 = _local6; _local10 = _local3; _local9 = true; } } _local7 = Math.atan2(_local4 - _root.points[i].posNext.y, (_local3 * 10) - _root.points[i].posNext.x); xOff = Math.cos(_local7) * _root.points[i].Radius; yOff = Math.sin(_local7) * _root.points[i].Radius; _local6 = linesIntersect(_root.points[i].posNext.x, _root.points[i].posNext.y, _root.points[i].posNext.x + xOff, _root.points[i].posNext.y + yOff, (_local3 - 1) * 10, _local4, _local3 * 10, _local5); if (_local6) { if (_local6 < _local8) { max_angle = _local7; _root.points[i].groundAngle = Math.atan2(_local5 - _local4, 10); _local8 = _local6; _local10 = _local3; _local9 = true; } } _local3++; } if (_local9) { _local13 = _root.points[i].posNext.x; _local14 = _root.points[i].posNext.y; _root.points[i].posNext.x = _root.points[i].posNext.x - (Math.cos(max_angle) * (_root.points[i].Radius - _local8)); _root.points[i].posNext.y = _root.points[i].posNext.y - (Math.sin(max_angle) * (_root.points[i].Radius - _local8)); _root.points[i].velCorrection.x = _local13 - _root.points[i].posNext.x; _root.points[i].velCorrection.y = _local14 - _root.points[i].posNext.y; _root.points[i].grounded = true; } else { _root.points[i].HitAt = 0; _root.points[i].grounded = false; } } else { _local8 = 900; max_angle = 0; _local11 = 0; _local12 = Math.atan2(_root.points[i].posNext.y - _root.points[i].pos.y, _root.points[i].posNext.x - _root.points[i].pos.x); Tangle = -1; while (Tangle <= 4.14159265358979) { _local7 = (Tangle - halfPI) + _local12; xOff = Math.cos(_local7) * _root.points[i].Radius; yOff = Math.sin(_local7) * _root.points[i].Radius; _local3 = Math.floor(Math.min(_root.points[i].pos.x + xOff, _root.points[i].posNext.x + xOff) / 10); while (_local3 <= Math.ceil(Math.max(_root.points[i].pos.x + xOff, _root.points[i].posNext.x + xOff) / 10)) { _local4 = GroundHeight[_local3 - 1]; if (isNaN(_local4)) { _local4 = 0; } _local5 = GroundHeight[_local3]; if (isNaN(_local5)) { _local5 = 0; } _local6 = linesIntersect(_root.points[i].pos.x + xOff, _root.points[i].pos.y + yOff, _root.points[i].posNext.x + xOff, _root.points[i].posNext.y + yOff, (_local3 - 1) * 10, _local4, _local3 * 10, _local5); if (_local6) { if (_local6 < _local8) { max_angle = _local7; _root.points[i].groundAngle = Math.atan2(_local5 - _local4, 10); _local8 = _local6; _local10 = _local3; _local9 = true; } } _local3++; } _local11++; if (_local11 > 20) { break; } Tangle = Tangle + 0.523598775598299; } if (_local9) { _local13 = _root.points[i].pos.x - _root.points[i].posNext.x; _local14 = _root.points[i].pos.y - _root.points[i].posNext.y; _root.points[i].HitAt = _local8 / Math.sqrt((_local13 * _local13) + (_local14 * _local14)); _root.points[i].grounded = true; } else { _root.points[i].HitAt = 0; _root.points[i].grounded = false; } } return(_local9); }; checkRoofhit = function () { var _local2; var _local5; var _local9; var _local13; var _local14; var _local6; var _local3; var _local4; var _local7; var _local12; var _local8; var _local11; var _local16; var _local15; var _local10; _local10 = false; _local5 = _root.points[0].posNext.x + (Math.cos(_root.points[0].rotPosNext - halfPI) * 40); _local9 = _root.points[0].posNext.y + (Math.sin(_root.points[0].rotPosNext - halfPI) * 40); x2 = _root.points[0].pos.x + (Math.cos(_root.points[0].rotPosNext - halfPI) * 40); y2 = _root.points[0].pos.y + (Math.sin(_root.points[0].rotPosNext - halfPI) * 40); if (_root.points[0].grounded) { _local8 = 10000; max_angle = 0; _local12 = 0; if (Math.random() > 0.7) { createEfx(4, (_local5 + (Math.random() * 20)) - 10, _local9, (Math.random() * 4) - 2, (Math.random() * 4) - 4); } _local2 = Math.floor(Math.min(_local5 - 23, _local5 + 23) / 10); while (_local2 <= Math.ceil(Math.max(_local5 - 23, _local5 + 23) / 10)) { _local3 = GroundHeight[_local2 - 1]; if (isNaN(_local3)) { _local3 = 0; } _local4 = GroundHeight[_local2]; if (isNaN(_local4)) { _local4 = 0; } _local7 = Math.atan2(_local4 - _local3, 10) + halfPI; xOff = Math.cos(_local7) * _root.points[0].Radius; yOff = Math.sin(_local7) * _root.points[0].Radius; _local6 = linesIntersect(_local5, _local9, _local5 + xOff, _local9 + yOff, (_local2 - 1) * 10, _local3, _local2 * 10, _local4); if (_local6) { if (_local6 < _local8) { max_angle = _local7; _root.points[0].groundAngle = Math.atan2(_local4 - _local3, 10); _local8 = _local6; _local11 = _local2; _local10 = true; } } _local7 = Math.atan2(_local3 - _local9, (_local2 * 10) - _local5); xOff = Math.cos(_local7) * _root.points[0].Radius; yOff = Math.sin(_local7) * _root.points[0].Radius; _local6 = linesIntersect(_local5, _local9, _local5 + xOff, _local9 + yOff, (_local2 - 1) * 10, _local3, _local2 * 10, _local4); if (_local6) { if (_local6 < _local8) { max_angle = _local7; _root.points[0].groundAngle = Math.atan2(_local4 - _local3, 10); _local8 = _local6; _local11 = _local2; _local10 = true; } } _local2++; } if (_local10) { _local13 = _root.points[0].posNext.x; _local14 = _root.points[0].posNext.y; _root.points[0].posNext.x = _root.points[0].posNext.x - (Math.cos(max_angle) * (_root.points[0].Radius - _local8)); _root.points[0].posNext.y = _root.points[0].posNext.y - (Math.sin(max_angle) * (_root.points[0].Radius - _local8)); _root.points[0].velCorrection.x = _local13 - _root.points[0].posNext.x; _root.points[0].velCorrection.y = _local14 - _root.points[0].posNext.y; _root.points[0].grounded = true; } } else { _local8 = 900; max_angle = 0; _local12 = 0; _local15 = Math.atan2(_local9 - y2, _local5 - x2); Tangle = 0; while (Tangle <= Math.PI) { _local7 = (Tangle - halfPI) + _local15; xOff = Math.cos(_local7) * _root.points[0].Radius; yOff = Math.sin(_local7) * _root.points[0].Radius; _local2 = Math.floor(Math.min(x2 + xOff, _local5 + xOff) / 10); while (_local2 <= Math.ceil(Math.max(x2 + xOff, _local5 + xOff) / 10)) { _local3 = GroundHeight[_local2 - 1]; if (isNaN(_local3)) { _local3 = 0; } _local4 = GroundHeight[_local2]; if (isNaN(_local4)) { _local4 = 0; } _local6 = linesIntersect(x2 + xOff, y2 + yOff, _local5 + xOff, _local9 + yOff, (_local2 - 1) * 10, _local3, _local2 * 10, _local4); if (_local6) { if (_local6 < _local8) { max_angle = _local7; _root.points[0].groundAngle = Math.atan2(_local4 - _local3, 10); _local8 = _local6; _local11 = _local2; _local10 = true; } } _local2++; } _local12++; if (_local12 > 20) { break; } Tangle = Tangle + (Math.PI/4); } if (_local10) { flashTheScreen = 40; _local2 = 0; while (_local2 < 10) { createEfx(1, _local5 + ((Math.random() * 20) - 10), _local9 + ((Math.random() * 8) - 6), (_root.points[0].velNext.x / 2) + ((Math.random() * 4) - 2), ((-_root.points[0].velNext.y) / 2) + ((Math.random() * 4) - 2)); _local2++; } _local13 = x2 - _local5; _local14 = y2 - _local9; _root.points[0].HitAt = _local8 / Math.sqrt((_local13 * _local13) + (_local14 * _local14)); _local13 = _root.points[0].posNext.x; _local14 = _root.points[0].posNext.y; _root.points[0].posNext.x = (_root.points[0].pos.x * (1 - _root.points[0].HitAt)) + (_root.points[0].posNext.x * _root.points[0].HitAt); _root.points[0].posNext.y = (_root.points[0].pos.y * (1 - _root.points[0].HitAt)) + (_root.points[0].posNext.y * _root.points[0].HitAt); _root.points[0].velCorrection.x = _local13 - _root.points[0].posNext.x; _root.points[0].velCorrection.y = _local14 - _root.points[0].posNext.y; _root.points[0].grounded = true; RoofHitCounter = 90; } } return(_local10); }; checkForBonus = function () { truck_grounded = _root.points[1].grounded || (_root.points[2].grounded); if ((Math.round(lvlWidth / 20) - level_time) < 0) { return(undefined); } if (last_truck_grounded && (!truck_grounded)) { start_rot = rotForBonus; startBonusTime = thisMS; startBonusX = _root.points[0].posNext.x; maxBonusY = 10000; } if ((!truck_grounded) && (!last_truck_grounded)) { if (_root.points[0].posNext.y < maxBonusY) { maxBonusY = _root.points[0].posNext.y; } } bonus = 0; if (((!last_truck_grounded) && (truck_grounded)) && (_root.points[0].posNext.x > lastStuntX)) { if ((_root.points[0].posNext.x - startBonusX) > 800) { giveBonus("Extreme Distance", 500 + Math.round(((_root.points[0].posNext.x - startBonusX) - 800) / 3)); bonus = 1; lastStuntX = _root.points[0].posNext.x + 50; } if ((_root.points[0].posNext.y - maxBonusY) > 300) { giveBonus("Extreme Air", 500 + Math.round((_root.points[0].posNext.y - maxBonusY) - 300)); bonus = 1; lastStuntX = _root.points[0].posNext.x + 50; } if ((startBonusTime - thisMS) > 3000) { giveBonus("Mega Hang Time", 500 + Math.round(((startBonusTime - thisMS) - 3000) / 25)); bonus = 1; lastStuntX = _root.points[0].posNext.x + 50; } if ((start_rot - rotForBonus) < -15.7) { giveBonus("Mega Front Flip", 4500); bonus = 1; lastStuntX = _root.points[0].posNext.x + 50; } else if ((start_rot - rotForBonus) > 15.7) { giveBonus("Mega Back Flip", 4500); bonus = 1; lastStuntX = _root.points[0].posNext.x + 50; } else if ((start_rot - rotForBonus) < -9.4) { giveBonus("2x Front Flip", 2500); bonus = 1; lastStuntX = _root.points[0].posNext.x + 50; } else if ((start_rot - rotForBonus) > 9.4) { giveBonus("2x Back Flip", 2500); bonus = 1; lastStuntX = _root.points[0].posNext.x + 50; } else if ((start_rot - rotForBonus) < -3.1) { giveBonus("Front Flip", 1000); bonus = 1; lastStuntX = _root.points[0].posNext.x + 50; } else if ((start_rot - rotForBonus) > 3) { giveBonus("Back Flip", 1000); bonus = 1; lastStuntX = _root.points[0].posNext.x + 50; } if ((_root.points[1].grounded && (_root.points[2].grounded)) && (bonus)) { giveBonus("Perfect Landing", 3000); } } last_truck_grounded = truck_grounded; if (bonusQue.length > 0) { bonusQueTimer--; if (bonusQueTimer <= 0) { thisBonus = bonusQue.pop(); giveBonus(thisBonus.bonusName, thisBonus.bonusPoints); bonusQueTimer = 15; } } }; linesIntersect = function (x1a, y1a, x2a, y2a, x1b, y1b, x2b, y2b, debug) { var _local6; var _local5; Aa = y2a - y1a; Ba = x1a - x2a; Ca = (Aa * x1a) + (Ba * y1a); Ab = y2b - y1b; Bb = x1b - x2b; Cb = (Ab * x1b) + (Bb * y1b); det = (Aa * Bb) - (Ab * Ba); if (det == 0) { return(0); } Tx = ((Bb * Ca) - (Ba * Cb)) / det; Ty = ((Aa * Cb) - (Ab * Ca)) / det; _local5 = Math.sqrt(((x1a - Tx) * (x1a - Tx)) + ((y1a - Ty) * (y1a - Ty))); _local6 = Math.sqrt(((x1a - x2a) * (x1a - x2a)) + ((y1a - y2a) * (y1a - y2a))); if (_local5 > _local6) { return(false); } if (!((((Math.min(x1b, x2b) <= Tx) && (Tx <= Math.max(x1b, x2b))) && (Math.min(y1b, y2b) <= Ty)) && (Ty <= Math.max(y1b, y2b)))) { return(false); } return(_local5); }; underGround = function () { x = _root.points[0].posNext.x + (Math.cos(_root.points[0].rotPosNext - halfPI) * 62); y = _root.points[0].posNext.y + (Math.sin(_root.points[0].rotPosNext - halfPI) * 62); f = (x / 10) - Math.floor(x / 10); thisY = (GroundHeight[Math.floor(x / 10)] * (1 - f)) + (GroundHeight[Math.floor(x / 10) + 1] * f); if (y > thisY) { return(true); } }; getRotDist = function (A, B) { if (A < 0) { A = A + doublePI; } if (B < 0) { B = B + doublePI; } A = A % doublePI; B = B % doublePI; d1 = A - B; d2 = A - (B + doublePI); d3 = (A + doublePI) - B; if ((Math.abs(d1) < Math.abs(d2)) && (Math.abs(d1) < Math.abs(d3))) { return(d1); } if (Math.abs(d2) < Math.abs(d3)) { return(d2); } return(d3); }; avgAngle = function (A, B) { if (A < 0) { A = A + doublePI; } if (B < 0) { B = B + doublePI; } A = A % doublePI; B = B % doublePI; if ((A > Math.PI) && (B < Math.PI)) { B = B + doublePI; } else if ((B > Math.PI) && (A < Math.PI)) { A = A + doublePI; } return(((A + B) / 2) % doublePI); }; avgY = 0; lsx = 0; lsy = 0; i = 1; while (i <= maxEfx) { efxLayer.Efx0.duplicateMovieClip("Efx" + i, i + 400); i++; } LevelEnd._visible = false; this.onEnterFrame = function () { switch (GameState) { case 0 : loadLevel(curLevel); ThisLevel = curLevel; GameState = 2; LevelEnd._visible = false; GoText._alpha = 0; LivesDisplay.text = "x" + Lives; RoofHitCounter = 0; rollOverMessage._visible = false; break; case 2 : if (GoText._alpha > 0) { GoText._alpha = GoText._alpha - 5; } debug_line.clear(); if (edit_enabled) { edit_onEnterFrame(); } if (!game_running) { return(undefined); } if ((ticker % 30) == 29) { level_time = level_time + 1; } ticker++; brakes = 0; if (Key.isDown(83) && (!sDownLast)) { sloMo = !sloMo; } sDownLast = Key.isDown(83); if (Key.isDown(39)) { control_rot = 0.022; } else if (Key.isDown(37)) { control_rot = -0.022; } else { control_rot = 0; } if (Key.isDown(38)) { lr = 1; } else if (Key.isDown(40)) { lr = -1; } else { lr = 0; } if ((Key.isDown(16) && (!boostDownLast)) && (truck_grounded)) { boostDownLast = true; boostRelease = boostCharge; boostCharge = 0; } else if (!Key.isDown(16)) { boostDownLast = false; } if (!(edit_enabled && (mouseIsDown))) { truckPhysics(1); } updateObjects(); updateScroll(); ground.clear(); ground.beginFill(8282162); i = -1; while (i < (Math.floor(Stage.width / 10) + 2)) { x = (i * 10) - (scroll_x % 10); last_y = y; y = getGroundHeight(((i * 10) + scroll_x) - (scroll_x % 10)) - scroll_y; if (i == 0) { ground.moveTo(x, y); } else { ground.lineTo(x, y); } if (i >= 0) { ground2["surface" + i]._x = x; ground2["surface" + i]._y = y; n = Math.floor(i + ((scroll_x - (scroll_x % 10)) / 10)); ground2["surface" + i]._rotation = SurfaceRot[n]; ground2["surface" + i].gotoAndStop(SurfaceTile[n]); } i++; } ground.lineTo(Stage.width + 10, Stage.height + 10); ground.lineTo(-20, Stage.width + 10); ground.endFill(); body_bg._x = (body._x = points[0].pos.x - scroll_x); body_bg._y = (body._y = points[0].pos.y - scroll_y); wheelshine1._x = (tire1._x = points[2].pos.x - scroll_x); wheelshine1._y = (tire1._y = points[2].pos.y - scroll_y); thisRot = Math.max(_root.points[1].tireRot, _root.points[2].tireRot); tire1._rotation = (tire2._rotation = tire2._rotation + thisRot); tire1.gotoAndStop(Math.floor(Math.abs(thisRot / 11.25)) + 1); tire2.gotoAndStop(Math.floor(Math.abs(thisRot / 11.25)) + 1); wheelshine2._x = (tire2._x = points[1].pos.x - scroll_x); wheelshine2._y = (tire2._y = points[1].pos.y - scroll_y); shocks.clear(); i = 1; while (i <= 2) { shocks.lineStyle(4, 3355443, 100); shocks.moveTo(points[0].pos.x - scroll_x, points[0].pos.y - scroll_y); shocks.lineTo(points[i].pos.x - scroll_x, points[i].pos.y - scroll_y); i++; } sx = -((scroll_x + 240) / 3); i = 1; while (i <= 3) { parallax["s" + i]._x = (sx % 240) + ((i - 1) * 240); parallax["s" + i]._y = -((scroll_y - avgY) / 3); parallax["s" + i].gotoAndStop(((Math.floor((-sx) / 240) + i) % 4) + 1); i++; } Time.text = formatMinSec(level_time); Score.text = level_score; break; case 3 : LevelEnd.pressUpToCont._visible = false; LevelEnd._visible = true; LevelEnd.TimeBonus.text = "Time Bonus: " + timeBonus; Score.text = level_score; WaitFor = 120; GameState++; break; case 4 : WaitFor--; if (WaitFor == 0) { LevelEnd.pressUpToCont._visible = true; } if ((WaitFor <= 0) || ((WaitFor <= 60) && (Key.isDown(38)))) { GameState++; } break; case 5 : curLevel++; GameState = 0; level_time = 0; game_running = false; if (curLevel != 11) { break; } gameEndType = 1; gotoAndStop (7); } }; gotoAndStop (6);
Instance of Symbol 220 MovieClip in Frame 6
on (release) { getURL ("http://www.freeonlinegames.com/?" + _root.gameName, "_blank"); }
Frame 7
gameOverScreen.endText.gotoAndStop(gameEndType);
Frame 8
function \u0004\u0005() { Set("\x03", (964 % 511) * true); return(\x03); } var \x01 = (438 + \x04\x05()); // swfAction0x03 // Unknown action
Symbol 3 MovieClip [fog_1] Frame 1
stop();
Symbol 11 MovieClip Frame 1
function \u0004\u0005() { Set("\x03", (2641 % 511) * true); return(\x03); } var \x01 = (686 + \x04\x05()); // swfAction0x03 // Unknown action
Symbol 19 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 1
function \u0004\u0005() { Set("\x03", (1222 % 511) * true); return(\x03); } var \x01 = (500 + \x04\x05()); // swfAction0x03 // Unknown action
Symbol 80 MovieClip Frame 105
stop();
Symbol 83 Button
on (release) { getURL ("http://www.freeonlinegames.com/?" + _root.gameName, "_blank"); }
Instance of Symbol 88 MovieClip "mcNotice" in Symbol 130 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 130 MovieClip Frame 120
function \u0004\u0005() { Set("\x03", (2053 % 511) * true); return(\x03); } var \x01 = (758 + \x04\x05()); // swfAction0x03 // Unknown action
Symbol 131 MovieClip Frame 60
!!!ERROR
Symbol 135 MovieClip Frame 1
stop();
Symbol 253 MovieClip Frame 25
!!!ERROR
Instance of Symbol 220 MovieClip in Symbol 253 MovieClip Frame 25
on (release) { getURL ("http://www.freeonlinegames.com/?" + _root.gameName, "_blank"); }
Symbol 253 MovieClip Frame 50
stop(); btnStartNow.onRelease = function () { _root.gotoAndStop("gamenow"); };
Symbol 300 MovieClip Frame 1
!!!ERROR
Symbol 317 MovieClip Frame 1
stop();
Symbol 328 MovieClip Frame 1
gotoAndStop (1);
Symbol 328 MovieClip Frame 31
gotoAndStop (1);
Symbol 328 MovieClip Frame 32
the_text.text = _parent.xtra;
Symbol 328 MovieClip Frame 61
!!!ERROR
Symbol 328 MovieClip Frame 62
the_text.text = _parent.xtra;
Symbol 328 MovieClip Frame 91
gotoAndStop (1);
Symbol 328 MovieClip Frame 121
gotoAndStop (1);
Symbol 329 MovieClip Frame 1
!!!ERROR
Symbol 353 MovieClip Frame 1
!!!ERROR
Symbol 360 MovieClip Frame 1
!!!ERROR
Symbol 367 MovieClip Frame 15
stop();
Symbol 368 Button
on (release) { getURL ("http://www.freegamesforyourwebsite.com/?" + _root.gameName, "_blank"); }
Symbol 369 Button
on (release) { getURL ("http://www.freeonlinegames.com/?" + _root.gameName, "_blank"); }
Symbol 396 MovieClip [TMPd4lzhusf84] Frame 1
!!!ERROR
Symbol 397 MovieClip Frame 1
!!!ERROR
Instance of Symbol 396 MovieClip [TMPd4lzhusf84] "submitScore" in Symbol 397 MovieClip Frame 1
//component parameters onClipEvent (construct) { btnMC = "btnSubmit"; gameID = 104; }
Symbol 412 Button
on (press) { sboard.dir = "up"; } on (release) { sboard.dir = "stop"; }
Symbol 413 Button
on (press) { sboard.dir = "down"; } on (release) { sboard.dir = "stop"; }
Symbol 420 MovieClip Frame 1
stop();
Symbol 420 MovieClip Frame 2
stop();
Symbol 430 MovieClip [TMP6ojzjuzm8i] Frame 1
!!!ERROR
Instance of Symbol 430 MovieClip [TMP6ojzjuzm8i] in Symbol 431 MovieClip Frame 1
//component parameters onClipEvent (construct) { gameID = 104; }
Symbol 437 MovieClip [TMP6pbk6uzm9i] Frame 1
!!!ERROR
Instance of Symbol 437 MovieClip [TMP6pbk6uzm9i] in Symbol 438 MovieClip Frame 1
//component parameters onClipEvent (construct) { gameID = 104; }

Library Items

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Symbol 2 TextUses:1Used by:3
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Symbol 5 MovieClipUses:4Used by:253 397  Timeline
Symbol 6 BitmapUsed by:7
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Symbol 130 MovieClipUses:88 129Used by:131
Symbol 131 MovieClipUses:7 130Used by:Timeline
Symbol 132 GraphicUsed by:Timeline
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Symbol 385 GraphicUsed by:386
Symbol 386 ButtonUses:382 383 384 385Used by:397  Timeline
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Symbol 388 GraphicUsed by:389
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Symbol 390 GraphicUsed by:393
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Symbol 394 MovieClipUses:393Used by:395
Symbol 395 MovieClipUses:394Used by:396
Symbol 396 MovieClip [TMPd4lzhusf84]Uses:395Used by:397
Symbol 397 MovieClipUses:5 161 378 381 386 389 396 171Used by:Timeline
Symbol 398 TextUses:137Used by:Timeline
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Symbol 435 TextUses:434Used by:436
Symbol 436 MovieClipUses:433 435Used by:437
Symbol 437 MovieClip [TMP6pbk6uzm9i]Uses:425 436Used by:438
Symbol 438 MovieClipUses:402 432 437Used by:Timeline

Instance Names

"mcLogo"Frame 1Symbol 8 MovieClip
"prel"Frame 1Symbol 19 MovieClip
"mcTaglines"Frame 1Symbol 81 MovieClip
"mcLogo"Frame 2Symbol 131 MovieClip
"parallax"Frame 6Symbol 274 MovieClip
"ground"Frame 6Symbol 275 MovieClip
"ground2"Frame 6Symbol 300 MovieClip
"body_bg"Frame 6Symbol 302 MovieClip
"shocks"Frame 6Symbol 303 MovieClip
"tire1"Frame 6Symbol 314 MovieClip
"tire2"Frame 6Symbol 314 MovieClip
"body"Frame 6Symbol 317 MovieClip
"debug_point"Frame 6Symbol 319 MovieClip
"efxLayer"Frame 6Symbol 330 MovieClip
"Score"Frame 6Symbol 331 EditableText
"Time"Frame 6Symbol 332 EditableText
"boostMeter"Frame 6Symbol 340 MovieClip
"LivesDisplay"Frame 6Symbol 341 EditableText
"objects"Frame 6Symbol 248 MovieClip
"parameter"Frame 6Symbol 353 MovieClip
"flashLayer"Frame 6Symbol 354 MovieClip
"fadeLayer"Frame 6Symbol 355 MovieClip
"rotVel"Frame 6Symbol 360 MovieClip
"debug_line"Frame 6Symbol 361 MovieClip
"GoText"Frame 6Symbol 362 MovieClip
"rollOverMessage"Frame 6Symbol 364 MovieClip
"LevelCompleteMessage"Frame 6Symbol 367 MovieClip
"LevelEnd"Frame 6Symbol 375 MovieClip
"LevelLoad"Frame 6Symbol 377 MovieClip
"gameOverScreen"Frame 7Symbol 397 MovieClip
"mcScoreboard1"Frame 8Symbol 431 MovieClip
"mcScoreboard2"Frame 8Symbol 438 MovieClip
"btnBackToMain"Frame 8Symbol 386 Button
"procent"Symbol 19 MovieClip Frame 1Symbol 14 EditableText
"randomtag"Symbol 79 MovieClip Frame 1Symbol 24 EditableText
"randomtag"Symbol 79 MovieClip Frame 2Symbol 25 EditableText
"randomtag"Symbol 79 MovieClip Frame 3Symbol 26 EditableText
"randomtag"Symbol 79 MovieClip Frame 4Symbol 27 EditableText
"randomtag"Symbol 79 MovieClip Frame 5Symbol 28 EditableText
"randomtag"Symbol 79 MovieClip Frame 6Symbol 29 EditableText
"randomtag"Symbol 79 MovieClip Frame 7Symbol 30 EditableText
"randomtag"Symbol 79 MovieClip Frame 8Symbol 31 EditableText
"randomtag"Symbol 79 MovieClip Frame 9Symbol 32 EditableText
"randomtag"Symbol 79 MovieClip Frame 10Symbol 33 EditableText
"randomtag"Symbol 79 MovieClip Frame 11Symbol 34 EditableText
"randomtag"Symbol 79 MovieClip Frame 12Symbol 35 EditableText
"randomtag"Symbol 79 MovieClip Frame 13Symbol 36 EditableText
"randomtag"Symbol 79 MovieClip Frame 14Symbol 37 EditableText
"randomtag"Symbol 79 MovieClip Frame 15Symbol 38 EditableText
"randomtag"Symbol 79 MovieClip Frame 16Symbol 39 EditableText
"randomtag"Symbol 79 MovieClip Frame 17Symbol 40 EditableText
"randomtag"Symbol 79 MovieClip Frame 18Symbol 41 EditableText
"randomtag"Symbol 79 MovieClip Frame 19Symbol 42 EditableText
"randomtag"Symbol 79 MovieClip Frame 20Symbol 43 EditableText
"randomtag"Symbol 79 MovieClip Frame 21Symbol 44 EditableText
"randomtag"Symbol 79 MovieClip Frame 22Symbol 45 EditableText
"randomtag"Symbol 79 MovieClip Frame 23Symbol 46 EditableText
"randomtag"Symbol 79 MovieClip Frame 24Symbol 47 EditableText
"randomtag"Symbol 79 MovieClip Frame 25Symbol 48 EditableText
"randomtag"Symbol 79 MovieClip Frame 26Symbol 49 EditableText
"randomtag"Symbol 79 MovieClip Frame 27Symbol 50 EditableText
"randomtag"Symbol 79 MovieClip Frame 28Symbol 51 EditableText
"randomtag"Symbol 79 MovieClip Frame 29Symbol 52 EditableText
"randomtag"Symbol 79 MovieClip Frame 30Symbol 53 EditableText
"randomtag"Symbol 79 MovieClip Frame 31Symbol 54 EditableText
"randomtag"Symbol 79 MovieClip Frame 32Symbol 55 EditableText
"randomtag"Symbol 79 MovieClip Frame 33Symbol 56 EditableText
"randomtag"Symbol 79 MovieClip Frame 34Symbol 57 EditableText
"randomtag"Symbol 79 MovieClip Frame 35Symbol 58 EditableText
"randomtag"Symbol 79 MovieClip Frame 36Symbol 59 EditableText
"randomtag"Symbol 79 MovieClip Frame 37Symbol 60 EditableText
"randomtag"Symbol 79 MovieClip Frame 38Symbol 61 EditableText
"randomtag"Symbol 79 MovieClip Frame 39Symbol 62 EditableText
"randomtag"Symbol 79 MovieClip Frame 40Symbol 63 EditableText
"randomtag"Symbol 79 MovieClip Frame 41Symbol 64 EditableText
"randomtag"Symbol 79 MovieClip Frame 42Symbol 65 EditableText
"randomtag"Symbol 79 MovieClip Frame 43Symbol 66 EditableText
"randomtag"Symbol 79 MovieClip Frame 44Symbol 67 EditableText
"randomtag"Symbol 79 MovieClip Frame 45Symbol 68 EditableText
"randomtag"Symbol 79 MovieClip Frame 46Symbol 69 EditableText
"randomtag"Symbol 79 MovieClip Frame 47Symbol 70 EditableText
"randomtag"Symbol 79 MovieClip Frame 48Symbol 71 EditableText
"randomtag"Symbol 79 MovieClip Frame 49Symbol 72 EditableText
"randomtag"Symbol 79 MovieClip Frame 50Symbol 73 EditableText
"randomtag"Symbol 79 MovieClip Frame 51Symbol 74 EditableText
"randomtag"Symbol 79 MovieClip Frame 52Symbol 75 EditableText
"randomtag"Symbol 79 MovieClip Frame 53Symbol 76 EditableText
"randomtag"Symbol 79 MovieClip Frame 54Symbol 77 EditableText
"randomtag"Symbol 79 MovieClip Frame 55Symbol 78 EditableText
"mcNotice"Symbol 130 MovieClip Frame 1Symbol 88 MovieClip
"obj1"Symbol 247 MovieClip Frame 1Symbol 148 MovieClip
"obj1"Symbol 248 MovieClip Frame 1Symbol 247 MovieClip
"levelName"Symbol 253 MovieClip Frame 1Symbol 144 EditableText
"NewGameBut"Symbol 253 MovieClip Frame 25Symbol 166 Button
"btnFreeGames"Symbol 253 MovieClip Frame 25Symbol 171 Button
"btnViewHigh"Symbol 253 MovieClip Frame 25Symbol 176 Button
"btnPlayMore"Symbol 253 MovieClip Frame 25Symbol 226 Button
"btnStartNow"Symbol 253 MovieClip Frame 50Symbol 252 Button
"s1"Symbol 274 MovieClip Frame 1Symbol 273 MovieClip
"s2"Symbol 274 MovieClip Frame 1Symbol 273 MovieClip
"s3"Symbol 274 MovieClip Frame 1Symbol 273 MovieClip
"surface0"Symbol 300 MovieClip Frame 1Symbol 299 MovieClip
"the_text"Symbol 328 MovieClip Frame 32Symbol 323 EditableText
"the_text"Symbol 328 MovieClip Frame 62Symbol 324 EditableText
"the_text"Symbol 328 MovieClip Frame 91Symbol 325 EditableText
"efxAnimations"Symbol 329 MovieClip Frame 1Symbol 328 MovieClip
"Efx0"Symbol 330 MovieClip Frame 1Symbol 329 MovieClip
"meterMask"Symbol 340 MovieClip Frame 1Symbol 334 MovieClip
"chargedMessage"Symbol 340 MovieClip Frame 1Symbol 339 MovieClip
"label"Symbol 353 MovieClip Frame 1Symbol 351 EditableText
"value"Symbol 353 MovieClip Frame 1Symbol 352 EditableText
"numeric"Symbol 360 MovieClip Frame 1Symbol 357 EditableText
"needle"Symbol 360 MovieClip Frame 1Symbol 359 MovieClip
"TimeBonus"Symbol 375 MovieClip Frame 1Symbol 370 EditableText
"pressUpToCont"Symbol 375 MovieClip Frame 1Symbol 373 MovieClip
"FOG"Symbol 394 MovieClip Frame 1Symbol 393 MovieClip
"mcButton"Symbol 395 MovieClip Frame 1Symbol 394 MovieClip
"mcButtonMain"Symbol 396 MovieClip [TMPd4lzhusf84] Frame 1Symbol 395 MovieClip
"YourScore"Symbol 397 MovieClip Frame 1Symbol 378 EditableText
"endText"Symbol 397 MovieClip Frame 1Symbol 381 MovieClip
"btnBackToMain"Symbol 397 MovieClip Frame 1Symbol 386 Button
"playmore_btn"Symbol 397 MovieClip Frame 1Symbol 389 Button
"submitScore"Symbol 397 MovieClip Frame 1Symbol 396 MovieClip [TMPd4lzhusf84]
"btnFreeGames"Symbol 397 MovieClip Frame 1Symbol 171 Button
"txtNickname"Symbol 420 MovieClip Frame 1Symbol 416 EditableText
"txtScore"Symbol 420 MovieClip Frame 1Symbol 417 EditableText
"txtNumber"Symbol 420 MovieClip Frame 1Symbol 418 EditableText
"mcScore"Symbol 421 MovieClip Frame 1Symbol 420 MovieClip
"mcScoreHolder"Symbol 424 MovieClip Frame 1Symbol 421 MovieClip
"mcBlock"Symbol 424 MovieClip Frame 1Symbol 423 MovieClip
"mcLoading"Symbol 425 MovieClip Frame 1Symbol 408 MovieClip
"sboard"Symbol 425 MovieClip Frame 1Symbol 424 MovieClip
"mcScoreboard"Symbol 430 MovieClip [TMP6ojzjuzm8i] Frame 1Symbol 425 MovieClip
"mcLabel"Symbol 430 MovieClip [TMP6ojzjuzm8i] Frame 1Symbol 429 MovieClip
"mcScoreboard"Symbol 437 MovieClip [TMP6pbk6uzm9i] Frame 1Symbol 425 MovieClip
"mcLabel"Symbol 437 MovieClip [TMP6pbk6uzm9i] Frame 1Symbol 436 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 3 as "fog_1"
ExportAssets (56)Timeline Frame 2Symbol 133 as "fogaudio"
ExportAssets (56)Timeline Frame 2Symbol 142 as "btnSubmit"
ExportAssets (56)Timeline Frame 7Symbol 396 as "TMPd4lzhusf84"
ExportAssets (56)Timeline Frame 8Symbol 430 as "TMP6ojzjuzm8i"
ExportAssets (56)Timeline Frame 8Symbol 437 as "TMP6pbk6uzm9i"
Tag 0x0FF (255)Timeline Frame 11 bytes "0"
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 3
Tag 0x0FD (253)Timeline Frame 8
Tag 0x0FD (253)Symbol 11 MovieClip Frame 1
Tag 0x0FD (253)Symbol 79 MovieClip Frame 1
Tag 0x0FD (253)Symbol 130 MovieClip Frame 120
Tag 0x0FD (253)Symbol 131 MovieClip Frame 60
Tag 0x0FD (253)Symbol 253 MovieClip Frame 25
Tag 0x0FD (253)Symbol 300 MovieClip Frame 1
Tag 0x0FD (253)Symbol 328 MovieClip Frame 61
Tag 0x0FD (253)Symbol 329 MovieClip Frame 1
Tag 0x0FD (253)Symbol 353 MovieClip Frame 1
Tag 0x0FD (253)Symbol 360 MovieClip Frame 1
Tag 0x0FD (253)Symbol 396 MovieClip [TMPd4lzhusf84] Frame 1
Tag 0x0FD (253)Symbol 397 MovieClip Frame 1
Tag 0x0FD (253)Symbol 430 MovieClip [TMP6ojzjuzm8i] Frame 1
Tag 0x0FD (253)Symbol 437 MovieClip [TMP6pbk6uzm9i] Frame 1

Labels

"mainarea"Frame 5
"gamenow"Frame 6
"scoreboard"Frame 8
"instruct"Symbol 253 MovieClip Frame 26

Dynamic Text Variables

ThisLevelSymbol 349 EditableText"<p align="left"><font face="Compacta Blk BT" size="12" color="#333333" letterSpacing="0.000000" kerning="1">0</font></p>"




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Created: 8/3 -2020 21:43:31 Last modified: 15/4 -2020 23:48:22 Server time: 22/12 -2024 12:11:25