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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/65620002?noj=FRM65620002-29DC" width="1" height="1"></div>

Car & Bike & Horse - Deadly Race.swf

This is the info page for
Flash #235853

(Click the ID number above for more basic data on this flash file.)


Text
0%

+50% armor

SCORE

DOUBLE KILL

TRIPLE KILL

QUAD KILL

PENTA KILL

SEXTA KILL

SEPTIMA KILL

DOMINATION

OVERRUN
SCORE

$1000

Increase
Reaction

Nitrous oxide

+20 mines

+50 bullets

+3 shield

Level time
increased

Attention!
A new bonus is available!

Heavy machineguns

Equip your car with two heavy machineguns.
Fire them using your left mouse button, but keep an eye out on
the ammunition!
Each bonus gives you an extra 50 bullets.

Click "Play" button to start!

Click "Play" button to start!

Engine Balancing

Upgrade Cost

Upgrade name

Upgrade Cost

Upgrade name

Upgrade Cost

Upgrade name

Upgrade Cost

Upgrade name

Upgrade Cost

$

description tesxt

Attention!
A new bonus is available!

Mines.

Allows to mine the road behind your car (left mouse button).
Mines cause heavy damage to all foes that have the indiscretion
to hit them.
Every bonus gives you an extra 20 mines!

Click "Play" button to start!

Click "Play" button to start!

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">RUSSIAN</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p>

Click "Menu" button to exit to the Main Menu!

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PAUSED

<p align="center"><font face="Arial Black" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="center"><font face="Arial Black" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

LALALA

<p align="right"><font face="Arial Black" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

<p align="right"><font face="Arial Black" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

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<p align="right"><font face="Arial Black" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

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ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); _focusrect = false; _global.openSite = function () { getURL ("http://www.gameteam.com/stats/deadlyrace.html", "_blank"); };
Instance of Symbol 27 MovieClip in Frame 3
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { t = _root.getBytesTotal(); l = _root.getBytesLoaded(); bar._xscale = (100 * l) / t; p = Math.round((1000 * l) / t) / 10; if (p == Math.floor(p)) { p = p + ".0"; } p = p + "%"; tf.text = p; if (t > 0) { if ((l < t) && (_alpha < 100)) { _alpha = (_alpha + 5); } if ((l == t) && (_alpha > 0)) { _alpha = (_alpha - 5); } } }
Frame 4
stop();
Instance of Symbol 30 MovieClip in Frame 4
onClipEvent (load) { _alpha = 0; state = 0; _root.stop(); } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); if (state == 0) { _alpha = (_alpha + 5); if (_alpha >= 100) { _alpha = 100; state = 1; startPause = getTimer(); } } else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > 2500)) { this._alpha = this._alpha - 5; if (_alpha < 0) { _root.gotoAndPlay("lang"); } } }
Frame 6
_global.language_pre = "en"; _root.nextFrame();
Frame 7
function globalStart() { trace("globalStart (): ---- START ----"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; trace("globalStart (): current level = " + _global.levelNum); _global.gameOver = false; _global.gameInProcess = true; _global.gameInWin = false; _global.userControlled = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0}; if (noSet(_global.gameScore)) { _global.gameScore = 0; } _global.gameScore = 0; } _global.rezults = {killed:0, survived:0, items:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.envTop2.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _global.screenFastSpeed = _global.envS.screenFastSpeed; _global.screenSlowSpeed = _global.envS.screenSlowSpeed; _root.bg.moveTo(0, 400); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local8 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor)); var _local9 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local9, playerS.maxShield, playerS.maxArmor, playerS.shadow); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay); i++; } _root.bg.player.viewWeapons(); _root.gui.rockets.gotoAndStop(1); if (playerS.weapons[1].amount != 0) { if (playerS.weapons[1].bulletType == "rocket") { _root.gui.rockets.gotoAndStop(2); } if (playerS.weapons[1].bulletType == "rocket2") { _root.gui.rockets.gotoAndStop(3); } if (playerS.weapons[1].amount != -100) { _root.gui.rockets.tf.text = playerS.weapons[1].amount; } } _root.bg.player.auto_repair_used = false; _root.bg.player.dieImmediatly = false; _root.bg.player.inQueue(10); _root.bg.player.initSoundKills(playerS.soundKills); bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); delete _global.currLevelByTime; _global.currLevelByTime = new Array(); delete _global.currLevelByFrame; _global.currLevelByFrame = new Array(); var i = 0; while (i < _global.currLevel.level.length) { if (!_global.noSet(_global.currLevel.level[i].yoffset)) { if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) { _global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100; _global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset; } } if (!_global.noSet(_global.currLevel.level[i].timeOffset)) { var _local4 = _global.currLevel.level[i].timeOffset.charAt(0); var _local3 = _global.currLevel.level[i].timeOffset.substr(1, 100); _local3 = parseInt(_local3); if (_local4 == "s") { currLevelByTime.push({obj:_global.currLevel.level[i], t:_local3}); } if (_local4 == "f") { currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local3}); } } if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } trace("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 0.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _root.bossBar._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false)))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar == 0) ? false : true); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) { trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeF = 0; _global.levelTimeS = getTimer(); _root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false)); _root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction)); if (typeof(_global.envS.comboFactorz) == "string") { var _local5 = _global.envS.comboFactorz.split(","); var i = 0; while (i < _local5.length) { _local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100; i++; } _global.envS.comboFactorz = _local5; } if (typeof(_global.envS.comboLinkagez) == "string") { var _local5 = _global.envS.comboLinkagez.split(","); var i = 0; while (i < _local5.length) { _local5[i] = trim(_local5[i]); i++; } _global.envS.comboLinkagez = _local5; } if (typeof(_global.envS.comboDeltaz) == "string") { var _local5 = _global.envS.comboDeltaz.split(","); var i = 0; while (i < _local5.length) { _local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100; i++; } _global.envS.comboDeltaz = _local5; } _global.actualComboNumber = 0; _global.comboNumber = 0; _global.comboTimer = _global.levelTime; _global.comboFactor = 1; if (noSet(_global.gameScore)) { _global.gameScore = 0; } _global.levelScore = 0; _root.gui.score.text = "$ " + (_global.gameScore + _global.levelScore); _root.mainSegment = -10; _root.gui.nitro._visible = false; _root.gui.reaction._visible = false; _root.gui.speed_down._visible = false; _global.maxLevelTime = (_global.noSet(currLevel.fullLevelTime) ? (envS.fullLevelTime) : (currLevel.fullLevelTime)); _root.bg.oEF2(); _global.upgrade_number = 5; _global.is_auto_repair_used = false; if (_global.upgrade == undefined) { trace("globalStart (): game start first time. Creating upgrade arrays."); _global.upgrade = new Array(); i = 0; while (i < _global.upgrade_number) { _global.upgrade[i] = new Object(); _global.upgrade[i].price = new Array(); _global.upgrade[i].effect = new Array(); _global.upgrade[i].description = new Array(); i++; } } if ((_global.levelNum == 1) || (_global.levelNum == 10)) { trace("globalStart (): set all upgrades rank to default."); i = 0; while (i < _global.upgrade_number) { _global.upgrade[i].current_rank = 0; i++; } } _global.upgrade[0].upgrade_name = "Engine Balancing"; _global.upgrade[0].description[0] = "Balancing an engine helps build its power. It boosts the rate of acceleration."; _global.upgrade[0].description[1] = "Balancing an engine helps build its power. It boosts the rate of acceleration."; _global.upgrade[0].description[2] = "Balancing an engine helps build its power. It boosts the rate of acceleration. More effective then rank 1."; _global.upgrade[0].max_rank = 2; _global.upgrade[0].price[0] = 0; _global.upgrade[0].price[1] = 4000; _global.upgrade[0].price[2] = 8000; _global.upgrade[0].effect[0] = 0; _global.upgrade[0].effect[1] = 45; _global.upgrade[0].effect[2] = 80; _global.upgrade[1].upgrade_name = "Suspension tuning"; _global.upgrade[1].description[0] = "A suspension is important for confident handling during maneuvering."; _global.upgrade[1].description[1] = "A suspension is important for confident handling during maneuvering."; _global.upgrade[1].description[2] = "A suspension is important for confident handling during maneuvering. More effective then rank 1."; _global.upgrade[1].max_rank = 2; _global.upgrade[1].price[0] = 0; _global.upgrade[1].price[1] = 4000; _global.upgrade[1].price[2] = 8500; _global.upgrade[1].effect[0] = 0; _global.upgrade[1].effect[1] = 1; _global.upgrade[1].effect[2] = 2; _global.upgrade[2].upgrade_name = "Body tuning"; _global.upgrade[2].description[0] = "Improves the durability of your car."; _global.upgrade[2].description[1] = "Improves the durability of your car."; _global.upgrade[2].description[2] = "Improves the durability of your car. More effective then rank 1."; _global.upgrade[2].max_rank = 2; _global.upgrade[2].price[0] = 0; _global.upgrade[2].price[1] = 6000; _global.upgrade[2].price[2] = 9500; _global.upgrade[2].effect[0] = 0; _global.upgrade[2].effect[1] = 30; _global.upgrade[2].effect[2] = 50; _global.upgrade[3].upgrade_name = "Steel studs"; _global.upgrade[3].description[0] = "Steel studs, running along the entire body of the car, increase the damage you cause in collisions and decrease damage taken."; _global.upgrade[3].description[1] = "Steel studs, running along the entire body of the car, increase the damage you cause in collisions and decrease damage taken."; _global.upgrade[3].description[2] = "Steel studs, running along the entire body of the car, increase the damage you cause in collisions and decrease damage taken. More effective then rank 1."; _global.upgrade[3].max_rank = 2; _global.upgrade[3].price[0] = 0; _global.upgrade[3].price[1] = 5000; _global.upgrade[3].price[2] = 8500; _global.upgrade[3].effect[0] = 25; _global.upgrade[3].effect[1] = 50; _global.upgrade[3].effect[2] = 50; _global.upgrade[4].upgrade_name = "Instant Repair Kit"; _global.upgrade[4].description[0] = "When the durability of your car falls below 30%, this device automatically conducts repairs, restoring durability to 60%. It only works once per round."; _global.upgrade[4].description[1] = "When the durability of your car falls below 30%, this device automatically conducts repairs, restoring durability to 100%. It only works once per round."; _global.upgrade[4].description[2] = "When the durability of your car falls below 30%, this device automatically conducts repairs, restoring durability to 100%. It only works once per round."; _global.upgrade[4].max_rank = 1; _global.upgrade[4].price[0] = 0; _global.upgrade[4].price[1] = 18000; _global.upgrade[4].price[2] = 11000; _global.upgrade[4].effect[0] = 0; _global.upgrade[4].effect[1] = 100; _global.upgrade[4].effect[2] = 100; trace("---------- Upgrade info ----------"); i = 0; while (i < _global.upgrade_number) { trace(((_global.upgrade[i].upgrade_name + "; current rank: ") + _global.upgrade[i].current_rank) + ";"); i++; } trace("---------------------------------------"); if (levelNum != 1) { var _local10 = _global.upgrade[2].effect[_global.upgrade[2].current_rank] / 100; _root.bg.player.startArmor = _root.bg.player.startArmor + (_root.bg.player.startArmor * _local10); _root.bg.player.armor = _root.bg.player.startArmor; } trace("player start armor: " + _root.bg.player.startArmor); trace("player armor: " + _root.bg.player.armor); _root.gui.gui_icon_bullets._alpha = 0; _root.gui.gui_icon_mines._alpha = 0; } else { debug("XML data not loaded yet"); } trace("globalStart (): ---- END ---"); trace(" "); } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; title_mc.title.text = ttz.gameCompleteTitle; tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString4) + "</p>"; tf3_.htmlText = ""; tf1.text = _global.fullRezults.killed; tf2.text = "$ " + _global.gameScore; tf3.text = ""; } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str) { if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if (_global.envS.debug == 1) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local2 = -1; do { _local2++; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local3 = str.length; do { _local3--; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local2, _local3 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; _global.prepareArrayString = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = _global.trim(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayNum = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = parseFloat(_local3[_local2]); _local2++; } return(_local3); }; XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local3 = new XML(str); _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local2 = 0; while (_local2 < _local3.firstChild.childNodes.length) { foo = _local3.firstChild.childNodes[_local2]; parseXMLtoVars(foo, _global); _local2++; } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { if (xml.childNodes.length == 1) { _local5 = xml.firstChild.nodeValue; } else { _local5 = xml.childNodes.join(""); } } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local5; // unexpected jump } return(_local5); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local3 = 0; while (_local3 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local3])); _local3++; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local3 in xml.attributes) { if (_local3 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4); } } var _local3 = 0; while (_local3 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local3], _local4); _local3++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"170\" />"; str = str + "<var name=\"bottom\" value=\"50\" />"; str = str + "<var name=\"left\" value=\"130\" />"; str = str + "<var name=\"right\" value=\"130\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-10\" />"; str = str + "<var name=\"bottom\" value=\"-10\" />"; str = str + "<var name=\"left\" value=\"-10\" />"; str = str + "<var name=\"right\" value=\"-10\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-150\" />"; str = str + "<var name=\"bottom\" value=\"-150\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-150\" />"; str = str + "<var name=\"bottom\" value=\"-1000\" />"; str = str + "<var name=\"left\" value=\"-400\" />"; str = str + "<var name=\"right\" value=\"-400\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\"/>"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>"; str = str + "</object> "; str = str + "<object name=\"textZ_en\">"; str = str + "<var name=\"intro\" >how to play</var>"; str = str + "<var name=\"completeString1\" >Enemies killed :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" >Structures destroyed :</var>"; str = str + "<var name=\"completeString4\" >Money earned :</var>"; str = str + "<var name=\"completeString5\" >Cash :</var>"; str = str + "<var name=\"final_completeString1\" >Enemies killed total :</var>"; str = str + "<var name=\"final_completeString2\" >Enemies survived total :</var>"; str = str + "<var name=\"final_completeString3\" >Structures destroyed total :</var>"; str = str + "<var name=\"final_completeString4\" >Total cash :</var>"; str = str + "<var name=\"playerDiedTitle\" >Game Over</var>"; str = str + "<var name=\"levelCompleteTitle\" >Level Completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >Game Completed!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" >Return to the game?</var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\" value=\"6\" />"; str = str + "<var name=\"screenFastSpeed\" value=\"10\" />"; str = str + "<var name=\"screenSlowSpeed\" value=\"6\" />"; str = str + "<var name=\"screenFastSpeedAfterColl\" value=\"4\" />"; str = str + "<var name=\"screenSlowSpeedAfterColl\" value=\"4\" />"; str = str + "<var name=\"screenSpeedTimeAfterColl\" value=\"36\" />"; str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.1\" />"; str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.9\" />"; str = str + "<var name=\"debug\" value=\"0\" />"; str = str + "<var name=\"lazerDebug\" value=\"0\" />"; str = str + "<var name=\"soundDebug\" value=\"0\" />"; str = str + "<var name=\"markerDebug\" value=\"0\" />"; str = str + "<var name=\"wayDebug\" value=\"1\" />"; str = str + "<var name=\"multipleFireAngle\" value=\"15\" />"; str = str + "<var name=\"newObjectYOffset\" value=\"-100\" />"; str = str + "<var name=\"splashTests\" value=\"5\" />"; str = str + "<var name=\"levelCompleteDelay\" value=\"45\" />"; str = str + "<var name=\"defaultRotation\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"autoAimDistance\" value=\"50\" />"; str = str + "<var name=\"SolarX\" value=\"275\" />"; str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />"; str = str + "<var name=\"SolarY\" value=\"400\" />"; str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />"; str = str + "<var name=\"defaultScore\" value=\"100\" />"; str = str + "<var name=\"comboFactorz\" value=\"1\" />"; str = str + "<var name=\"comboLinkagez\" value=\"2x\" />"; str = str + "<var name=\"comboDeltaz\" value=\"0\" />"; str = str + "<var name=\"prolog\" ></var>"; str = str + "<var name=\"overRunY\" value=\"380\" />"; str = str + "<var name=\"shieldArmorFactor\" value=\"0.5\" />"; str = str + "<var name=\"fullLevelTime\" value=\"40000\" />"; str = str + "<array name=\"beeps\">"; str = str + "<object timeDelta=\"60\" sound=\"beep1\"/>"; str = str + "<object timeDelta=\"40\" sound=\"beep1\"/>"; str = str + "<object timeDelta=\"20\" sound=\"beep2\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"torpedoeSettings\">"; str = str + "<var name=\"startYSpeed\" value=\"-3\" />"; str = str + "<var name=\"startXSpeed\" value=\"5\" />"; str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" />"; str = str + "<var name=\"fallTime\" value=\"25\" />"; str = str + "<var name=\"endOfFallSize\" value=\"40\" />"; str = str + "<var name=\"maxSpeed\" value=\"-15\" />"; str = str + "<var name=\"maxSpeedFactor\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"playerSettings\">"; str = str + "=========================="; str = str + "<object name=\"player_1\">"; str = str + "<var name=\"speed\" value=\"6\" />"; str = str + "<var name=\"XspeedFactor\" value=\"10\" />"; str = str + "<var name=\"YspeedFactor\" value=\"20\" />"; str = str + "<var name=\"rotationFactor\" value=\"3\" />"; str = str + "<var name=\"base\" value=\"player_car1\" />"; str = str + "<var name=\"gun\" value=\"player_gun_2\" />"; str = str + "<var name=\"maxArmor\" value=\"100\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"100\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"tempUp\" value=\"0.8\" />"; str = str + "<var name=\"tempDown\" value=\"0.6\" />"; str = str + "<var name=\"stopFireTemp\" value=\"100\" />"; str = str + "<var name=\"startFireTemp\" value=\"95\" />"; str = str + "<var name=\"grade1\" value=\"55\" />"; str = str + "<var name=\"grade2\" value=\"95\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"0\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"mine_shoot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-1\" />"; str = str + "<var name=\"bulletDamage\" value=\"150\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"200\" />"; str = str + "<var name=\"splashDelay\" value=\"2\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"0\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"player_2\">"; str = str + "<var name=\"speed\" value=\"6\" />"; str = str + "<var name=\"XspeedFactor\" value=\"10\" />"; str = str + "<var name=\"YspeedFactor\" value=\"20\" />"; str = str + "<var name=\"rotationFactor\" value=\"3\" />"; str = str + "<var name=\"base\" value=\"truck_player\" />"; str = str + "<var name=\"gun\" value=\"player_gun_2\" />"; str = str + "<var name=\"maxArmor\" value=\"1000\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"100\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"tempUp\" value=\"0.8\" />"; str = str + "<var name=\"tempDown\" value=\"0.6\" />"; str = str + "<var name=\"stopFireTemp\" value=\"100\" />"; str = str + "<var name=\"startFireTemp\" value=\"95\" />"; str = str + "<var name=\"grade1\" value=\"55\" />"; str = str + "<var name=\"grade2\" value=\"95\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"0\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"mine_shoot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-1\" />"; str = str + "<var name=\"bulletDamage\" value=\"50\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"200\" />"; str = str + "<var name=\"splashDelay\" value=\"2\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"0\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"player_3\">"; str = str + "<var name=\"speed\" value=\"6\" />"; str = str + "<var name=\"XspeedFactor\" value=\"10\" />"; str = str + "<var name=\"YspeedFactor\" value=\"20\" />"; str = str + "<var name=\"rotationFactor\" value=\"3\" />"; str = str + "<var name=\"base\" value=\"player_human\" />"; str = str + "<var name=\"gun\" value=\"player_gun_1\" />"; str = str + "<var name=\"maxArmor\" value=\"100\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"100\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"human_death2\" />"; str = str + "<var name=\"tempUp\" value=\"0.8\" />"; str = str + "<var name=\"tempDown\" value=\"0.6\" />"; str = str + "<var name=\"stopFireTemp\" value=\"100\" />"; str = str + "<var name=\"startFireTemp\" value=\"95\" />"; str = str + "<var name=\"grade1\" value=\"55\" />"; str = str + "<var name=\"grade2\" value=\"95\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"mine_shoot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-1\" />"; str = str + "<var name=\"bulletDamage\" value=\"150\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"200\" />"; str = str + "<var name=\"splashDelay\" value=\"2\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"0\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"bandits_jeep\">"; str = str + "<var name=\"base\"value=\"jeep\" />"; str = str + "<var name=\"gun\"value=\"enemy_gun\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"playerShoot2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"48\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"200\" />"; str = str + "<var name=\"directdamage\" value=\"5\" />"; str = str + "</object>"; str = str + "<object name=\"police\">"; str = str + "<var name=\"base\"value=\"police\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"35\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"150\" />"; str = str + "<var name=\"directdamage\" value=\"5\" />"; str = str + "</object>"; str = str + "<object name=\"police_heli\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"police_heli_shad\" />"; str = str + "<var name=\"base\"value=\"police_heli\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "</object>"; str = str + "<object name=\"police_heli_fire\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"police_heli_shad\" />"; str = str + "<var name=\"base\"value=\"police_heli\" />"; str = str + "<var name=\"gun\"value=\"gun_2\" />"; str = str + "<var name=\"armor\"value=\"70\" />"; str = str + "<var name=\"bulletType\"value=\"playerShoot2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"24\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"shoot\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "</object>"; str = str + "<object name=\"police_heli_AI\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"police_heli_shad\" />"; str = str + "<var name=\"base\"value=\"police_heli_AI\" />"; str = str + "<var name=\"gun\"value=\"gun_2\" />"; str = str + "<var name=\"armor\"value=\"150\" />"; str = str + "<var name=\"bulletType\"value=\"playerShoot2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"48\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "<var name=\"score\"value=\"400\" />"; str = str + "</object>"; str = str + "<object name=\"truck_1\">"; str = str + "<var name=\"base\"value=\"truck_1\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"truck_2\">"; str = str + "<var name=\"base\"value=\"truck_2\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "<var name=\"directdamage\" value=\"5\" />"; str = str + "</object>"; str = str + "<object name=\"truck_1_with_gas\">"; str = str + "<var name=\"base\"value=\"truck_1_with_gas\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"350\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"truck_2_with_box\">"; str = str + "<var name=\"base\"value=\"truck_2_with_box\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "<var name=\"score\"value=\"350\" />"; str = str + "</object>"; str = str + "<object name=\"trailer_box\">"; str = str + "<var name=\"base\"value=\"trailer_box\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"trailer_gas\">"; str = str + "<var name=\"base\"value=\"trailer_gas\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"truck_boss\">"; str = str + "<var name=\"base\"value=\"red_truck_boss\" />"; str = str + "<var name=\"gun\"value=\"rocket_gun, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"2500\" />"; str = str + "<var name=\"bulletType\"value=\"rocket, playerShoot2, playerShoot2, playerShoot2, playerShoot2, playerShoot2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 48,48, 96,96\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0,0,0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0,0,0,0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0,0,0,0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, w180, w220, w140, w-90, w90\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0,0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"18, 10, 10, 10, 10,10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 5, 5, 5, 5,5\" />"; str = str + "<var name=\"reloadingTime\"value=\"0, 120, 120, 120, 120, 120\" />"; str = str + "<var name=\"clip\"value=\"2, 3, 3, 3, 5, 5\" />"; str = str + "<var name=\"shotsTime\"value=\"4, 4, 4, 4, 4, 4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"10000\" />"; str = str + "<var name=\"directdamage\" value=\"500\" />"; str = str + "</object>"; str = str + "<object name=\"graider_boss\">"; str = str + "<var name=\"base\"value=\"graider_boss\" />"; str = str + "<var name=\"gun\"value=\"rocket_gun\" />"; str = str + "<var name=\"armor\"value=\"1100\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"4\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"48\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"3000\" />"; str = str + "<var name=\"directdamage\" value=\"500\" />"; str = str + "</object>"; str = str + "<object name=\"escavator_boss\">"; str = str + "<var name=\"base\"value=\"escavator_boss_hand\" />"; str = str + "<var name=\"gun\"value=\"enemy_gun\" />"; str = str + "<var name=\"armor\"value=\"1400\" />"; str = str + "<var name=\"bulletType\"value=\"playerShoot2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"10000\" />"; str = str + "<var name=\"clip\"value=\"4\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"5000\" />"; str = str + "<var name=\"directdamage\" value=\"500\" />"; str = str + "</object>"; str = str + "<object name=\"tank_boss\">"; str = str + "<var name=\"base\"value=\"tank_boss\" />"; str = str + "<var name=\"gun\"value=\"tank_gun\" />"; str = str + "<var name=\"armor\"value=\"2000\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"48\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"25\" />"; str = str + "<var name=\"reloadingTime\"value=\"2400\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"10000\" />"; str = str + "<var name=\"directdamage\" value=\"500\" />"; str = str + "</object>"; str = str + "<object name=\"civil_car_gray\">"; str = str + "<var name=\"base\"value=\"civil_car_gray\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"35\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"5\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"100\" />"; str = str + "<var name=\"directdamage\" value=\"5\" />"; str = str + "</object>"; str = str + "<object name=\"civil_car_green\">"; str = str + "<var name=\"base\"value=\"civil_car_green\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"35\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"100\" />"; str = str + "<var name=\"directdamage\" value=\"5\" />"; str = str + "</object>"; str = str + "<object name=\"civil_car_red\">"; str = str + "<var name=\"base\"value=\"civil_car_red\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"35\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"100\" />"; str = str + "<var name=\"directdamage\" value=\"5\" />"; str = str + "</object>"; str = str + "<object name=\"taxi\">"; str = str + "<var name=\"base\"value=\"taxi\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"35\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"100\" />"; str = str + "<var name=\"directdamage\" value=\"5\" />"; str = str + "</object>"; str = str + "<object name=\"jeep\">"; str = str + "<var name=\"base\"value=\"jeep\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"playerShoot2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"14\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"4800\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"100\" />"; str = str + "<var name=\"directdamage\" value=\"5\" />"; str = str + "</object>"; str = str + "<object name=\"human_white\">"; str = str + "<var name=\"base\"value=\"human_white\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"10\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"human_death1,human_death2,human_death3\" />"; str = str + "</object>"; str = str + "<object name=\"human_red\">"; str = str + "<var name=\"base\"value=\"human_red\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"10\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"human_death1,human_death2,human_death3\" />"; str = str + "</object>"; str = str + "<object name=\"human_white_stand\">"; str = str + "<var name=\"base\"value=\"human_white_stand\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"10\" />"; str = str + "<var name=\"soundKills\" value=\"human_death1,human_death2,human_death3\" />"; str = str + "</object>"; str = str + "<object name=\"human_red_stand\">"; str = str + "<var name=\"base\"value=\"human_red_stand\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"10\" />"; str = str + "<var name=\"soundKills\" value=\"human_death1,human_death2,human_death3\" />"; str = str + "</object>"; str = str + "<object name=\"human_white_guns\">"; str = str + "<var name=\"base\"value=\"human_white_guns\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"playerShoot2, playerShoot2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 5\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7, 7\" />"; str = str + "<var name=\"bulletDamage\"value=\"5, 5\" />"; str = str + "<var name=\"reloadingTime\"value=\"30, 30\" />"; str = str + "<var name=\"clip\"value=\"1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"shoot\" />"; str = str + "<var name=\"score\"value=\"25\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"human_death1,human_death2,human_death3\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"movingUnits\"> "; str = str + "<object name=\"up_to_down\">"; str = str + "<var name=\"mainObj\" value=\"racer_1\" />"; str = str + "<var name=\"way\" value=\"up_to_down\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"down_to_up\">"; str = str + "<var name=\"mainObj\" value=\"racer_1\" />"; str = str + "<var name=\"way\" value=\"down_to_up\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"200\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"cross_way\">"; str = str + "<var name=\"mainObj\" value=\"racer_1\" />"; str = str + "<var name=\"way\" value=\"cross_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"fence\">"; str = str + "<var name=\"linkage\"value=\"fence\" />"; str = str + "<var name=\"armor\"value=\"10\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "<var name=\"score\"value=\"10\" />"; str = str + "<var name=\"soundKills\"value=\"none\" />"; str = str + "</object>"; str = str + "<object name=\"mine\">"; str = str + "<var name=\"linkage\"value=\"mine\" />"; str = str + "<var name=\"armor\"value=\"70\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road1\">"; str = str + "<var name=\"linkage\"value=\"road1\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road2\">"; str = str + "<var name=\"linkage\"value=\"road2\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road3\">"; str = str + "<var name=\"linkage\"value=\"road3\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road4\">"; str = str + "<var name=\"linkage\"value=\"road4\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road5\">"; str = str + "<var name=\"linkage\"value=\"road5\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road6\">"; str = str + "<var name=\"linkage\"value=\"road6\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road3_bridge\">"; str = str + "<var name=\"linkage\"value=\"road3_bridge\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road5_bridge\">"; str = str + "<var name=\"linkage\"value=\"road5_bridge\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"banner_left1\">"; str = str + "<var name=\"linkage\"value=\"baner_left1\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"banner_left2\">"; str = str + "<var name=\"linkage\"value=\"baner_left2\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"banner_left3\">"; str = str + "<var name=\"linkage\"value=\"baner_left3\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"banner_right1\">"; str = str + "<var name=\"linkage\"value=\"baner_right1\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"banner_right2\">"; str = str + "<var name=\"linkage\"value=\"baner_right2\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"banner_right3\">"; str = str + "<var name=\"linkage\"value=\"baner_right3\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"banner1\">"; str = str + "<var name=\"linkage\"value=\"baner1\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"banner2\">"; str = str + "<var name=\"linkage\"value=\"baner2\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"banner3\">"; str = str + "<var name=\"linkage\"value=\"baner3\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"lightramps\">"; str = str + "<var name=\"linkage\"value=\"lightramps\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"light_left\">"; str = str + "<var name=\"linkage\"value=\"trafic_left2\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"light_right\">"; str = str + "<var name=\"linkage\"value=\"trafic_right2\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"light_cross\">"; str = str + "<var name=\"linkage\"value=\"trafic1\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"signs_left1\">"; str = str + "<var name=\"linkage\"value=\"signs_left1\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"signs_left2\">"; str = str + "<var name=\"linkage\"value=\"signs_left2\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"signs_left3\">"; str = str + "<var name=\"linkage\"value=\"signs_left3\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"signs_right1\">"; str = str + "<var name=\"linkage\"value=\"signs_right1\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"signs_right2\">"; str = str + "<var name=\"linkage\"value=\"signs_right2\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"signs_right3\">"; str = str + "<var name=\"linkage\"value=\"signs_right3\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"blood\">"; str = str + "<var name=\"linkage\"value=\"blood\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"gameFinish\">"; str = str + "<var name=\"linkage\"value=\"gameFinish\" />"; str = str + "<var name=\"armor\"value=\"0\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "<var name=\"soundKills\"value=\"none\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1_en\" >LEVEL 1</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_1\" />"; str = str + "<var name=\"story\" value=\"start_movie\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"30.0\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_red\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"30.3\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_gray\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"30.4\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_green\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"2.0\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"175\" bonus=\"points\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"300\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"340\" bonus=\"points\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"255\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"300\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"175\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"28.5\" xoffset=\"255\" bonus=\"points\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"2.8\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"430\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"3.5\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_gray\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"275\" tank=\"down_to_up\" rotate=\"0\" movedWayYSpeed=\"19\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"140\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"135\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"425\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"13.3\" xoffset=\"425\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"13.4\" xoffset=\"410\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"16.0\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"19.4\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"19.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"23.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"24.0\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"26.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"26.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"11.55\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"17.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"18.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"19.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"20.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"21.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"85\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"26.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"27.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"29.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"31.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"37.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"39.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"41.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"45.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"47.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"49.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"51.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1_en\" >LEVEL 2</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"50\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_1\" />"; str = str + "<var name=\"story\" value=\"shop\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"48.0\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"48.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"taxi\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"1.5\" xoffset=\"340\" bonus=\"points\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"255\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"175\" bonus=\"points\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"255\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"215\" bonus=\"nitro\" param_fast=\"14\" param_slow=\"10\" param_time=\"240\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"255\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"17.5\" xoffset=\"340\" bonus=\"points\"/>"; str = str + "<object yoffset=\"26.5\" xoffset=\"255\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"26.5\" xoffset=\"300\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"27.5\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"28.5\" xoffset=\"275\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"29.5\" xoffset=\"340\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"35.5\" xoffset=\"255\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"340\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"275\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"6.2\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"2.0\" xoffset=\"220\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_gray\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"5.5\" xoffset=\"220\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"2.0\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"8\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"9.2\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"8\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"5.0\" xoffset=\"340\" tank=\"down_to_up\" rotate=\"0\" movedWayYSpeed=\"19\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"3.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"9.8\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"13.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"truck_2_with_box\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"15.5\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"18.0\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"truck_2_with_box\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"20.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"21.1\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"22.0\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"30.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" rotatedByWay=\"1\" movedWay=\"1\" mainObj=\"graider_boss\" mratio=\"2\" endFrame=\"2\" collision_enabled=\"1\" bossBar=\"1\" dont_smash_me_ally=\"1\" enable_enemy_to_enemy_collision=\"1\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"140\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"135\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"140\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"425\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"140\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>"; str = str + "<object yoffset=\"27.7\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"27.8\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"27.9\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"32.6\" xoffset=\"400\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"32.8\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"32.9\" xoffset=\"400\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"11.55\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"17.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"18.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"19.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"20.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"21.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"85\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"26.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"27.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"29.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"31.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"36.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"36.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"35.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"39.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"38.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"41.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"40.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"47.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"46.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"49.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"51.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1_en\" >LEVEL 3</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"1000\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_2\" />"; str = str + "<var name=\"story\" value=\"bonus_level_movie\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"20.0\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"20.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"20.4\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_gray\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"1.7\" xoffset=\"340\" bonus=\"points\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"340\" bonus=\"points\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"340\" bonus=\"points\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"275\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"16.7\" xoffset=\"255\" bonus=\"points\"/>"; str = str + "<object yoffset=\"16.7\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"275\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"230\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"320\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"190\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"230\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"360\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"320\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"1.8\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"115\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"2.3\" xoffset=\"360\" tank=\"up_to_down\" rotate=\"115\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"4.1\" xoffset=\"155\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"4.4\" xoffset=\"200\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"4.4\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"115\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"4.1\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"125\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"4.2\" xoffset=\"120\" tank=\"up_to_down\" rotate=\"-100\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"5.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"8.8\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"5.0\" xoffset=\"220\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"11.4\" xoffset=\"220\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"7.5\" xoffset=\"255\" tank=\"down_to_up\" rotate=\"0\" movedWayYSpeed=\"20\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"5.0\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"8\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"7.8\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"8\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"6.5\" xoffset=\"340\" tank=\"down_to_up\" rotate=\"0\" movedWayYSpeed=\"19\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"8.6\" xoffset=\"340\" tank=\"down_to_up\" rotate=\"0\" movedWayYSpeed=\"19\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"7.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"10.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"14.0\" xoffset=\"250\" tank=\"up_to_down\" rotate=\"-80\" movedWay=\"0\" mainObj=\"truck_1\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"14.15\" xoffset=\"295\" tank=\"up_to_down\" rotate=\"285\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"15.0\" xoffset=\"350\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"truck_1\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"15.1\" xoffset=\"350\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"15.15\" xoffset=\"375\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"16.5\" xoffset=\"275\" object=\"fence\"/>"; str = str + "<object yoffset=\"16.5\" xoffset=\"230\" object=\"fence\"/>"; str = str + "<object yoffset=\"16.5\" xoffset=\"320\" object=\"fence\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"17.1\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"18.1\" xoffset=\"155\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"18.4\" xoffset=\"200\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"18.4\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"115\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"18.1\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"125\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"19.0\" xoffset=\"220\" tank=\"up_to_down\" rotate=\"-90\" movedWay=\"0\" mainObj=\"truck_1\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"19.15\" xoffset=\"310\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"truck_1\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"11.55\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"17.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"18.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"19.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"20.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"21.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"85\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"26.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"27.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"29.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"31.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"37.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"39.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"41.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"45.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"47.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"49.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"51.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1_en\" >LEVEL 4</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_1\" />"; str = str + "<var name=\"story\" value=\"shop\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"42.0\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"42.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_red\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"4.2\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"275\" bonus=\"points\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"340\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"13.7\" xoffset=\"255\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"21.4\" xoffset=\"255\" bonus=\"points\"/>"; str = str + "<object yoffset=\"21.8\" xoffset=\"340\" bonus=\"points\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"275\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"255\" bonus=\"points\"/>"; str = str + "<object yoffset=\"29.5\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"32.5\" xoffset=\"175\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"38.5\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"340\" bonus=\"points\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"2.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"3.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"5.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"6.2\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"7.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"8.2\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"9.5\" xoffset=\"230\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"10.2\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"14.0\" xoffset=\"175\" object=\"blood\"/>"; str = str + "<object yoffset=\"14.3\" xoffset=\"200\" object=\"blood\"/>"; str = str + "<object yoffset=\"14.35\" xoffset=\"150\" object=\"blood\"/>"; str = str + "<object yoffset=\"14.4\" xoffset=\"300\" object=\"blood\"/>"; str = str + "<object yoffset=\"14.6\" xoffset=\"380\" object=\"blood\"/>"; str = str + "<object yoffset=\"14.8\" xoffset=\"340\" object=\"blood\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"255\" object=\"blood\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"200\" object=\"blood\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"380\" object=\"blood\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"390\" object=\"blood\"/>"; str = str + "<object yoffset=\"16.05\" xoffset=\"380\" object=\"blood\"/>"; str = str + "<object yoffset=\"15.95\" xoffset=\"395\" object=\"blood\"/>"; str = str + "<object yoffset=\"16.5\" xoffset=\"275\" object=\"blood\"/>"; str = str + "<object yoffset=\"16.45\" xoffset=\"260\" object=\"blood\"/>"; str = str + "<object yoffset=\"15.65\" xoffset=\"285\" object=\"blood\"/>"; str = str + "<object yoffset=\"14.6\" xoffset=\"155\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"taxi\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"15.3\" xoffset=\"290\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"15.5\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"civil_car_gray\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"16.0\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"16.7\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"18.1\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"17.9\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"18.8\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"18.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"18.9\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"19.3\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"19.7\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"20.2\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"20.4\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"20.7\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"24.0\" xoffset=\"160\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"24.0\" xoffset=\"240\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"24.0\" xoffset=\"310\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"24.0\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"24.4\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"24.7\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"27.0\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"27.15\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"1\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"28.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"28.15\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"1\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"30.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"31.2\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"32.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"33.2\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"36.4\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"1\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"36.25\" xoffset=\"240\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"36.25\" xoffset=\"310\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"38.0\" xoffset=\"300\" object=\"blood\"/>"; str = str + "<object yoffset=\"38.3\" xoffset=\"380\" object=\"blood\"/>"; str = str + "<object yoffset=\"38.35\" xoffset=\"340\" object=\"blood\"/>"; str = str + "<object yoffset=\"38.4\" xoffset=\"175\" object=\"blood\"/>"; str = str + "<object yoffset=\"38.6\" xoffset=\"255\" object=\"blood\"/>"; str = str + "<object yoffset=\"38.8\" xoffset=\"115\" object=\"blood\"/>"; str = str + "<object yoffset=\"39.2\" xoffset=\"255\" object=\"blood\"/>"; str = str + "<object yoffset=\"39.5\" xoffset=\"200\" object=\"blood\"/>"; str = str + "<object yoffset=\"39.6\" xoffset=\"215\" object=\"blood\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"300\" object=\"blood\"/>"; str = str + "<object yoffset=\"40.05\" xoffset=\"380\" object=\"blood\"/>"; str = str + "<object yoffset=\"40.95\" xoffset=\"175\" object=\"blood\"/>"; str = str + "<object yoffset=\"40.5\" xoffset=\"275\" object=\"blood\"/>"; str = str + "<object yoffset=\"40.45\" xoffset=\"260\" object=\"blood\"/>"; str = str + "<object yoffset=\"39.65\" xoffset=\"285\" object=\"blood\"/>"; str = str + "<object yoffset=\"38.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"11.55\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"21.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"85\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"26.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"27.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"29.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"31.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"34.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"34.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"33.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"37.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"39.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"41.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"45.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"47.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"49.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"51.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1_en\" >LEVEL 5</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_1\" />"; str = str + "<var name=\"story\" value=\"truck_boss_movie\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"50.0\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"300\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"255\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"275\" bonus=\"points\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"340\" bonus=\"points\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"175\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"215\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"275\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"320\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"275\" bonus=\"points\"/>"; str = str + "<object yoffset=\"18.5\" xoffset=\"380\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"19.5\" xoffset=\"175\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"22.5\" xoffset=\"175\" bonus=\"rockets\"/>"; str = str + "<object yoffset=\"23.5\" xoffset=\"380\" bonus=\"rockets\"/>"; str = str + "<object yoffset=\"29.5\" xoffset=\"380\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"175\" bonus=\"rockets\"/>"; str = str + "<object yoffset=\"35.5\" xoffset=\"380\" bonus=\"rockets\"/>"; str = str + "<object yoffset=\"37.5\" xoffset=\"380\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"215\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"175\" object=\"blood\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"200\" object=\"blood\"/>"; str = str + "<object yoffset=\"1.55\" xoffset=\"150\" object=\"blood\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"200\" object=\"blood\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"380\" object=\"blood\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"340\" object=\"blood\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"255\" object=\"blood\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"200\" object=\"blood\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"380\" object=\"blood\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"255\" object=\"blood\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"300\" object=\"blood\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"155\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"3.8\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"taxi\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"1.7\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"4.0\" xoffset=\"430\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"3.9\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"190\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"230\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"155\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"civil_car_gray\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"4.9\" xoffset=\"170\" tank=\"up_to_down\" rotate=\"210\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"6.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"320\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"6.45\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"235\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"6.95\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" reloadingTime=\"300, 300\"/> "; str = str + "<object yoffset=\"7.9\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" reloadingTime=\"300, 300\"/> "; str = str + "<object yoffset=\"8.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" reloadingTime=\"300, 300\"/> "; str = str + "<object yoffset=\"8.3\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" reloadingTime=\"300, 300\"/> "; str = str + "<object yoffset=\"10.7\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"190\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"230\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"360\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"320\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"275\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"230\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"320\" object=\"fence\"/>"; str = str + "<object yoffset=\"16.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"20.0\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"25.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"29.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"6\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"29.6\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"6\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"29.45\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"6\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"32.7\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"32.8\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" rotatedByWay=\"1\" movedWay=\"1\" mainObj=\"truck_boss\" mratio=\"2\" endFrame=\"-1\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" bossBar=\"1\"/>"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"11.55\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"17.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"18.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"19.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"20.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"21.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"85\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"26.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"27.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"29.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"31.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"37.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"39.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"41.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"45.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"47.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"49.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"51.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1_en\" >LEVEL 6</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_1\" />"; str = str + "<var name=\"story\" value=\"shop\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"50.0\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"50.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"50.3\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"taxi\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"50.4\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"2.5\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"380\" bonus=\"points\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"340\" bonus=\"points\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"300\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"255\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"340\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"380\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"215\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"380\" bonus=\"points\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"215\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"20.5\" xoffset=\"300\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"26.6\" xoffset=\"380\" bonus=\"points\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"215\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"32.2\" xoffset=\"175\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"33.5\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"33.2\" xoffset=\"275\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"255\" bonus=\"points\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_red\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"2.8\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"taxi\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"2.7\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"60\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"2.7\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"115\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"3.3\" xoffset=\"280\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"3.45\" xoffset=\"325\" tank=\"up_to_down\" rotate=\"60\" movedWay=\"0\" mainObj=\"civil_car_green\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"4.9\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"-60\" movedWay=\"0\" mainObj=\"police_heli\" rotatedByWay=\"1\" orientToPath=\"move\" mratio=\"8\" endFrame=\"-1\" /> "; str = str + "<object yoffset=\"6.3\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"60\" movedWay=\"0\" mainObj=\"police_heli\" rotatedByWay=\"1\" orientToPath=\"move\" mratio=\"8\" endFrame=\"-1\" /> "; str = str + "<object yoffset=\"3.2\" xoffset=\"275\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"230\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"320\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"5.7\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"7.7\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"8.3\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> "; str = str + "<object yoffset=\"17.5\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> "; str = str + "<object yoffset=\"20\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"22.3\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"21.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"26.7\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"26.8\" xoffset=\"240\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"28.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"28.7\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"30.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"30.1\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"30.3\" xoffset=\"360\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"35.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"truck_2_with_box\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"36.5\" xoffset=\"320\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"36.0\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"37.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"40.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"42.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"43.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"41.0\" xoffset=\"260\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"3\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"44.0\" xoffset=\"160\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"47.0\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> "; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"11.55\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"21.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"85\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"26.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"27.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"29.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"31.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"34.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"34.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"33.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"37.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"39.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"41.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"45.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"47.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"49.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"51.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1_en\" >LEVEL 7</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_1\" />"; str = str + "<var name=\"story\" value=\"shop\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"50.0\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"50.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_red\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"1.5\" command=\"textBar2\" text=\"Tip: avoid collision with mines!\" interval=\"3000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"340\" bonus=\"points\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"3.75\" xoffset=\"255\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"3.95\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"220\" bonus=\"points\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"200\" bonus=\"points\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"300\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"255\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"275\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"215\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"340\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"215\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"300\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"255\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"300\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"175\" object=\"mine\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"255\" object=\"mine\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"340\" object=\"mine\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"275\" object=\"mine\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"255\" object=\"mine\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"175\" object=\"mine\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"215\" object=\"mine\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"250\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"175\" object=\"mine\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"245\" object=\"mine\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"300\" object=\"mine\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"380\" object=\"mine\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"13.8\" xoffset=\"240\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"14.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"14.7\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"215\" object=\"mine\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"275\" object=\"mine\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"340\" object=\"mine\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"420\" object=\"mine\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"240\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"16.0\" xoffset=\"310\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"16.1\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"16.3\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"18.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"18.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"truck_2_with_box\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"18.5\" xoffset=\"360\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"truck_2_with_box\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"20.0\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> "; str = str + "<object yoffset=\"21.5\" xoffset=\"225\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"22.5\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"truck_2_with_box\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"26.0\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> "; str = str + "<object yoffset=\"28.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> "; str = str + "<object yoffset=\"33.2\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"33.5\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"33.8\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"38.4\" xoffset=\"175\" object=\"mine\"/>"; str = str + "<object yoffset=\"38.5\" xoffset=\"255\" object=\"mine\"/>"; str = str + "<object yoffset=\"38.8\" xoffset=\"340\" object=\"mine\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"275\" object=\"mine\"/>"; str = str + "<object yoffset=\"39.3\" xoffset=\"255\" object=\"mine\"/>"; str = str + "<object yoffset=\"39.5\" xoffset=\"215\" object=\"mine\"/>"; str = str + "<object yoffset=\"39.7\" xoffset=\"340\" object=\"mine\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"380\" object=\"mine\"/>"; str = str + "<object yoffset=\"40.2\" xoffset=\"175\" object=\"mine\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> "; str = str + "<object yoffset=\"44.0\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" />"; str = str + "<object yoffset=\"46.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> "; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"11.55\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"17.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"18.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"19.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"20.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"21.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"85\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"26.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"27.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"29.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"31.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"36.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"36.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"35.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"39.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"38.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"41.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"40.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"47.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"46.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"49.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"51.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1_en\" >LEVEL 8</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_1\" />"; str = str + "<var name=\"story\" value=\"shop\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"30.0\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_red\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"2.1\" xoffset=\"340\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"175\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"380\" bonus=\"points\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"340\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"255\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"14.4\" xoffset=\"215\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"300\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"215\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"23.3\" xoffset=\"340\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"380\" bonus=\"points\"/>"; str = str + "<object yoffset=\"27.5\" xoffset=\"175\" bonus=\"points\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" rotatedByWay=\"1\" movedWay=\"1\" movedWayYSpeed=\"5\" mainObj=\"escavator_boss\" mratio=\"2\" endFrame=\"2\" collision_enabled=\"1\" bossBar=\"1\" dont_smash_me_ally=\"1\" enable_enemy_to_enemy_collision=\"1\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"5.5\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"430\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"8.6\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"5\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"17.5\" xoffset=\"220\" tank=\"up_to_down\" rotate=\"-90\" movedWay=\"0\" mainObj=\"truck_1\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"17.65\" xoffset=\"310\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"truck_2\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"14.5\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"15.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"18.7\" xoffset=\"430\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"18.6\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"19.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"24.4\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"24.5\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"26.2\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"27.5\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"11.55\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"17.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"18.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"19.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"20.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"21.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"85\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"26.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"27.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"29.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"31.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"37.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"39.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"41.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"45.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"47.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"49.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"51.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment1_en\" >LEVEL 9</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_1\" />"; str = str + "<var name=\"story\" value=\"shop\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"50.0\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"50.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_red\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"1.75\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"1.65\" xoffset=\"255\" bonus=\"points\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"215\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"215\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"275\" bonus=\"points\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"340\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"26.2\" xoffset=\"255\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"300\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"27.9\" xoffset=\"320\" bonus=\"points\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"275\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"35.8\" xoffset=\"340\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"37.2\" xoffset=\"215\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"42.2\" xoffset=\"340\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"190\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"230\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"360\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"320\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"400\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"3.2\" xoffset=\"385\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"2.5\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"160\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"4.0\" xoffset=\"240\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"4.0\" xoffset=\"310\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"4.0\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"4.3\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"4.2\" xoffset=\"250\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"260\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"truck_2_with_box\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"330\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"175\" object=\"blood\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"200\" object=\"blood\"/>"; str = str + "<object yoffset=\"10.35\" xoffset=\"150\" object=\"blood\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"300\" object=\"blood\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"380\" object=\"blood\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"340\" object=\"blood\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"255\" object=\"blood\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"200\" object=\"blood\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"380\" object=\"blood\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"390\" object=\"blood\"/>"; str = str + "<object yoffset=\"12.05\" xoffset=\"380\" object=\"blood\"/>"; str = str + "<object yoffset=\"11.95\" xoffset=\"395\" object=\"blood\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"275\" object=\"blood\"/>"; str = str + "<object yoffset=\"12.45\" xoffset=\"260\" object=\"blood\"/>"; str = str + "<object yoffset=\"11.65\" xoffset=\"285\" object=\"blood\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"155\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"taxi\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"11.3\" xoffset=\"290\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"11.5\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"civil_car_gray\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"12.0\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"12.7\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"-60\" movedWay=\"0\" mainObj=\"police_heli\" rotatedByWay=\"1\" orientToPath=\"move\" mratio=\"8\" endFrame=\"-1\" /> "; str = str + "<object yoffset=\"6.3\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"60\" movedWay=\"0\" mainObj=\"police_heli\" rotatedByWay=\"1\" orientToPath=\"move\" mratio=\"8\" endFrame=\"-1\" /> "; str = str + "<object yoffset=\"9.3\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"60\" movedWay=\"0\" mainObj=\"police_heli\" rotatedByWay=\"1\" orientToPath=\"move\" mratio=\"8\" endFrame=\"-1\" /> "; str = str + "<object yoffset=\"13.2\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"13.6\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"13.9\" xoffset=\"320\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"15.3\" xoffset=\"175\" object=\"mine\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"245\" object=\"mine\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"300\" object=\"mine\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"380\" object=\"mine\"/>"; str = str + "<object yoffset=\"16.2\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> "; str = str + "<object yoffset=\"18.3\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> "; str = str + "<object yoffset=\"21.4\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" cannonTimeOffset =\"12\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"22.6\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"22.6\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" cannonTimeOffset=\"24\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"21.4\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"29.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" rotatedByWay=\"1\" movedWay=\"1\" mainObj=\"graider_boss\" bulletDamage=\"20\" armor=\"1200\" gun=\"gun_1\" bulletType=\"mine_shoot\" bulletSpeed=\"0\" shotsTime=\"15\" mratio=\"2\" endFrame=\"2\" collision_enabled=\"1\" bossBar=\"1\" dont_smash_me_ally=\"1\" enable_enemy_to_enemy_collision=\"1\"/>"; str = str + "<object yoffset=\"34.0\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> "; str = str + "<object yoffset=\"40.2\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> "; str = str + "<object yoffset=\"32.6\" xoffset=\"400\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"32.8\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"32.9\" xoffset=\"400\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"11.55\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"17.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"18.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"19.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"20.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"21.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"85\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"26.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"27.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"29.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"31.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"36.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"36.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"35.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"39.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"38.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"41.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"40.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"47.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"46.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"49.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"51.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_10\">"; str = str + "<var name=\"comment1_en\" >LEVEL 10</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_3\" />"; str = str + "<var name=\"story\" value=\"final_level_movie\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\"/>"; str = str + "<object yoffset=\"11.5\" command=\"slideConstant\" factor=\"0.95\" limit=\"0\"/>"; str = str + "<object yoffset=\"50.0\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"275\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"255\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"300\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"175\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"140\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"420\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"16.5\" xoffset=\"140\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"150\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"190\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"400\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"360\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"150\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"190\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"230\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"400\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"360\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"320\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.55\" xoffset=\"150\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.55\" xoffset=\"190\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.55\" xoffset=\"230\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"400\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"360\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"320\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"150\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"190\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"400\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"360\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_white\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"1.25\" xoffset=\"290\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"1.35\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"5\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"1.4\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_white\" mratio=\"5\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"1.6\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_white\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"1.65\" xoffset=\"155\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"1.85\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"1.9\" xoffset=\"400\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_white\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"1.95\" xoffset=\"360\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_white\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"0\" armor=\"30\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"3\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"2.4\" xoffset=\"200\" tank=\"up_to_down\" rotate=\"0\" armor=\"30\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"3\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"2.7\" xoffset=\"375\" tank=\"up_to_down\" rotate=\"0\" armor=\"30\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"3\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"2.8\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"0\" armor=\"30\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"3\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"3.0\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" armor=\"30\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"3\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"3.2\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" armor=\"30\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"3\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"3.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" directdamage=\"100\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"45\" movedWay=\"0\" directdamage=\"100\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"100\" movedWay=\"0\" directdamage=\"100\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"210\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"2\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"4.0\" xoffset=\"225\" tank=\"up_to_down\" rotate=\"0\" armor=\"30\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"2\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"240\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"2\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"4.4\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" armor=\"30\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"2\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"0\" armor=\"30\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"2\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"340\" tank=\"down_to_up\" rotate=\"0\" movedWay=\"0\" directdamage=\"100\" mainObj=\"bandits_jeep\" orientToPath=\"move\" yratio=\"200\" mratio=\"20\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"380\" tank=\"down_to_up\" rotate=\"0\" movedWay=\"0\" directdamage=\"100\" mainObj=\"bandits_jeep\" orientToPath=\"move\" yratio=\"200\" mratio=\"20\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"215\" tank=\"down_to_up\" rotate=\"0\" movedWay=\"0\" directdamage=\"100\" mainObj=\"bandits_jeep\" orientToPath=\"move\" yratio=\"200\" mratio=\"20\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"175\" tank=\"down_to_up\" rotate=\"0\" movedWay=\"0\" directdamage=\"100\" mainObj=\"bandits_jeep\" orientToPath=\"move\" yratio=\"200\" mratio=\"20\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"6.45\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" armor=\"30\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"2\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"6.6\" xoffset=\"290\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"2\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"6.55\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" armor=\"30\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"2\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"7.0\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"police_heli_fire\" mratio=\"2\" endFrame=\"2\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"7.7\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"police_heli_fire\" mratio=\"2\" endFrame=\"2\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"175\" tank=\"down_to_up\" rotate=\"0\" movedWay=\"0\" directdamage=\"100\" mainObj=\"bandits_jeep\" orientToPath=\"move\" yratio=\"200\" mratio=\"20\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"215\" tank=\"down_to_up\" rotate=\"0\" movedWay=\"0\" directdamage=\"100\" mainObj=\"bandits_jeep\" orientToPath=\"move\" yratio=\"200\" mratio=\"20\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" directdamage=\"100\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"45\" movedWay=\"0\" directdamage=\"100\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_white\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"10.35\" xoffset=\"290\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"10.55\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"5\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"10.45\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_white\" mratio=\"5\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"tank_boss\" bossBar=\"1\" rotatedByWay=\"1\" orientToPath=\"move\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"11.55\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"17.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"18.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"19.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"20.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"21.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"85\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"26.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"27.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"29.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"31.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"37.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"39.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"41.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"45.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"47.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"49.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"51.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML(); _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); _global.levelTimeF++; _root.tfTimerF.text = levelTimeF; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); countCombo(); _root.gui.score.text = "$ " + (_global.gameScore + _global.levelScore); _root.gui.smeter._visible = true; if (_global.levelNum == 10) { _root.gui.smeter._visible = false; } if (_root.bg.player.cannons[0].gunZ[0].amount > 0) { _root.gui.gui_icon_bullets.string.text = "x " + _root.bg.player.cannons[0].gunZ[0].amount; _root.gui.gui_icon_bullets._alpha = _root.gui.gui_icon_bullets._alpha + 4; if (_root.gui.gui_icon_bullets._alpha > 100) { _root.gui.gui_icon_bullets._alpha = 100; } } else { _root.gui.gui_icon_bullets.string.text = ""; _root.gui.gui_icon_bullets._alpha = _root.gui.gui_icon_bullets._alpha - 4; if (_root.gui.gui_icon_bullets._alpha < 0) { _root.gui.gui_icon_bullets._alpha = 0; } } if (_root.bg.player.cannons[0].gunZ[1].amount > 0) { _root.gui.gui_icon_mines.string.text = "x " + _root.bg.player.cannons[0].gunZ[1].amount; _root.gui.gui_icon_mines._alpha = _root.gui.gui_icon_mines._alpha + 4; if (_root.gui.gui_icon_mines._alpha > 100) { _root.gui.gui_icon_mines._alpha = 100; } } else { _root.gui.gui_icon_mines.string.text = ""; _root.gui.gui_icon_mines._alpha = _root.gui.gui_icon_mines._alpha - 4; if (_root.gui.gui_icon_mines._alpha < 0) { _root.gui.gui_icon_mines._alpha = 0; } } if (_global.levelNum == 10) { _root.gui.gui_icon_mines._alpha = 0; _root.gui.gui_icon_mines.string.text = ""; _root.gui.gui_icon_bullets._alpha = 100; _root.gui.gui_icon_bullets.string.text = "unlimited"; } if (!gameOver) { if (_global.upgrade[4].current_rank > 0) { var deadline = (_root.bg.player.startArmor * 0.3); var after_restore_armor = (_root.bg.player.startArmor * (_global.upgrade[4].effect[_global.upgrade[4].current_rank] / 100)); if (_root.bg.player.armor <= deadline) { if (_global.is_auto_repair_used == false) { trace("---- auto repair ----"); trace(("player has " + _root.bg.player.armor) + " armor"); trace((((("restore to " + after_restore_armor) + " ( ") + _global.upgrade[4].effect[_global.upgrade[4].current_rank]) + " %)") + " armor"); _global.is_auto_repair_used = true; _root.bg.player.armor = after_restore_armor; _root.bg.player.showArmor(); trace(("now player have " + _root.bg.player.armor) + " armor"); trace("-------------------------"); } } } } if (!gameOver) { var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { var bonusMC = makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]); _root.bg.player.applyBonus(bonusObjects[i].bonusType, bonusObjects[i], bonusMC); bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } } if (!gameOver) { var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var point1 = new Object(); (point1.x = foo.p1._x); (point1.y = foo.p1._y); var point2 = new Object(); (point2.x = foo.p2._x); (point2.y = foo.p2._y); foo.localToGlobal(point1); foo.localToGlobal(point2); var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, point1, foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "torpedoe") && (!foo.mode)) { continue; } if ((foo.type == "lazer") || (foo.type == "lazer2")) { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * 10) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * 10) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && _global.envS.lazerDebug) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits++; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && _global.envS.lazerDebug) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits++; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) { } else { var hit1 = false; var hit2 = false; hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, point1); foo.kill(true); i--; } if (name.armor <= 0) { flag = true; } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (enemyObjects[j].ignoreHit) { } else { var hit1 = false; var hit2 = false; hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, point1); } debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); if (!killFlag) { foo.kill(true); i--; } break; } if (foo.type == "torpedoe") { foo.kill(true); i--; } else { debug("IGNORING"); } } } j++; } } } else if (foo.object == 0) { var hit1 = false; var hit2 = false; hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + foo.damage); _root.bg.player.changeArmor(-foo.damage); _global.sound.play("playerHit", _root.bg.player._x); foo.kill(); i--; } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } } if (!gameOver) { if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < staticObjects.length) { if (staticObjects[i].ignoreDirect) { } else { name = staticObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { if (staticObjects[i].immortal) { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u0415\u0421\u0421\u041C\u0415\u0420\u0422\u041D\u042B\u041C \u041E\u0411\u042A\u0415\u041A\u0422\u041E\u041C!"); _root.bg.player.changeArmor(-10000000); } else { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u041E\u0427\u041A\u041E\u0419! \u0443\u0440\u043E\u043D " + (_global.noSet(name.directdamage) ? (-name.armor) : (-name.directdamage))); _root.bg.player.changeArmor((_global.noSet(name.directdamage) ? (-name.armor) : (-name.directdamage))); name.changeArmor(-10000000); checkSplash(name, false); } } } } i++; } var i = 0; while (i < enemyObjects.length) { if (!enemyObjects[i].enable_enemy_to_enemy_collision) { } else if (enemyObjects[i].armor <= 0) { } else { var j = 0; while (j < enemyObjects.length) { if (i == j) { } else if (!enemyObjects[j].enable_enemy_to_enemy_collision) { } else if (enemyObjects[j].armor <= 0) { } else { name_1 = enemyObjects[i]; name_2 = enemyObjects[j]; if (name_1.hitBody.hitTest(name_2.hitBody)) { if (name_1.dont_smash_me_ally == false) { name_1.changeArmor(-10000000); } if (name_2.dont_smash_me_ally == false) { name_2.changeArmor(-10000000); } break; } } j++; } } i++; } var i = 0; while (i < enemyObjects.length) { if (enemyObjects[i].ignoreDirect) { } else if (enemyObjects[i].top) { } else { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")"); var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { var damage = name.armor; if (!_global.noSet(name.directdamage)) { damage = name.directdamage; } if (enemyObjects[i].collision_enabled == false) { _root.bg.player.changeArmor(-damage); } debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + damage); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { if (enemyObjects[i].collision_enabled == false) { name.changeArmor(-10000000); } else if (enemyObjects[i].collision_now == false) { enemyObjects[i].before_collision_x = enemyObjects[i].x; enemyObjects[i].before_collision_movedWay = enemyObjects[i].movedWay; if (enemyObjects[i].movedWay != 1) { enemyObjects[i].movedWayYSpeed = 0; } enemyObjects[i].before_collision_movedWayXSpeed = enemyObjects[i].movedWayXSpeed; enemyObjects[i].before_collision_movedWayYSpeed = enemyObjects[i].movedWayYSpeed; var player_y = (_root.bg.player._y + _root.bg._y); var enemy_y = (enemyObjects[i].y + _root.bg._y); var DirX = 1; var DirY = 1; if (enemyObjects[i].x < _root.bg.player._x) { DirX = -1; } if (player_y < enemy_y) { DirY = -1; } enemyObjects[i].kkk = -DirY; enemyObjects[i].movedWay = 1; enemyObjects[i].orientToPath = "move"; enemyObjects[i].movedWayXSpeed = DirX * enemyObjects[i].collision_speed_x; enemyObjects[i].movedWayYSpeed = enemyObjects[i].movedWayYSpeed + (DirY * enemyObjects[i].collision_speed_y); enemyObjects[i].collision_now = true; enemyObjects[i].collision_current_time = enemyObjects[i].collision_effect_time; var player_damage = damage; if (player_damage < 100) { if (_global.upgrade[3].current_rank == 1) { player_damage = player_damage / 2; } else if (_global.upgrade[3].current_rank == 2) { player_damage = 0; } } _root.bg.player.changeArmor(-player_damage); _root.bg.player.collision_now = true; _root.bg.player.collision_current_time = 6 - _global.upgrade[3].current_rank; _root.bg.player.collision_speed_x = (-enemyObjects[i].movedWayXSpeed) / 4; _root.bg.player.collision_speed_y = (-enemyObjects[i].movedWayYSpeed) / 4; var enemy_damage = (name.startArmor * (_global.upgrade[3].effect[_global.upgrade[3].current_rank] / 100)); name.changeArmor(-enemy_damage); if (name.armor > 0) { _global.sound.play("coll", root.bg.player._x); } } } } } } i++; } } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 20) / 20; mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20); setProgressBar(mainSegment, _global.maxLevelItem); if (!gameInWin) { if ((levelTimeF > maxLevelTime) && (!_global.gameOver)) { trace("LEVEL ENDS BY TIME"); _global.screenSlowSpeed = (_global.screenFastSpeed = 0); _global.userControlled = false; _global.gameOver = true; } } if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) { stopAllEngines(); with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; if (_global.gameOver && (!gameInWin)) { title_mc.title.text = ttz.playerDiedTitle; _global.levelNum--; } else { title_mc.title.text = ttz.levelCompleteTitle; _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.gameScore = _global.gameScore + _global.levelScore; } tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>"; tf1.text = _global.rezults.killed; tf2.text = "$ " + _global.levelScore; tf3.text = "$ " + _global.gameScore; } } } if (gameInProcess) { var i = 0; while (i < currLevelByTime.length) { var foo = currLevelByTime[i]; if (foo.t <= _global.levelTime) { makeGameObject.call(this, foo.obj, 0); currLevelByTime.splice(i, 1); i--; } i++; } var i = 0; while (i < currLevelByFrame.length) { var foo = currLevelByFrame[i]; if (foo.t == _global.levelTimeF) { makeGameObject.call(this, foo.obj, 0); currLevelByFrame.splice(i, 1); i--; } i++; } if (mainSegment != oldMainSegment) { var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; var vary = foo.yoffset; if ((vary > oldMainSegment) && (vary <= mainSegment)) { makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta); } i++; } } } }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local15 = _root.bg.player._x; var _local13 = _root.bg.player._y + _root.bg._y; if (_global.levelNum == 3) { _global.screenFastSpeed = 8; _global.screenSlowSpeed = 4; } var _local14 = _global.screenSlowSpeed; var _local9 = _global.screenFastSpeed; var _local10 = 170 + _global.upgrade[0].effect[_global.upgrade[0].current_rank]; var _local11 = 341; var _local8 = (_local14 - _local9) / (_local11 - _local10); var _local12 = _local9 - (_local8 * _local10); ns = (_local8 * _local13) + _local12; if (ns > _global.screenFastSpeed) { ns = _global.screenFastSpeed; } if (ns < _global.screenSlowSpeed) { ns = _global.screenSlowSpeed; } if (ns != _root.bg.speedY) { if (ns > _root.bg.speedY) { var _local3 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local3 > ns) { _local3 = ns; } } if (ns < _root.bg.speedY) { var _local3 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local3 < ns) { _local3 = ns; } } if ((ns == 0) && (_local3 < 0.1)) { var _local3 = 0; } if ((ns > 0) && (_local3 < 0.1)) { var _local3 = 0.1; } _root.bg.speedY = _local3; var _local4 = 6; var _local6 = 10; var _local5 = 35; var _local7 = 110; if (_global.levelNum == 3) { _local4 = 4; _local6 = 8; _local5 = 20; _local7 = 75; } if (_global.screenFastSpeed > 10) { _local4 = 10; _local6 = 14; _local5 = 110; _local7 = 180; } _local8 = (_local7 - _local5) / (_local6 - _local4); _local12 = _local5 - (_local8 * _local4); _root.gui.smeter.l._rotation = (_local8 * _root.bg.speedY) + _local12; if (_root.gui.smeter.l._rotation < 0) { _root.gui.smeter.l._rotation = 0; } else if (_root.gui.smeter.l._rotation > 175) { _root.gui.smeter.l._rotation = 175; } } } }; _global.checkSplash = function (obj, flag, flag2) { var _local9 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (staticObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local3++; } _local3 = 0; while (_local3 < enemyObjects.length) { if (enemyObjects[_local3].ignoreSplash) { } else if (enemyObjects[_local3].top) { } else if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local3++; } } if (false && (flag)) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline)); _local3++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local4, _local3, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar.gotoAndStop(Math.round(_local2)); }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.gameInProcess = false; _root.wndPause._visible = true; } else { _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._yscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.getOn = function () { this._yscale = this._yscale + ((100 - this._yscale) / 6); this._alpha = (this._xscale = this._yscale); if (this._yscale >= 98) { this._alpha = (this._xscale = (this._yscale = 100)); delete this.onEnterFrame; } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local5 = _root.bg.splashez; var _local7 = _local5.depth++; var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local6 = {x:point.x, y:point.y}; _local5.globalToLocal(_local6); _local3.moveTo(_local6.x, _local6.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _global.makeBreef = function (done) { if (done == true) { if (this.mode == 1) { while (this.currText < 3) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } while (this.step < _local4.length) { _local5.text = _local5.text + _local4.charAt(++this.step); } this.currText++; this.step = -1; this.step2 = 0; } this.mode = 2; } } else if (this.mode == 1) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } if (_global.noSet(this.step)) { this.step = -1; } if (_global.noSet(this.step2)) { this.step2 = 0; } this.step2++; if (this.step2 >= this.delay) { this.step2 = 0; _local5.text = _local5.text + _local4.charAt(++this.step); } if (this.step >= _local4.length) { if (this.currText == 1) { this.currText = 2; this.step = -1; this.step2 = 0; } else { this.mode = 2; } } } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _root.gui.adder.gotoAndStop(1); _root.gui.fireRate.gotoAndStop(1); _root.gui.double.gotoAndStop(1); _root.gui.speed.gotoAndStop(1); _global.levelNum++; if (!_global.noSet(_global.levels["level_" + levelNum])) { wnd.levelNum.text = _global.levelNum; wnd.breefText1 = prepareText(_global.levels["level_" + levelNum]["comment1_" + language_pre]); wnd.breefText2 = prepareText(_global.levels["level_" + levelNum]["comment2_" + language_pre]); if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) { wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre]; } if (_global.noSet(wnd.breefText1)) { wnd.breefText1 = ""; } if (_global.noSet(wnd.breefText2)) { wnd.breefText2 = ""; } wnd.currText = 1; var _local3 = _global.levels["level_" + levelNum].typerDelay; if (_global.noSet(_local3)) { _local3 = 0; } _root.wnd.delay = _local3; _root.wnd.intro1.text = ""; _root.wnd.intro2.text = ""; _root.wnd.mode = 1; _root.wnd.onEnterFrame = makeBreef; } if (!_global.noSet(_global.levels["level_" + levelNum].story)) { _root.wnd.attachMovie(_global.levels["level_" + levelNum].story, "story", _root.wnd.getNextHighestDepth()); } }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 3) + 3) / 2; if (_global.noSet(forward)) { mc.r = mc.r * 0.5; } if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.05; } else { mc.k = 1.03; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20); this._parent._parent._xscale = this._parent._parent._yscale; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local7 = b - 360; var _local6 = b; var _local5 = b + 360; var _local11 = _local7 - a; var _local10 = _local6 - a; var _local9 = _local5 - a; var _local4 = Math.abs(_local11); var _local3 = Math.abs(_local10); var _local8 = Math.abs(_local9); var _local2 = Math.min(_local4, _local3); _local2 = Math.min(_local2, _local8); if (_local2 == _local4) { var _local13 = _local7; } if (_local2 == _local3) { var _local13 = _local6; } if (_local2 == _local8) { var _local13 = _local5; } return((_local13 - a) / c); }; _global.setBarAction = function (text, col, length, ad) { var _local3 = this.tf.getTextFormat(); if (!_global.noSet(col)) { _local3.color = parseInt("0x" + col, 16); this.tf.setNewTextFormat(_local3); } this.tf.text = text; this.len = length; this.s = 0; this._alpha = 0; this._visible = true; this.onEnterFrame = textBarAction; if (!noSet(ad)) { this.alphaDelta = ad; } else { this.alphaDelta = 5; } }; _global.textBarAction = function () { if (this.s == 0) { this._alpha = this._alpha + this.alphaDelta; if (this._alpha >= 100) { this.s = 1; this._alpha = 100; this.timeStart = getTimer(); } } else if (this.s == 1) { if ((getTimer() - this.timeStart) > this.len) { this.s = 2; } } else if (this.s == 2) { this._alpha = this._alpha - this.alphaDelta; if (this._alpha <= 0) { this._visible = false; delete this.s; delete this.onEnterFrame; } } }; _global.prepareText = function (inText) { var _local4 = ""; var _local1 = 0; while (_local1 < inText.length) { var _local2 = inText.charAt(_local1); if (_local2 != "\r") { _local4 = _local4 + _local2; } _local1++; } return(_local4); }; _global.setPlayerSettings = function (lev) { if (_global.noSet(lev)) { lev = _global.levelNum; } if (!_global.noSet(_global.levels["level_" + lev].playerObject)) { _global.selectedPlane = _global.levels["level_" + lev].playerObject; } _global.playerS = _global.playerSettings[_global.selectedPlane]; }; _global.makeGameObject = function (foo, delta) { if (!_global.noSet(foo.tank)) { var _local4 = new Object(); for (var _local6 in foo) { _local4[_local6] = foo[_local6]; } var _local9 = movingUnits[_local4.tank]; for (var _local6 in _local9) { if (_global.noSet(_local4[_local6])) { _local4[_local6] = _local9[_local6]; } } var _local11 = mainUnits[_local4.mainObj]; for (var _local6 in _local11) { if (_global.noSet(_local4[_local6])) { _local4[_local6] = _local11[_local6]; } } var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC)); var _local13 = _local12.depth++; var _local8 = _local12.attachMovie("enemy", "e" + _local13, 1000000 - _local13); debug(((((((("create New Tank " + mainSegment) + ": ") + foo.tank) + " (mc='") + _local8) + "', yoffset=") + _local4.yoffset) + ")"); _local8.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + _global.envS.newObjectYOffset) + delta); if ((_local4.way != "") && (_local4.way != 0)) { if (_local4.way == "player") { _local8.setMotion(_local4.way, _local4.speed, _local4.followPlayer); } else { _local8.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath); } } else { _local8.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed))); } if (foo.collision_enabled != undefined) { _local8.setColladeEnabledFlag(foo.collision_enabled, foo.collision_effect_time, foo.collision_speed_x, foo.collision_speed_y); } _local8.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally); _local8.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score, _local4.overRunScore); _local8.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot); _local8.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset); _local8.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay); _local8.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount); if (_local4.movedWay == 1) { _local8.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed); } if (!_global.noSet(_local4.thereCanBeOnlyOne)) { _local8.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne; } if (!_global.noSet(_local4.dieImmediatly)) { if (_local4.dieImmediatly == 0) { _local8.dieImmediatly = false; } if (_local4.dieImmediatly == 1) { _local8.dieImmediatly = true; } } _local8.initSoundKills(_local4.soundKills); _local8.inQueue(); return(_local8); } if (!_global.noSet(foo.object)) { var _local7 = new Object(); for (var _local6 in foo) { _local7[_local6] = foo[_local6]; } var _local10 = standingUnits[_local7.object]; for (var _local6 in _local10) { if (_global.noSet(_local7[_local6])) { _local7[_local6] = _local10[_local6]; } } var _local12 = this.env; if (_local7.top == 1) { _local12 = this.envTop; } if (_local7.top == 2) { _local12 = this.envTop2; } var _local13 = _local12.depth++; _local12.attachMovie(_local7.linkage, "o" + _local13, 1000000 - _local13); var _local8 = _local12["o" + _local13]; _local8.initArmor(_local7.armor); _local8.initScore(_local7.score); _local8.initLoot(_local7.loot, _local7.lootXoffset, _local7.lootYoffset, _local7.autoloot); _local8.initChilds(_local7.child, _local7.childXOffset, _local7.childYOffset, _local7.EC, _local7.ECCount, _local7.ECTime, _local7.ECTimeOffset, _local7.ECXOffset, _local7.ECYOffset); _local8.setMotion(0, 0); _local8.moveTo(_local7.xoffset, ((-this._y) + _global.envS.newObjectYOffset) + delta); _local8.initSplash(_local7.splashDamage, _local7.damageRadius, _local7.splashDelay); _local8.initDirectDamage(_local7.directdamage); _local8.initFlags(_local7.ignoreHit, _local7.ignoreSplash, _local7.ignoreDirect, _local7.immortal, _local7.notCount); _local8.initSoundKills(_local7.soundKills); _local8.inQueue(); _local8.link = _local7.linkage; for (var _local6 in _local7) { if (_global.noSet(_local8[_local6])) { _local8[_local6] = _local7[_local6]; } } return(_local8); } if (!_global.noSet(foo.bonus)) { var _local13 = this.bnz.getNextHighestDepth(); var _local8 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local13, _local13); bonusObjects.push(_local8); _local8._x = foo.xoffset; _local8._y = ((-this._y) + _global.envS.newObjectYOffset) + delta; _local8.bonusType = foo.bonus; for (var _local6 in foo) { if (_local6.substr(0, 6) == "param_") { _local8[_local6] = foo[_local6]; } } if (foo.bonus == "points") { if (!_global.noSet(foo.param_score)) { _local8.ins1.tf.text = (_local8.ins2.tf.text = foo.param_score); } } return(_local8); } if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } if (foo.command == "printMessage") { trace(foo.message); _root.error.text = foo.message; } if (foo.command == "textBar1") { _root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar2") { _root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar3") { _root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "endLevel") { _global.gameOver = true; } if (foo.command == "timeBonus") { if (_global.levelTimeF < foo.time) { var _local14 = _global.makeBonusAnimation("time", _root.bg.player); _local14.ins.tf.text = foo.score; _global.levelScore = _global.levelScore + foo.score; _root.gui.score.text = _global.levelScore; } } } }; _global.makeBonusAnimation = function (bonusType, obj) { var _local4 = _root.bg.bnzFX.getNextHighestDepth(); var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4); if (!_global.noSet(_local3)) { _local3._alpha = 70; _local3._x = obj._x; _local3._y = obj._y; } return(_local3); }; _global.countCombo = function (flag) { if (_global.noSet(flag)) { flag = false; } var _local4 = _global.levelTime - _global.comboTimer; if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) { if (_global.comboNumber > 0) { if (_global.comboNumber > _global.actualComboNumber) { _global.actualComboNumber = _global.comboNumber; _global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1]; makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player); } } _global.comboNumber = 0; _global.comboTimer = -100000; } else if (flag) { _global.comboNumber++; } if (flag) { _global.comboTimer = _global.levelTime; } _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; }; nextFrame();
Frame 8
stop(); _global.levelNum = 0;
Instance of Symbol 660 MovieClip "btn_sound" in Frame 8
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 9
stop(); if (noNewGame) { playBtn._visible = false; }
Frame 10
_root.wnd_prolog.intro1.text = prepareText(_global.envS.prolog); if (_root.wnd_prolog.intro1.maxscroll == 1) { _root.wnd_prolog.slider._visible = false; }
Frame 11
prebreefFunc(); water.w.stop(); water.w2.stop();
Frame 12
stop(); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 2 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Instance of Symbol 3 MovieClip in Symbol 4 MovieClip Frame 1
onClipEvent (load) { _parent._parent.stop(); pp = (Math.random() * 50) + 50; step = 0; } onClipEvent (enterFrame) { step++; if (step >= pp) { _parent._parent.play(); } }
Symbol 15 MovieClip Frame 40
gotoAndPlay (1);
Symbol 21 Button
on (press) { openSite(); }
Symbol 81 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 81 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 82 MovieClip [player] Frame 1
#initclip 66 Object.registerClass("player", playerClass); #endinitclip
Symbol 83 MovieClip [enemy] Frame 1
#initclip 14 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 84 MovieClip [bullet] Frame 1
#initclip 15 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 85 MovieClip [queue] Frame 1
#initclip 16 Object.registerClass("queue", queue); #endinitclip
Symbol 92 MovieClip Frame 10
stop(); _parent.kill();
Symbol 93 MovieClip [userSplash] Frame 1
#initclip 17 Object.registerClass("userSplash", splashedObject); #endinitclip stop();
Symbol 93 MovieClip [userSplash] Frame 16
stop();
Symbol 104 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 104 MovieClip Frame 5
gotoAndStop (1);
Symbol 104 MovieClip Frame 15
gotoAndStop (1);
Symbol 104 MovieClip Frame 19
gotoAndStop (1);
Symbol 105 MovieClip [playerShoot2] Frame 1
#initclip 18 Object.registerClass("playerShoot2", bulletClass); #endinitclip
Symbol 108 MovieClip [shoot] Frame 1
#initclip 19 Object.registerClass("shoot", bulletClass); #endinitclip
Symbol 109 MovieClip [gun_1] Frame 1
#initclip 20 Object.registerClass("gun_1", cannon); #endinitclip
Symbol 110 MovieClip [gun_2] Frame 1
#initclip 21 Object.registerClass("gun_2", cannon); #endinitclip
Symbol 111 MovieClip [gun_3] Frame 1
#initclip 22 Object.registerClass("gun_3", cannon); #endinitclip
Symbol 113 MovieClip [playerShoot] Frame 1
#initclip 23 Object.registerClass("playerShoot", bulletClass); #endinitclip
Symbol 129 MovieClip [torpedoe] Frame 1
#initclip 24 Object.registerClass("torpedoe", bulletClass); #endinitclip stop();
Symbol 129 MovieClip [torpedoe] Frame 2
stop();
Symbol 144 MovieClip [boul] Frame 15
stop(); this.removeMovieClip();
Symbol 145 MovieClip [player_gun_3] Frame 1
#initclip 25 Object.registerClass("player_gun_3", cannon); #endinitclip
Symbol 146 MovieClip [player_gun_1] Frame 1
#initclip 26 Object.registerClass("player_gun_1", cannon); #endinitclip
Symbol 147 MovieClip [player_gun_2] Frame 1
#initclip 27 Object.registerClass("player_gun_2", cannon); #endinitclip
Symbol 152 MovieClip [rocket2] Frame 1
#initclip 28 Object.registerClass("rocket2", bulletClass); #endinitclip
Symbol 156 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 159 MovieClip [score_ind] Frame 36
this.removeMovieClip();
Symbol 162 MovieClip [bonus_anim_2x] Frame 36
this.removeMovieClip();
Symbol 165 MovieClip [bonus_anim_3x] Frame 36
this.removeMovieClip();
Symbol 168 MovieClip [bonus_anim_4x] Frame 36
this.removeMovieClip();
Symbol 171 MovieClip [bonus_anim_5x] Frame 36
this.removeMovieClip();
Symbol 174 MovieClip [bonus_anim_6x] Frame 36
this.removeMovieClip();
Symbol 177 MovieClip [bonus_anim_7x] Frame 36
this.removeMovieClip();
Symbol 180 MovieClip [bonus_anim_8x] Frame 36
this.removeMovieClip();
Symbol 191 MovieClip [score_overrun_ind] Frame 36
this.removeMovieClip();
Symbol 200 MovieClip [bonus_anim_points] Frame 36
this.removeMovieClip();
Symbol 218 MovieClip [bonus_anim_reaction] Frame 36
this.removeMovieClip();
Symbol 221 MovieClip [bonus_anim_nitro] Frame 36
this.removeMovieClip();
Symbol 240 MovieClip [bonus_anim_rockets] Frame 36
this.removeMovieClip();
Symbol 243 MovieClip [bonus_anim_bullets] Frame 36
this.removeMovieClip();
Symbol 248 MovieClip [rocket] Frame 1
#initclip 29 Object.registerClass("rocket", bulletClass); #endinitclip
Symbol 256 MovieClip [bonus_anim_shield] Frame 36
this.removeMovieClip();
Symbol 259 MovieClip [bonus_anim_addLevelTime] Frame 36
this.removeMovieClip();
Symbol 263 MovieClip [soundObject] Frame 1
#initclip 30 Object.registerClass("soundObject", splashedObject); #endinitclip
Symbol 268 MovieClip [gameFinish] Frame 1
#initclip 31 Object.registerClass("gameFinish", splashedObject); #endinitclip stop();
Symbol 268 MovieClip [gameFinish] Frame 2
stop(); _global.gameOver = true; _global.gameInWin = true; _global.screenSlowSpeed = (_global.screenFastSpeed = 0); _global.userControlled = false;
Symbol 273 MovieClip [road1] Frame 1
#initclip 32 Object.registerClass("road1", splashedObject); #endinitclip
Symbol 278 MovieClip [road2] Frame 1
#initclip 33 Object.registerClass("road2", splashedObject); #endinitclip
Symbol 282 MovieClip [road3] Frame 1
#initclip 34 Object.registerClass("road3", splashedObject); #endinitclip
Symbol 286 MovieClip [road3_bridge] Frame 1
#initclip 35 Object.registerClass("road3_bridge", splashedObject); #endinitclip
Symbol 290 MovieClip [road4] Frame 1
#initclip 36 Object.registerClass("road4", splashedObject); #endinitclip
Symbol 294 MovieClip [road5] Frame 1
#initclip 37 Object.registerClass("road5", splashedObject); #endinitclip
Symbol 298 MovieClip [road6] Frame 1
#initclip 38 Object.registerClass("road6", splashedObject); #endinitclip
Symbol 301 MovieClip [road5_bridge] Frame 1
#initclip 39 Object.registerClass("road5_bridge", splashedObject); #endinitclip
Symbol 308 MovieClip [baner_left1] Frame 1
#initclip 40 Object.registerClass("baner_left1", splashedObject); #endinitclip
Symbol 315 MovieClip [baner_left2] Frame 1
#initclip 41 Object.registerClass("baner_left2", splashedObject); #endinitclip
Symbol 316 MovieClip [baner_left3] Frame 1
#initclip 42 Object.registerClass("baner_left3", splashedObject); #endinitclip
Symbol 317 MovieClip [baner_right1] Frame 1
#initclip 43 Object.registerClass("baner_right1", splashedObject); #endinitclip
Symbol 318 MovieClip [baner_right2] Frame 1
#initclip 44 Object.registerClass("baner_right2", splashedObject); #endinitclip
Symbol 319 MovieClip [baner_right3] Frame 1
#initclip 45 Object.registerClass("baner_right3", splashedObject); #endinitclip
Symbol 320 MovieClip [baner1] Frame 1
#initclip 46 Object.registerClass("baner1", splashedObject); #endinitclip
Symbol 321 MovieClip [baner2] Frame 1
#initclip 47 Object.registerClass("baner2", splashedObject); #endinitclip
Symbol 322 MovieClip [baner3] Frame 1
#initclip 48 Object.registerClass("baner3", splashedObject); #endinitclip
Symbol 326 MovieClip [lightramps] Frame 1
#initclip 49 Object.registerClass("lightramps", splashedObject); #endinitclip
Symbol 330 MovieClip [signs_left1] Frame 1
#initclip 50 Object.registerClass("signs_left1", splashedObject); #endinitclip
Symbol 334 MovieClip [signs_left2] Frame 1
#initclip 51 Object.registerClass("signs_left2", splashedObject); #endinitclip
Symbol 338 MovieClip [signs_left3] Frame 1
#initclip 52 Object.registerClass("signs_left3", splashedObject); #endinitclip
Symbol 339 MovieClip [signs_right1] Frame 1
#initclip 53 Object.registerClass("signs_right1", splashedObject); #endinitclip
Symbol 340 MovieClip [signs_right2] Frame 1
#initclip 54 Object.registerClass("signs_right2", splashedObject); #endinitclip
Symbol 341 MovieClip [signs_right3] Frame 1
#initclip 55 Object.registerClass("signs_right3", splashedObject); #endinitclip
Symbol 345 MovieClip [trafic_left2] Frame 1
#initclip 56 Object.registerClass("trafic_left2", splashedObject); #endinitclip
Symbol 346 MovieClip [trafic_right2] Frame 1
#initclip 57 Object.registerClass("trafic_right2", splashedObject); #endinitclip
Symbol 350 MovieClip [trafic1] Frame 1
#initclip 58 Object.registerClass("trafic1", splashedObject); #endinitclip
Symbol 354 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 358 MovieClip Frame 1
stop();
Instance of Symbol 3 MovieClip in Symbol 363 MovieClip [civil_car_gray] Frame 1
onClipEvent (enterFrame) { if (this._parent._parent.collision_now) { this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6); this._parent._parent.collision_current_time--; if (this._parent._parent.collision_current_time < 0) { this._parent._parent.collision_current_time = 0; this._parent._parent.collision_now = false; this._parent._parent.kkk = 1; this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay; this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed; this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed; } } else if (this._parent._parent.before_collision_x != undefined) { this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20; } if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) { this._parent._parent.changeArmor(-10000000); } }
Instance of Symbol 3 MovieClip in Symbol 368 MovieClip [civil_car_green] Frame 1
onClipEvent (enterFrame) { if (this._parent._parent.collision_now) { this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6); this._parent._parent.collision_current_time--; if (this._parent._parent.collision_current_time < 0) { this._parent._parent.collision_current_time = 0; this._parent._parent.collision_now = false; this._parent._parent.kkk = 1; this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay; this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed; this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed; } } else if (this._parent._parent.before_collision_x != undefined) { this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20; } if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) { this._parent._parent.changeArmor(-10000000); } }
Instance of Symbol 3 MovieClip in Symbol 373 MovieClip [civil_car_red] Frame 1
onClipEvent (enterFrame) { if (this._parent._parent.collision_now) { this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6); this._parent._parent.collision_current_time--; if (this._parent._parent.collision_current_time < 0) { this._parent._parent.collision_current_time = 0; this._parent._parent.collision_now = false; this._parent._parent.kkk = 1; this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay; this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed; this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed; } } else if (this._parent._parent.before_collision_x != undefined) { this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20; } if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) { this._parent._parent.changeArmor(-10000000); } }
Instance of Symbol 3 MovieClip in Symbol 378 MovieClip [truck_1] Frame 1
onClipEvent (enterFrame) { if (this._parent._parent.collision_now) { this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6); this._parent._parent.collision_current_time--; if (this._parent._parent.collision_current_time < 0) { this._parent._parent.collision_current_time = 0; this._parent._parent.collision_now = false; this._parent._parent.kkk = 1; this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay; this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed; this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed; } } else if (this._parent._parent.before_collision_x != undefined) { this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20; } if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) { this._parent._parent.changeArmor(-10000000); } }
Instance of Symbol 3 MovieClip in Symbol 382 MovieClip [truck_2] Frame 1
onClipEvent (enterFrame) { if (this._parent._parent.collision_now) { this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6); this._parent._parent.collision_current_time--; if (this._parent._parent.collision_current_time < 0) { this._parent._parent.collision_current_time = 0; this._parent._parent.collision_now = false; this._parent._parent.kkk = 1; this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay; this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed; this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed; } } else if (this._parent._parent.before_collision_x != undefined) { this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20; } if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) { this._parent._parent.changeArmor(-10000000); } }
Instance of Symbol 3 MovieClip in Symbol 395 MovieClip [police] Frame 1
onClipEvent (enterFrame) { if (this._parent._parent.collision_now) { this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6); this._parent._parent.collision_current_time--; if (this._parent._parent.collision_current_time < 0) { this._parent._parent.collision_current_time = 0; this._parent._parent.collision_now = false; this._parent._parent.kkk = 1; this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay; this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed; this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed; } } else if (this._parent._parent.before_collision_x != undefined) { this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20; } if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) { this._parent._parent.changeArmor(-10000000); } }
Instance of Symbol 3 MovieClip in Symbol 399 MovieClip [taxi] Frame 1
onClipEvent (enterFrame) { if (this._parent._parent.collision_now) { this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6); this._parent._parent.collision_current_time--; if (this._parent._parent.collision_current_time < 0) { this._parent._parent.collision_current_time = 0; this._parent._parent.collision_now = false; this._parent._parent.kkk = 1; this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay; this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed; this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed; } } else if (this._parent._parent.before_collision_x != undefined) { this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20; } if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) { this._parent._parent.changeArmor(-10000000); } }
Instance of Symbol 3 MovieClip in Symbol 403 MovieClip [jeep] Frame 1
onClipEvent (enterFrame) { if (this._parent._parent.collision_now) { this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6); this._parent._parent.collision_current_time--; if (this._parent._parent.collision_current_time < 0) { this._parent._parent.collision_current_time = 0; this._parent._parent.collision_now = false; this._parent._parent.kkk = 1; this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay; this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed; this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed; } } else if (this._parent._parent.before_collision_x != undefined) { this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20; } if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) { this._parent._parent.changeArmor(-10000000); } }
Symbol 434 MovieClip [fence] Frame 1
#initclip 59 Object.registerClass("fence", splashedObject); #endinitclip stop();
Symbol 434 MovieClip [fence] Frame 16
stop();
Symbol 437 MovieClip [enemy_gun] Frame 1
#initclip 60 Object.registerClass("enemy_gun", cannon); #endinitclip
Symbol 458 MovieClip [human_white] Frame 1
stop();
Symbol 458 MovieClip [human_white] Frame 2
stop();
Symbol 476 MovieClip [human_red] Frame 1
stop();
Symbol 476 MovieClip [human_red] Frame 2
stop();
Symbol 486 MovieClip [mine_shoot] Frame 1
#initclip 61 Object.registerClass("mine_shoot", bulletClass); #endinitclip
Symbol 486 MovieClip [mine_shoot] Frame 15
stop();
Instance of Symbol 3 MovieClip in Symbol 492 MovieClip [truck_1_with_gas] Frame 1
onClipEvent (enterFrame) { if (this._parent._parent.collision_now) { this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6); this._parent._parent.collision_current_time--; if (this._parent._parent.collision_current_time < 0) { this._parent._parent.collision_current_time = 0; this._parent._parent.collision_now = false; this._parent._parent.kkk = 1; this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay; this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed; this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed; } } else if (this._parent._parent.before_collision_x != undefined) { this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20; } if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) { this._parent._parent.changeArmor(-10000000); } }
Symbol 494 MovieClip [mine] Frame 1
#initclip 62 Object.registerClass("mine", splashedObject); #endinitclip stop();
Symbol 494 MovieClip [mine] Frame 12
stop();
Instance of Symbol 3 MovieClip in Symbol 495 MovieClip [racer1_lvl1] Frame 1
onClipEvent (enterFrame) { player_y = _root.bg.player._y + _root.bg._y; enemy_y = this._parent._parent.y + _root.bg._y; dist_y = Math.abs(player_y - enemy_y); if (start_wait == undefined) { start_wait = 1; } if (frame_counter == undefined) { frame_counter = 0; } frame_counter++; this._parent._parent.movedWayXSpeed = (_root.bg.player._x - this._parent._parent.x) / 35; this._parent._parent.movedWayYSpeed = 11; this._parent._parent.cannons[0].gunZ[0].reloadTime = 30; if (start_wait == 1) { if (enemy_y > 250) { start_wait = 0; } this._parent._parent.movedWayXSpeed = 0; this._parent._parent.movedWayYSpeed = 1; } else if (start_wait == 2) { if (enemy_y > 250) { start_wait = 0; } this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed - this._parent._parent.movedWayYSpeed; if (this._parent._parent.movedWayYSpeed < 5) { this._parent._parent.movedWayYSpeed = 5; } } if ((enemy_y < 0) && (start_wait == 0)) { start_wait = 2; } }
Instance of Symbol 2 MovieClip "ex2" in Symbol 495 MovieClip [racer1_lvl1] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 2 MovieClip "ex3" in Symbol 495 MovieClip [racer1_lvl1] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 499 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 503 MovieClip Frame 1
stop();
Symbol 504 MovieClip [rocket_gun] Frame 1
#initclip 63 Object.registerClass("rocket_gun", cannon); #endinitclip
Instance of Symbol 3 MovieClip in Symbol 506 MovieClip [red_truck_boss] Frame 1
onClipEvent (enterFrame) { player_y = _root.bg.player._y + _root.bg._y; enemy_y = this._parent._parent.y + _root.bg._y; dist_y = Math.abs(player_y - enemy_y); speed_by_x = 50; if (start_wait == undefined) { start_wait = 1; } if (frame_counter == undefined) { frame_counter = 0; } frame_counter++; var target_point_x = _root.bg.player._x; if (target_point_x < 195) { target_point_x = 195; } else if (target_point_x > 320) { target_point_x = 320; } this._parent._parent.movedWayXSpeed = (target_point_x - this._parent._parent.x) / speed_by_x; if (start_wait == 0) { this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + (this._parent._parent.movedWayYSpeed * 0.3); if (this._parent._parent.movedWayYSpeed > 11) { this._parent._parent.movedWayYSpeed = 11; } } if (((dist_y > 100) && (enemy_y > player_y)) && (start_wait != 1)) { this._parent._parent.cannons[0].gunZ[0].reloadTime = 30; } else { this._parent._parent.cannons[0].gunZ[0].reloadTime = 2400; } if (start_wait == 1) { if (enemy_y > 200) { start_wait = 0; } this._parent._parent.movedWayXSpeed = 0; this._parent._parent.movedWayYSpeed = 1; } else if (start_wait == 2) { if (enemy_y > 400) { start_wait = 0; } this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed - (this._parent._parent.movedWayYSpeed * 0.3); if (this._parent._parent.movedWayYSpeed < 3) { this._parent._parent.movedWayYSpeed = 3; } } if ((enemy_y < 0) && (start_wait == 0)) { start_wait = 2; } }
Instance of Symbol 2 MovieClip "ex2" in Symbol 506 MovieClip [red_truck_boss] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 2 MovieClip "ex3" in Symbol 506 MovieClip [red_truck_boss] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 2 MovieClip "ex4" in Symbol 506 MovieClip [red_truck_boss] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 2 MovieClip "ex5" in Symbol 506 MovieClip [red_truck_boss] Frame 1
onClipEvent (load) { delay = 15; }
Symbol 515 Button
on (release) { setPlayerSettings(); _global.sound.play("menu"); _root.gotoAndStop("level"); }
Instance of Symbol 3 MovieClip in Symbol 525 MovieClip [start_movie] Frame 1
onClipEvent (enterFrame) { max_scroll_speed = 12; min_scroll_speed = 6; if (scroll_speed == undefined) { scroll_speed = 8; } if (start_frame == undefined) { start_frame = 0; this._parent.car1._y = -300; this._parent.car2._y = -500; this._parent.city1._y = 800; this._parent.city1._x = 0; this._parent.city2._x = 0; this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5; this._parent.city3._x = 0; this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98; this._parent.light_cross._x = 0; this._parent.light_cross._y = this._parent.city3._y; } start_frame++; if (start_frame < 110) { return(undefined); } if ((start_frame > 130) && (start_frame < 190)) { this._parent.message_string.text = "Steer the car with your mouse."; } else if ((start_frame > 191) && (start_frame <= 200)) { this._parent.message_string.text = "Control speed by moving the car to the top or bottom of the screen."; } else if ((start_frame > 200) && (start_frame < 250)) { scroll_speed = scroll_speed + (scroll_speed * 0.25); } else if ((start_frame > 250) && (start_frame < 290)) { scroll_speed = scroll_speed - (scroll_speed * 0.25); } else if ((start_frame > 300) && (start_frame < 320)) { scroll_speed = scroll_speed + (scroll_speed * 0.125); if (scroll_speed > 10) { scroll_speed = 10; } } else if ((start_frame > 320) && (start_frame < 480)) { this._parent.message_string.text = "Ram your enemies\u2019 cars! Smash them against the sides of the road and into each other!"; } else if (start_frame > 480) { this._parent.message_string.text = "Try to eliminate as many enemies as possible. Each one gets you money that you can spend in the car workshop!"; } if (start_frame == 490) { this._parent.car1._y = -300; this._parent.car2._y = -500; } if (scroll_speed > max_scroll_speed) { scroll_speed = max_scroll_speed; } if (scroll_speed < min_scroll_speed) { scroll_speed = min_scroll_speed; } this._parent.city1._y = this._parent.city1._y + scroll_speed; this._parent.city2._y = this._parent.city2._y + scroll_speed; this._parent.city3._y = this._parent.city3._y + scroll_speed; this._parent.light_cross._y = this._parent.light_cross._y + scroll_speed; this._parent.car1._y = this._parent.car1._y + (scroll_speed - 2); this._parent.car2._y = this._parent.car2._y + (scroll_speed - 3); if (this._parent.city1._y > 1500) { this._parent.city1._y = (this._parent.city3._y - (this._parent.city1._height / 2)) + 98; } if (this._parent.city2._y > 1500) { this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5; } if (this._parent.city3._y > 1500) { this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98; this._parent.light_cross._y = this._parent.city3._y; } }
Symbol 525 MovieClip [start_movie] Frame 675
stop();
Instance of Symbol 3 MovieClip in Symbol 528 MovieClip [truck_2_with_box] Frame 1
onClipEvent (enterFrame) { if (this._parent._parent.collision_now) { this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6); this._parent._parent.collision_current_time--; if (this._parent._parent.collision_current_time < 0) { this._parent._parent.collision_current_time = 0; this._parent._parent.collision_now = false; this._parent._parent.kkk = 1; this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay; this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed; this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed; } } else if (this._parent._parent.before_collision_x != undefined) { this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20; } if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) { this._parent._parent.changeArmor(-10000000); } }
Instance of Symbol 3 MovieClip in Symbol 533 MovieClip [bonus_level_movie] Frame 1
onClipEvent (enterFrame) { max_scroll_speed = 8; min_scroll_speed = 4; if (scroll_speed == undefined) { scroll_speed = 4; } if (start_frame == undefined) { start_frame = 0; this._parent.city1._y = 800; this._parent.city1._x = 0; this._parent.city2._x = 0; this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5; this._parent.city3._x = 0; this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98; this._parent.light_cross._x = 0; this._parent.light_cross._y = this._parent.city3._y; } start_frame++; if (start_frame < 115) { return(undefined); } scroll_speed = scroll_speed + 0.1; if (start_frame > 130) { this._parent.message_string.text = "This is the bonus level. Your semi-trailer truck is almost invincible! Smash up as many of the enemy cars possible!"; } if (scroll_speed > max_scroll_speed) { scroll_speed = max_scroll_speed; } if (scroll_speed < min_scroll_speed) { scroll_speed = min_scroll_speed; } this._parent.city1._y = this._parent.city1._y + scroll_speed; this._parent.city2._y = this._parent.city2._y + scroll_speed; this._parent.city3._y = this._parent.city3._y + scroll_speed; this._parent.light_cross._y = this._parent.light_cross._y + scroll_speed; this._parent.race_car._y = this._parent.race_car._y + scroll_speed; if (this._parent.city1._y > 1500) { this._parent.city1._y = (this._parent.city3._y - (this._parent.city1._height / 2)) + 98; } if (this._parent.city2._y > 1500) { this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5; } if (this._parent.city3._y > 1500) { this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98; this._parent.light_cross._y = this._parent.city3._y; } }
Symbol 533 MovieClip [bonus_level_movie] Frame 324
stop();
Instance of Symbol 3 MovieClip in Symbol 538 MovieClip [graider_boss] Frame 1
onClipEvent (enterFrame) { player_y = _root.bg.player._y + _root.bg._y; enemy_y = this._parent._parent.y + _root.bg._y; dist_y = Math.abs(player_y - enemy_y); speed_by_x = 100; if (start_wait == undefined) { start_wait = 1; } if (frame_counter == undefined) { frame_counter = 0; } if (target_point == undefined) { target_point = 420; } frame_counter++; if (this._parent._parent.collision_now) { this._parent._parent.collision_now = false; this._parent._parent.kkk = 1; this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay; this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed; this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed; } this._parent._parent.movedWayXSpeed = (target_point - this._parent._parent.x) / speed_by_x; if (Math.abs(target_point - this._parent._parent.x) < 30) { if (target_point == 420) { target_point = 140; } else { target_point = 420; } } if (start_wait == 0) { this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + 0.2; if (this._parent._parent.movedWayYSpeed > 12) { this._parent._parent.movedWayYSpeed = 12; } } if (this._parent._parent.armor > (this._parent._parent.startArmor * 0.9)) { this._parent._parent.cannons[0].gunZ[0].reloadTime = 2400; } else if ((this._parent._parent.armor <= (this._parent._parent.startArmor * 0.9)) && (this._parent._parent.armor > (this._parent._parent.startArmor * 0.3))) { this._parent._parent.cannons[0].gunZ[0].reloadTime = 72; speed_by_x = 50; } else if (this._parent._parent.armor <= (this._parent._parent.startArmor * 0.3)) { this._parent._parent.cannons[0].gunZ[0].clip = 3; speed_by_x = 10; } if (start_wait == 1) { if (enemy_y > 100) { start_wait = 0; } this._parent._parent.movedWayXSpeed = 0; this._parent._parent.movedWayYSpeed = 4; } else if (start_wait == 2) { if (enemy_y > 150) { start_wait = 0; } this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed - 0.2; if (this._parent._parent.movedWayYSpeed < 3) { this._parent._parent.movedWayYSpeed = 3; } } if ((enemy_y < 50) && (start_wait == 0)) { start_wait = 2; } }
Instance of Symbol 2 MovieClip "ex3" in Symbol 538 MovieClip [graider_boss] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 2 MovieClip "ex4" in Symbol 538 MovieClip [graider_boss] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 2 MovieClip "ex5" in Symbol 538 MovieClip [graider_boss] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 2 MovieClip "ex6" in Symbol 538 MovieClip [graider_boss] Frame 1
onClipEvent (load) { delay = 15; }
Symbol 582 Button
on (release) { setPlayerSettings(); _global.sound.play("menu"); _root.gotoAndStop("level"); }
Instance of Symbol 3 MovieClip in Symbol 583 MovieClip [shop] Frame 1
onClipEvent (enterFrame) { var frame_selected = 1; var frame_unselected = 2; var frame_no_money = 3; var frame_max_rank = 4; var bIsOnButton = false; var bIsButtonClickable = new Array(); var no_money_desc = "You do not have enough money!"; var max_rank_desc = "You have already purchased all upgrades of this type."; var rank = 0; var cur_upgrade = 0; var button = new Object(); this._parent.button_speed.body._visible = false; this._parent.button_handing.body._visible = false; this._parent.button_armor.body._visible = false; this._parent.button_spikes.body._visible = false; this._parent.button_repair.body._visible = false; this._parent.speed_star_1.gotoAndStop(1); this._parent.speed_star_2.gotoAndStop(2); this._parent.speed_star_3.gotoAndStop(2); if (_global.upgrade[0].current_rank == 1) { this._parent.speed_star_2.gotoAndStop(1); } else if (_global.upgrade[0].current_rank == 2) { this._parent.speed_star_2.gotoAndStop(1); this._parent.speed_star_3.gotoAndStop(1); } this._parent.hand_star_1.gotoAndStop(1); this._parent.hand_star_2.gotoAndStop(2); this._parent.hand_star_3.gotoAndStop(2); if (_global.upgrade[1].current_rank == 1) { this._parent.hand_star_2.gotoAndStop(1); } else if (_global.upgrade[1].current_rank == 2) { this._parent.hand_star_2.gotoAndStop(1); this._parent.hand_star_3.gotoAndStop(1); } this._parent.armor_star_1.gotoAndStop(1); this._parent.armor_star_2.gotoAndStop(2); this._parent.armor_star_3.gotoAndStop(2); if (_global.upgrade[2].current_rank == 1) { this._parent.armor_star_2.gotoAndStop(1); } else if (_global.upgrade[2].current_rank == 2) { this._parent.armor_star_2.gotoAndStop(1); this._parent.armor_star_3.gotoAndStop(1); } this._parent.spike_star_1.gotoAndStop(2); this._parent.spike_star_2.gotoAndStop(2); if (_global.upgrade[3].current_rank == 1) { this._parent.spike_star_1.gotoAndStop(1); } else if (_global.upgrade[3].current_rank == 2) { this._parent.spike_star_1.gotoAndStop(1); this._parent.spike_star_2.gotoAndStop(1); } this._parent.repair_star_1.gotoAndStop(2); this._parent.repair_star_2.gotoAndStop(2); if (_global.upgrade[4].current_rank == 1) { this._parent.repair_star_1.gotoAndStop(1); } else if (_global.upgrade[4].current_rank == 2) { this._parent.repair_star_1.gotoAndStop(1); this._parent.repair_star_2.gotoAndStop(1); } this._parent.splash_help._visible = false; this._parent.money.text = "$" + _global.gameScore; cur_upgrade = 0; while (cur_upgrade < 5) { if (cur_upgrade == 0) { button = this._parent.button_speed; } else if (cur_upgrade == 1) { button = this._parent.button_handing; } else if (cur_upgrade == 2) { button = this._parent.button_armor; } else if (cur_upgrade == 3) { button = this._parent.button_spikes; } else if (cur_upgrade == 4) { button = this._parent.button_repair; } bIsOnButton = button.body.hitTest(this._parent._xmouse, this._parent._ymouse, true); bIsButtonClickable[cur_upgrade] = true; rank = _global.upgrade[cur_upgrade].current_rank + 1; button.upgrade_name.text = ((_global.upgrade[cur_upgrade].upgrade_name + " (Rank: ") + rank) + ")"; button.upgrade_cost.text = "Price: $" + _global.upgrade[cur_upgrade].price[rank]; if (rank > _global.upgrade[cur_upgrade].max_rank) { button.gotoAndStop(frame_max_rank); button.upgrade_name.text = _global.upgrade[cur_upgrade].upgrade_name; button.upgrade_cost.text = "Maximum"; bIsButtonClickable[cur_upgrade] = false; if (bIsOnButton) { this._parent.splash_help._visible = true; this._parent.splash_help._x = this._parent._xmouse; this._parent.splash_help._y = this._parent._ymouse; this._parent.splash_help.string.text = max_rank_desc; } } else if (_global.gameScore < _global.upgrade[cur_upgrade].price[_global.upgrade[cur_upgrade].current_rank + 1]) { button.gotoAndStop(frame_no_money); bIsButtonClickable[cur_upgrade] = false; if (bIsOnButton) { this._parent.splash_help._visible = true; this._parent.splash_help._x = this._parent._xmouse; this._parent.splash_help._y = this._parent._ymouse; this._parent.splash_help.string.text = (_global.upgrade[cur_upgrade].description[_global.upgrade[cur_upgrade].current_rank + 1] + "\n\n") + no_money_desc; } } if (bIsButtonClickable[cur_upgrade]) { if (bIsOnButton) { button.gotoAndStop(frame_selected); this._parent.splash_help._visible = true; this._parent.splash_help._x = this._parent._xmouse; this._parent.splash_help._y = this._parent._ymouse; this._parent.splash_help.string.text = _global.upgrade[cur_upgrade].description[_global.upgrade[cur_upgrade].current_rank + 1]; } else { button.gotoAndStop(frame_unselected); } } cur_upgrade++; } if (this._parent.splash_help._visible) { this._parent.splash_help._x = this._parent.splash_help._x + 10; if ((this._parent.splash_help._y + this._parent.splash_help._height) > 400) { this._parent.splash_help._y = this._parent.splash_help._y - (this._parent.splash_help._height - 10); } } this._parent.button_speed.onMouseDown = function () { var _local3 = 0; if (this._parent.button_speed.body.hitTest(this._parent._xmouse, this._parent._ymouse, true) && (bIsButtonClickable[_local3] == true)) { trace("click on button speed"); _global.upgrade[_local3].current_rank++; if (_global.upgrade[_local3].current_rank > _global.upgrade[_local3].max_rank) { _global.upgrade[_local3].current_rank = _global.upgrade[_local3].max_rank; } else { _global.gameScore = _global.gameScore - _global.upgrade[_local3].price[_global.upgrade[_local3].current_rank]; _global.sound.play("cash", undefined, true); } } }; this._parent.button_handing.onMouseDown = function () { var _local3 = 1; if (this._parent.button_handing.body.hitTest(this._parent._xmouse, this._parent._ymouse, true) && (bIsButtonClickable[_local3] == true)) { trace("click on button handing"); _global.upgrade[_local3].current_rank++; if (_global.upgrade[_local3].current_rank > _global.upgrade[_local3].max_rank) { _global.upgrade[_local3].current_rank = _global.upgrade[_local3].max_rank; } else { _global.gameScore = _global.gameScore - _global.upgrade[_local3].price[_global.upgrade[_local3].current_rank]; _global.sound.play("cash", undefined, true); } } }; this._parent.button_armor.onMouseDown = function () { var _local3 = 2; if (this._parent.button_armor.body.hitTest(this._parent._xmouse, this._parent._ymouse, true) && (bIsButtonClickable[_local3] == true)) { trace("click on button armor"); _global.upgrade[_local3].current_rank++; if (_global.upgrade[_local3].current_rank > _global.upgrade[_local3].max_rank) { _global.upgrade[_local3].current_rank = _global.upgrade[_local3].max_rank; } else { _global.gameScore = _global.gameScore - _global.upgrade[_local3].price[_global.upgrade[_local3].current_rank]; _global.sound.play("cash", undefined, true); } } }; this._parent.button_spikes.onMouseDown = function () { var _local3 = 3; if (this._parent.button_spikes.body.hitTest(this._parent._xmouse, this._parent._ymouse, true) && (bIsButtonClickable[_local3] == true)) { trace("click on button spike"); _global.upgrade[_local3].current_rank++; if (_global.upgrade[_local3].current_rank > _global.upgrade[_local3].max_rank) { _global.upgrade[_local3].current_rank = _global.upgrade[_local3].max_rank; } else { _global.gameScore = _global.gameScore - _global.upgrade[_local3].price[_global.upgrade[_local3].current_rank]; _global.sound.play("cash", undefined, true); } } }; this._parent.button_repair.onMouseDown = function () { var _local3 = 4; if (this._parent.button_repair.body.hitTest(this._parent._xmouse, this._parent._ymouse, true) && (bIsButtonClickable[_local3] == true)) { trace("click on button repair"); _global.upgrade[_local3].current_rank++; if (_global.upgrade[_local3].current_rank > _global.upgrade[_local3].max_rank) { _global.upgrade[_local3].current_rank = _global.upgrade[_local3].max_rank; } else { _global.gameScore = _global.gameScore - _global.upgrade[_local3].price[_global.upgrade[_local3].current_rank]; _global.sound.play("cash", undefined, true); } } }; }
Symbol 586 MovieClip [human_white_guns] Frame 1
stop();
Symbol 586 MovieClip [human_white_guns] Frame 2
stop();
Symbol 587 MovieClip [blood] Frame 1
#initclip 64 Object.registerClass("blood", splashedObject); #endinitclip
Instance of Symbol 3 MovieClip in Symbol 595 MovieClip [truck_boss_movie] Frame 1
onClipEvent (enterFrame) { max_scroll_speed = 12; min_scroll_speed = 0; if (scroll_speed == undefined) { scroll_speed = 0; } if (start_frame == undefined) { start_frame = 0; this._parent.city1._y = 800; this._parent.city1._x = 0; this._parent.city2._x = 0; this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5; this._parent.city3._x = 0; this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98; this._parent.light_cross._x = 0; this._parent.light_cross._y = this._parent.city3._y; this._parent.city1._y = this._parent.city1._y + 1200; this._parent.city2._y = this._parent.city2._y + 1200; this._parent.city3._y = this._parent.city3._y + 1200; this._parent.light_cross._y = this._parent.light_cross._y + 1200; } start_frame++; if ((start_frame >= 150) && (start_frame < 260)) { scroll_speed = scroll_speed + 0.5; if (scroll_speed > 8) { scroll_speed = 8; } } else if ((start_frame > 260) && (start_frame < 500)) { scroll_speed = scroll_speed + 0.2; } else if (start_frame > 500) { scroll_speed = scroll_speed - 0.1; if (scroll_speed < 6) { scroll_speed = 6; } } if (scroll_speed > max_scroll_speed) { scroll_speed = max_scroll_speed; } if (scroll_speed < min_scroll_speed) { scroll_speed = min_scroll_speed; } this._parent.city1._y = this._parent.city1._y + scroll_speed; this._parent.city2._y = this._parent.city2._y + scroll_speed; this._parent.city3._y = this._parent.city3._y + scroll_speed; this._parent.light_cross._y = this._parent.light_cross._y + scroll_speed; if (start_frame >= 150) { this._parent.bandit_3._y = this._parent.bandit_3._y + (scroll_speed + 1); this._parent.human_1._y = this._parent.human_1._y + (scroll_speed + 1); } this._parent.blood_1._y = this._parent.blood_1._y + scroll_speed; this._parent.blood_2._y = this._parent.blood_2._y + scroll_speed; this._parent.blood_3._y = this._parent.blood_3._y + scroll_speed; this._parent.blood_4._y = this._parent.blood_4._y + scroll_speed; this._parent.blood_5._y = this._parent.blood_5._y + scroll_speed; this._parent.blood_6._y = this._parent.blood_6._y + scroll_speed; if (this._parent.city1._y > 1500) { this._parent.city1._y = (this._parent.city3._y - (this._parent.city1._height / 2)) + 98; } if (this._parent.city2._y > 1500) { this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5; } if (this._parent.city3._y > 1500) { this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98; this._parent.light_cross._y = this._parent.city3._y; } }
Symbol 595 MovieClip [truck_boss_movie] Frame 600
stop();
Instance of Symbol 3 MovieClip in Symbol 596 MovieClip [police_heli_AI] Frame 1
onClipEvent (enterFrame) { player_y = _root.bg.player._y + _root.bg._y; enemy_y = this._parent._parent.y + _root.bg._y; dist_y = Math.abs(player_y - enemy_y); if (start_wait == undefined) { start_wait = 1; } speed_by_x = 50; if (frame_counter == undefined) { frame_counter = 0; } if (target_point == undefined) { target_point = 420; } frame_counter++; this._parent._parent.movedWayXSpeed = (target_point - this._parent._parent.x) / speed_by_x; if (Math.abs(target_point - this._parent._parent.x) < 30) { if (target_point == 420) { target_point = 140; } else { target_point = 420; } } if (frame_counter > 300) { this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + 0.2; if (this._parent._parent.movedWayYSpeed < 12) { this._parent._parent.movedWayYSpeed = 12; } return(undefined); } if (start_wait == 0) { this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + 0.5; if (this._parent._parent.movedWayYSpeed > 11) { this._parent._parent.movedWayYSpeed = 11; } if (enemy_y < 0) { start_wait = 2; } } else if (start_wait == 1) { if (enemy_y > 50) { start_wait = 0; } this._parent._parent.movedWayYSpeed = 5; } else if (start_wait == 2) { if (enemy_y > 100) { start_wait = 0; } this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed - 0.5; if (this._parent._parent.movedWayYSpeed < 5) { this._parent._parent.movedWayYSpeed = 5; } } }
Instance of Symbol 3 MovieClip in Symbol 604 MovieClip [escavator_boss_hand] Frame 1
onClipEvent (enterFrame) { function Phase0() { if (enemy_y > 150) { current_phase = 1; this._parent._parent.cannons[0].gunZ[0].reloadTime = 48; } this._parent._parent.movedWayXSpeed = 0; this._parent._parent.movedWayYSpeed = 4; this._parent.hand._rotation = 0; this._parent.body._rotation = this._parent.hand._rotation; } function Phase1() { this._parent._parent.movedWayYSpeed = _root.bg.speedY; this._parent.hand._rotation = 0; this._parent.body._rotation = this._parent.hand._rotation; this._parent._parent.movedWayXSpeed = (target_point - this._parent._parent.x) / speed_by_x; if (Math.abs(target_point - this._parent._parent.x) < 30) { if (target_point == 420) { target_point = 130; } else { target_point = 420; } } if (this._parent._parent.armor <= (this._parent._parent.startArmor * 0.7)) { current_phase = 2; speed_by_x = 20; } } function Phase2() { this._parent._parent.movedWayXSpeed = (target_point - this._parent._parent.x) / speed_by_x; if (Math.abs(target_point - this._parent._parent.x) < 30) { if (target_point == 420) { target_point = 130; } else { target_point = 420; } } if (this._parent._parent.movedWayXSpeed < 0) { need_angle = 90; } else { need_angle = -90; } this._parent.hand._rotation = this._parent.hand._rotation + _global.getAngleDelta(this._parent.hand._rotation, need_angle, 20); this._parent.body._rotation = this._parent.hand._rotation; this._parent._parent.movedWayYSpeed = _root.bg.speedY; if (this._parent._parent.armor <= (this._parent._parent.startArmor * 0.4)) { current_phase = 3; target_point = 380; need_angle = -180; this._parent._parent.cannons[0].gunZ[0].reloadTime = 7200; } } function Phase3() { if (angle_rate == undefined) { angle_rate = 30; } this._parent._parent.movedWayXSpeed = (target_point - this._parent._parent.x) / speed_by_x; if (Math.abs(target_point - this._parent._parent.x) < 30) { if (target_point == 340) { target_point = 215; } else { target_point = 340; } } this._parent.hand._rotation = this._parent.hand._rotation + _global.getAngleDelta(this._parent.hand._rotation, need_angle, angle_rate); this._parent.body._rotation = this._parent.hand._rotation; angle_rate--; if (angle_rate < 10) { angle_rate = 10; } if (need_angle == -180) { if ((this._parent.hand._rotation < -175) && (this._parent.hand._rotation > -180)) { need_angle = 90; } else if ((this._parent.hand._rotation < 180) && (this._parent.hand._rotation > 175)) { need_angle = -90; } } else if (Math.abs(this._parent.hand._rotation - need_angle) < 5) { angle_rate = 30; if (need_angle == 90) { need_angle = -90; } else if (need_angle == -90) { need_angle = 90; } else { need_angle = -90; } } if (start_wait == 0) { this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + 0.2; if (this._parent._parent.movedWayYSpeed > 12) { this._parent._parent.movedWayYSpeed = 12; } } else if (start_wait == 2) { if (enemy_y > 150) { start_wait = 0; } this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed - 0.2; if (this._parent._parent.movedWayYSpeed < 3) { this._parent._parent.movedWayYSpeed = 3; } } if ((enemy_y < 50) && (start_wait == 0)) { start_wait = 2; } } if (current_phase == undefined) { current_phase = 0; } if (target_point == undefined) { target_point = 130; } if (need_angle == undefined) { need_angle = 90; } if (start_wait == undefined) { start_wait = 0; } player_y = _root.bg.player._y + _root.bg._y; enemy_y = this._parent._parent.y + _root.bg._y; dist_y = Math.abs(player_y - enemy_y); speed_by_x = 100; if (this._parent._parent.collision_now) { this._parent._parent.collision_now = false; this._parent._parent.kkk = 1; this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay; this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed; this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed; } if (current_phase == 0) { Phase0(); } else if (current_phase == 1) { Phase1(); } else if (current_phase == 2) { Phase2(); } else if (current_phase == 3) { Phase3(); } }
Instance of Symbol 2 MovieClip "ex3" in Symbol 604 MovieClip [escavator_boss_hand] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 2 MovieClip "ex4" in Symbol 604 MovieClip [escavator_boss_hand] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 2 MovieClip "ex5" in Symbol 604 MovieClip [escavator_boss_hand] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 2 MovieClip "ex6" in Symbol 604 MovieClip [escavator_boss_hand] Frame 1
onClipEvent (load) { delay = 15; }
Symbol 606 MovieClip [player_human] Frame 1
stop();
Symbol 606 MovieClip [player_human] Frame 2
stop();
Symbol 609 MovieClip [tank_gun] Frame 1
#initclip 65 Object.registerClass("tank_gun", cannon); #endinitclip
Instance of Symbol 3 MovieClip in Symbol 614 MovieClip [tank_boss] Frame 1
onClipEvent (enterFrame) { function StartPhase0() { if (current_phase != -1) { return(undefined); } trace("TANK-BOSS: start phase 0."); current_phase = 0; this._parent._parent.cannons[0].gunZ[0].reloadTime = 24; } function Phase0() { } function StartPhase1() { if (current_phase != 0) { return(undefined); } trace("TANK-BOSS: start phase 1."); current_phase = 1; _global.slidingBg = false; _global.slidingfactor = 1.2; _global.slidingLimit = 2; this._parent._parent.movedWay = 1; this._parent._parent.cannons[0].gunZ[0].reloadTime = 60; } function Phase1() { if (start_wait == undefined) { start_wait = 0; } if (target_point == undefined) { target_point = 380; } this._parent._parent.movedWayXSpeed = (target_point - this._parent._parent.x) / 100; if (Math.abs(target_point - this._parent._parent.x) < 30) { if (target_point == 380) { target_point = 175; } else { target_point = 380; } } if (start_wait == 0) { this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + 0.1; if (this._parent._parent.movedWayYSpeed > 3) { this._parent._parent.movedWayYSpeed = 3; } } else if (start_wait == 2) { if (enemy_y > 200) { start_wait = 0; } this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed - 0.1; if (this._parent._parent.movedWayYSpeed < 1) { this._parent._parent.movedWayYSpeed = 1; } } if ((enemy_y < 0) && (start_wait == 0)) { start_wait = 2; } } function StartPhase2() { if (current_phase != 1) { return(undefined); } trace("TANK-BOSS: start phase 2."); current_phase = 2; } function Phase2() { } player_y = _root.bg.player._y + _root.bg._y; enemy_y = this._parent._parent.y + _root.bg._y; dist_y = Math.abs(player_y - enemy_y); if (current_phase == undefined) { current_phase = -1; trace("TANK-BOSS: I'm alive!"); } if (frame_counter == undefined) { frame_counter = 0; } if (target_point == undefined) { target_point = 400; } frame_counter++; if (this._parent._parent.collision_now) { this._parent._parent.collision_now = false; this._parent._parent.kkk = 1; this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay; this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed; this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed; } if (this._parent._parent.armor == this._parent._parent.startArmor) { StartPhase0(); } else if (this._parent._parent.armor <= (this._parent._parent.startArmor * 0.75)) { StartPhase1(); } if (current_phase == 0) { Phase0(); } else if (current_phase == 1) { Phase1(); } else if (current_phase == 2) { Phase2(); } }
Instance of Symbol 2 MovieClip "ex6" in Symbol 614 MovieClip [tank_boss] Frame 1
onClipEvent (load) { delay = 12; }
Instance of Symbol 2 MovieClip "ex7" in Symbol 614 MovieClip [tank_boss] Frame 1
onClipEvent (load) { delay = 12; }
Instance of Symbol 2 MovieClip "ex8" in Symbol 614 MovieClip [tank_boss] Frame 1
onClipEvent (load) { delay = 18; }
Symbol 616 MovieClip Frame 1
stop();
Symbol 616 MovieClip Frame 2
stop();
Symbol 618 MovieClip [final_level_movie] Frame 299
stop();
Symbol 994 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); startClock = _global.clock; offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function check() { if (_global.noSet(x) || (_global.noSet(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + 400) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (550 - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 550 - offsetRight; } } } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } myClock++; check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; var startClock = 0; var myClock = 0; }
Symbol 995 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var wayLinkage, y, x, _parent, way, attachMovie, line, createEmptyMovieClip, check, _x, _y; function movingObject () { super(); } function setColladeEnabledFlag(collision, effect_time, speed_x, speed_y) { collision_enabled = collision; if (effect_time != undefined) { collision_effect_time = effect_time; } if (speed_x != undefined) { collision_speed_x = speed_x; } if (speed_y != undefined) { collision_speed_y = speed_y; } } function setEnemyToEnemyCollisionFlag(enable, dont_smash) { if (enable != undefined) { enable_enemy_to_enemy_collision = enable; } if (dont_smash != undefined) { dont_smash_me_ally = dont_smash; } } function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local10 = {x:x, y:y}; _parent.localToGlobal(_local10); var _local9 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local9); var _local19 = _local9.x - _local10.x; var _local17 = _local9.y - _local10.y; var _local13 = Math.atan2(_local17, _local19); speedXY = parseFloat(b); trace((("SPEEDX=" + speedXY) + "\t") + b); if (_global.noSet(speedXY)) { speedXY = 1; } speedX = speedXY * Math.cos(_local13); speedY = speedXY * Math.sin(_local13); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } } else { if (_global.noSet(a)) { return(undefined); } wayLinkage = a; if (!_global.noSet(b)) { wayRatio = b; } if (!_global.noSet(xr)) { xratio = xr; } if (!_global.noSet(yr)) { yratio = yr; } if (!_global.noSet(r)) { rotate = r / _global.PI2; } if (!_global.noSet(f)) { factor = f; } if (!_global.noSet(sf)) { startFrame = sf; } if (!_global.noSet(ef)) { endFrame = ef; } if (!_global.noSet(wc)) { wayCycle = wc; } if (!_global.noSet(rbw)) { rotatedByWay = ((rbw == 1) ? true : false); } if (!_global.noSet(mwas)) { moveWayAtStart = ((mwas == 1) ? true : false); } if (!_global.noSet(otp)) { orientToPath = otp; } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; if (!_global.noSet(way)) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local11 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local12 = Math.atan2(_local5, _local4); var _local16 = _local11 * Math.cos(rotate + _local12); var _local15 = _local11 * Math.sin(rotate + _local12); } else { var _local16 = _local4; var _local15 = _local5; } way.x = _local16; way._x = way.x; way.y = _local15; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local18 = startFrame; startFrame = endFrame; endFrame = _local18; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) { way._visible = false; } wayMode = true; } } else { if (!_global.noSet(a)) { speedX = a; } if (!_global.noSet(b)) { speedY = b; } wayMode = false; } initMove = true; if (wayMode) { oEF(); } oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { if (initMove) { if (wayMode) { if ((firstStep != 0) && (moveWayAtStart)) { way.gotoAndStop(firstStep); firstStep = 0; var _local6 = way.klop._x; var _local12 = way.klop._y; _local6 = _local6 * factor; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local12 = _local12 * (yratio / 100); } if (rotate != 0) { var _local11 = Math.sqrt((_local6 * _local6) + (_local12 * _local12)); var _local13 = Math.atan2(_local12, _local6); _local6 = _local11 * Math.cos(rotate + _local13); _local12 = _local11 * Math.sin(rotate + _local13); } way.x = way.x + (-_local6); way._x = way.x; way.y = way.y + (-_local12); way._y = way.y; var _local18 = way.klop._x; var _local17 = way.klop._y; } var _local5 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local5 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = _local5 + (_local5 - endFrame); } if (wayCycle == 3) { _local5 = startFrame + (_local5 - endFrame); } } if ((wayDir < 0) && (_local5 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = startFrame + (startFrame - _local5); } if (wayCycle == 3) { _local5 = endFrame - (startFrame - _local5); } } if (firstStep != 0) { _local5 = firstStep; firstStep = 0; } var _local18 = way.klop._x; var _local17 = way.klop._y; way.gotoAndStop(_local5); var _local6 = way.klop._x - _local18; _local6 = _local6 * factor; var _local12 = way.klop._y - _local17; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local12 = _local12 * (yratio / 100); } if (rotate != 0) { var _local11 = Math.sqrt((_local6 * _local6) + (_local12 * _local12)); var _local13 = Math.atan2(_local12, _local6); speedX = _local11 * Math.cos(rotate + _local13); speedY = _local11 * Math.sin(rotate + _local13); } else { speedX = _local6; speedY = _local12; } var _local15 = 0; var _local14 = 0; if (movedWay) { if ((++movedWayCount) > movedWayOffset) { speedX = speedX + movedWayXSpeed; _local15 = -movedWayXSpeed; if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) { _local12 = -_root.bg.speedY; } else { _local12 = -movedWayYSpeed; } speedY = speedY + _local12; _local14 = -_local12; } } if ((orientToPath == "way") || (orientToPath == "shoot")) { line.l._rotation = way.klop._rotation; var _local7 = line.getRect(this); baseRotateCount = Math.atan2(_local7.yMax + _local7.yMin, _local7.xMax + _local7.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (orientToPath == "move") { var _local10 = Math.atan2(speedY, speedX) * _global.PI2; baseRotateCount = baseRotateCount + _global.getAngleDelta(baseRotateCount, ((kkk == 1) ? (_local10) : (180 - _local10)), 3); } } else if (followPlayer) { var _local9 = {x:x, y:y}; _parent.localToGlobal(_local9); var _local8 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local8); var _local20 = _local8.x - _local9.x; var _local19 = _local8.y - _local9.y; var _local16 = Math.atan2(_local19, _local20); speedX = speedXY * Math.cos(_local16); speedY = speedXY * Math.sin(_local16); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - (speedX + _local15); way._x = way.x; way.y = way.y - (speedY + _local14); way._y = way.y; } } super.oEF(); redraw(); } function moveTo(a, b) { if (_global.noSet(a)) { a = 0; } if (_global.noSet(b)) { b = 0; } x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var moveWayAtStart = true; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; var orientToPath = "move"; var collision_enabled = false; var collision_effect_time = 6; var collision_speed_x = 12; var collision_speed_y = 5; var kkk = 1; var collision_now = false; var collision_current_time = 6; var before_collision_x = undefined; var before_collision_movedWay = 0; var before_collision_movedWayXSpeed = 0; var before_collision_movedWayYSpeed = 0; var enable_enemy_to_enemy_collision = false; var dont_smash_me_ally = false; }
Symbol 996 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var directdamage, blinkObject, soundKills, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTime, eCTimeOffset, myClock, eCXOffset, eCYOffset; function damagableObject () { super(); directdamage = undefined; if (_global.envS.debug == 1) { initBar(); } blinkObject = this; } function initDirectDamage(d) { if (!_global.noSet(d)) { directdamage = d; } } function initArmor(a) { startArmor = (armor = a); } function initScore(sc) { if (!_global.noSet(sc)) { score = sc; } } function initFlags(ih, is, id, im, nc) { ignoreHit = ((ih == 1) ? true : false); ignoreSplash = ((is == 1) ? true : false); ignoreDirect = ((id == 1) ? true : false); immortal = ((im == 1) ? true : false); notCount = ((nc == 1) ? true : false); } function initSoundKills(so) { if (!_global.noSet(so)) { soundKills = so; } } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } if (immortal) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (childs.length > 0) { var _local4 = 0; while (_local4 < childs.length) { var _local5 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0); if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) { var _local7 = ((!_global.noSet(childDX[_local4])) ? (childDX[_local4]) : 0); var _local6 = ((!_global.noSet(childDY[_local4])) ? (childDY[_local4]) : 0); _local5.moveTo(_x + _local7, _y + _local6); } _local4++; } } if (loot != "") { if (autoloot) { _global.makeBonusAnimation(loot, _root.bg.player); _root.bg.player.applyBonus(loot); } else { var _local10 = _root.bg.bnz.getNextHighestDepth(); var _local8 = _root.bg.bnz.attachMovie("bonus_" + loot, "b" + _local10, _local10); _global.bonusObjects.push(_local8); _local8._x = _x + lootXoffset; _local8._y = _y + lootYoffset; _local8.bonusType = loot; _local8._alpha = (_local8._xscale = (_local8._yscale = 2)); _local8.onEnterFrame = _global.getOn; } } if (soundKills != "none") { if (_global.noSet(soundKills)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local9 = _global.prepareArrayString(soundKills); var _local11 = Math.floor(Math.random() * _local9.length); _global.sound.play(_local9[_local11], x, flag); } } if (score != 0) { var _local10 = _root.bg.bnzFX.getNextHighestDepth(); var _local8 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local10, _local10); _local8.ins.tf.text = "$ " + (score * _global.comboFactor); _global.levelScore = _global.levelScore + (score * _global.comboFactor); _local8._alpha = 70; _local8._x = _x; _local8._y = _y; } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local11 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local10 = Math.floor(blinkCounter / blinkStep); if (_local11 != _local10) { var _local9 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local10 % 2) == 1) { _local9.ra = (_local9.ga = (_local9.ba = 100 - blinkAmount)); _local9.rb = Math.round((blinkColorR * blinkAmount) / 100); _local9.gb = Math.round((blinkColorG * blinkAmount) / 100); _local9.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local9); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } if (live) { var _local5 = 0; while (_local5 < emitC.length) { if (eCCount[_local5] > 0) { if ((((myClock - 2) - eCTimeOffset[_local5]) % eCTime[_local5]) == 0) { var _local6 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0); eCCount[_local5]--; if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) { var _local8 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0); var _local7 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0); _local6.moveTo(_x + _local8, _y + _local7); } } } _local5++; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } function initLoot(lo, lox, loy, al) { if (!_global.noSet(lo)) { loot = lo; } if (!_global.noSet(lox)) { lootXoffset = lox; } if (!_global.noSet(loy)) { lootYoffset = loy; } if (!_global.noSet(al)) { autoloot = ((al == 1) ? true : false); } } function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) { if (!_global.noSet(chi)) { childs = _global.prepareArrayString(chi); } if (!_global.noSet(dx)) { childDX = _global.prepareArrayNum(dx); } if (!_global.noSet(dy)) { childDY = _global.prepareArrayNum(dy); } if (!_global.noSet(ec)) { emitC = _global.prepareArrayString(ec); } if (!_global.noSet(ecc)) { eCCount = _global.prepareArrayNum(ecc); } if (!_global.noSet(ect)) { eCTime = _global.prepareArrayNum(ect); } if (!_global.noSet(ecto)) { eCTimeOffset = _global.prepareArrayNum(ecto); } if (!_global.noSet(ecxo)) { eCXOffset = _global.prepareArrayNum(ecxo); } if (!_global.noSet(ecyo)) { eCYOffset = _global.prepareArrayNum(ecyo); } } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = false; var score = 0; var loot = ""; var autoloot = false; var lootXoffset = 0; var lootYoffset = 0; }
Symbol 997 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, initMove, outQueue; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (tp === 1) { top = true; } initScore(sc); if (bossBarFlag) { _root.bossBar.bar._xscale = 100; _root.bossBar._visible = true; _root.bossBar._alpha = 0; _root.bossBar.onEnterFrame = _global.alphaIn; } base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (_global.noSet(hitBody)) { hitBody = base.body; } body._visible = false; hitBody._visible = false; var _local8 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2)); if (_global.noSet(_local8)) { gunHolder = this; } else { gunHolder = _local8.createEmptyMovieClip(_name + "_gun", getDepth()); } norot = ((norot == 1) ? true : false); if (!norot) { base._rotation = _global.envS.defaultRotation; } gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local5 = _global.prepareArrayString(b); var _local4 = 0; while (_local4 < _local5.length) { cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4}); _local4++; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; if ((!_global.noSet(sha)) && (top)) { shadowStr = sha; _local8 = _parent._parent.shadows; if (_global.noSet(_local8)) { _local8 = _parent.shadows; } shadow = _local8.attachMovie(shadowStr, _name + "_sh", getDepth()); SolarX = _global.envS.SolarX; SolarY = _global.envS.SolarY; SolarXFactor = _global.envS.SolarXFactor; SolarYFactor = _global.envS.SolarYFactor; shadow._rotation = base._rotation; shadow._xscale = (shadow._yscale = 70); } rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ca) { if (!live) { return(undefined); } var _local15 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local11 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local17 = _global.prepareArrayNum(bs); var _local12 = _global.prepareArrayString(dd); var _local18 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local13 = _global.prepareArrayNum(am); var _local9 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local14 = _global.prepareArrayNum(fd); var _local10 = _global.prepareArrayNum(bd); var _local8 = _global.prepareArrayString(ca); var _local16 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local15[_local3]), _global.trim(_local5[_local3]), _global.trim(_local11[_local3]), _global.trim(_local4[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local6[_local3]), _global.trim(_local13[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local8[_local3]), _global.trim(_local16[_local3])); _local3++; } rotateGun(); } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ca) { if (!live) { return(undefined); } var _local15 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local11 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local17 = _global.prepareArrayNum(bs); var _local12 = _global.prepareArrayString(dd); var _local18 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local13 = _global.prepareArrayNum(am); var _local9 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local14 = _global.prepareArrayNum(fd); var _local10 = _global.prepareArrayNum(bd); var _local8 = _global.prepareArrayString(ca); var _local16 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local15[_local3]), _global.trim(_local5[_local3]), _global.trim(_local11[_local3]), _global.trim(_local4[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local6[_local3]), _global.trim(_local13[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local8[_local3]), _global.trim(_local16[_local3])); _local3++; } } function oEF() { var _local4 = x; var _local3 = y; super.oEF(); gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); moveShadow(); } function moveShadow() { if (!_global.noSet(shadow)) { shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX; shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY; shadow._rotation = base._rotation; } } function rotateBase() { if ((!_global.noSet(target)) && (orientToPath == "shoot")) { var _local4 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local4); var _local3 = {x:x, y:y}; _parent.localToGlobal(_local3); var _local5 = cannons[0].cannonAngleType; switch (_local5) { case "t" : baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90; break; case "w" : baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90; break; case "h" : baseRotation = cannons[0].cannonAngle + 180; } if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } else if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (_global.noSet(target)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3++; } } else { var _local6 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local6); var _local3 = 0; while (_local3 < cannons.length) { var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local4); var _local5 = cannons[_local3].cannonAngleType; switch (_local5) { case "t" : cannons[_local3]._rotation = (((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "w" : cannons[_local3]._rotation = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "h" : cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } _local3++; } } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2++; } return(_local4); } function destroy(flag) { if (top) { var _local10 = _root.bg.fxTop; } else { var _local10 = _root.bg.fx; } var _local7 = 1; var _local8 = _local10.getNextHighestDepth(); var _local9 = base; if (_global.noSet(_local9.ex1)) { _local9 = cannons[0]; } while (!_global.noSet(_local9["ex" + _local7])) { var _local6 = _local9["ex" + _local7]; var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5.target = this; _local5.target_mc = _local6; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local8++; _local7++; } _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; super.destroy(flag); if (!deathFromOutside) { shadow.removeMovieClip(); } kill(); } function kill() { shadow.removeMovieClip(); if (bossBarFlag) { _root.bossBar.step = 0; _root.bossBar.maxStep = 30; _root.bossBar._alpha = 100; _root.bossBar.onEnterFrame = _global.alphaOut; } if (gunHolder != this) { var _local6 = cannons[0]._currentframe; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("destroy"); _local5++; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("destroy"); _local5++; } } base.gotoAndPlay("destroy"); outQueue(); } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); if (bossBarFlag) { _root.bossBar.bar._xscale = (100 * armor) / startArmor; } } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; var top = false; var shadowStr = ""; var SolarX = 275; var SolarY = 200; var SolarXFactor = 1; var SolarYFactor = 1; var dieImmediatly = true; }
Symbol 998 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, initDirectDamage, wayPassed, bang, _y, armor; function enemyClass () { super(); score = _global.envS.defaultScore; _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, to, ai, sd, dr, del) { super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ba); if (!_global.noSet(ai)) { this.ai = ai; } if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } } function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc, osc) { initDirectDamage(dir); overRunScore = osc; super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc); } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } if (overRunScore > 0) { if ((_y + _root.bg._y) > _global.envS.overRunY) { var _local6 = _root.bg.bnzFX.getNextHighestDepth(); var _local5 = _root.bg.bnzFX.attachMovie("score_overrun_ind", "b" + _local6, _local6); _local5.ins.tf.text = "OVERRUN SCORE\n" + (overRunScore * _global.comboFactor); _global.levelScore = _global.levelScore + (overRunScore * _global.comboFactor); _local5._alpha = 70; _local5._x = _root.bg.player._x; _local5._y = _root.bg.player._y; overRunScore = 0; } } } function kill() { if (armor <= 0) { _global.rezults.killed++; } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function destroy(flag) { _global.countCombo(true); super.destroy(flag); } var ai = 0; var overRunScore = 0; }
Symbol 999 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; autoAimDistance = _global.envS.autoAimDistance; if (_global.noSet(autoAimDistance)) { autoAimDistance = 50; } } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (550 - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3++; } } function kill(flag) { if ((type == "torpedoe") && (flag)) { var _local5 = _root.bg.fx; var _local6 = _local5.getNextHighestDepth(); var _local4 = _local5.attachMovie("explode", "fx" + _local6, _local6); _local4._x = x; _local4._y = y; } removeFromArray(); super.kill(); } function oEF() { if (type == "torpedoe") { if (myClock < _global.torpedoeSettings.fallTime) { speedX = speedX * _global.torpedoeSettings.startXSpeedFactor; _xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime)); } else if (myClock == _global.torpedoeSettings.fallTime) { mode = true; speedX = 0; gotoAndStop(2); _xscale = (_yscale = 100); var _local9 = _root.bg.tiles.getNextHighestDepth(); var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local9, _local9); _local6._x = x; _local6._y = y; _local6._xscale = (_local6._yscale = 10); _local6._alpha = 25; _global.sound.play("torpedoe_boul", x); } else { speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor); } } if (flySteps != 0) { var _local10 = (_global.clock - startClock) + 1; var _local11 = (Math.PI / (flySteps - 1)) * (_local10 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local11) * (100 - flyMinScale)) + flyMinScale)) / 10); } else if (bulletDir != "d") { if (bulletDir == "a") { tx = target._x; ty = target._y; } var _local5 = _rotation; var _local8 = tx - _x; var _local7 = ty - _y; var _local9 = Math.sqrt((_local8 * _local8) + (_local7 * _local7)); var _local12 = Math.atan2(_local7, _local8) * _global.PI2; _local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local12, bulletFactor); _rotation = _local5; _local5 = _local5 / _global.PI2; speedX = (-bulletSpeed) * Math.sin(_local5); speedY = bulletSpeed * Math.cos(_local5); if ((_local9 < autoAimDistance) && (bulletDir == "s")) { bulletDir = "d"; } } if (_global.clock != startClock) { super.oEF(); } } var __damage = 0; var flySteps = 0; var flyMinScale = 0; var bulletDir = "d"; var tx = 0; var ty = 0; var bulletSpeed = 0; var bulletFactor = 5; var type = ""; var mode = false; }
Symbol 1000 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (_global.noSet(priority)) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3--; } _local3++; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 1001 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay; function splashedObject () { super(); _global.staticObjects.push(this); if (_global.noSet(hitBody)) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (_global.noSet(flag)) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!"); if (armor <= 0) { if (!notCount) { _global.rezults.items++; } } super.destroy(); gotoAndPlay("destroy"); var _local9 = 1; var _local10 = _root.bg.fx; while (!_global.noSet(this["p" + _local9])) { var _local6 = this["p" + _local9]; var _local8 = _local10.getNextHighestDepth(); var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5.target = this; _local5.target_mc = _local6; if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local9++; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7++; } } function kill() { var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function oEF() { super.oEF(); } }
Symbol 1002 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if (_global.noSet(_local5) && (_local4 == 1)) { _local5 = parent.base.head; } if (_global.noSet(_local5)) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); fireNum = 1; _local4 = 0; _local4++; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ca, to) { gunZ.push(new weapon(this, gunZ.length)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to); if (_global.noSet(ca)) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } cannonAngle = parseFloat(ca.substr(1, 100)); if (_global.noSet(cannonAngle)) { cannonAngle = 0; } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, bulletDir, bulletFactor, obj, gunObj, angle) { if (_global.noSet(angle)) { angle = 0; } var _local21 = fireNum; if (fires.length > 1) { fireNum++; } if (fireNum > fires.length) { fireNum = 1; } var _local7 = fireNum; if (obj == 1) { if (fireNum == 1) { _local7 = (fireNum = 2); } if (currentGun == 1) { fireNum = _local21; _local7 = 1; } } if (fires[_local7 - 1]._currentframe == 1) { fires[_local7 - 1].gotoAndPlay(bt); } if (gunObj.bulletTopLevel == 0) { var _local15 = _root.bg.shots; } if (gunObj.bulletTopLevel == 1) { var _local15 = _root.bg.shotsTop; } var _local20 = _local15.getNextHighestDepth(); var _local4 = _local15.attachMovie(bt, "f" + _local20, _local20); var _local18 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local18 / _global.PI2; _local4._rotation = _local18 - 90; var _local8 = {x:fires[_local7 - 1]._x, y:fires[_local7 - 1]._y}; localToGlobal(_local8); var _local10 = {x:_local8.x, y:_local8.y}; _local4._parent.globalToLocal(_local8); _local4.moveTo(_local8.x, _local8.y); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { if (bt == "torpedoe") { _local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed); } else { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); if ((cannonAngleType != "t") && (bulletDir != "d")) { _local4.bulletDir = bulletDir; if (!_global.noSet(bulletFactor)) { _local4.bulletFactor = bulletFactor; } _local4.target = parent.target; _local4.tx = parent.target._x; _local4.ty = parent.target._y; _local4.bulletSpeed = bs; } } } else { _local4._rotation = 0; if (obj == 1) { var _local12 = _root._xmouse - _local10.x; var _local11 = _root._ymouse - _local10.y; var _local19 = Math.sqrt((_local12 * _local12) + (_local11 * _local11)); _local6 = Math.atan2(_local11, _local12); var _local22 = ((parent.base._xmouse > 0) ? 1 : -1); _local6 = _local6 + ((_local22 * angle) / _global.PI2); _local4.setMotion((_local19 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local19 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local13 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local13); _local4.setMotion((_local13.x - _local10.x) / (gunObj.flySteps - 1), (_local13.y - _local10.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.object = obj; _local4.type = bt; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) { _local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1); _local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1); _local4.splashDelay = gunObj.splashDelay; } } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var currentGun = 0; }
Symbol 1003 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed; function weapon (target, nu) { myObj = target; myNum = nu; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to) { if (_global.noSet(bt)) { return(undefined); } if (_global.noSet(to)) { to = 0; } flySteps = parseInt(fs); if (_global.noSet(flySteps)) { flySteps = 0; } flyMinScale = parseInt(fm); if (_global.noSet(flyMinScale)) { flyMinScale = 0; } flyDistance = parseInt(fd); if (_global.noSet(flyDistance)) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (!_global.noSet(bt)) { bulletType = bt; } if (!_global.noSet(bs)) { bulletSpeed = bs; } if (_global.noSet(am)) { amount = -100; } else { amount = am; } if (!_global.noSet(tl)) { bulletTopLevel = tl; } if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) { bulletTopLevel = 0; } if (_global.noSet(dd)) { bulletDir = "d"; } else { bulletDir = dd; } if (!_global.noSet(br)) { bulletFactor = br; } damage = bd; reload = true; to = parseInt(to); if (_global.noSet(to)) { to = 0; } bangTime = _global.clock + to; } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (amount == 0) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; var _local6 = "s_" + bulletType; if ((bulletType == "playerShoot") || (bulletType == "playerShoot2")) { _local6 = "s_playerShoot"; } _global.sound.play(_local6, myObj.parent._x); if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local4 = damage * (doubleDamage ? 1.5 : 1); if (amount > 0) { amount--; } if ((obj == 1) && (myNum == 1)) { _root.gui.rockets.tf.text = amount; } if (multiple == 1) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); } else if (multiple == 3) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle); } else if (multiple == 5) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 2 * _global.envS.multipleFireAngle); } else if (multiple == 7) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -3 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 3 * _global.envS.multipleFireAngle); } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var amount = -100; var bulletDir = "d"; var bulletFactor = 5; var bulletTopLevel = 0; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var myNum = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; }
Symbol 1004 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, collision_now, collision_speed_x, collision_speed_y, collision_current_time, moveBy, gunHolder, init, initMove, armor, startBlink, live; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); XspeedFactor_orig = (XspeedFactor = _global.playerS.XspeedFactor); YspeedFactor_orig = (YspeedFactor = _global.playerS.YspeedFactor); rotationFactor = _global.playerS.rotationFactor; } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation))); } function initTank(a, b, c, ar, wb, sh, msh, mar, sha) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb, false, 1, sha); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4++; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); showShield(); } function oEF() { if (speedFactorFlag) { _root.error.text = speedFactorEnd - _global.levelTimeF; if (_global.levelTimeF >= speedFactorEnd) { speedFactorFlag = false; XspeedFactor = XspeedFactor_orig; YspeedFactor = YspeedFactor_orig; _root.gui.reaction._visible = false; } } if (screenSpeedFlag) { _root.error.text = screenspeedEnd - _global.levelTimeF; if (_global.levelTimeF >= screenspeedEnd) { screenSpeedFlag = false; _global.screenFastSpeed = _global.envS.screenFastSpeed; _global.screenSlowSpeed = _global.envS.screenSlowSpeed; _root.gui.nitro._visible = false; _root.gui.speed_down._visible = false; } } var _local18 = cannons[0].currentGun; if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) { if (cannons[0].changeGun(0)) { _root.lbar.weaponSelector.gotoAndStop(1); if (cannons[0].currentGun != _local18) { _global.sound.play("changeWeapon", x, true); } } } if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) { if (cannons[0].changeGun(1)) { _root.lbar.weaponSelector.gotoAndStop(2); if (cannons[0].currentGun != _local18) { _global.sound.play("changeWeapon", x, true); } } } if (_global.userControlled) { speedX = (_parent._xmouse - x) / (XspeedFactor * 2); speedY = (-_root.bg.speedY) + ((_parent._ymouse - y) / YspeedFactor); var _local12 = 0; var _local15 = 300; var _local11 = 6 + _global.upgrade[1].effect[_global.upgrade[1].current_rank]; var _local14 = 4 + _global.upgrade[1].effect[_global.upgrade[1].current_rank]; var _local10 = (_local14 - _local11) / (_local15 - _local12); var _local13 = _local11 - (_local10 * _local12); speedX = (_local10 * Math.abs(_parent._xmouse - x)) + _local13; if ((_parent._xmouse - x) < 0) { speedX = -speedX; } if (Math.abs(speedX) > Math.abs(_parent._xmouse - x)) { speedX = _parent._xmouse - x; } _local12 = 0; _local15 = 300; _local11 = 6 + _global.upgrade[1].effect[_global.upgrade[1].current_rank]; _local14 = 4 + _global.upgrade[1].effect[_global.upgrade[1].current_rank]; _local10 = (_local14 - _local11) / (_local15 - _local12); _local13 = _local11 - (_local10 * _local12); speedY = (_local10 * Math.abs(_parent._ymouse - y)) + _local13; if ((_parent._ymouse - y) < 0) { speedY = -speedY; } if (Math.abs(speedY) > Math.abs(_parent._ymouse - y)) { speedY = _parent._ymouse - y; } speedY = (-_root.bg.speedY) + speedY; if (collision_now) { speedX = collision_speed_x; speedY = collision_speed_y; collision_speed_x = collision_speed_x - (collision_speed_x / 6); collision_speed_y = collision_speed_y - (collision_speed_y / 6); if ((_root.bg.y + y) > 350) { y = 350 - _root.bg.y; collision_current_time = 0; } collision_current_time--; if (collision_current_time < 0) { collision_now = false; } } } else { speedX = speedX + ((-speedX) / (XspeedFactor * 2)); speedY = speedY + ((-speedY) / YspeedFactor); } if (recoilTimer < _global.playerS.recoilLength) { recoilTimer++; var _local17 = recoilAngle / _global.PI2; var _local16 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local16 * Math.cos(_local17)) / recoilTimer, (_local16 * Math.sin(_local17)) / recoilTimer); } super.oEF(); var _local12 = 0; var _local15 = 150; var _local11 = 0; var _local14 = 15; var _local10 = (_local14 - _local11) / (_local15 - _local12); var _local13 = _local11 - (_local10 * _local12); var _local9 = (_local10 * Math.abs(_parent._xmouse - x)) + _local13; if ((x <= 130) || (x >= 420)) { _local9 = 0; } if (_parent._xmouse < x) { _local9 = -_local9; } if (cur_rot > _local9) { cur_rot = cur_rot - 2; if (cur_rot < _local9) { cur_rot = _local9; } } else if (cur_rot < _local9) { cur_rot = cur_rot + 2; if (cur_rot > _local9) { cur_rot = _local9; } } base._rotation = cur_rot; gunHolder._rotation = 0; var _local19 = cannons[0]._rotation; cannons[0]._rotation = base._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.userControlled) { if (autoFire) { if (bang(1)) { viewWeapons(); recoilAngle = _local19 + 90; recoilTimer = 0; _global.rezults.shots++; } if (cannons[0].changeGun(1)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } cannons[0].changeGun(0); } } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local5 = cannons[0].gunZ[_local7]; if (_local5.reload) { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime); } else { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime); } if (_local6 > 100) { var _local6 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local6 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local6 / 2)); } _local7++; } } function check() { super.check(); } function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del) { super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(cannons[0].gunZ.length - 1); } function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del) { super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(cannons[0].gunZ.length - 1); } function viewWeapons() { base.gunz._visible = cannons[0].gunZ[0].amount > 0; base.rocketz._visible = cannons[0].gunZ[1].amount > 0; } function showWeapon(n) { var _local3 = cannons[0].gunZ[n]; _root.lbar["w" + n].gotoAndStop((("on" + (_local3.doubleDamage ? "dbl" : "")) + (_local3.nuke ? "nuke" : "")) + (_local3.triple ? "tri" : "")); } function onMouseDown() { if (_global.userControlled) { autoFire = true; } } function onMouseUp() { if (_global.userControlled) { autoFire = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(1); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function showShield() { _root.gui.shield.text = shield; } function changeShield(delta) { shield = shield + delta; if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } var _local5 = delta; if (delta < 0) { if (shield > 0) { changeShield(-1); showShield(); _local5 = delta * _global.envS.shieldArmorFactor; } _global.comboNumber = 0; _global.actualComboNumber = 0; _global.comboTimer = -100000; _global.comboFactor = 1; _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; } super.changeArmor(_local5); } function destroy() { _global.gameOver = true; super.destroy(true); } function applyBonus(type, obj, mc) { startBlink("takebonus"); switch (type) { case "speed" : _global.sound.play("upgrade", x); baseSpeedX = startBaseSpeedX * 2; baseSpeedY = startBaseSpeedY * 2; _root.gui.speed.gotoAndStop(2); break; case "miniHealth" : _global.sound.play("health", x); changeArmor(startArmor / 2); showArmor(); break; case "fullHealth" : _global.sound.play("health", x); changeArmor(startArmor); showArmor(); break; case "weaponAdder" : _global.sound.play("upgrade", x); cannons[0].gunZ[0].multiple = cannons[0].gunZ[0].multiple + 2; if (cannons[0].gunZ[0].multiple > 5) { cannons[0].gunZ[0].multiple = 5; } showWeapon(0); _root.gui.adder.gotoAndStop(cannons[0].gunZ[0].multiple); break; case "double" : _global.sound.play("upgrade", x); cannons[0].gunZ[0].nuke = true; cannons[0].gunZ[0].doubleDamage = true; cannons[0].gunZ[0].bulletType = "playerShoot2"; showWeapon(0); _root.gui.double.gotoAndStop(2); break; case "fireRate" : _global.sound.play("upgrade", x); var _local5 = 0; while (_local5 < cannons.length) { var _local4 = 0; while (_local4 < cannons[_local5].gunZ.length) { cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 2; cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 2; _local4++; } _local5++; } _root.gui.fireRate.gotoAndStop(2); showWeapon(0); break; case "points" : _global.sound.play("cash", x); var _local7 = (_global.noSet(obj.param_score) ? 500 : (obj.param_score)); mc.ins.tf.text = "$ " + _local7; _global.levelScore = _global.levelScore + _local7; break; case "reaction" : _global.sound.play("upgrade", x); speedFactorFlag = true; speedFactorEnd = _global.levelTimeF + obj.param_time; XspeedFactor = obj.param_valX; YspeedFactor = obj.param_valY; _root.gui.reaction._visible = true; break; case "nitro" : _global.sound.play("upgrade", x); screenSpeedFlag = true; screenspeedEnd = _global.levelTimeF + obj.param_time; _global.screenFastSpeed = obj.param_fast; _global.screenSlowSpeed = obj.param_slow; _root.gui.nitro._visible = true; _root.gui.speed_down._visible = false; break; case "bullets" : _global.sound.play("upgrade", x); cannons[0].gunZ[0].amount = cannons[0].gunZ[0].amount + 50; viewWeapons(); break; case "rockets" : _global.sound.play("upgrade", x); cannons[0].gunZ[1].amount = cannons[0].gunZ[1].amount + 20; viewWeapons(); break; case "shield" : _global.sound.play("upgrade", x); changeShield(3); showShield(); break; case "addLevelTime" : _global.sound.play("upgrade", x); _global.maxLevelTime = _global.maxLevelTime + obj.param_time; } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var XspeedFactor = 0; var YspeedFactor = 0; var XspeedFactor_orig = 0; var YspeedFactor_orig = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; var speedFactorFlag = false; var speedFactorEnd = 0; var screenSpeedFlag = false; var screenspeedEnd = 0; var cur_rot = 0; var auto_repair_used = false; }
Symbol 1005 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local6 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local6); _local4.onSoundComplete = scomplete; var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local7; col.push(_local7); _local8++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } if (_global.noSet(priority)) { priority = false; } if (_global.noSet(num)) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local12 = false; var _local6 = -1; var _local5 = 0; var _local7 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) { col[_local3].free = true; _local6 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local7 = _local3; } } _local3++; } if (_local6 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")"); } _local6 = _local7; col[_local6].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local6 != -1) { var _local8 = col[_local6]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (!_global.noSet(xpos)) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local3 = 0; while (_local3 < arrayLength) { if (!_global.noSet(col[_local3].target)) { col[_local3].snd.setPan(calcPan(col[_local3].target._x)); } _local3++; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 1006 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var _y, bg1, bg2; function bgClass () { super(); } function check() { if ((bg1._y + _y) > 400) { bg1._y = bg1._y - 1600; } if ((bg2._y + _y) > 400) { bg2._y = bg2._y - 1600; } } function oEF() { super.oEF(); } }
Symbol 623 Button
on (press) { _global.language_pre = "pt"; _root.nextFrame(); }
Symbol 625 Button
on (press) { _global.language_pre = "ru"; _root.nextFrame(); }
Symbol 627 Button
on (press) { _global.language_pre = "de"; _root.nextFrame(); }
Symbol 629 Button
on (press) { _global.language_pre = "fr"; _root.nextFrame(); }
Symbol 631 Button
on (press) { _global.language_pre = "es"; _root.nextFrame(); }
Symbol 633 Button
on (press) { _global.language_pre = "en"; _root.nextFrame(); }
Symbol 635 MovieClip [#soundz] Frame 1
#initclip 67 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 643 Button
on (release) { _root.noNewGame = false; _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 648 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 653 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 657 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 659 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 660 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 660 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 663 MovieClip Frame 1
_visible = false;
Symbol 663 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 663 MovieClip Frame 7
gotoAndStop (1);
Symbol 663 MovieClip Frame 12
gotoAndStop (1);
Symbol 668 Button
on (release) { setPlayerSettings(); _global.sound.play("menu"); _root.gotoAndStop("menu"); }
Instance of Symbol 3 MovieClip in Symbol 671 MovieClip Frame 1
onClipEvent (enterFrame) { max_scroll_speed = 12; min_scroll_speed = 6; if (scroll_speed == undefined) { scroll_speed = 8; } if (start_frame == undefined) { start_frame = 0; this._parent.car1._y = -300; this._parent.car2._y = -500; this._parent.city1._y = 800; this._parent.city1._x = 0; this._parent.city2._x = 0; this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5; this._parent.city3._x = 0; this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98; this._parent.light_cross._x = 0; this._parent.light_cross._y = this._parent.city3._y; } start_frame++; if (start_frame < 110) { return(undefined); } if ((start_frame > 130) && (start_frame < 190)) { this._parent.message_string.text = "Steer the car with your mouse."; } else if ((start_frame > 191) && (start_frame <= 200)) { this._parent.message_string.text = "Control speed by moving the car to the top or bottom of the screen."; } else if ((start_frame > 200) && (start_frame < 250)) { scroll_speed = scroll_speed + (scroll_speed * 0.25); } else if ((start_frame > 250) && (start_frame < 290)) { scroll_speed = scroll_speed - (scroll_speed * 0.25); } else if ((start_frame > 300) && (start_frame < 320)) { scroll_speed = scroll_speed + (scroll_speed * 0.125); if (scroll_speed > 10) { scroll_speed = 10; } } else if ((start_frame > 320) && (start_frame < 480)) { this._parent.message_string.text = "Ram your enemies\u2019 cars! Smash them against the sides of the road and into each other!"; } else if (start_frame > 480) { this._parent.message_string.text = "Try to eliminate as many enemies as possible. Each one gets you money that you can spend in the car workshop!"; } if (start_frame == 490) { this._parent.car1._y = -300; this._parent.car2._y = -500; } if (scroll_speed > max_scroll_speed) { scroll_speed = max_scroll_speed; } if (scroll_speed < min_scroll_speed) { scroll_speed = min_scroll_speed; } this._parent.city1._y = this._parent.city1._y + scroll_speed; this._parent.city2._y = this._parent.city2._y + scroll_speed; this._parent.city3._y = this._parent.city3._y + scroll_speed; this._parent.light_cross._y = this._parent.light_cross._y + scroll_speed; this._parent.car1._y = this._parent.car1._y + (scroll_speed - 2); this._parent.car2._y = this._parent.car2._y + (scroll_speed - 3); if (this._parent.city1._y > 1500) { this._parent.city1._y = (this._parent.city3._y - (this._parent.city1._height / 2)) + 98; } if (this._parent.city2._y > 1500) { this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5; } if (this._parent.city3._y > 1500) { this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98; this._parent.light_cross._y = this._parent.city3._y; } }
Symbol 671 MovieClip Frame 675
stop();
Symbol 686 MovieClip Frame 1
overHeat.stop();
Symbol 709 MovieClip Frame 1
stop();
Symbol 709 MovieClip Frame 2
stop();
Symbol 709 MovieClip Frame 3
stop();
Symbol 711 MovieClip Frame 1
_x = 0; _y = 0; delete _global.selectedPlane;
Symbol 938 MovieClip [#BGfull] Frame 1
#initclip 68 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 955 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 956 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 960 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS["textZ_" + language_pre]; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;
Symbol 965 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("game"); } else if (!flag) { _root.endGameOutput(); } else { openSite(); _root.gotoAndStop("menu"); } }
Symbol 967 MovieClip Frame 1
stop();
Symbol 974 MovieClip Frame 1
_x = 275; _y = 200;

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:3 209 363 368 373 378 382 387 391 395 399 403 425 492 494 495 506 528 529 538 596 604 614
Symbol 3 MovieClipUses:2Used by:4 82 83 84 85 104 106 128 209 352 363 368 373 378 382 395 399 403 488 492 495 506 525 528 529 533 538 583 595 596 604 606 614 635 671 709 938
Symbol 4 MovieClipUses:3Used by:10 134 197 215 227 232 237 253
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:7
Symbol 7 MovieClipUses:6Used by:10
Symbol 8 ShapeTweeningUsed by:10
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip [bonus_addLevelTime]Uses:4 7 8 9Used by:Timeline
Symbol 11 GraphicUsed by:Timeline
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Symbol 13 GraphicUsed by:17
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:17
Symbol 16 GraphicUsed by:17
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Symbol 18 FontUsed by:19
Symbol 19 EditableTextUses:18Used by:Timeline
Symbol 20 GraphicUsed by:21
Symbol 21 ButtonUses:20 12Used by:Timeline
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Symbol 24 GraphicUsed by:27
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:27
Symbol 27 MovieClipUses:23 24 26Used by:Timeline
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:30
Symbol 30 MovieClipUses:29Used by:Timeline
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:81
Symbol 33 ShapeTweeningUsed by:36
Symbol 34 ShapeTweeningUsed by:36
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:33 34 35Used by:81
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:81
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:81
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:81
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:81
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:81
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:81
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:81
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:81
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:81
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:81
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:81
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:81
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:81
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:81
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:81
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Symbol 68 GraphicUses:67Used by:81
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Symbol 70 GraphicUses:69Used by:81
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:81
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:81
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:81
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:81
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:81
Symbol 81 MovieClip [explode]Uses:32 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80Used by:525 595 671  Timeline
Symbol 82 MovieClip [player]Uses:3Used by:938  Timeline
Symbol 83 MovieClip [enemy]Uses:3Used by:Timeline
Symbol 84 MovieClip [bullet]Uses:3Used by:Timeline
Symbol 85 MovieClip [queue]Uses:3Used by:Timeline
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:93
Symbol 88 ShapeTweeningUsed by:92
Symbol 89 ShapeTweeningUsed by:92
Symbol 90 ShapeTweeningUsed by:92
Symbol 91 GraphicUsed by:92 144
Symbol 92 MovieClipUses:88 89 90 91Used by:93  Timeline
Symbol 93 MovieClip [userSplash]Uses:87 92Used by:Timeline
Symbol 94 GraphicUsed by:105
Symbol 95 GraphicUsed by:104
Symbol 96 GraphicUsed by:104
Symbol 97 GraphicUsed by:104
Symbol 98 ShapeTweeningUsed by:104
Symbol 99 ShapeTweeningUsed by:104
Symbol 100 GraphicUsed by:104 358 503
Symbol 101 GraphicUsed by:104
Symbol 102 GraphicUsed by:104
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:3 95 96 97 98 99 100 101 102 103Used by:105 108 109 110 111 113 129 145 146 147 152 209 248 403 437 486 495 506 538 586 604 606 609 614
Symbol 105 MovieClip [playerShoot2]Uses:94 104Used by:Timeline
Symbol 106 MovieClip [empty_base]Uses:3Used by:Timeline
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClip [shoot]Uses:107 104Used by:Timeline
Symbol 109 MovieClip [gun_1]Uses:104Used by:Timeline
Symbol 110 MovieClip [gun_2]Uses:104Used by:Timeline
Symbol 111 MovieClip [gun_3]Uses:104Used by:Timeline
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClip [playerShoot]Uses:112 104Used by:Timeline
Symbol 114 Sound [s_mine_shoot]Used by:128
Symbol 115 Sound [s_rocket2]Used by:128
Symbol 116 Sound [s_rocket]Used by:128
Symbol 117 Sound [eexplode]Used by:128
Symbol 118 Sound [upgrade]Used by:128
Symbol 119 Sound [health]Used by:128
Symbol 120 Sound [s_playerShoot]Used by:128
Symbol 121 Sound [coll]Used by:128
Symbol 122 Sound [cash]Used by:128
Symbol 123 Sound [menu]Used by:128
Symbol 124 Sound [playerHit]Used by:128
Symbol 125 Sound [human_death1]Used by:128
Symbol 126 Sound [human_death2]Used by:128
Symbol 127 Sound [human_death3]Used by:128
Symbol 128 MovieClipUses:3 114 115 116 117 118 119 120 121 122 123 124 125 126 127Used by:Timeline
Symbol 129 MovieClip [torpedoe]Uses:104Used by:Timeline
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:134
Symbol 132 ShapeTweeningUsed by:134
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClip [bonus_miniHealth]Uses:4 131 132 133Used by:Timeline
Symbol 135 ShapeTweeningUsed by:144
Symbol 136 ShapeTweeningUsed by:144
Symbol 137 ShapeTweeningUsed by:144
Symbol 138 ShapeTweeningUsed by:144
Symbol 139 ShapeTweeningUsed by:144
Symbol 140 ShapeTweeningUsed by:144
Symbol 141 ShapeTweeningUsed by:144
Symbol 142 GraphicUsed by:144
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClip [boul]Uses:135 136 137 138 139 140 91 141 142 143Used by:Timeline
Symbol 145 MovieClip [player_gun_3]Uses:104Used by:Timeline
Symbol 146 MovieClip [player_gun_1]Uses:104Used by:Timeline
Symbol 147 MovieClip [player_gun_2]Uses:104Used by:Timeline
Symbol 148 ShapeTweeningUsed by:152
Symbol 149 GraphicUsed by:152
Symbol 150 ShapeTweeningUsed by:152
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClip [rocket2]Uses:148 149 104 150 151Used by:Timeline
Symbol 153 FontUsed by:154 157 160 163 166 169 172 175 178 189 198 216 219 238 241 254 257 521 524 531 532 544 545 551 552 556 557 561 562 566 567 569 590 594 617 670 694 697 700
Symbol 154 TextUses:153Used by:155
Symbol 155 MovieClipUses:154Used by:156
Symbol 156 MovieClip [bonus_anim_miniHealth]Uses:155Used by:Timeline
Symbol 157 EditableTextUses:153Used by:158
Symbol 158 MovieClipUses:157Used by:159
Symbol 159 MovieClip [score_ind]Uses:158Used by:Timeline
Symbol 160 EditableTextUses:153Used by:161
Symbol 161 MovieClipUses:160Used by:162
Symbol 162 MovieClip [bonus_anim_2x]Uses:161Used by:Timeline
Symbol 163 EditableTextUses:153Used by:164
Symbol 164 MovieClipUses:163Used by:165
Symbol 165 MovieClip [bonus_anim_3x]Uses:164Used by:Timeline
Symbol 166 EditableTextUses:153Used by:167
Symbol 167 MovieClipUses:166Used by:168
Symbol 168 MovieClip [bonus_anim_4x]Uses:167Used by:Timeline
Symbol 169 EditableTextUses:153Used by:170
Symbol 170 MovieClipUses:169Used by:171
Symbol 171 MovieClip [bonus_anim_5x]Uses:170Used by:Timeline
Symbol 172 EditableTextUses:153Used by:173
Symbol 173 MovieClipUses:172Used by:174
Symbol 174 MovieClip [bonus_anim_6x]Uses:173Used by:Timeline
Symbol 175 EditableTextUses:153Used by:176
Symbol 176 MovieClipUses:175Used by:177
Symbol 177 MovieClip [bonus_anim_7x]Uses:176Used by:Timeline
Symbol 178 EditableTextUses:153Used by:179
Symbol 179 MovieClipUses:178Used by:180
Symbol 180 MovieClip [bonus_anim_8x]Uses:179Used by:Timeline
Symbol 181 ShapeTweeningUsed by:184
Symbol 182 ShapeTweeningUsed by:184
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClip [story1]Uses:181 182 183Used by:Timeline
Symbol 185 ShapeTweeningUsed by:188
Symbol 186 ShapeTweeningUsed by:188
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClip [story2]Uses:185 186 187Used by:Timeline
Symbol 189 EditableTextUses:153Used by:190
Symbol 190 MovieClipUses:189Used by:191
Symbol 191 MovieClip [score_overrun_ind]Uses:190Used by:Timeline
Symbol 192 BitmapUsed by:193
Symbol 193 GraphicUses:192Used by:194
Symbol 194 MovieClipUses:193Used by:197
Symbol 195 ShapeTweeningUsed by:197
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClip [bonus_points]Uses:4 194 195 196Used by:Timeline
Symbol 198 EditableTextUses:153Used by:199
Symbol 199 MovieClipUses:198Used by:200
Symbol 200 MovieClip [bonus_anim_points]Uses:199Used by:Timeline
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Symbol 202 BitmapUsed by:203 507
Symbol 203 GraphicUses:202Used by:204
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Symbol 205 MovieClipUsed by:209
Symbol 206 BitmapUsed by:207 435 505 585 605 615
Symbol 207 GraphicUses:206Used by:208
Symbol 208 MovieClipUses:207Used by:209
Symbol 209 MovieClip [player_car1]Uses:201 204 104 2 3 205 208Used by:Timeline
Symbol 210 BitmapUsed by:211
Symbol 211 GraphicUses:210Used by:212
Symbol 212 MovieClipUses:211Used by:215
Symbol 213 ShapeTweeningUsed by:215
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClip [bonus_reaction]Uses:4 212 213 214Used by:Timeline
Symbol 216 TextUses:153Used by:217
Symbol 217 MovieClipUses:216Used by:218
Symbol 218 MovieClip [bonus_anim_reaction]Uses:217Used by:Timeline
Symbol 219 TextUses:153Used by:220
Symbol 220 MovieClipUses:219Used by:221
Symbol 221 MovieClip [bonus_anim_nitro]Uses:220Used by:Timeline
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:222Used by:224
Symbol 224 MovieClipUses:223Used by:227
Symbol 225 ShapeTweeningUsed by:227
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClip [bonus_nitro]Uses:4 224 225 226Used by:Timeline
Symbol 228 BitmapUsed by:229 696
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Symbol 936 GraphicUsed by:937
Symbol 937 MovieClipUses:713 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936Used by:938
Symbol 938 MovieClip [#BGfull]Uses:712 3 82 937Used by:Timeline
Symbol 939 GraphicUsed by:940
Symbol 940 MovieClipUses:939Used by:Timeline
Symbol 941 GraphicUsed by:942
Symbol 942 MovieClipUses:941Used by:Timeline
Symbol 943 BitmapUsed by:944
Symbol 944 GraphicUses:943Used by:945
Symbol 945 MovieClipUses:944Used by:946
Symbol 946 MovieClipUses:12 945Used by:Timeline
Symbol 947 EditableTextUses:714Used by:Timeline
Symbol 948 GraphicUsed by:952
Symbol 949 GraphicUsed by:950
Symbol 950 MovieClipUses:949Used by:952
Symbol 951 GraphicUsed by:952
Symbol 952 MovieClipUses:948 950 951Used by:Timeline
Symbol 953 BitmapUsed by:954
Symbol 954 GraphicUses:953Used by:960 974
Symbol 955 ButtonUses:511 513 514Used by:960
Symbol 956 ButtonUses:665 667Used by:960
Symbol 957 FontUsed by:958 959 966 968 969 970 971 972 973
Symbol 958 EditableTextUses:957Used by:960
Symbol 959 EditableTextUses:957Used by:960
Symbol 960 MovieClipUses:954 955 956 958 959Used by:Timeline
Symbol 961 BitmapUsed by:962
Symbol 962 GraphicUses:961Used by:965
Symbol 963 BitmapUsed by:964
Symbol 964 GraphicUses:963Used by:965
Symbol 965 ButtonUses:962 964Used by:974
Symbol 966 EditableTextUses:957Used by:967
Symbol 967 MovieClipUses:966Used by:974
Symbol 968 EditableTextUses:957Used by:974
Symbol 969 EditableTextUses:957Used by:974
Symbol 970 EditableTextUses:957Used by:974
Symbol 971 EditableTextUses:957Used by:974
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Symbol 973 EditableTextUses:957Used by:974
Symbol 974 MovieClipUses:954 965 967 968 969 970 971 972 973Used by:Timeline
Symbol 975 GraphicUsed by:977
Symbol 976 EditableTextUses:714Used by:977
Symbol 977 MovieClipUses:975 976Used by:Timeline
Symbol 978 EditableTextUses:714Used by:Timeline
Symbol 979 GraphicUsed by:993
Symbol 980 FontUsed by:981 982 983 984 985 986 987 988 989 990 991 992
Symbol 981 TextUses:980Used by:993
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Symbol 993 MovieClipUses:979 981 982 983 984 985 986 987 988 989 990 991 992Used by:Timeline

Instance Names

"error"Frame 2Symbol 19 EditableText
"blow"Frame 5Symbol 92 MovieClip
"blow"Frame 5Symbol 144 MovieClip [boul]
"soundz"Frame 7Symbol 635 MovieClip [#soundz]
"btn_sound"Frame 8Symbol 660 MovieClip
"soundStarter"Frame 8Symbol 663 MovieClip
"gui"Frame 10Symbol 710 MovieClip
"wnd"Frame 11Symbol 711 MovieClip
"bg"Frame 12Symbol 938 MovieClip [#BGfull]
"fastZone"Frame 12Symbol 940 MovieClip
"slowZone"Frame 12Symbol 942 MovieClip
"allProgress"Frame 12Symbol 946 MovieClip
"tfTimer"Frame 12Symbol 947 EditableText
"bossBar"Frame 12Symbol 952 MovieClip
"wndPause"Frame 12Symbol 960 MovieClip
"wndComplete"Frame 12Symbol 974 MovieClip
"textBar1"Frame 12Symbol 977 MovieClip
"textBar2"Frame 12Symbol 977 MovieClip
"textBar3"Frame 12Symbol 977 MovieClip
"tfTimerF"Frame 12Symbol 978 EditableText
"bottomRuler"Frame 12Symbol 993 MovieClip
"ins2"Symbol 10 MovieClip [bonus_addLevelTime] Frame 1Symbol 7 MovieClip
"ins1"Symbol 10 MovieClip [bonus_addLevelTime] Frame 1Symbol 7 MovieClip
"ins1"Symbol 10 MovieClip [bonus_addLevelTime] Frame 11Symbol 7 MovieClip
"tf"Symbol 27 MovieClip Frame 1Symbol 23 EditableText
"bar"Symbol 27 MovieClip Frame 1Symbol 26 MovieClip
"spl"Symbol 93 MovieClip [userSplash] Frame 1Symbol 87 MovieClip
"blow"Symbol 93 MovieClip [userSplash] Frame 1Symbol 92 MovieClip
"p1"Symbol 105 MovieClip [playerShoot2] Frame 1Symbol 104 MovieClip
"p2"Symbol 105 MovieClip [playerShoot2] Frame 1Symbol 104 MovieClip
"head"Symbol 106 MovieClip [empty_base] Frame 1Symbol 3 MovieClip
"p1"Symbol 108 MovieClip [shoot] Frame 1Symbol 104 MovieClip
"p2"Symbol 108 MovieClip [shoot] Frame 1Symbol 104 MovieClip
"shoot1"Symbol 109 MovieClip [gun_1] Frame 1Symbol 104 MovieClip
"shoot1"Symbol 110 MovieClip [gun_2] Frame 1Symbol 104 MovieClip
"shoot2"Symbol 110 MovieClip [gun_2] Frame 1Symbol 104 MovieClip
"shoot1"Symbol 111 MovieClip [gun_3] Frame 1Symbol 104 MovieClip
"shoot2"Symbol 111 MovieClip [gun_3] Frame 1Symbol 104 MovieClip
"shoot3"Symbol 111 MovieClip [gun_3] Frame 1Symbol 104 MovieClip
"p1"Symbol 113 MovieClip [playerShoot] Frame 1Symbol 104 MovieClip
"p2"Symbol 113 MovieClip [playerShoot] Frame 1Symbol 104 MovieClip
"p1"Symbol 129 MovieClip [torpedoe] Frame 1Symbol 104 MovieClip
"p2"Symbol 129 MovieClip [torpedoe] Frame 1Symbol 104 MovieClip
"shoot1"Symbol 145 MovieClip [player_gun_3] Frame 1Symbol 104 MovieClip
"shoot2"Symbol 145 MovieClip [player_gun_3] Frame 1Symbol 104 MovieClip
"shoot3"Symbol 145 MovieClip [player_gun_3] Frame 1Symbol 104 MovieClip
"shoot4"Symbol 145 MovieClip [player_gun_3] Frame 1Symbol 104 MovieClip
"shoot1"Symbol 146 MovieClip [player_gun_1] Frame 1Symbol 104 MovieClip
"shoot2"Symbol 146 MovieClip [player_gun_1] Frame 1Symbol 104 MovieClip
"shoot2"Symbol 147 MovieClip [player_gun_2] Frame 1Symbol 104 MovieClip
"shoot3"Symbol 147 MovieClip [player_gun_2] Frame 1Symbol 104 MovieClip
"shoot1"Symbol 147 MovieClip [player_gun_2] Frame 1Symbol 104 MovieClip
"p1"Symbol 152 MovieClip [rocket2] Frame 1Symbol 104 MovieClip
"p2"Symbol 152 MovieClip [rocket2] Frame 1Symbol 104 MovieClip
"tf"Symbol 158 MovieClip Frame 1Symbol 157 EditableText
"ins"Symbol 159 MovieClip [score_ind] Frame 1Symbol 158 MovieClip
"tf"Symbol 161 MovieClip Frame 1Symbol 160 EditableText
"ins"Symbol 162 MovieClip [bonus_anim_2x] Frame 1Symbol 161 MovieClip
"tf"Symbol 164 MovieClip Frame 1Symbol 163 EditableText
"ins"Symbol 165 MovieClip [bonus_anim_3x] Frame 1Symbol 164 MovieClip
"tf"Symbol 167 MovieClip Frame 1Symbol 166 EditableText
"ins"Symbol 168 MovieClip [bonus_anim_4x] Frame 1Symbol 167 MovieClip
"tf"Symbol 170 MovieClip Frame 1Symbol 169 EditableText
"ins"Symbol 171 MovieClip [bonus_anim_5x] Frame 1Symbol 170 MovieClip
"tf"Symbol 173 MovieClip Frame 1Symbol 172 EditableText
"ins"Symbol 174 MovieClip [bonus_anim_6x] Frame 1Symbol 173 MovieClip
"tf"Symbol 176 MovieClip Frame 1Symbol 175 EditableText
"ins"Symbol 177 MovieClip [bonus_anim_7x] Frame 1Symbol 176 MovieClip
"tf"Symbol 179 MovieClip Frame 1Symbol 178 EditableText
"ins"Symbol 180 MovieClip [bonus_anim_8x] Frame 1Symbol 179 MovieClip
"tf"Symbol 190 MovieClip Frame 1Symbol 189 EditableText
"ins"Symbol 191 MovieClip [score_overrun_ind] Frame 1Symbol 190 MovieClip
"ins2"Symbol 197 MovieClip [bonus_points] Frame 1Symbol 194 MovieClip
"ins1"Symbol 197 MovieClip [bonus_points] Frame 1Symbol 194 MovieClip
"ins1"Symbol 197 MovieClip [bonus_points] Frame 11Symbol 194 MovieClip
"tf"Symbol 199 MovieClip Frame 1Symbol 198 EditableText
"ins"Symbol 200 MovieClip [bonus_anim_points] Frame 1Symbol 199 MovieClip
"body"Symbol 209 MovieClip [player_car1] Frame 1Symbol 201 MovieClip
"head"Symbol 209 MovieClip [player_car1] Frame 1Symbol 104 MovieClip
"ex1"Symbol 209 MovieClip [player_car1] Frame 1Symbol 2 MovieClip
"p0"Symbol 209 MovieClip [player_car1] Frame 1Symbol 3 MovieClip
"p1"Symbol 209 MovieClip [player_car1] Frame 1Symbol 3 MovieClip
"p5"Symbol 209 MovieClip [player_car1] Frame 1Symbol 3 MovieClip
"p4"Symbol 209 MovieClip [player_car1] Frame 1Symbol 3 MovieClip
"p3"Symbol 209 MovieClip [player_car1] Frame 1Symbol 3 MovieClip
"p2"Symbol 209 MovieClip [player_car1] Frame 1Symbol 3 MovieClip
"rocketz"Symbol 209 MovieClip [player_car1] Frame 1Symbol 205 MovieClip
"gunz"Symbol 209 MovieClip [player_car1] Frame 1Symbol 208 MovieClip
"ins2"Symbol 215 MovieClip [bonus_reaction] Frame 1Symbol 212 MovieClip
"ins1"Symbol 215 MovieClip [bonus_reaction] Frame 1Symbol 212 MovieClip
"ins1"Symbol 215 MovieClip [bonus_reaction] Frame 11Symbol 212 MovieClip
"ins2"Symbol 227 MovieClip [bonus_nitro] Frame 1Symbol 224 MovieClip
"ins1"Symbol 227 MovieClip [bonus_nitro] Frame 1Symbol 224 MovieClip
"ins1"Symbol 227 MovieClip [bonus_nitro] Frame 11Symbol 224 MovieClip
"p1"Symbol 248 MovieClip [rocket] Frame 1Symbol 104 MovieClip
"p2"Symbol 248 MovieClip [rocket] Frame 1Symbol 104 MovieClip
"ins"Symbol 259 MovieClip [bonus_anim_addLevelTime] Frame 1Symbol 258 MovieClip
"body"Symbol 263 MovieClip [soundObject] Frame 1Symbol 260 MovieClip
"body"Symbol 268 MovieClip [gameFinish] Frame 1Symbol 264 MovieClip
"klop"Symbol 352 MovieClip [up_to_down] Frame 1Symbol 3 MovieClip
"head"Symbol 363 MovieClip [civil_car_gray] Frame 1Symbol 358 MovieClip
"ex1"Symbol 363 MovieClip [civil_car_gray] Frame 1Symbol 2 MovieClip
"body"Symbol 363 MovieClip [civil_car_gray] Frame 1Symbol 359 MovieClip
"head"Symbol 368 MovieClip [civil_car_green] Frame 1Symbol 358 MovieClip
"ex1"Symbol 368 MovieClip [civil_car_green] Frame 1Symbol 2 MovieClip
"body"Symbol 368 MovieClip [civil_car_green] Frame 1Symbol 364 MovieClip
"head"Symbol 373 MovieClip [civil_car_red] Frame 1Symbol 358 MovieClip
"ex1"Symbol 373 MovieClip [civil_car_red] Frame 1Symbol 2 MovieClip
"body"Symbol 373 MovieClip [civil_car_red] Frame 1Symbol 369 MovieClip
"head"Symbol 378 MovieClip [truck_1] Frame 1Symbol 358 MovieClip
"ex1"Symbol 378 MovieClip [truck_1] Frame 1Symbol 2 MovieClip
"ex2"Symbol 378 MovieClip [truck_1] Frame 1Symbol 2 MovieClip
"body"Symbol 378 MovieClip [truck_1] Frame 1Symbol 374 MovieClip
"head"Symbol 382 MovieClip [truck_2] Frame 1Symbol 358 MovieClip
"ex1"Symbol 382 MovieClip [truck_2] Frame 1Symbol 2 MovieClip
"ex2"Symbol 382 MovieClip [truck_2] Frame 1Symbol 2 MovieClip
"body"Symbol 382 MovieClip [truck_2] Frame 1Symbol 374 MovieClip
"head"Symbol 387 MovieClip [trailer_box] Frame 1Symbol 358 MovieClip
"ex1"Symbol 387 MovieClip [trailer_box] Frame 1Symbol 2 MovieClip
"ex2"Symbol 387 MovieClip [trailer_box] Frame 1Symbol 2 MovieClip
"ex3"Symbol 387 MovieClip [trailer_box] Frame 1Symbol 2 MovieClip
"body"Symbol 387 MovieClip [trailer_box] Frame 1Symbol 383 MovieClip
"head"Symbol 391 MovieClip [trailer_gas] Frame 1Symbol 358 MovieClip
"ex1"Symbol 391 MovieClip [trailer_gas] Frame 1Symbol 2 MovieClip
"ex2"Symbol 391 MovieClip [trailer_gas] Frame 1Symbol 2 MovieClip
"ex3"Symbol 391 MovieClip [trailer_gas] Frame 1Symbol 2 MovieClip
"body"Symbol 391 MovieClip [trailer_gas] Frame 1Symbol 383 MovieClip
"head"Symbol 395 MovieClip [police] Frame 1Symbol 358 MovieClip
"ex1"Symbol 395 MovieClip [police] Frame 1Symbol 2 MovieClip
"body"Symbol 395 MovieClip [police] Frame 1Symbol 364 MovieClip
"head"Symbol 399 MovieClip [taxi] Frame 1Symbol 358 MovieClip
"ex1"Symbol 399 MovieClip [taxi] Frame 1Symbol 2 MovieClip
"body"Symbol 399 MovieClip [taxi] Frame 1Symbol 359 MovieClip
"ex1"Symbol 403 MovieClip [jeep] Frame 1Symbol 2 MovieClip
"body"Symbol 403 MovieClip [jeep] Frame 1Symbol 359 MovieClip
"head"Symbol 403 MovieClip [jeep] Frame 1Symbol 104 MovieClip
"head"Symbol 425 MovieClip [police_heli] Frame 1Symbol 358 MovieClip
"head"Symbol 425 MovieClip [police_heli] Frame 1Symbol 358 MovieClip
"body"Symbol 425 MovieClip [police_heli] Frame 1Symbol 404 MovieClip
"ex1"Symbol 425 MovieClip [police_heli] Frame 1Symbol 2 MovieClip
"ex2"Symbol 425 MovieClip [police_heli] Frame 1Symbol 2 MovieClip
"body"Symbol 434 MovieClip [fence] Frame 1Symbol 430 MovieClip
"shoot1"Symbol 437 MovieClip [enemy_gun] Frame 1Symbol 104 MovieClip
"shoot2"Symbol 437 MovieClip [enemy_gun] Frame 1Symbol 104 MovieClip
"body"Symbol 458 MovieClip [human_white] Frame 1Symbol 438 MovieClip
"body"Symbol 476 MovieClip [human_red] Frame 1Symbol 438 MovieClip
"body"Symbol 478 MovieClip [human_red_stand] Frame 1Symbol 438 MovieClip
"body"Symbol 480 MovieClip [human_white_stand] Frame 1Symbol 438 MovieClip
"p1"Symbol 486 MovieClip [mine_shoot] Frame 1Symbol 104 MovieClip
"p2"Symbol 486 MovieClip [mine_shoot] Frame 1Symbol 104 MovieClip
"p3"Symbol 486 MovieClip [mine_shoot] Frame 1Symbol 104 MovieClip
"p4"Symbol 486 MovieClip [mine_shoot] Frame 1Symbol 104 MovieClip
"klop"Symbol 488 MovieClip [down_to_up] Frame 1Symbol 3 MovieClip
"head"Symbol 492 MovieClip [truck_1_with_gas] Frame 1Symbol 358 MovieClip
"ex1"Symbol 492 MovieClip [truck_1_with_gas] Frame 1Symbol 2 MovieClip
"ex2"Symbol 492 MovieClip [truck_1_with_gas] Frame 1Symbol 2 MovieClip
"ex3"Symbol 492 MovieClip [truck_1_with_gas] Frame 1Symbol 2 MovieClip
"body"Symbol 492 MovieClip [truck_1_with_gas] Frame 1Symbol 489 MovieClip
"body"Symbol 494 MovieClip [mine] Frame 1Symbol 493 MovieClip
"p1"Symbol 494 MovieClip [mine] Frame 2Symbol 2 MovieClip
"head"Symbol 495 MovieClip [racer1_lvl1] Frame 1Symbol 104 MovieClip
"ex1"Symbol 495 MovieClip [racer1_lvl1] Frame 1Symbol 2 MovieClip
"ex2"Symbol 495 MovieClip [racer1_lvl1] Frame 1Symbol 2 MovieClip
"ex3"Symbol 495 MovieClip [racer1_lvl1] Frame 1Symbol 2 MovieClip
"shoot2"Symbol 504 MovieClip [rocket_gun] Frame 1Symbol 503 MovieClip
"shoot1"Symbol 504 MovieClip [rocket_gun] Frame 1Symbol 503 MovieClip
"body"Symbol 506 MovieClip [red_truck_boss] Frame 1Symbol 374 MovieClip
"ex1"Symbol 506 MovieClip [red_truck_boss] Frame 1Symbol 2 MovieClip
"ex2"Symbol 506 MovieClip [red_truck_boss] Frame 1Symbol 2 MovieClip
"ex3"Symbol 506 MovieClip [red_truck_boss] Frame 1Symbol 2 MovieClip
"ex4"Symbol 506 MovieClip [red_truck_boss] Frame 1Symbol 2 MovieClip
"ex5"Symbol 506 MovieClip [red_truck_boss] Frame 1Symbol 2 MovieClip
"head"Symbol 506 MovieClip [red_truck_boss] Frame 1Symbol 104 MovieClip
"head2"Symbol 506 MovieClip [red_truck_boss] Frame 1Symbol 104 MovieClip
"head3"Symbol 506 MovieClip [red_truck_boss] Frame 1Symbol 104 MovieClip
"head4"Symbol 506 MovieClip [red_truck_boss] Frame 1Symbol 104 MovieClip
"head5"Symbol 506 MovieClip [red_truck_boss] Frame 1Symbol 104 MovieClip
"head6"Symbol 506 MovieClip [red_truck_boss] Frame 1Symbol 104 MovieClip
"city3"Symbol 525 MovieClip [start_movie] Frame 1Symbol 290 MovieClip [road4]
"city2"Symbol 525 MovieClip [start_movie] Frame 1Symbol 273 MovieClip [road1]
"city1"Symbol 525 MovieClip [start_movie] Frame 1Symbol 278 MovieClip [road2]
"car2"Symbol 525 MovieClip [start_movie] Frame 1Symbol 367 MovieClip
"car1"Symbol 525 MovieClip [start_movie] Frame 1Symbol 394 MovieClip
"light_cross"Symbol 525 MovieClip [start_movie] Frame 1Symbol 350 MovieClip [trafic1]
"message_string"Symbol 525 MovieClip [start_movie] Frame 131Symbol 518 EditableText
"body"Symbol 528 MovieClip [truck_2_with_box] Frame 1Symbol 489 MovieClip
"head"Symbol 528 MovieClip [truck_2_with_box] Frame 1Symbol 358 MovieClip
"ex1"Symbol 528 MovieClip [truck_2_with_box] Frame 1Symbol 2 MovieClip
"ex2"Symbol 528 MovieClip [truck_2_with_box] Frame 1Symbol 2 MovieClip
"ex3"Symbol 528 MovieClip [truck_2_with_box] Frame 1Symbol 2 MovieClip
"head"Symbol 529 MovieClip [truck_player] Frame 1Symbol 358 MovieClip
"ex1"Symbol 529 MovieClip [truck_player] Frame 1Symbol 2 MovieClip
"ex2"Symbol 529 MovieClip [truck_player] Frame 1Symbol 2 MovieClip
"body"Symbol 529 MovieClip [truck_player] Frame 1Symbol 374 MovieClip
"p7"Symbol 529 MovieClip [truck_player] Frame 1Symbol 3 MovieClip
"p8"Symbol 529 MovieClip [truck_player] Frame 1Symbol 3 MovieClip
"p9"Symbol 529 MovieClip [truck_player] Frame 1Symbol 3 MovieClip
"p0"Symbol 529 MovieClip [truck_player] Frame 1Symbol 3 MovieClip
"p1"Symbol 529 MovieClip [truck_player] Frame 1Symbol 3 MovieClip
"p2"Symbol 529 MovieClip [truck_player] Frame 1Symbol 3 MovieClip
"p3"Symbol 529 MovieClip [truck_player] Frame 1Symbol 3 MovieClip
"p4"Symbol 529 MovieClip [truck_player] Frame 1Symbol 3 MovieClip
"p5"Symbol 529 MovieClip [truck_player] Frame 1Symbol 3 MovieClip
"p6"Symbol 529 MovieClip [truck_player] Frame 1Symbol 3 MovieClip
"city3"Symbol 533 MovieClip [bonus_level_movie] Frame 1Symbol 290 MovieClip [road4]
"city2"Symbol 533 MovieClip [bonus_level_movie] Frame 1Symbol 273 MovieClip [road1]
"city1"Symbol 533 MovieClip [bonus_level_movie] Frame 1Symbol 278 MovieClip [road2]
"light_cross"Symbol 533 MovieClip [bonus_level_movie] Frame 1Symbol 350 MovieClip [trafic1]
"race_car"Symbol 533 MovieClip [bonus_level_movie] Frame 24Symbol 204 MovieClip
"message_string"Symbol 533 MovieClip [bonus_level_movie] Frame 130Symbol 530 EditableText
"light_cross"Symbol 533 MovieClip [bonus_level_movie] Frame 323Symbol 350 MovieClip [trafic1]
"message_string"Symbol 533 MovieClip [bonus_level_movie] Frame 323Symbol 531 EditableText
"body"Symbol 538 MovieClip [graider_boss] Frame 1Symbol 534 MovieClip
"head"Symbol 538 MovieClip [graider_boss] Frame 1Symbol 104 MovieClip
"ex1"Symbol 538 MovieClip [graider_boss] Frame 1Symbol 2 MovieClip
"ex2"Symbol 538 MovieClip [graider_boss] Frame 1Symbol 2 MovieClip
"ex3"Symbol 538 MovieClip [graider_boss] Frame 1Symbol 2 MovieClip
"ex4"Symbol 538 MovieClip [graider_boss] Frame 1Symbol 2 MovieClip
"ex5"Symbol 538 MovieClip [graider_boss] Frame 1Symbol 2 MovieClip
"ex6"Symbol 538 MovieClip [graider_boss] Frame 1Symbol 2 MovieClip
"body"Symbol 548 MovieClip Frame 1Symbol 541 MovieClip
"upgrade_name"Symbol 548 MovieClip Frame 1Symbol 544 EditableText
"upgrade_cost"Symbol 548 MovieClip Frame 1Symbol 545 EditableText
"body"Symbol 553 MovieClip Frame 1Symbol 541 MovieClip
"upgrade_name"Symbol 553 MovieClip Frame 1Symbol 551 EditableText
"upgrade_cost"Symbol 553 MovieClip Frame 1Symbol 552 EditableText
"body"Symbol 558 MovieClip Frame 1Symbol 541 MovieClip
"upgrade_name"Symbol 558 MovieClip Frame 1Symbol 556 EditableText
"upgrade_cost"Symbol 558 MovieClip Frame 1Symbol 557 EditableText
"body"Symbol 563 MovieClip Frame 1Symbol 541 MovieClip
"upgrade_name"Symbol 563 MovieClip Frame 1Symbol 561 EditableText
"upgrade_cost"Symbol 563 MovieClip Frame 1Symbol 562 EditableText
"body"Symbol 568 MovieClip Frame 1Symbol 541 MovieClip
"upgrade_name"Symbol 568 MovieClip Frame 1Symbol 566 EditableText
"upgrade_cost"Symbol 568 MovieClip Frame 1Symbol 567 EditableText
"string"Symbol 577 MovieClip Frame 1Symbol 576 EditableText
"button_speed"Symbol 583 MovieClip [shop] Frame 1Symbol 548 MovieClip
"button_handing"Symbol 583 MovieClip [shop] Frame 1Symbol 553 MovieClip
"button_armor"Symbol 583 MovieClip [shop] Frame 1Symbol 558 MovieClip
"button_spikes"Symbol 583 MovieClip [shop] Frame 1Symbol 563 MovieClip
"button_repair"Symbol 583 MovieClip [shop] Frame 1Symbol 568 MovieClip
"money"Symbol 583 MovieClip [shop] Frame 1Symbol 569 EditableText
"hand_star_1"Symbol 583 MovieClip [shop] Frame 1Symbol 574 MovieClip
"hand_star_2"Symbol 583 MovieClip [shop] Frame 1Symbol 574 MovieClip
"hand_star_3"Symbol 583 MovieClip [shop] Frame 1Symbol 574 MovieClip
"armor_star_1"Symbol 583 MovieClip [shop] Frame 1Symbol 574 MovieClip
"armor_star_2"Symbol 583 MovieClip [shop] Frame 1Symbol 574 MovieClip
"armor_star_3"Symbol 583 MovieClip [shop] Frame 1Symbol 574 MovieClip
"spike_star_1"Symbol 583 MovieClip [shop] Frame 1Symbol 574 MovieClip
"spike_star_2"Symbol 583 MovieClip [shop] Frame 1Symbol 574 MovieClip
"repair_star_1"Symbol 583 MovieClip [shop] Frame 1Symbol 574 MovieClip
"repair_star_2"Symbol 583 MovieClip [shop] Frame 1Symbol 574 MovieClip
"speed_star_1"Symbol 583 MovieClip [shop] Frame 1Symbol 574 MovieClip
"speed_star_2"Symbol 583 MovieClip [shop] Frame 1Symbol 574 MovieClip
"speed_star_3"Symbol 583 MovieClip [shop] Frame 1Symbol 574 MovieClip
"splash_help"Symbol 583 MovieClip [shop] Frame 1Symbol 577 MovieClip
"body"Symbol 586 MovieClip [human_white_guns] Frame 1Symbol 584 MovieClip
"head"Symbol 586 MovieClip [human_white_guns] Frame 1Symbol 104 MovieClip
"head2"Symbol 586 MovieClip [human_white_guns] Frame 1Symbol 104 MovieClip
"city3"Symbol 595 MovieClip [truck_boss_movie] Frame 1Symbol 290 MovieClip [road4]
"city2"Symbol 595 MovieClip [truck_boss_movie] Frame 1Symbol 273 MovieClip [road1]
"city1"Symbol 595 MovieClip [truck_boss_movie] Frame 1Symbol 278 MovieClip [road2]
"human_1"Symbol 595 MovieClip [truck_boss_movie] Frame 1Symbol 475 MovieClip
"human_2"Symbol 595 MovieClip [truck_boss_movie] Frame 1Symbol 455 MovieClip
"bandit_3"Symbol 595 MovieClip [truck_boss_movie] Frame 1Symbol 588 MovieClip
"light_cross"Symbol 595 MovieClip [truck_boss_movie] Frame 1Symbol 350 MovieClip [trafic1]
"blood_5"Symbol 595 MovieClip [truck_boss_movie] Frame 138Symbol 587 MovieClip [blood]
"blood_6"Symbol 595 MovieClip [truck_boss_movie] Frame 138Symbol 587 MovieClip [blood]
"blood_1"Symbol 595 MovieClip [truck_boss_movie] Frame 147Symbol 587 MovieClip [blood]
"blood_2"Symbol 595 MovieClip [truck_boss_movie] Frame 147Symbol 587 MovieClip [blood]
"blood_3"Symbol 595 MovieClip [truck_boss_movie] Frame 149Symbol 587 MovieClip [blood]
"blood_4"Symbol 595 MovieClip [truck_boss_movie] Frame 149Symbol 587 MovieClip [blood]
"body"Symbol 596 MovieClip [police_heli_AI] Frame 1Symbol 404 MovieClip
"head"Symbol 596 MovieClip [police_heli_AI] Frame 1Symbol 358 MovieClip
"ex1"Symbol 596 MovieClip [police_heli_AI] Frame 1Symbol 2 MovieClip
"ex2"Symbol 596 MovieClip [police_heli_AI] Frame 1Symbol 2 MovieClip
"body"Symbol 604 MovieClip [escavator_boss_hand] Frame 1Symbol 598 MovieClip
"hand"Symbol 604 MovieClip [escavator_boss_hand] Frame 1Symbol 603 MovieClip
"head"Symbol 604 MovieClip [escavator_boss_hand] Frame 1Symbol 104 MovieClip
"ex1"Symbol 604 MovieClip [escavator_boss_hand] Frame 1Symbol 2 MovieClip
"ex2"Symbol 604 MovieClip [escavator_boss_hand] Frame 1Symbol 2 MovieClip
"ex3"Symbol 604 MovieClip [escavator_boss_hand] Frame 1Symbol 2 MovieClip
"ex4"Symbol 604 MovieClip [escavator_boss_hand] Frame 1Symbol 2 MovieClip
"ex5"Symbol 604 MovieClip [escavator_boss_hand] Frame 1Symbol 2 MovieClip
"ex6"Symbol 604 MovieClip [escavator_boss_hand] Frame 1Symbol 2 MovieClip
"body"Symbol 606 MovieClip [player_human] Frame 1Symbol 584 MovieClip
"head"Symbol 606 MovieClip [player_human] Frame 1Symbol 104 MovieClip
"p0"Symbol 606 MovieClip [player_human] Frame 1Symbol 3 MovieClip
"p1"Symbol 606 MovieClip [player_human] Frame 1Symbol 3 MovieClip
"p3"Symbol 606 MovieClip [player_human] Frame 1Symbol 3 MovieClip
"p4"Symbol 606 MovieClip [player_human] Frame 1Symbol 3 MovieClip
"p5"Symbol 606 MovieClip [player_human] Frame 1Symbol 3 MovieClip
"p6"Symbol 606 MovieClip [player_human] Frame 1Symbol 3 MovieClip
"p7"Symbol 606 MovieClip [player_human] Frame 1Symbol 3 MovieClip
"p8"Symbol 606 MovieClip [player_human] Frame 1Symbol 3 MovieClip
"shoot1"Symbol 609 MovieClip [tank_gun] Frame 1Symbol 104 MovieClip
"body"Symbol 614 MovieClip [tank_boss] Frame 1Symbol 610 MovieClip
"head"Symbol 614 MovieClip [tank_boss] Frame 1Symbol 104 MovieClip
"ex1"Symbol 614 MovieClip [tank_boss] Frame 1Symbol 2 MovieClip
"ex4"Symbol 614 MovieClip [tank_boss] Frame 1Symbol 2 MovieClip
"ex2"Symbol 614 MovieClip [tank_boss] Frame 1Symbol 2 MovieClip
"ex3"Symbol 614 MovieClip [tank_boss] Frame 1Symbol 2 MovieClip
"ex5"Symbol 614 MovieClip [tank_boss] Frame 1Symbol 2 MovieClip
"ex6"Symbol 614 MovieClip [tank_boss] Frame 1Symbol 2 MovieClip
"ex7"Symbol 614 MovieClip [tank_boss] Frame 1Symbol 2 MovieClip
"ex8"Symbol 614 MovieClip [tank_boss] Frame 1Symbol 2 MovieClip
"city2"Symbol 618 MovieClip [final_level_movie] Frame 1Symbol 273 MovieClip [road1]
"city1"Symbol 618 MovieClip [final_level_movie] Frame 1Symbol 278 MovieClip [road2]
"city3"Symbol 671 MovieClip Frame 1Symbol 290 MovieClip [road4]
"city2"Symbol 671 MovieClip Frame 1Symbol 273 MovieClip [road1]
"city1"Symbol 671 MovieClip Frame 1Symbol 278 MovieClip [road2]
"car2"Symbol 671 MovieClip Frame 1Symbol 367 MovieClip
"car1"Symbol 671 MovieClip Frame 1Symbol 394 MovieClip
"light_cross"Symbol 671 MovieClip Frame 1Symbol 350 MovieClip [trafic1]
"message_string"Symbol 671 MovieClip Frame 131Symbol 669 EditableText
"bar"Symbol 678 MovieClip Frame 1Symbol 677 MovieClip
"bar"Symbol 686 MovieClip Frame 1Symbol 682 MovieClip
"l"Symbol 691 MovieClip Frame 1Symbol 690 MovieClip
"string"Symbol 698 MovieClip Frame 1Symbol 697 EditableText
"string"Symbol 701 MovieClip Frame 1Symbol 700 EditableText
"topEnemyMC"Symbol 709 MovieClip Frame 1Symbol 3 MovieClip
"tf"Symbol 709 MovieClip Frame 2Symbol 703 EditableText
"progress"Symbol 710 MovieClip Frame 1Symbol 678 MovieClip
"health"Symbol 710 MovieClip Frame 1Symbol 686 MovieClip
"smeter"Symbol 710 MovieClip Frame 1Symbol 691 MovieClip
"score"Symbol 710 MovieClip Frame 1Symbol 694 EditableText
"gui_icon_bullets"Symbol 710 MovieClip Frame 1Symbol 698 MovieClip
"gui_icon_mines"Symbol 710 MovieClip Frame 1Symbol 701 MovieClip
"rockets"Symbol 710 MovieClip Frame 1Symbol 709 MovieClip
"bg1"Symbol 938 MovieClip [#BGfull] Frame 1Symbol 712 MovieClip
"bg2"Symbol 938 MovieClip [#BGfull] Frame 1Symbol 712 MovieClip
"tiles"Symbol 938 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"env"Symbol 938 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"envTop"Symbol 938 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"splashez"Symbol 938 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"bnz"Symbol 938 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"enemyMC"Symbol 938 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"enemyMC2"Symbol 938 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"player"Symbol 938 MovieClip [#BGfull] Frame 1Symbol 82 MovieClip [player]
"shots"Symbol 938 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"envTop2"Symbol 938 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"shadows"Symbol 938 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"fx"Symbol 938 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"bnzFX"Symbol 938 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"topEnemyMC"Symbol 938 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"topEnemyMC2"Symbol 938 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"shotsTop"Symbol 938 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"fxTop"Symbol 938 MovieClip [#BGfull] Frame 1Symbol 3 MovieClip
"lineGrid"Symbol 938 MovieClip [#BGfull] Frame 1Symbol 937 MovieClip
"bar"Symbol 946 MovieClip Frame 1Symbol 945 MovieClip
"bar"Symbol 952 MovieClip Frame 1Symbol 950 MovieClip
"title"Symbol 960 MovieClip Frame 1Symbol 958 EditableText
"tf"Symbol 960 MovieClip Frame 1Symbol 959 EditableText
"title"Symbol 967 MovieClip Frame 1Symbol 966 EditableText
"title_mc"Symbol 974 MovieClip Frame 1Symbol 967 MovieClip
"tf1_"Symbol 974 MovieClip Frame 1Symbol 968 EditableText
"tf1"Symbol 974 MovieClip Frame 1Symbol 969 EditableText
"tf2_"Symbol 974 MovieClip Frame 1Symbol 970 EditableText
"tf2"Symbol 974 MovieClip Frame 1Symbol 971 EditableText
"tf3_"Symbol 974 MovieClip Frame 1Symbol 972 EditableText
"tf3"Symbol 974 MovieClip Frame 1Symbol 973 EditableText
"tf"Symbol 977 MovieClip Frame 1Symbol 976 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 10 as "bonus_addLevelTime"
ExportAssets (56)Timeline Frame 5Symbol 81 as "explode"
ExportAssets (56)Timeline Frame 5Symbol 82 as "player"
ExportAssets (56)Timeline Frame 5Symbol 83 as "enemy"
ExportAssets (56)Timeline Frame 5Symbol 84 as "bullet"
ExportAssets (56)Timeline Frame 5Symbol 85 as "queue"
ExportAssets (56)Timeline Frame 5Symbol 93 as "userSplash"
ExportAssets (56)Timeline Frame 5Symbol 105 as "playerShoot2"
ExportAssets (56)Timeline Frame 5Symbol 106 as "empty_base"
ExportAssets (56)Timeline Frame 5Symbol 108 as "shoot"
ExportAssets (56)Timeline Frame 5Symbol 109 as "gun_1"
ExportAssets (56)Timeline Frame 5Symbol 110 as "gun_2"
ExportAssets (56)Timeline Frame 5Symbol 111 as "gun_3"
ExportAssets (56)Timeline Frame 5Symbol 113 as "playerShoot"
ExportAssets (56)Timeline Frame 5Symbol 114 as "s_mine_shoot"
ExportAssets (56)Timeline Frame 5Symbol 115 as "s_rocket2"
ExportAssets (56)Timeline Frame 5Symbol 116 as "s_rocket"
ExportAssets (56)Timeline Frame 5Symbol 117 as "eexplode"
ExportAssets (56)Timeline Frame 5Symbol 118 as "upgrade"
ExportAssets (56)Timeline Frame 5Symbol 119 as "health"
ExportAssets (56)Timeline Frame 5Symbol 120 as "s_playerShoot"
ExportAssets (56)Timeline Frame 5Symbol 121 as "coll"
ExportAssets (56)Timeline Frame 5Symbol 122 as "cash"
ExportAssets (56)Timeline Frame 5Symbol 123 as "menu"
ExportAssets (56)Timeline Frame 5Symbol 124 as "playerHit"
ExportAssets (56)Timeline Frame 5Symbol 125 as "human_death1"
ExportAssets (56)Timeline Frame 5Symbol 126 as "human_death2"
ExportAssets (56)Timeline Frame 5Symbol 127 as "human_death3"
ExportAssets (56)Timeline Frame 5Symbol 129 as "torpedoe"
ExportAssets (56)Timeline Frame 5Symbol 134 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 5Symbol 144 as "boul"
ExportAssets (56)Timeline Frame 5Symbol 145 as "player_gun_3"
ExportAssets (56)Timeline Frame 5Symbol 146 as "player_gun_1"
ExportAssets (56)Timeline Frame 5Symbol 147 as "player_gun_2"
ExportAssets (56)Timeline Frame 5Symbol 152 as "rocket2"
ExportAssets (56)Timeline Frame 5Symbol 156 as "bonus_anim_miniHealth"
ExportAssets (56)Timeline Frame 5Symbol 159 as "score_ind"
ExportAssets (56)Timeline Frame 5Symbol 162 as "bonus_anim_2x"
ExportAssets (56)Timeline Frame 5Symbol 165 as "bonus_anim_3x"
ExportAssets (56)Timeline Frame 5Symbol 168 as "bonus_anim_4x"
ExportAssets (56)Timeline Frame 5Symbol 171 as "bonus_anim_5x"
ExportAssets (56)Timeline Frame 5Symbol 174 as "bonus_anim_6x"
ExportAssets (56)Timeline Frame 5Symbol 177 as "bonus_anim_7x"
ExportAssets (56)Timeline Frame 5Symbol 180 as "bonus_anim_8x"
ExportAssets (56)Timeline Frame 5Symbol 184 as "story1"
ExportAssets (56)Timeline Frame 5Symbol 188 as "story2"
ExportAssets (56)Timeline Frame 5Symbol 191 as "score_overrun_ind"
ExportAssets (56)Timeline Frame 5Symbol 197 as "bonus_points"
ExportAssets (56)Timeline Frame 5Symbol 200 as "bonus_anim_points"
ExportAssets (56)Timeline Frame 5Symbol 209 as "player_car1"
ExportAssets (56)Timeline Frame 5Symbol 215 as "bonus_reaction"
ExportAssets (56)Timeline Frame 5Symbol 218 as "bonus_anim_reaction"
ExportAssets (56)Timeline Frame 5Symbol 221 as "bonus_anim_nitro"
ExportAssets (56)Timeline Frame 5Symbol 227 as "bonus_nitro"
ExportAssets (56)Timeline Frame 5Symbol 232 as "bonus_bullets"
ExportAssets (56)Timeline Frame 5Symbol 237 as "bonus_rockets"
ExportAssets (56)Timeline Frame 5Symbol 240 as "bonus_anim_rockets"
ExportAssets (56)Timeline Frame 5Symbol 243 as "bonus_anim_bullets"
ExportAssets (56)Timeline Frame 5Symbol 248 as "rocket"
ExportAssets (56)Timeline Frame 5Symbol 253 as "bonus_shield"
ExportAssets (56)Timeline Frame 5Symbol 256 as "bonus_anim_shield"
ExportAssets (56)Timeline Frame 5Symbol 259 as "bonus_anim_addLevelTime"
ExportAssets (56)Timeline Frame 5Symbol 263 as "soundObject"
ExportAssets (56)Timeline Frame 5Symbol 268 as "gameFinish"
ExportAssets (56)Timeline Frame 5Symbol 273 as "road1"
ExportAssets (56)Timeline Frame 5Symbol 278 as "road2"
ExportAssets (56)Timeline Frame 5Symbol 282 as "road3"
ExportAssets (56)Timeline Frame 5Symbol 286 as "road3_bridge"
ExportAssets (56)Timeline Frame 5Symbol 290 as "road4"
ExportAssets (56)Timeline Frame 5Symbol 294 as "road5"
ExportAssets (56)Timeline Frame 5Symbol 298 as "road6"
ExportAssets (56)Timeline Frame 5Symbol 301 as "road5_bridge"
ExportAssets (56)Timeline Frame 5Symbol 308 as "baner_left1"
ExportAssets (56)Timeline Frame 5Symbol 315 as "baner_left2"
ExportAssets (56)Timeline Frame 5Symbol 316 as "baner_left3"
ExportAssets (56)Timeline Frame 5Symbol 317 as "baner_right1"
ExportAssets (56)Timeline Frame 5Symbol 318 as "baner_right2"
ExportAssets (56)Timeline Frame 5Symbol 319 as "baner_right3"
ExportAssets (56)Timeline Frame 5Symbol 320 as "baner1"
ExportAssets (56)Timeline Frame 5Symbol 321 as "baner2"
ExportAssets (56)Timeline Frame 5Symbol 322 as "baner3"
ExportAssets (56)Timeline Frame 5Symbol 326 as "lightramps"
ExportAssets (56)Timeline Frame 5Symbol 330 as "signs_left1"
ExportAssets (56)Timeline Frame 5Symbol 334 as "signs_left2"
ExportAssets (56)Timeline Frame 5Symbol 338 as "signs_left3"
ExportAssets (56)Timeline Frame 5Symbol 339 as "signs_right1"
ExportAssets (56)Timeline Frame 5Symbol 340 as "signs_right2"
ExportAssets (56)Timeline Frame 5Symbol 341 as "signs_right3"
ExportAssets (56)Timeline Frame 5Symbol 345 as "trafic_left2"
ExportAssets (56)Timeline Frame 5Symbol 346 as "trafic_right2"
ExportAssets (56)Timeline Frame 5Symbol 350 as "trafic1"
ExportAssets (56)Timeline Frame 5Symbol 352 as "up_to_down"
ExportAssets (56)Timeline Frame 5Symbol 363 as "civil_car_gray"
ExportAssets (56)Timeline Frame 5Symbol 368 as "civil_car_green"
ExportAssets (56)Timeline Frame 5Symbol 373 as "civil_car_red"
ExportAssets (56)Timeline Frame 5Symbol 378 as "truck_1"
ExportAssets (56)Timeline Frame 5Symbol 382 as "truck_2"
ExportAssets (56)Timeline Frame 5Symbol 387 as "trailer_box"
ExportAssets (56)Timeline Frame 5Symbol 391 as "trailer_gas"
ExportAssets (56)Timeline Frame 5Symbol 395 as "police"
ExportAssets (56)Timeline Frame 5Symbol 399 as "taxi"
ExportAssets (56)Timeline Frame 5Symbol 403 as "jeep"
ExportAssets (56)Timeline Frame 5Symbol 425 as "police_heli"
ExportAssets (56)Timeline Frame 5Symbol 429 as "police_heli_shad"
ExportAssets (56)Timeline Frame 5Symbol 434 as "fence"
ExportAssets (56)Timeline Frame 5Symbol 437 as "enemy_gun"
ExportAssets (56)Timeline Frame 5Symbol 458 as "human_white"
ExportAssets (56)Timeline Frame 5Symbol 476 as "human_red"
ExportAssets (56)Timeline Frame 5Symbol 478 as "human_red_stand"
ExportAssets (56)Timeline Frame 5Symbol 480 as "human_white_stand"
ExportAssets (56)Timeline Frame 5Symbol 486 as "mine_shoot"
ExportAssets (56)Timeline Frame 5Symbol 488 as "down_to_up"
ExportAssets (56)Timeline Frame 5Symbol 492 as "truck_1_with_gas"
ExportAssets (56)Timeline Frame 5Symbol 494 as "mine"
ExportAssets (56)Timeline Frame 5Symbol 495 as "racer1_lvl1"
ExportAssets (56)Timeline Frame 5Symbol 504 as "rocket_gun"
ExportAssets (56)Timeline Frame 5Symbol 506 as "red_truck_boss"
ExportAssets (56)Timeline Frame 5Symbol 525 as "start_movie"
ExportAssets (56)Timeline Frame 5Symbol 528 as "truck_2_with_box"
ExportAssets (56)Timeline Frame 5Symbol 529 as "truck_player"
ExportAssets (56)Timeline Frame 5Symbol 533 as "bonus_level_movie"
ExportAssets (56)Timeline Frame 5Symbol 538 as "graider_boss"
ExportAssets (56)Timeline Frame 5Symbol 583 as "shop"
ExportAssets (56)Timeline Frame 5Symbol 586 as "human_white_guns"
ExportAssets (56)Timeline Frame 5Symbol 587 as "blood"
ExportAssets (56)Timeline Frame 5Symbol 595 as "truck_boss_movie"
ExportAssets (56)Timeline Frame 5Symbol 596 as "police_heli_AI"
ExportAssets (56)Timeline Frame 5Symbol 604 as "escavator_boss_hand"
ExportAssets (56)Timeline Frame 5Symbol 606 as "player_human"
ExportAssets (56)Timeline Frame 5Symbol 609 as "tank_gun"
ExportAssets (56)Timeline Frame 5Symbol 614 as "tank_boss"
ExportAssets (56)Timeline Frame 5Symbol 618 as "final_level_movie"
ExportAssets (56)Timeline Frame 5Symbol 994 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 5Symbol 995 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 5Symbol 996 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 5Symbol 997 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 5Symbol 998 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 5Symbol 999 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 5Symbol 1000 as "__Packages.queue"
ExportAssets (56)Timeline Frame 5Symbol 1001 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 5Symbol 1002 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 5Symbol 1003 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 5Symbol 1004 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 5Symbol 1005 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 5Symbol 1006 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 7Symbol 635 as "#soundz"
ExportAssets (56)Timeline Frame 8Symbol 662 as "bgsound"
ExportAssets (56)Timeline Frame 12Symbol 938 as "#BGfull"

Labels

"lang"Frame 6
"init"Frame 7
"menu"Frame 8
"help"Frame 9
"prolog"Frame 10
"game"Frame 11
"level"Frame 12
"destroy"Symbol 93 MovieClip [userSplash] Frame 2
"shoot"Symbol 104 MovieClip Frame 2
"playerShoot"Symbol 104 MovieClip Frame 2
"rocket"Symbol 104 MovieClip Frame 6
"playerShoot2"Symbol 104 MovieClip Frame 16
"destroy"Symbol 268 MovieClip [gameFinish] Frame 2
"destroy"Symbol 434 MovieClip [fence] Frame 2
"destroy"Symbol 458 MovieClip [human_white] Frame 2
"destroy"Symbol 476 MovieClip [human_red] Frame 2
"destroy"Symbol 494 MovieClip [mine] Frame 2
"selected"Symbol 548 MovieClip Frame 1
"unselected"Symbol 548 MovieClip Frame 2
"no_money"Symbol 548 MovieClip Frame 3
"max_rank"Symbol 548 MovieClip Frame 4
"selected"Symbol 553 MovieClip Frame 1
"unselected"Symbol 553 MovieClip Frame 2
"no_money"Symbol 553 MovieClip Frame 3
"max_rank"Symbol 553 MovieClip Frame 4
"selected"Symbol 558 MovieClip Frame 1
"unselected"Symbol 558 MovieClip Frame 2
"no_money"Symbol 558 MovieClip Frame 3
"max_rank"Symbol 558 MovieClip Frame 4
"selected"Symbol 563 MovieClip Frame 1
"unselected"Symbol 563 MovieClip Frame 2
"no_money"Symbol 563 MovieClip Frame 3
"max_rank"Symbol 563 MovieClip Frame 4
"selected"Symbol 568 MovieClip Frame 1
"unselected"Symbol 568 MovieClip Frame 2
"no_money"Symbol 568 MovieClip Frame 3
"max_rank"Symbol 568 MovieClip Frame 4
"destroy"Symbol 586 MovieClip [human_white_guns] Frame 2
"destroy"Symbol 606 MovieClip [player_human] Frame 2
"destroy"Symbol 616 MovieClip Frame 2
"start"Symbol 663 MovieClip Frame 5
"stop"Symbol 663 MovieClip Frame 10




http://swfchan.com/48/235853/info.shtml
Created: 4/7 -2020 07:01:54 Last modified: 25/4 -2021 00:55:29 Server time: 29/04 -2024 04:40:26