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Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59604988?noj=FRM59604988-22DC" width="1" height="1"></div>

W.I.T.C.H. - Team rescue 2.swf

This is the info page for
Flash #233232

(Click the ID number above for more basic data on this flash file.)


Text
p

Magical object

Magical object 1

Magical object 3

Magical object 2

Magical object 4

Loading

100

%

doge

Sound

Play

Instructions

SCORE

00000

TIME

X

GOAL

3

Menu

X

0:00

Instructions

Instructions

Next

The evil Prince Phobos realizes that
as a team he and his minions are no match
for the Guardians, so he has sent Cedric
to lure them to the castle and separate them;
leaving the veil unguarded.
All hope lies in you to reunite
the Guardians, defeat Cedric and
escape the castle before its too late!

1000
bonus
points

Extra
energy

Bonus
chance

-Move your mouse left and right or press the LEFT
and RIGHT arrow key to avoid obstacles in your way.

-To fly faster move your mouse up or press the UP arrow key.

-Use your MOUSE to aim at enemies along the way
and CLICK to fire an energy blast.

Keep an eye out for special items along your way, hit one
with an energy blast for a bonus.

Controls

Controls

Back

HINTS

LEVEL 1

LEVEL 1

Go


Guide Will through the castle, using
the Heart of Candracar to fire
an energy blast at obstacles
in her way to find
one of her teammates.
Hurry you don’t have
much time!

Ready?

Quit

Resume

Are you sure
you want to quit?

No

Yes

Hurry up
your friends
need you!

Oh no!
Out of Time

Great Job!
But your mission has just begun.
Now help Irma find another Guardian
and use her power of water
to extinguish any fire
or obstacle in your way!

Level 1 Complete

000000

SCORE

You found Taranee, but
it’s no time to start
celebrating, Cornelia and
Hay Lin are still missing.
Help Taranee and use
her power of fire to find them!

Level 2 Complete

000000

It’s Cornelia!
The team is almost complete
help Cornelia find Hay Lin!
Use Cornelia’s power
of Earth to breakthrough
walls that block your way.

Level 3 Complete

000000

Congratulations! With Hay Lin back, the
team is complete, but the veil
still remains unguarded.
Help the Guardians
escape the castle
by defeating Cedric
to reach the veil
before Prince Phobos.

Level 4 Complete

000000

Loading...

CONGRATULATIONS

Thanks to your help
the Guardians made it
to the veil in time
to stop Prince Phobos.

FINAL SCORE

000000

Play Again

Submit Score

GAME

OVER

There’s still time to stop
Prince Phobos
and protect the veil.

ActionScript [AS1/AS2]

Frame 1
function fsdPlayAgain() { theDoge.unloadMovie(); _global.patchRestart = true; gotoAndStop ("titlecard"); } _quality = "MEDIUM"; urlTemp = new String(this._url); if (urlTemp.lastIndexOf("/") == -1) { lastCar = urlTemp.lastIndexOf("\\"); } else { lastCar = urlTemp.lastIndexOf("/"); } _global.path = urlTemp.substring(0, lastCar + 1); soundMovie = _global.path + "sound.swf"; _root.sounds.loadMovie(soundMovie); _global.musicIsPlaying = false; Stage.showMenu = false; _focusrect = false; _root.eventID = "td_witch_rescue"; playerScore = 0; _global.mainTimeline = this; _global.level = 1; _global.lives = 3; _global.freeze = true; _global.gameNumber = 0; _root.score = 0; _global.PlaySound = function (theSound, loop) { sounds.startsound(theSound, loop); }; _global.StopSound = function (theSound) { sounds.Stopsound(theSound); }; _global.ChangeVolume = function (theSound, volume) { sounds.SetSoundVolume(theSound, volume); }; stop(); _global.allSounds = new Sound(_root);
Instance of Symbol 230 MovieClip in Frame 1
onClipEvent (enterFrame) { if (_root.sounds.getBytesTotal() >= 15000) { if ((_parent.getBytesLoaded() + _root.sounds.getBytesLoaded()) == (_parent.getBytesTotal() + _root.sounds.getBytesTotal())) { _parent.gotoAndStop("titlecard"); } else { percent = Math.round(100 * ((_parent.getBytesLoaded() + _root.sounds.getBytesLoaded()) / (_parent.getBytesTotal() + _root.sounds.getBytesTotal()))); _parent.loadBar.gotoAndStop(percent); _parent.txtPercent.text = percent; } } }
Frame 7
_global.gameNumber++; _global.level = 1; _global.lives = 3; _root.score = 0; _global.energy = 1; _global.timeStop = false; _global.inGame = false; clearInterval(_root.mcGame.createEnemyInterval); nextFrame(); if (_global.musicIsPlaying == false) { _global.PlaySound("music", 99999); _global.musicIsPlaying = true; }
Frame 13
_global.inMenu = false;
Instance of Symbol 1028 MovieClip "instruc" in Frame 13
onClipEvent (load) { if (_root.instruction != "") { temp = _root.instruction; _root.instruction = ""; this.gotoAndStop(temp); } }
Frame 17
_global.inMenu = false;
Frame 21
_global.inMenu = true;
Frame 26
out.play(); _global.inMenu = false;
Frame 31
_global.freeze = true; _global.inMenu = false;
Frame 32
_root.gotoAndStop("play");
Frame 35
_global.freeze = true; _global.inMenu = false;
Frame 36
_root.gotoAndStop("play");
Frame 39
_global.freeze = true; _global.inMenu = false;
Frame 40
_root.gotoAndStop("play");
Frame 43
_global.freeze = true; _global.inMenu = false;
Frame 47
_global.StopSound("portalLoop"); _global.StopSound("fireLoop"); _global.StopSound("acidLoop"); level5 = _global.path + "boss.swf"; trace(_global.sCont.keyListener2); loadMovieNum (level5, 1);
Frame 51
playerScore = _root.score;
Frame 55
playerScore = _root.score; _global.StopSound("acidLoop"); _global.StopSound("fireLoop"); _global.StopSound("portalLoop");
Frame 59
theDoge.loadMovie("http://disney.go.com/jetix/global/game/scoredisplays/fsd.swf", 1); stop();
Frame 63
_global.gameNumber++; _global.energy = 1; _global.lives--; _global.patchRestart = true; if (_global.lives == 0) { gotoAndStop ("lose"); } else { gotoAndStop ("play"); }
Symbol 11 MovieClip Frame 8
_parent._parent.destroy(); stop();
Symbol 18 MovieClip Frame 1
_global.PlaySound("rockAttack", 1);
Symbol 18 MovieClip Frame 18
this._parent.destroy(); stop();
Symbol 19 MovieClip Frame 1
stop();
Symbol 19 MovieClip Frame 2
_global.PlaySound("enemyExplode", 1);
Symbol 20 MovieClip [RockMovie] Frame 1
stop();
Symbol 20 MovieClip [RockMovie] Frame 2
stop();
Symbol 20 MovieClip [RockMovie] Frame 3
stop();
Symbol 20 MovieClip [RockMovie] Frame 4
stop();
Symbol 28 MovieClip Frame 1
this._visible = false; _global.sCont.registerPauseAuto(this._parent);
Symbol 44 MovieClip Frame 5
_global.PlaySound("snakeAttack", 1);
Symbol 44 MovieClip Frame 15
_parent._parent.checkHit(hitzone); _parent._parent.gotoAndStop("idle");
Symbol 45 MovieClip Frame 5
_global.PlaySound("snakeAttack", 1);
Symbol 45 MovieClip Frame 15
_parent._parent.checkHit(hitzone); _parent._parent.gotoAndStop("idle");
Symbol 46 MovieClip Frame 5
_global.PlaySound("snakeAttack", 1);
Symbol 46 MovieClip Frame 15
_parent._parent.checkHit(hitzone); _parent._parent.gotoAndStop("idle");
Symbol 47 MovieClip Frame 1
gotoAndStop(_parent.attackDirection);
Symbol 50 MovieClip Frame 18
_parent.destroy(); stop();
Symbol 51 MovieClip [SnakeMovie] Frame 1
this.state = "idle"; stop();
Symbol 51 MovieClip [SnakeMovie] Frame 3
_global.PlaySound("enemyExplode", 1);
Symbol 51 MovieClip [SnakeMovie] Frame 6
_global.PlaySound("enemyExplode", 1);
Symbol 92 MovieClip Frame 3
_global.PlaySound("ratAttack", 1);
Symbol 92 MovieClip Frame 9
_parent.checkHit(this);
Symbol 92 MovieClip Frame 14
_parent.destroy(); stop();
Symbol 97 MovieClip Frame 13
_parent.destroy(); stop();
Symbol 115 MovieClip Frame 8
_parent.move = true; _parent.gotoAndStop(_parent.nextMove);
Symbol 116 MovieClip [RatMovie] Frame 3
_global.PlaySound("enemyExplode", 1);
Symbol 116 MovieClip [RatMovie] Frame 5
nextMove = "moveRight";
Symbol 116 MovieClip [RatMovie] Frame 7
nextMove = "moveLeft";
Symbol 128 MovieClip Frame 13
_parent.destroy(); stop();
Symbol 129 MovieClip Frame 1
stop();
Symbol 129 MovieClip Frame 2
_global.PlaySound("portalLoop", 100);
Symbol 129 MovieClip Frame 3
_global.StopSound("portalLoop"); _global.PlaySound("enemyExplode", 1);
Symbol 141 MovieClip Frame 1
_global.PlaySound("enemyExplode", 1);
Symbol 141 MovieClip Frame 7
_parent.destroy(); stop();
Symbol 142 MovieClip Frame 1
stop();
Symbol 142 MovieClip Frame 2
_global.PlaySound("acidLoop", 99999); stop();
Symbol 142 MovieClip Frame 3
_global.StopSound("acidLoop");
Symbol 151 MovieClip Frame 8
_parent.destroy(); stop();
Symbol 152 MovieClip Frame 1
stop();
Symbol 152 MovieClip Frame 2
_global.PlaySound("fireLoop", 100);
Symbol 152 MovieClip Frame 3
_global.StopSound("fireLoop"); _global.PlaySound("enemyExplode", 1);
Symbol 166 MovieClip Frame 9
_parent.destroy(); stop();
Symbol 167 MovieClip Frame 1
stop();
Symbol 167 MovieClip Frame 3
_global.PlaySound("enemyExplode", 1);
Symbol 168 MovieClip [MagicMovie] Frame 1
stop();
Symbol 168 MovieClip [MagicMovie] Frame 2
stop();
Symbol 168 MovieClip [MagicMovie] Frame 3
stop();
Symbol 168 MovieClip [MagicMovie] Frame 4
stop();
Symbol 168 MovieClip [MagicMovie] Frame 5
stop();
Symbol 172 MovieClip [ColumnMovie] Frame 1
stop();
Symbol 172 MovieClip [ColumnMovie] Frame 2
stop();
Symbol 172 MovieClip [ColumnMovie] Frame 3
stop();
Symbol 172 MovieClip [ColumnMovie] Frame 4
stop();
Symbol 200 MovieClip Frame 4
_parent._parent.checkHit(onde);
Symbol 200 MovieClip Frame 6
_parent._parent.checkHit(onde);
Symbol 200 MovieClip Frame 8
_parent._parent.checkHit(onde);
Symbol 200 MovieClip Frame 10
_parent._parent.checkHit(onde);
Symbol 200 MovieClip Frame 12
_parent._parent.checkHit(onde);
Symbol 200 MovieClip Frame 14
_parent._parent.checkHit(onde);
Symbol 200 MovieClip Frame 16
_parent._parent.checkHit(onde);
Symbol 200 MovieClip Frame 18
_parent._parent.checkHit(onde);
Symbol 200 MovieClip Frame 20
_parent._parent.checkHit(onde);
Symbol 200 MovieClip Frame 22
_parent._parent.checkHit(onde);
Symbol 200 MovieClip Frame 24
_parent._parent.checkHit(onde);
Symbol 200 MovieClip Frame 26
_parent._parent.checkHit(onde);
Symbol 200 MovieClip Frame 28
_parent._parent.checkHit(onde); _parent._parent.gotoAndStop("idle");
Symbol 201 MovieClip Frame 7
_global.PlaySound("batAttack", 1);
Symbol 201 MovieClip Frame 12
stop();
Symbol 203 MovieClip Frame 8
_parent._parent.destroy(); stop();
Symbol 204 MovieClip Frame 11
stop();
Symbol 205 MovieClip [BatMovie] Frame 1
this.state = "idle"; stop();
Symbol 205 MovieClip [BatMovie] Frame 3
_global.PlaySound("enemyExplode", 1);
Symbol 208 MovieClip Frame 4
gotoAndPlay (1);
Symbol 208 MovieClip Frame 11
_parent.removeMovieClip();
Symbol 209 MovieClip [projectile] Frame 1
_global.PlaySound("magicBall", 1); stop();
Symbol 209 MovieClip [projectile] Frame 2
_global.PlaySound("magicBall", 1);
Symbol 209 MovieClip [projectile] Frame 3
_global.PlaySound("magicBall", 1);
Symbol 209 MovieClip [projectile] Frame 4
_global.PlaySound("magicBall", 1);
Symbol 228 MovieClip Frame 1
stop();
Symbol 310 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); instruction = 3; gotoAndStop ("instr"); }
Symbol 313 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.inGame = false; _global.PlaySound("btnClick", 1); gotoAndStop ("instr"); }
Symbol 322 MovieClip Frame 1
stop();
Symbol 367 MovieClip Frame 8
stop();
Symbol 368 MovieClip Frame 8
stop();
Symbol 369 MovieClip Frame 8
stop();
Symbol 370 MovieClip Frame 1
stop();
Instance of Symbol 365 MovieClip "flame" in Symbol 370 MovieClip Frame 2
onClipEvent (enterFrame) { _parent._parent._parent.mcCont.fFlameHit(this, energy); }
Symbol 370 MovieClip Frame 3
_global.PlaySound("torchHit", 1);
Instance of Symbol 356 MovieClip "flame" in Symbol 370 MovieClip Frame 4
onClipEvent (enterFrame) { _parent._parent._parent.mcCont.fFlameHit(this, speed); }
Symbol 370 MovieClip Frame 5
_global.PlaySound("torchHit", 1);
Instance of Symbol 365 MovieClip "flame" in Symbol 370 MovieClip Frame 6
onClipEvent (enterFrame) { _parent._parent._parent.mcCont.fFlameHit(this, points); }
Symbol 370 MovieClip Frame 7
_global.PlaySound("torchHit", 1);
Symbol 650 MovieClip Frame 1
stop();
Symbol 674 MovieClip Frame 2
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 674 MovieClip Frame 3
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 674 MovieClip Frame 4
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 674 MovieClip Frame 5
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 674 MovieClip Frame 6
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 674 MovieClip Frame 7
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 674 MovieClip Frame 8
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 674 MovieClip Frame 9
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 674 MovieClip Frame 10
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 674 MovieClip Frame 11
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 674 MovieClip Frame 12
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 674 MovieClip Frame 13
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 674 MovieClip Frame 14
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 674 MovieClip Frame 15
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 674 MovieClip Frame 16
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 674 MovieClip Frame 17
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 674 MovieClip Frame 18
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 674 MovieClip Frame 19
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 674 MovieClip Frame 20
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 674 MovieClip Frame 21
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 674 MovieClip Frame 22
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 674 MovieClip Frame 23
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 674 MovieClip Frame 24
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 674 MovieClip Frame 25
stop(); _global.speed = _global.topSpeed; _parent.present = this._currentframe;
Symbol 692 MovieClip Frame 1
_global.PlaySound("hurt", 1); _global.speed = _global.normalSpeed;
Symbol 692 MovieClip Frame 25
stop(); _global.charLife--; _parent.gotoAndStop("Idle");
Symbol 706 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 20);
Symbol 706 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 714 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(76, 55);
Symbol 714 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 716 MovieClip Frame 1
_global.speed = _global.normalSpeed; _global.PlaySound("death", 1);
Symbol 716 MovieClip Frame 40
stop(); if (_global.lives <= 0) { _parent._parent._parent.mcCont.gotoAndPlay(1); } else { _global.energy = 1; _parent._parent._parent.mcInterface.energyBar.energy.gotoAndStop(1); _parent.gotoAndStop("Idle"); }
Symbol 718 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 0);
Symbol 718 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 720 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(25, 30);
Symbol 720 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 721 MovieClip Frame 2
_global.speed = _global.speed - 2;
Symbol 721 MovieClip Frame 3
_global.speed = _global.speed - 2;
Symbol 721 MovieClip Frame 4
_global.speed = _global.speed - 2;
Symbol 721 MovieClip Frame 5
_global.speed = _global.speed - 2;
Symbol 721 MovieClip Frame 6
_global.speed = _global.speed - 2;
Symbol 721 MovieClip Frame 7
_global.speed = _global.speed - 2;
Symbol 721 MovieClip Frame 8
_global.speed = _global.speed - 2;
Symbol 721 MovieClip Frame 9
_global.speed = _global.speed - 2;
Symbol 721 MovieClip Frame 10
_global.speed = _global.speed - 2;
Symbol 721 MovieClip Frame 11
_global.speed = _global.speed - 2;
Symbol 721 MovieClip Frame 12
_global.speed = _global.speed - 2;
Symbol 721 MovieClip Frame 13
_global.speed = _global.speed - 2;
Symbol 721 MovieClip Frame 14
_global.speed = _global.speed - 2;
Symbol 721 MovieClip Frame 15
_global.speed = _global.speed - 2;
Symbol 721 MovieClip Frame 16
_global.speed = _global.speed - 2;
Symbol 721 MovieClip Frame 17
_global.speed = _global.speed - 2;
Symbol 721 MovieClip Frame 18
_global.speed = _global.speed - 2;
Symbol 721 MovieClip Frame 19
_global.speed = _global.speed - 2;
Symbol 721 MovieClip Frame 20
_global.speed = _global.speed - 2;
Symbol 721 MovieClip Frame 21
_global.speed = _global.speed - 2;
Symbol 721 MovieClip Frame 22
_global.speed = _global.speed - 2;
Symbol 721 MovieClip Frame 23
_global.speed = _global.speed - 2;
Symbol 721 MovieClip Frame 24
_global.speed = _global.speed - 2;
Symbol 721 MovieClip Frame 25
stop(); _global.speed = _global.normalSpeed; _parent.gotoAndStop("Idle");
Symbol 722 MovieClip Frame 1
stop(); speedUp = false; present = "";
Symbol 722 MovieClip Frame 2
if (speedUp == true) { acc.gotoAndStop(25); }
Symbol 722 MovieClip Frame 9
speedUp = false; decel.gotoAndPlay(26 - present);
Symbol 738 MovieClip Frame 2
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 738 MovieClip Frame 3
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 738 MovieClip Frame 4
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 738 MovieClip Frame 5
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 738 MovieClip Frame 6
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 738 MovieClip Frame 7
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 738 MovieClip Frame 8
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 738 MovieClip Frame 9
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 738 MovieClip Frame 10
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 738 MovieClip Frame 11
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 738 MovieClip Frame 12
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 738 MovieClip Frame 13
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 738 MovieClip Frame 14
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 738 MovieClip Frame 15
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 738 MovieClip Frame 16
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 738 MovieClip Frame 17
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 738 MovieClip Frame 18
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 738 MovieClip Frame 19
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 738 MovieClip Frame 20
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 738 MovieClip Frame 21
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 738 MovieClip Frame 22
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 738 MovieClip Frame 23
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 738 MovieClip Frame 24
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 738 MovieClip Frame 25
stop(); _global.speed = _global.topSpeed; _parent.present = this._currentframe;
Symbol 757 MovieClip Frame 1
_global.PlaySound("hurt", 1); _global.speed = _global.normalSpeed;
Symbol 757 MovieClip Frame 25
stop(); _global.charLife--; _parent.gotoAndStop("Idle");
Symbol 769 MovieClip Frame 1
_global.speed = _global.normalSpeed;
Symbol 769 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 20);
Symbol 769 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 776 MovieClip Frame 1
_global.speed = _global.normalSpeed;
Symbol 776 MovieClip Frame 6
_parent._parent._parent.mcCont.fShoot(76, 55);
Symbol 776 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 778 MovieClip Frame 1
_global.speed = _global.normalSpeed; _global.PlaySound("death", 1);
Symbol 778 MovieClip Frame 40
stop(); if (_global.lives <= 0) { _parent._parent._parent.mcCont.gotoAndPlay(1); } else { _global.energy = 1; _parent._parent._parent.mcInterface.energyBar.energy.gotoAndStop(1); _parent.gotoAndStop("Idle"); }
Symbol 781 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 0);
Symbol 781 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 783 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(25, 30);
Symbol 783 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 784 MovieClip Frame 2
_global.speed = _global.speed - 2;
Symbol 784 MovieClip Frame 3
_global.speed = _global.speed - 2;
Symbol 784 MovieClip Frame 4
_global.speed = _global.speed - 2;
Symbol 784 MovieClip Frame 5
_global.speed = _global.speed - 2;
Symbol 784 MovieClip Frame 6
_global.speed = _global.speed - 2;
Symbol 784 MovieClip Frame 7
_global.speed = _global.speed - 2;
Symbol 784 MovieClip Frame 8
_global.speed = _global.speed - 2;
Symbol 784 MovieClip Frame 9
_global.speed = _global.speed - 2;
Symbol 784 MovieClip Frame 10
_global.speed = _global.speed - 2;
Symbol 784 MovieClip Frame 11
_global.speed = _global.speed - 2;
Symbol 784 MovieClip Frame 12
_global.speed = _global.speed - 2;
Symbol 784 MovieClip Frame 13
_global.speed = _global.speed - 2;
Symbol 784 MovieClip Frame 14
_global.speed = _global.speed - 2;
Symbol 784 MovieClip Frame 15
_global.speed = _global.speed - 2;
Symbol 784 MovieClip Frame 16
_global.speed = _global.speed - 2;
Symbol 784 MovieClip Frame 17
_global.speed = _global.speed - 2;
Symbol 784 MovieClip Frame 18
_global.speed = _global.speed - 2;
Symbol 784 MovieClip Frame 19
_global.speed = _global.speed - 2;
Symbol 784 MovieClip Frame 20
_global.speed = _global.speed - 2;
Symbol 784 MovieClip Frame 21
_global.speed = _global.speed - 2;
Symbol 784 MovieClip Frame 22
_global.speed = _global.speed - 2;
Symbol 784 MovieClip Frame 23
_global.speed = _global.speed - 2;
Symbol 784 MovieClip Frame 24
_global.speed = _global.speed - 2;
Symbol 784 MovieClip Frame 25
stop(); _global.speed = _global.normalSpeed; _parent.gotoAndStop("Idle");
Symbol 785 MovieClip Frame 1
stop(); speedUp = false; present = "";
Symbol 785 MovieClip Frame 2
if (speedUp == true) { acc.gotoAndStop(25); }
Symbol 785 MovieClip Frame 9
speedUp = false; decel.gotoAndPlay(26 - present);
Symbol 808 MovieClip Frame 2
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 808 MovieClip Frame 3
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 808 MovieClip Frame 4
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 808 MovieClip Frame 5
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 808 MovieClip Frame 6
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 808 MovieClip Frame 7
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 808 MovieClip Frame 8
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 808 MovieClip Frame 9
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 808 MovieClip Frame 10
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 808 MovieClip Frame 11
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 808 MovieClip Frame 12
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 808 MovieClip Frame 13
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 808 MovieClip Frame 14
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 808 MovieClip Frame 15
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 808 MovieClip Frame 16
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 808 MovieClip Frame 17
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 808 MovieClip Frame 18
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 808 MovieClip Frame 19
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 808 MovieClip Frame 20
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 808 MovieClip Frame 21
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 808 MovieClip Frame 22
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 808 MovieClip Frame 23
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 808 MovieClip Frame 24
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 808 MovieClip Frame 25
stop(); _global.speed = _global.topSpeed; _parent.present = this._currentframe;
Symbol 831 MovieClip Frame 1
_global.PlaySound("hurt", 1); _global.speed = _global.normalSpeed;
Symbol 831 MovieClip Frame 25
stop(); _global.charLife--; _parent.gotoAndStop("Idle");
Symbol 841 MovieClip Frame 1
_global.speed = _global.normalSpeed;
Symbol 841 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 20);
Symbol 841 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 849 MovieClip Frame 1
_global.speed = _global.normalSpeed;
Symbol 849 MovieClip Frame 6
_parent._parent._parent.mcCont.fShoot(76, 55);
Symbol 849 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 851 MovieClip Frame 1
_global.speed = _global.normalSpeed; _global.PlaySound("death", 1);
Symbol 851 MovieClip Frame 40
stop(); if (_global.lives <= 0) { _parent._parent._parent.mcCont.gotoAndPlay(1); } else { _global.energy = 1; _parent._parent._parent.mcInterface.energyBar.energy.gotoAndStop(1); _parent.gotoAndStop("Idle"); }
Symbol 853 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 0);
Symbol 853 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 855 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(25, 30);
Symbol 855 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 856 MovieClip Frame 2
_global.speed = _global.speed - 2;
Symbol 856 MovieClip Frame 3
_global.speed = _global.speed - 2;
Symbol 856 MovieClip Frame 4
_global.speed = _global.speed - 2;
Symbol 856 MovieClip Frame 5
_global.speed = _global.speed - 2;
Symbol 856 MovieClip Frame 6
_global.speed = _global.speed - 2;
Symbol 856 MovieClip Frame 7
_global.speed = _global.speed - 2;
Symbol 856 MovieClip Frame 8
_global.speed = _global.speed - 2;
Symbol 856 MovieClip Frame 9
_global.speed = _global.speed - 2;
Symbol 856 MovieClip Frame 10
_global.speed = _global.speed - 2;
Symbol 856 MovieClip Frame 11
_global.speed = _global.speed - 2;
Symbol 856 MovieClip Frame 12
_global.speed = _global.speed - 2;
Symbol 856 MovieClip Frame 13
_global.speed = _global.speed - 2;
Symbol 856 MovieClip Frame 14
_global.speed = _global.speed - 2;
Symbol 856 MovieClip Frame 15
_global.speed = _global.speed - 2;
Symbol 856 MovieClip Frame 16
_global.speed = _global.speed - 2;
Symbol 856 MovieClip Frame 17
_global.speed = _global.speed - 2;
Symbol 856 MovieClip Frame 18
_global.speed = _global.speed - 2;
Symbol 856 MovieClip Frame 19
_global.speed = _global.speed - 2;
Symbol 856 MovieClip Frame 20
_global.speed = _global.speed - 2;
Symbol 856 MovieClip Frame 21
_global.speed = _global.speed - 2;
Symbol 856 MovieClip Frame 22
_global.speed = _global.speed - 2;
Symbol 856 MovieClip Frame 23
_global.speed = _global.speed - 2;
Symbol 856 MovieClip Frame 24
_global.speed = _global.speed - 2;
Symbol 856 MovieClip Frame 25
stop(); _global.speed = _global.normalSpeed; _parent.gotoAndStop("Idle");
Symbol 857 MovieClip Frame 1
stop(); speedUp = false; present = "";
Symbol 857 MovieClip Frame 2
if (speedUp == true) { acc.gotoAndStop(25); }
Symbol 857 MovieClip Frame 9
speedUp = false; decel.gotoAndPlay(26 - present);
Symbol 868 MovieClip Frame 2
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 868 MovieClip Frame 3
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 868 MovieClip Frame 4
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 868 MovieClip Frame 5
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 868 MovieClip Frame 6
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 868 MovieClip Frame 7
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 868 MovieClip Frame 8
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 868 MovieClip Frame 9
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 868 MovieClip Frame 10
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 868 MovieClip Frame 11
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 868 MovieClip Frame 12
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 868 MovieClip Frame 13
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 868 MovieClip Frame 14
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 868 MovieClip Frame 15
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 868 MovieClip Frame 16
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 868 MovieClip Frame 17
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 868 MovieClip Frame 18
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 868 MovieClip Frame 19
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 868 MovieClip Frame 20
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 868 MovieClip Frame 21
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 868 MovieClip Frame 22
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 868 MovieClip Frame 23
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 868 MovieClip Frame 24
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 868 MovieClip Frame 25
stop(); _global.speed = _global.topSpeed; _parent.present = this._currentframe;
Symbol 876 MovieClip Frame 1
_global.PlaySound("hurt", 1); _global.speed = _global.normalSpeed;
Symbol 876 MovieClip Frame 25
stop(); _global.charLife--; _parent.gotoAndStop("Idle");
Symbol 884 MovieClip Frame 1
_global.speed = _global.normalSpeed;
Symbol 884 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 20);
Symbol 884 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 888 MovieClip Frame 1
_global.speed = _global.normalSpeed;
Symbol 888 MovieClip Frame 6
_parent._parent._parent.mcCont.fShoot(76, 55);
Symbol 888 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 890 MovieClip Frame 1
_global.speed = _global.normalSpeed; _global.PlaySound("death", 1);
Symbol 890 MovieClip Frame 40
stop(); if (_global.lives <= 0) { _parent._parent._parent.mcCont.gotoAndPlay(1); } else { _global.energy = 1; _parent._parent._parent.mcInterface.energyBar.energy.gotoAndStop(1); _parent.gotoAndStop("Idle"); }
Symbol 892 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 0);
Symbol 892 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 894 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(25, 30);
Symbol 894 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 895 MovieClip Frame 2
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 3
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 4
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 5
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 6
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 7
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 8
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 9
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 10
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 11
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 12
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 13
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 14
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 15
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 16
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 17
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 18
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 19
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 20
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 21
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 22
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 23
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 24
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 25
stop(); _global.speed = _global.normalSpeed; _parent.gotoAndStop("Idle");
Symbol 896 MovieClip Frame 1
stop(); speedUp = false; present = "";
Symbol 896 MovieClip Frame 2
if (speedUp == true) { acc.gotoAndStop(25); }
Symbol 896 MovieClip Frame 9
speedUp = false; decel.gotoAndPlay(26 - present);
Symbol 897 MovieClip Frame 60
gotoAndPlay ("Will");
Symbol 897 MovieClip Frame 120
gotoAndPlay ("Irma");
Symbol 897 MovieClip Frame 180
gotoAndPlay ("Taranee");
Symbol 897 MovieClip Frame 240
gotoAndPlay ("Cornelia");
Symbol 922 MovieClip Frame 1
stop();
Symbol 926 MovieClip Frame 1
stop();
Symbol 933 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); if (!_global.freeze) { _global.allSounds.setVolume(0); _root.mcGame.mcCont.gamePause(); _root.gotoAndStop("menu"); } else { _global.allSounds.setVolume(100); _root.mcGame.mcCont.gameUnpause(); _root.gotoAndStop("play"); } }
Symbol 938 MovieClip Frame 1
stop();
Symbol 966 MovieClip Frame 1
stop();
Symbol 969 MovieClip Frame 30
this.update(); gotoAndPlay (1);
Symbol 974 Button
on (release) { _global.musicIsPlaying = false; _global.StopSound("music"); this.gotoAndPlay(2); }
Symbol 975 Button
on (release) { _global.musicIsPlaying = true; _global.PlaySound("music", 99999); this.gotoAndPlay(1); }
Symbol 976 MovieClip Frame 1
stop();
Symbol 976 MovieClip Frame 2
stop();
Symbol 977 MovieClip Frame 1
nbLife = _global.lives - 1; trace("_global.lives =" + _global.lives);
Instance of Symbol 969 MovieClip "mcChrono" in Symbol 977 MovieClip Frame 1
onClipEvent (load) { function setTime(seconds) { var _local1 = this; _local1.reachedZero = false; _local1.time = seconds + 1; _local1.doUpdate(); } function update() { if (!_global.freeze) { this.doUpdate(); this.doEnemyInterval(); } } function doUpdate() { var _local1 = this; if (_local1.time > 0) { _local1.time--; } else if (!_local1.reachedZero) { _local1.reachedZero = true; trace("time out"); _root.mcGame.mcCont.fDeath(); } var _local3 = Math.floor(_local1.time / 60); var _local2 = _local1.time - (_local3 * 60); if (_local2 < 10) { _local2 = "0" + _local2; } _local1.chronoValue = (_local3 + ":") + _local2; } function doEnemyInterval() { var _local1 = _global; _local1.enemyIntervalCount++; if ((!_local1.enemyIntervalDone) && (_local1.enemyIntervalCount >= _local1.enemyInterval)) { _local1.enemyIntervalDone = true; _local1.sCont.createEnemy(_local1.gameNumber); } } _global.chronoMC = this; this.time = 0; } onClipEvent (enterFrame) { if (_global.freeze || (_global.timeStop)) { this.stop(); } else { this.play(); } }
Instance of Symbol 976 MovieClip "stopSound" in Symbol 977 MovieClip Frame 1
onClipEvent (load) { if (_global.musicIsPlaying == true) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } }
Symbol 979 MovieClip Frame 2
function enemyInit(enemy, enemyType) { var _local2 = _global; var _local1 = enemy.object; _local1.type = enemyType; _local1.enabled = false; _local1.speed = 5; _local1.state = "idle"; _local1.reflex = 20; _local1.canAvoid = false; _local1.enable = enemyEnable; _local1.disable = enemyDisable; _local1.destroy = enemyDestroy; _local1.checkHit = enemyCheckHit; _local1.die = enemyDie; switch (_local1.type) { case "bat" : _local1.behavior = enemyBehaviorBat; _local1.setMove = enemySetMove; _local1.attack = enemyAttackBat; _local1.distanceBeforeAttack = _local2.batBeforeAttack; _local1.distanceBeforeFollow = 1500; _local1.delayBeforeNextAttack = _local2.batAttackDelay; _local1.multipleAttack = true; _local1.move = true; _local1.speed = _local2.batSpeed; _local1.firstMove = true; _local1.type = "bat"; break; case "snake" : _local1.behavior = enemyBehaviorSnake; _local1.setMove = enemySetMove; _local1.attack = enemyAttackSnake; _local1.distanceBeforeAttack = _local2.snackBeforeAttack; _local1.distanceBeforeFollow = 1500; _local1.delayBeforeNextAttack = _local2.snackAttackDelay; _local1.multipleAttack = true; _local1.move = false; _local1.firstMove = true; _local1.type = "snake"; break; case "rat" : _local1.behavior = enemyBehaviorRat; _local1.setMove = enemyRatSetMove; _local1.attack = enemyAttackRat; _local1.checkHit = enemyRatCheckHit; _local1.die = enemyRatDie; _local1.doDie = enemyDie; _local1.distanceBeforeAttack = 1500; _local1.distanceBeforeFollow = 2500; _local1.multipleAttack = false; _local1.move = false; _local1.reflex = _local2.ratReflex; _local1.speed = _local2.ratSpeed; _local1.type = "rat"; break; case "column" : _local1.canAvoid = true; _local1.cantDie = true; break; case "rock" : _local1.behavior = enemyBehaviorRock; _local1.canAvoid = true; break; case "magic" : _local1.die = enemyMagicDie; _local1.behavior = enemyBehaviorMagic; } _local1.onEnterFrame = enemyDoBehavior; _local1.gotoAndStop(_local1.state); } function enemyEnable() { this.enabled = true; } function enemyDisable() { this.enabled = false; } function enemyDie() { var _local1 = this; if (((_local1.state != "death") && (!_local1.cantDie)) && (!(((_local1.type == "rat") && (_local1.hasAttacked)) && (_local1.state != "attack")))) { _local1.state = "death"; _root.score = _root.score + 250; _local1.gotoAndStop("Death"); } } function enemyRatDie() { var _local1 = this; if ((!_local1.hasAttacked) && (_local1.state != "attack")) { _local1.doDie(); } } function enemyMagicDie() { var _local1 = this; if (((_local1.state != "death") && (!_local1.cantDie)) && (!(((_local1.type == "rat") && (_local1.hasAttacked)) && (_local1.state != "attack")))) { _local1.state = "death"; _global.magicCanBeCreated = true; _root.score = _root.score + 500; _local1.gotoAndStop("Death"); } } function enemyDestroy() { var _local1 = this; _local1.disable(); _local1.removeMovieClip(); } function enemyDoBehavior() { var _local1 = this; var _local2 = _global; if (_local1.enabled && (!_local2.freeze)) { var mouseX = _root._xmouse; var _local3 = (_local1._x + _local1._parent._x) + _local1._parent._parent._x; var playerX = ((_local1._parent.mcChar._x + _local1._parent.mcChar._parent._x) + _local1._parent.mcChar._parent._parent._x); if (_local1.move) { _local1.o3Dpoints.x = _local1.o3Dpoints.x + (_local1.direction * _local1.speed); if (_local1.o3Dpoints.x <= _local2.sCont.Xmin) { _local1.o3Dpoints.x = _local2.sCont.Xmin; } if (_local1.o3Dpoints.x >= _local2.sCont.Xmax) { _local1.o3Dpoints.x = _local2.sCont.Xmax; } } if (_local1.firstMove) { if (Math.round(Math.random() * _local1.reflex) == 1) { if (_local1.o3Dpoints.z < _local1.distanceBeforeFollow) { if (playerX > _local3) { _local1.setMove(1); } else { _local1.setMove(-1); } } else if (mouseX < _local3) { _local1.setMove(1); } else { _local1.setMove(-1); } } } if ((((_local1.o3Dpoints.z <= _local1.distanceBeforeAttack) && (!_local1.hasAttacked)) && (_local1.state != "attack")) && (_local1.state != "death")) { _local1.state = "attack"; _local1.hasAttacked = true; if (_local1.multipleAttack) { _local1.nextAttackTimer = (getTimer() + _local1.delayBeforeNextAttack) + Math.round(Math.random() * 500); } _local1.attack(); } if (_local1.nextAttackTimer < getTimer()) { delete _local1.hasAttacked; delete _local1.nextAttackTimer; } if (((_local1.o3Dpoints.z <= 0) && (!_local1.isOut)) && (_local1.state != "death")) { if ((_local1.anim.hit && (_local1.anim.hit.hitTest(_local1._parent.mcChar))) || ((!_local1.anim.hit) && (_local1.hitTest(_local1._parent.mcChar)))) { trace("enemy hits the player!:" + _local1.anim.hit); fPlayerHit(15); } else if (!_local1.canAvoid) { } else { _root.score = _root.score + 250; } _local1.isOut = true; } _local1.behavior(); _local1.update(); } } function enemyCheckHit(mc) { var _local1 = mc; if (((_local1.hitTest(_parent.mcChar) && (!_local1.hasHit)) && (this.enabled)) && (this.state != "death")) { _global.sCont.fPlayerHit(15); _local1.hasHit = true; } } function enemyRatCheckHit(mc) { if (mc.hitTest(_parent.mcChar) && (this.state != "death")) { _global.sCont.fPlayerHit(15); } } function enemyBehaviorBat() { if (this.o3Dpoints.z < 1000) { this.o3Dpoints.y = this.o3Dpoints.y + 7; } } function enemyBehaviorSnake() { } function enemyAttackSnake() { var _local1 = this; var _local3 = _parent; var distance = (_local3.mcCont.Xmax - _local3.mcCont.Xmin); var x = (_local1.o3Dpoints.x - _local3.mcCont.Xmin); var _local2 = x / distance; if (_local2 <= 0.33) { _local1.attackDirection = 3; } else if ((_local2 > 0.33) && (_local2 <= 0.66)) { _local1.attackDirection = 2; } else { _local1.attackDirection = 1; } _local1.gotoAndStop("Attack"); } function enemyAttackRat() { this.gotoAndStop("Attack"); } function enemyAttackBat() { this.gotoAndStop("Attack"); } function enemyBehaviorRat() { var _local1 = this; var _local2 = _parent; if (((_local1.state != "death") && (!_local1.hasAttacked)) && (_local1.state != "attack")) { if (!_local1.firstMove) { _local1.move = true; _local1.firstMove = true; _local1.direction = -1; _local1.gotoAndStop("turnRight"); } if (_local1.move) { if ((_local1.o3Dpoints.x <= _local2.mcCont.Xmin) || (_local1.o3Dpoints.x >= _local2.mcCont.Xmax)) { _local1.move = false; if (!_local1.hasAttacked) { _local1.gotoAndStop("idle"); } if (_local1.o3Dpoints.x <= _local2.mcCont.Xmin) { } } } } if (_local1.state == "attack") { _local1.o3Dpoints.x = _local1.o3Dpoints.x + (50 * _local1.direction); } } function enemyBehaviorRock() { var _local1 = this; if ((((_local1.o3Dpoints.z < -20) && (!_local1.hasAttacked)) && (_local1.state != "death")) && (!_local1.doubleRockFix)) { _local1.o3Dpoints.z = 300; _local1.isOut = false; _local1.hasAttacked = true; _local1.doubleRockFix = true; _local1.state = "attack"; _local1.gotoAndStop("attack"); } } function enemyBehaviorMagic() { var _local1 = _global; if (this.o3Dpoints.z < 0) { _local1.magicCanBeCreated = true; _local1.StopSound("acidLoop"); _local1.StopSound("fireLoop"); _local1.StopSound("portalLoop"); } } function enemySetMove(direction) { this.direction = direction; } function enemyRatSetMove(direction) { var _local1 = this; var _local2 = direction; if ((((_local1.direction != _local2) && (!_local1.hasAttacked)) && (_local1.state != "attack")) && (_local1.state != "death")) { if (_local2 == -1) { _local1.gotoAndStop("turnRight"); _local1.move = false; } else { _local1.gotoAndStop("turnLeft"); _local1.move = false; } _local1.direction = _local2; } } function pauseInit() { _global.pause = new Object(); AsBroadcaster.initialize(_global.pause); } function registerPause(mc) { } function registerPauseAuto(mc) { var _local1 = mc; if (!_local1.onUnLoad) { registerPause(_local1); _local1.onUnload = function () { unregisterPause(this); }; } } function unregisterPause(mc) { _global.pause.removeListener(mc); } function gamePause() { _global.freeze = true; _global.pause.broadcastMessage("stop"); } function gameUnpause() { _root.mcGame.mcInterface.chrono.startTime = getTimer() - _root.mcGame.mcInterface.chrono.elapsed; _global.freeze = false; _global.pause.broadcastMessage("play"); } function fSetLevel(level) { var _local1 = _global; var _local2 = _parent; var _local3 = level; _local1.shoot = true; switch (_local3) { case 1 : _local1.maxTime = 60; break; case 2 : _local1.maxTime = 85; break; case 3 : _local1.maxTime = 105; break; case 4 : _local1.maxTime = 120; } _local1.chronoMC.setTime(_local1.maxTime); if (_local3 != 1) { _local2.mcInterface.energyBar.faceIcon.gotoAndStop(_local3); _local2.mcBack.gotoAndStop(_local3); trace(_local3); switch (_local3) { case 2 : temp = "Irma"; _local2.mcChar.gotoAndPlay("Irma"); break; case 3 : temp = "Taranee"; _local2.mcChar.gotoAndPlay("Taranee"); break; case 4 : temp = "Cornelia"; _local2.mcChar.gotoAndPlay("Cornelia"); } validWitch = setInterval(function () { _parent.mcChar.gotoAndPlay(temp); clearInterval(validWitch); }, 700); } } function mapMatrix(wicheElement) { var _local2 = wicheElement; var _local1 = f3Dto2D(_local2, oCAR); _local2.corrMC._x = _local1.x + Xoffset; _local2.corrMC._y = _local1.y + Yoffset; _local2.corrMC._xscale = (_local2.corrMC._yscale = 200 * _local1.scaleFactor); } function fElements(x, y, z, mcElement, modSpeed) { var _local1 = this; var _local2 = mcElement; var _local3 = _global; _local2.o3Dpoints = make3DPoint(x, y, z, _local2); _local2.enable(); _local2.update = function () { var _local1 = this; var _local2 = _global; if (modSpeed != undefined) { _local1.o3Dpoints.z = _local1.o3Dpoints.z - (_local2.speed / modSpeed); } else { _local1.o3Dpoints.z = _local1.o3Dpoints.z - _local2.speed; } if (_local1._parent["projectile" + Math.floor(_local1.o3Dpoints.z / 1000)]._name != undefined) { _local1.oMCRef = _local1._parent["projectile" + Math.floor(_local1.o3Dpoints.z / 1000)]; if (_local1.hitTest(_local1.oMCRef)) { delete _local1.oMCRef.onEnterFrame; _local1.oMCRef.swapDepths(1001); _local1.oMCRef.removeMovieClip(); _local1.die(); } } if (_local1.o3Dpoints.z < -100) { _local1.removeMovieClip(); } _local2.sCont.mapMatrix(_local1.o3Dpoints); }; } function fFlameHit(me, bonus) { var _local1 = this; var _local2 = _global; var _local3 = me; if (_local1._parent["projectile" + Math.floor(_local3._parent._parent.o3Dpoints.z / 1000)]._name != undefined) { _local1.oMCRef = _local1._parent["projectile" + Math.floor(_local3._parent._parent.o3Dpoints.z / 1000)]; if (_local3.hitTest(_local1.oMCRef)) { delete _local1.oMCRef.onEnterFrame; _local1.oMCRef.swapDepths(1001); _local1.oMCRef.removeMovieClip(); _local3._parent.nextFrame(); switch (bonus) { case points : _root.score = _root.score + 1000; return; case energy : _local2.energy = _local2.energy - 20; if (_local2.energy < 1) { _local2.energy = 1; } _parent.mcInterface.energyBar.energy.gotoAndStop(_local2.energy); return; case speed : _local2.lives++; _parent.mcInterface.nbLife++; } } } } function fMove() { var _local1 = _parent; var _local2 = this; if (!_global.freeze) { if (Key.isDown(32) && (!_local2.holdingSpace)) { _local2.holdingSpace = true; _local1.onMouseDown = _local2.onMouseDown(); } else if ((!Key.isDown(32)) && (_local2.holdingSpace)) { _local2.holdingSpace = false; } if (Key.isDown(37)) { if ((_local1.mcChar._x - 10) >= 83) { _local1.mcChar._x = _local1.mcChar._x - 10; } else { _local1.mcChar._x = 83; } } else if (Key.isDown(39)) { if ((_local1.mcChar._x + 10) <= 497) { _local1.mcChar._x = _local1.mcChar._x + 10; } else { _local1.mcChar._x = 497; } } else { var _local3; if (Key.isDown(38) || (Key.isDown(40))) { if (key.isDown(38)) { _local3 = true; } else { _local3 = false; } } else if (_root._ymouse <= 160) { _local3 = true; } else { _local3 = false; } if (_local3) { if (_local1.mcChar.char._currentframe == 1) { _local2.isAccelerating = true; _local1.mcChar.char.gotoAndStop("transitionAcc"); } } else if (_local1.mcChar.char._currentframe == 2) { _local2.isAccelerating = false; _local1.mcChar.char.gotoAndStop("Deceleration"); } if (_root._xmouse < 80) { mousePos = 80; } else if (_root._xmouse > 500) { mousePos = 500; } else { mousePos = _root._xmouse; } if (_local1.mcChar._x < mousePos) { _local1.mcChar._x = _local1.mcChar._x + 7; if (_local1.mcChar._x > mousePos) { _local1.mcChar._x = mousePos; } } else if (_local1.mcChar._x > mousePos) { _local1.mcChar._x = _local1.mcChar._x - 7; if (_local1.mcChar._x < mousePos) { _local1.mcChar._x = mousePos; } } } } } _global.redTorch1 = 0; _global.redTorch2 = 0; _global.blueTorch1 = 0; _global.blueTorch2 = 0; _global.blueTorch3 = 0; _global.greenTorch1 = 0; _global.greenTorch2 = 0; _global.greenTorch3 = 0; _global.greenTorch4 = 0; _global.greenTorch5 = 0; _global.batSpeed = 5; _global.batSpeedVar = 5; _global.batBeforeAttack = 2500; _global.batAttackDelay = 2500; _global.batBeforeAttack = 20000; _global.snackAttackDelay = 2500; _global.snackBeforeAttack = 20000; _global.ratSpeed = 10; _global.ratReflex = 10; _global.ratMoveDistance = 6000; _global.make2Column = false; _global.maxColumnStyle = 2; _global.numberOfMagical = 3; _global.kindOfBadGuy = 6; _global.maxRockStyle = 2; createEnemy = function (gameNumber) { var _local1 = _parent; var _local2 = _global; if ((_local2.freeze == false) && (_local2.gameNumber == gameNumber)) { clearInterval(_local1.createEnemyInterval); _local1.enemyToCreate = Math.ceil(Math.random() * _local2.kindOfBadGuy); if (_local1.enemyToCreate) { while (_local1.enemyToCreate == _local1.lastEnemyToCreate) { _local1.enemyToCreate = Math.ceil(Math.random() * _local2.kindOfBadGuy); } } _local1.lastEnemyToCreate = _local1.enemyToCreate; if ((_local2.magicCanBeCreated == false) and (_local1.enemyToCreate == 6)) { trace("Vite, faut empecher la cr\u00E9ation du chose magique"); _local1.enemyToCreate = Math.ceil(Math.random() * 5); } switch (_local1.enemyToCreate) { case 1 : createABat(); return; case 2 : createARat(); return; case 3 : createASnake(); return; case 4 : createAColumn(); return; case 5 : createARock(); return; case 6 : createAMagical(); } } }; createABat = function () { var _local1 = _global; var _local2 = _parent; badGuy = "enemy" + _local2.noEnemy; _local1[badGuy] = new Object(); _local1[badGuy].vTime = 100; _local1[badGuy].x = 0; _local1[badGuy].y = 35; _local1[badGuy].z = 7000; _local1[badGuy].no = _local2.noEnemy; _local2.attachMovie("BatMovie", badGuy, _local2.depth); _local2[badGuy]._x = -50; _local2[badGuy]._y = -50; _local1[badGuy].object = _local2[badGuy]; _local1.elements = badGuy; _local2.noEnemy++; _local2.depth--; if (_local2.depth <= 10) { _local2.depth = 450; } enemyInit(_local1[badGuy], "bat"); enemyInterval = "enemyInterval" + _local2.noEnemy; fElements(_local1[badGuy].x, _local1[badGuy].y, _local1[badGuy].z, _local1[badGuy].object); timeBeforeCreation = Math.ceil(Math.random() * _local1.timeDifference) + _local1.minimumTime; _local2.createEnemyInterval = setEnemyInterval(timeBeforeCreation, _local1.gameNumber); }; createARat = function () { var _local1 = _global; var _local2 = _parent; badGuy = "enemy" + _local2.noEnemy; _local1[badGuy] = new Object(); _local1[badGuy].vTime = 100; _local1[badGuy].x = 0; _local1[badGuy].y = 450; _local1[badGuy].z = 7000; _local2.attachMovie("RatMovie", badGuy, _local2.depth); _local2[badGuy]._x = -50; _local2[badGuy]._y = -50; _local1[badGuy].object = _local2[badGuy]; _local2.noEnemy++; _local2.depth--; if (_local2.depth <= 10) { _local2.depth = 450; } enemyInit(_local1[badGuy], "rat"); enemyInterval = "enemyInterval" + _local2.noEnemy; fElements(_local1[badGuy].x, _local1[badGuy].y, _local1[badGuy].z, _local1[badGuy].object); timeBeforeCreation = Math.ceil(Math.random() * _local1.timeDifference) + _local1.minimumTime; _local2.createEnemyInterval = setEnemyInterval(timeBeforeCreation, _local1.gameNumber); }; createASnake = function () { var _local1 = _parent; var _local2 = _global; _local1.snakeStyle = Math.ceil(Math.random() * 3); while (_local1.snakeStyle == _local1.lastSnakeStyle) { _local1.snakeStyle = Math.ceil(Math.random() * 3); } _local1.lastSnakeStyle = _local1.snakeStyle; switch (_local1.snakeStyle) { case 1 : posX = -200; break; case 2 : posX = 0; break; case 3 : posX = 200; } badGuy = "enemy" + _local1.noEnemy; _local2[badGuy] = new Object(); _local2[badGuy].vTime = 100; _local2[badGuy].x = posX; _local2[badGuy].y = 310; _local2[badGuy].z = 7000; _local2[badGuy].initialSpeed = 1; _local1.attachMovie("SnakeMovie", badGuy, _local1.depth); _local1[badGuy]._x = -50; _local1[badGuy]._y = -50; _local1[badGuy]._width = 50; _local1[badGuy]._height = 50; _local1[badGuy]._xscale = 10; _local1[badGuy]._yscale = 10; _local2[badGuy].object = _local1[badGuy]; _local1.noEnemy++; _local1.depth--; if (_local1.depth <= 10) { _local1.depth = 450; } enemyInit(_local2[badGuy], "snake"); enemyInterval = "enemyInterval" + _local1.noEnemy; fElements(_local2[badGuy].x, _local2[badGuy].y, _local2[badGuy].z, _local2[badGuy].object, _local2[badGuy].initialSpeed); timeBeforeCreation = Math.ceil(Math.random() * _local2.timeDifference) + _local2.minimumTime; _local1.createEnemyInterval = setEnemyInterval(timeBeforeCreation, _local2.gameNumber); }; createAColumn = function () { var _local1 = _global; var _local2 = _parent; _local2.columnStyle = Math.ceil(Math.random() * _local1.maxColumnStyle); _local2.lastColumnStyle = _local2.columnStyle; switch (_local2.columnStyle) { case 1 : posX = -250; break; case 2 : posX = 0; break; case 3 : posX = 250; break; case 4 : posX = -250; posX2 = 250; _local1.make2Column = true; } badGuy = "enemy" + _local2.noEnemy; _local1[badGuy] = new Object(); _local1[badGuy].vTime = 100; _local1[badGuy].x = posX; _local1[badGuy].y = 350; _local1[badGuy].z = 7000; _local1[badGuy].initialSpeed = 1; _local2.attachMovie("ColumnMovie", badGuy, _local2.depth); _local2[badGuy]._x = -50; _local2[badGuy]._y = -50; _local2[badGuy].gotoAndStop(_local1.level); _local1[badGuy].object = _local2[badGuy]; _local2.noEnemy++; _local2.depth--; if (_local2.depth <= 10) { _local2.depth = 450; } enemyInit(_local1[badGuy], "column"); enemyInterval = "enemyInterval" + _local2.noEnemy; fElements(_local1[badGuy].x, _local1[badGuy].y, _local1[badGuy].z, _local1[badGuy].object, _local1[badGuy].initialSpeed); if (_local1.make2Column == true) { badGuy = "enemy" + _local2.noEnemy; _local1[badGuy] = new Object(); _local1[badGuy].vTime = 100; _local1[badGuy].x = posX2; _local1[badGuy].y = 350; _local1[badGuy].z = 7000; _local1[badGuy].initialSpeed = 1; _local2.attachMovie("ColumnMovie", badGuy, _local2.depth); _local2[badGuy]._x = -50; _local2[badGuy]._y = -50; _local2[badGuy].gotoAndStop(_local1.level); _local1[badGuy].object = _local2[badGuy]; _local2.noEnemy++; _local2.depth--; if (_local2.depth <= 10) { _local2.depth = 450; } enemyInit(_local1[badGuy], "column"); enemyInterval = "enemyInterval" + _local2.noEnemy; fElements(_local1[badGuy].x, _local1[badGuy].y, _local1[badGuy].z, _local1[badGuy].object); } _local1.make2Column = false; timeBeforeCreation = Math.ceil(Math.random() * _local1.timeDifference) + _local1.minimumTime; _local2.createEnemyInterval = setEnemyInterval(timeBeforeCreation, _local1.gameNumber); }; createARock = function () { var _local1 = _parent; var _local2 = _global; _local1.rockStyle = Math.ceil(Math.random() * _local2.maxRockStyle); while (_local1.rockStyle == _local1.lastRockStyle) { _local1.rockStyle = Math.ceil(Math.random() * _local2.maxRockStyle); } _local1.lastRockStyle = _local1.rockStyle; switch (_local1.rockStyle) { case 1 : posX = -200; break; case 2 : posX = 0; break; case 3 : posX = 200; } badGuy = "enemy" + _local1.noEnemy; _local2[badGuy] = new Object(); _local2[badGuy].vTime = 100; _local2[badGuy].x = posX; _local2[badGuy].y = -50; _local2[badGuy].z = 4000; _local2[badGuy].initialSpeed = 1.75; if (_local2.level == 1) { duplicateMovieClip (_local1.rock1, badGuy, _local1.depth); } else if (_local2.level == 2) { duplicateMovieClip (_local1.rock2, badGuy, _local1.depth); } else if (_local2.level == 3) { duplicateMovieClip (_local1.rock3, badGuy, _local1.depth); } else if (_local2.level == 4) { duplicateMovieClip (_local1.rock4, badGuy, _local1.depth); } _local1[badGuy]._x = -50; _local1[badGuy]._y = -50; _local2[badGuy].object = _local1[badGuy]; _local1.noEnemy++; _local1.depth--; if (_local1.depth <= 10) { _local1.depth = 450; } enemyInit(_local2[badGuy], "rock"); enemyInterval = "enemyInterval" + _local1.noEnemy; fElements(_local2[badGuy].x, _local2[badGuy].y, _local2[badGuy].z, _local2[badGuy].object, _local2[badGuy].initialSpeed); timeBeforeCreation = Math.ceil(Math.random() * _local2.timeDifference) + _local2.minimumTime; _local1.createEnemyInterval = setEnemyInterval(timeBeforeCreation, _local2.gameNumber); }; createAMagical = function () { var _local1 = _global; var _local2 = _parent; _local1.magicCanBeCreated = false; _local1.numberOfMagical--; if (_local1.numberOfMagical == 0) { _local1.kindOfBadGuy--; } badGuy = "enemy" + _local2.noEnemy; _local1[badGuy] = new Object(); _local1[badGuy].vTime = 100; _local1[badGuy].x = 0; if (_local1.level == 1) { _local1[badGuy].y = 375; } else if (_local1.level == 2) { _local1[badGuy].y = 375; } else if (_local1.level == 3) { _local1[badGuy].y = 200; } else if (_local1.level == 4) { _local1[badGuy].y = 250; } _local1[badGuy].z = 7000; _local1[badGuy].initialSpeed = 1; trace("_global.level = " + _local1.level); if (_local1.level == 1) { duplicateMovieClip (_local2.magic1, badGuy, _local2.depth); } else if (_local1.level == 2) { duplicateMovieClip (_local2.magic2, badGuy, _local2.depth); } else if (_local1.level == 3) { duplicateMovieClip (_local2.magic3, badGuy, _local2.depth); } else if (_local1.level == 4) { duplicateMovieClip (_local2.magic4, badGuy, _local2.depth); } _local2[badGuy]._x = -50; _local2[badGuy]._y = -50; _local2[badGuy].gotoAndStop(_local1.level); _local1[badGuy].object = _local2[badGuy]; _local2.noEnemy++; _local2.depth--; if (_local2.depth <= 10) { _local2.depth = 450; } enemyInit(_local1[badGuy], "magic"); enemyInterval = "enemyInterval" + _local2.noEnemy; fElements(_local1[badGuy].x, _local1[badGuy].y, _local1[badGuy].z, _local1[badGuy].object, _local1[badGuy].initialSpeed); timeBeforeCreation = Math.ceil(Math.random() * _local1.timeDifference) + _local1.minimumTime; _local2.createEnemyInterval = setEnemyInterval(timeBeforeCreation, _local1.gameNumber); }; changeLevel = function () { var _local1 = _global; if (_local1.level == 1) { _local1.nbArchMax = 20; _local1.batSpeed = 5; _local1.batSpeedVar = 5; _local1.batAttackDelay = 2500; _local1.snackAttackDelay = 2500; _local1.batBeforeAttack = 0; _local1.snackBeforeAttack = 0; _local1.ratSpeed = 10; _local1.ratReflex = 10; _local1.ratMoveDistance = 6000; _local1.make2Column = false; _local1.maxColumnStyle = 2; _local1.numberOfMagical = 3; _local1.kindOfBadGuy = 6; _local1.maxRockStyle = 2; _local1.minimumTime = 2000; _local1.timeDifference = 500; } else if (_local1.level == 2) { _local1.nbArchMax = 30; _local1.batSpeed = 7; _local1.batSpeedVar = 5; _local1.batAttackDelay = 2000; _local1.snackAttackDelay = 2000; _local1.batBeforeAttack = 1500; _local1.snackBeforeAttack = 1500; _local1.ratSpeed = 13; _local1.ratReflex = 8; _local1.ratMoveDistance = 6000; _local1.make2Column = false; _local1.maxColumnStyle = 3; _local1.numberOfMagical = 3; _local1.kindOfBadGuy = 6; _local1.maxRockStyle = 2; _local1.minimumTime = 1500; _local1.timeDifference = 500; _local1.comptDist = 1; } else if (_local1.level == 3) { _local1.nbArchMax = 40; _local1.batSpeed = 10; _local1.batSpeedVar = 5; _local1.batAttackDelay = 1500; _local1.snackAttackDelay = 1500; _local1.batBeforeAttack = 2000; _local1.snackBeforeAttack = 2000; _local1.ratSpeed = 17; _local1.ratReflex = 6; _local1.ratMoveDistance = 6000; _local1.make2Column = false; _local1.maxColumnStyle = 4; _local1.numberOfMagical = 3; _local1.kindOfBadGuy = 6; _local1.maxRockStyle = 3; _local1.minimumTime = 1000; _local1.timeDifference = 500; _local1.comptDist = 1; } else if (_local1.level == 4) { _local1.nbArchMax = 50; _local1.batSpeed = 15; _local1.batSpeedVar = 5; _local1.batAttackDelay = 1000; _local1.snackAttackDelay = 1000; _local1.batBeforeAttack = 1000; _local1.snackBeforeAttack = 1000; _local1.ratSpeed = 22; _local1.ratReflex = 4; _local1.ratMoveDistance = 6000; _local1.make2Column = false; _local1.maxColumnStyle = 4; _local1.numberOfMagical = 3; _local1.kindOfBadGuy = 6; _local1.maxRockStyle = 3; _local1.minimumTime = 1000; _local1.timeDifference = 200; _local1.comptDist = 1; } else if (_local1.level == 5) { loadMovie ("boss.swf", _root); } createTorchs(); }; createTorchs = function () { var _local1 = _global; noRedTorch = 1; _local1.redTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); noBlueTorch = Math.ceil(Math.random() * 3); if (noBlueTorch == 1) { _local1.blueTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); } else if (noBlueTorch == 2) { _local1.blueTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 5)) + (_local1.nbArchMax / 5); _local1.blueTorch2 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); } else if (noBlueTorch == 3) { _local1.blueTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 5)) + (_local1.nbArchMax / 5); _local1.blueTorch2 = Math.ceil(Math.random() * (_local1.nbArchMax / 8)) + (_local1.nbArchMax / 2); _local1.blueTorch3 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); } noGreenTorch = Math.ceil(Math.random() * 4) + 1; if (noGreenTorch == 1) { _local1.greenTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); } else if (noGreenTorch == 2) { _local1.greenTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 5)) + (_local1.nbArchMax / 5); _local1.greenTorch2 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); } else if (noGreenTorch == 3) { _local1.greenTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 5)) + (_local1.nbArchMax / 5); _local1.greenTorch2 = Math.ceil(Math.random() * (_local1.nbArchMax / 8)) + (_local1.nbArchMax / 2); _local1.greenTorch3 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); } else if (noGreenTorch == 4) { _local1.greenTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 5)) + (_local1.nbArchMax / 5); _local1.greenTorch2 = Math.ceil(Math.random() * (_local1.nbArchMax / 8)) + (_local1.nbArchMax / 2); _local1.greenTorch3 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); _local1.greenTorch4 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); } else if (noGreenTorch == 5) { _local1.greenTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 10)) + (_local1.nbArchMax / 10); _local1.greenTorch2 = Math.ceil(Math.random() * (_local1.nbArchMax / 5)) + (_local1.nbArchMax / 5); _local1.greenTorch3 = Math.ceil(Math.random() * (_local1.nbArchMax / 10)) + (_local1.nbArchMax / 2); _local1.greenTorch4 = Math.ceil(Math.random() * (_local1.nbArchMax / 4)) + ((_local1.nbArchMax / 2) + 2); _local1.greenTorch5 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + ((_local1.nbArchMax / 2) + 2); } }; pauseInit(); _global.sCont = this; var nElemNum = 0; var nElemLorR = 1; var Xoffset = 290; var Yoffset = 100; var focalLength = 400; var Xmin = -235; var Xmax = 235; var Ymin = -290; var Ymax = 220; var Zmin = -1000; var Zmax = 1800; var Xspeed = 0; var Yspeed = 0; var Zspeed = 0; _parent.mcChar.swapDepths(2000); _parent.mcArch.swapDepths(1); _parent.mcArch2.swapDepths(2); _global.energy = 1; _global.cheat = ""; _global.comptDist = 0; _parent.mcInterface.energyBar.energy.gotoAndStop(1); _parent.mcInterface.swapDepths(2200); _global.ballDepth = 500; _global.normalSpeed = 25; _global.topSpeed = 75; _global.shoot = true; _global.speed = _global.normalSpeed; _global.timer = 0; _global.nbArch = 2; _global.maxTime = 0; _global.magicCanBeCreated = true; _parent.noEnemy = 1; _parent.depth = 450; timer = 0; _global.keyListener = new Object(); Key.addListener(_global.keyListener); _global.keyListener2 = new Object(); _global.minimumTime = 1500; _global.timeDifference = 500; make3DPoint = function (x, y, z, corrMC) { var _local1 = new Object(); _local1.x = x; _local1.y = y; _local1.z = z; _local1.corrMC = corrMC; return(_local1); }; f3Dto2D = function (points, axis) { var _local2 = axis; var sx = Math.sin(_local2.x); var cx = Math.cos(_local2.x); var sy = Math.sin(_local2.y); var cy = Math.cos(_local2.y); var sz = Math.sin(_local2.z); var cz = Math.cos(_local2.z); var x; var y; var _local3; var xy; var xz; var yx; var yz; var zx; var zy; var scaleRatio; x = points.x; y = points.y; _local3 = points.z; xy = (cx * y) - (sx * _local3); xz = (sx * y) + (cx * _local3); yz = (cy * xz) - (sy * x); yx = (sy * xz) + (cy * x); zx = (cz * yx) - (sz * xy); zy = (sz * yx) + (cz * xy); scaleFactor = focalLength / (focalLength + yz); x = zx * scaleFactor; y = zy * scaleFactor; _local3 = yz; var _local1 = new Object(); _local1.x = x; _local1.y = y; _local1.depth = _local3; _local1.scaleFactor = scaleFactor; return(_local1); }; oCAR = make3DPoint(-0.1, 0, 0, null); fDecor = function () { var _local1 = this; var _local2 = _global; var _local3 = _parent; _local2.decor = new Array(1, 2, 3, 4, 5); _local2.i = 0; _local2.randArch = random(4) + 2; _local3.mcArch.gotoAndStop(_local2.randArch + ((_local2.level - 1) * 10)); _local3.mcArch.o3Dpoints = make3DPoint(0, 0, 7000, _local3.mcArch); _local3.mcArch.exist = true; _local3.mcArch2.gotoAndStop(((_local2.level - 1) * 10) + 1); _local3.mcArch2.o3Dpoints = make3DPoint(0, 0, 3500, _local3.mcArch2); _local3.mcArch2.exist = true; _local2.nbDecor = _local2.decor[_local2.i] + ((_local2.level - 1) * 5); _local3.mcDecor.gotoAndStop(_local2.nbDecor); _local2.i++; _local3.mcDecor.o3Dpoints = make3DPoint(0, 0, 1750, _local3.mcDecor); _local2.nbDecor = _local2.decor[_local2.i] + ((_local2.level - 1) * 5); _local3.mcDecor2.gotoAndStop(_local2.nbDecor); _local2.i++; _local3.mcDecor2.o3Dpoints = make3DPoint(0, 0, 5250, _local3.mcDecor2); _local3.mcDecor2.onEnterFrame = (_local3.mcDecor.onEnterFrame = function () { var _local1 = _global; var _local2 = this; if (_local1.freeze == false) { _local2.o3Dpoints.z = _local2.o3Dpoints.z - (_local1.speed / 1.48); _local1.comptDist = _local1.comptDist + _local1.speed; if (_local1.comptDist >= (7000 / (500 / _local1.nbArchMax))) { _local1.comptDist = _local1.comptDist - (7000 / (500 / _local1.nbArchMax)); } if (_local2.o3Dpoints.z < -100) { _local1.nbDecor = _local1.decor[_local1.i] + ((_local1.level - 1) * 5); _local1.i++; if (_local1.i >= 5) { _local1.i = 0; } _local2.gotoAndStop(_local1.nbDecor); _local2.o3Dpoints.z = 7000; _local2.fSetColor(); } _local1.sCont.mapMatrix(_local2.o3Dpoints); _local2.fChangeColor(); } }); _local3.mcDecor2.fSetColor = (_local3.mcDecor.fSetColor = function () { var _local1 = this; _local1.myColor = new Color(_local1); _local1.newColor = {ra:0, rb:0, ga:0, gb:0, ba:0, bb:0}; _local1.myColor.setTransform(_local1.newColor); _local1.fChangeColor = function () { var _local1 = this; if (_local1.newColor.ra < 100) { _local1.newColor.ga = (_local1.newColor.ra = (_local1.newColor.ba = _local1.newColor.ba + (((_global.speed * 5) / 200) - 0.25))); _local1.myColor.setTransform(_local1.newColor); } else { _local1.myColor.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}); _local1.fChangeColor = function () { return(undefined); }; } }; }); _local3.mcDecor2.fSetColor(); _local3.mcArch2.onEnterFrame = (_local3.mcArch.onEnterFrame = function () { var _local1 = this; var _local2 = _global; var _local3 = _parent; if (_local2.freeze == false) { _local1.o3Dpoints.z = _local1.o3Dpoints.z - _local2.speed; _local2.comptDist = _local2.comptDist + _local2.speed; if (_local2.comptDist >= (7000 / (500 / _local2.nbArchMax))) { _local2.comptDist = _local2.comptDist - (7000 / (500 / _local2.nbArchMax)); _local3.mcInterface.distance.nextFrame(); } if ((_local1.exist == false) && (_local1.o3Dpoints.z < -100)) { _local2.shoot = false; delete _local1.onEnterFrame; _local1._visible = false; } else if ((((_local1.o3Dpoints.z <= 350) && (_local2.randArch > 5)) && (_local2.randArch < 10)) && (_local1.exist == true)) { delete _local3.mcDecor.onEnterFrame; delete _local3.mcDecor2.onEnterFrame; delete _local1.onEnterFrame; delete _local3.mcCont.onMouseDown; _local2.timeStop = true; _root.score = _root.score + (_local2.chronoMC.time * 100); levelCleared = setInterval(function () { var _local1 = _global; Key.removeListener(_local1.keyListener); Key.removeListener(_local1.keyListener2); _local1.chronoMC.time = 0; ending = "endLevel" + _local1.level; _root.gotoAndStop(ending); clearInterval(levelCleared); }, 2000); } else { if (_local1.o3Dpoints.z < -100) { _local2.nbArch++; if (_local2.nbArch < _local2.nbArchMax) { randNumber = random(5) + 1; if (_local2.randArch == randNumber) { if (_local2.randArch == 5) { _local2.randArch = 1 + ((_local2.level - 1) * 10); } else { _local2.randArch = (randNumber + 1) + ((_local2.level - 1) * 10); } } else { _local2.randArch = randNumber + ((_local2.level - 1) * 10); } if (_local2.nbArch == (_local2.nbArchMax - 1)) { _local2.enemyIntervalDone = true; } } else { _local2.randArch = _local2.level + 5; _local1.o3Dpoints.y = 50; if (_local1._name == "mcArch") { _local3.mcArch2.exist = false; } else { _local3.mcArch.exist = false; } _local2.enemyIntervalDone = true; } _local1.gotoAndStop(_local2.randArch); if (_local2.redTorch1 == _local2.nbArch) { if ((((((((_local1._currentframe == 1) or (_local1._currentframe == 4)) or (_local1._currentframe == 11)) or (_local1._currentframe == 14)) or (_local1._currentframe == 21)) or (_local1._currentframe == 24)) or (_local1._currentframe == 31)) or (_local1._currentframe == 34)) { _local1.leftFlame.gotoAndStop("red"); } else if ((((((((_local1._currentframe == 2) or (_local1._currentframe == 5)) or (_local1._currentframe == 12)) or (_local1._currentframe == 15)) or (_local1._currentframe == 22)) or (_local1._currentframe == 25)) or (_local1._currentframe == 32)) or (_local1._currentframe == 35)) { _local1.rightFlame.gotoAndStop("red"); } else { _local2.redTorch1++; } } else if (((_local2.blueTorch1 == _local2.nbArch) or (_local2.blueTorch2 == _local2.nbArch)) or (_local2.blueTorch3 == _local2.nbArch)) { if ((((((((_local1._currentframe == 1) or (_local1._currentframe == 4)) or (_local1._currentframe == 11)) or (_local1._currentframe == 14)) or (_local1._currentframe == 21)) or (_local1._currentframe == 24)) or (_local1._currentframe == 31)) or (_local1._currentframe == 34)) { _local1.leftFlame.gotoAndStop("blue"); } else if ((((((((_local1._currentframe == 2) or (_local1._currentframe == 5)) or (_local1._currentframe == 12)) or (_local1._currentframe == 15)) or (_local1._currentframe == 22)) or (_local1._currentframe == 25)) or (_local1._currentframe == 32)) or (_local1._currentframe == 35)) { _local1.rightFlame.gotoAndStop("blue"); } } else if (((((_local2.greenTorch1 == _local2.nbArch) or (_local2.greenTorch2 == _local2.nbArch)) or (_local2.greenTorch3 == _local2.nbArch)) or (_local2.greenTorch4 == _local2.nbArch)) or (_local2.greenTorch5 == _local2.nbArch)) { if ((((((((_local1._currentframe == 1) or (_local1._currentframe == 4)) or (_local1._currentframe == 11)) or (_local1._currentframe == 14)) or (_local1._currentframe == 21)) or (_local1._currentframe == 24)) or (_local1._currentframe == 31)) or (_local1._currentframe == 34)) { _local1.leftFlame.gotoAndStop("green"); } else if ((((((((_local1._currentframe == 2) or (_local1._currentframe == 5)) or (_local1._currentframe == 12)) or (_local1._currentframe == 15)) or (_local1._currentframe == 22)) or (_local1._currentframe == 25)) or (_local1._currentframe == 32)) or (_local1._currentframe == 35)) { _local1.rightFlame.gotoAndStop("green"); } } else { _local1.leftFlame.gotoAndStop("orange"); _local1.rightFlame.gotoAndStop("orange"); } _local1.o3Dpoints.z = 7000; _local1.fSetColor(); } _local2.sCont.mapMatrix(_local1.o3Dpoints); _local1.fChangeColor(); } } }); _local3.mcArch2.fSetColor = (_local3.mcArch.fSetColor = function () { var _local1 = this; _local1.myColor = new Color(_local1); _local1.newColor = {ra:0, rb:0, ga:0, gb:0, ba:0, bb:0}; _local1.myColor.setTransform(_local1.newColor); _local1.fChangeColor = function () { var _local1 = this; if (_local1.newColor.ra < 100) { _local1.newColor.ga = (_local1.newColor.ra = (_local1.newColor.ba = _local1.newColor.ba + (((_global.speed * 5) / 100) - 0.25))); _local1.myColor.setTransform(_local1.newColor); } else { _local1.myColor.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}); _local1.fChangeColor = function () { return(undefined); }; } }; }); _local3.mcArch.fSetColor(); }; fPlayerHit = function (damage) { var _local1 = _global; var _local2 = this; var _local3 = _parent; if ((_local3.mcChar.char._currentframe != 3) && (_local3.mcChar.char._currentframe != 6)) { if ((_local1.energy + damage) >= 100) { _local1.energy = 100; _local3.mcInterface.energyBar.onEnterFrame = function () { if (_global.freeze == false) { if (this.energy._currentframe < _global.energy) { this.energy.nextFrame(); } } }; _local1.lives--; _local3.mcInterface.nbLife--; if (_local1.lives == 0) { _root.gotoAndStop("lose"); } _local2._parent.mcChar.char.gotoAndStop("Death"); } else { _local1.energy = _local1.energy + damage; _local3.mcInterface.energyBar.onEnterFrame = function () { if (_global.freeze == false) { if (this.energy._currentframe < _global.energy) { this.energy.nextFrame(); } } }; _local2._parent.mcChar.char.gotoAndStop("Hurt"); } } }; fShoot = function (x, y) { var _local1 = this; var _local2 = _global; var _local3 = _parent; _local2.ballDepth++; magic = _local3.attachMovie("projectile", "projectile" + _local2.ballDepth, _local2.ballDepth); magic.gotoAndStop(_local2.level); if (_root._ymouse < (_local3.mcChar._y - 170)) { magic.destX = ((_root._xmouse - 290) / 2) - (((_local3.mcChar._x + x) - 290) / 4); magic.destX = magic.destX * 2; magic.destY = _root._ymouse - 78; } else { magic.destX = ((_local3.mcChar._x + x) - 290) / 4; magic.destY = 70; } magic.o3Dpoints = make3DPoint((_local3.mcChar._x + x) - 290, 100 + y, 0, magic); mapMatrix(magic.o3Dpoints); if (Math.abs(magic.destX) > Math.abs(magic.destY - 8.5)) { magic.compare = magic.destX; } else { magic.compare = magic.destY; } magic.distance = 0; magic.maxDist = 40 - Math.abs(magic.compare); if (magic.maxDist < 6) { magic.maxDist = 6; } magic.onEnterFrame = function () { var _local1 = this; if (_global.freeze == false) { temp = _local1.o3Dpoints.z; _local1.o3Dpoints.z = _local1.o3Dpoints.z + 301; if (_local1.o3Dpoints.z < (temp + 100)) { _local1.o3Dpoints.z = temp + 100; } _local1.o3Dpoints.x = _local1.o3Dpoints.x + _local1.destX; _local1.o3Dpoints.y = _local1.o3Dpoints.y + _local1.destY; _local1.distance++; _local1._name = "projectile" + Math.floor(_local1.o3Dpoints.z / 1000); _global.sCont.mapMatrix(_local1.o3Dpoints); if (_local1.distance >= _local1.maxDist) { delete _local1.onEnterFrame; _local1.swapDepths(1001); if (_local1.hitTest(_root.mcGame.hitCorridor)) { _local1.removeMovieClip(); } else { _local1.anim.gotoAndPlay("explode"); } } } }; }; _global.keyListener.onKeyDown = function () { var _local1 = _global; _local1.cheat = _local1.cheat + chr(Key.getCode()); if (_local1.cheat == "WITCH") { _local1.score = _root.score; Key.removeListener(_local1.sCont.keyListener); Key.removeListener(_local1.sCont.keyListener2); _root.gotoAndStop("BossScreen"); } else { Key.removeListener(_local1.keyListener); Key.addListener(_local1.keyListener2); } }; _global.keyListener2.onKeyUp = function () { Key.addListener(_global.keyListener); Key.removeListener(_global.keyListener2); }; fStart = function () { var _local1 = _parent; fSetLevel(_global.level); _local1.mcArch._visible = true; _local1.mcArch2._visible = true; fDecor(); changeLevel(); _local1.mcInterface.distance.gotoAndStop(1); setEnemyInterval(2000, _global.gameNumber); }; fStart(); fDeath = function () { _global.freeze = true; _root.gotoAndStop("outOfTime"); }; this.onMouseDown = function () { var _local1 = _parent; if (_global.shoot == true) { if (!_global.freeze) { if (_local1.mcChar.char._currentframe == 1) { if (_root._xmouse <= _local1.mcChar._x) { _local1.mcChar.char.gotoAndStop("AttackLeft"); } else { _local1.mcChar.char.gotoAndStop("AttackRight"); } } else if (_local1.mcChar.char._currentframe == 2) { if (_root._xmouse <= _local1.mcChar._x) { _local1.mcChar.char.gotoAndStop("AttackUpLeft"); } else { _local1.mcChar.char.gotoAndStop("AttackUpRight"); } } } } }; setEnemyInterval = function (interval, gameNumber) { var _local1 = _global; _local1.enemyIntervalDone = false; _local1.enemyIntervalCount = 0; _local1.enemyInterval = Math.round(interval / 1000); _local1.gameNumber = gameNumber; };
Symbol 979 MovieClip Frame 3
fMove(); timer++; if (timer >= 120) { timer = 0; _global.cheat = ""; } if (_global.patchRestart) { delete _global.patchRestart; _global.sCont.setEnemyInterval(2000, _global.gameNumber); }
Symbol 979 MovieClip Frame 4
call(3);
Symbol 979 MovieClip Frame 5
gotoAndPlay (4);
Symbol 983 MovieClip Frame 1
stop();
Symbol 983 MovieClip Frame 2
_global.PlaySound("enemyExplode", 1);
Symbol 994 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); gotoAndStop ("instr2"); }
Symbol 1015 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); trace(_global.inGame); if (_global.inGame != true) { gotoAndStop ("instr3"); } else { _global.freeze = false; _global.allSounds.setVolume(100); _global.inGame = true; _parent.gotoAndStop("play"); } }
Symbol 1018 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); gotoAndStop ("instr1"); }
Symbol 1024 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); _global.freeze = false; _global.allSounds.setVolume(100); if (_global.inGame != true) { trace("Le jeu est pas d\u00E9ja commenc\u00E9"); _root.mcGame.mcInterface.chrono.startTime = getTimer() - _root.mcGame.mcInterface.chrono.elapsed; } _global.inGame = true; _parent.gotoAndStop("play"); }
Symbol 1028 MovieClip Frame 1
stop();
Symbol 1034 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); gotoAndStop ("quit"); }
Symbol 1035 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); gotoAndStop ("instr"); }
Symbol 1038 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.allSounds.setVolume(100); _global.PlaySound("btnClick", 1); _root.mcGame.mcCont.gameUnpause(); _root.gotoAndStop("play"); }
Symbol 1039 Button
on (rollOver) { this.useHandCursor = false; }
Symbol 1043 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); gotoAndStop ("menu"); }
Symbol 1046 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); _global.allSounds.setVolume(100); _global.musicIsPlaying = false; stopAllSounds(); gotoAndStop ("lose"); }
Symbol 1051 MovieClip Frame 66
_global.freeze = false; _parent.gotoAndStop("resetTimeOut"); stop();
Symbol 1060 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); _global.level++; _global.freeze = false; _global.timeStop = false; _root.mcGame.mcCont.gotoAndPlay(1); _root.mcGame.mcInterface.chrono.startTime = getTimer() - _root.mcGame.mcInterface.chrono.elapsed; play(); }
Symbol 1082 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); _global.level = "boss"; _global.timeStop = false; Key.removeListener(_global.sCont.keyListener); Key.removeListener(_global.sCont.keyListener2); _global.freeze = false; _global.score = _root.score; gotoAndStop ("bossScreen"); }
Symbol 1100 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.patchRestart = true; _global.PlaySound("btnClick", 1); gotoAndStop ("titlecard"); }
Symbol 1103 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); gotoAndStop ("score"); }

Library Items

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Symbol 2 BitmapUsed by:3
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Symbol 10 GraphicUsed by:11 50 97 128 141 151 166 203 208 367 368 369
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Symbol 17 MovieClipUses:16Used by:18
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Symbol 19 MovieClipUses:1 4 12 18Used by:20
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Symbol 21 GraphicUsed by:22
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Symbol 116 MovieClip [RatMovie]Uses:65 92 97 110 115
Symbol 117 GraphicUsed by:168
Symbol 118 FontUsed by:119 121 131 144 153
Symbol 119 TextUses:118Used by:168
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Symbol 121 TextUses:118Used by:129
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:124
Symbol 124 MovieClipUses:123Used by:125
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Symbol 149 GraphicUsed by:150 151
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Symbol 1138 TextUses:231Used by:1139
Symbol 1139 MovieClipUses:1136 1137 1138Used by:Timeline

Instance Names

"loadBar"Frame 1Symbol 228 MovieClip
"txtPercent"Frame 1Symbol 233 EditableText
"theDoge"Frame 1Symbol 240 MovieClip
"sounds"Frame 1Symbol 242 MovieClip
"mcGame"Frame 8Symbol 984 MovieClip
"instruc"Frame 13Symbol 1028 MovieClip
"out"Frame 26Symbol 1051 MovieClip
"preloader"Frame 47Symbol 1084 MovieClip
"hit"Symbol 18 MovieClip Frame 1Symbol 17 MovieClip
"anim"Symbol 19 MovieClip Frame 3Symbol 18 MovieClip
"rock"Symbol 20 MovieClip [RockMovie] Frame 1Symbol 19 MovieClip
"hitzone"Symbol 44 MovieClip Frame 15Symbol 43 MovieClip
"hitzone"Symbol 45 MovieClip Frame 15Symbol 43 MovieClip
"hitzone"Symbol 46 MovieClip Frame 15Symbol 43 MovieClip
"anim"Symbol 51 MovieClip [SnakeMovie] Frame 1Symbol 37 MovieClip
"anim"Symbol 51 MovieClip [SnakeMovie] Frame 2Symbol 47 MovieClip
"anim"Symbol 51 MovieClip [SnakeMovie] Frame 3Symbol 50 MovieClip
"anim"Symbol 51 MovieClip [SnakeMovie] Frame 4Symbol 37 MovieClip
"anim"Symbol 51 MovieClip [SnakeMovie] Frame 5Symbol 47 MovieClip
"anim"Symbol 51 MovieClip [SnakeMovie] Frame 6Symbol 50 MovieClip
"anim"Symbol 116 MovieClip [RatMovie] Frame 1Symbol 65 MovieClip
"anim"Symbol 116 MovieClip [RatMovie] Frame 2Symbol 92 MovieClip
"anim"Symbol 116 MovieClip [RatMovie] Frame 3Symbol 97 MovieClip
"anim"Symbol 116 MovieClip [RatMovie] Frame 4Symbol 110 MovieClip
"anim"Symbol 116 MovieClip [RatMovie] Frame 5Symbol 115 MovieClip
"anim"Symbol 116 MovieClip [RatMovie] Frame 6Symbol 110 MovieClip
"anim"Symbol 116 MovieClip [RatMovie] Frame 7Symbol 115 MovieClip
"magic"Symbol 152 MovieClip Frame 2Symbol 150 MovieClip
"magic"Symbol 152 MovieClip Frame 2Symbol 150 MovieClip
"magic"Symbol 152 MovieClip Frame 2Symbol 150 MovieClip
"magic"Symbol 152 MovieClip Frame 2Symbol 150 MovieClip
"magic"Symbol 152 MovieClip Frame 2Symbol 150 MovieClip
"magic"Symbol 152 MovieClip Frame 3Symbol 151 MovieClip
"magic"Symbol 152 MovieClip Frame 3Symbol 151 MovieClip
"magic"Symbol 152 MovieClip Frame 3Symbol 151 MovieClip
"magic"Symbol 152 MovieClip Frame 3Symbol 151 MovieClip
"magic"Symbol 152 MovieClip Frame 3Symbol 151 MovieClip
"magic"Symbol 168 MovieClip [MagicMovie] Frame 2Symbol 129 MovieClip
"magic"Symbol 168 MovieClip [MagicMovie] Frame 3Symbol 142 MovieClip
"onde"Symbol 200 MovieClip Frame 1Symbol 197 MovieClip
"anim"Symbol 209 MovieClip [projectile] Frame 1Symbol 208 MovieClip
"flame"Symbol 370 MovieClip Frame 2Symbol 365 MovieClip
"flame"Symbol 370 MovieClip Frame 4Symbol 356 MovieClip
"flame"Symbol 370 MovieClip Frame 6Symbol 365 MovieClip
"rightFlame"Symbol 650 MovieClip Frame 1Symbol 370 MovieClip
"leftFlame"Symbol 650 MovieClip Frame 1Symbol 370 MovieClip
"leftFlame"Symbol 650 MovieClip Frame 4Symbol 370 MovieClip
"rightFlame"Symbol 650 MovieClip Frame 4Symbol 370 MovieClip
"leftFlame"Symbol 650 MovieClip Frame 11Symbol 370 MovieClip
"rightFlame"Symbol 650 MovieClip Frame 11Symbol 370 MovieClip
"leftFlame"Symbol 650 MovieClip Frame 14Symbol 370 MovieClip
"rightFlame"Symbol 650 MovieClip Frame 14Symbol 370 MovieClip
"leftFlame"Symbol 650 MovieClip Frame 21Symbol 370 MovieClip
"rightFlame"Symbol 650 MovieClip Frame 21Symbol 370 MovieClip
"rightFlame"Symbol 650 MovieClip Frame 25Symbol 370 MovieClip
"leftFlame"Symbol 650 MovieClip Frame 31Symbol 370 MovieClip
"rightFlame"Symbol 650 MovieClip Frame 31Symbol 370 MovieClip
"acc"Symbol 722 MovieClip Frame 2Symbol 674 MovieClip
"decel"Symbol 722 MovieClip Frame 9Symbol 721 MovieClip
"acc"Symbol 785 MovieClip Frame 2Symbol 738 MovieClip
"decel"Symbol 785 MovieClip Frame 9Symbol 784 MovieClip
"acc"Symbol 857 MovieClip Frame 2Symbol 808 MovieClip
"decel"Symbol 857 MovieClip Frame 9Symbol 856 MovieClip
"acc"Symbol 896 MovieClip Frame 2Symbol 868 MovieClip
"decel"Symbol 896 MovieClip Frame 9Symbol 895 MovieClip
"char"Symbol 897 MovieClip Frame 1Symbol 722 MovieClip
"char"Symbol 897 MovieClip Frame 61Symbol 785 MovieClip
"char"Symbol 897 MovieClip Frame 121Symbol 857 MovieClip
"char"Symbol 897 MovieClip Frame 181Symbol 896 MovieClip
"energy"Symbol 967 MovieClip Frame 1Symbol 938 MovieClip
"faceIcon"Symbol 967 MovieClip Frame 1Symbol 966 MovieClip
"distance"Symbol 977 MovieClip Frame 1Symbol 926 MovieClip
"energyBar"Symbol 977 MovieClip Frame 1Symbol 967 MovieClip
"mcChrono"Symbol 977 MovieClip Frame 1Symbol 969 MovieClip
"stopSound"Symbol 977 MovieClip Frame 1Symbol 976 MovieClip
"anim"Symbol 983 MovieClip Frame 3Symbol 18 MovieClip
"mcBack"Symbol 984 MovieClip Frame 1Symbol 322 MovieClip
"mcArch"Symbol 984 MovieClip Frame 1Symbol 650 MovieClip
"mcArch2"Symbol 984 MovieClip Frame 1Symbol 650 MovieClip
"mcChar"Symbol 984 MovieClip Frame 1Symbol 897 MovieClip
"mcDecor2"Symbol 984 MovieClip Frame 1Symbol 922 MovieClip
"mcDecor"Symbol 984 MovieClip Frame 1Symbol 922 MovieClip
"mcInterface"Symbol 984 MovieClip Frame 1Symbol 977 MovieClip
"hitCorridor"Symbol 984 MovieClip Frame 1Symbol 43 MovieClip
"mcCont"Symbol 984 MovieClip Frame 1Symbol 979 MovieClip
"rock1"Symbol 984 MovieClip Frame 1Symbol 983 MovieClip
"rock2"Symbol 984 MovieClip Frame 1Symbol 983 MovieClip
"rock3"Symbol 984 MovieClip Frame 1Symbol 983 MovieClip
"rock4"Symbol 984 MovieClip Frame 1Symbol 983 MovieClip
"magic1"Symbol 984 MovieClip Frame 1Symbol 129 MovieClip
"magic3"Symbol 984 MovieClip Frame 1Symbol 142 MovieClip
"magic2"Symbol 984 MovieClip Frame 1Symbol 152 MovieClip
"magic4"Symbol 984 MovieClip Frame 1Symbol 167 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 20 as "RockMovie"
ExportAssets (56)Timeline Frame 1Symbol 51 as "SnakeMovie"
ExportAssets (56)Timeline Frame 1Symbol 116 as "RatMovie"
ExportAssets (56)Timeline Frame 1Symbol 168 as "MagicMovie"
ExportAssets (56)Timeline Frame 1Symbol 172 as "ColumnMovie"
ExportAssets (56)Timeline Frame 1Symbol 205 as "BatMovie"
ExportAssets (56)Timeline Frame 1Symbol 209 as "projectile"

Labels

"loading"Frame 1
"titlecard"Frame 7
"instr"Frame 13
"play"Frame 17
"menu"Frame 21
"quit"Frame 23
"outOfTime"Frame 26
"endLevel1"Frame 31
"endLevel2"Frame 35
"endLevel3"Frame 39
"endLevel4"Frame 43
"bossScreen"Frame 47
"win"Frame 51
"lose"Frame 55
"score"Frame 59
"resetTimeOut"Frame 63
"idle"Symbol 19 MovieClip Frame 1
"death"Symbol 19 MovieClip Frame 2
"attack"Symbol 19 MovieClip Frame 3
"Idle"Symbol 51 MovieClip [SnakeMovie] Frame 1
"Attack"Symbol 51 MovieClip [SnakeMovie] Frame 2
"Death"Symbol 51 MovieClip [SnakeMovie] Frame 3
"idleBack"Symbol 51 MovieClip [SnakeMovie] Frame 4
"AttackBack"Symbol 51 MovieClip [SnakeMovie] Frame 5
"DeathBack"Symbol 51 MovieClip [SnakeMovie] Frame 6
"idle"Symbol 116 MovieClip [RatMovie] Frame 1
"attack"Symbol 116 MovieClip [RatMovie] Frame 2
"death"Symbol 116 MovieClip [RatMovie] Frame 3
"moveLeft"Symbol 116 MovieClip [RatMovie] Frame 4
"turnLeft"Symbol 116 MovieClip [RatMovie] Frame 5
"moveRight"Symbol 116 MovieClip [RatMovie] Frame 6
"turnRight"Symbol 116 MovieClip [RatMovie] Frame 7
"idle"Symbol 129 MovieClip Frame 2
"death"Symbol 129 MovieClip Frame 3
"idle"Symbol 142 MovieClip Frame 2
"death"Symbol 142 MovieClip Frame 3
"idle"Symbol 152 MovieClip Frame 2
"death"Symbol 152 MovieClip Frame 3
"idle"Symbol 167 MovieClip Frame 2
"death"Symbol 167 MovieClip Frame 3
"idle"Symbol 205 MovieClip [BatMovie] Frame 1
"Attack"Symbol 205 MovieClip [BatMovie] Frame 2
"Death"Symbol 205 MovieClip [BatMovie] Frame 3
"explode"Symbol 208 MovieClip Frame 5
"orange"Symbol 370 MovieClip Frame 1
"blue"Symbol 370 MovieClip Frame 2
"blueClose"Symbol 370 MovieClip Frame 3
"red"Symbol 370 MovieClip Frame 4
"redClose"Symbol 370 MovieClip Frame 5
"green"Symbol 370 MovieClip Frame 6
"greenClose"Symbol 370 MovieClip Frame 7
"idle"Symbol 722 MovieClip Frame 1
"transitionAcc"Symbol 722 MovieClip Frame 2
"Hurt"Symbol 722 MovieClip Frame 3
"AttackLeft"Symbol 722 MovieClip Frame 4
"AttackRight"Symbol 722 MovieClip Frame 5
"Death"Symbol 722 MovieClip Frame 6
"AttackUpLeft"Symbol 722 MovieClip Frame 7
"AttackUpRight"Symbol 722 MovieClip Frame 8
"Deceleration"Symbol 722 MovieClip Frame 9
"idle"Symbol 785 MovieClip Frame 1
"transitionAcc"Symbol 785 MovieClip Frame 2
"Hurt"Symbol 785 MovieClip Frame 3
"AttackLeft"Symbol 785 MovieClip Frame 4
"AttackRight"Symbol 785 MovieClip Frame 5
"Death"Symbol 785 MovieClip Frame 6
"AttackUpLeft"Symbol 785 MovieClip Frame 7
"AttackUpRight"Symbol 785 MovieClip Frame 8
"Deceleration"Symbol 785 MovieClip Frame 9
"idle"Symbol 857 MovieClip Frame 1
"transitionAcc"Symbol 857 MovieClip Frame 2
"Hurt"Symbol 857 MovieClip Frame 3
"AttackLeft"Symbol 857 MovieClip Frame 4
"AttackRight"Symbol 857 MovieClip Frame 5
"Death"Symbol 857 MovieClip Frame 6
"AttackUpLeft"Symbol 857 MovieClip Frame 7
"AttackUpRight"Symbol 857 MovieClip Frame 8
"Deceleration"Symbol 857 MovieClip Frame 9
"idle"Symbol 896 MovieClip Frame 1
"transitionAcc"Symbol 896 MovieClip Frame 2
"Hurt"Symbol 896 MovieClip Frame 3
"AttackLeft"Symbol 896 MovieClip Frame 4
"AttackRight"Symbol 896 MovieClip Frame 5
"Death"Symbol 896 MovieClip Frame 6
"AttackUpLeft"Symbol 896 MovieClip Frame 7
"AttackUpRight"Symbol 896 MovieClip Frame 8
"Deceleration"Symbol 896 MovieClip Frame 9
"Will"Symbol 897 MovieClip Frame 1
"Irma"Symbol 897 MovieClip Frame 61
"Taranee"Symbol 897 MovieClip Frame 121
"Cornelia"Symbol 897 MovieClip Frame 181
"loop"Symbol 979 MovieClip Frame 3
"idle"Symbol 983 MovieClip Frame 1
"death"Symbol 983 MovieClip Frame 2
"attack"Symbol 983 MovieClip Frame 3
"instr1"Symbol 1028 MovieClip Frame 1
"instr2"Symbol 1028 MovieClip Frame 2
"instr3"Symbol 1028 MovieClip Frame 3
"start"Symbol 1051 MovieClip Frame 1
"stop"Symbol 1051 MovieClip Frame 66

Dynamic Text Variables

_root.scoreSymbol 924 EditableText"00000"
nbLifeSymbol 930 EditableText"3"
chronoValueSymbol 968 EditableText"0:00"
_root.scoreSymbol 1058 EditableText"000000 "
_root.scoreSymbol 1067 EditableText"000000 "
_root.scoreSymbol 1074 EditableText"000000 "
_root.scoreSymbol 1080 EditableText"000000 "
_root.scoreSymbol 1096 EditableText"000000"




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Created: 25/8 -2020 18:35:12 Last modified: 25/8 -2020 18:35:12 Server time: 22/12 -2024 12:11:31