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Skill & Physics - Spin the Black Circle 2.swf

This is the info page for
Flash #234171

(Click the ID number above for more basic data on this flash file.)


Text
BORRAR ESTO LUEGO
DE IMPORTAR

YOUR NAME

PLAY

<p align="center"><font face="Courier New" size="24" color="#000000" letterSpacing="-4.000000" kerning="1">88</font></p>

CONTENEDOR

Difficulty
Multiplier

* Any change will reset the current level *

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Reduce Background Quality

Reduce Quality of Objects

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Half Speed (for Slow PC's)

Enable Skip Level Message

Sound Effects Enabled

Music Enabled

FOCUS LOST

* Click Here *

CONGRATULATIONS

*Thanks for playing *

Go back to menu

But the game is not over yet.
You can replay any level you want and your score
will be updated.
Remember, your score is multiplied by the
difficulty you used.

Time

Multi

HELP

HELP

99

99

99

99

Level

Select Level

Next Level

* Press enter to continue *

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Time

Score

TOTAL SCORE

Best Score

Level Multiplier

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Total Score

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Play

Options

Credits

STBC I

Walkthrough

Music on iTunes

The full song is 9 minutes long!

UI

Luis Brenes

Music

Sergio Guillen

Graphics

Esteban Padilla

Concept &
Programmer

Alejandro Guillen

Back to Level

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SKIP LEVEL

A level is unlocked once 3 of the 5 previous levels are
completed.
Dont want to skip? Try lowering the difficulty in OPTIONS

* Press spacebar *

<p align="center"><font face="Courier New" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Use left and right (or A and D) keys to</font></p><p align="center"><font face="Courier New" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">rotate the cog, gravity will do the rest.</font></p>

Continue

Tip

Disable Tips

HELP

ROTATE COG: Left, Right Keys (or A,D)
RESTART LEVEL: Space Bar

CONTROLS

You can skip a level if you passed 3 of the previous
5. If you get stuck you can try going back to previous
levels and passing them in a harder difficulty.

If a level is too hard go to OPTIONS and move the
difficulty slider to the left, find a difficulty
setting you're comfortable with.

Your goal is to move the black ball into the
blue portal. You must rely on gravity and
momentum to do this.

Starting difficulty:
(you can change it anytime in the OPTIONS menu)

Have you played "Spin the Black Circle I" before?

YES. Start at level 19.

NO. Start from level 1.

ActionScript [AS3]

Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_radius:Number; public var m_localPosition:b2Vec2; public function b2CircleShape(_arg1:b2ShapeDef){ var _local2:b2CircleDef; m_localPosition = new b2Vec2(); super(_arg1); _local2 = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg1.R; _local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg1.R; _local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); _local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); _local9 = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); _local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ return (false); }; _local12 = (_arg4.p2.x - _arg4.p1.x); _local13 = (_arg4.p2.y - _arg4.p1.y); _local14 = ((_local9 * _local12) + (_local10 * _local13)); _local15 = ((_local12 * _local12) + (_local13 * _local13)); _local16 = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (false); }; _local17 = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (true); }; return (false); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg2.R; _local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; _local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } public function GetRadius():Number{ return (m_radius); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; _local2 = (m_localPosition.x - _arg1.x); _local3 = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } } }//package Box2D.Collision.Shapes
Section 3
//b2ConcaveArcDef (Box2D.Collision.Shapes.b2ConcaveArcDef) package Box2D.Collision.Shapes { public class b2ConcaveArcDef extends b2PolygonDef { public var radius:Number; public function b2ConcaveArcDef(){ type = b2Shape.e_concaveArcShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 4
//b2ConcaveArcShape (Box2D.Collision.Shapes.b2ConcaveArcShape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ConcaveArcShape extends b2PolygonShape { public var m_radius2:Number; public var m_dot:Number; public var m_radius:Number; public var m_norm:Number; public var m_arcCenter:b2Vec2; public function b2ConcaveArcShape(_arg1:b2ShapeDef){ var _local2:b2ConcaveArcDef; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; super(_arg1); _local2 = (_arg1 as b2ConcaveArcDef); m_radius = _local2.radius; m_radius2 = (m_radius * m_radius); _local3 = m_vertices[0]; _local4 = m_vertices[1]; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local7 = ((_local5 * _local5) + (_local6 * _local6)); _local8 = Math.sqrt(_local7); if ((_local7 / 4) > m_radius2){ m_radius2 = (_local7 / 4); m_radius = (_local8 / 2); }; _local9 = Math.sqrt((m_radius2 - (_local7 * 0.25))); m_arcCenter = new b2Vec2((((_local3.x + _local4.x) / 2) + (_local9 * m_normals[0].x)), (((_local3.y + _local4.y) / 2) + (_local9 * m_normals[0].y))); m_dot = (_local9 / m_radius); m_norm = ((_local8 / 2) / m_radius); _local10 = ((m_radius + b2Settings.b2_toiSlop) * (m_radius + b2Settings.b2_toiSlop)); _local11 = m_normals[(m_vertexCount - 1)].x; _local12 = m_normals[(m_vertexCount - 1)].y; _local5 = (m_coreVertices[0].x - m_arcCenter.x); _local6 = (m_coreVertices[0].y - m_arcCenter.y); _local8 = ((_local5 * _local11) + (_local6 * _local12)); _local7 = Math.sqrt((_local10 - (_local8 * _local8))); m_coreVertices[0].x = ((m_arcCenter.x + (_local8 * _local11)) + (_local7 * _local12)); m_coreVertices[0].y = ((m_arcCenter.y + (_local8 * _local12)) - (_local7 * _local11)); _local11 = m_normals[1].x; _local12 = m_normals[1].y; _local5 = (m_coreVertices[1].x - m_arcCenter.x); _local6 = (m_coreVertices[1].y - m_arcCenter.y); _local8 = ((_local5 * _local11) + (_local6 * _local12)); _local7 = Math.sqrt((_local10 - (_local8 * _local8))); m_coreVertices[1].x = ((m_arcCenter.x + (_local8 * _local11)) - (_local7 * _local12)); m_coreVertices[1].y = ((m_arcCenter.y + (_local8 * _local12)) + (_local7 * _local11)); m_type = b2Shape.e_concaveArcShape; } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ b2Settings.b2Assert(false); return (false); } override public function ComputeMass(_arg1:b2MassData):void{ super.ComputeMass(_arg1); } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:Number; _local3 = _arg1.R; _local4 = (_arg2.x - _arg1.position.x); _local5 = (_arg2.y - _arg1.position.y); _local6 = ((_local4 * _local3.col1.x) + (_local5 * _local3.col1.y)); _local7 = ((_local4 * _local3.col2.x) + (_local5 * _local3.col2.y)); _local8 = 0; while (_local8 < m_vertexCount) { _local9 = m_vertices[_local8]; _local4 = (_local6 - _local9.x); _local5 = (_local7 - _local9.y); _local10 = ((_local9.x * _local4) + (_local9.y * _local5)); if (_local10 > 0){ return (false); }; _local8++; }; _local4 = (_local6 - m_arcCenter.x); _local5 = (_local7 - m_arcCenter.y); return ((((_local4 * _local4) + (_local5 * _local5)) > m_radius2)); } public static function TriangleMass(_arg1:b2MassData, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:Number):void{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local6 = (1 / 3); _local7 = (_arg3.x - _arg2.x); _local8 = (_arg3.y - _arg2.y); _local9 = (_arg4.x - _arg2.x); _local10 = (_arg4.y - _arg2.y); _local11 = ((_local7 * _local10) - (_local8 * _local9)); _local12 = (0.5 * _local11); _arg1.mass = (_local12 * _arg5); _arg1.center.x = (_local6 * ((_arg2.x + _arg3.x) + _arg4.x)); _arg1.center.y = (_local6 * ((_arg2.y + _arg3.y) + _arg4.y)); _local13 = _arg2.x; _local14 = _arg2.y; _local15 = _local7; _local16 = _local8; _local17 = _local9; _local18 = _local10; _local19 = ((_local6 * ((0.25 * (((_local15 * _local15) + (_local17 * _local15)) + (_local17 * _local17))) + ((_local13 * _local15) + (_local13 * _local17)))) + ((0.5 * _local13) * _local13)); _local20 = ((_local6 * ((0.25 * (((_local16 * _local16) + (_local18 * _local16)) + (_local18 * _local18))) + ((_local14 * _local16) + (_local14 * _local18)))) + ((0.5 * _local14) * _local14)); _arg1.I = ((_local11 * (_local19 + _local20)) * _arg5); } public static function SegmentMass(_arg1:b2MassData, _arg2:b2Vec2, _arg3:Number, _arg4:b2Vec2, _arg5:Number, _arg6:Number):void{ var _local7:Number; var _local8:Number; _local7 = (Math.asin(((_arg5 / _arg3) / 2)) * 2); _arg1.mass = ((((0.5 * _arg3) * _arg3) * _local7) * _arg6); _local8 = (((2 / 3) * _arg5) / _local7); if (_local7 < Number.MIN_VALUE){ _local8 = ((2 / 3) * _arg3); }; _arg1.center = new b2Vec2((_arg2.x - (_arg4.x * _local8)), (_arg2.y - (_arg4.y * _local8))); _arg1.I = ((((0.5 * _arg1.mass) * _arg3) * _arg3) - ((_arg1.mass * _local8) * _local8)); } } }//package Box2D.Collision.Shapes
Section 5
//b2ConvexArcDef (Box2D.Collision.Shapes.b2ConvexArcDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2ConvexArcDef extends b2ShapeDef { public var offset:Number; public var radius:Number; public var norm:b2Vec2; public function b2ConvexArcDef(){ type = b2Shape.e_convexArcShape; norm = new b2Vec2(0, 1); radius = 50; offset = 0; } } }//package Box2D.Collision.Shapes
Section 6
//b2ConvexArcShape (Box2D.Collision.Shapes.b2ConvexArcShape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2ConvexArcShape extends b2Shape { public var m_dot:Number; public var m_vertices:Array; public var m_d:Number; public var m_offset:Number; public var m_radius:Number; public var m_obb:b2OBB; public var m_norm:b2Vec2; public var m_localPosition:b2Vec2; public function b2ConvexArcShape(_arg1:b2ShapeDef){ m_localPosition = new b2Vec2(); m_obb = new b2OBB(); m_vertices = [new b2Vec2(), new b2Vec2()]; m_norm = new b2Vec2(); super(_arg1); } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ b2Settings.b2Assert(false); return (false); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ b2Settings.b2Assert(false); return (false); } override public function ComputeMass(_arg1:b2MassData):void{ } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ b2Settings.b2Assert(false); return (null); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ super.ComputeSweptAABB(_arg1, _arg2, _arg3); } public function GetOBB():b2OBB{ return (m_obb); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ super.ComputeAABB(_arg1, _arg2); } } }//package Box2D.Collision.Shapes
Section 7
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; super(); } public function Copy():b2FilterData{ var _local1:b2FilterData; _local1 = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 8
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } public function Set(_arg1:b2MassData):void{ mass = _arg1.mass; center.x = _arg1.center.x; center.y = _arg1.center.y; I = _arg1.I; } public static function Add(... _args):b2MassData{ var _local2:b2MassData; var _local3:b2MassData; var _local4:b2Vec2; _local2 = new (b2MassData); for each (_local3 in _args) { _local2.mass = (_local2.mass + _local3.mass); }; if (Math.abs(_local2.mass) > Number.MIN_VALUE){ for each (_local3 in _args) { _local2.center.x = (_local2.center.x + (_local3.mass * _local3.center.x)); _local2.center.y = (_local2.center.y + (_local3.mass * _local3.center.y)); }; _local2.center.x = (_local2.center.x / _local2.mass); _local2.center.y = (_local2.center.y / _local2.mass); for each (_local3 in _args) { _local2.I = (_local2.I + _local3.I); _local4 = b2Math.SubtractVV(_local3.center, _local2.center); _local2.I = (_local2.I + (_local3.mass * b2Math.b2Dot(_local4, _local4))); }; }; return (_local2); } } }//package Box2D.Collision.Shapes
Section 9
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 10
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_vertices:Array; public var m_normals:Array; private var s_supportVec:b2Vec2; public var m_obb:b2OBB; public var m_coreVertices:Array; public var m_centroid:b2Vec2; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local2:b2PolygonDef; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; _local2 = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; _local4 = _local3; _local5 = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; _local4 = _arg1.R; _local5 = (_arg2.x - _arg1.position.x); _local6 = (_arg2.y - _arg1.position.y); _local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); _local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); _local9 = 0; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public function GetCoreVertices():Array{ return (m_coreVertices); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:Number; var _local21:Number; _local6 = 0; _local7 = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; _local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; _local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local18 = -1; _local19 = 0; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (false); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (true); }; return (false); } public function GetCentroid():b2Vec2{ return (m_centroid); } override public function ComputeMass(_arg1:b2MassData):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = (1 / 3); _local9 = 0; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:int; var _local11:Number; _local5 = _arg1.R; _local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); _local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); _local8 = 0; _local4 = m_coreVertices[0]; _local9 = ((_local4.x * _local6) + (_local4.y * _local7)); _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB; var _local5:b2AABB; _local4 = s_sweptAABB1; _local5 = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetNormals():Array{ return (m_normals); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local3:int; var _local4:Number; var _local5:Number; m_sweepRadius = 0; _local3 = 0; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); _local6 = _local5; _local4 = m_obb.extents; _local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); _local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; _local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); _local4 = 0; _local5 = 0; _local6 = 0; _local7 = (1 / 3); _local8 = 0; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; _local5 = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; _local6 = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 11
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Shape { public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_next:b2Shape; public var m_restitution:Number; public var m_userData; public var m_isSensor:Boolean; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_concaveArcShape:int = 5; public static const e_convexArcShape:int = 4; public static const e_unknownShape:int = -1; public static const e_meshShape:int = 3; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 7; public static const e_staticEdgeShape:int = 6; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ return (false); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); _local3 = s_resetAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ var _local4:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; _local4 = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; _local3 = s_proxyAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public static function Destroy(_arg1:b2Shape, _arg2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); case e_convexArcShape: return (new b2ConvexArcShape(_arg1)); case e_concaveArcShape: return (new b2ConcaveArcShape(_arg1)); default: throw (new Error("Shape type not found or cannot be added to Dynamic Bodies.")); }; } } }//package Box2D.Collision.Shapes
Section 12
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var isSensor:Boolean;// = false public var density:Number;// = 0 public var type:int; public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var friction:Number;// = 0.2 public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; friction = 0.2; restitution = 0; density = 0; isSensor = false; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 13
//b2StaticEdgeChain (Box2D.Collision.Shapes.b2StaticEdgeChain) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2StaticEdgeChain { public var edges:Array; public var isALoop:Boolean; public function b2StaticEdgeChain(_arg1:b2ShapeDef, _arg2:b2World){ var _local3:b2StaticEdgeChainDef; var _local4:int; var _local5:b2Vec2; var _local6:b2Vec2; var _local7:b2StaticEdgeShape; var _local8:Number; var _local9:Number; var _local10:b2StaticEdgeShape; var _local11:b2Vec2; var _local12:b2Vec2; edges = new Array(); super(); _local3 = (_arg1 as b2StaticEdgeChainDef); isALoop = _local3.isALoop; if (_local3.isALoop){ _local4 = 0; _local5 = _local3.vertices[(_local3.vertexCount - 1)]; } else { _local4 = 1; _local5 = _local3.vertices[0]; }; _local5 = _local5.Copy(); while (_local4 < _local3.vertexCount) { _local6 = _local3.vertices[_local4]; _local6 = _local6.Copy(); _local10 = new b2StaticEdgeShape(_local5, _local6, _local3); edges.push(_local10); _local10.m_chain = this; _local10.m_next = _arg2.m_groundBody.m_shapeList; _arg2.m_groundBody.m_shapeList = _local10; _arg2.m_groundBody.m_shapeCount++; _local10.m_body = _arg2.m_groundBody; _local10.CreateProxy(_arg2.m_broadPhase, _arg2.m_groundBody.m_xf); _local10.UpdateSweepRadius(_arg2.m_groundBody.m_sweep.localCenter); _local5 = _local6; _local4++; }; if (_local3.isALoop){ _local10 = edges[(_local3.vertexCount - 1)]; _local4 = 0; } else { _local10 = edges[0]; _local4 = 1; }; _local8 = Math.atan2(_local10.m_direction.y, _local10.m_direction.x); while (_local4 < edges.length) { _local7 = edges[_local4]; _local9 = Math.atan2(_local7.m_direction.y, _local7.m_direction.x); _local11 = _local7.m_direction.Copy(); _local11.Multiply(Math.tan(((_local9 - _local8) * 0.5))); _local11.Subtract(_local7.m_normal); _local11.Multiply(b2Settings.b2_toiSlop); _local11.Add(_local7.m_v1); _local12 = _local10.m_direction.Copy(); _local12.Add(_local7.m_direction); _local12.Normalize(); _local10.SetNextEdge(_local7, _local11, _local12); _local7.SetPrevEdge(_local10, _local11, _local12); _local10 = _local7; _local8 = _local9; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 14
//b2StaticEdgeChainDef (Box2D.Collision.Shapes.b2StaticEdgeChainDef) package Box2D.Collision.Shapes { public class b2StaticEdgeChainDef extends b2ShapeDef { public var isALoop:Boolean; public var vertexCount:int; public var vertices:Array; public function b2StaticEdgeChainDef(){ vertices = new Array(); super(); type = b2Shape.e_staticEdgeShape; isALoop = true; vertexCount = 0; } } }//package Box2D.Collision.Shapes
Section 15
//b2StaticEdgeShape (Box2D.Collision.Shapes.b2StaticEdgeShape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2StaticEdgeShape extends b2Shape { public var m_v2:b2Vec2; public var m_coreV1:b2Vec2; public var m_v1:b2Vec2; public var m_prevEdge:b2StaticEdgeShape; public var m_coreV2:b2Vec2; public var m_direction:b2Vec2; public var m_length:Number; public var m_cornerDir1:b2Vec2; public var m_cornerDir2:b2Vec2; public var m_nextEdge:b2StaticEdgeShape; public var m_chain:b2StaticEdgeChain; public var m_normal:b2Vec2; public function b2StaticEdgeShape(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2StaticEdgeChainDef){ super(_arg3); m_type = e_staticEdgeShape; m_v1 = _arg1; m_v2 = _arg2; m_direction = m_v2.Copy(); m_direction.Subtract(m_v1); m_length = m_direction.Normalize(); m_normal = new b2Vec2(m_direction.y, -(m_direction.x)); m_coreV1 = m_normal.Copy(); m_coreV1.Subtract(m_direction); m_coreV1.Multiply(-(b2Settings.b2_toiSlop)); m_coreV1.Add(m_v1); m_coreV2 = m_normal.Copy(); m_coreV2.Add(m_direction); m_coreV2.Multiply(-(b2Settings.b2_toiSlop)); m_coreV2.Add(m_v2); m_cornerDir1 = m_normal; m_cornerDir2 = m_normal.Copy(); m_cornerDir2.Multiply(-1); } public function GetVertex1():b2Vec2{ return (m_v1); } public function GetDirectionVector():b2Vec2{ return (m_direction); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local6 = (100 * Number.MIN_VALUE); _local7 = (_arg4.p2.x - _arg4.p1.x); _local8 = (_arg4.p2.y - _arg4.p1.y); _local9 = (m_v2.y - m_v1.y); _local10 = (m_v1.x - m_v2.x); _local11 = -(((_local7 * _local9) + (_local8 * _local10))); if (_local11 > _local6){ _local12 = (_arg4.p1.x - m_v1.x); _local13 = (_arg4.p1.y - m_v1.y); _local14 = ((_local12 * _local9) + (_local13 * _local10)); if ((((0 <= _local14)) && ((_local14 <= (_arg5 * _local11))))){ _local15 = ((-(_local7) * _local13) + (_local8 * _local12)); if (((((-(_local6) * _local11) <= _local15)) && ((_local15 <= (_local11 * (1 + _local6)))))){ _local14 = (_local14 / _local11); _local16 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local16); _local10 = (_local10 / _local16); _arg2[0] = _local14; _arg3.Set(_local9, _local10); return (true); }; }; }; return (false); } public function GetParentChain():b2StaticEdgeChain{ return (m_chain); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (((((m_coreV1.x * _arg2) + (m_coreV1.y * _arg3)) > ((m_coreV2.x * _arg2) + (m_coreV2.y * _arg3)))) ? m_coreV1 : m_coreV2); } public function SetNextEdge(_arg1:b2StaticEdgeShape, _arg2:b2Vec2, _arg3:b2Vec2):void{ m_nextEdge = _arg1; m_coreV2 = _arg2; m_cornerDir2 = _arg3; } public function GetLength():Number{ return (m_length); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ return (ComputeAABB(_arg1, _arg2)); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (m_coreV1); } public function GetNormalVector():b2Vec2{ return (m_normal); } public function SetPrevEdge(_arg1:b2StaticEdgeShape, _arg2:b2Vec2, _arg3:b2Vec2):void{ m_prevEdge = _arg1; m_coreV1 = _arg2; m_cornerDir1 = _arg3; } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = (m_v1.x - _arg1.x); _local3 = (m_v1.y - _arg1.y); _local4 = ((_local2 * _local2) + (_local3 * _local3)); _local2 = (m_v2.x - _arg1.x); _local3 = (m_v2.y - _arg1.y); _local5 = ((_local2 * _local2) + (_local3 * _local3)); _local2 = Math.sqrt(((_local4 > _local5)) ? _local4 : _local5); m_sweepRadius = _local2; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ if (m_v1.x < m_v2.x){ _arg1.lowerBound.x = m_v1.x; _arg1.upperBound.x = m_v2.x; } else { _arg1.lowerBound.x = m_v2.x; _arg1.upperBound.x = m_v1.x; }; if (m_v1.y < m_v2.y){ _arg1.lowerBound.y = m_v1.y; _arg1.upperBound.y = m_v2.y; } else { _arg1.lowerBound.y = m_v2.y; _arg1.upperBound.y = m_v1.y; }; } public function GetVertex2():b2Vec2{ return (m_v2); } } }//package Box2D.Collision.Shapes
Section 16
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = (upperBound.x - lowerBound.x); _local2 = (upperBound.y - lowerBound.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 17
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 18
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 19
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = 0xFFFF; public static const b2_invalid:uint = 0xFFFF; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local11:uint; var _local12:int; var _local13:int; var _local14:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local11 = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.lowerBound.x; _local5 = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); _local6 = _arg3.upperBound.x; _local7 = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local4:b2Proxy; var _local5:int; var _local6:int; var _local7:int; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local4 = m_proxyPool[_arg1]; _local5 = (2 * m_proxyCount); _local6 = 0; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; _local7 = 0; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local12:uint; var _local13:b2Proxy; var _local14:b2BoundValues; var _local15:b2BoundValues; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local12 = (2 * m_proxyCount); _local13 = m_proxyPool[_arg1]; _local14 = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); _local15 = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; var _local7:b2Bound; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 20
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 21
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; var _local10:Array; var _local11:b2Mat22; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local6 = _arg1.m_vertexCount; _local7 = _arg1.m_vertices; _local8 = _arg1.m_normals; _local9 = _arg4.m_vertexCount; _local10 = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; _local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); _local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; _local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); _local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; _local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; _local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); _local24 = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.lowerBound; _local4 = _arg1.upperBound; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local7:int; var _local8:Array; var _local9:int; var _local10:Array; var _local11:Array; var _local12:b2Mat22; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:ClipVertex; var _local21:int; var _local22:int; var _local23:Number; _local7 = _arg2.m_vertexCount; _local8 = _arg2.m_normals; _local9 = _arg5.m_vertexCount; _local10 = _arg5.m_vertices; _local11 = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; _local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); _local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; _local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; _local21 = _local17; _local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local7:int; var _local8:Array; var _local9:Number; var _local10:int; var _local11:Array; var _local12:Number; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local15:b2XForm; var _local16:b2XForm; var _local17:int; var _local18:uint; var _local19:Number; var _local20:Number; var _local21:Array; var _local22:int; var _local23:Array; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Array; var _local33:Array; var _local34:int; var _local35:int; var _local36:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; _local7 = 0; _local8 = [_local7]; _local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; _local10 = 0; _local11 = [_local10]; _local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; _local15 = new b2XForm(); _local16 = new b2XForm(); _local19 = 0.98; _local20 = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; _local21 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); _local22 = _local13.m_vertexCount; _local23 = _local13.m_vertices; _local24 = _local23[_local17]; _local25 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; _local26 = b2Math.SubtractVV(_local37, _local25); _local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); _local28 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); _local29 = b2Math.b2Dot(_local28, _local25); _local30 = -(b2Math.b2Dot(_local27, _local25)); _local31 = b2Math.b2Dot(_local27, _local37); _local32 = [new ClipVertex(), new ClipVertex()]; _local33 = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); _local35 = 0; _local36 = 0; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; _local6 = _arg2.m_vertexCount; _local7 = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; _local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); _local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); _local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); _local14 = 0; _local15 = -(Number.MAX_VALUE); _local16 = 0; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; _local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); _local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; _local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; _local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); _local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2ManifoldPoint; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; _local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; _local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local14 = ((_local12 * _local12) + (_local13 * _local13)); _local15 = _arg2.m_radius; _local16 = _arg4.m_radius; _local17 = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; _local19 = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); _local20 = (0.5 * (_local8 + _local10)); _local21 = (0.5 * (_local9 + _local11)); _local22 = (_local20 - _arg3.position.x); _local23 = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; var _local21:int; var _local22:Array; var _local23:Array; var _local24:int; var _local25:int; var _local26:int; var _local27:b2Vec2; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; _local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); _local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; _local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local18 = 0; _local19 = -(Number.MAX_VALUE); _local20 = _arg4.m_radius; _local21 = _arg2.m_vertexCount; _local22 = _arg2.m_vertices; _local23 = _arg2.m_normals; _local24 = 0; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; _local25 = _local18; _local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; _local27 = _local22[_local26]; _local28 = (_local27.x - _local11.x); _local29 = (_local27.y - _local11.y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local31 = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 22
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 23
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactPoint { public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var friction:Number; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 24
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Distance { public static var s_initialized:Boolean = false; public static var g_GJK_Iterations:int = 0; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; public static var s_registers:Array; private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; public static var t:Number = -1; public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:int; var _local12:Number; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; _local8 = s_p1s; _local9 = s_p2s; _local10 = s_points; _local11 = 0; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); _local12 = 0; _local13 = 20; _local14 = 0; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - _local21) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local4:Number; var _local5:int; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = (100 * Number.MIN_VALUE); _local5 = 0; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; _local14 = _arg4[2]; _local15 = _local6.x; _local16 = _local6.y; _local17 = _local7.x; _local18 = _local7.y; _local19 = _local8.x; _local20 = _local8.y; _local21 = (_local17 - _local15); _local22 = (_local18 - _local16); _local23 = (_local19 - _local15); _local24 = (_local20 - _local16); _local25 = (_local19 - _local17); _local26 = (_local20 - _local18); _local27 = -(((_local15 * _local21) + (_local16 * _local22))); _local28 = ((_local17 * _local21) + (_local18 * _local22)); _local29 = -(((_local15 * _local23) + (_local16 * _local24))); _local30 = ((_local19 * _local23) + (_local20 * _local24)); _local31 = -(((_local17 * _local25) + (_local18 * _local26))); _local32 = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; _local33 = ((_local21 * _local24) - (_local22 * _local23)); _local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); _local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; _local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; _local38 = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); _local39 = (_local36 * _local38); _local40 = (_local37 * _local38); _local41 = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int; var _local8:int; var _local9:b2DistanceRegister; _local7 = _arg3.GetType(); _local8 = _arg5.GetType(); _local9 = s_registers[(_local7 + (_local8 * b2Shape.e_shapeTypeCount))]; if (_local9 != null){ if (_local9.primary){ return (_local9.fcn(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6)); }; return (_local9.fcn(_arg2, _arg1, _arg5, _arg6, _arg3, _arg4)); }; return (0); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function AddType(_arg1:Function, _arg2:int, _arg3:int):void{ s_registers[(_arg2 + (_arg3 * b2Shape.e_shapeTypeCount))] = new b2DistanceRegister(_arg1, true); if (_arg2 != _arg3){ s_registers[(_arg3 + (_arg2 * b2Shape.e_shapeTypeCount))] = new b2DistanceRegister(_arg1, false); }; } public static function DistanceSeC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2StaticEdgeShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2ManifoldPoint; var _local13:b2Mat22; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local13 = _arg6.R; _local14 = _arg5.m_localPosition; _local15 = (_arg6.position.x + ((_local13.col1.x * _local14.x) + (_local13.col2.x * _local14.y))); _local16 = (_arg6.position.y + ((_local13.col1.y * _local14.x) + (_local13.col2.y * _local14.y))); _local14 = _arg3.m_direction; _local17 = (((_local15 - _arg3.m_coreV1.x) * _local14.x) + ((_local16 - _arg3.m_coreV1.y) * _local14.y)); if (_local17 <= 0){ _arg1.SetV(_arg3.m_coreV1); _local7 = (_local15 - _arg3.m_coreV1.x); _local8 = (_local16 - _arg3.m_coreV1.y); _local9 = ((_local7 * _local7) + (_local8 * _local8)); if (_local9 > (_local11 * _local11)){ _local10 = Math.sqrt(_local9); _local7 = (_local7 / _local10); _local8 = (_local8 / _local10); _arg2.x = (_local15 - (_local7 * _local11)); _arg2.y = (_local16 - (_local8 * _local11)); return ((_local10 - _local11)); }; _arg2.SetV(_arg3.m_coreV1); return (0); } else { if (_local17 >= _arg3.m_length){ _arg1.SetV(_arg3.m_coreV2); _local7 = (_local15 - _arg3.m_coreV2.x); _local8 = (_local16 - _arg3.m_coreV2.y); _local9 = ((_local7 * _local7) + (_local8 * _local8)); if (_local9 > (_local11 * _local11)){ _local10 = Math.sqrt(_local9); _local7 = (_local7 / _local10); _local8 = (_local8 / _local10); _arg2.x = (_local15 - (_local7 * _local11)); _arg2.y = (_local16 - (_local8 * _local11)); return ((_local10 - _local11)); }; _arg2.SetV(_arg3.m_coreV2); return (0); //unresolved jump }; _arg1.x = (_arg3.m_coreV1.x + (_local14.x * _local17)); _arg1.y = (_arg3.m_coreV1.y + (_local14.y * _local17)); _local14 = _arg3.m_normal; _local10 = (((_local15 - _arg3.m_coreV1.x) * _local14.x) + ((_local16 - _arg3.m_coreV1.y) * _local14.y)); if (_local10 < 0){ if (_local10 < -(_local11)){ _arg2.x = (_local15 + (_local11 * _local14.x)); _arg2.y = (_local16 + (_local11 * _local14.y)); return ((-(_local10) - _local11)); }; _arg2.SetV(_arg1); return (0); //unresolved jump }; //unresolved if _arg2.x = (_local15 - (_local11 * _local14.x)); }; _arg2.y = (_local16 - (_local11 * _local14.y)); return ((_local10 - _local11)); _arg2.SetV(_arg1); return (0); } public static function DistanceCcaC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2ConcaveArcShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:Number; var _local15:b2Vec2; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local12 = b2Math.b2MulX(_arg4, _arg3.m_coreVertices[0]); _local13 = b2Math.b2MulMV(_arg4.R, _arg3.m_normals[0]); _local14 = (((_arg1.x - _local12.x) * _local13.x) + ((_arg1.y - _local12.y) * _local13.y)); if (_local14 >= 0){ _local15 = b2Math.b2MulX(_arg4, _arg3.m_arcCenter); _local16 = (_local9.p.x - _local15.x); _local17 = (_local9.p.y - _local15.y); _local18 = ((-(_local13.y) * _local16) + (_local13.x * _local17)); if (((_local16 * _local13.x) + (_local17 * _local13.y)) > 0){ if (_local18 < 0){ _local8 = _local12; } else { _local8 = b2Math.b2MulX(_arg4, _arg3.m_coreVertices[1]); }; } else { if (_local18 <= -(_arg3.m_norm)){ _local8 = _local12; } else { if (_local18 >= _arg3.m_norm){ _local8 = b2Math.b2MulX(_arg4, _arg3.m_coreVertices[1]); } else { _local19 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); _local10 = (((_arg3.m_radius + (b2Settings.b2_toiSlop * 2)) - _local11) - _local19); _local16 = (_local16 / _local19); _local17 = (_local17 / _local19); if (_local10 < 0){ _local10 = 0; }; _arg1.x = (_local15.x + (_local16 * (_arg3.m_radius + b2Settings.b2_toiSlop))); _arg1.y = (_local15.y + (_local17 * (_arg3.m_radius + b2Settings.b2_toiSlop))); _arg2.x = (_arg2.x + (_local16 * _local11)); _arg2.y = (_arg2.y + (_local17 * _local11)); return (_local10); }; }; }; _arg1.SetV(_local8); _local8.x = (_local8.x - _local9.p.x); _local8.y = (_local8.y - _local9.p.y); _local10 = (_local8.Normalize() - _local11); if (_local10 > 0){ _arg2.x = (_arg2.x + (_local11 * _local8.x)); _arg2.y = (_arg2.y + (_local11 * _local8.y)); return (_local10); }; _arg2.SetV(_arg1); return (0); }; if (_local10 > _local11){ _local10 = (_local10 - _local11); _local20 = (_arg2.x - _arg1.x); _local21 = (_arg2.y - _arg1.y); _local22 = Math.sqrt(((_local20 * _local20) + (_local21 * _local21))); _local20 = (_local20 / _local22); _local21 = (_local21 / _local22); _arg2.x = (_arg2.x - (_local11 * _local20)); _arg2.y = (_arg2.y - (_local11 * _local21)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function InitializeRegisters():void{ if (s_initialized == true){ return; }; s_initialized = true; s_registers = new Array((b2Shape.e_shapeTypeCount * b2Shape.e_shapeTypeCount)); AddType(b2Distance.DistanceCC, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2Distance.DistancePC, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2Distance.DistanceGeneric, b2Shape.e_polygonShape, b2Shape.e_polygonShape); AddType(b2Distance.DistanceCcaC, b2Shape.e_concaveArcShape, b2Shape.e_circleShape); AddType(b2Distance.DistancePCca, b2Shape.e_polygonShape, b2Shape.e_concaveArcShape); AddType(b2Distance.DistanceSeC, b2Shape.e_staticEdgeShape, b2Shape.e_circleShape); AddType(b2Distance.DistanceGeneric, b2Shape.e_polygonShape, b2Shape.e_staticEdgeShape); } public static function DistancePCca(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2ConcaveArcShape, _arg6:b2XForm):Number{ var _local7:Number; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:Number; var _local14:b2Vec2; var _local15:b2Vec2; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:b2Vec2; var _local23:b2Vec2; var _local24:b2Point; var _local25:Number; var _local26:Number; t = -1; _local7 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6); _local8 = b2Math.b2MulX(_arg6, _arg5.m_coreVertices[0]); _local9 = b2Math.b2MulMV(_arg6.R, _arg5.m_normals[0]); _local10 = (((_arg2.x - _local8.x) * _local9.x) + ((_arg2.y - _local8.y) * _local9.y)); if ((((_local10 < (-(b2Settings.b2_linearSlop) / 4))) && ((_local7 > 0)))){ t = 0; return (_local7); }; _local11 = b2Math.b2MulX(_arg6, _arg5.m_coreVertices[1]); _local12 = new b2Vec2(); _local13 = (b2Settings.b2_linearSlop * b2Settings.b2_linearSlop); _local12.x = (_local8.x - _arg2.x); _local12.y = (_local8.y - _arg2.y); if (((_local12.x * _local12.x) + (_local12.y * _local12.y)) < _local13){ t = 1; return (_local7); }; _local12.x = (_local11.x - _arg2.x); _local12.y = (_local11.y - _arg2.y); if (((_local12.x * _local12.x) + (_local12.y * _local12.y)) < _local13){ t = 2; return (_local7); }; _local14 = b2Math.b2MulXT(_arg4, b2Math.b2MulX(_arg6, _arg5.m_arcCenter)); _local15 = b2Math.b2MulTMV(_arg4.R, _local9); _local16 = -1; _local17 = -1; _local18 = Number.MAX_VALUE; _local21 = 0; while (_local21 < _arg3.m_vertexCount) { _local12.x = (_arg3.m_coreVertices[_local21].x - _local14.x); _local12.y = (_arg3.m_coreVertices[_local21].y - _local14.y); _local26 = ((_local12.x * _local15.y) - (_local12.y * _local15.x)); _local19 = ((_local12.x * _local12.x) + (_local12.y * _local12.y)); if (((((_local26 * _local26) < ((_arg5.m_norm * _arg5.m_norm) * _local19))) && ((((_local12.x * _local15.x) + (_local12.y * _local15.y)) < 0)))){ if (_local19 > _local16){ _local16 = _local19; _local17 = _local21; _local20 = Math.sqrt(_local19); _local18 = ((_arg5.m_radius + b2Settings.b2_toiSlop) - _local20); if (_local18 < 0){ _local18 = 0; }; _arg1.SetV(b2Math.b2MulX(_arg4, _arg3.m_coreVertices[_local21])); _local12.x = (_local12.x * ((_arg5.m_radius + b2Settings.b2_toiSlop) / _local20)); _local12.y = (_local12.y * ((_arg5.m_radius + b2Settings.b2_toiSlop) / _local20)); _local12.x = (_local12.x + _local14.x); _local12.y = (_local12.y + _local14.y); _arg2.SetV(b2Math.b2MulX(_arg4, _local12)); t = 3; }; }; _local21++; }; _local22 = new b2Vec2(); _local23 = new b2Vec2(); _local24 = gPoint; _local24.p.SetV(_local8); _local25 = DistanceGeneric(_local22, _local23, _arg3, _arg4, _local24, b2Math.b2XForm_identity); if (_local25 < _local18){ t = 4; _local18 = _local25; _arg1.SetV(_local22); _arg2.SetV(_local23); }; _local24.p.SetV(_local11); _local25 = DistanceGeneric(_local22, _local23, _arg3, _arg4, _local24, b2Math.b2XForm_identity); if (_local25 < _local18){ t = 5; _local18 = _local25; _arg1.SetV(_local22); _arg2.SetV(_local23); }; return (_local18); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; _local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; _local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); _local16 = (_arg3.m_radius - b2Settings.b2_toiSlop); _local17 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local18 = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(_local15); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(_local15); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; _local12 = -(_local7.x); _local13 = -(_local7.y); _local14 = (_local6.x - _local7.x); _local15 = (_local6.y - _local7.y); _local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 25
//b2DistanceRegister (Box2D.Collision.b2DistanceRegister) package Box2D.Collision { public class b2DistanceRegister { public var fcn:Function; public var primary:Boolean; public function b2DistanceRegister(_arg1:Function, _arg2:Boolean){ this.fcn = _arg1; this.primary = _arg2; } } }//package Box2D.Collision
Section 26
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int;// = 0 public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; pointCount = 0; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ var _local2:int; pointCount = _arg1.pointCount; _local2 = 0; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 27
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 28
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 29
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 30
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 31
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint; _local5 = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local3:int; var _local4:Array; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; _local3 = 0; _local4 = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local4:uint; var _local5:uint; var _local6:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; _local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local5 = m_hashTable[_local4]; _local6 = null; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 32
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 33
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 34
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local5 = _arg3.p1; _local6 = (_arg3.p2.x - _local5.x); _local7 = (_arg3.p2.y - _local5.y); _local8 = (p2.x - p1.x); _local9 = (p2.y - p1.y); _local10 = _local9; _local11 = -(_local8); _local12 = (100 * Number.MIN_VALUE); _local13 = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local6) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 35
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:int; var _local20:int; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local7 = _arg1.m_sweepRadius; _local8 = _arg3.m_sweepRadius; _local9 = _arg2.t0; _local10 = (_arg2.c.x - _arg2.c0.x); _local11 = (_arg2.c.y - _arg2.c0.y); _local12 = (_arg4.c.x - _arg4.c0.x); _local13 = (_arg4.c.y - _arg4.c0.y); _local14 = (_arg2.a - _arg2.a0); _local15 = (_arg4.a - _arg4.a0); _local16 = 0; _local17 = s_p1; _local18 = s_p2; _local19 = 20; _local20 = 0; _local21 = 0; _local22 = 0; _local23 = 0; _local24 = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 36
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 37
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 38
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 39
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 40
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var c:b2Vec2; public var a:Number; public var c0:b2Vec2; public var a0:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; _local3 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 41
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function SetZero():void{ x = 0; y = 0; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 42
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var R:b2Mat22; public var position:b2Vec2; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 43
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _g:uint;// = 0 private var _b:uint;// = 0 private var _r:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = 0; _g = 0; _b = 0; super(); _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 44
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = ((2 / 180) * b2_pi); public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = Math.PI; public static const b2_maxProxies:int = 0x0200; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 8; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 4096; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = ((8 / 180) * b2_pi); public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 45
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 46
//b2ConcaveArcAndCircleContact (Box2D.Dynamics.Contacts.b2ConcaveArcAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2ConcaveArcAndCircleContact extends b2PolyAndCircleContact { private static var s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ConcaveArcAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ super(_arg1, _arg2); } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifolds[0]); m_manifoldCount = b2CollideConcaveArcAndCircle(m_manifolds, (m_shape1 as b2ConcaveArcShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2ConcaveArcAndCircleContact(_arg1, _arg2)); } public static function b2CollideConcaveArcAndCircle(_arg1:Array, _arg2:b2ConcaveArcShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):Number{ var _local6:Boolean; var _local7:uint; var _local8:b2Manifold; var _local9:Number; var _local10:b2ManifoldPoint; var _local11:Number; var _local12:Number; var _local13:b2Vec2; var _local14:b2Mat22; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:Number; var _local24:Number; var _local25:int; var _local26:int; var _local27:int; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; _local6 = false; _local7 = b2Collision.b2_nullFeature; _local8 = _arg1[0]; _local9 = 0; _local8.pointCount = 0; _local14 = _arg5.R; _local13 = _arg4.m_localPosition; _local17 = (_arg5.position.x + ((_local14.col1.x * _local13.x) + (_local14.col2.x * _local13.y))); _local18 = (_arg5.position.y + ((_local14.col1.y * _local13.x) + (_local14.col2.y * _local13.y))); _local11 = (_local17 - _arg3.position.x); _local12 = (_local18 - _arg3.position.y); _local14 = _arg3.R; _local19 = ((_local11 * _local14.col1.x) + (_local12 * _local14.col1.y)); _local20 = ((_local11 * _local14.col2.x) + (_local12 * _local14.col2.y)); _local22 = 0; _local23 = -(Number.MAX_VALUE); _local24 = _arg4.m_radius; _local25 = 1; while (_local25 < _arg2.m_vertexCount) { _local11 = (_local19 - _arg2.m_vertices[_local25].x); _local12 = (_local20 - _arg2.m_vertices[_local25].y); _local33 = ((_arg2.m_normals[_local25].x * _local11) + (_arg2.m_normals[_local25].y * _local12)); if (_local33 > _local24){ _local9 = 0; return (_local9); }; if (_local33 > _local23){ _local23 = _local33; _local22 = _local25; }; _local25++; }; if (((((true) || ((_local22 == 1)))) || ((_local22 == (_arg2.m_vertexCount - 1))))){ _local33 = ((_arg2.m_normals[0].x * (_local19 - _arg2.m_vertices[0].x)) + (_arg2.m_normals[0].y * (_local20 - _arg2.m_vertices[0].y))); _local34 = (_local19 - _arg2.m_arcCenter.x); _local35 = (_local20 - _arg2.m_arcCenter.y); _local36 = Math.sqrt(((_local34 * _local34) + (_local35 * _local35))); _local34 = (_local34 / _local36); _local35 = (_local35 / _local36); _local33 = Math.max(_local33, (_arg2.m_radius - _local36)); if (_local33 > _local24){ _local9 = 0; return (_local9); }; if (_local33 > _local23){ _local23 = _local33; _local22 = 0; }; }; if ((((_local22 == 0)) && ((_local24 >= _arg2.m_radius)))){ if (_arg1.length < 2){ _arg1[1] = new b2Manifold(); _arg1[1].pointCount = 0; _arg1[1].points[0].normalImpulse = 0; _arg1[1].points[0].tangentImpulse = 0; }; _local9 = 0; _local25 = 0; while (_local25 < 2) { _local11 = (_arg2.m_vertices[_local25].x - _local19); _local12 = (_arg2.m_vertices[_local25].y - _local20); _local37 = ((_local11 * _local11) + (_local12 * _local12)); if (_local37 < (_local24 * _local24)){ _local38 = Math.sqrt(_local37); _arg1[_local9].pointCount = 1; _local10 = _arg1[_local9].points[0]; _local10.id.features.incidentEdge = _local7; _local10.id.features.incidentVertex = _local25; _local10.id.features.referenceEdge = _local7; _local10.id.features.flip = 0; _local10.separation = (_local38 - _local24); _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = (-(_local11) / _local38); _local12 = (-(_local12) / _local38); _arg1[_local9].normal.x = ((_local14.col1.x * _local11) + (_local14.col2.x * _local12)); _arg1[_local9].normal.y = ((_local14.col1.y * _local11) + (_local14.col2.y * _local12)); _local15 = (_local17 - (_local24 * _arg1[_local9].normal.x)); _local16 = (_local18 - (_local24 * _arg1[_local9].normal.y)); _local11 = (_local15 - _arg3.position.x); _local12 = (_local16 - _arg3.position.y); _local14 = _arg3.R; _local10.localPoint1.x = ((_local11 * _local14.col1.x) + (_local12 * _local14.col1.y)); _local10.localPoint1.y = ((_local11 * _local14.col2.x) + (_local12 * _local14.col2.y)); _local11 = (_local15 - _arg5.position.x); _local12 = (_local16 - _arg5.position.y); _local14 = _arg5.R; _local10.localPoint2.x = ((_local11 * _local14.col1.x) + (_local12 * _local14.col1.y)); _local10.localPoint2.y = ((_local11 * _local14.col2.x) + (_local12 * _local14.col2.y)); _local9++; }; _local25++; }; return (_local9); }; if (_local23 < Number.MIN_VALUE){ _local8.pointCount = 1; _local9 = 1; if (_local22 == 0){ _local14 = _arg3.R; _local8.normal.x = -(((_local14.col1.x * _local34) + (_local14.col2.x * _local35))); _local8.normal.y = -(((_local14.col1.y * _local34) + (_local14.col2.y * _local35))); } else { _local13 = _arg2.m_normals[_local22]; _local14 = _arg3.R; _local8.normal.x = ((_local14.col1.x * _local13.x) + (_local14.col2.x * _local13.y)); _local8.normal.y = ((_local14.col1.y * _local13.x) + (_local14.col2.y * _local13.y)); }; _local10 = _local8.points[0]; _local10.id.features.incidentEdge = _local22; _local10.id.features.incidentVertex = _local7; _local10.id.features.referenceEdge = 0; _local10.id.features.flip = 0; _local15 = (_local17 - (_local24 * _local8.normal.x)); _local16 = (_local18 - (_local24 * _local8.normal.y)); _local11 = (_local15 - _arg3.position.x); _local12 = (_local16 - _arg3.position.y); _local14 = _arg3.R; _local10.localPoint1.x = ((_local11 * _local14.col1.x) + (_local12 * _local14.col1.y)); _local10.localPoint1.y = ((_local11 * _local14.col2.x) + (_local12 * _local14.col2.y)); _local11 = (_local15 - _arg5.position.x); _local12 = (_local16 - _arg5.position.y); _local14 = _arg5.R; _local10.localPoint2.x = ((_local11 * _local14.col1.x) + (_local12 * _local14.col1.y)); _local10.localPoint2.y = ((_local11 * _local14.col2.x) + (_local12 * _local14.col2.y)); _local10.separation = (_local23 - _local24); return (_local9); }; _local26 = _local22; _local27 = (((_local26 + 1) < _arg2.m_vertexCount)) ? (_local26 + 1) : 0; _local28 = (_arg2.m_vertices[_local27].x - _arg2.m_vertices[_local26].x); _local29 = (_arg2.m_vertices[_local27].y - _arg2.m_vertices[_local26].y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); if (_local30 < Number.MIN_VALUE){ _local11 = (_local19 - _arg2.m_vertices[_local26].x); _local12 = (_local20 - _arg2.m_vertices[_local26].y); _local21 = Math.sqrt(((_local11 * _local11) + (_local12 * _local12))); _local11 = (_local11 / _local21); _local12 = (_local12 / _local21); if (_local21 > _local24){ _local9 = 0; return (_local9); }; _local8.pointCount = 1; _local9 = 1; _local14 = _arg3.R; _local8.normal.x = ((_local14.col1.x * _local11) + (_local14.col2.x * _local12)); _local8.normal.y = ((_local14.col1.y * _local11) + (_local14.col2.y * _local12)); _local10 = _local8.points[0]; _local10.id.features.incidentEdge = _local7; _local10.id.features.incidentVertex = _local26; _local10.id.features.referenceEdge = _local7; _local10.id.features.flip = 0; _local15 = (_local17 - (_local24 * _local8.normal.x)); _local16 = (_local18 - (_local24 * _local8.normal.y)); _local11 = (_local15 - _arg3.position.x); _local12 = (_local16 - _arg3.position.y); _local14 = _arg3.R; _local10.localPoint1.x = ((_local11 * _local14.col1.x) + (_local12 * _local14.col1.y)); _local10.localPoint1.y = ((_local11 * _local14.col2.x) + (_local12 * _local14.col2.y)); _local11 = (_local15 - _arg5.position.x); _local12 = (_local16 - _arg5.position.y); _local14 = _arg5.R; _local10.localPoint2.x = ((_local11 * _local14.col1.x) + (_local12 * _local14.col1.y)); _local10.localPoint2.y = ((_local11 * _local14.col2.x) + (_local12 * _local14.col2.y)); _local10.separation = (_local21 - _local24); return (_local9); }; _local11 = (_local19 - _arg2.m_vertices[_local26].x); _local12 = (_local20 - _arg2.m_vertices[_local26].y); _local10 = _local8.points[0]; _local10.id.features.incidentEdge = 0; _local10.id.features.incidentVertex = 0; _local10.id.features.referenceEdge = 0; _local10.id.features.flip = 0; if (_local22 == 0){ _local39 = ((_local28 * _local34) + (_local29 * _local35)); if (((_local34 * _arg2.m_normals[0].x) + (_local35 * _arg2.m_normals[0].y)) > 0){ if (_local39 < 0){ _local31 = _arg2.m_vertices[_local26].x; _local32 = _arg2.m_vertices[_local26].y; _local10.id.features.incidentVertex = _local26; _local10.id.features.incidentEdge = _local7; } else { _local31 = _arg2.m_vertices[_local27].x; _local32 = _arg2.m_vertices[_local27].y; _local10.id.features.incidentVertex = _local27; _local10.id.features.incidentEdge = _local7; }; } else { if (_local39 <= -(_arg2.m_norm)){ _local31 = _arg2.m_vertices[_local26].x; _local32 = _arg2.m_vertices[_local26].y; _local10.id.features.incidentVertex = _local26; _local10.id.features.incidentEdge = _local7; } else { if (_local39 >= _arg2.m_norm){ _local31 = _arg2.m_vertices[_local27].x; _local32 = _arg2.m_vertices[_local27].y; _local10.id.features.incidentVertex = _local27; _local10.id.features.incidentEdge = _local7; } else { _local31 = (_arg2.m_arcCenter.x + (_local34 * _arg2.m_radius)); _local32 = (_arg2.m_arcCenter.y + (_local35 * _arg2.m_radius)); _local10.id.features.incidentEdge = _local26; }; }; }; } else { _local40 = ((_local11 * _local28) + (_local12 * _local29)); if (_local40 <= 0){ _local31 = _arg2.m_vertices[_local26].x; _local32 = _arg2.m_vertices[_local26].y; _local10.id.features.incidentVertex = _local26; _local10.id.features.incidentEdge = _local7; } else { if (_local40 >= _local30){ _local31 = _arg2.m_vertices[_local27].x; _local32 = _arg2.m_vertices[_local27].y; _local10.id.features.incidentVertex = _local27; _local10.id.features.incidentEdge = _local7; } else { _local31 = ((_local28 * _local40) + _arg2.m_vertices[_local26].x); _local32 = ((_local29 * _local40) + _arg2.m_vertices[_local26].y); _local10.id.features.incidentEdge = _local26; }; }; }; _local11 = (_local19 - _local31); _local12 = (_local20 - _local32); _local21 = Math.sqrt(((_local11 * _local11) + (_local12 * _local12))); _local11 = (_local11 / _local21); _local12 = (_local12 / _local21); if (_local21 > _local24){ _local9 = 0; return (_local9); }; _local8.pointCount = 1; _local9 = 1; _local14 = _arg3.R; _local8.normal.x = ((_local14.col1.x * _local11) + (_local14.col2.x * _local12)); _local8.normal.y = ((_local14.col1.y * _local11) + (_local14.col2.y * _local12)); _local15 = (_local17 - (_local24 * _local8.normal.x)); _local16 = (_local18 - (_local24 * _local8.normal.y)); _local11 = (_local15 - _arg3.position.x); _local12 = (_local16 - _arg3.position.y); _local14 = _arg3.R; _local10.localPoint1.x = ((_local11 * _local14.col1.x) + (_local12 * _local14.col1.y)); _local10.localPoint1.y = ((_local11 * _local14.col2.x) + (_local12 * _local14.col2.y)); _local11 = (_local15 - _arg5.position.x); _local12 = (_local16 - _arg5.position.y); _local14 = _arg5.R; _local10.localPoint2.x = ((_local11 * _local14.col1.x) + (_local12 * _local14.col1.y)); _local10.localPoint2.y = ((_local11 * _local14.col2.x) + (_local12 * _local14.col2.y)); _local10.separation = (_local21 - _local24); return (_local9); } } }//package Box2D.Dynamics.Contacts
Section 47
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function Update(_arg1:b2ContactListener):void{ var _local2:int; var _local3:int; var _local4:b2Body; var _local5:b2Body; _local2 = m_manifoldCount; Evaluate(_arg1); _local3 = m_manifoldCount; _local4 = m_shape1.m_body; _local5 = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); AddType(b2ConcaveArcAndCircleContact.Create, b2ConcaveArcAndCircleContact.Destroy, b2Shape.e_concaveArcShape, b2Shape.e_circleShape); AddType(b2PolyAndConcaveArcContact.Create, b2PolyAndConcaveArcContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_concaveArcShape); AddType(b2StaticEdgeAndCircleContact.Create, b2StaticEdgeAndCircleContact.Destroy, b2Shape.e_staticEdgeShape, b2Shape.e_circleShape); AddType(b2PolyAndStaticEdgeContact.Create, b2PolyAndStaticEdgeContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_staticEdgeShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:b2ContactRegister; var _local6:Function; if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4]; _local6 = _local5.destroyFcn; _local6(_arg1, _arg2); } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:b2ContactRegister; var _local7:Function; var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5]; _local7 = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 48
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 49
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var equalizedMass:Number; public var tangentMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 50
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var next:b2ContactEdge; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 51
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 52
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactResult { public var normal:b2Vec2; public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 53
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:int; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; _local9 = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local19:int; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; _local19 = 0; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 54
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function GetManifolds():Array{ return (null); } override public function Evaluate(_arg1:b2ContactListener):void{ } } }//package Box2D.Dynamics.Contacts
Section 55
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { public var m_manifolds:Array; public var m0:b2Manifold; public var m_manifold:b2Manifold; public static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 56
//b2PolyAndConcaveArcContact (Box2D.Dynamics.Contacts.b2PolyAndConcaveArcContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2PolyAndConcaveArcContact extends b2PolygonContact { private var m_arcManifolds:Array; private var m_arcColl:Boolean; public function b2PolyAndConcaveArcContact(_arg1:b2Shape, _arg2:b2Shape):void{ m_arcManifolds = []; super(_arg1, _arg2); } override public function GetManifolds():Array{ if (m_arcColl){ return (m_arcManifolds); }; return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Body; var _local3:b2Body; var _local4:uint; var _local5:int; var _local6:int; var _local7:b2Manifold; var _local8:Array; var _local9:b2ManifoldPoint; var _local10:b2ManifoldPoint; var _local11:Number; var _local12:Number; var _local13:Features; var _local14:Number; var _local15:Number; var _local16:b2PolygonShape; var _local17:b2ConcaveArcShape; var _local18:Number; var _local19:b2Vec2; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Vec2; var _local23:b2Vec2; var _local24:b2Vec2; var _local25:Array; var _local26:Array; var _local27:Boolean; var _local28:Array; var _local29:Array; var _local30:Boolean; var _local31:b2Vec2; var _local32:b2Vec2; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Boolean; var _local42:int; var _local43:Number; var _local44:Number; var _local45:b2Vec2; var _local46:Number; var _local47:b2Vec2; var _local48:b2Vec2; var _local49:b2Vec2; var _local50:b2Vec2; var _local51:Number; var _local52:Number; var _local53:b2Vec2; var _local54:Number; var _local55:Number; var _local56:b2Vec2; var _local57:Number; var _local58:Number; var _local59:Number; var _local60:Number; var _local61:b2ManifoldPoint; var _local62:*; _local2 = m_shape1.m_body; _local3 = m_shape2.m_body; _local4 = b2Collision.b2_nullFeature; _local8 = []; if (!m_arcColl){ _local5 = 0; while (_local5 < m_manifoldCount) { _local6 = 0; while (_local6 < m_manifolds[_local5].pointCount) { _local10 = m_manifolds[_local5].points[_local6]; _local9 = new b2ManifoldPoint(); _local8[_local10.id.key] = _local9; _local9.normalImpulse = _local10.normalImpulse; _local9.tangentImpulse = _local10.tangentImpulse; _local6++; }; _local5++; }; if ((((m_manifoldCount == 1)) && ((m_manifolds[0].pointCount == 1)))){ _local11 = m_manifolds[0].points[0].id.key; } else { _local11 = -1; }; } else { _local5 = 0; while (_local5 < m_manifoldCount) { _local6 = 0; while (_local6 < m_arcManifolds[_local5].pointCount) { _local10 = m_arcManifolds[_local5].points[_local6]; _local9 = new b2ManifoldPoint(); _local8[_local10.id.key] = _local9; _local9.normalImpulse = _local10.normalImpulse; _local9.tangentImpulse = _local10.tangentImpulse; _local6++; }; _local5++; }; if ((((m_manifoldCount == 1)) && ((m_arcManifolds[0].pointCount == 1)))){ _local11 = m_arcManifolds[0].points[0].id.key; } else { _local11 = -1; }; }; super.Evaluate(_arg1); _local12 = m_manifoldCount; if (m_manifoldCount == 0){ return; }; _local9 = m_manifolds[0].points[0]; _local13 = _local9.id.features; _local14 = (_local13.flip) ? _local13.referenceEdge : _local13.incidentEdge; _local15 = -(Number.MAX_VALUE); if ((((((m_manifoldCount == 1)) && (!((_local14 == 0))))) && ((_local9.separation < 0)))){ _local15 = _local9.separation; }; _local16 = (m_shape1 as b2PolygonShape); _local17 = (m_shape2 as b2ConcaveArcShape); _local18 = Number.MAX_VALUE; _local19 = b2Math.b2MulXT(_local2.m_xf, b2Math.b2MulX(_local3.m_xf, _local17.m_arcCenter)); _local20 = b2Math.b2MulX(_local3.m_xf, _local17.m_vertices[0]); _local21 = _local20.Copy(); _local20 = b2Math.b2MulXT(_local2.m_xf, _local20); _local22 = b2Math.b2MulX(_local3.m_xf, _local17.m_vertices[1]); _local23 = _local22.Copy(); _local22 = b2Math.b2MulXT(_local2.m_xf, _local22); _local24 = b2Math.b2MulTMV(_local2.m_xf.R, b2Math.b2MulMV(_local3.m_xf.R, _local17.m_normals[0].Copy())); _local25 = [_local21, _local23]; _local26 = [_local20, _local22]; _local27 = false; m_manifoldCount = 0; _local28 = [-1, -1]; _local29 = [-1, -1]; if (_local14 == 0){ _local5 = 0; while (_local5 < 2) { _local43 = -(Number.MAX_VALUE); _local44 = -1; _local45 = _local26[_local5]; if (_local5 == 0){ _local47 = b2Math.b2MulTMV(_local2.m_xf.R, b2Math.b2MulMV(_local3.m_xf.R, _local17.m_normals[(_local17.m_vertexCount - 1)])); _local48 = b2Math.SubtractVV(_local19, _local45); _local48.Normalize(); } else { _local48 = b2Math.b2MulTMV(_local2.m_xf.R, b2Math.b2MulMV(_local3.m_xf.R, _local17.m_normals[1])); _local47 = b2Math.SubtractVV(_local19, _local45); _local47.Normalize(); }; _local6 = 0; while (_local6 < _local16.m_vertexCount) { _local49 = _local16.m_vertices[_local6]; _local50 = _local16.m_normals[_local6]; if (((_local50.x * _local47.y) - (_local50.y * _local47.x)) < 0){ } else { if (((_local50.x * _local48.y) - (_local50.y * _local48.x)) > 0){ } else { _local51 = (_local45.x - _local49.x); _local52 = (_local45.y - _local49.y); _local46 = ((_local51 * _local50.x) + (_local52 * _local50.y)); if (_local46 > 0){ _local44 = -1; break; }; if (_local46 > _local43){ _local43 = _local46; _local44 = _local6; }; }; }; _local6++; }; if (_local44 != -1){ _local50 = _local16.m_normals[_local44]; _local49 = _local16.m_vertices[_local44]; _local53 = _local16.m_vertices[(((_local44 + 1) < _local16.m_vertexCount)) ? (_local44 + 1) : 0]; _local54 = ((_local50.x * _local47.x) + (_local50.y * _local47.y)); _local55 = ((_local50.x * _local48.x) + (_local50.y * _local48.y)); if (_local54 < _local55){ _local56 = b2Math.b2CrossVF(_local47, 1); } else { _local56 = b2Math.b2CrossVF(_local48, -1); }; _local57 = (((_local45.x - _local49.x) * _local50.x) + ((_local45.y - _local49.y) * _local50.y)); _local58 = ((_local56.x * _local50.x) + (_local56.y * _local50.y)); _local59 = (-(_local57) / _local58); _local51 = (_local53.x - _local49.x); _local52 = (_local53.y - _local49.y); _local60 = ((((_local45.x + (_local59 * _local56.x)) - _local49.x) * _local51) + (((_local45.y + (_local59 * _local56.y)) - _local49.y) * _local52)); if ((((_local60 < 0)) || ((_local60 > ((_local51 * _local51) + (_local52 * _local52)))))){ _local44 = -1; }; }; if (_local44 != -1){ _local29[_local5] = _local44; if (_local5 == 0){ _local46 = (((_local53.x - _local45.x) * _local48.x) + ((_local53.y - _local45.y) * _local48.y)); if ((((_local43 < _local46)) && ((_local46 < 0)))){ _local28[_local5] = (((_local44 + 1) < _local16.m_vertexCount)) ? (_local44 + 1) : 0; _local44 = -1; }; } else { _local46 = (((_local49.x - _local45.x) * _local47.x) + ((_local49.y - _local45.y) * _local47.y)); if ((((_local43 < _local46)) && ((_local46 < 0)))){ _local28[_local5] = _local44; _local44 = -1; }; }; }; if (_local44 != -1){ m_manifoldCount++; enlargeManifolds(m_manifoldCount); _local7 = m_arcManifolds[(m_manifoldCount - 1)]; _local7.pointCount = 1; _local61 = _local7.points[0]; _local61.localPoint1.SetV(_local26[_local5]); _local61.localPoint2.SetV(_local17.m_vertices[_local5]); _local61.id.features.incidentEdge = _local4; _local61.id.features.incidentVertex = _local5; _local61.id.features.referenceEdge = _local44; _local61.id.features.flip = 0; _local61.separation = _local43; _local61.normalImpulse = 0; _local61.tangentImpulse = 0; _local7.normal = b2Math.b2MulMV(_local2.m_xf.R, _local16.m_normals[_local44]); _local18 = Math.min(_local18, _local61.separation); }; _local5++; }; }; if (_local29[1] == -1){ if (_local29[0] == -1){ _local38 = 1; _local40 = 0; } else { _local38 = (_local16.m_vertexCount - 1); _local40 = (((_local29[0] + 1) == _local16.m_vertexCount)) ? 0 : (_local29[0] + 1); }; } else { _local38 = 1; _local40 = _local29[1]; }; _local41 = false; _local39 = _local40; do { _local30 = true; _local31 = _local16.m_vertices[_local39]; if (_local29[0] != -1){ _local37 = _local29[0]; _local32 = _local16.m_vertices[(((_local37 + 1) == _local16.m_vertexCount)) ? 0 : (_local37 + 1)]; _local30 = ((_local30) && (((((_local31.x - _local32.x) * _local16.m_normals[_local37].y) - ((_local31.y - _local32.y) * _local16.m_normals[_local37].x)) > 0))); }; if (_local29[1] != -1){ _local37 = _local29[1]; _local32 = _local16.m_vertices[_local37]; _local30 = ((_local30) && (((((_local31.x - _local32.x) * _local16.m_normals[_local37].y) - ((_local31.y - _local32.y) * _local16.m_normals[_local37].x)) < 0))); }; if (((_local41) && (!(_local30)))){ _local40 = ((_local39 + _local38) % _local16.m_vertexCount); }; if (_local30){ _local41 = true; }; _local31 = new b2Vec2((_local16.m_vertices[_local39].x - _local19.x), (_local16.m_vertices[_local39].y - _local19.y)); _local33 = ((_local31.x * _local31.x) + (_local31.y * _local31.y)); _local34 = Math.sqrt(_local33); _local35 = (_local17.m_radius - _local34); _local36 = (((_local16.m_vertices[_local39].x - _local20.x) * _local24.x) + ((_local16.m_vertices[_local39].y - _local20.y) * _local24.y)); _local46 = Math.max(_local35, _local36); _local18 = Math.min(_local18, _local46); _local30 = ((_local30) && ((_local46 < 0))); if (((((_local30) || ((_local39 == _local28[0])))) || ((_local39 == _local28[1])))){ m_manifoldCount++; enlargeManifolds(m_manifoldCount); _local7 = m_arcManifolds[(m_manifoldCount - 1)]; _local7.pointCount = 1; _local61 = _local7.points[0]; _local61.id.features.incidentEdge = _local4; _local61.id.features.incidentVertex = _local39; _local61.id.features.referenceEdge = 0; _local61.id.features.flip = 0; _local61.normalImpulse = 0; _local61.tangentImpulse = 0; _local31.x = (_local31.x / _local34); _local31.y = (_local31.y / _local34); _local62 = _local2.m_xf.R; _local7.normal.x = ((_local62.col1.x * _local31.x) + (_local62.col2.x * _local31.y)); _local7.normal.y = ((_local62.col1.y * _local31.x) + (_local62.col2.y * _local31.y)); _local31 = _local16.m_vertices[_local39]; _local61.localPoint1.SetV(_local31); _local61.localPoint2.SetV(b2Math.b2MulXT(_local3.m_xf, b2Math.b2MulX(_local2.m_xf, _local31))); _local61.separation = (_local17.m_radius - _local34); }; _local39 = ((_local39 + _local38) % _local16.m_vertexCount); } while (_local39 != _local40); _local42 = m_manifoldCount; if (_local15 > _local18){ m_arcColl = false; m_manifoldCount = _local12; _local5 = 0; while (_local5 < m_manifoldCount) { _local6 = 0; while (_local6 < m_manifolds[_local5].pointCount) { _local9 = m_manifolds[_local5].points[_local6]; _local10 = _local8[_local9.id.key]; if (_local10){ _local9.normalImpulse = _local10.normalImpulse; _local9.tangentImpulse = _local10.tangentImpulse; }; _local6++; }; _local5++; }; if (((((!((_local11 == -1))) && ((m_manifoldCount == 1)))) && ((m_manifolds[0].pointCount == 1)))){ _local9 = m_manifolds[0].points[0]; _local10 = _local8[_local11]; if (_local10){ _local9.normalImpulse = _local10.normalImpulse; _local9.tangentImpulse = _local10.tangentImpulse; }; }; } else { m_arcColl = true; m_manifoldCount = _local42; _local5 = 0; while (_local5 < m_manifoldCount) { _local6 = 0; while (_local6 < m_arcManifolds[_local5].pointCount) { _local9 = m_arcManifolds[_local5].points[_local6]; _local10 = _local8[_local9.id.key]; if (_local10){ _local9.normalImpulse = _local10.normalImpulse; _local9.tangentImpulse = _local10.tangentImpulse; }; _local6++; }; _local5++; }; if (((((!((_local11 == -1))) && ((m_manifoldCount == 1)))) && ((m_arcManifolds[0].pointCount == 1)))){ _local9 = m_arcManifolds[0].points[0]; _local10 = _local8[_local11]; if (_local10){ _local9.normalImpulse = _local10.normalImpulse; _local9.tangentImpulse = _local10.tangentImpulse; }; }; }; } private function enlargeManifolds(_arg1:Number):void{ var _local2:b2Manifold; while (m_arcManifolds.length < _arg1) { _local2 = new b2Manifold(); _local2.pointCount = 0; _local2.points[0].normalImpulse = 0; _local2.points[0].tangentImpulse = 0; m_arcManifolds.push(_local2); }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndConcaveArcContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 57
//b2PolyAndStaticEdgeContact (Box2D.Dynamics.Contacts.b2PolyAndStaticEdgeContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2PolyAndStaticEdgeContact extends b2Contact { public var m_manifolds:Array; public var m0:b2Manifold; public var m_manifold:b2Manifold; public static const s_evalCP:b2ContactPoint = new b2ContactPoint(); private static const k_slop:Number = 4.94065645841247E-322; public function b2PolyAndStaticEdgeContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2CollidePolygonAndStaticEdge(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2StaticEdgeShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function b2CollidePolygonAndStaticEdge(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2StaticEdgeShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Boolean; var _local22:int; var _local23:int; var _local24:Array; var _local25:Array; var _local26:Number; var _local27:Number; var _local28:int; var _local29:int; var _local30:int; var _local31:int; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:int; var _local36:int; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; _arg1.pointCount = 0; _local9 = _arg3.R; _local10 = (_arg4.m_v1.x - _arg3.position.x); _local11 = (_arg4.m_v1.y - _arg3.position.y); _local12 = ((_local10 * _local9.col1.x) + (_local11 * _local9.col1.y)); _local13 = ((_local10 * _local9.col2.x) + (_local11 * _local9.col2.y)); _local10 = (_arg4.m_v2.x - _arg3.position.x); _local11 = (_arg4.m_v2.y - _arg3.position.y); _local14 = ((_local10 * _local9.col1.x) + (_local11 * _local9.col1.y)); _local15 = ((_local10 * _local9.col2.x) + (_local11 * _local9.col2.y)); _local10 = _arg4.m_normal.x; _local11 = _arg4.m_normal.y; _local16 = ((_local10 * _local9.col1.x) + (_local11 * _local9.col1.y)); _local17 = ((_local10 * _local9.col2.x) + (_local11 * _local9.col2.y)); _local20 = -(Infinity); _local23 = _arg2.m_vertexCount; _local24 = _arg2.m_vertices; _local25 = _arg2.m_normals; _local28 = -1; _local29 = -1; _local30 = -1; _local31 = -1; _local34 = Infinity; _local7 = _local24[(_local23 - 1)]; _local10 = (_local7.x - _local12); _local11 = (_local7.y - _local13); _local26 = ((_local10 * _local16) + (_local11 * _local17)); _local36 = 0; while (_local36 < _local23) { _local7 = _local24[_local36]; _local8 = _local25[_local36]; _local10 = (_local12 - _local7.x); _local11 = (_local13 - _local7.y); _local18 = ((_local10 * _local8.x) + (_local11 * _local8.y)); _local10 = (_local14 - _local7.x); _local11 = (_local15 - _local7.y); _local19 = ((_local10 * _local8.x) + (_local11 * _local8.y)); if (_local19 < _local18){ if (_local19 > _local20){ _local20 = _local19; _local21 = false; _local22 = _local36; }; } else { if (_local18 > _local20){ _local20 = _local18; _local21 = true; _local22 = _local36; }; }; _local27 = -(((_local10 * _local16) + (_local11 * _local17))); if ((((_local27 >= 0)) && ((_local26 < 0)))){ _local30 = ((_local36)==0) ? (_local23 - 1) : (_local36 - 1); _local31 = _local36; _local33 = _local26; } else { if ((((_local27 < 0)) && ((_local26 >= 0)))){ _local28 = ((_local36)==0) ? (_local23 - 1) : (_local36 - 1); _local29 = _local36; _local32 = _local27; }; }; if (_local27 < _local34){ _local34 = _local27; _local35 = _local36; }; _local26 = _local27; _local36++; }; if (_local28 == -1){ return; }; if (_local20 > 0){ return; }; if (_local20 > (_local34 + b2Settings.b2_linearSlop)){ _local8 = _local25[_local22]; if (_local21){ _local10 = _arg4.m_cornerDir1.x; _local11 = _arg4.m_cornerDir1.y; _local37 = ((_local10 * _local9.col1.x) + (_local11 * _local9.col1.y)); _local38 = ((_local10 * _local9.col2.x) + (_local11 * _local9.col2.y)); } else { _local10 = _arg4.m_cornerDir2.x; _local11 = _arg4.m_cornerDir2.y; _local37 = -(((_local10 * _local9.col1.x) + (_local11 * _local9.col1.y))); _local38 = -(((_local10 * _local9.col2.x) + (_local11 * _local9.col2.y))); }; if (((_local8.x * _local37) + (_local8.y * _local38)) >= 0){ return; }; _arg1.pointCount = 1; _arg1.normal.Set(((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)), ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local22; _local6.id.features.incidentVertex = b2Collision.b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; if (_local21){ _local6.localPoint1.Set(_local12, _local13); _local6.localPoint2.SetV(_arg4.m_v1); } else { _local6.localPoint1.Set(_local14, _local15); _local6.localPoint2.SetV(_arg4.m_v2); }; _local6.separation = _local20; } else { _arg1.normal.Set(-(_arg4.m_normal.x), -(_arg4.m_normal.y)); _local7 = _local24[_local29]; if (_local29 == _local30){ _arg1.pointCount = 1; _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local29; _local6.id.features.incidentVertex = b2Collision.b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local6.localPoint1.SetV(_local7); _local6.localPoint2.Set((_arg3.position.x + ((_local9.col1.x * _local7.x) + (_local9.col2.x * _local7.y))), (_arg3.position.y + ((_local9.col1.y * _local7.x) + (_local9.col2.y * _local7.y)))); _local6.separation = _local32; return; }; _arg1.pointCount = 2; _local10 = _arg4.m_direction.x; _local11 = _arg4.m_direction.y; _local39 = ((_local10 * _local9.col1.x) + (_local11 * _local9.col1.y)); _local40 = ((_local10 * _local9.col2.x) + (_local11 * _local9.col2.y)); _local41 = ((_local39 * (_local7.x - _local12)) + (_local40 * (_local7.y - _local13))); _local31 = ((_local29)==(_local23 - 1)) ? 0 : (_local29 + 1); if (_local31 != _local30){ _local30 = _local31; _local8 = _local24[_local30]; _local10 = (_local8.x - _local12); _local11 = (_local8.y - _local13); _local33 = ((_local16 * _local10) + (_local17 * _local11)); _local42 = ((_local39 * _local10) + (_local40 * _local11)); } else { _local8 = _local24[_local30]; _local42 = ((_local39 * (_local8.x - _local12)) + (_local40 * (_local8.y - _local13))); }; _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local29; _local6.id.features.incidentVertex = b2Collision.b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; if (_local41 > _arg4.m_length){ _local6.localPoint1.Set(_local14, _local15); _local6.localPoint2.SetV(_arg4.m_v2); _local10 = ((_arg4.m_length - _local42) / (_local41 - _local42)); if ((((_local10 > (100 * Number.MIN_VALUE))) && ((_local10 < 1)))){ _local6.separation = ((_local33 * (1 - _local10)) + (_local32 * _local10)); } else { _local6.separation = _local32; }; } else { _local6.localPoint1.SetV(_local7); _local6.localPoint2.Set((_arg3.position.x + ((_local9.col1.x * _local7.x) + (_local9.col2.x * _local7.y))), (_arg3.position.y + ((_local9.col1.y * _local7.x) + (_local9.col2.y * _local7.y)))); _local6.separation = _local32; }; _local6 = _arg1.points[1]; _local6.id.features.incidentEdge = _local30; _local6.id.features.incidentVertex = b2Collision.b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; if (_local42 < 0){ _local6.localPoint1.Set(_local12, _local13); _local6.localPoint2.SetV(_arg4.m_v1); _local10 = (-(_local41) / (_local42 - _local41)); if ((((_local10 > (100 * Number.MIN_VALUE))) && ((_local10 < 1)))){ _local6.separation = ((_local32 * (1 - _local10)) + (_local33 * _local10)); } else { _local6.separation = _local33; }; } else { _local6.localPoint1.SetV(_local8); _local6.localPoint2.Set((_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))), (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local6.separation = _local33; }; return; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndStaticEdgeContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 58
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class b2PolygonContact extends b2Contact { public var m_manifolds:Array; public var m0:b2Manifold; public var m_manifold:b2Manifold; public static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:int; var _local9:Array; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); _local9 = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 59
//b2StaticEdgeAndCircleContact (Box2D.Dynamics.Contacts.b2StaticEdgeAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class b2StaticEdgeAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2StaticEdgeAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2CollideStaticEdgeAndCircle(m_manifold, (m_shape1 as b2StaticEdgeShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2StaticEdgeAndCircleContact(_arg1, _arg2)); } public static function b2CollideStaticEdgeAndCircle(_arg1:b2Manifold, _arg2:b2StaticEdgeShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2ManifoldPoint; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _arg1.pointCount = 0; _local10 = _arg5.R; _local11 = _arg4.m_localPosition; _local12 = (_arg5.position.x + ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y))); _local13 = (_arg5.position.y + ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y))); _local14 = (((_local12 - _arg2.m_v1.x) * _arg2.m_direction.x) + ((_local13 - _arg2.m_v1.y) * _arg2.m_direction.y)); if (_local14 <= 0){ _local6 = (_local12 - _arg2.m_v1.x); _local7 = (_local13 - _arg2.m_v1.y); if (((_local6 * _arg2.m_cornerDir1.x) + (_local7 * _arg2.m_cornerDir1.y)) < 0){ return; }; } else { if (_local14 >= _arg2.m_length){ _local6 = (_local12 - _arg2.m_v2.x); _local7 = (_local13 - _arg2.m_v2.y); if (((_local6 * _arg2.m_cornerDir2.x) + (_local7 * _arg2.m_cornerDir2.y)) > 0){ return; }; } else { _local11 = _arg2.m_normal; _local8 = (((_local12 - _arg2.m_v1.x) * _local11.x) + ((_local13 - _arg2.m_v1.y) * _local11.y)); if ((((_local8 > _arg4.m_radius)) || ((_local8 < -(_arg4.m_radius))))){ return; }; _local8 = (_local8 - _arg4.m_radius); _arg1.normal.x = _local11.x; _arg1.normal.y = _local11.y; _arg1.pointCount = 1; _local9 = _arg1.points[0]; _local9.id.key = 0; _local9.separation = _local8; _local12 = (_local12 - (_arg4.m_radius * _local11.x)); _local13 = (_local13 - (_arg4.m_radius * _local11.y)); _local9.localPoint1.x = _local12; _local9.localPoint1.y = _local13; _local6 = (_local12 - _arg5.position.x); _local7 = (_local13 - _arg5.position.y); _local9.localPoint2.x = ((_local6 * _local10.col1.x) + (_local7 * _local10.col1.y)); _local9.localPoint2.y = ((_local6 * _local10.col2.x) + (_local7 * _local10.col2.y)); return; }; }; _local15 = ((_local6 * _local6) + (_local7 * _local7)); if (_local15 > (_arg4.m_radius * _arg4.m_radius)){ return; }; if (_local15 < Number.MIN_VALUE){ _local8 = -(_arg4.m_radius); _arg1.normal.SetV(_arg2.m_normal); } else { _local16 = Math.sqrt(_local15); _local8 = (_local16 - _arg4.m_radius); _local17 = (1 / _local16); _arg1.normal.x = (_local17 * _local6); _arg1.normal.y = (_local17 * _local7); }; _arg1.pointCount = 1; _local9 = _arg1.points[0]; _local9.id.key = 0; _local9.separation = _local8; _local12 = (_local12 - (_arg4.m_radius * _arg1.normal.x)); _local13 = (_local13 - (_arg4.m_radius * _arg1.normal.y)); _local9.localPoint1.x = _local12; _local9.localPoint1.y = _local13; _local6 = (_local12 - _arg5.position.x); _local7 = (_local13 - _arg5.position.y); _local9.localPoint2.x = ((_local6 * _local10.col1.x) + (_local7 * _local10.col1.y)); _local9.localPoint2.y = ((_local6 * _local10.col2.x) + (_local7 * _local10.col2.y)); } } }//package Box2D.Dynamics.Contacts
Section 60
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_mass:Number; public var m_u:b2Vec2; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_localAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; if (m_frequencyHz > 0){ return (true); }; _local2 = m_body1; _local3 = m_body2; _local1 = _local2.m_xf.R; _local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; _local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; _local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); _local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); _local12 = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local13 = (-(m_mass) * _local12); m_u.Set(_local9, _local10); _local14 = (_local13 * m_u.x); _local15 = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; _local11 = ((_local6 * m_u.y) - (_local7 * m_u.x)); _local12 = ((_local8 * m_u.y) - (_local9 * m_u.x)); _local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local3 = m_body1; _local4 = m_body2; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); _local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); _local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); _local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); _local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); _local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); _local16 = (_local15 * m_u.x); _local17 = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 61
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2DistanceJointDef extends b2JointDef { public var length:Number; public var dampingRatio:Number; public var frequencyHz:Number; public var localAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ var _local5:Number; var _local6:Number; body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); _local5 = (_arg4.x - _arg3.x); _local6 = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 62
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_force:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); _local2 = _arg1.joint1.m_type; _local3 = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local2 = m_ground1; _local3 = m_ground2; _local4 = m_body1; _local5 = m_body2; _local14 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = m_body2.m_xf.R; _local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); _local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); _local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); _local6 = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 63
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 64
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 65
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 66
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 67
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var joint:b2Joint; public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 68
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_mass:b2Mat22; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); _local4 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local5 = m_body2.m_mass; _local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6); _local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); _local9 = (_arg1.dt * m_impulse.x); _local10 = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function GetReactionTorque():Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; _local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); _local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); _local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); _local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local15 = (_arg1.dt * _local10); _local16 = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } } }//package Box2D.Dynamics.Joints
Section 69
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 70
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_refAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_torque:Number; public var m_enableLimit:Boolean; public var m_motorForce:Number; public var m_force:Number; public var m_localYAxis1:b2Vec2; public var m_motorMass:Number; public var m_maxMotorForce:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_angularMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_linearJacobian:b2Jacobian; public var m_enableMotor:Boolean; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_body1; _local2 = m_body2; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_xf.R; _local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); _local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); _local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); _local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local23 = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local24 = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); _local25 = b2Math.b2Abs(_local23); _local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local27 = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local28 = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; _local4 = _local2.m_xf.R; _local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); _local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); _local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); _local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function SetMaxMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); _local11 = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); _local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); _local14 = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 71
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PrismaticJointDef extends b2JointDef { public var localAxis1:b2Vec2; public var referenceAngle:Number; public var maxMotorForce:Number; public var motorSpeed:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 72
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitForce1:Number; public var m_maxLength1:Number; public var m_limitState1:int; public var m_limitState2:int; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_positionImpulse:Number; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitForce2:Number; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local23 = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; _local10 = (_local2.m_sweep.c.x + _local5); _local11 = (_local2.m_sweep.c.y + _local6); _local12 = (_local3.m_sweep.c.x + _local8); _local13 = (_local3.m_sweep.c.y + _local9); _local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); _local18 = m_u1.Length(); _local19 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; _local20 = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); _local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.GetWorldPoint(m_localAnchor2); _local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetLength1():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.GetWorldPoint(m_localAnchor1); _local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 73
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength2:Number; public var length1:Number; public var length2:Number; public var maxLength1:Number; public var ratio:Number; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); _local8 = (_arg5.x - _arg3.x); _local9 = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local10 = (_arg6.x - _arg4.x); _local11 = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; _local12 = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 74
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_motorForce:Number; public var m_pivotMass:b2Mat22; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_referenceAngle:Number; public var m_lowerAngle:Number; public var m_upperAngle:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_xf.R; _local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; _local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; _local12 = (_local3.m_sweep.c.x + _local7); _local13 = (_local3.m_sweep.c.y + _local8); _local14 = (_local4.m_sweep.c.x + _local10); _local15 = (_local4.m_sweep.c.y + _local11); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); _local18 = _local3.m_invMass; _local19 = _local4.m_invMass; _local20 = _local3.m_invI; _local21 = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local22 = tImpulse.x; _local23 = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local24 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function GetMotorTorque():Number{ return (m_motorForce); } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); _local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); _local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); _local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); _local15 = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } } }//package Box2D.Dynamics.Joints
Section 75
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2RevoluteJointDef extends b2JointDef { public var referenceAngle:Number; public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var maxMotorTorque:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 76
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_next:b2Body; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_xf:b2XForm; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_affByGravityFlag:uint = 128; public static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:b2Mat22; var _local4:b2Vec2; m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; if (_arg1.affectedByGravity){ m_flags = (m_flags | e_affByGravityFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ var _local1:b2Mat22; var _local2:b2Vec2; m_xf.R.Set(m_sweep.a); _local1 = m_xf.R; _local2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var _local1:b2Shape; var _local2:Number; var _local3:Number; var _local4:b2MassData; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:int; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; _local2 = 0; _local3 = 0; _local4 = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); _local5 = m_xf.R; _local6 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; _local7 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:Boolean; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); _local4 = m_xf.R; _local5 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); _local6 = false; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SynchronizeShapes():Boolean{ var _local1:b2XForm; var _local2:b2Mat22; var _local3:b2Vec2; var _local4:b2Shape; var _local5:Boolean; _local1 = s_xf1; _local1.R.Set(m_sweep.a0); _local2 = _local1.R; _local3 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); _local5 = true; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; _local5 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; if (m_world.m_lock == true){ return (null); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge; _local2 = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function DestroyShape(_arg1:b2Shape):void{ var _local2:b2Shape; var _local3:Boolean; if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); _local2 = m_shapeList; _local3 = false; while (_local2 != null) { if (_local2 == _arg1){ _local2 = _arg1.m_next; _local3 = true; break; }; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 77
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2BodyDef { public var isBullet:Boolean; public var allowSleep:Boolean; public var angle:Number; public var userData; public var angularDamping:Number; public var fixedRotation:Boolean; public var linearDamping:Number; public var affectedByGravity:Boolean; public var position:b2Vec2; public var isSleeping:Boolean; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; affectedByGravity = true; } } }//package Box2D.Dynamics
Section 78
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 79
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData; var _local4:b2FilterData; var _local5:Boolean; _local3 = _arg1.GetFilterData(); _local4 = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; _local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 80
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Persist(_arg1:b2ContactPoint):void{ } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 81
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:int; var _local5:b2Body; var _local6:b2Body; var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; _local2 = _arg1.m_shape1; _local3 = _arg1.m_shape2; _local4 = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape2; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; _local5 = _local2.m_body; _local6 = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; _local1 = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 82
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import flash.display.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_drawFlags:uint; public var m_lineThickness:Number;// = 1 public var m_sprite:Sprite; public var m_drawScale:Number;// = 1 public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawScale = 1; m_lineThickness = 1; m_alpha = 1; m_fillAlpha = 1; m_xformScale = 1; super(); m_drawFlags = 0; } public function DrawPolyline(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; } public function DrawSolidConcaveArc(_arg1:Array, _arg2:int, _arg3:b2Vec2, _arg4:b2Color):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); _local5 = 16; _local6 = (_arg1[0].x - _arg3.x); _local7 = (_arg1[0].y - _arg3.y); _local8 = Math.atan2(_local7, _local6); _local9 = Math.atan2((_arg1[1].y - _arg3.y), (_arg1[1].x - _arg3.x)); _local10 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); while (_local9 > _local8) { _local9 = (_local9 - (Math.PI * 2)); }; _local11 = ((_local8 - _local9) / _local5); _local12 = _local8; while (_local12 > _local9) { m_sprite.graphics.lineTo(((_arg3.x + (_local10 * Math.cos(_local12))) * m_drawScale), ((_arg3.y + (_local10 * Math.sin(_local12))) * m_drawScale)); _local12 = (_local12 - _local11); }; _local13 = 1; while (_local13 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local13].x * m_drawScale), (_arg1[_local13].y * m_drawScale)); _local13++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawConcaveArc(_arg1:Array, _arg2:int, _arg3:b2Vec2, _arg4:b2Color):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local5 = 16; _local6 = (_arg1[0].x - _arg3.x); _local7 = (_arg1[0].y - _arg3.y); _local8 = Math.atan2(_local7, _local6); _local9 = Math.atan2((_arg1[1].y - _arg3.y), (_arg1[1].x - _arg3.x)); _local10 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); while (_local9 > _local8) { _local9 = (_local9 - (Math.PI * 2)); }; _local11 = ((_local8 - _local9) / _local5); _local12 = _local8; while (_local12 > _local9) { m_sprite.graphics.lineTo(((_arg3.x + (_local10 * Math.cos(_local12))) * m_drawScale), ((_arg3.y + (_local10 * Math.sin(_local12))) * m_drawScale)); _local12 = (_local12 - _local11); }; _local13 = 1; while (_local13 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local13].x * m_drawScale), (_arg1[_local13].y * m_drawScale)); _local13++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function DrawCurve(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:b2Color):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; _local5 = 16; _local6 = (_arg1.x - _arg3.x); _local7 = (_arg1.y - _arg3.y); _local8 = Math.atan2(_local7, _local6); _local9 = Math.atan2((_arg2.y - _arg3.y), (_arg2.x - _arg3.x)); _local10 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); while (_local9 < _local8) { _local9 = (_local9 + (Math.PI * 2)); }; _local11 = ((_local9 - _local8) / _local5); m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); _local12 = _local8; while (_local12 <= _local9) { m_sprite.graphics.lineTo(((_arg3.x + (_local10 * Math.cos(_local12))) * m_drawScale), ((_arg3.y + (_local10 * Math.sin(_local12))) * m_drawScale)); _local12 = (_local12 + _local11); }; } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } } }//package Box2D.Dynamics
Section 83
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 84
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Island { public var m_joints:Array; public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local4:int; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; _local4 = 0; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local8:b2ContactSolver; var _local9:int; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; var _local13:Number; var _local14:Number; var _local15:Number; _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { if ((_local6.m_flags & b2Body.e_affByGravityFlag)){ _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_local6.m_invMass * _local6.m_force.x))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_local6.m_invMass * _local6.m_force.y))); }; _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; _local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local8.SolveVelocityConstraints(); _local9 = 0; while (_local9 < m_jointCount) { _local7 = m_joints[_local9]; _local7.SolveVelocityConstraints(_arg1); _local9++; }; _local5++; }; _local8.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local12 = _local7.SolvePositionConstraints(); _local11 = ((_local11) && (_local12)); _local5++; }; if (((_local10) && (_local11))){ break; }; m_positionIterationCount++; }; }; Report(_local8.m_constraints); if (_arg4){ _local13 = Number.MAX_VALUE; _local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local13 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){ _local6.m_sleepTime = 0; _local13 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local13 = b2Math.b2Min(_local13, _local6.m_sleepTime); }; }; _local5++; }; if (_local13 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:b2ContactSolver; var _local4:Number; var _local5:b2Body; var _local6:Boolean; _local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; _local4 = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } } }//package Box2D.Dynamics
Section 85
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 86
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); b2Distance.InitializeRegisters(); } public function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2XForm; var _local5:b2XForm; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; _local2 = _arg1.m_body1; _local3 = _arg1.m_body2; _local4 = _local2.m_xf; _local5 = _local3.m_xf; _local6 = _local4.position; _local7 = _local5.position; _local8 = _arg1.GetAnchor1(); _local9 = _arg1.GetAnchor2(); _local10 = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var _local1:uint; var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2XForm; var _local12:b2AABB; var _local13:b2AABB; var _local14:Array; var _local15:Boolean; var _local16:uint; var _local17:b2Pair; var _local18:b2Proxy; var _local19:b2Proxy; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Proxy; var _local23:b2PolygonShape; var _local24:b2OBB; var _local25:b2Vec2; var _local26:b2Mat22; var _local27:b2Vec2; var _local28:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); _local1 = m_debugDraw.GetFlags(); _local7 = new b2Vec2(); _local8 = new b2Vec2(); _local9 = new b2Vec2(); _local10 = new b2Color(0, 0, 0); _local12 = new b2AABB(); _local13 = new b2AABB(); _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); _local2 = 0; while (_local2 < b2Pair.b2_tableCapacity) { _local16 = _local6.m_pairManager.m_hashTable[_local2]; while (_local16 != b2Pair.b2_nullPair) { _local17 = _local6.m_pairManager.m_pairs[_local16]; _local18 = _local6.m_proxyPool[_local17.proxyId1]; _local19 = _local6.m_proxyPool[_local17.proxyId2]; _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); _local16 = _local17.next; }; _local2++; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local20 = _local6.m_worldAABB.lowerBound; _local21 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < b2Settings.b2_maxProxies) { _local22 = _local6.m_proxyPool[_local2]; if (_local22.IsValid() == false){ } else { _local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value)); _local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value)); _local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value)); _local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local20.x, _local20.y); _local14[1].Set(_local21.x, _local20.y); _local14[2].Set(_local21.x, _local21.y); _local14[3].Set(_local20.x, _local21.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local23 = (_local4 as b2PolygonShape); _local24 = _local23.GetOBB(); _local25 = _local24.extents; _local14[0].Set(-(_local25.x), -(_local25.y)); _local14[1].Set(_local25.x, -(_local25.y)); _local14[2].Set(_local25.x, _local25.y); _local14[3].Set(-(_local25.x), _local25.y); _local2 = 0; while (_local2 < 4) { _local26 = _local24.R; _local27 = _local14[_local2]; _local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local26 = _local11.R; _local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local2:b2JointEdge; var _local3:b2Shape; var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; _local2 = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; _local3 = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function CreateGroundShape(_arg1:b2ShapeDef){ if (m_lock == true){ return (null); }; switch (_arg1.type){ case b2Shape.e_staticEdgeShape: return (new b2StaticEdgeChain(_arg1, this)); default: return (m_groundBody.CreateShape(_arg1)); }; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local5:b2Color; var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; var _local16:b2ConcaveArcShape; var _local17:b2StaticEdgeShape; _local5 = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; case b2Shape.e_concaveArcShape: _local16 = (_arg1 as b2ConcaveArcShape); _local12 = _local16.GetVertexCount(); _local13 = _local16.GetVertices(); _local7 = b2Math.b2MulX(_arg2, _local16.m_arcCenter); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidConcaveArc(_local14, _local12, _local7, _arg3); if (_arg4){ _local15 = _local16.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawConcaveArc(_local14, _local12, _local7, _local5); }; break; case b2Shape.e_staticEdgeShape: _local17 = (_arg1 as b2StaticEdgeShape); m_debugDraw.DrawSegment(_local17.m_v1, _local17.m_v2, _arg3); if (_arg4){ m_debugDraw.DrawSegment(_local17.m_coreV1, _local17.m_coreV2, _local5); }; break; }; } public function GetContactCount():int{ return (m_contactCount); } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Island; var _local4:b2Contact; var _local5:b2Joint; var _local6:int; var _local7:Array; var _local8:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; _local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; _local4 = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; _local5 = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; _local6 = m_bodyCount; _local7 = new Array(_local6); _local8 = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(_arg3); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Island; var _local9:int; var _local10:Array; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; _local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); _local9 = m_bodyCount; _local10 = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function Validate():void{ m_broadPhase.Validate(); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function GetBodyList():b2Body{ return (m_bodyList); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetPositionCorrection(_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; if (m_lock == true){ return (null); }; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2TimeStep; m_lock = true; _local3 = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 87
//b2iBody (Box2DIntegration.b2iBody) package Box2DIntegration { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class b2iBody extends b2iGameObject { public var bodyDef:b2BodyDef; public var m_body:b2Body; public function b2iBody(){ bodyDef = new b2BodyDef(); } public function get affectedByGravity():Boolean{ return (this.bodyDef.affectedByGravity); } public function get linearDamping():Number{ return (this.bodyDef.linearDamping); } public function createBody2(_arg1:Number, _arg2:Number, _arg3:Number):void{ var _local4:b2iLevel; var _local5:b2ShapeDef; var _local6:b2iShape; var _local7:int; _local4 = b2iLevel(parent); bodyDef.position.Set(_local4.physCoord(this.x), _local4.physCoord(this.y)); bodyDef.angle = (this.rotation * 0.017453293); if (static){ m_body = _local4.m_world.CreateBody(bodyDef); } else { m_body = _local4.m_world.CreateBody(bodyDef); }; m_body.m_userData = this; _local7 = 0; while (_local7 < this.numChildren) { if ((this.getChildAt(_local7) is b2iShape)){ _local6 = b2iShape(this.getChildAt(_local7)); _local5 = _local6.createShape(_local4, this); _local5.density = _arg1; _local5.friction = _arg2; _local5.restitution = _arg3; m_body.CreateShape(_local5); }; _local7++; }; m_body.SetMassFromShapes(); } public function set angularDamping(_arg1:Number):void{ bodyDef.angularDamping = _arg1; } public function set linearDamping(_arg1:Number):void{ bodyDef.linearDamping = _arg1; } public function createBody():void{ var _local1:b2iLevel; var _local2:b2ShapeDef; var _local3:b2iShape; var _local4:b2Shape; var _local5:int; _local1 = b2iLevel(parent); bodyDef.position.Set(_local1.physCoord(this.x), _local1.physCoord(this.y)); bodyDef.angle = (this.rotation * 0.017453293); m_body = _local1.m_world.CreateBody(bodyDef); m_body.m_userData = this; _local5 = 0; while (_local5 < this.numChildren) { if ((this.getChildAt(_local5) is b2iShape)){ _local3 = b2iShape(this.getChildAt(_local5)); _local2 = _local3.createShape(_local1, this); _local4 = m_body.CreateShape(_local2); _local4.m_userData = _local3; }; _local5++; }; m_body.SetMassFromShapes(); } public function set affectedByGravity(_arg1:Boolean):void{ bodyDef.affectedByGravity = _arg1; } public function get angularDamping():Number{ return (this.bodyDef.angularDamping); } override public function Update():void{ var _local1:b2iLevel; var _local2:b2Vec2; if (!m_body.IsStatic()){ _local1 = b2iLevel(parent); _local2 = this.m_body.GetPosition(); this.x = (_local2.x * _local1.m_physScale); this.y = (_local2.y * _local1.m_physScale); this.rotation = (this.m_body.GetAngle() * 57.29577951); }; } } }//package Box2DIntegration
Section 88
//b2iBoxShape (Box2DIntegration.b2iBoxShape) package Box2DIntegration { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import flash.geom.*; public class b2iBoxShape extends b2iShape { public function b2iBoxShape(){ shapeDef = new b2PolygonDef(); } override public function createShape(_arg1:b2iLevel, _arg2:b2iGameObject):b2ShapeDef{ var _local3:b2PolygonDef; var _local4:Rectangle; var _local5:b2Vec2; _local3 = b2PolygonDef(shapeDef); _local4 = this.getRect(this); _local5 = new b2Vec2(_arg1.physCoord((this.x * _arg2.scaleX)), _arg1.physCoord((this.y * _arg2.scaleY))); _local3.SetAsOrientedBox(((_arg1.physCoord((_local4.width / 2)) * this.scaleX) * _arg2.scaleX), ((_arg1.physCoord((_local4.height / 2)) * this.scaleY) * _arg2.scaleY), _local5, (this.rotation * 0.017453293)); _local3.density = density; _local3.friction = friction; _local3.restitution = restitution; _local3.isSensor = sensor; _local3.filter.groupIndex = colgroup; _local3.filter.categoryBits = categoryBits; _local3.filter.maskBits = maskBits; return (_local3); } } }//package Box2DIntegration
Section 89
//b2iCircleShape (Box2DIntegration.b2iCircleShape) package Box2DIntegration { import Box2D.Collision.Shapes.*; public class b2iCircleShape extends b2iShape { public function b2iCircleShape(){ shapeDef = new b2CircleDef(); } override public function createShape(_arg1:b2iLevel, _arg2:b2iGameObject):b2ShapeDef{ var _local3:b2CircleDef; _local3 = b2CircleDef(shapeDef); _local3.radius = (_arg1.physCoord((this.width / 2)) * _arg2.scaleX); _local3.localPosition.Set(_arg1.physCoord((this.x * _arg2.scaleX)), _arg1.physCoord((this.y * _arg2.scaleY))); _local3.restitution = restitution; _local3.density = density; _local3.friction = friction; _local3.isSensor = sensor; _local3.filter.groupIndex = colgroup; _local3.filter.categoryBits = categoryBits; _local3.filter.maskBits = maskBits; return (_local3); } } }//package Box2DIntegration
Section 90
//b2iConcaveArcShape (Box2DIntegration.b2iConcaveArcShape) package Box2DIntegration { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import flash.geom.*; public class b2iConcaveArcShape extends b2iShape { public function b2iConcaveArcShape(){ shapeDef = new b2ConcaveArcDef(); } override public function createShape(_arg1:b2iLevel, _arg2:b2iGameObject):b2ShapeDef{ var _local3:b2ConcaveArcDef; var _local4:Rectangle; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = b2ConcaveArcDef(shapeDef); _local4 = this.getRect(this); _local5 = new b2Vec2(_arg1.physCoord((this.x * _arg2.scaleX)), _arg1.physCoord((this.y * _arg2.scaleY))); _local3.SetAsOrientedBox(((_arg1.physCoord((_local4.width / 2)) * this.scaleX) * _arg2.scaleX), ((_arg1.physCoord((_local4.height / 2)) * this.scaleY) * _arg2.scaleY), _local5, (this.rotation * 0.017453293)); _local3.density = density; _local3.friction = friction; _local3.restitution = restitution; _local3.isSensor = sensor; _local3.filter.groupIndex = colgroup; _local3.filter.categoryBits = categoryBits; _local3.filter.maskBits = maskBits; _local6 = (((_local4.width / 2) * this.scaleX) * _arg2.scaleX); _local7 = ((_local4.height * this.scaleY) * _arg2.scaleY); if (_local7 > _local6){ _local7 = _local6; }; _local8 = (((_local6 * _local6) + (_local7 * _local7)) / (2 * _local7)); _local3.radius = _arg1.physCoord((((_local6 * _local6) + (_local7 * _local7)) / (2 * _local7))); return (_local3); } } }//package Box2DIntegration
Section 91
//b2iGameObject (Box2DIntegration.b2iGameObject) package Box2DIntegration { import flash.display.*; public class b2iGameObject extends MovieClip { public function Update():void{ } } }//package Box2DIntegration
Section 92
//b2iJoint (Box2DIntegration.b2iJoint) package Box2DIntegration { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; public class b2iJoint extends b2iGameObject { protected var torqueResistance_:Number; public var m_joint:b2Joint; protected var forceResistance_:Number; public var jd:b2JointDef; public function get torqueResistance():Number{ return (this.torqueResistance_); } public function set forceResistance(_arg1:Number):void{ forceResistance_ = _arg1; } public function get forceResistance():Number{ return (this.forceResistance_); } public function set torqueResistance(_arg1:Number):void{ torqueResistance_ = _arg1; } protected function checkDestroy(_arg1:b2iLevel):void{ var _local2:Number; var _local3:b2Vec2; if (forceResistance_ != 0){ _local3 = this.m_joint.GetReactionForce(); if (_local3.Length() > forceResistance_){ _arg1.m_world.DestroyJoint(this.m_joint); _arg1.removeChild(this); }; }; _local2 = this.m_joint.GetReactionTorque(); } override public function Update():void{ var _local1:b2iLevel; var _local2:b2Vec2; _local1 = b2iLevel(parent); _local2 = this.m_joint.GetAnchor1(); this.x = (_local2.x * _local1.m_physScale); this.y = (_local2.y * _local1.m_physScale); checkDestroy(_local1); } public function createJoint():void{ } } }//package Box2DIntegration
Section 93
//b2iLevel (Box2DIntegration.b2iLevel) package Box2DIntegration { import flash.display.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2iLevel extends b2iObjectGroup { public var m_physScale:Number; public var draw_geometry:Boolean; public var m_iterations:int; protected var mousePVec:b2Vec2; public var m_world:b2World; public var mouseYWorld:Number; public var mouseXWorldPhys:Number; public var mouseYWorldPhys:Number; public var m_timeStep:Number; public var mouseXWorld:Number; public function b2iLevel(){ mousePVec = new b2Vec2(); super(); draw_geometry = false; } public function destroy():void{ this.parent.removeChild(this); m_world = null; } public function physCoord(_arg1:Number):Number{ return ((_arg1 / m_physScale)); } public function restart():void{ } public function GetBodyAtMouse(_arg1:Boolean=false):b2Body{ var _local2:b2AABB; var _local3:int; var _local4:Array; var _local5:int; var _local6:b2Body; var _local7:int; var _local8:b2Shape; var _local9:Boolean; mousePVec.Set(mouseXWorldPhys, mouseYWorldPhys); _local2 = new b2AABB(); _local2.lowerBound.Set((mouseXWorldPhys - 0.001), (mouseYWorldPhys - 0.001)); _local2.upperBound.Set((mouseXWorldPhys + 0.001), (mouseYWorldPhys + 0.001)); _local3 = 10; _local4 = new Array(); _local5 = m_world.Query(_local2, _local4, _local3); _local6 = null; _local7 = 0; while (_local7 < _local5) { if ((((_local4[_local7].m_body.IsStatic() == false)) || (_arg1))){ _local8 = (_local4[_local7] as b2Shape); _local9 = (_local4[_local7] as b2Shape).TestPoint(_local8.m_body.GetXForm(), mousePVec); if (_local9){ _local6 = _local8.m_body; break; }; }; _local7++; }; return (_local6); } public function start():void{ } public function UpdateMouseWorld():void{ mouseXWorldPhys = (mouseX / m_physScale); mouseYWorldPhys = (mouseY / m_physScale); mouseXWorld = mouseX; mouseYWorld = mouseY; } override public function adoptChildren(_arg1:DisplayObject):void{ this.addChild(_arg1); } public function drawGeometry():void{ var _local1:b2DebugDraw; var _local2:Sprite; draw_geometry = true; _local1 = new b2DebugDraw(); _local2 = new Sprite(); _local2.graphics.beginFill(0xFFFFFF); _local2.graphics.drawRect(0, 0, 2000, 2000); addChild(_local2); _local1.m_sprite = _local2; _local1.m_drawScale = m_physScale; _local1.m_fillAlpha = 0.3; _local1.m_lineThickness = 1; _local1.m_drawFlags = (b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit); m_world.SetDebugDraw(_local1); } public function createLevel(_arg1:int=1000, _arg2:int=-1000, _arg3:int=1000, _arg4:int=-1000, _arg5:b2Vec2=null, _arg6:Boolean=true, _arg7:int=1, _arg8:int=10, _arg9:Number=0.0166666666666667):void{ var _local10:b2AABB; var _local11:b2Vec2; _local10 = new b2AABB(); _local10.lowerBound.Set(_arg2, _arg4); _local10.upperBound.Set(_arg1, _arg3); m_physScale = _arg7; m_iterations = _arg8; m_timeStep = _arg9; if (_arg5){ _local11 = new b2Vec2(_arg5.x, _arg5.y); } else { _local11 = new b2Vec2(0, 0); }; m_world = new b2World(_local10, _local11, _arg6); } override public function Update():void{ m_world.Step(m_timeStep, m_iterations); UpdateChildren(); UpdateMouseWorld(); } } }//package Box2DIntegration
Section 94
//b2iObjectGroup (Box2DIntegration.b2iObjectGroup) package Box2DIntegration { import flash.display.*; import Box2D.Common.Math.*; public class b2iObjectGroup extends MovieClip { public function UpdateChildren():void{ var _local1:*; var _local2:b2iGameObject; var _local3:b2Vec2; var _local4:int; _local3 = new b2Vec2(); _local4 = 0; while (_local4 < this.numChildren) { _local1 = this.getChildAt(_local4); if ((_local1 is b2iGameObject)){ _local2 = b2iGameObject(_local1); _local2.Update(); }; _local4++; }; } public function adoptChildren(_arg1:DisplayObject):void{ } public function Update():void{ } } }//package Box2DIntegration
Section 95
//b2iPrismaticJoint (Box2DIntegration.b2iPrismaticJoint) package Box2DIntegration { import flash.display.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; import flash.geom.*; public class b2iPrismaticJoint extends b2iJoint { protected var useGround_:Boolean; protected var force_:Number; public var useStatic:Boolean;// = true protected var speed_:Number; public function b2iPrismaticJoint(){ useStatic = true; super(); jd = new b2PrismaticJointDef(); } private function createJoint2(_arg1:b2PrismaticJointDef, _arg2:b2World):b2Joint{ if (force_ > 0){ _arg1.upperTranslation = b2iLevel(parent).physCoord((this.getRect(this).width * this.scaleX)); _arg1.lowerTranslation = -0.01; _arg1.enableLimit = true; _arg1.maxMotorForce = force_; _arg1.motorSpeed = speed_; _arg1.enableMotor = true; }; return (b2PrismaticJoint(_arg2.CreateJoint(_arg1))); } public function get force():Number{ return (this.force_); } public function set useGround(_arg1:Boolean):void{ useGround_ = _arg1; } public function get speed():Number{ return (this.speed_); } public function set speed(_arg1:Number):void{ speed_ = _arg1; } public function set force(_arg1:Number):void{ force_ = _arg1; } override public function createJoint():void{ var _local1:b2iLevel; var _local2:b2World; var _local3:b2PrismaticJointDef; var _local4:b2AABB; var _local5:Array; var _local6:int; var _local7:Array; var _local8:int; var _local9:b2Body; var _local10:int; var _local11:Boolean; var _local12:b2Mat22; var _local13:b2Vec2; _local1 = b2iLevel(parent); _local2 = _local1.m_world; _local3 = b2PrismaticJointDef(jd); _local4 = new b2AABB(); _local4.lowerBound.Set((_local1.physCoord(this.x) - 0.001), (_local1.physCoord(this.y) - 0.001)); _local4.upperBound.Set((_local1.physCoord(this.x) + 0.001), (_local1.physCoord(this.y) + 0.001)); _local5 = new Array(); _local6 = 10; _local7 = new Array(); _local8 = _local2.Query(_local4, _local7, _local6); _local9 = null; _local10 = 0; while (_local10 < _local8) { if ((((_local7[_local10].m_body.IsStatic() == false)) || (useStatic))){ _local11 = _local7[_local10].TestPoint(_local7[_local10].GetBody().GetXForm(), new b2Vec2(_local1.physCoord(this.x), _local1.physCoord(this.y))); if (_local11){ _local5.push(_local7[_local10].m_body); }; }; _local10++; }; if (_local5.length > 0){ _local12 = new b2Mat22((this.rotation * 0.017453293)); _local13 = new b2Vec2(1, 0); _local13.MulM(_local12); if (useGround_){ _local3.Initialize((_local3.body1 = _local2.m_groundBody), _local5[0], new b2Vec2(_local1.physCoord(this.x), _local1.physCoord(this.y)), _local13); m_joint = createJoint2(_local3, _local2); } else { if (_local5.length >= 2){ _local3.Initialize(_local5[0], _local5[1], new b2Vec2(_local1.physCoord(this.x), _local1.physCoord(this.y)), _local13); m_joint = createJoint2(_local3, _local2); } else { m_joint = null; }; }; } else { m_joint = null; }; if (m_joint == null){ throw (Error("Unable to create prismatic joint: No bodies to attach to")); }; } public function get useGround():Boolean{ return (this.useGround_); } } }//package Box2DIntegration
Section 96
//b2iRectTriangleShape (Box2DIntegration.b2iRectTriangleShape) package Box2DIntegration { import flash.display.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; import flash.geom.*; public class b2iRectTriangleShape extends b2iShape { public function b2iRectTriangleShape(){ shapeDef = new b2PolygonDef(); } override public function createShape(_arg1:b2iLevel, _arg2:b2iGameObject):b2ShapeDef{ var _local3:b2PolygonDef; var _local4:Rectangle; var _local5:b2Vec2; var _local6:Matrix; var _local7:Point; _local3 = b2PolygonDef(shapeDef); _local4 = this.getRect(this); _local5 = new b2Vec2(_arg1.physCoord((this.x * _arg2.scaleX)), _arg1.physCoord((this.y * _arg2.scaleY))); _local6 = this.transform.matrix; _local3.vertexCount = 3; _local7 = _local6.transformPoint(new Point(_local4.left, _local4.top)); _local3.vertices[0].Set(_arg1.physCoord((_local7.x * _arg2.scaleX)), _arg1.physCoord((_local7.y * _arg2.scaleY))); _local7 = _local6.transformPoint(new Point(_local4.right, _local4.top)); _local3.vertices[1].Set(_arg1.physCoord((_local7.x * _arg2.scaleX)), _arg1.physCoord((_local7.y * _arg2.scaleY))); _local7 = _local6.transformPoint(new Point(_local4.left, _local4.bottom)); _local3.vertices[2].Set(_arg1.physCoord((_local7.x * _arg2.scaleX)), _arg1.physCoord((_local7.y * _arg2.scaleY))); _local3.density = density; _local3.friction = friction; _local3.restitution = restitution; _local3.isSensor = sensor; _local3.filter.groupIndex = colgroup; _local3.filter.categoryBits = categoryBits; _local3.filter.maskBits = maskBits; return (_local3); } } }//package Box2DIntegration
Section 97
//b2iRevoluteJoint (Box2DIntegration.b2iRevoluteJoint) package Box2DIntegration { import flash.display.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; import flash.geom.*; public class b2iRevoluteJoint extends b2iJoint { protected var useGround_:Boolean; protected var torque_:Number; public var useStatic:Boolean;// = true protected var speed_:Number; public function b2iRevoluteJoint(){ useStatic = true; super(); jd = new b2RevoluteJointDef(); } private function createJoint2(_arg1:b2RevoluteJointDef, _arg2:b2World):b2Joint{ if (torque_ > 0){ _arg1.enableMotor = true; _arg1.motorSpeed = speed_; _arg1.maxMotorTorque = torque_; }; return (b2RevoluteJoint(_arg2.CreateJoint(_arg1))); } public function set torque(_arg1:Number):void{ torque_ = _arg1; } public function get torque():Number{ return (this.torque_); } public function set useGround(_arg1:Boolean):void{ useGround_ = _arg1; } public function get speed():Number{ return (this.speed_); } public function set speed(_arg1:Number):void{ speed_ = _arg1; } override public function createJoint():void{ var _local1:b2iLevel; var _local2:b2World; var _local3:b2RevoluteJointDef; var _local4:b2AABB; var _local5:Array; var _local6:int; var _local7:Array; var _local8:int; var _local9:b2Body; var _local10:int; var _local11:Boolean; _local1 = b2iLevel(parent); _local2 = _local1.m_world; _local3 = b2RevoluteJointDef(jd); _local4 = new b2AABB(); _local4.lowerBound.Set((_local1.physCoord(this.x) - 0.001), (_local1.physCoord(this.y) - 0.001)); _local4.upperBound.Set((_local1.physCoord(this.x) + 0.001), (_local1.physCoord(this.y) + 0.001)); _local5 = new Array(); _local6 = 10; _local7 = new Array(); _local8 = _local2.Query(_local4, _local7, _local6); _local9 = null; _local10 = 0; while (_local10 < _local8) { if ((((_local7[_local10].m_body.IsStatic() == false)) || (useStatic))){ _local11 = _local7[_local10].TestPoint(_local7[_local10].GetBody().GetXForm(), new b2Vec2(_local1.physCoord(this.x), _local1.physCoord(this.y))); if (_local11){ _local5.push(_local7[_local10].m_body); }; }; _local10++; }; if (_local5.length > 0){ if (useGround_){ _local3.Initialize((_local3.body1 = _local2.m_groundBody), _local5[0], new b2Vec2(_local1.physCoord(this.x), _local1.physCoord(this.y))); m_joint = createJoint2(_local3, _local2); } else { if (_local5.length >= 2){ _local3.Initialize(_local5[0], _local5[1], new b2Vec2(_local1.physCoord(this.x), _local1.physCoord(this.y))); m_joint = createJoint2(_local3, _local2); } else { m_joint = null; }; }; } else { m_joint = null; }; if (!m_joint){ throw (Error("Unable to create revolute joint: No bodies to attach to")); }; } public function get useGround():Boolean{ return (this.useGround_); } } }//package Box2DIntegration
Section 98
//b2iShape (Box2DIntegration.b2iShape) package Box2DIntegration { import flash.display.*; import Box2D.Collision.Shapes.*; public class b2iShape extends MovieClip { protected var restitution_:Number; protected var colgroup_:int; protected var density_:Number; protected var friction_:Number; protected var maskbits_:int; public var shapeDef:b2ShapeDef; protected var categorybits_:int; protected var sensor_:Boolean; public function get friction():Number{ return (this.friction_); } public function set colgroup(_arg1:int):void{ colgroup_ = _arg1; } public function get maskBits():int{ return (this.maskbits_); } public function get categoryBits():int{ return (this.categorybits_); } public function set friction(_arg1:Number):void{ friction_ = _arg1; } public function createShape(_arg1:b2iLevel, _arg2:b2iGameObject):b2ShapeDef{ return (null); } public function set maskBits(_arg1:int):void{ maskbits_ = _arg1; } public function set categoryBits(_arg1:int):void{ categorybits_ = _arg1; } public function get restitution():Number{ return (this.restitution_); } public function set sensor(_arg1:Boolean):void{ sensor_ = _arg1; } public function get sensor():Boolean{ return (this.sensor_); } public function set density(_arg1:Number):void{ density_ = _arg1; } public function set restitution(_arg1:Number):void{ restitution_ = _arg1; } public function get density():Number{ return (this.density_); } public function get colgroup():int{ return (this.colgroup_); } } }//package Box2DIntegration
Section 99
//AdLoader (CPMStar.AdLoader) package CPMStar { import flash.display.*; import flash.events.*; import flash.net.*; import flash.system.*; public class AdLoader extends Sprite { private var contentspotid:String; private var cpmstarLoader:Loader; public function AdLoader(_arg1:String){ this.contentspotid = _arg1; addEventListener(Event.ADDED, addedHandler, false, 0, true); } private function addedHandler(_arg1:Event):void{ var _local2:String; var _local3:DisplayObjectContainer; removeEventListener(Event.ADDED, addedHandler); Security.allowDomain("server.cpmstar.com"); _local2 = "http://server.cpmstar.com/adviewas3.swf"; _local3 = parent; cpmstarLoader = new Loader(); cpmstarLoader.contentLoaderInfo.addEventListener(Event.INIT, dispatchHandler, false, 0, true); cpmstarLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, dispatchHandler, false, 0, true); cpmstarLoader.load(new URLRequest(((_local2 + "?contentspotid=") + contentspotid))); addChild(cpmstarLoader); } private function dispatchHandler(_arg1:Event):void{ dispatchEvent(_arg1); } } }//package CPMStar
Section 100
//BaseButton (fl.controls.BaseButton) package fl.controls { import flash.display.*; import flash.events.*; import flash.utils.*; import fl.core.*; import fl.events.*; public class BaseButton extends UIComponent { protected var _selected:Boolean;// = false private var unlockedMouseState:String; protected var pressTimer:Timer; protected var mouseState:String; protected var background:DisplayObject; private var _mouseStateLocked:Boolean;// = false protected var _autoRepeat:Boolean;// = false private static var defaultStyles:Object = {upSkin:"Button_upSkin", downSkin:"Button_downSkin", overSkin:"Button_overSkin", disabledSkin:"Button_disabledSkin", selectedDisabledSkin:"Button_selectedDisabledSkin", selectedUpSkin:"Button_selectedUpSkin", selectedDownSkin:"Button_selectedDownSkin", selectedOverSkin:"Button_selectedOverSkin", focusRectSkin:null, focusRectPadding:null, repeatDelay:500, repeatInterval:35}; public function BaseButton(){ _selected = false; _autoRepeat = false; _mouseStateLocked = false; super(); buttonMode = true; mouseChildren = false; useHandCursor = false; setupMouseEvents(); setMouseState("up"); pressTimer = new Timer(1, 0); pressTimer.addEventListener(TimerEvent.TIMER, buttonDown, false, 0, true); } protected function endPress():void{ pressTimer.reset(); } public function set mouseStateLocked(_arg1:Boolean):void{ _mouseStateLocked = _arg1; if (_arg1 == false){ setMouseState(unlockedMouseState); } else { unlockedMouseState = mouseState; }; } public function get autoRepeat():Boolean{ return (_autoRepeat); } public function set autoRepeat(_arg1:Boolean):void{ _autoRepeat = _arg1; } override public function set enabled(_arg1:Boolean):void{ super.enabled = _arg1; mouseEnabled = _arg1; } public function get selected():Boolean{ return (_selected); } protected function mouseEventHandler(_arg1:MouseEvent):void{ if (_arg1.type == MouseEvent.MOUSE_DOWN){ setMouseState("down"); startPress(); } else { if ((((_arg1.type == MouseEvent.ROLL_OVER)) || ((_arg1.type == MouseEvent.MOUSE_UP)))){ setMouseState("over"); endPress(); } else { if (_arg1.type == MouseEvent.ROLL_OUT){ setMouseState("up"); endPress(); }; }; }; } public function setMouseState(_arg1:String):void{ if (_mouseStateLocked){ unlockedMouseState = _arg1; return; }; if (mouseState == _arg1){ return; }; mouseState = _arg1; invalidate(InvalidationType.STATE); } protected function startPress():void{ if (_autoRepeat){ pressTimer.delay = Number(getStyleValue("repeatDelay")); pressTimer.start(); }; dispatchEvent(new ComponentEvent(ComponentEvent.BUTTON_DOWN, true)); } protected function buttonDown(_arg1:TimerEvent):void{ if (!_autoRepeat){ endPress(); return; }; if (pressTimer.currentCount == 1){ pressTimer.delay = Number(getStyleValue("repeatInterval")); }; dispatchEvent(new ComponentEvent(ComponentEvent.BUTTON_DOWN, true)); } public function set selected(_arg1:Boolean):void{ if (_selected == _arg1){ return; }; _selected = _arg1; invalidate(InvalidationType.STATE); } override public function get enabled():Boolean{ return (super.enabled); } override protected function draw():void{ if (isInvalid(InvalidationType.STYLES, InvalidationType.STATE)){ drawBackground(); invalidate(InvalidationType.SIZE, false); }; if (isInvalid(InvalidationType.SIZE)){ drawLayout(); }; super.draw(); } protected function setupMouseEvents():void{ addEventListener(MouseEvent.ROLL_OVER, mouseEventHandler, false, 0, true); addEventListener(MouseEvent.MOUSE_DOWN, mouseEventHandler, false, 0, true); addEventListener(MouseEvent.MOUSE_UP, mouseEventHandler, false, 0, true); addEventListener(MouseEvent.ROLL_OUT, mouseEventHandler, false, 0, true); } protected function drawLayout():void{ background.width = width; background.height = height; } protected function drawBackground():void{ var _local1:String; var _local2:DisplayObject; _local1 = (enabled) ? mouseState : "disabled"; if (selected){ _local1 = (("selected" + _local1.substr(0, 1).toUpperCase()) + _local1.substr(1)); }; _local1 = (_local1 + "Skin"); _local2 = background; background = getDisplayObjectInstance(getStyleValue(_local1)); addChildAt(background, 0); if (((!((_local2 == null))) && (!((_local2 == background))))){ removeChild(_local2); }; } public static function getStyleDefinition():Object{ return (defaultStyles); } } }//package fl.controls
Section 101
//Button (fl.controls.Button) package fl.controls { import flash.display.*; import fl.core.*; import fl.managers.*; public class Button extends LabelButton implements IFocusManagerComponent { protected var emphasizedBorder:DisplayObject; protected var _emphasized:Boolean;// = false private static var defaultStyles:Object = {emphasizedSkin:"Button_emphasizedSkin", emphasizedPadding:2}; public static var createAccessibilityImplementation:Function; public function Button(){ _emphasized = false; super(); } override public function drawFocus(_arg1:Boolean):void{ var _local2:Number; var _local3:*; super.drawFocus(_arg1); if (_arg1){ _local2 = Number(getStyleValue("emphasizedPadding")); if ((((_local2 < 0)) || (!(_emphasized)))){ _local2 = 0; }; _local3 = getStyleValue("focusRectPadding"); _local3 = ((_local3)==null) ? 2 : _local3; _local3 = (_local3 + _local2); uiFocusRect.x = -(_local3); uiFocusRect.y = -(_local3); uiFocusRect.width = (width + (_local3 * 2)); uiFocusRect.height = (height + (_local3 * 2)); }; } public function set emphasized(_arg1:Boolean):void{ _emphasized = _arg1; invalidate(InvalidationType.STYLES); } override protected function draw():void{ if (((isInvalid(InvalidationType.STYLES)) || (isInvalid(InvalidationType.SIZE)))){ drawEmphasized(); }; super.draw(); if (emphasizedBorder != null){ setChildIndex(emphasizedBorder, (numChildren - 1)); }; } public function get emphasized():Boolean{ return (_emphasized); } override protected function initializeAccessibility():void{ if (Button.createAccessibilityImplementation != null){ Button.createAccessibilityImplementation(this); }; } protected function drawEmphasized():void{ var _local1:Object; var _local2:Number; if (emphasizedBorder != null){ removeChild(emphasizedBorder); }; emphasizedBorder = null; if (!_emphasized){ return; }; _local1 = getStyleValue("emphasizedSkin"); if (_local1 != null){ emphasizedBorder = getDisplayObjectInstance(_local1); }; if (emphasizedBorder != null){ addChildAt(emphasizedBorder, 0); _local2 = Number(getStyleValue("emphasizedPadding")); emphasizedBorder.x = (emphasizedBorder.y = -(_local2)); emphasizedBorder.width = (width + (_local2 * 2)); emphasizedBorder.height = (height + (_local2 * 2)); }; } public static function getStyleDefinition():Object{ return (UIComponent.mergeStyles(LabelButton.getStyleDefinition(), defaultStyles)); } } }//package fl.controls
Section 102
//ButtonLabelPlacement (fl.controls.ButtonLabelPlacement) package fl.controls { public class ButtonLabelPlacement { public static const TOP:String = "top"; public static const LEFT:String = "left"; public static const BOTTOM:String = "bottom"; public static const RIGHT:String = "right"; } }//package fl.controls
Section 103
//CheckBox (fl.controls.CheckBox) package fl.controls { import flash.display.*; public class CheckBox extends LabelButton { private static var defaultStyles:Object = {icon:null, upIcon:"CheckBox_upIcon", downIcon:"CheckBox_downIcon", overIcon:"CheckBox_overIcon", disabledIcon:"CheckBox_disabledIcon", selectedDisabledIcon:"CheckBox_selectedDisabledIcon", focusRectSkin:null, focusRectPadding:null, selectedUpIcon:"CheckBox_selectedUpIcon", selectedDownIcon:"CheckBox_selectedDownIcon", selectedOverIcon:"CheckBox_selectedOverIcon", textFormat:null, disabledTextFormat:null, embedFonts:null, textPadding:5}; public static var createAccessibilityImplementation:Function; override public function drawFocus(_arg1:Boolean):void{ var _local2:Number; super.drawFocus(_arg1); if (_arg1){ _local2 = Number(getStyleValue("focusRectPadding")); uiFocusRect.x = (background.x - _local2); uiFocusRect.y = (background.y - _local2); uiFocusRect.width = (background.width + (_local2 << 1)); uiFocusRect.height = (background.height + (_local2 << 1)); }; } override public function get autoRepeat():Boolean{ return (false); } override public function set autoRepeat(_arg1:Boolean):void{ } override public function set toggle(_arg1:Boolean):void{ throw (new Error("Warning: You cannot change a CheckBox's toggle.")); } override public function get toggle():Boolean{ return (true); } override protected function configUI():void{ var _local1:Shape; var _local2:Graphics; super.configUI(); super.toggle = true; _local1 = new Shape(); _local2 = _local1.graphics; _local2.beginFill(0, 0); _local2.drawRect(0, 0, 100, 100); _local2.endFill(); background = (_local1 as DisplayObject); addChildAt(background, 0); } override protected function drawLayout():void{ var _local1:Number; super.drawLayout(); _local1 = Number(getStyleValue("textPadding")); switch (_labelPlacement){ case ButtonLabelPlacement.RIGHT: icon.x = _local1; textField.x = (icon.x + (icon.width + _local1)); background.width = ((textField.x + textField.width) + _local1); background.height = (Math.max(textField.height, icon.height) + (_local1 * 2)); break; case ButtonLabelPlacement.LEFT: icon.x = ((width - icon.width) - _local1); textField.x = (((width - icon.width) - (_local1 * 2)) - textField.width); background.width = ((textField.width + icon.width) + (_local1 * 3)); background.height = (Math.max(textField.height, icon.height) + (_local1 * 2)); break; case ButtonLabelPlacement.TOP: case ButtonLabelPlacement.BOTTOM: background.width = (Math.max(textField.width, icon.width) + (_local1 * 2)); background.height = ((textField.height + icon.height) + (_local1 * 3)); break; }; background.x = Math.min((icon.x - _local1), (textField.x - _local1)); background.y = Math.min((icon.y - _local1), (textField.y - _local1)); } override protected function drawBackground():void{ } override protected function initializeAccessibility():void{ if (CheckBox.createAccessibilityImplementation != null){ CheckBox.createAccessibilityImplementation(this); }; } public static function getStyleDefinition():Object{ return (defaultStyles); } } }//package fl.controls
Section 104
//LabelButton (fl.controls.LabelButton) package fl.controls { import flash.display.*; import flash.events.*; import fl.core.*; import fl.managers.*; import fl.events.*; import flash.text.*; import flash.ui.*; public class LabelButton extends BaseButton implements IFocusManagerComponent { protected var _labelPlacement:String;// = "right" protected var _toggle:Boolean;// = false protected var icon:DisplayObject; protected var oldMouseState:String; protected var mode:String;// = "center" public var textField:TextField; protected var _label:String;// = "Label" private static var defaultStyles:Object = {icon:null, upIcon:null, downIcon:null, overIcon:null, disabledIcon:null, selectedDisabledIcon:null, selectedUpIcon:null, selectedDownIcon:null, selectedOverIcon:null, textFormat:null, disabledTextFormat:null, textPadding:5, embedFonts:false}; public static var createAccessibilityImplementation:Function; public function LabelButton(){ _labelPlacement = ButtonLabelPlacement.RIGHT; _toggle = false; _label = "Label"; mode = "center"; super(); } protected function toggleSelected(_arg1:MouseEvent):void{ selected = !(selected); dispatchEvent(new Event(Event.CHANGE, true)); } public function get labelPlacement():String{ return (_labelPlacement); } override protected function keyDownHandler(_arg1:KeyboardEvent):void{ if (!enabled){ return; }; if (_arg1.keyCode == Keyboard.SPACE){ if (oldMouseState == null){ oldMouseState = mouseState; }; setMouseState("down"); startPress(); }; } protected function setEmbedFont(){ var _local1:Object; _local1 = getStyleValue("embedFonts"); if (_local1 != null){ textField.embedFonts = _local1; }; } override protected function keyUpHandler(_arg1:KeyboardEvent):void{ if (!enabled){ return; }; if (_arg1.keyCode == Keyboard.SPACE){ setMouseState(oldMouseState); oldMouseState = null; endPress(); dispatchEvent(new MouseEvent(MouseEvent.CLICK)); }; } override public function get selected():Boolean{ return ((_toggle) ? _selected : false); } public function set labelPlacement(_arg1:String):void{ _labelPlacement = _arg1; invalidate(InvalidationType.SIZE); } public function set toggle(_arg1:Boolean):void{ if (((!(_arg1)) && (super.selected))){ selected = false; }; _toggle = _arg1; if (_toggle){ addEventListener(MouseEvent.CLICK, toggleSelected, false, 0, true); } else { removeEventListener(MouseEvent.CLICK, toggleSelected); }; invalidate(InvalidationType.STATE); } public function get label():String{ return (_label); } override public function set selected(_arg1:Boolean):void{ _selected = _arg1; if (_toggle){ invalidate(InvalidationType.STATE); }; } override protected function draw():void{ if (textField.text != _label){ label = _label; }; if (isInvalid(InvalidationType.STYLES, InvalidationType.STATE)){ drawBackground(); drawIcon(); drawTextFormat(); invalidate(InvalidationType.SIZE, false); }; if (isInvalid(InvalidationType.SIZE)){ drawLayout(); }; if (isInvalid(InvalidationType.SIZE, InvalidationType.STYLES)){ if (((isFocused) && (focusManager.showFocusIndicator))){ drawFocus(true); }; }; validate(); } public function get toggle():Boolean{ return (_toggle); } override protected function configUI():void{ super.configUI(); textField = new TextField(); textField.type = TextFieldType.DYNAMIC; textField.selectable = false; addChild(textField); } override protected function drawLayout():void{ var _local1:Number; var _local2:String; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local1 = Number(getStyleValue("textPadding")); _local2 = ((((icon == null)) && ((mode == "center")))) ? ButtonLabelPlacement.TOP : _labelPlacement; textField.height = (textField.textHeight + 4); _local3 = (textField.textWidth + 4); _local4 = (textField.textHeight + 4); _local5 = ((icon)==null) ? 0 : (icon.width + _local1); _local6 = ((icon)==null) ? 0 : (icon.height + _local1); textField.visible = (label.length > 0); if (icon != null){ icon.x = Math.round(((width - icon.width) / 2)); icon.y = Math.round(((height - icon.height) / 2)); }; if (textField.visible == false){ textField.width = 0; textField.height = 0; } else { if ((((_local2 == ButtonLabelPlacement.BOTTOM)) || ((_local2 == ButtonLabelPlacement.TOP)))){ _local7 = Math.max(0, Math.min(_local3, (width - (2 * _local1)))); if ((height - 2) > _local4){ _local8 = _local4; } else { _local8 = (height - 2); }; _local3 = _local7; textField.width = _local3; _local4 = _local8; textField.height = _local4; textField.x = Math.round(((width - _local3) / 2)); textField.y = Math.round(((((height - textField.height) - _local6) / 2) + ((_local2)==ButtonLabelPlacement.BOTTOM) ? _local6 : 0)); if (icon != null){ icon.y = Math.round(((_local2)==ButtonLabelPlacement.BOTTOM) ? (textField.y - _local6) : ((textField.y + textField.height) + _local1)); }; } else { _local7 = Math.max(0, Math.min(_local3, ((width - _local5) - (2 * _local1)))); _local3 = _local7; textField.width = _local3; textField.x = Math.round(((((width - _local3) - _local5) / 2) + ((_local2)!=ButtonLabelPlacement.LEFT) ? _local5 : 0)); textField.y = Math.round(((height - textField.height) / 2)); if (icon != null){ icon.x = Math.round(((_local2)!=ButtonLabelPlacement.LEFT) ? (textField.x - _local5) : ((textField.x + _local3) + _local1)); }; }; }; super.drawLayout(); } override protected function initializeAccessibility():void{ if (LabelButton.createAccessibilityImplementation != null){ LabelButton.createAccessibilityImplementation(this); }; } protected function drawIcon():void{ var _local1:DisplayObject; var _local2:String; var _local3:Object; _local1 = icon; _local2 = (enabled) ? mouseState : "disabled"; if (selected){ _local2 = (("selected" + _local2.substr(0, 1).toUpperCase()) + _local2.substr(1)); }; _local2 = (_local2 + "Icon"); _local3 = getStyleValue(_local2); if (_local3 == null){ _local3 = getStyleValue("icon"); }; if (_local3 != null){ icon = getDisplayObjectInstance(_local3); }; if (icon != null){ addChildAt(icon, 1); }; if (((!((_local1 == null))) && (!((_local1 == icon))))){ removeChild(_local1); }; } public function set label(_arg1:String):void{ _label = _arg1; if (textField.text != _label){ textField.text = _label; dispatchEvent(new ComponentEvent(ComponentEvent.LABEL_CHANGE)); }; invalidate(InvalidationType.SIZE); invalidate(InvalidationType.STYLES); } protected function drawTextFormat():void{ var _local1:Object; var _local2:TextFormat; var _local3:TextFormat; _local1 = UIComponent.getStyleDefinition(); _local2 = (enabled) ? (_local1.defaultTextFormat as TextFormat) : (_local1.defaultDisabledTextFormat as TextFormat); textField.setTextFormat(_local2); _local3 = (getStyleValue((enabled) ? "textFormat" : "disabledTextFormat") as TextFormat); if (_local3 != null){ textField.setTextFormat(_local3); } else { _local3 = _local2; }; textField.defaultTextFormat = _local3; setEmbedFont(); } public static function getStyleDefinition():Object{ return (mergeStyles(defaultStyles, BaseButton.getStyleDefinition())); } } }//package fl.controls
Section 105
//ComponentShim (fl.core.ComponentShim) package fl.core { import flash.display.*; public dynamic class ComponentShim extends MovieClip { } }//package fl.core
Section 106
//InvalidationType (fl.core.InvalidationType) package fl.core { public class InvalidationType { public static const SIZE:String = "size"; public static const ALL:String = "all"; public static const DATA:String = "data"; public static const SCROLL:String = "scroll"; public static const STATE:String = "state"; public static const STYLES:String = "styles"; public static const SELECTED:String = "selected"; public static const RENDERER_STYLES:String = "rendererStyles"; } }//package fl.core
Section 107
//UIComponent (fl.core.UIComponent) package fl.core { import flash.display.*; import flash.events.*; import flash.utils.*; import fl.managers.*; import fl.events.*; import flash.text.*; import flash.system.*; public class UIComponent extends Sprite { protected var _enabled:Boolean;// = true private var _mouseFocusEnabled:Boolean;// = true protected var startHeight:Number; protected var _height:Number; protected var _oldIMEMode:String;// = null protected var startWidth:Number; public var focusTarget:IFocusManagerComponent; protected var errorCaught:Boolean;// = false protected var uiFocusRect:DisplayObject; protected var _width:Number; public var version:String;// = "3.0.0.15" protected var isFocused:Boolean;// = false protected var callLaterMethods:Dictionary; private var _focusEnabled:Boolean;// = true private var tempText:TextField; protected var invalidateFlag:Boolean;// = false protected var _inspector:Boolean;// = false protected var sharedStyles:Object; protected var invalidHash:Object; protected var isLivePreview:Boolean;// = false protected var _imeMode:String;// = null protected var instanceStyles:Object; protected var _x:Number; protected var _y:Number; public static var inCallLaterPhase:Boolean = false; private static var defaultStyles:Object = {focusRectSkin:"focusRectSkin", focusRectPadding:2, textFormat:new TextFormat("_sans", 11, 0, false, false, false, "", "", TextFormatAlign.LEFT, 0, 0, 0, 0), disabledTextFormat:new TextFormat("_sans", 11, 0x999999, false, false, false, "", "", TextFormatAlign.LEFT, 0, 0, 0, 0), defaultTextFormat:new TextFormat("_sans", 11, 0, false, false, false, "", "", TextFormatAlign.LEFT, 0, 0, 0, 0), defaultDisabledTextFormat:new TextFormat("_sans", 11, 0x999999, false, false, false, "", "", TextFormatAlign.LEFT, 0, 0, 0, 0)}; public static var createAccessibilityImplementation:Function; private static var focusManagers:Dictionary = new Dictionary(false); public function UIComponent(){ version = "3.0.0.15"; isLivePreview = false; invalidateFlag = false; _enabled = true; isFocused = false; _focusEnabled = true; _mouseFocusEnabled = true; _imeMode = null; _oldIMEMode = null; errorCaught = false; _inspector = false; super(); instanceStyles = {}; sharedStyles = {}; invalidHash = {}; callLaterMethods = new Dictionary(); StyleManager.registerInstance(this); configUI(); invalidate(InvalidationType.ALL); tabEnabled = (this is IFocusManagerComponent); focusRect = false; if (tabEnabled){ addEventListener(FocusEvent.FOCUS_IN, focusInHandler); addEventListener(FocusEvent.FOCUS_OUT, focusOutHandler); addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); addEventListener(KeyboardEvent.KEY_UP, keyUpHandler); }; initializeFocusManager(); addEventListener(Event.ENTER_FRAME, hookAccessibility, false, 0, true); } public function drawFocus(_arg1:Boolean):void{ var _local2:Number; isFocused = _arg1; if (((!((uiFocusRect == null))) && (contains(uiFocusRect)))){ removeChild(uiFocusRect); uiFocusRect = null; }; if (_arg1){ uiFocusRect = (getDisplayObjectInstance(getStyleValue("focusRectSkin")) as Sprite); if (uiFocusRect == null){ return; }; _local2 = Number(getStyleValue("focusRectPadding")); uiFocusRect.x = -(_local2); uiFocusRect.y = -(_local2); uiFocusRect.width = (width + (_local2 * 2)); uiFocusRect.height = (height + (_local2 * 2)); addChildAt(uiFocusRect, 0); }; } private function callLaterDispatcher(_arg1:Event):void{ var _local2:Dictionary; var _local3:Object; if (_arg1.type == Event.ADDED_TO_STAGE){ removeEventListener(Event.ADDED_TO_STAGE, callLaterDispatcher); stage.addEventListener(Event.RENDER, callLaterDispatcher, false, 0, true); stage.invalidate(); return; }; _arg1.target.removeEventListener(Event.RENDER, callLaterDispatcher); if (stage == null){ addEventListener(Event.ADDED_TO_STAGE, callLaterDispatcher, false, 0, true); return; }; inCallLaterPhase = true; _local2 = callLaterMethods; for (_local3 in _local2) { _local3(); delete _local2[_local3]; }; inCallLaterPhase = false; } private function addedHandler(_arg1:Event):void{ removeEventListener("addedToStage", addedHandler); initializeFocusManager(); } protected function getStyleValue(_arg1:String):Object{ return (((instanceStyles[_arg1])==null) ? sharedStyles[_arg1] : instanceStyles[_arg1]); } protected function isOurFocus(_arg1:DisplayObject):Boolean{ return ((_arg1 == this)); } override public function get scaleX():Number{ return ((width / startWidth)); } override public function get scaleY():Number{ return ((height / startHeight)); } override public function set height(_arg1:Number):void{ if (_height == _arg1){ return; }; setSize(width, _arg1); } protected function keyDownHandler(_arg1:KeyboardEvent):void{ } protected function focusInHandler(_arg1:FocusEvent):void{ var _local2:IFocusManager; if (isOurFocus((_arg1.target as DisplayObject))){ _local2 = focusManager; if (((_local2) && (_local2.showFocusIndicator))){ drawFocus(true); isFocused = true; }; }; } public function setStyle(_arg1:String, _arg2:Object):void{ if ((((instanceStyles[_arg1] === _arg2)) && (!((_arg2 is TextFormat))))){ return; }; instanceStyles[_arg1] = _arg2; invalidate(InvalidationType.STYLES); } override public function get visible():Boolean{ return (super.visible); } public function get componentInspectorSetting():Boolean{ return (_inspector); } override public function get x():Number{ return ((isNaN(_x)) ? super.x : _x); } override public function get y():Number{ return ((isNaN(_y)) ? super.y : _y); } protected function setIMEMode(_arg1:Boolean){ var enabled = _arg1; if (_imeMode != null){ if (enabled){ IME.enabled = true; _oldIMEMode = IME.conversionMode; try { if (((!(errorCaught)) && (!((IME.conversionMode == IMEConversionMode.UNKNOWN))))){ IME.conversionMode = _imeMode; }; errorCaught = false; } catch(e:Error) { errorCaught = true; throw (new Error(("IME mode not supported: " + _imeMode))); }; } else { if (((!((IME.conversionMode == IMEConversionMode.UNKNOWN))) && (!((_oldIMEMode == IMEConversionMode.UNKNOWN))))){ IME.conversionMode = _oldIMEMode; }; IME.enabled = false; }; }; } public function set enabled(_arg1:Boolean):void{ if (_arg1 == _enabled){ return; }; _enabled = _arg1; invalidate(InvalidationType.STATE); } public function setSharedStyle(_arg1:String, _arg2:Object):void{ if ((((sharedStyles[_arg1] === _arg2)) && (!((_arg2 is TextFormat))))){ return; }; sharedStyles[_arg1] = _arg2; if (instanceStyles[_arg1] == null){ invalidate(InvalidationType.STYLES); }; } protected function keyUpHandler(_arg1:KeyboardEvent):void{ } public function set focusEnabled(_arg1:Boolean):void{ _focusEnabled = _arg1; } override public function set scaleX(_arg1:Number):void{ setSize((startWidth * _arg1), height); } public function get mouseFocusEnabled():Boolean{ return (_mouseFocusEnabled); } override public function set scaleY(_arg1:Number):void{ setSize(width, (startHeight * _arg1)); } protected function getDisplayObjectInstance(_arg1:Object):DisplayObject{ var classDef:Object; var skin = _arg1; classDef = null; if ((skin is Class)){ return ((new (skin) as DisplayObject)); }; if ((skin is DisplayObject)){ (skin as DisplayObject).x = 0; (skin as DisplayObject).y = 0; return ((skin as DisplayObject)); }; try { classDef = getDefinitionByName(skin.toString()); } catch(e:Error) { try { classDef = (loaderInfo.applicationDomain.getDefinition(skin.toString()) as Object); } catch(e:Error) { }; }; if (classDef == null){ return (null); }; return ((new (classDef) as DisplayObject)); } protected function copyStylesToChild(_arg1:UIComponent, _arg2:Object):void{ var _local3:String; for (_local3 in _arg2) { _arg1.setStyle(_local3, getStyleValue(_arg2[_local3])); }; } protected function beforeComponentParameters():void{ } protected function callLater(_arg1:Function):void{ if (inCallLaterPhase){ return; }; callLaterMethods[_arg1] = true; if (stage != null){ stage.addEventListener(Event.RENDER, callLaterDispatcher, false, 0, true); stage.invalidate(); } else { addEventListener(Event.ADDED_TO_STAGE, callLaterDispatcher, false, 0, true); }; } protected function createFocusManager():void{ if (focusManagers[stage] == null){ focusManagers[stage] = new FocusManager(stage); }; } override public function set visible(_arg1:Boolean):void{ var _local2:String; if (super.visible == _arg1){ return; }; super.visible = _arg1; _local2 = (_arg1) ? ComponentEvent.SHOW : ComponentEvent.HIDE; dispatchEvent(new ComponentEvent(_local2, true)); } protected function hookAccessibility(_arg1:Event):void{ removeEventListener(Event.ENTER_FRAME, hookAccessibility); initializeAccessibility(); } public function set componentInspectorSetting(_arg1:Boolean):void{ _inspector = _arg1; if (_inspector){ beforeComponentParameters(); } else { afterComponentParameters(); }; } override public function set x(_arg1:Number):void{ move(_arg1, _y); } public function drawNow():void{ draw(); } override public function set y(_arg1:Number):void{ move(_x, _arg1); } protected function checkLivePreview():Boolean{ var className:String; if (parent == null){ return (false); }; try { className = getQualifiedClassName(parent); } catch(e:Error) { }; return ((className == "fl.livepreview::LivePreviewParent")); } protected function focusOutHandler(_arg1:FocusEvent):void{ if (isOurFocus((_arg1.target as DisplayObject))){ drawFocus(false); isFocused = false; }; } public function set mouseFocusEnabled(_arg1:Boolean):void{ _mouseFocusEnabled = _arg1; } public function getFocus():InteractiveObject{ if (stage){ return (stage.focus); }; return (null); } protected function validate():void{ invalidHash = {}; } override public function get height():Number{ return (_height); } public function invalidate(_arg1:String="all", _arg2:Boolean=true):void{ invalidHash[_arg1] = true; if (_arg2){ this.callLater(draw); }; } public function get enabled():Boolean{ return (_enabled); } protected function getScaleX():Number{ return (super.scaleX); } protected function getScaleY():Number{ return (super.scaleY); } public function get focusEnabled():Boolean{ return (_focusEnabled); } protected function afterComponentParameters():void{ } protected function draw():void{ if (isInvalid(InvalidationType.SIZE, InvalidationType.STYLES)){ if (((isFocused) && (focusManager.showFocusIndicator))){ drawFocus(true); }; }; validate(); } protected function configUI():void{ var _local1:Number; var _local2:Number; var _local3:Number; isLivePreview = checkLivePreview(); _local1 = rotation; rotation = 0; _local2 = super.width; _local3 = super.height; var _local4 = 1; super.scaleY = _local4; super.scaleX = _local4; setSize(_local2, _local3); move(super.x, super.y); rotation = _local1; startWidth = _local2; startHeight = _local3; if (numChildren > 0){ removeChildAt(0); }; } protected function setScaleX(_arg1:Number):void{ super.scaleX = _arg1; } protected function setScaleY(_arg1:Number):void{ super.scaleY = _arg1; } private function initializeFocusManager():void{ if (stage == null){ addEventListener(Event.ADDED_TO_STAGE, addedHandler, false, 0, true); } else { createFocusManager(); }; } public function set focusManager(_arg1:IFocusManager):void{ UIComponent.focusManagers[this] = _arg1; } public function clearStyle(_arg1:String):void{ setStyle(_arg1, null); } protected function isInvalid(_arg1:String, ... _args):Boolean{ if (((invalidHash[_arg1]) || (invalidHash[InvalidationType.ALL]))){ return (true); }; while (_args.length > 0) { if (invalidHash[_args.pop()]){ return (true); }; }; return (false); } public function setSize(_arg1:Number, _arg2:Number):void{ _width = _arg1; _height = _arg2; invalidate(InvalidationType.SIZE); dispatchEvent(new ComponentEvent(ComponentEvent.RESIZE, false)); } override public function set width(_arg1:Number):void{ if (_width == _arg1){ return; }; setSize(_arg1, height); } public function setFocus():void{ if (stage){ stage.focus = this; }; } protected function initializeAccessibility():void{ if (UIComponent.createAccessibilityImplementation != null){ UIComponent.createAccessibilityImplementation(this); }; } public function get focusManager():IFocusManager{ var _local1:DisplayObject; _local1 = this; while (_local1) { if (UIComponent.focusManagers[_local1] != null){ return (IFocusManager(UIComponent.focusManagers[_local1])); }; _local1 = _local1.parent; }; return (null); } override public function get width():Number{ return (_width); } public function move(_arg1:Number, _arg2:Number):void{ _x = _arg1; _y = _arg2; super.x = Math.round(_arg1); super.y = Math.round(_arg2); dispatchEvent(new ComponentEvent(ComponentEvent.MOVE)); } public function validateNow():void{ invalidate(InvalidationType.ALL, false); draw(); } public function getStyle(_arg1:String):Object{ return (instanceStyles[_arg1]); } public static function getStyleDefinition():Object{ return (defaultStyles); } public static function mergeStyles(... _args):Object{ var _local2:Object; var _local3:uint; var _local4:uint; var _local5:Object; var _local6:String; _local2 = {}; _local3 = _args.length; _local4 = 0; while (_local4 < _local3) { _local5 = _args[_local4]; for (_local6 in _local5) { if (_local2[_local6] != null){ } else { _local2[_local6] = _args[_local4][_local6]; }; }; _local4++; }; return (_local2); } } }//package fl.core
Section 108
//ComponentEvent (fl.events.ComponentEvent) package fl.events { import flash.events.*; public class ComponentEvent extends Event { public static const HIDE:String = "hide"; public static const BUTTON_DOWN:String = "buttonDown"; public static const MOVE:String = "move"; public static const RESIZE:String = "resize"; public static const ENTER:String = "enter"; public static const LABEL_CHANGE:String = "labelChange"; public static const SHOW:String = "show"; public function ComponentEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } override public function toString():String{ return (formatToString("ComponentEvent", "type", "bubbles", "cancelable")); } override public function clone():Event{ return (new ComponentEvent(type, bubbles, cancelable)); } } }//package fl.events
Section 109
//FocusManager (fl.managers.FocusManager) package fl.managers { import fl.controls.*; import flash.display.*; import flash.events.*; import flash.utils.*; import fl.core.*; import flash.text.*; import flash.ui.*; public class FocusManager implements IFocusManager { private var focusableObjects:Dictionary; private var _showFocusIndicator:Boolean;// = true private var defButton:Button; private var focusableCandidates:Array; private var _form:DisplayObjectContainer; private var _defaultButtonEnabled:Boolean;// = true private var activated:Boolean;// = false private var _defaultButton:Button; private var calculateCandidates:Boolean;// = true private var lastFocus:InteractiveObject; private var lastAction:String; public function FocusManager(_arg1:DisplayObjectContainer){ activated = false; calculateCandidates = true; _showFocusIndicator = true; _defaultButtonEnabled = true; super(); focusableObjects = new Dictionary(true); if (_arg1 != null){ _form = _arg1; addFocusables(DisplayObject(_arg1)); _arg1.addEventListener(Event.ADDED, addedHandler); _arg1.addEventListener(Event.REMOVED, removedHandler); activate(); }; } public function get showFocusIndicator():Boolean{ return (_showFocusIndicator); } private function getIndexOfNextObject(_arg1:int, _arg2:Boolean, _arg3:Boolean, _arg4:String):int{ var _local5:int; var _local6:int; var _local7:DisplayObject; var _local8:IFocusManagerGroup; var _local9:int; var _local10:DisplayObject; var _local11:IFocusManagerGroup; _local5 = focusableCandidates.length; _local6 = _arg1; while (true) { if (_arg2){ _arg1--; } else { _arg1++; }; if (_arg3){ if (((_arg2) && ((_arg1 < 0)))){ break; }; if (((!(_arg2)) && ((_arg1 == _local5)))){ break; }; } else { _arg1 = ((_arg1 + _local5) % _local5); if (_local6 == _arg1){ break; }; }; if (isValidFocusCandidate(focusableCandidates[_arg1], _arg4)){ _local7 = DisplayObject(findFocusManagerComponent(focusableCandidates[_arg1])); if ((_local7 is IFocusManagerGroup)){ _local8 = IFocusManagerGroup(_local7); _local9 = 0; while (_local9 < focusableCandidates.length) { _local10 = focusableCandidates[_local9]; if ((_local10 is IFocusManagerGroup)){ _local11 = IFocusManagerGroup(_local10); if ((((_local11.groupName == _local8.groupName)) && (_local11.selected))){ _arg1 = _local9; break; }; }; _local9++; }; }; return (_arg1); }; }; return (_arg1); } public function set form(_arg1:DisplayObjectContainer):void{ _form = _arg1; } private function addFocusables(_arg1:DisplayObject, _arg2:Boolean=false):void{ var focusable:IFocusManagerComponent; var io:InteractiveObject; var doc:DisplayObjectContainer; var i:int; var child:DisplayObject; var o = _arg1; var skipTopLevel = _arg2; if (!skipTopLevel){ if ((o is IFocusManagerComponent)){ focusable = IFocusManagerComponent(o); if (focusable.focusEnabled){ if (((focusable.tabEnabled) && (isTabVisible(o)))){ focusableObjects[o] = true; calculateCandidates = true; }; o.addEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler); o.addEventListener(Event.TAB_INDEX_CHANGE, tabIndexChangeHandler); }; } else { if ((o is InteractiveObject)){ io = (o as InteractiveObject); if (((((io) && (io.tabEnabled))) && ((findFocusManagerComponent(io) == io)))){ focusableObjects[io] = true; calculateCandidates = true; }; io.addEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler); io.addEventListener(Event.TAB_INDEX_CHANGE, tabIndexChangeHandler); }; }; }; if ((o is DisplayObjectContainer)){ doc = DisplayObjectContainer(o); o.addEventListener(Event.TAB_CHILDREN_CHANGE, tabChildrenChangeHandler); if ((((((doc is Stage)) || ((doc.parent is Stage)))) || (doc.tabChildren))){ i = 0; while (i < doc.numChildren) { try { child = doc.getChildAt(i); if (child != null){ addFocusables(doc.getChildAt(i)); }; } catch(error:SecurityError) { }; i = (i + 1); }; }; }; } private function getChildIndex(_arg1:DisplayObjectContainer, _arg2:DisplayObject):int{ return (_arg1.getChildIndex(_arg2)); } private function mouseFocusChangeHandler(_arg1:FocusEvent):void{ if ((_arg1.relatedObject is TextField)){ return; }; _arg1.preventDefault(); } private function focusOutHandler(_arg1:FocusEvent):void{ var _local2:InteractiveObject; _local2 = (_arg1.target as InteractiveObject); } private function isValidFocusCandidate(_arg1:DisplayObject, _arg2:String):Boolean{ var _local3:IFocusManagerGroup; if (!isEnabledAndVisible(_arg1)){ return (false); }; if ((_arg1 is IFocusManagerGroup)){ _local3 = IFocusManagerGroup(_arg1); if (_arg2 == _local3.groupName){ return (false); }; }; return (true); } public function findFocusManagerComponent(_arg1:InteractiveObject):InteractiveObject{ var _local2:InteractiveObject; _local2 = _arg1; while (_arg1) { if ((((_arg1 is IFocusManagerComponent)) && (IFocusManagerComponent(_arg1).focusEnabled))){ return (_arg1); }; _arg1 = _arg1.parent; }; return (_local2); } private function sortFocusableObjectsTabIndex():void{ var _local1:Object; var _local2:InteractiveObject; focusableCandidates = []; for (_local1 in focusableObjects) { _local2 = InteractiveObject(_local1); if (((_local2.tabIndex) && (!(isNaN(Number(_local2.tabIndex)))))){ focusableCandidates.push(_local2); }; }; focusableCandidates.sort(sortByTabIndex); } private function removeFocusables(_arg1:DisplayObject):void{ var _local2:Object; var _local3:DisplayObject; if ((_arg1 is DisplayObjectContainer)){ _arg1.removeEventListener(Event.TAB_CHILDREN_CHANGE, tabChildrenChangeHandler); _arg1.removeEventListener(Event.TAB_INDEX_CHANGE, tabIndexChangeHandler); for (_local2 in focusableObjects) { _local3 = DisplayObject(_local2); if (DisplayObjectContainer(_arg1).contains(_local3)){ if (_local3 == lastFocus){ lastFocus = null; }; _local3.removeEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler); delete focusableObjects[_local2]; calculateCandidates = true; }; }; }; } private function addedHandler(_arg1:Event):void{ var _local2:DisplayObject; _local2 = DisplayObject(_arg1.target); if (_local2.stage){ addFocusables(DisplayObject(_arg1.target)); }; } private function getTopLevelFocusTarget(_arg1:InteractiveObject):InteractiveObject{ while (_arg1 != InteractiveObject(form)) { if ((((((((_arg1 is IFocusManagerComponent)) && (IFocusManagerComponent(_arg1).focusEnabled))) && (IFocusManagerComponent(_arg1).mouseFocusEnabled))) && (UIComponent(_arg1).enabled))){ return (_arg1); }; _arg1 = _arg1.parent; if (_arg1 == null){ break; }; }; return (null); } private function tabChildrenChangeHandler(_arg1:Event):void{ var _local2:DisplayObjectContainer; if (_arg1.target != _arg1.currentTarget){ return; }; calculateCandidates = true; _local2 = DisplayObjectContainer(_arg1.target); if (_local2.tabChildren){ addFocusables(_local2, true); } else { removeFocusables(_local2); }; } public function sendDefaultButtonEvent():void{ defButton.dispatchEvent(new MouseEvent(MouseEvent.CLICK)); } public function getFocus():InteractiveObject{ var _local1:InteractiveObject; _local1 = form.stage.focus; return (findFocusManagerComponent(_local1)); } private function isEnabledAndVisible(_arg1:DisplayObject):Boolean{ var _local2:DisplayObjectContainer; var _local3:TextField; var _local4:SimpleButton; _local2 = DisplayObject(form).parent; while (_arg1 != _local2) { if ((_arg1 is UIComponent)){ if (!UIComponent(_arg1).enabled){ return (false); }; } else { if ((_arg1 is TextField)){ _local3 = TextField(_arg1); if ((((_local3.type == TextFieldType.DYNAMIC)) || (!(_local3.selectable)))){ return (false); }; } else { if ((_arg1 is SimpleButton)){ _local4 = SimpleButton(_arg1); if (!_local4.enabled){ return (false); }; }; }; }; if (!_arg1.visible){ return (false); }; _arg1 = _arg1.parent; }; return (true); } public function set defaultButton(_arg1:Button):void{ var _local2:Button; _local2 = (_arg1) ? Button(_arg1) : null; if (_local2 != _defaultButton){ if (_defaultButton){ _defaultButton.emphasized = false; }; if (defButton){ defButton.emphasized = false; }; _defaultButton = _local2; defButton = _local2; if (_local2){ _local2.emphasized = true; }; }; } private function deactivateHandler(_arg1:Event):void{ var _local2:InteractiveObject; _local2 = InteractiveObject(_arg1.target); } public function setFocus(_arg1:InteractiveObject):void{ if ((_arg1 is IFocusManagerComponent)){ IFocusManagerComponent(_arg1).setFocus(); } else { form.stage.focus = _arg1; }; } private function setFocusToNextObject(_arg1:FocusEvent):void{ var _local2:InteractiveObject; if (!hasFocusableObjects()){ return; }; _local2 = getNextFocusManagerComponent(_arg1.shiftKey); if (_local2){ setFocus(_local2); }; } private function hasFocusableObjects():Boolean{ var _local1:Object; for (_local1 in focusableObjects) { return (true); }; return (false); } private function tabIndexChangeHandler(_arg1:Event):void{ calculateCandidates = true; } private function sortFocusableObjects():void{ var _local1:Object; var _local2:InteractiveObject; focusableCandidates = []; for (_local1 in focusableObjects) { _local2 = InteractiveObject(_local1); if (((((_local2.tabIndex) && (!(isNaN(Number(_local2.tabIndex)))))) && ((_local2.tabIndex > 0)))){ sortFocusableObjectsTabIndex(); return; }; focusableCandidates.push(_local2); }; focusableCandidates.sort(sortByDepth); } private function keyFocusChangeHandler(_arg1:FocusEvent):void{ showFocusIndicator = true; if ((((((_arg1.keyCode == Keyboard.TAB)) || ((_arg1.keyCode == 0)))) && (!(_arg1.isDefaultPrevented())))){ setFocusToNextObject(_arg1); _arg1.preventDefault(); }; } private function getIndexOfFocusedObject(_arg1:DisplayObject):int{ var _local2:int; var _local3:int; _local2 = focusableCandidates.length; _local3 = 0; _local3 = 0; while (_local3 < _local2) { if (focusableCandidates[_local3] == _arg1){ return (_local3); }; _local3++; }; return (-1); } public function hideFocus():void{ } private function removedHandler(_arg1:Event):void{ var _local2:int; var _local3:DisplayObject; var _local4:InteractiveObject; _local3 = DisplayObject(_arg1.target); if ((((_local3 is IFocusManagerComponent)) && ((focusableObjects[_local3] == true)))){ if (_local3 == lastFocus){ IFocusManagerComponent(lastFocus).drawFocus(false); lastFocus = null; }; _local3.removeEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler); delete focusableObjects[_local3]; calculateCandidates = true; } else { if ((((_local3 is InteractiveObject)) && ((focusableObjects[_local3] == true)))){ _local4 = (_local3 as InteractiveObject); if (_local4){ if (_local4 == lastFocus){ lastFocus = null; }; delete focusableObjects[_local4]; calculateCandidates = true; }; _local3.addEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler); }; }; removeFocusables(_local3); } private function sortByDepth(_arg1:InteractiveObject, _arg2:InteractiveObject):Number{ var _local3:String; var _local4:String; var _local5:int; var _local6:String; var _local7:String; var _local8:String; var _local9:DisplayObject; var _local10:DisplayObject; _local3 = ""; _local4 = ""; _local8 = "0000"; _local9 = DisplayObject(_arg1); _local10 = DisplayObject(_arg2); while (((!((_local9 == DisplayObject(form)))) && (_local9.parent))) { _local5 = getChildIndex(_local9.parent, _local9); _local6 = _local5.toString(16); if (_local6.length < 4){ _local7 = (_local8.substring(0, (4 - _local6.length)) + _local6); }; _local3 = (_local7 + _local3); _local9 = _local9.parent; }; while (((!((_local10 == DisplayObject(form)))) && (_local10.parent))) { _local5 = getChildIndex(_local10.parent, _local10); _local6 = _local5.toString(16); if (_local6.length < 4){ _local7 = (_local8.substring(0, (4 - _local6.length)) + _local6); }; _local4 = (_local7 + _local4); _local10 = _local10.parent; }; return (((_local3 > _local4)) ? 1 : ((_local3 < _local4)) ? -1 : 0); } public function get defaultButton():Button{ return (_defaultButton); } private function activateHandler(_arg1:Event):void{ var _local2:InteractiveObject; _local2 = InteractiveObject(_arg1.target); if (lastFocus){ if ((lastFocus is IFocusManagerComponent)){ IFocusManagerComponent(lastFocus).setFocus(); } else { form.stage.focus = lastFocus; }; }; lastAction = "ACTIVATE"; } public function showFocus():void{ } public function set defaultButtonEnabled(_arg1:Boolean):void{ _defaultButtonEnabled = _arg1; } public function getNextFocusManagerComponent(_arg1:Boolean=false):InteractiveObject{ var _local2:DisplayObject; var _local3:String; var _local4:int; var _local5:Boolean; var _local6:int; var _local7:int; var _local8:IFocusManagerGroup; if (!hasFocusableObjects()){ return (null); }; if (calculateCandidates){ sortFocusableObjects(); calculateCandidates = false; }; _local2 = form.stage.focus; _local2 = DisplayObject(findFocusManagerComponent(InteractiveObject(_local2))); _local3 = ""; if ((_local2 is IFocusManagerGroup)){ _local8 = IFocusManagerGroup(_local2); _local3 = _local8.groupName; }; _local4 = getIndexOfFocusedObject(_local2); _local5 = false; _local6 = _local4; if (_local4 == -1){ if (_arg1){ _local4 = focusableCandidates.length; }; _local5 = true; }; _local7 = getIndexOfNextObject(_local4, _arg1, _local5, _local3); return (findFocusManagerComponent(focusableCandidates[_local7])); } private function mouseDownHandler(_arg1:MouseEvent):void{ var _local2:InteractiveObject; if (_arg1.isDefaultPrevented()){ return; }; _local2 = getTopLevelFocusTarget(InteractiveObject(_arg1.target)); if (!_local2){ return; }; showFocusIndicator = false; if (((((!((_local2 == lastFocus))) || ((lastAction == "ACTIVATE")))) && (!((_local2 is TextField))))){ setFocus(_local2); }; lastAction = "MOUSEDOWN"; } private function isTabVisible(_arg1:DisplayObject):Boolean{ var _local2:DisplayObjectContainer; _local2 = _arg1.parent; while (((((_local2) && (!((_local2 is Stage))))) && (!(((_local2.parent) && ((_local2.parent is Stage))))))) { if (!_local2.tabChildren){ return (false); }; _local2 = _local2.parent; }; return (true); } public function get nextTabIndex():int{ return (0); } private function keyDownHandler(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == Keyboard.TAB){ lastAction = "KEY"; if (calculateCandidates){ sortFocusableObjects(); calculateCandidates = false; }; }; if (((((((defaultButtonEnabled) && ((_arg1.keyCode == Keyboard.ENTER)))) && (defaultButton))) && (defButton.enabled))){ sendDefaultButtonEvent(); }; } private function focusInHandler(_arg1:FocusEvent):void{ var _local2:InteractiveObject; var _local3:Button; _local2 = InteractiveObject(_arg1.target); if (form.contains(_local2)){ lastFocus = findFocusManagerComponent(InteractiveObject(_local2)); if ((lastFocus is Button)){ _local3 = Button(lastFocus); if (defButton){ defButton.emphasized = false; defButton = _local3; _local3.emphasized = true; }; } else { if (((defButton) && (!((defButton == _defaultButton))))){ defButton.emphasized = false; defButton = _defaultButton; _defaultButton.emphasized = true; }; }; }; } private function tabEnabledChangeHandler(_arg1:Event):void{ var _local2:InteractiveObject; var _local3:Boolean; calculateCandidates = true; _local2 = InteractiveObject(_arg1.target); _local3 = (focusableObjects[_local2] == true); if (_local2.tabEnabled){ if (((!(_local3)) && (isTabVisible(_local2)))){ if (!(_local2 is IFocusManagerComponent)){ _local2.focusRect = false; }; focusableObjects[_local2] = true; }; } else { if (_local3){ delete focusableObjects[_local2]; }; }; } public function set showFocusIndicator(_arg1:Boolean):void{ _showFocusIndicator = _arg1; } public function get form():DisplayObjectContainer{ return (_form); } private function sortByTabIndex(_arg1:InteractiveObject, _arg2:InteractiveObject):int{ return (((_arg1.tabIndex > _arg2.tabIndex)) ? 1 : ((_arg1.tabIndex < _arg2.tabIndex)) ? -1 : sortByDepth(_arg1, _arg2)); } public function activate():void{ if (activated){ return; }; form.stage.addEventListener(FocusEvent.MOUSE_FOCUS_CHANGE, mouseFocusChangeHandler, false, 0, true); form.stage.addEventListener(FocusEvent.KEY_FOCUS_CHANGE, keyFocusChangeHandler, false, 0, true); form.addEventListener(FocusEvent.FOCUS_IN, focusInHandler, true); form.addEventListener(FocusEvent.FOCUS_OUT, focusOutHandler, true); form.stage.addEventListener(Event.ACTIVATE, activateHandler, false, 0, true); form.stage.addEventListener(Event.DEACTIVATE, deactivateHandler, false, 0, true); form.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); form.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler, true); activated = true; if (lastFocus){ setFocus(lastFocus); }; } public function deactivate():void{ form.stage.removeEventListener(FocusEvent.MOUSE_FOCUS_CHANGE, mouseFocusChangeHandler); form.stage.removeEventListener(FocusEvent.KEY_FOCUS_CHANGE, keyFocusChangeHandler); form.removeEventListener(FocusEvent.FOCUS_IN, focusInHandler, true); form.removeEventListener(FocusEvent.FOCUS_OUT, focusOutHandler, true); form.stage.removeEventListener(Event.ACTIVATE, activateHandler); form.stage.removeEventListener(Event.DEACTIVATE, deactivateHandler); form.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); form.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler, true); activated = false; } public function get defaultButtonEnabled():Boolean{ return (_defaultButtonEnabled); } } }//package fl.managers
Section 110
//IFocusManager (fl.managers.IFocusManager) package fl.managers { import fl.controls.*; import flash.display.*; public interface IFocusManager { function getFocus():InteractiveObject; function deactivate():void; function set defaultButton(_arg1:Button):void; function set showFocusIndicator(_arg1:Boolean):void; function get defaultButtonEnabled():Boolean; function get nextTabIndex():int; function get defaultButton():Button; function get showFocusIndicator():Boolean; function setFocus(_arg1:InteractiveObject):void; function activate():void; function showFocus():void; function set defaultButtonEnabled(_arg1:Boolean):void; function hideFocus():void; function findFocusManagerComponent(_arg1:InteractiveObject):InteractiveObject; function getNextFocusManagerComponent(_arg1:Boolean=false):InteractiveObject; } }//package fl.managers
Section 111
//IFocusManagerComponent (fl.managers.IFocusManagerComponent) package fl.managers { public interface IFocusManagerComponent { function set focusEnabled(_arg1:Boolean):void; function drawFocus(_arg1:Boolean):void; function setFocus():void; function get focusEnabled():Boolean; function get tabEnabled():Boolean; function get tabIndex():int; function get mouseFocusEnabled():Boolean; } }//package fl.managers
Section 112
//IFocusManagerGroup (fl.managers.IFocusManagerGroup) package fl.managers { public interface IFocusManagerGroup { function set groupName(_arg1:String):void; function set selected(_arg1:Boolean):void; function get groupName():String; function get selected():Boolean; } }//package fl.managers
Section 113
//StyleManager (fl.managers.StyleManager) package fl.managers { import flash.utils.*; import fl.core.*; import flash.text.*; public class StyleManager { private var globalStyles:Object; private var classToDefaultStylesDict:Dictionary; private var styleToClassesHash:Object; private var classToStylesDict:Dictionary; private var classToInstancesDict:Dictionary; private static var _instance:StyleManager; public function StyleManager(){ styleToClassesHash = {}; classToInstancesDict = new Dictionary(true); classToStylesDict = new Dictionary(true); classToDefaultStylesDict = new Dictionary(true); globalStyles = UIComponent.getStyleDefinition(); } public static function clearComponentStyle(_arg1:Object, _arg2:String):void{ var _local3:Class; var _local4:Object; _local3 = getClassDef(_arg1); _local4 = getInstance().classToStylesDict[_local3]; if (((!((_local4 == null))) && (!((_local4[_arg2] == null))))){ delete _local4[_arg2]; invalidateComponentStyle(_local3, _arg2); }; } private static function getClassDef(_arg1:Object):Class{ var component = _arg1; if ((component is Class)){ return ((component as Class)); }; try { return ((getDefinitionByName(getQualifiedClassName(component)) as Class)); } catch(e:Error) { if ((component is UIComponent)){ try { return ((component.loaderInfo.applicationDomain.getDefinition(getQualifiedClassName(component)) as Class)); } catch(e:Error) { }; }; }; return (null); } public static function clearStyle(_arg1:String):void{ setStyle(_arg1, null); } public static function setComponentStyle(_arg1:Object, _arg2:String, _arg3:Object):void{ var _local4:Class; var _local5:Object; _local4 = getClassDef(_arg1); _local5 = getInstance().classToStylesDict[_local4]; if (_local5 == null){ _local5 = (getInstance().classToStylesDict[_local4] = {}); }; if (_local5 == _arg3){ return; }; _local5[_arg2] = _arg3; invalidateComponentStyle(_local4, _arg2); } private static function setSharedStyles(_arg1:UIComponent):void{ var _local2:StyleManager; var _local3:Class; var _local4:Object; var _local5:String; _local2 = getInstance(); _local3 = getClassDef(_arg1); _local4 = _local2.classToDefaultStylesDict[_local3]; for (_local5 in _local4) { _arg1.setSharedStyle(_local5, getSharedStyle(_arg1, _local5)); }; } public static function getComponentStyle(_arg1:Object, _arg2:String):Object{ var _local3:Class; var _local4:Object; _local3 = getClassDef(_arg1); _local4 = getInstance().classToStylesDict[_local3]; return (((_local4)==null) ? null : _local4[_arg2]); } private static function getInstance(){ if (_instance == null){ _instance = new (StyleManager); }; return (_instance); } private static function invalidateComponentStyle(_arg1:Class, _arg2:String):void{ var _local3:Dictionary; var _local4:Object; var _local5:UIComponent; _local3 = getInstance().classToInstancesDict[_arg1]; if (_local3 == null){ return; }; for (_local4 in _local3) { _local5 = (_local4 as UIComponent); if (_local5 == null){ } else { _local5.setSharedStyle(_arg2, getSharedStyle(_local5, _arg2)); }; }; } private static function invalidateStyle(_arg1:String):void{ var _local2:Dictionary; var _local3:Object; _local2 = getInstance().styleToClassesHash[_arg1]; if (_local2 == null){ return; }; for (_local3 in _local2) { invalidateComponentStyle(Class(_local3), _arg1); }; } public static function registerInstance(_arg1:UIComponent):void{ var inst:StyleManager; var classDef:Class; var target:Class; var defaultStyles:Object; var styleToClasses:Object; var n:String; var instance = _arg1; inst = getInstance(); classDef = getClassDef(instance); if (classDef == null){ return; }; if (inst.classToInstancesDict[classDef] == null){ inst.classToInstancesDict[classDef] = new Dictionary(true); target = classDef; while (defaultStyles == null) { if (target["getStyleDefinition"] != null){ defaultStyles = target["getStyleDefinition"](); break; }; try { target = (instance.loaderInfo.applicationDomain.getDefinition(getQualifiedSuperclassName(target)) as Class); } catch(err:Error) { try { target = (getDefinitionByName(getQualifiedSuperclassName(target)) as Class); } catch(e:Error) { defaultStyles = UIComponent.getStyleDefinition(); break; }; }; }; styleToClasses = inst.styleToClassesHash; for (n in defaultStyles) { if (styleToClasses[n] == null){ styleToClasses[n] = new Dictionary(true); }; styleToClasses[n][classDef] = true; }; inst.classToDefaultStylesDict[classDef] = defaultStyles; inst.classToStylesDict[classDef] = {}; }; inst.classToInstancesDict[classDef][instance] = true; setSharedStyles(instance); } public static function getStyle(_arg1:String):Object{ return (getInstance().globalStyles[_arg1]); } private static function getSharedStyle(_arg1:UIComponent, _arg2:String):Object{ var _local3:Class; var _local4:StyleManager; var _local5:Object; _local3 = getClassDef(_arg1); _local4 = getInstance(); _local5 = _local4.classToStylesDict[_local3][_arg2]; if (_local5 != null){ return (_local5); }; _local5 = _local4.globalStyles[_arg2]; if (_local5 != null){ return (_local5); }; return (_local4.classToDefaultStylesDict[_local3][_arg2]); } public static function setStyle(_arg1:String, _arg2:Object):void{ var _local3:Object; _local3 = getInstance().globalStyles; if ((((_local3[_arg1] === _arg2)) && (!((_arg2 is TextFormat))))){ return; }; _local3[_arg1] = _arg2; invalidateStyle(_arg1); } } }//package fl.managers
Section 114
//BolaParent (Game.Preloader.BolaParent) package Game.Preloader { import flash.display.*; public class BolaParent extends MovieClip { public var av:Number; public var radius:Number; public var vx:Number; public var vy:Number; } }//package Game.Preloader
Section 115
//FisicaBola (Game.Preloader.FisicaBola) package Game.Preloader { import flash.display.*; import flash.events.*; import flash.geom.*; import MyUtils.*; public class FisicaBola extends Sprite { const BORDES:Rectangle; const GRAVEDAD:Number = 1.5; const RESTITUTION:Number = 0.9; const DAMPING:Number = 0.98; var oldY:Number; var oldX:Number; var dragRect:Rectangle; var bola:BolaPreloader; public function FisicaBola(){ BORDES = new Rectangle(0, 0, 700, 600); super(); bola = new BolaPreloader(); bola.x = (BORDES.right / 2); bola.y = (BORDES.bottom / 2); bola.vx = Utils.randomRange(10, 30); bola.vy = Utils.randomRange(10, 30); bola.av = bola.vx; bola.radius = (bola.width / 2); addChild(bola); dragRect = new Rectangle((BORDES.left + bola.radius), (BORDES.top + bola.radius), (BORDES.right - bola.radius), (BORDES.bottom - bola.radius)); oldX = bola.x; oldY = bola.y; addEventListener(Event.ENTER_FRAME, updateBallPhysics, false, 0, true); bola.addEventListener(MouseEvent.MOUSE_DOWN, lMouseDown, false, 0, true); } function lMouseUp(_arg1:Event){ var _local2:*; var _local3:*; bola.stopDrag(); removeEventListener(MouseEvent.MOUSE_UP, lMouseUp); removeEventListener(MouseEvent.MOUSE_OUT, lMouseUp); removeEventListener(Event.DEACTIVATE, lMouseUp); removeEventListener(Event.ENTER_FRAME, updateBallVelocity); addEventListener(Event.ENTER_FRAME, updateBallPhysics, false, 0, true); _local2 = (bola.x - oldX); _local3 = (bola.y - oldY); if (_local2 < 0){ _local2 = Math.max(_local2, -30); } else { _local2 = Math.min(_local2, 30); }; if (_local3 < 0){ _local3 = Math.max(_local3, -30); } else { _local3 = Math.min(_local3, 30); }; bola.av = _local2; bola.vx = _local2; bola.vy = _local3; } function updateBallVelocity(_arg1:Event){ oldX = bola.x; oldY = bola.y; } function updateBallPhysics(_arg1:Event){ bola.vy = (bola.vy + GRAVEDAD); bola.vx = (bola.vx * DAMPING); bola.vy = (bola.vy * DAMPING); bola.av = bola.vx; bola.x = (bola.x + bola.vx); bola.y = (bola.y + bola.vy); bola.rotation = (bola.rotation + bola.av); if (!BORDES.containsRect(bola.getRect(this))){ if ((bola.x - bola.radius) < BORDES.left){ bola.x = (BORDES.left + bola.radius); bola.vx = (bola.vx * -(RESTITUTION)); } else { if ((bola.x + bola.radius) > BORDES.right){ bola.x = (BORDES.right - bola.radius); bola.vx = (bola.vx * -(RESTITUTION)); }; }; if ((bola.y - bola.radius) < BORDES.top){ bola.y = (BORDES.top + bola.radius); bola.vy = (bola.vy * -(RESTITUTION)); } else { if ((bola.y + bola.radius) > BORDES.bottom){ bola.y = (BORDES.bottom - bola.radius); bola.vy = (bola.vy * -(RESTITUTION)); }; }; }; } function lMouseDown(_arg1:MouseEvent){ bola.startDrag(false, dragRect); addEventListener(MouseEvent.MOUSE_UP, lMouseUp, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, lMouseUp, false, 0, true); addEventListener(Event.DEACTIVATE, lMouseUp, false, 0, true); addEventListener(Event.ENTER_FRAME, updateBallVelocity, false, 0, true); removeEventListener(Event.ENTER_FRAME, updateBallPhysics); } public function disable(){ removeEventListener(Event.ENTER_FRAME, updateBallPhysics); } } }//package Game.Preloader
Section 116
//CreditsState (Game.States.CreditsState) package Game.States { import flash.events.*; import Game.*; public class CreditsState extends GameState { public function onBack(){ fadeAndSetState("MainMenu"); } override public function onEnter(){ Messager.dispatch(new Event(Events.ENTER_CREDITS)); } override public function onExit(){ Messager.dispatch(new Event(Events.EXIT_CREDITS)); } } }//package Game.States
Section 117
//GameOverState (Game.States.GameOverState) package Game.States { import flash.events.*; import Game.*; public class GameOverState extends GameState { public function onBackToMenu(){ setState("MainMenu"); } override public function onEnter(){ Glob.gameCompleted = true; Messager.dispatch(new Event(Events.ENTER_GAME_OVER)); } override public function onExit(){ Messager.dispatch(new Event(Events.EXIT_GAME_OVER)); } } }//package Game.States
Section 118
//InitState (Game.States.InitState) package Game.States { import Game.*; public class InitState extends GameState { public function onGameStarted(){ setState("MainMenu"); } override public function onEnter(){ } override public function onExit(){ } } }//package Game.States
Section 119
//InterLevelState (Game.States.InterLevelState) package Game.States { import flash.events.*; import Game.*; public class InterLevelState extends GameState { public function onLevelSelect(){ setState("LevelSelect"); } public function onNextLevel(){ setState("Play"); } override public function onEnter(){ Messager.dispatch(new Event(Events.ENTER_INTERLEVEL)); } override public function onExit(){ Messager.dispatch(new Event(Events.EXIT_INTERLEVEL)); } } }//package Game.States
Section 120
//LevelSelectState (Game.States.LevelSelectState) package Game.States { import flash.events.*; import Game.*; public class LevelSelectState extends GameState { public function onLevelSelected(_arg1:int){ controller.currentLv.value = _arg1; fadeAndSetState("Play"); } override public function onEnter(){ Messager.dispatch(new Event(Events.ENTER_LEVEL_SELECT)); } override public function onExit(){ Messager.dispatch(new Event(Events.EXIT_LEVEL_SELECT)); } } }//package Game.States
Section 121
//MainMenuState (Game.States.MainMenuState) package Game.States { import flash.events.*; import flash.net.*; import Game.*; public class MainMenuState extends GameState { public function onScores(){ var _local1:URLRequest; _local1 = new URLRequest("http://www.bubblebox.com/clickreg.php?type=gamestats&id=1509&subid=scores&action=viewscores"); navigateToURL(_local1, "_blank"); } public function onWalkthrough(){ var _local1:URLRequest; _local1 = new URLRequest("http://www.bubblebox.com/clickreg.php?type=gamestats&id=1509&subid=walkthrough&action=walkthrough_STBC2"); navigateToURL(_local1, "_blank"); } public function onSpin1(){ var _local1:URLRequest; _local1 = new URLRequest("http://www.bubblebox.com/clickreg.php?type=gamestats&id=1509&subid=playSTBC1&action=playSTBC1"); navigateToURL(_local1, "_blank"); } public function onPlay(){ controller.currentLv.value = 0; fadeAndSetState("LevelSelect"); } public function onITunes(){ var _local1:URLRequest; _local1 = new URLRequest("http://click.linksynergy.com/fs-bin/stat?id=eH8NOY8fBFE&offerid=78941&type=3&subid=0&tmpid=1826&RD_PARM1=http%253A%252F%252Fphobos.apple.com%252FWebObjects%252FMZStore.woa%252Fwa%252FviewAlbum%253Fid%253D317961420%2526s%253D143441%2526partnerId%253D30"); navigateToURL(_local1, "_blank"); } override public function onEnter(){ Messager.dispatch(new Event(Events.ENTER_MAIN_MENU)); } public function onCredits(){ fadeAndSetState("Credits"); } override public function onExit(){ Messager.dispatch(new Event(Events.EXIT_MAIN_MENU)); } public function onOptions(){ fadeAndSetState("Options"); } } }//package Game.States
Section 122
//OptionsState (Game.States.OptionsState) package Game.States { import flash.events.*; import MyUtils.StateMachine.*; import Game.*; public class OptionsState extends GameState { public function onDifficultySelected(_arg1:Object){ if (((((((!((controller.currentDifficulty.value == _arg1.difficulty))) || (!((Glob.reducedFps == _arg1.reduceFps))))) || (!((Glob.backgroundQuality == _arg1.backgroundQuality))))) || (!((Glob.objectQuality == _arg1.objectQuality))))){ controller.currentDifficulty.value = _arg1.difficulty; Glob.difficulty = _arg1.difficulty; Glob.reducedFps = _arg1.reduceFps; Glob.backgroundQuality = _arg1.backgroundQuality; Glob.objectQuality = _arg1.objectQuality; }; Glob.showTips = _arg1.showTips; Glob.skipMsg = _arg1.skipMsg; Glob.sfxOn = _arg1.sfx; if (Glob.musicOn != _arg1.music){ Glob.toggleMusic(); }; fadeAndSetState("MainMenu"); } override public function onEnter(){ Messager.dispatch(new Event(Events.ENTER_DIFFICULTY)); } override public function onExit(){ Messager.dispatch(new Event(Events.EXIT_DIFFICULTY)); } } }//package Game.States
Section 123
//PlayState (Game.States.PlayState) package Game.States { import flash.events.*; import flash.net.*; import MyUtils.StateMachine.*; import Game.*; public class PlayState extends GameState { var simulator:Simulator; var substate:int; var tries:int; var scheduledFunction:Function; var restartTimer:int; static const PLAY:int = 1; static const PAUSE:int = 2; static const INACTIVE:int = 4; static const MENU:int = 3; public function PlayState(_arg1:Simulator){ simulator = _arg1; simulator.addEventListener(Events.LEVEL_COMPLETED, lLevelCompleted, false, 0, true); simulator.addEventListener(Events.LEVEL_RESTART, lLevelRestart, false, 0, true); if (!Constants.DEBUG){ simulator.addEventListener(Events.LEVEL_FAILED, lLevelRestart, false, 0, true); }; scheduledFunction = restartLevel; } override public function onEnter(){ tries = 0; substate = PLAY; enterPlay(); loadLevel(); Messager.dispatch(new Event(Events.ENTER_PLAY)); } function lLevelCompleted(_arg1:Event):void{ var _local2:int; _local2 = simulator.getLevelTime(); checkNewScore(int(controller.currentLv.value), _local2, controller.currentDifficulty.value); restartTimer = 60; scheduledFunction = nextLevel; substate = INACTIVE; } public function onTipsClosed(_arg1:Boolean):void{ substate = PLAY; if (_arg1){ Glob.showTips = false; }; enterPlay(); simulator.refocus(); } function lLevelRestart(_arg1:Event):void{ if (_arg1.type == Events.LEVEL_FAILED){ restartTimer = 60; scheduledFunction = restartLevel; substate = INACTIVE; return; }; Glob.main.fadeOut(0.2, loadLevel); } override public function onUpdate(){ switch (substate){ case PLAY: simulator.update(); break; case INACTIVE: simulator.update(); restartTimer--; if (restartTimer <= 0){ scheduledFunction(); }; break; }; } function checkNewScore(_arg1:int, _arg2:int, _arg3:Number):void{ var _local4:Number; var _local5:Number; var _local6:int; _local4 = Glob.levelMultiplier(_arg1); _local5 = Glob.difficultyMultiplier(_arg3); _local6 = Glob.getScore(_arg2, _local5, _local4); controller.lastScore = _local6; controller.lastTime = _arg2; controller.lastDifficulty = _local5; controller.lastLevelMult = _local4; controller.lastLevel = _arg1; if (_local6 > Glob.levelScore(_arg1)){ Glob.updateScore(_arg1, _local6, _arg2, _local5); }; } public function onHelpClosed():void{ if (substate != INACTIVE){ substate = PLAY; simulator.refocus(); }; } function restartLevel():void{ var _local1:Array; tries++; if ((((((tries == Constants.TRIES_BEFORE_SKIP_MSG)) && (Glob.skipMsg))) && ((int(controller.currentLv.value) < (Constants.numLevels - 1))))){ _local1 = Glob.getUnlockedLevels(); if (_local1[(int(controller.currentLv.value) + 1)]){ Messager.dispatch(new Event(Events.ENTER_SKIP_MSG)); substate = PAUSE; exitPlay(); return; }; }; substate = PLAY; Glob.main.fadeOut(0.2, loadLevel); } public function onLevelSelect():void{ if (substate != INACTIVE){ setState("LevelSelect"); }; } public function exitPlay():void{ Messager.getInstance().removeEventListener(Events.MOVIE_LOST_FOCUS, onFocusLost); Messager.getInstance().removeEventListener(Events.MOVIE_GAINED_FOCUS, onFocusGained); } public function onFocusLost(_arg1:Event):void{ if (substate != INACTIVE){ substate = PAUSE; }; } public function onBackToMenu():void{ if (substate != INACTIVE){ setState("MainMenu"); }; } override public function onExit(){ exitPlay(); Messager.dispatch(new Event(Events.EXIT_PLAY)); } public function onTipsOpen():void{ if (substate != INACTIVE){ substate = PAUSE; }; } public function onShowHelp():void{ if (substate != INACTIVE){ substate = PAUSE; Messager.dispatch(new Event(Events.ENTER_HELP)); }; } function nextLevel():void{ controller.currentLv.addValue(1); if ((((int(controller.currentLv.value) >= Constants.numLevels)) && (!(Glob.gameCompleted)))){ setState("GameOver"); } else { setState("InterLevel"); }; } public function onDifficultySelect():void{ if (substate != INACTIVE){ Messager.dispatch(new Event(Events.ENTER_DIFFICULTY)); substate = MENU; exitPlay(); }; } public function onSkipMsgClosed(_arg1:Object):void{ if (_arg1.never == true){ Glob.skipMsg = false; }; if (_arg1.answer == true){ controller.currentLv.addValue(1); tries = 0; }; substate = PLAY; enterPlay(); loadLevel(); } public function onWalk():void{ var _local1:URLRequest; _local1 = new URLRequest("http://www.bubblebox.com/clickreg.php?type=gamestats&id=1509&subid=walkthrough&action=walkthrough_STBC2"); navigateToURL(_local1, "_blank"); } public function onFocusGained(_arg1:Event):void{ if (substate != INACTIVE){ substate = PLAY; simulator.refocus(); }; } public function enterPlay():void{ Messager.getInstance().addEventListener(Events.MOVIE_LOST_FOCUS, onFocusLost, false, 0, true); Messager.getInstance().addEventListener(Events.MOVIE_GAINED_FOCUS, onFocusGained, false, 0, true); } public function onDifficultySelected(_arg1:Object):void{ substate = PLAY; enterPlay(); simulator.refocus(); if (((((((!((controller.currentDifficulty.value == _arg1.difficulty))) || (!((Glob.reducedFps == _arg1.reduceFps))))) || (!((Glob.backgroundQuality == _arg1.backgroundQuality))))) || (!((Glob.objectQuality == _arg1.objectQuality))))){ controller.currentDifficulty.value = _arg1.difficulty; Glob.difficulty = _arg1.difficulty; Glob.reducedFps = _arg1.reduceFps; Glob.backgroundQuality = _arg1.backgroundQuality; Glob.objectQuality = _arg1.objectQuality; loadLevel(); }; Glob.showTips = _arg1.showTips; Glob.skipMsg = _arg1.skipMsg; Glob.sfxOn = _arg1.sfx; if (Glob.musicOn != _arg1.music){ Glob.toggleMusic(); }; Messager.dispatch(new Event(Events.EXIT_DIFFICULTY)); } function loadLevel():void{ var _local1:Class; _local1 = Glob.getLevel(int(controller.currentLv.value)); simulator.loadLevel(new (_local1), new (Constants.balls[int(controller.currentBall.value)]), controller.currentDifficulty.value); Messager.dispatch(new Event(Events.LEVEL_CHANGED)); } } }//package Game.States
Section 124
//DifficultyView (Game.Views.DifficultyView) package Game.Views { import flash.display.*; import flash.events.*; import Game.*; public class DifficultyView extends View { var interfaceMC:MovieClip; public function DifficultyView(_arg1:MainController, _arg2:Stage, _arg3:MovieClip){ super(_arg1, _arg2); interfaceMC = _arg3; addChild(interfaceMC); interfaceMC.addEventListener(Events.DIFFICULTY_SELECTED, close, false, 0, true); Messager.getInstance().addEventListener(Events.ENTER_DIFFICULTY, show, false, 0, true); Messager.getInstance().addEventListener(Events.EXIT_DIFFICULTY, hide, false, 0, true); hide(null); } override protected function show(_arg1:Event){ interfaceMC.setDifficulty(controller.currentDifficulty); interfaceMC.setFpsCheckBox(Glob.reducedFps); interfaceMC.setBQCheckBox(Glob.backgroundQuality); interfaceMC.setOQCheckBox(Glob.objectQuality); interfaceMC.setTipsCheckBox(Glob.showTips); interfaceMC.setSkipCheckBox(Glob.skipMsg); interfaceMC.setMusicCheckBox(Glob.musicOn); interfaceMC.setSFXCheckBox(Glob.sfxOn); super.show(_arg1); } function close(_arg1:Event):void{ var _local2:Object; _local2 = new Object(); _local2.difficulty = interfaceMC.getDifficulty(); _local2.reduceFps = interfaceMC.getFpsCheckBox(); _local2.backgroundQuality = interfaceMC.getBQCheckBox(); _local2.objectQuality = interfaceMC.getOQCheckBox(); _local2.showTips = interfaceMC.getTipsCheckBox(); _local2.skipMsg = interfaceMC.getSkipCheckBox(); _local2.music = interfaceMC.getMusicCheckBox(); _local2.sfx = interfaceMC.getSFXCheckBox(); controller.onMsg("onDifficultySelected", _local2); } } }//package Game.Views
Section 125
//FocusLostView (Game.Views.FocusLostView) package Game.Views { import flash.display.*; import flash.events.*; import flash.utils.*; import Game.*; import CPMStar.*; import flash.ui.*; public class FocusLostView extends View { var interfaceMC:MovieClip; var adBox:MovieClip; var adTimer:Timer; public function FocusLostView(_arg1:MainController, _arg2:Stage, _arg3:MovieClip){ super(_arg1, _arg2); interfaceMC = _arg3; addChild(interfaceMC); Messager.getInstance().addEventListener(Events.MOVIE_LOST_FOCUS, show, false, 0, true); interfaceMC.addEventListener(MouseEvent.CLICK, focusRegained, false, 0, true); interfaceMC.bbsplash.addEventListener(MouseEvent.CLICK, splashClicked, false, 0, true); hide(null); } override protected function hide(_arg1:Event){ interfaceMC.bbsplash.stop(); super.hide(_arg1); thestage.frameRate = 120; } function focusRegained(_arg1:Event):void{ hide(null); Mouse.hide(); Messager.dispatch(new Event(Events.MOVIE_GAINED_FOCUS)); } function removeAd(){ removeChild(adBox); adBox = null; thestage.frameRate = 120; } function splashClicked(_arg1:Event):void{ Glob.bubbleboxLogoLink2("focusLost"); } override protected function show(_arg1:Event){ var _local2:String; var _local3:DisplayObject; interfaceMC.bbsplash.gotoAndPlay(0); super.show(_arg1); if (!adBox){ adBox = new AdContainer(); adBox.x = 193; adBox.y = 50; addChild(adBox); _local2 = "980QBE985077"; _local3 = new AdLoader(_local2); adBox.addChild(_local3); setTimeout(removeAd, 30000); }; thestage.frameRate = 30; } } }//package Game.Views
Section 126
//GameOverView (Game.Views.GameOverView) package Game.Views { import flash.display.*; import flash.events.*; import Game.*; public class GameOverView extends View { var gameOverMC:MovieClip; public function GameOverView(_arg1:MainController, _arg2:Stage, _arg3:MovieClip){ super(_arg1, _arg2); gameOverMC = _arg3; addChild(gameOverMC); gameOverMC.addEventListener(Events.BACK_TO_MENU, backToMenu, false, 0, true); Messager.getInstance().addEventListener(Events.ENTER_GAME_OVER, show, false, 0, true); Messager.getInstance().addEventListener(Events.EXIT_GAME_OVER, hide, false, 0, true); hide(null); } function backToMenu(_arg1:Event):void{ controller.onMsg("onBackToMenu"); } } }//package Game.Views
Section 127
//HelpView (Game.Views.HelpView) package Game.Views { import flash.display.*; import flash.events.*; import Game.*; public class HelpView extends View { var interfaceMC:MovieClip; public function HelpView(_arg1:MainController, _arg2:Stage, _arg3:MovieClip){ super(_arg1, _arg2); interfaceMC = _arg3; addChild(interfaceMC); Messager.getInstance().addEventListener(Events.ENTER_HELP, show); interfaceMC.playButton.addEventListener(MouseEvent.CLICK, lPlay, false, 0, true); interfaceMC.walkthroughButton.addEventListener(MouseEvent.CLICK, lWalk, false, 0, true); hide(null); } function lWalk(_arg1:Event):void{ controller.onMsg("onWalk"); } function lPlay(_arg1:Event):void{ controller.onMsg("onHelpClosed"); hide(null); } } }//package Game.Views
Section 128
//InGameInterfaceView (Game.Views.InGameInterfaceView) package Game.Views { import flash.display.*; import flash.events.*; import Game.*; public class InGameInterfaceView extends View { var simulator:Simulator; var interfaceMC:MovieClip; public function InGameInterfaceView(_arg1:MainController, _arg2:Stage, _arg3:MovieClip, _arg4:Simulator){ super(_arg1, _arg2); interfaceMC = _arg3; addChild(interfaceMC); simulator = _arg4; interfaceMC.addEventListener(Events.DIFFICULTY_SELECT, difficultySelect, false, 0, true); interfaceMC.addEventListener(Events.LEVEL_SELECT, levelSelect, false, 0, true); interfaceMC.addEventListener(Events.TOGGLE_MUSIC, toggleMusic, false, 0, true); interfaceMC.addEventListener(Events.TOGGLE_SFX, toggleSFX, false, 0, true); interfaceMC.addEventListener(Events.BACK_TO_MENU, backToMenu, false, 0, true); interfaceMC.addEventListener(Events.SHOW_TIPS, showTips, false, 0, true); Messager.getInstance().addEventListener(Events.ENTER_PLAY, show, false, 0, true); Messager.getInstance().addEventListener(Events.EXIT_PLAY, hide, false, 0, true); Messager.getInstance().addEventListener(Events.ENTER_DIFFICULTY, disable, false, 0, true); Messager.getInstance().addEventListener(Events.EXIT_DIFFICULTY, enable, false, 0, true); Messager.getInstance().addEventListener(Events.ENTER_LEVEL_SELECT, disable, false, 0, true); Messager.getInstance().addEventListener(Events.EXIT_LEVEL_SELECT, enable, false, 0, true); Messager.getInstance().addEventListener(Events.LEVEL_CHANGED, updateDisplay, false, 0, true); hide(null); } function updateTimer(_arg1:Event):void{ var _local2:Object; _local2 = formatTime(simulator.getLevelTime(), Glob.fps); interfaceMC.minTimer.text = _local2.minutes; interfaceMC.secTimer.text = _local2.seconds; interfaceMC.centTimer.text = _local2.cent; } function toggleMusic(_arg1:Event):void{ controller.onMsg("onToggleMusic"); } function backToMenu(_arg1:Event):void{ controller.onMsg("onBackToMenu"); } public function formatTime(_arg1:int, _arg2:int):Object{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:int; _local3 = Math.floor((Number(_arg1) / _arg2)); _local4 = Math.floor((_local3 / 60)); _local5 = Math.floor((_local4 / 60)); _local6 = (_arg1 % _arg2); _local6 = Math.floor((_local6 * (100 / _arg2))); _local4 = (_local4 - (_local5 * 60)); _local3 = (_local3 - (((_local5 * 60) * 60) + (_local4 * 60))); return ({minutes:String(_local4), seconds:String(_local3), cent:String(_local6)}); } function enable(_arg1:Event):void{ interfaceMC.enabled = true; interfaceMC.mouseChildren = true; stage.addEventListener(Event.ENTER_FRAME, updateTimer, false, 0, true); updateDisplay(); } function toggleSFX(_arg1:Event):void{ controller.onMsg("onToggleSFX"); } function difficultySelect(_arg1:Event):void{ controller.onMsg("onDifficultySelect"); } function levelSelect(_arg1:Event):void{ controller.onMsg("onLevelSelect"); } function updateDisplay(_arg1:Event=null):void{ interfaceMC.multiplier.text = ("" + Glob.difficultyMultiplier(controller.currentDifficulty.value).toFixed(2)); stage.focus = stage; interfaceMC.level.text = ("Level " + (controller.currentLv.value + 1)); } function showTips(_arg1:Event):void{ controller.onMsg("onShowHelp"); } function disable(_arg1:Event):void{ interfaceMC.enabled = false; interfaceMC.mouseChildren = false; stage.removeEventListener(Event.ENTER_FRAME, updateTimer); } override protected function show(_arg1:Event){ super.show(_arg1); updateDisplay(); } } }//package Game.Views
Section 129
//InGameView (Game.Views.InGameView) package Game.Views { import flash.display.*; import flash.events.*; import Game.*; public class InGameView extends View { var simulator:Simulator; var levelMC:MovieClip; var fondoMC:Bitmap; public function InGameView(_arg1:MainController, _arg2:Stage, _arg3:Simulator){ var _local4:BitmapData; super(_arg1, _arg2); simulator = _arg3; Messager.getInstance().addEventListener(Events.LEVEL_CHANGED, updateLevel, false, 0, true); Messager.getInstance().addEventListener(Events.ENTER_PLAY, show, false, 0, true); Messager.getInstance().addEventListener(Events.EXIT_PLAY, hide, false, 0, true); _local4 = new Fondo(700, 600); fondoMC = new Bitmap(_local4); fondoMC.x = (-(Constants.SCREEN_WIDTH) / 2); fondoMC.y = (-(Constants.SCREEN_HEIGHT) / 2); addChild(fondoMC); hide(null); } function updateLevel(_arg1:Event):void{ if (levelMC){ removeChild(levelMC); levelMC = null; }; levelMC = simulator.getLevel(); addChild(levelMC); simulator.refocus(); } } }//package Game.Views
Section 130
//InterLevelView (Game.Views.InterLevelView) package Game.Views { import flash.display.*; import flash.events.*; import Game.*; import flash.ui.*; public class InterLevelView extends View { var interLevelMC:MovieClip; public function InterLevelView(_arg1:MainController, _arg2:Stage, _arg3:MovieClip){ super(_arg1, _arg2); interLevelMC = _arg3; addChild(interLevelMC); interLevelMC.addEventListener(Events.NEXT_LEVEL, nextLevel, false, 0, true); interLevelMC.addEventListener(Events.LEVEL_SELECT, levelSelect, false, 0, true); Messager.getInstance().addEventListener(Events.ENTER_INTERLEVEL, show, false, 0, true); Messager.getInstance().addEventListener(Events.ENTER_INTERLEVEL, updateMC, false, 0, true); Messager.getInstance().addEventListener(Events.EXIT_INTERLEVEL, hide, false, 0, true); super.hide(null); } function updateMC(_arg1:Event):void{ interLevelMC.enableNextLevel((int(controller.currentLv.value) < Constants.numLevels)); } override protected function hide(_arg1:Event){ stage.removeEventListener(KeyboardEvent.KEY_UP, checkEnter); super.hide(null); } function nextLevel(_arg1:Event):void{ controller.onMsg("onNextLevel"); } function levelSelect(_arg1:Event):void{ controller.onMsg("onLevelSelect"); } function checkEnter(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == Keyboard.ENTER){ if (int(controller.currentLv.value) < Constants.numLevels){ controller.onMsg("onNextLevel"); } else { controller.onMsg("onLevelSelect"); }; }; } override protected function show(_arg1:Event){ stage.focus = stage; stage.addEventListener(KeyboardEvent.KEY_UP, checkEnter, false, 0, true); interLevelMC.refresh(controller.lastScore, controller.lastTime, controller.lastLevelMult, controller.lastDifficulty, Glob.levelScore(controller.lastLevel), Glob.getTotalScore()); super.show(null); } } }//package Game.Views
Section 131
//LevelSelectView (Game.Views.LevelSelectView) package Game.Views { import flash.display.*; import flash.events.*; import Game.*; public class LevelSelectView extends View { var levelSelectMC:MovieClip; public function LevelSelectView(_arg1:MainController, _arg2:Stage, _arg3:MovieClip){ super(_arg1, _arg2); levelSelectMC = _arg3; addChild(levelSelectMC); levelSelectMC.addEventListener(Events.LEVEL_SELECTED, levelSelected, false, 0, true); Messager.getInstance().addEventListener(Events.ENTER_LEVEL_SELECT, show, false, 0, true); Messager.getInstance().addEventListener(Events.ENTER_LEVEL_SELECT, initLevelSelect, false, 0, true); Messager.getInstance().addEventListener(Events.EXIT_LEVEL_SELECT, hide, false, 0, true); levelSelectMC.initialize(Constants.numLevels); hide(null); } function levelSelected(_arg1:Event):void{ controller.onMsg("onLevelSelected", levelSelectMC.levelNumber); } function initLevelSelect(_arg1:Event):void{ var _local2:Array; _local2 = Glob.getUnlockedLevels(); levelSelectMC.updateButtons(_local2); levelSelectMC.updateInfo(controller.currentLv.value); levelSelectMC.updateTotalScore(); } } }//package Game.Views
Section 132
//LogoView (Game.Views.LogoView) package Game.Views { import flash.display.*; import flash.events.*; import Game.*; public class LogoView extends View { var interfaceMC:MovieClip; public function LogoView(_arg1:MainController, _arg2:Stage, _arg3:MovieClip){ super(_arg1, _arg2); interfaceMC = _arg3; addChild(interfaceMC); interfaceMC.bubble_logo.addEventListener(MouseEvent.CLICK, openBBLink, false, 0, true); Messager.getInstance().addEventListener(Events.ENTER_LEVEL_SELECT, hide, false, 0, true); Messager.getInstance().addEventListener(Events.EXIT_LEVEL_SELECT, show, false, 0, true); } function openBBLink(_arg1:Event):void{ Glob.bubbleboxLogoLink2("bottom_left_logo"); } } }//package Game.Views
Section 133
//MainMenuView (Game.Views.MainMenuView) package Game.Views { import flash.display.*; import flash.events.*; import Game.*; public class MainMenuView extends View { var menuMC:MovieClip; public function MainMenuView(_arg1:MainController, _arg2:Stage, _arg3:MovieClip){ super(_arg1, _arg2); menuMC = _arg3; addChild(menuMC); menuMC.credits.back_button.addEventListener(MouseEvent.CLICK, onBackCredits, false, 0, true); menuMC.mainMenu.play_button.addEventListener(MouseEvent.CLICK, onPlay, false, 0, true); menuMC.mainMenu.credits_button.addEventListener(MouseEvent.CLICK, onCredits, false, 0, true); menuMC.mainMenu.options_button.addEventListener(MouseEvent.CLICK, onOptions, false, 0, true); menuMC.mainMenu.iTunes_button.addEventListener(MouseEvent.CLICK, onITunes, false, 0, true); menuMC.mainMenu.spin1button.addEventListener(MouseEvent.CLICK, onSpin1, false, 0, true); menuMC.mainMenu.walk_button.addEventListener(MouseEvent.CLICK, onWalkthrough, false, 0, true); Messager.getInstance().addEventListener(Events.ENTER_MAIN_MENU, showMenu, false, 0, true); Messager.getInstance().addEventListener(Events.EXIT_MAIN_MENU, hideMenu, false, 0, true); Messager.getInstance().addEventListener(Events.ENTER_CREDITS, showCredits, false, 0, true); Messager.getInstance().addEventListener(Events.EXIT_CREDITS, hideCredits, false, 0, true); menuMC.mainMenu.visible = false; menuMC.credits.visible = false; } function showMenu(_arg1:Event):void{ menuMC.mainMenu.visible = true; } function onBackCredits(_arg1:Event):void{ controller.onMsg("onBack"); } function onITunes(_arg1:Event):void{ controller.onMsg("onITunes"); } function onWalkthrough(_arg1:Event):void{ controller.onMsg("onWalkthrough"); } function onSpin1(_arg1:Event):void{ controller.onMsg("onSpin1"); } function onPlay(_arg1:Event):void{ controller.onMsg("onPlay"); } function onCredits(_arg1:Event):void{ controller.onMsg("onCredits"); } function hideMenu(_arg1:Event):void{ menuMC.mainMenu.visible = false; } function onOptions(_arg1:Event):void{ controller.onMsg("onOptions"); } function showCredits(_arg1:Event):void{ menuMC.credits.visible = true; } function hideCredits(_arg1:Event):void{ menuMC.credits.visible = false; } } }//package Game.Views
Section 134
//MouseView (Game.Views.MouseView) package Game.Views { import fl.controls.*; import flash.display.*; import flash.events.*; import Game.*; import MyUtils.*; public class MouseView extends View { var malpha:Number; var light:Number; var mouseMC:MovieClip; var angle:Number; public function MouseView(_arg1:MainController, _arg2:Stage, _arg3:MovieClip){ super(_arg1, _arg2); mouseMC = _arg3; addChild(mouseMC); mouseMC.mouseEnabled = false; mouseMC.mouseChildren = false; this.mouseEnabled = false; this.mouseChildren = false; _arg2.addEventListener(Event.ENTER_FRAME, updateMouse, false, 0, true); _arg2.addEventListener(MouseEvent.MOUSE_MOVE, updateMouse2, false, 0, true); malpha = 2; angle = 0; } function updateMouse2(_arg1:Event):void{ malpha = 2; if ((((((((_arg1.target is SimpleButton)) || ((((((_arg1.target is Sprite)) && (_arg1.target.buttonMode))) && (_arg1.target.useHandCursor))))) || ((_arg1.target is CheckBox)))) || ((_arg1.target is MySliderBar)))){ mouseMC.luz.visible = true; } else { mouseMC.luz.visible = false; }; } function updateMouse(_arg1:Event):void{ var _local2:Object; mouseMC.x = mouseX; mouseMC.y = mouseY; malpha = (malpha - 0.004); mouseMC.alpha = Math.min(malpha, 1); mouseMC.cog1.rotation = (mouseMC.cog1.rotation + 1); mouseMC.cog2.rotation = (mouseMC.cog2.rotation - 2); mouseMC.visible = (mouseMC.alpha > 0.1); if (mouseMC.visible){ if (mouseMC.luz.visible){ _local2 = Motion.wave(0.5, 0.2, angle, 0.1); angle = _local2.angle; mouseMC.luz.alpha = _local2.value; }; }; } } }//package Game.Views
Section 135
//SkipMsgView (Game.Views.SkipMsgView) package Game.Views { import flash.display.*; import flash.events.*; import Game.*; import flash.ui.*; public class SkipMsgView extends View { var interfaceMC:MovieClip; public function SkipMsgView(_arg1:MainController, _arg2:Stage, _arg3:MovieClip){ super(_arg1, _arg2); interfaceMC = _arg3; addChild(interfaceMC); Messager.getInstance().addEventListener(Events.ENTER_SKIP_MSG, show, false, 0, true); interfaceMC.yesButton.addEventListener(MouseEvent.CLICK, yes, false, 0, true); interfaceMC.noButton.addEventListener(MouseEvent.CLICK, no, false, 0, true); hide(null); } function no(_arg1:MouseEvent):void{ hide(null); Mouse.hide(); controller.onMsg("onSkipMsgClosed", {answer:false, never:interfaceMC.neverShow.selected}); } function yes(_arg1:MouseEvent):void{ hide(null); Mouse.hide(); controller.onMsg("onSkipMsgClosed", {answer:true, never:interfaceMC.neverShow.selected}); } override protected function show(_arg1:Event){ interfaceMC.neverShow.selected = !(Glob.skipMsg); super.show(_arg1); } } }//package Game.Views
Section 136
//TipsView (Game.Views.TipsView) package Game.Views { import flash.display.*; import flash.events.*; import Game.*; import flash.ui.*; public class TipsView extends View { var interfaceMC:MovieClip; var lastLevel:int; public function TipsView(_arg1:MainController, _arg2:Stage, _arg3:MovieClip){ super(_arg1, _arg2); interfaceMC = _arg3; addChild(interfaceMC); interfaceMC.continue_button.addEventListener(MouseEvent.CLICK, closeWindow, false, 0, true); lastLevel = -1; Messager.getInstance().addEventListener(Events.LEVEL_CHANGED, showTips, false, 0, true); hide(null); } function closeWindow(_arg1:Event):void{ hide(null); thestage.removeEventListener(KeyboardEvent.KEY_UP, checkEnter); controller.onMsg("onTipsClosed", interfaceMC.checkBox.selected); } function checkEnter(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == Keyboard.SPACE){ closeWindow(_arg1); }; } function showTips(_arg1:Event):void{ if (Glob.showTips){ if (lastLevel != int(controller.currentLv.value)){ lastLevel = int(controller.currentLv.value); if (setTip(Glob.mapLevelNumber(lastLevel))){ interfaceMC.checkBox.selected = !(Glob.showTips); show(null); thestage.addEventListener(KeyboardEvent.KEY_UP, checkEnter, false, 0, true); controller.onMsg("onTipsOpen"); }; }; }; } function setTip(_arg1:int):Boolean{ var _local2:String; switch (_arg1){ case 0: _local2 = "CONTROLS: Left and Right arrows (or A,D).\nRotate the cog to get the little black ball to the blue portal."; break; case 1: _local2 = "The ball is not the only object affected by gravity. Try moving this wheel."; break; case 2: _local2 = "Momentum is key. As the ball rolls it will gather speed and defy gravity. Learn how to use this in your advantage."; break; case 3: _local2 = "Having a hard time? Too easy?\nYou can change the difficulty at any time in the OPTIONS menu."; break; case 4: _local2 = "Want to improve your score in a particular level?\n-Complete it in less time.\n-Do it in a harder difficulty."; break; case 5: _local2 = "A 180 turn is easy, take some speed and start turning BEFORE you get to the corner."; break; case 6: _local2 = "Drop down, then turn left until you land on the opposite side"; break; case 7: _local2 = "Sometimes rocking the ball back and forth is the only way to get that momentum you need."; break; case 8: _local2 = "Your score for each particular level is multiplied by the difficulty you used. The easiest will halve it, the hardest will double it."; break; case 9: _local2 = "Do you have a fast PC?\nTry improving the quality of the background in the OPTIONS menu."; break; case 10: _local2 = "Are you experiencing slow downs?\nAdjust quality settings in the OPTIONS menu."; break; case 11: _local2 = "A level is unlocked when 3 of the 5 previous levels are completed.\nCheck LEVEL SELECT to see which ones are unlocked."; break; case 14: _local2 = "Press SPACE BAR to restart a level"; break; case 15: _local2 = "Take the ramps with good speed and you'll be fine."; break; case 17: _local2 = "Small, gentle corrections. It's easier than it seems."; break; case 20: _local2 = "Dont lose the grip on those corners."; break; case 25: _local2 = "All you need is a good start."; break; case 29: _local2 = "You'll need a lot of momentum."; break; case 31: _local2 = "Wait for the bars to be in a good position to land on them."; break; case 34: _local2 = "Break the force field with that hammer."; break; case 42: _local2 = "The force field will disappear once the square gets to the other side.\nBut can you survive than long?"; break; }; if (_local2){ interfaceMC.tip.text = _local2; return (true); }; return (false); } } }//package Game.Views
Section 137
//BreakableBody (Game.BreakableBody) package Game { import flash.events.*; import Box2DIntegration.*; public class BreakableBody extends GameBody { public function breakBody(){ var _local1:b2iLevel; _local1 = b2iLevel(parent); _local1.m_world.DestroyBody(m_body); addEventListener(Event.ENTER_FRAME, disappear, false, 0, true); } function disappear(_arg1:Event){ this.alpha = (this.alpha - 0.05); if (alpha <= 0){ removeEventListener(Event.ENTER_FRAME, disappear); this.parent.removeChild(this); }; } } }//package Game
Section 138
//Constants (Game.Constants) package Game { import Box2D.Common.Math.*; public class Constants { public static const BULLET:int = 10; public static const MAX_LEVEL_MULT:Number = 4; public static const NORMAL_DAMPING:Number = 0.3; public static const SCREEN_WIDTH:int = 700; public static const numLevels:int = 43; public static const SPEEDER_BOOST:Number = 1.05; public static const SPEEDER:int = 4; public static const EXIT:int = 5; public static const SCALE:int = 20; public static const FLAME:int = 3; public static const GRAVITY:b2Vec2 = new b2Vec2(0, 15); public static const DEBUG:Boolean = false; public static const BREAKABLE:int = 8; public static const TRIES_BEFORE_SKIP_MSG:int = 5; public static const STANDARD_BALL:int = 0; public static const BOUNCY_BALL:int = 1; public static const LINEAR_DAMPING:Number = 0; public static const SAW:int = 11; public static const LEVEL_RADIUS:int = 25; public static const WALL:int = 6; public static const BREAKER:int = 9; public static const LEVEL_SCORE:int = 12000; public static const ELECTRICITY:int = 1; public static const SCREEN_HEIGHT:int = 600; public static const balls = []; public static const SEC_PENALTY:int = Math.floor((Number(LEVEL_SCORE) / 120)); public static const ANGULAR_DAMPING:Number = 0.3; public static const SPIKE:int = 2; public static const DIFF_SCORE_ADJUST:Number = 1.1; public static const VELOCITY_FOR_SOUND:Number = 1; public static const OCTAGON_BALL:int = 2; public static const BALL:int = 7; balls[STANDARD_BALL] = StandardBall; } }//package Game
Section 139
//ContactListener (Game.ContactListener) package Game { import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import Box2DIntegration.*; import MyUtils.*; public class ContactListener extends b2ContactListener { public var results:Array; public var flags:Flags; public static const EXIT_FL:int = 1; public static const SPEEDER_FL:int = 16; public static const FLAME_FL:int = 2; public static const ELECTRICITY_FL:int = 8; public static const WALL_FL:int = 32; public static const SAW_FL:int = 64; public static const SPIKE_FL:int = 4; public function ContactListener(){ flags = new Flags(); results = []; } function checkResult(_arg1:int, _arg2:b2Shape, _arg3:b2ContactResult){ switch (_arg1){ case Constants.WALL: results.push([Constants.WALL, _arg3]); break; }; } private function getType(_arg1:b2Shape){ var _local2:GameBody; if (_arg1.m_userData){ if (_arg1.m_userData.type != 0){ return (_arg1.m_userData.type); }; }; _local2 = _arg1.GetBody().GetUserData(); return (_local2.type); } override public function Persist(_arg1:b2ContactPoint):void{ var _local2:int; var _local3:int; _local2 = getType(_arg1.shape1); _local3 = getType(_arg1.shape2); if (_arg1.separation <= 0){ if (_local2 == Constants.BALL){ checkContact(_local3, _arg1.shape2, _arg1); } else { if (_local3 == Constants.BALL){ checkContact(_local2, _arg1.shape1, _arg1); }; }; }; } function checkContact(_arg1:int, _arg2:b2Shape, _arg3:b2ContactPoint){ switch (_arg1){ case Constants.EXIT: flags.turnOn(EXIT_FL); break; case Constants.SPIKE: flags.turnOn(SPIKE_FL); break; case Constants.SAW: flags.turnOn(SAW_FL); break; case Constants.ELECTRICITY: flags.turnOn(ELECTRICITY_FL); break; case Constants.BULLET: flags.turnOn(FLAME_FL); break; case Constants.FLAME: if (Flame(_arg2.GetBody().GetUserData()).burning){ flags.turnOn(FLAME_FL); }; break; case Constants.SPEEDER: flags.turnOn(SPEEDER_FL); break; case Constants.WALL: break; case Constants.BREAKABLE: case Constants.BREAKER: break; default: throw (Error(("COLISION CON TIPO DESCONOCIDO: " + _arg2.GetBody().GetUserData().toString()))); }; } public function clearFlags(){ flags.clear(); results = []; } override public function Result(_arg1:b2ContactResult):void{ var _local2:int; var _local3:int; _local2 = getType(_arg1.shape1); _local3 = getType(_arg1.shape2); if (_local2 == Constants.BALL){ checkResult(_local3, _arg1.shape2, _arg1); } else { if (_local3 == Constants.BALL){ checkResult(_local2, _arg1.shape1, _arg1); } else { if ((((_local2 == Constants.BREAKABLE)) && ((_local3 == Constants.BREAKER)))){ results.push([Constants.BREAKABLE, _arg1]); } else { if ((((_local3 == Constants.BREAKABLE)) && ((_local2 == Constants.BREAKER)))){ results.push([Constants.BREAKABLE, _arg1]); } else { if ((((_local2 == Constants.BULLET)) || ((_local3 == Constants.BULLET)))){ results.push([Constants.BULLET, _arg1]); }; }; }; }; }; } } }//package Game
Section 140
//Events (Game.Events) package Game { public class Events { public static const DIFFICULTY_SELECT:String = "DifficultySelect"; public static const ENTER_INTERLEVEL:String = "EnterInterLevel"; public static const LEVEL_COMPLETED:String = "LevelCompleted"; public static const LEVEL_RESTART:String = "LevelRestart"; public static const LEVEL_SELECTED:String = "LevelSelected"; public static const NEXT_LEVEL:String = "NextLevel"; public static const RESTART_LEVEL:String = "RESTART_LEVEL"; public static const PLAY_BUTTON:String = "PlayButton"; public static const DIFFICULTY_SELECTED:String = "DifficultySelected"; public static const EXIT_GAME_OVER:String = "ExitGameOver"; public static const ENTER_DIFFICULTY:String = "EnterDifficulty"; public static const ANIMATION_COMPLETE:String = "ANIMATION_COMPLETE"; public static const EXIT_PLAY:String = "ExitPlay"; public static const CLOSE_WINDOW:String = "CloseWindow"; public static const EXIT_LEVEL_SELECT:String = "ExitLevelSelect"; public static const LEVEL_CHANGED:String = "LevelChanged"; public static const ENTER_GAME_OVER:String = "EnterGameOver"; public static const EXIT_HELP:String = "EXIT_HELP"; public static const EXIT_MAIN_MENU:String = "ExitMainMenu"; public static const LEVEL_SELECT:String = "LevelSelect"; public static const ENTER_SKIP_MSG:String = "ENTER_SKIP_MSG"; public static const SHOW_TIPS:String = "SHOW_TIPS"; public static const EXIT_CREDITS:String = "EXIT_CREDITS"; public static const TOGGLE_MUSIC:String = "ToggleMusic"; public static const ENTER_PLAY:String = "EnterPlay"; public static const ENTER_MAIN_MENU:String = "EnterMainMenu"; public static const BACK_TO_MENU:String = "BackToMenu"; public static const ENTER_LEVEL_SELECT:String = "EnterLevelSelect"; public static const EXIT_INTERLEVEL:String = "ExitInterLevel"; public static const MOVIE_LOST_FOCUS:String = "MovieLostFocus"; public static const MOVIE_GAINED_FOCUS:String = "MovieGainedFocus"; public static const ENTER_HELP:String = "ENTER_HELP"; public static const ENTER_CREDITS:String = "ENTER_CREDITS"; public static const LEVEL_FAILED:String = "LevelFailed"; public static const TOGGLE_SFX:String = "ToggleSFX"; public static const EXIT_DIFFICULTY:String = "ExitDifficulty"; } }//package Game
Section 141
//Flame (Game.Flame) package Game { import MyUtils.FrameTimer.*; public class Flame extends GameBody { protected var counter:int; protected var delay_:int; protected var timer:FrameTimer; protected var duration_:int; protected var frequency_:int; public var burning:Boolean; private var updateFun:Function; public function Flame(){ updateFun = up1; super(); burning = false; type = Constants.WALL; } private function up1(){ delay_--; if (delay_ <= 0){ updateFun = up2; }; } public function set delay(_arg1:int):void{ delay_ = (_arg1 * 2); } public function sensorOn(){ burning = true; } private function up2(){ timer.update(null); if (burning){ counter--; }; } public function get frequency():int{ return (this.frequency_); } public function set duration(_arg1:int):void{ duration_ = (_arg1 * 2); } public function get duration():int{ return (this.duration_); } public function get delay():int{ return (this.delay_); } function burn(){ counter = duration_; gotoAndPlay(3); } public function sensorOff(){ burning = false; } public function set frequency(_arg1:int):void{ frequency_ = (_arg1 * 2); timer = new FrameTimer(frequency_, burn, 0); } override public function Update():void{ super.Update(); updateFun(); } } }//package Game
Section 142
//GameArcShape (Game.GameArcShape) package Game { import Box2DIntegration.*; public class GameArcShape extends b2iConcaveArcShape implements GameObject { protected var type_:int; public function GameArcShape(){ this.visible = false; } public function get type():int{ return (type_); } public function set type(_arg1:int):void{ type_ = _arg1; } } }//package Game
Section 143
//GameBall (Game.GameBall) package Game { import flash.display.*; public class GameBall extends GameBody { public var bola:MovieClip; } }//package Game
Section 144
//GameBody (Game.GameBody) package Game { import flash.display.*; import Box2DIntegration.*; public class GameBody extends b2iBody implements GameObject { public var active:Boolean; protected var removeGraphic_:Boolean; protected var addToBackground_:Boolean; protected var convertToBitmap_:Boolean; protected var type_:int; public function GameBody(){ var _local1:MovieClip; super(); _local1 = (this as MovieClip); if (_local1.init){ _local1.init(); }; active = true; this.mouseEnabled = false; } public function get convertToBitmap():Boolean{ return (convertToBitmap_); } public function get addToBackground():Boolean{ return (addToBackground_); } public function set type(_arg1:int):void{ type_ = _arg1; } public function set removeGraphic(_arg1:Boolean):void{ removeGraphic_ = _arg1; } public function get type():int{ return (type_); } public function set addToBackground(_arg1:Boolean):void{ addToBackground_ = _arg1; } public function set convertToBitmap(_arg1:Boolean):void{ convertToBitmap_ = _arg1; } public function get removeGraphic():Boolean{ return (removeGraphic_); } override public function Update():void{ if (active){ super.Update(); }; } } }//package Game
Section 145
//GameBoxShape (Game.GameBoxShape) package Game { import Box2DIntegration.*; public class GameBoxShape extends b2iBoxShape implements GameObject { protected var type_:int; public function GameBoxShape(){ this.visible = false; } public function get type():int{ return (type_); } public function set type(_arg1:int):void{ type_ = _arg1; } } }//package Game
Section 146
//GameCircleShape (Game.GameCircleShape) package Game { import Box2DIntegration.*; public class GameCircleShape extends b2iCircleShape implements GameObject { protected var type_:int; public function GameCircleShape(){ this.visible = false; } public function get type():int{ return (type_); } public function set type(_arg1:int):void{ type_ = _arg1; } } }//package Game
Section 147
//GameLevel (Game.GameLevel) package Game { import flash.display.*; import Box2DIntegration.*; public class GameLevel extends b2iLevel { public var ball_start:MovieClip; public var background:MovieClip; public function GameLevel(){ this.mouseEnabled = false; } override public function Update():void{ m_world.Step((1 / 60), m_iterations); UpdateChildren(); UpdateMouseWorld(); } } }//package Game
Section 148
//GameObject (Game.GameObject) package Game { public interface GameObject { function set type(_arg1:int):void; function get type():int; } }//package Game
Section 149
//GameState (Game.GameState) package Game { import MyUtils.StateMachine.*; public class GameState extends State { public function onToggleSFX(){ Glob.toggleSfx(); } public function fadeAndSetState(_arg1:String){ var callback:Function; var st = _arg1; callback = function (){ setState(st); }; Glob.main.fadeOut(0.15, callback); } public function onToggleMusic(){ Glob.toggleMusic(); } public function get controller():MainController{ return (MainController(stateMachine)); } } }//package Game
Section 150
//GameTriangleShape (Game.GameTriangleShape) package Game { import Box2DIntegration.*; public class GameTriangleShape extends b2iRectTriangleShape implements GameObject { protected var type_:int; public function GameTriangleShape(){ this.visible = false; } public function get type():int{ return (type_); } public function set type(_arg1:int):void{ type_ = _arg1; } } }//package Game
Section 151
//Glob (Game.Glob) package Game { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.net.*; import flash.media.*; import MyUtils.*; public class Glob { public static const GAME_ID:int = 1509; public static const fps:int = 60; private static const levels:Array = [STBC1_2, STBC1_6, STBC1_3, STBC1_7, Level15, STBC1_4, Level11, STBC1_5, STBC1_9, STBC1_8, Level3, Level14, STBC1_10, Level13, Level9, Level39, Level40, STBC1_1, Level31, Level32, Level41, STBC1_11, STBC1_12, STBC1_13, Level6, Level12, Level10, Level37, STBC1_14, Level22, STBC1_15, STBC1_17, Level38, Level29, Level30, Level4, STBC1_16, Level20, Level44, STBC1_18, Level43, Level19, Level42]; static var musicChannel:SoundChannel; public static var music:Sound; public static var main:MovieClip; public static var sounds:Dictionary; private static var levelMapping:Array = []; private static var savedData:SharedObject; private static var rotationAngle:Number = 2; public static function set objectQuality(_arg1:Boolean){ savedData.data.objectQuality = _arg1; } public static function get skipMsg():Boolean{ return (savedData.data.skipMsg); } public static function set skipMsg(_arg1:Boolean){ savedData.data.skipMsg = _arg1; } public static function get backgroundQuality():Boolean{ return (savedData.data.reduceBackQuality); } public static function bubbleboxLogoLink2(_arg1){ var _local2:URLRequest; _local2 = new URLRequest(("http://www.bubblebox.com/clickreg.php?type=gamestats&id=1509&subid=" + _arg1)); navigateToURL(_local2, "_blank"); } public static function setSavedData(_arg1:SharedObject){ savedData = _arg1; } public static function toggleSfx(){ savedData.data.sfxOn = !(savedData.data.sfxOn); } public static function set reducedFps(_arg1:Boolean){ savedData.data.reduceFps = _arg1; } public static function get gameCompleted():Boolean{ return (savedData.data.gameCompleted); } public static function getUnlockedLevelsWithoutSkip():Array{ var _local1:Array; var _local2:Array; var _local3:int; var _local4:int; var _local5:int; _local1 = savedData.data.levelScores; _local2 = new Array(Constants.numLevels); _local2[0] = true; _local4 = 1; while (_local4 < _local1.length) { if (_local1[(_local4 - 1)].time > 0){ _local2[_local4] = true; } else { _local3 = 0; _local5 = Math.max((_local4 - 5), 0); while (_local5 < _local4) { if (_local1[_local5].time > 0){ _local3++; }; _local5++; }; if (_local3 >= 3){ _local2[_local4] = true; } else { _local2[_local4] = false; }; }; _local4++; }; return (_local2); } public static function set sfxOn(_arg1:Boolean):void{ savedData.data.sfxOn = _arg1; } public static function getTotalScore():int{ var _local1:int; var _local2:int; _local2 = 0; while (_local2 < Constants.numLevels) { _local1 = (_local1 + levelScore(_local2)); _local2++; }; return (_local1); } public static function getUnlockedLevels():Array{ if (skipOldLevels){ return (getUnlockedLevelsWSkip()); }; return (getUnlockedLevelsWithoutSkip()); } public static function set showTips(_arg1:Boolean){ savedData.data.tips = _arg1; } public static function bubbleboxLogoLink(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = MovieClip(_arg1.currentTarget).subid; _local3 = new URLRequest(("http://www.bubblebox.com/clickreg.php?type=gamestats&id=1509&subid=" + _local2)); navigateToURL(_local3, "_blank"); } public static function toggleMusic(){ if (savedData.data.musicOn){ stopMusic(); } else { playMusic(); }; } public static function get skipOldLevels():Boolean{ return (savedData.data.skipOldLevels); } public static function playSound(_arg1:String, _arg2:Number):SoundChannel{ if (savedData.data.sfxOn){ return (sounds[_arg1].play(0, 0, new SoundTransform(_arg2, 0))); }; return (null); } public static function getRotationAngle():Number{ return (rotationAngle); } public static function get objectQuality():Boolean{ return (savedData.data.objectQuality); } public static function get difficulty():Number{ return (savedData.data.difficulty); } public static function stopMusic(){ musicChannel.stop(); musicChannel = null; savedData.data.musicOn = false; } public static function updateScore(_arg1:int, _arg2:int, _arg3:int, _arg4:Number){ var _local5:int; var _local6:ByteArray; var _local7:MochiDigits; _local5 = mapLevelNumber(_arg1); _local6 = new ByteArray(); _local6.position = 0; _local7 = new MochiDigits(_arg2); _local7.serialize(_local6); savedData.data.levelScores[_local5].score = _local6; savedData.data.levelScores[_local5].time = _arg3; savedData.data.levelScores[_local5].difficulty = _arg4; savedData.flush(); } public static function get reducedFps():Boolean{ return (savedData.data.reduceFps); } public static function getLevel(_arg1:int):Class{ var _local2:int; _local2 = mapLevelNumber(_arg1); return (levels[_local2]); } public static function get sfxOn():Boolean{ return (savedData.data.sfxOn); } public static function get showTips():Boolean{ return (savedData.data.tips); } public static function playMusic(){ if (musicChannel){ stopMusic(); }; musicChannel = music.play(0, int.MAX_VALUE); savedData.data.musicOn = true; } public static function difficultyMultiplier(_arg1:Number):Number{ var _local2:Number; _local2 = 1; if (_arg1 < 0){ _local2 = (_local2 + (_arg1 / 3)); } else { _local2 = (_local2 + (_arg1 * 1.11)); }; return (_local2); } public static function getUnlockedLevelsWSkip():Array{ var _local1:Array; var _local2:Array; var _local3:int; var _local4:int; var _local5:int; _local1 = savedData.data.levelScores; _local2 = new Array(Constants.numLevels); _local4 = 0; while (_local4 < 19) { _local2[_local4] = true; _local4++; }; _local4 = 19; while (_local4 < _local1.length) { if (_local1[mapLevelNumber((_local4 - 1))].time > 0){ _local2[_local4] = true; } else { _local3 = 0; _local5 = Math.max((_local4 - 5), 18); while (_local5 < _local4) { if (_local1[mapLevelNumber(_local5)].time > 0){ _local3++; }; _local5++; }; if (_local3 >= 3){ _local2[_local4] = true; } else { _local2[_local4] = false; }; }; _local4++; }; return (_local2); } public static function levelDifficulty(_arg1:int):Number{ var _local2:int; _local2 = mapLevelNumber(_arg1); return (savedData.data.levelScores[_local2].difficulty); } public static function set backgroundQuality(_arg1:Boolean){ savedData.data.reduceBackQuality = _arg1; } public static function getScore(_arg1:int, _arg2:Number, _arg3:Number):int{ return (Math.ceil((((Constants.LEVEL_SCORE - ((Number(_arg1) / fps) * Constants.SEC_PENALTY)) * _arg2) * _arg3))); } public static function get musicOn():Boolean{ return (savedData.data.musicOn); } public static function levelMultiplier(_arg1:int):Number{ var _local2:int; _local2 = mapLevelNumber(_arg1); return ((1 + ((Number(_local2) / (Constants.numLevels - 1)) * Constants.MAX_LEVEL_MULT))); } public static function levelScore(_arg1:int):int{ var _local2:int; var _local3:ByteArray; var _local4:MochiDigits; _local2 = mapLevelNumber(_arg1); _local3 = savedData.data.levelScores[_local2].score; _local3.position = 0; _local4 = new MochiDigits(); _local4.deserialize(_local3); return (_local4.value); } public static function mapLevelNumber(_arg1:int):int{ if (savedData.data.skipOldLevels){ return (levelMapping[_arg1]); }; return (_arg1); } public static function set gameCompleted(_arg1:Boolean){ savedData.data.gameCompleted = _arg1; } public static function set difficulty(_arg1:Number){ savedData.data.difficulty = _arg1; } public static function levelTime(_arg1:int):int{ var _local2:int; _local2 = mapLevelNumber(_arg1); return (savedData.data.levelScores[_local2].time); } levelMapping[0] = 0; levelMapping[1] = 1; levelMapping[2] = 2; levelMapping[3] = 3; levelMapping[4] = 5; levelMapping[5] = 7; levelMapping[6] = 8; levelMapping[7] = 9; levelMapping[8] = 12; levelMapping[9] = 17; levelMapping[10] = 21; levelMapping[11] = 22; levelMapping[12] = 23; levelMapping[13] = 28; levelMapping[14] = 30; levelMapping[15] = 31; levelMapping[16] = 36; levelMapping[17] = 39; levelMapping[18] = 4; levelMapping[19] = 6; levelMapping[20] = 10; levelMapping[21] = 11; levelMapping[22] = 13; levelMapping[23] = 14; levelMapping[24] = 15; levelMapping[25] = 16; levelMapping[26] = 18; levelMapping[27] = 19; levelMapping[28] = 20; levelMapping[29] = 24; levelMapping[30] = 25; levelMapping[31] = 26; levelMapping[32] = 27; levelMapping[33] = 29; levelMapping[34] = 32; levelMapping[35] = 33; levelMapping[36] = 34; levelMapping[37] = 35; levelMapping[38] = 37; levelMapping[39] = 38; levelMapping[40] = 40; levelMapping[41] = 41; levelMapping[42] = 42; } }//package Game
Section 152
//MainController (Game.MainController) package Game { import MyUtils.StateMachine.*; import MyUtils.*; public class MainController extends StateMachine { public var lastTime:int; public var lastLevel:int; public var currentDifficulty:MochiDigits; public var lastScore:int; public var currentBall:MochiDigits; public var lastLevelMult:Number; public var currentLv:MochiDigits; public var lastDifficulty:Number; public function MainController(){ currentLv = new MochiDigits(0); currentDifficulty = new MochiDigits(Glob.difficulty); currentBall = new MochiDigits(0); } } }//package Game
Section 153
//Messager (Game.Messager) package Game { import flash.events.*; public class Messager extends EventDispatcher { private static var instance:Messager = new (Messager); ; public function Messager(){ if (instance){ throw (new Error("Messager is a Singleton, can only be accessed trough getInstance()")); }; } public static function getInstance():Messager{ return (instance); } public static function dispatch(_arg1:Event){ instance.dispatchEvent(_arg1); } } }//package Game
Section 154
//RepeatingPrismaticJoint (Game.RepeatingPrismaticJoint) package Game { import Box2D.Dynamics.Joints.*; import Box2DIntegration.*; public class RepeatingPrismaticJoint extends b2iPrismaticJoint { protected var delay_:int; protected var recoilSpeed_:Number; private var updateFun:Function; public function RepeatingPrismaticJoint(){ updateFun = up1; super(); } public function set delay(_arg1:int):void{ delay_ = (_arg1 * 2); } private function up1(){ delay_--; if (delay_ <= 0){ updateFun = up2; b2PrismaticJoint(m_joint).m_motorSpeed = speed_; }; } private function up2(){ var _local1:b2PrismaticJoint; _local1 = b2PrismaticJoint(m_joint); if (_local1.GetJointTranslation() >= _local1.GetUpperLimit()){ _local1.m_motorSpeed = recoilSpeed_; } else { if ((_local1.GetJointTranslation() - 0.02) <= _local1.GetLowerLimit()){ _local1.m_motorSpeed = speed_; }; }; } public function get recoilSpeed():Number{ return (this.recoilSpeed_); } public function set recoilSpeed(_arg1:Number):void{ recoilSpeed_ = _arg1; } public function get delay():int{ return (this.delay_); } override public function Update():void{ super.Update(); updateFun(); } override public function createJoint():void{ super.createJoint(); b2PrismaticJoint(m_joint).m_motorSpeed = 0; } } }//package Game
Section 155
//Saw (Game.Saw) package Game { import flash.display.*; public class Saw extends GameBody { public var sierra:MovieClip; override public function Update():void{ this.sierra.rotation = (this.sierra.rotation + 5); super.Update(); } } }//package Game
Section 156
//Simulator (Game.Simulator) package Game { import flash.display.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Contacts.*; import flash.events.*; import MyUtils.InputManager.*; import flash.geom.*; import Box2DIntegration.*; import MyUtils.*; import MyUtils.Particle.*; public class Simulator extends EventDispatcher { var level:b2iLevel; var timer:MochiDigits; var fondoBMD:BitmapData; var input:Input; var fondo:Bitmap; var ballDead:Boolean;// = false var rotR:b2Mat22; var rotL:b2Mat22; var contactListener:ContactListener; var ball:GameBall; public function Simulator(){ ballDead = false; super(); input = Input.instance; timer = new MochiDigits(0); fondoBMD = new BitmapData(776, 776, true, 0); fondo = new Bitmap(fondoBMD, "never"); fondo.x = -388; fondo.y = -388; } public function getLevelTime():int{ return (Math.floor(timer.value)); } public function refocus():void{ level.stage.frameRate = 120; level.stage.focus = level.stage; input.resetInput(); } public function loadLevel(_arg1:b2iLevel, _arg2:GameBall, _arg3:Number):void{ var _local4:Number; var _local5:MovieClip; var _local6:int; var _local7:int; _arg1.gotoAndPlay(0); level = _arg1; ball = _arg2; MovieClip(level).ball_start.visible = false; level.addChild(_arg2); _arg2.bodyDef.allowSleep = false; ball.x = MovieClip(level).ball_start.x; ball.y = MovieClip(level).ball_start.y; ball.convertToBitmap = false; ball.angularDamping = (Constants.NORMAL_DAMPING - (_arg3 * Constants.NORMAL_DAMPING)); _local4 = (Glob.getRotationAngle() - ((Glob.getRotationAngle() / 8) * _arg3)); rotL = new b2Mat22((_local4 * Utils.TO_RAD)); rotR = new b2Mat22((-(_local4) * Utils.TO_RAD)); level.createLevel(Constants.LEVEL_RADIUS, -(Constants.LEVEL_RADIUS), Constants.LEVEL_RADIUS, -(Constants.LEVEL_RADIUS), Constants.GRAVITY, false, Constants.SCALE, 10, (1 / Glob.fps)); _local6 = (level.numChildren - 1); while (_local6 >= 0) { if ((level.getChildAt(_local6) is b2iBody)){ _local5 = MovieClip(level.getChildAt(_local6)); _local5.createBody(); if ((_local5 is GameBody)){ if (_local5.removeGraphic){ level.removeChildAt(_local6); }; }; }; _local6--; }; _local7 = (level.numChildren - 1); while (_local7 >= 0) { if ((level.getChildAt(_local7) is b2iJoint)){ _local5 = MovieClip(level.getChildAt(_local7)); _local5.createJoint(); }; _local7--; }; addGraphicsToBackground(level); contactListener = new ContactListener(); level.m_world.SetContactListener(contactListener); examineChildren(level, ""); restartLevel(); } function examineChildren(_arg1:DisplayObjectContainer, _arg2:String):void{ var _local3:DisplayObject; var _local4:int; _local4 = 0; while (_local4 < _arg1.numChildren) { _local3 = _arg1.getChildAt(_local4); if ((_local3 is DisplayObjectContainer)){ examineChildren(DisplayObjectContainer(_local3), (_arg2 + " ")); }; _local4++; }; } public function getLevel():MovieClip{ if (level){ return (level); }; throw (Error("NO LEVEL LOADED")); } function processResults():void{ var _local1:Array; var _local2:int; var _local3:b2ContactResult; var _local4:GameBody; var _local5:GameBody; for each (_local1 in contactListener.results) { _local2 = _local1[0]; _local3 = _local1[1]; switch (_local2){ case Constants.WALL: if (_local3.normalImpulse > 1){ }; break; case Constants.BREAKABLE: _local4 = _local3.shape1.GetBody().GetUserData(); if ((_local4 is BreakableBody)){ BreakableBody(_local4).breakBody(); } else { _local4 = _local3.shape2.GetBody().GetUserData(); if ((_local4 is BreakableBody)){ BreakableBody(_local4).breakBody(); }; }; break; case Constants.BULLET: _local5 = _local3.shape1.GetBody().GetUserData(); if ((_local5 is BreakableBody)){ BreakableBody(_local5).breakBody(); } else { _local5 = _local3.shape2.GetBody().GetUserData(); if ((_local5 is BreakableBody)){ BreakableBody(_local5).breakBody(); }; }; break; }; }; } function processContacts():void{ if (contactListener.flags.isFlagOn(ContactListener.EXIT_FL)){ Glob.playSound("exit", 3); ballDead = true; ball.active = false; ball.gotoAndPlay("exit"); dispatchEvent(new Event(Events.LEVEL_COMPLETED)); }; if (((((contactListener.flags.isFlagOn(ContactListener.SPIKE_FL)) || (contactListener.flags.isFlagOn(ContactListener.FLAME_FL)))) || (contactListener.flags.isFlagOn(ContactListener.SAW_FL)))){ ballDead = true; dispatchEvent(new Event(Events.LEVEL_FAILED)); if (contactListener.flags.isFlagOn(ContactListener.FLAME_FL)){ ball.gotoAndPlay("flameDeath"); Glob.playSound("burn", 0.8); } else { if (contactListener.flags.isFlagOn(ContactListener.SPIKE_FL)){ ball.active = false; ball.gotoAndPlay("spikeDeath"); Glob.playSound("explosion", 0.8); } else { if (contactListener.flags.isFlagOn(ContactListener.SAW_FL)){ ball.gotoAndPlay("spikeDeath"); Glob.playSound("saw", 1); Glob.playSound("explosion", 0.6); }; }; }; }; if (contactListener.flags.isFlagOn(ContactListener.SPEEDER_FL)){ ball.m_body.m_angularVelocity = (ball.m_body.m_angularVelocity * Constants.SPEEDER_BOOST); }; processResults(); contactListener.clearFlags(); } public function update():void{ timer.addValue(1); if (!ballDead){ processInput(); }; level.Update(); if (!ballDead){ processContacts(); }; } function addGraphicsToBackground(_arg1:b2iLevel):void{ var _local2:Boolean; var _local3:Boolean; var _local4:MovieClip; var _local5:Matrix; var _local6:MovieClip; var _local7:GameBody; var _local8:int; var _local9:Rectangle; var _local10:Matrix; var _local11:BitmapData; var _local12:Bitmap; _local2 = !(Glob.backgroundQuality); _local3 = !(Glob.objectQuality); _local4 = MovieClip(_arg1).background; fondoBMD.floodFill(0, 0, 0); _local5 = new Matrix(); _local5.translate(388, 388); fondoBMD.draw(_local4, _local5); fondo.smoothing = _local2; MovieClip(_arg1).addChildAt(fondo, 0); _arg1.removeChild(_local4); _local6 = new MovieClip(); _local8 = (_arg1.numChildren - 1); while (_local8 >= 0) { if ((_arg1.getChildAt(_local8) is GameBody)){ _local7 = (_arg1.getChildAt(_local8) as GameBody); if (_local7.addToBackground){ _local6.addChild(_local7); } else { if (_local7.convertToBitmap){ _local9 = _local7.getBounds(_local7); _local9.inflate(10, 10); _local10 = new Matrix(); _local10.translate(-(_local9.left), -(_local9.top)); _local10.scale(_local7.scaleX, _local7.scaleY); _local11 = new BitmapData((_local9.width * _local7.scaleX), (_local9.height * _local7.scaleY), true, 0); _local11.draw(_local7, _local10); _local12 = new Bitmap(_local11, "auto", _local3); _local12.x = (_local9.left * _local7.scaleX); _local12.y = (_local9.top * _local7.scaleY); _local7.scaleX = 1; _local7.scaleY = 1; while (_local7.numChildren > 0) { _local7.removeChildAt(0); }; _local7.addChild(_local12); }; }; }; _local8--; }; fondoBMD.draw(_local6, _local5); } public function restartLevel():void{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; ballDead = false; timer.value = 0; _local1 = level.m_world.m_gravity; _local1.x = Constants.GRAVITY.x; _local1.y = Constants.GRAVITY.y; level.rotation = (Math.atan2(_local1.x, _local1.y) * Utils.TO_DEG); _local2 = (Number(MovieClip(level).ball_start.x) / Constants.SCALE); _local3 = (Number(MovieClip(level).ball_start.y) / Constants.SCALE); ball.m_body.SetXForm(new b2Vec2(_local2, _local3), 0); ball.m_body.SetLinearVelocity(new b2Vec2(0, 0)); ball.m_body.SetAngularVelocity(0); } function processInput():void{ var _local1:b2Vec2; _local1 = level.m_world.m_gravity; if (((input.isKeyDown(KeyCode.LEFT)) || (input.isKeyDown(KeyCode.A)))){ _local1.MulM(rotL); level.rotation = Math.round((Math.atan2(_local1.x, _local1.y) * Utils.TO_DEG)); }; if (((input.isKeyDown(KeyCode.RIGHT)) || (input.isKeyDown(KeyCode.D)))){ _local1.MulM(rotR); level.rotation = Math.round((Math.atan2(_local1.x, _local1.y) * Utils.TO_DEG)); }; if (input.isKeyDown(KeyCode.SPACEBAR)){ dispatchEvent(new Event(Events.LEVEL_RESTART)); }; } } }//package Game
Section 157
//View (Game.View) package Game { import flash.display.*; import flash.events.*; public class View extends Sprite { protected var active:Boolean; protected var thestage:Stage; protected var controller:MainController; public function View(_arg1:MainController, _arg2:Stage){ active = false; controller = _arg1; thestage = _arg2; } protected function hide(_arg1:Event){ visible = false; } protected function show(_arg1:Event){ visible = true; } } }//package Game
Section 158
//mcPreloader_1 (Main_fla.mcPreloader_1) package Main_fla { import flash.display.*; public dynamic class mcPreloader_1 extends MovieClip { public var damask:MovieClip; public var wit:MovieClip; } }//package Main_fla
Section 159
//FrameTimer (MyUtils.FrameTimer.FrameTimer) package MyUtils.FrameTimer { import flash.events.*; public class FrameTimer { private var times:int; private var frame:int; private var action:Function; private var freq:int; public function FrameTimer(_arg1:int, _arg2:Function, _arg3:int=-1){ frame = (_arg1 - 1); freq = _arg1; action = _arg2; times = _arg3; } public function update(_arg1:Event):Boolean{ frame++; frame = (frame % freq); if (frame == 0){ action(); if (times <= 0){ return (false); }; times--; }; return (true); } public function setFreq(_arg1:int){ freq = _arg1; } } }//package MyUtils.FrameTimer
Section 160
//Input (MyUtils.InputManager.Input) package MyUtils.InputManager { import flash.display.*; import flash.events.*; import flash.utils.*; public class Input { private var _timeMousePressed:int; private var _ot:int; public var mouseDelta:int;// = 0 public var lastKeyName:String;// = "" private var _bufferSize:int; private var _keyArr:Array; private var _timeKeyPressed:int; private var _timeMouseReleased:int; public var _keyBuffer:Array; private var _dt:int; private var _keyState:Array; public var mouseX:Number;// = 0 public var mouseY:Number;// = 0 private var _hasMouseScrolled:Boolean; private var _ascii:Array; private var _nt:int; private var _timeKeyReleased:int; public var lastKeyCode:int;// = 0 private var mouseState:int;// = 0 private var _stage:Stage; private static const BUFFER_SIZE:int = 5; private static var _instance:Input; public function Input(_arg1:SingletonEnforcer){ var _local2:int; var _local3:int; lastKeyName = ""; lastKeyCode = 0; mouseState = 0; mouseX = 0; mouseY = 0; mouseDelta = 0; super(); _timeKeyPressed = (_nt = (_ot = getTimer())); _dt = 0; _ascii = new Array(222); fillAscii(); _keyState = new Array(222); _keyArr = new Array(); _local2 = 0; while (_local2 < 222) { _keyState[_local2] = new int(0); if (_ascii[_local2] != undefined){ _keyArr.push(_local2); }; _local2++; }; _bufferSize = Input.BUFFER_SIZE; _keyBuffer = new Array(_bufferSize); _local3 = 0; while (_local3 < _bufferSize) { _keyBuffer[_local3] = new Array(0, 0); _local3++; }; } public function isKeyPressed(_arg1:int):Boolean{ return ((_keyState[_arg1] == 1)); } public function get timeSinceMouseReleased():int{ return ((getTimer() - _timeMouseReleased)); } public function isMousePressed():Boolean{ return ((mouseState == 1)); } public function isKeyDown(_arg1:int):Boolean{ return ((_keyState[_arg1] > 0)); } public function getKeyString(_arg1:uint):String{ return (_ascii[_arg1]); } private function mouseMove(_arg1:MouseEvent):void{ mouseX = (_arg1.stageX - _stage.x); mouseY = (_arg1.stageY - _stage.y); } private function mousePress(_arg1:MouseEvent):void{ mouseState = 1; _timeMousePressed = getTimer(); } private function mouseRelease(_arg1:MouseEvent):void{ mouseState = -1; _timeMouseReleased = getTimer(); } private function keyPress(_arg1:KeyboardEvent):void{ _keyState[_arg1.keyCode] = Math.max(_keyState[_arg1.keyCode], 1); lastKeyName = _ascii[_arg1.keyCode]; lastKeyCode = _arg1.keyCode; if (_keyState[_arg1.keyCode] == 1){ _timeKeyPressed = getTimer(); }; } private function keyRelease(_arg1:KeyboardEvent):void{ var _local2:int; _keyState[_arg1.keyCode] = -1; _local2 = (_bufferSize - 1); while (_local2 > 0) { _keyBuffer[_local2] = _keyBuffer[(_local2 - 1)]; _local2--; }; _keyBuffer[0] = [_arg1.keyCode, 0]; _timeKeyReleased = getTimer(); } public function get timeSinceLastKeyRelease():int{ return ((getTimer() - _timeKeyReleased)); } private function fillAscii():void{ _ascii[65] = "A"; _ascii[66] = "B"; _ascii[67] = "C"; _ascii[68] = "D"; _ascii[69] = "E"; _ascii[70] = "F"; _ascii[71] = "G"; _ascii[72] = "H"; _ascii[73] = "I"; _ascii[74] = "J"; _ascii[75] = "K"; _ascii[76] = "L"; _ascii[77] = "M"; _ascii[78] = "N"; _ascii[79] = "O"; _ascii[80] = "P"; _ascii[81] = "Q"; _ascii[82] = "R"; _ascii[83] = "S"; _ascii[84] = "T"; _ascii[85] = "U"; _ascii[86] = "V"; _ascii[87] = "W"; _ascii[88] = "X"; _ascii[89] = "Y"; _ascii[90] = "Z"; _ascii[48] = "0"; _ascii[49] = "1"; _ascii[50] = "2"; _ascii[51] = "3"; _ascii[52] = "4"; _ascii[53] = "5"; _ascii[54] = "6"; _ascii[55] = "7"; _ascii[56] = "8"; _ascii[57] = "9"; _ascii[32] = "Spacebar"; _ascii[13] = "Enter"; _ascii[17] = "Ctrl"; _ascii[16] = "Shift"; _ascii[192] = "~"; _ascii[38] = "up"; _ascii[40] = "down"; _ascii[37] = "left"; _ascii[39] = "right"; _ascii[96] = "Numpad 0"; _ascii[97] = "Numpad 1"; _ascii[98] = "Numpad 2"; _ascii[99] = "Numpad 3"; _ascii[100] = "Numpad 4"; _ascii[101] = "Numpad 5"; _ascii[102] = "Numpad 6"; _ascii[103] = "Numpad 7"; _ascii[104] = "Numpad 8"; _ascii[105] = "Numpad 9"; _ascii[111] = "Numpad /"; _ascii[106] = "Numpad *"; _ascii[109] = "Numpad -"; _ascii[107] = "Numpad +"; _ascii[110] = "Numpad ."; _ascii[45] = "Insert"; _ascii[46] = "Delete"; _ascii[33] = "Page Up"; _ascii[34] = "Page Down"; _ascii[35] = "End"; _ascii[36] = "Home"; _ascii[112] = "F1"; _ascii[113] = "F2"; _ascii[114] = "F3"; _ascii[115] = "F4"; _ascii[116] = "F5"; _ascii[117] = "F6"; _ascii[118] = "F7"; _ascii[119] = "F8"; _ascii[188] = ","; _ascii[190] = "."; _ascii[186] = ";"; _ascii[222] = "'"; _ascii[219] = "["; _ascii[221] = "]"; _ascii[189] = "-"; _ascii[187] = "+"; _ascii[220] = "\\"; _ascii[191] = "/"; _ascii[9] = "TAB"; _ascii[8] = "Backspace"; _ascii[27] = "ESC"; } public function isKeyReleased(_arg1:int):Boolean{ return ((_keyState[_arg1] == -1)); } public function isKeyInBuffer(_arg1:int, _arg2:int, _arg3:int):Boolean{ return ((((_keyBuffer[_arg2][0] == _arg1)) && ((_keyBuffer[_arg2][1] <= _arg3)))); } public function resetInput(){ var _local1:int; var _local2:int; _timeKeyPressed = (_nt = (_ot = getTimer())); _dt = 0; _local1 = 0; while (_local1 < 222) { _keyState[_local1] = new int(0); _local1++; }; _local2 = 0; while (_local2 < _bufferSize) { _keyBuffer[_local2] = new Array(0, 0); _local2++; }; } public function update():void{ var _local1:int; var _local2:int; _nt = getTimer(); _dt = (_nt - _ot); _ot = _nt; _local1 = 0; while (_local1 < _keyArr.length) { if (_keyState[_keyArr[_local1]] != 0){ var _local3 = _keyState; var _local4 = _keyArr[_local1]; var _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; }; if (mouseState != 0){ mouseState++; }; _local1++; }; _local2 = 0; while (_local2 < _bufferSize) { _keyBuffer[_local2][1] = (_keyBuffer[_local2][1] + _dt); _local2++; }; } public function get timeSinceMousePressed():int{ return ((getTimer() - _timeMousePressed)); } private function mouseScroll(_arg1:MouseEvent):void{ _hasMouseScrolled = true; mouseDelta = _arg1.delta; } public function isMouseDown():Boolean{ return ((mouseState > 0)); } public function get timeSinceLastKeyPress():int{ return ((getTimer() - _timeKeyPressed)); } public function activate(_arg1:Stage):void{ _stage = _arg1; _arg1.addEventListener(KeyboardEvent.KEY_DOWN, keyPress, false, 0, true); _arg1.addEventListener(KeyboardEvent.KEY_UP, keyRelease, false, 0, true); _arg1.addEventListener(MouseEvent.MOUSE_DOWN, mousePress, false, 0, true); _arg1.addEventListener(MouseEvent.MOUSE_UP, mouseRelease, false, 0, true); _arg1.addEventListener(MouseEvent.MOUSE_MOVE, mouseMove, false, 0, true); _arg1.addEventListener(MouseEvent.MOUSE_WHEEL, mouseScroll, false, 0, true); } public function get hasMouseScrolled():Boolean{ if (_hasMouseScrolled){ _hasMouseScrolled = false; return (true); }; return (false); } public function isMouseReleased():Boolean{ return ((mouseState == -1)); } public static function get instance():Input{ if (Input._instance == null){ Input._instance = new Input(new SingletonEnforcer()); }; return (Input._instance); } } }//package MyUtils.InputManager class SingletonEnforcer { private function SingletonEnforcer(){ } }
Section 161
//KeyCode (MyUtils.InputManager.KeyCode) package MyUtils.InputManager { public class KeyCode { public static const BACKWARD_SLASH:int = 220; public static const RIGHT:int = 39; public static const LEFT:int = 37; public static const SPACEBAR:int = 32; public static const CAPS_LOCK:int = 20; public static const FOUR:int = 52; public static const TWO:int = 50; public static const CLEAR:int = 12; public static const TILDE:int = 192; public static const CONTROL:int = 17; public static const NUMPAD_DECIMAL:int = 110; public static const A:int = 65; public static const B:int = 66; public static const C:int = 67; public static const D:int = 68; public static const E:int = 69; public static const F:int = 70; public static const G:int = 71; public static const H:int = 72; public static const I:int = 73; public static const J:int = 74; public static const K:int = 75; public static const L:int = 76; public static const M:int = 77; public static const N:int = 78; public static const O:int = 79; public static const P:int = 80; public static const Q:int = 81; public static const R:int = 82; public static const S:int = 83; public static const T:int = 84; public static const U:int = 85; public static const V:int = 86; public static const W:int = 87; public static const X:int = 88; public static const Y:int = 89; public static const Z:int = 90; public static const ONE:int = 49; public static const PAGE_UP:int = 33; public static const NUMPAD_ENTER:int = 108; public static const COLON:int = 186; public static const BACKSPACE:int = 8; public static const EIGHT:int = 56; public static const SHIFT:int = 16; public static const TAB:int = 9; public static const THREE:int = 51; public static const HELP:int = 47; public static const QUOTES:int = 222; public static const ALT:int = 18; public static const NUMPAD_ADD:int = 107; public static const ESC:int = 27; public static const F3:int = 114; public static const ZERO:int = 48; public static const F4:int = 115; public static const F5:int = 116; public static const F6:int = 117; public static const F7:int = 118; public static const FIVE:int = 53; public static const F2:int = 113; public static const CLOSED_BRACKET:int = 221; public static const UP:int = 38; public static const NUMPAD_0:int = 96; public static const NUMPAD_1:int = 97; public static const NUMPAD_2:int = 98; public static const NUMPAD_3:int = 99; public static const SIX:int = 54; public static const NUMPAD_5:int = 101; public static const NUMPAD_6:int = 102; public static const NUMPAD_7:int = 103; public static const NUMPAD_SUBTRACT:int = 109; public static const NUMPAD_9:int = 105; public static const INSERT:int = 45; public static const NUMPAD_4:int = 100; public static const NINE:int = 57; public static const F9:int = 120; public static const NUMPAD_8:int = 104; public static const DOWN:int = 40; public static const F8:int = 119; public static const NUMPAD_MULTIPLY:int = 106; public static const EQUALS:int = 187; public static const NUMPAD_DIVIDE:int = 111; public static const UNDERSCORE:int = 189; public static const HOME:int = 36; public static const F1:int = 112; public static const F10:int = 121; public static const F11:int = 122; public static const F12:int = 123; public static const F13:int = 124; public static const F14:int = 125; public static const F15:int = 126; public static const SEVEN:int = 55; public static const END:int = 35; public static const OPEN_BRACKET:int = 219; public static const QUESTION_MARK:int = 191; public static const NUM_LOCK:int = 144; public static const PAGE_DOWN:int = 34; public static const ENTER:int = 13; public static const DELETE:int = 46; public static function fCode(_arg1:int):int{ if ((((_arg1 >= 1)) && ((_arg1 <= 15)))){ return ((111 + _arg1)); }; throw (Error("NOT AN F KEY")); } public static function digitCode(_arg1:int):int{ if ((((_arg1 >= 0)) && ((_arg1 <= 9)))){ return ((48 + _arg1)); }; throw (Error("NOT A DIGIT")); } } }//package MyUtils.InputManager
Section 162
//State (MyUtils.StateMachine.State) package MyUtils.StateMachine { public class State { public var stateMachine:StateMachine; protected function setLastState(){ stateMachine.setLastState(); } public function onUpdate(){ } public function onEnter(){ } public function onExit(){ } protected function setState(_arg1:String){ stateMachine.setState(_arg1); } } }//package MyUtils.StateMachine
Section 163
//StateMachine (MyUtils.StateMachine.StateMachine) package MyUtils.StateMachine { import flash.utils.*; import MyUtils.*; public class StateMachine { var states:Dictionary; var stateChanged:Boolean; var currentState:String; var lastState:String; var nextState:String; public function StateMachine(){ currentState = (nextState = (lastState = null)); states = new Dictionary(); stateChanged = false; } public function onMsg(_arg1:String, _arg2=null){ var _local3:State; _local3 = states[currentState]; if (_local3.hasOwnProperty(_arg1)){ if (_arg2 != null){ var _local4 = states[currentState]; _local4[_arg1](_arg2); } else { _local4 = states[currentState]; _local4[_arg1](); }; while (stateChanged) { stateChanged = false; lastState = currentState; states[currentState].onExit(); currentState = nextState; states[currentState].onEnter(); }; } else { throw (Error(((("ESTADO: " + currentState) + " no responde al mensaje: ") + _arg1))); }; } public function setState(_arg1){ if (states[_arg1]){ nextState = _arg1; stateChanged = true; } else { throw (Error((("El Estado: " + _arg1) + " no esta definido"))); }; } public function addState(_arg1:String, _arg2:State){ _arg2.stateMachine = this; states[_arg1] = _arg2; } public function setLastState(){ nextState = lastState; stateChanged = true; } public function externalSetState(_arg1:String){ var _local2:State; if (currentState){ _local2 = states[currentState]; _local2.onExit(); lastState = currentState; }; currentState = _arg1; _local2 = states[currentState]; _local2.onEnter(); } } }//package MyUtils.StateMachine
Section 164
//Flags (MyUtils.Flags) package MyUtils { public class Flags { var flags:int; public function Flags(){ flags = 0; } public function turnOff(_arg1:int):void{ flags = (flags & ~(_arg1)); } public function isFlagOn(_arg1:int):Boolean{ return (((flags & _arg1) == _arg1)); } public function turnOn(_arg1:int):void{ flags = (flags | _arg1); } public function clear():void{ flags = 0; } } }//package MyUtils
Section 165
//FRateLimiter (MyUtils.FRateLimiter) package MyUtils { import flash.utils.*; public class FRateLimiter { private static var newT:uint = oldT; private static var oldT:uint = getTimer(); public static function limitFrame(_arg1:uint):void{ var _local2:uint; _local2 = (1000 / _arg1); while (Math.abs((newT - oldT)) < _local2) { newT = getTimer(); }; oldT = getTimer(); } } }//package MyUtils
Section 166
//MochiDigits (MyUtils.MochiDigits) package MyUtils { import flash.utils.*; public final class MochiDigits { private var Sibling:MochiDigits; private var Fragment:Number; private var Encoder:Number; public function MochiDigits(_arg1:Number=0, _arg2:uint=0):void{ Encoder = 0; setValue(_arg1, _arg2); } public function set value(_arg1:Number):void{ setValue(_arg1); } public function reencode():void{ var _local1:uint; _local1 = int((2147483647 * Math.random())); Fragment = (Fragment ^ (_local1 ^ Encoder)); Encoder = _local1; } public function toString():String{ var _local1:String; _local1 = String.fromCharCode((Fragment ^ Encoder)); if (Sibling != null){ _local1 = (_local1 + Sibling.toString()); }; return (_local1); } public function serialize(_arg1:ByteArray):void{ _arg1.writeDouble(Fragment); _arg1.writeDouble(Encoder); if (Sibling){ _arg1.writeBoolean(true); Sibling.serialize(_arg1); } else { _arg1.writeBoolean(false); }; } public function get value():Number{ return (Number(this.toString())); } public function setValue(_arg1:Number=0, _arg2:uint=0):void{ var _local3:String; _local3 = _arg1.toString(); var _temp1 = _arg2; _arg2 = (_arg2 + 1); Fragment = (_local3.charCodeAt(_temp1) ^ Encoder); if (_arg2 < _local3.length){ Sibling = new MochiDigits(_arg1, _arg2); } else { Sibling = null; }; reencode(); } public function addValue(_arg1:Number):void{ value = (value + _arg1); } public function deserialize(_arg1:ByteArray):void{ Fragment = _arg1.readDouble(); Encoder = _arg1.readDouble(); if (_arg1.readBoolean()){ Sibling = new MochiDigits(); Sibling.deserialize(_arg1); }; } } }//package MyUtils
Section 167
//Motion (MyUtils.Motion) package MyUtils { import flash.display.*; public class Motion { public static function wave(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Object{ var _local5:Number; _local5 = (_arg1 + (Math.sin(_arg3) * _arg2)); _arg3 = (_arg3 + _arg4); return ({value:_local5, angle:_arg3}); } public static function spring(_arg1:DisplayObject, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):void{ var _local6:Number; var _local7:Number; _local6 = ((_arg2 - _arg1.x) * _arg4); _local7 = ((_arg3 - _arg1.y) * _arg4); _arg1.x = (_arg1.x + (_local6 * _arg5)); _arg1.y = (_arg1.y + (_local7 * _arg5)); } public static function ease(_arg1:DisplayObject, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):Boolean{ var _local6:Number; var _local7:Number; _local6 = ((_arg2 - _arg1.x) * _arg4); _local7 = ((_arg3 - _arg1.y) * _arg4); _arg1.x = (_arg1.x + _local6); _arg1.y = (_arg1.y + _local7); if ((Math.abs(_local6) + Math.abs(_local7)) < _arg5){ return (false); }; return (true); } } }//package MyUtils
Section 168
//Utils (MyUtils.Utils) package MyUtils { import flash.display.*; import flash.geom.*; public class Utils { public static const DIRECTION_STRAIGHT:int = 0; public static const DIRECTION_RIGHT:int = 1; public static const DIRECTION_LEFT:int = 2; public static const TO_DEG:Number = 57.2957795130823; public static const TO_RAD:Number = 0.0174532925199433; static var p1:Point = new Point(); static var p2:Point = new Point(); public static function polar(_arg1:Number, _arg2:Number, _arg3:Point){ _arg3.x = (Math.cos(_arg2) * _arg1); _arg3.y = (-(Math.sin(_arg2)) * _arg1); } public static function direction(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):int{ var _local5:Number; _local5 = ((_arg1 * _arg4) - (_arg2 * _arg3)); if (_local5 > 0){ return (DIRECTION_LEFT); }; if (_local5 < 0){ return (DIRECTION_RIGHT); }; return (DIRECTION_STRAIGHT); } public static function distance2D(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ p1.x = _arg1; p1.y = _arg2; p2.x = _arg3; p2.y = _arg4; return (Point.distance(p1, p2)); } public static function interval(_arg1:Number, _arg2:Number, _arg3:Number):Number{ if (_arg2 < _arg1){ return (_arg1); }; if (_arg2 > _arg3){ return (_arg3); }; return (_arg2); } public static function angleBPoints(_arg1, _arg2, _arg3, _arg4):Number{ return (Math.atan2((_arg4 - _arg2), (_arg3 - _arg1))); } public static function isInInterval(_arg1:Number, _arg2:Number, _arg3:Number):Boolean{ return ((((_arg1 > _arg2)) && ((_arg1 < _arg3)))); } public static function smallest(_arg1:Number, _arg2:Number):Number{ if (Math.abs(_arg1) >= Math.abs(_arg2)){ return (_arg1); }; return (_arg2); } public static function stepTowardsValue(_arg1:Number, _arg2:Number, _arg3:Number){ if (_arg1 != _arg2){ if (_arg1 < _arg2){ return (Math.min(_arg2, (_arg1 + _arg3))); }; return (Math.max(_arg2, (_arg1 - _arg3))); //unresolved jump }; return (_arg2); } public static function formatTime(_arg1:int, _arg2:int):String{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:int; _local3 = Math.floor((Number(_arg1) / _arg2)); _local4 = Math.floor((_local3 / 60)); _local5 = Math.floor((_local4 / 60)); _local6 = (_arg1 % _arg2); _local6 = Math.floor((_local6 * (100 / _arg2))); _local4 = (_local4 - (_local5 * 60)); _local3 = (_local3 - (((_local5 * 60) * 60) + (_local4 * 60))); return (((((("" + fillLeft(String(_local4), 2, "0")) + ":") + fillLeft(String(_local3), 2, "0")) + ":") + fillLeft(String(_local6), 2, "0"))); } public static function distance1D(_arg1:Number, _arg2:Number):Number{ return (Math.abs((_arg1 - _arg2))); } public static function fillLeft(_arg1:String, _arg2:int, _arg3:String):String{ var _local4:int; var _local5:int; var _local6:String; var _local7:*; _local4 = _arg1.length; _local5 = _arg3.length; _local6 = new String(_arg1); _local7 = _local4; while (_local7 < _arg2) { _local6 = (_arg3 + _local6); _local7 = (_local7 + _local5); }; return (_local6); } public static function create2DMatrix(_arg1:int, _arg2:int, _arg3):Array{ var _local4:Array; var _local5:*; var _local6:int; _local4 = new Array(_arg1); _local5 = 0; while (_local5 < _arg1) { _local4[_local5] = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { _local4[_local5][_local6] = _arg3; _local6++; }; _local5++; }; return (_local4); } public static function matrixForEach(_arg1:Array, _arg2:Function):void{ var _local3:*; var _local4:*; var _local5:*; var _local6:int; _local5 = _arg1.length; _local6 = _arg1[0].length; _local3 = 0; while (_local3 < _local5) { _local4 = 0; while (_local4 < _local6) { _arg2(_arg1[_local3][_local4], _local3, _local4); _local4++; }; _local3++; }; } public static function fillWithTexture(_arg1:BitmapData, _arg2:BitmapData):void{ var _local3:int; var _local4:int; var _local5:Point; var _local6:int; var _local7:int; _local3 = Math.ceil((Number(_arg1.width) / _arg2.width)); _local4 = Math.ceil((Number(_arg1.height) / _arg2.height)); _local5 = new Point(); _local6 = 0; while (_local6 < _local4) { _local7 = 0; while (_local7 < _local3) { _local5.x = (_local7 * _arg2.width); _local5.y = (_local6 * _arg2.height); _arg1.copyPixels(_arg2, _arg2.rect, _local5, null, null, false); _local7++; }; _local6++; }; } public static function shortAngle(_arg1:Number, _arg2:Number):Number{ if (((((_arg1 * _arg2) > 0)) || ((Math.abs((_arg1 - _arg2)) < Math.PI)))){ return ((_arg2 - _arg1)); }; if (_arg1 > _arg2){ return ((((Math.PI * 2) + _arg2) - _arg1)); }; return ((((-(Math.PI) * 2) + _arg2) - _arg1)); } public static function randomRange(_arg1:Number, _arg2:Number):Number{ return (((Math.random() * (_arg2 - _arg1)) + _arg1)); } public static function wrapAround(_arg1:Number, _arg2:Number, _arg3:Number):Number{ if (_arg2 > _arg3){ return ((_arg1 + (_arg2 - _arg3))); }; if (_arg2 < _arg1){ return ((_arg3 - (_arg1 - _arg2))); }; return (_arg2); } } }//package MyUtils
Section 169
//bubble_logo3_215 (STBC2_fla.bubble_logo3_215) package STBC2_fla { import flash.display.*; public dynamic class bubble_logo3_215 extends MovieClip { public function bubble_logo3_215(){ addFrameScript(0, frame1, 9, frame10); } function frame10(){ stop(); } function frame1(){ stop(); } } }//package STBC2_fla
Section 170
//BubbleBoxLogoGraphicMc_217 (STBC2_fla.BubbleBoxLogoGraphicMc_217) package STBC2_fla { import flash.display.*; public dynamic class BubbleBoxLogoGraphicMc_217 extends MovieClip { public var play_latest_text:MovieClip; } }//package STBC2_fla
Section 171
//BubbleBoxSplash_244 (STBC2_fla.BubbleBoxSplash_244) package STBC2_fla { import flash.display.*; import flash.events.*; import Game.*; public dynamic class BubbleBoxSplash_244 extends MovieClip { public var link:MovieClip; public var play_latest_text:MovieClip; public function BubbleBoxSplash_244(){ addFrameScript(0, frame1, 160, frame161); } function frame161(){ stop(); dispatchEvent(new Event(Events.ANIMATION_COMPLETE)); } function frame1(){ } } }//package STBC2_fla
Section 172
//BubbleBoxSplashFocus_213 (STBC2_fla.BubbleBoxSplashFocus_213) package STBC2_fla { import flash.display.*; public dynamic class BubbleBoxSplashFocus_213 extends MovieClip { public var link:MovieClip; public var play_latest_text:MovieClip; public function BubbleBoxSplashFocus_213(){ addFrameScript(0, frame1, 149, frame150); } function frame1(){ } function frame150(){ stop(); } } }//package STBC2_fla
Section 173
//bubblxbox_smallLogo_246 (STBC2_fla.bubblxbox_smallLogo_246) package STBC2_fla { import flash.display.*; import flash.events.*; public dynamic class bubblxbox_smallLogo_246 extends MovieClip { public var logo_ro:MovieClip; public function bubblxbox_smallLogo_246(){ addFrameScript(0, frame1); } function frame1(){ addEventListener(MouseEvent.MOUSE_OVER, lRollOver); addEventListener(MouseEvent.MOUSE_OUT, lRollOut); } public function lRollOver(_arg1:Event){ this.logo_ro.gotoAndStop(2); } public function lRollOut(_arg1:Event){ this.logo_ro.gotoAndStop(1); } } }//package STBC2_fla
Section 174
//bubblxbox_smallLogo_ro_247 (STBC2_fla.bubblxbox_smallLogo_ro_247) package STBC2_fla { import flash.display.*; public dynamic class bubblxbox_smallLogo_ro_247 extends MovieClip { public function bubblxbox_smallLogo_ro_247(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package STBC2_fla
Section 175
//Contenedor_6 (STBC2_fla.Contenedor_6) package STBC2_fla { import flash.display.*; public dynamic class Contenedor_6 extends MovieClip { public function Contenedor_6(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package STBC2_fla
Section 176
//CreditsMC_237 (STBC2_fla.CreditsMC_237) package STBC2_fla { import flash.display.*; public dynamic class CreditsMC_237 extends MovieClip { public var back_button:SimpleButton; } }//package STBC2_fla
Section 177
//InGameButtons_220 (STBC2_fla.InGameButtons_220) package STBC2_fla { import flash.display.*; public dynamic class InGameButtons_220 extends MovieClip { public var sfx_button:SimpleButton; public var level_select_button:SimpleButton; public var difficulty_select_button:SimpleButton; public var back_to_menu_button:SimpleButton; public var music_button:SimpleButton; public var hide_button:SimpleButton; } }//package STBC2_fla
Section 178
//MainMenuMC2_230 (STBC2_fla.MainMenuMC2_230) package STBC2_fla { import flash.display.*; public dynamic class MainMenuMC2_230 extends MovieClip { public var options_button:SimpleButton; public var spin1button:SimpleButton; public var credits_button:SimpleButton; public var iTunes_button:SimpleButton; public var walk_button:SimpleButton; public var play_button:SimpleButton; } }//package STBC2_fla
Section 179
//AdContainer (AdContainer) package { import flash.display.*; public dynamic class AdContainer extends MovieClip { } }//package
Section 180
//Arco (Arco) package { import Game.*; public dynamic class Arco extends GameBody { public var __id7_:ConcaveArcShape; public function Arco(){ addFrameScript(0, frame1); __setProp___id7__Arco_Layer1_1(); } public function init(){ this.type = Constants.WALL; this.addToBackground = true; } function __setProp___id7__Arco_Layer1_1(){ try { __id7_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id7_.categoryBits = 1; __id7_.colgroup = -2; __id7_.density = 0; __id7_.friction = 1; __id7_.maskBits = 0xFFFF; __id7_.restitution = 0; __id7_.sensor = false; __id7_.type = 0; try { __id7_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ stop(); } } }//package
Section 181
//BloqueBreakable (BloqueBreakable) package { import Game.*; public dynamic class BloqueBreakable extends BreakableBody { public var __id579_:Rectangulo; public function BloqueBreakable(){ addFrameScript(0, frame1); __setProp___id579__BloqueBreakable_shapes_1(); } function frame1(){ stop(); this.type = Constants.WALL; } function __setProp___id579__BloqueBreakable_shapes_1(){ try { __id579_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id579_.categoryBits = 1; __id579_.colgroup = 0; __id579_.density = 0; __id579_.friction = 1; __id579_.maskBits = 0xFFFF; __id579_.restitution = 0.2; __id579_.sensor = false; __id579_.type = 8; try { __id579_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 182
//BloqueMovil (BloqueMovil) package { import Game.*; public dynamic class BloqueMovil extends GameBody { public var __id12_:Rectangulo; public function BloqueMovil(){ addFrameScript(0, frame1); __setProp___id12__BloqueMovil_shapes_1(); } function frame1(){ stop(); this.type = Constants.WALL; } function __setProp___id12__BloqueMovil_shapes_1(){ try { __id12_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id12_.categoryBits = 1; __id12_.colgroup = -2; __id12_.density = 0.1; __id12_.friction = 1; __id12_.maskBits = 0xFFFF; __id12_.restitution = 0.2; __id12_.sensor = false; __id12_.type = 0; try { __id12_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 183
//BloqueMovilLevel19 (BloqueMovilLevel19) package { import Game.*; public dynamic class BloqueMovilLevel19 extends GameBody { public var __id438_:Circulo; public function BloqueMovilLevel19(){ addFrameScript(0, frame1); __setProp___id438__CirculoMovilNivel19_Layer1_1(); } function frame1(){ stop(); this.type = Constants.WALL; } function __setProp___id438__CirculoMovilNivel19_Layer1_1(){ try { __id438_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id438_.categoryBits = 1; __id438_.colgroup = -2; __id438_.density = 0.1; __id438_.friction = 1; __id438_.maskBits = 0xFFFF; __id438_.restitution = 0; __id438_.sensor = false; __id438_.type = 0; try { __id438_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 184
//BloqueMovilNivel19 (BloqueMovilNivel19) package { import Game.*; public dynamic class BloqueMovilNivel19 extends Saw { public var __id439_:Circulo; public function BloqueMovilNivel19(){ addFrameScript(0, frame1); __setProp___id439__BloqueMovilNivel19_shapes_1(); } public function init(){ this.type = Constants.SAW; this.convertToBitmap = false; } function __setProp___id439__BloqueMovilNivel19_shapes_1(){ try { __id439_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id439_.categoryBits = 1; __id439_.colgroup = -2; __id439_.density = 0.1; __id439_.friction = 1; __id439_.maskBits = 0xFFFF; __id439_.restitution = 0.2; __id439_.sensor = true; __id439_.type = 11; try { __id439_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ stop(); } } }//package
Section 185
//BloqueMovilNivel29 (BloqueMovilNivel29) package { import Game.*; public dynamic class BloqueMovilNivel29 extends GameBody { public var __id517_:Rectangulo; public function BloqueMovilNivel29(){ addFrameScript(0, frame1); __setProp___id517__BloqueMovilNivel29_shapes_1(); } function __setProp___id517__BloqueMovilNivel29_shapes_1(){ try { __id517_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id517_.categoryBits = 1; __id517_.colgroup = -2; __id517_.density = 0.1; __id517_.friction = 1; __id517_.maskBits = 0xFFFF; __id517_.restitution = 0.2; __id517_.sensor = false; __id517_.type = 0; try { __id517_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ stop(); this.type = Constants.WALL; } } }//package
Section 186
//BloqueMovilNivel30 (BloqueMovilNivel30) package { import Game.*; public dynamic class BloqueMovilNivel30 extends GameBody { public var __id584_:Rectangulo; public var __id586_:ConcaveArcShape; public var __id587_:Rectangulo; public var __id585_:Rectangulo; public var __id589_:Rectangulo; public var __id588_:Rectangulo; public function BloqueMovilNivel30(){ addFrameScript(0, frame1); __setProp___id588__BloqueMovilNivel30_shapes_1(); __setProp___id586__BloqueMovilNivel30_shapes_1(); __setProp___id585__BloqueMovilNivel30_shapes_1(); __setProp___id589__BloqueMovilNivel30_shapes_1(); __setProp___id587__BloqueMovilNivel30_shapes_1(); __setProp___id584__BloqueMovilNivel30_shapes_1(); } function __setProp___id588__BloqueMovilNivel30_shapes_1(){ try { __id588_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id588_.categoryBits = 1; __id588_.colgroup = -2; __id588_.density = 0.1; __id588_.friction = 1; __id588_.maskBits = 0xFFFF; __id588_.restitution = 0.2; __id588_.sensor = false; __id588_.type = 0; try { __id588_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ stop(); this.type = Constants.WALL; } function __setProp___id587__BloqueMovilNivel30_shapes_1(){ try { __id587_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id587_.categoryBits = 1; __id587_.colgroup = -2; __id587_.density = 0.1; __id587_.friction = 1; __id587_.maskBits = 0xFFFF; __id587_.restitution = 0.2; __id587_.sensor = false; __id587_.type = 0; try { __id587_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id585__BloqueMovilNivel30_shapes_1(){ try { __id585_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id585_.categoryBits = 2; __id585_.colgroup = -2; __id585_.density = 0.1; __id585_.friction = 1; __id585_.maskBits = 0xFFFF; __id585_.restitution = 0; __id585_.sensor = false; __id585_.type = 0; try { __id585_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id584__BloqueMovilNivel30_shapes_1(){ try { __id584_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id584_.categoryBits = 1; __id584_.colgroup = -2; __id584_.density = 0.1; __id584_.friction = 1; __id584_.maskBits = 0xFFFF; __id584_.restitution = 0.2; __id584_.sensor = false; __id584_.type = 0; try { __id584_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id589__BloqueMovilNivel30_shapes_1(){ try { __id589_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id589_.categoryBits = 1; __id589_.colgroup = -2; __id589_.density = 0.1; __id589_.friction = 1; __id589_.maskBits = 0xFFFF; __id589_.restitution = 0.2; __id589_.sensor = false; __id589_.type = 9; try { __id589_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id586__BloqueMovilNivel30_shapes_1(){ try { __id586_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id586_.categoryBits = 1; __id586_.colgroup = 0; __id586_.density = 0.1; __id586_.friction = 1; __id586_.maskBits = 0xFFFF; __id586_.restitution = 0.2; __id586_.sensor = false; __id586_.type = 0; try { __id586_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 187
//BloqueMovilNivel38 (BloqueMovilNivel38) package { import Game.*; public dynamic class BloqueMovilNivel38 extends GameBody { public var __id677_:Rectangulo; public var __id678_:Rectangulo; public function BloqueMovilNivel38(){ addFrameScript(0, frame1); __setProp___id677__BloqueMovilNivel38_shapes_1(); __setProp___id678__BloqueMovilNivel38_shapes_1(); } public function init(){ this.type = Constants.WALL; this.convertToBitmap = true; } function __setProp___id677__BloqueMovilNivel38_shapes_1(){ try { __id677_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id677_.categoryBits = 1; __id677_.colgroup = -2; __id677_.density = 0.1; __id677_.friction = 1; __id677_.maskBits = 0xFFFF; __id677_.restitution = 0.2; __id677_.sensor = false; __id677_.type = 0; try { __id677_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ stop(); } function __setProp___id678__BloqueMovilNivel38_shapes_1(){ try { __id678_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id678_.categoryBits = 1; __id678_.colgroup = -2; __id678_.density = 0.1; __id678_.friction = 1; __id678_.maskBits = 0xFFFF; __id678_.restitution = 0.2; __id678_.sensor = true; __id678_.type = 2; try { __id678_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 188
//BloqueMovilNivel4 (BloqueMovilNivel4) package { import Game.*; public dynamic class BloqueMovilNivel4 extends GameBody { public var __id319_:Rectangulo; public function BloqueMovilNivel4(){ addFrameScript(0, frame1); __setProp___id319__BloqueMovilNivel4_shapes_1(); } function __setProp___id319__BloqueMovilNivel4_shapes_1(){ try { __id319_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id319_.categoryBits = 1; __id319_.colgroup = -2; __id319_.density = 0.1; __id319_.friction = 1; __id319_.maskBits = 0xFFFF; __id319_.restitution = 0.2; __id319_.sensor = false; __id319_.type = 0; try { __id319_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ stop(); this.type = Constants.WALL; } } }//package
Section 189
//BloqueMovilNivel42 (BloqueMovilNivel42) package { import Game.*; public dynamic class BloqueMovilNivel42 extends GameBody { public var __id814_:Rectangulo; public function BloqueMovilNivel42(){ addFrameScript(0, frame1); __setProp___id814__BloqueMovilNivel42_shapes_1(); } function frame1(){ stop(); this.type = Constants.BREAKER; } function __setProp___id814__BloqueMovilNivel42_shapes_1(){ try { __id814_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id814_.categoryBits = 1; __id814_.colgroup = -2; __id814_.density = 0.1; __id814_.friction = 1; __id814_.maskBits = 0xFFFF; __id814_.restitution = 0.2; __id814_.sensor = false; __id814_.type = 0; try { __id814_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 190
//BloqueMovilSTBC17 (BloqueMovilSTBC17) package { import Game.*; public dynamic class BloqueMovilSTBC17 extends GameBody { public var __id263_:Rectangulo; public function BloqueMovilSTBC17(){ addFrameScript(0, frame1); __setProp___id263__BloqueMovilSTBC17_shapes_1(); } function __setProp___id263__BloqueMovilSTBC17_shapes_1(){ try { __id263_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id263_.categoryBits = 1; __id263_.colgroup = -2; __id263_.density = 0.1; __id263_.friction = 1; __id263_.maskBits = 0xFFFF; __id263_.restitution = 0.2; __id263_.sensor = false; __id263_.type = 0; try { __id263_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ stop(); this.type = Constants.WALL; } } }//package
Section 191
//BolaPreloader (BolaPreloader) package { import Game.Preloader.*; public dynamic class BolaPreloader extends BolaParent { } }//package
Section 192
//BolasNivel37 (BolasNivel37) package { import Game.*; public dynamic class BolasNivel37 extends GameBody { public var __id654_:Rectangulo; public var __id656_:ConcaveArcShape; public var __id655_:ConcaveArcShape; public var __id660_:Rectangulo; public var __id657_:Rectangulo; public var __id658_:Rectangulo; public var __id659_:Rectangulo; public function BolasNivel37(){ addFrameScript(0, frame1); __setProp___id660__BolasNivel37_Layer1_1(); __setProp___id657__BolasNivel37_Layer1_1(); __setProp___id658__BolasNivel37_Layer1_1(); __setProp___id655__BolasNivel37_Layer1_1(); __setProp___id659__BolasNivel37_Layer1_1(); __setProp___id656__BolasNivel37_Layer1_1(); __setProp___id654__BolasNivel37_Layer1_1(); } function __setProp___id654__BolasNivel37_Layer1_1(){ try { __id654_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id654_.categoryBits = 2; __id654_.colgroup = -2; __id654_.density = 0.1; __id654_.friction = 1; __id654_.maskBits = 0xFFFF; __id654_.restitution = 0; __id654_.sensor = false; __id654_.type = 0; try { __id654_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ stop(); this.type = Constants.WALL; } function __setProp___id659__BolasNivel37_Layer1_1(){ try { __id659_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id659_.categoryBits = 1; __id659_.colgroup = -2; __id659_.density = 0.1; __id659_.friction = 1; __id659_.maskBits = 0xFFFF; __id659_.restitution = 0; __id659_.sensor = false; __id659_.type = 0; try { __id659_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id658__BolasNivel37_Layer1_1(){ try { __id658_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id658_.categoryBits = 1; __id658_.colgroup = -2; __id658_.density = 0.1; __id658_.friction = 1; __id658_.maskBits = 0xFFFF; __id658_.restitution = 0; __id658_.sensor = false; __id658_.type = 0; try { __id658_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id655__BolasNivel37_Layer1_1(){ try { __id655_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id655_.categoryBits = 1; __id655_.colgroup = -2; __id655_.density = 0.1; __id655_.friction = 1; __id655_.maskBits = 0xFFFF; __id655_.restitution = 0.2; __id655_.sensor = false; __id655_.type = 0; try { __id655_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id660__BolasNivel37_Layer1_1(){ try { __id660_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id660_.categoryBits = 1; __id660_.colgroup = -2; __id660_.density = 0.1; __id660_.friction = 1; __id660_.maskBits = 0xFFFF; __id660_.restitution = 0; __id660_.sensor = false; __id660_.type = 0; try { __id660_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id657__BolasNivel37_Layer1_1(){ try { __id657_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id657_.categoryBits = 1; __id657_.colgroup = -2; __id657_.density = 0.1; __id657_.friction = 1; __id657_.maskBits = 0xFFFF; __id657_.restitution = 0; __id657_.sensor = false; __id657_.type = 0; try { __id657_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id656__BolasNivel37_Layer1_1(){ try { __id656_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id656_.categoryBits = 1; __id656_.colgroup = -2; __id656_.density = 0.1; __id656_.friction = 1; __id656_.maskBits = 0xFFFF; __id656_.restitution = 0.2; __id656_.sensor = false; __id656_.type = 0; try { __id656_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 193
//bubblebox_score (bubblebox_score) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.net.*; import flash.media.*; import flash.geom.*; import flash.text.*; import flash.filters.*; import flash.ui.*; import flash.system.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; public dynamic class bubblebox_score extends MovieClip { public var loader:URLLoader; public var loadingStatus:String; public var hexChars:String; public var score:Number; public var gameID:Number; public var insertname:TextField; public function bubblebox_score(){ addFrameScript(0, frame1); } public function hh(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (tr(h, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } public function hash(_arg1:String):String{ var _local2:ByteArray; _local2 = new ByteArray(); _local2.writeUTFBytes(_arg1); return (hashBinary(_local2)); } public function removeListeners():void{ loader.removeEventListener(Event.COMPLETE, completeHandler); loader.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); loader.removeEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); } public function clicked(_arg1:MouseEvent):void{ var _local2:String; var _local3:String; var _local4:String; var _local5:String; var _local6:URLVariables; var _local7:URLRequest; if (loadingStatus == "insertName"){ if (((((!((_arg1.target.name == "insertName"))) && (!((this.insertname.text == "YOUR NAME"))))) && ((this.insertname.text.length > 0)))){ _local2 = this.insertname.text; _local3 = ((((gameID + "_") + score) + "_") + _local2); _local4 = ((((((((((gameID + "_") + "4234232143214421") + "_") + score) + "_") + "2537625476251") + "_") + _local2) + "_") + "desleutelistessa"); _local5 = hash(_local4); _local6 = new URLVariables(); _local6.datastring = _local3; _local6.hashstring = _local5; _local7 = new URLRequest("http://www.bubblebox.com/scripts/insertscore2008.php"); _local7.data = _local6; _local7.method = URLRequestMethod.POST; loader.dataFormat = URLLoaderDataFormat.TEXT; loader.addEventListener(Event.COMPLETE, completeHandler, false, 0, true); loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler, false, 0, true); loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler, false, 0, true); loader.load(_local7); this.gotoAndStop(2); loadingStatus = "sending"; }; } else { if (loadingStatus == "sending"){ } else { if (loadingStatus == "completed"){ navigateToURL(new URLRequest((("http://www.bubblebox.com/highscores/" + gameID) + ".htm")), "_blank"); } else { if (loadingStatus == "failed"){ loadingStatus = "insertName"; this.gotoAndStop(1); }; }; }; }; } public function ii(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (tr(i, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } public function failed():void{ loadingStatus = "failed"; removeListeners(); this.gotoAndStop(4); } public function setScore(_arg1:Number, _arg2:Number):void{ score = _arg1; gameID = _arg2; } public function f(_arg1:int, _arg2:int, _arg3:int):int{ return (((_arg1 & _arg2) | (~(_arg1) & _arg3))); } public function i(_arg1:int, _arg2:int, _arg3:int):int{ return ((_arg2 ^ (_arg1 | ~(_arg3)))); } function frame1(){ hexChars = "0123456789abcdef"; this.stage.focus = this.insertname; this.insertname.setSelection(0, this.insertname.text.length); loader = new URLLoader(); loadingStatus = "insertName"; this.addEventListener(MouseEvent.CLICK, clicked, false, 0, true); stop(); } public function g(_arg1:int, _arg2:int, _arg3:int):int{ return (((_arg1 & _arg3) | (_arg2 & ~(_arg3)))); } public function h(_arg1:int, _arg2:int, _arg3:int):int{ return (((_arg1 ^ _arg2) ^ _arg3)); } public function ioErrorHandler(_arg1:IOErrorEvent):void{ trace("ioError"); failed(); } public function securityErrorHandler(_arg1:SecurityErrorEvent):void{ trace("securityError"); failed(); } public function toHex(_arg1:int, _arg2:Boolean=false):String{ var _local3:String; var _local4:int; var _local5:int; _local3 = ""; if (_arg2){ _local4 = 0; while (_local4 < 4) { _local3 = (_local3 + (hexChars.charAt(((_arg1 >> (((3 - _local4) * 8) + 4)) & 15)) + hexChars.charAt(((_arg1 >> ((3 - _local4) * 8)) & 15)))); _local4++; }; } else { _local5 = 0; while (_local5 < 4) { _local3 = (_local3 + (hexChars.charAt(((_arg1 >> ((_local5 * 8) + 4)) & 15)) + hexChars.charAt(((_arg1 >> (_local5 * 8)) & 15)))); _local5++; }; }; return (_local3); } public function createBlocks(_arg1:ByteArray):Array{ var _local2:Array; var _local3:int; var _local4:int; var _local5:int; _local2 = new Array(); _local3 = (_arg1.length * 8); _local4 = 0xFF; _local5 = 0; while (_local5 < _local3) { _local2[int((_local5 >> 5))] = (_local2[int((_local5 >> 5))] | ((_arg1[(_local5 / 8)] & _local4) << (_local5 % 32))); _local5 = (_local5 + 8); }; _local2[int((_local3 >> 5))] = (_local2[int((_local3 >> 5))] | (128 << (_local3 % 32))); _local2[int(((((_local3 + 64) >>> 9) << 4) + 14))] = _local3; return (_local2); } public function hashBinary(_arg1:ByteArray):String{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:Array; var _local11:int; var _local12:int; _local2 = 1732584193; _local3 = -271733879; _local4 = -1732584194; _local5 = 271733878; _local10 = createBlocks(_arg1); _local11 = _local10.length; _local12 = 0; while (_local12 < _local11) { _local6 = _local2; _local7 = _local3; _local8 = _local4; _local9 = _local5; _local2 = ff(_local2, _local3, _local4, _local5, _local10[int((_local12 + 0))], 7, -680876936); _local5 = ff(_local5, _local2, _local3, _local4, _local10[int((_local12 + 1))], 12, -389564586); _local4 = ff(_local4, _local5, _local2, _local3, _local10[int((_local12 + 2))], 17, 606105819); _local3 = ff(_local3, _local4, _local5, _local2, _local10[int((_local12 + 3))], 22, -1044525330); _local2 = ff(_local2, _local3, _local4, _local5, _local10[int((_local12 + 4))], 7, -176418897); _local5 = ff(_local5, _local2, _local3, _local4, _local10[int((_local12 + 5))], 12, 1200080426); _local4 = ff(_local4, _local5, _local2, _local3, _local10[int((_local12 + 6))], 17, -1473231341); _local3 = ff(_local3, _local4, _local5, _local2, _local10[int((_local12 + 7))], 22, -45705983); _local2 = ff(_local2, _local3, _local4, _local5, _local10[int((_local12 + 8))], 7, 1770035416); _local5 = ff(_local5, _local2, _local3, _local4, _local10[int((_local12 + 9))], 12, -1958414417); _local4 = ff(_local4, _local5, _local2, _local3, _local10[int((_local12 + 10))], 17, -42063); _local3 = ff(_local3, _local4, _local5, _local2, _local10[int((_local12 + 11))], 22, -1990404162); _local2 = ff(_local2, _local3, _local4, _local5, _local10[int((_local12 + 12))], 7, 1804603682); _local5 = ff(_local5, _local2, _local3, _local4, _local10[int((_local12 + 13))], 12, -40341101); _local4 = ff(_local4, _local5, _local2, _local3, _local10[int((_local12 + 14))], 17, -1502002290); _local3 = ff(_local3, _local4, _local5, _local2, _local10[int((_local12 + 15))], 22, 1236535329); _local2 = gg(_local2, _local3, _local4, _local5, _local10[int((_local12 + 1))], 5, -165796510); _local5 = gg(_local5, _local2, _local3, _local4, _local10[int((_local12 + 6))], 9, -1069501632); _local4 = gg(_local4, _local5, _local2, _local3, _local10[int((_local12 + 11))], 14, 643717713); _local3 = gg(_local3, _local4, _local5, _local2, _local10[int((_local12 + 0))], 20, -373897302); _local2 = gg(_local2, _local3, _local4, _local5, _local10[int((_local12 + 5))], 5, -701558691); _local5 = gg(_local5, _local2, _local3, _local4, _local10[int((_local12 + 10))], 9, 38016083); _local4 = gg(_local4, _local5, _local2, _local3, _local10[int((_local12 + 15))], 14, -660478335); _local3 = gg(_local3, _local4, _local5, _local2, _local10[int((_local12 + 4))], 20, -405537848); _local2 = gg(_local2, _local3, _local4, _local5, _local10[int((_local12 + 9))], 5, 568446438); _local5 = gg(_local5, _local2, _local3, _local4, _local10[int((_local12 + 14))], 9, -1019803690); _local4 = gg(_local4, _local5, _local2, _local3, _local10[int((_local12 + 3))], 14, -187363961); _local3 = gg(_local3, _local4, _local5, _local2, _local10[int((_local12 + 8))], 20, 1163531501); _local2 = gg(_local2, _local3, _local4, _local5, _local10[int((_local12 + 13))], 5, -1444681467); _local5 = gg(_local5, _local2, _local3, _local4, _local10[int((_local12 + 2))], 9, -51403784); _local4 = gg(_local4, _local5, _local2, _local3, _local10[int((_local12 + 7))], 14, 1735328473); _local3 = gg(_local3, _local4, _local5, _local2, _local10[int((_local12 + 12))], 20, -1926607734); _local2 = hh(_local2, _local3, _local4, _local5, _local10[int((_local12 + 5))], 4, -378558); _local5 = hh(_local5, _local2, _local3, _local4, _local10[int((_local12 + 8))], 11, -2022574463); _local4 = hh(_local4, _local5, _local2, _local3, _local10[int((_local12 + 11))], 16, 1839030562); _local3 = hh(_local3, _local4, _local5, _local2, _local10[int((_local12 + 14))], 23, -35309556); _local2 = hh(_local2, _local3, _local4, _local5, _local10[int((_local12 + 1))], 4, -1530992060); _local5 = hh(_local5, _local2, _local3, _local4, _local10[int((_local12 + 4))], 11, 1272893353); _local4 = hh(_local4, _local5, _local2, _local3, _local10[int((_local12 + 7))], 16, -155497632); _local3 = hh(_local3, _local4, _local5, _local2, _local10[int((_local12 + 10))], 23, -1094730640); _local2 = hh(_local2, _local3, _local4, _local5, _local10[int((_local12 + 13))], 4, 681279174); _local5 = hh(_local5, _local2, _local3, _local4, _local10[int((_local12 + 0))], 11, -358537222); _local4 = hh(_local4, _local5, _local2, _local3, _local10[int((_local12 + 3))], 16, -722521979); _local3 = hh(_local3, _local4, _local5, _local2, _local10[int((_local12 + 6))], 23, 76029189); _local2 = hh(_local2, _local3, _local4, _local5, _local10[int((_local12 + 9))], 4, -640364487); _local5 = hh(_local5, _local2, _local3, _local4, _local10[int((_local12 + 12))], 11, -421815835); _local4 = hh(_local4, _local5, _local2, _local3, _local10[int((_local12 + 15))], 16, 530742520); _local3 = hh(_local3, _local4, _local5, _local2, _local10[int((_local12 + 2))], 23, -995338651); _local2 = ii(_local2, _local3, _local4, _local5, _local10[int((_local12 + 0))], 6, -198630844); _local5 = ii(_local5, _local2, _local3, _local4, _local10[int((_local12 + 7))], 10, 1126891415); _local4 = ii(_local4, _local5, _local2, _local3, _local10[int((_local12 + 14))], 15, -1416354905); _local3 = ii(_local3, _local4, _local5, _local2, _local10[int((_local12 + 5))], 21, -57434055); _local2 = ii(_local2, _local3, _local4, _local5, _local10[int((_local12 + 12))], 6, 1700485571); _local5 = ii(_local5, _local2, _local3, _local4, _local10[int((_local12 + 3))], 10, -1894986606); _local4 = ii(_local4, _local5, _local2, _local3, _local10[int((_local12 + 10))], 15, -1051523); _local3 = ii(_local3, _local4, _local5, _local2, _local10[int((_local12 + 1))], 21, -2054922799); _local2 = ii(_local2, _local3, _local4, _local5, _local10[int((_local12 + 8))], 6, 1873313359); _local5 = ii(_local5, _local2, _local3, _local4, _local10[int((_local12 + 15))], 10, -30611744); _local4 = ii(_local4, _local5, _local2, _local3, _local10[int((_local12 + 6))], 15, -1560198380); _local3 = ii(_local3, _local4, _local5, _local2, _local10[int((_local12 + 13))], 21, 1309151649); _local2 = ii(_local2, _local3, _local4, _local5, _local10[int((_local12 + 4))], 6, -145523070); _local5 = ii(_local5, _local2, _local3, _local4, _local10[int((_local12 + 11))], 10, -1120210379); _local4 = ii(_local4, _local5, _local2, _local3, _local10[int((_local12 + 2))], 15, 718787259); _local3 = ii(_local3, _local4, _local5, _local2, _local10[int((_local12 + 9))], 21, -343485551); _local2 = (_local2 + _local6); _local3 = (_local3 + _local7); _local4 = (_local4 + _local8); _local5 = (_local5 + _local9); _local12 = (_local12 + 16); }; return ((((toHex(_local2) + toHex(_local3)) + toHex(_local4)) + toHex(_local5))); } public function tr(_arg1:Function, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int, _arg8:int):int{ var _local9:int; _local9 = (((_arg2 + int(_arg1(_arg3, _arg4, _arg5))) + _arg6) + _arg8); return ((rol(_local9, _arg7) + _arg3)); } public function rol(_arg1:int, _arg2:int):int{ return (((_arg1 << _arg2) | (_arg1 >>> (32 - _arg2)))); } public function completeHandler(_arg1:Event):void{ loadingStatus = "completed"; removeListeners(); this.gotoAndStop(3); } public function ror(_arg1:int, _arg2:int):uint{ var _local3:int; _local3 = (32 - _arg2); return (((_arg1 << _local3) | (_arg1 >>> (32 - _local3)))); } public function gg(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (tr(g, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } public function ff(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (tr(f, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } } }//package
Section 194
//BubbleScoreContainer (BubbleScoreContainer) package { import flash.display.*; public dynamic class BubbleScoreContainer extends MovieClip { public var bbscore:bubblebox_score; } }//package
Section 195
//Burn (Burn) package { import flash.media.*; public dynamic class Burn extends Sound { } }//package
Section 196
//CheckBox_disabledIcon (CheckBox_disabledIcon) package { import flash.display.*; public dynamic class CheckBox_disabledIcon extends MovieClip { } }//package
Section 197
//CheckBox_downIcon (CheckBox_downIcon) package { import flash.display.*; public dynamic class CheckBox_downIcon extends MovieClip { } }//package
Section 198
//CheckBox_overIcon (CheckBox_overIcon) package { import flash.display.*; public dynamic class CheckBox_overIcon extends MovieClip { } }//package
Section 199
//CheckBox_selectedDisabledIcon (CheckBox_selectedDisabledIcon) package { import flash.display.*; public dynamic class CheckBox_selectedDisabledIcon extends MovieClip { } }//package
Section 200
//CheckBox_selectedDownIcon (CheckBox_selectedDownIcon) package { import flash.display.*; public dynamic class CheckBox_selectedDownIcon extends MovieClip { } }//package
Section 201
//CheckBox_selectedOverIcon (CheckBox_selectedOverIcon) package { import flash.display.*; public dynamic class CheckBox_selectedOverIcon extends MovieClip { } }//package
Section 202
//CheckBox_selectedUpIcon (CheckBox_selectedUpIcon) package { import flash.display.*; public dynamic class CheckBox_selectedUpIcon extends MovieClip { } }//package
Section 203
//CheckBox_upIcon (CheckBox_upIcon) package { import flash.display.*; public dynamic class CheckBox_upIcon extends MovieClip { } }//package
Section 204
//CircleTrap (CircleTrap) package { import Game.*; public dynamic class CircleTrap extends GameBody { public var __id321_:Circulo; public function CircleTrap(){ addFrameScript(0, frame1); __setProp___id321__CircleTrap_Layer1_1(); } public function init(){ this.type = Constants.SPIKE; this.removeGraphic = true; } function __setProp___id321__CircleTrap_Layer1_1(){ try { __id321_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id321_.categoryBits = 1; __id321_.colgroup = -2; __id321_.density = 0; __id321_.friction = 0.1; __id321_.maskBits = 0xFFFF; __id321_.restitution = 0; __id321_.sensor = true; __id321_.type = 0; try { __id321_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ stop(); } } }//package
Section 205
//Circulo (Circulo) package { import Game.*; public dynamic class Circulo extends GameCircleShape { public function Circulo(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 206
//CirculoMovil (CirculoMovil) package { import Game.*; public dynamic class CirculoMovil extends GameBody { public var __id383_:Circulo; public function CirculoMovil(){ addFrameScript(0, frame1); __setProp___id383__CirculoMovil_Layer1_1(); } function __setProp___id383__CirculoMovil_Layer1_1(){ try { __id383_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id383_.categoryBits = 1; __id383_.colgroup = -2; __id383_.density = 0.1; __id383_.friction = 1; __id383_.maskBits = 0xFFFF; __id383_.restitution = 0; __id383_.sensor = false; __id383_.type = 0; try { __id383_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ stop(); this.type = Constants.WALL; } } }//package
Section 207
//CirculoMovilNivel24 (CirculoMovilNivel24) package { import Game.*; public dynamic class CirculoMovilNivel24 extends GameBody { public var __id56_:Rectangulo; public var __id57_:Rectangulo; public var __id55_:Rectangulo; public var __id53_:Circulo; public var __id54_:Rectangulo; public function CirculoMovilNivel24(){ addFrameScript(0, frame1); __setProp___id53__CirculoMovilNivel24_Layer1_1(); __setProp___id55__CirculoMovilNivel24_actions_1(); __setProp___id54__CirculoMovilNivel24_actions_1(); __setProp___id57__CirculoMovilNivel24_actions_1(); __setProp___id56__CirculoMovilNivel24_actions_1(); } function __setProp___id55__CirculoMovilNivel24_actions_1(){ try { __id55_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id55_.categoryBits = 1; __id55_.colgroup = -2; __id55_.density = 0.1; __id55_.friction = 1; __id55_.maskBits = 0xFFFF; __id55_.restitution = 0; __id55_.sensor = false; __id55_.type = 0; try { __id55_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id54__CirculoMovilNivel24_actions_1(){ try { __id54_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id54_.categoryBits = 1; __id54_.colgroup = -2; __id54_.density = 0.1; __id54_.friction = 1; __id54_.maskBits = 0xFFFF; __id54_.restitution = 0; __id54_.sensor = false; __id54_.type = 0; try { __id54_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ stop(); this.type = Constants.WALL; } function __setProp___id53__CirculoMovilNivel24_Layer1_1(){ try { __id53_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id53_.categoryBits = 1; __id53_.colgroup = -2; __id53_.density = 0.1; __id53_.friction = 1; __id53_.maskBits = 0xFFFF; __id53_.restitution = 0; __id53_.sensor = false; __id53_.type = 0; try { __id53_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id57__CirculoMovilNivel24_actions_1(){ try { __id57_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id57_.categoryBits = 1; __id57_.colgroup = -2; __id57_.density = 0.1; __id57_.friction = 1; __id57_.maskBits = 0xFFFF; __id57_.restitution = 0; __id57_.sensor = false; __id57_.type = 0; try { __id57_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id56__CirculoMovilNivel24_actions_1(){ try { __id56_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id56_.categoryBits = 1; __id56_.colgroup = -2; __id56_.density = 0.1; __id56_.friction = 1; __id56_.maskBits = 0xFFFF; __id56_.restitution = 0; __id56_.sensor = false; __id56_.type = 0; try { __id56_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 208
//CirculoNivel20 (CirculoNivel20) package { import Game.*; public dynamic class CirculoNivel20 extends GameBody { public var __id492_:Circulo; public var __id493_:Rectangulo; public function CirculoNivel20(){ addFrameScript(0, frame1); __setProp___id492__CirculoNivel20_Layer1_1(); __setProp___id493__CirculoNivel20_Layer1_1(); } function frame1(){ stop(); this.type = Constants.WALL; } function __setProp___id492__CirculoNivel20_Layer1_1(){ try { __id492_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id492_.categoryBits = 1; __id492_.colgroup = -2; __id492_.density = 0.1; __id492_.friction = 1; __id492_.maskBits = 0xFFFF; __id492_.restitution = 0; __id492_.sensor = false; __id492_.type = 0; try { __id492_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id493__CirculoNivel20_Layer1_1(){ try { __id493_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id493_.categoryBits = 2; __id493_.colgroup = -2; __id493_.density = 0.1; __id493_.friction = 1; __id493_.maskBits = 0xFFFF; __id493_.restitution = 0; __id493_.sensor = false; __id493_.type = 0; try { __id493_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 209
//ColiParedCirculo (ColiParedCirculo) package { import Game.*; public dynamic class ColiParedCirculo extends GameBody { public var __id318_:Circulo; public function ColiParedCirculo(){ addFrameScript(0, frame1); __setProp___id318__ColiParedCirculo_Layer1_1(); } function __setProp___id318__ColiParedCirculo_Layer1_1(){ try { __id318_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id318_.categoryBits = 1; __id318_.colgroup = 0; __id318_.density = 0; __id318_.friction = 1; __id318_.maskBits = 0xFFFF; __id318_.restitution = 0; __id318_.sensor = false; __id318_.type = 0; try { __id318_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ stop(); this.type = Constants.WALL; } } }//package
Section 210
//ConcaveArcShape (ConcaveArcShape) package { import Game.*; public dynamic class ConcaveArcShape extends GameArcShape { public function ConcaveArcShape(){ addFrameScript(0, frame1); } function frame1(){ this.density = 0; this.friction = 1; this.restitution = 1; } } }//package
Section 211
//CruzOldNivel12 (CruzOldNivel12) package { import Game.*; public dynamic class CruzOldNivel12 extends GameBody { public var __id149_:Rectangulo; public var __id152_:Rectangulo; public var __id150_:Rectangulo; public var __id151_:Rectangulo; public function CruzOldNivel12(){ addFrameScript(0, frame1); __setProp___id151__CruzOldNivel12_shapes_1(); __setProp___id150__CruzOldNivel12_shapes_1(); __setProp___id152__CruzOldNivel12_shapes_1(); __setProp___id149__CruzOldNivel12_shapes_1(); } function __setProp___id150__CruzOldNivel12_shapes_1(){ try { __id150_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id150_.categoryBits = 1; __id150_.colgroup = -2; __id150_.density = 0.1; __id150_.friction = 1; __id150_.maskBits = 0xFFFF; __id150_.restitution = 0.2; __id150_.sensor = false; __id150_.type = 0; try { __id150_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id151__CruzOldNivel12_shapes_1(){ try { __id151_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id151_.categoryBits = 1; __id151_.colgroup = -2; __id151_.density = 0.1; __id151_.friction = 1; __id151_.maskBits = 0xFFFF; __id151_.restitution = 0.2; __id151_.sensor = false; __id151_.type = 0; try { __id151_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id152__CruzOldNivel12_shapes_1(){ try { __id152_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id152_.categoryBits = 1; __id152_.colgroup = -2; __id152_.density = 0.1; __id152_.friction = 1; __id152_.maskBits = 0xFFFF; __id152_.restitution = 0.2; __id152_.sensor = false; __id152_.type = 0; try { __id152_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ stop(); this.type = Constants.WALL; } function __setProp___id149__CruzOldNivel12_shapes_1(){ try { __id149_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id149_.categoryBits = 1; __id149_.colgroup = -2; __id149_.density = 0.1; __id149_.friction = 1; __id149_.maskBits = 0xFFFF; __id149_.restitution = 0.2; __id149_.sensor = false; __id149_.type = 0; try { __id149_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 212
//CursorMC (CursorMC) package { import flash.display.*; public dynamic class CursorMC extends MovieClip { public var cog2:MovieClip; public var cog1:MovieClip; public var luz:MovieClip; public function CursorMC(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 213
//DifficultyMC (DifficultyMC) package { import fl.controls.*; import flash.display.*; import flash.events.*; import Game.*; import flash.text.*; public dynamic class DifficultyMC extends MovieClip { public var bqCheckBox:CheckBox; public var sfxCheckBox:CheckBox; public var skipCheckBox:CheckBox; public var tipsCheckBox:CheckBox; public var oqCheckBox:CheckBox; public var fpsCheckBox:CheckBox; public var continue_button:SimpleButton; public var multiplier:TextField; public var slider:MySliderBar; public var musicCheckBox:CheckBox; public function DifficultyMC(){ addFrameScript(0, frame1); __setProp_sfxCheckBox_DifficultyMC_ui_1(); __setProp_skipCheckBox_DifficultyMC_ui_1(); __setProp_oqCheckBox_DifficultyMC_ui_1(); __setProp_bqCheckBox_DifficultyMC_ui_1(); __setProp_tipsCheckBox_DifficultyMC_ui_1(); __setProp_musicCheckBox_DifficultyMC_ui_1(); __setProp_fpsCheckBox_DifficultyMC_ui_1(); } function __setProp_sfxCheckBox_DifficultyMC_ui_1(){ try { sfxCheckBox["componentInspectorSetting"] = true; } catch(e:Error) { }; sfxCheckBox.enabled = true; sfxCheckBox.label = ""; sfxCheckBox.labelPlacement = "right"; sfxCheckBox.selected = false; sfxCheckBox.visible = true; try { sfxCheckBox["componentInspectorSetting"] = false; } catch(e:Error) { }; } public function setBQCheckBox(_arg1:Boolean):void{ bqCheckBox.selected = _arg1; } function __setProp_bqCheckBox_DifficultyMC_ui_1(){ try { bqCheckBox["componentInspectorSetting"] = true; } catch(e:Error) { }; bqCheckBox.enabled = true; bqCheckBox.label = ""; bqCheckBox.labelPlacement = "right"; bqCheckBox.selected = false; bqCheckBox.visible = true; try { bqCheckBox["componentInspectorSetting"] = false; } catch(e:Error) { }; } public function getMusicCheckBox():Boolean{ return (musicCheckBox.selected); } public function getSFXCheckBox():Boolean{ return (sfxCheckBox.selected); } function __setProp_musicCheckBox_DifficultyMC_ui_1(){ try { musicCheckBox["componentInspectorSetting"] = true; } catch(e:Error) { }; musicCheckBox.enabled = true; musicCheckBox.label = ""; musicCheckBox.labelPlacement = "right"; musicCheckBox.selected = false; musicCheckBox.visible = true; try { musicCheckBox["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp_oqCheckBox_DifficultyMC_ui_1(){ try { oqCheckBox["componentInspectorSetting"] = true; } catch(e:Error) { }; oqCheckBox.enabled = true; oqCheckBox.label = ""; oqCheckBox.labelPlacement = "right"; oqCheckBox.selected = false; oqCheckBox.visible = true; try { oqCheckBox["componentInspectorSetting"] = false; } catch(e:Error) { }; } public function updateMultiplier(_arg1:Event){ multiplier.text = ("" + Glob.difficultyMultiplier(slider.value).toFixed(2)); } function frame1(){ stop(); multiplier.mouseEnabled = false; slider.addEventListener(slider.CHANGE_EVENT, updateMultiplier, false, 0, true); continue_button.addEventListener(MouseEvent.CLICK, listenerContinue, false, 0, true); } public function getTipsCheckBox():Boolean{ return (tipsCheckBox.selected); } public function getFpsCheckBox():Boolean{ return (fpsCheckBox.selected); } function __setProp_tipsCheckBox_DifficultyMC_ui_1(){ try { tipsCheckBox["componentInspectorSetting"] = true; } catch(e:Error) { }; tipsCheckBox.enabled = true; tipsCheckBox.label = ""; tipsCheckBox.labelPlacement = "right"; tipsCheckBox.selected = false; tipsCheckBox.visible = true; try { tipsCheckBox["componentInspectorSetting"] = false; } catch(e:Error) { }; } public function setOQCheckBox(_arg1:Boolean):void{ oqCheckBox.selected = _arg1; } public function listenerContinue(_arg1:Event){ dispatchEvent(new Event(Events.DIFFICULTY_SELECTED)); } public function setTipsCheckBox(_arg1:Boolean){ tipsCheckBox.selected = _arg1; } public function getOQCheckBox():Boolean{ return (oqCheckBox.selected); } function __setProp_fpsCheckBox_DifficultyMC_ui_1(){ try { fpsCheckBox["componentInspectorSetting"] = true; } catch(e:Error) { }; fpsCheckBox.enabled = true; fpsCheckBox.label = ""; fpsCheckBox.labelPlacement = "right"; fpsCheckBox.selected = false; fpsCheckBox.visible = true; try { fpsCheckBox["componentInspectorSetting"] = false; } catch(e:Error) { }; } public function setMusicCheckBox(_arg1:Boolean){ musicCheckBox.selected = _arg1; } public function setSFXCheckBox(_arg1:Boolean){ sfxCheckBox.selected = _arg1; } public function getDifficulty():Number{ return (slider.getValue()); } public function setDifficulty(_arg1:Number):void{ slider.setValue(_arg1); multiplier.text = ("" + Glob.difficultyMultiplier(_arg1).toFixed(2)); } function __setProp_skipCheckBox_DifficultyMC_ui_1(){ try { skipCheckBox["componentInspectorSetting"] = true; } catch(e:Error) { }; skipCheckBox.enabled = true; skipCheckBox.label = ""; skipCheckBox.labelPlacement = "right"; skipCheckBox.selected = false; skipCheckBox.visible = true; try { skipCheckBox["componentInspectorSetting"] = false; } catch(e:Error) { }; } public function setSkipCheckBox(_arg1:Boolean){ skipCheckBox.selected = _arg1; } public function getSkipCheckBox():Boolean{ return (skipCheckBox.selected); } public function getBQCheckBox():Boolean{ return (bqCheckBox.selected); } public function setFpsCheckBox(_arg1:Boolean):void{ fpsCheckBox.selected = _arg1; } } }//package
Section 214
//Empacador (Empacador) package { import flash.display.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; import Box2DIntegration.*; class Empacador extends MovieClip { private var _b2ContactManager:b2ContactManager; private var _b2Bound:b2Bound; private var _b2PolygonContact:b2PolygonContact; private var _b2iPrismaticJoint:b2iPrismaticJoint; private var _b2GearJointDef:b2GearJointDef; private var _b2PulleyJoint:b2PulleyJointDef; private var _b2World:b2World; private var _b2iShape:b2iShape; private var _b2BroadPhase:b2BroadPhase; private var _b2Pair:b2Pair; private var _b2iLevel:b2iLevel; private var _b2Shape:b2Shape; private var _b2ContactRegister:b2ContactRegister; private var _b2Mat22:b2Mat22; private var _b2ContactListener:b2ContactListener; private var _b2DebugDraw:b2DebugDraw; private var _b2DestructionListener:b2DestructionListener; private var _b2iBoxShape:b2iBoxShape; private var _b2Math:b2Math; private var _b2StaticEdgeShape:b2StaticEdgeShape; private var _b2ConvexArcDef:b2ConvexArcDef; private var _b2NullContact:b2NullContact; private var _b2Vec2:b2Vec2; private var _b2GearJoint:b2GearJoint; private var _b2Contact:b2Contact; private var _b2ShapeDef:b2ShapeDef; private var _b2iBody:b2iBody; private var _b2iRectTriangleShape:b2iRectTriangleShape; private var _b2MouseJointDef:b2MouseJointDef; private var _b2PrismaticJoint:b2PrismaticJoint; private var _b2CircleShape:b2CircleShape; private var _b2MassData:b2MassData; private var _b2iObjectGroup:b2iObjectGroup; private var _b2Manifold:b2Manifold; private var _b2iConcaveArcShape:b2iConcaveArcShape; private var _b2PolygonDef:b2PolygonDef; private var _b2BufferedPair:b2BufferedPair; private var _clipVertex:ClipVertex; private var _b2iCircleShape:b2iCircleShape; private var _b2CircleContact:b2CircleContact; private var _b2iRevoluteJoint:b2iRevoluteJoint; private var _b2ConcaveArcDef:b2ConcaveArcDef; private var _b2PolygonShape:b2PolygonShape; private var _b2JointDef:b2JointDef; private var _b2Jacobian:b2Jacobian; private var _b2ConcaveArcShape:b2ConcaveArcShape; private var _b2Body:b2Body; private var _b2StaticEdgeChainDef:b2StaticEdgeChainDef; private var _b2Proxy; private var _b2ConvexArcShape:b2ConvexArcShape; private var _b2DistanceJointDef:b2DistanceJointDef; private var _b2TimeStep:b2TimeStep; private var _b2ContactConstraintPoint:b2ContactConstraintPoint; private var _b2iGameObject:b2iGameObject; private var _b2Joint:b2Joint; private var _b2CircleDef:b2CircleDef; private var _b2DistanceJoint:b2DistanceJoint; private var _b2ContactConstraint:b2ContactConstraint; private var _b2MouseJoint:b2MouseJoint; private var _b2Collision:b2Collision; private var _b2PairManager:b2PairManager; private var _b2ContactFilter:b2ContactFilter; private var _b2BodyDef:b2BodyDef; private var _b2ContactId:b2ContactID; private var _b2JointEdge:b2JointEdge; private var _b2Sweep:b2Sweep; private var _b2PairCallback:b2PairCallback; private var _b2AABB:b2AABB; private var _features:Features; private var _b2ContactPoint:b2ContactPoint; private var _b2PrismaticJointDef:b2PrismaticJointDef; private var _b2Island:b2Island; private var _b2StaticEdgeChain:b2StaticEdgeChain; private var _b2OBB:b2OBB; private var _b2BoundaryListener:b2BoundaryListener; private var _b2ContactEdge:b2ContactEdge; private var _b2PolyAndCircleContact:b2PolyAndCircleContact; private var _b2RevoluteJoint:b2RevoluteJoint; private var _b2ContactSolver:b2ContactSolver; private var _b2XForm:b2XForm; private var _b2RevoluteJointDef:b2RevoluteJointDef; private var _b2Settings:b2Settings; } }//package
Section 215
//Exit (Exit) package { import flash.media.*; public dynamic class Exit extends Sound { } }//package
Section 216
//ExitMC (ExitMC) package { import Game.*; public dynamic class ExitMC extends GameBody { public var __id11_:Circulo; public function ExitMC(){ addFrameScript(0, frame1); __setProp___id11__Exit_Shapes_1(); } public function init(){ this.convertToBitmap = false; this.type = Constants.EXIT; } function frame1(){ } function __setProp___id11__Exit_Shapes_1(){ try { __id11_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id11_.categoryBits = 1; __id11_.colgroup = 0; __id11_.density = 0; __id11_.friction = 0.1; __id11_.maskBits = 0xFFFF; __id11_.restitution = 0; __id11_.sensor = true; __id11_.type = 0; try { __id11_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 217
//Explosion (Explosion) package { import flash.media.*; public dynamic class Explosion extends Sound { } }//package
Section 218
//FlameMC (FlameMC) package { import Game.*; public dynamic class FlameMC extends Flame { public var __id75_:Rectangulo; public var __id76_:Rectangulo; public function FlameMC(){ addFrameScript(0, frame1, 1, frame2, 9, frame10, 36, frame37, 48, frame49, 52, frame53); __setProp___id75__FlameMC_shape_1(); __setProp___id76__FlameMC_shape_1(); } function frame2(){ stop(); } function frame10(){ sensorOn(); } function frame1(){ stop(); } function frame37(){ if (this.counter > 0){ gotoAndPlay("startLoop"); }; } function __setProp___id75__FlameMC_shape_1(){ try { __id75_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id75_.categoryBits = 1; __id75_.colgroup = -2; __id75_.density = 0; __id75_.friction = 0.1; __id75_.maskBits = 0xFFFF; __id75_.restitution = 0; __id75_.sensor = true; __id75_.type = 3; try { __id75_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame53(){ this.gotoAndStop(2); } function frame49(){ sensorOff(); } function __setProp___id76__FlameMC_shape_1(){ try { __id76_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id76_.categoryBits = 1; __id76_.colgroup = -2; __id76_.density = 0; __id76_.friction = 0.1; __id76_.maskBits = 0xFFFF; __id76_.restitution = 0; __id76_.sensor = true; __id76_.type = 3; try { __id76_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 219
//FlameMovilMartilloMC (FlameMovilMartilloMC) package { import Game.*; public dynamic class FlameMovilMartilloMC extends Flame { public var __id591_:Rectangulo; public var __id592_:Rectangulo; public var __id593_:Rectangulo; public function FlameMovilMartilloMC(){ addFrameScript(0, frame1, 1, frame2, 141, frame142, 168, frame169, 178, frame179, 184, frame185); __setProp___id593__FlameMovilMartilloMC_shape_1(); __setProp___id592__FlameMovilMartilloMC_shape_1(); __setProp___id591__FlameMovilMartilloMC_shape_1(); } function frame142(){ sensorOn(); } function __setProp___id591__FlameMovilMartilloMC_shape_1(){ try { __id591_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id591_.categoryBits = 1; __id591_.colgroup = -2; __id591_.density = 0.1; __id591_.friction = 0.1; __id591_.maskBits = 0xFFFF; __id591_.restitution = 0; __id591_.sensor = true; __id591_.type = 3; try { __id591_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame2(){ stop(); } function frame169(){ if (this.counter > 0){ gotoAndPlay("startLoop"); }; } function __setProp___id592__FlameMovilMartilloMC_shape_1(){ try { __id592_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id592_.categoryBits = 1; __id592_.colgroup = -2; __id592_.density = 0.1; __id592_.friction = 0.1; __id592_.maskBits = 0xFFFF; __id592_.restitution = 0; __id592_.sensor = true; __id592_.type = 3; try { __id592_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id593__FlameMovilMartilloMC_shape_1(){ try { __id593_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id593_.categoryBits = 1; __id593_.colgroup = -2; __id593_.density = 0.1; __id593_.friction = 1; __id593_.maskBits = 0xFFFF; __id593_.restitution = 0.1; __id593_.sensor = false; __id593_.type = 0; try { __id593_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame179(){ sensorOff(); } function frame185(){ this.gotoAndStop(1); } function frame1(){ stop(); } } }//package
Section 220
//FlameMovilMC (FlameMovilMC) package { import Game.*; public dynamic class FlameMovilMC extends Flame { public var __id520_:Rectangulo; public var __id521_:Rectangulo; public var __id519_:Rectangulo; public function FlameMovilMC(){ addFrameScript(0, frame1, 1, frame2, 10, frame11, 36, frame37, 46, frame47, 52, frame53); __setProp___id521__FlameMovilMC_shape_1(); __setProp___id520__FlameMovilMC_shape_1(); __setProp___id519__FlameMovilMC_shape_1(); } function __setProp___id521__FlameMovilMC_shape_1(){ try { __id521_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id521_.categoryBits = 2; __id521_.colgroup = -2; __id521_.density = 0.1; __id521_.friction = 1; __id521_.maskBits = 0xFFFF; __id521_.restitution = 0.1; __id521_.sensor = false; __id521_.type = 0; try { __id521_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id519__FlameMovilMC_shape_1(){ try { __id519_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id519_.categoryBits = 1; __id519_.colgroup = -2; __id519_.density = 0.1; __id519_.friction = 0.1; __id519_.maskBits = 0xFFFF; __id519_.restitution = 0; __id519_.sensor = true; __id519_.type = 3; try { __id519_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame37(){ if (this.counter > 0){ gotoAndPlay("startLoop"); }; } function frame11(){ sensorOn(); } function frame2(){ stop(); } function frame47(){ sensorOff(); } function __setProp___id520__FlameMovilMC_shape_1(){ try { __id520_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id520_.categoryBits = 1; __id520_.colgroup = -2; __id520_.density = 0.1; __id520_.friction = 0.1; __id520_.maskBits = 0xFFFF; __id520_.restitution = 0; __id520_.sensor = true; __id520_.type = 3; try { __id520_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ stop(); } function frame53(){ this.gotoAndStop(2); } } }//package
Section 221
//FlameSinBaseMC (FlameSinBaseMC) package { import Game.*; public dynamic class FlameSinBaseMC extends Flame { public var __id96_:Rectangulo; public var __id97_:Rectangulo; public function FlameSinBaseMC(){ addFrameScript(0, frame1, 1, frame2, 9, frame10, 36, frame37, 48, frame49, 52, frame53); __setProp___id96__FlameSinBaseMC_shape_1(); __setProp___id97__FlameSinBaseMC_shape_1(); } function __setProp___id97__FlameSinBaseMC_shape_1(){ try { __id97_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id97_.categoryBits = 1; __id97_.colgroup = -2; __id97_.density = 0; __id97_.friction = 0.1; __id97_.maskBits = 0xFFFF; __id97_.restitution = 0; __id97_.sensor = true; __id97_.type = 3; try { __id97_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame10(){ sensorOn(); } function frame1(){ stop(); } function frame37(){ if (this.counter > 0){ gotoAndPlay("startLoop"); }; } function frame2(){ stop(); } function __setProp___id96__FlameSinBaseMC_shape_1(){ try { __id96_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id96_.categoryBits = 1; __id96_.colgroup = -2; __id96_.density = 0; __id96_.friction = 0.1; __id96_.maskBits = 0xFFFF; __id96_.restitution = 0; __id96_.sensor = true; __id96_.type = 3; try { __id96_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame49(){ sensorOff(); } function frame53(){ this.gotoAndStop(2); } } }//package
Section 222
//FocusLostMC (FocusLostMC) package { import flash.display.*; public dynamic class FocusLostMC extends MovieClip { public var bbsplash:MovieClip; } }//package
Section 223
//focusRectSkin (focusRectSkin) package { import flash.display.*; public dynamic class focusRectSkin extends MovieClip { } }//package
Section 224
//Fondo (Fondo) package { import flash.display.*; public dynamic class Fondo extends BitmapData { public function Fondo(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 225
//GameOverMC (GameOverMC) package { import flash.display.*; import flash.events.*; import Game.*; public dynamic class GameOverMC extends MovieClip { public var back_button:SimpleButton; public function GameOverMC(){ addFrameScript(0, frame1); } function frame1(){ stop(); back_button.addEventListener(MouseEvent.CLICK, lBackToMenu, false, 0, true); } public function lBackToMenu(_arg1:Event){ dispatchEvent(new Event(Events.BACK_TO_MENU)); } } }//package
Section 226
//HelpWindow (HelpWindow) package { import flash.display.*; public dynamic class HelpWindow extends MovieClip { public var walkthroughButton:SimpleButton; public var playButton:SimpleButton; public function HelpWindow(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 227
//InGameInterfaceMC (InGameInterfaceMC) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.net.*; import flash.media.*; import flash.geom.*; import Game.*; import MyUtils.*; import flash.text.*; import flash.filters.*; import flash.ui.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class InGameInterfaceMC extends MovieClip { public var minTimer:TextField; public var SLIDING:int; public var PANEL_HIDE_X:int; public var secTimer:TextField; public var centTimer:TextField; public var EASING_LIMIT:Number; public var PANEL_SHOW_X:int; public var level:TextField; public var ROT_LLAVE:Number; public var tipButton:SimpleButton; public var panel_status:int; public var HIDDEN:int; public var button_panel:MovieClip; public var SHOWING:int; public var multiplier:TextField; public var PANEL_EASING:Number; public function InGameInterfaceMC(){ addFrameScript(0, frame1); } public function showPanel(){ panel_status = SLIDING; addEventListener(Event.ENTER_FRAME, slidePanelUp, false, 0, true); } function frame1(){ stop(); level.mouseEnabled = false; multiplier.mouseEnabled = false; minTimer.mouseEnabled = false; secTimer.mouseEnabled = false; centTimer.mouseEnabled = false; PANEL_SHOW_X = 402; PANEL_HIDE_X = 742; PANEL_EASING = 0.04; EASING_LIMIT = 0.1; ROT_LLAVE = 2; SHOWING = 1; HIDDEN = 2; SLIDING = 3; panel_status = SHOWING; button_panel.difficulty_select_button.addEventListener(MouseEvent.CLICK, listenDifficultySelect); button_panel.level_select_button.addEventListener(MouseEvent.CLICK, listenLevelSelect); button_panel.music_button.addEventListener(MouseEvent.CLICK, listenToggleMusic); button_panel.sfx_button.addEventListener(MouseEvent.CLICK, listenToggleSFX); button_panel.back_to_menu_button.addEventListener(MouseEvent.CLICK, listenBackToMenu); button_panel.hide_button.addEventListener(MouseEvent.CLICK, listenHidePanel); tipButton.addEventListener(MouseEvent.CLICK, listenTipButton); } public function listenLevelSelect(_arg1:Event){ dispatchEvent(new Event(Events.LEVEL_SELECT)); } public function listenBackToMenu(_arg1:Event){ dispatchEvent(new Event(Events.BACK_TO_MENU)); } public function listenToggleSFX(_arg1:Event){ dispatchEvent(new Event(Events.TOGGLE_SFX)); } public function listenTipButton(_arg1:Event){ dispatchEvent(new Event(Events.SHOW_TIPS)); } public function slidePanelDown(_arg1:Event){ var _local2:Number; _local2 = ((PANEL_HIDE_X - button_panel.x) * PANEL_EASING); button_panel.hide_button.rotation = (button_panel.hide_button.rotation + (_local2 * ROT_LLAVE)); if (!Motion.ease(button_panel, PANEL_HIDE_X, button_panel.y, PANEL_EASING, EASING_LIMIT)){ removeEventListener(Event.ENTER_FRAME, slidePanelDown); panel_status = HIDDEN; }; } public function slidePanelUp(_arg1:Event){ var _local2:Number; _local2 = ((PANEL_SHOW_X - button_panel.x) * PANEL_EASING); button_panel.hide_button.rotation = (button_panel.hide_button.rotation + (_local2 * ROT_LLAVE)); if (!Motion.ease(button_panel, PANEL_SHOW_X, button_panel.y, PANEL_EASING, EASING_LIMIT)){ removeEventListener(Event.ENTER_FRAME, slidePanelUp); panel_status = SHOWING; }; } public function listenDifficultySelect(_arg1:Event){ dispatchEvent(new Event(Events.DIFFICULTY_SELECT)); } public function listenHidePanel(_arg1:Event){ if (panel_status == HIDDEN){ showPanel(); } else { if (panel_status == SHOWING){ hidePanel(); }; }; } public function hidePanel(){ panel_status = SLIDING; addEventListener(Event.ENTER_FRAME, slidePanelDown, false, 0, true); } public function listenToggleMusic(_arg1:Event){ dispatchEvent(new Event(Events.TOGGLE_MUSIC)); } } }//package
Section 228
//InterLevelMC (InterLevelMC) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.net.*; import flash.media.*; import flash.geom.*; import Game.*; import MyUtils.*; import flash.text.*; import flash.filters.*; import flash.ui.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class InterLevelMC extends MovieClip { public var nextLevel:SimpleButton; public var score:TextField; public var scorefield:MovieClip; public var time:TextField; public var total_score:TextField; public var selectLevel:SimpleButton; public function InterLevelMC(){ addFrameScript(0, frame1); } public function lselectLevel(_arg1:Event){ dispatchEvent(new Event(Events.LEVEL_SELECT)); } public function enableNextLevel(_arg1:Boolean){ nextLevel.visible = _arg1; } function frame1(){ stop(); score.mouseEnabled = false; time.mouseEnabled = false; total_score.mouseEnabled = false; selectLevel.addEventListener(MouseEvent.CLICK, lselectLevel, false, 0, true); nextLevel.addEventListener(MouseEvent.CLICK, lnextLevel, false, 0, true); } public function lnextLevel(_arg1:Event){ dispatchEvent(new Event(Events.NEXT_LEVEL)); } public function refresh(_arg1:int, _arg2:int, _arg3:Number, _arg4:Number, _arg5:int, _arg6:int){ var _local7:MovieClip; score.text = ("" + _arg1); time.text = ("" + Utils.formatTime(_arg2, 60)); total_score.text = ("" + _arg6); if (scorefield != null){ removeChild(scorefield); }; _local7 = new BubbleScoreContainer(); scorefield = _local7.bbscore; scorefield.x = 190; scorefield.y = 358; addChild(scorefield); scorefield.setScore(_arg6, Glob.GAME_ID); } } }//package
Section 229
//LaserGiratorio (LaserGiratorio) package { import Game.*; public dynamic class LaserGiratorio extends GameBody { public var __id305_:Rectangulo; public var __id306_:Rectangulo; public var __id307_:Rectangulo; public var __id310_:Rectangulo; public var __id308_:Rectangulo; public var __id309_:Rectangulo; public function LaserGiratorio(){ addFrameScript(0, frame1); __setProp___id305__LaserGiratorio_Layer1_1(); __setProp___id306__LaserGiratorio_Layer1_1(); __setProp___id307__LaserGiratorio_Layer1_1(); __setProp___id309__LaserGiratorio_Layer1_1(); __setProp___id310__LaserGiratorio_Layer1_1(); __setProp___id308__LaserGiratorio_Layer1_1(); } function __setProp___id305__LaserGiratorio_Layer1_1(){ try { __id305_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id305_.categoryBits = 2; __id305_.colgroup = -2; __id305_.density = 0.1; __id305_.friction = 0; __id305_.maskBits = 0xFFFF; __id305_.restitution = 0; __id305_.sensor = false; __id305_.type = 0; try { __id305_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id306__LaserGiratorio_Layer1_1(){ try { __id306_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id306_.categoryBits = 1; __id306_.colgroup = -2; __id306_.density = 0.1; __id306_.friction = 0; __id306_.maskBits = 0xFFFF; __id306_.restitution = 0; __id306_.sensor = true; __id306_.type = 2; try { __id306_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id310__LaserGiratorio_Layer1_1(){ try { __id310_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id310_.categoryBits = 1; __id310_.colgroup = -2; __id310_.density = 0.1; __id310_.friction = 0; __id310_.maskBits = 0xFFFF; __id310_.restitution = 0; __id310_.sensor = true; __id310_.type = 2; try { __id310_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id307__LaserGiratorio_Layer1_1(){ try { __id307_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id307_.categoryBits = 1; __id307_.colgroup = -2; __id307_.density = 0.1; __id307_.friction = 0; __id307_.maskBits = 0xFFFF; __id307_.restitution = 0; __id307_.sensor = true; __id307_.type = 2; try { __id307_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id308__LaserGiratorio_Layer1_1(){ try { __id308_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id308_.categoryBits = 2; __id308_.colgroup = -2; __id308_.density = 0.1; __id308_.friction = 0; __id308_.maskBits = 0xFFFF; __id308_.restitution = 0; __id308_.sensor = false; __id308_.type = 0; try { __id308_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ stop(); type = Constants.WALL; } function __setProp___id309__LaserGiratorio_Layer1_1(){ try { __id309_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id309_.categoryBits = 1; __id309_.colgroup = -2; __id309_.density = 0.1; __id309_.friction = 0; __id309_.maskBits = 0xFFFF; __id309_.restitution = 0; __id309_.sensor = true; __id309_.type = 2; try { __id309_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 230
//Level10 (Level10) package { import Game.*; public dynamic class Level10 extends GameLevel { public var __id378_:Pared; public var __id379_:Pared; public var __id380_:Pared; public var __id381_:Pared; public var __id382_:Pared; public var __id372_:Pared; public var __id384_:CirculoMovil; public var __id385_:CirculoMovil; public var __id373_:Pared; public var __id386_:CirculoMovil; public var __id374_:Pared; public var __id387_:RevoJoint; public var __id375_:Pared; public var __id388_:RevoJoint; public var __id376_:Pared; public var __id389_:RevoJoint; public var __id377_:Pared; public function Level10(){ __setProp___id388__Level10_Objects_1(); __setProp___id385__Level10_MovingWalls_1(); __setProp___id382__Level10_Walls_1(); __setProp___id389__Level10_Objects_1(); __setProp___id373__Level10_borderwalls_1(); __setProp___id372__Level10_borderwalls_1(); __setProp___id387__Level10_Objects_1(); __setProp___id377__Level10_Walls_1(); __setProp___id379__Level10_Walls_1(); __setProp___id376__Level10_Walls_1(); __setProp___id381__Level10_Walls_1(); __setProp___id378__Level10_Walls_1(); __setProp___id375__Level10_borderwalls_1(); __setProp___id380__Level10_Walls_1(); __setProp___id374__Level10_borderwalls_1(); __setProp___id386__Level10_MovingWalls_1(); __setProp___id384__Level10_MovingWalls_1(); } function __setProp___id380__Level10_Walls_1(){ try { __id380_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id380_.addToBackground = true; __id380_.affectedByGravity = true; __id380_.angularDamping = 0; __id380_.convertToBitmap = false; __id380_.linearDamping = 0; try { __id380_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id381__Level10_Walls_1(){ try { __id381_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id381_.addToBackground = true; __id381_.affectedByGravity = true; __id381_.angularDamping = 0; __id381_.convertToBitmap = false; __id381_.linearDamping = 0; try { __id381_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id389__Level10_Objects_1(){ try { __id389_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id389_.forceResistance = 0; __id389_.speed = 3; __id389_.torque = 10000; __id389_.torqueResistance = 0; __id389_.useGround = false; try { __id389_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id382__Level10_Walls_1(){ try { __id382_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id382_.addToBackground = true; __id382_.affectedByGravity = true; __id382_.angularDamping = 0; __id382_.convertToBitmap = false; __id382_.linearDamping = 0; try { __id382_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id374__Level10_borderwalls_1(){ try { __id374_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id374_.addToBackground = true; __id374_.affectedByGravity = true; __id374_.angularDamping = 0; __id374_.convertToBitmap = false; __id374_.linearDamping = 0; try { __id374_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id386__Level10_MovingWalls_1(){ try { __id386_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id386_.addToBackground = false; __id386_.affectedByGravity = false; __id386_.angularDamping = 0; __id386_.convertToBitmap = true; __id386_.linearDamping = 0; try { __id386_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id372__Level10_borderwalls_1(){ try { __id372_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id372_.addToBackground = true; __id372_.affectedByGravity = true; __id372_.angularDamping = 0; __id372_.convertToBitmap = false; __id372_.linearDamping = 0; try { __id372_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id384__Level10_MovingWalls_1(){ try { __id384_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id384_.addToBackground = false; __id384_.affectedByGravity = false; __id384_.angularDamping = 0; __id384_.convertToBitmap = true; __id384_.linearDamping = 0; try { __id384_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id376__Level10_Walls_1(){ try { __id376_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id376_.addToBackground = true; __id376_.affectedByGravity = true; __id376_.angularDamping = 0; __id376_.convertToBitmap = false; __id376_.linearDamping = 0; try { __id376_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id377__Level10_Walls_1(){ try { __id377_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id377_.addToBackground = true; __id377_.affectedByGravity = true; __id377_.angularDamping = 0; __id377_.convertToBitmap = false; __id377_.linearDamping = 0; try { __id377_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id378__Level10_Walls_1(){ try { __id378_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id378_.addToBackground = true; __id378_.affectedByGravity = true; __id378_.angularDamping = 0; __id378_.convertToBitmap = false; __id378_.linearDamping = 0; try { __id378_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id375__Level10_borderwalls_1(){ try { __id375_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id375_.addToBackground = true; __id375_.affectedByGravity = true; __id375_.angularDamping = 0; __id375_.convertToBitmap = false; __id375_.linearDamping = 0; try { __id375_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id379__Level10_Walls_1(){ try { __id379_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id379_.addToBackground = true; __id379_.affectedByGravity = true; __id379_.angularDamping = 0; __id379_.convertToBitmap = false; __id379_.linearDamping = 0; try { __id379_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id373__Level10_borderwalls_1(){ try { __id373_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id373_.addToBackground = true; __id373_.affectedByGravity = true; __id373_.angularDamping = 0; __id373_.convertToBitmap = false; __id373_.linearDamping = 0; try { __id373_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id387__Level10_Objects_1(){ try { __id387_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id387_.forceResistance = 0; __id387_.speed = 3; __id387_.torque = 10000; __id387_.torqueResistance = 0; __id387_.useGround = false; try { __id387_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id385__Level10_MovingWalls_1(){ try { __id385_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id385_.addToBackground = false; __id385_.affectedByGravity = false; __id385_.angularDamping = 0; __id385_.convertToBitmap = true; __id385_.linearDamping = 0; try { __id385_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id388__Level10_Objects_1(){ try { __id388_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id388_.forceResistance = 0; __id388_.speed = 3; __id388_.torque = 10000; __id388_.torqueResistance = 0; __id388_.useGround = false; try { __id388_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 231
//Level11 (Level11) package { import Game.*; public dynamic class Level11 extends GameLevel { public var __id395_:Pared; public var __id397_:Pared; public var __id396_:Pared; public var __id390_:Pared; public var __id391_:Pared; public var __id398_:Pared; public var __id399_:Pared; public var __id392_:Pared; public var __id393_:Pared; public function Level11(){ __setProp___id393__Level11_borderwalls_1(); __setProp___id392__Level11_borderwalls_1(); __setProp___id397__Level11_Walls_1(); __setProp___id396__Level11_Walls_1(); __setProp___id398__Level11_Walls_1(); __setProp___id391__Level11_borderwalls_1(); __setProp___id390__Level11_borderwalls_1(); __setProp___id399__Level11_Walls_1(); __setProp___id395__Level11_Walls_1(); } function __setProp___id393__Level11_borderwalls_1(){ try { __id393_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id393_.addToBackground = true; __id393_.affectedByGravity = true; __id393_.angularDamping = 0; __id393_.convertToBitmap = false; __id393_.linearDamping = 0; try { __id393_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id396__Level11_Walls_1(){ try { __id396_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id396_.addToBackground = true; __id396_.affectedByGravity = true; __id396_.angularDamping = 0; __id396_.convertToBitmap = false; __id396_.linearDamping = 0; try { __id396_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id391__Level11_borderwalls_1(){ try { __id391_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id391_.addToBackground = true; __id391_.affectedByGravity = true; __id391_.angularDamping = 0; __id391_.convertToBitmap = false; __id391_.linearDamping = 0; try { __id391_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id390__Level11_borderwalls_1(){ try { __id390_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id390_.addToBackground = true; __id390_.affectedByGravity = true; __id390_.angularDamping = 0; __id390_.convertToBitmap = false; __id390_.linearDamping = 0; try { __id390_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id395__Level11_Walls_1(){ try { __id395_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id395_.addToBackground = true; __id395_.affectedByGravity = true; __id395_.angularDamping = 0; __id395_.convertToBitmap = false; __id395_.linearDamping = 0; try { __id395_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id397__Level11_Walls_1(){ try { __id397_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id397_.addToBackground = true; __id397_.affectedByGravity = true; __id397_.angularDamping = 0; __id397_.convertToBitmap = false; __id397_.linearDamping = 0; try { __id397_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id398__Level11_Walls_1(){ try { __id398_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id398_.addToBackground = true; __id398_.affectedByGravity = true; __id398_.angularDamping = 0; __id398_.convertToBitmap = false; __id398_.linearDamping = 0; try { __id398_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id399__Level11_Walls_1(){ try { __id399_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id399_.addToBackground = true; __id399_.affectedByGravity = true; __id399_.angularDamping = 0; __id399_.convertToBitmap = false; __id399_.linearDamping = 0; try { __id399_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id392__Level11_borderwalls_1(){ try { __id392_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id392_.addToBackground = true; __id392_.affectedByGravity = true; __id392_.angularDamping = 0; __id392_.convertToBitmap = false; __id392_.linearDamping = 0; try { __id392_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 232
//Level12 (Level12) package { import Game.*; public dynamic class Level12 extends GameLevel { public var __id407_:Pared; public var __id400_:Pared; public var __id401_:Pared; public var __id402_:Pared; public var __id403_:Pared; public var __id405_:Pared; public var __id406_:Pared; public function Level12(){ __setProp___id405__Level12_Walls_1(); __setProp___id406__Level12_Walls_1(); __setProp___id407__Level12_Walls_1(); __setProp___id400__Level12_borderwalls_1(); __setProp___id401__Level12_borderwalls_1(); __setProp___id402__Level12_borderwalls_1(); __setProp___id403__Level12_borderwalls_1(); } function __setProp___id406__Level12_Walls_1(){ try { __id406_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id406_.addToBackground = true; __id406_.affectedByGravity = true; __id406_.angularDamping = 0; __id406_.convertToBitmap = false; __id406_.linearDamping = 0; try { __id406_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id407__Level12_Walls_1(){ try { __id407_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id407_.addToBackground = true; __id407_.affectedByGravity = true; __id407_.angularDamping = 0; __id407_.convertToBitmap = false; __id407_.linearDamping = 0; try { __id407_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id401__Level12_borderwalls_1(){ try { __id401_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id401_.addToBackground = true; __id401_.affectedByGravity = true; __id401_.angularDamping = 0; __id401_.convertToBitmap = false; __id401_.linearDamping = 0; try { __id401_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id403__Level12_borderwalls_1(){ try { __id403_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id403_.addToBackground = true; __id403_.affectedByGravity = true; __id403_.angularDamping = 0; __id403_.convertToBitmap = false; __id403_.linearDamping = 0; try { __id403_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id402__Level12_borderwalls_1(){ try { __id402_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id402_.addToBackground = true; __id402_.affectedByGravity = true; __id402_.angularDamping = 0; __id402_.convertToBitmap = false; __id402_.linearDamping = 0; try { __id402_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id400__Level12_borderwalls_1(){ try { __id400_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id400_.addToBackground = true; __id400_.affectedByGravity = true; __id400_.angularDamping = 0; __id400_.convertToBitmap = false; __id400_.linearDamping = 0; try { __id400_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id405__Level12_Walls_1(){ try { __id405_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id405_.addToBackground = true; __id405_.affectedByGravity = true; __id405_.angularDamping = 0; __id405_.convertToBitmap = false; __id405_.linearDamping = 0; try { __id405_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 233
//Level13 (Level13) package { import Game.*; public dynamic class Level13 extends GameLevel { public var __id412_:Pared; public var __id411_:Pared; public var __id408_:Pared; public var __id409_:Pared; public var __id413_:Pared; public var __id414_:Pared; public var __id415_:Pared; public var __id416_:Pared; public var __id410_:Pared; public function Level13(){ __setProp___id414__Level13_Walls_1(); __setProp___id415__Level13_Walls_1(); __setProp___id416__Level13_Walls_1(); __setProp___id408__Level13_borderwalls_1(); __setProp___id410__Level13_borderwalls_1(); __setProp___id409__Level13_borderwalls_1(); __setProp___id411__Level13_Walls_1(); __setProp___id412__Level13_Walls_1(); __setProp___id413__Level13_Walls_1(); } function __setProp___id410__Level13_borderwalls_1(){ try { __id410_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id410_.addToBackground = true; __id410_.affectedByGravity = true; __id410_.angularDamping = 0; __id410_.convertToBitmap = false; __id410_.linearDamping = 0; try { __id410_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id411__Level13_Walls_1(){ try { __id411_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id411_.addToBackground = true; __id411_.affectedByGravity = true; __id411_.angularDamping = 0; __id411_.convertToBitmap = false; __id411_.linearDamping = 0; try { __id411_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id412__Level13_Walls_1(){ try { __id412_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id412_.addToBackground = true; __id412_.affectedByGravity = true; __id412_.angularDamping = 0; __id412_.convertToBitmap = false; __id412_.linearDamping = 0; try { __id412_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id413__Level13_Walls_1(){ try { __id413_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id413_.addToBackground = true; __id413_.affectedByGravity = true; __id413_.angularDamping = 0; __id413_.convertToBitmap = false; __id413_.linearDamping = 0; try { __id413_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id414__Level13_Walls_1(){ try { __id414_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id414_.addToBackground = true; __id414_.affectedByGravity = true; __id414_.angularDamping = 0; __id414_.convertToBitmap = false; __id414_.linearDamping = 0; try { __id414_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id409__Level13_borderwalls_1(){ try { __id409_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id409_.addToBackground = true; __id409_.affectedByGravity = true; __id409_.angularDamping = 0; __id409_.convertToBitmap = false; __id409_.linearDamping = 0; try { __id409_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id415__Level13_Walls_1(){ try { __id415_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id415_.addToBackground = true; __id415_.affectedByGravity = true; __id415_.angularDamping = 0; __id415_.convertToBitmap = false; __id415_.linearDamping = 0; try { __id415_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id416__Level13_Walls_1(){ try { __id416_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id416_.addToBackground = true; __id416_.affectedByGravity = true; __id416_.angularDamping = 0; __id416_.convertToBitmap = false; __id416_.linearDamping = 0; try { __id416_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id408__Level13_borderwalls_1(){ try { __id408_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id408_.addToBackground = true; __id408_.affectedByGravity = true; __id408_.angularDamping = 0; __id408_.convertToBitmap = false; __id408_.linearDamping = 0; try { __id408_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 234
//Level14 (Level14) package { import Game.*; public dynamic class Level14 extends GameLevel { public var __id424_:Pared; public var __id419_:Pared; public var __id423_:Pared; public var __id425_:Pared; public var __id420_:Pared; public var __id421_:Pared; public var __id418_:Pared; public var __id422_:Pared; public function Level14(){ __setProp___id418__Level14_borderwalls_1(); __setProp___id419__Level14_borderwalls_1(); __setProp___id424__Level14_Walls_1(); __setProp___id425__Level14_Walls_1(); __setProp___id420__Level14_borderwalls_1(); __setProp___id421__Level14_borderwalls_1(); __setProp___id422__Level14_Walls_1(); __setProp___id423__Level14_Walls_1(); } function __setProp___id419__Level14_borderwalls_1(){ try { __id419_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id419_.addToBackground = true; __id419_.affectedByGravity = true; __id419_.angularDamping = 0; __id419_.convertToBitmap = false; __id419_.linearDamping = 0; try { __id419_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id418__Level14_borderwalls_1(){ try { __id418_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id418_.addToBackground = true; __id418_.affectedByGravity = true; __id418_.angularDamping = 0; __id418_.convertToBitmap = false; __id418_.linearDamping = 0; try { __id418_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id422__Level14_Walls_1(){ try { __id422_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id422_.addToBackground = true; __id422_.affectedByGravity = true; __id422_.angularDamping = 0; __id422_.convertToBitmap = false; __id422_.linearDamping = 0; try { __id422_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id423__Level14_Walls_1(){ try { __id423_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id423_.addToBackground = true; __id423_.affectedByGravity = true; __id423_.angularDamping = 0; __id423_.convertToBitmap = false; __id423_.linearDamping = 0; try { __id423_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id424__Level14_Walls_1(){ try { __id424_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id424_.addToBackground = true; __id424_.affectedByGravity = true; __id424_.angularDamping = 0; __id424_.convertToBitmap = false; __id424_.linearDamping = 0; try { __id424_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id425__Level14_Walls_1(){ try { __id425_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id425_.addToBackground = true; __id425_.affectedByGravity = true; __id425_.angularDamping = 0; __id425_.convertToBitmap = false; __id425_.linearDamping = 0; try { __id425_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id420__Level14_borderwalls_1(){ try { __id420_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id420_.addToBackground = true; __id420_.affectedByGravity = true; __id420_.angularDamping = 0; __id420_.convertToBitmap = false; __id420_.linearDamping = 0; try { __id420_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id421__Level14_borderwalls_1(){ try { __id421_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id421_.addToBackground = true; __id421_.affectedByGravity = true; __id421_.angularDamping = 0; __id421_.convertToBitmap = false; __id421_.linearDamping = 0; try { __id421_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 235
//Level15 (Level15) package { import Game.*; public dynamic class Level15 extends GameLevel { public var __id430_:Pared; public var __id426_:Pared; public var __id431_:Pared; public var __id427_:Pared; public var __id428_:Pared; public var __id429_:Pared; public function Level15(){ __setProp___id428__Level15_Walls_1(); __setProp___id429__Level15_Walls_1(); __setProp___id426__Level15_borderwalls_1(); __setProp___id430__Level15_Walls_1(); __setProp___id427__Level15_Walls_1(); __setProp___id431__Level15_Walls_1(); } function __setProp___id431__Level15_Walls_1(){ try { __id431_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id431_.addToBackground = true; __id431_.affectedByGravity = true; __id431_.angularDamping = 0; __id431_.convertToBitmap = false; __id431_.linearDamping = 0; try { __id431_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id429__Level15_Walls_1(){ try { __id429_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id429_.addToBackground = true; __id429_.affectedByGravity = true; __id429_.angularDamping = 0; __id429_.convertToBitmap = false; __id429_.linearDamping = 0; try { __id429_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id426__Level15_borderwalls_1(){ try { __id426_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id426_.addToBackground = true; __id426_.affectedByGravity = true; __id426_.angularDamping = 0; __id426_.convertToBitmap = false; __id426_.linearDamping = 0; try { __id426_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id430__Level15_Walls_1(){ try { __id430_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id430_.addToBackground = true; __id430_.affectedByGravity = true; __id430_.angularDamping = 0; __id430_.convertToBitmap = false; __id430_.linearDamping = 0; try { __id430_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id428__Level15_Walls_1(){ try { __id428_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id428_.addToBackground = true; __id428_.affectedByGravity = true; __id428_.angularDamping = 0; __id428_.convertToBitmap = false; __id428_.linearDamping = 0; try { __id428_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id427__Level15_Walls_1(){ try { __id427_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id427_.addToBackground = true; __id427_.affectedByGravity = true; __id427_.angularDamping = 0; __id427_.convertToBitmap = false; __id427_.linearDamping = 0; try { __id427_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 236
//Level19 (Level19) package { import Game.*; public dynamic class Level19 extends GameLevel { public var __id463_:RepeatingPrismaticJoint; public var __id475_:RepeatingPrismaticJoint; public var __id476_:RepeatingPrismaticJoint; public var __id464_:RepeatingPrismaticJoint; public var __id465_:RepeatingPrismaticJoint; public var __id478_:RepeatingPrismaticJoint; public var __id466_:RepeatingPrismaticJoint; public var __id477_:RepeatingPrismaticJoint; public var __id479_:RepeatingPrismaticJoint; public var __id467_:RepeatingPrismaticJoint; public var __id468_:RepeatingPrismaticJoint; public var __id432_:Pared; public var __id469_:RepeatingPrismaticJoint; public var __id433_:Pared; public var __id434_:Pared; public var __id435_:Pared; public var __id436_:Pared; public var __id480_:PrismaticJoint; public var __id437_:Pared; public var __id470_:RepeatingPrismaticJoint; public var __id460_:RepeatingPrismaticJoint; public var __id472_:RepeatingPrismaticJoint; public var __id471_:RepeatingPrismaticJoint; public var __id473_:RepeatingPrismaticJoint; public var __id461_:RepeatingPrismaticJoint; public var __id474_:RepeatingPrismaticJoint; public var __id462_:RepeatingPrismaticJoint; public function Level19(){ __setProp___id474__Level19_Layer12_1(); __setProp___id461__Level19_Layer9_1(); __setProp___id468__Level19_Layer11_1(); __setProp___id460__Level19_Layer9_1(); __setProp___id434__Level19_borderwalls_1(); __setProp___id478__Level19_Layer13_1(); __setProp___id465__Level19_Layer10_1(); __setProp___id435__Level19_borderwalls_1(); __setProp___id479__Level19_Layer13_1(); __setProp___id471__Level19_Layer11_1(); __setProp___id436__Level19_Walls_1(); __setProp___id475__Level19_Layer12_1(); __setProp___id437__Level19_Walls_1(); __setProp___id466__Level19_Layer10_1(); __setProp___id463__Level19_Layer9_1(); __setProp___id473__Level19_Layer12_1(); __setProp___id462__Level19_Layer9_1(); __setProp___id432__Level19_borderwalls_1(); __setProp___id477__Level19_Layer13_1(); __setProp___id472__Level19_Layer12_1(); __setProp___id433__Level19_borderwalls_1(); __setProp___id476__Level19_Layer13_1(); __setProp___id480__Level19_JOINTS_1(); __setProp___id470__Level19_Layer11_1(); __setProp___id467__Level19_Layer10_1(); __setProp___id469__Level19_Layer11_1(); __setProp___id464__Level19_Layer10_1(); } function __setProp___id471__Level19_Layer11_1(){ try { __id471_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id471_.delay = 680; __id471_.force = 10000; __id471_.forceResistance = 0; __id471_.recoilSpeed = 0; __id471_.speed = 1; __id471_.torqueResistance = 0; __id471_.useGround = true; try { __id471_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id432__Level19_borderwalls_1(){ try { __id432_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id432_.addToBackground = true; __id432_.affectedByGravity = true; __id432_.angularDamping = 0; __id432_.convertToBitmap = false; __id432_.linearDamping = 0; try { __id432_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id478__Level19_Layer13_1(){ try { __id478_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id478_.delay = 1300; __id478_.force = 10000; __id478_.forceResistance = 0; __id478_.recoilSpeed = 0; __id478_.speed = 1; __id478_.torqueResistance = 0; __id478_.useGround = true; try { __id478_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id462__Level19_Layer9_1(){ try { __id462_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id462_.delay = 0; __id462_.force = 10000; __id462_.forceResistance = 0; __id462_.recoilSpeed = 0; __id462_.speed = 1; __id462_.torqueResistance = 0; __id462_.useGround = true; try { __id462_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id472__Level19_Layer12_1(){ try { __id472_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id472_.delay = 1100; __id472_.force = 10000; __id472_.forceResistance = 0; __id472_.recoilSpeed = 0; __id472_.speed = 2; __id472_.torqueResistance = 0; __id472_.useGround = true; try { __id472_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id465__Level19_Layer10_1(){ try { __id465_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id465_.delay = 300; __id465_.force = 10000; __id465_.forceResistance = 0; __id465_.recoilSpeed = 0; __id465_.speed = 1; __id465_.torqueResistance = 0; __id465_.useGround = true; try { __id465_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id461__Level19_Layer9_1(){ try { __id461_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id461_.delay = 120; __id461_.force = 10000; __id461_.forceResistance = 0; __id461_.recoilSpeed = 0; __id461_.speed = 1; __id461_.torqueResistance = 0; __id461_.useGround = true; try { __id461_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id479__Level19_Layer13_1(){ try { __id479_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id479_.delay = 1300; __id479_.force = 10000; __id479_.forceResistance = 0; __id479_.recoilSpeed = 0; __id479_.speed = 1; __id479_.torqueResistance = 0; __id479_.useGround = true; try { __id479_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id473__Level19_Layer12_1(){ try { __id473_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id473_.delay = 1000; __id473_.force = 10000; __id473_.forceResistance = 0; __id473_.recoilSpeed = 0; __id473_.speed = 0.8; __id473_.torqueResistance = 0; __id473_.useGround = true; try { __id473_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id460__Level19_Layer9_1(){ try { __id460_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id460_.delay = 120; __id460_.force = 10000; __id460_.forceResistance = 0; __id460_.recoilSpeed = 0; __id460_.speed = 1; __id460_.torqueResistance = 0; __id460_.useGround = true; try { __id460_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id466__Level19_Layer10_1(){ try { __id466_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id466_.delay = 380; __id466_.force = 10000; __id466_.forceResistance = 0; __id466_.recoilSpeed = 0; __id466_.speed = 1; __id466_.torqueResistance = 0; __id466_.useGround = true; try { __id466_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id435__Level19_borderwalls_1(){ try { __id435_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id435_.addToBackground = true; __id435_.affectedByGravity = true; __id435_.angularDamping = 0; __id435_.convertToBitmap = false; __id435_.linearDamping = 0; try { __id435_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id474__Level19_Layer12_1(){ try { __id474_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id474_.delay = 1100; __id474_.force = 10000; __id474_.forceResistance = 0; __id474_.recoilSpeed = 0; __id474_.speed = 2; __id474_.torqueResistance = 0; __id474_.useGround = true; try { __id474_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id433__Level19_borderwalls_1(){ try { __id433_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id433_.addToBackground = true; __id433_.affectedByGravity = true; __id433_.angularDamping = 0; __id433_.convertToBitmap = false; __id433_.linearDamping = 0; try { __id433_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id467__Level19_Layer10_1(){ try { __id467_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id467_.delay = 460; __id467_.force = 10000; __id467_.forceResistance = 0; __id467_.recoilSpeed = 0; __id467_.speed = 1; __id467_.torqueResistance = 0; __id467_.useGround = true; try { __id467_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id480__Level19_JOINTS_1(){ try { __id480_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id480_.force = 100000; __id480_.forceResistance = 0; __id480_.speed = 0.3; __id480_.torqueResistance = 0; __id480_.useGround = true; try { __id480_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id468__Level19_Layer11_1(){ try { __id468_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id468_.delay = 600; __id468_.force = 10000; __id468_.forceResistance = 0; __id468_.recoilSpeed = 0; __id468_.speed = 1; __id468_.torqueResistance = 0; __id468_.useGround = true; try { __id468_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id475__Level19_Layer12_1(){ try { __id475_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id475_.delay = 1000; __id475_.force = 10000; __id475_.forceResistance = 0; __id475_.recoilSpeed = 0; __id475_.speed = 0.8; __id475_.torqueResistance = 0; __id475_.useGround = true; try { __id475_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id436__Level19_Walls_1(){ try { __id436_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id436_.addToBackground = true; __id436_.affectedByGravity = true; __id436_.angularDamping = 0; __id436_.convertToBitmap = false; __id436_.linearDamping = 0; try { __id436_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id476__Level19_Layer13_1(){ try { __id476_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id476_.delay = 1300; __id476_.force = 10000; __id476_.forceResistance = 0; __id476_.recoilSpeed = 0; __id476_.speed = 1.6; __id476_.torqueResistance = 0; __id476_.useGround = true; try { __id476_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id437__Level19_Walls_1(){ try { __id437_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id437_.addToBackground = true; __id437_.affectedByGravity = true; __id437_.angularDamping = 0; __id437_.convertToBitmap = false; __id437_.linearDamping = 0; try { __id437_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id469__Level19_Layer11_1(){ try { __id469_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id469_.delay = 840; __id469_.force = 10000; __id469_.forceResistance = 0; __id469_.recoilSpeed = 0; __id469_.speed = 1; __id469_.torqueResistance = 0; __id469_.useGround = true; try { __id469_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id477__Level19_Layer13_1(){ try { __id477_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id477_.delay = 1300; __id477_.force = 10000; __id477_.forceResistance = 0; __id477_.recoilSpeed = 0; __id477_.speed = 1.6; __id477_.torqueResistance = 0; __id477_.useGround = true; try { __id477_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id470__Level19_Layer11_1(){ try { __id470_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id470_.delay = 760; __id470_.force = 10000; __id470_.forceResistance = 0; __id470_.recoilSpeed = 0; __id470_.speed = 1; __id470_.torqueResistance = 0; __id470_.useGround = true; try { __id470_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id434__Level19_borderwalls_1(){ try { __id434_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id434_.addToBackground = true; __id434_.affectedByGravity = true; __id434_.angularDamping = 0; __id434_.convertToBitmap = false; __id434_.linearDamping = 0; try { __id434_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id463__Level19_Layer9_1(){ try { __id463_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id463_.delay = 0; __id463_.force = 10000; __id463_.forceResistance = 0; __id463_.recoilSpeed = 0; __id463_.speed = 1; __id463_.torqueResistance = 0; __id463_.useGround = true; try { __id463_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id464__Level19_Layer10_1(){ try { __id464_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id464_.delay = 540; __id464_.force = 10000; __id464_.forceResistance = 0; __id464_.recoilSpeed = 0; __id464_.speed = 1; __id464_.torqueResistance = 0; __id464_.useGround = true; try { __id464_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 237
//Level20 (Level20) package { import Game.*; public dynamic class Level20 extends GameLevel { public var __id491_:Pared; public var __id487_:Pared; public var __id488_:Pared; public var __id490_:Pared; public var __id489_:Pared; public var __id494_:CirculoNivel20; public var __id481_:Pared; public var __id482_:Pared; public var __id495_:RevoJoint; public var __id483_:Pared; public var __id484_:Pared; public var __id486_:Pared; public function Level20(){ __setProp___id488__Level20_Walls_1(); __setProp___id489__Level20_Walls_1(); __setProp___id487__Level20_Walls_1(); __setProp___id491__Level20_Walls_1(); __setProp___id484__Level20_borderwalls_1(); __setProp___id481__Level20_borderwalls_1(); __setProp___id486__Level20_Walls_1(); __setProp___id490__Level20_Walls_1(); __setProp___id483__Level20_borderwalls_1(); __setProp___id482__Level20_borderwalls_1(); __setProp___id495__Level20_Objects_1(); __setProp___id494__Level20_MovingWalls_1(); } function __setProp___id486__Level20_Walls_1(){ try { __id486_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id486_.addToBackground = true; __id486_.affectedByGravity = true; __id486_.angularDamping = 0; __id486_.convertToBitmap = false; __id486_.linearDamping = 0; try { __id486_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id490__Level20_Walls_1(){ try { __id490_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id490_.addToBackground = true; __id490_.affectedByGravity = true; __id490_.angularDamping = 0; __id490_.convertToBitmap = false; __id490_.linearDamping = 0; try { __id490_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id495__Level20_Objects_1(){ try { __id495_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id495_.forceResistance = 0; __id495_.speed = 0.2; __id495_.torque = 1000000; __id495_.torqueResistance = 0; __id495_.useGround = true; try { __id495_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id489__Level20_Walls_1(){ try { __id489_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id489_.addToBackground = true; __id489_.affectedByGravity = true; __id489_.angularDamping = 0; __id489_.convertToBitmap = false; __id489_.linearDamping = 0; try { __id489_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id488__Level20_Walls_1(){ try { __id488_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id488_.addToBackground = true; __id488_.affectedByGravity = true; __id488_.angularDamping = 0; __id488_.convertToBitmap = false; __id488_.linearDamping = 0; try { __id488_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id483__Level20_borderwalls_1(){ try { __id483_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id483_.addToBackground = true; __id483_.affectedByGravity = true; __id483_.angularDamping = 0; __id483_.convertToBitmap = false; __id483_.linearDamping = 0; try { __id483_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id487__Level20_Walls_1(){ try { __id487_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id487_.addToBackground = true; __id487_.affectedByGravity = true; __id487_.angularDamping = 0; __id487_.convertToBitmap = false; __id487_.linearDamping = 0; try { __id487_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id484__Level20_borderwalls_1(){ try { __id484_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id484_.addToBackground = true; __id484_.affectedByGravity = true; __id484_.angularDamping = 0; __id484_.convertToBitmap = false; __id484_.linearDamping = 0; try { __id484_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id491__Level20_Walls_1(){ try { __id491_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id491_.addToBackground = true; __id491_.affectedByGravity = true; __id491_.angularDamping = 0; __id491_.convertToBitmap = false; __id491_.linearDamping = 0; try { __id491_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id482__Level20_borderwalls_1(){ try { __id482_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id482_.addToBackground = true; __id482_.affectedByGravity = true; __id482_.angularDamping = 0; __id482_.convertToBitmap = false; __id482_.linearDamping = 0; try { __id482_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id481__Level20_borderwalls_1(){ try { __id481_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id481_.addToBackground = true; __id481_.affectedByGravity = true; __id481_.angularDamping = 0; __id481_.convertToBitmap = false; __id481_.linearDamping = 0; try { __id481_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id494__Level20_MovingWalls_1(){ try { __id494_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id494_.addToBackground = false; __id494_.affectedByGravity = false; __id494_.angularDamping = 0; __id494_.convertToBitmap = true; __id494_.linearDamping = 0; try { __id494_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 238
//Level22 (Level22) package { import Game.*; public dynamic class Level22 extends GameLevel { public var __id504_:Pared; public var __id499_:Pared; public var __id505_:Pared; public var __id501_:Pared; public var __id496_:Pared; public var __id509_:Pared; public var __id507_:Pared; public var __id502_:Pared; public var __id497_:Pared; public var __id500_:Pared; public var __id498_:Pared; public var __id503_:Pared; public function Level22(){ __setProp___id497__Level22_borderwalls_1(); __setProp___id498__Level22_borderwalls_1(); __setProp___id499__Level22_borderwalls_1(); __setProp___id496__Level22_borderwalls_1(); __setProp___id509__Level22_Walls_1(); __setProp___id505__Level22_Walls_1(); __setProp___id504__Level22_Walls_1(); __setProp___id507__Level22_Walls_1(); __setProp___id501__Level22_Walls_1(); __setProp___id500__Level22_Walls_1(); __setProp___id503__Level22_Walls_1(); __setProp___id502__Level22_Walls_1(); } function __setProp___id501__Level22_Walls_1(){ try { __id501_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id501_.addToBackground = true; __id501_.affectedByGravity = true; __id501_.angularDamping = 0; __id501_.convertToBitmap = false; __id501_.linearDamping = 0; try { __id501_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id499__Level22_borderwalls_1(){ try { __id499_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id499_.addToBackground = true; __id499_.affectedByGravity = true; __id499_.angularDamping = 0; __id499_.convertToBitmap = false; __id499_.linearDamping = 0; try { __id499_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id509__Level22_Walls_1(){ try { __id509_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id509_.addToBackground = true; __id509_.affectedByGravity = true; __id509_.angularDamping = 0; __id509_.convertToBitmap = false; __id509_.linearDamping = 0; try { __id509_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id502__Level22_Walls_1(){ try { __id502_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id502_.addToBackground = true; __id502_.affectedByGravity = true; __id502_.angularDamping = 0; __id502_.convertToBitmap = false; __id502_.linearDamping = 0; try { __id502_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id503__Level22_Walls_1(){ try { __id503_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id503_.addToBackground = true; __id503_.affectedByGravity = true; __id503_.angularDamping = 0; __id503_.convertToBitmap = false; __id503_.linearDamping = 0; try { __id503_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id504__Level22_Walls_1(){ try { __id504_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id504_.addToBackground = true; __id504_.affectedByGravity = true; __id504_.angularDamping = 0; __id504_.convertToBitmap = false; __id504_.linearDamping = 0; try { __id504_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id505__Level22_Walls_1(){ try { __id505_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id505_.addToBackground = true; __id505_.affectedByGravity = true; __id505_.angularDamping = 0; __id505_.convertToBitmap = false; __id505_.linearDamping = 0; try { __id505_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id498__Level22_borderwalls_1(){ try { __id498_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id498_.addToBackground = true; __id498_.affectedByGravity = true; __id498_.angularDamping = 0; __id498_.convertToBitmap = false; __id498_.linearDamping = 0; try { __id498_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id497__Level22_borderwalls_1(){ try { __id497_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id497_.addToBackground = true; __id497_.affectedByGravity = true; __id497_.angularDamping = 0; __id497_.convertToBitmap = false; __id497_.linearDamping = 0; try { __id497_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id507__Level22_Walls_1(){ try { __id507_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id507_.addToBackground = true; __id507_.affectedByGravity = true; __id507_.angularDamping = 0; __id507_.convertToBitmap = false; __id507_.linearDamping = 0; try { __id507_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id496__Level22_borderwalls_1(){ try { __id496_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id496_.addToBackground = true; __id496_.affectedByGravity = true; __id496_.angularDamping = 0; __id496_.convertToBitmap = false; __id496_.linearDamping = 0; try { __id496_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id500__Level22_Walls_1(){ try { __id500_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id500_.addToBackground = true; __id500_.affectedByGravity = true; __id500_.angularDamping = 0; __id500_.convertToBitmap = false; __id500_.linearDamping = 0; try { __id500_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 239
//Level29 (Level29) package { import Game.*; public dynamic class Level29 extends GameLevel { public var __id560_:PrismaticJoint; public var __id529_:FlameMovilMC; public var __id561_:PrismaticJoint; public var __id518_:BloqueMovilNivel29; public var __id562_:PrismaticJoint; public var __id550_:PrismaticJoint; public var __id563_:PrismaticJoint; public var __id551_:PrismaticJoint; public var __id564_:PrismaticJoint; public var __id552_:PrismaticJoint; public var __id540_:FlameMovilMC; public var __id565_:PrismaticJoint; public var __id553_:PrismaticJoint; public var __id541_:FlameMovilMC; public var __id566_:PrismaticJoint; public var __id554_:PrismaticJoint; public var __id542_:FlameMovilMC; public var __id530_:FlameMovilMC; public var __id555_:PrismaticJoint; public var __id543_:FlameMovilMC; public var __id531_:FlameMovilMC; public var __id567_:PrismaticJoint; public var __id544_:FlameMovilMC; public var __id532_:FlameMovilMC; public var __id556_:PrismaticJoint; public var __id568_:PrismaticJoint; public var __id569_:PrismaticJoint; public var __id557_:PrismaticJoint; public var __id545_:FlameMovilMC; public var __id533_:FlameMovilMC; public var __id558_:PrismaticJoint; public var __id546_:RevoJoint; public var __id534_:FlameMovilMC; public var __id522_:FlameMovilMC; public var __id510_:Pared; public var __id535_:FlameMovilMC; public var __id523_:FlameMovilMC; public var __id511_:Pared; public var __id547_:PrismaticJoint; public var __id559_:PrismaticJoint; public var __id548_:PrismaticJoint; public var __id536_:FlameMovilMC; public var __id524_:FlameMovilMC; public var __id512_:Pared; public var __id537_:FlameMovilMC; public var __id525_:FlameMovilMC; public var __id549_:PrismaticJoint; public var __id513_:Pared; public var __id526_:FlameMovilMC; public var __id514_:Pared; public var __id570_:PrismaticJoint; public var __id539_:FlameMovilMC; public var __id527_:FlameMovilMC; public var __id515_:Pared; public var __id538_:FlameMovilMC; public var __id571_:PrismaticJoint; public var __id528_:FlameMovilMC; public function Level29(){ __setProp___id565__Level29_Objects_1(); __setProp___id558__Level29_Objects_1(); __setProp___id570__Level29_Objects_1(); __setProp___id563__Level29_Objects_1(); __setProp___id539__Level29_traps_1(); __setProp___id556__Level29_Objects_1(); __setProp___id553__Level29_Objects_1(); __setProp___id549__Level29_Objects_1(); __setProp___id546__Level29_Objects_1(); __setProp___id538__Level29_traps_1(); __setProp___id561__Level29_Objects_1(); __setProp___id535__Level29_traps_1(); __setProp___id534__Level29_traps_1(); __setProp___id528__Level29_traps_1(); __setProp___id522__Level29_traps_1(); __setProp___id515__Level29_Walls_1(); __setProp___id568__Level29_Objects_1(); __setProp___id552__Level29_Objects_1(); __setProp___id523__Level29_traps_1(); __setProp___id514__Level29_Walls_1(); __setProp___id547__Level29_Objects_1(); __setProp___id544__Level29_traps_1(); __setProp___id545__Level29_traps_1(); __setProp___id527__Level29_traps_1(); __setProp___id518__Level29_MovingWalls_1(); __setProp___id569__Level29_Objects_1(); __setProp___id542__Level29_traps_1(); __setProp___id536__Level29_traps_1(); __setProp___id526__Level29_traps_1(); __setProp___id511__Level29_borderwalls_1(); __setProp___id543__Level29_traps_1(); __setProp___id532__Level29_traps_1(); __setProp___id510__Level29_borderwalls_1(); __setProp___id566__Level29_Objects_1(); __setProp___id555__Level29_Objects_1(); __setProp___id533__Level29_traps_1(); __setProp___id513__Level29_borderwalls_1(); __setProp___id537__Level29_traps_1(); __setProp___id512__Level29_borderwalls_1(); __setProp___id564__Level29_Objects_1(); __setProp___id541__Level29_traps_1(); __setProp___id529__Level29_traps_1(); __setProp___id562__Level29_Objects_1(); __setProp___id554__Level29_Objects_1(); __setProp___id551__Level29_Objects_1(); __setProp___id525__Level29_traps_1(); __setProp___id540__Level29_traps_1(); __setProp___id524__Level29_traps_1(); __setProp___id571__Level29_Objects_1(); __setProp___id567__Level29_Objects_1(); __setProp___id560__Level29_Objects_1(); __setProp___id530__Level29_traps_1(); __setProp___id559__Level29_Objects_1(); __setProp___id557__Level29_Objects_1(); __setProp___id550__Level29_Objects_1(); __setProp___id548__Level29_Objects_1(); __setProp___id531__Level29_traps_1(); } function __setProp___id530__Level29_traps_1(){ try { __id530_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id530_.addToBackground = false; __id530_.affectedByGravity = true; __id530_.angularDamping = 0; __id530_.convertToBitmap = false; __id530_.delay = 28; __id530_.duration = 180; __id530_.frequency = 400; __id530_.linearDamping = 0; try { __id530_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id556__Level29_Objects_1(){ try { __id556_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id556_.force = 100000; __id556_.forceResistance = 0; __id556_.speed = 0; __id556_.torqueResistance = 0; __id556_.useGround = false; try { __id556_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id562__Level29_Objects_1(){ try { __id562_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id562_.force = 100000; __id562_.forceResistance = 0; __id562_.speed = 0; __id562_.torqueResistance = 0; __id562_.useGround = false; try { __id562_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id543__Level29_traps_1(){ try { __id543_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id543_.addToBackground = false; __id543_.affectedByGravity = true; __id543_.angularDamping = 0; __id543_.convertToBitmap = false; __id543_.delay = 238; __id543_.duration = 180; __id543_.frequency = 400; __id543_.linearDamping = 0; try { __id543_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id531__Level29_traps_1(){ try { __id531_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id531_.addToBackground = false; __id531_.affectedByGravity = true; __id531_.angularDamping = 0; __id531_.convertToBitmap = false; __id531_.delay = 38; __id531_.duration = 180; __id531_.frequency = 400; __id531_.linearDamping = 0; try { __id531_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id542__Level29_traps_1(){ try { __id542_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id542_.addToBackground = false; __id542_.affectedByGravity = true; __id542_.angularDamping = 0; __id542_.convertToBitmap = false; __id542_.delay = 228; __id542_.duration = 180; __id542_.frequency = 400; __id542_.linearDamping = 0; try { __id542_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id551__Level29_Objects_1(){ try { __id551_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id551_.force = 100000; __id551_.forceResistance = 0; __id551_.speed = 0; __id551_.torqueResistance = 0; __id551_.useGround = false; try { __id551_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id511__Level29_borderwalls_1(){ try { __id511_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id511_.addToBackground = true; __id511_.affectedByGravity = true; __id511_.angularDamping = 0; __id511_.convertToBitmap = false; __id511_.linearDamping = 0; try { __id511_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id532__Level29_traps_1(){ try { __id532_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id532_.addToBackground = false; __id532_.affectedByGravity = true; __id532_.angularDamping = 0; __id532_.convertToBitmap = false; __id532_.delay = 48; __id532_.duration = 180; __id532_.frequency = 400; __id532_.linearDamping = 0; try { __id532_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id568__Level29_Objects_1(){ try { __id568_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id568_.force = 100000; __id568_.forceResistance = 0; __id568_.speed = 0; __id568_.torqueResistance = 0; __id568_.useGround = false; try { __id568_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id545__Level29_traps_1(){ try { __id545_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id545_.addToBackground = false; __id545_.affectedByGravity = true; __id545_.angularDamping = 0; __id545_.convertToBitmap = false; __id545_.delay = 258; __id545_.duration = 180; __id545_.frequency = 400; __id545_.linearDamping = 0; try { __id545_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id533__Level29_traps_1(){ try { __id533_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id533_.addToBackground = false; __id533_.affectedByGravity = true; __id533_.angularDamping = 0; __id533_.convertToBitmap = false; __id533_.delay = 58; __id533_.duration = 180; __id533_.frequency = 400; __id533_.linearDamping = 0; try { __id533_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id557__Level29_Objects_1(){ try { __id557_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id557_.force = 100000; __id557_.forceResistance = 0; __id557_.speed = 0; __id557_.torqueResistance = 0; __id557_.useGround = false; try { __id557_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id544__Level29_traps_1(){ try { __id544_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id544_.addToBackground = false; __id544_.affectedByGravity = true; __id544_.angularDamping = 0; __id544_.convertToBitmap = false; __id544_.delay = 248; __id544_.duration = 180; __id544_.frequency = 400; __id544_.linearDamping = 0; try { __id544_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id563__Level29_Objects_1(){ try { __id563_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id563_.force = 100000; __id563_.forceResistance = 0; __id563_.speed = 0; __id563_.torqueResistance = 0; __id563_.useGround = false; try { __id563_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id534__Level29_traps_1(){ try { __id534_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id534_.addToBackground = false; __id534_.affectedByGravity = true; __id534_.angularDamping = 0; __id534_.convertToBitmap = false; __id534_.delay = 200; __id534_.duration = 180; __id534_.frequency = 400; __id534_.linearDamping = 0; try { __id534_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id552__Level29_Objects_1(){ try { __id552_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id552_.force = 100000; __id552_.forceResistance = 0; __id552_.speed = 0; __id552_.torqueResistance = 0; __id552_.useGround = false; try { __id552_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id546__Level29_Objects_1(){ try { __id546_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id546_.forceResistance = 0; __id546_.speed = 0.3; __id546_.torque = 2000; __id546_.torqueResistance = 0; __id546_.useGround = false; try { __id546_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id523__Level29_traps_1(){ try { __id523_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id523_.addToBackground = false; __id523_.affectedByGravity = true; __id523_.angularDamping = 0; __id523_.convertToBitmap = false; __id523_.delay = 15; __id523_.duration = 180; __id523_.frequency = 400; __id523_.linearDamping = 0; try { __id523_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id535__Level29_traps_1(){ try { __id535_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id535_.addToBackground = false; __id535_.affectedByGravity = true; __id535_.angularDamping = 0; __id535_.convertToBitmap = false; __id535_.delay = 215; __id535_.duration = 180; __id535_.frequency = 400; __id535_.linearDamping = 0; try { __id535_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id569__Level29_Objects_1(){ try { __id569_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id569_.force = 100000; __id569_.forceResistance = 0; __id569_.speed = 0; __id569_.torqueResistance = 0; __id569_.useGround = false; try { __id569_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id522__Level29_traps_1(){ try { __id522_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id522_.addToBackground = false; __id522_.affectedByGravity = true; __id522_.angularDamping = 0; __id522_.convertToBitmap = false; __id522_.delay = 0; __id522_.duration = 180; __id522_.frequency = 400; __id522_.linearDamping = 0; try { __id522_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id536__Level29_traps_1(){ try { __id536_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id536_.addToBackground = false; __id536_.affectedByGravity = true; __id536_.angularDamping = 0; __id536_.convertToBitmap = false; __id536_.delay = 228; __id536_.duration = 180; __id536_.frequency = 400; __id536_.linearDamping = 0; try { __id536_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id524__Level29_traps_1(){ try { __id524_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id524_.addToBackground = false; __id524_.affectedByGravity = true; __id524_.angularDamping = 0; __id524_.convertToBitmap = false; __id524_.delay = 28; __id524_.duration = 180; __id524_.frequency = 400; __id524_.linearDamping = 0; try { __id524_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id564__Level29_Objects_1(){ try { __id564_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id564_.force = 100000; __id564_.forceResistance = 0; __id564_.speed = 0; __id564_.torqueResistance = 0; __id564_.useGround = false; try { __id564_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id558__Level29_Objects_1(){ try { __id558_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id558_.force = 100000; __id558_.forceResistance = 0; __id558_.speed = 0; __id558_.torqueResistance = 0; __id558_.useGround = false; try { __id558_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id570__Level29_Objects_1(){ try { __id570_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id570_.force = 100000; __id570_.forceResistance = 0; __id570_.speed = 0; __id570_.torqueResistance = 0; __id570_.useGround = false; try { __id570_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id537__Level29_traps_1(){ try { __id537_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id537_.addToBackground = false; __id537_.affectedByGravity = true; __id537_.angularDamping = 0; __id537_.convertToBitmap = false; __id537_.delay = 238; __id537_.duration = 180; __id537_.frequency = 400; __id537_.linearDamping = 0; try { __id537_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id525__Level29_traps_1(){ try { __id525_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id525_.addToBackground = false; __id525_.affectedByGravity = true; __id525_.angularDamping = 0; __id525_.convertToBitmap = false; __id525_.delay = 38; __id525_.duration = 180; __id525_.frequency = 400; __id525_.linearDamping = 0; try { __id525_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id547__Level29_Objects_1(){ try { __id547_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id547_.force = 3000; __id547_.forceResistance = 0; __id547_.speed = 0.3; __id547_.torqueResistance = 0; __id547_.useGround = true; try { __id547_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id526__Level29_traps_1(){ try { __id526_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id526_.addToBackground = false; __id526_.affectedByGravity = true; __id526_.angularDamping = 0; __id526_.convertToBitmap = false; __id526_.delay = 48; __id526_.duration = 180; __id526_.frequency = 400; __id526_.linearDamping = 0; try { __id526_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id538__Level29_traps_1(){ try { __id538_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id538_.addToBackground = false; __id538_.affectedByGravity = true; __id538_.angularDamping = 0; __id538_.convertToBitmap = false; __id538_.delay = 248; __id538_.duration = 180; __id538_.frequency = 400; __id538_.linearDamping = 0; try { __id538_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id539__Level29_traps_1(){ try { __id539_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id539_.addToBackground = false; __id539_.affectedByGravity = true; __id539_.angularDamping = 0; __id539_.convertToBitmap = false; __id539_.delay = 258; __id539_.duration = 180; __id539_.frequency = 400; __id539_.linearDamping = 0; try { __id539_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id527__Level29_traps_1(){ try { __id527_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id527_.addToBackground = false; __id527_.affectedByGravity = true; __id527_.angularDamping = 0; __id527_.convertToBitmap = false; __id527_.delay = 58; __id527_.duration = 180; __id527_.frequency = 400; __id527_.linearDamping = 0; try { __id527_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id512__Level29_borderwalls_1(){ try { __id512_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id512_.addToBackground = true; __id512_.affectedByGravity = true; __id512_.angularDamping = 0; __id512_.convertToBitmap = false; __id512_.linearDamping = 0; try { __id512_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id514__Level29_Walls_1(){ try { __id514_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id514_.addToBackground = true; __id514_.affectedByGravity = true; __id514_.angularDamping = 0; __id514_.convertToBitmap = false; __id514_.linearDamping = 0; try { __id514_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id565__Level29_Objects_1(){ try { __id565_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id565_.force = 100000; __id565_.forceResistance = 0; __id565_.speed = 0; __id565_.torqueResistance = 0; __id565_.useGround = false; try { __id565_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id559__Level29_Objects_1(){ try { __id559_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id559_.force = 100000; __id559_.forceResistance = 0; __id559_.speed = 0; __id559_.torqueResistance = 0; __id559_.useGround = false; try { __id559_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id571__Level29_Objects_1(){ try { __id571_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id571_.force = 100000; __id571_.forceResistance = 0; __id571_.speed = 0; __id571_.torqueResistance = 0; __id571_.useGround = false; try { __id571_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id553__Level29_Objects_1(){ try { __id553_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id553_.force = 100000; __id553_.forceResistance = 0; __id553_.speed = 0; __id553_.torqueResistance = 0; __id553_.useGround = false; try { __id553_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id528__Level29_traps_1(){ try { __id528_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id528_.addToBackground = false; __id528_.affectedByGravity = true; __id528_.angularDamping = 0; __id528_.convertToBitmap = false; __id528_.delay = 0; __id528_.duration = 180; __id528_.frequency = 400; __id528_.linearDamping = 0; try { __id528_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id515__Level29_Walls_1(){ try { __id515_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id515_.addToBackground = true; __id515_.affectedByGravity = true; __id515_.angularDamping = 0; __id515_.convertToBitmap = false; __id515_.linearDamping = 0; try { __id515_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id560__Level29_Objects_1(){ try { __id560_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id560_.force = 100000; __id560_.forceResistance = 0; __id560_.speed = 0; __id560_.torqueResistance = 0; __id560_.useGround = false; try { __id560_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id529__Level29_traps_1(){ try { __id529_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id529_.addToBackground = false; __id529_.affectedByGravity = true; __id529_.angularDamping = 0; __id529_.convertToBitmap = false; __id529_.delay = 15; __id529_.duration = 180; __id529_.frequency = 400; __id529_.linearDamping = 0; try { __id529_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id548__Level29_Objects_1(){ try { __id548_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id548_.force = 100000; __id548_.forceResistance = 0; __id548_.speed = 0; __id548_.torqueResistance = 0; __id548_.useGround = false; try { __id548_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id510__Level29_borderwalls_1(){ try { __id510_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id510_.addToBackground = true; __id510_.affectedByGravity = true; __id510_.angularDamping = 0; __id510_.convertToBitmap = false; __id510_.linearDamping = 0; try { __id510_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id554__Level29_Objects_1(){ try { __id554_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id554_.force = 100000; __id554_.forceResistance = 0; __id554_.speed = 0; __id554_.torqueResistance = 0; __id554_.useGround = false; try { __id554_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id566__Level29_Objects_1(){ try { __id566_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id566_.force = 100000; __id566_.forceResistance = 0; __id566_.speed = 0; __id566_.torqueResistance = 0; __id566_.useGround = false; try { __id566_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id549__Level29_Objects_1(){ try { __id549_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id549_.force = 100000; __id549_.forceResistance = 0; __id549_.speed = 0; __id549_.torqueResistance = 0; __id549_.useGround = false; try { __id549_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id518__Level29_MovingWalls_1(){ try { __id518_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id518_.addToBackground = false; __id518_.affectedByGravity = false; __id518_.angularDamping = 0; __id518_.convertToBitmap = true; __id518_.linearDamping = 0; try { __id518_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id561__Level29_Objects_1(){ try { __id561_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id561_.force = 100000; __id561_.forceResistance = 0; __id561_.speed = 0; __id561_.torqueResistance = 0; __id561_.useGround = false; try { __id561_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id555__Level29_Objects_1(){ try { __id555_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id555_.force = 100000; __id555_.forceResistance = 0; __id555_.speed = 0; __id555_.torqueResistance = 0; __id555_.useGround = false; try { __id555_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id540__Level29_traps_1(){ try { __id540_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id540_.addToBackground = false; __id540_.affectedByGravity = true; __id540_.angularDamping = 0; __id540_.convertToBitmap = false; __id540_.delay = 200; __id540_.duration = 180; __id540_.frequency = 400; __id540_.linearDamping = 0; try { __id540_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id550__Level29_Objects_1(){ try { __id550_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id550_.force = 100000; __id550_.forceResistance = 0; __id550_.speed = 0; __id550_.torqueResistance = 0; __id550_.useGround = false; try { __id550_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id541__Level29_traps_1(){ try { __id541_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id541_.addToBackground = false; __id541_.affectedByGravity = true; __id541_.angularDamping = 0; __id541_.convertToBitmap = false; __id541_.delay = 215; __id541_.duration = 180; __id541_.frequency = 400; __id541_.linearDamping = 0; try { __id541_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id567__Level29_Objects_1(){ try { __id567_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id567_.force = 100000; __id567_.forceResistance = 0; __id567_.speed = 0; __id567_.torqueResistance = 0; __id567_.useGround = false; try { __id567_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id513__Level29_borderwalls_1(){ try { __id513_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id513_.addToBackground = true; __id513_.affectedByGravity = true; __id513_.angularDamping = 0; __id513_.convertToBitmap = false; __id513_.linearDamping = 0; try { __id513_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 240
//Level3 (Level3) package { import Game.*; public dynamic class Level3 extends GameLevel { public var __id290_:Pared; public var __id291_:Pared; public var __id292_:Pared; public var __id293_:Pared; public var __id294_:Pared; public var __id311_:LaserGiratorio; public var __id300_:Pared; public var __id295_:Pared; public var __id283_:Pared; public var __id296_:Pared; public var __id284_:Pared; public var __id285_:Pared; public var __id303_:Pared; public var __id298_:Pared; public var __id286_:Pared; public var __id304_:RevoJoint; public var __id299_:Pared; public var __id288_:Pared; public var __id289_:Pared; public function Level3(){ __setProp___id311__Level3_Objects_1(); __setProp___id292__Level3_Walls_1(); __setProp___id284__Level3_borderwalls_1(); __setProp___id296__Level3_Walls_1(); __setProp___id286__Level3_borderwalls_1(); __setProp___id291__Level3_Walls_1(); __setProp___id303__Level3_Walls_1(); __setProp___id288__Level3_Walls_1(); __setProp___id298__Level3_Walls_1(); __setProp___id290__Level3_Walls_1(); __setProp___id289__Level3_Walls_1(); __setProp___id304__Level3_Objects_1(); __setProp___id300__Level3_Walls_1(); __setProp___id299__Level3_Walls_1(); __setProp___id295__Level3_Walls_1(); __setProp___id293__Level3_Walls_1(); __setProp___id285__Level3_borderwalls_1(); __setProp___id283__Level3_borderwalls_1(); __setProp___id294__Level3_Walls_1(); } function __setProp___id284__Level3_borderwalls_1(){ try { __id284_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id284_.addToBackground = true; __id284_.affectedByGravity = true; __id284_.angularDamping = 0; __id284_.convertToBitmap = false; __id284_.linearDamping = 0; try { __id284_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id311__Level3_Objects_1(){ try { __id311_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id311_.addToBackground = false; __id311_.affectedByGravity = false; __id311_.angularDamping = 0; __id311_.convertToBitmap = true; __id311_.linearDamping = 0; __id311_.removeGraphic = false; try { __id311_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id289__Level3_Walls_1(){ try { __id289_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id289_.addToBackground = true; __id289_.affectedByGravity = true; __id289_.angularDamping = 0; __id289_.convertToBitmap = false; __id289_.linearDamping = 0; try { __id289_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id288__Level3_Walls_1(){ try { __id288_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id288_.addToBackground = true; __id288_.affectedByGravity = true; __id288_.angularDamping = 0; __id288_.convertToBitmap = false; __id288_.linearDamping = 0; try { __id288_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id291__Level3_Walls_1(){ try { __id291_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id291_.addToBackground = true; __id291_.affectedByGravity = true; __id291_.angularDamping = 0; __id291_.convertToBitmap = false; __id291_.linearDamping = 0; try { __id291_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id292__Level3_Walls_1(){ try { __id292_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id292_.addToBackground = true; __id292_.affectedByGravity = true; __id292_.angularDamping = 0; __id292_.convertToBitmap = false; __id292_.linearDamping = 0; try { __id292_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id296__Level3_Walls_1(){ try { __id296_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id296_.addToBackground = true; __id296_.affectedByGravity = true; __id296_.angularDamping = 0; __id296_.convertToBitmap = false; __id296_.linearDamping = 0; try { __id296_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id290__Level3_Walls_1(){ try { __id290_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id290_.addToBackground = true; __id290_.affectedByGravity = true; __id290_.angularDamping = 0; __id290_.convertToBitmap = false; __id290_.linearDamping = 0; try { __id290_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id298__Level3_Walls_1(){ try { __id298_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id298_.addToBackground = true; __id298_.affectedByGravity = true; __id298_.angularDamping = 0; __id298_.convertToBitmap = false; __id298_.linearDamping = 0; try { __id298_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id299__Level3_Walls_1(){ try { __id299_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id299_.addToBackground = true; __id299_.affectedByGravity = true; __id299_.angularDamping = 0; __id299_.convertToBitmap = false; __id299_.linearDamping = 0; try { __id299_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id294__Level3_Walls_1(){ try { __id294_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id294_.addToBackground = true; __id294_.affectedByGravity = true; __id294_.angularDamping = 0; __id294_.convertToBitmap = false; __id294_.linearDamping = 0; try { __id294_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id293__Level3_Walls_1(){ try { __id293_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id293_.addToBackground = true; __id293_.affectedByGravity = true; __id293_.angularDamping = 0; __id293_.convertToBitmap = false; __id293_.linearDamping = 0; try { __id293_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id286__Level3_borderwalls_1(){ try { __id286_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id286_.addToBackground = true; __id286_.affectedByGravity = true; __id286_.angularDamping = 0; __id286_.convertToBitmap = false; __id286_.linearDamping = 0; try { __id286_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id295__Level3_Walls_1(){ try { __id295_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id295_.addToBackground = true; __id295_.affectedByGravity = true; __id295_.angularDamping = 0; __id295_.convertToBitmap = false; __id295_.linearDamping = 0; try { __id295_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id283__Level3_borderwalls_1(){ try { __id283_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id283_.addToBackground = true; __id283_.affectedByGravity = true; __id283_.angularDamping = 0; __id283_.convertToBitmap = false; __id283_.linearDamping = 0; try { __id283_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id304__Level3_Objects_1(){ try { __id304_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id304_.forceResistance = 0; __id304_.speed = 0.5; __id304_.torque = 1000; __id304_.torqueResistance = 0; __id304_.useGround = false; try { __id304_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id300__Level3_Walls_1(){ try { __id300_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id300_.addToBackground = true; __id300_.affectedByGravity = true; __id300_.angularDamping = 0; __id300_.convertToBitmap = false; __id300_.linearDamping = 0; try { __id300_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id303__Level3_Walls_1(){ try { __id303_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id303_.addToBackground = true; __id303_.affectedByGravity = true; __id303_.angularDamping = 0; __id303_.convertToBitmap = false; __id303_.linearDamping = 0; try { __id303_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id285__Level3_borderwalls_1(){ try { __id285_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id285_.addToBackground = true; __id285_.affectedByGravity = true; __id285_.angularDamping = 0; __id285_.convertToBitmap = false; __id285_.linearDamping = 0; try { __id285_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 241
//Level30 (Level30) package { import Game.*; public dynamic class Level30 extends GameLevel { public var __id595_:RevoJoint; public var __id596_:PrismaticJoint; public var __id572_:Pared; public var __id573_:Pared; public var __id574_:Pared; public var __id590_:BloqueMovilNivel30; public var __id575_:Pared; public var __id580_:BloqueBreakable; public var __id594_:FlameMovilMartilloMC; public var __id578_:Pared; public var __id577_:Pared; public var __id583_:ParedNoColBola; public function Level30(){ __setProp___id580__Level30_Walls_1(); __setProp___id575__Level30_borderwalls_1(); __setProp___id574__Level30_borderwalls_1(); __setProp___id577__Level30_Walls_1(); __setProp___id595__Level30_Objects_1(); __setProp___id578__Level30_Walls_1(); __setProp___id596__Level30_Objects_1(); __setProp___id573__Level30_borderwalls_1(); __setProp___id590__Level30_MovingWalls_1(); __setProp___id572__Level30_borderwalls_1(); __setProp___id594__Level30_traps_1(); __setProp___id583__Level30_Walls_1(); } function __setProp___id577__Level30_Walls_1(){ try { __id577_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id577_.addToBackground = true; __id577_.affectedByGravity = true; __id577_.angularDamping = 0; __id577_.convertToBitmap = false; __id577_.linearDamping = 0; try { __id577_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id580__Level30_Walls_1(){ try { __id580_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id580_.addToBackground = false; __id580_.affectedByGravity = true; __id580_.angularDamping = 0; __id580_.convertToBitmap = true; __id580_.linearDamping = 0; __id580_.removeGraphic = false; try { __id580_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id578__Level30_Walls_1(){ try { __id578_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id578_.addToBackground = true; __id578_.affectedByGravity = true; __id578_.angularDamping = 0; __id578_.convertToBitmap = false; __id578_.linearDamping = 0; try { __id578_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id595__Level30_Objects_1(){ try { __id595_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id595_.forceResistance = 0; __id595_.speed = 0; __id595_.torque = 150; __id595_.torqueResistance = 0; __id595_.useGround = false; try { __id595_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id590__Level30_MovingWalls_1(){ try { __id590_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id590_.addToBackground = false; __id590_.affectedByGravity = true; __id590_.angularDamping = 15; __id590_.convertToBitmap = true; __id590_.linearDamping = 0; try { __id590_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id575__Level30_borderwalls_1(){ try { __id575_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id575_.addToBackground = true; __id575_.affectedByGravity = true; __id575_.angularDamping = 0; __id575_.convertToBitmap = false; __id575_.linearDamping = 0; try { __id575_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id583__Level30_Walls_1(){ try { __id583_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id583_.addToBackground = false; __id583_.affectedByGravity = false; __id583_.angularDamping = 0; __id583_.convertToBitmap = false; __id583_.linearDamping = 0; __id583_.removeGraphic = true; try { __id583_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id574__Level30_borderwalls_1(){ try { __id574_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id574_.addToBackground = true; __id574_.affectedByGravity = true; __id574_.angularDamping = 0; __id574_.convertToBitmap = false; __id574_.linearDamping = 0; try { __id574_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id573__Level30_borderwalls_1(){ try { __id573_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id573_.addToBackground = true; __id573_.affectedByGravity = true; __id573_.angularDamping = 0; __id573_.convertToBitmap = false; __id573_.linearDamping = 0; try { __id573_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id594__Level30_traps_1(){ try { __id594_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id594_.addToBackground = false; __id594_.affectedByGravity = false; __id594_.angularDamping = 0; __id594_.convertToBitmap = false; __id594_.delay = 30; __id594_.duration = 50; __id594_.frequency = 300; __id594_.linearDamping = 0; try { __id594_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id596__Level30_Objects_1(){ try { __id596_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id596_.force = 100000; __id596_.forceResistance = 0; __id596_.speed = 0; __id596_.torqueResistance = 0; __id596_.useGround = false; try { __id596_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id572__Level30_borderwalls_1(){ try { __id572_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id572_.addToBackground = true; __id572_.affectedByGravity = true; __id572_.angularDamping = 0; __id572_.convertToBitmap = false; __id572_.linearDamping = 0; try { __id572_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 242
//Level31 (Level31) package { import Game.*; public dynamic class Level31 extends GameLevel { public var __id601_:Pared; public var __id613_:FlameMC; public var __id614_:FlameMC; public var __id597_:Pared; public var __id602_:Pared; public var __id615_:FlameMC; public var __id603_:Pared; public var __id598_:Pared; public var __id616_:FlameMC; public var __id604_:Pared; public var __id599_:Pared; public var __id617_:FlameMC; public var __id605_:Pared; public var __id618_:FlameMC; public var __id606_:Pared; public var __id607_:Pared; public var __id619_:FlameMC; public var __id608_:Pared; public var __id609_:Pared; public var __id611_:Pared; public var __id612_:Pared; public var __id600_:Pared; public function Level31(){ __setProp___id598__Level31_borderwalls_1(); __setProp___id619__Level31_traps_1(); __setProp___id618__Level31_traps_1(); __setProp___id599__Level31_Walls_1(); __setProp___id597__Level31_borderwalls_1(); __setProp___id617__Level31_traps_1(); __setProp___id616__Level31_traps_1(); __setProp___id608__Level31_Walls_1(); __setProp___id606__Level31_Walls_1(); __setProp___id609__Level31_Walls_1(); __setProp___id607__Level31_Walls_1(); __setProp___id604__Level31_Walls_1(); __setProp___id615__Level31_traps_1(); __setProp___id612__Level31_Walls_1(); __setProp___id605__Level31_Walls_1(); __setProp___id602__Level31_Walls_1(); __setProp___id603__Level31_Walls_1(); __setProp___id611__Level31_Walls_1(); __setProp___id600__Level31_Walls_1(); __setProp___id614__Level31_traps_1(); __setProp___id613__Level31_traps_1(); __setProp___id601__Level31_Walls_1(); } function __setProp___id598__Level31_borderwalls_1(){ try { __id598_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id598_.addToBackground = true; __id598_.affectedByGravity = true; __id598_.angularDamping = 0; __id598_.convertToBitmap = false; __id598_.linearDamping = 0; try { __id598_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id611__Level31_Walls_1(){ try { __id611_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id611_.addToBackground = true; __id611_.affectedByGravity = true; __id611_.angularDamping = 0; __id611_.convertToBitmap = false; __id611_.linearDamping = 0; try { __id611_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id613__Level31_traps_1(){ try { __id613_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id613_.addToBackground = false; __id613_.affectedByGravity = true; __id613_.angularDamping = 0; __id613_.convertToBitmap = false; __id613_.delay = 0; __id613_.duration = 30; __id613_.frequency = 50; __id613_.linearDamping = 0; try { __id613_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id612__Level31_Walls_1(){ try { __id612_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id612_.addToBackground = true; __id612_.affectedByGravity = true; __id612_.angularDamping = 0; __id612_.convertToBitmap = false; __id612_.linearDamping = 0; try { __id612_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id600__Level31_Walls_1(){ try { __id600_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id600_.addToBackground = true; __id600_.affectedByGravity = true; __id600_.angularDamping = 0; __id600_.convertToBitmap = false; __id600_.linearDamping = 0; try { __id600_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id614__Level31_traps_1(){ try { __id614_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id614_.addToBackground = false; __id614_.affectedByGravity = true; __id614_.angularDamping = 0; __id614_.convertToBitmap = false; __id614_.delay = 0; __id614_.duration = 50; __id614_.frequency = 150; __id614_.linearDamping = 0; try { __id614_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id601__Level31_Walls_1(){ try { __id601_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id601_.addToBackground = true; __id601_.affectedByGravity = true; __id601_.angularDamping = 0; __id601_.convertToBitmap = false; __id601_.linearDamping = 0; try { __id601_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id615__Level31_traps_1(){ try { __id615_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id615_.addToBackground = false; __id615_.affectedByGravity = true; __id615_.angularDamping = 0; __id615_.convertToBitmap = false; __id615_.delay = 0; __id615_.duration = 30; __id615_.frequency = 50; __id615_.linearDamping = 0; try { __id615_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id602__Level31_Walls_1(){ try { __id602_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id602_.addToBackground = true; __id602_.affectedByGravity = true; __id602_.angularDamping = 0; __id602_.convertToBitmap = false; __id602_.linearDamping = 0; try { __id602_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id616__Level31_traps_1(){ try { __id616_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id616_.addToBackground = false; __id616_.affectedByGravity = true; __id616_.angularDamping = 0; __id616_.convertToBitmap = false; __id616_.delay = 0; __id616_.duration = 30; __id616_.frequency = 50; __id616_.linearDamping = 0; try { __id616_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id603__Level31_Walls_1(){ try { __id603_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id603_.addToBackground = true; __id603_.affectedByGravity = true; __id603_.angularDamping = 0; __id603_.convertToBitmap = false; __id603_.linearDamping = 0; try { __id603_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id617__Level31_traps_1(){ try { __id617_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id617_.addToBackground = false; __id617_.affectedByGravity = true; __id617_.angularDamping = 0; __id617_.convertToBitmap = false; __id617_.delay = 0; __id617_.duration = 30; __id617_.frequency = 50; __id617_.linearDamping = 0; try { __id617_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id604__Level31_Walls_1(){ try { __id604_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id604_.addToBackground = true; __id604_.affectedByGravity = true; __id604_.angularDamping = 0; __id604_.convertToBitmap = false; __id604_.linearDamping = 0; try { __id604_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id599__Level31_Walls_1(){ try { __id599_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id599_.addToBackground = true; __id599_.affectedByGravity = true; __id599_.angularDamping = 0; __id599_.convertToBitmap = false; __id599_.linearDamping = 0; try { __id599_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id618__Level31_traps_1(){ try { __id618_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id618_.addToBackground = false; __id618_.affectedByGravity = true; __id618_.angularDamping = 0; __id618_.convertToBitmap = false; __id618_.delay = 0; __id618_.duration = 30; __id618_.frequency = 100; __id618_.linearDamping = 0; try { __id618_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id605__Level31_Walls_1(){ try { __id605_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id605_.addToBackground = true; __id605_.affectedByGravity = true; __id605_.angularDamping = 0; __id605_.convertToBitmap = false; __id605_.linearDamping = 0; try { __id605_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id619__Level31_traps_1(){ try { __id619_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id619_.addToBackground = false; __id619_.affectedByGravity = true; __id619_.angularDamping = 0; __id619_.convertToBitmap = false; __id619_.delay = 0; __id619_.duration = 30; __id619_.frequency = 100; __id619_.linearDamping = 0; try { __id619_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id606__Level31_Walls_1(){ try { __id606_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id606_.addToBackground = true; __id606_.affectedByGravity = true; __id606_.angularDamping = 0; __id606_.convertToBitmap = false; __id606_.linearDamping = 0; try { __id606_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id607__Level31_Walls_1(){ try { __id607_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id607_.addToBackground = true; __id607_.affectedByGravity = true; __id607_.angularDamping = 0; __id607_.convertToBitmap = false; __id607_.linearDamping = 0; try { __id607_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id597__Level31_borderwalls_1(){ try { __id597_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id597_.addToBackground = true; __id597_.affectedByGravity = true; __id597_.angularDamping = 0; __id597_.convertToBitmap = false; __id597_.linearDamping = 0; try { __id597_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id608__Level31_Walls_1(){ try { __id608_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id608_.addToBackground = true; __id608_.affectedByGravity = true; __id608_.angularDamping = 0; __id608_.convertToBitmap = false; __id608_.linearDamping = 0; try { __id608_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id609__Level31_Walls_1(){ try { __id609_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id609_.addToBackground = true; __id609_.affectedByGravity = true; __id609_.angularDamping = 0; __id609_.convertToBitmap = false; __id609_.linearDamping = 0; try { __id609_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 243
//Level32 (Level32) package { import Game.*; public dynamic class Level32 extends GameLevel { public var __id637_:Pared; public var __id625_:Pared; public var __id626_:Pared; public var __id638_:Pared; public var __id627_:Pared; public var __id639_:Pared; public var __id628_:Pared; public var __id629_:Pared; public var __id640_:Pared; public var __id641_:Pared; public var __id642_:Pared; public var __id630_:Pared; public var __id643_:Pared; public var __id631_:Pared; public var __id632_:Pared; public var __id620_:Pared; public var __id645_:Pared; public var __id633_:Pared; public var __id621_:Pared; public var __id646_:Pared; public var __id622_:Pared; public var __id634_:Pared; public var __id647_:Pared; public var __id623_:Pared; public var __id635_:Pared; public var __id636_:Pared; public var __id624_:Pared; public function Level32(){ __setProp___id638__Level32_Walls_1(); __setProp___id646__Level32_Walls_1(); __setProp___id639__Level32_Walls_1(); __setProp___id647__Level32_Walls_1(); __setProp___id628__Level32_Walls_1(); __setProp___id645__Level32_Walls_1(); __setProp___id629__Level32_Walls_1(); __setProp___id642__Level32_Walls_1(); __setProp___id643__Level32_Walls_1(); __setProp___id636__Level32_Walls_1(); __setProp___id640__Level32_Walls_1(); __setProp___id637__Level32_Walls_1(); __setProp___id626__Level32_Walls_1(); __setProp___id641__Level32_Walls_1(); __setProp___id634__Level32_Walls_1(); __setProp___id627__Level32_Walls_1(); __setProp___id635__Level32_Walls_1(); __setProp___id624__Level32_Walls_1(); __setProp___id632__Level32_Walls_1(); __setProp___id625__Level32_Walls_1(); __setProp___id633__Level32_Walls_1(); __setProp___id622__Level32_borderwalls_1(); __setProp___id630__Level32_Walls_1(); __setProp___id623__Level32_borderwalls_1(); __setProp___id631__Level32_Walls_1(); __setProp___id620__Level32_borderwalls_1(); __setProp___id621__Level32_borderwalls_1(); } function __setProp___id623__Level32_borderwalls_1(){ try { __id623_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id623_.addToBackground = true; __id623_.affectedByGravity = true; __id623_.angularDamping = 0; __id623_.convertToBitmap = false; __id623_.linearDamping = 0; try { __id623_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id640__Level32_Walls_1(){ try { __id640_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id640_.addToBackground = true; __id640_.affectedByGravity = true; __id640_.angularDamping = 0; __id640_.convertToBitmap = false; __id640_.linearDamping = 0; try { __id640_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id621__Level32_borderwalls_1(){ try { __id621_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id621_.addToBackground = true; __id621_.affectedByGravity = true; __id621_.angularDamping = 0; __id621_.convertToBitmap = false; __id621_.linearDamping = 0; try { __id621_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id641__Level32_Walls_1(){ try { __id641_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id641_.addToBackground = true; __id641_.affectedByGravity = true; __id641_.angularDamping = 0; __id641_.convertToBitmap = false; __id641_.linearDamping = 0; try { __id641_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id630__Level32_Walls_1(){ try { __id630_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id630_.addToBackground = true; __id630_.affectedByGravity = true; __id630_.angularDamping = 0; __id630_.convertToBitmap = false; __id630_.linearDamping = 0; try { __id630_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id642__Level32_Walls_1(){ try { __id642_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id642_.addToBackground = true; __id642_.affectedByGravity = true; __id642_.angularDamping = 0; __id642_.convertToBitmap = false; __id642_.linearDamping = 0; try { __id642_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id643__Level32_Walls_1(){ try { __id643_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id643_.addToBackground = true; __id643_.affectedByGravity = true; __id643_.angularDamping = 0; __id643_.convertToBitmap = false; __id643_.linearDamping = 0; try { __id643_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id631__Level32_Walls_1(){ try { __id631_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id631_.addToBackground = true; __id631_.affectedByGravity = true; __id631_.angularDamping = 0; __id631_.convertToBitmap = false; __id631_.linearDamping = 0; try { __id631_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id632__Level32_Walls_1(){ try { __id632_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id632_.addToBackground = true; __id632_.affectedByGravity = true; __id632_.angularDamping = 0; __id632_.convertToBitmap = false; __id632_.linearDamping = 0; try { __id632_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id645__Level32_Walls_1(){ try { __id645_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id645_.addToBackground = true; __id645_.affectedByGravity = true; __id645_.angularDamping = 0; __id645_.convertToBitmap = false; __id645_.linearDamping = 0; try { __id645_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id633__Level32_Walls_1(){ try { __id633_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id633_.addToBackground = true; __id633_.affectedByGravity = true; __id633_.angularDamping = 0; __id633_.convertToBitmap = false; __id633_.linearDamping = 0; try { __id633_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id646__Level32_Walls_1(){ try { __id646_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id646_.addToBackground = true; __id646_.affectedByGravity = true; __id646_.angularDamping = 0; __id646_.convertToBitmap = false; __id646_.linearDamping = 0; try { __id646_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id634__Level32_Walls_1(){ try { __id634_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id634_.addToBackground = true; __id634_.affectedByGravity = true; __id634_.angularDamping = 0; __id634_.convertToBitmap = false; __id634_.linearDamping = 0; try { __id634_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id647__Level32_Walls_1(){ try { __id647_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id647_.addToBackground = true; __id647_.affectedByGravity = true; __id647_.angularDamping = 0; __id647_.convertToBitmap = false; __id647_.linearDamping = 0; try { __id647_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id635__Level32_Walls_1(){ try { __id635_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id635_.addToBackground = true; __id635_.affectedByGravity = true; __id635_.angularDamping = 0; __id635_.convertToBitmap = false; __id635_.linearDamping = 0; try { __id635_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id622__Level32_borderwalls_1(){ try { __id622_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id622_.addToBackground = true; __id622_.affectedByGravity = true; __id622_.angularDamping = 0; __id622_.convertToBitmap = false; __id622_.linearDamping = 0; try { __id622_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id636__Level32_Walls_1(){ try { __id636_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id636_.addToBackground = true; __id636_.affectedByGravity = true; __id636_.angularDamping = 0; __id636_.convertToBitmap = false; __id636_.linearDamping = 0; try { __id636_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id624__Level32_Walls_1(){ try { __id624_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id624_.addToBackground = true; __id624_.affectedByGravity = true; __id624_.angularDamping = 0; __id624_.convertToBitmap = false; __id624_.linearDamping = 0; try { __id624_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id637__Level32_Walls_1(){ try { __id637_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id637_.addToBackground = true; __id637_.affectedByGravity = true; __id637_.angularDamping = 0; __id637_.convertToBitmap = false; __id637_.linearDamping = 0; try { __id637_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id625__Level32_Walls_1(){ try { __id625_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id625_.addToBackground = true; __id625_.affectedByGravity = true; __id625_.angularDamping = 0; __id625_.convertToBitmap = false; __id625_.linearDamping = 0; try { __id625_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id638__Level32_Walls_1(){ try { __id638_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id638_.addToBackground = true; __id638_.affectedByGravity = true; __id638_.angularDamping = 0; __id638_.convertToBitmap = false; __id638_.linearDamping = 0; try { __id638_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id626__Level32_Walls_1(){ try { __id626_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id626_.addToBackground = true; __id626_.affectedByGravity = true; __id626_.angularDamping = 0; __id626_.convertToBitmap = false; __id626_.linearDamping = 0; try { __id626_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id620__Level32_borderwalls_1(){ try { __id620_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id620_.addToBackground = true; __id620_.affectedByGravity = true; __id620_.angularDamping = 0; __id620_.convertToBitmap = false; __id620_.linearDamping = 0; try { __id620_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id627__Level32_Walls_1(){ try { __id627_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id627_.addToBackground = true; __id627_.affectedByGravity = true; __id627_.angularDamping = 0; __id627_.convertToBitmap = false; __id627_.linearDamping = 0; try { __id627_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id639__Level32_Walls_1(){ try { __id639_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id639_.addToBackground = true; __id639_.affectedByGravity = true; __id639_.angularDamping = 0; __id639_.convertToBitmap = false; __id639_.linearDamping = 0; try { __id639_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id628__Level32_Walls_1(){ try { __id628_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id628_.addToBackground = true; __id628_.affectedByGravity = true; __id628_.angularDamping = 0; __id628_.convertToBitmap = false; __id628_.linearDamping = 0; try { __id628_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id629__Level32_Walls_1(){ try { __id629_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id629_.addToBackground = true; __id629_.affectedByGravity = true; __id629_.angularDamping = 0; __id629_.convertToBitmap = false; __id629_.linearDamping = 0; try { __id629_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 244
//Level37 (Level37) package { import Game.*; public dynamic class Level37 extends GameLevel { public var __id649_:Pared; public var __id653_:Pared; public var __id661_:BolasNivel37; public var __id662_:RevoJoint; public var __id650_:Pared; public var __id651_:Pared; public var __id648_:Pared; public function Level37(){ __setProp___id662__Level37_Objects_1(); __setProp___id653__Level37_Walls_1(); __setProp___id661__Level37_MovingWalls_1(); __setProp___id650__Level37_borderwalls_1(); __setProp___id651__Level37_borderwalls_1(); __setProp___id648__Level37_borderwalls_1(); __setProp___id649__Level37_borderwalls_1(); } function __setProp___id650__Level37_borderwalls_1(){ try { __id650_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id650_.addToBackground = true; __id650_.affectedByGravity = true; __id650_.angularDamping = 0; __id650_.convertToBitmap = false; __id650_.linearDamping = 0; try { __id650_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id661__Level37_MovingWalls_1(){ try { __id661_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id661_.addToBackground = false; __id661_.affectedByGravity = false; __id661_.angularDamping = 0; __id661_.convertToBitmap = true; __id661_.linearDamping = 0; try { __id661_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id662__Level37_Objects_1(){ try { __id662_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id662_.forceResistance = 0; __id662_.speed = 0.2; __id662_.torque = 1000000; __id662_.torqueResistance = 0; __id662_.useGround = true; try { __id662_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id649__Level37_borderwalls_1(){ try { __id649_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id649_.addToBackground = true; __id649_.affectedByGravity = true; __id649_.angularDamping = 0; __id649_.convertToBitmap = false; __id649_.linearDamping = 0; try { __id649_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id651__Level37_borderwalls_1(){ try { __id651_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id651_.addToBackground = true; __id651_.affectedByGravity = true; __id651_.angularDamping = 0; __id651_.convertToBitmap = false; __id651_.linearDamping = 0; try { __id651_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id653__Level37_Walls_1(){ try { __id653_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id653_.addToBackground = true; __id653_.affectedByGravity = true; __id653_.angularDamping = 0; __id653_.convertToBitmap = false; __id653_.linearDamping = 0; try { __id653_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id648__Level37_borderwalls_1(){ try { __id648_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id648_.addToBackground = true; __id648_.affectedByGravity = true; __id648_.angularDamping = 0; __id648_.convertToBitmap = false; __id648_.linearDamping = 0; try { __id648_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 245
//Level38 (Level38) package { import Game.*; public dynamic class Level38 extends GameLevel { public var __id670_:Pared; public var __id682_:FlameMC; public var __id683_:FlameMC; public var __id671_:Pared; public var __id684_:FlameMC; public var __id672_:Pared; public var __id685_:RevoJoint; public var __id673_:Pared; public var __id686_:RevoJoint; public var __id674_:Pared; public var __id687_:RevoJoint; public var __id675_:Pared; public var __id663_:Pared; public var __id676_:Pared; public var __id664_:Pared; public var __id665_:Pared; public var __id666_:Pared; public var __id667_:Pared; public var __id668_:Pared; public var __id669_:Pared; public function Level38(){ __setProp___id685__Level38_Objects_1(); __setProp___id684__Level38_traps_1(); __setProp___id676__Level38_Walls_1(); __setProp___id682__Level38_traps_1(); __setProp___id666__Level38_borderwalls_1(); __setProp___id687__Level38_Objects_1(); __setProp___id674__Level38_Walls_1(); __setProp___id667__Level38_Walls_1(); __setProp___id675__Level38_Walls_1(); __setProp___id664__Level38_borderwalls_1(); __setProp___id672__Level38_Walls_1(); __setProp___id665__Level38_borderwalls_1(); __setProp___id686__Level38_Objects_1(); __setProp___id673__Level38_Walls_1(); __setProp___id670__Level38_Walls_1(); __setProp___id668__Level38_Walls_1(); __setProp___id663__Level38_borderwalls_1(); __setProp___id671__Level38_Walls_1(); __setProp___id669__Level38_Walls_1(); __setProp___id683__Level38_traps_1(); } function __setProp___id673__Level38_Walls_1(){ try { __id673_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id673_.addToBackground = true; __id673_.affectedByGravity = true; __id673_.angularDamping = 0; __id673_.convertToBitmap = false; __id673_.linearDamping = 0; try { __id673_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id674__Level38_Walls_1(){ try { __id674_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id674_.addToBackground = true; __id674_.affectedByGravity = true; __id674_.angularDamping = 0; __id674_.convertToBitmap = false; __id674_.linearDamping = 0; try { __id674_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id687__Level38_Objects_1(){ try { __id687_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id687_.forceResistance = 0; __id687_.speed = 0.3; __id687_.torque = 10000; __id687_.torqueResistance = 0; __id687_.useGround = true; try { __id687_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id675__Level38_Walls_1(){ try { __id675_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id675_.addToBackground = true; __id675_.affectedByGravity = true; __id675_.angularDamping = 0; __id675_.convertToBitmap = false; __id675_.linearDamping = 0; try { __id675_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id666__Level38_borderwalls_1(){ try { __id666_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id666_.addToBackground = true; __id666_.affectedByGravity = true; __id666_.angularDamping = 0; __id666_.convertToBitmap = false; __id666_.linearDamping = 0; try { __id666_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id676__Level38_Walls_1(){ try { __id676_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id676_.addToBackground = true; __id676_.affectedByGravity = true; __id676_.angularDamping = 0; __id676_.convertToBitmap = false; __id676_.linearDamping = 0; try { __id676_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id664__Level38_borderwalls_1(){ try { __id664_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id664_.addToBackground = true; __id664_.affectedByGravity = true; __id664_.angularDamping = 0; __id664_.convertToBitmap = false; __id664_.linearDamping = 0; try { __id664_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id667__Level38_Walls_1(){ try { __id667_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id667_.addToBackground = true; __id667_.affectedByGravity = true; __id667_.angularDamping = 0; __id667_.convertToBitmap = false; __id667_.linearDamping = 0; try { __id667_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id668__Level38_Walls_1(){ try { __id668_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id668_.addToBackground = true; __id668_.affectedByGravity = true; __id668_.angularDamping = 0; __id668_.convertToBitmap = false; __id668_.linearDamping = 0; try { __id668_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id669__Level38_Walls_1(){ try { __id669_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id669_.addToBackground = true; __id669_.affectedByGravity = true; __id669_.angularDamping = 0; __id669_.convertToBitmap = false; __id669_.linearDamping = 0; try { __id669_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id685__Level38_Objects_1(){ try { __id685_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id685_.forceResistance = 0; __id685_.speed = 0.3; __id685_.torque = 10000; __id685_.torqueResistance = 0; __id685_.useGround = true; try { __id685_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id665__Level38_borderwalls_1(){ try { __id665_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id665_.addToBackground = true; __id665_.affectedByGravity = true; __id665_.angularDamping = 0; __id665_.convertToBitmap = false; __id665_.linearDamping = 0; try { __id665_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id682__Level38_traps_1(){ try { __id682_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id682_.addToBackground = false; __id682_.affectedByGravity = true; __id682_.angularDamping = 0; __id682_.convertToBitmap = false; __id682_.delay = 0; __id682_.duration = 60; __id682_.frequency = 130; __id682_.linearDamping = 0; try { __id682_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id683__Level38_traps_1(){ try { __id683_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id683_.addToBackground = false; __id683_.affectedByGravity = true; __id683_.angularDamping = 0; __id683_.convertToBitmap = false; __id683_.delay = 20; __id683_.duration = 60; __id683_.frequency = 130; __id683_.linearDamping = 0; try { __id683_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id670__Level38_Walls_1(){ try { __id670_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id670_.addToBackground = true; __id670_.affectedByGravity = true; __id670_.angularDamping = 0; __id670_.convertToBitmap = false; __id670_.linearDamping = 0; try { __id670_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id663__Level38_borderwalls_1(){ try { __id663_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id663_.addToBackground = true; __id663_.affectedByGravity = true; __id663_.angularDamping = 0; __id663_.convertToBitmap = false; __id663_.linearDamping = 0; try { __id663_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id684__Level38_traps_1(){ try { __id684_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id684_.addToBackground = false; __id684_.affectedByGravity = true; __id684_.angularDamping = 0; __id684_.convertToBitmap = false; __id684_.delay = 40; __id684_.duration = 60; __id684_.frequency = 130; __id684_.linearDamping = 0; try { __id684_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id686__Level38_Objects_1(){ try { __id686_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id686_.forceResistance = 0; __id686_.speed = -0.2; __id686_.torque = 10000; __id686_.torqueResistance = 0; __id686_.useGround = true; try { __id686_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id671__Level38_Walls_1(){ try { __id671_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id671_.addToBackground = true; __id671_.affectedByGravity = true; __id671_.angularDamping = 0; __id671_.convertToBitmap = false; __id671_.linearDamping = 0; try { __id671_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id672__Level38_Walls_1(){ try { __id672_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id672_.addToBackground = true; __id672_.affectedByGravity = true; __id672_.angularDamping = 0; __id672_.convertToBitmap = false; __id672_.linearDamping = 0; try { __id672_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 246
//Level39 (Level39) package { import Game.*; public dynamic class Level39 extends GameLevel { public var __id689_:Pared; public var __id694_:Pared; public var __id693_:Pared; public var __id692_:Pared; public var __id688_:Pared; public var __id700_:Pared; public var __id695_:Pared; public var __id697_:Pared; public var __id690_:Pared; public var __id691_:Pared; public var __id699_:Pared; public var __id698_:Pared; public function Level39(){ __setProp___id699__Level39_Walls_1(); __setProp___id695__Level39_Walls_1(); __setProp___id694__Level39_Walls_1(); __setProp___id691__Level39_borderwalls_1(); __setProp___id697__Level39_Walls_1(); __setProp___id690__Level39_borderwalls_1(); __setProp___id693__Level39_Walls_1(); __setProp___id692__Level39_Walls_1(); __setProp___id688__Level39_borderwalls_1(); __setProp___id700__Level39_Walls_1(); __setProp___id698__Level39_Walls_1(); __setProp___id689__Level39_borderwalls_1(); } function __setProp___id697__Level39_Walls_1(){ try { __id697_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id697_.addToBackground = true; __id697_.affectedByGravity = true; __id697_.angularDamping = 0; __id697_.convertToBitmap = false; __id697_.linearDamping = 0; try { __id697_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id698__Level39_Walls_1(){ try { __id698_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id698_.addToBackground = true; __id698_.affectedByGravity = true; __id698_.angularDamping = 0; __id698_.convertToBitmap = false; __id698_.linearDamping = 0; try { __id698_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id689__Level39_borderwalls_1(){ try { __id689_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id689_.addToBackground = true; __id689_.affectedByGravity = true; __id689_.angularDamping = 0; __id689_.convertToBitmap = false; __id689_.linearDamping = 0; try { __id689_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id699__Level39_Walls_1(){ try { __id699_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id699_.addToBackground = true; __id699_.affectedByGravity = true; __id699_.angularDamping = 0; __id699_.convertToBitmap = false; __id699_.linearDamping = 0; try { __id699_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id691__Level39_borderwalls_1(){ try { __id691_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id691_.addToBackground = true; __id691_.affectedByGravity = true; __id691_.angularDamping = 0; __id691_.convertToBitmap = false; __id691_.linearDamping = 0; try { __id691_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id690__Level39_borderwalls_1(){ try { __id690_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id690_.addToBackground = true; __id690_.affectedByGravity = true; __id690_.angularDamping = 0; __id690_.convertToBitmap = false; __id690_.linearDamping = 0; try { __id690_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id692__Level39_Walls_1(){ try { __id692_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id692_.addToBackground = true; __id692_.affectedByGravity = true; __id692_.angularDamping = 0; __id692_.convertToBitmap = false; __id692_.linearDamping = 0; try { __id692_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id688__Level39_borderwalls_1(){ try { __id688_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id688_.addToBackground = true; __id688_.affectedByGravity = true; __id688_.angularDamping = 0; __id688_.convertToBitmap = false; __id688_.linearDamping = 0; try { __id688_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id694__Level39_Walls_1(){ try { __id694_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id694_.addToBackground = true; __id694_.affectedByGravity = true; __id694_.angularDamping = 0; __id694_.convertToBitmap = false; __id694_.linearDamping = 0; try { __id694_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id695__Level39_Walls_1(){ try { __id695_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id695_.addToBackground = true; __id695_.affectedByGravity = true; __id695_.angularDamping = 0; __id695_.convertToBitmap = false; __id695_.linearDamping = 0; try { __id695_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id693__Level39_Walls_1(){ try { __id693_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id693_.addToBackground = true; __id693_.affectedByGravity = true; __id693_.angularDamping = 0; __id693_.convertToBitmap = false; __id693_.linearDamping = 0; try { __id693_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id700__Level39_Walls_1(){ try { __id700_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id700_.addToBackground = true; __id700_.affectedByGravity = true; __id700_.angularDamping = 0; __id700_.convertToBitmap = false; __id700_.linearDamping = 0; try { __id700_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 247
//Level4 (Level4) package { import Game.*; public dynamic class Level4 extends GameLevel { public var __id314_:Pared; public var __id315_:Pared; public var __id320_:BloqueMovilNivel4; public var __id317_:Pared; public var __id322_:RevoJoint; public var __id312_:Pared; public var __id313_:Pared; public function Level4(){ __setProp___id320__Level4_MovingWalls_1(); __setProp___id313__Level4_borderwalls_1(); __setProp___id312__Level4_borderwalls_1(); __setProp___id322__Level4_Objects_1(); __setProp___id317__Level4_Walls_1(); __setProp___id315__Level4_borderwalls_1(); __setProp___id314__Level4_borderwalls_1(); } function __setProp___id312__Level4_borderwalls_1(){ try { __id312_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id312_.addToBackground = true; __id312_.affectedByGravity = true; __id312_.angularDamping = 0; __id312_.convertToBitmap = false; __id312_.linearDamping = 0; try { __id312_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id313__Level4_borderwalls_1(){ try { __id313_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id313_.addToBackground = true; __id313_.affectedByGravity = true; __id313_.angularDamping = 0; __id313_.convertToBitmap = false; __id313_.linearDamping = 0; try { __id313_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id322__Level4_Objects_1(){ try { __id322_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id322_.forceResistance = 0; __id322_.speed = -0.3; __id322_.torque = 1000; __id322_.torqueResistance = 0; __id322_.useGround = false; try { __id322_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id314__Level4_borderwalls_1(){ try { __id314_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id314_.addToBackground = true; __id314_.affectedByGravity = true; __id314_.angularDamping = 0; __id314_.convertToBitmap = false; __id314_.linearDamping = 0; try { __id314_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id317__Level4_Walls_1(){ try { __id317_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id317_.addToBackground = true; __id317_.affectedByGravity = true; __id317_.angularDamping = 0; __id317_.convertToBitmap = false; __id317_.linearDamping = 0; try { __id317_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id320__Level4_MovingWalls_1(){ try { __id320_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id320_.addToBackground = false; __id320_.affectedByGravity = false; __id320_.angularDamping = 0; __id320_.convertToBitmap = true; __id320_.linearDamping = 0; try { __id320_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id315__Level4_borderwalls_1(){ try { __id315_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id315_.addToBackground = true; __id315_.affectedByGravity = true; __id315_.angularDamping = 0; __id315_.convertToBitmap = false; __id315_.linearDamping = 0; try { __id315_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 248
//Level40 (Level40) package { import Game.*; public dynamic class Level40 extends GameLevel { public var __id710_:Pared; public var __id711_:Pared; public var __id713_:Pared; public var __id701_:Pared; public var __id714_:Pared; public var __id702_:Pared; public var __id715_:Pared; public var __id703_:Pared; public var __id716_:Pared; public var __id704_:Pared; public var __id705_:Pared; public var __id706_:Pared; public var __id707_:Pared; public var __id708_:Pared; public var __id709_:Pared; public function Level40(){ __setProp___id709__Level40_Walls_1(); __setProp___id708__Level40_Walls_1(); __setProp___id716__Level40_Walls_1(); __setProp___id707__Level40_Walls_1(); __setProp___id715__Level40_Walls_1(); __setProp___id706__Level40_Walls_1(); __setProp___id714__Level40_Walls_1(); __setProp___id705__Level40_Walls_1(); __setProp___id713__Level40_Walls_1(); __setProp___id704__Level40_borderwalls_1(); __setProp___id703__Level40_borderwalls_1(); __setProp___id711__Level40_Walls_1(); __setProp___id702__Level40_borderwalls_1(); __setProp___id710__Level40_Walls_1(); __setProp___id701__Level40_borderwalls_1(); } function __setProp___id710__Level40_Walls_1(){ try { __id710_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id710_.addToBackground = true; __id710_.affectedByGravity = true; __id710_.angularDamping = 0; __id710_.convertToBitmap = false; __id710_.linearDamping = 0; try { __id710_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id703__Level40_borderwalls_1(){ try { __id703_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id703_.addToBackground = true; __id703_.affectedByGravity = true; __id703_.angularDamping = 0; __id703_.convertToBitmap = false; __id703_.linearDamping = 0; try { __id703_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id711__Level40_Walls_1(){ try { __id711_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id711_.addToBackground = true; __id711_.affectedByGravity = true; __id711_.angularDamping = 0; __id711_.convertToBitmap = false; __id711_.linearDamping = 0; try { __id711_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id701__Level40_borderwalls_1(){ try { __id701_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id701_.addToBackground = true; __id701_.affectedByGravity = true; __id701_.angularDamping = 0; __id701_.convertToBitmap = false; __id701_.linearDamping = 0; try { __id701_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id713__Level40_Walls_1(){ try { __id713_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id713_.addToBackground = true; __id713_.affectedByGravity = true; __id713_.angularDamping = 0; __id713_.convertToBitmap = false; __id713_.linearDamping = 0; try { __id713_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id714__Level40_Walls_1(){ try { __id714_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id714_.addToBackground = true; __id714_.affectedByGravity = true; __id714_.angularDamping = 0; __id714_.convertToBitmap = false; __id714_.linearDamping = 0; try { __id714_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id715__Level40_Walls_1(){ try { __id715_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id715_.addToBackground = true; __id715_.affectedByGravity = true; __id715_.angularDamping = 0; __id715_.convertToBitmap = false; __id715_.linearDamping = 0; try { __id715_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id716__Level40_Walls_1(){ try { __id716_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id716_.addToBackground = true; __id716_.affectedByGravity = true; __id716_.angularDamping = 0; __id716_.convertToBitmap = false; __id716_.linearDamping = 0; try { __id716_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id705__Level40_Walls_1(){ try { __id705_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id705_.addToBackground = true; __id705_.affectedByGravity = true; __id705_.angularDamping = 0; __id705_.convertToBitmap = false; __id705_.linearDamping = 0; try { __id705_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id704__Level40_borderwalls_1(){ try { __id704_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id704_.addToBackground = true; __id704_.affectedByGravity = true; __id704_.angularDamping = 0; __id704_.convertToBitmap = false; __id704_.linearDamping = 0; try { __id704_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id706__Level40_Walls_1(){ try { __id706_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id706_.addToBackground = true; __id706_.affectedByGravity = true; __id706_.angularDamping = 0; __id706_.convertToBitmap = false; __id706_.linearDamping = 0; try { __id706_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id707__Level40_Walls_1(){ try { __id707_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id707_.addToBackground = true; __id707_.affectedByGravity = true; __id707_.angularDamping = 0; __id707_.convertToBitmap = false; __id707_.linearDamping = 0; try { __id707_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id702__Level40_borderwalls_1(){ try { __id702_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id702_.addToBackground = true; __id702_.affectedByGravity = true; __id702_.angularDamping = 0; __id702_.convertToBitmap = false; __id702_.linearDamping = 0; try { __id702_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id708__Level40_Walls_1(){ try { __id708_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id708_.addToBackground = true; __id708_.affectedByGravity = true; __id708_.angularDamping = 0; __id708_.convertToBitmap = false; __id708_.linearDamping = 0; try { __id708_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id709__Level40_Walls_1(){ try { __id709_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id709_.addToBackground = true; __id709_.affectedByGravity = true; __id709_.angularDamping = 0; __id709_.convertToBitmap = false; __id709_.linearDamping = 0; try { __id709_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 249
//Level41 (Level41) package { import Game.*; public dynamic class Level41 extends GameLevel { public var __id790_:FlameSinBaseMC; public var __id791_:FlameSinBaseMC; public var __id792_:FlameSinBaseMC; public var __id780_:FlameSinBaseMC; public var __id793_:FlameSinBaseMC; public var __id781_:FlameSinBaseMC; public var __id794_:FlameSinBaseMC; public var __id782_:FlameSinBaseMC; public var __id770_:FlameSinBaseMC; public var __id795_:FlameSinBaseMC; public var __id783_:FlameSinBaseMC; public var __id771_:FlameSinBaseMC; public var __id796_:FlameSinBaseMC; public var __id784_:FlameSinBaseMC; public var __id772_:FlameSinBaseMC; public var __id760_:FlameSinBaseMC; public var __id797_:FlameSinBaseMC; public var __id785_:FlameSinBaseMC; public var __id773_:FlameSinBaseMC; public var __id761_:FlameSinBaseMC; public var __id798_:FlameSinBaseMC; public var __id786_:FlameSinBaseMC; public var __id774_:FlameSinBaseMC; public var __id762_:FlameSinBaseMC; public var __id750_:FlameSinBaseMC; public var __id799_:FlameSinBaseMC; public var __id787_:FlameSinBaseMC; public var __id775_:FlameSinBaseMC; public var __id763_:FlameSinBaseMC; public var __id751_:FlameSinBaseMC; public var __id788_:FlameSinBaseMC; public var __id764_:FlameSinBaseMC; public var __id752_:FlameSinBaseMC; public var __id776_:FlameSinBaseMC; public var __id740_:FlameSinBaseMC; public var __id777_:FlameSinBaseMC; public var __id765_:FlameSinBaseMC; public var __id753_:FlameSinBaseMC; public var __id741_:FlameSinBaseMC; public var __id789_:FlameSinBaseMC; public var __id778_:FlameSinBaseMC; public var __id766_:FlameSinBaseMC; public var __id754_:FlameSinBaseMC; public var __id742_:FlameSinBaseMC; public var __id730_:FlameSinBaseMC; public var __id779_:FlameSinBaseMC; public var __id767_:FlameSinBaseMC; public var __id743_:FlameSinBaseMC; public var __id731_:FlameSinBaseMC; public var __id755_:FlameSinBaseMC; public var __id768_:FlameSinBaseMC; public var __id756_:FlameSinBaseMC; public var __id744_:FlameSinBaseMC; public var __id720_:Pared; public var __id732_:FlameSinBaseMC; public var __id769_:FlameSinBaseMC; public var __id757_:FlameSinBaseMC; public var __id745_:FlameSinBaseMC; public var __id733_:FlameSinBaseMC; public var __id758_:FlameSinBaseMC; public var __id746_:FlameSinBaseMC; public var __id734_:FlameSinBaseMC; public var __id722_:Pared; public var __id747_:FlameSinBaseMC; public var __id735_:FlameSinBaseMC; public var __id759_:FlameSinBaseMC; public var __id723_:Pared; public var __id748_:FlameSinBaseMC; public var __id736_:FlameSinBaseMC; public var __id749_:FlameSinBaseMC; public var __id737_:FlameSinBaseMC; public var __id738_:FlameSinBaseMC; public var __id726_:Pared; public var __id739_:FlameSinBaseMC; public var __id727_:Pared; public var __id800_:FlameSinBaseMC; public var __id728_:FlameSinBaseMC; public var __id801_:FlameSinBaseMC; public var __id717_:Pared; public var __id802_:FlameSinBaseMC; public var __id729_:FlameSinBaseMC; public var __id803_:FlameSinBaseMC; public var __id718_:Pared; public var __id719_:Pared; public var __id804_:FlameSinBaseMC; public var __id805_:FlameMC; public var __id806_:FlameMC; public var __id807_:FlameMC; public function Level41(){ __setProp___id784__Level41_traps_1(); __setProp___id770__Level41_traps_1(); __setProp___id763__Level41_traps_1(); __setProp___id754__Level41_traps_1(); __setProp___id749__Level41_traps_1(); __setProp___id735__Level41_traps_1(); __setProp___id729__Level41_traps_1(); __setProp___id807__Level41_traps_1(); __setProp___id782__Level41_traps_1(); __setProp___id781__Level41_traps_1(); __setProp___id776__Level41_traps_1(); __setProp___id775__Level41_traps_1(); __setProp___id768__Level41_traps_1(); __setProp___id765__Level41_traps_1(); __setProp___id730__Level41_traps_1(); __setProp___id720__Level41_Walls_1(); __setProp___id733__Level41_traps_1(); __setProp___id803__Level41_traps_1(); __setProp___id802__Level41_traps_1(); __setProp___id798__Level41_traps_1(); __setProp___id796__Level41_traps_1(); __setProp___id786__Level41_traps_1(); __setProp___id750__Level41_traps_1(); __setProp___id745__Level41_traps_1(); __setProp___id738__Level41_traps_1(); __setProp___id737__Level41_traps_1(); __setProp___id732__Level41_traps_1(); __setProp___id806__Level41_traps_1(); __setProp___id805__Level41_traps_1(); __setProp___id788__Level41_traps_1(); __setProp___id783__Level41_traps_1(); __setProp___id771__Level41_traps_1(); __setProp___id762__Level41_traps_1(); __setProp___id761__Level41_traps_1(); __setProp___id760__Level41_traps_1(); __setProp___id748__Level41_traps_1(); __setProp___id740__Level41_traps_1(); __setProp___id719__Level41_borderwalls_1(); __setProp___id790__Level41_traps_1(); __setProp___id779__Level41_traps_1(); __setProp___id758__Level41_traps_1(); __setProp___id742__Level41_traps_1(); __setProp___id718__Level41_borderwalls_1(); __setProp___id800__Level41_traps_1(); __setProp___id774__Level41_traps_1(); __setProp___id757__Level41_traps_1(); __setProp___id743__Level41_traps_1(); __setProp___id739__Level41_traps_1(); __setProp___id804__Level41_traps_1(); __setProp___id787__Level41_traps_1(); __setProp___id759__Level41_traps_1(); __setProp___id751__Level41_traps_1(); __setProp___id785__Level41_traps_1(); __setProp___id778__Level41_traps_1(); __setProp___id769__Level41_traps_1(); __setProp___id736__Level41_traps_1(); __setProp___id717__Level41_borderwalls_1(); __setProp___id793__Level41_traps_1(); __setProp___id789__Level41_traps_1(); __setProp___id756__Level41_traps_1(); __setProp___id746__Level41_traps_1(); __setProp___id728__Level41_traps_1(); __setProp___id792__Level41_traps_1(); __setProp___id755__Level41_traps_1(); __setProp___id727__Level41_Walls_1(); __setProp___id801__Level41_traps_1(); __setProp___id799__Level41_traps_1(); __setProp___id797__Level41_traps_1(); __setProp___id772__Level41_traps_1(); __setProp___id764__Level41_traps_1(); __setProp___id726__Level41_Walls_1(); __setProp___id795__Level41_traps_1(); __setProp___id777__Level41_traps_1(); __setProp___id791__Level41_traps_1(); __setProp___id780__Level41_traps_1(); __setProp___id767__Level41_traps_1(); __setProp___id747__Level41_traps_1(); __setProp___id734__Level41_traps_1(); __setProp___id794__Level41_traps_1(); __setProp___id766__Level41_traps_1(); __setProp___id723__Level41_Walls_1(); __setProp___id773__Level41_traps_1(); __setProp___id753__Level41_traps_1(); __setProp___id752__Level41_traps_1(); __setProp___id744__Level41_traps_1(); __setProp___id741__Level41_traps_1(); __setProp___id731__Level41_traps_1(); __setProp___id722__Level41_Walls_1(); } function __setProp___id800__Level41_traps_1(){ try { __id800_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id800_.addToBackground = false; __id800_.affectedByGravity = true; __id800_.angularDamping = 0; __id800_.convertToBitmap = false; __id800_.delay = 216; __id800_.duration = 600; __id800_.frequency = 300; __id800_.linearDamping = 0; try { __id800_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id795__Level41_traps_1(){ try { __id795_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id795_.addToBackground = false; __id795_.affectedByGravity = true; __id795_.angularDamping = 0; __id795_.convertToBitmap = false; __id795_.delay = 206; __id795_.duration = 600; __id795_.frequency = 300; __id795_.linearDamping = 0; try { __id795_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id771__Level41_traps_1(){ try { __id771_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id771_.addToBackground = false; __id771_.affectedByGravity = true; __id771_.angularDamping = 0; __id771_.convertToBitmap = false; __id771_.delay = 152; __id771_.duration = 600; __id771_.frequency = 300; __id771_.linearDamping = 0; try { __id771_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id727__Level41_Walls_1(){ try { __id727_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id727_.addToBackground = true; __id727_.affectedByGravity = true; __id727_.angularDamping = 0; __id727_.convertToBitmap = false; __id727_.linearDamping = 0; try { __id727_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id784__Level41_traps_1(){ try { __id784_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id784_.addToBackground = false; __id784_.affectedByGravity = true; __id784_.angularDamping = 0; __id784_.convertToBitmap = false; __id784_.delay = 170; __id784_.duration = 600; __id784_.frequency = 300; __id784_.linearDamping = 0; try { __id784_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id760__Level41_traps_1(){ try { __id760_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id760_.addToBackground = false; __id760_.affectedByGravity = true; __id760_.angularDamping = 0; __id760_.convertToBitmap = false; __id760_.delay = 98; __id760_.duration = 600; __id760_.frequency = 300; __id760_.linearDamping = 0; try { __id760_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id729__Level41_traps_1(){ try { __id729_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id729_.addToBackground = false; __id729_.affectedByGravity = true; __id729_.angularDamping = 0; __id729_.convertToBitmap = false; __id729_.delay = 20; __id729_.duration = 600; __id729_.frequency = 300; __id729_.linearDamping = 0; try { __id729_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id802__Level41_traps_1(){ try { __id802_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id802_.addToBackground = false; __id802_.affectedByGravity = true; __id802_.angularDamping = 0; __id802_.convertToBitmap = false; __id802_.delay = 220; __id802_.duration = 600; __id802_.frequency = 300; __id802_.linearDamping = 0; try { __id802_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id718__Level41_borderwalls_1(){ try { __id718_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id718_.addToBackground = true; __id718_.affectedByGravity = true; __id718_.angularDamping = 0; __id718_.convertToBitmap = false; __id718_.linearDamping = 0; try { __id718_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id797__Level41_traps_1(){ try { __id797_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id797_.addToBackground = false; __id797_.affectedByGravity = true; __id797_.angularDamping = 0; __id797_.convertToBitmap = false; __id797_.delay = 210; __id797_.duration = 600; __id797_.frequency = 300; __id797_.linearDamping = 0; try { __id797_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id773__Level41_traps_1(){ try { __id773_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id773_.addToBackground = false; __id773_.affectedByGravity = true; __id773_.angularDamping = 0; __id773_.convertToBitmap = false; __id773_.delay = 146; __id773_.duration = 600; __id773_.frequency = 300; __id773_.linearDamping = 0; try { __id773_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id762__Level41_traps_1(){ try { __id762_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id762_.addToBackground = false; __id762_.affectedByGravity = true; __id762_.angularDamping = 0; __id762_.convertToBitmap = false; __id762_.delay = 94; __id762_.duration = 600; __id762_.frequency = 300; __id762_.linearDamping = 0; try { __id762_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id786__Level41_traps_1(){ try { __id786_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id786_.addToBackground = false; __id786_.affectedByGravity = true; __id786_.angularDamping = 0; __id786_.convertToBitmap = false; __id786_.delay = 175; __id786_.duration = 600; __id786_.frequency = 300; __id786_.linearDamping = 0; try { __id786_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id804__Level41_traps_1(){ try { __id804_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id804_.addToBackground = false; __id804_.affectedByGravity = true; __id804_.angularDamping = 0; __id804_.convertToBitmap = false; __id804_.delay = 224; __id804_.duration = 600; __id804_.frequency = 300; __id804_.linearDamping = 0; try { __id804_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id799__Level41_traps_1(){ try { __id799_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id799_.addToBackground = false; __id799_.affectedByGravity = true; __id799_.angularDamping = 0; __id799_.convertToBitmap = false; __id799_.delay = 214; __id799_.duration = 600; __id799_.frequency = 300; __id799_.linearDamping = 0; try { __id799_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id775__Level41_traps_1(){ try { __id775_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id775_.addToBackground = false; __id775_.affectedByGravity = true; __id775_.angularDamping = 0; __id775_.convertToBitmap = false; __id775_.delay = 140; __id775_.duration = 600; __id775_.frequency = 300; __id775_.linearDamping = 0; try { __id775_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id751__Level41_traps_1(){ try { __id751_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id751_.addToBackground = false; __id751_.affectedByGravity = true; __id751_.angularDamping = 0; __id751_.convertToBitmap = false; __id751_.delay = 84; __id751_.duration = 600; __id751_.frequency = 300; __id751_.linearDamping = 0; try { __id751_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id788__Level41_traps_1(){ try { __id788_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id788_.addToBackground = false; __id788_.affectedByGravity = true; __id788_.angularDamping = 0; __id788_.convertToBitmap = false; __id788_.delay = 192; __id788_.duration = 600; __id788_.frequency = 300; __id788_.linearDamping = 0; try { __id788_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id764__Level41_traps_1(){ try { __id764_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id764_.addToBackground = false; __id764_.affectedByGravity = true; __id764_.angularDamping = 0; __id764_.convertToBitmap = false; __id764_.delay = 90; __id764_.duration = 600; __id764_.frequency = 300; __id764_.linearDamping = 0; try { __id764_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id740__Level41_traps_1(){ try { __id740_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id740_.addToBackground = false; __id740_.affectedByGravity = true; __id740_.angularDamping = 0; __id740_.convertToBitmap = false; __id740_.delay = 58; __id740_.duration = 600; __id740_.frequency = 300; __id740_.linearDamping = 0; try { __id740_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id806__Level41_traps_1(){ try { __id806_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id806_.addToBackground = false; __id806_.affectedByGravity = true; __id806_.angularDamping = 0; __id806_.convertToBitmap = false; __id806_.delay = 140; __id806_.duration = 600; __id806_.frequency = 300; __id806_.linearDamping = 0; try { __id806_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id777__Level41_traps_1(){ try { __id777_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id777_.addToBackground = false; __id777_.affectedByGravity = true; __id777_.angularDamping = 0; __id777_.convertToBitmap = false; __id777_.delay = 134; __id777_.duration = 600; __id777_.frequency = 300; __id777_.linearDamping = 0; try { __id777_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id753__Level41_traps_1(){ try { __id753_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id753_.addToBackground = false; __id753_.affectedByGravity = true; __id753_.angularDamping = 0; __id753_.convertToBitmap = false; __id753_.delay = 88; __id753_.duration = 600; __id753_.frequency = 300; __id753_.linearDamping = 0; try { __id753_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id766__Level41_traps_1(){ try { __id766_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id766_.addToBackground = false; __id766_.affectedByGravity = true; __id766_.angularDamping = 0; __id766_.convertToBitmap = false; __id766_.delay = 125; __id766_.duration = 600; __id766_.frequency = 300; __id766_.linearDamping = 0; try { __id766_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id742__Level41_traps_1(){ try { __id742_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id742_.addToBackground = false; __id742_.affectedByGravity = true; __id742_.angularDamping = 0; __id742_.convertToBitmap = false; __id742_.delay = 64; __id742_.duration = 600; __id742_.frequency = 300; __id742_.linearDamping = 0; try { __id742_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id755__Level41_traps_1(){ try { __id755_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id755_.addToBackground = false; __id755_.affectedByGravity = true; __id755_.angularDamping = 0; __id755_.convertToBitmap = false; __id755_.delay = 108; __id755_.duration = 600; __id755_.frequency = 300; __id755_.linearDamping = 0; try { __id755_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id731__Level41_traps_1(){ try { __id731_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id731_.addToBackground = false; __id731_.affectedByGravity = true; __id731_.angularDamping = 0; __id731_.convertToBitmap = false; __id731_.delay = 30; __id731_.duration = 600; __id731_.frequency = 300; __id731_.linearDamping = 0; try { __id731_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id779__Level41_traps_1(){ try { __id779_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id779_.addToBackground = false; __id779_.affectedByGravity = true; __id779_.angularDamping = 0; __id779_.convertToBitmap = false; __id779_.delay = 160; __id779_.duration = 600; __id779_.frequency = 300; __id779_.linearDamping = 0; try { __id779_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id768__Level41_traps_1(){ try { __id768_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id768_.addToBackground = false; __id768_.affectedByGravity = true; __id768_.angularDamping = 0; __id768_.convertToBitmap = false; __id768_.delay = 158; __id768_.duration = 600; __id768_.frequency = 300; __id768_.linearDamping = 0; try { __id768_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id744__Level41_traps_1(){ try { __id744_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id744_.addToBackground = false; __id744_.affectedByGravity = true; __id744_.angularDamping = 0; __id744_.convertToBitmap = false; __id744_.delay = 70; __id744_.duration = 600; __id744_.frequency = 300; __id744_.linearDamping = 0; try { __id744_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id733__Level41_traps_1(){ try { __id733_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id733_.addToBackground = false; __id733_.affectedByGravity = true; __id733_.angularDamping = 0; __id733_.convertToBitmap = false; __id733_.delay = 37; __id733_.duration = 600; __id733_.frequency = 300; __id733_.linearDamping = 0; try { __id733_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id720__Level41_Walls_1(){ try { __id720_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id720_.addToBackground = true; __id720_.affectedByGravity = true; __id720_.angularDamping = 0; __id720_.convertToBitmap = false; __id720_.linearDamping = 0; try { __id720_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id757__Level41_traps_1(){ try { __id757_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id757_.addToBackground = false; __id757_.affectedByGravity = true; __id757_.angularDamping = 0; __id757_.convertToBitmap = false; __id757_.delay = 104; __id757_.duration = 600; __id757_.frequency = 300; __id757_.linearDamping = 0; try { __id757_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id717__Level41_borderwalls_1(){ try { __id717_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id717_.addToBackground = true; __id717_.affectedByGravity = true; __id717_.angularDamping = 0; __id717_.convertToBitmap = false; __id717_.linearDamping = 0; try { __id717_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id746__Level41_traps_1(){ try { __id746_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id746_.addToBackground = false; __id746_.affectedByGravity = true; __id746_.angularDamping = 0; __id746_.convertToBitmap = false; __id746_.delay = 72; __id746_.duration = 600; __id746_.frequency = 300; __id746_.linearDamping = 0; try { __id746_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id790__Level41_traps_1(){ try { __id790_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id790_.addToBackground = false; __id790_.affectedByGravity = true; __id790_.angularDamping = 0; __id790_.convertToBitmap = false; __id790_.delay = 196; __id790_.duration = 600; __id790_.frequency = 300; __id790_.linearDamping = 0; try { __id790_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id759__Level41_traps_1(){ try { __id759_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id759_.addToBackground = false; __id759_.affectedByGravity = true; __id759_.angularDamping = 0; __id759_.convertToBitmap = false; __id759_.delay = 100; __id759_.duration = 600; __id759_.frequency = 300; __id759_.linearDamping = 0; try { __id759_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id735__Level41_traps_1(){ try { __id735_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id735_.addToBackground = false; __id735_.affectedByGravity = true; __id735_.angularDamping = 0; __id735_.convertToBitmap = false; __id735_.delay = 43; __id735_.duration = 600; __id735_.frequency = 300; __id735_.linearDamping = 0; try { __id735_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id722__Level41_Walls_1(){ try { __id722_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id722_.addToBackground = true; __id722_.affectedByGravity = true; __id722_.angularDamping = 0; __id722_.convertToBitmap = false; __id722_.linearDamping = 0; try { __id722_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id748__Level41_traps_1(){ try { __id748_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id748_.addToBackground = false; __id748_.affectedByGravity = true; __id748_.angularDamping = 0; __id748_.convertToBitmap = false; __id748_.delay = 78; __id748_.duration = 600; __id748_.frequency = 300; __id748_.linearDamping = 0; try { __id748_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id792__Level41_traps_1(){ try { __id792_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id792_.addToBackground = false; __id792_.affectedByGravity = true; __id792_.angularDamping = 0; __id792_.convertToBitmap = false; __id792_.delay = 200; __id792_.duration = 600; __id792_.frequency = 300; __id792_.linearDamping = 0; try { __id792_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id737__Level41_traps_1(){ try { __id737_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id737_.addToBackground = false; __id737_.affectedByGravity = true; __id737_.angularDamping = 0; __id737_.convertToBitmap = false; __id737_.delay = 49; __id737_.duration = 600; __id737_.frequency = 300; __id737_.linearDamping = 0; try { __id737_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id781__Level41_traps_1(){ try { __id781_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id781_.addToBackground = false; __id781_.affectedByGravity = true; __id781_.angularDamping = 0; __id781_.convertToBitmap = false; __id781_.delay = 164; __id781_.duration = 600; __id781_.frequency = 300; __id781_.linearDamping = 0; try { __id781_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id794__Level41_traps_1(){ try { __id794_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id794_.addToBackground = false; __id794_.affectedByGravity = true; __id794_.angularDamping = 0; __id794_.convertToBitmap = false; __id794_.delay = 204; __id794_.duration = 600; __id794_.frequency = 300; __id794_.linearDamping = 0; try { __id794_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id770__Level41_traps_1(){ try { __id770_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id770_.addToBackground = false; __id770_.affectedByGravity = true; __id770_.angularDamping = 0; __id770_.convertToBitmap = false; __id770_.delay = 154; __id770_.duration = 600; __id770_.frequency = 300; __id770_.linearDamping = 0; try { __id770_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id739__Level41_traps_1(){ try { __id739_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id739_.addToBackground = false; __id739_.affectedByGravity = true; __id739_.angularDamping = 0; __id739_.convertToBitmap = false; __id739_.delay = 55; __id739_.duration = 600; __id739_.frequency = 300; __id739_.linearDamping = 0; try { __id739_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id783__Level41_traps_1(){ try { __id783_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id783_.addToBackground = false; __id783_.affectedByGravity = true; __id783_.angularDamping = 0; __id783_.convertToBitmap = false; __id783_.delay = 168; __id783_.duration = 600; __id783_.frequency = 300; __id783_.linearDamping = 0; try { __id783_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id726__Level41_Walls_1(){ try { __id726_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id726_.addToBackground = true; __id726_.affectedByGravity = true; __id726_.angularDamping = 0; __id726_.convertToBitmap = false; __id726_.linearDamping = 0; try { __id726_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id728__Level41_traps_1(){ try { __id728_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id728_.addToBackground = false; __id728_.affectedByGravity = true; __id728_.angularDamping = 0; __id728_.convertToBitmap = false; __id728_.delay = 15; __id728_.duration = 600; __id728_.frequency = 300; __id728_.linearDamping = 0; try { __id728_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id796__Level41_traps_1(){ try { __id796_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id796_.addToBackground = false; __id796_.affectedByGravity = true; __id796_.angularDamping = 0; __id796_.convertToBitmap = false; __id796_.delay = 208; __id796_.duration = 600; __id796_.frequency = 300; __id796_.linearDamping = 0; try { __id796_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id772__Level41_traps_1(){ try { __id772_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id772_.addToBackground = false; __id772_.affectedByGravity = true; __id772_.angularDamping = 0; __id772_.convertToBitmap = false; __id772_.delay = 149; __id772_.duration = 600; __id772_.frequency = 300; __id772_.linearDamping = 0; try { __id772_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id801__Level41_traps_1(){ try { __id801_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id801_.addToBackground = false; __id801_.affectedByGravity = true; __id801_.angularDamping = 0; __id801_.convertToBitmap = false; __id801_.delay = 218; __id801_.duration = 600; __id801_.frequency = 300; __id801_.linearDamping = 0; try { __id801_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id785__Level41_traps_1(){ try { __id785_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id785_.addToBackground = false; __id785_.affectedByGravity = true; __id785_.angularDamping = 0; __id785_.convertToBitmap = false; __id785_.delay = 180; __id785_.duration = 600; __id785_.frequency = 300; __id785_.linearDamping = 0; try { __id785_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id761__Level41_traps_1(){ try { __id761_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id761_.addToBackground = false; __id761_.affectedByGravity = true; __id761_.angularDamping = 0; __id761_.convertToBitmap = false; __id761_.delay = 96; __id761_.duration = 600; __id761_.frequency = 300; __id761_.linearDamping = 0; try { __id761_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id803__Level41_traps_1(){ try { __id803_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id803_.addToBackground = false; __id803_.affectedByGravity = true; __id803_.angularDamping = 0; __id803_.convertToBitmap = false; __id803_.delay = 222; __id803_.duration = 600; __id803_.frequency = 300; __id803_.linearDamping = 0; try { __id803_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id798__Level41_traps_1(){ try { __id798_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id798_.addToBackground = false; __id798_.affectedByGravity = true; __id798_.angularDamping = 0; __id798_.convertToBitmap = false; __id798_.delay = 212; __id798_.duration = 600; __id798_.frequency = 300; __id798_.linearDamping = 0; try { __id798_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id774__Level41_traps_1(){ try { __id774_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id774_.addToBackground = false; __id774_.affectedByGravity = true; __id774_.angularDamping = 0; __id774_.convertToBitmap = false; __id774_.delay = 143; __id774_.duration = 600; __id774_.frequency = 300; __id774_.linearDamping = 0; try { __id774_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id750__Level41_traps_1(){ try { __id750_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id750_.addToBackground = false; __id750_.affectedByGravity = true; __id750_.angularDamping = 0; __id750_.convertToBitmap = false; __id750_.delay = 82; __id750_.duration = 600; __id750_.frequency = 300; __id750_.linearDamping = 0; try { __id750_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id787__Level41_traps_1(){ try { __id787_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id787_.addToBackground = false; __id787_.affectedByGravity = true; __id787_.angularDamping = 0; __id787_.convertToBitmap = false; __id787_.delay = 190; __id787_.duration = 600; __id787_.frequency = 300; __id787_.linearDamping = 0; try { __id787_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id763__Level41_traps_1(){ try { __id763_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id763_.addToBackground = false; __id763_.affectedByGravity = true; __id763_.angularDamping = 0; __id763_.convertToBitmap = false; __id763_.delay = 92; __id763_.duration = 600; __id763_.frequency = 300; __id763_.linearDamping = 0; try { __id763_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id805__Level41_traps_1(){ try { __id805_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id805_.addToBackground = false; __id805_.affectedByGravity = true; __id805_.angularDamping = 0; __id805_.convertToBitmap = false; __id805_.delay = 34; __id805_.duration = 600; __id805_.frequency = 300; __id805_.linearDamping = 0; try { __id805_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id776__Level41_traps_1(){ try { __id776_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id776_.addToBackground = false; __id776_.affectedByGravity = true; __id776_.angularDamping = 0; __id776_.convertToBitmap = false; __id776_.delay = 137; __id776_.duration = 600; __id776_.frequency = 300; __id776_.linearDamping = 0; try { __id776_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id752__Level41_traps_1(){ try { __id752_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id752_.addToBackground = false; __id752_.affectedByGravity = true; __id752_.angularDamping = 0; __id752_.convertToBitmap = false; __id752_.delay = 86; __id752_.duration = 600; __id752_.frequency = 300; __id752_.linearDamping = 0; try { __id752_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id789__Level41_traps_1(){ try { __id789_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id789_.addToBackground = false; __id789_.affectedByGravity = true; __id789_.angularDamping = 0; __id789_.convertToBitmap = false; __id789_.delay = 194; __id789_.duration = 600; __id789_.frequency = 300; __id789_.linearDamping = 0; try { __id789_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id765__Level41_traps_1(){ try { __id765_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id765_.addToBackground = false; __id765_.affectedByGravity = true; __id765_.angularDamping = 0; __id765_.convertToBitmap = false; __id765_.delay = 120; __id765_.duration = 600; __id765_.frequency = 300; __id765_.linearDamping = 0; try { __id765_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id741__Level41_traps_1(){ try { __id741_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id741_.addToBackground = false; __id741_.affectedByGravity = true; __id741_.angularDamping = 0; __id741_.convertToBitmap = false; __id741_.delay = 61; __id741_.duration = 600; __id741_.frequency = 300; __id741_.linearDamping = 0; try { __id741_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id807__Level41_traps_1(){ try { __id807_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id807_.addToBackground = false; __id807_.affectedByGravity = true; __id807_.angularDamping = 0; __id807_.convertToBitmap = false; __id807_.delay = 80; __id807_.duration = 600; __id807_.frequency = 300; __id807_.linearDamping = 0; try { __id807_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id778__Level41_traps_1(){ try { __id778_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id778_.addToBackground = false; __id778_.affectedByGravity = true; __id778_.angularDamping = 0; __id778_.convertToBitmap = false; __id778_.delay = 130; __id778_.duration = 600; __id778_.frequency = 300; __id778_.linearDamping = 0; try { __id778_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id754__Level41_traps_1(){ try { __id754_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id754_.addToBackground = false; __id754_.affectedByGravity = true; __id754_.angularDamping = 0; __id754_.convertToBitmap = false; __id754_.delay = 110; __id754_.duration = 600; __id754_.frequency = 300; __id754_.linearDamping = 0; try { __id754_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id730__Level41_traps_1(){ try { __id730_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id730_.addToBackground = false; __id730_.affectedByGravity = true; __id730_.angularDamping = 0; __id730_.convertToBitmap = false; __id730_.delay = 25; __id730_.duration = 600; __id730_.frequency = 300; __id730_.linearDamping = 0; try { __id730_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id767__Level41_traps_1(){ try { __id767_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id767_.addToBackground = false; __id767_.affectedByGravity = true; __id767_.angularDamping = 0; __id767_.convertToBitmap = false; __id767_.delay = 115; __id767_.duration = 600; __id767_.frequency = 300; __id767_.linearDamping = 0; try { __id767_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id743__Level41_traps_1(){ try { __id743_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id743_.addToBackground = false; __id743_.affectedByGravity = true; __id743_.angularDamping = 0; __id743_.convertToBitmap = false; __id743_.delay = 67; __id743_.duration = 600; __id743_.frequency = 300; __id743_.linearDamping = 0; try { __id743_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id719__Level41_borderwalls_1(){ try { __id719_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id719_.addToBackground = true; __id719_.affectedByGravity = true; __id719_.angularDamping = 0; __id719_.convertToBitmap = false; __id719_.linearDamping = 0; try { __id719_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id756__Level41_traps_1(){ try { __id756_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id756_.addToBackground = false; __id756_.affectedByGravity = true; __id756_.angularDamping = 0; __id756_.convertToBitmap = false; __id756_.delay = 106; __id756_.duration = 600; __id756_.frequency = 300; __id756_.linearDamping = 0; try { __id756_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id732__Level41_traps_1(){ try { __id732_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id732_.addToBackground = false; __id732_.affectedByGravity = true; __id732_.angularDamping = 0; __id732_.convertToBitmap = false; __id732_.delay = 34; __id732_.duration = 600; __id732_.frequency = 300; __id732_.linearDamping = 0; try { __id732_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id769__Level41_traps_1(){ try { __id769_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id769_.addToBackground = false; __id769_.affectedByGravity = true; __id769_.angularDamping = 0; __id769_.convertToBitmap = false; __id769_.delay = 156; __id769_.duration = 600; __id769_.frequency = 300; __id769_.linearDamping = 0; try { __id769_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id745__Level41_traps_1(){ try { __id745_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id745_.addToBackground = false; __id745_.affectedByGravity = true; __id745_.angularDamping = 0; __id745_.convertToBitmap = false; __id745_.delay = 74; __id745_.duration = 600; __id745_.frequency = 300; __id745_.linearDamping = 0; try { __id745_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id758__Level41_traps_1(){ try { __id758_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id758_.addToBackground = false; __id758_.affectedByGravity = true; __id758_.angularDamping = 0; __id758_.convertToBitmap = false; __id758_.delay = 102; __id758_.duration = 600; __id758_.frequency = 300; __id758_.linearDamping = 0; try { __id758_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id734__Level41_traps_1(){ try { __id734_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id734_.addToBackground = false; __id734_.affectedByGravity = true; __id734_.angularDamping = 0; __id734_.convertToBitmap = false; __id734_.delay = 40; __id734_.duration = 600; __id734_.frequency = 300; __id734_.linearDamping = 0; try { __id734_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id747__Level41_traps_1(){ try { __id747_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id747_.addToBackground = false; __id747_.affectedByGravity = true; __id747_.angularDamping = 0; __id747_.convertToBitmap = false; __id747_.delay = 76; __id747_.duration = 600; __id747_.frequency = 300; __id747_.linearDamping = 0; try { __id747_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id791__Level41_traps_1(){ try { __id791_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id791_.addToBackground = false; __id791_.affectedByGravity = true; __id791_.angularDamping = 0; __id791_.convertToBitmap = false; __id791_.delay = 198; __id791_.duration = 600; __id791_.frequency = 300; __id791_.linearDamping = 0; try { __id791_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id736__Level41_traps_1(){ try { __id736_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id736_.addToBackground = false; __id736_.affectedByGravity = true; __id736_.angularDamping = 0; __id736_.convertToBitmap = false; __id736_.delay = 46; __id736_.duration = 600; __id736_.frequency = 300; __id736_.linearDamping = 0; try { __id736_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id723__Level41_Walls_1(){ try { __id723_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id723_.addToBackground = true; __id723_.affectedByGravity = true; __id723_.angularDamping = 0; __id723_.convertToBitmap = false; __id723_.linearDamping = 0; try { __id723_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id780__Level41_traps_1(){ try { __id780_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id780_.addToBackground = false; __id780_.affectedByGravity = true; __id780_.angularDamping = 0; __id780_.convertToBitmap = false; __id780_.delay = 162; __id780_.duration = 600; __id780_.frequency = 300; __id780_.linearDamping = 0; try { __id780_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id749__Level41_traps_1(){ try { __id749_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id749_.addToBackground = false; __id749_.affectedByGravity = true; __id749_.angularDamping = 0; __id749_.convertToBitmap = false; __id749_.delay = 80; __id749_.duration = 600; __id749_.frequency = 300; __id749_.linearDamping = 0; try { __id749_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id793__Level41_traps_1(){ try { __id793_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id793_.addToBackground = false; __id793_.affectedByGravity = true; __id793_.angularDamping = 0; __id793_.convertToBitmap = false; __id793_.delay = 202; __id793_.duration = 600; __id793_.frequency = 300; __id793_.linearDamping = 0; try { __id793_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id738__Level41_traps_1(){ try { __id738_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id738_.addToBackground = false; __id738_.affectedByGravity = true; __id738_.angularDamping = 0; __id738_.convertToBitmap = false; __id738_.delay = 52; __id738_.duration = 600; __id738_.frequency = 300; __id738_.linearDamping = 0; try { __id738_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id782__Level41_traps_1(){ try { __id782_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id782_.addToBackground = false; __id782_.affectedByGravity = true; __id782_.angularDamping = 0; __id782_.convertToBitmap = false; __id782_.delay = 166; __id782_.duration = 600; __id782_.frequency = 300; __id782_.linearDamping = 0; try { __id782_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 250
//Level42 (Level42) package { import Game.*; public dynamic class Level42 extends GameLevel { public var __id831_:RepeatingPrismaticJoint; public var __id832_:RevoJoint; public var __id833_:RepeatingPrismaticJoint; public var __id834_:RepeatingPrismaticJoint; public var __id810_:Pared; public var __id835_:RepeatingPrismaticJoint; public var __id811_:Pared; public var __id836_:RepeatingPrismaticJoint; public var __id812_:BloqueBreakable; public var __id837_:RepeatingPrismaticJoint; public var __id827_:RepeatingPrismaticJoint; public var __id815_:BloqueMovilNivel42; public var __id828_:RepeatingPrismaticJoint; public var __id816_:PrismaticJoint; public var __id829_:RepeatingPrismaticJoint; public var __id808_:Pared; public var __id809_:Pared; public var __id830_:RepeatingPrismaticJoint; public function Level42(){ __setProp___id829__Level42_joints_1(); __setProp___id837__Level42_joints_1(); __setProp___id815__Level42_MovingWalls_1(); __setProp___id810__Level42_borderwalls_1(); __setProp___id811__Level42_borderwalls_1(); __setProp___id831__Level42_joints_1(); __setProp___id808__Level42_borderwalls_1(); __setProp___id832__Level42_joints_1(); __setProp___id809__Level42_borderwalls_1(); __setProp___id834__Level42_joints_1(); __setProp___id828__Level42_joints_1(); __setProp___id830__Level42_joints_1(); __setProp___id812__Level42_Walls_1(); __setProp___id836__Level42_joints_1(); __setProp___id833__Level42_joints_1(); __setProp___id835__Level42_joints_1(); __setProp___id827__Level42_joints_1(); __setProp___id816__Level42_traps_1(); } function __setProp___id836__Level42_joints_1(){ try { __id836_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id836_.delay = 60; __id836_.force = 10000; __id836_.forceResistance = 0; __id836_.recoilSpeed = -2; __id836_.speed = 2; __id836_.torqueResistance = 0; __id836_.useGround = true; try { __id836_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id815__Level42_MovingWalls_1(){ try { __id815_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id815_.addToBackground = false; __id815_.affectedByGravity = false; __id815_.angularDamping = 0; __id815_.convertToBitmap = true; __id815_.linearDamping = 0; __id815_.removeGraphic = false; try { __id815_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id835__Level42_joints_1(){ try { __id835_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id835_.delay = 40; __id835_.force = 10000; __id835_.forceResistance = 0; __id835_.recoilSpeed = -2; __id835_.speed = 2; __id835_.torqueResistance = 0; __id835_.useGround = true; try { __id835_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id808__Level42_borderwalls_1(){ try { __id808_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id808_.addToBackground = true; __id808_.affectedByGravity = true; __id808_.angularDamping = 0; __id808_.convertToBitmap = false; __id808_.linearDamping = 0; try { __id808_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id810__Level42_borderwalls_1(){ try { __id810_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id810_.addToBackground = true; __id810_.affectedByGravity = true; __id810_.angularDamping = 0; __id810_.convertToBitmap = false; __id810_.linearDamping = 0; try { __id810_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id834__Level42_joints_1(){ try { __id834_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id834_.delay = 20; __id834_.force = 10000; __id834_.forceResistance = 0; __id834_.recoilSpeed = -2; __id834_.speed = 2; __id834_.torqueResistance = 0; __id834_.useGround = true; try { __id834_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id833__Level42_joints_1(){ try { __id833_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id833_.delay = 0; __id833_.force = 10000; __id833_.forceResistance = 0; __id833_.recoilSpeed = -2; __id833_.speed = 2; __id833_.torqueResistance = 0; __id833_.useGround = true; try { __id833_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id829__Level42_joints_1(){ try { __id829_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id829_.delay = 40; __id829_.force = 10000; __id829_.forceResistance = 0; __id829_.recoilSpeed = -2; __id829_.speed = 2; __id829_.torqueResistance = 0; __id829_.useGround = true; try { __id829_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id832__Level42_joints_1(){ try { __id832_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id832_.forceResistance = 0; __id832_.speed = 0.2; __id832_.torque = 10000; __id832_.torqueResistance = 0; __id832_.useGround = false; try { __id832_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id812__Level42_Walls_1(){ try { __id812_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id812_.addToBackground = false; __id812_.affectedByGravity = true; __id812_.angularDamping = 0; __id812_.convertToBitmap = true; __id812_.linearDamping = 0; __id812_.removeGraphic = false; try { __id812_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id828__Level42_joints_1(){ try { __id828_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id828_.delay = 20; __id828_.force = 10000; __id828_.forceResistance = 0; __id828_.recoilSpeed = -2; __id828_.speed = 2; __id828_.torqueResistance = 0; __id828_.useGround = true; try { __id828_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id831__Level42_joints_1(){ try { __id831_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id831_.delay = 80; __id831_.force = 10000; __id831_.forceResistance = 0; __id831_.recoilSpeed = -2; __id831_.speed = 2; __id831_.torqueResistance = 0; __id831_.useGround = true; try { __id831_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id811__Level42_borderwalls_1(){ try { __id811_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id811_.addToBackground = true; __id811_.affectedByGravity = true; __id811_.angularDamping = 0; __id811_.convertToBitmap = false; __id811_.linearDamping = 0; try { __id811_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id809__Level42_borderwalls_1(){ try { __id809_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id809_.addToBackground = true; __id809_.affectedByGravity = true; __id809_.angularDamping = 0; __id809_.convertToBitmap = false; __id809_.linearDamping = 0; try { __id809_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id816__Level42_traps_1(){ try { __id816_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id816_.force = 10000; __id816_.forceResistance = 0; __id816_.speed = 0.18; __id816_.torqueResistance = 0; __id816_.useGround = true; try { __id816_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id827__Level42_joints_1(){ try { __id827_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id827_.delay = 0; __id827_.force = 10000; __id827_.forceResistance = 0; __id827_.recoilSpeed = -2; __id827_.speed = 2; __id827_.torqueResistance = 0; __id827_.useGround = true; try { __id827_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id830__Level42_joints_1(){ try { __id830_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id830_.delay = 60; __id830_.force = 10000; __id830_.forceResistance = 0; __id830_.recoilSpeed = -2; __id830_.speed = 2; __id830_.torqueResistance = 0; __id830_.useGround = true; try { __id830_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id837__Level42_joints_1(){ try { __id837_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id837_.delay = 80; __id837_.force = 10000; __id837_.forceResistance = 0; __id837_.recoilSpeed = -2; __id837_.speed = 2; __id837_.torqueResistance = 0; __id837_.useGround = true; try { __id837_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 251
//Level43 (Level43) package { import Game.*; public dynamic class Level43 extends GameLevel { public var __id843_:Pared; public var __id855_:Pared; public var __id856_:Pared; public var __id844_:Pared; public var __id845_:Pared; public var __id857_:Pared; public var __id858_:Pared; public var __id846_:Pared; public var __id847_:Pared; public var __id848_:Pared; public var __id849_:Pared; public var __id839_:Pared; public var __id861_:LaserGiratorio; public var __id862_:RevoJoint; public var __id850_:Pared; public var __id851_:Pared; public var __id840_:Pared; public var __id852_:Pared; public var __id841_:Pared; public var __id853_:Pared; public var __id854_:Pared; public var __id842_:Pared; public function Level43(){ __setProp___id861__Level43_Objects_1(); __setProp___id858__Level43_Walls_1(); __setProp___id848__Level43_Walls_1(); __setProp___id849__Level43_Walls_1(); __setProp___id840__Level43_Walls_1(); __setProp___id850__Level43_Walls_1(); __setProp___id841__Level43_Walls_1(); __setProp___id862__Level43_Objects_1(); __setProp___id851__Level43_Walls_1(); __setProp___id842__Level43_Walls_1(); __setProp___id852__Level43_Walls_1(); __setProp___id843__Level43_Walls_1(); __setProp___id853__Level43_Walls_1(); __setProp___id844__Level43_Walls_1(); __setProp___id854__Level43_Walls_1(); __setProp___id845__Level43_Walls_1(); __setProp___id855__Level43_Walls_1(); __setProp___id846__Level43_Walls_1(); __setProp___id856__Level43_Walls_1(); __setProp___id847__Level43_Walls_1(); __setProp___id857__Level43_Walls_1(); __setProp___id839__Level43_Walls_1(); } function __setProp___id846__Level43_Walls_1(){ try { __id846_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id846_.addToBackground = true; __id846_.affectedByGravity = true; __id846_.angularDamping = 0; __id846_.convertToBitmap = false; __id846_.linearDamping = 0; try { __id846_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id847__Level43_Walls_1(){ try { __id847_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id847_.addToBackground = true; __id847_.affectedByGravity = true; __id847_.angularDamping = 0; __id847_.convertToBitmap = false; __id847_.linearDamping = 0; try { __id847_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id862__Level43_Objects_1(){ try { __id862_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id862_.forceResistance = 0; __id862_.speed = 0.3; __id862_.torque = 100000; __id862_.torqueResistance = 0; __id862_.useGround = false; try { __id862_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id848__Level43_Walls_1(){ try { __id848_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id848_.addToBackground = true; __id848_.affectedByGravity = true; __id848_.angularDamping = 0; __id848_.convertToBitmap = false; __id848_.linearDamping = 0; try { __id848_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id849__Level43_Walls_1(){ try { __id849_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id849_.addToBackground = true; __id849_.affectedByGravity = true; __id849_.angularDamping = 0; __id849_.convertToBitmap = false; __id849_.linearDamping = 0; try { __id849_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id839__Level43_Walls_1(){ try { __id839_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id839_.addToBackground = true; __id839_.affectedByGravity = true; __id839_.angularDamping = 0; __id839_.convertToBitmap = false; __id839_.linearDamping = 0; try { __id839_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id850__Level43_Walls_1(){ try { __id850_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id850_.addToBackground = true; __id850_.affectedByGravity = true; __id850_.angularDamping = 0; __id850_.convertToBitmap = false; __id850_.linearDamping = 0; try { __id850_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id851__Level43_Walls_1(){ try { __id851_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id851_.addToBackground = true; __id851_.affectedByGravity = true; __id851_.angularDamping = 0; __id851_.convertToBitmap = false; __id851_.linearDamping = 0; try { __id851_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id852__Level43_Walls_1(){ try { __id852_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id852_.addToBackground = true; __id852_.affectedByGravity = true; __id852_.angularDamping = 0; __id852_.convertToBitmap = false; __id852_.linearDamping = 0; try { __id852_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id840__Level43_Walls_1(){ try { __id840_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id840_.addToBackground = true; __id840_.affectedByGravity = true; __id840_.angularDamping = 0; __id840_.convertToBitmap = false; __id840_.linearDamping = 0; try { __id840_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id841__Level43_Walls_1(){ try { __id841_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id841_.addToBackground = true; __id841_.affectedByGravity = true; __id841_.angularDamping = 0; __id841_.convertToBitmap = false; __id841_.linearDamping = 0; try { __id841_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id853__Level43_Walls_1(){ try { __id853_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id853_.addToBackground = true; __id853_.affectedByGravity = true; __id853_.angularDamping = 0; __id853_.convertToBitmap = false; __id853_.linearDamping = 0; try { __id853_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id854__Level43_Walls_1(){ try { __id854_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id854_.addToBackground = true; __id854_.affectedByGravity = true; __id854_.angularDamping = 0; __id854_.convertToBitmap = false; __id854_.linearDamping = 0; try { __id854_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id842__Level43_Walls_1(){ try { __id842_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id842_.addToBackground = true; __id842_.affectedByGravity = true; __id842_.angularDamping = 0; __id842_.convertToBitmap = false; __id842_.linearDamping = 0; try { __id842_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id855__Level43_Walls_1(){ try { __id855_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id855_.addToBackground = true; __id855_.affectedByGravity = true; __id855_.angularDamping = 0; __id855_.convertToBitmap = false; __id855_.linearDamping = 0; try { __id855_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id843__Level43_Walls_1(){ try { __id843_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id843_.addToBackground = true; __id843_.affectedByGravity = true; __id843_.angularDamping = 0; __id843_.convertToBitmap = false; __id843_.linearDamping = 0; try { __id843_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id856__Level43_Walls_1(){ try { __id856_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id856_.addToBackground = true; __id856_.affectedByGravity = true; __id856_.angularDamping = 0; __id856_.convertToBitmap = false; __id856_.linearDamping = 0; try { __id856_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id844__Level43_Walls_1(){ try { __id844_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id844_.addToBackground = true; __id844_.affectedByGravity = true; __id844_.angularDamping = 0; __id844_.convertToBitmap = false; __id844_.linearDamping = 0; try { __id844_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id861__Level43_Objects_1(){ try { __id861_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id861_.addToBackground = false; __id861_.affectedByGravity = true; __id861_.angularDamping = 0; __id861_.convertToBitmap = true; __id861_.linearDamping = 0; __id861_.removeGraphic = false; try { __id861_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id857__Level43_Walls_1(){ try { __id857_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id857_.addToBackground = true; __id857_.affectedByGravity = true; __id857_.angularDamping = 0; __id857_.convertToBitmap = false; __id857_.linearDamping = 0; try { __id857_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id845__Level43_Walls_1(){ try { __id845_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id845_.addToBackground = true; __id845_.affectedByGravity = true; __id845_.angularDamping = 0; __id845_.convertToBitmap = false; __id845_.linearDamping = 0; try { __id845_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id858__Level43_Walls_1(){ try { __id858_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id858_.addToBackground = true; __id858_.affectedByGravity = true; __id858_.angularDamping = 0; __id858_.convertToBitmap = false; __id858_.linearDamping = 0; try { __id858_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 252
//Level44 (Level44) package { import Game.*; public dynamic class Level44 extends GameLevel { public var __id870_:FlameMC; public var __id871_:FlameMC; public var __id867_:Pared; public var __id872_:FlameMC; public var __id868_:Pared; public var __id869_:CirculoMovilNivel24; public var __id873_:RevoJoint; public var __id864_:Pared; public var __id863_:Pared; public var __id865_:Pared; public var __id866_:Pared; public function Level44(){ __setProp___id873__Level44_Objects_1(); __setProp___id872__Level44_traps_1(); __setProp___id869__Level44_MovingWalls_1(); __setProp___id863__Level44_borderwalls_1(); __setProp___id864__Level44_borderwalls_1(); __setProp___id865__Level44_borderwalls_1(); __setProp___id871__Level44_traps_1(); __setProp___id870__Level44_traps_1(); __setProp___id866__Level44_borderwalls_1(); __setProp___id867__Level44_Walls_1(); __setProp___id868__Level44_Walls_1(); } function __setProp___id870__Level44_traps_1(){ try { __id870_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id870_.addToBackground = false; __id870_.affectedByGravity = true; __id870_.angularDamping = 0; __id870_.convertToBitmap = false; __id870_.delay = 0; __id870_.duration = 1000000; __id870_.frequency = 1000000; __id870_.linearDamping = 0; try { __id870_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id866__Level44_borderwalls_1(){ try { __id866_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id866_.addToBackground = true; __id866_.affectedByGravity = true; __id866_.angularDamping = 0; __id866_.convertToBitmap = false; __id866_.linearDamping = 0; try { __id866_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id869__Level44_MovingWalls_1(){ try { __id869_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id869_.addToBackground = false; __id869_.affectedByGravity = false; __id869_.angularDamping = 0; __id869_.convertToBitmap = true; __id869_.linearDamping = 0; try { __id869_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id871__Level44_traps_1(){ try { __id871_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id871_.addToBackground = false; __id871_.affectedByGravity = true; __id871_.angularDamping = 0; __id871_.convertToBitmap = false; __id871_.delay = 0; __id871_.duration = 1000000; __id871_.frequency = 1000000; __id871_.linearDamping = 0; try { __id871_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id865__Level44_borderwalls_1(){ try { __id865_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id865_.addToBackground = true; __id865_.affectedByGravity = true; __id865_.angularDamping = 0; __id865_.convertToBitmap = false; __id865_.linearDamping = 0; try { __id865_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id872__Level44_traps_1(){ try { __id872_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id872_.addToBackground = false; __id872_.affectedByGravity = true; __id872_.angularDamping = 0; __id872_.convertToBitmap = false; __id872_.delay = 0; __id872_.duration = 1000000; __id872_.frequency = 1000000; __id872_.linearDamping = 0; try { __id872_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id864__Level44_borderwalls_1(){ try { __id864_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id864_.addToBackground = true; __id864_.affectedByGravity = true; __id864_.angularDamping = 0; __id864_.convertToBitmap = false; __id864_.linearDamping = 0; try { __id864_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id868__Level44_Walls_1(){ try { __id868_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id868_.addToBackground = true; __id868_.affectedByGravity = true; __id868_.angularDamping = 0; __id868_.convertToBitmap = false; __id868_.linearDamping = 0; try { __id868_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id867__Level44_Walls_1(){ try { __id867_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id867_.addToBackground = true; __id867_.affectedByGravity = true; __id867_.angularDamping = 0; __id867_.convertToBitmap = false; __id867_.linearDamping = 0; try { __id867_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id873__Level44_Objects_1(){ try { __id873_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id873_.forceResistance = 0; __id873_.speed = -0.12; __id873_.torque = 100000; __id873_.torqueResistance = 0; __id873_.useGround = true; try { __id873_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id863__Level44_borderwalls_1(){ try { __id863_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id863_.addToBackground = true; __id863_.affectedByGravity = true; __id863_.angularDamping = 0; __id863_.convertToBitmap = false; __id863_.linearDamping = 0; try { __id863_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 253
//Level6 (Level6) package { import Game.*; public dynamic class Level6 extends GameLevel { public var __id326_:Pared; public var __id327_:Pared; public var __id325_:Pared; public var __id360_:RevoJoint; public var __id358_:Octagono; public var __id323_:Pared; public var __id359_:RevoJoint; public var __id324_:Pared; public function Level6(){ __setProp___id325__Level6_borderwalls_1(); __setProp___id358__Level6_MovingWalls_1(); __setProp___id324__Level6_borderwalls_1(); __setProp___id359__Level6_Objects_1(); __setProp___id360__Level6_Objects_1(); __setProp___id323__Level6_borderwalls_1(); __setProp___id327__Level6_Walls_1(); __setProp___id326__Level6_borderwalls_1(); } function __setProp___id324__Level6_borderwalls_1(){ try { __id324_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id324_.addToBackground = true; __id324_.affectedByGravity = true; __id324_.angularDamping = 0; __id324_.convertToBitmap = false; __id324_.linearDamping = 0; try { __id324_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id358__Level6_MovingWalls_1(){ try { __id358_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id358_.addToBackground = false; __id358_.affectedByGravity = false; __id358_.angularDamping = 0; __id358_.convertToBitmap = true; __id358_.linearDamping = 0; try { __id358_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id325__Level6_borderwalls_1(){ try { __id325_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id325_.addToBackground = true; __id325_.affectedByGravity = true; __id325_.angularDamping = 0; __id325_.convertToBitmap = false; __id325_.linearDamping = 0; try { __id325_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id359__Level6_Objects_1(){ try { __id359_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id359_.forceResistance = 0; __id359_.speed = -0.5; __id359_.torque = 10000; __id359_.torqueResistance = 0; __id359_.useGround = true; try { __id359_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id323__Level6_borderwalls_1(){ try { __id323_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id323_.addToBackground = true; __id323_.affectedByGravity = true; __id323_.angularDamping = 0; __id323_.convertToBitmap = false; __id323_.linearDamping = 0; try { __id323_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id326__Level6_borderwalls_1(){ try { __id326_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id326_.addToBackground = true; __id326_.affectedByGravity = true; __id326_.angularDamping = 0; __id326_.convertToBitmap = false; __id326_.linearDamping = 0; try { __id326_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id327__Level6_Walls_1(){ try { __id327_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id327_.addToBackground = true; __id327_.affectedByGravity = true; __id327_.angularDamping = 0; __id327_.convertToBitmap = false; __id327_.linearDamping = 0; try { __id327_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id360__Level6_Objects_1(){ try { __id360_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id360_.forceResistance = 0; __id360_.speed = 0.5; __id360_.torque = 2000; __id360_.torqueResistance = 0; __id360_.useGround = false; try { __id360_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 254
//Level9 (Level9) package { import Game.*; public dynamic class Level9 extends GameLevel { public var __id370_:RotorNivel9; public var __id371_:RevoJoint; public var __id361_:Pared; public var __id362_:Pared; public var __id363_:Pared; public var __id364_:Pared; public function Level9(){ __setProp___id370__Level9_MovingWalls_1(); __setProp___id363__Level9_borderwalls_1(); __setProp___id362__Level9_borderwalls_1(); __setProp___id361__Level9_borderwalls_1(); __setProp___id364__Level9_borderwalls_1(); __setProp___id371__Level9_Objects_1(); } function __setProp___id363__Level9_borderwalls_1(){ try { __id363_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id363_.addToBackground = true; __id363_.affectedByGravity = true; __id363_.angularDamping = 0; __id363_.convertToBitmap = false; __id363_.linearDamping = 0; try { __id363_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id364__Level9_borderwalls_1(){ try { __id364_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id364_.addToBackground = true; __id364_.affectedByGravity = true; __id364_.angularDamping = 0; __id364_.convertToBitmap = false; __id364_.linearDamping = 0; try { __id364_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id370__Level9_MovingWalls_1(){ try { __id370_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id370_.addToBackground = false; __id370_.affectedByGravity = false; __id370_.angularDamping = 0; __id370_.convertToBitmap = true; __id370_.linearDamping = 0; try { __id370_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id361__Level9_borderwalls_1(){ try { __id361_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id361_.addToBackground = true; __id361_.affectedByGravity = true; __id361_.angularDamping = 0; __id361_.convertToBitmap = false; __id361_.linearDamping = 0; try { __id361_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id362__Level9_borderwalls_1(){ try { __id362_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id362_.addToBackground = true; __id362_.affectedByGravity = true; __id362_.angularDamping = 0; __id362_.convertToBitmap = false; __id362_.linearDamping = 0; try { __id362_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id371__Level9_Objects_1(){ try { __id371_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id371_.forceResistance = 0; __id371_.speed = -0.6; __id371_.torque = 1000; __id371_.torqueResistance = 0; __id371_.useGround = false; try { __id371_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 255
//LevelButton (LevelButton) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.filters.*; public dynamic class LevelButton extends MovieClip { public var levelNum:TextField; public var estrellita:MovieClip; public var candado:MovieClip; public var glow:GlowFilter; public var activated:Boolean; public function LevelButton(){ addFrameScript(0, frame1); } public function activate():void{ activated = true; candado.visible = false; } public function completed(_arg1:Boolean):void{ estrellita.visible = _arg1; } function frame1(){ stop(); levelNum.mouseEnabled = false; estrellita.mouseEnabled = false; candado.mouseEnabled = false; mouseChildren = false; this.buttonMode = true; this.useHandCursor = true; addEventListener(MouseEvent.MOUSE_OVER, agrandar, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, normalizar, false, 0, true); glow = new GlowFilter(0xFFFFFF, 1, 10, 20); } public function deactivate():void{ activated = false; candado.visible = true; normalizar(null); } public function normalizar(_arg1:Event):void{ this.filters = []; } public function setText(_arg1:String):void{ this.levelNum.text = _arg1; } public function agrandar(_arg1:Event):void{ if (activated){ this.filters = [glow]; }; } } }//package
Section 256
//LevelSelectMC (LevelSelectMC) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.net.*; import flash.media.*; import flash.geom.*; import Game.*; import MyUtils.*; import flash.text.*; import flash.filters.*; import flash.ui.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class LevelSelectMC extends MovieClip { public const BUTTONS_ROW:int = 8; public const SPACE_X:int = 84; public const SPACE_Y:int = 38; public const BUTTONS_START_X:int = 36; public const BUTTONS_START_Y:int = 25; public const BUTTON_X_OFFSET:int = 40; public var level_preview:MovieClip; public var best_time:TextField; public var level_multiplier:TextField; public var best_score:TextField; public var buttons:Array; public var levelPreview:MovieClip; public var multiplier:TextField; public var total_score:TextField; public var levelNumber:int; public function LevelSelectMC(){ addFrameScript(0, frame1); } public function updateInfo(_arg1:int){ if (levelPreview){ level_preview.removeChild(levelPreview); }; levelPreview = new (Glob.getLevel(_arg1)); levelPreview.scaleX = 0.5; levelPreview.scaleY = 0.5; level_preview.addChild(levelPreview); best_score.text = ("" + Glob.levelScore(_arg1)); best_time.text = ("" + Utils.formatTime(Glob.levelTime(_arg1), 60)); multiplier.text = ("" + Glob.levelDifficulty(_arg1).toFixed(2)); level_multiplier.text = ("" + Glob.levelMultiplier(_arg1).toFixed(2)); } public function listenOver(_arg1:Event){ var _local2:int; _local2 = _arg1.currentTarget.num; updateInfo(_local2); } public function updateTotalScore(){ total_score.text = ("" + Glob.getTotalScore()); } function frame1(){ stop(); best_score.mouseEnabled = false; best_time.mouseEnabled = false; multiplier.mouseEnabled = false; level_multiplier.mouseEnabled = false; total_score.mouseEnabled = false; level_preview.scrollRect = new Rectangle(-112.5, -112.5, 215, 215); } public function updateButtons(_arg1:Array){ var _local2:int; _local2 = 0; while (_local2 < buttons.length) { if (_arg1[_local2]){ buttons[_local2].activate(); if (Glob.levelScore(_local2) > 0){ buttons[_local2].completed(true); } else { buttons[_local2].completed(false); }; } else { buttons[_local2].deactivate(); buttons[_local2].completed(false); }; _local2++; }; } public function initialize(_arg1:int){ var _local2:int; var _local3:int; var _local4:Boolean; var _local5:LevelButton; var _local6:int; levelNumber = 0; buttons = []; _local2 = 0; _local3 = 0; _local4 = false; _local6 = 0; while (_local6 < _arg1) { _local5 = new LevelButton(); _local5.setText(("" + (_local6 + 1))); MovieClip(_local5).num = _local6; _local5.x = (BUTTONS_START_X + (_local3 * SPACE_X)); _local5.y = (BUTTONS_START_Y + (_local2 * SPACE_Y)); if (_local4){ _local5.x = (_local5.x + BUTTON_X_OFFSET); }; _local5.addEventListener(MouseEvent.CLICK, listenSelect); _local5.addEventListener(MouseEvent.ROLL_OVER, listenOver); addChild(_local5); buttons.push(_local5); _local3++; if (((((!(_local4)) && ((_local3 == BUTTONS_ROW)))) || (((_local4) && ((_local3 == (BUTTONS_ROW - 1))))))){ _local4 = !(_local4); _local2++; _local3 = 0; }; _local6++; }; } public function listenSelect(_arg1:Event){ if (_arg1.currentTarget.activated){ levelNumber = _arg1.currentTarget.num; dispatchEvent(new Event(Events.LEVEL_SELECTED)); }; } public function getLevelNumber():int{ return (levelNumber); } } }//package
Section 257
//LogoLink (LogoLink) package { import flash.display.*; public dynamic class LogoLink extends MovieClip { public var bubble_logo:MovieClip; } }//package
Section 258
//Loop2 (Loop2) package { import flash.media.*; public dynamic class Loop2 extends Sound { } }//package
Section 259
//Main (Main) package { import flash.display.*; import flash.events.*; import MyUtils.InputManager.*; import flash.utils.*; import flash.net.*; import flash.geom.*; import MyUtils.StateMachine.*; import Game.*; import MyUtils.*; import Game.States.*; import Game.Preloader.*; import CPMStar.*; import Main_fla.*; import Game.Views.*; import flash.ui.*; public class Main extends MovieClip { public var officeLogoTimer:Timer; public var ad:DisplayObject; var easing:Number;// = 0.1 public var contenedorMC:MovieClip; public var preGame:FisicaBola; var callback:Function;// = null public var diff_slider:MySliderBar; public var office_logo:MovieClip; public var preloader:mcPreloader_1; public var prePlay:SimpleButton; public var startTime:int; public var startDiff:Number; public var minimumTime:int; var target:Number;// = 0 public var skipNo:SimpleButton; public var adBox:AdContainer; public var skipOld:Boolean; public var CPMStarContentSpotID:String; public var bar_init_x:int; public var bubble_logo:MovieClip; var limit:Number;// = 0.1 var controller:MainController; var cuadroNegro:Sprite; public var skipYes:SimpleButton; public var movieBytesTotal:int; public function Main(){ easing = 0.1; target = 0; limit = 0.1; callback = null; super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); cuadroNegro = new Sprite(); cuadroNegro.graphics.beginFill(0, 1); cuadroNegro.graphics.drawRect(0, 0, 700, 600); Glob.main = this; } function lFocusLost(_arg1:Event):void{ Messager.dispatch(new Event(Events.MOVIE_LOST_FOCUS)); } public function lskipNo(_arg1:Event){ skipYes.removeEventListener(MouseEvent.CLICK, lskipYes); skipNo.removeEventListener(MouseEvent.CLICK, lskipNo); skipOld = false; this.fadeOut(0.1, callPlay4); } function startMusic():void{ Glob.playMusic(); } public function lskipYes(_arg1:Event){ skipYes.removeEventListener(MouseEvent.CLICK, lskipYes); skipNo.removeEventListener(MouseEvent.CLICK, lskipNo); skipOld = true; this.fadeOut(0.1, callPlay4); } public function fadeOut(_arg1:Number=0.1, _arg2:Function=null):void{ var ease = _arg1; var fun = _arg2; easing = ease; cuadroNegro.visible = true; cuadroNegro.alpha = 0; target = 1; this.addChild(cuadroNegro); callback = function ():void{ if (fun != null){ fun(); }; fadeIn(ease); }; addEventListener(Event.ENTER_FRAME, fade, false, 0, true); } public function loadProgress(_arg1:Event){ var _local2:int; var _local3:int; var _local4:int; _local2 = this.root.loaderInfo.bytesLoaded; _local3 = int(((_local2 * preloader.damask.width) / movieBytesTotal)); _local4 = (getTimer() - startTime); _local3 = Math.min(_local3, ((Number(_local4) / minimumTime) * preloader.damask.width)); preloader.damask.x = (bar_init_x + _local3); if ((((_local2 >= movieBytesTotal)) && ((_local4 >= minimumTime)))){ removeEventListener(Event.ENTER_FRAME, loadProgress); preloader.visible = false; prePlay.visible = true; CPMStarContentSpotID = null; ad = null; }; } public function officeLogoContinue(_arg1:Event){ officeLogoTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, officeLogoContinue); officeLogoTimer.stop(); officeLogoTimer = null; this.fadeOut(0.1, callPlay3); } function frame6(){ stop(); stage.frameRate = 120; this.startGame(skipOld, startDiff); } function frame1(){ stop(); prePlay.visible = false; prePlay.addEventListener(MouseEvent.CLICK, lprePlay, false, 0, true); preGame = new FisicaBola(); addChildAt(preGame, 0); stage.frameRate = 30; CPMStarContentSpotID = "979Q97A1FFA9"; ad = new AdLoader(CPMStarContentSpotID); adBox.addChild(ad); addEventListener(Event.ENTER_FRAME, loadProgress, false, 0, true); movieBytesTotal = this.root.loaderInfo.bytesTotal; bar_init_x = preloader.damask.x; minimumTime = (10 * 1000); startTime = getTimer(); } function frame3(){ stop(); bubble_logo.subid = "splash"; bubble_logo.addEventListener(MouseEvent.CLICK, Glob.bubbleboxLogoLink, false, 0, true); bubble_logo.addEventListener(Events.ANIMATION_COMPLETE, bubbleboxLogoContinue, false, 0, true); } public function startGame(_arg1:Boolean, _arg2:Number):void{ var _local3:Input; var _local4:Simulator; var _local5:State; var _local6:State; var _local7:State; var _local8:State; var _local9:State; var _local10:State; var _local11:State; var _local12:State; var _local13:View; var _local14:View; var _local15:View; var _local16:View; var _local17:View; var _local18:View; var _local19:View; var _local20:View; var _local21:View; var _local22:View; var _local23:View; var _local24:View; var _local25:View; var _local26:ContextMenu; Glob.music = new Loop2(); Glob.sounds = new Dictionary(); Glob.sounds["explosion"] = new Explosion(); Glob.sounds["burn"] = new Burn(); Glob.sounds["saw"] = new Saw(); Glob.sounds["exit"] = new Exit(); this.scrollRect = new Rectangle(0, 0, 700, 600); _local3 = Input.instance; _local3.activate(stage); loadSavedData(_arg1, _arg2); controller = new MainController(); Mouse.hide(); stage.addEventListener(Event.DEACTIVATE, lFocusLost, false, 0, true); _local4 = new Simulator(); _local5 = new InitState(); _local6 = new MainMenuState(); _local7 = new PlayState(_local4); _local8 = new LevelSelectState(); _local9 = new InterLevelState(); _local10 = new GameOverState(); _local11 = new CreditsState(); _local12 = new OptionsState(); controller.addState("Init", _local5); controller.addState("MainMenu", _local6); controller.addState("Credits", _local11); controller.addState("Options", _local12); controller.addState("Play", _local7); controller.addState("LevelSelect", _local8); controller.addState("InterLevel", _local9); controller.addState("GameOver", _local10); controller.externalSetState("Init"); _local13 = new MainMenuView(controller, stage, new MainMenuMC()); _local14 = new InGameView(controller, stage, _local4); _local15 = new InGameInterfaceView(controller, stage, new InGameInterfaceMC(), _local4); _local16 = new LevelSelectView(controller, stage, new LevelSelectMC()); _local17 = new InterLevelView(controller, stage, new InterLevelMC()); _local18 = new GameOverView(controller, stage, new GameOverMC()); _local19 = new DifficultyView(controller, stage, new DifficultyMC()); _local20 = new FocusLostView(controller, stage, new FocusLostMC()); _local21 = new MouseView(controller, stage, new CursorMC()); _local22 = new SkipMsgView(controller, stage, new SkipMsgMC()); _local23 = new TipsView(controller, stage, new TipsMC()); _local24 = new LogoView(controller, stage, new LogoLink()); _local25 = new HelpView(controller, stage, new HelpWindow()); _local14.x = (Constants.SCREEN_WIDTH / 2); _local14.y = (Constants.SCREEN_HEIGHT / 2); addChild(_local13); addChild(_local14); addChild(_local15); addChild(_local19); addChild(_local16); addChild(_local17); addChild(_local18); addChild(_local22); addChild(_local23); addChild(_local24); addChild(_local25); addChild(_local20); addChild(_local21); _local26 = new ContextMenu(); _local26.hideBuiltInItems(); this.contextMenu = _local26; this.contextMenu.addEventListener(ContextMenuEvent.MENU_SELECT, lFocusLost, false, 0, true); startMusic(); addEventListener(Event.ENTER_FRAME, gameLoop, false, 0, true); controller.onMsg("onGameStarted"); stage.focus = stage; } function loadSavedData(_arg1:Boolean, _arg2:Number):void{ var _local3:SharedObject; var _local4:int; var _local5:ByteArray; var _local6:MochiDigits; _local3 = SharedObject.getLocal("STBC2_Bubblebox_v1_1"); if (!_local3.data.playedBefore){ _local3.data.playedBefore = true; _local3.data.gameCompleted = false; _local3.data.levelScores = new Array(Constants.numLevels); _local3.data.reduceFps = false; _local3.data.skipMsg = true; _local3.data.tips = !(_arg1); _local3.data.skipOldLevels = _arg1; _local3.data.difficulty = -0.9; _local3.data.reduceBackQuality = true; _local3.data.reduceObjQuality = true; _local3.data.musicOn = true; _local3.data.sfxOn = true; _local4 = 0; while (_local4 < Constants.numLevels) { _local5 = new ByteArray(); _local6 = new MochiDigits(0); _local6.serialize(_local5); _local3.data.levelScores[_local4] = {score:_local5, time:0, difficulty:0}; _local4++; }; }; _local3.data.skipOldLevels = _arg1; _local3.data.tips = !(_arg1); _local3.data.difficulty = _arg2; Glob.setSavedData(_local3); } function frame2(){ removeChild(contenedorMC); } public function lprePlay(_arg1:Event){ prePlay.removeEventListener(MouseEvent.CLICK, lprePlay); this.fadeOut(0.1, callPlay); } function frame5(){ stop(); skipOld = false; startDiff = -0.9; skipYes.addEventListener(MouseEvent.CLICK, lskipYes); skipNo.addEventListener(MouseEvent.CLICK, lskipNo); diff_slider.setValue(startDiff); } function fade(_arg1:Event):void{ var _local2:Number; _local2 = ((target - cuadroNegro.alpha) * easing); cuadroNegro.alpha = (cuadroNegro.alpha + _local2); if (Math.abs((cuadroNegro.alpha - target)) < limit){ removeEventListener(Event.ENTER_FRAME, fade); cuadroNegro.alpha = target; if (cuadroNegro.alpha == 0){ removeChild(cuadroNegro); }; if (callback != null){ callback(); }; }; } public function callPlay(){ removeChild(adBox); removeChild(preGame); removeChild(prePlay); preGame.disable(); preGame = null; play(); } public function callPlay3(){ removeChild(office_logo); play(); } public function callPlay4(){ startDiff = diff_slider.getValue(); play(); } function gameLoop(_arg1:Event):void{ controller.onMsg("onUpdate"); if (Glob.reducedFps){ FRateLimiter.limitFrame((Glob.fps / 2)); } else { FRateLimiter.limitFrame(Glob.fps); }; } function frame4(){ stop(); officeLogoTimer = new Timer(2000, 1); officeLogoTimer.start(); officeLogoTimer.addEventListener(TimerEvent.TIMER_COMPLETE, officeLogoContinue, false, 0, true); } public function callPlay2(){ removeChild(bubble_logo); play(); } public function bubbleboxLogoContinue(_arg1:Event){ bubble_logo.removeEventListener(MouseEvent.CLICK, Glob.bubbleboxLogoLink); bubble_logo.removeEventListener(Events.ANIMATION_COMPLETE, bubbleboxLogoContinue); this.fadeOut(0.1, callPlay2); } public function fadeIn(_arg1:Number=0.1):void{ easing = _arg1; cuadroNegro.visible = true; cuadroNegro.alpha = 1; target = 0; this.addChild(cuadroNegro); callback = null; addEventListener(Event.ENTER_FRAME, fade, false, 0, true); } } }//package
Section 260
//MainMenuMC (MainMenuMC) package { import flash.display.*; public dynamic class MainMenuMC extends MovieClip { public var credits:MovieClip; public var mainMenu:MovieClip; public function MainMenuMC(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 261
//MochiAdContainer (MochiAdContainer) package { import flash.display.*; public dynamic class MochiAdContainer extends MovieClip { } }//package
Section 262
//MySliderBar (MySliderBar) package { import flash.display.*; import flash.events.*; import flash.geom.*; import MyUtils.*; public dynamic class MySliderBar extends MovieClip { public const CHANGE_EVENT:String = "SLIDER_CHANGE_EVENT"; public const WIDTH:Number = 272; public const bounds:Rectangle; public var value:Number; public var thumb:MovieClip; public function MySliderBar(){ bounds = new Rectangle(0, 0, WIDTH, 0); super(); addFrameScript(0, frame1); } public function releaseThumb(_arg1:Event){ var _local2:Number; thumb.y = 0; _local2 = Utils.interval(0, thumb.x, WIDTH); recalcValue(_local2); thumb.stopDrag(); stage.removeEventListener(MouseEvent.MOUSE_UP, releaseThumb); } public function pickThumb(_arg1:Event){ var _local2:Number; thumb.y = 0; _local2 = Utils.interval(0, this.mouseX, WIDTH); recalcValue(_local2); thumb.startDrag(false, bounds); stage.addEventListener(MouseEvent.MOUSE_UP, releaseThumb, false, 0, true); } public function setValue(_arg1:Number){ value = _arg1; thumb.x = (((_arg1 + 1.5) / 2.4) * WIDTH); } public function recalcValue(_arg1:Number){ var _local2:Number; _local2 = (((_arg1 / WIDTH) * 2.4) - 1.5); setValue(_local2); dispatchEvent(new Event(CHANGE_EVENT)); } function frame1(){ this.thumb.mouseEnabled = false; addEventListener(MouseEvent.MOUSE_DOWN, pickThumb, false, 0, true); } public function getValue():Number{ return (value); } } }//package
Section 263
//Octagono (Octagono) package { import Game.*; public dynamic class Octagono extends GameBody { public var __id354_:TriangleShape; public var __id342_:TriangleShape; public var __id330_:Rectangulo; public var __id355_:TriangleShape; public var __id343_:TriangleShape; public var __id331_:Rectangulo; public var __id356_:TriangleShape; public var __id332_:Rectangulo; public var __id344_:TriangleShape; public var __id357_:TriangleShape; public var __id333_:Rectangulo; public var __id345_:TriangleShape; public var __id334_:Rectangulo; public var __id346_:TriangleShape; public var __id347_:TriangleShape; public var __id335_:Rectangulo; public var __id348_:TriangleShape; public var __id336_:Rectangulo; public var __id337_:Rectangulo; public var __id349_:TriangleShape; public var __id338_:Rectangulo; public var __id339_:Rectangulo; public var __id329_:Rectangulo; public var __id350_:TriangleShape; public var __id351_:TriangleShape; public var __id352_:TriangleShape; public var __id340_:Rectangulo; public var __id353_:TriangleShape; public var __id341_:Rectangulo; public function Octagono(){ addFrameScript(0, frame1); __setProp___id345__Octagono_temp_1(); __setProp___id337__Octagono_Layer1_1(); __setProp___id353__Octagono_temp_1(); __setProp___id352__Octagono_temp_1(); __setProp___id342__Octagono_temp_1(); __setProp___id341__Octagono_Layer1_1(); __setProp___id340__Octagono_Layer1_1(); __setProp___id334__Octagono_Layer1_1(); __setProp___id335__Octagono_Layer1_1(); __setProp___id351__Octagono_temp_1(); __setProp___id350__Octagono_temp_1(); __setProp___id343__Octagono_temp_1(); __setProp___id332__Octagono_Layer1_1(); __setProp___id333__Octagono_Layer1_1(); __setProp___id357__Octagono_temp_1(); __setProp___id356__Octagono_temp_1(); __setProp___id346__Octagono_temp_1(); __setProp___id349__Octagono_temp_1(); __setProp___id330__Octagono_Layer1_1(); __setProp___id339__Octagono_Layer1_1(); __setProp___id348__Octagono_temp_1(); __setProp___id331__Octagono_Layer1_1(); __setProp___id355__Octagono_temp_1(); __setProp___id354__Octagono_temp_1(); __setProp___id347__Octagono_temp_1(); __setProp___id344__Octagono_temp_1(); __setProp___id338__Octagono_Layer1_1(); __setProp___id336__Octagono_Layer1_1(); __setProp___id329__Octagono_Layer1_1(); } function __setProp___id350__Octagono_temp_1(){ try { __id350_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id350_.categoryBits = 1; __id350_.colgroup = -2; __id350_.density = 0.1; __id350_.friction = 0; __id350_.maskBits = 0xFFFF; __id350_.restitution = 0; __id350_.sensor = true; __id350_.type = 2; try { __id350_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id341__Octagono_Layer1_1(){ try { __id341_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id341_.categoryBits = 2; __id341_.colgroup = -2; __id341_.density = 0.1; __id341_.friction = 1; __id341_.maskBits = 0xFFFF; __id341_.restitution = 0; __id341_.sensor = false; __id341_.type = 0; try { __id341_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id351__Octagono_temp_1(){ try { __id351_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id351_.categoryBits = 1; __id351_.colgroup = -2; __id351_.density = 0.1; __id351_.friction = 0; __id351_.maskBits = 0xFFFF; __id351_.restitution = 0; __id351_.sensor = true; __id351_.type = 2; try { __id351_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id352__Octagono_temp_1(){ try { __id352_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id352_.categoryBits = 1; __id352_.colgroup = -2; __id352_.density = 0.1; __id352_.friction = 0; __id352_.maskBits = 0xFFFF; __id352_.restitution = 0; __id352_.sensor = true; __id352_.type = 2; try { __id352_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id335__Octagono_Layer1_1(){ try { __id335_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id335_.categoryBits = 1; __id335_.colgroup = -2; __id335_.density = 0.1; __id335_.friction = 1; __id335_.maskBits = 0xFFFF; __id335_.restitution = 0; __id335_.sensor = false; __id335_.type = 0; try { __id335_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ stop(); this.type = Constants.WALL; } function __setProp___id330__Octagono_Layer1_1(){ try { __id330_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id330_.categoryBits = 1; __id330_.colgroup = -2; __id330_.density = 0.1; __id330_.friction = 1; __id330_.maskBits = 0xFFFF; __id330_.restitution = 0; __id330_.sensor = false; __id330_.type = 0; try { __id330_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id353__Octagono_temp_1(){ try { __id353_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id353_.categoryBits = 1; __id353_.colgroup = -2; __id353_.density = 0.1; __id353_.friction = 0; __id353_.maskBits = 0xFFFF; __id353_.restitution = 0; __id353_.sensor = true; __id353_.type = 2; try { __id353_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id342__Octagono_temp_1(){ try { __id342_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id342_.categoryBits = 1; __id342_.colgroup = -2; __id342_.density = 0.1; __id342_.friction = 0; __id342_.maskBits = 0xFFFF; __id342_.restitution = 0; __id342_.sensor = true; __id342_.type = 2; try { __id342_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id336__Octagono_Layer1_1(){ try { __id336_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id336_.categoryBits = 1; __id336_.colgroup = -2; __id336_.density = 0.1; __id336_.friction = 1; __id336_.maskBits = 0xFFFF; __id336_.restitution = 0; __id336_.sensor = false; __id336_.type = 0; try { __id336_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id354__Octagono_temp_1(){ try { __id354_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id354_.categoryBits = 1; __id354_.colgroup = -2; __id354_.density = 0.1; __id354_.friction = 0; __id354_.maskBits = 0xFFFF; __id354_.restitution = 0; __id354_.sensor = true; __id354_.type = 2; try { __id354_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id329__Octagono_Layer1_1(){ try { __id329_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id329_.categoryBits = 1; __id329_.colgroup = -2; __id329_.density = 0.1; __id329_.friction = 1; __id329_.maskBits = 0xFFFF; __id329_.restitution = 0; __id329_.sensor = false; __id329_.type = 0; try { __id329_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id355__Octagono_temp_1(){ try { __id355_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id355_.categoryBits = 1; __id355_.colgroup = -2; __id355_.density = 0.1; __id355_.friction = 0; __id355_.maskBits = 0xFFFF; __id355_.restitution = 0; __id355_.sensor = true; __id355_.type = 2; try { __id355_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id343__Octagono_temp_1(){ try { __id343_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id343_.categoryBits = 1; __id343_.colgroup = -2; __id343_.density = 0.1; __id343_.friction = 0; __id343_.maskBits = 0xFFFF; __id343_.restitution = 0; __id343_.sensor = true; __id343_.type = 2; try { __id343_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id331__Octagono_Layer1_1(){ try { __id331_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id331_.categoryBits = 1; __id331_.colgroup = -2; __id331_.density = 0.1; __id331_.friction = 1; __id331_.maskBits = 0xFFFF; __id331_.restitution = 0; __id331_.sensor = false; __id331_.type = 0; try { __id331_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id344__Octagono_temp_1(){ try { __id344_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id344_.categoryBits = 1; __id344_.colgroup = -2; __id344_.density = 0.1; __id344_.friction = 0; __id344_.maskBits = 0xFFFF; __id344_.restitution = 0; __id344_.sensor = true; __id344_.type = 2; try { __id344_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id356__Octagono_temp_1(){ try { __id356_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id356_.categoryBits = 1; __id356_.colgroup = -2; __id356_.density = 0.1; __id356_.friction = 0; __id356_.maskBits = 0xFFFF; __id356_.restitution = 0; __id356_.sensor = true; __id356_.type = 2; try { __id356_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id337__Octagono_Layer1_1(){ try { __id337_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id337_.categoryBits = 1; __id337_.colgroup = -2; __id337_.density = 0.1; __id337_.friction = 1; __id337_.maskBits = 0xFFFF; __id337_.restitution = 0; __id337_.sensor = false; __id337_.type = 0; try { __id337_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id345__Octagono_temp_1(){ try { __id345_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id345_.categoryBits = 1; __id345_.colgroup = -2; __id345_.density = 0.1; __id345_.friction = 0; __id345_.maskBits = 0xFFFF; __id345_.restitution = 0; __id345_.sensor = true; __id345_.type = 2; try { __id345_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id346__Octagono_temp_1(){ try { __id346_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id346_.categoryBits = 1; __id346_.colgroup = -2; __id346_.density = 0.1; __id346_.friction = 0; __id346_.maskBits = 0xFFFF; __id346_.restitution = 0; __id346_.sensor = true; __id346_.type = 2; try { __id346_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id332__Octagono_Layer1_1(){ try { __id332_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id332_.categoryBits = 1; __id332_.colgroup = -2; __id332_.density = 0.1; __id332_.friction = 1; __id332_.maskBits = 0xFFFF; __id332_.restitution = 0; __id332_.sensor = false; __id332_.type = 0; try { __id332_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id347__Octagono_temp_1(){ try { __id347_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id347_.categoryBits = 1; __id347_.colgroup = -2; __id347_.density = 0.1; __id347_.friction = 0; __id347_.maskBits = 0xFFFF; __id347_.restitution = 0; __id347_.sensor = true; __id347_.type = 2; try { __id347_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id338__Octagono_Layer1_1(){ try { __id338_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id338_.categoryBits = 1; __id338_.colgroup = -2; __id338_.density = 0.1; __id338_.friction = 1; __id338_.maskBits = 0xFFFF; __id338_.restitution = 0; __id338_.sensor = false; __id338_.type = 0; try { __id338_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id357__Octagono_temp_1(){ try { __id357_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id357_.categoryBits = 1; __id357_.colgroup = -2; __id357_.density = 0.1; __id357_.friction = 0; __id357_.maskBits = 0xFFFF; __id357_.restitution = 0; __id357_.sensor = true; __id357_.type = 2; try { __id357_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id348__Octagono_temp_1(){ try { __id348_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id348_.categoryBits = 1; __id348_.colgroup = -2; __id348_.density = 0.1; __id348_.friction = 0; __id348_.maskBits = 0xFFFF; __id348_.restitution = 0; __id348_.sensor = true; __id348_.type = 2; try { __id348_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id349__Octagono_temp_1(){ try { __id349_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id349_.categoryBits = 1; __id349_.colgroup = -2; __id349_.density = 0.1; __id349_.friction = 0; __id349_.maskBits = 0xFFFF; __id349_.restitution = 0; __id349_.sensor = true; __id349_.type = 2; try { __id349_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id333__Octagono_Layer1_1(){ try { __id333_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id333_.categoryBits = 1; __id333_.colgroup = -2; __id333_.density = 0.1; __id333_.friction = 1; __id333_.maskBits = 0xFFFF; __id333_.restitution = 0; __id333_.sensor = false; __id333_.type = 0; try { __id333_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id339__Octagono_Layer1_1(){ try { __id339_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id339_.categoryBits = 1; __id339_.colgroup = -2; __id339_.density = 0.1; __id339_.friction = 1; __id339_.maskBits = 0xFFFF; __id339_.restitution = 0; __id339_.sensor = false; __id339_.type = 0; try { __id339_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id334__Octagono_Layer1_1(){ try { __id334_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id334_.categoryBits = 1; __id334_.colgroup = -2; __id334_.density = 0.1; __id334_.friction = 1; __id334_.maskBits = 0xFFFF; __id334_.restitution = 0; __id334_.sensor = false; __id334_.type = 0; try { __id334_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id340__Octagono_Layer1_1(){ try { __id340_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id340_.categoryBits = 1; __id340_.colgroup = -2; __id340_.density = 0.1; __id340_.friction = 1; __id340_.maskBits = 0xFFFF; __id340_.restitution = 0; __id340_.sensor = false; __id340_.type = 0; try { __id340_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 264
//OneSpikeMC (OneSpikeMC) package { import Game.*; public dynamic class OneSpikeMC extends GameBody { public var __id14_:TriangleShape; public var __id15_:TriangleShape; public function OneSpikeMC(){ addFrameScript(0, frame1); __setProp___id15__OneSpikeMC_Layer1_1(); __setProp___id14__OneSpikeMC_Layer1_1(); } function __setProp___id15__OneSpikeMC_Layer1_1(){ try { __id15_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id15_.categoryBits = 1; __id15_.colgroup = -2; __id15_.density = 0; __id15_.friction = 0.1; __id15_.maskBits = 0xFFFF; __id15_.restitution = 0.1; __id15_.sensor = true; __id15_.type = 0; try { __id15_["componentInspectorSetting"] = false; } catch(e:Error) { }; } public function init(){ this.removeGraphic = true; this.type = Constants.SPIKE; } function __setProp___id14__OneSpikeMC_Layer1_1(){ try { __id14_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id14_.categoryBits = 1; __id14_.colgroup = -2; __id14_.density = 0; __id14_.friction = 0.1; __id14_.maskBits = 0xFFFF; __id14_.restitution = 0.1; __id14_.sensor = true; __id14_.type = 0; try { __id14_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ stop(); } } }//package
Section 265
//Paquete (Paquete) package { public dynamic class Paquete extends Empacador { } }//package
Section 266
//Pared (Pared) package { import Game.*; public dynamic class Pared extends GameBody { public var __id2_:Rectangulo; public function Pared(){ addFrameScript(0, frame1); __setProp___id2__Pared_shapes_1(); } public function init(){ this.type = Constants.WALL; this.removeGraphic = true; } function frame1(){ stop(); } function __setProp___id2__Pared_shapes_1(){ try { __id2_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id2_.categoryBits = 1; __id2_.colgroup = -2; __id2_.density = 0; __id2_.friction = 1; __id2_.maskBits = 0xFFFF; __id2_.restitution = 0.2; __id2_.sensor = false; __id2_.type = 6; try { __id2_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 267
//ParedCirculo (ParedCirculo) package { import Game.*; public dynamic class ParedCirculo extends GameBody { public var __id21_:Circulo; public function ParedCirculo(){ addFrameScript(0, frame1); __setProp___id21__ParedCirculo_Layer1_1(); } public function init(){ this.type = Constants.WALL; this.removeGraphic = true; } function frame1(){ stop(); } function __setProp___id21__ParedCirculo_Layer1_1(){ try { __id21_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id21_.categoryBits = 1; __id21_.colgroup = -2; __id21_.density = 0; __id21_.friction = 1; __id21_.maskBits = 0xFFFF; __id21_.restitution = 0; __id21_.sensor = false; __id21_.type = 0; try { __id21_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 268
//ParedNoColBola (ParedNoColBola) package { import Game.*; public dynamic class ParedNoColBola extends GameBody { public var __id582_:Rectangulo; public function ParedNoColBola(){ addFrameScript(0, frame1); __setProp___id582__ParedNoColBola_shapes_1(); } function __setProp___id582__ParedNoColBola_shapes_1(){ try { __id582_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id582_.categoryBits = 1; __id582_.colgroup = -7; __id582_.density = 0; __id582_.friction = 1; __id582_.maskBits = 0xFFFF; __id582_.restitution = 0.2; __id582_.sensor = false; __id582_.type = 6; try { __id582_["componentInspectorSetting"] = false; } catch(e:Error) { }; } public function init(){ this.type = Constants.WALL; this.removeGraphic = true; } function frame1(){ stop(); } } }//package
Section 269
//PrismaticJoint (PrismaticJoint) package { import Box2DIntegration.*; public dynamic class PrismaticJoint extends b2iPrismaticJoint { public function PrismaticJoint(){ addFrameScript(0, frame1); } function frame1(){ this.visible = false; } } }//package
Section 270
//Rectangulo (Rectangulo) package { import Game.*; public dynamic class Rectangulo extends GameBoxShape { public function Rectangulo(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 271
//RepeatingPrismaticJoint (RepeatingPrismaticJoint) package { import Game.*; public dynamic class RepeatingPrismaticJoint extends RepeatingPrismaticJoint { public function RepeatingPrismaticJoint(){ addFrameScript(0, frame1); } function frame1(){ this.visible = false; } } }//package
Section 272
//RevoJoint (RevoJoint) package { import Box2DIntegration.*; public dynamic class RevoJoint extends b2iRevoluteJoint { public function RevoJoint(){ addFrameScript(0, frame1); } function frame1(){ this.visible = false; } } }//package
Section 273
//RotorNivel9 (RotorNivel9) package { import Game.*; public dynamic class RotorNivel9 extends GameBody { public var __id367_:Rectangulo; public var __id368_:Circulo; public var __id369_:Circulo; public function RotorNivel9(){ addFrameScript(0, frame1); __setProp___id368__RotorNivel9_Layer1_1(); __setProp___id369__RotorNivel9_Layer1_1(); __setProp___id367__RotorNivel9_Layer1_1(); } function __setProp___id367__RotorNivel9_Layer1_1(){ try { __id367_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id367_.categoryBits = 1; __id367_.colgroup = -2; __id367_.density = 0.1; __id367_.friction = 1; __id367_.maskBits = 0xFFFF; __id367_.restitution = 0; __id367_.sensor = false; __id367_.type = 0; try { __id367_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ stop(); this.type = Constants.WALL; } function __setProp___id368__RotorNivel9_Layer1_1(){ try { __id368_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id368_.categoryBits = 1; __id368_.colgroup = -2; __id368_.density = 0.1; __id368_.friction = 1; __id368_.maskBits = 0xFFFF; __id368_.restitution = 0; __id368_.sensor = false; __id368_.type = 0; try { __id368_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id369__RotorNivel9_Layer1_1(){ try { __id369_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id369_.categoryBits = 1; __id369_.colgroup = -2; __id369_.density = 0.1; __id369_.friction = 1; __id369_.maskBits = 0xFFFF; __id369_.restitution = 0; __id369_.sensor = false; __id369_.type = 0; try { __id369_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 274
//Saw (Saw) package { import flash.media.*; public dynamic class Saw extends Sound { } }//package
Section 275
//SkipMsgMC (SkipMsgMC) package { import fl.controls.*; import flash.display.*; public dynamic class SkipMsgMC extends MovieClip { public var noButton:SimpleButton; public var neverShow:CheckBox; public var yesButton:SimpleButton; public function SkipMsgMC(){ __setProp_neverShow_SkipMsgMC_ui2_1(); } function __setProp_neverShow_SkipMsgMC_ui2_1(){ try { neverShow["componentInspectorSetting"] = true; } catch(e:Error) { }; neverShow.enabled = true; neverShow.label = ""; neverShow.labelPlacement = "right"; neverShow.selected = false; neverShow.visible = true; try { neverShow["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 276
//SpikeMC (SpikeMC) package { import Game.*; public dynamic class SpikeMC extends GameBody { public var __id221_:TriangleShape; public var __id222_:TriangleShape; public var __id219_:TriangleShape; public var __id220_:TriangleShape; public function SpikeMC(){ addFrameScript(0, frame1); __setProp___id220__SpikeMC_Shapes_1(); __setProp___id219__SpikeMC_Shapes_1(); __setProp___id221__SpikeMC_Shapes_1(); __setProp___id222__SpikeMC_Shapes_1(); } function __setProp___id221__SpikeMC_Shapes_1(){ try { __id221_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id221_.categoryBits = 1; __id221_.colgroup = 0; __id221_.density = 0; __id221_.friction = 0.1; __id221_.maskBits = 0xFFFF; __id221_.restitution = 0.1; __id221_.sensor = true; __id221_.type = 0; try { __id221_["componentInspectorSetting"] = false; } catch(e:Error) { }; } public function init(){ this.removeGraphic = true; this.type = Constants.SPIKE; } function __setProp___id220__SpikeMC_Shapes_1(){ try { __id220_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id220_.categoryBits = 1; __id220_.colgroup = 0; __id220_.density = 0; __id220_.friction = 0.1; __id220_.maskBits = 0xFFFF; __id220_.restitution = 0.1; __id220_.sensor = true; __id220_.type = 0; try { __id220_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ stop(); } function __setProp___id219__SpikeMC_Shapes_1(){ try { __id219_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id219_.categoryBits = 1; __id219_.colgroup = 0; __id219_.density = 0; __id219_.friction = 0.1; __id219_.maskBits = 0xFFFF; __id219_.restitution = 0.1; __id219_.sensor = true; __id219_.type = 0; try { __id219_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id222__SpikeMC_Shapes_1(){ try { __id222_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id222_.categoryBits = 1; __id222_.colgroup = 0; __id222_.density = 0; __id222_.friction = 0.1; __id222_.maskBits = 0xFFFF; __id222_.restitution = 0.1; __id222_.sensor = true; __id222_.type = 0; try { __id222_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 277
//StandardBall (StandardBall) package { import flash.events.*; import flash.geom.*; import Game.*; public dynamic class StandardBall extends GameBall { public var __id0_:Circulo; public var ct:ColorTransform; public function StandardBall(){ addFrameScript(0, frame1, 5, frame6, 26, frame27, 31, frame32, 49, frame50, 50, frame51); __setProp___id0__Ball_Shapes_1(); } function __setProp___id0__Ball_Shapes_1(){ try { __id0_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id0_.categoryBits = 1; __id0_.colgroup = 0; __id0_.density = 0.5; __id0_.friction = 1; __id0_.maskBits = 65533; __id0_.restitution = 0.3; __id0_.sensor = false; __id0_.type = 0; try { __id0_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame6(){ bola.visible = false; } function frame1(){ stop(); this.type = Constants.BALL; } public function fade(_arg1:Event){ ct.redMultiplier = (ct.redMultiplier * 1.1); ct.greenMultiplier = (ct.greenMultiplier * 1.1); ct.blueMultiplier = (ct.blueMultiplier * 1.1); ct.alphaMultiplier = (ct.alphaMultiplier - 0.03); transform.colorTransform = ct; if (ct.alphaMultiplier < 0.1){ bola.visible = false; removeEventListener(Event.ENTER_FRAME, fade); }; } function frame27(){ stop(); } function frame32(){ bola.visible = false; } function frame51(){ stop(); addEventListener(Event.ENTER_FRAME, fade, false, 0, true); ct = new ColorTransform(1, 1, 1); } function frame50(){ stop(); } } }//package
Section 278
//STBC1_1 (STBC1_1) package { import Game.*; public dynamic class STBC1_1 extends GameLevel { public var __id16_:RevoJoint; public var __id6_:Pared; public var __id5_:Pared; public var __id10_:Pared; public var __id8_:Pared; public var __id9_:Pared; public var __id13_:BloqueMovil; public var __id3_:Pared; public var __id4_:Pared; public function STBC1_1(){ __setProp___id6__STBC1_1(); __setProp___id10__STBC1_1(); __setProp___id8__STBC1_1(); __setProp___id9__STBC1_1(); __setProp___id13__STBC1_1(); __setProp___id3__STBC1_1(); __setProp___id4__STBC1_1(); __setProp___id16__STBC1_1(); __setProp___id5__STBC1_1(); } function __setProp___id3__STBC1_1(){ try { __id3_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id3_.addToBackground = true; __id3_.affectedByGravity = true; __id3_.angularDamping = 0; __id3_.convertToBitmap = false; __id3_.linearDamping = 0; try { __id3_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id4__STBC1_1(){ try { __id4_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id4_.addToBackground = true; __id4_.affectedByGravity = true; __id4_.angularDamping = 0; __id4_.convertToBitmap = false; __id4_.linearDamping = 0; try { __id4_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id13__STBC1_1(){ try { __id13_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id13_.addToBackground = false; __id13_.affectedByGravity = false; __id13_.angularDamping = 0; __id13_.convertToBitmap = true; __id13_.linearDamping = 0; try { __id13_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id5__STBC1_1(){ try { __id5_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id5_.addToBackground = true; __id5_.affectedByGravity = true; __id5_.angularDamping = 0; __id5_.convertToBitmap = false; __id5_.linearDamping = 0; try { __id5_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id6__STBC1_1(){ try { __id6_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id6_.addToBackground = true; __id6_.affectedByGravity = true; __id6_.angularDamping = 0; __id6_.convertToBitmap = false; __id6_.linearDamping = 0; try { __id6_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id16__STBC1_1(){ try { __id16_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id16_.forceResistance = 0; __id16_.speed = -0.9; __id16_.torque = 2000; __id16_.torqueResistance = 0; __id16_.useGround = false; try { __id16_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id8__STBC1_1(){ try { __id8_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id8_.addToBackground = true; __id8_.affectedByGravity = true; __id8_.angularDamping = 0; __id8_.convertToBitmap = false; __id8_.linearDamping = 0; try { __id8_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id10__STBC1_1(){ try { __id10_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id10_.addToBackground = true; __id10_.affectedByGravity = true; __id10_.angularDamping = 0; __id10_.convertToBitmap = false; __id10_.linearDamping = 0; try { __id10_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id9__STBC1_1(){ try { __id9_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id9_.addToBackground = true; __id9_.affectedByGravity = true; __id9_.angularDamping = 0; __id9_.convertToBitmap = false; __id9_.linearDamping = 0; try { __id9_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 279
//STBC1_10 (STBC1_10) package { import Game.*; public dynamic class STBC1_10 extends GameLevel { public var __id100_:Pared; public var __id112_:Pared; public var __id113_:Pared; public var __id101_:Pared; public var __id102_:Pared; public var __id103_:Pared; public var __id99_:Pared; public var __id104_:Pared; public var __id105_:Pared; public var __id106_:Pared; public var __id107_:Pared; public var __id108_:Pared; public var __id109_:Pared; public var __id110_:Pared; public var __id111_:Pared; public function STBC1_10(){ __setProp___id111__STBC1_1(); __setProp___id110__STBC1_1(); __setProp___id101__STBC1_1(); __setProp___id99__STBC1_1(); __setProp___id113__STBC1_1(); __setProp___id100__STBC1_1(); __setProp___id112__STBC1_1(); __setProp___id103__STBC1_1(); __setProp___id102__STBC1_1(); __setProp___id109__STBC1_1(); __setProp___id105__STBC1_1(); __setProp___id108__STBC1_1(); __setProp___id104__STBC1_1(); __setProp___id107__STBC1_1(); __setProp___id106__STBC1_1(); } function __setProp___id102__STBC1_1(){ try { __id102_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id102_.addToBackground = true; __id102_.affectedByGravity = true; __id102_.angularDamping = 0; __id102_.convertToBitmap = false; __id102_.linearDamping = 0; try { __id102_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id104__STBC1_1(){ try { __id104_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id104_.addToBackground = true; __id104_.affectedByGravity = true; __id104_.angularDamping = 0; __id104_.convertToBitmap = false; __id104_.linearDamping = 0; try { __id104_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id106__STBC1_1(){ try { __id106_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id106_.addToBackground = true; __id106_.affectedByGravity = true; __id106_.angularDamping = 0; __id106_.convertToBitmap = false; __id106_.linearDamping = 0; try { __id106_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id110__STBC1_1(){ try { __id110_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id110_.addToBackground = true; __id110_.affectedByGravity = true; __id110_.angularDamping = 0; __id110_.convertToBitmap = false; __id110_.linearDamping = 0; try { __id110_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id108__STBC1_1(){ try { __id108_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id108_.addToBackground = true; __id108_.affectedByGravity = true; __id108_.angularDamping = 0; __id108_.convertToBitmap = false; __id108_.linearDamping = 0; try { __id108_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id112__STBC1_1(){ try { __id112_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id112_.addToBackground = true; __id112_.affectedByGravity = true; __id112_.angularDamping = 0; __id112_.convertToBitmap = false; __id112_.linearDamping = 0; try { __id112_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id101__STBC1_1(){ try { __id101_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id101_.addToBackground = true; __id101_.affectedByGravity = true; __id101_.angularDamping = 0; __id101_.convertToBitmap = false; __id101_.linearDamping = 0; try { __id101_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id103__STBC1_1(){ try { __id103_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id103_.addToBackground = true; __id103_.affectedByGravity = true; __id103_.angularDamping = 0; __id103_.convertToBitmap = false; __id103_.linearDamping = 0; try { __id103_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id105__STBC1_1(){ try { __id105_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id105_.addToBackground = true; __id105_.affectedByGravity = true; __id105_.angularDamping = 0; __id105_.convertToBitmap = false; __id105_.linearDamping = 0; try { __id105_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id111__STBC1_1(){ try { __id111_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id111_.addToBackground = true; __id111_.affectedByGravity = true; __id111_.angularDamping = 0; __id111_.convertToBitmap = false; __id111_.linearDamping = 0; try { __id111_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id107__STBC1_1(){ try { __id107_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id107_.addToBackground = true; __id107_.affectedByGravity = true; __id107_.angularDamping = 0; __id107_.convertToBitmap = false; __id107_.linearDamping = 0; try { __id107_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id100__STBC1_1(){ try { __id100_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id100_.addToBackground = true; __id100_.affectedByGravity = true; __id100_.angularDamping = 0; __id100_.convertToBitmap = false; __id100_.linearDamping = 0; try { __id100_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id109__STBC1_1(){ try { __id109_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id109_.addToBackground = true; __id109_.affectedByGravity = true; __id109_.angularDamping = 0; __id109_.convertToBitmap = false; __id109_.linearDamping = 0; try { __id109_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id113__STBC1_1(){ try { __id113_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id113_.addToBackground = true; __id113_.affectedByGravity = true; __id113_.angularDamping = 0; __id113_.convertToBitmap = false; __id113_.linearDamping = 0; try { __id113_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id99__STBC1_1(){ try { __id99_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id99_.addToBackground = true; __id99_.affectedByGravity = true; __id99_.angularDamping = 0; __id99_.convertToBitmap = false; __id99_.linearDamping = 0; try { __id99_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 280
//STBC1_11 (STBC1_11) package { import Game.*; public dynamic class STBC1_11 extends GameLevel { public var __id124_:Pared; public var __id136_:FlameMC; public var __id137_:FlameMC; public var __id125_:Pared; public var __id126_:Pared; public var __id114_:Pared; public var __id139_:FlameMC; public var __id115_:Pared; public var __id138_:FlameMC; public var __id127_:Pared; public var __id128_:Pared; public var __id116_:Pared; public var __id117_:Pared; public var __id129_:Pared; public var __id118_:Pared; public var __id130_:Pared; public var __id131_:Pared; public var __id132_:Pared; public var __id133_:Pared; public var __id134_:Pared; public var __id135_:FlameMC; public var __id123_:Pared; public function STBC1_11(){ __setProp___id131__STBC1_1(); __setProp___id130__STBC1_1(); __setProp___id129__STBC1_1(); __setProp___id118__STBC1_1(); __setProp___id133__STBC1_1(); __setProp___id128__STBC1_1(); __setProp___id115__STBC1_1(); __setProp___id132__STBC1_1(); __setProp___id123__STBC1_1(); __setProp___id114__STBC1_1(); __setProp___id117__STBC1_1(); __setProp___id135__STBC1_1(); __setProp___id134__STBC1_1(); __setProp___id125__STBC1_1(); __setProp___id116__STBC1_1(); __setProp___id138__STBC1_1(); __setProp___id124__STBC1_1(); __setProp___id127__STBC1_1(); __setProp___id139__STBC1_1(); __setProp___id126__STBC1_1(); __setProp___id137__STBC1_1(); __setProp___id136__STBC1_1(); } function __setProp___id126__STBC1_1(){ try { __id126_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id126_.addToBackground = true; __id126_.affectedByGravity = true; __id126_.angularDamping = 0; __id126_.convertToBitmap = false; __id126_.linearDamping = 0; try { __id126_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id130__STBC1_1(){ try { __id130_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id130_.addToBackground = true; __id130_.affectedByGravity = true; __id130_.angularDamping = 0; __id130_.convertToBitmap = false; __id130_.linearDamping = 0; try { __id130_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id115__STBC1_1(){ try { __id115_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id115_.addToBackground = true; __id115_.affectedByGravity = true; __id115_.angularDamping = 0; __id115_.convertToBitmap = false; __id115_.linearDamping = 0; try { __id115_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id139__STBC1_1(){ try { __id139_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id139_.addToBackground = false; __id139_.affectedByGravity = true; __id139_.angularDamping = 0; __id139_.convertToBitmap = false; __id139_.delay = 0; __id139_.duration = 1000000; __id139_.frequency = 1000000; __id139_.linearDamping = 0; try { __id139_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id128__STBC1_1(){ try { __id128_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id128_.addToBackground = true; __id128_.affectedByGravity = true; __id128_.angularDamping = 0; __id128_.convertToBitmap = false; __id128_.linearDamping = 0; try { __id128_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id117__STBC1_1(){ try { __id117_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id117_.addToBackground = true; __id117_.affectedByGravity = true; __id117_.angularDamping = 0; __id117_.convertToBitmap = false; __id117_.linearDamping = 0; try { __id117_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id132__STBC1_1(){ try { __id132_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id132_.addToBackground = true; __id132_.affectedByGravity = true; __id132_.angularDamping = 0; __id132_.convertToBitmap = false; __id132_.linearDamping = 0; try { __id132_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id123__STBC1_1(){ try { __id123_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id123_.addToBackground = true; __id123_.affectedByGravity = true; __id123_.angularDamping = 0; __id123_.convertToBitmap = false; __id123_.linearDamping = 0; try { __id123_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id134__STBC1_1(){ try { __id134_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id134_.addToBackground = true; __id134_.affectedByGravity = true; __id134_.angularDamping = 0; __id134_.convertToBitmap = false; __id134_.linearDamping = 0; try { __id134_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id136__STBC1_1(){ try { __id136_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id136_.addToBackground = false; __id136_.affectedByGravity = true; __id136_.angularDamping = 0; __id136_.convertToBitmap = false; __id136_.delay = 0; __id136_.duration = 1000000; __id136_.frequency = 1000000; __id136_.linearDamping = 0; try { __id136_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id125__STBC1_1(){ try { __id125_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id125_.addToBackground = true; __id125_.affectedByGravity = true; __id125_.angularDamping = 0; __id125_.convertToBitmap = false; __id125_.linearDamping = 0; try { __id125_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id138__STBC1_1(){ try { __id138_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id138_.addToBackground = false; __id138_.affectedByGravity = true; __id138_.angularDamping = 0; __id138_.convertToBitmap = false; __id138_.delay = 0; __id138_.duration = 1000000; __id138_.frequency = 1000000; __id138_.linearDamping = 0; try { __id138_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id114__STBC1_1(){ try { __id114_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id114_.addToBackground = true; __id114_.affectedByGravity = true; __id114_.angularDamping = 0; __id114_.convertToBitmap = false; __id114_.linearDamping = 0; try { __id114_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id127__STBC1_1(){ try { __id127_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id127_.addToBackground = true; __id127_.affectedByGravity = true; __id127_.angularDamping = 0; __id127_.convertToBitmap = false; __id127_.linearDamping = 0; try { __id127_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id131__STBC1_1(){ try { __id131_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id131_.addToBackground = true; __id131_.affectedByGravity = true; __id131_.angularDamping = 0; __id131_.convertToBitmap = false; __id131_.linearDamping = 0; try { __id131_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id116__STBC1_1(){ try { __id116_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id116_.addToBackground = true; __id116_.affectedByGravity = true; __id116_.angularDamping = 0; __id116_.convertToBitmap = false; __id116_.linearDamping = 0; try { __id116_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id129__STBC1_1(){ try { __id129_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id129_.addToBackground = true; __id129_.affectedByGravity = true; __id129_.angularDamping = 0; __id129_.convertToBitmap = false; __id129_.linearDamping = 0; try { __id129_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id133__STBC1_1(){ try { __id133_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id133_.addToBackground = true; __id133_.affectedByGravity = true; __id133_.angularDamping = 0; __id133_.convertToBitmap = false; __id133_.linearDamping = 0; try { __id133_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id118__STBC1_1(){ try { __id118_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id118_.addToBackground = true; __id118_.affectedByGravity = true; __id118_.angularDamping = 0; __id118_.convertToBitmap = false; __id118_.linearDamping = 0; try { __id118_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id135__STBC1_1(){ try { __id135_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id135_.addToBackground = false; __id135_.affectedByGravity = true; __id135_.angularDamping = 0; __id135_.convertToBitmap = false; __id135_.delay = 0; __id135_.duration = 1000000; __id135_.frequency = 1000000; __id135_.linearDamping = 0; try { __id135_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id124__STBC1_1(){ try { __id124_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id124_.addToBackground = true; __id124_.affectedByGravity = true; __id124_.angularDamping = 0; __id124_.convertToBitmap = false; __id124_.linearDamping = 0; try { __id124_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id137__STBC1_1(){ try { __id137_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id137_.addToBackground = false; __id137_.affectedByGravity = true; __id137_.angularDamping = 0; __id137_.convertToBitmap = false; __id137_.delay = 0; __id137_.duration = 1000000; __id137_.frequency = 1000000; __id137_.linearDamping = 0; try { __id137_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 281
//STBC1_12 (STBC1_12) package { import Game.*; public dynamic class STBC1_12 extends GameLevel { public var __id140_:Pared; public var __id153_:CruzOldNivel12; public var __id141_:Pared; public var __id148_:Pared; public var __id143_:Pared; public var __id154_:RevoJoint; public var __id142_:Pared; public var __id144_:Pared; public var __id145_:Pared; public var __id146_:Pared; public var __id147_:Pared; public function STBC1_12(){ __setProp___id141__STBC1_1(); __setProp___id140__STBC1_1(); __setProp___id143__STBC1_1(); __setProp___id142__STBC1_1(); __setProp___id145__STBC1_1(); __setProp___id144__STBC1_1(); __setProp___id154__STBC1_1(); __setProp___id147__STBC1_1(); __setProp___id153__STBC1_1(); __setProp___id146__STBC1_1(); __setProp___id148__STBC1_1(); } function __setProp___id142__STBC1_1(){ try { __id142_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id142_.addToBackground = true; __id142_.affectedByGravity = true; __id142_.angularDamping = 0; __id142_.convertToBitmap = false; __id142_.linearDamping = 0; try { __id142_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id154__STBC1_1(){ try { __id154_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id154_.forceResistance = 0; __id154_.speed = -0.5; __id154_.torque = 100000; __id154_.torqueResistance = 0; __id154_.useGround = true; try { __id154_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id143__STBC1_1(){ try { __id143_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id143_.addToBackground = true; __id143_.affectedByGravity = true; __id143_.angularDamping = 0; __id143_.convertToBitmap = false; __id143_.linearDamping = 0; try { __id143_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id144__STBC1_1(){ try { __id144_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id144_.addToBackground = true; __id144_.affectedByGravity = true; __id144_.angularDamping = 0; __id144_.convertToBitmap = false; __id144_.linearDamping = 0; try { __id144_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id145__STBC1_1(){ try { __id145_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id145_.addToBackground = true; __id145_.affectedByGravity = true; __id145_.angularDamping = 0; __id145_.convertToBitmap = false; __id145_.linearDamping = 0; try { __id145_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id146__STBC1_1(){ try { __id146_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id146_.addToBackground = true; __id146_.affectedByGravity = true; __id146_.angularDamping = 0; __id146_.convertToBitmap = false; __id146_.linearDamping = 0; try { __id146_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id147__STBC1_1(){ try { __id147_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id147_.addToBackground = true; __id147_.affectedByGravity = true; __id147_.angularDamping = 0; __id147_.convertToBitmap = false; __id147_.linearDamping = 0; try { __id147_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id140__STBC1_1(){ try { __id140_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id140_.addToBackground = true; __id140_.affectedByGravity = true; __id140_.angularDamping = 0; __id140_.convertToBitmap = false; __id140_.linearDamping = 0; try { __id140_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id148__STBC1_1(){ try { __id148_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id148_.addToBackground = true; __id148_.affectedByGravity = true; __id148_.angularDamping = 0; __id148_.convertToBitmap = false; __id148_.linearDamping = 0; try { __id148_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id153__STBC1_1(){ try { __id153_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id153_.addToBackground = false; __id153_.affectedByGravity = false; __id153_.angularDamping = 0; __id153_.convertToBitmap = true; __id153_.linearDamping = 0; try { __id153_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id141__STBC1_1(){ try { __id141_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id141_.addToBackground = true; __id141_.affectedByGravity = true; __id141_.angularDamping = 0; __id141_.convertToBitmap = false; __id141_.linearDamping = 0; try { __id141_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 282
//STBC1_13 (STBC1_13) package { import Game.*; public dynamic class STBC1_13 extends GameLevel { public var __id165_:FlameMC; public var __id166_:FlameMC; public var __id167_:FlameMC; public var __id155_:Pared; public var __id156_:Pared; public var __id161_:Pared; public var __id157_:Pared; public var __id158_:Pared; public var __id160_:Pared; public var __id159_:Pared; public function STBC1_13(){ __setProp___id165__STBC1_1(); __setProp___id161__STBC1_1(); __setProp___id160__STBC1_1(); __setProp___id155__STBC1_1(); __setProp___id157__STBC1_1(); __setProp___id156__STBC1_1(); __setProp___id166__STBC1_1(); __setProp___id159__STBC1_1(); __setProp___id158__STBC1_1(); __setProp___id167__STBC1_1(); } function __setProp___id167__STBC1_1(){ try { __id167_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id167_.addToBackground = false; __id167_.affectedByGravity = true; __id167_.angularDamping = 0; __id167_.convertToBitmap = false; __id167_.delay = 0; __id167_.duration = 0; __id167_.frequency = 120; __id167_.linearDamping = 0; try { __id167_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id155__STBC1_1(){ try { __id155_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id155_.addToBackground = true; __id155_.affectedByGravity = true; __id155_.angularDamping = 0; __id155_.convertToBitmap = false; __id155_.linearDamping = 0; try { __id155_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id166__STBC1_1(){ try { __id166_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id166_.addToBackground = false; __id166_.affectedByGravity = true; __id166_.angularDamping = 0; __id166_.convertToBitmap = false; __id166_.delay = 0; __id166_.duration = 0; __id166_.frequency = 120; __id166_.linearDamping = 0; try { __id166_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id156__STBC1_1(){ try { __id156_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id156_.addToBackground = true; __id156_.affectedByGravity = true; __id156_.angularDamping = 0; __id156_.convertToBitmap = false; __id156_.linearDamping = 0; try { __id156_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id161__STBC1_1(){ try { __id161_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id161_.addToBackground = true; __id161_.affectedByGravity = true; __id161_.angularDamping = 0; __id161_.convertToBitmap = false; __id161_.linearDamping = 0; try { __id161_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id157__STBC1_1(){ try { __id157_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id157_.addToBackground = true; __id157_.affectedByGravity = true; __id157_.angularDamping = 0; __id157_.convertToBitmap = false; __id157_.linearDamping = 0; try { __id157_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id160__STBC1_1(){ try { __id160_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id160_.addToBackground = true; __id160_.affectedByGravity = true; __id160_.angularDamping = 0; __id160_.convertToBitmap = false; __id160_.linearDamping = 0; try { __id160_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id158__STBC1_1(){ try { __id158_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id158_.addToBackground = true; __id158_.affectedByGravity = true; __id158_.angularDamping = 0; __id158_.convertToBitmap = false; __id158_.linearDamping = 0; try { __id158_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id159__STBC1_1(){ try { __id159_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id159_.addToBackground = true; __id159_.affectedByGravity = true; __id159_.angularDamping = 0; __id159_.convertToBitmap = false; __id159_.linearDamping = 0; try { __id159_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id165__STBC1_1(){ try { __id165_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id165_.addToBackground = false; __id165_.affectedByGravity = true; __id165_.angularDamping = 0; __id165_.convertToBitmap = false; __id165_.delay = 0; __id165_.duration = 0; __id165_.frequency = 120; __id165_.linearDamping = 0; try { __id165_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 283
//STBC1_14 (STBC1_14) package { import Game.*; public dynamic class STBC1_14 extends GameLevel { public var __id192_:FlameMC; public var __id180_:Pared; public var __id181_:Pared; public var __id193_:FlameMC; public var __id170_:Pared; public var __id194_:FlameMC; public var __id182_:Pared; public var __id195_:FlameMC; public var __id183_:Pared; public var __id171_:Pared; public var __id184_:Pared; public var __id172_:Pared; public var __id185_:Pared; public var __id173_:Pared; public var __id174_:Pared; public var __id186_:FlameMC; public var __id187_:FlameMC; public var __id175_:Pared; public var __id188_:FlameMC; public var __id176_:Pared; public var __id177_:Pared; public var __id189_:FlameMC; public var __id178_:Pared; public var __id179_:Pared; public var __id168_:Pared; public var __id169_:Pared; public var __id190_:FlameMC; public var __id191_:FlameMC; public function STBC1_14(){ __setProp___id171__STBC1_1(); __setProp___id186__STBC1_1(); __setProp___id170__STBC1_1(); __setProp___id173__STBC1_1(); __setProp___id191__STBC1_1(); __setProp___id172__STBC1_1(); __setProp___id175__STBC1_1(); __setProp___id188__STBC1_1(); __setProp___id174__STBC1_1(); __setProp___id193__STBC1_1(); __setProp___id187__STBC1_1(); __setProp___id177__STBC1_1(); __setProp___id190__STBC1_1(); __setProp___id189__STBC1_1(); __setProp___id179__STBC1_1(); __setProp___id176__STBC1_1(); __setProp___id181__STBC1_1(); __setProp___id178__STBC1_1(); __setProp___id180__STBC1_1(); __setProp___id192__STBC1_1(); __setProp___id183__STBC1_1(); __setProp___id169__STBC1_1(); __setProp___id182__STBC1_1(); __setProp___id168__STBC1_1(); __setProp___id195__STBC1_1(); __setProp___id194__STBC1_1(); __setProp___id185__STBC1_1(); __setProp___id184__STBC1_1(); } function __setProp___id178__STBC1_1(){ try { __id178_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id178_.addToBackground = true; __id178_.affectedByGravity = true; __id178_.angularDamping = 0; __id178_.convertToBitmap = false; __id178_.linearDamping = 0; try { __id178_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id182__STBC1_1(){ try { __id182_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id182_.addToBackground = true; __id182_.affectedByGravity = true; __id182_.angularDamping = 0; __id182_.convertToBitmap = false; __id182_.linearDamping = 0; try { __id182_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id171__STBC1_1(){ try { __id171_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id171_.addToBackground = true; __id171_.affectedByGravity = true; __id171_.angularDamping = 0; __id171_.convertToBitmap = false; __id171_.linearDamping = 0; try { __id171_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id195__STBC1_1(){ try { __id195_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id195_.addToBackground = false; __id195_.affectedByGravity = true; __id195_.angularDamping = 0; __id195_.convertToBitmap = false; __id195_.delay = 30; __id195_.duration = 1; __id195_.frequency = 120; __id195_.linearDamping = 0; try { __id195_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id184__STBC1_1(){ try { __id184_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id184_.addToBackground = true; __id184_.affectedByGravity = true; __id184_.angularDamping = 0; __id184_.convertToBitmap = false; __id184_.linearDamping = 0; try { __id184_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id173__STBC1_1(){ try { __id173_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id173_.addToBackground = true; __id173_.affectedByGravity = true; __id173_.angularDamping = 0; __id173_.convertToBitmap = false; __id173_.linearDamping = 0; try { __id173_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id169__STBC1_1(){ try { __id169_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id169_.addToBackground = true; __id169_.affectedByGravity = true; __id169_.angularDamping = 0; __id169_.convertToBitmap = false; __id169_.linearDamping = 0; try { __id169_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id186__STBC1_1(){ try { __id186_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id186_.addToBackground = false; __id186_.affectedByGravity = true; __id186_.angularDamping = 0; __id186_.convertToBitmap = false; __id186_.delay = 0; __id186_.duration = 1; __id186_.frequency = 120; __id186_.linearDamping = 0; try { __id186_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id190__STBC1_1(){ try { __id190_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id190_.addToBackground = false; __id190_.affectedByGravity = true; __id190_.angularDamping = 0; __id190_.convertToBitmap = false; __id190_.delay = 5; __id190_.duration = 1; __id190_.frequency = 60; __id190_.linearDamping = 0; try { __id190_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id175__STBC1_1(){ try { __id175_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id175_.addToBackground = true; __id175_.affectedByGravity = true; __id175_.angularDamping = 0; __id175_.convertToBitmap = false; __id175_.linearDamping = 0; try { __id175_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id188__STBC1_1(){ try { __id188_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id188_.addToBackground = false; __id188_.affectedByGravity = true; __id188_.angularDamping = 0; __id188_.convertToBitmap = false; __id188_.delay = 0; __id188_.duration = 1; __id188_.frequency = 120; __id188_.linearDamping = 0; try { __id188_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id192__STBC1_1(){ try { __id192_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id192_.addToBackground = false; __id192_.affectedByGravity = true; __id192_.angularDamping = 0; __id192_.convertToBitmap = false; __id192_.delay = 15; __id192_.duration = 1; __id192_.frequency = 60; __id192_.linearDamping = 0; try { __id192_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id177__STBC1_1(){ try { __id177_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id177_.addToBackground = true; __id177_.affectedByGravity = true; __id177_.angularDamping = 0; __id177_.convertToBitmap = false; __id177_.linearDamping = 0; try { __id177_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id181__STBC1_1(){ try { __id181_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id181_.addToBackground = true; __id181_.affectedByGravity = true; __id181_.angularDamping = 0; __id181_.convertToBitmap = false; __id181_.linearDamping = 0; try { __id181_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id170__STBC1_1(){ try { __id170_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id170_.addToBackground = true; __id170_.affectedByGravity = true; __id170_.angularDamping = 0; __id170_.convertToBitmap = false; __id170_.linearDamping = 0; try { __id170_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id194__STBC1_1(){ try { __id194_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id194_.addToBackground = false; __id194_.affectedByGravity = true; __id194_.angularDamping = 0; __id194_.convertToBitmap = false; __id194_.delay = 25; __id194_.duration = 1; __id194_.frequency = 60; __id194_.linearDamping = 0; try { __id194_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id179__STBC1_1(){ try { __id179_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id179_.addToBackground = true; __id179_.affectedByGravity = true; __id179_.angularDamping = 0; __id179_.convertToBitmap = false; __id179_.linearDamping = 0; try { __id179_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id183__STBC1_1(){ try { __id183_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id183_.addToBackground = true; __id183_.affectedByGravity = true; __id183_.angularDamping = 0; __id183_.convertToBitmap = false; __id183_.linearDamping = 0; try { __id183_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id168__STBC1_1(){ try { __id168_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id168_.addToBackground = true; __id168_.affectedByGravity = true; __id168_.angularDamping = 0; __id168_.convertToBitmap = false; __id168_.linearDamping = 0; try { __id168_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id185__STBC1_1(){ try { __id185_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id185_.addToBackground = true; __id185_.affectedByGravity = true; __id185_.angularDamping = 0; __id185_.convertToBitmap = false; __id185_.linearDamping = 0; try { __id185_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id172__STBC1_1(){ try { __id172_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id172_.addToBackground = true; __id172_.affectedByGravity = true; __id172_.angularDamping = 0; __id172_.convertToBitmap = false; __id172_.linearDamping = 0; try { __id172_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id174__STBC1_1(){ try { __id174_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id174_.addToBackground = true; __id174_.affectedByGravity = true; __id174_.angularDamping = 0; __id174_.convertToBitmap = false; __id174_.linearDamping = 0; try { __id174_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id191__STBC1_1(){ try { __id191_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id191_.addToBackground = false; __id191_.affectedByGravity = true; __id191_.angularDamping = 0; __id191_.convertToBitmap = false; __id191_.delay = 10; __id191_.duration = 1; __id191_.frequency = 60; __id191_.linearDamping = 0; try { __id191_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id187__STBC1_1(){ try { __id187_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id187_.addToBackground = false; __id187_.affectedByGravity = true; __id187_.angularDamping = 0; __id187_.convertToBitmap = false; __id187_.delay = 30; __id187_.duration = 1; __id187_.frequency = 110; __id187_.linearDamping = 0; try { __id187_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id176__STBC1_1(){ try { __id176_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id176_.addToBackground = true; __id176_.affectedByGravity = true; __id176_.angularDamping = 0; __id176_.convertToBitmap = false; __id176_.linearDamping = 0; try { __id176_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id189__STBC1_1(){ try { __id189_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id189_.addToBackground = false; __id189_.affectedByGravity = true; __id189_.angularDamping = 0; __id189_.convertToBitmap = false; __id189_.delay = 0; __id189_.duration = 1; __id189_.frequency = 60; __id189_.linearDamping = 0; try { __id189_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id180__STBC1_1(){ try { __id180_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id180_.addToBackground = true; __id180_.affectedByGravity = true; __id180_.angularDamping = 0; __id180_.convertToBitmap = false; __id180_.linearDamping = 0; try { __id180_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id193__STBC1_1(){ try { __id193_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id193_.addToBackground = false; __id193_.affectedByGravity = true; __id193_.angularDamping = 0; __id193_.convertToBitmap = false; __id193_.delay = 20; __id193_.duration = 1; __id193_.frequency = 60; __id193_.linearDamping = 0; try { __id193_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 284
//STBC1_15 (STBC1_15) package { import Game.*; public dynamic class STBC1_15 extends GameLevel { public var __id210_:Pared; public var __id211_:Pared; public var __id223_:FlameMC; public var __id224_:FlameMC; public var __id200_:Pared; public var __id201_:Pared; public var __id196_:Pared; public var __id225_:FlameMC; public var __id226_:FlameMC; public var __id214_:Pared; public var __id202_:Pared; public var __id197_:Pared; public var __id227_:FlameMC; public var __id215_:Pared; public var __id203_:Pared; public var __id198_:Pared; public var __id204_:Pared; public var __id216_:Pared; public var __id228_:FlameMC; public var __id199_:Pared; public var __id217_:Pared; public var __id205_:Pared; public var __id206_:Pared; public var __id218_:Pared; public var __id207_:Pared; public var __id208_:Pared; public var __id209_:Pared; public function STBC1_15(){ __setProp___id196__STBC1_1(); __setProp___id225__STBC1_1(); __setProp___id224__STBC1_1(); __setProp___id202__STBC1_1(); __setProp___id218__STBC1_1(); __setProp___id210__STBC1_1(); __setProp___id203__STBC1_1(); __setProp___id227__STBC1_1(); __setProp___id226__STBC1_1(); __setProp___id211__STBC1_1(); __setProp___id200__STBC1_1(); __setProp___id216__STBC1_1(); __setProp___id201__STBC1_1(); __setProp___id223__STBC1_1(); __setProp___id217__STBC1_1(); __setProp___id208__STBC1_1(); __setProp___id206__STBC1_1(); __setProp___id214__STBC1_1(); __setProp___id209__STBC1_1(); __setProp___id207__STBC1_1(); __setProp___id198__STBC1_1(); __setProp___id215__STBC1_1(); __setProp___id204__STBC1_1(); __setProp___id205__STBC1_1(); __setProp___id228__STBC1_1(); __setProp___id199__STBC1_1(); __setProp___id197__STBC1_1(); } function __setProp___id223__STBC1_1(){ try { __id223_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id223_.addToBackground = false; __id223_.affectedByGravity = true; __id223_.angularDamping = 0; __id223_.convertToBitmap = false; __id223_.delay = 30; __id223_.duration = 1; __id223_.frequency = 130; __id223_.linearDamping = 0; try { __id223_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id208__STBC1_1(){ try { __id208_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id208_.addToBackground = true; __id208_.affectedByGravity = true; __id208_.angularDamping = 0; __id208_.convertToBitmap = false; __id208_.linearDamping = 0; try { __id208_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id201__STBC1_1(){ try { __id201_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id201_.addToBackground = true; __id201_.affectedByGravity = true; __id201_.angularDamping = 0; __id201_.convertToBitmap = false; __id201_.linearDamping = 0; try { __id201_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id225__STBC1_1(){ try { __id225_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id225_.addToBackground = false; __id225_.affectedByGravity = true; __id225_.angularDamping = 0; __id225_.convertToBitmap = false; __id225_.delay = 60; __id225_.duration = 1; __id225_.frequency = 130; __id225_.linearDamping = 0; try { __id225_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id214__STBC1_1(){ try { __id214_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id214_.addToBackground = true; __id214_.affectedByGravity = true; __id214_.angularDamping = 0; __id214_.convertToBitmap = false; __id214_.linearDamping = 0; try { __id214_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id197__STBC1_1(){ try { __id197_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id197_.addToBackground = true; __id197_.affectedByGravity = true; __id197_.angularDamping = 0; __id197_.convertToBitmap = false; __id197_.linearDamping = 0; try { __id197_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id227__STBC1_1(){ try { __id227_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id227_.addToBackground = false; __id227_.affectedByGravity = true; __id227_.angularDamping = 0; __id227_.convertToBitmap = false; __id227_.delay = 1; __id227_.duration = 10000000; __id227_.frequency = 10000000; __id227_.linearDamping = 0; try { __id227_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id203__STBC1_1(){ try { __id203_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id203_.addToBackground = true; __id203_.affectedByGravity = true; __id203_.angularDamping = 0; __id203_.convertToBitmap = false; __id203_.linearDamping = 0; try { __id203_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id216__STBC1_1(){ try { __id216_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id216_.addToBackground = true; __id216_.affectedByGravity = true; __id216_.angularDamping = 0; __id216_.convertToBitmap = false; __id216_.linearDamping = 0; try { __id216_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id199__STBC1_1(){ try { __id199_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id199_.addToBackground = true; __id199_.affectedByGravity = true; __id199_.angularDamping = 0; __id199_.convertToBitmap = false; __id199_.linearDamping = 0; try { __id199_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id205__STBC1_1(){ try { __id205_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id205_.addToBackground = true; __id205_.affectedByGravity = true; __id205_.angularDamping = 0; __id205_.convertToBitmap = false; __id205_.linearDamping = 0; try { __id205_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id218__STBC1_1(){ try { __id218_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id218_.addToBackground = true; __id218_.affectedByGravity = true; __id218_.angularDamping = 0; __id218_.convertToBitmap = false; __id218_.linearDamping = 0; try { __id218_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id207__STBC1_1(){ try { __id207_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id207_.addToBackground = true; __id207_.affectedByGravity = true; __id207_.angularDamping = 0; __id207_.convertToBitmap = false; __id207_.linearDamping = 0; try { __id207_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id211__STBC1_1(){ try { __id211_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id211_.addToBackground = true; __id211_.affectedByGravity = true; __id211_.angularDamping = 0; __id211_.convertToBitmap = false; __id211_.linearDamping = 0; try { __id211_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id200__STBC1_1(){ try { __id200_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id200_.addToBackground = true; __id200_.affectedByGravity = true; __id200_.angularDamping = 0; __id200_.convertToBitmap = false; __id200_.linearDamping = 0; try { __id200_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id224__STBC1_1(){ try { __id224_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id224_.addToBackground = false; __id224_.affectedByGravity = true; __id224_.angularDamping = 0; __id224_.convertToBitmap = false; __id224_.delay = 0; __id224_.duration = 1; __id224_.frequency = 130; __id224_.linearDamping = 0; try { __id224_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id209__STBC1_1(){ try { __id209_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id209_.addToBackground = true; __id209_.affectedByGravity = true; __id209_.angularDamping = 0; __id209_.convertToBitmap = false; __id209_.linearDamping = 0; try { __id209_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id196__STBC1_1(){ try { __id196_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id196_.addToBackground = true; __id196_.affectedByGravity = true; __id196_.angularDamping = 0; __id196_.convertToBitmap = false; __id196_.linearDamping = 0; try { __id196_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id202__STBC1_1(){ try { __id202_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id202_.addToBackground = true; __id202_.affectedByGravity = true; __id202_.angularDamping = 0; __id202_.convertToBitmap = false; __id202_.linearDamping = 0; try { __id202_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id226__STBC1_1(){ try { __id226_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id226_.addToBackground = false; __id226_.affectedByGravity = true; __id226_.angularDamping = 0; __id226_.convertToBitmap = false; __id226_.delay = 1; __id226_.duration = 10000000; __id226_.frequency = 10000000; __id226_.linearDamping = 0; try { __id226_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id215__STBC1_1(){ try { __id215_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id215_.addToBackground = true; __id215_.affectedByGravity = true; __id215_.angularDamping = 0; __id215_.convertToBitmap = false; __id215_.linearDamping = 0; try { __id215_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id204__STBC1_1(){ try { __id204_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id204_.addToBackground = true; __id204_.affectedByGravity = true; __id204_.angularDamping = 0; __id204_.convertToBitmap = false; __id204_.linearDamping = 0; try { __id204_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id198__STBC1_1(){ try { __id198_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id198_.addToBackground = true; __id198_.affectedByGravity = true; __id198_.angularDamping = 0; __id198_.convertToBitmap = false; __id198_.linearDamping = 0; try { __id198_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id228__STBC1_1(){ try { __id228_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id228_.addToBackground = false; __id228_.affectedByGravity = true; __id228_.angularDamping = 0; __id228_.convertToBitmap = false; __id228_.delay = 1; __id228_.duration = 10000000; __id228_.frequency = 10000000; __id228_.linearDamping = 0; try { __id228_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id217__STBC1_1(){ try { __id217_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id217_.addToBackground = true; __id217_.affectedByGravity = true; __id217_.angularDamping = 0; __id217_.convertToBitmap = false; __id217_.linearDamping = 0; try { __id217_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id206__STBC1_1(){ try { __id206_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id206_.addToBackground = true; __id206_.affectedByGravity = true; __id206_.angularDamping = 0; __id206_.convertToBitmap = false; __id206_.linearDamping = 0; try { __id206_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id210__STBC1_1(){ try { __id210_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id210_.addToBackground = true; __id210_.affectedByGravity = true; __id210_.angularDamping = 0; __id210_.convertToBitmap = false; __id210_.linearDamping = 0; try { __id210_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 285
//STBC1_16 (STBC1_16) package { import Game.*; public dynamic class STBC1_16 extends GameLevel { public var __id245_:Pared; public var __id233_:Pared; public var __id246_:Pared; public var __id234_:Pared; public var __id247_:Pared; public var __id235_:Pared; public var __id236_:Pared; public var __id248_:Pared; public var __id249_:Pared; public var __id237_:Pared; public var __id238_:Pared; public var __id239_:Pared; public var __id229_:Pared; public var __id250_:FlameMC; public var __id251_:FlameMC; public var __id252_:FlameMC; public var __id240_:Pared; public var __id253_:FlameMC; public var __id241_:Pared; public var __id254_:FlameMC; public var __id242_:Pared; public var __id230_:Pared; public var __id243_:Pared; public var __id231_:Pared; public var __id232_:Pared; public var __id244_:Pared; public function STBC1_16(){ __setProp___id249__STBC1_1(); __setProp___id254__STBC1_1(); __setProp___id242__STBC1_1(); __setProp___id243__STBC1_1(); __setProp___id240__STBC1_1(); __setProp___id241__STBC1_1(); __setProp___id238__STBC1_1(); __setProp___id246__STBC1_1(); __setProp___id239__STBC1_1(); __setProp___id247__STBC1_1(); __setProp___id232__STBC1_1(); __setProp___id244__STBC1_1(); __setProp___id233__STBC1_1(); __setProp___id250__STBC1_1(); __setProp___id245__STBC1_1(); __setProp___id230__STBC1_1(); __setProp___id229__STBC1_1(); __setProp___id231__STBC1_1(); __setProp___id236__STBC1_1(); __setProp___id252__STBC1_1(); __setProp___id237__STBC1_1(); __setProp___id251__STBC1_1(); __setProp___id234__STBC1_1(); __setProp___id253__STBC1_1(); __setProp___id235__STBC1_1(); __setProp___id248__STBC1_1(); } function __setProp___id247__STBC1_1(){ try { __id247_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id247_.addToBackground = true; __id247_.affectedByGravity = true; __id247_.angularDamping = 0; __id247_.convertToBitmap = false; __id247_.linearDamping = 0; try { __id247_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id251__STBC1_1(){ try { __id251_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id251_.addToBackground = false; __id251_.affectedByGravity = true; __id251_.angularDamping = 0; __id251_.convertToBitmap = false; __id251_.delay = 30; __id251_.duration = 1; __id251_.frequency = 120; __id251_.linearDamping = 0; try { __id251_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id236__STBC1_1(){ try { __id236_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id236_.addToBackground = true; __id236_.affectedByGravity = true; __id236_.angularDamping = 0; __id236_.convertToBitmap = false; __id236_.linearDamping = 0; try { __id236_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id240__STBC1_1(){ try { __id240_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id240_.addToBackground = true; __id240_.affectedByGravity = true; __id240_.angularDamping = 0; __id240_.convertToBitmap = false; __id240_.linearDamping = 0; try { __id240_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id249__STBC1_1(){ try { __id249_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id249_.addToBackground = true; __id249_.affectedByGravity = true; __id249_.angularDamping = 0; __id249_.convertToBitmap = false; __id249_.linearDamping = 0; try { __id249_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id238__STBC1_1(){ try { __id238_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id238_.addToBackground = true; __id238_.affectedByGravity = true; __id238_.angularDamping = 0; __id238_.convertToBitmap = false; __id238_.linearDamping = 0; try { __id238_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id242__STBC1_1(){ try { __id242_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id242_.addToBackground = true; __id242_.affectedByGravity = true; __id242_.angularDamping = 0; __id242_.convertToBitmap = false; __id242_.linearDamping = 0; try { __id242_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id253__STBC1_1(){ try { __id253_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id253_.addToBackground = false; __id253_.affectedByGravity = true; __id253_.angularDamping = 0; __id253_.convertToBitmap = false; __id253_.delay = 90; __id253_.duration = 1; __id253_.frequency = 120; __id253_.linearDamping = 0; try { __id253_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id231__STBC1_1(){ try { __id231_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id231_.addToBackground = true; __id231_.affectedByGravity = true; __id231_.angularDamping = 0; __id231_.convertToBitmap = false; __id231_.linearDamping = 0; try { __id231_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id244__STBC1_1(){ try { __id244_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id244_.addToBackground = true; __id244_.affectedByGravity = true; __id244_.angularDamping = 0; __id244_.convertToBitmap = false; __id244_.linearDamping = 0; try { __id244_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id229__STBC1_1(){ try { __id229_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id229_.addToBackground = true; __id229_.affectedByGravity = true; __id229_.angularDamping = 0; __id229_.convertToBitmap = false; __id229_.linearDamping = 0; try { __id229_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id233__STBC1_1(){ try { __id233_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id233_.addToBackground = true; __id233_.affectedByGravity = true; __id233_.angularDamping = 0; __id233_.convertToBitmap = false; __id233_.linearDamping = 0; try { __id233_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id246__STBC1_1(){ try { __id246_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id246_.addToBackground = true; __id246_.affectedByGravity = true; __id246_.angularDamping = 0; __id246_.convertToBitmap = false; __id246_.linearDamping = 0; try { __id246_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id235__STBC1_1(){ try { __id235_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id235_.addToBackground = true; __id235_.affectedByGravity = true; __id235_.angularDamping = 0; __id235_.convertToBitmap = false; __id235_.linearDamping = 0; try { __id235_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id250__STBC1_1(){ try { __id250_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id250_.addToBackground = false; __id250_.affectedByGravity = true; __id250_.angularDamping = 0; __id250_.convertToBitmap = false; __id250_.delay = 0; __id250_.duration = 1; __id250_.frequency = 120; __id250_.linearDamping = 0; try { __id250_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id248__STBC1_1(){ try { __id248_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id248_.addToBackground = true; __id248_.affectedByGravity = true; __id248_.angularDamping = 0; __id248_.convertToBitmap = false; __id248_.linearDamping = 0; try { __id248_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id252__STBC1_1(){ try { __id252_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id252_.addToBackground = false; __id252_.affectedByGravity = true; __id252_.angularDamping = 0; __id252_.convertToBitmap = false; __id252_.delay = 60; __id252_.duration = 1; __id252_.frequency = 120; __id252_.linearDamping = 0; try { __id252_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id241__STBC1_1(){ try { __id241_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id241_.addToBackground = true; __id241_.affectedByGravity = true; __id241_.angularDamping = 0; __id241_.convertToBitmap = false; __id241_.linearDamping = 0; try { __id241_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id237__STBC1_1(){ try { __id237_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id237_.addToBackground = true; __id237_.affectedByGravity = true; __id237_.angularDamping = 0; __id237_.convertToBitmap = false; __id237_.linearDamping = 0; try { __id237_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id254__STBC1_1(){ try { __id254_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id254_.addToBackground = false; __id254_.affectedByGravity = true; __id254_.angularDamping = 0; __id254_.convertToBitmap = false; __id254_.delay = 120; __id254_.duration = 1; __id254_.frequency = 120; __id254_.linearDamping = 0; try { __id254_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id230__STBC1_1(){ try { __id230_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id230_.addToBackground = true; __id230_.affectedByGravity = true; __id230_.angularDamping = 0; __id230_.convertToBitmap = false; __id230_.linearDamping = 0; try { __id230_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id243__STBC1_1(){ try { __id243_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id243_.addToBackground = true; __id243_.affectedByGravity = true; __id243_.angularDamping = 0; __id243_.convertToBitmap = false; __id243_.linearDamping = 0; try { __id243_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id232__STBC1_1(){ try { __id232_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id232_.addToBackground = true; __id232_.affectedByGravity = true; __id232_.angularDamping = 0; __id232_.convertToBitmap = false; __id232_.linearDamping = 0; try { __id232_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id239__STBC1_1(){ try { __id239_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id239_.addToBackground = true; __id239_.affectedByGravity = true; __id239_.angularDamping = 0; __id239_.convertToBitmap = false; __id239_.linearDamping = 0; try { __id239_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id245__STBC1_1(){ try { __id245_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id245_.addToBackground = true; __id245_.affectedByGravity = true; __id245_.angularDamping = 0; __id245_.convertToBitmap = false; __id245_.linearDamping = 0; try { __id245_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id234__STBC1_1(){ try { __id234_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id234_.addToBackground = true; __id234_.affectedByGravity = true; __id234_.angularDamping = 0; __id234_.convertToBitmap = false; __id234_.linearDamping = 0; try { __id234_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 286
//STBC1_17 (STBC1_17) package { import Game.*; public dynamic class STBC1_17 extends GameLevel { public var __id269_:RevoJoint; public var __id257_:Pared; public var __id258_:Pared; public var __id259_:Pared; public var __id260_:Pared; public var __id261_:Pared; public var __id262_:Pared; public var __id264_:BloqueMovilSTBC17; public var __id265_:BloqueMovilSTBC17; public var __id266_:Pared; public var __id255_:Pared; public var __id267_:Pared; public var __id268_:RevoJoint; public var __id256_:Pared; public function STBC1_17(){ __setProp___id262__STBC1_1(); __setProp___id268__STBC1_1(); __setProp___id256__STBC1_1(); __setProp___id260__STBC1_1(); __setProp___id257__STBC1_1(); __setProp___id261__STBC1_1(); __setProp___id269__STBC1_1(); __setProp___id266__STBC1_1(); __setProp___id255__STBC1_1(); __setProp___id267__STBC1_1(); __setProp___id264__STBC1_1(); __setProp___id258__STBC1_1(); __setProp___id259__STBC1_1(); __setProp___id265__STBC1_1(); } function __setProp___id264__STBC1_1(){ try { __id264_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id264_.addToBackground = false; __id264_.affectedByGravity = false; __id264_.angularDamping = 0; __id264_.convertToBitmap = true; __id264_.linearDamping = 0; try { __id264_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id266__STBC1_1(){ try { __id266_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id266_.addToBackground = true; __id266_.affectedByGravity = true; __id266_.angularDamping = 0; __id266_.convertToBitmap = false; __id266_.linearDamping = 0; try { __id266_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id255__STBC1_1(){ try { __id255_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id255_.addToBackground = true; __id255_.affectedByGravity = true; __id255_.angularDamping = 0; __id255_.convertToBitmap = false; __id255_.linearDamping = 0; try { __id255_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id268__STBC1_1(){ try { __id268_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id268_.forceResistance = 0; __id268_.speed = 0.7; __id268_.torque = 1000; __id268_.torqueResistance = 0; __id268_.useGround = true; try { __id268_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id257__STBC1_1(){ try { __id257_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id257_.addToBackground = true; __id257_.affectedByGravity = true; __id257_.angularDamping = 0; __id257_.convertToBitmap = false; __id257_.linearDamping = 0; try { __id257_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id261__STBC1_1(){ try { __id261_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id261_.addToBackground = true; __id261_.affectedByGravity = true; __id261_.angularDamping = 0; __id261_.convertToBitmap = false; __id261_.linearDamping = 0; try { __id261_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id259__STBC1_1(){ try { __id259_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id259_.addToBackground = true; __id259_.affectedByGravity = true; __id259_.angularDamping = 0; __id259_.convertToBitmap = false; __id259_.linearDamping = 0; try { __id259_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id265__STBC1_1(){ try { __id265_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id265_.addToBackground = false; __id265_.affectedByGravity = false; __id265_.angularDamping = 0; __id265_.convertToBitmap = true; __id265_.linearDamping = 0; try { __id265_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id267__STBC1_1(){ try { __id267_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id267_.addToBackground = true; __id267_.affectedByGravity = true; __id267_.angularDamping = 0; __id267_.convertToBitmap = false; __id267_.linearDamping = 0; try { __id267_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id260__STBC1_1(){ try { __id260_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id260_.addToBackground = true; __id260_.affectedByGravity = true; __id260_.angularDamping = 0; __id260_.convertToBitmap = false; __id260_.linearDamping = 0; try { __id260_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id256__STBC1_1(){ try { __id256_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id256_.addToBackground = true; __id256_.affectedByGravity = true; __id256_.angularDamping = 0; __id256_.convertToBitmap = false; __id256_.linearDamping = 0; try { __id256_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id269__STBC1_1(){ try { __id269_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id269_.forceResistance = 0; __id269_.speed = 0.7; __id269_.torque = 1000; __id269_.torqueResistance = 0; __id269_.useGround = true; try { __id269_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id258__STBC1_1(){ try { __id258_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id258_.addToBackground = true; __id258_.affectedByGravity = true; __id258_.angularDamping = 0; __id258_.convertToBitmap = false; __id258_.linearDamping = 0; try { __id258_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id262__STBC1_1(){ try { __id262_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id262_.addToBackground = true; __id262_.affectedByGravity = true; __id262_.angularDamping = 0; __id262_.convertToBitmap = false; __id262_.linearDamping = 0; try { __id262_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 287
//STBC1_18 (STBC1_18) package { import Game.*; public dynamic class STBC1_18 extends GameLevel { public var __id280_:Pared; public var __id281_:FlameMC; public var __id282_:FlameMC; public var __id270_:Pared; public var __id271_:Pared; public var __id272_:Pared; public var __id273_:Pared; public var __id274_:Pared; public var __id276_:Pared; public var __id275_:Pared; public var __id277_:Pared; public var __id278_:Pared; public var __id279_:Pared; public function STBC1_18(){ __setProp___id281__STBC1_1(); __setProp___id272__STBC1_1(); __setProp___id273__STBC1_1(); __setProp___id282__STBC1_1(); __setProp___id270__STBC1_1(); __setProp___id271__STBC1_1(); __setProp___id276__STBC1_1(); __setProp___id277__STBC1_1(); __setProp___id274__STBC1_1(); __setProp___id278__STBC1_1(); __setProp___id275__STBC1_1(); __setProp___id280__STBC1_1(); __setProp___id279__STBC1_1(); } function __setProp___id275__STBC1_1(){ try { __id275_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id275_.addToBackground = true; __id275_.affectedByGravity = true; __id275_.angularDamping = 0; __id275_.convertToBitmap = false; __id275_.linearDamping = 0; try { __id275_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id281__STBC1_1(){ try { __id281_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id281_.addToBackground = false; __id281_.affectedByGravity = true; __id281_.angularDamping = 0; __id281_.convertToBitmap = false; __id281_.delay = 0; __id281_.duration = 1; __id281_.frequency = 130; __id281_.linearDamping = 0; try { __id281_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id277__STBC1_1(){ try { __id277_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id277_.addToBackground = true; __id277_.affectedByGravity = true; __id277_.angularDamping = 0; __id277_.convertToBitmap = false; __id277_.linearDamping = 0; try { __id277_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id270__STBC1_1(){ try { __id270_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id270_.addToBackground = true; __id270_.affectedByGravity = true; __id270_.angularDamping = 0; __id270_.convertToBitmap = false; __id270_.linearDamping = 0; try { __id270_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id279__STBC1_1(){ try { __id279_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id279_.addToBackground = true; __id279_.affectedByGravity = true; __id279_.angularDamping = 0; __id279_.convertToBitmap = false; __id279_.linearDamping = 0; try { __id279_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id272__STBC1_1(){ try { __id272_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id272_.addToBackground = true; __id272_.affectedByGravity = true; __id272_.angularDamping = 0; __id272_.convertToBitmap = false; __id272_.linearDamping = 0; try { __id272_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id274__STBC1_1(){ try { __id274_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id274_.addToBackground = true; __id274_.affectedByGravity = true; __id274_.angularDamping = 0; __id274_.convertToBitmap = false; __id274_.linearDamping = 0; try { __id274_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id276__STBC1_1(){ try { __id276_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id276_.addToBackground = true; __id276_.affectedByGravity = true; __id276_.angularDamping = 0; __id276_.convertToBitmap = false; __id276_.linearDamping = 0; try { __id276_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id280__STBC1_1(){ try { __id280_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id280_.addToBackground = true; __id280_.affectedByGravity = true; __id280_.angularDamping = 0; __id280_.convertToBitmap = false; __id280_.linearDamping = 0; try { __id280_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id282__STBC1_1(){ try { __id282_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id282_.addToBackground = false; __id282_.affectedByGravity = true; __id282_.angularDamping = 0; __id282_.convertToBitmap = false; __id282_.delay = 0; __id282_.duration = 1; __id282_.frequency = 130; __id282_.linearDamping = 0; try { __id282_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id278__STBC1_1(){ try { __id278_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id278_.addToBackground = true; __id278_.affectedByGravity = true; __id278_.angularDamping = 0; __id278_.convertToBitmap = false; __id278_.linearDamping = 0; try { __id278_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id271__STBC1_1(){ try { __id271_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id271_.addToBackground = true; __id271_.affectedByGravity = true; __id271_.angularDamping = 0; __id271_.convertToBitmap = false; __id271_.linearDamping = 0; try { __id271_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id273__STBC1_1(){ try { __id273_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id273_.addToBackground = true; __id273_.affectedByGravity = true; __id273_.angularDamping = 0; __id273_.convertToBitmap = false; __id273_.linearDamping = 0; try { __id273_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 288
//STBC1_2 (STBC1_2) package { import Game.*; public dynamic class STBC1_2 extends GameLevel { public var __id20_:Pared; public var __id17_:Pared; public var __id18_:Pared; public var __id23_:Pared; public var __id19_:Pared; public var __id24_:Pared; public function STBC1_2(){ __setProp___id20__STBC1_1(); __setProp___id18__STBC1_1(); __setProp___id23__STBC1_1(); __setProp___id19__STBC1_1(); __setProp___id17__STBC1_1(); __setProp___id24__STBC1_1(); } function __setProp___id23__STBC1_1(){ try { __id23_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id23_.addToBackground = true; __id23_.affectedByGravity = true; __id23_.angularDamping = 0; __id23_.convertToBitmap = false; __id23_.linearDamping = 0; try { __id23_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id24__STBC1_1(){ try { __id24_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id24_.addToBackground = true; __id24_.affectedByGravity = true; __id24_.angularDamping = 0; __id24_.convertToBitmap = false; __id24_.linearDamping = 0; try { __id24_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id19__STBC1_1(){ try { __id19_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id19_.addToBackground = true; __id19_.affectedByGravity = true; __id19_.angularDamping = 0; __id19_.convertToBitmap = false; __id19_.linearDamping = 0; try { __id19_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id20__STBC1_1(){ try { __id20_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id20_.addToBackground = true; __id20_.affectedByGravity = true; __id20_.angularDamping = 0; __id20_.convertToBitmap = false; __id20_.linearDamping = 0; try { __id20_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id17__STBC1_1(){ try { __id17_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id17_.addToBackground = true; __id17_.affectedByGravity = true; __id17_.angularDamping = 0; __id17_.convertToBitmap = false; __id17_.linearDamping = 0; try { __id17_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id18__STBC1_1(){ try { __id18_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id18_.addToBackground = true; __id18_.affectedByGravity = true; __id18_.angularDamping = 0; __id18_.convertToBitmap = false; __id18_.linearDamping = 0; try { __id18_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 289
//STBC1_3 (STBC1_3) package { import Game.*; public dynamic class STBC1_3 extends GameLevel { public var __id29_:Pared; public var __id28_:Pared; public var __id25_:Pared; public var __id27_:Pared; public var __id26_:Pared; public function STBC1_3(){ __setProp___id26__STBC1_1(); __setProp___id27__STBC1_1(); __setProp___id29__STBC1_1(); __setProp___id28__STBC1_1(); __setProp___id25__STBC1_1(); } function __setProp___id25__STBC1_1(){ try { __id25_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id25_.addToBackground = true; __id25_.affectedByGravity = true; __id25_.angularDamping = 0; __id25_.convertToBitmap = false; __id25_.linearDamping = 0; try { __id25_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id26__STBC1_1(){ try { __id26_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id26_.addToBackground = true; __id26_.affectedByGravity = true; __id26_.angularDamping = 0; __id26_.convertToBitmap = false; __id26_.linearDamping = 0; try { __id26_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id28__STBC1_1(){ try { __id28_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id28_.addToBackground = true; __id28_.affectedByGravity = true; __id28_.angularDamping = 0; __id28_.convertToBitmap = false; __id28_.linearDamping = 0; try { __id28_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id27__STBC1_1(){ try { __id27_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id27_.addToBackground = true; __id27_.affectedByGravity = true; __id27_.angularDamping = 0; __id27_.convertToBitmap = false; __id27_.linearDamping = 0; try { __id27_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id29__STBC1_1(){ try { __id29_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id29_.addToBackground = true; __id29_.affectedByGravity = true; __id29_.angularDamping = 0; __id29_.convertToBitmap = false; __id29_.linearDamping = 0; try { __id29_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 290
//STBC1_4 (STBC1_4) package { import Game.*; public dynamic class STBC1_4 extends GameLevel { public var __id33_:Pared; public var __id32_:Pared; public var __id34_:Pared; public var __id35_:Pared; public var __id31_:Pared; public function STBC1_4(){ __setProp___id31__STBC1_1(); __setProp___id32__STBC1_1(); __setProp___id33__STBC1_1(); __setProp___id34__STBC1_1(); __setProp___id35__STBC1_1(); } function __setProp___id31__STBC1_1(){ try { __id31_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id31_.addToBackground = true; __id31_.affectedByGravity = true; __id31_.angularDamping = 0; __id31_.convertToBitmap = false; __id31_.linearDamping = 0; try { __id31_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id32__STBC1_1(){ try { __id32_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id32_.addToBackground = true; __id32_.affectedByGravity = true; __id32_.angularDamping = 0; __id32_.convertToBitmap = false; __id32_.linearDamping = 0; try { __id32_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id33__STBC1_1(){ try { __id33_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id33_.addToBackground = true; __id33_.affectedByGravity = true; __id33_.angularDamping = 0; __id33_.convertToBitmap = false; __id33_.linearDamping = 0; try { __id33_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id34__STBC1_1(){ try { __id34_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id34_.addToBackground = true; __id34_.affectedByGravity = true; __id34_.angularDamping = 0; __id34_.convertToBitmap = false; __id34_.linearDamping = 0; try { __id34_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id35__STBC1_1(){ try { __id35_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id35_.addToBackground = true; __id35_.affectedByGravity = true; __id35_.angularDamping = 0; __id35_.convertToBitmap = false; __id35_.linearDamping = 0; try { __id35_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 291
//STBC1_5 (STBC1_5) package { import Game.*; public dynamic class STBC1_5 extends GameLevel { public var __id44_:Pared; public var __id45_:Pared; public var __id40_:Pared; public var __id37_:Pared; public var __id41_:Pared; public var __id42_:Pared; public var __id38_:Pared; public var __id39_:Pared; public var __id43_:Pared; public function STBC1_5(){ __setProp___id41__STBC1_1(); __setProp___id44__STBC1_1(); __setProp___id45__STBC1_1(); __setProp___id37__STBC1_1(); __setProp___id38__STBC1_1(); __setProp___id42__STBC1_1(); __setProp___id43__STBC1_1(); __setProp___id39__STBC1_1(); __setProp___id40__STBC1_1(); } function __setProp___id40__STBC1_1(){ try { __id40_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id40_.addToBackground = true; __id40_.affectedByGravity = true; __id40_.angularDamping = 0; __id40_.convertToBitmap = false; __id40_.linearDamping = 0; try { __id40_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id41__STBC1_1(){ try { __id41_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id41_.addToBackground = true; __id41_.affectedByGravity = true; __id41_.angularDamping = 0; __id41_.convertToBitmap = false; __id41_.linearDamping = 0; try { __id41_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id38__STBC1_1(){ try { __id38_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id38_.addToBackground = true; __id38_.affectedByGravity = true; __id38_.angularDamping = 0; __id38_.convertToBitmap = false; __id38_.linearDamping = 0; try { __id38_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id42__STBC1_1(){ try { __id42_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id42_.addToBackground = true; __id42_.affectedByGravity = true; __id42_.angularDamping = 0; __id42_.convertToBitmap = false; __id42_.linearDamping = 0; try { __id42_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id39__STBC1_1(){ try { __id39_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id39_.addToBackground = true; __id39_.affectedByGravity = true; __id39_.angularDamping = 0; __id39_.convertToBitmap = false; __id39_.linearDamping = 0; try { __id39_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id37__STBC1_1(){ try { __id37_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id37_.addToBackground = true; __id37_.affectedByGravity = true; __id37_.angularDamping = 0; __id37_.convertToBitmap = false; __id37_.linearDamping = 0; try { __id37_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id43__STBC1_1(){ try { __id43_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id43_.addToBackground = true; __id43_.affectedByGravity = true; __id43_.angularDamping = 0; __id43_.convertToBitmap = false; __id43_.linearDamping = 0; try { __id43_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id44__STBC1_1(){ try { __id44_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id44_.addToBackground = true; __id44_.affectedByGravity = true; __id44_.angularDamping = 0; __id44_.convertToBitmap = false; __id44_.linearDamping = 0; try { __id44_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id45__STBC1_1(){ try { __id45_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id45_.addToBackground = true; __id45_.affectedByGravity = true; __id45_.angularDamping = 0; __id45_.convertToBitmap = false; __id45_.linearDamping = 0; try { __id45_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 292
//STBC1_6 (STBC1_6) package { import Game.*; public dynamic class STBC1_6 extends GameLevel { public var __id50_:Pared; public var __id51_:Pared; public var __id47_:Pared; public var __id46_:Pared; public var __id48_:Pared; public var __id52_:Pared; public var __id58_:CirculoMovilNivel24; public var __id59_:RevoJoint; public var __id49_:Pared; public function STBC1_6(){ __setProp___id58__STBC1_1(); __setProp___id51__STBC1_1(); __setProp___id59__STBC1_1(); __setProp___id52__STBC1_1(); __setProp___id49__STBC1_1(); __setProp___id48__STBC1_1(); __setProp___id46__STBC1_1(); __setProp___id50__STBC1_1(); __setProp___id47__STBC1_1(); } function __setProp___id47__STBC1_1(){ try { __id47_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id47_.addToBackground = true; __id47_.affectedByGravity = true; __id47_.angularDamping = 0; __id47_.convertToBitmap = false; __id47_.linearDamping = 0; try { __id47_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id51__STBC1_1(){ try { __id51_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id51_.addToBackground = true; __id51_.affectedByGravity = true; __id51_.angularDamping = 0; __id51_.convertToBitmap = false; __id51_.linearDamping = 0; try { __id51_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id48__STBC1_1(){ try { __id48_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id48_.addToBackground = true; __id48_.affectedByGravity = true; __id48_.angularDamping = 0; __id48_.convertToBitmap = false; __id48_.linearDamping = 0; try { __id48_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id52__STBC1_1(){ try { __id52_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id52_.addToBackground = true; __id52_.affectedByGravity = true; __id52_.angularDamping = 0; __id52_.convertToBitmap = false; __id52_.linearDamping = 0; try { __id52_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id49__STBC1_1(){ try { __id49_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id49_.addToBackground = true; __id49_.affectedByGravity = true; __id49_.angularDamping = 0; __id49_.convertToBitmap = false; __id49_.linearDamping = 0; try { __id49_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id58__STBC1_1(){ try { __id58_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id58_.addToBackground = false; __id58_.affectedByGravity = false; __id58_.angularDamping = 0; __id58_.convertToBitmap = true; __id58_.linearDamping = 0; try { __id58_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id46__STBC1_1(){ try { __id46_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id46_.addToBackground = true; __id46_.affectedByGravity = true; __id46_.angularDamping = 0; __id46_.convertToBitmap = false; __id46_.linearDamping = 0; try { __id46_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id50__STBC1_1(){ try { __id50_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id50_.addToBackground = true; __id50_.affectedByGravity = true; __id50_.angularDamping = 0; __id50_.convertToBitmap = false; __id50_.linearDamping = 0; try { __id50_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id59__STBC1_1(){ try { __id59_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id59_.forceResistance = 0; __id59_.speed = 0; __id59_.torque = 8; __id59_.torqueResistance = 0; __id59_.useGround = true; try { __id59_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 293
//STBC1_7 (STBC1_7) package { import Game.*; public dynamic class STBC1_7 extends GameLevel { public var __id61_:Pared; public var __id60_:Pared; public var __id62_:Pared; public var __id64_:Pared; public var __id63_:Pared; public function STBC1_7(){ __setProp___id64__STBC1_1(); __setProp___id62__STBC1_1(); __setProp___id63__STBC1_1(); __setProp___id60__STBC1_1(); __setProp___id61__STBC1_1(); } function __setProp___id64__STBC1_1(){ try { __id64_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id64_.addToBackground = true; __id64_.affectedByGravity = true; __id64_.angularDamping = 0; __id64_.convertToBitmap = false; __id64_.linearDamping = 0; try { __id64_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id60__STBC1_1(){ try { __id60_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id60_.addToBackground = true; __id60_.affectedByGravity = true; __id60_.angularDamping = 0; __id60_.convertToBitmap = false; __id60_.linearDamping = 0; try { __id60_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id61__STBC1_1(){ try { __id61_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id61_.addToBackground = true; __id61_.affectedByGravity = true; __id61_.angularDamping = 0; __id61_.convertToBitmap = false; __id61_.linearDamping = 0; try { __id61_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id62__STBC1_1(){ try { __id62_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id62_.addToBackground = true; __id62_.affectedByGravity = true; __id62_.angularDamping = 0; __id62_.convertToBitmap = false; __id62_.linearDamping = 0; try { __id62_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id63__STBC1_1(){ try { __id63_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id63_.addToBackground = true; __id63_.affectedByGravity = true; __id63_.angularDamping = 0; __id63_.convertToBitmap = false; __id63_.linearDamping = 0; try { __id63_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 294
//STBC1_8 (STBC1_8) package { import Game.*; public dynamic class STBC1_8 extends GameLevel { public var __id72_:Pared; public var __id73_:Pared; public var __id74_:Pared; public var __id77_:FlameMC; public var __id65_:Pared; public var __id78_:FlameMC; public var __id66_:Pared; public var __id79_:FlameMC; public var __id67_:Pared; public var __id68_:Pared; public var __id69_:Pared; public var __id80_:FlameMC; public var __id81_:FlameMC; public var __id70_:Pared; public var __id71_:Pared; public function STBC1_8(){ __setProp___id74__STBC1_1(); __setProp___id77__STBC1_1(); __setProp___id72__STBC1_1(); __setProp___id65__STBC1_1(); __setProp___id73__STBC1_1(); __setProp___id66__STBC1_1(); __setProp___id78__STBC1_1(); __setProp___id67__STBC1_1(); __setProp___id81__STBC1_1(); __setProp___id70__STBC1_1(); __setProp___id80__STBC1_1(); __setProp___id69__STBC1_1(); __setProp___id79__STBC1_1(); __setProp___id68__STBC1_1(); __setProp___id71__STBC1_1(); } function __setProp___id77__STBC1_1(){ try { __id77_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id77_.addToBackground = false; __id77_.affectedByGravity = true; __id77_.angularDamping = 0; __id77_.convertToBitmap = false; __id77_.delay = 0; __id77_.duration = 1; __id77_.frequency = 80; __id77_.linearDamping = 0; try { __id77_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id81__STBC1_1(){ try { __id81_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id81_.addToBackground = false; __id81_.affectedByGravity = true; __id81_.angularDamping = 0; __id81_.convertToBitmap = false; __id81_.delay = 0; __id81_.duration = 1; __id81_.frequency = 80; __id81_.linearDamping = 0; try { __id81_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id66__STBC1_1(){ try { __id66_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id66_.addToBackground = true; __id66_.affectedByGravity = true; __id66_.angularDamping = 0; __id66_.convertToBitmap = false; __id66_.linearDamping = 0; try { __id66_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id79__STBC1_1(){ try { __id79_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id79_.addToBackground = false; __id79_.affectedByGravity = true; __id79_.angularDamping = 0; __id79_.convertToBitmap = false; __id79_.delay = 0; __id79_.duration = 1; __id79_.frequency = 80; __id79_.linearDamping = 0; try { __id79_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id70__STBC1_1(){ try { __id70_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id70_.addToBackground = true; __id70_.affectedByGravity = true; __id70_.angularDamping = 0; __id70_.convertToBitmap = false; __id70_.linearDamping = 0; try { __id70_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id68__STBC1_1(){ try { __id68_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id68_.addToBackground = true; __id68_.affectedByGravity = true; __id68_.angularDamping = 0; __id68_.convertToBitmap = false; __id68_.linearDamping = 0; try { __id68_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id72__STBC1_1(){ try { __id72_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id72_.addToBackground = true; __id72_.affectedByGravity = true; __id72_.angularDamping = 0; __id72_.convertToBitmap = false; __id72_.linearDamping = 0; try { __id72_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id74__STBC1_1(){ try { __id74_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id74_.addToBackground = true; __id74_.affectedByGravity = true; __id74_.angularDamping = 0; __id74_.convertToBitmap = false; __id74_.linearDamping = 0; try { __id74_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id80__STBC1_1(){ try { __id80_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id80_.addToBackground = false; __id80_.affectedByGravity = true; __id80_.angularDamping = 0; __id80_.convertToBitmap = false; __id80_.delay = 30; __id80_.duration = 1; __id80_.frequency = 80; __id80_.linearDamping = 0; try { __id80_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id65__STBC1_1(){ try { __id65_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id65_.addToBackground = true; __id65_.affectedByGravity = true; __id65_.angularDamping = 0; __id65_.convertToBitmap = false; __id65_.linearDamping = 0; try { __id65_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id78__STBC1_1(){ try { __id78_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id78_.addToBackground = false; __id78_.affectedByGravity = true; __id78_.angularDamping = 0; __id78_.convertToBitmap = false; __id78_.delay = 30; __id78_.duration = 1; __id78_.frequency = 80; __id78_.linearDamping = 0; try { __id78_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id67__STBC1_1(){ try { __id67_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id67_.addToBackground = true; __id67_.affectedByGravity = true; __id67_.angularDamping = 0; __id67_.convertToBitmap = false; __id67_.linearDamping = 0; try { __id67_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id71__STBC1_1(){ try { __id71_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id71_.addToBackground = true; __id71_.affectedByGravity = true; __id71_.angularDamping = 0; __id71_.convertToBitmap = false; __id71_.linearDamping = 0; try { __id71_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id69__STBC1_1(){ try { __id69_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id69_.addToBackground = true; __id69_.affectedByGravity = true; __id69_.angularDamping = 0; __id69_.convertToBitmap = false; __id69_.linearDamping = 0; try { __id69_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id73__STBC1_1(){ try { __id73_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id73_.addToBackground = true; __id73_.affectedByGravity = true; __id73_.angularDamping = 0; __id73_.convertToBitmap = false; __id73_.linearDamping = 0; try { __id73_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 295
//STBC1_9 (STBC1_9) package { import Game.*; public dynamic class STBC1_9 extends GameLevel { public var __id84_:Pared; public var __id85_:Pared; public var __id98_:FlameSinBaseMC; public var __id86_:Pared; public var __id87_:Pared; public var __id88_:Pared; public var __id89_:Pared; public var __id90_:Pared; public var __id91_:Pared; public var __id92_:Pared; public var __id93_:Pared; public var __id94_:Pared; public var __id82_:Pared; public var __id95_:Pared; public var __id83_:Pared; public function STBC1_9(){ __setProp___id91__STBC1_1(); __setProp___id89__STBC1_1(); __setProp___id88__STBC1_1(); __setProp___id98__STBC1_1(); __setProp___id86__STBC1_1(); __setProp___id92__STBC1_1(); __setProp___id87__STBC1_1(); __setProp___id94__STBC1_1(); __setProp___id93__STBC1_1(); __setProp___id82__STBC1_1(); __setProp___id83__STBC1_1(); __setProp___id95__STBC1_1(); __setProp___id84__STBC1_1(); __setProp___id90__STBC1_1(); __setProp___id85__STBC1_1(); } function __setProp___id88__STBC1_1(){ try { __id88_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id88_.addToBackground = true; __id88_.affectedByGravity = true; __id88_.angularDamping = 0; __id88_.convertToBitmap = false; __id88_.linearDamping = 0; try { __id88_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id92__STBC1_1(){ try { __id92_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id92_.addToBackground = true; __id92_.affectedByGravity = true; __id92_.angularDamping = 0; __id92_.convertToBitmap = false; __id92_.linearDamping = 0; try { __id92_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id94__STBC1_1(){ try { __id94_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id94_.addToBackground = true; __id94_.affectedByGravity = true; __id94_.angularDamping = 0; __id94_.convertToBitmap = false; __id94_.linearDamping = 0; try { __id94_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id83__STBC1_1(){ try { __id83_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id83_.addToBackground = true; __id83_.affectedByGravity = true; __id83_.angularDamping = 0; __id83_.convertToBitmap = false; __id83_.linearDamping = 0; try { __id83_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id85__STBC1_1(){ try { __id85_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id85_.addToBackground = true; __id85_.affectedByGravity = true; __id85_.angularDamping = 0; __id85_.convertToBitmap = false; __id85_.linearDamping = 0; try { __id85_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id98__STBC1_1(){ try { __id98_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id98_.addToBackground = false; __id98_.affectedByGravity = true; __id98_.angularDamping = 0; __id98_.convertToBitmap = false; __id98_.delay = 0; __id98_.duration = 1; __id98_.frequency = 120; __id98_.linearDamping = 0; try { __id98_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id87__STBC1_1(){ try { __id87_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id87_.addToBackground = true; __id87_.affectedByGravity = true; __id87_.angularDamping = 0; __id87_.convertToBitmap = false; __id87_.linearDamping = 0; try { __id87_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id91__STBC1_1(){ try { __id91_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id91_.addToBackground = true; __id91_.affectedByGravity = true; __id91_.angularDamping = 0; __id91_.convertToBitmap = false; __id91_.linearDamping = 0; try { __id91_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id89__STBC1_1(){ try { __id89_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id89_.addToBackground = true; __id89_.affectedByGravity = true; __id89_.angularDamping = 0; __id89_.convertToBitmap = false; __id89_.linearDamping = 0; try { __id89_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id93__STBC1_1(){ try { __id93_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id93_.addToBackground = true; __id93_.affectedByGravity = true; __id93_.angularDamping = 0; __id93_.convertToBitmap = false; __id93_.linearDamping = 0; try { __id93_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id82__STBC1_1(){ try { __id82_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id82_.addToBackground = true; __id82_.affectedByGravity = true; __id82_.angularDamping = 0; __id82_.convertToBitmap = false; __id82_.linearDamping = 0; try { __id82_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id95__STBC1_1(){ try { __id95_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id95_.addToBackground = true; __id95_.affectedByGravity = true; __id95_.angularDamping = 0; __id95_.convertToBitmap = false; __id95_.linearDamping = 0; try { __id95_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id84__STBC1_1(){ try { __id84_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id84_.addToBackground = true; __id84_.affectedByGravity = true; __id84_.angularDamping = 0; __id84_.convertToBitmap = false; __id84_.linearDamping = 0; try { __id84_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id86__STBC1_1(){ try { __id86_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id86_.addToBackground = true; __id86_.affectedByGravity = true; __id86_.angularDamping = 0; __id86_.convertToBitmap = false; __id86_.linearDamping = 0; try { __id86_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id90__STBC1_1(){ try { __id90_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id90_.addToBackground = true; __id90_.affectedByGravity = true; __id90_.angularDamping = 0; __id90_.convertToBitmap = false; __id90_.linearDamping = 0; try { __id90_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 296
//TipsMC (TipsMC) package { import fl.controls.*; import flash.display.*; import flash.text.*; public dynamic class TipsMC extends MovieClip { public var tip:TextField; public var checkBox:CheckBox; public var continue_button:SimpleButton; public function TipsMC(){ addFrameScript(0, frame1); __setProp_checkBox_TipsMC_newUI_1(); } function frame1(){ stop(); tip.mouseEnabled = false; } function __setProp_checkBox_TipsMC_newUI_1(){ try { checkBox["componentInspectorSetting"] = true; } catch(e:Error) { }; checkBox.enabled = true; checkBox.label = ""; checkBox.labelPlacement = "right"; checkBox.selected = false; checkBox.visible = true; try { checkBox["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 297
//Triangle (Triangle) package { import Game.*; public dynamic class Triangle extends GameBody { public var __id36_:TriangleShape; public function Triangle(){ addFrameScript(0, frame1); __setProp___id36__ParedTriangle_Layer1_1(); } public function init(){ this.type = Constants.WALL; this.removeGraphic = true; } function frame1(){ stop(); } function __setProp___id36__ParedTriangle_Layer1_1(){ try { __id36_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id36_.categoryBits = 1; __id36_.colgroup = -2; __id36_.density = 0; __id36_.friction = 1; __id36_.maskBits = 0xFFFF; __id36_.restitution = 0.2; __id36_.sensor = false; __id36_.type = 0; try { __id36_["componentInspectorSetting"] = false; } catch(e:Error) { }; } } }//package
Section 298
//TriangleShape (TriangleShape) package { import Game.*; public dynamic class TriangleShape extends GameTriangleShape { } }//package
Section 299
//TriangleTrampolin (TriangleTrampolin) package { import Game.*; public dynamic class TriangleTrampolin extends GameBody { public var __id213_:TriangleShape; public function TriangleTrampolin(){ addFrameScript(0, frame1); __setProp___id213__TriangleTrampolin_Layer1_1(); } public function init(){ this.type = Constants.WALL; this.addToBackground = true; } function __setProp___id213__TriangleTrampolin_Layer1_1(){ try { __id213_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id213_.categoryBits = 1; __id213_.colgroup = -2; __id213_.density = 0; __id213_.friction = 1; __id213_.maskBits = 0xFFFF; __id213_.restitution = 0.9; __id213_.sensor = false; __id213_.type = 0; try { __id213_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame1(){ stop(); } } }//package

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Symbol 499 BitmapUsed by:500
Symbol 500 GraphicUses:237 499Used by:501
Symbol 501 MovieClipUses:500Used by:502
Symbol 502 MovieClipUses:97 498 501Used by:503
Symbol 503 MovieClip {Level40}Uses:502 107 150 168 140 133 141Used by:799
Symbol 504 GraphicUses:98 99Used by:508
Symbol 505 BitmapUsed by:506
Symbol 506 GraphicUses:237 505Used by:507
Symbol 507 MovieClipUses:506Used by:508
Symbol 508 MovieClipUses:97 504 507Used by:509
Symbol 509 MovieClip {Level41}Uses:508 107 110 150 242 140 231 133 141Used by:799
Symbol 510 GraphicUses:98 394 99Used by:514
Symbol 511 BitmapUsed by:512
Symbol 512 GraphicUses:234 289 235 511Used by:513
Symbol 513 MovieClipUses:512Used by:514
Symbol 514 MovieClipUses:97 510 513Used by:518
Symbol 515 BitmapUsed by:516
Symbol 516 GraphicUses:515Used by:517
Symbol 517 MovieClip {BloqueMovilNivel42}Uses:106 516Used by:518
Symbol 518 MovieClip {Level42}Uses:514 107 133 168 448 137 517 412 140 408 410 143 141Used by:799
Symbol 519 GraphicUses:98 99Used by:524
Symbol 520 BitmapUsed by:522
Symbol 521 BitmapUsed by:522
Symbol 522 GraphicUses:520 521Used by:523
Symbol 523 MovieClipUses:522Used by:524
Symbol 524 MovieClipUses:97 519 523Used by:525
Symbol 525 MovieClip {Level43}Uses:524 150 107 168 133 140 141 316 143Used by:799
Symbol 526 BitmapUsed by:527
Symbol 527 GraphicUses:526Used by:528
Symbol 528 MovieClipUses:527Used by:529
Symbol 529 MovieClipUses:97 176 528Used by:530
Symbol 530 MovieClip {Level44}Uses:529 107 110 133 184 140 231 141 143Used by:799
Symbol 531 BitmapUsed by:532 580 620 668 685 737 748
Symbol 532 GraphicUses:531Used by:577
Symbol 533 BitmapUsed by:534 535
Symbol 534 GraphicUses:533Used by:537
Symbol 535 GraphicUses:533Used by:537
Symbol 536 SoundUsed by:537 714 716
Symbol 537 ButtonUses:534 535 536Used by:577 735
Symbol 538 BitmapUsed by:540 656 658 679 685 692 725 752 782
Symbol 539 BitmapUsed by:540 545 563 567 626 649 651 655 668 670 675 685 692 719 721 727 741 754
Symbol 540 GraphicUses:538 539Used by:577
Symbol 541 TextUses:29Used by:577 697
Symbol 542 TextUses:29Used by:577
Symbol 543 EditableTextUses:29Used by:577
Symbol 544 BitmapUsed by:545 805
Symbol 545 GraphicUses:539 544Used by:577
Symbol 546 GraphicUsed by:547
Symbol 547 MovieClipUses:546Used by:562
Symbol 548 MovieClip {fl.core.ComponentShim}Used by:562
Symbol 549 BitmapUsed by:550
Symbol 550 GraphicUses:549Used by:551 552 553 554 807
Symbol 551 MovieClip {CheckBox_upIcon}Uses:550Used by:562
Symbol 552 MovieClip {CheckBox_overIcon}Uses:550Used by:562
Symbol 553 MovieClip {CheckBox_downIcon}Uses:550Used by:562
Symbol 554 MovieClip {CheckBox_disabledIcon}Uses:550Used by:562
Symbol 555 BitmapUsed by:556
Symbol 556 GraphicUses:555Used by:557 558 559 560 807
Symbol 557 MovieClip {CheckBox_selectedUpIcon}Uses:556Used by:562
Symbol 558 MovieClip {CheckBox_selectedOverIcon}Uses:556Used by:562
Symbol 559 MovieClip {CheckBox_selectedDownIcon}Uses:556Used by:562
Symbol 560 MovieClip {CheckBox_selectedDisabledIcon}Uses:556Used by:562
Symbol 561 MovieClip {focusRectSkin}Used by:562
Symbol 562 MovieClip {fl.controls.CheckBox}Uses:547 548 551 552 553 554 557 558 559 560 561Used by:577 747 756
Symbol 563 GraphicUses:539Used by:577
Symbol 564 TextUses:29Used by:577
Symbol 565 TextUses:29Used by:577
Symbol 566 TextUses:29Used by:577
Symbol 567 GraphicUses:539Used by:577
Symbol 568 TextUses:29Used by:577
Symbol 569 TextUses:29Used by:577
Symbol 570 TextUses:29Used by:577
Symbol 571 TextUses:29Used by:577
Symbol 572 GraphicUsed by:576
Symbol 573 BitmapUsed by:574
Symbol 574 GraphicUses:573Used by:575
Symbol 575 MovieClipUses:574Used by:576
Symbol 576 MovieClip {MySliderBar}Uses:572 575Used by:577 799  Timeline
Symbol 577 MovieClip {DifficultyMC}Uses:532 537 540 541 542 543 545 562 563 564 565 566 567 568 569 570 571 576Used by:799
Symbol 578 GraphicUsed by:619
Symbol 579 BitmapUsed by:580 622 636 743 745 748 784 787
Symbol 580 GraphicUses:579 531Used by:583 781
Symbol 581 TextUses:29Used by:583 781
Symbol 582 TextUses:29Used by:583 781
Symbol 583 ButtonUses:580 581 582Used by:619
Symbol 584 GraphicUsed by:585
Symbol 585 MovieClipUses:584Used by:618 772
Symbol 586 GraphicUsed by:617 618 772
Symbol 587 BitmapUsed by:588 601
Symbol 588 GraphicUses:587Used by:617 618 772
Symbol 589 GraphicUsed by:617 618 772
Symbol 590 GraphicUsed by:617 618 772
Symbol 591 GraphicUsed by:617 618 772
Symbol 592 GraphicUsed by:617 618 772
Symbol 593 GraphicUsed by:617 618 772
Symbol 594 GraphicUsed by:617 618 772
Symbol 595 GraphicUsed by:617 618 772
Symbol 596 GraphicUsed by:617 618 772
Symbol 597 GraphicUsed by:617 618 772
Symbol 598 GraphicUsed by:617 618 772
Symbol 599 GraphicUsed by:617 618 772
Symbol 600 GraphicUsed by:618 772
Symbol 601 GraphicUses:587Used by:617 618 772
Symbol 602 GraphicUsed by:615
Symbol 603 GraphicUsed by:615
Symbol 604 GraphicUsed by:615
Symbol 605 GraphicUsed by:615
Symbol 606 GraphicUsed by:615
Symbol 607 GraphicUsed by:615
Symbol 608 GraphicUsed by:615
Symbol 609 GraphicUsed by:615
Symbol 610 GraphicUsed by:615
Symbol 611 GraphicUsed by:615
Symbol 612 GraphicUsed by:615
Symbol 613 GraphicUsed by:615
Symbol 614 GraphicUsed by:615
Symbol 615 MovieClipUses:602 603 604 605 606 607 608 609 610 611 612 613 614Used by:616
Symbol 616 MovieClip {STBC2_fla.bubble_logo3_215}Uses:615Used by:617 618 772
Symbol 617 MovieClip {STBC2_fla.BubbleBoxLogoGraphicMc_217}Uses:601 616 599 598 597 596 595 594 589 593 592 591 590 588 586Used by:618 772
Symbol 618 MovieClip {STBC2_fla.BubbleBoxSplashFocus_213}Uses:585 586 588 589 590 591 592 593 594 595 596 597 598 599 600 601 616 617Used by:619
Symbol 619 MovieClip {FocusLostMC}Uses:578 583 618Used by:799
Symbol 620 GraphicUses:531Used by:638
Symbol 621 TextUsed by:638
Symbol 622 GraphicUses:579Used by:638
Symbol 623 TextUses:29Used by:638
Symbol 624 TextUses:29Used by:638
Symbol 625 BitmapUsed by:626 631 645 670 671
Symbol 626 GraphicUses:539 625Used by:633
Symbol 627 BitmapUsed by:628
Symbol 628 GraphicUses:627Used by:633 646 672
Symbol 629 BitmapUsed by:630
Symbol 630 GraphicUses:629Used by:633 646 672
Symbol 631 GraphicUses:625Used by:633
Symbol 632 SoundUsed by:633 646 672 724 807
Symbol 633 ButtonUses:626 628 630 631 632Used by:638 683 747
Symbol 634 TextUses:29Used by:638
Symbol 635 BitmapUsed by:636 698 745 748 782
Symbol 636 GraphicUses:635 579Used by:638
Symbol 637 TextUses:29Used by:638
Symbol 638 MovieClip {GameOverMC}Uses:620 621 622 623 624 633 634 636 637Used by:799
Symbol 639 BitmapUsed by:640
Symbol 640 GraphicUses:639Used by:647
Symbol 641 BitmapUsed by:642
Symbol 642 GraphicUses:641Used by:644
Symbol 643 GraphicUsed by:644 807
Symbol 644 ButtonUses:642 643Used by:647
Symbol 645 GraphicUses:625Used by:646
Symbol 646 ButtonUses:645 628 630 632Used by:647
Symbol 647 MovieClip {STBC2_fla.InGameButtons_220}Uses:640 644 646Used by:667 799
Symbol 648 GraphicUsed by:667
Symbol 649 GraphicUses:539Used by:667
Symbol 650 TextUses:29Used by:667
Symbol 651 GraphicUses:539Used by:667
Symbol 652 TextUses:29Used by:667
Symbol 653 BitmapUsed by:655
Symbol 654 BitmapUsed by:655
Symbol 655 GraphicUses:539 653 654Used by:667
Symbol 656 GraphicUses:538Used by:660
Symbol 657 TextUses:29Used by:660
Symbol 658 GraphicUses:538Used by:660
Symbol 659 TextUses:29Used by:660
Symbol 660 ButtonUses:656 657 658 659Used by:667
Symbol 661 FontUsed by:662 663 664 665 666 682 693
Symbol 662 EditableTextUses:661Used by:667
Symbol 663 EditableTextUses:661Used by:667
Symbol 664 EditableTextUses:661Used by:667
Symbol 665 EditableTextUses:661Used by:667
Symbol 666 EditableTextUses:661Used by:667
Symbol 667 MovieClip {InGameInterfaceMC}Uses:648 647 649 650 651 652 655 660 662 663 664 665 666Used by:799
Symbol 668 GraphicUses:539 531Used by:683
Symbol 669 TextUses:29Used by:683
Symbol 670 GraphicUses:539 625Used by:672
Symbol 671 GraphicUses:625Used by:672
Symbol 672 ButtonUses:670 628 630 671 632Used by:683 747 756
Symbol 673 TextUses:29Used by:683
Symbol 674 TextUses:29Used by:683
Symbol 675 GraphicUses:539Used by:683
Symbol 676 EditableTextUses:29Used by:683
Symbol 677 EditableTextUses:29Used by:683
Symbol 678 EditableTextUses:29Used by:683
Symbol 679 GraphicUses:538Used by:683
Symbol 680 TextUses:29Used by:683 697
Symbol 681 TextUses:29Used by:683
Symbol 682 TextUses:661Used by:683
Symbol 683 MovieClip {InterLevelMC}Uses:668 633 669 672 673 674 675 676 677 678 679 680 681 682Used by:799
Symbol 684 BitmapUsed by:685
Symbol 685 GraphicUses:538 539 531 684Used by:697
Symbol 686 TextUses:29Used by:697
Symbol 687 TextUses:29Used by:697
Symbol 688 EditableTextUses:29Used by:697
Symbol 689 EditableTextUses:29Used by:697
Symbol 690 EditableTextUses:29Used by:697
Symbol 691 EditableTextUses:29Used by:697
Symbol 692 GraphicUses:538 539Used by:697
Symbol 693 TextUses:661Used by:697
Symbol 694 EditableTextUses:29Used by:697
Symbol 695 GraphicUsed by:696
Symbol 696 MovieClipUses:695Used by:697
Symbol 697 MovieClip {LevelSelectMC}Uses:685 686 680 541 687 688 689 690 691 692 693 694 696Used by:799
Symbol 698 GraphicUses:635Used by:736
Symbol 699 BitmapUsed by:700
Symbol 700 GraphicUses:699Used by:724
Symbol 701 BitmapUsed by:702
Symbol 702 GraphicUses:701Used by:706 718
Symbol 703 TextUses:29Used by:706
Symbol 704 GraphicUsed by:706 712 714 716 718
Symbol 705 SoundUsed by:706 718
Symbol 706 ButtonUses:702 703 704 705Used by:724 791
Symbol 707 BitmapUsed by:708
Symbol 708 GraphicUses:707Used by:724
Symbol 709 BitmapUsed by:710
Symbol 710 GraphicUses:709Used by:712 714 716
Symbol 711 TextUses:29Used by:712
Symbol 712 ButtonUses:710 711 704Used by:724
Symbol 713 TextUses:29Used by:714
Symbol 714 ButtonUses:710 713 704 536Used by:724
Symbol 715 TextUses:29Used by:716
Symbol 716 ButtonUses:710 715 704 536Used by:724
Symbol 717 TextUses:29Used by:718
Symbol 718 ButtonUses:702 717 704 705Used by:724 791
Symbol 719 GraphicUses:539Used by:723
Symbol 720 TextUses:29Used by:723
Symbol 721 GraphicUses:539Used by:723
Symbol 722 TextUses:29Used by:723
Symbol 723 ButtonUses:719 720 721 722Used by:724
Symbol 724 MovieClip {STBC2_fla.MainMenuMC2_230}Uses:700 706 708 712 714 716 718 723 632Used by:736
Symbol 725 GraphicUses:538Used by:735
Symbol 726 TextUses:29Used by:735
Symbol 727 GraphicUses:539Used by:735
Symbol 728 TextUses:29Used by:735
Symbol 729 TextUses:29Used by:735
Symbol 730 TextUses:29Used by:735
Symbol 731 TextUses:29Used by:735
Symbol 732 TextUses:29Used by:735
Symbol 733 TextUses:29Used by:735
Symbol 734 TextUses:29Used by:735
Symbol 735 MovieClip {STBC2_fla.CreditsMC_237}Uses:537 725 726 727 728 729 730 731 732 733 734Used by:736
Symbol 736 MovieClip {MainMenuMC}Uses:698 724 735Used by:799
Symbol 737 GraphicUses:531Used by:747
Symbol 738 TextUses:29Used by:747
Symbol 739 TextUses:29Used by:747
Symbol 740 TextUses:29Used by:747
Symbol 741 GraphicUses:539Used by:747
Symbol 742 TextUses:29Used by:747
Symbol 743 GraphicUses:579Used by:747
Symbol 744 TextUses:29Used by:747
Symbol 745 GraphicUses:635 579Used by:747
Symbol 746 TextUses:29Used by:747
Symbol 747 MovieClip {SkipMsgMC}Uses:737 633 738 672 739 740 562 741 742 743 744 745 746Used by:799
Symbol 748 GraphicUses:635 579 531Used by:756
Symbol 749 TextUses:29Used by:756
Symbol 750 EditableTextUses:29Used by:756
Symbol 751 TextUses:29Used by:756
Symbol 752 GraphicUses:538Used by:756
Symbol 753 TextUses:29Used by:756
Symbol 754 GraphicUses:539Used by:756
Symbol 755 TextUses:29Used by:756
Symbol 756 MovieClip {TipsMC}Uses:748 749 750 672 751 752 753 754 755 562Used by:799
Symbol 757 Bitmap {Fondo}Used by:799
Symbol 758 BitmapUsed by:759
Symbol 759 GraphicUses:758Used by:771
Symbol 760 BitmapUsed by:761
Symbol 761 GraphicUses:760Used by:762
Symbol 762 MovieClipUses:761Used by:771
Symbol 763 BitmapUsed by:764
Symbol 764 GraphicUses:763Used by:765
Symbol 765 MovieClipUses:764Used by:771
Symbol 766 BitmapUsed by:767
Symbol 767 GraphicUses:766Used by:771
Symbol 768 BitmapUsed by:769
Symbol 769 GraphicUses:768Used by:770
Symbol 770 MovieClipUses:769Used by:771
Symbol 771 MovieClip {CursorMC}Uses:759 762 765 767 770Used by:799
Symbol 772 MovieClip {STBC2_fla.BubbleBoxSplash_244}Uses:585 586 588 589 590 591 592 593 594 595 596 597 598 599 600 601 616 617Used by:799  Timeline
Symbol 773 GraphicUsed by:777
Symbol 774 BitmapUsed by:775 776
Symbol 775 GraphicUses:774Used by:777
Symbol 776 GraphicUses:774Used by:777
Symbol 777 MovieClip {STBC2_fla.bubblxbox_smallLogo_ro_247}Uses:773 775 776Used by:778
Symbol 778 MovieClip {STBC2_fla.bubblxbox_smallLogo_246}Uses:777Used by:779
Symbol 779 MovieClip {LogoLink}Uses:778Used by:799
Symbol 780 MovieClip {BubbleScoreContainer}Uses:22Used by:799
Symbol 781 MovieClipUses:580 581 582Used by:799
Symbol 782 GraphicUses:538 635Used by:791
Symbol 783 TextUses:29Used by:791
Symbol 784 GraphicUses:579Used by:791
Symbol 785 TextUses:29Used by:791
Symbol 786 TextUses:29Used by:791
Symbol 787 GraphicUses:579Used by:791
Symbol 788 TextUses:29Used by:791
Symbol 789 TextUses:29Used by:791
Symbol 790 TextUses:29Used by:791
Symbol 791 MovieClip {HelpWindow}Uses:782 783 784 785 786 787 788 789 790 718 706Used by:799
Symbol 792 GraphicUsed by:793
Symbol 793 MovieClip {MochiAdContainer}Uses:792Used by:799
Symbol 794 Sound {Loop2}Used by:799
Symbol 795 Sound {Explosion}Used by:799
Symbol 796 Sound {Burn}Used by:799
Symbol 797 Sound {Saw}Used by:799
Symbol 798 Sound {Exit}Used by:799
Symbol 799 MovieClip {STBC2_fla.Contenedor_6}Uses:39 40 94 144 151 160 169 175 185 191 232 243 249 255 265 271 279 287 294 304 310 317 330 340 351 363 369 375 381 387 393 413 423 429 440 459 465 472 482 491 497 503 509 518 525 530 577 619 638 647 667 683 697 736 747 756 757 771 576 772 779 780 781 791 793 794 795 796 797 798Used by:Timeline
Symbol 800 BitmapUsed by:801
Symbol 801 GraphicUses:800Used by:802
Symbol 802 MovieClipUses:801Used by:Timeline
Symbol 803 FontUsed by:804 806 808 809
Symbol 804 TextUses:803Used by:Timeline
Symbol 805 GraphicUses:544Used by:Timeline
Symbol 806 TextUses:803Used by:Timeline
Symbol 807 ButtonUses:550 556 643 632Used by:Timeline
Symbol 808 TextUses:803Used by:Timeline
Symbol 809 TextUses:803Used by:Timeline

Instance Names

"preloader"Frame 1Symbol 11 MovieClip {Main_fla.mcPreloader_1}
"adBox"Frame 1Symbol 5 MovieClip {AdContainer}
"prePlay"Frame 1Symbol 26 Button
"contenedorMC"Frame 2Symbol 799 MovieClip {STBC2_fla.Contenedor_6}
"bubble_logo"Frame 3Symbol 772 MovieClip {STBC2_fla.BubbleBoxSplash_244}
"office_logo"Frame 4Symbol 802 MovieClip
"diff_slider"Frame 5Symbol 576 MovieClip {MySliderBar}
"skipYes"Frame 5Symbol 807 Button
"skipNo"Frame 5Symbol 807 Button
"damask"Symbol 11 MovieClip {Main_fla.mcPreloader_1} Frame 1Symbol 7 MovieClip
"wit"Symbol 11 MovieClip {Main_fla.mcPreloader_1} Frame 1Symbol 9 MovieClip
"insertname"Symbol 22 MovieClip {bubblebox_score} Frame 1Symbol 18 EditableText
"levelNum"Symbol 39 MovieClip {LevelButton} Frame 1Symbol 30 EditableText
"estrellita"Symbol 39 MovieClip {LevelButton} Frame 1Symbol 33 MovieClip
"candado"Symbol 39 MovieClip {LevelButton} Frame 1Symbol 38 MovieClip
"__id0_"Symbol 94 MovieClip {StandardBall} Frame 1Symbol 42 MovieClip {Circulo}
"bola"Symbol 94 MovieClip {StandardBall} Frame 1Symbol 45 MovieClip
"__id2_"Symbol 107 MovieClip {Pared} Frame 1Symbol 106 MovieClip {Rectangulo}
"__id7_"Symbol 110 MovieClip {Arco} Frame 1Symbol 109 MovieClip {ConcaveArcShape}
"__id11_"Symbol 133 MovieClip {ExitMC} Frame 1Symbol 42 MovieClip {Circulo}
"__id12_"Symbol 137 MovieClip {BloqueMovil} Frame 1Symbol 106 MovieClip {Rectangulo}
"__id14_"Symbol 140 MovieClip {OneSpikeMC} Frame 1Symbol 139 MovieClip {TriangleShape}
"__id15_"Symbol 140 MovieClip {OneSpikeMC} Frame 1Symbol 139 MovieClip {TriangleShape}
"background"Symbol 144 MovieClip {STBC1_1} Frame 1Symbol 104 MovieClip
"__id3_"Symbol 144 MovieClip {STBC1_1} Frame 1Symbol 107 MovieClip {Pared}
"__id4_"Symbol 144 MovieClip {STBC1_1} Frame 1Symbol 107 MovieClip {Pared}
"__id5_"Symbol 144 MovieClip {STBC1_1} Frame 1Symbol 107 MovieClip {Pared}
"__id6_"Symbol 144 MovieClip {STBC1_1} Frame 1Symbol 107 MovieClip {Pared}
"__id8_"Symbol 144 MovieClip {STBC1_1} Frame 1Symbol 107 MovieClip {Pared}
"__id9_"Symbol 144 MovieClip {STBC1_1} Frame 1Symbol 107 MovieClip {Pared}
"__id10_"Symbol 144 MovieClip {STBC1_1} Frame 1Symbol 107 MovieClip {Pared}
"__id13_"Symbol 144 MovieClip {STBC1_1} Frame 1Symbol 137 MovieClip {BloqueMovil}
"ball_start"Symbol 144 MovieClip {STBC1_1} Frame 1Symbol 141 MovieClip
"__id16_"Symbol 144 MovieClip {STBC1_1} Frame 1Symbol 143 MovieClip {RevoJoint}
"__id21_"Symbol 150 MovieClip {ParedCirculo} Frame 1Symbol 42 MovieClip {Circulo}
"background"Symbol 151 MovieClip {STBC1_2} Frame 1Symbol 149 MovieClip
"__id17_"Symbol 151 MovieClip {STBC1_2} Frame 1Symbol 107 MovieClip {Pared}
"__id18_"Symbol 151 MovieClip {STBC1_2} Frame 1Symbol 107 MovieClip {Pared}
"__id19_"Symbol 151 MovieClip {STBC1_2} Frame 1Symbol 107 MovieClip {Pared}
"__id20_"Symbol 151 MovieClip {STBC1_2} Frame 1Symbol 107 MovieClip {Pared}
"__id23_"Symbol 151 MovieClip {STBC1_2} Frame 1Symbol 107 MovieClip {Pared}
"__id24_"Symbol 151 MovieClip {STBC1_2} Frame 1Symbol 107 MovieClip {Pared}
"ball_start"Symbol 151 MovieClip {STBC1_2} Frame 1Symbol 141 MovieClip
"background"Symbol 160 MovieClip {STBC1_3} Frame 1Symbol 159 MovieClip
"__id25_"Symbol 160 MovieClip {STBC1_3} Frame 1Symbol 107 MovieClip {Pared}
"__id26_"Symbol 160 MovieClip {STBC1_3} Frame 1Symbol 107 MovieClip {Pared}
"__id27_"Symbol 160 MovieClip {STBC1_3} Frame 1Symbol 107 MovieClip {Pared}
"__id28_"Symbol 160 MovieClip {STBC1_3} Frame 1Symbol 107 MovieClip {Pared}
"__id29_"Symbol 160 MovieClip {STBC1_3} Frame 1Symbol 107 MovieClip {Pared}
"ball_start"Symbol 160 MovieClip {STBC1_3} Frame 1Symbol 141 MovieClip
"__id36_"Symbol 168 MovieClip {Triangle} Frame 1Symbol 139 MovieClip {TriangleShape}
"background"Symbol 169 MovieClip {STBC1_4} Frame 1Symbol 167 MovieClip
"__id31_"Symbol 169 MovieClip {STBC1_4} Frame 1Symbol 107 MovieClip {Pared}
"__id32_"Symbol 169 MovieClip {STBC1_4} Frame 1Symbol 107 MovieClip {Pared}
"__id33_"Symbol 169 MovieClip {STBC1_4} Frame 1Symbol 107 MovieClip {Pared}
"__id34_"Symbol 169 MovieClip {STBC1_4} Frame 1Symbol 107 MovieClip {Pared}
"__id35_"Symbol 169 MovieClip {STBC1_4} Frame 1Symbol 107 MovieClip {Pared}
"ball_start"Symbol 169 MovieClip {STBC1_4} Frame 1Symbol 141 MovieClip
"background"Symbol 175 MovieClip {STBC1_5} Frame 1Symbol 174 MovieClip
"__id37_"Symbol 175 MovieClip {STBC1_5} Frame 1Symbol 107 MovieClip {Pared}
"__id38_"Symbol 175 MovieClip {STBC1_5} Frame 1Symbol 107 MovieClip {Pared}
"__id39_"Symbol 175 MovieClip {STBC1_5} Frame 1Symbol 107 MovieClip {Pared}
"__id40_"Symbol 175 MovieClip {STBC1_5} Frame 1Symbol 107 MovieClip {Pared}
"__id41_"Symbol 175 MovieClip {STBC1_5} Frame 1Symbol 107 MovieClip {Pared}
"__id42_"Symbol 175 MovieClip {STBC1_5} Frame 1Symbol 107 MovieClip {Pared}
"__id43_"Symbol 175 MovieClip {STBC1_5} Frame 1Symbol 107 MovieClip {Pared}
"__id44_"Symbol 175 MovieClip {STBC1_5} Frame 1Symbol 107 MovieClip {Pared}
"__id45_"Symbol 175 MovieClip {STBC1_5} Frame 1Symbol 107 MovieClip {Pared}
"ball_start"Symbol 175 MovieClip {STBC1_5} Frame 1Symbol 141 MovieClip
"__id53_"Symbol 184 MovieClip {CirculoMovilNivel24} Frame 1Symbol 42 MovieClip {Circulo}
"__id54_"Symbol 184 MovieClip {CirculoMovilNivel24} Frame 1Symbol 106 MovieClip {Rectangulo}
"__id55_"Symbol 184 MovieClip {CirculoMovilNivel24} Frame 1Symbol 106 MovieClip {Rectangulo}
"__id56_"Symbol 184 MovieClip {CirculoMovilNivel24} Frame 1Symbol 106 MovieClip {Rectangulo}
"__id57_"Symbol 184 MovieClip {CirculoMovilNivel24} Frame 1Symbol 106 MovieClip {Rectangulo}
"background"Symbol 185 MovieClip {STBC1_6} Frame 1Symbol 180 MovieClip
"__id46_"Symbol 185 MovieClip {STBC1_6} Frame 1Symbol 107 MovieClip {Pared}
"__id47_"Symbol 185 MovieClip {STBC1_6} Frame 1Symbol 107 MovieClip {Pared}
"__id48_"Symbol 185 MovieClip {STBC1_6} Frame 1Symbol 107 MovieClip {Pared}
"__id49_"Symbol 185 MovieClip {STBC1_6} Frame 1Symbol 107 MovieClip {Pared}
"__id50_"Symbol 185 MovieClip {STBC1_6} Frame 1Symbol 107 MovieClip {Pared}
"__id51_"Symbol 185 MovieClip {STBC1_6} Frame 1Symbol 107 MovieClip {Pared}
"__id52_"Symbol 185 MovieClip {STBC1_6} Frame 1Symbol 107 MovieClip {Pared}
"__id58_"Symbol 185 MovieClip {STBC1_6} Frame 1Symbol 184 MovieClip {CirculoMovilNivel24}
"ball_start"Symbol 185 MovieClip {STBC1_6} Frame 1Symbol 141 MovieClip
"__id59_"Symbol 185 MovieClip {STBC1_6} Frame 1Symbol 143 MovieClip {RevoJoint}
"background"Symbol 191 MovieClip {STBC1_7} Frame 1Symbol 190 MovieClip
"__id60_"Symbol 191 MovieClip {STBC1_7} Frame 1Symbol 107 MovieClip {Pared}
"__id61_"Symbol 191 MovieClip {STBC1_7} Frame 1Symbol 107 MovieClip {Pared}
"__id62_"Symbol 191 MovieClip {STBC1_7} Frame 1Symbol 107 MovieClip {Pared}
"__id63_"Symbol 191 MovieClip {STBC1_7} Frame 1Symbol 107 MovieClip {Pared}
"__id64_"Symbol 191 MovieClip {STBC1_7} Frame 1Symbol 107 MovieClip {Pared}
"ball_start"Symbol 191 MovieClip {STBC1_7} Frame 1Symbol 141 MovieClip
"__id75_"Symbol 231 MovieClip {FlameMC} Frame 1Symbol 106 MovieClip {Rectangulo}
"__id76_"Symbol 231 MovieClip {FlameMC} Frame 1Symbol 106 MovieClip {Rectangulo}
"background"Symbol 232 MovieClip {STBC1_8} Frame 1Symbol 196 MovieClip
"__id65_"Symbol 232 MovieClip {STBC1_8} Frame 1Symbol 107 MovieClip {Pared}
"__id66_"Symbol 232 MovieClip {STBC1_8} Frame 1Symbol 107 MovieClip {Pared}
"__id67_"Symbol 232 MovieClip {STBC1_8} Frame 1Symbol 107 MovieClip {Pared}
"__id68_"Symbol 232 MovieClip {STBC1_8} Frame 1Symbol 107 MovieClip {Pared}
"__id69_"Symbol 232 MovieClip {STBC1_8} Frame 1Symbol 107 MovieClip {Pared}
"__id70_"Symbol 232 MovieClip {STBC1_8} Frame 1Symbol 107 MovieClip {Pared}
"__id71_"Symbol 232 MovieClip {STBC1_8} Frame 1Symbol 107 MovieClip {Pared}
"__id72_"Symbol 232 MovieClip {STBC1_8} Frame 1Symbol 107 MovieClip {Pared}
"__id73_"Symbol 232 MovieClip {STBC1_8} Frame 1Symbol 107 MovieClip {Pared}
"__id74_"Symbol 232 MovieClip {STBC1_8} Frame 1Symbol 107 MovieClip {Pared}
"__id77_"Symbol 232 MovieClip {STBC1_8} Frame 1Symbol 231 MovieClip {FlameMC}
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"thumb"Symbol 576 MovieClip {MySliderBar} Frame 1Symbol 575 MovieClip
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"multiplier"Symbol 577 MovieClip {DifficultyMC} Frame 1Symbol 543 EditableText
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"skipCheckBox"Symbol 577 MovieClip {DifficultyMC} Frame 1Symbol 562 MovieClip {fl.controls.CheckBox}
"fpsCheckBox"Symbol 577 MovieClip {DifficultyMC} Frame 1Symbol 562 MovieClip {fl.controls.CheckBox}
"bqCheckBox"Symbol 577 MovieClip {DifficultyMC} Frame 1Symbol 562 MovieClip {fl.controls.CheckBox}
"oqCheckBox"Symbol 577 MovieClip {DifficultyMC} Frame 1Symbol 562 MovieClip {fl.controls.CheckBox}
"musicCheckBox"Symbol 577 MovieClip {DifficultyMC} Frame 1Symbol 562 MovieClip {fl.controls.CheckBox}
"sfxCheckBox"Symbol 577 MovieClip {DifficultyMC} Frame 1Symbol 562 MovieClip {fl.controls.CheckBox}
"slider"Symbol 577 MovieClip {DifficultyMC} Frame 1Symbol 576 MovieClip {MySliderBar}
"play_latest_text"Symbol 617 MovieClip {STBC2_fla.BubbleBoxLogoGraphicMc_217} Frame 1Symbol 616 MovieClip {STBC2_fla.bubble_logo3_215}
"link"Symbol 618 MovieClip {STBC2_fla.BubbleBoxSplashFocus_213} Frame 1Symbol 585 MovieClip
"play_latest_text"Symbol 618 MovieClip {STBC2_fla.BubbleBoxSplashFocus_213} Frame 79Symbol 616 MovieClip {STBC2_fla.bubble_logo3_215}
"play_latest_text"Symbol 618 MovieClip {STBC2_fla.BubbleBoxSplashFocus_213} Frame 117Symbol 616 MovieClip {STBC2_fla.bubble_logo3_215}
"bbsplash"Symbol 619 MovieClip {FocusLostMC} Frame 1Symbol 618 MovieClip {STBC2_fla.BubbleBoxSplashFocus_213}
"back_button"Symbol 638 MovieClip {GameOverMC} Frame 1Symbol 633 Button
"hide_button"Symbol 647 MovieClip {STBC2_fla.InGameButtons_220} Frame 1Symbol 644 Button
"difficulty_select_button"Symbol 647 MovieClip {STBC2_fla.InGameButtons_220} Frame 1Symbol 646 Button
"level_select_button"Symbol 647 MovieClip {STBC2_fla.InGameButtons_220} Frame 1Symbol 646 Button
"music_button"Symbol 647 MovieClip {STBC2_fla.InGameButtons_220} Frame 1Symbol 646 Button
"sfx_button"Symbol 647 MovieClip {STBC2_fla.InGameButtons_220} Frame 1Symbol 646 Button
"back_to_menu_button"Symbol 647 MovieClip {STBC2_fla.InGameButtons_220} Frame 1Symbol 646 Button
"button_panel"Symbol 667 MovieClip {InGameInterfaceMC} Frame 1Symbol 647 MovieClip {STBC2_fla.InGameButtons_220}
"tipButton"Symbol 667 MovieClip {InGameInterfaceMC} Frame 1Symbol 660 Button
"multiplier"Symbol 667 MovieClip {InGameInterfaceMC} Frame 1Symbol 662 EditableText
"minTimer"Symbol 667 MovieClip {InGameInterfaceMC} Frame 1Symbol 663 EditableText
"secTimer"Symbol 667 MovieClip {InGameInterfaceMC} Frame 1Symbol 664 EditableText
"centTimer"Symbol 667 MovieClip {InGameInterfaceMC} Frame 1Symbol 665 EditableText
"level"Symbol 667 MovieClip {InGameInterfaceMC} Frame 1Symbol 666 EditableText
"selectLevel"Symbol 683 MovieClip {InterLevelMC} Frame 1Symbol 633 Button
"nextLevel"Symbol 683 MovieClip {InterLevelMC} Frame 1Symbol 672 Button
"time"Symbol 683 MovieClip {InterLevelMC} Frame 1Symbol 676 EditableText
"score"Symbol 683 MovieClip {InterLevelMC} Frame 1Symbol 677 EditableText
"total_score"Symbol 683 MovieClip {InterLevelMC} Frame 1Symbol 678 EditableText
"best_score"Symbol 697 MovieClip {LevelSelectMC} Frame 1Symbol 688 EditableText
"best_time"Symbol 697 MovieClip {LevelSelectMC} Frame 1Symbol 689 EditableText
"multiplier"Symbol 697 MovieClip {LevelSelectMC} Frame 1Symbol 690 EditableText
"level_multiplier"Symbol 697 MovieClip {LevelSelectMC} Frame 1Symbol 691 EditableText
"total_score"Symbol 697 MovieClip {LevelSelectMC} Frame 1Symbol 694 EditableText
"level_preview"Symbol 697 MovieClip {LevelSelectMC} Frame 1Symbol 696 MovieClip
"play_button"Symbol 724 MovieClip {STBC2_fla.MainMenuMC2_230} Frame 1Symbol 706 Button
"options_button"Symbol 724 MovieClip {STBC2_fla.MainMenuMC2_230} Frame 1Symbol 712 Button
"credits_button"Symbol 724 MovieClip {STBC2_fla.MainMenuMC2_230} Frame 1Symbol 714 Button
"spin1button"Symbol 724 MovieClip {STBC2_fla.MainMenuMC2_230} Frame 1Symbol 716 Button
"walk_button"Symbol 724 MovieClip {STBC2_fla.MainMenuMC2_230} Frame 1Symbol 718 Button
"iTunes_button"Symbol 724 MovieClip {STBC2_fla.MainMenuMC2_230} Frame 1Symbol 723 Button
"back_button"Symbol 735 MovieClip {STBC2_fla.CreditsMC_237} Frame 1Symbol 537 Button
"mainMenu"Symbol 736 MovieClip {MainMenuMC} Frame 1Symbol 724 MovieClip {STBC2_fla.MainMenuMC2_230}
"credits"Symbol 736 MovieClip {MainMenuMC} Frame 1Symbol 735 MovieClip {STBC2_fla.CreditsMC_237}
"noButton"Symbol 747 MovieClip {SkipMsgMC} Frame 1Symbol 633 Button
"yesButton"Symbol 747 MovieClip {SkipMsgMC} Frame 1Symbol 672 Button
"neverShow"Symbol 747 MovieClip {SkipMsgMC} Frame 1Symbol 562 MovieClip {fl.controls.CheckBox}
"tip"Symbol 756 MovieClip {TipsMC} Frame 1Symbol 750 EditableText
"continue_button"Symbol 756 MovieClip {TipsMC} Frame 1Symbol 672 Button
"checkBox"Symbol 756 MovieClip {TipsMC} Frame 1Symbol 562 MovieClip {fl.controls.CheckBox}
"cog1"Symbol 771 MovieClip {CursorMC} Frame 1Symbol 762 MovieClip
"cog2"Symbol 771 MovieClip {CursorMC} Frame 1Symbol 765 MovieClip
"luz"Symbol 771 MovieClip {CursorMC} Frame 1Symbol 770 MovieClip
"link"Symbol 772 MovieClip {STBC2_fla.BubbleBoxSplash_244} Frame 1Symbol 585 MovieClip
"play_latest_text"Symbol 772 MovieClip {STBC2_fla.BubbleBoxSplash_244} Frame 79Symbol 616 MovieClip {STBC2_fla.bubble_logo3_215}
"play_latest_text"Symbol 772 MovieClip {STBC2_fla.BubbleBoxSplash_244} Frame 117Symbol 616 MovieClip {STBC2_fla.bubble_logo3_215}
"logo_ro"Symbol 778 MovieClip {STBC2_fla.bubblxbox_smallLogo_246} Frame 1Symbol 777 MovieClip {STBC2_fla.bubblxbox_smallLogo_ro_247}
"bubble_logo"Symbol 779 MovieClip {LogoLink} Frame 1Symbol 778 MovieClip {STBC2_fla.bubblxbox_smallLogo_246}
"bbscore"Symbol 780 MovieClip {BubbleScoreContainer} Frame 1Symbol 22 MovieClip {bubblebox_score}
"walkthroughButton"Symbol 791 MovieClip {HelpWindow} Frame 1Symbol 718 Button
"playButton"Symbol 791 MovieClip {HelpWindow} Frame 1Symbol 706 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.
Protect (24)Timeline Frame 10 bytes ""
Tag 0x0FF (255)Timeline Frame 11 bytes " "

Labels

"normal"Symbol 94 MovieClip {StandardBall} Frame 1
"spikeDeath"Symbol 94 MovieClip {StandardBall} Frame 2
"flameDeath"Symbol 94 MovieClip {StandardBall} Frame 28
"exit"Symbol 94 MovieClip {StandardBall} Frame 51
"startLoop"Symbol 231 MovieClip {FlameMC} Frame 19
"endLoop"Symbol 231 MovieClip {FlameMC} Frame 37
"startLoop"Symbol 242 MovieClip {FlameSinBaseMC} Frame 19
"endLoop"Symbol 242 MovieClip {FlameSinBaseMC} Frame 37
"startLoop"Symbol 439 MovieClip {FlameMovilMC} Frame 18
"endLoop"Symbol 439 MovieClip {FlameMovilMC} Frame 37
"startLoop"Symbol 458 MovieClip {FlameMovilMartilloMC} Frame 150
"endLoop"Symbol 458 MovieClip {FlameMovilMartilloMC} Frame 169




http://swfchan.com/47/234171/info.shtml
Created: 1/4 -2020 17:16:46 Last modified: 1/4 -2020 17:16:46 Server time: 22/12 -2024 08:42:42