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229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/97505491?noj=FRM97505491-22DC" width="1" height="1"></div>

W.I.T.C.H. - Satosu.swf

This is the info page for
Flash #234289

(Click the ID number above for more basic data on this flash file.)


Text
Loading

0

%

doge

Sound

p

Magical object

Magical object 1

Magical object 3

Magical object 2

Magical object 4

Play

Instructions

SCORE

00000

TIME

X

3

Menu

ENERGY BLAST

ENERGY BLAST

WILL

WILL

WATER

WATER

IRMA

IRMA

X

FIRE

FIRE

TARANEE

TARANEE

EARTH

EARTH

CORNELIA

CORNELIA

AIR

AIR

HAY LIN

HAY LIN

0:00

Magical object 5

<p align="left"><font face="_sans" size="40" color="#0d072d" letterSpacing="-1.150000" kerning="0">I<font letterSpacing="-4.300000">N<font letterSpacing="-4.950000">S<font letterSpacing="-5.000000">TR</font></font>U<font letterSpacing="-6.900000">C<font letterSpacing="-5.000000">T</font></font>I<font letterSpacing="-7.050000">O</font>N<font letterSpacing="0.000000">S</font></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="40" color="#e7e4f3" letterSpacing="-1.150000" kerning="0">I<font letterSpacing="-4.300000">N<font letterSpacing="-4.950000">S<font letterSpacing="-5.000000">TR</font></font>U<font letterSpacing="-6.900000">C<font letterSpacing="-5.000000">T</font></font>I<font letterSpacing="-7.050000">O</font>N<font letterSpacing="0.000000">S</font></font></font></p><p align="left"></p>

Next

The Guardians need your help! Two of the team
members have gone missing inside Phobos’
castle, leaving the Veil unguarded.
It’s up to you to reunite the Guardians,
escape the castle and close the Veil.
Be careful Cedric has set traps
along your way and is guarding
the only way out of the castle.

1000
bonus
points

Extra
energy

Bonus
chance

-Move your mouse left and right to steer clear
of obstacles in your way

-Move your mouse up to fly faster

-Use your mouse to aim at enemies along the way
and click or press the SPACE BAR to fire an energy blast

Keep an eye out for special items along your way, hit one
with an energy blast for a bonus.

<p align="left"><font face="_sans" size="40" color="#0d072d" letterSpacing="-6.900000" kerning="0"><b>C</b><font letterSpacing="-0.400000"><b>o</b><font letterSpacing="0.150000"><b>n</b><font letterSpacing="6.100000"><b>t</b><font letterSpacing="8.350000"><b>r</b></font></font><b>o</b><font letterSpacing="10.200000"><b>l</b><font letterSpacing="0.000000"><b>s</b></font></font></font></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="40" color="#e7e4f3" letterSpacing="-6.900000" kerning="0">C<font letterSpacing="1.800000">o<font letterSpacing="2.350000">n<font letterSpacing="8.350000">t<font letterSpacing="10.550000">r</font></font>o<font letterSpacing="12.400000">l<font letterSpacing="0.000000">s</font></font></font></font></font></p><p align="left"></p>

Back

<p align="left"><font face="_sans" size="30" color="#0d072d" letterSpacing="1.950000" kerning="0"><b>H</b><font letterSpacing="3.900000"><b>I</b><font letterSpacing="1.850000"><b>N</b><font letterSpacing="2.800000"><b>T</b><font letterSpacing="0.000000"><b>S</b></font></font></font></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="40" color="#0d072d" letterSpacing="-3.150000" kerning="0"><b>L</b><font letterSpacing="-4.350000"><b>E</b><font letterSpacing="-1.950000"><b>V</b></font><b>E</b></font><b>L</b><font letterSpacing="0.500000"><b> </b><font letterSpacing="0.000000"><b>1</b></font></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="40" color="#e7e4f3" letterSpacing="-0.950000" kerning="0">L<font letterSpacing="-4.350000">E<font letterSpacing="-1.950000">V</font>E</font>L<font letterSpacing="0.500000"> <font letterSpacing="0.000000">1</font></font></font></p><p align="left"></p>

Go


Guide Will through the castle
and use the Heart of Candracar
to disable any obstacles
that stand in your way.
Hurry you don’t have much time!


Guide Irma through the castle
and use her power of water
to neutralize any obstacles
that stand in your way.
Hurry
you don’t have much time!


Guide Taranee through
the castle and use her power
of fire to neutralize any
obstacles that stand
in your way.
Hurry
you don’t have much time!


Guide Cornelia through
the castle and use her power
of earth to destroy any
obstacles that stand
in your way.
Hurry
you don’t have much time!


Guide Hay Lin through
the castle and use her power
of air to desperse any
obstacles that stand
in your way.
Hurry
you don’t have much time!

Quit

Resume

Are you sure
you want to quit?

No

Yes

Hurry up
your friends
need you!

Oh no!
Out of Time

Great job you rescued Will!

<p align="left"><font face="_sans" size="40" color="#e7e4f3" letterSpacing="-0.950000" kerning="0">L<font letterSpacing="0.000000">e<font letterSpacing="4.700000">v</font>e<font letterSpacing="12.400000">l<font letterSpacing="0.500000"> <font letterSpacing="2.050000">1</font> <font letterSpacing="-6.900000">C<font letterSpacing="1.800000">o<font letterSpacing="-0.650000">m<font letterSpacing="1.250000">p</font></font></font>l</font></font>e<font letterSpacing="8.350000">t</font></font>e</font></font></p><p align="left"></p>

It’s no time to start celebrating
Will’s still missing!

Help Will search the castle
for Will

Be sure to use the Heart of
Candracar to disable black portals
or any other trap Cedric
has waiting for you.

It’s no time to start celebrating
Irma’s still missing!

Help Will search the castle
for Irma

It’s no time to start celebrating
Taranee’s still missing!

Help Will search the castle
for Taranee’

It’s no time to start celebrating
Cornelia’s still missing!

Help Will search the castle
for Cornelia

It’s no time to start celebrating
Hay Lin’s still missing!

Help Will search the castle
for Hay Lin

Great job you rescued Irma!

Help Irma search the castle
for Will

Be sure to use Irma's power of
water to extinguishe fire or any
other trap Cedric has
waiting for you.

Help Irma search the castle
for Irma

Help Irma search the castle
for Taranee

Help Irma search the castle
for Cornelia

Help Irma search the castle
for Hay Lin

Great job you rescued Taranee!

Help Taranee search the castle
for Will

Be sure to use Taranee's power of
fire to neutralize water blast or any
other trap Cedric has waiting for you.

Help Taranee search the castle
for Irma

Help Taranee search the castle
for Taranee

Help Taranee search the castle
for Cornelia

Help Taranee search the castle
for Hay Lin

Great job you rescued Cornelia!

Help Cornelia search the castle
for Will

Be sure to use Cornelia's power of
earth to destroy brick walls
or any other trap Cedric
has waiting for you.

Help Cornelia search the castle
for Irma

Help Cornelia search the castle
for Taranee

Help Cornelia search the castle
for Cornelia

Help Cornelia search the castle
for Hay Lin

Great job you rescued Hay Lin!

Help Hay Lin search the castle
for Will

Be sure to use Hay Lin's power
of air to disperse poisonous gas
or any other trap Cedric
has waiting for you.

Help Hay Lin search the castle
for Irma

Help Hay Lin search the castle
for Taranee

Help Hay Lin search the castle
for Cornelia

Help Hay Lin search the castle
for Hay Lin

000000


SCORE

000000


With Will back,
the team is complete!
Now it's time escape the castle
to close the Veil!

<p align="left"><font face="_sans" size="40" color="#e7e4f3" letterSpacing="-0.950000" kerning="0">L<font letterSpacing="0.000000">e<font letterSpacing="4.700000">v</font>e<font letterSpacing="12.400000">l<font letterSpacing="0.500000"> <font letterSpacing="2.050000">2</font> <font letterSpacing="-6.900000">C<font letterSpacing="1.800000">o<font letterSpacing="-0.650000">m<font letterSpacing="1.250000">p</font></font></font>l</font></font>e<font letterSpacing="8.350000">t</font></font>e</font></font></p><p align="left"></p>

With Irma back,
the team is complete!
Now it's time escape the castle
to close the Veil!

With Taranee back,
the team is complete!
Now it's time escape the castle
to close the Veil!

With Cornelia back,
the team is complete!
Now it's time escape the castle
to close the Veil!

With Hay Lin back,
the team is complete!

Now it's time
escape the castle
to close the Veil!

Loading...

boss

<p align="left"><font face="_sans" size="40" color="#ffffff" letterSpacing="-3.850000" kerning="0">W<font letterSpacing="3.050000">a<font letterSpacing="4.650000">y<font letterSpacing="0.500000"> <font letterSpacing="8.350000">t<font letterSpacing="1.800000">o</font></font> <font letterSpacing="2.100000">g<font letterSpacing="1.800000">o<font letterSpacing="0.000000">!</font></font></font></font></font></font></font></p><p align="left"></p>

You defeated Cedric just in time
for the Guardians to make it
to Veil and restore the balance
between Earth and Meridian!

FINAL SCORE

000000

Play Again

Submit Score

Don’t worry,
there’s still time
to stop close the Veil.

<p align="left"><font face="_sans" size="55" color="#ffffff" letterSpacing="-9.250000" kerning="0">G<font letterSpacing="-1.850000">A<font letterSpacing="-0.900000">M<font letterSpacing="0.000000">E</font></font></font></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="55" color="#ffffff" letterSpacing="-9.700000" kerning="0">O<font letterSpacing="-2.700000">V<font letterSpacing="-6.000000">E<font letterSpacing="-6.900000">R<font letterSpacing="0.000000">!</font></font></font></font></font></p><p align="left"></p>

SCORE

000000

ActionScript [AS1/AS2]

Frame 1
function fsdPlayAgain() { var _local1 = _global; stopAllSounds(); _local1.level = 1; _local1.trueLevel = 1; theDoge.unloadMovie(); _local1.musicIsPlaying = false; _local1.patchRestart = true; gotoAndStop ("titlecard"); } _quality = "MEDIUM"; urlTemp = new String(this._url); if (urlTemp.lastIndexOf("/") == -1) { lastCar = urlTemp.lastIndexOf("\\"); } else { lastCar = urlTemp.lastIndexOf("/"); } _global.path = urlTemp.substring(0, lastCar + 1); soundMovie = _global.path + "extentions/sound.swf"; _root.sounds.loadMovie(soundMovie); _global.musicIsPlaying = false; Stage.showMenu = false; _focusrect = false; _root.eventID = "jetix_witchrescue_5656"; playerScore = 0; _global.mainTimeline = this; _global.level = 1; _global.trueLevel = 1; _global.lives = 3; _global.freeze = true; _global.gameNumber = 0; _root.score = 0; _global.PlaySound = function (theSound, loop) { sounds.startsound(theSound, loop); }; _global.StopSound = function (theSound) { sounds.Stopsound(theSound); }; _global.ChangeVolume = function (theSound, volume) { sounds.SetSoundVolume(theSound, volume); }; stop(); _global.allSounds = new Sound(_root);
Instance of Symbol 2 MovieClip in Frame 1
onClipEvent (load) { this._quality = "HIGH"; }
Instance of Symbol 21 MovieClip in Frame 1
onClipEvent (load) { _parent.txtPercent.text = 0; } onClipEvent (enterFrame) { if (_root.sounds.getBytesTotal() >= 15000) { if ((_parent.getBytesLoaded() + _root.sounds.getBytesLoaded()) == (_parent.getBytesTotal() + _root.sounds.getBytesTotal())) { _parent.gotoAndStop("titlecard"); } else { percent = Math.round(100 * ((_parent.getBytesLoaded() + _root.sounds.getBytesLoaded()) / (_parent.getBytesTotal() + _root.sounds.getBytesTotal()))); _parent.loadBar.gotoAndStop(percent); _parent.txtPercent.text = percent; } } }
Frame 7
_global.gameNumber++; _global.level = Math.ceil(Math.random() * 5); _global.firstLevel = (_global.lastLevel = _global.level); tempLevel = Math.ceil(Math.random() * 4) + 1; while ((tempLevel == _global.lastLevel) || (tempLevel == _global.firstLevel)) { tempLevel = Math.ceil(Math.random() * 4) + 1; } if ((tempLevel == 4) && (_global.firstLevel == 5)) { tempLevel = Math.ceil(Math.random() * 2) + 1; while ((tempLevel == _global.lastLevel) || (tempLevel == _global.firstLevel)) { tempLevel = Math.ceil(Math.random() * 2) + 1; } } else if ((tempLevel == 5) && (_global.firstLevel == 4)) { tempLevel = Math.ceil(Math.random() * 2) + 1; while ((tempLevel == _global.lastLevel) || (tempLevel == _global.firstLevel)) { tempLevel = Math.ceil(Math.random() * 2) + 1; } } _global.secondLevel = tempLevel; tempLevel2 = Math.ceil(Math.random() * 4) + 1; while (((tempLevel2 == _global.lastLevel) || (tempLevel2 == _global.firstLevel)) || (tempLevel2 == _global.secondLevel)) { tempLevel2 = Math.ceil(Math.random() * 4) + 1; } if ((tempLevel2 == 4) && (_global.firstLevel == 5)) { tempLevel2 = Math.ceil(Math.random() * 2) + 1; while (((tempLevel2 == _global.lastLevel) || (tempLevel2 == _global.firstLevel)) || (tempLevel2 == _global.secondLevel)) { tempLevel2 = Math.ceil(Math.random() * 2) + 1; } } else if ((tempLevel2 == 5) && (_global.firstLevel == 4)) { tempLevel2 = Math.ceil(Math.random() * 2) + 1; while (((tempLevel2 == _global.lastLevel) || (tempLevel2 == _global.firstLevel)) || (tempLevel2 == _global.secondLevel)) { tempLevel2 = Math.ceil(Math.random() * 2) + 1; } } _global.thirdLevel = tempLevel2; _global.lives = 3; _root.score = 0; _global.energy = 1; _global.timeStop = false; _global.inGame = false; clearInterval(_root.mcGame.createEnemyInterval); nextFrame(); if (_global.musicIsPlaying == false) { _global.PlaySound("music", 99999); _global.musicIsPlaying = true; }
Frame 13
_global.inMenu = false;
Instance of Symbol 1177 MovieClip "instruc" in Frame 13
onClipEvent (load) { this._quality = "HIGH"; if (_root.instruction != "") { temp = _root.instruction; _root.instruction = ""; this.gotoAndStop(temp); } }
Frame 17
_quality = "MEDIUM"; _global.inMenu = false;
Frame 21
_global.inMenu = true;
Frame 26
out.play(); _global.inMenu = false;
Frame 31
_global.freeze = true; _global.inMenu = false;
Instance of Symbol 2 MovieClip in Frame 31
onClipEvent (load) { this._quality = "HIGH"; }
Instance of Symbol 1247 MovieClip in Frame 31
onClipEvent (load) { this.gotoAndStop(_global.level); }
Frame 32
_root.gotoAndStop("play");
Frame 36
_global.freeze = true; _global.inMenu = false;
Instance of Symbol 1264 MovieClip in Frame 36
onClipEvent (load) { this.gotoAndStop(_global.level); }
Frame 37
_root.gotoAndStop("play");
Frame 40
_global.StopSound("portalLoop"); _global.StopSound("fireLoop"); _global.StopSound("acidLoop"); level5 = _global.path + "extentions/boss.swf"; _root.bosslvl.loadMovie(level5, 1);
Instance of Symbol 2 MovieClip in Frame 40
onClipEvent (load) { this._quality = "HIGH"; }
Frame 44
playerScore = _root.score;
Frame 48
playerScore = _root.score; _global.StopSound("acidLoop"); _global.StopSound("fireLoop"); _global.StopSound("portalLoop");
Instance of Symbol 1272 MovieClip in Frame 48
onClipEvent (load) { this._quality = "HIGH"; }
Frame 52
playerScore = _root.score; theDoge.loadMovie(_level0.fsd, 1); stop();
Frame 56
_global.gameNumber++; _global.energy = 1; _global.lives--; _global.patchRestart = true; if (_global.lives == 0) { gotoAndStop ("lose"); } else { gotoAndStop ("play"); }
Symbol 19 MovieClip Frame 1
stop();
Symbol 43 MovieClip Frame 9
_parent.destroy(); stop();
Symbol 44 MovieClip [WaterMovie] Frame 1
stop();
Symbol 44 MovieClip [WaterMovie] Frame 2
_global.PlaySound("enemyExplode", 1); stop();
Symbol 55 MovieClip Frame 11
_parent.destroy(); stop();
Symbol 56 MovieClip [WallMovie] Frame 1
stop();
Symbol 56 MovieClip [WallMovie] Frame 2
_global.PlaySound("enemyExplode", 1); stop();
Symbol 60 MovieClip Frame 4
if (_parent.toDestroy == true) { gotoAndPlay ("exploded"); } else { gotoAndPlay (1); }
Symbol 60 MovieClip Frame 5
if (_global.kaboom != 0) { var nbKaboom = _global.kaboom; var i = 0; while (i < nbKaboom) { eval ("_root.mcGame.explosion" + i).removeMovieClip(); _global.kaboom--; i++; } } _global.kaboom++; delete _parent.onEnterFrame; play();
Symbol 60 MovieClip Frame 11
_global.kaboom--; _parent.swapDepths(1001); _parent.removeMovieClip();
Symbol 61 MovieClip [projectile] Frame 1
_global.PlaySound("magicBall", 1); stop();
Symbol 61 MovieClip [projectile] Frame 2
_global.PlaySound("magicBall", 1);
Symbol 61 MovieClip [projectile] Frame 3
_global.PlaySound("magicBall", 1);
Symbol 61 MovieClip [projectile] Frame 4
_global.PlaySound("magicBall", 1);
Symbol 61 MovieClip [projectile] Frame 5
_global.PlaySound("magicBall", 1);
Symbol 67 MovieClip Frame 14
_parent.destroy(); stop();
Symbol 68 MovieClip [EnergyMovie] Frame 1
stop();
Symbol 68 MovieClip [EnergyMovie] Frame 2
_global.PlaySound("enemyExplode", 1); stop();
Symbol 74 MovieClip Frame 14
_parent.destroy(); stop();
Symbol 75 MovieClip [FumeeMovie] Frame 1
stop();
Symbol 75 MovieClip [FumeeMovie] Frame 2
_global.PlaySound("enemyExplode", 1); stop();
Symbol 83 MovieClip Frame 9
_parent.destroy(); stop();
Symbol 84 MovieClip [FireMovie] Frame 1
stop();
Symbol 84 MovieClip [FireMovie] Frame 2
_global.PlaySound("enemyExplode", 1); stop();
Symbol 92 MovieClip Frame 1
this._visible = false; _global.sCont.registerPauseAuto(this._parent);
Symbol 109 MovieClip Frame 5
_global.PlaySound("snakeAttack", 1);
Symbol 109 MovieClip Frame 15
_parent._parent.checkHit(hitzone); _parent._parent.gotoAndStop("idle");
Symbol 110 MovieClip Frame 5
_global.PlaySound("snakeAttack", 1);
Symbol 110 MovieClip Frame 15
_parent._parent.checkHit(hitzone); _parent._parent.gotoAndStop("idle");
Symbol 111 MovieClip Frame 5
_global.PlaySound("snakeAttack", 1);
Symbol 111 MovieClip Frame 15
_parent._parent.checkHit(hitzone); _parent._parent.gotoAndStop("idle");
Symbol 112 MovieClip Frame 1
gotoAndStop(_parent.attackDirection);
Symbol 115 MovieClip Frame 18
_parent.destroy(); stop();
Symbol 116 MovieClip [SnakeMovie] Frame 1
this.state = "idle"; stop();
Symbol 116 MovieClip [SnakeMovie] Frame 3
_global.PlaySound("enemyExplode", 1);
Symbol 116 MovieClip [SnakeMovie] Frame 6
_global.PlaySound("enemyExplode", 1);
Symbol 121 MovieClip Frame 8
_parent._parent.destroy(); stop();
Symbol 127 MovieClip Frame 1
_global.PlaySound("rockAttack", 1);
Symbol 127 MovieClip Frame 18
this._parent.destroy(); stop();
Symbol 128 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 2
_global.PlaySound("enemyExplode", 1);
Symbol 129 MovieClip [RockMovie] Frame 1
stop();
Symbol 129 MovieClip [RockMovie] Frame 2
stop();
Symbol 129 MovieClip [RockMovie] Frame 3
stop();
Symbol 129 MovieClip [RockMovie] Frame 4
stop();
Symbol 170 MovieClip Frame 3
_global.PlaySound("ratAttack", 1);
Symbol 170 MovieClip Frame 9
_parent.checkHit(this);
Symbol 170 MovieClip Frame 14
_parent.destroy(); stop();
Symbol 175 MovieClip Frame 13
_parent.destroy(); stop();
Symbol 193 MovieClip Frame 8
_parent.move = true; _parent.gotoAndStop(_parent.nextMove);
Symbol 194 MovieClip [RatMovie] Frame 3
_global.PlaySound("enemyExplode", 1);
Symbol 194 MovieClip [RatMovie] Frame 5
nextMove = "moveRight";
Symbol 194 MovieClip [RatMovie] Frame 7
nextMove = "moveLeft";
Symbol 205 MovieClip Frame 13
_parent.destroy(); stop();
Symbol 206 MovieClip Frame 1
stop(); this.sound = false;
Symbol 206 MovieClip Frame 2
if (this.sound == false) { _global.PlaySound("portalLoop", 100); this.sound = true; }
Symbol 206 MovieClip Frame 3
_global.StopSound("portalLoop"); this.sound = false; _global.PlaySound("enemyExplode", 1);
Symbol 218 MovieClip Frame 1
_global.PlaySound("enemyExplode", 1);
Symbol 218 MovieClip Frame 7
_parent.destroy(); stop();
Symbol 219 MovieClip Frame 1
stop(); this.sound = false;
Symbol 219 MovieClip Frame 2
if (this.sound == false) { _global.PlaySound("acidLoop", 99999); this.sound = true; } stop();
Symbol 219 MovieClip Frame 3
_global.StopSound("acidLoop"); this.sound = false;
Symbol 223 MovieClip Frame 8
_parent.destroy(); stop();
Symbol 224 MovieClip Frame 1
stop(); this.sound = false;
Symbol 224 MovieClip Frame 2
if (this.sound == false) { _global.PlaySound("fireLoop", 100); this.sound = true; }
Symbol 224 MovieClip Frame 3
_global.StopSound("fireLoop"); this.sound = false; _global.PlaySound("enemyExplode", 1);
Symbol 238 MovieClip Frame 9
_parent.destroy(); stop();
Symbol 239 MovieClip Frame 1
stop();
Symbol 239 MovieClip Frame 3
_global.PlaySound("enemyExplode", 1);
Symbol 240 MovieClip [MagicMovie] Frame 1
stop();
Symbol 240 MovieClip [MagicMovie] Frame 2
stop();
Symbol 240 MovieClip [MagicMovie] Frame 3
stop();
Symbol 240 MovieClip [MagicMovie] Frame 4
stop();
Symbol 240 MovieClip [MagicMovie] Frame 5
stop();
Symbol 244 MovieClip [ColumnMovie] Frame 1
stop();
Symbol 244 MovieClip [ColumnMovie] Frame 2
stop();
Symbol 244 MovieClip [ColumnMovie] Frame 3
stop();
Symbol 244 MovieClip [ColumnMovie] Frame 4
stop();
Symbol 272 MovieClip Frame 4
_parent._parent.checkHit(onde);
Symbol 272 MovieClip Frame 6
_parent._parent.checkHit(onde);
Symbol 272 MovieClip Frame 8
_parent._parent.checkHit(onde);
Symbol 272 MovieClip Frame 10
_parent._parent.checkHit(onde);
Symbol 272 MovieClip Frame 12
_parent._parent.checkHit(onde);
Symbol 272 MovieClip Frame 14
_parent._parent.checkHit(onde);
Symbol 272 MovieClip Frame 16
_parent._parent.checkHit(onde);
Symbol 272 MovieClip Frame 18
_parent._parent.checkHit(onde);
Symbol 272 MovieClip Frame 20
_parent._parent.checkHit(onde);
Symbol 272 MovieClip Frame 22
_parent._parent.checkHit(onde);
Symbol 272 MovieClip Frame 24
_parent._parent.checkHit(onde);
Symbol 272 MovieClip Frame 26
_parent._parent.checkHit(onde);
Symbol 272 MovieClip Frame 28
_parent._parent.checkHit(onde); _parent._parent.gotoAndStop("idle");
Symbol 273 MovieClip Frame 7
_global.PlaySound("batAttack", 1);
Symbol 273 MovieClip Frame 12
stop();
Symbol 275 MovieClip Frame 8
_parent._parent.destroy(); stop();
Symbol 276 MovieClip Frame 11
stop();
Symbol 277 MovieClip [BatMovie] Frame 1
this.state = "idle"; stop();
Symbol 277 MovieClip [BatMovie] Frame 3
_global.PlaySound("enemyExplode", 1);
Symbol 342 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); instruction = 3; gotoAndStop ("instr"); }
Symbol 345 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.inGame = false; _global.PlaySound("btnClick", 1); gotoAndStop ("instr"); }
Symbol 354 MovieClip Frame 1
stop();
Symbol 398 MovieClip Frame 8
stop();
Symbol 399 MovieClip Frame 8
stop();
Symbol 400 MovieClip Frame 8
stop();
Symbol 401 MovieClip Frame 1
stop();
Instance of Symbol 397 MovieClip "flame" in Symbol 401 MovieClip Frame 2
onClipEvent (enterFrame) { _parent._parent._parent.mcCont.fFlameHit(this, energy); }
Symbol 401 MovieClip Frame 3
_global.PlaySound("torchHit", 1);
Instance of Symbol 388 MovieClip "flame" in Symbol 401 MovieClip Frame 4
onClipEvent (enterFrame) { _parent._parent._parent.mcCont.fFlameHit(this, speed); }
Symbol 401 MovieClip Frame 5
_global.PlaySound("torchHit", 1);
Instance of Symbol 397 MovieClip "flame" in Symbol 401 MovieClip Frame 6
onClipEvent (enterFrame) { _parent._parent._parent.mcCont.fFlameHit(this, points); }
Symbol 401 MovieClip Frame 7
_global.PlaySound("torchHit", 1);
Symbol 417 MovieClip Frame 1
stop();
Symbol 417 MovieClip Frame 2
stop();
Symbol 417 MovieClip Frame 3
stop();
Symbol 417 MovieClip Frame 4
stop();
Symbol 417 MovieClip Frame 5
stop();
Symbol 424 MovieClip Frame 1
stop();
Symbol 424 MovieClip Frame 2
stop();
Symbol 424 MovieClip Frame 3
stop();
Symbol 424 MovieClip Frame 4
stop();
Symbol 424 MovieClip Frame 5
stop();
Symbol 691 MovieClip Frame 1
stop();
Symbol 715 MovieClip Frame 2
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 3
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 4
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 5
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 6
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 7
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 8
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 9
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 10
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 11
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 12
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 13
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 14
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 15
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 16
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 17
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 18
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 19
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 20
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 21
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 22
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 23
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 24
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 715 MovieClip Frame 25
stop(); _global.speed = _global.topSpeed; _parent.present = this._currentframe;
Symbol 733 MovieClip Frame 1
_global.PlaySound("hurt", 1); _global.speed = _global.normalSpeed;
Symbol 733 MovieClip Frame 25
stop(); _global.charLife--; _parent.gotoAndStop("Idle");
Symbol 747 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 20);
Symbol 747 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 755 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(76, 55);
Symbol 755 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 757 MovieClip Frame 1
_global.speed = _global.normalSpeed; _global.PlaySound("death", 1);
Symbol 757 MovieClip Frame 40
stop(); if (_global.lives <= 0) { _parent._parent._parent.mcCont.gotoAndPlay(1); } else { _global.energy = 1; _parent._parent._parent.mcInterface.energyBar.energy.gotoAndStop(1); _parent.gotoAndStop("Idle"); }
Symbol 759 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 0);
Symbol 759 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 761 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(25, 30);
Symbol 761 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 762 MovieClip Frame 2
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 3
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 4
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 5
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 6
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 7
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 8
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 9
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 10
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 11
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 12
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 13
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 14
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 15
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 16
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 17
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 18
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 19
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 20
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 21
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 22
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 23
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 24
_global.speed = _global.speed - 2;
Symbol 762 MovieClip Frame 25
stop(); _global.speed = _global.normalSpeed; _parent.gotoAndStop("Idle");
Symbol 763 MovieClip Frame 1
stop(); speedUp = false; present = "";
Symbol 763 MovieClip Frame 2
if (speedUp == true) { acc.gotoAndStop(25); }
Symbol 763 MovieClip Frame 9
speedUp = false; decel.gotoAndPlay(26 - present);
Symbol 779 MovieClip Frame 2
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 3
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 4
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 5
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 6
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 7
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 8
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 9
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 10
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 11
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 12
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 13
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 14
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 15
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 16
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 17
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 18
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 19
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 20
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 21
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 22
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 23
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 24
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 779 MovieClip Frame 25
stop(); _global.speed = _global.topSpeed; _parent.present = this._currentframe;
Symbol 798 MovieClip Frame 1
_global.PlaySound("hurt", 1); _global.speed = _global.normalSpeed;
Symbol 798 MovieClip Frame 25
stop(); _global.charLife--; _parent.gotoAndStop("Idle");
Symbol 810 MovieClip Frame 1
_global.speed = _global.normalSpeed;
Symbol 810 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 20);
Symbol 810 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 817 MovieClip Frame 1
_global.speed = _global.normalSpeed;
Symbol 817 MovieClip Frame 6
_parent._parent._parent.mcCont.fShoot(76, 55);
Symbol 817 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 819 MovieClip Frame 1
_global.speed = _global.normalSpeed; _global.PlaySound("death", 1);
Symbol 819 MovieClip Frame 40
stop(); if (_global.lives <= 0) { _parent._parent._parent.mcCont.gotoAndPlay(1); } else { _global.energy = 1; _parent._parent._parent.mcInterface.energyBar.energy.gotoAndStop(1); _parent.gotoAndStop("Idle"); }
Symbol 822 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 0);
Symbol 822 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 824 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(25, 30);
Symbol 824 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 825 MovieClip Frame 2
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 3
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 4
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 5
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 6
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 7
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 8
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 9
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 10
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 11
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 12
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 13
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 14
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 15
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 16
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 17
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 18
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 19
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 20
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 21
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 22
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 23
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 24
_global.speed = _global.speed - 2;
Symbol 825 MovieClip Frame 25
stop(); _global.speed = _global.normalSpeed; _parent.gotoAndStop("Idle");
Symbol 826 MovieClip Frame 1
stop(); speedUp = false; present = "";
Symbol 826 MovieClip Frame 2
if (speedUp == true) { acc.gotoAndStop(25); }
Symbol 826 MovieClip Frame 9
speedUp = false; decel.gotoAndPlay(26 - present);
Symbol 847 MovieClip Frame 2
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 847 MovieClip Frame 3
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 847 MovieClip Frame 4
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 847 MovieClip Frame 5
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 847 MovieClip Frame 6
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 847 MovieClip Frame 7
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 847 MovieClip Frame 8
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 847 MovieClip Frame 9
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 847 MovieClip Frame 10
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 847 MovieClip Frame 11
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 847 MovieClip Frame 12
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 847 MovieClip Frame 13
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 847 MovieClip Frame 14
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 847 MovieClip Frame 15
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 847 MovieClip Frame 16
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 847 MovieClip Frame 17
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 847 MovieClip Frame 18
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 847 MovieClip Frame 19
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 847 MovieClip Frame 20
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 847 MovieClip Frame 21
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 847 MovieClip Frame 22
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 847 MovieClip Frame 23
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 847 MovieClip Frame 24
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 847 MovieClip Frame 25
stop(); _global.speed = _global.topSpeed; _parent.present = this._currentframe;
Symbol 870 MovieClip Frame 1
_global.PlaySound("hurt", 1); _global.speed = _global.normalSpeed;
Symbol 870 MovieClip Frame 25
stop(); _global.charLife--; _parent.gotoAndStop("Idle");
Symbol 880 MovieClip Frame 1
_global.speed = _global.normalSpeed;
Symbol 880 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 20);
Symbol 880 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 888 MovieClip Frame 1
_global.speed = _global.normalSpeed;
Symbol 888 MovieClip Frame 6
_parent._parent._parent.mcCont.fShoot(76, 55);
Symbol 888 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 890 MovieClip Frame 1
_global.speed = _global.normalSpeed; _global.PlaySound("death", 1);
Symbol 890 MovieClip Frame 40
stop(); if (_global.lives <= 0) { _parent._parent._parent.mcCont.gotoAndPlay(1); } else { _global.energy = 1; _parent._parent._parent.mcInterface.energyBar.energy.gotoAndStop(1); _parent.gotoAndStop("Idle"); }
Symbol 892 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 0);
Symbol 892 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 894 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(25, 30);
Symbol 894 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 895 MovieClip Frame 2
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 3
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 4
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 5
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 6
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 7
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 8
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 9
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 10
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 11
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 12
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 13
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 14
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 15
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 16
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 17
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 18
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 19
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 20
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 21
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 22
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 23
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 24
_global.speed = _global.speed - 2;
Symbol 895 MovieClip Frame 25
stop(); _global.speed = _global.normalSpeed; _parent.gotoAndStop("Idle");
Symbol 896 MovieClip Frame 1
stop(); speedUp = false; present = "";
Symbol 896 MovieClip Frame 2
if (speedUp == true) { acc.gotoAndStop(25); }
Symbol 896 MovieClip Frame 9
speedUp = false; decel.gotoAndPlay(26 - present);
Symbol 907 MovieClip Frame 2
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 907 MovieClip Frame 3
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 907 MovieClip Frame 4
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 907 MovieClip Frame 5
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 907 MovieClip Frame 6
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 907 MovieClip Frame 7
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 907 MovieClip Frame 8
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 907 MovieClip Frame 9
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 907 MovieClip Frame 10
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 907 MovieClip Frame 11
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 907 MovieClip Frame 12
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 907 MovieClip Frame 13
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 907 MovieClip Frame 14
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 907 MovieClip Frame 15
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 907 MovieClip Frame 16
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 907 MovieClip Frame 17
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 907 MovieClip Frame 18
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 907 MovieClip Frame 19
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 907 MovieClip Frame 20
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 907 MovieClip Frame 21
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 907 MovieClip Frame 22
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 907 MovieClip Frame 23
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 907 MovieClip Frame 24
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 907 MovieClip Frame 25
stop(); _global.speed = _global.topSpeed; _parent.present = this._currentframe;
Symbol 915 MovieClip Frame 1
_global.PlaySound("hurt", 1); _global.speed = _global.normalSpeed;
Symbol 915 MovieClip Frame 25
stop(); _global.charLife--; _parent.gotoAndStop("Idle");
Symbol 923 MovieClip Frame 1
_global.speed = _global.normalSpeed;
Symbol 923 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 20);
Symbol 923 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 927 MovieClip Frame 1
_global.speed = _global.normalSpeed;
Symbol 927 MovieClip Frame 6
_parent._parent._parent.mcCont.fShoot(76, 55);
Symbol 927 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 929 MovieClip Frame 1
_global.speed = _global.normalSpeed; _global.PlaySound("death", 1);
Symbol 929 MovieClip Frame 40
stop(); if (_global.lives <= 0) { _parent._parent._parent.mcCont.gotoAndPlay(1); } else { _global.energy = 1; _parent._parent._parent.mcInterface.energyBar.energy.gotoAndStop(1); _parent.gotoAndStop("Idle"); }
Symbol 931 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 0);
Symbol 931 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 933 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(25, 30);
Symbol 933 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 934 MovieClip Frame 2
_global.speed = _global.speed - 2;
Symbol 934 MovieClip Frame 3
_global.speed = _global.speed - 2;
Symbol 934 MovieClip Frame 4
_global.speed = _global.speed - 2;
Symbol 934 MovieClip Frame 5
_global.speed = _global.speed - 2;
Symbol 934 MovieClip Frame 6
_global.speed = _global.speed - 2;
Symbol 934 MovieClip Frame 7
_global.speed = _global.speed - 2;
Symbol 934 MovieClip Frame 8
_global.speed = _global.speed - 2;
Symbol 934 MovieClip Frame 9
_global.speed = _global.speed - 2;
Symbol 934 MovieClip Frame 10
_global.speed = _global.speed - 2;
Symbol 934 MovieClip Frame 11
_global.speed = _global.speed - 2;
Symbol 934 MovieClip Frame 12
_global.speed = _global.speed - 2;
Symbol 934 MovieClip Frame 13
_global.speed = _global.speed - 2;
Symbol 934 MovieClip Frame 14
_global.speed = _global.speed - 2;
Symbol 934 MovieClip Frame 15
_global.speed = _global.speed - 2;
Symbol 934 MovieClip Frame 16
_global.speed = _global.speed - 2;
Symbol 934 MovieClip Frame 17
_global.speed = _global.speed - 2;
Symbol 934 MovieClip Frame 18
_global.speed = _global.speed - 2;
Symbol 934 MovieClip Frame 19
_global.speed = _global.speed - 2;
Symbol 934 MovieClip Frame 20
_global.speed = _global.speed - 2;
Symbol 934 MovieClip Frame 21
_global.speed = _global.speed - 2;
Symbol 934 MovieClip Frame 22
_global.speed = _global.speed - 2;
Symbol 934 MovieClip Frame 23
_global.speed = _global.speed - 2;
Symbol 934 MovieClip Frame 24
_global.speed = _global.speed - 2;
Symbol 934 MovieClip Frame 25
stop(); _global.speed = _global.normalSpeed; _parent.gotoAndStop("Idle");
Symbol 935 MovieClip Frame 1
stop(); speedUp = false; present = "";
Symbol 935 MovieClip Frame 2
if (speedUp == true) { acc.gotoAndStop(25); }
Symbol 935 MovieClip Frame 9
speedUp = false; decel.gotoAndPlay(26 - present);
Symbol 956 MovieClip Frame 2
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 956 MovieClip Frame 3
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 956 MovieClip Frame 4
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 956 MovieClip Frame 5
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 956 MovieClip Frame 6
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 956 MovieClip Frame 7
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 956 MovieClip Frame 8
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 956 MovieClip Frame 9
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 956 MovieClip Frame 10
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 956 MovieClip Frame 11
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 956 MovieClip Frame 12
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 956 MovieClip Frame 13
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 956 MovieClip Frame 14
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 956 MovieClip Frame 15
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 956 MovieClip Frame 16
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 956 MovieClip Frame 17
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 956 MovieClip Frame 18
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 956 MovieClip Frame 19
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 956 MovieClip Frame 20
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 956 MovieClip Frame 21
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 956 MovieClip Frame 22
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 956 MovieClip Frame 23
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 956 MovieClip Frame 24
_global.speed = _global.speed + 2; _parent.present = this._currentframe;
Symbol 956 MovieClip Frame 25
stop(); _global.speed = _global.topSpeed; _parent.present = this._currentframe;
Symbol 968 MovieClip Frame 1
_global.PlaySound("hurt", 1); _global.speed = _global.normalSpeed;
Symbol 968 MovieClip Frame 25
stop(); _global.charLife--; _parent.gotoAndStop("Idle");
Symbol 978 MovieClip Frame 1
_global.speed = _global.normalSpeed;
Symbol 978 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 20);
Symbol 978 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 986 MovieClip Frame 1
_global.speed = _global.normalSpeed;
Symbol 986 MovieClip Frame 6
_parent._parent._parent.mcCont.fShoot(76, 55);
Symbol 986 MovieClip Frame 11
_parent.gotoAndStop("Idle");
Symbol 987 MovieClip Frame 1
_global.speed = _global.normalSpeed; _global.PlaySound("death", 1);
Symbol 987 MovieClip Frame 40
stop(); if (_global.lives <= 0) { _parent._parent._parent.mcCont.gotoAndPlay(1); } else { _global.energy = 1; _parent._parent._parent.mcInterface.energyBar.energy.gotoAndStop(1); _parent.gotoAndStop("Idle"); }
Symbol 989 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(-17, 0);
Symbol 989 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 991 MovieClip Frame 2
_parent._parent._parent.mcCont.fShoot(25, 30);
Symbol 991 MovieClip Frame 11
_parent.speedUp = true; _parent.gotoAndStop("transitionAcc");
Symbol 992 MovieClip Frame 2
_global.speed = _global.speed - 2;
Symbol 992 MovieClip Frame 3
_global.speed = _global.speed - 2;
Symbol 992 MovieClip Frame 4
_global.speed = _global.speed - 2;
Symbol 992 MovieClip Frame 5
_global.speed = _global.speed - 2;
Symbol 992 MovieClip Frame 6
_global.speed = _global.speed - 2;
Symbol 992 MovieClip Frame 7
_global.speed = _global.speed - 2;
Symbol 992 MovieClip Frame 8
_global.speed = _global.speed - 2;
Symbol 992 MovieClip Frame 9
_global.speed = _global.speed - 2;
Symbol 992 MovieClip Frame 10
_global.speed = _global.speed - 2;
Symbol 992 MovieClip Frame 11
_global.speed = _global.speed - 2;
Symbol 992 MovieClip Frame 12
_global.speed = _global.speed - 2;
Symbol 992 MovieClip Frame 13
_global.speed = _global.speed - 2;
Symbol 992 MovieClip Frame 14
_global.speed = _global.speed - 2;
Symbol 992 MovieClip Frame 15
_global.speed = _global.speed - 2;
Symbol 992 MovieClip Frame 16
_global.speed = _global.speed - 2;
Symbol 992 MovieClip Frame 17
_global.speed = _global.speed - 2;
Symbol 992 MovieClip Frame 18
_global.speed = _global.speed - 2;
Symbol 992 MovieClip Frame 19
_global.speed = _global.speed - 2;
Symbol 992 MovieClip Frame 20
_global.speed = _global.speed - 2;
Symbol 992 MovieClip Frame 21
_global.speed = _global.speed - 2;
Symbol 992 MovieClip Frame 22
_global.speed = _global.speed - 2;
Symbol 992 MovieClip Frame 23
_global.speed = _global.speed - 2;
Symbol 992 MovieClip Frame 24
_global.speed = _global.speed - 2;
Symbol 992 MovieClip Frame 25
stop(); _global.speed = _global.normalSpeed; _parent.gotoAndStop("Idle");
Symbol 993 MovieClip Frame 1
stop(); speedUp = false; present = "";
Symbol 993 MovieClip Frame 2
if (speedUp == true) { acc.gotoAndStop(25); }
Symbol 993 MovieClip Frame 9
speedUp = false; decel.gotoAndPlay(26 - present);
Instance of Symbol 763 MovieClip "char" in Symbol 994 MovieClip Frame 1
onClipEvent (load) { if (_global.currentWitch != "Will") { _parent.gotoAndPlay(_global.currentWitch); } }
Symbol 994 MovieClip Frame 60
gotoAndPlay ("Will");
Instance of Symbol 826 MovieClip "char" in Symbol 994 MovieClip Frame 61
onClipEvent (load) { if (_global.currentWitch != "Irma") { _parent.gotoAndPlay(_global.currentWitch); } }
Symbol 994 MovieClip Frame 120
gotoAndPlay ("Irma");
Instance of Symbol 896 MovieClip "char" in Symbol 994 MovieClip Frame 121
onClipEvent (load) { if (_global.currentWitch != "Taranee") { _parent.gotoAndPlay(_global.currentWitch); } }
Symbol 994 MovieClip Frame 180
gotoAndPlay ("Taranee");
Instance of Symbol 935 MovieClip "char" in Symbol 994 MovieClip Frame 181
onClipEvent (load) { if (_global.currentWitch != "Cornelia") { _parent.gotoAndPlay(_global.currentWitch); } }
Symbol 994 MovieClip Frame 240
gotoAndPlay ("Cornelia");
Instance of Symbol 993 MovieClip "char" in Symbol 994 MovieClip Frame 241
onClipEvent (load) { if (_global.currentWitch != "HayLin") { _parent.gotoAndPlay(_global.currentWitch); } }
Symbol 994 MovieClip Frame 301
gotoAndPlay ("HayLin");
Symbol 1019 MovieClip Frame 1
stop();
Symbol 1025 MovieClip Frame 1
stop();
Symbol 1031 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); if (!_global.freeze) { _global.allSounds.setVolume(20); _root.mcGame.mcCont.gamePause(); _root.gotoAndStop("menu"); } else { _global.allSounds.setVolume(100); _root.mcGame.mcCont.gameUnpause(); _root.gotoAndStop("play"); } }
Symbol 1034 MovieClip Frame 1
stop();
Symbol 1094 MovieClip Frame 1
stop();
Symbol 1097 MovieClip Frame 30
this.update(); gotoAndPlay (1);
Symbol 1102 Button
on (release) { _global.musicIsPlaying = false; _global.StopSound("music"); this.gotoAndPlay(2); }
Symbol 1103 Button
on (release) { _global.musicIsPlaying = true; _global.PlaySound("music", 99999); this.gotoAndPlay(1); }
Symbol 1104 MovieClip Frame 1
stop();
Symbol 1104 MovieClip Frame 2
stop();
Symbol 1105 MovieClip Frame 1
nbLife = _global.lives - 1;
Instance of Symbol 1097 MovieClip "mcChrono" in Symbol 1105 MovieClip Frame 1
onClipEvent (load) { function setTime(seconds) { var _local1 = this; _local1.reachedZero = false; _local1.time = seconds + 1; _local1.doUpdate(); } function update() { if (!_global.freeze) { this.doUpdate(); this.doEnemyInterval(); } } function doUpdate() { var _local1 = this; if (_local1.time > 0) { _local1.time--; } else if (!_local1.reachedZero) { _local1.reachedZero = true; _root.mcGame.mcCont.fDeath(); } var _local3 = Math.floor(_local1.time / 60); var _local2 = _local1.time - (_local3 * 60); if (_local2 < 10) { _local2 = "0" + _local2; } _local1.chronoValue = (_local3 + ":") + _local2; } function doEnemyInterval() { var _local1 = _global; _local1.enemyIntervalCount++; if ((!_local1.enemyIntervalDone) && (_local1.enemyIntervalCount >= _local1.enemyInterval)) { _local1.enemyIntervalDone = true; _local1.sCont.createEnemy(_local1.gameNumber); } } _global.chronoMC = this; this.time = 0; } onClipEvent (enterFrame) { if (_global.freeze || (_global.timeStop)) { this.stop(); } else { this.play(); } }
Instance of Symbol 1104 MovieClip "stopSound" in Symbol 1105 MovieClip Frame 1
onClipEvent (load) { if (_global.musicIsPlaying == true) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } }
Symbol 1109 MovieClip Frame 1
stop();
Symbol 1109 MovieClip Frame 2
_global.PlaySound("enemyExplode", 1);
Symbol 1111 MovieClip Frame 2
function enemyInit(enemy, enemyType) { var _local2 = _global; var _local1 = enemy.object; _local1.type = enemyType; _local1.enabled = false; _local1.speed = 5; _local1.state = "idle"; _local1.reflex = 20; _local1.canAvoid = false; _local1.enable = enemyEnable; _local1.disable = enemyDisable; _local1.destroy = enemyDestroy; _local1.checkHit = enemyCheckHit; _local1.die = enemyDie; switch (_local1.type) { case "bat" : _local1.behavior = enemyBehaviorBat; _local1.setMove = enemySetMove; _local1.attack = enemyAttackBat; _local1.distanceBeforeAttack = _local2.batBeforeAttack; _local1.distanceBeforeFollow = 1500; _local1.delayBeforeNextAttack = _local2.batAttackDelay; _local1.multipleAttack = true; _local1.move = true; _local1.speed = _local2.batSpeed; _local1.firstMove = true; _local1.type = "bat"; break; case "snake" : _local1.behavior = enemyBehaviorSnake; _local1.setMove = enemySetMove; _local1.attack = enemyAttackSnake; _local1.distanceBeforeAttack = _local2.snackBeforeAttack; _local1.distanceBeforeFollow = 1500; _local1.delayBeforeNextAttack = _local2.snackAttackDelay; _local1.multipleAttack = true; _local1.move = false; _local1.firstMove = true; _local1.type = "snake"; break; case "rat" : _local1.behavior = enemyBehaviorRat; _local1.setMove = enemyRatSetMove; _local1.attack = enemyAttackRat; _local1.checkHit = enemyRatCheckHit; _local1.die = enemyRatDie; _local1.doDie = enemyDie; _local1.distanceBeforeAttack = 1500; _local1.distanceBeforeFollow = 2500; _local1.multipleAttack = false; _local1.move = false; _local1.reflex = _local2.ratReflex; _local1.speed = _local2.ratSpeed; _local1.type = "rat"; break; case "column" : _local1.canAvoid = true; _local1.cantDie = true; break; case "rock" : _local1.behavior = enemyBehaviorRock; _local1.canAvoid = true; break; case "magicBall" : _local1.die = enemyMagicBallDie; _local1.canAvoid = true; break; case "magic" : _local1.die = enemyMagicDie; _local1.behavior = enemyBehaviorMagic; } _local1.onEnterFrame = enemyDoBehavior; _local1.gotoAndStop(_local1.state); } function enemyEnable() { this.enabled = true; } function enemyDisable() { this.enabled = false; } function enemyDie() { var _local1 = this; if (((_local1.state != "death") && (!_local1.cantDie)) && (!(((_local1.type == "rat") && (_local1.hasAttacked)) && (_local1.state != "attack")))) { _local1.state = "death"; _root.score = _root.score + 250; _local1.gotoAndStop("Death"); } } function enemyRatDie() { var _local1 = this; if ((!_local1.hasAttacked) && (_local1.state != "attack")) { _local1.doDie(); } } function enemyMagicDie() { var _local1 = this; if (((_local1.state != "death") && (!_local1.cantDie)) && (!(((_local1.type == "rat") && (_local1.hasAttacked)) && (_local1.state != "attack")))) { _local1.state = "death"; _global.magicCanBeCreated = true; _root.score = _root.score + 500; _local1.gotoAndStop("Death"); } } function enemyMagicBallDie() { var _local1 = this; if (((_local1.state != "death") && (!_local1.cantDie)) && (!(((_local1.type == "rat") && (_local1.hasAttacked)) && (_local1.state != "attack")))) { _local1.state = "death"; _root.score = _root.score + 500; _local1.gotoAndStop("Death"); } } function enemyDestroy() { var _local1 = this; _local1.disable(); _local1.removeMovieClip(); } function enemyDoBehavior() { var _local1 = this; var _local2 = _global; if (_local1.enabled && (!_local2.freeze)) { var mouseX = _root._xmouse; var _local3 = (_local1._x + _local1._parent._x) + _local1._parent._parent._x; var playerX = ((_local1._parent.mcChar._x + _local1._parent.mcChar._parent._x) + _local1._parent.mcChar._parent._parent._x); if (_local1.move) { _local1.o3Dpoints.x = _local1.o3Dpoints.x + (_local1.direction * _local1.speed); if (_local1.o3Dpoints.x <= _local2.sCont.Xmin) { _local1.o3Dpoints.x = _local2.sCont.Xmin; } if (_local1.o3Dpoints.x >= _local2.sCont.Xmax) { _local1.o3Dpoints.x = _local2.sCont.Xmax; } } if (_local1.firstMove) { if (Math.round(Math.random() * _local1.reflex) == 1) { if (_local1.o3Dpoints.z < _local1.distanceBeforeFollow) { if (playerX > _local3) { _local1.setMove(1); } else { _local1.setMove(-1); } } else if (mouseX < _local3) { _local1.setMove(1); } else { _local1.setMove(-1); } } } if ((((_local1.o3Dpoints.z <= _local1.distanceBeforeAttack) && (!_local1.hasAttacked)) && (_local1.state != "attack")) && (_local1.state != "death")) { _local1.state = "attack"; _local1.hasAttacked = true; if (_local1.multipleAttack) { _local1.nextAttackTimer = (getTimer() + _local1.delayBeforeNextAttack) + Math.round(Math.random() * 500); } _local1.attack(); } if (_local1.nextAttackTimer < getTimer()) { delete _local1.hasAttacked; delete _local1.nextAttackTimer; } if (((_local1.o3Dpoints.z <= 0) && (!_local1.isOut)) && (_local1.state != "death")) { if ((_local1.anim.hit && (_local1.anim.hit.hitTest(_local1._parent.mcChar))) || ((!_local1.anim.hit) && (_local1.hitTest(_local1._parent.mcChar)))) { fPlayerHit(15); } else if (!_local1.canAvoid) { } else { _root.score = _root.score + 250; } _local1.isOut = true; } _local1.behavior(); _local1.update(); } } function enemyCheckHit(mc) { var _local1 = mc; if (((_local1.hitTest(_parent.mcChar) && (!_local1.hasHit)) && (this.enabled)) && (this.state != "death")) { _global.sCont.fPlayerHit(15); _local1.hasHit = true; } } function enemyRatCheckHit(mc) { if (mc.hitTest(_parent.mcChar) && (this.state != "death")) { _global.sCont.fPlayerHit(15); } } function enemyBehaviorBat() { var _local1 = this; if (_local1.o3Dpoints.z < 1000) { _local1.o3Dpoints.y = _local1.o3Dpoints.y + 7; } } function enemyBehaviorSnake() { } function enemyAttackSnake() { var _local1 = this; var _local2 = _parent; var distance = (_local2.mcCont.Xmax - _local2.mcCont.Xmin); var x = (_local1.o3Dpoints.x - _local2.mcCont.Xmin); var _local3 = x / distance; if (_local3 <= 0.33) { _local1.attackDirection = 3; } else if ((_local3 > 0.33) && (_local3 <= 0.66)) { _local1.attackDirection = 2; } else { _local1.attackDirection = 1; } _local1.gotoAndStop("Attack"); } function enemyAttackRat() { this.gotoAndStop("Attack"); } function enemyAttackBat() { this.gotoAndStop("Attack"); } function enemyBehaviorRat() { var _local1 = this; var _local2 = _parent; if (((_local1.state != "death") && (!_local1.hasAttacked)) && (_local1.state != "attack")) { if (!_local1.firstMove) { _local1.move = true; _local1.firstMove = true; _local1.direction = -1; _local1.gotoAndStop("turnRight"); } if (_local1.move) { if ((_local1.o3Dpoints.x <= _local2.mcCont.Xmin) || (_local1.o3Dpoints.x >= _local2.mcCont.Xmax)) { _local1.move = false; if (!_local1.hasAttacked) { _local1.gotoAndStop("idle"); } if (_local1.o3Dpoints.x <= _local2.mcCont.Xmin) { } } } } if (_local1.state == "attack") { _local1.o3Dpoints.x = _local1.o3Dpoints.x + (50 * _local1.direction); } } function enemyBehaviorRock() { var _local1 = this; if ((((_local1.o3Dpoints.z < -20) && (!_local1.hasAttacked)) && (_local1.state != "death")) && (!_local1.doubleRockFix)) { _local1.o3Dpoints.z = 300; _local1.isOut = false; _local1.hasAttacked = true; _local1.doubleRockFix = true; _local1.state = "attack"; _local1.gotoAndStop("attack"); } } function enemyBehaviorMagic() { var _local1 = _global; if (this.o3Dpoints.z < 0) { _local1.magicCanBeCreated = true; _local1.StopSound("acidLoop"); _local1.StopSound("fireLoop"); _local1.StopSound("portalLoop"); } } function enemySetMove(direction) { this.direction = direction; } function enemyRatSetMove(direction) { var _local1 = this; var _local2 = direction; if ((((_local1.direction != _local2) && (!_local1.hasAttacked)) && (_local1.state != "attack")) && (_local1.state != "death")) { if (_local2 == -1) { _local1.gotoAndStop("turnRight"); _local1.move = false; } else { _local1.gotoAndStop("turnLeft"); _local1.move = false; } _local1.direction = _local2; } } function pauseInit() { _global.pause = new Object(); AsBroadcaster.initialize(_global.pause); } function registerPause(mc) { } function registerPauseAuto(mc) { var _local1 = mc; if (!_local1.onUnLoad) { registerPause(_local1); _local1.onUnload = function () { unregisterPause(this); }; } } function unregisterPause(mc) { _global.pause.removeListener(mc); } function gamePause() { _global.freeze = true; _global.pause.broadcastMessage("stop"); } function gameUnpause() { _root.mcGame.mcInterface.chrono.startTime = getTimer() - _root.mcGame.mcInterface.chrono.elapsed; _global.freeze = false; _global.pause.broadcastMessage("play"); } function fSetLevel(level, trueLevel) { var _local1 = _global; var _local2 = _parent; var _local3 = level; _local1.shoot = true; if (trueLevel == 1) { _local1.maxTime = 85; } else if (trueLevel == 2) { _local1.maxTime = 105; } _local1.chronoMC.setTime(_local1.maxTime); _local2.mcInterface.energyBar.faceIcon.gotoAndStop(_local3); _local2.mcBack.gotoAndStop(_local3); switch (_local3) { case 1 : temp = "Will"; _local1.currentWitch = "Will"; _local2.mcChar.gotoAndPlay("Will"); break; case 2 : temp = "Irma"; _local1.currentWitch = "Irma"; _local2.mcChar.gotoAndPlay("Irma"); break; case 3 : temp = "Taranee"; _local1.currentWitch = "Taranee"; _local2.mcChar.gotoAndPlay("Taranee"); break; case 4 : temp = "Cornelia"; _local1.currentWitch = "Cornelia"; _local2.mcChar.gotoAndPlay("Cornelia"); break; case 5 : temp = "HayLin"; _local1.currentWitch = "HayLin"; _local2.mcChar.gotoAndPlay("HayLin"); } validWitch = setInterval(function () { _parent.mcChar.gotoAndPlay(temp); clearInterval(validWitch); }, 700); } function mapMatrix(wicheElement) { var _local3 = _global; var _local2 = wicheElement; var screenPoint = f3Dto2D(_local2, oCAR); _local2.corrMC._x = screenPoint.x + Xoffset; _local2.corrMC._y = screenPoint.y + Yoffset; _local2.corrMC._xscale = (_local2.corrMC._yscale = 200 * screenPoint.scaleFactor); if (_local2.corrMC._name.substr(0, 10) == "projectile") { var _local1 = 0; while (_local1 < _local3.columnList.length) { _local1++; } } } function fElements(x, y, z, mcElement, modSpeed) { var _local1 = this; var _local2 = mcElement; var _loc3 = _global; _local2.o3Dpoints = make3DPoint(x, y, z, _local2); _local2.enable(); _local2.update = function () { var _local1 = this; var _local2 = _global; if (modSpeed != undefined) { _local1.o3Dpoints.z = _local1.o3Dpoints.z - (_local2.speed / modSpeed); } else { _local1.o3Dpoints.z = _local1.o3Dpoints.z - _local2.speed; } if (_local1._parent["projectile" + Math.floor(_local1.o3Dpoints.z / 1000)]._name != undefined) { _local1.oMCRef = _local1._parent["projectile" + Math.floor(_local1.o3Dpoints.z / 1000)]; if (_local1.hitTest(_local1.oMCRef)) { _local1.oMCRef._name = "explosion" + kaboom; _local1.oMCRef.toDestroy = true; _local1.oMCRef.anim.gotoAndPlay("explode"); _local1.die(); } } else if (_local1._parent["projectile" + Math.floor(_local1.o3Dpoints.z / 800)]._name != undefined) { _local1.oMCRef = _local1._parent["projectile" + Math.floor(_local1.o3Dpoints.z / 800)]; if (_local1.hitTest(_local1.oMCRef)) { _local1.oMCRef._name = "explosion" + kaboom; _local1.oMCRef.toDestroy = true; _local1.oMCRef.anim.gotoAndPlay("explode"); _local1.die(); } } if (_local1.o3Dpoints.z < -100) { if (_local1.type == "column") { _local2.columnList.splice(0, 1); } _local1.removeMovieClip(); } _local2.sCont.mapMatrix(_local1.o3Dpoints); }; } function fFlameHit(me, bonus) { var _local1 = this; var _local2 = _global; var _local3 = me; if (_local1._parent["projectile" + Math.floor(_local3._parent._parent.o3Dpoints.z / 1000)]._name != undefined) { _local1.oMCRef = _local1._parent["projectile" + Math.floor(_local3._parent._parent.o3Dpoints.z / 1000)]; if (_local3.hitTest(_local1.oMCRef)) { delete _local1.oMCRef.onEnterFrame; _local1.oMCRef.swapDepths(1001); _local1.oMCRef.removeMovieClip(); _local3._parent.nextFrame(); switch (bonus) { case points : _root.score = _root.score + 1000; return; case energy : _local2.energy = _local2.energy - 20; if (_local2.energy < 1) { _local2.energy = 1; } _parent.mcInterface.energyBar.energy.gotoAndStop(_local2.energy); return; case speed : _local2.lives++; _parent.mcInterface.nbLife++; } } } } function fMove() { var _local1 = _parent; var _local2 = this; if (!_global.freeze) { if (Key.isDown(32) && (!_local2.holdingSpace)) { _local2.holdingSpace = true; _local1.onMouseDown = _local2.onMouseDown(); } else if ((!Key.isDown(32)) && (_local2.holdingSpace)) { _local2.holdingSpace = false; } if (Key.isDown(37)) { if ((_local1.mcChar._x - 10) >= 83) { _local1.mcChar._x = _local1.mcChar._x - 10; } else { _local1.mcChar._x = 83; } } else if (Key.isDown(39)) { if ((_local1.mcChar._x + 10) <= 497) { _local1.mcChar._x = _local1.mcChar._x + 10; } else { _local1.mcChar._x = 497; } } else { var _local3; if (Key.isDown(38) || (Key.isDown(40))) { if (key.isDown(38)) { _local3 = true; } else { _local3 = false; } } else if (_root._ymouse <= 160) { _local3 = true; } else { _local3 = false; } if (_local3) { if (_local1.mcChar.char._currentframe == 1) { _local2.isAccelerating = true; _local1.mcChar.char.gotoAndStop("transitionAcc"); } } else if (_local1.mcChar.char._currentframe == 2) { _local2.isAccelerating = false; _local1.mcChar.char.gotoAndStop("Deceleration"); } if (_root._xmouse < 80) { mousePos = 80; } else if (_root._xmouse > 500) { mousePos = 500; } else { mousePos = _root._xmouse; } if (_local1.mcChar._x < mousePos) { _local1.mcChar._x = _local1.mcChar._x + 7; if (_local1.mcChar._x > mousePos) { _local1.mcChar._x = mousePos; } } else if (_local1.mcChar._x > mousePos) { _local1.mcChar._x = _local1.mcChar._x - 7; if (_local1.mcChar._x < mousePos) { _local1.mcChar._x = mousePos; } } } } } _global.redTorch1 = 0; _global.redTorch2 = 0; _global.blueTorch1 = 0; _global.blueTorch2 = 0; _global.blueTorch3 = 0; _global.greenTorch1 = 0; _global.greenTorch2 = 0; _global.greenTorch3 = 0; _global.greenTorch4 = 0; _global.greenTorch5 = 0; _global.batSpeed = 5; _global.batSpeedVar = 5; _global.batBeforeAttack = 2500; _global.batAttackDelay = 2500; _global.batBeforeAttack = 20000; _global.snackAttackDelay = 2500; _global.snackBeforeAttack = 20000; _global.ratSpeed = 10; _global.ratReflex = 10; _global.ratMoveDistance = 6000; _global.make2Column = false; _global.maxColumnStyle = 2; _global.maxBallStyle = 3; _global.columnList = new Array(); _global.numberOfMagical = 5; _global.kindOfBadGuy = 5; _global.maxRockStyle = 2; createEnemy = function (gameNumber) { var _local1 = _parent; var _local2 = _global; if ((_local2.freeze == false) && (_local2.gameNumber == gameNumber)) { clearInterval(_local1.createEnemyInterval); _local1.enemyToCreate = Math.ceil(Math.random() * _local2.kindOfBadGuy); if (_local1.enemyToCreate) { while (_local1.enemyToCreate == _local1.lastEnemyToCreate) { _local1.enemyToCreate = Math.ceil(Math.random() * _local2.kindOfBadGuy); } } _local1.lastEnemyToCreate = _local1.enemyToCreate; switch (_local1.enemyToCreate) { case 1 : createAColumn(); return; case 2 : createARock(); return; case 3 : createAMagicBall(); return; case 4 : createAMagicBall(); return; case 5 : if (_local2.magicCanBeCreated) { createAMagical(); } else { createAMagicBall(); } } } }; createABat = function () { var _local1 = _global; var _local2 = _parent; badGuy = "enemy" + _local2.noEnemy; _local1[badGuy] = new Object(); _local1[badGuy].vTime = 100; _local1[badGuy].x = 0; _local1[badGuy].y = 35; _local1[badGuy].z = 7000; _local1[badGuy].no = _local2.noEnemy; _local2.attachMovie("BatMovie", badGuy, _local2.depth); _local2[badGuy]._x = -50; _local2[badGuy]._y = -50; _local1[badGuy].object = _local2[badGuy]; _local1.elements = badGuy; _local2.noEnemy++; _local2.depth--; if (_local2.depth <= 10) { _local2.depth = 450; } enemyInit(_local1[badGuy], "bat"); enemyInterval = "enemyInterval" + _local2.noEnemy; fElements(_local1[badGuy].x, _local1[badGuy].y, _local1[badGuy].z, _local1[badGuy].object); timeBeforeCreation = Math.ceil(Math.random() * _local1.timeDifference) + _local1.minimumTime; _local2.createEnemyInterval = setEnemyInterval(timeBeforeCreation, _local1.gameNumber); }; createARat = function () { var _local1 = _global; var _local2 = _parent; badGuy = "enemy" + _local2.noEnemy; _local1[badGuy] = new Object(); _local1[badGuy].vTime = 100; _local1[badGuy].x = 0; _local1[badGuy].y = 450; _local1[badGuy].z = 7000; _local2.attachMovie("RatMovie", badGuy, _local2.depth); _local2[badGuy]._x = -50; _local2[badGuy]._y = -50; _local1[badGuy].object = _local2[badGuy]; _local2.noEnemy++; _local2.depth--; if (_local2.depth <= 10) { _local2.depth = 450; } enemyInit(_local1[badGuy], "rat"); enemyInterval = "enemyInterval" + _local2.noEnemy; fElements(_local1[badGuy].x, _local1[badGuy].y, _local1[badGuy].z, _local1[badGuy].object); timeBeforeCreation = Math.ceil(Math.random() * _local1.timeDifference) + _local1.minimumTime; _local2.createEnemyInterval = setEnemyInterval(timeBeforeCreation, _local1.gameNumber); }; createASnake = function () { var _local1 = _parent; var _local2 = _global; _local1.snakeStyle = Math.ceil(Math.random() * 3); while (_local1.snakeStyle == _local1.lastSnakeStyle) { _local1.snakeStyle = Math.ceil(Math.random() * 3); } _local1.lastSnakeStyle = _local1.snakeStyle; switch (_local1.snakeStyle) { case 1 : posX = -200; break; case 2 : posX = 0; break; case 3 : posX = 200; } badGuy = "enemy" + _local1.noEnemy; _local2[badGuy] = new Object(); _local2[badGuy].vTime = 100; _local2[badGuy].x = posX; _local2[badGuy].y = 310; _local2[badGuy].z = 7000; _local2[badGuy].initialSpeed = 1; _local1.attachMovie("SnakeMovie", badGuy, _local1.depth); _local1[badGuy]._x = -50; _local1[badGuy]._y = -50; _local1[badGuy]._width = 50; _local1[badGuy]._height = 50; _local1[badGuy]._xscale = 10; _local1[badGuy]._yscale = 10; _local2[badGuy].object = _local1[badGuy]; _local1.noEnemy++; _local1.depth--; if (_local1.depth <= 10) { _local1.depth = 450; } enemyInit(_local2[badGuy], "snake"); enemyInterval = "enemyInterval" + _local1.noEnemy; fElements(_local2[badGuy].x, _local2[badGuy].y, _local2[badGuy].z, _local2[badGuy].object, _local2[badGuy].initialSpeed); timeBeforeCreation = Math.ceil(Math.random() * _local2.timeDifference) + _local2.minimumTime; _local1.createEnemyInterval = setEnemyInterval(timeBeforeCreation, _local2.gameNumber); }; createAColumn = function () { var _local1 = _global; var _local2 = _parent; _local2.columnStyle = Math.ceil(Math.random() * _local1.maxColumnStyle); _local2.lastColumnStyle = _local2.columnStyle; switch (_local2.columnStyle) { case 1 : posX = -250; break; case 2 : posX = 0; break; case 3 : posX = 250; break; case 4 : posX = -250; posX2 = 250; _local1.make2Column = true; } badGuy = "enemy" + _local2.noEnemy; _local1.columnList.push(badGuy); _local1[badGuy] = new Object(); _local1[badGuy].vTime = 100; _local1[badGuy].x = posX; _local1[badGuy].y = 350; _local1[badGuy].z = 7000; _local1[badGuy].initialSpeed = 1; _local2.attachMovie("ColumnMovie", badGuy, _local2.depth); _local2[badGuy]._x = -50; _local2[badGuy]._y = -50; _local2[badGuy].gotoAndStop(_local1.level); _local1[badGuy].object = _local2[badGuy]; _local2.noEnemy++; _local2.depth--; if (_local2.depth <= 10) { _local2.depth = 450; } enemyInit(_local1[badGuy], "column"); enemyInterval = "enemyInterval" + _local2.noEnemy; fElements(_local1[badGuy].x, _local1[badGuy].y, _local1[badGuy].z, _local1[badGuy].object, _local1[badGuy].initialSpeed); if (_local1.make2Column == true) { badGuy = "enemy" + _local2.noEnemy; _local1[badGuy] = new Object(); _local1[badGuy].vTime = 100; _local1[badGuy].x = posX2; _local1[badGuy].y = 350; _local1[badGuy].z = 7000; _local1[badGuy].initialSpeed = 1; _local2.attachMovie("ColumnMovie", badGuy, _local2.depth); _local2[badGuy]._x = -50; _local2[badGuy]._y = -50; _local2[badGuy].gotoAndStop(_local1.level); _local1[badGuy].object = _local2[badGuy]; _local2.noEnemy++; _local2.depth--; if (_local2.depth <= 10) { _local2.depth = 450; } enemyInit(_local1[badGuy], "column"); enemyInterval = "enemyInterval" + _local2.noEnemy; fElements(_local1[badGuy].x, _local1[badGuy].y, _local1[badGuy].z, _local1[badGuy].object); } _local1.make2Column = false; timeBeforeCreation = Math.ceil(Math.random() * _local1.timeDifference) + _local1.minimumTime; _local2.createEnemyInterval = setEnemyInterval(timeBeforeCreation, _local1.gameNumber); }; createARock = function () { var _local1 = _parent; var _local2 = _global; _local1.rockStyle = Math.ceil(Math.random() * _local2.maxRockStyle); while (_local1.rockStyle == _local1.lastRockStyle) { _local1.rockStyle = Math.ceil(Math.random() * _local2.maxRockStyle); } _local1.lastRockStyle = _local1.rockStyle; switch (_local1.rockStyle) { case 1 : posX = -200; break; case 2 : posX = 0; break; case 3 : posX = 200; } badGuy = "enemy" + _local1.noEnemy; _local2[badGuy] = new Object(); _local2[badGuy].vTime = 100; _local2[badGuy].x = posX; _local2[badGuy].y = -50; _local2[badGuy].z = 4000; _local2[badGuy].initialSpeed = 1.75; if (_local2.level == 1) { duplicateMovieClip (_local1.rock1, badGuy, _local1.depth); } else if (_local2.level == 2) { duplicateMovieClip (_local1.rock2, badGuy, _local1.depth); } else if (_local2.level == 3) { duplicateMovieClip (_local1.rock3, badGuy, _local1.depth); } else if (_local2.level == 4) { duplicateMovieClip (_local1.rock4, badGuy, _local1.depth); } else if (_local2.level == 5) { duplicateMovieClip (_local1.rock5, badGuy, _local1.depth); } _local1[badGuy]._x = -50; _local1[badGuy]._y = -50; _local2[badGuy].object = _local1[badGuy]; _local1.noEnemy++; _local1.depth--; if (_local1.depth <= 10) { _local1.depth = 450; } enemyInit(_local2[badGuy], "rock"); enemyInterval = "enemyInterval" + _local1.noEnemy; fElements(_local2[badGuy].x, _local2[badGuy].y, _local2[badGuy].z, _local2[badGuy].object, _local2[badGuy].initialSpeed); timeBeforeCreation = Math.ceil(Math.random() * _local2.timeDifference) + _local2.minimumTime; _local1.createEnemyInterval = setEnemyInterval(timeBeforeCreation, _local2.gameNumber); }; createAMagicBall = function () { var _local1 = _parent; var _local2 = _global; badGuy = "enemy" + _local1.noEnemy; _local2[badGuy] = new Object(); _local2[badGuy].vTime = 100; _local1.ballStyle = Math.ceil(Math.random() * _local2.maxBallStyle); while (_local1.ballStyle == _local1.lastBallStyle) { _local1.ballStyle = Math.ceil(Math.random() * _local2.maxBallStyle); } _local1.lastBallStyle = _local1.ballStyle; switch (_local1.ballStyle) { case 1 : posX = -200; break; case 2 : posX = 0; break; case 3 : posX = 200; } if (((_local2.level == 1) || (_local2.level == 3)) || (_local2.level == 5)) { posY = 75; } else if (_local2.level == 4) { posY = 225; } else if (_local2.level == 2) { posY = 175; } _local2[badGuy].x = posX; _local2[badGuy].y = posY; _local2[badGuy].z = 7000; _local2[badGuy].no = _local1.noEnemy; if (_local2.level == 1) { _local1.attachMovie("EnergyMovie", badGuy, _local1.depth); } else if (_local2.level == 2) { _local1.attachMovie("FireMovie", badGuy, _local1.depth); } else if (_local2.level == 3) { _local1.attachMovie("WaterMovie", badGuy, _local1.depth); } else if (_local2.level == 4) { _local1.attachMovie("WallMovie", badGuy, _local1.depth); } else if (_local2.level == 5) { _local1.attachMovie("FumeeMovie", badGuy, _local1.depth); } _local1[badGuy]._x = -50; _local1[badGuy]._y = -50; _local2[badGuy].object = _local1[badGuy]; _local2.elements = badGuy; _local1.noEnemy++; _local1.depth--; if (_local1.depth <= 10) { _local1.depth = 450; } enemyInit(_local2[badGuy], "magicBall"); enemyInterval = "enemyInterval" + _local1.noEnemy; fElements(_local2[badGuy].x, _local2[badGuy].y, _local2[badGuy].z, _local2[badGuy].object); timeBeforeCreation = Math.ceil(Math.random() * _local2.timeDifference) + _local2.minimumTime; _local1.createEnemyInterval = setEnemyInterval(timeBeforeCreation, _local2.gameNumber); }; createAMagical = function () { var _local1 = _global; var _local2 = _parent; _local1.magicCanBeCreated = false; _local1.numberOfMagical--; if (_local1.numberOfMagical == 0) { _local1.kindOfBadGuy--; } badGuy = "enemy" + _local2.noEnemy; _local1[badGuy] = new Object(); _local1[badGuy].vTime = 100; _local1[badGuy].x = 0; if (_local1.level == 1) { _local1[badGuy].y = 375; } else if (_local1.level == 2) { _local1[badGuy].y = 375; } else if (_local1.level == 3) { _local1[badGuy].y = 200; } else if (_local1.level == 4) { _local1[badGuy].y = 250; } else if (_local1.level == 5) { _local1[badGuy].y = 300; } _local1[badGuy].z = 7000; _local1[badGuy].initialSpeed = 1; if (_local1.level == 1) { duplicateMovieClip (_local2.magic1, badGuy, _local2.depth); } else if (_local1.level == 2) { duplicateMovieClip (_local2.magic2, badGuy, _local2.depth); } else if (_local1.level == 3) { duplicateMovieClip (_local2.magic3, badGuy, _local2.depth); } else if (_local1.level == 4) { duplicateMovieClip (_local2.magic4, badGuy, _local2.depth); } else if (_local1.level == 5) { duplicateMovieClip (_local2.magic5, badGuy, _local2.depth); } _local2[badGuy]._x = -50; _local2[badGuy]._y = -50; _local2[badGuy].gotoAndStop(_local1.level); _local1[badGuy].object = _local2[badGuy]; _local2.noEnemy++; _local2.depth--; if (_local2.depth <= 10) { _local2.depth = 450; } enemyInit(_local1[badGuy], "magic"); enemyInterval = "enemyInterval" + _local2.noEnemy; fElements(_local1[badGuy].x, _local1[badGuy].y, _local1[badGuy].z, _local1[badGuy].object, _local1[badGuy].initialSpeed); timeBeforeCreation = Math.ceil(Math.random() * _local1.timeDifference) + _local1.minimumTime; _local2.createEnemyInterval = setEnemyInterval(timeBeforeCreation, _local1.gameNumber); }; changeLevel = function () { var _local1 = _global; if (_local1.trueLevel == 1) { _local1.nbArchMax = 30; _local1.batSpeed = 7; _local1.batSpeedVar = 5; _local1.batAttackDelay = 2000; _local1.snackAttackDelay = 2000; _local1.batBeforeAttack = 1500; _local1.snackBeforeAttack = 1500; _local1.ratSpeed = 13; _local1.ratReflex = 8; _local1.ratMoveDistance = 6000; _local1.make2Column = false; _local1.maxColumnStyle = 3; _local1.numberOfMagical = 5; _local1.kindOfBadGuy = 5; _local1.maxRockStyle = 2; _local1.minimumTime = 1500; _local1.timeDifference = 500; _local1.comptDist = 1; } else if (_local1.trueLevel == 2) { _local1.nbArchMax = 40; _local1.batSpeed = 10; _local1.batSpeedVar = 5; _local1.batAttackDelay = 1500; _local1.snackAttackDelay = 1500; _local1.batBeforeAttack = 2000; _local1.snackBeforeAttack = 2000; _local1.ratSpeed = 17; _local1.ratReflex = 6; _local1.ratMoveDistance = 6000; _local1.make2Column = false; _local1.maxColumnStyle = 4; _local1.numberOfMagical = 5; _local1.kindOfBadGuy = 5; _local1.maxRockStyle = 3; _local1.minimumTime = 1000; _local1.timeDifference = 500; _local1.comptDist = 1; } else if (_local1.trueLevel == 3) { loadMovie ("boss.swf", _root); } createTorchs(); }; createTorchs = function () { var _local1 = _global; noRedTorch = 1; _local1.redTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); noBlueTorch = Math.ceil(Math.random() * 3); if (noBlueTorch == 1) { _local1.blueTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); } else if (noBlueTorch == 2) { _local1.blueTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 5)) + (_local1.nbArchMax / 5); _local1.blueTorch2 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); } else if (noBlueTorch == 3) { _local1.blueTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 5)) + (_local1.nbArchMax / 5); _local1.blueTorch2 = Math.ceil(Math.random() * (_local1.nbArchMax / 8)) + (_local1.nbArchMax / 2); _local1.blueTorch3 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); } noGreenTorch = Math.ceil(Math.random() * 4) + 1; if (noGreenTorch == 1) { _local1.greenTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); } else if (noGreenTorch == 2) { _local1.greenTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 5)) + (_local1.nbArchMax / 5); _local1.greenTorch2 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); } else if (noGreenTorch == 3) { _local1.greenTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 5)) + (_local1.nbArchMax / 5); _local1.greenTorch2 = Math.ceil(Math.random() * (_local1.nbArchMax / 8)) + (_local1.nbArchMax / 2); _local1.greenTorch3 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); } else if (noGreenTorch == 4) { _local1.greenTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 5)) + (_local1.nbArchMax / 5); _local1.greenTorch2 = Math.ceil(Math.random() * (_local1.nbArchMax / 8)) + (_local1.nbArchMax / 2); _local1.greenTorch3 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); _local1.greenTorch4 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + (_local1.nbArchMax / 2); } else if (noGreenTorch == 5) { _local1.greenTorch1 = Math.ceil(Math.random() * (_local1.nbArchMax / 10)) + (_local1.nbArchMax / 10); _local1.greenTorch2 = Math.ceil(Math.random() * (_local1.nbArchMax / 5)) + (_local1.nbArchMax / 5); _local1.greenTorch3 = Math.ceil(Math.random() * (_local1.nbArchMax / 10)) + (_local1.nbArchMax / 2); _local1.greenTorch4 = Math.ceil(Math.random() * (_local1.nbArchMax / 4)) + ((_local1.nbArchMax / 2) + 2); _local1.greenTorch5 = Math.ceil(Math.random() * (_local1.nbArchMax / 3)) + ((_local1.nbArchMax / 2) + 2); } }; pauseInit(); _global.sCont = this; var nElemNum = 0; var nElemLorR = 1; var Xoffset = 290; var Yoffset = 100; var nbProject = 0; var focalLength = 400; var Xmin = -235; var Xmax = 235; var Ymin = -290; var Ymax = 220; var Zmin = -1000; var Zmax = 1800; var Xspeed = 0; var Yspeed = 0; var Zspeed = 0; _parent.mcChar.swapDepths(2000); _parent.mcArch.swapDepths(1); _parent.mcArch2.swapDepths(2); _global.energy = 1; _global.cheat = ""; _global.comptDist = 0; _parent.mcInterface.energyBar.energy.gotoAndStop(1); _parent.mcInterface.swapDepths(2200); _global.ballDepth = 500; _global.normalSpeed = 25; _global.topSpeed = 75; _global.shoot = true; _global.speed = _global.normalSpeed; _global.timer = 0; _global.nbArch = 2; _global.maxTime = 0; _global.kaboom = 0; _global.kaboomCheck = 0; _global.currentWitch = ""; _global.magicCanBeCreated = true; _parent.noEnemy = 1; _parent.depth = 450; timer = 0; _global.keyListener = new Object(); Key.addListener(_global.keyListener); _global.keyListener2 = new Object(); _global.minimumTime = 1500; _global.timeDifference = 500; make3DPoint = function (x, y, z, corrMC) { var _local1 = new Object(); _local1.x = x; _local1.y = y; _local1.z = z; _local1.corrMC = corrMC; return(_local1); }; f3Dto2D = function (points, axis) { var _local1 = axis; var sx = Math.sin(_local1.x); var cx = Math.cos(_local1.x); var sy = Math.sin(_local1.y); var cy = Math.cos(_local1.y); var sz = Math.sin(_local1.z); var cz = Math.cos(_local1.z); var x; var y; var _local3; var xy; var xz; var yx; var yz; var zx; var zy; var scaleRatio; x = points.x; y = points.y; _local3 = points.z; xy = (cx * y) - (sx * _local3); xz = (sx * y) + (cx * _local3); yz = (cy * xz) - (sy * x); yx = (sy * xz) + (cy * x); zx = (cz * yx) - (sz * xy); zy = (sz * yx) + (cz * xy); scaleFactor = focalLength / (focalLength + yz); x = zx * scaleFactor; y = zy * scaleFactor; _local3 = yz; var _local2 = new Object(); _local2.x = x; _local2.y = y; _local2.depth = _local3; _local2.scaleFactor = scaleFactor; return(_local2); }; oCAR = make3DPoint(-0.1, 0, 0, null); fDecor = function () { var _local3 = this; var _local1 = _global; var _local2 = _parent; _local1.decor = new Array(1, 2, 3, 4, 5); _local1.i = 0; _local1.randArch = random(4) + 2; _local2.mcArch.gotoAndStop(_local1.randArch + ((_local1.level - 1) * 10)); _local2.mcArch.o3Dpoints = make3DPoint(0, 0, 7000, _local2.mcArch); _local2.mcArch.exist = true; _local2.mcArch2.gotoAndStop(((_local1.level - 1) * 10) + 1); _local2.mcArch2.o3Dpoints = make3DPoint(0, 0, 3500, _local2.mcArch2); _local2.mcArch2.exist = true; _local2.mcDistanceCompteur.o3Dpoints = make3DPoint(0, 0, 3500, _local2.mcDistanceCompteur); _local2.mcDistanceCompteur.distanceToDo = "none"; _local2.mcDistanceCompteur.exist = true; _local1.nbDecor = _local1.decor[_local1.i] + ((_local1.level - 1) * 5); _local2.mcDecor.gotoAndStop(_local1.nbDecor); _local1.i++; _local2.mcDecor.o3Dpoints = make3DPoint(0, 0, 1750, _local2.mcDecor); _local1.nbDecor = _local1.decor[_local1.i] + ((_local1.level - 1) * 5); _local2.mcDecor2.gotoAndStop(_local1.nbDecor); _local1.i++; _local2.mcDecor2.o3Dpoints = make3DPoint(0, 0, 5250, _local2.mcDecor2); _local2.mcDecor2.onEnterFrame = (_local2.mcDecor.onEnterFrame = function () { var _local1 = _global; var _local2 = this; if (_local1.freeze == false) { _local2.o3Dpoints.z = _local2.o3Dpoints.z - (_local1.speed / 1.48); if (_local2.o3Dpoints.z < -100) { _local1.nbDecor = _local1.decor[_local1.i] + ((_local1.level - 1) * 5); _local1.i++; if (_local1.i >= 5) { _local1.i = 0; } _local2.gotoAndStop(_local1.nbDecor); _local2.o3Dpoints.z = 7000; _local2.fSetColor(); } _local1.sCont.mapMatrix(_local2.o3Dpoints); _local2.fChangeColor(); } }); _local2.mcDecor2.fSetColor = (_local2.mcDecor.fSetColor = function () { var _local1 = this; _local1.myColor = new Color(_local1); _local1.newColor = {ra:0, rb:0, ga:0, gb:0, ba:0, bb:0}; _local1.myColor.setTransform(_local1.newColor); _local1.fChangeColor = function () { var _local1 = this; if (_local1.newColor.ra < 100) { _local1.newColor.ga = (_local1.newColor.ra = (_local1.newColor.ba = _local1.newColor.ba + (((_global.speed * 5) / 200) - 0.25))); _local1.myColor.setTransform(_local1.newColor); } else { _local1.myColor.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}); _local1.fChangeColor = function () { return(undefined); }; } }; }); _local2.mcDecor2.fSetColor(); _local2.mcDistanceCompteur.onEnterFrame = function () { var _local1 = _global; var _local2 = this; if (_local1.freeze == false) { if (_local2.distanceToDo == "none") { _local2.distanceToDo = ((_local1.nbArchMax * 7000) + 8000) / 1000; } _local2.o3Dpoints.z = _local2.o3Dpoints.z - _local1.speed; _local1.comptDist = _local1.comptDist + _local1.speed; if (_local1.comptDist >= _local2.distanceToDo) { _local1.comptDist = _local1.comptDist - _local2.distanceToDo; _parent.mcInterface.distance.nextFrame(); } } }; _local2.mcArch2.onEnterFrame = (_local2.mcArch.onEnterFrame = function () { var _local1 = this; var _local2 = _global; var _local3 = _parent; if (_local2.freeze == false) { _local1.o3Dpoints.z = _local1.o3Dpoints.z - _local2.speed; if ((_local1.exist == false) && (_local1.o3Dpoints.z < -100)) { _local2.shoot = false; delete _local1.onEnterFrame; _local1._visible = false; } else if ((((_local1.o3Dpoints.z <= 350) && (_local2.randArch > 5)) && (_local2.randArch < 11)) && (_local1.exist == true)) { delete _local3.mcDecor.onEnterFrame; delete _local3.mcDecor2.onEnterFrame; delete _local3.mcDistanceCompteur.onEnterFrame; delete _local1.onEnterFrame; delete _local3.mcCont.onMouseDown; _local2.timeStop = true; _root.score = _root.score + (_local2.chronoMC.time * 100); levelCleared = setInterval(function () { var _local1 = _global; Key.removeListener(_local1.keyListener); Key.removeListener(_local1.keyListener2); _local1.chronoMC.time = 0; _local1.level = tempLevel; ending = "endLevel" + _local1.trueLevel; _root.gotoAndStop(ending); _local1.lastLevel = _local1.level; _local1.trueLevel = _local1.trueLevel + 1; clearInterval(levelCleared); }, 2000); } else { if (_local1.o3Dpoints.z < -100) { _local2.nbArch++; if (_local2.nbArch < _local2.nbArchMax) { randNumber = random(5) + 1; if (_local2.randArch == randNumber) { if (_local2.randArch == 5) { _local2.randArch = 1 + ((_local2.level - 1) * 11); } else { _local2.randArch = (randNumber + 1) + ((_local2.level - 1) * 11); } } else { _local2.randArch = randNumber + ((_local2.level - 1) * 11); } if (_local2.nbArch == (_local2.nbArchMax - 1)) { _local2.enemyIntervalDone = true; } } else { if (_local2.trueLevel == 1) { tempLevel = _local2.secondLevel; } else if (_local2.trueLevel == 2) { tempLevel = _local2.thirdLevel; } _local2.randArch = tempLevel + 5; _local1.o3Dpoints.y = 50; if (_local1._name == "mcArch") { _local3.mcArch2.exist = false; } else { _local3.mcArch.exist = false; } _local2.enemyIntervalDone = true; } _local1.gotoAndStop(_local2.randArch); _local1.colGauche.gotoAndStop(_local2.level); _local1.colDroite.gotoAndStop(_local2.level); _local1.choseTerre.gotoAndStop(_local2.level); if (_local2.redTorch1 == _local2.nbArch) { if ((((((((_local1._currentframe == 1) || (_local1._currentframe == 4)) || (_local1._currentframe == 12)) || (_local1._currentframe == 15)) || (_local1._currentframe == 23)) || (_local1._currentframe == 26)) || (_local1._currentframe == 34)) || (_local1._currentframe == 37)) { _local1.leftFlame.gotoAndStop("red"); } else if ((((((((_local1._currentframe == 2) || (_local1._currentframe == 5)) || (_local1._currentframe == 13)) || (_local1._currentframe == 16)) || (_local1._currentframe == 24)) || (_local1._currentframe == 27)) || (_local1._currentframe == 35)) || (_local1._currentframe == 38)) { _local1.rightFlame.gotoAndStop("red"); } else { _local2.redTorch1++; } } else if (((_local2.blueTorch1 == _local2.nbArch) || (_local2.blueTorch2 == _local2.nbArch)) || (_local2.blueTorch3 == _local2.nbArch)) { if ((((((((_local1._currentframe == 1) || (_local1._currentframe == 4)) || (_local1._currentframe == 11)) || (_local1._currentframe == 14)) || (_local1._currentframe == 21)) || (_local1._currentframe == 24)) || (_local1._currentframe == 31)) || (_local1._currentframe == 34)) { _local1.leftFlame.gotoAndStop("blue"); } else if ((((((((_local1._currentframe == 2) || (_local1._currentframe == 5)) || (_local1._currentframe == 12)) || (_local1._currentframe == 15)) || (_local1._currentframe == 22)) || (_local1._currentframe == 25)) || (_local1._currentframe == 32)) || (_local1._currentframe == 35)) { _local1.rightFlame.gotoAndStop("blue"); } } else if (((((_local2.greenTorch1 == _local2.nbArch) || (_local2.greenTorch2 == _local2.nbArch)) || (_local2.greenTorch3 == _local2.nbArch)) || (_local2.greenTorch4 == _local2.nbArch)) || (_local2.greenTorch5 == _local2.nbArch)) { if ((((((((_local1._currentframe == 1) || (_local1._currentframe == 4)) || (_local1._currentframe == 11)) || (_local1._currentframe == 14)) || (_local1._currentframe == 21)) || (_local1._currentframe == 24)) || (_local1._currentframe == 31)) || (_local1._currentframe == 34)) { _local1.leftFlame.gotoAndStop("green"); } else if ((((((((_local1._currentframe == 2) || (_local1._currentframe == 5)) || (_local1._currentframe == 12)) || (_local1._currentframe == 15)) || (_local1._currentframe == 22)) || (_local1._currentframe == 25)) || (_local1._currentframe == 32)) || (_local1._currentframe == 35)) { _local1.rightFlame.gotoAndStop("green"); } } else { _local1.leftFlame.gotoAndStop("orange"); _local1.rightFlame.gotoAndStop("orange"); } _local1.o3Dpoints.z = 7000; _local1.fSetColor(); } _local2.sCont.mapMatrix(_local1.o3Dpoints); _local1.fChangeColor(); } } }); _local2.mcArch2.fSetColor = (_local2.mcArch.fSetColor = function () { var _local1 = this; _local1.myColor = new Color(_local1); _local1.newColor = {ra:0, rb:0, ga:0, gb:0, ba:0, bb:0}; _local1.myColor.setTransform(_local1.newColor); _local1.fChangeColor = function () { var _local1 = this; if (_local1.newColor.ra < 100) { _local1.newColor.ga = (_local1.newColor.ra = (_local1.newColor.ba = _local1.newColor.ba + (((_global.speed * 5) / 100) - 0.25))); _local1.myColor.setTransform(_local1.newColor); } else { _local1.myColor.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}); _local1.fChangeColor = function () { return(undefined); }; } }; }); _local2.mcArch.fSetColor(); }; fPlayerHit = function (damage) { var _local3 = _global; var _local1 = _local3; var _loc2 = this; var _local2 = _parent; if ((_local2.mcChar.char._currentframe != 3) && (_local2.mcChar.char._currentframe != 6)) { if ((_local1.energy + damage) >= 100) { _local1.energy = 100; _local2.mcInterface.energyBar.onEnterFrame = function () { if (_global.freeze == false) { if (this.energy._currentframe < _global.energy) { this.energy.nextFrame(); } } }; _local1.lives--; _local2.mcInterface.nbLife--; if (_local1.lives == 0) { _local1.freeze = true; _local1.gameNumber = 0; gamePause(); _root.gotoAndStop("lose"); } _loc2._parent.mcChar.char.gotoAndStop("Death"); } else { _local1.energy = _local1.energy + damage; _local2.mcInterface.energyBar.onEnterFrame = function () { if (_global.freeze == false) { if (this.energy._currentframe < _global.energy) { this.energy.nextFrame(); } } }; _loc2._parent.mcChar.char.gotoAndStop("Hurt"); } } }; fShoot = function (x, y) { var _local1 = this; var _local3 = _global; _local3.ballDepth++; magic = _parent.attachMovie("projectile", "projectile" + _local3.ballDepth, _local3.ballDepth); magic.gotoAndStop(_local3.level); if (_root._ymouse < (_parent.mcChar._y - 170)) { magic.destX = ((_root._xmouse - 290) / 2) - (((_parent.mcChar._x + x) - 290) / 4); magic.destX = magic.destX * 2; magic.destY = _root._ymouse - 78; } else { magic.destX = ((_parent.mcChar._x + x) - 290) / 4; magic.destY = 70; } magic.o3Dpoints = make3DPoint((_parent.mcChar._x + x) - 290, 100 + y, 0, magic); mapMatrix(magic.o3Dpoints); if (Math.abs(magic.destX) > Math.abs(magic.destY - 8.5)) { magic.compare = magic.destX; } else { magic.compare = magic.destY; } magic.distance = 0; magic.maxDist = 40 - Math.abs(magic.compare); if (magic.maxDist < 6) { magic.maxDist = 6; } magic.onEnterFrame = function () { var _local1 = this; var _local3 = _global; if (_local3.freeze == false) { if ((_local1.o3Dpoints.z == temp) && (_local1.o3Dpoints.z > 4000)) { _local1.anim.toDestroy = true; _local1.toDestroy = true; _local1.removeMovieClip(); } temp = _local1.o3Dpoints.z; _local1.o3Dpoints.z = _local1.o3Dpoints.z + 301; if (_local1.o3Dpoints.z < (temp + 100)) { _local1.o3Dpoints.z = temp + 100; } _local1.o3Dpoints.x = _local1.o3Dpoints.x + _local1.destX; _local1.o3Dpoints.y = _local1.o3Dpoints.y + _local1.destY; _local1.distance++; _local1._name = "projectile" + Math.floor(_local1.o3Dpoints.z / 1000); _local3.sCont.mapMatrix(_local1.o3Dpoints); var _local2 = 0; while (_local2 < _local3.columnList.length) { if ((_root.mcGame[_local3.columnList[_local2]].o3Dpoints.z < _local1.o3Dpoints.z) && (_local1.getDepth() > _root.mcGame[_local3.columnList[_local2]].getDepth())) { _local1.swapDepths(_root.mcGame[_local3.columnList[_local2]]); } _local2++; } if (_local1.distance >= _local1.maxDist) { if (_local1.hitTest(_root.mcGame.hitCorridor)) { _local1.swapDepths(1001); _local1.anim.toDestroy = true; _local1.toDestroy = true; _local1.removeMovieClip(); } else { _local1.anim.toDestroy = true; _local1.anim.gotoAndPlay("explode"); _local1.gotoAndPlay("explode"); } } } }; }; _global.keyListener.onKeyDown = function () { var _local1 = _global; _local1.cheat = _local1.cheat + chr(Key.getCode()); if (_local1.cheat == "WITCH") { _local1.score = _root.score; Key.removeListener(_local1.sCont.keyListener); Key.removeListener(_local1.sCont.keyListener2); _root.gotoAndStop("BossScreen"); } else { Key.removeListener(_local1.keyListener); Key.addListener(_local1.keyListener2); } }; _global.keyListener2.onKeyUp = function () { Key.addListener(_global.keyListener); Key.removeListener(_global.keyListener2); }; fStart = function () { var _local2 = _parent; var _local1 = _global; fSetLevel(_local1.level, _local1.trueLevel); _local2.mcArch._visible = true; _local2.mcArch2._visible = true; fDecor(); changeLevel(); _local2.mcInterface.distance.gotoAndStop(1); setEnemyInterval(2000, _local1.gameNumber); }; fStart(); fDeath = function () { _global.freeze = true; _root.gotoAndStop("outOfTime"); }; this.onMouseDown = function () { var _local1 = _parent; if (_global.shoot == true) { if (!_global.freeze) { if (_local1.mcChar.char._currentframe == 1) { if (_root._xmouse <= _local1.mcChar._x) { _local1.mcChar.char.gotoAndStop("AttackLeft"); } else { _local1.mcChar.char.gotoAndStop("AttackRight"); } } else if (_local1.mcChar.char._currentframe == 2) { if (_root._xmouse <= _local1.mcChar._x) { _local1.mcChar.char.gotoAndStop("AttackUpLeft"); } else { _local1.mcChar.char.gotoAndStop("AttackUpRight"); } } } } }; setEnemyInterval = function (interval, gameNumber) { var _local1 = _global; _local1.enemyIntervalDone = false; _local1.enemyIntervalCount = 0; _local1.enemyInterval = Math.round(interval / 1000); _local1.gameNumber = gameNumber; };
Symbol 1111 MovieClip Frame 3
fMove(); timer++; if (timer >= 120) { timer = 0; _global.cheat = ""; } if (_global.patchRestart) { delete _global.patchRestart; _global.sCont.setEnemyInterval(2000, _global.gameNumber); }
Symbol 1111 MovieClip Frame 4
call(3);
Symbol 1111 MovieClip Frame 5
gotoAndPlay (4);
Symbol 1114 MovieClip Frame 1
stop();
Symbol 1114 MovieClip Frame 3
_global.PlaySound("enemyExplode", 1);
Instance of Symbol 1115 MovieClip "mcDistanceCompteur" in Symbol 1116 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1132 MovieClip Frame 1
stop();
Symbol 1132 MovieClip Frame 2
stop();
Symbol 1132 MovieClip Frame 3
stop();
Symbol 1132 MovieClip Frame 4
stop();
Symbol 1132 MovieClip Frame 5
stop();
Symbol 1137 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); gotoAndStop ("instr2"); }
Symbol 1155 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); if (_global.inGame != true) { gotoAndStop ("instr3"); } else { _global.freeze = false; _global.allSounds.setVolume(100); _global.inGame = true; _parent.gotoAndStop("play"); } }
Symbol 1158 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); gotoAndStop ("instr1"); }
Symbol 1164 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); _global.freeze = false; _global.allSounds.setVolume(100); if (_global.inGame != true) { _root.mcGame.mcInterface.chrono.startTime = getTimer() - _root.mcGame.mcInterface.chrono.elapsed; } _global.inGame = true; _parent.gotoAndStop("play"); }
Symbol 1175 MovieClip Frame 1
stop();
Symbol 1175 MovieClip Frame 2
stop();
Symbol 1175 MovieClip Frame 3
stop();
Symbol 1175 MovieClip Frame 4
stop();
Symbol 1175 MovieClip Frame 5
stop();
Symbol 1176 MovieClip Frame 1
stop();
Symbol 1176 MovieClip Frame 2
stop();
Symbol 1176 MovieClip Frame 3
stop();
Symbol 1176 MovieClip Frame 4
stop();
Symbol 1176 MovieClip Frame 5
stop();
Symbol 1177 MovieClip Frame 1
stop();
Instance of Symbol 1132 MovieClip in Symbol 1177 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_global.level); }
Instance of Symbol 1132 MovieClip "titleChar" in Symbol 1177 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_global.level); }
Instance of Symbol 1132 MovieClip in Symbol 1177 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(_global.level); }
Instance of Symbol 1132 MovieClip "charTitle" in Symbol 1177 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(_global.level); }
Instance of Symbol 1175 MovieClip in Symbol 1177 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(_global.level); }
Instance of Symbol 1176 MovieClip in Symbol 1177 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(_global.level); }
Symbol 1183 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); gotoAndStop ("quit"); }
Symbol 1184 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); gotoAndStop ("instr"); }
Symbol 1187 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.allSounds.setVolume(100); _global.PlaySound("btnClick", 1); _root.mcGame.mcCont.gameUnpause(); _root.gotoAndStop("play"); }
Symbol 1188 Button
on (rollOver) { this.useHandCursor = false; }
Symbol 1192 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); gotoAndStop ("menu"); }
Symbol 1195 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); _global.allSounds.setVolume(100); _global.musicIsPlaying = false; stopAllSounds(); gotoAndStop ("lose"); }
Symbol 1200 MovieClip Frame 66
_global.freeze = false; _parent.gotoAndStop("resetTimeOut"); stop();
Symbol 1214 MovieClip Frame 1
stop();
Symbol 1214 MovieClip Frame 2
stop();
Symbol 1214 MovieClip Frame 3
stop();
Symbol 1214 MovieClip Frame 4
stop();
Symbol 1214 MovieClip Frame 5
stop();
Symbol 1222 MovieClip Frame 1
stop();
Symbol 1222 MovieClip Frame 2
stop();
Symbol 1222 MovieClip Frame 3
stop();
Symbol 1222 MovieClip Frame 4
stop();
Symbol 1222 MovieClip Frame 5
stop();
Symbol 1230 MovieClip Frame 1
stop();
Symbol 1230 MovieClip Frame 2
stop();
Symbol 1230 MovieClip Frame 3
stop();
Symbol 1230 MovieClip Frame 4
stop();
Symbol 1230 MovieClip Frame 5
stop();
Symbol 1238 MovieClip Frame 1
stop();
Symbol 1238 MovieClip Frame 2
stop();
Symbol 1238 MovieClip Frame 3
stop();
Symbol 1238 MovieClip Frame 4
stop();
Symbol 1238 MovieClip Frame 5
stop();
Symbol 1246 MovieClip Frame 1
stop();
Symbol 1246 MovieClip Frame 2
stop();
Symbol 1246 MovieClip Frame 3
stop();
Symbol 1246 MovieClip Frame 4
stop();
Symbol 1246 MovieClip Frame 5
stop();
Symbol 1247 MovieClip Frame 1
stop();
Instance of Symbol 1214 MovieClip in Symbol 1247 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_global.thirdLevel); }
Instance of Symbol 1214 MovieClip in Symbol 1247 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_global.thirdLevel); }
Symbol 1247 MovieClip Frame 2
stop();
Instance of Symbol 1222 MovieClip in Symbol 1247 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(_global.thirdLevel); }
Instance of Symbol 1222 MovieClip in Symbol 1247 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(_global.thirdLevel); }
Symbol 1247 MovieClip Frame 3
stop();
Instance of Symbol 1230 MovieClip in Symbol 1247 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(_global.thirdLevel); }
Instance of Symbol 1230 MovieClip in Symbol 1247 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(_global.thirdLevel); }
Symbol 1247 MovieClip Frame 4
stop();
Instance of Symbol 1238 MovieClip in Symbol 1247 MovieClip Frame 4
onClipEvent (load) { this.gotoAndStop(_global.thirdLevel); }
Instance of Symbol 1238 MovieClip in Symbol 1247 MovieClip Frame 4
onClipEvent (load) { this.gotoAndStop(_global.thirdLevel); }
Symbol 1247 MovieClip Frame 5
stop();
Instance of Symbol 1246 MovieClip in Symbol 1247 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_global.thirdLevel); }
Instance of Symbol 1246 MovieClip in Symbol 1247 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_global.thirdLevel); }
Symbol 1250 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); _global.freeze = false; _global.timeStop = false; _root.mcGame.mcCont.gotoAndPlay(1); _root.mcGame.mcInterface.chrono.startTime = getTimer() - _root.mcGame.mcInterface.chrono.elapsed; play(); }
Symbol 1264 MovieClip Frame 1
stop();
Symbol 1264 MovieClip Frame 2
stop();
Symbol 1264 MovieClip Frame 3
stop();
Symbol 1264 MovieClip Frame 4
stop();
Symbol 1264 MovieClip Frame 5
stop();
Symbol 1265 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); _global.level = "boss"; _global.timeStop = false; Key.removeListener(_global.sCont.keyListener); Key.removeListener(_global.sCont.keyListener2); _global.freeze = false; _global.score = _root.score; gotoAndStop ("bossScreen"); }
Symbol 1285 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.patchRestart = true; _global.PlaySound("btnClick", 1); gotoAndStop ("titlecard"); }
Symbol 1288 Button
on (rollOver) { _global.PlaySound("btnRoll", 1); } on (release) { _global.PlaySound("btnClick", 1); gotoAndStop ("score"); }

Library Items

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Symbol 2 MovieClipUses:1Used by:1177  Timeline
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Symbol 28 MovieClipUses:27Used by:Timeline
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Symbol 117 GraphicUsed by:128 1109
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:120
Symbol 120 MovieClipUses:119Used by:122 128
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Symbol 1248 EditableTextUses:22Used by:Timeline
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Symbol 1265 ButtonUses:8 340 1163 341Used by:Timeline
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Symbol 1269 MovieClipUsed by:Timeline
Symbol 1270 GraphicUsed by:Timeline
Symbol 1271 GraphicUsed by:1272
Symbol 1272 MovieClipUses:1271Used by:Timeline
Symbol 1273 GraphicUsed by:1274
Symbol 1274 MovieClipUses:1273Used by:Timeline
Symbol 1275 BitmapUsed by:1276
Symbol 1276 GraphicUses:1275Used by:1277
Symbol 1277 MovieClipUses:1276Used by:Timeline
Symbol 1278 EditableTextUses:196Used by:1280
Symbol 1279 TextUses:22Used by:1280
Symbol 1280 MovieClipUses:1278 1279Used by:Timeline
Symbol 1281 TextUses:22Used by:Timeline
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Symbol 1283 TextUses:22Used by:1284
Symbol 1284 MovieClipUses:1283Used by:1285
Symbol 1285 ButtonUses:1284 8 340 341Used by:Timeline
Symbol 1286 TextUses:22Used by:1287
Symbol 1287 MovieClipUses:1286Used by:1288
Symbol 1288 ButtonUses:1287 8 340 341Used by:Timeline
Symbol 1289 GraphicUsed by:1290
Symbol 1290 MovieClipUses:1289Used by:1320
Symbol 1291 GraphicUsed by:1292
Symbol 1292 MovieClipUses:1291Used by:1320
Symbol 1293 GraphicUsed by:1294
Symbol 1294 MovieClipUses:1293Used by:1320
Symbol 1295 GraphicUsed by:1296
Symbol 1296 MovieClipUses:1295Used by:1320
Symbol 1297 GraphicUsed by:1298
Symbol 1298 MovieClipUses:1297Used by:1320
Symbol 1299 GraphicUsed by:1300
Symbol 1300 MovieClipUses:1299Used by:1320
Symbol 1301 GraphicUsed by:1302
Symbol 1302 MovieClipUses:1301Used by:1320
Symbol 1303 GraphicUsed by:1306
Symbol 1304 GraphicUsed by:1305
Symbol 1305 MovieClipUses:1304Used by:1306
Symbol 1306 MovieClipUses:1303 1305Used by:1320
Symbol 1307 GraphicUsed by:1308
Symbol 1308 MovieClipUses:1307Used by:1313
Symbol 1309 GraphicUsed by:1310
Symbol 1310 MovieClipUses:1309Used by:1313
Symbol 1311 GraphicUsed by:1312
Symbol 1312 MovieClipUses:1311Used by:1313
Symbol 1313 MovieClipUses:1308 1310 1312Used by:1320
Symbol 1314 GraphicUsed by:1315
Symbol 1315 MovieClipUses:1314Used by:1320
Symbol 1316 GraphicUsed by:1317
Symbol 1317 MovieClipUses:1316Used by:1320
Symbol 1318 GraphicUsed by:1319
Symbol 1319 MovieClipUses:1318Used by:1320
Symbol 1320 MovieClipUses:1290 1292 1294 1296 1298 1300 1302 1306 1313 1315 1317 1319Used by:Timeline
Symbol 1321 TextUses:22Used by:1324
Symbol 1322 EditableTextUses:196Used by:1324
Symbol 1323 EditableTextUses:196Used by:1324
Symbol 1324 MovieClipUses:1321 1322 1323Used by:Timeline
Symbol 1325 TextUses:22Used by:Timeline
Symbol 1326 EditableTextUses:22Used by:Timeline

Instance Names

"loadBar"Frame 1Symbol 19 MovieClip
"txtPercent"Frame 1Symbol 24 EditableText
"theDoge"Frame 1Symbol 31 MovieClip
"sounds"Frame 1Symbol 33 MovieClip
"mcGame"Frame 13Symbol 1116 MovieClip
"instruc"Frame 13Symbol 1177 MovieClip
"out"Frame 26Symbol 1200 MovieClip
"preloader"Frame 40Symbol 1267 MovieClip
"bosslvl"Frame 40Symbol 1269 MovieClip
"score"Frame 44Symbol 1282 EditableText
"score"Frame 48Symbol 1326 EditableText
"anim"Symbol 61 MovieClip [projectile] Frame 1Symbol 60 MovieClip
"hitzone"Symbol 109 MovieClip Frame 15Symbol 108 MovieClip
"hitzone"Symbol 110 MovieClip Frame 15Symbol 108 MovieClip
"hitzone"Symbol 111 MovieClip Frame 15Symbol 108 MovieClip
"anim"Symbol 116 MovieClip [SnakeMovie] Frame 1Symbol 101 MovieClip
"anim"Symbol 116 MovieClip [SnakeMovie] Frame 2Symbol 112 MovieClip
"anim"Symbol 116 MovieClip [SnakeMovie] Frame 3Symbol 115 MovieClip
"anim"Symbol 116 MovieClip [SnakeMovie] Frame 4Symbol 101 MovieClip
"anim"Symbol 116 MovieClip [SnakeMovie] Frame 5Symbol 112 MovieClip
"anim"Symbol 116 MovieClip [SnakeMovie] Frame 6Symbol 115 MovieClip
"hit"Symbol 127 MovieClip Frame 1Symbol 126 MovieClip
"anim"Symbol 128 MovieClip Frame 3Symbol 127 MovieClip
"rock"Symbol 129 MovieClip [RockMovie] Frame 1Symbol 128 MovieClip
"anim"Symbol 194 MovieClip [RatMovie] Frame 1Symbol 143 MovieClip
"anim"Symbol 194 MovieClip [RatMovie] Frame 2Symbol 170 MovieClip
"anim"Symbol 194 MovieClip [RatMovie] Frame 3Symbol 175 MovieClip
"anim"Symbol 194 MovieClip [RatMovie] Frame 4Symbol 188 MovieClip
"anim"Symbol 194 MovieClip [RatMovie] Frame 5Symbol 193 MovieClip
"anim"Symbol 194 MovieClip [RatMovie] Frame 6Symbol 188 MovieClip
"anim"Symbol 194 MovieClip [RatMovie] Frame 7Symbol 193 MovieClip
"magic"Symbol 224 MovieClip Frame 2Symbol 222 MovieClip
"magic"Symbol 224 MovieClip Frame 2Symbol 222 MovieClip
"magic"Symbol 224 MovieClip Frame 2Symbol 222 MovieClip
"magic"Symbol 224 MovieClip Frame 2Symbol 222 MovieClip
"magic"Symbol 224 MovieClip Frame 2Symbol 222 MovieClip
"magic"Symbol 224 MovieClip Frame 3Symbol 223 MovieClip
"magic"Symbol 224 MovieClip Frame 3Symbol 223 MovieClip
"magic"Symbol 224 MovieClip Frame 3Symbol 223 MovieClip
"magic"Symbol 224 MovieClip Frame 3Symbol 223 MovieClip
"magic"Symbol 224 MovieClip Frame 3Symbol 223 MovieClip
"magic"Symbol 240 MovieClip [MagicMovie] Frame 2Symbol 206 MovieClip
"magic"Symbol 240 MovieClip [MagicMovie] Frame 3Symbol 219 MovieClip
"onde"Symbol 272 MovieClip Frame 1Symbol 269 MovieClip
"flame"Symbol 401 MovieClip Frame 2Symbol 397 MovieClip
"flame"Symbol 401 MovieClip Frame 4Symbol 388 MovieClip
"flame"Symbol 401 MovieClip Frame 6Symbol 397 MovieClip
"rightFlame"Symbol 691 MovieClip Frame 1Symbol 401 MovieClip
"leftFlame"Symbol 691 MovieClip Frame 1Symbol 401 MovieClip
"leftFlame"Symbol 691 MovieClip Frame 4Symbol 401 MovieClip
"rightFlame"Symbol 691 MovieClip Frame 4Symbol 401 MovieClip
"colDroite"Symbol 691 MovieClip Frame 6Symbol 417 MovieClip
"colGauche"Symbol 691 MovieClip Frame 6Symbol 417 MovieClip
"choseTerre"Symbol 691 MovieClip Frame 6Symbol 424 MovieClip
"leftFlame"Symbol 691 MovieClip Frame 12Symbol 401 MovieClip
"rightFlame"Symbol 691 MovieClip Frame 12Symbol 401 MovieClip
"leftFlame"Symbol 691 MovieClip Frame 15Symbol 401 MovieClip
"rightFlame"Symbol 691 MovieClip Frame 15Symbol 401 MovieClip
"leftFlame"Symbol 691 MovieClip Frame 23Symbol 401 MovieClip
"rightFlame"Symbol 691 MovieClip Frame 23Symbol 401 MovieClip
"rightFlame"Symbol 691 MovieClip Frame 27Symbol 401 MovieClip
"leftFlame"Symbol 691 MovieClip Frame 34Symbol 401 MovieClip
"rightFlame"Symbol 691 MovieClip Frame 34Symbol 401 MovieClip
"leftFlame"Symbol 691 MovieClip Frame 45Symbol 401 MovieClip
"rightFlame"Symbol 691 MovieClip Frame 45Symbol 401 MovieClip
"acc"Symbol 763 MovieClip Frame 2Symbol 715 MovieClip
"decel"Symbol 763 MovieClip Frame 9Symbol 762 MovieClip
"acc"Symbol 826 MovieClip Frame 2Symbol 779 MovieClip
"decel"Symbol 826 MovieClip Frame 9Symbol 825 MovieClip
"acc"Symbol 896 MovieClip Frame 2Symbol 847 MovieClip
"decel"Symbol 896 MovieClip Frame 9Symbol 895 MovieClip
"acc"Symbol 935 MovieClip Frame 2Symbol 907 MovieClip
"decel"Symbol 935 MovieClip Frame 9Symbol 934 MovieClip
"acc"Symbol 993 MovieClip Frame 2Symbol 956 MovieClip
"decel"Symbol 993 MovieClip Frame 9Symbol 992 MovieClip
"char"Symbol 994 MovieClip Frame 1Symbol 763 MovieClip
"char"Symbol 994 MovieClip Frame 61Symbol 826 MovieClip
"char"Symbol 994 MovieClip Frame 121Symbol 896 MovieClip
"char"Symbol 994 MovieClip Frame 181Symbol 935 MovieClip
"char"Symbol 994 MovieClip Frame 241Symbol 993 MovieClip
"energy"Symbol 1095 MovieClip Frame 1Symbol 1034 MovieClip
"faceIcon"Symbol 1095 MovieClip Frame 1Symbol 1094 MovieClip
"distance"Symbol 1105 MovieClip Frame 1Symbol 1025 MovieClip
"energyBar"Symbol 1105 MovieClip Frame 1Symbol 1095 MovieClip
"mcChrono"Symbol 1105 MovieClip Frame 1Symbol 1097 MovieClip
"stopSound"Symbol 1105 MovieClip Frame 1Symbol 1104 MovieClip
"anim"Symbol 1109 MovieClip Frame 3Symbol 127 MovieClip
"mcBack"Symbol 1116 MovieClip Frame 1Symbol 354 MovieClip
"mcArch"Symbol 1116 MovieClip Frame 1Symbol 691 MovieClip
"mcArch2"Symbol 1116 MovieClip Frame 1Symbol 691 MovieClip
"mcChar"Symbol 1116 MovieClip Frame 1Symbol 994 MovieClip
"mcDecor2"Symbol 1116 MovieClip Frame 1Symbol 1019 MovieClip
"mcDecor"Symbol 1116 MovieClip Frame 1Symbol 1019 MovieClip
"mcInterface"Symbol 1116 MovieClip Frame 1Symbol 1105 MovieClip
"hitCorridor"Symbol 1116 MovieClip Frame 1Symbol 108 MovieClip
"rock5"Symbol 1116 MovieClip Frame 1Symbol 1109 MovieClip
"mcCont"Symbol 1116 MovieClip Frame 1Symbol 1111 MovieClip
"rock1"Symbol 1116 MovieClip Frame 1Symbol 1109 MovieClip
"rock2"Symbol 1116 MovieClip Frame 1Symbol 1109 MovieClip
"rock3"Symbol 1116 MovieClip Frame 1Symbol 1109 MovieClip
"rock4"Symbol 1116 MovieClip Frame 1Symbol 1109 MovieClip
"magic1"Symbol 1116 MovieClip Frame 1Symbol 206 MovieClip
"magic3"Symbol 1116 MovieClip Frame 1Symbol 219 MovieClip
"magic2"Symbol 1116 MovieClip Frame 1Symbol 224 MovieClip
"magic4"Symbol 1116 MovieClip Frame 1Symbol 239 MovieClip
"magic5"Symbol 1116 MovieClip Frame 1Symbol 1114 MovieClip
"mcDistanceCompteur"Symbol 1116 MovieClip Frame 1Symbol 1115 MovieClip
"titleChar"Symbol 1177 MovieClip Frame 1Symbol 1132 MovieClip
"charTitle"Symbol 1177 MovieClip Frame 3Symbol 1132 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 6Symbol 44 as "WaterMovie"
ExportAssets (56)Timeline Frame 6Symbol 56 as "WallMovie"
ExportAssets (56)Timeline Frame 6Symbol 61 as "projectile"
ExportAssets (56)Timeline Frame 6Symbol 68 as "EnergyMovie"
ExportAssets (56)Timeline Frame 6Symbol 75 as "FumeeMovie"
ExportAssets (56)Timeline Frame 6Symbol 84 as "FireMovie"
ExportAssets (56)Timeline Frame 6Symbol 116 as "SnakeMovie"
ExportAssets (56)Timeline Frame 6Symbol 129 as "RockMovie"
ExportAssets (56)Timeline Frame 6Symbol 194 as "RatMovie"
ExportAssets (56)Timeline Frame 6Symbol 240 as "MagicMovie"
ExportAssets (56)Timeline Frame 6Symbol 244 as "ColumnMovie"
ExportAssets (56)Timeline Frame 6Symbol 277 as "BatMovie"

Labels

"loading"Frame 1
"titlecard"Frame 7
"instr"Frame 13
"play"Frame 17
"menu"Frame 21
"quit"Frame 23
"outOfTime"Frame 26
"endLevel1"Frame 31
"endLevel2"Frame 36
"bossScreen"Frame 40
"win"Frame 44
"lose"Frame 48
"score"Frame 52
"resetTimeOut"Frame 56
"idle"Symbol 44 MovieClip [WaterMovie] Frame 1
"Death"Symbol 44 MovieClip [WaterMovie] Frame 2
"idle"Symbol 56 MovieClip [WallMovie] Frame 1
"Death"Symbol 56 MovieClip [WallMovie] Frame 2
"explode"Symbol 60 MovieClip Frame 5
"idle"Symbol 68 MovieClip [EnergyMovie] Frame 1
"Death"Symbol 68 MovieClip [EnergyMovie] Frame 2
"idle"Symbol 75 MovieClip [FumeeMovie] Frame 1
"Death"Symbol 75 MovieClip [FumeeMovie] Frame 2
"idle"Symbol 84 MovieClip [FireMovie] Frame 1
"Death"Symbol 84 MovieClip [FireMovie] Frame 2
"Idle"Symbol 116 MovieClip [SnakeMovie] Frame 1
"Attack"Symbol 116 MovieClip [SnakeMovie] Frame 2
"Death"Symbol 116 MovieClip [SnakeMovie] Frame 3
"idleBack"Symbol 116 MovieClip [SnakeMovie] Frame 4
"AttackBack"Symbol 116 MovieClip [SnakeMovie] Frame 5
"DeathBack"Symbol 116 MovieClip [SnakeMovie] Frame 6
"idle"Symbol 128 MovieClip Frame 1
"death"Symbol 128 MovieClip Frame 2
"attack"Symbol 128 MovieClip Frame 3
"idle"Symbol 194 MovieClip [RatMovie] Frame 1
"attack"Symbol 194 MovieClip [RatMovie] Frame 2
"death"Symbol 194 MovieClip [RatMovie] Frame 3
"moveLeft"Symbol 194 MovieClip [RatMovie] Frame 4
"turnLeft"Symbol 194 MovieClip [RatMovie] Frame 5
"moveRight"Symbol 194 MovieClip [RatMovie] Frame 6
"turnRight"Symbol 194 MovieClip [RatMovie] Frame 7
"idle"Symbol 206 MovieClip Frame 2
"death"Symbol 206 MovieClip Frame 3
"idle"Symbol 219 MovieClip Frame 2
"death"Symbol 219 MovieClip Frame 3
"idle"Symbol 224 MovieClip Frame 2
"death"Symbol 224 MovieClip Frame 3
"idle"Symbol 239 MovieClip Frame 2
"death"Symbol 239 MovieClip Frame 3
"idle"Symbol 277 MovieClip [BatMovie] Frame 1
"Attack"Symbol 277 MovieClip [BatMovie] Frame 2
"Death"Symbol 277 MovieClip [BatMovie] Frame 3
"orange"Symbol 401 MovieClip Frame 1
"blue"Symbol 401 MovieClip Frame 2
"blueClose"Symbol 401 MovieClip Frame 3
"red"Symbol 401 MovieClip Frame 4
"redClose"Symbol 401 MovieClip Frame 5
"green"Symbol 401 MovieClip Frame 6
"greenClose"Symbol 401 MovieClip Frame 7
"idle"Symbol 763 MovieClip Frame 1
"transitionAcc"Symbol 763 MovieClip Frame 2
"Hurt"Symbol 763 MovieClip Frame 3
"AttackLeft"Symbol 763 MovieClip Frame 4
"AttackRight"Symbol 763 MovieClip Frame 5
"Death"Symbol 763 MovieClip Frame 6
"AttackUpLeft"Symbol 763 MovieClip Frame 7
"AttackUpRight"Symbol 763 MovieClip Frame 8
"Deceleration"Symbol 763 MovieClip Frame 9
"idle"Symbol 826 MovieClip Frame 1
"transitionAcc"Symbol 826 MovieClip Frame 2
"Hurt"Symbol 826 MovieClip Frame 3
"AttackLeft"Symbol 826 MovieClip Frame 4
"AttackRight"Symbol 826 MovieClip Frame 5
"Death"Symbol 826 MovieClip Frame 6
"AttackUpLeft"Symbol 826 MovieClip Frame 7
"AttackUpRight"Symbol 826 MovieClip Frame 8
"Deceleration"Symbol 826 MovieClip Frame 9
"Idle"Symbol 896 MovieClip Frame 1
"transitionAcc"Symbol 896 MovieClip Frame 2
"Hurt"Symbol 896 MovieClip Frame 3
"AttackLeft"Symbol 896 MovieClip Frame 4
"AttackRight"Symbol 896 MovieClip Frame 5
"Death"Symbol 896 MovieClip Frame 6
"AttackUpLeft"Symbol 896 MovieClip Frame 7
"AttackUpRight"Symbol 896 MovieClip Frame 8
"Deceleration"Symbol 896 MovieClip Frame 9
"idle"Symbol 935 MovieClip Frame 1
"transitionAcc"Symbol 935 MovieClip Frame 2
"Hurt"Symbol 935 MovieClip Frame 3
"AttackLeft"Symbol 935 MovieClip Frame 4
"AttackRight"Symbol 935 MovieClip Frame 5
"Death"Symbol 935 MovieClip Frame 6
"AttackUpLeft"Symbol 935 MovieClip Frame 7
"AttackUpRight"Symbol 935 MovieClip Frame 8
"Deceleration"Symbol 935 MovieClip Frame 9
"Idle"Symbol 993 MovieClip Frame 1
"transitionAcc"Symbol 993 MovieClip Frame 2
"Hurt"Symbol 993 MovieClip Frame 3
"AttackLeft"Symbol 993 MovieClip Frame 4
"AttackRight"Symbol 993 MovieClip Frame 5
"Death"Symbol 993 MovieClip Frame 6
"AttackUpLeft"Symbol 993 MovieClip Frame 7
"AttackUpRight"Symbol 993 MovieClip Frame 8
"Deceleration"Symbol 993 MovieClip Frame 9
"Will"Symbol 994 MovieClip Frame 1
"Irma"Symbol 994 MovieClip Frame 61
"Taranee"Symbol 994 MovieClip Frame 121
"Cornelia"Symbol 994 MovieClip Frame 181
"HayLin"Symbol 994 MovieClip Frame 241
"idle"Symbol 1109 MovieClip Frame 1
"death"Symbol 1109 MovieClip Frame 2
"attack"Symbol 1109 MovieClip Frame 3
"loop"Symbol 1111 MovieClip Frame 3
"idle"Symbol 1114 MovieClip Frame 2
"death"Symbol 1114 MovieClip Frame 3
"Will"Symbol 1132 MovieClip Frame 1
"Irma"Symbol 1132 MovieClip Frame 2
"Taranee"Symbol 1132 MovieClip Frame 3
"Cornelia"Symbol 1132 MovieClip Frame 4
"HayLin"Symbol 1132 MovieClip Frame 5
"instr1"Symbol 1177 MovieClip Frame 1
"instr2"Symbol 1177 MovieClip Frame 2
"instr3"Symbol 1177 MovieClip Frame 3
"start"Symbol 1200 MovieClip Frame 1
"stop"Symbol 1200 MovieClip Frame 66
"Will"Symbol 1214 MovieClip Frame 1
"Irma"Symbol 1214 MovieClip Frame 2
"Taranee"Symbol 1214 MovieClip Frame 3
"Cornelia"Symbol 1214 MovieClip Frame 4
"HayLin"Symbol 1214 MovieClip Frame 5
"Will"Symbol 1222 MovieClip Frame 1
"Irma"Symbol 1222 MovieClip Frame 2
"Taranee"Symbol 1222 MovieClip Frame 3
"Cornelia"Symbol 1222 MovieClip Frame 4
"HayLin"Symbol 1222 MovieClip Frame 5
"Will"Symbol 1230 MovieClip Frame 1
"Irma"Symbol 1230 MovieClip Frame 2
"Taranee"Symbol 1230 MovieClip Frame 3
"Cornelia"Symbol 1230 MovieClip Frame 4
"HayLin"Symbol 1230 MovieClip Frame 5
"Will"Symbol 1238 MovieClip Frame 1
"Irma"Symbol 1238 MovieClip Frame 2
"Taranee"Symbol 1238 MovieClip Frame 3
"Cornelia"Symbol 1238 MovieClip Frame 4
"HayLin"Symbol 1238 MovieClip Frame 5
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Created: 7/4 -2020 15:03:00 Last modified: 7/4 -2020 15:03:00 Server time: 22/12 -2024 22:45:12