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Totally Spies - Spy Chess.swf

This is the info page for
Flash #234290

(Click the ID number above for more basic data on this flash file.)


Text
CHARGEMENT

100%

Spy Chess

Play

Instructions

Instructions

Instructions

By clicking on a character, the squares light
up to indicate the possible moves.

Click on objects that appear on the ground in your
move area to gain an advantage.

The teams take turns to make their move.

You and the Totally Spies must capture the Macho Trio.

Jump on the opponents or ensnare them, and avoid being
in their paths!

Play

Rope: to ensnare an opponent (within a 2-square
radius).

Flashlight: click on the flashlight and then on the
opponent you wish to blind. He will miss a turn.

Shield: you are invincible so long as you stay on the
shield.

Clock: to play two turns in a row.

Scissors: to free an ensnared ally.

Item Holder

brain process :

Blocker

Cet item permet de

Quit

TRIO MACHO

Player

Level

Time

Popup gameover

Game over

continue

Quit

Victory !

Replay

You have lost!

ActionScript [AS1/AS2]

Frame 1
function SWFLoader(destination) { chargement.loadingBar_mc.gotoAndStop(1); chargement.perc.text = "0 %"; _global.Chess.onEnterFrame = function () { var _local2 = destination.getBytesTotal(); var _local3 = destination.getBytesLoaded(); if ((_local3 == 0) || (_local2 == 0)) { percent = 0; chargement.perc.text = percent + " %"; chargement.loadingBar_mc.gotoAndStop(percent); } else { percent = Math.round((_local3 / _local2) * 100); chargement.perc.text = percent + " %"; chargement.loadingBar_mc.gotoAndStop(percent); if (percent != 100) { } else { chargement.gotoAndPlay("Close"); delete _global.Chess.onEnterFrame; } } }; } stop(); _focusrect = false; _global.Chess = this; SWFLoader(this);
Frame 7
AmbienceChess.playSnd(); _global.Muted = false; _focusrect = false; var sItem = "ALL"; panel1_mc.tabEnabled = false; titre_txt.text = "Echec et Spies"; var chessRoot = this; var nArcadeLevel = 0; var bHasWinArcade = false; stop(); var mouseListener = new Object(); mouseListener.onMouseMove = function () { flecheCurseur._x = _xmouse; flecheCurseur._y = _ymouse; }; Mouse.hide(); Mouse.addListener(mouseListener);
Frame 12
_focusrect = false; sound_mc.tabEnabled = false; quit_mc.tabEnabled = false; play();
Instance of Symbol 1197 MovieClip "info" in Frame 12
onClipEvent (load) { _visible = false; }
Instance of Symbol 82 MovieClip "quit_mc" in Frame 12
onClipEvent (load) { onPressFct = function () { _parent.ZeGame.KillGame(); delete _parent.ZeGame; _global.Chess.fx.playSnd("blink6"); _parent.gotoAndStop("Play"); }; onRollOverFct = function () { _global.Chess.fx.playSnd("blink7"); }; }
Frame 13
stop(); _focusrect = false; _quality = "MEDIUM"; playerFocus.gotoAndStop("player2"); createGamePlay = new LoadVars(); resultat = new LoadVars(); createGamePlay.createGameURL = _root.createGameURL_; createGamePlay.language = _root.language_; createGamePlay.user = _root.user_; createGamePlay.gameID = _root.gameID_; createGamePlay.userName = _root.userName_; createGamePlay.sendAndLoad(createGamePlay.createGameURL, resultat, "GET"); var ZeGame = new Game(nArcadeLevel, 25, grille_mc, chessRoot, sItem);
Frame 18
delete ZeGame; stop();
Symbol 39 MovieClip Frame 41
stop();
Symbol 39 MovieClip Frame 42
play();
Symbol 39 MovieClip Frame 50
stop(); _parent.gotoAndStop("Play");
Symbol 1231 MovieClip [__Packages.Game] Frame 0
class Game { var sItem, nDelayPerTurn, mcMapRef, nStageX, nStageY, aPlayer1List, aPlayer2List, aPlayer1DeadList, aPlayer2DeadList, aCurrentPlayerList, aPlayerImmunity, aItemList, aFreezeList, aPlayerFlash, aFlashedCPU, nLevel, bItemInUse, nCurrentItem, nMaxItem, nTurnCounter, nExtraTurn, nTurnCount, nPopupInterval_ID, aLastSelection, bPlayer1Active, bCloudAnim, chessRoot, nMoveInterval_ID, theCloud, nTimeLimitInterval_ID, Chess_AI, nOldCRC, bMultiplayer, aCurrentEnnemyList, mcLastFocus; function Game (_nLevel, _nDelayPerTurn, _mcMapRef, _chessRoot, _sItem) { sItem = _sItem; nDelayPerTurn = _nDelayPerTurn; mcMapRef = _mcMapRef; nStageX = 8; nStageY = 8; aPlayer1List = new Array(); aPlayer2List = new Array(); aPlayer1DeadList = new Array(); aPlayer2DeadList = new Array(); aCurrentPlayerList = new Array(); aPlayerImmunity = new Array(); aItemList = new Array(); aFreezeList = new Array(); aPlayerFlash = new Array(); aFlashedCPU = new Array(); nLevel = _nLevel; bItemInUse = false; nCurrentItem = -1; nMaxItem = 4; nTurnCounter = 1; nExtraTurn = 0; nTurnCount = 0; nPopupInterval_ID = 0; aLastSelection = new Array(); bPlayer1Active = true; bCloudAnim = false; chessRoot = _chessRoot; chessRoot.Score_Manager.Clear(); chessRoot.Score_Manager.Set_New_Level(nLevel); Init_Map(); Init_Cloud(); nLevel = _nLevel; Init_Player(); Init_Arcade_Mode(); } function Init_Player() { var _local5 = new Avatar(mcMapRef.fig00, "roi", mcMapRef.c_7_3, 0 + nMaxItem, this, 1, 1); var _local4 = new Avatar(mcMapRef.fig01, "tour", mcMapRef.c_7_4, 1 + nMaxItem, this, 1, 1); var _local3 = new Avatar(mcMapRef.fig02, "fou", mcMapRef.c_6_4, 2 + nMaxItem, this, 1, 1); var _local9 = new Avatar(mcMapRef.fig03, "fou", mcMapRef.c_6_3, 3 + nMaxItem, this, 1, 1); aPlayer1List.push(_local5); aPlayer1List.push(_local4); aPlayer1List.push(_local3); aPlayer1List.push(_local9); var _local8 = new Avatar(mcMapRef.fig04, "tour", mcMapRef.c_0_3, 4 + nMaxItem, this, 2, 1); var _local7 = new Avatar(mcMapRef.fig05, "fou", mcMapRef.c_1_3, 5 + nMaxItem, this, 2, 1); var _local6 = new Avatar(mcMapRef.fig06, "fou", mcMapRef.c_1_4, 6 + nMaxItem, this, 2, 1); mcMapRef.c_0_3.bIsEnnemy = true; mcMapRef.c_1_3.bIsEnnemy = true; mcMapRef.c_1_4.bIsEnnemy = true; aPlayer2List.push(_local8); aPlayer2List.push(_local7); aPlayer2List.push(_local6); var _local2 = 0; while (_local2 < aPlayer1List.length) { aPlayer1List[_local2].Refresh_Depth(); _local2++; } _local2 = 0; while (_local2 < aPlayer2List.length) { aPlayer2List[_local2].Refresh_Depth(); _local2++; } nMoveInterval_ID = setInterval(this, "Do_Avatar_Anim", 50); } function Init_Cloud() { theCloud = new Cloud(mcMapRef, mcMapRef.nuage_mc, this); } function Init_Arcade_Mode() { bPlayer1Active = true; aCurrentPlayerList = aPlayer1List; chessRoot.level_txt.text = nLevel + 1; chessRoot.time_txt.text = nDelayPerTurn; nTimeLimitInterval_ID = setInterval(this, "Time_Check", 1000); Cast_Items_First_Time(); Add_Pion(); Chess_AI = new AI(this, mcMapRef, aPlayer2List, aPlayer1List, aItemList); nOldCRC = Get_Game_CRC(); } function Add_Pion() { var _local5 = 6; var _local3 = 0; while (_local3 < nLevel) { var _local2 = String("fig" + (_local5 + _local3)); var _local6 = mcMapRef.attachMovie("Pion", _local2, 51000 + _local3); mcMapRef[_local2].nHair = random(7) + 1; mcMapRef[_local2].nBody = _local3; mcMapRef[_local2].gotoAndStop("Reset"); var _local4 = new Avatar(mcMapRef[_local2], "pion", Get_Pion_Spawn_Place(), (_local5 + _local3) + nMaxItem, this, 2, 1); _local4.mcAvatar.gotoAndStop(_local3); aPlayer2List.push(_local4); _local3++; } _local3 = 0; while (_local3 < aPlayer2List.length) { aPlayer2List[_local3].Refresh_Depth(); _local3++; } } function Get_Pion_Spawn_Place() { var _local4; var _local2; _local4 = ["c_0_3", "c_0_4", "c_1_3", "c_1_4", "c_0_2", "c_0_5", "c_1_2", "c_1_5", "c_0_1", "c_0_6", "c_1_1", "c_1_6", "c_0_0", "c_0_7", "c_1_0", "c_1_7", "c_2_3", "c_2_4"]; var _local3 = 0; while (_local3 < _local4.length) { _local2 = mcMapRef[_local4[_local3]]; if ((_local2.sAvatar_ID == "vide") && (_local2.nItem_ID == -1)) { _local2.bIsEnnemy = true; return(_local2); } _local3++; } } function Cast_Items_First_Time() { var _local3 = new Item(mcMapRef.c_2_6, 1, this, mcMapRef); var _local2 = new Item(mcMapRef.c_1_1, 2, this, mcMapRef); var _local5 = new Item(mcMapRef.c_5_6, 3, this, mcMapRef); var _local4 = new Item(mcMapRef.c_6_1, 4, this, mcMapRef); aItemList.push(_local3, _local2, _local5, _local4); } function Get_Total_Avatar() { return(Avatar.nTotalAvatar); } function Kill_Avatar(_avatar) { var _local4 = false; var _local3 = 0; while (_local3 < aPlayer1List.length) { if (aPlayer1List[_local3] == _avatar) { _avatar.mcAvatar._x = 170 + (aPlayer1DeadList.length * 50); _avatar.mcAvatar._y = 135; _local4 = true; aPlayer1DeadList.push(_avatar); aPlayer1List.splice(_local3, 1); break; } _local3++; } if (_local4 == false) { _local3 = 0; while (_local3 < aPlayer2List.length) { if (aPlayer2List[_local3] == _avatar) { _avatar.mcAvatar._x = 140 + (aPlayer2DeadList.length * 50); _avatar.mcAvatar._y = 500; _avatar.mcAvatar.gotoAndStop("dead"); _local4 = true; aPlayer2DeadList.push(aPlayer2List[_local3]); aPlayer2List.splice(_local3, 1); break; } _local3++; } if (_local4 == false) { _local3 = 0; while (_local3 < aFreezeList.length) { if (aFreezeList[_local3] == _avatar) { if (aFreezeList[_local3].Get_Team() == 1) { _avatar.mcAvatar._x = 170 + (aPlayer1DeadList.length * 50); _avatar.mcAvatar._y = 135; aPlayer1DeadList.push(_avatar); aFreezeList.splice(_local3, 1); break; } _avatar.mcAvatar._x = 140 + (aPlayer2DeadList.length * 50); _avatar.mcAvatar._y = 500; aPlayer2DeadList.push(_avatar); aFreezeList.splice(_local3, 1); break; } _local3++; } } } if (_local4) { _avatar.Refresh_Depth(); _avatar.Refresh_Scale(); } } function Revive_Avatar(_avatar) { var _local3 = false; var _local2 = 0; while (_local2 < aPlayer1DeadList.length) { if (aPlayer1DeadList[_local2] == _avatar) { _local3 = true; aPlayer1List.push(aPlayer1DeadList[_local2]); aPlayer1DeadList.splice(_local2, 1); break; } _local2++; } if (_local3 == false) { _local2 = 0; while (_local2 < aPlayer2DeadList.length) { if (aPlayer2DeadList[_local2] == _avatar) { _local3 = true; aPlayer2List.push(aPlayer2DeadList[_local2]); aPlayer2DeadList.splice(_local2, 1); break; } _local2++; } } } function Cast_Items() { var _local4 = 0; while (_local4 < aItemList.length) { aItemList[_local4].Delete_Item(); _local4++; } aItemList = []; _local4 = 0; while (_local4 < aPlayerImmunity.length) { aPlayerImmunity[_local4].bIsInvincible = false; aPlayerImmunity[_local4].unFreeze("Idle"); _local4++; } aPlayerImmunity = []; var _local2 = 0; var _local6 = 0; nCurrentItem = -1; bItemInUse = false; do { var _local3; var _local5; _local6++; if (bMultiplayer) { _local3 = chessRoot.randRange(0, 7, (nTurnCounter + _local2) + _local6); _local5 = chessRoot.randRange(0, 7, ((nTurnCounter + _local2) + _local6) + 50); } else { _local3 = random(8); _local5 = random(8); } if (mcMapRef[(("c_" + _local3) + "_") + _local5].bIsWhite) { if (mcMapRef[(("c_" + _local3) + "_") + _local5].sAvatar_ID == "vide") { if (mcMapRef[(("c_" + _local3) + "_") + _local5].nItem_ID == -1) { _local2++; var _local7 = new Item(mcMapRef[(("c_" + _local3) + "_") + _local5], _local2, this, mcMapRef); aItemList.push(_local7); } } } } while (aItemList.length < 2); do { _local6++; _local3 = random(8); _local5 = random(8); if (mcMapRef[(("c_" + _local3) + "_") + _local5].bIsWhite == false) { if (mcMapRef[(("c_" + _local3) + "_") + _local5].sAvatar_ID == "vide") { if (mcMapRef[(("c_" + _local3) + "_") + _local5].nItem_ID == -1) { _local2++; var _local7 = new Item(mcMapRef[(("c_" + _local3) + "_") + _local5], _local2, this, mcMapRef); aItemList.push(_local7); } } } } while (aItemList.length < 4); } function Time_Check() { nTurnCount = nTurnCount + 1; chessRoot.time_txt.text = nDelayPerTurn - nTurnCount; var _local4 = chessRoot.time_txt.text; switch (_local4) { case "1" : case "2" : case "3" : case "4" : case "5" : _global.Chess.fx.playSnd("alert"); break; } if (nTurnCount == nDelayPerTurn) { nTurnCount = 0; clearInterval(nTimeLimitInterval_ID); var _local3 = Get_Game_CRC(); if (nOldCRC == _local3) { Switch_Turn(); } } } function GameOver(_bWin) { var _local2 = this; clearInterval(nPopupInterval_ID); if (_bWin) { if (chessRoot.nArcadeLevel < 10) { chessRoot.nArcadeLevel++; } chessRoot.bHasWinArcade = true; chessRoot.popup_score.gotoAndStop("win"); } else { chessRoot.popup_score.gotoAndStop("lose"); chessRoot.bHasWinArcade = false; } KillGame(); chessRoot.gotoAndStop("Restart"); } function KillGame() { clearInterval(nTimeLimitInterval_ID); clearInterval(nMoveInterval_ID); clearInterval(nPopupInterval_ID); Chess_AI.Kill_AI(); theCloud.Remove_Instance(); delete theCloud; var _local2 = 0; while (_local2 < aPlayer1List.length) { aPlayer1List[_local2].Remove_Instance(); _local2++; } _local2 = 0; while (_local2 < aPlayer2List.length) { aPlayer2List[_local2].Remove_Instance(); _local2++; } _local2 = 0; while (_local2 < aPlayer1DeadList.length) { aPlayer1DeadList[_local2].Remove_Instance(); _local2++; } _local2 = 0; while (_local2 < aPlayer2DeadList.length) { aPlayer2DeadList[_local2].Remove_Instance(); _local2++; } _local2 = 0; while (_local2 < aItemList.length) { aItemList[_local2].Delete_Item(); _local2++; } delete aPlayer1List; delete aPlayer2List; delete aPlayer1DeadList; delete aPlayer2DeadList; delete aCurrentPlayerList; delete aCurrentEnnemyList; delete aPlayerImmunity; delete aItemList; delete aFreezeList; delete aPlayerFlash; delete aFlashedCPU; } function Get_Game_CRC() { var _local3 = 0; var _local2 = 0; while (_local2 < aPlayer1List.length) { _local3 = _local3 + ((aPlayer1List[_local2].Get_Pos().posX * 10) + aPlayer1List[_local2].Get_Pos().posY); _local2++; } _local2 = 0; while (_local2 < aPlayer2List.length) { _local3 = _local3 + ((aPlayer2List[_local2].Get_Pos().posX * 10) + aPlayer2List[_local2].Get_Pos().posY); _local2++; } _local2 = 0; while (_local2 < aFlashedCPU.length) { _local3 = _local3 + ((aFlashedCPU[_local2].Get_Pos().posX * 10) + aFlashedCPU[_local2].Get_Pos().posY); _local2++; } _local2 = 0; while (_local2 < aItemList.length) { _local3 = _local3 + ((aItemList[_local2].Get_Pos().posX / 100) + (aItemList[_local2].Get_Pos().posY / 10)); _local2++; } return(_local3); } function Switch_Turn() { nOldCRC = Get_Game_CRC(); _global.Chess.fx.playSnd("next_turn"); Reset_Vision(); mcLastFocus = null; aLastSelection = []; var _local8 = this; var _local5 = true; var _local6 = true; if (bItemInUse == true) { aItemList[nCurrentItem - 1].Reset_Vision_Outside(); aItemList[nCurrentItem - 1].Delete_Item(); nCurrentItem = -1; bItemInUse = false; } var _local3 = 0; while (_local3 < aPlayer1List.length) { if (aPlayer1List[_local3].Get_IsAlive()) { _local5 = false; break; } _local3++; } _local3 = 0; while (_local3 < aPlayer2List.length) { if (aPlayer2List[_local3].Get_IsAlive()) { _local6 = false; break; } _local3++; } _local3 = 0; while (_local3 < aPlayerFlash.length) { if ((aPlayerFlash[_local3].nTeam == 1) && (aPlayer1List.length == 1)) { aPlayerFlash[_local3].nFreezeTurn = aPlayerFlash[_local3].nFreezeTurn - 2; } else if ((aPlayerFlash[_local3].nTeam == 2) && (aPlayer2List.length == 1)) { aPlayerFlash[_local3].nFreezeTurn = aPlayerFlash[_local3].nFreezeTurn - 2; } else { aPlayerFlash[_local3].nFreezeTurn--; } if (aPlayerFlash[_local3].nFreezeTurn == 0) { var _local4 = aPlayerFlash[_local3].mcAvatar; aPlayerFlash[_local3].bFlashed = false; if (_local4.Get_IsAlive()) { _local4.fCallBack = function () { this.unFreeze("Idle"); this.fCallBack = null; }; _local4.unFreeze("Blind_Recover"); } _local4.bFlashed = false; aPlayerFlash.splice(_local3, 1); } _local3++; } if (_local5 || (_local6)) { clearInterval(nTimeLimitInterval_ID); chessRoot.Score_Manager.Convert_Average_Turn_Time(); if (_local5) { nPopupInterval_ID = setInterval(this, "GameOver", 2000, false); _local3 = 0; while (_local3 < aPlayer2List.length) { aPlayer2List[_local3].fCallBack = null; aPlayer2List[_local3].unFreeze("Win"); _local3++; } } else { chessRoot.Score_Manager.Add_Score("Player_Alive", aPlayer1List.length); nPopupInterval_ID = setInterval(this, "GameOver", 2000, true); _local3 = 0; while (_local3 < aPlayer1List.length) { aPlayer1List[_local3].fCallBack = null; aPlayer1List[_local3].unFreeze("Win"); _local3++; } } } else { if (nExtraTurn > 0) { nExtraTurn--; } else { bPlayer1Active = !bPlayer1Active; if (bPlayer1Active) { if (Does_Player_Can_Play(aPlayer1List) == false) { bPlayer1Active = false; } } else if (Does_Player_Can_Play(aPlayer2List) == false) { bPlayer1Active = true; } } if (bPlayer1Active) { chessRoot.playerFocus.gotoAndStop("player2"); Unflash_CPU(); aCurrentPlayerList = aPlayer1List; aCurrentEnnemyList = aPlayer2List; mcMapRef.blocker_mc.gotoAndStop("off"); } else { var _local7 = nDelayPerTurn - nTurnCount; chessRoot.Score_Manager.Add_Turn_Time(_local7); chessRoot.playerFocus.gotoAndStop("player1"); Flash_CPU(); aCurrentPlayerList = aPlayer2List; aCurrentEnnemyList = aPlayer1List; mcMapRef.blocker_mc.gotoAndStop("on"); Chess_AI.Play(); } clearInterval(nTimeLimitInterval_ID); nTurnCount = 0; chessRoot.time_txt.text = nDelayPerTurn - nTurnCount; nTimeLimitInterval_ID = setInterval(this, "Time_Check", 1000); nTurnCounter++; if ((nTurnCounter % 10) == 0) { Cast_Items(); } _local3 = 0; while (_local3 < aFreezeList.length) { aFreezeList[_local3].nFreezeTurn--; if (aFreezeList[_local3].nFreezeTurn == 0) { var _local4 = aFreezeList[_local3].mcAvatar; _local4.unFreeze("Blind_Recover"); if (_local4.Get_Team() == 1) { aPlayer1List.push(_local4); } else { aPlayer2List.push(_local4); } aFreezeList.splice(_local3, 1); } _local3++; } } } function Does_Player_Can_Play(_aPlayerList) { var _local3 = 0; var _local2 = _aPlayerList.length; var _local1 = 0; while (_local1 < _local2) { if (_aPlayerList[_local1].bFlashed) { _local3++; } _local1++; } if (_local3 == _local2) { return(false); } return(true); } function Flash_CPU() { var _local2 = 0; while (_local2 < aPlayer2List.length) { if (aPlayer2List[_local2].bFlashed == true) { aFlashedCPU.push(aPlayer2List[_local2]); aPlayer2List.splice(_local2, 1); } _local2++; } } function Unflash_CPU() { var _local2 = 0; while (_local2 < aFlashedCPU.length) { aPlayer2List.push(aFlashedCPU[_local2]); _local2++; } aFlashedCPU = []; } function Remove_Focus() { mcLastFocus.filters = []; mcLastFocus = null; } function Flash_Avatar(_mcAvatar, _nFreezeTurn) { _mcAvatar.fCallBack = null; if (_mcAvatar.bFlashed == true) { var _local2 = 0; while (_local2 < aPlayerFlash.length) { if (aPlayerFlash[_local2].mcAvatar.Get_ID() == _mcAvatar.Get_ID()) { aPlayerFlash[_local2].nFreezeTurn = aPlayerFlash[_local2].nFreezeTurn + _nFreezeTurn; } _local2++; } } else { _mcAvatar.bFlashed = true; var _local5 = new Object(); _local5.mcAvatar = _mcAvatar; _local5.nFreezeTurn = _nFreezeTurn; aPlayerFlash.push(_local5); } } function Freeze_Avatar(_mcAvatar, _nFreezeTurn) { var _local5 = new Object(); _local5.mcAvatar = _mcAvatar; _local5.nFreezeTurn = _nFreezeTurn; aFreezeList.push(_local5); var _local3 = false; var _local2 = 0; while (_local2 < aPlayer1List.length) { if (aPlayer1List[_local2].Get_ID() == _mcAvatar.Get_ID()) { aPlayer1List.splice(_local2, 1); _local3 = true; break; } _local2++; } if (_local3 == false) { _local2 = 0; while (_local2 < aPlayer2List.length) { if (aPlayer2List[_local2].Get_ID() == _mcAvatar.Get_ID()) { aPlayer2List.splice(_local2, 1); _local3 = true; break; } _local2++; } } } function Do_Avatar_Anim() { var _local2 = 0; while (_local2 < aPlayer1List.length) { aPlayer1List[_local2].doMove(); _local2++; } _local2 = 0; while (_local2 < aPlayer2List.length) { aPlayer2List[_local2].doMove(); _local2++; } _local2 = 0; while (_local2 < aFreezeList.length) { aFreezeList[_local2].mcAvatar.doMove(); _local2++; } _local2 = 0; while (_local2 < aFlashedCPU.length) { aFlashedCPU[_local2].doMove(); _local2++; } if (bCloudAnim) { theCloud.doAnim(); } } function Stop_Avatar_Anim() { clearInterval(nMoveInterval_ID); } function Start_Avatar_Anim() { clearInterval(nMoveInterval_ID); nMoveInterval_ID = setInterval(this, "Do_Avatar_Anim", 50); } function trace_Info() { var _local2 = 0; while (_local2 < aPlayer1List.length) { _local2++; } _local2 = 0; while (_local2 < aPlayer2List.length) { _local2++; } } function Init_Map() { var owner = this; var _local4 = 0; while (_local4 < 8) { var _local3 = 0; while (_local3 < 8) { mcMapRef[(("c_" + _local4) + "_") + _local3].onRelease = function () { owner.Do_Release(owner, this, "in"); _global.Chess.fx.playSnd("click"); owner.chessRoot.info._visible = false; }; mcMapRef[(("c_" + _local4) + "_") + _local3].onRollOver = function () { this.bMouseHover = true; if (this.bPossibleMove == false) { if (this.bShowEnnemyPath) { owner.Apply_Effects("Ennemy_Path_Over", [this]); } else { owner.Apply_Effects("Nothing_Over", [this]); } } else if ((this.bIsEnnemy == true) || (this.bAttackSelection == true)) { owner.Apply_Effects("Ennemy_Over", [this]); } else if (this.bHaveFocus == false) { owner.Apply_Effects("Vision_Over", [this]); } else { owner.Apply_Effects("Focus_Over", [this]); } if (this.nItem_ID != -1) { owner.chessRoot.info.txt.text = owner.aItemList[this.nItem_ID - 1].Get_Info(); owner.chessRoot.info._visible = true; _global.Chess.fx.playSnd("rollover_hit"); } else if (this.sAvatar_ID != "vide") { owner.chessRoot.info.txt.text = owner.Get_Avatar_From_ID_For_Item(this.sAvatar_ID).Get_Info(); owner.chessRoot.info._visible = true; _global.Chess.fx.playSnd("rollover_hit"); } else { _global.Chess.fx.playSnd("rollover"); } }; mcMapRef[(("c_" + _local4) + "_") + _local3].onRollOut = function () { this.bMouseHover = false; if (this.bPossibleMove == false) { if (this.bShowEnnemyPath) { owner.Apply_Effects("Ennemy_Path", [this]); } else { owner.Apply_Effects("Nothing", [this]); } } else if ((this.bIsEnnemy == true) || (this.bAttackSelection == true)) { if (this.bAttackSelection == true) { owner.Apply_Effects("Ennemy", [this]); } else { owner.Apply_Effects("Nothing", [this]); } } else if (this.bHaveFocus == false) { owner.Apply_Effects("Vision", [this]); } else { owner.Apply_Effects("Focus", [this]); } owner.chessRoot.info._visible = false; }; mcMapRef[(("c_" + _local4) + "_") + _local3].onReleaseOutside = function () { owner.Do_Release(owner, this, "out"); _global.Chess.fx.playSnd("click"); owner.chessRoot.info._visible = false; }; mcMapRef[(("c_" + _local4) + "_") + _local3].posY = _local3; mcMapRef[(("c_" + _local4) + "_") + _local3].posX = _local4; mcMapRef[(("c_" + _local4) + "_") + _local3].sAvatar_ID = "vide"; mcMapRef[(("c_" + _local4) + "_") + _local3].nItem_ID = -1; mcMapRef[(("c_" + _local4) + "_") + _local3].tabEnabled = false; mcMapRef[(("c_" + _local4) + "_") + _local3].bIsEnnemy = false; mcMapRef[(("c_" + _local4) + "_") + _local3].bPossibleMove = false; mcMapRef[(("c_" + _local4) + "_") + _local3].bHaveFocus = false; mcMapRef[(("c_" + _local4) + "_") + _local3].bMouseHover = true; mcMapRef[(("c_" + _local4) + "_") + _local3].bDestinationGlow = false; mcMapRef[(("c_" + _local4) + "_") + _local3].bAttackSelection = false; mcMapRef[(("c_" + _local4) + "_") + _local3].bShowEnnemyPath = false; _local3++; } _local4++; } Init_Cases_Color(); } function Get_Index_From_ID(_sTemp_ID, _owner) { var _local3 = -1; var _local1 = 0; while (_local1 < _owner.aPlayer1List.length) { if (_sTemp_ID == _owner.aPlayer1List[_local1].Get_ID()) { _local3 = _local1; break; } _local1++; } if (_local3 == -1) { _local1 = 0; while (_local1 < _owner.aPlayer2List.length) { if (_sTemp_ID == _owner.aPlayer2List[_local1].Get_ID()) { _local3 = _local1; break; } _local1++; } } return(_local3); } function Get_Avatar_From_ID(_sTemp_ID, _owner) { var _local2 = 0; while (_local2 < _owner.aPlayer1List.length) { if (_sTemp_ID == _owner.aPlayer1List[_local2].Get_ID()) { return(_owner.aPlayer1List[_local2]); } _local2++; } _local2 = 0; while (_local2 < _owner.aPlayer2List.length) { if (_sTemp_ID == _owner.aPlayer2List[_local2].Get_ID()) { return(_owner.aPlayer2List[_local2]); } _local2++; } return(null); } function Get_Avatar_From_ID_For_Item(_sTemp_ID) { var _local2 = 0; while (_local2 < aPlayer1List.length) { if (_sTemp_ID == aPlayer1List[_local2].Get_ID()) { return(aPlayer1List[_local2]); } _local2++; } _local2 = 0; while (_local2 < aPlayer2List.length) { if (_sTemp_ID == aPlayer2List[_local2].Get_ID()) { return(aPlayer2List[_local2]); } _local2++; } return(null); } function Is_Player_Invincible(_sAvatar_ID) { var _local2 = 0; while (_local2 < aPlayerImmunity.length) { if (aPlayerImmunity[_local2].Get_ID() == _sAvatar_ID) { return(true); } _local2++; } return(false); } function Remove_Invincibility(_sAvatar_ID) { var _local2 = 0; while (_local2 < aPlayerImmunity.length) { if (_sAvatar_ID == aPlayerImmunity[_local2].Get_ID()) { aPlayerImmunity[_local2].bIsInvincible = false; aPlayerImmunity.splice(_local2, 1); } _local2++; } } function Do_Release(_owner, _scope, _from) { var _local8 = _owner.Get_Avatar_From_ID_For_Item(_scope.sAvatar_ID); if (_owner.bItemInUse == false) { var _local5 = _owner.Get_Index_From_ID(_scope.sAvatar_ID, _owner); if ((_local5 != -1) && (_scope.bIsEnnemy == false)) { if (_local8.bFlashed == false) { if ((_owner.mcLastFocus == null) || (_local5 != _owner.Get_Index_From_ID(_owner.mcLastFocus.sAvatar_ID, _owner))) { _scope.bPossibleMove = true; _owner.mcLastFocus.bHaveFocus = false; _owner.mcLastFocus.filters = []; _scope.bHaveFocus = true; _owner.mcLastFocus = _scope; _owner.Reset_Vision(); _owner.Apply_Effects("Focus_Over", [_scope]); var _local4 = _owner.Select_Cases(_owner.aCurrentPlayerList[_local5].Get_Type(), _scope); var _local3 = 0; while (_local3 < _local4.length) { if (_local4[_local3].bIsEnnemy == false) { _owner.Apply_Effects("Vision", [_local4[_local3]]); } else { _owner.Apply_Effects("Ennemy", [_local4[_local3]]); } _local3++; } } } else if (_owner.aCurrentPlayerList[_local5].Get_ID() == _owner.mcLastFocus.sAvatar_ID) { } } else if ((_local5 != -1) && (_scope.bIsEnnemy == true)) { if (_scope.bAttackSelection == true) { var _local9 = _owner.Get_Avatar_From_ID(_owner.mcLastFocus.sAvatar_ID, _owner); var _local7 = _owner.Get_Avatar_From_ID(_scope.sAvatar_ID, _owner); var nPlayer_Index = _owner.Get_Index_From_ID(_owner.mcLastFocus.sAvatar_ID, _owner); _local8 = _owner.aCurrentPlayerList[nPlayer_Index]; _owner.theCloud.doSequence_1(_local8, _local7, _scope); _owner.chessRoot.Score_Manager.Add_Score("Kill", 1); } else { _owner.Reset_Vision(); _owner.mcLastFocus.bHaveFocus = false; _owner.mcLastFocus.filters = []; _owner.mcLastFocus = null; var _local6 = _owner.Get_Avatar_From_ID_For_Item(_scope.sAvatar_ID); _owner.aLastSelection = _owner.Chess_AI.Select_Path_Without_Items(_local6.Get_Type(), _scope); var _local3 = 0; while (_local3 < _owner.aLastSelection.length) { _owner.aLastSelection[_local3].bShowEnnemyPath = true; _local3++; } _owner.Apply_Effects("Ennemy_Path", aLastSelection); } } else if (_scope.bPossibleMove == true) { if (_scope.nItem_ID != -1) { _owner.bItemInUse = true; _owner.nCurrentItem = _scope.nItem_ID; var nPlayer_Index = _owner.Get_Index_From_ID(_owner.mcLastFocus.sAvatar_ID, _owner); if (_owner.aItemList[_scope.nItem_ID - 1].Get_Type() == "Ciseaux") { clearInterval(_owner.nTimeLimitInterval_ID); _owner.aCurrentPlayerList[nPlayer_Index].fCallBack = function () { this.fCallBack = function () { this.unFreeze("Idle"); _owner.aItemList[_scope.nItem_ID - 1].doCiseaux(_owner.bPlayer1Active); this.fCallBack = null; }; this.unFreeze("Ciseaux"); _owner.aItemList[_scope.nItem_ID - 1].mcItem._visible = false; }; _owner.aCurrentPlayerList[nPlayer_Index].Move_To(_scope); _owner.bItemInUse = false; _owner.nCurrentItem = -1; _owner.mcLastFocus.bHaveFocus = false; _owner.mcLastFocus.filters = []; _scope.bHaveFocus = false; _owner.mcLastFocus = null; } else if (_owner.aItemList[_scope.nItem_ID - 1].Get_Type() == "Bouclier") { _owner.aCurrentPlayerList[nPlayer_Index].fCallBack = function () { _owner.aCurrentPlayerList[nPlayer_Index].unFreeze("Bouclier"); _owner.aPlayerImmunity.push(this); _owner.aCurrentPlayerList[nPlayer_Index].mcAvatar.bouclier.gotoAndStop("On"); _owner.aCurrentPlayerList[nPlayer_Index].bIsInvincible = true; _owner.aItemList[_scope.nItem_ID - 1].Delete_Item(); _owner.Switch_Turn(); this.fCallBack = null; }; _owner.chessRoot.Score_Manager.Add_Score("Bouclier", 0); _owner.aCurrentPlayerList[nPlayer_Index].Move_To(_scope); _owner.bItemInUse = false; _owner.nCurrentItem = -1; _owner.mcLastFocus.bHaveFocus = false; _owner.mcLastFocus.filters = []; _scope.bHaveFocus = false; _owner.mcLastFocus = null; } else if (_owner.aItemList[_scope.nItem_ID - 1].Get_Type() == "Cadran") { _owner.nExtraTurn = _owner.nExtraTurn + 2; _owner.aCurrentPlayerList[nPlayer_Index].fCallBack = function () { _owner.aCurrentPlayerList[nPlayer_Index].unFreeze("Idle"); _global.Chess.fx.playSnd("warp"); _owner.aItemList[_scope.nItem_ID - 1].Delete_Item(); _owner.Switch_Turn(); this.fCallBack = null; }; _owner.chessRoot.Score_Manager.Add_Score("Cadran", 0); _owner.aCurrentPlayerList[nPlayer_Index].Move_To(_scope); _owner.bItemInUse = false; _owner.nCurrentItem = -1; _owner.mcLastFocus.bHaveFocus = false; _owner.mcLastFocus.filters = []; _scope.bHaveFocus = false; _owner.mcLastFocus = null; } else { _owner.aCurrentPlayerList[nPlayer_Index].fCallBack = function () { this.unFreeze("Idle"); if (_owner.aItemList[_scope.nItem_ID - 1].Show_Possible_Move() == true) { _owner.mcLastFocus.bHaveFocus = false; _owner.mcLastFocus.filters = []; _scope.bHaveFocus = true; _owner.mcLastFocus = _scope; _owner.Apply_Effects("Focus", [_scope]); this.fCallBack = null; } else { _owner.chessRoot.Score_Manager.Add_Score(_owner.aItemList[_scope.nItem_ID - 1].Get_Type(), 0); _owner.mcLastFocus.bHaveFocus = false; _owner.mcLastFocus.filters = []; _scope.bHaveFocus = false; _owner.mcLastFocus = null; _owner.aItemList[_scope.nItem_ID - 1].Delete_Item(); _owner.Switch_Turn(); this.fCallBack = null; } }; _owner.aCurrentPlayerList[nPlayer_Index].Move_To(_scope); } } else { var nPlayer_Index = _owner.Get_Index_From_ID(_owner.mcLastFocus.sAvatar_ID, _owner); _owner.aCurrentPlayerList[nPlayer_Index].fCallBack = function () { this.unFreeze("Idle"); _owner.Switch_Turn(); }; _owner.aCurrentPlayerList[nPlayer_Index].bIsReady = true; _owner.aCurrentPlayerList[nPlayer_Index].Move_To(_scope); _owner.bHaveFocus = false; _owner.mcLastFocus = null; _scope.bDestinationGlow = true; _owner.Apply_Effects("Destination", [_scope]); } _owner.Reset_Vision(); } else if ((_scope.sAvatar_ID == "vide") && (_scope.bPossibleMove == false)) { if (_scope.bShowEnnemyPath) { if (_from == "out") { _owner.Apply_Effects("Ennemy_Path", [_scope]); } else { _owner.Apply_Effects("Ennemy_Path_Over", [_scope]); } } else if (_from == "out") { _owner.Apply_Effects("Nothing", [_scope]); } else { _owner.Apply_Effects("Nothing_Over", [_scope]); } } } else if (_scope.bAttackSelection == true) { clearInterval(_owner.nTimeLimitInterval_ID); var _local9 = _owner.Get_Avatar_From_ID(_owner.mcLastFocus.sAvatar_ID, _owner); var _local7 = _owner.Get_Avatar_From_ID(_scope.sAvatar_ID, _owner); _owner.aItemList[_owner.mcLastFocus.nItem_ID - 1].Do_Action(_local9, [_local7], _scope); _owner.aItemList[_owner.mcLastFocus.nItem_ID - 1].Delete_Item(); _owner.bItemInUse = false; _owner.mcLastFocus.bHaveFocus = false; _owner.mcLastFocus.filters = []; _owner.mcLastFocus = null; } } function Get_Effect_Name(_mcRef) { return(""); } function Reset_Vision() { var _local2 = 0; while (_local2 < aLastSelection.length) { aLastSelection[_local2].bPossibleMove = false; aLastSelection[_local2].bAttackSelection = false; aLastSelection[_local2].bDestinationGlow = false; aLastSelection[_local2].bHaveFocus = false; aLastSelection[_local2].bShowEnnemyPath = false; aLastSelection[_local2].filters = null; _local2++; } aLastSelection = []; } function Select_Cases(_piece, _pos) { _pos.bPossibleMove = true; aLastSelection.push(_pos); switch (_piece) { case "tour" : var _local10 = _pos.posX; var _local9 = _pos.posY; var _local8 = _pos.posX + 1; while (_local8 < nStageX) { var _local6 = mcMapRef[(("c_" + _local8) + "_") + _local9]; if (_local6.sAvatar_ID == "vide") { _local6.bPossibleMove = true; aLastSelection.push(_local6); } else { if (_local6.bIsEnnemy == true) { if (Is_Player_Invincible(_local6.sAvatar_ID) == false) { _local6.bPossibleMove = true; _local6.bAttackSelection = true; aLastSelection.push(_local6); Apply_Effects("Ennemy", [_local6]); } } break; } _local8++; } _local8 = _pos.posX - 1; while (_local8 >= 0) { var _local6 = mcMapRef[(("c_" + _local8) + "_") + _local9]; if (_local6.sAvatar_ID == "vide") { _local6.bPossibleMove = true; aLastSelection.push(_local6); } else { if (_local6.bIsEnnemy == true) { if (Is_Player_Invincible(_local6.sAvatar_ID) == false) { _local6.bPossibleMove = true; _local6.bAttackSelection = true; aLastSelection.push(_local6); Apply_Effects("Ennemy", [_local6]); } } break; } _local8--; } var _local7 = _pos.posY + 1; while (_local7 < nStageY) { var _local6 = mcMapRef[(("c_" + _local10) + "_") + _local7]; if (_local6.sAvatar_ID == "vide") { _local6.bPossibleMove = true; aLastSelection.push(_local6); } else { if (_local6.bIsEnnemy == true) { if (Is_Player_Invincible(_local6.sAvatar_ID) == false) { _local6.bPossibleMove = true; _local6.bAttackSelection = true; aLastSelection.push(_local6); Apply_Effects("Ennemy", [_local6]); } } break; } _local7++; } _local7 = _pos.posY - 1; while (_local7 >= 0) { var _local6 = mcMapRef[(("c_" + _local10) + "_") + _local7]; if (_local6.sAvatar_ID == "vide") { _local6.bPossibleMove = true; aLastSelection.push(_local6); } else { if (_local6.bIsEnnemy == true) { if (Is_Player_Invincible(_local6.sAvatar_ID) == false) { _local6.bPossibleMove = true; _local6.bAttackSelection = true; aLastSelection.push(_local6); Apply_Effects("Ennemy", [_local6]); } } break; } _local7--; } break; case "fou" : var _local4 = _pos.posX + 1; var _local3 = _pos.posY + 1; while ((_local4 < nStageX) && (_local3 < nStageY)) { var _local6 = mcMapRef[(("c_" + _local4) + "_") + _local3]; if (_local6.sAvatar_ID == "vide") { _local6.bPossibleMove = true; aLastSelection.push(_local6); _local4++; _local3++; } else { if (_local6.bIsEnnemy == true) { if (Is_Player_Invincible(_local6.sAvatar_ID) == false) { _local6.bPossibleMove = true; _local6.bAttackSelection = true; aLastSelection.push(_local6); Apply_Effects("Ennemy", [_local6]); } } break; } } _local4 = _pos.posX - 1; _local3 = _pos.posY - 1; while ((_local4 >= 0) && (_local3 >= 0)) { var _local6 = mcMapRef[(("c_" + _local4) + "_") + _local3]; if (_local6.sAvatar_ID == "vide") { _local6.bPossibleMove = true; aLastSelection.push(_local6); _local4--; _local3--; } else { if (_local6.bIsEnnemy == true) { if (Is_Player_Invincible(_local6.sAvatar_ID) == false) { _local6.bPossibleMove = true; _local6.bAttackSelection = true; aLastSelection.push(_local6); Apply_Effects("Ennemy", [_local6]); } } break; } } _local4 = _pos.posX - 1; _local3 = _pos.posY + 1; while ((_local4 >= 0) && (_local3 < nStageY)) { var _local6 = mcMapRef[(("c_" + _local4) + "_") + _local3]; if (_local6.sAvatar_ID == "vide") { _local6.bPossibleMove = true; aLastSelection.push(_local6); _local4--; _local3++; } else { if (_local6.bIsEnnemy == true) { if (Is_Player_Invincible(_local6.sAvatar_ID) == false) { _local6.bPossibleMove = true; _local6.bAttackSelection = true; aLastSelection.push(_local6); Apply_Effects("Ennemy", [_local6]); } } break; } } _local4 = _pos.posX + 1; _local3 = _pos.posY - 1; while ((_local4 < nStageX) && (_local3 >= 0)) { var _local6 = mcMapRef[(("c_" + _local4) + "_") + _local3]; if (_local6.sAvatar_ID == "vide") { _local6.bPossibleMove = true; aLastSelection.push(_local6); _local4++; _local3--; } else { if (_local6.bIsEnnemy == true) { if (Is_Player_Invincible(_local6.sAvatar_ID) == false) { _local6.bPossibleMove = true; _local6.bAttackSelection = true; aLastSelection.push(_local6); Apply_Effects("Ennemy", [_local6]); } } break; } } break; case "roi" : _local4 = _pos.posX + 1; _local3 = _pos.posY + 1; var _local2 = 0; do { if (!((_local4 < nStageX) && (_local3 < nStageY))) { break; } var _local6 = mcMapRef[(("c_" + _local4) + "_") + _local3]; if (_local6.sAvatar_ID == "vide") { _local6.bPossibleMove = true; aLastSelection.push(_local6); _local4++; _local3++; _local2++; } else { if (_local6.bIsEnnemy == true) { if (Is_Player_Invincible(_local6.sAvatar_ID) == false) { _local6.bPossibleMove = true; _local6.bAttackSelection = true; aLastSelection.push(_local6); Apply_Effects("Ennemy", [_local6]); } } break; } } while (_local2 != 2); _local4 = _pos.posX - 1; _local3 = _pos.posY - 1; _local2 = 0; do { if (!((_local4 >= 0) && (_local3 >= 0))) { break; } _local6 = mcMapRef[(("c_" + _local4) + "_") + _local3]; if (_local6.sAvatar_ID == "vide") { _local6.bPossibleMove = true; aLastSelection.push(_local6); _local4--; _local3--; _local2++; } else { if (_local6.bIsEnnemy == true) { if (Is_Player_Invincible(_local6.sAvatar_ID) == false) { _local6.bPossibleMove = true; _local6.bAttackSelection = true; aLastSelection.push(_local6); Apply_Effects("Ennemy", [_local6]); } } break; } } while (_local2 != 2); _local4 = _pos.posX - 1; _local3 = _pos.posY + 1; _local2 = 0; do { if (!((_local4 >= 0) && (_local3 < nStageY))) { break; } _local6 = mcMapRef[(("c_" + _local4) + "_") + _local3]; if (_local6.sAvatar_ID == "vide") { _local6.bPossibleMove = true; aLastSelection.push(_local6); _local4--; _local3++; _local2++; } else { if (_local6.bIsEnnemy == true) { if (Is_Player_Invincible(_local6.sAvatar_ID) == false) { _local6.bPossibleMove = true; _local6.bAttackSelection = true; aLastSelection.push(_local6); Apply_Effects("Ennemy", [_local6]); } } break; } } while (_local2 != 2); _local4 = _pos.posX + 1; _local3 = _pos.posY - 1; _local2 = 0; do { if (!((_local4 < nStageX) && (_local3 >= 0))) { break; } _local6 = mcMapRef[(("c_" + _local4) + "_") + _local3]; if (_local6.sAvatar_ID == "vide") { _local6.bPossibleMove = true; aLastSelection.push(_local6); _local4++; _local3--; _local2++; } else { if (_local6.bIsEnnemy == true) { if (Is_Player_Invincible(_local6.sAvatar_ID) == false) { _local6.bPossibleMove = true; _local6.bAttackSelection = true; aLastSelection.push(_local6); Apply_Effects("Ennemy", [_local6]); } } break; } } while (_local2 != 2); _local10 = _pos.posX; _local9 = _pos.posY; _local2 = 0; _local8 = _pos.posX + 1; while (_local8 < nStageX) { _local6 = mcMapRef[(("c_" + _local8) + "_") + _local9]; if (_local6.sAvatar_ID == "vide") { _local6.bPossibleMove = true; aLastSelection.push(_local6); _local2++; } else { if (_local6.bIsEnnemy == true) { if (Is_Player_Invincible(_local6.sAvatar_ID) == false) { _local6.bPossibleMove = true; _local6.bAttackSelection = true; aLastSelection.push(_local6); Apply_Effects("Ennemy", [_local6]); } } break; } if (_local2 == 2) { break; } _local8++; } _local2 = 0; _local8 = _pos.posX - 1; while (_local8 >= 0) { _local6 = mcMapRef[(("c_" + _local8) + "_") + _local9]; if (_local6.sAvatar_ID == "vide") { _local6.bPossibleMove = true; aLastSelection.push(_local6); _local2++; } else { if (_local6.bIsEnnemy == true) { if (Is_Player_Invincible(_local6.sAvatar_ID) == false) { _local6.bPossibleMove = true; _local6.bAttackSelection = true; aLastSelection.push(_local6); Apply_Effects("Ennemy", [_local6]); } } break; } if (_local2 == 2) { break; } _local8--; } _local2 = 0; _local7 = _pos.posY + 1; while (_local7 < nStageY) { _local6 = mcMapRef[(("c_" + _local10) + "_") + _local7]; if (_local6.sAvatar_ID == "vide") { _local6.bPossibleMove = true; aLastSelection.push(_local6); _local2++; } else { if (_local6.bIsEnnemy == true) { if (Is_Player_Invincible(_local6.sAvatar_ID) == false) { _local6.bPossibleMove = true; _local6.bAttackSelection = true; aLastSelection.push(_local6); Apply_Effects("Ennemy", [_local6]); } } break; } if (_local2 == 2) { break; } _local7++; } _local2 = 0; _local7 = _pos.posY - 1; if (_local7 < 0) { break; } _local6 = mcMapRef[(("c_" + _local10) + "_") + _local7]; if (_local6.sAvatar_ID == "vide") { _local6.bPossibleMove = true; aLastSelection.push(_local6); _local2++; } else { if (_local6.bIsEnnemy == true) { if (Is_Player_Invincible(_local6.sAvatar_ID) == false) { _local6.bPossibleMove = true; _local6.bAttackSelection = true; aLastSelection.push(_local6); Apply_Effects("Ennemy", [_local6]); } } break; } if (_local2 == 2) { break; } _local7--; // unexpected jump } return(aLastSelection); } function Apply_Effects(_Effect, _mcList) { switch (_Effect) { case "Vision_Over" : var _local7 = new ColorMatrix(); _local7.adjustHue(-58); _local7.adjustSaturation(60); _local7.adjustBrightness(100); var _local3 = new Array(); var _local8 = new flash.filters.ColorMatrixFilter(_local7.matrix); var _local5 = new flash.filters.GlowFilter(); _local5.color = 3946331 /* 0x3C375B */; _local5.strength = 100; _local5.quality = 1; _local5.inner = true; _local5.blurX = 13; _local5.blurY = 15; _local3.push(_local8); _local3.push(_local5); _mcList[0].filters = _local3; break; case "Focus_Over" : _local7 = new ColorMatrix(); _local7.adjustContrast(1); _local7.adjustBrightness(255); _local8 = new flash.filters.ColorMatrixFilter(_local7.matrix); _local5 = new flash.filters.GlowFilter(); _local5.color = 3946331 /* 0x3C375B */; _local5.strength = 100; _local5.quality = 1; _local5.inner = true; _local5.blurX = 10; _local5.blurY = 10; _local3 = new Array(); _local3.push(_local8); _local3.push(_local5); _mcList[0].filters = _local3; break; case "Focus" : _local7 = new ColorMatrix(); _local7.adjustContrast(1); _local7.adjustBrightness(255); _local8 = new flash.filters.ColorMatrixFilter(_local7.matrix); _local3 = new Array(); _local3.push(_local8); _mcList[0].filters = _local3; break; case "Destination" : _local7 = new ColorMatrix(); _local7.adjustContrast(1); _local7.adjustBrightness(128); _local8 = new flash.filters.ColorMatrixFilter(_local7.matrix); _local3 = new Array(); _local3.push(_local8); _mcList[0].filters = _local3; break; case "Nothing" : _mcList[0].filters = []; break; case "Nothing_Over" : _local5 = new flash.filters.GlowFilter(); _local5.color = 3946331 /* 0x3C375B */; _local5.strength = 100; _local5.quality = 1; _local5.inner = true; _local5.blurX = 10; _local5.blurY = 10; _local3 = new Array(); _local3.push(_local5); _mcList[0].filters = _local3; break; case "Vision" : _local7 = new ColorMatrix(); _local7.adjustHue(-65); _local7.adjustSaturation(120); _local7.adjustBrightness(120); _local3 = new Array(); var _local4 = new Array(); _local8 = new flash.filters.ColorMatrixFilter(_local7.matrix); var _local6 = new ColorMatrix(); _local6.adjustHue(-30); _local6.adjustSaturation(60); _local6.adjustContrast(40); _local6.adjustBrightness(100); var _local9 = new flash.filters.ColorMatrixFilter(_local6.matrix); _local3.push(_local8); _local4.push(_local9); var _local2 = 0; while (_local2 < _mcList.length) { if (_mcList.bIsWhite) { _mcList[_local2].filters = _local4; } else { _mcList[_local2].filters = _local3; } _local2++; } break; case "Ennemy" : _local7 = new ColorMatrix(); _local7.adjustHue(54); _local7.adjustSaturation(45); _local7.adjustBrightness(-33); _local3 = new Array(); _local8 = new flash.filters.ColorMatrixFilter(_local7.matrix); _local3.push(_local8); _local2 = 0; while (_local2 < _mcList.length) { _mcList[_local2].filters = _local3; _local2++; } break; case "Ennemy_Over" : _local7 = new ColorMatrix(); _local7.adjustHue(54); _local7.adjustSaturation(45); _local7.adjustBrightness(-33); _local3 = new Array(); _local8 = new flash.filters.ColorMatrixFilter(_local7.matrix); _local5 = new flash.filters.GlowFilter(); _local5.color = 3946331 /* 0x3C375B */; _local5.strength = 100; _local5.quality = 1; _local5.inner = true; _local5.blurX = 10; _local5.blurY = 10; _local3.push(_local5); _local3.push(_local8); _local2 = 0; while (_local2 < _mcList.length) { _mcList[_local2].filters = _local3; _local2++; } break; case "Ennemy_Path" : _local7 = new ColorMatrix(); _local7.adjustHue(134); _local7.adjustSaturation(85); _local3 = new Array(); _local8 = new flash.filters.ColorMatrixFilter(_local7.matrix); _local3.push(_local8); _local2 = 0; while (_local2 < _mcList.length) { _mcList[_local2].filters = _local3; _local2++; } break; case "Ennemy_Path_Over" : _local7 = new ColorMatrix(); _local7.adjustHue(134); _local7.adjustSaturation(85); _local3 = new Array(); _local8 = new flash.filters.ColorMatrixFilter(_local7.matrix); _local5 = new flash.filters.GlowFilter(); _local5.color = 3946331 /* 0x3C375B */; _local5.strength = 100; _local5.quality = 1; _local5.inner = true; _local5.blurX = 10; _local5.blurY = 10; _local3.push(_local5); _local3.push(_local8); _local2 = 0; while (_local2 < _mcList.length) { _mcList[_local2].filters = _local3; _local2++; } break; } } function Init_Cases_Color() { mcMapRef.c_0_0.bIsWhite = true; mcMapRef.c_0_1.bIsWhite = false; mcMapRef.c_0_2.bIsWhite = true; mcMapRef.c_0_3.bIsWhite = false; mcMapRef.c_0_4.bIsWhite = true; mcMapRef.c_0_5.bIsWhite = false; mcMapRef.c_0_6.bIsWhite = true; mcMapRef.c_0_7.bIsWhite = false; mcMapRef.c_1_0.bIsWhite = false; mcMapRef.c_1_1.bIsWhite = true; mcMapRef.c_1_2.bIsWhite = false; mcMapRef.c_1_3.bIsWhite = true; mcMapRef.c_1_4.bIsWhite = false; mcMapRef.c_1_5.bIsWhite = true; mcMapRef.c_1_6.bIsWhite = false; mcMapRef.c_1_7.bIsWhite = true; mcMapRef.c_2_0.bIsWhite = true; mcMapRef.c_2_1.bIsWhite = false; mcMapRef.c_2_2.bIsWhite = true; mcMapRef.c_2_3.bIsWhite = false; mcMapRef.c_2_4.bIsWhite = true; mcMapRef.c_2_5.bIsWhite = false; mcMapRef.c_2_6.bIsWhite = true; mcMapRef.c_2_7.bIsWhite = false; mcMapRef.c_3_0.bIsWhite = false; mcMapRef.c_3_1.bIsWhite = true; mcMapRef.c_3_2.bIsWhite = false; mcMapRef.c_3_3.bIsWhite = true; mcMapRef.c_3_4.bIsWhite = false; mcMapRef.c_3_5.bIsWhite = true; mcMapRef.c_3_6.bIsWhite = false; mcMapRef.c_3_7.bIsWhite = true; mcMapRef.c_4_0.bIsWhite = true; mcMapRef.c_4_1.bIsWhite = false; mcMapRef.c_4_2.bIsWhite = true; mcMapRef.c_4_3.bIsWhite = false; mcMapRef.c_4_4.bIsWhite = true; mcMapRef.c_4_5.bIsWhite = false; mcMapRef.c_4_6.bIsWhite = true; mcMapRef.c_4_7.bIsWhite = false; mcMapRef.c_5_0.bIsWhite = false; mcMapRef.c_5_1.bIsWhite = true; mcMapRef.c_5_2.bIsWhite = false; mcMapRef.c_5_3.bIsWhite = true; mcMapRef.c_5_4.bIsWhite = false; mcMapRef.c_5_5.bIsWhite = true; mcMapRef.c_5_6.bIsWhite = false; mcMapRef.c_5_7.bIsWhite = true; mcMapRef.c_6_0.bIsWhite = true; mcMapRef.c_6_1.bIsWhite = false; mcMapRef.c_6_2.bIsWhite = true; mcMapRef.c_6_3.bIsWhite = false; mcMapRef.c_6_4.bIsWhite = true; mcMapRef.c_6_5.bIsWhite = false; mcMapRef.c_6_6.bIsWhite = true; mcMapRef.c_6_7.bIsWhite = false; mcMapRef.c_7_0.bIsWhite = false; mcMapRef.c_7_1.bIsWhite = true; mcMapRef.c_7_2.bIsWhite = false; mcMapRef.c_7_3.bIsWhite = true; mcMapRef.c_7_4.bIsWhite = false; mcMapRef.c_7_5.bIsWhite = true; mcMapRef.c_7_6.bIsWhite = false; mcMapRef.c_7_7.bIsWhite = true; } }
Symbol 1232 MovieClip [__Packages.AI] Frame 0
class AI { var mcMapRef, GameScope, aCpuList, aPlayerList, aItemList, nBrainSpeed, aTargetList, aCpuInDanger, aCpuInDanger_Avatar, nBrainInterval_ID, Attaquant, Destination, nBrainStep; function AI (_game, _mcMapRef, _aCpuList, _aPlayerList, _aItemList) { mcMapRef = _mcMapRef; GameScope = _game; aCpuList = _aCpuList; aPlayerList = _aPlayerList; aItemList = _aItemList; nBrainSpeed = 5; aTargetList = new Array(); aCpuInDanger = new Array(); aCpuInDanger_Avatar = new Array(); } function Kill_AI() { _global.clearTimeout(nBrainInterval_ID); } function Play() { aTargetList = []; aCpuInDanger = []; aCpuInDanger_Avatar = []; Attaquant = null; Destination = null; if (aCpuList.length > 0) { GameScope.aPlayer1List.push(GameScope.aPlayer1List.shift()); nBrainInterval_ID = _global.setTimeout(this, "Process", 1500); nBrainStep = 0; } } function Process() { mcMapRef.brain_txt.text = nBrainStep; switch (nBrainStep) { case 0 : aTargetList = []; aTargetList = Check_Direct_Attack(); nBrainInterval_ID = _global.setTimeout(this, "Process", nBrainSpeed); break; case 1 : Flag_Protected_Target(aTargetList); nBrainInterval_ID = _global.setTimeout(this, "Process", nBrainSpeed); break; case 2 : Check_Cpu_In_Danger(); nBrainInterval_ID = _global.setTimeout(this, "Process", nBrainSpeed); break; case 3 : Check_Cpu_In_Danger(); nBrainInterval_ID = _global.setTimeout(this, "Process", nBrainSpeed); break; case 4 : if (Check_Kill_Danger() == true) { nBrainStep = 6; } else { nBrainStep = 9; } nBrainInterval_ID = _global.setTimeout(this, "Process", nBrainSpeed); break; case 5 : if (Check_Kill_Danger() == true) { nBrainStep = 6; } else { nBrainStep = 7; } nBrainInterval_ID = _global.setTimeout(this, "Process", nBrainSpeed); break; case 6 : _global.clearTimeout(nBrainInterval_ID); Kill_n_Jump_To(); break; case 7 : Kill_Unprotected_Piece(); nBrainInterval_ID = _global.setTimeout(this, "Process", nBrainSpeed); break; case 8 : Kill_Protected_Piece(); nBrainInterval_ID = _global.setTimeout(this, "Process", nBrainSpeed); break; case 9 : Kill_Protected_Piece(); nBrainInterval_ID = _global.setTimeout(this, "Process", nBrainSpeed); break; case 11 : if (Check_For_Free_Spot() == true) { _global.clearTimeout(nBrainInterval_ID); Attaquant.fCallBack = function () { this.unFreeze("Idle"); this.GameScope.Switch_Turn(); this.fCallBack = null; }; Attaquant.Move_To(Destination); } else { nBrainStep = 12; nBrainInterval_ID = _global.setTimeout(this, "Process", nBrainSpeed); } break; case 12 : if (Look_For_Item() == true) { nBrainStep = 14; } else { nBrainStep = 13; } nBrainInterval_ID = _global.setTimeout(this, "Process", nBrainSpeed); break; case 13 : Move_Random(); _global.clearTimeout(nBrainInterval_ID); if (Destination == null) { GameScope.Switch_Turn(); } else { Attaquant.fCallBack = function () { this.unFreeze("Idle"); this.GameScope.Switch_Turn(); this.fCallBack = null; }; Attaquant.Move_To(Destination); } break; case 14 : Pick_Item(); break; case 100 : Check_Cpu_In_Danger(); nBrainInterval_ID = _global.setTimeout(this, "Process", nBrainSpeed); break; default : _global.clearTimeout(nBrainInterval_ID); GameScope.Switch_Turn(); } } function Look_For_Item() { var _local3 = new Array(); var _local2 = 0; while (_local2 < aCpuList.length) { _local3 = Select_Items(aCpuList[_local2].Get_Type(), aCpuList[_local2].Get_Pos()); if (_local3.length > 0) { Attaquant = aCpuList[_local2]; Destination = _local3[0]; return(true); } _local2++; } return(false); } function Pick_Item() { var owner = this; var theItem = GameScope.aItemList[Destination.nItem_ID - 1]; var _local13 = theItem.Get_Type(); _global.clearTimeout(nBrainInterval_ID); switch (_local13) { case "Ciseaux" : Attaquant.fCallBack = function () { this.fCallBack = function () { this.unFreeze("Idle"); owner.GameScope.aItemList[owner.Destination.nItem_ID - 1].doCiseaux(false); this.fCallBack = null; }; this.unFreeze("Ciseaux"); owner.GameScope.bItemInUse = false; owner.GameScope.nCurrentItem = -1; }; Attaquant.Move_To(Destination); break; case "Lampe" : var i_to_kill = 0; var _local5 = 0; while (_local5 < GameScope.aPlayer1List.length) { if ((GameScope.Is_Player_Invincible(GameScope.aPlayer1List[_local5].Get_ID()) == false) && (GameScope.aPlayer1List[_local5].bFlashed == false)) { i_to_kill = _local5; break; } _local5++; } Attaquant.fCallBack = function () { theItem.Do_Action(this, [owner.GameScope.aPlayer1List[i_to_kill]], owner.Destination); }; Attaquant.Move_To(Destination); break; case "Bouclier" : Attaquant.fCallBack = function () { this.unFreeze("Bouclier"); this.bIsReady = true; owner.GameScope.aPlayerImmunity.push(this); this.mcAvatar.bouclier.gotoAndStop("On"); theItem.Delete_Item(); owner.GameScope.Switch_Turn(); this.fCallBack = null; }; Attaquant.bIsInvincible = true; Attaquant.Move_To(Destination); break; case "Cadran" : GameScope.nExtraTurn = GameScope.nExtraTurn + 2; Attaquant.fCallBack = function () { this.unFreeze("Idle"); _global.Chess.fx.playSnd("warp"); theItem.Delete_Item(); owner.GameScope.Switch_Turn(); this.fCallBack = null; }; Attaquant.Move_To(Destination); break; case "Corde" : var _local12 = theItem.Get_Pos().posX - 2; var _local11 = theItem.Get_Pos().posX + 2; var _local9 = theItem.Get_Pos().posY - 2; var _local8 = theItem.Get_Pos().posY + 2; if (_local12 < 0) { _local12 = 0; } if (_local11 >= 8) { _local11 = 7; } if (_local9 < 0) { _local9 = 0; } if (_local8 >= 8) { _local8 = 7; } var _local10; var _local7 = false; var _local6 = _local12; while (_local6 <= _local11) { if (_local7 == false) { var _local4 = _local9; while (_local4 <= _local8) { var _local3 = mcMapRef[(("c_" + _local6) + "_") + _local4]; if (_local3.sAvatar_ID != "vide") { if (_local3.bIsEnnemy == false) { if (GameScope.Is_Player_Invincible(_local3.sAvatar_ID) == false) { _local10 = _local3; _local7 = true; break; } } } _local4++; } } else { break; } _local6++; } if ((_local10.sAvatar_ID != "vide") && (_local10.sAvatar_ID != undefined)) { var mcEnnemy = GameScope.Get_Avatar_From_ID_For_Item(_local10.sAvatar_ID); Attaquant.fCallBack = function () { this.fCallBack = function () { this.unFreeze("Idle"); mcEnnemy.fCallBack = function () { this.fCallBack = function () { owner.GameScope.Kill_Avatar(this); owner.GameScope.Switch_Turn(); this.fCallBack = null; owner.Attaquant.fCallBack = null; }; this.setMove("Dead"); }; mcEnnemy.setMove("Die"); }; theItem.Delete_Item(); this.setMove("Lasso"); mcEnnemy.Kill(); }; Attaquant.Move_To(theItem.Get_Pos()); } else { Attaquant.fCallBack = function () { this.unFreeze("Idle"); theItem.Delete_Item(); owner.GameScope.Switch_Turn(); this.fCallBack = null; }; Attaquant.Move_To(theItem.Get_Pos()); } break; default : GameScope.Switch_Turn(); } } function Kill_n_Jump_To() { var _local2 = GameScope.Get_Avatar_From_ID_For_Item(Destination.sAvatar_ID); var _local3 = this; GameScope.theCloud.doSequence_1(Attaquant, _local2, _local3.Destination); Destination.bIsEnnemy = true; GameScope.mcLastFocus = null; } function Trace_Array(temp) { for (var _local2 in temp) { } } function Check_Direct_Attack() { var _local5 = new Array(); var _local2 = 0; while (_local2 < aCpuList.length) { var _local4 = Select_Cases(aCpuList[_local2].Get_Type(), aCpuList[_local2].Get_Pos(), false); if (_local4.length > 0) { var _local3 = new Object(); _local3.Avatar = aCpuList[_local2]; _local3.aTargetList = _local4; _local5.push(_local3); } _local2++; } if (_local5.length == 0) { nBrainStep = 100; return(null); } nBrainStep = 1; return(_local5); } function Convert_CaseArray_To_AvatarArray(_caseList) { var _local4 = new Array(); var _local2 = 0; while (_local2 < _caseList.length) { _local4.push(GameScope.Get_Avatar_From_ID_For_Item(_caseList[_local2].Get_ID())); _local2++; } return(_local4); } function Check_Cpu_In_Danger() { var _local2 = 0; while (_local2 < aPlayerList.length) { var _local4 = Select_Cases(aPlayerList[_local2].Get_Type(), aPlayerList[_local2].Get_Pos(), true); if (_local4.length > 0) { var _local3 = new Object(); _local3.Avatar = aPlayerList[_local2]; _local3.aTargetList = _local4; aCpuInDanger.push(_local3); var _local6 = Convert_CaseArray_To_AvatarArray(_local4); var _local5 = aCpuInDanger_Avatar.concat(_local6); aCpuInDanger_Avatar = _local5; } _local2++; } if (aCpuInDanger.length == 0) { if (nBrainStep == 2) { nBrainStep = 7; } else if (nBrainStep == 3) { var _local7 = random(100); if (_local7 < 50) { nBrainStep = 8; } else { nBrainStep = 12; } } else if (nBrainStep == 100) { nBrainStep = 12; } } else if (nBrainStep == 2) { nBrainStep = 5; } else if (nBrainStep == 3) { nBrainStep = 4; } else if (nBrainStep == 100) { nBrainStep = 11; } } function Check_Kill_Danger() { var _local4 = true; var _local6 = 0; while (_local6 < aCpuInDanger.length) { if (_local4) { var _local5 = aCpuInDanger[_local6].Avatar; var _local2 = 0; while (_local2 < aTargetList.length) { if (_local4) { var _local3 = 0; while (_local3 < aTargetList[_local2].aTargetList.length) { if (_local4) { if (aTargetList[_local2].aTargetList[_local3] == _local5) { Attaquant = aTargetList[_local2].Avatar; Destination = aTargetList[_local2].aTargetList[_local3].Get_Pos(); _local4 = false; } } else { break; } _local3++; } } else { break; } _local2++; } } else { break; } _local6++; } if (_local4 == true) { return(false); } return(true); } function Flag_Protected_Target(_aTargetList) { var _local6 = 2; var _local2 = 0; while (_local2 < _aTargetList.length) { var _local3 = 0; while (_local3 < _aTargetList[_local2].aTargetList.length) { var _local5 = _aTargetList[_local2].aTargetList[_local3]; if (Piece_Is_Protected(_local5)) { _aTargetList[_local2].bProtected = true; _aTargetList[_local2].nTarget_Index = _local3; _local6 = 3; } else { _aTargetList[_local2].bProtected = false; _aTargetList[_local2].nTarget_Index = _local3; } _local3++; } _local2++; } nBrainStep = _local6; } function Piece_Is_Protected(_Avatar) { var _local5 = false; var _local7 = _Avatar.Get_Pos(); var _local3 = 0; while (_local3 < aPlayerList.length) { if (_Avatar != aPlayerList[_local3]) { var _local4 = Select_Cases(aPlayerList[_local3].Get_Type(), aPlayerList[_local3].Get_Pos(), false); var _local2 = 0; while (_local2 < _local4.length) { if (_local7 == _local4[_local2].Get_Pos()) { _local5 = true; break; } _local2++; } } if (_local5) { break; } _local3++; } return(_local5); } function Kill_Unprotected_Piece() { nBrainStep = 101; var _local2 = 0; while (_local2 < aTargetList.length) { if (aTargetList[_local2].bProtected == false) { Attaquant = aTargetList[_local2].Avatar; Destination = aTargetList[_local2].aTargetList[aTargetList[_local2].nTarget_Index].Get_Pos(); nBrainStep = 6; } _local2++; } } function Kill_Protected_Piece() { nBrainStep = 101; var _local2 = 0; while (_local2 < aTargetList.length) { if (aTargetList[_local2].bProtected == true) { Attaquant = aTargetList[_local2].Avatar; Destination = aTargetList[_local2].aTargetList[aTargetList[_local2].nTarget_Index].Get_Pos(); nBrainStep = 6; } _local2++; } } function Check_For_Free_Spot() { var _local6 = 0; while (_local6 < aCpuInDanger_Avatar.length) { var _local4 = new Object(); var _local7 = Select_Path(aCpuInDanger_Avatar[_local6].Get_Type(), aCpuInDanger_Avatar[_local6].Get_Pos()); var _local3 = 0; while (_local3 < _local7.length) { _local4[_local7[_local3]._name] = true; _local3++; } _local3 = 0; while (_local3 < aPlayerList.length) { var _local5 = Select_Path(aPlayerList[_local3].Get_Type(), aPlayerList[_local3].Get_Pos()); var _local2 = 0; while (_local2 < _local5.length) { _local4[_local5[_local2]._name] = false; _local2++; } _local3++; } for (var _local9 in _local4) { if (_local4[_local9] == true) { var _local8 = new Object(); Attaquant = aCpuInDanger_Avatar[_local6]; Destination = mcMapRef[_local9]; return(true); } } _local6++; } return(false); } function Move_Random() { var _local9 = random(aCpuList.length); var _local5 = new Object(); var _local6 = Select_Path(aCpuList[_local9].Get_Type(), aCpuList[_local9].Get_Pos()); var _local4 = 0; while (_local4 < _local6.length) { _local5[_local6[_local4]._name] = true; _local4++; } _local4 = 0; while (_local4 < aPlayerList.length) { var _local3 = Select_Path(aPlayerList[_local4].Get_Type(), aPlayerList[_local4].Get_Pos()); var _local2 = 0; while (_local2 < _local3.length) { _local5[_local3[_local2]._name] = false; _local2++; } _local4++; } var _local7 = new Array(); var _local8 = new Array(); var _local10 = 0; for (var _local11 in _local5) { if (_local5[_local11] == true) { _local7.push(_local11); } else { _local8.push(_local11); } } if (_local7.length > 0) { _local10 = random(_local7.length); Destination = mcMapRef[_local7[_local10]]; } else if (_local6.length > 0) { _local10 = random(_local6.length); Destination = mcMapRef[_local6[_local10]._name]; } else { Destination = null; } Attaquant = aCpuList[_local9]; return(true); } function Select_Cases(_piece, _pos, _bBreakOnCPU) { var _local3 = new Array(); var _local10 = 8; var _local9 = 8; switch (_piece) { case "tour" : var _local15 = _pos.posX; var _local14 = _pos.posY; var _local13 = _pos.posX + 1; while (_local13 < _local10) { var _local11 = mcMapRef[(("c_" + _local13) + "_") + _local14]; if (_local11.sAvatar_ID != "vide") { if (_local11.bIsEnnemy == _bBreakOnCPU) { if (GameScope.Is_Player_Invincible(_local11.sAvatar_ID) == false) { _local3.push(GameScope.Get_Avatar_From_ID_For_Item(_local11.sAvatar_ID)); } } break; } _local13++; } _local13 = _pos.posX - 1; while (_local13 >= 0) { var _local11 = mcMapRef[(("c_" + _local13) + "_") + _local14]; if (_local11.sAvatar_ID != "vide") { if (_local11.bIsEnnemy == _bBreakOnCPU) { if (GameScope.Is_Player_Invincible(_local11.sAvatar_ID) == false) { _local3.push(GameScope.Get_Avatar_From_ID_For_Item(_local11.sAvatar_ID)); } } break; } _local13--; } var _local12 = _pos.posY + 1; while (_local12 < _local9) { var _local11 = mcMapRef[(("c_" + _local15) + "_") + _local12]; if (_local11.sAvatar_ID != "vide") { if (_local11.bIsEnnemy == _bBreakOnCPU) { if (GameScope.Is_Player_Invincible(_local11.sAvatar_ID) == false) { _local3.push(GameScope.Get_Avatar_From_ID_For_Item(_local11.sAvatar_ID)); } } break; } _local12++; } _local12 = _pos.posY - 1; while (_local12 >= 0) { var _local11 = mcMapRef[(("c_" + _local15) + "_") + _local12]; if (_local11.sAvatar_ID != "vide") { if (_local11.bIsEnnemy == _bBreakOnCPU) { if (GameScope.Is_Player_Invincible(_local11.sAvatar_ID) == false) { _local3.push(GameScope.Get_Avatar_From_ID_For_Item(_local11.sAvatar_ID)); } } break; } _local12--; } break; case "fou" : var _local6 = _pos.posX + 1; var _local5 = _pos.posY + 1; while ((_local6 < _local10) && (_local5 < _local9)) { var _local11 = mcMapRef[(("c_" + _local6) + "_") + _local5]; if (_local11.sAvatar_ID == "vide") { _local6++; _local5++; } else { if (_local11.bIsEnnemy == _bBreakOnCPU) { if (GameScope.Is_Player_Invincible(_local11.sAvatar_ID) == false) { _local3.push(GameScope.Get_Avatar_From_ID_For_Item(_local11.sAvatar_ID)); } } break; } } _local6 = _pos.posX - 1; _local5 = _pos.posY - 1; while ((_local6 >= 0) && (_local5 >= 0)) { var _local11 = mcMapRef[(("c_" + _local6) + "_") + _local5]; if (_local11.sAvatar_ID == "vide") { _local6--; _local5--; } else { if (_local11.bIsEnnemy == _bBreakOnCPU) { if (GameScope.Is_Player_Invincible(_local11.sAvatar_ID) == false) { _local3.push(GameScope.Get_Avatar_From_ID_For_Item(_local11.sAvatar_ID)); } } break; } } _local6 = _pos.posX - 1; _local5 = _pos.posY + 1; while ((_local6 >= 0) && (_local5 < _local9)) { var _local11 = mcMapRef[(("c_" + _local6) + "_") + _local5]; if (_local11.sAvatar_ID == "vide") { _local6--; _local5++; } else { if (_local11.bIsEnnemy == _bBreakOnCPU) { if (GameScope.Is_Player_Invincible(_local11.sAvatar_ID) == false) { _local3.push(GameScope.Get_Avatar_From_ID_For_Item(_local11.sAvatar_ID)); } } break; } } _local6 = _pos.posX + 1; _local5 = _pos.posY - 1; while ((_local6 < _local10) && (_local5 >= 0)) { var _local11 = mcMapRef[(("c_" + _local6) + "_") + _local5]; if (_local11.sAvatar_ID == "vide") { _local6++; _local5--; } else { if (_local11.bIsEnnemy == _bBreakOnCPU) { if (GameScope.Is_Player_Invincible(_local11.sAvatar_ID) == false) { _local3.push(GameScope.Get_Avatar_From_ID_For_Item(_local11.sAvatar_ID)); } } break; } } break; case "roi" : case "pion" : var _local8 = 0; if (_piece == "pion") { _local8 = 1; } else { _local8 = 2; } _local6 = _pos.posX + 1; _local5 = _pos.posY + 1; var _local2 = 0; do { if (!((_local6 < _local10) && (_local5 < _local9))) { break; } var _local11 = mcMapRef[(("c_" + _local6) + "_") + _local5]; if (_local11.sAvatar_ID == "vide") { _local6++; _local5++; _local2++; } else { if (_local11.bIsEnnemy == _bBreakOnCPU) { if (GameScope.Is_Player_Invincible(_local11.sAvatar_ID) == false) { _local3.push(GameScope.Get_Avatar_From_ID_For_Item(_local11.sAvatar_ID)); } } break; } } while (_local2 != _local8); _local6 = _pos.posX - 1; _local5 = _pos.posY - 1; _local2 = 0; do { if (!((_local6 >= 0) && (_local5 >= 0))) { break; } _local11 = mcMapRef[(("c_" + _local6) + "_") + _local5]; if (_local11.sAvatar_ID == "vide") { _local6--; _local5--; _local2++; } else { if (_local11.bIsEnnemy == _bBreakOnCPU) { if (GameScope.Is_Player_Invincible(_local11.sAvatar_ID) == false) { _local3.push(GameScope.Get_Avatar_From_ID_For_Item(_local11.sAvatar_ID)); } } break; } } while (_local2 != _local8); _local6 = _pos.posX - 1; _local5 = _pos.posY + 1; _local2 = 0; do { if (!((_local6 >= 0) && (_local5 < _local9))) { break; } _local11 = mcMapRef[(("c_" + _local6) + "_") + _local5]; if (_local11.sAvatar_ID == "vide") { _local6--; _local5++; _local2++; } else { if (_local11.bIsEnnemy == _bBreakOnCPU) { if (GameScope.Is_Player_Invincible(_local11.sAvatar_ID) == false) { _local3.push(GameScope.Get_Avatar_From_ID_For_Item(_local11.sAvatar_ID)); } } break; } } while (_local2 != _local8); _local6 = _pos.posX + 1; _local5 = _pos.posY - 1; _local2 = 0; do { if (!((_local6 < _local10) && (_local5 >= 0))) { break; } _local11 = mcMapRef[(("c_" + _local6) + "_") + _local5]; if (_local11.sAvatar_ID == "vide") { _local6++; _local5--; _local2++; } else { if (_local11.bIsEnnemy == _bBreakOnCPU) { if (GameScope.Is_Player_Invincible(_local11.sAvatar_ID) == false) { _local3.push(GameScope.Get_Avatar_From_ID_For_Item(_local11.sAvatar_ID)); } } break; } } while (_local2 != _local8); _local15 = _pos.posX; _local14 = _pos.posY; _local2 = 0; _local13 = _pos.posX + 1; while (_local13 < _local10) { _local11 = mcMapRef[(("c_" + _local13) + "_") + _local14]; if (_local11.sAvatar_ID == "vide") { _local2++; } else { if (_local11.bIsEnnemy == _bBreakOnCPU) { if (GameScope.Is_Player_Invincible(_local11.sAvatar_ID) == false) { _local3.push(GameScope.Get_Avatar_From_ID_For_Item(_local11.sAvatar_ID)); } } break; } if (_local2 == _local8) { break; } _local13++; } _local2 = 0; _local13 = _pos.posX - 1; while (_local13 >= 0) { _local11 = mcMapRef[(("c_" + _local13) + "_") + _local14]; if (_local11.sAvatar_ID == "vide") { _local2++; } else { if (_local11.bIsEnnemy == _bBreakOnCPU) { if (GameScope.Is_Player_Invincible(_local11.sAvatar_ID) == false) { _local3.push(GameScope.Get_Avatar_From_ID_For_Item(_local11.sAvatar_ID)); } } break; } if (_local2 == _local8) { break; } _local13--; } _local2 = 0; _local12 = _pos.posY + 1; while (_local12 < _local9) { _local11 = mcMapRef[(("c_" + _local15) + "_") + _local12]; if (_local11.sAvatar_ID == "vide") { _local2++; } else { if (_local11.bIsEnnemy == _bBreakOnCPU) { if (GameScope.Is_Player_Invincible(_local11.sAvatar_ID) == false) { _local3.push(GameScope.Get_Avatar_From_ID_For_Item(_local11.sAvatar_ID)); } } break; } if (_local2 == _local8) { break; } _local12++; } _local2 = 0; _local12 = _pos.posY - 1; if (_local12 < 0) { break; } _local11 = mcMapRef[(("c_" + _local15) + "_") + _local12]; if (_local11.sAvatar_ID == "vide") { _local2++; } else { if (_local11.bIsEnnemy == _bBreakOnCPU) { if (GameScope.Is_Player_Invincible(_local11.sAvatar_ID) == false) { _local3.push(GameScope.Get_Avatar_From_ID_For_Item(_local11.sAvatar_ID)); } } break; } if (_local2 == _local8) { break; } _local12--; // unexpected jump } return(_local3); } function Select_Path(_piece, _pos) { var _local2 = new Array(); var _local8 = 8; var _local7 = 8; switch (_piece) { case "tour" : var _local13 = _pos.posX; var _local12 = _pos.posY; var _local11 = _pos.posX + 1; while (_local11 < _local8) { var _local9 = mcMapRef[(("c_" + _local11) + "_") + _local12]; if ((_local9.sAvatar_ID != "vide") || (_local9.nItem_ID != -1)) { break; } _local2.push(_local9); _local11++; } _local11 = _pos.posX - 1; while (_local11 >= 0) { var _local9 = mcMapRef[(("c_" + _local11) + "_") + _local12]; if ((_local9.sAvatar_ID != "vide") || (_local9.nItem_ID != -1)) { break; } _local2.push(_local9); _local11--; } var _local10 = _pos.posY + 1; while (_local10 < _local7) { var _local9 = mcMapRef[(("c_" + _local13) + "_") + _local10]; if ((_local9.sAvatar_ID != "vide") || (_local9.nItem_ID != -1)) { break; } _local2.push(_local9); _local10++; } _local10 = _pos.posY - 1; while (_local10 >= 0) { var _local9 = mcMapRef[(("c_" + _local13) + "_") + _local10]; if ((_local9.sAvatar_ID != "vide") || (_local9.nItem_ID != -1)) { break; } _local2.push(_local9); _local10--; } break; case "fou" : var _local6 = _pos.posX + 1; var _local5 = _pos.posY + 1; while ((_local6 < _local8) && (_local5 < _local7)) { var _local9 = mcMapRef[(("c_" + _local6) + "_") + _local5]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local6++; _local5++; _local2.push(_local9); } else { break; } } _local6 = _pos.posX - 1; _local5 = _pos.posY - 1; while ((_local6 >= 0) && (_local5 >= 0)) { var _local9 = mcMapRef[(("c_" + _local6) + "_") + _local5]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local6--; _local5--; _local2.push(_local9); } else { break; } } _local6 = _pos.posX - 1; _local5 = _pos.posY + 1; while ((_local6 >= 0) && (_local5 < _local7)) { var _local9 = mcMapRef[(("c_" + _local6) + "_") + _local5]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local6--; _local5++; _local2.push(_local9); } else { break; } } _local6 = _pos.posX + 1; _local5 = _pos.posY - 1; while ((_local6 < _local8) && (_local5 >= 0)) { var _local9 = mcMapRef[(("c_" + _local6) + "_") + _local5]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local6++; _local5--; _local2.push(_local9); } else { break; } } break; case "roi" : _local6 = _pos.posX + 1; _local5 = _pos.posY + 1; var _local3 = 0; do { if (!((_local6 < _local8) && (_local5 < _local7))) { break; } var _local9 = mcMapRef[(("c_" + _local6) + "_") + _local5]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local2.push(_local9); _local6++; _local5++; _local3++; } else { break; } } while (_local3 != 2); _local6 = _pos.posX - 1; _local5 = _pos.posY - 1; _local3 = 0; do { if (!((_local6 >= 0) && (_local5 >= 0))) { break; } _local9 = mcMapRef[(("c_" + _local6) + "_") + _local5]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local2.push(_local9); _local6--; _local5--; _local3++; } else { break; } } while (_local3 != 2); _local6 = _pos.posX - 1; _local5 = _pos.posY + 1; _local3 = 0; do { if (!((_local6 >= 0) && (_local5 < _local7))) { break; } _local9 = mcMapRef[(("c_" + _local6) + "_") + _local5]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local2.push(_local9); _local6--; _local5++; _local3++; } else { break; } } while (_local3 != 2); _local6 = _pos.posX + 1; _local5 = _pos.posY - 1; _local3 = 0; do { if (!((_local6 < _local8) && (_local5 >= 0))) { break; } _local9 = mcMapRef[(("c_" + _local6) + "_") + _local5]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local2.push(_local9); _local6++; _local5--; _local3++; } else { break; } } while (_local3 != 2); _local13 = _pos.posX; _local12 = _pos.posY; _local3 = 0; _local11 = _pos.posX + 1; while (_local11 < _local8) { _local9 = mcMapRef[(("c_" + _local11) + "_") + _local12]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local2.push(_local9); _local3++; } else { break; } if (_local3 == 2) { break; } _local11++; } _local3 = 0; _local11 = _pos.posX - 1; while (_local11 >= 0) { _local9 = mcMapRef[(("c_" + _local11) + "_") + _local12]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local2.push(_local9); _local3++; } else { break; } if (_local3 == 2) { break; } _local11--; } _local3 = 0; _local10 = _pos.posY + 1; while (_local10 < _local7) { _local9 = mcMapRef[(("c_" + _local13) + "_") + _local10]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local2.push(_local9); _local3++; } else { break; } if (_local3 == 2) { break; } _local10++; } _local3 = 0; _local10 = _pos.posY - 1; while (_local10 >= 0) { _local9 = mcMapRef[(("c_" + _local13) + "_") + _local10]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local2.push(_local9); _local3++; } else { break; } if (_local3 == 2) { break; } _local10--; } break; case "pion" : _local6 = _pos.posX + 1; _local5 = _pos.posY + 1; _local3 = 0; do { if (!((_local6 < _local8) && (_local5 < _local7))) { break; } _local9 = mcMapRef[(("c_" + _local6) + "_") + _local5]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local6++; _local5++; _local3++; _local2.push(_local9); } else { break; } } while (_local3 != 1); _local6 = _pos.posX - 1; _local5 = _pos.posY - 1; _local3 = 0; do { if (!((_local6 >= 0) && (_local5 >= 0))) { break; } _local9 = mcMapRef[(("c_" + _local6) + "_") + _local5]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local6--; _local5--; _local3++; _local2.push(_local9); } else { break; } } while (_local3 != 1); _local6 = _pos.posX - 1; _local5 = _pos.posY + 1; _local3 = 0; do { if (!((_local6 >= 0) && (_local5 < _local7))) { break; } _local9 = mcMapRef[(("c_" + _local6) + "_") + _local5]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local6--; _local5++; _local3++; _local2.push(_local9); } else { break; } } while (_local3 != 1); _local6 = _pos.posX + 1; _local5 = _pos.posY - 1; _local3 = 0; do { if (!((_local6 < _local8) && (_local5 >= 0))) { break; } _local9 = mcMapRef[(("c_" + _local6) + "_") + _local5]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local6++; _local5--; _local3++; _local2.push(_local9); } else { break; } } while (_local3 != 1); _local13 = _pos.posX; _local12 = _pos.posY; _local3 = 0; _local11 = _pos.posX + 1; while (_local11 < _local8) { _local9 = mcMapRef[(("c_" + _local11) + "_") + _local12]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local3++; _local2.push(_local9); } else { break; } if (_local3 == 1) { break; } _local11++; } _local3 = 0; _local11 = _pos.posX - 1; while (_local11 >= 0) { _local9 = mcMapRef[(("c_" + _local11) + "_") + _local12]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local3++; _local2.push(_local9); } else { break; } if (_local3 == 1) { break; } _local11--; } _local3 = 0; _local10 = _pos.posY + 1; while (_local10 < _local7) { _local9 = mcMapRef[(("c_" + _local13) + "_") + _local10]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local3++; _local2.push(_local9); } else { break; } if (_local3 == 1) { break; } _local10++; } _local3 = 0; _local10 = _pos.posY - 1; if (_local10 < 0) { break; } _local9 = mcMapRef[(("c_" + _local13) + "_") + _local10]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local3++; _local2.push(_local9); } else { break; } if (_local3 == 1) { break; } _local10--; // unexpected jump } return(_local2); } function Select_Items(_piece, _pos) { var _local3 = new Array(); var _local8 = 8; var _local7 = 8; switch (_piece) { case "tour" : var _local13 = _pos.posX; var _local12 = _pos.posY; var _local11 = _pos.posX + 1; while (_local11 < _local8) { var _local9 = mcMapRef[(("c_" + _local11) + "_") + _local12]; if ((_local9.sAvatar_ID != "vide") || (_local9.nItem_ID != -1)) { if (_local9.nItem_ID != -1) { _local3.push(_local9); } break; } _local11++; } _local11 = _pos.posX - 1; while (_local11 >= 0) { var _local9 = mcMapRef[(("c_" + _local11) + "_") + _local12]; if ((_local9.sAvatar_ID != "vide") || (_local9.nItem_ID != -1)) { if (_local9.nItem_ID != -1) { _local3.push(_local9); } break; } _local11--; } var _local10 = _pos.posY + 1; while (_local10 < _local7) { var _local9 = mcMapRef[(("c_" + _local13) + "_") + _local10]; if ((_local9.sAvatar_ID != "vide") || (_local9.nItem_ID != -1)) { if (_local9.nItem_ID != -1) { _local3.push(_local9); } break; } _local10++; } _local10 = _pos.posY - 1; while (_local10 >= 0) { var _local9 = mcMapRef[(("c_" + _local13) + "_") + _local10]; if ((_local9.sAvatar_ID != "vide") || (_local9.nItem_ID != -1)) { if (_local9.nItem_ID != -1) { _local3.push(_local9); } break; } _local10--; } break; case "fou" : var _local5 = _pos.posX + 1; var _local4 = _pos.posY + 1; while ((_local5 < _local8) && (_local4 < _local7)) { var _local9 = mcMapRef[(("c_" + _local5) + "_") + _local4]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local5++; _local4++; } else { if (_local9.nItem_ID != -1) { _local3.push(_local9); } break; } } _local5 = _pos.posX - 1; _local4 = _pos.posY - 1; while ((_local5 >= 0) && (_local4 >= 0)) { var _local9 = mcMapRef[(("c_" + _local5) + "_") + _local4]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local5--; _local4--; } else { if (_local9.nItem_ID != -1) { _local3.push(_local9); } break; } } _local5 = _pos.posX - 1; _local4 = _pos.posY + 1; while ((_local5 >= 0) && (_local4 < _local7)) { var _local9 = mcMapRef[(("c_" + _local5) + "_") + _local4]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local5--; _local4++; } else { if (_local9.nItem_ID != -1) { _local3.push(_local9); } break; } } _local5 = _pos.posX + 1; _local4 = _pos.posY - 1; while ((_local5 < _local8) && (_local4 >= 0)) { var _local9 = mcMapRef[(("c_" + _local5) + "_") + _local4]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local5++; _local4--; } else { if (_local9.nItem_ID != -1) { _local3.push(_local9); } break; } } break; case "pion" : _local5 = _pos.posX + 1; _local4 = _pos.posY + 1; var _local2 = 0; do { if (!((_local5 < _local8) && (_local4 < _local7))) { break; } var _local9 = mcMapRef[(("c_" + _local5) + "_") + _local4]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local5++; _local4++; _local2++; } else { if (_local9.nItem_ID != -1) { _local3.push(_local9); } break; } } while (_local2 != 1); _local5 = _pos.posX - 1; _local4 = _pos.posY - 1; _local2 = 0; do { if (!((_local5 >= 0) && (_local4 >= 0))) { break; } _local9 = mcMapRef[(("c_" + _local5) + "_") + _local4]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local5--; _local4--; _local2++; } else { if (_local9.nItem_ID != -1) { _local3.push(_local9); } break; } } while (_local2 != 1); _local5 = _pos.posX - 1; _local4 = _pos.posY + 1; _local2 = 0; do { if (!((_local5 >= 0) && (_local4 < _local7))) { break; } _local9 = mcMapRef[(("c_" + _local5) + "_") + _local4]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local5--; _local4++; _local2++; } else { if (_local9.nItem_ID != -1) { _local3.push(_local9); } break; } } while (_local2 != 1); _local5 = _pos.posX + 1; _local4 = _pos.posY - 1; _local2 = 0; do { if (!((_local5 < _local8) && (_local4 >= 0))) { break; } _local9 = mcMapRef[(("c_" + _local5) + "_") + _local4]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local5++; _local4--; _local2++; } else { if (_local9.nItem_ID != -1) { _local3.push(_local9); } break; } } while (_local2 != 1); _local13 = _pos.posX; _local12 = _pos.posY; _local2 = 0; _local11 = _pos.posX + 1; while (_local11 < _local8) { _local9 = mcMapRef[(("c_" + _local11) + "_") + _local12]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local2++; } else { if (_local9.nItem_ID != -1) { _local3.push(_local9); } break; } if (_local2 == 1) { break; } _local11++; } _local2 = 0; _local11 = _pos.posX - 1; while (_local11 >= 0) { _local9 = mcMapRef[(("c_" + _local11) + "_") + _local12]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local2++; } else { if (_local9.nItem_ID != -1) { _local3.push(_local9); } break; } if (_local2 == 1) { break; } _local11--; } _local2 = 0; _local10 = _pos.posY + 1; while (_local10 < _local7) { _local9 = mcMapRef[(("c_" + _local13) + "_") + _local10]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local2++; } else { if (_local9.nItem_ID != -1) { _local3.push(_local9); } break; } if (_local2 == 1) { break; } _local10++; } _local2 = 0; _local10 = _pos.posY - 1; if (_local10 < 0) { break; } _local9 = mcMapRef[(("c_" + _local13) + "_") + _local10]; if ((_local9.sAvatar_ID == "vide") && (_local9.nItem_ID == -1)) { _local2++; } else { if (_local9.nItem_ID != -1) { _local3.push(_local9); } break; } if (_local2 == 1) { break; } _local10--; // unexpected jump } return(_local3); } function Select_Path_Without_Items(_piece, _pos) { var _local2 = new Array(); var _local9 = 8; var _local8 = 8; var _local3 = _pos.bIsEnnemy; switch (_piece) { case "tour" : var _local14 = _pos.posX; var _local13 = _pos.posY; var _local12 = _pos.posX + 1; while (_local12 < _local9) { var _local10 = mcMapRef[(("c_" + _local12) + "_") + _local13]; if (_local10.sAvatar_ID == "vide") { _local2.push(_local10); } else { if ((!_local3) == _local10.bIsEnnemy) { _local2.push(_local10); } break; } _local12++; } _local12 = _pos.posX - 1; while (_local12 >= 0) { var _local10 = mcMapRef[(("c_" + _local12) + "_") + _local13]; if (_local10.sAvatar_ID == "vide") { _local2.push(_local10); } else { if ((!_local3) == _local10.bIsEnnemy) { _local2.push(_local10); } break; } _local12--; } var _local11 = _pos.posY + 1; while (_local11 < _local8) { var _local10 = mcMapRef[(("c_" + _local14) + "_") + _local11]; if (_local10.sAvatar_ID == "vide") { _local2.push(_local10); } else { if ((!_local3) == _local10.bIsEnnemy) { _local2.push(_local10); } break; } _local11++; } _local11 = _pos.posY - 1; while (_local11 >= 0) { var _local10 = mcMapRef[(("c_" + _local14) + "_") + _local11]; if (_local10.sAvatar_ID == "vide") { _local2.push(_local10); } else { if ((!_local3) == _local10.bIsEnnemy) { _local2.push(_local10); } break; } _local11--; } break; case "fou" : var _local7 = _pos.posX + 1; var _local6 = _pos.posY + 1; while ((_local7 < _local9) && (_local6 < _local8)) { var _local10 = mcMapRef[(("c_" + _local7) + "_") + _local6]; if (_local10.sAvatar_ID == "vide") { _local7++; _local6++; _local2.push(_local10); } else { if ((!_local3) == _local10.bIsEnnemy) { _local2.push(_local10); } break; } } _local7 = _pos.posX - 1; _local6 = _pos.posY - 1; while ((_local7 >= 0) && (_local6 >= 0)) { var _local10 = mcMapRef[(("c_" + _local7) + "_") + _local6]; if (_local10.sAvatar_ID == "vide") { _local7--; _local6--; _local2.push(_local10); } else { if ((!_local3) == _local10.bIsEnnemy) { _local2.push(_local10); } break; } } _local7 = _pos.posX - 1; _local6 = _pos.posY + 1; while ((_local7 >= 0) && (_local6 < _local8)) { var _local10 = mcMapRef[(("c_" + _local7) + "_") + _local6]; if (_local10.sAvatar_ID == "vide") { _local7--; _local6++; _local2.push(_local10); } else { if ((!_local3) == _local10.bIsEnnemy) { _local2.push(_local10); } break; } } _local7 = _pos.posX + 1; _local6 = _pos.posY - 1; while ((_local7 < _local9) && (_local6 >= 0)) { var _local10 = mcMapRef[(("c_" + _local7) + "_") + _local6]; if (_local10.sAvatar_ID == "vide") { _local7++; _local6--; _local2.push(_local10); } else { if ((!_local3) == _local10.bIsEnnemy) { _local2.push(_local10); } break; } } break; case "roi" : _local7 = _pos.posX + 1; _local6 = _pos.posY + 1; var _local4 = 0; do { if (!((_local7 < _local9) && (_local6 < _local8))) { break; } var _local10 = mcMapRef[(("c_" + _local7) + "_") + _local6]; if (_local10.sAvatar_ID == "vide") { _local2.push(_local10); _local7++; _local6++; _local4++; } else { if ((!_local3) == _local10.bIsEnnemy) { _local2.push(_local10); } break; } } while (_local4 != 2); _local7 = _pos.posX - 1; _local6 = _pos.posY - 1; _local4 = 0; do { if (!((_local7 >= 0) && (_local6 >= 0))) { break; } _local10 = mcMapRef[(("c_" + _local7) + "_") + _local6]; if (_local10.sAvatar_ID == "vide") { _local2.push(_local10); _local7--; _local6--; _local4++; } else { if ((!_local3) == _local10.bIsEnnemy) { _local2.push(_local10); } break; } } while (_local4 != 2); _local7 = _pos.posX - 1; _local6 = _pos.posY + 1; _local4 = 0; do { if (!((_local7 >= 0) && (_local6 < _local8))) { break; } _local10 = mcMapRef[(("c_" + _local7) + "_") + _local6]; if (_local10.sAvatar_ID == "vide") { _local2.push(_local10); _local7--; _local6++; _local4++; } else { if ((!_local3) == _local10.bIsEnnemy) { _local2.push(_local10); } break; } } while (_local4 != 2); _local7 = _pos.posX + 1; _local6 = _pos.posY - 1; _local4 = 0; do { if (!((_local7 < _local9) && (_local6 >= 0))) { break; } _local10 = mcMapRef[(("c_" + _local7) + "_") + _local6]; if (_local10.sAvatar_ID == "vide") { _local2.push(_local10); _local7++; _local6--; _local4++; } else { if ((!_local3) == _local10.bIsEnnemy) { _local2.push(_local10); } break; } } while (_local4 != 2); _local14 = _pos.posX; _local13 = _pos.posY; _local4 = 0; _local12 = _pos.posX + 1; while (_local12 < _local9) { _local10 = mcMapRef[(("c_" + _local12) + "_") + _local13]; if (_local10.sAvatar_ID == "vide") { _local2.push(_local10); _local4++; } else { if ((!_local3) == _local10.bIsEnnemy) { _local2.push(_local10); } break; } if (_local4 == 2) { break; } _local12++; } _local4 = 0; _local12 = _pos.posX - 1; while (_local12 >= 0) { _local10 = mcMapRef[(("c_" + _local12) + "_") + _local13]; if (_local10.sAvatar_ID == "vide") { _local2.push(_local10); _local4++; } else { if ((!_local3) == _local10.bIsEnnemy) { _local2.push(_local10); } break; } if (_local4 == 2) { break; } _local12--; } _local4 = 0; _local11 = _pos.posY + 1; while (_local11 < _local8) { _local10 = mcMapRef[(("c_" + _local14) + "_") + _local11]; if (_local10.sAvatar_ID == "vide") { _local2.push(_local10); _local4++; } else { if ((!_local3) == _local10.bIsEnnemy) { _local2.push(_local10); } break; } if (_local4 == 2) { break; } _local11++; } _local4 = 0; _local11 = _pos.posY - 1; while (_local11 >= 0) { _local10 = mcMapRef[(("c_" + _local14) + "_") + _local11]; if (_local10.sAvatar_ID == "vide") { _local2.push(_local10); _local4++; } else { if ((!_local3) == _local10.bIsEnnemy) { _local2.push(_local10); } break; } if (_local4 == 2) { break; } _local11--; } break; case "pion" : _local7 = _pos.posX + 1; _local6 = _pos.posY + 1; _local4 = 0; do { if (!((_local7 < _local9) && (_local6 < _local8))) { break; } _local10 = mcMapRef[(("c_" + _local7) + "_") + _local6]; if (_local10.sAvatar_ID == "vide") { _local7++; _local6++; _local4++; _local2.push(_local10); } else { if ((!_local3) == _local10.bIsEnnemy) { _local2.push(_local10); } break; } } while (_local4 != 1); _local7 = _pos.posX - 1; _local6 = _pos.posY - 1; _local4 = 0; do { if (!((_local7 >= 0) && (_local6 >= 0))) { break; } _local10 = mcMapRef[(("c_" + _local7) + "_") + _local6]; if (_local10.sAvatar_ID == "vide") { _local7--; _local6--; _local4++; _local2.push(_local10); } else { if ((!_local3) == _local10.bIsEnnemy) { _local2.push(_local10); } break; } } while (_local4 != 1); _local7 = _pos.posX - 1; _local6 = _pos.posY + 1; _local4 = 0; do { if (!((_local7 >= 0) && (_local6 < _local8))) { break; } _local10 = mcMapRef[(("c_" + _local7) + "_") + _local6]; if (_local10.sAvatar_ID == "vide") { _local7--; _local6++; _local4++; _local2.push(_local10); } else { if ((!_local3) == _local10.bIsEnnemy) { _local2.push(_local10); } break; } } while (_local4 != 1); _local7 = _pos.posX + 1; _local6 = _pos.posY - 1; _local4 = 0; do { if (!((_local7 < _local9) && (_local6 >= 0))) { break; } _local10 = mcMapRef[(("c_" + _local7) + "_") + _local6]; if (_local10.sAvatar_ID == "vide") { _local7++; _local6--; _local4++; _local2.push(_local10); } else { if ((!_local3) == _local10.bIsEnnemy) { _local2.push(_local10); } break; } } while (_local4 != 1); _local14 = _pos.posX; _local13 = _pos.posY; _local4 = 0; _local12 = _pos.posX + 1; while (_local12 < _local9) { _local10 = mcMapRef[(("c_" + _local12) + "_") + _local13]; if (_local10.sAvatar_ID == "vide") { _local4++; _local2.push(_local10); } else { if ((!_local3) == _local10.bIsEnnemy) { _local2.push(_local10); } break; } if (_local4 == 1) { break; } _local12++; } _local4 = 0; _local12 = _pos.posX - 1; while (_local12 >= 0) { _local10 = mcMapRef[(("c_" + _local12) + "_") + _local13]; if (_local10.sAvatar_ID == "vide") { _local4++; _local2.push(_local10); } else { if ((!_local3) == _local10.bIsEnnemy) { _local2.push(_local10); } break; } if (_local4 == 1) { break; } _local12--; } _local4 = 0; _local11 = _pos.posY + 1; while (_local11 < _local8) { _local10 = mcMapRef[(("c_" + _local14) + "_") + _local11]; if (_local10.sAvatar_ID == "vide") { _local4++; _local2.push(_local10); } else { if ((!_local3) == _local10.bIsEnnemy) { _local2.push(_local10); } break; } if (_local4 == 1) { break; } _local11++; } _local4 = 0; _local11 = _pos.posY - 1; if (_local11 < 0) { break; } _local10 = mcMapRef[(("c_" + _local14) + "_") + _local11]; if (_local10.sAvatar_ID == "vide") { _local4++; _local2.push(_local10); } else { if ((!_local3) == _local10.bIsEnnemy) { _local2.push(_local10); } break; } if (_local4 == 1) { break; } _local11--; // unexpected jump } return(_local2); } }
Symbol 1233 MovieClip [__Packages.Avatar] Frame 0
class Avatar { var mcAvatar, sType, mcCase, nFreezeTurn, sAction, GameScope, nFlip, bIsInvincible, bIsReady, nID, bIsAlive, nTeam, bCloudCall, bFlashed, nFrom_X, nFrom_Y, nTo_X, nTo_Y, fCallBack; function Avatar (_mcAvatar, _sType, _mcCase, _nID, _game, _nTeam, _nFlip) { mcAvatar = _mcAvatar; sType = _sType; mcCase = _mcCase; nFreezeTurn = 0; mcCase.sAvatar_ID = mcAvatar._name; sAction = "Idle"; GameScope = _game; mcAvatar._x = mcCase._x; mcAvatar._y = mcCase._y; nFlip = _nFlip; Refresh_Scale(); bIsInvincible = false; bIsReady = true; nID = _nID; nTotalAvatar++; bIsAlive = true; nTeam = _nTeam; bCloudCall = false; Refresh_Depth(); bFlashed = false; } function Trace_ID() { } function Get_Pos() { return(mcCase); } function Get_Focus() { return(mcCase.bHaveFocus); } function Get_Type() { return(sType); } function Get_MC() { return(mcAvatar); } function Get_Total_Avatar() { return(nTotalAvatar); } function Get_isReady() { return(bIsReady); } function Get_IsAlive() { return(bIsAlive); } function Get_ID() { return(mcAvatar._name); } function Get_Team() { return(nTeam); } function Refresh_Depth() { var _local2 = 0; if (GameScope.bMultiplayer) { _local2 = 8; } else { _local2 = GameScope.nLevel + 7; } mcAvatar.swapDepths((Math.floor(mcAvatar._y) * (_local2 + 4)) + nID); } function Move_To(_mcCase) { if (bIsInvincible == true) { GameScope.Remove_Invincibility(Get_ID()); } mcCase.bHaveFocus = false; nFrom_X = mcCase._x; nFrom_Y = mcCase._y; mcCase.sAvatar_ID = "vide"; if (mcCase.bIsEnnemy == true) { mcCase.bIsEnnemy = false; _mcCase.bIsEnnemy = true; } mcCase = _mcCase; nTo_X = mcCase._x; nTo_Y = mcCase._y; mcCase.sAvatar_ID = mcAvatar._name; bIsReady = false; sAction = "Jump"; _global.Chess.fx.playSnd("jump"); mcAvatar.gotoAndStop("Jump"); } function Get_Info() { switch (sType) { case "tour" : return("Tower: Move horizontally and vertically."); case "fou" : return("Bishop: Move diagonally."); case "roi" : return("King: Can move from 1 to 2 spaces in any directions."); case "pion" : return("Pawn: Can move only 1 space in any directions."); } return("Avatar error"); } function setMove(_sAction) { sAction = _sAction; mcAvatar.gotoAndStop(sAction); bIsReady = false; } function Kill() { bIsAlive = false; mcCase.bAttackSelection = false; mcCase.bIsEnnemy = false; bIsAlive = false; mcCase.sAvatar_ID = "vide"; } function Remove_Instance() { removeMovieClip(mcAvatar); } function unFreeze(_sRecoverAnim) { switch (_sRecoverAnim) { case "Idle" : sAction = "Idle"; bIsReady = true; mcAvatar.gotoAndStop("Idle"); break; default : sAction = _sRecoverAnim; bIsReady = false; mcAvatar.gotoAndStop(_sRecoverAnim); } } function doMove() { var _local5 = this; if (bIsReady == false) { switch (sAction) { case "Flashlight" : if (mcAvatar.perso._currentframe == mcAvatar.perso._totalframes) { } else if (mcAvatar.perso._currentframe == (mcAvatar.perso._totalframes - 1)) { mcAvatar.perso.gotoAndStop(mcAvatar.perso._currentframe + 1); fCallBack(); } else if (mcAvatar.perso._currentframe == 1) { _global.Chess.fx.playSnd("flashlight"); mcAvatar.perso.gotoAndStop(2); } else { mcAvatar.perso.gotoAndStop(mcAvatar.perso._currentframe + 1); } break; case "Lasso" : if (mcAvatar.perso._currentframe == mcAvatar.perso._totalframes) { fCallBack(); } else { mcAvatar.perso.gotoAndStop(mcAvatar.perso._currentframe + 1); var _local4 = mcAvatar.perso._currentframe; if (((_local4 == 15) || (_local4 == 25)) || (_local4 == 35)) { _global.Chess.fx.playSnd("rope"); } } break; case "Ciseaux" : if (mcAvatar.perso._currentframe == mcAvatar.perso._totalframes) { fCallBack(); } else { mcAvatar.perso.gotoAndStop(mcAvatar.perso._currentframe + 1); if ((mcAvatar.perso._currentframe == 15) || (mcAvatar.perso._currentframe == 25)) { _global.Chess.fx.playSnd("cut"); } } break; case "Blind" : if (mcAvatar.perso._currentframe == mcAvatar.perso._totalframes) { fCallBack(); } else { mcAvatar.perso.gotoAndStop(mcAvatar.perso._currentframe + 1); } break; case "Blind_Idle" : if (mcAvatar.perso._currentframe == mcAvatar.perso._totalframes) { mcAvatar.perso.gotoAndStop(1); } else { mcAvatar.perso.gotoAndStop(mcAvatar.perso._currentframe + 1); } break; case "Bouclier" : if (mcAvatar.perso._currentframe == mcAvatar.perso._totalframes) { mcAvatar.perso.gotoAndStop(1); } else { if (mcAvatar.perso._currentframe == 1) { _global.Chess.fx.playSnd("shield"); } mcAvatar.perso.gotoAndStop(mcAvatar.perso._currentframe + 1); } break; case "Die" : if (mcAvatar.perso._currentframe == mcAvatar.perso._totalframes) { fCallBack(); } else { var _local4 = mcAvatar.perso._currentframe; switch (_local4) { case 1 : case 11 : case 18 : case 23 : case 29 : case 35 : case 40 : _global.Chess.fx.playSnd("rope"); break; } mcAvatar.perso.gotoAndStop(mcAvatar.perso._currentframe + 1); } break; case "Dead" : fCallBack(); break; case "Blind_Recover" : if (mcAvatar.perso._currentframe == mcAvatar.perso._totalframes) { unFreeze("Idle"); } else { mcAvatar.perso.gotoAndStop(mcAvatar.perso._currentframe + 1); } break; case "Back_On" : if (mcAvatar.perso._currentframe == mcAvatar.perso._totalframes) { Refresh_Scale(); fCallBack(); } else { mcAvatar.perso.gotoAndStop(mcAvatar.perso._currentframe + 1); if (mcAvatar.perso._currentframe == 6) { _global.Chess.fx.playSnd("back_on"); } Refresh_Depth(); } break; case "Free" : if (mcAvatar.perso._currentframe == mcAvatar.perso._totalframes) { fCallBack(); } else { mcAvatar.perso.gotoAndStop(mcAvatar.perso._currentframe + 1); } break; case "Win" : if (mcAvatar.perso._currentframe == mcAvatar.perso._totalframes) { fCallBack(); } else { mcAvatar.perso.gotoAndStop(mcAvatar.perso._currentframe + 1); } break; case "Jump" : if (mcAvatar.perso._currentframe == mcAvatar.perso._totalframes) { fCallBack(); } else { mcAvatar.perso.gotoAndStop(mcAvatar.perso._currentframe + 1); if ((mcAvatar.perso._currentframe >= 4) && (mcAvatar.perso._currentframe <= 14)) { var _local3 = (mcAvatar.perso._currentframe - 3) / 11; if (nFrom_X <= nTo_X) { mcAvatar._x = nFrom_X - ((nFrom_X - nTo_X) * _local3); } else { mcAvatar._x = nFrom_X + ((nTo_X - nFrom_X) * _local3); } if (nFrom_Y >= nTo_Y) { mcAvatar._y = nFrom_Y - ((nFrom_Y - nTo_Y) * _local3); } else { mcAvatar._y = nFrom_Y + ((nTo_Y - nFrom_Y) * _local3); } Refresh_Scale(); Refresh_Depth(); } else { if (mcAvatar.perso._currentframe != 15) { break; } _global.Chess.fx.playSnd("ground"); if (!bCloudCall) { break; } bCloudCall = false; GameScope.bCloudAnim = true; } } } } else if (mcAvatar.perso._currentframe == mcAvatar.perso._totalframes) { mcAvatar.perso.gotoAndStop(1); } else { mcAvatar.perso.gotoAndStop(mcAvatar.perso._currentframe + 1); } } function Refresh_Scale() { var _local2 = (mcAvatar._y / 9) + 80; mcAvatar._yscale = _local2; mcAvatar._xscale = _local2 * nFlip; } static var nTotalAvatar = 0; }
Symbol 1234 MovieClip [__Packages.Item] Frame 0
class Item { var mcCase, mcMapRef, nID, GameScope, aPossibleMove, sType, aGauche, aDroite, aBas, aHaut, mcItem; function Item (_mcCase, _nID, _game, _mcMapRef) { mcCase = _mcCase; mcMapRef = _mcMapRef; nID = _nID; mcCase.nItem_ID = nID; GameScope = _game; aPossibleMove = new Array(); var _local2; if (GameScope.sItem == "ALL") { _local2 = new Array("Lampe", "Cadran", "Ciseaux", "Corde", "Bouclier"); } else { switch (GameScope.sItem) { case "Lampe" : _local2 = new Array("Lampe"); break; case "Cadran" : _local2 = new Array("Cadran"); break; case "Ciseaux" : _local2 = new Array("Ciseaux"); break; case "Corde" : _local2 = new Array("Corde"); break; case "Bouclier" : _local2 = new Array("Bouclier"); } } if (GameScope.bMultiplayer == true) { var _local3 = GameScope.chessRoot.randRange(0, _local2.length - 1, GameScope.nTurnCounter + nID); sType = _local2[_local3]; } else { sType = _local2[random(_local2.length)]; } Init_Item(sType); aGauche = new Array(); aDroite = new Array(); aBas = new Array(); aHaut = new Array(); } function Get_Type() { return(sType); } function Get_Pos() { return(mcCase); } function Get_Info() { switch (sType) { case "Lampe" : return("Flashlight: to blind an opponent. He'll miss a turn."); case "Cadran" : return("Clock: to play two times in a row."); case "Ciseaux" : return("Scissors: to free an ensnared enemy."); case "Corde" : return("Rope: to ensnare an opponent (within a 2-square range)."); case "Bouclier" : return("Shield: the player on it is invicible."); } return("Item error"); } function Delete_Item() { Reset_Vision(aPossibleMove); mcCase.nItem_ID = -1; Reset_Vision_Sechoir(); mcItem.removeMovieClip(); } function Refresh_Depth() { var _local2 = 0; if (GameScope.bMultiplayer) { _local2 = 8; } else { _local2 = GameScope.nLevel + 7; } mcItem.swapDepths((Math.floor(mcItem._y) * (GameScope.nMaxItem + _local2)) + nID); } function Init_Item(_sType) { switch (_sType) { case "Lampe" : mcItem = mcMapRef.attachMovie("Lampe", "Item" + nID, 50000); break; case "Cadran" : mcItem = mcMapRef.attachMovie("Cadran", "Item" + nID, 50000); break; case "Ciseaux" : mcItem = mcMapRef.attachMovie("Ciseaux", "Item" + nID, 50000); break; case "Corde" : mcItem = mcMapRef.attachMovie("Corde", "Item" + nID, 50000); break; case "Bouclier" : mcItem = mcMapRef.attachMovie("Bouclier", "Item" + nID, 50000); break; } mcItem._x = mcCase._x; mcItem._y = mcCase._y; Refresh_Depth(); } function Show_Possible_Move() { var _local7 = GameScope.aCurrentEnnemyList; aPossibleMove = []; switch (sType) { case "Lampe" : if (_local7.length > 0) { var _local4 = 0; while (_local4 < _local7.length) { if (GameScope.Is_Player_Invincible(_local7[_local4].Get_ID()) == false) { aPossibleMove.push(_local7[_local4].Get_Pos()); } _local4++; } if (aPossibleMove.length > 0) { var _local5 = 0; while (_local5 < aPossibleMove.length) { aPossibleMove[_local5].bPossibleMove = true; aPossibleMove[_local5].bAttackSelection = true; _local5++; } GameScope.Apply_Effects("Ennemy", aPossibleMove); return(true); } return(false); } return(false); case "Ciseaux" : return(false); case "Corde" : var _local11 = mcCase.posX - 2; var _local10 = mcCase.posX + 2; var _local9 = mcCase.posY - 2; var _local8 = mcCase.posY + 2; if (_local11 < 0) { _local11 = 0; } if (_local10 >= 8) { _local10 = 7; } if (_local9 < 0) { _local9 = 0; } if (_local8 >= 8) { _local8 = 7; } var _local6 = _local11; while (_local6 <= _local10) { var _local3 = _local9; while (_local3 <= _local8) { var _local2 = mcMapRef[(("c_" + _local6) + "_") + _local3]; if (_local2._name != mcCase._name) { if (_local2.sAvatar_ID != "vide") { if (GameScope.bMultiplayer == false) { if (_local2.bIsEnnemy) { if (GameScope.Is_Player_Invincible(_local2.sAvatar_ID) == false) { _local2.bPossibleMove = true; _local2.bAttackSelection = true; aPossibleMove.push(_local2); } } } else if (GameScope.Is_Player_Invincible(_local2.sAvatar_ID) == false) { if ((GameScope.bPlayer1Active == false) && (_local2.bIsEnnemy == false)) { _local2.bPossibleMove = true; _local2.bAttackSelection = true; aPossibleMove.push(_local2); } else if ((GameScope.bPlayer1Active == true) && (_local2.bIsEnnemy == true)) { _local2.bPossibleMove = true; _local2.bAttackSelection = true; aPossibleMove.push(_local2); } } } } _local3++; } _local6++; } if (aPossibleMove.length == 0) { GameScope.bItemInUse = false; GameScope.Remove_Focus(); return(false); } GameScope.Apply_Effects("Ennemy", aPossibleMove); return(true); } } function Do_Action(_mcAvatar, _aEnnemy, _case) { var owner = this; switch (sType) { case "Lampe" : _mcAvatar.fCallBack = function () { _aEnnemy[0].fCallBack = function () { owner.GameScope.Flash_Avatar(this, 4); this.unFreeze("Blind_Idle"); owner.GameScope.Switch_Turn(); owner.Delete_Item(); _mcAvatar.fCallBack = null; }; this.unFreeze("Idle"); _aEnnemy[0].setMove("Blind"); }; _mcAvatar.setMove("Flashlight"); if (GameScope.bPlayer1Active) { GameScope.chessRoot.Score_Manager.Add_Score("Lampe", 1); } Reset_Vision(aPossibleMove); break; case "Corde" : _mcAvatar.fCallBack = function () { this.unFreeze("Idle"); _aEnnemy[0].fCallBack = function () { this.fCallBack = function () { this.GameScope.Kill_Avatar(this); this.GameScope.Switch_Turn(); this.fCallBack = null; _mcAvatar.fCallBack = null; }; this.setMove("Dead"); }; _global.Chess.fx.playSnd("pull_rope"); _aEnnemy[0].setMove("Die"); }; _mcAvatar.setMove("Lasso"); if (GameScope.bPlayer1Active) { GameScope.chessRoot.Score_Manager.Add_Score("Corde", 1); } _global.Chess.fx.playSnd("rope"); _aEnnemy[0].Kill(); Reset_Vision(aPossibleMove); break; } } function Reset_Vision(_aCases) { var _local1 = 0; while (_local1 < _aCases.length) { _aCases[_local1].bAttackSelection = false; _aCases[_local1].bPossibleMove = false; _aCases[_local1].filters = null; _local1++; } _aCases = []; } function Reset_Vision_Outside() { if (sType != "Sechoir") { Reset_Vision(aPossibleMove); } else { Reset_Vision_Sechoir(); } } function Reset_Vision_Sechoir() { Reset_Vision(aGauche); Reset_Vision(aDroite); Reset_Vision(aBas); Reset_Vision(aHaut); } function Get_Spawn_Pos(_mcAvatar, _bIsPlayer1) { var _local4; var _local2; if (GameScope.bMultiplayer) { if (_bIsPlayer1 == true) { if (GameScope.chessRoot.MySide == 0) { _local4 = ["c_7_3", "c_7_4", "c_6_3", "c_6_4", "c_7_2", "c_7_5", "c_6_2", "c_6_5", "c_7_1", "c_7_6", "c_6_1", "c_6_6", "c_7_0", "c_7_7", "c_6_0", "c_6_7", "c_5_3", "c_5_4"]; } else { _local4 = ["c_0_3", "c_0_4", "c_1_3", "c_1_4", "c_0_2", "c_0_5", "c_1_2", "c_1_5", "c_0_1", "c_0_6", "c_1_1", "c_1_6", "c_0_0", "c_0_7", "c_1_0", "c_1_7", "c_2_3", "c_2_4"]; } } else if (GameScope.chessRoot.MySide == 0) { _local4 = ["c_0_3", "c_0_4", "c_1_3", "c_1_4", "c_0_2", "c_0_5", "c_1_2", "c_1_5", "c_0_1", "c_0_6", "c_1_1", "c_1_6", "c_0_0", "c_0_7", "c_1_0", "c_1_7", "c_2_3", "c_2_4"]; } else { _local4 = ["c_7_3", "c_7_4", "c_6_3", "c_6_4", "c_7_2", "c_7_5", "c_6_2", "c_6_5", "c_7_1", "c_7_6", "c_6_1", "c_6_6", "c_7_0", "c_7_7", "c_6_0", "c_6_7", "c_5_3", "c_5_4"]; } } else if (_bIsPlayer1 == false) { _local4 = ["c_0_3", "c_0_4", "c_1_3", "c_1_4", "c_0_2", "c_0_5", "c_1_2", "c_1_5", "c_0_1", "c_0_6", "c_1_1", "c_1_6", "c_0_0", "c_0_7", "c_1_0", "c_1_7", "c_2_3", "c_2_4"]; } else { _local4 = ["c_7_3", "c_7_4", "c_6_3", "c_6_4", "c_7_2", "c_7_5", "c_6_2", "c_6_5", "c_7_1", "c_7_6", "c_6_1", "c_6_6", "c_7_0", "c_7_7", "c_6_0", "c_6_7", "c_5_3", "c_5_4"]; } var _local3 = 0; while (_local3 < _local4.length) { _local2 = mcMapRef[_local4[_local3]]; if ((_local2.sAvatar_ID == "vide") && (_local2.nItem_ID == -1)) { return(_local2); } _local3++; } return(null); } function Get_Best_Piece(_aList) { var _local3; var _local2 = 0; while (_local2 < _aList.length) { if (_aList[_local2].Get_Type() == "tour") { _local3 = _aList[_local2]; _aList.splice(_local2, 1); return(_local3); } _local2++; } _local2 = 0; while (_local2 < _aList.length) { if (_aList[_local2].Get_Type() == "fou") { _local3 = _aList[_local2]; _aList.splice(_local2, 1); return(_local3); } _local2++; } _local3 = _aList[0]; _aList.splice(0, 1); return(_local3); } function doCiseaux(_bIsPlayer1) { var _local2; var _local3; var _local4 = false; var owner = this; mcItem._visible = false; if (_bIsPlayer1) { if (GameScope.aPlayer1DeadList.length > 0) { _local4 = true; _local2 = Get_Best_Piece(GameScope.aPlayer1DeadList); GameScope.aPlayer1List.push(_local2); } } else if (GameScope.aPlayer2DeadList.length > 0) { _local4 = true; _local2 = Get_Best_Piece(GameScope.aPlayer2DeadList); GameScope.aPlayer2List.push(_local2); } if (_local4) { _local3 = Get_Spawn_Pos(_local2, _bIsPlayer1); _local2.mcAvatar.respawn_x = _local3._x; _local2.mcAvatar.respawn_y = _local3._y; _local2.mcAvatar.respawn_xscale = ((_local3._y / 9) + 80) * _local2.nFlip; _local2.mcAvatar.respawn_yscale = (_local3._y / 9) + 80; _local3.sAvatar_ID = _local2.Get_ID(); _local2.mcCase = _local3; if (_bIsPlayer1 == false) { _local3.bIsEnnemy = true; } else { GameScope.chessRoot.Score_Manager.Add_Score("Ciseaux", 1); } _local2.fCallBack = function () { this.fCallBack = function () { this.unFreeze("Idle"); this.bIsAlive = true; owner.GameScope.Switch_Turn(); owner.Delete_Item(); this.fCallBack = null; }; this.mcAvatar._x = this.mcAvatar.respawn_x; this.mcAvatar._y = this.mcAvatar.respawn_y; this.mcAvatar._xscale = this.mcAvatar.respawn_xscale; this.mcAvatar._yscale = this.mcAvatar.respawn_yscale; this.unFreeze("Back_On"); }; _local2.unFreeze("Free"); } else { Delete_Item(); GameScope.Switch_Turn(); } } function AI_Sechoir_Selection() { var _local6 = 0; var _local5 = 0; var _local3 = 0; var _local4 = 0; var _local7 = 0; var _local9 = null; var _local8 = ""; var _local2 = 0; while (_local2 < aGauche.length) { if (aGauche[_local2].sAvatar_ID != "vide") { if (aGauche[_local2].bIsEnnemy == false) { _local6++; } else { break; } } _local2++; } if (_local6 >= _local7) { _local7 = _local6; _local9 = aGauche[0]; _local8 = "nGauche"; } _local2 = 0; while (_local2 < aDroite.length) { if (aDroite[_local2].sAvatar_ID != "vide") { if (aDroite[_local2].bIsEnnemy == false) { _local5++; } else { break; } } _local2++; } if (_local5 >= _local7) { _local7 = _local5; _local9 = aDroite[0]; _local8 = "nDroite"; } _local2 = 0; while (_local2 < aHaut.length) { if (aHaut[_local2].sAvatar_ID != "vide") { if (aHaut[_local2].bIsEnnemy == false) { _local3++; } else { break; } } _local2++; } if (_local3 >= _local7) { _local7 = _local3; _local9 = aHaut[0]; _local8 = "nHaut"; } _local2 = 0; while (_local2 < aBas.length) { if (aBas[_local2].sAvatar_ID != "vide") { if (aBas[_local2].bIsEnnemy == false) { _local4++; } else { break; } } _local2++; } if (_local4 >= _local7) { _local7 = _local4; _local9 = aBas[0]; _local8 = "nBas"; } return(_local9); } }
Symbol 1235 MovieClip [__Packages.Cloud] Frame 0
class Cloud { var mcCloud, mcMapRef, GameScope, nTotalFrame, mcCase, mcAvatar, mcEnnemy, sAvatar_ID, bIsEnnemy; function Cloud (_mcMapRef, _mcCloud, _game) { mcCloud = _mcCloud; mcMapRef = _mcMapRef; GameScope = _game; nTotalFrame = mcCloud._totalframes; mcCloud._x = 3000; } function doSequence_1(_avatar, _ennemy, _mcCase) { mcCase = _mcCase; mcAvatar = _avatar; mcEnnemy = _ennemy; sAvatar_ID = _avatar.Get_ID(); bIsEnnemy = _avatar.Get_Pos().bIsEnnemy; var owner = this; clearInterval(GameScope.nTimeLimitInterval_ID); mcAvatar.fCallBack = function () { this.unFreeze("Idle"); owner.Refresh_Depth(); this.fCallBack = null; _global.Chess.fx.playSnd("fight"); }; mcCloud._x = mcCase._x; mcCloud._y = mcCase._y; mcCloud._visible = true; mcAvatar.bCloudCall = true; mcAvatar.bIsReady = true; mcAvatar.Move_To(mcCase); } function Refresh_Depth() { var _local2 = mcAvatar.mcAvatar.getDepth(); if (mcEnnemy.mcAvatar.getDepth() > _local2) { _local2 = mcEnnemy.mcAvatar.getDepth(); } var _local3 = false; do { _local2++; if (mcMapRef.getInstanceAtDepth(_local2) == undefined) { _local3 = true; } } while (_local3 == false); mcCloud.swapDepths(_local2); } function doAnim() { var _local3 = mcCloud._currentframe; var owner = this; if (_local3 == nTotalFrame) { GameScope.bCloudAnim = false; Finish(); } else { mcCloud.gotoAndStop(_local3 + 1); if (_local3 == 35) { mcEnnemy.fCallBack = function () { this.setMove("Dead"); this.GameScope.Kill_Avatar(this); owner.mcCase.sAvatar_ID = owner.sAvatar_ID; owner.mcCase.bIsEnnemy = owner.bIsEnnemy; this.fCallBack = null; }; mcEnnemy.setMove("Die"); _global.Chess.fx.playSnd("pull_rope"); mcEnnemy.Kill(); } } } function Finish() { mcCloud._visible = false; mcCloud._x = 3000; mcCloud.swapDepths(858745); GameScope.Switch_Turn(); mcCloud.gotoAndStop(1); } function Remove_Instance() { removeMovieClip(mcCloud); } }
Symbol 1236 MovieClip [__Packages.ColorMatrix] Frame 0
class ColorMatrix { var matrix; function ColorMatrix (mat) { if (mat instanceof ColorMatrix) { matrix = mat.matrix.concat(); } else if (mat instanceof Array) { matrix = mat.concat(); } else { reset(); } } function reset() { matrix = IDENTITY.concat(); } function clone() { return(new ColorMatrix(matrix)); } function adjustSaturation(s) { s = (3 * s) / 100; var _local3 = 1 - s; var _local6 = _local3 * r_lum; var _local4 = _local3 * g_lum; var _local5 = _local3 * b_lum; var _local7 = Array(_local6 + s, _local4, _local5, 0, 0, _local6, _local4 + s, _local5, 0, 0, _local6, _local4, _local5 + s, 0, 0, 0, 0, 0, 1, 0); concat(_local7); } function adjustContrast(r, g, b) { g = g || (r); b = b || (r); r = r + 1; g = g + 1; b = b + 1; var _local5 = Array(r, 0, 0, 0, 128 * (1 - r), 0, g, 0, 0, 128 * (1 - g), 0, 0, b, 0, 128 * (1 - b), 0, 0, 0, 1, 0); concat(_local5); } function adjustBrightness(r, g, b) { g = g || (r); b = b || (r); var _local4 = Array(1, 0, 0, 0, r, 0, 1, 0, 0, g, 0, 0, 1, 0, b, 0, 0, 0, 1, 0); concat(_local4); } function adjustHue(angle) { angle = angle * (Math.PI/180); var _local2 = Math.cos(angle); var _local3 = Math.sin(angle); var _local6 = 0.213; var _local5 = 0.715; var _local4 = 0.072; var _local8 = Array((_local6 + (_local2 * (1 - _local6))) + (_local3 * (-_local6)), (_local5 + (_local2 * (-_local5))) + (_local3 * (-_local5)), (_local4 + (_local2 * (-_local4))) + (_local3 * (1 - _local4)), 0, 0, (_local6 + (_local2 * (-_local6))) + (_local3 * 0.143), (_local5 + (_local2 * (1 - _local5))) + (_local3 * 0.14), (_local4 + (_local2 * (-_local4))) + (_local3 * -0.283), 0, 0, (_local6 + (_local2 * (-_local6))) + (_local3 * (-(1 - _local6))), (_local5 + (_local2 * (-_local5))) + (_local3 * _local5), (_local4 + (_local2 * (1 - _local4))) + (_local3 * _local4), 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1); concat(_local8); } function colorize(rgb, amount) { var _local4 = ((rgb >> 16) & 255) / 255; var _local6 = ((rgb >> 8) & 255) / 255; var _local3 = (rgb & 255) / 255; if (amount == null) { amount = 1; } var _local5 = 1 - amount; var _local8 = Array(_local5 + ((amount * _local4) * r_lum), (amount * _local4) * g_lum, (amount * _local4) * b_lum, 0, 0, (amount * _local6) * r_lum, _local5 + ((amount * _local6) * g_lum), (amount * _local6) * b_lum, 0, 0, (amount * _local3) * r_lum, (amount * _local3) * g_lum, _local5 + ((amount * _local3) * b_lum), 0, 0, 0, 0, 0, 1, 0); concat(_local8); } function setAlpha(alpha) { var _local2 = Array(1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, alpha, 0); concat(_local2); } function desaturate() { var _local2 = Array(r_lum, g_lum, b_lum, 0, 0, r_lum, g_lum, b_lum, 0, 0, r_lum, g_lum, b_lum, 0, 0, 0, 0, 0, 1, 0); concat(_local2); } function invert() { var _local2 = Array(-1, 0, 0, 0, 255, 0, -1, 0, 0, 255, 0, 0, -1, 0, 255, 0, 0, 0, 1, 0); concat(_local2); } function threshold(t) { var _local3 = Array(r_lum * 256, g_lum * 256, b_lum * 256, 0, -256 * t, r_lum * 256, g_lum * 256, b_lum * 256, 0, -256 * t, r_lum * 256, g_lum * 256, b_lum * 256, 0, -256 * t, 0, 0, 0, 1, 0); concat(_local3); } function randomize(amount) { if (amount == null) { amount = 1; } var _local3 = 1 - amount; var _local10 = _local3 + (amount * (Math.random() - Math.random())); var _local15 = amount * (Math.random() - Math.random()); var _local12 = amount * (Math.random() - Math.random()); var _local6 = (amount * 255) * (Math.random() - Math.random()); var _local8 = amount * (Math.random() - Math.random()); var _local14 = _local3 + (amount * (Math.random() - Math.random())); var _local11 = amount * (Math.random() - Math.random()); var _local5 = (amount * 255) * (Math.random() - Math.random()); var _local7 = amount * (Math.random() - Math.random()); var _local13 = amount * (Math.random() - Math.random()); var _local9 = _local3 + (amount * (Math.random() - Math.random())); var _local4 = (amount * 255) * (Math.random() - Math.random()); var _local16 = Array(_local10, _local15, _local12, 0, _local6, _local8, _local14, _local11, 0, _local5, _local7, _local13, _local9, 0, _local4, 0, 0, 0, 1, 0); concat(_local16); } function setChannels(r, g, b, a) { var _local3 = (((((r & 1) == 1) ? 1 : 0) + (((r & 2) == 2) ? 1 : 0)) + (((r & 4) == 4) ? 1 : 0)) + (((r & 8) == 8) ? 1 : 0); if (_local3 > 0) { _local3 = 1 / _local3; } var _local2 = (((((g & 1) == 1) ? 1 : 0) + (((g & 2) == 2) ? 1 : 0)) + (((g & 4) == 4) ? 1 : 0)) + (((g & 8) == 8) ? 1 : 0); if (_local2 > 0) { _local2 = 1 / _local2; } var _local4 = (((((b & 1) == 1) ? 1 : 0) + (((b & 2) == 2) ? 1 : 0)) + (((b & 4) == 4) ? 1 : 0)) + (((b & 8) == 8) ? 1 : 0); if (_local4 > 0) { _local4 = 1 / _local4; } var _local5 = (((((a & 1) == 1) ? 1 : 0) + (((a & 2) == 2) ? 1 : 0)) + (((a & 4) == 4) ? 1 : 0)) + (((a & 8) == 8) ? 1 : 0); if (_local5 > 0) { _local5 = 1 / _local5; } var _local10 = Array((((r & 1) == 1) ? (_local3) : 0), (((r & 2) == 2) ? (_local3) : 0), (((r & 4) == 4) ? (_local3) : 0), (((r & 8) == 8) ? (_local3) : 0), 0, (((g & 1) == 1) ? (_local2) : 0), (((g & 2) == 2) ? (_local2) : 0), (((g & 4) == 4) ? (_local2) : 0), (((g & 8) == 8) ? (_local2) : 0), 0, (((b & 1) == 1) ? (_local4) : 0), (((b & 2) == 2) ? (_local4) : 0), (((b & 4) == 4) ? (_local4) : 0), (((b & 8) == 8) ? (_local4) : 0), 0, (((a & 1) == 1) ? (_local5) : 0), (((a & 2) == 2) ? (_local5) : 0), (((a & 4) == 4) ? (_local5) : 0), (((a & 8) == 8) ? (_local5) : 0), 0); concat(_local10); } function blend(m, amount) { var _local3 = 1 - amount; var _local2 = 0; while (_local2 < 20) { matrix[_local2] = (_local3 * matrix[_local2]) + (amount * m.matrix[_local2]); _local2++; } } function concat(mat) { var _local6 = Array(); var _local3 = 0; var _local5 = 0; while (_local5 < 4) { var _local2 = 0; while (_local2 < 5) { _local6[_local3 + _local2] = ((((mat[_local3] * matrix[_local2]) + (mat[_local3 + 1] * matrix[_local2 + 5])) + (mat[_local3 + 2] * matrix[_local2 + 10])) + (mat[_local3 + 3] * matrix[_local2 + 15])) + ((_local2 == 4) ? (mat[_local3 + 4]) : 0); _local2++; } _local3 = _local3 + 5; _local5++; } matrix = _local6; } function get filter() { return(new flash.filters.ColorMatrixFilter(matrix)); } static var r_lum = 0.212671; static var g_lum = 0.71516; static var b_lum = 0.072169; static var IDENTITY = Array(1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0); }
Symbol 42 MovieClip Frame 1
var Music = new Sound(this); playSnd = function () { gotoAndPlay ("start"); }; stopSnd = function () { gotoAndStop ("stop"); }; NewVolume = function (vol) { this.Music.setVolume(vol); };
Symbol 42 MovieClip Frame 2
stop();
Symbol 42 MovieClip Frame 3
gotoAndStop ("idle");
Symbol 42 MovieClip Frame 4
gotoAndStop ("idle");
Symbol 61 MovieClip Frame 1
var Music = new Sound(this); newVolume = function (vol) { this.Music.setVolume(vol); }; playSndVol = function (fx, vol) { if (!_global.Muted) { this.Music.setVolume(vol); gotoAndPlay(fx); } }; playSnd = function (fx) { if (!_global.Muted) { this.Music.setVolume(50); gotoAndPlay(fx); } };
Symbol 61 MovieClip Frame 2
stop();
Symbol 61 MovieClip Frame 3
gotoAndStop ("idle");
Symbol 61 MovieClip Frame 4
gotoAndStop ("idle");
Symbol 61 MovieClip Frame 5
gotoAndStop ("idle");
Symbol 61 MovieClip Frame 6
gotoAndStop ("idle");
Symbol 61 MovieClip Frame 7
gotoAndStop ("idle");
Symbol 61 MovieClip Frame 8
gotoAndStop ("idle");
Symbol 61 MovieClip Frame 9
gotoAndStop ("idle");
Symbol 61 MovieClip Frame 10
gotoAndStop ("idle");
Symbol 61 MovieClip Frame 11
gotoAndStop ("idle");
Symbol 61 MovieClip Frame 12
gotoAndStop ("idle");
Symbol 61 MovieClip Frame 13
gotoAndStop ("idle");
Symbol 61 MovieClip Frame 14
gotoAndStop ("idle");
Symbol 61 MovieClip Frame 15
gotoAndStop ("idle");
Symbol 61 MovieClip Frame 16
gotoAndStop ("idle");
Symbol 61 MovieClip Frame 17
gotoAndStop ("idle");
Symbol 61 MovieClip Frame 18
gotoAndStop ("idle");
Symbol 61 MovieClip Frame 19
gotoAndStop ("idle");
Symbol 79 Button
on (rollOver) { onRollOverFct(); over = true; out = false; gotoAndPlay ("over"); } on (rollOut) { onRollOutFct(); if (over) { out = true; } else { gotoAndPlay ("out"); } } on (press) { onPressFct(); gotoAndPlay ("down"); }
Symbol 82 MovieClip Frame 1
btn.tabEnabled = false;
Instance of Symbol 77 MovieClip "quit_btn" in Symbol 82 MovieClip Frame 1
on (press) { gotoAndPlay ("out"); } on (rollOver) { _global.oSnd.playSnd("blink7", 50, 1, false); }
Symbol 82 MovieClip Frame 4
over = false; out = false; stop();
Symbol 82 MovieClip Frame 12
over = false; if (out) { gotoAndPlay ("out"); } else { stop(); }
Symbol 82 MovieClip Frame 23
gotoAndStop (1);
Symbol 82 MovieClip Frame 26
onClicFct(); gotoAndStop (1);
Symbol 85 Button
on (rollOver) { onRollOverFct(); over = true; out = false; gotoAndPlay ("over"); } on (rollOut) { onRollOutFct(); if (over) { out = true; } else { gotoAndPlay ("out"); } } on (press) { onPressFct(); gotoAndPlay ("down"); }
Symbol 88 MovieClip Frame 1
btn.tabEnabled = false;
Instance of Symbol 84 MovieClip "quit_btn" in Symbol 88 MovieClip Frame 1
on (press) { gotoAndPlay ("out"); } on (rollOver) { _global.oSnd.playSnd("blink7", 50, 1, false); }
Symbol 88 MovieClip Frame 4
over = false; out = false; stop();
Symbol 88 MovieClip Frame 12
over = false; if (out) { gotoAndPlay ("out"); } else { stop(); }
Symbol 88 MovieClip Frame 23
gotoAndStop (1);
Symbol 88 MovieClip Frame 26
onClicFct(); gotoAndStop (1);
Symbol 91 MovieClip Frame 1
stop(); jouer_mc.tabEnabled = false; instruction_mc.tabEnabled = false;
Instance of Symbol 82 MovieClip "instruction_mc" in Symbol 91 MovieClip Frame 1
onClipEvent (load) { onPressFct = function () { _global.Chess.fx.playSnd("blink6"); _parent._parent.instructions.gotoAndStop("instr_1"); }; onRollOverFct = function () { _global.Chess.fx.playSnd("blink7"); }; }
Instance of Symbol 88 MovieClip "jouer_mc" in Symbol 91 MovieClip Frame 1
onClipEvent (load) { onPressFct = function () { _global.oSnd.playSnd("blink6", 50, 1, false); _parent._parent.gotoAndPlay("Game"); }; onRollOverFct = function () { _global.Chess.fx.playSnd("blink7"); }; }
Symbol 125 Button
on (press) { _global.Chess.fx.playSnd("blink6"); gotoAndStop ("instr_2"); } on (rollOver) { _global.Chess.fx.playSnd("blink7"); }
Symbol 135 Button
on (release) { _global.Chess.fx.playSnd("blink6"); gotoAndPlay ("hide"); } on (rollOver) { _global.Chess.fx.playSnd("blink7"); }
Symbol 137 Button
on (press) { _global.Chess.fx.playSnd("blink6"); gotoAndStop ("instr_1"); } on (rollOver) { _global.Chess.fx.playSnd("blink7"); }
Symbol 164 MovieClip [Bouclier] Frame 1
stop();
Symbol 187 MovieClip Frame 1
stop();
Symbol 187 MovieClip Frame 2
next_prop.tabEnabled = false; quit_btn.tabEnabled = false; jouer_mc.tabEnabled = false;
Instance of Symbol 88 MovieClip "jouer_mc" in Symbol 187 MovieClip Frame 2
onClipEvent (load) { onPressFct = function () { _global.Chess.fx.playSnd("blink6"); _parent._parent.gotoAndPlay("Game"); }; onRollOverFct = function () { _global.Chess.fx.playSnd("blink7"); }; }
Symbol 187 MovieClip Frame 3
previous_prop.tabEnabled = false; quit_btn.tabEnabled = false; jouer_mc.tabEnabled = false;
Symbol 337 MovieClip Frame 1
stop();
Symbol 338 MovieClip Frame 1
stop();
Symbol 348 MovieClip Frame 1
stop();
Symbol 349 MovieClip Frame 1
stop();
Symbol 350 MovieClip Frame 1
stop();
Symbol 351 MovieClip Frame 1
stop();
Symbol 375 MovieClip Frame 1
stop();
Symbol 379 MovieClip Frame 1
stop();
Symbol 402 MovieClip Frame 1
stop();
Symbol 416 MovieClip Frame 1
stop();
Symbol 417 MovieClip Frame 1
stop();
Symbol 419 MovieClip Frame 1
play();
Symbol 419 MovieClip Frame 35
stop();
Symbol 425 MovieClip Frame 1
stop();
Symbol 426 MovieClip Frame 1
stop();
Symbol 427 MovieClip Frame 1
stop(); stop();
Symbol 427 MovieClip Frame 7
blocker_btn.useHandCursor = false;
Symbol 427 MovieClip Frame 14
blocker_btn.useHandCursor = false;
Symbol 427 MovieClip Frame 23
blocker_btn.useHandCursor = false;
Symbol 427 MovieClip Frame 38
blocker_btn.useHandCursor = false;
Symbol 427 MovieClip Frame 48
blocker_btn.useHandCursor = false;
Symbol 427 MovieClip Frame 56
blocker_btn.useHandCursor = false;
Symbol 427 MovieClip Frame 64
blocker_btn.useHandCursor = false;
Symbol 427 MovieClip Frame 73
blocker_btn.useHandCursor = false;
Symbol 427 MovieClip Frame 80
blocker_btn.useHandCursor = false;
Symbol 427 MovieClip Frame 97
blocker_btn.useHandCursor = false;
Symbol 427 MovieClip Frame 106
blocker_btn.useHandCursor = false;
Symbol 470 MovieClip Frame 1
stop();
Symbol 471 MovieClip Frame 1
stop();
Symbol 472 MovieClip Frame 1
stop();
Symbol 473 MovieClip Frame 1
stop();
Symbol 474 MovieClip Frame 1
stop();
Symbol 475 MovieClip Frame 1
stop();
Symbol 479 MovieClip Frame 1
stop();
Symbol 480 MovieClip Frame 1
stop();
Symbol 497 MovieClip Frame 1
stop();
Symbol 510 MovieClip Frame 1
stop();
Symbol 511 MovieClip Frame 1
stop();
Symbol 512 MovieClip Frame 1
play();
Symbol 512 MovieClip Frame 35
stop();
Symbol 513 MovieClip Frame 1
stop();
Symbol 514 MovieClip Frame 1
stop();
Symbol 515 MovieClip Frame 1
stop(); stop();
Symbol 515 MovieClip Frame 7
blocker_btn.useHandCursor = false;
Symbol 515 MovieClip Frame 14
blocker_btn.useHandCursor = false;
Symbol 515 MovieClip Frame 23
blocker_btn.useHandCursor = false;
Symbol 515 MovieClip Frame 38
blocker_btn.useHandCursor = false;
Symbol 515 MovieClip Frame 48
blocker_btn.useHandCursor = false;
Symbol 515 MovieClip Frame 56
blocker_btn.useHandCursor = false;
Symbol 515 MovieClip Frame 64
blocker_btn.useHandCursor = false;
Symbol 515 MovieClip Frame 73
blocker_btn.useHandCursor = false;
Symbol 515 MovieClip Frame 80
blocker_btn.useHandCursor = false;
Symbol 515 MovieClip Frame 97
blocker_btn.useHandCursor = false;
Symbol 515 MovieClip Frame 106
blocker_btn.useHandCursor = false;
Symbol 552 MovieClip Frame 1
stop();
Symbol 553 MovieClip Frame 1
stop();
Symbol 554 MovieClip Frame 1
stop();
Symbol 555 MovieClip Frame 1
stop();
Symbol 556 MovieClip Frame 1
stop();
Symbol 557 MovieClip Frame 1
stop();
Symbol 559 MovieClip Frame 1
stop();
Symbol 560 MovieClip Frame 1
stop();
Symbol 575 MovieClip Frame 1
stop();
Symbol 588 MovieClip Frame 1
stop();
Symbol 589 MovieClip Frame 1
stop();
Symbol 590 MovieClip Frame 1
play();
Symbol 590 MovieClip Frame 35
stop(); stop();
Symbol 591 MovieClip Frame 1
stop();
Symbol 592 MovieClip Frame 1
stop();
Symbol 593 MovieClip Frame 1
stop(); stop();
Symbol 593 MovieClip Frame 7
blocker_btn.useHandCursor = false;
Symbol 593 MovieClip Frame 14
blocker_btn.useHandCursor = false;
Symbol 593 MovieClip Frame 23
blocker_btn.useHandCursor = false;
Symbol 593 MovieClip Frame 38
blocker_btn.useHandCursor = false;
Symbol 593 MovieClip Frame 48
blocker_btn.useHandCursor = false;
Symbol 593 MovieClip Frame 56
blocker_btn.useHandCursor = false;
Symbol 593 MovieClip Frame 64
blocker_btn.useHandCursor = false;
Symbol 593 MovieClip Frame 73
blocker_btn.useHandCursor = false;
Symbol 593 MovieClip Frame 80
blocker_btn.useHandCursor = false;
Symbol 593 MovieClip Frame 97
blocker_btn.useHandCursor = false;
Symbol 593 MovieClip Frame 106
blocker_btn.useHandCursor = false;
Symbol 636 MovieClip Frame 1
stop();
Symbol 637 MovieClip Frame 1
stop();
Symbol 658 MovieClip Frame 1
stop();
Symbol 659 MovieClip Frame 1
play();
Symbol 659 MovieClip Frame 35
stop();
Symbol 674 MovieClip Frame 1
stop();
Symbol 675 MovieClip Frame 1
stop();
Symbol 678 MovieClip Frame 1
stop();
Symbol 681 MovieClip Frame 1
stop();
Symbol 682 MovieClip Frame 1
stop();
Symbol 683 MovieClip Frame 1
stop();
Symbol 684 MovieClip Frame 1
stop();
Symbol 685 MovieClip Frame 1
stop();
Symbol 686 MovieClip Frame 1
stop();
Symbol 689 MovieClip Frame 1
stop();
Symbol 690 MovieClip Frame 1
stop(); stop();
Symbol 690 MovieClip Frame 5
blocker_btn.useHandCursor = false;
Symbol 690 MovieClip Frame 10
blocker_btn.useHandCursor = false;
Symbol 690 MovieClip Frame 19
blocker_btn.useHandCursor = false;
Symbol 690 MovieClip Frame 24
blocker_btn.useHandCursor = false;
Symbol 690 MovieClip Frame 31
blocker_btn.useHandCursor = false;
Symbol 690 MovieClip Frame 36
blocker_btn.useHandCursor = false;
Symbol 690 MovieClip Frame 43
blocker_btn.useHandCursor = false;
Symbol 690 MovieClip Frame 57
blocker_btn.useHandCursor = false;
Symbol 690 MovieClip Frame 68
blocker_btn.useHandCursor = false;
Symbol 690 MovieClip Frame 75
blocker_btn.useHandCursor = false;
Symbol 690 MovieClip Frame 83
blocker_btn.useHandCursor = false;
Symbol 735 MovieClip Frame 1
stop();
Symbol 736 MovieClip Frame 1
stop();
Symbol 749 MovieClip Frame 1
stop();
Symbol 750 MovieClip Frame 1
play();
Symbol 750 MovieClip Frame 35
stop();
Symbol 764 MovieClip Frame 1
stop();
Symbol 765 MovieClip Frame 1
stop();
Symbol 767 MovieClip Frame 1
stop();
Symbol 770 MovieClip Frame 1
stop();
Symbol 771 MovieClip Frame 1
stop();
Symbol 772 MovieClip Frame 1
stop();
Symbol 773 MovieClip Frame 1
stop();
Symbol 774 MovieClip Frame 1
stop();
Symbol 775 MovieClip Frame 1
stop();
Symbol 778 MovieClip Frame 1
stop();
Symbol 779 MovieClip Frame 1
stop(); stop();
Symbol 779 MovieClip Frame 5
blocker_btn.useHandCursor = false;
Symbol 779 MovieClip Frame 10
blocker_btn.useHandCursor = false;
Symbol 779 MovieClip Frame 19
blocker_btn.useHandCursor = false;
Symbol 779 MovieClip Frame 24
blocker_btn.useHandCursor = false;
Symbol 779 MovieClip Frame 31
blocker_btn.useHandCursor = false;
Symbol 779 MovieClip Frame 36
blocker_btn.useHandCursor = false;
Symbol 779 MovieClip Frame 43
blocker_btn.useHandCursor = false;
Symbol 779 MovieClip Frame 57
blocker_btn.useHandCursor = false;
Symbol 779 MovieClip Frame 68
blocker_btn.useHandCursor = false;
Symbol 779 MovieClip Frame 75
blocker_btn.useHandCursor = false;
Symbol 779 MovieClip Frame 83
blocker_btn.useHandCursor = false;
Symbol 812 MovieClip Frame 1
stop();
Symbol 813 MovieClip Frame 1
stop();
Symbol 826 MovieClip Frame 1
stop();
Symbol 828 MovieClip Frame 1
play();
Symbol 828 MovieClip Frame 35
stop();
Symbol 842 MovieClip Frame 1
stop();
Symbol 843 MovieClip Frame 1
stop();
Symbol 845 MovieClip Frame 1
stop();
Symbol 846 MovieClip Frame 1
stop();
Symbol 847 MovieClip Frame 1
stop();
Symbol 848 MovieClip Frame 1
stop();
Symbol 849 MovieClip Frame 1
stop();
Symbol 850 MovieClip Frame 1
stop();
Symbol 851 MovieClip Frame 1
stop();
Symbol 852 MovieClip Frame 1
stop();
Symbol 853 MovieClip Frame 1
stop(); stop();
Symbol 853 MovieClip Frame 5
blocker_btn.useHandCursor = false;
Symbol 853 MovieClip Frame 10
blocker_btn.useHandCursor = false;
Symbol 853 MovieClip Frame 19
blocker_btn.useHandCursor = false;
Symbol 853 MovieClip Frame 24
blocker_btn.useHandCursor = false;
Symbol 853 MovieClip Frame 31
blocker_btn.useHandCursor = false;
Symbol 853 MovieClip Frame 36
blocker_btn.useHandCursor = false;
Symbol 853 MovieClip Frame 43
blocker_btn.useHandCursor = false;
Symbol 853 MovieClip Frame 57
blocker_btn.useHandCursor = false;
Symbol 853 MovieClip Frame 68
blocker_btn.useHandCursor = false;
Symbol 853 MovieClip Frame 75
blocker_btn.useHandCursor = false;
Symbol 853 MovieClip Frame 83
blocker_btn.useHandCursor = false;
Symbol 912 MovieClip Frame 18
stop();
Symbol 913 MovieClip Frame 1
stop(); blocker_btn.useHandCursor = false;
Symbol 926 MovieClip Frame 1
stop(); this.gotoAndStop(_parent._parent.nBody);
Symbol 936 MovieClip Frame 1
stop(); this.gotoAndStop(_parent._parent.nBody);
Symbol 947 MovieClip Frame 1
stop(); this.gotoAndStop(_parent._parent.nBody);
Symbol 957 MovieClip Frame 1
stop(); this.gotoAndStop(_parent._parent.nBody);
Symbol 968 MovieClip Frame 1
stop(); this.gotoAndStop(_parent._parent.nBody);
Symbol 975 MovieClip Frame 1
stop(); this.gotoAndStop(_parent._parent.nHair);
Symbol 988 MovieClip Frame 1
stop(); this.gotoAndStop(_parent._parent.nBody);
Symbol 1006 MovieClip Frame 1
stop(); this.gotoAndStop(_parent._parent.nHair);
Symbol 1016 MovieClip Frame 1
stop(); this.gotoAndStop(_parent._parent.nBody);
Symbol 1026 MovieClip Frame 1
stop(); this.gotoAndStop(_parent._parent.nBody);
Symbol 1029 MovieClip Frame 1
stop();
Symbol 1030 MovieClip Frame 1
stop();
Symbol 1043 MovieClip Frame 1
stop();
Symbol 1044 MovieClip Frame 1
play();
Symbol 1044 MovieClip Frame 35
stop();
Symbol 1057 MovieClip Frame 1
stop();
Symbol 1058 MovieClip Frame 1
stop();
Symbol 1060 MovieClip Frame 1
stop();
Symbol 1064 MovieClip Frame 1
stop();
Symbol 1065 MovieClip Frame 1
stop();
Symbol 1066 MovieClip Frame 1
stop();
Symbol 1067 MovieClip Frame 1
stop();
Symbol 1068 MovieClip Frame 1
stop();
Symbol 1069 MovieClip Frame 1
stop();
Symbol 1073 MovieClip Frame 1
stop();
Symbol 1074 MovieClip [Pion] Frame 1
stop(); stop();
Symbol 1074 MovieClip [Pion] Frame 5
blocker_btn.useHandCursor = false;
Symbol 1074 MovieClip [Pion] Frame 10
blocker_btn.useHandCursor = false;
Symbol 1074 MovieClip [Pion] Frame 19
blocker_btn.useHandCursor = false;
Symbol 1074 MovieClip [Pion] Frame 24
blocker_btn.useHandCursor = false;
Symbol 1074 MovieClip [Pion] Frame 31
blocker_btn.useHandCursor = false;
Symbol 1074 MovieClip [Pion] Frame 36
blocker_btn.useHandCursor = false;
Symbol 1074 MovieClip [Pion] Frame 43
blocker_btn.useHandCursor = false;
Symbol 1074 MovieClip [Pion] Frame 57
blocker_btn.useHandCursor = false;
Symbol 1074 MovieClip [Pion] Frame 68
blocker_btn.useHandCursor = false;
Symbol 1074 MovieClip [Pion] Frame 75
blocker_btn.useHandCursor = false;
Symbol 1074 MovieClip [Pion] Frame 83
blocker_btn.useHandCursor = false;
Symbol 1074 MovieClip [Pion] Frame 92
gotoAndStop (1);
Symbol 1097 MovieClip Frame 1
stop(); this.gotoAndStop(_parent._parent.nHead);
Symbol 1104 MovieClip Frame 1
stop(); this.gotoAndStop(_parent._parent.nHead);
Symbol 1113 MovieClip Frame 1
stop(); this.gotoAndStop(_parent._parent.nHead);
Symbol 1122 MovieClip Frame 1
stop(); this.gotoAndStop(_parent._parent.nHead);
Symbol 1126 MovieClip Frame 1
stop(); this.gotoAndStop(_parent._parent.nHead);
Symbol 1130 MovieClip Frame 1
stop();
Symbol 1131 MovieClip Frame 1
stop();
Symbol 1136 MovieClip Frame 1
stop(); this.gotoAndStop(_global.SO.nHead);
Symbol 1137 MovieClip Frame 1
stop();
Symbol 1138 MovieClip Frame 1
stop();
Symbol 1139 MovieClip Frame 1
stop();
Symbol 1140 MovieClip Frame 1
stop();
Symbol 1142 MovieClip Frame 1
stop();
Symbol 1143 MovieClip Frame 1
stop();
Symbol 1162 MovieClip Frame 1
stop();
Symbol 1176 MovieClip Frame 1
stop();
Symbol 1177 MovieClip Frame 1
stop();
Symbol 1179 MovieClip Frame 1
play();
Symbol 1179 MovieClip Frame 35
stop();
Symbol 1180 MovieClip Frame 1
stop();
Symbol 1181 MovieClip Frame 1
stop();
Symbol 1182 MovieClip [avatarChess] Frame 1
stop();
Symbol 1182 MovieClip [avatarChess] Frame 7
blocker_btn.useHandCursor = false;
Symbol 1182 MovieClip [avatarChess] Frame 14
blocker_btn.useHandCursor = false;
Symbol 1182 MovieClip [avatarChess] Frame 23
blocker_btn.useHandCursor = false;
Symbol 1182 MovieClip [avatarChess] Frame 38
blocker_btn.useHandCursor = false;
Symbol 1182 MovieClip [avatarChess] Frame 48
blocker_btn.useHandCursor = false;
Symbol 1182 MovieClip [avatarChess] Frame 56
blocker_btn.useHandCursor = false;
Symbol 1182 MovieClip [avatarChess] Frame 64
blocker_btn.useHandCursor = false;
Symbol 1182 MovieClip [avatarChess] Frame 73
blocker_btn.useHandCursor = false;
Symbol 1182 MovieClip [avatarChess] Frame 80
blocker_btn.useHandCursor = false;
Symbol 1182 MovieClip [avatarChess] Frame 97
blocker_btn.useHandCursor = false;
Symbol 1182 MovieClip [avatarChess] Frame 106
blocker_btn.useHandCursor = false;
Symbol 1188 MovieClip Frame 1
stop();
Symbol 1188 MovieClip Frame 6
blocker_btn.useHandCursor = false;
Symbol 1189 MovieClip Frame 1
stop();
Instance of Symbol 289 MovieClip in Symbol 1189 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1189 MovieClip Frame 2
gotoAndStop (1);
Instance of Symbol 289 MovieClip in Symbol 1189 MovieClip Frame 3
onClipEvent (load) { _visible = false; }
Symbol 1203 Button
on (release) { _global.Muted = true; _parent.AmbienceChess.stopSnd(); gotoAndStop ("off"); } on (rollOver) { _global.Chess.fx.playSnd("blink7"); }
Symbol 1206 Button
on (release) { _global.Muted = false; _parent.AmbienceChess.playSnd(); _global.Chess.fx.playSnd("blink6"); gotoAndStop ("on"); }
Symbol 1207 MovieClip Frame 1
sound_btn.tabEnabled = false;
Symbol 1207 MovieClip Frame 6
stop();
Symbol 1207 MovieClip Frame 7
sound_btn.tabEnabled = false;
Symbol 1207 MovieClip Frame 12
stop();
Symbol 1212 MovieClip Frame 1
stop();
Symbol 1230 MovieClip Frame 1
stop();
Symbol 1230 MovieClip Frame 2
var nScore = _parent.Score_Manager.Get_Score(); totalpoints_txt.text = nScore; points_txt.text = _parent.Score_Manager.Get_Level_Score(); time_txt.text = _parent.Score_Manager.Get_Average_Turn_Time() + " sec."; stop();
Instance of Symbol 88 MovieClip "btnNo" in Symbol 1230 MovieClip Frame 2
onClipEvent (load) { onPressFct = function () { _parent._parent.grille_mc.gotoAndStop("Restart"); _global.Chess.fx.playSnd("blink6"); _parent._parent.gotoAndPlay("Game"); _parent.gotoAndStop("hide"); }; onRollOverFct = function () { _global.Chess.fx.playSnd("blink7"); }; }
Instance of Symbol 88 MovieClip "btnNo" in Symbol 1230 MovieClip Frame 2
onClipEvent (load) { onPressFct = function () { _global.Chess.fx.playSnd("blink6"); _parent._parent.gotoAndStop("Play"); }; onRollOverFct = function () { _global.Chess.fx.playSnd("blink7"); }; }
Symbol 1230 MovieClip Frame 3
stop(); var nScore = _parent.Score_Manager.Get_Score(); totalpoints_txt.text = nScore; points_txt.text = _parent.Score_Manager.Get_Level_Score(); time_txt.text = _parent.Score_Manager.Get_Average_Turn_Time() + " sec.";
Instance of Symbol 88 MovieClip "btnNo" in Symbol 1230 MovieClip Frame 3
onClipEvent (load) { onPressFct = function () { _global.Chess.fx.playSnd("blink6"); _global.Chess.nArcadeLevel = 0; _parent._parent.grille_mc.gotoAndStop("Restart"); _parent._parent.gotoAndPlay("Game"); _parent.gotoAndStop("hide"); }; onRollOverFct = function () { _global.Chess.fx.playSnd("blink7"); }; }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:39
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:11 39
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:7 11
Symbol 7 MovieClipUses:6Used by:11
Symbol 8 GraphicUsed by:9 113
Symbol 9 MovieClipUses:8Used by:10 11
Symbol 10 MovieClipUses:9Used by:11
Symbol 11 MovieClipUses:4 7 9 10 6Used by:39
Symbol 12 FontUsed by:13 14 114 115 116 117 131 138 139 184 185 186 1196
Symbol 13 TextUses:12Used by:39
Symbol 14 EditableTextUses:12Used by:39
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:39
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:39
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:39
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:39
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:39
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:39
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:39
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:39
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:39
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:39
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:39
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:39
Symbol 39 MovieClipUses:2 11 13 14 16 18 20 22 24 26 28 30 32 34 36 38 4Used by:Timeline
Symbol 1231 MovieClip [__Packages.Game]
Symbol 1232 MovieClip [__Packages.AI]
Symbol 1233 MovieClip [__Packages.Avatar]
Symbol 1234 MovieClip [__Packages.Item]
Symbol 1235 MovieClip [__Packages.Cloud]
Symbol 1236 MovieClip [__Packages.ColorMatrix]
Symbol 40 GraphicUsed by:42
Symbol 41 SoundUsed by:42
Symbol 42 MovieClipUses:40 41Used by:Timeline
Symbol 43 GraphicUsed by:61
Symbol 44 SoundUsed by:61
Symbol 45 SoundUsed by:61
Symbol 46 SoundUsed by:61
Symbol 47 SoundUsed by:61
Symbol 48 SoundUsed by:61
Symbol 49 SoundUsed by:61
Symbol 50 SoundUsed by:61
Symbol 51 SoundUsed by:61
Symbol 52 SoundUsed by:61
Symbol 53 SoundUsed by:61
Symbol 54 SoundUsed by:61
Symbol 55 SoundUsed by:61
Symbol 56 SoundUsed by:61
Symbol 57 SoundUsed by:61
Symbol 58 SoundUsed by:61
Symbol 59 Sound [blink6]Used by:61
Symbol 60 Sound [blink7]Used by:61
Symbol 61 MovieClipUses:43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60Used by:Timeline
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:Timeline
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:187  Timeline
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:1230  Timeline
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:1230  Timeline
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:187 1224 1230  Timeline
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:Timeline
Symbol 74 FontUsed by:75 89 90 93 110 136 288 854 855 1200 1208 1209 1213 1214 1215 1216 1217 1223 1225 1226 1227 1228 1229
Symbol 75 TextUses:74Used by:Timeline
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:82
Symbol 78 GraphicUsed by:79 85
Symbol 79 ButtonUses:78Used by:82
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:82
Symbol 82 MovieClipUses:77 79 81Used by:91  Timeline
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:88
Symbol 85 ButtonUses:78Used by:88
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:88
Symbol 88 MovieClipUses:84 85 87Used by:91 187 1230
Symbol 89 TextUses:74Used by:91
Symbol 90 TextUses:74Used by:91
Symbol 91 MovieClipUses:82 88 89 90Used by:Timeline
Symbol 92 GraphicUsed by:187 1230
Symbol 93 TextUses:74Used by:187
Symbol 94 GraphicUsed by:95 339
Symbol 95 ButtonUses:94Used by:187 1230
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:107 1224
Symbol 98 GraphicUsed by:101
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:101 103 1191 1224
Symbol 101 MovieClipUses:98 100Used by:107 1224
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102 100Used by:107 1224
Symbol 104 GraphicUsed by:107
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:107 1191 1224
Symbol 107 MovieClipUses:97 101 103 104 106Used by:187
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:187 1224
Symbol 110 TextUses:74Used by:187
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:187  Timeline
Symbol 113 MovieClipUses:8Used by:187  Timeline
Symbol 114 TextUses:12Used by:187
Symbol 115 TextUses:12Used by:187
Symbol 116 TextUses:12Used by:187
Symbol 117 TextUses:12Used by:187
Symbol 118 GraphicUsed by:125 137
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:123 125 135 137 1203 1206
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:125 137
Symbol 123 MovieClipUses:120Used by:125 135 137 1203 1206
Symbol 124 GraphicUsed by:125 137
Symbol 125 ButtonUses:118 120 122 123 124Used by:187
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:130
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:130
Symbol 130 MovieClipUses:127 129Used by:187
Symbol 131 TextUses:12Used by:187
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:135
Symbol 134 GraphicUsed by:135 1203 1206
Symbol 135 ButtonUses:120 133 123 134Used by:187
Symbol 136 TextUses:74Used by:187
Symbol 137 ButtonUses:118 120 122 123 124Used by:187
Symbol 138 TextUses:12Used by:187
Symbol 139 TextUses:12Used by:187
Symbol 140 GraphicUsed by:141 423
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Symbol 1022 GraphicUsed by:1026
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Symbol 1035 ShapeTweeningUsed by:1043
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Symbol 1038 ShapeTweeningUsed by:1043
Symbol 1039 ShapeTweeningUsed by:1043
Symbol 1040 ShapeTweeningUsed by:1043
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Symbol 1045 ShapeTweeningUsed by:1057
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Symbol 1058 MovieClipUses:915 926 936 937 947 957 968 975 977 988 998 1006 1016 1026 1028Used by:1074
Symbol 1059 GraphicUsed by:1060
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Symbol 1069 MovieClipUses:164 422 915 926 936 937 947 957 968 975 977 988 998 1006 1016 1026 1028 424Used by:1074
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Symbol 1071 GraphicUsed by:1072
Symbol 1072 MovieClipUses:1071Used by:1073
Symbol 1073 MovieClipUses:915 926 936 937 947 957 968 1070 977 988 998 1006 1016 1026 1028 1072Used by:1074
Symbol 1074 MovieClip [Pion]Uses:1029 1030 339 1043 1044 1057 1058 1060 1064 1065 1066 1067 1068 1069 1073Used by:1189
Symbol 1075 GraphicUsed by:1076
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Symbol 1079 MovieClipUses:1076 1078Used by:1130 1131 1137 1138 1139 1140 1142 1143 1162 1176 1177 1179 1180 1181
Symbol 1080 GraphicUsed by:1081
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Symbol 1082 MovieClipUses:1081Used by:1130 1131 1137 1138 1139 1140 1142 1143 1162 1176 1177 1179 1180 1181
Symbol 1083 GraphicUsed by:1084
Symbol 1084 MovieClipUses:1083Used by:1085
Symbol 1085 MovieClipUses:1084Used by:1130 1131 1137 1138 1139 1140 1142 1143 1162 1176 1177 1179 1180 1181
Symbol 1086 GraphicUsed by:1087
Symbol 1087 MovieClipUses:1086Used by:1090
Symbol 1088 GraphicUsed by:1089
Symbol 1089 MovieClipUses:1088Used by:1090
Symbol 1090 MovieClipUses:1087 1089Used by:1130 1131 1137 1138 1139 1140 1142 1143 1162 1176 1177 1179 1180 1181
Symbol 1091 GraphicUsed by:1092
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Symbol 1093 GraphicUsed by:1094
Symbol 1094 MovieClipUses:1093Used by:1095
Symbol 1095 MovieClipUses:1094Used by:1130 1131 1137 1138 1139 1140 1142 1143 1162 1176 1177 1179 1180 1181
Symbol 1096 GraphicUsed by:1097
Symbol 1097 MovieClipUses:1096Used by:1130 1131 1137 1138 1139 1140 1142 1143 1162 1176 1177 1179 1180 1181
Symbol 1098 GraphicUsed by:1099
Symbol 1099 MovieClipUses:1098Used by:1100
Symbol 1100 MovieClipUses:1099Used by:1130 1131 1137 1138 1139 1140 1142 1143 1162 1176 1177 1179 1180 1181
Symbol 1101 GraphicUsed by:1104
Symbol 1102 GraphicUsed by:1103
Symbol 1103 MovieClipUses:1102Used by:1104 1136
Symbol 1104 MovieClipUses:1101 1103Used by:1130 1131 1138 1139 1140 1142 1143 1162 1176 1177 1179 1180 1181
Symbol 1105 GraphicUsed by:1106
Symbol 1106 MovieClipUses:1105Used by:1109
Symbol 1107 GraphicUsed by:1108
Symbol 1108 MovieClipUses:1107Used by:1109
Symbol 1109 MovieClipUses:1106 1108Used by:1130 1131 1137 1138 1139 1140 1142 1143 1162 1176 1177 1179 1180 1181
Symbol 1110 GraphicUsed by:1113
Symbol 1111 GraphicUsed by:1112
Symbol 1112 MovieClipUses:1111Used by:1113
Symbol 1113 MovieClipUses:1110 1112Used by:1130 1131 1137 1138 1139 1140 1142 1143 1162 1176 1177 1179 1180 1181
Symbol 1114 GraphicUsed by:1115
Symbol 1115 MovieClipUses:1114Used by:1130 1131 1137 1138 1139 1140 1142 1143 1162 1176 1177 1179 1180 1181
Symbol 1116 GraphicUsed by:1117
Symbol 1117 MovieClipUses:1116Used by:1118
Symbol 1118 MovieClipUses:1117Used by:1130 1131 1137 1138 1139 1140 1142 1143 1162 1176 1177 1179 1180 1181
Symbol 1119 GraphicUsed by:1120
Symbol 1120 MovieClipUses:1119Used by:1130 1131 1137 1138 1139 1140 1142 1143 1162 1176 1177 1179 1180 1181
Symbol 1121 GraphicUsed by:1122
Symbol 1122 MovieClipUses:1121Used by:1130 1131 1137 1138 1139 1140 1142 1143 1162 1176 1177 1179 1180 1181
Symbol 1123 GraphicUsed by:1124
Symbol 1124 MovieClipUses:1123Used by:1130 1131 1137 1138 1139 1140 1142 1143 1162 1176 1177 1179 1180 1181
Symbol 1125 GraphicUsed by:1126
Symbol 1126 MovieClipUses:1125Used by:1130 1131 1137 1138 1139 1140 1142 1143 1162 1176 1177 1179 1180 1181
Symbol 1127 GraphicUsed by:1128
Symbol 1128 MovieClipUses:1127Used by:1129
Symbol 1129 MovieClipUses:1128Used by:1130 1131 1137 1138 1139 1140 1142 1143 1162 1176 1177 1180 1181
Symbol 1130 MovieClipUses:1079 1082 1085 1090 1092 1095 1097 1100 1104 1109 1113 1115 1118 1120 1122 1124 1126 1129Used by:1182
Symbol 1131 MovieClipUses:1104 1090 1079 1082 1085 1092 1095 1097 1100 1109 1113 1115 1118 1120 1122 1124 1126 1129Used by:1182
Symbol 1132 GraphicUsed by:1136
Symbol 1133 GraphicUsed by:1136
Symbol 1134 GraphicUsed by:1136
Symbol 1135 GraphicUsed by:1136
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Symbol 1138 MovieClipUses:1079 1082 1085 1092 1095 1090 1097 1100 1109 1113 1115 1120 1122 1124 1126 1104 1118 1129Used by:1182
Symbol 1139 MovieClipUses:1079 1085 1082 1092 1095 1090 1097 1100 1109 1113 1115 1120 1122 1124 1126 1104 1118 1129Used by:1182
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Symbol 1141 GraphicUsed by:1142
Symbol 1142 MovieClipUses:1079 1082 1085 1092 1095 1090 1097 1100 1104 1109 1113 353 355 1118 1115 1120 1122 1124 1126 360 362 364 366 368 370 1141 372 374 1129Used by:1182
Symbol 1143 MovieClipUses:1079 1082 1085 1090 1104 1092 1095 1097 1100 1109 1113 1115 377 378 1118 1120 1122 1124 1126 1129Used by:1182
Symbol 1144 ShapeTweeningUsed by:1162
Symbol 1145 ShapeTweeningUsed by:1162
Symbol 1146 ShapeTweeningUsed by:1162
Symbol 1147 GraphicUsed by:1162
Symbol 1148 ShapeTweeningUsed by:1162
Symbol 1149 ShapeTweeningUsed by:1162
Symbol 1150 GraphicUsed by:1162
Symbol 1151 ShapeTweeningUsed by:1162
Symbol 1152 ShapeTweeningUsed by:1162
Symbol 1153 GraphicUsed by:1162
Symbol 1154 ShapeTweeningUsed by:1162
Symbol 1155 ShapeTweeningUsed by:1162
Symbol 1156 GraphicUsed by:1162
Symbol 1157 ShapeTweeningUsed by:1162
Symbol 1158 ShapeTweeningUsed by:1162
Symbol 1159 GraphicUsed by:1162
Symbol 1160 ShapeTweeningUsed by:1162
Symbol 1161 GraphicUsed by:1162
Symbol 1162 MovieClipUses:381 359 1079 1082 1090 1104 1085 1092 1095 1097 1100 1109 1113 1115 1118 1120 1122 1124 1126 1129 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 401Used by:1182
Symbol 1163 ShapeTweeningUsed by:1176
Symbol 1164 ShapeTweeningUsed by:1176
Symbol 1165 ShapeTweeningUsed by:1176
Symbol 1166 ShapeTweeningUsed by:1176
Symbol 1167 ShapeTweeningUsed by:1176
Symbol 1168 ShapeTweeningUsed by:1176
Symbol 1169 ShapeTweeningUsed by:1176
Symbol 1170 ShapeTweeningUsed by:1176
Symbol 1171 ShapeTweeningUsed by:1176
Symbol 1172 ShapeTweeningUsed by:1176
Symbol 1173 ShapeTweeningUsed by:1176
Symbol 1174 ShapeTweeningUsed by:1176
Symbol 1175 GraphicUsed by:1176
Symbol 1176 MovieClipUses:1092 1104 1090 1095 1079 1082 1085 1097 1100 1109 1113 1115 1118 1120 1122 1124 1126 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1129Used by:1182
Symbol 1177 MovieClipUses:1104 1090 1079 1082 1085 1092 1095 1097 1100 1109 1113 1115 1118 1120 1122 1124 1126 1129Used by:1182
Symbol 1178 GraphicUsed by:1179
Symbol 1179 MovieClipUses:1092 1104 1090 1095 1079 1082 1085 1097 1100 1109 1113 1115 1118 1120 1122 1124 1126 1178Used by:1182
Symbol 1180 MovieClipUses:164 422 1079 1082 1085 1090 1092 1095 1097 1100 1104 1109 1113 1115 1118 1120 1122 1124 1126 1129 424Used by:1182
Symbol 1181 MovieClipUses:1104 1090 1079 1082 1085 1092 1095 1097 1100 1109 1113 1115 1118 1120 1122 1124 1126 1129Used by:1182
Symbol 1182 MovieClip [avatarChess]Uses:1130 1131 339 1137 1138 1139 1140 1142 1143 1162 1176 1177 1179 1180 1181Used by:1189
Symbol 1183 GraphicUsed by:1188
Symbol 1184 FontUsed by:1185
Symbol 1185 TextUses:1184Used by:1188
Symbol 1186 GraphicUsed by:1187
Symbol 1187 ButtonUses:1186Used by:1188
Symbol 1188 MovieClipUses:1183 1185 1187Used by:1189
Symbol 1189 MovieClipUses:190 192 194 196 198 200 202 204 206 208 210 212 214 216 218 220 222 224 226 228 230 232 234 236 238 239 240 241 242 243 244 245 246 248 249 250 251 252 253 254 256 258 260 262 263 264 266 268 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 289 290 427 515 593 690 779 853 854 855 913 1074 1182 1188Used by:Timeline
Symbol 1190 GraphicUsed by:1191
Symbol 1191 MovieClipUses:1190 106 100Used by:Timeline
Symbol 1192 GraphicUsed by:1193
Symbol 1193 MovieClipUses:1192Used by:Timeline
Symbol 1194 GraphicUsed by:1195
Symbol 1195 MovieClipUses:1194Used by:1197
Symbol 1196 EditableTextUses:12Used by:1197
Symbol 1197 MovieClipUses:1195 1196Used by:Timeline
Symbol 1198 GraphicUsed by:1199
Symbol 1199 MovieClipUses:1198Used by:1230  Timeline
Symbol 1200 TextUses:74Used by:Timeline
Symbol 1201 GraphicUsed by:1202
Symbol 1202 MovieClipUses:1201Used by:1203
Symbol 1203 ButtonUses:120 1202 123 134Used by:1207
Symbol 1204 GraphicUsed by:1205
Symbol 1205 MovieClipUses:1204Used by:1206
Symbol 1206 ButtonUses:120 1205 123 134Used by:1207
Symbol 1207 MovieClipUses:1203 1206Used by:Timeline
Symbol 1208 TextUses:74Used by:Timeline
Symbol 1209 TextUses:74Used by:Timeline
Symbol 1210 GraphicUsed by:1212
Symbol 1211 GraphicUsed by:1212
Symbol 1212 MovieClipUses:1210 1211Used by:Timeline
Symbol 1213 TextUses:74Used by:Timeline
Symbol 1214 EditableTextUses:74Used by:Timeline
Symbol 1215 TextUses:74Used by:Timeline
Symbol 1216 EditableTextUses:74Used by:Timeline
Symbol 1217 TextUses:74Used by:1230
Symbol 1218 GraphicUsed by:1224
Symbol 1219 GraphicUsed by:1222
Symbol 1220 GraphicUsed by:1221
Symbol 1221 MovieClipUses:1220Used by:1222
Symbol 1222 MovieClipUses:1219 1221Used by:1224
Symbol 1223 TextUses:74Used by:1224
Symbol 1224 MovieClipUses:97 101 103 100 1218 106 1222 71 109 1223Used by:1230
Symbol 1225 TextUses:74Used by:1230
Symbol 1226 TextUses:74Used by:1230
Symbol 1227 TextUses:74Used by:1230
Symbol 1228 TextUses:74Used by:1230
Symbol 1229 TextUses:74Used by:1230
Symbol 1230 MovieClipUses:92 1217 95 1224 71 1199 88 1225 67 69 1226 1227 1228 1229Used by:Timeline

Instance Names

"chargement"Frame 1Symbol 39 MovieClip
"AmbienceChess"Frame 5Symbol 42 MovieClip
"fx"Frame 5Symbol 61 MovieClip
"flecheCurseur"Frame 5Symbol 63 MovieClip
"panel1_mc"Frame 7Symbol 91 MovieClip
"instructions"Frame 7Symbol 187 MovieClip
"grille_mc"Frame 12Symbol 1189 MovieClip
"info"Frame 12Symbol 1197 MovieClip
"quit_mc"Frame 12Symbol 82 MovieClip
"sound_mc"Frame 12Symbol 1207 MovieClip
"fond2_mc"Frame 12Symbol 1199 MovieClip
"playerFocus"Frame 12Symbol 1212 MovieClip
"level_txt"Frame 12Symbol 1214 EditableText
"time_txt"Frame 12Symbol 1216 EditableText
"popup_score"Frame 12Symbol 1230 MovieClip
"loadingBar_mc"Symbol 39 MovieClip Frame 1Symbol 11 MovieClip
"perc"Symbol 39 MovieClip Frame 1Symbol 14 EditableText
"quit_btn"Symbol 82 MovieClip Frame 1Symbol 77 MovieClip
"btn"Symbol 82 MovieClip Frame 1Symbol 79 Button
"quit_btn"Symbol 88 MovieClip Frame 1Symbol 84 MovieClip
"btn"Symbol 88 MovieClip Frame 1Symbol 85 Button
"instruction_mc"Symbol 91 MovieClip Frame 1Symbol 82 MovieClip
"jouer_mc"Symbol 91 MovieClip Frame 1Symbol 88 MovieClip
"next_prop"Symbol 187 MovieClip Frame 2Symbol 125 Button
"quit_btn"Symbol 187 MovieClip Frame 2Symbol 135 Button
"jouer_mc"Symbol 187 MovieClip Frame 2Symbol 88 MovieClip
"previous_prop"Symbol 187 MovieClip Frame 3Symbol 137 Button
"bouclier"Symbol 425 MovieClip Frame 1Symbol 164 MovieClip [Bouclier]
"perso"Symbol 427 MovieClip Frame 1Symbol 337 MovieClip
"perso"Symbol 427 MovieClip Frame 7Symbol 338 MovieClip
"blocker_btn"Symbol 427 MovieClip Frame 7Symbol 339 Button
"perso"Symbol 427 MovieClip Frame 14Symbol 348 MovieClip
"perso"Symbol 427 MovieClip Frame 23Symbol 349 MovieClip
"perso"Symbol 427 MovieClip Frame 30Symbol 350 MovieClip
"perso"Symbol 427 MovieClip Frame 38Symbol 351 MovieClip
"blocker_btn"Symbol 427 MovieClip Frame 38Symbol 339 Button
"perso"Symbol 427 MovieClip Frame 48Symbol 375 MovieClip
"perso"Symbol 427 MovieClip Frame 56Symbol 379 MovieClip
"perso"Symbol 427 MovieClip Frame 64Symbol 402 MovieClip
"perso"Symbol 427 MovieClip Frame 73Symbol 416 MovieClip
"perso"Symbol 427 MovieClip Frame 80Symbol 417 MovieClip
"perso"Symbol 427 MovieClip Frame 89Symbol 419 MovieClip
"perso"Symbol 427 MovieClip Frame 97Symbol 425 MovieClip
"perso"Symbol 427 MovieClip Frame 106Symbol 426 MovieClip
"blocker_btn"Symbol 427 MovieClip Frame 106Symbol 339 Button
"bouclier"Symbol 513 MovieClip Frame 1Symbol 164 MovieClip [Bouclier]
"perso"Symbol 515 MovieClip Frame 1Symbol 470 MovieClip
"perso"Symbol 515 MovieClip Frame 7Symbol 471 MovieClip
"blocker_btn"Symbol 515 MovieClip Frame 7Symbol 339 Button
"perso"Symbol 515 MovieClip Frame 14Symbol 472 MovieClip
"perso"Symbol 515 MovieClip Frame 23Symbol 473 MovieClip
"perso"Symbol 515 MovieClip Frame 30Symbol 474 MovieClip
"perso"Symbol 515 MovieClip Frame 38Symbol 475 MovieClip
"blocker_btn"Symbol 515 MovieClip Frame 38Symbol 339 Button
"perso"Symbol 515 MovieClip Frame 48Symbol 479 MovieClip
"perso"Symbol 515 MovieClip Frame 56Symbol 480 MovieClip
"perso"Symbol 515 MovieClip Frame 64Symbol 497 MovieClip
"perso"Symbol 515 MovieClip Frame 73Symbol 510 MovieClip
"perso"Symbol 515 MovieClip Frame 80Symbol 511 MovieClip
"perso"Symbol 515 MovieClip Frame 89Symbol 512 MovieClip
"perso"Symbol 515 MovieClip Frame 97Symbol 513 MovieClip
"perso"Symbol 515 MovieClip Frame 106Symbol 514 MovieClip
"blocker_btn"Symbol 515 MovieClip Frame 106Symbol 339 Button
"bouclier"Symbol 591 MovieClip Frame 1Symbol 164 MovieClip [Bouclier]
"perso"Symbol 593 MovieClip Frame 1Symbol 552 MovieClip
"perso"Symbol 593 MovieClip Frame 7Symbol 553 MovieClip
"blocker_btn"Symbol 593 MovieClip Frame 7Symbol 339 Button
"perso"Symbol 593 MovieClip Frame 14Symbol 554 MovieClip
"perso"Symbol 593 MovieClip Frame 23Symbol 555 MovieClip
"perso"Symbol 593 MovieClip Frame 30Symbol 556 MovieClip
"perso"Symbol 593 MovieClip Frame 38Symbol 557 MovieClip
"blocker_btn"Symbol 593 MovieClip Frame 38Symbol 339 Button
"perso"Symbol 593 MovieClip Frame 48Symbol 559 MovieClip
"perso"Symbol 593 MovieClip Frame 56Symbol 560 MovieClip
"perso"Symbol 593 MovieClip Frame 64Symbol 575 MovieClip
"perso"Symbol 593 MovieClip Frame 73Symbol 588 MovieClip
"perso"Symbol 593 MovieClip Frame 80Symbol 589 MovieClip
"perso"Symbol 593 MovieClip Frame 89Symbol 590 MovieClip
"perso"Symbol 593 MovieClip Frame 97Symbol 591 MovieClip
"perso"Symbol 593 MovieClip Frame 106Symbol 592 MovieClip
"blocker_btn"Symbol 593 MovieClip Frame 106Symbol 339 Button
"bouclier"Symbol 686 MovieClip Frame 1Symbol 164 MovieClip [Bouclier]
"perso"Symbol 690 MovieClip Frame 1Symbol 636 MovieClip
"perso"Symbol 690 MovieClip Frame 5Symbol 637 MovieClip
"blocker_btn"Symbol 690 MovieClip Frame 5Symbol 339 Button
"perso"Symbol 690 MovieClip Frame 10Symbol 658 MovieClip
"perso"Symbol 690 MovieClip Frame 14Symbol 659 MovieClip
"perso"Symbol 690 MovieClip Frame 19Symbol 674 MovieClip
"blocker_btn"Symbol 690 MovieClip Frame 19Symbol 339 Button
"perso"Symbol 690 MovieClip Frame 24Symbol 675 MovieClip
"perso"Symbol 690 MovieClip Frame 31Symbol 678 MovieClip
"perso"Symbol 690 MovieClip Frame 36Symbol 681 MovieClip
"perso"Symbol 690 MovieClip Frame 43Symbol 682 MovieClip
"perso"Symbol 690 MovieClip Frame 49Symbol 683 MovieClip
"perso"Symbol 690 MovieClip Frame 57Symbol 684 MovieClip
"blocker_btn"Symbol 690 MovieClip Frame 57Symbol 339 Button
"perso"Symbol 690 MovieClip Frame 68Symbol 685 MovieClip
"perso"Symbol 690 MovieClip Frame 75Symbol 686 MovieClip
"perso"Symbol 690 MovieClip Frame 83Symbol 689 MovieClip
"blocker_btn"Symbol 690 MovieClip Frame 83Symbol 339 Button
"bouclier"Symbol 775 MovieClip Frame 1Symbol 164 MovieClip [Bouclier]
"perso"Symbol 779 MovieClip Frame 1Symbol 735 MovieClip
"perso"Symbol 779 MovieClip Frame 5Symbol 736 MovieClip
"blocker_btn"Symbol 779 MovieClip Frame 5Symbol 339 Button
"perso"Symbol 779 MovieClip Frame 10Symbol 749 MovieClip
"perso"Symbol 779 MovieClip Frame 14Symbol 750 MovieClip
"perso"Symbol 779 MovieClip Frame 19Symbol 764 MovieClip
"blocker_btn"Symbol 779 MovieClip Frame 19Symbol 339 Button
"perso"Symbol 779 MovieClip Frame 24Symbol 765 MovieClip
"perso"Symbol 779 MovieClip Frame 31Symbol 767 MovieClip
"perso"Symbol 779 MovieClip Frame 36Symbol 770 MovieClip
"perso"Symbol 779 MovieClip Frame 43Symbol 771 MovieClip
"perso"Symbol 779 MovieClip Frame 49Symbol 772 MovieClip
"perso"Symbol 779 MovieClip Frame 57Symbol 773 MovieClip
"blocker_btn"Symbol 779 MovieClip Frame 57Symbol 339 Button
"perso"Symbol 779 MovieClip Frame 68Symbol 774 MovieClip
"perso"Symbol 779 MovieClip Frame 75Symbol 775 MovieClip
"perso"Symbol 779 MovieClip Frame 83Symbol 778 MovieClip
"blocker_btn"Symbol 779 MovieClip Frame 83Symbol 339 Button
"bouclier"Symbol 851 MovieClip Frame 1Symbol 164 MovieClip [Bouclier]
"perso"Symbol 853 MovieClip Frame 1Symbol 812 MovieClip
"perso"Symbol 853 MovieClip Frame 5Symbol 813 MovieClip
"blocker_btn"Symbol 853 MovieClip Frame 5Symbol 339 Button
"perso"Symbol 853 MovieClip Frame 10Symbol 826 MovieClip
"perso"Symbol 853 MovieClip Frame 14Symbol 828 MovieClip
"perso"Symbol 853 MovieClip Frame 19Symbol 842 MovieClip
"blocker_btn"Symbol 853 MovieClip Frame 19Symbol 339 Button
"perso"Symbol 853 MovieClip Frame 24Symbol 843 MovieClip
"perso"Symbol 853 MovieClip Frame 31Symbol 845 MovieClip
"perso"Symbol 853 MovieClip Frame 36Symbol 846 MovieClip
"perso"Symbol 853 MovieClip Frame 43Symbol 847 MovieClip
"perso"Symbol 853 MovieClip Frame 49Symbol 848 MovieClip
"perso"Symbol 853 MovieClip Frame 57Symbol 849 MovieClip
"blocker_btn"Symbol 853 MovieClip Frame 57Symbol 339 Button
"perso"Symbol 853 MovieClip Frame 68Symbol 850 MovieClip
"perso"Symbol 853 MovieClip Frame 75Symbol 851 MovieClip
"perso"Symbol 853 MovieClip Frame 83Symbol 852 MovieClip
"blocker_btn"Symbol 853 MovieClip Frame 83Symbol 339 Button
"blocker_btn"Symbol 913 MovieClip Frame 1Symbol 339 Button
"nuage"Symbol 913 MovieClip Frame 2Symbol 911 MovieClip
"nuage"Symbol 913 MovieClip Frame 80Symbol 912 MovieClip
"bouclier"Symbol 1069 MovieClip Frame 1Symbol 164 MovieClip [Bouclier]
"perso"Symbol 1074 MovieClip [Pion] Frame 1Symbol 1029 MovieClip
"perso"Symbol 1074 MovieClip [Pion] Frame 5Symbol 1030 MovieClip
"blocker_btn"Symbol 1074 MovieClip [Pion] Frame 5Symbol 339 Button
"perso"Symbol 1074 MovieClip [Pion] Frame 10Symbol 1043 MovieClip
"perso"Symbol 1074 MovieClip [Pion] Frame 14Symbol 1044 MovieClip
"perso"Symbol 1074 MovieClip [Pion] Frame 19Symbol 1057 MovieClip
"blocker_btn"Symbol 1074 MovieClip [Pion] Frame 19Symbol 339 Button
"perso"Symbol 1074 MovieClip [Pion] Frame 24Symbol 1058 MovieClip
"perso"Symbol 1074 MovieClip [Pion] Frame 31Symbol 1060 MovieClip
"perso"Symbol 1074 MovieClip [Pion] Frame 36Symbol 1064 MovieClip
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http://swfchan.com/47/234290/info.shtml
Created: 7/4 -2020 15:03:31 Last modified: 7/4 -2020 15:03:31 Server time: 22/12 -2024 19:04:53