Frame 1
fscommand ("showmenu", "false");
_focusrect = false;
_global.openSite = function () {
getURL ("http://www.gameteam.com/stats/deadlyrace.html", "_blank");
};
Instance of Symbol 27 MovieClip in Frame 3
onClipEvent (load) {
_alpha = 0;
}
onClipEvent (enterFrame) {
t = _root.getBytesTotal();
l = _root.getBytesLoaded();
bar._xscale = (100 * l) / t;
p = Math.round((1000 * l) / t) / 10;
if (p == Math.floor(p)) {
p = p + ".0";
}
p = p + "%";
tf.text = p;
if (t > 0) {
if ((l < t) && (_alpha < 100)) {
_alpha = (_alpha + 5);
}
if ((l == t) && (_alpha > 0)) {
_alpha = (_alpha - 5);
}
}
}
Frame 4
stop();
Instance of Symbol 30 MovieClip in Frame 4
onClipEvent (load) {
_alpha = 0;
state = 0;
_root.stop();
}
onClipEvent (enterFrame) {
l = _root.getBytesLoaded();
t = _root.getBytesTotal();
if (state == 0) {
_alpha = (_alpha + 5);
if (_alpha >= 100) {
_alpha = 100;
state = 1;
startPause = getTimer();
}
} else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > 2500)) {
this._alpha = this._alpha - 5;
if (_alpha < 0) {
_root.gotoAndPlay("lang");
}
}
}
Frame 6
_global.language_pre = "en";
_root.nextFrame();
Frame 7
function globalStart() {
trace("globalStart (): ---- START ----");
if (_global.settingsLoaded === true) {
debug("STARTING GAME");
_global.slidingBg = true;
_global.maxLevelItem = 0;
_global.currLevel = _global.levels["level_" + levelNum];
trace("globalStart (): current level = " + _global.levelNum);
_global.gameOver = false;
_global.gameInProcess = true;
_global.gameInWin = false;
_global.userControlled = true;
if (_global.levelNum == 1) {
_global.fullRezults = {killed:0, survived:0, items:0};
if (noSet(_global.gameScore)) {
_global.gameScore = 0;
}
_global.gameScore = 0;
}
_global.rezults = {killed:0, survived:0, items:0};
_global.staticObjects = new Array();
_global.bonusObjects = new Array();
_global.bulletObjects = new Array();
_global.enemyObjects = new Array();
_global.splashedObjects = new Array();
_root.bg.env.depth = 0;
_root.bg.fx.depth = 0;
_root.bg.splashez.depth = 0;
_root.bg.envTop.depth = 0;
_root.bg.envTop2.depth = 0;
_root.bg.enemyMC.depth = 0;
_root.bg.topEnemyMC.depth = 0;
_root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth());
_global.PI2 = 57.2957795130823;
_root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5);
_root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15);
_global.screenFastSpeed = _global.envS.screenFastSpeed;
_global.screenSlowSpeed = _global.envS.screenSlowSpeed;
_root.bg.moveTo(0, 400);
_root.bg.setMotion(0, 1);
_root.bg.inQueue(20);
_root.bg.player.setMotion(playerS.speed, playerS.speed);
var _local8 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor));
var _local9 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield));
_root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local9, playerS.maxShield, playerS.maxArmor, playerS.shadow);
_root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay);
i = 1;
while (i < currLevel.playerAvailableWeapons) {
_root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay);
i++;
}
_root.bg.player.viewWeapons();
_root.gui.rockets.gotoAndStop(1);
if (playerS.weapons[1].amount != 0) {
if (playerS.weapons[1].bulletType == "rocket") {
_root.gui.rockets.gotoAndStop(2);
}
if (playerS.weapons[1].bulletType == "rocket2") {
_root.gui.rockets.gotoAndStop(3);
}
if (playerS.weapons[1].amount != -100) {
_root.gui.rockets.tf.text = playerS.weapons[1].amount;
}
}
_root.bg.player.auto_repair_used = false;
_root.bg.player.dieImmediatly = false;
_root.bg.player.inQueue(10);
_root.bg.player.initSoundKills(playerS.soundKills);
bg.oEF2 = mainOEF;
_root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90);
delete _global.currLevelByTime;
_global.currLevelByTime = new Array();
delete _global.currLevelByFrame;
_global.currLevelByFrame = new Array();
var i = 0;
while (i < _global.currLevel.level.length) {
if (!_global.noSet(_global.currLevel.level[i].yoffset)) {
if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) {
_global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100;
_global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset;
}
}
if (!_global.noSet(_global.currLevel.level[i].timeOffset)) {
var _local4 = _global.currLevel.level[i].timeOffset.charAt(0);
var _local3 = _global.currLevel.level[i].timeOffset.substr(1, 100);
_local3 = parseInt(_local3);
if (_local4 == "s") {
currLevelByTime.push({obj:_global.currLevel.level[i], t:_local3});
}
if (_local4 == "f") {
currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local3});
}
}
if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) {
_global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset);
}
i++;
}
trace("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem);
setProgressBar(0, _global.maxLevelItem);
_global.maxLevelItem = _global.maxLevelItem + 0.5;
_root.wndComplete._visible = false;
_root.wndPause._visible = false;
_root.bossBar._visible = false;
_global.sound.width = 550;
_global.queue.addFunc(sound.oEF, sound, 95);
_root.bg.lineGrid._y = _global.envS.newObjectYOffset;
if (_global.envS.debug != 1) {
_root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false))));
}
_global.gameTimeStart = getTimer();
_global.keyGetter = new Object();
keyGetter.onKeyDown = makePause;
keyGetter.onMouseWheel = changeWeaponByMouse;
Key.addListener(_global.keyGetter);
Mouse.addListener(_global.keyGetter);
_global.levelCompleteDelayCounter = 0;
_global.usingBar = ((currLevel.bar == 0) ? false : true);
_root.gui.progress.bar._visible = _global.usingBar;
_root.fastZone._visible = (_root.slowZone._visible = false);
if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) {
trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E");
_root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY);
} else {
trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443");
_root.bg.player.moveTo(playerS.startX, -playerS.startY);
}
_root.gui._visible = true;
_global.levelTime = 0;
_global.levelTimeF = 0;
_global.levelTimeS = getTimer();
_root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false));
_root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction));
if (typeof(_global.envS.comboFactorz) == "string") {
var _local5 = _global.envS.comboFactorz.split(",");
var i = 0;
while (i < _local5.length) {
_local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100;
i++;
}
_global.envS.comboFactorz = _local5;
}
if (typeof(_global.envS.comboLinkagez) == "string") {
var _local5 = _global.envS.comboLinkagez.split(",");
var i = 0;
while (i < _local5.length) {
_local5[i] = trim(_local5[i]);
i++;
}
_global.envS.comboLinkagez = _local5;
}
if (typeof(_global.envS.comboDeltaz) == "string") {
var _local5 = _global.envS.comboDeltaz.split(",");
var i = 0;
while (i < _local5.length) {
_local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100;
i++;
}
_global.envS.comboDeltaz = _local5;
}
_global.actualComboNumber = 0;
_global.comboNumber = 0;
_global.comboTimer = _global.levelTime;
_global.comboFactor = 1;
if (noSet(_global.gameScore)) {
_global.gameScore = 0;
}
_global.levelScore = 0;
_root.gui.score.text = "$ " + (_global.gameScore + _global.levelScore);
_root.mainSegment = -10;
_root.gui.nitro._visible = false;
_root.gui.reaction._visible = false;
_root.gui.speed_down._visible = false;
_global.maxLevelTime = (_global.noSet(currLevel.fullLevelTime) ? (envS.fullLevelTime) : (currLevel.fullLevelTime));
_root.bg.oEF2();
_global.upgrade_number = 5;
_global.is_auto_repair_used = false;
if (_global.upgrade == undefined) {
trace("globalStart (): game start first time. Creating upgrade arrays.");
_global.upgrade = new Array();
i = 0;
while (i < _global.upgrade_number) {
_global.upgrade[i] = new Object();
_global.upgrade[i].price = new Array();
_global.upgrade[i].effect = new Array();
_global.upgrade[i].description = new Array();
i++;
}
}
if ((_global.levelNum == 1) || (_global.levelNum == 10)) {
trace("globalStart (): set all upgrades rank to default.");
i = 0;
while (i < _global.upgrade_number) {
_global.upgrade[i].current_rank = 0;
i++;
}
}
_global.upgrade[0].upgrade_name = "Engine Balancing";
_global.upgrade[0].description[0] = "Balancing an engine helps build its power. It boosts the rate of acceleration.";
_global.upgrade[0].description[1] = "Balancing an engine helps build its power. It boosts the rate of acceleration.";
_global.upgrade[0].description[2] = "Balancing an engine helps build its power. It boosts the rate of acceleration. More effective then rank 1.";
_global.upgrade[0].max_rank = 2;
_global.upgrade[0].price[0] = 0;
_global.upgrade[0].price[1] = 4000;
_global.upgrade[0].price[2] = 8000;
_global.upgrade[0].effect[0] = 0;
_global.upgrade[0].effect[1] = 45;
_global.upgrade[0].effect[2] = 80;
_global.upgrade[1].upgrade_name = "Suspension tuning";
_global.upgrade[1].description[0] = "A suspension is important for confident handling during maneuvering.";
_global.upgrade[1].description[1] = "A suspension is important for confident handling during maneuvering.";
_global.upgrade[1].description[2] = "A suspension is important for confident handling during maneuvering. More effective then rank 1.";
_global.upgrade[1].max_rank = 2;
_global.upgrade[1].price[0] = 0;
_global.upgrade[1].price[1] = 4000;
_global.upgrade[1].price[2] = 8500;
_global.upgrade[1].effect[0] = 0;
_global.upgrade[1].effect[1] = 1;
_global.upgrade[1].effect[2] = 2;
_global.upgrade[2].upgrade_name = "Body tuning";
_global.upgrade[2].description[0] = "Improves the durability of your car.";
_global.upgrade[2].description[1] = "Improves the durability of your car.";
_global.upgrade[2].description[2] = "Improves the durability of your car. More effective then rank 1.";
_global.upgrade[2].max_rank = 2;
_global.upgrade[2].price[0] = 0;
_global.upgrade[2].price[1] = 6000;
_global.upgrade[2].price[2] = 9500;
_global.upgrade[2].effect[0] = 0;
_global.upgrade[2].effect[1] = 30;
_global.upgrade[2].effect[2] = 50;
_global.upgrade[3].upgrade_name = "Steel studs";
_global.upgrade[3].description[0] = "Steel studs, running along the entire body of the car, increase the damage you cause in collisions and decrease damage taken.";
_global.upgrade[3].description[1] = "Steel studs, running along the entire body of the car, increase the damage you cause in collisions and decrease damage taken.";
_global.upgrade[3].description[2] = "Steel studs, running along the entire body of the car, increase the damage you cause in collisions and decrease damage taken. More effective then rank 1.";
_global.upgrade[3].max_rank = 2;
_global.upgrade[3].price[0] = 0;
_global.upgrade[3].price[1] = 5000;
_global.upgrade[3].price[2] = 8500;
_global.upgrade[3].effect[0] = 25;
_global.upgrade[3].effect[1] = 50;
_global.upgrade[3].effect[2] = 50;
_global.upgrade[4].upgrade_name = "Instant Repair Kit";
_global.upgrade[4].description[0] = "When the durability of your car falls below 30%, this device automatically conducts repairs, restoring durability to 60%. It only works once per round.";
_global.upgrade[4].description[1] = "When the durability of your car falls below 30%, this device automatically conducts repairs, restoring durability to 100%. It only works once per round.";
_global.upgrade[4].description[2] = "When the durability of your car falls below 30%, this device automatically conducts repairs, restoring durability to 100%. It only works once per round.";
_global.upgrade[4].max_rank = 1;
_global.upgrade[4].price[0] = 0;
_global.upgrade[4].price[1] = 18000;
_global.upgrade[4].price[2] = 11000;
_global.upgrade[4].effect[0] = 0;
_global.upgrade[4].effect[1] = 100;
_global.upgrade[4].effect[2] = 100;
trace("---------- Upgrade info ----------");
i = 0;
while (i < _global.upgrade_number) {
trace(((_global.upgrade[i].upgrade_name + "; current rank: ") + _global.upgrade[i].current_rank) + ";");
i++;
}
trace("---------------------------------------");
if (levelNum != 1) {
var _local10 = _global.upgrade[2].effect[_global.upgrade[2].current_rank] / 100;
_root.bg.player.startArmor = _root.bg.player.startArmor + (_root.bg.player.startArmor * _local10);
_root.bg.player.armor = _root.bg.player.startArmor;
}
trace("player start armor: " + _root.bg.player.startArmor);
trace("player armor: " + _root.bg.player.armor);
_root.gui.gui_icon_bullets._alpha = 0;
_root.gui.gui_icon_mines._alpha = 0;
} else {
debug("XML data not loaded yet");
}
trace("globalStart (): ---- END ---");
trace(" ");
}
function endGameOutput() {
_root.wndComplete.flag = true;
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS["textZ_" + language_pre];
title_mc.title.text = ttz.gameCompleteTitle;
tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString4) + "</p>";
tf3_.htmlText = "";
tf1.text = _global.fullRezults.killed;
tf2.text = "$ " + _global.gameScore;
tf3.text = "";
}
}
System.useCodepage = true;
fscommand ("trapallkeys", true);
trace("init");
_root.depth = 0;
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
_global.changeDebugText = function () {
debug();
};
_global.debug = function (str) {
if (str == undefined) {
str = "";
}
clearInterval(_root.debugInt);
_root.tf_debug.text = str;
if (str != "") {
if (_global.envS.debug == 1) {
trace(str);
}
_root.debugInt = setInterval(changeDebugText, 5000);
_global.debugLog = _global.debugLog + (str + newline);
}
};
_global.debugLog = "";
debug();
_global.drawRect = function (target, x1, y1, x2, y2) {
target.moveTo(x1, y1);
target.lineTo(x2, y1);
target.lineTo(x2, y2);
target.lineTo(x1, y2);
target.lineTo(x1, y1);
};
_global.trim = function (str) {
str = String(str);
var _local2 = -1;
do {
_local2++;
var a = str.charAt(_local2);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
var _local3 = str.length;
do {
_local3--;
var a = str.charAt(_local3);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
str = str.substring(_local2, _local3 + 1);
if (String(parseFloat(str)) == str) {
str = parseFloat(str);
}
return(str);
};
_global.alphaIn = function () {
this._alpha = this._alpha + 5;
if (this._alpha > 100) {
this._alpha = 100;
delete this.onEnterFrame;
}
};
_global.alphaOut = function () {
this.step++;
if (this.step > this.maxStep) {
this._alpha = this._alpha - 5;
if (this._alpha < 0) {
this._alpha = 0;
delete this.onEnterFrame;
}
}
};
_global.noSet = function (a) {
if (a == undefined) {
return(true);
}
if (a == null) {
return(true);
}
if (String(a) == "") {
return(true);
}
if (a == "undefined") {
return(true);
}
if ((typeof(a) == "number") && (isNaN(a))) {
return(true);
}
return(false);
};
_global.prepareArrayString = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = _global.trim(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayNum = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = parseFloat(_local3[_local2]);
_local2++;
}
return(_local3);
};
XML.prototype.ignoreWhite = true;
_global.settingsLoaded = false;
fscommand ("trapallkeys", true);
_focusrect = false;
fscommand ("showmenu", false);
createXML = function () {
var _local3 = new XML(str);
_global.settingsLoaded = true;
debug("Settings loaded; parsing...");
var _local2 = 0;
while (_local2 < _local3.firstChild.childNodes.length) {
foo = _local3.firstChild.childNodes[_local2];
parseXMLtoVars(foo, _global);
_local2++;
}
};
_global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag.");
parseXMLtoVars = function (xml, target) {
if (xml.nodeName == "var") {
var _local5 = xml.attributes.value;
if (_global.noSet(_local5) && (xml.nodeValue == null)) {
if (xml.childNodes.length == 1) {
_local5 = xml.firstChild.nodeValue;
} else {
_local5 = xml.childNodes.join("");
}
}
if (String(parseFloat(_local5)) == _local5) {
_local5 = parseFloat(_local5);
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local5;
// unexpected jump
}
return(_local5);
}
if (xml.nodeName == "array") {
target[xml.attributes.name] = new Array();
var _local4 = target[xml.attributes.name];
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
_local4.push(parseXMLtoVars(xml.childNodes[_local3]));
_local3++;
}
} else if (xml.nodeName == "object") {
var _local4 = new Object();
for (var _local3 in xml.attributes) {
if (_local3 != "name") {
parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4);
}
}
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
parseXMLtoVars(xml.childNodes[_local3], _local4);
_local3++;
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local4;
} else {
return(_local4);
}
}
};
str = "";
str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>";
str = str + "<settings>";
str = str + "<object name=\"envS\">";
str = str + "<object name=\"playerOffset\">";
str = str + "<var name=\"top\" value=\"170\" />";
str = str + "<var name=\"bottom\" value=\"50\" />";
str = str + "<var name=\"left\" value=\"130\" />";
str = str + "<var name=\"right\" value=\"130\" />";
str = str + "</object>";
str = str + "<object name=\"bulletOffset\">";
str = str + "<var name=\"top\" value=\"-10\" />";
str = str + "<var name=\"bottom\" value=\"-10\" />";
str = str + "<var name=\"left\" value=\"-10\" />";
str = str + "<var name=\"right\" value=\"-10\" />";
str = str + "</object>";
str = str + "<object name=\"enemyOffset\">";
str = str + "<var name=\"top\" value=\"-150\" />";
str = str + "<var name=\"bottom\" value=\"-150\" />";
str = str + "<var name=\"left\" value=\"-150\" />";
str = str + "<var name=\"right\" value=\"-150\" />";
str = str + "</object>";
str = str + "<object name=\"allOffset\">";
str = str + "<var name=\"top\" value=\"-150\" />";
str = str + "<var name=\"bottom\" value=\"-1000\" />";
str = str + "<var name=\"left\" value=\"-400\" />";
str = str + "<var name=\"right\" value=\"-400\" />";
str = str + "</object>";
str = str + "<object name=\"blinks\">";
str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\"/>";
str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>";
str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>";
str = str + "</object> ";
str = str + "<object name=\"textZ_en\">";
str = str + "<var name=\"intro\" >how to play</var>";
str = str + "<var name=\"completeString1\" >Enemies killed :</var>";
str = str + "<var name=\"completeString2\" >Enemies survived :</var>";
str = str + "<var name=\"completeString3\" >Structures destroyed :</var>";
str = str + "<var name=\"completeString4\" >Money earned :</var>";
str = str + "<var name=\"completeString5\" >Cash :</var>";
str = str + "<var name=\"final_completeString1\" >Enemies killed total :</var>";
str = str + "<var name=\"final_completeString2\" >Enemies survived total :</var>";
str = str + "<var name=\"final_completeString3\" >Structures destroyed total :</var>";
str = str + "<var name=\"final_completeString4\" >Total cash :</var>";
str = str + "<var name=\"playerDiedTitle\" >Game Over</var>";
str = str + "<var name=\"levelCompleteTitle\" >Level Completed!</var>";
str = str + "<var name=\"gameCompleteTitle\" >Game Completed!</var>";
str = str + "<var name=\"gamePausedTitle\" >Pause</var>";
str = str + "<var name=\"gamePausedString\" >Return to the game?</var>";
str = str + "</object>";
str = str + "<var name=\"screenSpeed\" value=\"6\" />";
str = str + "<var name=\"screenFastSpeed\" value=\"10\" />";
str = str + "<var name=\"screenSlowSpeed\" value=\"6\" />";
str = str + "<var name=\"screenFastSpeedAfterColl\" value=\"4\" />";
str = str + "<var name=\"screenSlowSpeedAfterColl\" value=\"4\" />";
str = str + "<var name=\"screenSpeedTimeAfterColl\" value=\"36\" />";
str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.1\" />";
str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.9\" />";
str = str + "<var name=\"debug\" value=\"0\" />";
str = str + "<var name=\"lazerDebug\" value=\"0\" />";
str = str + "<var name=\"soundDebug\" value=\"0\" />";
str = str + "<var name=\"markerDebug\" value=\"0\" />";
str = str + "<var name=\"wayDebug\" value=\"1\" />";
str = str + "<var name=\"multipleFireAngle\" value=\"15\" />";
str = str + "<var name=\"newObjectYOffset\" value=\"-100\" />";
str = str + "<var name=\"splashTests\" value=\"5\" />";
str = str + "<var name=\"levelCompleteDelay\" value=\"45\" />";
str = str + "<var name=\"defaultRotation\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"autoAimDistance\" value=\"50\" />";
str = str + "<var name=\"SolarX\" value=\"275\" />";
str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />";
str = str + "<var name=\"SolarY\" value=\"400\" />";
str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />";
str = str + "<var name=\"defaultScore\" value=\"100\" />";
str = str + "<var name=\"comboFactorz\" value=\"1\" />";
str = str + "<var name=\"comboLinkagez\" value=\"2x\" />";
str = str + "<var name=\"comboDeltaz\" value=\"0\" />";
str = str + "<var name=\"prolog\" ></var>";
str = str + "<var name=\"overRunY\" value=\"380\" />";
str = str + "<var name=\"shieldArmorFactor\" value=\"0.5\" />";
str = str + "<var name=\"fullLevelTime\" value=\"40000\" />";
str = str + "<array name=\"beeps\">";
str = str + "<object timeDelta=\"60\" sound=\"beep1\"/>";
str = str + "<object timeDelta=\"40\" sound=\"beep1\"/>";
str = str + "<object timeDelta=\"20\" sound=\"beep2\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"torpedoeSettings\">";
str = str + "<var name=\"startYSpeed\" value=\"-3\" />";
str = str + "<var name=\"startXSpeed\" value=\"5\" />";
str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" />";
str = str + "<var name=\"fallTime\" value=\"25\" />";
str = str + "<var name=\"endOfFallSize\" value=\"40\" />";
str = str + "<var name=\"maxSpeed\" value=\"-15\" />";
str = str + "<var name=\"maxSpeedFactor\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"playerSettings\">";
str = str + "==========================";
str = str + "<object name=\"player_1\">";
str = str + "<var name=\"speed\" value=\"6\" />";
str = str + "<var name=\"XspeedFactor\" value=\"10\" />";
str = str + "<var name=\"YspeedFactor\" value=\"20\" />";
str = str + "<var name=\"rotationFactor\" value=\"3\" />";
str = str + "<var name=\"base\" value=\"player_car1\" />";
str = str + "<var name=\"gun\" value=\"player_gun_2\" />";
str = str + "<var name=\"maxArmor\" value=\"100\" />";
str = str + "<var name=\"maxShield\" value=\"0\" />";
str = str + "<var name=\"recoil\" value=\"0\" />";
str = str + "<var name=\"recoilLength\" value=\"1\" />";
str = str + "<var name=\"startX\" value=\"275\" />";
str = str + "<var name=\"startY\" value=\"100\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"tempUp\" value=\"0.8\" />";
str = str + "<var name=\"tempDown\" value=\"0.6\" />";
str = str + "<var name=\"stopFireTemp\" value=\"100\" />";
str = str + "<var name=\"startFireTemp\" value=\"95\" />";
str = str + "<var name=\"grade1\" value=\"55\" />";
str = str + "<var name=\"grade2\" value=\"95\" />";
str = str + "<array name=\"weapons\">";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "<var name=\"amount\" value=\"0\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"mine_shoot\" />";
str = str + "<var name=\"bulletSpeed\" value=\"-1\" />";
str = str + "<var name=\"bulletDamage\" value=\"150\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"200\" />";
str = str + "<var name=\"splashDelay\" value=\"2\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "<var name=\"amount\" value=\"0\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "</object>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"player_2\">";
str = str + "<var name=\"speed\" value=\"6\" />";
str = str + "<var name=\"XspeedFactor\" value=\"10\" />";
str = str + "<var name=\"YspeedFactor\" value=\"20\" />";
str = str + "<var name=\"rotationFactor\" value=\"3\" />";
str = str + "<var name=\"base\" value=\"truck_player\" />";
str = str + "<var name=\"gun\" value=\"player_gun_2\" />";
str = str + "<var name=\"maxArmor\" value=\"1000\" />";
str = str + "<var name=\"maxShield\" value=\"0\" />";
str = str + "<var name=\"recoil\" value=\"0\" />";
str = str + "<var name=\"recoilLength\" value=\"1\" />";
str = str + "<var name=\"startX\" value=\"275\" />";
str = str + "<var name=\"startY\" value=\"100\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"tempUp\" value=\"0.8\" />";
str = str + "<var name=\"tempDown\" value=\"0.6\" />";
str = str + "<var name=\"stopFireTemp\" value=\"100\" />";
str = str + "<var name=\"startFireTemp\" value=\"95\" />";
str = str + "<var name=\"grade1\" value=\"55\" />";
str = str + "<var name=\"grade2\" value=\"95\" />";
str = str + "<array name=\"weapons\">";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "<var name=\"amount\" value=\"0\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"mine_shoot\" />";
str = str + "<var name=\"bulletSpeed\" value=\"-1\" />";
str = str + "<var name=\"bulletDamage\" value=\"50\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"200\" />";
str = str + "<var name=\"splashDelay\" value=\"2\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "<var name=\"amount\" value=\"0\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "</object>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"player_3\">";
str = str + "<var name=\"speed\" value=\"6\" />";
str = str + "<var name=\"XspeedFactor\" value=\"10\" />";
str = str + "<var name=\"YspeedFactor\" value=\"20\" />";
str = str + "<var name=\"rotationFactor\" value=\"3\" />";
str = str + "<var name=\"base\" value=\"player_human\" />";
str = str + "<var name=\"gun\" value=\"player_gun_1\" />";
str = str + "<var name=\"maxArmor\" value=\"100\" />";
str = str + "<var name=\"maxShield\" value=\"0\" />";
str = str + "<var name=\"recoil\" value=\"0\" />";
str = str + "<var name=\"recoilLength\" value=\"1\" />";
str = str + "<var name=\"startX\" value=\"275\" />";
str = str + "<var name=\"startY\" value=\"100\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"human_death2\" />";
str = str + "<var name=\"tempUp\" value=\"0.8\" />";
str = str + "<var name=\"tempDown\" value=\"0.6\" />";
str = str + "<var name=\"stopFireTemp\" value=\"100\" />";
str = str + "<var name=\"startFireTemp\" value=\"95\" />";
str = str + "<var name=\"grade1\" value=\"55\" />";
str = str + "<var name=\"grade2\" value=\"95\" />";
str = str + "<array name=\"weapons\">";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"mine_shoot\" />";
str = str + "<var name=\"bulletSpeed\" value=\"-1\" />";
str = str + "<var name=\"bulletDamage\" value=\"150\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"200\" />";
str = str + "<var name=\"splashDelay\" value=\"2\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "<var name=\"amount\" value=\"0\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "</object>";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"mainUnits\">";
str = str + "<object name=\"bandits_jeep\">";
str = str + "<var name=\"base\"value=\"jeep\" />";
str = str + "<var name=\"gun\"value=\"enemy_gun\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"playerShoot2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"48\" />";
str = str + "<var name=\"clip\"value=\"3\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"200\" />";
str = str + "<var name=\"directdamage\" value=\"5\" />";
str = str + "</object>";
str = str + "<object name=\"police\">";
str = str + "<var name=\"base\"value=\"police\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"35\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"150\" />";
str = str + "<var name=\"directdamage\" value=\"5\" />";
str = str + "</object>";
str = str + "<object name=\"police_heli\">";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"shadow\"value=\"police_heli_shad\" />";
str = str + "<var name=\"base\"value=\"police_heli\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"3\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"bulletDir\"value=\"d\" />";
str = str + "<var name=\"orientToPath\"value=\"way\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "</object>";
str = str + "<object name=\"police_heli_fire\">";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"shadow\"value=\"police_heli_shad\" />";
str = str + "<var name=\"base\"value=\"police_heli\" />";
str = str + "<var name=\"gun\"value=\"gun_2\" />";
str = str + "<var name=\"armor\"value=\"70\" />";
str = str + "<var name=\"bulletType\"value=\"playerShoot2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"24\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"3\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"bulletDir\"value=\"d\" />";
str = str + "<var name=\"orientToPath\"value=\"shoot\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "</object>";
str = str + "<object name=\"police_heli_AI\">";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"shadow\"value=\"police_heli_shad\" />";
str = str + "<var name=\"base\"value=\"police_heli_AI\" />";
str = str + "<var name=\"gun\"value=\"gun_2\" />";
str = str + "<var name=\"armor\"value=\"150\" />";
str = str + "<var name=\"bulletType\"value=\"playerShoot2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"48\" />";
str = str + "<var name=\"clip\"value=\"3\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"bulletDir\"value=\"d\" />";
str = str + "<var name=\"orientToPath\"value=\"way\" />";
str = str + "<var name=\"score\"value=\"400\" />";
str = str + "</object>";
str = str + "<object name=\"truck_1\">";
str = str + "<var name=\"base\"value=\"truck_1\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"truck_2\">";
str = str + "<var name=\"base\"value=\"truck_2\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\" value=\"5\" />";
str = str + "</object>";
str = str + "<object name=\"truck_1_with_gas\">";
str = str + "<var name=\"base\"value=\"truck_1_with_gas\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"350\" />";
str = str + "<var name=\"directdamage\" value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"truck_2_with_box\">";
str = str + "<var name=\"base\"value=\"truck_2_with_box\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"directdamage\" value=\"100\" />";
str = str + "<var name=\"score\"value=\"350\" />";
str = str + "</object>";
str = str + "<object name=\"trailer_box\">";
str = str + "<var name=\"base\"value=\"trailer_box\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"trailer_gas\">";
str = str + "<var name=\"base\"value=\"trailer_gas\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"truck_boss\">";
str = str + "<var name=\"base\"value=\"red_truck_boss\" />";
str = str + "<var name=\"gun\"value=\"rocket_gun, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"2500\" />";
str = str + "<var name=\"bulletType\"value=\"rocket, playerShoot2, playerShoot2, playerShoot2, playerShoot2, playerShoot2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 48,48, 96,96\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0,0,0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0,0,0,0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0,0,0,0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t, w180, w220, w140, w-90, w90\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0,0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0,0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"18, 10, 10, 10, 10,10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 5, 5, 5, 5,5\" />";
str = str + "<var name=\"reloadingTime\"value=\"0, 120, 120, 120, 120, 120\" />";
str = str + "<var name=\"clip\"value=\"2, 3, 3, 3, 5, 5\" />";
str = str + "<var name=\"shotsTime\"value=\"4, 4, 4, 4, 4, 4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"10000\" />";
str = str + "<var name=\"directdamage\" value=\"500\" />";
str = str + "</object>";
str = str + "<object name=\"graider_boss\">";
str = str + "<var name=\"base\"value=\"graider_boss\" />";
str = str + "<var name=\"gun\"value=\"rocket_gun\" />";
str = str + "<var name=\"armor\"value=\"1100\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"4\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"48\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"3000\" />";
str = str + "<var name=\"directdamage\" value=\"500\" />";
str = str + "</object>";
str = str + "<object name=\"escavator_boss\">";
str = str + "<var name=\"base\"value=\"escavator_boss_hand\" />";
str = str + "<var name=\"gun\"value=\"enemy_gun\" />";
str = str + "<var name=\"armor\"value=\"1400\" />";
str = str + "<var name=\"bulletType\"value=\"playerShoot2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"6\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"10000\" />";
str = str + "<var name=\"clip\"value=\"4\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"5000\" />";
str = str + "<var name=\"directdamage\" value=\"500\" />";
str = str + "</object>";
str = str + "<object name=\"tank_boss\">";
str = str + "<var name=\"base\"value=\"tank_boss\" />";
str = str + "<var name=\"gun\"value=\"tank_gun\" />";
str = str + "<var name=\"armor\"value=\"2000\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"48\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"25\" />";
str = str + "<var name=\"reloadingTime\"value=\"2400\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"10000\" />";
str = str + "<var name=\"directdamage\" value=\"500\" />";
str = str + "</object>";
str = str + "<object name=\"civil_car_gray\">";
str = str + "<var name=\"base\"value=\"civil_car_gray\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"35\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"5\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"100\" />";
str = str + "<var name=\"directdamage\" value=\"5\" />";
str = str + "</object>";
str = str + "<object name=\"civil_car_green\">";
str = str + "<var name=\"base\"value=\"civil_car_green\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"35\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"100\" />";
str = str + "<var name=\"directdamage\" value=\"5\" />";
str = str + "</object>";
str = str + "<object name=\"civil_car_red\">";
str = str + "<var name=\"base\"value=\"civil_car_red\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"35\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"100\" />";
str = str + "<var name=\"directdamage\" value=\"5\" />";
str = str + "</object>";
str = str + "<object name=\"taxi\">";
str = str + "<var name=\"base\"value=\"taxi\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"35\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"100\" />";
str = str + "<var name=\"directdamage\" value=\"5\" />";
str = str + "</object>";
str = str + "<object name=\"jeep\">";
str = str + "<var name=\"base\"value=\"jeep\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"playerShoot2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"14\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"4800\" />";
str = str + "<var name=\"clip\"value=\"3\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"100\" />";
str = str + "<var name=\"directdamage\" value=\"5\" />";
str = str + "</object>";
str = str + "<object name=\"human_white\">";
str = str + "<var name=\"base\"value=\"human_white\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"10\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"human_death1,human_death2,human_death3\" />";
str = str + "</object>";
str = str + "<object name=\"human_red\">";
str = str + "<var name=\"base\"value=\"human_red\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"10\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"human_death1,human_death2,human_death3\" />";
str = str + "</object>";
str = str + "<object name=\"human_white_stand\">";
str = str + "<var name=\"base\"value=\"human_white_stand\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"10\" />";
str = str + "<var name=\"soundKills\" value=\"human_death1,human_death2,human_death3\" />";
str = str + "</object>";
str = str + "<object name=\"human_red_stand\">";
str = str + "<var name=\"base\"value=\"human_red_stand\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"10\" />";
str = str + "<var name=\"soundKills\" value=\"human_death1,human_death2,human_death3\" />";
str = str + "</object>";
str = str + "<object name=\"human_white_guns\">";
str = str + "<var name=\"base\"value=\"human_white_guns\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"playerShoot2, playerShoot2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 5\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t, t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7, 7\" />";
str = str + "<var name=\"bulletDamage\"value=\"5, 5\" />";
str = str + "<var name=\"reloadingTime\"value=\"30, 30\" />";
str = str + "<var name=\"clip\"value=\"1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"shoot\" />";
str = str + "<var name=\"score\"value=\"25\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"human_death1,human_death2,human_death3\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"movingUnits\"> ";
str = str + "<object name=\"up_to_down\">";
str = str + "<var name=\"mainObj\" value=\"racer_1\" />";
str = str + "<var name=\"way\" value=\"up_to_down\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"down_to_up\">";
str = str + "<var name=\"mainObj\" value=\"racer_1\" />";
str = str + "<var name=\"way\" value=\"down_to_up\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"200\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"cross_way\">";
str = str + "<var name=\"mainObj\" value=\"racer_1\" />";
str = str + "<var name=\"way\" value=\"cross_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"standingUnits\">";
str = str + "<object name=\"fence\">";
str = str + "<var name=\"linkage\"value=\"fence\" />";
str = str + "<var name=\"armor\"value=\"10\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "<var name=\"score\"value=\"10\" />";
str = str + "<var name=\"soundKills\"value=\"none\" />";
str = str + "</object>";
str = str + "<object name=\"mine\">";
str = str + "<var name=\"linkage\"value=\"mine\" />";
str = str + "<var name=\"armor\"value=\"70\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road1\">";
str = str + "<var name=\"linkage\"value=\"road1\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road2\">";
str = str + "<var name=\"linkage\"value=\"road2\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road3\">";
str = str + "<var name=\"linkage\"value=\"road3\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road4\">";
str = str + "<var name=\"linkage\"value=\"road4\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road5\">";
str = str + "<var name=\"linkage\"value=\"road5\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road6\">";
str = str + "<var name=\"linkage\"value=\"road6\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road3_bridge\">";
str = str + "<var name=\"linkage\"value=\"road3_bridge\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road5_bridge\">";
str = str + "<var name=\"linkage\"value=\"road5_bridge\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"banner_left1\">";
str = str + "<var name=\"linkage\"value=\"baner_left1\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"banner_left2\">";
str = str + "<var name=\"linkage\"value=\"baner_left2\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"banner_left3\">";
str = str + "<var name=\"linkage\"value=\"baner_left3\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"banner_right1\">";
str = str + "<var name=\"linkage\"value=\"baner_right1\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"banner_right2\">";
str = str + "<var name=\"linkage\"value=\"baner_right2\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"banner_right3\">";
str = str + "<var name=\"linkage\"value=\"baner_right3\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"banner1\">";
str = str + "<var name=\"linkage\"value=\"baner1\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"banner2\">";
str = str + "<var name=\"linkage\"value=\"baner2\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"banner3\">";
str = str + "<var name=\"linkage\"value=\"baner3\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"lightramps\">";
str = str + "<var name=\"linkage\"value=\"lightramps\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"light_left\">";
str = str + "<var name=\"linkage\"value=\"trafic_left2\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"light_right\">";
str = str + "<var name=\"linkage\"value=\"trafic_right2\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"light_cross\">";
str = str + "<var name=\"linkage\"value=\"trafic1\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"signs_left1\">";
str = str + "<var name=\"linkage\"value=\"signs_left1\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"signs_left2\">";
str = str + "<var name=\"linkage\"value=\"signs_left2\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"signs_left3\">";
str = str + "<var name=\"linkage\"value=\"signs_left3\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"signs_right1\">";
str = str + "<var name=\"linkage\"value=\"signs_right1\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"signs_right2\">";
str = str + "<var name=\"linkage\"value=\"signs_right2\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"signs_right3\">";
str = str + "<var name=\"linkage\"value=\"signs_right3\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"blood\">";
str = str + "<var name=\"linkage\"value=\"blood\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"gameFinish\">";
str = str + "<var name=\"linkage\"value=\"gameFinish\" />";
str = str + "<var name=\"armor\"value=\"0\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "<var name=\"soundKills\"value=\"none\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"levels\">";
str = str + "<object name=\"level_1\">";
str = str + "<var name=\"comment1_en\" >LEVEL 1</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"player_1\" />";
str = str + "<var name=\"story\" value=\"start_movie\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"30.0\" xoffset=\"250\" object=\"gameFinish\"/>";
str = str + "<object yoffset=\"30.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_red\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"30.3\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_gray\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"30.4\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_green\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"2.0\" xoffset=\"215\" bonus=\"points\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"300\" bonus=\"points\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"175\" bonus=\"points\"/>";
str = str + "<object yoffset=\"8.5\" xoffset=\"300\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"11.5\" xoffset=\"340\" bonus=\"points\"/>";
str = str + "<object yoffset=\"12.5\" xoffset=\"255\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"12.5\" xoffset=\"300\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"15.5\" xoffset=\"175\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"28.5\" xoffset=\"255\" bonus=\"points\"/>";
str = str + "<object yoffset=\"2.7\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"2.8\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"430\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"3.5\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_gray\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"275\" tank=\"down_to_up\" rotate=\"0\" movedWayYSpeed=\"19\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"140\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>";
str = str + "<object yoffset=\"10.4\" xoffset=\"135\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>";
str = str + "<object yoffset=\"11.5\" xoffset=\"425\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>";
str = str + "<object yoffset=\"11.4\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>";
str = str + "<object yoffset=\"13.1\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"13.3\" xoffset=\"425\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"13.4\" xoffset=\"410\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"13.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"16.0\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"19.4\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"19.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"23.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"24.0\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"26.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"26.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"4.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"3.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"6.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"5.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"8.2\" xoffset=\"410\" object=\"banner_right3\"/>";
str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"11.2\" xoffset=\"85\" object=\"signs_left1\"/>";
str = str + "<object yoffset=\"10.4\" xoffset=\"460\" object=\"signs_right2\"/>";
str = str + "<object yoffset=\"11.55\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road4\"/>";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"light_cross\"/>";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"14.2\" xoffset=\"410\" object=\"banner_right3\"/>";
str = str + "<object yoffset=\"13.4\" xoffset=\"80\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road6\"/>";
str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road6\"/>";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"18.2\" xoffset=\"85\" object=\"signs_left1\"/>";
str = str + "<object yoffset=\"17.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"18.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"20.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"19.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"20.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"22.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"21.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"24.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"23.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road6\"/>";
str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"27.2\" xoffset=\"85\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"26.4\" xoffset=\"460\" object=\"signs_right2\"/>";
str = str + "<object yoffset=\"27.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road4\"/>";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"light_cross\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"30.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"29.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"32.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"31.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"38.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"37.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"40.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"39.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"42.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"41.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"46.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"45.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"48.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"47.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"50.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"49.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"52.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"51.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_2\">";
str = str + "<var name=\"comment1_en\" >LEVEL 2</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"50\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"player_1\" />";
str = str + "<var name=\"story\" value=\"shop\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"48.0\" xoffset=\"250\" object=\"gameFinish\"/>";
str = str + "<object yoffset=\"48.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"taxi\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"1.5\" xoffset=\"340\" bonus=\"points\"/>";
str = str + "<object yoffset=\"1.7\" xoffset=\"300\" bonus=\"points\"/>";
str = str + "<object yoffset=\"4.5\" xoffset=\"255\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"175\" bonus=\"points\"/>";
str = str + "<object yoffset=\"10.5\" xoffset=\"255\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"12.5\" xoffset=\"215\" bonus=\"nitro\" param_fast=\"14\" param_slow=\"10\" param_time=\"240\"/>";
str = str + "<object yoffset=\"13.5\" xoffset=\"300\" bonus=\"points\"/>";
str = str + "<object yoffset=\"15.5\" xoffset=\"255\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"17.5\" xoffset=\"340\" bonus=\"points\"/>";
str = str + "<object yoffset=\"26.5\" xoffset=\"255\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"26.5\" xoffset=\"300\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"27.5\" xoffset=\"215\" bonus=\"points\"/>";
str = str + "<object yoffset=\"28.5\" xoffset=\"275\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"29.5\" xoffset=\"340\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"35.5\" xoffset=\"255\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"40.0\" xoffset=\"340\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"45.0\" xoffset=\"275\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"1.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"6.2\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"2.0\" xoffset=\"220\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_gray\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"5.5\" xoffset=\"220\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"2.0\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"8\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"9.2\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"8\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"5.0\" xoffset=\"340\" tank=\"down_to_up\" rotate=\"0\" movedWayYSpeed=\"19\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"3.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"9.8\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"13.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"truck_2_with_box\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"15.5\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"18.0\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"truck_2_with_box\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"20.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"21.1\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"22.0\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"30.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" rotatedByWay=\"1\" movedWay=\"1\" mainObj=\"graider_boss\" mratio=\"2\" endFrame=\"2\" collision_enabled=\"1\" bossBar=\"1\" dont_smash_me_ally=\"1\" enable_enemy_to_enemy_collision=\"1\"/>";
str = str + "<object yoffset=\"4.5\" xoffset=\"140\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>";
str = str + "<object yoffset=\"4.4\" xoffset=\"135\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>";
str = str + "<object yoffset=\"6.5\" xoffset=\"140\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>";
str = str + "<object yoffset=\"10.5\" xoffset=\"425\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>";
str = str + "<object yoffset=\"11.0\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>";
str = str + "<object yoffset=\"12.5\" xoffset=\"140\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>";
str = str + "<object yoffset=\"27.7\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"27.8\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"27.9\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"32.6\" xoffset=\"400\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"32.8\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"32.9\" xoffset=\"400\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"4.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"3.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"6.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"5.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"8.2\" xoffset=\"410\" object=\"banner_right3\"/>";
str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"11.2\" xoffset=\"85\" object=\"signs_left1\"/>";
str = str + "<object yoffset=\"10.4\" xoffset=\"460\" object=\"signs_right2\"/>";
str = str + "<object yoffset=\"11.55\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road4\"/>";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"light_cross\"/>";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"14.2\" xoffset=\"410\" object=\"banner_right3\"/>";
str = str + "<object yoffset=\"13.4\" xoffset=\"80\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"18.2\" xoffset=\"85\" object=\"signs_left1\"/>";
str = str + "<object yoffset=\"17.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"18.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"20.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"19.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"20.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"22.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"21.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"24.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"23.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road5\"/>";
str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road5_bridge\"/>";
str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"27.2\" xoffset=\"85\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"26.4\" xoffset=\"460\" object=\"signs_right2\"/>";
str = str + "<object yoffset=\"27.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road4\"/>";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"light_cross\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"30.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"29.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"32.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"31.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"36.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"36.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"35.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road5\"/>";
str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road5_bridge\"/>";
str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"39.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"38.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"road6\"/>";
str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"41.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"40.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"47.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"46.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"road5\"/>";
str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"road5_bridge\"/>";
str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"50.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"49.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"52.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"51.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_3\">";
str = str + "<var name=\"comment1_en\" >LEVEL 3</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"1000\" />";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"player_2\" />";
str = str + "<var name=\"story\" value=\"bonus_level_movie\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"20.0\" xoffset=\"250\" object=\"gameFinish\"/>";
str = str + "<object yoffset=\"20.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"20.4\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_gray\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"1.7\" xoffset=\"340\" bonus=\"points\"/>";
str = str + "<object yoffset=\"3.1\" xoffset=\"215\" bonus=\"points\"/>";
str = str + "<object yoffset=\"5.1\" xoffset=\"215\" bonus=\"points\"/>";
str = str + "<object yoffset=\"7.3\" xoffset=\"300\" bonus=\"points\"/>";
str = str + "<object yoffset=\"7.6\" xoffset=\"215\" bonus=\"points\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"340\" bonus=\"points\"/>";
str = str + "<object yoffset=\"9.4\" xoffset=\"340\" bonus=\"points\"/>";
str = str + "<object yoffset=\"12.5\" xoffset=\"275\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"16.7\" xoffset=\"255\" bonus=\"points\"/>";
str = str + "<object yoffset=\"16.7\" xoffset=\"300\" bonus=\"points\"/>";
str = str + "<object yoffset=\"1.5\" xoffset=\"275\" object=\"fence\"/>";
str = str + "<object yoffset=\"1.5\" xoffset=\"230\" object=\"fence\"/>";
str = str + "<object yoffset=\"1.5\" xoffset=\"320\" object=\"fence\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"150\" object=\"fence\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"190\" object=\"fence\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"230\" object=\"fence\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"400\" object=\"fence\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"360\" object=\"fence\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"320\" object=\"fence\"/>";
str = str + "<object yoffset=\"1.7\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"1.8\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"115\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"2.3\" xoffset=\"360\" tank=\"up_to_down\" rotate=\"115\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"4.1\" xoffset=\"155\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"4.4\" xoffset=\"200\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"4.4\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"115\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"4.1\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"125\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"4.2\" xoffset=\"120\" tank=\"up_to_down\" rotate=\"-100\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"5.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"8.8\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"5.0\" xoffset=\"220\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"11.4\" xoffset=\"220\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"7.5\" xoffset=\"255\" tank=\"down_to_up\" rotate=\"0\" movedWayYSpeed=\"20\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"5.0\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"8\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"7.8\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"8\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"6.5\" xoffset=\"340\" tank=\"down_to_up\" rotate=\"0\" movedWayYSpeed=\"19\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"8.6\" xoffset=\"340\" tank=\"down_to_up\" rotate=\"0\" movedWayYSpeed=\"19\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"7.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"10.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"14.0\" xoffset=\"250\" tank=\"up_to_down\" rotate=\"-80\" movedWay=\"0\" mainObj=\"truck_1\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"14.15\" xoffset=\"295\" tank=\"up_to_down\" rotate=\"285\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"15.0\" xoffset=\"350\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"truck_1\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"15.1\" xoffset=\"350\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"15.15\" xoffset=\"375\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"16.5\" xoffset=\"275\" object=\"fence\"/>";
str = str + "<object yoffset=\"16.5\" xoffset=\"230\" object=\"fence\"/>";
str = str + "<object yoffset=\"16.5\" xoffset=\"320\" object=\"fence\"/>";
str = str + "<object yoffset=\"17.0\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"17.1\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"18.1\" xoffset=\"155\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"18.4\" xoffset=\"200\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"18.4\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"115\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"18.1\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"125\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"19.0\" xoffset=\"220\" tank=\"up_to_down\" rotate=\"-90\" movedWay=\"0\" mainObj=\"truck_1\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"19.15\" xoffset=\"310\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"truck_1\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
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str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
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str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "</object>";
str = str + "<object name=\"level_4\">";
str = str + "<var name=\"comment1_en\" >LEVEL 4</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"player_1\" />";
str = str + "<var name=\"story\" value=\"shop\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"42.0\" xoffset=\"250\" object=\"gameFinish\"/>";
str = str + "<object yoffset=\"42.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_red\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"4.2\" xoffset=\"300\" bonus=\"points\"/>";
str = str + "<object yoffset=\"4.3\" xoffset=\"275\" bonus=\"points\"/>";
str = str + "<object yoffset=\"4.5\" xoffset=\"340\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"5.8\" xoffset=\"300\" bonus=\"points\"/>";
str = str + "<object yoffset=\"8.2\" xoffset=\"215\" bonus=\"points\"/>";
str = str + "<object yoffset=\"13.5\" xoffset=\"300\" bonus=\"points\"/>";
str = str + "<object yoffset=\"13.7\" xoffset=\"255\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"21.4\" xoffset=\"255\" bonus=\"points\"/>";
str = str + "<object yoffset=\"21.8\" xoffset=\"340\" bonus=\"points\"/>";
str = str + "<object yoffset=\"23.0\" xoffset=\"275\" bonus=\"miniHealth\"/>";
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str = str + "<object yoffset=\"29.5\" xoffset=\"300\" bonus=\"points\"/>";
str = str + "<object yoffset=\"32.5\" xoffset=\"175\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"38.5\" xoffset=\"215\" bonus=\"points\"/>";
str = str + "<object yoffset=\"41.0\" xoffset=\"340\" bonus=\"points\"/>";
str = str + "<object yoffset=\"1.7\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"2.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"3.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"5.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"6.2\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"7.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"8.2\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"9.5\" xoffset=\"230\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"10.2\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"14.0\" xoffset=\"175\" object=\"blood\"/>";
str = str + "<object yoffset=\"14.3\" xoffset=\"200\" object=\"blood\"/>";
str = str + "<object yoffset=\"14.35\" xoffset=\"150\" object=\"blood\"/>";
str = str + "<object yoffset=\"14.4\" xoffset=\"300\" object=\"blood\"/>";
str = str + "<object yoffset=\"14.6\" xoffset=\"380\" object=\"blood\"/>";
str = str + "<object yoffset=\"14.8\" xoffset=\"340\" object=\"blood\"/>";
str = str + "<object yoffset=\"15.2\" xoffset=\"255\" object=\"blood\"/>";
str = str + "<object yoffset=\"15.5\" xoffset=\"200\" object=\"blood\"/>";
str = str + "<object yoffset=\"15.6\" xoffset=\"380\" object=\"blood\"/>";
str = str + "<object yoffset=\"16.0\" xoffset=\"390\" object=\"blood\"/>";
str = str + "<object yoffset=\"16.05\" xoffset=\"380\" object=\"blood\"/>";
str = str + "<object yoffset=\"15.95\" xoffset=\"395\" object=\"blood\"/>";
str = str + "<object yoffset=\"16.5\" xoffset=\"275\" object=\"blood\"/>";
str = str + "<object yoffset=\"16.45\" xoffset=\"260\" object=\"blood\"/>";
str = str + "<object yoffset=\"15.65\" xoffset=\"285\" object=\"blood\"/>";
str = str + "<object yoffset=\"14.6\" xoffset=\"155\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"taxi\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"15.3\" xoffset=\"290\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"15.5\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"civil_car_gray\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"16.0\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"16.7\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"18.1\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"17.9\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"18.8\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"18.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"18.9\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"19.3\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"19.7\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"20.2\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"20.4\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"20.7\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
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str = str + "<object yoffset=\"28.15\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"1\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> ";
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str = str + "<object yoffset=\"31.2\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"32.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
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str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
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str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object name=\"level_5\">";
str = str + "<var name=\"comment1_en\" >LEVEL 5</var>";
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str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"player_1\" />";
str = str + "<var name=\"story\" value=\"truck_boss_movie\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"50.0\" xoffset=\"250\" object=\"gameFinish\"/>";
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str = str + "<object yoffset=\"1.0\" xoffset=\"255\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"1.5\" xoffset=\"275\" bonus=\"points\"/>";
str = str + "<object yoffset=\"3.7\" xoffset=\"340\" bonus=\"points\"/>";
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str = str + "<object yoffset=\"6.0\" xoffset=\"300\" bonus=\"points\"/>";
str = str + "<object yoffset=\"3.3\" xoffset=\"175\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"215\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"9.5\" xoffset=\"275\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"9.7\" xoffset=\"320\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"10.8\" xoffset=\"275\" bonus=\"points\"/>";
str = str + "<object yoffset=\"18.5\" xoffset=\"380\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"19.5\" xoffset=\"175\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"22.5\" xoffset=\"175\" bonus=\"rockets\"/>";
str = str + "<object yoffset=\"23.5\" xoffset=\"380\" bonus=\"rockets\"/>";
str = str + "<object yoffset=\"29.5\" xoffset=\"380\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"175\" bonus=\"rockets\"/>";
str = str + "<object yoffset=\"35.5\" xoffset=\"380\" bonus=\"rockets\"/>";
str = str + "<object yoffset=\"37.5\" xoffset=\"380\" bonus=\"bullets\"/>";
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str = str + "<object yoffset=\"1.5\" xoffset=\"200\" object=\"blood\"/>";
str = str + "<object yoffset=\"1.55\" xoffset=\"150\" object=\"blood\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"200\" object=\"blood\"/>";
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str = str + "<object yoffset=\"3.6\" xoffset=\"340\" object=\"blood\"/>";
str = str + "<object yoffset=\"2.1\" xoffset=\"255\" object=\"blood\"/>";
str = str + "<object yoffset=\"2.2\" xoffset=\"200\" object=\"blood\"/>";
str = str + "<object yoffset=\"2.3\" xoffset=\"380\" object=\"blood\"/>";
str = str + "<object yoffset=\"4.5\" xoffset=\"255\" object=\"blood\"/>";
str = str + "<object yoffset=\"4.6\" xoffset=\"300\" object=\"blood\"/>";
str = str + "<object yoffset=\"2.0\" xoffset=\"155\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"3.8\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"taxi\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"1.7\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"4.0\" xoffset=\"430\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"3.9\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"150\" object=\"fence\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"190\" object=\"fence\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"230\" object=\"fence\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"155\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"civil_car_gray\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"4.9\" xoffset=\"170\" tank=\"up_to_down\" rotate=\"210\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"6.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"320\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"6.45\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"235\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"6.95\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"7.5\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" reloadingTime=\"300, 300\"/> ";
str = str + "<object yoffset=\"7.9\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" reloadingTime=\"300, 300\"/> ";
str = str + "<object yoffset=\"8.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" reloadingTime=\"300, 300\"/> ";
str = str + "<object yoffset=\"8.3\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" reloadingTime=\"300, 300\"/> ";
str = str + "<object yoffset=\"10.7\" xoffset=\"150\" object=\"fence\"/>";
str = str + "<object yoffset=\"10.7\" xoffset=\"190\" object=\"fence\"/>";
str = str + "<object yoffset=\"10.7\" xoffset=\"230\" object=\"fence\"/>";
str = str + "<object yoffset=\"10.7\" xoffset=\"400\" object=\"fence\"/>";
str = str + "<object yoffset=\"10.7\" xoffset=\"360\" object=\"fence\"/>";
str = str + "<object yoffset=\"10.7\" xoffset=\"320\" object=\"fence\"/>";
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str = str + "<object yoffset=\"12.0\" xoffset=\"230\" object=\"fence\"/>";
str = str + "<object yoffset=\"12.0\" xoffset=\"320\" object=\"fence\"/>";
str = str + "<object yoffset=\"16.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"20.0\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"25.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"29.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"6\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"29.6\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"6\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"29.45\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"6\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"32.7\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"32.8\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" rotatedByWay=\"1\" movedWay=\"1\" mainObj=\"truck_boss\" mratio=\"2\" endFrame=\"-1\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" bossBar=\"1\"/>";
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str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road5_bridge\"/>";
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str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"light_cross\"/>";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
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str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "</object>";
str = str + "<object name=\"level_6\">";
str = str + "<var name=\"comment1_en\" >LEVEL 6</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"player_1\" />";
str = str + "<var name=\"story\" value=\"shop\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"50.0\" xoffset=\"250\" object=\"gameFinish\"/>";
str = str + "<object yoffset=\"50.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"50.3\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"taxi\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"50.4\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"2.5\" xoffset=\"215\" bonus=\"points\"/>";
str = str + "<object yoffset=\"3.7\" xoffset=\"380\" bonus=\"points\"/>";
str = str + "<object yoffset=\"3.8\" xoffset=\"340\" bonus=\"points\"/>";
str = str + "<object yoffset=\"7.2\" xoffset=\"300\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"7.2\" xoffset=\"255\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"10.2\" xoffset=\"340\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"10.6\" xoffset=\"380\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"13.5\" xoffset=\"215\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"15.0\" xoffset=\"380\" bonus=\"points\"/>";
str = str + "<object yoffset=\"20.0\" xoffset=\"215\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"20.5\" xoffset=\"300\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"26.6\" xoffset=\"380\" bonus=\"points\"/>";
str = str + "<object yoffset=\"32.0\" xoffset=\"215\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"32.2\" xoffset=\"175\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"33.5\" xoffset=\"300\" bonus=\"points\"/>";
str = str + "<object yoffset=\"33.2\" xoffset=\"275\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"255\" bonus=\"points\"/>";
str = str + "<object yoffset=\"2.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_red\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"2.8\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"taxi\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"2.7\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"60\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"2.7\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"115\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"3.3\" xoffset=\"280\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"3.45\" xoffset=\"325\" tank=\"up_to_down\" rotate=\"60\" movedWay=\"0\" mainObj=\"civil_car_green\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"4.9\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"-60\" movedWay=\"0\" mainObj=\"police_heli\" rotatedByWay=\"1\" orientToPath=\"move\" mratio=\"8\" endFrame=\"-1\" /> ";
str = str + "<object yoffset=\"6.3\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"60\" movedWay=\"0\" mainObj=\"police_heli\" rotatedByWay=\"1\" orientToPath=\"move\" mratio=\"8\" endFrame=\"-1\" /> ";
str = str + "<object yoffset=\"3.2\" xoffset=\"275\" object=\"fence\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"230\" object=\"fence\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"320\" object=\"fence\"/>";
str = str + "<object yoffset=\"5.1\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"5.7\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"7.7\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"8.3\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"11.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> ";
str = str + "<object yoffset=\"17.5\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> ";
str = str + "<object yoffset=\"20\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"22.3\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"21.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"26.7\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"26.8\" xoffset=\"240\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"28.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"28.7\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"30.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"30.1\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"30.3\" xoffset=\"360\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"35.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"truck_2_with_box\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"36.5\" xoffset=\"320\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"36.0\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"37.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"40.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"42.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
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str = str + "<var name=\"comment1_en\" >LEVEL 7</var>";
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str = str + "<object yoffset=\"14.0\" xoffset=\"215\" object=\"mine\"/>";
str = str + "<object yoffset=\"14.0\" xoffset=\"275\" object=\"mine\"/>";
str = str + "<object yoffset=\"14.0\" xoffset=\"340\" object=\"mine\"/>";
str = str + "<object yoffset=\"14.0\" xoffset=\"420\" object=\"mine\"/>";
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str = str + "<object yoffset=\"16.3\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
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str = str + "<object yoffset=\"18.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"truck_2_with_box\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"18.5\" xoffset=\"360\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"truck_2_with_box\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
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str = str + "<object yoffset=\"26.0\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> ";
str = str + "<object yoffset=\"28.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> ";
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str = str + "<object yoffset=\"33.5\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
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str = str + "<object yoffset=\"38.4\" xoffset=\"175\" object=\"mine\"/>";
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str = str + "<object yoffset=\"38.8\" xoffset=\"340\" object=\"mine\"/>";
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str = str + "<object yoffset=\"42.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> ";
str = str + "<object yoffset=\"44.0\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" />";
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str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
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str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road5_bridge\"/>";
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str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
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str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"road5\"/>";
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str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_8\">";
str = str + "<var name=\"comment1_en\" >LEVEL 8</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"player_1\" />";
str = str + "<var name=\"story\" value=\"shop\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"30.0\" xoffset=\"250\" object=\"gameFinish\"/>";
str = str + "<object yoffset=\"30.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_red\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"2.1\" xoffset=\"340\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"175\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"11.0\" xoffset=\"380\" bonus=\"points\"/>";
str = str + "<object yoffset=\"11.2\" xoffset=\"340\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"14.0\" xoffset=\"255\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"14.4\" xoffset=\"215\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"16.0\" xoffset=\"215\" bonus=\"points\"/>";
str = str + "<object yoffset=\"20.0\" xoffset=\"300\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"22.2\" xoffset=\"215\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"23.3\" xoffset=\"340\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"26.0\" xoffset=\"380\" bonus=\"points\"/>";
str = str + "<object yoffset=\"27.5\" xoffset=\"175\" bonus=\"points\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"300\" bonus=\"points\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" rotatedByWay=\"1\" movedWay=\"1\" movedWayYSpeed=\"5\" mainObj=\"escavator_boss\" mratio=\"2\" endFrame=\"2\" collision_enabled=\"1\" bossBar=\"1\" dont_smash_me_ally=\"1\" enable_enemy_to_enemy_collision=\"1\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"5.5\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"8.7\" xoffset=\"430\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"8.6\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"6.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"12.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"5\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"17.5\" xoffset=\"220\" tank=\"up_to_down\" rotate=\"-90\" movedWay=\"0\" mainObj=\"truck_1\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"17.65\" xoffset=\"310\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"truck_2\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"14.5\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"15.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"18.7\" xoffset=\"430\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"18.6\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"19.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"24.4\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"24.5\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"26.2\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"27.5\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road4\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"light_cross\"/>";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road5\"/>";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road5_bridge\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"4.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"3.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"6.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"5.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"8.2\" xoffset=\"410\" object=\"banner_right3\"/>";
str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"11.2\" xoffset=\"85\" object=\"signs_left1\"/>";
str = str + "<object yoffset=\"10.4\" xoffset=\"460\" object=\"signs_right2\"/>";
str = str + "<object yoffset=\"11.55\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road4\"/>";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"light_cross\"/>";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"14.2\" xoffset=\"410\" object=\"banner_right3\"/>";
str = str + "<object yoffset=\"13.4\" xoffset=\"80\" object=\"signs_left2\"/>";
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str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road6\"/>";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"18.2\" xoffset=\"85\" object=\"signs_left1\"/>";
str = str + "<object yoffset=\"17.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"18.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"20.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"19.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"20.55\" xoffset=\"460\" object=\"signs_right1\"/>";
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str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
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str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"13.9\" xoffset=\"320\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
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str = str + "<object yoffset=\"18.3\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> ";
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str = str + "<object yoffset=\"22.6\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" cannonTimeOffset=\"24\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
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str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"38.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"37.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"40.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"39.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"42.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"41.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"46.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"45.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"48.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"47.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"50.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"49.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"52.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"51.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "</settings>";
debug("Loading main settings XML file...");
createXML();
_global.allowToStart = false;
mainOEF = function () {
if (_global.gameInProcess) {
var dt = Math.round((getTimer() - gameTimeStart) / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
_root.tfTimer.text = (tt + ":") + st;
_global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS);
_global.levelTimeF++;
_root.tfTimerF.text = levelTimeF;
var dt = Math.round(_global.levelTime / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
if (tt < 10) {
tt = "0" + tt;
}
_root.gui.time.text = (tt + ":") + st;
}
_global.levelTimeS = getTimer();
countCombo();
_root.gui.score.text = "$ " + (_global.gameScore + _global.levelScore);
_root.gui.smeter._visible = true;
if (_global.levelNum == 10) {
_root.gui.smeter._visible = false;
}
if (_root.bg.player.cannons[0].gunZ[0].amount > 0) {
_root.gui.gui_icon_bullets.string.text = "x " + _root.bg.player.cannons[0].gunZ[0].amount;
_root.gui.gui_icon_bullets._alpha = _root.gui.gui_icon_bullets._alpha + 4;
if (_root.gui.gui_icon_bullets._alpha > 100) {
_root.gui.gui_icon_bullets._alpha = 100;
}
} else {
_root.gui.gui_icon_bullets.string.text = "";
_root.gui.gui_icon_bullets._alpha = _root.gui.gui_icon_bullets._alpha - 4;
if (_root.gui.gui_icon_bullets._alpha < 0) {
_root.gui.gui_icon_bullets._alpha = 0;
}
}
if (_root.bg.player.cannons[0].gunZ[1].amount > 0) {
_root.gui.gui_icon_mines.string.text = "x " + _root.bg.player.cannons[0].gunZ[1].amount;
_root.gui.gui_icon_mines._alpha = _root.gui.gui_icon_mines._alpha + 4;
if (_root.gui.gui_icon_mines._alpha > 100) {
_root.gui.gui_icon_mines._alpha = 100;
}
} else {
_root.gui.gui_icon_mines.string.text = "";
_root.gui.gui_icon_mines._alpha = _root.gui.gui_icon_mines._alpha - 4;
if (_root.gui.gui_icon_mines._alpha < 0) {
_root.gui.gui_icon_mines._alpha = 0;
}
}
if (_global.levelNum == 10) {
_root.gui.gui_icon_mines._alpha = 0;
_root.gui.gui_icon_mines.string.text = "";
_root.gui.gui_icon_bullets._alpha = 100;
_root.gui.gui_icon_bullets.string.text = "unlimited";
}
if (!gameOver) {
if (_global.upgrade[4].current_rank > 0) {
var deadline = (_root.bg.player.startArmor * 0.3);
var after_restore_armor = (_root.bg.player.startArmor * (_global.upgrade[4].effect[_global.upgrade[4].current_rank] / 100));
if (_root.bg.player.armor <= deadline) {
if (_global.is_auto_repair_used == false) {
trace("---- auto repair ----");
trace(("player has " + _root.bg.player.armor) + " armor");
trace((((("restore to " + after_restore_armor) + " ( ") + _global.upgrade[4].effect[_global.upgrade[4].current_rank]) + " %)") + " armor");
_global.is_auto_repair_used = true;
_root.bg.player.armor = after_restore_armor;
_root.bg.player.showArmor();
trace(("now player have " + _root.bg.player.armor) + " armor");
trace("-------------------------");
}
}
}
}
if (!gameOver) {
var xp = _root.bg.player._x;
var yp = _root.bg.player._y;
var i = 0;
while (i < bonusObjects.length) {
var dx = (bonusObjects[i]._x - xp);
var dy = (bonusObjects[i]._y - yp);
var d = Math.sqrt((dx * dx) + (dy * dy));
if (d < 40) {
var bonusMC = makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]);
_root.bg.player.applyBonus(bonusObjects[i].bonusType, bonusObjects[i], bonusMC);
bonusObjects[i].onEnterFrame = getOff;
bonusObjects.splice(i, 1);
}
i++;
}
}
if (!gameOver) {
var pointZFlag = false;
i = 0;
for ( ; i < bulletObjects.length ; i++) {
var foo = bulletObjects[i];
var point1 = new Object();
(point1.x = foo.p1._x);
(point1.y = foo.p1._y);
var point2 = new Object();
(point2.x = foo.p2._x);
(point2.y = foo.p2._y);
foo.localToGlobal(point1);
foo.localToGlobal(point2);
var killFlag = false;
if (foo.flySteps != 0) {
var ll = (_global.clock - foo.startClock);
if (ll == (foo.flySteps - 1)) {
killFlag = true;
}
if (!killFlag) {
continue;
}
} else {
if (killFlag) {
makeSplash(foo, point1, foo.object == 1, foo.object != 1);
}
if (foo.object == 1) {
if ((foo.type == "torpedoe") && (!foo.mode)) {
continue;
}
if ((foo.type == "lazer") || (foo.type == "lazer2")) {
var flag = true;
var n = 0;
var points = new Array();
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * 10) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * 10) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (flag) {
points.push(pointObj);
}
}
var staticObjectsTests = new Array();
var staticObjectsHits = new Array();
var j = 0;
while (j < staticObjects.length) {
if (!staticObjects[j].ignoreHit) {
staticObjectsTests.push(staticObjects[j]);
}
j++;
}
var j = 0;
while (j < staticObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && _global.envS.lazerDebug) {
_root.pointZ.beginFill(16711680);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
staticObjectsHits.push(staticObjectsTests[j]);
staticObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < staticObjectsHits.length) {
var name = staticObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
_global.rezults.hits++;
if (name.armor <= 0) {
checkSplash(name);
}
j++;
}
var enemyObjectsTests = new Array();
var enemyObjectsHits = new Array();
var j = 0;
while (j < enemyObjects.length) {
if (!enemyObjects[j].ignoreHit) {
enemyObjectsTests.push(enemyObjects[j]);
}
j++;
}
var j = 0;
while (j < enemyObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && _global.envS.lazerDebug) {
_root.pointZ.beginFill(65280);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
enemyObjectsHits.push(enemyObjectsTests[j]);
enemyObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < enemyObjectsHits.length) {
var name = enemyObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
_global.rezults.hits++;
}
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
j++;
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
var flag = false;
var j = 0;
while (j < staticObjects.length) {
if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) {
} else {
var hit1 = false;
var hit2 = false;
hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
var name = staticObjects[j];
debug("rocket damage to standing = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, point1);
foo.kill(true);
i--;
}
if (name.armor <= 0) {
flag = true;
}
break;
}
}
j++;
}
if (flag) {
checkSplash(name);
}
var j = 0;
while (j < enemyObjects.length) {
if (enemyObjects[j].ignoreHit) {
} else {
var hit1 = false;
var hit2 = false;
hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
var name = enemyObjects[j];
debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo);
klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, point1);
}
debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
if (!killFlag) {
foo.kill(true);
i--;
}
break;
}
if (foo.type == "torpedoe") {
foo.kill(true);
i--;
} else {
debug("IGNORING");
}
}
}
j++;
}
}
} else if (foo.object == 0) {
var hit1 = false;
var hit2 = false;
hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
_global.sound.play("playerHit", _root.bg.player._x);
foo.kill();
i--;
}
}
if (foo.init && (killFlag)) {
foo.kill();
i--;
}
}
}
}
if (!gameOver) {
if (_root.bg.player.armor > 0) {
var ppointz = new Array();
var j = 0;
while (!_global.noSet(_root.bg.player.base["p" + j])) {
var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y};
_root.bg.player.base.localToGlobal(obj);
ppointz.push(obj);
j++;
}
var i = 0;
while (i < staticObjects.length) {
if (staticObjects[i].ignoreDirect) {
} else {
name = staticObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
if (staticObjects[i].immortal) {
debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u0415\u0421\u0421\u041C\u0415\u0420\u0422\u041D\u042B\u041C \u041E\u0411\u042A\u0415\u041A\u0422\u041E\u041C!");
_root.bg.player.changeArmor(-10000000);
} else {
debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u041E\u0427\u041A\u041E\u0419! \u0443\u0440\u043E\u043D " + (_global.noSet(name.directdamage) ? (-name.armor) : (-name.directdamage)));
_root.bg.player.changeArmor((_global.noSet(name.directdamage) ? (-name.armor) : (-name.directdamage)));
name.changeArmor(-10000000);
checkSplash(name, false);
}
}
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (!enemyObjects[i].enable_enemy_to_enemy_collision) {
} else if (enemyObjects[i].armor <= 0) {
} else {
var j = 0;
while (j < enemyObjects.length) {
if (i == j) {
} else if (!enemyObjects[j].enable_enemy_to_enemy_collision) {
} else if (enemyObjects[j].armor <= 0) {
} else {
name_1 = enemyObjects[i];
name_2 = enemyObjects[j];
if (name_1.hitBody.hitTest(name_2.hitBody)) {
if (name_1.dont_smash_me_ally == false) {
name_1.changeArmor(-10000000);
}
if (name_2.dont_smash_me_ally == false) {
name_2.changeArmor(-10000000);
}
break;
}
}
j++;
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (enemyObjects[i].ignoreDirect) {
} else if (enemyObjects[i].top) {
} else {
name = enemyObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")");
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
var damage = name.armor;
if (!_global.noSet(name.directdamage)) {
damage = name.directdamage;
}
if (enemyObjects[i].collision_enabled == false) {
_root.bg.player.changeArmor(-damage);
}
debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + damage);
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
if (enemyObjects[i].collision_enabled == false) {
name.changeArmor(-10000000);
} else if (enemyObjects[i].collision_now == false) {
enemyObjects[i].before_collision_x = enemyObjects[i].x;
enemyObjects[i].before_collision_movedWay = enemyObjects[i].movedWay;
if (enemyObjects[i].movedWay != 1) {
enemyObjects[i].movedWayYSpeed = 0;
}
enemyObjects[i].before_collision_movedWayXSpeed = enemyObjects[i].movedWayXSpeed;
enemyObjects[i].before_collision_movedWayYSpeed = enemyObjects[i].movedWayYSpeed;
var player_y = (_root.bg.player._y + _root.bg._y);
var enemy_y = (enemyObjects[i].y + _root.bg._y);
var DirX = 1;
var DirY = 1;
if (enemyObjects[i].x < _root.bg.player._x) {
DirX = -1;
}
if (player_y < enemy_y) {
DirY = -1;
}
enemyObjects[i].kkk = -DirY;
enemyObjects[i].movedWay = 1;
enemyObjects[i].orientToPath = "move";
enemyObjects[i].movedWayXSpeed = DirX * enemyObjects[i].collision_speed_x;
enemyObjects[i].movedWayYSpeed = enemyObjects[i].movedWayYSpeed + (DirY * enemyObjects[i].collision_speed_y);
enemyObjects[i].collision_now = true;
enemyObjects[i].collision_current_time = enemyObjects[i].collision_effect_time;
var player_damage = damage;
if (player_damage < 100) {
if (_global.upgrade[3].current_rank == 1) {
player_damage = player_damage / 2;
} else if (_global.upgrade[3].current_rank == 2) {
player_damage = 0;
}
}
_root.bg.player.changeArmor(-player_damage);
_root.bg.player.collision_now = true;
_root.bg.player.collision_current_time = 6 - _global.upgrade[3].current_rank;
_root.bg.player.collision_speed_x = (-enemyObjects[i].movedWayXSpeed) / 4;
_root.bg.player.collision_speed_y = (-enemyObjects[i].movedWayYSpeed) / 4;
var enemy_damage = (name.startArmor * (_global.upgrade[3].effect[_global.upgrade[3].current_rank] / 100));
name.changeArmor(-enemy_damage);
if (name.armor > 0) {
_global.sound.play("coll", root.bg.player._x);
}
}
}
}
}
}
i++;
}
}
}
i = 0;
while (i < splashedObjects.length) {
splashedObjects[i].delay--;
i++;
}
var len = splashedObjects.length;
i = 0;
while (i < len) {
var name = splashedObjects[i];
if ((name.delay <= 0) && (name.obj.armor > 0)) {
name.obj.changeArmor(-name.dmg);
splashedObjects.splice(i, 1);
i--;
len--;
if ((name.obj.armor <= 0) && (name.spl)) {
checkSplash(name.obj);
}
}
i++;
}
oldMainSegment = mainSegment;
mainSegment = Math.floor(_root.bg._y / 20) / 20;
mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20);
setProgressBar(mainSegment, _global.maxLevelItem);
if (!gameInWin) {
if ((levelTimeF > maxLevelTime) && (!_global.gameOver)) {
trace("LEVEL ENDS BY TIME");
_global.screenSlowSpeed = (_global.screenFastSpeed = 0);
_global.userControlled = false;
_global.gameOver = true;
}
}
if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) {
if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) {
stopAllEngines();
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS["textZ_" + language_pre];
if (_global.gameOver && (!gameInWin)) {
title_mc.title.text = ttz.playerDiedTitle;
_global.levelNum--;
} else {
title_mc.title.text = ttz.levelCompleteTitle;
_global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed;
_global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived;
_global.fullRezults.items = _global.fullRezults.items + _global.rezults.items;
_global.gameScore = _global.gameScore + _global.levelScore;
}
tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>";
tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>";
tf1.text = _global.rezults.killed;
tf2.text = "$ " + _global.levelScore;
tf3.text = "$ " + _global.gameScore;
}
}
}
if (gameInProcess) {
var i = 0;
while (i < currLevelByTime.length) {
var foo = currLevelByTime[i];
if (foo.t <= _global.levelTime) {
makeGameObject.call(this, foo.obj, 0);
currLevelByTime.splice(i, 1);
i--;
}
i++;
}
var i = 0;
while (i < currLevelByFrame.length) {
var foo = currLevelByFrame[i];
if (foo.t == _global.levelTimeF) {
makeGameObject.call(this, foo.obj, 0);
currLevelByFrame.splice(i, 1);
i--;
}
i++;
}
if (mainSegment != oldMainSegment) {
var i = 0;
while (i < _global.currLevel.level.length) {
var foo = _global.currLevel.level[i];
var vary = foo.yoffset;
if ((vary > oldMainSegment) && (vary <= mainSegment)) {
makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta);
}
i++;
}
}
}
};
_global.clock = 0;
clockAdder = function () {
_global.clock++;
};
changeBGSpeed = function () {
if (_global.scrollBG_debugFlag === true) {
return(undefined);
}
if (!_global.slidingBg) {
_root.bg.speedY = _root.bg.speedY * slidingfactor;
if (slidingfactor > 1) {
if (_root.bg.speedY > slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
if (slidingfactor < 1) {
if (_root.bg.speedY < slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
} else if (_global.gameInProcess) {
if (!_global.noSet(_global.currLevel.screenSpeed)) {
_root.bg.speedY = _global.currLevel.screenSpeed;
return(undefined);
}
var _local15 = _root.bg.player._x;
var _local13 = _root.bg.player._y + _root.bg._y;
if (_global.levelNum == 3) {
_global.screenFastSpeed = 8;
_global.screenSlowSpeed = 4;
}
var _local14 = _global.screenSlowSpeed;
var _local9 = _global.screenFastSpeed;
var _local10 = 170 + _global.upgrade[0].effect[_global.upgrade[0].current_rank];
var _local11 = 341;
var _local8 = (_local14 - _local9) / (_local11 - _local10);
var _local12 = _local9 - (_local8 * _local10);
ns = (_local8 * _local13) + _local12;
if (ns > _global.screenFastSpeed) {
ns = _global.screenFastSpeed;
}
if (ns < _global.screenSlowSpeed) {
ns = _global.screenSlowSpeed;
}
if (ns != _root.bg.speedY) {
if (ns > _root.bg.speedY) {
var _local3 = _root.bg.speedY * _global.envS.screenSpeedFactorUp;
if (_local3 > ns) {
_local3 = ns;
}
}
if (ns < _root.bg.speedY) {
var _local3 = _root.bg.speedY * _global.envS.screenSpeedFactorDown;
if (_local3 < ns) {
_local3 = ns;
}
}
if ((ns == 0) && (_local3 < 0.1)) {
var _local3 = 0;
}
if ((ns > 0) && (_local3 < 0.1)) {
var _local3 = 0.1;
}
_root.bg.speedY = _local3;
var _local4 = 6;
var _local6 = 10;
var _local5 = 35;
var _local7 = 110;
if (_global.levelNum == 3) {
_local4 = 4;
_local6 = 8;
_local5 = 20;
_local7 = 75;
}
if (_global.screenFastSpeed > 10) {
_local4 = 10;
_local6 = 14;
_local5 = 110;
_local7 = 180;
}
_local8 = (_local7 - _local5) / (_local6 - _local4);
_local12 = _local5 - (_local8 * _local4);
_root.gui.smeter.l._rotation = (_local8 * _root.bg.speedY) + _local12;
if (_root.gui.smeter.l._rotation < 0) {
_root.gui.smeter.l._rotation = 0;
} else if (_root.gui.smeter.l._rotation > 175) {
_root.gui.smeter.l._rotation = 175;
}
}
}
};
_global.checkSplash = function (obj, flag, flag2) {
var _local9 = splashedObjects.length;
if (_global.noSet(obj)) {
return(undefined);
}
if (_global.noSet(flag)) {
flag = true;
}
if (_global.noSet(flag2)) {
flag2 = true;
}
if (flag2) {
var _local3 = 0;
while (_local3 < staticObjects.length) {
if (staticObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, staticObjects[_local3])) {
splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true});
}
_local3++;
}
_local3 = 0;
while (_local3 < enemyObjects.length) {
if (enemyObjects[_local3].ignoreSplash) {
} else if (enemyObjects[_local3].top) {
} else if (checkSplashOne(obj, enemyObjects[_local3])) {
splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
_local3++;
}
}
if (false && (flag)) {
if (checkSplashOne(obj, _root.bg.player)) {
splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
}
var _local4 = "";
var _local3 = 0;
while (_local3 < splashedObjects.length) {
_local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline));
_local3++;
}
};
checkSplashOne = function (a, b) {
if (a == b) {
return(undefined);
}
if (!a.spl.hitTest(b.body)) {
return(undefined);
}
var _local7 = _global.envS.splashTests;
var _local5 = {x:a.spl._x, y:a.spl._y};
a.localToGlobal(_local5);
var _local8 = {x:b.body._x, y:b.body._y};
b.localToGlobal(_local8);
dx = _local5.x - _local8.x;
dy = _local5.y - _local8.y;
d = Math.sqrt((dx * dx) + (dy * dy));
al = Math.atan2(dy, dx);
al = al - (((5 / PI2) * (_local7 - 1)) / 2);
if (d < (a.damageRadius / 2)) {
return(true);
}
i = 0;
while (i < _local7) {
var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2);
var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2);
al = al + (5 / PI2);
if (b.body.hitTest(_local4, _local3, true)) {
return(true);
}
i++;
}
return(false);
};
_global.setProgressBar = function (now, all) {
if (!usingBar) {
return(undefined);
}
now = now - 1;
all = all - 1;
var _local2 = (100 * now) / all;
if (_local2 > 100) {
_local2 = 100;
}
if (_local2 < 1) {
_local2 = 1;
}
_root.gui.progress.bar.gotoAndStop(Math.round(_local2));
};
_global.makePause = function (flag) {
if (_global.gameOver) {
return(undefined);
}
if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) {
if (_global.gameInProcess) {
_global.gameInProcess = false;
_root.wndPause._visible = true;
} else {
_global.gameInProcess = true;
_root.wndPause._visible = false;
_global.levelTimeS = getTimer();
}
}
if (_global.envS.debug == 1) {
if (Key.isDown(8)) {
if (_global.noSet(_global.scrollBG_debugFlag)) {
_global.scrollBG_debugFlag = false;
}
_global.scrollBG_debugFlag = !_global.scrollBG_debugFlag;
if (_global.scrollBG_debugFlag) {
_root.bg.setMotion(0, 0);
}
}
}
};
_global.changeWeaponByMouse = function (dir) {
if (_global.gameInProcess) {
if (dir == 0) {
return(undefined);
}
dir = ((dir > 0) ? -1 : 1);
var _local3 = _root.bg.player.cannons[0].currentGun + dir;
if (_local3 >= _root.bg.player.cannons[0].gunZ.length) {
_local3 = 0;
}
if (_local3 < 0) {
_local3 = _root.bg.player.cannons[0].gunZ.length - 1;
}
if (_root.bg.player.cannons[0].changeGun(_local3)) {
_root.lbar.weaponSelector.gotoAndStop(_local3 + 1);
}
oldTab = Key.isToggled(9);
}
};
_global.explodePause = function () {
if (_global.noSet(this.delay)) {
this.delay = 0;
}
if ((++this.delay) >= this.maxDelay) {
this.play();
if (!_global.noSet(this.target)) {
if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) {
var _local3 = {x:this.target_mc._x, y:this.target_mc._y};
this.target_mc._parent.localToGlobal(_local3);
this._parent.globalToLocal(_local3);
this._x = _local3.x;
this._y = _local3.y;
this.oldx = this.target._x;
this.oldy = this.target._y;
this.oldr = this.target._rotation;
}
}
if (this._currentframe == 6) {
if (this.destroyer) {
if (this.destroyTarget.gunHolder != this.destroyTarget) {
this.destroyTarget.gunHolder.removeMovieClip();
}
this.destroyTarget.shadow.removeMovieClip();
this.destroyTarget.shadow.unloadMovie();
this.destroyTarget.removeMovieClip();
this.destroyTarget.unloadMovie();
delete this.onEnterFrame;
}
}
}
};
_global.stopAllEngines = function () {
if (!_global.noSet(_root.pointZ)) {
_root.pointZ.clear();
}
Key.removeListener(_global.keyGetter);
Mouse.removeListener(_global.keyGetter);
delete _global.keyGetter;
_global.gameInProcess = false;
_global.queue.clear();
_global.queue.removeMovieClip();
delete _global.queue;
};
_global.getOff = function () {
this._yscale = this._yscale + ((-2 - this._yscale) / 3);
this._xscale = this._yscale;
if (this._yscale <= 0) {
delete this.onEnterFrame;
this.removeMovieClip();
}
};
_global.getOn = function () {
this._yscale = this._yscale + ((100 - this._yscale) / 6);
this._alpha = (this._xscale = this._yscale);
if (this._yscale >= 98) {
this._alpha = (this._xscale = (this._yscale = 100));
delete this.onEnterFrame;
}
};
_global.makeSplash = function (shot, point, enemyFlag, playerFlag) {
if (_global.noSet(enemyFlag)) {
enemyFlag = true;
}
if (_global.noSet(playerFlag)) {
playerFlag = true;
}
if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) {
return(undefined);
}
var _local5 = _root.bg.splashez;
var _local7 = _local5.depth++;
var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7);
_local3.initArmor(1);
_local3.setMotion(0, 0);
var _local6 = {x:point.x, y:point.y};
_local5.globalToLocal(_local6);
_local3.moveTo(_local6.x, _local6.y);
_local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true);
checkSplash(_local3, playerFlag, enemyFlag);
if (_global.envS.debug != 1) {
_local3.spl._visible = false;
}
};
_global.makeBreef = function (done) {
if (done == true) {
if (this.mode == 1) {
while (this.currText < 3) {
if (this.currText == 1) {
var _local4 = this.breefText1;
var _local5 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local4 = this.breefText2;
var _local5 = _root.wnd.intro2;
}
while (this.step < _local4.length) {
_local5.text = _local5.text + _local4.charAt(++this.step);
}
this.currText++;
this.step = -1;
this.step2 = 0;
}
this.mode = 2;
}
} else if (this.mode == 1) {
if (this.currText == 1) {
var _local4 = this.breefText1;
var _local5 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local4 = this.breefText2;
var _local5 = _root.wnd.intro2;
}
if (_global.noSet(this.step)) {
this.step = -1;
}
if (_global.noSet(this.step2)) {
this.step2 = 0;
}
this.step2++;
if (this.step2 >= this.delay) {
this.step2 = 0;
_local5.text = _local5.text + _local4.charAt(++this.step);
}
if (this.step >= _local4.length) {
if (this.currText == 1) {
this.currText = 2;
this.step = -1;
this.step2 = 0;
} else {
this.mode = 2;
}
}
}
};
_root.prebreefFunc = function () {
stop();
_root.gui.health.bar._xscale = 100;
_root.gui.progress.bar.gotoAndStop(1);
_root.gui.progress.bar._visible = false;
_root.gui.adder.gotoAndStop(1);
_root.gui.fireRate.gotoAndStop(1);
_root.gui.double.gotoAndStop(1);
_root.gui.speed.gotoAndStop(1);
_global.levelNum++;
if (!_global.noSet(_global.levels["level_" + levelNum])) {
wnd.levelNum.text = _global.levelNum;
wnd.breefText1 = prepareText(_global.levels["level_" + levelNum]["comment1_" + language_pre]);
wnd.breefText2 = prepareText(_global.levels["level_" + levelNum]["comment2_" + language_pre]);
if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) {
wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre];
}
if (_global.noSet(wnd.breefText1)) {
wnd.breefText1 = "";
}
if (_global.noSet(wnd.breefText2)) {
wnd.breefText2 = "";
}
wnd.currText = 1;
var _local3 = _global.levels["level_" + levelNum].typerDelay;
if (_global.noSet(_local3)) {
_local3 = 0;
}
_root.wnd.delay = _local3;
_root.wnd.intro1.text = "";
_root.wnd.intro2.text = "";
_root.wnd.mode = 1;
_root.wnd.onEnterFrame = makeBreef;
}
if (!_global.noSet(_global.levels["level_" + levelNum].story)) {
_root.wnd.attachMovie(_global.levels["level_" + levelNum].story, "story", _root.wnd.getNextHighestDepth());
}
};
_global.makeDie = function (mc, forward, double) {
if (_global.noSet(forward)) {
forward = false;
}
if (_global.noSet(double)) {
double = false;
}
mc.forward = forward;
mc.r = Math.round((Math.random() * 3) + 3) / 2;
if (_global.noSet(forward)) {
mc.r = mc.r * 0.5;
}
if (Math.random() < 0.5) {
mc.r = mc.r * -1;
}
if (double) {
mc.k = 1.05;
} else {
mc.k = 1.03;
}
if (double) {
mc.k2 = 40;
} else {
mc.k2 = 15;
}
mc.onEnterFrame = dieAnimation;
};
_global.dieAnimation = function () {
if (this.forward) {
this._parent._parent.speedX = this._parent._parent.speedX * this.k;
this._parent._parent.speedY = this._parent._parent.speedY * this.k;
} else {
this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50);
this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50);
}
this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX;
this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY;
this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20);
this._parent._parent._xscale = this._parent._parent._yscale;
this._parent._rotation = this._parent._rotation + this.r;
this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2);
this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2);
this._parent._parent.moveShadow();
};
_global.getAngleDelta = function (a, b, c) {
while (a > 180) {
a = a - 360;
}
while (a < -180) {
a = a + 360;
}
var _local7 = b - 360;
var _local6 = b;
var _local5 = b + 360;
var _local11 = _local7 - a;
var _local10 = _local6 - a;
var _local9 = _local5 - a;
var _local4 = Math.abs(_local11);
var _local3 = Math.abs(_local10);
var _local8 = Math.abs(_local9);
var _local2 = Math.min(_local4, _local3);
_local2 = Math.min(_local2, _local8);
if (_local2 == _local4) {
var _local13 = _local7;
}
if (_local2 == _local3) {
var _local13 = _local6;
}
if (_local2 == _local8) {
var _local13 = _local5;
}
return((_local13 - a) / c);
};
_global.setBarAction = function (text, col, length, ad) {
var _local3 = this.tf.getTextFormat();
if (!_global.noSet(col)) {
_local3.color = parseInt("0x" + col, 16);
this.tf.setNewTextFormat(_local3);
}
this.tf.text = text;
this.len = length;
this.s = 0;
this._alpha = 0;
this._visible = true;
this.onEnterFrame = textBarAction;
if (!noSet(ad)) {
this.alphaDelta = ad;
} else {
this.alphaDelta = 5;
}
};
_global.textBarAction = function () {
if (this.s == 0) {
this._alpha = this._alpha + this.alphaDelta;
if (this._alpha >= 100) {
this.s = 1;
this._alpha = 100;
this.timeStart = getTimer();
}
} else if (this.s == 1) {
if ((getTimer() - this.timeStart) > this.len) {
this.s = 2;
}
} else if (this.s == 2) {
this._alpha = this._alpha - this.alphaDelta;
if (this._alpha <= 0) {
this._visible = false;
delete this.s;
delete this.onEnterFrame;
}
}
};
_global.prepareText = function (inText) {
var _local4 = "";
var _local1 = 0;
while (_local1 < inText.length) {
var _local2 = inText.charAt(_local1);
if (_local2 != "\r") {
_local4 = _local4 + _local2;
}
_local1++;
}
return(_local4);
};
_global.setPlayerSettings = function (lev) {
if (_global.noSet(lev)) {
lev = _global.levelNum;
}
if (!_global.noSet(_global.levels["level_" + lev].playerObject)) {
_global.selectedPlane = _global.levels["level_" + lev].playerObject;
}
_global.playerS = _global.playerSettings[_global.selectedPlane];
};
_global.makeGameObject = function (foo, delta) {
if (!_global.noSet(foo.tank)) {
var _local4 = new Object();
for (var _local6 in foo) {
_local4[_local6] = foo[_local6];
}
var _local9 = movingUnits[_local4.tank];
for (var _local6 in _local9) {
if (_global.noSet(_local4[_local6])) {
_local4[_local6] = _local9[_local6];
}
}
var _local11 = mainUnits[_local4.mainObj];
for (var _local6 in _local11) {
if (_global.noSet(_local4[_local6])) {
_local4[_local6] = _local11[_local6];
}
}
var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC));
var _local13 = _local12.depth++;
var _local8 = _local12.attachMovie("enemy", "e" + _local13, 1000000 - _local13);
debug(((((((("create New Tank " + mainSegment) + ": ") + foo.tank) + " (mc='") + _local8) + "', yoffset=") + _local4.yoffset) + ")");
_local8.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + _global.envS.newObjectYOffset) + delta);
if ((_local4.way != "") && (_local4.way != 0)) {
if (_local4.way == "player") {
_local8.setMotion(_local4.way, _local4.speed, _local4.followPlayer);
} else {
_local8.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath);
}
} else {
_local8.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed)));
}
if (foo.collision_enabled != undefined) {
_local8.setColladeEnabledFlag(foo.collision_enabled, foo.collision_effect_time, foo.collision_speed_x, foo.collision_speed_y);
}
_local8.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally);
_local8.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score, _local4.overRunScore);
_local8.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot);
_local8.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset);
_local8.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay);
_local8.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount);
if (_local4.movedWay == 1) {
_local8.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed);
}
if (!_global.noSet(_local4.thereCanBeOnlyOne)) {
_local8.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne;
}
if (!_global.noSet(_local4.dieImmediatly)) {
if (_local4.dieImmediatly == 0) {
_local8.dieImmediatly = false;
}
if (_local4.dieImmediatly == 1) {
_local8.dieImmediatly = true;
}
}
_local8.initSoundKills(_local4.soundKills);
_local8.inQueue();
return(_local8);
}
if (!_global.noSet(foo.object)) {
var _local7 = new Object();
for (var _local6 in foo) {
_local7[_local6] = foo[_local6];
}
var _local10 = standingUnits[_local7.object];
for (var _local6 in _local10) {
if (_global.noSet(_local7[_local6])) {
_local7[_local6] = _local10[_local6];
}
}
var _local12 = this.env;
if (_local7.top == 1) {
_local12 = this.envTop;
}
if (_local7.top == 2) {
_local12 = this.envTop2;
}
var _local13 = _local12.depth++;
_local12.attachMovie(_local7.linkage, "o" + _local13, 1000000 - _local13);
var _local8 = _local12["o" + _local13];
_local8.initArmor(_local7.armor);
_local8.initScore(_local7.score);
_local8.initLoot(_local7.loot, _local7.lootXoffset, _local7.lootYoffset, _local7.autoloot);
_local8.initChilds(_local7.child, _local7.childXOffset, _local7.childYOffset, _local7.EC, _local7.ECCount, _local7.ECTime, _local7.ECTimeOffset, _local7.ECXOffset, _local7.ECYOffset);
_local8.setMotion(0, 0);
_local8.moveTo(_local7.xoffset, ((-this._y) + _global.envS.newObjectYOffset) + delta);
_local8.initSplash(_local7.splashDamage, _local7.damageRadius, _local7.splashDelay);
_local8.initDirectDamage(_local7.directdamage);
_local8.initFlags(_local7.ignoreHit, _local7.ignoreSplash, _local7.ignoreDirect, _local7.immortal, _local7.notCount);
_local8.initSoundKills(_local7.soundKills);
_local8.inQueue();
_local8.link = _local7.linkage;
for (var _local6 in _local7) {
if (_global.noSet(_local8[_local6])) {
_local8[_local6] = _local7[_local6];
}
}
return(_local8);
}
if (!_global.noSet(foo.bonus)) {
var _local13 = this.bnz.getNextHighestDepth();
var _local8 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local13, _local13);
bonusObjects.push(_local8);
_local8._x = foo.xoffset;
_local8._y = ((-this._y) + _global.envS.newObjectYOffset) + delta;
_local8.bonusType = foo.bonus;
for (var _local6 in foo) {
if (_local6.substr(0, 6) == "param_") {
_local8[_local6] = foo[_local6];
}
}
if (foo.bonus == "points") {
if (!_global.noSet(foo.param_score)) {
_local8.ins1.tf.text = (_local8.ins2.tf.text = foo.param_score);
}
}
return(_local8);
}
if (!_global.noSet(foo.command)) {
if (foo.command == "slideConstant") {
_global.slidingBg = false;
_global.slidingfactor = foo.factor;
_global.slidingLimit = foo.limit;
}
if (foo.command == "slideNormal") {
_global.slidingBg = true;
}
if (foo.command == "printMessage") {
trace(foo.message);
_root.error.text = foo.message;
}
if (foo.command == "textBar1") {
_root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar2") {
_root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar3") {
_root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "endLevel") {
_global.gameOver = true;
}
if (foo.command == "timeBonus") {
if (_global.levelTimeF < foo.time) {
var _local14 = _global.makeBonusAnimation("time", _root.bg.player);
_local14.ins.tf.text = foo.score;
_global.levelScore = _global.levelScore + foo.score;
_root.gui.score.text = _global.levelScore;
}
}
}
};
_global.makeBonusAnimation = function (bonusType, obj) {
var _local4 = _root.bg.bnzFX.getNextHighestDepth();
var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4);
if (!_global.noSet(_local3)) {
_local3._alpha = 70;
_local3._x = obj._x;
_local3._y = obj._y;
}
return(_local3);
};
_global.countCombo = function (flag) {
if (_global.noSet(flag)) {
flag = false;
}
var _local4 = _global.levelTime - _global.comboTimer;
if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) {
if (_global.comboNumber > 0) {
if (_global.comboNumber > _global.actualComboNumber) {
_global.actualComboNumber = _global.comboNumber;
_global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1];
makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player);
}
}
_global.comboNumber = 0;
_global.comboTimer = -100000;
} else if (flag) {
_global.comboNumber++;
}
if (flag) {
_global.comboTimer = _global.levelTime;
}
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
};
nextFrame();
Frame 8
stop();
_global.levelNum = 0;
Instance of Symbol 660 MovieClip "btn_sound" in Frame 8
onClipEvent (load) {
if (!sound.enable) {
gotoAndStop (2);
}
}
Frame 9
stop();
if (noNewGame) {
playBtn._visible = false;
}
Frame 10
_root.wnd_prolog.intro1.text = prepareText(_global.envS.prolog);
if (_root.wnd_prolog.intro1.maxscroll == 1) {
_root.wnd_prolog.slider._visible = false;
}
Frame 11
prebreefFunc();
water.w.stop();
water.w2.stop();
Frame 12
stop();
if (_global.levels["level_" + levelNum] != undefined) {
_global.allowToStart = true;
globalStart();
}
Symbol 2 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Instance of Symbol 3 MovieClip in Symbol 4 MovieClip Frame 1
onClipEvent (load) {
_parent._parent.stop();
pp = (Math.random() * 50) + 50;
step = 0;
}
onClipEvent (enterFrame) {
step++;
if (step >= pp) {
_parent._parent.play();
}
}
Symbol 15 MovieClip Frame 40
gotoAndPlay (1);
Symbol 21 Button
on (press) {
openSite();
}
Symbol 81 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 81 MovieClip [explode] Frame 25
stop();
this.removeMovieClip();
Symbol 82 MovieClip [player] Frame 1
#initclip 66
Object.registerClass("player", playerClass);
#endinitclip
Symbol 83 MovieClip [enemy] Frame 1
#initclip 14
Object.registerClass("enemy", enemyClass);
#endinitclip
Symbol 84 MovieClip [bullet] Frame 1
#initclip 15
Object.registerClass("bullet", bulletClass);
#endinitclip
Symbol 85 MovieClip [queue] Frame 1
#initclip 16
Object.registerClass("queue", queue);
#endinitclip
Symbol 92 MovieClip Frame 10
stop();
_parent.kill();
Symbol 93 MovieClip [userSplash] Frame 1
#initclip 17
Object.registerClass("userSplash", splashedObject);
#endinitclip
stop();
Symbol 93 MovieClip [userSplash] Frame 16
stop();
Symbol 104 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 104 MovieClip Frame 5
gotoAndStop (1);
Symbol 104 MovieClip Frame 15
gotoAndStop (1);
Symbol 104 MovieClip Frame 19
gotoAndStop (1);
Symbol 105 MovieClip [playerShoot2] Frame 1
#initclip 18
Object.registerClass("playerShoot2", bulletClass);
#endinitclip
Symbol 108 MovieClip [shoot] Frame 1
#initclip 19
Object.registerClass("shoot", bulletClass);
#endinitclip
Symbol 109 MovieClip [gun_1] Frame 1
#initclip 20
Object.registerClass("gun_1", cannon);
#endinitclip
Symbol 110 MovieClip [gun_2] Frame 1
#initclip 21
Object.registerClass("gun_2", cannon);
#endinitclip
Symbol 111 MovieClip [gun_3] Frame 1
#initclip 22
Object.registerClass("gun_3", cannon);
#endinitclip
Symbol 113 MovieClip [playerShoot] Frame 1
#initclip 23
Object.registerClass("playerShoot", bulletClass);
#endinitclip
Symbol 129 MovieClip [torpedoe] Frame 1
#initclip 24
Object.registerClass("torpedoe", bulletClass);
#endinitclip
stop();
Symbol 129 MovieClip [torpedoe] Frame 2
stop();
Symbol 144 MovieClip [boul] Frame 15
stop();
this.removeMovieClip();
Symbol 145 MovieClip [player_gun_3] Frame 1
#initclip 25
Object.registerClass("player_gun_3", cannon);
#endinitclip
Symbol 146 MovieClip [player_gun_1] Frame 1
#initclip 26
Object.registerClass("player_gun_1", cannon);
#endinitclip
Symbol 147 MovieClip [player_gun_2] Frame 1
#initclip 27
Object.registerClass("player_gun_2", cannon);
#endinitclip
Symbol 152 MovieClip [rocket2] Frame 1
#initclip 28
Object.registerClass("rocket2", bulletClass);
#endinitclip
Symbol 156 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 159 MovieClip [score_ind] Frame 36
this.removeMovieClip();
Symbol 162 MovieClip [bonus_anim_2x] Frame 36
this.removeMovieClip();
Symbol 165 MovieClip [bonus_anim_3x] Frame 36
this.removeMovieClip();
Symbol 168 MovieClip [bonus_anim_4x] Frame 36
this.removeMovieClip();
Symbol 171 MovieClip [bonus_anim_5x] Frame 36
this.removeMovieClip();
Symbol 174 MovieClip [bonus_anim_6x] Frame 36
this.removeMovieClip();
Symbol 177 MovieClip [bonus_anim_7x] Frame 36
this.removeMovieClip();
Symbol 180 MovieClip [bonus_anim_8x] Frame 36
this.removeMovieClip();
Symbol 191 MovieClip [score_overrun_ind] Frame 36
this.removeMovieClip();
Symbol 200 MovieClip [bonus_anim_points] Frame 36
this.removeMovieClip();
Symbol 218 MovieClip [bonus_anim_reaction] Frame 36
this.removeMovieClip();
Symbol 221 MovieClip [bonus_anim_nitro] Frame 36
this.removeMovieClip();
Symbol 240 MovieClip [bonus_anim_rockets] Frame 36
this.removeMovieClip();
Symbol 243 MovieClip [bonus_anim_bullets] Frame 36
this.removeMovieClip();
Symbol 248 MovieClip [rocket] Frame 1
#initclip 29
Object.registerClass("rocket", bulletClass);
#endinitclip
Symbol 256 MovieClip [bonus_anim_shield] Frame 36
this.removeMovieClip();
Symbol 259 MovieClip [bonus_anim_addLevelTime] Frame 36
this.removeMovieClip();
Symbol 263 MovieClip [soundObject] Frame 1
#initclip 30
Object.registerClass("soundObject", splashedObject);
#endinitclip
Symbol 268 MovieClip [gameFinish] Frame 1
#initclip 31
Object.registerClass("gameFinish", splashedObject);
#endinitclip
stop();
Symbol 268 MovieClip [gameFinish] Frame 2
stop();
_global.gameOver = true;
_global.gameInWin = true;
_global.screenSlowSpeed = (_global.screenFastSpeed = 0);
_global.userControlled = false;
Symbol 273 MovieClip [road1] Frame 1
#initclip 32
Object.registerClass("road1", splashedObject);
#endinitclip
Symbol 278 MovieClip [road2] Frame 1
#initclip 33
Object.registerClass("road2", splashedObject);
#endinitclip
Symbol 282 MovieClip [road3] Frame 1
#initclip 34
Object.registerClass("road3", splashedObject);
#endinitclip
Symbol 286 MovieClip [road3_bridge] Frame 1
#initclip 35
Object.registerClass("road3_bridge", splashedObject);
#endinitclip
Symbol 290 MovieClip [road4] Frame 1
#initclip 36
Object.registerClass("road4", splashedObject);
#endinitclip
Symbol 294 MovieClip [road5] Frame 1
#initclip 37
Object.registerClass("road5", splashedObject);
#endinitclip
Symbol 298 MovieClip [road6] Frame 1
#initclip 38
Object.registerClass("road6", splashedObject);
#endinitclip
Symbol 301 MovieClip [road5_bridge] Frame 1
#initclip 39
Object.registerClass("road5_bridge", splashedObject);
#endinitclip
Symbol 308 MovieClip [baner_left1] Frame 1
#initclip 40
Object.registerClass("baner_left1", splashedObject);
#endinitclip
Symbol 315 MovieClip [baner_left2] Frame 1
#initclip 41
Object.registerClass("baner_left2", splashedObject);
#endinitclip
Symbol 316 MovieClip [baner_left3] Frame 1
#initclip 42
Object.registerClass("baner_left3", splashedObject);
#endinitclip
Symbol 317 MovieClip [baner_right1] Frame 1
#initclip 43
Object.registerClass("baner_right1", splashedObject);
#endinitclip
Symbol 318 MovieClip [baner_right2] Frame 1
#initclip 44
Object.registerClass("baner_right2", splashedObject);
#endinitclip
Symbol 319 MovieClip [baner_right3] Frame 1
#initclip 45
Object.registerClass("baner_right3", splashedObject);
#endinitclip
Symbol 320 MovieClip [baner1] Frame 1
#initclip 46
Object.registerClass("baner1", splashedObject);
#endinitclip
Symbol 321 MovieClip [baner2] Frame 1
#initclip 47
Object.registerClass("baner2", splashedObject);
#endinitclip
Symbol 322 MovieClip [baner3] Frame 1
#initclip 48
Object.registerClass("baner3", splashedObject);
#endinitclip
Symbol 326 MovieClip [lightramps] Frame 1
#initclip 49
Object.registerClass("lightramps", splashedObject);
#endinitclip
Symbol 330 MovieClip [signs_left1] Frame 1
#initclip 50
Object.registerClass("signs_left1", splashedObject);
#endinitclip
Symbol 334 MovieClip [signs_left2] Frame 1
#initclip 51
Object.registerClass("signs_left2", splashedObject);
#endinitclip
Symbol 338 MovieClip [signs_left3] Frame 1
#initclip 52
Object.registerClass("signs_left3", splashedObject);
#endinitclip
Symbol 339 MovieClip [signs_right1] Frame 1
#initclip 53
Object.registerClass("signs_right1", splashedObject);
#endinitclip
Symbol 340 MovieClip [signs_right2] Frame 1
#initclip 54
Object.registerClass("signs_right2", splashedObject);
#endinitclip
Symbol 341 MovieClip [signs_right3] Frame 1
#initclip 55
Object.registerClass("signs_right3", splashedObject);
#endinitclip
Symbol 345 MovieClip [trafic_left2] Frame 1
#initclip 56
Object.registerClass("trafic_left2", splashedObject);
#endinitclip
Symbol 346 MovieClip [trafic_right2] Frame 1
#initclip 57
Object.registerClass("trafic_right2", splashedObject);
#endinitclip
Symbol 350 MovieClip [trafic1] Frame 1
#initclip 58
Object.registerClass("trafic1", splashedObject);
#endinitclip
Symbol 354 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Symbol 358 MovieClip Frame 1
stop();
Instance of Symbol 3 MovieClip in Symbol 363 MovieClip [civil_car_gray] Frame 1
onClipEvent (enterFrame) {
if (this._parent._parent.collision_now) {
this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6);
this._parent._parent.collision_current_time--;
if (this._parent._parent.collision_current_time < 0) {
this._parent._parent.collision_current_time = 0;
this._parent._parent.collision_now = false;
this._parent._parent.kkk = 1;
this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay;
this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed;
this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed;
}
} else if (this._parent._parent.before_collision_x != undefined) {
this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20;
}
if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) {
this._parent._parent.changeArmor(-10000000);
}
}
Instance of Symbol 3 MovieClip in Symbol 368 MovieClip [civil_car_green] Frame 1
onClipEvent (enterFrame) {
if (this._parent._parent.collision_now) {
this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6);
this._parent._parent.collision_current_time--;
if (this._parent._parent.collision_current_time < 0) {
this._parent._parent.collision_current_time = 0;
this._parent._parent.collision_now = false;
this._parent._parent.kkk = 1;
this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay;
this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed;
this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed;
}
} else if (this._parent._parent.before_collision_x != undefined) {
this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20;
}
if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) {
this._parent._parent.changeArmor(-10000000);
}
}
Instance of Symbol 3 MovieClip in Symbol 373 MovieClip [civil_car_red] Frame 1
onClipEvent (enterFrame) {
if (this._parent._parent.collision_now) {
this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6);
this._parent._parent.collision_current_time--;
if (this._parent._parent.collision_current_time < 0) {
this._parent._parent.collision_current_time = 0;
this._parent._parent.collision_now = false;
this._parent._parent.kkk = 1;
this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay;
this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed;
this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed;
}
} else if (this._parent._parent.before_collision_x != undefined) {
this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20;
}
if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) {
this._parent._parent.changeArmor(-10000000);
}
}
Instance of Symbol 3 MovieClip in Symbol 378 MovieClip [truck_1] Frame 1
onClipEvent (enterFrame) {
if (this._parent._parent.collision_now) {
this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6);
this._parent._parent.collision_current_time--;
if (this._parent._parent.collision_current_time < 0) {
this._parent._parent.collision_current_time = 0;
this._parent._parent.collision_now = false;
this._parent._parent.kkk = 1;
this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay;
this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed;
this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed;
}
} else if (this._parent._parent.before_collision_x != undefined) {
this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20;
}
if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) {
this._parent._parent.changeArmor(-10000000);
}
}
Instance of Symbol 3 MovieClip in Symbol 382 MovieClip [truck_2] Frame 1
onClipEvent (enterFrame) {
if (this._parent._parent.collision_now) {
this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6);
this._parent._parent.collision_current_time--;
if (this._parent._parent.collision_current_time < 0) {
this._parent._parent.collision_current_time = 0;
this._parent._parent.collision_now = false;
this._parent._parent.kkk = 1;
this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay;
this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed;
this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed;
}
} else if (this._parent._parent.before_collision_x != undefined) {
this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20;
}
if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) {
this._parent._parent.changeArmor(-10000000);
}
}
Instance of Symbol 3 MovieClip in Symbol 395 MovieClip [police] Frame 1
onClipEvent (enterFrame) {
if (this._parent._parent.collision_now) {
this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6);
this._parent._parent.collision_current_time--;
if (this._parent._parent.collision_current_time < 0) {
this._parent._parent.collision_current_time = 0;
this._parent._parent.collision_now = false;
this._parent._parent.kkk = 1;
this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay;
this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed;
this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed;
}
} else if (this._parent._parent.before_collision_x != undefined) {
this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20;
}
if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) {
this._parent._parent.changeArmor(-10000000);
}
}
Instance of Symbol 3 MovieClip in Symbol 399 MovieClip [taxi] Frame 1
onClipEvent (enterFrame) {
if (this._parent._parent.collision_now) {
this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6);
this._parent._parent.collision_current_time--;
if (this._parent._parent.collision_current_time < 0) {
this._parent._parent.collision_current_time = 0;
this._parent._parent.collision_now = false;
this._parent._parent.kkk = 1;
this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay;
this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed;
this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed;
}
} else if (this._parent._parent.before_collision_x != undefined) {
this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20;
}
if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) {
this._parent._parent.changeArmor(-10000000);
}
}
Instance of Symbol 3 MovieClip in Symbol 403 MovieClip [jeep] Frame 1
onClipEvent (enterFrame) {
if (this._parent._parent.collision_now) {
this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6);
this._parent._parent.collision_current_time--;
if (this._parent._parent.collision_current_time < 0) {
this._parent._parent.collision_current_time = 0;
this._parent._parent.collision_now = false;
this._parent._parent.kkk = 1;
this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay;
this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed;
this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed;
}
} else if (this._parent._parent.before_collision_x != undefined) {
this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20;
}
if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) {
this._parent._parent.changeArmor(-10000000);
}
}
Symbol 434 MovieClip [fence] Frame 1
#initclip 59
Object.registerClass("fence", splashedObject);
#endinitclip
stop();
Symbol 434 MovieClip [fence] Frame 16
stop();
Symbol 437 MovieClip [enemy_gun] Frame 1
#initclip 60
Object.registerClass("enemy_gun", cannon);
#endinitclip
Symbol 458 MovieClip [human_white] Frame 1
stop();
Symbol 458 MovieClip [human_white] Frame 2
stop();
Symbol 476 MovieClip [human_red] Frame 1
stop();
Symbol 476 MovieClip [human_red] Frame 2
stop();
Symbol 486 MovieClip [mine_shoot] Frame 1
#initclip 61
Object.registerClass("mine_shoot", bulletClass);
#endinitclip
Symbol 486 MovieClip [mine_shoot] Frame 15
stop();
Instance of Symbol 3 MovieClip in Symbol 492 MovieClip [truck_1_with_gas] Frame 1
onClipEvent (enterFrame) {
if (this._parent._parent.collision_now) {
this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6);
this._parent._parent.collision_current_time--;
if (this._parent._parent.collision_current_time < 0) {
this._parent._parent.collision_current_time = 0;
this._parent._parent.collision_now = false;
this._parent._parent.kkk = 1;
this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay;
this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed;
this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed;
}
} else if (this._parent._parent.before_collision_x != undefined) {
this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20;
}
if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) {
this._parent._parent.changeArmor(-10000000);
}
}
Symbol 494 MovieClip [mine] Frame 1
#initclip 62
Object.registerClass("mine", splashedObject);
#endinitclip
stop();
Symbol 494 MovieClip [mine] Frame 12
stop();
Instance of Symbol 3 MovieClip in Symbol 495 MovieClip [racer1_lvl1] Frame 1
onClipEvent (enterFrame) {
player_y = _root.bg.player._y + _root.bg._y;
enemy_y = this._parent._parent.y + _root.bg._y;
dist_y = Math.abs(player_y - enemy_y);
if (start_wait == undefined) {
start_wait = 1;
}
if (frame_counter == undefined) {
frame_counter = 0;
}
frame_counter++;
this._parent._parent.movedWayXSpeed = (_root.bg.player._x - this._parent._parent.x) / 35;
this._parent._parent.movedWayYSpeed = 11;
this._parent._parent.cannons[0].gunZ[0].reloadTime = 30;
if (start_wait == 1) {
if (enemy_y > 250) {
start_wait = 0;
}
this._parent._parent.movedWayXSpeed = 0;
this._parent._parent.movedWayYSpeed = 1;
} else if (start_wait == 2) {
if (enemy_y > 250) {
start_wait = 0;
}
this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed - this._parent._parent.movedWayYSpeed;
if (this._parent._parent.movedWayYSpeed < 5) {
this._parent._parent.movedWayYSpeed = 5;
}
}
if ((enemy_y < 0) && (start_wait == 0)) {
start_wait = 2;
}
}
Instance of Symbol 2 MovieClip "ex2" in Symbol 495 MovieClip [racer1_lvl1] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 2 MovieClip "ex3" in Symbol 495 MovieClip [racer1_lvl1] Frame 1
onClipEvent (load) {
delay = 30;
}
Symbol 499 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Symbol 503 MovieClip Frame 1
stop();
Symbol 504 MovieClip [rocket_gun] Frame 1
#initclip 63
Object.registerClass("rocket_gun", cannon);
#endinitclip
Instance of Symbol 3 MovieClip in Symbol 506 MovieClip [red_truck_boss] Frame 1
onClipEvent (enterFrame) {
player_y = _root.bg.player._y + _root.bg._y;
enemy_y = this._parent._parent.y + _root.bg._y;
dist_y = Math.abs(player_y - enemy_y);
speed_by_x = 50;
if (start_wait == undefined) {
start_wait = 1;
}
if (frame_counter == undefined) {
frame_counter = 0;
}
frame_counter++;
var target_point_x = _root.bg.player._x;
if (target_point_x < 195) {
target_point_x = 195;
} else if (target_point_x > 320) {
target_point_x = 320;
}
this._parent._parent.movedWayXSpeed = (target_point_x - this._parent._parent.x) / speed_by_x;
if (start_wait == 0) {
this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + (this._parent._parent.movedWayYSpeed * 0.3);
if (this._parent._parent.movedWayYSpeed > 11) {
this._parent._parent.movedWayYSpeed = 11;
}
}
if (((dist_y > 100) && (enemy_y > player_y)) && (start_wait != 1)) {
this._parent._parent.cannons[0].gunZ[0].reloadTime = 30;
} else {
this._parent._parent.cannons[0].gunZ[0].reloadTime = 2400;
}
if (start_wait == 1) {
if (enemy_y > 200) {
start_wait = 0;
}
this._parent._parent.movedWayXSpeed = 0;
this._parent._parent.movedWayYSpeed = 1;
} else if (start_wait == 2) {
if (enemy_y > 400) {
start_wait = 0;
}
this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed - (this._parent._parent.movedWayYSpeed * 0.3);
if (this._parent._parent.movedWayYSpeed < 3) {
this._parent._parent.movedWayYSpeed = 3;
}
}
if ((enemy_y < 0) && (start_wait == 0)) {
start_wait = 2;
}
}
Instance of Symbol 2 MovieClip "ex2" in Symbol 506 MovieClip [red_truck_boss] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 2 MovieClip "ex3" in Symbol 506 MovieClip [red_truck_boss] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 2 MovieClip "ex4" in Symbol 506 MovieClip [red_truck_boss] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 2 MovieClip "ex5" in Symbol 506 MovieClip [red_truck_boss] Frame 1
onClipEvent (load) {
delay = 15;
}
Symbol 515 Button
on (release) {
setPlayerSettings();
_global.sound.play("menu");
_root.gotoAndStop("level");
}
Instance of Symbol 3 MovieClip in Symbol 525 MovieClip [start_movie] Frame 1
onClipEvent (enterFrame) {
max_scroll_speed = 12;
min_scroll_speed = 6;
if (scroll_speed == undefined) {
scroll_speed = 8;
}
if (start_frame == undefined) {
start_frame = 0;
this._parent.car1._y = -300;
this._parent.car2._y = -500;
this._parent.city1._y = 800;
this._parent.city1._x = 0;
this._parent.city2._x = 0;
this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5;
this._parent.city3._x = 0;
this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98;
this._parent.light_cross._x = 0;
this._parent.light_cross._y = this._parent.city3._y;
}
start_frame++;
if (start_frame < 110) {
return(undefined);
}
if ((start_frame > 130) && (start_frame < 190)) {
this._parent.message_string.text = "Steer the car with your mouse.";
} else if ((start_frame > 191) && (start_frame <= 200)) {
this._parent.message_string.text = "Control speed by moving the car to the top or bottom of the screen.";
} else if ((start_frame > 200) && (start_frame < 250)) {
scroll_speed = scroll_speed + (scroll_speed * 0.25);
} else if ((start_frame > 250) && (start_frame < 290)) {
scroll_speed = scroll_speed - (scroll_speed * 0.25);
} else if ((start_frame > 300) && (start_frame < 320)) {
scroll_speed = scroll_speed + (scroll_speed * 0.125);
if (scroll_speed > 10) {
scroll_speed = 10;
}
} else if ((start_frame > 320) && (start_frame < 480)) {
this._parent.message_string.text = "Ram your enemies\u2019 cars! Smash them against the sides of the road and into each other!";
} else if (start_frame > 480) {
this._parent.message_string.text = "Try to eliminate as many enemies as possible. Each one gets you money that you can spend in the car workshop!";
}
if (start_frame == 490) {
this._parent.car1._y = -300;
this._parent.car2._y = -500;
}
if (scroll_speed > max_scroll_speed) {
scroll_speed = max_scroll_speed;
}
if (scroll_speed < min_scroll_speed) {
scroll_speed = min_scroll_speed;
}
this._parent.city1._y = this._parent.city1._y + scroll_speed;
this._parent.city2._y = this._parent.city2._y + scroll_speed;
this._parent.city3._y = this._parent.city3._y + scroll_speed;
this._parent.light_cross._y = this._parent.light_cross._y + scroll_speed;
this._parent.car1._y = this._parent.car1._y + (scroll_speed - 2);
this._parent.car2._y = this._parent.car2._y + (scroll_speed - 3);
if (this._parent.city1._y > 1500) {
this._parent.city1._y = (this._parent.city3._y - (this._parent.city1._height / 2)) + 98;
}
if (this._parent.city2._y > 1500) {
this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5;
}
if (this._parent.city3._y > 1500) {
this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98;
this._parent.light_cross._y = this._parent.city3._y;
}
}
Symbol 525 MovieClip [start_movie] Frame 675
stop();
Instance of Symbol 3 MovieClip in Symbol 528 MovieClip [truck_2_with_box] Frame 1
onClipEvent (enterFrame) {
if (this._parent._parent.collision_now) {
this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6);
this._parent._parent.collision_current_time--;
if (this._parent._parent.collision_current_time < 0) {
this._parent._parent.collision_current_time = 0;
this._parent._parent.collision_now = false;
this._parent._parent.kkk = 1;
this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay;
this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed;
this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed;
}
} else if (this._parent._parent.before_collision_x != undefined) {
this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20;
}
if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) {
this._parent._parent.changeArmor(-10000000);
}
}
Instance of Symbol 3 MovieClip in Symbol 533 MovieClip [bonus_level_movie] Frame 1
onClipEvent (enterFrame) {
max_scroll_speed = 8;
min_scroll_speed = 4;
if (scroll_speed == undefined) {
scroll_speed = 4;
}
if (start_frame == undefined) {
start_frame = 0;
this._parent.city1._y = 800;
this._parent.city1._x = 0;
this._parent.city2._x = 0;
this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5;
this._parent.city3._x = 0;
this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98;
this._parent.light_cross._x = 0;
this._parent.light_cross._y = this._parent.city3._y;
}
start_frame++;
if (start_frame < 115) {
return(undefined);
}
scroll_speed = scroll_speed + 0.1;
if (start_frame > 130) {
this._parent.message_string.text = "This is the bonus level. Your semi-trailer truck is almost invincible! Smash up as many of the enemy cars possible!";
}
if (scroll_speed > max_scroll_speed) {
scroll_speed = max_scroll_speed;
}
if (scroll_speed < min_scroll_speed) {
scroll_speed = min_scroll_speed;
}
this._parent.city1._y = this._parent.city1._y + scroll_speed;
this._parent.city2._y = this._parent.city2._y + scroll_speed;
this._parent.city3._y = this._parent.city3._y + scroll_speed;
this._parent.light_cross._y = this._parent.light_cross._y + scroll_speed;
this._parent.race_car._y = this._parent.race_car._y + scroll_speed;
if (this._parent.city1._y > 1500) {
this._parent.city1._y = (this._parent.city3._y - (this._parent.city1._height / 2)) + 98;
}
if (this._parent.city2._y > 1500) {
this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5;
}
if (this._parent.city3._y > 1500) {
this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98;
this._parent.light_cross._y = this._parent.city3._y;
}
}
Symbol 533 MovieClip [bonus_level_movie] Frame 324
stop();
Instance of Symbol 3 MovieClip in Symbol 538 MovieClip [graider_boss] Frame 1
onClipEvent (enterFrame) {
player_y = _root.bg.player._y + _root.bg._y;
enemy_y = this._parent._parent.y + _root.bg._y;
dist_y = Math.abs(player_y - enemy_y);
speed_by_x = 100;
if (start_wait == undefined) {
start_wait = 1;
}
if (frame_counter == undefined) {
frame_counter = 0;
}
if (target_point == undefined) {
target_point = 420;
}
frame_counter++;
if (this._parent._parent.collision_now) {
this._parent._parent.collision_now = false;
this._parent._parent.kkk = 1;
this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay;
this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed;
this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed;
}
this._parent._parent.movedWayXSpeed = (target_point - this._parent._parent.x) / speed_by_x;
if (Math.abs(target_point - this._parent._parent.x) < 30) {
if (target_point == 420) {
target_point = 140;
} else {
target_point = 420;
}
}
if (start_wait == 0) {
this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + 0.2;
if (this._parent._parent.movedWayYSpeed > 12) {
this._parent._parent.movedWayYSpeed = 12;
}
}
if (this._parent._parent.armor > (this._parent._parent.startArmor * 0.9)) {
this._parent._parent.cannons[0].gunZ[0].reloadTime = 2400;
} else if ((this._parent._parent.armor <= (this._parent._parent.startArmor * 0.9)) && (this._parent._parent.armor > (this._parent._parent.startArmor * 0.3))) {
this._parent._parent.cannons[0].gunZ[0].reloadTime = 72;
speed_by_x = 50;
} else if (this._parent._parent.armor <= (this._parent._parent.startArmor * 0.3)) {
this._parent._parent.cannons[0].gunZ[0].clip = 3;
speed_by_x = 10;
}
if (start_wait == 1) {
if (enemy_y > 100) {
start_wait = 0;
}
this._parent._parent.movedWayXSpeed = 0;
this._parent._parent.movedWayYSpeed = 4;
} else if (start_wait == 2) {
if (enemy_y > 150) {
start_wait = 0;
}
this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed - 0.2;
if (this._parent._parent.movedWayYSpeed < 3) {
this._parent._parent.movedWayYSpeed = 3;
}
}
if ((enemy_y < 50) && (start_wait == 0)) {
start_wait = 2;
}
}
Instance of Symbol 2 MovieClip "ex3" in Symbol 538 MovieClip [graider_boss] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 2 MovieClip "ex4" in Symbol 538 MovieClip [graider_boss] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 2 MovieClip "ex5" in Symbol 538 MovieClip [graider_boss] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 2 MovieClip "ex6" in Symbol 538 MovieClip [graider_boss] Frame 1
onClipEvent (load) {
delay = 15;
}
Symbol 582 Button
on (release) {
setPlayerSettings();
_global.sound.play("menu");
_root.gotoAndStop("level");
}
Instance of Symbol 3 MovieClip in Symbol 583 MovieClip [shop] Frame 1
onClipEvent (enterFrame) {
var frame_selected = 1;
var frame_unselected = 2;
var frame_no_money = 3;
var frame_max_rank = 4;
var bIsOnButton = false;
var bIsButtonClickable = new Array();
var no_money_desc = "You do not have enough money!";
var max_rank_desc = "You have already purchased all upgrades of this type.";
var rank = 0;
var cur_upgrade = 0;
var button = new Object();
this._parent.button_speed.body._visible = false;
this._parent.button_handing.body._visible = false;
this._parent.button_armor.body._visible = false;
this._parent.button_spikes.body._visible = false;
this._parent.button_repair.body._visible = false;
this._parent.speed_star_1.gotoAndStop(1);
this._parent.speed_star_2.gotoAndStop(2);
this._parent.speed_star_3.gotoAndStop(2);
if (_global.upgrade[0].current_rank == 1) {
this._parent.speed_star_2.gotoAndStop(1);
} else if (_global.upgrade[0].current_rank == 2) {
this._parent.speed_star_2.gotoAndStop(1);
this._parent.speed_star_3.gotoAndStop(1);
}
this._parent.hand_star_1.gotoAndStop(1);
this._parent.hand_star_2.gotoAndStop(2);
this._parent.hand_star_3.gotoAndStop(2);
if (_global.upgrade[1].current_rank == 1) {
this._parent.hand_star_2.gotoAndStop(1);
} else if (_global.upgrade[1].current_rank == 2) {
this._parent.hand_star_2.gotoAndStop(1);
this._parent.hand_star_3.gotoAndStop(1);
}
this._parent.armor_star_1.gotoAndStop(1);
this._parent.armor_star_2.gotoAndStop(2);
this._parent.armor_star_3.gotoAndStop(2);
if (_global.upgrade[2].current_rank == 1) {
this._parent.armor_star_2.gotoAndStop(1);
} else if (_global.upgrade[2].current_rank == 2) {
this._parent.armor_star_2.gotoAndStop(1);
this._parent.armor_star_3.gotoAndStop(1);
}
this._parent.spike_star_1.gotoAndStop(2);
this._parent.spike_star_2.gotoAndStop(2);
if (_global.upgrade[3].current_rank == 1) {
this._parent.spike_star_1.gotoAndStop(1);
} else if (_global.upgrade[3].current_rank == 2) {
this._parent.spike_star_1.gotoAndStop(1);
this._parent.spike_star_2.gotoAndStop(1);
}
this._parent.repair_star_1.gotoAndStop(2);
this._parent.repair_star_2.gotoAndStop(2);
if (_global.upgrade[4].current_rank == 1) {
this._parent.repair_star_1.gotoAndStop(1);
} else if (_global.upgrade[4].current_rank == 2) {
this._parent.repair_star_1.gotoAndStop(1);
this._parent.repair_star_2.gotoAndStop(1);
}
this._parent.splash_help._visible = false;
this._parent.money.text = "$" + _global.gameScore;
cur_upgrade = 0;
while (cur_upgrade < 5) {
if (cur_upgrade == 0) {
button = this._parent.button_speed;
} else if (cur_upgrade == 1) {
button = this._parent.button_handing;
} else if (cur_upgrade == 2) {
button = this._parent.button_armor;
} else if (cur_upgrade == 3) {
button = this._parent.button_spikes;
} else if (cur_upgrade == 4) {
button = this._parent.button_repair;
}
bIsOnButton = button.body.hitTest(this._parent._xmouse, this._parent._ymouse, true);
bIsButtonClickable[cur_upgrade] = true;
rank = _global.upgrade[cur_upgrade].current_rank + 1;
button.upgrade_name.text = ((_global.upgrade[cur_upgrade].upgrade_name + " (Rank: ") + rank) + ")";
button.upgrade_cost.text = "Price: $" + _global.upgrade[cur_upgrade].price[rank];
if (rank > _global.upgrade[cur_upgrade].max_rank) {
button.gotoAndStop(frame_max_rank);
button.upgrade_name.text = _global.upgrade[cur_upgrade].upgrade_name;
button.upgrade_cost.text = "Maximum";
bIsButtonClickable[cur_upgrade] = false;
if (bIsOnButton) {
this._parent.splash_help._visible = true;
this._parent.splash_help._x = this._parent._xmouse;
this._parent.splash_help._y = this._parent._ymouse;
this._parent.splash_help.string.text = max_rank_desc;
}
} else if (_global.gameScore < _global.upgrade[cur_upgrade].price[_global.upgrade[cur_upgrade].current_rank + 1]) {
button.gotoAndStop(frame_no_money);
bIsButtonClickable[cur_upgrade] = false;
if (bIsOnButton) {
this._parent.splash_help._visible = true;
this._parent.splash_help._x = this._parent._xmouse;
this._parent.splash_help._y = this._parent._ymouse;
this._parent.splash_help.string.text = (_global.upgrade[cur_upgrade].description[_global.upgrade[cur_upgrade].current_rank + 1] + "\n\n") + no_money_desc;
}
}
if (bIsButtonClickable[cur_upgrade]) {
if (bIsOnButton) {
button.gotoAndStop(frame_selected);
this._parent.splash_help._visible = true;
this._parent.splash_help._x = this._parent._xmouse;
this._parent.splash_help._y = this._parent._ymouse;
this._parent.splash_help.string.text = _global.upgrade[cur_upgrade].description[_global.upgrade[cur_upgrade].current_rank + 1];
} else {
button.gotoAndStop(frame_unselected);
}
}
cur_upgrade++;
}
if (this._parent.splash_help._visible) {
this._parent.splash_help._x = this._parent.splash_help._x + 10;
if ((this._parent.splash_help._y + this._parent.splash_help._height) > 400) {
this._parent.splash_help._y = this._parent.splash_help._y - (this._parent.splash_help._height - 10);
}
}
this._parent.button_speed.onMouseDown = function () {
var _local3 = 0;
if (this._parent.button_speed.body.hitTest(this._parent._xmouse, this._parent._ymouse, true) && (bIsButtonClickable[_local3] == true)) {
trace("click on button speed");
_global.upgrade[_local3].current_rank++;
if (_global.upgrade[_local3].current_rank > _global.upgrade[_local3].max_rank) {
_global.upgrade[_local3].current_rank = _global.upgrade[_local3].max_rank;
} else {
_global.gameScore = _global.gameScore - _global.upgrade[_local3].price[_global.upgrade[_local3].current_rank];
_global.sound.play("cash", undefined, true);
}
}
};
this._parent.button_handing.onMouseDown = function () {
var _local3 = 1;
if (this._parent.button_handing.body.hitTest(this._parent._xmouse, this._parent._ymouse, true) && (bIsButtonClickable[_local3] == true)) {
trace("click on button handing");
_global.upgrade[_local3].current_rank++;
if (_global.upgrade[_local3].current_rank > _global.upgrade[_local3].max_rank) {
_global.upgrade[_local3].current_rank = _global.upgrade[_local3].max_rank;
} else {
_global.gameScore = _global.gameScore - _global.upgrade[_local3].price[_global.upgrade[_local3].current_rank];
_global.sound.play("cash", undefined, true);
}
}
};
this._parent.button_armor.onMouseDown = function () {
var _local3 = 2;
if (this._parent.button_armor.body.hitTest(this._parent._xmouse, this._parent._ymouse, true) && (bIsButtonClickable[_local3] == true)) {
trace("click on button armor");
_global.upgrade[_local3].current_rank++;
if (_global.upgrade[_local3].current_rank > _global.upgrade[_local3].max_rank) {
_global.upgrade[_local3].current_rank = _global.upgrade[_local3].max_rank;
} else {
_global.gameScore = _global.gameScore - _global.upgrade[_local3].price[_global.upgrade[_local3].current_rank];
_global.sound.play("cash", undefined, true);
}
}
};
this._parent.button_spikes.onMouseDown = function () {
var _local3 = 3;
if (this._parent.button_spikes.body.hitTest(this._parent._xmouse, this._parent._ymouse, true) && (bIsButtonClickable[_local3] == true)) {
trace("click on button spike");
_global.upgrade[_local3].current_rank++;
if (_global.upgrade[_local3].current_rank > _global.upgrade[_local3].max_rank) {
_global.upgrade[_local3].current_rank = _global.upgrade[_local3].max_rank;
} else {
_global.gameScore = _global.gameScore - _global.upgrade[_local3].price[_global.upgrade[_local3].current_rank];
_global.sound.play("cash", undefined, true);
}
}
};
this._parent.button_repair.onMouseDown = function () {
var _local3 = 4;
if (this._parent.button_repair.body.hitTest(this._parent._xmouse, this._parent._ymouse, true) && (bIsButtonClickable[_local3] == true)) {
trace("click on button repair");
_global.upgrade[_local3].current_rank++;
if (_global.upgrade[_local3].current_rank > _global.upgrade[_local3].max_rank) {
_global.upgrade[_local3].current_rank = _global.upgrade[_local3].max_rank;
} else {
_global.gameScore = _global.gameScore - _global.upgrade[_local3].price[_global.upgrade[_local3].current_rank];
_global.sound.play("cash", undefined, true);
}
}
};
}
Symbol 586 MovieClip [human_white_guns] Frame 1
stop();
Symbol 586 MovieClip [human_white_guns] Frame 2
stop();
Symbol 587 MovieClip [blood] Frame 1
#initclip 64
Object.registerClass("blood", splashedObject);
#endinitclip
Instance of Symbol 3 MovieClip in Symbol 595 MovieClip [truck_boss_movie] Frame 1
onClipEvent (enterFrame) {
max_scroll_speed = 12;
min_scroll_speed = 0;
if (scroll_speed == undefined) {
scroll_speed = 0;
}
if (start_frame == undefined) {
start_frame = 0;
this._parent.city1._y = 800;
this._parent.city1._x = 0;
this._parent.city2._x = 0;
this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5;
this._parent.city3._x = 0;
this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98;
this._parent.light_cross._x = 0;
this._parent.light_cross._y = this._parent.city3._y;
this._parent.city1._y = this._parent.city1._y + 1200;
this._parent.city2._y = this._parent.city2._y + 1200;
this._parent.city3._y = this._parent.city3._y + 1200;
this._parent.light_cross._y = this._parent.light_cross._y + 1200;
}
start_frame++;
if ((start_frame >= 150) && (start_frame < 260)) {
scroll_speed = scroll_speed + 0.5;
if (scroll_speed > 8) {
scroll_speed = 8;
}
} else if ((start_frame > 260) && (start_frame < 500)) {
scroll_speed = scroll_speed + 0.2;
} else if (start_frame > 500) {
scroll_speed = scroll_speed - 0.1;
if (scroll_speed < 6) {
scroll_speed = 6;
}
}
if (scroll_speed > max_scroll_speed) {
scroll_speed = max_scroll_speed;
}
if (scroll_speed < min_scroll_speed) {
scroll_speed = min_scroll_speed;
}
this._parent.city1._y = this._parent.city1._y + scroll_speed;
this._parent.city2._y = this._parent.city2._y + scroll_speed;
this._parent.city3._y = this._parent.city3._y + scroll_speed;
this._parent.light_cross._y = this._parent.light_cross._y + scroll_speed;
if (start_frame >= 150) {
this._parent.bandit_3._y = this._parent.bandit_3._y + (scroll_speed + 1);
this._parent.human_1._y = this._parent.human_1._y + (scroll_speed + 1);
}
this._parent.blood_1._y = this._parent.blood_1._y + scroll_speed;
this._parent.blood_2._y = this._parent.blood_2._y + scroll_speed;
this._parent.blood_3._y = this._parent.blood_3._y + scroll_speed;
this._parent.blood_4._y = this._parent.blood_4._y + scroll_speed;
this._parent.blood_5._y = this._parent.blood_5._y + scroll_speed;
this._parent.blood_6._y = this._parent.blood_6._y + scroll_speed;
if (this._parent.city1._y > 1500) {
this._parent.city1._y = (this._parent.city3._y - (this._parent.city1._height / 2)) + 98;
}
if (this._parent.city2._y > 1500) {
this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5;
}
if (this._parent.city3._y > 1500) {
this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98;
this._parent.light_cross._y = this._parent.city3._y;
}
}
Symbol 595 MovieClip [truck_boss_movie] Frame 600
stop();
Instance of Symbol 3 MovieClip in Symbol 596 MovieClip [police_heli_AI] Frame 1
onClipEvent (enterFrame) {
player_y = _root.bg.player._y + _root.bg._y;
enemy_y = this._parent._parent.y + _root.bg._y;
dist_y = Math.abs(player_y - enemy_y);
if (start_wait == undefined) {
start_wait = 1;
}
speed_by_x = 50;
if (frame_counter == undefined) {
frame_counter = 0;
}
if (target_point == undefined) {
target_point = 420;
}
frame_counter++;
this._parent._parent.movedWayXSpeed = (target_point - this._parent._parent.x) / speed_by_x;
if (Math.abs(target_point - this._parent._parent.x) < 30) {
if (target_point == 420) {
target_point = 140;
} else {
target_point = 420;
}
}
if (frame_counter > 300) {
this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + 0.2;
if (this._parent._parent.movedWayYSpeed < 12) {
this._parent._parent.movedWayYSpeed = 12;
}
return(undefined);
}
if (start_wait == 0) {
this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + 0.5;
if (this._parent._parent.movedWayYSpeed > 11) {
this._parent._parent.movedWayYSpeed = 11;
}
if (enemy_y < 0) {
start_wait = 2;
}
} else if (start_wait == 1) {
if (enemy_y > 50) {
start_wait = 0;
}
this._parent._parent.movedWayYSpeed = 5;
} else if (start_wait == 2) {
if (enemy_y > 100) {
start_wait = 0;
}
this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed - 0.5;
if (this._parent._parent.movedWayYSpeed < 5) {
this._parent._parent.movedWayYSpeed = 5;
}
}
}
Instance of Symbol 3 MovieClip in Symbol 604 MovieClip [escavator_boss_hand] Frame 1
onClipEvent (enterFrame) {
function Phase0() {
if (enemy_y > 150) {
current_phase = 1;
this._parent._parent.cannons[0].gunZ[0].reloadTime = 48;
}
this._parent._parent.movedWayXSpeed = 0;
this._parent._parent.movedWayYSpeed = 4;
this._parent.hand._rotation = 0;
this._parent.body._rotation = this._parent.hand._rotation;
}
function Phase1() {
this._parent._parent.movedWayYSpeed = _root.bg.speedY;
this._parent.hand._rotation = 0;
this._parent.body._rotation = this._parent.hand._rotation;
this._parent._parent.movedWayXSpeed = (target_point - this._parent._parent.x) / speed_by_x;
if (Math.abs(target_point - this._parent._parent.x) < 30) {
if (target_point == 420) {
target_point = 130;
} else {
target_point = 420;
}
}
if (this._parent._parent.armor <= (this._parent._parent.startArmor * 0.7)) {
current_phase = 2;
speed_by_x = 20;
}
}
function Phase2() {
this._parent._parent.movedWayXSpeed = (target_point - this._parent._parent.x) / speed_by_x;
if (Math.abs(target_point - this._parent._parent.x) < 30) {
if (target_point == 420) {
target_point = 130;
} else {
target_point = 420;
}
}
if (this._parent._parent.movedWayXSpeed < 0) {
need_angle = 90;
} else {
need_angle = -90;
}
this._parent.hand._rotation = this._parent.hand._rotation + _global.getAngleDelta(this._parent.hand._rotation, need_angle, 20);
this._parent.body._rotation = this._parent.hand._rotation;
this._parent._parent.movedWayYSpeed = _root.bg.speedY;
if (this._parent._parent.armor <= (this._parent._parent.startArmor * 0.4)) {
current_phase = 3;
target_point = 380;
need_angle = -180;
this._parent._parent.cannons[0].gunZ[0].reloadTime = 7200;
}
}
function Phase3() {
if (angle_rate == undefined) {
angle_rate = 30;
}
this._parent._parent.movedWayXSpeed = (target_point - this._parent._parent.x) / speed_by_x;
if (Math.abs(target_point - this._parent._parent.x) < 30) {
if (target_point == 340) {
target_point = 215;
} else {
target_point = 340;
}
}
this._parent.hand._rotation = this._parent.hand._rotation + _global.getAngleDelta(this._parent.hand._rotation, need_angle, angle_rate);
this._parent.body._rotation = this._parent.hand._rotation;
angle_rate--;
if (angle_rate < 10) {
angle_rate = 10;
}
if (need_angle == -180) {
if ((this._parent.hand._rotation < -175) && (this._parent.hand._rotation > -180)) {
need_angle = 90;
} else if ((this._parent.hand._rotation < 180) && (this._parent.hand._rotation > 175)) {
need_angle = -90;
}
} else if (Math.abs(this._parent.hand._rotation - need_angle) < 5) {
angle_rate = 30;
if (need_angle == 90) {
need_angle = -90;
} else if (need_angle == -90) {
need_angle = 90;
} else {
need_angle = -90;
}
}
if (start_wait == 0) {
this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + 0.2;
if (this._parent._parent.movedWayYSpeed > 12) {
this._parent._parent.movedWayYSpeed = 12;
}
} else if (start_wait == 2) {
if (enemy_y > 150) {
start_wait = 0;
}
this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed - 0.2;
if (this._parent._parent.movedWayYSpeed < 3) {
this._parent._parent.movedWayYSpeed = 3;
}
}
if ((enemy_y < 50) && (start_wait == 0)) {
start_wait = 2;
}
}
if (current_phase == undefined) {
current_phase = 0;
}
if (target_point == undefined) {
target_point = 130;
}
if (need_angle == undefined) {
need_angle = 90;
}
if (start_wait == undefined) {
start_wait = 0;
}
player_y = _root.bg.player._y + _root.bg._y;
enemy_y = this._parent._parent.y + _root.bg._y;
dist_y = Math.abs(player_y - enemy_y);
speed_by_x = 100;
if (this._parent._parent.collision_now) {
this._parent._parent.collision_now = false;
this._parent._parent.kkk = 1;
this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay;
this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed;
this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed;
}
if (current_phase == 0) {
Phase0();
} else if (current_phase == 1) {
Phase1();
} else if (current_phase == 2) {
Phase2();
} else if (current_phase == 3) {
Phase3();
}
}
Instance of Symbol 2 MovieClip "ex3" in Symbol 604 MovieClip [escavator_boss_hand] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 2 MovieClip "ex4" in Symbol 604 MovieClip [escavator_boss_hand] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 2 MovieClip "ex5" in Symbol 604 MovieClip [escavator_boss_hand] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 2 MovieClip "ex6" in Symbol 604 MovieClip [escavator_boss_hand] Frame 1
onClipEvent (load) {
delay = 15;
}
Symbol 606 MovieClip [player_human] Frame 1
stop();
Symbol 606 MovieClip [player_human] Frame 2
stop();
Symbol 609 MovieClip [tank_gun] Frame 1
#initclip 65
Object.registerClass("tank_gun", cannon);
#endinitclip
Instance of Symbol 3 MovieClip in Symbol 614 MovieClip [tank_boss] Frame 1
onClipEvent (enterFrame) {
function StartPhase0() {
if (current_phase != -1) {
return(undefined);
}
trace("TANK-BOSS: start phase 0.");
current_phase = 0;
this._parent._parent.cannons[0].gunZ[0].reloadTime = 24;
}
function Phase0() {
}
function StartPhase1() {
if (current_phase != 0) {
return(undefined);
}
trace("TANK-BOSS: start phase 1.");
current_phase = 1;
_global.slidingBg = false;
_global.slidingfactor = 1.2;
_global.slidingLimit = 2;
this._parent._parent.movedWay = 1;
this._parent._parent.cannons[0].gunZ[0].reloadTime = 60;
}
function Phase1() {
if (start_wait == undefined) {
start_wait = 0;
}
if (target_point == undefined) {
target_point = 380;
}
this._parent._parent.movedWayXSpeed = (target_point - this._parent._parent.x) / 100;
if (Math.abs(target_point - this._parent._parent.x) < 30) {
if (target_point == 380) {
target_point = 175;
} else {
target_point = 380;
}
}
if (start_wait == 0) {
this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + 0.1;
if (this._parent._parent.movedWayYSpeed > 3) {
this._parent._parent.movedWayYSpeed = 3;
}
} else if (start_wait == 2) {
if (enemy_y > 200) {
start_wait = 0;
}
this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed - 0.1;
if (this._parent._parent.movedWayYSpeed < 1) {
this._parent._parent.movedWayYSpeed = 1;
}
}
if ((enemy_y < 0) && (start_wait == 0)) {
start_wait = 2;
}
}
function StartPhase2() {
if (current_phase != 1) {
return(undefined);
}
trace("TANK-BOSS: start phase 2.");
current_phase = 2;
}
function Phase2() {
}
player_y = _root.bg.player._y + _root.bg._y;
enemy_y = this._parent._parent.y + _root.bg._y;
dist_y = Math.abs(player_y - enemy_y);
if (current_phase == undefined) {
current_phase = -1;
trace("TANK-BOSS: I'm alive!");
}
if (frame_counter == undefined) {
frame_counter = 0;
}
if (target_point == undefined) {
target_point = 400;
}
frame_counter++;
if (this._parent._parent.collision_now) {
this._parent._parent.collision_now = false;
this._parent._parent.kkk = 1;
this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay;
this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed;
this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed;
}
if (this._parent._parent.armor == this._parent._parent.startArmor) {
StartPhase0();
} else if (this._parent._parent.armor <= (this._parent._parent.startArmor * 0.75)) {
StartPhase1();
}
if (current_phase == 0) {
Phase0();
} else if (current_phase == 1) {
Phase1();
} else if (current_phase == 2) {
Phase2();
}
}
Instance of Symbol 2 MovieClip "ex6" in Symbol 614 MovieClip [tank_boss] Frame 1
onClipEvent (load) {
delay = 12;
}
Instance of Symbol 2 MovieClip "ex7" in Symbol 614 MovieClip [tank_boss] Frame 1
onClipEvent (load) {
delay = 12;
}
Instance of Symbol 2 MovieClip "ex8" in Symbol 614 MovieClip [tank_boss] Frame 1
onClipEvent (load) {
delay = 18;
}
Symbol 616 MovieClip Frame 1
stop();
Symbol 616 MovieClip Frame 2
stop();
Symbol 618 MovieClip [final_level_movie] Frame 299
stop();
Symbol 994 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip
{
var _x, _y, ticket, removeMovieClip, unloadMovie;
function checkedObject () {
super();
startClock = _global.clock;
offsetTop = _global.envS.allOffset.top;
offsetBottom = _global.envS.allOffset.bottom;
offsetLeft = _global.envS.allOffset.left;
offsetRight = _global.envS.allOffset.right;
x = Math.round(_x);
y = Math.round(_y);
}
function check() {
if (_global.noSet(x) || (_global.noSet(y))) {
kill();
}
if (y < ((-_root.bg.y) + offsetTop)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = (-_root.bg.y) + offsetTop;
}
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = ((-_root.bg.y) + 400) - offsetBottom;
}
}
if (x < (0 + offsetLeft)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 0 + offsetLeft;
}
}
if (x > (550 - offsetRight)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 550 - offsetRight;
}
}
}
function inQueue(a) {
if (!init) {
if (_global.noSet(a)) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (!init) {
return(undefined);
}
myClock++;
check();
}
function kill() {
outQueue();
if (!deathFromOutside) {
removeMovieClip();
unloadMovie();
}
}
var offsetTop = 0;
var offsetBottom = 0;
var offsetLeft = 0;
var offsetRight = 0;
var offReaction = "die";
var x = 0;
var y = 0;
var init = false;
var deathFromOutside = false;
var dieImmediatly = false;
var startClock = 0;
var myClock = 0;
}
Symbol 995 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject
{
var wayLinkage, y, x, _parent, way, attachMovie, line, createEmptyMovieClip, check, _x, _y;
function movingObject () {
super();
}
function setColladeEnabledFlag(collision, effect_time, speed_x, speed_y) {
collision_enabled = collision;
if (effect_time != undefined) {
collision_effect_time = effect_time;
}
if (speed_x != undefined) {
collision_speed_x = speed_x;
}
if (speed_y != undefined) {
collision_speed_y = speed_y;
}
}
function setEnemyToEnemyCollisionFlag(enable, dont_smash) {
if (enable != undefined) {
enable_enemy_to_enemy_collision = enable;
}
if (dont_smash != undefined) {
dont_smash_me_ally = dont_smash;
}
}
function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) {
if (typeof(a) == "string") {
if (a == "player") {
wayMode = false;
wayLinkage = "";
var _local10 = {x:x, y:y};
_parent.localToGlobal(_local10);
var _local9 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local9);
var _local19 = _local9.x - _local10.x;
var _local17 = _local9.y - _local10.y;
var _local13 = Math.atan2(_local17, _local19);
speedXY = parseFloat(b);
trace((("SPEEDX=" + speedXY) + "\t") + b);
if (_global.noSet(speedXY)) {
speedXY = 1;
}
speedX = speedXY * Math.cos(_local13);
speedY = speedXY * Math.sin(_local13);
xr = parseInt(xr);
if (xr == 1) {
followPlayer = true;
}
} else {
if (_global.noSet(a)) {
return(undefined);
}
wayLinkage = a;
if (!_global.noSet(b)) {
wayRatio = b;
}
if (!_global.noSet(xr)) {
xratio = xr;
}
if (!_global.noSet(yr)) {
yratio = yr;
}
if (!_global.noSet(r)) {
rotate = r / _global.PI2;
}
if (!_global.noSet(f)) {
factor = f;
}
if (!_global.noSet(sf)) {
startFrame = sf;
}
if (!_global.noSet(ef)) {
endFrame = ef;
}
if (!_global.noSet(wc)) {
wayCycle = wc;
}
if (!_global.noSet(rbw)) {
rotatedByWay = ((rbw == 1) ? true : false);
}
if (!_global.noSet(mwas)) {
moveWayAtStart = ((mwas == 1) ? true : false);
}
if (!_global.noSet(otp)) {
orientToPath = otp;
}
way = attachMovie(wayLinkage, "way", 100);
line = createEmptyMovieClip("line", 101);
line.createEmptyMovieClip("l", 1);
line._visible = false;
line.l.lineStyle(0, 16711680);
line.l.moveTo(0, 0);
line.l.lineTo(100, 0);
firstStep = startFrame;
if (!_global.noSet(way)) {
var _local4 = way.klop._x;
_local4 = _local4 * factor;
var _local5 = way.klop._y;
if (xratio != 100) {
_local4 = _local4 * (xratio / 100);
}
if (yratio != 100) {
_local5 = _local5 * (yratio / 100);
}
if (rotate != 0) {
var _local11 = Math.sqrt((_local4 * _local4) + (_local5 * _local5));
var _local12 = Math.atan2(_local5, _local4);
var _local16 = _local11 * Math.cos(rotate + _local12);
var _local15 = _local11 * Math.sin(rotate + _local12);
} else {
var _local16 = _local4;
var _local15 = _local5;
}
way.x = _local16;
way._x = way.x;
way.y = _local15;
way._y = way.y;
}
if (endFrame == -1) {
endFrame = way._totalframes;
}
if (endFrame < startFrame) {
var _local18 = startFrame;
startFrame = endFrame;
endFrame = _local18;
wayDir = -1;
}
way._xscale = (line._xscale = factor * xratio);
way._yscale = (line._yscale = yratio);
way._rotation = (line._rotation = r);
if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) {
way._visible = false;
}
wayMode = true;
}
} else {
if (!_global.noSet(a)) {
speedX = a;
}
if (!_global.noSet(b)) {
speedY = b;
}
wayMode = false;
}
initMove = true;
if (wayMode) {
oEF();
}
oEF();
}
function initWayMotion(mwo, sx, sy) {
movedWay = true;
movedWayOffset = mwo;
movedWayCount = 0;
movedWayXSpeed = sx;
movedWayYSpeed = sy;
}
function oEF() {
if (initMove) {
if (wayMode) {
if ((firstStep != 0) && (moveWayAtStart)) {
way.gotoAndStop(firstStep);
firstStep = 0;
var _local6 = way.klop._x;
var _local12 = way.klop._y;
_local6 = _local6 * factor;
if (xratio != 100) {
_local6 = _local6 * (xratio / 100);
}
if (yratio != 100) {
_local12 = _local12 * (yratio / 100);
}
if (rotate != 0) {
var _local11 = Math.sqrt((_local6 * _local6) + (_local12 * _local12));
var _local13 = Math.atan2(_local12, _local6);
_local6 = _local11 * Math.cos(rotate + _local13);
_local12 = _local11 * Math.sin(rotate + _local13);
}
way.x = way.x + (-_local6);
way._x = way.x;
way.y = way.y + (-_local12);
way._y = way.y;
var _local18 = way.klop._x;
var _local17 = way.klop._y;
}
var _local5 = way._currentframe + (wayDir * wayRatio);
if ((wayDir > 0) && (_local5 > endFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local5 = endFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local5 = _local5 + (_local5 - endFrame);
}
if (wayCycle == 3) {
_local5 = startFrame + (_local5 - endFrame);
}
}
if ((wayDir < 0) && (_local5 < startFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local5 = startFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local5 = startFrame + (startFrame - _local5);
}
if (wayCycle == 3) {
_local5 = endFrame - (startFrame - _local5);
}
}
if (firstStep != 0) {
_local5 = firstStep;
firstStep = 0;
}
var _local18 = way.klop._x;
var _local17 = way.klop._y;
way.gotoAndStop(_local5);
var _local6 = way.klop._x - _local18;
_local6 = _local6 * factor;
var _local12 = way.klop._y - _local17;
if (xratio != 100) {
_local6 = _local6 * (xratio / 100);
}
if (yratio != 100) {
_local12 = _local12 * (yratio / 100);
}
if (rotate != 0) {
var _local11 = Math.sqrt((_local6 * _local6) + (_local12 * _local12));
var _local13 = Math.atan2(_local12, _local6);
speedX = _local11 * Math.cos(rotate + _local13);
speedY = _local11 * Math.sin(rotate + _local13);
} else {
speedX = _local6;
speedY = _local12;
}
var _local15 = 0;
var _local14 = 0;
if (movedWay) {
if ((++movedWayCount) > movedWayOffset) {
speedX = speedX + movedWayXSpeed;
_local15 = -movedWayXSpeed;
if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) {
_local12 = -_root.bg.speedY;
} else {
_local12 = -movedWayYSpeed;
}
speedY = speedY + _local12;
_local14 = -_local12;
}
}
if ((orientToPath == "way") || (orientToPath == "shoot")) {
line.l._rotation = way.klop._rotation;
var _local7 = line.getRect(this);
baseRotateCount = Math.atan2(_local7.yMax + _local7.yMin, _local7.xMax + _local7.xMin) * _global.PI2;
if (wayDir == -1) {
baseRotateCount = baseRotateCount + 180;
}
} else if (orientToPath == "move") {
var _local10 = Math.atan2(speedY, speedX) * _global.PI2;
baseRotateCount = baseRotateCount + _global.getAngleDelta(baseRotateCount, ((kkk == 1) ? (_local10) : (180 - _local10)), 3);
}
} else if (followPlayer) {
var _local9 = {x:x, y:y};
_parent.localToGlobal(_local9);
var _local8 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local8);
var _local20 = _local8.x - _local9.x;
var _local19 = _local8.y - _local9.y;
var _local16 = Math.atan2(_local19, _local20);
speedX = speedXY * Math.cos(_local16);
speedY = speedXY * Math.sin(_local16);
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
} else {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
x = x + speedX;
y = y + speedY;
if (wayMode) {
way.x = way.x - (speedX + _local15);
way._x = way.x;
way.y = way.y - (speedY + _local14);
way._y = way.y;
}
}
super.oEF();
redraw();
}
function moveTo(a, b) {
if (_global.noSet(a)) {
a = 0;
}
if (_global.noSet(b)) {
b = 0;
}
x = a;
y = b;
check();
redraw();
}
function moveBy(a, b) {
x = x + a;
y = y + b;
check();
redraw();
}
function redraw() {
_x = Math.round(x);
_y = Math.round(y);
}
var initMove = false;
var speedX = 0;
var speedY = 0;
var speedXY = 0;
var wayMode = false;
var wayRatio = 1;
var rotatedByWay = true;
var followPlayer = false;
var xratio = 100;
var yratio = 100;
var rotate = 0;
var baseRotateCount = 0;
var factor = 1;
var startFrame = 1;
var endFrame = -1;
var moveWayAtStart = true;
var wayCycle = 1;
var wayDir = 1;
var firstStep = 1;
var movedWay = false;
var movedWayOffset = 0;
var movedWayCount = 0;
var movedWayXSpeed = 0;
var movedWayYSpeed = 0;
var wayPassed = false;
var orientToPath = "move";
var collision_enabled = false;
var collision_effect_time = 6;
var collision_speed_x = 12;
var collision_speed_y = 5;
var kkk = 1;
var collision_now = false;
var collision_current_time = 6;
var before_collision_x = undefined;
var before_collision_movedWay = 0;
var before_collision_movedWayXSpeed = 0;
var before_collision_movedWayYSpeed = 0;
var enable_enemy_to_enemy_collision = false;
var dont_smash_me_ally = false;
}
Symbol 996 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject
{
var directdamage, blinkObject, soundKills, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTime, eCTimeOffset, myClock, eCXOffset, eCYOffset;
function damagableObject () {
super();
directdamage = undefined;
if (_global.envS.debug == 1) {
initBar();
}
blinkObject = this;
}
function initDirectDamage(d) {
if (!_global.noSet(d)) {
directdamage = d;
}
}
function initArmor(a) {
startArmor = (armor = a);
}
function initScore(sc) {
if (!_global.noSet(sc)) {
score = sc;
}
}
function initFlags(ih, is, id, im, nc) {
ignoreHit = ((ih == 1) ? true : false);
ignoreSplash = ((is == 1) ? true : false);
ignoreDirect = ((id == 1) ? true : false);
immortal = ((im == 1) ? true : false);
notCount = ((nc == 1) ? true : false);
}
function initSoundKills(so) {
if (!_global.noSet(so)) {
soundKills = so;
}
}
function initBar() {
bar = createEmptyMovieClip("bar", 3);
bar1 = bar.createEmptyMovieClip("bar1", 2);
bar.beginFill(16711680);
_global.drawRect(bar, -15, -2, 15, 2);
bar.endFill();
bar1.lineStyle(0, 0);
_global.drawRect(bar1, -15, -2, 15, 2);
bar._y = -20;
bar2 = bar.createEmptyMovieClip("bar2", 1);
bar2.beginFill(65280);
_global.drawRect(bar2, 0, -2, 30, 2);
bar2.endFill();
bar2._x = -15;
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (immortal) {
return(undefined);
}
armor = armor + delta;
if (delta < 0) {
startBlink("hit");
}
if (armor > startArmor) {
armor = startArmor;
}
showArmor();
if (armor <= 0) {
armor = 0;
live = false;
showArmor();
destroy();
}
}
function showArmor() {
if (_global.envS.debug == 1) {
bar2._xscale = (100 * armor) / startArmor;
}
}
function destroy(flag) {
if (childs.length > 0) {
var _local4 = 0;
while (_local4 < childs.length) {
var _local5 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0);
if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) {
var _local7 = ((!_global.noSet(childDX[_local4])) ? (childDX[_local4]) : 0);
var _local6 = ((!_global.noSet(childDY[_local4])) ? (childDY[_local4]) : 0);
_local5.moveTo(_x + _local7, _y + _local6);
}
_local4++;
}
}
if (loot != "") {
if (autoloot) {
_global.makeBonusAnimation(loot, _root.bg.player);
_root.bg.player.applyBonus(loot);
} else {
var _local10 = _root.bg.bnz.getNextHighestDepth();
var _local8 = _root.bg.bnz.attachMovie("bonus_" + loot, "b" + _local10, _local10);
_global.bonusObjects.push(_local8);
_local8._x = _x + lootXoffset;
_local8._y = _y + lootYoffset;
_local8.bonusType = loot;
_local8._alpha = (_local8._xscale = (_local8._yscale = 2));
_local8.onEnterFrame = _global.getOn;
}
}
if (soundKills != "none") {
if (_global.noSet(soundKills)) {
_global.sound.play(_global.envS.soundKills, x, flag);
} else {
var _local9 = _global.prepareArrayString(soundKills);
var _local11 = Math.floor(Math.random() * _local9.length);
_global.sound.play(_local9[_local11], x, flag);
}
}
if (score != 0) {
var _local10 = _root.bg.bnzFX.getNextHighestDepth();
var _local8 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local10, _local10);
_local8.ins.tf.text = "$ " + (score * _global.comboFactor);
_global.levelScore = _global.levelScore + (score * _global.comboFactor);
_local8._alpha = 70;
_local8._x = _x;
_local8._y = _y;
}
stopBlink();
if (_global.envS.debug == 1) {
bar._visible = false;
}
live = false;
}
function oEF() {
if (blinkFlag) {
var _local11 = Math.floor(blinkCounter / blinkStep);
blinkCounter++;
var _local10 = Math.floor(blinkCounter / blinkStep);
if (_local11 != _local10) {
var _local9 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
if ((_local10 % 2) == 1) {
_local9.ra = (_local9.ga = (_local9.ba = 100 - blinkAmount));
_local9.rb = Math.round((blinkColorR * blinkAmount) / 100);
_local9.gb = Math.round((blinkColorG * blinkAmount) / 100);
_local9.bb = Math.round((blinkColorB * blinkAmount) / 100);
}
new Color(blinkObject).setTransform(_local9);
}
if (blinkCounter > ((2 * blinkStep) * blinkTimes)) {
blinkFlag = false;
}
}
if (live) {
var _local5 = 0;
while (_local5 < emitC.length) {
if (eCCount[_local5] > 0) {
if ((((myClock - 2) - eCTimeOffset[_local5]) % eCTime[_local5]) == 0) {
var _local6 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0);
eCCount[_local5]--;
if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) {
var _local8 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0);
var _local7 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0);
_local6.moveTo(_x + _local8, _y + _local7);
}
}
}
_local5++;
}
}
super.oEF();
}
function startBlink(col) {
blinkColor = _global.envS.blinks[col].color;
blinkColorR = parseInt(blinkColor.substr(1, 2), 16);
blinkColorG = parseInt(blinkColor.substr(3, 2), 16);
blinkColorB = parseInt(blinkColor.substr(5, 2), 16);
blinkAmount = _global.envS.blinks[col].amount;
blinkTimes = _global.envS.blinks[col].times;
blinkStep = _global.envS.blinks[col].step;
blinkCounter = 0;
blinkFlag = true;
}
function stopBlink() {
if (blinkFlag) {
var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
new Color(blinkObject).setTransform(_local2);
blinkFlag = false;
}
}
function initLoot(lo, lox, loy, al) {
if (!_global.noSet(lo)) {
loot = lo;
}
if (!_global.noSet(lox)) {
lootXoffset = lox;
}
if (!_global.noSet(loy)) {
lootYoffset = loy;
}
if (!_global.noSet(al)) {
autoloot = ((al == 1) ? true : false);
}
}
function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) {
if (!_global.noSet(chi)) {
childs = _global.prepareArrayString(chi);
}
if (!_global.noSet(dx)) {
childDX = _global.prepareArrayNum(dx);
}
if (!_global.noSet(dy)) {
childDY = _global.prepareArrayNum(dy);
}
if (!_global.noSet(ec)) {
emitC = _global.prepareArrayString(ec);
}
if (!_global.noSet(ecc)) {
eCCount = _global.prepareArrayNum(ecc);
}
if (!_global.noSet(ect)) {
eCTime = _global.prepareArrayNum(ect);
}
if (!_global.noSet(ecto)) {
eCTimeOffset = _global.prepareArrayNum(ecto);
}
if (!_global.noSet(ecxo)) {
eCXOffset = _global.prepareArrayNum(ecxo);
}
if (!_global.noSet(ecyo)) {
eCYOffset = _global.prepareArrayNum(ecyo);
}
}
var live = true;
var armor = 0;
var startArmor = 0;
var blinkColor = "#000000";
var blinkColorR = 0;
var blinkColorG = 0;
var blinkColorB = 0;
var blinkAmount = 0;
var blinkTimes = 0;
var blinkCounter = 0;
var blinkFlag = false;
var blinkStep = 0;
var ignoreHit = false;
var ignoreSplash = false;
var ignoreDirect = false;
var immortal = false;
var notCount = false;
var score = 0;
var loot = "";
var autoloot = false;
var lootXoffset = 0;
var lootYoffset = 0;
}
Symbol 997 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject
{
var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, initMove, outQueue;
function tankClass () {
super();
}
function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) {
if (!live) {
return(undefined);
}
if (bb === 1) {
bossBarFlag = true;
}
if (tp === 1) {
top = true;
}
initScore(sc);
if (bossBarFlag) {
_root.bossBar.bar._xscale = 100;
_root.bossBar._visible = true;
_root.bossBar._alpha = 0;
_root.bossBar.onEnterFrame = _global.alphaIn;
}
base = attachMovie(a, "base", 1);
body = base.body;
hitBody = base.hitBody;
if (_global.noSet(hitBody)) {
hitBody = base.body;
}
body._visible = false;
hitBody._visible = false;
var _local8 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2));
if (_global.noSet(_local8)) {
gunHolder = this;
} else {
gunHolder = _local8.createEmptyMovieClip(_name + "_gun", getDepth());
}
norot = ((norot == 1) ? true : false);
if (!norot) {
base._rotation = _global.envS.defaultRotation;
}
gunHolder._x = _x;
gunHolder._y = _y;
cannons = new Array();
var _local5 = _global.prepareArrayString(b);
var _local4 = 0;
while (_local4 < _local5.length) {
cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4});
_local4++;
}
if (wb == 1) {
withoutBaseFlag = true;
}
if (withoutBaseFlag) {
blinkObject = gunHolder;
}
target = c;
if ((!_global.noSet(sha)) && (top)) {
shadowStr = sha;
_local8 = _parent._parent.shadows;
if (_global.noSet(_local8)) {
_local8 = _parent.shadows;
}
shadow = _local8.attachMovie(shadowStr, _name + "_sh", getDepth());
SolarX = _global.envS.SolarX;
SolarY = _global.envS.SolarY;
SolarXFactor = _global.envS.SolarXFactor;
SolarYFactor = _global.envS.SolarYFactor;
shadow._rotation = base._rotation;
shadow._xscale = (shadow._yscale = 70);
}
rotateGun();
rotateBase();
initArmor(ar);
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ca) {
if (!live) {
return(undefined);
}
var _local15 = _global.prepareArrayNum(t);
var _local5 = _global.prepareArrayNum(mt);
var _local11 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local17 = _global.prepareArrayNum(bs);
var _local12 = _global.prepareArrayString(dd);
var _local18 = _global.prepareArrayNum(br);
var _local6 = _global.prepareArrayNum(tl);
var _local13 = _global.prepareArrayNum(am);
var _local9 = _global.prepareArrayNum(fs);
var _local7 = _global.prepareArrayNum(fm);
var _local14 = _global.prepareArrayNum(fd);
var _local10 = _global.prepareArrayNum(bd);
var _local8 = _global.prepareArrayString(ca);
var _local16 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].initGun();
cannons[_local3].addGun(_global.trim(_local15[_local3]), _global.trim(_local5[_local3]), _global.trim(_local11[_local3]), _global.trim(_local4[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local6[_local3]), _global.trim(_local13[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local8[_local3]), _global.trim(_local16[_local3]));
_local3++;
}
rotateGun();
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ca) {
if (!live) {
return(undefined);
}
var _local15 = _global.prepareArrayNum(t);
var _local5 = _global.prepareArrayNum(mt);
var _local11 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local17 = _global.prepareArrayNum(bs);
var _local12 = _global.prepareArrayString(dd);
var _local18 = _global.prepareArrayNum(br);
var _local6 = _global.prepareArrayNum(tl);
var _local13 = _global.prepareArrayNum(am);
var _local9 = _global.prepareArrayNum(fs);
var _local7 = _global.prepareArrayNum(fm);
var _local14 = _global.prepareArrayNum(fd);
var _local10 = _global.prepareArrayNum(bd);
var _local8 = _global.prepareArrayString(ca);
var _local16 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].addGun(_global.trim(_local15[_local3]), _global.trim(_local5[_local3]), _global.trim(_local11[_local3]), _global.trim(_local4[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local6[_local3]), _global.trim(_local13[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local8[_local3]), _global.trim(_local16[_local3]));
_local3++;
}
}
function oEF() {
var _local4 = x;
var _local3 = y;
super.oEF();
gunHolder._x = _x;
gunHolder._y = _y;
rotateBase();
rotateGun();
moveShadow();
}
function moveShadow() {
if (!_global.noSet(shadow)) {
shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX;
shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY;
shadow._rotation = base._rotation;
}
}
function rotateBase() {
if ((!_global.noSet(target)) && (orientToPath == "shoot")) {
var _local4 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local4);
var _local3 = {x:x, y:y};
_parent.localToGlobal(_local3);
var _local5 = cannons[0].cannonAngleType;
switch (_local5) {
case "t" :
baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90;
break;
case "w" :
baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90;
break;
case "h" :
baseRotation = cannons[0].cannonAngle + 180;
}
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
} else if (!((speedX == 0) && (speedY == 0))) {
baseRotation = baseRotateCount + 90;
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
}
}
function rotateGun() {
if (_global.noSet(target)) {
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90;
_local3++;
}
} else {
var _local6 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local6);
var _local3 = 0;
while (_local3 < cannons.length) {
var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y};
gunHolder.localToGlobal(_local4);
var _local5 = cannons[_local3].cannonAngleType;
switch (_local5) {
case "t" :
cannons[_local3]._rotation = (((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "w" :
cannons[_local3]._rotation = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "h" :
cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180;
}
_local3++;
}
}
}
function bang(obj) {
if (!live) {
return(false);
}
var _local4 = false;
var _local2 = 0;
while (_local2 < cannons.length) {
var _local3 = cannons[_local2].bang(obj);
_local4 = _local4 || (_local3);
_local2++;
}
return(_local4);
}
function destroy(flag) {
if (top) {
var _local10 = _root.bg.fxTop;
} else {
var _local10 = _root.bg.fx;
}
var _local7 = 1;
var _local8 = _local10.getNextHighestDepth();
var _local9 = base;
if (_global.noSet(_local9.ex1)) {
_local9 = cannons[0];
}
while (!_global.noSet(_local9["ex" + _local7])) {
var _local6 = _local9["ex" + _local7];
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation));
_local5.target = this;
_local5.target_mc = _local6;
_local5._xscale = (_local5._yscale = _local6._xscale * 10);
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local8++;
_local7++;
}
_local5.destroyer = true;
_local5.destroyTarget = this;
deathFromOutside = true;
super.destroy(flag);
if (!deathFromOutside) {
shadow.removeMovieClip();
}
kill();
}
function kill() {
shadow.removeMovieClip();
if (bossBarFlag) {
_root.bossBar.step = 0;
_root.bossBar.maxStep = 30;
_root.bossBar._alpha = 100;
_root.bossBar.onEnterFrame = _global.alphaOut;
}
if (gunHolder != this) {
var _local6 = cannons[0]._currentframe;
var _local5 = 0;
while (_local5 < cannons.length) {
cannons[_local5].gotoAndPlay("destroy");
_local5++;
}
if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) {
gunHolder.removeMovieClip();
}
super.kill();
} else {
initMove = false;
var _local5 = 0;
while (_local5 < cannons.length) {
cannons[_local5].gotoAndPlay("destroy");
_local5++;
}
}
base.gotoAndPlay("destroy");
outQueue();
}
function changeGun(newWeapon) {
cannons[0].changeGun(newWeapon);
}
function changeArmor(delta) {
super.changeArmor(delta);
if (bossBarFlag) {
_root.bossBar.bar._xscale = (100 * armor) / startArmor;
}
}
var armor = 0;
var startArmor = 0;
var thereCanBeOnlyOne = 0;
var withoutBaseFlag = false;
var bossBarFlag = false;
var top = false;
var shadowStr = "";
var SolarX = 275;
var SolarY = 200;
var SolarXFactor = 1;
var SolarYFactor = 1;
var dieImmediatly = true;
}
Symbol 998 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass
{
var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, initDirectDamage, wayPassed, bang, _y, armor;
function enemyClass () {
super();
score = _global.envS.defaultScore;
_global.enemyObjects.push(this);
offsetTop = _global.envS.enemyOffset.top;
offsetBottom = _global.envS.enemyOffset.bottom;
offsetLeft = _global.envS.enemyOffset.left;
offsetRight = _global.envS.enemyOffset.right;
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, to, ai, sd, dr, del) {
super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ba);
if (!_global.noSet(ai)) {
this.ai = ai;
}
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
}
function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc, osc) {
initDirectDamage(dir);
overRunScore = osc;
super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc);
}
function oEF() {
super.oEF();
if (wayPassed) {
ai = 0;
}
if (ai == 0) {
bang(0);
}
if (overRunScore > 0) {
if ((_y + _root.bg._y) > _global.envS.overRunY) {
var _local6 = _root.bg.bnzFX.getNextHighestDepth();
var _local5 = _root.bg.bnzFX.attachMovie("score_overrun_ind", "b" + _local6, _local6);
_local5.ins.tf.text = "OVERRUN SCORE\n" + (overRunScore * _global.comboFactor);
_global.levelScore = _global.levelScore + (overRunScore * _global.comboFactor);
_local5._alpha = 70;
_local5._x = _root.bg.player._x;
_local5._y = _root.bg.player._y;
overRunScore = 0;
}
}
}
function kill() {
if (armor <= 0) {
_global.rezults.killed++;
} else {
_global.rezults.survived++;
}
var _local4 = 0;
while (_local4 < _global.enemyObjects.length) {
if (_global.enemyObjects[_local4] == this) {
_global.enemyObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function destroy(flag) {
_global.countCombo(true);
super.destroy(flag);
}
var ai = 0;
var overRunScore = 0;
}
Symbol 999 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y;
function bulletClass () {
super();
_global.bulletObjects.push(this);
offsetTop = _global.envS.bulletOffset.top;
offsetBottom = _global.envS.bulletOffset.bottom;
offsetLeft = _global.envS.bulletOffset.left;
offsetRight = _global.envS.bulletOffset.right;
autoAimDistance = _global.envS.autoAimDistance;
if (_global.noSet(autoAimDistance)) {
autoAimDistance = 50;
}
}
function set damage(d) {
if (d >= 0) {
__damage = d;
}
//return(damage);
}
function get damage() {
return(__damage);
}
function check() {
super.check();
if (y < ((-_root.bg.y) + offsetTop)) {
kill();
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
kill();
}
if (x < (0 + offsetLeft)) {
kill();
}
if (x > (550 - offsetRight)) {
kill();
}
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bulletObjects.length) {
if (_global.bulletObjects[_local3] == this) {
_global.bulletObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill(flag) {
if ((type == "torpedoe") && (flag)) {
var _local5 = _root.bg.fx;
var _local6 = _local5.getNextHighestDepth();
var _local4 = _local5.attachMovie("explode", "fx" + _local6, _local6);
_local4._x = x;
_local4._y = y;
}
removeFromArray();
super.kill();
}
function oEF() {
if (type == "torpedoe") {
if (myClock < _global.torpedoeSettings.fallTime) {
speedX = speedX * _global.torpedoeSettings.startXSpeedFactor;
_xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime));
} else if (myClock == _global.torpedoeSettings.fallTime) {
mode = true;
speedX = 0;
gotoAndStop(2);
_xscale = (_yscale = 100);
var _local9 = _root.bg.tiles.getNextHighestDepth();
var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local9, _local9);
_local6._x = x;
_local6._y = y;
_local6._xscale = (_local6._yscale = 10);
_local6._alpha = 25;
_global.sound.play("torpedoe_boul", x);
} else {
speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor);
}
}
if (flySteps != 0) {
var _local10 = (_global.clock - startClock) + 1;
var _local11 = (Math.PI / (flySteps - 1)) * (_local10 - 1);
_xscale = (_yscale = Math.round(10 * ((Math.sin(_local11) * (100 - flyMinScale)) + flyMinScale)) / 10);
} else if (bulletDir != "d") {
if (bulletDir == "a") {
tx = target._x;
ty = target._y;
}
var _local5 = _rotation;
var _local8 = tx - _x;
var _local7 = ty - _y;
var _local9 = Math.sqrt((_local8 * _local8) + (_local7 * _local7));
var _local12 = Math.atan2(_local7, _local8) * _global.PI2;
_local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local12, bulletFactor);
_rotation = _local5;
_local5 = _local5 / _global.PI2;
speedX = (-bulletSpeed) * Math.sin(_local5);
speedY = bulletSpeed * Math.cos(_local5);
if ((_local9 < autoAimDistance) && (bulletDir == "s")) {
bulletDir = "d";
}
}
if (_global.clock != startClock) {
super.oEF();
}
}
var __damage = 0;
var flySteps = 0;
var flyMinScale = 0;
var bulletDir = "d";
var tx = 0;
var ty = 0;
var bulletSpeed = 0;
var bulletFactor = 5;
var type = "";
var mode = false;
}
Symbol 1000 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip
{
function queue () {
super();
actions = new Array();
newActions = new Array();
_global.queue = this;
}
function addFunc(func, obj, priority) {
ticket++;
if (_global.noSet(priority)) {
priority = 50;
}
newActions.push({func:func, obj:obj, pr:priority, ticket:ticket});
sync = false;
return(ticket);
}
function remove(t) {
var _local2 = 0;
while (_local2 < actions.length) {
if (actions[_local2].ticket == t) {
actions.splice(_local2, 1);
return(true);
}
_local2++;
}
_local2 = 0;
while (_local2 < newActions.length) {
if (newActions[_local2].ticket == t) {
newActions.splice(_local2, 1);
return(true);
}
_local2++;
}
trace((("*****************NOT removed\t" + t) + "\t") + actions.length);
return(false);
}
function clear() {
delete actions;
delete newActions;
actions = new Array();
newActions = new Array();
ticket = 0;
sync = true;
}
function onEnterFrame() {
if (_global.gameInProcess) {
if (!sync) {
while (newActions.length > 0) {
actions.push(newActions.pop());
}
actions.sortOn("pr", Array.NUMERIC);
sync = true;
}
var _local3 = 0;
while (_local3 < actions.length) {
var _local4 = actions.length;
actions[_local3].func.call(actions[_local3].obj);
if (actions.length != _local4) {
_local3--;
}
_local3++;
}
}
}
var actions = new Array();
var newActions = new Array();
var ticket = 0;
var sync = true;
}
Symbol 1001 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject
{
var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay;
function splashedObject () {
super();
_global.staticObjects.push(this);
if (_global.noSet(hitBody)) {
hitBody = body;
}
body._visible = false;
hitBody._visible = false;
if (_global.envS.debug != 1) {
spl._visible = false;
}
}
function initSplash(sd, dr, delay, flag) {
if (_global.noSet(flag)) {
flag = false;
}
splashDamage = sd;
damageRadius = dr;
splashDelay = delay;
if (!flag) {
spl._xscale = (spl._yscale = dr);
} else {
_xscale = (_yscale = dr);
}
}
function destroy() {
_global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!");
if (armor <= 0) {
if (!notCount) {
_global.rezults.items++;
}
}
super.destroy();
gotoAndPlay("destroy");
var _local9 = 1;
var _local10 = _root.bg.fx;
while (!_global.noSet(this["p" + _local9])) {
var _local6 = this["p" + _local9];
var _local8 = _local10.getNextHighestDepth();
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = _local6._rotation;
_local5._xscale = _local6._xscale;
_local5._yscale = _local6._yscale;
_local5.target = this;
_local5.target_mc = _local6;
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local9++;
}
var _local7 = 0;
while (_local7 < _global.staticObjects.length) {
if (_global.staticObjects[_local7] == this) {
_global.staticObjects.splice(_local7, 1);
break;
}
_local7++;
}
}
function kill() {
var _local4 = 0;
while (_local4 < _global.staticObjects.length) {
if (_global.staticObjects[_local4] == this) {
_global.staticObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function oEF() {
super.oEF();
}
}
Symbol 1002 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip
{
var myNum, parent, _x, _y, fires, gunZ, _rotation, localToGlobal;
function cannon () {
super();
var _local4 = myNum + 1;
var _local5 = parent.base["head" + _local4];
if (_global.noSet(_local5) && (_local4 == 1)) {
_local5 = parent.base.head;
}
if (_global.noSet(_local5)) {
_global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4);
} else {
_x = _local5._x;
_y = _local5._y;
}
fires = new Array();
fireNum = 1;
_local4 = 0;
_local4++;
while (this["shoot" + _local4]) {
fires.push(this["shoot" + _local4]);
}
}
function initGun() {
gunZ = new Array();
currentGun = 0;
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ca, to) {
gunZ.push(new weapon(this, gunZ.length));
gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to);
if (_global.noSet(ca)) {
ca = "t";
}
cannonAngleType = ca.charAt(0);
if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) {
cannonAngleType = "t";
}
cannonAngle = parseFloat(ca.substr(1, 100));
if (_global.noSet(cannonAngle)) {
cannonAngle = 0;
}
}
function bang(obj) {
return(gunZ[currentGun].bang(obj));
}
function makeBang(bt, bs, dm, bulletDir, bulletFactor, obj, gunObj, angle) {
if (_global.noSet(angle)) {
angle = 0;
}
var _local21 = fireNum;
if (fires.length > 1) {
fireNum++;
}
if (fireNum > fires.length) {
fireNum = 1;
}
var _local7 = fireNum;
if (obj == 1) {
if (fireNum == 1) {
_local7 = (fireNum = 2);
}
if (currentGun == 1) {
fireNum = _local21;
_local7 = 1;
}
}
if (fires[_local7 - 1]._currentframe == 1) {
fires[_local7 - 1].gotoAndPlay(bt);
}
if (gunObj.bulletTopLevel == 0) {
var _local15 = _root.bg.shots;
}
if (gunObj.bulletTopLevel == 1) {
var _local15 = _root.bg.shotsTop;
}
var _local20 = _local15.getNextHighestDepth();
var _local4 = _local15.attachMovie(bt, "f" + _local20, _local20);
var _local18 = ((_rotation - 90) + angle) + parent.gunHolder._rotation;
var _local6 = _local18 / _global.PI2;
_local4._rotation = _local18 - 90;
var _local8 = {x:fires[_local7 - 1]._x, y:fires[_local7 - 1]._y};
localToGlobal(_local8);
var _local10 = {x:_local8.x, y:_local8.y};
_local4._parent.globalToLocal(_local8);
_local4.moveTo(_local8.x, _local8.y);
_local4.flySteps = gunObj.flySteps;
_local4.flyMinScale = gunObj.flyMinScale;
_local4.inQueue(60);
if (gunObj.flySteps == 0) {
if (bt == "torpedoe") {
_local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed);
} else {
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
if ((cannonAngleType != "t") && (bulletDir != "d")) {
_local4.bulletDir = bulletDir;
if (!_global.noSet(bulletFactor)) {
_local4.bulletFactor = bulletFactor;
}
_local4.target = parent.target;
_local4.tx = parent.target._x;
_local4.ty = parent.target._y;
_local4.bulletSpeed = bs;
}
}
} else {
_local4._rotation = 0;
if (obj == 1) {
var _local12 = _root._xmouse - _local10.x;
var _local11 = _root._ymouse - _local10.y;
var _local19 = Math.sqrt((_local12 * _local12) + (_local11 * _local11));
_local6 = Math.atan2(_local11, _local12);
var _local22 = ((parent.base._xmouse > 0) ? 1 : -1);
_local6 = _local6 + ((_local22 * angle) / _global.PI2);
_local4.setMotion((_local19 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local19 * Math.sin(_local6)) / (gunObj.flySteps - 1));
}
if (obj == 0) {
if (cannonAngleType == "t") {
var _local13 = {x:parent.target._x, y:parent.target._y};
_local4._parent.localToGlobal(_local13);
_local4.setMotion((_local13.x - _local10.x) / (gunObj.flySteps - 1), (_local13.y - _local10.y) / (gunObj.flySteps - 1));
} else {
bs = gunObj.flyDistance / (gunObj.flySteps - 1);
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
}
}
}
_local4.damage = dm;
_local4.object = obj;
_local4.type = bt;
_local4.fireAngle = _local6;
if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) {
_local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1);
_local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1);
_local4.splashDelay = gunObj.splashDelay;
}
}
function changeGun(newWeapon) {
if (newWeapon == currentGun) {
return(true);
}
if (newWeapon >= gunZ.length) {
_global.debug(("Cannot change weapon to " + newWeapon) + ", not inited");
return(false);
}
currentGun = newWeapon;
return(true);
}
function initSplash(sd, dr, del) {
gunZ[gunZ.length - 1].initSplash(sd, dr, del);
}
var fireNum = 1;
var cannonAngleType = "t";
var cannonAngle = 0;
var currentGun = 0;
}
Symbol 1003 MovieClip [__Packages.weapon] Frame 0
class weapon
{
var myObj, bulletSpeed;
function weapon (target, nu) {
myObj = target;
myNum = nu;
empty = true;
multiple = 1;
}
function initSplash(sd, dr, del) {
splashDamage = sd;
damageRadius = dr;
splashDelay = del;
}
function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to) {
if (_global.noSet(bt)) {
return(undefined);
}
if (_global.noSet(to)) {
to = 0;
}
flySteps = parseInt(fs);
if (_global.noSet(flySteps)) {
flySteps = 0;
}
flyMinScale = parseInt(fm);
if (_global.noSet(flyMinScale)) {
flyMinScale = 0;
}
flyDistance = parseInt(fd);
if (_global.noSet(flyDistance)) {
flyDistance = 100;
}
empty = false;
startReloadTime = (reloadTime = t);
startReloadMicroTime = (reloadMicroTime = mt);
clip = c;
if (!_global.noSet(bt)) {
bulletType = bt;
}
if (!_global.noSet(bs)) {
bulletSpeed = bs;
}
if (_global.noSet(am)) {
amount = -100;
} else {
amount = am;
}
if (!_global.noSet(tl)) {
bulletTopLevel = tl;
}
if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) {
bulletTopLevel = 0;
}
if (_global.noSet(dd)) {
bulletDir = "d";
} else {
bulletDir = dd;
}
if (!_global.noSet(br)) {
bulletFactor = br;
}
damage = bd;
reload = true;
to = parseInt(to);
if (_global.noSet(to)) {
to = 0;
}
bangTime = _global.clock + to;
}
function bang(obj) {
if (empty) {
return(false);
}
if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) {
return(false);
}
if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) {
return(false);
}
if (reload && ((_global.clock - bangTime) < reloadTime)) {
return(false);
}
if (amount == 0) {
return(false);
}
if (reload) {
reload = false;
shootCount = 0;
}
shootCount++;
var _local6 = "s_" + bulletType;
if ((bulletType == "playerShoot") || (bulletType == "playerShoot2")) {
_local6 = "s_playerShoot";
}
_global.sound.play(_local6, myObj.parent._x);
if (shootCount == clip) {
reload = true;
}
bangTime = _global.clock;
var _local4 = damage * (doubleDamage ? 1.5 : 1);
if (amount > 0) {
amount--;
}
if ((obj == 1) && (myNum == 1)) {
_root.gui.rockets.tf.text = amount;
}
if (multiple == 1) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
} else if (multiple == 3) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle);
} else if (multiple == 5) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -2 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 2 * _global.envS.multipleFireAngle);
} else if (multiple == 7) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -3 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -2 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 2 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 3 * _global.envS.multipleFireAngle);
}
return(true);
}
var empty = true;
var bulletType = "gunshot";
var flySteps = 0;
var flyMinScale = 0;
var flyDistance = 100;
var amount = -100;
var bulletDir = "d";
var bulletFactor = 5;
var bulletTopLevel = 0;
var reloadTime = 0;
var startReloadTime = 0;
var reloadMicroTime = 0;
var startReloadMicroTime = 0;
var clip = 0;
var reload = false;
var multiple = 1;
var doubleDamage = false;
var doubleSpeed = false;
var shootCount = 0;
var bangTime = 0;
var damage = 0;
var myNum = 0;
var splashDamage = 0;
var damageRadius = 0;
var splashDelay = 0;
var nuke = false;
}
Symbol 1004 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, collision_now, collision_speed_x, collision_speed_y, collision_current_time, moveBy, gunHolder, init, initMove, armor, startBlink, live;
function playerClass () {
super();
offsetTop = _global.envS.playerOffset.top;
offsetBottom = _global.envS.playerOffset.bottom;
offsetLeft = _global.envS.playerOffset.left;
offsetRight = _global.envS.playerOffset.right;
offReaction = "stand";
oldTab = Key.isToggled(9);
XspeedFactor_orig = (XspeedFactor = _global.playerS.XspeedFactor);
YspeedFactor_orig = (YspeedFactor = _global.playerS.YspeedFactor);
rotationFactor = _global.playerS.rotationFactor;
}
function setMotion(a, b) {
super.setMotion(0, 0);
startBaseSpeedX = (baseSpeedX = a);
startBaseSpeedY = (baseSpeedY = b);
playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation)));
}
function initTank(a, b, c, ar, wb, sh, msh, mar, sha) {
shield = sh;
maxShield = msh;
super.initTank(a, b, c, ar, wb, false, 1, sha);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4]._y = cannons[_local4]._y * -1;
_local4++;
}
if (_global.envS.debug == 1) {
bar._y = 20;
}
startArmor = Math.max(mar, ar);
showArmor();
showShield();
}
function oEF() {
if (speedFactorFlag) {
_root.error.text = speedFactorEnd - _global.levelTimeF;
if (_global.levelTimeF >= speedFactorEnd) {
speedFactorFlag = false;
XspeedFactor = XspeedFactor_orig;
YspeedFactor = YspeedFactor_orig;
_root.gui.reaction._visible = false;
}
}
if (screenSpeedFlag) {
_root.error.text = screenspeedEnd - _global.levelTimeF;
if (_global.levelTimeF >= screenspeedEnd) {
screenSpeedFlag = false;
_global.screenFastSpeed = _global.envS.screenFastSpeed;
_global.screenSlowSpeed = _global.envS.screenSlowSpeed;
_root.gui.nitro._visible = false;
_root.gui.speed_down._visible = false;
}
}
var _local18 = cannons[0].currentGun;
if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) {
if (cannons[0].changeGun(0)) {
_root.lbar.weaponSelector.gotoAndStop(1);
if (cannons[0].currentGun != _local18) {
_global.sound.play("changeWeapon", x, true);
}
}
}
if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) {
if (cannons[0].changeGun(1)) {
_root.lbar.weaponSelector.gotoAndStop(2);
if (cannons[0].currentGun != _local18) {
_global.sound.play("changeWeapon", x, true);
}
}
}
if (_global.userControlled) {
speedX = (_parent._xmouse - x) / (XspeedFactor * 2);
speedY = (-_root.bg.speedY) + ((_parent._ymouse - y) / YspeedFactor);
var _local12 = 0;
var _local15 = 300;
var _local11 = 6 + _global.upgrade[1].effect[_global.upgrade[1].current_rank];
var _local14 = 4 + _global.upgrade[1].effect[_global.upgrade[1].current_rank];
var _local10 = (_local14 - _local11) / (_local15 - _local12);
var _local13 = _local11 - (_local10 * _local12);
speedX = (_local10 * Math.abs(_parent._xmouse - x)) + _local13;
if ((_parent._xmouse - x) < 0) {
speedX = -speedX;
}
if (Math.abs(speedX) > Math.abs(_parent._xmouse - x)) {
speedX = _parent._xmouse - x;
}
_local12 = 0;
_local15 = 300;
_local11 = 6 + _global.upgrade[1].effect[_global.upgrade[1].current_rank];
_local14 = 4 + _global.upgrade[1].effect[_global.upgrade[1].current_rank];
_local10 = (_local14 - _local11) / (_local15 - _local12);
_local13 = _local11 - (_local10 * _local12);
speedY = (_local10 * Math.abs(_parent._ymouse - y)) + _local13;
if ((_parent._ymouse - y) < 0) {
speedY = -speedY;
}
if (Math.abs(speedY) > Math.abs(_parent._ymouse - y)) {
speedY = _parent._ymouse - y;
}
speedY = (-_root.bg.speedY) + speedY;
if (collision_now) {
speedX = collision_speed_x;
speedY = collision_speed_y;
collision_speed_x = collision_speed_x - (collision_speed_x / 6);
collision_speed_y = collision_speed_y - (collision_speed_y / 6);
if ((_root.bg.y + y) > 350) {
y = 350 - _root.bg.y;
collision_current_time = 0;
}
collision_current_time--;
if (collision_current_time < 0) {
collision_now = false;
}
}
} else {
speedX = speedX + ((-speedX) / (XspeedFactor * 2));
speedY = speedY + ((-speedY) / YspeedFactor);
}
if (recoilTimer < _global.playerS.recoilLength) {
recoilTimer++;
var _local17 = recoilAngle / _global.PI2;
var _local16 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1));
moveBy((_local16 * Math.cos(_local17)) / recoilTimer, (_local16 * Math.sin(_local17)) / recoilTimer);
}
super.oEF();
var _local12 = 0;
var _local15 = 150;
var _local11 = 0;
var _local14 = 15;
var _local10 = (_local14 - _local11) / (_local15 - _local12);
var _local13 = _local11 - (_local10 * _local12);
var _local9 = (_local10 * Math.abs(_parent._xmouse - x)) + _local13;
if ((x <= 130) || (x >= 420)) {
_local9 = 0;
}
if (_parent._xmouse < x) {
_local9 = -_local9;
}
if (cur_rot > _local9) {
cur_rot = cur_rot - 2;
if (cur_rot < _local9) {
cur_rot = _local9;
}
} else if (cur_rot < _local9) {
cur_rot = cur_rot + 2;
if (cur_rot > _local9) {
cur_rot = _local9;
}
}
base._rotation = cur_rot;
gunHolder._rotation = 0;
var _local19 = cannons[0]._rotation;
cannons[0]._rotation = base._rotation;
if (!(init && (initMove))) {
return(undefined);
}
if (_global.userControlled) {
if (autoFire) {
if (bang(1)) {
viewWeapons();
recoilAngle = _local19 + 90;
recoilTimer = 0;
_global.rezults.shots++;
}
if (cannons[0].changeGun(1)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
cannons[0].changeGun(0);
}
}
}
var _local7 = 0;
while (_local7 < cannons[0].gunZ.length) {
var _local5 = cannons[0].gunZ[_local7];
if (_local5.reload) {
var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime);
} else {
var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime);
}
if (_local6 > 100) {
var _local6 = 100;
}
var _local8 = _root.lbar["w" + _local7].ico;
if ((_local6 < 100) || (_local8._currentframe <= 50)) {
_local8.gotoAndPlay(Math.ceil(_local6 / 2));
}
_local7++;
}
}
function check() {
super.check();
}
function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del) {
super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon(cannons[0].gunZ.length - 1);
}
function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del) {
super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon(cannons[0].gunZ.length - 1);
}
function viewWeapons() {
base.gunz._visible = cannons[0].gunZ[0].amount > 0;
base.rocketz._visible = cannons[0].gunZ[1].amount > 0;
}
function showWeapon(n) {
var _local3 = cannons[0].gunZ[n];
_root.lbar["w" + n].gotoAndStop((("on" + (_local3.doubleDamage ? "dbl" : "")) + (_local3.nuke ? "nuke" : "")) + (_local3.triple ? "tri" : ""));
}
function onMouseDown() {
if (_global.userControlled) {
autoFire = true;
}
}
function onMouseUp() {
if (_global.userControlled) {
autoFire = false;
}
}
function bang(obj) {
var _local3 = super.bang(obj);
if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) {
cannons[0].gunZ[1].nuke = false;
cannons[0].gunZ[1].bulletType = "rocket";
showWeapon(1);
}
return(_local3);
}
function showArmor() {
super.showArmor();
_root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor);
}
function showShield() {
_root.gui.shield.text = shield;
}
function changeShield(delta) {
shield = shield + delta;
if (shield < 0) {
shield = 0;
}
if (delta > 0) {
startBlink("shield");
}
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
var _local5 = delta;
if (delta < 0) {
if (shield > 0) {
changeShield(-1);
showShield();
_local5 = delta * _global.envS.shieldArmorFactor;
}
_global.comboNumber = 0;
_global.actualComboNumber = 0;
_global.comboTimer = -100000;
_global.comboFactor = 1;
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
}
super.changeArmor(_local5);
}
function destroy() {
_global.gameOver = true;
super.destroy(true);
}
function applyBonus(type, obj, mc) {
startBlink("takebonus");
switch (type) {
case "speed" :
_global.sound.play("upgrade", x);
baseSpeedX = startBaseSpeedX * 2;
baseSpeedY = startBaseSpeedY * 2;
_root.gui.speed.gotoAndStop(2);
break;
case "miniHealth" :
_global.sound.play("health", x);
changeArmor(startArmor / 2);
showArmor();
break;
case "fullHealth" :
_global.sound.play("health", x);
changeArmor(startArmor);
showArmor();
break;
case "weaponAdder" :
_global.sound.play("upgrade", x);
cannons[0].gunZ[0].multiple = cannons[0].gunZ[0].multiple + 2;
if (cannons[0].gunZ[0].multiple > 5) {
cannons[0].gunZ[0].multiple = 5;
}
showWeapon(0);
_root.gui.adder.gotoAndStop(cannons[0].gunZ[0].multiple);
break;
case "double" :
_global.sound.play("upgrade", x);
cannons[0].gunZ[0].nuke = true;
cannons[0].gunZ[0].doubleDamage = true;
cannons[0].gunZ[0].bulletType = "playerShoot2";
showWeapon(0);
_root.gui.double.gotoAndStop(2);
break;
case "fireRate" :
_global.sound.play("upgrade", x);
var _local5 = 0;
while (_local5 < cannons.length) {
var _local4 = 0;
while (_local4 < cannons[_local5].gunZ.length) {
cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 2;
cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 2;
_local4++;
}
_local5++;
}
_root.gui.fireRate.gotoAndStop(2);
showWeapon(0);
break;
case "points" :
_global.sound.play("cash", x);
var _local7 = (_global.noSet(obj.param_score) ? 500 : (obj.param_score));
mc.ins.tf.text = "$ " + _local7;
_global.levelScore = _global.levelScore + _local7;
break;
case "reaction" :
_global.sound.play("upgrade", x);
speedFactorFlag = true;
speedFactorEnd = _global.levelTimeF + obj.param_time;
XspeedFactor = obj.param_valX;
YspeedFactor = obj.param_valY;
_root.gui.reaction._visible = true;
break;
case "nitro" :
_global.sound.play("upgrade", x);
screenSpeedFlag = true;
screenspeedEnd = _global.levelTimeF + obj.param_time;
_global.screenFastSpeed = obj.param_fast;
_global.screenSlowSpeed = obj.param_slow;
_root.gui.nitro._visible = true;
_root.gui.speed_down._visible = false;
break;
case "bullets" :
_global.sound.play("upgrade", x);
cannons[0].gunZ[0].amount = cannons[0].gunZ[0].amount + 50;
viewWeapons();
break;
case "rockets" :
_global.sound.play("upgrade", x);
cannons[0].gunZ[1].amount = cannons[0].gunZ[1].amount + 20;
viewWeapons();
break;
case "shield" :
_global.sound.play("upgrade", x);
changeShield(3);
showShield();
break;
case "addLevelTime" :
_global.sound.play("upgrade", x);
_global.maxLevelTime = _global.maxLevelTime + obj.param_time;
}
}
var playerDx = 0;
var playerDy = 0;
var baseSpeedX = 0;
var baseSpeedY = 0;
var startBaseSpeedX = 0;
var startBaseSpeedY = 0;
var XspeedFactor = 0;
var YspeedFactor = 0;
var XspeedFactor_orig = 0;
var YspeedFactor_orig = 0;
var rotationFactor = 0;
var realRotation = 0;
var rotSign = 0;
var shield = 0;
var maxShield = 0;
var recoilTimer = 10;
var recoilAngle = 0;
var oldTab = false;
var autoFire = false;
var speedFactorFlag = false;
var speedFactorEnd = 0;
var screenSpeedFlag = false;
var screenspeedEnd = 0;
var cur_rot = 0;
var auto_repair_used = false;
}
Symbol 1005 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip
{
var col, getNextHighestDepth, createEmptyMovieClip;
function soundCollector () {
super();
col = new Array();
var _local8 = 0;
while (_local8 < arrayLength) {
var _local5 = getNextHighestDepth();
var _local6 = createEmptyMovieClip("mc_" + _local5, _local5);
var _local4 = new Sound(_local6);
_local4.onSoundComplete = scomplete;
var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false};
_local4.link = _local7;
col.push(_local7);
_local8++;
}
_global.sound = this;
}
function set width(w) {
if (w >= 0) {
__width = w;
}
//return(width);
}
function get width() {
return(__width);
}
function set volume(v) {
if (v >= 0) {
__volume = v;
}
//return(volume);
}
function get volume() {
return(__volume);
}
function set enable(e) {
__enable = e;
if (!__enable) {
var _local2 = 0;
while (_local2 < arrayLength) {
col[_local2].snd.stop();
_local2++;
}
}
//return(enable);
}
function get enable() {
return(__enable);
}
function play(linkage, xpos, priority, num, volume) {
if (!__enable) {
return(undefined);
}
if (_global.noSet(priority)) {
priority = false;
}
if (_global.noSet(num)) {
num = 1;
}
if (num == -1) {
num = 1000000000 /* 0x3B9ACA00 */;
}
var _local12 = false;
var _local6 = -1;
var _local5 = 0;
var _local7 = -1;
var _local3 = 0;
while (_local3 < arrayLength) {
if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) {
col[_local3].free = true;
_local6 = _local3;
break;
}
if (!col[_local3].pri) {
var _local4 = col[_local3].snd.position / col[_local3].snd.duration;
if (_local4 > _local5) {
_local5 = _local4;
_local7 = _local3;
}
}
_local3++;
}
if (_local6 == -1) {
if (priority) {
if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")");
}
_local6 = _local7;
col[_local6].snd.stop();
} else if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug("Sound collector: all slots busy, this sound skipping because of their low priority");
}
}
if (_local6 != -1) {
var _local8 = col[_local6];
_local8.snd.attachSound(linkage);
_local8.snd.setVolume(this.volume);
_local8.target = undefined;
if (!_global.noSet(xpos)) {
if (typeof(xpos) == "number") {
_local8.snd.setPan(calcPan(xpos));
}
if (typeof(xpos) == "movieclip") {
_local8.target = xpos;
}
} else {
_local8.snd.setPan(0);
}
_local8.snd.start(0, num);
_local8.free = false;
_local8.linkage = linkage;
_local8.pri = priority;
}
}
function stop(linkage) {
var _local2 = 0;
while (_local2 < arrayLength) {
if (col[_local2].linkage == linkage) {
col[_local2].snd.stop();
col[_local2].free = true;
}
_local2++;
}
}
function scomplete() {
var _local2 = this;
_local2.link.free = true;
}
function oEF() {
var _local3 = 0;
while (_local3 < arrayLength) {
if (!_global.noSet(col[_local3].target)) {
col[_local3].snd.setPan(calcPan(col[_local3].target._x));
}
_local3++;
}
}
function calcPan(xpos) {
return((((100 * xpos) / __width) * 2) - 100);
}
var arrayLength = 8;
var __volume = 100;
var __width = 100;
var __enable = true;
}
Symbol 1006 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject
{
var _y, bg1, bg2;
function bgClass () {
super();
}
function check() {
if ((bg1._y + _y) > 400) {
bg1._y = bg1._y - 1600;
}
if ((bg2._y + _y) > 400) {
bg2._y = bg2._y - 1600;
}
}
function oEF() {
super.oEF();
}
}
Symbol 623 Button
on (press) {
_global.language_pre = "pt";
_root.nextFrame();
}
Symbol 625 Button
on (press) {
_global.language_pre = "ru";
_root.nextFrame();
}
Symbol 627 Button
on (press) {
_global.language_pre = "de";
_root.nextFrame();
}
Symbol 629 Button
on (press) {
_global.language_pre = "fr";
_root.nextFrame();
}
Symbol 631 Button
on (press) {
_global.language_pre = "es";
_root.nextFrame();
}
Symbol 633 Button
on (press) {
_global.language_pre = "en";
_root.nextFrame();
}
Symbol 635 MovieClip [#soundz] Frame 1
#initclip 67
Object.registerClass("#soundz", soundCollector);
#endinitclip
Symbol 643 Button
on (release) {
_root.noNewGame = false;
_global.sound.play("menu");
_root.gotoAndStop("game");
}
Symbol 648 Button
on (release) {
_root.noNewGame = true;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 653 Button
on (press) {
_global.sound.play("menu");
openSite();
}
Symbol 657 Button
on (press) {
this._parent.soundOff();
this.gotoAndStop(2);
}
Symbol 659 Button
on (press) {
this._parent.soundOn();
this.gotoAndStop(1);
}
Symbol 660 MovieClip Frame 1
this.stop();
_root.soundStarter.gotoAndPlay("start");
sound.enable = true;
Symbol 660 MovieClip Frame 2
this.stop();
_root.soundStarter.gotoAndPlay("stop");
sound.enable = false;
Symbol 663 MovieClip Frame 1
_visible = false;
Symbol 663 MovieClip Frame 3
if (!sound.enable) {
gotoAndStop (1);
}
Symbol 663 MovieClip Frame 7
gotoAndStop (1);
Symbol 663 MovieClip Frame 12
gotoAndStop (1);
Symbol 668 Button
on (release) {
setPlayerSettings();
_global.sound.play("menu");
_root.gotoAndStop("menu");
}
Instance of Symbol 3 MovieClip in Symbol 671 MovieClip Frame 1
onClipEvent (enterFrame) {
max_scroll_speed = 12;
min_scroll_speed = 6;
if (scroll_speed == undefined) {
scroll_speed = 8;
}
if (start_frame == undefined) {
start_frame = 0;
this._parent.car1._y = -300;
this._parent.car2._y = -500;
this._parent.city1._y = 800;
this._parent.city1._x = 0;
this._parent.city2._x = 0;
this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5;
this._parent.city3._x = 0;
this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98;
this._parent.light_cross._x = 0;
this._parent.light_cross._y = this._parent.city3._y;
}
start_frame++;
if (start_frame < 110) {
return(undefined);
}
if ((start_frame > 130) && (start_frame < 190)) {
this._parent.message_string.text = "Steer the car with your mouse.";
} else if ((start_frame > 191) && (start_frame <= 200)) {
this._parent.message_string.text = "Control speed by moving the car to the top or bottom of the screen.";
} else if ((start_frame > 200) && (start_frame < 250)) {
scroll_speed = scroll_speed + (scroll_speed * 0.25);
} else if ((start_frame > 250) && (start_frame < 290)) {
scroll_speed = scroll_speed - (scroll_speed * 0.25);
} else if ((start_frame > 300) && (start_frame < 320)) {
scroll_speed = scroll_speed + (scroll_speed * 0.125);
if (scroll_speed > 10) {
scroll_speed = 10;
}
} else if ((start_frame > 320) && (start_frame < 480)) {
this._parent.message_string.text = "Ram your enemies\u2019 cars! Smash them against the sides of the road and into each other!";
} else if (start_frame > 480) {
this._parent.message_string.text = "Try to eliminate as many enemies as possible. Each one gets you money that you can spend in the car workshop!";
}
if (start_frame == 490) {
this._parent.car1._y = -300;
this._parent.car2._y = -500;
}
if (scroll_speed > max_scroll_speed) {
scroll_speed = max_scroll_speed;
}
if (scroll_speed < min_scroll_speed) {
scroll_speed = min_scroll_speed;
}
this._parent.city1._y = this._parent.city1._y + scroll_speed;
this._parent.city2._y = this._parent.city2._y + scroll_speed;
this._parent.city3._y = this._parent.city3._y + scroll_speed;
this._parent.light_cross._y = this._parent.light_cross._y + scroll_speed;
this._parent.car1._y = this._parent.car1._y + (scroll_speed - 2);
this._parent.car2._y = this._parent.car2._y + (scroll_speed - 3);
if (this._parent.city1._y > 1500) {
this._parent.city1._y = (this._parent.city3._y - (this._parent.city1._height / 2)) + 98;
}
if (this._parent.city2._y > 1500) {
this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5;
}
if (this._parent.city3._y > 1500) {
this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98;
this._parent.light_cross._y = this._parent.city3._y;
}
}
Symbol 671 MovieClip Frame 675
stop();
Symbol 686 MovieClip Frame 1
overHeat.stop();
Symbol 709 MovieClip Frame 1
stop();
Symbol 709 MovieClip Frame 2
stop();
Symbol 709 MovieClip Frame 3
stop();
Symbol 711 MovieClip Frame 1
_x = 0;
_y = 0;
delete _global.selectedPlane;
Symbol 938 MovieClip [#BGfull] Frame 1
#initclip 68
Object.registerClass("#BGfull", bgClass);
#endinitclip
Symbol 955 Button
on (release) {
_global.sound.play("menu");
keyGetter.onKeyDown(true);
}
Symbol 956 Button
on (release) {
stopAllEngines();
_root.gotoAndStop("menu");
_global.sound.play("menu");
}
Symbol 960 MovieClip Frame 1
_x = 275;
_y = 200;
ttz = _global.envS["textZ_" + language_pre];
title.text = ttz.gamePausedTitle;
tf.htmlText = ttz.gamePausedString;
Symbol 965 Button
on (release) {
_global.sound.play("menu");
if (_global.levels["level_" + (levelNum + 1)] != undefined) {
_root.gotoAndStop("game");
} else if (!flag) {
_root.endGameOutput();
} else {
openSite();
_root.gotoAndStop("menu");
}
}
Symbol 967 MovieClip Frame 1
stop();
Symbol 974 MovieClip Frame 1
_x = 275;
_y = 200;