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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/97505491?noj=FRM97505491-22DC" width="1" height="1"></div>

Car & Bike & Horse - Out Drive.swf

This is the info page for
Flash #234237

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
dummy.tabEnabled = true; dummy.tabIndex = 1; Stage.showMenu = false; Stage.scaleMode = "noScale"; _quality = "LOW"; _global.write_game_cookie = function (game_id, l1, l2, l3, l4, l5, l6, l7, hs, ls) { name = "game" + game_id; so = SharedObject.getLocal(name, "/"); so.data.game_id = game_id; so.data.l1 = l1; so.data.l2 = l2; so.data.l3 = l3; so.data.l4 = l4; so.data.l5 = l5; so.data.l6 = l6; so.data.l7 = l7; so.data.hs = hs; so.data.ls = ls; so.flush(); }; _global.read_game_cookie = function (game_id) { name = "game" + game_id; so = SharedObject.getLocal(name, "/"); if (so.data.game_id == null) { result = false; _level0.l1 = 1; _level0.l2 = 0; _level0.l3 = 0; _level0.l4 = 0; _level0.l5 = 0; _level0.l6 = 0; _level0.l7 = 0; _level0.hs = 0; _level0.ls = 0; } else { result = true; _level0.checker = so.data.game_id; _level0.l1 = so.data.l1; _level0.l2 = so.data.l2; _level0.l3 = so.data.l3; _level0.l4 = so.data.l4; _level0.l5 = so.data.l5; _level0.l6 = so.data.l6; _level0.l7 = so.data.l7; _level0.hs = so.data.hs; _level0.ls = so.data.ls; } return(result); }; _global.game_id = "outdrive_"; var exists = read_game_cookie(game_id); if (exists == false) { write_game_cookie(game_id, 1, 0, 0, 0, 0, 0, 0, 0, 0); } _global.l1Open = l1; _global.l2Open = l2; _global.l3Open = l3; _global.l4Open = l4; _global.l5Open = l5; _global.l6Open = l6; _global.l7Open = l7; _global.highScore = hs; _global.lastScore = ls; _global.MusicPlaying = true; _global.AudioPlaying = true; _quality = "High"; _global.calcFPS = function (intitalise) { if (intitalise) { this.startTime = getTimer(); this.numFrames = 0; } this.numFrames++; this.now = getTimer(); this.elapsedSeconds = (now - startTime) / 1000; _global.actualFPS = numFrames / elapsedSeconds; _global.increment = 1 / actualFPS; };
Frame 3
Frame 5
var MochiAd = {getVersion:function () { return("2.5"); }, showPreGameAd:function (options) { var _local26 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { }, ad_loaded:function (width, height) { }, ad_skipped:function () { }, ad_progress:function (percent) { }}; options = MochiAd._parseOptions(options, _local26); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def") { options.ad_started(); options.ad_finished(); return(undefined); } var clip = options.clip; var _local22 = 11000; var _local25 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = MochiAd._getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local6 = chk.createEmptyMovieClip("_mochiad_bar", 4); if (options.no_progress_bar) { _local6._visible = false; delete options.no_progress_bar; } else { _local6._x = 10; _local6._y = _local13 - 20; } var _local21 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local23 = options.outline; delete options.outline; var _local5 = _local6.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local6.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local21); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local7 = _local6.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local23, 100); _local7.moveTo(0, 0); _local7.lineTo(_local4 - 20, 0); _local7.lineTo(_local4 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local22; chk.ad_timeout = _local25; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; var sendHostProgress = false; mc.lc.sendHostLoadProgress = function (lc_name) { sendHostProgress = true; }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { return(s); }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local11 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local2 = (100 * _local8) / _local4; var _local10 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local13 = Math.min(100, Math.min(_local2 || 0, _local10)); _local13 = Math.max(this.last_pcnt, _local13); this.last_pcnt = _local13; _local9._xscale = _local13; options.ad_progress(_local13); if (sendHostProgress) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local2}); if (_local2 == 100) { sendHostProgress = false; } } if (!chk.showing) { var _local7 = _local11.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if ((_local5 > chk.ad_timeout) && (_local2 == 100)) { options.ad_failed(); _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; }, showClickAwayAd:function (options) { var _local9 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () { }, ad_finished:function () { }, ad_loaded:function (width, height) { }, ad_failed:function () { }, ad_skipped:function () { }}; options = MochiAd._parseOptions(options, _local9); var clip = options.clip; var _local8 = options.ad_timeout; delete options.ad_timeout; if (!MochiAd.load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local4 = MochiAd._getRes(options); var _local10 = _local4[0]; var _local7 = _local4[1]; mc._x = _local10 * 0.5; mc._y = _local7 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_timeout = _local8; chk.started = getTimer(); chk.showing = false; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { return(s); }; var _local20 = false; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { _local2 = true; chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local2) { delete this.onEnterFrame; } }; }, showInterLevelAd:function (options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { }, ad_loaded:function (width, height) { }, ad_skipped:function () { }}; options = MochiAd._parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = MochiAd._getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { return(s); }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; }, showPreloaderAd:function (options) { MochiAd.showPreGameAd(options); }, showTimedAd:function (options) { MochiAd.showInterLevelAd(options); }, _allowDomains:function (server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); }, load:function (options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = MochiAd.getVersion(); var _local9 = options.clip; if (!MochiAd._isNetworkAvailable()) { return(null); } if (_local9._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12); var _local11 = MochiAd._getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local9._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local10 = _local4.server; delete _local4.server; var _local14 = MochiAd._allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local8; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); _local6.lc = _local5; _local4.lc = _local8; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); }, unload:function (clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } if (clip._mochiad._containerLCName != undefined) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"unload"}); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); }, _isNetworkAvailable:function () { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); }, _getRes:function (options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); }, _parseOptions:function (options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } if (_local4.id == "test") { } return(_local4); }, rpc:function (clip, callbackID, arg) { switch (arg.id) { case "setValue" : MochiAd.setValue(clip, arg.objectName, arg.value); break; case "getValue" : var _local4 = MochiAd.getValue(clip, arg.objectName); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local4); break; case "runMethod" : var _local3 = MochiAd.runMethod(clip, arg.method, arg.args); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local3); } }, setValue:function (base, objectName, value) { var _local3 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (nameArray.length - 1)) { if ((base[nameArray[_local1]] == undefined) || (base[nameArray[_local1]] == null)) { return(undefined); } base = base[nameArray[_local1]]; _local1++; } base[nameArray[_local1]] = value; }, getValue:function (base, objectName) { var _local3 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (nameArray.length - 1)) { if ((base[nameArray[_local1]] == undefined) || (base[nameArray[_local1]] == null)) { return(undefined); } base = base[nameArray[_local1]]; _local1++; } return(base[nameArray[_local1]]); }, runMethod:function (base, methodName, _param3) { var _local3 = methodName.split("."); var _local1; _local1 = 0; while (_local1 < (nameArray.length - 1)) { if ((base[nameArray[_local1]] == undefined) || (base[nameArray[_local1]] == null)) { return(undefined); } base = base[nameArray[_local1]]; _local1++; } if (typeof(base[nameArray[_local1]]) == "function") { return(base[nameArray[_local1]].apply(base, argsArray)); } return(undefined); }, _:null}; MochiAd.showPreGameAd({id:"bce24fd69fc2417c", res:"520x500"}); stop();
Frame 7
gotoAndPlay ("welcome");
Frame 9
stop();
Frame 10
play();
Frame 15
_quality = "Low"; play();
Frame 19
_quality = "Low"; _global.highScore; _global.lastScore; var hscr = String(Math.round(_global.highScore)); hscrD = []; var lscr = String(Math.round(_global.lastScore)); lscrD = []; var i = 0; while (i < 6) { var nu_hscr = hscr.charAt(hscr.length - (i + 1)); if (nu_hscr) { hscrD[i] = nu_hscr; } else { hscrD[i] = 0; } var char = ("f" + hscrD[i]); var ind = Math.pow(10, i); _root["score" + ind].gotoAndStop(char); var nu_lscr = lscr.charAt(lscr.length - (i + 1)); if (nu_lscr) { lscrD[i] = nu_lscr; } else { lscrD[i] = 0; } var char = ("f" + lscrD[i]); var ind = Math.pow(10, i); _root["lscore" + ind].gotoAndStop(char); i++; } intructions.onRelease = function () { gotoAndPlay ("intructions"); }; playGame.onRelease = function () { _global.startLevel = 1; gotoAndPlay ("pickLevel"); }; pling.onRelease = function () { getURL ("http://www.pling.biz", "_blank"); }; max.onRelease = function () { getURL ("http://www.maxgames.com", "_blank"); }; if (!beenherebefore) { _global.codeOfLEFTKey = 37; _global.codeOfRIGHTKey = 39; _global.codeOfUPKey = 38; _global.codeOfDOWNKey = 40; _global.codeOfPAUSEKey = 80; _global.codeOfSPACEKey = 32; _global.playerName = "Enter Name"; beenherebefore = true; } if (lite.position == 0) { _global.MusicPlaying = true; } lite.onSoundComplete = function () { _global.MusicPlaying = true; }; lite.setVolume(0); stop();
Frame 20
play();
Frame 24
frame.onEnterFrame = function () { if (!(frame.screenz._x === newx)) { frame.screenz._x = frame.screenz._x - Math.ceil((frame.screenz._x - newx) / 3.6); } }; nexx.onRelease = function () { if (currentscreen < maxscreen) { currentscreen++; newx = currentscreen * (-screenwidth); } }; prev.onRelease = function () { if (currentscreen > minscreen) { currentscreen--; newx = currentscreen * (-screenwidth); } }; rego.onRelease = function () { currentscreen = minscreen; newx = minscreen * (-screenwidth); }; back.onRelease = function () { gotoAndPlay ("welcome"); }; minscreen = 0; maxscreen = 2; currentscreen = 0; screenwidth = 525; newx = 0; stop();
Frame 25
play();
Frame 28
function keyPressed() { if ((Key.isDown(49) || (Key.isDown(97))) && (_root.cov1._visible == false)) { _global.startLevel = 1; gotoAndPlay ("playGame"); } else if ((Key.isDown(50) || (Key.isDown(98))) && (_root.cov2._visible == false)) { _global.startLevel = 2; gotoAndPlay ("playGame"); } else if ((Key.isDown(51) || (Key.isDown(99))) && (_root.cov3._visible == false)) { _global.startLevel = 3; gotoAndPlay ("playGame"); } else if ((Key.isDown(52) || (Key.isDown(100))) && (_root.cov4._visible == false)) { _global.startLevel = 4; gotoAndPlay ("playGame"); } else if ((Key.isDown(53) || (Key.isDown(101))) && (_root.cov5._visible == false)) { _global.startLevel = 5; gotoAndPlay ("playGame"); } else if ((Key.isDown(54) || (Key.isDown(102))) && (_root.cov6._visible == false)) { _global.startLevel = 6; gotoAndPlay ("playGame"); } else if (Key.isDown(55 || (Key.isDown(103))) && (_root.cov7._visible == false)) { _global.startLevel = 7; gotoAndPlay ("playGame"); } } back.onRelease = function () { gotoAndPlay ("welcome"); }; go1.onRelease = function () { _global.startLevel = 1; gotoAndPlay ("playGame"); }; go2.onRelease = function () { _global.startLevel = 2; gotoAndPlay ("playGame"); }; go3.onRelease = function () { _global.startLevel = 3; gotoAndPlay ("playGame"); }; go4.onRelease = function () { _global.startLevel = 4; gotoAndPlay ("playGame"); }; go5.onRelease = function () { _global.startLevel = 5; gotoAndPlay ("playGame"); }; go6.onRelease = function () { _global.startLevel = 6; gotoAndPlay ("playGame"); }; go7.onRelease = function () { _global.startLevel = 7; gotoAndPlay ("playGame"); }; cov1.onRelease = (cov2.onRelease = (cov3.onRelease = (cov4.onRelease = (cov5.onRelease = (cov6.onRelease = (cov7.onRelease = function () { })))))); cov1.useHandCursor = (cov2.useHandCursor = (cov3.useHandCursor = (cov4.useHandCursor = (cov5.useHandCursor = (cov6.useHandCursor = (cov7.useHandCursor = false)))))); var i = 1; while (i <= 7) { if (_global[("l" + i) + "Open"] == 1) { _root["cov" + i]._visible = false; } else { _root["cov" + i]._visible = true; } i++; } stop();
Frame 29
play();
Frame 31
stop(); _global.maxLoop = rd4xform._totalframes; var frame = 1; a0 = []; b0 = []; a1 = []; b1 = []; a2 = []; b2 = []; a3 = []; b3 = []; a4 = []; b4 = []; a5 = []; b5 = []; a6 = []; b6 = []; a7 = []; b7 = []; a8 = []; b8 = []; a9 = []; b9 = []; a10 = []; b10 = []; a11 = []; b11 = []; m0 = []; m1 = []; m2 = []; m3 = []; m4 = []; m5 = []; m6 = []; m7 = []; m8 = []; m9 = []; m10 = []; m11 = []; w0 = []; w1 = []; w2 = []; w3 = []; w4 = []; w5 = []; w6 = []; w7 = []; w8 = []; w9 = []; w10 = []; w11 = []; i = frame; while (i <= maxLoop) { rd4xform.gotoAndStop(i); j = 0; while (j < 12) { var aaa = rd4xform["a" + j]._x; var bbb = rd4xform["b" + j]._x; _root["a" + j][i] = aaa; _root["b" + j][i] = bbb; var mid = ((aaa + bbb) / 2); _root["m" + j][i] = mid; var wid = (bbb - aaa); _root["w" + j][i] = wid; j++; } i++; } y0 = rd4xform.a0._y; y1 = rd4xform.a1._y; y2 = rd4xform.a2._y; y3 = rd4xform.a3._y; y4 = rd4xform.a4._y; y5 = rd4xform.a5._y; y6 = rd4xform.a6._y; y7 = rd4xform.a7._y; y8 = rd4xform.a8._y; y9 = rd4xform.a9._y; y10 = rd4xform.a10._y; y11 = rd4xform.a11._y; depthFrame = []; alphaFrame = []; var maxLen = 900; var maxLen_3 = ((maxLen * maxLen) * maxLen); var k = 0; while (k < 1500) { var frame = Math.ceil(100 * (((k * k) * k) / maxLen_3)); if (frame < 1) { frame = 1; } else if (frame > 100) { frame = 100; } var alpha = Math.round(1.42857142857143 * frame); if (alpha > 100) { alpha = 100; } depthFrame[k] = frame; alphaFrame[k] = alpha; k++; } play();
Frame 33
quit.onRelease = function () { write_game_cookie(game_id, l1Open, l2Open, l3Open, l4Open, l5Open, l6Open, l7Open, highScore, lastScore); gotoAndPlay ("welcome"); }; map1 = [[4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, 0], [4, -1], [4, -1], [4, -1], [4, -1], [4, -1], [4, -1], [4, -1], [4, -1], [4, -1], [4, -1], [5, -1], [6, -1], [6, -1], [6, -1], [6, -1], [6, -1], [6, -1], [6, -1], [6, -1], [6, -1], [6, -1], [6, -1], [6, -1], [6, -1], [6, -1], [6, -1], [6, -1], [6, -1], [6, -1], [6, -1], [6, -1], [6, -1], [6, -1], [6, -1], [6, -1], [6, -1], [7, -1], [8, -1], [8, -1], [8, -1], [8, -1], [8, -1], [8, -1], [8, -1], [8, -1], [8, -1], [8, -1], [8, -1], [8, -1], [8, -1], [8, -1], [8, -1], [8, -1], [8, 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[1, -1], [1, -1], [1, -1], [1, -1], [2, -1], [2, -1], [2, -1], [2, -1], [3, -1], [4, -1], [4, -1], [3, -1], [2, -1], [1, -1], [1, -1], [1, -1], [1, -1], [2, -1], [3, -1], [4, -1], [4, -1], [4, -1], [4, -1], [5, -1], [5, -1], [5, -1], [5, -1], [4, -1], [3, -1], [2, -1], [1, -1], [1, -1], [1, -1], [1, -1], [2, -1], [3, -1], [4, -1], [4, -1], [4, -1], [4, -1], [4, -1], [4, -1], [4, -1], [3, -1], [3, -1], [3, -1], [3, -1], [2, -1], [1, -1], [1, -1], [1, -1], [1, -1], [2, -1], [3, -1], [4, -1], [5, -1], [6, -1], [7, -1], [8, -1], [8, -1], [7, -1], [6, -1], [5, -1], [4, -1], [3, -1], [2, -1], [1, -1], [1, -1], [1, -1], [1, -1], [2, -1], [3, -1], [4, -1], [5, 1], [5, 1], [5, 1], [5, 1], [4, 1], [3, 1], [2, 1], [1, 1], [1, 1], [1, 1], [1, 1], [2, 1], [3, 1], [4, 1], [5, 1], [5, 1], [5, 1], [5, 1], [4, 1], [3, 1], [2, 1], [2, 1], [2, 1], [2, 1], [3, 1], [4, 1], [5, 1], [5, 1], [5, 1], [5, 1], [4, 1], [3, -1], [3, -1], [3, -1], [3, -1], [4, -1], [5, -1], [6, 1], [7, 1], [7, 1], [7, 1], [7, 1], 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[4, 1], [5, -1], [6, -1], [7, -1], [8, -1], [8, -1], [7, -1], [6, -1], [5, -1], [4, -1], [3, -1], [2, -1], [1, -1], [1, -1], [2, -1], [3, -1], [4, -1], [5, -1], [6, -1], [6, -1], [5, -1], [4, -1], [4, -1], [5, -1], [6, -1], [6, -1], [7, -1], [7, -1], [6, -1], [5, -1], [4, -1], [3, -1], [2, -1], [2, 1], [2, 1], [3, 1], [4, 1], [5, 1], [6, 1], [6, 1], [5, 1], [4, 1], [3, 1], [2, 1], [1, 1], [1, 1], [2, 1], [3, 1], [4, 1], [5, 1], [6, 1], [7, 1], [8, 1], [8, 1], [7, 1], [6, 1], [5, 1], [4, 0], [3, 0], [3, 0], [4, 0], [5, 0], [6, 0], [7, 0], [7, 0], [6, 0], [5, 0], [5, 0], [5, 0], [6, 0], [7, 0], [8, 0], [8, 0], [7, 0], [6, 0], [5, 0], [4, 0], [3, 0], [3, 0], [4, 0], [5, 0], [5, 0], [6, 0], [6, 0], [5, 0], [4, 0], [3, 0], [2, 0], [2, 0], [3, 0], [4, 0], [5, 0], [6, 0], [7, 0], [7, 0], [6, 0], [5, 0], [4, 0], [3, 0], [2, 0], [1, 0], [1, 0], [2, 0], [3, 0], [4, 0], [4, 0], [3, 0], [3, 0], [4, 0]]; var k = 0; var i = 0; while (i < map7.length) { k = k + map[i][1]; i++; } function spaceIsPressed() { game_state.whachugondoonar(); } function buildMap(map) { var _local9 = 1; while (_local9 <= 7) { if (_local9 <= map) { _global[("l" + _local9) + "Open"] = 1; } _local9++; } if (hero.score > _global.highScore) { _global.highScore = hero.score; } write_game_cookie(game_id, l1Open, l2Open, l3Open, l4Open, l5Open, l6Open, l7Open, highScore, lastScore); _root.the_stuff.attachMovie("empty", "game_stuff", 0); game.clip = _root.the_stuff.game_stuff; game.clip._x = 0; game.clip._y = 90; game.clip._xscale = (game.clip._yscale = 100); game.clip.setMask(the_mask); game.clock = 105.99 + ((map - 1) * 5); game.inPlay = false; game.paused = false; game.phase = 1; dispPhase(); game.animated = []; game.topsky = 0; game.horizon = 65; game.offscreen = 700; game.visLen = game.offscreen - game.horizon; game.offLen = -100; game.truLen = 1000; game.roadStep = 16; game.lineStep = game.roadStep + 1; game.maxY = 25; game.road_a_Frame = 1; game.road_z_Frame = _global.maxLoop; game.road_za_Frame = game.road_z_Frame - game.road_a_Frame; game.road_m_Frame = game.road_za_Frame / 2; game.roadFrame_xXx = (game.roadFrame = game.road_m_Frame); game.roadFrame_x0x = 0; game.stpLen = Math.floor(game.truLen / game.lineStep); game.hiteMax = 4; var _local18 = (game.hiteMax * 2) + 1; game.trulen_cubed = (game.truLen * game.truLen) * game.truLen; var _local15; var _local12; var _local7; var _local10; var _local11; var _local13 = 150; theHeights = []; _local9 = 0; while (_local9 < _local18) { theHeights[_local9] = []; var _local4 = 0; while (_local4 < (game.truLen + _local13)) { _local7 = _local4 + game.offLen; _local15 = ((_local7 * _local7) * _local7) / game.trulen_cubed; yy = _local7 / 1000; if (_local15 < 0) { _local11 = 0; _local10 = _local11; } else { _local10 = Math.ceil(_local15 * game.visLen); _local11 = ((_local9 - game.hiteMax) * game.maxY) * yy; } _local12 = Math.round(_local10 + _local11); theHeights[_local9][_local4] = _local12; _local4++; } _local9++; } game.lines = []; game.line = []; _local9 = 0; while (_local9 < game.lineStep) { game.lines.push(_local9); var _local20 = "line" + _local9; game[_local20] = {x:null, y:null, z:null}; _local20 = game[_local20]; _local20.z = game.offLen + (_local9 * game.stpLen); _local9++; } _local9 = 0; while (_local9 < game.lineStep) { var _local20 = "line" + _local9; _local20 = game[_local20]; _local20.y = _root["map" + map][game.lineStep - _local9][0]; _local9++; } game.nextStep = game.lineStep - 1; game.masks = []; _local9 = 0; while (_local9 < game.roadStep) { game.masks.push(_local9); var _local20 = "line" + _local9; _local20 = game[_local20]; mask = game.clip.attachMovie("mask", "mask" + _local9, _local20.z * 10); mask.msk_alf.road_scale.setMask(mask.msk_alf.mask1); mask.msk_alf.other_road_scale.setMask(mask.msk_alf.mask2); setMaskColours(mask.msk_alf, _local9); mask.label.text = _local9; var _local6; var _local8; if (map == 1) { _local8 = "alpine"; _local6 = _local8; } else if (map == 2) { _local8 = "alpinesnow"; _local6 = _local8; } else if (map == 3) { _local8 = "orchard"; _local6 = _local8; } else if (map == 4) { _local8 = "tunnel"; _local6 = _local8; mask.tree3._xscale = -100; mask.tree2._alpha = (mask.tree4._alpha = 0); } else if (map == 5) { _local8 = "desert"; _local6 = _local8; } else if (map == 6) { _local8 = "desertnight"; _local6 = _local8; } else if (map == 7) { _local8 = "city"; _local6 = _local8; if ((_local9 % 4) == 0) { mask.tree1._alpha = (mask.tree2._alpha = (mask.tree3._alpha = (mask.tree4._alpha = 100))); } else { mask.tree1._alpha = (mask.tree2._alpha = (mask.tree3._alpha = (mask.tree4._alpha = 0))); } mask.tree3._xscale = -100; mask.tree2._alpha = (mask.tree4._alpha = 0); } mask.tree1.gotoAndStop(_local6); mask.tree2.gotoAndStop(_local6); mask.tree3.gotoAndStop(_local8); mask.tree4.gotoAndStop(_local6); mask.tree1.clip.gotoAndStop(1); mask.tree2.clip.gotoAndStop(1); mask.tree3.clip.gotoAndStop(1); mask.tree4.clip.gotoAndStop(1); mask.tree1._visible = false; mask.tree2._visible = false; mask.tree3._visible = false; mask.tree4._visible = false; _local9++; } game.altMask = game.roadStep - 1; game.altCount = game.roadStep + 1; game.adjScale = 76; game.clip.attachMovie("horizon", "horizon", -100); game.clip.horizon._y = game.horizon - 5; game.clip.horizon._x = 260; game.clip.horizon.gotoAndStop(map); var _local19 = _root.game[("lev" + map) + "Cols"]; var _local31 = new Color(game.clip.horizon.bg1); var _local28 = new Color(game.clip.horizon.bg2); var _local26 = new Color(game.clip.horizon.ground); var _local30 = new Color(game.clip.horizon.sky); var _local29 = new Color(game.clip.horizon.gradient); var _local25 = _local19[5]; var _local24 = _local19[6]; var _local23 = _local19[2]; var _local22 = _local19[7]; var _local21 = _local19[8]; _local31.setRGB(_local25); _local28.setRGB(_local24); _local26.setRGB(_local23); _local30.setRGB(_local22); _local29.setRGB(_local21); if ((map == 4) || (map == 7)) { game.edge = 2; } else { game.edge = 1; } game.clip.attachMovie("hero", "hero", 999999); hero.clip = game.clip.hero; hero.clip.splosion.gotoAndStop(1); hero.widf = 42; hero.weelcount = 1; game.animated.push(hero); hero.xpos = 260; hero.ypos = (hero.oldypos = (hero.origypos = 344)); hero.crashing = false; hero.crashcount = null; hero.speed = (hero.xspeed = 0); var _local20 = "line" + (game.lineStep - 2); _local20 = game[_local20]; var _local27 = _local20.z - 10; hero.z = _local27; hero.carsPassed = 0; game.levCarsMax = 60; hero.levComplete = false; game.levCars2BPassed = 50; game.counter = 0; game.countIn = 125; game.counter2 = 0; game.countIn2 = 15; game.factorizer = 1 + Math.floor((7 - map) / 2); game.levCarPos = 0; game.levMovPos = 0; game.enemyspeed = 9 + (map / 1.8); game.enemies = []; game.enemystart = -500; game.enemyend = 1300; game.enemyVstart = 0; game.enemyVend = 830; game.enemySpeedCount = game.enemyspeed / hero.maxSpeed; var _local17 = 3 + Math.floor(map / 3); game.carSpace = (game.enemyend - game.enemystart) / (_local17 + 1); game.carSpace2 = game.carSpace - 75; game.carSpace3 = game.carSpace2 / 4; var _local32 = 3; _local9 = 0; while (_local9 < _local17) { var _local3 = "enemy" + _local9; game[_local3] = new Object(); game[_local3].i = _local9; game.enemies.push(game[_local3]); game.animated.push(game[_local3]); game.clip.attachMovie("enemy" + map, _local3, 111550 + _local9); game[_local3].clip = game.clip[_local3]; game[_local3].height = game[_local3].clip._height; game[_local3].width = game[_local3].clip._width; game[_local3].weelcount = 1 + random(5); game[_local3].x = -1 + (Math.random() * 2); game[_local3].xspeed = (1 + random(4)) / 100; game[_local3].xdir = Math.pow(-1, random(2)); game[_local3].zRut = game.enemystart + ((_local9 + 1) * game.carSpace); game[_local3].zVar = (game[_local3].oldzVar = 0 * game.carSpace2); game[_local3].z = (game[_local3].zRut - game[_local3].oldzVar) + game[_local3].zVar; if (game[_local3].z < hero.z) { game[_local3].aheadHero = true; } else { game[_local3].aheadHero = false; } game[_local3].inPlay = false; moveChar(game[_local3]); _local9++; } updateMap(); updateMasks(); moveHero(); enemyBrain(); scrollScreen(); setControls(); updateDisplays(); } function setMaskColours(mask, i) { var _local4 = i % 2; var _local6 = 1 + ((game.level - 1) * 4); var _local5 = _local6 + _local4; var _local7 = _local5 + 2; mask.road_scale.road_move1.rd.gotoAndStop(_local5); mask.other_road_scale.road_move1.rd.gotoAndStop(_local7); var _local10 = new Color(mask.ground1); var _local11 = new Color(mask.line1); var _local2 = _root.game[("lev" + game.level) + "Cols"]; var _local9 = _local2[0 + _local4]; var _local8 = _local2[3]; _local10.setRGB(_local9); _local11.setRGB(_local8); mask.line1._alpha = _local2[4]; } function updateMap() { var _local5 = 0; while (_local5 < game.lineStep) { var _local2 = game["line" + _local5]; if (_local2.z > (game.truLen + game.offLen)) { game.counter2++; _local2.z = _local2.z - game.truLen; var _local10 = game.lines.pop(); game.lines.unshift(_local10); var _local11 = game.masks.pop(); game.masks.unshift(_local11); game.altCount--; if (game.altCount < 0) { game.altCount = game.altCount + game.lineStep; game.altMask--; if (game.altMask < 0) { game.altMask = game.altMask + game.roadStep; } } game.nextStep++; if (game.nextStep >= _root["map" + game.level].length) { game.nextStep = 0; } _local2.y = _root["map" + game.level][game.nextStep][0]; game.roadFrame_x0x = _root["map" + game.level][game.nextStep][1]; hero.score++; } else { _local2.z = _local2.z + hero.speed; } var _local9 = _local2.y; var _local8 = Math.floor(_local2.z - game.offLen); _local2.y4d = game.horizon + theHeights[_local9][_local8]; var _local6 = _local5 + 1; if (_local6 >= game.lineStep) { _local6 = _local6 - game.lineStep; } var _local7 = game["line" + _local6]; if ((hero.z >= _local2.z) && (hero.z <= _local7.z)) { hero.line1 = _local5; hero.line2 = _local6; } var _local4 = 0; while (_local4 < game.enemies.length) { var _local3 = game.enemies[_local4]; if ((_local3.z >= _local2.z) && (_local3.z <= _local7.z)) { _local3.line1 = _local5; _local3.line2 = _local6; } _local4++; } _local5++; } var _local12 = hero.speed / hero.maxSpeed; if ((game.counter % game.factorizer) == 0) { game.roadFrame_xXx = game.roadFrame_xXx + (game.roadFrame_x0x * _local12); } game.roadFrame = Math.floor(game.roadFrame_xXx); if (game.roadFrame < game.road_a_Frame) { game.roadFrame = game.road_a_Frame; } else if (game.roadFrame > game.road_z_Frame) { game.roadFrame = game.road_z_Frame; } game.drift = _local12 * ((game.roadFrame - game.road_m_Frame) / game.road_za_Frame); game.drift = game.drift * 0.66; } function updateMasks() { game.clip.horizon.swapDepths(-100); var _local4 = 0; while (_local4 < game.roadStep) { var _local12 = _local4 + 1; if (_local12 >= game.lines.length) { _local12 = _local12 - game.lines.length; } var _local11 = game.masks[_local4]; var _local29 = game.lines[_local4]; var _local28 = game.lines[_local12]; var _local6 = game["line" + _local29]; var _local13 = game["line" + _local28]; var _local2 = game.clip["mask" + _local11]; _local2.swapDepths(10 * _local6.z); var _local9 = _local6.y4d; var _local10 = _local13.y4d; _local2._y = _local9; _local2.msk_alf.road_scale.road_move1._y = (_local2.msk_alf.other_road_scale.road_move1._y = -_local6.z); if (_local10 < _local9) { the_hite = _local9 - _local10; } else { the_hite = _local10 - _local9; } _local2.msk_alf.mask1._height = (_local2.msk_alf.mask2._y = Math.round(the_hite / 2)); _local2.msk_alf.mask2._height = the_hite - _local2.msk_alf.mask1._height; _local2.msk_alf.ground1._height = the_hite; if (_local11 == game.altMask) { _local2.msk_alf.road_scale._yscale = (_local2.msk_alf.other_road_scale._yscale = (the_hite / game.stpLen) * game.adjScale); } else { _local2.msk_alf.road_scale._yscale = (_local2.msk_alf.other_road_scale._yscale = (the_hite / game.stpLen) * 100); } _local2.msk_alf.road_scale.road_move1.gotoAndStop(game.roadFrame); _local2.msk_alf.other_road_scale.road_move1.gotoAndStop(game.roadFrame); var _local7 = Math.round((_local6.z + _local13.z) / 2); if (_local7 < 0) { _local7 = 0; } var _local32 = alphaFrame[_local7]; if ((game.level == 3) || (game.level == 6)) { _local2.msk_alf._alpha = _local32; } else { _local2.msk_alf._alpha = 100; } if ((game.counter2 > game.countIn2) && (_local4 == 0)) { _local2.tree1._visible = true; _local2.tree2._visible = true; _local2.tree3._visible = true; _local2.tree4._visible = true; } var _local8 = depthFrame[_local7]; _local2.tree1.clip.gotoAndStop(_local8); _local2.tree2.clip.gotoAndStop(_local8); _local2.tree3.clip.gotoAndStop(_local8); _local2.tree4.clip.gotoAndStop(_local8); var _local5 = Math.floor(_local7 / 100); if (_local5 < 0) { _local5 = 0; } var _local14 = _local5 + 1; var _local17 = _root["m" + _local5][game.roadFrame]; var _local25 = _root["m" + _local14][game.roadFrame]; var _local26 = _local25 - _local17; var _local22 = _root["w" + _local5][game.roadFrame]; var _local31 = _root["w" + _local14][game.roadFrame]; var _local27 = _local31 - _local22; var _local16 = _root["y" + _local5]; var _local24 = _root["y" + _local14]; var _local30 = _local24 - _local16; var _local21 = (((_local6.z + _local13.z) / 2) - _local16) / _local30; var _local3 = _local17 + (_local21 * _local26); var _local15 = _local22 + (_local21 * _local27); if (game.edge == 2) { var _local18 = _local15 * 0.66; _local2.tree1._x = _local3 + _local18; _local2.tree3._x = _local3 - _local18; } else if (game.edge == 1) { var _local23 = 0.33 * (1 + (_local11 % 4)); var _local20 = _local15 * (0.33 + _local23); var _local19 = _local15 * (1 + _local23); _local2.tree1._x = _local3 + _local20; _local2.tree2._x = _local3 + _local19; _local2.tree3._x = _local3 - _local20; _local2.tree4._x = _local3 - _local19; } _local2.tree1._y = (_local2.tree3._y = (_local2.tree2._y = (_local2.tree4._y = the_hite / 2))); _local4++; } } function getFrac(whichLine, nextLine, whom_z) { var _local1 = game["line" + whichLine].z; var _local2 = game["line" + nextLine].z; var _local3 = (whom_z - _local1) / (_local2 - _local1); return(_local3); } function yFROMz(whichLine, nextLine, fraction) { var _local1 = game["line" + whichLine].y4d; var _local2 = game["line" + nextLine].y4d; var _local3 = _local2 - _local1; var _local4; var _local5; _local4 = fraction * _local3; _local5 = _local1 + _local4; return(_local5); } function xFROMz(whom_z, whom_x) { var _local4 = whom_z / 100; var _local2 = Math.floor(_local4); var _local3 = _local2 + 1; var _local5 = _root["m" + _local2][game.roadFrame]; var _local8 = _root["m" + _local3][game.roadFrame]; var _local9 = _local8 - _local5; var _local7 = _root["w" + _local2][game.roadFrame]; var _local12 = _root["w" + _local3][game.roadFrame]; var _local10 = _local12 - _local7; var _local6 = (_local4 - _local2) / (_local3 - _local2); var _local11 = _local5 + (_local6 * _local9); var _local13 = (_local7 + (_local6 * _local10)) / 3; xFz = _local11 + (_local13 * whom_x); return(xFz); } function remEn() { var _local1 = 0; while (_local1 < game.enemies.length) { var _local2 = game.enemies[_local1]; if ((_local2.z > game.enemyVend) || (_local2.z < game.enemyVstart)) { _local2.inPlay = false; } _local1++; } } function reSpawn() { hero.clip.splosion.gotoAndStop(1); hero.speed = 0; hero.accel = 0; hero.crashing = false; var _local3 = hero.z / 100; var _local2 = Math.floor(_local3); var _local5 = _local2 + 1; var _local7 = (_local3 - _local2) / (_local5 - _local2); var _local4 = _root["m" + _local2][game.roadFrame]; var _local6 = _root["m" + _local5][game.roadFrame]; var _local8 = _local4 + (_local7 * (_local6 - _local4)); hero.xpos = _local8; moveChar(hero); game.countIn = (game.counter + 60) + (game.level * 35); remEn(); } function moveHero() { if (!game.LTimeUp) { if (hero.crashing) { hero.accel = 0; hero.speed = hero.speed / 1.1; hero.xdir = (hero.xspeed = (hero.xslip = 0)); hero.clip.splosion.gotoAndStop(2 + random(4)); if ((hero.speed < 0.001) && (game.counter > (hero.crashcount + 50))) { reSpawn(); } } else { if (hero.accel == 1) { hero.speed = hero.speed + hero.speedVal; if (hero.speed > hero.maxSpeed) { hero.speed = hero.maxSpeed; } } else if (hero.accel == -1) { hero.speed = hero.speed - (hero.speedVal * 1.5); if (hero.speed < hero.minSpeed) { hero.speed = hero.minSpeed; } } hero.weelcount = hero.weelcount + (hero.speed / hero.maxSpeed); if (hero.weelcount >= 6) { hero.weelcount = hero.weelcount - 5; } hero.clip.weelz.gotoAndStop(Math.floor(hero.weelcount)); } } else { hero.accel = 0; hero.speed = hero.speed / 1.1; hero.xdir = (hero.xspeed = (hero.xslip = 0)); } var _local6 = hero.line1; var _local4 = hero.line2; var _local21 = game["line" + _local6].y; var _local20 = game["line" + _local4].y; hero.clip.label.text = (_local6 + " ") + _local4; hero.clip.nose._y = (_local21 - _local20) - 8; hero.frac = getFrac(_local6, _local4, hero.z); var _local18 = yFROMz(_local6, _local4, hero.frac); var _local17 = 0; if (_local18 != hero.oldypos) { _local17 = (_local18 - hero.oldypos) / 10; } hero.ypos = hero.ypos + _local17; var _local8 = false; if (hero.xdir == hero.oldxdir) { hero.xspeed = hero.xdir * 4.8; _local8 = false; } else { hero.xspeed = 0; _local8 = true; } hero.xslip = hero.xslip + ((hero.xdir * hero.xspeedVal) * 3); hero.xslip = hero.xslip * game.resFact[game.level]; if (_local8) { hero.xslide = hero.xslip; } else { hero.xslide = hero.xslide * game.resFact[game.level]; if (Math.abs(hero.xslide) < 0.5) { hero.xslide = 0; } } var _local14 = hero.xslide; var _local7 = hero.xspeed; if (hero.speed < 11) { _local7 = _local7 * (hero.speed / 11); _local14 = _local14 * (hero.speed / 11); } var _local2 = _local7 + _local14; var _local5 = 9; if (_local2 >= _local5) { _local2 = _local5; } else if (_local2 <= (-_local5)) { _local2 = -_local5; } hero.xpos = hero.xpos + (_local2 - (7 * game.drift)); var _local11 = Math.round(_local7); if (hero.nose_x > _local11) { hero.nose_x--; } else if (hero.nose_x < _local11) { hero.nose_x++; } hero.clip.nose._x = hero.nose_x; moveChar(hero); hero.clip.swapDepths(hero.depf + (hero.z * 10)); hero.oldypos = hero.ypos; hero.oldxdir = hero.xdir; var _local10 = hero.z / 100; var _local3 = Math.floor(_local10); var _local9 = _local3 + 1; var _local15 = (_local10 - _local3) / (_local9 - _local3); var _local12 = _root["m" + _local3][game.roadFrame]; var _local22 = _root["m" + _local9][game.roadFrame]; var _local19 = _local12 + (_local15 * (_local22 - _local12)); var _local16 = _root["w" + _local3][game.roadFrame]; var _local23 = _root["w" + _local9][game.roadFrame]; var _local13 = (_local16 + (_local15 * (_local23 - _local16))) / 2; if ((hero.xpos < ((_local19 - _local13) + hero.widf)) || (hero.xpos > ((_local19 + _local13) - hero.widf))) { if (!hero.crashing) { remEn(); hero.crashing = true; hero.crashcount = game.counter; } } } function enemyBrain() { var _local6 = 0; while (_local6 < game.enemies.length) { var _local1 = game.enemies[_local6]; _local1.aheadHero_old = _local1.aheadHero; var _local7 = game.enemyspeed; var _local12 = (_local7 * (hero.speed / hero.maxSpeed)) / 2; _local1.z = _local1.z + (hero.speed - (_local7 - _local12)); if (_local1.z < hero.z) { _local1.aheadHero = true; } else { _local1.aheadHero = false; } var _local3 = game["cars" + game.level]; var _local8 = _local3[game.levCarPos]; var _local4 = game["movs" + game.level]; var _local9 = _local4[game.levMovPos]; if (_local1.z > game.enemyend) { _local1.zVar = game.carSpace3 * _local8; _local1.z = ((game.enemystart + game.carSpace2) - _local1.oldzVar) + _local1.zVar; _local1.x = -1 + (Math.random() * 2); if (_local9) { _local1.xspeed = (1 + random(game.level)) / 133; } else { _local1.xspeed = 0; } _local1.aheadHero = (_local1.aheadHero_old = true); if (game.counter > game.countIn) { _local1.inPlay = true; } game.levCarPos++; if (game.levCarPos >= _local3.length) { game.levCarPos = game.levCarPos - _local3.length; } game.levMovPos++; if (game.levMovPos >= _local4.length) { game.levMovPos = game.levMovPos - _local4.length; } _local1.oldzVar = _local1.zVar; } else if (_local1.z < game.enemystart) { _local1.zVar = game.carSpace3 * _local8; _local1.z = ((game.enemyend - game.carSpace2) - _local1.oldzVar) + _local1.zVar; _local1.x = -1 + (Math.random() * 2); if (_local9) { _local1.xspeed = (1 + random(game.level)) / 133; } else { _local1.xspeed = 0; } _local1.aheadHero = (_local1.aheadHero_old = false); if (game.counter > game.countIn) { _local1.inPlay = true; } game.levCarPos++; if (game.levCarPos >= _local3.length) { game.levCarPos = game.levCarPos - _local3.length; } game.levMovPos++; if (game.levMovPos >= _local4.length) { game.levMovPos = game.levMovPos - _local4.length; } _local1.oldzVar = _local1.zVar; } _local1.frac = getFrac(_local1.line1, _local1.line2, _local1.z); _local1.x = _local1.x + (_local1.xdir * _local1.xspeed); if ((_local1.x >= 1) || (_local1.x <= -1)) { _local1.xdir = _local1.xdir * -1; } _local1.xpos = xFROMz(_local1.z, _local1.x); _local1.ypos = yFROMz(_local1.line1, _local1.line2, _local1.frac); var _local16 = (_local1.z > game.enemyVstart) && (_local1.z < game.enemyVend); var _local15 = _local1.ypos > theHeights[0][Math.round(_local1.z)]; var _local14 = (game["line" + _local1.line1].z > 5) || (game["line" + _local1.line2].z > 5); if (hero.speed < (game.enemyspeed * 0.75)) { if (((_local1.z < hero.z) && (_local1.z > game.enemyVstart)) && (_local1.clip._visible == false)) { _local1.inPlay = false; } } if (((_local16 && (_local15)) && (_local14)) && (_local1.inPlay)) { _local1.clip._visible = true; } else { _local1.clip._visible = false; } moveChar(_local1); _local1.clip.swapDepths(_local1.depf + (_local1.z * 10)); var _local5 = Math.round(_local1.z); if (_local5 < 0) { _local5 = 0; } else if (_local5 > 1000) { _local5 = 1000; } var _local2 = depthFrame[_local5]; if (_local2 < 0) { _local2 = 0; } else if (_local2 > 100) { _local2 = 100; } _local1.weelcount = _local1.weelcount + game.enemySpeedCount; if (_local1.weelcount >= 6) { _local1.weelcount = _local1.weelcount - 5; } _local1.clip.back.clip.weelz.gotoAndStop(Math.floor(_local1.weelcount)); var _local11 = game["line" + _local1.line1].y; var _local10 = game["line" + _local1.line2].y; _local1.clip.nose._y = ((2 * (_local11 - _local10)) - 49) * (_local2 / 100); _local1.clip.nose._x = Math.round(_local1.x * (_local1.z / -150)); _local1.clip.back.gotoAndStop(_local2); _local1.clip.nose.gotoAndStop(_local2); var _local13 = Math.abs(_local1.z - hero.z); var _local17 = Math.abs(_local1.xpos - hero.xpos); if (_local1.inPlay && (!hero.crashing)) { if ((_local13 <= 26) && (_local1.clip.hitTest(hero.clip.ht))) { hero.crashing = true; remEn(); hero.crashcount = game.counter; } } if (_local1.inPlay && (_local1.aheadHero != _local1.aheadHero_old)) { if (!_local1.aheadHero) { hero.carsPassed++; } else { hero.carsPassed--; } if (hero.carsPassed < 0) { hero.carsPassed = 0; } else if (hero.carsPassed > game.levCarsMax) { hero.score = hero.score + (game.level * 10); hero.carsPassed = game.levCarsMax; } } _local6++; } } function moveChar(whom) { whom.clip._x = Math.floor(whom.xpos); whom.clip._y = Math.floor(whom.ypos); } function scrollScreen() { game.clip.horizon._x = game.clip.horizon._x - (game.drift * 1.66); game.clip.horizon._y = game.horizon + (hero.origypos / hero.ypos); game.clip.horizon._y = Math.floor(game.clip.horizon._y); game.clip._y = 90 - (hero.ypos - hero.origypos); game.clip._y = Math.floor(game.clip._y); } function gamecompleted() { game.completed = true; hero.xdir = 0; hero.ydir = 0; hero.active = false; } function actionPause() { if (game.paused) { var _local1 = 0; while (_local1 < game.animated.length) { game.clip[game.animated[_local1]].clip.play(); _local1++; } } else { var _local2 = 0; while (_local2 < game.animated.length) { game.clip[game.animated[_local2]].clip.stop(); _local2++; } } game.paused = !game.paused; } function getKeys() { if (((!game.paused) && (!hero.crashing)) && (!game.game.LTimeUp)) { if (Key.isDown(codeOfRIGHTKey)) { hero.xdir = 1; } else if (Key.isDown(codeOfLEFTKey)) { hero.xdir = -1; } else { hero.xdir = 0; } if (Key.isDown(codeOfUPKey)) { hero.accel = 1; } else if (Key.isDown(codeOfDOWNKey)) { hero.accel = -1; } else { hero.accel = 0; } if (Key.isDown(codeOfSUICIDEKey)) { } } if (Key.isDown(codeOfPAUSEKey)) { if ((!oneispressed) && (game.phase == 2)) { actionPause(); oneispressed = true; } } else { oneispressed = false; } if (Key.isDown(codeOfSPACEKey)) { if (!twoispressed) { game.space = true; twoispressed = true; } } else { game.space = false; twoispressed = false; } } function timerStuff() { game.clock = game.clock - 0.0303030303030303; } function updateDisplays() { var _local9 = String(Math.round(hero.speed * 10)); spdD = []; var _local10 = String(Math.floor(game.clock)); clkD = []; var _local8 = String(Math.round(hero.score)); scrD = []; var _local2 = 0; while (_local2 < 6) { var _local5 = _local9.charAt(_local9.length - (_local2 + 1)); if (_local5) { spdD[_local2] = _local5; } else { spdD[_local2] = 0; } var _local6 = "f" + spdD[_local2]; var _local7 = Math.pow(10, _local2); _root["speed" + _local7].gotoAndStop(_local6); var _local3 = _local10.charAt(_local10.length - (_local2 + 1)); if (_local3) { clkD[_local2] = _local3; } else { clkD[_local2] = 0; } _local6 = "f" + clkD[_local2]; _root["time" + _local7].gotoAndStop(_local6); var _local4 = _local8.charAt(_local8.length - (_local2 + 1)); if (_local4) { scrD[_local2] = _local4; } else { scrD[_local2] = 0; } _local6 = "f" + scrD[_local2]; _local7 = Math.pow(10, _local2); _root["score" + _local7].gotoAndStop(_local6); _local2++; } carsPassed.cpmask._x = hero.carsPassed * 8; } function dispPhase() { if (hero.levComplete) { game_state.PoF1.gotoAndStop(1); game_state.PoF2.gotoAndStop(1); } else { game_state.PoF1.gotoAndStop(2); game_state.PoF2.gotoAndStop(2); } game_state.level_text.gotoAndStop(game.level); game_state._x = (-(game.phase - 1)) * 520; } function checkPhase() { switch (game.phase) { case 1 : if (game.space) { game.phase = 2; dispPhase(); game.inPlay = true; game.counter = 0; } break; case 2 : game.counter++; if (game.clock < 0) { game.clock = 0; _root.time1.gotoAndStop("f0"); _root.time10.gotoAndStop("f0"); _root.time100.gotoAndStop("f0"); game.counter = 0; game.inPlay = false; if (hero.carsPassed >= game.levCars2BPassed) { if (game.level == 7) { hero.score = hero.score + 10000; } hero.levComplete = true; } else { hero.levComplete = false; } game.phase = 3; dispPhase(); } break; case 3 : game.counter++; if (game.counter > 100) { if (game.counter % 3) { if (hero.carsPassed <= 0) { if (hero.levComplete) { if (game.level < 6) { game.phase = 1; game.level++; buildmap(game.level); break; } if ((game.level == 6) && (global.startLevel == 1)) { game.phase = 1; game.level++; buildmap(game.level); } else { _global.lastScore = hero.score; game.phase = 5; dispPhase(); break; _global.lastScore = hero.score; if (hero.score > _global.highScore) { _global.highScore = hero.score; write_game_cookie(game_id, l1Open, l2Open, l3Open, l4Open, l5Open, l6Open, l7Open, highScore, lastScore); game.phase = 5; dispPhase(); } else { _global.startLevel = game.level; game.phase = 4; dispPhase(); } break; hero.carsPassed--; if (game.level == 7) { hero.score = hero.score + (game.level * 25); } else { hero.score = hero.score + (game.level * 10); } updateDisplays(); break; break; break; } } _global.lastScore = hero.score; if (hero.score > _global.highScore) { _global.highScore = hero.score; write_game_cookie(game_id, l1Open, l2Open, l3Open, l4Open, l5Open, l6Open, l7Open, highScore, lastScore); game.phase = 5; dispPhase(); } else { _global.startLevel = game.level; game.phase = 4; dispPhase(); } break; } hero.carsPassed--; if (game.level == 7) { hero.score = hero.score + (game.level * 25); } else { hero.score = hero.score + (game.level * 10); } updateDisplays(); } } break; case 4 : break; case 5 : break; } } function setSStext() { if (lastscore > highscore) { highscore = lastscore; game_state.nbs._visible = true; } else { game_state.nbs._visible = true; } } function setControls() { game_state.dive_text.gotoAndStop(game.level); game_state.nextlev.onPress = function () { buildMap(game.level); }; game_state.replay1.onPress = function () { _root.gotoAndPlay("playGame"); }; game_state.menu1.onPress = (game_state.menu2.onPress = function () { _root.gotoAndPlay("welcome"); }); game_state.submitt.onPress = function () { if (_global.playerName != "Enter Name") { game_state.score = _root.hero.score; game_state.playerName = _global.playerName; game_state.loadVariables("highscores_outdrive.php?" + int(Math.random() * 100000), "POST"); game_state.submitt._visible = false; game_state.submitt.onPress = null; game_state.labell2._visible = (game_state.labell2_s._visible = false); game_state.labell1.text = ((("Your score has been submitted" + String.fromCharCode(13, 13)) + "To view the scoreboard") + String.fromCharCode(13)) + "click the link beneath the game"; game_state.labell1_s.text = game_state.labell1.text; game_state.menu3._x = 2653; } }; } hero = {speed:0, speedVal:0.071, minSpeed:0, maxSpeed:15, xspeed:0, xslip:0, xslide:0, xspeedVal:0.21, xMovSpeed:0.5, nose_x:0, crashing:false, levComplete:null, score:0}; game = {level:null, count:0, rute2:1.4142, two_pi:6.2824, inPlay:false, paused:false, LTimeUp:false, complete:false}; game.resistance = [null, 1, 0.2, 1, 1, 0.5, 0.8, 0.5]; game.resFact = []; i = 0; while (i < game.resistance.length) { game.resFact[i] = 0.99 - (game.resistance[i] * 0.35); i++; } game.level = _global.startLevel; game.lev1Cols = [65280, 52224, 52224, 16776960, 100, 10053120, 13421619, 6737151, 16777215]; game.lev2Cols = [16777215, 15658734, 15658734, 13421772, 100, 11447997, 14540253, 7842559, 16777164]; game.lev3Cols = [65280, 52224, 16777215, 16777215, 0, 16777215, 16777215, 16777215, 16777215]; game.lev4Cols = [10053120, 6697728, 6697728, 13408512, 100, 3368550, 13408665, 10066431, 13434828]; game.lev5Cols = [16776960, 16763904, 16763904, 12294400, 100, 13412864, 13421568, 2258943, 13434879]; game.lev6Cols = [3355596, 6697932, 0, 14540032, 0, 0, 0, 0, 0]; game.lev7Cols = [5614080, 4491264, 1197312, 3381504, 100, 0, 0, 7842559, 16737843]; game.cars1 = [2, 2, 1, 2, 3, 2, 3, 1, 2, 3, 4, 3, 2, 1, 1, 2, 3, 3, 4, 2, 1, 2, 2, 2, 3, 2, 1]; game.movs1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; game.cars2 = [2, 3, 4, 2, 2, 1, 3, 1, 2, 1, 0, 2, 1, 0, 2, 1, 2, 1, 0, 1, 2, 0, 2, 0, 1, 2, 1, 3, 1, 4]; game.movs2 = [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0]; game.cars3 = [2, 2, 2, 2, 3, 0, 2, 1, 1, 1, 0, 4, 2, 4, 3, 1, 4, 0, 2, 4, 3, 2, 0, 0, 2, 4, 0, 1, 0, 4, 0, 2]; game.movs3 = [0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1]; game.cars4 = [0, 4, 2, 4, 0, 4, 3, 1, 2, 3, 4, 3, 2, 1, 0, 1, 0, 2, 0, 3, 0, 4, 0, 1, 2, 3, 4, 3, 2, 1]; game.movs4 = [0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1]; game.cars5 = [1, 1, 2, 0, 2, 0, 1, 0, 2, 1, 3, 4, 1, 1, 2, 1, 2, 1, 0, 4, 2, 3, 2, 2, 4, 3, 1, 4, 0, 3]; game.movs5 = [1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 1, 1]; game.cars6 = [4, 3, 2, 1, 0, 2, 0, 1, 0, 4, 2, 3, 0, 1, 3, 2, 0, 3, 1, 4, 0, 3, 2, 0, 4, 2, 0, 0]; game.movs6 = [1, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1]; game.cars7 = [4, 1, 3, 4, 1, 2, 1, 4, 3, 4, 1, 0, 1, 0, 4, 0, 1, 0, 2, 0, 3, 4, 0, 1, 2, 1, 2, 1, 0, 4, 0, 3, 0, 4, 1, 1, 4, 0, 3]; game.movs7 = [0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0]; buildMap(game.level); calcFPS(true); the_stuff.onEnterFrame = function () { calcFPS(false); getKeys(); if (!game.paused) { if (game.inPlay) { updateMap(); updateMasks(); moveHero(); scrollScreen(); enemyBrain(); timerStuff(); updateDisplays(); } checkPhase(); } }; stop();
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Symbol 167 MovieClipUses:148 150 152 154 156 158 160 162 164 166Used by:Timeline
Symbol 168 GraphicUsed by:201 209 217 225 233 241 249  Timeline
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Symbol 290 MovieClipUses:282 283 284 285 286 287 288 289Used by:291
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Instance Names

"dummy"Frame 1Symbol 2 MovieClip
"progresss"Frame 3Symbol 4 MovieClip
"pling"Frame 15Symbol 116 MovieClip
"the_mask"Frame 15Symbol 118 MovieClip
"intructions"Frame 19Symbol 129 Button
"playGame"Frame 19Symbol 136 Button
"lscore100000"Frame 19Symbol 167 MovieClip
"lscore10000"Frame 19Symbol 167 MovieClip
"lscore1000"Frame 19Symbol 167 MovieClip
"lscore100"Frame 19Symbol 167 MovieClip
"lscore10"Frame 19Symbol 167 MovieClip
"lscore1"Frame 19Symbol 167 MovieClip
"score100000"Frame 19Symbol 167 MovieClip
"score10000"Frame 19Symbol 167 MovieClip
"score1000"Frame 19Symbol 167 MovieClip
"score100"Frame 19Symbol 167 MovieClip
"score10"Frame 19Symbol 167 MovieClip
"score1"Frame 19Symbol 167 MovieClip
"back"Frame 24Symbol 175 Button
"cov1"Frame 28Symbol 196 Button
"go1"Frame 28Symbol 201 Button
"cov2"Frame 28Symbol 204 Button
"go2"Frame 28Symbol 209 Button
"cov3"Frame 28Symbol 212 Button
"go3"Frame 28Symbol 217 Button
"cov4"Frame 28Symbol 220 Button
"go4"Frame 28Symbol 225 Button
"cov5"Frame 28Symbol 228 Button
"go5"Frame 28Symbol 233 Button
"cov6"Frame 28Symbol 236 Button
"go6"Frame 28Symbol 241 Button
"cov7"Frame 28Symbol 244 Button
"go7"Frame 28Symbol 249 Button
"rd4xform"Frame 30Symbol 254 MovieClip
"quit"Frame 33Symbol 261 Button
"carsPassed"Frame 33Symbol 269 MovieClip
"speed100"Frame 33Symbol 167 MovieClip
"speed10"Frame 33Symbol 167 MovieClip
"speed1"Frame 33Symbol 167 MovieClip
"time100"Frame 33Symbol 167 MovieClip
"time10"Frame 33Symbol 167 MovieClip
"time1"Frame 33Symbol 167 MovieClip
"score100000"Frame 33Symbol 167 MovieClip
"score10000"Frame 33Symbol 167 MovieClip
"score1000"Frame 33Symbol 167 MovieClip
"score100"Frame 33Symbol 167 MovieClip
"score10"Frame 33Symbol 167 MovieClip
"score1"Frame 33Symbol 167 MovieClip
"game_state"Frame 33Symbol 291 MovieClip
"the_stuff"Frame 33Symbol 109 MovieClip [empty]
"weelz"Symbol 12 MovieClip Frame 1Symbol 11 MovieClip
"clip"Symbol 13 MovieClip Frame 1Symbol 12 MovieClip
"back"Symbol 17 MovieClip [enemy7] Frame 1Symbol 13 MovieClip
"nose"Symbol 17 MovieClip [enemy7] Frame 1Symbol 16 MovieClip
"weelz"Symbol 19 MovieClip Frame 1Symbol 11 MovieClip
"clip"Symbol 20 MovieClip Frame 1Symbol 19 MovieClip
"back"Symbol 24 MovieClip [enemy6] Frame 1Symbol 20 MovieClip
"nose"Symbol 24 MovieClip [enemy6] Frame 1Symbol 23 MovieClip
"clip"Symbol 25 MovieClip Frame 1Symbol 19 MovieClip
"back"Symbol 27 MovieClip [enemy5] Frame 1Symbol 25 MovieClip
"nose"Symbol 27 MovieClip [enemy5] Frame 1Symbol 26 MovieClip
"back"Symbol 28 MovieClip [enemy4] Frame 1Symbol 25 MovieClip
"nose"Symbol 28 MovieClip [enemy4] Frame 1Symbol 26 MovieClip
"weelz"Symbol 30 MovieClip Frame 1Symbol 11 MovieClip
"clip"Symbol 31 MovieClip Frame 1Symbol 30 MovieClip
"back"Symbol 35 MovieClip [enemy3] Frame 1Symbol 31 MovieClip
"nose"Symbol 35 MovieClip [enemy3] Frame 1Symbol 34 MovieClip
"weelz"Symbol 37 MovieClip Frame 1Symbol 11 MovieClip
"clip"Symbol 38 MovieClip Frame 1Symbol 37 MovieClip
"back"Symbol 42 MovieClip [enemy1] Frame 1Symbol 38 MovieClip
"nose"Symbol 42 MovieClip [enemy1] Frame 1Symbol 41 MovieClip
"back"Symbol 43 MovieClip [enemy2] Frame 1Symbol 13 MovieClip
"nose"Symbol 43 MovieClip [enemy2] Frame 1Symbol 16 MovieClip
"bg1"Symbol 57 MovieClip [horizon] Frame 1Symbol 45 MovieClip
"bg2"Symbol 57 MovieClip [horizon] Frame 1Symbol 47 MovieClip
"ground"Symbol 57 MovieClip [horizon] Frame 1Symbol 49 MovieClip
"gradient"Symbol 57 MovieClip [horizon] Frame 1Symbol 52 MovieClip
"sky"Symbol 57 MovieClip [horizon] Frame 1Symbol 54 MovieClip
"bg2"Symbol 57 MovieClip [horizon] Frame 7Symbol 56 MovieClip
"splosion"Symbol 68 MovieClip [hero] Frame 1Symbol 62 MovieClip
"weelz"Symbol 68 MovieClip [hero] Frame 1Symbol 11 MovieClip
"nose"Symbol 68 MovieClip [hero] Frame 1Symbol 65 MovieClip
"ht"Symbol 68 MovieClip [hero] Frame 1Symbol 67 MovieClip
"clip"Symbol 88 MovieClip Frame 1Symbol 71 MovieClip
"clip"Symbol 88 MovieClip Frame 2Symbol 74 MovieClip
"clip"Symbol 88 MovieClip Frame 3Symbol 77 MovieClip
"clip"Symbol 88 MovieClip Frame 4Symbol 80 MovieClip
"clip"Symbol 88 MovieClip Frame 5Symbol 83 MovieClip
"clip"Symbol 88 MovieClip Frame 6Symbol 84 MovieClip
"clip"Symbol 88 MovieClip Frame 7Symbol 87 MovieClip
"rd"Symbol 101 MovieClip Frame 1Symbol 100 MovieClip
"road_move1"Symbol 102 MovieClip Frame 1Symbol 101 MovieClip
"mask1"Symbol 107 MovieClip Frame 1Symbol 91 MovieClip
"other_road_scale"Symbol 107 MovieClip Frame 1Symbol 102 MovieClip
"mask2"Symbol 107 MovieClip Frame 1Symbol 91 MovieClip
"road_scale"Symbol 107 MovieClip Frame 1Symbol 102 MovieClip
"line1"Symbol 107 MovieClip Frame 1Symbol 105 MovieClip
"ground1"Symbol 107 MovieClip Frame 1Symbol 106 MovieClip
"tree1"Symbol 108 MovieClip [mask] Frame 1Symbol 88 MovieClip
"tree2"Symbol 108 MovieClip [mask] Frame 1Symbol 88 MovieClip
"tree3"Symbol 108 MovieClip [mask] Frame 1Symbol 88 MovieClip
"tree4"Symbol 108 MovieClip [mask] Frame 1Symbol 88 MovieClip
"msk_alf"Symbol 108 MovieClip [mask] Frame 1Symbol 107 MovieClip
"a0"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"b0"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"a1"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"b1"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"a2"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"b2"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"a3"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"b3"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"a4"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"b4"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"a5"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"b5"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"a6"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"b6"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"a7"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"b7"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"a8"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"b8"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"a9"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"b9"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"a10"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"b10"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"a11"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"b11"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"b121"Symbol 254 MovieClip Frame 151Symbol 253 MovieClip
"cpmask"Symbol 269 MovieClip Frame 1Symbol 263 MovieClip
"PoF1"Symbol 291 MovieClip Frame 1Symbol 278 MovieClip
"PoF2"Symbol 291 MovieClip Frame 1Symbol 278 MovieClip
"nbs"Symbol 291 MovieClip Frame 1Symbol 280 MovieClip
"menu2"Symbol 291 MovieClip Frame 1Symbol 175 Button
"menu1"Symbol 291 MovieClip Frame 1Symbol 175 Button
"level_text"Symbol 291 MovieClip Frame 1Symbol 290 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 9Symbol 17 as "enemy7"
ExportAssets (56)Timeline Frame 9Symbol 24 as "enemy6"
ExportAssets (56)Timeline Frame 9Symbol 27 as "enemy5"
ExportAssets (56)Timeline Frame 9Symbol 28 as "enemy4"
ExportAssets (56)Timeline Frame 9Symbol 35 as "enemy3"
ExportAssets (56)Timeline Frame 9Symbol 42 as "enemy1"
ExportAssets (56)Timeline Frame 9Symbol 43 as "enemy2"
ExportAssets (56)Timeline Frame 9Symbol 35 as "enemy3"
ExportAssets (56)Timeline Frame 9Symbol 42 as "enemy1"
ExportAssets (56)Timeline Frame 9Symbol 43 as "enemy2"
ExportAssets (56)Timeline Frame 9Symbol 57 as "horizon"
ExportAssets (56)Timeline Frame 9Symbol 68 as "hero"
ExportAssets (56)Timeline Frame 9Symbol 108 as "mask"
ExportAssets (56)Timeline Frame 9Symbol 109 as "empty"
ExportAssets (56)Timeline Frame 33Symbol 109 as "empty"

Labels

"loader"Frame 1
"the stuff"Frame 9
"animation"Frame 10
"welcome"Frame 15
"instructions"Frame 20
"pickLevel"Frame 25
"playGame"Frame 29
"moveON"Frame 32
"game"Frame 33
"alpine"Symbol 88 MovieClip Frame 1
"alpinesnow"Symbol 88 MovieClip Frame 2
"orchard"Symbol 88 MovieClip Frame 3
"tunnel"Symbol 88 MovieClip Frame 4
"desert"Symbol 88 MovieClip Frame 5
"desertnight"Symbol 88 MovieClip Frame 6
"city"Symbol 88 MovieClip Frame 7
"f0"Symbol 167 MovieClip Frame 1
"f1"Symbol 167 MovieClip Frame 2
"f2"Symbol 167 MovieClip Frame 3
"f3"Symbol 167 MovieClip Frame 4
"f4"Symbol 167 MovieClip Frame 5
"f5"Symbol 167 MovieClip Frame 6
"f6"Symbol 167 MovieClip Frame 7
"f7"Symbol 167 MovieClip Frame 8
"f8"Symbol 167 MovieClip Frame 9
"f9"Symbol 167 MovieClip Frame 10




http://swfchan.com/47/234237/info.shtml
Created: 4/4 -2020 14:07:42 Last modified: 5/4 -2020 00:36:35 Server time: 22/12 -2024 22:50:14